Hey everyone and welcome to a massive, massive video on the channel. In this video I'm going to be talking about the most dangerous, deadly, unsafe levels in the backrooms. Now I haven't done a long video like this in a while, so I thought it was about time. So just sit back, relax, grab something to eat, and get ready to hear about the terrors of the backrooms. Also help me get the 500k subs so I can buy the backroom's pants. I hate asking for subs because everybody does that, but these pants are fire, what can I say? Alright, let's get into it. First up for the video is a level called the end of the freaking world. Now obviously it doesn't say freaking, it says something else, but I'm not going to say that, alright? We're family friendly here. This level is classified as a class 4 level and is unsafe and unsecure with a medium entity count. Now at this claim, pretty much every level in this video will be unsafe and unsecure, so just get used to hearing it. This level looks like what's left of a nuclear attacked city. There's crumbled buildings and debris everywhere, but there's no radiation, which is good. The level itself makes up an entire city and there's hounds, death rats, stalkers, and human bandits running around the streets at all times, and that's what makes it dangerous. Not very fun. On top of a city being nuked, the level is also non-euclidean. And it shows so many non-euclidean properties that three fourths of the buildings are just wacky. These properties cause things to loop, or for buildings to suddenly shrink and get big again, or for things to just glitch inside of each other, it's crazy. Now there are actually different sections of the city, like supermarkets, grocery stores, malls, and military bases, all of which are completely abandoned and have old, unused stuff just laying around. Also, an interesting note is that the calendars inside of the mall, they date December 31st, 1999. So maybe in this background level, Y2K actually happened, maybe. There's also some different human outposts on this level, with each of them living in different buildings and each of them have about a hundred people in them, and they all live just scattered throughout the city. Now those bandits that I mentioned earlier are the biggest threat here because they're sentient human type things, and they run around in groups of seven to twelve, and they can use weapons. Like I said, they seem like they're humans, but they're kinda decayed in a way. I don't know, it's weird. But yeah, that's pretty much it.  To enter this nuclear city, you can swim through the blue channel, which I made a video about, and you'll see it there, and you can just jump right into it. And to exit, you can just go to the edge of the city where the quote-unquote map ends, which is the blue channel, and you can jump right back into the blue channel and swim to another level. Fun! Now next up, obviously, is the blackout level, and it's considered to be a parallel level to the whiteout. It's classified as a class 5, so it's really dangerous and has creatures, which completely contrasts the whiteout, and it mirrors the whiteout level in its specific design and layout, but instead of it being perfectly white, it's an abandoned, nasty house covered in cobwebs and broken floorboards. Smilers and hounds are the main entities here that roam the halls, but sometimes random voices have been heard echoing down the hallways, so there might be something else down there. There's also been reports of random screaming, so yeah. The windows on this level can actually be looked out of, unlike the whiteout level, where if you look out those windows, you'll just see white. Here, you'll see a field at night time. You can't break the window to go out there and explore, but the field is the exact same location and thing you see out of every window, so it might be a fake thing, but we don't know. Sometimes wanderers report looking out those windows and seeing tall shadows with white eyes walking around, which is scary to say the least. The level also has a level exclusive entity called the Bride. She looks like a pale ghost in a wedding gown and normally just follows people around the level. She's sometimes heard and even been seen crying in random rooms, so that's kind of sad. The maker entity from the whiteout seems to have some sort of connection to the Bride because there's pictures of them together on the blackout level, but he's never been seen physically here, so like, maybe they're not able to get to each other? I don't know. There's no basis here, and every group that comes here hasn't made it out to tell the tale because it's really dangerous from the entities. And the only way to enter the level is to go really deep into the whiteout until you find a grey door that opens up to the blackout, and when you go through it, it shuts and locks itself, and there really isn't even a confirmed exit, so it looks like you're doomed to wander the smiler and hound infested halls with the ghost Bride crying lady following you. Sounds fun to me. Level 611 is its own classification called class hunting grounds, which means a hostile entity oversees it always, and you're constantly in imminent danger. Fun, right? The level is made up of a thick network of rundown hallways that look like different kinds of architectures. For example, one could be a sewer system hallway, and one could be like a hospital mental asylum hallway. All of the halls are different except in a couple ways, but one of those ways is that they all have an insane amount of gory waste that's scattered all over the surfaces. Yes, you heard that right. Intestines, bodily fluids, and other excrement is literally all over the walls and the floors and ceilings. There's also a slick membrane coating all over everything that the level seems to produce itself like it's a living thing, so weird. The halls have pipes that jut out from the walls and the ceilings and they kind of can cut off paths sometimes, which makes this level pretty unexplorable. The floors of every tunnel are all different types of tiles that have been broken or caved in. This is actually one of the most dangerous parts of the level since you're just as likely to get hurt by the floor as you are by the entity I'm about to tell you about. So this level is actually confirmed to be Euclidean, which means it does obey the natural physics and geometry of our world, but there are still some really weird things and turns and curves that happen in the halls that don't make any sense early. Like sharp right angle tunnels or paths that just go straight up in the air. It's weird, funky stuff. The lights on this level can range from candles to fluorescent lights and depending on where you are in the level, the light can be really bright or it can be pitch black. Every once in a while you'll run across a random room on this level as well. These are very rare to find, but if you do run across one, you'll notice rotting wood furniture inside of them and sometimes there'll even be fresh fruits on the furniture. What? No one knows how or why the fruits are there. They're just there. But random fruit does not compare to the scariest part of this level, which is the entity that lives here called the centiel or entity 611-1. The second a wanderer enters this level, the centiel entity starts tracking them. No matter how close or far away they are, it'll find you. And when it reaches you, you'll be attacked by a huge blade that's hooked together by chains. Now the following what I'm about to say are some of the observations that have been made about this entity. It can run at inhuman speeds, so really fast, and can lift and throw practically any object. It's got insane strength. It's survived fire salt attacks, and it can hear a wanderer from miles away. So yeah, this thing pretty much cannot be stopped. The physical description of the centiel seems to change from person to person, but the overwhelming kind of description is pretty much the same. So far, it's that it's a human figure that stands at about 8 feet 2 inches tall, or about 2.5 meters, with dirty, cracking brown skin, with wound type markings all over it. It's face, arms, and legs all have what seem to be metal armor on them, so those parts of the body can't be really seen well. But from what people can see, you get the description I just said. Some people think that the armor is actually hurting the entity, like it was put on there by somebody else by force, since it kind of looks like it's shoved into the entity's skin, but that's not confirmed. This entity also appears in a text from the Lost Colony, which has supposedly existed in the back rooms for a long time, and that text talks about how dangerous the centiel is, so evidently they've known about this thing for a long time. And they've also known to avoid this level at all costs because of it. As far as bases and outposts go, well, there aren't any, obviously. And you can enter this level from any indoor industrial building that's kind of dilapidated or falling apart on any other level. And all you have to do is walk through a door inside one of those places, and you'll be sent here. You can exit through randomly appearing areas that seem to have like a note clipping energy to them. Now these will appear and you'll be able to see them because like the air behaves differently, so when you do see one, you need to use it because there's no telling when another one will happen.  It's level 171, aka the Grand Illusion level. This level is actually found in the mega classified database and itself it's classified as a class 5 rating. I'd just say class like 80 times. At first when you get to the level, it looks like a 1930s style atrium where slow jazz is playing and there's like a nice fragrance in the air. And then this is all well and good. And so the wanderer starts to walk further and further into the level, it all disappears. The chill jazz area behind you will eventually fade away and that nice smell you smell then the air will disappear and it'll start to smell rotten.  The calm lights you saw earlier will turn into what's known as signal lights, which I'll talk about in a second, and something called the blight will appear when those lights go off. The blight is apparently an entity swarm full of hostile entities that attack as soon as the wanderer is seen. There are a bunch of different entities that make up a blight, but none are listed on the wiki dot, so I don't know. The common theory is that the blight and the signal lights have some sort of symbiotic relationship because the lights will flicker on and off at a 5 minute interval, so they'll be on for 5 minutes and off for 5 minutes. When they're on, the atrium and the jazz scene is what you see.  That's when the lights are on, but when the lights go off, that illusion falls apart and the level turns into complete darkness. That good smell turns into a horrible one and the music becomes slow and distorted. This is when the blight seems to be visible to the wanderer because when the lights are on, you can't see these blight hordes, but when they're off, you can. So pretty much it's just a big game of red light green lights. If you know what that is, when the lights red, you stop, when the lights green, you go. But in this instance, when the signal lights are on, you're fine. You're just in that chill jazz area. But when they turn off is when the entity swarm starts. So this is a summary of a memo that Meg has on the website about this level because I can't be bothered to read the whole thing on here. I'm just gonna summarize it. Pretty much this level is dangerous because of its non-Euclidean properties, so all the information on it is being removed for safety reasons. If you want to get here for some reason, you can get there by getting lost on level five in a really far-out wing. However, the level has apparently been removed from level five due to an unknown catastrophe. Nice. So if you get to this level, try to get out before it turns dark. You got five minutes because when you get to the level, it's light, but after five minutes, it's gonna be dark. Shady Gray is classified as class undetermined and is a collection of extremely unstable sub-levels that are really rare and hard to get to. All of the levels are colored in a grayscale black and white format, and the environments inside of the sub-levels are extremely dangerous and very, very unstable. Meg has sent multiple agents to this level to explore sub-levels to try to get more information about it, but only one has come back alive. There are eight confirmed sub-levels that have been discovered so far, but there might be more than that. We don't know. And not all eight of them are documented. Only five of them are documented, so we're gonna get into them right now. The first sub-level is level zero zero or Z zero, but I'm not gonna say Z zero because level zero sounds better. And this is the most stable part of the Shady Gray. It's the only sub-level that you can actually explore without really much danger being there. That is, as long as you escape it before nighttime. This sub-level looks like a jungle, but it's black and white, just like all the other sub-levels. And the trees here are really glitched, and they're glitched inside of each other most times. But besides that, in the black and white color scheme, the level is pretty stable. So level zero is where you actually enter the Shady Gray level at. You'll wake up in the shack, you see on the screen right now, in the middle of the jungle there. This specific sub-level has a day-night cycle of about 12 hours, but it doesn't gradually change from day to night, like it does in real life.  This is really dangerous, and I'll explain why later. But the reason I was saying that the area is somewhat safe is because during the day, there are no, like, none, no entities here at all. But at nighttime, the level gets flooded with them.  Also, flashlights and stuff don't work here either. You'll start to hear howlers howling in the distance about five minutes into the darkness, and this is the last chance you have to get out of there before you're just toast. Now, the entities that are actually here are unknown since they can't be seen, since it's pitch black, but it's theorized that they have night vision so they can hunt down wanderers easily.  But when it turns nighttime, those same lakes and rivers turn into liquid paint somehow. Even if you put the almond water in a bottle from the lake, it'll turn to liquid paint at nighttime. You can get to the next sub-level below this one by getting a branch and drawing in the mud. This will open up the floor and you'll fall directly into the next part. The next sub-level is called level one. This is a very unstable area that looks like a black and white mansion. When you fall into this mansion, you'll be in the lobby part of it, and you'll notice that the furniture here is really glitchy and it's really just distorted. If you touch the furniture, it'll cause your body to start glitching and distort you on an atomic level. So don't do that. Other than the glitchy furniture, this level is just a grayscaled mansion. But there is one entity here and it's very dangerous. He's known as the landlord and he wears a suit and a fedora and is always carrying around a briefcase with him. If the landlord sees you, he'll start walking towards you and if you run away, all the exit doors will instantly be closed and locked.  There's been some reports of people being able to escape the landlord by shooting him, then escaping from there by breaking a door down and getting to the next sub-level, but this hasn't always worked. The next sub-level is sub-level two, which is a huge forest blanketed in snow. And lucky for you, this sub-level is one of, if not the safest sub-level in the shady gray. It's also the most explored one too. Now it doesn't make any sense that this level is covered in snow because it's actually hot all the time here. In fact, it's so hot that people have literally ceased to exist because of sunburn and sun exposure or heat stroke. Almond water can stop these effects though, so just make sure you bring some with you. This level appears to have a sun that shines all the time and snow never melts, even if it's getting direct exposure to the sun and the heat. Since the level is black and white, like all the levels here, it's literally impossible to tell if you're sunburned, unless you feel it, since you can't see color in any gray-scaled place. There are places to not get exposed to the sun though, like under the trees in the forest, or the small meg base is located here. The base is made up of three people, and they've explored most of this part of the level. Other than the snow melting and the direct heat and sunlight, there's nothing really special about this level, except for the one entity that lives here called the Fallen Angels. They look like humans with huge black wings and robes, and their body looks like they've been injured with holes in them, but they claim that they faded away, and that's how they turned out to be a Fallen Angel. It's assumed that they were people at one point, but that's not confirmed, since they never want to talk about how they came to be that way. They're passive, and they will talk to you if you confront them, but they get very aggressive if you mention level 71. So don't. Getting out of this sub-level is simple. You just have to ask a Fallen Angel to send you on to the next sub-level, and then they'll throw you through the ground right into sub-level 3. So now we're at the fourth sub-level, which is sub-level 3, because we started at 0. It's confusing. This is the weirdest sub-level in the shady gray. It's an infinite black and white ocean with occasional islands, but the water here has clocks floating in it, and these clocks have some sort of time-altering abilities within them, and they all do different things, but more on that in a second. The water of the ocean is very corrosive and toxic, and it seems to be like a weird mixture of normal distilled water and motor oil or mercury, okay? Meg has found four different types of clocks floating in the ocean, analog, digital, grandfather clocks, and even watches. Now remember when I said that the clocks can alter time? Well, it typically happens when you touch them. Analog clocks themselves are the safest to touch, because they'll send you to level 2 or to the next sub-level, but the analog clocks are really rare to find. Digital clocks, however, are extremely dangerous. If you pick one up, you'll be sent to level 195, which is a level full of dangerous, mysterious properties. The good news is that the digital clocks are also pretty rare.  They're considered an offensive weapon on this level, because if you put one on your wrist, you could point your hand and watch forward towards the person, and it'll send that person to their last day alive. Nice. This could mean instantly unaliving them, or it can mean sending them to their demise by getting attacked by an entity. There's only one reported case of someone living through a watch attack, and it's because somehow this dude got sent to be unalived by a wretch, and he escaped the wretch, and he was missing for over a year before Meg found him. The grandfather clocks, you know those huge ones, do a really weird aging thing. If you throw someone onto a floating grandfather clock, they'll either age up to an old person or de-age to a baby. This specific sub-level of Shady Gray is virtually impossible to set up an outpost since there is constant watch wars happening between the people that live here and Meg themselves. Meg barely even got a base up here, and they're under constant attack by the natives of this land. There are also speed boats on this level as well, but most of them are with Meg or the small groups, so that fact was kind of useless now that I think about it. So the last stable sub-level is sub-level four, which is the fifth level. You can only get here by touching an analog clock on the last sub-level, which will teleport you here, and you'll land in a river. The water is safe to touch, but not to consume, and the rivers are surrounded on both sides by a huge city and skyscrapers. The city area looks really similar to level 11, except it's in the black and white, grayscale, obviously. But a lot of the buildings here are glitchy and distorted. You can only enter the skyscrapers by breaking in because the doors are locked, but that's not a good idea since they're literally infested with aggressive entities. The streets inside the city are crawling with armed facelings that will attempt to mug you if they even see you. You can make them docile, though, if you give them almond water. The mangled entity is also very common here, and they're always looking for prey. But the armed facelings in the mangled are not the only problems here. The temperatures change really quickly, and natural disasters like blizzards or tornadoes can happen at random. So it's constantly in environmental danger, too. It's also dark all the time, so. There's no purposeful way you can escape this level. You just have to accidentally no-clip. Cool. So the next part is the last documented part on the Wikidots, and it's called the Lost Hope. This is the part where the shady gray or stability itself just stops. It's impossible to escape, and it'll drain all the hope you have left if you had any to begin with. The walls of Lost Hope are wobbly and distorted, and pretty much anyone who makes it here doesn't make it out. After this, there's virtually nothing documented except too far and the end, which don't have any words, they're just pictures. Level negative 2 is classified as a class 4 survival difficulty, and it's unsafe and unsecure with a medium entity count.  What's new? The entire area of level negative 2 is actually split between four different sub-areas, which I'll explain in a second. The whole level is considered to be dangerous all the time because there are multiple undocumented hostile entities and multiple properties that are not understood about it all. And the level itself actually emits a really weird energy that attracts wanderers to it as soon as they get close to an entrance door to the level. It sort of lures them in. No one knows how or why this happens, so that's pretty creepy. Now I'm gonna get into the four different areas of the level. The first part is called the pool. This area is a huge flooded, unfinished basement with wood pillars and support beams placed all around. There's also a bunch of pipes and vents on the walls and ceilings and there's actually uncovered electrical wires that run across the walls as well. That's a recipe for disaster. The only light source in the area are these orange light bulbs on the roof that kinda emit a really calming glow. The water that's flooded this basement is actually almond water, but it's not even safe to drink because it's really high in dirt and iron content. And apparently there's like a harmful bacteria that lives in the water as well, so that's no fun. One of the weird things that happens in this section of the level is that sometimes you can get teleported from one spot in the water to another spot. Like you could just randomly be walking and then be teleported to a completely different hallway. Other than the teleporting though, and the other stuff I mentioned, nothing else has really been discovered about this area. And the only really weird thing, minus the flooded floors of course, is that all the hallways in this zone take only right turns, 90 degree angle turns to be exact. There's never a rounded turn or hallway. And some of the halls themselves are so short and so skinny that you could get claustrophobia from it. So if you get claustrophobia, don't come here. And if you have hydrophobia and claustrophobia, definitely don't come here. How deep the water is literally changes all the time, so it's advised to be extremely cautious when you're walking around the level. The safest spots in this zone are always where those orange lights are glowing because when you get there you can see and it's less dangerous. And when you escape that light area and it's all dark, wanderers have reported extreme paranoia. The water itself has had some weird occurrences too. Like one time that apparently moved on its own and tried to talk to someone by spouting up water in the air. So the water might be sentient, we don't know. To get to the next zone that I'm about to talk about, you have to walk through the halls of the flooded zone and eventually they'll change into the next level and become less flooded gradually. However, in these halls there's actually an entity called the Screamers that live here. They're tall humanoids that have no face except a huge mouth and literally all they do, their only purpose is that they scream at the top of their lungs at wanderers and paralyze them with fear. The screams can only be heard by the wanderer that's being attacked though, so if you get screamed at no one's going to come help you because they can't hear it. So if you make it past the Screamers and the flooded claustrophobic hallways, the next part of the level is called the Hall of Dole Flames. And this is a huge expanse of baby blue concreted walls and ceilings with white carpet on the floor. This entire zone has these blue lanterns that emit this really weird blue light that basks the walls and the ceiling. Speaking of the walls, the walls themselves look like they're kind of vintage from the Victorian era specifically and there's paintings on the walls from the 1600s.  The main entities in these blue halls are actually skin stealers and screamers of course. Not too bad. But in very rare cases, the blue lights here will turn red, which actually means that you should stop moving instantly until they turn blue again because if you keep walking when they're red, you'll literally and physically fade from existence. The next zone is called the Abyss. I wonder if it'll be scary or not.  There are some weird structures in this zone too, like there's entire pieces of furniture and kitchen appliances that are literally made from forks and knives and stuff like that, just kitchen utensils. And there's also this really faint ticking noise that can be heard wherever you are in the Abyss. And I guess I was wrong about this zone being scary because it says right here on the wiki-dot that the zone is actually safe. You'd love to see it. Most wanderers end up finding the exit to the entire level here in the Abyss. So the areas past this zone are mostly undocumented, except for one, which I'll talk about now. The last zone is called the Cufkasky Maze. Cufkasky Maze. I think that's how you say it. This zone is a huge maze made out of big bushes with purple leaves. And there's actually a sky here and it's bright blue with clouds. And the grass on the ground is also purple, just like the bushes. And there's these random statues of clocks around. But other than this, everything else about this zone is pretty much not known. And there's sometimes these random empty pedestals with no statues on top. And each of these pedestals has a bronze card on it that says the Shavik. No clue what that means, but I mean it sounds pretty weird and creepy. I guess this zone is just a big area with purple bushes and grass and random statues of clocks. Pretty weird. So that's it for the documented zones of level negative 2 and there aren't any bases in any of them, but apparently Meg is trying to set up a base in the Abyss. To enter level negative 2, you can enter any of the doors from level negative 1 or you can no-clip through a yellow wall on level 13 to be sent here. To exit, you can find a set of out-of-place stairs randomly around the level and they'll take you to level 14. Or you can just find the entrance to level negative 3, which doesn't exist somehow, on any of the zones except for the pool. Nice. Next up for the video is level negative 4, which is classified as a class undetermined because of some really weird and creepy mysterious properties that I'll get into in a second.  Just a massive untamed forest, pretty much. Everyone who enters this level always enters from the exact same spot, which just so happens to be inside of a barn that's been randomly placed in the middle of the woods. And this is actually the only structure on this level. Now other than what I just said, this level is pretty much undocumented and it's kind of hard to travel in because the compasses you have and the flashlights you could use they'll randomly break or stop working when you're out in the woods. So it's kind of like the level doesn't want to be explored. There aren't any outposts here, then a bunch of attempts by Meg to start one up and all of them have failed. These are pretty creepy. So watch out. The first attempt was called Outpost Charity and it was founded a year after level negative 4 was discovered. It was located right next to that barn you spawn in at and the group that made this outpost was five Meg volunteers which were given two months of supplies up front. They were supposed to distribute these supplies evenly among each other, but when the second supply crate got there and was dropped off, the five members never came to get it. So Meg sent out a search team to find them. They found the members in a circle around the original rations crate and they were all holding hands and they were all unalived due to malnutrition. None of the rations inside of the supply crate were even touched. It was completely full, but for some reason they were all holding hands standing around it and weren't even alive. That's terrifying. The next failed outpost was called Outpost Burns and this was created four months after that first incident. This one had three members who lived without issue for three months, but when the fourth month came along, all three people vanished from the camp area. The only evidence left behind was actually a picture taken by one of the members while they were still at camp and on the back of the picture it was written in scribbly handwriting, going north, don't follow. None of the three people were ever found again. The third failed outpost is kind of lame. Pretty much it was four people who burned down their rations. Not going to lie, that's kind of lame. Now the last failed outpost I'm going to talk about was called Outpost Red Forest. This actually was started by 13 people in a collaboration between Meg and the followers of Jerry. It was made right at the barn's entrance and it lasted a full eight months before it fell. Out of all 13 members, only three survived and the ones that did survive have severe issues in their head right now. Apparently the 10 that didn't make it were all unalived by an undocumented being called the Gray One. And just like the first time, these people were all in a circle holding hands inside of the barn. Not cool, bro. So if I had to guess, the entity that destroyed this outpost was also the same one that destroyed the first outpost as well. Kind of reminds me of the Blair Witch, though. If you've seen that movie, you know what I'm talking about. To enter this weird level, you can walk through one of the doors on level negative one which will put you back in that barn and to exit, all you have to do is wander into the woods and you'll randomly no-clip back to level negative one or onto level negative five. So you've probably all seen this image before. It's an empty library with the end is near on the wall. But did you know that it was a backroom's level? In fact, it's an enigmatic level so you already know it's going to be pretty wacky. The end is classified as a class undetermined and is pretty much a trap level.  These illusions can really mess with your mind because you think they're real but they're not.  Now, as if the level couldn't get any worse there's literally no way to lead the level that we know of. Because of the physical properties that do not obey any physics or any Euclidean properties. And it makes exploring pretty much impossible. For example, you could just be walking in a completely straight line but you'd actually be going in circles. Or you could be walking straight and then turn around and just face plant right into a wall. Pretty confusing. Now the abnormal physics and the quietness are bad don't get me wrong but the fake realities are way worse and way more detrimental to your mental health and physical health. Fake realities are highly personalized areas inside of the end that look like places that you've been to or places that you're familiar with from real life. The level can also replicate actual objects and people too. And it's all tangible and can be interacted with. So it literally seems real. And every fake reality that's been documented exists in similar areas and they seem to share these transitional spaces that kind of blur together like borders. And these are where the two fake realities will meet. If you walk through one of those areas that reality will disappear and you'll be back in the library part. But for real though hallucinating places that you've been or people that you know would be terrible. Especially since you think it's real so you would literally think that you're back in reality. It's also important to note that pretty much anything that uses wifi or electricity doesn't work here. So you can't radio for help or call for help or do anything. The only thing that does work that has any technology is those computers that are scattered around the level. But they're also really dangerous because for some reason entities specifically party goers like to hang out near them and capture prey. But some think that if you go in one of those computers and you run a specific .exe file on there then you'll be sent to reality. Obviously no one knows if it works or not. But that would be pretty cool. There is actually surprisingly one base here called the junkies. This is pretty sad but it's a ragtag group of six people who live inside of the fake reality areas of the level. They won't trade with you unless you give them memory juice and they spend their entire day and night pretty much their entire lives high on memory juice inside of fake realities pretending that they're in the real world. Wow. That's that's sad bro. To enter this level you actually have a chance of entering here by going through any door that has a neon exit sign on it. And like I said earlier there isn't even a confirmed exit but it is theorized that you can no clip inside of one of those fake realities and you'll be sent to another level but it's unknown and risky. But yeah that was the end backroom's level.  I mean that's terrible. Just look at the junkies they literally spend their entire lives so desperate that they drink memory juice and pretend that everything's real in a fake reality. I mean that's literally just scary. Level 69 looks like a dark and empty infinite highway that has fog rolling at all times. Each side of the highway has massive concrete walls that seem to be infinite in height and there's literally nothing else here. Like that's it. The level is apparently so dangerous that you have to stay in the car when you spawn in. When you spawn in on this level you'll spawn in in the car that you passed out in in level 3 to get here. That's the entrance to this level more on that later but if you stay in this car you'll pretty much be safe but if you leave the car it's dangerous. Level 69 has a very low visibility because of the fog and the darkness that's on the level since it's constantly night time. In order to see anything at all you have to use either the headlights from the car or a flashlight or something. This level is pretty unique because there are specific ways that you need to navigate it and the start of the level is pretty much the same for everyone across the board because you wake up in the car that you passed out in from level 3. Even if you somehow get here without passing out in a car in level 3 you'll still wake up inside of a random car whenever you enter the level. But whatever you do like I said do not leave the car since you know it's dangerous and stuff. The fog and the entities that live here seem to be kind of scared of cars except for one entity. So it's pretty much a good way to scare off things if you just stay in your car and keep driving. Now your car itself might have broken glass or broken AC or something like that. It's really just depending on the look of the person there. So if you have bad luck then you might have car problems and if you have good luck you won't. Driving this car physically is pretty much just like driving a car from real life so you don't have to worry about any of that stuff. You also don't have to worry about running out of gas because these cars don't even have fuel tanks. Nice! So you can go full speed for as long as you want. Since there's really nothing in the road you can just fly down the road at max speed. But there is always a risk of crashing into an entity or something like that. So pretty much you can either drive slow and waste a bunch of time or you can drive really fast with a chance of perishing. So pick your poison. There are also hardly any supplies on this level. So the goal is to leave as soon as possible so you don't starve. The main normal entities here are Smilers and Wretches which are extremely hostile on this level because they don't have anything else to eat. So when they see you, they start drooling and get really aggressive. Wretches are considered to be extremely dangerous here because they can break into your car if you're parked or something like that or if you crash into one it can cause your car to fly out the road into the concrete wall. Just try to avoid them. Like imagine sitting in your car and trying to take a nap and then you wake up and see one of these things. Nice. Now this level also has a level exclusive entity called the Beans From Above. These are very mysterious and dangerous and they're pretty much one of the main reasons if not the main reason that you should not get out of your car. Their exact body description isn't known but their legs or arms look like spider legs or crab legs. You can't see them from the ground obviously because you'll be in a car but if you were to get out of your car a leg might fly down from above and spear right through you and then pick you up and carry you up into the darkness. It's kind of like that thing from King Kong if you've seen that movie. There's only been a handful of survivors from an attack and they say that the legs feel cold slick and completely solid. Oh yeah and these entities literally cannot be taken down at all. People have tried bullets, explosions, knives, nothing works on them. So this level also has a weird phenomena that happens called the Whispers. Now this might be an entity or just a weird occurrence that happens here but pretty much these negative thoughts that go through your brain while you're on the level and they try to break down your mental health so watch out for that I guess. The easiest and most common way to enter this level is to pass out in a car on level 3 and you'll just wake up here. To exit the level it's pretty simple. You just have to drive really far on the road and eventually you run across a tunnel that's carved into one of the sides of the concrete walls. Now you want to make sure you're either on the right or left side of the road because if you're in the middle there's a chance you might miss this tunnel and you don't want to do that, trust me. So once you find the tunnel just drive through it and you can only drive there for exactly 17 hours because then at that point your car will break down and stop working.  But don't worry though the tunnel is safe, there's no fog or no entities or anything like that just a normal tunnel and this tunnel will lead to level 11 so it's pretty much worth it. There's also one unconfirmed exit as well. Some people have said that if you pass out while being attacked by a being from above that you'll wake up in level 0 but I'm not going to stick around and try to test that theory. So yeah you've got an infinite highway with huge concrete walls on each side and giant spider legs that come down from the sky to attack you. Love to see it. The hive is classified as a class 5 difficulty and is extremely unsafe I mean just look at it. According to the person who found this level toy giwa, that's what I'm going to say as this whole video so if that's wrong just look at the spelling. The hive is a never-ending labyrinth of caves and caverns where the walls and the floors and the roofs are made of a fleshy tentacle like material. The entire place is sprinkled with alien-ish looking eggs, specifically up the columns in the middle of the big caverns. That's where most of the eggs are. There's this light blue mist that flows through the caves and supposedly makes it pretty difficult to breathe. Now toy giwa which is the explorer that located this level, claims that he saw several creatures hatching from those eggs, like hounds, death moths, and crawlers which is interesting because those creatures are on almost every single level of the back rooms. He said that they were actually calm for a few minutes after they were hatched from those eggs but then they turned aggressive which is weird. And these eggs shine light on the theory that some back room creatures actually do reproduce and are not just spawned in. Toy giwa also said that there's a constant howling that echoes through the tunnels presumably from a creature that is unknown but there are a multitude of hostile creatures that live here. There's even one entity here that was previously undiscovered until it was discovered called the High Queen.  Creatures like fish without skin, a giant sentient flesh bag that can move and a sentient embryo that can supposedly control your mind. That's what toy giwa said, I don't know. He also said he escaped this level by wandering down a tunnel from a cavern that led directly to level zero. He said when he went through the threshold into level zero he turned around and the tunnel was gone. Apparently this guy had leaked some secret information from Meg and Meg didn't want that to be leaked so they were chasing after him and he was on the run and he no-clipped through level 6's floor and ended up in the Hive but there still is not a concrete way to enter the Hive as of right now because it was just random that he did but you can exit it just by following one of the tunnels from the caverns to a multitude of different levels. My personal theory on the Hive is that it's kind of like the heart of the back rooms per se and I think this dude got here just by complete accidents. I don't know maybe all the creatures come from here maybe the back rooms is a living breathing entity and this is where everything's born from I don't know. Leave a comment down below if you want to see my back rooms theories video Alright that was it for this mega video of the most dangerous back rooms levels I do hope you enjoyed it. If you want to help the channel get to 500k subs so I can buy the back rooms pants I would appreciate it if you drop the sub. Like I said I hate asking for it. I've never done it before just the back room pants are calling me guys and make sure to check out the sponsor of today's video Jim Stone Legends in the description pinned comments or by using the QR code on the screen thank you all for sponsoring the video very much go check them out to support the channel and to check out an awesome game. Thank you for everybody for watching and go so to my second channel go check what I got over there I'm having a fun time over there it's just it's awesome what can I say thank you for everything I will see you in the next video peace


Alright. Well, Cal, I'm excited to talk to you today. So first, I think this question was already asked, but just by show of hands, how many of you use Slack or know about Slack? Maybe I should just ask how many don't, because I think it's everyone. Cal, maybe give folks a sense of what's the latest with Slack? We heard about the fundraise, but just in terms of numbers, kind of, where are you? Sure. So, we're at about 9 million weekly active users, so people who are using Slack every week to get their work done across about 50,000 companies all around the world. That's pretty impressive. In my experience, there just aren't that many companies that have been able to reach this scale this fast.  And so I'd like to talk to you today about what it takes to build that, from culture to people to products and scaling, and how do you build this kind of rocket ship? But every rocket ship has a founding story, so I think we can start with that, and yours is interesting to say the least. It's also not your first rodeo, because you were also co-founder of Flickr. So tell us about how it all began, kind of, where you are and what you've learned. Yeah, so it's a somewhat similar story to the founding of Flickr as well, in that we didn't start out to make Slack. We weren't super passionate about enterprise collaboration software. We didn't, like, grow up really wanting to make enterprise software. We're really excited about making games, and so we started the company back in 2009 to build a massively multiplayer online game. And we spent four years and a lot of money failing to make games. And after four years, we realized the game just wasn't working out. Flickr also came from a failed attempt to make a game, and so we realized we definitely don't know how to make games. We were terrible at this. But what can we turn it into? And throughout the building of the game, we'd been split between San Francisco, which was where our engineering office was, and Vancouver in Canada, which was our, like, game studio. We had our artists and animators and sound design and level design role in Vancouver.  So we'd been running our whole business in this messaging platform. And we found the more people paid attention to messaging, the more you wanted to put information in there. So if everyone's eyes are there, we wanted to put in when people bought things in the game, or when in-game events happened, or when a piece of artwork was produced and ready to be animated, or a level was designed and ready to be tested, or a customer had a support issue. We started posting all of these things into messaging. And the more things we posted there, the more people paid attention. So it was this virtuous cycle. And by the end of the four years, our business was entirely running on messaging. We had a company-wide mailing list that four years in had had around three emails sent to it. And they were just about benefits, the things we couldn't put on our messaging platform.  We demonstrated several times that we can't make games. So whatever we want to do next, and we had a background in consumer software, so we built Flickr, we realized that whatever we wanted to do next, we wanted to work in the same way. And if we wanted to work in the same way using messaging at the core of how we collaborated, then maybe other teams like us would too. So maybe other small development teams, people building software, would find a tool like this useful. And what we quickly found was that it wasn't just small development teams, it was small teams of all kinds. So, you know, increasingly, you know, a lot of, there are increasing number of knowledge workers, information workers. And all not just cross-engineering, but you know, whether that's like sales or marketing or business operations or media, all of these kind of professions are a team sport. Like it's a collaboration is hugely important because nobody really does anything by themselves. And this collaboration piece is key to all kinds of teams and all kinds of companies. And we quickly also realized that we thought early on, small companies, small teams is definitely our audience. We understand how those work.  But I think what we didn't realize was that even the largest company has just made up of a bunch of small teams, you know, a company that has 100,000 employees. It's not that all 100,000 employees talk to each other every day or work on the same project. It's really any large companies made of small teams. And so a tool that helps small, medium-sized teams collaborate can be hugely useful across all kinds of companies. And you recently launched the product called Enterprise Grid. I think it's a super interesting thing to build for small teams, but also large teams and large enterprises. So where are you in terms of just enterprise traction? And how do you think about building for all of these various consumers and customers? Yeah, so while definitely our first audience was in small teams at small companies, we see Slack now being used from the smallest kind of two, three-person family businesses up to the largest like Fortune 100 companies. These huge enterprises, you know, the companies that make other people's enterprise software are all Slack customers today. So we see it being used in one person, not really one person, two person teams, three person teams, but also 100,000 person teams. And while there are a lot of kind of different requirements for those larger customers, a lot around administration and audit and compliance and automation, it's really this you, inside those large companies, it's still small teams of people who have the same collaboration needs. They need to be able to message, but also, so the key thing that makes Slack different from email, and most companies who adopt Slack previously were using email at the base, maybe some mix on top of that of like some people SMSed and some people use WhatsApp and some people use Facebook Messenger, and this group of people use Skype, and the only way to talk to that team was on AOL Insta Messenger, but really email is the underlying substrate that ties the company together. The big difference between email and Slack kind of on a fundamental level is the idea of channels. So that on email, we're collaborating on something, we send emails back and forth, we come to some decision, and then that decision is made, we move on to the next piece of the business. If we do that inside a channel, we have the same interaction, but people around us also get to see how and why that decision was made, the information that went into it, the process, and you get this kind of automatic ambient awareness of how other bits of the business are doing. This is something that we saw when we were building the game, that we might be working on some engineering issue for a new feature, and the customer care team would see that and know that that was coming up or know we were working on that, or the animation team might see what was in production on the artwork team in a way that wouldn't have happened over email. And that kind of group way of working together is hugely valuable for both small teams and really large companies as well. Do you think email is ever going to go away? I don't think email is like the cockroach of the internet. Nobody likes it, but it's going to be impossible to kill. The fax machine is still something that people have, and the fax machine was never even very good at anything, and it's still ubiquitous, and I think email will be much harder to kill, so there'll probably be email after the robots take over and kill all of us and take all of our jobs, they will still be sending email, it will be impossible to get rid of. That doesn't mean, I think the problem with eliminating email is that you can't set out to get rid of it, and we didn't, but there are contexts in which email becomes less useful. So now in 2017, it would be weird to email your friends and family because you use SMS or you use WhatsApp or you use Facebook Messenger, and email has died out in that particular domain. And it's because it's not a great tool. When you look at the structure of an email, you have a subject line and a greeting, and then maybe you have to ask about somebody's family, and then you have your actual question, and then you have your sign-off, and then you have a long footer about, like, this is confidential, please don't print this, save the trees, and there's that little nugget of information in the middle there, but all this structure around it, and it's not a great format for talking to your friends and organizing a night out. But if you're exchanging hundreds of thousands of messages, like, a week with the team that you work with constantly, email is not a great container for that. You know, you want that both high bandwidth communication, but also to integrate with the tools you're using for getting your job done. You know, we've moved from this document-centric model of computing in the office, which was around, you know, a Word doc or a spreadsheet to an increasingly, like, object in the cloud-centric version of the way we use software. You know, the thing that matters now isn't a file that we're passing back and forth, in many cases, it's this record in Salesforce, or this decision point in your ERP software, or this set of metrics in your marketing automation, and being able to collaborate around that makes a lot of sense. So speaking of robots killing everyone and communicating over email, how do you think about AI? I know that when you think about larger customers, the issue with, you know, getting good signal to noise out of the communication that happens is pretty important, but where does AI fit into how you think about the world, and how do you think about AI? Yeah, I think the problem... AI as a term is, like, super loaded with, like, you know, like generalized artificial intelligence, and, you know, you can talk to a robot like it's a human. I think that is, like, the whole robot's killing us and taking away all jobs is at least, like, two years out, right? So in the meantime, I think we're starting to actually see, like, the ML machine learning side of AI become actually useful, like the whole deep learning breakthrough that happened a couple of years ago being applied to specific problem domains is starting to bear fruit. So the way we think about machine learning at Slack is in terms of... there's been a lot of research the last couple of years that knowledge workers, information workers, spend a huge percentage of all of their time searching for information, trying to answer a question, and that's usually information that already exists within their company. And a big portion of that is just trying to find the right person to ask a question to, like, who is it who knows the answer to this question I have that the answer definitely exists. Now, this is not a great use of time for skilled humans. It's not the thing that we really excel at. It's something we're pretty bad at and is ultimately a bit of a waste of our time that gets in between the bit when we do creative, productive work. And so to the extent that we can use machine learning over the dataset that your company builds inside Slack to be able to answer questions automatically or route you to the person who can answer something the best, then I think that can be a huge productivity win. And it feels very incremental. It's not, like, hugely changing the way you work, but I think it can have a big productivity multiplier if instead of having to search back through your email and, like, I'm pretty sure we had a conversation about this and who was that conversation with just to be able to ask Slack on what quarter did we go over $100,000 of revenue and Slack can just say, here is the answer somehow using magic. So let's switch gears a little bit and talk about people because you can't build a great company without people. And I'll weave in some of the questions from the audience here too. One of the questions is how did you scale and what was the team like in the beginning? And I'll compliment that with you guys have a strong work hard and go home culture, which I think is a little different. So how do you think about culture? How do you think about the people and how do you scale that? Yeah, I think culture is the aspect of scaling to where we are now has been both the most difficult and the most important. So there's the technical scaling aspects and figuring out how we deliver a software that we sell to very large companies as well as very small. But the most kind of the most challenges and I think the place in which we really want to maintain that sense of being a startup has been around culture. So the way it is usual in the evolution of startups that are successful and become large that people start to feel like, oh, it's not like the old days. We've really lost that sense of what it was like when we were four people in the garage and had no money and we were just trying to find product market fit. And I mean, to some extent, you never get those days back because now you get paid and people use your software. It's much easier to build something when nobody is using it at all. But I think the bit that we kind of really want to enshrine as the culture of working at Slack is that the thing which has set us apart from other kind of enterprise software is that we are, first and foremost, building a product for human beings to use. So we spend a really large amount of time talking to our customers through support, through tens of thousands of tweets. Twitter is a very big feedback channel for us through going out and talking to our largest and our smallest customers doing user research. And the primary focus of what we're building is to try and make something that feels really good to use. Now, when you think about the phrase enterprise software, to me, that means something I'm forced to use by an IT team that every interaction with it makes me think, fuck, I hate this. I just want to get some piece of work done. This is so badly built. The person who built this clearly hates everybody who is using it. And it's not because the people who build enterprise software are evil. It's because the economics of it is you will make a bit of software that you sell to an IT team, not to the people who use it. And the thing that matters is your enterprise compliance or how it hooks into some other bit of enterprise software, not the experience you get when using something. And I think from both the gaming and consumer background that we come from and just focus on building something that we were using is that we spent nearly all of our time thinking about the experience of using this to get a task accomplished. A really good piece of collaboration software will change the way that your team works, but also kind of fades into the background a little bit. It's not that we want people using Slack to be constantly thinking, wow, Slack is a really good tool. It's that we never want people to be thinking, fuck, this is getting in the way of what I'm trying to do. And that's often the way people feel about the tools they use. Does that make sense? That makes a lot of sense. How do you think that scales across the world? You were just in Asia, the Nordics are big for you? Yeah, I think that Slack, you know, we have users kind of all around the world and across different languages and different cultures. And I think that regardless of, I think it's somewhat universal across different cultures that knowledge work is inherently collaborative. It is a team sport and that people need to work together. I think there's been this kind of increasing trend of transparency in the workplace, kind of work-life balance and separation, but also we're feeling closer to your team and in the company's interest, like feeling closer to the mission of your company. And I think tighter collaboration definitely helps people do that. Cool. Well, we're pretty close on time. So last question, since you've failed to start two gaming companies, what is your favorite game now and what are you playing? So I think the big shift since the last failed game company that we made is the shift towards mobile, and I mostly play on mobile now. Two weeks ago, I was really excited about the new Animal Crossing on mobile, but it's kind of garbage, so I'm not excited about anything this week. Thanks, Carl. I think we're out of time. Thanks very much.


I could get this right out of the gate. Just what's it going to be like for you? You played against the Titans last month, and now you are playing against your former teammates. Just what's that going to be like for you on Sunday? Yeah, for me, it's going to be a fun experience. You know, getting back to go see a lot of guys that I've played with, you know? Definitely excited for that. That's right. Given your position and the aggression you have to play with, you know, you have to be careful not to overrun, et cetera, is it going to be tough like to corral your emotions, you know, knowing some of the things that went into your departure from Houston and getting a chance to show them that they made a big mistake? Oh, no, I'm sure I'm going to be fine. I'm using out a very emotional guy anyway.  All right, Terry.  Oh, yeah, I mean, like I said, this for me is going to be a good experience just to be able to go back and see those guys.  Well, with how you've been able to, you know, come to the Titans and suddenly be inserted into one of the top teams in the conference, you know, how refreshing has that been for you as a player, as a person, as an athlete, et cetera? Oh, yeah, it's been a blessing for me, you know, being put in this position, you know, and that's something I want to take full advantage of and do what I can for the team, you know, for the help the team win. That's right, Terry. Zach, will it mean any more to you if you guys can clinch that number one seed against the Texans? Will it mean, personally, will it be anything more for you or is it just another game in that regard? Yeah, yeah, it's not, obviously it's going to mean more for me, being able to clinch it, you know, going against the team that just recently, like you said, a month ago played with. So it's definitely going to mean more for me. Jim? And then, Zach, just what were your overall thoughts or memories from your time there? You went there as a draft pick, you had a good career down there and then, obviously, end up here. But I guess just looking back at it, how would you describe maybe your days in Houston? Yeah, yeah, I had a lot of good experience in Houston, met a lot of good people, coaches and players. And overall, I had a great time while I was there. You know, blessed with the opportunity that I was given there. Now, I'm just trying to take full advantage of where I'm at now. Teresa? Zach, that said, have you had a chance to think about the fact that, you know, when you played for the Texans against the Titans the last month, you know, you know, one win team and now you're on a team that has a chance to clinch the number one seed, go on to the playoffs. You almost get whiplashed with the change and status from a struggling team to a team that's headed to the postseason. Yeah, I haven't really given too much thought to, but like I said, I'm just trying to go out there and, you know, do what I can for the team, do what I can to help the team win. And that was my same thought process when I was at the Texans.


So first, I think we should thank Rolling Stones for bringing Ayn Rand up and asking Obama about Ayn Rand. It just shows the influence Ayn Rand now has in our culture that both political parties have to have a stand on Rand. We see Paul Ryan running away from comments he made earlier about the great influence he had on his life. And now we see Obama criticizing her, you know, on the necessity, the feeling, the necessity that he has to say something about Ayn Rand. And so the first thing to say is, wow, this is an indication of the influence she has on how prevalent she is out there. And the fact that in politics today, in our culture today, you need to have read Ayn Rand and you need to be able to comment on Ayn Rand. And Obama indeed claims that he read Ayn Rand, whether we believe him or not, I don't know. But at least he says he has. And a lot of people have. Hillary Clinton a few years ago said she had gone through an Ayn Rand phase. Obviously Paul Ryan has read Ayn Rand and many, many of the politicians in both Republican and Democratic Party, I think, have read her work. Clearly Obama has no concept of what the work means. But more importantly, what's clear from his comments is that he disagrees with Ayn Rand. That is that his view of Ayn Rand, his views, intellectual views, are the opposite of Ayn Rand. He is clearly on the side of collectivism and Ayn Rand is clearly on the side of individualism. And of course part of what the collectivists do is they try to explain individualism in wrong, unappealing terms. So Obama talks about on your own economy as if what we mean by that is some Robinson Caruso, go find an island, live by yourself. There's no interaction. That's not, of course, what Ayn Rand means at all by her individualism. Society is a good thing. Having other people being productive is a good thing. Being able to trade with other people is a good thing. Benefiting from the fact that other people are producing things and then trading with them is a good thing. Individualism is not anti-social, quite the contrary. Society, the interaction among individuals within society when people are individualistic, when they take care of themselves, when they're productive, when they're rational, when they're honest, when they have integrity, all the virtues Rand talks about when they're independent, independent of mind, independent of thought, think for themselves when they have pride. That interaction between those kind of people is far superior to an interaction within a society where everybody thinks they owe somebody else something, where nobody has self-esteem, where everybody is just a me too kind of person, where nobody's productive, where everybody's trying to squeeze somebody else, other people for stuff because of massive redistribution of wealth, where government or one group is putting pressure in order to get the stuff from another group or to regulate somebody else for their own benefit.  That is the world we live in today. That is a collectivist world. That is the world Obama is advocating for. The world of benevolent, individual, rational, independent people, individuals, that is an economy that booms, that is an economy that creates many, many more jobs than there are. People rising standard of living, rising wealth and a benevolence towards other people that people I think today can't even imagine. So, of course, he gets that wrong.   I don't know. I always thought socialism was for teenagers. I always thought that's what you're supposed to outgrow. And that's my experience. And I think the experience of many people is it's the social fantasy of the people I grow. But look, what that does is dismiss what it is that appeals to teenagers are about. What is it that appeals to teenagers? And it's true. Teenagers are the ones that find Sine Rand most appealing. And what she appeals to is the idea of idealism. They search for truth. They search for absolute values. They search for something meaningful in life. And she appeals to that. She appeals to all those virtues. And yes, some teenagers, or when they grow up, they choose to abandon all of that. But that's sad. That's not a good thing. That's really unfortunate. It's unfortunate that so many adults in our world have abandoned idealism, have abandoned a search for a purpose in life, have abandoned self-esteem, and have abandoned pursuing their own happiness, and have just blended into the conformist masses. That's a sad estimate about the world. So, yes, Sine Rand appeals to teenagers. She appeals to the virtue and the better teenagers, the one who stay idealistic, the ones who want to pursue their own happiness and want to figure out what's real out there in the world and how they can make the most out of their own life. They're the ones who stick with Sine Rand into the future. So, obviously, Obama gets Sine Rand completely wrong. It's great that he mentions it, though. It sells books. It increased interest. And it brings Sine Rand's ideas to the forefront. And again, it's an indication of a substantial cultural influence that the President of the United States has to address who Sine Rand was and what his influence is.


Hi guys, welcome back. It is Drew here from Lone Fox and now my voice sounds a little raspy Which sometimes I actually like that it is because I am getting over a little bit of a cold I just had like a minor cold and it actually really affected my voice for some reason today's video is a new DIY video But today we are focusing just on throw pillows because almost every time I feature a throw pillow in one of my DIY videos Everyone's like please do more throw pillows Please do more throw pillows and I personally cannot even complain about that because I am like a throw pillow addict I love changing them up. I think it's such an easy way to like just freshen up a room spice up a room Give it a little bit more decor or even add like little bits of color here and there to your room And so today this video is packed with throw pillow DIYs and the great thing is that they're all no so they're all super simple But they're also really really expensive and nice looking They look like they can be purchased at like an anthropology or an urban or just something very trendy upscale We're making them for a nice affordable price point, which we all love here on the channel But before jumping in I am so excited because today's video is actually in partnership with Skillshare Which I have seen so many people talk about Skillshare before and it's always been a platform I've wanted to try and I've finally tried it and I'm obsessed with it Which is why I wanted to share it with you guys Skillshare is an online learning community with over 25,000 classes in design business and so much more I actually was scrolling through there for the past couple of days and just taking some of the classes They have things on how to take better photos how to take Instagram photos how to edit on premiere How to edit on final cut? There's so many classes on this website that just teach you how to be a better content creator or a better business owner So I personally love the fact that they have a lot of different camera classes a lot of illustrator classes Skillshare is a perfect place just keep you learning and thriving in your career or your job or your hobby Whatever it might be, but they also were amazing and hope you guys up and the first 500 people that actually sign up Using the link below which I'll put in the description box gets a two month free membership Which is amazing you get two full months of free to take whatever classes you want, which is so good And then after that a premium membership is only $10 a month So you're still gonna get a ton of information for such a low price each month. I highly recommend Skillshare I think you guys are going to love it pillows were just my life like I'm sorry. They they're just my life So let's get started So to start off the first pillow we are using some gray felt and I got this at the fabric store Super inexpensive like $4 for a half yard Which is what I use and I ended up cutting a total of 36 strips of one by 18 inch felt So basically we're cutting these because we're gonna be creating a basket woven look on the front of the pillow Which looks so chic and fresh it kind of reminds me of a CB2 pillow That's like $85, but we're literally recreating this pillow for under $10, which is absolutely amazing So just go along the edge with your ruler trace these out And don't worry if you're using like a thick marker or something because these marker edges can actually go in the Backside we'll just use the opposite side when we actually go to the weaving portion So I got these plain white pillowcases on Amazon. I'll link the exact ones below I thought it was a lot easier than making my own and they were also like a couple dollars each not too bad at all And I went across the whole side on this is like the starting edge And I laid down my one inch strips all the way down the whole Starting edge let that dry for a little bit and then we could start the basket weaving process So basically basket weaving is super easy. All you do is lift up every other strand Insert a new piece, which is just one of our strips that we pre-cut and then you flip them up the opposite way So then I went in with my opposite strands flipped up every other one and then laid down again another strip Just to fill in the gap and this is just a repetitive process all the way down It's super simple. Honestly, you guys just make sure everything's really tight and nice and neat and you are good to go It's very simple. You just complete the process all the way until you reach the bottom edge of the pillow and Then once you reach the bottom you can kind of adjust the edges if you need to and then what you're going to go into doing is just Gluing this down onto the actual pillow base. So I use Faber-Tac adhesive and if you've never used this before It's literally like a liquid seam. You can even wash materials after this is completely dry. It's amazing I get it at Michaels. It's a couple dollars with the coupon So it's very much worth it as opposed to having to sew and I just went all the way around it I made sure there was a lot of glue on all the edges and then also went back and added glue to any edge That just needed to be tacked down a little bit more and then once you're completely done gluing it down and letting it dry You can flip it over use a good pair of scissors to cut off the excess around the edge and that is your felt woven pillow So this next pillow is inspired by anthropology and I used some assorted laces some yarn and then a little bit of rope that I found at the craft store and again Just one of my simple white pillowcases from Amazon And when I started off by doing was actually creating some tassels I created a total of I believe 12 tassels and it's super simple on how to create these I just used a nice thick yarn and I wrapped it around the top edge of my hand to kind of get it at the thickest point Of my hand and then once you wrap it around the top edge of your hand You can cut off the excess with a pair of scissors gather it in the center and just kind of hold it there And then you can lay it over the top of a smaller piece of yarn Tie it in a knot and then once that's all tied just cut all the loops so that they're their own little pieces of fringe And you have a little tiny puff ball pom-pom You are then gonna want to go in and just glue down your laces and the fun thing about this project is that you can be Totally creative your own way like feel free to add as many different laces as you want as many different textures textiles Whatever it might be different fabrics Different 3d elements like pom-poms you could fill a whole pillow with these pom-poms Maybe reverse the colors of them use yarn with multiple colors You can just be so creative, but I really wanted to create sort of that very natural Anthropology just like urban outfitters vibe with this pillow So then I went in and I added a little bit more lace to that center section just a flat lace I added three total strands of that all the way down the center And then on the left and the right side I also decided to add a little bit of this like natural Coating I just made all my colors coordinate Which I thought just in the end kind of gave it a little bit more of a cohesive look and made it look a little bit more Expensive than it actually was down the center I added two little strips of yarn that we use for the pom-poms just to kind of finish off that area And I also added a little strip to both the bottom and the top of it because I thought this really added a Like finished off edge look Which overall just made the pillow look a little bit more expensive as well And when you're completely done you can cut off all the lace on both sides flip it over and you're good to go Okay, so I had to make this pillow in this video because you guys always ask me about where my high pillow is from in my bedroom And it's actually a target pillow that's been recently discontinued So I thought I would recreate it today but put a little bit of a spin on it So I'm starting off with two pieces of eight and a half by eleven paper And I'm using a pencil just to create the letter H on one paper and the letter I on the other paper Because I want them to be very very large. I just did this so I saved ink But if you want to you can go to your printer and print out a large letter H and a large letter I as a template But I just felt comfortable with drawing each of them out So that's what I did on the piece of paper and this is just going to be a nice little template for when we actually use Our felt so I have my felt here And what I'm doing is I am using my fabric scissors to cut around the letter H template But I do actually suggest maybe pinning down the actual template to the felt So I just used a couple of sewing needles that I had just to pin it down and hold it in place So it wasn't moving because I felt that the felt was moving way too much and creating a little bit of a wonky shape Which is not what we wanted. We want a nice clean letter H So I'm cutting out the interior as well And then I'm gonna move over to the letter I and cut out the letter I as well You're gonna need the little dot on the top and the bottom portion And then once you have those completely done We're using a plain white pillowcase again And I'm just using a tiny bit of glue on this just to sort of lock it in place for when we actually go To sew it down and yes, we are hand sewing this down, but don't worry It took me about 15 minutes for both letters super easy and simple I'm just using a sharp sewing needle and some embroidery floss And I'm just going in and out very randomly and very sporadically just to create that handmade element This really adds a nice quirky touch to the pillow I think as opposed to just leaving it like the letter high This definitely gives it that handmade vibe and looks like something that was handcrafted for your bedroom Which I think looks really nice and very urban or anthro-inspired for sure So I went around all the way on the letter H And I went around the letter I as well to finish off this pillow And once you're done with the embroidery, that is your finished up pillow So next up we're creating a modernized tie-dye pillow And I absolutely love the outcome of this pillow I think it's perfect for like any beach house for sure Or just if you like the vibe in general So what I'm starting off by doing is taking some muslin And cutting it down to like a rough 18 by 18 shape with a little excess And then I'm grabbing it from the center point And then just kind of pulling all the excess down And using rubber bands just to band off every about an inch Or inch and a half section until you reach the very bottom portion Of the little piece of muslin fabric So wherever there's a rubber band essentially the ink is not going to grab into So what I'm doing is I got this little trash bin that I decided to use as a bucket And I use hot water with some of my indigo dye I got at the craft store I only used about a third of it so you have a lot more for the project as well Just mix it up and dip in your little tie-dye piece You could actually do the pillow case itself if you wanted to But I just wanted to do an actual piece of muslin fabric to see how it worked out Just so I didn't ruin a pillow case in case it didn't come out how I wanted it to And the muslin looked amazing when I took off the rubber band So I just took off all the rubber bands after dabbing it with a little bit of paper towel Just to make sure that it was not as like dripping wet as it would have been If I didn't do that and I opened it up and it looked so, so good So you guys can actually do so many different tie-dye methods to make so many different types of tie-dye But I thought the circle was really graphic and bold It would look so amazing on a couch So I just glued this muslin down to a plain white pillowcase Flipped it over, caught off all the excess along the edges And that finishes off this little modernized tie-dye pillow And for the last pillow we are starting off with a little bleach and a bowl And I'm actually using like an old dish scrubber that we're going to throw away to apply the bleach I just cleaned it really well because I figured I might as well just repurpose it prior to tossing it in the trash So I'm applying a good layer of bleach across this whole fabric because I really want to lighten the color of this denim I got a little snippet of denim like this at the fabric store for $2 Now I thought that I would have enough for the full pillow You'll see in a minute what I'm talking about but I didn't have enough So if you are going to do this I highly suggest getting like a half yard or something But just let this denim light in as long as possible because you're going to want it to get to a good nice light shade Because that original denim shade is not my favorite but if it is then feel free to do it I'm cutting out a little hexagon shape by folding a piece of paper in half And then creating half of a hexagon on the piece of paper and then cutting it out to when you open it It's going to be sort of this oblong hexagon shape and I didn't have any rhyme or reason to creating the shape I just thought that it looked nice and I liked the size of it So then what I did was flip my denim fabric over and I traced this shape and used it as a template to go across the entire backside of the denim fabric and to sort of puzzle piece this in wherever it fit Because these are going to be new little sort of like quilting squares that we're going to be using on the front of our pillow to just kind of create a more bold graphic print So you're going to cut all of these out across your entire piece of fabric And once they're all cut out you can kind of place them out how you want them to be I found out I didn't have enough to cover the entire pillow But I did have enough to create this sort of vertical stripe down the front of the pillow So I used my Faber-Tac adhesive again and just glued these down And I love the way that it looks this pillow really reminds me of a handmade like Anthropology pillow that you'd see that they weren't actually selling it was just like on display So I like this method. I thought it was fun. It's interesting But if you do the full pillow, I think it would look even more pretty So this finishes off the last one Good I'm actually so excited to start styling them in my bedroom in my living room I'm doing a living room transformation right now for the channel And some of these pillows are going to look so incredibly amazing in the living room I'm so pleased with how they turn out And let me know in the comment section below which one was your favorite I'd love to know and that was my video for today I hope that you guys really did enjoy it Don't forget to subscribe to Lone Fox for brand new home decor and DIY content every single week And if you would like your daily dose of DIY Feel free to follow Lone Fox home on Instagram And if you want your daily dose of Drew, me, follow my personal Instagram It's I'm Drew Scott where I share like my outfits and all that fun stuff But without further ado, and that's really all for today's video I hope that you really enjoyed it. It gave you some insight Maybe you want to sign up for Skillshare I think it's a great platform to do so And I will catch you all in the next one Bye guys