Now, it's R. Miss Brooks starring E. Barton. Well, over the years, R. Miss Brooks, who teaches English at Madison High, has had more than her share of difficulties with her principal, Mr. Conklin. Recently, however, their relations have improved. Yes, my uncle and aunt feel a lot better. Actually, things have been a bit smoother between Mr. Conklin and me. In fact, when I suggested the plan I had heard about to supplement our teaching with movies, Mr. Conklin gave me the money to try it out. So until last week, when the great experiment was to take place in one of my classes, everything was going splendidly and in more ways than one. Because Thursday morning, Mr. Boynton was over at my house for breakfast. My landlady was attending an early club meeting, so there were just the two of us. I could sense that Mr. Boynton felt the warm romantic implications of this domestic scene because his voice seemed choked with emotion when he said, I wonder how long Joe Paluco will be champ. I haven't quite this idea. Why don't you ask a little abner? A little abner? He's been staring at me from the other side of that newspaper for the past 10 minutes. Oh, pardon me, Miss Brooks. Reading the paper was rather rude, I guess. It's just that I feel so at home here, I didn't think you'd mind. Oh, I really don't, Mr. Boynton. That's just the way I want you to feel. Good. I haven't had this sort of breakfast since I was home with Mother.  Of course I have, Miss Brooks, many times. But dad needs her too much for Mom to come down here. That isn't quite what I had in mind. Uh, how's your latest project at school working out, Miss Brooks? I don't know yet, Mr. Boynton. The first film, The Lady of the Lake, was shown to my English class yesterday. And you don't know how it worked out? No, I had to do something for Mr. Conklin during that hour, so I let the kids run the picture themselves. We'll know how it was received when Walter Denton picks us up in a few minutes. Well, films can be a big help to all teachers. While other schools have been showing movies in their classrooms for years, I wonder why Mr. Conklin would never allow it at Madison before. He hates popcorn. Davis is very fond of the idea, though. In fact, she's showing a film at her club's breakfast this morning. She rented it from the same place I did. Hmm, what picture did she rent? A little number called Shearing Sheep at Big Billabong, Australia. Oh? What's it about? It's about Shearing Sheep at Big Billabong, Australia. It's perfect for the ladies in Mrs. Davis' club. Shearing Sheep in Australia? Why should that be perfect for the ladies in Mrs. Davis' club? There are some pretty wooly ladies in Mrs. Davis' club. Oh, that must be Walter. Come on in. The door is open. I'm anxious to hear how your audio-visual experiment was received by the English class. If past performances mean anything, I know exactly what happened five minutes after I left the room. What? They left the room. Well, what a pleasant surprise. Greetings to my two favorite faculty members, the fairest of the fair and the brawniest of the brawny. Oh, he's got the padding in these shoulders that makes me look... You mean him. Hi, Walter. Hey, where's the effervescent Mrs. Davis this morning? She's spizzing at a ladies' club breakfast. Oh, that must be the same one mom and Mrs. Conkelner attending. Walter, we're both anxious to hear how that audio-visual experiment worked out yesterday. Yes. How was the lady of the lake received, Walter? Oh, great, Miss Brooks. Unfortunately, the sound part of the projector didn't work, but the class made up for that. Oh, you never heard such whistling in your life. Whistling? At the lady of the lake? What did she do? Come out? No, not exactly, Miss Brooks. You see, the title on the can the picture came in said the lady of the lake all right, but the picture turned out to be something called sirens of the screen past and present. What? Yeah, we put it on at two o'clock in the afternoon and every fellow in the class was late for dinner last night. But it's only a 15-minute short. I know, but we ran it 23 times. Well, you don't mean that. Yeah, and we stopped the projector for 10 minutes every time we got to Marilyn Monroe. What have you got planned for next week, Miss Brooks? A little epic called the teacher dies at dawn. Conkelner heard about this yet, Walter? Oh, I don't know, Miss Brooks. I hope he hasn't.  Mr. Boynham, even if he has heard about it, we can still get a picture of the lady of the lake. What do you mean? I may drown myself. Now, if you'll be seated, Miss Brooks, I'll come directly to the point. Yes, sir. As an experiment in audio-visual education, I gave you not only permission, but also $15 to rent a projector and film of the poem, The Lady of the Lake. Something go wrong, Mr. Conkel? Miss Brooks, when I did so, I had no idea that the Lady of the Lake would turn out to be Marilyn Monroe. Neither. After Williams would have been much more appropriate. I mean, I can explain this, Mr. Conkel. Explain? Explain this then. When you wanted this film, you told me it was Sir Walter Scott's poem presented against a background of Scottish sea. The only Scotch in that entire picture was in a glass in Peter Barra's hand.  Five times, Miss Brooks. That is, I ran it through a few times to convince myself that what I was seeing was true. Sirens at the screen indeed. I've already heard from Mr. Stone this morning and he was curious. It seems that five parents have already complained to him about it. He blames the whole thing on me. But why you, sir? It was my idea. I know, but I took credit for it. Conkelman, this is a mistake on the part of the company. Institutional pictures. It probably won't happen again in another 10 years. We're all entitled to one mistake, aren't we? Sometimes, when I think of you, Miss Brooks, that is the only thing that keeps me going. But I told Mr. Stone it was all a mistake and I also told him we had another film in case he wanted to reassure himself on the subject matter of the pictures we're showing. But, sir, we haven't another picture and, including the projector, they cost $15 to rent.  You got us into this thing and you are going to get us out of it. In any event, Mr. Stone said he wouldn't bother to come over unless there are further complaints. However, if there are, he said heads would roll. I was good, Conkelman, principle speaking. Who? Yes, she's right here now. It's for you, Miss Brooks. For me, sir? Hello? Hello, Connie. This is Mrs. Davis. Oh, hello, Mrs. Davis. I just called City's Club Breakfast. I see. Well, how did cheering sheep at Big Billabong turn out? All those scenes in the nightclub were true. Nightclub? Yes, and the ones in the showgirl's dressing room were even more sensational. Well, where were the sheep? Hey, Mrs. Davis. Oh, she... Not at all, Mrs. Davis. My tongue always sticks to the roof of my mouth in the morning. I'll speak to you later. Goodbye. Goodbye, dear. What was that all about, Miss Brooks? Mr. Conkelman, did Mr. Stone really say heads would roll if there was another complaint? That's exactly what he said, Miss Brooks. What about it? Nothing, sir. Only I wonder how we'll both look when we're ten inches shorter. I told Mr. Boynton about my predicament in the school cafeteria at lunchtime. Let's see if I've got it straight, Miss Brooks. You must have another film here to show Mr. Stone when he arrives this afternoon, or the entire project goes right out the window. Followed swiftly by me. And the cost of renting a new film and projector is $15, which I've got to get somewhere. Isn't Mr. Conkelman giving you anything? Yes, two hours in which to dig it up. Well, you can count on me for part of the $15. Oh, really, Mr. Boynton? What part? $2.35. Oh, here's the $.35 now. Well, thanks, Mr. Boynton, but where's the $2? Oh, just a second till I take off my shoe. You mean you've got $2 in your shoe? No, I've only got $1 in my shoe. Where's the other dollar? In my hatband. You make a nervous wreck out of a holdup, man. But I do appreciate her. Hi, Miss Brooks. Hello, Mr. Boynton. Oh, hello, Harriet. I hope I'm not interrupting anything, but I... Mr. Boynton, what are you doing with your shoe off? He's just airing out his money. What is it, Harriet? Well, first, Daddy asked me to tell you to be sure to be in his office with the new film by $3.30, because that's what Mr. Stone's due to arrive. And secondly, knowing the position you're in, I went around to all the girls and took up a collection for you. I'm beginning to feel like a charity case. Remember the old proverb, Miss Brooks, pride goeth before a fall. Bad I knoweth. And at this point, I'm not going to turn down anything. I knew you needed $15, so I canvassed about 30 girls, Miss Brooks. I told them to cough up as much as they could. How much did you collect? 80 cents. That's not much of a cough. Well, I've also got a dollar of my own I want to lend you. Oh, no, really, Harriet. I wouldn't dream of taking it. Oh, but, Miss Brooks... Well, all right, dear, if you insist. Where is the dollar? I'll give it to you as soon as I go down to my locker after lunch. The dollar's in your locker? Not exactly, Miss Brooks, but that's the only place I can remove the stocking I'm wearing over it. The wallet industry depended on this school as it go broke. Well, thanks a lot, Harriet. Well, here's the money, Miss Brooks. I did the very best I could. I knew all the precincts hadn't been heard from. Would you take up a collection, too, Walter? Oh, yes, sir. I went around to all the fellas in your English-lit class, Miss Brooks, and I told them you needed 15 ironmen for a new film, and since they'd all seen sirens at the screen, this was one little way of expressing their gratitude. Oh, and how much did you collect? 65 cents. It's done a bigger business with Lady of the Lake. Oh, but that's not all. I want to lend you a dollar of my own, which I've kept for just such an emergency. Thanks, Walter. Where is it? Well, you know that good luck charm I wear around my neck with my mother's picture in it? Yes. Oh, that's not my mother. It's George Washington. I said there was more to you people than meets the eye. Now, let's see. Mr. Boyden has $2.35 for me. Harriet, $180, and Walter, $1.65. That comes to approximately $6. Then I've got another couple of dollars of my own. Well, I didn't think you had any money, Miss Brooks. Where did you get $2? Remember when I went to the dentist last week? Yes. Well, I stashed $2 away in the temporary filling. Well, I'm dreadfully sorry, Miss Brooks, but institutional pictures can't accept $8 on a projector and film which rents for $15. But, Mr. Gibson, it was your mistake in the first place. You sent a sirens of the screen past and present when I'd ordered the Lady of the Lake from your salesman. I think his name was Blake. Oh, yes. We've had nothing but trouble with that man. Our manager wouldn't raise his salary, so out of sheer spite, he switched any number of films on us before he quit. I'd like to help you, but we have a strict 24-hour ruling and you've had your film for several days. You'll just have to tell your organization. What is it, by the way? A ladies' club, social service group, union? I teach at Madison High School. What? Well, our biggest rental is to schools. You showed sirens of the screen to a high school class? With a 10-minute stopover at Marilyn Monroe. Looks like a very fair-minded person. I'll tell you what I'll do. You keep the $8 now that you have the new film and projector for nothing. Well... I'll make it four films for nothing. Well... Forget about the rentals entirely. I'll give you a year's supply of films free if you'll get your school to forget this incident. Well... And I'll throw him $10 for yourself. Well... Ms. Brooks, aren't you going to answer me? I'm doing good enough with the well. Mr. Gibson, just give me a good film to show the head of our school board when he comes to Madison this afternoon and we'll call it Square. Oh, you're the salt of the earth. I have just the thing for the occasion. The board of education at work. Don't you think it's perfect? I suppose so, if you like fantasy. Mr. Gibson agreed to rectify his mistake and give me a new film to show Mr. Stone. It seemed that my troubles were just about over. At three that afternoon, we were getting everything ready in Mr. Conklin's office. Well, the projector's all set up, Ms. Brooks. All we have to do when Mr. Conklin and Mr. Stone get here is turn the switch and run the film. Yeah, this office ought to be a perfect projection room. You see, the way I've fixed the shades, no light can get in through the windows at all. Oh, you've done a beautiful job, Walter. There's only one thing that bothers me. The sound on this projector doesn't work. With Mr. Conklin in the room, nobody will notice the difference. We've still got a few minutes before Daddy gets here. Why don't we run the film through once for the four of us? Good idea, Harriet. Let's sit down. Yeah, but there are only two chairs in this room. Where are the four of us going to sit? We can worry about that when the lights are out. What are you talking about? What Walter means is that he and Harriet can share the big comfortable chair that Mr. Conklin keeps for visitors. But what about the two of us? We can divide this narrow one. And don't look so panicky. We can either show the film or just turn out the lights and wait until Mr. Conklin and Mr. Stone get here. Just turn out the lights? What good will that do? I'll answer your question. Maybe we'd better run the film. I was afraid you'd see it that way. All right, Walter. Turn off the desk light and let's get started. Yes, ma'am. There we are. Gosh, I can't see a thing. Where are you, Miss Brooks? Are you seated yet? After you, Mr. Barton. That is, I'll sit on the edge of the chair nearest the projector switch. Now, are we all set, Walter? Walter? Now, what a magnificent view of the rock of Gibraltar. I feel as if I could reach out and touch it.  You're leaning rather close to me. How nice of you to notice. Well, we've missed the title, but we know it's about the Board of Education that work. Well, look at that sign with the side of the road. It says you are now entering Las Vegas, Nevada. It's probably all about the Las Vegas Board of Education. I hope you're right. Of course I am. There they are now, all working around the table. Mr. Boynton, this is a picture about gambling. There's been another terrible mistake. Turn off the projector at once, Miss Brooks. Well, I'm trying to. The switch is stuck. Pull the plug out of the wall. I don't know where the wall plug is with the lights off. Walter, turn on the desk lamp so Mr. Boynton can find the plug. Walter. Walter, do you hear me? Big help. Do you have to find it in the dark, Mr. Boynton? Well, I'll try. Good. You've found it. What on earth is going on in here? Mr. Conklin. Oh, adjust the moment, sir. I'll turn on the lights. No, no. Never mind the lights, Miss Brooks. Since you've apparently started your new film, The Board of Education at Work, I'd like to have a look at it before Mr. Stone gets here. Oh, here. Sit in my chair, sir. Where will you sit?  It isn't a very good picture, Mr. Conklin. Stop, stop babbling, please. I'll just settle myself in this comfortable chair on the other side of the projector. Here we are. Something speared me. Harriet, what are you talking about? I doubt if I can hold up both of you. He's between the devil and the deep blue sea. Well, turn on those wall lights, Boynton. Yes, sir. Harriet, I want you and Denton to leave this room at once. Through my inner office, please. And I'll speak to you both later. Very well, Daddy. Mr. Conklin, appearances are very often deceiving. And I want you to know that Harriet was in no way responsible for what happened. I'll take the full blame, sir. It was all my fault. And I insist that you let me accept the entire responsibility for this whole... The stone ought to be here any minute now, and we can get rolling again. At least our heads can. Mr. Conklin, I... Oh, everybody, come in. Well, good afternoon, Mr. Stone. Good afternoon, Osgood. Hello, Mr. Boynton, Ms. Brooks. Hello, Mr. Stone. Want to go for a nice walk? A walk? I came over here to see a movie. That's what I mean. Let's walk over and see a movie. The Bijou has a fine Marlon Brando picture. Ms. Brooks, what are you jabbering about? Now, turn off the lights, Boynton, and I'll put the plug back in the wall here. If you say so, Mr. Conklin. Ah, there you are, Mr. Stone. What a scene. The members of the Board of Education gathered round a table rolling dice. Now, it's certainly a far cry from the reports you heard about the picture yesterday with the shocking exhibition of movie queens and... and... Ms. Brooks. Why are the members of the Board rolling dice? The light-jag dealers are on strike. Pull that plug. I'm turning these lights off. So all my suspicions were true, Ozgood. Your moral laxity is undermining this entire institution. Oh, pardon this interruption, Ms. Brooks, but there's been another mistake. Now he tells me. Who is this man? Mr. Gibson, the man who rented us the film. I'll do anything to rectify my mistake, Ms. Brooks, while I'll even... Oh, hello, Mr. Stone. Oh, you know Mr. Stone? He's evidently mistaking me for somebody else. Oh, no, sir. Do you remember when that friend of yours got married last month? You rented two films from me for a smoker you gave him? What? I remember it distinctly because one of the pictures caused all the hubbub today. Sirens of the screen, past and present. Oh, is that so? Well, for your information, when I flashed it on the screen that night, it turned out to be the Lady of the Lake. So, Mr. Stone, you are going to call my moral laxity to the attention of the Board of Education. Oh, you don't really think I meant that? Do you always good? Not on your tin time, my boy. If anything, it's Mr. Gibson who should be brought before the Board. Oh, that would be a waste of time, Mr. Stone. A waste of time? The way Mr. Gibson operates, by the time he got there, he'd turn out to be Zha-Zha Gabor. And now here's our star, Eve Arden. That film mix-up really has got me into hot water. On this book, sorry, Eve Arden's Turn's Drive was produced and directed by Larry Burns, written by our roles, Virgin Al Lewis, with the music of Lud Bluskin. Mr. Conklin was played by Gail Gordon. Others in tonight's cast were Jane Morgan, Dick Crenna, Bob Rockwell, Gloria McMillan, Joseph Kearns, and Joel Samuel. Station, Eve Arden in the role of Madison High School's favorite English teacher, Miss Brooks, will again call the student body together. Don't you be absent. Our Miss Brooks is presented each week with the worldwide facilities of the United States Armed Forces Radio and Television Service. This is the American Forces Network, Europe.


My name is Ben Albert. I'm a Kiwi. I grew up in Tokaroa small town in the middle of the North Island. I'm a pediatrician and before I came to Liggins, I was working as a junior doctor in pediatrics. Once I became a senior trainee, I met the professors who have become my supervisors and they encouraged me to do a PhD with them. My project has been looking at what we call insulin sensitivity. When people become obese, the hormone that controls your blood sugar, insulin, becomes less effective. And that seems to be the problem that causes all of these long-term things like diabetes and heart disease. So the projects that we did were around looking at whether we could use something simple like fish oil to improve the way insulin was working. I enjoy a number of things about my work at Liggins. One of the things I really like is that it has quite a different time course and outlook to some of the other things that I do as a doctor. Most of those things are quite short interactions. Well, doing research is something that you build over a period of years. And also I feel like I've got a bit of freedom to pursue my own ideas and come up with how I want to look at things. I think one of the most important things I've learned is how to manage my own time, to plan projects that are going to take a long time and see them through and to work out what I need to know in order to solve a problem. My supervisors are very supportive and very kind and fun people to work with. They're also very highly respected around the world. They have been very generous to me, not just in the time that they've spent helping me plan and carry out my research, but also in letting me be involved in other research projects that went a strict part of my PhD and helping me to get to conferences around the world to present that research. Postgraduate study, particularly a PhD, is the apprenticeship card for being a scientific researcher. It's also an opportunity to be part of a long-term research project and really see if that's something that you really want to do long term.


So your nodes are growing and getting hard to keep track of, not a problem. If you have a group of nodes, you can press C to group them into a comment. Name it, change the color like this, set the font size, and if you drag the bottom right corner, you can change its dimensions. You're done. Hope that helps and as always I hope you have a fantastic day and I'll see you around.


As this whole volume is one long argument, it may be convenient to the reader to have the leading facts and inferences briefly recapitulated, that many engrave objections may be advanced against the theory of dissent with modification through natural selection. I do not deny. I have endeavored to give them their full force. Nothing at first can appear more difficult to believe than that the more complex organs and instincts should have been perfected not by means superior to, though analogous with, human reason, but by the accumulation of innumerable slight variations, each good for the individual possessor. Nevertheless, this difficulty, though appearing in our imagination and superbly great, cannot be considered real if we admit the following propositions, namely, that gradations in the perfection of any organ or instinct, which we may consider, either do now exist or could have existed, each good of its kind, that all organs and instincts are, in ever so slight a degree, variable, and lastly, that there is a struggle for existence leading to the preservation of each profitable deviation of structure or instinct. The truth of these propositions cannot, I think, be disputed. According to geographical distribution, the difficulties encountered on the theory of dissent with modification are grave enough. All the individuals of the same species, and all the species of the same genus, or even higher group, must have descended from common parents, and therefore in however distant and isolated parts of the world they are now found. They must, in the course of successive generations, have passed from one part to the others. We are often wholly unable even to conjecture how this could have been affected, yet as we have reason to believe that some species have retained the same specific form for very long periods, enormously long as measured by years, too much stress ought not to be laid on the occasional wide diffusion of the same species, for during very long periods of time there will always be a good chance for wide migration by many means. A broken or interrupted range may often be accounted for by the extinction of the species in the intermediate regions. It cannot be denied that we are as yet very ignorant of the full extent of the various climactic and geographical changes which have affected the earth during modern periods, and such changes will obviously have greatly facilitated migration. On this doctrine of the extermination of an infinitude of connecting links between the living and extinct inhabitants of the world, and at each successive period between the extinct and still older species, why is not every geological formation charged with such links? Why does not every collection of fossil remains afford plain evidence of the gradation and mutation of the forms of life? We meet with no such evidence, and this is the most obvious and forcible of the many objections which may be urged against my theory. Why again do whole groups of allied species appear, though certainly they often falsely appear, to have come in suddenly on the several geological stages? Why do we not find great piles of strata beneath the Celerian system stored with the remains of the progenitors of the Celerian group of fossils? For certainly on my theory such strata must somewhere have been deposited at these ancient and utterly unknown epics in the world's history. I can answer these questions and grave objections only on the supposition that the geological record is far more imperfect than most geologists believe. It cannot be objected that there has not been time sufficient for any amount of organic change, for the lapse of time has been so great as to be utterly inappreciable by the human intellect. The number of specimens in all our museums is absolutely as nothing compared with the countless generations of countless species which certainly have existed. We should not be able to recognize a species as the parent of any one or more species if we were to examine them ever so closely, unless we likewise possess many of the intermediate links between their past or parent and present states, and these many links we could hardly ever expect to discover owing to the imperfection of the geological record. Most existing doubtful forms could be named which are probably varieties, but who will pretend that in future ages so many fossil links will be discovered that naturalists will be able to decide on the common view whether or not these doubtful forms are varieties? As long as most of the links between any two species are unknown, if any one link or intermediate variety be discovered it will simply be classed as another and distinct species. Only a small portion of the world has been geologically explored, only organic beings of certain classes can be preserved in a fossil condition, at least in any great number. Widely ranging species vary most and varieties are often at first local, both causes rendering the discovery of intermediate links less likely. It is interesting to contemplate an entangled bank clothed with many plants of many kinds, with birds singing on the bushes, with various insects flitting about, and with worms crawling through the damp earth, and to reflect that these elaborately constructed forms, so different from each other and dependent on each other in so complex a manner, have all been produced by laws acting around us. These laws, taken in the largest sense, being growth with reproduction, inheritance which is almost implied by reproduction, variability from the indirect and direct action of the external conditions of life, and from use and disuse, a ratio of increase so high as to lead to a struggle for life, and as a consequence to natural selection, entailing divergence of character and the extinction of less improved forms. Thus, from the war of nature, from famine and death, the most exalted object which we are capable of conceiving, namely, the production of the higher animals directly follows. There is grandeur in this view of life, with its several powers having been originally breathed into a few forms or into one, and that, whilst this planet has gone cycling on according to the fixed law of gravity, from so simple a beginning, endless forms most beautiful and most wonderful, have been, and are being, evolved. Thanks for watching.


Over the years I learned that one of the challenges that our conference has had is how to reach out to non-white Hispanic communities that do not speak English. In my experience, I have served churches that were declining to the point that they just couldn't afford anymore to remain who they were. So the idea then became, well, let's reach out to a different community and see if we can save this congregation from closing. Now that's an honorable cause, of course, and I'm grateful for that because that was, that is part of my journey as a pastor. But now I can see how probably there are better ways on how to do that. Instead of waiting until it is the last resort, how about we are more intentional and proactive in reaching out to the community, you know, make Hispanic community or whatever community not for the sake of serving the church, but for the sake of, you know, becoming more diverse.


What's up everybody, Jason here for JaspysCaseRace.com. 22, 23, Kenini Donnerous Elite Basketball just sold out. This is a six box half case rate pick or two number four. And again, it is the second half of the case. All right guys, so let's rip this open, guys. I don't remember what was pulled in the first half. I don't know if that was the first one I ripped with number three, or did I rip one and two? But this product has been pretty nice, but I feel like it's just kind of slowed down and then we released other basketball products and I think a lot of people are other products I should say just in general. A lot of people kind of just fell off with it. So this will be the last one you'll see here for a little bit. Also we got some nice stuff in here. Very specific James, I like it. Three boxes and I won't go through the cards. Lebron inserts, die cut there. Very nice there right there. Rookie of the Year, Rookie of the Year books are two out of 25. Again the Pacers, that's Jeffery. We got Spellbound, Steph Curry. Number 299, Jordan Poole, 299. Turn of the Century, Kenyon Martin, 249. That's an autograph there, that's a Nuggets edition. Denver Nuggets is Kevin Hall. Nice Chuck Holmgren Rookie, there you go. First box in the books. It's got a hip engineer, the Montessor bonus.  And our first autograph here is New Breed, Shaden Sharp for the Portland Trail Blazers. What a show. Giddy Kendall Brown, Indiana Pacers. Isaiah Mobley, Cleveland, showed my cards. We have a Kenny Skywalker, Turn of the Century for the Knicks autograph. That is a Knicks Patrick with that one. Jaylin Williams, which is J.Dub for the Thunder. Thunder, that's Ed. He's been playing great ball lately. Spellbound, John Morant, Yannis. Nice Jalen Duran, that's a nice numbered card there for the Detroit Pistons. Jason with that one. Both Ronald. There's the first three boxes. All right, next one. The Brown Spellbound, Isaiah Stewart, 299. Pistons to 25 autograph. Miami Heat, heat that is Eric. Power Formulas, Kevin Durant for Brooklyn. We got on-card signatures of Drew Holiday for the Bucks. Chris with that one. All of the Brown Spellbound. Which, again, you can't really get the Brown in anything else autograph-wise, so. His inserts end up selling pretty decent. All right, next box. And how about a Chris Paul redemption? Johnographs. Let's see, Chris Paul, I mean, should be Phoenix, but you never know. Let's quickly look at that. Yes, Phoenix Suns, part 17. So Phoenix, that is Martin. And we have a Kenny Hardaway. Very nice one there. That is numbered to 25. Orlando Magic, going to Kevin Hall. Nice Gary Harris to 49. Lebron Spellbound, Hawaii Leonard. All right, you guys, down to the final box. Here we go, guys. We got Ryan Hollins, or Ryan Rollins, sorry. Oh, we have a redemption, save that for us. Ooh, Chet Holmgren, I believe this is the case hit, the next up. Nice, solid hit. I wish he was playing for my thunder this year, but we'll have to wait till next year. Nice, that's a solid hit right there. That's going to the Oklahoma City Thunder and Edd. And Paso Siakoma, 57. And Victor Ledipo, for the heat. Isaiah Mobley, rookie orange. All right, guys, final hit here. Here we go, redemption autograph. Penthouse, part number six, Mark Williams, which I have no idea who that is. Penthouse, part number six is Charlotte Hornets. That's going to Brian Walker. All right, you guys, well, unfortunately, I got set on the total of $12 coming out of here and then the break. So I know some, half of you guys probably, more than half, honestly, would be hitless, but if you did get a hit, congrats. But again, everything does ship out of here, so you'll get some base parts as well, guys. So I appreciate it, guys. We did end up getting the case hit with the Chet, nice, better McMaster autograph as well. This was the lead number four, Jasper's casebreaks.com.


DJ Maferaisa Comes Under Fire After The Shocking Statement DJ Maferaisa Comes Under Fire After Saying He Is The Only Artist In The World Who Can Feature Himself Amapiano King DJ Maferaisa was criticized for jokingly claiming he is the only artist in the world who could feature himself on a track. Though Fori is not known to be humble about his accolades and wins, the Amapiano pioneer managed to get under the skin of fans after his comments on where he is at in his ever-evolving career. In a moment of not-so-humble bragging, the banyanah hitmaker told fans he is the only artist in the world who could feature himself. The star is referring to Madhu Mane, his alter ego who often appears on his tracks. I'm the only person in the world who can feature myself. LOL Let It Sink In, wrote the star. His statement had many Twitter users up in arms, with some finding it hilarious and others disagreeing with the star. Somebody please book Madhu Mane and DJ Maferaisa at the same time at different events. I wanna see something, said one fan. Check out the responses below. Fori later returned to the platform to respond to the criticism. Okay, I'm kidding. You can't take a joke, he said to his followers. Earlier this year, when he dropped his hit song Izalo, the star was accused of getting a ghost rider on board for the track. Tweep speculated that reason, also known as size we alpha line, and even Bra could be the man behind the verse. Maferaisa didn't respond to the question and instead chose to keep South Africans in suspense.


What's up everybody? Jayce here for JaspysCaseBrace.com.  So looks like it's from a fresh master case. So We'll probably be able to post the second half right now after this and here's everybody that bought in Thank you guys last spot mojo was Greg get the Raptors And there's everybody there. What's up Eddie? How are you buddy? Let me also just scan this out. Oh my god Geez still scored again. Oh My god another great save God I don't think we've seen anything like the Colorado avalanche in the years past, right? It goes the last time we just seen this of exciting team to score score score left or right guys One two three four five six for the right Six one two three four five six. So this would be for the other side here, and I'll make sure to put YouTube on it I'm gonna leave it here in our locker. Oh, it's just no mercy dude. I swear Colorado right now looks like they scored a field going got a safety They get to six. They might have missed the field the extra point at Corey Perry What a loser I've always hated Corey Perry so much This is like the second time right wasn't he would like Montreal when they went to and they lost Can't beat him join him And it's like it's not crazy that and it's not like Colorado has already has like 30 shots on goal They just show the stature now he has 19 shots on goal or they have 19 shots on goal, and they've already scored five Vortex Kyrie Irving. You have a co-anthony that is a astro Yana supernova and A little loot door for my thunder That's going to Nick numbered to 50 cubic anniversary to 75 Jermay Grant Kate Cunningham Tyrese Halliburton rookie Josh Giddy, and that I think is a Astro KD and a Davion Mitchell SGA Butler Kaminga Vortex, we have a vortex rookie of Josh Giddy Fractal Edition Trai Young about a rookie revolution of Chris Duarte With an autograph of Santi or actually not a autograph that is a galactic rookie Santi Aldama Very nice, so that's one of the case hits here That's for the Memphis Grizzlies going to Brian Wofford. I have a Moby rookie a Derek White feels like a boomer Celtics numbered impact to 149 I don't think it was good Mike there might have been like one game where the Kings played really well And went to overtime with them, but I don't I don't think they beat them a lot But okay, right there Astro I'd have to look unless you want to look out for me Mike and let me know the stats I remember watching a game where it was really close and they lost in overtime But it was a really really good game, but then I seen other games really just got destroyed No, the Kings probably wouldn't have done better. Kings probably would have like given up like eight goals by now Unless quick was just playing out of his mind. Oh my god. Here they come again Valorna kushkin.  So I feel like we're due for an autograph or two usually it's at least like four three to four in a whole case of eight Day wrong sharp we got to 99 and then we got a supernova Kate Cunningham Like we're due for an auto. Come on autograph. Let's go.  It's got your barns All right, so there's got to be at least three autographs over here, right? All right, let's go with the next box guys. So we're halfway through the break. You got my text Don't forget the last part rookie Queen Grimes Sengun Evan Mobley Well first autograph finally Miles Turner for Indiana It's going to Patrick and we have a very nice other hip for Indiana. Chris Dwarthe Number to 50 21 to 50 cubic a little Pacers box there Kate Cunningham supernova and for the Wizards Isaiah Todd Rookie autograph for the Wizards. That's Patrick and we got a little C. Jim a column That looks like a little mosaic feel That's an anniversary to 75 Robert Jones Josh Giddy Jared Butler Supernova there It's a fractal and a Davion Mitchell rookie. All right two more boxes guys. Good luck. Wow Shaquille, O'Neal autograph. Let's go Shaq diesel Roger with the Lakers. That's actually on card Shaquille O'Neal. That's not a sticker even better And then we have for the Raptors here Gary Trent Jr. to 149 Vortex Moises Moody Davion Mitchell Little bronze shockwave. All right, here we go last box guys So so far we have gotten what three straight boxes of autographs So like I said, there's usually three to four in a whole case. So I expect maybe one more here And we dig into the galactic so Galactic was a rookie which is great, but it wasn't the biggest rookie So I think potentially it should be a bigger galactic in the second half master in the next inner so Like I said, I'll repost that up and we can start to start pre-selling that that'd be nice So if you're able to buy your team in the second case, that'd be awesome Potentially there could be some hits hiding in there for them or even more hits hiding for the teams I hit today right now Technically not supposed to be linked together. They're just packed in together To sell them as masters and innards, but and Zaire Williams very nicer That's another rookie autograph there for the Grizzlies Brian Wofford with that one. And how about this? Jalen Suggs, that's a nice one there for the magic Nicholas N. There you go, man Nice hit right there. That is an impact to 149 with a Jalen Green supernova Wiggins there Jalen Green Santiago Dama John Foretakes there, Kate Cunningham rookie and a Kate Shockwave. Alrighty guys. Well, there you go. That was the first inner 8-box case break number 13 of revolution. So I'll post it the second inner You guys want to run it back, but a lot of nice stuff We ended up getting four straight autographs here. It's our Williams, Shaq Amkar, Aziz Hadj, a little Chris Dwarth there, Miles Turner, a little Kate, and you're Galacta with Santiago Dama And a lot of nice numbered cards here Slash rookie slash, you know variations that'll be Top-loaded and left this kind of suit right there. So I appreciate you guys and again I don't have to randomize any of father's day packs as everybody gets three with every team purchase So I appreciate you guys. I'll post it the second half. Jaspy's case breaks.com


It's a great, you know, person, a great baseball player that helps not only the baseball community, a lot of baseball community, also, you know, a lot of people saying Puerto Rico.


Yo, what's up? This is rich from your city live. So I didn't even realize this but Tesla my number one pick For January 2020 Today hit $498 $498 I Started talking to you guys about Tesla was $320 and I told you guys That they were going to a thousand I Had invested millennial on my show Who works at Tesla and I predicted when it was at $320 About six weeks ago that it would go to a thousand. I Predict tomorrow hits 500. It had $498 today it finished at $492 I Predict to the Tesla goes to 500 You can book it as your board rich from your city live Tesla will break 500 most likely tomorrow This momentum will continue now a lot of people are wondering why is Tesla flying? Well, they're doing business in China Tesla in China. Can you imagine? Elon Musk in China billion potential customers Yeah, that's a catalyst Yeah, that's why Tesla is my number one pick of January 2020 and it brought it to you guys before January started I told you in advance and I've been telling you all year long Tesla Tesla Tesla Tesla Tesla and then I told you it was my number one pick in January and Of course, they exploded again today. I Also told you that Apple was one of my top picks. They broke 300 today. They're at $303 So, I don't know what else to say man. I think the numbers speak for themselves Watch your TV live I'm oh Peace all we do is bring you winners, baby pics I think our number one pick is the number one stock Just saying I don't know just saying Numbers don't like what people do remember that


The COVID-19 pandemic has caused major disruption to the healthcare system around the world. Two hospitals in Quebec, Canada, were studied to understand how they adapted to the influx of patients during the pandemic. Both hospitals implemented staff reassignment as part of their overall strategy for coping with the crisis. The differences in the way the two hospitals approached this strategy highlighted the importance of understanding the contextual factors that influenced the implementation of such strategies. These factors included past reforms in Quebec, which had a significant impact on the ability of the two hospitals to implement staff reassignment. This article was authored by Pierre-Marie David, Morgan Gabet, Arnaud Duhu, and others.


kind of thing because what was happening was, what I'd like to say was I was always as good as the last five plays I'd read and that was really, you know, so it actually was a site for, you know, for all of us at the organization, you know, these were all the plays that actually we've been working on and, you know, any time somebody said, do you have plays, I just pulled a site up, you know. Just created an internet where they could, where we would put everything online that they could go to, we jokingly called the Traumapedia. It was, I mean, the new ones that are emerging but, you know, with the reorganization where we need to know our history with the reorganization of the National Endowment for the Arts and after the Cultural Wars when fellowships vastly disappeared and even made that dichotomy of where resources go even greater. And so the perception by artists that institutions are privileged because they have easily gotten resources but of course our organizations, our institutions struggle just as much as the individual artists. Many years ago that, that he, he felt that being a person of color, a person who was different in the mainstream theater world meant that you always had to be the irracula representative of your race and we laughed about it then but it every, every day of my career it becomes more and more true. What can we do if all of us as a field, as the U.S. new play sector were to coordinate all of our energies and information resources and data, coordinate that, really design it in a way, aggregate it and, and, and see if that would actually greatly create any value for the field.


It's Dragon Quest, the game that kicked off an entire genre role-playing game in Japan, and today we're going to be looking at the very first game in the series. Dragon Quest has always been my favorite game franchise, and the original title on the NES was extremely innovative for its time, taking inspiration from western computer RPGs and modernizing the genre for console gamers. Just a quick warning, I will be talking about some of the plot points of the game in case that bothers you, but it's a really simple plot and I don't think this will ruin anyone's experience with the game. To start off, there are many different versions of the first Dragon Quest to look at. The game originally released in 1986 for the Famicom in Japan, and it took three years for the title to make its way to the west. Finally, in 1989, Dragon Quest was localized outside of Japan as Dragon Warrior, and by this time, Dragon Quest III was already out in Japan and very successful, leading to high expectations for Nintendo America. This included a Nintendo-powered giveaway of the game that also included an adventure guide card that detailed spells, a world map and an explorer handbook. The NES port was an ambitious project that had many graphical improvements as a result. You see, the original Famicom and MSX release had static character sprites that could only look in one direction, while the NES version had improved sprites that could look in all four directions, and the NES version had a save battery doing away with the old password system. The game was even remade on the Super Famicom, the Gameboy, and on smartphones, but aside from graphical differences, it is largely the same game. For this review, we'll be taking a look at the Gameboy version, which I think is the best looking. I mean, here in the Gameboy version, the King's throwing room actually looks like a throwing room, while in the NES version it looks like the King is surrounded by Lego blocks. It's not a bad looking game, but certainly not as nice as the Gameboy version. The NES version also has a clunky menu system that requires players to go into a menu to interact with people and objects, which gets tedious quickly while the Gameboy version uses the A-button to do all of this. Not to mention, the Gameboy cartridge also includes a sequel Dragon Quest II loaded on, which may be selected from the main menu, so if you're going to play this game, get it on the Gameboy or the iPhone, but you know, buttons are nice to have too. So in the beginning of the game, you're asked to enter a name, whatever you type will be what NPCs call you from now on, which really helps you identify as the protagonist. In this version of the game, you're treated to a quick cutscene that shows the Dragon Lord stealing the ball of light and kidnapping the Princess of Alifgaard, cutting to the protagonist standing before the King. So we're basically told of an ancient conflict between the evil Dragon Lord and the mighty hero Erdric, or Lotto as he's known in the Gameboy version, who defeated him and sealed away the darkness. Now, generations later, the Dragon Lord has somehow returned and with Erdric long gone, the King entrusts the protagonist, who has descended of Erdric, to defeat the Dragon Lord once again and bring peace to Alifgaard. If that seems like a lot to take in from an era of mostly games of zero narrative or dialogue, you're not wrong. Dragon Quest is a jam-packed lore, and you'll see allusions to the time of Erdric many times throughout the journey. It's details like these that make the world of Dragon Quest feel lived in and realistic, and it's super impressive that something like this was made so long ago. One aspect of the game that will immediately stand out and serve an important purpose in the game is the dialogue of the NPCs. They all have something interesting to say that can serve as either a hint or for more lore building. The hints are especially important as there's no quest log in the game, there's no flashing map icons either, and ignoring the paper map that comes with the NES version, there's no in-game map at all. Yet to complete the game using solely your own intuition based on clues you receive from NPC dialogue. So talking to people is a necessity in this game to get hints of where to go next. When we leave the castle we enter the Overworld of Alifgaard, which is a huge open space with many towns, caves, and dungeons for you to explore. At the beginning of the game there's virtually no limit of where you can and can't go, and you can visit locations in any order you want. In a game originally made in the 80s it's surprisingly ahead of its time. This kind of open world gameplay style is a selling point in modern titles like the Elder Scrolls, but here we have the same kind of setup. So from here we can actually see the Dragon Lord's Castle, it's right there. That's where the final boss is just over the river. Unfortunately it won't be so easy to get there, you can't just cross the water, so it'll be necessary to find a way around. And you can't venture too far away from the starting point immediately because of certain areas of the map have stronger enemies that can wipe your party out in one hit. The game basically encourages going to the nearby town of Tentagill start off with and is here where we get suited up at the item shop with a proper sword and we get further exposition from the townspeople. Like I mentioned earlier, listening to NPC dialogue is extremely important. There's no in-game map aside from the one that comes in the box, so you're going to have to remember to lay out a land. Talking to NPC's weird stories about a bard named Galen who lived long ago and how he had a harp that was buried with him. This may seem irrelevant at first, but it's still where Dragon Quest really excels with the importance of its dialogue. Another NPC mentions that Galen founded a new town to the north called Galenholm. This is our first direction to go. It's really amazing how the game naturally points players in new directions through clever hints like these. Going north on our way to Galenholm, we start running into monsters who are part of the Dragon Lord's army. The game uses a turn-based combat system and is the first of its kind. Battles allow you to attack, use magic that allows you to heal, do damage, and stop spells or try to run away. There are one-on-one fights and I generally wouldn't recommend running from fights as you'll often find yourself unable to flee, thus losing a turn and getting damaged. The great thing about the combat system is how quick it is. Fights can take just a few seconds, menus scroll very fast and they can be over in an instant. Serious creator and game industry visionary Yuji Hori designed the game intentionally for quick combat so that the player can move on faster. The further you get from the castle, the stronger enemies get and the more experience they give when you defeat them. When you get enough experience, you level up and this makes your stats higher, which will give you a fighting chance to get stronger monsters and allow you to explore more of the map. So this encourages players to gradually inch their way across the land as they get stronger and are able to take on more powerful opponents. It's a simple but extremely effective style of combat and remained a staple of JRPGs since the release of this game with many modern role-playing games adopting extremely similar styles of gameplay. The monster designs are especially good looking and have a lot of charm to them, with all of the character and monster designs in the game being done by Akira Toriyama, the mangaka behind the legendary comic series Dr. Slump. Monsters include cute slimes, bad-like creatures called drachies, strange vulture creatures, skeletons, golems, and they keep getting weirder. For the most part, there are just a handful of unique monsters in the game. As you get to higher level areas, you'll notice stronger versions of the monsters you've previously fought, with the only difference being that they're a different color. Monsters can ambush you taking the first hit or they can be completely unaware of you when the battle begins and some of them can even use spells on you. So on our way to Gallenholm, we find a mysterious cave and deep within the cave is a message from Airdrick to his descendant telling him that if the Dragon Lord ever returns, he should seek out three mystical items that are being trusted to three sages. Up until now, there hasn't been much direction, but now we know what must be done. So find the first sage, he says that he'll give us the first item in exchange for a magic harp. Hmm, so now where did we hear about a harp? See what I mean? The NPC dialogue is super important. We know the harp has to be buried with Gallen at Gallenholm, but you need a key to get into his tomb. So I wonder if we can find a key. Oh, what do you know? There's a town that sells keys to the east. I think I've made it clear how the rest of the game will work out. It's a game that requires investigation to complete tasks and this kind of game is never seen these days, which is a shame because I'd much rather play a game where I need to figure things out on my own rather than have it spoon fed to me. Characters in the game seem intelligent because they aren't trapped in their own little world. They know about events going on, they refer to people they know in other towns, and you can go to those towns and find people you've heard of. I've very rarely seen this kind of attention and detail with NPCs in the game who more often than not serve no purpose but to act as background decoration. In this game they actually have a purpose and feel like they belong in the world which further immerses the player in the game world. You never feel lost in the game, every objective or hidden item in the game is hinted at by some sort of NPC somewhere in the world. Dragon Quest isn't a game that's stuck in the present. It's a game set in a world with history, characters, and events that occur long ago, and this will become very clear when you start to unravel the secrets of the world. Making our way over to Vrimaldar we find the key shop and we find out about the second sage to the south, who is a bit of a jerk and demands that we show him proof that we're the descendant of Erdrick. So now we need both the Garen's harp and Erdrick's token to trade for the next two items. When you finally get the ability to buy keys, the game opens up and lasts for more exploration. One of the sages is hidden at the basement of the castle and gives you the Sun Stone. Next we enter Gallon's Tomb which no one is said to come back alive from, and I can see what they mean. Gallon's Tomb is an extremely complex maze-like dungeon with many floors and several staircases on each floor. The monsters get stronger and stronger the deeper you get into the tomb, and some staircases can bring you to a completely wrong part of the next floor that is sectioned off on the rest of the floor, leading to dead ends upon dead ends and a player being completely lost. Without using the included dungeon map with the game, I could see players being stuck wandering around the tomb for hours before finding the harp if they don't die before getting to it.    My main complaint with this system is that there is only one safe point in the whole game. In order to save, you have to approach the king in tentacle castle, so that means if you die and you are on a completely different continent, you have to walk all the way back to where you were from the castle. It's beyond knowing and it gets very old and very fast. You can create a field log at any time, which is a temporary save file, but if you load up the game, the save gets deleted, so that isn't a very good way of saving either. Thankfully later games in the Dragon Quest series fix this issue by leaving a safe point within every town, which is much more forgiving. Going back to the story, after getting Gallant's harp and bringing you back to the sage, he rewards you the rain staff. So that's two of the legendary items already obtained. Near the midpoint of the game, it gets more open-ended. The princess is actually not in the Dragon Lord's castle, believe it or not. She's actually located in a cave to the east, guarded by a dragon and locked behind a door. And here's the best part, it's completely optional to rescue the princess, I'm not even joking. You can just ignore saving her entirely in the game's ending and reflect that with her being absent.  The game doesn't force you to do anything, it's really amazing, it's a very pure open-world experience. But I'm a nice guy, so of course I saved her and carried her back to the castle. There's also great attention to details that all the NPCs will have different dialogue when you talk to them after saving the princess. So at this point, most players assume the game is over, but it's only just begun. We still only storm the Dragon Lord's castle, and that requires finding Erdric's token so the second sage will acknowledge us. So we hear about a magic flute from a man in Rimmeldar buried near the Bath House. And this bath house is extremely risky for a Nintendo game. The women here give you something called a powder cloth massage, which is very sexual in nature, and I'm amazed they got away with something like this. Speaking of which, there's another Easteric intent to go where you can get a woman to follow you around, and checking in at the inn for the night with her will prompt the innkeeper to mention how you were up late. And he does not say this if you go to the inn alone, he just wishes you a good day, so this is totally intentional. This game just keeps getting better and better. Storming the Dragon Lord's castle can be tackled in many different ways, and you'll need those three items before entering it, which will take a lot of investigation more than anything. You'll have to discover new locations by talking to NPCs and interpreting different clues. It's a very thought-provoking way of presenting the game. The Dragon Lord can be fought with a variety of different armors and weapons, and there are special armor and weapon pieces hidden in the world that can be found while listening to NPCs and figuring out secrets, linking back to the time of Erdric. Like Garen's tomb, the Dragon Lord's castle is a very complex dungeon fake and experienced, and I recommend getting to at least level 23 before attempting it. You get to heal more spell level 17, which can heal you to almost full health at any time, and at 23 you have just enough magic to keep healing yourself in a long fight. This is also where Erdric's armor comes in handy. The armor heals you every few steps you take, so you can just keep walking around and not have to waste magic and healing yourself in tough enemy encounters in the castle. Earlier I said not to buy the Flame Sword, and for good reason too, hidden deep within the castle is a legendary sword of Erdric, which is wielded by the legendary hero himself all those years ago. With this nothing can stand in your way. When we finally get to the Dragon Lord, he will at first commend you for your strength. He then offers you the opportunity to join him and take half of the world. Saying yes to him is definitely not recommended. This will give you the bad ending, and you will wake up at the inn in Vimal Dar where you find out it was just a dream. So yeah, now you have the need to go all the way back to the Dragon Lord's castle, talk to him again, this time refusing to join him, and then beginning the fight. At first the fight seems a little too easy, as you can be beaten in just a few hits, but don't be fooled. The Dragon Lord has a much more powerful form that will really give you a hard time, even at your strongest expecting to kill you many times. It will take everything you've got to beat his second formy out to heal constantly and keep fighting. At long last I finally beat him and reclaim the ball of light. When this happens some monsters in the world disappear entirely, poison bugs are replaced with flowery meadows, and the townspeople all recognize you for your bravery for defeating the Dragon Lord. The game ends with the heroes setting off with the princess to form a new nation and rule over it. The game might take experienced players around eight hours, assuming you're using the dungeon maps in Nintendo included in the NES release, but playing the game blindly the first time around, it could take much longer due to the lack of an in-game world map, no quest logs, and the overall cryptic nature of the game that requires players to piece together everything themselves. This could lead to players finding themselves lost constantly if they don't pay attention, which has its positives and negatives, as it makes for a very good adventure game that may be difficult for new players. While certain aspects of the game seem dated, the title serves as a benchmark for the entire RPG genre to come. The games have come to take inspiration from the original Dragon Warrior including Final Fantasy, Shin Megami Tensei, and Pokemon, and many Western RPGs with an open-world game style were preceded by this game as well. Overall, I liked the game. Sure it's rough around the edges, but it's very enjoyable even to today, provided that you're playing the Game Boy version which is more modernized. The game holds up, it's fun to play, and NPCs in Dragon Quest are still to this day much more roller-in than NPCs in many modern games, which adds an investigative aspect to the core gameplay, really making you feel like an adventurer discovering new secrets. If you like JRPGs and old-school games, definitely pick this one up.


So if people are listening that are maybe big fans of yours or of the brand, they clearly got more of a business story today. But what can you tell those people? Like what's on deck for the brand for 2024? What are the big goals? So right now we're really focused on getting into a retailer, which I think will be a big step for us. And maybe it could have happened sooner, but I think, you know, I want to go into a retailer store with a big presence.  Like I want a gondola, I want significant space. And so we've done, yeah. I love that. I mean, if you're going to spend the money to be at a retailer, like I want there to be some real estate. You know, and again, I think. That's awesome. I love that. Yeah, I want to make, you know, make it worth it.