ave one spell that's insane and everything else in here is disappointing Yeah, the closest to like just talking about like Ideas with this army. Here's the best things I can come up with let's talk about Let's try to make something out of this. Okay, like we just got handed some day old bread and some like generic supermarket aisle salami and Maybe some mustard of questionable origin and we got to try to make a good sandwich here. Okay all right so Here's my best shot Here's some interesting fun things. I thought of the either Uh The freegill general on griffin or sorry, not the debris go general griffin. I'm sorry the the black dragon guy Whatever his name is the the the lord on black dragon You know, uh, he has a shield just like the freegill general on griffin. That's just a straight plus one to save Okay So I thought it'd be fun to give his dragon the acidic blood And give him the smoldering helm since they're from oxy And make him like the mortal wound roulette bully Where he just like runs forward and like if he saves you take mortal wounds if he if the wounds land you take mortal wounds It's just fun all over the place, right?  Uh They're just star drake. I'll look that up while you keep talking. Yeah, sure. Um the other, uh The other thing that That I thought would be fun is obviously the spell you reference is vitriolic spray Right and vitriolic spray is has a casting value of eight oof. But that being said we know that like Look sorceresses can get plus two to cast without any real lift here. So it's not the biggest deal in the world Uh, if successfully cast pick one enemy unit within six inches Good god Yeah, I mean spell spell portal was made for that though. Yeah spell portal anywhere on the board because it's empowered. Yeah, you can Exactly. Yep of the caster that is visible them until the start of your next hero phase that unit has a save characteristic of Just so the star drakes are star drakes monsters Of you know, they're not they're not dragons and drakes from temple aren't dragons either. No, that is just a shame That is just a shame Shame that that forge world scroll isn't still around the carmine lady el smith and carmine dragon or whatever Uh, because that was always an order dragon.  But I would need to double check Uh, specifically with sorceress on black dragon's bladewind spell If the unit doesn't have a save characteristic the spell doesn't do anything Interesting I was just flipping to her to look it up because I was trying to figure out remember what that interaction was as well You're trying to roll over the the save characteristic, I believe Yeah, and it doesn't have it's like a dividing by zero. It doesn't have one It's not Preach roll that is lower than the unit save characteristic. Yeah, and since it doesn't have one how does that interact? Yeah, well if it didn't get FAQ'd previously it obviously needs one. So there you go Which would have been a cool combo and a reason to ever take sorceress on black dragon of which there is none and was none before And still is none. Yeah, I would have an updated scroll Like a lot of other people did because her breath weapon is still bad and her spell is still worse than the foot heroes It's uh And she's on a five up save Like yeah Yep, you have five up save on a dragon. All right Yep Yep That a dash counts as a seven In which case it would do all the damage. There you go, right, right Um, does she uh what I was trying to think was I was trying to remember I guess the one nice thing about her is like her command abilities Not terrible Like she can make a unit run and shoot and or run and charge So she can make a unit run and shoot and charge which is like in the world of command abilities Not bad Running and shooting and charging is generally being able to do all of that together is pretty good Yeah, I mean the thing that caught my attention and this is a silly combo. This is not a power combo um is taking like The relic the the uh the Venom fang blade Okay And Talk about what that is real quick. It's the yeah on six is to wound you do an additional d3 mortal wounds in addition To your normal damage, right? Yeah dagger of japan Uh, yeah, it's a dagger of japan But you put it on The assassin Sure Who already has that ability because he's already carting around venom flame blades So every every six to wound is like 2d3 mortals then hey he's building himself up to a full on sort of judgment basically, but All right But it doesn't have to be heroes, right? And it's not realm dependent because this is oxy um and actually like the assassins like we haven't talked about this at basically at all but um Like you don't choose what unit they pop out of Yeah, it's the same with uh, it's the same with the uh, scaven assassins Yeah, it's just no one ever sees those because no one runs any clandestine units because that's the nature of scaven But yes, scaven assassins work exactly the same Right, um, but it's like they're where you want to be right Um, they have to pop out of one wound a one wound Units of one one wound units with five or more models. Yeah, right But like units of shadow warriors and all that stuff could be delivery systems Yeah, sure Like there are a lot of different ways that you could deliver them and so I don't know. I Think that's fun to me is to do a bunch of morals Like pop out and on sixes. I mean they're throwing six dice at it. Obviously. It's not as good as the sort of japan Um, but it looks like it's a lot of fun. It's all I'm saying It's no cheneveral shard, but you can't really play him anymore. So right, right? Yeah Yep, I am not surprised by sure.  Sure. That's a chance Um, I did have a I I used one of those uh I used a scaven assassin the last time I played scaven and I gave him the sort of judgment He plowed his way through like four heroes before someone brought him down He popped out the start of combat against like a uh God, what did he pop out against some massive ridiculous monster? I don't remember what it was and just popped him and then just like and then jumped into the back line and just started like Just jumping heroes Okay, anyway Uh, it was fun and then he died because he dies very easy. Um Um Great. Yeah, I mean anvil guard is not that good Think is what we're what we're saying here And let me just even so it's not terrible. It's not like it's unplayable or anything It's just when you look at the book It's hard to go. Yeah, this is the one that really gets me going Even if you like dark elf stuff, there's just better ways to deploy the dark elves in this book Totally agree. Um, what I would say is that like I love their battalion And not because it's good because it's not um but because It's everything that I would want to put in that battalion Oh the actual anvil guard battalion. Yeah, I mean the ability is worthless. It's like a plus one to wound against monsters. What? Right So that who wrote that who are you who are you? You should issue a public apology for that battalion ability Shame on you for that, but yes, I agree This is like it's a whole sort of army of the kind of things you would want, right? Like the fleet master three units of of corsairs one to three units of scourge runner chariots And then a caribdas if you feel like it. Why is that just a caribdas by the way? Why not caribdas or war hydra? Why? I don't why don't you agree? Because war hydras are order sorpentis and caribduses are The private carriers it's a melting pot. Yeah, it's so but it's not and this is the dark elf craps No, but that's the problem. That's the problem is that these battalions Are key to sub factions even though they're key to cities. They're also key to sub factions. So if you look across Like everything not always. Yeah, but yeah, I understand what you're what you're pointing at, but that's not always true Well, the only exception would be the white fire Everything else is a very neat Yeah Everything else you're very near not they share not only city keywords But they also share you share faction faction keywords every single one of them. I know What false? I would direct you toward tempest I which has three completely separate things going on There is None of these things are anything like the other Well, no, that's not true. The just the grindstalk run. How do the other the other two lines of the The tempest I one are free guild Sure Share in general or not on griffin is not generally what you think of as being the two things associated But I'll give you their both free guild bs. Then you write gun haulers The gun haulers just got kind of thrown in there as an afterthought, but like everything else So why not throw in the war hydra as an afterthought? Because they're trying to push the the allegiance faction thing. Don't defend this It's an oversight and it's a crime. The hydra should be here in this bad battalion in this bad city I will go to the mattresses over this Okay Also, the battalion should cost 50 fewer points and actually have no texts. It's just white Just blank as what units it can be in and that's it.  No, no, no, it should just say C page xx in the core rules of the benefits of having a battalion That's what it should say. It's like a write in sweepstakes for a new A new hot topic on black dragon war scroll or something. Yeah Yep All right Okay, so I think we can stop beating up anvil guard now It is let me say this flavorfully. It's like one of the coolest cities like if you go actually It's the one I want to make like it's like I love the flavor of it The rules are just bad. It's again By the yes bad. No not terrible It's not like if someone shows up with like the anvil guard version of the army of cities They automatically lose it's it's not it's not what we want to say or so we need to couch that right because because one of the scariest builds in here like You know cheeses the vitriolic spray To and then uses that with range attacks like mass shooting range swarming range attacks Yeah, like hurricane crossbows and stuff like that to white people off the board.  Oh, absolutely. Yeah. Yeah. I mean, yes Do you think about like yeah the stormcast hurricane crossbows? They're just masses of shots with no rend anything that's just masses of shots with no rend Right and what what suddenly happens when you remove someone's armor save it's like, oh, well, they're all dead then Yeah, also works works on ethereal It's not a penalty or a bonus. Yes. No, it changes it too. Yep No, if you has this, you know, they're still immune to rend Yeah, you can they're quite immune to rent. Mm-hmm. So those ghosts are also quite dead Yeah, when when suddenly like all those hurricane crossbows just They all they all as you phase them into the mortal realm with acid Sure. Yeah Okay Are we ready to have this discussion gentlemen? Well from the lowest lows to the highest highs. Absolutely. Now we get to the other side Hollow heart Break on through to the other side my friends. All right. Now we get to our powerful outlier and current Uh current candidate for most important FAQ to be answered Current candidate for gristle gore of this book depending on how that FAQ gets answered Here we go All right, hollow heart army is from oxy. Cool enough elder to tunement Each time a friendly hollow heart unit is affected by a spell or endless spell You can roll a die if you do so on a five plus ignore the expects of that spell or endless spell on that unit Very very very powerful. Go ahead. You know what it's so important. Yeah You know like well, you know why this is what is significant about the wording here Go ahead. They they changed the um The hollowed knights wording which is almost identical by the addition of two words You can roll a dice You can is the is the addition because with hollowed knights. It just says roll a dice And so you become like you have no choice but to attempt to resist spells even if they are buffs Yeah, and there was commentary about it and we asked Is that yeah, really the case and they're like, oh, yes, it's oh, yeah Yeah, and so like you have to roll resistance which like took not hollowed knights off of my like playlist um, but here You can choose to roll it and if you choose to roll it Yeah, yeah, so they're right away friendly fire. Exactly. That's right So great ability. We all like that, right? We're all in agreement. That's good. Nothing broken about that seems fine Lord saves our bell. Yeah. Yep. The spell immunities are good I know that my mega boss on maw crusher will be a weird in all the time every time 10 times because four up immune ignored as well Is good. So here we go mages of the white fire court Hallow heart wizards can attempt to cast one extra spell in each of their hero phases So every wizard you have is a double caster all right You're 90 point battle mages and sorceresses your crappy lord exorcists that are underwhelming But now suddenly became double casters at 120 and I actually have decent abilities now Include our condoms Yeah Hey, you know what our condoms are good with endless spells. I'm sure that won't come up. No, that's probably not gonna matter And you know, well, that's fine. They're all double casters, but I mean, where are they gonna get the spells? I mean, they're just not gonna have enough spells for everybody to be casting all these different spells Right. I mean, because I don't always play in the realms. I hear you say imaginary person Well in addition, uh, I should state that Uh, and there are six spells in this spell lore instead of the three we've been dealing with previously And in addition every hallow heart wizard gets to pick two of them for just some reason like just just They're good wizards I didn't I didn't notice that the bird I didn't notice that giant turkey taking two spells off of his list or like, you know, whatever. Okay fine Well, other than knowing all the spells in their army, sure Do they get to do that? No, kairos could do that. Yeah, kairos fate weaver can do that. Yeah Or blue scribe things or whatever. But yes, my point is there are lots of things that are good wizards That don't just get to pick multiple spells off their list Not a bunch of just human dum-dums running around like who happened to spend some time at uni. All right, so Uh command ability and now and then my friend You died man. All right. We're good if we if they're like this is awesome All right already you're like, this is amazing stop here if you stop here, you're better than anvil guard And Like realistically all of this stuff you can't see what I'm pointing at but I'm pointing at like the command traits and the artifacts Those could just be blank and we would already be better than anvil guard, right? Yeah, okay, so But no, let's keep going So you you hear those kind of rules and you're like, well the command ability is probably pretty garbo then right? Because that's generally how they balance this stuff out. It's probably like battle shot community in 16 or something Yeah, some some kind of crap, right? All right Here we go You can use this command ability at the start of your hero phase If you do so pick one friendly hollow heart wizard hero and roll a die That wizard suffers a number of mortal wounds equal to that role period in addition Until the start of your next hero phase add that role to casting roles made by other friendly hollow heart wizards while they are within 12 inches of that wizard I would point out that for some reason by the by This got the tag of within not wholly within So like if you have a giant spellcaster on a monster base He can be hanging out putting a little toe in there and you just be toeing into that 12 inch bubble Still snag that bonus Now 15 sisters of the thorn with uh one mill One of the bases on it. Sure now let's I want to get through the contra the controversy and and the clarification real quick here So because then within we can all talk Yeah, all right First a quick clarification. There is an important word here that a lot of people have read over Which is made by other friendly hollow heart wizards the person who rolled this die and took the theoretical wounds Does not actually get the bonus or didn't take the wounds. Yeah, secondly I say took the theoretical wounds because unfortunately as this is written right now The bonus you get is simply equal to whatever you rolled It doesn't matter how many wounds you actually take Now in my very humble opinion This needs to be FAQ'd and they need to just put out new text for it Because the reality is your general could easily have a retinue around him And so have a four up because he could be a six wound or less Dude, you could just have a battle mage or whatever something like that And so you could have a retinue around him meaning that he uh Can pass off a four up and he could have ignax of scales Meaning he negates 75 of the mortal wounds he takes Meaning that you could roll a six and on a bad roll kind of take two But then every all the other five casters in range around you are all now plus six to cast If you happen to have the battalion, which let's just spoil that right now the white fire retinue Three to six three to six Hollow heart hero wizards, then you all get another plus one to call it an unbinding one to hear each other Hollow heart hero wizards let that sink it Yeah, so any sub faction including storm cast eternals. Yes, absolutely. Yep So they they can all get another plus one now we could be so realistically right now our range is two to seven Good We finally made him a good wizard. He gets plus six to cast here Yeah Your range that you're bonusing these other five casters five other casters just gained Plus two to plus seven to cast Okay If any of those casters are 90 point sorceress as they can start stabbing You know black or like dread spheres or something just they're often dudes Now we're at plus four to plus nine So we could have like that that's all going on here. That's that's in the or Or if you don't if you're not the murderous type you just throw her a conom in Into the mix that gives plus one to cast for all your battle mages. Yep. So having the sacrifice models.  Like there's there's a set of things that can still handle this. It's not unbeatable, but For the most part you are now free casting like when this goes off you more or less hit free cast mode Right, right where you are uncounterable um and This and there we go By the way, the FAQ should be that we should stop setting it to the die roll and set it to the actual wound suffered So there's if you're gonna keep this at all which by the way, it should be also rec onto a d3 Just let me point that out and it should be sent to the die roll. It's insane as a d6 nutso gentlemen go ahead Yeah, I mean what I would say is that it's still a pretty wicked penalty Because it's not the caster.  Yeah, I get it. I'm just saying that's a plus one You have the potential of no damage here in a quite realistic fashion But you're you're proposing a change such that like you have to take the damage in order to get the bonus And what I'm saying post my FAQ. Yeah post your FAQ. I don't like if you do a d3 like that I like It's it quickly loses. It's it becomes highly situational at best Like if you really have to push something through to beat uh, like a heavy like counter magic bonus, uh, you know Like with magic army I think plus one to three to cast on two to four wizards that are all double casters is Longers good way. Yeah Probably too good even that but maybe I'm really conservative about that stuff I I think I would call it bonkers good Well, I feel like the same way as with rat trap. It's just like should be rewritten, but definitely won't be Yeah, like my pushback is is that I think this is going to have secondary effects on like the shape of the battlefield for this army Um, because if all of your wizards are in that little bundle then they're not taking objectives Or there's going to be certain missions where they're really going to struggle Yeah, it's a 12 inch bubble around one dude. It's also a pretty small amount of points Taking like three or four 90 point guys and you have the rest of army to do whatever Oh, but if you are only doing three or four protect them, right? So maybe on storm cast protectors in a circles and now there's another minus one to hit around them or something That's a lot of points or you're like jaffing them up and stuff. That's points You know what you're getting at is true Like on paper. This is absurd and game. I think it still is I think it's strong. I think it's actually building a list.  Do I have how many endless like how crazy to go then the spinos? Do you just go conservative and be like, okay?   So it runs a min battalion.  Oh, right. I didn't see my problem when I was building the list with it I understand. I mean, but what I'll say as a counterpoint is we've seen several armies recently at top tables in tournaments that are endless spell spammers Okay, this has been a thing and they've been competing for top spots at tournaments And this does it way better than any of those existing lists. It does a way better and way cheaper. Yeah, that's true So if it's a concept that has gas which history seems to say yes, it does But it wasn't quite good enough Well, then making it better and cheaper and more determined and making it so you basically can't fail to cast all your spells Just saying Yeah, I mean, we'll see Gary first of all noted that he said that that he hears that the Endless spell spam walls is in gw's radar and potentially one possible change that's been Being bounced around in various circles is limiting endless spells to once one per turn Yeah, because wall spam is just like so clearly in negative play experience top to bottom, right? Yeah Yeah, it's it's so clearly something that if it really actually became something people were doing.  It's not coming back at you you know just like There's there's plenty of nonsense. You can geminids like there's no tomorrow, right? The worst rule they've ever in all of aos After roll a d6 when you can't decide on the rules. That's the worst rule Second worst one is the pendulum. What does a pendulum do? It goes to and it goes fro I I understand that the trick is to understand why they rule it that way. You have to look at the art Yeah Yeah, the the it's just scooting. Yeah the pendulum in the art is like beyond massive Okay, like you see a person standing next to it and and it's like it's like the size of my my pinky nail Compared to the size of my forearm. Okay, like that's the size of the pendulum in the world and so like Then they're sweeping doing something. Yeah, it's not going back and forth It's it's meant to be like literally one scythe slowly swinging through the battlefield on picture the arc up in the middle of the sky Right, like it doesn't ever go backwards. That was what was in their head when they wrote it But then the model's like a dinky little thing Yeah, yeah, and to be clear when what gary had said was a rumor that's been floating around Sure. Um, and so by by talking about the potential limitation and something like that like a long time ago I talked about like when I was doing my fire slayer list doing the four endless bells spam walls Um in the in my fire slayer list So I mean like this whole idea of like spamming with with endless bells has been up for a while and people Like it's going to have to get fixed. Who knows how maybe they add a keyword Um and and say that only like you can only cast one or how about do something like this? You can only cast one Non-predatory endless spell per turn sure because predatory is just are more fun and do equal wackiness. Yeah Um, and that would solve the wall issue or a lot of the problems with the wall issue Let me say that we should also point out that like obviously one of the tricks you can do here Because you got eight million casts is just to spell your own stuff and recast it you can comment to spell it Boom boom boom boom and like they do have a command trait that literally gives you plus three to the roll to dispel So you can even be pretty sure you knock your own crap out, right? Like well, you have to be a wizard to be clear So you can't be an anointed general With a plus three which is really unfortunate. Um, I may or may not have had a list with that. Um and uh So you can like witness to destiny and retinue and ignex something. All right Well, just the idea is that like if you I'll mention gary and also long beards because long beards can eat up your own endless Yes, and then long long beards can also get rid of endless. Yes, which is just delightful Yeah, I also want to point out that uh, one of your command traits veteran of the blazing crusade Is command ability from anvil guard? Or free at all times. Yeah, it's just on blast all the time. Yes. Now it has to be your general obviously because it's command trait But it is sad Yep Yeah, yeah, that's uh Yeah, it's pretty it's just dunking on anvil guard heart. Yes We all accept that and on top of all this the lore the spells from hollow heart are all like they're just solid You have a nice a sweet or sex honorable mention obviously to the gaunt summoner equivalent or the uh the vermin lord Yeah, um, yes the wildfire um Yeah Yep, I mean, yes, you're absolutely right. This is a great spell lore. It has the d6 heal of the living city Um, it has it has a mortal wound that's it has a mortal wound arcane bolt that splashes mortal wounds to other units around it It has elemental cyclone, which is pretty gross Uh Because it's a four up horde cleaner that you can shove through the portal Uh, I make that the point of origin and then it's a 12 inch just like whoop four plus one mortal wound Uh, it has ignite weapons Uh, which gives you plus one to wound rolls like Yep I will say this though, um hollow heart's gotten a lot a big uh bad rap just in general because of how good everything is Yeah, because it's cheating Because it's just flat too good Yeah, it's zinch 2.0. That's what it is sure if this is if this is the new standard of what a good magic army looks like I am afraid of what that zinch book comes out with 30s to it's all casting Right They just cast all zinch all all lord of change spells cannot be dispelled like this Whatever They can just cast a spell for free every unit right well what I will say is that like one gem In the glittering horde that is hollow heart That a lot of people haven't really talked about is that how much value this faction Maybe um this allegiance brings to lord our condoms Yeah, sure. Yeah. Yeah, yeah, because like they like you never or rarely saw lord our condom on foot previously right And now in this one Like allegiance It's do it's like it's pounding on all cylinders because they're thrown or they can move add the extra movement to endless spells They can get the cast bonuses that they need The additional cast per turn that they need um and more importantly Or as important maybe Is that they're actual like like electric empowered ability or whatever that most people don't pay attention to on a 10 plus to cast As a casting role you're uh, you're arching bolt goes to to d sixes Like that's a very high like so your arcane bolt from the lord Yeah, yeah become six's base. Yeah. Yeah 10. 10 is very doable. Yeah, when you're When you're plus nine 10 very doable that that does seem to the case on 2d6 Who doesn't love lord arcanums just throwing out blood boils like it's going out of style Yeah, yeah, I mean so what I would say is uh Like more power to them for you know making their arcanum worth it um Yeah, I'll be interested to see how this faq shakes out. Um now like No, gary. You don't gain seconder. This is battle lines in cities Because it says that if in a store can't storm cast eternal's army unfortunately. Yeah And no you can't take the go-getters and have them cast more spells because they can only cast the one spell I know I know that because uh, I looked sure Also, somebody asked a question a while back that I want to answer just real quick, which was uh The phoenix has to have an anointed. Yeah, that's right. It's to be like good. Yes in general That's true. Um our war hydra is worth taking like in general the hydra and the crib This are pretty weak now. I'll also say they're pretty cheap There's a couple interesting uses that could be there around for them in a couple armies of like Just using them as sort of a monstrous bully in a couple ways where they're just kind of out there They can do okay damage for their 180 points, but I would say if you want a fun fluffy army, sure they can have a role there are Just generally better choices Uh in in both the offense or wounds or any kind of category, but I don't hate them If you like hydras, they can be part of a fun and still effective list. So anyway to this Like I there are very few scrolls in this book. Frankly that I think are just like no, I would never take that That's that's just almost useless Right Yeah, I agree with that It's actually amazing how much how many of the scrolls in this book hit in the sweet spot of like Yeah, I can see the army where I take that Now I'll argue the war hydra and the cribs are on the bottom part of that curve for sure But they're still not like look, they're not all of claneshion from scaven Right like scaven is the exact opposite of this book. It's an inverse bell curve We're like over here is everything that's good.  This is a true bell curve. Yeah Yeah, like I it's like the opposite of idk as well. Right, right. Yeah, exactly There's there's really no like like three units that are insane and then everything else is actively bad, right? Yeah So, I mean look I'm not trying to like ring the klaxon and I I'm sure I'm gonna be called a hypocrite in the comments for like Oh, Vince has got a problem with an army.   Slanesh. Sure. It's here's what I don't like about it ultimately um If you have a problem with slanesh because you feel it makes the combat phase non interactive If that is your problem Which I am completely sympathetic to Okay, because I have had those turns where you do get to fire off where like every locus lands And you just watch and you just sit there and and just decimate the enemy's army and they never get to activate And I've literally apologized mid attack in a turn in tournaments where I'm just like, I'm sorry. This is happening Right because it it doesn't feel good for Don't be that guy. It doesn't feel good for anybody. Like I was like I said, I'm gonna roll this out like this is gonna happen But I'm sorry. It's happening. Like I don't like this rule either, but here we are. Um Because it's not a good play experience.  Um But like if that's your argument that that makes it non interactive this does absolutely the same thing To the magic and potentially other phases. So my point is just if you have a problem with that You should also have a problem with this And by the way, I wouldn't like I have long said that slainesh will be nerfed and I am great with it Okay, so there you go. So this should be reigned in as well There you go Also, uh, as one maybe final point on hollow heart mages the white fire court doesn't say hollow heart heroes Wizards, right? Just wizards. So you're the white fire retinue the battalion No, no the uh, the uh, uh, battle trade. Oh, yeah Kathy mattress bell and uh, uh, yes. Yes. Yeah game the bonus and stuff They can be units that happen to be wizards. Sure Absolutely Sisters of the thorn now you have two spells and you get an extra one from the you get two from the lore So you have three spells now and you can gain the bonus if one of their hooves Is within 12 and all the rest of them aren't right It almost works with evocators except for that pesky wording On their word that says they can only cast empower which is such a shame because I would have liked to play with 10 evocators that cast three spells a turn or two spells a turn and At like plus five or something but whatever interestingly the way that the uh, the famed spell hunter is worded you get to dispel two endless spells per hero phase um Because it would be two different abilities granting the ability to dispel hero phase Dispel an endless spell So that's an interesting if they're okay Yeah, like the command trade Fame generally is a wizard add three to the role when this general attempts to dispel an endless spell You know if they're not a wizard they can Dispel one endless spell in your hero phase. Yes. Yeah, and they have another ability that lets them attempt to dispel one endless spell in the hero phase So they can attempt to two endless spells and their hero phase if they're not a wizard. You mean They're not a wizard like oh got it. I understand. Yeah. Yeah Yeah, I mean realistically like we've been talking about this like like one of your points tom was like Well, this is all my heroes in these casters. It's all my heroes We'll know because sisters are the thorn or a thing and they're a hundred and thirty point unit And like they also become double casters that benefit from all of these bonuses So like if you hate it a hundred They can't be in the battalion and they don't gain the benefit of the plus one from the battalion Or any of the other pluses D6 they only get the d6 Plus your hurricane, you know what you're right. No, they don't get the hurricane. They are not uh, they are not a generic on Yeah keyword Yeah, it's keyword specific. Oh, there you go. Okay only the battle wizards get the hurricane. There you go um, I will however, uh You could turn those sisters into battle line if you wanted though I don't know why you would it doesn't really matter My point is just like and they're gonna have plenty of spells because they'll still have two extra from this They could still power out endless spells depending on what you roll there They've got plenty of options on the table.  Sure, right. Sure I'd like I don't disagree with that at all. Um, and you can still replace like you can choose them I don't know. They can't uh, they can't fire off the the mortal wounds Um on themselves, which is too bad Um, because you could potentially replace their models with life swarms Sure, I mean you could heal any hero with a life swarm, but yes Or the city I want to give a larial plus five to cast so she can actually use her spells Actually summon wild woods Sorry, no based on her casting roll. Nope get out of here. She'll never be a good caster She gets three spells be happy with that God and Not even having plus one to cast. Yeah, my battle mage has better casting than she does My battle mage on a bail win has better casting. She can cast one more spell a turn than any random battle mage Who happens to hail from this city? That's why she's a god But those battles I just have I don't you just can't go on bail wins and she can't then they equal her Well, that's all you need bail wind equals godhood It doesn't matter.  So who cares she's always Scroll i'm inclined to agree All right Anything we want to say about hollow heart. I mean you're gonna see people try these lists This is going to come out in spades and we'll see we will see very quickly what this looks like based on the FAQ And people trying it.  No Don't worry To be perfectly honest Like absolutely not absolutely There are so many fun ways to build hollow heart That aren't even miserable for your opponent a lot of people still don't run any wizards at all So they could they could not care less what your casting roles happen to be Right. Yeah, and right your endless belt choices could just be like, you know bridge Well bridge to deliver guys. Yeah, I suppose we didn't talk about that But yes, you can deliver giant units wherever you want and so you're better than every other city at what they do while being better in other ways but You could have purple sun and like all the bad damage ones that are just big and look cool And then you know just like dudes.  Yeah, yeah, endless Yeah, so anyways bombardment. Yes. All right We ready to talk about the last city Yeah, uh, I I honestly think that this is probably one of the most balanced ones This is we got we saved the best for last you see Best for last, uh, this is truly my favorite city like I this has tempted me hence the question I asked at the beginning I'll ask it again for our current viewers. I'll get there in a moment Tempest I uh, I love tempest I I love the the lore of tempest I it's like the coolest city It's the coolest looking city It's got the coolest story and it's got my it's my pick for just like the nailed it for the rules Right, like this is just this is in the sweet spot Everything it's everywhere you want to be Uh, all right as an aside my dwarf army was tempest I Like the coloration and stuff that I chose for them Like I wanted my dwarves to be allied with to like serve as mercenaries for tempest I Yeah, and so I love that it's actually like good with like nice kao integration Like it's everything I could have ever asked for. Yeah. Yeah, actually Uh, and titan spear mountain is just a sweet name for a home too by the by Yeah Yes, it's the home of the sprinting shoot men That's right. Yep. Oh, can I jump back real quick? Sure. Uh You know what the most egregious part of the hollow heart for thing is sure? Like as if it couldn't get any more crazy or worse Is it if you read in the like in the short story?  Boy, thank god If there was a by the way if there was if there was somebody who at some point stopped that Whether they be in the design team the play testing wherever you are. Thank you I love you forever. You're doing god's work. All right Because that would have been that is a nightmare world. I'm glad we don't live in like and here's my first rune smiter Okay Yeah, sorry, I just wanted to highlight that Uh god in heaven. Yeah, like I just I love the idea of hearth guards on four up and four up and Four up again for spells around the spells because you can you but there's a crystal ages spell By the way, we didn't talk about them, but that pushes that hollow heart save up So like just being we're all immune to magic and we have so much magic.  Okay, but that's a role Yeah, all right Let's go back tempest I tempest ice from oxy Uh alert and forewarned, uh, which by the way if you the the the tempest I short story in here All the cities have like a short story to him.  So of course I dug it. You know me and shadow warriors Uh, just it's shadow warriors ace and some beast men. So I was like, yes, this is great. Okay Uh, anyway, uh add three inches to the move characteristic of friendly tempest I units Until the end of the first battle round in addition add one to save roles for attacks that target friendly tempest I units in the first battle round. So long story short in the first round Everybody's plus three to move and plus one to save great I mean, what does anyone want? Nice, it's pretty good at a basic level. It's like I would like to go faster and have plus one to all saves Yeah, yeah, in in turn. Yes, and in particularly in turn one Which like getting onto objectives and holding initial spread is so important really important And you know alpha strike good for alpha blocking. Yes, it's great And for for alpha striking. Yeah, yeah, like it does both. Yep. Oh, yeah Okay Outriders of the realms you can add one to run roles for friendly tempest I units This will be more relevant later. By the way, we should exactly we should also mention by the way, um That uh, almost any unit that has like a musician in this book Uh adds one to run in charge roles. Just blanket. That's the effect of almost of basically every musician in this book So effectively you're at plus two to run here, right? Again, this will be relevant. Okay so, uh Standing contracts, uh, you can have one and one in four of your units can be charadron overlords Just like with living city and sylvaneth or all of them and stormcast So once again, this is another one of those armies that you only need to have one quarter of the army be actual Living cities people and everybody else can just be visitors apparently Uh earlier one and four really means two and eight generally right on the list. Yep Which is just enough for a power pair. Perfect. It's really hard to do three and twelve. I've tried Yeah, unless you're running unless you're running the uh, the three scourge runner Blockade Yeah, you can Yep, you can cheese it with like scourge runners or stuff like that. There is there is ways around it. But yes Like a couple scourge runners will really blow your number up So, uh as well the actual thing i'm going to talk about when I talk about synergies in this place Which is gyrocopters and gyro bombers, baby They'll push that number right up They're actually good. They oh they are real good. You don't look good, but they are good. Absolutely All right, thanks here. So uh command ability rapid redeploy You can use this command ability in your shooting phase if you do so pick one friendly tempasi unit That is wholly within 12 inches of a friendly tempasi hero that unit can run and shoot Boom.  Fantastic Okay I just I I want to draw some attention real quick here to set up our discussion to some of the interesting things Within like the command traits and artifacts and things like that Um Which is Hawkeye you can add one to wound rolls for attacks made with missile weapons by friendly tempasi units Holy within 12 of the general fantastic. So you've got a bubble plus one to wound Uh, you've got a command trait on your general that if you want to take, uh That lets you run and charge and fight at the start of the combat phase There's no qualifiers there folks. Nope Just you can run and charge and in addition you fight at the start of the combat phase not when you charge Just don't all the time We didn't learn our bristleboard lesson Nope and and so now the star drake the lord sells in a third rake is like don't mind if I do absolutely Absolutely. Yeah, nothing like a star drake roaring and running and charging and fighting striking first all the time Just fearless on with plus three move plus one run and plus one saves Yep. Yep. Yep. He's real. He's real up in you Okay so Yeah Um The I find their artifacts wholly underwhelming. So we're going to skip them Uh, just patrician's helm is almost as good as anvil guards commander Don't fall mentioned but you know, it's and and your battle mage could have that it's a it's a valid point Just the sprinkling this everywhere. Yeah, their artifacts are generally garbo. So let's just state that I I do want to say that like even the zephyrite banner which is reroll charges For units wholly within 12 is not terrible. No, it's okay. It's okay like Like especially if you're running across the battlefield and like looking for an alpha with like multiple troop units like This is pretty good. Sure. Sure. You're perfectly fair. Uh Spells their spells are good Uh, or of glory gives plus one to the it's a cast on a seven and adds one to the attacks characteristic of melee weapons Used by friendly tempi psi units while they're wholly within 12 I did you know who likes that? The star drake the star drake And actually do that great damage And andren riggers. Sure. Oh andren riggers. I hear I hear andren riggers like plus one attack Especially when they're getting it from a chemist and a spell Yep And then like celestial visions is just a great backboard caster spell cast on a seven if successfully cast You gain a command point. Okay. Fine. If you got to do just get a command point. Absolutely Like many times you'll be like especially turn one like you well, I don't have any other things in range Let's see if I get a command point. Yeah, I do Don't mind if I yeah, sure. So that's cool Uh So there you go. Um, I love this Army very very much. Um, I think it's a good shooting army because it has some missile weapon buffs It could be a good offensive melee army because it has lots of good um It has it says great melee fighty choices like the spell I just mentioned and the the run in charge and strike first thing like Tempest eye is just where it's at. Nothing's insane, but it's there's so much good The army that I put together. Oh, let me hit the battalion real quick. This also has a funny battalion Yeah, it's weird. The battalion is a free guild general on griffin Which I like I still think that guy's worth his points even at his higher points cost. I think he's he's still good Um, it gives you three to six units of free guild outright three to six It's crazy a free guild outriders or pistoliers It should be stated that that those guys look it should be stated Those pistoliers are battling in this army and they're only a hundred points and they're actually really great mobile chaff Like really great mobile chaff um They go remember being really bad in the past but They're actually pretty cheap and useful now Yes at ten wounds for a hundred points with a high move That can shoot a pretty decent shooting attack and then if it charges something shoot again Like that's good enemy chaff clearing Um in the chaff on chaff battle they will tend to walk away And then you could also take zero to two grindestock gun haulers Okay All right. We'll check back in a couple months. Uh, well also look cannons don't exist anymore So gun haulers are your best get for an actual cannon at 130 points now So if you really want cannons, you can have a ten wound flying cannon. There you go. It only shoots once but you can do it Uh, and actually their ability is really good here Which is units from this battalion can can retreat and still shoot and or charge later in the same turn That is Stupid good, uh, especially for by the way your general on griffin Yes, letting that dude bounce out of combat and then go charge something else is very strong Yeah, I would be interested in monsters so useful Yes, I would be interested to see if the gun hauler I may I may need to submit a question if the gun haulers in the battalion count against your 1 and 4 um because often Because they all Because traditionally like Yeah, I don't know. I'd have to look at it because you were allowed to include Units in battalions. Oh that broke the rule Yeah, yeah, yeah Yeah, and I and I don't know if they qualify like I don't know if this slips in under that that old f.a.q sure The the army that I put together by the way that I want to run here that I absolutely love And that I thought about building that's it's been bouncing around in my head and I can't shake it Is the following okay? Here's what the army looks like it's a bad army, but I love it So we take a steam tank commander and two steam tanks.   My battle line is now more than satisfied. I have like five battle line. Okay and um And the general is like my and he are like that's my second sort of bully point, right? The general has ignax scales also from ox.   I need him And then if you put those two together the remaining points you have is enough for Six gyro copters and three gyro bombers, which is your your your fighter and bomber wing support Okay, so the air force has taken to the sky All right, so we've got our cavalry with our general We've got our armor division and we've got the royal air force backing it up Truly mixed arms in the greatest sense of the word Very quickly here. I'm not gonna go through all the rules, but I do want to just touch on why gyro copters are sweet now Uh gyro copters are like 70 points or three for 180 Gyro bombers are 80 points or three for 210 So they can be a united up and you get it. There is actually a quote unquote horde discount on three of them of gyro copters Uh, so gyro copters can Gyro copters Have this ability where once per battle after this unit has made a normal move Uh pick which can be included run by the way Um pick one enemy unit and roll one die for each model in this unit that passed across For each model in this unit the gyro copter unit that passed across any models from the enemy unit for each two Plus that enemy suffers d three mortal wounds. So if a flight of three skims over a unit You roll three die every two plus is d three mortal wounds when they bomb them So you're dropping three d three mortals gyro bombers do that every round Okay, the gyro copters move 16 inches base 19 in turn one Uh plus it way under tempus i plus a run which is like plus between two and seven so they go between 21 and 26 inches so They're fast You just you zoom across all these These units drop in bombs and then they have a steam gun the steam gun works like this. It's got an eight inch range Before attacking with the steam gun you pick one enemy unit within eight inches of the attacking model The attacks characteristic of that model steam gun is equal to the number of models From that enemy unit within eight inches of the attacking model All attacks with that steam gun must target that enemy unit So you can just like you fly them over there you drop bombs you land close And then you just open up with three steam guns rolling Like you're aiming for the dudes on 25s and you're just spraying them down with three up four up neg one rend one damage hits So you're shooting some rats like 120 times. Yeah, it's just so many attacks. It is so many attacks Yeah, um and that is by the way 1960 points if you were curious what that came to Sadly that 40 point thing. It's just like yes, you can still do the toe dip fly over Uh, but I love that army. It makes me so happy.  But god, is it awesome? Like it's oh and my steam tank flies and because it can use its command ability to still like run and shoot The first turn this the the general steam tank like the lead The destroyer as it were flies 3d 6 plus 9 and still does it shooting So the first round the steam tank leader like blasts off like a rocket Sailing through the air with smoke jets behind Yep That's yeah, these are sigmar the book Is that there's so many ways to build armies that are definitely stupid But very fun And not like actual garbage like there are ways for them to play reasonably and You know possibly win games But just like what you're doing is so silly in a good way I mean to be fair that army puts a lot of shot in the air themselves because of suicide vested in cantor Or like flight of the valkyrie gyro bomber spam all this stuff Yeah, uh, that's why I need the alternate gyro copter models So because I don't want to use the real gyro copters because they're dumb So but see I would I would rather do A lord sellison on star drake is my general I like where your head's at already Swift is the wind sure so he can run charge and always strikes first Yep, he has a base of 12. I can auto run him turn one for 18 Because he's in tempest eye I'm sorry. No, hold on like 18 base Tempest eye pushes it to 19 because he has the alert and forewarned He can add three So he can be up to 22 now I'm very partial to the gurr battle mage for 90 points Because he's the gurr battle mage He'll be at plus one to cast because of the lord sellison on star drake Because it does that Um, and he can give plus two to run in charge to a unit So he can push that star drake up to 27 inches Um, he's in yeah, and he's on a two up re-roll ones Turn one Yep And if you gave him like you could potentially there's a couple ways you could do it If you ran another storm cast you could potentially have the You could go with the castellant which gives the plus one And you could go for like the the like to get in and grind with the scorching helm Um, you could potentially do that. He's on smoldering helm. So he's On four right and then if he and then on his re-rolls he bounces them back on on all rolls Um So that's a possibility you could also just give him a knack.  Right. Um, I'm just saying like there's a lot of potential here Oh, sure.   He's asm serving in the next round when they fight him. He still fights first Yep Yeah, I was going to say that he's backed by nine endring rigors. Um, which we'll delete anything they touch Um, the other honorable mention here by the way is that the hawk eye general trait Yeah, yeah, which is which is plus one to wound is actually can allow you to fish for Bouncing wounds on the drill cannons for endring rigors and skyward because it's just if you Or more yeah, so you can bounce mortals on fives with those rolls Yeah, um, so that's a real interesting like side effect that of like a synergy that I don't know if it was intended It'll last for a couple months until the KO book gets rewrite But uh It caught my eye just because there's some synergy there that that wasn't there previously There was no way to get those bonuses to wound and now there are so Yeah, and by the way, hold on. Let me just say this. Gary said the problem is star drakes hit like a wet fish I disagree I completely disagree Okay, like star drakes are much maligned for their offensive capability. Like look, they're not Look, they're not They're not yeah, they're not the ghoul king on on Terror guys or whatever like yeah or ghoul king on zombie dragon. They're not whatever the whichever one it is They're not the cumquat. Okay Um, like I don't I I don't disagree with that um But like they're not bad like this dude still does decent enough damage He's got a little bit of rend like the key is in the current meta There's not a lot of high armor and it's high armor that shuts him off whenever he goes into like low armor stuff He does significant damage because everything he has is d3 Um, he yeah. Yeah. Yeah, he's a hammer. So yeah, sure. Um, he uh The jaws like again can just eat three things straight out pretty easy His tail can do some good work He can do his whole like rolling thunder head breathe a bunch of damage like he's not bad He does a lot of different hits of damage. It's not all in the weapon profile and with 27 inches of move and uh 2d6 plus Plus two on the charge Right Yeah That's not too bad. And let me point out this guy is the advantage to this dude And and what you can support him with and the way you were talking about with like you put the dude behind him Who can lantern him or whatever or like whatever Is like I fought this guy with slanesh and he just plowed through my whole army There's nothing I had that could kill him a less effective version of this Right Because there's just not enough heat. There's not enough There is not enough punch in slanesh to kill this thing when it's super quick with ignite It doesn't have the rend and it doesn't have uh Often times it won't have the mortals and he's always striking first Like that's the other that's the other half of this. Is that like not with ignix It doesn't have enough mortar wounds. That's for sure. Yeah, yeah That's a real problem. Yep. Like I mean I put two I was around where I attacked this thing with two keepers and did six wounds to it And then it turned around and splattered one of them, right and was like That's just and and and was on its way to getting rid of the second Uh in in what follows and like it didn't matter if it attacked last it didn't care Now this thing was even more resistant to that right because Because he's asf So, you know My point is like, yeah, I agree. They're not the most dangerous thing Uh, but it's pretty good. Like as things go it is an extreme threat I think people undervalue how how decent this thing that thing is when souped up in this way It only does bad damage when you consider like it doesn't do 560 points of damage No, right to gothic damage. No, I'll know You know when when you support it it actually is 560 points resilient, right? It's got that half. Yep And uh, as long as your damage is fine and it's fine That's it'll just burrow through an army eventually. Yeah, it's just it's just this worm. Just like It's just a dune worm just crawling through the enemy army. Yeah I actually like star drake in a lot of cities Mm-hmm.  Like it's like it brings similar similar tools Right And like looking at the numbers it's not bad as like a mini star drake, but it's simply not the star drake He says like the star drake is still re-rolling ones and bouncing mortals back on all the re-rolls um on top of you know, again because like it's also about like Trying to get as many attacks against you as possible to bounce all of those mortals back. Sure Yep Yeah Yeah, you'll be tokyo drifting with that guy. Oh, absolutely. Yeah, it's many little stuffs in range. Just careening inside ways. Absolutely AOS coach says he's while we're talking about armies.   Yeah, I'd usually rather have a lumen arc than a hurricane for the most part my various lists It's just very expensive And you know, it's 10 more points now Right There's a 10 point difference depends on whether you want to dude inside if you have the dude on it The difference gets large.  I'm like hitting on two is almost by accident In most of the armies I build the future melee anyway. Sure. And so that bonus is is less significant for me Yeah, I want to be better at casting spells. Well, I got an app for that And it's free Somebody asked about the viability of using sisters of the watch. Yes very viable like yeah, they're They're I have a I have a bunch of lists with them like I love them. I love them. Yeah Like then we talked about the star screen bridge But there's a lot of foot models in this army that are like four to six inch movement And that bridge does wonders. Oh, yeah I I would almost call it the iron drake bridge sometimes Some lists I'm seeing a lot of people talk about that one because it's set up not a move So they get to play They're blazing Yeah, yeah, sisters love that love love walking across a bony bridge Which by the way, if you're going to use that bridge Here's what I would tell everybody if the bridge is going to be the hot new the hot new flavor. Okay Um, I would highly encourage everyone to make their own bridge Like it's not a the the generic model Don't don't go out and have to buy forbidden power for that bridge. Just like you can get the base It's just an existing base And you can build your own bridge model like the what your city would be Right, like I think that's way cooler like no offense. I'm not trying to take money from gw I'm sure we all give gw plenty of money I just love the idea of like endless spells specifically built to your city Like a living city bridge that just literally is a bunch of wood, you know and vines curled up around it Like, you know, you can still use bits go out and buy the vines get or something like that.  Like there's plenty of different options Um necromancer skeleton mercenary living city army their bridge will be uh Two screaming skull catapults faces. Yeah pieces connecting. Yep. Yeah, yeah Like so there's just there's just so many fun options there. Um Yeah Yeah, I dig it Uh tempi sci is fantastic. That's that's the take home point We ended on the one that I love the most any units you guys want to talk about before we close out like anything We didn't we didn't touch on unit wise. We talked a lot about the griffin We talked a lot about all the general free guild dudes We should note that like I think great swords are a standout phoenix guard or a standout in the The sort of infantry type, you know, the elite infantry category Demi griffs certainly got usable now. I think they're solid Yeah, black black guard I think our standout. Okay Black guard are plus one to hit If they're within 12 inches of a darkling coven hero So they moved to two attacks at twos and threes Neg one rend one damage and as we had noted their heroes The sorceress or the sorceress on black dragon can give them run in charge Um and they're only 140 for 10 So they can shoot across the board and they're just murder. I mean like they're just they they do lots of damage Yeah, I mean they're also base move six Which is fast compared to a lot of the other people like Right, well a foot fake change. Yeah, and they're plus one run in charge because of the uh the drummers And so like black guards actually I think there's some real potential there Yeah, they used to be the best unit in darkling covens and they're still good even in the new book. Yeah Yeah Uh, were there shadow warriors are good. Yeah, we haven't talked about shadow warriors and we really should briefly mentioned them. It's like what? uh 110 For 10 110 and just land anywhere. Yep Super good Yep, I play beast class So I like just dropping crap in my opponent's way immediately There's like speed bumps to do stuff except these guys unlike cats or like They can participate in some of the phases of the game Like combat Well, again, it's 10 of them for 110 points. Yeah, and like so like think about living cities They're they're gonna pop up They're gonna shoot their bows 10 shots at threes and fours And then you can like drift them in to three inches to charge and there are two attacks a model So those 10 you're gonna have 20 attacks In the event by the way, if you pop them up in terrain and just keep them in cover They're at plus one to hit and wound with those bows So those bows are on twos and threes neg one rend Yeah, so like they are good like random utility piece People thought that harpies were scary Harpies have nothing on shadow warriors Like the javelin harpies Because the the they had five javelins at neg one rend threes and threes These guys have 10 bow shots At threes and fours neg one rend with better melee attacks more wounds in the unit Yeah, they can just pop up the key the thing that does still make harpies better is the harpies can still drop turn five These guys do have to show up before bike in turn one two or three But you can ally your harpies if you need if you really need them sure sure sure I'm just but like that's not me poo-pooing them like these, you know shadow warriors are super good right And their their ability to just be on an objective when you need it to in turn one two or three or be chaff suddenly when you need it to Or pop up and shoot a vulnerable thing when you need them to like yeah, they're They're highly valuable Well and 300 like so 330 points because they come in block they can come in blocks of 30, right? Like I know it sounds super silly Right, yeah So for 330 points you can get 30 shots at threes and fours and drift them onto an objective And just literally body take the objective away from an opponent sure Yep um The yeah, they were great in living city like when people sometimes you'll see people sit on objectives Where like they'll kind of be off the objective in one direction or another Right. Yeah, so you can like even if you pop up nine inches away and you're outside the range in living city They can just like shoot and then you can come if there's a hero somewhere near them They can command ability to just walk up and just literally take the objective without engaging Right, or if they want to engage they fight in two ranks They're on 25 ml bases and they're at two attacks of model Like it's it's so good As we all know, I'm a big fan of shadow warriors. I've said it I've put I've put hundreds of hours of my life into playing a shadow warrior the worst class in war On order for years and I love them to death Uh, another uh, another honorable mention, um, that I like I haven't heard anybody talk about and it's really shocking to me Is the eternal guard scroll got quite a bit of changes. Yeah Um, before they were five up saves. They've been moved to a base four up now. They're 130 points base for the three Instead of 70 but They are but in the 330 for 30 But what strikes me about them is not just their ability but also their power pair Uh potential Because so their base profile is two inch range attacks two attacks reason fours. No red one damage, right? Um on a four up save If they don't move They gain plus ones aprils. Yep So if you don't pile them in if you don't move them they go to threes If they're in cover I'm sorry. No. Yeah, and then if they also don't move they also gain plus one to hit mood rolls Yeah, they got two's and threes. Yep. Two's and threes Um, what what's so fascinating about them is if you pair them with with the new sisters of the thorn Um, you can actually put them in cover through the spell like the spell grants them cover a unit cover Yeah And they can be targeted because they're a wonder unit So they go to they go to saves of two Right And their attacks are on twos and threes Yep, yeah And and or when they uh, and they bounce back mortals on sixes on those on those saves Up two up. Yeah. Yeah when when the spell is on them Right when the spell is on them. So like not piling in isn't too detrimental. They do have a two inch range right, right, right yeah, so like That power pair of like a block of 30 with the sisters of the thorn backing them is actually a really interesting like anchor Like I love I love phoenix guard for how survivable they are With their ward save but like some things just need high armor And against those things eternal guard are wonderful things to throw in front like against the slinash army Yep absolutely A couple other shout outs you since we're talking about wanderers we should mention the nomad prince who Can put a bubble up of plus one to hit for attacks of friendly wanderer units, but it's not specific to a phase Right, so it's just plus one to hit while they're within 12 inches of him add one to hit roll for attacks made by friendly wanderer units um meaning that like you have some dual use wanderer units like we mentioned Uh or like say sisters of the watch and they're not great in melee, but still it's you know, it's it puts their shooting Uh really nice right because then if they didn't move then they're suddenly on twos and threes with double taps stuff like that So that's interesting Um or sisters of the thorn same thing their javelins and then they're also their other attacks because they're also wanderers Uh the scourge runner chariots. I believe you need a special mention here, which can be battle line if you've got a uh Whatever the like a black arc fleet master basically feeds your general They're like 60 point units Okay That throw out six shots not great shots, but six shots on the last two of them are three and three neg one d three damage And four of them are five four no rend one damage And they tear around the board it moved 12 with uh six wounds pretty great And uh by the way if they when they shoot those ravager harpoons off the two attacks If they roll a six to hit then they also do d three mortal or then they do d three mortals instead Pretty good Like for 60 points. That's a fun chariot. That's how chariot should be so Yeah, it's interesting. I know people have been joking around about flooding the board with like 37 of them. Sure Goblin pump wagon exactly. Yeah, yeah exactly Hey, well anything else that you uh, you really got your ion in here. There's so many units in here, obviously There are so many units, but we have Pretty much touched on or discussed all of them That are good or hidden gems I could go over the ones that are just real bad, but that would kind of end on a downer I will about stuff that sucks is for my show I mean, I will say this I like drake spawn knights as well um We haven't talked about them at all But like they're a nice cab with a 10 inch move and a three plus save 10 wounds 180 points um I don't know. I'm just partial to him. I've like worked on a couple lists with them and And I just uh, I'm a big fan Uh, we mentioned the iron drakes earlier gary when we talked to I think we were talking about him in living city When we mentioned the pop-up and blaze away. Yeah, iron drakes have got potential Any any way that you have to set them up somewhere whether it be a bridge or a living city thing So you can just drop and pop blaze away I like them a lot Yep, and they they can absorb some buffs. Although not in those phases necessarily Yep agreed uh Okay, cool Anything that anything else we want to mention on cities of sigmar I mean all in all in my estimation great book most of the points by the way feel pretty right Again, there is some stuff. I don't love. I think that's gonna be clear We won't end on the down note, but I agree. I said most of the units are good There are some that are not and we didn't talk about them. So Just you can fill in the blanks If we never once mentioned them at all by name Yeah, you do the math There you go Gentlemen any final hey woe any final thoughts? No, this was just a very pleasant surprise for the latest book Yeah, even if hollow heart stays how it is. I don't think it's going to like You know flesh eater courts the meta or anything.  There's so many customization options both for How you want your guys to look and also for whatever list you happen to be doing You can kind of swap cities if you want when you're just testing stuff out with basically the same core Also mine here or there. Yep. And yeah, I'm just I'm pretty pleased with cities and it was something we all Really wanted them to do a year ago when they probably had started it already three months before Right, but you know Yeah, I'm looking forward to the next ones Tom final thoughts Yeah, I would say that, um I like I like the book, um, but most of all I like the Um, the opportunity that it presents for like reimagining what armies on a grand scale look like sure Is it's just it um, there's a lot of of space to play and I like that Yep Absolutely, uh my final thoughts. I love it. It got me way more excited than I thought it was going to If you have ideas for conversions for gyro copters or gyro bombers Please put them in the comments for this video Put them down there comment on alternative proxies or clever ideas That I could do to build those I would be very deeply appreciative I've got a couple thoughts, but I just you know, I still haven't settled on anything and I don't know I want something cool I want something that because it's just something to get excited and this and doing the royal air force makes me smile I'm just setting that up would just be my happiest day And I would make those noises the whole time. All right, so at any rate, uh Very very very good, and I'm super happy with the tome We'll be doing oryx next week enough enough of these humies It's time to get To the other book the real book that matters Orcs The best we'll cover that next week But as always I very very very much appreciate you watching this one and we'll see you next wednesday Bye. Bye. Now. I have to get my mouse over here