The warrior astride his mount, his mini-feature in the warfare of humanity for years uncountable. In the shadowed eras of old Earth's ancient past, nobles took to the field atop mighty steeds, charging the foe with banners of flurry and armor shining. As stirring as the image may be, above all, the mounted rider combination was a practical one. Weapons used commonly included the lance, which was unusable but for the speed that the warrior's steed allowed him to achieve, and was lent power simply by virtue of the animal's own weight. In effect, these creatures long dead were humanity's first weapons platforms, and it is perhaps unsurprising that so many traditions evolved from their use, as not only were they effective weapons, they were status symbols, expensive to purchase and keep, and requiring careful reading to ensure their efficacy in the thunder of open battle. It is a notable thing that the mounted warrior has been a facet of conflicts since this primordial time. We may pass from reality to legend, but the cycle appears to begin a new time and time again, and the customs and means of war, albeit on a grander scale, survive to this very era, in the subjects of this account. Know then that this is a record of the high-born nobility of the Imperial military, the inheritors of this primeval human institution. The Questorus Imperialis. The Imperial Knights. The Knights of the Imperium are far, far older than the regime they now pledge their service to, with the origins of their society emerging in the ancient age of technology, during humanity's first steps into the interstellar void. Human colonization of extra-solar worlds was painfully slow in those early centuries, with colonists crammed into the holds of vast, sublite starships, known collectively in memory as the Long March Fleets, owing to the sheer, almost impossible amount of time they took to reach their destinations. Whole generations could pass on board before the ship reached its final port, at which point it would be beached like some massive cetacean and immediately cannibalized for every possible scrap of material and technology the new settlers could use to establish this latest of human colonies. There was no question of return, or rescue should the situation destabilize, or the world prove impossible to settle. And, often, the world did prove that harsh. A myriad of threats could assail the colonists, native Xenos species who saw the humans as hostile invaders, or simply highly aggressive Xenoform fauna. Other worlds had environments utterly uninhabitable to baseline humans, necessitating colonies remained entirely within pressurized and sealed atmospheric domes. But, humanity being humanity, it learned from its mistakes. And what data could be salvaged from early, lost colonies was provided to the greatest invention in our species' history, the standard template construct. Hybrid database and fabrication facilities, whose mysteries must remain for a later record, these devices, supplied to later colony efforts, now came with the solution fledgling settlements needed. Massive suits of powered exo armor, sheeted in class steel and capable of mounting a host of the heaviest military-grade weaponry that was ground-portable. As with all products of the STC system, they were the perfect answer to the colonists' problems. Few Xenos, sentient or otherwise, could withstand their punishing firepower. And there were little to no environments these suits would not permit their pilots travel through. Mundane colonial tasks could also be accomplished, such as heavy lifting, logging or mining operations, as the suits were designed to be as versatile as possible. What this ultimately gave birth to on many worlds was what can be ultimately seen as a reassertion of a form of human tradition not seen since ancient times. The colonists, reflecting upon the suits' presence amidst them in light of their collective knowledge of humanity's past, dubbed the suits and their pilots knights. And the knights, in turn, began to emulate these warriors of old, both through the status granted upon them by those that they were protecting and through a bizarre quirk of the neural bonding procedure the suits entailed, which will be discussed in a later record. Adamantium came to replace the plasticile of these suits as a rapidly emerging social hierarchy began to give knights the ability to institute formal ranks and roles, delegating routine tasks to those lower than them and outfitting those more senior exclusively for war and combat. These social orders, perhaps inevitably, would cohere on many worlds, each fascinatingly independent of each other, into knightly houses, once again emulating the aristocratic warrior castes of old earth. Fascination with ancient concepts of chivalry were rediscovered, as the knights saw it as their duty to be the shields that protected their colonial charges and the spear that would annihilate any foe that sought to threaten them. The colonists, while in some cases less than happy with the increasingly feudal society that was emerging upon their worlds, nonetheless saw the vital military and economic role these knights now had within their societies. At some point in the 22nd millennium, human society began to fracture, splitting apart at the seams under the emergence of psychers from the human genome and succumbing to the conflagration of the devastating conflicts wrought by the abominable intelligences of the men of iron and other rogue thinking machines. Worlds claimed by knighthouses were not immune to this, with thousands falling prey to AI swarms, resurgent Xenos species, or warped predator manifestations brought about by unrestrained psychic activity. However, many more survived, perhaps ironically, due to the sheer conservatism of their societies. Many were at this point millennia old, mining and agricultural worlds which had developed feudal systems of government in response to the traditions and power the knightly houses kept and held. Their resistance to change and obsession with the preservation of tradition led them to shun the advanced thinking machines that would have made their lives easier for both themselves and their entire subservient populations. And many actively persecuted psychers as an altogether dangerous form of human life. As hideous conflicts led to the downfall of the human stellar empire and as warped storms cut off surviving worlds from each other by the 25th millennium, the knights of these worlds cemented their control, progressing further into their feudal ideal as the galaxy went dark around them. As political systems degenerated, so too did the technological capability of many of these knight worlds. As mentioned, those that survived were inherently conservative, favouring millennia old technology over newer devices. And as the long dark of old knight crept onwards, STC systems failed, were corrupted, or simply ran out of resources. Many a colony became a kid into a pre-industrial society with knight rulers dwelling in towering stone fortresses. Their technologically adept class of artificers, known as sacristans, carefully tending to ancient knight armor exosuits with knowledge generations old and barely preserved. These houses were not always one genetic line. Sometimes they were a collection of several families ruled by a dominant dynasty or a council of the oldest amongst them. In some cases, more than one house was present upon a planet, while on others, knight pilots owing no allegiance to no regime sold their services to the highest bidder. On every world, however, one thing was common. Attributable to a psychological side effect of the bonding of the knight armor, the nobles became increasingly insular, inward looking, and hidebound by their traditions as the millennia advanced inexorably. Courtly life became a stultifying morass of ancient customs and pointless politicking, which, cruxotically, though the nobility was obsessed with, they longed to break free from, which knight combat was the most effective way of doing so. Though full-on warfare amongst members of a house or between separate houses was uncommon, it was not unknown. Far more common, however, were internecine feuds fought upon the field of honour between knight pilots or tournaments between them to provide some respite from court life, the chance to hone one's skills or the opportunity to best one's rival and demonstrate one's prowess before the gathered masses. The first knights to be encountered by the Imperium were those of House Taranis upon Terra's sister planet Mars. A pilot, Teimon Verticorda, was in fact the first representative of the Martian Mechanicum to encounter the Emperor himself upon the slopes of Mount Olympus, as he, come onto the cult Mechanicus in his guide as the Omniceia of the Machine God, prepared to treat with the Red Planet and forge the Treaty of Olympus. House Taranis had avoided the regression to feudalism that many other houses had due to their presence in the home system and their close association with the machine cult and it was this relationship that the Mechanicum sought to maintain as the first extra solar fleets left to embark upon the Great Crusade. The very first knight world to be rediscovered was the planet Crysis by the flotilla of rogue trader Militant Jeffers. A rogue trader, Paragon of a long lineage in his own right, was indeed the best case scenario for an initial Imperial diplomatic mission as the courtly subtleties of the knight world were second nature to one such as he. Besieging the War Council, Jeffers was quick to point out the similarities between these knights and those subservient to the Martian Mechanicum and noted that if this world had survived the millennia of the Age of Strife surely others must have too. Mars, once learning of this discovery, was quick to act outlining that the similar provisions in the Treaty of Olympus towards how the Imperium dealt with the god machines of the Calesio-Titanica gave the Mechanicum primacy when it came to dealing with newfound knight worlds. Such a call faced objections from the Imperial officio-militaris who saw the sheer military power inherent in a collection of such ancient but lethal technology and the rogue traders militant who saw similarities between their dynasties and the knight houses as well as the roles the knights had played in early exploratory and colonial efforts as being more suited towards foraging a permanent relationship between the two. The politicking went on for decades as more and more knight worlds were rediscovered with no solid eventual outcome. It was ultimately the policy of the Imperium that rather than effectively devolve into a political war with their Mechanicum allies over the issue the burden of choice should be placed upon the knight worlds themselves as to whether to pledge allegiance to Terra or to Mars. Both sides were free to entreaty the nobles of knight households however they wished but this ultimately expedient solution ensured that the power of the knights could still aid the great crusade and the great human endeavor while avoiding a more heated conflict between factions Terran and Marsha. Envoy's on behalf of Mars were sent to hundreds of knight worlds in the new Imperium promising the resources and knowledge these worlds desperately needed to repair their now millennia old suits in exchange for exclusive Mechanicum rights of trade with a knight world resources or Archaeotech. This relationship was essentially symbolic. Knight houses reap the rewards of fealty to Mars and all the access to newer more advanced suits and weaponry that promised while the Mechanicum gained a valuable military asset to be called upon when needed and a fine supplement to their own tag matter besides. As such many but not all knight houses came to o fealty to a local forge world some of which were established within the systems the houses claimed as home through the dark of old knight. It must be remembered that many knight worlds had begun life as mining colonies or vassals of the original Martian regimes and the Mechanicum greedily laid into their resource rich crusts In other cases, agrarian societies became bread baskets for the planet-wide manufactories of the local forge with yearly shipments of new knight suits and weapons arriving as compensation. Where neither were adequate the Mechanicum sated itself by reaping tides of the planet's peasant population to feed its ever-present need for manpower. Whatever the cost the knight house repaid them readily as their personal coffers and armories were swelled with the rewards of a grateful Mechanicum and their insatiable appetite for combat to break from the routine of noble life was fed by the conflicts the various Mechanicum tag matter and imperial expeditionary fleets engaged upon during the span of the great crusade. The complex web of obligation, fealty and pledges of allegiance these represented became known as the Sidon Protocols the Mechanicum-wide system of legal precedent designed to provide a roadmap for the induction of a household into the neo-feudal regime of the Empire of Red Mars. There were no such similarly named system for the Imperium whose contacts were more ad hoc. Imperial-aligned knight households were often swayed to the side of the Emperor of Man through rogue trader-led negotiations or encounters with the Legion as a startys or in some cases liberation and relief of their homeworlds by expeditionary fleets. The inherent belief in honor and debts possessed by knight households in many cases led to them pledging eternal bonds of loyalty to their liberators in the case of the latter while others retained enough political clout through sheer force of arms to extract supplies and resources in the case of the former. Through whatever means the houses of the knights became imperial pledged in many ways a hundredfold to the service of the great crusade to fight for humanity once more. Several hundred independent knight worlds had been encountered and brought within the greater Imperium and Mechanicum fold. Throughout the two centuries of the crusade the houses of the questorus had intermingled with the wider Imperium and Mechanicum in an intricate web of alliances, allegiances, deaths and brotherhoods that, once the heresy broke out ensured that no house was spared from the ensuing conflict. Just as with all others they were riven in two picking sides and drawing up battle lines in accordances with long histories or petty squabbles. It is unknown just how many houses fought in the conflict or indeed were lost as records from the time are sparse and sparse are still in light of the puritanical purge undertaken by surviving houses during the great scouring. As ever your humble servant will endeavour to uncover whatever he can regarding such matters. Request ident codes for any sub-records appended to this one at a future date. Until such a time Ave Imperator Gloria in Excelsis Terra. Thank you for watching.


Okay, so next on the young also widely known as the jinx from Amsterdam Hacker space we will talk about cutie pass and the project which started As a short today project and grew into something very exciting indeed Thank you. Now to see how this remote works probably doesn't well spacebar works My name is on the umbrella. I'm Developer and hacker I work at a Company called my protocol and I found it or co-founded one Amsterdam Hacker collective called IHAC and I started cutie pass which currently is at version 1.1 point six And we're working on a 1.2 release, but Cutie pass is pretty interesting compared to possible. We started around the same time We have one tenth of the developers or contributors one tenth of the commits of Possible, but yeah, that's pretty understandable since it's in C++ instead of PHP But let's start at the beginning I was working at a full-service company that had lots of clients different clients different projects and many secrets per project to share and to use internally which was a big problem because How do you keep those things well in their case a big Samba share with per project a lot of files a lot of folders and a password dot txt file That's not a way to do it Especially if you have external people working and have customers coming to your office connecting to the Wi-Fi It was a public share So yeah, we needed something else. We needed a way to store password securely to Share with co-workers with external people preferably open standards Preferably open source and it has to be easy to use So we got someone working on a project to find that into in our company and he found it in pass the standard UNIX password manager Which is Found at password store.org. It's a collection of bash scripts Basically, it uses open GPTG It uses git optionally it uses tree to display a list of passwords and It uses PW gen for password generation optionally This is what it looks like or might look like if you have Some tests going on It was really nice The developers all loved it instantly. It's very easy to use. It's automatable You can just do tap completion on the tree structure. It Directly feels right. You can also use Token based authentication with the GPG. So you be key or something Which you can then take from a Person when he leaves the company. So that's an added layer of of safety in there But then we ran into a problem management managers really don't like the command line and For no good reason not all managers of course, but With no good reason so yeah, we had to find the solution to get management team on board and That's why I thought well, I know some Qt. Let's whip up a simple Qt GUI application three view place for showing the contents of the password file update button to do a git pull and Well, that's very doable So, yeah, I wrote that proof of concept in two nights waiting for night buses in Amsterdam Laptop keeping me warm was pretty nice And just use this pass in the back end and get it was a simple wrapper written in Qt it was read only I put it on github and Did a small hackathon with a couple of friends To add translations and then I send a mail to the password store.org mailing list on August 1st 2014 with To notify them. Yeah, well, I've written this simple read only GUI thing Have a look at it if you find it interesting and well that was it a bit Oh, yeah, I added native mode so you don't need pass for example on Windows You can't run bash scripts properly, but you can use git and GPG and So I added a native mode Put it on github, which by then didn't look as busy as now But I thought well, that's that's about it Just made a nice thing That's it But then all of a sudden Easter 2015. I got a lot of pull requests from Rimer Duffinger will later met in Amsterdam for a beer and He added adding and editing of passwords in those pull requests. He added basic user management because password store pass In the file tree you can add a dot GPG ID file in which you list the people for whom it should be encrypted to and That is pretty obtuse. It's just a dot file in a dot folder and it has only the hashes or emails of the People's GPG IDs, so it's bit obtuse He made a very basic user management to make it simple and Edit fixes for the windows build that it would actually build on Windows This is what the user management looked like after I started hacking on it a bit added the search feature and color coding system to see which keys are usable and I really got enthusiastic again about Developing on it because of yeah, some other people just joining in and started coding. So we added many many extra options this is from version 1.0 and Then August 2015 August 1st exactly a year later. I decided yeah, let's have a release party Because why not? Everybody should do that if you have an open source project and you don't have a 1.0 release yet Just pick an arbitrary date pick an arbitrary goal Have a release party so in Amsterdam We did this in Amsterdam and Cafe Batavia 1920 which is straight across from Central Station. I did a little translation hackathon I told everybody I'd buy him a beer if they would translate it to their language So he got Hungarian simplified Chinese We also we also did a soldering workshop. It was a very nice festive day and we had a lot of beers, of course so Then QTPoS looked like this which was a lot more interesting. We added different profiles so you can use different password stores on your system a private one a company one whatever and We added something else which you might have seen here Which is the splash screen which? Has very clearly stating please report any issues you might have with this software and that really helps because Every time you start it you get this notification and you think ah something is broken something sucks It takes away all the boundaries for someone to just click the issues link go to the github and add a new issue To the tree so five days later August 5th. I get a message. I'm waiting for the ferry in Amsterdam I get a message I Looked into it and I would like to hide the contents. We only had a height password feature at that point So I'm looking at it and yeah, that's interesting someone who has done c++ in the past would like to give it a shot So I'm standing there waiting for my ferry to come step on the ferry and write a very simple summary of Where to look what to add what to do and the next day. I got a pull request With the feature I mean that's yeah that that makes you enthusiastic about doing more and more adding more stuff So then I thought what else would be nice password store pass uses a preferred system of Naming fields, which is just colon separated very simple. It's also used by the Firefox plug-in I think for login name and password and that kind of well password is always the first line So I'm for login URL that kind of stuff So I added that feature which was pretty far nice, but adding all those features Has a downside It gets clunky and clutery, so I thought I need to do something with that and looked into stuff so I set up Travis to do Linux and Windows and OS X builds and Also pushing to co verity, which is a static code analysis Site for open source projects is free to use up to a certain amount of times a day I can't exactly remember But static code analysis really helps it finds bugs before they become bugs and initialize variables that kind of stuff And it well if you just run it. It's always there. You don't have to think about it so The Travis file if if anybody hasn't done Travis yet and is doing something with CC plus plus or any other language actually Please set it up. It's very simple. It's a service. That's free for open source projects, etc And this is a bit simplified. I took out some of the crap but it just runs the cute make and It notifies on success only if there's a change Or on failure always So whenever there's something that doesn't compile on either Linux or OS X in either GCC or clang So for built I get a notification on both IRC and male, but yeah, then Windows Cute is very nice in that it's a completely cross platform And I wanted to add next to the OS X builds, which we're now being done by Travis by the way I wanted to do Windows builds. So how do I do that? I download a VM from modern dot ie because I don't own any Windows computers I set up cute creator at the ISS install creators studio Etc. Have to do that every month because The VM license expires. It's really obnoxious Luckily, I found that there's also app there, which is exactly the same as Travis only for Windows Unfortunately, the syntax is a bit more clunky because Windows But actually every build I get an installer is made with the ISCC the installer builder And whenever I do a tech release, it's automatically uploaded to GitHub So I don't have to touch Windows VMs anymore. Happy happy If you need any help with this kind of setup with your own project Feel free to contact me No worries there. So, yeah, we got more and more people contributing Doing a lot of UX changes making it Nicer and starting to use iconography. We had a long discussion on GitHub issue queue about this free desktop.org has a nice system of Setting up icons for stuff, which is standardized and works on everything Unfortunately, not on Mac OS or Windows. So I changed to SVGs for that but Yeah, adding a lot of new features For example double click to edit that kind of stuff and we thought yeah time for another release 1.1 Which looks on a dark KDE theme looks like this Unknown looks like this. So it takes on your standard preferred setup of look and feel really nice Currently, we're working on a new release a new big release to 1.2 release. Oh, what did I push? Working on a 1.2 release Yeah We have currently five active contributors who are doing week near weekly Commits and and the pull requests We're doing a lot of refactoring and finally doing unit tests although I have to admit I only added one unit test which is for a static helper function to always add a slash to a path but There is now a possibility to run unit tests which are also run by Travis, etc. And Again, we're doing a lot of UI and UX changes. So this is what the current master version of Qt pass looks like We added copying buttons for the different fields and A lot more stuff. Also, you can now do ASCII art Hence the indentation in your password files always nice We're thinking about adding possibility of doing binary attachments, but not Not standardized on how we add Because it's running on GPG behind the scenes that shouldn't be a problem GPG can do binary attachments. No problem That was about it any questions Someone has a question no question We have a question here Hello, I see that you are saving Passwords, but only one password. Can you save or is it planned to have multiple field? for example, I Comments what password is it or maybe? login a password another thing The passwords currently have that option That's the field down below where it currently says testing indentation and more indentation In this example, that's a completely freeform field where you can add whatever comments you'd like Also, you can in the configuration set the fields you would like for example in this case password login URL test But you can also click a button that allows any colon separated key value pair to be a field like that with a copy button Okay, and it helps yes, and now Can you will you have it some kind of template? for example, you I want to add a I don't know what credit a credit card number. It has a fixed Level of fields. Yeah, I haven't thought about that, but that sounds like like an interesting feature. Yeah That should be doomed One thing else I forgot in the 1.2 upcoming 1.2 release There's also dragging and dropping of files and folders and Because you can set for every folder to whom it should be encrypted for whom it should be decryptable Everything gets re-encrypted as soon as you do a drag-and-drop operation Which might pop up your GPG passphrase or something Which is a bit interesting adding passwords doesn't require any keys because GPG encrypting to someone to a public key is Is a non-privileged operation but decrypting you get asked for your GPG decryption key Unless you have no password passphrase on your GPG And we have the last question at the end Hello, I Was asking if there is something to ease the creation of GPG keys for people that don't for managers and people that Well GPG Qt pass does have a nice key generator if you start it up and you don't have a private key in your user Or there's no private key available to GPG. You get presented with a two-field option for name and email address and a checkbox to Enable complete editing of the GPG key generation file But Well, we made it a simple two-step process for example take a clean windows machine install Qt pass first thing it pops up is a link to The win GPG GPG for win something like that For you to download GPG as soon as you've done that you get presented with a two-field option name and email and Your key is generated. You can get going and if you set up outlook or For example Mac OS mail with GPG tools you automatically get get the added benefit of sending encrypted emails or at least signed and That's in our company when we started with Qt pass That was a nice edit bonus because all of a sudden all the managers started sending encrypted emails Does that help does that answer your question Yes, thank you. Thank you and thanks for the tool. Let's upload it You


So, I said, let me come up with a smart problem. I had a smart problem in previous life. The problem was the Gmail. You know, in your house, if you have your problems with your brother, you have to leave at the present moment. So, me and my brother, that doesn't sync. So, what happened is, I happened to think out my Gmail password for them, which was my laptop's password.  So, what it is, he gave me a staring look when I said the password. And after a couple of minutes, I understood that he found my Gmail password. So, now it's a problem that I should run back to my system and change my Gmail password. So, look what Gmail gives me, then I move through the steps of changing my password. So, first is the settings. You have to navigate to the settings. Then you have the settings. So, I'm not sure whether the settings are going to be the same or not. So, then you have the next window opens. So, I just call it. So, then you go to accounts. Then you go to change password. And change password is not directly there. You need to go to Google account settings. Then from there navigate. That comes up with the new design page. And with the security. Then from there you navigate password management. And then we come to the change password. And finally I'll count the buttons. And then I change the password. Within that, he totally used. This was a look that we have truly. So, basically today we are going to talk about constructive design for Android. Android is all about construction. It's why I named constructive is it's a process. It's not like you think of a design in a time and make it a lab. It's just like how can we hack, right? The code in the mind and it stays a product. So, but design is not that. Design is iterations, a lot of iterations. First you come up with a small idea. Then maybe this icon fits here. This doesn't fit here. Then you change it. Then I try to write it. If you go and see over all the portfolios of big companies. Like a bar or a circle. Many of you must have used it. Those are best designs actually. They have gone through a lot of iterations. If you see the timeline, it's huge. So, a little bit about me. I basically design every day. Sit on Photoshop and write a lot. I love Android and I love a little bit of Stack Overflow and HTML5. So, these are my space. And by the way, that tool was done by one of my friend Andrew. So, I was telling about Constructive. Constructive is like a process. So, you don't build up just design just like that. So, let's talk about today's agenda. So, by the end of this day, we will talk about design, focus. Then we will talk about Observe. Observe your audience, observe your customers. I'm going to make you guys tell a story with great apps, beautiful stories. The thing is we have not discovered it. Many people have found it. But I'll make sure that you win that. And by the end of the session, we should get the idea of it. So, then we'll get a little techy. We'll get into Android. We'll go to what flexible design. Since Android is completely much prevented. So, we'll focus on how we can decide what that is and what is the solution. So, then we see the design patterns that has been recently released after Ice Cream Sandwich. A lot of dates have been done in design. A lot of stages, a lot of limitations have been done. But Android makes tech life on the best way. I basically support an iPhone because it's possible. So, design is... iPhone is, yeah, involved as a designer. I should accept. iPhone is mostly it's like a design-based company. So, for Android, it was a good place to come and study. Things are changing. So, then we wrap up. So, yeah, Max is eating. Design is hard. And bad design will fail. So, great design is to put focus on varied matters. So, what do you make of focus? Focus is like when you launch an app, you design your app. Why does the user first see what is the impact that you give to the user? Is it that beautiful capture icon when you set up an app? Is it that plus icon? Not that. What was the focus?  So, since you might be like, I think maybe like more technical guys. I think it's something like a lot of artistic stuff. Take a look at this painting. It's known as a devil's scene. If I leave you like 10 couple of seconds to see this image, you will end up in some position where you'll be focusing a lot. And then your value will be focusing. So, what if I move this image a little back? So, now your focus will change. Your eyes tend to see a lot of things, maybe the background, your hand, color, a girl's hand. Then I push it back. So, then it becomes even more interesting that we will see like, oh, now you are completely diverted. You have lost your focus. So, that's bad design. So, when you first saw Mona Lisa, so, where did you see? So, exactly, the eyes. So, the eyes of you. Eyes, a person from that scene, a person from here scene, what are you? So, what does this convey and write in line? Because that's a topic. So, this is a small visual perception.  So, target exactly the center, the eyes. So, what I'm trying to say is, the beautiful stuff, make it prominent. Your app might not be as great as different beautiful apps, but some elements that you do, make it beautiful that they neglect the other parts and you focus on it. And so, what is visual perception and for design? What does this really, does this actually come into Android? Yes, it comes. So, my favorite app, Path. So, when you open Path, when you first see, how photo, display image, the icon of the person, the player photo, then what do you see? The nav bar. So, where does that can be navigated for? Where can you move the bar? Stuff like that. So, this is another app. They need to. Most of you must have used it. So, it's very simple. They have given to the direct emotional point of your perception. So, what do you see? So, what do you want to do? I'll start on the day. Then comes the what is to be and what is to be. And this is one of my favorite app. It's not an Android app. It's not an iPhone app. It's clear. It's also what we do in this app. So, what I'm trying to do. So, in this app, this is an example of where you can break the rules. This app is not focusing on elements. It's focusing on colors. The heat map that you can see, the red is highlighted there. That's the most important thing that you need to do. That's how important it is. So, designing for simple. So, when you are designing for simple. I mean, to make a simple design. What you need to do is take your arm. And then your idea. Your design. Then the idea. And then the user. So, these three are the elements. When you break a good sync between your art, your idea, and the user, you have a successful app that you can and it's ready to launch. So, it's basically, this is the cheat for design. Then, hide the complicated stuff. Then, usually when you see Magini's ad or something, it will be just a simple front portion of that. But, another complicated stuff that should be there. So, when there's no money, you can use your app. Product. So, hide it. Keep it somewhere back. If you have lots of apps, keep it somewhere in the setting. Focus on what a company is on and what your idea is on. What your app concept is on. Simple is hard. Always look to eliminate features in your design. So, what I'm trying to say is already, if I ask you to design, it would be really complicated. You would have to put okay, maybe I'll have a tab and I'll be able to use it. I'll have Android as this. Swiping with a view of that's beautiful. I should have that down over a library. Yes, you do all those stuff. Then, sit back at the end of the day. Think of whether this element is needed. Whether this will work. Then, start eliminating. I'm sure if you start eliminating at least 10 elements, then that's your... You should make the product the best. And that's the best design app, I would say. So, this is a small differentiation between a complicated design and a simple design. So, on the left, it's like completely towards a great thickness in the front. It may be in the product, the dashboard, or the console or something, but make it simple. Keep it as simple as that. So, that's a paper model that has another app. Right? So... What was the number of apps? That was Android app. The paper model. Paper model is the internal product, right? Yeah, it's the internal product. So, maybe we'll move on to observe. So, observing is more like thinking on terms of your user point of view of what the user will be and if the user is being satisfied. This is a small quote. I don't know whether you can take a quote from this, but it was on Google. If I asked my customer what they wanted, they would have said faster passes. I mean, enjoy the way faster passes, but he didn't do that. He made faster things and that. So, but he took a step, maybe that quote is too lame. The person needs to, the developer needs to take a step to understand what the user is wanting to have. So, look what the user wants and what the user expects. And whenever you are... Don't be afraid to commit. Don't launch it immediately, okay? So, you have your app, you're not seeing them. Give it to your user, check it. Give it to your mom or someone in the world or check it, whether it works. She's able to understand your icons and navigation. She's able to come back to the home page again. She's able to use the app again. She's able to memorize it, use the app repeatedly. So, and the third one is what do you want your users to want? So, that's your point of view. You have certain things that... Okay, I want the user to know what to see, so whether he's doing it. So, check it. And so, this is one of my... Impact matters more than impression, right? So, it's not about how beautiful your designs are or if it's... you're using beautiful colors or beautiful logos or stuff like that. No. It's about how... how you create and impact the audience. Facebook, the other designs, if you see it now, it's up to the world, but it had an impact. That's why it got its use of it. So, people are able to... able to easily understand what what you need to do in that page. So, this is one more example that I like to quote. How many of you have used this font? Love this font? So, what do you love in this font? It's nice. It's nice. It's nice. It's nice. It's simple. It just works. Yeah, it just works. So, someone said messaging. Yeah, it's like, I can type. As fast as I can type on a hundred phone order. It's really fast. So, this had... this is a small stat that it was in 2003 that it hit the markets of 200 million users. Using this font. Which is comparative, right? Yes, that matters. When it compares to 100 million iPads and 150 million apps. These two side were sold on the same year. Yes, that matters. So, that button. It's easy to erase and I say it's faster. Really fast. I type really fast. Look at the thing. That's very simple scroll. I need to push something. It's very fast. So, can we come to the most interesting part? Tell a story. So, instead of me telling what how to tell a story I'll show you some examples that you want. The story of Instagram. It's one of the successful apps. Made it hard first. You need to open Instagram. You need to just capture it. Capture it please. As simple as that. This works. The concept of anyone can use an Instagram just like that. If you want to upload it, you can take a snap and put it on top of that. It does work. And upload. Now. So... So, the thing is look. It's fast. Keep your... Keep your apps not more than 4 valuable steps. So, that's why you can do that to your audience. How do you do that? Here's what you need to do to get that. Keep it very small. Straight forward. Just do 3 things. Expense app. Just open the app. As well as the expense and income. Submit it. That's all. So, that's the report. There's 4 squares to be. That's even more interesting. So, you open the app. Look at where you are. Then you check in. So, it's fast as that. And everything is rest. Like 4 square does it for you. Right? Like whether you have got it back. Or your friends are there. And you check it in 4 square. Yeah. So, rest is like what you... is the empathetic part that you need to have. Like 4 square or Instagram rest. Like 4 over there as well. See what is the art. Instagram. Photos that are there. Explore the art. Photos that are there. Instagram. Or expert waiters. Or expert users. So, those are the empathetic stuff that you can do to retain your customers. Retain your users to keep using the app again and again. Okay? So, that's where you hit emotionally. So, first, in fact, you hit emotionally. Get to the art. Get personal. Don't get a state to be a person. So, that's what is the work. So, let's move little technical. So, this is like more personal. Right? So, yes. How many people say it's fragmented? Yes. All devices. How am I going to do it for all? So, so many. Like small distribution. And that's an Android device that's from 2.5 inches being at the watch to Google TV. Right? So, it's huge. So, away with the design. Apps, that's what, that's scalable for all these. I said design. So, my definition of fragment is, fragment is, some people say fragment is future. Okay? No. I completely separated that. Fragment is not future. Fragment is past. Fragment is present and the future. You have already designed web apps that have been fragmented from small screens to large screens or stuff like that. And then you have developed desktop apps that has to be compact to all different screens. So, fragmentation has already been there. So, Android is just using it, right? Android is just a continuous support. I'm saying that, good. And these are, these are platform usage wherever you want. So, but most of the part, trust me, most of the part is done by Android itself. Okay? You just need to learn some basics. You just need to learn, understand some core concepts on how you can scale your designs to all different platforms. So, the rest of the session will go on how to learn those little basics to scale, scale your apps to all different screens. So, yes, don't think like an Android designer. Think like a web designer. How you are going to show it to small screens, small display, something like a screen or everything into a screen. Think it like a web designer. Design it like a web designer. So, these are some of the elements that Android gives you. So, you have relative layouts. Absolute layouts. I'm sorry. Linear layouts with weights that you can specify. Linear and friend layouts. So, relative layouts, as you feel, it's like, you can stretch, you can say that Android has a small individual. You can say, it's this way that it's a film parent or a match parent. And it fits a parent device resolution. It stretches and fits in the thought. Then have your relative layout as a parent. And then all the side elements that you put inside the layout. Say it's like, okay, that's my parent. And stretch it vertically towards my parent or whether if you're putting an navigation bar on top or the bottom. So, that's an awesome feature that Android offers you. And linear layouts with weights.  Some navigation should be on the left and the right side will be the details. If you click on one element on the left, you'll see the details on the right. So, that's about the layouts. So, then we move to incalculation, how we can do this. So, the thing is, the context is the same.  But the whole device just changes. So, the resolution just changes. So, everything is the same. I don't encourage people writing for multiple, but that's an option where you can write for multiple screens like separate APKs. But what will you do if you've got an error report on one APK and not on the other APK? It's hard to trace out. So, this is one good thing that you can include layouts. So, you design already a layout. So, supposedly, this is a video clip that's used in an app. So, this video clip is already a custom layout, which is a view, and it has been specified somewhere in your Java. So, you can say that your view, that's the custom view that you have built, anywhere in your Java program, you can say that my custom view, I mean, that view by find view by ID, and get that element, and then just bind the data to that element. So, it's like the data is in a separate structure, and the view elements are in a separate structure. So, you just need to bind these data to those views. So, the context, I mean, the device resolution just changes, but I think it won't change. So, it's like, the concept is like, it's like constructing an echo block. So, in small screen, you move these blocks in such a way that it fits that screen.  So, it's like that. So, I'll pass it up to all the layouts that are there in Android, that is released with the Ice Cream Sandwich and later versions. So, this is a single-plane layout. You click on an element, list item, and it opens the detailed view in the next page. And then you have multi-plane layouts. So, you get the context, right? The details was in a separate page in your small screen, but when it comes to large screen, your details is in the same place. You can do this by fragment, as an operator. Element or fragment that you can use in order to load elements, load elements dynamically. So, and then this is, these are a lot of Google offers you that you can use multi-plane layout with stretch and compress. Then you can use multi-plane layout to stack, like something that can be stacked or whatever. Then you have multi-plane layouts with expand and collapse things. This is a more common feature that you can see most of the apps click on an element. You will need the expanse that you can navigate. Then you can see the layout. Then it's sure, right? You must be using, if you are using tablets, you will be seeing this in Gmail, like if you want to show what I index, like you can icon, and it moves and shows it, and it show collapses it. So, these are all already there. You just need to take the code and do it and that's all. So, the same patterns. So, navigation. So, it's like how the user navigates between your apps. These are some of the patterns that Google actually it's like, Android was highly criticized a few years back saying that it was it was it was it was. It was not that the patterns were not strong. Like you can, the elements were ugly and I accepted so. So, now it has completely remanded. So, these are the patterns that Google offers you. And it's up to your choice that you can change your elements like colors or something like that. So, this screen-to-screen navigation. This is a start navigation. You can see like feature, start, all dogs, all the dogs. So, these are the tabs inside it. And this is to do them. A good example of what it uses it. Click on any of the news and it goes down deep inside. It goes deep inside.  These are all the ideas that you can use for your apps to do a better answer now. So, some people they think wrong that there are there are two elements in Android that really release recently. Like there's a bad button. Android has completely taken away the harder buttons that is below the mobile interface. But some mobile providers are still there having it. But in future that will be completely taken away. There will be a completely imported back buttons and the whole thing. So, what's the difference between up and the back? The back is like moving one step behind. So, you drill down one or something and you go to the next plane with the previous tag. This back button on the top is it's like going to your home. Suppose it's like a list view with item one. Click on item one and it shows item one details. Maybe from there you show the video. Click on video then it shows it. So, in the video if you click on back button it completely comes back to the list view. So, that's back button. This is like a movie that deserves what I was reading. So, navigation. Can you feel it? The red color is the back. So, it comes to the previous tag. But if you click anywhere in the yellow on the top it moves back to the point. So, then you have action bars. Beautiful way to try it. Previous version of, if you think of previous version of action bars they are not available. How am I going to have action bars on 2.3 Android or 2.2 or Android? That's an action bar share bar. That's an API that you can use to bring the action bar. Say you can feel now 2.2 and it works brilliant. So, this is action bar. Action bar is completely where your navigation your you want to put your navigation or branding elements So, this is my people action bar. You can have a work group of 2.3 action bars like main action bars on top and and bottom is like little unknown elements like maybe you need to come up with long press on this. So, this is context action bars when you long press on the list. And it comes up with some animation where you want to delete it simply as the and this is also offered as consignage. So, action action bar is very useful when you are using a tablet layout you don't need to put another tab layout and make it more stretchable. You will have 3 tabs and it will be squeezing it and stretching it the whole view. So, action bar itself can have tabs. Action bars can have spinners as well as like it's like more of a simple navigation it's like more like filtering of the music. So, action works low. This is a small 3 dot button that you will be on. So, this is not the biggest bit of this. So, why it is like the naming itself is like clear the Google is name it is overflow icon and this is a menu icon. So, Google has completely eradicated the concept of menu right. So, why do you use the workflow icon is like putting some elements that can be add in the action bar but you don't have space. So, you put it in the workflow. How this matters is when your device is stretched suppose it does space it won't be in the action bar it will be on action bar itself. So, that's and swipe use it's very easy you can swipe it will be the most commonly used in most of the apps for easier. Then, I mean a little out. So, from here like preparing your assets that's most of this part. How do you want to provide assets from Photoshop to Android. So, as a designer if I giving me a job obviously saying give me a level of designing an app. I would first design it for the high-resolution executive here. So, I would design it for that resolution then scale it up. Then scale it out to the smaller smaller screens. This actually this concept varies for tablets because tablets you don't design phones and tablets the same design tablets can it's good when tablets have multiple levels then it's the same it would all your tablet navigation system is crunchy. So, design from the top So, some random of course impact matters more than impression so create a good impact design is not about products it's about people it's like it's not about how big a product is how much people are more interested in it. So, think of communication so, when you are designing or when you are designing I am sure I am not taking you guys completely into how to be a designer more the session is harder than that be a design thinker if you can't go to the Photoshop and all that stuff So, think of communication and all that don't get state to state but still there are a lot of a lot of inspiration take it as inspiration take things like you can see a lot of little shots still those continue to be you know you see design has a job so, if you are if you are a marketing guy or a geek guy so, see all these little shots take those small elements put in these small elements it really works many of you are aware about little right it takes a long time to get out of it yeah, in 21 months you will die so to be a designer I want to wrap it up so, to be a designer it's hard to be a designer so, these are some of the links that I have I want to talk about it all over everywhere is a really good site on if it rates how Android Ice Cream Sandwich app should be rates out of 10 it's a really good blog that's been very active androidicecream.com is really it's a really inspiration website where you can browse all the cool apps which has a beautiful design so, have you heard about Android that iPhone has a great so, this is the android part of it androidicecream.com then don't miss out the developer of android.com slash design slash index so, that's the page where everything is documented every single thing my talk would not have made you be good that link can help you a lot so, then action bar show up that's the site what was the site all that one over except this place where you got me a site so, I'm assuming all of you are ready to go and get some friends somewhere but my list is here no more questions more comments ideas for what we should do next time next time we do an event like this what do you want to listen to anybody? I can't believe that actually that family so, thanks everyone for coming and also to thank the start-up center for hosting us here Vijay so, how many of you are here for the first time ever? you know who has been to the start-up center before? yes good so, what do we do we are a center which basically works for the early stage entrepreneurs we do a couple of events and things like that but predominantly what we started this place was also that we can post meetings like this and I think Chennai really lacks a place like this that has a lot of intentions for this so, I'm really glad to be here also, I think it was a fantastic presentation you know it's really hard to find someone who understands design for what design is not what art is because most of the time you find people talk about design tend to be from the art background and they confuse art and design whereas design is actually more science than aesthetics and I think I said completely nail it so, I'm really happy to just be through this presentation thank you and thanks everyone for coming again and hope to see you again next time bye


Let us look at example 2, this is model on infectious diseases, total population region is initially 10,000 citizens, 10,000 media. New infections make citizens of susceptible population become part of infected population which initially has just one person, ok. So, then it is getting closer to the existing model that we already seen. The number of infections is infection ratio and contracted susceptible population infected population. Again the model is quite straight forward there and values of contact rate is given and infection rate value is also given and the fraction infected equals infected population over some of all other subpopulations. Let us see what are other subpopulations, right now it is only susceptible infected. If citizens of infected population die they enter statistics of diseased population else they recover, ok. Now, it is interesting now we have diseased population and recovered population. So, we are susceptible, infected, diseased and recovered. The recovering could be modeled as 1 minus fatality ratio into infected population divided by the recovery time. So, how long it takes to recover affects that. Suppose average recovery time and average disease time that is average time we take to die are both 2 and half days, the fatality ratio is 90 percent. Only recovered infected population can spread disease to susceptible population, ok. So, that means once people die they do not spread the disease. Assume they do not spread the disease further it is only the susceptible and infected population spread the disease and even recovered also I mean recovered infected spread the disease to the susceptible population, ok. So, let us look at what the model says and see whether we can spot the errors in the model. So, it is open, it is going on diseased population so you can take it, ok. So, this susceptible population, infected population, recovering population, diseased population finds susceptible the flow seems to be make some logical sense, infection moves them here, recovered moves them here and or here either one of the places. The infection was given as a product of contact rate, infection ratio, societal population, infected fraction. So, they are all seems to be connected there, infected fraction has given as a relation between this and this, infected population, total population so that seems to be fine. Recovery dependent on infected population, time and fatality ratio so that seems to be connected fine, deaths also is given similar relation that seems to be fine. Let us quickly look at model settings, final time 0.25 time step, weakest time units is weak, ok. So, quickly look at the equations, societal population is minus infection which is fine because there is only half flow, there is no inflow here. So, initial population, initial total population is minus infected initial value, initial total population is 10,000 which is fine, initial infected is 1 that is fine. The equation for infected is infection minus recovery minus death that is also fine, flows are fine. Recurring population initial is 0, ads recovery which is fine only inflows are there, diseased population again 0 which is fine and deaths plus which is fine. So, recovery time is just a product of all which is fine, value should be ok, yeah recovery rate is 1 minus fatality ratio and infected population recovery time that was the description given that is also fine, deaths is infected and fatality ratio. So, those who did not die recovered that is how it is modeled so that is say 1 minus fatality ratio is there, fatality ratio is given as 0.9 which is fine, ok. Recovery time was actually given as 2 and a half days, so it is converted into weeks or 2 by 7, 0.35 which is fine, contact rate is given as 20 per person per week which is fine, infection ratio is 0.75 which is fine which is what has given, ok. Model seems generally ok, let us run it, ok. Again I am getting floating point error, 3.75, the model seems structurally ok, let us see. So, recovery time was 0, recovery time was 0.35 per week, right, ok, let us go to model settings, yeah let us look at the time step, here time step is 0.25, where in our case the smallest time step was 0.35, recovery time, here it was 20 into 0.75, so here the time step the smallest was 0.35 while here the time step uses 0.25, so ideally we want time step is much lower than the smallest delay, right. So, that could be a cause for unusual dynamics. We can actually look at the dynamics, let us look at infected population, it is just going negative, large infected population or recovered population, everything just crashes and become negative, so susceptible population is increasing which also does not make any sense, there is no inflows, it is increasing, right. So, let us see whether time step is only true here, other seems ok. So, instead of 0.25, let us go to 0.0315, let us try that, let us click ok, let us run it, ok, error stopped at least, let us look at infected population, let me run it again, just 2, let me get rid of the data set, it is, I am getting some other data set, test 2 is loaded, so just delete the test 2, ID 001 is what we need to see, ID 001, ok, susceptible seems reasonable, I mean, infected seems reasonable, susceptible has to decrease and went to 0, that is also reasonable, recovering, showing classical shape growth, that is the dynamics we expect from this model. Deceased population again shows a shape growth, but 9000 people die and 1000 people recover, that is because fatality ratio is 0.9, so it makes sense, yeah. So, this is the overall dynamics and this is the only thing that seems to be error in this particular scenario, ok. Questions in this case? So, in this case the main error was caused by incorrect simulation time step, so one way to check it is, let us create a ID 002, so in this case I am going to change the simulation time step further down on 0156, because we do not know what simulation time step we choose, let us choose another time step to see whether there is any difference in the curves. So, I reduce the time step further, let us simulate again, let us look at infected population, there is a difference, that means, still we need to choose a more appropriate time step, such a way that we are getting a curve where it should not keep changing, whenever there is a change occur, that means, you have to keep reducing until you hit a time step where the change is almost nil. So, let us do one more, let us do an ID 03, let us look at settings, let us further reduce it to smallest one possible, at least in Euler method, let us run it, ID 03 shows the further small changes in the model. The first simulation time step to second it was from point, what is it? From point 03 to point 125, there is huge jump, there is further jump when we further reduce the time step. So, in these kind of population dynamics or rather the infection disease model, we should remember that the origins of the model came from, not from the system dynamics community, but from the epidemics modeling community who used differential equations to model. So, if you want higher accuracy to represent it better, then it is good idea to go for other integration types. So, instead of Euler method, a more powerful integration tool would be a Ranjiquita method, those who have done a numberical methods will know that Ranjiquita is higher accuracy.  This style, it seems to still improve based on earlier ones. So, in this particular case, we may want to prefer R K 4 methods and check whether different time scales also makes a difference as you will do the lowest time step where results does not change significantly. Let us look at the recovery population. So, these are things we would like to observe in the sense where the steady state value is exactly the same. So, steady state value is what we are interested in, it does not matter what we use, it all converges to the same 1000 as you can see right here, but the transient shape of the curve also does not change. So, the actual dynamics does not change, but we are interested in a more accurate results, the trajectory changes a bit. There is no large change, deviations in the dynamics. In this large deviation then there is a major error in your logic. So, you need to choose an appropriate time step, but once you get kind of similar results then if you want more and more accurate results, it is better to have a smaller time step with a better method of integration. So, starting point is similar, ending point is similar only the transient life will change. So, we saw two things, one first one was a small error in the flow equations, stock flow equations, second one had a floating point error because of time step selection. Let us look at a third scenario and see what kind of errors it can have.


A generalization probe has nothing to do with aliens has everything to do with finding out whether or not the training that the behavior is generalizing to a setting outside of the training setting. All right? So for example, taught my kid Otis, well I didn't do it, but somebody taught my kid Otis to swim in the summer in a pool. It was great. He did a really good job. He didn't swim very well, but anyway he's learning. Okay, give the kid a break. So learning, he's swimming, he's doing his thing, and then we took him to the lake and we threw him in the water and we haven't seen him since. Generalization failure. Not because he swam so fast, but because he sunk so quick. I got popped in my head that maybe the kid took off across the lake. That would not be a generalization failure. It is still a probe, right? So generalization success would be he swam and he took off across the lake. Generalization failure would be he got into the lake and went, oh no! And it sank, right? He didn't sink. It was fine. It was a joke. He's totally here. I dropped him off at school this morning. It's totally good. So generalization probes, testing to see if the training is working in different contexts, different environments. I think that's about it. I think you get it. He didn't drown. He's fine.


At the end of the second segment on General Relativity, I pointed out that Einstein's prediction that accelerating masses can create gravitational waves had yet to be discovered. As soon as I released the book, they were discovered. So I have added this chapter to the video book to go into gravitational waves. What they are. What is a ripple in space-time? What creates them? What can create a gravitational wave large enough for us to detect? And how did we actually detect it? Now we used interferometers, a Michelson interferometer, to actually detect the first gravitational wave. I'll end by discussing the impact on cosmology that the discovery of gravitational waves means. But first, what is a ripple in space-time?


I spent $100 on an Edison Deck. I wish I'd never heard of this format. What's up guys, we're back with another epic video. Today we're going to be going over my Edison Format Deck. Yes, this is a format you may have never heard of and boomers, you may like this one.   You might like this format. But first we have a giveaway. I'll be giving away this magic ruler first edition pack. This is light supposedly, so we probably shouldn't open it if you win it, but I'm not totally sure. All you have to do is like this video, be subscribed, and let me know what you think about Edison format in the comments. As we go through, I'm gonna talk about the expensive cards I have, and of course, like what the cards do in the deck. The best part about this format is there's not a lot of OTK from what I've experienced. I have a very limited experience, keep that in mind, but usually you don't lose in one turn. So first off, we have an Armageddon Knight. This is only a Super Rare. There's not really a high rarity print. There is a Phantom Darkness first edition version, which is like nine bucks. So this card is really nice to use with Dark Arm Dragon because you can manipulate your graveyard by sending a card from your deck to the graveyard. And there's a couple of cards in this deck that you really want to send, such as Destiny, Hero, Militias, and Plague Specter Zombie because those cards can be summoned from the graveyard and like do a bunch of crazy stuff. This is a really, really good card. Speaking of darts, we have three Kayas, the Shadow Monarch. I used to have Ulties of this. I sold all of them, one Asimo, like three of them back like in 2019. So unfortunately, we are with the Gold version or else I'd have an even more blinged out deck. But this card is just really nice. You tribute summon it and then you target a card, banish it. If it's a dark monster, you get to do burn damage. It comes up a lot. I mean, I play three of them because you play Treeborn Frog in this deck, likes better, malicious. Those can also be a good tribute fodder for the card. And look, tribute summons. I know all you boomers like tribute summon. Here's the Dark Arm Dragon. I don't have, I think I maybe had a Phantom Darkness version of this at some point. I've never had an Ulti, so maybe if we can get one of those, I can throw that in the deck. But right now we have this Secret Rare from Legendary Collection card, but I think it looks pretty cool. If you've never experienced Dark Arm Dragon, this card is one of the cards that can kind of go crazy and blow up everything. So you just special summon it if you have three darts exactly in the graveyard and then you can banish one at a time and start popping cards on their side. The field is 2,800. It's a really good card. There's a lot of cards to deal with it though. So it's not like insane in this format. We have a Deepsea Diva play set. So we have a couple of gold letter rares and then an Ultra Rare from Dusa. I used to have the Turbo Pack versions, but then they got like a reprint. So then people didn't really care about them too much. So I sold them. This is sort of a weird card because there's only one target besides another Diva in this deck. So like if you draw that in your first turn, it's really frustrating because then you're like, well, now I have this Diva. It doesn't really do much. It is a tuner which gets you into your extra deck, which there are a lot of Synchro cards. This is before XT. So it's only white cards. There's no black cards. There's no pendulum cards. There's no Link blue cards, I guess. So you don't have to worry about all that craziness. But Diva is pretty awesome because you just summon it, get Spine Gilman out of the deck and then you make a level five Synchro card which is like magical Android. And there's one other one. I can't remember what it is up top of my head. Then we've got our two malicious. This card is very good and also very frustrating. If you draw this card, it's so bad. But if you don't draw it and you can send it to the graveyard somehow, you can banish it from the graveyard and special one from deck. So this is a good way to manipulate your graveyard, a good way to get tribute fodder for your Kaius, all that stuff. So it's a really, really good card. Plus those secret rears are actually like 20 bucks and they look really nice. Next up, we have an Elemental Hero Stratos. This is not the one we bought for the $1,000 TCG purchase but this is the other one I got from the collection. We only play one of these in the deck because there's not a ton of Elemental Heroes but it's just a really good card. You can search out malicious but you probably don't want to do that. There's also a card called Infernal Prodigy that allows you to special summon if you control no monsters and then you can immediately sack it for Kaius. That's one you like to grab sometimes. There's also Elemental Hero Ocean, which I run. This is not a staple in every single deck. I like having this just as another target for Stratos and if he does stay on the field, he can grab an Elemental Hero from the graveyard and just grab it back to your hand so you can get Stratos back, which would be pretty crazy. And speaking of the Infernal Prodigies, here they are, yeah, they special summon.  They thought it was too powerful to get a draw right away so like draw in the end phase, baby.  Here's a card. A lot of people don't main deck this. I really like this card because it says no special summons and then if you set it and it flips up, it can destroy all special summon monsters and there is a lot of special summoning in the game. It's just not a lot in the same turn. There's a lot of cards that get special summon like the Quick Draw Synchron deck and stuff like that. So it's a pretty cool way to deal with those or to just summon it on the field and just be like, all right, try and special summon now. Then we have that Plague Spreader we were talking about. I need a first edition of this but a very cool Ultimate Rare. This card is really awesome because it can put a card from your hand back on top of the deck which you normally think is a bad thing but if you do draw like malicious or something or you draw like the Spine Gilman and you want it in your deck so you can diva. So like let's say you have diva in your hand, you spin the Spine Gilman back to the deck, you summon diva, you get to special summon it from deck. If it's in your hand, you don't get to do that. So that's just added benefit plus this gets a special summon itself out. It's a tuner that's good for Synchro plays. That's just a crazy card in the deck plus it's a dark for dark arm dragon. Then we have the Turbo Pack Sangan Sangan obviously an amazing card. This was before it got a Rata too so it was still insane at that point. Awesome dark monster plus just advantage every time it's destroyed. Here's the most frustrating card of the deck. I always seem to draw this Spine Gilman because it's a sea servant and it's level three or less. It can be summoned by diva. I always seem to draw it. You just want to keep it in the deck. Stay in the deck so diva can summon a special summon you but somehow you always end up drawing it. Here's a really nice looking card, a tree born frog. We got this out of the collection the other day. I had an unlimited version replaced it with the first edition which is way more expensive by the way. I did not realize how much these are but this card is awesome because you use future fusion in this deck. This was before it got a Rata. You activate future fusion.  You immediately have this online. Well, you don't immediately because you have to wait for future fusion to go away but you have this in the graveyard then you have malicious in the graveyard. It's insane. This card can come back literally every turn if you don't control any spell and traps and then you can just sack it for Kaius. You could do that three turns in a row if you wanted to.  Obviously that card steals face up monsters really good. You just steal it, you tribute it off for Kaius or whatever. Then there's the one of future fusion as I mentioned earlier, crazy. You just send the cards you want to the graveyard.  We will talk about that card later. It is insane. Heavy storm is legal. Yeah, so it's very goat format. Like you got heavy storm still. It's only at one, thankfully because that would be too much if it wasn't. Here's one of the best cards in the deck, miracle fusion. If you were to max this deck out guys, like this deck could be like way more than goat format. It's crazy. Miracle fusion, this comes in ultimate rare. So it's a lot, but this is an awesome card.  Also you could play the Gaia which I do play that actually. So it's another option for that. Mystical space typhoon, no explanation needed but that is the ghost rare. I do have an ultimate rare. I think the ghost just looks better. So that's the one I have. Then we've got ourselves a collector rare rota. This can search out both Stratos and Armageddon Knight.  Kind of gives you some options, which is pretty cool. Then spashing round. We actually pulled this out of chamber back twos. That's pretty cool. Pretty expensive card, very nice card. You just destroy a monster on the field with a low defense. Highest defense is the difference there. Three up starts. This card's pretty nice. If you need to draw, you know, just keep drawing a little bit. Does give them life points, which is a little bit iffy sometimes but still a really nice card. Into the traps we have a couple of bottomless. We never pulled the chamber pack version but just an amazing card when they summon something really good like a kaius or something. You're like, sorry, bottomless. Then we have the legendary mirror force secret rare. This is a very, very nice card. It's not incredible though, cause kaius can just hit it and banish it before it attacks. Still really amazing though when it goes off. Here's one that I play more of than most people. I play three phoenix wingman blast. This card is just really, really good.  Plus you get to spin a card to the top of the deck. It blanks a draw. They basically lose like a battle phase usually. It's just really, really good. Like it's insane, especially if they're playing absolute zero. Because if you remove the absolute zero to the extra deck, then it doesn't activate its effect of leaving the field where it destroys all your monsters. This actually doesn't count according to what I've heard and read. That makes it even better. Three more traps. We have a solemn judgment card. I think it was at one at that point, just insane. Cause it can negate so much stuff, it's just really, really good. Then we have a torrential tribute. If they get crazy summoning, this was at one so you can pop their whole board including your own, but still really good reactive card. And then a dust tornado for back row. Now we can get into the extra deck and the side deck. For the extra deck, everyone is playing this card.   You just can contact fusion it off, which is just ridiculously unfair for those cyber dragon decks I feel like. So everyone's signing that in. So nobody's playing a cyber dragon or machine. Then the win condition of the deck, absolute zero. This is absolutely insane. Yeah, it's literally crazy.  So if they like do something to actually get rid of this card, besides flipping it face down, I think I think they would have to flip it face down then remove it. There's a couple of ways to avoid it. But if you don't do those, like let's say you just attack into it or you like smashing grounded or something, they have to lose all their monsters. So it's insane.  Then here's one that not everyone plays elements of Hero Guy. I've never actually summoned this in the limited amount that I've played. So I don't know if it's worth it or not, but it's just another option for Miracle Fusion and also Future Fusion if you want to send directly from deck. Then we have an ally of Justice Catastore, another nice, this is a five that you can go into with D.Va.  Then we have the beautiful Ghost Rare Black Rose Dragon. This card is a synchro seven.  Pretty good if you ever need to do it. Like let's say they just have a ton of cards in the field and you're like, I got to get rid of these. Synchro and Black Rose and just priority. By the way, priority is still a thing in this, which I kind of hate priority, but still fun in this format. So you just priority Black Rose, blow up everything. And we can't have one ghost without another. We have Stardust Dragon. This card actually is pretty dang good in this because they try and mirror force you, Stardust. They try and smash and grind you, Stardust. They try and do anything like that, activate the effect. It's got to come back.  It looks amazing. So many reasons to play Stardust. Then another synchro. I got the Breannac. Actually a pretty awesome card. If you can get into a six and they have something problematic, you can just discard a card. Let's say you have a card you don't want, like a malicious or a plague spreader. Discard it. You can send that card back to the hand or back to the extra deck in a lot of cases. So like absolute zero, pretty good against that. Just a really nice card. Also a DT version, which is pretty expensive. Then we have the Colossal Fighter. This guy's pretty crazy because he gets pretty big. And if he's destroyed by battle, he can target himself and bring himself back, which is just a little bit broken. Pretty crazy. Just another big guy that you can go into. Then there's a darkened dragon. Here's what I was talking about. This deck can be really expensive. If you go with Shonen Jump version, this would be a few thousand dollars just for this one card. Not that it's even that good in the deck. It's just an option as a seven and eight, I should say. But that's just hilarious. You can make the deck that expensive. Here's one that I really like. The Goyo Guardian. How is this a synchro six? I don't know. Cause when it destroys a monster, specials onto your side of the field. Insane. This is also first edition Duelist Genesis. Pretty amazing card. And also just looks beautiful. I love that card. I've had many trials and tribulations. We have Magical Android. This is your other synchro five that you can go into with Diva. I didn't have one of these. So I bought one first edition. Then I realized I already had one. I found it in a box. Then we pulled one the other day in the video. So a lot of issues. I keep getting this. I now have three. I needed one. It's not a great card, but it is a synchro five with a big attack. And you also gain life points every turn that it's on the field. So not terrible, I guess. And then finally two cards that I don't have. But we have the Chickalates to take their place. So we have an armory arm here. I did order one. So it's on the way. The Chickalates is holding strong, holding their place. Armory arm is a synchro four. So it's the only four in the deck. Then we have a mishworm. I have no idea what this card's for, to be honest. But it's in every deck list. If you guys know, when you're Edison experts watching this, let me know why do you play the mishworm. Finally, we have the side deck. We have Cyber Dragon Ultimate Rear. As I mentioned before, if you want to make that Cyber Dragon guy, all you do is special summon this and you contact the use of their machine. Kind of dirty. So there's two of these in like every single side deck. Here are more Shonen Jump Prize cards that you could play. Doom Calibur Knight. Not one, but two. So if we max this deck out and we had two Doom Calibur Knights, we had a Dark End Dragon. This deck would be like, I don't know, $60,000, $70,000. Something insane like that. So that would be even more than a Goat Format deck. Maybe Goat Format could find a way to edge it out in the max rarity. Here's a Fog King. This is another one everyone's playing. Not really sure why. If you know you're an Edison format person, let me know why Fog King's played. Here's another Fossil Dina. You'll have to see this card. Just a really nice card. Stopping people from special summoning is always good. It's always been good pretty much. Except maybe in like 2002. Then we have the Gors. This is the one that we got out of that Lister. It's super faded, looks really cool. Gors is just a crazy card because they attack directly when you have no cards. You can get to bring this guy out plus a token for the damage they did. So you get a 2,700 guy, plus like if they did 2,000, you got a 2,000 guy. Really awesome card. Got a couple of Thunder King Ryo. Another guy that doesn't let you special summon. He can decide when to do it though. It's only one time. He has to tribute himself and negate it. A little bit worse than Dina in that regard, but also it's 1,900, which is huge. So then we've got two of those. Got a couple more Dust Tornados if they do have a ton of back row. So we can do that. Pulling the rug because Monarchs and like Kias especially is super prevalent in this format. So two of those. Then a Starlight Road.  So that's pretty awesome. And then a Trap Dust Shoot. I don't like running this in the main deck because if you do happen to go second, sometimes it doesn't really come up. So it's a cool card. Pretty nice side deck there. I don't know what our total value is on this deck. Check it out. I'll pop it up. But I found out about this format and I have way too much money invested in it already because I love it. I think it's actually more fun than goat. I know I said it, I said it.  I'm telling you, maybe get on Dueling Book because you can play it there. You don't have to spend a lot of money like I did. Try this out.  I think I'm gonna be doing a stream where we actually try and play it. If you guys wanna see something like that, let me know down below and I'll play a lot of you guys and we can like learn how to play it together, et cetera. If you guys enjoyed this video, make sure to subscribe for more epic content. 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