Kovec just with the two points off the inside gate in red gate number two in blue Kim Nielsen gate number three and White is Freddie Lingon and Rasmus Jensen the wild card of the outside in yellow It's got four points another race win here might be enough big if that one Here we go. Hit number 19 Great start from Kim Nielsen out of gate two working a treat Shrop back to the inside for Rasmus Jensen, but no room there Kovec chub the inside Here comes Freddie Lingon roaring around the outside as they enter turn number three Very wide indeed Kim Nielsen blocks it off Freddie Lingon, what a move from Freddie Lingon Stunning move there, split second decision to chop back to the inside That's why he lies in second in the world championship Stunning move now Rasmus Jensen coming through into third place, but Freddie Lingon our standing move He wouldn't believe he's been down on the deck hard tonight. He's feeding it We know that we heard that in his interview with Scotty Nichols, but wow where did that move come from? Pulled that one out of the bag. He'd read the situation so quickly to ride through that gap Kim Nielsen looking for a run up the inside all turns a bit hard there He's lost his momentum. Here we go then Freddie Lingon going to win back to Rack Heatwick victory is here now All of a sudden hadn't won a race in his first three wins his last two smashing right there I mean crikey he really dig dig deep and Round the outside chopped back to the inside and fired himself from last the first brilliant stuff from past Freddie Moving up to his nickname there He will be in the semi-finals tonight And on 11 points for the Lingon out of front three points Kim Nielsen back in second place two points for him Rasmus Jensen finishes his evening with one point and Yankevic fails to score So how it here how it looks after 19 he's holder out in front and 12 newly 11 as is Freddie On 11 points Mickelson on 10 Leon Madsen's got a race to come as has Robert Lambert and heat number 20 Big matchup that one but for fast Freddie Lingon. That's a fantastic way to bounce back after a nasty fall earlier on Yeah, I mean what an exciting first lap this was Kim Nielsen there cracking start Just leaves a little bit of a gap just on the inside there for Yankevic But they can't make the most of it now here. This is where Freddy's just read this situation Brilliant a little bit lucky with Kim Nielsen just grabbing a little bit of extra grip front wheel coming up in here But I tell you what Freddy is so aware here of the space that he's got and it was a pretty brave move because if Yankevic had kept coming over to the right that could have ended in carnage got a bit lucky there Kim Nielsen's lost his momentum Had that have not happened perhaps Freddie wouldn't have got himself in front But what a corner really super bride nonetheless that one has settled the top eight. I think as well. Yeah


We are going to introduce DAG-SIGMA, a DAG-based SIGMA protocol for relations in CNF. As we know, SIGMA protocols are popular and widely used as a building block in many cryptographic protocols. Given a binary and polynomial time decidable relation R and an instance X, Y belonging to R, a SIGMA protocol is an interactive protocol run by a prover and a verify. And during the execution, a commitment, a challenge, and a response are sent in time by the prover and the verify, where the challenge is randomly picked by the verify. SIGMA protocols for proving K-AutoM passion knowledge is well studied. A relation of K-AutoM passion knowledge can be informally expressed in disjuncting normal formula and recall it complete KDF relations since the number of clauses is the binomial coefficient KOM. It's natural to consider the extensions of complete KDF relation. First one is incomplete KDF relation, the number of the clauses of which are less than the binomial coefficient KOM. Secondly, if we reverse the symbols of logic AND and logic OR, we get a relation in conjunction normal formula. So we call such relation KCF relations. This paper mainly focuses on KCF relations in the discrete logarithm city. Relations expressed in CF are an important collection of relations in practice. For example, many access control policies are naturally set in CF and they have been discussed in some attribute-based encryption schemes. In addition, the instance of the KCF problem are expressed in CF. We also provide a potential application here. A startup company wants to show the investors a business plan which is bound building at least a shopping mall in every K-laboring blocks. They also want to show it in a zero-knowledge way in order to avoid the business plan being leaked. You can find that the relation is also in CF. To the best of our knowledge, we find the following schemes working for KCF relations. The first one is CDS-94, however, it may lead to superpolynominal communication causes. The second one is a cyclicity program, proposed by ABLE-8L, but is designed for non-inactive theoretical knowledge proofs, not a sigma protocol. More importantly, it seems impossible to transfer their skin into a standard sigma protocol, so a cyclicity program doesn't have the chances of sigma protocols. Therefore, a caution is raised naturally. It is possible to construct a more efficient sigma protocol for KCF relations. This paper gives an affirmative answer to this question in the discrete logarithm setting. The contributions of this paper are listed as follows. We firstly formally define partial knowledge for KCF relations. Then we propose a construction of a sigma protocol for KCF relations in the discrete logarithm setting by transferring the KCF relations to the directed cyclic graphite, we call it DAG-sigma protocol. Secondly, as an extension, we apply our DAG-sigma protocols to construct sigma protocols for incomplete KDNF relations. You can find the definition of incomplete KDNF relations in our paper. Finally, we provide an implementation of our DAG-sigma protocol. Based on inlyptic KDNF groups with key size of 500 and 12Bs, it shows that when proving the relations in our experiment and combining it with series 94, our DAG-sigma protocol saves more than 95% communication costs and more than 90% running time. For more details of our construction, please refer to the full version of this paper. Thank you.


Bacteria rodopsin occurs in something called the purple membrane of bacteria and what makes it so special that technically it's a membrane, but there is so much protein in this membrane that I think 60% of something of the membrane weight is actually protein.  Each protein unit here contains seven alpha helices and these alpha helices is just one long chain and they're going up and down through the membrane. So there are some loops that will be exposed on the outside, on the inside, while the parts that are going through the membrane is always alpha helico. The huge amount of protein in this membrane means that there is hardly any freely diffusing parts here. You can almost think of this as the lipids being packed between multiple copies of the proteins, which was, again, one of the reasons why it was easier to crystallize this protein. But this was a landmark result and it was the start of membrane protein structural biology. If you wonder why it's called the purple membrane, if you take that crystal and grind it up, it's going to look like that. So the high density of protein in this membrane, combined with the lipids, actually makes it scatter light in a way that it appears purple, fun side results. That might be a bit difficult to visualize. So if we take a model of this protein and put it in the lipid bilayer, again, now we've taken a lipid bilayer here in a computer. The lipid bilayer would not have been part of that structure, it would look something like this. So you can count the helices here, starting at the blue and then go into the red and there are one, two, three, four, five, six, seven of them. And today there are a ton of computer simulations of these. Let's have a look at that and magnify that, but I need to erase this first.


Hi everybody, welcome back to Classic Replay. I just wanted to share a bit of a DIY video in regards to new shelves that I've had fitted. Completely not in line with previous videos that I've done. But if anybody is out there struggling for space, these IKEA lack shelves are absolutely phenomenal. And they're the most simple thing to install ever. Even I can do it. It's not rocket science. They're really affordable shelving solutions as well. And I can't tell you how happy I am with these new shelving units. And I just wanted to show everybody. Now these are the exact shelving units that I purchased, the lack shelving units, and they're really long. And although it doesn't quite show it in the picture, they stretch all across my back wall. Now I actually went for the oak effect, which you can get off a different menu. And that was just keeping it in the theme of things with my study. So the intended audience was somebody like me struggling for shelf space. And I just hope people find this video very helpful. Now IKEA has all sorts of shelving solutions that I could really do with, not just in the study, but around the house. Now it wasn't my idea. It was an actual idea from a YouTuber, Retroflame. And I just noticed that she had all these shelves with shoes on, a massive collection of shoes. And it looked awesome. I'll actually link in the description on this video. But she goes into the detail of how easy it is to set them up. She got her boyfriend and brother-in-law, I think, to actually fit them in the end. And it took them around two hours, if memory serves. It took me just over three, because I was doing most of it on my own. My wife helped with some of the holding the shelves whilst drawing the holes and measuring. But full kudos needs to go to Retroflame for this, because it was her idea. In fact, a very creative one, ingenious way of being able to store all your shoes, but at the same time looking good doing so. Now, I haven't quite sorted all of my games out in the order that I'd like. But as you can see, I've started to take stuff down from the loft that I haven't seen in years. And it's now finally out on display. And I can start picking off the shelf as and when I want to start experiencing some of the retro games I bought, collected, a long time ago. That's my disc collection of Amstrad CPC games that you can see on the right. And then you've got my Codemasters collection. Some of it, not all of it, but the ones that I go back to probably the most. The Rampax there, as you can see, there's a Kix. So I've got loads of Kix games, but it's a case of getting them out of the loft, out of storage and finding out, thinking about where I'm going to put them on the shelf. And then I've got this game, Disc Games, for the Amstrad CPC. There's a few Spectrum games in there as well, and Commodore 64. But look at that super ski for the Amstrad. Now that was a really fast game. Weltrous, which is a spin on Tetris. It's a good one. Renegade 3. Boo! But yeah, some absolute classics there. And one of my pride of joy is there, Crazy Cars 3. Or be it a small collection by other retro gamer standards. I feel like I've got my collection back, my retro gaming back on the shelves, on display. I've regained access. Oh, and that's a signed copy of Mega Blasters. So we've got Night Racer there, California Run, which wasn't great. Snooker Management, believe it or not, that's a brilliant game. And the little book of ZX Spectrum, and then Revs, the mighty Revs on the Commodore. And then just some books I've been reading of late and continuing to read. And these shelves as well are really sturdy. You feel like you could put any sort of weight on them. And just there in between travel through time and the joystick is a Sega 16-bit Raspberry Pi that I built recently, which is really cool. And then again at NES. And then just some of the arcade party pack. Now that's brilliant, fantastic. Nice to see that out in the collection again. All the PS4 stuff, some classics there, some really good games. Yakuza, that's a fantastic one. And the Wipeout Amiga collection. And then some of my favorite PS3 games. Are those even considered retro yet? And then Spacehawk for the Sega Saturn. Fantastic game. A DDI-3 there. DDI-4, a 512K CPC RAM pack there. Which comes in handy. R-Type, the new version. Mission Genocide, now that was a fantastic shoot-em-up. Fantastic vertical scrolling shoot-em-up. The new CPC Soccer.  Just reminiscing looking at these things. I'm not sure if you can make it out, but this is the Crash 2021 annual there. So big shout to Chris at Retro Fusion. And a few retro books as well. My first car, the Mini. TV Cream, that's a good book, I recommend that.  And that Brian Clough CD is just a CD from the BBC in his own words, talking about his life, football. It's fantastic, absolutely brilliant, really recommend it. And I picked that up for £0.50 from a charity shop. But I mean, just look at the size of these shelves. I mean, it's the length of the shelf and the width of the shelf that's really impressive. Anyway, that's what she said. But hopefully the video can some way show the size of these shelves. And they are really impressive when you see them with all your kit on. And they're not just the ultimate shelf for women's shoes, but they're also the ultimate shelves for retro gaming. Now I could have chosen more shelves. I could have had something like six or seven on the wall, but I just went for three in the end. And I think the reasoning behind that was everything's high up and my four-year-old and six-year-old won't be easily able to access it. Now I've got hundreds of Amiga games, and that's just a few that you can see there on the left plus some PlayStation. I mean, I've probably got an entire collection of PlayStation 2, GameCube. You name it, I've pretty much got boxes and boxes in storage as well. It's costing me a fortune. My wife knew the entirety of my collection. I think that would be grounds for divorce. But I've also looked into this. Men are flawed in the sense that we want to collect things. Maybe we're on the spectrum slightly, I don't know, but nearly every guy I've ever spoken to has some sort of collection habit. For example, my wife's father, my father-in-law, he collects coins and books and in the thousands.  But maybe ultimately we're doomed. But me personally, I actually get a lot of enjoyment out of the collection that I've got and dipping in and out as much as possible. And it is difficult with family, which is why most or every other evening I stay up late. But thanks for watching, and if you like this video, please subscribe. Please like the video, comment, ring that bell. And until next time, bye!


Hello people of the internet, my name is Johnny and welcome to video number three for today, August the 2nd man, three videos in one day, what am I doing? So I was scrolling over on the FNAF subreddit very recently and I came across a brand new article, a brand new interview with Stewell Studios released today. So this is 100% brand spanking new information. Some of the answers caught my attention and so I thought I'd give you guys some information. Let's not waste any more time, here is the interview. Let's all smash the like at the same time. Three, two, one, go, go, go, go, go. So again this article slash interview was uploaded on August the 2nd, 2020 by David on UploadVR.com, linked in the description. It's titled How Stewell Studios Brought 5 Nets at 40s to Life in VR. I'm honestly just astounded by the fact that it's been over a year and we're still getting interviews with Stewell about how they basically brought FNAF back to life with their game of FNAF VR. It's really nice honestly. Checking in on Stewell Studios, see what they're doing every now and then. So this article mainly focuses on FNAF VR and its release on the Oculus Quest recently. And it starts off by saying 5 Nets at 40s VR help wanted was an immediate success on Oculus Quest reaching an unprecedented number of user reviews, mostly positive on the Quest Store within mere hours of release. We loved it too, for what it's worth. The game's success on Quest this year follows its previous success on PSVR and PC VR headsets as well. Now basically anyone with a major VR headset can play it. We recently got the chance to conduct an email Q&A with Andrew Dayton, CEO of Stewell Studios to chat about the game's development, booking the franchise to VR and what's in store next for the furry... Sorry, this is my first time reading this introduction to the article and sorry, the word furry caught me off guard. And what's in store next for the furry denizens of Freddy Fazbear's Pizza? And then it gets into the actual questions. Starting off with question numero uno. 5 Nets at 40s VR on Quest seems to be doing very well. Can you speak at all to sales numbers? Andrew replies with FNAF VR help wanted has done amazingly well. We can't speak specific numbers, but we are free to share that we broke Oculus Quest's one day sales record as well as its one week sales record. Can you speak at all to how it is performing on Quest relative to other VR platforms? FNAF VR help wanted has performed exceptionally well on all the VR platforms. I can't really compare as they are all different ecosystems really. Between the PC based VR, Sony's PSVR and Oculus's standalone Quest, there is an option for almost everyone who is interested in virtual reality and the user base is just getting larger. Stereo isn't the original developer of FNAF, so what is it like working with an existing game studios non VR IP? It has been a great experience. My co-founder and creative director Jason Tarpowski and I met while we worked at Pixar, so we have experience working with larger than life IPs. What people who are not well versed in the FNAF universe may not know is that the IP and series of games are created by only one person, Scott Carlson. Introduced to Scott through Lionsgate Games and Striker Entertainment. Since then, we've worked directly with Scott while pitching ideas and having reviews. There was no filtered layers of communication. If we need to discuss something with Scott, we can simply just jump on a call. He is very collaborative, creative and supportive. His greatest trait is that he genuinely cares about his fans above all else. You really cannot ask for a better partner. We would be happy to work with him forever. So that's kind of like the first section. I realized maybe I should have stopped after each question to talk about them, but I guess we're doing it this way. So in summary, FNAF on Quest is doing amazingly well. Along with all of the other platforms, they don't talk about the flat mode for Switch and PC, but I'm guessing they did great on those two. This article is mainly focused on just the VR platforms that help wanted it on. And then Steve will talk about how they worked at Pixar, which by the way, if you didn't know, the founders of Steer World did actually work at Pixar. And then they talk about Scott, how great of a person he is, which is just, oh, Scott's the best. But even though this is heartwarming, it's not the most interesting part. Let's keep reading. Was it difficult to adapt for VR or did it seem like a natural fit? It was a natural fit. Scott's creative and aesthetic style lines up very well with ours. His games are scary to begin with. VR enhances that sense of tension and fear. What you get in VR that you cannot necessarily get in a 2D game is scale and spatial tension. You can feel something is behind you in VR. In FNAF, there may very well be. Perhaps glitch trappy. The Five Nights at Freddy's VR fanbase is extremely rabid and passionate. Was that surprising to be on the receiving end of? Surprising? Yes and no. My fellow co-founders Jason, Stuart and I have kids and we knew well before we started working with Scott how passionate the fans are. What we didn't know was how we would be welcomed into the community. The fans have been incredible. They are so energized and have been so supportive of us and we are so grateful to them. We get so many great messages and emails from fans. We have fan art kids have sent us hanging up in the studio. It is humbling and makes us feel a part of something special. Still, we love you guys. They made such a good game. Honestly, like I still play Help Wanted and I have fun every single time I play it. It's honestly such a great experience. What aspect of Finance at Freddy's VR development specifically for Quest was most challenging. Optimization. We worked with Oculus and an incredible team at the Forge to get FNAF Help Wanted onto the Quest. The result is an amazing version that shows off what can be accomplished on the Oculus Quest. Wolfgang Engel and his team at the Forge really helped do most of the heavy lifting and were incredible to work with. So this is probably why it took so long for Help Wanted to get onto Quest was because Still World Studios actually needed some help with it. Just like how Scott needed some help bringing FNAF into VR, Still World Studios also needed some help bringing it onto the Quest. You know, very thankful for those people out there who did help Still World get it onto the Quest because I haven't played it, but I'm sure a lot of people are really happy that it's finally on there. Actually, I know that a lot of people are happy that it's on there because back in the olden days when it wasn't on the Quest, which was like a week or two ago, I got so many comments asking, are there any news about Help Wanted on Quest? And I was like, nope, we're still waiting. But yeah, to those people, have fun, I guess. What is the time frame for bringing Curse of Dreadbear DLC for Finance at Freddy's VR to Quest? It is in the works, but we can't share any timelines yet. That's actually really exciting because as far as we knew, like maybe a month ago, they weren't actually working on it. Because Still World's original intention was to get Help Wanted onto all of the major platforms they wanted to port it to and then start working on Curse of Dreadbear. But since they only have one more platform to port it to, the Xbox One, I guess now they're getting work on Curse of Dreadbear, which is really exciting. Don't get too excited because they said they're not sharing any release dates just yet, which of course is to be expected, they've just started development on it as far as we're aware. Boys, now this is where it gets exciting, this next question right here. Are there plans for additional DLC releases for Five Nights at Freddy's VR? Dayton's response? Unfortunately, we can't speak to future plans. Alright, so, Dayton, my man, my homie, my main man, you're not really helping us out here. Come on, give me more information to work with. Either there are not going to be any more DLCs for Help Wanted, right? They're moving onto Security Breach, maybe they'll put DLC on that, but don't quote me on that. I don't know if they will. Or they're like, hey, we can't speak about that because we're not going to do it until after we are done with this brand new mainline game we're working on right now. Well, those are really the only ways you can go with that. Either yes, we're going to release more DLC, or no, we're not going to release more DLC. I really hope they do because that would be so cool. Think about it, right? They finish work with Security Breach this year. They take some time off because dang it, they earn it. And they come back in 2021 with some DLC. That'd be amazing. That'd be so nice. And this is supported by the next question. I plan on continuing support of the non-quest versions of FNAF VR and they say we will continue supporting all versions of Help Wanted. So this doesn't necessarily mean more DLC. It just means they are going to continue work on it. You know, fixing bugs, making patches, all that stuff. What was your favorite part of working on FNAF VR? My favorite part working in the FNAF world... Fnaf... FNAF World VR confirmed? No. Is seeing how much fun players have immersed in the universe. I really understood what FNAF was capable of one day at the office during production. We don't have offices. We all sit together in an open space with the office converted into demo or art room. There was an art team from one of the hardware companies visiting the studio. The team was demoing an early version of Help Wanted and there was about seven of them crowded in the demo room next to my desk. I was walking and I kept hearing screams followed by hysterical laughter. The art team was having so much fun playing the game and watching their coworkers getting jump-scared. Scott created this world where there was humor, horror, and a deep underlying storyline. That's actually really nice because this is the same story that they told. I don't exactly know when it was. It might have been the last interview we talked about, which by the way, I know I'm suggesting it late in this video, but it is linked down below. It is where we found out that there were still more secrets in Help Wanted that we have not found yet and I as well as the FNAF community are still looking for it. My God, it's taken so long. Still, well, please give us a hint. I was kind of hoping for one in this interview, but sadly there is none. But yeah, we heard this exact same story, so I was glad that they actually do have really strong memories of working on FNAF VR. Anyways, the final question for the interview. Can you hint at what you're working on next after FNAF VR? We are working on the next Five Nights at Freddy's game. It is an ambitious project and will be the biggest title we have ever worked on. Honestly, I think it's pretty safe to say that Help Wanted was the biggest FNAF game, so I guess we have a new first place. We also have a VR Enterprise Division that is working on a VR therapy application with a medical technology company. That's very interesting. Again, it's not FNAF, but that's very interesting. Imagine that.  That's pretty cool. And now the conclusion. This is probably the most important part of this whole article. It answers the question we have been wondering for months. Ever since Security Breach was announced, ever since FNAF Help Wanted 2 was announced, we thought of this question. And now it has an answer. Upon receiving the Q&A responses, we reach out for further clarification on the final answer regarding the new Five Nights at Freddy's game. At this time, a company representative has told us that, quote, the new game mentioned is not confirmed for VR at this time. It feels like that was awarded very carefully. But as of now, we're treating it as if it is not coming to VR at least not yet. So there you have it, ladies and gentlemen. Security Breach, the whatever the hell number of game it is in the series at this point, is not coming to VR at least on release. I think it was confirmed a while back that it's coming to consoles. I don't know if that is happening on release. So on release day, right, we will get either just normal PC or PC and ports, consoles, mobile, whatever. And then later on after that, they may consider bringing it to VR. But on release, it is not coming to VR. So that actually gives Studio All Studios a few options to work with after the release of SB.  Let's say that's the case. I think the most likely option is they will start working on ports for it for consoles for mobile if it's going to be on mobile. And then after that, they have two options from there, either DLC for help wanted or VR Security Breach. That is very interesting choice for them to make. And what would you guys want? Would you guys want more DLC for help wanted or would you want security breach in virtual reality? Personally, I think I would want more DLC because not only is it more content, but it's also going to be in VR. If actually know that, I was about to say if they bring it to VR, but that wouldn't make any sense, would it? Maybe it would because they do a flat mode. Hmm, that's another thing to think about. If they did DLC for help wanted, would it also be in VR? Does give us a lot more info on help wanted, on security breach, and that's always very nice. Right now it is the second, wow, there goes my voice. Right now it's the second, so honestly, I think we'll get a teaser. Maybe even a trailer on the eighth, and at that point, I feel like we will get gameplay for security breach and then also a possible release date for the game. Even if it's just the month that it's coming out, we're definitely going to get something. So that's it then. Thanks for watching this third video for today.  And I'll see you all on the flip side. Goodbye.


Hi all as we just finished tap dancing again. Today I'd like to welcome Joel Thomas, Mary Mahoney and David Tatum and they're going to give us a session on creating an open digital toolkit for first year learners on domains. Over to you folks. All right hello everyone I'm Joel Thomas the user engagement library and at Trinity College. These are my colleagues Mary Mahoney our digital scholarship coordinator and David Tatum our instructional technologist. So we're going to go over briefly what our digital liberal arts framework is that we developed and why we picked domains as the platform to realize the digital tool kits that we wanted to create with it. It'd be great if the slide was advancing I don't know what's wrong with Chrome. I'm very sorry just one moment while I try to figure out why it's not going anywhere. Quick quick. Out of all the things I thought might go wrong I'm going to say this is the one I did not anticipate. I'm going to stop sharing sorry. Dave or Mary if you've got it open if you would like to share because I don't know what's going on. Okay it's now frozen and tap that I'm using. Okay let's let's see if I can get this going here. So I'm going to go ahead and start since I have the next slide anyway. So I want to talk about sort of where we started. Let's go back to the beginning here. So a few years ago Trinity College revisited their strategic plan right a lot of colleges every few years do their strategic plan of course and so in 2017 we adopted a new plan to support our mission which is to prepare students to be bold independent thinkers lead transformative lives right great grand talk we want to create bold learners created inclusive community and engaged citizens so as we do a lot of our bigger projects we like to at least refer back to the strategic plan you'll see here the three pillars of the plan be a first choice college for students faculty and staff connect with Hartford in the world and create a sustainable future so when we started developing what we started calling a digital competencies plan we ended up coming up with our different name or digital liberal arts framework we realized very quickly that a lot of the things we're talking about had real obvious direct connections back to a lot of these pillars so it's always a good idea when you can connect things back to your colleges strategic plan as you're talking to the administration other offices for support so I just kind of wanted to ground this in our strategic plan which is sort of where it started thanks Dave and in 2019 just to add to that Trinity College adopted a digital liberal arts framework and this framework offers students opportunities to reflect on and develop digital skills which if you think about liberal arts colleges as teaching students how to think that this liberal arts framework digital liberal arts framework is something that invites students or provides students with competencies to think with digital competencies in particular including information in data literacy communication and collaboration digital content creation and making safety and problem solving and our framework draws on a model proposed by the european union a link to which we can share and builds on earlier adaptations proposed by other liberal arts colleges including Bryn Mars digital competencies program our digital liberal arts framework deliberately defines the safety area broadly to include intersections of technology with physical and mental health covering topics from ergonomic device use to developing healthy emotional boundaries with social media and this focus on safety would become the basis for some of our first programming efforts to share the framework with students and so as we've kind of been emphasizing what's really important for us with this framework is to not just provide opportunities for students to become proficient in different technologies and techniques but to create an environment in which they're exposed to digital scholarship training and tools that provide them with perspectives to enhance their overall liberal arts education we're really trying to empower them and give them the building blocks they need to create things on their own really emphasizing empowerment here so as things progressed our college our faculty came up with what we're calling a new curriculum it's not entirely new and radical compared to what we had but they created a new curriculum which we call the 32 plus four so it's 32 credits plus four extra or co-curricular credits but one of the things they included in that was what is called the wellness initiative and so we had already been working on the digital liberal arts framework and we had started the toolkits and then the wellness curriculum the wellness initiative came along and obviously in wellness they are certainly focusing on physical health and well-being you know things like sports and activities certainly count for that but they expanded it partly with consultation with us to include topics such as community health and responsibility mind body spirit and civic and environmental engagement so it was it was a great opportunity for us to start thinking this these wellness initiative requirements don't start until the incoming class coming in the fall so we're just starting to gear up and starting to think about these these topics so in um 2019 when we first really started doing some programming on our digital liberal arts framework some of the first projects we decided to try were based on things like privacy and security digital health safety wellness productivity so you can see some examples of the the guides here so this is a scrolling capture of what students would see as an example of the productivity guide and the digital health and wellness guide that we had put together so we had already done this this was already something that we we had decided we want to make this part of our our digital liberal arts framework and so it was a great opportunity for us to continue so the success of these guides that we had already started inspired us to create a more sustained digital toolkit covering a range of topics helpful to students thanks Dave yeah and I've shared the links to those initial guides into the chat which hopefully should be reaching you now and something that really influenced our thinking to turn to domains and WordPress as Dave will continue sharing in a moment is um people students would come to our initial live events and they would feel helped by it but in those initial events when we made these digital resource guides to share out they had such a long allowed those events to have such a long life after so in creating our more sustained program which we're calling our digital liberal arts toolkit part of what inspired us was this idea of having guides on a range of topics to help students be successful both inside and outside the classroom that could live in multiple spaces on our website for example and be things that for example faculty could choose from in an a la carte way to include in their own course websites and we imagine this being an iterative process that we can refine every year so as Mary was saying when we started talking about the toolkits there's so much of what we talk about with our digital liberal arts framework is about the broader topics of critical thinking of uh creating knowledge and creating content and it's it's not tool specific it's not platform specific and that's kind of the it's the whole point um so we figured domains was the the obvious platform to model that kind of approach so we love the fact that it's not specific to any tech or apps we love the flexibility and we really want to encourage students to take ownership of the digital presence we talk a lot about we talk about privacy and security that's a big part of it and one of the best ways to learn more about that is to create a presence and and build your own presence so um we're constantly encouraging that we're actually constantly encourage students to um for experiment and explore and domains is is the the perfect match for that so that they can do things that they want to do and experiment and and grow so we want to share with you some of this work in progress that we're engaged in right now and what we started with is a series of surveys that we asked both our first year instructors and first year mentors or the equivalent of ta's um to fill out so we asked them a series of questions mainly drawing on a sense of what are skills or resources you wish you'd known or had when you yourself were first year student in the case of the mentors or for faculty you know what are you seeing in your classroom what kind of skills can be help provide students with to support them both inside and outside the classroom as they acclimate to being in college and the responses to that survey have been super helpful to us as we set up our pilot program so what you see on the slide in front of you are the topics that we'll be covering and our first pilot guides as part of the toolkit as I mentioned this is going to be designed in an iterative process it's our hope every year to invite faculty to co-create the new topic guides with us new subjects to refine previous guides and to work with students and faculty in that adaptive process so you can see that some of the topics reflect a desire to help students know how to improve their communication with faculty and folks on campus but also including a range of things including financial literacy as part of a potential ongoing adulting series so as Dave mentioned earlier we had a couple of earlier events about productivity and digital wellness and we created digital guides to accompany those those were made in canva which we had recently bought a subscription to we liked how they looked but when we started to roll this out as a larger concept and we wanted to involve more people and we want to have more people building these and moving things forward and hosting them in different places we had to figure out a different solution for domains instead of paid canva accounts so to begin that we created a couple pilot guides or actually I guess I kind of did so we use we just settled on wordpress because wordpress is something that we all use our college website is hosted on it it's easy to train people in and then we began exploring plugins and in particular one of our other colleagues had used Elementor to create a site around wellness related to library issues so created some templates of Elementor tried those out saw what we like and what we didn't like how easy it is then for other people to reuse the templates to create things and then took a step back and said okay so we have some ideas of how this can work different ways we can build this now let's really talk about storyboarding and kind of what we want to do going forward because we don't want to have to keep recreating these every time you realize something we've left out so we came up with must have components we looked at a lot of different university websites and saw what they were doing with these and we were very excited by the idea of something that included those empowerment sections like what can you do to get started here are some specific things you can go do right now interactive how do I do this how can I apply this in my life and then also have standard FAQ and contact section so that students can get more information about these toolkits so you can see sort of the the mock-up for what we're building right now to move forward with these and those will also be within Elementor and in WordPress is currently the plan okay so as you can see this is this is a work in progress we've been solely working on the our digital competencies and what we're calling our digital liberal arts framework for a while now we're just starting to roll out the toolkit and so we really want to keep thinking about what we're doing and how useful it is and who we're reaching so we really would like to get feedback and open up some questions to anybody here and see what kind of comments that you might have our what other schools are doing similar things you know we found we've been in contact with other places doing digital competencies but other places doing more of the toolkits we've come across a number of more and more schools are focusing on first generation resources and things like that so they're useful so there's any great resources that you all can share with us that would be great any other challenges that we might want to be aware of and and then one of the things that is is really important to us when we started working on this is how to balance creating a resource that center students needs inside and outside the classroom against the broader push towards productivity so for example we like to refer to Anthony Jack's work his book The Privileged Poor is a great read um and talk about the realities that students face and that come from different backgrounds and different circumstances and especially how the pandemic has changed all of that and recognizing where students are coming from and that some students have different needs than others and and we were really trying to focus on first year students because we really want to try to reach students that might not have all the prior knowledge and skills as some other students we have a broad student we're a relatively small school but we have a broad range of student populations um anywhere from first generation college students to um you know students coming from very elite private schools and they obviously come with a lot of different skills and knowledge and so that's really important to us to really try to reach the students where they are to help them be successful both in classroom and out so um we'd really like to open it up and see if there's any comments suggestions questions or direction that you might have for us yes so I see a question in the chat about one of the challenges sort of what I was just talking about the range of student competencies and abilities some are ahead some are in the middle some are way behind does the toolkit accommodate this I want to say that we are trying to be very focused on that and I think the survey Mary was talking about helps us be informed on that Joel or Mary have a follow-up to that yeah that's part of what we wanted to build these things be very modular and so that students can just take what they need or what's interesting and we also want to make sure that we're mindful about how we might think of students being ahead or behind on skills as opposed to just having different skills and different approaches to these things because we think that often that like um what students value what they need to know how to do and how they accomplish something don't really fall on some kind of you know like fluent to non-fluent line there's all kinds of space there I see you nodding Mary what have you got well I was just going to add to that and say I think something that's really important to us and the design process is allowing for many different ways of knowing in different learning styles and that's honestly been a real challenge you know so if and not all of these questions are defined even by questions or privilege something we learned in the survey process is that you know students who even come from an affluent background are facing a lot of the same challenges even as first gen students which was sort of a surprise to me in particular but something that's been a real asset to our project that maybe we didn't mention um strongly enough what we can say now is that we're not just making these kind of on our own we're working and collaborating with offices across our campus including the accessibility office our student success office which offers a range of programs for first gen students in particular and really all students so that's been something that's um hope that's been an asset to us so far in our design process and this is another question about does the toolkit also create a feeling of belonging being part of a community I think this might make the relationship from the student's institution bigger that's definitely what we're hoping for I mean my goal for this is that eventually a lot of people are working on these things because they're hosted on domains we can have tons of people added to these easily to work on them within WordPress I would love to get students involved in building these as well especially from these different departments because we're working very hard to build stronger relationships on campus yeah and we've actually had um another format that we're calling the community library where we create a pop-up virtual library resources catered to a particular clubs event for example that we get invited to and in those community libraries we've actually inserted things like a padlock board so that students can co-create with us and share things that have helped them depending on what the particular theme is so just to Joel's point we're hoping to kind of build co-creation into it yeah a great question how's the shift to online learning impacted your project um yeah um it slowed things down dramatically I would think is probably the best way to put it it's been a lot more difficult to really pull things together we've been working a little bit to be honest I think it's helped us a lot make sure sort of center our thinking it has brought things like the digital divide and inequalities much more to the forefront as an instructional technologist working directly with students and faculty I'm handling that those kinds of questions every single day um whether it's what kind of equipment students have or what kind of internet access they have or just what their text skills are you know faculty members say take a picture of it convert it to a pdf and send it to me and some students just say okay and they're done and others are worried they're going to fail the class now because they don't have those text skills so um it's definitely slowed down the project itself but in a way I think it's going to help us because it has really made us continually think about these issues of equality and really be willing and understanding where the students are coming from and I think it's helped the faculty realize that too which hopefully will make it easier for us to reach out um and have have faculty members be partners in the process and thank you hope for your question about how faculty can interact or promote these resources that's something actually we've thought about from the beginning and actually why we're hoping to collect them all in one place and then to do outreach at we have an event every fall called jumpstart where faculty come and learn about new resources they that can help their support their teaching and we would like them to see this as something from which they can choose and incorporate into their own class sites and link directly there to support students yeah that's why one of our big moves was to do the survey of first-year faculty in particular because we wanted them to tell us what they needed and what they were seeing so we could work very closely with them to create something they also feel ownership of it's a superb resource it's got me all excited it's the kind kind of thing I think lots of colleges and universities are doing wee bits of this but it's great it's really neat to see it all coming together and being being pulled together in terms of co-creation I can see you're you're publishing on to onto a wordpress module does that allow co-creation have you got lots of editors or have you got a different place that you collect the ideas and then you've published a wordpress it's still kind of a work in progress like we're still finishing up our final designs for what the actual templates were looked like but the goal is to have a fairly large number of editors on this we've spun up a little instance of wordpress on a digital project server that we use and then it's fairly easy to add people and train them as they need and lots of interest in all the links I've been posting them up on to youtube but when we're finished we would we will post the links into discord as well so that folks can get them get them there too and because we had the wee hiccup at the start I let us run over a wee bit of time and now I think we've got we've got a wee break before the the next session so thank you so much and a round of applause and I'll see you in the green room well here we are that was great


I'm Josh Greenberg. I'm the Director of the School of Journalism and Communication, and I do research on risk and crisis communication in the area of public health. And I'm John Rainford. I'm the Director of the Warning Project, and I'm also a lecturer in health communications and emergency communications here at Carleton. I think this workshop is for primarily people working in the public health sector, but it's also going to be really relevant for researchers, graduate students, people working in the area of public health advocacy. There's hardly an aspect of health that's not touched by vaccines and its importance. The idea that a portion of the population is resisting or hesitant to get their own children or themselves vaccinated poses an enormous threat, and it's a puzzle. It's a puzzle that we want to try to pick apart and explore during these two days. We want the participants to leave with informed, practical options about how they're going to design communication strategies that tackle this issue. It's communication that's going to bridge the divide between what the science tells us and what certain populations are feeling and understanding. That communication's function is crucial to address, and that's the sort of practical takeaway that we hope people have. An effective communication is really central to building trust, and we know from the research that trust between the public and between the health sector is really the kind of the key that's the cornerstone to improving public health resiliency.


Welcome! We're here to talk today about a set of usability tests that we did back at the University of Minnesota back in May. This was the first sort of formal usability testing we have done with Drupal 7. We had done another set of formal usability testing a couple of them actually with Drupal 6 back in 2008 and 2009. But what we wanted to do is also test Drupal 7 because we did a bunch of work in Drupal 7 to try and address some of the issues we found back there. So we'll talk a little bit about that here. So with me is I'm Angie Byron or webchickonjupal.org. I'm here with Brad Bowman or beer ADB, Jen Lampton or Jen Lampton, and Boyan Summers or Boyan. So this was the team who came down for doing the usability testing. We had representation from the University of Minnesota. We also had Boyan Summers who is one of Drupal, the Drupal Project's UX leads. Darmesh is another usability specialist who works at Acquia. Jen Lampton does a whole bunch of training with Chapter 3 and so she's very cognizant of the kind of things that new users bash their face against. I also came in my capacity as a Drupal 7 core maintainer because that was very interesting to hear like what you know what all over work did. Brad is also a member of the usability team. David Rothstein is a core developer who did a bunch of work on the D7UX stuff and then Erica Stendrick a creative lead, so a designer. We all sort of got together to try and bring our observations to the table. So what have we been up to? What were we up to in that week? This is us goofing around around a table. The lab facility is kind of interesting.  So why usability? Why do we care about usability? We basically care about usability because that's you know that's sort of what makes Drupal fun to interact with. That's what you know brings new people to the project and that sort of thing and so the way that the testing was done is that the person was in the room alone and they were asked to think out loud as they were doing things so in other words like you know they'd say okay I'm supposed to change the color of this thing so I think I'm going to go under appearance and oh there it is right there you know or I'm supposed to create a piece of content maybe go under help you know or whatever that kind of thing and just talk through their process and where they're getting stuck and stuff like that. Why do we care about usability? Has anyone seen this graphic before? Okay so Drupal kind of has this reputation of being a little bit hard to learn and so these are the learning curves for popular CMSs and you can see you know WordPress kind of does that and Joomla does this and you know ModX does this and then Drupal kind of goes up and it becomes this cliff that people hang themselves from and a bull those are shoveling bodies off. Yeah so we're trying to avoid like this perception we're trying to make Drupal so that you know people who aren't you know as embedded in the project as we all are can enjoy it as well. So the goals of the testing were to validate the solutions to the Drupal 6 problems that we came up with. We also wanted to start really early because Drupal 8 had just opened up in you know a couple months prior and this would give us like a great starting point to know what issues we needed to fix. I think I told my so we tested eight participants and so it's interesting about these participants is everybody but one of them had no previous experience with Drupal but they had used other CMSs or Dreamweaver or that kind of thing so these were web developers these weren't like you know random people off the street these were people that directly in our target audience so these are people who build websites and then we wanted them to try Drupal and see what they found and so for the most part we looked at the site builder persona we weren't testing like the DX of Drupal or some of the developer features but but yeah so it was a pretty pretty awesome group of people. We asked we asked them to do a number of tests tasks and basically we gave them this mockup image and we said you know go ahead and create the about us page of this you know site that you have here you know change the background color create a little block on the sidebar back sort of thing. When you when you write up these tasks you can't actually use any terminology that would clue them in so you know you have to you know basically point and say okay can you put this this sponsor thing right here on the page and then they would have to look at the interface and sort of figure out from there you know what how they wanted to do that and I'll hand it off to Brad here to talk a little bit about some of the past usability studies that we've done and sort of the work we did in Drupal 7 to combat that. Yeah so as Angie said in the past we done usability studies we did it at the University of Minnesota back in 2008 and also the University of Baltimore in 2009. So some of the things that some of the things that we were dealing with in this test were things that were problems that we found before so I'm just going to you know quickly cover some of the things that we found before so you kind of have some perspective on what we were coming into for this round of testing. One of the things that we found in previous rounds of testing is on the create content screen the default content types in Drupal 6 didn't really make sense to people a lot of people were thinking of a with page they were thinking of you know not just the content on the page but everything that surrounds that as well and then with story I think a lot of people didn't really know what to make of that they either just didn't know usually or some people would say it was like a like a multi-page piece of content so they expected it I mean almost like the book module or something like that where you could click through multiple pages of something you were creating. If they did actually choose which content type they wanted they were presented with this screen which has a couple issues the first is the the menu settings is really prominent in most cases when you create content you don't actually want to put it in a menu item so people you know they click into that and you know sort of be overwhelmed when they were trying to create content the other is the split summary cursor right up there which has pretty cool functionality but it's not something that we really want to expose to most users you you does anybody know how that works in Drupal 6 you basically like click the button in the form where the field like cuts in half and the idea is that the top is supposed to be the teaser for the content and the bottom is supposed to be the main content but people would click that and they just see the body field get cut in half and they'd have like no idea what they were supposed to do with that so I mean a lot of people thought it was really cool and would sit there and click back and forth for a few minutes but very few people actually understood what it was supposed to be. Another issue is the collapsible field sets there were kind of two different things that you saw there the first is that people saw that they were links and they were editing content and they didn't want to lose the context of of inputting things in their content so they wouldn't click it the other is that people got how it worked but thought it was really important so they'd go through and click every single collapsible field set and look at what's inside of it and you know there are things like authoring information and you know revision options and things like that but the majority of people just don't care about. Going back to the menu so it's really prominent on the edit page and then you click into it to create a menu item and this is what you get if you look at this this form field that has like every like all of Drupal's menu options in it including everything under the administrative section so you know a user would go to put something in a menu and they'd have this drop down with hundreds of options including you know things in the administration section so you know who really wants to like create a node and put it under the administrative section like there may be a use case for it somewhere but it's not something I think that we want to expose to the majority of people. Another one this is this is the screen that you get after you install Drupal. It's basically a big wall of text and in general people don't really read giant walls of text so that's one problem but even if they did read this giant wall of text we give them links to different sections of the site like create content or the administrative section and things like that and we teach them that you know this is how you get around Drupal this is how you do task in Drupal and then as soon as you create a piece of content and promote it to the front page this screen gets taken away for good so people install Drupal you know they learn to get around using this page and then as soon as they put anything there it's wiped out and they have to relearn how to do the things that they've just learned how to do. This is the screenshot of the administrative section it's just it's really overwhelming there are tons of options here a lot of them the majority of users you know don't want to know about or don't care about things like actions being above the fold or post settings RSS publishing you know this is something that the majority of people don't really care about and we're just we're giving everyone this information with the same prominence so it just becomes overwhelming for a lot of people also I mean if you compare these two slides the actual I mean the actual layout is pretty similar and in both cases it's just a giant wall of taps so you're really making people pay a lot more attention than they should have to I think. Another problem is what we call the node orphanage after testing in Drupal 6 it's basically if you create a node in Drupal 6 and you don't put it in a menu there's no way to get back to that content well there's only one way it's through the administrative section here clicking that content link and you'll get a list of content from there but otherwise you know there's no you're just on this random page there's no menu item a lot of people would create content and then immediately think that that content was lost or have no idea how to get back to it and I believe Angie is gonna talk about fix this for Drupal 7. Hi I'm back. Yes so this is a bit about like what we try to do to combat these problems in Drupal 7 so when you install Drupal 7 it looks like this and this is basically you know so some of the things that we did for instance we took that administrative page that was sort of all over the place on the admin link we put it all at the top and sort of split it out we also reorganized the information architecture so it's more task-based so when people are you know doing something with content we put all that stuff under one area when they're doing something with configuring their site we put that all under a separate area so you're not looking at the you know content and then switching between oh you know in this list of five things content is the one that actually lets me manage content but post settings and RSS publishing or things I'm gonna set once if ever and never look at again and then we have the contextual links this is to allow us to you know if I'm looking at a block in Drupal 6 the way to configure that block is to go back go to admin site building blocks find the block in the list click the configure link twiddle something and then click save and then by the time I've done that I have no idea what I was doing when I happen to see that thing on the block that needed fixing so contextual links was an attempt to fix that so now you look at the thing you click here click configure block and you get right in there we also added the shortcut block a shortcut bar and an attempt to appease sort of like power users who you know you know memorize URLs and just type them in or that kind of a thing and basically you know because there are sometimes more clicks to get to pages that you got to before by you know just going to the admin page and going right there this was an you know an ability to sort of like take the most frequently access pages and stick them in an easy bookmark thing and that's configurable user role we also made a number of changes to the create content page so the first thing over there is we renamed page and story to article and basic page because nobody knew what a story was and again that page they thought was the entire page from the top left or the bottom right of the browser window we also added the seven theme so the you notice that these two things look different from each other because of both the overlay and the seven theme and that's an attempt to create stark visual contrast between you're looking at your site or you're doing something to maintain your site we also made the story content type very different or so the article content site very different from page because in Drupal 6 page and story are both just title and body and that's it there is no difference to them whatsoever visually at least while you're creating it when you get done creating it there's a subtle difference which is one shows up on the front page and shows author information the other one doesn't so we say let's make it very different so we added a tags vocabulary you can see we also added image uploading there so it's very clear like this is for article kind of things this other one is for pages we got rid of the teaser splitter made that just a little subtle link on the body field that you click if you need it and we replaced all of that you know huge chunk of collapsed field sets that was sort of mystery meat you didn't know what you were getting into you kind of popped in there with the vertical tabs pattern and that allows people to see not only what the settings are that are available but also what they're set to so they don't actually have to click into something unless they need to see it so you know let's let's talk about the positives with that because you know we did a lot of work in Drupal seven it took a long time so let's find out if it actually worked or not so some of the stuff did for example when we asked people to add content they were able to get right there they found it and it's funny actually this circles like all of the places in a default installation that you can get to the ad content screen so apparently we wanted people to be able to get there but they did struggle with that in triple six a lot so these are some of the comments that people said you know it's pretty simple straightforward when they're asked how it was to do that task so you know that worked up pretty well the one exception though is if some people come at this kind of like and you know people use Dreamweaver especially come at these tasks of like create a about us page with like oh I mean I'll create the menu item first because they're thinking in terms of like I want to create my site structure when they did that they didn't fare as well because I don't know if you've ever tried to do that but it's it asks for things like a path and if you try and just enter something in it says that path doesn't exist yet and it's kind of messy but anyway but if they found the ad content first page first they did really well with this task everybody got this distinction so they understood that when they wanted to create an about us page they create a basic page they would not create an article they wouldn't deliberate between the two of those so that change seem to be really well they love the color module these are some of the designs that they made aren't they all beautiful especially like that like GeoCity special one over there that's that's pretty cool so you know they they said that that finding their way to appearance was really easy in contrast to finding themes because themes in Drupal 6 were under site building right along with modules and like 15 under other things so they found it really easy to find out how to do this and so this was some of the comments they said it was like oh that's cool you know people really like the color module but something that's interesting is what color module does in Drupal 7 particularly is it has this sort of interactive preview thing here so as you change things up in the interface then it changes it down here as well people love that but then the problem was that it set their expectations they expected to find that everywhere else so they expected that when they for example create a piece of content hit preview they wanted to see it like that they wanted to see what does that look like in the context of my entire site they wanted to see what a block would look like before they turned it on in the context of their larger site so preview was a big thing overlay in toolbar despite many angry comments in the issue queue seem to have tested really well people found the toolbar right away they thought it was very well organized they were able to find what they needed and then most people got that you know you could stay in the admin context and then close out of it when you were done but there's one person who kind of got fixated on that and thought you had to click on a link click the overlay close click on another link click the overlay closed so you know if they had had a little bit longer to to work on that that might have helped but but but in general it did it did what it was intended to do which was make it clear when people were in an admin context when they weren't some of the first impressions people said was Drupal is really simple it's clearly laid out there's a lot you can do not very cluttered what we did is in the first minute or so of the test we just asked them to just explore you know take five minutes or about five minutes it was like two minutes just click around we watched what they did and they sort of go through the menu items and stuff and then we'd ask them what do you think and so they were all pretty positive about it at least at first because then the trouble started I'll hand it off to Jen and she'll tell you a little bit about the things that weren't tested so well okay so there were a lot of little problems but I'm just gonna kind of recap on the biggest one so we ran into the first one is Drupal terminology this is not a new problem there's something we've known about for a long time is there are a lot of words in Drupal that mean things to us as people are familiar with Drupal and maybe mean something else to people outside the Drupal community sometimes people come into Drupal with preconceived understandings of what these words may mean and sometimes the words had absolutely no meaning to them at all so a couple examples are things like dashboard everybody expected the dashboard to contain an administrative place where they could do everything on their site things like structure meant different things to different people everybody's used that word before but not in the context of building a Drupal site and then words like module we're really confusing to everyone some people thought maybe with experience with other content management systems that that was something like a block and a whole bunch of people had no idea whatsoever so when people were struggling with it we went in and asked them like what do you think a module is and there these are some of the answers we got something that goes on the home page that you click on so maybe a button and then ha ha I don't know which is great and then some people just you know I have no idea what that is so expecting people to click on a link to find something specific when they don't even know the word in the link was was also kind of problematic theme and region names so this is the kind of thing that once you understand how a theme works you understand that there's different ways you can convict your blocks within a theme you understand that different parts of themes have different names for somebody who doesn't understand how the system works at first they don't know what a default theme is let alone the name Bartik so trying to get someone to get that was was really painful so you have a little video here for you um let's see I'm pretty sure Bartik and seven I think I was on Bartik okay sidebar oh my god um header help highlighted okay I don't want it to be featured because I'm pretty sure that's like the welcome block so oh chips yeah what does that mean footer okay I don't want it to be footer I'm pretty sure it's sidebar the first thing on the sidebar so my goodness um which one is which one am I on seven or bars Bartik sidebar oh my gosh okay well I'll try this one I wish you could preview what I'm doing there should be a little preview preview button so a pretty good example what's biggest thing we realized is that when we asked people to create this little area of sponsor content every single person now that we gave them five ways to add content of course just went to create content so people didn't differentiate between block content and page content as being something distinctly different so blocks in Drupal are always an administrative thing right you go under admin site building you build a block you put it where it goes but every single person thought of that as content which is something we haven't thought of before okay so so one of the kind of more overarching problems that we saw is that users kind of expected visual feedback of their changes as they're going to the different site building tools they're kind of getting used to that I don't demonstrate blocks or something like that you can actually see you know some of the things that you're doing and they're kind of focused on the end result you know what it will look like in the front-end side and Drupal as a whole doesn't really accommodate well for this model an example of this is kind of in the block section as as the previous participant the video kind of you know they asked for a preview and when people see kind of the administrative interface they do not really see how the options that are shown there relate to the front-end website and you know we kind of have some tools to bridge this gap for example with blocks we have the demonstrate blocks page where you kind of see where stuff goes but for other parts in Drupal for example the menus you don't really have this model you can't really view where a menu goes and when people got to for example this page and they saw the options this is there they were confused where these menus would go and quite often we had people that thought you know we asked them to put something in the tabs on top basically pointed to you know that's where we want this link to the about page to go and they saw these options and they were like I don't know where to go and they often tried navigation which doesn't actually help you have to pick main menu so there were some confusion about the terminology as well there so something like a demonstrate menu page here would really help so so the demonstrate blocks page when they actually got to this page they were like I want to add like a block here you know they were clicking on the yellow part saying like that's where I want my block to go and this is kind of in line in the model that people kind of want to perform actions on the front-end or at least on their actual website rather than you know being a part of some some administrative context contemporary this this was a whole other issue when people created content and they click the preview button it actually shows up in the overlay so you know the thing that they're creating opens up in the administrative context and I kind of confuse people they were like they often actually missed it even they didn't see where where did my preview go and and other than that the actual preview there's a trim version and a full version that wasn't clear either so yeah there's a whole lot we can do to improve that modules so so one of the the later tasks that we did is to extend through this is really something that we introduced in triple seven we introduced the ability to kind of like update it with FTP and just upload it and we thought we were testing this screen that was really our expectation but it turned out it wasn't really what we were testing we're kind of testing whether people understood that you could extend through and you know both extend it with conflict modules but also enable existing modules in core and this whole process is a bit awkward when people come to the module page they're immediately overwhelmed and they don't really notice some of the important links there important information there and turn to kind of scrolling down the list trying to figure out what it's about and this kind of makes Drupal come off as as limited you know the biggest strength of Drupal is obviously its content space like the ability to extend it and we don't really inform them that well about this strength so let me show a quick video of the user trying to do this trying to understand what it's about not sure actually okay what do you think you would see if you would click on well actually I would think it probably like the website outline but I mean I saw that on a different page but that's what I think of when you think of modules like like the different styles of the website so well let's click on modules and see what's there and see if that how it compares to what you were expecting oh okay so now we're just you contributed model to extend Drupal's functionality is this what you thought you'd see no yeah I don't know which like how would I find a webform maybe I'd have to like read through my eyes a lot I think but like maybe I have to read through all these and try to see which one is the one kind of that I'm looking for read them all through yeah like read all these descriptions like I would I mean I would hope that it be like something on here under name but it's not yeah so so we asked people to basically install webform obviously didn't know just yet new module link and that seems pretty much a pattern on really busy pages that for example the action links kind of get missed but when they did get to Drupal.org to kind of find that particular module they were confronted with this and this listing just doesn't help it's it's it's really difficult and they they often just miss the ability to you know do a lot of good searching so to show another video kind of to show the importance of that that they're missing that well I was on the right page I knew it I was on the right page I knew it registration registration form no great one you know what I'm on here I feel like I need to create one I'll create one okay module developer just want a simple button add a web form okay maybe well I was on the right page I knew it registration registration form no great one you know what I'm on here I feel like I need to create one okay so one of the things that you saw is she didn't actually know this the search field and that form is one of the few that is actually in that actual page it's like number five or six something like that so she could have just scrolled down and see it but she was kind of like hypnotized by you know the form to ability to search for it or at least filter down but then she missed the most important field on that which is obviously the search text area so no that's that's one of the things that we can optimize on the door you know work on that and improve that field to kind of you know bring that forward more and when people got to this page we saw one interesting thing is that like on top you have the kids instructions which looks an awful lot like get instructions so yeah people went there got like oh yeah that's that's gonna help me and when they get to that page they see this it's not good it's not where I'm supposed to be so yeah we had to relabel that and it was actually injured or already but again there's more problems when they're trying to install module when they get to this page or at least this part of the page they're unsure what version they need they often kind of resulted just using the top one which in many cases help but in some case when they had the wrong module they were installing a triple six version and it's only when they got to the part in the installer where it gives feedback where you have the right version is when they understood that they were downloading the wrong one so there's definitely something we can do it to kind of improve that relation between you know browsing for modules and getting the right one additionally the download options the target easy and zip they yeah they just just pick one didn't really make sense to their differentiation there and some people were like I don't know if I can get the target easy to kind of work on this busy so yeah there were there were some problems there and a lot of this this part of the screen was kind of picked randomly so there's there's room for improvement there and right so in summary there was a lot of Drupal specific terminology that really seemed to trip people up and we asked them to perform some basic tasks and people really liked the few places we did have visual representation of what was actually going to happen but then they expected that everywhere else so everywhere we had a visual representation that wasn't accurate or no visual representation whatsoever people seem to get really confused or frustrated and not know how to proceed and a differentiation between blocks and content was also something people had a really hard time with and downloading and installing modules was near impossible the way our setup was configured at the lab is that every person was allowed to call the help desk they had a phone on their desk that called in to us and so we had one person who was designated as a help desk and every single person who went through this usability study had to call the help desk there was nobody was able to complete all the tasks without help and in the end when we asked people what they thought about if they would use Drupal again one girl actually said well is the help desk always available because we were so great that you know she wanted all the time and we had a after the whole thing was over we had a period where we got to go in and ask people what they thought about Drupal after that actually had a chance to use it so in the beginning we let them poke around without actually trying to perform any tasks and they thought that it was really great easy to figure stuff out when we came back at the end and said okay well now what do you think their perspective had changed a little bit they said that it you know it was really hard people struggled with it one person thought she would need to ask somebody who was a little bit more technical to get her to help her through it and yeah if you know what you're doing it'll be fast and you can get right through it if you don't know what you're doing it's a little shaky and confusing at first but once you get familiar with it it would be fine so that and then of course not as user-friendly as I thought after you try to actually accomplish some tasks and the good thing is that everybody even though they thought that it was hard to perform some of the tasks they could see that Drupal was really customizable that was the number one word they had all chosen to describe Drupal but they also were allowed to choose out of a bunch of different words to describe their experience they also choose words like confusing and time confusing and too technical frustrating and overwhelming so even though they could see that there's a lot of really good things about Drupal they did also have some less than favorable words to use for it and so this is a representation of we let them choose how easy is Drupal and how valuable is Drupal so everybody said you know it was probably a little bit harder on the usage size than it said been expected but they also saw that it was also going to be extremely valuable so good and bad yeah so what's next well first I mean just fix everything we found right no problem no but seriously obviously you know working on the issues that we found you know we need to we need to do additional testing you know a lot of the things that we did in this round of testing showed that you know changes that we've made in the past were helpful and other things I mean change there were other areas were changes that we've made in the past we're not effective so as we continue to make changes just continuing to test and make sure we're on the right path is important another thing is obviously attracting more designers and UX people to the project and having them help us I think I think everybody would say that we don't have enough designers and UX people in Drupal right now so finding a way to to get them interested in helping and if you want to help there's a handful of ways that you can do it everything that we found or validated is should be tagged in the issue queues with the UNM or UMN 2011 tag so if you're interested in looking at the statuses of any of those issues you can filter on the issue queue by that there's a usability group on groups.drupal.org I recommend signing up and then following what's happening there there's also a Drupal community initiative page for usability which is basically we have actually administers that and it has information on what the UX teams priorities are and what's going on in that area and also there's a user experience spread on Friday so we'll be doing some work on some of these issues there as well and thank you to some of the sponsors for this the University of Minnesota for giving us lab space, Drupal Camp, Twin Cities for helping us out with some airfare and stuff like that and Crimson and Aquia as well for donating as well as a ton of individual sponsors so all right guess we have yeah so we have a few minutes for questions five minutes I realize the session is mainly about Drupal going forward but based on your usability studies of Drupal 6 or 7 do you have any recommendations for modifications for the Drupal sites we're doing now stuff we should be aware of modify modules yeah what can we do now for Drupal 7 to improve it based on what you know well in Drupal 6 you know you install things like the admin menu and that will get you a toolbar at the top you install in some kind of administration theme that will get you front-end back-end separation things like that there's a I don't know the name of this module but there's a module that on the like say the menu settings page will let you actually create a piece of content what's that I should have said Drupal 6 this like for 7 for 7 yeah cool so in 7 I mean a lot of what we found was about brand new users who would not be brand new site building users who would not necessarily be your customers so your customers probably never gonna have to find the modules page themselves and things like that the actual content editing stuff that actually did test pretty well I mean we didn't hit a lot of issues with that kind of stuff but but for some of the the people who the biggest like content editing issue we found is like blocks and also with when they go into the menu first and then try to create a piece of content so there is a module that sticks a node ad form at the bottom of that menu page which is awesome but I can't remember the name of it but someone will probably tweet it or something and then for the block stuff a lot of people use things like panels or display suite so that your entire page is just bits of content around the page that's definitely the mental model that people have coming into Drupal it's core doesn't core makes you kind of differentiate between whether something's a node or a block or a view or a block with a view in it or you know like that kind of thing but the way people get like definitely expect the web to work is just little bits of content I didn't know that that was overly helpful we didn't get a chance to test a range of things oh there's one other thing which is there's this Google summer code project that integrates a web browser like a browser functionality into Drupal so when you go into the modules page instead of having to do that janky thing where you like copy and paste the URL into the the text field it actually pops up kind of along the lines of WordPress it pops up like a big like form where you can like search for modules and you see a view of modules and some statistics about them and stuff like that that's something you know I'd love to see an initiative to get that something like that into Drupal 8 because that would that would be really powerful but so there are people in contrib actively working on on some of this stuff you know and the usability team is working on some of it as well but you know a lot of a lot of the bigger issues are more targeted towards site builders than than contentors it's tricky to usability test content editing experience because in many cases people will customize that interface for whatever tasks their clients are trying to do so it's it's hard to like you know test that aspect if it's a lot easier to test you know are we are we getting the the people who will actually build Drupal sites to figure out Drupal so don't know so there's also the terminology problem there's a module called string overrides that'll let you find anything funny like taxonomy and change it to category so there are some things that you can do to help with my question is about graphics and iconography in core in general I don't know whether there it seems to me like there is there is or was a concerted effort not to use iconography in Drupal core that I think that came out specifically with getting seven into core I feel like the theme that seven is kind of based off of a little bit had a lot of different icons at the top in my right or wrong about that as far as that being a kind of a policy or an unwritten rule and if either way is that something that you know we would consider changing well one of the decisions we made with the Drupal seven was obviously in terms of resources in terms of icons I mean we had to make a lot of icons but additionally to that I mean yeah it was initially in the proposal for the shortcut bar to have icons next to the menu items and we decided against that because we feel it's it's probably unlikely for module developers to create icons for their modules and therefore kind of expecting them to do that out of the box would be kind of I don't know asking for something they they don't like doing and in addition to that it you know what tends to happen with more modular systems that whenever you do something like you know making it more using more icons is that they get a lot of dummy icons if you look at other systems that try to do this you see a lot of dummy icons and I mean that's not really helping so you really need to kind of have that community from the start like you know Apple has that community from the start that people are you know into making good icons but we don't really have that so that's why we decided against it can I just add to that as well on the iconography front I actually contributed to the Drupal seven thing the one of the biggest reasons that we were against putting a lot of iconography in is that icons are only really useful if the icon can work in isolation from the word that represents most of the stuff that's going on in Drupal we have enough trouble describing in words let alone trying to get it into an icon so if you start trying to create icons for all of this stuff actually what you're doing is just creating more visual clutter more cognitive overload and even though again you know like what I say about Drupal seven is that I think we did a really great job of creating the impression of a better user experience and in some places creating a definitively better user experience and I think the testing kind of proved that where you know people at the end were saying you know it wasn't quite as user-friendly as I expected it to be so I think you know that's the first of many steps along the road and I think that iconography can sometimes do exactly the same thing you look at it and you go oh this is going to be easy because there's pictures instead of hard words everywhere and then you start using it and you go I don't know what any of these pictures mean this is actually a problem so that's that's the trick with icons and when to use them yeah so I think we're a couple minutes over time so we should probably wrap it up but thank you for coming


Twitter bird logos began being replaced by a new Interim X logo. What should we make of Twitter rebranding as X? And he said from the very beginning that this was going to be the idea, that this would be the everything app, a similar to WeChat in China, everything app. Do I think that that's what America wants? That when America closes its eyes, it sees the gossamer outline of an everything app that it desperately needs? No, I don't. If he's going to abandon the ubiquitous branding of Twitter. Tom, can we petition here for DT and a style guide? Can we just refer to micro blogging as Twitter now that there's Mastodon Twitter and there's X Twitter? Like we could genericize Twitter to mean micro blogging. I mean, like if he's not going to use it, we all want like they're just all tweets now. They're all Twitter's.