If this story is true, we are entering a new era and this would be truly mind-boggling and disgusting for Nintendo to deal with, but also we gotta keep in mind the people affected. Nintendo has had allegations for a while now that something was happening with their contract employees and not being treated fairly and today a story has broke where this has reached new levels that it's unfortunate we need to talk about and if there's any truth at all to these allegations, Nintendo is in a very very dark place, especially here in America. Now I am Nathan DeRubble Jantz from Nintendo Prime. If you enjoyed this video, want to know more about this, I appreciate you guys diving into this. Drop a like, subscribe, all that. We do have some giveaways and stuff going on. Details on that down in a pinned comment. But let's just get into this story about some dark days coming to Nintendo.  Female game testers at Nintendo had frat house experiences within a gaming company known for its wholesome image. Two years ago a contract game tester named Hannah had a harrowing experience that led her to quit her dream job at Nintendo of America after nearly a decade. Several employees had created a group chat on Nintendo's Microsoft Teams server called the Laughing Zone. It was supposed to be a lighthearted place for coworkers to share memes with one another. That changed when a male translator was added to the group. Soon he posted reddit screenshots about why Vaporeon was the best pokemon to have sex with. Hannah was disgusted by the explicit descriptions. When the conversation turned to Genshin Impact, the translator posted a GIF, a payment, a child character in the game. He posted how it's okay to be sexually attracted to Paymon despite the character's childlike appearances, voice, and personality. Hannah screenshotted the sexual comments and attempted to escalate the situation with Aerotech, the staffing company she was contracted under while working at Redmond Washington headquarters. Nintendo was almost like a nightmare. It's sad because I love Nintendo. I grew up with Nintendo. I was so excited to join Nintendo when I first got there and I thought I was going somewhere, said Hannah. I had my supervisors telling me I was doing such a good job, but by reporting the incident she had set off a chain of events that led her to quit her job testing Nintendo games. Nintendo is not the only company that uses contract labor to test games, but it is one of the most profitable. A corporate responsibility report showed that the net sales of its properties from April 2020 to March 2021 totaled over $13 billion. Contract workers are an essential part of making the company such enormous profits. Nintendo does not publish the number of contract workers in its annual report, but at the time of writing, Nintendo's career page indicates that roughly 25% of the roles it advertised for its North American headquarters were on a contract basis. Full-time Nintendo employees were referred to as the red badges, a term used to describe the bright red stripe on the employee ID cards. The problem was that women were both underrepresented among contractors, but also not often hired into full-time roles. Five sources who worked at Nintendo estimated that the percentage of women contractors in testing hovered around 10% based on headcounts on their own teams. In some projects that sources worked on with several dozen team members, women on the team would number in the single digits. This discrepancy can be explained by the fact that many Nintendo games were not tested by staff who were classified as Nintendo employees. They were employees who worked under the contracting company AeroTech, but even among full-time employees, 37% of Nintendo of America's salaried employees are women, and only 23.7% of its managers are women globally. Hannah also told Kotaku that she struggled to assert her financial worth while testing Nintendo games. After working at Nintendo for nine years, she found out a more junior male contractor in her testing department was making $19 an hour while she was making $16. She asked AeroTech what she could do to close the wage gap and fought for a pay increase for several weeks before she finally landed at $18. One woman said she stayed at the same base wage for six years until she got a higher offer elsewhere and threatened to leave. Another woman was offered double her current pay when at a different company. Hannah claimed that AeroTech management warned her to be less outspoken after she reported the incident. She said that her friends from the work group chat blamed her for reporting the incident and that the only repercussion the translator faced was being assigned sexual harassment training. AeroTech had previously fired one of its contractors for making comments about the color of Hannah's underwear, but the translator who made the sexual comments in group chat was a full-time Nintendo employee. Working for Nintendo meant the third party contracting company couldn't terminate his employment. Several months ago, Kotaku reached out to the Washington-based AeroTech managers to whom Hannah had reported the incident. They did not respond by time of publication. Nintendo staffed its testing departments with temporary employees from the contracting company AeroTech, now reorganized into Aston Carter. According to the National Labor Relations Board, AeroTech has had multiple labor lawsuits filed against it across the years, and AeroTech has previously been embroiled in controversy for discriminatory business practices. Just last year, the Equal Employment Opportunity Commission forced the company to pay over $3 million to settle an anti-discrimination lawsuit in regards to age, sex, and race according to the Chicago Reporter. The federal agency had been investigating the contracting company for racial and gender discrimination since 2008. In a statement to the Chicago Reporter, AeroTech said first and foremost, there is no place for discrimination in our company or our industry. Equal employment opportunity is a fundamental value at AeroTech. Neither a PR spokesperson for AeroTech nor Aston Carter responded to a request for comment. AeroTech split into three different brands last year, two months before it had agreed to pay the discrimination settlement. Among them, the newly formed Aston Carter business unit continued to work with Nintendo to provide the company with contract workers. The union-busting complaint made to the NLRB lists Aston Carter and Nintendo as joint employers. Neither of Nintendo of America nor Aston Carter had responded to the articles about either the April NLRB filing or how contract employees are treated at the workplace. Hannah felt that AeroTech's response was unsatisfactory and she had endured enough inappropriate incidents during her decade-long tenure working on Nintendo products. She quit her job because she felt that her workplace did not adequately protect her from sexually inappropriate behavior from men. According to past and present female employees who work on Nintendo games, there were many others who felt that Redmond Washington office had a problem with treating women with respect. Kotaku spoke to 10 sources for this article who worked at Nintendo at different points of the past decade. They told the story of a corporate culture where sexist behavior was commonplace and very little action was taken to address it. Most requested anonymity because retaliation could mean a loss of job opportunities throughout the gaming industry. These employees worked on games and consoles ranging from the early Wii U era to the present Nintendo Switch generation. Aside from harassment, female contractors also faced issues with trying to advance in the company. I applied for a bunch of other jobs in the industry and they would ask me why I was looking to leave Nintendo after several years. A lack of advancement opportunities was a huge part of that, a former contractor said. Former tester Valerie Allison said she would ask her managers how she could be promoted to a permanent position. On Nintendo's website lists benefits such as parental leave for full-time employees Allison felt pressure to become a full-time employee because she needed stable income and benefits. Kotaku reached out to Nintendo about what kind of actions it took to ensure that women had a fair chance at career advancement. A spokesperson for Nintendo acknowledged our comment request but didn't return with a statement. In order to significantly improve their status at the Redmond office, contractors hoped to be converted to red badges. Unfortunately, many former employees who worked as contractors for years realized that tenure did not help them achieve this goal. Your chance of being converted to full-time was probably worse as a girl, said former product tester who worked on the 2017 hit The Legend of Zelda Breath of the Wild. It's usually guys who get promoted. They are usually all friends. They watch the Super Bowl together. On the same day that Kotaku reported the conditions of contract workers, Nintendo America president Doug Bowser internally acknowledged the media allegations about working conditions at the company. He said Nintendo has zero tolerance for inappropriate conduct including harassment discrimination or intimidation. Kotaku reached out to ask what steps Nintendo had been taken to embrace its zero tolerance policy for contract employees but did not receive a comment by the time of publication. But there are more subtle ways female contractors are kept from cultivating careers at Nintendo of America, said sources. Former testers told Kotaku about a revolving door of female talent and a management indifferent to keeping them. Contractors are giving no explicit goals or benchmarks to hit that might assure a full-time conversion or even a contract renewal. Former tester Valerie Allison worked at Nintendo of America from 2009 to 2014. She asked her managers how she could be promoted to a permanent position but was given a slew of vague suggestions. Nothing was based on metrics. It was things like you get to get more FaceTime than this guy. I'm going to invite you to lunch. You know with so and so. Make sure you talk about these kinds of things Allison told Kotaku. Nothing was specifically work related. You weren't given any of these tools. There were lots of favoritism and croninism said another former contractor who tested games during the 3DS and Wii U era. The assumption was that if a woman was doing well it was because she was friends with the right people. Part of the problem was there were simply not enough women in the testing department to advocate for other women when Nintendo had new full-time openings but the other reasons were more unpleasant. Hannah and two other female contractors also say that in 2020 and prior they experienced harassment from full-time Nintendo workers and fellow aero tech contractors. There was a male full-time employee that was constantly making really gross jokes and comments but he was the friend of everybody there. Everybody loved him Hannah said. Me and other female employees didn't like that it was being said but we didn't say anything because if you did you were called overly sensitive. The power difference between full-time employees and contractors exasperated the inappropriate behavior giving women contractors another reason to aspire to full-time employment. Melvin Forrest has been working in the product testing department since the early 90s and he eventually became the head of the department. Forrest is credited with working on iconic Nintendo titles like Mario Kart Double Dash, Donkey Kong Country and Metroid Prime. Forrest makes the schedule for AeroTech Associates deciding who returns after a project ends so maintaining a good work relationship with him was crucial. This was a problem for female testers who had very uncomfortable experiences with Forrest as a manager. Several sources tell Kotaku that Forrest made inappropriate advances towards female testers among them was Allison who worked under Forrest as a data entry assistant. It was pretty common knowledge that he would make comments hit on people and like to tell associates oh she's so beautiful. She says, former contract tester Chris Oleis who worked at Nintendo until 2014 recalls Forrest went after all the associate girls and that associates would even warn each other to stay away from his desk. A former tester said that he would comment on female associates weight and appearance. However, many felt like they had no chance but to stay on good terms with Forrest. If you were friendly with him you are more likely to be brought back sooner or less likely to be laid off, said Allison. Kotaku was able to confirm that Forrest worked at Nintendo until at least 2017 though the company did not comment on whether or not he was still employed there. Kotaku also attempted to contact Forrest through different contact methods but he did not return a message by the time of publication. In November of 2010, Oleis was invited to Seattle Gala for which Nintendo was a sponsor. He told Kotaku that at the party his supervisor Eric Bush leaned in and told him to ask a female contractor what color her panties were. Bush was also a highly prolific employee whose name can be found in the credits of some of Nintendo's most beloved titles such as Golden Sun, multiple Pokemon titles, and Breath of the Wild. One tester corroborated the incident to Kotaku noting that she heard about the incident through other colleagues before finding out from Oleis himself. According to his LinkedIn, Bush is still employed at Nintendo as a product testing assistant manager. A spokesperson for Nintendo acknowledged our comment request but again did not return with a statement. Bush also did not respond to Kotaku's attempts to contact him. Product testing is really felt like a frat house sometime, said one former tester who worked in the department in 2017. She tried to avoid interacting with men who held so much power within the department but she still had to deal with male co-workers. They would make jokes about gender stereotypes and female characters who got their skirts flipped. When she complained, men would tell her that she had to be tough enough to work in product testing. After she put on a shield against sexual comments at work, her supervisor commended her for being tougher than the girl who had cried at the office. Queer women experience an extra layer of unwelcome behavior and unequal treatment. Hannah is an out lesbian and was open about her sexuality while at Nintendo. She recalled her backup coordinator, a significantly older man who tried to hit on her when she had just started working at the company in 2012.  That's kind of sad. It was a poor first impression for Hannah's lengthy career at Nintendo's headquarters but it wouldn't be the only one.  After she explained why she could not return her male colleagues advances, they would ask, oh but are you sure? But you're flirting with me. You're just plain hard to get. The comments made her so uncomfortable that she put her male colleagues at a distance when she believed negatively impacted her career. Another queer tester who worked on Nintendo games for almost a decade claims that she was unfairly targeted by AeroTech for her sexuality. During breaks, she and a fellow female tester was dating would hold hands. She says an AeroTech supervisor called them into the contracting office and admonished the pair for violating the agency's no touching policy, which was rarely enforced for straight couples displaying affection in the office. Kotaku reached out to AeroTech and Ashton Carter, but they didn't return a request to comment at the time of publication. In fact, it was common for full-time Nintendo employees to date precariously employed contractors. A lot of the Nintendo of America red badges had reputation for using the tester pool of associates as a dating pool, Allison told Kotaku. If you were approached by a red badge and they appeared to be making moves on you, other women said that you didn't want to dissuade them too hard. The upsides of being romantically involved with Nintendo of America employees were opportunities and access. The most iconic one was the company's Christmas party, which is off limits to contractors unless they're accompanied by a red badge. To associates who tried to improve their standing, it was worth dealing with the power imbalance if it meant being part of the prestigious Nintendo brand. In February, a tester working for Loctech, a department that conducts the final checks for how games perform on Nintendo consoles, sent a letter on behalf of dozens of testers to Nintendo's leadership. In the letter obtained and reviewed by Kotaku, asking them to improve the tester's working conditions, it stated that the department was unsafe and uncomfortable environments for female testers. Loctech is a deeply uncomfortable place to be as a woman, wrote one anonymous contributor to the letter. I felt like I was treated with a sense of otherness. I have had people act in a way that made me uncomfortable, then asked me not to go to HR about it because I'd be misinterpreting, making me feel guilty about my own discomfort. I've never felt as included in things or as respected. The tester claims that Ashton Carter had acknowledged the letter but did not act due to the anonymity of the employees. Kotaku reached out to Nintendo, the asset had seen the letter, but they had not provided a statement by the time of publication. Women's discomfort didn't stop at distasteful jokes and they didn't always feel that they had a safe way to report incidents. One former contractor claimed a more senior tester stalked her between July of 2011 and February of 2012. He made calls and sent text messages to her phone that one witness felt were disturbing. Kotaku corroborated the reports of his persistent behavior with three other sources. The stalking victims told Kotaku she cried at her desk and had panic attacks every day because the man was friends with the right people. She didn't feel she could flag the stalking to her contracting company. Three other sources corroborated how the stalker had free reign to torment his victim. He said verbatim that he would get me fired if I reported it, the woman told Kotaku. Despite these unwelcome incidents, many women chose to stay at Aerotech for years due to their attachment to the Nintendo brand. Still, sources don't believe that loyalty was reciprocated. You're just a disposable commodity, one former breath of the wild tester told Kotaku. And you're reminded that if you're not willing to do something, someone else would love to have your spot. Nintendo of America has previously acknowledged gender discrimination within the gaming industry. In August of 2021, Nintendo of America president Doug Bowser wrote an internal statement condemning the sexual harassment reports and Activision Blizzard. As a result of the reckonings of the college republisher, Nintendo updated its own corporate governing policies with commitment to increase the proportion of women in managerial positions of the company. Kotaku reached out to the Nintendo about what concrete steps the company was taking to improve the gender diversity, but did not receive a comment at the time of publication. However, the document does not address the upward mobility of female contract testers who worked on its games and consoles. Improvements made within Nintendo of America are not guaranteed to trickle down to contract employees at Carter. One current employee said that the HR in the building where most of Nintendo's full-time staff work is actively trying to spearhead diversity and inclusion within Nintendo of America. However, she also acknowledges that each of the different buildings associated with Nintendo's Redman campus are all a little microcosm. There aren't as many chances to meet people from other departments of the company. Nintendo labor troubles are ongoing. On August 7, a second labor complaint was filed with the NLRB against Nintendo and Carter. It accuses the employers of retaliation, discharge, and discipline of concerted activities and coercive rules. The status of this case and the first complaint from April are still currently open. So as I said, this is quite a disturbing story and shows that there is one positive light in this and that is that final note that it does appear that the person in charge of HR at Nintendo's main headquarters in Redmond, Washington is legitimately trying to solve diversity issues and harassment problems. But unfortunately, that person doesn't have a lot of spearheaded say over departments that aren't covered by them, which would include the contracted employees that HR person at the main headquarters can't fix the problems that are inherently happening or at least allegedly happening inside Nintendo of America. And I know a lot of people can read these stories and wonder why wouldn't these employees just leave if they feel so used in this way. And the reality is there isn't a fine affinity attachment to Nintendo. Imagine that you're a tester at Nintendo and you get to test games like Breath of the Wild. Wouldn't you want to stick around at the company so you could test other games like Mario Odyssey and Splatoon 3 and maybe the next Breath of the Wild 2? There's a lot of enticement there where you get to test out all of your favorite IP and your favorite games before they get to the market. And there's a lot of joy in that and a lot of joy of wanting to be associated with the Nintendo brand. But it seems unfortunate that a culture appears to have been cultivated that while maybe not on Activision Blizzard's level, it's still not great and full-time employees are basically not disciplined at all, let alone have their jobs threatened. While part-time employees, obviously we talked to others, there seems to be a difference with part-time and full-time. But the part-time contract employees, the females in particular, are being treated pretty bad. And this is from a number of women coming out. This isn't just like a one-off report. Kataku's obviously been doing this research for quite some time before they released the article. So look, I don't know what to say other than Nintendo of America clearly has a problem. This article coming to light isn't going to hurt the situation. It should only make things better because it should get the attention of Doug Bowser and that should lead to obviously hopefully more actions. I don't know how serious Doug Bowser was taking the allegations because there wasn't any specific incidents listed. Now we have specified incidents and named individuals who were doing inappropriate actions. Like that person, overall managing contract employees, literally creating sexual advances on every single female employee that came through the door and commenting on their looks and their weight and treating people differently because they're lesbians. It's so strange to me. This does not sound like the company I grew up loving because that's not the image Nintendo presents, but the image that you present forward doesn't always match the reality. Now these issues are specific to Nintendo of America. We're not seeing these complaints at Nintendo of Europe or Nintendo of Japan. I know there actually is a little bit of diversity complaints in Nintendo of Japan and they are trying to promote women but we haven't heard anything to this level of like harassment and there's no advancement opportunities or anything like that. And that advancement opportunities are based on who you're friends with, not based on how good you are at your job. That feels a little strange. Normally when you advance in a career, it's because you're really damn good at what you're doing, not because you're friends with somebody. Now we all know certain companies do work that way. You become buddy buddy with the right people. You get handed advancement opportunities no matter how good you actually are.  That's really, really strange. You don't want workplaces to work that way. You want the quality of the work to lead to promotions. So I don't know. This is just a really interesting situation. I don't know what's going to happen from here moving forward. We obviously already have a couple of lawsuits going against Nintendo. Maybe the lawsuits get bigger. But drawing attention to this, you know, assuming that there's any truth, I mean, even a iota of truth to these allegations, Nintendo of America has a problem and it's up to Doug Bowser to get this fixed. There's nobody else you can turn to at Nintendo of America and say, yeah, you deal with this. No, this has to go to the top. Doug Bowser needs to step up and do something. So I hope that this publication, this article, getting out there, even one person willing to name themselves, that Doug Bowser is willing to personally get involved and deal with this because I don't think that Doug Bowser himself treats people these ways. And these allegations happened in Reggie Fizemeira as well. And I don't think Reggie was treating people this way. And there's no accusations against those levels. It's all stuff that's happening so far down the totem pole that Reggie and Doug Bowser would probably not even be aware it's occurring. So now that we are out of the doubt there, all that can happen at this point is hopefully positive steps. So I hope that this story leads to big, big changes inside Nintendo of America and that at some point in the future, female employees feel like they are actually equal to their male counterparts. And we get rid of a lot of that buddy-buddiness that's creating the promotion structure at the lower end of Nintendo. Thank you guys so much for tuning in. Let me know your thoughts on this whole situation down below and I'll catch you in the next video.


Hello. I crowdsourced that bio, so it makes me sound fancier than I am. Today I thought that we would, I would talk about the We Are Beneficiaries project and the design and thought that went into that in terms of collecting and showcasing stories of vulnerable people and then hand it over to Valerie to talk about the process of archiving that, particularly in terms of that it was a digital based campaign. So a bit of background into the project. In the middle of the 2017 election campaign, Materia Tude was the co-leader of the New Zealand Green Party and she spoke at her party's AGM about her time on social welfare in the 1990s. She used her experiences to speak out about how the social welfare system in New Zealand was broken, was a broken safety net that needed to be mended. I was a disillusioned voter, politicians were talking about being proud kiwis, about property ownership, big business, rock star, economies, but this was an issue that I felt connected to and it was one of the first times in the election campaign that I felt like someone was speaking about people like me and my friends, talking about the traps of poverty and how messed up the social welfare system is. Within a month, under a storm of controversy over her remarks, she had resigned as the co-leader. I was so moved by this issue that I knew I had to do something and I knew that it couldn't be one voice because even when you're a co-leader of a political party you still risk your job to speak out. It had to be heaps of us and so I thought, well maybe a dozen of my friends who are artists, we could draw self-portraits and share our stories if we shared them within our small networks, we'd kind of feel better and not so alone. But that wasn't really what happened. I popped my story up and then a few other people popped their stories up and then people started messaging us and sharing their stories and saying, I'm not an artist but this is my story and more and more and more and more stories flooded in. Then artists starting messaging us to volunteer via time and energy as artists often do, which is why we're often beneficiaries, to take those valuable stories and create art around them. Some were big stories of outrageous policies and treatment of beneficiaries and some were those tiny microaggressions that occur every day that slowly grind people down. We collected the first 200 stories within two months and presented them as a theme report to the newly formed government by the end of December that year. Having a project takeoff as fast as it did presented some really big ethical questions for us and we had to do some quite fast thinking around implementing systems that kept people safe. So one of the big things that came up was exploitation. I'm a queer person, I'm trans, I'm in the middle of a health services and I'm really used to organisations and media asking me to share my story. We often ask marginalised people to put themselves on display in order to make the case to undo the stigma we face or our society to be less bigoted. This attempt to humanise minorities actually often ends up exploiting us and asks us to put our vulnerabilities on display in the name of the greater good and providing any external holding for us. So it was really important for us that the project was about lifting up voices and centering the needs of the people sharing their stories so that it would be an empowering process for them. The act of creating artworks was a way of showing that we were taking time to really value stories and to create a beautiful way of showing their sometimes very un-beautiful experiences. Talking over was another issue that we wanted to be considerate over. Myself, I haven't been on a benefit for a number of years. I'm not a single mum or a mum at all. I'm parkia and I've only ever had to access welfare for disability reasons for a really short time. I carry with me heaps of privilege and it's really important to me that we don't have yet another white man talking over the experiences of people who are marginalised. Talking over is often a really easy trap to fall into. There's a tendency to take people's vulnerable stories and then speak over them. We were really clear that we did not want to speak over those people. We wanted to use art to magnify the voices of people who wanted to be heard. So it was important we let people use the words that they wanted to use and really make sure that their voices were front and centre. We're grateful to the people who shared their stories and I want to particularly acknowledge the single mums, people with disability. These groups of people on the margins are often subject to the worst treatment within the welfare system in New Zealand. It's also important to acknowledge the amazing work of organisations that are doing work in this area. We often get messages asking us for advice and to be able to pass on these questions to organisations who have the knowledge that is really amazing. So I want to also acknowledge Auckland Action Against Poverty and the Child Poverty Action Group who provided us with heaps of background support and help. We also... another issue that comes up is the real-life consequences of sharing stories in the hope of effecting change. So we know that Materia Turei lost her job. She was a leader of a large political party and she didn't have enough systemic cushioning to keep her job. The real-life consequences for people who are living in poverty, people who have been in abusive relationships, people who are subject to multiple marginalisations could be really huge. So it's important that we were able to anonymise or semi-anonymise people's stories. So even the artists whose stories we gave them to didn't know who they were. We didn't know anyone to ask them for their stories or pressure them to share, but had an open-door policy if people approached us. We would also send the storytellers the art beforehand so that if they changed their mind it didn't have to go live and were able to edit or take down people's stories once they were live if they needed to. Some of the ongoing tensions of the project are around that this was done voluntarily. Most of us were queer and trans people. A lot of us have experience of disabilities. Most of us have been beneficiaries and people were donating thousands and thousands of hours of voluntary labour and it took massive tolls on our mental health, our finances and our lives. We also gifted a really amazing and powerful resource to the Government and we haven't seen that change or even acknowledged the myth of that and that's quite hard. It's hard to set alongside these stories and not have the Government hear them. Also asking artists for free work is the biggest no-no of all time and this is exactly what we've done and it's shit and given that we're not seeing that systemic change come forward at a fast enough pace or I would argue at all how do we keep asking people to share when others are refusing to listen and is it enough to share for the sake of finding community connection for knowing that you're not alone and how can these stories be honoured and I think this is where the National Library comes in. So, I hand it over. Tena koutou katoa. Ko Valerie Love Tokwingua. So I am the Senior Digital Archivist at the Alexander Turnbull Library and I'm here to talk about the library's work with the We Are Beneficiaries project but before I do, I really do want to thank Sam for taking time out of his schedule to be here today and also for being willing to work so collaboratively with us this entire time. So the process of transferring the materials to the library meant a lot of work for Sam and other people involved in the project so I do really want to acknowledge that from the very start. So I found out about We Are Beneficiaries the same way that I think a lot of people did. One of my friends shared it on Facebook and I began following the project and watched from the outside as it began to build momentum and gain attention in the media and I had a chat with a few colleagues in the library some of whom are in this room at the moment about the project and in January 2018 the library contacted Sam to inquire about collecting the digital artwork and other materials from the We Are Beneficiaries project and preserving the project files and artworks as part of the National Digital Heritage Archive. So in addition to aligning with our strategic directions I won't go into that but basically saying that born digital content reflecting contemporary life and knowledge will be readily available for access and research. So it aligned with those strategic directions but the library was also interested in the collection for a few other reasons. So number one We Are Beneficiaries project was a grassroots campaign it was based on social media and it operated in a fully digital way it demonstrated ways in which people are communicating and organizing for change in the early 21st century and some of the posts had gone viral and there were news stories about the project's impact on the general election it tied into our web archivist work to document websites and other materials relating to elections and politics in New Zealand The second reason is that digital materials are inherently fragile and they're often ephemeral so just because content is online doesn't mean that it is preserved if Facebook ever goes out of business or even if one day Sam decides I want to delete my Facebook account all of that content could just disappear overnight So it's important to know that online platforms come and go and it shouldn't just be one person's responsibility to make sure that this content is available and preserved in perpetuity it's a collective responsibility and it's really important to recognize culturally significant digital content and collect it now because there's no guarantee that it will exist into the future otherwise and the third reason and really the most important reason is that the stories and experiences from the We Are Beneficiaries project deserve to be heard and remembered because all too often these stories are not The Turnbull Library aims for its collections to be reflective of the diversity of Aotearoa New Zealand society but like most places we have quite a long way to go in order to make that a reality Lyle Hughes Watkins, who is an archivist in the United States, has spoken about the erasure of people of color and other marginalized groups from the archives with the metaphor of looking at your family photograph album and never actually seeing yourself in it We know that some groups are represented in heritage collections and we know that other groups are barely there at all and not everyone has the time and resources to manage personal papers and digital files in the first place There was the mention yesterday of leisure time being needed to participate in Wikipedia and things like that and it's the same thing here if you are really struggling to get by from one day to the next the last thing you're going to be thinking about will still be accessible in 15 years So again, I really believe that archives and libraries and the cultural heritage sector need to do more to support communities and make sure that we're not just collecting more materials relating to demographics that we already hold We know that keeping digital material accessible in a time of unprecedented technological change is a real challenge for many individuals and organizations and so providing long-term care of the We Are Beneficiaries project archives seemed like a really tangible way that the library might be able to help and we also did want to help amplify and preserve these voices and build our collections so we could reflect a broader spectrum of experience So this is slightly awkward to say with a lot of my colleagues in the room but everybody has been really, really supportive of this project but when I looked at what the Turnbull Library held relating to beneficiaries it was pretty uncomfortable We had oral histories with social workers and women in welfare work but we didn't have anything that was really the first-hand experience of beneficiaries and most of the things that we did have relating to beneficiaries were from the archive of New Zealand political cartoons and so these were materials that were created by people outside the community and a lot of them were pretty awful so these were representations of beneficiaries that have been published in mainstream newspapers sometimes really conservative newspapers and they often portrayed beneficiaries in a really dehumanizing and negative light So it was a real contrast to see what was in our collections and then what this was and it was so very different and so again discussions with my colleagues everybody was on board and really keen to make our collections more reflective and help to address some of that historic representation or lack of representation So the collection itself included the digital artworks produced for the project administrative files including a spreadsheet listing the artists and their assigned stories, publicity materials correspondence and materials for the printed report that Sam mentioned So that included things like Adobe InDesign files, graphics and text and also the social media archives from Facebook, Twitter and Instagram which Sam downloaded and supplied to us So at the time that we began working on this collection the library was still developing policies about collecting social media and the work of doing so intersected across several teams So we held discussions and reading groups with staff across the National Library to determine how best to acquire, describe, preserve and make social media collections available and we were really heavily influenced by the work of documenting the now in the United States and this time last year we held a workshop at the library that Matariki helped us organize with Burgess Jules and Ed Summers on ethical social media archiving and that really influenced our thinking We were also really heavily influenced by Michelle Caswell and others who have written about building reparative archives that center historically oppressed voices and I will tweet out some of the links to their work after this So since we are beneficiaries was a completely grassroots community project it was really important for the library to ensure that we also continued that spirit of collaboration and partnership between the project and the library So Sam and I were in regular communication and checking in with the library's work and just making sure that everything was as it should be and that we weren't making assumptions and we weren't just stepping in and doing things that it was collaborative and Sam liaised with the artists and storytellers to ensure that they were informed of the archiving project and that they also had the opportunity to opt out if they didn't want their stories preserved in the library's collections and as I mentioned in this conference this is really important The National Library is currently part of the Department of Internal Affairs so it was important that everyone was empowered to say no if they didn't want their stories housed in our collections We had lots of conversations about access and permission for certain materials in the collection and also the level of detail that should go into the online finding aid and instead of describing the artworks individually in order to maintain the power of the collective voice so it would be harder to single out individual stories and experiences and to maintain privacy for both the artists and storytellers we decided not to include any names other than Sam's in the online finding aid for the collection and within the library again we had lots of conversations making sure that everybody was on board with the acquisition and processing plan The interactive and fully digital nature of the collection made it different materials received by the library and it illustrates different aspects of contemporary Aotearoa that again might not otherwise be represented in our collections So the most challenging aspect of processing the collection and preserving it from a technical standpoint was the social media archives Again, social media materials contain content from a large number of contributors and can have additional complexities regarding privacy and copyright So we made a general policy decision that social media collections would only be made available on-site in our secure reading room instead of being open access available online So the Facebook account and the Twitter account and the Instagram for the project are open access but the archived research copies do require you to be on-site to use them The digital files including the ones that we've seen in this presentation are available online and are open access The project documentation requires permission for access and again for privacy reasons we didn't retain information that had names or contact details as part of the collection So throughout our work to preserve the We Are Beneficiaries project we aimed to uphold the spirit in which the project was created one of collaboration, openness, humility and partnership where the voices of beneficiaries themselves are amplified I can't say that we've done everything exactly right it was definitely a learning process for I think all of us but we really have tried to again to uphold the spirit of the project in our work with it and again I really do want to thank Sam for all of his work again in getting those digital files ready to be transferred to the library and for trusting us to look after them into the future because that's no small thing and we can't just take it for granted that people will trust national institutions or this sector we really have to continually be earning that trust and being open and transparent and having those conversations and doing the work so we're hopeful that the library can continue to build trust in partnership with the community and it has served as a stepping stone so we've received similar collections from Rainbow Youth with their Outlawed Aotearoa project that Sam was also involved in earlier this year the library launched that project to preserve personal Facebook accounts again trying to just open up the number of voices in our collections and bring in new experiences and different things than what has historically been collected so in collecting social media materials like we are beneficiaries we are continuing the work that has always been part of our mission documenting the lives of New Zealanders today to support the emerging and anticipated research needs of the future and I really strongly believe that we have a duty to interrogate the silences in our collections and to address historical gaps because decisions that we make today on what to select, how we collect and how we describe, preserve and make collections available all has a massive impact on the content that's preserved and what will be remembered as a society and it's really important to ensure that the voices in our collections are not just those reflecting the dominant narrative we must continue the work with communities to uplift and amplify the most vulnerable among us to ensure that their stories and experiences can also be known by future generations thank you all very much Signing has any Sam have you or others involved in this had support for I suppose you could say the trauma collecting and curating this information from CPEG in AAAP it's mostly like I have a therapist that I've talked to many hours about it but there's no there's no money in the project it's all volunteer there's not a holding of it and you know sometimes I've gotten so kind of immune to the stories that I'll just hand it off to an artist and they'll be like oh shivers that's really full on and I'll be like oh sorry like it has been something that has had a you know I can't talk about it without crying but also yeah has deeply affected me and it's quite it's quite amazing what we what we ignore from each other that is happening in our communities probably time for one more three at once I was just wondering from your perspective Sam and Files as well what do you think would have happened to this collection if you hadn't had develop that collaboration and approach to looking after the content and what do you think what else do you think institutions could do to actually sort of encourage that engagement in areas that we're not collecting in or potentially that not that we're ignoring them but maybe we just haven't really put our toe in to have a look and examine those areas Thanks Caleb in some ways I think a lot of collecting is serendipitous I mean you can only collect things that you either know exist or that somebody has brought to your attention and a coincidence that I found out about the collection to begin with so I think it goes back to some of the other things that have been said in this conference about trying to get outside of your own head trying to engage with as many people that don't look like you to sort of get outside of our own personal bubbles that all of us have so yeah I don't really have a good answer for that is there anything you want to add yeah I still think we certainly wouldn't have wouldn't have even thought about approaching anyone to be like this is important to save an archive and it was mostly due to kind of like quite a long process of building up trust between us and me asking lots of questions like what about this you know are you going to collect the facebook messages between people because that's not okay and how do we take out these names and include these ones and that sort of thing so it just took a long time and you were you were interested in that and you talked about the reasons why you wanted to archive it and what was important in that and that felt like a values alignment so it was just a slow building of trust and relationship and things so we have to end that decision here because we have to move on and people don't come in but if we could just give Sam and Velo another round of applause


A new video has surfaced showing an Indigenous woman being punched and knocked unconscious at a Northern Manitoba RCMP detachment. It is again raising questions about the role of community safety officers. In January 2018, 19-year-old Janessa Garson was out drinking when two community safety officers picked her up and took her to the local RCMP detachment in Thompson. They asked her to strip down to one layer of clothing before placing her in a cell for the night. But when Garson tossed her belt towards one of the men, he punched her in the face and knocked her unconscious. Instead of investigating the community safety officer's actions, RCMP charged Garson with assault. The officers dragged Garson into a jail cell and left her on her back while she was barely conscious. She was eventually taken to hospital by paramedics. Unlike police, community safety officers do not fall under the jurisdiction of the Independent Investigation Unit of Manitoba. So if there are allegations against them, the RCMP would be responsible for looking into them. There's no sound on the video, but Janessa Garson's lawyer says it speaks for itself. After detaining the 19-year-old on suspicion of public intoxication, two community safety officers and an RCMP officer told her to remove a layer of clothing. Then this. She threw her belt, was punched unconscious, had an officer strip off her pants, had her limp body rolled over and then was dragged down a corridor to a cell where she was pushed some more than left alone. Garson's lawyer says his client wouldn't have been treated this way if she wasn't indigenous. Eventually Garson was taken to hospital. Rohit Gupta says she faced assault charges, later dropped. She says she was detained, humiliated and mistreated simply because she's indigenous. Police safety officers don't fall under Manitoba's police watchdog. It's up to the RCMP to look into any allegations against them. In this case, they didn't. Manitoba RCMP wouldn't comment on this case, but said officers are allowed to use force if they feel threatened and often face unpredictable situations.  And the police officer was only reacting to the situation that handed. Genesta is one person out of which is undeniably hundreds of people that deal with abuses perpetuated on them by the RCMP in northern Manitoba. What turns out to be a routine process that's employed in northern Manitoba resulted in Miss Garson's sustaining injuries at the hands of RCMP and community safety officers. Peace officers have a special provision under the criminal code. This expert says the use of force has to be relative to the threat and says this case should be investigated. My first reaction was that the degree of force seemed unnecessary. And Garson is now suing the community safety officers, the RCMP and the City of Thompson for discrimination, excessive use of force and unlawful imprisonment. The RCMP and the city have denied those allegations.


Oh, you know what would really hit right now? Some lunch. Wow, that's crazy. Oh, that was delicious. How's it going, everybody? Dato and I here back with some more Dragon Ball fighters, rank matches. And in today's video, we're going to be playing the old main team of Krillin, Super Saiyan, Goku and Yamcha. Of course, we also have Krillin with his OG ASS, just the rocks. Actually, I didn't see what our opponent is rocking for Krillin's assist. But yes, Krillin's rock assist is so much better now. And it pains me to say that. I've been, you know, I've been denying it for so long because I wanted that beam assist. Krillin is an S tier. I guess I got to agree with that one. Overall, I do have to agree with that one. Actually, you know what? No, I don't got to agree with that one. I think Krillin is S tier. Maybe an S minus, but my main is good. Oh, I can't believe I dropped. You know what? That was Krillin's fault. He's not S tier. I have an out now. Every situation. I can say he's good and then I can say he's nice. Is that going to kill two bars? Yes, two bars is going to kill Super Saiyan Goku and going to come in here and do the deed. Now we actually have Krillin's rock. Do I want to do that? I keep that's the one thing though, is if you hold back, you get that sensu beam, which, you know, is not very helpful. Believe it or not. I mean, it could be helpful. No, and I wanted to block there, but also wanted to use Krillin's assist. Oh, this is why I personally can't use the assist because I always want to be holding back, but I don't want the senses. Oh, maybe, you know, in certain situations like this game where I'm getting beat up, maybe this is that block.  Oh, that was dangerous. Oh, that was dangerous. Oh, Krillin, Krillin, take it away. All right. Clearly we're going to need more time to get used to holding back and went not to hold back stuff. We'll figure out in the future. I'm sure. Why did I drag and rush? Unless my something something must have been working in my brain or in my hands that that thought that was a good idea and it was not. It was just not the way to go level three with Broly. I'm going to say that was a little uncalled for. I don't think I deserve to get fully level three. I lost half my health. I'm going to spark. Hold them down. Yatcha hold them down. Let me get him back in that corner. Let me talk to him. All right. So one bar for him. I'm not really too worried about that. Honestly. No, stop. Keep moving. Keep moving. All right. Now we're going to level one. I'm going to go up. I'm going to go back out into Goku. Mainly because I don't you know Yatcha's assistant so useful and I just kind of want more time with that Krillin Rock to get more comfortable. And we are out of time folks. That is all the time we have for Goku. Oh never mind. We're actually alive. Oh my God. He tried it. I was afraid he would. I just. Oh, you know what would really hit right now some lunch. Wow. That's crazy. Oh, that was delicious. Yo, I'm sorry, Broly. That was uncalled. I didn't have to do that to you. And I did it again. I wanted to hold back. I'm going to go over. Hey, just get him with the cross up real quick. And we're out of there. Just got to hit the ejector seat. Just had to hit the old ejector seat right quick. That would have been the rocks too. If we would have timed that a little better, we might have been able to hold them down with just the rocks. But you know, we weren't really we weren't thinking too heavily there. I won't say we were using maximum brain power spammy EX fist. Definitely, definitely could have used a bit more IQ on the. Oh, nevermind. We're geniuses again. Oh my goodness. He's had some really unfortunate. My phone is just going off right now. Geez. All right. Hold on. All right. Don't drop your combo. I'm going to silence all devices. Thank you. You know, a lot of the times I don't know if you guys can relate. I'm like, okay, they're doing a combo. I can I can like I can do whatever I need to do.  Thanks, dude. I definitely didn't just trust you that we were going to play fair there. Oh, if I would have just hit that, that was all I needed to do. Another dragger. He's dragging us crazy. I don't even know who could have predicted that one. We were just standing there in neutral. Oh, you didn't try it. Trying to he's trying to stage this comeback. Oh, I did not expect that to actually work. He got a little scared. He saw the back flip. He went, oh, no. Haha. Okay. Now we are on to the next one. I can't believe that game actually went decently well for us. Um, we got to get better with that. I said, I tried to think about what mistakes we made that set and literally the biggest one to come to mind is I keep holding back when I'm trying to get these rocks out. Maybe I should use it. I should try starting exclusively with that that switch was not good. By the way, that was made purely because I really do want to try to get more comfortable with this. And the only way to really do that is to, um, you know, actually train with the assist. All right. So here we go. We're going to try it on a knockdown situation. That is that is good, man. It just locked him down. Krillin is once again out of the family. Maybe that's why his name is this. Is this a petition? Is this is this activism, dude? Oh, I could have done so much more, but the rock held me back. Okay, that's fine.  He really tried to get it way up close. All right, let's see if we can be optimal. Nope. Dropped it by a mile. I did the bean assist again. Oh, I could have confirmed off that if I was a little more right back into this loving arms. I can't blame him for dropping that. That was really awkward that I teleported into his auto combo, but so, so unfortunate. He all right. You know what? We're just going to focus on the good. Let's just pretend that didn't happen. Let's just pretend that I didn't absolutely drop that. I am really bad. I'm really bad with Super Saiyan Goku after all the okay. I deserve that. I didn't deserve I didn't deserve the first one, but this one, this one. I feel like I definitely played more of a part. Really? Broly. Yo, back up. Okay. I just want to leave. Okay. Yep. That's fine. That's fine. That's fine. Do what you got to do. At least we're technically killing sparking time. So anything we do could technically be said. We can say this is all worth every bit of damage. All the Broly ultimates, the dragon rushes. It's all pretty much worth. Oh, that's so fast. All right. That's enough and we're out of there. The old ejector seat, but don't get too close. Oh, you can't just block forever. Goku. I don't know why I did that. All right. We're going to try something. I like it. You could bring him down to the ground all the way from there. That's usually not that's usually pretty annoying to time to Krillin. All right. We got to stop relying on that. I don't think that's going to work forever. Oh, super dash can go through that. I was trying to like clip the top of Broly's head and have Yamcha hold them down from there. But we missed. We missed on that one by a wide margin. Use the sensu again. Just always a always a blast throwing that out when I mean to. Oh, how much damage is this? Okay. Not too much and I held back again. Dude, the way I play. I just cannot get my hand off the block. I don't I don't want to stop block up too afraid of the constant attacks. I think that is the one big downside to that assist is that you can't be holding back. I think I can't ask for buffs to rock because it's already so good. But if you if it was hold down, I think that would be a lot a lot easier for me at least a handle. Then again, maybe they consider that a balancing thing. I don't know. It's just I'm really bad with it and I'd like to not training. What is trade? I don't want to train. I want to be good. All right. Jokes aside, I'm a little worried that Krillin is going to put up. Yeah, more of a fight this time already putting in a lot more work. What does he do off sliding? Let's see if he has anything crazy with Broly assist. I'm just going to just going to get up off the ground. Oh, nothing too wild. Go go. We're back to the training days yet Krillin on the ground. I'm expecting a down tech. We don't want to see any of that Krillin. I don't want to see any buttons and unfortunately Krillin's assist is not up yet. So we're just going to go with the Yamcha assist. No. All right, that should be enough. That should be just a knockout. Maybe even no bar. Oh, hopefully that still kills. Okay, I definitely got I tried it. I try to get away with some extreme robbery having that not cost any bar. Oh, what's up Krillin? I definitely try to call him in. When super dashing, I don't hold back. So that's that's kind of the thought process there. Whoa. Okay, he's really super dashing this game. It is a lot of super dashing. Okay. That's fine. We can expect that now. We can expect that definitely going to want to plant my feet a little better. Oh, thought I would just go for the one jab and then a dragon rush. Maybe not. I got to take it. I got to take all this. Maybe I'm not optimal because this is going to get him out of the corner. This feels right. We're going to go with Super Saiyan 3. And do I do I try to go for an overhead here? Yes. Yes, I do. Yes, I do. I'm that kind of guy. I want to see the overhead. I want to see you block high and not go for a level three so that I can safe jump. That was mostly the reason for that rocks. I love it when the rocks get thrown out, dude. All right. Let's see if we can hit this combo as well. He lasts very fast from Broly. Of course, of course, of course, no resets. All right. Like it. Are we going to see him go for commit? Is he going to try to drag a rush? Is he going to go for the dragon rush route again? Yeah, he is. He's going to. He's going to for a rude surprise. Oh, no, I didn't get the level three. I did get the level three, but just not what I wanted. I definitely wanted to wake up from that shield and just level three off the he's going to try to keep last. I think I just saw death. I'm pretty sure I just saw death block that. I want none of that. Can't believe I can confirm off that. Those key blast going to have to step up. They're going to think you're going to beat a bee. All right. Basic Krillin rounds. Do we go for the mix? No. Nope. Do the key blast. Nope. Krillin bee. S tier Krillin. We move. What's that? And what's that? Was that an S tier performance? Probably not. Let's be honest. Probably not. I didn't really utilize the assist that well. Let's go for one more. I think this is going to be one more regardless. Oh, if he wins, I don't think I'd be able to leave. Ooh. All right. This is actually a good chance to see what the Krillin assist is. Be assist with Bardock. I might be crazy. I haven't noticed that. I did not notice he had be assist with Bardock. I guess it makes sense because Bardock hasn't been swinging on me this entire time, but we're going to go into Goku again. I'm so bad. Not necessarily because it was smart. Oh, he does have the beam and I just landed. I'm out of here, dude. I am so out of here. You were delaying those normals. You guys got me real scared. No, not the rocks to the back. Krillin, why'd you spot over there? Krillin got lost. He was like, oh, I just threw two rocks at his back. Well, that sucked. Both the rocks got eaten up at once. I don't think, can he do the dragon rush from here? We're bouncing off the wall. So, yep, makes sense. Didn't go for it, though, or probably dropped it. I'm going to spark here. Love to see it. I think I'm going to go back out into Goku again. Why not? That's going to miss. Oh, it didn't miss. Is that enough to kill? Oh, just barely not behind the back. Hey, hit him with the fist. Okay, we got the game under control. We're missing a lot of them. You know, obviously we don't have to spark. So our resources isn't. I risked it. I did it. I definitely super dashed in that climate. I really went for it. I dashed. I'm out to catch up to you. Are you going to super dash? Oh, I greatly misread the signals. Super dash. Oh, I'm eating over here.  He never let it go. He was full charging that guy. Wow. There was no need for that. We should be dead here. Honestly, if you start a combo off with that move. Yeah, that's a lot of damage. Didn't think we'd live. Honestly, I put the controller down. Well, that was painful for the. For the efforts to win this game. Now we got a big amount of health to come back from. Okay. We're going to be optimal here.  I'm so sorry. We don't have the beam assist. That combo only works with the beam assist. Oh my God.  I guess that's how use I have to the beam assist. I literally didn't even think twice. I was like, yeah, let's just do that beam route. Oh, that was sick. Let me take out the trial. Nope. I thought that level one would kill.   Oh God. Raw tag didn't get us out of there. I am not throwing out any attacks. I'm not trying to get reflected. Okay. We won't be able to switch him out though. No reflect on that one. Okay. That's pretty good for us. That should be bar dock dead with one bar. And I think we're going to keep the rocks out. We're going to, we're going to let, we're going to let y'all to take point from here. If it comes down to a Krillin versus Krillin matchup. I'm definitely down for that. Whoa. Oh no. Didn't wait. Wait, what? What just beat those key blasts? That was my super dash, right? Or what did the rocks do that? Either way, I might have to take a look at that at editing to see what it was. I'll put it up on screen here. I guess. Let me know down below in the comment section what your favorite moment was and why you're down there. Definitely make sure to the like button and subscribe to the channel. Of course, you can also check out the other videos that should be available on top of your screen right now, but I've been dachadoia and I will see you in the next one.


What's up, everyone? It's your girl, Kenzie here from Layton sports cards and I'm ripping 2022 tops chrome sonic baseball light eight box break. Number 12. Pick your team. We've got a Jaya L with the Yankees, Allen M. Reds, Alex C. Angels, Alex T. Phillies, Chey T. With the Padres, Chiahao L. With the Red Sox, Chiakai L. Twins, Daniel Y. Cardinals, Darren G. Royles, Edward P. Dodgers, Furhan A. Nationals, Gregory K. Orioles, Jacob S. Mariners, Jeremy H. Metz, Jesse L. Reyes, Joshua C. Debacks, and Giants. Kusey R. With the Braves, Matthew M. Astros, Michael H. Marlins, Michael P. With the Rockies and Rangers, Nicholas M. With the A's, R. B. With the Tigers, Roy M. Blue J's, Ryan B. Pirates, Sloan H. Guardians, and Brewers, and Stephen W. With the Cubs and White Sox. All right, best of luck, everyone. Thanks so much again for the fill. We've got six teams left on the next one. Six teams. Oh, just kidding. It is all sold out as I refresh that. Fourteen. We've got two, four, six. We've got eight teams left on 14. Almanac is like a product that we put together. Lane goes out and finds some really nice slabs, cards, memorabilia, whatnot, and it's basically our own repacked product that we do. If you haven't seen it yet, James, I would suggest you go to our YouTube channel and type in Almanac and watch some of those. They are very fun, and Lane does a great job of putting those together. Here we go. Alec Thomas, Youthquake. Kelly Refractor. Vlad Jr. on the Youthquake. Jay Ford, I'm not sure. We've got Seth Beer-Rookie Refractor. If we have those available for personals or just some for group breaks. I know with Upper Deck, we don't have the biggest allocation, so I can definitely look into that for you, though. We've got Wei Rave of Luke Williams, Rookie for the Phillies. Wanda Franco, Rookie Refractor. There you go, Raze. Raze has been doing great this case so far. Prism, Lance Lynn. Yeah, absolutely. Absolutely. I'll have to check and see if we have any on our site for personals. We've got Rookie, Wei Rave, Tyler Gilbert. I'm not seeing any. If we don't have them for personals up on this site, we might not have them for personals in the shop then, either. Cal Raleigh on the Prism, Rookie. Mariners. Walsh. And Wei Rave of Byron Bucks. And that's a cool photo on that one. Like I said, they may be a lot of just for breaks. Vlad Refractor. We've got Eloi Jimenez. White Sox on the Wei Rave. Walsh, Rookie. Mullins. Prism, Kevin Gosman. Blue Jakes. Bruhan, Rookie. Uraes on the Refractor. Anyone have any fun weekend plans? Doing anything this weekend? Anyone in town for the collector con? I really wanted to go but I don't think I'm going to make it and work today or tomorrow during the day. By the time I get down to the Warch County Convention Center Park and all that, it's going to have like an hour to walk around. Got a Max Muncie on the Yellow and Blue Sonic Pulse 29-75 there. Dodger. And Pavin Smith. Are they doing it Sunday as well? Yeah, Saturday and Sunday. All right, box two. It's like over 700 tables set up. So it'll be a really big show. You know, I wish I could make it. I don't think I will. All right, box two. Refractor, Brian Reynolds. We've got Youth Quay, Brennan Marsh. Wei Rave, Jonathan India. Jonathan India Refractor, Prism, Cole Kahoon. And Morgan Rookie, Reed Depper is on the Youth Quay. And y'all, the next one is sold out. Last time I checked, there were eight teams left on the last one for the daytime. Wilson Contreras Refractor, or I'm sorry, Prism. And Wei Rave Rookie for the race, Joshua. Refractor, Sonny Gray, Ellis Rookie, Miles Rookie, Kepler. Get a cruise. Corbin Burns on the Wei Rave. Brewer. What do we have here? What do we have here? We've got Orange and Black. That's going to be numbered to 25 on the Sonic Pulse. For the Cubs. A Wilson Contreras that is 14 of 25. Beautiful hit there for the Cubbies. One of the last teams available as well. Orange and Black Sonic Pulse. That's sick. That's one out of every 583 packs. That's crazy. Beautiful. Could you imagine like Orioles or Giants card with that? That Black and Orange. That'd be a beautiful card. We've got Aqua Wei Rave, Trevor Story for the Rockies. 177 of 199. Starting to heat up here on this box. Last few packs. Hashtro. We've got Crawford Refractor. Wei Rave, Fred Freeman. First Terry Rookie. Redugo. Yeah. Rockies have been doing well too. We're being one of the last teams taken. We've got a Tatease Prism. And Matt Olson for the A's. Nice box there. Box number three. Royce Lewis, Youth Quake Rookie. Traktor Blackman, Youth Quake, Jess Chisholm, Jr. Wei Rave, Justin Turner, Dodgers. Wei Rave, Mike Trout. There you go, Angels. That's a nice one. Down here. Nice. We've got Francisco Lindore on the expose. Again, this is like one out of every other case hit. There you go, Metz. That's what the odds came out to when we did the math earlier. Metz is going to be Jeremy H. Nice Lindore there. Congrats on that short print. Put that in the recap. Gavin Sheets Rookie. Have a great day, Donald. Congrats again. I love to hear that. Congrats again. Have a great weekend, man. Longoria Refractor. Yeah. Joe Adele. We've got Yellow and Purple of Whitmerefield on the Sonic Pulse. 116 of 299. Sorry, Sintian. Yeah, one out of every 513 packs. Which equated to one in every 32 boxes, I think. Kowar Refractor, Kyle Tucker. So almost every other case, just about. Cal Raleigh on the Rookie Refractor. Seattle. We've got Jack Flaherty on the Prism. Carnals, New Bar Rookie, and Jeff McNeil. The Metz on the Wayrape. Chapman, Winker, Grossman Refractor, and Kyle Schwabber on the Wayrape. Boston. Absolutely. I'd love for you to keep me posted, Donald. Absolutely. I'm going to start here myself, too, on the Sonic. Last pack here, box three. Oh, you saw that. Isn't that sick, Joshua? We've got Prism Rookie, Ernie Clements, and White Park Rookie. Yeah, y'all. So I don't know if you remember me talking about it. I picked up a George Pickens Tessellation from Mosaic on eBay about a month or so ago. It's numbered out of 15. The True Rookie. And I sent it to Brennan. I do a lot of my subs through Brennan. And a Gems. Got a 10. If you say 10, I'm so hyped to get that. Alonso Refractor, Youth Quake, Juan Soto. I can show you guys a picture of it here after this break. I'm so, so excited. Matt Manning. We've got Ryan Mountcastle Prism, Orioles, Touvet, and your rice on the Wayrape Dodgers. Pop one, too. Just gonna stay with me for a long while. Connor Wong, Rookie Refractor, Red Sox. We've got Wayrape, Dylan Carlson. Can I see that real quick? No, that's not. I thought that was a print line. It's just part of the stadium in the background. Gilded with, ooh, nice. Jake Berger, Rookie Refractor, White Sox. That'll be sick, Carl. This one, Junior. Bobbi Witt, Junior on the Youth Quake, Rookie. Alonso and Otto. Got Yaddy Molina on the Wayrape. Zach Willi, Refractor. Got Quentin Rue on the Prism. We've got Awkwa Wayrape of George Springer. That is 78 of 199. Now that does have a print line straight through right here. That is not part of the stadium. We'll send a box here with the Blue Jays just in case. Noticeable. A Boxing Refractor, Ryan Zimmerman on the Prism. Alonso and Wayrape, Rookie of Chasm, McCormick, Astros. Yeah, Hobbs, man. That's hard, then, huh? I bet being an international and wanting to sub. We've got a Wanderfranco, Rookie Base, Race, Fallback and Grand. All right, solid first half of the break. Oh, that's a second. That's trying to go everywhere in the inside of this box. All right, box five. We've got Gold Wayrape, Ryan Mountcastle, 40 of 50. There you go, Orioles. Again, one of the last teams remaining. Love the Gold Wayrape there. That is sick. Congrats on that, Baltimore. Hoskins. I've got a Bryondale at Cruise, Rookie Refractor, Marlins. John Means Refractor, Youthquake of Josh Lowe for the Rays. And then this Seth Beer, and that was backwards. I think it was just backwards. I don't think he's got a variation. Yeah, no, Beer does not have a variation. That was just stuck backwards. Tyler McGill, Youthquake, Rookie. We've got Zach Thompson, Prism Rookie, Pirates. Cormick, Rookie Base. And Evan Longoria, Wayrape. Yeah, there you go. So we're going to go, Joshua. What card is it? Goldschmidt Refractor. We've got Prism Max Muncie. Refractor, Rookie, Tyler Gilbert for the D-backs. Stevenson, Wayrape of Tapia. Goldborough, Kaboom. Oh, that's a set. Rookie or like a second year? Myers, Rookie. Joe Adele, Prism, Angel. Shlowe, Rookie, Heel. We've got Chris Bryant, Wayrape. Giants, 22. We have a Zach Thompson, Rookie Base. One of those backwards. And Wayrape, Selvedore, Perez. Some weird packs going on in this box. Zimmerman, those backwards. Refractor, Louise Garcia. Last card, Fock Fock. And that will do it for Fock. Now on to number six. Yeah, Kaboom is on my wish list. I've got my first downtown. It's a Najee Harris, Rookie downtown. That's currently at PSA with a sub I'm putting with Wayne.  Got a Genesis too. I got one of my favorites from retail is the Fire Emoji Short Print. That's in the background.  Youthquake, Nicoladolo. I've got a Genesis Muth as well. Kind of forgotten that's Robbie Grossman on the Wayrape. Sick, Joshua.  I usually just post. Doran on the Youthquake Refractor. Wayrape, Brandon Crawford. But no refractor. I've watched, man. I like watching PSA reveals. Juan Soto, Prism. One of their nationals. I would definitely watch as long as it's not obvious if I'm not breaking, but for sure. I suppose they have two-way refractor. Prism Rookie, Seth Beard. There you go, D-Max. There you go, Wayrape, Rhys Hoskins, Phyllis. Mike Trout Refractor. No Angels. Seeger, Seeger. You have a... We've got Buster Posey on the Purple and Yellow Sonic Pulse. Giants 197 of 2.99. We've got a Chisholm Refractor Youthquake and then a Brian Dela Cruz Rookie Refractor, I'm pretty sure. Machado. We've got Wayrape of Tyler Stevenson, Rhys. What's up, Bluster? And a Bray U. All right, box seven here. It's going to be me here pretty soon. Moving into our house. Super excited for that. Close here in about two and a half weeks or so. I try house. It's a little easier with this product since there's limited hits. We've got Youthquake Rookie Refractor Contrast. Thanks, Carl. Prism Vladigarero Jr. We've got Wayrape, Charlie Blackman, Rockies. We've got Pink and Aqua on the Bryce Harper Sonic Pulse. 164 of 1.99. I like the look of those cars. Really cool. Manaf, Meadows, Reets. We've got a Josh Lowe Rookie Refractor, Rhys. Gabriel Arias on the Youthquake Refractor. Wayrape, Brian Reynolds, Pirates. Brian Hayes Refractor, O'Neal Cruz Rookie Base. I think we've seen any pork or wit rookies yet, except for like the inserts, of course. Bieber Refractor, Louise Hill on the Rookie Refractor, Yankees. Or sorry, Rookie Prism. Now we've got Rookie Wayrape of Josiah Gray for the Nationals. A Sterling Marte, Wayrape Metz. Just an internal refractor. Zach Popp on the Rookie Prism. There you go, Marlins. Wonderfranco Rookie Base. Last pack, box 7. Base pack. All right, last box here. Again, y'all, the next one is sold out. Let's see where we are on number 14. Again, all the randoms are sold out today. We've got just Guardians and Brewers. Just two teams left there. On 14. Guardians and Brewers. Now we'll do it for baseball for the daytime. Then we've got a couple Daunress Football. Three box breaks. Pick your team style. San Suzuki on the Rookie Youth Quake. Looking forward to these. Nice, we've got a Jerinder Rand Red Sox. 147 of 149 on the Aqua. Aqua and Pink, or they call it Fuchsia here. Aqua and Pink on the Sonic Pulse. Nice, I like that one. That black and orange was sick. I really like that. You'll see that in the recap here in a second. Cool Host Refractor. Giancarlo Stanton Prism. Yankees. Femininez. Wayrave of Wilson-Coutrex. Cups. Whitmerfield Refractor. Youth Quake of Tatees. Prism. Shamanaya. McNeil. Wayrave. Dansby Swanson. Braves. Schwarmer. No, I'm not a fan of... a fan of Harry Potter. Joe Ryan on the Rookie Wayrave Twins. Unpopular take there. Bruhan Rookie Refractor. Race. Alvarez. Refractor. Kiriloff. Got Louise Hill on the Rookie Wayrave. Yankees. And a fan of Harry Potter. Never was. I think I've seen like the very first movie, maybe the second one. That's about it. Never could get into it. Oh, we've got red, y'all. We have red. Set that down. We're going to let that one marinate. I'm going to be one of those people.  Let's see until the end. All right, last pack. And then we'll see the red. It should be out of five. I think it was just red. Not the red and black. Fairchild. Alec Bohm on the prism. All right, let's see. One in every 2,908 packs. Tigers. Who's got Detroit? R.B. Let's see. It's a Mickey Cabrera on the red wave. They're one out of five. Wow. Red wave. That's beautiful. Beautiful card. Unfortunately, there is a pretty big print line straight across like his neck. Unfortunately, we will send a box here with Detroit. We'll also get this in a mag for you. That's beautiful. Love that red wave. Out of five. All right, let's do a quick recap here. Again, that was a great break. We had the red to five. And then the short print expose. Francisco Lindor Metz. We had the purple and yellow Sonic Pulse Buster Posey Giants. Whitmerefield Royals. Aqua and Pink. Gerindoran Red Sox. Brace Harper Phillies. Aqua Way Raves. Trevor Story Rockies. And George Springer Blue Jays. It looks to be like on the way raves. Some of the color because there was a print line here. We will also be sending a box with the Blue Jays. Yellow and blue Max Muncie Dodgers. We had a gold way rave Ryan Mountcastle 50 for the Orioles. And then the orange and black of Wilson Contreras for the Cubs. This is to 25. What a second half that keeps my goodness. And again, beautiful Mickey Cabrera on the red way rave out of five. One of five. Very nice. All right, we've got number 13 coming up in just a few minutes. Thanks, everyone.


Hello, I'm Paul Yukinovich, Lead Product Manager for Azure Dev Experience. This year, there's just been an incredible uptake of containers in the industry, in services and in distributed applications. It totally makes sense because it helps us get density, it helps us make more portable applications with dependencies, and it really speeds up that end-to-end DevOps pipeline. Visual Studio 2019 also upped its game adding all kinds of tools to make you productive, adding containers to things as simple as individual services all the way up to complicated distributed applications using Kubernetes. Let's go check it out. So we're inside Visual Studio 2019. What I want to do is create a myriad of different services ranging from really simple all the way to a more sophisticated distributed application. Let's create a new project. We'll choose ASP.NET Core. I want to create a web front-end. I like MVC. We'll turn on HTTPS and let's get going. So at this point, this is business as usual. We have a web application loaded in Visual Studio. I can run it inside of IAS Express and have that really fast interloop in Visual Studio. What I want to containerize, what I would do is add Docker support. We'll take the defaults, and really all that does is we add a Docker file to the project. So that tells us how to build a Docker container. One thing to know, Visual Studio by default in debug mode, it'll really use this first from statement. The rest of this is used by the release configuration, and typically in a CI CD pipeline, that's where these different stages are important because we'll build a release package and then we'll finalize, but we'll actually get rid of all those interstitial files. That'll give you a cleaner, better, ready for release container. We also set the run target for the debugger to Docker. So I can, let's say, open a controller, set a breakpoint. Now that we've set the breakpoint, we can F5 and run inside of Docker. We'll make sure we have all the base images. We'll create a Docker image for you. We'll start that image and we'll run. We can see at this point, it is still just business as usual. We're running our web application inside of the Docker desktop environment, getting the production realism. But also when we hit our controller, we're getting full Visual Studio debugging with everything you know and love about debugging. At this point, what I can do is I could, let's say publish to the Azure Container Registry, or more often what we're seeing developer teams do is we'll set up CI CD pipelines using, let's say Azure DevOps and we will continuously deploy the source code, including Docker up to Azure. Now let's take this a little bit further. I mentioned that we can integrate with a DevOps lifecycle. One really crucial part of that is unit testing. So let's also just add a unit test the way we always do in.NET. So what I'll do is I'll add a new project. You can see there's all different kinds of tests, whether it's X unit or N unit. In this case, I'll choose X unit. I like to follow the convention of taking my project name and adding test.test at the end. We'll create that. Okay. I have a very simple test harness with a stubbed out method to test. What I also want to do is add a reference for my test project back to the original web project that I'm testing, and just for the sake of time, we'll add a fictitious test. So let's assert false and we'll pass in a false value. Of course, you would stream a real input from a method in the web app and we'll negate ourselves with a little message here. So this is the world simplest unit test that we're going to run. I can go ahead and in the test explorer, I can see that this test was created and I can run all. Cool. I can see visual studio and.net just seamlessly worked with a simple web application project that was also containerized. But in this case, I'm actually still not running the unit test inside of a container. So let's go ahead and see what that would look like. So I'm going to just use the same steps. I will add Docker support. We'll choose the defaults. In this case, I get a default Docker file. Now what I want to do is I want to run inside of a container that actually has our SDK CLI and build tools. So this runtime image that I have, that's a little bit too slim. So let's pick one that actually has the SDK, and we'll match the version number. So SDK 2.1. I like the working dir. Now what I want to do is make sure that all the files are copied into the container from my test directory. And last, I want to run a unit test. And that's just what we already know from the CLI, we say .NET test. And that's it. This again is very simple. This is something that will unit test at F5. What I'd probably really want to do in the fullness of time is I want to hook and create a test target after the build and publish happens. So when I hook up to CI CD, that's what I'll eventually do. But let's try this now. Let's run this test project as the startup so we can really see it. And you can see that the Docker build process is actually happening in the background and our .NET test layer is being run as well. And the most important thing is we can see that our test results, it flew by, our test results passed. So let's pop back over just to take a quick peek. So we can see that after this layer ran, we got that CLI output actually integrated as a part of our build process. So this can work inside of Visual Studio, this can work at the command line, this can work in PowerShell, and this can also work in your DevOps pipeline, just seamlessly integrate testing into your container workflow. And it's as simple as that. Okay, so now we have a simple service with a simple test. And I want to show you how we can even scale out a bit more from here. So typically when I think about containers, it's not only isolation to the pensies, but it's also really tiny. And that allows me to do things like microservices. And in the end, I'll have maybe many microservices or many services. So let's look at what that would be. I'm going to set this main project back to my startup. And what I'll do is I'll add another project. We'll pick web again. But this time I want a web API. And think of this, you know, this is my front end API, and maybe I'd have some workers as well. Let's call that PY API. And we'll choose the API option. We'll keep the other defaults. All right, now I've scaffolded out that web API project. And you guessed it, if I want to dockerize this project, I add docker support. I get the defaults here. And in this case, I could just run my solution with multiple startup projects like so. And notice how the solution is the startup. And this would give me two isolated containers running side by side. But at that point, there's no orchestration. And so what we see now is that there are a set of apps where it actually makes sense to have orchestration with things like service discovery, things like routing, things like load balancing. So in that case, we have some more options for you there as well. I'm going to set this back to my startup project. Make sure this one back to my startup project. And let's add orchestration. So we'll pick container orchestration support. And Visual Studio has support for several orchestrators. I'm going to pick Kubernetes and Helm, but there's also service fabric and Docker compose. So you have plenty of ecosystem options to do the orchestration. Let's add Kubernetes. And at this point, what the tooling is doing is it's scaffolding out the Helm charts in the Kubernetes manifests that are needed to run these containers inside of, not only Docker, but inside of Kubernetes with orchestration. And I would repeat that for every service that I want to be a part of Kubernetes. So let's add container orchestration here. We'll pick Helm. And at this point, I've really taken .NET applications. I've made them ready for containers and I've made them ready for Kubernetes. And a cool thing to point out here is we have a new service called Azure Dev Spaces. Azure Dev Spaces makes it easy to build and run inside of Kubernetes, inside of Azure. So you're effectively doing a remote F5. But even more importantly, it allows me, as an individual developer, to work in a team on my services without impacting everyone else in the team. So that would be the up command in Azure Dev Spaces, which we do every time you F5. So as you can see, it was really easy to start with a simple service and then just scale out from there, add more services, add tests. And at any point, I'm actually not locked in to still run as Kubernetes or to run in the Docker environment. I can actually still quite simply switch back to IS Express or switch back to Docker. And that allows me to maybe run really fast or to do things on my machine because I already have my machine set up. So I just want to point out, you really have that flexibility to move throughout this continuum and work the way that your team wants to work. So as we just saw, we were able to use Visual Studio 2019 to really leverage all the things going on in the ecosystem around containers. We have images for .NET Core, .NET Framework. We saw Linux, Windows, all different kinds of distros of Linux. And we really saw that continuum between, again, simple services using just Docker files all the way up to distributed applications using Kubernetes and Helm. Also, of course, you would expect the best in class debugger from Visual Studio. We saw that work seamlessly inside of containers. Another notable thing is, you can easily even debug Kubernetes up in the cloud using Azure Dev Spaces. And it has that additional benefit of you get isolation while testing and debugging in the cloud with your own services amongst the fleet of other services. Last, we really worked on that flexibility so that you can debug and run straight to the metal using IS Express or inside of a Docker container or inside of Kubernetes. So depending on whether you wanna be really fast or really have that production realism, you have a whole spectrum of options. We also make sure that you have the flexibility to hook into your DevOps pipeline, doing things like running unit tests, having multi-stage builds so you can control the phases and hooking well into Azure DevOps. So with all that said, what I would ask you to all do, go get Visual Studio 2019. Make sure you have the web and Azure workloads installed. That'll give you all of the container tools. Try it out, check it out, let us know what you think. Thank you.


Now we've got our pitch with the white line on each side. Can you see it white line on each side, which is the outside? I've divided the pitch into four what? Triangles so there's four Individual sections in there. We're gonna have one target player there one target player there There's gonna be one goalkeeper there one goalkeeper there now It's gonna be oranges against blues to score the oranges are gonna go target to target So they've got to play through receive the ball in there come out play through to the target Okay, to the other team, which is the Blues they've got to get the ball into the goalkeeper now the goalkeeper can either use your hands into your hands Or you can use your feet off we go. We're live. Yep goalkeepers ball play Clever safe Now stop there remember still so if Ben's on the ball in here Don't forget and he plays that longer pass in play that longer one in what's been looking to do now So he goes where? Forward or out as well. So he plays there he goes forward and Someone else can get in his space or he might come inside as well, Ben So you come into here and he's creating what? Big space enough for someone else. We've segmented the pitch into four triangles So for the coach you can see what movements that the players are making So it really boxes it off and gives you a fair idea of them rotating and moving So once you've played your pass you can empty out and go into a different triangle and as a coach It's good for that to see because you can see what triangles you need to go to and what the size of the areas are Okay, good now same game, but either team can go from end to end We've only got two end men now which are the keepers so remember yes It can be either fired in all the ground or you might pop it into his hands there keepers You play it to whichever team gives it to you Now if Pat comes in there and he's facing that way stop there. What's his body shape like? He doesn't know what's behind him does he show me a move that you could go in there like it then he could play where quickly and early Then he could play there because if you can play this one and you can get side on and play through there Is that a goal miss these players out and player, but you can't do it if you're not what?  Go and show me. Let's have a look And stop there and you come quickly last one in quick It's a good it's a good thing to see if what you've put into practice earlier in the session Comes into play during your small-sided games and your possession type work


Abstract background DOIN APP is the short video APP with the largest number of users in China. Objective this study aimed to evaluate the quality and reliability of short videos about cosmetic surgery on DOIN. Methods in August 2022, we retrieved and screened 300 short videos related to cosmetic surgery from DOIN, extracted basic video information, encoded the content and identified the video source. The quality and reliability of short video information were evaluated using the DESERN instrument. Results a total of 168 short videos of cosmetic surgery were included in the survey, and the video sources included personal accounts and institutional accounts. Overall, the total proportion of institutional accounts, 47168, 27.98%, is significantly less than that of personal accounts, 121168, 72.02%, non-health professionals received the most praises, comments and even collections and reposts while for-profit academic organizations or institutions received the least. The DESERN scores of 168 short videos of cosmetic surgery were 3.7. This article was authored by Jianfei Zhong, Peng Peng Han, Yu Jun Tang and others. We are article.tv, links in the description below.


e to Mark and the deer. Thank you guys for being here at Modern Day Debate. We super appreciate our speakers. And of course, we super appreciate you guys in the live chat. So until next time, cheers. Thank you. Thank you.