Oh, I don't need to. Hello, everybody. If it's Wednesday in the middle of the day, well, then Vince must be traveling again, and it's Warhammer. Hey, everyone, how you doing? Joining me, as always, is my co-host Tyler. What's going on, buddy? It's daylight. We can actually see your office there. You got some nice light coming in, natural light. Wild, yeah. Yeah, I still got the propaganda in the background. That is a little more visible in daylight, so yep. Good to be here with you. Absolutely. I'm going to be having a lot more of these hotel shows in the future. Potentially, especially this month. There's like, I got to adjust the other screen. I fixed it now. Sorry, everybody. I had the other window messed up. But like, yeah, potentially. I'm sorry, everyone. My travel schedule is really crazy this month, so everybody's going to have to put up with some hotel shows. Thank you to Tyler especially for being flexible. I texted him last night at like 1130 and was like, hey, what if we did this? I'll have this hole in my schedule. Is this OK?  But thank you, everyone, who's here and for sticking with it. I'll try to announce these farther in advance. It's just tough with something like this, because what if my airplane got delayed? What if I literally just spent six hours flying or whatever and then landed and then came in and set up and hit Tyler and then we're here? But anyways, who cares about all that crap? Today, we're going to talk about AOS news and we're going to talk about the FAQ. It's going to be a shorter on the shorter side. Shorter side show. It's a shorter side show. There we go. Sally sells the news for about seashells down at the seashore. All right, so why don't we get straight into the news? Going on, buddy. Richard, you're not wrong, man. I know I'm very uncomfortable with this amount of daylight.  OK, here we go. Let's do rumor engine. I did not even look at the rumor engine vents. Man, I am just practically full blown Tom at this point. It's a wonderful world. I mean, I probably have a ways to go before I reach Tom status. That's a high bar. Let me explain to everybody out there what this is like. So here's the thing about doing a weekly show for 10 years. It is unbelievably crushing as Tyler has found out, right? Like he came in here. He was bright eyed and bushy tailed. He was like he had ideas and he wanted it as like ready and raring to go. Book and guest. Yeah. The problem is you roll that boulder up the hill enough times, eventually it falls back down and you're like, all right, we got to push this boulder up again. Let's go. So it's funny. It's funny to watch your journey through that. I'm back out on the other side now. I'm excited again. I've come all the way through and I'm come back out. Yeah, so I'll pick it up again. We'll get excited even fourth edition. Oh, of course. Like legitimately, this has fired up a huge amount of excitement in my for iOS. Like I'm not joking. Before the before adepticon, I think I was at probably a low point I've ever been at with AOS. I was just playing like I was honestly more excited to play a game of old world every weekend, like legitimately. Right. Then they announced AOS for and I'm looking like I'm seeing what I'm seeing and it pretty much everything they've said so far has excited me as we'll talk about today because we'll get into it. And this is just like, I mean, the tank just went like, it was like super charged battery just like right back to full and I'm like, yes, let's go. I mean, certainly announcing the scaven refresh was not an insignificant part of that or whatever. So anyways, here's the rumor engine. It is a it's some horns or a piece of seaweed or something like an underground anemone in the mini mini. I wanted to be horns. Last time we were shown elk horns. I was excited cause I thought we were getting some kind of cool deer or elk. And I think deer and elk are like cool animals. It's like my, my spirit animal is a deer, right? That was my spirit animal before Harry Potter. They don't live around deer. They eat everywhere. They eat plants and flower. Yeah. Okay. I just have a backyard. What are they going to eat in my backyard grass? Like go nuts, man. Anyway, moving on. So what do you think this is other than you got a, you got a specific guess? No, I don't. I hope it's a weird, cool monster elk, but it could be a sea anemone mini mini mini. Yeah. All I see is some enough. That's my brain can't help it. Sure. Yeah. I used to make fun of you guys, you know, like you'd have your go-tos and like, and then I get on the show and that's, that's what you do. There's just what you do. It's like, oh yeah, that's so enough. Oh yeah. That's, that's lazy, but there it is. Rumor engines are a Rorschach test, right? They're not actually news. They're a Rorschach test for, do we see what we want to see? I want to see a cool animal deer elk creature or something like that. You want to see Sylvaneth, right?  And we all see what we want. And that's fine. That's the whole fun of rumor engines. Okay.  Reliant. Yes. Absolutely. No, Reliant has me, Reliant is absolutely correct. Shout out to Reliant, by the way. I don't know if you've seen him recently. We were talking a little bit about sort of no health journey afterward. Reliant's looking awesome. He's looking healthy. He's looking fit, amazing. So I just wanted to congratulate him. He's looking great. And I'm glad to hear that for us is maybe drawing him out of a hibernation. He's, you've been missed, sir. You've been missed at the events. We'd love to see you back at something. But yeah, man, I'd love to see. Oh yes. We've got a lot of other people that have won an awards events. Like he can, he can, you know, maybe just, maybe just a few events so he can make it out to the United States. Just spread them out. Other people have been honing in their game while he was, you know, while he was retiring. Now he's got to, he's got to come back. It's like Rocky and Rocky III, right?  But yeah, I mean, ultimately that's what I hope this thing is. But who knows? I think it'd be neat if we got more Sylvaneth. Yeah. It has a very wide range where you can do a lot of amazing things. I think we haven't even begun to plumb the bottom of what that range is capable of. So there we go. All right. Hey, first time live from Italy. Well, that's very good to hear. I'm going to Italy this year. So I'm excited about that. All right. First time of all I've ever been there. All right, let's keep going. What's next? Yes, sir. Real quickly, Puppet Master Rich. Good name. Finally, yep. It's fellas from Missouri. Check out Game Night. N-I-T-E, you know, we're Missourians, sometimes spelling is hard. It's a thing. So yeah, great community, gateway gamers, amazing club in St. Louis, huge club. So check that out. What do we got here? Full new liberators. All right. Yeah, man. I mean, I'm an easy sell. I get the criticism. Like it's easy to complain about things in this world events but why not just love it when that's easy to? And I love the look of these new liberators. This is a much better. Somebody sent out a tweet with the, oh, it's so good. Yeah, yeah. Anyhow, yeah. What do you think? I like them a lot. I don't understand the hole in the top of the shield that was for the vindictor's spear. Yeah. It feels like that was a little. Right. Lazy. I mean, it looks cool. Like the shield having that space to the top looks cool. It seems less functional because it's there. Like I get it.  Like, okay, that makes sense. But like I've watched Troy or whatever that movie was with Brad Pitt where he was killies. Like that. You don't want to see some of the best like hand-to-hand spear fighting and stuff like that. Good movie. Those fights scenes are incredible. I went back and watched that recently and I was just blown away by him again. But anyways, I'm not sure it's as useful with a one-handed hammer. So. Sure. Here's the nice comparison between all of them. I did, I did grab that photo as well. And, you know, yes, they're clearly very vindictor like, same shoulder pad basically build and all of that, which is fine. Like, I don't really care. You know, for people who are like, it's just through the vindictors. Okay. I want to tell you a story. When AOS came out, I bought a bunch of liberators. Super cheap. If you remember, Tyler, that initial box set, they said like people were breaking that up, selling out individual Libby, like, you know, the individual stuff on eBay real cheap, right? And AOS wasn't, wasn't taken off when they initially released it, right? Like it wasn't big at first. Okay. Because we were in the dark times of AOS 0.5, right? So I picked up a ton of just liberators on the Jeep. Just, just, just liberators. Okay. Just liberators. And you know what I did, Tyler? I made them into everything. They were everything. They were my prosecutors. They were my judicators. I literally just went and ordered the bow hands. Okay. Cause that's all you needed. It's like the bow hands. Stuck those on liberators. I ordered the wings or put our got feather wings or stuff like that. Stuck those on liberators. My whole first Stormcast Army was just, it was just liberators. Oh, the only thing I actually had the sculpts for were the retributors. Cause they were so much bigger and bulkier. So like, the idea that it's just the same frame but like slightly different is not new. That's just Stormcast. So there you go. I mean, one might say that's based on. It's from Caster. They're always going to be, sure. Yeah, right. It's always going to be a more my faction to use a term that this loves using over the years. And so is what it is. We do have a little bit of fire slayers pose going on with that middle one. You know, with the image of the, of the five. Did you say you got that image on the screen? I'm not looking at the screen. I have the image of the three. But yeah, we got a little bit of original recipe and then the, the, okay. Gotcha. Yeah. And the, they show the full units or obviously, I mean, there's customization you can do. Another thing you mentioned to me, which I didn't know is that the kit allows you to do normal heads. You don't have to do the helmets, which is awesome. Correct. But yeah, great unit. I dig it. Yeah, they confirmed that you can do all blank unhelmeted heads for the whole unit, which is fantastic. Like, cool. They confirmed sort of a mix of, you know, male and female liberators in the box, just like all the storm cast will be going forward. So, okay, great. Good. Everything I want to hear. Like, they look good. It's good re-sculpt. Like, great. The only question remains, Tyler, what storm cast to go?  We've got to, if we're re-sculpting part of this and we're launching OS, some storm cast got to go. You got to get out of here, guys. You got to go. Right. Time will tell. Somebody mentioned the stripe down middle of the helmet. Definitely dig that as well. That's a cool look. Yeah, we'll see. All right, so what else do we have with news? We've got Hire and Flood and Warbands. Yes. Ogres and Wilder. What's that about? Yeah, I don't have the picture for this and I didn't have time, chance to grab it, but I can explain. So, do you remember that there was a Warcry thing called Hire and Flood that they announced forever ago? Do you remember this? Oh, is this the like water-themed Lumineth Warband? Yep.  Oh, wow. All right. Yeah. Oh, yeah, those look pretty sweet. Okay. They announced these forever ago. I forgot they existed or had assumed they came out or whatever and I just hadn't noticed. Yeah. Until, I literally completely forgot about them until I was reading in the most recent Donbringer's book because they feature both of those units in the Donbringer book. Oh, nice. Okay. And I was like, wait a minute. Do these things exist? What are these things? What are you talking about? Fiery Night Haunt. What are these? And I had to literally go look and then remember that that kit, that box, hadn't released yet, but now finally it will go on pre-order this Saturday. So, that's fine. The other thing that is being re-released, and this is actually really good news, I think, is the, so this is the other one, the older kit, is the Wilder Corpse Hunters and the Ogre Maw Tribes, like Gorgers or whatever, that came in the bigger box set with the thing that that's re-releasing as well with just the warbands there. So, I know a lot of people really like those Wilder Corpse Hunters. I think they do fill a pretty valid role in city's armies. So, you know, those will be more available as like a good thing. So, that's cool. I played against two by six Gorgers last game at Adapticon, AOS Champs. It was interesting. I mean, yeah, they don't survive very long, but they got some cool tricks. It'd be interesting to see what they do with them. And the updated, or the new edition coming out, but yeah, kind of cool to see. Yeah, well, I remember I was talking about those two warbands. I dig the kind of hero pose of the river warband there. Some of them look a little wonky, but yeah, I'd absolutely love the Night Haunt. Very sweet. Yep. So, let me hit a few comments real quick here. Hold on, let me hit a few comments here real quick. Okay, so, surely just the old sculpts will be replaced? Tundra guy said? I don't know, Tundra guys. My honest answer is it's very possible. We'll see actual things cut from the Stormcast range. It's incredibly bloated. One hopes that like at minimum, they gut a bunch of heroes and just like use it as counts as. Like this dude with a stick is gone. It doesn't have his own scroll anymore. Now he can just be this other guy with a stick, right? We have way too many heroes in Stormcast doing the same role. Just because a war scroll gets cut doesn't mean you can't use that big, right? Just use it for whatever. Let's see. Bum, bum, bum, bum. Will they work as Ratcast? Absolutely. I have Vindictor Ratcast. These will work fine. It's no problem. I do not have any Liberator Ratcast because why would I? And then said no swords on the Liberators? Yeah, that's true. I don't think it matters. Just use your sword Liberators and just their Liberators. It's not a problem. Like if you want sword Liberators, give them swords. AOS isn't a WYSIWYG game or spears. Give them crossbows or anything. Who cares? These are my Liberators. They attack with a Liberator profile. They have laser guns, who cares? And then Lars said, I would very much want you guys to elaborate on what you think will be squatted with the new edition. In my opinion, it's the perfect time now with the clearing out of books in the old world. I mean, like we could probably do a whole show just on guessing what will be squatted is my honest answer. What I'll say is like stuff's gonna get cut. And like this is going to be the time they do it. A big reset like this. People need to prepare themselves. I don't know anything. But I mean, I know logic, right? And my logic says if you're gonna rewrite every War Scroll, which we know they did, then part of that task, if I was the product manager in charge of this, which is what I do for a living normally, I would say first thing we're doing is we're going through and determining which one of these are getting cut and we're not gonna bother or remake them. That would be step one in my assignment to the particular, you know, the chance of working on this. Ask you, okay. So we know we're getting, well, presumably we're getting, yes, we're getting replacement prosecutors. We can probably still proxy with the old prosecutors. We can proxy with the old liberators. That's fine. You know, whatever. But are we gonna get- Those heroes can be a different thing, bro. Cause it's just like dudes with sticks or swords or something. So do you think the same will happen? Cause it looks like we're gonna get, I had seen what looked to be a Paladin unit that we're gonna get with a fourth edition box in the trailer, right? In the video that they showed. It looked like there was some kind of a Paladin unit. So if that happens, is it probably, do you think it'll be the same idea? Right? Like retributors, decimators, could those be proxies with this new unit? Or do you think- These are my ruination guys. They do this thing. Like, I don't know. I really have no concept of like, my honest hope with the Stormcast is that we just gut the heroes. That's the thing that needs to get just, I mean, destroyed. We need to cut 20 hero scrolls. Okay, I'm not even joking. Like that's very reasonable. If they cut 20 hero scrolls, there's basically 40 hero scrolls. That's too many. That is like way too many. You know, there are a lot of armies with like five heroes. Okay. They have 40. Four zero. That is too high of a number. These number of hero scrolls is too darn high. Cut it. So like, you know, as far as normal units go, I don't know, be reasonable. There's not a ton that needs to get cut. Wherever it's hard duplicated, you probably cut like, I'm sure there's a few out there. But for the most part, each one of the heroes gutted in Stormcast. So. I'm a hard time believing that the like sacrosanct chamber models are going to get cut. I mean, that was a big release in 2018 with second edition. It was. So that would be interesting to me, like if they're going to get that serious, you know, but I mean, I think you're right. That's the low hanging fruit.  This is the relicter model. Like fine. Right. Like I don't need seven levels of relicters or whatever. You know, it's not just condense them down. Like it's not, everybody can still use all your figs. It's a Stormcast dude. It's just, or lady, right? You go to my, I'm doing that dude generically here. It's, it's, this is my caster. This is my enchanter. Like with my rat cast, I used the coolest sculpts that I thought were neat and then just called them whatever I wanted. I've already been in this world, right? I grabbed what I thought was, I literally shot around, found that what I thought were the coolest looking Stormcast hero bodies that weren't like tremendously inappropriately sized. Like I didn't grab a guy on a giant mount and call it my nighting cantor on foot, right? Like, I mean, come on, be reasonable, right? Sure. But like I just grabbed the coolest ones and I was like, I mean, my, my skig himself, which was, who's generally my Lord relictor, right? He's a high Marshall hellbrecked from the space marine line. So like it doesn't matter. This is my Lord relictor, this guy right here. You know, I just modified him accordingly. Like, come on, man. So, so, you know, there you go. Okay. Alrighty. Any other news? I think that's all the news. We're gonna, don't worry. We're gonna touch the latest AOS four developments on the other side of the pick of the week and hobby time. That's all our hard news because we want to talk about AOS four developments specifically like rules wise as part of the main show today. All right. So let's, let's talk about some pick of the week. Tyler, what do you got there? Yeah, dude. So just my usual go to, it's not seasonal war, but although now that I think about it, there was an amazing April Fools video that Jordan and company put out that everybody's gotta check out. It's the sweetest, cutest season of war video ever. So highly recommend that. It's very short. It's like eight or nine minutes. Got to check, check that out. Two battle reports, one with the weird cast. So Jeff, I never know how to say his last name. You, you nailed it one time apparently. The one time you said a last name, right? Jeff Viscatus, Jeff Viscatus, something like that with weird knobs. Jeff, they launched a new format for the battle reports. And so they're doing smash and bash in a few weeks and they're using some weird fan created project, something Warcoda for their missions. So yeah, it was cool battle report, enjoyed it. And what else? Jordan with Warp Fire Minis, he's doing a series of battle report challenges with another cool format. So I feel like that guy needs to get a lot more subscribers cause he puts out amazing content. And he's really sharp with how he thinks and plays the game. Good insights. Yeah, highly recommend it, especially if you're interested in competitive to play. There you go. Very nice. Well, my pick is very simple. We haven't touched back on the old world recently. Don't worry, we're going to get back there. I promise we're going to do more old world shows. I'll even drag Tyler into an old world show at some point. No, not happening. It's boring. I've already, I told you it's boring. Prove me wrong. Brenda tried to get me to play a game. It hasn't happened yet. Well, that's how we're going to get you in. We'll have you, we'll do the show and we'll get you excited. It's a lot of fun. But anyway, for those of you who are thirsting for some old world content, our good buddy Chuck over at Strength Hammer just got together his full high elf army. So for those longing for a return to the glory of the high elves of Ulthuan, go check that out. It's linked down below along with everything Tyler talked about. So there we go. Nick Patrick said, work Hoda becoming the standard out here. It's in them streets. So it's running them streets, Tyler. That's right. Look, everybody's bored of just six battle plans or 12 battle plans are basically playing the same seven or eight out of those 12, right? So we needed some new blood in the system. Battle plans are the blood, they're the grist in the mill of people who play a lot. So you want new things to play. I get that. That's why I've always said that they need one each year but they need more battle plans per year, right? Like that's plans, right? We don't need a whole new season. We just need more battle plans. That was three. That was three TP, like settle down. That was only three. Gitley gaming, proving that Jordan isn't even the best warmer player in his family. I mean, look, Gitley, for a long time, viewers, we all know who the best AOS player is in that family. And she's awesome. And we get to hear her voice over a lot on season of war. Anyway, yeah, the game's no lie. The winds don't lie. All right, moving on. You're fine. All right, let's move past some pick of the week. Let's go into some hobby time. Tyler, I wanted to state something here for you. I didn't know if you would notice. So let's go back to this picture of the liberator. I'm gonna put it back on screen. Oh, God. The reason I'm putting the liberator back on screen, Tyler, is because the move to AOS 4 in our new Stormcast and the reforging and the launch of the Ruination Chamber and all of that has brought with it another change as well. Tom and I discussed sort of momentarily, but I haven't gotten a chance to discuss with you. And that is we've switched our focus of sort of which sub-faction is gonna be our central paint scheme of the Stormcast, right? We went from the hammers of Sigmar being everywhere. Basically being the golden boys, as it were. Now we're over here in the Hollowed Knights, a much better paint scheme, if you ask me. The silvers and blue and gold is way more compelling, I think, I think. But this also feels very much like the paint scheme you had been looking at. It's in that space. Conspiracy. This is unacceptable. All right, yeah, keep going. So what that tells me, Tyler, is that GW itself, hashtag GW Conspiracy, is trying to get you to paint your Stormcast for AOS 4 by literally changing the entire default view of the Stormcast to the thing you like. I don't know how they could go any farther, Tyler, other than shipping you painted models. That's, this is it. This is a sign. What could it be but the hand didn't know? What Matt Rose had in mind? Yeah, clearly. The powers that be are aligned against me. And it's, yeah, the last show we did, there was a comment that was like, get me to paint the Stormcast and it had like 30 people liking. It's like, oh my God, this is getting out of control. I should have never talked about this public. I've got such a perfect excuse right now. I'm starting this new job. Not going to talk about it yet, but maybe at some point. Sure. And I'm going to be insanely busy. I've got all the excuses right now, Vince. I'm lined up with excuses. And all of this is pushing in the other direction. Yeah. You see, Tyler, life is full of really two kinds of people. People who make excuses and people who make things. You need to decide which one you want to be, okay? That's what I'm going to tell you. Just, just hit me where it hurts. Yeah. Just hit me hard. So, you know.  Oh my God. I'm just saying, I know your personal philosophy with your professional career, you know, there's no reason you shouldn't hold the same thing true in your, in your. Same standards. Yes, exactly. Hold yourself to your standards, Tyler. Yeah. There's nothing to do besides work and painting minis. Make sure you're not wrong. You are not wrong. You can only go to Alamo Draft House so many times. That's right. Yeah. I agree. Rule of Cool Wargaming said this is a huge ask by GW Tyler. Don't let them down. Yeah. I agree. Don't forget, by the way, it's confirmed now. I was a little worried, Tyler. I hadn't told you. Yeah. Okay. But I was a little worried because there was a chance that Monty Sansevino, which I'm going to, was going to be on the same weekend as Holy Havoc. Okay. Wait, I'm sorry. I'm completely distracted by this comment. Start over. Okay. There was a chance that Monty Sansevino, the miniature painting show in Italy that I was going to go through for the first time. Oh, okay. Was going to be on the same weekend as Holy Havoc later in the year, in November or whatever. Okay. Now, I knew that this chance existed. They hadn't formally announced the dates for Monty yet. Okay. But I didn't want to tell you that because I wanted you to feel the pressure of getting some stuff painted as you're my partner for it. I didn't want to destroy that until I knew anything. But I was worried because I was like, if that happens, then I can't go to Holy Havoc, obviously, and then I'm going to let Tyler down and Tyler won't paint his things and he'll fall into a depression and, assumingly, just slip into his painting. So let's just slip onto a duvet or not duvet, so that's a cover. What's the little thing you lounge on? One of those little lounging couches. I don't remember what they're called. And you'll just sip some absinthe and let the world pass away, right? As all of your motivation is drained away. But instead, Tyler, guess what? Guess what else happened this week? They formally announced the dates for Monty, San Zimino, and it does not overlap with Holy Havoc. We're good, baby. Lock it in. Getting out of control. Lock it in. It's happening. Are we done with the scape? The bench shows his true scaven colors once again, segment, can we move on with our lives yet? Sure, sure. And every goddamn time. I mean, nothing else needs... The other problem is one of my best friends, Jeff Nauman, is sitting over here, he's got kid, he's married, he's got all the things and he's painting like 30 minutes a day, which you've been telling me for years and he's painting a storm cast on me right now in a similar color scheme. And yet, I'm maintaining, yes, it's, I don't know what to say at this point. That's fine, all you gotta do is decide. I'm feeling defeated. Don't feel defeated, feel empowered, feel motivated, feel ready. Empowered, okay, okay. That's right. All right, well, we are, we're really doing a good job eating up time. Glory is yours, Tyler. You can reach out and take it. Yes, indeed. My hobby time, I don't have anything to share because I'm on the road. But I have been continuing to work on that big giant night. I'm really excited about how it's coming together. I'm hoping that I will have time this weekend to finish it up after I'm back from traveling for work. And I was like really pushing on it, got a lot of footage recorded. So it's gonna, I think make a really fun video. And like this night is obviously very Nurgle based. So I'm getting a lot of Nurgle time in, a lot of weathering and rusty, crusty sort of goodness. But you know, there you go. So that's been my hobby time. All right, Tyler, with that, why don't we turn to the actual news? Now, here's how I wanna structure this, Tyler. Let's hit the FAQs first, okay? Sound good? Because these are easy enough. By the way, everybody, I'm sure this text is like small on your screen. I apologize that we don't have, I can't make it any bigger. Here it is. Let's start with the FAQs for flesh eater courts, shall we? And then we'll get into the AOS4 stuff, everyone. Don't worry. We'll go through this quickly. So first of all, we got some clarifications on battle-tome flesh eater courts. Can Crip Guard actually bodyguard Usheron if they like huddle around him and just kinda get in there? The answer is yes. Yeah, if you could mathematically do it, you can do it. It's just really hard, right? But okay. Can Cripped Flayers pull people off of the actual throne if they surround the throne? Boy, that's cheeky. I hadn't even thought about that, yeah. Yeah, and the answer is yes. Yes, they can. I don't like that answer.  I mean, it's fine, I understand.  One thing I'm hoping they jettison into the sun is garrison rules. Oh boy, those couldn't go fast enough. Just literally yeet, just yeet. I like give KO some different way that they get in their boats. Let's take garrisoning and just throw it into the sun. Yes, 100%. Absolutely. Can the Vargulf Quartetier use the victory fee stability to retreat at the end of combat phase, even if there are no longer any enemies, units in combat with it? No. So nope, there you go. Can't go away if you're gonna fight anything. Which makes sense. You can't retreat if there's no one to retreat from. So that's fine. Does the Ascent of Blood heroic action allow a hero using it to move out of combat, assuming it moves farther than three inches and the answer there is yes. This is in line with a lot of other things we've seen where like if you have weird out of phase movement and you can clear the three inch bar and it'll let you move out of combat, it's fine. I kind of never liked any of these abilities. I don't love being able to break the combat barrier outside of charging or retreating. Like I really do feel like that should be kind of primary ways you get into combat and these exceptions should be far more rare, but hey, maybe that's AOS for. That's fine. The next one was a clarification I actually had was a can you use the Ascent of Blood if there are no enemy units that have any wounds allocated because people argued yes you could. You just kind of, and I very much argued when it initially came out that you could not. There was nobody, if there's nobody wounded there's nowhere to go. I thought it was pretty clear. And the answer is no, you cannot. There has to be wounded people for you to do that. So that's cool. And does the Charneau Throne's ghoulish landmark force people to take battle shock tests even if they normally don't specifically Ossiarch Bone Reapers? And the answer is yes. Eat it, OBR, feeling the bite of battle shock for the first time. Don't stand near the Throne. Famous, scary-ass bite of battle shock. Yes. Hades Death God says what's wrong with Garrison rules? Everything. Nobody knows them is the answer. How do you get in? When can you move out? What's the bonuses? What's the penalties? Like how far do you go? How far do you have to be deployed? What if there's people near it? It's so complicated in this huge set of rules that basically no one knows.  Maybe you can quote me Bible and verse, but I guarantee you like 80%, 90% of the players I went into are like, wait, has Garrisoning work again?  That's the problem. Okay. Do you need to climb over a cadaverous barricade and can it be smashed to rubble? Yes, to both questions, because it's a terrain feature Tyler, did you catch that? That when you set up the cadaverous barricade it becomes a terrain feature? Yeah, that's interesting. I didn't know that. Mm-hmm, yep. Well, we haven't been seeing it show up too much to begin with, but that's good to know. Yeah. I, Tom used this to basically this, because he saw it was terrain. He was like, well, I can exploit the heck out of this. And immediately did so, of course. So he used it in a team game, a team tournament. Gotcha. Tom is always good for sniffing out broken things and setting up a spell that becomes terrain is just jank left and right. And then finally, can the Royal Decapitator use off with their head if they were slain earlier in the phase? No, sad. Sad and unaligned. This morning. I think it should just be a reality-staring axe effect. So. Yeah, exactly. Yeah, we established the, you know, arguably unrealistic precedent, but we've got precedent. So let's stick with it. Everybody knows that's always the right thing to do. Clearly, across the board. Yeah, I get it. Yeah, I get it. I hate it. I don't like it when things like this do work differently. Like jokes aside, like it's the same rule. It's, you did wounds, roll a five up, they die, right? Like I understand one is coded as like the magical reality-splitting axe. This is the mighty lord of corn or whatever we're talking about here. And one is coded as like just a dude who's pretty good at chopping off heads with a rusty blade, right? So I get it, they're sort of coded differently. But the mechanically, they're the exact same things. I just, I don't like them working differently. So there you go. It was always funny on the show, like all the inside jokes and catch myself saying things. I'm like, God, somebody, not that people even care or think about this, but like somebody who had no idea who we might be like, oh, so he's a, he's an original constitutionalist. Everything is anything that's existing precedent. Exactly. It's like, anyway, I just, I just wanted to- Yeah, yeah, your interpretation of the rules. Yeah, are you an original STS? I go back, I have to go back to what they were thinking at when they wrote AOS 1 in 2015, consult the law at the time. Okay. Then some actual changes, muster guard at the end of your movement phase. Each friendly courtier may spend, I didn't know what the change here was. You can use disability multiple times as long as the required noble deeds points are available. What was the actual? That hero gains one noble deeds points each time an enemy model is slain by an attack made by that hero. Okay, cool. And then the blister skin, pious nobility changed to friendly blister skin, abhorrence gained the priest's keyword, but they cannot cast bells and chant prayers in the same hero phase. This was just a clarification, I think, as far as I know. And then the chalice, they clarified the timing on it for how it restores models and check this out, Tyler, did you catch this? The chalice literally invented a new phase of the game. The designer's commentary- Yeah, yeah, go ahead. For each four-plus, the committee player can heal one movement allocated to one fec model within 12 or return one slain model to encourage risk one to affect unit, whole youth in 12 of this endless spell. Designer note, the end of the turn is treated as a phase for the purposes of this ability when you use this ability to return slain models to unit, the set up restrictions for returning slain models apply. Okay, that's wild. I totally missed that. Got it. All right, excellent. The original change was it stops returning serfs, beast flares with multiple wounds for two to three wounds. Oh, right. Cool, that makes more sense. Okay, now I caught the change. Thank you, everybody. So easy enough, all in all, pretty good clarifications, like all fine with me, not look good with it. I didn't have any issues. If there are FEC players in the chat, I didn't see much in the way of anger about it, but they also didn't really publicize that these came out. So I don't even know if people noticed. I caught them sort of accidentally because somebody had mentioned them. Then the Dawnbringers book four, Matt King Rises FAQ, and this, Tyler, very excited about this, okay? Because this actually made a very, set of very important changes. So the first one is on Sakaar, on the lady on Vampire Snake Lady. Yeah, they rewrote the way her serpentine agility works. So that unmodified roles of one thing, which is what clearly was intended originally, but they didn't actually work in the way that they wanted it to. So now it's just basically if an unmodified hit roll of one through four attacks her, it just auto fails. She can only be hit on an unmodified roll of five plus. Okay, so she's very hard to hit, which is what they clearly intended with the original rules, but it didn't actually work that way, given how they wrote it. So whatever, whatever it's been fixed. Oh, okay, interesting, yeah. But importantly, Tyler, in her army of renown, you could not take her. Rules as well. I was hearing about that. In the book. It was clearly her army. It was intended to be her army. The box was a setup for her army. You bought her in the box with the things for that you can use in her army, but yet you couldn't actually use her in the army. And I always believed that was just an oversight and an error because duh, like this is one of those things that's just a giant duh. And so at any rate, it's fixed now. You can, she loses legion of blood and she can be in her own, she can be in her own personal army that was designed for her that she was meant to be in. Right, good. Good stuff. Okay. And then the clarifications on the updates, I guess, to the two banners where you can re-roll the war roles of one. And then importantly, Tyler, the other big changes here are the armies of renown. A lot of points changes here. So the sorrow inquire, which was the garbage one, went down 90 points to 540, which is actually a lot more interesting. So can you go through? Can you go through what these were? Cause spoilers, I told you at the start of the show, I still haven't looked at these. Tom and you reviewed the book and I haven't gone back and looked at the regiments of renown. Yeah. What are these? I mean, just some broad strokes. Yeah, of course. So basically you're talking about the, in shortest terms, these are the four more sharks in their own personal retinue, being able to jump around in all the of death armies. Okay. That's really what's going on here. So the sorrow inquire is, what's her name, Lady Olinder, and then ghosts of things you would imagine accompanying her banshees and stuff like that, right? And in some of these cases, so like for the scions of the necropolis, for example, you were really getting like a really exceptional deal. Like you were getting basically a unit of the arachae for free, okay? Okay. Yeah, the Morgas Archeae, the flying death angels, right? Okay, yeah. You were getting a unit of two of them, basically for free if you towed it up the points. That's pretty wide. Because those are not insignificant models, right? Those are like, those dudes are pretty good. I think, yeah, so scions of necropolis, is that the one with Arcan where the Morgas Archeae can cancel out units from contesting? Yeah. Yeah. Okay, yeah. So I did see that one in a battle report. All right, yeah. Yeah, that one looked good. And yeah, it looked pretty cheap. Totally, exactly. Both, my picks really were, I mean, all of them had really interesting stuff going on. Like Nefarada's one is the one where you can swap your battle tactic around. You can just be like, you know, you pick your battle tactic at the start of the round, Nefarada's one legend that would be like, nope, just kidding, ha ha, I meant this one instead that I actually completed. You know, so, and then the... Yeah. The Sternite Garrison was the Manfred one.  The Sarvon fire was just overpriced, okay? In fact, I would say they were probably too good. And I'm really glad to see these point changes because basically what happened here is Olanders, who was kind of the bad one, went down 90 points. And then the rest of them all went up pretty much in what I think was the correct order. Like Manfred's went up 60, Nefarada's went up 80, and the Arkons went up 90. And Arkons was so wildly undercosted.  You just were bringing a 2200 point less if you took this. It's crazy. Yeah. So I was thinking that these were different. So I'm actually a little familiar with these. Obviously the Manfred one was showing up quite a bit. Like there were multiple lists at it. I mean, there are gonna be a lot of lists of the Depticon. It's 170 players. But yeah, man, they were very, it was quite popular at a Depticon, the Manfred one. I hadn't been seeing a whole lot of the Arkon one. Maybe I've just missed it. But certainly on paper, it looked like it was going to be very competitive. So, but I do wonder on that one if it looks deceptive, if it looks better on paper than in reality. It very well could be. Maybe not though. I think the Manfred one just has really more obvious immediate utility. Is for me my answer. Like it just really was strong in what it could do. I mean, it's teleport, like it was basically teleporting things around the board in a really efficient way, right? Yeah, Manfred and 10 Grave Guard. 10 Grave Guard, Manfred, three bats. You're either gonna be teleporting 10 Grave Guard or Manfred's and you're getting plus one attack when you do it. And the Grave Guard can essentially, it's essentially it's a teleport anywhere in auto-charge six. And so yeah, it's basically just an auto-charge from anywhere. So you're gonna get them in, right?  Yeah, it was nuts. Exactly, exactly. So at any rate, I'm happy to see these points adjustments, good changes. Like yeah, like good. They needed to be brought more in line with what these units and things were actually, you know, sort of like capable of and doing. I guess is what I would say. Yeah. So yeah, good change, no complaints from me. Yeah. I'm messing around behind my laptop here because I have to plug something in. Okay. I'm actually moving away from the 20 Grave Guard. I'm not gonna have them next week, which I heard you're not gonna be able to make it, which makes me sad, but I understand. To the trash clash and the bluegrass, Polkastro, Tom and I and some others are gonna be in. Yeah, that unit's fascinating, man, in the sense that the unit has to have the limitations that they have. Otherwise, they would be completely busted, right? Like if the 20 Grave Guard didn't have, with the white blades, the big blades, but they're so frustrating because they don't have a great delivery mechanism. They're like the poster unit for the importance of a delivery mechanism. They move four inches. So many armies can just take them off. They're slow. And so you're just trying to roll a nine up with the re-roll. I found them to be the most challenging part of playing Soul Blight. Anyway, it's just been kind of interesting with that unit. 100%. All right, well with that, let us now transition into what everybody's excited about. Let's talk about some AOS 4.0 news. Let's get into it. Okay, so I think we're starting, am I in the right one? Yeah, there you go, okay. We're gonna start with this one. So everybody, looking for your feedback, your thoughts as we get into this. We're gonna talk about this. There's a couple of cool articles that came out. First off, the priority roll. Now this would probably be a quicker discussion. The priority roll is still here, Tyler. It's here. It's here to stay. It's shocking. Okay. Yeah, good. There is something minor to discuss here, which is the priority roll sticking around, which they were pretty full-throated in their defense of it here, okay? And I'm here for it. I do think this is a good mechanic. I think the priority roll is a good mechanic. I think it creates moments of suspense and surprise, specifically suspense, really more than surprise, which are two very important elements in game design. I've talked about this before in videos. And it's a huge suspense moment, okay? And I think it's really important because it keeps the game flowing in an interesting way. However, they're messing around with it some.  But we do have some changes then after that.  In other words, like you roll off and the winner gets to decide who has priority and if you tie, then it basically, priority goes to the person who went first last round so they don't get doubled and so on and so forth, right? They have choice. So standard thing. That's just keeping it to how it's always been. Our little graphic here is basically the way it's always been, okay? But here comes the important part. The balance between risk and reward has become much more finely tuned. Now in matched play battle packs, when you choose to take a double turn, you give up your opportunity to pick a battle tactic for the turn. Okay, this has been much discussed. So basically, if you double, you don't get a battle tactic, meaning you theoretically score less, right? Theoretically, might just fail battle tactics in a world where people, we don't know what battle tactics actually look like in the new edition, so who knows how hard they are or what they are, that kind of thing.  What do you think of this? What do you think of this change? I'm interested for your thoughts. So there's, before getting into that, one thing that if you just read it according to what's stated here, then the question of whether you and I are playing and we're in round two and we roll off and I win and I make you take a double. You're not choosing to take the double. I make you take the double. Do you give up the opportunity to pick a battle tactic? No. According to the sentence, it's predicated on you choosing and only you're choosing. I believe they put that word in there very intentionally. Yes, because obviously it's not going to be. Yeah. They're like, look, they have a lot to prove with AOS for, but one thing I trust is that Matt Rose is not a moron who would then, who would put them out. Sure. Like, and you'd have to be pretty brain dead to put a method in the game where you can just be like, where you can forcibly screw people over, right? Yeah, they're not going to do that. Yeah, absolutely. So, I mean, initial responses to want to think it's going to be positive.  This will be the fourth time. I'm always hesitant to come out and have too strong of an opinion about anything until we see everything. I know that's the easy cop out. But, you know, with this, I still feel like we're missing so much information that it's hard to say. It does strike me as having the potential of being a thoughtful element to the whole package when we see the whole package. Here's my only concern. And I've seen a couple of people discuss this and I do think there's some logic to this. I think this is a good mechanic. Okay, like, theoretically. The idea that to take the devil, you can't do another battle tactic because you're sort of hustling up your army to get this to go or whatever. Like, we can narratively sit this however we want, right? Mm-hmm. But it's shutting off a venue of scoring. So, like, my issue is competitive players, well, this will be something that they have the knowledge to balance out. Can I win the game versus can I not? Right? Right. And so, they'll only take the devil. It's an all-in. Yeah. Like an all-in. Mm-hmm. Yeah, yep. They'll take the devil if they believe that on the other side of the devil is victory, right? Sure. It's literally like I break the back of my opponent such that they cannot recover from it, okay? And certainly I've been in that place. Usually the turn for this, by the way, by the way, I do think the major change of this rule is that amongst competitive players, you will almost never see somebody take a devil from one into two because you'd be insane. Oh, yeah. It's almost impossible to break someone's back with any army in one into two. Now, two into three. Well, and of course, for the most part, the competitive play, you know, good play, I'd be curious if we had data on this, I'm sure GW does to some degree. I would think the percentage is relatively, it's lower that competitive players take that double in round two, right? Sure. In my experience most of the time, you're looking to give round two away. I mean, we've always talked about that. The money double is two into three. Two into three. Obviously one into two. That's what you want to do. But anyway, yeah, yeah. Like, my perfect world is sort of is, my, honestly, my perfect world is usually, usually has been, depending on battle plan dependent, has been I'm able to give away the one, right? I go at the bottom of one. We maintain turn order into two, right? Let's say like, win priority, give it away. This is ideal situation, right? Win priority, give the turn away. So it maintains, they go first and two, I go second and two. Then you win the priority again, and you roll the double into turn three. Like, that's usually the setup for actually like, because now they're out of position enough, it's harder going into turn three to sort of guard against the double. Normally in the early turn, the other player who took the top of one, they can often keep themselves in pretty tight position and have their pieces still enough on the board that they can resist to the double effectively, right? They can both work against it. Yeah. So at any rate, yeah, I don't know. There's a lot to say here on whether or not this would be good. My one concern is, does this actually move the needle for newer players who might not understand how powerful this is? Yeah. Lower skill players, do they end up just taking it anyways and then having a bad time? I don't know, maybe, maybe not. I mean, saying you can't score a thing when you tell somebody the point of the game is to score these things. Most players will respond pretty rapidly to those kinds of incentives. So I do think it will be a pretty good bulwark up and down the skill level, but I do see some chance that this has a much more intense effect on competitive players versus sort of casual players, but time will tell. It's my only concern about this. I like the rule. No, that's reasonable. Yeah. Yeah, it's intriguing. Like, if I think about it in the context of the way that the game has been operating, at least more in the context of experienced competitive play, experienced match play, whatever you call it, I think it would make a meaningful difference, specifically with round three, where that is, yeah, maybe lessening those instances where you see a player go bottom, give away round two, right, and then take that round two and round three double because there are still a fair number of games still with good players, experienced players, good lists, right, where that is the round that creates the inequity, creates the sort of the backbreaking moment that the other players are not able to recover from. Not all games, but that, yeah, it tends to still dictate a lot of games in my opinion. I don't know if you'd push back against that, but that's still been my experience to some degree. And I tend to try to play, as you know, tend to be oriented around playing an army that's designed to play five rounds. It's not like trying to break somebody's back in round three. Right, right, right, absolutely agree. Yeah, yeah, yeah, it's very interesting. Yep, agreed. All right, sorry, I just had to, I'm watching over here on my phone at the same time. So, you know, we'll see. Haiti said, I think that's the point. This edition is very much geared for hyper competitive play while having modules to ease new players in. We'll see, I don't know. I guess it depends on how it kind of all shakes out. I think they're certainly trying to tune it for multiple audiences, depending on the battle packs. And it's gonna be a question of how successful they are at that, right? And you know, Matt talks about. Yeah, there can be so many other variables that we just don't know about. Exactly, so we do have to always go into this with humility. I do like hear how Matt talks about, like the skill expression in AOS is making tactical decisions in the face of uncertainty, which I do think it's, that's very much what AOS is about, yeah. Okay. All right. Now let's talk about the big news. B-b-b-big. Yeah. Big AOS for news. How building your army has changed in hashtag new AOS. All right. Building your army, Tyler. Okay. Let's talk about how this works for folks who haven't seen it yet. Here we go. Mm-hmm. Okay. So we've got some nice IDK there. It's very pretty army. But let's talk about it. In the current edition, armies require at least one leader and a minimum of three battle line units or two for a thousand point games, along with other restrictions on behemoths, reinforcements, and so on. You can also slot your units into various battalions that confer bonuses, such as the ever popular battle regiment, which allows you to deploy up to nine units all at once. As the player who finishes setting up first is rewarded with the option to take the first turn, you have to balance low drops of list building flexibility, creating tension between picking exactly what you want and seizing the first turn tactical advantage. No, you don't. No, you don't. That is some marketing lying right there. What actually happens with the current list building is, if you are an army that can easily take everything you want in battle rage, then you're one drop all the time. Many armies have that luxury. Many others do not. And then you hope that you're playing somebody who's even worse off than you. Yeah. Yeah, certainly this season has been, I'd say no different than the standard approach with AOS over the years, an outsized percentage of lists have been one or two drops. Yeah. Absolutely. Yeah, just way outsized. Give me just a second. Sorry. Okay, cool. There we go. Sorry, everybody, I apologize. Work never ends. Okay, at any rate. Yeah, I think that's exactly right.  Did your army work really well fitting into the standard classical little weird pyramid of the battle range? Congratulations, you get to decide priority every game or sometimes it will be a roll of a dice because you'll meet somebody else who can do the same thing. Okay, so I've really hated battle regiment a lot in the way it worked that choice. And I don't fault battle regiment for it. I know it sounds weird to say since I just said I hated it. I hated that it was so good when everything else was so such a non-choice, okay? Like that's what bothered me.  Like if we had had five other battalions that were presenting actual real choice, like if you take this one, your entire army re-rolls charges all game, whoa. Yep. Right? Okay, that's a game changer, right? Now I got to really think about, do I want to do priority or do I want like universal charge re-rolls? That's very powerful, right? Yeah, extreme limit, extreme issue, great issues with the initial conditions around battalions. We talked a lot about when third edition came out that yeah, it was just a sour point of a lot of what they had introduced. It was pretty evident early on. Absolutely. So let's see, the new edition maintains these incentives of risk and reward, yeah, okay. But takes a new route to emphasize flavor and flexibility. An army now comprises of one or more regiments. Every army has at least one regiment and you can take a maximum of five. Okay, cool. What's a regiment? Well, a regiment is led by a single hero and it can include up to three other units or four if it's your general. These regiments represent the ret news, war bands and chosen warriors who will accompany your leader into battle. So every hero lists which units they can include in their regiment as part of their battle profile. Let's take Luminath realm lords for example, or not, we can just take any other army, but that's fine, I guess we have to do LRL. A Venari banner blade, what a weird choice, okay, can include any Venari unit in their regiment while an Alarith stone mage can be accompanied by Alarith units along with wardens who form the common core of many Luminath forces. Unique faction leaders like Archmage Techlists can be accompanied by any units from their faction. In rare cases, some powerful heroes can be and can include other heroes in their regiment. For example, the mighty Lord of Corn who could be accompanied by his gore chosen heroes. This tends to result in armies that are much more thematic with each hero being accompanied by the kinds of troops you would expect to see at their side. And every regiment is a drop, right? So there you go, like you put down your regiment as a drop. I saw some, I saw, you know, I read on Facebook today, first of all, we should mention this is very much like, this has some echoes of like Lord of the Rings, this has some echoes of conquest. There's a couple of other games that use this style of army buildings. This isn't like that crazy or weird. They're drawing on other sources here. I saw, you know, I went into Facebook again to read this because I'm always curious how the sort of unwashed masses are responding to this. And I saw a bunch of people on Facebook being like, this is way too complicated. And I'm like, I'm sorry, what? This couldn't be easier. How is this complicated? You take the hero, they say you can take any of these units then you take up to three of those units. That's a regimen. Then you repeat. This is so much easier than most army building we've had in AOS, other than just like when it was just take whatever, I guess. So, I mean, the other important part that they mentioned here in this article is what we're saying is obviously when you take the unit for your hero's regiment, you can choose to reinforce the unit in which case you double its points cost and unit size. Okay. But they did say there's no more double reinforcing. That's it. You may no longer double reinforce units. Otherwise, the restructuring of the formation are gone. Praise the Lord, absolutely. As somebody who likes warm armors, like I like my scavenous stuff, I'm still fine with not doing 60-person clan right units. By the way, we don't even know that really you can't do 60-person clan right units. We assume that numbers would say the same because they'll probably make the base unit size whatever comes in the box. But it's whatever. We don't know what facts aren't in evidence yet. They could always curve all this. But I'm great if there's no more 60 units in the game. Great, good. Diminished death stars is good. Let's do it. So. That's part of the Platonic Warhammer guidelines, Vince. Yeah, they have said, CW Craner, they confirmed there's no more reinforcement points. They said right there. Otherwise, the restrictions of the current edition are gone. That's it. This is the rules. This is everything. They were very clear about it. Yes, no more 15 skull reapers, no more 60 zombies. Theoretically, again, all this is theoretically assuming base unit size is the same, which again, that could change. But this is great. And what it'll mean is that you will be making choices. Now, hold on, there's still a little bit more to this, though, Tyler. But if we just think about it in these terms, what it means is that one drop is basically dead, right? Because your one drop would have to fit your entire army in five units and you would need a hero who had access to everything you would want for a functional army, right? That would actually be the only way you could still be one drop. And then you would only have one hero assuming they couldn't take other heroes in their regiment, which I'm guessing is related to like particular, very powerful, like, you know, sort of like, sort of super faction heroes that aren't necessarily like Archeon. Like, I bet, like, I would, that new Abraxia lady when she comes out, she's supposed to be like the lord of the swords of Archeon, right? Oh, yeah, yeah, yeah. So like, I'm willing to bet she can take Varengard, but probably a bunch of other, like chaos lords are probably allowed in her thing or something, right? Cause she is effectively a super chaos lord, right? Yeah. I'm sure that's how it's gonna work. Like, I mean, again, I don't know, but that would make sense to me logically. No, regiments don't need to be deployed near each other, Mike Cathcart, or at least they didn't say that. I assume it's still just standard deployment rules. You can put stuff wherever, but they go down as a drop. So nothing we've seen here says that they would have to be deployed near each other. And again, like, one drop seems like a terrible idea. So realistically what this actually means is that every additional hero you want to include is another drop. That's, for most armies, this is where that's gonna attack, right? You, if you make it, if you want to include another hero, that's another drop. So if you're like in the full, and you remember you only have five regiments, right?  Again, assuming there's no hero in hero sort of thing available to you, right? Or depending on how that shakes out. And so real quickly, on that point, you know, I mean, potentially that might be, for example, if they're getting better, which they have been about delineating, differentiating roles within a model range, within an army that, and if they're getting better, didn't get better at having battle plans where you need to have multiple different roles represented in an army, right? Then yeah, that can lean into the need to have, you know, maybe three heroes that are each representing a particular role, a particular form of differentiation as part of an overall army, AKA mixed arms, combined arms, which you know is also, in my opinion, part of the Platonic Warhammer guidelines. So I'm very excited about that piece of it and you know, what they might be able to do with this approach to incentivize some of those things. Yeah. And you know, like I think, I think there's, this is gonna be really interesting as it plays out across some of the more unusual armies. So think like BCR or Sons of Avat or stuff like that, right? I think there are armies where this is gonna get interesting. I think about this as something like Iron Jaws, right? Where I don't have that, like honestly, the core of my army is usually like a big hero and then four units. The problem is I need those other heroes, okay? Like I've got to have the War Chanters or whatever, right? So what does that actually mean? How does that work out, right? Three War Chanters, apparently.  I always take the War Chanters, no, I always take three War Chanters. I never take a Caster, that's why Casters are dumb.  But anyways, this is really interesting, but we're not totally done with the picture yet. There's a little bit more to this picture. So all the battlefield roles, battle line, behemoths, artillery are gone. Good, good, I don't miss you. But auxiliary units, okay. This is where it gets interesting. Auxiliary units let you pick units from your faction outside the confides of regimen. No limit to how many auxiliaries you can take, but there's still a cost. Each auxiliary unit is deployed one at a time as a single drop, and the player with the fewest auxiliaries on their roster gets one extra command point at the start of each battle round. So you get five extra command points, okay. These are crucial resources in the new edition and scarcer than before. I want to read a thing here that's really, really important. I want to read this next. Wait, what did you just say? You get how many extra command points? Five total over the course of the game. Oh, sure, okay, all right, yep. Yeah, because it says one at the start of each battle round, there are five battle rounds, so yeah, that's the math. But I want to read this, because we might think that, okay, so no big deal, but this next paragraph really excited me because this has been Tyler something I have said is a problem in the game forever. This is a third rail they were way too happy to grab a hold of and let shock them. Okay, here we go. I want to read this verbatim because I think this is so important and it shows how smart Matt and his team are in the way they're designing AOS for. Command points are a scarce resource in this edition. There isn't, there is not a single war scroll or faction ability in the game that gives you additional command points. Yeah, very cool. Okay, right now we have many of those, okay. So I assume that would mean the same thing for like double and triple tapping commands and stuff like that, like you use it once and you get to use it three times. I assume most of that goes away because that's basically giving you extra command points. So issuing commands for free is probably, all that stuff is probably gone, right? So if nothing is giving you command points and any kind of multi issuing or free issuing is either vastly diminished or also gone, then you are talking about a much, much, much tighter ecosystem on your command points, right? Right, right. And so having one extra per battle round could be an extremely big deal, right? So, so there you go. And the point is this is actually incredibly generous for army composition because if you're sort of playing very narratively, if you just want to play what you want to play, you now really have the capability to build whatever army you want.  You want to have fun playing this game. Go nuts. You can literally just take that combination of stuff. You just put a list together with points. That's it. Right. And you're done. Who cares so many auxiliary units you have, right? Like it's just, if that's the thing you want to build, then you're good to go. You can build it. You can build whatever army you want, right? And it costs you that one command point, but that's basically the thing, right? We don't really know the whole command point picture yet. So again, how big of a deal that is we'll have to see because you got to, it's always trying to balance those two against each other, right? Right. And so, yeah, obviously Mark Andre, who will set free goal command corp will break the game if they didn't change how it works. Well, Mark, they changed how every worst goal works. So I'm sure that particular group of weirdos is also included in that. Yeah. But yeah, so that's just really interesting all over to me because I saw some people like, I can just take an army of 12 school cannons. It's like, yeah, okay, sure, if you want. I mean, good luck. I guess is what I would say, you know what I mean? My problem, in the history of AOS, the problem has very rarely been literal spam of the entire army of one unit, okay? Like, what I mean by that is the army, one of the good exceptions to this, that like an exception to what I'm saying is when dragons came out for Stormcast because there you would have like literally one hero, right, the dragon boss, and then just like dragons, just the rest of the list. But that's actually pretty rare. Most of the time what we're talking about when we talk about skew or spam was like people leaning heavily into one unit and running up the points, like running it up, sure, double reinforcing it. So like 60 zombies, 60 zombies, 20 zombies or something like that, right? Like that kind of a situation. Yeah. That kind of a spam. Yeah, and they had too much design at times like the sub-factions, talk a lot about that over the years in the third edition, the sub-factions that would tell you, hey, pound the spam button for Blakie's Revenants or for Dread Scythe Herodons, right? Kind of built into the nature of that particular sub-faction. So yeah, we have, anyway, that's a whole, we've talked a lot about, you know my opinions on spam, which at times are probably unreasonable. I just kind of from first principles, I'm not a big fan of it, but yeah, we don't have to go to the Revenants. You want to finish up the article here? We've got a couple more. I do, oh, I do, I very much do, buddy. I wasn't done yet because I'm about to unroll a Mission Accomplished banner, Tyler. Because no, because look, I won, I won. This is it. This is me playing, okay? Did you call, did you call it? Did you nail it? This isn't called it. I requested this a long time ago and then it happened. This is, you need to, this is roll the DJ call and all I do is win, okay? No, here we go. On top of your regiments, you'll also be picking your sub-faction, which are now called battle formations. Sub-factions, as we knew them, are dead, which have been refocused around the fighting style of an army rather than their specific background. This invites players to mix and match battle formation with their favorite color scheme and any unique heroes they like. There is so much to unpack in that paragraph. That is wild, the amount of information in those like three sentences. Okay, what does this mean? Let's start from the end. Any unique heroes they like, okay? Unique heroes are no longer sub-faction locked. So now if you have a unique hero and you want to take them in whatever mix, you can. No longer are they locked to hammers or to whatever. No longer do we have 52 different hammers of Sigmar Stormcast heroes and like one Hollow Knights hero and nothing for all the rest, right? Okay, great, good start. Let's go to the next, like that's a huge deal on its own. Thank you, bury that in the ground, okay? Next, we, divorcing this, like your favorite color scheme, it's a good thing. Like you should have always been able to paint your dudes however you want. That's always been a thing in AOS. I think some people felt pressure to do otherwise. Stop that, stop that.  That's just always gonna be the case, okay? Now, the next one. So, the next one is called Battle, or the next thing is the Battle Formation's Beast, which has been refocused around the fighting style of an army. This is why I'm excited. Hades said exactly Vince, you and all the comp players won. I don't know what that means. You'll have to unpack that for me, Hades. I don't know what that means. At any rate, the, what I had long said, Tyler, I've been on a rant for a long time about hating sub-factions because I think they're too limited and I hate when they're broken around like some very specific thing. This is the flying bug people sub-faction. This is the other thing sub-faction, which was always in my mind the wrong way to go, right? What they always should have been based around are more general play styles. Do you wanna be the go fast and hit them quick army? Do you wanna be the mobile castle where you move out and try to hold ground and win through attrition? Do you wanna be the castle up and shoot? Do you wanna be the sort of run and gun skirmish and fight army where you're constantly like trying to pull points away from people and then retreat? You can think of these as like general sort of paths to victory, right? Now not every army has access to every one of these sorts of fighting styles or tactic groupings or whatever, right? That things to focus on, of course. Some have access to more than others, you know? But like I've always said that this is how they should have been and what they should be doing is allowing you to emphasize a path to victory, a play style, a way you want it to work. And then you just find the pieces you like that you think are gonna enter into that plan, right? So reading this was honestly to me the biggest thing I was most excited for in this whole article because I don't wanna see any more sub-factions that are like if you take bug people, flying bug people, they all get plus eight inches movement. Stop it, stop it. Sure, right, yeah. Amen. Yeah, we ran into a lot of problems with that. And it's just, yeah, great anyway, yep. Yeah, no, that is pretty exciting. We'll have to see when we see the details but it seems quite exciting. Yeah, I would be curious about pushback if anybody has some on that, but yeah. Yep, our battle formations, Bronny said our battle formations going to be generic, game-wide or still locked inside factions or both. Don't know. My guess is they're still probably inside factions, like inside individual armies, just because like I said, not every army actually has access to the same ones and they would wanna do like how you actually implement like the engineering where the rubber meets the road of the thing I just said would vary per army, right? Like this army's version of go forward, hit hard, be fast is very, could be very different than army A's could be different than army B's, right? So I hope they're unique. Haiti said just that this edition feels smooth as a ball bearing and the soul is draining with every article. Haiti's I completely disagree, completely disagree. That is crazy town, what she just said. I mean, hey, if that's your impression, that's okay buddy, but you feel how you feel but I do not agree at all. I think I'm seeing more and more variability here in general, like this is giving us back the stuff. All those ridiculous, hardcore, like hard locked army building rules, all my reinforcement restrictions, all the things that I hated, can't have enough, can't have this many artillery, can't have this many behemoths, that's all gone. Build your army how you want, right? That's great, that's not, that's opening up a world of possibilities for people, right? Now obviously a lot of the flavor's gonna come in when we see the specific armies and their rules and how all that's designed, right? But like as a basic thing, this is all very much exciting for me and what I hoped for. But again, you are free to feel however you feel. Okay. Yeah, like this was, to me, this was the most exciting article I've done so far. But yet, Tyler, but yet we're not done. Oh my goodness, Tyler, end of this article. The important aspects of army building are also sticking around, including arm of artifacts of power called heroic traits, which used to be known as command traits, as well as spell lures, prayer lures, and the shiny new manifestation lures, which we'll have details on later. And then heroic traits replace command traits operating in a similar manner, except for the fact that they can be given to any hero, not just your general, hallelujah. Soup up anybody you want with the enhancement, not just your general, Tyler, we did it buddy. Again, like that's great. This is the thing I've always wanted, like wonderful. Yes, A plus. Great. Very simple, but good change. Yeah. So what on earth is this manifestation lures? A friend of mine said maybe it's the way they're going to do summoning in the game, although that's another thing that I would personally love to see either just eat it or highly curtailed relative to obviously what it's become, which is nuts, the summoning slash recursion. But maybe it's the endless spells piece, like they're going to have a separate thing for endless spells. I don't know, do you have any guesses on what the heck that might be? I mean, sure. So you have a spell lore, right? That's for your wizards just to cast their spells. You have a prayer lore, which is like for your priests to do their prayers. And then you have a manifestation lore that manifests something. I have a guess, Tyler, what generally gets manifested onto the battlefield and then sticks around? Something, maybe invocations and endless spells in this game. Yeah, I mean, that would be my guess, right? Like it's sort of the only thing left, right? Right, yeah. So like probably how endless spells are governed now. My guess is that these are like your faction endless spells if you have them or whatever, or something like that. I don't know.  But that would be my guess, right? Which, I mean, I guess that if we're right, then endless spells are sticking around. But okay, I guess, yes, exactly. Due to what it wears to say, manifestation lore can be used by your army's life coaches. Yeah, exactly. You've got to manifest the world you want to see. I want to manifest victory. That's the lore I'm choosing. I'm gonna choose the lore of winning. But I mean, I guess we'll see. A tundra guy said, are we finally doing away with faction-specific terrain? I didn't see it mentioned. They haven't mentioned it yet. We don't know. Could be, we don't know how faction terrain is. It'd be another thing that I wouldn't be sad if it went away, but I doubt they're gonna make it go away. It feels like people spend a lot of, people spend money on those things. They don't generally want to throw all of those in the trash that quick. But the holiday work could change. But Tyler, what's your, like, I mean, we got through the whole article. There's so much. This one was very exciting. What do you think about all this? I've been rambling for a while. I want to get your take. Yeah, so of all of the articles, this is the one where, I mean, again, like prefer to just see everything if we're on a show, we're supposed to give our thoughts. So I feel the most potential to be net positive about all of this than anything else that I've seen, right? This is, this seems to be playing in a lot of the spaces that I love personally. For example, we're going down to smaller units, seemingly, right? We're potentially seemingly going down or if we have smaller units, we're going to have more units potentially, more small. We've got an acronym for that in the community or we're going to community multiple small units that could have the consequence of having more interesting trading that happens in games. So yeah, that gets me really exciting. I think, yeah, MSU has to be one of those right elements of the game that can lead to more dynamic, interesting gameplay. But I know there's some biases within that. So what else we've got? Yeah, the command point thing, it seems like a cool soft incentive. Clearly, that's going to, it seems like that's going to be quite impactful with how much they've emphasized it here, right, man? And how much they're constraining that resource, a scarce resource in this edition. So I like that the, yeah, generally, I still have some concerns and uncertainty about what kind of situation are we going to get into as far as spam? Which I know, it's more nuanced conversation than just saying spam, spam, spam, right? Like it's a little more nuanced than that. A lot of people are excited about like an all-do-well army, yeah, name your favorite thing. But there's many different ways, right, that you can push against that. And ultimately, when does that ultimately matter? I guess maybe it matters more in my mind from the standpoint of what do we see in a competitive economic system, rather than, you know, outside of that, play whatever the heck you want, you know, from the standpoint of wanting to promote diversity, variety, and so on and so forth, optimizing for variety. Yeah, so I hope we don't see a huge amount of spam coming out in that context. Do you have any thoughts on that piece? And like where you are in terms of how much concern you might have or don't have about that coming out of this, what we know so far with the design of this army composition? Of course I have to be somewhat, at least partially concerned about it, right? It's a risk, we have to list it under the outside risk category right now. I mean, that's just the simple truth of it, yeah. Because the reality is we don't know how, like we don't have the full command point picture, so like how many do you get? What are the other situations where you, what numbers do you get? And you get more or less, you know, blah, blah, blah, like we don't know that picture. So how much does this plus one incentive matter, right? How much do drops actually matter in this addition? We know how priority works and stuff like that, but if no one's really taking the double, does just being first matter that much? Sure. You know, I don't know, like, is it depends on some of the worst roles and how they're rewritten, like are there armies where it just go in crazy spam skew because the way the scrolls are written actually ends up being like the right, quote unquote, right choice, right? All of these things are our potential risks and we'll need to see more of the puzzle before we can evaluate it. Like, I'll say conceptually I like this because it seems like it's playing to both masters at once. What I mean by that is like on one hand it's saying here's the way that like the competitive folks will build their army to, and it should look like an army with like a hero and their retinue and they'll be in a drop war of like exactly how many heroes you can balance out and trying to get down versus the sort of utility and capabilities you want, right? Like you can imagine a world where the units are very simple in what they do and they only kind of turn on when they're associated heroes are around them. Like with scrolls rewritten, you could imagine they lean more into sort of power pairing type of situations or power regimenting sort of where it's like, the units just kind of most units are kind of just average but if they have their hero around they can punch above their weight. If that's the case. On that point, that was the one thing that I always loved actually about, we talked about Stormcast on an episode quite a long time ago and about how the Stormcast battle tone was one of the more modular battle tones. Now they had a ton of worse scrolls you could throw out and throw away but it just allowed for, exactly what you're saying, right? I'm gonna take this module, this module, this module, they had some power pairing synergy combinations coming on with certain worse scrolls but yes, long way of saying I think that could be really exciting as an approach. I agree. And so like if they lean more into the power pairing we're just frankly spamming a single average unit with like one hero running around the board just actually isn't very effective if scrolls are just generally written where they need their hero friends around to be effective then you really kill spam hardcore as a conception but you gotta watch that because depending on how much you go in that direction then the super casual person who just wants to have the fun army might feel a little too constrained, right? So it is definitely a careful balancing act. Theoretically you could get there to the nobody would spam. It might be actually too much incentive the other direction. So it could still swing with facts and evidence we don't have. Antonila Selva says no more one drop deploy you everything in your regiment the one each regiment goes down as a single drop. So one drop is probably out of the question but I could see armies that might end up being two, three, four my guess is most will be in the two, three, four zone, right? Two, three, four, five, somewhere like that. I don't know. We'll have to see can you get away with having just two heroes in your army?  How much do you need the heroes for their utility? How much do you need them to do the things versus what your units are doing? That's gonna be the ultimate arbiter of that kind of thing. Did they confirm if priority still goes off drops? Yes, they did. It still goes off lowest drops as far as first priority. Yeah, so there you go. Did they define what an auxiliary unit is? Yes, an auxiliary unit is anything outside of a regiment. So you just want, you took these three heroes and these three heroes can have units these types of units in their regiment but then you decide you also want something else, right? Like you just, you want this other thing. So you only take three of the Lumeneth guys like to go back up to their example, right? Like imagine, where's it at? Here we go. Like imagine you just took a bunch of, I'm guessing like the Venari scenario dudes who probably just have like the Venari scenario stuff as the things they can take, right? But you also want a stone mountain guy, the big mountain with the hammers dude, the Allerith dude, right? Okay, if you just choose the Allerith mountain guy alone then he's an auxiliary unit. That's what that is, okay? Norris Black says, so you could in theory have an all hero army? Yeah, in theory. But again, like is that actually worth anything? Like it's cool that that's a possibility because yeah, you could just take all heroes. So I, it's, you can do that. You could take all monsters.  Like that seems to be a capability with this. Now we should state this is a module, right? The army building, this is a module. They could change this by replacing the army building module in the future, in future publications. That's why they wanted to make this modular so they could put different modules out with different restrictions. Or you could only include these things or whatever, whatever, right? So, you know, it's like, they will have the ability to move this over time without changing anything in the core rules. This is a modular component and this is why they made this modular. So, okay. And then Bruce Stewart said, can you comment if you think this will decrease GW's scroll balancing FAQs all the time? They probably hate doing this and spending so much money updating all the time. I mean, I don't know. I think they'll still do a battle scroll once every three months. It's a question of just what will we actually change, right? What will get changed? That's my answer. You know, if you could imagine once every three months battle scroll with just smaller changes or less changes or something like that. All right. Yeah. So there you go. I don't know. Yes, that's right, man. Overall, I have really interesting. But again, we only have part of the picture. But I mean, hey, I'm interested. Absolutely. Yeah. It's exciting. And just, I mean, it's causing so many thoughts to go off my head about thinking about the different levers of game design and rules design and the choices that they're making. Yeah, I'm really excited to have conversations with Tommy and you about analyzing all the stuff and the choices that they've made and trying to reverse engineer why they made those choices. Like, you know, it's always intriguing to try to answer the why questions with stuff like this. You know, what are they, and they're getting better at telling us, right? Their answers to the why. You know, like, how much are they, I always talk about first principles, right? What are their priors? What are the first principles? What's their intent? Is one of the first principles here that they're deliberately trying to incentivize, promote a variety broadly defined. You know, I've always talked with you about how one thing that's frustrating in the history of AOS is I felt like too many times I'll see armies on the table that will broadly defined don't look sufficiently like an army, but they more specifically, they don't look like enough, they don't reflect enough of the model range of that army, right? Like when I see an item of army, that's all eels, mostly all eels or sharks. I get it, it's cool, it's thematic. It's nice that that exists, but that's not in my mind the main thing that you should be incentivizing from a company standpoint or from an ecosystem standpoint.  Like it's like what are, and you know, there's biases, there's inherent subjectivity in what you established as those first principles, but maybe as that last note, like if you have any thoughts on what you're feeling from this article or just in general about what might be of what they're going after as far as why or first principles in relation to army composition. Yeah, I mean, I think that they're largely aligned with kind of what you're thinking is there. So just real quick, Charles Holm said, no mention of allies. I really think they'll just kill allies completely. I think we'll just have regiments for now or something like that. Regiments for now. Yeah, I mean like, I think they've been telling me I think that. And there's probably weird exceptions for stuff like chaos and things like that, but who knows? You know, my general feeling is, I think what they would like to see is for armies to have a sort of silhouette and for the fun and competitive way to play a general army is kind of what you're talking about where you have a panoply of their kits that they have put long hours into creating on the table in a sort of fun experience where it looks like a cool army, right? I mean, I think that that's probably if I was the rules writer for this game, that would certainly be a first principle of mine, right? But to still allow people who want to play suboptimally in some tolerable way to have the thing they want where they can do the army of all, you know, Van Gorean lords or terror geists or whatever, right? And so it was a bit tough to wrangle those two to walk the tightrope between them. But I think certainly they're first, like if you operate from a first principle like the competitive build should be a non skewy thing where people have to go out and buy a ton of kits and then end up not using them and then just kind of sits on the shelf and so like that. I don't think that breeds long-term retention. Like I think customer retention and customer onboarding would probably be a major focus of mine if I was in product management of this legacy product, right? I'd want to keep people invested in the hobby. And I think you do that by having most of the things that they've bought be broadly useful in different combinations, right? I think that's a pretty simple thing to do. And that also means that has the secondary benefit of as you go over time, if you introduce new units, a larger number of people are incentivized to go out and pick up a kit or two, right? To add to their army because they can continue to have that varied. So I think that that's like, I think it makes both thematic sense as it were, right? But it also makes business sense because customers feel happy they get to use most of their figs, things stopped on the treadmill or swing or the pendulum, whatever you want to call it, of like, it's crap, it's great, it's crap, it's great, it's crap, it's great, right? Nobody likes that, right? And so if things are just kind of more broadly good, I guess, like in some way where you can combine them in different ways and have different profiles that all generally look like an army. It's like some of these dudes and some of these dudes in different numbers, right? Then that's a much more positive experience for both the players and it's beneficial to them as a company. So like, shouldn't that be the first principle if everybody's winning like that, I guess, it would be my answer. So time will tell because I really do feel that like all of these incentives around army construction and stuff like that matter, but ultimately it will, like where the rubber meets the road will be the scrolls themselves, right? Will be whatever happens with the armies themselves.  And it's also the biggest part of that. Yeah, then of course, how are we winning the game? Sure, you know, battle plans and right? Cause we've been in this somewhat strange reality where I think a lot of folks have felt that we've gone too far where you have the generally race to 28 points that does not involve as much killing as maybe it should have in a fantasy game or just in a war game, right? Now that's all of the discussion. I think there's a lot of nuance to that, but certainly there are some armies, number of lists that have been able to play that game very well, where it just often feels, you know, like you look at the set of battle tactics that we've had, not many of them are kill oriented for this season's battle tactics. You know, there's a little bit on magic, like, okay, you got to kill something within the spell or spell, but right, you could easily imagine a set of battle tactics that have more killing in them. So yeah, it's just, it's an interesting balance of, you know, of these different factors. Yeah, it'll be cool. You know, and I think the last item that comes to mind with all this is, I'd be curious to hear your thoughts, we're gonna have to do it now, but I think we both, all three of us would agree and the community would agree that the game has just become wildly overcomplicated. We've repeated time and time again, just the complexity, the exception cases, the exceptions are the exception of the exception, six inch pile and six inch activation, just it's out of control in my mind. You know, like what are the ways to which that process could repeat with fourth edition? And kind of looking at that based on, when we see the whole picture, you know, like what are the things to flag early on, right? In terms of the potential of just going down. And you've talked over the years about how that's an inherent part in some ways of the cycle, right? Of the product cycle, but it just, I don't know if you get what I'm saying. I'm like, I'm wondering to what degree you feel like you have a, this is one of my rants, what a sufficient or a very good understanding about how they can push against repeating the same mistakes that we've had time and time again, where we get to that point that we got to a third edition where it's out of control. I don't know. I don't know. I mean, like the real answer here is you do the hard work. Like there's no, because there's no silver bullet to this. So, you know, in an agile process, okay? Which I believe the AOS team uses like an agile design process, okay? From my understanding of the thing. And in an agile process, you generally, there's a ritual at the end of sort of sprints or at the end of various releases and things like that where you do a sort of inspect and adapt. And you ask the questions, what went well? What didn't we understand? What could we have done better? Right? Effectively, what worked, what didn't work? There's lots of variations on the exact questions you asked. They all boil down to sort of a SWOT analysis, right? Right. And in my mind, my hope would be that they are actually actively engaging in those rituals and doing those things so that they are learning from where these past mistakes were and then trying to implement the changes into it. Because I don't think there's, there is no silver bullet to this, right? There are certainly mistakes they've made that they shouldn't repeat. So like, oh geez, let's not do an incarnate where it's just this thing that's available to everybody where it's either so good it ends up in everybody's army or it's so bad it just never gets played, right? Things like that. Let's not make some factions locked to one particular model because then it wildly encourages spam because why would you take a bonus that only bonuses one unit in your army? Why not have it bonus everybody in your army, right? So I hope what they're doing here is learning from that. Like if we'd make things more role-based. So instead factions, we know that they're introducing like infantry and cavalry and all of that kind of stuff, right? Or whatever. You could imagine that those formations incentivize that kind of thing, right? Where a bunch of different units could then fill the role. Yeah. And if you kind of align it with like a type and a role so like you, the infantry, whenever they get charged they can then do this thing or something. I don't know, whatever, right? Yeah. You could imagine how there could be many units that could fulfill that and it won't just be set to one thing but it sort of helps your formation fits your overall play style. But I just hope they're doing that work, right? Right. So. Right on. Yeah. Exciting. Yeah. I mean, there's, and Danila Selva said from my point of view of Veterans since 2015, this seems to be the real second edition and everything that came before is first. Yeah, well, look, we're following the cycle here. I did a video a long time ago about the cycle of Warhammer products and basically here's what happens. Release something, okay? It's new. They spend three additions sharpening the knife, sharpening the knife, sharpening the knife. It becomes bloated and over complicated.  Almost all Warhammer follows that two to three edition cycle depending on like sort of the length of time in there, first and second and third, thrown away, fourth and fifth, which is a long cycle is eight years, thrown away, sixth, seventh, eighth, really long cycle, 15 years as the game was dying, thrown away, AOS one, two, three, thrown away, AOS four. So like if there was ever a Battlestar Galactica, all of this has happened before and all of this will happen again. It has been the history of Warhammer products, right? I mean, I do hope that in some way we can break a cycle here, right? They wanna turn the wheel, I wanna break the wheel, right? Like that's where I hope we live. At any rate, okay, there we go. That's everything. Hey, but what do you think? What did you think about these new articles? Lottie out there today. By the way, I didn't say it all this whole show. If you haven't hit like yet, hit like. Apologize again for the hotel show. Sorry, I have to travel so much for work. It's just, it's been crazy recently with my job. So I am sorry, everyone, but thank you all for tuning in, for hanging out. It is really deeply appreciated. Y'all stick with us. The chat and the conversation today has been excellent. I really, really am liking it. Fast and furious. Yeah, it's fast and furious today. A lot of people, a lot of opinions. I wanna know what you think. Drop it down in the comments below if you haven't already, share your thoughts. Are you excited? Are you worried? What has you excited? What do you think the risks are? What do you wanna see next? Hit like, hit subscribe. Supporting the show is easy. Down in the comments, there are links, affiliate links. You can click things, you can buy things. Doesn't cost you any extra money. Give the show a kickback. There's our merch store. If you wanna get Tyler's little sprite and show your part of Team Tyler, get that shirt. You can do that. 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