how this all plays out. So at the typewriter you have, you can save, you can put things in a storage. I can complain about that later. And you can, you can change, you can customize both your attache case and the three charms that are on it. And all of the typewriters in the game minus a couple. Well, let's suppose all of the merchants are next to a typewriter, as far as I know, which means if you were to get a ammo resale value bonus or a knife repair or armor repair discount, then those don't have to get in the way of a charm that you would use while you're actually playing. Those can always be equipped. Then you go to the menu for the shopkeeper. Then you use them. And then when you go back to the typewriter, it's like right next to them, you equip the ones that you'd rather have for your actual gameplay, which will generally be frequency bonuses or maybe recovery boons. So it's one of those like, just have it be a soft bonus for me all the time instead of making me swap. Because all it does is it annoys me. I literally use no proficiency. It doesn't stop me from always using it. It functions the same thing. It's just more quality of life. So I guess they weren't thinking about it and it has to be specifically equipped on your attach a case. The only thing I can think is that maybe they were trying to stop people from exploiting the charms when trying to do a timed run. But it's like, if you have to take the time to actually switch the charm to the most ideal one, you will probably elect a knot. I mean, that's so, you could do it quick enough. It's just annoying to do. Oh yeah. You just got to do it. You got to go to the menu, swap them out, then go to the thing, use it, then go back, swap it out. And it's just meh. You know, it's just like, just have it be a bonus for the playthrough. And it's on a list. It's just a charm list by your attach a case when you press tab because there's plenty of dead space there on the screen. That shows you your bonuses.   I don't care. I know what you want, but I don't care. Make the, you know, the 8% movement speed of thunder is like that costs 10 gold tokens, you know, if you want to save up and spend it all on that, good for you. The lower level ones, they're all cheaper in silver and you can pick up with the specific ones you need.    It's all RNG.  And it's just like, what am I supposed to do with this? And the game's like, oh, it's random. Don't you know? And so yeah, that's the other thing. There's plenty of like, lower level fixes instead of just ripping out the system, you could have it be that, oh, you got yourself a very rare charm that you already have it, reroll, and you'll get one of equal rarity, but hopefully one you don't have. So like, that's pretty simple. Why isn't that in the game? Oh, well, nope. They don't sell for very much.  So I feel bad for anybody who rolled with bad charms or no charm. It's a meaningful difference. I've had both the knife repair and the body armor repair in the same run. And it just saves you so much cash. Because you're always going to be using the knife and you're always going to be taking damage pretty much. So it just, it just saves you so much money. And five percent upgrade off, that remember, for every 10,000 that you spent on an upgrade, you're saving 500 pesetas, which is like, because of how much you will spend on upgrades, that's not a small difference.  Feels wrong to me. And it's free. You lose nothing by just having it.   What's the idea? You can put three gold coins in and pull out a silver. What's that about? It probably weighs it where if you put in three golds, you have, you still have like a 10 percent chance of getting. Ooh, I hear.  It makes me think that I'm wasting my gold coins, especially when you get a gold through three silvers.  Imagine you pull a legendary and it's the one that doesn't, or the one of the two that does suck. That's the thing. I never drew the bear.  I got the two.  It's some, this is what I mean. It's unreal that I could spend all that time getting every coin and then I don't get anything useful. And someone else is like, I got a couple coins through him and I got myself like the best charm. So that's neat. It's just like, oh cool. When if it were like a shop, or something that could be better, like what if it was like, oh, you've got yourself five common. You can trade them in for a rare. It's like, ooh, that's something. The interesting thing that I thought this game would kind of explore, and it doesn't really, is this idea that you could essentially sort of make a soft build for your character based off how you want to play or what you like doing. When really it's randomly applied bonuses to what you're going to do anyway, which isn't interesting. If anything, it's frustrating if you don't get the ones that are just flat out really good. I'm not going to go out of my way to change anything about my behavior in this game because of what I pull, except maybe, maybe if I get like a bass charm, I'm like, okay, I'll keep the fish instead of selling it. Even though it takes up chances are much needed space anyway because bass are kind of big and they're not space efficient. Yeah. But that's like as far as it would go. Well, how weird is it that there's so many Viper Charms when it's like, I can only think of one time in the game where Viper's turned up a lot and that's it. I never, he never used them. I always sold my Viper's. I just didn't need to heal. I wanted to randomly. It just feels so weird. It's like, if you're going to give Viper Charms to this degree, you should probably have implemented them a bit more commonly. Like you do come across a Viper Hero there in the game. Like I feel like there's like maybe two or three in the castle. It's like, there you go. There's maybe like, I feel like there's like six or seven in the game. Well, that's the thing. This is like five of them in the the swampy village part, right? There's like a bunch of them there. Oh, yeah. Yeah. That's like the Viper place. Every time there was one in a box, it actually startled me. I was like, oh, no. Geez, I forgot about it. Even though they didn't shot much at all, it was when I played RE4 originally, I always, they always surprised me. But here, right? Yeah. Yeah. I started playing in the original. They jump out at you. Yeah. But yeah, what I think ultimately we could have had was a really interesting system where, based on the Attache case that you're using in its passive bonus or the charms that you attach to it, you could make interesting little builds that might encourage you to explore different weapons or play styles or do certain things that you might not have otherwise done. And there's all kinds of charms that could have, they could have had that they don't have that would have given you bonuses to this or less or less than the penalties for this, that and the other thing that just aren't in here. And by the way, I only stuck with the base Attache case that gives you bonus handgun ammo. I just stuck with that one. I wasn't really interested in the other ones. Because I'm retarded, I didn't read the benefits. And so I just went with the one I liked the most in terms of this look. And I went with a golden red just like the because I liked the way it contrasted with my items. Yeah. And it drops more per se. So I was just like, that's fine. I guess that's a deluxe edition one because I didn't ever see that. That's a deluxe edition one, which I didn't realize the cases gave me benefits from the deluxe edition. I thought they were just colors. Yeah. I think there's only three in the base game. There's the leather one that gives you a higher drop chance for red herbs.  I think that gives you the yeah, chance at getting resources, which is if I was going to swap, I would go for that one. Yeah. I guess the red herb one is the one I use primarily. And I'm curious, too, because sometimes like the base attache case gives you a bonus of finding more handgun ammo and a little icon will appear if it, you know, if it is handgun that animal that's generated by the attache case procking. And I'm curious because sometimes I'll open up a barrel and it'll only have one item in it. And it's the attache case bonus of finding five, finding five pistol ammo, which means that there was otherwise going to be something else in there that was replaced by finding the pistol ammo, which statistically is not always going to be worth it to find. Generally it is. It gives you a lot of ammo over the course of the game for your pistol. But I can't help but wonder how many velvet blues and resources and things got essentially overwritten. Or even potentially how many handgun ammo tens or more were replaced by handgun ammo fives. But I think it's still worth it, but I am just curious if that level of detail was paid to what it can replace potentially. Because I don't know. So yeah, I would prefer to do a completely different system that doesn't rely entirely on luck, but I'd also suggest a bunch of ways to fix this to make it more reasonable and if you really want to keep the luck element. I was thinking like imagine there was 10 charms to get and there's they cost three coins per thing and there's just 30 coins to get in the whole game. So eventually you can get everything if you get all of the you know it's just normal game mechanics instead of this weird one.  I didn't know that was a thing. Yeah, it's insane. And yeah, if whether it was buying it with extra posedas, whether it was earning them through doing challenges in game, whether it was using spinels to buy some of them specifically, better systems exist other than pure randomness, especially with how effective they are. I mean, I can imagine if you save and if you save it, if you were to save a thousand on every knife repair, and that's being very, very conservative in that estimate, then you're going to save easily 10, 15, 20 thousand, I feel on that. Oh, you just save so much money on the knife and body armor repair. Those are like the best two to get. Like, damn. Yeah, no, and if you roll them, you're in big luck, which is not preferable, I don't think. Yeah, and like what you just got on stream, the zealot with a scythe, plus 20% frequency bonus to crafting SMG ammo.  This is worthless to me. Like, I'm not going to go out of my way to now start using an SMG. Hey, right, because I'll have you know the Chicago Sweeper is amazing once you get him for the ammo. Yeah, that's when it's pretty good. OK, just hold the button until they die. Yep. Well, does that wrap us up on you got she weird thing? Yeah, half baked system, very poorly implemented, could have been cool, but isn't just such a let down. You're just perfected those three galleries. It's like, oh, let me go put all my six to nine golden coins in there. Yep.  I never even like made any effort to understand that system. I was like, I figured that there was some way that I could like play it to get the things I wanted, but no, didn't seem like it. Disapproved, but it's an extension. The inventory system is awesome. Well, so I was going to say it's an extension of the target practice and we're done with that now. So we can go back to gun play. Was there anything else one wanted to say about any of the weapons and how they work? As far as the way the weapons behave themselves, one of the things that I didn't. So shotguns work different in this than they did to the original Resident Evil 4. In RE4, shotguns were essentially, they worked like a force gun in Dead Space. It projects this forward sort of cone of it blows everything back and does a decently high amount of damage.  The, instead, it just seems to be pretty much useful as like a super handgun shot where it, you'll pretty much hit one enemy with it. Maybe you'll clip some of the ones around it, but it's not really going to do much to them. But it's pretty much like a guaranteed stagger, high damage hit on one, maybe two enemies in front of you really, which still means it's useful and worth having around because it's good to have that to generate shotgun ammo as well. But I didn't find the shotgun nearly as useful in this as I did in the original Resident Evil, or it was like a panic button of, oh, they're closing in or there's multiple enemies in a group in front of me. It's shotgun time. What's funny about that is that the skull shakers spread is the biggest of all the shotguns, I think, or except the striker, maybe. I think they have the same one, not sure, but of course. Strike has a bit of a bigger.  We kind of brought this up before, but yeah, the shotguns in this game annoy me. While in the classic game, they seem much more consistent. Like they always did exactly what they were supposed to do. Yeah, they were a lot more useful.  It's not used for creating distance. Like it's, the shotgun in the original was used for groups and crowd control. And in this, it's just like, well, I'll stagger an enemy and do a decent amount of damage to them, or a high amount of damage to them. But it probably won't really affect anyone else around them, really. More specific issue that I don't know who would have encountered because we did some strange things me and Mel, but I noticed in his playthrough as well.  Like it's not. Yeah, I need to use those shotgun shells to stagger the shotgun guys. That's what, that's one of the reasons I'm saving my shotgun shells because I know that it's going to do something for me. It's going to pay off when I need it. And in this one, it's just, I just wasn't using it nearly as much. Yeah, no, I don't, I didn't rely on it as much either.  And you'll have like pistol, pistol, pistol, pistol, pistol, pistol and then stagger. It's a guarantee, I think on professional like six shots, something like that. Yeah. And at least you can rely on that. Sometimes it'll crit, which we'll talk about actually next. That's probably a good idea.  But then it's like, oh, he's coming close. I have one shot in my, in my pistol left before reloading. It's like not worth it. Pull out shotgun.  And you're like, what? Okay. He didn't stagger from any of those. And you're like, no. They were all directly in his face with a shotgun. And it's like probably because that randomizer was like most of the bullets when passed him, those only two little pellets. You don't like five and a half damage or whatever. Yeah. That's 60 pixels he covered in. You hit 30 of them. It's like, it is like, yeah, sorry. So yeah, the shotguns pissed me off in this as well as the. Yeah, they just, yeah, I, the OG shotguns, they, the shotguns in the original game offered something that the other weapons simply didn't do. It felt like they fired a tidal wave. They fired a not, it wasn't like super high damage, but it was a high damage shot that blasted everything away from you and gave you some space. And they were a lot more reliable in the way that they staggered generally larger enemies like the chainsaw people. You know, I like drags and I say this because it was very consistent, but say you have three gun arrows filling the screen, right, left, center and right. You aim that shotgun with the red dot at the center boy, you shoot and the left and right ones go whoa back.  Yeah, it's a big screen. It's wonderful when it works. It's powerful.  Oh, that feels good. It feels really good to be able to do that. Just shooting that shotgun into a massive bodies in front of you. Yeah. And the important element is it had a definitive position to take the shotgun. It was it was always ready well. I think I spent most of my time, my first play through relying on the pistol exclusively. It was my handy boy. A lot. Yeah. Really good. I found that I was not used. The rifle is as in the original game. I think the rifle is more useful in this one. Though that's a preference thing. When I play the original, I'm pretty half and half on whether or not I get the on whether or not I get the rifle. I never regret it either way. It's probably a sign of good balancing. But in this man in 1903, every time it's just so it's so good to be able to turn rifle rounds into that high damage. But if there was a weapon between the three that I typically use, which is the red nine, the right gun in the 1903, probably dropping the right gun. I just don't use it nearly as much. It just doesn't have that useful utility like shotguns had in the original game. Yeah, I agree. Give me a give me just a moment though. I need to get a drink. My throat's parched. No problem. What we'll move into next, I think still on gun play will be crit chance. Because it's a big boy that needs to discuss. I guess we'll lay the groundwork being that in the original game, it seems that I could be wrong on this, but this might take from playing it a lot. I'm just I think this is how it works. Set damage for everything. Obviously more damage at weak spots, being like heads and other assorted areas. But then there's a chance you'll, I guess you could call this a crit chance where in the equivalent of like ganados, you could say that it takes two hits to guarantee a stagger.   It's a fun little reward. But the irony is that sometimes it can get in your way in that say there's several of them. You want to trigger a a stagger to kick them all.    So like, you know, there are ways that even could backfire. But the reason I'm saying all this is because they have changed it in Resident Evil for remake to the point where I think on assisted mode, it's one shot and you can you get the stagger. I think standard it's two to three. I'm not actually 100% sure. Hardcore, it feels like it's four to five and then pro it can be as much as six or something absurd. So I say absurd as well because the thing about it is when you cranking up the difficulties, I don't think you can complain necessarily that things take more damage. It has to be a better argument than that. And I think then it comes down to a complaint on consistency. And it'd be like, well, it is consistent. You're consistently getting a chance at crit damage.  And when you try and kill both Salvador's on professional without bonus weapons, you have to get the crit so you're out basically, which feels really strange, especially with how unreliable they are. Because you need those daggers. And of course they're not just playing into the regular gameplay. The pistol can be very unreliable in terms of just what you're expecting it to do to the point where you're like, it's five ganados. Just shoot them each in the head, boom, boom, boom, until they fall down. Meanwhile, in the original, it's like, boom, kick, boom, kick, boom, kick, boom, kick, they're gone. And you know exactly how it's going to work. I consider this change to have made the combat less reliable. But at the same time, I don't know that if I'm going to be going beyond it, much more critically than that. The guns themselves overall seem weaker, but it's likely tied to the fact that this game is just harder than the original. Again, that could be a matter of like, yeah, but you're more familiar with the original. And I'm like, yes, but like I'm pretty hyper familiar with this game now.  This is a little too easy. That's the level you unlock past hard. So, and you know, that plays into everything.  Because when you start hitting crits all the time, enemies are staggering or dying consistently. The point where you also feel a bit more like the OG game. But that was a lot. What else does anyone want to do? What do you guys think of crit chance slash? Have you noticed it even? While I was doing my very short attempt of two Salvadoran professional with only base guns didn't take me 11 hours or anything.  Well, I learned a lot about the randomness of crit chances in RNG. My favorite our word. So this is one guinado right before you activate the first Salvador that you have to go to activate. They have to go to those double gates and you're like, ah, here I am. I probably had about 10 different scenarios that I had to account for every time I went that way because you stealth kill all the other ones on the way like the one lady there.  So now it can happen that he can die in as little as two shots or six shots. Yes. And it can be anything in between. It could be three. It could be four. It could be five. But then it could also be the thing is it can be like crit, hit, hit, or it can be hit, crit, hit. And there's just different out in every way. And then sometimes when you shoot him, sometimes he just goes back, staggers a little bit because there's also different kinds of staggers that can happen. He can go to his knees. He can go back. He can go stun. So he can kick him. So that's all different ways you have to shoot. Well, don't forget as well. If he staggers near a wall, sometimes it'll set up a new animation where he slams against the wall and he set up for a knife. But that doesn't always happen. No, it doesn't. Sometimes you'll slip down the wall or into the wall and it won't prop that, which that can be a win or lose scenario as well. Yeah, especially with this first Salvador because sometimes we can get lucky and kick him into that wall.  I got the only the stagger one, not the knife. It's like, oh, no, can kick him and stagger him and then knife him, which is actually better what happens.  And I'll be like, no, stab him again. He stabs you like, oh, well, I just got a free slash, I guess. Okay, because that's another RNG thing, which is probably not really RNG, but your placements maybe. But the problem is, if you give me the prompt to press the button to do the thing, make me do the thing.  And not do another, don't do a slash, do the knife stab that you're supposed to do. Yeah, it's one of those, you are, it's this, I have a lot of buttons to use.  What you can do is you can not have the button. If I'm, I think metal had, probably is the best example in the game of so if you're running in this game, you're sprinting forward and you click, you will do a slash attack.  That's all well and good. But a lot of the times you, what you'll need to actually do is run up to an enemy quickly so that you could stab them and use a contextual left click now prompt that initiates an animation where you stab and essentially insta kill them.  Like, yeah, sure, that part is true.  But I'm assuming that while I was getting my drink and having my peepee, that you guys started talking about the RNG staggers in this game. I've explained exactly how all of it works and then left the field open for complaint slash praises. So go right ahead, Rags. Oh, right. This is probably my this is no, this is my least favorite part of the game. I think this is why I love both. I really like this game I love the original. Fringian mentioned it before that the original has this extremely tight sort of set of mechanics to it. It's very predictable. There is a repetition to it. It's almost scientific and mathematical how you can make these engagements go. And I think it owes itself better to the gameplay that there is this kind of repetition to things because it kind of turns every engagement into like a tactical puzzle where you are using your resources to the maximum ability and trying to get enemies into particular positions that sets them up for certain things to happen. It will in this game there is a and I don't know exactly what the math is behind it. I just know it's frustrating. But just because you shoot an enemy in the head doesn't mean that you're going to stagger them. It might they might not even react to it at all. Yep. Yeah. That you might shoot them in the head with a bullet and they're just a guy and literally no animation change whatsoever. Sometimes they they move a little bit or flinch a little bit but that doesn't really mean anything other than a very very slight flinch essentially. But in the original game if you hit an enemy in the head as long as they weren't armored or anything if you hit an enemy in the leg it would stagger them. If someone is sprinting towards you in the original game if you pop them in the leg with a handgun shot or a TMP they'll fall face forward. Every time you do it they will that's what will happen.  Right.  If you shoot an enemy in the head doesn't matter if they're in the middle of a lunge it doesn't matter if they're in the middle of a grab or they're just standing there if they're walking if you shoot an enemy in the head there will be a stagger. There's two different types but they're both staggers and they will both allow you to do the same thing. The only thing that's different is the window that you have to essentially exploit that stagger. It's what gave the TMP its incredible potential value was that you could instead of using a pistol shot to stagger an enemy and then use that roundhouse kick or the suplex or anything like that you could use a TMP which is essentially a cheap stagger generator. Not it wasn't yeah I think it was intended to be like a DPS machine but instead it's just a stagger machine which is great and that's why I love it. It's one of my favorite guns. But rags that's what made the original game such a cakewalk. And yet and yet cakewalk as it may as it allegedly is that game requires a great deal of practice. And knowledge and I almost want to appeal to like understanding of its mechanics. It's known as one of the greatest games of all time. Do you think it got in the way of the fact that it was kind of easy when you get to know it? It's like that's not a problem. That's fine. If I have I'm really really good at Resident Evil for the original to the point where I would call it easy but that's not because the game is easy.  It's because I I know the enemy attack animations and how to how to bait out enemy act swings and how to avoid axes and and how to like by the way there is actually a mechanic that is no longer the combat mechanic that's no longer in Resident Evil the remake and that's doors as weapons. Yep. That's right. Yeah. In the original if there was a closed door enemies would pound boof boof boof open. And that's how it was. Bam. Bam. Bam. Open. That pattern every time and if there was an enemy on the other side of that door you could you could kick open the door because there are two ways to open the doors in the original. There's this nice and slow quiet way and then there's kicking it open. Yes. What that will do Pressing one button then double tapping it, right? Yep. That's right. You double tapping it. It will stagger yeah it'll stagger enemies on the other side which is generally going to be a knee stagger it'll bring them down to their knees which for the villagers means that you'll spin and do a kick kick them forward for the cultists and the islanders it'll be a suplex. But that's another little thing that we didn't have but it was very it was nice to have that. You could use the door you could use doors as weapons. The I don't like it. I really really don't like it in this game and the game's good enough in all of its other aspects that I'd still highly highly recommend this game and I really like this game and I'll continue to play this game but I think that this alone changes it to where I don't think I can like this more than the original weaponized doors. I love specifically or just weaponized doors. No, not the weaponized doors. No, no, no, no, no, no, sorry, sorry. Not the weaponized doors. Also, if you don't mind, Rags, I was going to hold off on that very subject as the last thing we talk about. Yeah, that's fair. You bet. But yeah, I don't in this game you can have you lose a lot of gameplay potential by randomizing the staggers.  It's a really fun and surprisingly deep system that turns, like I said, every encounter into like a puzzle that's to be solved. I want this guy to be in front so that if the shield guy's behind him I can hit him in the head real quick and then get that kick so I don't have to spend a shotgun shell maybe getting rid of the shield the roundhouse kick knocks him out. And by shooting enemies in the head two, three, four times with a pistol and not getting a stagger it just isn't that interesting. It loses what I think is a really wonderful part of what made the Resident Evil 4 Originals combat so awesome and fun. Do you think that there was an argument to be made in favor of that unpredictability? And what do you think it is if there is one? If there is an argument if I was going to make the best argument against it it would be... Oh, in favor of it I mean, right? Oh, in favor. Oh yeah, you're in favor. Yeah, I'm asking you to create an argument in favor of it. I mean, it would certainly be unpredictable. I'm not necessarily sure that unpredictability is better. In fact, I think a lot of the time is unpredictability is worse. If I was going to change the system if I wasn't allowed to have the original system where head shots would always stagger leg shots would always stagger basically guaranteed staggers based on shot... Well, like shots guaranteed staggers in the original? Would you be able to shoot more than once? Because I'm sure I had to shoot more than once on the leg. If they were sprinting it was always one shot to make them fall around. Because what happened for me was I think when I played four originally I eventually just started defaulting to the leg because I found that easier than going for the head for whatever reason and going for the leg wasn't always one shot. Yeah, I think it's as long if they're standing... If... Oh, I think if they're moving slowly if they're standing still I think it's one but I can't remember exactly. It has been a while since I've toyed around with the Resident Evil 4 combat system I've played that game a bit but if I couldn't have the original system then maybe I'd say like two shots would always stagger like it was predictable and it wasn't just RNG based but it wasn't like every bullet so or maybe if you hit them in vulnerable moments that there's an idea if you hit them in vulnerable moments then they're staggered then it would stagger so if you get them while they were sprinting Something I would say is so now I could be wrong but this is the case right if they're charging to you and you hit them in the head they will stop, right? No, not in this game I think they do stop you don't necessarily get a stagger but they will stop, right? By charging the bullet in the head like they're running towards you going I wish I could say yes but I'm actually not 100% sure if they do I don't think so I don't think that is the case No, I don't think so I could have sworn I've had moments where they're charging told me to grab me I shoot them in the head and I still get grabbed Yeah, I think that did happen and someone in my chat was like you're supposed to duck That's why I'm asking is because I'm not sure because sometimes that does work and I think sometimes it didn't but I wasn't sure if that was because I hit them in the shoulder or something I will say I think that I don't like that I could shoot an enemy in the head while they're charging me and that has no effect on them Yeah, no Yeah, I don't like it I think it should have an effect It creates this disconnect of I've shot a bullet into someone's head in front of me in a survival game and they like nothing happens You feel a headshot You've got to get something for that, haven't you? Yeah, it's like You think that a headshot has to stagger Yeah You would think, right? It's a game that really rewards good aiming and good your ability to play with the mechanics and if those mechanics you just you just get objectively less of them to work with in this game which sure makes it more challenging in a way but it also means that it loses a lot of what makes it great Well, so it's something to be said then about if you as a player know that your bullet's not necessarily going to have the same impact could it be said that you failed by putting yourself in a situation That would be the argument, yeah where you can actually like you should have kept your distance as the point Not necessarily I think that there is something to that but there is also the element of a lot of the times fights can go completely differently purely based on the RNG of if you were given a stagger I don't think that addresses the point that's raised though have you failed by virtue of putting yourself in a situation where you can be at the mercy of that system Should you back up? Like just as a quick example Gennado's coming up the stairs you've got three bullets in your pistol you shoot all three into its head it doesn't stagger and kills you and then you go fuck you game it's like well no that was your fault for not backing up and figuring out something else And some, yeah in plenty of cases that yeah that could be possible absolutely where if you're in a bad spot and you're not like if you're thinking the mechanics are different than they are then yeah you might not play with those in mind No I mean assuming I'm assuming that at this point Like if I gamble sometimes I won't win That's possible Well yeah but that so if that scenario played out you knew it was possible but you're relying on the more the heavier likelihood like say it was 70% likely you'd get that stagger calm down I'm talking to rags like you so 70% likelihood that you'll get the stagger you don't and you're like fuck sake it's like well you've only got yourself to be angry at because that 30% you know it won out Yeah it's um yeah if I yeah essentially yeah I can gamble and lose there is an element of I heard you don't like X on Molo Absolutely yeah XX on sucks Fucking make me miss a shotgun shot when I'm an inch away from somebody fuck you but there is the there's so much of these fights that completely change based on just did the number generator work in your favor sometimes you'll kill enemies all headshots and they'll just die and you won't have a chance to do a roundhouse kick which would have been more preferable to them dying there was this happened when I was playing I think it was yesterday with Molo on the is when you first enter the castle and you meet Salazar for the first time and you're in that audience chamber and he sicks all the cultists on you I was able to get a stagger on one of the cultists and the three shielded guys behind him with the wooden shields not only did this stagger have it at the right time I was able to get the roundhouse kick and not just knock all the shields out of their hands but kill all of them in one kick and it baffled me like legitimately baffled me I had no clue how one roundhouse kick could do that much damage and it like the fight was done at that point because I was trying to get the unarmored guys first and trying to set up a stagger because I knew it wouldn't be you know consistent so but I was like wow like that like that could have been a really tough fight but I got lucky and so the fight was really really easy to the point where I was just astounded by what happened and I had no clue I just knew it wasn't me it was a you know that just worked in my favor and I know plenty of times it doesn't where you know enemies just won't let me kick them or something like that but I I definitely prefer the old system to the the random I stagger chance because to my knowledge in the original the random element was the critical hits which would be like an instant kill on enemies it's like a little bonus but that was what I was about to ask what is the difference between those two would you say so in the there is it's the amount of randomness and the randomness can never virtually never work against you the only thing that was random again to my knowledge was if you'd get that essentially critical headshot and their head would what if they had to come off right away yeah come right off oh I did actually mention that earlier and I did come up with a scenario where it can work against you can you think of what it is ranks in the for the critical hits in the OG game yeah yeah yeah yeah you could have a you could have a critical hit where a zombie that you want to set up for a roundhouse kick for the enemies around them there you go yeah I'd mention that but even then it's not as bad because the next enemy can be set up for it instead so it's it's just one of those I mean well we all we need to do is craft a scenario where it does cost you it can it can be a thing but it's very rare in the original that you're like oh no he's not I agree it is very rare but would you then concede that to be a floor problem in order to make sure you're sure upon the position that this game's unreliability is a problem um I don't think it's strong enough to where I'd say that it's a problem well you can know it's I think it's so rarely going to be well I guess it works against you that it's almost like wow that actually you know it didn't help me but it's just so well the fix would obviously be if it causes a crit it should stagger everybody around it right and then then you don't have the problem ever um I think it does actually when you set off ahead a lot of the times the enemies around it will be staggered a bit it won't it won't be like combo you can't like melee kick them but it will make them flinch I'm not even saying I would implement it I'm saying that sorry when I I guess what I mean is the problem would be cancelled out if when you shoot their head and it pops up that everyone like falls over or something because then it would seem like like the same thing as a roundhouse kick I it would solve the problem but I think it would make it overpowered yes um I guess what I'm saying is that uh it seems like we've highlighted that it it could cause an issue but it is incredibly rare the system itself has managed to you can invent us you can invent a scenario that is going to be very rare in the game where it's like it maybe could be an issue in some circumstances however even if it was you would know that the next enemy could then be used for the for the uh for the purpose of that first enemy what you were going to use them for um but it also seems like something it's like an ironic problem because the game is like congratulations you've lucked out and you've got yourself a crit and it's like thanks it killed me and they're like what and that's so much more preferable than oh that enemy's dead and out of the picture now and they're going to drop some goodies for you as opposed to oh yeah you just shot them three four times in the head no crit no crit they're just like maybe they just die from the sheer damage you put into them which happens a lot or it's just like oh you know I just I would like a system that's a bit more workable than you know just putting reticles on heads and clicking um the if we can get away from the village and re7 kind of stuff that would be great because I just feel like so much work went into making the remake like the original but different that this just feels like oh it's what you know what a shame wouldn't it be great if you had that red like that's like the ideal system like if you want to make a game way more difficult then don't make it less predictable make it more reliant on your skill to play around with that predictability enemies do more damage they're more aggressive more of them have weapons as opposed to not they throw things more often you know there's less pickups you know like less ammo so your misses are more punished things of that nature maybe it really gets you to like yeah maybe you want to really look into learning that knife as a utility get in there and take advantages of the delays between enemy attacks to stab them in the face and trigger you know trigger staggers with your knife that sort of thing instead of just pumping up the health on headshots because at a fundamental level right if I said I've just made a game here's here's the level going out to everybody you get given 10 shots at the beginning there's 10 enemies in the map one headshot kills them so you know you miss you won't be able to kill them all and they all drop blah blah blah whatever and then I go people found it too stressful and they often like you know round about whatever it was for I've made it now so that it takes two shots and they had to kill everything but you get 25 ammo at the beginning it's like okay is that better or worse it's like what I I guess I it's almost like I need to play it to know like it's kind of hard to say yeah I mean statistically it's easier but you know like hitting you know instead of having a 100% accuracy you only need 80% accuracy so I mean that that that does make it easier and it's probably just probably gonna be more fun maybe maybe yeah enemies are weaker with the 10 rounds but you're not thinking about that you're thinking about I cannot miss or else I cannot complete the game and that will overshadow everything whereas like I said if you make I think like the ideal version is you know kind of having don't make the enemies just more if you want to give them more health that's fine because that's how it worked in the other game too but the stagger system was still the same so you could you know you'd be using that and using that kind of at its best potential you'd get better at working within the system and really exploring it to its fullest and using it all the time because I felt like crossing your fingers and really hoping I sure hope this shot staggers them I hope this one too especially on the really tough enemies where like point blank shotgun blasts to a chainsaw person just wouldn't do anything chainsaw person yes I was going to say as well like they might be sitting they're thinking well what are we supposed to do to make it harder it's like faster enemies more aggressive enemies change in animations new attacks there's loads of stuff and they did do several things that I just mentioned which is why there's lots to praise it's just that you feel really fucking uncomfortable when you've got a gun out of coming for you and you go boom boom boom boom boom boom what the fuck like they're still not staggered on their head give me something I think isn't it on professional you fight in the game you have to hit him with like eight shots to kill him you don't kill that guy you fucking you walk past that fucking guy because Jesus Christ he doesn't drop anything as well right there's no fucking point in killing that guy it's like yeah I'm like oh I think that's such a a piece of he should have dropped something special not nothing it should be like if you kill that first get less if you're gonna make it so it costs basically all the ammo you're spawned with surely he should drop either a 10 shot you know handgun ammo or like money why the fuck did they make him drop nothing what's that about I don't know it's it's one of those um oh oh oh example time you remember in resident evil village near the beginning when you find all the survivors of the village nothing fucking happens as a result of that but you're getting chased by the guy in the hallway after the fire starts yeah you remember that part yeah well the correct move is to do nothing because no matter how much you shoot him the same result occurs now when you're playing the game especially the first maybe second time depending on what happens you might be thinking oh this is a this is a bad guy and I have a gun and I know and I know what to do this is like a really easy puzzle I want to shoot the bad guy so he doesn't hurt me because you know that game that we're playing but the game is actually saying you fool you damned fool you're wasting ammunition it literally has no effect it's just a lie to create tension the what what you need to do is nothing because it's the same outcome no matter what because Resident Evil 8 is a shit game when we go on to the errands I've kind of wiped it from my memory as well like I know it's so fucking forgettable that's because of the go check out our discussion on it to see why we hate it by the way if you wanted to know but uh yeah it's kind of like that where oh you spent eight pistol shots fighting this first guy fuck you fuck you yeah pretty much like why would you shoot enemies trying to kill you you you run away from them to save your eight shots and remember you only start with 10 so 80 percent accuracy which is good by the way yeah don't uh don't miss or else you'll be out of out of ammo and he's still he's still coming after you it's crazy on chainsaw difficulty in the demo they spawn three in that opening and like I said you can kill them all and you get nothing so it's just like so avoid them all then it's like yeah and you got to practice until you figure out the animations to know where to run at what times I think it was my first because I started professional I just didn't finish it it was when I was fun um I the first three villagers I got all headshots without missing and no staggers opportunities on any of them and I was like oh okay feels weird I'm just like this just isn't this doesn't feel like Resident Evil 4 anymore I saw that was amusing me it was like when I was watching Fringy play the new game he started on hardcore and he was he's doing a lot of leg shots and I was seeing I was like ain't gonna be doing that for much longer because they just do shit on the new game you got to hit him with the head and even then you don't get a guarantee of staggers because I relied on leg shots in the og game tmp leg shots was just I would yeah if they were I do headshots pretty much all the time unless they were sprinting like I said they were sprinting and you hit them they'd fall on their faces and they go straight down and that was use full headshot kick run knife knife knife yeah the the value plays and I came a fun as fuck yeah it really yeah it's the look at the inventories of the the really good experienced players and you know the new you know casual sorts of players and there'll be a huge difference does uh does that about do it for gunplay guns in general I was I was just gonna make a point when Fringy was asking to kind of steal man the the multiple shots to stagger or stagger chance maybe I was not processing this correctly but I found that as I upgraded my weapon or switched to better hand guns I would get much more reliable staggers on headshots so I think it's possible they might have designed it as just an incentive to grind out better guns and upgrades and looks too um the it's randomized within parameters based on what you're using so yeah like shotguns will will always like blast them back or stagger them if they don't you know aren't killed outright more powerful weapons I think it's probably I'm not certain how exactly it works whether it's tied specifically to the amount of health remaining in the enemy or the sheer power of the shot that hits him in the head which is I think what it is because I think a rifle like if you use the 1903 against the brute and hit them in the head you're gonna get much higher you know staggers per shot opportunities than if you were using a pistol but I'm not certain what the numbers are but yeah I I guess the way it seemed to be making sense in my head again I'm not looking at the code or really picking this apart to analyze it specifically but how it was making sense to me was that each area that you're staggering on be it a foot or a head has almost like a fallout style like percentage of health per the body part and then once you've satisfied that health threshold then it staggers I don't know that that's necessarily what it could be but that's just how it made sense to me when it as I got a more powerful pistol I found I was much more reliably getting staggers per shooting the areas of the body that I thought should be staggering it based on what I know of the original game you know I don't know I'd have to see the numbers because I can't I just I just don't know how the system works because enemy more durable as the game goes on but you are upgrading your weapons in order to compensate for that yeah I don't know how the math works out if different enemies if different like if if different weapons had different staggered chances or if they had like coefficients that works it probably is behind under the hood and a lot of this I'd be really interested to see because man I love me info I'm a gamer man tell me if I click on if I scroll in here to this excellent assault rifle in rimworld and I click that I I see the damage stopping power armor penetration the rate of fire burst shot count range accuracy close medium short long range cooldown aiming time and yeah just give me those numbers give me those delicious numbers I love them I love them completely agree on that one funny enough thunder mentioned it I was like oh yeah we should probably talk about it um rowables meaning like grenades someone I wanted to mention that I think it's kind of funny is mean rags when I played the og game recently and we're talking about it it's like in sandiaries there is weird grenade in the og game that doesn't quite fulfill either role very well and so for anybody who doesn't know this flash is a fucking great and grenades are great in sandiaries are okay these are fine they work it's just you know there they're the first to go when you start needing inventory space they essentially work as a somewhat damaging stun yes they I honestly think they're like a halfway point between both and that ends up making them less preferable than both they stun enemies by lighting them on fire and making them go through the animation and fall down and they do damage because the fire does damage to them it doesn't do as much damage as a grenade it doesn't have the same kind of stun and plagues kill it's the killing as the the flash grenade has they're fine so this game oh i was just going to move on but if you want to carry on on that it's talking about incendiary specifically I think it's kind of a shame with how good the fire mechanics are in this game that you don't have a fire throwable yeah well so I was going to say it's funny they removed the incendiary in this game and yet they've improved all the fire mechanics and so it's like what are you doing I would have loved to have had incendiary grenades or molotov in this game it would have worked it's so many places where you can funnel enemies and just throw one in there and then you can just set them in fire because they get slower first I think and then they start to go like ah I'm on fire yeah it's really good what they did was they removed an incendiary grenade and added a different kind of frag grenade that does the same thing just with better numbers yeah I wish I thought really strange it is strange the fire in this it's kind of wonderful not only does it look great but enemies don't just instantly like it's not like an explosion of fire it's kind of like the fire happens and it spreads and if an enemy stays in it long enough they are set alight and so they go into an animation oh no I'm on fire and it stuns them and they do and it does damage over time and that's really kind of neat it encourages you to use them in particular ways or plan ahead and get your timing right with dropping oil lamps or encouraging enemies to fight you and stay in fire so if you are at the edge of fire and an enemy comes up to you and you just block their attack it's almost guaranteed that they've been in the fire long enough to where they start catching fire so it's it's really neat the way that fire kind of works but they don't have all the time incendiary grenades which is as a throwable which is I think as much as it was a strange choice the small and large grenades I did find that the small grenades early in the game served their purpose and then they started getting weaker and weaker as went on and then we unlocked the large ones and it went back to being effective again I was like okay I guess yeah that it all works the um the little grenades the little hand grenades they essentially turn into like just an airy damage yeah yeah they're pretty shit in the late game but yeah which is kind of a shame I don't feel like that I feel like that's one of those things where it's gonna it should be useful throughout the entirety of the game not just kind of early game and sort of in the castle it's always one of those valuable things like oh I've got a grenade this is really useful again settle for um you just have the standard large grenade you don't even call it large grenades it's just called grenade and it does a halfway point damage between the current small and large and then incendiary slash molotovs that that that just seems like the obvious no-brainer maybe they did try it and someone got on the way code fell apart I don't know but or if there is only one kind of grenade that you'd find and maybe a use for crafting materials would be to turn a small grenade into a big grenade that's another thing yeah that would have been cool because I was I was I craft things because I'm running out of space and I need to I need to make things go away so I have more space for things and it would have been really uh really kind of cool if we got more options for crafting things that were like upgrades to the stuff that we had yeah to have a crafting system and then to have it be you're gonna be like how is that limited if I say you know it does herbs grenades and ammo but it still feels like it is kind of limited like there's not that many things you can do with it it's like that's thing it's kind of like the the charm system where it's like you have the start of what could be a really interesting system but yeah on quite the little bit half baked yeah we can do more with this it could be you know but you know what like the crafting and the ammo stuff because we're kind of into inventory as well as the items in there now didn't get in my way the only time it quote unquote got in my way was when I was trying to pick something up and it's like inventory is full and I have loads of gun powder and stuff and I'm like oh right I guess I'll make stuff then which isn't quite the effect you want you want it to be like oh I've picked this up I can make this now not oh I've got all this stuff I should make something but um you know it's it's hard to say that I fully blame the game for that it might have been me not taking full advantage of it but a lot of the time I was like I'm currently good for my pistol rifle and whatever ammo I could make more of any of them but I don't want to make any of them yet because that means I've committed you know and I'd rather yeah for when I have a chance at losing some why you put it in storage Mahler all right I did hear you wanted to talk about that so why don't we talk about that how storage interacts with inventory so you have a lot of game the things that you can put in your storage are weapons first aid sprays and knives and ammunition of course ammunition right and resources and nothing else yeah that's it no wait you forgot ammunition what about no come up ammunition there no you can't you can't just put your guns why would you not be able to well you can't put gunpowder in there you can't put extra ammunition you can't put I and oh you can attachments yeah if that matters to you if that matters to you at all but um but you cannot put gunpowder you can't put extra ammunition you can't put herbs grenades you cannot put grenades you can't put fish vipers eggs anything else other than what we named all those things you cannot store which means that a lot of the times you're just like I don't know like encouraged to storage or sell or my stream had that system but then you can't do anything you know you know having having people backseat could be annoying but when you have people back see him with bad advice like the worst thing ever and several times in my stream I've been walking around with a bunch of shit in my inventory I'm looking at it like oh god like I'm gonna need to sell something I'll do something some genius and child be like just put the fucking gunpowder stuff in storage I'm just sitting like yeah man I'll get right on that no problem I got it yeah I'm trying to give me advice on the game but I promise I would if I could it would just kind of add to the better you get the more you get to keep for later for when you want to like splurge or whatever at another time or just save it because it's fun to be able to save that stuff and build up a stockpile over that you know over an account period but yeah you can't they just sort of did this weird thing of you could store guns and first aid sprays and like the three two weapon attachments you might get and knives like you can you can put kitchen knives and storage for when you really need a kitchen knife yeah but a grenade nah it's so kind of intuitive though because if you're like oh this is like the safe place so if I grab all these resources and I don't need them right now I'm gonna put them in the storage and when I'm back at this little safe house I can just refill because I you know I was frugal with my with my stuff for so I can just use it now because I went for like a hard section now get grab all my gunpowder and my resources and go like ding ding ding ding ding I got all my go on my ammo bag was like no you keep it or you die well yeah and like claims are made of like you know it's supposed to be encouraging you to do something with them it's like why are you punishing me I'm saving it up that should be something to reward me for I well man I guess you could sell it but it's like I don't maybe I don't want to sell it yeah it's like at that point I'm not selling it to make money I'm selling it because it needs to go I was gonna say like yeah I wasn't gonna the whole reason is there is I'm not selling it because I think it'll be useful at some point but I'm trying to be you know disciplined not just spending it for the fucking sake of it right just yeah it's it's annoying that this storage system exists you're like oh sweet that's something where I guess I put my stuff for my inventory in there and that means I cannot use it until I get to a typewriter next time don't question that by the way like in universe like what the fuck I put it into a typewriter and I can grab it from it doesn't matter but yeah to be like oh no you can't put anything just guns knives and medicine be like why don't really know yeah it's really odd yeah that's kind of annoying but what else can we say we just talk about how I was I was a little bit concerned with moving over the Resident Evil 4's one of the most famous things about it is it has what people usually say is the best inventory management system in all of gaming it's not even complicated at all and it's so satisfying yep people often say it's one of the best parts of the gameplay ordering things by color or by size and everyone has their own preferences and oh you can make it all look so great and then you know as you're in the middle of fights the clarity at which you ordered it can be so helpful for you understanding exactly where you stand resource-wise and it's all you all you deciding how things will look and I don't know I'm happy to say I think that they translated it pretty damn well in terms of the actual management of those things the only part I don't know if that was just for me but if you buy something I know let's say you buy like the big rocket launcher and then the game is like you have the space but you need to move some stuff around okay I found that in this particular case when you need to move stuff around there it's very unresponsive when you're at the merchant it's a very strange quick but that is absolutely right yeah I was just wondering if that was just me or the point where I don't know why so you know when you're trying to be quick right you'll hold down for an item it'll select and then you hit Q to spin it and you can put it somewhere else or I would anyway I don't know where everyone shortcuts are when you're in that screen where you bought something off the merchant you'll have to hold it for longer before you can hit Q and what you'll notice even on my playthrough is that whenever I've bought something off the merchant and put in something in I'll often like switch tabs by accident because I'm in Q before the item has been selected because the timing's changed now it's not as quick as it is normally really strange bit of coding I don't know what's going on with that yeah no idea what's happening so that was but other than that it works pretty great there's auto sort but yes so there's a controversial rags the controversial auto so I actually think it's perfect you don't know why it makes things fucking ugly and so if you want if you want to skip doing it yourself you can have your ugly ass inventory go ahead oh I hit it by accident ones it just squishes it all in the top left no I was gonna say Mark you want it to be ugly because people shouldn't have it auto sorted to look beautiful that takes out like a whole element of mechanics all right they get punished wonderful I was like all right we'll sort it yeah we'll sort it for you it'll look like this there you go that's your deal with the devil I keep the accidents on old can you not change the uh the button for it I assume you can maybe mine I think mine was left all but um mine was left all as well but uh yeah I actually I really do appreciate the um the auto sort button uh sometimes I just want to make the room and I don't want to go through and manually move every single thing all the time there's never a time for me where I will always figure out the room myself this is always this feeling like you just play the game it's like oh I'm gonna look at my inventory it's like oh god that's unacceptable I need to move I'm so sorry everyone I didn't know I did not um so yeah I don't know I I think they did a good job with the translating it but it was pretty simple to translate it would be a lot it would be surprising if they fucked it up hard to fuck up let's put it this way I hope if you make Resident Evil 5 remake you fucking take it over this time holy shit I bring it with you I started Resident Evil 5 like Dr. Logo if you are just fucking around I was like what's this inventory what is this why is this like what is it like yeah three by three and then oh and everything takes one disgusting it's disgusting I hate it one yep why would you ever do that why would you why would you scrap the inventory of war for a very five is reputation was the I think a lot of people wanted the sequel to re4 and they got that instead which is like oh you're doing something else I think co-op was the main reason why they had to change it so that you could it's always really easy to use on the fly because you only had nine slots and so it was very easy to memorize and you could use it quickly you wouldn't have to pause the game for the other player that's what I think the reasoning is behind it uh and this is a slight this will be a little bit of a controversial opinion uh-oh there are I think there were some positive aspects of changing the uh the the inventory system in five but they're almost like consolation interesting things not like actually things I think are like kind of worth it by by changing you to only have nine slots it significantly increase the value of ammunition capacity in a weapon for instance the the starter pistol can be upgraded to hold 100 handgun rounds in the magazine which means that you essentially are freed up one of your precious nine slots you don't even have to carry spare handgun ammo because you can carry a hundred loading every time you pick it up and you would weigh much more heavily weapons that would allow you to have larger magazines because it it frees up you know a much more relatively precious inventory space but that uh that by no means do not take that as a defense of the change the system just that there were interesting things that kind of came about by changing it to only having nine slots I understand else anybody else got anything for the inventory I just love taking breaks to get super OCD about organizing it was just the most delightful thing to do in the middle of the stream especially if you you get to the end of a very difficult battle and you have a bunch of new items and it's like ah let's rest it's also when you also when you when you uh like your inventory is completely false like when you need a merchant I need to sell like all this shit and then it's all free it's like oh so much about space to do both things with everything we've talked about can't be ever mentioned this already but yes I agree with several people in child already capacity upgrades do not refresh your ammo sad face that is true yeah that's uh that no longer yeah that's that's uh that is indeed a change I think I said when I was playing the og if they update it so that doesn't happen it's not a floor it's just a thing it makes me sad adds a little bit of extra strategy of well if I if I use all these rounds in the shotgun and I get that capacity upgrade then I get you know seven eight nine extra shells or and with nine free shells the og tmp which could be upgraded to have 250 rounds if you use like you could play through the whole game and never reload the tmp as you hire a game if you if you just make sure to don't reload don't really don't do it just wait until you can get the like it's a little thing like it's like a little game it's a game in a game and I wonder if it was a deliberate definitive thing they were like not we're not carrying that over because it'll make things easier than we're looking to make them or something and she's like oh oh but we'll add like knife durability and stuff like that I was like okay yeah yeah yeah but it was a neat little thing in the in the old games where I could go out shoot my shots and not reload and then try to use the other weapons instead it's a little game within a game that I I really liked there's a risk reward element too of carrying around a dry weapon yeah is that like it's like well this is burning a hole in my inventory that's the fun thing it's like self-imposed challenges that you have really great payoffs if you get it right well because I know where we can move next but I'm just making sure we've crossed the t's and dotted the i's on we've essentially done guns and inventory movement on mr leon there have we missed anything with those lot uh I don't think did we I was I was gone a little bit earlier did we touch upon how leon doesn't stagger anyone but get staggered by just getting breathed on well I guess we kind of covered that with movement I felt like he's too he's too easy to push over a lot yeah okay oh run that bitch down you're you're sprinting at an enemy yeah I was like uh like you either bump into each other and maybe cancel each other out and both stagger a bit or you brush past her or like push them down or something like that like like come on you you're a you're a strong man you're strapping young lad push down that lady well so uh did anyone does anyone know how to actually cause him to prevent them from grabbing him where he pushes pot like they go to grab and he puts his arms in such a way that he sort of moves past them don't know how to reliably cause that to happen that's a good question I don't know I never found out I've played this game for a while and whenever it happens I'm always like oh that's nice why did that happen though like what what calls that grab is like on the edges of like the hit area or the grab area but I just don't know I don't know because I think that's the ends of grabs like dude I have been fucking entered into a grab animation when I'm just like no way they get me and it's like they got you it's like fucking hell like at the end of animations or when it doesn't look like they've even connected which is particularly fun when it's a salva door because that's just an insta kill at least on the higher difficulties salva door the the the doctors wait what oh and some men they don't well they just kill you they don't grab yeah no I mean sometimes you went at the edge of the thing and you think oh there's no way it's gonna grab oh right yeah yeah sorry I was thinking I was like I was thinking maybe there's an animation where he actually like takes his free hand and grabs you by the throat or something I was just like I didn't see that one but yeah yeah they can get you in some really bullshit places it's the kind of thing that can get you in like dark souls where it's like as long as the edge of their hitbox hits the beginning of your hitbox you're done it's like right yep that's probably worth going into actually treasures it was mentioned in chat oh yeah another thing that I think is pretty neat about I really like the treasure system in this one yeah in in this in rather than the resident before remake you find treasure pieces of two different kinds pretty much ones that are just used for selling as is and they're labeled as such thankfully and then you find treasures that have sockets in them sockets come in two varieties circular or square and during your adventure you find these different shaped gems like emeralds barrels the purple ones like afrodinite whatever if I'm different you like five Alexander Alexander that's the one you find yellow diamonds you find different colors of these gems and you essentially take these little gems you find and you can put them into the sockets of all the treasures that you find with those sockets and depending on using a variety of colors or same colors or all the same color and whether it is that circle or rectangular gem that's put in there you can essentially increase the value of two different degrees of all the treasure that you find so you could have a you could find a crown that has three rectangular sockets and two circular sockets and based off of the colors that you use for the circles and the squares you can increase the value by like different multiple multiplicatives yes so it adds like a little mini game selling and acquiring treasures that kind of encourages you to hold on to them until you need to sell them and then work out what's the most value I can get out of these treasures by using the gems that I actually get yeah and doesn't even an instance where they tell you the multi yeah they give you all the answers on a sheet if you what you want your brain basically and yeah there were several moments on my stream where I was checking out different combinations and seeing what the results were and then judging the rarity of the items to be like I wonder if you know the correct route is this or this or this and I was just thinking to myself like what fun they've made for me when it could have just been sell this for money it's like yeah okay it's neat and that's no knock at the original I like how treasures work in the original game too I just I don't know I thought this was really better yeah and I think I would is it can you say it's better or is it different I think I think it's better here I think this adds an extra little layer of strategy that pays off the more you think about it mm-hmm yeah in the other game it requires you to get more what the hell was that it requires you to get more specific things so like an elegant mask only gets certain kinds of gemstones specifically at these locations yeah the butter lamp only gets the the drops from like the navista doors or the beer stein only gets the cat size or whatever but in this it's definitely more of a you've accrued all of these things and you can mix and match now based on all the stuff that you found and I really kind of like it I like I said it's like another little game within a game that you can sort of min max and I like it it's not overly complex to where it feels like a chore or anything it's something I really appreciate yeah no I think I think I entirely agree yeah the point even that in the og game when you're like man I feel like I searched everywhere and then someone in chat says yeah you can't get that anymore like okay yeah now that's not to say that doesn't happen in this game still but when you've got the crown you got the four different colors and you're like damn I need one more of these things and it's like well you know keep looking around you're probably gonna come across it eventually like okay cool um but of course like if you miss a crown by the way one of the fucking additions from the deluxe uh map or whatever is a crown you get a third crown I just I didn't know about any of this ruin a fucking crown that thing can be with a hundred thousand pizzerias with them I'm pretty sure on my first playthrough I just got them all for 100k straight up it's so much money it is and I like it but then I'm like why the fuck did you why you stop please they're like what do you mean you like this I'm like no not even a little bit no that I know I can't even turn it off what the fuck no that I know that I got that extra and just played pay to win no and you make me feel bad it could have warned me which I guess I don't remember the I remember the warning that you get the map but I don't remember them saying like you're getting exclusive treasures that only exist because you bought the thing like I said I was doing it maybe for the skins which yeah um I don't know if we'll talk about we could uh but yeah I guess that's it for the treasures um maybe there's there's one there's three treasures I think you can miss in your playthrough uh can you miss all of them no I mean you can't go back and get them later you can't backtrack to them because it's the Ashley section if you don't grab the treasures right away you're not allowed to go back oh yes because I missed my first playthrough on her on her section you can't yeah because she has of course in a broad sense all of them can be locked off depending on what part of the games you're in sure you can just miss the whole village section at some point and then I know you mean when you're in the castle intuitive I think like you wouldn't have thought that if you miss them as Ashley you can't get them as Leon's like oh okay yeah because you can basically you can backtrack for basically all of the treasures and if you if you're careful but here's just like no you can't she doesn't even drop the keys you need to open the which I think is so strange why not just let her drop the keys yeah like metal said that whole segment with Ashley you go through you can go through back again as Leon and get like an assault rifle and some other really good stuff like it's something you want to do you got to go down there to kill a bounty but you don't get the key so if you didn't get it with Ashley well yeah there's a thing kind of pushing into a discussion on what I wouldn't mind talking about is kind of the world in this and level design I quite love what they've done with the village and the castle and the island but they they have them not only locked off from each other but there are several moments in each of these places that lock themselves off from themselves and I don't know man maybe I'm asking for too much but why couldn't I've had it all be interconnected yeah let me go all the way back would be so cool yeah there's no reason why because you like when you go when you go back later to the to the manor to to Mendez's house you go back later and there's just there's just randomly oh a tree fell and is right yeah all there so now you can't go to that area yeah yeah I'm like why like like serious what is the reason you you went out of your way to code this and make it and like why what are you preventing me from getting that I the like ruin the game or something yeah what do you not want me to have there what's going on the big example that I don't know if this was on stream or not that we were talking about it but uh in the original game you beat the household mode mission and then you get to soak up everything on the floor because you defeat the canadas in this game surprising everyone you play a cut seed and you'll never get back in that fucking house no like no why then you get the ultimate you get the ultimate onto you by saying oh look at all that stuff in that house you could have picked all that up but you didn't know yeah yeah exactly on pro mode on stream by the way I killed the brute and then I was like attacked by some canadas I was aiming I was heading over to the fucking emerald and then the cut scene played and I was like no we're going back like you're not taking the fucking emerald from me no way it's uh it's really lame uh and annoying and I don't know why uh they've done this when I think that they had the technology clearly to not only connect all three maps to each other with like you know for the castle it's the drawbridge that's a cut scene and then you end up in the other one right loading time I mean and then of course the speedboat you go to the speedboat you end up back at the castle speedboat back to the island and then it's like okay so that solves the problem of the three places connecting how do we make it so that they're all interconnected it's like any problem you're encountering in terms of like we can't have Leon be able to go all the way back to that starting basement place can we and it's like why not yeah why so wrong about going all the way back there you know what's funny is um when you can use the key to access that basement and then it's like do you want to sell it I was like well I don't I guess so I get is it of use in any way I just find it amusing you kill the guy who owns the house you take his fucking basement key then you go to the merchant and sell it that just sounds funny to me in a way yeah it's like what's the merchant what this for I actually hold I actually held onto the keys in the beginnings like maybe they make me use it again but yeah no if they tell you can sell it you can just get rid of it don't know so it's no no bonus thing I love the world but man does it disappoint me because it could have been it could have been perfect it was it's all completely they just like I just I can't say it's essentially arbitrary it's like why why what's the reason other than you just decided I can't they seem perfectly capable of doing it and I can't see any reasonable reason why it couldn't be that way it took them more effort to stop me than to just kind of allow me in other segments so just maybe that photo would be a really good meme it's also you know what given the boat um the the boat for the um the what's the fish's name again big fish monster a lot of yeah you're giving big fish basically sort of what I always kind of thought was almost like a god of war style canoe it's like hey this is an area where I can I can navigate this this river it's a lot more open than I thought it was going to be and that would have been the solution right there to be like well if you're at the island and you want to get back to the village there's a boat now that we designed gameplay for yeah and uh I got very I was I was strange when when I'd done the mission there and then I was grabbing something from the mission he said you know take care of any fit you need to mate you wouldn't want to be you know thinking what if and I was like I think I said a chat I was like wait am I not allowed back here and they were like no I was like what I like but like there's no reason not to be just like no you're like okay hey we gotta have that invisible liner whatever I was this I don't know oh look I'm fucking with the treasures right now this is what happens when you do in playthroughs where you're not concerned about selling stuff a lot of gems that's like the game it essentially don't sell any of your treasures until you need the money and then when you need it use your gems as effectively as possible and there you go it's just like the original system in the original system in the original you could yeah you could sell that beer stein once you get it you fool and yeah I think you did partially mention it does say like for sale for selling only on items that have no uh yeah nothing else to do with them yeah if there's an yeah if there's an item like a whatever it is an antique pipe or whatever it'll say just for selling only so you don't have to constantly muck about being worried that you're selling something that you know has sockets attached to it so I was thinking we could move into enemy discussions right we can talk about uh the lower levels mid bosses and then big bosses uh AI and just how they play out so you want to start I guess with the ganados uh I don't know any commentary uh just I guess broadly speaking I really really really like uh all the kinds of different enemies their weapons um how they look the variety of models that we have I really dig it it was really it's one of those things you notice very quickly if you play the old version how there's like five villagers copying pasted it feels like there's a lot more variety here the way that they look and sound and everything it's very very impressive I just I love the look of the cultists and the the ganados and all the all the dudes I really like it it really helps the vibe of honestly feeling like I'm crashing into some in european village and killing everybody who's happily living here the obviously they're a bit nuts but just the aspect the way they're dressed and the variety and all of them and how they all look they look authentic um but also monstrous uh I love the vibe of the og and this game in terms of just feeling like a fucking crazy fish out of water and that you're desperate and you have to really fight against a whole bunch of villagers and then but yeah by the time you get to the castle a completely different vibe and yet fits right in um and yeah they all have the way they operate um there's a lot of very clear counters there's still a lot of frustrations in terms of how they work you know things going wrong comboing up or um you can get moments of wonky AI I think uh me and mel certainly discovered them on on stream but there'll be sometimes where they just don't know what they're supposed to do I've had guys spin around on this box they're not sure where to go their pathing can be a little bit fucked but this is one of the games that gets away with it compared to a lot of games because of the fact that they are people infected with pluggers and it makes them go insane so a lot of stuff can be hand waved it's like don't worry that's just them losing their mind that's like that's all it is um yeah pretty reliable and uh they make for just engaging gameplay that despite the fact that you kind of mowing them down when you really understand it still feels rewarding because you know that they can go wrong in so many different ways and it's up to you to prevent that from happening um having some problems there hmm that is just watching your stream oh yeah I mean as much as I can blast you all of this pitch for grannies pitch for grannies can go fuck themselves yeah I hate them so much outside ruining grandma is it you can parry those right oh yeah you can parry grab attacks don't do that it's always really satisfying when you do it but god damn I've been I've been like someone explained to me kind of how it might work and I was like yeah that that's fine but I still don't get it just can't pull it off it's just can't pull it off yeah well it it feels like uh because there's even they plow it into you and then do an animation of like striking and then of course there's the distance and it doesn't it's like a depth perception issue in terms of entirely where you're supposed to compare to the arching and striking like axe which comes across one of the easiest things to parry because it's so clear um yeah um so there's those there's uh I don't know how what order to do this we could just start with like the villages uh set which is all of them and then like the first I guess the first you encounter is the chainsaw salvadors right in terms of the next mini boss because the brute comes a bit later but you know a classic terrifying enemy if you're not perfectly used to the game knowing that if he gets you you're dead um and he takes a hell of a lot of ammo especially if you're not familiar I I remember watching um I think it was for any stream he put two grenades and like four shocker shots into it but I think you said after the first or second grenade like uh oh man I don't know if this is overkill and I was I was watching I was like just not even close to a kill that second salvador or I get I I come the second salvador because I always spawn him second when you go into the chainsaw into a chainsaw house I like to call it uh he is so fucking tanky it's unreal wait do they not have the same house no no I always thought they did you sure um the amount of bullets and grenades I threw the second one compared to the first one it's I don't think it's even close well so but the thing is you always knife the first one right yeah but it does huge damage yeah but sometimes I threw three grenades at him all my shotgun shells I had that that point that's with base with base weapons and then a lot of shots in the in the face with the pistol and he was still alive again well so I remember I kept advising you to get a knife on the second one because the knife does huge fucking damage the grenades don't do much at all I don't think to salvadors and the shotgun like I said they've nerfed the shotgun uh like that's how I knew I was having a good run if I got a knife on the second salvador because the first one takes I think a grand total of exactly three knives to kill or all of the ammo you have which you know um yeah I try I try to get a second knife but you know how crowded it can be so oh yeah no that's the thing it's tough but you can get lucky that's hmm shoot him in the head sometimes they'll staggered away that doesn't get you the knife sometimes they'll staggered away that does get you the knife and it's like man I hope I get that second one like you it's so it's like you shoot him in the face six times he almost hit you and he stags like yes and then it's just a stinky stagger it's like no I want to stab you because at that point he's already too far away from the from the wall so you can't even kick him into anything so it's just like I'm just gonna run away now and then you turn around there's a pitchfork running that stabs you no good yeah that's a bad time it's funny out of all the canotas that are heading toward me even grab ones if I see the granny with the fucking pitchfork I'm like I might get hurt here no matter what I might get here I could be holding a fucking opi G and I'm like I might get hit yeah luckily they have a little wind-up animation so you know to you know head for the hills you know to literally run to a different map yeah yeah you have to run to a different map which is something that enemies will not do which we are gonna get to yeah we'll know that's just yeah that's a fifth time to do it now yeah let's do it yeah so agro range not good resident evil village had this problem to a extreme degree there's some moments where it happens here and it's really really bizarre I think you're less likely to encounter it here on accident like you are in village because the invisible tripwires in village were just completely nonsensical and there's some of those here as well for instance let's say what would a good example be there is only to my knowledge one enemy how do I start this all right when you get when you get Ashley the first time out of the church and all the ganado show up and they start going into the church right and you sneak out the back and you need to you sneak past the sneak through the graveyard and get back to the village right let's say you don't sneak let's say you run oh my goodness they found us and they're all chasing us well once they get to the stone archway where the graveyard begins even though it's just a stone's throw to the village and the merchant there and the typewriter there's literally no barrier there's no gate there's no waist high wall there's nothing it's just empty space they will not pursue you they will uh they'll just they'll stop they'll be oh he's gone and then they'll go back to their spots because in this game if you load a game or enemies go back to their area they'll go to their designated spots and begin their designated routes which is not that that's kind of a problem because they need to get Ashley back they were commanded through psychokinesis or whatever it's called uh that they need to pursue them but yep that's the archway right there on the stream if you walk through there ganados will not follow you and the merchants right there and the village is right there they won't follow uh this happens a few times uh like some bridges and things but for the most part i think for the castle and whatnot enemies and fights are sort of structured to where it doesn't quite happen but definitely uh when i know what i was doing my my second playthrough i snuck Ashley out of the church past the graveyard and well that that was that we're done we just run past them i oh no i got spotted like halfway through and so we just ran we just tailed it and they they wouldn't follow you into the village so you're like okay don't worry about it that's fine that's not they're not allowed to go there and i think it'd be really cool if you couldn't do that if the villagers would fucking chase you to the village you know and if you ran past all those guys at the graveyard and they were ordered to then they want to get you and they want to capture you and Ashley then if you if you end up wrangling dozens of guys following you then that's what you did you got to pay the piper for that would be so cool imagine you can just all funnel them into the village and just have like one well placed grenade and just kill them all in one go like how cool would that be that would be really cool that would legitimately be great the whole village is following you yeah but uh yeah it's it's a bit of an issue in some parts some of it is um at the farm i was toying around the farm a whole bunch i um i did a lot of little tests and you know trying to figure out how enemies work how the spawning works and things of that nature um the second time you go to the farm it's raining and you've got Ashley in tow and there's a brute that spawns by the windmill if you get past uh by the way they will not open the door and or and go into the the second time of the farm as i am the uh there's a merchant inside of the little tower and there's a typewriter there and that's a room that enemies will not go into they will not go into that door and get you it's that it's that problem that we have in you know village there's that safe spot in the castle in dimitris and all this other guy they will not go in that door and grab you there's a magical barrier that prevents it from happening and the same thing unfortunately happens here once you go in there they'll go back to their you know designated spots and for the brute that will be behind the windmill which means you could just run past them across the bridge um to the cabin the cabin event starts and you think they're not ready to do the cabin event i'll load the last auto save oh well the last auto save that puts you on the bridge in between the farm and the cabin which means if you load that auto save and turn around there's a brute standing dutifully at his spawn location facing the farm which means that all you have to do is run right up to him get an instakill stab on the knife collect his gem and then you can proceed at your leisure to the cabin to do that event and it's little things like this that could use a lot of like tightening up you know um because sometimes when you load a game where the enemies spawn is going to be different than where you left them or where they kind of were based off the direction that you go into the map and things of that nature um which can make the game you know easier or harder uh for instance if you go back to the there's a contextual reason why enemy spawn where they do the first time um you you meet ashley the church they're coming in from the village and they're going into the church to investigate following saddler's orders if you go back there a second time for instance to unlock with the key the little um the little drawer inside of the the side room of the church you have to essentially navigate through there again with ashley and when you do that and come back the second time the exact same thing happens the same animations and same enemies where they'll be coming from the village and you'll have those three or four shuffle into the church and it'll play out again like you've been caught in a time loop and it makes no sense so little things like that could definitely um they could someone said it's a save room dude that's literally a serious staple oh staples can be bad and dumb yeah it's wrong i love comments like that it's like this thing is broken yeah but it's always broken it's like yeah it's okay it's odd to wheel out the slavery argument but i mean up to you i suppose uh but yeah just because something's a staple and it's happened before doesn't mean it's good now there is no reason whatsoever that it's a video game rags rushing oh okay i goodbye everyone thanks for tuning in i just realized this is a video game uh fuck it who cares so i'll see you guys next week why does anyone design anything what's the point like whatever doesn't matter you don't playing video games don't design enemies enemy motivations and all this stuff and put it next to just places where they're not allowed to go for no reason yes i get it's a video game but if you want me to take the story in the world seriously it's gonna be really tough for me to do that if i just run past them and they won't follow me when there's literally nothing in the way when i vote that's just a bridge too far to go to the village and get them even it can't do that well rags uh it's funny did you ever fight the spooky doggo in any way that revealed anything that is a bit broken about him um i trying to think i don't think so uh but i am gonna ask can the dog go uh fault over fences and go indoors he can fly what i'm trying to remember so what did chat help me out when is the stream where we discovered this because i can't remember exactly when i did but basically i'm this the first time i've ever fought him i don't know how he works he's in this village area so i'm like okay but i think you know the first instinct i have as many players do is to get inside so that i can get around corners and protect myself i assume he can follow me in it's a good chance of that but as you can see already at first his attacks can go through fucking walls but i'm not sure if i've been hit by them when they do that but it doesn't happen every time it's like that's already pretty awkward but okay and then he runs off and it's like wait hello what what's going on i step back outside and he spawns and starts running at me again but basically the the the reveal here is that every form of inside represents a safe room the dog will run away from you if you go inside it's like oh so now all i have to do is just stand around at the threshold let him spawn out and i can pull my ammo into him and then move backward when he's too close and he'll move away like well it's this like why just i feel like you know why because when he followed you inside it probably fucked up the whole game and they were like oh we can't have him do that like that'll ruin it but the whole thing is like you if you let him go inside then like yeah he's probably more deadly inside because you don't have as much room to maneuver so you wouldn't want to do that anyway but the option to test it i love testing shit like that because i'm curious if i run around a bunch of corners does he get caught does he run straight in does but how does his tentacle shit work and can i trick him into doing anything right i just want to test it but it's like no he can't even he can't deal with inside whatsoever to the point by the way where he'll poke in and out and try and get to you so fast because they want him to be terrifying and threatening and damaging um it's not in this clip but uh i try this again and another time and he flies from over the other side of the map onto the roof he gets stuck yeah he's just he's in a constant running animation on the roof and he can't move and i just kill him up there the sad part is if you kill him while he's on the roof he doesn't drop anything do you have to reload to kill him to get the alexa dry or whatever he drops luckily the autosave is pretty much right at the village entrance exactly it's and there's so unfortunate like because he's he's clearly not finished this enemy and they were just like whatever okay in this area in general because leon just keeps saying hi there yeah it feels like a glitch i don't know what's going on he's he said hi there like 17 times while i was fighting him yeah and he does that regardless of you doing the strat with the house or not you just keep saying it it's really awkward yeah um i think maybe we should just do it by almost chronology the uh or sort of talking about enemies because i'm i was gonna say brutes i guess would be would be next because they're pretty closely introduced at that point uh they're soon after the chainsaw man's is what i guess i'm saying and i quite like them i think they work pretty well the uh i think they are neat uh they don't they they look cool you know that they look spooky an animal head that's been put on them they're big tough guys they come in i think three variants hammer fists and the little crossbow thingy oh yeah they're right dots right yeah something like that pretty much quite deadly and uh they are they're you know they're pretty tough uh they they can spin around and you have to evade them or they can slam down and do a whole bunch of damage that the fist ones they can clothesline you and kick you um was resulting in some hilarious u of aid and ashley takes the arm genuinely funny so funny she gets clothesline like crazy yeah but it's a good like tanky enemy yeah it feels like it because you got to be careful adding any new enemies to a game like this because it's like this is a classic game you don't fuck around with it but it's like i don't know it felt like they fit in quite well um and someone just said they replace the jjs later in the game it's like yeah which i was hoping to see jj but yeah okay okay i'll get over it oh yeah those guys yeah um which does that mean is delago next to talk about then we can start going through the fights yeah i was gonna say we knock out village first and then we'll go back to talk about i don't know well yeah it goes but yeah um oh yeah yeah yeah what does it say about delago this fight is a lot better i would say that the the delago fight in the original game is it's really awkward really kind of weird um i might need you to convince me it's better yeah this one oh um really i i think the ability to move the boat even when you're um when you're doing this i i just think that the the ability to aim a bit better and the way that translates with the controls is better um i think you have a lot more options and opportunities in order to hit him um i i think that there's a similar you know predictability with the movements he's gonna make um it's frustrating that you can't put harpoons down which is weird um but yeah i i wasn't having i had a lot easier of a time with this and i enjoyed it way more than the original fight i don't know if it's because i hunted for the um the achievement or challenge whatever to go through a delago fight without missing a single harpoon fucking annoying oh yeah maybe jeez um uh this this all the things i'm about to say may or may not apply to the og one i'm not making any comment about that because i need to play it again to test it all but i quite despise the changing power level of the harpoon throw uh when it re the fact that it resets it seems to me it goes from like a zero throw to a 100 throw charging all the way up and then resets back to zero why what do you mean so if you hold it it'll go uh it'll go from an arc that's kind of weak to all the way up to an arc that looks like superhuman and then it'll reset yeah i if you hold it down oh like you're gonna throw farther if you watch the footage you can kind of see it i had no idea that this was even a mechanic it's fucking annoying i had no clue i was just throwing that's why it took a long time to maybe that's why it took someone who had to find a way to hit him with every single hit i had to learn how this thing works and i started to realize yes it does change which is okay the longer i hold it down the more powerful and accurate a throw that's cool with me unfortunately once it hits a particular accuracy it resets as you can see it's it's happening right now it is i don't know why they designed it this way oh yeah i had no idea that was even a mechanic yeah i found that you could first when when i was trying to hit a barrel while i was waiting for the for the lago to go back like oh this is probably some extra potatoes there that i can grab yep and it was like oh wait this is this is charging up that's interesting so um yeah that shit's fucking annoying and then there's the whole like if it hits even a glinted speck of water it won't count yeah it was gone oh that is the thing i hate i hate that the the hitbox ends at the beginning of the water yeah even though if i mean it's a harpoon it's made for going through water if i if i am off i mean come on like just because yeah there's water there that doesn't matter that harpoon is going straight through that water and it's going in that thing and if you can see i agree that is a that is a bad element every once in a while the boat when it hits water edges up far enough that when you throw it it could be you're unlucky enough to hit a wave that forces the boat up enough that it acts as a shield for del lago which is fucking annoying as well it may not happen to you very often but the fact that it happens at all drives me nuts that i've got the perfect shot but then a wave happens the boat moves up and leon throws the harpoon into the fucking boat and it's just like thanks so much for that um i'm gonna say it i think i'm not a fan of del lago in the original game or this one and i'd need to play the original one again to know if which one is better i'm not even sure the fact that i can't put the fucking harpoon down yes he has to throw one before i can put it down why did you it why especially especially if you put a challenge in where you have to hit every tar every every throw it's like oh i just hit that throw but i know i don't know he's about to jump at me so i let go of the button that aims but instead of putting it down he just throws another one and ruins your challenge immediately it's like oh cool but um obviously if you're not going for that challenge it's pretty chill yeah i guess i'm pretty normally but that's i mean i even i haven't even done that yet i mean i tried during my runs but i got so frustrated it's like fuck it i don't want to yeah go have fun with that obviously do it on fucking assisted mode don't go on professional for that one yeah i think i tried it on hardcore and professional so as someone just said harpoon challenge is literally the hardest in the game i might agree with that it might that might be true i i i no actually i was just thinking if my killing word is it vertigo that you have to kill without freezing him that's easy yeah you can do that on casual easy oh i was thinking just get in from the rocket launchers probably yeah there's that too obviously delago even on the easiest like all the things i just mentioned for getting in the way that's true on the easiest difficulty anyway so yeah it's just he has less health um yeah um like i said i need to play the original one again to know uh what my complaints on that one are but i think some of these ones like the charging resets and the the fucking throwing them instead of letting it go thing like i don't think that was in the og game uh you could put yeah i i think you could you could put down uh harpoons in the original i think and you could also hit him beneath the waters at uh but beneath the waters i thought so yeah this is why i need to replay it again but i might end up saying that it's definitely not as not as tricked as here that's for sure might end up saying that the og one is better which i never thought i would uh i think that um even with all those things i i still think i uh would i'd rather do the new one than the old one i think that the just the aiming with the with the harpoons is such a huge improvement over the sort of the the weird translation into aiming with the harpoons that it kind of makes it better and the being able to move the boat left and right while um aiming independently like i said i might agree um i need to replay it again there's more opportunities to hit him in this one as well when it goes over your head uh you can hit him when he's going around is but yeah either way um i think it's fine i tolerate them both but the challenge made me hate this one more than the original i guess because the challenge wasn't in the original game so i didn't have to fucking worry about any of that yeah delago challenge you just say you enjoy challenge i didn't try the challenge but um i like the new one more so maybe that's why because i didn't attempt the don't miss a single harpoon thing well um the things i've mentioned may be more pronounced or you'll do it in first try and you'll be like what's wrong and i'll be like you know what yeah absolutely i'm mlg bro get on my level yeah damn bro get rest brother i don't have good footage for this but el gigante what do we think uh i i think it's okay um i really like obviously the look the play area is good um i like the ability to uh you know hmm i mean i'm trying to think of meaningful things to say the one thing i don't like is i feel like some of his attacks are just are really too difficult to get away from when he does the sweep sweep sweep sweep sweep sweep sweep it's just like i'm i i'm just fucked like he's he's coming for me and i don't know what to do are enough already it's just like yeah i'm gonna get hit i think uh i i don't know how to not get hit if he when he picks up the building roof and throws it at you i like legitimately like i was never able to not get hit by it i never saw an evade prompt and once he went to that building i would be strafing left and right but it just would not what i'd always got hit i'd always got hit get hit by it what i ended up doing is basically just bait him to grab the house in the beginning and then i just stand below him so he just throws it away from me because i i had the same problem i couldn't dodge it when he threw it's like i'm just gonna let him do it there also hang on stop saying el gigante you don't say gigabyte or jiff that's not the reason you don't say it's not the reason the reason you don't say el gigante is because that's not how it's pronounced in the spanish accident stuff yeah because fuck me that argument is so naive no offense when people had this argument i remember mentioned this on an e-fap before i had two friends one of them was passionately defending pronouncing gif as jiff while the other one was pronouncing gif as gif they fought each other for a long time and they brought out every fucking argument you could imagine from the english language supporting both of them and i remember sitting there thinking like all you've done is made me wonder what the fuck we're doing with this language like that's it because um you know like gin for example we don't say gin yeah so don't try that shit with me okay it doesn't make any sense it never did never will i'll call him el gigante if i want to but i'll happily uh concede that i should probably be saying gigante or gigante or gigante i don't really care i'll just call it he's giant gigante hopefully that sells it for you anyway what were you saying i was going to interrupt if i did um i don't know what was i saying i like that house close i like when you're finding him uh and you shoot him the little bullet spots the little red spots where the bullets hit that they stay on his face that's oh yeah that's nice i like that nice little touch um i really like the you know the wolf you know i really like that that's still in this version of the game that the wolf helps you out a lot yeah um and then he sits there on the rock afterwards i really like that i think that was super nice they didn't have to do that but i think people would have been very upset if you couldn't help the dog and then you know he comes back and helps you with the el gigante fight they they baited us and with the trailers didn't they because or in the demo because yeah everyone thought the dog was going to be dead and i remember saying like let's wait let's wait let's wait you wouldn't dare but i think uh yeah i enjoyed the uh i i enjoy this versions fight more than the original i think um i i can't i cannot put a finger on why maybe it's how you're able to um oh i think it's because in this version once the plagues is out it stays out and it's like a weak point to hit which if you're good if you're you're good shot with a rifle like this guy you could do some serious damage to him and set him up for you know jumping on with a knife or just unloading into the plagues with a really high damage weapon um so i think that's what i liked about it instead of only having the opportunity to you know hurt the plagues by um you know doing a certain amount of damage to him and then jumping on it uh but i just i really liked it more in this version dude someone in chat just said they didn't kill the dog what are you on about it's like whoa i've never seen someone that slow before like they just haven't caught up with the conversation at all that's okay maybe they're behind on the stream that's fine maybe it's still still like a couple of minutes um but yeah i i mean i didn't see much of a improvement or uh anything to criticize i thought it was mostly the same it's just i was struck by the update in graphics of course i was just like oh yeah it looks great looks even more stinky yeah i had the same like rags or some some attacks or it's like i'm not actually sure how to dodge them all the time there might be a way i'm yeah probably is but i just i didn't quite figure it out um wasn't necessarily really intuitive necessarily a lot of times i instinctively went for the stress i'm just gonna go through his legs and just kicks me it's like okay maybe i'm not gonna do that again i'm gonna get through his legs yeah yeah like sometimes i want to see if they allow they still let you do it in this oh yeah i'm just saying sometimes he does like a kick when you try to just go through him when he's cornering you and it's like oh it's just it okay so who'd be nice menders uh i think so next boss i think essentially is menders yeah because you don't have the optional oh yeah i like the layout of the cabin more i think it gives you a better sort of room to play around with uh with the ladder of the ledge the ledge ladder and the um the staircase it has a weird porch yeah but i have no idea why why that exists uh i was testing out some of the stuff in this fight a whole bunch and i went to the porch and i looked up and down and all around to see if there was something i was missing like a little treasure or i got it i just didn't see anything so i was just like why is this even here um but yeah i i liked it i like the you know the two tables and a bit more space and you could kind of run around a bit uh louis is a good distraction for stabbing enemies in the back um and he sets up some daggers a decent amount and he definitely saves you when you're grabbed he does yeah yeah i uh yeah i i really liked uh i really like the cabin here oh it's where i learned that there's a cool new little thing in this game if you cause an enemy to be staggered on a staircase they'll fall backwards they'll fall they'll go ah they'll fall they'll lose your balance yeah that's really neat it's funny though you see they staggered you run in for that kick and then they go whoa fall over you're like hey oh god that's fine i guess i wanted to kick you but you know it's fine these do sort of knock out a knock down or uh just jostle though one oh no louis uh they do sort of jostle the ones that they kind of hit you see that again is that his fault or my fault oh i mean nothing's louis's fault so it's probably your fault yeah pretty much it looked like he was gonna be past it and then he wasn't i can't fucking narrow it down because this giant timeline so we'll see again in a sec but uh louis taking a shot for the zombies you know i don't know there's a little love there not giving up his roots after all uh but yes uh i saw because i've watched a couple people do it i think everyone pretty much agree this is harder than the og vision what's the thoughts on that yeah i think um i think one of the reasons it is is very very very much tied into that shotgun change this is a small fairly claustrophobic it's not too claustrophobic it's a decently small area with a fairly high density of enemies and when you don't have that shotgun that can really blast enemies back especially like in the staircase and stuff um it you really feel the difference that the shotgun has um i feel i feel like it's more harder because they basically force you upstairs this time dude louis did that on purpose um yeah i just saw it i just i'd be interested to see the actual stats but it felt longer to me and it felt more difficult in terms of just uh i don't know more enemies and of course finishing off with a mini boss as well which is kind of cool yeah and and you go like hey that you need to go upstairs now and kick those ladder stone stuff and you get crowded pretty easily in the second half as well yes move around a lot you really want some you really want some grenades for that upper part because man if you're not fast enough you get surrounded quick yes i do think that it is more difficult um i just see open that with the night armors yeah but uh yeah my biggest complaint is that anything you don't pick up is lost and you can't go back to get it yeah because in the original when you kill enough of them they they go away they give up they they go back they've had enough and this one ashley says let's go and you do yeah and it's cut off forever you can't even go back yeah and you cannot go back and it also means that the area around outside there you can't explore yeah you can't shoot anyone i would have happily preferred right that there's they spawn what like 20 of them around and in the house and you can go back but you're gonna have to kill them if you want all the stuff in there or something to be like that'd be fine with me it's like a little challenge if you want to do it yeah oh well someone mentioned what we should mention and it's like yeah that's probably what's saying the plagus the first like mutation form of it uh daytime it's the one big tentacle and then nighttime it has like several tentacles that come off it because they're not a fan of light right oh that's a neat touch i didn't even notice that to be honest i remember noticing it and forgetting to mention it so but yeah i didn't yeah if it's tied to the day that's actually really cool i noticed the models were a little bit different maybe on a flimpy but i just chalked that up to you know a good variety but that that's a neat little that's really nice yeah i didn't know that that's interesting very nice um which then takes us to mendez oh mendez i think this pretty much just upgraded yeah um i like this fight a lot actually i would agree i think it's one of the better fights in the game unfortunately one of the changes between uh this and the other version you know the original is that because this version does not have incendiaries in the original version mendez was extremely weak to incendiaries correct yes yes um one of the speed running strats is you could hit him with like four grenades and he just dies i like this fight a whole lot yeah they added an extra weak spot on his back with an eyeball that you can take advantage of yeah i like that you can even just tag it when he's throwing the the bars at you as well yeah just a bit you can shoot it that's cool he's got some decently intuitive and predictable moves as long as you're staying away uh he has a a move to block with your knife he has a move to evade a couple of those um there's a charge-up move that he uses where you have to jump down so you can't camp up top for the whole time uh he has two different patterns of throwing uh logs at you one of which requires you to not move at all because they cross in front of you which that's kind of neat yeah the problem is you you couldn't possibly know that the first time but uh then you realize oh they cross and so i should stay still for this one and you look out for it um yeah i'm a big fan of it i love his you know the lingo that he says he's you know super religiously motivated and all of his dialogue reflects that um and i like uh i just i love this looks great the burn in place yeah looks great uh he's got a great model and i like how it's ashley who kind of breaks open the window and's like hey get on over here you leave and now she helps you and it's like a little bonding moment for him yeah i really dig that it's like she's you know learned that you're being brave and helping leon out uh he takes a little yeah she throws her stool through the window you and uh hopefully i'm taking a page out of the amber herd playbook i mean if it works what um yeah which about wraps up village enemies they let you pick up all the stuff that you forgot in here though you can go you can go get that up like why isn't that a couple in more places and i do like that they had a segment before that right before the fight where you just have to run away from him and if he catches actually it's basically a game over but yeah there's this segment you just run run run forward uh in minutes chasing you and that's a neat scene that's a little bait hut there's like oh there's a flash grenade in here and i don't like ashley like five times there because i try to remember that flash grenades i had to use the flash grenade to get out of the situation which means like but i eventually was like nah it's just not worth it oh i guess with mentioning chainsaw sisters too but genuinely that kind of played out exactly the same in terms of like i like it just as much in both like yeah i really like it um there is in oh here you can pause it on the stream but this little pit that you're uh that you're walking around here in this section uh i think that's a little call back to the optional el higante fight um yeah yeah because you look down and you see like the quarry pit and everything i think that's what that might be a reference to but yeah in the original for those who don't know after the cabin you can choose between two routes one of which has the big el higante you could fight another one or you can take a path that's guarded by a lot of ganados including some chainsaw ladies uh and if you want to you can do them both it's up yes up to you it's an option and in this one they just opted for the ganado route um and it's it's fun to play there's a little bit a little bit of stealthing before uh before it if you want to use that option i think there's a brute you can fight some molotov throwers uh but yeah it plays out pretty well now might be a good time because it's definitely a subject i wanted to get to but let's try to slot it in ashley as a mechanic um i think that ashley as a mechanic in the original was totally fine i think that her annoyance and her um well i guess we kind of already talked about this as i was thinking uh that moller and i talked about this yesterday but no that was today as well here it was just so long ago but um in the new one uh i don't know how you guys feel but i think that i really miss the originals mechanics of wait here follow me i love it you stand there and when i'll call you when i want you to follow me instead of this like follow me close or follow me but like from a distance already follow me from a distance so follow me from a distance is like that option that you never have because why would you the only time i ever wanted to use it was if she was in my fucking way trying to aim at something i'd be like okay get out of the way i remember when i used it it's because ashley in this is really great at baiting ganados the ganados will grab her and then you could stab them and insta kill them for a very cheap knife durability and you could basically farm ganado kills using ashley as bait which i don't like it is what it is i don't think that they meant you to use the mechanic like that i think they're just like oh you can go and save her by stabbing the guy that she's you know being carried by but that's like really effective in a lot of circumstances um it's really useful in um in the graveyard when you first rescue her it's really useful in the water hall uh it's just it's just a really generally useful kind of uh thing that you could use all the time thanks ashley for really contributing it's a team effort yeah well that said uh i hate to report that i think it's just a downgrade from the original yep yeah i think it's worse i don't know how they fucked that up but they did um as soon as i found out you couldn't make her stop still i was like oh god why though yeah just have it as a third option and there's not a ton of places to make her hide either there there's a few in the game so it's not a mechanic that's totally absent but there's there's not a lot of situations where you can say hey why don't you stay in this nice safe dumpster for yeah and it sucks that um like there are times in the original game one of the ones i know for sure is like the garret'll fight the first one you can tell her to stay upstairs go downstairs fight him or you can have it follow you and she becomes a serious liability in that fight that feels like a very natural way of being like these are the mechanics player use them if you want and then you do and you're like wow that was really effective and it's like yeah can be and uh yeah i've never got to do that in this one outside of noticing like oh there's a locker there yes uh there you go i'll use that cool like every once in a while but um yeah i don't know it's confusing in a way that it wasn't originally it's so straightforward in in the original either she'll be right behind you or she'll be in the place that you told her to stop whereas here it's like she'll either be right behind you or in many places potentially like it's uh i don't know like hey keep your distances i i don't know what that means intuitively you know like especially when there's so many enemies swarming from all over the place um that probably sums up the village then onto the castle times anything yeah pops into my head uh about the the village i'll um i mean and again throughout there's a lot of really good nods to rooms and areas that are in the original game that sort of exist here in their own little version or are very very similar um and like a lot of that stuff it happens throughout the game references to rooms nods to rooms i oh and you guys did know of course that throughout the game there's there's creaky little lamps that you can shoot down and they often have treasures and goodies inside yeah apparently more of them if you have the deluxe edition so many oh um also uh there there were uh there were bird nests in this version as well yeah they're harder to see but they were indeed there and some of them are even in some uh little locations that kind of parking back to the original game including you know how at the very beginning of the original game there's that red herb kind of in the grass to the right on your way to the village i think there's a little nod to that here where there's a red herb off behind a little fence in the grass uh right after the del lago fight but it's little things like that like even very small specific things that are a wink wink to the you know remember this in the original game and i really really appreciate that as do i uh i suppose the first lads talk about would be the best garitol fight right the umbo well what do we think improved or unproved let me see i think that i like the garador mechanics quite a lot the little dangling chains i like that when he's rushing at you and swings he kind of can he'll swing over you if you're crouched down uh i kind of wish leon didn't say overtly he can't see me um thank you leon his eyes are so shut and he only reacts when you start talking i think it would have been really neat if you didn't say that overtly and it would have been kind of neat um but i i i dig it i dig the area i dig how it's dark in this section here to kind of put you almost an even footing in a in a way i'm a little confused sometimes with how he's able to detect where i am and hear me i think they have it so that he'll generally drift to your direction most times even though you know he should be no way he could possibly know but they probably i have to yeah i have to check for sure um i think it's better than just he's here in a room and there's these bells hanging around it's just very conspicuous bells to ring um but yeah i'm uh yeah i really dig this area this dungeon area it's dark it's spooky uh yeah and there's uh yeah i i i dig it i like the garedo all these chains hanging around that you can dodge or can use to yeah see i forgot i meant to i meant to try to manipulate them with eggs i actually never did that i probably forgot about that never too late to manipulate someone of the eggs male that's true i think it would be kind of fun if you just have some eggs around wouldn't do it all the time just throw throw them somewhere all of what gives me great pause on praising them is the uh good god the amount of times it would be like press left click to stab him in the back press like nothing you slice and now he's going to hit you the amount of times that nightmare scenario would happen it's like fuck me you got to tighten that up game and if if the developers were to tell me it's like you got to nail it it has to be within a very specific window and leon has to be facing them head on or something like that i was like why have you made it this way make it generous why are you doing this to players like just don't show me the input yeah and please only show it when it's ready to go never show it when it's not ready to go fuck me that's horrible i will say that um is a little fun founder that is fun or not on hardcore if you use if you're a smart little boy and you use your you save up your spindles for that exclusive ticket um and you you you use your exclusive ticket on the m 1903 the rifle uh the garador is a two-shot kill so that's that's why we that's why we bring a rifle with us into castles boys i killed my first garador just knife because i was nice almost sitting i could do it but i got frustrated it was yeah um but i did not like that inconsistency but overall i think i would say they're upgraded it's just man that inconsistency really fucks with i