Okay, this is Thinking Cloud Native, Cloud Events Future. It's the serverless, or the CNCF serverless working group update mostly focused around Cloud Events. So if you're in the wrong spot, it's a long walk. I thought I'd give a quick TLDR of how we got here and then I'll move on to something completely different than we've done in other working group updates. Super quick, we as a group, the community, wrote a white paper in 2018, started in 2017, and the result of that was things like this, CNCF serverless landscape box that has been updated. And in 2019, one of the results of that paper was it's really difficult to use serverless because there's no standard definition of how events get to functions. So to try to address that, the Cloud Events spec was created and we'll go into more detail right now. So this is the serverless landscape that was originally created. It was a bunch of research through a lot of people in the CNCF community and Redpoint. And of course, it's evolved a lot since four or five years from then. In fact, there's not a lot of similar pictures on this picture, it's crazy and really great. And now we have Cloud Events here and that's what we're here talking about. But of course, we are trying to do all of this cloud native compute technology because we wanna be able to take these projects and assemble them into some very complex system and one of the things that the CNCF is trying to promise is that these things come off the shelf, they wire together and you can get up and going with very, very little friction. And so we started looking around and I'm gonna show you a couple examples of excellent projects. And I just noticed a little something that was reoccurring and that's that almost every project has either the ability to consume an event or the ability to produce an event. So Prometheus has this alert manager and I'm not totally sure what's in that box, but if we zoom in, presumably it's pushing events to some sort of persistent layer and then there's a bunch of custom code that sends to pager duty and email and probably Slack and all these other tight integrations that Prometheus has now has to manage. We can move on to Kubej and in fact they have another eventing bus system here and it could be that MQTT is the absolute correct solution for them but it brings questions like do they have to manage that? Can I bring my own? Can I bring a different version? How tightly are those events? Who defines the schema? And if we move on to one final one, Falco, another great project, part of the CNCF and I happen to know that the core of Falco is written in C++ and EPBF and they have various outputs that they support in that structure but they wanted to support more things like Slack and S3 and in fact cloud events and so they extended it with this thing called Falco Sidekick. It streams data from the GRPC server and then it does some munching in a more friendly language and this one's written in Go, hence the gopher and but they have the same integrations right? Slack and S3 and email and who knows what? So, eventing is everywhere and many projects either produce or consume events but a lot of those have very, very similar outputs, right? They're all sending to email or they're all sending to Slack and I trust Falco to scrape the system D messages off of my nodes but do I trust them to, you know, rotate my Slack credentials? It's not their job, right? So these custom integrations are also everywhere and my assertion is that they're very fragile. So and in fact in your own applications as you're assembling these things together, you probably also want to send to Slack and email and all these other things and so you then again have to duplicate all that code and so, you know, if you are making these choices, will they scale to what you need tomorrow? So I'm gonna coin the term and I don't know if this is a real term or not but it felt good when I wrote this slide but I'm calling them island architectures and I'm gonna define it as a piece of technology that brings a very strong opinion about all of the underlying technologies that it wants to use and if we're doing that, all the cart pick projects off the CNCF board and using them to orchestrate and architect our applications, we sometimes end up with these little islands of architectures that don't talk to each other and this is cloud events so the scope isn't gigantic, right? We're talking about eventing. Is there something we can do in this space? Little, we as a community can do that would start to fix this problem just a little bit. So we have a solution maybe or at least we have the North Star of a solution. I'm gonna walk through another example kind of explaining similar architectures but much more generic. So let's go again, right? What's the actual problem? The real problem is that we have these event producers and because the event producers come from different selections off of that CNCF map, their schemas of their events are in different shapes, potentially even in different formats like this one produces XML events and this one produces JSON events and so there's no way for me to generically ask a component like this event mediator that ingresses the event and then I write some custom code that inspects it, maybe decodes it halfway and then decides based on my custom logic to send it to some individual message bus or channel or queue so that I have an event consumer that's wanting to process that event and it becomes a problem if I add a new producer or the producer's been upgraded and it adds a new event and I haven't updated the event mediator but I did update the consumer and I have to do this very complicated coordination thing. So we have these event producers, you probably have many of them in your systems and they're glued together with this, I'm calling it the event mediator but it's this little custom piece of logic that is trying to inspect it and it's maybe different for every kind of producer and it's this custom necessary evil to be able to route things the right way. But what you really want to focus on is those event consumers because that's where the work is actually happening. So if you can't rely on some sort of common schema against all of your events, you have to write these routing configs and they become part of your application platform and they have to be developed and maintained. And so what if we could define the event but define it independent of the protocol? So we can define the event independent of the shape of the event that's the actual payload. If we did that we would be free to be able to choose the particular technology we're using to route the event and that could be the protocol that's the persistence layer. We want to save the event so we make sure it gets delivered or it could be the language that we are processing the event with. But often what happens is when you go to start a new project or you go to add a new piece you have to make a hard choice that kind of sticks with the project forever unless you do a big refactor and you have to decide which of those persistent technologies we're gonna use, which language we're gonna use, what's the custom format of the internal event or what's my event schema and if you're a big organization you better hope that it's at least a little consistent so that that router logic isn't extremely difficult. So what Cloud Events is trying to do is accept that you have the event payload, the occurrence, the weird shaped object that you're trying to send around and Cloud Events defines you an envelope to put that in, right? Just like the mail has a spot for the address and where it goes and the postal you adhere to that and then you shove your letter in and to deliver that event and the post person doesn't open the envelope and read the letter and say oh this one is for grandma I'm gonna put it in grandma's box. Now they just look at the outside of the envelope and they don't have to look, right? So if we can wrap that event we can treat everything as this cloud event object and a lot of the event mediator type objects become generic and off the shelf replaceable. So this is what we had and if we introduce Cloud Events to the system for the inputs and the outputs these custom routing components become configuration because we know how to ask the event what are the features of you that I can route make routing decisions on and as we add things we don't have to change the mediator except maybe update some configuration where we want that event to flow to this other place, right? So I'm gonna take a pause and so that's framing the technical point of where we are today with Cloud Events we've defined this envelope we can find other Cloud Event compatible components and just kind of drop them in but there's more that we could do and so I have a call to action to everyone that's here today and watching the presentation. If you produce any kind of event make it a Cloud Event because if you're producing webhooks we could take that and convert it to any other protocol and route it to wherever it wants to go with almost no code change on your site it's adding some header if it's HTTP if you're at the point where you have to make a choice adopt Cloud Events internally because eventually you're gonna wanna make webhooks too to connect another organization or another cloud and it'd be a whole lot easier if the external format and the internal format are the same it's this Cloud Event thing and if you're integrating with things ask that project to produce Cloud Events because if you're not asking for the Cloud Event support no one's gonna listen we're not gonna get a nice world where we can do fancy things like maybe the Prometheus and the Falgos and my projects all produce events but they ingress it into some of these off-the-shelf common components where I can provide my own persistence and then if Prometheus wants to provide me an excellent Slack integration that's listening for those events they wire it up to that event bus that's an off-the-shelf component this stuff doesn't exist I think we have to make it but it starts by agreeing that the Cloud Events format is the right direction and something that's worthwhile so that we can have nice things and we can delegate some of this responsibility where a new CNCF project comes up and says we are the Slack and email and alert manager and et cetera kind of we know how to manage and rotate credentials and keep that stuff safe and push events and all you need to do is tell us the kinds of events that you would like to signal on so that we can produce those results and then that freezes the Prometheus and the Falgos and your project and all like maybe 80% of the CNCF landscape they don't have to do those integrations in their project and they don't have to do those maintenance because they can decouple themselves from those integrations so that's my wild pitch is we're gonna move to a bridged island architecture because at scale this makes sense and yes it is very simple to make some of these integrations locally and test it but it doesn't scale when you go to production because there are other concerns not just the ease that it is to do that integration but you have to maintain it and you have to do the cert rotation and you have to keep up with the patches from that component and et cetera et cetera you have to follow that upstream API if you're not actually if you're not the Slack organization producing the component so there's overhead there that all of these projects could avoid okay so we're gonna go back into some of the more boring mechanics of cloud events so okay we're gonna zoom way in and I'm gonna try to answer the how does this help me sounds like you're asking me to do more work well let's say you're picking Kafka as a delivery mechanism for your eventing systems you have your business logic that's meant to it creates, it does business work it does create some sort of object and then that object is the occurrence of the thing happening like somebody logged in or a Visa card was charged and you have this custom glue that takes that object and converts it into the correct format that Kafka expects and then you delegate that object down to the Kafka library puts it on the Kafka queue over the wire and networking and then it goes in reverse and the consumer side consumes it right but you have to maintain that custom glue part because it's part of your application and so what the cloud events has tried to do is the community has been developing a bunch of SDKs in a bunch of different languages to help replace that custom shim with an SDK that you can use to leverage to adapt it to other protocols so you don't have to write that shim anymore you can if you want to though because the first artifact of this working group has been specifications that define the bindings between we call them bindings the bindings between the thing that your event this thing and the weird shape that Kafka expects which is different than what Nats expects and which is different than what the HTTP wants and so the point of the cloud events library is we got you whatever you configure with a protocol you pass around your actual object and we will help you create that protocol specific shape and back out is the important part and your business logic starts to just depend on the custom code and yeah okay fine yeah it is the same picture right but the difference is you have to maintain that glue I have to maintain that glue I don't want to help you and there's those you know I type and work on code our colleagues work on code and then it helps everybody and so that there's a scale factor if you find a bug you come and you help me fix it because I need some help but yeah so you know you get to really focus on that business logic of producing and consuming and this this applies to you know that selecting those CNCF projects to you know there in this case the event consumer and if they leveraged cloud events SDK they would have the ability to kind of at runtime select different protocol libraries and how neat would that be says you know okay let's say Prometheus uses Kafka internally I don't know I don't I'm just guessing maybe they do but I don't have any Kafka instances in my cluster and I want to use Prometheus so if they had an integration like this I could have in their configuration no no no not Kafka today I want to use NATS and it would just be a configuration on installation and I get to wire in I bring my own persistence layer and it is slightly more work for them to integrate but it's way less work for me to operate it so what is what does a cloud event look like literally I'm gonna show you HTTP and there's other protocols and they look sort of similar but this is HTTP structured there's there's two forms of HTTP and that's really because sometimes in some languages it's much easier to deal with the entire event payload as a JSON object because maybe you know maybe it's not as easy to inspect headers in JavaScript versus in Go or in Python or in whatever pick your language and what they really want to just I want to look at the just the JSON part to implement my router there's other protocols like NATS that just streams the JSON object so it helps to have a JSON format and this is what it looks like so at the top level there's some required attributes and there could be additional extensions with some rules and then there's the data piece and there's some nuances there but find me later and we'll talk about the nuances and so you know your weird shape object gets shoved into the data piece and so I just heard a question yeah so if it's an image it works too but it's because an image doesn't fit into JSON normally it gets base 64 encoded so any kind of data can get pushed into this data field with some rules and you know we pay for a bigger size but we get to send this binary data in binary mode in HTTP all of those routing metadata all the right so let's go back to why we're doing this right the reason we're doing this is because we want to have a consistent way to do routing decisions on events in off the shelf components that connect producers and consumers of events right because that was the friction point of why we can't adopt serverless so easy so the weird shaped thing here is the little the green part it's the data that's the stuff that you made it's weird the blue stuff is what the serverless working group has created and it's totally not weird no so we need a little bit of metadata to figure out if it's actually a cloud event or not and we need some hints to say what version of the cloud event spec you're following so you have to have the version type source and ID and there's some other fields that I can show in a second so there's some required fields like I said spec version type source and ID and then there's some optional ones that you can add that are standardized and specified by the spec but you can add anything you want so if you needed to have some sort of custom logic and adding extra attributes because that's what your application needs go for it there's some rules but it's that's intended so for example, here's what the GitHub binding would look like and if there's anyone from GitHub in the room we should talk because how cool would it be so okay I'm gonna pause it's not the script but I'm sorry you know okay so when you're doing GitHub webhook interactions you know it's kind of this two-faced thing where you get the payload you have to un-martial it halfway and look at some type metadata and then use this big lookup table and you get the real thing and then you un-martial it again and the cloud event spec might help that because you start pushing some of that metadata up into the headers and you start getting to do routing of the webhooks and I think they do some of this too in the headers but we also have a binding for what a GitHub webhook looks like in cloud events that we specify and there's a couple others that are in our documentation so yeah okay so you're sold awesome and you're, oh I just heard another question yes your language is likely supported so and if it's not talk to us maybe you could help us make the new binding all it takes is a bit of dedication and reading some of the binding specs to be able to figure out how to take the natural object in that language and convert it to the protocol specific integration in that language and there's a bunch of protocol bindings too I don't think this is all cause this list is slightly out of date but the following slide has all of them and so if it wasn't clear I'm gonna say it again though what a protocol binding does is it takes the concept of a cloud event with all of its routing metadata and it converts it into the AMQP version of that thing and then it also specifies how to take an instance of that AMQP version event and inspect it and convert it back to the protocol-less version of the event so it's a little bit of payment but you decouple yourself from all of these protocols because it can go in AMQP and then you can go from AMQP to NATS and then NATS to Kafka and then out of Kafka over HTTP and you should have the same event because all of those hops should be lossless with a caveat. Here's the full list. It's a lot and it's growing every day and I'm absolutely certain this is not the full list so if you're producing and consuming cloud events let me know and we'll get you on this list. Okay, so future updates. We have been working for a very long time on three new specs, the Discovery API, the Subscription API and the Schema Registry. The Discovery API says, well, if you produce an event please let's have a talk and what are the kinds of things that you produce? What are the sources? What are the attributes that I can filter on? Once you know what you can filter on you can talk to the Subscription API on that producer and say I would like to subscribe to this subset of things, right? Because it's great. If you're not producing events in your application you should but you also should try to upstream those filters as high up the chain as possible because if I don't need the event maybe you don't need to send it through all of the persistence layers, right? So the idea is that if we could standardize the Subscription API we could standardize the mechanism to do that filter propagation through big elaborate chains and then as soon as somewhere down the chain someone's interested in that event that also propagates up and the event starts flowing and we get interesting application scenarios.  You know at the end of the day this is about your weird shaped object in the inside and so the schema registry provides a mechanism to describe the schema of what's inside the actual event because that's honestly what's important, right? The Discovery and Subscription APIs are about being able to orchestrate flows of events between producers and consumers but the schema registry is about maybe I could I know you produce this event and it has this kind of context maybe I could produce a function that just handles it. So the big, we've had these for a while and you're probably saying I saw this talk last year and you're right and it turns out that these three things are pretty tricky and one of the things we've been doing is independently a bunch of people have been implementing the specs to just read through them and make sure it's clear and the thing that we decided was there needs to be an offline mode because I would like to be able to point to at some repo that implements the generic Discovery service or my and there's a set of documents that describe exactly the ins and outs of the event. Maybe it has the schema registry offline documents and I can do a bunch of development without having to actually interact with a running server somewhere. So that was the feedback we're taking we're trying to roll that into an updated spec but we're still very close to doing an RC of these three specs. I bet in the next couple months we'll have an RC. So if you're interested in that too we are looking for more people to go do that exercise of read the spec and implement it. They're not that complicated. We just want to make sure that we have the spec concise and clear because being a working group that's based in specs, if the spec doesn't translate to interoperable systems, we aren't doing a good job. So we need to get that straightened out. So we need your help. And I have a few minutes for questions. Thanks for a great presentation. I was wondering when I was working with Cloud Events why you made the design decision that sometimes you put in the payload like the envelope and sometimes it's part of the hurdles. For me it was a more obvious choice to have it in the hurdles because it gives you the flexibility based on infrastructure, whatever, making routing decisions and also like based on the request filters that you have without un-martialing the whole object. Yes. Yes, so there are other eventing systems that natively speak JSON internally. And so it would be expensive to try to figure out how to convert a JSON thing into a non-JSON thing and back at it. And so the answer is that there are a lot of systems that do just look at JSON and they make routing decisions based on a very simple scan of the schema and they do that one level un-martial. They have optimized it to do that. There are other ones that don't want to modify the event payload at all. And so we have structured mode to support the native JSON. Like I think all of Amazon's just JSON, right? They don't really use headers to do this kind of thing. But there are other systems like GitHub Webhook where we don't really want to wrap their payload to convert it to a Cloud Event. And so adding headers is a very low bar of entry way to get this Cloud Event metadata to do routing. And the cool thing is that you can convert them in and out of structured or binary mode with a little bit of processing but no loss. But yeah, I also prefer the binary mode because it's a bit cheaper. Thanks. When I produce a message to a Kafka, for example, so I want to serialize the message with a protobuf or Avro or something like that, I would come to implicate if I use Cloud Event. When I serialize the message before the Cloud Event in the Cloud Event itself, that's it. Yeah, we do have an Avro binding that helps address some of that. And we also have a protobinding but if it's already been serialized, it complicates if it matters. So that's what I'm hoping to get across is that it'd be easier if upstream the event was produced as a Cloud Event versus needing to figure it out later. But also if the event is produced by Cloud Event, so I want a structure to my event. The event is a, I don't know, it's class of human, so something like that. The protobuf give me the class itself. If it's Cloud Event, I don't have the fields that I need. You understand what I mean? Yeah, well, if it's not working, let's talk and let's get it fixed. Because I think that's the point, is that it's a useful thing that people actually use. Thanks. Hi, I would like to ask that glue between the protocol and Cloud Event's library, if the protocol somehow changes, is there some collaboration between like those protocol specific applications and Cloud Event's team or something like that that they are notifying you or something like that? There hasn't been direct communication between libraries that are doing it, although there's an exception. So we are just another integrator with those libraries and the hope is that we open source that work and we accept contributions from people that are working with it and finding bugs. And if the upstream thing changes or it needs some update, it comes down and we can upgrade that in the SDKs and then that trickles out to everybody else that's depending on those, kind of bearing the load of integrations. A slightly other direction is we did chat with the open telemetry folks a bunch and the problem was if you're sending a Cloud Event as a producer of the Cloud Event and the consumer, you kinda wanna see the whole chain but the perspective of open telemetry was well, if the protocol switches it's a different trace but what I really wanna see is HTTP to NATs, to HTTP to a producer or a consumer and getting that whole trace wired up required a new field that got added to open telemetry or open tracing and now you can get traces that span protocols which is really neat. Coming from a perspective of a developer who's building applications that produce events or application that consumes events, I'm trying to understand the value because you had touched earlier because if the thing inside the Cloud Event changes I have to redeploy both anyways. So and in an architecture like that, I'm sort of like all the routing stuff I'm relying on some sort of a messaging system, right? So I don't play in that space. So I'm trying to understand where would this fit in? Is it really the platform, the folks that are running the platform that has the responsibility of making sure the event gets to where it needs to? They're the ones, that's what I'm thinking but I wanted to kinda hear from you. Yeah, so the way I like to try to answer this question tends to be the, so as a developer I wanna write that slack, that tight slack integration that I know that I'm listening to this thing and there's several events that I'm interested in and they cause other things. But in production it's a Kafka and it's very expensive and I wanna be able to test it in QA and if my function that's or my services is tightly bound to Kafka, the way I have to integrate the like unit test that is by standing up fake Kafka servers and pushing data through and if I wanna do an integration test I have to have like a real Kafka cluster and figure out how to tear that up and down and run those tests through it. But if I supported this idea of well I could shim it and I wanna operate on the cloud event not the Kafka event, then I can switch my protocol inside my QA environments or my CI environments to something that's cheap and cheerful, maybe doesn't have persistence, but in production it's rock hard and has persistence until for all of time or whatever. And so I think not having to think about that as a developer is the hope but it's also beyond the scope of what cloud events is but because cloud events is trying to define this common shape, we enable other, there's a few other groups that are building solutions like that that you can kind of replace the middle piece. One other question, it does feel like soap. Well, it's, so the cloud events group has been very specific about not defining the runtime yet and so if you look at the repo it's a specification that describes what should be available to route on and then a bunch of specifications that define generic thing to protocol specific thing and back and that's kind of the extent right now versus runtime characteristics that others like Cainative Eventing or Argo have kind of expanded on because they needed a runtime contract and cloud events is not providing that, the role of cloud events is to take the thing that was a protocol specific thing and turn it into something that's generic and useful so that you don't have to worry about that protocol piece. Hi, yeah, quick one. So you mentioned the discovery in the subscription API, the spec that you're working on, you mentioned that some groups are trying to implement that. So can you give some examples of the projects that are happening in that space? Oh, we are internally to the working group we're looking for volunteers to read the specs and produce an implementation. So before we go and provide an SDK and a bunch of languages, we just want to make sure that the spec reads and produces a compatible result with other implementations of the same spec. So there's no commercially available thing, although the schema registry is, you can interact with the beta version on Azure, I think. And for the other stuff, I'm just looking to see some concrete examples. It doesn't matter if it's ready or not, right? Ping me in the cloud events room in the CNCF Slack and I'll send you some repos. Cool, awesome. We've very specifically been trying to make several implementations in several languages to make sure that the spec translates into working interoperable code. Because if it doesn't, there's no point. Cool. And that's all, thank you very much. Thank you.


So if you guys want to go back to another one of your new channel, I am Will Planey, I do new car truck SUV reviews on YouTube. And today we're in the new 2024 Hyundai Palisade courtesy of Jack D'Ambalbo, Hyundai and York PA for more information on their inventory. Please feel free to check out the link in the description box below. So we're in this one today because you get a heck of a lot of value for all of the features that they put in this thing. So that is one thing. You also get America's best warranty being five years, 60,000 mile bumper to bumper, 10 years, 100,000 miles on the power train. You also get three years or 36,000 miles of complimentary maintenance, which is also the very best out there right now. This is a very good looking SUV in my personal opinion. So ultimately in this video, we will be testing out and going over everything about this one from acceleration to braking, steering field, ride quality, sound system, exhaust pipe, all that fun stuff. So having said all of that, what do you guys say? Let's just go ahead and jump right into it. And as always, let's start with pricing. So as you can imagine, there are several different trim levels for the 2024 Palisade. First one being the SE starting at $36,400, SEL for $39,150, XRT for $41,550, limited for $47,700. Lastly, the calligraphy being the one we're in today, starting at $50,100. And so that was all pricing for the front wheel drive setup. If you wanted to add all wheel drive, simply add $2,000 then to any of those prices. But regardless of trim level that you go with, the power plant is going to be the same. Powering the beast is a 3.8 liter direct injected V6, putting out 291 horsepower at 6,000 RPM, 262 pound feet of torque coming in at 5,200 RPM. That power being sent the front wheels or all wheels through an eight speed automatic with paddle shifters, which you guys know as always, we will be testing out here in a little bit. Zero to 60 time coming in at approximately 7.1 seconds with MPG numbers coming in at 19 and city 26 on the highway for the front wheel drive. 19 city 24 then on the highway for the all wheel drive. But taking regular unleaded fuel, save a little bit of money there. Got to love it. But anyways, before we do any kind of paddle shifter or acceleration test that didn't want to mention to you guys the drive modes, there's actually a circular dial located just below the climate control settings and that will give you comfort, eco, sports, smart and snow, adjusting things like the shift points, the throttle response, steering sensitivity, all wheel drive system engagement, and it's going to tighten up the side bolsters as well, at least if you go with the calligraphy term level in the sport driving mode, kind of like a G wagon would. So that is absolutely insane. But anyways, now having got all of that out of the way, what do you guys say? Let's go ahead and find a straightaway. Let's put the paddle shifters and acceleration here to the test. I want to see how quickly the paddle shifters are going to react. Also want to see how quickly we can get this one here up the speed. I got it in sport driving mode. Let's see if it holds manual shift mode here. Go on delay, big delay. All right, it's quick. It's relatively quick. So no issues emerging onto the highway. But dang is there a delay to those paddle shifters. Unfortunately, not that I expected anything less, because typically in SUVs, you don't have the quickest reacting paddle shifters. So I don't know it's a delay. But the one good thing about having paddle shifters in an SUV is when it does snow out, rather than hitting the brakes and risk sliding off the road, you could, of course, simply just do a little bit of downshifting using the paddle shifters, so that lets the engine do a little bit of the breaking so you're less likely to then slide off the road. So that is there for you if you want to. But anyways, to go along with that acceleration as always, breaking is equally important. So upfront, you will find 13.4 inch ventilated front discs in the back. 12.4 inch solid rear discs. As far as that, 60 is easier. Stopping distance goes that comes in at 126 feet. As far as that breaking feel goes, it kind of feels like that. So definitely on the softer side, soft breaking feel, not a firm breaking feel, but typically, I don't know, you don't really want a firm breaking feel in an SUV, quite honestly. But having said that a little bit firmer on this one, I would not have minded because I mean, if you look at Volvo, they're the safest cars in the world. Their 60 to zeroes typically come in at right around 114, 115 feet, so a little bit on the higher end of things. But not as bad as a lot of other SUVs. I've seen as high as 139, so it'll get the job done. I'll put it that way. But anyways, touching on suspension and handling, upfront, you're going to get a McPherson strut front suspension in the back, independent multi-link rear suspension, front and rear stabilizer bars. As far as ride quality goes, that has been perfectly fine. I'm on a short little test drive here today as I go over a speed bump. So I've had no issues whatsoever when it comes to ride quality. As far as steering feel goes, it is weighted on the heavier side of things right now because I have it in that sport driving mode. Like I said, that steering feel will adjust, depending upon the drive mode that you put it in. So if I put it back in comfort driving mode, it is going to instantly loosen up, give them a much more of an SUV-like steering feel. So don't want to mention that. So a little something for everyone. I'll put it that way. As far as cabin noise goes, as I'm blasting the air right now because it's like 90 degrees out, it's honestly great. Like cabin noise is one of the better parts of the Palisade for sure because all trim levels get an acoustic laminated front windshield. If you were to go with the SEL and up, you will get acoustic laminated front door glass. And then with the limited and calligraphy, you're going to find acoustic laminated rear door glass as well. A lot of times, even on luxury vehicles, you won't find the acoustic laminated rear door glass. You always get the front, but you very rarely ever get the rear. So that is why it is such a serene cabin in the Palisade. There's so much luxury in this thing for not really a luxury price point. So 53,000, that is amazing considering you don't get acoustic laminated rear door glass even in Mercedes, which go for like 90,000. What I'm getting at is quite honestly, that is an incredible value. I'm just going to put it that way. But then taking a look at rear visibility, I can see perfectly fine out the back. I will say, I don't have the third row up right now. Maybe those third row headrests are large and in charge. I really don't know yet because I haven't checked them out. But right now, I can see perfectly fine out the back. Rain sensing windshield wipers are going to come standard on the limited and calligraphy. So that means whenever it starts raining out, it's going to automatically turn on these windshield wipers for you. So just one less thing you got to worry about there and that's going to assist with forward visibility. And right now I am looking at a head up display, which again, come standard on the limited and calligraphy that is projecting my speed, speed limited safety features up onto my windshield. I will say, it's kind of hard to see with sunglasses on but if I were to take them off, that is super bright display, but with sunglasses on, you can't really see it. I'll just put it that way. But anyways, that about wraps up the performance segment of this review guys. Let's now go ahead and take a look at the exterior of our brand new 2024 Hyundai Palisade. All right, so here she is you guys, the new 2024 Hyundai Palisade finished in Sierra Burgundy. This is a new color. I haven't reviewed on this one yet. So let me know what you guys think in the comments section below. But there is a new calligraphy night edition for 2024. I wanted to mention that since we have the calligraphy, we don't have the night edition however, but I did want to mention it is available if you wanted to go that route. Also wanted to mention up front since we're up here is the XRT trim level is going to give you slightly more ground clearance compared to all the other trim levels available for the Palisade. So if you want to do a little bit of light overlanding that may be the trim level that you want to go with but let's go ahead and start with where this one is made. Taking a look at the VIN first character is the letter K indicating Korea being this one is built and assembled in South Korea. So gotta love it. But let's go ahead and start up front. LED headlights do come standard on all trim levels across the board. Get the automatic feature with that of course, meaning when it starts to get dark in at night the headlights will turn on automatically for you there. But also automatic high beams coming standard on every trim level across the board. So if you have your high beams on at night and it senses a vehicle coming in the opposite direction it's gonna automatically dim them back to low beams then when that vehicle is gone it's gonna automatically bounce it back up to high beams. So very convenient feature there. LED daytime running lights of course as well that looks good. LED accent lighting you get front skid plates for all trim levels across the board as well. Front air curtains to the sides there helping direct air around the wheel entire combination. You do have that adaptive cruise control sensor found on the very bottom portion of that front bumper. I'm gonna show that to you guys real quick. And I like the aluminum trim accent they found on the very bottom as well that definitely looks good. But overall definitely a very, very good looking front end. It looks like nothing else on the roads. It definitely, Hyundai gave it a very unique look. So I'm a fan but anyways that pretty much rounds out the front end. Now go ahead and make our way to the side. All right and so now since we are around to the side of the Palisade roof rails do come standard on the SEL trim level and up. If you wanted those black crossbars coming on the XRT the XRT of course being the off road trim level I guess you could say. Rear privacy glass coming standard across the board satin chrome windows surrounds coming standard across the board as well. You will get some matte black side skirts for the SEL trims. However, body colored side skirts if you were to go with the limited or calligraphy take a look at the side mirrors that are body colored power adjustable side mirrors. They will be heated. They will be auto dimming as well. That's a rare one especially in this particular class. So huge fan of that and LED integrated turn signals coming with that as well. They take a look down at the wheel setup 18 inch alloys for the SE and SEL trims. 20 inch alloys for the XRT, the limited and the calligraphy. So they're all gonna kind of get a unique look to them. So like these calligraphy wheels you're not gonna find them on any of the other trims. They are unique to this specific trim level. So I do wanna emphasize that I do like the satin chrome door handles. I like the chrome accenting found at the bottom portion of the doors as well. Very good looking but anyways, let's not go ahead and make our way to the back. All right, so now since we are around to the back all the way to the top you do have a gloss black shark fin antenna. Just below that rear spoiler with an integrated brake light. Just below that rear window wiper. You do have some lettering found on the back of this one. It does say please like the video right now. It does help me out substantially. So didn't wanna emphasize that. Also got the H track badging back there because every single manufacturer names their all wheel drive systems and Hyundai has chosen to name it H track. So got that halogen tail lights do come on the SC trim level but all other trims are gonna give you LED tail lights. So a little added illumination there. I do like the aluminum trim yet again on the bottom portion of that rear bumper to tie in together with the front bumper. Of course, you will find a single exhaust outlet with dual satin chrome tips coming standard on this one. So absolutely love that. So having said that, I do believe you guys know what we have to do next because always here is that exhaust clip. All right, so now since we are around to the back of the Palisade when it comes to opening that rear tailgate it is gonna be a hands free power tailgate for the limited and calligraphy trim level.  It's gonna automatically open up for you but once opened up cargo capacity comes in at 18 cubic feet even behind that third row. Of course, if that is not enough space the third row does fold down. There are some buttons back there in the cargo area to fold it down. It's extremely easy as well. Bumping that up to 45.8 cubic feet and then with all rows folded 86.4 cubic feet. So ton of space there for comparison's sake. Pilot comes in at 87 cubic feet. So identical to that basically. Highlander comes in at 84.3 cubic feet. Telluride is I think at 87 or 88 cubic feet. So they're all about the same more or less but there is a 60-40 split then for that second row. But grocery bag hooks can be found back there. There is LED cargo lighting, love that. 12-volt power outlet as well. Tie-down anchors. There's some seat belt hooks, always like seeing those. And there is some in-floor storage and quite a bit of it too. Much more in-floor storage than I'm typically used to seeing. So definitely a big fan of that. You can put tire and flater kits back there or ice scrapers, whatever you need. But then make your way up to the third row legroom that's gonna come in at 31.4 inches. For reference, I'm in even six feet tall. This is how much space I had in that third row. There are some rear cup holders back there and if you were to go with the limited or calligraphy you will also find USB charging port. So if you got kids that are obsessed with tablets those two trims might be the ones for you. But anyways, then make your way up to the second row legroom that is gonna come in at 42.4 inches. Again, for reference, I'm in even six feet tall. This is how much space I had back there. If you wanna cap this chairs, go with the SEL trim level and up. If you wanted the bench seating being for three people in the middle, go with the SE, it's gonna be optional on the SEL. So I did wanna emphasize that. Automatic climate control does come standard for all trim levels across the board. That is new for 2024 by the way. So that is pretty cool. Dual rear USB charging ports coming standard. Heated rear seats with the limited and calligraphy trim levels. That is pretty darn cool. Ventilated rear seats as well for that limited and calligraphy. 115 volt power outlet, limited and calligraphy. There is a 12 volt power outlet as well. And here's another thing that's new for 2024. Rear window sunshades come on the XRT trim level and up the XRT didn't use to get those rear window sunshades but it does now for 2024. So that's pretty cool. Now let's go ahead and make our way up to the front seats manually adjustable claws seating for the SE, high text trim seats being leatherette really for the SEL and XRT trim levels. And then we'll be heated and power adjustable with power lumbar for those two trims as well. Then the limited trim level is gonna add to that leather seating four way power lumbar, thigh cushion extension, ventilated front seats and memory settings. Lastly, the calligraphy is going to give you that premium an apple leather and an Ergo motion driver seat. Like I was saying with the sport driving mode it tightens up the side bolsters, which again is something that I first saw in a G-Wag and a $200,000 SUV. But now you got into the Palisade. So that's wonderful. But overall seating was incredible, incredibly comfortable. So definitely not gonna have any issues with taking this thing on a long road trip. But now let's go ahead and take a look at the steering wheel. Cause it's still dang good for our calligraphy trim level. So tilt and telescoping, leather wrapped for the SEL trim level and up two tone leather wrapped for the calligraphy. That is something straight off of Volvo right there. They always do that. And then heated for the limited and calligraphy trim levels as well. Then make your way to the startup. Let me start by showing you guys the key here. You got your Hyundai logo on the one side. Then when you flip it over, lock, unlock and that hold button that's gonna be a remote start. But my favorite part is SmartPak.  SmartPak is gonna help you out because you simply just lock the vehicle, do the remote start and then you can pull it in or back it out to the point where they can actually get in a heck of a lot easier. Swing their door wide open without completely rucking the person next to you. So that is definitely a feature that if you have kids you're gonna understand it. But keyless entry with the push button start does come standard on all trim levels across the board and the SEL trim level enough is also gonna give you a digital key. So you don't even need the keys if you didn't want them. Anyways, I'm just gonna put my front of the break and press that silver engine start button located just to the left of that air vent. So once started up analog gauges coming with the SEL and XRT trims. However, limited in calligraphy are gonna give you a 12.3 inch digital gauge cluster speedometer on the left, tachometer is on your right. And again, they do adjust dependent upon the drive mode that you put it in. So if I put it in the sport driving mode it tightened up the side bolsters again but it's also gonna completely change the look of the gauges and I think, oh, eco drive mode is gonna look a lot cooler as well. I didn't know there was this many options. So eco is one of my favorite looks for the drive modes. I gotta say comfort is all right. Sport is pretty cool but I think the eco colors is my favorite look overall quite honestly. But anyways, it gives you your outside temperature, how many miles you have left until you hit empty pretty much everything you possibly want up there. And of course, if you put the turn signals on it's gonna give you that blind spot view monitor so you can see what is in your blind spot on the gauges themselves which is also pretty darn crazy. But now let's go ahead and make our way to overall interior quality. Power sunroof coming on the XRT trim level. Dual panel sunroof for the limited and calligraphy. So rear passengers also have a view of the sky and I mean like second and third row. So definitely goes back pretty far. LED interior lighting for the SEL trim level and up you got a school bus style mirror that does come standard. That's pretty cool. Micro fiber headliner with the calligraphy. I have to mention that the headliners do differ dependent upon the trim but microfiber it's like a nice suede feel to it. So I love that 64 colors of ambient lighting for the calligraphy and the limited. So that is new for the limited for 2024. By the way, lots of changes for the trim levels but auto dimming rear view mirror with homely controls for the SEL trim level and up tri-zone climate control for all trim levels. Wireless phone charger for the SEL trim level and up. Wilton leather door panels for the calligraphy trim level. Gotta love that. I see that. That definitely looks pretty darn good. And I like this black and white kind of texturized look that's found on the doors. It continues on just above the passenger side glove box. Also a very nice look to it. Just surrounding all the shift buttons is this nice texturized silver finish and it is texturized. So I like that as well. A lot of manufacturers, especially in its class will leave that a matte black or a matte gray but Hyundai always chooses to do a nice finish to it. Although it's still plastic. It looks a heck of a lot better than usually the competition end up doing. So just behind that, you got a couple cup holders. There's a wireless phone charger beside the cup holders of course. And then the center arm rest. There is a decent amount of storage in there for sure. Got a 12 volt power outlet and a USB charging port as well. So that is pretty darn cool. Look at the speaker covers. That's a pretty nice finish as well. We'll get into the sound system. We'll test that out in a second. And forgot to mention homely controls with a frameless rear view mirror. So that's for up to three different garage doors. Like that as well. But now let's go ahead and make our way to the infotainment screen. So every single trim level is going to give you a 12.3 inch color touchscreen display. Love that. Bluetooth and audio streaming Android Auto Apple CarPlay. Get this. Factory navigation system for every single trim level across the board. So if you're like me and you periodically drive through the Appalachian mountains where there's no service whatsoever, that's when the factory navigation system comes handy. But anyways, climate control settings you can access up there. There's a voice memo system where you can record your voice and play back at a later date. There's also quiet mode where it eliminates the rear speakers and then limits the speaker volume up front. So if you got your kids sleeping in the back it doesn't wake them up. That's pretty cool. You can check out your ambient lighting settings up there of course as well along with your radio information. And so when it comes to the sound systems there's a couple of them. You got six speakers for the SESEL and XRT trims then a 12 speaker Harman Kardon sound system for the limited and calligraphy trims. So having said that I do believe you guys know what we have to do next. Let's go ahead and turn on the radio. See what we got playing today and let's test out the clarity of this one. I run with kids now. I'm talking about kids now. I'm talking about Mary. All right. Yeah. There was a ton of bass in that song and you can feel that bass because there's a ton of bass in this sound system. I won't say that. So clarity was fine. Bass was ridiculous possibly because of the song. I don't know but that is a pretty darn good sound system for sure. And like I said, the speaker covers look dang good as well. But last thing I wanted to mention to you guys on the infutainment screen is when you do put the Palisade in reverse there's a pretty darn high definition rear view camera that does come standard but you also get a 360 degree monitor for the limited and calligraphy that's going to be that bird's eye view on the right which is always it's going to lead us into safety. So let me start by saying IIHS top safety pick plus which is the very highest designation given by IIHS meaning it doesn't get any safer than this. You got to love that. Front side, side current airbags do come standard. You got a driver's knee airbag up front as well.  Yes, every trim level gets that love that forward collision avoidance assist lane following assist lane keep assist driver attention warning system safe exit assist rear parking sensors and adaptive cruise control with stop and go which I always say Hyundai does better than any other brand out there. It is an amazing system for this thing. So overall when it comes to my final thoughts of the Palisade excellent safety you can't beat an IIHS top safety pick plus digital gauges are wonderful as well. I love the colors in the eco driving mode but if you don't you like the carbon fiber background put it in sport or you could use traditional setup in the comfort mode. So they're completely customizable. I love that ambient lighting is great as well. Not quite as good as BMW and Mercedes but it's still dang good. And it's insane to think that you can get this vehicle for under $40,000. So you got to admit this is an incredible value when you consider what you get with the 12.3 inch screen with the three years of 36,000 miles of complimentary maintenance America's best warranty safest vehicle possible. This is a very good family hauler without a doubt. I really can't think of anything that could possibly make this vehicle any better. But anyways that is about it for this one. You guys thank you so much for watching for free to follow me on social media at the bottom of the screen if you want to see what's coming next on the channel before it gets to YouTube be sure to hit the subscribe and the bell notification button if you're into new car reviews that is what we do here in this channel after all. Do appreciate you guys watching more than you know and I will see you guys all in the next video. Sting out. 🎵 In the distance, baby 🎵


In this video, I'm going to talk about identifying a pattern. This is a geometry type of video where we're going to use inductive reasoning to figure out the next logical, either number or word or shape in the pattern. If you don't know what inductive reasoning is, I like to say that inductive reasoning is using reason and logic to figure out what the next item in the sequence is based on your prior experience. This is logic is reasoning based on experience is basically what I like to term this as, as opposed to deductive reasoning, which is logic and reasoning based on rules, regulations, and properties, which is a little bit different. We're going to use inductive reasoning using prior experience to figure out what the next either word, number, or pattern or shape is going to be in the series. Identifying a pattern, find the next item in each pattern. As I read this pattern, as I look at this first example, I see January, March, May. It looks like I'm talking about months of the year, so January, March, and then May. Now, it might be a little bit easier if you actually go through all the months. Whenever I try to figure out the next month of the series, I always have to name them starting from January. I go January, February, March, April, May. Notice what kind of happens here. January, February is not here. January, February, March. Okay, there we got March. March, April, which is not there, and then May. So it looks like what's happening after going through it. It looks like that we're skipping a couple of months. January, February, March, April, May, and then with that, we're going to find the next one in the series. So here we go. January, February, March, April. Notice I keep going up for the ones that are not there. So anyway, January, February, March, April, May, June, July. July is the next logical one in this series. Now notice that I use experience. I know what the months of the year are, and I went through logically which ones are here and which ones are not here to figure out that July is going to be the next one. So again, January, February, March, April, May, June is not here, and then July is going to be the next item in this pattern. Okay, so that's using, that's us with words, us with months of the year. So what's this next one here? Okay, so looking at these numbers. Numbers are great. Numbers are 14, 21, 28. Very, very quickly, I can figure out, well, these numbers are just going up by sevens each time. This is seven times one, seven times two, seven times three, seven times four. The next one is going to be seven times five, which is 35. Okay, but looking at those, I had to have the prior experience of actually multiplying the numbers out. Seven times one, seven times two, seven times three, seven times four. There was no rule that told me what the next one was going to be. I had to look at all these numbers to figure out what the next one was going to be. Okay, so I had to use my experience of looking at these numbers to figure out what the next one is. That's one way you can conclude that this is inductive reasoning. Okay, and last but not least, we have this pattern down here. It looks like triangles. Okay, these look like isosceles triangles. These look like ice cream cones, isosceles triangles. Okay, it looks like it's pointing up, and as I look to the next one, it looks like it's pointing to the left. Okay, the top looks like it lopped over to the left side. And as I look to this one over here, now it looks like it's pointing down. So now there's a pattern that starts to emerge here. What's the next one going to look like? So the point is up, the point is left, the point is down. The next one tells me that I go from up, then to the left, and then down. And then it looks like this shape keeps rotating counterclockwise 90 degrees each time. Okay, so it's going to go up, it's going to go left, it's going to go down, and then it's going to go to the right. Okay, I won't go any fancy colors or borders with that or anything like that. That is, but that will be the next shape in the pattern. And notice that when I made this shape, I made it obscenely long on this side to make sure that I know that the isosceles triangle was pointing to the right side. So notice we're pointing up, pointing left, pointing down, and then pointing to the right. Notice that we keep rotating counterclockwise 90 degrees each time. Okay, so that is identifying the pattern. There's many, many patterns that you can see in everyday life that you can see with numbers, you can see with words, but all of this uses a form of reasoning, what we call inductive reasoning, using logic and reasoning, using your thinking skills, not just necessarily solving equations or any of that kind of skills, but using your thinking skills, using your brain to figure out what the next word or the next number or the next shape is going to be. Okay, that is identifying a pattern. I hope you enjoyed this video and I hope that it was helpful.


Hate making videos like this. I've been putting this off for weeks, and I do not look forward to it The thing is I don't like brushing my mistakes under the rug and pretending they're not there I'd rather just clean them up and When you make as many videos as I do about upcoming video games and getting really excited and hyped up and getting you guys Really excited and hyped up for those games every now and then one two or three of those games Actually finally release and then not what I was hoping they would be and in some cases They're just awful If one of the games I talk about today just so happens to be one of your favorite games of this generation My opinion on the game doesn't disregard your experience with the game You can love something that I don't like and I can love something that you don't like That's how the world works. We're all special snowflakes No two of us are exactly alike for some reason I really like the Super Mario Brothers movie and no one else does Probably shouldn't tell you that going into this video because now my opinions probably lost all credibility When I say like it's nostalgic for me. It's not a good movie. I just love it Going into this year. I told myself I would make more content other than just Nintendo Switch content It's just I feel like 95% of you are here at this point to watch me talk about switch And then another 4% are probably just here for me because you enjoy watching my content and you you are the special I love you so much and then the last 1% are probably just those that click on the video to dislike it You're still doing God's work people keep it up So to ease everyone into this transition as smoothly as possible Let's start the list by talking about a Nintendo Switch game Hey, it's like nothing ever changed. We're right back where we started also I'm putting off talking about Kingdom Hearts for as long as possible In my opinion out of every game I'm talking about today Travis tracks again is the most disappointing and the most boring It completely crapped the bed It's very obvious that this game had next to no budget and they worked with what they had but unfortunately It shows it shows big time And there's little to no fun to be found within this title in my opinion if you love it. It's fine I'm just I'm just giving my honest opinion. I hate being given a code for a game I don't end up enjoying and then reviewing negatively But also I adore pseudo 51 and everything he makes a lot of pseudo games are still some of my favorite games of all time Lollipop chainsaw shadows of the damned anyone and then of course no more heroes one and two Which is what led us up to this travesty see what I did there? Travesty so talking bad about a pseudo game is like me talking about one of my cats behind their back It just feels cruel sad and unnecessary But unfortunately that cat destroyed the curtains pooped on my bed and then threw up on my downstairs rug Travis strikes again just like every pseudo 51 game is packed full with a ton of charm Unfortunately in Travis's case all that charm is crammed right at the start of the game like in the first ten minutes and gets old Really fast mechanics that worked at the start of the game But by the time he got to the end they were tedious and played out this game clearly has no polish or shine to it at All there's just walls and walls of text with no voice acting no cut scenes no cool animations Nothing really happens in this game as you slug through its monotonous levels progression feels cheap throughout the entire game You can level up which seemingly does nothing from what I can tell it gives you a little bit of extra health and damage output But other than that nothing really you do find chips that will allow you to unlock other abilities But and I'm not kidding here You will find the best two or three abilities within the first 30 minutes of the game They're super strong OP abilities that you would be Stupid to change out to anything else you find and you really only find a small handful of other abilities throughout the rest of the Game anyway like maybe five or six of them and they're useless in comparison to the ones you get right at the start So needless to say the gameplay gets old quick with almost nothing to look forward to and this game in my opinion Does one of the biggest no-knows That a game of this style can do the dodge roll needs to cancel out of any other move Especially in this game where you build your special bar by not getting hit and when you get hit you lose it You can't help but get hit. There's seven enemies around you They might decide to attack at any given time and if you've already decided that you'll make the first move You're screwed and there's no way of knowing when the enemies are going to attack That's why the dodge in these kind of games needs to cancel out the attack. You don't have that control It just feels like you're sitting behind the wheel of a tank and someone's trying to get you to do a backflip in it But it's literally impossible. So the gameplay is clunky and it adds artificial difficulty But honestly this game is not difficult at all It is probably one of the easiest games I've ever played in my life Well, I'll get to that speaking of the levels. There's only like seven of them So let me break them down really quick The first level would do its best to trick you into thinking that it's a kind of fun hack and slash game with platformer elements But the first level while it's okay Is really nothing like any other level in the game In fact, every level is structured completely differently from the rest of the game and it just feels super disjointed Honestly, I didn't mind the first level. I saw potential here for a fun little game But it's not long after this it starts to outstay its welcome big time So you've seen the first level the second level is honestly pretty much the same But it's set in some kind of factory and the visuals aren't inspired at all It's just bland gray metal floors as far as the eye can see The third level is about when I was ready to give up and never play this again But then I realized it's only a five hour game and I'm about two hours in so I may as well Just finish the last half of it. You know that mini game from bio shock Well, that's pretty much this entire level you switch tiles around making a path to progress towards a room Where you quickly fight a wave of enemies and then you rinse and repeat that tile mechanic You have to do this not only once or twice or you know the perfect roll of threes. No, you have to do this eight Times and let me tell you it gets old after like. Oh, I don't know the first time Level four is where a lot of people will probably give up for rail on the game You spend this level running around a mansion trying to figure out what doors to go through In reality, you could probably speedrun this level in under 30 minutes If you knew which doors to pick but there is no rhyme or reason or order to it at all You will spend way too long just running around in circles trying to open locked doors and going through ones You've already been through and even when you're on the right path You're still just mindlessly hacking away at the same enemies You've been breezing through for the last three hours of gameplay The fifth level is where it stops even being a video game You have these racing parts where the bike is on rails It drives itself and all you have to do is change the gears It is stupidly easy and may as well just be a cutscene like there is no losing this part of the game Other than the fact that you need a certain part to beat each level Otherwise it is impossible But you just get that part by talking to someone on the phone and then destroying a wave of enemies And then you just go back into the bike part and try again You just rinse and repeat that a few times and that's that level the sixth level is unfinished Literally they say that's the joke and I mean it fits in with pseudo sense of humor But I mean if I was making a game on a limited budget and I ran out of money near the end of the game I would probably pull the same trick knowing I could get away with it. Oh, this level is unfinished. He he ha ha Weirdly this unfinished level is more visually pleasing than any other level in the game And then the last level is probably the only level worth actually talking about and if I do talk about it It's kind of major spoilers. So there it is. That's the game And did I mention that in between each of those levels you have to sit through walls and walls of green text For seemingly no reason because as far as I could tell these parts didn't tie into the overall story Maybe they did I ended up skipping all of it because it was just so not engaging I feel like they missed the perfect opportunity to make this a text adventure game What frustrates me the most about travestrikes again I feel like this game is holding no more heroes 3 at ransom The developer has pretty much said if you want no more heroes 3 on switch this game better do well There's even a reference to that fact in the game in that green text part to hold a game We really won the third game in a series of games at ransom Depending on the success of a completely different game that just so happens to have the main character from that series in it It would be like if when nintendo released pokemon quest They said this game better do well better have a ton of micro transactions if you ever want to see a new pokemon rpg They're not the same thing like just because we enjoy that game a lot doesn't mean we're going to enjoy this other Weird quirky version of that game and this one wasn't free You have to pay 40 bucks to buy into this one and if this game doesn't do well, which I'm guessing it ain't going to We still better get no more heroes 3. That's all I'm saying on that I really don't want to talk about this next game. I just don't I just I just don't I feel like I want to apologize to the developer of this game because it's an indie game Right. It's like a really small team of people that made this and for what it's worth The passion is there you can tell the love and the effort is there and they seem like such great people that just did their Best but it's a game that I really hyped up and I talked about a lot And it just didn't end up hitting the mark and being where I where I needed it to be and that game is y2k y2k is a postmodern rpg set in the style of a game like earthbound You could almost see it as a spiritual successor to the game and to that credit They did an amazing job with the atmosphere the setting the visuals It really does feel like I am playing an earthbound game But everything other than that sadly starts to go downhill pretty quickly The story has some mystery and intrigue about it And it made me want to dive into the game a little more and discover what the heck was going on But sadly it was clouded by these horrible Characters namely the main character of alex He is just for lack of a better word a pretentious a hole that I just could not connect with at all The great thing about games like earthbound is you get to name your character and he doesn't really have a personality You get to adapt your personality to it and go on an adventure with that character as if it was you in y2k You are given the character of alex. He is a hipster, which I had no problem with Well, I'm a little bit hipster myself. I lived in Seattle for a while and then vancouver I don't know. I feel like I could in some way Associate with this character of alex before I met him he his dialogue is just so pretentious And he's fully voiced which I appreciated that effort But all my word is he boring and it's not so much the way that is voiced while it is very monotone throughout pretty much all the Dialogue it's just there's so much Expository dialogue even has these moments where he goes into his own head and he explains to himself everything that's already happening Like he'll have a conversation with a character and they'll go back and forth for just so much dialogue And then randomly it'll jump into alex's head and it'll talk about the conversation He's having and how he's feeling about it, but it doesn't add anything to it I'm trying to bring myself into it and interpret the conversation my way But then you have alex kind of telling you how you're supposed to interpret the conversation and really he's just repeating the Conversation so the story for me is muddled by all of that and I couldn't fall back on the combat for some fun Because it gets repetitive super quickly I really do like the creativity behind how you attack in this game like with alex You have a record and you have to hit certain parts of the record as it spins around It's all about timing and if you hit enough of the marks you do more damage kind of but not really though Even when I hit the nail on the head every single time and maxed out those quick time events It doesn't really add any doubt. It doesn't really change anything at all It's like I may as well just not have bothered and the way you attack never changes They don't put the marks in different places on the record to mix it up It's always in the exact same place So it feels like you're just doing the same thing over and over and over and over and at that point I'd rather just not even play the minigame and I would just rather him attack like a normal term based rpg And that goes throughout all the characters. They all attack in very unique in different ways But it's the same unique and different way every time you attack and the load screens are insane Like even back on playstation 1 with fun of fantasy 7 You know when you hit one of those random encounters and the screen like breaks and shadows and whatever And then you're right into the battle But for some reason here in 2019 sadly y2k couldn't figure that out and optimize it Well, there's a loading screen in between the random encounters and it takes way too long The time it takes to load into a battle is the length of time one of these battles needs to last period Especially with a really weak enemy that you just want to take down and be on your way in any other rpg You would have already finished this battle in y2k You're still loading into the battle and then once you're in it You still have to go through all the motions that are the combat by the time that's finally done And you're back in the game. You just don't want to fight anything else for the next half hour It's so close to being a gem of a game I feel like it needs like a revision like a re-edit like a y2k remaster Where they seriously hack down the dialogue and then go back in and tweak the gameplay mechanics Just a little bit and you might have something really special But in its current form it just doesn't hit the mark kingdom hearts holds a very special place in Many people's hearts pun not intended I realize what this game and this series means to some of you and honestly the first two games mean a lot to me So I realize everything i'm about to say about the game is probably gonna upset a lot of people and you can voice your opinions down below Again, it's just my opinion bear with me here while I get through this I only ever played the first two games and birth by sleep There was just so many kingdom hearts games and the only other one that appealed to me that I didn't play Which dream drop distance and I just never got around to playing it I was well aware that integral story elements were scattered among all 20 billion of the kingdom hearts games And I was going to be somewhat confused going into this game I mean, heck it's been a while since I played those other games And I remember those being very confusing and I don't exactly remember what happened in those games I was okay with me being confused I didn't realize that even the characters in the game were going to be confused about what's going on The story just seems so convoluted now that even the developers were having a hard time trying to figure out how to explain it And instead of showing us throughout the game what happened in the previous game So we have some kind of context they have the characters cryptically and very confusingly just Saying it to each other and every time they do try and explain it They explain it almost like they're confused like they're asking a question like did that happen? I don't remember and for me that completely throws off the disney worlds They go to like they went to toy story. How cool is that you go and meet buzz? You go and meet woody all those toy story characters But all those characters end up talking about are their hearts or asking questions about donald goofy and saura's past They don't actually end up getting to be their characters and talk in a way that their characters would talk Rather they end up talking like square enix characters And it loses that disney charm and everything about it ends up feeling kind of final fantasy Might as well slap a giant sword in woody's hand and call him cloudy Even with all of these complaints and me being totally confused and the characters being confused I was kind of expecting donald saura and goofy to be in amongst this amazing adventure But instead the only driving point to the game is I have to reawaken something in saura and even 10 15 20 hours in It's not really even all that clear who the bad guy is Like what the purpose is what i'm actually doing other than trying to reawaken something in saura There's no motivation. There's no reason for me to keep playing There's no cool story element happening exclusively in kingdom hearts 3. There's nothing special to this game That's happening. That's driving me forward. It's just the past It's the history that's getting regurgitated and thrown into this title And that's supposed to make me want to keep going even though i'm completely confused about what's happening And what's the first scene we get them in they're just standing in that wizards room All static and boring like talking to grandmaster wizard about the fact that saura lost his memory We couldn't have rejoined their group in the middle of like an intense battle with some awesome cutscene Where they're all working like a well oiled machine I expected it to hit the ground running and be an action pack adventure But rather than hitting the ground running It was like they got a wet fish and dropped it on the floor and that was the start of the game And I kept waiting for it to pick up and go somewhere exciting And it just never really did the gameplay feels very polished though I really enjoy how smooth it is how flashy it is how crazy action packed the gameplay is But is it just me or does it feel like you are just constantly spamming x until an action depressed triangle comes up And then you hit triangle and then whatever that craziness is whatever carousel or Water ride that ends up being nothing was more effective than just spamming x as much as possible than throwing in the occasional triangle here and there I didn't feel motivated to keep playing so I stopped and I I don't really have a reason to pick it up and keep playing other than I want to get to some of the disney worlds. I haven't seen but if there anything like the other ones i've seen Maybe it's best off. I don't ruin it for myself Really quickly. I want to throw a jump force into this video I barely even have this game 24 hours, but immediately when I started playing it I was sorely disappointed and then even took to twitter and recommended people don't go out and buy it It might have been just a teeny tiny bit hasty on that tweet because for the first hour or two I played this game I hated every second of it But then I managed to find some fun in it and I wouldn't say I'm totally disappointed in it at this point The reason why immediately I didn't have any fun with this game is because the story is trash I don't really have another word for it. I hate it. I don't like it at all It's very boring and there's a billion load screens throughout the entire game Even in the cutscene some of the characters look flat out scary and it just feels so lazily animated The entire story is delivered by characters standing around in one spot And if you're lucky they'll blink and move their head around because you could tell they clearly couldn't be bothered to animate anything else Or they didn't have time or resources to and if you think the loading screen stopped at the story Oh boy. No, there's a loading screen for everything. Have you ever seen a game that has to load the start menu options? So that's what ended up happening I played this game for about an hour and a half after I picked it up I spent about an hour of it in loading screens My first battle was with the creator character that I had to make for the story and it was just bad But as soon as I was able to take control of other characters like medoria and freaking yugioh And then of course my favorites being literally any character from the hunter x hunter series And that is solely right there those four characters The reason why I even bought the game. I actually started to have some fun with it They've done a really great job at utilizing the characters traits and their special abilities They all look very flashy and cinematic especially the ultra ultimate abilities I absolutely adore guns and it just is legitimately fun to play at that point And I don't think it's one that you should stay away from no matter what if it looks like something you might enjoy You will probably enjoy it. It's way better than j stars. It's way better than any other game Like that that I have played it looks a little rough around the edges Especially after seeing something as gorgeous as dragon ball fighters. So a little disappointing for me But it might be fun for you. Well, I know I probably upset a lot of people I hope you understand that it's all just my opinion my experience with the games I love so many games. I play so many games But I'm just not going to enjoy all of them and these are just a few that I didn't have fun with But I would love to know your thoughts down below if you like this video And I really hope you did regardless of your feelings about all of it Please hit that like button and hey flip all over that subscribe button because I really appreciate it Click the top on this video right here because I talk about games that I actually love Oh boy


Hello traders at CMC Markets. Welcome to another update from RRG Research for Monday the 15th of May. I'm recording this on Friday the 12th of May in the morning. My name is Trevor Neal and I'm presenting to you from London on behalf of RRG Research. Today we're going to start by looking at the global stock indices. There's a pattern in there, a little bit of a new development which we'll explore. We're going to the where the concentrated action is the two particular stocks which are leading things a bit. Then going to also this week look at the foreign exchange market and some developments in there to be aware of. We're starting with as usual the weekly relative rotation graph of world indices and this is benchmarked against the other indices and we're using as the actual benchmark the MSCI world index. So how are indices doing versus the the whole indices group? No real change here. We've got the NASDAQ on its own, furthest to the right and still hitting so with improving our S ratio. We've got in here the DAX, the stocks and the CAX, the European indices on the right so outperforming basically the other indices but easing back a bit having a bit of a struggle there. The UK index is in the weak side of it now on the left hand side of the vertical here and heading west so not looking so good after having had a good run it's turned around and the Russell 2000. Zooming away here so the most broad US index is separating itself from the rest of the US indices so that's not a good thing is it to have the breadth the wide to 2000 stock index performing so poorly and very narrowly based strength in the US market. We'll see it in the S&P, we'll see it's in the technology area of the S&P and it's really only still a couple of shares in the whole of the technology the Fang plus sector it's not a healthy situation but it's the reality and it's still going on so if you want to outperform the US stock market which is performing pretty well then you have to do it using only a couple of stocks and because the focus of the outperformance is only in those couple of stocks. Overall you've got good performance relatively from the European stocks but they are struggling a bit now. Again this is very interesting this is a weekly chart relative rotation graph of the major indices versus not the MSCI world this time but versus cash so things that on the right hand side of the vertical here are in a relative uptrend versus cash and things on the left are in the downtrend so here we've got the Nasdaq and sorry the Dow and Russell 2000 here we've got the Nikai over here and then we've got bunching together highly correlated with each other the European indices on the right with the UK 100 as well but much further to the right so much better and the UK is coming around quite rapidly towards the lagging quadrant but out here on its own in the top right is the Nasdaq so technology not the US Europe if anything but technology in particular is the theme. Here's the S&P 500 we identified the problem area the 4200 level for it it's struggling with it's been rebuffed by it it's still having a problem we've got a lower high on the RSI here the MACD is still positive overall and so that is telling us that the momentum long-term momentum is still good in this market however it's struggling at this moment if it breaks the 42 level then the next level is 4300 for it but at the moment it's struggling we want to see it hold the support at 4045 otherwise it's turning down but at the moment the dominant pattern is the higher lows the weekly MACD being positive struggle that we're seeing now and we saw that in the ROG chart but at the moment the longer-term trend is up and it should eventually resolve itself to the upside but alarming would be a move down through 4040. This is the Russell 2000 which is zooming off in the southwest of the direction and this is a completely different chart isn't it we've got lower highs in place here we have got some support down here at 16,640 but it's pressured I'm looking particularly at the MACD here look at this it's going down the MACD the momentum is on the downside here and the RSI is also weak so this is a chart which is showing us what we can see on the ROG chart it's the worst of the major indices and it doesn't look good at all now the US sector's relative rotation graph no change really here we've got except maybe the current the the existing situation has exacerbated we only have the communication sector and the technology sector over here on the right hand side they're pointing generally still in the right direction so gaining strength the best looking of the rest of them is the consumer discretion but it's very close to the middle here so moving with the the S&P itself and still the worst is the financials and the financials if you break down the industry sector the weakest part of the industry sector is the is what they they call regional banks but the regional banks are these things like SVB for example was called a regional bank although it was a sort of rather special bank but the smaller banks a lot of them are technology based and a story there those ones are still under a lot of pressure and it's really creeping through to some of the weaker looking big banks as well Bank of America for example the chart has turned quite ugly as well but we're concentrating on this area up here which is the technology sector so let's next look at the FANG Metta and NVIDIA right over on the right hand side here it's it's quite outstanding that you've got these two so separate and remaining separate the way they are so we're in the right area we've been since January was when we first picked up on NVIDIA it's really soared fantastically it's got to be said that the the others in the FANG group have started to improve as well Twitter particularly so there's new potential in these markets Twitter Google Amazon would be the three that I would look most closely if you were looking to add into this sector or taking profits or or got a position in it Tesla turning down not in the right direction at all so avoid that Alibaba also but there are opportunities here and I did see we were looking at the Russell 2000 zooming off from the southwest in the relative rotation graph that the market cap of Apple is now greater than the market cap of all the stocks in the Russell 2000 is that incredible amazing actually and many stock exchanges like including the London stock exchange Apple is bigger than the whole of the stock index incredible now before I move to NVIDIA and Metta let me just talk to you about the NICI this was one of the indexes that were coming up rather nicely in the RRG chart and the chart itself is breaking up strongly so we've had supported 26,000 ranging for a while up to 29,000 currently breaking up and looking heading for the September 2021 high the RSI pointing up strongly in here and then the MACD this is a weekly MACD positive and the gap widening gaining strength as it makes a breakout here looks as though it's got much more in it and I would look now for a retest of these two tops in here which are at 30,000 just above a little bit above 30,000 30,600 or so it's a bit higher just be precise 30,700 it looks very much intent it's got a look on its face like it really wants to go up and give that a look so we have to see how it behaves if it gets up to that level now going back to our theme of these strong technology stocks we first drew your attention to it back in here not in here but back in here and we've had a good run on this 15 to 200 the gap widening there we had a little bit of a stall broke out now testing the high of April last April 2022 if we can clear through that given the momentum the weekly momentum that we've got there and the RSI too pretty good I would be slightly worried about small divergence in here it's due for a correction this would be a logical place to 90 be a logical place for it to happen but I think the momentum is good and ultimately it will work higher it has had a tremendous run so it's possible but that it comes back if it does it could be well supported around the 275 area actually quite close but we'll see how this develops be prepared for that a little bit but if it breaks out then I then it could stride forward into that high around the 340 area so it's it's in the background it remains strong looking good it's extended sight loss of momentum at a resistance be cautious but there's nothing negative about it yet our meta two still very strong these two outstanding leaders here because moving averages the 50 and the 200 gap widening there long-term momentum increasing we see that also in the MACD the weekly MACD very strong now we have come up to the resistance that we identified at 240 from this high here in April 2022 and we're pausing a little bit on that we saw it on the ROG chart both the meta and Nvidia was sort of turned a little bit south although they were far over to the easterly side so it's having a little bit of resistance the RSI is stalling a little bit at this high level too it's extended it may come back if it does come back watch for support at 220 only a little bit of support but the trend I think is so strongly up here that even a little bit of support would hold it but if we can clear it look what's above 240 between 240 and 305 there's nothing there's a deep blue sky there so this means there's very little resistance and you know what that that can mean sometimes when we had no support in it how fast we moved so we might be in for a fast move up if it clears that level so watch out is a very important level in meta right now now moving to the currency markets here is a relative rotation graph daily sampling us dollar in the middle here the british pound which has been doing well has turned around pretty sharply pretty sharply it's still over to the right still doing well in a relative uptrend but it's weakened substantially likewise the euro is in the weakening quadrant and it's heading south westerly and it looks as though it's going to head into the lagging quadrant so it looks pretty vulnerable pound maybe not so much so let's have a look at those in a bit more detail so here is the euro and the euro has turned over we saw the loss of momentum in it previously having a struggle at the the highs of the beginning of the year struggling away there turning down here now the macd already crossed we've already got that weak signal that toppy signal and the rsi dribbling away here on this weekly chart it's stalled it's now beginning to take up a a downtrend in pattern it looks as though it's heading into the lagging quadrant so the run-up is clearly over more than over we saw that up in here but now it's taking a turn in the other direction now the pound once again in this case it's the daily chart but the daily chart we had drawn this trend line in here at at 127 area here actually to be precise 126 64 and blow me that June high was where we got to and we've reversed very sharply from there we're coming back towards support which is at 124 40 but the momentum has turned down according to the daily macd and the rsi looking very corrective at the very least as well so looking forward to this market remember it's a little bit better position on the rg chart than the euro which has got a very determined heading in the southwest of the direction looking like it is going to turn down and and move to into the lagging quadrant that looks extremely vulnerable this not quite yet we've still got the rising lows pattern we're coming down to substantial support i would be interested to see what happens here at the 124 50 level if it can find support here would be a logical place for its pine support and then take another attack on that June high however if it fails here and particularly if it fails these lows here at 123 65 then it's it's finished on the upside from the now and it's it's headed substantially lower but at the moment in my view this one is still corrective i'll leave it there for this week thank you very much indeed i hope you the benefit from this session it will be julius that will be with you next week at the same time in the same place so goodbye from julius and i at rrg research and may the trend be with you