Hi there, my friend and friends. Some people say that CSS isn't a programming language, but there's a whole niche out there of CSS only games. And I think if you can make these things with CSS, then maybe it is more of a programming language than you're giving it credit for. And honestly, people say I know what I'm doing with CSS, but some of these things are absolutely incredible. I've seen a few and actually what gave me the idea for this entire thing in the first place was did an interview with Ben Evans and he talked about creating this, just like this 3D maze that you can go through and walk and it's really, really cool. And you get to another part and eventually go down and stuff like that. And so I wanted to, I haven't done a reaction video in a long time to some of the crazy stuff people have made. And then I found this site 15 plus CSS games on freefrontend.com, I'll link it down below. So this one, I think I might have seen this one before because I see a lot of the stuff. This is by Jay who made this connect for in CSS only. You can see there's no JavaScript going on. It's all just some CSS and we can move this around and let's just drop there. Let's just do this really fast to try and make something, right? All right, here we go. And do we get a connect for? I get a connect for even the diagonal. I assume the up in the sides would be easy, but there we go. A fully sort of 3D-ish connect for with CSS only. I don't even know, lots of check boxes, I'm guessing. Usually on these, like yeah, it's gonna be pretty complicated. We're not gonna dive into how these work. We're just gonna be in awe of, like even making this, I would in 3D, the board is already good enough. Then making it work, who knows? All right, up next we have this one loading in, which is by Timani Fiff, who I think I forgot to get that give Jay a heart on that last one. So we're gonna give him a heart on that one. CSS only puzzle based on that original image. As usually should start with the corner pieces, right? Isn't that the trick to puzzles? Look at this, it just works. I'm just good at the puzzle. I don't know if I dropped something in the wrong spot. Oh, I got it in the right spot by accident. I think if I put it in the wrong spot, it won't go. So it only like drops in if it's in the right spot. Again, how does it know if it's in the right spot or not? I don't know, like what? To me, like some of this, I could sort of understand how you would do it, but how does it know if it's in the right spot? I was close, so it dropped it there. All right, we're almost at the end here. It took me longer than I want to admit. And there we go, the puzzle is done. That's really, really cool. I'm impressed. No idea how it knows to be in the right spot. Good job to many. I have no idea. All right, here we're getting into, this is Shamrindi. I hope I said your name right, we're in Minesweeper. I mean, come on, guys, it's getting timed. Is that how many mines there are? I can make, okay, there's definitely one here. I'm guessing I can't right click, but maybe I can select that, ha ha, and then I can dig with that. Okay, so let's just flag where we know there's going to be some. Oh, here it's keeping, it is keeping track of how many flags I've put down as well. Oh, no. I was just trying to clear a bit more space. Oh, I want to know what happens if I win, but click to try again, okay. Isn't this one of those ones where I just have to guess? Or am I just not good enough at Minesweeper to know? Yeah, it could be either one of those and either one of those, but there's only one left. So it has to be here. Yes, I did it. Yes, cool. That's awesome. Two minutes, eight seconds. That's not very good. I used to be better at Minesweeper when it was the only game on my computer when I was young. Really cool. And I don't know how, again, I have no idea. Oh, medium, you can change the difficulty. Check that out. Medium difficulty, 16 by 16, takes a long time and is slow to play. But you can set that up, you can change how many mines there are. Oh my goodness. And then it's using SAS to loop through things and all of that, well, it's just, it compiles to normal CSS. Match, okay, so if you update this, you wanna match here and then everything will just work and they're using Hamel as well just to build everything much faster. But, awesome. All right, John Slater has made space invaders with CSS only. Let's see, press to play. Now this is one of the limitations with CSS only. Oh, we don't, so, hmm, I don't have a bullet flying, but I'm definitely hitting or sometimes missing because they're not where I would be. This is usually what the limitation is.  I don't know. Spam, spams, aw, he got blocked. Oh, I got him, okay, cool.  So they're not shooting at me as far as I can tell. I bet you there'd be a, I don't know if there'd be a way, but it's still working and it seems to, I don't know how they're tracking what I'm shooting and like it's clearly looking if there's a line that I can shoot up through, but this is usually like, I can't do keyboard is what I was trying to get to originally. I sort of, I'm gonna die here. Actually, I'm just curious what happens if I die. We'll just keep shooting aliens. It's keeping track of my score too, which is really cool. I don't know how this, there's a few things like that, like keeping tracks of scores.  So there's, you know, some interesting stuff going on here. No, okay. So we'll let them get one more lower down and see, oh, there we go. They landed, try again. Cool. Really, like, I mean, we have space invaders and CSS guys. It's not a programming language, right? I don't want the comment section of this just to be like people being pedantic, please. I'm being, maybe I'm enticing it a little bit by saying CSS is a programming language. I know some people will immediately without even watching this, maybe get mad at me, but you know, don't be like that. Oh my goodness. Hey Lee has made duck hunt in CSS only. Oh my, oh, oh, it's like classic duck hunt too with the flash of the whole screen and everything. Look at that.  I just want to see is the dog come up. How, how do you do that? How does it know where it is? How do you keep track of where the duck is?  The only thing I can think of with this is it's tracking. There's like a CSS animation running. And then when I shoot it, it gets like the checked so it follows another animation based on that point. And then the dog coming up with it might be linked to that situation, like that same part of the animation or something. That's the only thing I can think of for that. That's so fun. I'm suitably impressed and also very happy because I love duck hunt, but really cool. The caretaker, I pure CSS horror puzzle game. Hopefully it's not too violent. Let's zoom back out. The caretaker, look at this. It's even awesome right now. We got a loading screen, no JavaScript. The CSS for this is massive. They're loading it externally because it's over a, oh, there's over a one meg of CSS. Oh my goodness. They're using SAS to pre-compile it will not, so you can look at it here if you want. I'm not even, how many lines of CSS is, oh my goodness. Okay. Oh, did I, I broke it because I resize. Oh, but it readjusted. Okay, cool. So it's even responsive. This is like, we have a storyline going and everything. Can I interact? Oh, look, it's like a new guy. This is storage. Make sure you keep things in order. If you need to take anything specific, make sure you make a note of it so we can restock. How have I never seen this before? Lock tight, looks like some kind of security lockdown. So this is like, I mean, this could be done with checkboxes, I think. So like, say there's a checkbox on that so it's showing me the look type thing. And maybe there's even like that attributes on it to like define what different things are. The clock stopped working at 10, 10. The only thing I can think of for that, there's nothing here I need right now. Maybe some painkillers wouldn't go amiss. This is incredible. I wanna play this more. We need a key to get through the door. It's just a classic like point and click adventure. This is amazing. I don't even wanna know how much time this took to create. This is where like we need a key so clearly we can pick stuff up at one point. That clock's working. Can I go through this door? No, we need a key card for that door thing. I don't know.   Can I go through that door? No, okay. I didn't think so, but as they go, that would be a little bit too easy. This one I think from like a technical perspective, but the drawings, I just thought of that. The drawings on everything. How's he doing the art? I don't even know. What? Oh yeah, he's loading. I scrolled down and I was like, why is there no other CSS? I forgot that it's external. I'm curious how he did the art. If it's all drawn with CSS or if, cause if it's all drawn with CSS, the grainy effect definitely is like an animation that's on top that's just giving us something there, but I'm very curious on how the rest of the art was done. If it's just like an image that he created and we're sort of using that image, I don't know, but the effort and time that must have gone into this and just like hard coding so much of it. Wow, it's really, yeah. Jamie, how did I never see this before? This is really cool. All right, this one's by Ben Evans. I have seen this one before, so it's, but I do want to look at it cause I haven't been able to beat it. Basically I have to click and even in my interview with Ben, which I'll link down below, he talked about like how we had to come up with all the different combinations of stuff you could do here and he sort of had to start over again. But basically you click to add pieces and then click again to remove pieces, but you have to turn it into a lighthouse before nightfall. And if you get it to turn into a lighthouse, then you win. And if you don't get it to be a lighthouse, then you lose and you can see the sun's coming down. I'm not sure, is this my current combination? Yeah, okay. There's like the different combinations that seem to be going on. Maybe I could use that as a bit of a puzzle piece to help me, but I don't know. I have no idea how to make the lighthouse. Where I live now, I'm in Nova Scotia now. There's lots of lighthouses. I'm trying to think what they look like. Or like what would, right? Like, I can't figure it out. Maybe it's better if I don't beat it cause we don't want to like show the answer, right? There's too many combinations. I have no idea. I had it like, it just, I had it like completely. Oh, it's all wood now? I don't know. I had something that was different and I clicked in the whole, like there it all shifted. Now we have a castle. Where'd the castle come from? It had completely shifted. And then I was like, oh, I think I'm getting close. And then game over. I love it. I'm afraid we have some bad news. The ship has crashed into your beautiful island. Everybody is dead. You should build a lighthouse. Thank you, Ben. All right, there's two here by Alvaro. I'm going to look at the rock, paper, scissors, but he has another one that's like, what's it called? Hangman, or we called it Plankman. I know Alvaro is a CSS genius as well and he's made a lot of CSS only games. Rock, paper, scissors, paper. I won, nice. Okay, I'm on the right side. I was like, that's not paper, I'm on the right side. Refresh round. Rock. Computer wins, it took paper. Oh, we can just keep going. Cool. I don't know how this works either. Like, if I keep clicking, it's going to keep changing. It's not even cycling. It's not random. It knows which one is which. There's always these things where there's like, these simple sort of games or things that people put in their portfolios, especially very early on. Rock, paper, scissors is one of them that I often see. But if you did a rock, paper, scissors that is fully functional with CSS only, that might get someone's attention over using a bit of JavaScript for it. Yeah, really cool. Alvaro has also done a tic-tac-toe. I've seen a few tic-tac-toes, so we won't go into that one, but really cool. And again, that's sort of like Jay with the logic of like the dropping and then knowing who won somehow. That's like the hard part is like, okay, some of these things I get, then like, how do you create these win states, you know? All right, I got this one. It's another adventure game by Jamie Coulter. I think it's Coulter. The mine, a Node.js adventure game. I didn't want to like get too many repeating types of games for this, but adventure games, I'm a bit of a sucker for. And so I'm just curious, and the art looked really good. And it says it's using a seven-year-old technique. Oh, look, we have our backpack with an apple in it. So we have an inventory, nothing useful here. So a little bit of the same idea, maybe. But this time we can actually, how many lines of CSS just for fun? That's not even that bad. 1,600 lines, strange note. Did I get the note? And then you get the note in your inventory. So I have the healthy snack. Okay, I don't know if I can use them. I need a tool to get past this. I don't have a tool. So this is a simple, okay, just to go back here. The logic behind this is actually relatively simple. It uses a seven-year-old technique by clicking on an arrow. It checks the relevant input, and then using checked pseudo-selector, we can traverse the DOM. The correct amount of iterations and shift the entire viewport a segment over. This works entirely the same way, except instead when we click down, we're actually checking the segment below. Get it, but I still wouldn't be able, and then, okay, it's telling me that, here, nothing useful, damn, I was hoping to get the tool. Can I get the mushroom? No. So what I don't get then, I'm adding stuff to my inventory. Did I get any junk? I got a plank. I don't know what I would do with a plank. If I only had some dynamite, this is like classic adventure game where it's sort of hinting at you, the types of stuff that you need. Oh, we got a tool, a pickaxe. Ha, I got it. Okay, so there's the pickaxe. Because I had the pickaxe, we were able to break that. So they're keeping track, oh, and we got the... Oh, okay, so I was somewhere else that I probably didn't record, but I edited it out, I'm guessing, but there was a thing where it was like, something probably blows this up, but I think I just blew it up by clicking on that. So there's so much to keep track of this, and I love the style of art here. And again, I don't know how they made the art. That's the other thing. I guess, again, it might be a really big image or something, but really awesome. I don't want to get sucked into doing this. I've been recording this for way too long already. All right, here's one by Wuna Kravitz, which I think might... This is probably similar to the plank. Why did I, why did my turn end? Oh, whoa, whoa, that one's fast. I like the slow ones better. Do I have a timer? Oh, I have eight seconds. You have exactly eight seconds to do it. Okay, so that's using an animation. After eight seconds, they're gonna cover... There's another animation that's gonna come in with something on top. That's not too... I guess this one's checkboxes probably, actually, and everything's being animated. And as long as you're able to click the checkbox, I think it's working. This one, I think I understand. But still really cool. And I loved these end screens and stuff like this. Yeah, I think that must just be on an animation. I think I figured that one out. And it just gives me a little bit of confidence that I can understand a little bit of something that's happening in some of these. But there's a whole bunch more here that if you do wanna check them out, I'll put the link to this in the description because there is one other really cool one that I wanna show you, which is this right here, which is a CSS maze. And this is by Amit Sheen.  If I go back, it works. And if I get to the green one... Crap, one second. And there, I think I'm gonna make it this time. If I get to the green one, you did it.  And if you wanna have an idea of how this is possible or just some other crazy CSS 3D magic as well, you might know Amit from videos he's done with me, but he also has just started his own YouTube channel. He's live streaming. He live stream creating this. So you can actually watch how he did this. And as you can see here, the replay is right there, but he's also done lots of other 3D craziness. This one was mind blowing. I don't know how he did it while I watched it, but so I sort of have an idea, but it's still awesome and incredible. So I definitely would recommend checking out Amit's channel and he's done some awesome stuff. But yeah, if you wanna get a bit of a behind the scenes on how the games are made, there is that. Also, as I mentioned, Ben Evans has a YouTube channel. I'll link to that in the description. He's there. It sort of gives you a little bit of an idea of the amount of work that goes into some of the crazy things he's building as well. So definitely go check out Amit's channel and Ben's channel. And there's probably some other people's channels that have done these things. If I didn't include the Mongo code links all down below. And so yeah, next time anybody's tells you CSS is not a programming language, maybe just link them over to this video.  And yeah, with that, I guess I wanna thank my enablers of awesome Andrew, Simon, Tim and Johnny, as well as all my other patrons for their monthly support. And of course, until next time, don't forget to make your corner of the internet just a little bit more awesome.


Welcome, everyone. My name is Heather Blicker, and I'm the Program Director for the Community College Consortium for OER with Open Education Global. I'm very pleased to introduce this webinar today, Building an Open Education Research Community. Before we jump into introductions of our presenters, I want to share that CCC OER is a community of practice with over 100 members in 35 states in both the U.S. and Canada. If you're interested in learning about the benefits of your institution becoming a member, including things like community, collaboration, and global perspective, I hope you will join us on Friday for a members and benefits panel at 12 p.m. Eastern. We will post that information later on in the webinar. Our presenters today are Michael Le Magna, the Information Literacy and Library Services Coordinator with Delaware County Community College, as well as a professor of library science. And Amanda Dipetista, Chair of Scholarship and Community with the School of Business at Conestoga College. And with that, I will turn it over to the presenters. Heather, thank you so much, and it's a pleasure being here today. And we're here to talk about the Research and Impact Committee and building an Open Education Research Community and how we can do that. So we want to really talk about the work of the Research and Impact Committee for CCC OER, talk about how we can engage in conversations as it relates to research and really hopefully build a community so that we can start collaborating and collecting some good research articles that have solid methodologies that we can then look to when we want to conduct our own research at our campus, and hopefully build towards building a collaborative research structure so that we can do cross-institutional research which would benefit the entire CCC OER community. And so if you're not familiar with the Research and Impact Committee, our charge really is to share updates on open educational research findings with members and promoting best practices for measuring the impact of open education on institutions and, more importantly, the students that they serve. And so that's really where we spend our time. And to accomplish this goal, we really have some aspirational goals as a committee because we are a new committee here for CCC OER. We're heading into our second year as an official committee with the consortium. And so really we're looking at building that infrastructure through collaboration with members to really look at and find relevant and applicable research. And really we're going to be talking about that today of how we can gather some of these really good research articles to use their methodology to really drive our own research. We're looking to build a more robust web presence on the CCC OER website. And as I keep saying, as it relates to research methodologies, we want to eventually build a dashboard where we're able to collect data from member institutions and organizations. And that's something we're going to be working towards long term. So that's not something we're going to do in the next year or two, but a couple of years out, we're hoping to build that dashboard so that we provide this information to all members to turn to when they're conducting their own research. And again, as we talked about that cross institutional research, and then again, this is a real aspirational goal for our committees, we want to facilitate institutional members with their own research and cross institutional research. So that's really what's driving us as a committee. And my hope is that today, as you're listening to the work that we're doing, that you're thinking about joining the Research and Impact Committee. And so as a new committee, we're really starting off with trying to collect some of those resources about research so that we can put that together and really help drive your own research as it relates to open education at your institution. So each year, we offer a summer conversation as part of that summer conversation. As we come together as a group, we hear about these excellent studies that are out there and methodology. But we also hear from members who say, Hey, I'd love to start conducting research or I've been asked to do some research at my organization. And how do I get started? And so that's why we really believe by gathering some research together, putting together these resources with the methodology really will be helpful. Now, if you're interested in the topic of research and impact as it relates to OER, feel free. And I want to thank Heather for putting the link to join the committee in the chat. Feel free to join the Research and Impact Committee. We hold monthly meetings. Currently, they're set for Monday afternoons, Eastern time. And we get together and we have these conversations to highlight interesting information and really work towards these aspirational goals as a committee. If you've already submitted the form, we will be getting back to you soon. And as we head into the the end of this academic year, and we prepare for the next academic year, we engage all of the committee members to make sure that we find a time to meet that is suitable for everybody, right? So if you're interested in joining and getting involved in this group, we want to make sure that you're able to participate. Now, the big thing that we're working on right now as a committee is really building that kind of collection of seminal research articles that we can use as a group to drive our own research. And so Amanda and I, and I want to thank Amanda for joining me today, have put together two articles to start the conversation. And then we're hoping that we can continue this conversation through OEG Connect. And I'll post that link to OEG Connect right now in the chat so that we can continue this conversation. And so we've each selected an article to start this kind of drive to organize and collect relevant research with solid methodologies. And so I've chose the first article, the impact of open educational resources on various student success metrics. This is a seminal work. It's typically something that is often cited in other studies. It has a solid methodology. It has a methodology that you can actually use if you were going to perform similar research at your own institution. And this study is a pretty standard study. It's looking at student academic performance. And it's looking at those courses, those large enrolled enrolling courses. And in this case, it's courses in history, psychology and biology. And looking at how students perform prior to the adoption of an open textbook and after the adoption of the open textbook. So it's looking at success, pre-open text, post-open text. And really, it's providing some good information about data sources that can be utilized at the institutional level to find that information. And so as we think about how we are going to conduct our own research at our own institution to measure that impact, this is the article I would like to highlight because I think it does a really good job of showing us, step by step, how we can measure student success in classes with open textbook adoption. And so I want to pass it off to Amanda now to talk about the second article that we've selected today. Thanks, Michael. So I work at Conestoga College, a polytechnic in Ontario, Canada. And I hear from our faculty all the time that they are really interested in implementing OERs in their classroom. And they're always trying to make the case for why they are important, especially in our highly diverse student base. So the article that I chose is called Open Educational Resources as a Tool for Educational Equity. Evidence from an introductory psychology class. And this is another article that looks at large first year classes as a way, as a place where OERs can make a huge impact, but it really takes an equity lens. And it looks at the negative impact of the rising cost of textbooks on students who are first generation college students, or those from ethnic minorities in Washington State. And it really did a really great job of finding a large sample size. So it was 11 sections of an intro to psych class with 774 total participants. And it broke those sections into two and looked at, introduced an OER into six sections and used the conventional textbook in the additional five. So the aim of this work was really to examine both the perceptions and the outcomes of OERs to explore whether they differ for minority and first generation students relative to their non minority continuing generation peers. So the interesting thing for me about this study is that it used two different methodologies because it's really going in two different directions. On the one hand, it's looking at perceptions of quality and perceptions of OER use in the classroom from students. So it used a student survey. And it also looked at students own self reporting around negative behaviors because of the high cost of textbooks. So are they dropping courses or avoiding courses or doing other things that may not be leading to the best student success outcomes because they can't afford textbooks. So on that side, they use surveys. But then to measure student success, they leaned on institutional research to their institutional research department to look at performance based on whether or not whether they were in the OER sample sample group or the course that used commercial textbooks. And what they found was performance was comparable across all sections. The perceptions of quality of OERs versus conventional textbooks was similar in across all groups. And the use of those textbooks was also similar. So it's not that they were using OERs more. They were using their textbooks and their OERs in the same the conventional textbooks in the same sorts of ways. So the the use of OER or the inclusion of OERs in the classroom was not at all impacting. It wasn't negatively impacting student perceptions of quality or their learning in the classroom. But what they did find was that first generation students or those who were both first generation and from ethnic minority groups suffered way more negative outcomes because of the high cost of textbooks. So I'm just going to read you a quote from the study because I loved it class by class book by book marginalized students are more vulnerable to financially driven decisions that can make that can negatively affect their academic progress and outlook decisions that their peers are much less likely to encounter. So the argument for OERs in this classroom in this first year psychology course that the authors the researchers were very strongly for them. Their research really strongly argues for the inclusion from an equity perspective as well. So these accumulations of decisions for those in marginalized groups means that there is lower first year retention and graduation rates and what they call the leaky pipeline of marginalized students from STEM from STEM fields because of the high cost of textbooks and OERs because they are very comparable in quality and perceptions of quality and all of that were an excellent or have a really excellent potential for addressing some of those equity gaps. So I'll leave it there. It sounds like an excellent article. And one of the things that I picked up on as thinking about how we can conduct our own research is making sure that we partner with our institutional effectiveness or institutional research department. And whether you're new to conducting academic and education research or this is just standard practice for you. That's a great place to turn to. They're able to pull a lot of this data out from from the the internal systems that you're already using to make it very easy. And if you've been to other research and impact committee programs over the years you know that we often talk about course marking and course marking makes it even easier to pull out this data so when you're conducting these kind of studies. Now because we're here today to talk about building an open education research community I do want to talk about OEG Connect and you can see the link that's up on your screen and then I'm going to go ahead and put that link in the chat again. And this is a place where we're going to ask you to start sharing some interesting research articles that you've found as it relates to open educational research as in terms of impact on students impact on communities impact on whatever you'd like to focus in on. And so this is a collaborative space through OEG Connect where we can share our favorite open education research and it allows us to then organize this information in one place because again our goal as a committee is to build this research community as it centers around open education and we want to gather these resources look at the methodologies and then start putting together some resources on the CCCOER website so that when you're interested in conducting studies on your campus you're able to do that and then our hope is that as we build this community of open education researchers we're able to start looking at it from cross institutions because as community colleges thinking about what's happening on our campus it's always beneficial to know what's happening on other campuses and to make those connections and so as I kind of outlined a couple minutes ago our goal as a committee is hopefully to start fostering that kind of research moving forward with the ultimate goal of building out a dashboard where we're going to solicit members information from members so that we can get a clear understanding of what's happening as it relates to open education across community colleges and so that's really our goal and so we're going to encourage you to go to OEG Connect where you can go ahead and start sharing your favorite research articles and that way we'll be able to go in and start building out those resources and this is just an excellent collaborative space where we can all have these conversations because we're here because we enjoy educational research and we enjoy looking at the impact that open textbooks open educational resources have on our students and so if you have any questions feel free to put post them in the chat we can continue this conversation through OEG Connect and then I'd like to pass this off to Liz to talk about some upcoming activities through CCC OER. Thanks Michael so this is the first of four webinars that we're putting on this week and so just just quickly tomorrow at the same time we're very excited to have Nicole Allen from Spark and Leliana Diaz from Wichita share with us updates on the US Department of Education's negotiating rulemaking for automatic billing and thank you for to Heather or who Michael for putting the links in the the chat and then Friday we have two webinars so the first one is 12 p.m. Eastern or 9 a.m. Pacific and we'll be joined by members of our executive council and they'll talk about the benefits of being CCC OER members and how it's helped them in their OER journeys and then Friday I know it's it'll be kind of late for people on the east coast but at 5 30 Eastern time or 2 30 Pacific time the open for anti-racism program which is a grant program that CCC OER manages they'll talk about leveraging open education to support anti-racism in the classroom and we'll have the two co-directors of that program along with one of the coaches who herself was a participant in the program before come share with us and that's it that's all we're doing this week and then looking ahead for spring we've got in April we've got a webinar on AI and OER you know is it redefine education and then in May we'll be exploring open education publishing platforms and we'll be having people we won't have people from the platforms we'll have people who use the platforms come and talk about their experiences and then coming up this summer looking really looking ahead the EDI committee had asked the community to vote on a book for this summer and so academic ableism and so there's a there's a blog post um announcing that um and so looking forward to that and then just wrapping up um oh yeah we have a feedback survey let us know what you thought about this um you know quick little uh quick quick little um sorry I had too many screens a quick little webinar and um yes thank you all for um showing up today I know it's really busy week I know exactly how many um things are going on so yeah stay in the loop you can check out our website join the community email list if you're not already on it and then just um thank you thank you so much everybody uh we hope this got you excited about research and open education uh with open textbooks open educational resources and has you thinking about your favorite research articles that you can share on oeg connect with us uh and so and hopefully if you're interested in the in academic education research please feel free to join the committee and I want to thank uh Liz and Heather uh for having us today and I of course I want to thank Amanda for joining me for this conversation thanks so much Michael thanks everyone