Please, please, please. You're making this even more weird. So, so, so, so. Blender Today Live. Some months ago I had their great invitation, great idea by Tom to make this Blender Today Live show here on the Blender conference. But some of you may know it, some of you don't.  All right, all right, all right. Cool. So, in a nutshell, it's a weekly meeting that we do with a bunch of, you know, like people that are interested on the news, on what's new in the community, what's also what's new in the Blender development. We started this two years ago and we started talking about 2.79A. Okay, there is an A release. So, this actually started even before, a year before that, in Spanish. So, I work at the Blender studio for many years now. And in the last few years we were more trying to make the communication about what's new in Blender. And you know, it's something more often, something more casual. So, at some point I was typing a tweet in English, of course. And now I didn't know how to say like something. And I tried to ask around in the studio. We were back then, we were all sitting in the same room. So, it was like, hey guys, how do I say that, whatever. And it's like, oh, we couldn't find how to say it. And then I realized it's like, we are this, in this building, we're all speaking English, but really nobody is a native English speaker. So, why? Imagine at home people like, they're trying to read the news, what's new in Blender and they couldn't even read it. So, it's like, okay, I speak Spanish, I'm gonna do it in Spanish. Then, people in English were going to the comment. It's like, hey, what are you saying? You should write subtitles. So, I ended up making it in English. And then it kept growing. I was at home. That beer here is not just a coincidence and I got a nice gift from my boss. But actually I was doing it at home and I was so late after work, like 11 p.m. on Mondays, Tuesdays. And I was like, I just want to get, you know, like just sit down with friends and talk like at a bar. So, that took us to over 80 episodes. It's been really quite the... Is it really... Is it really so much to talk about Blender every week? And yes, actually even daily. And sometimes I even run out of time to talk about all the new things. So, here really it's the credit that's all for the developers and the community that keep making this amazing software. And I just try to put it in a natural, you know, in one week, every week, almost every week. So, this actually Blender today came up from another project that we have together with Francesco, which is a community. It's also part of Blender Chat. It's a new platform that we are using since a few years. We made it just to have a place in common that is open source and that we can find to gather ourselves and talk about Blender stuff even more. So, after that, we even... We went further and it's like, okay, Blender today is only for news, but what if you could have it for anything in other languages? Or a forum, a website, only for video sequence editor or NPR rendering or photoelistic rendering. So, we made Blender community. So, with Francesco, we kept making this like a multiverse of Blender news and updates. But it's all about with the community. This is the last one we made and Blender community really is about the community. Like, it's about people. This is a phrase that I learned by Tom when I first arrived at the Blender Institute in 2008. So, 11 years ago.  And he mentioned, no, Blender is about people. And I was 21 back then. I was like, no, what is that? Where's the people? Why people? It's software. I like it. It's the render button. It's big. Yeah, no, that's what I like. But, you know, and the anim button also is big. But, no, it's actually about the people that makes it and that shares it and shares the passion because we're all here for a passion, really. So, this brings me back to the... Why are we here? Blender Conference. It's 18 Blender Conferences. 18. The Blender Conference can... 18. The Blender Conference can drink legally, can drive a car, right? The Blender Conference is a grown-up. And Blender is even older, 25, 26 years already old. So, in this weekly show that we have, I always share what's new in Blender, but, you know, what's up with Blender? And I get to answer that. I go through all the emails and changes and the developers' meeting notes and I try to share what's new in Blender and people ask me questions or ask the developers at the end of the show.  So, let's turn around here things a little bit and do it the other way around. I'm going to ask you people. I have some guests here. And what's new in Blender because Blender is so all over, it's all over the place, really. Like, if you ask a sculptor, a sculpting artist, then, so, how's the video sequence editor? Maybe he doesn't even know that there is a video sequence editor or like the other day I was showing, I was making some renders and stuff and then I did a little bit compositing in the compositor. And the person next to me was like, what, is that Nuke?  But it can do the thing. And I only added the video in Blender. So, there are so many uses for this software that we all love and, no, mainly love most of the time, that I wanted to get some guests. So, my first guest today, if I can see him here, would be an artist that I really, really admire. Came all the way from the U.S. Ian Euber, are you around here? Yes, please. Thank you. Please. So, Ian, thank you for coming. It's going to be only five minutes. It's like a doctor visit, really. Am I amplified? Yes, I am. Yes, you are. So, great talk today. It was amazing. I was so stressed out. Oh, really? It wasn't the coffee then. It was just the stress. Oh, it was coffee, too. Okay. Amazing. So, I would like to ask you this, basically. The first question is, so, what's new in Blender? Do you keep track of this for your work? Do you really, do you follow the news? Do you happen to jump into Blender to point it immediately while it was being made? Or did you wait for all the pain to go away for all the changes? And how was it for you? I want to know. Because you've been using Blender, you've directed Tears of Steel, and before that you've been using it for the amazing artwork that we've seen before. Well, that was what brought me first watching the show, was the Blender 2.8 transition, because a lot of muscle memory has been built up over the past 14 years, and then suddenly a lot of that was completely gone. And just the level of stress I'd find, I'd know, I'd have to start an animation and I'd get my backward tense. I'd be like, what is it? And I kept googling, all right, so just where is this thing?  Oh, great. I definitely had that feeling of missing out for a while, just because seeing all these amazing new tools just coming out. So what's your feeling now? After the period of planning? It feels like we're using a program borrowed from the future. I keep using it and I'm like, modeling, and as you're modeling, there's just shadows being cast in real time on the ground, or refractions and reflections reflecting what you're still making. That seems absolutely bonkers. It feels a lot more like you're working with real life objects than that computer separation feels as if it's disappeared a lot. Do you think you're going to change your workflow based on this new stuff or are you just going to keep on? I think so. Being able to just so easily see what the final result is like as you're working with it, I think is changing the way I think about assembling the scene. Again, it feels like you're in it a lot more than like, all right, I'm setting things up for the render. As you're working, you're kind of like seeing... I love working in EV as you're going. And then I kind of use cycles for the last 10% type thing. I hit render and I kind of look at it and I'm like, I thought it would look just a little bit better than this. And I realized it was an EV render. Oh, okay. Which I think you could be tweaked so it looks, you know, a lot of times indistinguishable from cycles, but I don't get into the gritty stuff a lot. I just kind of check the boxes and set up the irradiance volume. Yeah, those things. Do you ever find yourself like just wandering around, this is Blender, and then suddenly it's like, oh, there is a grease pencil over there. The grease pencil healed. Do you feel like sometimes wandering over other areas in Blender? Do you even check that out? I'm so excited about the grease pencil. That's one of the things where I see it just there and opening it and it's like, hey, do you want to start a regular 3D thing or do you just want to do a 2D animation? Every time I open Blender, it's like, oh, maybe I do want to do a 2D animation. So it's the asking. So you could ask, hey, do you want to build a snowman? Every time you open Blender, hey, do you consider doing this whole other thing? Like a pop-up, every 10 minutes, hey, there is this new feature. Amazing. So what else would you add to this army? What do you think is missing and what do you think it's, or it could be changed in order to make your work easier or more lazy, actually? Oh, jeez. I've always been the worst at that. I was, like, I see the tool and I'm like, oh, I'll just exist in that and people are like, what do you wish it could do? I've been using that to define my workflow. I don't know. I mean, there's a couple of specific things. So Blender defined your workflow? Yeah. And I actually, yeah, I'm just very quick to kind of exist in this. Let's just, and that's how I'm going to start thinking about every scene is using those tools. That's how the developers can try to twist your workflow into other things. Put more grease pencil in your face. What's crazy is that different things that I thought was, things are just becoming optimized now, like render times, just like with the same equipment. I'm used to, like, we speed up the equipment and then we, you know, ask just as much of the computer so the render times are always staying the same.  It's been... Ever miss Blender Eternal? Internal? Eternal, not Blender Internal. I miss Blender Eternal. Eternal. I mean, I haven't used it in so, in so long. I do. Yeah. I don't know why exactly, but yes. I remember fighting originally just because lighting and texturing and all of that. There was so many hacks from back in the 90s. I was like, oh, you want light to bounce? You have to put a light there where the sun hits so it can cast and all of that. A negative light to subtract light. Oh, yeah. So it was like this whole skill set of how to make a Blender Eternal that old stuff work the best for like... And I thought that was the art. I was like, yeah, you figure out how to use the art. And then Cycles comes out and is like, yeah, we just do it. You know, it's just real. It's just real. It comes for free, you know, get a bounce. What about our skill sets? It's all... Do you see yourself, your workflow, evolving with the tool? Do you think... The more features get added, the more you learn? In my case, for example, it was like that. When I started, it was like, oh, there is this new feature. I guess I'm going to learn it. And then you end up learning different areas of what you didn't even think I would learn. Yeah, there's... I almost have this feeling that it's like I know there's tools... Everything I do, I always know there's a more efficient way to do it, or that somebody... Anything I have to do more than a couple of times, this has driven someone crazy and there's a way to optimize it. And so I try to check every once in a while, especially once I get too much of that muscle memory of doing a thing over and over. Let's check over to Blender Artist, do a search. Let's check the Blender Market, see if anybody's made a little add-on or something like that. I've only recently gotten into the add-ons and stuff of just like... It's a one-way ticket. I start with one and it's like, oh, maybe it's an add-on for this. It's like enough for that. And the justification too. It costs me time to do stuff, and so if something's going to save me a certain amount of time, it's usually worth it to buy a cool tool but we'll just do that with a click or something. Yeah, and it's supported and it's maintained and it helps people to make a business also out of it. Awesome. Well, thank you very much. It was already short, but thank you. Thank you for being here. Thank you. Shifting things around a little bit again. I want to invite my next... It's the first time he's going to be on the show. My next guest, Sergei Scharven. Welcome. It's your first time. I finally got you. Yes. It only took 80 episodes. Thank you. And we worked like 3-5 meters apart. 3 meters. 3 meters? Awesome. Well, thank you for coming. This week, actually, you heard this about shifting things around. So I want to ask what's new in Blender. So what else? I guess you don't watch much of the show. You can hear me talking every week anyway. So that's why, of course, that's why. Some actually do watch. Yeah? Awesome. Well, it goes about asking questions about what's new in Blender. So do yourself keep up with all the Blender changes besides code review and the meeting notes and stuff? Well, the code review is not happening that much and a lot of stuff happens outside of the code review anyway. But I try to keep up with the commit logs and see where stuff is moving to be ready for something in a bug tracker. So it's like, hey, this tool is broken. Do we even have this tool? It's even there. And do you ever find yourself with surprises about that tool I didn't remember about and somebody made a patch for it? Well, sometimes, yes. Most of the time it's more like you hear, hey, we want to have this feature and then people just talking about it. As if it's there. It's like, why are you talking as if it's there? Because it is. It's like, okay, miss that memo. That's insane. So you started actually as an artist, like for Blender, you were modeling, right? I was just a hobbyist around just because my daily job was some coding. So I thought to have some hobby on the side just to draw something. Then at some point I had this crazy idea. Model DeLorean. And then it's like, this tool is missing. Oh, maybe I should write it. Mistake of a life, I feel as it's righted. And then ever since then just Blender development. And just a few moments later I made the motion tracker. A new editor. You cannot bring that. It's like, yeah, it brings it from first patch to motion tracking. And then they saw some tears of steel project. It's crazy. Why motion tracker? Is it like your passion? Or you were really interested in it? Or just because we were missing one? The motion tracking is mainly about like underneath it's all about mathematical statistics probabilities and stuff like this. And that's what was my background during university was having it in the computer with the code, computer with the sound. Yeah, sounds interesting. Let's dig into this. Oh, so cycle stuff also. You've been doing a lot of cycle stuff and dependency graph. If you want some math. Yes. So which one is the one you like the most out of all the topics that you have touched in Blender? I don't know. It's like hard to say. It's like, what's your favorite breakfast? It's like, well this week it's like I've enjoyed this year, but then it gets boring. So it's very nice to be able to work on different areas because at some point you also realize, well I don't really have ideas how to solve this problem and being able to switch to another which you like. That helps a lot. Then you solve some stuff there and then you can back while you remember, hey I've got an idea there. So I cannot prioritize one over another. No, like a favorite. Like if you had a whole week just holiday, just like coding holidays. At this point I have so many ideas about how to do in the motion tracking and masking tools and stuff like this. Masking tools. Masking tools. They were done for the tears of steel and ever since then they were not really pushed forward just because there were other things to do. So 2011, 12, yes. Yes, something like that, yeah. Well I'm pretty excited to hear about that. But in the future, like something that exists, have you ever thought about including something that is not even related to CG but maybe like it could fit? Well, that's a good question. That's a very good question. Like... Oh yeah, sure, circuit board designer. So getting to a circuit board designer actually get to the level where the physics simulation and then what happens is you model the battery and you model your resistor, you put it across the battery and then poof and it escapes. It's awesome, right? So a smoke simulator in secondary. That's super cool. So you are one of the key coders in Blender in general. So what would you give to someone that wants to, what kind of advice would you give to someone that wants to start and it's maybe starting a few patches? Is it like find your area and fall in love with it or like look around until you find your true love in the code? Well, first of all, don't be afraid of code. Blender is not that complex and just like look around and then just try different areas and just to get a feel like what your actual passion is and then once you found this the greatest way to learn stuff is looking to... Like a lot of stuff I learned is from fixing the bug from the bug truck and by looking into those issues you learn a lot about how that specific area is working. So it's not only about let's implement some awesome feature or something you don't even know how to do it just because you don't know knowledge yet. By going in that area seeking what's happening behind the scenes how to fix bugs, that's a very great opportunity to learn and then very first part which you're going to submit will probably ask, hey, you're not following code style is some of the boring stuff. It's like, oh man don't be down by that. Don't let yourself be down by this. It's like, yes, just like there are these things because that helps a lot of Blender as a project to be sustainable for the many, many years. Yeah. That's a very nice advice. You're asking, you're giving a good advice and fix our bugs. Nice. I think it's a really good way to get familiar with the code and see all the mistakes. Is there easy, like how do you call it? We have a project tags in the bug or task tracker which says easy first task, something like this. Quick hacks, yes, exactly. Great name. What you can also do, you can also look around if you see something. Yeah, let's mark it as an easy hack. Awesome. Thank you very much. I had a great time. Thank you. You can leave it there. Thank you, man. Wow. Such a privilege to have him here and all the developers here. They're developers that are relatively new to the community that only in a few years and now they're doing amazing things. We have Antonio working on, for example, on grease pencil in the last few years. We have Pablo Dovarro somewhere here.  There. That out of nowhere and made the sculpting tools amazing. We have Richard working on the video sequence editor and we have Nathan now also working on the sequence editor. That's insane. I'm really happy about having and giving the developers a room to talk and to place to express themselves. Our next guest is completely related to development. I think it's more of the CAD area which is also an important area of development that it's doing. Our next guest is Daphne, please. Hello. Hello. Nice to see you. Please come. Hello. How are you doing? Good. First conference. Last year I went for one day. Sorry. Last year I went here for one day just to see how it was and then I was really excited. Now I have to go to the full conference. I can try and maybe I'm not really convenient so it's crazy people. Awesome. What made you come back? What do you think? It's really inspirational. I should check that out. To be honest, I didn't always check it out. It's really inspiring to learn more. To learn more. I often find myself not even going to the talks that much and just hanging out at the cafe with other people. I think we all share that. It was much smaller. The cafe was always packed. And the talks were sometimes like missing people from here from here and it was such a nice such a nice vibe. So that's what made you come back to the Blender conference. What made you even look into Blender for CAD, which is an area that is missing some policy. My background is industrial design engineering. What I learned at university was how to design jewelry. I always like to design jewelry for 3D printing. That was a hobby for me since I was a student in 2011. If you ever design something more organic and you try to make jewelry that's really with flowers and stuff and you open Saltworks, it's not the best tool. It's the worst tool you can pick. Besides just drawing it. So over the years I tried a lot of free things. Students, Saltworks license expires as well. I was always told that Blender is free. You should try it. I tried and it was so different. So your way of thinking is completely different. Actually I had it three times. I tried it installed at once. Working a few years later I tried again and had it on my computer for years. And it was only Blender when he had his donut tutorials. That's when I started finally started doing it. From donuts to jewelry. Yeah, but it was maybe also interested in more things. More rendering of jewelry. More images. At my work at that time at Shapeways I was giving workshops to people like how can you 3D print? To 3D print you need a model. I tried a lot of different tools because I educated children grownups, engineers. I tried a lot of things. Blender was the one that said it can do everything. The fact that it's not just a CAD or more precision modeling but it has everything else. That was very, very interesting. You have a presentation by the way tomorrow? Tomorrow at half past three. And then we'll talk about the differences and how they work together. They also use Blender. Tomorrow we'll talk about how can they work together? Stick in. That's very nice. What's new in Blender? For you, what is the most that you look after? What I really liked about 2.8 is the interface change because it's easier to learn which also makes it easier to teach. Because I think that Blender has added value within the company of work so I tried to convince co-workers to also learn it. And then if it's easier then they also often tried it already and were like, oh, it's so hard or yeah, I tried it once. No, it's new, it's better, try it. It's shiny. I had that feeling many times from 2.8. I started with Blender 2.23 and also started, closed it. No, it's impossible. That didn't have internet so it was okay. That or nothing. Keep trying. We got on 2.4 and then 2.5 and 2.8 now. I think that one is the one that is pushing more. But what would you like to see something that it's like you expect or like you just want the tools that we have like now better? Is there something completely different than you? It's not like I would have a wish list or something. What I sometimes miss is I'm a really messy mobler because for 3D printing it doesn't have the mesh can be as ugly as possible so I just stuff it in and add things. So it's not like I'm missing a lot of things because I just make it work. It's more for me to round it because every time I know that I'm not doing things the quickest or the best way. There are so many tools and I just don't know them all so I just need a way to find more to learn all those tools. That's my biggest challenge I think. That's the biggest challenge. But sometimes by looking just for different ways of doing the same thing you find yourself with different ideas. Recently somebody asked me does Cycle have a position pass? When you render the passes a position pass, you're like no, but you can use an override material and put the position into the mission color and in line you get a position but it wasn't really elegant but hey, we can have one. And I think with those workarounds we end up learning much more. It's not a lazy way to say no, no, we're not going to fix it but I think that's a great value to have. To learn, look around, press all the buttons and make the best out of it. So I'm looking forward to your talk tomorrow again, Juan. To your talk tomorrow. It's half past three. Half past three. Well, see you then there. Thank you very much for coming. Thank you. Awkward, I like to have my last I'm scanning, I'm scanning because I've seen him on Twitter but over there yes, my next guest also comes all the way from America just for this show. Like what, what really? He just learned this morning and he was coming I'm pretty excited to have Alan, please come. I was actually thank you Alan, thank you. You don't lock on music at all? No, I could say too late, too late. The moment is gone.  Can we have that in like verbal signature? That's not going to happen. I promise I promise. Good, good, good. Well, if it happens it's going to happen at the studio at the Blender studio. Oh, well there you go. That's another that's a positive way to look at it. Yeah, lift us all up with your talent. Thank you. So if you don't know Alan he is a friend of a famous person called Captain the Solution. Yeah, I worked for him for free most of the time. I loved your talk last year. It's amazing. If you haven't seen it, you should check it out. Thank you very much. That's amazing. So you said you watch the show. So you keep up up to date. Why do you even keep up to date? Do you think it's... Well, I mean, it's hard to miss because if you're looking for Blender stuff like Ian said, your face is going to show up and it's very engaging like, you know, the fact that it's a live show I don't often get to catch it live, you know, schedule but because they're all available online you just talk about these things in such an engaging way that I'm not a developer. I don't understand a lot of the stuff, like the ins and outs but you make it very accessible with the mind of like, how is this important to an average user and to artists and stuff. So I don't know. I can't help but watch the episodes. Thank you very much. Is there anything that in like, for example that you wait, like you're looking forward for the news in particular, for an area that you're using the most, I guess also motion tracking, all that VFX pipeline or just in general just Yeah, I was, I mean, from the few talks I've heard today and from talking to people I'm really excited about like I know we always talk about Blender being like an all in one tool but I don't know if a lot of like, I don't know what the ratio of artists is that use it that way. I know I, you know, it's one of the things I use and I try to like always think about what can I do in Blender without leaving but some of the things I talk today got me really excited about like what if I could keep it all in there from storyboard to the final final product and I guess I, yeah, I would want to see improvements like in the video sequence editor making, like I don't think it requires like making it the best like on par with other editing tools like Avid or something but it's about like what, which things which basic things are important. Like I'd like to be able to play in real time and just have shortcuts for playing different speeds and just do simple trimming tools so that I can just, you know, I don't need a lot of tracks, I just need it to have like the versatility to just cut things together and feel the pacing and yeah, everything like that. What brought you first to Blender? I guess it wasn't the sequence editor. No, I mean, yeah, I guess my talk kind of covered it in like exaggerated way but yeah, I used other software before then it's like many people's story. You use other software maybe as a student or as an employee somewhere or you own it but then it gets old and you just can't afford to upgrade it anymore because then your version is that much more expensive and you've waited too long or whatever and I just, I got tired of worrying about that and some of the, let's face it some of the commercial software is not even really developed that rapidly like with 3D packages so like you keep paying but you don't get a lot of bang for your buck because this is like, I can't keep up I have to relearn Blender every so often because so many features get added to me I think I see that as one of the the key things in Blender today is that we have the luck to be able to talk about everything that's new as soon as it is new sometimes there is a commit and I compile and boom, the show is live and it's like, yeah, this thing was like 10 minutes ago that's a luxury I guess that other companies cannot have so it's good too I hear that all the time, you mention it all the time and I feel like I should do better because I'm not like I don't want to say I'm antisocial but I'm like it takes a lot for me to like reach out and say something like report a bug or ask for a feature but I want to be better at that and I think everyone should like it's about the communication we can't call it a community unless people are always like pitching in and letting you know what they want do you have any experience with other open source software? it is like your first encounter it's kind of my first so it feels very special but it makes me think like, well there's other tools I use that clearly have like popular open source versions or equivalents it's making me think about it doesn't make you like want to help out in other projects as well I personally, like I said I don't know how I can help other than use the software and say hey the thing I did, the cool thing that got a lot of views, I actually used Blender or whatever that's the only way I can help so yeah, maybe I should support other open source software projects in the same way you are already doing it like when I was watching Captain the Solution a long time ago and then suddenly I said that's a 3D cursor that's the ugly 3D cursor I know and I saw it and it's like he's using Blender I was shy about it, I was using it and creating visuals for it before I really got all vocal about the fact that I use it because I didn't even, I was like still getting to know it and like do I like this and then eventually I did I had the same thing as most people where I tried it and then I threw it away and then a couple of years before I came back to it because it just felt like it was calling to me and I got through that hump of learning the basics it just suddenly get like a thousand Blender people in the comments like hey that's the 3D cursor, that's it yeah I don't remember, I must have I try not to read YouTube comments anymore which if you have run any kind of channel you know what I'm saying you know eventually it's like it becomes background noise but yeah I'm sure Blender the Blender Army showed up for any mention of Blender awesome, well that's great to have you now in the Blender Army in one way and you came back you know my presentation was so nerve-wracking because I'd never been to a Blender conference I came to like pretend like I know what I'm talking about as the first talk and make a lot of noise and I spilled all my guts about anything related to Blender because I felt like I needed it to feel like I belong here so I kind of tapped myself out I didn't, there's nothing else I could add for like another talk but I really wanted to come and just experience this as like just an attendee and enjoy and meet people so I'm having a good time now hope to see you again next year thank you for dropping by thank you thank you thank you oh well we've seen from somebody rather like new to the community, someone that has been around for years developers somebody has been like forever, like Ian and I was thinking as to close this to have someone from like from Blender but a completely different area of Blender which also Blender is something completely different but it started as one thing and perhaps as another thing we're happy to have here my friend, Francesco City hello Francesco thank you for having me, that's totally unexpected totally unexpected, you were not expecting it so when I was thinking about the guests I wanted to have some people that don't really that I get not to see every day and you actually I see you every day but the reason why I want you to be here it's because you people really know all the areas from Blender because you started using Blender by yourself then you were part of Tears of Steel as an animation and then ended up doing Attract for the production and then now you're full-on production you produced the Caminandes films you worked on Cosmos Laundromat again I guess the second part is also going to have you around as more in the producing part you've seen all the areas so what's new in Blender so what's Blender for you mainly because Blender means many things what's Blender for you? for me it was very interesting even just this talk as we were discussing it just how to have Blender is like an infinite resource of things that are happening things that are happening in the community and we have there's just so much going on that it's like being in a candy store you can just try you can do anything because there is space for a lot of experimentation and things that are new Blender itself is changing a lot Blender the software Blender as a team as a company, as a group of people that are working together to make things happen it has changed so much you are giving the little story of my life of how I started really like using Blender now I use Blender as a it's kind of like a utility like sometimes I have to do something and I even happen to use Blender but I open it and then I realize that I didn't update it for a month or so and during the especially during the early 2.8 development I would do something I need to open this and then maybe you would come by and you would be looking over my shoulder and you would be like what is that thing it's the older version of Blender so then you have to update it and you know I see that developing and going in a great place but especially for me as you were starting to say early is the people, like how more mature the community feels how committed the people are and how that commitment keeps growing and people keep stepping up this is only the first day of the conference but I'm already so proud to see how it has turned out the people are here and it's more people than ever and everybody seems to enjoy themselves so that for me it's not something new but it's like to see that it keeps renewing itself and where do you see it in the future what's the direction you think Blender is going I think like there are many like there are a few companies there are a few organizations and projects that are built around an open source core of what Blender is and I think that Blender is getting in a place where I find it harder and harder to compare it to others because of the way, because of the philosophy of how the project is run and to really keep it grounded to keep it real even now after the talk from Tom the growth and seeing how much more responsibility you can get but also how much more opportunity you can get by getting that support that still we do it it keeps being like that and I think that's the best thing of Blender that's the best thing of Blender different use community being involved companies getting involved but from the distance or contributing patches it's a whole new uncharted territory for all of us so for the coming future Cosmos laundromat too do you think is that gonna make how would you see it as a project do you think it's gonna change much from it spring was our last project do you think from a production standpoint of course we want to try a lot of things a lot of things that in the past especially while we were doing spring there is always things that you can improve so we have a long list of things that hopefully we will address we keep addressing them over the course of the movies and now that we have more resources more established I think it's gonna work out better but I think I mean I'm looking forward to Cosmos because people already know a little bit the title and they have seen it even if it's like a hardcore smaller audience than for other more mainstream projects that we did but it's still like I think it's a great opportunity to just be able to continue telling that story and see where that goes and especially with the Blender cloud because when we started the Blender cloud there was nothing, right? Cosmos didn't exist so it's thanks to that project that actually all this built up and so I think it's fantastic to be able to continue that and see where that goes and leverage the cloud more I'm especially excited because you've been part of the Gooseberry project which was the code name for Goosecosmos Londonman since the very very beginning you built the Blender cloud for it you had this lunch this at South by Southwest in Austin so I'm pretty excited about what's to come do you think the future is completely Blender centered you also talk about the Blender cloud that it's also an open source not other people know it but the Blender cloud source and attract the tracking software and the render management is all open source tools that we built around the Blender the Blender pipeline I mean I see at the studio where we work 99% of people use completely fully open source pipeline we try really hard I have almost daily conversations we talk about how hard we try and how worth it is and I really believe in the mission and I really believe in the goal of doing that I think from an ethical standpoint it's really the right thing to do like there is no doubt and the difficulty of finding the right balance between the effort that it takes to do that and the results that you get to do the mission it's like of course it's priceless you can really walk on a stage with a clean conscience and say that's what they're doing we live by this so it's really admirable and I think that we should just keep doing that even if it costs a lot but we really gotta be pushing it to make it better and not just accept how some things are otherwise we get stuck and the way we make films can be shared with other people the same films or their own films using the same tools that we are using at home in an open source way so pretty happy and excited to see that coming up no dates announced yet there's no dates yet there's only hype so let's keep the hype going thank you very much thank you for having me thank you everybody you wrap it up thank you Francesco for coming here it's been running around in the last few Blender conferences so if everything is working out it's mainly thanks to him so I'm pretty happy that he had some time to actually come and sit down and talk about this exciting future that is not only Blender but it's the whole pipeline around the rendering part the production, everything all this effort that is going on at the Blender Institute to make, to people to give them the chance to make their own films their own productions using completely open source software from the one from the storyboards to the layout to animation rendering texturing sculpting now properly and finish up with cycles or you'll be rendering in real time so pretty exciting times ahead I think it's about time we close this and we go over the plans afterwards we're going to go hang out at the café it's the last day there's two more days to go so I hope you have fun thank you for staying here till the end and I'm going to play some music now I think I'm going to live with some style I hope they don't put the video down so thanks everybody I'm going to see you again next week say not same place almost the same time thank you is it music is playing we can we can


Hey guys, all right, so in this little series, you're going to see me Hopefully trying to finish up some journals.  I'm going to speed through pages. I Don't know if I'm going to exactly get one done a day. I'm going to try for that. We'll see I don't think that's actually going to be super manageable all the time, but I'm going to do pages pretty frequently I've got a number of journals that I started either last year in 2016 or a couple of them in 2015 They really just need to be finished now So we're going to start with this one and then we're going to continue if you're watching this in a later video. I Am going to link all of these videos in a playlist. So I will put the playlist link in the description below So check it out So here we go. We're going to do some journal pages. We're going to do some quick speed-throughs We're going to try to finish up some old journals and fill them up so I can get them out of my space, right? Are you with me? All right, let's go So I know I've been doing these pages and just doing speed-throughs with text boxes But this time I wanted to come on camera and tell you about a few things about this page so I Did this page and with mostly pastels and then sprayed it with matte finish spray Which changes the color by the way of the Image a bit when you do that a lot of pastel and chalk artists choose not to spray their pieces At all are very lightly For that reason. I don't mind it. So I did I went ahead and sprayed it and Then I went back over it with some of these color pencils, which aren't going to move and go anywhere unlike the chalk one of the things that happened about this piece by accident that I love is This background so when I painted this background if you'd noticed I used two colors of Americana paint and two colors of Add a rondack acrylic paint dobbers To three colors three of the paints were brown one was one of the acrylic dober paints was black And I mixed them all together on the page and then painted the center square The accidental result of which is this has got like a chalkboard like finish I did not know those paints combined that way it would do that, but it did It's a really interesting painted background to work on with your pencils or your pastels. I Love the way it draws FYI and I could just keep playing with this image honestly all day And just adding more layers to it and the more layers you add to it the more Interesting it's going to be just you know, like I said, I could just keep going It's a fun flower to draw it is one of the Images inspiration images over from my year 2017 and I will put a link to that Facebook group in the description below You need to be a member of the group to get that link so if you're not a member yet go over there and join and That's it for today. I am going to use this Ending instead of the normal one. I've been putting on these Wrap it up videos Give it a try. This was a lot of fun. I haven't broken out the pencils or or chocks in a long time in I forgot how much I like them and I just you saw me I just used my fingers and I didn't use anything any special tools or anything So anyway, if you want to be a part of the Facebook group my other Facebook group a life of art and self expression Or support my channel either by shopping in my Etsy shop or sending a tip to my tip jar Sending me happy mail anything like that all the links for all of that are in the description below Don't forget the most important thing go out and have a great day Maybe draw a flower do a doodle do something nice for yourself because you deserve it and I'll see you later. Okay. Bye guys


Can you all hear me? Yes, I hope you can. I've started with this poem from Joe Bell, which in 2015 I came across in the Guardian newspaper as the poem for the week or the month selected by the poet Laureate. And I thought, right, Doggerland really made it into the public awareness by this sort of use of the word. And I also rather liked the bit that I've highlighted in green there. The Lemon and Oa find bringing greetings from Doggerland. And in a way, it also epitomizes what I think that these two days of meeting and talks and chats have been that the material is being brought together and is being spread over a much wider audience than one might have imagined earlier on. The days, the two days I think of listening have been really interesting and valuable and very much food for thought. In various, as Jeff just said, a few minutes ago, continuum from wetland archaeology to the underwater surveys. There really is, this came through with Star Car as well very much. It is very much a continuum from one wetland environment to another one to a wet environment. At this point also I'd like to say thanks to Danielle who's been helping out various of us. And giving me trial practices and the like for a little while. It has been most helpful. Next, please. Thank you. I first got interested in the Dogger Bank, because back in the late 80s to midnight is my husband John Coles was doing a lot of research on rock art in Sweden. And once I had got through the university's requirement that I mark exam papers, but it was just during the ideal times for field work, but never mind. I was able to get the ferry to Sweden in order to take part in the rock art research. Now that's about a day and a half or it used to be about day and a half traveling on the ferry, and plenty of time to think about things because you couldn't really go anywhere. And on the ferry, there was a map with a little sparkling light showing you where you were. And at one point for quite a little while, we were over Dogger Bank. And knowing that Dogger Bank was not really very far below the ferry really gave substance to my recognition, as it were, of that potential land in the past. Next, please. And that area, as I began to look into it a little bit more. I found had had been known for some while, and perhaps first came to the sort of the attention of the general public by the publication by Temeck Reed. In 1913 of a small book written basically for the general public, not for specialists, had a really rather nice map of the area in it. And this was something which again gave substance to the idea of it having been land. And it also led to the production of various other maps. Next, please. Yeah, there we are. And some of you, many of you aspect will recognize this as a part of Graham Clark's map published in 1936 in his book on the, what we now call the early basilithic of this part of the world. This is not bound into the book, but it's folded very carefully and put in a pocket in the back cover. And I suspect that very many people didn't actually find it. It's all very slice and thin. But nevertheless, there were those who did. And again, the area was brought to, I wouldn't say public attention, but certainly to the archaeological pre historians. Next, please. Yeah, could you just go back there, Jeff, is that possible. Yeah. That's the area the blank in the middle where is the area that's been largely discussed, particularly yesterday, and which has the work has shown the work we have been hearing about for the last two days, how much can be achieved by the development of the techniques of research, as well as choosing the aims. And it's the filling up of that area which has been so much brought to our attention in these papers. Next. I don't know if you can read that it's quite small on my screen, but I've put there one of the publications which really got me quite annoyed, could I have the next slide. Yeah, I've highlighted there. The things that I didn't really like very much. So all of the period in question, a land connection existed. Now bridges to me or something quite narrow, but here they go on across the dry North Sea plain, an important corridor, very narrow and probably straight. And for the movement. In other words, let's get over this area not over to the other side, and the movement of animals and of people. So everything there is conveying an idea that we've got to rush across here is probably quite dangerous but we're on this bridge and we'll do our best and we'll get to the other side and we'll be all right. Next please. This to me is more what a language if there were any in that area might have looked like something that would get somebody over a local watercourse. Because many of you expect will recognize what that is. Next please. And there's the builder on the bottom left. Yes, there would have been bridges all over doggie land bridges built by beavers over water courses. And I know that I have a be in my bonnet up beavers, but I do think that they would have provided the, the means of travel for quite a lot of the land animals that occupied the area, including humans. So is it possible to go back to the fourth slide to Clark map. I wanted to go back to this map because it's the filling up of the map that I think is important, and filling up of our understanding of the character of that land, and which is coming from the work that we've been hearing about, and the ability to cross check to use different techniques and to see where results of agreement or maybe need modifying a bit, or maybe developing a little more is producing really good results and setting very high standards for the way in which research is being carried out and what is accepted and what still needs to be tested. And I think also that there are some things that could be added to the modeling. We've had some very interesting modeling on both days, perhaps some particularly yesterday. But as yet, not very much as far as I'm aware, not very much consideration of the impact of larger animals within that landscape. What, for example, impacted elk have. They browse. They affect trees. They dive deep pond weeds at the bottom. As they emerge from their dive they're dripping all over with pond weed and the like, and we deposited it on the surface. There's a little bit of bioturbation going on there. The same is true of beavers. That's rather more so because they excavate underground underwater, as well as above on the dry land. They divert water courses. They bring mud up from the bottom and deposit it on the top of their lodges. And then of course that's a little bit more moving around of the stirring up the stratigraphy. They have a major impact on forest, not destroying it, but simply diversifying it. And they are, of course, known as ecosystem engineers, key stem species, which had, I would argue in the Mesolithic period, more impact on the landscape than humans had. I don't know that for sure, but it's a suggestion and maybe worth investigating to see whether these other animals need to be considered when deciding what humans might have done and what the conditions might have been like. And that leads to what we were about, yes. Right, that here, thank you, that's right, and is a local, when I say local, I mean a small area of a pond in Brittany, you could actually if you went to Scotland you could probably take the same photograph now. Or similar, rather, that a small dam probably built by two adult beavers overnight, maybe a little bit longer, is holding back water, and there's a drop of about two meters. Now, in the course of the talks yesterday, somebody mentioned a perched peat layer, I think it was. You can begin to see how this this raising of the water table in one layer area might well be present within the area of Doggerland because of activity of animals, other than humans, or processes of other natural processes which haven't been considered. Next. When I put that photograph in the middle of Graham Clark's map that I thought, yeah, actually, we could probably find more material that can be compared with what results we're getting from from pouring or from other types of survey, in order to broaden the scope of our understanding of what conditions might have been like. Next, please. When I started looking into the conditions of this is back in the mid 1990s, looking at what Doggerland might have been like the speculation. My, what I call primitive presentation technology was very primitive indeed. I've written notes. Next, please. And for the first seminar I gave on the subject overheads, and I just say a good many of you have not used overheads during your academic life, or whatever, because they didn't last very long as the main means of presentation. I used it in that first seminar, nobody knew where it was. But it's actually, it's actually just the map upside down of normal map of Doggerland. And it was, I did that because I didn't want people to have preconceptions of where they were in the world. But continuing the speculation. I did come to something that was publishable, what turned out to be publishable, and my thanks to the prehistoric society for publishing. And the funding for the search which I done came through a British Academy grant, and the funding of the maps, the publication of the maps came from a small grant from the University of Exeter Research Fund, and to enable publication of coloured maps, which wasn't all that common only 25 years ago or whatever it is. And yet, that I think was one of the main, it was something of significance that it could be done in colour, it had much greater impact. And it also, I think shows that backing is of great importance for attracting and helping a wider audience to get them interested in the area. And that's something again, which has come through very much very strongly in the papers on both days, that providing the map will help people to see what it is that you're getting at and to remember. And to remember what it's like. And it's good to see that there's been so much put in to that aspect of the research. Next please. Coming back to Kevin Reed. I think if you if you can read this. I'll just read it out. Knowledge cannot be divided into compartments. It's given a definite name and a lot it for a different to a different student. There are and always must be branches of knowledge in which several sciences meet or have an interest. And these are somewhat liable to be neglected. That was 1913. They haven't been neglected in recent years, judging by what we've been hearing that the branches of knowledge have come together and have produced really an amazing range of results. Next please. And I think the presentations that we've heard have shown the diversity of organizations, not just branches of knowledge but of the institutions behind them, which have appeared and I think the feminine commented on this as well. The universities that are involved, new, as well as old, in fact, perhaps rather more new than old, state institutions, museums, individuals, various community trusts and groups and and collaboration between them. And it's also been made very clear today that that the research has spread well beyond beyond the area of Doggerland to coastal regions throughout the world. The results have come through will have a major impact on our understanding of the past, and also, as again we've heard from some of the later papers today particularly significant implications for the future for our understanding of the processes of change that will come about with climate change as well. Next please. The poem that I quoted at the beginning was unexpected to see, but there has actually been quite a lot of interest from non-archaeologists in Doggerland from writers of fiction, travel, the poetry, newspaper articles, quite a lot and not just reporting on the research and documentaries as well. Next please. And a small, a very small sample here of those publications which acknowledge Doggerland as a place that once existed in all in their own very different ways from children's books and crime fiction to the work of writers like Julia Blackbird, Blackbird, putting together an interpretation or a view of an area that's becoming of greater interest. And again perhaps this shows the importance of naming. I noticed in the course of the papers that various research grants which have enabled the bigger teams to do things and the development of the technologies have really quite good catchy titles and it's probably one of the factors that win grants. Get a good title and you're on the way to getting it. Next please. I won't go on for too long I know we're already past the 530. So I just want to say thank you to to Vince Gaffney and next please. And to Jeff, Jeff Bailey. Next. Thanks, thanks certainly for me to both of you for putting up, putting things together it's probably taken quite a lot of planning and lots of adaptations because of the pandemic. Many thanks and I'm sure from from all the other speakers as well for doing it and for staying with it and actually getting getting us to have these two days of excellent papers from a whole range of people. And I hope that something similar might happen. Another 20 years time something like that. No, maybe rather sooner. If we get the results. So I'll stop there, say, thanks all around. Thank you so much, Brian, that was a really good way of rounding things off. I like the idea of getting a good title and a good picture as well. There looked to be some questions would you or comments. I'll just see what we've got here. I know time is getting on. Let me see some of these refer to earlier comments. Anthony first thank you, Brian. I remember you giving a paper at the Joel sock in the late nineties where and then it stopped. I remember giving you giving a paper the Joel sock in the late nineties where someone from the audience said your slides were upside down entirely missing the point really enjoyed this many things.


There's so much to say here on this intro. There is so much to say here But I just have to point out how funny it is that not even two days ago Big Ben gets his career tribute card and I was talking in that video about how wow It's so sad that Big Ben has such a short-lived retirement because Brady announces it right after he doesn't even get more than 48 Hours being the best quarterback in months because oh my god 99 Tom Brady is one of the stupidest cars I've ever seen in what universe Tom Brady should have 82 speed I do not know but as you should know that qualifies him for escape artist So baked into the card already is how about master and gunslinger actually the two best abilities in the game And there's no question about it and on top of that I can put escape artist on him a fun little mad in fact He is by far the most expensive card to ever be in this game He's been going down over the course of the day, but he started out at 3.6 mil He's down to 2.48. Oh my god. The card artist nasty He's the greatest player of all time, and it's not even close his career record is 243 73 and no ties 84,000 passing yards 624 touchdowns and seven Super Bowl wins The only thing I'm sad about is I don't think ever in my lifetime. I will witness a greater quarterback I would love to be proven wrong though. This is the first true gold 99 in Madden Yes, Luke Keekley if you give him a power up is a gold 99, but this is a little different to speed again I don't know where they got that in his prime in Madden. I think as high as speed ever was like 70 I'm not complaining. We're gonna get escape artist on a legit fast Tom Brady He has 84 change of direction, which is like way too high 90 ball carry mission You know what low key over the course of history. He has some pretty good juke's not like 88 juke move But 97 throw power 84 carry. He actually won't fumble that much kind of surprising that they gave him that good stuff But I'm happy about it break sack is low. That's probably his only bad stat. Everything else is actually spectacular I will say throw on the run isn't that good, but you're not I mean you're not supposed to throw on the run with Brady He also can get four abilities because he's a gold 99 So I actually could have hot raw master gunslinger escape artist and protected potentially which is basically a golden ticket Completely broken not fair at all for online gameplay quarterback.  Let's get it. Oh my god He gets five. Whoa, I take it back. He can actually be even better So it's already six AP for what he's got baked in there. We can get three more I didn't actually really I've never used to go 99 so I had no idea take a look at rookie Brady Okay, so when he's like 21 22 and I'll take a look at him now. How is that possible? How do you get that much more handsome? I don't want to be a hater at all because I went from a Tom Brady hater on the Patriots to loving Tom Brady on the Buccaneers, but I'm pretty sure him and the Kardashians have the same plastic surgeon You we can't really go escape artists unless the only player on our team with abilities is Tom Brady I actually don't mind how that sounds so hold up Let me throw escape artists out of here. Alright, so we're already looking at 12 AP the most you can have is 14 I think we are gonna use 14 out of 14 ability points on Tom Brady. That is absolutely insane ability wise What is the most Tom Brady ability? I feel like Omaha might be good for him It shows defensive cards on DB's who's so good at just knowing exactly what a defense was in but then at the same time I feel like blitz radar is probably really good for Tom Brady because he could sniff out a blitz so well, too I mean in fairness. I don't think we're gonna activate any of these because we're playing college overtime I didn't have to say it. Oh my god. Wait, what there's different card art options. Wait, this is sick. Oh, that's sick You can choose. Oh, that's so cool. I kind of low key. I kind of like this one I think this one is like super savage He's even got a little animation to it and like he he's a patriot at heart, but this one's gnarly That's a tough decision. We're going this one with Patriots Brady on there I got to respect EA for how much work they actually put into this card in the art that being said EA I hate you get better at making video games.  Oh my god It defaulted all my abilities to Tom Brady and knew exactly what I wanted I have one super star on offense. It is 14 ability points on Tom Brady We got Metcalfe Odell Cooper Cubs some guys are used to seeing this crazy good Darren Waller a great offensive Line and then defense is the same characters. You guys are used to seeing we are going to dot people up in your honor El Presidente, what do you got baby? Let's see that Brady looks so good on the top three If I lose this you literally should stop watching my videos and become a boy pizza fan Actually, I think the only way we make this game fair is we just let him score so that we're forced to score I'm gonna run commit the entire team and blitz everyone. All he's got to do is pass to anybody. I Can't even I can't even let him score. Thank you. Let me don't run play action. Yes Now it's fair. Oh, yeah, we should probably let him get this too. Let's run commit. No, don't hand it off I'm sorry, sir. You know what I'm gonna do.  I'm gonna close my eyes. I'm gonna snap it I'm gonna throw the waller. We'll see if you can touch down ready one two three Play action. Why why? Wait what happened wait, what happened? I need to see the replay. Did he aggro somebody or was it just open?   All right Let's put it away. Do we put it away to Metcalf on the left side could put away the waller or cup as well I kind of like cup. Wait, let me see. Is he open? Maybe not.    Here we go Here we go some legitimate competition Justin Jefferson and that Derek Henry. Yeah, that's a that's a solid combo. I'm not worried though Let's just keep me contained. Yep. So right side run, but we can hold Try to make a stop and follow his blocks, but Devin white. Oh Oh Is that Jefferson again? What a great contest to catch third goal. I definitely expect a run here. Let's go Shaunty Let's go Shaunty. Yeah, great defense boys. That ain't easy to do in cover three. Usually gotta be in goal line for that I'm proud of the boys right there great stop and for those of you who were thinking that maybe I should have gotten some of the Patriots receivers or Buccaneers receivers for Tom Brady. Do not worry. I have NFL all right side But I do have team teams in the works. There will be a Patriots and a Buccaneers team team Tom Brady is gonna be on both He's gonna be the best quarterback for both those teams no doubt and you'll get to see Gronk Mike Evans Edelman Maybe they give Wes Welker a card Antonio Brown Chris Godwin everybody. So I'm gonna go underneath here. Yeah He is well behind that. Let's see we can get sticky Sticky enough down to the 11-yard line. It's a great conversion. Yeah, I protected is nice, dude I am so not used to having this much time in the pocket.  It's so good. Let's go P.A.T. Let's just drill this and go into another overtime period with him I think we're better. So we win in the long run kind of like waller here money Absolute money. What a laser from Tom Brady.  Nope.  We're forced to go for two I actually like running the ball here. Oh, but I only have half back base. I don't know how I feel about this No Jonathan Allen has been a menace. He got a really good animation. They're just ripped off the double team Well, I didn't expect him to throw that so quick. Well played. I got outplayed man I got straight up outplayed I had that chance to go for two in the in that first overtime period and I didn't take it Well played by my opponent. I'll take the out with grace Also, I want to give a huge thank you to geology for not only keeping my skin healthy But sponsoring today's video geology makes super simple, but super effective men's skincare products It's no mystery that my skin looks a lot better than it did when I first started making videos So I'm super proud to continue to sponsor geology. They've absolutely helped with that process Let me walk you through how easy it is so I had acne and pretty oily skin geology is tailored to help that So if you're in a similar boat, definitely listen up This is a two-minute skincare routine right in the morning and right at night before you go to bed Don't make it confusing.  Just not look good. Definitely have this on you Geology is my favorite because it is simple and effective There's probably a billion different skincare products you could buy and a billion different routines you could do But if you want simple powerful skincare tailored for men without all the confusion Definitely go the geology route and of course I have a code for you You can use code MMG 70 to get your 30 day trial kit which gives you 70 percent off your purchase You can get started for as little as nine dollars So click the link below and head to geology's website You can take their free skincare quiz and you can save up to 70 percent off when purchasing your first personalized trial set Also, I know some of you have been using geology as long as I have we've been working together for years now So you can take this time to head to your account and upgrade your regimen link in the top of description Code MMG 70 for that first trial set. You can get started for as little as nine dollars Check it out geology. Thank you for sponsoring guys. Enjoy the rest of the video Oh, is this a little cowboys theme team? All right, you know what?  Check down read tom brady. Ask beckham with the sticky didn't really get me anywhere Oh, let's go. Oh, I could have thrown the x. No, don't tell me I'm gonna lose you a cowboys fan Gotta hit rv. Oh, no, he's not there. Oh, no wait Waller All right. Now we hit wall underneath because we checked out because we're tom brady get through this one god waller You're a menace. Oh, no, he's gonna leave this. Oh, no, not max williams. He's so poverty He's just dropped a wide open one dude. Okay Brady, oh no I could I could I could have scrambled for that straight up third and goal We need a big play here stepping up a brady.  I don't know who but we're not in how ballsy How balls do you just read option here? You know, I think this is just a keeper if I'm being honest Yeah, I'm just gonna keep it. I would have loved sorry not a keeper a handoff I would have loved to have kept it but it's just too sketchy. There's no point. That was so free I was literally on my phone ironic too that it was ramsey picks him off because ramsey's the guy that tom brady threw his last ever touched on Hey tom brady off. Let's go. It's a tom brady off He has the kind of poverty tom brady, but still insanely good the big difference I get escape artist and he does it. That's like the x-factor check down check down central to cooper cup You know what that might have been the greatest fumble I've ever seen It went a little you roll off his knee off his foot not about ap check down central. Yep. Yep Wait, what about cooper cup on a stop and go? Do you think the user will get confused enough to actually bite on this cooper cup route? Where's the user stop cooper cup? No didn't stop. Oh wait, let's go. Let's go brady Let's go brady. Oh Doesn't fumble cooper cup fumble that brady doesn't dude.  He's so good Oh, no, I'm just gonna run it in sorry bud tom brady's simply built different and you're not god. Let's go He's out here. Oh, I said he's a big fan. What a stud. I'm sorry. I have to do this to you Wow, look at the double look at the double qb spies I Didn't get it off the qb spies is a spark easy clamps. Let's get brady a dub here Let's just hold him out of the ends I'll get brady a dub because if he scores always gonna do his b-a-t this over. Oh, right He also has brady clamp central run play action your play action. I'll exactly play the suit. Oh, that's not open That's not open Patterson Let's go. Uh, do we pitch this back? I think we might have to okay Wait a minute I was about to do the nasties highlight relay a dub is a dub great defense Patterson another win for mr Brady for thomas edward brady the 15th That's a laser that counts as on the run dude. Oh my god escape artist on brady is so broken Is that open?  Look at this pocket. Let's just hang out I don't remember whose button is what though. Oh, how did you get off? Did I just I didn't even get rid of that fourth and 30 Fourth and 30 if anybody can do it. It's brady. No way. No way.  I'm crying. We're really gonna score with being so I would be through the roof. I would break a controller What a laser to brain it cooks in low-key, bro. If I had just possession caught that I would have had to touch down Instantly, I didn't even need to aggro it. I was just so nervous All right. Well, let's see if we can hold johnny united. He has a good team He's got uh, some of them sweaty limits johnny united's ricky williams Ah, I got the left crosser. He might throw this check down. No bad pass. I'm actually gonna blitz here probably not the move but Meh not the move got this got this got literally everything half back is still technically open great defense boys great defense Oh, that's play action. Wow that torched me straight up a true a true madden play action Johnny and i just Gigi gigi Colts are great if you don't have a colts theme team. Wow colts are great And he's got josh allen at quarterback been wagonry. Oh, he's got jonathan taylor. Okay. He's a start Man, I don't want to win like this. I do want to stop and go josh allen though Hey, it's josh allen and the ball went to josh allen when josh josh allen If I don't get a post corner to work. I am a failure hit the post hit the corner I am supposed to work.  Oh, why right over the middle? Hey What about wide receiver comebacks, what about cooper cup right there? Yep Oh, he actually cut his there.  That's kind of kidding. Let's go, baby I just get one more dub with tom brady. We can close this one off miles Garrett josh allen Tony pollard. This is tom brady's final dub right here second and three. Oh, did he wait? Oh my god I was just about to say that's a horrible pass clearly it wasn't touchdown pat second overtime. That's what we're gonna do here But look at that route from brady corks one play tutty We're already in that was nasty. I can't believe that worked We go right back on offense now Whoa, whoa, whoa, whoa, whoa escape artist brady built different. Oh good route out of odell Absolutely burnt the user.  So the read is waller or cup Let's see what the user takes and pick the other cup bingo Playing like tom brady right now big touchdown. We need two points Play that back. I'd be so mad.   You know what it looks like. He might actually It's not just a run. There's a touchdown. There's a few touchdowns. I feel I feel bad for you my friend I had that same animation. That's not there. This ain't there the corner out It's got option.  That's how we're gonna go out. That was nasty.  That was a sick way to end it fought our hearts out played some really good football Had some absolutely insane moments to tom brady, which is exactly what I was going for and that was a banger I love you boys. What do you got tomorrow, huh? You've got a banger wheel of muck tomorrow You've got a weekend of banger videos than more wheel of muck. Oh, I got so many bangers coming Hey, enjoy this video, baby brady. Enjoy your retirement. I know you're not watching this, but you are a stud Sorry for hating on you all these years brady.   That's it boys. Thanks. Watch as always. I'll see you in the next video. Peace


Today I have the pleasure of speaking with Eric Vasson-Sherb from Critical Elements Lithium Corporation. How are you today, Eric? I'm well, Trace. Thank you. How are you? I'm very good. It's a real pleasure to have this time with you to start by congratulating you on becoming the chairman for Critical Elements Lithium, which you accepted in September, if I recall. Some of our investor intel members may be aware of your background with canticorginality as a top analyst in the metals and mining sector. Can you tell me why out of all the jobs you could have accepted or elected to participate in that you have selected Critical Elements, please? Sure. I was a geologist originally and then became a mining analyst almost 35 years ago when I realized I wanted to stay being married. And in that time I've looked at a lot of companies, and in fact it's like being a movie critic. I realized in December when I left canticord that I no longer wanted to be a movie critic, I wanted to make my own movies. And so Critical Elements is exactly what I was looking for. It's a company that I've been following since 2009. I've known the people involved and I like their very conservative, quiet, solid, cobitant approach to how to advance Critical Elements' Rose project. So I'm very excited to have gotten involved with that. Of course, I'm extremely optimistic and enthusiastic even about the outlook for Lithium itself. I'll tell you, that breeds all kinds of additional questions we'd love to touch upon, but let's start with your corporate update that you recently put out. And could you give us kind of an update on what's happening with the Rose Lithium project, please? Sure. Rose Lithium project is located in Quebec. It's wholly owned by Critical Elements. It is one of the most pure Lithium projects that's undeveloped globally. And when I say pure, that means the impurities are extremely low in terms of iron oxide and mica. And that is extremely important in the Lithium industry. Now, why Lithium? Lithium is used in Lithium-ion batteries and Lithium-ion batteries are ramping up in terms of demand due to the drivers of dual drivers, if you will, of e-mobility of electric vehicles and energy storage systems that are used in conjunction with renewable energy, wind and solar and so on and so forth. Our land package is over 700 square kilometers. That makes it one of the largest land packages globally as well. And so for us, Rose is hopefully just the first of a number of projects that we advance from that land package. Rose is the one that we've started with and we aspire to be a large responsible and sustainable provider of Lithium to that Lithium-ion battery industry. And of course, you've made reference to the history that you've had in following Critical Elements Lithium. And so I want to just draw your attention back to the question I asked you about why you really selected this company. I appreciate your understated comment. I too have been following Critical Elements Lithium since about 2010-11. And they are very understated in what has been some very sophisticated news over the years. They are also involved in extraction technology processes. So is that the real reason you were attracted to this company or was it the actual project? Am I allowed to put you on the spot there, Eric? Please feel free. As always in these decisions, it isn't just one thing. And yes, you're right. I have very strong feelings about management. If you look at Stefan Haber, for example, Dr. Haber was the CEO of Rockwood, which was sold in 2015 for over $6 billion U.S. to Albemarle to create their Lithium division. So you've got an extremely strong knowledge of the Lithium industry. And Jean-Sébastien Lavalé comes from a family of generations of miners and explorers in Quebec. So you've got a great understanding of the process of putting something into production in Quebec as well as important relationships with the First Nations community. In terms of the process, I've mentioned that the rose deposit is particularly pure. Well, that makes it a lot easier when you look at the purity of the deposit as well as the purity of the host rock. It makes it easier and cheaper, simpler to convert that or into spodumene concentrate. The next step is that you go from spodumene concentrate to the Lithium chemicals that are actually used in building the cathodes and the Lithium iron batteries. And so Lithium hydroxide and Lithium carbonate, these are very, can be very complex chemical processes. And so in this case, we are working in conjunction with Mezzo-Utatec, one of the leaders in metallurgy globally. And Mezzo-Utatec conducted our piloting and yielded a beautiful recovery rate on the process, Helcoline leach process that is very nice to see without the use of sulfuric acid like it is in much of the industry. And that process is one that actually goes back to the 60s, was used in Quebec in the past. And it's also the process that seems to be what Tesla is settling on for their conversion of spodumene concentrate into Lithium hydroxide. So that whole idea of a clean process, ESG as it's called right now in terms of environment, social and governments, are extremely important these days as the end users look back on the entire chain of their supply. Is it clean at low carbon footprint and so on and so forth? And of course, that's another one of the competitive advantages for the company in being in Quebec. Being in Quebec, it's not only one of the world famous mining jurisdictions globally. It is also a great location to be from an ESG perspective. If you look at 93% of the power in Quebec comes from hydro electricity. It's a low carbon footprint. Geographically, we're strategically located between Europe and the United States. So we can strategically supply both markets with a very responsible, a very sustainable project. And that's what drives me and gets me very excited about being involved in that. Emergence, if you will, of a battery hub, let's call it EV Nord in Quebec. So speaking about positioning the location, it seems that timing is on the side of critical elements. Lithium Corporation, recently the European Commission's raw material strategy was announced. The executive order that came out of the US on critical materials. And of course, let's not forget Tesla's battery day. So can you just comment about the relationships? Because I'm guessing you're well positioned for both being a source for North America and for Europe. That's exactly right. One thing that COVID has done is exposed the fragility of the global supply chains for a lot of products, let alone in electric vehicles or any vehicles for that matter. So although electric vehicle sales are way down, and pardon me, time electrical vehicle sales, but rather general vehicle sales are way down, electric vehicle sales are much less down. And so we're actually seeing a ramp up of sales, EV sales in Europe. The Europeans in particular on a policy basis are really driving sales for electric vehicles in Europe. Take Norway, for example, and extreme example, if you will, but we're looking at over 70% of their sales last month of vehicles. We're actually electric vehicles. So making a long or answer longer, Tracy, I apologize. The Europeans are very focused and you alluded to it. They have brought out a critical materials policy and they want to encourage the production of batteries, not just vehicles, but also batteries and the battery materials going into them in Europe. They want to build their own supply chain that's less reliant upon Asia. The problem is that there are some good projects in Lithium projects in Europe, but not a lot. And so even in their policy, it states very clearly that they're going to have to rely on established mining countries like Australia and Canada. So we're extremely well positioned to take advantage of that to work with the Europeans in providing super clean guilt-free, as someone put it, guilt-free Lithium into the European market, which then brings us to the United States. Of course, Tesla has been the poster child for EV vehicles. And in the United States, there are also some really good suppliers of Lithium to come. And you can see that in the deal that they did with Piedmont, for example. And there will be more. And so I see in not too long of future, whether it's five years or plus or minus a couple of years, where we see producers of Lithium in Brazil, in the United States, and of course in Canada. And it's our vision to be a very, very important part of that supply chain. And being in Quebec, you're at the nexus of both the North American and the European markets. Well, I would argue we have quite a visionary here. We were involved in Lithium in following it in 2009. I mean, Jack Lipton and I were on the hillsides of Alaska fighting over what we should call critical materials in 2012. That was before we even knew what they were. So we would love, if you will, Eric, a love to have you come back to talk to us just about the global supply of Lithium, if you will. Okay. And also, can you tell us, as the chairman of Critical Elements Lithium Corporation, the company you've elected to put your name on, what we as shareholders should anticipate in the next, say, half a year? Can you give us any hints? Well, I think there are those people that have felt that we haven't moved fast enough. To my mind, it's really important to proceed the proper way. You want to work very closely in partnership or in cooperation with First Nations. And let's face it, the reality in Canada is that without having that relationship, it ain't going to happen. And so we're happy and we're proud with the relationship that's been formalized there. That then feeds into the ability to permit. And so whereas in the past, we talked about full permitting occurring sometime next year and so on. And then it became guidance that, well, it's going to happen over the next few months. You will have seen our most recent release refers to permitting happening over the next few weeks. And so we're quite optimistic that we're going to see permitting, full permitting, on the federal and the provincial level early in 2021. And so that's an exciting threshold, an exciting milestone to be achieved. And then after permitting, the next important milestone will be financing. Of course, we have detailed engineering ongoing for phase one, which is the construction of a mine concentrator. But then after we make, or as we get prepared for a final investment decision on phase one, financing becomes the important step. And as you can imagine for strategic partners, and we've been talking about that publicly that we are in the process of identifying the right strategic partner that has a shared vision, that an important milestone for that is permitting. And so you can imagine that as a next step as we see a strategic partner coming in and the construction, if you will, of a financing package for phase one. Then the next important threshold and milestone, if you will, is to look at phase two. We hope to complete a feasibility study for phase two, which is construction of a conversion facility in Quebec for the spodumene concentrate out of rows, making lithium hydroxide that goes directly to the Catholic manufacturers. And so that mid-2021 will also be a very important milestone for us. So those are the three main ones.  I applaud your answers and congratulations to all the shareholders of Critical Elements Lithium Corporation for having an outstanding chairman. It was a real pleasure. Thank you, Eric. You're very kind of you, Tracy. Thanks for having me today.


Are you ready to get inky? Today we're showing you something really exciting and fun that we have in our shop. It is the Van Demon's Ink Fusion Ink Mixing Kit. Inside the mixing kit is a really informative instruction manual. There's these swatch cards for testing your inks. There are five different pack options. This is the purple pack option, which includes the cerulean blue ink and the hot pink ink. And those are both the 50 milliliter bottles of ink. And then these two 10 milliliter bottles of shimmering liquids are the blushing pink and the amethyst purple. And then those last two empty glass bottles are 20 milliliter sizes, and we will use those here in a bit once we start mixing and matching these inks. We started with just doing the cerulean blue ink as an ink swatch so you can kind of see how cool that color is on its own. One of the coolest parts about these mixing kits is you can mix and match whichever inks and shimmering liquids you want. So I'm going to mix the cerulean blue with the blushing pink. The informative card said to start small and you can add as necessary with these shimmering liquids. So I just filled it up. I think it was about halfway full and I mixed it all together. And this is what it came out as. It still looked kind of the same. You can see there's a little bit of shimmer, but we'll wait for that to dry and we'll show you kind of at the end of the video how that ended up looking. I do really like that you can already see that shimmer just a little bit, but it'll definitely come through once it's fully dry. And next up, we're just gonna do the hot pink ink swatch. I think one of my favorite parts is that these ink bottle caps have eyedroppers incorporated into the cap. And so you don't need any other tools or ink supplies. You just have the cap already there with the eyedropper. I decided I wanted to try the Amethyst purple shimmering liquid with this hot pink ink. And you can already see in that bottle it darkened it quite a bit, but it is such a pretty purple. So I'm really excited to see how this looks after it is fully dry. This was so fun for me because I got to pick which colors I wanted to mix and match. And I definitely am excited to mix and match the other colors with the other ink bottles. Let's take a look at the blue ink swatch cards. You can totally see the shimmer, but I definitely think next time I would add a little bit more of the blushing pink to the blue. And then here are the hot pinks. I love that you can see that purple shimmer coming through on that top ink swatch card. Overall, this turned out to be so much fun and I can't wait to try all of the other packs. Make sure you shop at penjolay.com.