Nice to see so many people here. I'm very happy to see this and yeah my name is Paul. I have a number of different roles, most of them related to industrial ecology. And here, and this event is centered on earth with metabolism of cities. And one of the goals that we have as an organization is to bring people, insights and knowledge around urban metabolism. It's for many people a new concept and it was for all of us who started this. It was a new concept when we first started doing this. And we feel it's worth knowing about and exploring but you often need some help doing that. It's not something you can find organizations for that do that in your neighborhood. So that's why we exist. And this presentation is going to be about an introduction to urban metabolism so that those of you who don't know what this is about get an idea and understand what we're going to be talking about in the rest of the seminar. So as Arash showed, the urban metabolism concept is an analogy that takes the idea of an organism in a city being similar. So if you think an organism is a cell or a plant or an animal that organism will take inputs from the environment and you'll do something with it, it will grow or transform or just sustain itself and it will be outcomes. Well, if you think of a city, of course there's a lot of similarities happening. There will be resources taken from the environment, a city will grow and change and there are outcomes. So that's where that analogy comes from. And that's what we use as a way to indicate that what we want to study and understand are the materials and resources that go through the city and the impact it has on it. So the goal that we have is to understand resource, use and disposal and extraction to better understand sustainability. But this angle of urban metabolism has always been the same. So if you look at this concept, the same phrase, the same words have been used back in the day in many different disciplines. So you can see in social ecology, in human ecology, in urban ecology many different disciplines use the same term and they mean different things with it. When we talk about urban metabolism, we will generally be talking today from an industrial ecology perspective. And that is one of the perspectives, but it also means that if you think, okay, I know what it means and you meet someone else, they may actually have a different understanding of what that means. Now, let's just look at what we mean with urban metabolism. So we use this analogy to think about resource flows through the city. So we have flows that are created by and interacted with by actors. So we're interested in the flows and we're interested in the actors. But all of that we do through a systems thinking perspective. So we're really keen on understanding the whole. There's been a lot of work done and in the past you've seen a lot of work that focuses on particular elements. And you can say, let's think about carbon emissions in the city or let's think about what it is trying to use. But we feel the benefit of looking at the city as a whole outweighs the complexity that it brings. And you get a more holistic understanding and there's lots of interrelationships. So let's talk more specifically about what it means if we talk about urban metabolism in the city. So first of all you need to think of a city as a system in which we see things going in and things going out. So you have your inputs and outputs and when we talk about those things we talk about materials and energy in principle. So those are the things that the city uses, transforms and then emits again. And in urban metabolism we generally study a number of different flows and because it's a systems thinking approach we try to map everything. So you can think of water energy materials going in and a number of other things going out of the city. And our goal if you think of this is to create a mass balancing exercise that fully maps everything. And that's one of the advantages of this approach. Energy matter cannot be destroyed. So if you take the whole city and you think everything is going in it needs to go somewhere, it cannot disappear. So either it goes out again or it stays within the city. And that's a very useful benefit of this approach because if you do any type of accounting and you try to map your numbers they need to balance just like a checkbook. So that's the benefit of using this approach. But it doesn't stay there. So we don't say okay let's look within a city. The goal is to understand what happens within. So you have a society, you have an economy, you have a built environment they will all interact with energy and with materials that are in the city and we try to understand what happens between all these different actors and what are the connections. So there's lots of interrelations here between different types of materials between different actors in society. You can't just say I follow this from here to here and it's out. So let's take an example. Let's take an example in Kata. So if you look through an urban metabolism lens and let's look at fossil fuels. Particularly petroleum. So petroleum goes into the city. How does it happen? It happens in principle in two different ways. Either by boat, it arrives at the port, it gets uploaded and it goes through pipeline to the chef and refiner or it arrives in Saldana, then goes through pipeline to the refiner in chef and refiner. So that's how petroleum gets brought into the city. What happens? Of course a refiner will transform petroleum into number of different products. So you'll get diesel, you'll get petroleum, you'll get products that lead to tar and plastics. So they have a number of things happening and that come out of there and find their way into the system, into our socio-economic system. The number of these products will be consumed within the city. So people will drive their cars, some of the diesel will go through the unclean power plant that also sits within Kata it will be transformed into electricity with emissions going out. Other products will actually stay in the city. So tar, for instance, will become part of the build environment. And other parts, for instance petrol and diesel will be exported out of the city. If you go to a petrol station in Swellmer it could very well be the petrol that's produced in Kata. So if you look at the flows of this petroleum it goes in a number of different directions. There's a number of different actors involved. The economy uses it in many different ways and it ends up in the environment or in the socio-economic system in a number of different forms. So if you take this turbine metabolism approach you don't just look at your CO2 emissions. Now if you say let's look at turbine metabolism you look at that whole life side within the city. So this deal has been expanding significantly in the past decades. This industrial policy approach has been started a number of decades ago and you can see by the number of studies done there has been quite a strong growth in the last couple of years. And that of course has very much to do with the fact that cities are so much key in this sustainability challenge that we have. And also in the fact that we see that there's a great benefit of using this approach to try and understand sustainability. So if you look at a map where a study is done you can see that lots of it is done throughout the world most of it is in northern hemisphere. So that's also something that creates an unbalanced understanding of cities and of course you can see all kinds of other fields are also less developed in the global south and in the northern north. And it's good that we're here. Now if you think of this approach how can this be used? What do urban tablets do? But from this industrial ecology perspective there are a number of things. Firstly you can do this in monitoring of monitoring of urban resources. You can understand how we flow through the system. If you do any intervention and you want to understand if your intervention is working you need tools to monitor that. And of course the systems perspective is very helpful because you could be manipulating something it has an impact on the main thing you study but something else is also being affected. So that makes it very helpful to use this kind of approach for a moralistic understanding. Here we have an example of K-Town, material flows through K-Town. So this is a material balance in 2013 in which you see how things flow through the city. And this is a kind of diagram, century diagram that we use a lot to visually represent how physical flows move through a city. Here are some other examples so you can think of urban capitalism as a territorial study what happens in the city. But you don't necessarily want to stop there because the impact of the city isn't limited to what happens in the city. What matters in the end is what is the impact of everything that we do outside of the city. The production of the goods that we consume has an impact. The disposal of our products may be outside of the city but it's the impact we generate. Here's an example of what happens in the city, the urban capitalism, numbers and they can see visually what's the impact that happens outside of it. And again, having these numbers helps a lot in understanding where we have to look and what really makes sense. And if you think for instance of water you may very well be aware that the water we consume to shower and prepare food is a fraction of the water that we indirectly consume by, for instance, eating food to just throw food. A fraction of the water is what we use to cook it, for instance. And that's also something very important to take into consideration. Other things you can track over time, this is an example I think of Paris and the energy being consumed in Paris and what materials are used for that. But a very topical moment is circular economy. But when you talk about circularity you need to also understand how are we going to measure this? And again, urban capitalism comes in as a useful tool to help track that circularity. And you can actually see if you look at what is the origins of your flows coming into your city that are being consumed after those origins are not from within your city or from within your country. And you can see well circularity could be very difficult to achieve if you bring in so many things from outside and you dispose of them outside as well. There's also a very geo-reference component to our work because we really talk about a place, we talk about a city and we also talk about in the city where does something happen. So you can do a lot of mapping and understanding of the physical space and what places are important. And again, it's very relevant that we're here. This place is very important for solid waste and for our wastewater. And that has to get here somehow and that transport and that infrastructure that you need is very specific. And that understanding and that information mapped out is incredibly helpful for a number of different things that you can do. You can also see how you can identify drivers and you can try and link what you find out with your urban capitalism work. You can try and link that to other indicators and you can see, okay, how does density play a role? Does that impact different urban capitalism flows? Is it income? Is it number of buildings? So doing these kind of mapping exercises can help you see relationships that otherwise may be difficult to understand. You may have heard of which the idea of taking materials that are embedded in the city taking them out again. And that's incredibly relevant these days as resources are running out and in any case it's often not the most sustainable to keep. Taking things from the environment if you already have it around. In order to understand how to do urban mining you need to understand the stocks that are present in the city. Urban capitalism uses flows to understand the resources but flows lead to stocks. Because the flow that goes in and doesn't go out right away creates a stock. So that the urban stock helps you understand what you can do in terms of urban mining. Now, if we look at sustainable resource management this is an interesting graph you may not be able to read it but let me go through it. So what in the end we would like to achieve as a society is strategy and decision making that helps create a sustainable resource management practices. But you can't just do that. You need a solid foundation in order to take decisions. So what does that foundation need but one layer down are indicators. You need to base your work on some indicators to help inform your decision making. Understanding visualizations so if you also think of policy and practice it's often not ideal to go through data tables and spreadsheets. So visualizations help a lot one level down. Understanding the uncertainty this is not a perfect field and you need to try to limit your uncertainty to make sure that the things that you do are based on data information that is as good as possible. Modeling models and scenario building is part of what you do as well. Try and figure out what's the impact of taking something out here. What would be the impact of installing a new technology here. All of that in the end you need to base on data. Data informs all this kind of models and creates information about uncertainty and that feeds into the other levels and in the end you need assistance to generate data. All of that is not easy. Let's just think about this whole story about petroleum. Well you need someone who tracks information a system that catches information about how the petroleum moves through the city. Sure, Chevron keep track of the petroleum that they buy. Do they share to answer this question? But then what happens if they sell their different products? Who keeps track of that? Who keeps track of how much fuel you put into your car? Or how much fuel is put into a power plant or global industry? So it gets very messy very quickly. So we need systems to capture data then we have reliable data and then we build up. So what we like we work at the bottom part of this. We work on creating systems on capturing data creating visualizations but we want to reach decision makers. We are no decision makers. We come from an academic background and we do play around with it and one of the reasons that you're here is to try and say okay we think you want to base your decisions on a solid scientific underpinning and that is sometimes it's difficult to do that. And we'd like to see can we bridge that gap and other ways in which you can tell us this is what we miss or this is what this approach potentially could offer or this is how it will not be beneficial. We need to have that conversation to try and also inform us as to what is the kind of information that you need. So that's the goal of today to try and see if we can improve this trend. So these concepts of urban metabolism may be new to you you may have heard of it it may be something that Tony knew however it may very well be that you've used an urban metabolism approach or thinking which you just didn't call it that and we see that a lot so if you now think about what we talked about what is urban metabolism this systems thinking approach taking flows and understanding the actors I'll show you an example this same approach is done in this report but they never go with that this is a report by the city the water development performance plan something like that they publish every year and this report mandated by national government is that it includes a water balance this water balance need to describe exactly how the water supply comes into being is used in the city and goes out of it so it describes all the quantities it is a balance it needs to balance it describes where it's being used which industries and in the end it's a systems thinking approach to the whole side of water in the city nowhere in this document will it mention urban metabolism but it's exactly the kind of thinking that we practice and we have names written we have other tools that we use and we know that a lot of people use the same but just don't label it and we'd also love to hear from people maybe if you use this you've never told it that and we hope that we can bring some more understanding and some different tools and ideas to that same thing okay that is a bit of an introduction of what urban metabolism is I hope that makes sense yeah, I'll hand over to Lorna to field any questions thank you


c'est ce que le QA-team fait. Pour quelqu'un qui s'est jointé, c'est... C'est assez difficile pour lui de trouver quelque chose à faire et de trouver les bonnes personnes pour parler. Je pense aussi que le QA-team n'est pas dans une très bonne honte. On a essayé de faire un sprint en février 2000, en février dernier. Mais pas assez de personnes étaient intéressées en arrivant, donc on a décidé de le cancelner. C'est probablement quelque chose que nous pouvons discuter sur comment faire plus de personnes intéressées en faisant le QA. Il y a aussi des QA-teams qui s'occupe de l'outil. Nous avons une channel ISH, qui est d'Iblen QA. Vous pouvez juste aller là si vous voulez aller autour et discuter sur le QA. Nous avons une liste principale. La première question que j'aimerais discuter sur les deux est s'il devrait être plus organisé ou est-ce qu'on peut faire suffisamment? Peut-être qu'une des choses que nous pouvons travailler sur en faisant le sprint, c'est de maire les activités QA et les gens en charge des parts de QA parce que ça serait vraiment aidant de savoir qui le fait. Qu'est-ce que le QA-team fait? Il maintient plusieurs services dans l'infrastructure de Débian, comme le système de pakage et de tracking. Le système de pakage et de tracking est un page qui est un source-pakage centrique où vous savez tout ce qu'il y a dans le pakage. Le DDPO est un page qui maintient la centrale où vous savez tout ce qu'il y a dans le maintenance. Le UDD, qui gère le data de toutes les services dans le Débian à la base centrale. Il y a aussi des services qui sont construits sur le top de l'UDD, pour exemple, pour trouver des intérêts de RC-Bugs. MOL, qui est similaire à l'UDD mais différent, utilise le Berkeley DB plutôt que le PostgreSQL. MOL utilise le Berkeley DB et le UDD utilise le PostgreSQL. DHS, qui est un service qui s'occupe d'un nouvel upstream release et vous mêle quand vous trouvez un nouvel upstream release. Il y a aussi beaucoup d'autres outils qui sont dans le domaine qedaddebian.org. Ce qu'on a aussi fait, c'est d'organiser et d'enregistrer les tests d'archives et des filings de MOL. Donc, comme les rebuilds d'archives, les rebuilds de chaque source pakage, il y a des parts de puits qui testent l'installation de pakages et les rémovélations et les upgrades. Et l'intien, qui est l'analyse statistique des pakages d'archives. Et la troisième partie de l'archive c'est de détecter l'inactivité. Donc, pour prendre la take care of all funds or neglected pakages, il y a aussi des maintenance inactive, maintenance that are missing in action. Missing in action is the name of the team inside the QA team that does this. So, one popular topic of QA buffs at Deppconf is orphaned pakages. I don't think there's much to discuss about this year because we implemented a new process that was discussed like two years ago. So, basically we remove orphaned pakages with a low popcorn and which have been inactive for some time. So, we do a manual review of the package before deciding that it can be removed. But for example, packages that have popcorn below 50 and orphaned that are orphaned haven't seen an upload for the last two years. So, to avoid some users that just cannot install their favorite package anymore the bugs that for the removal of the package mentions snapshots.dbm.org So, users can still find all versions of the package if they really need it. So, the situation about orphaned packages is getting better because in 2009 we had 568 orphaned packages in the archive and now we only have 415 orphaned packages. So, that's progress. So, we get to zero because it's normal that there are some orphaned packages but the older ones are getting removed. So, that's a web page. Let's check if my network works. It might. Or not. Ok, let's say it doesn't work. So, there's a service based on UDDs at least interesting orphaned packages basically on those criteria. Yes, it worked. So, it's just a huge table with a list of orphaned packages and for example at build was orphaned for almost 2000 days. It's currently an ITA but you know it's a number of bugs. Popcorn is broken apparently. I should check that. Then with that you can easily find packages that are good candidates for removal. We also have another process to orphan packages that are no longer maintained but not yet orphaned which happens sometimes so that we can give the package to someone who is interested in maintaining it. The process mainly consists in the interested maintainer going to the BNQA saying oh, this package looks neglected, I'd like to adopt it and someone from the team looking at the package pinging the maintainer and offering it for him. And usually it's enough and people don't complain since they are already away from the BNQA. So, during the discussion I'd like to talk about to discuss QA goals for WIDZI at least what we would like Debian to achieve and then who is going to work on them so we know if this doesn't match that we have a problem and maybe discuss a team organization to see what we can improve about the organization of the QA team and I've prepared on Gobi a list of QA team activities and I'd like to put names in front of the various items so we know who is doing what because currently I don't even know who is doing most of it. Ok, so who wants to start? Should we start with that or should we start with QA goals for WIDZI? Ok, let's start with QA goals for WIDZI I decide. So the first goal I found was no package failing to build from source which is easy for me Can someone help take notes on Gobi maybe so I don't have to write Is someone interested in doing something regarding QA for WIDZI? Work with needs because I have to process build logs etc but I'm not sure the process is clear for everyone and what work it needs just to ensure that no packages are failing So for that what I do is that I just take all source package in Debian rebuild them in a clean route get the build log and if the log failed then file a bug about the failed build and so Didier proposed to help me he already filed about 50 bugs I think about 100 bugs so I continue the good work about this let's open so I can add your name there so your Debian login is audix For curiosity when you are launching the rebuild how many packages are failing the percentage you have an idea I can tell you so for example those are just during the last rebuild 755 and we have currently a bit of 16,000 packages I talk I chat with Didier about this and he told me that you have a web interface to do so no I just have a script because it would be maybe nice to have the access to it very easily and to see how it looks like to get people involved for me it's magical I just see bug reports coming from you on a weekly basis but I don't know how you are managing that and it's kind of blurry for me so I don't know if it is tricky or easy and so on so well maybe I have some yeah I have some logs so let's make a short quick demo so in this directory I have all the failed logs so for example I have a script that goes through logs and just displays a likely failure for example a beward is failing to build and the error message is that one the script just finds uses value statistics to find a likely error so when it's about build depends it's really easy to pass when it's about GCC errors it's really easy to pass when it's about for example it's really hard to pass and then I have to copy paste manually but then for example oh wait oh nah it won't work I'm trying to well cause all the bugs are filed I think in the last rebuild oh no there are some don't fight ok so let's file those I won't say in the mail because it's not really recent so when I file I need to set the date so when I file bugs I get I have a script that just goes through every bug matching a ragged so I can file all all GCC errors at the same time so I'm just filing the remaining bugs and then it extracts better log the interesting part of the log for example this package fails with that error with the java package that's why I didn't file it and my script can't extract the error message cause java is just really annoying to pass so in that case normally I get a list of bugs I ask the bugs already filed against the package so I can just press so I get the list and I can just press 2 to say that's bug number 2 my list of bugs get annotated with the bugs that are already filed for example by someone else or I can report a new bug and then I get a mut to open with the bug mail so in that case I would have to hmm I just have to find the right error message let's say it's that one but it's not that one well let's try to do it correctly hmm well I could copy that one ok and then send it for having done that once the problem I saw is that you have to do it fast because as the archive is changing you have to report the reports within a week at most well I would say within 2 days ok even so the problem is that 1 or 2 persons have to do this work manually to report bugs or semi manually to report bugs within 2 days so if we are 2 we have to process 700 build logs so it's much work and I'm wondering if the BTS is the good tool for this hmm how much work would it be for example to just publish the logs and detecting failing or not and sending automated mail to maintainers saying ok at the last rebuild it has failed and go take a look and then sending a section in the BTS something and this would avoid a lot of work for us but it would transmit the same information I think well usually people don't like automated emails and well at some well it happens that I just sent a DD list of packages failing to Debian Devil sometimes but the response is quite low actually most people don't fix their package and you just do that and also it's important to file the bug so that it gets blocked when migrating to testing and you know about it from those 750 logs how many of them are already filed bugs not that much hmm I don't have a way to know but I think that currently I'm almost the only one doing archive rebuild even partial at some point Daniel Schlepper was filing quite a lot of them but I don't think he has been doing it recently and from rebuild to rebuild so how many new bugs appear well it depends on the time between rebuilds when I'm not too busy I try to rebuild every two weeks because it's important to avoid getting too many big transitions too many big changes between two rebuilds so you know that what changes basically between the two rebuilds and when you have a rebuild when you wait one or two months then you get several things changes you can say oh it's likely to be GCC 4.6 problem because that's the thing that changes since my last rebuild so my scripts also work with something I've wrote which is similar to pure parts so I can do installation testing it's not really ready for well it could be a pure parts replacement but although it's not here yep but that's not the only thing you create in does ok so one of my could you go back to Gobi one of my personal goal is to have a streamline upgrade for default desktop installs which means like if people have installed default desktop for squeeze then just upgrades to with issues like be trivial to do and also work out the bugs we didn't have that for squeeze we have a few bugs that I'm still trying to fix in stable which plagued a few users and I think it make us really bad for desktop users there's no way to test that automatically I guess but it's QA because it involves the wall desktop and all environment stuff so yeah well for example like Wunderberg who is still in squeeze and not fixed that if you had upgraded from Leni with a studio base installation then once you have upgraded in squeeze there is no single tool graphical administration tool that works because there is a problem in system tools back end there's no way you can test that automatically it's like user I mean now that the release team I set it for freeze dates it's fairly easy to from that date try to do upgrades and see if the resulting system works now something else so I could add my own wish list but things that I won't work on but so that's probably Olga but it wasn't it was far from being fully covered for quiz and probably it needs some help so I have my own script for that but it's not as polished as a rebuild one so it needs more manual work but if Didier wants to do that as well my goal is really to stop doing the log analysis myself so I will continue to do it if nobody steps up but I'd like to get rid of that I've been doing it since 2007 so I'm a bit tired of that I was thinking in some automatic process to detect how awful the recommend part for packages because sometimes I found packages that pulled a lot of stuff from the comments that they don't show but the thing that I do is I just report manually but I think it's hard to write something to figure out if the recommends are too excessive for a package we could try to to detect packages that have well strange behavior well lots of packages instead they are recommends but there are some that have good reasons to do that like death scripts I'm not sure if it's a good reason but death scripts installs like 200 megs of recommends when you install it so something else so well if nobody else has ideas about that we can try to fill this so we will have a clean documentation of who is doing what in the QA team which will be a bit depressing but we will maintain the pts ok I never remember if your login is adzog or just adzog so ddpo that's me I don't know if it's adzog maul maul is a work of jero and van wolfflar but away from debian since quite a few years now well he has not left but he is not active anymore and well not many people know it it's not quite like UDD it's much more sort of way to organize archiv white either checks or data extraction or stuff like that 2 parts in maul there is data storage stuff that is based on berkeley db as a database that had actually in the start the same goal UDD came later so UDD had the same goals as maul it was to gather all the data about debian in a single place and there is a sort of scheduler that can that is is running archiv white stuff exactly there are basic database which well db like you say with keys representing all the source packages and you can easily schedule a task to be done on each source packages and every time there is a new source package that appears it will automatically schedule the work I used that at one point for the symbol stuff extraction but since nobody wanted to take it over it's no goal but you can use it for similar stuff and it's useful UDD is much more to find statistics and I would say that the main point of maul is really the scheduler site for organizing some archiv-wide checks for that extraction maybe it can be useful for other topics I know we will probably discuss this in the lintian buff because we are testing in doing archiv-wide checks and automatically extracting source packages maybe the stuff to consolidate with lintian here but we'll see so well the next item is DHS there are two versions now of DHS there is a alias one which is not really which used to be maintained by Raphael jeter and there is a QA one which has been written by Mayan Mayan for now yes the first version was only maintained by Raphael it disappeared for a few months and then someone had to rewrite it which is a bit lots of time lost so what are the other services that we maintain well there is not much on the website but I think probably one of the last today we did a commit I know how to commit something actually we could migrate it to wikidebian.org there is not much on the website but it could be useful to have more statistics on it probably generated with UDD I know that when I started work on QA I was keen on looking at packages with most bugs biggest number of bugs and I don't think we have any official place for that kind of statistics usually you get a response oh it's this UDD query I was about to say that and with yourself but it's not really the best answer we can give to someone who just wants to look at the bugs is it really useful to just send people to packages with the most bugs well it's probably not a good idea to send them over there but people are looking for it so those who want I don't see why we could not provide it in a practical way so maybe that's something we can add well it's easier to add as a CGI in UDD if we want to add other goals without people doing them I would like some way to ensure that all packages are maintained and not only in a corrective way because we detect problems but in a proactive way so ensuring that people are still active I don't know if it takes I don't know the precise means if it's a ping every year or anything else but it's something I'd like us to investigate but do you mean that by package or by persons well a combination of both because we have all the cases I mean there are packages with active maintainers but the maintainer doesn't care anymore about this package but did not take care to affirm it and we have maintainers who disappeared completely sorry yes exactly one of the limit she is asking what about teams because many packages are maintained by teams so how do we deal with teams effectively it's one of the problem sometimes we have teams but no people behind teams so that way it would be we should have a way to for maintainers to say ok I'm taking the responsibility for this package this is usually already down via uploaders but you don't have any yeah sometimes you add yourself to uploaders just because you want to upload and not generate a warning no way it's not any longer needed because you can put team upload in the changelog and it won't generate the warning so I tend to not put myself in uploaders of packages that I don't plan to maintain on a regular basis and I encourage everybody to do the same but actually we have many packages where uploaders is not really significant but the goal would be to ping those people and ask them to define their role do they consider themselves as a responsible or only as a backup or even forget that they were in these uploaders and they want absolutely no responsibility and so on I know it's a difficult topic but it's something I'd like to investigate if I have to do it myself I don't know when it will be probably in a few years when DPKG has no bugs anymore haha but it's something interesting for everybody and it's not difficult more of a social problem than a technical one so you don't need much experience even to be able to work on this idea just need some time and discuss with people yes I think it's a problem that I've seen also simple I reported a bug against the XPRA package and then the BDS says that it's maintained by the Python applications packaging team and then I'm like who should I talk to there's a new upstream version I'd like to ask about some questions and BDS is not very good for asking casual questions so something where the maintainer could say in the fate of this package but others in this team can also help would be useful I don't know how to do it but it's a good point right now currently if I were you I would look at that person who uploaded the package it's the best way but I agree it would be good to have a more structured information you asked about PAPT the way that generally handled in PAPT if PAPT is in the maintainer fields then any PAPT member is welcome to touch the package and if PAPT is only an uploader then preferably that loader should be asked but if you come into hash, Debbie and Python and ask around chances are someone will tell you that's the particular one yeah I think also about the GOALS for Wissing we need some system or reporting crappy maintainers in a way when a lot of people report a package like no well maintainer sending an email to the maintainer to tell him that this number of people thinks he's not doing a good job I would like it, it's your idea crappy sometimes somebody tells somebody else that he's not doing a good job but usually when only one person tells it doesn't work out very well and I think there is a system like I don't know four people have reported that in the last year that you are not doing a good job with this package and allow some system of inserting because you did this you did this it might help to some people adopting some packages I don't know, it might not work out it's something to consider well if you are interested in working on it I work on it personally when I think somebody is doing something well I'm in this person but usually a single email doesn't help I'm truly unsure if I actually shame because that kind of reporting that you've suggested is like a shaming people yeah but even privately I mean if I get a message like saying hey five people hate you then I'm not going to feel any better in doing more work actually or getting back to it because sometimes it's just a matter of your life just gets back to you and you're not active for a few months and then it's hard to get back to do actual work and I would rather have ways that would actually make it easier for people to get back to work or to accept others doing work than actually shaming them because I think given the volunteer nature of Zibyan it will be probably a more effective mechanism but I mean it's like I've had to hijack a package in the rest like in the last few months and I mean at some point I was really fed up with the package being old and maintain and having missed squeeze and so I just you know I asked Zibyan Duval and I had a positive answer like people told me hey good do that please hijack that package I got three mails doing that and I was happy that people tell me soon I hijacked the package and it went fine I mean what's strange I never get any answer from that particular maintenance never ever like even after the hijack I was like what? Like telling people there is five people who hate you they try to maintain a package and they are they are already conscious that they don't giving the package all the time they need but until somebody doesn't tell them that like some pushing that maybe the package is better to be orphan and somebody else takes over people doesn't realize because they think that they orphan the package no one is going to maintain it I don't know and right now I am talking about packages some people can be doing their own job with a set of packages and doing crap in a zip package doesn't mean that the person is doing crap all the time using certain packages we don't have a way of handling this as a project I don't think this is going to be the last solution but I don't know I think it will be an interesting experiment in my case when I think somebody is not doing a good job I try to send a nice email usually the email gets ignored or the answer is if I orphan the package nobody else is going to maintain it and is going to disappear from the email that maybe will be better that's my point so we have 5 minutes remaining so I think it's we could change the topic I think it's interesting but as far as I know the orphan packages are maintained by the QAT that is not defined that's not pretty true as well and in the end we want to remove these packages but I am certain that among these packages there are some that we cannot afford to remove and for which some people sometimes do an upload just to make sure it still works but still under the QAT umbrella so maybe one work that we should do is go through the list of packages that are orphaned and send well written mails to devin devil to build new teams around this because it's not sustainable to keep them in the QAT team and because the packages that are orphaned are deemed to either be adopted or removed and we cannot have packages that cannot either be adopted or removed and that end up maintained by the QAT team that's not sustainable so maybe pointing the packages that need special treatment and for which we need to build a team around could be a good thing to do for a reason I think well and I could help ok just do it I think it's a great idea the main problem is that it takes time and with 400 packages everything takes a lot of time so well just start with the list yeah it's true that if you look at maintainers that go away and send a summary mail to devin devil ok here's my package this one needs this kind of care it uses this language easy to maintain those packages tend to get adopted creatively quickly those who just file their orphaned bag and do not mail anybody will linger for months even if they show up in the automated listing people do not look at those or some people do but usually not those who are already busy or the packages only really new maintainers who have read the documentation oh I should find a package if I want to enter devin I last year I think oh no 2 years ago I suggested to go even further not only mailing devin devil but maybe upstream lists to say oh we used to have this package it's orphaned and maybe someone in your community would like to join devin but again that's more work so next topic someone edited the goby page so ddpo by email is a service that used to send emails to developers about the issues in their packages like a list of current open RC bugs current testing migration problems and stuff like that et c'est tout pour le reste et je l'ai arrêté parce que c'est un peu de temps je pense que c'est assez utile d'avoir une mail à la fois de la semaine qui vous reste sur toutes les issues dans votre package si quelqu'un veut prendre ça les scripts peuvent encore travailler ou bien travailler il faut juste quelqu'un prendre ça parce qu'il faut réveiller les emails pour vendre 500 emails pour réveiller quelques d'entre eux pour s'assurer que tout va bien pendant la génération je n'ai pas réveillé tous les emails mais j'ai pris 10 emails et tout a bien regardé donc vous voulez prendre ça ? donc c'est dacca c'est d'automater d'automater je pense que c'est maintenu par Raphael mais on peut dire le problème avec Raphael est que c'est très grand c'est souvent active depuis deux mois je ne veux pas parler pour lui mais je pense que Zac va travailler aussi pour ça mais peut-être je vais lui aider avec ça mais je n'ai pas pensé qu'il s'est réveillé depuis qu'il s'est réveillé il y a trois outils qui sont réveillés un outil pour vérifier le bâchisme et l'autre c'est le cpp-check et comment l'H.O.C. et dans le futur on peut ajouter un nouveau outil pour celui-ci si il veut faire ça c'est quelqu'un qui a fait Pet Pet n'est pas maintenu par la QI team Pet est cette page le status de la team par l'asvn repository c'est très utile il n'y a pas la QI team je ne sais pas pourquoi si Ansgar est ici non juste pour lui pour qu'il le maintienne dans l'infrastructure de la DB j'ai déjà essayé c'est le type d'outil dans l'infrastructure de la DB et pas l'outil le code est en alias en fait c'est pas trop mauvais mais c'est bon c'est une élection c'est une élection je ne sais pas qui va faire un MIA la plupart du monde l'a fait par J.E.H.R je n'ai pas oublié son nom maintenant j'ai presque répondu aux emails depuis 1 ou 2 ans 1 an je crois que nous avons besoin d'autres gens parce que parfois c'est assez difficile de garder le tract pour les gens qui ont été réportés et peut-être j'étais en train de demander à la DSA pour créer une spécifique RT pour qu'on puisse travailler mieux parce que l'infrastructure de la MIA c'est assez difficile de manipuler c'est horrible si tu es un newcomer et tu n'as pas le droit de rejoindre la MIA et aussi de travailler c'est le meilleur et maintenant tu ne fais pas MIA ou tu fais pas ok maintenant avec l'infrastructure de la MIA c'est exactement ce qu'il a dit que parfois les containers sont pinc ils répondent à la personne qui pique cette personne n'est pas pour les emails je veux dire le système n'a pas vraiment aidé donc tu peux ajouter dans les goals ou dans les choses que quelqu'un doit réduire l'infrastructure de la MIA et juste pour dire quelque chose maintenant RT n'est pas public anymore par la DSA je crois que c'est une bonne idée RT donc on peut commencer à bouger l'infrastructure de la MIA c'est justement public pour tous les développeurs de la MIA mais la MIA c'est très bien pour tous les développeurs de la MIA donc j'ai une question pour ceux qui n'ont pas été investis en QA pourquoi tu es venu et qu'est-ce que tu veux être investi dans la team de QA ou si c'est expérimentable je veux être involvementé mais ne prendre pas beaucoup de responsabilités j'aime avoir une façon dont je pouvais marcher en batch entre si mon currently marcher et aller dans la paix c'est moins possible d'avoir 2 ou 3 heures de fixation mais c'est plus facile d'avoir des choses comme ça quand les gens vous invitent Hey, on va faire un batch fixation à ce moment je ne sais pas que ça peut aider mais je ne vais pas faire des meetings c'est vrai que le problème que nous avons dans la team de QA c'est que des nouvelles personnes avec toutes les parts de la team il n'y a pas beaucoup à faire si tu veux juste aider pour 1 ou 2 heures dans la team de WN Games nous avons commencé à avoir des meetings et ça a augmenté l'activité de l'activité de la team peut-être que ça peut être appliqué à la team de QA oui on pourrait essayer ça vous voulez organiser ça ? ok, bien je pense que par rapport à la question pourquoi vous venez ici ? les gens de l'IRC disant qu'il est de l'Argentine et qu'il veut aussi rejoindre Lisandro et c'est assez le même pour moi c'est juste une curiosité et je pense qu'il y a je pense que nous sommes de temps non ? juste quelques questions qui est intéressé en faisant un UDD plus tard cette semaine parce que nous pouvons either run it officially or unofficially ok, so it seems unofficially is fine as some people interested in doing an archive rebuild archive testing both, why would demo the scripts to get you involved ok ok, ok so we'll try to schedule something something else ok, thank you for coming


Hello everybody, Hooded Cobra Commander 780 is here and this is an unboxing and assembly video for this. This is the 2017 San Diego Comic Con Exclusive Cobra Missile Command Headquarters. This is a modern re-release of the classic 1982 Sears Exclusive Cobra Missile Command Headquarters, one of the rarest of all the GI Joe play sets in the vintage line. This was released officially by Hasbro and it was exclusive to the San Diego Comic Con. This is just a really interesting piece to me. The 1982 play set was one of my grail pieces that I was able to get last year. I've been looking for it for a long time, I was finally able to get it. This is supposed to be basically just a modern version of it, so I'm very interested in seeing how they interpreted that classic cardboard play set in modern form. The classic set, the 1982 set, came with the only three Cobra action figures that were available at the time. It had Cobra Commander and the Cobra Officer and the Cobra Trooper. The earliest releases of that set had the Mickey Mouse Cobra Commander, one of the rarer variants of the original straight arm Cobra Commander. This one has the modern versions of those classic figures. We will have three figures in here, a modern Cobra Commander, Cobra Officer and Cobra Trooper. The set is still cardboard like the old one, but I'm expecting the construction will be a little different than the classic one. Of course, we have modern figures instead of vintage figures. I did already open this because I needed to peek inside to make sure everything was there. The reason I did that is because there's an awful lot of box here for not very much stuff inside it. In fact, it seemed so empty that I wanted to make sure there was nothing, missing nothing that had been taken out of it. Everything was there and so this is brand new. We will be assembling this for the first time. All of the contents are still sealed in the factory sealed bag, so instead of talking about it all day, let's get a little bit of a close up and then open this up and put it together. Let's take a look at the box first and I will drop in some still photos of the box so you can get a detailed look at it. The box is made to look old. It's printed, the entire box is printed in full color, but it's actually printed in such a way that it looks like it has some wear on it. It looks like the white parts of the box has faded and turned slightly yellow. So it's actually made to look old, kind of pre-distressed. If you look at the front of the box, there's even like little nicks in the cardboard, printed on there, not real nicks in the cardboard, but it's made to look like it's basically an old 1982 box. Really interesting approach. I'm not so sure about it. I have seen more than one vintage collector fooled into thinking that this was the classic 1982 release. I'm not going to name any names, but I'm just saying a couple people who are somewhat experienced collectors, at least at first glance, thought that this was something that it was not. So that's a little bit of a problem with this, but if you look closely at it, you should be able to tell pretty quickly this is not the 1982 release. For one thing, the photo on the front clearly shows the modern figures, not the vintage figures. So that's one giveaway. And if you're not certain, based on the front of the box, the back of the box does say Copyright 2016 Hasrow. So you should be able to spot this as a modern re-release and not the classic one. So let's open this thing up. I've got this end open. I'm just going to slide everything out because like I said, there's a lot of box and not much stuff in it. So let's just pull it all out. And that should be everything, yes. Set the box aside. And here's what we've got. We have a Cobra Commander figure. I will zoom in here for a second. We've got the Cobra Trooper and we've got the Cobra Officer. These are all bagged. Let's get in a little bit closer there. And that Cobra Commander figure, there we go, that Cobra Commander figure does have the Mickey Mouse logo, Mickey Mouse Cobra symbol on his chest. Like that old classic one did, but of course it is a modern figure. They're bagged with red back file cards, very much like the original. And let's zoom back out a little bit and look at what else we have. We have pieces. We have cardboard pieces. We have some plastic pieces. These are the fasteners, the plastic fasteners that will hold the thing together. And the rest is cardboard. And these pieces, those are the seats. And there's the missile and part of the platform. And this is a little different from the classic one. The old 1982 play set did not have the pieces cut out. They came basically with big printed sheets with the cardboard pieces printed on them and they were perforated. You have to kind of punch them out yourself.  And the cardboard, I don't have them out of the package yet, but the cardboard feels pretty sturdy. But it's not thick. It's not thicker than the classic one, but it feels a little more sturdy. So let's open this thing up and find the directions. There's the direction. Sheet and put it together. These bags are taped, so I don't have to cut anything. So let's just pull this out. Hold on. There we go. Let's pull this out. Let me get the instruction sheet. And this includes the file card holder. The file card holder is very similar to the one that came with the 82 version that came with this thing. We'll look at that later. But first we've got to look at the instructions and see what to do. So let's find step one. Okay, it looks like it wants us to get the work platform that's in this bag here. That will go into piece B. This is piece G, the work platform that will go into piece B, which is where is piece B that is not in there. It's right in here, so we've got to open this one. All right, now if this were the vintage toy box, of course I would never open that. But this I got at an excellent price. I think some of the prices that you are seeing on eBay for these are a little inflated. And I've noticed them, you know, the asking price for these has been high, but they don't seem to be selling at that high price. So I was just patient and waited until I got one. That was the price I wanted to pay, about half of what I had seen them going for. So that I thought was appropriate. So I got one that was inexpensive enough that I felt comfortable opening it. Okay, so we need to, we're going to be folding a lot of cardboard here folks. So this is the work platform and we need to fold. Fold these pieces and in case you don't know the classic 1982 play set was a cardboard play set and that is one of the reasons it is so rare. In addition to the fact that it was an exclusive to Sears, so they just didn't produce as many of them. There we go. A lot of them just did not survive play time. They were not very sturdy, which is why I felt very lucky to get one. That was in nice shape. Okay, so this, let's see, alright, this will go, let's see, that goes here, no, not there. Of course it goes in the place that is exactly shaped like it, so let's get that in there. That's a tight fit on those tabs in those slots, which in one way is good. They won't come out easily, but it also does put a good strain on the cardboard. Like the classic one, this one is not very sturdy. So there's that, and then this piece is going to go on here. So let's see how that works. Looks like it goes, looks like it goes like that. Okay, I think I see, okay. Now this thing just came out of the box and you saw that I took it out of the factory plastic bags, but the back section, basically the backboard to it, it's slightly curved. So I'm not sure about that, and I hope that doesn't cause us too many problems putting it together. That goes in there, yeah, really tight fit on those slots, and these appear to be, ah, I see. Yeah, okay, so those, yeah, there we go. It does all fit, but you have to work with it a little bit. All right, there we go. So here's what we have assembled so far. It does kind of have a 3D effect to it. It does have like multiple layers, and those do make platforms that the figures can stand on. All right, next thing that wants us to put together the control panel that is in this bag here, fairly good size control panel, and this has, looks like a somewhat complex way of folding it, I don't want to make sure I do it right. It's like origami, I see. So that goes like that, and then it bends again, it looks like, yeah, there we go. They did crease the plastic, or I'm sorry, they did crease the cardboard, making it a little bit easier to bend, and to show you exactly where you should bend it, but there it goes, yeah, more bending, okay, looks like that, oh, I see, I think I see, but don't exactly make it easy for you, and yeah, wow, that really got to work with those tabs to get them in without really damaging the cardboard. I feel like they tried to maybe do a little more with this than the original release did, but they're still working with a not very sturdy material, so yeah, they did not make it easy, all right, and there's a tab that needs to go in, all right, that was complicated, and I just can't wait to see how much of a pain it is to fold and assemble this side of it. This is a little bit of a struggle to get this assembled the way they want you to assemble it without tearing the cardboard, oh wow, okay, all right, got that, and now I just need to get that piece in and this thing is ready, get it in without tearing it, for some pieces I'm pulling it through from the backside in hopes of giving it in without tearing a hole through the slot, I mean it's not that, it's not too complicated, I mean it's a little bit, yeah, making this shape out of a flat piece, but it's made a little more difficult with the fact that the slots are a bit narrow for the tabs, so there you go, there is the control panel, looks okay, and the control panel will go on here, let me see, is that the next step, well yes it is, and there should be matching slots, yeah, there are matching slots in this piece for the tabs on the back of the control panel, and once again, they did not make this easy, there we go, I have to proceed with some caution because I just, I got these other pieces on, I don't want to tear them while trying to get this piece on, all right, Bob got it, Bob got it, Bob got it, okay got it on, that was I feel harder than it should have been, so there we go, so now we have the control panel connected to this support piece here, and then this platform in front, but I have noticed that because this back piece is curved backward, it wants everything to, wants to make everything fall backwards, so that is a little bit of a problem, oops, and I just noticed I didn't get one tab in here at the side, maybe that'll give a little bit more support, pop that in, there we go, all right, so yeah that didn't make a lot of difference, but here's what your missile command headquarters should look like at this point in the assembly, okay it looks like the next step is to assemble the elevator, yeah that is still leaning back, that's not super cool, and I don't want to bend that forward too much to straighten it because I don't want to crease the cardboard, so this looks like the elevator, there's the elevator, there we go, and somehow we're going to make a 3D shape out of it, so let's see, should be just a matter of bending at decreases, but some of the creased sections are very narrow, which doesn't make it easy to bend, so that's supposed to go like that, when I do the review of the 1982 missile command headquarters, I will do a side by side comparison between that one and this one, that is not for this video, this is just to assemble the 2017 release, so this looks like, let's see, this looks like that goes in, all right, I think I figured it out, the illustration isn't as helpful as I would like it to be, but I believe these tabs on the side go in the outside of the assembly and then through the side slots, not that that's easy to do with the way they've cut these slots and the tabs, so let's get this in, okay yeah that looks like that's how it goes, so that tab goes there and this one looks like it goes underneath and tabs and through the bottom, which again is a tight fit to get in, didn't think it'd be this much of a struggle, but I guess I should have expected it with the cardboard, now when I got my 1982 set it was unassembled and I did assemble it, I put it together myself and it didn't seem this difficult, okay with some struggle, I think we've about got it, one more tab on this side of the elevator and we should have a completed elevator car, oh I think we got it, okay, so that appears to be a completed elevator car, so let's see what the next step is, okay so the next step is to use our plastic fasteners here, let's pop that open, should have a plastic screw and washer, so let's see what we got, let's see I guess this is the washer it looks like and that is the screw I think, looks like we've got two of them, so that's the right number anyway, so this goes in, let's see, fit screw and holes of elevator, insert it through one of the elevator slots, okay besides washer into screw, fit screw through one of the holes in the elevator, there is, where was it, I saw it, there it is, oh it's got to be punched, let's punch that through, there's a bit there but it's not punched out and that hole again is really small, all right I zoomed in a little bit more to try to help you see what I'm doing, I don't know if that will help very much because I've got to assemble it facing me because I need to see it, so all right so first screw is going through this hole in the back of the elevator, should go all the way through, there we go and the washer is inside, we got these clear plastic washers and there are these tiny white plastic screws which almost dropped that one way to go, okay and that one goes through there, not easy to reach and line up but there we go, actually that was easier than I thought, we are supposed to put this on the elevator in these little slots here, these rails that it runs along and here I actually can show it to you from the front because I need to see it from the back, looks like these pieces go on the back ends, make sure that's correct, line up the screws from the inside and I'm supposed to hold on to the head of the screw while pushing the fastener in from the back, oh wow that's not easy, there we go, okay so now the elevator is on and I've got these fasteners screwed in somewhat firmly so it shouldn't slide, actually that's too firm, it should not slide too loosely, yep still too firm, let's loosen it up, I do want it to slide but I just don't want it to slide too loosely, okay there we go so that should, there we go slide around and then down, okay there we go and there and it goes down and then it can go back up and over and the elevator on my vintage piece works better than this, it's yeah it just works a lot more smoothly so anyway I'll just leave that there, elevator is on, what is the next step, the next step appears to be the seats for the control panel, I'll just leave that there, zoom around a little bit and then let's put these together, I am missing one of these seats on my vintage piece, they're all the same so I'm not too concerned about it but I don't know if the seats on the San Diego exclusive would fit on the vintage command center, I actually don't know, maybe that's something that I will try but of course the, there we go, the reissue is no substitute for the original so ever since these have come out and some other modern reissues of some vintage classics people have had all kinds of theories about them, one theory that people have which I don't believe is quite accurate is that, is that these reissues of the modern of the vintage pieces will somehow bring down the price of the vintage like so why buy the vintage if you have a modern equivalent, there we go, that looks more or less the same and is cheaper and to that I say that doesn't make any sense at all, if you're a vintage collector then these modern reproductions are not a substitute for the vintage because no matter how much they may look like the vintage and no matter how much they may substitute for the vintage they are not vintage and for a vintage collector the whole idea is to get the pieces that actually existed at the time to find these survivors to hold in your hand the actual for real piece of history to have something that is authentic and having something that just kind of sort of looks like it it just ain't the same thing in regards to pieces like this bringing down the price of the actual vintage pieces I've seen no evident evidence that that's happening either in vintage GI Joe or in vintage Star Wars where similar things have been done by Hasbro I just the economics that people are using to argue that these will bring down prices on vintage toys I don't think the logic quite works out on that and I certainly don't think that these that there is evidence to support that to support that that's actually happened so whether you like these things or not whether you think they should be produced or not or whatever you think they do to the market what certainly is not doing to the market is bringing down the price of the vintage toys I mean go find a 1982 missile command headquarters look at the prices of them see if you think those have come down I would have to say they have not they seem to be as high as they ever were and going up if you were inclined to buy one of these and have one of these in your collection and forego the vintage equivalent most likely you weren't in the market for the vintage one anyway so this isn't going to this gives you something to buy right but it doesn't actually if it doesn't actually take you out of the vintage market if you weren't in the market for the vintage one in the first place so now we are going to assemble the the cruise missile all kinds of theories that people come up with to explain market forces on collectibles and most of them are most of them don't really wash most of them don't really make a whole lot of sense if you think about them so this goes in here I believe I'm doing yeah I'm doing it right press the fastener into the screw twist and adjust so yeah on this one the fastener looks like it goes on the outside that's an interesting choice but let's do it the way they tell us to do it and yes indeed it looks like they want you to have the fastener on the outside so let's do that possibly so that it will be a little easier to adjust so I believe this goes in like so yes and let's put the fastener on and put some tension on that so it will hold the missile in an upright position that wasn't so hard was it there we go okay yeah all right there is the missile command center headquarters basically assembled and yeah we've got the missile which you can position we've got the elevator which you can slide around we've got platforms for the figures we've got seats at the control panel for the figures and there so we're not quite done it doesn't appear to be in the instruction sheet but we still need to assemble the file card holder and of course take the figures out of the bags and put them with the set so the file card holder was a peculiarity of the 82 headquarters it's just basically a box with a flap on the back that holds the file cards for the figures that came with it some collectors consider the play set to be complete without this I do have the file card holder for the 82 headquarters I would not consider the play set to be complete without this so I do have it but but I can kind of see why some collectors might just skip it this is not part of the base it is just an extra extra box so now that we've done that let's go ahead and open these figures let's look at the modern figures all right why don't we start why don't we start with cobra commander let's start at the top with cobra's leader old copo here and we have some accessories including a figure stand in a bag um and we have the figure itself a modern construction and yeah um there are some folks that collect modern figures and I am not really one of them although do have a fair sampling of modern figures oh look at that his foot came off okay so all right quality control issue let me see if I can snap that back on there we go it does snap back on um but man the joints are quite stiff quite stiff um but uh yeah so um if you like modern figures and you want to collect modern figures then you should um and I encourage people to um find a hobby they enjoy and go for it so if that is what you like then absolutely do um but um but I collecting modern figures to me is just not the same as collecting vintage it's a different type of collecting entirely so well not entirely but it's a different type of collecting um and so just pick what you like or do both if you feel like it there's the red back file card it appears to be uh in many ways the same as the vintage file card and I'll just go ahead and put this in our file card holder and let's um pop these accessories open and uh completely assemble our cover commander here I've got a figure stand I've got a helmet so there he doesn't quite look right without his helmet so there you go helmet and he's got a pistol and the pistol can either fit in his hand uh or it has like the vintage figure uh the hole in the back where his venom laser pistol can connect to his back to like a charging station here let's let's do it right now but it does not go on very very easily oh oh but we got it though we got it we got it so Cobra Commander can hold his laser pistol on his back or in his hand he comes with a tiny knife on his that goes into a sheath on his left leg like so now this has a lot of callbacks to the vintage figure it has the Mickey Mouse symbol on his chest that is a simplified Cobra emblem referred to as Mickey Mouse because the eyes at the top are kind of separated and look a little bit like Mickey Mouse ears it also has a red stripe on the right leg but not on the left leg again kind of reflective of the vintage figure so yeah lots of callbacks to 1982 hooded Cobra Commander I'm sorry I'm hooded Cobra Commander this is the face plated Cobra Commander so lots of callbacks to that and we're going to try to put him on this stand but the holes in the feet oh man do not fit well and I'm afraid I'm going to pop the foot off again ah there we go sort of so there's Cobra Commander on his stand and let's move on to the next one since we started with Coco I guess if we're working our way down from the top the next would be the Cobra Officer let's pop him out of this bag these bags are taped and I guess if you wanted to reseal everything just toss everything back in the original packaging you could and I guess that's good but there is the Cobra Officer the silver Cobra emblem on his chest sometimes it's modern articulation and it's got a lot more articulation points than the vintage figures but sometimes it can be a little awkward but oh man those those are some stiff joints so I guess that is also good okay and there is his redback file card uh similar to the vintage file card let's just pop that one in there into our file card holder there we go and he has a bag of accessories as well so let's pull that out and get him put together there we go the tape is in the way there we go all right and he has a helmet like so there we go got his helmet on and he has an AK-47 just like the the vintage figure although this is updated and modernized it's not a rerelease of the vintage AK and a figure stand with Cobra Officer printed on it so let's try to get him on this figure stand see if it's any easier than with Coco there's one foot and there's two feet okay actually that was a lot better than on the Cobra Commander figure so there you go there's Cobra Officer and that leaves us with one more our Cobra Trooper I do appreciate all the callbacks to the vintage set and the vintage figures I do I have to appreciate that because I appreciate history I appreciate their attention to history and although it's kind of cool to have this set and put it together you know as a vintage collector of course that this does not fill the hole that the vintage set does so there we go all my file cards and my file card holder pop out the accessories ah that tape it's very sticky there we go get the figure out and there is the the Cobra Trooper very much like the Cobra Officer with some different web gear and a red Cobra emblem on his chest as with all the modern figures they kind of have sort of a giraffe neck and they kind of slump you know the neck is jutting kind of forward a bit all right there's his helmet get that all the way on there we go and his weapon the Draganov sniper rifle let me get his arm joint turned the right way whoo yeah again quite tight joints on there there we go get them in a semi-human looking pose all right so there's his Draganov sniper rifle like the vintage and there's his figure stand and let's try to get him on all right that's about it I think we're about done here all right there you have it the three included figures with the San Diego Comic Con exclusive Cobra Missile Command headquarters and that's the whole thing I hope you enjoyed this unboxing and assembly of the modern Cobra Missile Command headquarters it was more challenging than I expected it to be those cardboard pieces didn't fit in there as easily as I thought they would but we got it all done and it's all together kind of a neat looking set I'm glad to have it but if everything goes as planned you should see this video a few days after you see the review of the 1982 version of this toy the original so that should be my first contribution to Cobra Convergence 4 I hope that is going well I'm recording this before Cobra Convergence starts because I actually needed to assemble this before I could do my review of the 82 set so so I hope that's going well this will be going up after Joe Fest so I hope Joe Fest went well so thanks for watching you should get another Cobra related review from me on Sunday and more great Cobra Convergence stuff so thanks for watching and I'll see you all next time


Governor Bahsani today met with heads of security agencies to articulate a new approach to tackle Kaduna bandits and other criminals. The governor told journalists shortly after the close-door meeting in Kaduna that his major concerns remain the safety and welfare of the people. One of the most important agendas in our manifesto is the safety of our citizens. And that is the reason why we believe it is very important to look at the security solutions in Kaduna states. Now, and I'm quite impressed by the effort of all the security agencies in Kaduna State, the police, the DSS, the Army, the Air Force, the Navy and all the security heads. They've been doing very well and I'm also happy with the level of their coordination. So, so far so good. We have looked at the situation generally as it affects the citizen. And of course, like I said, we are going to attend the moment. We support them. But one of the most important area, of course, is trying to engage the general public because we believe security is a role of every citizen of the state. As part of our efforts to enhance mutual trust and community-based engagement between security agencies and local communities to end conflict and crisis in Kaduna State, the global peace development and international alert have engaged traditional leaders, security agencies and critical stakeholders on civil and human rights standards. Increase enforcement of human rights standard in policing, which will support in the review and reform of some of the security agencies, policies, plans and program. Part of the rationale for this joint workshop is to improve security agencies community engagement strategy, build relationship with the communities, build capacity of security personnel for improved civil approaches to human security and protections of civilian. From the statistics we've gotten in these few days in the field, we found that insecurity is persistent and it's caught across many elements, drug use, rape and all other elements of security including banditry and as well kidnapping. So for me, we have been able to bridge the gap particularly in the planning process where coordination and the engagement between the civil society which is international alert and global peace and on the Government Particular Peace Commission whom the security agency is well created and so with that synergy created, we'll be able to get more information that we can use to stabilize the conflict. Security agents present the early warning said that early warning sign is a good approach to reducing conflict in the society. Also speaking, the village head of Maraban Redo in Chikung Local Government, Aotar Ganyi said the workshop was timely and apt. Always good to observe the early warning signal so that we'll be able to tackle crisis, even in your family.  If you allow him, the next thing, India him smoking, the next thing, cultism, the next thing, amroba. Get this out of what I'm saying. In even this early warning signal start from the home to the larger community is about us looking holistically about the crisis that is prone in Kaduna and in Zamfara state and the ways that all of us, when we join forces, we should be able to meet the crisis on the board.  Sometimes we cannot sleep because of a kidnapping issue. But we thank because security agents, something like a police and soldiers, they are giving us support, most especially government help us with an outpost there and that outpost they are helping. Hello, hope you enjoyed the news. Please do subscribe to our YouTube channel and don't forget to hit the notification button so you get notified about fresh news updates.


Announced to other parts of Africa, the Part C of Gambiano position leader, Davao announced on Tuesday that it appealed to the Supreme Court to annul the proclaimed re-election of the incumbent Adama Baru in the presidential election, accusing him of multiple irregularities, including vote-buying. Adama Baru was declared the winner by the electoral commissioner of the presidential election of December the 4th with about 53% of the vote against 27% for the main of his five competitors. The presidential election is won around contest in Gambia in a statement the UDP called on its supporters to remain calm and assure them of its commitment to using exclusively peaceful means to settle electoral disputes.