What's up everybody on the man who's you are awesome and uh in a recent video I mentioned a man named Jay pie and at least one person asked Who is Jay pie and I know if one person asked it then there's several others that Probably thought it and just didn't put it in the comments. So today. I'm talking to Jay pie who Jay pie is He's a very creative content creator makes really great videos Not just gameplay videos, but just kind of off the wall stuff, too. That's also sort of comedic You get all these content creators this just gameplay and and that's it. Well, that's not Jay pie That's not what you're gonna get from Jay pie. That's what I like about him. He's very opinionated But he's very honest with his opinions and that's kind of how I Discovered this dude. So Jay pie. How you doing, man? I'm doing well man goose. Thank you so much for the Very generous introduction. It's a pleasure to be here. I'm excited This is the day of the overprime closed beta test and we are only hours away from it How are you feeling about it man? Goosey overprime day? Oh I'm psyched up man. I'm so psyched up to play We were discussing before we even started recording like I plan to do plenty of Solo queuing even though I will of course play with friends and subs and all that stuff But I do want to solo queue quite a bit just to get a good opinion of what that player Experience is like for just the average player that's coming in not somebody that's coming in with a preset group of friends That they can just stomp through enemy teams with I want to get that experience. You know what I mean Yeah, oh absolutely and I Feel the same way. I kind of just like to explore the new changes just solo queue just to kind of dabble and You know just test things out But you know, I hope that you know, there's obviously going to be people who stack and I think We'll probably find out throughout the course of the stress test if the the MMR system that they Mentioned is going to account for that because it'd be quite cool if You would have four stacks against other four stacks and whatnot Because I think on that end it could be really beneficial and then but we'll see we'll see how it unfolds Right then towards the end of it. You got on get through gaming is going to have their tournament I think that'll be interesting to watch to like People that practice all throughout the CBT and then have entered into this tournament how they're going to pair off against each other Because I think that's one of the problems I had with overprime in the past is when you have two evenly matched teams the game seems to drag on forever Like it's supposed to be a quick Like quick matches and you definitely have some 15 20 minute matches, but I also had like some hour hour and a half matches of overprime during the last Close beta test. Oh, yeah, absolutely. I know I definitely think that Part of that and well, I can't speak for you I had the same kind of drawn-out match and and part of it was I Think the overall skill level of the community still is at an early stage So I can I can tell you one situation that happened was my team You know, we picked off three of them got word prime and dunked it and then nobody went with the Or prime guardian to push mid and So that was like then that happened in one game. I think it happened two or three times in a row. Yeah So in this tournament, I'm sure we'll we'll have a taste of What competitive overprime will be like because I've seen some of the teams and rosters and I was kind of impressed I saw a few teams. They even on their smash GG. They had they all they had matching logos So there's There's some kind of coordination there and I I imagine I mean if they're if they Submitted their entry if for the tournament for for Closed beta test that they probably participated in it previously and are going in with a game plan Maybe even builds or maybe even strategies, you know with that with the heroes available. So it's exciting Yeah, I've done most definitely um Speaking of strategies and stuff. Do you have anything in mind that you particularly want to try? Shit, yeah, so, you know scud otherwise known as Murdoch. Yeah, I want to just try to come up with a build with his grenade launcher And just be like halfway across the map Yeah Darkly melted the the prime guardian From his tower before it ever got to it his tier two tower or the enemy no way I never got to the inhibitor like he just stood in his inhibitor and safely and just chunk grenades at it until it died Yeah, you know, it seems like a really strong ability like at first glance your you think to yourself like this is a meme ability. Yeah, but But honestly in the that's one thing that I really love about overprime is I always felt like one of the limiting gameplay elements in any of these Paragon successors were the ranges of abilities and You know the shorter a range is the kind of less Less interaction there is because it's kind of like once you're out of the out of like a auto attack range That's it. You basically can't hit 95% of abilities, right? but with over yeah overprime kind of Takes that and throws it in the in the trash because you have some abilities that just have a ludicrous range Rampages rock is another one that you could chuck well across the map Phases Lance is also really really far, but that one has always been pretty far, but and I can't wait to see what else Like with maybe with some of the new characters will have some some ridiculous ranges or even the the returning characters that have yet to appear Do you think there's gonna be some new characters in this close beta? No, unfortunately, and I'm rather disappointed. I I was really hoping for at least one additional hero At least one but they haven't hinted at anything and there's no sign that there's going to be Like in any kind of new hero sadly, no, not really the one thing I will say is that You know like they offered the pre-download and people could pre-download the game I just had the update because I Already had a download from the last CBT and it was only a three gig update, but that's three gigs That there could be a lot of stuff in there Like we know that the item art has been updated, but that's not three gigs worth of data Just item art, you know what?  We oh I hope so that would be that would be awesome Just on that point too, that's cool to see that they have like a patcher Like it's a lot of times when you play these beta tests alpha tests Whatever you have to completely re-download the client in order to get to work This just worked off their old client like I didn't have to Uninstall and reinstall overprime. I just had to patch it which is it's nice to see I mean, that's a small thing it seems like but their ability to patch the game is really nice It means that they'll be able to patch mid CBT if they need to oh Yeah, they they even make mention of that in one of the announcements that they might do some kind of maintenance mid CBT But you know it think about how far Overprime has come you know back when it was overthrow and you you you had a He you had to go to the Google Drive to download and it was peer-to-peer and now you have the really nice client and Not only that they they made mention of this in the most recent devlog that I think in the previous CBT the total game was 19 gigabytes Hold on I have it written down here. It was No, no 23 gigabytes in the previous closed beta test and they got it down to 9 gigabytes or a little over 9 gigabytes. Oh nice Yeah, and it's it doesn't seem like a huge deal but but It goes in hand-in-hand with what you're talking about with the the optimization and This is also really awesome because a lot of low-end PCs now are going to be able to play in this closed beta test as When when they couldn't play in the last one, right? That's when they put out their minimum system requirements. Those were laptop specs that they put out so You should be able to play over prime on a decent laptop. I would guess Yeah, I absolutely and it seems like they they want to continue to try to just optimize and and have the broadest reach which is a necessary Ingredient for a game to Flourish like because you can just think of legal legends and fortnight And one of the reasons why they were so popular is because they could just be played on Pretty much anything that runs Yeah Is this way they're able to achieve that? Yeah for sure Yeah, oh, yeah, I hope so too, but I have something I want to ask you man goose two questions actually the first one just to touch upon what we Discussed just a little briefly before the tournament that they're going to have for over prime Do you because I don't even know when when that is officially Do you do you know the date and time that that they're going to be broadcasting that tournament? It's May 7th I'm not exactly sure what time Okay, so that's gonna be well into the Close beta test. Yeah, it's like the last weekend of the close of the close beta That's so now the teams they're actually gonna have a lot of time to practice and like Refine their ideas that was the idea behind it and like this tournament too. It's it's not overprime. That's doing it It's get through gaming. They have overprime sort of a blessing on it But are so leaves blessing, but um, yeah, this is kind of a beta for them as well Like this is they want to start doing like a lot of overprime tournaments in the future This is them sort of testing the water seeing how well they can run this production. I See well, I wish them the best. I'll definitely be tuning in. Well, maybe if I'm not not playing myself, but You get the band together you get to keep teams together. Oh, no, no, no, I Asked I mean, I've been asked and I said I'd be down to play but just for fun Yeah, because it yeah, but I that I would love to just I know that there are some teams in there that are Aiming to win and I can't wait to see what they bring to the table Um, I can't really say What capacity I'll be functioning in however, I will say that I'm not gonna be able to Participate in the tournament, but I will be part of the tournament in some way shape or form. Oh Very cool. You'll find that out later on I guess I don't know how much information I was allowed to give out about stuff So I'll keep that a little in the D-lo. Yeah, better safe than sorry. Yeah Um, oh Yeah, and you had a second question before I launch into mine. Yeah, no, no, I You go What's your question? Well, my mind's gonna be This is something that's been on my mind a lot recently. What do you think of the? execute mechanics in both predecessor and Overprime I know predecessor the people say it's not an execute Um, I say if it walks like a duck quacks like a duck.  What do you think of that in both predecessor and overprime because I have different opinions there?  I would rather Not have it, but I also don't think that it's the such a uh defining mechanic in the game because um It does help because it gives you that visual indication, but the player still has to Read the wave properly and react accordingly and you're going to have players that have that uh Mechanic and it will it does help it really it does with that visual indication And it's not the hardest thing in the world to capitalize and you know just Properly farm the wave, but I think it's minor overall I because I just think that Games are for the most part not going to be decided on on something like that. It's just like one small element to kind of It like it's not going to affect expert players much at all And it helps the the newer players get uh You know it helps to carry them along a little bit Right. What are your thoughts on it? I really dislike it and predecessor I don't like it in overprime, but I think it fits more with overprime because they're trying to make a More of a simplified MOBA if you know what I mean And I think a lot of this stems from my expectations of predecessor And that's not fair to them for me to criticize Some of the mechanics they've introduced based on what I expected from the game like I've got to view the game for what it is what I was expecting from predecessor was like a more like legacy paragon very Deep MOBA Sort of game But from their jungle and from this execute mechanic and stuff It feels like they're giving players stuff That we had to earn in paragon You had to earn your way to that to knowing that you were supposed to last hit And then mastering on different characters The that knowing just like it seems still But it seems silly to just be able to like look at that little smidgen of health and know exactly when you can shoot it But that's a skill that you develop and it gives you an edge on other players and you you feel accomplished um I just think it takes away a little bit of player agency whenever you you give people that Green or I guess red not a green light but a red light to kill the minion because it kind of feels like if um A very extreme example, but like um elden ring Like how much fun would the bosses be if you could just if they gave you like A massive weapon to just cut through the bosses. It wouldn't be fun Yes, it's frustrating to have to learn how to last hit But the reward from learning how to do it and then executing it well. I think is A better payoff than what they have right now Yeah, I I agree with your points because I'll tell you what one of the When I was learning paragon, I really put a lot of time and effort in perfecting last hitting because I I thought that you know, uh It suited my play style. I I like A more macro oriented approach where I want to be whatever is happening on the map I want to ensure that I'm I'm getting my the the necessary farm that I need and it it Definitely was more impactful before having the uh execute indicator And you know, I I would love to have a middle ground Where you know what maybe in unranked modes, they have that on but in ranked modes It's taken off because then I because then you you know, it's like you you Are able to at least to some degree satisfy both the expert players and the beginner players And it you it does like ultimately I if I could choose I would I wouldn't have it there just because I I as you said, I want more influence and control to be in the players hands and uh It does streamline last hitting whereas as you know in other mobas last hitting is crucial And it's a skill in itself and it does uh Make this skill less, uh impactful having that right And oh I'm sorry. No good good Because I you also touched upon something that that it was a big problem with pred, which was uh The jungle is definitely oof Easy and not like uh, well with most heroes It was kind of just like you burn through the jungle and there wasn't any kind of Risk or damage or I don't know how to put it It was just kind of you you would autopilot in the jungle and then proceed to gank And that it it didn't seem that That good Of a system. I I hope they make some tweaks there. Yeah Oh, yeah, let's see somebody somebody in chat said uh pred's map sucks I think like um, I like I like pred's map actually I like it better than false map for for sure because false map is so narrow that it really promotes these Like four man ganks and to duo lane just constantly and and stuff like that Um over prime is kind of it's a pretty wide map as well As pred assessor's map, um It's more recognizable to me because it's just it's it's the legacy map just It'll in like a different game, but um I don't know. I don't think pred's maps suck personally I I kind of like their map definitely better than fault They definitely they there were some problems with pred's map like a lot of the corners Like the way that the map was designed and wrapped around Minions if you were coming around the side minions would come in and body block you because they would Hug the edge of the wall where you're wanting to run. So there was a few problems with their map here and there, but uh Oh, no, I don't have really many problems with over problems map I I certainly don't have a problem with them removing the tower. I thought I was going to absolutely hate that before the last Um CBT was them removing a tower clearly removing one of the towers out of the lane I feel that that first tower is beefy enough that it kind of makes up for having to plow through two towers Yeah, and I like the I know some people complained That it should have a tier two tower, but I think that it works with the over primes map and it with the with the way that the lanes are structured I I I like it quite a bit and it's uh Well, you you have now in terms of utilizing the Height and z axis in these games I I want to I I don't think that I've been able to have enough time with over prime to see how uh It plays a role Because I feel like in pred although, you know, the jungle is lacking. I do really like some aspects of the map where Uh, the z axis plays a role. So for example as a mid lane howie I loved just ganking and hunting the enemy jungler Because when the enemy team collapses On you in the jungle you could pop your ult Fly out of the jungle to safety while raining down rockets on them. Yeah Yeah, and it was and and so there and there's a few areas even like I used uh rictor I I was a support rictor with galaxy greaves I jumped up to the tier two tower ledge Where the murdoch was just focused on the carry in front of him and he had no idea I hit him with a Hook and yeah, so the repred does that really well. I don't know how Well, it will be an over prime I hope it works out well because like like we touched upon before like murdoch's Grenade ability like if we just take a look at the the the tier the inhibitor In the middle lane you have like these stair cases that go so high and it kind of like The opportunity is there to really you unleash the ranges of these abilities and I just hope that It it translates into people actually doing so because sometimes like we had these uh, these heights in And I very rarely ever saw anybody utilize this really and Yeah, like you know, sometimes they would just run up and throw one ability and then and then that's it But I I never I never really saw it.  Nobody could see you Oh, yeah, they're done skis. They're done for that's one thing predecessor definitely did way better than both fault and over prime So far is those galaxy greaves. They had an item that actually takes advantage of that being a third person MOBA I've been saying that for so long they all of these games need items or something That denotes it as a third person MOBA and take advantage of that z axis You can't just be able to look up and call it a third person MOBA Those galaxy greaves added another dimension to the game through an item and I would really like to see over prime and fault do that. Um over prime released all of their Items today and I was not impressed to tell you the truth. It was pretty much the same Stuff we had in the last CBT, which is a pretty limited amount of items. I'm sure they'll have more Once once everything's all said and done, but I was I was kind of upset that there weren't more new items to play with Oh, yeah and it is I think that they will eventually add newer items and To I think you're a hundred percent right in in terms of itemization I think predecessor is leading the pack because and now galaxy greaves see like a lot of from what I heard the testers say they they feel like it's a meme item and stuff like that, but I Loved them. I don't know about you, but like I was a bellica support with galaxy greaves and you can just make It it just took the gameplay and and made it so fun I mean I'm dodging rictor hooks by jumping They're chasing like the fact that you can utilize height with characters that normally can't Yeah, I was in the jungle being chased for like a minute and a half until they just gave up and walked away just because uh You know stunning jumping. It was it was a blast and though if if whatever successor has the those types of impactful items It it's going to be huge because it takes the you know the the the gameplay formula that we all love and just brings it to a new new new height It unlocks the a more of an ability to do cool shit And that's what you want in a game is the ability to Think this it would be cool if I would if I could do this and then you're able to do it and like For predecessor I like I saw those galaxy greaves and what they did and then I saw the support item The upgraded crest that allows you to dash forward and pull people towards you And man, yeah, I made crazy use of that Jump it over a wall like you jump up and then just zoom straight down into and pull them into you with rictor And then just take a step back and you hit them with their with with your ultimate Like you could do all kinds of cool shit just combo and those two abilities together And I'm sure there's a lot a lot of other stuff they can do too Those crests I was pretty impressed with the crests and predecessor too. I really liked Right like the crests and getting that option for three different very different play styles Oh, yeah, oh, yeah, and that kind of also I think it lends itself well to build diversity because you can have uh Like I I would have a strategy with the one item where if you Activate it and die within the next six seconds you rez And then I would have a completely different kind of build and strategy when I would use The crest that would just like create an icy ground where you attack faster and I think that the enemy gets slowed. Yeah, so I Yeah, and then I didn't I didn't even have ample time to explore all the mage oriented ones Those ones seemed like really interesting. I think one of them was like Uh You I think depending on assists and kills or even last hits you you get Stacks of magic magic power and I don't even I don't even know if there's a cap on that So I I think that there's a lot of cool cool, uh things in A predecessor's item pool Where I remember in one of like the earliest stress tests Maybe maybe was it this was it the one where the servers failed for pred? But uh, no, I think it was actually before that Where predecessor had very bare bones items like it was just That was actually a big complaint back then. It was a run of the mill average items nothing interesting just basically stat sticks And that was it and and you know Couple a year and two two years later. They they have some more interesting items and I think uh Over prime is probably closer to that point where most of their items are Like some stat sticks and they they they have some some a couple of things, but uh, make no mistake I think that they will eventually incorporate A um more interesting items for sure Because the potential is there They they I think they they they realize Uh That the items Are a part like we people love playing the heroes and then the items have to complement the heroes And so they they they definitely I love what they did with the Uh The blinks for the most part they I think they maybe they I don't know if that that was the case in overthrow But maybe they saw a predecessor with with having everybody having a blink and how it expanded Interactions between the heroes and how the the fights would unfold But I yeah for this for this close beta test We'll we still have some good items to play around with and and test with but I think in the the future They'll they'll definitely improve more Yeah, they have so so much creativity on their team and they are not afraid To put that creativity into the game like they're not afraid to use to do some crazy shit And I could definitely see them coming up with some wacky Items in the future that are probably we just never even thought of and it's going to blow people's minds I I really hope so. I really hope so the only new item I saw Um that kind of interested me Which I almost like I know all the support items. I didn't know many of the um Dps items, but there was a support item that um, it's called judgment or something like that and you Call down an area that deals damage to enemies and heals your allies I think that's going to be fun to play with It's like oh, yeah, it deals 10 of the enemy's health As damage and it heals allies for like 400 or something like that Yeah, that that item I didn't see too. It was in one of their they posted a Yeah, it was in that post that they released like yesterday or two days ago with all the items and uh I I think that that that item was in the previous close beta test But it was I remember I trying to utilize it and the visual there it wasn't uh That like I I used it and I couldn't exactly tell if I if I landed it or not, but I I think that that item is going to be fun for supports.  It's a little bit offensive defensive and uh There's there's a few cool ones. I think that they're there. I'm trying to pull it up here but the The poor item pool seemed like it might be the most developed because I mean you like The main item as a caster that comes to mind and the only one that I could really think of is uh You have one with a stasis. That's that's that's what I'm going to be utilizing often You have one with uh like a spell shield Which is cool, but You know, it's like pretty standard That that their items are pretty standard though The one thing I think their items are missing are definitely missing and I'll look through So many items and maybe I just missed it, but I didn't see any form of like blight trauma Whatever sort of healing reduction cards Oh Which I That I mean and they have rampage in their game. Like that was the only way to stop rampage and predecessor was to build blight To calm down his fucking ultimate Yeah, I don't I don't know if he's gonna his ultimate is going to be as uh Wild as as it was in pred, but if there is no kind of blight then that could be really annoying because uh You're you're right in pred I I think I lost every single game where there was an enemy rampage and we didn't have blight And even then when we built blight if I if I had the blight and I got Engaged on and taken out first in the fight. It was just they would roll us. Yeah right after So yeah, I I mean I hope that there is some kind of blight because it just makes me think uh If there's nothing maybe when they tested it it didn't seem like that big of a problem, but I don't know Yeah, I guess we'll find out if we're hurting for blight during this uh cbt. Maybe that's something they could patch in Yeah That blew my mind too in predecessor. How many people just didn't realize that there was It there were anti-heal items and it that was it was crucial for predecessor because you had chimera Who was really easy If you had blight rampage Still pretty tough, but not nearly as tough if you had blight Um, you had carries building the just crazy life steal And nobody building blight. I was like come on guys. Like That's just an experience from the community though Yeah, it absolutely is uh a lot of people was like picking up the game for the first time and I definitely think that that That's something that will you know people will pick up on as as time goes on Because yeah, you know a lot of people complained that ramp in rampage and pred was the most op thing and I I don't I didn't feel that way. I mean I I could see how He was uh succeeding, but I just also thought most people Who lost or the newer players just picking it up for the first time didn't realize about the blight mechanic What one thing that I that I found interesting about the pred uh test was I I expected Kalari to be Uh, a character that people consider it overpower and and I I thought she was going to succeed a lot more than She did. I mean I from what I I didn't think I hear it heard anyone complain about kalari And I I felt like she's one of the stronger characters I think she was by far the strongest character. Just nobody had time to learn how to play her Because she her kit is Was absolutely busted in predecessor, but every time I went up against the kalari. I was like, oh sweet free kill Didn't matter who I was on It just people just didn't know how to play her Yeah, yeah, and There's a particular flow to kalari but uh I remember playing one of the testers and it was brutal even like, uh You know they like they were they were utilizing, you know, how she has her mark and They were they were utilizing the fact that you could apply it with a knife And it was just like they did that so well and yeah, she's a monster Absolutely a monster And uh, but I I think that's one of those things that once once people again once the community kind of this overall skill level develops then You'll we'll be finding out some heroes are gonna Be more prevalent than others. Yeah I'm interested to see How the community is going to react to over prime with 11 days of it in their hands Because you get these weekend tests and it's very honeymoon like very You don't get over the newness like it's just fun. You're just having a blast, you know after like Five six days straight of playing it. I think people are going to start noticing some of the some of the flaws with the game But I think that's good for So leave that they want people to find those flaws But uh, nobody's going to report them if they're just one weekend that they don't really Have to worry about them so much. You know what I mean? Plus people are just going to learn how to play the game better over those 11 days And I think it's going to be it's going to become more and more competitive as time goes on with this CBT Oh Yeah, I couldn't agree more a weekend is not enough and you know, I I think Like I don't even believe I have an inkling until maybe I have Like maybe around 60 hours put in So I I try not to uh Like I I want to be I want to keep an open mind and With this stress test being or not stress test close beta test being the longest one. I think we've ever had we're gonna see that put to the test because I don't think any other like pred has never had one this long and Uh, no game is perfect. No game is perfect at all So we're gonna see part of the the problems that that I I try to anticipate with Overprime is more so the travel mechanic and in the layout of the map that I I'm sure that there's going to be problems with like Some heroes being stronger and items and combos, but I just think it's crazy that you you know, say you're in the solo lane, right? Man goose you're in a 1v1 in this solo lane You're doing well. You're farming well and then all of a sudden all five people are in your lane Yeah, just just like that because that in overprime, especially in a competitive environment like a ranked environment All it it's it all they need is maybe 10 to 15 seconds And you'll have the whole team in your lane potentially Because you got duo just go in to take the portal and then it's a 3v1 And then you have mid Rotating over to a 4v1 and then the jungler making it a 5v1 and it could just be like Would would a compare would a right team want to do that? Probably not, but the potential is there Bro like um What what I can imagine too Is like a more experienced group of players just immediately buying their items rushing down to duo lane and getting in that bush so like This these poor inexperienced players that have never played over probably before just Walk up to the minions and then all of a sudden there's all five people with all of their basic abilities unlocked Just crushing them immediately like that's going to happen and somebody's going to uninstall Right then and there You know this game i'm out Yeah, it's going to happen. Oh, and you better believe it's going to happen in the tournament too Party bush, baby. You got to have the party bushes. I like that. That's a thing in over prime It was a thing.   So i'm i'm hoping he comes back That would be amazing he he i think he had the most popular content on for paragon and it it really captured a A lot of the communities fun with the earliest stages of development and there was wild crazy moments and I I I hope that We can have that again uh Some maybe i don't know if it's a later somebody else just compiling the videos and it could be like crazy Overprime moments predecessor moments Stuff like that for somebody could do it somebody could do it. It's just it's not gonna be it's not gonna be me I'll tell you that right goddamn Yeah, you know, oh Speaking of which that that we can segue into this because I it occurred to me recently You know what I think is critical to the success of any of these projects of versatile and fleshed out replay system Yes 100% Because though you think about it a alit would have never been able to make the content he could Or he did with uh without having the ability to boot up the the the match The exact match and manipulate the camera around the way that Uh, you can't you could in the in the paragon Replay system and by all you know the paragon replay system had a ton of problems too. Don't don't get wrong But you know, I I was I was just trying to break it down in my mind because You know people watch competitive dota. You have the top down view same with league in smite That when people watch competitive, it's basically a similar view just at a lower angle and I I think for this for the for for this game to have um Uh How should how should I put it? For this game to have the best viewing experience possible. I I have a feeling that you we're gonna need a uh dynamic camera that the commentators can manipulate and move around As the match progresses. Yes, uh, hopefully it could be in a in a live environment Because I don't know if you remember they they had that but it was kind of like only available during the the replays that already You know past But I I do think that you know with with with this kind of game smite is you know is on one level This game is not so you'd need that kind of freedom of movement because you could see It's It makes sense for dota and league But with this game it needs to it needs something else Right exactly. Yeah, and it Having that zoomed in viewpoint with the um uh paragon style spectate mode It adds to the excitement in the in the immersion Whenever you're watching the gameplay Like instead of just having a top-down view like it's a lights and like it's an isometric moba Then you might as well just watch the lead legends or something like when you watch paragon You want to watch paragon you want to you want to have that third person perspective right alongside the player See what they're seeing and and see what they're doing. Um, yeah, I'm surprised none of them have Um some kind of spectate mode or replay system yet. Um, it's It's in the unreal engine. I don't I don't of course nothing is ever just a switch. Yeah You flip on and it's there But I think that that is a module within unreal that they can um implement I don't know. I'd love to see them do it. I'd love to see them do it Yeah, I I definitely think that they've Given it some thought and I'm sure that the teams have worked on it I I think that when one of these games goes early access uh It's going to be necessary like one of those necessary features Because it's like uh for for a community to push a game forward. They need the tools to do so And that's a necessary tool because it's like Uh, I'm I don't know How this tournament is going to be, you know with uh the upcoming tournament how it's going to be broadcast I kind of assume it It will probably be from the players streams. Like maybe the people broadcasting will be Uh looking at the streams of the players. I don't know But I I I'm just interested how that that's going to pan out because until that they have a an actual Spectator system Fully flushed out and baked in it's going to be a challenge for The community and content creators to to kind of innovate in in their create a content creation Yeah, otherwise you just have gameplay videos, which are It It's so hard to Break into content creation Like right now is a great time if people are looking to get into content creation Like right now with predecessor or over prime even fault to some degree That right now is the time to get in on that when when the games are new And you can uh, you can get an audience before other people do but but um One of the things that you you need to do even now because there's so many people creating content for all these games You need to do something different. You need to have A bit of a hook.   Um, but yeah Yeah, that's I appreciate that mangoose and that's all another that I I I'm of a similar mind and that's why I love your content because You know, it's the easiest thing in the world to just rip A segment of a stream and then just plop it on your youtube and Not that there's anything wrong with that, but I I I think I I I like to have more value there and so yeah, I I like to kind of have uh commentary videos where you know, it's I think a lot of the times it's Uh, you know more advanced players will already know everything but just the potential to help newer players Give them a piece of information that they may not have been privy to I that that whole process that that's kind of One of the main reasons why I like to do that because you know during the paragon days I was really fascinated with uh, the different regions and and their scenes The different regions being na eu and china and what I would actually do is I would go to The chinese paragon servers with google translate and I would go through the posts and download replays While trying to translate what they were saying. Yeah, and I just Yeah, and I discovered some really cool things like a standard support pick in china Like a quintessential support pick was calari Well, really?  And so I I I can never find like a An ample explanation. I can only see the the replays that I analyzed and it seemed like It lends itself to an extremely greedy type of play where The the the carry is well aware of the the strategy and the calari basically Assists the carry every now and then to kind of give him some breathing room The carry essentially solo farms while the calari support steals the jungle So it's it's almost like The the the soul the the carry gets solo farm In gold and xp While you're Gimping the enemy jungler So it in a way you kind of help out your jungler too because when the enemy jungler rotates to try to Farm his own jungle. It's already gone And so that that's at least what I've gathered And then there's also obviously the the free ward clear and and stuff like that too which vision is key And I was trying to expand the horizons of na Yeah, as you already know that didn't go very well Yeah, I imagine not Yeah, I I think I queued up maybe Support calari like 11 times total and I never got into a game It got dodged every single time like somebody would But you know that that so that that mentality aspect I I always found it fascinating because It so if you were playing in china and you did that nobody would blink an eye Uh, but in na it's unthinkable And so I can't wait to see how the scenes develop in these games too because there's going to be differences like that I'll tell you what man. If you want to calari support for me I'll I won't dodge we we we grew up group up and we could do this. I'm down. I'm down The other duo I want to do and I've got I'm going to be doing this with raven is um phase and belt or synthia and veloura phase and bellica because they Because bellica has her mana during the saps mana phase has her link that saps mana You can just starve their support out of mana and then just run rough shot over the enemy That's what it's sort of hoping for that's all I'm expecting it to work And then of course like it with with bellica's Ultimate being based on the percentage of mana missing that'll set her up for very easy kills Oh, yeah You know, I can't wait to see some of the combos because now where Calari in particular as a support it was possible in paragon I think it could be possible in overprime and predates It's not really possible because of like the the way that the crests work and everything But there's going to be combinations like that in in in overprime and I I had to be total I would totally be down to try if you if you want to come up with something quirky that you feel like might work Let's do it Well, it's too bad. They don't have narbash anymore The old narbash phase combo used to be something else. I well, it wouldn't work in in um Overprime would it because phase can't even link the allies. Oh Oh You know, I actually saw uh pred tester Do something like that in duo lane with gideon and steel Now, you know how gideon's teleport can, uh Carry teammates what they would do is gideon would teleport in on the enemy duo steel would follow immediately and stun them Oh And it was messed up because you could tell that the enemy duo was like what the is even going on That's great. That is great.  It's never going to work against like a really experienced team.  That's kind of what I what I wanted to hit I think yeah, I think that's good. Let me see you. I I I think I had one more pretty good topic, uh Because I oh Now you I heard this from another video of yours You and you talked about how more uh over prime Is ahead of the curve against the other two with marketing. Oh god. Yeah Yeah, so why don't why don't we finish on on the on the topic of marketing because I also found it pretty fascinating So one thing I want to point out during that um That interview they were talking about how I think it was like 98 percent of the audience was like their discord users You know YouTube their social subscribers and all that 98 of those people were in a and eu But when it came to their actual closed beta test, I think it was like what 59 percent were on the eastern servers From the asian servers, which means That those were brand new players that had never heard of over prime before they started seeing the marketing for over prime They brought in brand new players not pair of refugees Brand new people to the game and that's what all of these games need to do or they're going to fail You can't rely on a fraction of a broken fanbase That's being broke down even more about all these different remakes They've got Very clever marketing strategies that I'm sure net marble has helped them out with like I don't think this is all then This is like an this is the effect of them being backed by an experienced company. I think Yeah, I I agree The pool of Paragon players, although it's it might sound like a lot like found, you know, you have like thousands of players It's it's really not that much in in the like overall pie of MOBA players And I think that over prime Might it went out this pair of Paragon successor race simply because they're kind of Doing this out of the box marketing and I'll give you another example, which I found Fascinating Rina who is a hinted character that will be released in the future As for those of you who may not be aware her She is like a an ins an influencer or like an instagram Cape we like not I don't think she's a k-pop star But she's like uh that that's like, you know her story like she's an influencer digital influencer Yeah, and so she Sol eave has an instagram with her And it's like fully fleshed out instagram There's a lot of posts and it is crazy because Some of the pictures look so realistic that you would think that it's a real person Disturbingly so Was that disturbingly so in some instances. Yeah Oh, yeah And and check this out Uh in the in some of their most recent posts man goose. They had Rina pose with real life korean influencers Like with big followings on instagram Yeah, and you see Rina the computerized character next to a real person like a real korean influencer So I that that kind of marketing. I think it's it's they it's impressive. It's it's it's really impressive like uh that with how many layers it has and and also just uh Uh like The investment on their part to develop a whole entire character It just just to have this marketing tool because it's like those korean influencers that have big followings now They you know the Like you said people who are not paragon refugees are exposed to this Universe Like who is rina? She's a digital influencer for what over prime. What's that? You know and then it's I I think that uh The fact that they're so They're taking such risks like this it bodes well for them, especially in in the marketing Uh, and it's it's not just rina They've partnered with metaverse entertainment. There's at least two of them that they've created now One of them the other one we've seen example of in-game. She's got a like a red jacket and a sword.  I don't like that Whatever it still people are still talking about it. And that's What you want You know what? I mean that at least gets people to check out the game so Yeah, it's not it's not just rina. It's going to be a couple of them Yeah, I and I you know, I'm not a I think it's cool. I I'm not like I know some people they Have an issue with uh The overall aesthetics, you know, it's like, oh you have rampage and steel and then a K-pop star, you know, and that's a fair criticism But uh, you know, who knows maybe I I the way that having the like an instagram influencer as a hero as as Bizarre as it is maybe that'll help pave the way for uh, like non-humanoid characters You know, maybe like uh, like a half human like a half human half spider or even something just completely alien You know, like it may hopefully You know, we can have some really unique character design eventually as or as a result 100% think we will because I mean look at the way they've redesigned raptor. They've redesigned the prime guardian. They redesigned red and blue buff like they are it's not just these amazing skins too. That's part of the marketing but Super crazy over the top just way better than epic ever did skins for the paragon heroes And they've got all of this going for them Almost 100% they're going to make some pretty wild wild heroes going forward and they put out that they're going to they're going to do One paragon hero a month once once they release it'll be one paragon hero a month One brand new hero every three months hashtag every three months Okay But yeah Another thing as far as their marketing goes like they involve the community a lot like I think God, it was so smart. They were like do a video of you adding over problems to your wish list and you'll get like I don't know. I I think one competition. I forget what it was for but it was a hundred. It was it was a hundred dollars You would get a hundred dollars on steam like the top 10 entries Okay, yeah, they're paying out a thousand dollars, but for a thousand dollars. They're getting People just inundating youtube shorts, which is a brand new Platform that is getting pushed hard by youtube They're just getting inundated with over prime content and you have to mark you have to tag at over prime in these in these shorts that you do so they just had thousands of people Just advertising the shit out of their game four thousand dollars like that is just Creative and just great use of both the community.  There's no way around it you have to spend money And with what over prime has been doing. I dig it.   It's nice I I really like their overall Strategy and I think that they are leading the way for in the paragon successor race Oh, definitely. Um, and not just marketing just overall structure You could tell that they have a good workflow management system And that things are getting done and getting knocked out much faster than the other companies Yes, they have the backing of net marble and yes, they were able to hire a lot of people but They went from Over prime before net marble to over prime now is such a huge turnaround There's less heroes, but the heroes they have are far far more polished than what they had before Yeah, oh, yeah, just and the game mechanics just everything is just way better Like they jumped ahead so fast and they just keep pumping shit out just really quickly like The the having net marble kind of guide them and take them under their wing has just been huge for soul eve Oh, yeah. Oh, absolutely. Uh and that that doesn't even mention like their Inevitable plans to have some kind of show on netflix and all this stuff and Yeah, it's exciting stuff. I and I can't wait to see it all unfold. I I you know, if this is the very beginning of Over prime I I think it's going to be pretty pretty big. Yeah Oh, yeah I do.  Uh, I I remember seeing it and I think one of their dev blogs It was something to do with christmas eve and uh Yeah, I forgot. Yeah, they're they just Made they were paying money out of pocket for over prime And it was struggling and they said that uh, they were going to put their heart and soul into it until christmas eve And if nothing came of it, they were just going to drop it and move on but uh net marble Approached them before that and uh, so now they uh Approached them before christmas eve. So now we have over prime Yeah, wow, that's crazy like too That that's like a dream ending to They're uh You know struggle Good for them. I'm happy for them I wonder how close it was like Like was it the 23rd? I will you hopefully we can find out one day because I'm sure it was pretty close. I mean They seemed when they were telling that story and they were talking about before that moment They seemed like at the end of their rope. Oh, yeah Yeah, you could like tell just looking at their faces like they remember how strung out they were at that time Yeah, they're those community quarters that they do are just so Good at that like they give you a connection Like the community a connection with the developer and it's um, they're really fun.  So I'm used to reading subtitles I don't really care that they're not in english. Um, yeah me either So I still it's really fun. It's just really good content from them and you learn a lot from it, too Oh, yeah, yeah, it's it's a charming video every single time and you you get to see a side of the development team that you didn't know before yeah Charming that's a great word for them. They're charming. They're a lot like uh Paragon's earliest community corners Yeah, good times.  Yeah. Oh, yeah Uh Well, you know, it's a great time to be a paragon fan. That's for sure. It is indeed it is indeed And uh, I mean we're talking about over problem mainly right now because of the cbt But you got predecessor out there. I know fault. I know you have a Pretty uh poor opinion of fault at this point in time anymore Like yeah, I haven't seen you play fault in forever Yeah, I wish him the best. I want you know, I want I want them to succeed because that that's gonna The more competition in this uh sphere of gaming the better And yeah, I I hope I hope I wish them all the best yeah All right, man, I think that's going about wrap it up. Um any more topics you want to cover I'll give you a speak now or forever hold your peace I'll just uh close out Mangos, thanks for having me. I it was a blast um For those of you interested in the closed beta test or thinking about picking up over prime for the first time My recommendation is go for it and uh, just Try to Get the travel mode down first before anything else so you you want, uh You you want to have it be like a reflex because that's probably the the biggest Way to elevate your game uh Without having to know the ins and outs of the items and the in the heroes because it'll be the difference between you confirming a kill Or you you escaping certain death so just uh if Like as a foundation just mash that travel mode button And also just be be well be well aware if they hit you in it. You're gonna get rooted Yeah, I spent the first few games completely forgetting about travel mode. That is really good advice Just yeah, because that I'm sorry Just just go into over prime with an open mind because you you see you see the comments everywhere and you see people saying it everywhere that it's It's nothing more than a hero brawler. It's not a moba I definitely found that that that to not be true in the last cbt You definitely have to go to your lane and farm minions and get strong enough to buy items to To overcome your opponents and if you do try and death ball, you will get punished for it Well, hopefully but Yeah, it's it's not just a hero brawler. It's definitely a moba. It's just a bit more of a simplified and action-packed style moba than you what you may be used to Yeah, and also if they recreated paragon today, it would likely Uh, befall the same fate So, you know the innovation there Give it a try before you knock it and if if you try it and it's not for you Then you know for sure, but uh, there was something else necessary to the paragon formula that Uh, paragon was lacking to be successful and Who knows if it's going to be over prime or fault or predecessor, but Hopefully one of these games Lands upon and discovers that successful formula. So try it out. Try it out. You got nothing to lose It's going to be free for 11 days and you might just have some fun All right Good advice. I hope you guys take it. Uh, I hope we see all of you out here in the uh Over prime closed beta test tonight starts at 10 p.m. Eastern standard time if you are in the ea there he goes There he goes But yeah, that's going to that's going to wrap it up for me. I'm going to hand close it out Jay pie. Thanks for having me on your twitch channel. I'm probably going to um turn this into a quick video before the uh for the uh The the closed beta launches. That's what I'm trying to get to but uh, yeah, I'll catch you guys later Man goos Special shout out to channel members foolish blood hunter jelly knees meow mix from in stunt raven and blastoise king


My name is Sam Bagny. I'm the author of Malignant Self-Lover, Narcissism Revisitor. The narcissist often strikes people as being laid back, or less charitably as being lazy, parasitic, spoiled, and self-indulgent. But as usual with narcissists, appearances sometimes deceive. Narcissists are either compulsively driven overachievers, or chronic underachieving wasterals. Most of them fail to make full and productive use of their potential and capacities. Many narcissists avoid even the now standard path of academic degree, a career, a family life. The disparity between the accomplishments of the narcissist and his grandiose fantasies and inflated self-image is what I call the grandiosity gap. It is a staggering abyss, and in the long run it is insupportable and unsustainable. It imposes onerous exigencies of the narcissist's grasp of reality and on his social skills. It pushes the narcissist either to seclusion or to a frenzy of acquisitions, cars, women, wealth, power, anything to sustain his self-image. Yet no matter how successful the narcissist is, many of them end up being abject failures, but many of them end up being great successes in the business of the community. But never mind how successful they are, how high up the ladder, the grandiosity gap can never be breached. The narcissist's false self is so unrealistic, and his expectations of himself are so way out there. His super ego is so sadistic, these inner voices that criticize him, that there is nothing the narcissist can do to extricate himself from the Kafkaesque trial that is his life. The narcissist is a slave to his own inertia. Some narcissists are forever accelerating on the way to ever higher peaks and ever greener pastures, never obtainable, always on the horizon. Other narcissists succumb to numbing routines, to the expenditure of minimal energy, to the path of least resistance, to prey on the vulnerable. But either way, the narcissist's life is out of control, and the mercy of merciless inner voices and internal forces emerges. Narcissists are one state machines, programmed to extract narcissistic supply from other people. To do that, they develop early on a set of immutable routines. This propensity for repetition, this inability to change and rigidity confine the narcissist, stunt the narcissist's development and limit his horizons. Add to this toxic admixture, the narcissist's overpowering sense of entitlement, his visceral fear of failure, and his invariable need to both feel unique and to be perceived as unique. And one often ends up with a recipe for inaction. Many narcissists are truly paralyzed by these conflicting forces. The underachieving narcissist dodges challenges, eludes tests, shirks competition and responsibility, sidesteps, expectations, ducks, all kinds of duties, evades authority. And this kind of narcissist does all this because he is afraid to fail, and because doing something everyone else does endangers his sense of uniqueness. Hence, the narcissist apparent laziness and parasitism. His sense of entitlement, with no commensurate accomplishments or investment, aggravates his milieu. People tend to regard such narcissists as spoiled rats. In specious contrast, overachieving narcissists seeks challenges. He seeks risks, provokes competition, bellishes expectations, aggressively beats for responsibilities of authority, and seems to be possessed with an eerie self-confidence. People tend to regard such specimen of narcissists as entrepreneurial, daring, visionary or tyrannical. Yet these narcissists too are modified by potential failure, and they are driven by a strong conviction of entitlement, strive to be unique. Be perceived as such. They have an identical psychodynamic landscape to the underachieving narcissists, only they choose a different solution. The overachiever narcissists' hyperactivity is merely the flip side of the underachievers' inactivity. It is as fallacious and as empty and as doomed to miscarriage and disgrace and failure. It is often sterile or illusory, all smoke and mirrors rather than substance. The precarious achievements of such narcissists invariably unravel with time. Such narcissists often act outside the law or outside social norms and in contravention of social ethics and mores. Their industriousness, workaholism, ambition and commitment are intended merely to disguise their essential inability to produce and to really build something. These narcissists whistle in the dark. The life is a pretension, a potemkin life. All make belief and thunder, but little essence.


Hey, Psych2Goers! According to statistics, only a small percentage of you who watch our videos are actually subscribed. If you're not subscribed yet and you enjoy what you see, do consider hitting the subscribe button. This encourages YouTube's algorithm in promoting more of our mental health content to more people out there. Reflect on this time, one year ago, this day, and today. Have you changed? Do you feel like you've become a better person than you once were? As time passes, you may not realize how far you've come from the person you were just a short time ago. Even if these changes seem barely noticeable to you now, they've brought you the wisdom that turned you into who you are today. Forming great habits can give you an even better push in the right direction. These are six simple habits to make you a better person. Number one, be grateful for at least one thing every day. Reflect on the day and name at least one thing you're grateful for. No matter how small, whether it's a good score on a test, meeting your friend, playing with your dog, or just waking up in the morning, there are so many things to be grateful for. You could try writing things down that you're grateful for in a journal, or dedicate a few minutes in the morning or nighttime to look back on those happy moments. A clinical psychology review study suggests that there are many benefits from practicing gratitude. These benefits include stress relief, improved sleep, and better social relationships. Number two, practice self-care religiously. Do you make time to indulge in a warm bath or take care of your body? Self-care is more than just pampering yourself. It's also about making sure that your body and brain have enough energy and are healthy enough to make it past the day. You can practice self-care by going for a walk along the park or dedicating a few minutes of your time to rest or indulge in a few hobbies throughout the day. After you've given your best shot in school or work, or even when you've just finished simple tasks at home, you absolutely deserve self-care. With only five minutes a day, you can create positive changes in your life. We want to mention that we're happy to have Noom as a sponsor today. Noom isn't your typical weight loss program. Noom is different. They use science-backed research and use proven cognitive behavioral therapy practices to create programs and give you the tools you need to make healthier adjustments to your daily life. While you may feel grumpy, more tired, and burnt out from what's happening in the world today, if your goal is to achieve a healthy weight, sleep, exercise, and mental health need to be taken into account. Take the free online evaluation by clicking the link below. You'll get a custom program based on your goals. Over time, Noom will help you feel more confident, have higher energy levels, and most importantly, reach and achieve your personal goals. All you need is five to ten minutes each day, and with consistent effort, you will find you have a new relationship with food. There are no restrictions when it comes to food. All foods are allowed on Noom in moderation. Take your free 30-second quiz in the description box below and start developing healthy habits and take control of your life again. Number three, don't skip the nutrients.  Getting older can lead you to become more prone to ailments and health issues. The way you eat during your younger years plays a role in how quickly you'll develop these health problems. Your food intake doesn't just affect your future self, but also you right now.  Skipping that second bag of chips and eating some fruit instead can do wonders for your health. Number four, do kind things for people. Do you like the feeling of getting complimented or receiving a gift? Studies by Otec show that happy people become more kind and helpful by doing kind acts for others. Even if there's no actual incentive to do so, you've probably already seen this in a certain very popular YouTuber. You'll notice a shift in your mood and feel a sense of contentment and knowing you make others feel happy. Even if the other person is a stranger, go ahead and compliment their outfit or hair. Tell your friends you love them. This act can make you feel happy and can make their day feel amazing as well. Number five, forgive yourself and others. Have you forgiven yourself for your past mistakes? Are you still on that journey? Letting go of the past is no simple feat. The hurt, the betrayal, the agony of these moments of your life can leave long and lasting effects on you. According to licensed psychologist Katherine Jackson, harboring unforgiveness can breed these negative thoughts which could greatly impact your daily mood. Letting go of these thoughts is not easy, but it's possible. Reframing it positively like saying, this minor setback can help me grow. Surrounding yourself with a supportive crowd and allowing the negative emotions to flow through you can all help you on the path to self-forgiveness. And number six, practice deep breathing exercises. Are there times of the day where you feel like you have pent up energy or emotions? Life can be more than a bit hectic at times. If you're in the middle of experiencing these stressful moments, take some time off your day to practice deep breathing and meditative practices. Let's do a short breathing exercise right now that you can follow along with. First, inhale as you normally would. Then slowly exhale slower than the time you inhaled. Repeat the process, breathing in for four seconds. One, two, three, four. Holding in your breath for seven seconds. One, two, three, four, six, seven. And releasing your breath for eight seconds. One, two, three, four, six, seven, eight. Nice work. So, will you try one of these habits? Saying that you'll do new habits is one thing. Following through with them is another. Keep yourself accountable by creating small achievable goals at first. Then gradually take on bigger steps as you go along. Don't forget to reward yourself too. With all the effort you put into improving yourself, you definitely deserve it. Did you find this video valuable? Tell us in the comments below. Please like and share it with friends that might find value in this video too. Make sure to subscribe to Psych2Go and hit the notification bell for more new content. All the references used are added in the description below. Thanks so much for watching and we'll see you next time. Before we wrap up this video, we wanted to mention that we're happy to have Noom as a sponsor today. Check out Noom in the description box and start developing healthy habits and take control of your life again.


Satguru, the beginning today you said that the human is one where the source of creation has a greater presence. Now why does it have to be so? Is it just nature's ploy, existence's ploy, a play where we are all just some kind of software programs designed for self-annuation with some support systems? Why some people have the longing, some people don't? And why some people with longing find the right place or the right avenues to get the longings fulfilled? What is the secret behind all this? For the first part of the question, why are you asking me? I didn't create this damn place. I am only trying to create a solution. I didn't create the problem. So is this all apply for people, the spiritual people to run their business? Do they have some kind of a deal with the creator that he keeps people in such a turmoil that these people can run their show? Possible. It's just that you are asking this with a certain anguish attached to it. So I'm just trying to play it a little bit. You know the cat and the mouse game? They say, where it means is for the rat, it's a life and death question. For the cat, it's a game. It all depends which one you are. So why this whole thing is made like this? Is it some kind of a conspiracy between the spiritual gurus and the creator? No, it's all conspiracy from the other side. We are trying to beat the conspiracy. We don't have a deal with the conspirator, but we made friends with him. Now that we have made friends with him, we can get him to open the door or we have found the keys ourselves. Even without his permission, we started opening the door these days. Now why in one person there is a longing, in another there isn't? There is no such thing. In everybody there is a longing. In everybody there is a longing to be little more than what he is right now, isn't it? In everybody there is such a longing that is a spiritual longing. It's just that most people do not recognize it as such till a certain amount of pain or suffering or old age or the constant threat of death enters their life. Till then, they will not recognize that longing for what it is. They will go on painting all kinds of pictures. Using that longing, they are painting a million different kinds of pictures on a daily basis. They think it's about money. They want to fool themselves that it's thinking that it's about a man or a woman. They know very well it's not so. But they like to keep the game going and keep the game going and keep the game going forever. They think it's all about a new house. They think it's about a new job. They think it's about a promotion. They think it's about wealth. Not that they really think so. They just like to play this game. Everybody knows that none of these things will fulfill them. They know it very well, isn't it? But they still continue to play the game. So why the game is so difficult is, the situation is like this. Shankaran Pillai and his wife were sleeping. In the night, the wife thought she heard some noises downstairs. She thought there must be a burglar. And she said, hey, are you awake? Shankaran Pillai said, no. That's why you can't wake them up. You have to stand. They are really asleep. It's very easy to wake them. Gently you can either kiss them awake if they are gentle people or you can put ice cold water, a bucket of ice cold water and wake them. But the problem is they are awake and they pretend to be asleep. Now you have to coax them not to pretend. You know it's difficult. You know it's difficult. That's why it seems so difficult. Not otherwise. If people were really asleep, it would be very easily to awaken them. They are awake but they are pretending to be asleep. Now if you see a man who is pretending to be asleep, if you roll him over, he'll sleep this side. You make him sit up, he'll sleep sitting. You make him stand up, he'll sleep standing. When he is determined not to wake up, then it takes lots of work. That's the foolish work we are doing. In the name of spirituality. To wake people up who are already awake, but who like to pretend that they are asleep. Otherwise, why this going on and on? One satsang is enough, isn't it? Just one satsang is enough. Why another one, another one, another one?  Next satsang, okay, that didn't work, you roll them like this, they'll sleep that in that position. In every new position, they will sleep. So you don't let them sit in any position, you keep them moving, moving, moving, moving to a point of frustration.   Let me come awake. This is the way fools will wake up. But the intelligent should wake up, the moment they know they are awake, they must open their eyes and see. Those who are eager for life, those who are looking forward to the day, the moment they are awake, they will get up and come out. Those who are not looking forward to the day. If sun comes up, they want to deny it by the blanket, isn't it? So that's why the spiritual process are designed like this. You like it or you don't like it, five o'clock in the morning, get up, cold water and sit down and do everything that you have to do. No, I don't like it, I don't like it. It doesn't matter, you don't like it. Just do it, you're asleep, it doesn't matter. You still walk around and do everything. If you do this for some time, then you will realize, what's the point pretending? Anyway, they'll make me do all these things. Then it'll not be worth pretending. You're creating a whole range of illusions for yourself. Life should disillusion you somewhere, it will. The sooner it does, it's good. Then life doesn't. A guru tries to hasten the process of disillusioning you. Do not understand disillusion as a negative process. Disillusioning means destroying your illusions, isn't it? If you get disillusioned, is it a positive thing or a negative thing? But that's a whole problem with life, isn't it? If your dreams break and you come down to reality, that's when you struggle most and suffer most, isn't it so? Yes? Isn't it so? If everything that was an illusion broke and it landed you in reality, you must be joyful. But just the reverse is happening. Because you're awake and asleep, that's the problem. If you're asleep, there is no problem. If you're fully awake, it's absolutely wonderful. You're awake but you pretend to be asleep. This is a serious problem.


Greetings, I am Janati Stolyerov II, Chairman of the U.S. Transhumanist Party, and I would like to welcome you to a special virtual Enlightenment Salon, which takes the form of a virtual concert. During the original 18th century Enlightenment Salons, musical performances were common, and this salon provides an updated 21st century experience, while drawing much inspiration from the great music of the western world from the 16th century onward. What you will hear today are remastered versions of my compositions from the past 24 years, which have been arranged by my friend and U.S. Transhumanist Party legislative director Jason Geringer to have a more futuristic, energetic quality. Jason is a man of many talents, and he creates animations as well as music. In this virtual concert you will see many of his creations, as well as artworks from historical painters, and new artworks made with the help of artificial intelligence platforms such as Dolly Toon, Dreamlike Art, and Mid Journey. We hope to provide a multifaceted artistic experience to inspire thoughts of a better era of humankind, the transhuman era, which can be attained if enough people support it, and which will carry forward the best of human history while also reaching toward new heights. Enjoy this concert of futuristic, neoclassical music.


I'm a little bit impressed myself with this introduction. So I'm going to talk about centralizing Kubernetes management and orchestration, and I'll start with a little bit of history. So there is no need in that already. Isbank Technologies mentioned in this introduction is a custom software development company of 20 years on market, and we have probably dozens of new projects and new clients every year in different environments, in different clouds, sometimes on prem, sometimes hybrid. So at some point, we realized quite long ago, maybe from the beginning, we understood that we need to unify our processes, delivery processes, and most importantly, operations processes. And that includes not only deployment, but secondary operations, because in many cases, we also maintain software we deliver. So it was great that when we started researching technologies that can help with that, Docker came out and we quickly realized that it helps significantly with application delivery and packaging. Unfortunately, again, we also quickly realized that it's quite difficult to manage distributed applications with Docker alone. And I think previous presenter talked a bit about that as well, so next thing that we had to find is a way to manage distributed container applications. And well, there are a number of solutions for that, Docker Swarm, Kubernetes, Nomad. We focused on Kubernetes mainly after several rounds of comparisons, and quickly realized that it's great when it's up and running. But questions arise, who sets it up? It's not that easy. Who operates it after it's up? Who takes care of operations at scale? And every time, it's a question how to provide governance and compliance, and sure compliance, because in most cases, in relatively large and middle-sized organizations, what happens often is that development team finds quickly that Kubernetes and container orchestration technologies significantly simplifies their life, improve deployment pipeline, et cetera. But then they start essentially asking for Kubernetes support, and this task often goes to operations teams. And not many organizations still have very mature DevOps culture where those teams can efficiently work together. And so operations team gets tasked with a problem of essentially establishing container orchestration and container management practice in an organization, and this is where things often stall. So again, what we quickly realized is that we need some way to provide our clients with Kubernetes management platform. And several high-level requirements that I put on this slide include portability, because we need something which would help us to set up Kubernetes in different clouds, in hybrid environments, in air-gap environments where internet access is limited, et cetera. It needs to be a centralized multi-cluster management platform because, again, operations teams need a single place to manage different Kubernetes clusters we set up in this organization. They need a single place to establish, to set up policies, to ensure compliance, again, to provide governance. Still, self-service is very important because if every development team comes to operations and asks to create a cluster for every test run they want to do, that's not going to work. So self-service is important. The platform needs to provide ability for dev teams to create clusters, but still, operations teams need to be able to control at least some aspects of that. Resource usage, for example, cost controls, et cetera. Reliability is clearly very important because it's not enough to just set up a cluster, a Kubernetes cluster using COP's Quick Start Guide. So you need to make sure that across your organization even development clusters are reliable, secure, sometimes highly available. Because we are looking for portability, for ability to manage clusters across different clouds and platform, it's important that the platform has limited management profile in how it manages the cluster. It needs to be compatible with pretty much any Kubernetes cluster that we can think about, which means, again, that it probably should limit itself to using cloud API and open Kubernetes API when it works with clusters it's managed. Of course, our target was open architecture because we want compliant Kubernetes clusters, not custom build extension or fork. And all non-functional requirements, you might think about security, scalability, high availability, and disaster recovery being there important as well. So eventually, we came up with a framework which gradually turned into a practice and into a product, eventually. So I'm going to talk about architecture and architecture decision we made on the way when developing this framework. And because we, again, tried to stay open, tried to use as much open source and open approach as possible, I hope this will be useful not only in reference to the product we are developing, Kubler, but in many other contexts. So if you are building your own Kubernetes practice, you may find useful some of the solutions here or considerations we went through. OK, so going back to the requirements, the central element of this operation platform is, again, because it's central control plane, or you can call it operations center. So a component which itself runs in Kubernetes cluster to ensure portability and takes care of a number of operational aspects. And I'll start with essentially operations for Kubernetes. So it includes API, user interface that works on top of that API components that implement lifecycle of clusters in different clouds and environments, including AWS, Azure. And again, from portability standpoint, so it may be as limited or as necessary in any specific circumstances. So in case of limited implementation of Kubernetes, this may be an automation job in Jenkins that you run and it creates a new cluster in AWS environment. In our case, it's full blown user interface with user interface and API, et cetera. This is how user interface looks. Again, the second important component is architecture of the clusters we deploy. And here, where it becomes much less tubular specific, so we analyzed a number of solutions available out there for cluster deployment and the number of architectures used for cluster deployment. So it ended up with implementing a tubular agent that manages every instance of Kubernetes cluster, every instance that is part of a Kubernetes cluster, so whether it's master or node. Again, depending on your specific implementation, it may be as small or as fully functional as it is needed. But the main functions of this agent is making sure that all required packages are set up on the instance. Well, most important one, of course, is container management docker in this case and configuring elements of Kubernetes clusters that need to run on this instance. In case of tubular, this is a single binary which is relatively independent, so it gets configured, so it gets a configuration usually from this centralized control plane. But it may be provided manually by administrator. And so other parts of its responsibilities include coordination of cluster setup, because an important aspect of this cluster is self-sufficiency. So being able to not only get up but also recover in case of hardware failures, for example, even without access to central control plane or without involvement from the central control plane. So this agent includes a number of orchestration features. So another decision that we made is that those orchestration features should require as little as possible from underlying infrastructure. So this agent relies on a... So the only thing actually those agents need to orchestrate cluster functionality is a shared file storage. It may be S3, it may be Amazon storage account, or it may be even R-sync local directory. As long as it is eventually consistent, those agents will be able to share secrets, to declare themselves to the cluster and let nodes know where masters are and recover cluster if nodes or masters go down. To ensure portability, several decisions that were implemented that make sense is, first of all, everything, every component of Kubernetes runs as a container. Well, except KubeNet, because KubeNet, so that's one of the findings that running KubeNet as a container creates more problems than it solves. But everything else actually can run as a container very efficiently. Again, simple agent, so we started with a bunch of shell scripts, and then it converted, it transformed into a binary written in Go. But again, for a limited use case, it still may be a shell script that uses KubeNet, for example, to set up this specific instance. Minimal storage requirements, again, because we only need eventual consistency and ability to share those files in a secure way, so this can work with different clouds, with different environments, different architecture. Minimal infrastructure automation requirements, which means that the agent actually doesn't depend on how infrastructure is set up. It can be run on any Linux machine, whether it's cloud formation created instance or Azure ARM manager created instance or Bosch initialized instance, whatever. Another thing that we found is that some environments do not provide or do not allow you to create load balancers easily, and a reliable Kubernetes cluster that includes several masters require a single entry point for nodes to connect to, so which means load balancer. Unfortunately, Kubernetes doesn't include, again, out of the box, node master client failover features, so we had to implement it itself. Fortunately, it's not that complicated to do, so essentially, every node, in addition to system Kubernetes containers, may run a very lightweight hop proxy container which essentially switches between masters on the node side. So we are able to run even in those environments where load balancers are not easily created. Reliability, again, many of those characteristics I mentioned in the previous slide also play for cluster reliability, relying on the underlying platform as much as possible. If you are running on AWS, make sure that you are not just creating instances for your cluster, but create them in auto-scaling groups, even if it's an auto-scaling group, for instance, which we do for masters, for example, because masters require their identity. Minimum SLA for infrastructure, again, so make sure that those Kubler agent and Kubler agent orchestration algorithms can survive hardware failures. So for Kubernetes, this means, for example, that masters should store their data on attachable disks in those environments where it is possible, and reuse them when master fails and gets restarted. And again, in case of Kubler, Kubler agent is responsible for that, again, it's easy to automate, even if you are building it yourself. I talked about multi-master API fail over already. Very interesting point here is the last one, resource management. Make sure that you look into how resource usage is declared for every component in your system. Out of the box, Kubernetes only provides resource usage declarations for some components, and resource usage limits for some components, which means that certain elements of Kubernetes out of the box are not limited in memory usage, for example. So they can use as many memory, as much memory as they like. And another feature of Kubernetes is that it doesn't like swap memory so much. So it actually requires by default that swap is disabled, which means that when too much memory is allocated on a node, this node will most probably fail, or some arbitrary component or process will fail. So it makes sense to spend some time for profiling and make sure that you limit and declare how much memory or CPU this and that in that container or process uses, so that Kubernetes knows that how many applications can be deployed or how many containers can be deployed on that node. So another aspect of centralized operations is log collection and monitoring. And again, we realized that it is a concern quite quickly because, well, at the first sight, it looks like Kubernetes has everything that you need there. So Kubernetes includes add-ons with Elasticsearch, with Prometheus, InfluxDB, and Grafana. Unfortunately, what we found, there are several aspects that prevent using that simple simplistic approach when you are managing multiple Kubernetes cluster, when you are doing that at scale. So first of all, those Prometheus or InfluxDB or Elasticsearch components are quite heavy and not that easy to operate. So when you have five, ten clusters, you are probably using up, starting from 16 gig and more of RAM per cluster, and you have in each of your clusters this monitoring and log collection subsystem that, again, someone needs to take care of, and that's not something that is easy to organize again when you have a lot of clusters. A very convenient way of implementing monitoring and log collection is using SAS, like LogZ, Datadoc, some of them are present here in this conference. Unfortunately, again, sometimes it's not possible due to policy reasons. Some organizations don't want to ship logs outside or have concerns about that, and others can use them but want also to duplicate and replicate this information in their own storage. Sometimes those systems or existing systems that organization uses already are not container aware. So, again, some organizations use Zebix, and Zebix just recently started providing some good integrations for container-based software. If you are deploying monitoring per cluster, again, you most probably won't have an aggregated analytics cross-cluster, cross-environment analysis, and centralized governance for alerting, which may be useful because, again, if you are running multiple clusters in your data center, you may want to do cross-environment analysis even including development and QA environments and production environments to find some hardware-related problem or networking-related problem across the organization. So this slide shows how monitoring works in Kubernetes out of the box. If you are using Prometheus, so when you are deploying Prometheus into a cluster, you are setting it up to work with Kubernetes API for discovery. So Prometheus connects to Kubernetes API, looks up where all nodes are, where all services and pods are, and uses meta-information like annotations to find out what endpoints to use to extract metrics from your containers. Fortunately, it's easy to extend this functionality when you want to provide centralized management for multiple clusters because, well, Kubernetes API is accessible from outside, so you essentially can configure Prometheus to connect to each and every cluster which is under your control. And the second element that makes it possible is that Kubernetes provides access to internal processes through API, through proxy API. So essentially not only Prometheus can discover all nodes, services, and pods, but Prometheus can also send HTTP requests to those nodes, pods, and services, and therefore it can connect to metrics exported by those containers from outside of your Kubernetes cluster. So the only missing piece is something which can take the list of your clusters, can take all required credentials information or certificates, passwords, whatever, collect it into a single config file and give it to Prometheus to run its jobs to collect metrics from all Kubernetes clusters. So there are several considerations that need to be taken into account when you do that. So first of all, of course, you need to be aware of Prometheus resource usage because clearly it becomes dependent on the number of clusters and applications you run. So configuration file can grow significantly when you have many clusters and at some point it becomes difficult for Prometheus to handle it, especially if there are many clusters and they change frequently, you at some point will need to shard your deployment, so essentially to make sure that you run different instances of Prometheus to collect information from different clusters. There are some limitations to Kubernetes proxy API, so while from inside the cluster, Prometheus can access more information actually than it can do from outside. Fortunately, this consideration is just something that you need to be aware of, not something which is blocking this deployment because in most cases it's quite enough to have access to just pods, nodes and services. And metrics labeling becomes a bit more complicated because you need to introduce also some labels that allow you to distinguish between clusters and make sure that it doesn't cross your existing labels. But the end result, well, another consideration is additional load on API servers because all this metrics data goes through API server. Again, based on our experience, it's not, again, a blocker, it's not too significant. But the end result is that, again, you have all that information from the database for cross-environment analysis. Centralized log collection has used a similar approach with the difference that while metrics with Prometheus use pool, so Prometheus pulls this information from your containers, logs in most cases are push, especially if we use standard way of shipping those logs on Kubernetes, FluentD. So instead of just working through Kubernetes API, we had to implement a lightweight broker between pushing FluentD and Elasticsearch that consumes those logs. And we used Rebitmq for that. Again, it's possible to do quite efficiently. Some considerations, again, for centralized logging are Elasticsearch resource usage, tuning, same thing as for Prometheus, making sure that your log index structure is unified. What this means is that while, if you are using your log collection system for just one to three applications, it's relatively easy to either distribute them between different indexes with different structure or unify their output. But if you are using your log system for just an arbitrary set of applications, you need to make sure that you transform outputs in efficient way so that they can be stored in a single index. And there are ways of doing that. So Elasticsearch has nice good blog posts. So this picture actually shows an example of how this can be done. And again, take into account additional load on API servers. Then there are other aspects of centralized Kubernetes management that I will just quickly go through in one slide. Identity management. Again, it may or may not be required in any specific case. In our case, we use KickLog as an identity broker inside this Kubler control plane, which on one hand provides OpenID identity provider API to Kubernetes clusters we create. On the other hand, it can be used either as an identity management provider by itself or can be integrated with LDAP or other identity management software. And again, KickLog is an open source software. It can be used in any project. So we found that it's quite efficient and integrates with Kubernetes very well. Back up in disaster recovery, what's important to take into account is that not only Kubernetes metadata needs to be backed up, it's CD data, et cetera, but also application data. And what's good is that Kubernetes has all required information to actually let this centralized manager to do that because Kubernetes keeps all the information about persistent volumes, et cetera. And if you are running in AWS, for example, you can just do synchronized snapshots of all your persistent volumes including at CD. Docker image management may be also an important part of the system, especially if you are working with air-gap environment or with isolated environment which has limited access to Internet or limited by policies or traffic or whatever. So... And again, it makes sense to use some form of Docker image registry to provide images both for system components, for Kubernetes, for network overlay providers, and for applications running inside Kubernetes. It also allows to establish practice of image scanning. It also allows to cache and optimize traffic. So, I hope I'm in time for... Alright. Thank you very much.