When I started this channel, my goal wasn't to do straight game reviews, but I also didn't want to do the whole Joseph Anderson Let me slowly explain every single thing about a game for two hours What I really wanted to do was talk about the things that interested me in the games that I liked or disliked Whether it's books, philosophy, movies, politics, or games I find myself most interested in how small little details can have a huge impact on something I've always been fascinated by the very subtle differences that make one film a masterpiece and one film action schlock And one of the reasons I love games is because it might be the media that's most affected by these very small differences As I played more and more games, I started trying to understand why one shooter would feel so much better to play than another Like, what's the difference between Borderlands and Borderlands 3? Both games look alike, they're structured the same Both have a gun on screen and you click to make things die So why does Borderlands 3 feel so much smoother than Borderlands 1? There are a ton of small differences across games that separate bad from good and good from great From softwares, Soulsborne games are easily my favorite ever precisely because they are amazing at nailing all of these small details They're not perfect and they can be frustrating and bullshit and sometimes they run like garbage I mean, seriously, Bloodborne makes my eyes bleed, man But it's obvious that they are meticulously thought out and carefully designed Some of their designs work better than others, but it's never hard to understand why things are the way they are And this attention to detail has become one of the defining traits of the entire genre We're deep into the summer drought for games, but luckily the last couple of months brought two new Souls-like games Hellpoint and Mortal Shell Both of these have things they do well and both have things they do not so well And as I played them through a second time, it occurred to me that the interesting thing is how they both succeed And fail by trying to recreate something about Dark Souls And how the subtle decisions the developers made have huge impacts on the way the games work These two games combined would be like a perfect game Unfortunately, they're not combined Instead, you've got two very different games that both try to capture the magic of Dark Souls In different ways As I was playing and thinking about these games, I got to thinking about what precisely it is that makes a good Souls-like game What are the subtle things that separate a game like Devil May Cry 5 from a Souls game? So let's really quick talk about these games and how they succeed and fail And what the most important parts of the genre really are And as usual, if you like what I have to say or how I sound saying it Do me and you a favor and click like and the bell, I guess Subscribe, comment, yada yada yada I'm also thinking of putting up a Discord server I don't know if anyone really wants to get in there, except for one guy in the comments And I've been thinking actually of streaming once in a while In the comments section, let me know if you'd be interested in seeing that Alright, what makes a good Souls-like and Mortal Shell after the logo? What makes a Souls-like? When I started writing this, I remembered an article that appeared in PC Gamer a few years ago It's a really poor piece of writing that argued we shouldn't use the term Souls-like Because it doesn't tell someone what kind of game they're actually gonna get The writer used several examples of games that he insisted were called Souls-like But actually weren't Games like Neo, The Surge, Salt and Sanctuary, Ashen, Code Vein and Lords of the Fallen were all on his list Now, if you're anything like me, you'll notice something about that list Every one of those games is indeed very much a Souls-like game Each of those games can be best described by saying it's like Dark Souls but It's like Dark Souls but with Samurai, slightly more complex combat and a Diablo-style loot system It's like Dark Souls but sci-fi and you cut off arms and shit to get armor It's like Souls but 2D, like Souls but indie, like Souls but anime, like Souls but bad He also threw a bunch of straw men on the list, games that nobody has ever called a Souls-like Games like Dragon's Dogma which some might have noted a few similarities in the boss fights but never called a Souls-like Or games like Hollow Knight that have always been called a Metroidvania with some light Souls influence in its tone and story Very few people call Monster Hunter a Souls-like so it's pointless to present that as some kind of example that the genre tag is useless In the same way, nobody ever calls Fallout New Vegas an FPS game even though they'd mention that it has first-person shooting combat Well, kinda The entire point of the article was that the term is meaningless because there's no set definition of what makes a game Souls-y This is demonstrably false In the same way, there's a wide variety of different mechanics and first-person shooters from Borderlands to Call of Duty to Doom Eternal But it's still accurate to call them all FPS games There's a nice wide variety of systems and Souls-likes while still being best described using that term So what makes a game a Souls-like then? I don't think this is even hard to be honest First, the vast majority of Souls games use a lock-on mechanic for combat that focuses heavily on only a few enemies at a time The camera is always over the shoulder and usually pretty close Now that's not true always, of course Sultan sanctuary is 2D and doesn't need a lock-on And remnant is a shooter and having a lock-on and a shooter is fucking terrible As demonstrated by the really, really bad Immortal Unchained But most Souls-likes have that Almost every Souls-like features enemies that can kill you in two or three hits Almost every Souls-like has a bonfire-like checkpoints Almost all of them have combat that use eye frames to dodge through enemy attacks And of course, most of them have very similar control schemes A light and heavy attack, dodging on B or A, lock-on on the right stick, flicking the right stick to switch targets They all have animations that mean attacking locks you into an action And combat that's heavily focused on pattern recognition All of them have a focus on being challenging games that require you to learn their systems to finish them In most Souls-like games, every single enemy is like a boss that was shrunk down and turned into a regular mob These games are almost all meant to test the player rather than shepherd them through There's generally no story mode in Souls-like games So yeah, despite what IGN and PC gamers says, Souls-like is a thing But what makes a Souls-like good? The best of the Souls-likes all have maps that are fun to explore and make the game feel like a journey They have combat that rides a fine line between hard and fucking stupid And they have a dark tone in a way that few games really do They should add progression that feels like it matters without making the game feel like you're just grinding numbers up And they need to make succeeding feel like it was earned Those are the core things that a good Souls-like needs In my opinion, Souls-likes all come down to the map, stamina management in combat, pattern recognition in bosses and mobs Limited checkpoints, lost XP on death, iframes in combat that revolves around rolling or dodging through attacks Or parrying and blocking if you're a newcomer They're also, with the exception of Neo and Code Vein, generally very very light on cinematic cutscenes A far more restrained narrative often with a lot of ambiguity is the general rule These are gameplay-first experiences, not story-based games And frankly, even Neo is still a gameplay-first game It has a story, but I mean that's not what you paid your money for I guess Code Vein leaned into its story pretty hard, but it was terrible So I mean, there you go With that out of the way, we had the rare treat of two obvious Souls-likes Releasing in short order this summer that both focus on different aspects of the genre Let's see where they worked and where they didn't These games have wildly different production values and play very differently And by the end, I couldn't say that one was better than the other They're just different Today, let's start with... Mortal Shell Mortal Shell is not a poorly made game, and it is not a Dark Souls clone It's a Souls-like that wanted to really focus on the feeling you got in your first FromSoft game It takes the basic atmosphere of a Dark Souls game, complete with the mystery and ambiguity And tries to add some completely new ideas to the combat and progression This effort at pushing the genre in a new direction deserves praise simply for the effort at making something different But while we can praise the effort and direction, I found myself asking a few questions Like, do the changes make the combat more fun? Is this progression system an improvement on the tried and true systems the genre generally uses? Is the big interconnected map a better system than the more traditional linear maps with shortcuts that loop back on each other? Much of the positive press of Mortal Shell has focused on the game's efforts at bringing new ideas to the genre But, I mean, lots of games do this Mortal Shell isn't an outlier Neo adds entirely new mechanics to the formula and completely changes how combat works while adding in a heavy looter grinding element The Surge's amputation mechanic, implant-based progression, and its rechargeable energy system are totally fresh And make playing those games feel different from playing any other Souls-like Hell, Salt & Sanctuary makes it 2D, and Remnant makes Dark Souls a shooter Adding new twists and mechanics isn't something all that exceptional In fact, very few games play it totally straight Ashen, Lords of the Fallen, and Hellpoint keep things basically unchanged But for the most part, games in the genre do all bring their own twists to the formula The question isn't whether changing the formula is good It's asking whether the changes that are made make the game more enjoyable to play And whether those changes themselves are fully realized and coherent for the design And it's here that Mortal Shell falls a bit short in my opinion Mortal Shell is not more fun to play than Dark Souls Or The Surge, or Neo, or Salt & Sanctuary It's not really more fun to play than Hellpoint It's different, but it's not necessarily better I'd say it's more fun than Lords of the Fallen, but that is a very very low bar to clear Now, the reasons for Mortal Shell being less fun are varied Some of them are odd design choices There's issues of a technical nature that I have to do with the lock on and the camera And there are some performance issues on PC But for the most part, the main issue is that the changes made to the formula don't really improve the game Because they're not carefully thought out in many instances At its best, Mortal Shell will give you that tense feeling you get during a Souls game But at its worst, you will find yourself kind of bored And in a weird way, Mortal Shell starts very hard, but gets ridiculously easy after a while In fact, my second playthrough, which was not New Game Plus, but just starting over progression from scratch, took about four and a half hours When I first played this game, I started writing a review about it being the worst piece of shit in the world But after my second playthrough, I have changed my mind quite a bit And to explain why that is, I've got to tell you how that first playthrough went And how Mortal Shell handles its map, its combat, and especially its healing system Whoops, I didn't discover healing Mortal Shell starts by giving you the typical Souls tutorial on how the controls work And then throws you straight into a boss fight that you will probably lose I'm sure a couple of people beat it, but it takes quite a bit of time to fully get a handle on the game's central mechanic, which is hardening If you're like me, and don't use shields in Souls games, you're going to find this as difficult to adjust to as Sekiro was Though obviously Mortal Shell is far less brutally punishing than that game After you are killed, you're dropped into the game's map, which is one large confusing forest with a few dungeons and caves branching off Where you find upgrade materials, new classes, new weapons, and the game's main boss fights It's an interesting idea for map design, and in many ways, it does perfectly capture that Dark Souls 1 feeling of being lost And not knowing where to go next But Dark Souls succeeds with that because you are lost as a result of the difficulty and the complexity of how the map loops back on itself Not because you're like literally lost wandering around in circles Dark Souls is masterful, and making each area look totally unique You are constantly presented with memorable landmarks to where you've been Mortal Shell looks almost exactly the same no matter where you are It is incredibly common to find yourself accidentally walking around in circles This is a really beautiful game, but it either needed a Metroidvania style map Or better, it needed to make sure the game was full of obvious landmarks so that you could keep track of where you are in your head The map is actually quite small, but it is so difficult to orient yourself in it that it can be frustrating for the first few hours Now, when you first come into this map, you can go like 5 different directions The only hint the game gives you is this stone right here that gives you this vision How did you interpret this vision? It seems many, if not most people, assumed this meant you were supposed to go up the hill like the vision shows you But am I crazy that I assumed this meant a boss was up there?  No It was an infuriating exercise with slowly kiting enemies one at a time And hitting, hardening, and backing up until the hardening was off of cooldown But it was just manageable enough that I didn't think it was obvious I'd missed something I just thought the game was supposed to be fairly tough From there I made it to the next dungeon and beat that too, without healing Only after beating both of those dungeons did I stumble onto the shrine and get the first parry ability And the second one too, actually, because I had both of the glands So it's important for anyone to know that I really hated this shit as I was playing for the first time One could argue that that's my fault, I guess, but I'd say this is a failure of the developers How would the game have been hurt by simply starting me in the shrine? I also didn't find out about the vendor who sold the rats until my third try in the final boss Finally made me Google how to parry him I didn't actually find out how to parry him, but I did find out that guy up above the shrine sells unlimited healing items for 100 souls So, again, like, what's the point of hiding this guy? Now, after finding this shit out, I knew in order to be fair I was going to need to play the game again And sure enough, playing the game with this knowledge makes it enormously less frustrating I mean, my first run was like playing Dark Souls only healing 10 times or so throughout the entire game Still, even though my second playthrough was less rage inducing and far more enjoyable I still have a few beasts with the game I still recommend it and I think it's worth playing But I disagree with the universally glowing praise it's gotten in the mainstream gaming press for a few reasons The main differences Mortal Shell brings to the formula are the different healing mechanics Using the hardened ability instead of blocking The lack of RPG progression in place of purchased abilities and classes you find as shells And the Sekiro second chance mechanic you get when you die These aren't small changes and the developers deserve a lot of credit for taking such a big chance in an effort to switch up the formula But at the end of the day, I don't think any of these changes are actually positively implemented Some are kind of neutral and some end up negatives And the reason none are total positives is because while they're all interesting ideas on their own All of them have subtle little issues that make them feel like they're slightly off I've already explained how the healing system, combined with the map Meant I played almost the entire game without healing and turned every run into a war of attrition But we really need to think about how well the normal healing system works in these games Estus is bestis Most souls like games use one of two healing systems You've got the blood vials, grass, life gems or surge like healing injection way of doing things Where healing is plentiful, easy to get and is usually farmed in the game Or you have the estus type system where you have a fixed amount that is only refilled when you die Or when you rest at a checkpoint which respawns all of the enemies Neo is actually the one game that has a really good hybrid of this system Where healing is farmed in the game but you're always guaranteed to start with four The Bloodborne style plentiful healing system is almost always balanced by a game design that's focused around you dying Because the game throws really difficult things at you They are generally much faster paced So in games like Dark Souls 2, Bloodborne, the surge, you end up needing to consistently heal during fights The game will throw multiple fast and hard hitting enemies at you The healing isn't a finite resource you manage as you explore the level It's a combat mechanic you manage during fights These games are full of seemingly unfair encounters that are balanced by the fact that you have access to more healing as you go The games that use the estus system like Sekiro, Dark Souls 1 and 3, Salt and Sanctuary Make healing very slow and finite You're not really supposed to be healing during a fight unless it's a boss And even then, you need to get far away and be very careful about choosing when you heal This system is more of a resource management system You need to learn each enemy and level so that you can eventually consistently get to the boss with most or all of your healing items left Every time you take damage, that's one less healing item you have for the boss Both of these systems work great as long as the game is balanced around it And Bloodborne of the Surge, most things can kill you in two hits, but healing is so fast that you can dodge, heal and be attacking again in a second And Dark Souls, your deaths are often because you ran out of healing Or you didn't run far enough away to slowly heal in a fight Healing is something you generally do after an encounter, not during it And if you do heal during the encounter, it's because you backed way up and gave yourself time and space They are both great ways to design a game Mortal Shell is a kind of strange halfway system Its combat is much more like the Souls games in design There are very rarely more than a couple of enemies at a time, almost never more than three And they attack very slowly You're almost never killed from full health before you have a chance to back up and heal But the game has the healing system of the faster paced games And that you can carry more rats than you will ever need In my second playthrough, after I knew about the rat guy, I barely died at all And it was generally because I fell off a ledge Mortal Shell's combat is designed in such a way that it would have been improved by giving you four rats every time you died arrested And having that be all the healing you can carry Instead, it's clear the game wanted the risk reward of the parry system to be the primary healing method But they weren't confident enough with it to make the game truly revolve around it And I think that's because there is a problem with that system A huge one, in my opinion First, the game has a resource called Resolve It's basically energy or mana It refills as you attack enemies and this resource is used to fire off powerful attacks that can kill or nearly kill nearly every enemy in the game As well as stagger everything in the game including bosses When you are in the animation for this, you are completely untouchable and cannot be staggered out of it It's kind of a negate damage and erase enemy button It is tremendously powerful But parrying uses your resolve So choosing to heal means you're giving up the most interesting and powerful combat tools the game has to offer Now, this would actually be a really good trade off if the parry timings were consistent But for some very hard to understand reason, they decided to make the parry timing change based upon how much resolve you have If you have at least one full bar of resolve, the parry timing is tricky and wonky but generally acceptably forgiving It's still annoying but you will get the hang of it However, the main problem is that if you have no resolve, the parry timing is completely different It probably cuts the window in half The animation is incredibly long and many of the more dangerous enemies have attacks that come out too fast to pull off Like I think some enemies have attacks that are literally too fast to even get the parry animation off at all if you are out of resolve But worse, having two different parry timings depending on how much of a resource you have in the upper left hand corner of the screen is unintuitive and frustrating And what's worse is the game does not explain this to you It took me hours to realize what was going on with this Only after repeatedly testing it did I realize that the resolve not only decides whether or not you can repost But that it also greatly increases the parry window Man Parrying in games like this is all about muscle memory dude Having to deal with two entirely different parry windows depending on a resource is too much It hurts the game and it is really hard to understand how anyone thought this was a good idea Because the parry heal can be so wonky, you will probably realize that you can ignore it and just use rats against anything but the easiest to parry mobs But then there's the issue of the game simply not feeling balanced for that If you have 30 rats, nothing and I mean nothing in this game can kill you You will face roll everything in your path so totally that it becomes boring how stupidly easy it is You'll die like 10 times in the whole game, half from dodging off of ledges, which I hate A quarter from bosses and the other is because of bullshit like traps where enemies that you cannot see beforehand they are literally invisible will drop on your head from the sky The game needed one of these systems Either have parrying be the whole healing system but make it consistent, slightly more forgiving and tone down some of the faster attacks that look like the other attacks Or just go with the consumable healing system but make sure you can only have 4 or 5 at a time so you have a resource management system like other games The design here is confused because it's working at cross purposes Is healing supposed to be a difficult nail biting but always available chance you take? Or is it supposed to be a totally forgiving system that you can never run out of? Having both means that neither is as good as it should have been and the game simply does not feel balanced for both It feels designed for the parry mechanic If parrying to heal is going to be the system you need most enemies to be not all that dangerous If unlimited rats is the system you need enemies to be ridiculously powerful heal punishing monsters who can kill you faster than you can eat the rat Instead the enemies are in the middle They're a bit too hard and unpredictable to make parrying the only heal system But far too easy for a game that lets you carry 50 inexpensive and powerful heals at all times It's a perfect example of how a subtle little thing like this can have a huge impact on everything else in the design Not hardened enough As to that hardened mechanic It's a neat idea and it looks very cool but even this has some very subtle issues As we all know most souls likes revolve around either dodging, blocking or parrying Mortal Shell uses dodging and parrying but instead of blocking it has the hardened mechanic At any time you can pull the left trigger and turn to stone If an enemy hits you while you're rock they will be staggered even if they're a boss and you will be good No attack can hurt you in this state Often this system feels really good It's a neat layer to add on to the game that allows you to stay engaged with enemies and chain it together with your attack combos So you can continually chain attacks together and then turn to stone when the enemy swings You stagger him and then you continue right on in your combo You can do it while you're running, you can do it while you're jumping in the air It works, it's cool and it's different But it has just enough drawbacks that it's more of a neutral change It's not a total negative but it is not a positive that makes playing Mortal Shell feel like a totally different experience The issues with this mechanic is that it is so damn powerful that it absolutely needs to be on a cooldown and a relatively long one The reason it's too powerful is that you can hold this for a long time I'm not sure when it wears off because I never had that happen to me If this had been balanced so that you really needed to be very careful about when you hardened this would have worked much better Instead you can harden too early like 5 seconds too early and just sit there waiting for the enemy to attack you So there's no punishment for using it badly After about 45 minutes provided you have discovered that this game lets you heal You'll have mastered this mechanic and from then on almost every fight will play out the same You'll do a running jump attack, then you'll keep mashing attack until the enemy swings Then you'll harden, wait, and keep attacking until they die Or if they're one of the tougher enemies you'll do that whole thing but then you'll back up, wait 10 seconds for the cooldown and start it over The hardened mechanic has zero risk After you've played souls likes for a while you'll probably give up on blocking You might still carry a shield to parry or for the benefit it gives but you will rarely turtle behind a shield It's useful against weak enemies but the cost to blocking is that you lose stamina and risk being unable to attack or dodge Or in the worst case scenario you can get totally staggered There's a big risk to blocking and there is always a significant trade off You are trading the chance to attack and use your stamina for offense for the ability to play slowly and safely The hardened mechanic in Mortal Shell has no trade off at all It makes much of the combat feel trivial because you can never use this mechanic sub-optimally This also ends up meaning that the combat in Mortal Shell even though you have this new mechanic and the abilities Ends up playing out much more predictably than in other souls like games Because these skills and the hardened mechanic are so powerful you will rely on them so much that every fight will really be the same Yes, I know that you can say this about every game but this hardened mechanic is so strong it really does become the most important thing I think this system is cool. Again, it's just not quite right. It's too easy to use If there's a sequel, the game needs to seriously shorten how long you can hold this for If you harden too early, you will get killed. Otherwise, it's an unlimited easy to use win button Not an RPG like at all Alright, let's talk about the progression system Now, I generally vastly prefer traditional progression systems in these games because I like having consistent choices to make Even in a game like Bloodborne or the Surge 2 where your choices don't matter all that much It is still satisfying to consistently have those choices to make It paces the game and slowly increasing your stamina or health helps to make the game feel like an RPG With stats that have a big impact but even the simplified ones appeal to me more In fact, my biggest gripe with Sekiro is that I found the progression boring Almost all of it was just finding items that increased your health or damage and then unlocking skills that you don't really need But even there, the prosthetic upgrades were impactful and interesting even if there was very little room for variety or replaying with different builds Mortal Shell is basically the Sekiro model but this is a small indie team like a really small team Making a much, much smaller game so it's even more restrictive and allows for less variety The progression boils down to finding the different shells, upgrading them with tar and finding and upgrading the different weapons Let's start with the weapons There are four in total including three that you can find in the world Each of those weapons can have their damage upgraded with acid and you can find the two items that unlock their special attacks It has everything the game needs but here again there are a couple of very subtle problems that make the weapon upgrade system work less well than it should Acid, the upgrade material is very rare so you can fully upgrade two weapons at most And in fact I was only able to upgrade one all the way and one to nearly all the way both times I played I assumed that I missed one acid which would mean that you can use two But the problem is, once you start upgrading one weapon it is so much more effective that switching out to another seems pointless And in fact the starting sword is probably the best or at least one of the very best weapons in the game The others are fine but the slow weapons don't seem to make up for their slow attack and heavy stamina costs with a big enough damage increase And the hammer and chisel is good but it's range is very limited which can be a bit annoying because a bunch of the enemies and mortal shell do the whole jump away from you thing With so few weapons and such a limited upgrade resource the game should have made damage increases attached to you, not the weapons Or they should have looked to other games in the genre to see how it's done In souls, Bloodborne and the Surge, weapon upgrade materials are so plentiful that you can take as many weapons as you want far enough to at least be usable Generally games make the final late game upgrades rare so you will need to choose eventually but they let you upgrade most weapons easily so that you can change your mind This is not the case here. All upgrades use the exact same resource, there's only one kind of acid This means that the final upgrade on your sword uses the exact same resource as the first upgrade on your hammer So you would be crazy to not upgrade one weapon all the way before you even start upgrading another And by the time you've done that you're almost done with the game and there's no way to catch the other weapons up This is exactly the reason that souls like games usually make each level of upgrade use a different resource Bloodborne for instance doesn't just use bloodstones for everything, it will bury you in bloodstone shards Then you'll get a bunch but less twin shards, then chunks and then you can find one rock or a second one in the DLC I believe You don't want making a weapon plus one to use the same resource that makes another one plus nine Because if you do you would be crazy to choose making something plus one It is just more valuable to fully upgrade one weapon than it is to make a different weapon plus one This is a poorly thought through design choice that only serves to limit variety, that is all it does And weapon variety is a crucial part of replayability in souls games The solution here is obvious, make every level use a different material and make the early ones so common You can freely experiment before choosing what you'll max Acid plus one, strong acid plus two, very strong acid plus three etc With each type more rare than the last, it should be easy to level each weapon to plus four But you only have one of the final upgrade material so you have to finally settle on one weapon Then you've got the actual shells and the upgrades to them Instead of choosing a class and mortal shell, you play as this weird gross zombie night thing And the classes are other characters dead bodies that you find out in the world It's pretty cool, I'm gonna give them that, it is really cool You will start with the basic knight, he has a medium amount of health, a medium amount of stamina, a medium amount of resolve Or mana, energy, whatever When I play souls type games, I hardly ever level health at all The only time I ever put XP into health is when I reach a point in the game where something one hit kills me When that happens, I dump points into health until that thing can no longer kill me with one hit Instead, I always dump all of my points into damage and stamina, alternating You do not have that choice in mortal shell, which isn't a deal breaker for me, but it isn't a change that feels like it adds much to the gameplay either As you move around the map, you will stumble onto other shells Teal has very low health, almost no mana, and like three times as much stamina Then there's a guy with a ton of health and low stamina, and a guy with a ton of energy but average health and stamina So, what you've got here is four classes that are pre-made for you, four stat builds that are pre-made for you It's like finding finished builds that you then spend time unlocking the abilities on The only problem is the abilities are kinda either pointless or ridiculously powerful Teal does poison damage The starting dude, you unlock the ability to recharge stamina while hardened Again, here you run into the exact same issue where by the time you first found another shell, you've almost certainly dumped so much progression into what you're using That it isn't really worth starting another These are pretty expensive upgrades, so upgrading another requires some grinding Yes, you can do another playthrough, but the classes aren't really different enough to be worth it You can't play as a magic user This system does work for a short game, but it's another example of being just subtly off The solution here is to have the upgrades carry across each shell So the shells have the different stats, but the ability nodes are unlocked on your gross little ghost dude That way when you find a new shell, you can immediately use it Remember, this is a very short game, maybe 12 hours the first time, 4 hours the second time So it's not worth grinding to upgrade another one when you're basically already done with 2 thirds of the game There are a bunch of little tiny things like this, like for instance the difficulty Different areas are harder than others Hilariously, I ended up by mistake doing them nearly in reverse order of difficulty, without healing, remember I started with the second hardest dungeon, then went to the hardest, and then what was supposed to be first, I guess So by the time I got to the last dungeon, I crushed and destroyed everything in there Surely there was a way to either scale the enemies by the player, or to more carefully signpost players So that they end up going through the game in the correct order As it stands, if you, like me, go to the snow place last, you will end with a dungeon that is so easy, it's silly This is probably one of the reasons that most games have gone away from the open world thing A more linear structure like the surge, or blood board, or Dark Souls 3 Means you can more carefully structure the difficulty so that the second half of the game isn't massively easier than the first half Again, none of these are huge, terrible flaws, or flat out bad ideas Instead, they're all very subtle issues that have bigger impacts than one would immediately think Wrapping up Okay, I know I sounded really negative here, but I want to be clear that if you like Soulslight games, you should absolutely pick this up It's only 35 bucks, and while it's really only worth one playthrough, there is enough cool stuff here to make the game worthwhile Boss fights are pretty good, the combat is fun enough, and the graphics and atmosphere are truly fantastic It is quite clear that setting the tone of a Soulslight was a heavy development focus, and on that front, developer Cold Symmetry absolutely nailed it There is very little to criticize there, outside of a lack of enemy and area variety It's a game world that feels like a real place, and that's something I'm always harping on, it is a hugely important thing for me in a Soulslight I'm always talking about how enemies should feel like they belong where they are, and when we get to Hellpoint, we'll notice that that's a bit of a problem But here, the issues with enemy and level variety, progression, the hardened mechanic, and especially the healing system, make the game flawed in many ways as well As a first ever game, it is very impressive, but it has a bunch of systems and mechanics that are good ideas, that aren't carefully enough balanced to make it a great game It's beautiful, but repetitive, it's difficult, you can either be stupidly insane, or absurdly easy depending on which way you walk I would actually recommend with this one, which I never do, that you google which order to play the game So you don't end up screaming in fury before steamrolling your way through the second half by mistake like I did I hope this sold well, and I hope they move on to make more Soulslikes, but I also hope they're a bit more careful about the way they implement core systems next time Every single mechanic and system here could have worked amazingly well, but instead, they all suffer from some tiny flaw on the design that makes them not click like they could have The things that separate good games from great games are often extremely subtle, and I think souls like games in particular are all about very carefully managing small differences In an ideal world, this game could have used another year to really, really nail down the mechanics and balancing, but a small studio almost certainly was up against the clock because of money A good game, but not a great game A game that changes it up, but not always successfully A small game that you can only really play once because by your second playthrough when you know what's going on, it will take you like 4 hours and you will destroy everything in your path It's a game that gets the really big things right, tone, atmosphere, animations which are great, art design, sound design, boss fights, but also one that gets a lot of the most crucially important subtle things slightly wrong Still, for a first game, it is pretty impressive, and it leaves me excited for the next effort It just really shows that if you're going to change the formula in a souls-like, you need to be very careful that those changes are really well designed Alright, that's part one Part two is going to be Hellpoint, and why if you're not going to change anything in the formula, you need to make damn sure that you get those basics rock fucking solid Okay, thanks for coming, I'll see you next time Alright, bye


Hey, this is Brett, and this 2017 Ford F-250 Crew Cab Short Box Lariat Ultimate is stock number 13450Z. I am here at Summit Automotive in Fond du Lac, Wisconsin, near New and used heavy-duty truck headquarters. This 2017 Ford F-250 has the 6.7-liter Powerstroke diesel engine. It's paired up with the 6-speed automatic transmission. This truck has been fully-safetyed and inspected by our service shop per the state of Wisconsin inspection process. It has a fresh oil and filter change. All the fluids have been checked and topped off, and it is 100% ready to go. I'm going to go all the way around in this video, inside, underneath, start it up and take a look under the hood in hopes of giving you the most accurate representation of the vehicle possible. Shadow black clear coat is the color, and I shoot all my videos in 4K, so if you have HD capabilities on your computer, tablet, smartphone, or television, I recommend turning them on now, because it is your best way to check out the quality, condition, options, and cleanliness of this truck before seeing it in person. This truck is in fantastic condition. You'll see just a second down the driver's side, no dents or dings on that box. Very nice and clean. The paint is very glossy and reflective. This truck was very well maintained. I didn't see any dents or dings on the doors. The front fender is in absolutely perfect condition. If you like the video, you can subscribe to my YouTube channel, which is youtube.com slash Summit Auto. Click the bell notifications, and you'll get updates on the videos I do each and every day of our new and used inventory here at Summit Auto. This one comes with the 20-inch chromed alloy rims. It has Michelin LTX AT tires. These are LT275 65R20s, and they have, I would say, probably about 50% to 60% of the tread left on them. Frame and underbody is an exceptionally nice condition. This is a one owner, clean title history, clean car facts out of Pennsylvania. It only has 17,000 miles on it, and it shows. This truck is in great shape. The bumper is in excellent condition, no dents or dings. It does have LED fog lamps in there, chrome tow hooks, chrome trimmed grille, and the hood is in fantastic condition as well. No dents or dings on there. Passenger side front fender looks really good as well, and the passenger side rim, no major scuffs or scrapes on there, or corrosion looks really, really nice. As you go down this side of this 2017 Ford F-250, take note once again of how clean that body is, how reflective and mirror-like that paint is. I take these HD videos, so if you are far away or even if you're close by, just cannot make the trip down, but you're still interested in purchasing the vehicle, you can see the truck, hear the truck, and have confidence in the vehicle that you're looking at before you even get here. So when you do get here, there's absolutely no surprises, and you can make a smart and informed buying decision before you even get here. If this video helps you make that buying decision, let your salesman know that you saw the video, that it was helpful, and that Brett sent you. Look at that back rim, perfect. Back tires, just as much tread as the front tires, and that frame and underbody is absolutely perfect as well. Has all the remaining factory exhaust, so it hasn't been altered in any way. And it does come with the really nice factory chrome step bars. They are in excellent condition as well. Some tipped exhaust. Coming around to the back, rear bumper is in absolutely perfect condition. No denser dings. Does have the back of parking sensors, full towing package, which includes the receiver H4 pin and 7 pin wiring. And that tailgate is very, very clean as well. Comes with a really nice lumb canvas tonneau cover. That's in excellent shape as well, didn't see any rips or tears on there, has a shock down assist. Comes with a bed rug. Has the LED bed lighting, the side box tie downs. Those lights work nice. You get a receiver hitch reducer back here. Very, very nice and clean. That bed rug goes onto the tailgate, and then you do get the tailgate step assist. Shuts nice and solidly. And coming around to the last rim here for full disclosure, no scuffs or scrapes on that. Very, very nice. This one does have the driver side door code entry. We do have the code for this truck. If you ever wanted to figure out what your code is for your 2017 to 22 Super Duty. In the upper right hand part of the screen, I got a video showing you how to find that. Heated mirrors, built in directional signals. These power fold in, power telescope out. I'll show you how that works in just a second. And if the outside of the truck wasn't clean enough for you, maybe the inside is very, very clean in here, non-smoker, seats, no rips, no tears. Both of these seats are heated and cooled power and driver side lumbar. You get weather tech floor mats, carpeting looks really good underneath. Power pedals, auto headlamps, memory driver seat, power windows, locks and mirrors. These mirrors got to be, accessory has to be on for those to work. Back seats are just as clean as the front seats, no rips or tears back here. It does have the latch, child safety system for any child car seats you may have. Power sliding rear window with the built-in rear defrost. Very nice. There's a storage compartment under here. This collapses and also is locked into place right now, goes down like so. Back here you get a 110 volt, 400 watt max plug-in, two USBs and then a 12 volt power point. Another tech format back here and some carpeting formats, carpeted formats back here as well. Side curtain airbags, child safety locks on the back doors and the bottoms of the doors are absolutely perfect. Hop inside, check out the miles, interior and everything that this truck has to offer. You can see that this one has 17,167 miles, I'll dim it down here just a little bit. You get the nice digital display with the digital speedometer, compass display as well. Instrument cluster is very nice and clean. Comes with the leather wrap steering wheel, Bluetooth and audio controls on the right, cruise controls and information center controls on the left. You also have your six speed automatic transmission shifter right there with the optional tap shift. This one comes with the sync eight inch radio. Has the climate controls there, you can see this one does have the heated steering wheel. You also have your factory navigation system, there's highway 41 so that is working nicely. AM, FM and Sirius XM radio capabilities on here as well as a CD player and Bluetooth. This is also where your backup camera shows up and you can see that that is working nicely.   You get the dual glove box right there, passenger side format and seat are in excellent condition. Once again, I don't think this truck's ever been smoked in. You get the panel roof, second row fixed glass, power sunroof in the front, six auxiliary up fit switches and your power slide rear window button, home link buttons for your garage door security systems and lighting systems and map lights right there. These mirrors do power fold in, I always like showing both sides so you know that both sides are working properly and then they do power telescope out and in and once again both sides out and in. Alright, let's start it up and take a look under the hood. Starts right up, no check engine lights or anything like that. There's your tire and loading information sticker as well as your vins sticker. It also has LED headlamps which are very bright. Boy, this truck's just got everything going for it under the hood, 6.7 liter power stroke diesel engine. Engine based, very clean, runs very smooth. Once again this truck has been fully safety and inspected by our service shop, has a fresh oil and filter change how the fluids have been checked and topped off and this truck is 100% ready to go. There is the emission sticker and I would highly, highly recommend this truck from the Equality and Condition standpoint. I don't think you'd be disappointed in it, I'd ship it to California, New York, Florida, wherever. If you want to see more pictures of this truck or one of our other 550 new and used cars, trucks, SUVs, minivans, wranglers, half tons, three quarter tons, one tons, you name it we got to go to that website right there, summitauto.com, full pictures and descriptions of every single vehicle from two locations all at summitauto.com and if you'd like to check out more HD videos you can go to youtube.com, summitauto, remember to like, subscribe and share on this video and all the videos that you see there, in fact in a second you'll see a link to subscribe to my YouTube channel on the upper left, link to more F-250 videos in the upper right, link to this vehicle on the website and lower left and I linked to one of our latest YouTube videos in the lower right. Click those, check us out and we're super excited to help you with this ultra ultra clean 2017 Ford F-250 crew cab short box, Larry Ultimate and shadow black clear coat. You won't be disappointed, I promise. Thanks again.


So, students in this module, we will look one of the types of data structures, which is the document, which can be stored in a no SQL database. And we will also look at the products and the hybrid no SQL solutions. And I will match that this product of no SQL is for this type of application or vis-a-vis the type of data structure. So, let's look at the outline of the module. So, we will look at the document database, which is not like a relational database which we've already discussed. And we will look at the search engine because search engines are very similar in their architecture and in their functionality vis-a-vis no SQL database which I will explain in this module. And look at the hybrid no SQL databases. For example, I have a solution which is not addressed, okay? Or I have a problem which is not addressed by a particular solution. So, I can combine no SQL solutions together and maybe put an index on top of it. So, that gives me a lot of flexibility and that gives me a lot of functionality to solve those problems which are difficult to solve in a relational environment. And finally, I will talk about the no SQL products and solutions. So, let's first talk about the document database. So, as you can see over here in a document database, are sometimes called aggregate databases because they tend to hold documents that combine information in a single logical unit. So, this aggregate over here, this is not maths, it is not mathematics, okay? Although in online stores, orders and related delivery and payment addresses and order items can be thought of as a tree structure, data structures are known upfront, okay? They are known upfront and it's likely they won't vary and that you'll want to do column operations over them. So, they are not varying, okay? And this is the document database I am talking about and this is the other databases which we have already discussed in the prior modules. And very interesting is for the XML document, a table for example can be modeled as a very flat XML document, that is one with only a single set of elements and no sub-element hierarchies. A set of triples like a subgraph can be stored within a single document or across documents too. The utility of doing so depends, of course, on the indexing and query mechanism supported. There's no point storing triples in documents if you can't query them. So, you can store this over here, but you should be also able to query it, okay? So now after this we will talk about the search engine. So, why the search engines I am discussing in the context of no SQL databases because search engines are very architecturally similar to no SQL databases. The search engines are not very precise, they are not very exact, they are not required to be precise and exact. Search engines work on diverse structures or unstructured type of data which is supported and stored by a no SQL database also. And as you have seen in the context of search engines, that there are many structures but there is standard query, there's a box. You can type what you're looking for, there are no drop down things, there are no check boxes or radio buttons. You type the text, so the search engine provides you a kind of a uniformity in the type of query to get what you're looking for. And finally, like no SQL databases, search is imperfect. Imperfect means that as opposed to the relational query, where there is an exact match, okay? There is an exact match as per on or where clause, okay? Over here, we are working with imperfections. Because the search result gives me a variety of ranked results. Which are not exact and from there I can pick and choose what I'm looking for and I can go further. So SQL is exact matching but search engine is imperfect. And finally, let's look at some of the hybrid solutions also and some of the different solutions and products which are there in the market. So although each no SQL database has its core audience, several can be used to manage two or more of the previously mentioned data structures. Hybrid databases can easily handle document and key value storage needs, while also allowing fast aggregate operations similar to how column store works. There are more than 250 products in the market, but we are only looking at some of the leaders over here. So columnar is for data stacks Apache Cassandra, key value Bashor Iac Redis and Oracle NoSQL. Cripple graph is Neo4j, okay? And of course you can see over here and search engine Apache Solar, MarkLogic, Hybrid are Orient DB and MarkLogic and Arango DB. So you see that there are many things which are available over here in the market. And you as a developer or you as a chief technology officer or you as a chief information officer should be aware of what is available in the market and maximize the potential.


Screen Directors Playhouse, Stars, Douglas Fairbanks, Paula Morgan, Production, The Captain from Castile, Director, Henry King. This is the Screen Directors Playhouse, one of the weekly features on NBC's All-Star Festival of Comedy, Music, Mystery and Drama. Brought to you by Cannon Towels, famous for color, for design, for durability. Among Towels, America's number one bestseller.  The cigarette that brings you Bing Crosby and Bob Hope. By the makers of Anison for the fast relief from the pain of headache, neuritis and uralgia. And by RCA Victor, world leader in radio, first in recorded music, first in television. Tonight, the Screen Directors Playhouse is pleased to present transcribed an adaptation of an exciting story of romance and adventure. It is The Captain from Castile. Now, act one of The Captain from Castile, starring Douglas Fairbanks as Pedro de Vargas, with Paula Morgan as Katana. One Garcia's, my name. Pedro de Vargas. You have been to the Indies, senor? For many years. Tell me about the Indies, senor. That word sets your imagination on fire, doesn't it? Well, why not? It's a new world, my friend. Listen, I've stood on the waterfront of Santiago and looked north, and you could feel the great land out there. Tell me, senor. Is it true that there's a country on the southern sea where heathen Indians live in palaces and eat their food off plates of gold? Aye, and all that. Kingdoms, empires, mountains of gold. Just waiting to be taken by the first Cavalier with spirit enough to venture. Ha, here's our wine, Cavalierum. Drink. A toast to the new world, senor. The new world. When Pedro de Vargas left the peon won and rode his white charger along the Spanish countryside, the year was 1517. 25 years since Christopher Columbus had made his first voyage to the Americas. As Pedro entered his father's castle, he was greeted by the voices of his father and a guest whom he disliked, Diego de Silva. And that's how it was, senor. You found no trace of your missing servant, Diego? No, senor de Vargas. It is my belief that someone gave the Indian aid. But he'll be taken, at which time the inquisition will deal with him. You are an intimate of the Inquisidor General, are you not, senor? I have the honor to be the El Supremo of the Santa Armandade. It is my duty to pass sentence in those poor sinners whom the Holy Office has found guilty of heresy. Oh, by the way, it seems strange to me that a man of your name and fame should not be one of us. I am not a theologian. Nor am I. Is it possible, senor, you do not approve of the Santa Armandade? I do not approve, sir. I too am a Catholic and have given more blood for the faith than you have in your entire body. But I regard the Santa Armandade as an evil. I am against any organization, sir, which turns friend against friend, child against father. Do I make myself plain? Quite plain. Oh, but why do you wish to pick a quarrel with me? I came here peaceably and alone, though injured by your son. I injured you, senor? How? If I attacked two of your servants, Pedro, and opened the face of one and slashed one of your dogs, wouldn't you call it an injury? Add to it, your men set their dogs on a girl, senor. That makes a difference. Oh, yes. Yes, I forgot. It was the wench katana from the Rosario Inn, of whom it appears you are unduly fond. That's a lie. A lie? That you rode her to the privacy of the Rosario? Or did my servant see wrong? Senor, my son's conduct is a matter I'll settle with. There's nothing to do with what we were discussing. If anything I have said displeased you, I shall be glad to give you satisfaction at your pleasure. And I, senor. Thank you. But suppose you leave the question of satisfaction to me. Buenos dias, senores.  Pedro, about this girl... It's true, Father, she rode with me on my horse to the Rosario. She's a servant girl, katana, who works at the Inn. But you've openly paid your respects to the Lady Louisa. Nothing happened. About De Silva's missing Indian servant. Kowatel? Yes, I helped him escape. He was a friend. We hunted and ate together. He was captured and brought to this country as a slave. But Kowatel was no slave. In his country across the sea he was a lord. You should have called on me. I too would have helped. Give my respects to Lady Louisa when you call on her this evening. Your servant plays beautifully, senorita. Thank you, senorita Vargas. May I tell you something, senorita? Yesterday in church, a ray of sunlight slanting through one of the narrow windows rested on your face. I held my breath, senorita. I knew at once it was a divine revelation. Pedro... That you were destined to be my Lady of Ladies. I knew then that I would always adore you, serve you, and I hope that one day I may be worthy and that you may care for me. Love me as I love you. Oh, my handkerchief, where is it? May I keep it as a token, as a favor to wear. Yes. Though I wish I had something better to give you. Better? The golden fleece from the hands of His Majesty could not mean half as much. Tomorrow night, senorita. Bye, con Dios. Senor... Eh? Pedro de Vargas. What do you want? Who is it? It's me, Catana Perez. I've been here for an hour hoping to head you off. Head me off from what?  They've laid a trap for you. They who? Inquisition. What? Your father, mother and sister have been arrested. But what have they done? The charge is heresy. Heresy? My father and mother heretics? It's a lie. You've no time to lose. The Marquess de Carvajal, my father's best friend, my betrothed's father. He'll advise. He'll help. You know best, senor. If anything goes wrong, if you need... Oh, thank you. Thank you, Catana. You'd better go. They mustn't catch you helping me.  I apologize, senor Marquess, for intruding. My father and mother and sister have been arrested by the Holy Office. Inquisition. But you know my family is not guilty of heresy. Why, my sister's just a child. I knew if I came here, you'd give me advice. If this were a case before the civil courts, but the inquisition is a different matter. What right has a layman to interfere in spiritual affairs? Perhaps something in your parents' lives? But you know them, sir. You know there couldn't be anything. My boy, you are blinded by natural affection. There is no guilt. Your parents will go free. Your advice, then? Is to rely on God, my dear boy. In the meanwhile, proceed at once to the prison and give yourself up. And deprive my family of the one voice outside the prison left to take their part. It would show your innocence and be an act of loyalty to your parents. I thank you, Senior Marcus, for your advice. You are quite welcome. It is a pleasure to be of help to the son of an old friend. My servant will show you to the door. If my father were in your place and a member of your family came to him for help, he would have advanced to the very gates of hell without looking back to give you aid. I hope he never learns that I have brought dishonour on his name by even coming to you.   You lied, didn't you?   Your silence calls for punishment you may not like. Señor de Silva, it will do you little good to waste your threats on someone who does not fear them. It would be wiser for you to explain this outrage upon my family. I demand to know what you've done with my mother and father and sister. You demand? The charges you have brought against them have no foundation in truth, and you know it. I here and now accuse you of bearing false witness for reasons of cowardice. Guards! Bring in the other prisoners. Yes, sir. Father. My son. Señor de Silva, I thought there was a cursed bad smell in this place. This is not a moment for swagger, Francisco de Vargas. A gag may teach you what old age is not. Do you confess the crime of which you stand charged and test that I'm a heretic and unbeliever that I taught irreverence to my family? The lie is black. From the lips of children were apt sooner to hear the truth. Guards! Begin with a girl. Apply the cord. Help me, mother! No, no, please, Señor. Please take me, take me, please, Señor. Take me. She's so young, so innocent. No, my dear, don't. Would you give this lout the satisfaction? Wait. Please, not her. I'll confess. I'll confess anything if you just release her. No, Pedro.  Hey, Silva, if you do this thing, look to your own soul. Apply the cords. Tighter. No, please, please, please. All the grace the Lord is with thee. Blessed are thou among the feminine and blessed is the fruit of thy womb. Your girl has springed. What shall we do now? Well, revive her. Oh, please, please, Señor. Oh, mercy. Upon you rest his curse. They serve her. For a special announcement about cannon towels. Always good news. Cannon towels are today's big news. Hurry, hurry, hurry, hurry. To the greatest May towel sales in history. Famous cannon towel sales. Packed with value. Big, beautiful buys. Terrific bargains. Don't mess them. Get to your store now and get in on these great money saving events. Cannon towels give you the most for your money in beauty, value, lovely color and design. Cannon towels absorb more. Where longer, stay lovely longer. No wonder more people buy cannon towels than all other towels combined. Get the most for your money. Get cannon. Big, fluffy, thirsty cannon towels. As summer comes, you always need more towels. Now's the time to get them. Now's to get our cannons. Right now in these big cannon towel sales. See them in your newspaper. Get to your store quickly. Get in on the big, big, big cannon values. Now the second act of the screen director's playhouse presentation of the Captain from Castile. Starring Douglas Fairbanks with Paula Morgan. It was very late that same night and Pedro in his prison cell was heavily manacled. Suddenly the jail door opened and a man stealthily entered. It was Juan Garcia, the peon from the Indies whom Pedro had befriended. He was dressed as a prison guard. Juan Garcia, how did you get in here? I bought this job of turnkey to be here near my mother. Your mother in here? Ask the Inquisition, accused her of heresy. They sentenced her to be burned at the stake. But they'll not, she's dead. Dead? Catana Perez told me about it, so I came here to help. Here, I can break for it as soon as we can. But my father and mother are here in prison. If I run away, there's no telling what they'll do to them. Everything is arranged. Your father and mother are already outside in the care of Catana. Better put the manacles back on. Do not lock them. Hide this sword. You'll need it when the time comes. I don't know how to thank you. Save it until later, Caballero. Someone's coming. God, what are you doing in here? You're seeing that the prisoner's properly secured, señor de Silva. Get out. Muy bien, señor. Well, Pedro, I see you're awake. I'm prepared to offer you leniency, provided you sign a confession that you and your parents are guilty of heresy. Otherwise, I shall have no recourse but to remove you. When you remove someone, señor, you are careful not to risk your own skin, which is probably wise. If you mean I do not give swashbucklers the satisfaction of a jewel, you're quite right. My object is to dispose of them simply as a warning to others. In the end, you will learn my method is thorough. As thorough as your dishonour, if possible.   The manacles, they're open. And I carry a sword. Out with yours. What about satisfaction now, de Silva? Where is your policy and method? God! God help me! Help yourself!  I've stripped you of your sword, de Silva. Mercy, for God's sake, have mercy.   You wouldn't murder me.  I'll let you go free. You have one moment left. Spend it thinking of the child, my sister, that you murdered. Have mercy. Have mercy. I beg you. I beg you. You'd make amends, perhaps? Yes. Yes. You'd secure our release? Yes. Make public apology? Yes, yes, yes. Anything, everything. Can I trust you? I swear it. I swear it before God. Oh, no. Not before God, de Silva. Perhaps if you renounced your faith in God, I'd believe you. You have defiled everything that the church stands for. Now renounce your faith in God. Yes. Anything I'll renounce God.  My answer is this sword through your heart. Now answer to God for your crimes. Prado, Pedro. The guards are coming. Follow me. Manuel, take this trail to the north. See that my parents get aboard a boat bound for Italy. Let's go. We mustn't tarry. Goodbye, mother. Bear yourself well, my son. My blessings go with you. God be with you, Pedro. And now, Catana, Juan, my very loyal friends, we go in this direction. Here they are. This way, you prison well. How does it feel, senor, to be free to have thrown off our pursuers? Wonderful, Catana. This dark forest. It is beautiful. Yes, Catana. That handkerchief. Is she beautiful, senor? She who? The lady who's handkerchief you carry over your heart. Very beautiful. A great and lovely lady I'm privileged to serve. Who is she, senor? The lady Luisa de Carvajal. Oh, you should have been with me, lad. I went right into San Lucar and ran into an old friend of mine. Jorge Santera. Never mind about that, but did you find out when there's a ship for Italy which will take me? Your ship's the journey, sailing in about a week. Oh, this friend of mine, he was telling me that before he left Cuba, all the talk was of a vast armada that Governor Valesquez is fitting out to take over a new land.  He told me every politician in the places hanging around the governor like a pack of dogs after a meat-scheming for the command. The talk was that Hernán Cortés would get it. Who's Hernán Cortés? A very courageous soldier. Come on, lad, this is the chance of a lifetime. Forget Italy. Go to the Indies. They say that every man that goes with Cortés will share in the profits and come back rich. No, it's impossible. My family will be expecting me in Italy. I mustn't fail them. Besides, what is this itch that's got hold of you? Isn't there anything else in life but gold? Perhaps. Well, there's a lot to be said for gold, too. It got you out of prison, didn't it? Besides, you're wrong about the islands. We talk of gold, but maybe we mean something else. Gold is just the excuse. Have you space for me on the beneficio, senor? For you, Catana? Why not? What is Europe to offer me? If I'm taken here, it means death. Italy would be no better... Catana, my mother's kinsmen are the strutsies. One of my uncles is a carton. If you went there, they'd look after you. Perhaps, but I'd be a sowsier just the same. In the islands, it's different. Juan says it's what you are, not who you are that counts. It's a new world. So it is, Pedro. Europe's an old road. This is a new one. Change your mind, lad. Think of what can happen.  All the things you long for. Isn't this the answer, senor? To everything you want for yourself? For your family? And for the one who's handkerchief you carry? All right. I'll go. Bravo. Now you're talking good sense. To the indies. To the new road. The one at the fleet now in Habana Harbour will sail by authority of His Excellency Diego Velázquez, Governor of Cuba, for trade, settlement, and discovery under the command of their non-Cortese. Bless! My guts, if it isn't Juan Garcia. All right, thank you. Have you seen Cortese yet? That's what I'm here for. Meet my friends Pedro de Vargas. Catana Perez. This is Professor Botelio. He is an astrologer and a saw-bones. He reads the stars better than I can a book. What are you doing here, Professor? I signed on to give Captain Cortese wisdom of what the stars have in store for him. To mend any bones that are broken. Come on, come on, let's all have a drink. Oh, no, no, not until after we've had a talk with Captain Cortese. Come on, Juan. Catana, let's go and sign up. Enrol for God and His Majesty Don Carlos. Carry the light of our blessed faith. He said he said... It's Captain Cortese. At your service. Pedro de Vargas of Heinz, Spain. Are you a relative of Francisco de Vargas? His sons are. Our fathers were friends. I'm delighted to have you join us in this venture. If you have the spirit and merit of your father, you'll prove worthy of promotion and a command. Thank you, Captain. Oh, Senor. This is Father Bartolome. Father. How do you do, sir? And here we have Senor Juan Escudero. Father Vargas. How do you do? Senor Escudero is a representative of His Excellency, the governor of Cuba. He came here to relieve me of my command. But I believe I have successfully convinced him that I am going to be captain of this company, or there isn't going to be any captain. Hey, Escudero. Pedro. Oh, Father Bartolome. Don't get up, Pedro. I'll join you here in the beach. Yeah. The sand is very comforting. Yes, so it is. But not the infernal waiting to cast off. When is Captain Cortez going to give the word? It won't be very long. Have patience. What were you thinking of when I arrived? Home? Yes, Father. How did you know? When a young man sits staring to the east with a lady's handkerchief in his hands, what else should he be thinking but of his home and his sweetheart? Well, cheer up. Perhaps your dreams will come true. If I only get half of what I want, Father, I'll be satisfied. Now, let me ask you a simple question. Why haven't you been to Mass? Because I killed a man.  Go on. But I duped the coward into renouncing God before I killed him. That's why I haven't been to Mass. Who was the man? Diego de Silva, El Supremo of the Santa Armandada. Why did you kill him? He caused the death of my sister, the imprisonment of my parents, the loss of everything I loved. And now, Father, I... I've placed myself in your hands. No, my son. You've been in my hands for two days. Except for forcing de Silva to renounce God, you've told me nothing I do not already know. You have a penance to perform, my son. Pray for the soul of Diego de Silva. This is more of a penance than you think. God's love is a heavy burden. Are you prepared to carry it out? What is demanded of you is not easy. Do you, as you hope for salvation, accept the penance? Yes, Father. As we speak, amen! Men and our beautiful ladies, this land we seek, this new world, holds out to us a glorious prize. But it must be won. Great things were never achieved without exertion. We are few in numbers, but strong in resolution. Put your faith in me and the Almighty, and we will go forward and carry to a glorious conclusion the work so auspiciously begun. To your ships, my friends, and prepared to cast anchor! Now here's Chesterfield's answer to Cyrano de Bergerac. Bob Hope. I'd top easy, Dad, but we only have a minute here to sell Chesterfield. Okay, well, let's get to it.  The mildness is a cinch to prove. You just make the Chesterfield mildness test. You know, open a pack and enjoy that milder aroma. Then smoke them, and you'll know that Chesterfield's a milder. And Chesterfield leaves no unpleasant aftertaste. That fact has been confirmed by the country's first and only cigarette taste panel. So make our cigarette your cigarette. The reasons go together like this. By Chesterfield, Chesterfield, the one that proves its case. Yes, Chesterfield's a milder, milder post-no aftertaste. For whole, open a pack and give them a sniff, then you'll smoke them. You are listening to the Screen Directors Playhouse, one of the weekly features on NBC's All-Star Festival. The third act of the Captain from Cast Deal will continue after a brief pause for station identification. This is the Screen Directors Playhouse. We continue now with the third act of the Captain from Cast Deal, starring Douglas Fairbanks as Pedro de Vargas with Paula Morgan as Catana. Picture, if you will, the color, the dress, the medieval crossbows, cannons, swords of the year 1517. And realize that Hernán Cortés Armada crossed an ocean only by sail and muscle and arrived in the new world at the tip of the wondrous land of what we now call Mexico. Settled only by the Indian tribes of the Emperor Montezuma, they were greeted there by Indian ambassadors with rich prizes and fabulous jewels, but with a definite warning to progress no farther and return home. To this, Hernán Cortés replied, The great Emperor Montezuma sends nuggets of gold to us prospectors and then asks us not to visit the mine. Does he think we sailed all this distance with the idea of riding back and forth in trade? Everyone, listen. Tomorrow, we sail in the direction of Montezuma. But for now, fiesta! We're both ten years old. I'm in love, Pedro de Vargas. Well, what can I do? You're wise, Mr. Patelo, and have secret powers. If you could give me a charm, something that would win him, that would make him care for me. Uh, extend your thumb, Catata. Yes? On the finger I place this ring. In a minute, you'll feel the heat of it. Such is the power of love, it holds. You're sure it will work, Mr. Patelo. Try and see. Go to the campfire and join the others now. Yes. Catana, come on! Give us the Zarabanda! It takes two to do the Zarabanda, Juan. Who's dancing against me? Did you ask? Beautiful, Catana. I didn't realize you were so beautiful. It came to me while I sat at the fire that I loved you. It's like a fever. Oh, please, senor. You don't know what you're saying. You don't love me. Bella do ar mia. It's this ring. I tell you, it's this ring. What's the ring to do with us? Well, tell you, let me wear it. I wanted to make you love me, but now I know it isn't love. It's the spell of magic. What sort of nonsense is this? Senor, I couldn't wait for you to come to me of your own accord. I had to put a spell on you. But I didn't come to you of my own accord. Will you marry me, Catana? What did you say, my lord? Father Bartolome is waiting. He'll marry us tonight. You're mad, senor. Nobleman don't marry camp girls. You could never return to Spain. We're not going back to Spain. You're of this world, this new world. Together we will make it our world. Oh, my love, my wife. Go and Catana were married that same night. The following day, 508 men and women set out on another perilous lap to reach their goal, the Emperor Montezuma. Short of their goal by many leagues to the west, they arrived at Villarica, in the Gulf of Mexico, and again were met by Indian ambassadors. This time they were given a king's ransom, but with a sterner warning not to proceed any farther. Pedro was selected by Cortez to guard the treasure and the jewels. Catana, adorad mía. My love. Pedro, Pedro, come quick. Juan is drunk and fighting. No one can control him but you. You will be killed if you do not hurry. I cannot leave. I'm watching this treasure. But he will be killed, I tell you. Catana, stay out here and guard this door to the temple. No, you must not leave. Senor Cortez. Juan is my friend and savior. Quiet, Catana. Not a sound. That's Juan.  He kept screaming over and over, these dogs, they'll not burn my mother.  It's not easy to subdue him. Let's have a look inside the temple. Senor, there is an opening in the back wall. Where? Over here. A secret door. Someone has entered the temple from the back while I was gone. The trunk. The lock is open. Canna, the gems, the gems are gone. Since when have you taken the liberty of opening your chest, Devaga? Senor Cortez, the gems they have been stolen. By whom? Yourself? They're good enough to hand them over. But I don't have them, sir. You lie. No, my lord, I swear it on my father. I came in and found the lock broken. Are you outside gutting the temple all evening? No, I left my post and had just returned. Disobeyed orders. Deserted your post. Juan Garcia was ill, sir. They sent for me. So, a soldier in charge of an important post walks off in his pleasure to hold the hand of a sick friend. Very charitable. He'll deal with that in its place. Did you leave the door open when you left? No, sir. It was locked. Heaven give me patience. Do you expect me to believe someone walked through solid masonry into this room? Now, hand over those gems. Don't force me to have you stripped. Whoever took those gems, sir, came through that door in the wall. You're under arrest. Please, look, sir. Press my soul. You're right. Where's the lock to the chest you opened? Right here. Give it to me. Ah, that's odd. This lock has been filed. The Indians have no steel. It must have been one of our own, then. I should hate to see you hang, De Vargas, but I have no doubt that will be the decision of my captains unless these priceless gems are recovered. I give you until this hour tomorrow to recover them. You're relieved of your duty. But who was it, Pedro? Father Bartolome was passing the back of the temple and saw the governor of Cuba's representative, Escudero, coming through the wall of the temple. It must have been he who stole the gems. But how can you be certain, Pedro? Listen to me, Juan. I know that Escudero has gathered a crew of men led by the thieving black guard, Corio, and they plan on deserting. He has the jewels, I'm certain. Well, we'll soon learn whether you know what you're saying. In a moment we'll board Senor Escudero's ship. Tie the boat to the side. Careful, Juan. I hear voices. Escudero is in that cabin, stand close to the door. We will listen. So we will sail at dawn for Cuba, gentlemen. Senor Escudero, you have the Indian gems with you? Uh, unfortunately no, Corio. No? What about the secret door to the temple? Pedro de Vargas was on guard and we couldn't get him away from his post. I even got his friend Juan Garcia drunk and sent for him, but he... he wouldn't budge. Draw your sword, Juan. Now! Pedro de Vargas, out of my way, man. Let me have the handling of him. My pleasure, Escudero. Careful, Pedro. Careful. That thieving scoundrel, Corio, is behind you. I'll take him. Not without your sword, Juan. Now, start praying, Pedro. No, you don't, Corio. I'll take both you and Escudero. That is a good one. In a moment you will see she'll live, Senor de Vargas. Pipe, don't talk. There, Senor de Vargas. Now you two are unarmed.  Before you do, Corio, you'd better ask Escudero what he did with the gems he took from the treasure chest tonight. Stand aside, Corio. Hold your tongue, Escudero. What did you say, de Vargas? Just one of Cortes' spies to lie. Wait a minute! What makes you say he got the gems? Because he got me to leave my post. Because the gems were taken while I was gone and because the secret door was left partly open. Senor Escudero was seen leaving from that exit. By whom? Father Bartolome. Father Bartolome? He does not lie.  No, no, no. Where are the gems? Here. Here I... I was only joking before, Corio. Can't you take a joke? I thought I'd surprise you and the men before we landed in Cuba. You believe me, don't you? Of course I believe you. Now that I have the gems... Men, I want you to bear witness that I'm placing them in this safe here and locking it with this key. Look, gentlemen, look. I now throw this key through this opening into the water. The character of the sea is above suspicion. We shall show you the loot when we arrive in Cuba. Place de Vargas and Juan in chains. De Vargas. What do you want, Corio? How much would it be worth to Cortes if this ship does not sail for Cuba? A thousand do-cuts for you. The gems in that chest are worth fifty times that. There's no market in Cuba for jewels like those. Who would you sell them to? Escudero's a man who'd get rich. He already has the ear of the governor. Even as a friend, he's proven how much you can depend on him. I'm not in this for my health. I'm tired of songs and promises. What security have I that Cortes will pay? You've heard of my father? Yes. I swear on his honor I will show you the way to Cortes' favor. Agreed. I'll get the chains off you and Juan. There, Juan. Gracias. Gracias. There, there. You're both free. Here's your sword, De Vargas. And we'll take the gems with us. There's no time for us to break open the safe. I hear footsteps. Follow me. We will have to break open the safe. I threw away the wrong key. Buyer, the lucky mistake. It wasn't it. Here. You keep the gems. They're pretty but useless to a poor man. As a robot over the side, let's get to it. Good. You first, Juan. Gracias, señor. Now you, Corio. Very well. Follow closely on my heels and be quiet. I mean... I'm glad you got here, Captain Cortes. I'm afraid the good youth is beyond human skill. He's bleeding to death.  Then hitch up your breeches, man, and stop the bleeding. Juan, look into the fire and see if the poker is red hot. Hand it to me. I'm going to sear the wound, burn it, shut. What are you going to do? Why are you going to burn me? Have mercy, mercy, Juan. I'm here, lad. Juan. Now lie back, easy.  It's this or bleed to death. No, hold him. He's got to be perfectly quiet. Get hold of his legs. Sit on his legs. Captain Cortes, sit on his legs. Help me. Somebody help me. He doesn't know what he's saying. He's rambling. Get hold of his throat. Hold his head still. Be careful, but tell you, if you miss, I'll cut your heart out. Skill can't defeat the will of God. But I've stopped the bleeding. It's a well seared wound. No. He's breathing. It's true. His heart still beats. Well, why not? In the practice of true science, God often lends a hand. And now, if you'll all leave, I'll sit by and help God. Yes. Come, girl. Let us leave. He'll live, Catana. You needn't worry. Yes. He'll live. He has to live. Captain Cortes. Yes, little one. There is much work yet for him to do. He'll finish the job. Were it not for him, Escadero would have taken his ship and returned to Cuba to get the aid of Governor Velazquez. Had he succeeded, they would have defeated this expedition, destroyed everything we fought for. Well, there's one trader. There's up to be two. And we face a repetition of that same danger as long as we have ships waiting for us. But, sir, these ships are our only means of communication and retreat. One, if one can't retreat, he must go forward. If we survive this expedition, the order I have given to destroy the Armada will go down in history as a monument to our resolution and courage. If we fail, it doesn't matter, as history will forget us. We will continue with the third act of the Captain from Castile in just a moment. If you suffer from pains of headaches, neuritis, or neuralgia, you should discover what many thousands have experienced for years, that anison brings incredibly fast, defective relief. Anison is like a doctor's prescription. That is, anison contains not just one, but a combination of medically proven active ingredients in easy-to-take tablet form. Probably at some time you have received an envelope containing anison tablets from your physician or dentist. Thousands of people have been introduced to anison this way. Try anison yourself the next time you have a headache, neuritis, or neuralgia. You will be delighted at how quickly relief can come. Anison is spelled A-N-A-C-I-N. Your drugist has anison in handy boxes of 12 and 30 tablets, and economical family size bottles of 50 and 100 for your medicine cabinet. Ask for anison today. We return you now to the third act of the Captain from Castile. On foot, this army of 500 gallons marched in their effort to meet the Emperor Montezuma. Pedro, weak but recovered, had been made a captain. Then, haggard and spent, they came to the village of San Antonio Limón, where again ambassadors of the emperor awaited them. This time there were no gifts, only a threat, a threat that a million Indians would attack them if they did not leave the Mexican territory. Leave the country? Impossible, we have no ships. The governor of Alaska has sent a thousand soldiers from Cuba to defeat us, under the leadership of Diego de Silva. Diego de Silva? Then he was not slain by Pedro. We must act at once, divide our force, leave half here, march with the rest of Villarica, and fight. Captain Sandoval, prepare to march immediately. De Vargas! Yes, my lord. You will be captain of the guard here. Retain the Indian ambassadors. It's a guarantee that there will be no violence while I am gone. All quiet, one. All quiet, Pedro. Listen there, guys, again.  We have several cannon to hold them off. There's still enough of us to handle them. I wonder. Why don't you get some rest, amigo? I want to look around first. Look in at our hostages, the Indian ambassadors. Hasta la vista. Say your Pedro. Yes? Say your Pedro. I know you. You not know me. I am Indian, you say, from Diego de Silva in Spain. Me, Coatl. Coatl? How did you get here? This my home. This my people. Say your Pedro. Castilian.  But you and I are friends, Coatl. I think of that, señor. I think what you do for me in Spain. I think I speak to you now. Maybe I understand better why you come here. This my people. My gods. We not compel you stop loving your gods. We not come make you slave. Why you do this, señor? Well, I'm afraid I haven't any answer for that. It isn't right for men to worship idols. There's only one true god.  Maybe just call different name. Perhaps. But we're not enemies, you and I. I give life for you, señor. But you hurt my people. I fight you. I can understand that. I suppose that if I were in your place, I'd do the same. Good night, Coatl. Señor. Sit here beside me. My poor, señor. Four days without sleep. Go to sleep, my señor. For my, señor. I love you. I love you so much it hurts. I am so very happy. Oh, my love, my love. Señor. Señor, soon I shall bear you a son. Catana. The son of Pedro de Vargas and the grandson of Francisco de Vargas. To think that I shall be his mother. I, Catana Perez of the Rosario. Perhaps he'll be a priest. Maybe a bishop. Oh, my darling. Back from Villarica. Don't wake him, Juan. He's so tired. He must be more than a hundred horses. Quick, Pedro, get up. You are captain of the guard. You've got to get up and meet him. Cortez, hand me my sword. Let's go, Juan. Now the governor of Cuba will have ample evidence of what my intentions are. His men have joined our forces. Congratulations. Thank you, Juan. It is Diego de Silva. He's alive. But not for long. Diego de Silva, I'm going to strangle you.  Let loose of me. I'll live for this. I'll live. Get him away from him, de Vargas. Juan, no, stop it. Why do you stop me? That swine put my mother on the rack. Torture her until she prays for death. Get him away from me. That man is a fugitive from justice. Murderer, a maitrecyde. He strangled his own mother. In the name of Santa Hermandat. Yes, I did it.  While she was dying, she blessed me for it. Captain Sandoval, put this man in irons and take him away. I will not let him live. Let me go. I will not let him. Let me go. Here is another man who made an attempt in my life, Pedro de Vargas. The Santa Hermandat demands his arrest as a heretic. And as El Supremo of the Santa Hermandat, I myself shall hold an immediate examination. Captain Cortes, have you ever attended an examination? I have not. It's a valuable experience. I remember one of a supposedly honourable family of Hein one would have thought them above suspicion. Though the evil and treachery of the father and son became clear enough later, there was, I believe, a girl about 12 who refused to bear witness against her parents. And it was necessary to tighten ropes about her neck. Murderer! I compliment you on a noble feat, the death of a 12-year-old child. Who spoke of a feat, de Vargas? A stroke of policy, perhaps. A stroke of inhuman fiendishness. Therefore, Senor, I am his Majesty's emissary. Do you take refuge behind that? Refuge? Yes, refuge. Or have you the stomach to meet me, man to man? If not, then without picking words, I'll ask you who's the coward here. And the time and place of this meeting? Here and now. De Vargas, are you forgetting where you are? You dare draw your sword on the man who was responsible for our new soldiers? That's her. The family this man speaks of is my family. The murdered girl was my sister. Do you realise what this man represents? With him, the Santa Hermandad, with all its evils has come to the new world. A kingdom within a kingdom. A despotism so strong, so powerful, that it paralyzes the human soul with terror. Already, he speaks of tightened ropes about a neck and tortured children. I will do, de Vargas. We have no need of oratory here. It's not oratory, Captain Cortez. That man is a fiend without honour and assassin of infants. Senor de Silva, my apologies. But Captain de Vargas is a loyal officer and there will be no examinations of any kind while I'm in charge. And de Vargas, if it is necessary to teach 20 rebels the lesson of discipline, that lesson will be taught. Carry that thought with you. Father Bartolome, why have they arrested Patron? The egg of this silver has been murdered. He did not do it. It was I. Then I would do it again. It was done at one. You were in Ions. And I don't believe Pedro did it either. He gave me his vow a long time ago. He would never break it. Can I go in the jail and see him, Father? No. Catana is with him. It isn't dying that matters.  What's going to become of you, my beloved? I shall die, too. No. You must live. For our son who hasn't yet been born. Oh, Catana, how are you ever going to tell him that his father was hanged? You must go back to my mother and father in Italy. They'll take care of you. But promise me you'll never tell them how I died. My father's a soldier. If I'd died in battle, he'd grieve for me, yes. But he'd be proud, too. But to be hanged and for a crime I didn't commit, the gods are coming. Kiss me goodbye now. Let me hold you close for this last moment. Goodbye.  Coatel. Say your Pedro, my friend, I killed the children. Me, Coatel. Captain De Vargas reporting, sir. Everything ready to move is planned, sir. Good. This time last year, we were fighting mosquitoes in the swamps, accepting poultry gifts and half-starving. But now we stand knocking at the very door of the great Emperor Montezuma. We shall meet his majesty face to face and done with ambassadors and specks of gold. This is just the beginning. De Vargas, order the First Detachment body to move forward. Yes, sir. Gentlemen, be ready to march. A screed of gold in everyone's hearts. Our eyes are open to what lies before us. We do not go forward as conquerors, but as men of God. The sun shines here as fair as in Spain. We will let it shine on all men alike. Here there shall be neither master nor slain. No looking up or looking down. Here all men shall be equal to God's plan, a haven for the weak, a refuge for the strong with all the good of the old world and none of its ills. Forward! March! Thank you, Douglas Fairbanks and Paula Morgan. Our stars will return in just a moment. But now here's a word from RCA Victor. It's good company anywhere. Yes, anywhere, anytime there's fun at your fingertips with an RCA Victor portable radio. At home or away from home on your bedside table or at the beach it's great to own the pick of the portables. An RCA Victor. You'll enjoy that extra range. You'll rave about the tone thanks to RCA Victor's exclusive golden throat tone system. Yet your RCA Victor portable boasts a compactness and lightness you've never dreamed possible. Most important of all you get the strongest reception ever achieved on battery operation because RCA's radio batteries are radio engineered for top performance and extra listening hours. Yes, on every count an RCA Victor portable radio is good company anywhere. Take your pick of the beautifully styled models at your RCA Victor dealers everywhere. Next week the Screen Directors Playhouse brings you a blend of love and laughter when we present the outstanding hit No Time for Love. Our star will be Claudette Colbert with Screen Director Mitchell Lysen. Now here again at Tonight Stars Douglas Fairbanks and Paula Morgan. In Hollywood when a director is chosen to make a motion picture with a million dollar budget he's considered with great care. Just imagine how careful a studio must be when it selects a director for a picture bearing a four or five million dollar budget. Well, Henry King who directed Captain from Castile belongs in that extra extra special class. His work for many years has been completely outstanding. There isn't a producer in Hollywood who wouldn't fight for his services. That's right, Douglas. Ask Mr. Darrell Zanick and you can be sure he'll agree with you. Ladies and gentlemen, may I present Mr. Henry King. Thank you, thank you, thank you Paula and Doug. Your performances tonight were wonderful. I thoroughly enjoyed them. Paula, on our lot at 20 Century Fox we consider you a great bet and it won't be long before your name is a household word. And Doug, I know you're leaving for England in a few days to co-produce another man's poison starring Betty Davis, Gary Merrill and Emlyn Williams. Well, bon voyage and the best of luck. Good night. Good night. Good night, Henry. Good night, everyone. And so ends tonight's Green Directors Playhouse. One of the weekly features on NBC's All-Star Festival. Brought to you by Cannon Tows America's favorite towels that are special values now during the big Cannon Tows sales now going on at your favorite store. By Chesterfield, the only cigarette that gives you mildness, plus no unpleasant aftertaste the best cigarette for you to smoke. By the makers of Anison for the fast relief from the pain of headache, neuritis and neuralgia and by RCA Victor. World leader in radio, first in recorded music, first in television. The Captain from Castile was presented through the courtesy of 20th Century Fox, makers of the Darrell F. Zannick Technicolor production on the Riviera, starring Danny K. and Jean Tierney. Douglas Fairbanks may soon be seen in his new comedy soon to be released, Mr. Drake's Duck in which he co-stars with Yolande Donlon. Paula Morgan can currently be seen in the Darrell F. Zannick Technicolor production David and Bathsheba starring Gregory Peck and Susan Hayward. The Captain from Castile was adapted for radio by Jack Rubin. Green Directors Playhouse is produced by Howard Wiley. The dramatic director was Warren Lewis. Portions of tonight's broadcast were transcribed. This is Jimmy Wallington speaking and inviting you to listen again next week when the Screen Directors Playhouse presents No Time For Love, starring Claudette Colbert with Screen Director Mitchell Lysen. Each Saturday night join the hold-on at Grand Ole Opry on NBC.