Hey folks, Johnny here. I'm joined with Ronny. We're going to do a little Q&A as to any questions that have popped up in the socials recently about the fantastic new book, Bookings of War. So first of all, Ronny, big old elephant in the room. The last video you did. Why were you wearing two watches? Two watches. One is one of those fancy modern heart rate sleep rate tracker things. Galaxy Watch 3 or whatever it is, which is all manner of things. It does of course tell the time. And the other one is just me being a bit of a show-off and I've just got a metal watch that I like wearing. So there's nothing more than just a bit of a show-off and there's been a jewellery because I'm doing click action and there we go. You like the idea of a fancy watch? We also like the idea of a practical watch. Correct. Well that actually tells the time because the fancy one does not in any way tell the time. And so I've been out and I've still got it on. And now I've got no watches. No watches. Somewhere between one and two watches, between none and two watches is the pot. Excellent. Well now we've got the main big question. Correct. Now we can deal with the smaller minor points. Some people have been asking if they already own the old rule book and uncharted empires and latest clash, that sort of thing, what value is there in the new book for those players? Yeah. I mean I think the first and biggest value is you're carrying three books around. And as always with any print. The second that you print it, there's always an FAQ and a question and everything else. So you've got almost everything, 98.9% of everything in one place. If you've got the original Kings of War book you may well be a heavy hardback. I have a games edition but you're probably carrying around a lot of the background that you don't need anymore. It might be bashed to three years old. Maybe tournament playing. So I think there's one which is simply the practicality of we were going to add another clash book, which was going to be another set of army lists and another set of things on top of clash 22, which you have to take because that's all the army lists. So there's the Platts Cality one book to all the more. But there's also a whole lot of new stuff in this book. And I think the big things are the ambush, which I think we're going to have a major kind of recruitment drive. People are now out gaming again. People are coming up to our toilets going, what would tell me about this? Okay, but if you don't have an army, it's going to be six months before you can start. Ambush is going to help people just go, no, no, get two units, get an army deal, get a regiment set up too. And you'll be playing. Yeah. I'm really excited about ambush. It looks like a real good gateway for new recruits, doesn't it? And it's just fun for players that you want to play Friday before your tournament. Exactly. And I want to play and I've already tried to get an army out. Yeah. And do I have to say, there's just a whole heap of, and it scratches you next to Vanguard didn't quite because Vanguard was playing me kind of feeding, but it never quite because it was his own game too much. And I think, well, if you want to play Kings of War, play Kings of War, just play it smaller. And so flipped that on his head, I've got a whole weekend. I'm a nutcase like me and I want to play a 10,000 point battle. I want more big things. I want to be able to do things with my army list that I can't do. So let's fight an engineering battle. We're going to go for a world record and we're going to have, let's get more big things on. And so we've flipped to the other way and said, how do you play 5,000, 10,000 point battles? And over time, I would love to delve deeper into that with more giants and battalions of giants and taking that scale of stuff out there. So you've got, you've got smaller and bigger, smaller helping play little mini games between you finished early. Let's just have another quick game. Let's take the go or a whole weekend. Let's play all weekend. You've got sieges that needed a place. You just roll out your old siege. We've all got a castle tucked away somewhere. Let's set that up and have a big blast with that. So there's a whole load of new RC stuff. They've erarded that of FAQ'd everything's in one place. So I think there's quite a lot in there. And there's a lot of practical and fun to get in this book. Yeah, definitely. A similar question that sort of ties into that is someone asked about, well, won't this book be out of date? Then the next FAQ or Arta? Yeah. And the truth is the problem with printers, the second you printed is out to date. I think what we've got with this one is we've got three years of everything that's scooped together. I don't know if only three years we know, but we've just come in at the end of a massive clash book last year, which I think was brilliant. I think it really, with the core rule book, we slightly vanilla thing back down to the centre. That naturally happens in the new edition because you've got new rules. So when you've got new rules, you've got to be careful that someone will take a new rule and a new unit and a clever unit do something clever and goes crash break the game. And I think we had enough data by Clash last year to really go back and have some fun and spice it up and kind of the RC did a really fantastic job with Clash 22 book. And you've scooped all that together into one place. We'll talk about that again in a second, but whenever you print a book is out to date. That's the problem with print. All you can do is get it as much right with as much in as you possibly can at the time that you print it. And I think we've done that in the last second. It's actually not back from the printers yet because we want it to land as right as we possibly can. The first next army we're doing Twilight Kin is a Manticide P army with backfilling because we'll get told off do new units. Backfilling units is good fun. It's not quite as exciting as doing whole new armies. But of course, when you do a whole new army, what do we do? How do we build a new one without breaking the old one? What are the answers you can't? So what we've done with the first army is don't start building a Twilight Kin army and subbing a load of models in because we've got some cool plans to do that. So we've got as future proofed as we can. It's only going to get all like the middle next year, I think before anything changes and then actually we'll start. And the other cool thing is keep watching the space of the app because I think the app is going to become the living rulebook if you like. It's going to become the constantly FAQ constantly there. And I think that's going to be a really exciting way of us putting new armies. Remember the halflings?   And then the army changed quite significantly from that.  So you can have a win. So we've learned from that. You've got to take it out to really work it up. I think the halflings is one of the most beautiful arms we've ever done. I think it brings on the IP and it's really cool. And actually Glass 22 came out pretty much at the same time as the army list. It definitively came out. Now it's tournament legal. Now it's fully balanced. I think we can use the app to do some of that too. And there's exciting things happening. Yeah, link it into the FAQ and Arato. Some of the people in the comments for that were asking about living rule books. And that is the beauty of the app, isn't it? I think that's where we're heading. And I think we're definitely going down that route. We haven't understood it all yet. But part of just bringing this book all into one was, there it is, right. Let's share that. And I think we're going to do a whole load more coverage on the app over the coming weeks. But we're looking at a living rule book. Rule book is, you know, I'm looking for this word. Where's the word? Book straight there. And I'm going to give everybody some time to have a go at it and really play with it. And, you know, the army lists up today. It's got math hammer. It's got loads of cool stuff. But I think it's also going to be a way for us to deliver new things constantly. That's exactly the tournament legal. It's legit. Without them to wait for books. Yeah, that's the thing is we're always between a book. We don't do, you know, if we're a bit more cynical, hey, the only way you get the half ring is buying the half ring book. And that'd be cool because you get a lot more background, you get the army list. But then, you know, the next book comes out, the next book comes out. Okay, we don't do that. We're trying to make it more one book, two books a year. But of course, the problem is then you have a dead period between one and the other. So the app may well be a way of bridging that. Yeah, the app sounds really exciting, doesn't it? Looking forward to that. Looking forward to this space. It's going to be cool. Just a question on current two player start sets. Obviously, they have the gamers edition in as it stands. What's the plan going forward for two player sets? And we're going to upgrade them all within your build. Absolutely. We're just going to take them as they are and give them this new book. One book to rule them all is wonderful books got everything in it. So we just go straight over there. You get a better than the games edition. It's bang up to date. And, you know, that follows with the ambush with the we really want people to start playing Kings of War. You know, we're now coming back out. We want to start playing in 2019. But there was no tournaments. There was no, you know, so we've got our armies painted finally, or some of us. And now it's back. It's back gaming. We want people to play this game. We love it. It's what we're built on. We're trying to lower the things that make it hard, building and painting and having a whole 2000 point army making the plastics more available, making the two player sets. But all of this is about come on, give it a try. Let's let's engage with it. So the two player sets absolutely get the book, of course they are. Yeah, that's all existing and and future. And, you know, we think it's a great way to empower dust versus ogres, I think. By now, you should have just about seen some of the teasers of the ogres and the teaser artwork for the two player set. It's very exciting. And if you haven't go have a look, there will be some links or whatever. Ogres are coming and empower dust is beautiful. It's really good fun. So we've got a we're back on Kings of War. We're back on it big time for the next six, nine months. It's just event after release after cool thing after shiny bells and whistles. So great time to get into it.  We've not played for a bit. Excellent. So nicely rounds it off. Excellent. There we go. Well, thanks everybody. Listen, jump on board. We've got a beautiful deal. And the other thing that we didn't say in the beginning was why should you buy it? Well, you've got the brand new updated set of cards, which are getting for a five or instead of the normal 12 pound 50, which means if you're paying for that, you haven't got those. It's the same price as the Clash of Kings book. So you're going to get a whole all in one with everything for nearest damage, the same price as you would have played for Clash of Kings. Obviously, you've got our website, got our local gaming stores. Sign it up. I'm going to be at Essen. We're going to be Clash of Kings events coming up. Hope to see you soon and keep getting


So we have an exciting update for you guys today, packed with a lot of information. So as you can tell, there's lots going on. The station work is nearing completion. They're putting a roof on the storage shed for the trains. They're actually landscaping in and around the turn of the station. They're landscaping the first Imelman. They're landscaping the whole area. But I wanted to quickly go over where these buildings are gonna go. There's been a lot of misinformation on it. So the black dot on this map is actually gonna be the cafe, so Miner's Cafe. The red dot is going to be Klondike Gold Rush, the merch store. The blue dot's actually gonna be a really big mess hall. They started building it if you just saw it in the first footage. The green dot is the Coca-Cola Refresh and Canadian Desserts store. I forgot what it's called. I can't remember them all yet.  So that's where all the stores are located. That is for sure. That is confirmed based off of the map locations and where we're seeing concrete pads from the drone footage and the buildings going up. The blue dot is actually a really big mess hall like I originally thought. So that's super exciting. That's what I was hoping for. You can see the foundation and the building going up right there. The exit of Yukon Strikers is actually a really giant ramp from what we can tell. We can see a little bit of it in the top right or like left of the station building there. And it goes all the way down into that building, the Klondike Gold Rush building. That's how we know that's gonna be the merch store now. They've started some rock work in and around the exit of the Imelman out of the exit of the tunnel. Looks like it's gonna look really nice. They put some rock work around the support columns. Looks like they're placing rocks using the excavator in the fenced off area to like make it look like maybe like rock work or something. I don't have an idea, but definitely not to rock work going on there. They are done the pathway where orbiter used to sit. The fencing's up. They're also done the fencing around Yukon.  It looks like almost the entire ride is complete if you look closely. And yeah, just a lot going on. The Coca-Cola refresh looks like it's done. It's been stained now too. You can see it's got that really dark wood look to it. Love it. Stunning. I don't know if the Miner's Cafe is just gonna be the old Mindbuster kind of store that used to be there or if they're gonna renovate it into look more Canadian. I have no idea. That's the only building I don't know or can't see them building. The wagon is probably gonna be something similar to what you see in Med Fair. If you know what I'm talking about, they have a food truck that's themed to some sort of wagon, medieval wagon. They might do something similar in the Frontier Canada location. I can't fully see them using the food truck from Med Fair, although it would make sense because they sell hamburgers and hot dogs and stuff just at the store, Thrill Burger, which is now renamed to a medieval name, Kings Feast. So I could see them reusing that located right there, but then again, they sell chicken fingers and that literally just across in the wagon as well. So it'll be interesting to see if they build a whole new food truck wagon type thing or if they're just gonna reuse the Med Fair one. That being said, the station's paneling is all going up. Testing has now stopped from what we can tell. Again, there is a lot of construction workers in and around here. They are pushing to finish this in time for the first rider auction, which is now in six days. So we'll have some really exciting footage for you guys in six days about the area complete. This is one of our last drone updates. This is either our second last or it could be our last. I think we are actually flying today, so it's not our last, but I have a feeling this can be our second last based off of what the weather looks like. If not, we might get up Monday as well. So it might be our third last update, but it is definitely our third last update for sure. So at minimum, it's our third last update. So hopefully you guys really enjoy it. I definitely wanted to update you guys because things are really starting to progress. If you're looking at the turn of the station, you can even see the landscaping. It looks like they have some white stone is my guess. It's either cement or white stone. I can't see them throwing cement down. Basically, there's like this white path that follows the turn of the station. Either it could be a river, maybe water's gonna flow in there and that's what that is, or it's white stone. So I can't see them just throwing cement down there and leaving it in a Yukon themed area. But nonetheless, super impressed. The building over in Kingswood is done construction. It looks great, it's massive. It's definitely gonna be used for the school events and other events maybe held later on the year in events tent. But other than that, yeah, not too much else going on. It's gonna be a really big year for updates. The entire park has received run-os from Med Fair to Frontier Canada to the Kingswood Theater area. And I expect that's gonna continue well on into 2021, 2022 as they upgrade the park. Anyways, hope you enjoyed this update. I am getting a lot of questions about the first rider auction for Yukon Striker. They will be announcing the winner this week. So you will know by this week if you won or not. Anyways, don't forget to hit that like button, subscribe if you haven't, and share this video for others to enjoy. Have a good one guys, bye.


If you really want to understand what the angelic relationship is with the world, and particularly with your guardian angel, this is just a wonderful, simple short book to read where not only will you get a little life of St. Aloysius Gonzaga, but it will help you really understand how the angels are working in the natural world. We overlook them. We don't fully appreciate how much the angels are actually doing all day every day in the world around us. The Battle of the Virtues and Vices. This book is so much fun to read and it's a lost gem from somebody we don't focus near enough on. Pope St. Leo IX. What he did was he personified the virtues and the vices. So if you have, for example, humility is personified in a way that sounds like a person who walks into the room and he does this with all the different virtues and vices and explains what would each of these virtues look like, sound like, dress like. It's absolutely fun and fascinating to read. It's a masterpiece and was lost in the ash heap of, you know, so many years and we've uncovered it and translated it into English for the first time and I can't recommend it enough.


As the Rams and Patriots take center stage tonight, here are five things the Rams must do in order to beat the Patriots. 1. The Passing Attack The Rams must dump the ball underneath Stefan Gumbel was rated as the number one corner this year by pro football focus. The Patriots are very comfortable with playing man coverage because of his ability. That could mean that the Rams' receivers like Brandon Cooks or Robert Woods would have to play the role of decoy. They run deep routes to free space between the secondary and the linebackers and let Goff dump the ball underneath to his tight ends and running backs. Granted, past defense of the Patriots is not very good, but our next key explains why short completions are important. 2. Keep the Ball Away From Brady Part of going for short six yard completions is to dominate the time of possession. Pick number 12 off of the field as much as possible and this team will do just fine. 3. The Run Game Split the carries Yes, Todd Gurley is a stud, but don't stray away from the blessing that CJ Anderson has been for this team. If Gurley is given 15-20 carries, be sure to give Anderson at least 8-10. The mix and match game will be your best bet against the 11th ranked run defense. 4. Apply Pressure to Brady All three of Brady's Super Bowl losses were the result of the opposing team's defensive line. The Giants dominated with Strayhan, Ocu Manura, Justin Tuck, and Jason Pierre Paul while the Eagles made a game-changing play in Derrick Barnett. Aaron Donald is the go-to guy, but don't shy away from heavily rushing Dante Fowler or Samson Ebucom. 5. The Secondary Stall time for the defensive line. The big key is to get to Tom Brady, so if the Secondary or any linebackers that aren't blitzing can play their man tight, whether in man or in zone, that will give the defensive line enough time to pressure Brady. So those are our keys for a Los Angeles Rams Super Bowl victory. Do you agree or disagree? Leave a comment down below and subscribe to this channel for more videos.


Live from Midtown Manhattan, the Cube's live coverage of big data NYC, a Silicon Angle Wikibon production. Made possible by Hortonworks, we do Hadoop. And when this goes, Hadoop, made invincible. And now your co-hosts, John Furrier and Dave Vellante. Hi everybody, we're back. This is Dave Vellante, Wikibon. And this is theCUBE. Silicon Angle's been here all week. Big data NYC. Our event, we're at the Warwick Hotel right across the street from the Hilton. And of course, the Hilton Hadoop World has been going on. StrataConf, this is our fourth year covering this event. We have some great sponsors. And one of them is here right now, Hedapt. Chris Raucca is here. He's the Vice President of Engineering. And he's here with Patrick Tool. Hedapt is a company that we've been following for quite some time, Cambridge-Mast-based. Gentlemen, welcome. Thank you. So how's the show going for you? Oh, it's been great. It's been super busy. It's amazing how much momentum you're seeing. It was packed. I don't think I had a spare five minutes in the last two days. So what are the conversations like at the booth? First of all, people are trying to understand sort of what you guys do, right? So what do you tell them? So tell us about Hedapt. Where do you fit in this whole thing? We know you're doing secret for Hadoop. People are really trying to tease apart the ecosystem and understand where all the pieces fit together. You're definitely seeing a lot of kind of spot solutions, not necessarily an overall integrated story that people can really get their heads around. So it's a lot of just explaining the basics, helping people understand where we fit in, the set of problems we solve, and how we're closing some of the gaps that are sort of plaguing people trying to put together a real end to end solution. Okay, so when they say to you, they come to your booth to go, I've heard of Hedapt. I know you're doing some stuff with SQL. What do you do? Fundamentally, we are a SQL database on Hadoop. We allow people to load their data onto the cluster, query the data, do analytics, all through SQL interface. But you're really good if I understand it at handling just diverse data tool sets and making it available for sort of everyday SQL programmers. Yeah, that's absolutely correct. I mean, a core vision of the company is we don't want to force people to resort to MapReduce jobs or scripting or Java by hand. What we want to do is make all the power of the Hube cluster available through SQL directly. So talk about the architecture and how that differs from sort of other platforms out there. Sure, I think you really have to look at Hedapt as a clean engineered commercial piece of software. A robust SQL implementation on the front end. A very flexible data architecture on the back end that allows us to plug in a number of different data sources as well as clean APIs for integrating machine learning algorithms. Okay, so what's going on, Patrick? And so talk about the sort of the kind of data that customers are trying to figure out to do. They already tested it out and they want something that's more real-time. Talk about that. Yeah, so we actually see sort of kind of different types of use cases that we run into. Most of the time that we're sort of seeing is that with the whole splintering of the database market in general and the explosion of the different data stores that are out there, they're really just looking to kind of unify a lot of these things together and trying to build something where they can put all the pieces together into one place and come up with one answer. And the biggest problem that we saw when we first got out in the market was we saw a lot of people trying to glue the different pieces together, right? So you see them using sort of no SQL databases. You see them using some of the MPP databases and Hadoop, right? And what we sort of found was that when you put all these pieces together, they have this sort of data joining problem, if you will, where it becomes this massive ETL problem. And so where we've really begun to take a huge hold into the market is helping people kind of unify that into one place. So it's really looking at all the different types of information that are out there in one central place. Okay, so customer calls you in. Where do you start? Well, I mean, usually what we start doing is pulling apart their data lifecycle. Where do they collect their data? Where do we put, how are they monetizing it? In other words, how are they looking at it? How are they consuming the information that they have? And evidently what we find is that there is a data scale problem, right? And what we also find is that they're moving a lot of the data all over the place in order to come up with those answers that they need. So a lot of it comes in to make sure we get the right technologies for them and being able to pull it apart and use it in a very unified manner. So it could be very simply talking to the data analyst at a company and understanding what kind of analytics they're trying to get out of their information. It can also be talking to the IT professionals where they've actually had a huge, huge problem of trying to manage many of these systems and they're trying to glue it all together. Now, I wonder if you could share with us some of the more common use cases and maybe even some of the harder to get to use cases. Sure. So the common ones that we see sort of inevitably are things like advertising as well as looking at clickstream analysis and also being able to come up with insights into those pieces. Now, the harder ones to get to really are the explosion of sort of the machine learning type of algorithms where people are trying to put sort of artificial intelligence into their analysis, right? Because there's so few people out there who know how to do that. So what ends up happening is we're able to actually bring some of those algorithms to the platform and execute them via SQL, right? And we also tap into the existing community, right? So how algorithms are out there, people are familiar with those and we're able to actually leverage those and bring them to the data analyst and be able to let them run them from our platform. So those are harder because of the diversity or lack of skill sets, a combination? I would say it's just more lack of knowledge of how to use them correctly is where it comes down to. It's a lot harder to take a set of URLs and say, how do I apply a clustering algorithm to it, right? It's not as a well-known problem as sort of basic SQL and analytics has been for the past 40 years. So last year at Strata, you guys won the best in show, I guess I'd call it. And it was, I think it coincided with the Impala announcement, didn't it? Did it not? From Cloudera, it was very close. So that was good, congratulations on that. But a year later, so compare and contrast if you would the difference between Adapte and Impala. Well, fundamentally, I mean, Adapte is a complete end-in platform and we are backed by on-disk database management system. Our fundamental architecture allows us to scale out very wide, push queries down to the data nodes, get a lot of parallelism out of the cluster, deal with very large data sets, not limited to any kind of memory scaling issue. And so I think we're a broader, more robust solution. I think it's interesting, there's a lot of talk about SQL on Hadoop at the show and it's sort of very noisy and I think that's one of the things to get back to your first question that I think was maybe bringing people to the booth looking for clarity. And I think where you'll see things going and certainly we have a good jump on it is you wanna not just have sort of basic SQL operations on normalized data, you really want a more flexible analytic platform where you can start to bring in data from some other sources. So Patrick managed clickstream analysis and typically you'd have a few kind of normalized columns inside your data source and then some big blob of semi-structured data. And what we're seeing in the market and what we're responding to is the need to be able to access that information directly through standard SQL as well. And so it's a nice differentiator for us because instead of having people going through a complex ETL process, they can use SQL they know and love today, available through their BI tools to query on those pieces of information that haven't been scrubbed and normalized before they're brought into the system. So you guys are one of the first to actually provide that SQL capability to this no SQL environment. So how has that affected sort of adoption? I wonder if you could talk about where you guys are having success? Yeah. Yeah, I mean I think generally speaking I would say that SQL on Hadoop was sort of the first part of it, right? And we sort of pushed past that with some of our recent features and some of the things that we're adding in terms of flexible schema and in terms of machine learning algorithms and such. And so what we're sort of finding in terms of the adoption really is databases have been around for a long time. So if you're gonna bring SQL to the Hadoop platform, you need to have a reason, right? And you need to make sure that you maintain the flexibility in the algorithms that are out there, right? That are on the Hadoop platform and the MapReduce framework. And selectively expand the scope if you will of structured databases, right? And make sure that you can bring features to the users who like Hadoop and love the flexibility of it. And still be able to bring SQL to the larger masses who understand how to write the SQL queries. So the adoption rate really is that's where we're starting to see that mass adoption rate of it is because of the SQL and being able to run the additional algorithm. You see in any particular industries that are taking it up faster than others, financial services, insurance, CPG? Yeah, we absolutely see quite a bit in the advertising and online retail. Yeah, okay. You've mentioned clickstream analysis before, so you're seeing a lot of activity there. Yeah, so the clickstream analysis is sort of e-tailers, if you will, where they've got a massive, massive amount of data. So anything that's sort of online data collection is very, comes very easily, right? And they're the ones who are actually looking at and sort of looking into that information and seeing what they can get out of that information quite a bit. So from a DAPS perspective, you know, Chris, I'll start with you. What would you say was the big takeaway of the event here?  I wasn't actually here last year. But so what's the big takeaway this year for you? I think that really the takeaway is, it's becoming busier, more confusing, and there's a need for a clarity about what the emerging architectures are for how applications are gonna be pieced together, right? I think, for me, it's clear individual siloed projects or point solutions aren't giving people what they need, typical developers, what they need to really put together something that's gonna bring value to their business. I think it's definitely a maturing of the overall space where you're gonna see more commercial offers, frankly, that are providing a solution, right? Not just pieces of technology. Anything you'd add, Patrick, to that? No, I think that's pretty fair. I'd say for me personally, it's neat to see how big it's grown and how it continues to grow and there's a lot of stuff out there. It's really kind of neat. It is neat. It's our fourth year covering this event, the Duke World, a lot of good practitioners and the New York crowd tends to be, once they hop onto something, they tend to drive it pretty hard, so I'm sure you're hearing a lot from those guys. All right, gentlemen, thanks very much for coming on theCUBE, appreciate your time and congratulations for all your success. Good luck going forward. All right, thank you. All right, everybody, keep it right there. I'll be back with John Furrier and Jeff Kelly to rap from Big Data NYC. This is theCUBE, we'll be right back.


Hi everyone, Sean with jaspyscasebrakes.com here doing a 1920 Panini Mosaic sell-opak one-pack break random team number 644 we're at the end we're gonna randomize the customer's names and give away 10 spots in the opulence random team one box break hopefully coming up later on tonight sell-opak 645 sells out that break so let's get this break going first first up customers names from Jason Wainer last-spot mojo back up to Sean Maddock with the first-spot purchase and the teams from the Atlanta Hawks down to the Washington Wizards for the break itself first dice roll three into three six times one two three four five and six the final time from Rob Runkle down to Rob Runkle six times on the teams one two three four five and six and final time from the Chicago Poles down to the Milwaukee Bucks filler break no trade window we'll print and rip get it all on camera as far as who has who though because there could still be some nice stuff pulled out of here that's through the Hawks and we continue on down through the Bucks back up to the top so everybody can see who is who and sort and print so here's the pack finalist here Memphis Grizzlies Jason wainer last-spot mojo New Orleans Pelicans Tamer chances at our Zion's and plus obviously all the other good rookies how about Tyler Harrow crushing it veteran base don't ship just like usual but the silver Thaddeus Young would ship Maffondou Cobbingelli rookie green parallel for the Clippers Sean Kenner sorry Stephen Kendrick Kobe White NBA debut Chicago Bulls Robert Runkle and our pink camo pack see something nice in here all these parallels do ship Kevin Durant a couple nice rookies in there back to the randomizer so original list of customers once again at the end top 10 number one through number 10 get a spot in opulence one box break random team number three hopefully coming up later but later on tonight from Sean Maddock for spot purchased back down to Jason wainer new dice roll three and two five times good luck everyone one two three four and obviously I'm not going to be able to hide all the names that are going to win spots so from spots 11 before we do roll five spots 11 down to 30 thank you very much for getting in on this break hopefully I can do better for you next time but congratulations to Nicholas vending field Jason wainer last spot mojo mark Leibcher Jason wainer Robert Runkle James Connell Sean Maddock Sean Maddock Robert Runkle and Jeremy Port you 10 are now in on the opulence random team one box break number three hopefully coming up later on tonight that was 2019-20 mosaic cello one pack break random team number 644 I'm Sean jaspyscasebreaks.com we'll see you next time


College class time is usually spent on lecture. You'll need to use out-of-class time for homework, reading, discussion groups, practice exams, and research papers, i.e. studying. Plan on studying two hours outside of class for each credit. Some classes won't require the full time, others will need even more. When developing your weekly schedule, try not to schedule more than three straight hours of study time. You have to study in long stretches. Schedule breaks too. Study at consistent times each day. If you get into the habit of studying at a certain time, it'll be easier to sit down and study then. Try to set aside 15 minutes soon after class to review your notes. Use calendars to design weekly checklists. Break large tasks into smaller ones and list these on your checklist. Another part of this is asking yourself, when are you the most efficient? Identify your most productive times of the day. You'll get more accomplished and learn better during those times. Do difficult or important tasks during peak hours when you will be the most efficient and accurate.


Hello everyone, welcome back to another Premiere Pro tutorial. On this one I'm going to show you how to take this clock here on the left that's going super fast and I'm going to show you how to make it into stop motion. Let me show you what I'm talking about. Here you'll see here it goes and it jerks forward every eight frames or so. This is very easy to do. Let me show you. You just throw your footage in like I've done here. Now I'm just going to go ahead and actually let's just start from scratch. Here we go. We've got some footage like I've shown you. Drop it on your timeline, simple.  Drop posterize time onto it, onto your footage. Nothing happens right away. What you need to do now is go to your effect controls, head on down to posterize time and now adjust the frame rate. For this one I'm going to go way down and I'm going to do it at two frames per second to really sell the effect but you can change that as you see fit. Let's see what we got. Click, click, click, click. That's it. Thanks for watching.


Welcome to this GitLab video. Today, we're going to take a look at creating Kubernetes clusters on GKE from within GitLab. First, let's talk briefly about what I just said. Kubernetes is a container scheduler. It's an open source platform designed to automate the management of your application containers from deploying to scaling to operating. While virtualization technology statically partitions your servers into smaller VMs, Kubernetes allows you to partition as you go, depending on how much or how little resources you need at that time. Scaling up and down is necessary. You can respond quickly and effectively to customer demand while limiting hardware usage and minimizing disruption to feature rollouts. With container schedulers like Kubernetes, the focus shifts from the machine to the service. The machine becomes an ephemeral, disposable element. GKE is a container engine service from Google Cloud Platform that lets you easily spin up one of these powerful Kubernetes clusters with the touch of a button and handles the management and updates of the cluster for you. This can easily accelerate your group's move to cloud native. Next, we're going to jump into GitLab and create a GKE cluster from within GitLab. Install Tiller and Ingress, two services that will help manage the scaling and inbound traffic to our cluster. Set up DNS so the outside world can reach our cluster. Set up AutoDeploy for a project within GitLab and show this entire process for idea to production in less than five minutes. In GitLab, first, I'm going to go to CICD and click on clusters. Then I'm going to go to Add a Cluster. From here, I can click Create on GKE to spin up a brand new Kubernetes cluster. I'll have to do OAuth authentication with my Google account to allow GitLab to create the cluster. I'll select the correct account. Now I can give the cluster a name and the cloud platform ID of the project that I'm going to create the cluster inside of. In this case, GitLab demos. Then I simply click Create Cluster. GitLab has automatically spun up that cluster on GKE. If we go over to Google Cloud Platform, we can see the cluster being created right here. It'll take the cluster about three to four minutes to get spun up, so we'll skip ahead here. Now we can see the cluster is created. And if we go back to GitLab, we can see that successful creation is noted there as well. Now that we have GKE installed and the cluster connected to our project, we can see all those cluster details on the same page right here. From this page, I can also install the Helm tiller. Helm is a streamlining application to help with orchestrating Kubernetes clusters. And Ingress will allow the outside world to get into our cluster. GitLab also allows me to have multiple clusters per project so that I can have one set to the environment of test and one to production, for example. Now I'm going to jump back to Google Cloud Platform to get the Ingress IP address. Here's the public IP address of my cluster. And I'm going to set up my DNS, which I also host in Google Cloud Platform, to point Friday.football, my domain name, to that IP address that was created by the Ingress service. Once that's created, I'm going to jump back to GitLab and set up auto deploy. When I click on set up auto deploy, I can apply a template of Kubernetes for auto deploy directly into my GitLab CI.yaml. I'll replace the cube domain with my Friday.football domain from the previous step. And I'll go ahead and I'll save this default GitLab-CI yaml. I'm going to go ahead and make a merge request into master for this and submit that merge request. And we can see the tests have already passed in the background and I'm going to go ahead and merge that into master. Now let's go look at the pipeline that was created from that new yaml file. Here we can see that it's automatically orchestrated this pipeline with build staging and production. Once the build completes, GitLab will automatically deploy my app into staging on my Kubernetes cluster. We can see that now that that's complete, I can go to environments and click on my staging environment and see my live app at my domain with the staging flag. By default, it's a manual step to get this into production. So I'll go back to GitLab and say deploy to production. And then once that new pipeline that it creates for the production environment completes, we'll see the production app. Here we can see that the production app has been deployed into the environment. And at my domain, I have a production app running. Now let's say I wanted to change something in that app. For instance, wanted to say hello from AutodevOps. I could simply go back to my project, make that change, have it deploy to staging automatically, and then I can deploy it manually to production. Here I'm going to go into the server RB file. Here we can see the messages hello from GitLab. I'll change that to my desired hello from AutodevOps on gitlab.com. I'll commit that file directly in the master. We'll see that the pipeline kicks off automatically to deploy that change into staging after the build. We'll go to environments and take a look at it on staging to make sure it looks okay. Yep, that's exactly what I wanted. Now with one button click in GitLab, I can deploy that directly into my production environment. Thank you for watching this GitLab video. For more information, you can visit about.gitlab.com.


Hi everyone, Joe for jaspeyscasebreaks.com doing a quick little random number block randomizer for 2020 Top Triple Darts Baseball. Pick your team number 15. Works just like our usual number blocks. Everyone should be familiar with that by now. Big thanks right here to the people right here and they're the numbers right there. Let's roll it. Let's randomize it. Six and a four. Ten times. One, two, three, four, five, six, seven, eight, nine, and ten. No I don't. Array. It's got to sell out first before we figure out what time it's going to go off at. Chris P down to Chris M after ten. And six and a four. Ten times four the numbers. One, two, three, four, five, six, and a tenth in final time. After ten we got six down to two. Did it? I would double check the website to make sure there's not any fillers or anything like that attached to it. Always look for that and always check the break schedule that's pinned in the chat and in the comments right there by nightbot. I usually try my best to list out what fillers we need to do to officially sell out a break. So always keep a sharp eye on that, everybody. Chris with six, Rich with four, Rashid with seven, Chris with zero. So Chris you'll get any and all, just like the description says, you'll get any and all redemptions for those teams down there including one of one redemptions. Brett you'll still get live one of ones. That's a good number to get too in triple threads. Rich F with five, Ryan with eight. Once again Brett, last ball mojo with one, Donny with nine, William with three and Chris Mackie with two. So let's sort that by a number right there and in a separate video will be the break itself Jasper's Case Breaks dot com.


So, welcome to tutorial number 4, Qe, question number e here. So, here two streams of steam at 0.8 MPa are mixed adiabatically and after mixing the enthalpy h is equal to 2789.61 kilojoule per kg calculate the degree of supersede. So, in this problem lot of data has been given inherent in this problem itself. First both the streams are at 0.8 MPa that means the mixture also will be at 0.8 MPa that is one thing. Second thing is when I am thinking that calculate the degree of super heat it also means that this is in a super heated region and what is the degree of super heat I will just show you but two answers are hidden over here that the pressure of the mixture is given at the same time the enthalpy has been given. Till now we have had pressure and temperatures, pressure and let us say dryness fraction but here we have got the pressure and enthalpy as the data and therefore this problem is little different than what we have done till now. So, question e we have got a mixture at 0.8 MPa that is the pressure corresponding to that what has been given is enthalpy h is equal to 2789.61 kilojoule per kg. Now what we can do is we have to compare in which zone it is although I said that we know the region but let us find out from the table. So, at 0.8 MPa let us find out what are the hf and hg respectively alright. So, I will refer to table number 3 because from table number 3 also I get these values I can get these values of hf and hg from even table number 2 also where the pressure is the base but I will go to table number 3 and open the page for 0.8 MPa and from that let us get the value of hf and hg ok. So, let us go to table 3 this is table 3 at 0.8 MPa and correspondingly you can see that the t set values have been given 170.406. So, I can go to this t set value and corresponding to this t set value I can get hf and hg values. So, let us see this 170 degree centigrade you can see here properties given above this line which separates the liquid region and the vapour region. So, here we can see that these are all my vf, uf, hf, sf values while the one which are below are vg, ug, hg and hg value. Right now we are interested in the values related to enthalpy only. So, I can conclude from here that hf is equal to 720.86 while hg is equal to 2768.3. I will just note these values and we can then come back to our problem. So, corresponding to t set value just note the hf and hg values from this table. So, hf is equal to 720.86 kilojoule per kg and hg is equal to 2768.3 kilojoule per kg and corresponding to this I got t set is equal to 170.4 degree centigrade. Obviously, we can see that our h value which is 2789, h is equal to 2789. So, I can say that h is more than hg. The moment I say h is more than hg I am sure that I am in a superheated zone superheated vapour zone. Now, the question is the degree of superheat. So, degree of superheat is nothing but the temperature of this mixture minus t set value. So, t set value we already know t set is equal to 170.4 degree centigrade. So, what I have to find out is at h is equal to 2789 what is the value of t? That is what we want to see. So, what we know is h and what we also know is p is equal to 0.8 MPa. So, we can again refer to the same table, table number 3 and see the value of h now 2789 and corresponding to 2789 look at the value of temperature. If I see the value of enthalpy, this is the value of enthalpy and what we want is 2789. So, you can see that I can go down and come back to somewhere here 2789 falls between this is 2780 and this is 2792. So, the value of 2789 can be interpolated here between these two temperatures 175 degree centigrade and 180 degree centigrade. So, if I do proper interpolation now, I can calculate this value is equal to 178.875. So, after interpolation I found out this temperature is equal to 178.87 degree centigrade and therefore, degree of superheat is equal to t minus t hat is equal to 178.87 minus 170.406 is equal to 8.415 degree centigrade. So, this is the answer degree of superheat for this is 8.4 degree centigrade. I hope the concept is clear and degree of superheat I may not have taken the theory, it is a simple thing the temperature t minus t sat value corresponding to that pressure. So, I can write down the answer now here the degree of superheat is found to be 8.415 degree centigrade. Thank you very much.


My name is Guadalupe Bonaventura and I'm from Pasco, Washington. So I got invited to the Raise to Deliverance Conference and then a while after that I got invited to the church, Hungry Generation. And that same Wednesday I attended, I felt the Holy Spirit.  So I gave my life to Christ that day. And ever since then I've just been happy. I've seen life differently. And so that is why I'm getting baptized, to show everybody that I'm committing to following Jesus Christ. Before coming to church, I would, I mean, I have a family and everything. I was happy and, you know, I was just living life. But I always felt like an emptiness inside me. Like I didn't have nothing to live for. Even though I mean I love my family and everything, but it was just like a void I had. I don't know. So after coming here is when I experience that fulfillment. Like I am happy now. Like it's such a different experience in life. All right, Lupe, do you believe in Jesus Christ as God's Son and your personal Lord and Savior? Yes. And do you promise to follow Him with good and clear conscience for the rest of your life? Yes. Based on your faith, confession and commitment will baptize you in the name of the Father, the Son, and the Holy Spirit.


Hello, everybody! Welcome back to another Lumilani video! So for today's video, we're gonna be going through the DAW level. This is gonna be part 12 of Alice, if I'm not mistaken. We're going through the really creepy level this time. I'm actually really excited for that. It's so spooky. And listen, I just want to let you in on a little secret. I'm making this video the same day that I made the last video. It's called Movie Magic. Anyways, yeah, I guess there's not a lot to discuss here. Without further ado, I guess let's just get started. Love that. No! Wait for me! Oh, I'm actually surprised I made that. What is that there for? I'm not gonna worry about that right now. Oh, this is probably gonna take that down. Yup. Hate how decrepit. I gotta stop saying I hate it. Because I really do, I actually like it. The word is that I like it. And so is Bird. But I really like how decrepit this level is. Spooky, it's scary. It gets me in a spooky, scary mood. Look at how much... Gorn video games is kind of crazy if it's done right. Oh, do I have enough to... I do! We are on our very last weapon upgrade. And we're not even at the end of the game. This is great. I've been collecting teeth like a madman. I deserve this. Wow. Yeah.   I totally missed, but you know, it's still work. So those teeth are useless now. That's kind of crazy. I'm almost a little sad I collected teeth too quickly. Can I just ignore all teeth thusforth? I'm not sure what to do here. No, it just showed me, but I completely forgot already. Hello. No, that's some taste and decoration. Mmm. Mmm. I see now.  Hello. Where do I go from here? That has spikies. I can't go through there, but I know I need to. Maybe there's something in here. I think I'm missing something in here. No, that's green. This is why you can't look away when it's showing you where things are at. This is so super cringe. Where do I go? I don't see another shoot box. Come on, mini me. Give me this sign. You know what? Let's just jump in there, see what happens. Exactly as I suspected. I almost feel like something glitched. Something's not popping up for me. Yep, no. Oh, I'm supposed to shoot right here.  Okay, now it won't pop out, right? Those will pop out, right? Those aren't going to pop out, right? No, they didn't. I suspect these are going to come out as soon as that timer goes off. Yep. Anyways, round two. No, no, no, no. Oh, thank God. Oh, you could hear them slicing through the meat in the background too. Is it terrifying to anybody else how tall this is? I don't know. That's just frightening to me. You can't see into the depths of it. I don't know if any of you guys have a fear of swimming in water you can't see into. I know there is people that do, including me. That's what this reminds me of. I should just ignore teeth. I don't know what I'm doing. It's literally just this part in my brain that's like, you need to get them. You need to get them.  Like, I know realistically nobody's going to punish me. I know realistically nobody's going to punish me for not getting all these teeth, but I just, why would I leave them on the map, you know? You know what? We're going to try and experience character growth right here and just walk past them. Nope. I already failed.  Oh, why'd she spawn in like that? That scared me. I'm not even going to lie. God, get out of the way. Oh, I think I quartered myself right now. Can she not walk past this wall? That's kind of awesome. We dodged those. Oh, oops. Whoopsie. Would you take your arms away from your belly please? Thank you. Oh my god. Oh my god. Does anybody find that as terrifying as I do? I sure wish I could dodge through things.  She kind of has to be pinned in here. Oh, thank god. Literally stop being cringe. Oh, you know what I could do? Oh, there we go. It gets easier and easier every time. If only it could get that easy with the colossal ruin. What's that? Like a magical room. Exciting. Huh. I don't know what to think about that. He's a scummy guy though. So you know what?   It just, it catches me by surprise every time. I forget that I have it there.  Yup. Damn. Oh, I kind of got scared. I thought it was going to have the executioner here.  This is difficult with all of them here. Did I kill him? I did. He just despawned. So, oh my god. When did they been able to do that? Bro was coming at me like Pac-Man. That used to work. Why doesn't that work anymore? Is it because it's not ice anymore? Oh my god.  This is crazy. Oh my goodness. So goaded. It feels like this isn't supposed to be. I think this is the first Rageloom. But I don't think it's supposed to be. That doesn't feel right. I probably missed one already on the way in here. So true. Why are you telling me these things though? Oh, I hate that. I hate medical floors with blood on them that are really dark. You know what this level reminds me of actually? It reminds me of Arkham Asylum. That is equally a spooky game. Little memory. Okay, maybe I do need to keep getting teeth because they're kind of leading me to places I need to be. That's actually kind of crazy. That guy was actually spitting for once. Not saying he's right, but you know, eloquent choice of words. Wait, I'm not saying he's wrong either. There's just not enough processing power in my brain right now to figure it out. Oh, it's steps. That's so cool. Okay, so two is down here. Oh, this is so cool. Thank you for labeling it for me. Can you imagine if Hard Mode just turns it off? They just don't have any numbers or like figure it out. Oh god. So slow with it. I did that to myself. Why would I walk just straight into that? Oh my god. Oh, should I have gone when it was... No. Okay, awesome. That looks like somewhere I might need to go. It looks like somewhere I am going to go, unfortunately. No, those spikes don't come off. Never mind. Step three is over here anyways.  Will I ever make it? Who knows? The answer was yes. All right, step four.  Kind of looks like prosciutto ham. Looks like prosciutto ham. Hello, everybody. Editing Illumilani here. I'm pausing this video right here to show you guys something. Notice how this glass window raised right here right above the space where I was at. Perfect. Glad you noticed it because I didn't and I still went underneath this entire maze all over again even though I didn't have to, even though I saw this window raised. So please enjoy a sped up clip of me going through this entire maze once more even though I didn't have to. This is spooky. This is spooky. Ooh, slide level. Slide level, hopefully. Not another one of those... Not another one of those doll levels. Nice. Cool. Awesome. This is what I wanted. Those wires that are right here. Kind of unsettling. It's giving me so much health. Fascinating. That is so incredibly upsetting. Huh. So lever up here that I need to get to. So let's go this way. That's cringe. Okay, this time we're not going to mess up. Okay, okay, okay. We got this. We got this. We got this. We got this. And we did. There's another one. Oh my god, this one's young Victorian and furry. Why did I just fall? I can't even reach that. What was the point? I think I'm just being too hasty. Okay. Why? What was that?  Thank you. Thank you very much.  Where are you? I hear you. You're awfully close, I can tell. You're like on top of me or below me? Bruh. Where is it? Oh, it's under there. I see it.  But like these four... Art, I think it is. Game art. Not that I need it. I already have the art book, but... For you guys. It's for you guys. Yes, I'm an insufferable fan of Alice. What about it? Okay, now we can go. Seems like kind of a long way to walk just to get here. Wait a minute. How am I supposed to reach that? That's how. What is that squeaking? Oh. I believe that means we're getting closer to the end, sir. Oh, looks like it's leading me closer and closer to a... Oh, possible. No, yes. Looks like somewhere I'm gonna have to fight.  Oh my goodness. Oh my god. This, I know I shouldn't be worried. I'm so good at fighting her, but I'm afraid. I'm afraid. No. I forgot this one had eyes. That's so much more infinitely unsettling. Is it Uncanny Valley? I'm freaked, but it's okay. I'm really good at fighting her. I think she's gonna introduce some new fighting mechanics, but it's nothing we can't handle, right? I'm coping. Goodness. Goodness. Her thousand yards there has to be the worst part about all of this. She jumps, bro. And I think she takes so much health too if I'm not mistaken. Okay, I just need to clear the guys that are being annoying around her. And as long as we get them, we're gonna be Daigobu. Get away from me. Literally get away from me. She's being cringe right now. Oh goodness. We got her. We got her on the first stage. She leaves herself open too. We can shoot her from here, but she can't get out. She's stuck. Awesome. Super cool. I love that. Fantastic.  Oh, that one I especially wasn't expecting to get because I didn't even realize that we were ready to load. Yes, sir. Bachelor room. No time to waste. Yes, I can. No. Are you kidding me?  It hates me. Yes, I can survive the passage of time, but I don't want to. Have they considered? We just got to keep jumping over these. He's behind me. He's behind me. Oh my goodness. Oh my God. This is the worst ever. I crushed him for a reason besties. Leave me alone. Please leave me alone. Oh my God. How long is time? It's too hot in this damn room for this. My hands are sweating. My hands are sweating more than they would on just like a normal summer day. That's how freaked I am. These guys are just threatening to take hold of me and keep me in place so that this guy can... We talk ourselves to the trauma, actually. And that was totally normal. I wasn't scared at all. Nope. So we have one more unless we missed one. Actually, we should have two left if we didn't miss any, but I think we did. Oh, I don't want to participate in this right now. I don't want to participate in this right now. I don't want to participate in this right now.  Can I just take a minute? Also, I was about to fall off the cliff right there. So how are you guys doing? You guys come here often? I'm not stalling. I don't know what you're talking about if I got to play this. See, it makes it hard to use your projectiles and that's super cringe of it. We're going to go this way. Um, be taken by my bomb. She's going to get me. Yes it is. Awesome. And it takes quite a bit of health. Normal things happening in this house right now. At least aim is working right now. I have to be appreciative of that. Ow. Ouchy. Not to mention these little fuckers over here. Getting in my goddamn way. He can go around. He's learned ultra special moves. Go around. Goodness. My goodness. In the good news, he is killing these little slug things while he's doing that. I suspect we're getting close at the very least. If he's on fire mode, I believe that means good things. Oh, you know what? That's actually a good thing because he was going to get me. This is fantastic. I'm truly on a roll right now. Colossal ruin more like colossal.  No, you didn't see that and that never happened. My goodness. There we go. How in the hell? Wait, pause that. Pause that. Pause that for a second. Where are you going? How am I to get up there now? Um, okay. Well, not that way. And we have to do it all over again. This is so cool. Oh, you know what? Maybe we have to do it. We have to get into her head before I panicked. Extra concentration mode activated. We did it, boys. We did it. Yes. Awesome. That was the work of my two brain cells. Thank you very much. What's happening right there? I think we go this way? No, actually, there's nothing over here. There's nothing here. I'm confused. So is that place right there where we already went? This place over here.  Oh, is she supposed to go over there? I think she is.  You think we could just snake around her and go that way? The answer was no. Maybe it'll take pity on us and spawn us where we need to go. Kind of? No, because we literally need her to get up there so that it could be at even levels. We're going to do this again. See what happens. Start moving up. Come on, come on. We don't have time for this, dude. You're going a bit too slow. Nice. Yeah, I just took a little more forethought than I thought it was going to. We're back where we started, aren't we? I believe we are.  And this video will not be monetized either. Wait, I have the power of blurring. No, there's still the rest of this game, isn't there? That's horrible. I think I can go in here now, though. Might just be for teeth, though. Oh my goodness.  Literally, where did you come from? You weren't out here when I was out here right now. Oh, that's where we went in before, huh? Why does it just, it just wants me to see it? And I get it. I get why. But like, oh man, things in this game, oh man. Oh my God. I believe we're getting close to the end of this level here. But finale will be reserved for another video. Yeah, we don't have to focus on teeth anymore. We're all completely upgraded. I don't think teeth can get you anything else in this game. So, oh my God. Why is she so fast today? Stop that. Oh, you know what? I remember this fight being extremely annoying just because of those suckers at the top. Anyways, I hate them and you get that.  And you stop shooting projectiles at me. Gotta keep it moving. Sure wish it would let me move the camera angle while I'm aiming. All right, one down, next one's to go. Okay, I'm ready. I'm ready for it. Now, why would you aim all the way over there? I really do love the language. Last one. Last one. Come on. Let's see if I can fight him from over here. Come on. We can. We can. This is great. No, that still can hit me. All right, well, if my things can hit him, that's fine. It's only fair. Oh, I love these things. Yes. Yes, I am ready. Let's do this. Nice, first round. Can we do the last one? That was the first time I've ever... Oh, we're not done yet. That's better get excited too early. Okay, that was the first time we've ever done those completely in the first try. She said, I can't play piano. It makes me angry. Oh my goodness. Oh my goodness. Oh my goodness. Wait, I thought you were dead. Was that somebody else? Oh, fragile room. Oh, this one. Maybe I'll get lucky and it'll be short. That was cringe. I desire to run through these levels. What happened there? Where are we? No way. It made it start at the beginning. Oh, this game. This game.   Brother, I am struggling. Oh, goodness. Well, at least it's the end. I know. He sounded like a surfer dude right there. Just more eloquent. 1600 surfer dude. Wonder if those existed. Surfboards are that hard to make, right? You could make them in the 1600s probably. Editing me. Can you look that up for me, please? She's still there.  This wall is not that interesting. You know what? Who am I to tell her how interesting that wall is? Maybe she understands more than me. Where? Oh, it's awfully loud. I just missed it. I just missed it because I walked a little too close to that. And we're in another one of these levels.  You know what? I'm speedrunning this for you guys. I can't do this. Wish there was a way to skip these levels. I really hate them with all my heart. They said we didn't have the time or budget for these things. And then they had the time and budget for this level right here. Three of them, to be exact. Please be the end of it. Thank you. Thank you very much. I do appreciate that so. At a certain point, I get so tired. I start speaking like a 16th century Victorian child. Something about me being frustrated with the level just takes me back in time. Well, this is annoying. We have fought on smaller platforms before. And as far as I'm concerned, the little baby girl down there is not throwing projectiles at me, so.  Can she jump? It'd be pretty horrible if she could. Yes, she can. They both can, actually. Now, why would I be given two of these bitches? I am getting better at taking aim off. It's kind of forced me to do that since. Wait, she's dead. I destroyed her heart. That's all it takes. You have to destroy their heart. What is happening? Don't tell me the game is glitching. It's not going to let her die. Oh, thank god. I can do this. We can do this. We can do this. We can do this. We can do this. We're almost there. She has no arms left. Yeah, see, look. Her heart's gone. I think the other one just glitched out for some reason. Whatever. It's over now, and I'm happy about that. Ooh, nice. I mean, not nice. Her house is on fire, but.  Kind of sad though that she still thinks she had a role in her family's demise. It's literally all his fault, girl. And you were like five at the time, seven. But like either way, not old enough to stop this guy.  Alice is so, ooh.  I love that. Yeah, but they didn't live a long life.  That's so sad. Ah, yes. Completely normal. Nothing odd happening here at all. Oh, hey, there's a memory over there. That's so horrible. It just, it builds up to me wanting to strangle this man. Take him by the neck. Go like this. Like a goose. Hello. I am stuck. It will not let me go. Oh, there we go. Am I not the most wretched and selfish of fortune's fools? Oblivious, I live in a training ground for prostitutes. My mentor is an abuser and purveyor. I've been complicit with my sister's murderer and the killer of my family as he corrupted my mind.  You are almost there, almost free from what you fear. You could have been cured. You could have forgotten. Abandon the memory of my family. They are dead and you should be too. You must be gotten abomination. Murderer. You blood-sucking parasite. The damage you've done to children. The abuse. I provide a service. In the great and awful metropolis, appetites of all sorts must be gratified. My family, my mind, the infernal train. The train is your invention, your defense. I merely set its schedule. The train is coming with a shiny car. With comfy seats, wheels of stars. So hush, my little ones, have no fear. The band in the moon is the engine here. I'll stop that train if it's the last thing I do. As you wish, it will be. Your lust and where your body is, your mind will follow. Perhaps it's already there. Thank you for the icebreaker, Bababooie. Anyways, I don't know if you guys caught that, because I know I didn't for my first time. Basically what's happening here, and trigger warning. I put one at the beginning of this video, but once more. So basically what he's doing, he's called the doll maker because he essentially takes all of the patients that he has, which are children, and turns them into dolls.  Very, very terrible, very, very not good.  My homies hate him. But that is also why in the doll level, where it had those scenes where you could enter and exit through various parts of a doll's body, I believe that was alluding to that. I believe it was alluding to the kind of grooming that happens by this doctor.  He's terrible. So I'm going to end it right here, right after this is going to be the finale. I know that was some really dark stuff and now I'm like, whatever. Anyways, next after this is going to be the finale. So I hope you guys will tune in for that. I might even do a premiere. Can I do a premiere? I should do a premiere, huh? But it's going to come out on a Friday about four weeks from now because the next video is going to be another video essay. So I hope you guys will tune in or well, both of those really, but I will see you guys in the next video and you guys have a good rest of your day. So see you guys. Bye.


One of the most useful tricks when working with animations on the web is world change. If you animate an element, the element will be rendered onto a separate layer for the duration of the animation. But sometimes you want that layer to stick around because you know that you're going to start animating the element again very soon. That is what world change is for. Semantically, world change tells the browser that certain CSS properties of an element are very likely to change. So if you said world change transform on an element, you are telling the browser that the transform property will change. See? Most browsers react to this by putting an element onto its own layer as you can see if you enable layer borders in DevTools. So whenever you run into a janky animation on the web, it's worth remembering to only animate transform and opacity and to set world change. See you next time. Have you heard about async await, function hoisting, CSS grid or maybe even for await loops? If not, I've covered them all in micro tips in the past. They're still up on this channel. You can go and watch them. And while you're at it, subscribe.