Hi friends, welcome back to my channel and welcome if you are new here. I have another comfort food for the entire family, slow cooker crock pot style coming your way.  One thing I love about WW is you can have a pasta and in this recipe, tortellini, cheese filled tortellini and stay on track.  For tonight's comfort food series, crock pot style, we are going to be making a creamy tortellini and sausage recipe, you guys. This sounds so good. It is full of comfort food, cream cheese, tortellini, sausage, can't wait. So let me show you what is in tonight's crock pot recipe. You can use whole onion or minced onion. I'm going to do minced onion. You'll also need two cans of Italian style dice tomatoes, one box of chicken broth, frozen spinach, cheese tortellini, some sort of sausage. This is the simple truth chicken, or I'm sorry, turkey sausage. Unfortunately, the recipe calls for 12 ounces. I only have eight. I didn't realize and only bought one roll. So I'm just gonna put eight ounces of sausage but the recipe does call for 12 and then fat free cream cheese. So let's get started on tonight's dinner. So the first thing we need to do for this recipe is brown our sausage and our onion. So if you use the raw onion, you'd wanna make sure that that gets browned in with your sausage and then we'll be ready to put everything into the crock pot. So I've added my sausage to my crock pot. I did use a crock pot liner. Highly recommend for quick and easy cleanup. To that, I'm going to add my cream cheese. I went ahead and cut it into squares, about one inch squares. It just makes it a little bit easier to combine in the crock pot. I'm also going to add my entire bag of chopped spinach. The recipe calls for nine ounces and this is 12. So little extra spinach, never hurt anybody. We're also going to add in our entire bag or 19 ounces of cheese tortellini. Also an entire box or 32 ounces of chicken broth. Add that. This is actually a very easy recipe. I would say the hardest part is just cooking down those sausage and onions. I mean, the rest is literally tossing it in a crock pot. So it's great for a busy week night or weekend. My case, I have Jazzercise. So this will be ready when I get home, which is amazing. And then we're gonna go ahead and add our two cans of Italian style diced tomatoes. You guys know I'm a huge hunts fan. I really think that their tomatoes always taste a lot better. And then we're just going to give this a quick stir. Now ideally, you would be stirring this throughout the cooking process per the recipe instructions. But most of us are gonna be making this on a day that we're working and we're not gonna be home to be able to stir it. I think that it will be just fine. I will not be stirring it either. So we shall see how mine turns out. But you're just gonna give it a good mix. Make sure everything is mixed together. You guys, look at how good this looks. So we're gonna go ahead and turn this on low for about five hours. Now don't fret, if you are somebody that works like an eight or 10 hour day. Keeping it on low that little bit longer isn't going to hurt. You could also put it on to keep warm. And then you could pump it up to low or high when you get home, just depending on the number of hours you're gone.  So we'll see what this looks like when I get back. So I just got home and popped the lid off of the crock pot. And here is our sausage creamy tortellini. It looks so good. I'm gonna go ahead and get this plated up and I'll be back to show you my dinner and give you the smart points. So here is one eighth of the crock pot recipe. You can have one eighth for only seven smart points. You can't beat it. It has tortellini and cream cheese and sausage. All of this for only seven smart points. Thank you for joining me for another video in my crock pot series of comfort food for the entire family. I hope you enjoyed this pasta recipe. Tortellini is amazing and it is comfort food to the max. So thank you so much for watching. If you're new, I'd love it if you take a moment and subscribe, hit that little bell so you're notified whenever I upload a new video. Check out the description box below. The recipe is linked there as well as all of my discount codes and all of the websites and things I can save you money on that are some WW staples. Please give this video a thumbs up. It really helps my channel out. And of course, comment down below. Let me know what did you guys think of this recipe and are you going to give it a shot? Thank you guys so much for watching and I'll see you in my next video. Bye guys.


Hi, I'm Zor. Welcome to a new Zor education. We will solve a few problems today, problems about planes and lines, parallel, perpendicular, but general solid geometry stuff. This lecture is part of the course of Advanced Mathematics for Teenagers, which is presented on unizor.com. That's where I suggest you to watch this lecture from because it contains basically the conditions of these problems. No solutions, just whatever the problem states. And I do recommend you to try to solve these problems yourself before you listen to this lecture. Well, these problems are not difficult at all. Most of them are in basically like one or two logical statements and references to the previous problems or axioms, so they should not present much difficulties for you. It's very important that you try to do it yourself. Even if you don't come up with a good solution, it's still important that you think about this. You're trying to make some logical connections between components of each problem and only then listen to whatever I'm suggesting is my solution, which obviously is not necessarily the only solution. You might come up with your own, and by the way, you're welcome to send me an email about your own solution. I will gladly include it into the website with reference to you. All right, so problems. So I have specified them in a short hand notation. So here they are. Problem first. You have two planes parallel to each other, one plane and another plane. Now the problem states that the distance between these planes is constant. Now what is the distance between planes? Well, the distance from any point on this to this plane is basically the length of the perpendicular. And if you have another point and have its projection to this plane, it's supposed to be the same length of these perpendiculars. So we're talking about two randomly chosen points on the plane gamma, which is parallel to the plane delta. And we have two projections, which means two perpendiculars from the corresponding points to the plane delta. And I have to prove that the length of AB is equal to the length of A prime D prime. If planes gamma and delta are parallel. All right, so how can we prove that? Well, let's think about it. First of all, we have already proven before, that was one of the problems. I think it was a previous lecture actually, that two perpendiculars to the same plane are parallel to each other. Okay, so these are parallel to each other, which means that they are in the same plane, right? Okay, now since they are in the same plane, what we can do right now is we can prove that this is a rectangle. Now, why is this a rectangle? Let's just think about it. If we will draw a line from A parallel to BB prime in this plane, it must coincide with A A prime. Why? Well, because let's say it's not A double prime or second A second. So A A second within this plane is parallel to BB prime. Okay, now since they are parallel, then A A second B prime B is a rectangle, right? Because this is parallel to this. This is parallel to this. Now these are right angles because A A B and A prime, B prime are perpendicular. So it's a parallelogram with the right angle, which means it's a rectangle. And A A second is equal to BB prime. All right. So all I have to do right now is prove that A A second and A A prime are one and the same line. Now, first of all, they do lie in the same plane. That's number one. Number two, A A prime is parallel, but A A second is parallel by construction. And A A prime cannot intersect with BB prime in this plane. I'm talking about A A prime, B prime, B plane. So within that plane, A A prime and BB prime cannot intersect because otherwise the planes would not be parallel, right? So if they're not intersect, A A prime is also parallel to BB prime. So A A second and A A prime are one in the same line. And therefore, A A prime, B prime, B is a rectangle. So we can just wipe out this line. It coincides with this one. So if I draw a parallel from A parallel to BB prime, it will completely, within the plane, A A prime, B prime, B. It will completely coincide with A A prime. All right, that's it. So it's a rectangle. And since it's a rectangle, A A B and A prime, B prime are equal in lengths, which means that the distance between two parallel planes measured along the common perpendicular is always constant. All right, that's it. Basically, all of these problems are on this level of difficulty. You just have to have maybe one extra construction or something like this. Next one. You have again two parallel planes. So that's number one. Gamma is parallel to delta, gamma delta. Then you have a point A on plane gamma and a line A, which contains this plane, this point A. Also is known that line A parallel to delta. So the planes are parallel and this line is parallel. Now, what I have to prove is that this line A completely inside the plane gamma. So basically, what it says that if you have a point on a plane parallel to this plane, any line which passes through this point parallel to this should be within this plane. So all lines parallel to the delta are supposed to be within this plane gamma. They are horizontally rotating around the point A but always within plane gamma. So that's the pointer. Okay, so how can we prove that? Actually, you know what we can probably use the previous problem. Since planes are parallel, what I will do is the following. I will drop a perpendicular from A to B and I know it has a certain fixed length, right? Now, what I will do next is let's assume my line A passes through point A on the plane gamma but it's intersecting gamma at a certain angle. It's not within plane gamma. And what I will do is, within the plane gamma, I will draw a line which is parallel to this plane. Now, how can I draw it? There are many different lines, right? So what I will do is the following. I will draw a plane through A and the perpendicular H. So A is somewhere there and I assume it intersects gamma at a certain angle. And there is a perpendicular H. So if I will draw a plane through A and H, it will intersect my plane gamma at a certain line A prime. Okay, so now A prime is parallel to this plane delta. Why? Because it's very easy because the same plane which I draw, which is going through A and H, it intersects this plane delta at a certain line B, right? So this same plane, so the A prime and B are within the same plane and they're not intersecting because the planes are parallel, right? So the line A prime is parallel to B and therefore it's parallel to delta. Okay, fine. So I have my line A which is outside of the gamma by assumption, right? And line A prime which is within plane gamma. And they're all within the same plane. But now look at it this way. If my two lines A and A prime both are parallel to delta, now A is not intersecting with B. Otherwise A would not be parallel to delta, right? And A prime is not intersecting to B. And everything is occurring within the same plane which is the plane formed by line A and altitude H. Because A prime is intersection of this plane with gamma and B is intersection of the same plane with delta. So it looks like within the same plane I have line B and two lines A prime and A parallel to B. Now, and both are actually going through the same point A. Now from the plane geometry we know that this is impossible to have two different lines parallel to this one which is passing through the same point, right? So A and A prime must coincide. So our assumption that A is outside of the plane gamma is just wrong. It must be inside. So A and A prime are supposed to be the same lines. So again the key to this problem is to draw a plane through this line and H which is just a projection from point A to delta. And that gives me two lines and the parallelism is obvious. Okay, fine. Number three. I have two intersecting planes. I have two intersecting planes. Let me try to draw it this way. This is one and this is another. Gamma, delta. C is the edge of this dihedral angle if you wish. Now we have two lines. Now within gamma we have line A parallel to delta. No, sorry. It's not parallel to delta. We have line B which belongs to delta and these two lines are parallel to each other. That's what happens. So the planes are at the angle to each other but the lines are parallel. Now my statement is that in this case both lines A and B must be parallel to the intersection between these two planes. Okay, here's how we can solve it. If A is parallel to B then A is parallel to entire delta. Right? So A is parallel to delta. Now if B is parallel to gamma, sorry, to A then B is parallel to gamma. Because if the line parallel another line on the plane that's enough to say that the line is parallel to an entire plane. Okay, now look at it this way. We have a plane delta. We have a line which is parallel to this plane and we have another plane gamma which goes through A and intersects delta. Now there was a theorem that if you have, let me just draw it differently so you would recognize it better, so if you have a line in this case A parallel to delta and you have a plane which intersects delta and goes through A then the line of intersection, by the way this is gamma, plane gamma, then the line of intersection which in this case C is parallel to the line itself. So from this we know that A is parallel to C. Now symmetrically we have a line B which is parallel to plane gamma and we have a cutting intersecting plane delta going through the B and the theorem stated that the line of intersection which is C actually would be parallel to B. So similarly B is parallel to C. So all you have to do right now is to consider this problem as a continuation basically or a very close relative to the theorem which has been proven before that if you have a parallel line to a plane and then the plane which intersects this plane passing through this line then the intersection will be parallel to the line. Same thing we just applied it twice for two different cases and we have two different parallelism between A to C and B to C separately. Okay done that next next so we have a plane gamma we have line A within it now we have a line B which is not part of gamma but it is parallel to A. Okay now we have some plane which goes through B and intersects plane delta which intersects gamma at line C. So what I have to prove is that A is parallel to C. So C is gamma intersect delta. Alright so it's absolutely similar consideration as in the previous case right. You have this line parallel to the plane and then we have a plane which goes through this line and intersects the gamma at C. So B is parallel to C from that theorem which I was referring to in the previous problem but A is parallel to B that's the condition of our problem. So there is a transitivity here A is parallel to B, B is parallel to C and from this we follow that A parallel to C and again I can refer to another problem which we have solved before. If two lines separately are parallel to the third line then they are parallel to each other. We did it before in one of the lectures. That's quite interesting actually that in mathematics if you have proven something you can use it to basically shorten the whole proof for the next problem that's what I just did. I immediately referred to some theorem and the problem which we have already solved and that's sufficient as a proof obviously. Okay next that was fast. Okay now we have two skew lines A and B which means they are not intersecting and they're not parallel to each other. Okay I will probably have to draw it slightly differently. Let me start from the planes these two lines belong to. So there is a plane gamma which belongs which A belongs to and then there is a plane delta and B belongs to. So I draw these planes parallel to each other because that's what I'm going to prove actually that they are parallel but the condition is so A is parallel to delta, A is parallel to delta and B is parallel to gamma. B is parallel to gamma and by themselves A and B are basically completely random so they can be skewed. Not parallel, obviously not intersecting according to this drawing at least. So what I would like to prove is that gamma and delta are parallel lines so if one line on one plane is parallel to another plane and the line on that other plane is parallel to the first plane then the planes must be parallel. This is actually quite interesting I mean you might not really expect this type of thing this is one of the more interesting problems which I would say. All right so what can we do about this? Here is what I suggest. Let's just take a point on B and draw a line parallel to A, A prime and take a point here and draw a line parallel to B. Now these lines are parallel and these lines are parallel to each other. Now my point right now is to prove that the line A prime is completely within delta and the line B prime is completely within gamma. How can I prove that? Well let me do it this way. I'm not taking any point here. What I will do is I will project line A onto the plane delta. So it means that these are perpendicular. So from each point on line A I draw a perpendicular down to B basically forming a projection of the line A onto plane delta. Now projection of a line is a line we were talking about this before that's number one. Number two all these perpendicular are parallel to each other so it's basically they form a plane if you wish which cuts across. So A and A prime are parallel to each other. Why? Because A prime belongs to this plane delta, A belongs to plane gamma and I know that A is parallel to delta which means it cannot intersect. So if A prime and A are not parallel while lying in the same plane I would have that line A intersect somewhere plane delta which is impossible since it's parallel. Now similarly it's not just any B prime which is parallel to B. I will project my B onto plane gamma getting the line B prime and again it's supposed to be parallel to this one because B is parallel to the plane gamma and the line and its projection are lying in the same plane so the parallelism is obvious they cannot intersect because otherwise B would intersect gamma. So what I have done right now I have proven that line A prime which lies within delta because it's a projection of A onto delta and line B which is also that's the condition of the problem it lies within delta. They form some angle and these lines also both lying within gamma they also form an angle and sides of these two angles are parallel to each other and as we know again there was a theorem before that for parallelism of two planes it's sufficient to have some two lines at angle to each other any angle as long as they're not parallel to be correspondingly parallel to the lines on another plane. So that's the major theorem about parallel planes so it's sufficient to have two lines on one correspondingly parallel to two lines on another as long as the lines are intersecting that's sufficient to have planes parallel to each other that was one of the theorems. Okay so that's the proof of the parallelism next next so we have a plane gamma we have a line B which is perpendicular to plane gamma and then we have line A which is perpendicular to B to line B now I did not draw it this way obviously I could because this line A can be anywhere within this within this plane which is parallel to gamma so basically I have to prove that line A is parallel to gamma given that A is perpendicular to B and B is perpendicular to gamma. All right so what should we do in this case well what we can do is and it's actually similar to whatever we have done in in one of the previous problems we will construct a plane defined by A and B it will be just a cutting plane through this is a plane okay now let's put some points here A, B, C and D so B is just any point on A and C becomes its projection it's perpendicular to gamma so everything occurs within A, B, C, D plane so what do I know about this now I know that these two are parallel now this angle is 90 degrees because B is perpendicular to gamma and therefore it's perpendicular to C and this is also 90 degree because I just dropped the perpendicular within this plane I dropped the perpendicular to C, D what else this is also right angle so we have basically a parallel ground here obviously because all angles are at least three angles are 90 degrees right so that's what that's why the fourth angle is also 90 degrees so this one is 90 degree because that's how A was defined relative to B this is 90 degree because this is perpendicular to the plane and these two are parallel to each other because I dropped a perpendicular from B within this plane onto the line C, D so it's a parallelogram and from this being parallelogram follows that A, B is parallel of C, D which means A is parallel to one line on the plane gamma which means it's parallel to the entire plane gamma all right these are all the problems and what I suggest you to do right now is try to go through the same problems again on Unisor.com and and solve them again that would be a good exercise to basically firm put it into your mind that's it thanks very much and good luck


I'm aware this isn't my usual area of expertise, but it's also what my patrons voted for, so I had no choice. The metaphorical gun is pointed at my head. A lot of video essays have been made about Elden Ring since February, going over how great it is and how it saved their marriage and helped them find Jesus and so on. It's a very fun game, though I have some notable issues with it, and it helped breathe fresh air into open world gaming like we haven't seen in years. A lot of what other people have talked about is gameplay related, like how there isn't anything telling you exactly where to go and what to do at all times. And while all of that is important, it's not what this video is about. Many others have talked about that in far more depth than I could. A large part of what made everyone go nuts is the setting. The setting of an open world game is part of the appeal. Crazy concept, I know. It wasn't just a big map to explore, it was a varied land full of secrets and lore and interesting places to poke around in. All things that have been sorely lacking in open world video games for years now. So I'm not here to talk about the gameplay, I'm here to talk about the world building itself and how the lessons there can be used to improve other open world games. Obviously, world building is a vague term and despite starting my channel off talking about it, I have trouble defining it. It includes things like the lore of the setting, along with the geography, flora and fauna, magic and technology, the list goes on. Clearly everything can be included on the list, which makes it too broad to be useful as a definition. I can't define world building very well, but I know it when I see it. And clearly it's an important part of open world game design, one that has fallen by the wayside in recent years. Open world games have been around for a long time and they've consistently gotten bigger and more detailed over the years. Grand Theft Auto Vice City felt gigantic when it was released, but it's a fraction the size of San Andreas or GTA V.  Yes, every triple A studio suddenly decided they wanted a slice of the pie and crapped out dozens of games with huge maps and tons of side quests. Everything in the Assassin's Creed franchise, watchdogs, Metal Gear Solid 5, Shadow of Mordor, Dying Light and many more. Even franchises that hadn't previously been open world became open world. It was everywhere, though it has slowed down recently. You can argue about what caused this if you want, I'm not interested in that, only in how the genre changed from there, or rather didn't change. Just about all of these open world settings were similar, most of them just took place in a corner of the real world, usually in a fictional country, in the modern day. All the weapons and other technology were like the real world and there was never anything really crazy to note. Things that weren't, like Assassin's Creed, were just our world in the past so instead of going shooty-shooty to the baddies you went stabby-stabby to the baddies, sometimes they'd give you some spirit visions or something, other than that it was pretty mundane. So many of them were, well, Ubisoft games. Here's one where you explore tropical islands full of pirates. Here's one where you explore mountains full of soldiers. Here's one where you explore medieval Britain. Here's one where you explore Chicago. None of these are bad per se and some have a lot of care put into their creation, they just don't stand out much or have anything all that cool about them. If you don't believe me then ask yourself, how many individual landmarks do you remember from these games? Were there any truly mind-blowing regions you explored? Is there much lore that you were engrossed in? The answer is probably no, with few exceptions. Again, they weren't bad, they just don't have much about them that's special. As a whole they're fun to run around in. That's it though. Seeing Park where the feelings stay behind while the memories fade. I like Far Cry but there's nothing all that engaging about most of their settings. Their fun to run through, clearing out outposts and committing war crimes, they just aren't that interesting. The only location I remember very well from that entire series is the giant statue of Joseph Seed from Far Cry 5 and that's specifically because it's such a batshit insane thing to put in the middle of Montana. Here's the thing.  Think of the Shattered Plains in the Stormlight Archives or Lothric Castle from Dark Souls 3, places that are immediately captivating. They look incredible and have a lot of story behind them and when you see them for the first time you want to explore every nook and cranny to see what secrets you can uncover. Places that look otherworldly are the best part of fantasy, at least for me. If you disagree that's fine but please get some treatment for your crippling mental illnesses. So few entries in the open world video game Boom took place in fantasy worlds. There was Skyrim, which helped kick off the trend. Then The Witcher 3, Breath of the Wild, God of War and a couple others helped to shake things up. They were always a minority though. And even when games were set in fantasy worlds a lot of them were low fantasy or at least leaning towards low fantasy. Skyrim had magic and Dwemer ruins and dragons, yet it still felt like it was trying to be grounded somehow. Look at the architecture and the clothing. It comes straight out of a low budget historical drama. You could explore 80% of the world and be convinced it was a medieval Europe simulator like Kingdom Come Deliverance.  Too often these attempts to seem gritty or realistic just make things feel bland without adding anything else. This is a problem that many low fantasy works run into, which I talked about in this other video. Insert shameless self promotion here. There is no limit to what you can do with fantasy though. With more realistic settings, whether they be modern day or in the past, there's a low ceiling to the audience's suspension of disbelief. And here's when I bring this back to Elden Ring. Elden Ring isn't just another open world fantasy video game. It's one that is unabashedly high fantasy. Magic is prominent. Bizarre creatures are all over the place. There's extensive lore. Everything about it screams that this is not the world you're used to. When you step out into the lands between and see the Erd tree off in the distance, your first thought is, holy shit, that's amazing, I wonder what it is. If you tried putting that in, say, Yara, it would be very strange and confusing since that's meant to be a country in the real world. It's not that Yara can never be strange or beautiful, just that it needs to stay grounded in reality. Leaving the tutorial to see a glowing tree taller than mountains sets things apart a bit. Then you see the tree sentinel, a hulking humanoid figure on top of an impossibly big horse covered in colorful armor and carrying a magical shield that deflects all projectiles. Then you find the sights of grace and neat melanah, some sort of spirit that can materialize at will. Then you find the first troll and enemies that cast spells and you see the rotting blighted landscape and K-Lid and the impossible architecture of Stormvale Castle and a dozen other things just in the first few hours. This all makes it clear that this is a high fantasy setting and you should anticipate all sorts of fantastical things as you progress on your journey. Immediately there's a sense of wonder and discovery and urged to check out every nook and cranny to see what secrets might be revealed. It's nigh impossible to replicate this sort of feeling with a realistic setting or even a low fantasy one. Of course this sort of attention to detail and originality is rare in high fantasy as well, just being more fantastical is not an excuse to be lazy or avoid thinking things through. Part of the problem is that fantasy in general has largely been devoted to aping Tolkien for decades now. Far too often it's just a medieval Europe inspired world with some forests and castles and there's some magic and maybe another sentient race besides humans if we're lucky. There are very unusual worlds that some of these stories take place in but those are the exception, not the rule. The lands between, Scadriel and the world of the demonata are all way different than that and have become beloved settings for that very reason. Why hang around some dudes on horses when you could team up with a forearmed living doll to overthrow some demigods and go on a tour of the cosmos? Which of those tickles your fancy? Trying to look and feel closer to real life is somewhat understandable if you're filming something in live action. Budgets can get tight and even when they aren't CGI can only go so far. It's much easier to make a set look like a castle than a decaying city with the fossilizing corpse of a dragon bigger than a football stadium next to a 5,000 meter tall glowing tree. That's not an excuse for laziness, just an explanation for the trend.  You can do whatever you want. Make a world of floating islands run by sentient plants. Make a world where everyone is born from rocks cracking open when sunlight hits them. Make a world where the dominant race are aquatic fish people who regularly raid the coastline for human slaves. Go nuts with it. Be different with both the visuals and the lore. It gives more opportunities for both story and gameplay if you aren't limited to having characters who are normal people with guns and bombs fighting over territories that could exist in the real world. Again, none of this is bad. The problem is that when you see something over and over again, it loses its luster. That's just how human psychology works. Things don't have to be fantasy to be original and captivating, though. I've been talking about fantasy this whole time, but that's not the end all of speculative worlds. Science fiction can be used to achieve a similar feeling of unfamiliarity. The Fallout series is famous for exactly this. Nearly every location in those games is a monument to the destruction of the old world. Think of the National Mall or the Vaults. They look incredible and tell a hundred small stories. Then there are the areas that have been built after the world ended and reflect the new societies that have formed. Combine the two of these and you've got a fascinating world to explore. A giant tower with a roulette wheel in the distance stands out in the day. At night, when it's the only light in the desert, it's a beacon of civilization in the midst of a post-apocalyptic wasteland. The way you felt the first time you saw that was probably the same when you felt the first time you saw the Erd Tree on the horizon.  It's got its own factions and a long history that led to it becoming the most prosperous part of the Mojave Wasteland. That goes beyond the locations to things like the weapons, animals and the weird societies that have popped up as a result of this nuclear holocaust. Mowing down raiders with an assault rifle is great. What's even better is putting on a suit of power armor and killing some death claws with a handheld nuclear catapult. All of this reinforces that this world is different from our own and gives incentive for players to keep exploring. Just like with fantasy, sci-fi has a ton of sub-genres that can be quite a bit different from one another. Post-apocalypse is one of them, but that shouldn't be the only one we use. The Surge was a decent game, as far as Dark Souls clones go, and the aesthetics were unique for that genre. It was basically a massive futuristic factory for making robots. The enemies are all either humans in exosuits or machines, which helps avoid the problem of having all the enemies just be dudes in armor. Then there are the locales, everything from ruined science labs to more ruined science labs to ruined factory lines to... Oh, okay, there wasn't a lot of variety. At least it stood out from the rest of the genre, though. The setting was fine, it just had no interesting lore to go along with it, which is, I think, part of the reason why this game never took off quite as much as Dark Souls. It also wasn't open world, but the overall point stands. Look at stuff like the Halo series, Wolfenstein, or Bioshock to see how this can work for more linear experiences as well. Otherworldly elements are what draw players in most, things you can't see here on Earth.  However, keep in mind that all settings will have a ceiling to what the audience is willing to believe.  That ceiling is higher in sci-fi settings than in realistic ones, and higher in fantasy settings than in sci-fi, but it'll always be there. And if you're not into sci-fi either, maybe because it's still out there for your taste, there are tons of settings that haven't been used, at least not very much. I love Red Dead Redemption 2, it's probably my favorite game of last generation. The world may not be super unusual or fantastical, but it avoids feeling samey by utilizing an old world setting. Not many games have done that, and because of that, it stands out. The types of people you meet, the environments you come across, and the types of shenanigans you get up to are all far different than in the GTA series, even if they're the same basic type of game. I used fantasy as a jumping off point because those are typically the most different from our world. The general idea can be ported over to other genres, too. Create something that people don't see every day and they will want to poke around. I had just as much fun exploring the Old West as the Mojave Wasteland and the lands between, even if it wasn't quite as unique as those other places. I didn't have a good spot to put this in the script, but I want to complain about it anyways. Why have urban settings in open world games died out? The earliest open world games were things like Grand Theft Auto and Jack 2, which took place mostly or entirely in cities. Those were great environments with a lot of potential for variation, hidden secrets, police chases, and all kinds of other exciting stuff. Nowadays, it seems like it's always a countryside with a couple of tiny towns if you're lucky. If the devs feel like really getting spicy, they might put in an old ruin or two that you can explore. Or maybe you can't explore them because they ran out of time to make that dungeon, but they claim looking at it from the outside is good for immersion or something. It's not that rural locations full of rolling hills, ruins, and the occasional town that has four people living in it are bad.  If there's little to no sign of human habitation in an area and no NPCs to watch or interact with, it just starts to feel lifeless after a while, even if nature is still there. Far Cry 6 has issues, many issues, but at least it had a capital city that's big enough to be believable as a city and a couple of towns that are more than just three shacks next to each other. Maybe Cyberpunk has this, too. I wouldn't know.  End of rant. Open-world games from the past 10 years seem to be less about exploring while having all the gameplay just be the stuff you do along the way. Rather, the open worlds are used as a way to pour in as much gameplay as possible and the exploration aspect is a secondary concern at best. Instead of having a million corners to venture into that have bandits to fight or mini-games to get good at, there are a million bandits to fight and mini-games to get good at that are spaced out over a wide area, then everything else is built around them. It makes the whole thing feel artificial. And obviously it is artificial, but it's not supposed to feel that way. When the open stretches between quests are only used as land you cross to get to the next thing instead of being places to explore in their own right, it won't matter how much detail the devs put into the leaves on the trees or the animals that wander through once a day because no one is likely to see most of it. This is why so many people liked the way Elden Ring didn't display a million icons on the map to let you know where everything is. It forces you to explore when you don't know everything and that forces you to immerse yourself in the world. The TLDW of this rambling mess of a video can be summed up thusly. Fantasy has a lot more room to be original and captivating than any other genre. Therefore utilizing fantasy worlds should help keep open world gaming fresh. This obviously doesn't preclude the game devs from making sure things like combat and other gameplay elements are polished, but it will help a largely stagnant genre ascend to new heights. Let's hope they take the right lessons from Elden Ring's success. They won't, but, you know, we can hope. Bye. Hello, for everyone who watched this far. All these names? Yeah, those are my patrons. Uh, special thanks to all of them. And a specially a special special special thanks to all of my $10 up Patreon names, people who are Oppo Savalainen, Olivia Rayan, Brother Santotis, Buffy Valentine, Carolina Clay, Dan Anceliovic, Dio, Echo, Eevee, Flax, Great Griebo, Carcat Kitsune, L. Lindberg, Liza Rudikova, Lord Tiebreaker, Matthew Bodro, Microphone, Peep the Toad, Robbie Reviews, Sad Martigan, Celia the Vixen, Stone Stairs, Tesla Shark, Vevictus, and Wesley. Without you, I couldn't do this. If you want to get your name on here, consider donating to me on Patreon. Or, you know, don't. I can't force you, I guess. If you don't feel like doing that, you can always, you know, like the video and comment on it and subscribe to my channel and maybe become a YouTube channel member if that's how you feel. Okay, thank you for all the things. Goodbye.


Let's talk about privacy. A lot of people talk about privacy and some people even take steps that are weird to me where they'll use an app, whether it's open source or not, but then they're connecting to somebody else's server. There's really no need for that. If you're going through somebody else's server for your chat communications, you don't know what's happening there. You can, they can boast about end to end encryption, but do you really know what's going on? But you can easily set up your own server, either using your machine that you're chatting on or something like this, this is a $15 to $20 router that you can get DDWR, OpenWRT or DDWRT on or even Debian running on. You can get them, like I said, for $15, $20. This you can tuck away somewhere and then just SSH in for the communication. We know SSH is a secure way of transferring information. It's been around for a while, it's been updated and as long as you're running current versions, it's secure. Even better than this is you can boot any desktop or laptop without hard drive in it. You can just boot Linux to RAM. You can do the same thing on a Raspberry Pi so you boot your operating system to Raspberry Pi.  You shut down command or even hard cut the power and everything is gone, avoiding cold boot attacks because the odds of someone getting in there and freezing the RAM and all this stuff before you're able to cut the power is unlikely. So how do you do this? Again, you just SSH in and I've talked about this a while ago. There's a command on almost all Linux systems called write where you can chat with someone else on the same system. And as long as nobody else is on that system, it's secure. And again, if you use a new, reboot the system every time you want to start a new chat, it's super simple. So let's go ahead and just see how that works. I've set up a temporary server. It does server up in the cloud somewhere but again, I can do this with any old computer I have laying around. Let's go ahead and check this out. So for this example, I set up a server but again, this can be any computer you can be running it at your house or duck a little server up somewhere that isn't even at your house, someplace random as long as it's connected to the internet. So we're gonna connect Alice and you should be using security keys for this but for the example, just to quickly set this up I used password. So connect Alice in and I'm gonna connect Bob in and then I'll clear the screen. So again, I'm doing this from one machine but these can be two machines anywhere in the world. So just pretend this top screen is one machine and this bottom machine is another computer somewhere else in the world. Once both users are connected, I can just write write and then the user I wanna talk to. So Bob is logged in, I'll type in Bob and now it's saying we're receiving messages from Alice and she can say, hey, comma, how are you? And he gets the message. Now if he tries to reply, he's still at his shell so he has to write write Alice. That's it. Once both your users know this, they are communicating. And he can go, hey, I'm good. And then she can say the crow flies at noon and he can say the clouds are gray in the sky. You know, secret message type stuff. And then she can say, I like candy. And she can say, and then he can say candy and she'll be like, yeah, come on, it's good. And he'll be like, okay, bye. And then he can control C and exit out and then she can control C and exit out and the communications are done. So again, this is all using SSH. Now, anytime you're having conversations and you're talking about security, that the weak point is usually the two ends. So I mean, if there's a key log or on any of the two systems that are talking, it doesn't matter how much encryption or where you're connecting to, if it's being accessed at the end after all the encryption game over. So I would also suggest on both the machines that are being logged in to use a live CD or live USB, a live system that boots, runs off a RAM so that you know that it's clean and when you're done, everything erases. So there should be no evidence of anything. Once you're done talking, this is super simple. You can do it on your phone. You can do it on a laptop. Anybody can connect to this. It's all being done on the server securely using SSH. A lot of people are gonna say, oh, that's too difficult for the common person. I just showed you, it wasn't that difficult. They log in, they type right and the user they wanna write to as long as that user is connected. So if the user's not connected, let's go ahead and type in our password here. Did I not type that right? If Alice tries to type talk to Bob and he's not logged in, she'll say write Bob. They'll say Bob is not logged in. And then they'll just have to wait until the other people log in. So you have to know each other are logged in, otherwise it's not gonna go through. But you know the messages aren't going to anybody because they're not logged in and it tells you. But yeah, to me that's the simplest, most secure way not using any of these tools that are run by a company going through their server.  Again, anybody can set up a server for $15 to $20 or even less if you really take a time to find the hardware. Boot both the systems connecting and the server from RAM so that when you restart machines, everything's wiped and everything again is using SSH. I mean, I don't really trust anything much more than SSH when it comes to encryption. So there you go. I hope you found this useful. A lot of people are gonna be disagreeing with me because when it comes to security and privacy everyone has their own opinions but this is my thought. Let me know what you think down in the description. Just try to be nice and I hope that you have a great day.


The current global waste crisis is a major concern due to the lack of effective solutions. Renewable waste materials offer a promising alternative to traditional petrochemical-based plastics, with many benefits including lower costs, improved environmental performance, and increased user-friendliness. Biopolymers derived from waste materials have the potential to replace petrochemical-based plastics in various applications, such as food packaging. The use of these biopolymers could help reduce the amount of waste produced and improve the environmental impact of the food packaging industry.


So here's a new Ventsmile PC, very thin box that you have with the latest Intel CPU. Yes. Hi guys, this is Cherry from Ventsmile. Here is our IPC002 Plus. Let me introduce the spec of this PC. The chipset is Intel Cherry Trail Z83... sorry. This is here Z8300. Yes. So that's the latest one. Yeah. And with 2GB RAM and Windows 10. And 32GB flash. And you can show around in the UI a little bit. Yeah, you can... this is a real Windows 10 running on it with all the menu and everything from Windows 10. So how much it cost? This one is 85 US dollar. 85. But if you have large quantity of like 500 pieces, we can do at 80. 80 dollars. Yes. And you can show the ports that you have on the side. You have USB. Yeah. You can USB 3, USB 2. And the power is actually through micro USB. Yes. With 3A charge the amps of HDMI, micro SD and the sound. Right? Yes. And that's it. And it's connected right here with all the different ports. And it's actually charging from a USB. A normal USB charger does the whole thing right here. All right. So how is the popularity of the first generation you have? Many people order? I mean the IPC 002. Yeah. Yes. Thousands of customers want to buy from us on Amazon or Alibaba. And this one also available on Amazon, Alibaba. Yeah, yeah, yeah. And selling worldwide. Yes, you're right.


W3UXC, this is KB3FI Affordable, do you copy Steve? With the central trimmer, it's really only noticeable when you're doing a fine motor skill type of things. I've had it for over 40 years. I've been keeping an eye on some of the medical procedures over the years, such as the implants that they use. But then I heard about the folks, UltraSand actually saw something on TV of a lady down in Virginia that had it done and how dramatic the results were. Normally, my hand was doing like this, but now you can see how steady it is. You know what I mean? Look! It's fine! Ha ha ha ha ha! It's fine! Got it! You got it! They focus high intensity ultrasound right in on the point in the brain in the thalamus that affects the trimmer itself. I like to say they zap you, and they do it several times to make sure they're in the right place, and then they take you out of the MRI machine and check to make sure that you see the progress of the sonification because they ramp it up slowly for safety reasons. You really are able to reap the benefits immediately with really no downtime and being able to really have it change your life so dramatically, so quickly, and so safely. And it just really has made such a dramatic difference and it really proves the quality of life and that's what I'm a big believer in, just being able to do the things you want to do. And a friend of mine is a piano teacher and he offered to give me piano lessons. So I thought about it, believe me I have, now that I can do things with my left hand that I wasn't able to do for many years.