We I am a fantastic man who's happy to be here. I Reorganized all the cables on my desk today. So it's nice and clean and like fresh-looking. It feels amazing It's no better feeling But happy to be here and with us. We've also got the Viking Jedi. Welcome back Viking. How are you doing? I'm doing good way too blessed to complain. I've been playing way too much Hogwarts legacy. What happened? Not my mic. My mic wasn't working. I'm good now. Okay, so we didn't hear your intro But can they hear us at least? Yeah, they can hear you guys important. They can hear the important part But Iggy Iggy is in games again for us to enjoy and play that was the highlight of my week I think so because I really fell in love with that Iggy and scorch again in fault and I was really missing him So getting to get it to play him and you know having a slight variation I know we'll go into it more once we go into the the patch notes and stuff like that But I think they did a good job. Just you know prefaced with that I think it's a pretty good intro for for Iggy Skin looks good. I'll still say that the wukong intro was a failure, but I think they did a great job I think it's been scored. Yeah, I'm excited. It makes me excited for crunch later this month Let's just say that I was nervous about Iggy coming in because Now I'm back on to this could work we could be okay All right, well, let's go ahead and move one on into the patch notes looks like predecessor one So they get to go first big surprise boys win a poll in FTM Don't start the fights already We don't really have a lot of spicy takes this passion. Yeah I don't know about that one this patch goes into the fact on the 21st Yep, or at least I assume that's when shit. They said shimby's gonna drop So it says right there in the passion says patch releasing February 21st 2023 there we go. So I there's a lot of really good stuff in this patch a lot of stuff That's going to I mean I've already been playing a lot of predecessor recently, but I'm definitely going to enjoy the experience a bit more after the changes I think Seriously, I'm not gonna read it a little intro and then have a little video a new hero appears shimby We're getting shimby though. It's time for the performance of a lifetime and Her abilities everything seems so her passive. She did not have a passive in In Paragon so her passive in this one basic attacks deal an additional 10 plus 12% magical power magical damage on hit Periodically biting melody deals four times damage Damaging an enemy hero with an ability decreases the cooldown by one second So when they say periodically, I assume it's not random I assume there's actually a cooldown on this. Yeah, but the cooldown gets reset so much that they can't really put The actual cooldown up, but I think this is a really good passive for an assassin mage hero like shimby Who will be hitting with abilities quite a bit and it'll make her basics just hit a little bit harder So she won't feel just straight up useless Whenever she's out of mana Yeah, my biggest curiosity with that passive is how Circle rhythm is going to affect it. Hmm. Circle rhythm going to constantly Kick down that passive or will it be once per ability cast? I mean same thing with line tempo. I guess if line tempo hits multiple enemies Does that lower at multiple times? Mm-hmm If you can do that if you can really if you're aiming correctly or standing in a group of enemies being able to just reset Your passive almost instantaneously depending on what that cooldown is could be super super cool. I hope so I hope that's how it works. I hope that's how it works That was gonna be my yeah I hope that's how it works be and I would rather them if they find that that to be too strong rather than removing the Reset of it. They just maybe play with the scaling a little bit You know what I mean so it's not it's overpowered because I think that if it doesn't work that way I think it's less of a cool passive personally And I know passives typically are meant to kind of be exactly what the word is with something That's kind of in the background But one of the things that I've really enjoyed with predecessor is when you pay attention to a passive and you can actually play around your passive You know grucks is a great example with the bleed turning into omnivamp You know giddy in with his tether, you know, so I think when you have those passives that you as a player feel like you're actively Helping to to engage with is is way better than one where it just kind of like Seems like it's just kind of doing its own thing all the time and you have no You know influence on it at all And I'm kind of surprised I haven't seen them balance a little more using the passives But those passives just look like great tuning knobs all around like if somebody's just a little too high in The pick rate band rate whatever there was a little bit of a tournament going on today I don't know if you guys saw that it seems like the best way to adjust that would deal with With the passable Mm-hmm that way it would affect the overall performance of the hero without affecting Anything about the other gameplay so you could still be used to everything doing the same thing just the passive Right a little less hard Her primary beauty ability Q line tip. Oh, this is the one where she summaries a straight line skill shot Wolf the passes through targets looks like it passes along the ground and follows the curvature of the earth Jesus I knew that was gonna be something you talked about Mingus Something that does not happen it should be an over problems version of shimby and I think there's good and bad parts about Both like I think there's pros and cons the both but this is how it works in Paragon So if you're used to shimby and I mean that's just kind of the hallmark or predecessor They really haven't changed like Deckers kit they changed a lot But for the most part they've stayed pretty true to old Paragon and they're staying pretty true to old Paragon with shimby And a nice what do you guys think of the line to boom? Yeah, I mean, I think that's gonna be a nice quality of life It's also makes it easier for people to pick her up. Yeah, you don't have to worry about it going through the ground It'll just follow the ground. So as long as you're aiming in the direction of your enemy, but whether it be vertical or Or too high or too low, you're still gonna be shooting toward them. Anyway, which I think is a good thing for them. I Mean I agree that that's true that I that's a good thing I kind of wish though that it was more of a skill shot similar to OPs But without being able to just throw it into the ground if you aim it at the ground I should follow the ground but not being able to like, you know aim up and hit somebody that's a giddy in or something Yeah, exactly. We were losing that verticality that I think in over prime. You do have right? So it's like like Mingyu said it's kind of like the good and the bad of both But I don't know why you can't code it that if you aim it at the ground But it just stays above ground instead of disappearing into the the other regions. I don't know. It's Yeah, it's good though overall that it's not going to just disappear And then it'll follow I wonder how it'll work with as far as like how fast it is to like when it's going through the Terrain and how that might impact it, you know versus just a straight shot Yeah, like we're used to in over prime, but I do agree that for the simplicity It'll probably be fine and for people who are familiar with should be from Paragon days It'll probably feel Really quick and easy to pick back up on again And I mean, it's done a really good job with any ability that you cast along the ground like that like bramble patch I think it would be a very good Comparison here even though the line tempo doesn't leave anything on the ground I think it will just travel up a wall and and then keep going along the wall just like bramble And size of an assault with Bellica is another example Then our E circle rhythm coming for Spirit Wolves a circle roll around Shinbi for three seconds granting 35% magical power shield for the same duration and after the wolves expire So this is a little bit of a difference between our old Paragon kit And the wolves deal magical power magical damage per second to buy enemies. So now So it says nothing about healing so that that was kind of the hallmark of her kit in Paragon That it healed her circle rhythm with healer, but now it gives you a shield which could be even stronger Because as I've always I've tried to explain to people's I've tried to explain people to this and That's Warcraft days when you shield and then life steal behind that shield.  Yeah Yeah, so this might be even more strong even stronger And then I can see this paired with some life's like your magical life steal or omnivamp or Even with her base. She basic attacks quite a bit. You could even put probably a basic attack life steal and be fine. So Yeah, I think it's one of those things that now it's showing a bigger need for some kind of shield popping Yes, oh god. Yeah. Yeah, you're right Especially with what we'll get into later with murials being changed between the two of them You're gonna start seeing a lot more annoyance with shields as they become more and more prevalent through the game well, and I think Steel is a prime example of showing like if you're able to consistently proc a shield on yourself how Impossible you are to deal with I mean, it's just Yeah, so I definitely think itemization is going to be key to to this I do like the idea of it being a shield versus a health to steal Again, I also think it goes back to a little bit of the simplicity things It also makes her I think a little bit more viable in multiple roles I think you could see her probably being played in the off lane in the mid in jungle You know probably not support or carry But I think she with the shield has the opportunity Possibly to be a little bit more multifaceted which is exciting I think when you think about from a meta perspective I do have your question though because I don't know from the Paragon days because I heard the sound that it makes when she I was giggling because I thought it was so corny sounding. I don't know if that's the sound from the old Paragon days Did you guys do you guys remember apparently the old Paragon sound is just lost in the angels of time? Okay Because I just want to dress some shit real quick in chat Oliver as I was talking about all her numbers are super low except for her passive and her old Yeah, I think I agree with that, but I think it's because she gets to hit this stuff so often and They're talking about breach is the shield breaker item in in a In predecessor, but I think breach is going to be a little a little more prioritized now because Muriel is also getting some buffs in this patch and then Which maybe people start playing Muriel and then uh, then should be having this shield, but just breaking through a Richter shield or a or a steel shield somebody that's already fucking tanky anyway And you probably shouldn't be targeting them the shield Breach really hasn't been an item that's been prioritized.  I don't know if you guys played Shin be in Jellies giggling because I think he knows what I want to talk be talking about Before solely you've got picked up by net marble They had should be in in overthrow or over.  Yeah, I agree.    You don't just keep drifting forward.   That's good Yeah, and they said with the release of Revenant that they switched to a new animation system and that that animation system will be going for Everyone going forward. Oh nice. So theoretically we should see that same quality or better from here on out All right, you love to see it Her ultimate ability this is another one that's been changed Just a touch from old Paragon Passive dealing damage enemy heroes with abilities applies crack for eight seconds stacking up to eight times So many pack of your active so many pack of spirit wolves to attack the target with the most crack stacks Dealing 50 85 whatever a plus 18% magical power damage per spirit wolf So a fuck ton of damage all at once if you have eight stacks the difference here is back in Paragon days You could be stacking on Murdoch and have up I think you get up to 10 stacks back at Paragon days You'd have like nine ten stacks on Murdoch But if one of your wolves just happened to hit like a Narbash and he was the last one that had the stack on him Your all kill would send one wolf at Narbash and nothing at Murdoch So this is a little bit different even if you do that Whoever you had the maximum amount of stacks on when you activate this ultimate and I assume it's going to be global You know with a little bit of a cool down just like it used to be You toss your wolves at him So I think both predecessor and overprime have solved her ultimate to make it feel just a little bit better Which is that which is very nice. I liked you loved the only thing that kind of is is Iffy about this ability for me on that regard is If the person you're trying to cast it on isn't the one with the most stacks Mm-hmm, right that I can put eight stacks on a Murdoch and Murdoch's full almost full health But I have four stacks on Narbash who's one hit away But it's just out of my range and then so now I hit my ultimate ability and I hit Murdoch instead of hitting Narbash Right and that's gonna feel that's gonna take some getting used to I would love to see a change of if you're targeting nothing Then it targets the person with the most stacks But if you're looking at somebody it targets that person instead, that would be nice Yeah, that do like the flexibility and overprime of being able to like you're attacking one person Then there's this low health Chimera that you know has built zero magical damage You just turn ultim and then keep attacking whoever you are attacking Yeah, and I think that would add like that would be my only concern about this ability is those situations where you want to cast it on somebody That's lower health, but you can't Especially if they're gonna keep stacks on people I think be able to do the the most stacks on it on the target with the most stacks But just allow for specific targeting at the same time That'd be a nice. Uh, that'd be a nice middle ground They got time to change it.  I do I because I think that it's I don't like the idea that you have stacks on different people Like it to me. It's just too complicated.  I just think it's silly I mean unless those stacks are also like Doing something else like you know adding a dot effect or something like you know or lowering resistances or something like that Then I just think it's unnecessary in today's type of game Like just let me throw it at who I want to throw it at none of this other nonsense Like I don't even care if it's like this whole like global idea. I don't care about that Like I mean, I know that there's probably some really cool montage plays you can pull off like, you know Some fade away shots and stuff like that that'll be look cool, but I think in a more like Cohesive ease of execution. Just let me do a point click. Let me or or even if it's a skill shot I don't care. Let me throw it in the direction of who I want to try and kill with that ultimate I think this is this is too much.  I think in fact, that's why I said I hate it I mean granted. I haven't played it yet. Maybe in practice. It'll be better, but of everything on her kit This was the thing that I was like It's gonna be well because like Joe describing it perfectly I think if you have it split across multiple people in a team fight and you hit R How do I know who's it? Who is it going to or is it even the person that I wanted to go to it? Is there any kind of targeting at all? It's not mentioned here. So I don't know I don't want to have a split across or it to target the tank when I'm not trying to hit the tank But because I got stacks on them because I was in a team fight. It went to that guy anyway I'd be pissed I mean you got it. It does add a bit of skill expression and enhances her assassin role a little bit like That you're specifically trying to get on one squishy target and kill them But I'll also see where you're coming from because there's a reason in war to warcraft They moved combo points from the enemy to the rogue, you know, because it's just Easier for everybody to manage. She's an assassin. Let her be the assassin. She wants to be Right. Like don't add this weird mini game. You have to play To be that assassin, right? So now I'll go from the other perspective If you're a tank going against an enemy shinbi, you better be standing in her circle rhythm all day long The second circle rhythm goes up You better be in that thing taking all those stacks because if she presses R You want to be the one that's coming to not your carry Yeah You see then I'm reading chat and that annoys me already You just focus one target and tell you see that's not how teamfights work Like that's just it just it's not it's not realistic Especially when she does aoe damage with her wolves and her q and her right click It's not like you can just focus one particular person to make sure you're maximizing your stacks on that one guy and also In a teamfight environment, which you know again You're wanting to play a competitive 5v5 moba You limiting like it to that it to being almost an rng effect of who it's going to spotlight onto You guys are calling it spotlight understand But who if it's an rng of who it's going to spotlight and I don't like who it's spotlighted I don't get to use my cooldown now because I want to save it for to spotlight the right person And it's just too complicated. It's too much Just let just let me send it at the person that I want to send it at You know I don't know. That's just my rant on it.  It's obviously it's it's already in development They're not going to change it for this patch But uh, I'm hoping that in game It shows whether or not it's annoying or not and they make it a change one way or the other Because to me right now it seems like it's going to be annoying more than it's going to be fun Now there there are two questions actually in chat that I'm I am curious about now that I see it If two people have eight stacks, who does it target? Oh, yeah, that's a good one And and theoretically it wouldn't be too hard to get eight stacks on two people You can get four from circle rhythm pretty easily. You have two dashes So if you dash through two people twice that's six already So now you need to do two more hits on those two people in order to get All eight stacks on multiple people. Who does it target at that point? Oh, yeah, that's a good that's a good question. I have no idea horse is a chat horse. Who's the target?  Yeah Oh, yeah, good question. What do you guys think about uh dd phi's? Comment the entire that's the entire point. These guys want every character easy mode lock on they're playing too much op Is that is that what the take that we had on this? I mean we literally said we want her q to be more of a skill shot so I Her having a single lock-on ability that is already a lock-on by the way. It's not us changing it to a lock-on for one thing Yeah, uh, that doesn't make any sense to this context and you're comparing two different games to like I Yeah, I don't I don't get that at all. That's just um pretty standard Stay in behavior after actually gut feeling tells me it's the last target hit, but it could be different entirely We don't I guess we'll find out on the 21st. I appreciate appreciate the um the attempt tourist But uh, yeah I'll just remember it back to a paragon days where you like like I said Whoever the last stack hit no matter how many stacks they had Yes, who it went on So it's already easier. Why not take that? Next step I guess but uh Why stop and making it kind of easier All the way. Yeah And then on the on the other hand too, okay good the having it as a lock-on Um Puts some skill into it because you can miss a lock-on if somebody walks in the front Whereas with it where how it is right now and how it was a paragon you just you can Completely zoom out of a fight and be over in lane hit all kill be completely safe and hit it. So there's You know two sides to it you can it could be both easier and harder at the same time It's not a thousand damage at whoever I point and click on I have to stack up eight times and then point and click on Yeah, right. It's not just as easy as I select that guy and he dies I have to do other work on top of it. There's already skill expression attached to the way the ability functions Even as it is I don't know We'll see how it works.   Thank god Fangtooth has had a massive overhaul bringing new layers of depth to spice up the late game of predecessor Just completely skipped over something. Did we?  Yeah. Well, let's talk about that The store then gave stores now open you could find it by clicking the store tab in the main menu Here you can spend any platinum you've earned or purchased or or purchased on skins Or top up your platinum balance by purchasing more in your local currency at the time of launch The store will have 12 skins that can be purchased but more will be added in As with many features that we've added during early access is only the beginning of the store We will continue to expand and improve as the time goes on And it'll also benefit from the ui rework that's going on behind the scenes and as we can see here At least these four skins.   It's not just up on the youtube channel anymore Which is I didn't realize that it had been pulled down like that So I wonder why maybe maybe they lost the contract with the person that designed it or something like that I don't know But I feel like they should tell us that now because people are like you are sitting here going like where's that jailer murdoch skin, right? It's gone. It's not coming right and I am really sad About the offering of the store Initially, they show us in the image. They have that's on screen. Uh, they show us four paragon recolors Yeah, or even I don't think the count as one is a recolor. I think that's just straight up the count of skin Yeah, that that's a straight up carnival count count us. Um The giddy and skin that's that's I don't think that's recolored at all either So and I know the murdoch one isn't recolored Uh, maybe the drongo one is the one. Nope. That was not recolored either. I'll specifically remember that blue blue and yellow drongo from the Paragon Actually had bugs two and a half years ago So I would hope that they haven't figured they've figured out the bugs in two and a half years on the jailer murdoch skin I'm sending a lot of copium coming from chat right now a little bit. Come on. But these skins like I would Have rather they wait an extra patch to add the sore in march And have an original skin in there at least one like I I'm not saying the whole 12 skins needs to be original skins And I'm not convinced any of the 12 skins are an original skin because the four they decided to showcase are paragon assets Why wouldn't you go in with an image saying like yep We've got our original skin and these paragon assets. Yeah, because then that's at least something But showing us four paragon asset skins meh Like that. Yeah, that means nothing to me I would have way rather seen them come out with an original skin Even if it is the severe augur murdoch skin Right do something to show that you're working on that and not just regurgitating the assets you were given I um I'm happy that they finally have a store at least they have a store now It shows progression. They said they were going to have a store.  I think skins make the game more fun. Having a cool skin is fun to me That your idea of fun and everybody else's idea of fun might be something different So don't Don't sit there and act like skins don't matter because they don't matter to you because the game has to appeal to more than just you Just because you don't think skins matter doesn't mean the skins don't matter skins do matter They need to get they need to get on top of that. Um again, though However, I will caveat that by saying they need to spend their money wisely And devote it to what what it's going to have the most impact and if they don't feel that That having their own skins are going to be that Uh impactful to the game Then yeah, you know delay that for a while But certainly when they're free to play if they want to make any money They need to introduce their own skins And I'd like to see that happen sooner rather than later so that they could test them out Because obviously something went wrong with their jailer murdoch skin They need to know that their skins are going to function in game and how to fix those bugs if they do happen Yep, and I think so chat's talking about how overprime is doing really well in the skin department I completely agree. They have some really amazing skins, but i'm not even going to talk about those They just released their like valentine's day skins where they have twin blast and murdoch in suits And gadget and bellica in white dresses Those are fairly basic skins, right more even more so leaning toward the bellica and gadget skins Those are fairly basic skins and those are still really great skins Even a skin like that so that is not flashy v effects not anything like that, but just a simple We put them in wedding dresses because it's valentine's day would have would go a long way for skins I'm not saying you need to have legendary skins off the bat that have custom v effects custom everything under the sun Just do something Fox McLeod Paul dropped an original skin when they released. Okay, Xavier Lynch. You already answered that But um, like they they're very proud of that chimera skull and bones In that they had the chimera skin.   I bought both of those skins. So I don't think they were the best skins on the planet, but I bought both of them I'm uh, and this is an old old horse. I guess and I'm gonna keep beating it. Um I'm tired of of the charging for epic assets personally.  Yes, you had to spend time and coding them in there Well, you're also coding into a game and using assets that are seven eight years old at this point I'm not I have no sympathy for you. You chose this project not me I don't want to pay for It's for skins and assets that you didn't build that you didn't make that you didn't come up with as an idea You're just putting them into your game anybody who got the access to the assets has access to the same assets I think it's a cop out. I think it's it's a disservice to the people who are Playing your game and have been around from the beginning. I know some of the hardcore pride boys probably won't care They'll be those guys anyway, but if you're like, you know a fringe camper, then I think uh It's kind of a bullshit move Like, you know, it doesn't doesn't make me happy to see Epic asset skins in there at all I I were being charged for them like I mean We weren't we weren't happy when overprime did it and we gave them just as much of a hard time Feedback got back to them. You can now buy epic assets using in-game currency. Some of them some of them Not all of them, right? No, no, no, no, no. There's like there's like two or three Scarab scarab grucks and um obsidian rampage You have to make him a certain tier of skin is not able to be purchased with a game currency But even still not definitely none of the base recolors that we're seeing are ones you can't purchase with it But and and that's still a dig at them too. Like if you have to buy An epic asset.  Thanks for buying me breakfast starting late But holy crap shimmy sounds like a nightmare in the current predmata if she builds cd It'll be almost impossible to escape from her and she will essentially make a thing obsolete That's uh, that's a consideration right now things already hurting a little bit Why play thing when you could just play shimmy and shield the hell out of yourself while damaging people mm-hmm She does seem like she'll be fun despite my hating of her ultimate I think she'll still be fun to play A golden rampage was sick, but I preferred the uh, but he had the white feeder the like the a-frame t-shirt That was my favorite rampage skin summer rampage All right, uh, are we done talking about the skins? Yep All right, let's go to this fact-tooth update which I completely skipped over the shop because I'm so excited about it Uh fact-tooth has had a massive overhaul bringing new layers of depth to spice up the late game of predecessor The passive buffs have remained mostly the same but now cap out at three So fact-tooth still grants the following three passive buffs based on quantity killed Jungle buff duration out of combat movespeed and then uh, six or eight percent increase The physical magical physical armor and magical armor After this no more passive buffs can be attained from killing fact tooth So if kill the fourth fact tooth, you're just getting some gold to whoever to last hit it What yes no more passive buffs After after the third one no more passive buffs can be obtained now now I have Okay, yeah, yeah, okay. It's the way it's worded. It's fine Once three total fact teeth have been killed in a single game. However, the new primal fact tooth will begin to spawn So the primal fact tooth This new variant of fact tooth spawns after three fact teeth have been defeated in total by both teams It will continue to grant the passive buffs on every take up to the third But we'll also grant a new temporary buff called primordial blaze This should help shift the strength of fact tooth from constant permanent advantages To something that team needs to use within a set window It also helps create stronger chances for a comeback the team that is behind can still access this powerful buff Rather than being forced to crawl back up the permanent buff chain Immortial blaze damage dealt the enemy targets will be set aflame dealing two Plus two per minute of the game time true damage per second over four seconds This damage is increased by 50 against enemy heroes below 25% maximum health This damage is capped at 80 true damage per second 120 against targets below 5% maximum health buff duration is two minutes Which always leads to two and a half minutes due to the first fact tooth buff granting plus 30 so Um, I was a little confused about these changes at first. I thought at first that So you take three fact teeth now It's just regular fact tooth spawns, but getting it doesn't give you anything Until the enemy team takes three fact teeth. Is that how it works? How does this work? No, so from the way I can see it's between both teams. There'll be a total of three Doesn't matter which teams get the third first three So if one team gets all three, it is what it is if you split them one and two or whatever At the blaze fang tooth or whatever will primordial Sorry, fang tooth will spawn and then after that on respawn It'll be just the primordial fang tooth which gives you that two minute buff It's very similar to the league of legends drake's system. So for anybody who's played league of legends This system will feel pretty similar And I think it's a good change I think it gives you a cap on the amount of passive buffs that are going to be available It does limit a little bit of the snowball not entirely If you still get all three drakes and you are you know, that means you're probably pretty far ahead Gives you probably the best in at being able to get the primordial drake But there's still maybe a coin flip Sorry primordial fang tooth. Thank you. Um, there's still a chance that the team that's behind can maybe get in there and get like You know a 50 50 smite off or win the team fight and now they're still back in the game So not only getting all that shutdown gold, but also getting a buff for the next two minutes Um, it'll also be again something that we talk about a lot where it's Shifting focus to an area on the map that people feel like they have to contest for which is going to push the action and And and make the fights in in game more exciting.  Um, I really really like this change I think this is going to make predecessor a much better game and far less snow ballie than it is right now Uh, their math doesn't make any sense for primordial blaze being two and a half minutes Because the first fang tooth gives you 50 percent increase And 50 percent of 120 seconds is 60 seconds and 60 seconds plus 120 seconds is three minutes Not two and a half Yeah, you're right So now how long does it last now i'm confused that's not right No, maybe it's sound like so that aside, uh, it doesn't sound like Like if you go immediate three fang teeth and then get the fourth one giving you primordial blaze for the first time It doesn't sound like it's going to do that much damage to start with its damage is purely plus two for every game minute of game time Right, so it may not do a ton depending on how quickly if you're there on spawn every single time You can get this thing pretty fast But the late game the super late game being able to do that 120 True damage per second is going to be wild.  Anyway I'm a huge huge fan of possibility of comebacks But the winning team should win more times than not right. It should be like an 80 20 90 10 type situation people say the I'll go ahead 45 minutes and I steal this at the last second for my team and we're super behind Maybe this puts us back into the game But the likelihood of me stealing the said thing if we're that far behind is not high, right? Which again, totally fine with Yep um Everybody said in chat that it's going to be inverted colors. Um, there'll be black with yellow stripes Here's wolverine. It's not going to be blue with yellow stripes.  So y'all think we'll see Viewer surrenders now god. I hope so Yeah, I don't think you well, but I I do hope so, but I don't think you I think the same amount if not more No, they got the first promoting all I guess we're all Boys That is such a problem in both of these games.  We had none of their towers taken And they destroyed all three of our inhibitors were pushing on to the core got the core down to like 15 percent we wiped them pushed back against them and won the game Right, we had no reason winning that game But because we stuck it out We actually had the opportunity to win the game at the end of the day because the enemy team couldn't end or got greedy for the end Right that happens So much I wouldn't say it happened so much in predecessor right now because of the fang tooth being just in second but But in other games I've seen that happen so many times We're like just don't surrender just stick it out wait for the enemy team to choke and you can win this game just as easily Yeah, and uh, I think it could happen I think easier and even in predecessor than over prime as far as people choking because the the death timers are a little bit longer And the the towers aren't as strong aren't as strong so if you get like a big team wipe like if I this is something I've been thinking about a lot Um predecessor is about that you you got two stages to a fight setup and execution predecessor is far more about the setup Um a more of an emphasis on the setup uh ever prime is more of an emphasis on the execution I think Um of what you do actually in the team fight But if you set up well for your team comp and predecessor and that you have farmed well throughout the match You're you can win a late game team fight against opponents That are higher level than you and if you win that late game team fight you could push all the way for the win I think there's a lot of comeback potential and predecessors are even currently with the way fang tooth is now with um These changes the fang tooth the the cutback potential and pred is going to be insane and people just I hope to god hope to god people stop f1ing Stop surrendering so early I forgot entirely levy was actually in that game with me that we came back in five minutes and won the game Yeah, no incredible Uh, hoarse answered your question anything jelly He said uh first a fang buff only increases river buffs by 50 Percent duration bigger buffs like red blue fang prime are capped at 30 seconds for balance reasons Uh, I I mean I would that's good to know I wish that I had a way to know that without having to talk about it here Like why why why does it feel like everything we keep learning is because somebody figured it out And a hoarse I understand you're on the team. So it's not figuring it out But that somebody's figuring it figured it out and then just telling us otherwise instead of it being Told somewhere. Yeah, and maybe I've just never seen it But I'm pretty sure in-game it does not tell you that it's capped at 30 seconds for other Buffs or for the bigger buffs Blood hunter member for 20 months the longest of all the members King of the members I blood hunter. How you doing man? This is holo. I hope all of you get to play all this new stuff looks nice Well, I hope you get to play it too blood hunter Um Let's move on now player versus AI beta. I don't know whether I call it a beta, but uh, yeah, thank god I love that this is here. Uh, the future is now AI is here queue up solo team or Queue up solo or team up with friends to take on a brand new game mode The difficulty level is geared towards beginner players So it's a good place to start when introducing your friends into the game or trying out new builds and heroes Please keep in mind that this game mode is currently a beta feature is being continuously developed So there may be bugs and issues I'm completely 100 fine with some bugs and issues as long as they're not like game breaking bugs and issues Um, but yeah, this is a much needed feature Uh for predecessor.  I do love the idea that they're calling it a beta though Because we had that whole argument in early access. Yeah, so early access beta I guess we're going with uh, I didn't know that there was subdivisions But I'm not a dev. So what do I know? But it's such a welcome change Yeah, it's it's we've been preaching about it needing to be somewhere for people to learn and play and Exactly what they're talking about try builds do something else play with minions Like I know that's a big thing for me and jelly We always trying to figure out how can I set up minion waves? There's been no way to be able to test that and figure it out So this is super cool for the nerds who like to get in there and do that kind of stuff I'm really really excited to see So it's just great for new player on boarding 100% I think across the board it also opens up the opportunity for the toxic people to be like, hey Why don't you go play fucking the AI for a while? Great But uh, if Murdock does not instantly Snipes someone across the map with his long dong of the law I will be disappointed. Oh, he's feeling 10 health kills away from me with his laser every single time Or if he isn't I will I will be disappointed because it's at the new standard That Murdock has to have the most ungodly reaction time Yeah, look at the fall Remember he had like top win.  All right Gadget base skin change we made a decision to change the gadgets of base skin to her shell shock skin We feel this provides the hero with more character and a more battle ready aesthetic Original base skin may return in a future patch as a skin.  Why is this not like I make it for free for one thing because like you said man goose For the love of god, don't charge for that skin and I'm pretty sure that I am not in the chat anymore You're in the chat, but you're frozen And he's out of the chat But I I think it's a good change overall Like I think the shell shock skin for gadget looks better than that 1930s football helmet wearing craziness That she's got going on like oh over prime has shown us that gadget can be fucking hot If you do the right things Dude, okay, that's not fair because over prime is going like rule 34 At this point, you know what I mean? So that's not a fair comparison. Um, I I'm totally fine with the this this change I think it's gonna be good I think it just speaks to I know I think it speaks to the importance of aesthetics and and this is why I think it's also Going not to go too hard on it But I'm going back to the skins like it's even the inside the devs are recognizing You know being able to feel like you're in the game and having something a little bit more representative of of the character The skin's falling flat and that department makes that even more exasperated in my opinion So, um, but yeah, if they sell back the original skin to anybody that's gonna that's gonna be such a stupid stupid move I don't know which executive would possibly even pitch that as an idea. I'm sure there's somebody Up the chain that's gonna be like, yeah, we should just sell it back to him. They'll pay for it Oh, and you know, I they're they're right. There's probably somebody who will be like, oh, I I I miss the original skin I'm gonna buy it. I want to support the dev team Oh, um, well, um, Xavier Lynch is saying right now. He actually prefers the original base skin Over this so he would it would be nice if he had the option to play either or I think right, um I think the the the sideboard looking skin is a little bit cooler personally, but that's just me Mm-hmm This over Joey said something about his internet going down. So I don't know if he'll be back or not Yeah, he might be gone for for the foreseeable Just had to carry on It's okay. We can speed run through After I move our names over Yeah, you gotta make it look pretty. I do gotta make it look pretty. I know All right, because I don't know if we're gonna go super deep into the other improvements Or if there's a few that you just kind of cherry picked that you wanted to talk about but um Because I usually look at when I see other improvements or bug fixes.   Um, Overall, I just want to say my impression of this patch is a good one. Like I decided for Shinbi I'm excited for the the macro changes with the with the drakes or I'm sorry with the fang teeth I fang tooth. This is I don't know. Um, I think that those are gonna be good for the game I think overall that's gonna be good for the game. I don't care about the store being added. Um, it is whatever It's you know, it's gonna be It's a it's a feature that should have been there at the beginning in my opinion So it is whatever at this point you're not getting you're not getting browning points for adding in something that should have been there from the beginning Yes, you have a store good Um, the bots in ai thing also I think kind of should have been there from the beginning.  I'm really excited to see how fang teeth. It makes their adjustments I hope it makes the game more fun Because I think I find myself being way more tilted in pred than I do finding myself having fun Unless I'm playing in a full five stack with all my friends because then it's just playing with friends And that's fun in general most of the time Oh, no, what's a few things clicked in my head about how you played predecessor Mm-hmm.   Well, I'm not saying that No, it's just completely I'm saying the emphasis is there not that it's Whatever anyway, let's move on to some of these other changes. I agree with Well, you never agree with me um I also that actually points out something that I hope is something that they're thinking about adding in is teleport um, whether it's an item that you buy or as a Crest or something like that, especially for solo lane because that you describe something that I find to be so Frustrating as a solo laner in pred is that I feel like I can never be part of team fights that happen Opposite of my lane So if it's happening near duo lane where almost all the fang teeth fights are taking place I unless I'm a pre determining that I'm going to you know sack a wave or two and go to that objective I just missed out on it and that's why I complained a lot that solo feels like You're really by yourselves. You just you 1v1 until you're not Because the jungler just shows up and then all of a sudden it's a 2v1 and you're probably dead Unless you have all of your cooldowns up and then they're just going to wait for a few minutes and come back And get you anyway So that that would be something I would love to see added in so that way We get more of that macro style because I do think pred of the two teams benefits from that the most I mean over prime you have the you know the side portals Which kind of help with being able to facilitate those things and I think that's why you can show up to those 5v5s And feel like you've made an impact, um, or you could show up and just feed more kills to them That's also who something that happens. Um, but it looks like maybe he's got everything adjusted So I filibustered enough any final Before we move on I think I think let's let's get into these other improvements Just general improvements total damage to heroes will be displayed at the top of The other damage to heroes that So I think that's a good change Yeah, just like thing right yeah being total on the bottom and total on the top that would just fine Our heroes can now be rotated in the hero screen and post match screen nice Updated gadgets recommended items Visual effects for sentry have been updated visual effects for heroes dying have been updated Hi server delay on ranged basic tax has been reduced by 50 Impact decals have been updated for most abilities Gideon's sound effects have been updated visual effects for lane guidance indicators have been updated Multiple map improvements to help increase performance Phase jumping and landing sound effects have been improved Just general overall good improvements attacks the range and basic attacks Best thing on of those lists in my opinion. Yeah. Yeah 100% like everything else is just kind of Nice little quality of life stuff. That one's the only one's actually going to affect you 100% 100 you guys ready to move on to balance changes Hey, he rose crunch Crunch is finding himself in a decent spot following his previous nerfs However, his level six spike is still a bit Too defining relative to his early and late game with that in mind We're moving strength from his mid game to these areas with some damage number shifts Left crunch is Q damage from 30 60 90 120 150 to 25 50 75 100 125 Total physical power scaling increased from 110 percent to 130 percent right crunch is e damage from 70 105 141 75 210 to 75 110 180 Just a straight up buff to right crunch and a redistribution of the damage to from uh from base damage to scaling or left crunch Yep Yeah, it's fine I don't think it nerfs him anymore than he was nerfed previously But it does adjust his power in a different way And I think the really good crunch crunch players are going to be able to adjust from this I don't think I don't think it's gonna make a huge impact on them It'll impact the way they play probably but like I said any good crunch player will probably be able to adjust from this Which is fine But I could be wrong crunch guys can weigh in.  They're just changing Gideon Uh, they've shown in their last couple patches that they would rather nerf the character than the items Um, I For better or for worse, but that's the trend that they've shown is if an item is a problem They nerf the character because of the item not the other way around Narbash uses this and I think it's really good for good on our bash Um, I've heard that crunch has been building true silver as well because he gets a big shield every time he uses his ultimate, which is Always Yeah, uh, yeah, I could see that Crunch players like to punch. They do indeed medicaid Aerial moral has felt a little unloved recently So we're granting her some larger buffs and power shifts to help players access Her more exciting moments We're increasing the overall values of her shields at the cost of a little cooldown so that she can prevent Higher levels of burst from taking down her teammates We're also allowing her to access her ultimate a bit more often and making it easier to use as a quick reaction These buffs alongside the wellspring bug fixes can help myriel flourish a bit more in the duo lane So here we have an example of they're they're doing two different I uh, but the hero and the item uh serenity q slow magnitude from 25 to 35 percent Slow duration from two seconds to 2.5 seconds So this is going to be a bigger slow that's going to last longer this I think is This is mainly what she needed right here the ability to do something in lane To set your your adc up for a kill because right now she doesn't have anything That will help your adc up out. She I mean she has this But it doesn't last long enough and it's not impactful enough I think this is a really good change from your ariel I just want to point out really quickly the the thing that I love the most about this is actually the wording at the top of the paragraph Um, specifically power shifts to help players access for more exciting moments That's to me. I'm serious to me. That is that's what I want. I want things to feel more exciting I want buttons to feel like they are impactful I press something something cool happens on the other end So if this is their push to start trying to make more of these, you know kits feel exciting To play because I I know when we talk about over prime ariel. She's Super freaking fun to play.  It feels fun. Um, whereas in pred maryl It's like I don't know It doesn't just didn't have that zip that's that you know what I mean And so I love that choice of wording I don't obviously know exactly how a lot of this stuff is going to feel without playing it yet But you know, it does seem like it's a good shift But I'm the thing that I like is the more exciting moments because I want more exciting moments in general I think so they're definitely creating more of those maryl With these maryl changes with her r the cooldown nerf she can access her r more often outside of maryls r What on earth is an exciting moment for maryl? That's exactly what I was thinking. I was like when you think exciting moment on maryl is reversal of fortune That's the only thing really exciting about maryl It's not like over prime where she has a stun if she combos two of her abilities together, right? That's an exciting moment right her reversal fortune is an exciting moment in predecessor She doesn't have that stun. So she basically just has a like here you go And then that's my exciting moment until I can press r right like it I I agree this is making it more exciting because you can use her r more often But I think she needs to be more exciting outside of her ultimate more rather than just with her ultimate Well, maybe with like the way the thing that makes thunk so exciting from narbash Is that you know, it's it's just as much of a skill shot as serenity But the effect is immediate and and in visceral. Um serenity just slowing people not that big of a deal Maybe now With the uh with the buff to serenity heard, you know jumping through the side of the minions landing a long range serenity Will actually be an exciting moment right now. It's not very exciting. Yeah Uh, I'm just I'm happy to Alacrity her r and b shielding effect now has a has uh a 20 percent magical power scaling And now correctly scales with heal and shield power. So this this is the um the one that you throw on the ground I think right yeah her e is the consecrated So it just heals it's going to shield for more which is nice And it consecrated ground her e base shield increased just across the board Pulled down increased across the board. Um again, like I've been saying with predecessor The ttk seems to be very very low in pred so anything that's going to shield some of that burst damage from happening Um and forcing you to make the decision of when to use that shield I think this is just a great change overall for for muriel Yep 100% It'll be exciting to see I'm very curious to see how she's going to feel after all of these changes in general If she really does make up the gap that's between her nabash decker and uh rictor right now, but It's definitely in the right direction for sure I mean, I still feel like the other ones will be picked for exactly what main goose was describing You have point and not point and click but you have more access to a more aggressive cc Plus with the two other options you have tanks, which is always nice Um, but this is at least a move in the right direction for for our mage support friend muriel Uh reversal of fortune a stun duration decreased from one second to point five seconds Card jump time decreased from 1.5 seconds to 0.6 seconds and cooldown decreased just across the board So you're not going to take as much time to fly to people But whenever you do fly to them it's not going to stun for as long But you're not really looking for the stun Most of the time if you are looking for the stun just 0.5 seconds is probably enough You're mainly looking Save somebody's ass with the ass with that big ass shield and yeah, usually gap closed in some form, right? That's really the biggest the biggest benefits reversal of fortune is Yes, you get the stun But it's really being able to get to your team Almost instantaneously to then provide them with the shielding and benefits that muriel has Of course to say that she's probably the second best support Uh in the game behind narbash, I would agree with you if People that play muriel didn't fall asleep halfway through the game because I'm also curious what that how you define best It's like is she best in lane? Is she best in team fights? Like is she best like with win rate like just overall You know, I mean I think zygore is probably touching on it Do you mean in the hands of a good player? She's broken because then I agree but average players can't utilize her 100 yeah, very true Average the average player cannot pick up and play muriel compared to decker richter or narbash Now richter probably still less right because his his hook is so hard to land. Oh, you see your stratton Thank you for the kind words feedback in terms of what you're doing. Yeah, I feel you Thank you for the kind words you see your stratton Yeah, his ultimate is super strong getting a flash ult in in a team fight on him is so nuts Uh We won't do narbash Since it's recent buff the orc has been seeing far too much success in early game when that beat drop hits We're looking to decrease the power of his early sustained to prevent non interactive trades and create larger To punish his aggression general base mana decreased from 480 to 420 beat drop passive nearby ally mana regeneration decreased from 43 Long of my people health health regeneration decreased just across the board and the scaling decreased from 10 percent to 8 percent um Watching the tournament today. Narbash was definitely a highly contagious either picked or banned hero Um, definitely a really really good right now. Um, and yeah, it's exactly what they what they're looking to address here It feels useless to try and set anything up against the narbash lane Because he just heals back everything that you So i'll like these changes Yeah, I completely agree every game i've had against the narbash It's felt that exact same way is unless you Actually get the kill in whatever you're trying to do in two seconds It'll be you're just resetting and you just spent all that mana for nothing You have to 100 to zero them and that's the thing it's always been kind of like that I think with narbash, right like any team that has him is you have to have like Who you pick and then so like just focus on killings that way narbash can't keep everybody alive But uh, I think these nerfs make sense And then probably we'll push him down a few pegs and maybe lift everybody else up And we'll see a little bit more variety and play down there But I would think that the support play was the most varied out of any other than mid lane But uh, maybe i'm crazy I don't know what you meant about that Like the champions picked like the variety of champions picked in the in the support would be One of the higher versus like, you know the mid lane would be also pretty high of what you see played Well, they just have a one Okay, no, maybe i'm not making sense. We'll just move on. It's okay. Yeah Sorry, i'm not getting it. I'm not picking up what you're laying down my friend weird I know you're making a good point. I'm just not getting it. No, no And nobody should get it. Don't worry about it. Let's just move on Uh Rampage rampage has become an impressive mid game force to do his innate durability and high damage output We're looking to take his mid to late game damage down particularly with rumble To decrease his dps and allow other heroes a chance to fight back Before he pummel them into the dirt like the way they worded that general physical power growth decreased from three to two point five that's Big pounce his rmb bonus health scaling decreased from 10 percent to 8 percent And rumble his e base damage changed Across the board it went up It went up for the base damage of bonus physical power scaling decreased from 60 percent to 50 I mean, this is another one may use watching the tournament today rampage was always on that list of bander picked Right like just across the board because he and I've seen in my games that rampage has been a monster That he does damage he'll fight carries. He does not care. He walks in there Does whatever he wants to do and then walks out if he has to or walks out with a kill either way Yeah Even though I mean they're kind of redistributing his damage.  Okay. Revenant Revenant has started to trade out his cowboy hat for a wizard hat Creating a play style with little counterplay due to his powerful lock on burst We're going to shift a bit of power away from Here to prevent the full magical power builds from snowballing too hard We're also buffing his late game physical damage builds a bit. So he isn't as outclassed When other carries catch up So bounty hunter his passive bonus physical power scaling increased from 1 percent Per 10 percent critical strike chance to 1.5 percent per 10 percent critical strike chance And obliterate his q magical power scaling decreased from 100 to 75 Yeah, uh, I have seen so many compilations since the last patch Of full magic damage revenants just pressing q one time and watching somebody's health bar just disappear 100 to zero by that was it like oh my god. It's wild That's the way I built him in paragon I used to go full magical damage full ability damage revenant because he was like The carry that you played when you couldn't play carry Like if you I can't land basic attacks, but I sure as hell could hit q in somebody's general direction. You know what I mean But this is going to make him hit an overburn like he's already Freaking strong. He's already freaking strong late game. He's going to be stronger now I was gonna I worry about the effect that this is going to have on revenant because he's a hyper carry If he gets those kills and gets online He should take over the game Right, but as a hyper carry by the time you get to 40 minutes The other carries will now have caught up because they don't scale as quickly But toward the end of the game They can go toe to toe Right now you're basically increasing his ability to be a hyper carry because you're worried about the time It takes that other carries come and match up to him At toward the end of the game and so with that there's like a teeter totter effect of like, okay So yes, you're keeping other carries from outclassing him and not As isn't as outclassed is how they phrased it right by other carries Which means they still will outclass him by super late game as they should theoretically Right, but now you've made his hyper carry potential much higher at the same time. So You've got this weird You're putting him in I do like that They're trying to push people Away a little bit from the the wizard hat build, but they're not completely demolishing it So if you still want to build him magical damage, just expect your cue to do a lot less damage But it's not going to be to the point where that build is just null and void now Like I like that people still kind of have the option They didn't completely remove the option of making a magical damage revenant Yeah, absolutely Richter Oh, yeah, zygor says nobody say anything about how busted steel is next on his hero overview probably this week is going to be on steel Um ricketer ricketer remains at the top of the sport food chain alongside narbash We're going to punish those missed hooks a little more so that he doesn't feel like he could fish as easily without punishment So general base mana regeneration decreased from 2.3 to 2 And rip lash his rmb mana cost increased 102 120 so yeah, you better be Damn sure you're going to hit them poles and if And if you don't think you can hit poles go into versus ai and and uh and try it out in there for a while Before you before you come in But yeah, I think this is a good change ricketer um just a super intimidating support doesn't even have to land um if he lands One out of three hooks that's plenty Yep, that's plenty enough That one hook is either going to almost or definitely kill somebody almost certainly going to force out a flash. So I like these changes Kind of nerfs him off lane, which I love playing off lane That's usually your e is what you're dealing damage with in any way. I guess so mm-hmm There's so much aoe He's annoying to deal with in off lane Uh Stratton, yeah, he's he's still I think you're talking about revenants though. Yeah, he's he's still a range carry. Like I didn't change him that uh semvrong With syphons base damage increasing we can nudge the physical power scaling down as it will still continue to outpace His basic attacks. We're also looking to tackle this reaper's early game sustain as the s factor changes Politified his early game and made him a bit too safe whilst he claims the souls of your minions general health regeneration decreased from 1.5 to 1 In siphon, that's his uh q his iconic ability physical power scaling decreased from 80 percent to 70 percent minion healing decreased from 15 percent to 10 percent I'm confused and maybe you guys because I don't remember from the last patch But isn't those the exact same things that they buffed on him in last patch to try because he was struggling in lane and yeah But they're they're edging it down just a little bit and they increase his base damage too. So this doesn't touch his base damage at all Okay Which I think it's fun Okay, I I've been played against several in a while I mean I don't play a lot of pred in the first place, but when I did I don't really see him in my games So I was just curious It seemed like the same things they buffed to me, but you guys got it He's the best offlaner med kit. Okay Is he the best in solo or in 5v5's like you're used to playing in Because that to me that would be the big difference with sev It seems like he probably would be really good in like, you know 5v5 You know more comp type play where he you can play around him, but in a solo queue environment I think he would struggle, but I could be off Oh, no, I'll always clap him up as brux in the offlane. I don't Brux is really strong in the offlane unless he's going up against uh Well, we won't go into all that Uh items tier 2 divine wreath now you can stack wreaths your heart's content bugfex heal and shield power Is no longer unique I think this is one of the builder items into wellspring Tier three dispatch for taking a look at omnivamp nightfall Uh for nightfall we're moving its power to its consistent damage and putting the sustain into its passive This will prevent players picking it up for easy additional omnivamp rather than playing for its isolation condition Uh general omnivamp removed physical penetration increased from 8 to 12 Isolation range decreased from 600 to 500 build path changed from honed chris Plus blood letter to honed chris plus honed chris uh dusk passive omnivamp increased from 5 to 8 percent. Um, this seems like a calari item jelly. You got anything to say about nightfall I mean 100 is basically a calari item Um, I think this makes sense right we're moving the omnivamp from just the base stats that you're getting Should be more toward the passive so you actually play around the passive itself Makes a lot more sense because that's the intent of this item is find people to box 1v1 And that's this is where you build this item right if you're not doing that Don't build nightfall is what should be happening. It wasn't until hopefully this patch Mutilator, yeah, I'm sure Mutilator continues to mutilate.  That's really good on both crunch and grucks 100 percent You're not really looking for the uh, I mean the omnivamp's nice Don't get me wrong. You do want the omnivamp, right? Like that. Yeah, yeah, especially for for, uh Grucks where when you start getting into his attack speed, you know, you want to be healing off all that damage You know, that's what that's what keeps him in especially those late game fights, right? That's what keeps him so annoying because he has all that Fake tankiness with all the healing that he's getting almost it's it's kind of nuts You really have to focus him and blow him down Tectonic mallet likewise tectonics felt a bit out of place with the omnivamp So we're shifting it away and specializing it more into that bruisier magical armor option It was designed to be omnivamp removed added 10 ability haste magic armor increased from 30 to 40 Build path changed previously nullifying mass plus blood less blah blah blah blah So there's no longer has omnivamp But as has a 10 ability haste and it has more magical art The the crazy thing is how many bruiser items we're seeing change from omnivamp to ability haste Because now we're going to have some really quick ability haste on On a lot of these characters a lot faster. So it'll be interesting for sure Um, though, I'm not saying omnivamp should have stayed but this is just we're giving a lot of ability haste as a replacement Hmm It's like we're saying that these are more of like nerf nurse for crunch than for grucks Yeah, yeah, I guess it's omnivamp built into his kit natively. Yeah um Which I'm fine with crunch nurse.  I think you were missing the red one Which I can't remember what the red one was called Yeah, I'm the wrong person ask. I don't know the growth intellect order and chaos were definitely Four of them. I just don't remember what the red Anyway Sucks that I can't remember that Let's move on now to well spring well spring has been has not been working as intended But these fixes that I am should feel far more impactful and help Support players keep their teammates alive even if they do not have access to heals or shields So the bug fix well spring no longer ceases to work when it comes off cooldown Also, the player is dead.  So many different answers You It was death. I looked it up Chaos death growth knowledge order.  Oh, so chaos was the red one chaos was the red one. Okay. That was black Um Now, uh quality of life now checks if there is a target ally nearby and if they are damaged before committing the cooldown of soothing The nice buffs for well spring. I didn't Didn't know that this wasn't working Would have been nice to know bug fixes Fix the bug with the ui bulb man.  Please don't I'm begging you. Please don't go through all the bug fixes.  Just overall thoughts on the patch guys while i'm Switching everything over to a thorough I'll say mine really quickly because I already said it a little bit earlier, but I think it's an overall good patch I think again adding in shinbi. I think she's going to be exciting despite me hating her ultimate I think that she's still going to be fun to play. Um, I think the fang tooth adjustments are amazing I think that's going to really shape the way that the macro style of the game is played Um, hopefully we get a little bit less You know fs f15 and maybe that means because people will feel like they can actually have an opportunity for comebacks We will see um, and the uh ai stuff for having bots to play against in practice and do all that stuff I think is a should have been at the beginning same with the store, but i'm glad that they're both in it finally Um, and we're not i'm not going to go back into the skins because that's just to me A big letdown, but yeah jelly knees Yep, i'm basically the same way. I think there's a lot of good stuff coming in this patch Um, this is going to be a very large patch for the community as a whole Mm-hmm, and I think that's a really good thing and they're crossing more and more things off of their, uh Roadmap that they gave at the big when they first released so That's a good thing as well Yeah, I'm mainly excited for the fang tooth changes. I think it's going to make the game a little hell of a lot more fun But now let's now let's move on to a thorough And for a thorough So we've seen in their previous videos Um, we saw that they had the the shop they have an actual shop at their base This doesn't affect gameplay at all It's just a nice cool thing to see because you always have the shop You have the fountain where you can only buy your items in every game every moba But there's never an actual shop so we have a shop here And jelly was kind enough today to provide me a picture Because if you're going to have a shop then what else are you going to have jelly? You got to have a shop keep someone to take your money That's right.  No, though Now I kind of want that as an option Like throughout the course of the game There's just a pile of gold that just gets bigger and bigger behind the counter Okay, you know what that actually You should have it to where you buy an item you just see your character throwing gold at the It would be hilarious. Oh boy Yeah, now now I want like a toggle option where I can either have the shopkeeper Or I can have the mountain of gold growing behind the counter But yeah, so we've got the shopkeeper for the shop and dude this guy I love the design of this guy like it's just You guys your reactions earlier were the funniest things to me when I sent this to you Right. I was like, oh, yeah, we can talk about a three-year-old shopkeeper and then yeah viking Why does he look like he wants to fight me rather than give me items? Yeah He does dude, he looks like he's about to like fly through the lane and like you could have said This is the shopkeeper. He's not the shopkeeper. He's a playable guy called the shopkeeper. I'm like, okay That makes sense. He looks like dude.  He's got inverted dog legs Yeah, you buy on every back or else.    No this he's incredible. He does have a name. I have been told I'm not allowed to share with you guys yet Uh, because it's gonna come as part of like a big lore for him because we're making lore for the shopkeeper and everything Because why not right like your guys's reactions are the exact reason why we're writing lore for the shopkeeper because clearly this guy has a story to tell you, um But yeah, he's he's got to get his items from somewhere. So he's just fighting other people He's the coins for power instead of items. You know what maybe that's it. There you go You just don't ever want to recall because you don't know if he's Uh, they're muted jelly they're muted jelly. You're muted. Oh, I bet I bet it's the new kitten.  He's got bunny ears, you know, that's why that's an odd choice I thought they were horns, but yeah, they look a little more like bunny ears to me now that you say it That's what I saw when I first saw it. I was a little more friendly now Yeah, that's why he's smiling Jelly, can you speak yet? No, you can't You cannot we don't get to hear from jelly knees anymore about this. That's okay. You know, we'll just uh, we'll carry on Talk more about it. We'll make up stuff about it. So this guy is uh going to get bigger as you give him more money Um, and he will change colors.  Yeah, he just steals it And you don't you can't do anything because look at him He's your gold is mine now and it's 30 of your gold So you better better back as soon as possible to minimize the amount of time. Okay.  Um, the jelly knees so graciously you represent every week for us You guys want to support the project? Uh, they do have a patreon Um, you know, please uh consider if you have some disposable income supporting them there You'll get access to all of these things that we share here on the show way earlier way more in advance You get to talk to the devs and and kind of interact a little bit more It's a really cool project. Obviously, they are working really hard. There's still very deep in development We don't get to do the jokes of playtest when we we guess it's coming at some point soonish But uh, we don't have any for sure dates aren't on any of that, but uh, it's really really cool to see these types of things I think uh It'll be really cool if the shopkeeper has voice lines to you Oh, I think that was something he mentioned that he wants I don't know if it's going to be if it's something that's already done, but He said that that was something that he liked about like in league when you buy from on arum You buy from the shop and they have like quips and stuff like that So I hope he has some funny shit to say as well as some really like really edgelord stuff to say Yeah, I wanted to be cringy edgelordy too like really leaning into it But uh, they decided to taste blood soon people Oh, if you guys if they're not already there you guys can support, uh, ethereal Follow their socials as well jelly tries to keep all that stuff updated for you guys So they have a facebook a youtube a twitter And I think a discord that's still public that you guys can join as well. So there you go Uh, let's go ahead and move on now to uh over prime though Let's do it So the over prime that we're going to go through way more patch notes This is gonna be like this is gonna be a long show We're not going to do the questions at the end like we normally do because I knew that we were going to be Just preloaded with all these patch notes now this patch is actually live at over prime So we can actually talk about our experiences With some of these changes as we go along and I'm not even gonna fuck with the names again I'm just gonna leave them there and confuse the hell out of anybody that's watching this later So let's get into these over prime patch notes You should fix it. It looks really bad. Does it look okay? I'll fix you should fix it No, no, he's back back. Oh, okay, so you don't have to fix it. Oh, he's still no, okay I hear him. Yeah, but he's at least a pretty face sitting there Can you talk jelly? How about now? Hey, there we go Jesus that was a mess. You can just call me man goose No, um I got that a little too late.  I love you So, uh, with the new patch we got eggy and scorch, which is probably the biggest part of this patch. Um So the hero intro let's you guys what let's just get into eggy and scorch. I got to go to a different link to So eggy and scorch Let's talk about uh patui Which is lmb. I remember back in paragon days. His basic attack was throwing the molotov just immediately, right? Now scorch just like shoots like spits fire at people Which is kind of fun And so it's just that that's what his basic attack is.  This is his right mouse button Instead of just, you know, putting the oil slick down and second one fire. You just throw it down fire Uh, it's a it's a little bit like a how fault than it. Um, this just stays on the ground It's a persistent aoe and it burns. Um, Another friend his q skill. This is his turrets. You throw out a turret.  Let's talk about eggy and scorch because I think he was um I'm I'm gonna get this out of the way right right now.  Um, so I don't like that. He has a passive in his kit now I think you should have to at least activate that for a certain time period to make it a little more engaging I don't like that. It's just a straight up passive. That's about the only thing I dislike About the inflammation implementation of eggy and scorching of I 100% agree. I actually think what I would rather is they just make that as part of his left click as the passive just Right from the beginning. That's just a thing.   Um, but like they're they're really good I mean his ultimate is soup is on a super low cooldown as main use in our 1v1 Got to find out. It's so good. Um, and you know, it does it not only does it go faster So the the bullets are coming through quicker The thing that's really crazy is even if you don't have a turret down When you throw your turret down, it still has the buff on it So you can add more turrets as you go And it penetrates So it goes through and can hit multiple people and keep the same damage It is super super fun to throw and you use it in any time you want to because it's on like a 60 second cool down Early deceptive and like how strong it is. I've seen people fight I have one turret out and I've seen people start a fight with me.  He's very good My biggest complaint other than his e being a passive, which is still kind of a small Complaint in my opinion is how easy it is to one shot his turrets I kind of wish they were on like, you know, he had like three health bars So it took like three autos or something along those lines to where you because He his turrets are one shottable by almost everybody it gets it's and so the range on especially against range characters is It makes it really difficult to be able to keep your turrets up The other thing that I'll say with his turrets is uh, and I don't mind them adjusting the The um The the numbers and however way they need to it takes forever to get your turrets out You can't it's really really hard to get to four turrets because they don't have that long of a lifespan Even without taking damage. They died naturally very quickly So you can't really set up a lot of turrets all at once like I said It's it takes a while before you can get four consistently out there But we've also learned that you don't need to have multiple turrets to do a lot of damage so it's kind of like You know the the power displacement But I think when you have the identity of a character around Something like their turrets, um, which is why I think and jelly was the one who pointed out to me And then I kind of modified it a little bit more is going with an auto attack Mage build is almost better for him because then you're getting to take advantage of his e scaling As well as still doing damage with all of his turrets and stuff like that because you're going to build ap anyway Um, and so that makes him stronger then trying to focus on making his turrets as strong as possible So I feel like you're the powers in the wrong places Like I don't I don't want to be a strong auto attacker if that's the case and I might as well play Wraith or something else. I want my turrets to be the main focus of of why I can do what I can do So that that's the biggest one for me. Um, they're just too easy to kill and They're really hard to get out consistently I mean, I think if they with the turrets is the range on them because the range on the turrets is basically is right around What range attack What the range attacks range is Yeah, so really all you all you have to do is just pop in for a split second Land a shot and you can back out without taking any damage Well, because they don't target you automatically they they target whatever they're already hitting or whatever eggy is hit last So if you if you so you can't you can come into the range of the turret And it won't auto focus on to you unless eggy attacks you or you're the only thing in in range So as the enemy you can stand outside of the range of the turrets and Down with hitting. Yeah, so there's some characters some range can but some can't some have to stand just a hair inside of the Uh range of the tower of the turrets And that's why I would say I would want the range to be Adjust a hair longer where you have to It and if it has to be on eggy to pay attention for it, right? But you have to stand into damage range to take out the turrets, right?  I'll put up five more in the next 45 seconds And I will still be full mana at the end of it all That's what I was going to say if you buffed his turrets in any way you would definitely have to something Because like I would say like taking gideon into eggy mid lane It's almost like getting a free minions worth of gold from each wave because just one q will destroy his turret.  Um, but Anyway, it's he's he's I think of a launched character. I feel like he's in a very Good place like I don't know really what needs to be nerfed or buffed.  Yeah, like he's very fun to play Yeah, I just don't Overall, they did a great job of they Uh, I was I was very apprehensive after talking about what Iggy was going like he dude I mean, he's also one of my favorite characters from from back in the day Uh, I always thought of him as kind of like a goofy troll pick back in paragon This to me is not a goofy troll pick But he still has the things that you love his voice lines by the way are hilarious Uh, they're really funny. Like if you're trying to spam out his q He has a really funny voice line go in the game guys. Listen to the voice lines. It's really really fun. Um, But yeah, it's he's a great addition. Hopefully crunch will also be a good addition I'm nervous about crunch coming into the game. It seems like to me crunch is either broken or useless but We thought the same thing about wukong and uh, and he went the the avenue of useless. So Doesn't stop some people from playing him though I don't think that wukong is the way that they've implemented him Is not in a state where they couldn't balance him better Right, like we've talked about before give him the ability to use his q and his right click independently of stance Right that if I switch stance is that is a refresh effectively on my cooldowns And then if I switch back i'm still on cooldown from the previous use of them Right, like you there are things that they can do that. They're not doing for him that are just kind of strange Um, and I think going back to the passive discussion for making eggy's e a passive and effectively wukong's e a passive Right, it's got the the stance switch, but it's also got the passive attached to it um That why aren't they adding passives to the game like at this point Just create a passive slot and just shift those passives over and do something else with it Right because you you've they've added a lot of passives to these abilities But also made them active Right, like so it's this weird like what are we we're playing this weird middle ground And then your the abilities are are suffering for instead of giving another way to tune them in a different slot All right, uh anything more about eggy before we move on The skin looks good Yeah, really good Even at justice turrets Oh my gosh fucking insane looking.  I guess I'll throw out there for the people who play uh on You can throw his turrets and they're invisible to the enemy in the bushes It doesn't look like they're visible to you. You will still see them in the bushes But enemy teams will not um, so you you can set some stuff up with the turrets and bushes and do and have some fun with that Um, just as a as a heads up Oh the attack wards your turrets do it. Yeah, that's big Yeah So new skins added another love story. I guess they they're doing short stories on these I I didn't look at it. Uh, but I saw a short pop up in my feed With a story board about but anyway, uh, got gadget bellica twin blast and murdoch These are the skins you can see them right now.  His skin's really cool. All of these skins are they they redid their tears We'll get into that a little bit more. All these are about a hundred keema, which is like 10 bucks and um They all have effects on them, which I did not expect at all.  Um bellica really cool her drone is a wedding bell um Her uh, her bomb is a bouquet of flowers that blows up and whenever she uses seismic assault Not only does the earth pop up, but there's flowers that come up along with the popped up earth But that's really cool. Uh twin blast again just fireworks coming off of his grenades and murdoch just fireworks, uh one of his Q rocket spam Overall pretty cool I see and for me like none none of these skins are screaming like oh, I have to pick them up But at the same time they're interesting and unique enough in them their own right that there's going to be people who are like Grab that one. Yeah, it's 10 bucks. Okay Um, we were joking about this but the the gadget assets continue to become more like uh aggressive is I guess Her bosom her bosom becomes more ample with every skin implementation Yeah, so The plot it thickens, uh, so to speak Yeah, she's thickening. That's right Yeah, I like how I try to do a little bit more subtle and you just go straight through the subtlety Oh boy, thank you. It's quarks Um Yeah, yeah, they're all pretty good. Like I said visual effects and everything for ten dollars. It's just an outstanding Well, and like I said before I think skins are just always Cut the bellica one you just had to yeah, I understand man. It's cool. It's cool I think the bellica one looks more like I said that's definitely a shotgun wedding dress like that's kind of The trailer park wedding dress that she's kind of on right now, which I dig. I like the trashier girls, but Where are you from again? West by God, Virginia Big surprise big surprise surprise Uh, icky and scorch also they had a skin with him on release. I call this the fey icky and scorch I forget what they call it It doesn't matter. It is the fey icky and scorch. It's fine.  It looks I thought it was I would immediately purchase it But of course, it's also my favorite champion. So I couldn't I couldn't avoid it Yeah, and the turrets are new and everything very cool And then howitzer they've got a rare skin for howitzer, which I hadn't seen anybody use This is just a just a recolor really So I believe you could buy this one with Jeremy's, right? I believe so I don't know. I wasn't that interested in it. So I didn't even look I've seen a lot of howards howitzer play. He's being a bit overshadowed. I feel like by the other main Yeah, I don't know why because he got some buffs this time around and they're good buffs that he needed um Expedio says the eggy skin as far it is indeed Let's talk about some of these hero balance changes the fey. Thank god I was about to do a on a serial review on the fey and I might still do it because these I don't think these changes were enough She's still broken force win her q skill. That's the bramble patch This gives you a speed increase and over prime instead of a slow before it was a 40 speed increase now They dropped it all the way down to 25. This is a major nerf to Move the speed that you get off that it wasn't just the fey that gets that movement speed It's everybody on the bramble patch gets that movement speed all the all of your Bradley's not the enemies and then a force warning her e skill Which is probably her biggest problem cool down adjusted before four to six seconds now. It's nine seconds um Not even gonna read the dev comments. I'm just gonna talk about this a little bit Her problem right now is that e skill? I've talked about this with soul reaper on several occasions It gives you mana back whenever you hit it. Hmm, which is just always that's always been phased way with harvest now That's that's what it was the original name was it was harvest now The thing is harvest those was was a uh was a skill shot. So it was fairly difficult to hit not Overly difficult, but you know difficult hit.  She needs to be doing So she was already really only using it like every nine seconds This might change a little bit of teamfight capability where she's not spamming it every six seconds in a teamfight But this wasn't enough of a nerf. I think for fey the the bramble patch nerf was are more Impactful to the way that the fey is played. However 25% nothing to sneeze at as far as movement speed increase. So To me when I played her this week, that was the biggest that I noticed was was the slow or the the speed on the queue Like because you I play her in off lane for fun Used to be able to if you were getting ganked I just throw a queue behind me run away Like what are you gonna do? I'm I'm flying you're taking the image as you come through me I'll throw a right click down sometimes to help slow you down I'm good to go now. She's very much gankable like she can be caught Her queue is not a get out of jail free card like it was and in team fights It's definitely not as impactful. It was it's still helpful.  It does affect her trade pattern a little bit But overall like Mingus was saying I don't think it's enough to really stop people from wanting to pick her and take her into games And I don't know if it's going to adjust her win rate or damage enough to Make her where she's not going to be She's still going to be a contested pick. I think is what I'm getting at basically It's just the ease of use with her too.  They zone you out from actually being able to engage into her Yeah I uh, I think xbedo is hitting on it a little bit I would say that instead of giving the full mana back for if you hit a champion that it's like 50% mana Something along those lines or just adjust the damage itself. I shouldn't give mana back period I don't mind the mana back if you're because I do like having something where it's a it's a poke tool But it just it's it's too free early And that's the mana back the mana back being on hitting a hero is the problem If you gave mana back on executing a minion with your e that's different Right because then my poke does not give me mana But if I decide to use it to farm effectively and execute minions, I am getting mana back But I lose out on that poke. I've got the trade of the two things I can stay in lane longer when I execute minions with it or I can poke I can't do poke and stay in lane longer by hitting a hero right like that's just you're getting the best of both worlds I think they would that would inadvertently make her a better choice Make her a better hero overall because people would actually use her e the clear waves Which is what is what actually makes fey such a good mid lane pick is her clear She's able to force you under your tower and then poke you with the e If people but people use that e to poke in lane And they invariably end up taking damage from your range minions because she's not using her e the clear the wave Yep, I think if that change would make people a little bit better at fey actually without without meaning to I I agree. I think it could be a good Adjustment, but um, I don't foresee them doing that They're just gonna have to keep looking at the numbers and I mean It was the same thing we felt like with gadget right until they they tuned her down quite a bit and now she's You know in a okay place I mean she's still strong, but she's not overpowered and jvn congratulations on your first revenue game there Before we move on I did double check just now on that how it's just getting you cannot buy it with jeremy's No, okay.   Yep.  I know I gave the prank guys a hard time.  I just don't get it Like I know that op spends a lot of time making things look a little bit better than they did back in those times But it's still at the end of the day It's it's not you didn't have to do anything you got those for free and you're gonna charge people for them.  Um, just lowered across the board Uh, his shield defense coefficient adjusted for his point four point four of the current defense now It's point three of the current defense. So they just revved, uh, they just nerfed steels q which was needed He's another one. That's either massively effective and However, he's played Yep, uh, I think he's still one of the strongest In in solo lane, maybe even jungle and all that stuff I don't think these are going to be so massive that he's out of the meta. I still think he's going to be really strong Yeah, yeah, 100% Yeah, there's just going to tone him down a little bit His actual shield wall still hasn't been changed at all. That thing is still just as busted as ever So strong Revenant storm of bullets q base damage adjusted He's got nerfed across the board. So his q's not doing damage and the physical power has also been Uh, nerfed just a little bit. So Revenant is getting nerfed across the board to his q Yep, which uh, Revenant is He's the most banned ADC as far as when you go the higher levels of play, but it's not because of his q It's because of his ability to Alt somebody that's about to smite an objective really Like that's what why people will take rev and hire skill caps and remove a key player out of out of fights is always good Yeah, whether you kill them or not doesn't really matter as long as you remove them like well Like when a giddyan pops a massive ult. I don't know how many times I've been Immediately altered by a good Revenant when I pop a good ult on giddyan or something Glacial barrier her e skill ice ring damage duration adjusted before it was 1.2 seconds Now it's two seconds and a successful basic attack by aurora within six seconds of using glacial barrier Bill's bonus magical damage. I can't read that because I had to get cat over it uh 0.5 so and then Glacier explosion that's her uh, her ultimate Uh, two second done duration adjusted before it was 0.5 seconds now It uh seconds done Before it was 0.5 seconds now it is one second So just general overall good buffs to aurora gel you play aurora probably more than Any of the rest of us even though I do play her a little bit Uh, fantastic changes big fan. I don't think she needed it by any stretch of the imagination But I think that these are fantastic because they're going to make her More valuable to more people and I think that's always a fun place to be in with aurora, especially is having that opportunity to You basically she's a tank through and through For her team, right? But she offers now a lot more utility to her team Compared to running just a different tank one of the jungle tanks, especially in the off lane and just letting rampage Sit in the off lane and wait for this to go through and then late game just be a Monster for their his team now you have aurora that can do the same thing She can be played in the jungle. I wouldn't recommend it by any stretch of the imagination But it is very fun at the same time The only time I played aurora after patch I had to go into an iggy and scorch in the off lane aurora does not have The kit to be able to compete with the ranged off laners, especially iggy and scorch So I had a terrible time in lane. However afterwards Um, I'm getting good with her wall like I am able to completely cut teams off Or I'm able to get in between somebody that's chasing A friendly or something. I've gotten quite good with her walls. I'm pretty proud of myself about that Um Helmets, okay. Good. Now you want to talk. I was just I was good to say I think the dev comments actually kind of hit more of what I was hoping for in these changes Is that she's more contribution in like team fights She's annoying to deal with typically in team fights, but now she's going to be a like Something that can be super effective. I think with the stun too. That's huge a one second stun Is a week. Oh, you could definitely feel it when you get hit by Now dude it is massive, but like so her being a disruptive stun tank Mobility champion because she's Surprisingly mobile, right?  She's already back at the core. Yeah It's just it's she's tough to gank. She's tough to play around like a really good aurora I think has so much skill expression And so this is going to I think give access to more people to try and have that expression and in those out plays and And make really cool fun moments happen, which I think is exciting for the game as a whole That's all that Countess spin slash or rmb skill health recovery condition adjusted before recovers countess's health upon killing an enemy Now recovers countess's health upon landing a successful attack Recovery proportionate to max health health recovery upon landing a successful skill attack on enemy hero Um, you know, you see the percentages and upon landing on a tion. You can see those Shadow ripple her q skill. This is her shadow slip Uh skill range increased before it was 12 meters now. It's 13 meters Um and blood ripple her e skill mana cost adjusted has been lowered across the board And the cooldown has been adjusted across the board for her e skill I think these were much needed buffs for countess.  Mm-hmm. It's really good. The only the only problem is that there's so many eggy's out there right now That's a Or it or it match up for countess.  You're still going to be in some turrets range Yeah But these are just generally really good. I didn't think countess was that bad. I thought she was Lower to mid tier as far as like mid laner or off laner sort of Uh heroes this brings her up a little more in line with everybody else Especially her e skill having of the mana cost adjusted and the cooldown adjusted because there were definitely times on countess Where you were just kind of sat there waiting cooldowns Now they'll be up a lot sooner and that Arguably the highest damage combo you can do in the entire game is just a basic Um countess comp Even without her ultimate just if you shadow slip in e Right click and then shadow slip back out.   I gotta be careful So I think that's a good when you have like the same thing with kalari We talk about uh assassins when you have to be scared a little bit of an assassin showing up That's good in my opinion because that makes them viable and that makes them fun and in the game changes I am curious that this will make her abilities in uh Jungle a little bit more viable as well. It does or if it's going to just put her, you know more Firmly into uh one of the the main uh solo lanes, but It seems like it would make her better in jungle I don't know if she's still a good jungler in comparison to the other junglers But it does seem like she might be better in the jungle than she was Yeah, this is definitely a buff to jungle countess It's about the all around the countess but Huge buff to jungle count is being able to clear faster with having your e off cooldown A lot quicker and being able to heal off the jungle camps without killing them Mm-hmm in lane too being able to just um spin slash into a bunch of minions Like a pod up group of minions and gain a bunch of health back. It's it's nice It gives me pain. It's not over the top sustained to where no You're that worried about it, but That's a nice change Howitzer a slow bomb his rmb skill mana cost adjusted. It's been lowered super powerful missile It's our 2000 rocket Q skill missile range adjusted before was 18 now it's 20. This is quite a big change Yeah, that's massive.   So I think this is a great change for howitzer howitzer has been hovering around that He's kind of like okay fey is out Gideons out. I don't feel like the enemy team picked gadget. That's when you pick howitzer. You know what I mean Yeah, I think he's always been serviceable, right? Yeah, he's been like in that like b to a tier mostly in my opinion not bad But not amazing his ultimate is still like one of the strongest team fighting ultimate I think in the game with the depending on where you launch it, right? But uh I think this this definitely helps him. It's surprising. I haven't seen a single howitzer in so long I don't remember the last time I versed to howitzer Um, so I'm excited to see if we can get some shake-ups and see some more how we how we play Yeah, uh, I definitely want to use them more myself.  Yeah, there's a reason for that. We're going to get to it in the next one Gideon summon meteor his q skill base damage adjusted just increased across the board And dimensional rift his e skill cooldown resets. This is his portal resets upon killing An enemy hero. Um the way I explained that I said I said this to you guys in the chat I explained this is the way I said it to the soul reaper two It feels like I went to a restaurant had a lovely steak dinner and the waiter came up and said How was your how was your meal? And I'm like, oh, it was excellent. Thank you very much compliments to the chef He was like, we're so sorry, sir Have some cheese cake on the house. Like why did they buff him? He was already super good Probably the best mid later when played well And then they give him buffs like why did they do this?  It's like, wait, wait, hang on. No, no, no, no, we've already buffed them I think I will say however you did good good The um get the e skill cooldown resets. I don't always get them Oh, it's it's like half like half the time. I get it. I don't understand why I wonder if it's like a I don't know like within a certain amount of time thing or something and it's just no idea went up But either way, I think that the the q changes were unnecessary adding in the e To me was just cool in general I think it's a cool thing Regardless of how strong he is or not strong I think being able to give him like if he gets a really good ultimate off Manages to get a kill because that's always the complaint, right?  I think is amazing. I think that's so freaking cool Um, I'm I'm excited to see somebody who's really really good at him being able to do like a montage of him getting an e Kill e kill or something like that because I think it would just be super sweet to see take place From from a skill point. Um, but I think adjusting the and giving him a buff to his q was unnecessary. He was already Even if he was just in a farm lane, he was doing fine because the mid lane as we know in over prime is so short Even if you're spamming all your spells you get back and you've maybe lost like 16 gold Total because the millions have happened to hit the you're just not losing anything You're just it doesn't it doesn't really matter. So gideon was always in a good place Even if he's just in a farm lane and not in and not getting to play aggressively and go after kills Um, so this was a little bit unnecessary in my opinion.  I probably felt amazing. Oh great. It felt great, but unnecessary though No, it's a it's a cool change. It's a cool change. If they would have given him this change But nerfed his cue. I would maybe understand it.  Um, the amount adjusted it's just been Dropped across the board. So just like predecessor. Narbash's healing has been Has been decreased and again The higher ranks of the game you would see Narbash prioritized for a pick or a ban because he just wins lane early and then wins games late Yeah, he's pretty strong Especially if people don't build it A heel cut item.  Yeah They need a name for it. It's something consistent for sure Uh item balance changes the shield value of the keema gemstone of fortitude. That's your green gem Barry's based on the hero's role. So Now melee hero shield value is 50 but the range hero shield value is 25 Huge Yeah, this is a pretty big change. Uh, it was green gem was being taken on taken on absolutely everyone Except for the support and the jungle Yep, yeah Even sometimes supports would even would it would even pick it up But now I think it's still probably better than anything else for real Because you still get that health regen you still get the mana regen Um, you you miss out on some stuff melee. It's still definitely the better off. Oh god. Yeah, shinby shinby should still be taking gemstone Town is definitely take this town is absolutely right but off lane grok's off lane several.  Or do I want to be able to do a little bit more damage? One is not necessarily in better than the other But you've got the choice between the two right and Whereas the others are definitively. It's a better choice to take gemstone of fortitude Uh, right layoffs. I agree. I wish they would just buff the others instead of nerf in the green That's what I was going to say. I think that the real issue here is not that green was overpowered It's just that the other options were not good Um, and I still kind of feel that that's the case now green is just also in that same conversation of like Is it really that good? I don't know like it depends.  None of the starting items feel all that good Except for the support item. I think and you could maybe make an argument obviously for smite, but it's whatever I've definitely went back to play more of the the blue gem on the mages just because you want the additional You know magic power and stuff like that, but Anyway, you're in weird shit. What's going on over there? Yeah Is it me? No, you guys go ahead and talk give me a second. Oh Oh He's dying here, but he's scrolled down on the page so we can talk about the next thing Which is the honor system and the player voting system Which is basically just a way of post game being able to say like yep That guy was a great opponent to face off against and these teammates did really good in these respective areas Perfect change. I think it's a great way to do it and they said they're gonna have rewards going forward with it as well Yeah, which is great And I think it's a little thing that goes a long way In like, yeah, I really like to play with these guys All right, like playing against that guy like that's something I used to do in league all the time Is like if I had a great lane like a fun lane even if I lost that I'd be like, you know what that lane opponent I'm gonna give him an honor because like that was that was a fun lane I missed that in league to be honest because you can't do it anymore I think and I for that exact reason So I do love that I can honor not only the enemy team, but you know honor Our teammates and I do like the right now that it's like, you know something a little bit You know, it's not anything we haven't seen before league has a very similar thing Where you get like a little icon on your profile picture when you're loading into the game But I also think it speaks to other players Be like, hey, do you know what that guy's getting honored and it shows that he's being honored So he's probably somebody who understands the game or is, you know, nice to talk to whatever and I do think even if it's a small carrot on a stick anything that increases people wanting to be a positive Player, you know being somebody, you know, because we always talk about like the toxicity in these games And I think a good way to combat toxicity is by rewarding people for doing the right things I think early on a lot of people are just going to spam across the board and giving everybody honors and stuff like that And so it's not going to feel all that impactful and you're just getting an icon for it Um, but I think as they iterate on it and improve upon it and make it more of a sustainable thing Um, it can prove to increase the the benefits of the game as a whole Um, I think man goose out of the three of us is the only one who has an icon currently popping up on his profile You know, he's a popular guy, you know, everybody wants to honor the man goose But no, I think it's cool. What do you think man goose about the honor system? It's fun. Um Like I'm always giving it to my own teammates But every once in a while if I play against somebody that I thought was exceptionally good I will give it to them Luckily I was so happy about this like we went up against the twin blast that had no support And he was still kind of kicking our ass because I had a what apparently was a very new Support that was just taking my last hits was the only thing she was doing in lane, but anyway Anyway, I was very happy because at the end of that match Um, I was like, you know what that get it that uh that other twin blast was really good I'm going to commend him and then noticed it was tickle bandit who had been watching the stream the entire time Like oh, shit. I'm so happy that like It was like I got I got caught doing something good. It felt like I love that. I'm excited to talk about this next thing that's on here The one that I call an item. Yep. So wards now are uh They don't take up a slot and you get them for free from the start, but they only last for 90 seconds unless you have the gemstone. Well Yeah, gemstone of abundance award still lasts 120 seconds, but now these wards only last 180, but these only last night Yep, uh great change. Happy that everyone gets award. Why did you remove him from the store? Yeah, that that's my biggest my my complaint about this Is that allow me to still spend gold on additional vision if I want to right like don't Yes, you're giving wards to everybody which so far has amounted into more wards in the game Right. I've seen definitely more wards out on the map. That's great But if I as the jungler want to go out and place more wards for my team to gain an advantage as I'm roaming around the map Don't punish me for wanting to do that Even if I want to spend the gold to do so Right, like just still leave the the item in the shop This helps you late game that even when you're full six items you can still place wards But it hurts the early game and that I can't place as many wards if I was trying to buy them or anything like that Yeah, I think it's weird that they remove the option to buy them if you wanted to Yeah, it's tied it to this but um This is something that a soul reaper brought up like if you throw a ward in the bush and then Um, you get your lane pushed in and they throw a ward in the bush and de-ward you they get xp and gold from that Yep so kind of Kind of kind of come up with some uh The more interesting places to put your wards if you don't want them de-warded Yep Well, I would I found I mean because you guys are both making really good points But the war the ward fights Have also gotten a lot more interesting You know the the war of attrition of how much wards because like so two jellies counterpoint I guess playing devil's advocate limitation of the amount of wards that can be placed Right before I could go to the shop buy three of my you know three wards So 150 gold and I could go back I throw down a ward We both fight over it you get it. Well, I have another one inventory So I could throw another one and now take away your vision and because you didn't buy three I win the vision more now. It's like a lot more play around it Like I've seen you know team fights almost over Making sure that the wards stay in our favor versus the others and to me. I think that's good for the game I do agree that it makes it a little bit harder to you know Try and set up vision, but it also makes your support item Way more powerful way more important your supports need to be way more like don't just sit in lane When you have an advantage it get out find ways to ward out the enemy jungler Ward the the pits a little bit more especially now, which we haven't talked about yet But the dragon or the deer pit has Walls now so you have to get vision in there in order to know whether it's being taken I think you can still see a silhouette if they're attacking it But uh, obviously you don't know a lot of information without having a ward down So, uh, really really really important This is an indirect nerf to kalari players Because uh everyone having more wards. Yeah, it's not it's not like, um It's not in that you're going to see her coming more often It's more The fact that when you have her low and then she Goes in viz and runs away. It's far more likely now that you're going to throw that ward down Know exactly where she is and clean her up Absolutely. I'm Jedi. We're not getting into this conversation about kalari You cannot buy control ward six beta but because every ward is technically a control ward in over prime Yeah Shop improvements additions. This is something people have been asking for A lot item preset functionality added you can set a preset in the lobby to use in the in-game shop So cool So you can set up items that you want for a particular hero before you go into the game or for a particular role and then use that item preset instead of having to Go into all items and then type in the item that you want which I still do I still haven't set up any of these presets just because I know exactly what I want for the most part, but This is a really nice quality of life change for new players Especially if they're looking up like On some of the top builds and stuff they can go ahead and make that top build and then have that And they're uh, I recommended I I don't maybe I'm crazy. I don't know if there's a way to import currently I don't think so.  I think you get like six or seven slots for it Um, and so you can adjust them. Um, so I think I made like a basic mage build that I like and then a mage cdr build It's just it's just one of those things that just makes the game better overall. Um, I It's it's great. I love it fantastic They also limit how many items you can put in there either so you can really kind of fine tune it to the way you want it Yeah, you don't have it's not just like six items and you're done You can put in helpful items as well It'll also help your build path to like you have an option for starter items and key So, mm-hmm. Mm-hmm. It's really really cool Quick shop system added. I haven't used this at all the shortcut button that allows you to quickly purchase recommended items Recommended items are shown by category. This will be affected by your presets, right? Uh, I don't know that but what I am this is probably something jelly will also want to be excited about It's toggleable. You can turn it off if you don't want to deal with it I like that it's default on because I think it'll help new players like again being able to Just quickly see what's recommended hit f1 buy the item and then get back up on without having to go in Pull the shop up a blah blah blah blah blah I do think it's good. But if you're like me, I don't I don't want to see that I want to go in and you know and see the items and do it myself. I can toggle it off So big big fan of the toggle option that it's not mandatory. It's Yeah These are just really nice quality of life.   It's wild Like the the stupid animation around the box is at like five frames a second It looks terrible compared to everything else that's in this game. That is a terrible addition I don't know what the hell happened there. The box itself is massive It takes up a huge chunk of your screen I don't care if I'm supposed to be in the shop or dead Don't take up that much of my screen with a box. Like the same reason I hate the crest thing on Predecessor. This is just as bad as that in my opinion. Like it's just So bulky and unneeded to be that large on my screen, right? The other thing if I'm Dead if I'm looking at items, I'm whatever you can cover up other parts of my ui If you're going to take up parts of this much of my screen, right? Like do something about this Faults quick item shop as much as I didn't think I would like it. I thought was actually really great It was clean.  I don't know if it's I have music turned off Maybe it's under like that that sound the pop-up sound is under music. I don't think I have none of the There is no sound. Yeah, there's no sound. That's it. That uh Very weird because like all of a sudden I was like, oh we're a game. I was like what that was all tabbed looking Yeah, why is there no sound when I find a game? It's gotta be a bug. I hope it's a bug in a guitar fix That's maybe they'll add that later on It's really bad Beyond health bar visibility improvements again. I didn't know what I was going to feel about this. I like it Uh, enemy tions health bar can be resized by enhancing the line of sight The width of the enemy tions health bar has been slightly extended and the luminous effects have been The health bars are just easier to see for minions. Yeah Minions still suck and uh, they need to fix minions as a whole so Uh Okay, this one Oh god Shared cooldown for destroyer stone and tequima gemstone Purchasing a destroyer stone that's your smite item Uh after selling that tequima gemstone with an active cooldown will not reset the cooldown The remaining cooldown for the tequima gemstone will be applied to destroyer stone So what was happened is people would use their blink go back By a um smite so they have a smite for the So that's going to limit that That will limit the dual smites a touch. Just a tiny bit But this is the dual smites for all of 90 seconds.  Seriously And I have never seen people Complaining about this that this should have been the fix for the multiple smites Yeah, like they're telling us like yeah, the smite smite fix is incoming. It's right. It's going to be in the next patch Great.  Well, I I have smite now You know So it still doesn't change the overall problem that is the multiple smites and at this point again I just feel like they are okay with this being part of the game the multiple smites meta If you choose to to go down that path is available to you. I I don't understand why they don't just add you get less gold than xp from minions in lane if you have the smite item Because that would solve the vast majority of double smite That was the the change that I proposed. Yeah, you don't you don't have to make it up Like if I pick jungle, I get the smite just automatically you don't have to do that Right, you can just make it if I'm in a lane And I have the smite item. I'm getting reduced resources because of it Right, then very quickly you will see people drop the multiple smite thing and then then this change of not having a shared Or having a shared cooldown Actually does mean something because if my smite's on cooldown and I try to switch back now my blink's on cooldown If I go to buy smite now my smite's on cooldown, then it actually has an effect So i'm hoping that that's what we're working towards But say that if that's the case for one thing, but also you just this is just a wild That just needs to be the change. Why are we messing around with anything else first? My devil's acne will be that I don't I still just think that you remove the ability to double You are frozen on it on a hilariously funny face and robotic heart Okay Is it still going around?  Yeah, whatever whatever he said Okay, um, let's move on to another change here The teleportation charge effect from the keema gym. Oh, okay. That's That's our kind of comments. Okay. So shockwave damage upon summoning the underling has been adjusted If you didn't know when you summoned the underling it deals damage around it to everything Um It was 30 of max health now it is 10 of max health the amount of times i've seen people try and smite prime underling at 2000 with the Prime spirit at 2000 with the underling and then it doesn't kill it and then it gets smote away from them is Oh god, that is hilarious. So for that specifically for that interaction great change I think not being able to get rid of spirit by dropping underling on it Is is a good change because it makes it really difficult for the opposing team to contest However, this also affects when you drop it directly onto towers I think is a bad change because now towers are harder to take with your tower taking objective like that you're You're nerfing one aspect of how it was being used And nerfing the complete aspect of how it was supposed to be used in the first place And that should not be the case. I think that's limited. It should have been limited to heroes and monsters not to towers I think it's fine to nerf into towers because I think it's too easy of an objective to take a tower with When you only have one tower in lane I I think there should be a bit more setup with it was As if you didn't need minions.    It wouldn't take the It will still do that same interaction in terms of what damage it does to towers after the fact This is purely on the drop It's not after the fact so it still does the same damage two towers on its punches and all of that stuff But on the drop itself it doesn't do as much initial damage And that's the the changes I can still use it to drop it on spirit and still take the duo tower just like before I just do less to the spirit the tower is still going to take the same damage either way Yeah, that's true I think That's the bad thing is my if i'm choosing to drop it on the tower the intended use for this objective I am now doing less than I was before Because people were using the intended use for the objective for something else Right, you're you're nerfing the wrong you're nerfing both things because one of the things was being abused Right like and that I think is where you're doing this incorrectly because We've already got the problem of post 20 minutes stalling out The times where the game doesn't stall post 20 minutes is when you're using both underlings to get an inhibitor down Yeah And now that is a significantly harder thing to do because the initial drop of the underling is not as effective So you're that's true. That's true more games where the underling or the stall post 20 minutes exists By changing it just across the board also go to go to xb. Doe That if they change the jungle item That supports could just buy back and buy it and get the second and not have to worry about the negative effect You also would nerf xp earned by holding the jungle item in lane Which means and the support will never take an xp nerf No, because they already have an xp nerf being a support. So they will never buy that item This is a cool change though to the to the underling it shows that they kind of know a little bit about what's going on But yeah, I I I wasn't bored without you were talking about now jelly But I think it's overall a good change because like I said, it was being used For this for the spirit aspect. I completely for the spirit. Yeah, the execute on spirit was done It was always funny to drop it on top of you for a kill and you can still do that just they have to be a little lower I think it's I just think it shouldn't do any damage to people or or in a drop like that I don't know. I I never really liked it being used outside of taking turrets I think it was to me the design is that it should be to take turrets Um, and I do want to just really quickly go back to the the smite thing because I was sounding like a robot I think it should just be one smite in the game And that's it I because I do think that when you get to late game pass that 20 minutes I would probably be less worried about getting golden xp in lane as a as a solo laner or something like that And the smite value of being able to guarantee Getting prime and stuff like that is still better than losing out on xp and gold Not that I think that that's not a good fix. I still think it's not enough to address the problem Which is just guaranteeing or getting a higher chance of securing the objectives that end games Um, so I just think they should just get it towards once might Uh, yeah, I think that if to do one smite You would kind of have to do it the way that predecessor does it and I don't like the way predecessor does it Because it locks you in Uh, or you make it you can't buy starters after three minutes after five minutes Right that great if you want to take double smite You with with the caveat of taking less gold getting less golden xp in lane You have to do it first thing and then you are stuck with that negative effect Through until it's effective the 20 minutes into the game Right where then then you have a definitive. I am playing for this reason And I will be behind by the time we get to that reason I think that's a good compromise for it. I mean now that they're listening to us and we'll make those changes I do think that that is a better compromise. They watch ftm or um over problem devs did. Oh, well good. They'd implement this I'll see uh prime spirit spawn area improvements. They put a fog wall on both sides of prime spirit So you can't just look from mid lane or duo lane and see what's going on with prime spirit unless you have award there this makes it a lot more um A lot scarier to go to go into that pit If you don't have vision up right there. I think this is overall just a really good change Um, I wasn't sure how I was going to feel about it. This is one of the ones that's like, we'll see how it feels in game I like it. I really like it I completely agree, but I have a huge bone to pick with 80s and supports I swear to god If you see me through that fog wall trying to sneak the prime spirit and you bring the enemy team chasing you Into prime spirit.   This will be more effective for us. Leave me alone. Jesus christ Your reign of death is right. You can see abilities still being cast and stuff like that.  Um, and abilities and everything like that still can be cast through the wall It's not like it's denying anything. It's not a physical wall.    I mean we got it anyway, but shit goddamn that Yeah, so that's that's a bit of a problem that it just immediately draws aggro I think it's cool that you can use your turrets to pull aggro and and tank for you a little bit But it shouldn't just immediately leave whoever's closest to it to go target that turret. Yeah I think it needs to follow a You know world of warcraft threat system to be honest Whoever's done the most damage to it Or whatever like there should be something like if you have like a smite item you increase your threat to neutrals that way Yeah, or you know what I mean like I think that that's that you know It shouldn't just immediately like uh league and I know I talk about league a lot league has a pretty good way of being able to Bounce the aggro back and forth. It does tend to focus some Champions who have done more to it not just who's closest always, but it does more who's closest It's there is a way to code it to be more efficient than oh turret It shouldn't do that.  I just put that bad boy down What was that dps tracker back in water warcraft that would actually that would let you track your threat as well What was that called? I did well, there's a bunch now, but I I can't remember the name.  No Oh, I don't know somebody in chat who's a warcraft nerd will probably be able to tell us Yeah, I remember the the second world of warcraft where I would have to have that up as my rogue And I would just be like Sorting that line where my tank is right here and I'm right here, but still trying to deal damage. Yep Yep.  I forgot this was part of the patch So it's interesting that because it's basically for new players It's forcing them to play again. Well not forcing but like in a in a soft force that they're going to get a cue As new players against ai if they can't find yeah, yeah It like will fill the positions with ai I like it in theory, but obviously i'm not a new player. So I don't know what the experience is like So i'm i'm half tempted to make a new account to try and then see what it's like Because I would like to know I don't know what that new player experience is like Against these if they're going up against the bots that are currently in the custom It's probably super shitty.  Yeah cool Hero skin grades added adjusted new hero skin grade added before it was normal rare and heroic Now you have normal rare heroic and legendary Yeah, so to go what I figured out