Okay, we're back here live in San Francisco, day two of siliconangle.com's theCUBE, our flagship program. We go out to the advanced district, as soon as from the noise, I'm John Furrier, the founder of SiliconANGLE, and I'm joined by my co-host Jeff Frick from SiliconANGLE, Wikibon, and we are here to talk a video, a startup, front end, a lot of challenges around rich media. I'll see you real-time, we'll be talking about the developer action here, the Fluent Conference, which is put on by O'Reilly Media, wall-to-wall coverage, and one of the challenges is mobile, cloud, real-time, low latency, node.js, JavaScript, all that stuff is coming together. Great for websites, add rich media into the mix, can be even more challenging. So our next guest is Lyle Shearer, front-end developer at Huddle, welcome to theCUBE. You guys obviously have a killer app that's well-received by sports enthusiasts, and Jeff Frick has a lot to add on this subject because you're a user, as well as a host of theCUBE, and a user of this guest, so I know you're static about this, so I'll let you take it away. Yeah, I was excited to see the guys, they always wear their Huddle t-shirts, so I grabbed them out of the Expo Center and asked them to come on board, because I think Huddle's a really interesting story. One, it involves video, which is never an easy thing to work with online, with low latency and all the challenges that come with that. Two, you're dealing with football coaches, who, A, maybe aren't the most technical savvy guy, I mean, more than football coaches, but a lot of high school coaches and other coaches. And then three, kind of what I think is an interesting story is your guys' progression from a technological point of view, in terms of, I know you started with Silverlight, and all the guys started getting apples, and they're all creating, I got an apple, I can't get Silverlight to work, and then now, as you've slowly adopted mobile, and bringing more multi kind of input devices into a single system, and a multi-format system, where you, and I'll just talk about it, you know, they created an app for the iPhone, where you can do some of your work live at the field, you upload that, then it works in conjunction with the more legacy apps that you've built, and then you work in an integrated fashion. So, I don't know, I guess it wasn't much of a question, I'm sorry, but talk a little bit about the development challenges as you guys have had to change with changing technology, kind of as your customer demands have changed. Yeah, certainly, I mean, the company really started out working with the Huskers at UNL, and at that point it was actually just a thick client application, so it wasn't really about till 2008, I believe, that we started making the move towards the web, and towards the high school market, and just sort of adapting the technology there, and that just made it a lot easier for us to scale, and to support a lot more, a lower cost solution for high schools that was just as applicable to them as the more expensive the client was to, you know, professional and college teams, so that was one real big change that really let us take off and gain a lot of customers, a lot of speed and in growth. They really grew our support team, which I think is really a pivotal part of our success, too. You know, we have a great product, but we really have world-class support, so, you know, like you said, some coaches aren't the best, you know, using different computers and different websites, and handling technical support issues, so that's definitely been real help, you know, bridging that gap. You know, I have really power, high-end users as well, so definitely a lot to our support. But, yeah, as you mentioned, as we've grown, we had, you know, the original, just the basic web application, but then obviously, you know, mobile inevitably is going to become a part of this. Sure. We kind of held off for a little while, and we didn't really do any mobile, you know, web app type work for the longest time, but we basically skipped over that and just went right to native. We all started with iOS and the iPad, and just tried to get a really great, you know, we saw that as a perfect delivery mechanism for video, I mean, that's what iPad, one of the strongest features of this video, so that just seemed like the perfect platform to really start and dive into that mobile experience. So we did that, and then, of course, you know, slowly moved, basically got a lot of experience with iOS and developing for iOS, then moved to, you know, the iPhone app, and then also in the middle there, sort of got an Android app out there, which actually currently, you know, boosting and sort of getting up to speed with sort of our iOS devices. And then, more recently, we've got a Windows 8 app also out to sort of support, you know, another big missing platform for us. So as far as, you know, watching and reviewing your video and everything for, you know, coaches and athletes, definitely have a lot of options and really have your video wherever, whenever on the video upload side, then we also originally started with a Windows client to upload the video, and then later got familiar with the Mac platform and added support for native support for Mac to really, because we saw a huge percentage of coaches that were just demanding that. Lyle, I want to ask you about user experience, because you guys have a product that, you know, your target audience is not so tech-savvy, coaches possibly, Jeff, you know what I'm talking about, and there's a lot of user design issues, but also some tech involved. We heard some folks really talk about node, making it really fast on the latency side. Have you guys, have you identified those challenges and what kind of opportunities do you see in that area? Yeah, I mean, we're constantly, you know, at our core, delivering video is our product, and we've been slowly trying to incorporate, you know, like HTML, HTML5 video delivery and had issues with that in different areas. We still are sort of current main delivery other than the mobile apps is with Silverlight, so that does have some limitations. We also, you know, looked into different capabilities of Silverlight in other medias, like the, I'm like on the name now, but being able to, you know, jump to the middle of a video clip without loading the entire thing, some things like that. Yeah, I mean, one of the great things about Huddled, you guys have a real appreciation for your customer, and football coaches, I'm sure everyone's heard stories whether you're into it or not.  They work, they work, they work their work, and the other interesting thing right is you can never look at too much film. You can always go back through the film and look at it again. So there's this real singular focus on speed, and enabling those guys to do their job faster, having concurrent tagging for multiple people, trying to get it up, now having the preloaded tags from the app. Talk a little bit about how that kind of a design philosophy influences what you do, and then two, as you've adopted these other kind of mobile technologies, how that's enabled you to kind of rethink your application. Yep, so actually one of our sort of themes, one of our core themes, whenever we're doing design or working with a new feature, we always sort of go back to sort of a mantra, just give me my damn video, and that's one that keeps ringing true, because that is really what coaches want is to get at their video, and maybe some other things, but at the core they really want to watch their video. They want their players to watch their video, but they want to just get to the video, cut through everything else, and just get that video. So that's something that's helped us keep bringing the focus back to where it needs to be, not getting distracted by all these side features and little things, unless those help get you to your video quicker, more quickly. But yeah, we definitely have sort of taken some different approaches, or being able to experiment a little bit with our mobile, our native apps, being able to sort of rethink like what is really the most important thing to experience here. So if you're using our web, huddle.com, the experience is a lot different, because it's still sort of building on the original idea, whereas the mobile is much more streamlined as to just video, just minimal infrastructure to actually get to that, and just being able to skip through really easily, and really data-driven, being able to view plays based off different stats, and just trying to really quickly navigate the video. The navigation is phenomenal, like I said, if I had a nickel for all the hours I spent on huddle, I would be a rich man. So I want to thank you for coming on. I know he's kind of grabbed you, and I got excited for bringing you Kazan, because it's a great application. It's also a great story of a tech startup coming from not tech. I was an assistant coach. He needed a tool. He's got the tools. They built a great little tech company out in the heartland, and have got tremendous market penetration, not only in high schools, but in colleges and also some proteins as well. And great end user experience, ultimately the theme in the show is about user experiences. Congratulations. This is theCUBE here at O'Reilly's Fluent Conference. Tweet us, I'm at Furrier. Also tweet us any questions, we'll address them for you, and go to the hashtag Fluent Conference, Fluent ConfCO NF, and we'll follow your tweets and bring you on the side of theCUBE. This is theCUBE at O'Reilly Media's Fluent Conference. We'll be right back after this short break.


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Hello and welcome to the Grand Line Review, your source for everything One Piece. Today we have a manga review of chapter 932, the Shogun, and the Cortezan. So this week we have a fairly condensed chapter very much focusing on the titular characters of Orochi and Komorosaki. And that's always a bit of a tough ask in One Piece because as an audience we're very invested in the doings of our protagonists. So when we have a week like this where there is no involvement from characters such as Luffy, Zoro or Sanji, people are liable to complain at great length. I'm not one of them though. I thought this chapter was really cool and very necessary because we really need to get a move on in regards to building the Wano exclusive characters. So the time he was greatly appreciated, particularly in regards to Orochi. I mean during this chapter he was a dick as we already know, but for all his flaws he does need to be given credit for being seemingly the only character on the antagonistic side of Wano to be correctly anticipating what's to come, even potentially seeing it as a threat to Kaido. That at the very least is a one-up on characters like Spandam right there.  He's very aware of the danger he might be in, even if he's coming to the wrong conclusion about exactly why. Of course the other benefit his character has is his abilities which were finally put on full display this week, and a wonderful two-page spread where he sprouted what looked like eight mommino scays on steroids. The heads all look like they have different personalities as well, which is very good fun. One of them in the top right of the page actually reminds me a lot of drunk Kaido, but this is one of those situations where I just need to stop and appreciate Oda's quirky details. In most other series a creature like this would be fairly fearsome looking, but entirely boring because all of the heads would be near-complete replicas of one another. But in one piece we can't have that kind of rubbish no. Every head must have its own personality and motives. You know like how there's a couple near the foreground of the spread that look curious while there's a couple that look varying degrees of fearsome, and there's even that one in the back raising its head into the air looking wildly arrogant like huh yeah I'm a dragon what you're gonna do about it. I mean what we have on display here is probably a full spectrum of Orochi's personality manifesting itself, and it'll be really interesting to see if he has full control over all of them, or if it's more of a smile fruit situation where they function very much independently of the user. Whatever the case it looks as if Orochi is fairly weak in the grand scheme of things having been slapped by Komarasaki so easily, although who knows maybe Komarasaki is an absolute powerhouse but I doubt it. It's a shame though because it was quite cool to see Orochi take out his sword and jump into combat even if it was to cut down a young child. It just made me think for a second that they might, they just might, be a bit more to him, but that was quickly dispelled. At this stage I feel like he's being set up more as an opponent for Momonosuke to overcome, which would make some nice narrative sense, taking down the man who was seemingly instrumental in the Sorder of the Kozuki Clan. It really is Momonosuke's justice to acquire more than anybody else's, and Orochi is actually a decent opponent for him. In comparison to Momonosuke, Orochi is quite overwhelming, almost Kaido levels of overwhelming compared to Luffy. Plus we see him training a lot so he's going to take action somewhere and it just makes the most sense for the future Shogun to defeat the current Shogun. As for Komarasaki, she's developed a fair bit here primarily in her claim of being the daughter of a samurai. So the idea that she is actually Hiyori is gaining a lot of traction now, and actually there was a panel of Komarasaki shown while Orochi was talking about Momonosuke where she looked quite sullen and reflective. Like it wasn't the apathy you'd expect from what we've been told about the character. There's definitely a sympathetic connection to the Kozuki Clan, and yeah I don't see a convincing scenario playing out where she does not turn out to be Hiyori, although Oda can and probably will prove me wrong. The other really interesting thing is that Komarasaki wears a mask to play the shamisen, essentially revealing that Komarasaki is our ever mysterious figure, you know the one who was playing the shamisen at the beginning and the end of the first act of Wano. So there is a huge degree of importance being placed on Komarasaki in this arc, which seems like the focus our typical royal characters receive. As for why she wears the mask though, that's an intriguing discussion, and I think it may be something that is revealed through whatever eventual flashback we get. For example if Komarasaki is Hiyori then perhaps she is playing a song taught to her by her mother Toki, but she is unable to play it without thinking of her mother which causes her to burst into tears, very unbecoming of a courtesan, and thus she needs to wear a mask to perform. Yeah something along those lines. It's just a really random addition otherwise and I don't know why it would have been specifically flagged by Oda through dialogue if it wasn't going to be some tragic character building moment. Something that we'll all look back on when rereading the arc and go… oh. But going back to that panel of Komarasaki when Momonosuke was being discussed right next to it is an identically sized panel of Robin also listening, and wow it just makes it really clear how similar those character designs are at least in their faces anyway. It probably wouldn't be so much of an issue if Robin was dressed in her regular outfits, but as a geisha, she and Komarasaki are doppelgangers. I think it's a real shame that Oda couldn't do just a little bit more to make Komarasaki's aesthetics more unique, and it stands out throughout the whole chapter because Robin is the only straw hat of any real focus here, so we're constantly cutting from Robin to Komarasaki and then back to Robin, and yeah it's just classic Oda female designs is what it is. We either get an army clone, or a robin clone, and this arc, it's a robin clone. Speaking of robin clones though, Robin quite cleverly states that she is the witching owl boy to the Oniwabonshu, it doesn't work, but it's better than anything I would have thought up, and by the end of the chapter she is caught by them again. In fact by the end of the chapter everything is in utter chaos. Very much in need of some sort of strong presence to interrupt, or for the shogun to be alerted to some sort of highly concerning matter that's happened elsewhere. Otherwise just like Kyoushura said, there's going to be a bloodbath.   And we know that Kyoushura is the real deal. He is going to be a beast in combat. It's still pretty hard to place his allegiance though, primarily because of the whole Komarasaki thing. Because get this, if Komarasaki is Hiyori then I'd find it really hard to believe that Kyoushura doesn't know that, in which case he would seem like a likely future ally. And that's not something I'm sure I want.  He is the lurking antagonist this arc needs right now, and the way this chapter ends, the very last panel actually, is him about to draw his sword. And that gave me chills because I really want to see what he's capable of, although I don't think we're going to get it right now. But that pretty much does it for chapter 932. If you enjoyed this video and the content this channel produces in general, then please do consider donating to the Grand Line review Patreon because the support of all of your amazing people is what continues to make this channel possible. Also do check out my Teespring store if you're interested in shirts, hoodies and other miscellaneous items, but the proceeds going directly to support the channel as well. And if you'd like to join the fun at any time, then please do head over to my Discord server where a wide array of shenanigan retakes place on a daily basis. And finally, please do comment with your thoughts on the chapter. This has been the Grand Line review, and I'll see you next time.