So little do they know I don't think I've actually worked out the bonuses yet. So it's fine Everyone my name is Paul Kinlan. It's great to see you all here. I've had a really great two days actually. Is everyone had a good two days? Everyone's been super awesome I'd really liked the conversations that are going on over lunch over the breaks as well Like there was a question before about kind of web serial and stuff I saw That's a big one a lot of people are asking for and it's kind of cool that you can go up to the Chrome engineers Actually pitch them for it. So I think that's pretty cool. But anyway, I'm here to talk about the what comes next I don't know how long I'll take. It'll be all right. I think we'll get out pretty soon. It should be pretty cool The like the thing I was gonna say was that this part of the talk and I need to stand before this in fact This part of the talk was it was supposed to be just after Jake's talk and Jake was supposed to talk about all the practical Things right the things that we want to see from the future the web in terms of like the Infrastructural elements, you know the improvements the service worker the improvements the network stack with fetch and background sink All these types of things and then I get to talk about all the kind of the show busy things, right? Like web VR and all that type of stuff. So like this was me experimenting with it in like I think 2009 2010 or something And it didn't work in the slightest. So I just whatever It was kind of it was kind of fun to play around. I thought I got gyroscope. I've got canvas. I'll be kind of cool Nothing worked. I'm terrible But anyway, one of the things I'd like to talk about and I was trying to think about how we frame this talk is that If you think about like back to two years ago, Alec Russell was talking about one of the or a year ago Alec Russell was talking about like distribution is the hardest problem in software, right? And the web for us is actually a great way of actually Distributing our software because you just click on the link and go to the places And if you've got any experience helping your grandparents or if you ever worked in like an ink like in a big enterprise Like you'll get these types of experiences where you have to go through and you have to go install the applications and you Go and download them and it's just such a nightmare And it's like who works in is anyone worked in enterprise deployment at all and a couple of people like it's an absolute nightmare You build big pieces of software to deliver to enterprises Then you have to go on site and have massive teams to go out and build all this infrastructure And one of the things that I liked and when I used to work for experience in years and years ago We moved from this type of model into kind of the web type of model and for us that was great right we could just go to the user and saw the the customer and say go to this URL and Log in with your account details, and you'll get this experience It was a really great model for everyone But the interesting thing was like we knew at the time it was like way less capable the browser You know although you had active X and a bunch of other stuff The browser didn't do a lot of the things that you'd expect a native application to do or a native experience at that point But we traded that off Like we just said the model for delivering this software out to users and all the like the enterprises and Any user that's out there is like it's way better than the model that has existed in the past And I tried to think about this model of like distribution, right? So in the 1970s you'd buy an Apple machine and you'd build it and have to construct it yourself and take it home And then you have to program the software that was on it and then later in the 80s You could go to the store and buy the software there And by the 90s the web came in right and like that's the start of the change Right we like you could build webpages that were based on CGI at this point with a little bit of JavaScript Occasionally and then actually start to build interactive experiences where you know immediately you got a lot of value from like the web I think that's quite powerful But at the same time like native platforms are starting to catch up right native platforms Especially at the time around like like specifically the iPhone came out is that you know obviously we waited a little bit longer But for native applications to come through this but like at that point in time We got to the bit where the web is great everyone likes the distribution model of the web We need to solve this for the platforms that we're shipping at the moment and obviously things have changed like app stores come along And in the future like chat applications and other kind of different social media Or not social media, but like different types of experiences will enable people to distribute software more effectively And I think and I want the web to play a massive role and kind of make Like be everywhere in all these platforms and be the key reason why you'd actually deploy on the like deploy Software because the web is a great model But the way I try to think about this again was the reason why a lot of people And at least when you speak to a lot of developers why they moved to the native platforms and went with like native kind of say native hardware or native APIs was It's kind of weird right like when the iPhone first launched the web was the way that you delivered the software Right everyone said like this is the way you're going to build applications They introduced a whole bunch of new APIs that were media queries local storage web sequel Appcache, you know, there's a whole bunch of different API's that got launched to support the ability to deploy kind of comprehensive software on the web Through mobile devices, but then everyone was like, yeah, that's cool But we want like these native API's we want this kind of ability to have a distribution platform Like and then that took off and at the time the web was just like We'll catch up at some point and kind of like continued on for a long time without that much change right? We thought we had all the primitives on the platform to be able to deliver a comprel Like a comprehensive and compel an experience, but like it wasn't until kind of I guess all these numbers by the way About 2012 like we didn't actually have I think 2013 was when Chrome came to Android at this point But we didn't have like a compellingly competitive mobile browser ecosystem at the time And we weren't pushing out all the kind of the features that we needed We knew we needed to solve payments We knew we need to solve all these other pieces But we didn't really have the kind of the emphasis behind it to do it at the time So I was thinking about like what is the game plan for the web and like Right, so the whole thing about this is You ever seen a presentation by Paul Lewis where he draws like these are most amazing pictures that he has custom slides Every single thing was like I'm gonna do better than that. I'm better than Paul Lewis So I bought an iPad and a pen and that is all I could do So anyway, the whole idea behind this was that I was thinking about like what is the mobile game plan? And at the time and like for the last three or four years Oh, maybe three years at least anyway, like it's kind of everyone's like incentive to say we just need to catch up with native Right, we need to have a whole bunch of these features where we know that native is doing it It's obviously it's very hard to kind of get this all going with the specification groups and you know Other browsers kind of collaborating, but you can start to see a trend, right? You can start to see more kind of involvement across the ecosystem say, yeah, we what's this one? We need to geolocation JavaScripts came through straight away, but you know, we didn't have access to the camera So we've got get user media. We got all these other different API is coming through We're not kind of completely compatible across the entire browser ecosystem on them at the moment But we have the ability to try and solve those problems and I think it's interesting that we are reaching more of kind of the native Parity at the moment, which is kind of cool. So Actually, I've lost the slide. I was on sorry. So this is the kind of the graph that I've got is like Like we've got all these new API is coming in. I think it's quite compelling that, you know We've started to see a massive change in the industry, but there is still a lot more to think about So we've got things like you obviously like geolocation is one big one We've recently moved out to the kind of HTTPS only It annoyed a lot of people that we made that change, but we think it's the right thing to do for your user security Actually, we've got cameras, which is kind of cool Like the interesting thing about cameras and I'll talk about cameras in a minute Is like we do have access to the ability to do inline camera access We also have the ability to fall back as well So if you have like a native camera application like an iOS, you can choose to choose that again Limited only to HTTPS and this is a common theme across all the new APIs coming through to the platform It's that they have to be on HTTPS. We think they're powerful We want you to use them, but they have to be secure and you know users have to be able to trust that, you know Trust the trust them at that point and again an extension for the camera microphone again Same restrictions. You have to be on HTTPS has to be user user Granted permission from there We had the battery status again. This is a little bit contentious It's been removed from some browsers at the moment But the idea is you can understand whether you know people can access the hard like people are actually trying to power the device So you can maybe give a different experience if the user is low on power You can say hey, we're not gonna do all the kind of fancy animations I don't think people are actually using that API this way at the moment I don't think many people are using that API, but like that's what it's there for at the time We have permissions on the platform so you can actually build compelling Experiences in terms of like we know that you've got access to geolocation I'm not going to try and prompt for geolocation straight away So you can understand the state of the permission model that the users accepted like there's a lot more things to add into this But you can start to provide more compelling experiences And this is especially important when you're kind of building full-screen applications as well We have network information a lot of developers, especially when we've been out to India of asking say We want to understand the type of the network that the user is on so we can adapt the experience I don't think we're actually using this to our full advantage at the moment We've got things like a thing called downlink max which basically says hey We know that the user is on a at least a 2g connection or at least you know They can have the speed of the 2g connection, you know, you might want to do something with it And again, I don't think that many people are using it right now But you can start to think about how you can adapt your user interface and your experience to the needs of the user based on the Types of network that they're on I think it's quite compelling. You know got auto fill It's kind of boring really hard to get people excited about auto fill But we know that it improves the overall experience of the web like for users We're trying to fill in data. Everyone hates keyboards fill in forms We really encourage people to use auto fill, but no one really does but like that will change over time I think Because we know it has a measured and improved benefit for users at that point then obviously we saw the credential management API yesterday I think that was actually really cool, right like you can get one tap sign in have it synchronized across all your devices That type of experience is a really great experience Especially when you're thinking about kind of cross device crossform factor conversion at that point and then obviously the payment request API It'd be great to see whether this comes through and you know how it's kind of supported across multiple platforms But my whole bit about this is that I rethink and I think Zach said this yesterday is that you can start to think about Amazingly compelling guest checkout flows once you know that the browser supports the credit card information or the payment kind of Has the payment information that you can provide across platforms or at least cross the you across the device Then once you know that you potentially got that you can start to think about well I don't actually need to sign the user in to be able to get them to make a payment I can just take the payment and then ship them the deep ship them the product after the back of that Which I think is powerful and obviously push notifications Everyone's been talking about push notifications for a little while now We know that this actually has a material impact on people's kind of engagement and revenue and you know re-interaction and everything And it's great for on the special mobile it works from the browser closed You know I'm not going to talk about this too much today But like this is one of those powerful API's where we don't need to build a full-on progressive web application to actually start to take benefit or make Like receive the benefit of actually seeing this API or using this API at least and obviously we've got offline support Right, we've been talking about kind of building these offline based experiences for a long time now We we've got the kind of the tools on the platform across most of the most of the platforms And even if you want to if you want to fall back to our cash We don't encourage it you can actually start to think about how you build these experiences And it's not just about offline full offline support It's about kind of thinking about resilience of your application in terms of like kind of an adverse network at that point So I think it's pretty powerful and finally we get like this whole idea of install ability You get to the point where if you meet all the criteria if we think your application should be installed or could be installed Then you know you'll let the user say hey we can install this and it will be on the user's device Working like a kind of a native application would at that point and we think that's pretty powerful We think it's pretty good But the thing is I just it's just a big list of API's right like we're just talking about these different kind of API's one after One after one we know that the next API that we need to build is the most critical API that we need to solve And I think that's the thing that I'm trying to say here is like We did a whole bunch of API's that we kind of thought we're kind of cool to start off with getting camera access great But it wasn't until the last maybe two years we've had to say well actually we want to build these resilient applications that act like great in this In the face of adverse networks and actually get the point where we need service workers We need to make them installable we need to know that users want to get re-engaged them through push notifications It's been a lot more tactical about how we actually start to implement those API's which I think is a good thing But it's like kind of it's hard to actually see that strategy kind of playing out I the thing that I want to get to this point though is like It could still get to the point of like everything is just a random API that we start to build like it could be that like I'm not pointing out the web serial API We know that there's use cases for things like the web serial API But we have to think tactically about how those how we bring those like API to the web because there are some really important things We need to get done And the thing is like we don't want every single API to be like hey native has got this I'm actually going to talk about some of these ones. I'm kind of a Conducting myself a little bit. We know that like the native platforms have got this We're not going to implement this directly We should think about how we want to kind of have them in the context of the web and the context of the web is the thing that I'm kind of interested about and We were thinking about it on the Chrome team a while and they don't really like people using this this acronym at least because it's an acronym and like if you've ever been to a Chrome dev summit you get rail you get amp you get PW The world is full of acronyms at the moment But the reason why I like this one is slice is that it at least codifies some of the reasons Why I think the web is important the benefits the web that other platforms don't necessarily have So slice is kind of simple you secure the idea is that we've got an overly restrictive Permissions model and a security model where everything sandbox you know in the past we've had some issues But the idea behind this is you don't automatically get access to everything on the user device You know you have to kind of do it kind of you want access to the camera You have to ask the user for access to the camera like those types of things So it's secure. It's sandbox You can't just go and pull out data from another website that the user might have been to like the whole The web ecosystem is kind of conscious about security and I think that's a very kind of cool thing for our side of things The web is linkable. It's really hard to find a set of links of the last two days, which haven't been Interesting I suppose But the idea behind it is like we have these links once we have the links We can do really interesting things of them like we can build these types of sites We can build indexes we can build news like news. Why combine calm because because it's a link We can go to it and we can do things with it And then once you think about the things that you do with it like index ability, right? That's the heart of Google for our point point of view is like it's indexable We can go and archive and organize and aggregate the world's information provide I don't know. Does anyone else know what the do you know what the our mission statement is? Sorry, I'm pushing point to my boss here. No, cool That's the one but like that's the whole point right is like we can go out discover the data It's an easy possible manner. I'm sorry about that by the way It's an easy possible manner we can start to understand and then we can do interesting things because it was indexable and because it was linkable And then the idea behind it is like that the next bit is like and we know this from kind of the whole start the Ajax era Was it's composable? We can take you know take like JavaScript from somewhere we can take an iframe I know pulled in like the iframe thing before but we can start to mash together and build interest in applications just off the fact that Other interesting applications and components exist on the web I think that's incredibly powerful and then I think like the whole idea behind the femurality. This is The Guardians mobile at the we were out in one of the breakouts before Guardians mobile labs experiment of like ill deliver you news Via notifications you go in you install it You forget about the web page You never have to go back to the web page to start experience in these applications Like it like normally the web lives and dies when the browser tab closes service worker changes that a little bit But like these types of experiences we can build where we say like I'm gonna use it once and in this case I was using it this wasn't for brexit, but like it was on for brexit and we got to it I fell asleep I got all my notifications and I saw kind of brexit play out via notifications once I'd kind of cried a little bit and then Like closed everything it was closed It was gone and never received another notification again And I think that's a very powerful model for the web is we don't have to think about these experiences where you have to Install it and start to use it just to get some experience out of it Like you can live and die with kind of how you want to but the thing is like slice is just a model Right, it's it doesn't cover all the other benefits that we know of the web, right? It's accessible should be available for everyone to work on and use Irrespective of kind of like whether they can actually see it where they can hear the kind of the experiences from it or even actually interact with it It's installable like it's updatable. It's deployable like it's composable like there's lots of even more I've said composable once before but like there's lots of different kind of properties that we know the web to be that Actually, just don't make this acronym make a lot of sense like if you think about it We've got this idea of like huge amounts of different properties like but this is the thing Actually, I was speaking to one of the PMs the other day Like I've got this massive ecosystem, right and the thing I liked about the way he was phrasing this like it's a massive ecosystem You can pull in from all these other tools from around the around the web You know lots of other web developers are building on it if one of those kind of industries goes away It's fine, right because more people kind of come back in and likewise. There's no one owner for it as well So you get to the point where Excuse me you get to the point where there's no one owner for the web. It means you're not behind a gatekeeper You've not kind of controlled ultimately By their whims at that point we can go out deploy it and as long as you give the person the link They can access that link. They can start to experience your experiences. I think that's incredibly powerful So for me one of the things I was trying to think about is like if it's not just about a feature race What is it about? Well, we've done been doing a lot of work I think over the last two days We've seen some of it by Rick Byers and everyone as well is we want to smooth out the platform We do definitely want to reduce the feature gap But we want to do it in a way that enables brand new styles of content and new like new levels of interaction That we're never going to see from any other platform Unless it's the web. So one of the things I was thinking about the smooth line out of the platform This is the second image. I drew with the iPad. I Was actually quite proud of it. Everyone else hates it But the idea is like you have this like kind of level of lumpiness, right? Like the web is not even not every single browser implements every single feature and as web developers we quite frequently find that really really frustrating But the interesting thing for us is like there are really big things and some of these big things I'm going to talk about today like things like Bluetooth or ES6 like you know that it's not there But you can kind of see it right so you can kind of ignore it and go around it and say when that becomes ubiquitous I'm going to start to use it But then there's like the really frustrating things like things like flexbox where there was two different Implementations of flexbox and it's really hard to work out which individual browser support which individual version of flexbox and which syntax Like those types of frustrations really kind of well they frustrate developers means that you can't build great experiences for your users That are responsive and accessible for everyone So one of the things that we've been trying to do is like smooth out some of those rough edges And then the first one and it's the one of the most recent is like position sticky is like one of the ones Developers have always wanted right they've wanted the ability to say anchor an element to the top of the viewport And we had it in Chrome and everyone's like that is great, right? Apple have got it Chrome's got it I think Firefox had at the time and we were like yeah, it doesn't stop that performance So we're gonna remove it by removing it at that point. I mean it might have been the right thing to do ultimately You know we got to the point where It wasn't compatible right so people couldn't use it you couldn't rely on it So you couldn't build the types of experience as that, you know It like this is not a great experience of where you might want to use it But you couldn't do it without JavaScript at that point You either have to include it or not include it and for developers that is actually a really frustrating part of the experience for them And then we get this idea of things like Intersection observer right we know that the web is slow when you scroll and you're trying to kind of keep something in the View or know when something has gone into the view now This isn't necessary about bringing like ubiquity to the platform because I think Chrome is the only one that implements Intersection of intersection observer at the moment But the idea behind intersection observer is like we want to kind of provide a level playing field for performance as well So you can start to understand when elements come into the viewport and when they leave the viewport So that then you can do your kind of your room or you know Whatever you want to do with your whether it's ads or whether it's some of the types of logic as well Which I think is really cool because then when you start to think about the next part of the future And like this is one of those ones where like this is really hard to actually see in terms of the code And there's not a lot of detail in this. I stole this from Paul Lewis's Polymer talk, which is actually was a really good polymer summit talk, which is a really good talk But the idea behind it is like custom elements for a long time have been kind of talked about They've been deployed in some browsers We didn't deploy it completely because we had a v0 and now a v1 I think now now is the point on the web where like developers have been really frustrated that they couldn't do these types of Experiences it was completely That's my uneven is the easiest way of saying it at the moment And it's great to see that you know, this has come to a lot more browsers at the moment Definitely in Chrome the latest versions of Safari definitely had template syntax And now they've got custom elements as well in the shadow DOM So like that whole part of the ecosystem is all starting to play out And it's great to see that a lot of the browser vendors are all starting to work together on We know that these are the important APIs that need to get done Developers have been saying that we need to get these APIs completed and finally we're starting to kind of get around a picture And on that subject is another one is like we as on the Chrome team We made this decision to not support pointer events I think about two or three years ago we had said we don't want to introduce multiple pointer models and multiple interaction models to the web We don't think developers want it Microsoft's like, you know developers do want it You know, we've got this experience They want to have one unified model of interaction interacting with things like touch or interacting with things like the mouse pointer They don't want to have to deal with all the different ways of doing it and so developers shouted a lot and Rick Byers who was on yesterday was one of the engineers who started to kind of implement that and flesh that out and now Pointer events is in Chrome So we're trying to start to bring more compatibility to the web to like level out that part of the playing field So it for you as a developer it makes it ten times easy to work out whether you what you should support and how you should support it So I think that's pretty interesting and then also like Darren mentioned this in the keynote yesterday is that Like we've been pushing progressive web apps for a long long time, right? And we've been so I'll say about the last year and a half maybe a year Now the whole idea behind it is we want your applications if you want them to and the user wants them to to act and feel like A native like experience like if it's if it's installed on the device It should appear everywhere and if you've actually ever installed one of these like yes, you can get it on the home screen You can launch it and it's in the tab switcher, but that's when they kind of the illusion breaks down after that, right? Like we've got a nice model But it's a massive uncanny valley at the point of like these aren't actually native applications on the system They don't leave like you live in the app view And there's a whole bunch of other kind of edge cases that every single developer is implemented a progressive web app Either with push notifications or not has been complaining about so what Darren was saying is like we actually want these Experiences to look and feel like they're native and so this is the flow that we've got I think This is the add-to-home screen flow normally or not the add-to-home screen flow normally This is the the new kind of install flow So we've taken the whole idea of add-to-home screen Which essentially was a bookmark on the home screen with a special parameter that chrome new how to launch the screen Into a fully kind of native model So the application is downloaded installed. It's still a progressive web application at the time pulled everything's pulled from the web It's not anything kind of packaged up and everything, but it's a native application on the user system at that point I think that is incredibly powerful now You can experiment with this today and I'll show you how to do it in a minute But the idea behind it is like we want to experiment with this It's a flow that we think is gonna work, but we do need a lot more feedback But once you actually get these applications installed is really good So one of the kind of things that we've seen is that we've got the like developers wanted the on users at least as well Wanted their applications to appear in after and other elements of the system you are as well So it now appears in after you can actually go and inspect Like the like the storage model of it as well So you can see the storage storage will be allocated to the application Not just the chrome or the webs like the like chrome as a whole and then you can do a bunch of other stuff as well So you can force install force stop it uninstall it You know you get access to the like the battery profile and a bunch of other stuff So your application is ultimately accountable versus just being accountable to the browser at that point We also get deep integration with links So if you own like in this case air horner calm and the user clicks on the link to air horner calm Rather than go into the website You'll go directly into your native application at that point or your progressive installed web application at that point And I think that's pretty cool because all you have to do is update the manifest to actually say how it should actually be intercepted on the user system and likewise for notifications like you click on a notification like the Boogs that we had on the system where like you click on the notification and it go to the actual web app versus the thing That was installed on the home screen, which essentially are the same thing We just didn't know we couldn't launch the application at all because we didn't know it was installed on the home screen at That point so we kind of leveled out that part of the playing field So it's a lot more compelling a lot more natively integrated at that point Hey, thank you The other thing as well as we do continue to respect the launch information as well and the interesting thing about the launch information is that obviously when you click on the home screen or you click on the link or you Click on the notification You do want it to launch in portrait or like if it's a game you might want to launch in landscape those types like that type of thing We've been we've had a lot of trouble actually making sure that was synchronized across the entire device The cool thing for me at least anyway is that the biggest thing is that we can keep the application name and launch profile in the manifest Open in all that information up to date as well So the good thing is like if you update your manifest right now because it's just a bookmark We don't know whether your application is updated We don't know that you've changed your name or the icons change a little bit those types of things We now have the ability to actually say we know it's changed We know that the user's got it installed and we can update it across the device as well Which I think is actually pretty powerful and the great thing is like if you're already building a native or a progressive native web application That's not the word to say is it if you think you're building a progressive web application Like you don't really have to do anything you have an optional scope attribute and that's pretty much it the scope attribute just says This is the URL string that if the user clicks on it will be open We'll cause my native app or my web keeps a native application my progressive web app to open up. I think that's really cool So it's experimental today If you just go to Chrome flags and search for enable improved add to home screen You'll be able to get it and you know, it's it's actually really interesting But the thing I would say is we do want a lot of feedback around this because we want to make sure that the model works for users Works for developers and we can go more from there But I did say that was kind of smoothed out the platform I think a lot of the things that we've been talking about is just making developers lives a little bit easier I do want to talk briefly about kind of decreasing the feature gap because this is where for me some of the show busy things come in but the interesting thing about the Like this is that we we're in this weird tension where there's a lot of new APIs come into the platform Some of them are not completely specified at that point like in the past You go through Chrome flags and you enable it to test the API But that's actually really hard for doing kind of in this case Alex Russell was saying doing science on the web at scale Like if you want to know that an API works with all your user base and how it works and how users interact with it You somehow have to get that out onto a stable channel somewhere But if it gets out into the stable channel and then developers start finding it like the old kind of say web Kit prefixes, but the old prefix model like that causes a lot of problems in the long term for developers And we don't want that to kind of happen We want to be responsible about how new features and new APIs are designed but tested at scale So I definitely encourage everyone to look at Alex Russell's post on this because it gives a lot of insight about how we're thinking about this model But the the name and Alex alluded to this in the panel session is origin trials Now the idea behind origin trials is that we sit there and go well We think that this API is going to be important like in case of web Bluetooth or web USB or persistent stores that true worked on We know that this is like an important piece like of the overall kind of API ecosystem It's not fully spec specified just yet, but we want to get it tested out. You have to sign up for the API There's there's basically a link that you can go to on any of these pages You sign up the API you drop it inside your web page in this case It's a meta tag and then the whole thing is designed to kind of I don't want to say fail But it's kind of it's designed to only run for a certain amount of time So this is like as a developer you know that you're opting into this experience You know that at some point the API will change it might change significantly It might actually get pulled out once we know that we don't actually want to ship or developers and users don't want this to see This shipped on the web But the point is that these origin trials Allow you to have that flexibility to experiment with the API give us a lot of feedback And then we can actually help kind of help the specification process move along a little bit more effectively And one API that I want to talk about that is behind an origin trial It's quite close to my heart is the web sharing API Like I used to work on the web intense API and the whole idea behind that model was to say the user should be in Control of the applications that they use to perform common tasks So if you want to edit an image you would use the image edit an application That was on your site or inside your native application or inside your device at that moment the problem with it was it was too broad We learned a lot about building ecosystems and building API is where you know It's an undefined scope and undefined kind of range about how big this should be We got a lot of feedback from developers like well I don't want to edit and I don't want to save I'll do an edit and save intent at the same time Like it got to a point where we couldn't feasibly deploy this API at scale So one of the thing was we said we should go back to the drawing board and design smaller chunks But we should try and solve the sharing intent We should try and solve the different kind of aspects of What we were trying to like the original vision was going to do but do it in isolated sense So this is the sharing to app or this is story. This is the web share API at the moment It's an origin trial inside Chrome. You have to subscribe up to it. We're testing out We want a lot of feedback around this, but it's a simple API cool It's alright in it. It works pretty well But the idea behind it is you just share some data and then that will be passed to the underlying kind of sharing information like in the case of Android It will just do a Faro basically ascending tent and then the application pick will pick up and then you'll be able to share the data to it Like it's got some problems still we need to flesh out images and a bunch of other things But the capability is there We've got the ability to test this on sites with every single user who say visits my rather low traction block at the moment But I think it's a powerful API But that's going from web to native right and what we're saying is we want the web to be across all that like the user's ecosystem So in this case we want the and this isn't actually ready yet We're still trying to wear this up But like the web tag API the idea is like your web application should appear in the native picker now We're trying to do this by the web app manifest and then also the service worker as well But like this is one of those things where the intent is clear right? We want to make sure web applications if the user installs them act this first class citizens on the web I think it's pretty powerful There's also a whole bunch of media improvements as well And this is where things get kind of a little bit more interesting at least the whole media team of them working on this idea of you know Developers don't have to do everything like we can provide a lot of integrated experiences with them like with the user's device So the first thing that we did and this was about a year ago was anything that you did if you had like a connected Who's got an Android where device? It's more than I thought actually it's cool cool. So if you'll play if you'll play Normally normally no one puts the hands up, but if you're playing If you're playing some media you'll be able to kind of that notification will get generated on the user's device Passed across to your to your watch and then you control it from there The developer doesn't have to do anything and that's actually pretty cool You get this kind of thing for free again kind of just making the platform a little bit richer for web developers We've also got the ability to do things like background play so you can take You can take it like a movie file or an audio file Close it like close it down or close your turn your phone off to go to the home screens go dark And then you can just like still control the web experience I think that's actually quite powerful Like you can start to think about podcast applications and music applications Which you can just run like in the background continuously still but have the ability to control them from the web and from the user's device And then if you move a little bit further on some of the rest of the work that the media team are doing And this is one of my fakes like I did a little Demo is one which I think I quite like but anyway the idea is like capture stream Right, you want to record something from a canvas and actually record it into a movie file, right? Like a lot of people have been doing this to try and generate Like animated GIFs and a bunch of other stuff and movies like there is a dedicated API now canvas dot capture stream It's an X it's in behind Chrome flags at the moment I should know it's on it's in canary normal. Anyway, you basically get the canvas You say I want to capture it 25 frames second and in this case, I'm just gonna attach it to a video element It's probably not the best use case to do anything with that video element But it's a stream you can put it onto something that can read streams And once you can put it onto something to read streams is you can do things like well I'm gonna put it on a web RTC connection and I'm gonna send it out to someone, you know in Australia And we're gonna kind of they're gonna be able to see what I'm doing on the screen like inside my kind of webGL 3d Game which I think is pretty powerful, right? Like it's very hard to do these types of experiences Like on any other platform on the web now with three or four lines of code And you can start to stream your experiences with your kind of friends and family And one of the things I do like is that you can then think about well, I've got the stream I actually want to record it and actually kind of save it because I can persist at the disk So this is using the media recorder API which takes the stream from the camera at this point And then when the data kind of comes through you append it to a blob And then you just start recording and then once it's completed you get the blob and in this case This is the demo that I wrote. It's a little bookmark I wrote finds a canvas on the page Download records it stops after 10 seconds and then downloads it as a webmpile to your hard drive at that point Like it's 20 lines of code and you can get this experience where I've not actually seen this type of thing on the web before Record a webGL game kind of throw up to YouTube, but it's pretty cool and pretty powerful. I think at that point But once you kind of have the camera like the camera and this is the thing that most people don't know is like you You have the streams coming in you got webRTC you can send a video stream now You can send a canvas directly to the user One thing that everyone says like we can do a lot with the kind of the user's camera right now We've got get user media which gets that stream from the camera. That's like a camera app But we only found this out maybe about six months ago if you actually capture a frame from the get user media API It's only like a 1080p. It's not like a raw full dump of the entire kind of camera frame at that point now The thing is we've got the Image capture API it again It's in canary at the moment But the idea is you can pull in to get using media stream say I want to take a photo And it will give you the photo like the blob of the photo at that point So if you've got a 21 megapixel camera in theory, you'll get a 21 megapixel image Which I think is pretty powerful the more important thing is that you actually get to understand the settings and capabilities of the camera We haven't had this before right we can take the media stream and say what can I what can this camera do? Well, I can zoom in you can control the ISO you can auto focus you can do all these other things with it We now get that piece of information You know we can get that back and once you can get that information the next thing to do is can I do something with it? Well, the answer is yes roughly and it's like the idea behind this is you if you know that the range for zoom is that you Can say well, I want to do a double zoom and the idea here is that you know You will obviously do the zoom and this is the video at least anyway I was trying to record the slides and it didn't quite work, but the idea is You have the camera you change the properties and it updates in real time And then when you take a photo it'll use those properties as well again I think that's pretty powerful We can build kind of full-on camera applications not that we need to but we can have build full-on camera applications on the web And I think that's pretty powerful and then one of the other ones and this is this came in last night So this is one of those ones where I was speaking to one of the engineers on this Miguel and he was like poor I've got this API for you. Can you talk about tomorrow? I said, what's the API? Because I'm gonna run over time and I've run way over time now ready He said I can detect faces got an object detection API in the future. They'll do QR codes You'll do barcodes right now. It does faces. I was like, nah, that's not true And you show me this is the code right you basically do face detector You detect the faces with the image that you've just captured from the image capture API And then you can start you can pass it to the underlying kind of system behind the scenes And then it will find the faces and you get the information that comes off the back And I think that's actually pretty powerful right is like I built a QR code scanner A couple of years ago and to get it running at 60 frames a second It's an absolute nightmare to do and if I have one API that lets me do that Like that is actually really great thing for me at that point So that kind of brings me on to the next bit is like we have this idea of sensors behind the scenes in terms of like face It's face detector sensors not really a sensor But it's a thing that is there that pulls out data from the underlying device now The generic sensor API is an interesting one because the idea behind the generic sensor API it basically provides a common I need to get this right but like a common abstraction for how to access hardware Consistently inside the browser that the browser vendors have a way of saying we've got all these different API like a gyroscope We've got accelerometer. We've got all these different ones like how do I kind of access them consistently in a relatively sane and Like equal way across all the different sensors This has been kind of in you know in edit mode for about a year and a half I think about a year and a half It's only recently that we've started to actually put this inside the browser and it's on There we go This is the I'm really proud of that demo because I was like that's gonna annoy so many people But the idea behind it is you can have a sensor that is like what the ambient light sensor in this case it landed in Chrome In canary do the day and the idea behind it is it just reads the light values from the image sensor or in whatever kind of sense that you've got which can actually detect light levels at that point you Initiate the ambient light or you get a hold of the ambient light sensor You put a handler on it for on change And then you start it and then it will deliver changes as it may be a specified frequency if you want You know regularly to your on change handler You just put your application logic in there and you can kind of do whatever you want the interesting thing about this API is that you Can also pull as well So if you don't want to have like an on change handler always firing But you only want to do it kind of synchronized to a frame you can actually say well What is the data from this sensor or what is the value of the sensor and it will turn the last last value? And I think that's quite interesting ambient light I don't know how much use there is you might put a dark mode inside your application Or you might do something super annoying But it gets a little bit more interesting when you think about like a compass right a compass needs actually I didn't realize this I just thought it was like the alpha component of the orientation it actually needs multiple sensors to be able to build a compelling compass for the web and Kenneth from Intel gave me this demo, which I'm grateful. I think he's up there. There he is. Hello But the idea behind is it there's multiple sensors. You need the accelerometer and the gyroscope To actually start to think about like how you can actually kind of get the proper compass values and at this point like it's quite simple you start both the sensors up and then you kind of get the changes then you kind of You sort of store the changes in some global state and then you update when you when you need to render at that point It's just quite simple at the logic behind this is quite like it was harder than I thought it was using quaternions a whole bunch of other stuff But like that whole point is like you've got two or three sensors on the device You can start to do really interesting compelling things with them once you start to get that data through and not necessarily You have to rely on a browser vendor making the compass API at that point just to actually solve those problems And I think that's actually pretty cool Should I just talk about the wrong slide? I didn't play the video. I'm sorry about that so That's kind of like the newer API is coming through I think some of them are pretty cool like some of them are very hardware driven at that point And the one thing I do want to try and get across at least is that I I want these web APIs to kind of I say mimic native That's the wrong way of saying I want all the capabilities of the native platforms to be very be available to web developers But I don't want us to kind of like lose our soul at the point of saying that we must have the exact parity with those APIs There are very webby things that we can do that no other platform can do and like that's one of the things I think is pretty cool, especially on the whole ephemeral aspect right is like for very short lightweight experiences You know whether it might be a marketing campaign that a lot of people get asked to build or just even things like the election users Like you don't want to have to build a native application deploy it through the stores You just want someone to go to a URL and start interacting with the experience and then when something happens be able to respond to it I think it's a very powerful thing to do And I think if you look at things like the physical web as anyone interacted with any of the physical web beacons today That's cool. Quite a few people like we had polymon kind of on there Physical web broadcast the URL your phone picks it up or any device that can actually pick up the kind of the beacon signature at that point It understands what the URL is being broadcast Present you with some metadata in the user interface, and then you can click on it and start to interact with that experience That's super lightweight like no one's ever going to build or install an application Which is just to let it interact with the TV just say say for a conference and those types of things like the lightweight kind of Like ephemeral nature of these experiences, especially through physical web are really powerful But the really interesting thing for me is like yes We can discover like a beacon which is kind of cool that points to a web experience But actually sometimes we want to take the the web experience like the like the URL that's been presented And it actually to a physical device right like whether I know they were talking about internet things before But like this is where you can start to see that kind of the tie-in with web Bluetooth and web Bluetooth again We talked about this last year, but it's at this point now again where it's an origin truck I think it's an origin trial. Is it still an origin trial? Yeah, it's still an origin trial man I thought we it's an origin trial, so you have to enable it and kind of Excuse me, you have to enable it and kind of if you're going to use it which is cool It's fine the API still might change at this point, but you can start to build really compelling experiences You can have a hard piece of hardware. This is the plague plague handle Vincent has been walking around Around the venue a couple times with with the actual play bulbs and we've had a code lab as well Where you can go and start to play with it, but the idea behind it is You know you don't need a native application to start to interact with that experience It literally links to a website which then connects through to the beacon and then you can start or not the beacon The the the Bluetooth device and you can start to interact with it with it, and then you can walk away You know you don't have to install this is a added to the home screen progress a web app Like once you've interacted with it, you don't have to install it again and use it I think that's incredibly powerful super lightweight experiences that we can do a lot with And it's kind of interesting right like I'm not going to go too much into the whole Bluetooth space But like because I if you're not going to build things with Bluetooth Probably don't have to understand it too much, but like you have this idea of like The the BLE beacon or the BLE device broadcast in a whole bunch of attributes those attributes Well, yeah broadcast a whole bunch of attributes as get through the get server You have this idea of services like your device can have multiple kind of like super capabilities Like it could be a battery service It could be in this case like the candle service at that point you connect to the service And then you can get different attributes off the back of it So a service might have multiple attributes like in this case the battery service You probably only want to ever read the battery level But you can kind of get that and start to read from the data And then you can also get prompted for changes to those data And it's actually a really simple or relatively simple API once you understand Like how to actually start interacting with the device And you know like what data you need to send it and how you should connect to it It's relatively simple and it gets even simpler when you start to think about the a single weight syntax as well But you're not having to chain promises together and to the next the next the next it's actually pretty simple But in this case the discovery phase is you just basically call navigator.dobluetooth.requestdevice Tell the type of service that you want to connect to and then you'll get prompted to say well We know that there's the device here. Do you want to access it once you have get access you can physically connect You get the access to the service you call you try and get access to the service in this case This is for a heart rate monitor. You say I want the heart rate the heart rate service And then you can say well, I've got the service I need to get regular data from it at that point So I'm going to get the heart rate measurement and in this case I want to be notified whenever the heart rate measurement changes And I think that's a very kind of relatively easy flow just start getting some lightweight interactions with the device at that point it gets a little bit more complex when you think about things like web USB and web USB is It's an interesting API and again This is a demo from Kenneth, but the idea is that any like a web page could connect to a USB device Right, so this is kind of interesting. So you send it some data through slow type of Press send and it appears on the device So you've connected to the device and you've sent some data to it But the interesting thing is like the first thing that people say is like I don't want a web page access in my USB devices and there's a very great Like medium document by Raleigh Grant who's the engineer on this project who is basically describing the security model of web USB and whole get into the whole point is like not every single site or no Not every single site will be able to get access to any USB device Specifically only whitelisted sites by the device So the device has to say this site can access my like can actually connect to the device And then only when the users actually opted in and granted it will the catcher connection be made So the idea is that you can get the USB based experiences You can plug it in and like the owner of the the owner of the piece of hardware will be able to say Yes, like I'm gonna build the web based user interface for this experience a lot of other random sites won't be able to do that I think that's a quite a powerful security model for the web at this point and again The API is very similar to the to the Bluetooth API rather than Bluetooth connect request device that you do the same thing But with USB you as the hardware vendor know your vendor ID and all that type of stuff So you can connect to it the user grants access you get the call back through and then it actually gets really complex Right. I remember a couple of years ago. We tried to make an Xbox connect thing for Chrome apps And it gets really really complex what you have to deal with the types of control methods and the data transfer If you're into USB or hardware, you'll probably understand this I don't particularly understand this because I'm not kind of built hardware interactions But you do get to choose like the control method and the data transport Mechanisms as well So you get a lot of control over the device at that point And then we also kind of start to think about the new types of experiences like those two experiences in theory You've been quite lightweight, right? You can have the device or a thing around you You can connect to it start experiencing with it leave and then you that's fine, right? You've not installed a new device the web VR experience I think is an interesting space to be in because it is quite I'm gonna say immature isn't the wrong word, but it's quite nascent at the moment things are changing Everyone's trying to explore what to do in the space of web VR like who's got a place station VR One person I think it's pretty cool. I bought one. They're pretty cool But like we don't know how to use these experiences properly We don't know how to build them properly as well So it's a very kind of emerging market But the Chrome team in particular have been working on kind of making sure that you know You can start to like build web-based experiences that kind of are powered by like the VR subsystem at least anyway And it's in Chrome 56 at the moment again. It's behind an origin trial And I think the thing about web VR for me is not that it's gonna like like take over the world And everyone must kind of use it but it's it is uniquely positioned to be able to provide kind of compelling experiences that are very web Like web like you don't have to install a whole bunch of native applications just to experience some web based VR content and The interesting thing and if you've yet if you've used the Chrome Dev Summit site is that we believe at this point Like progressive enhancement is key to this right that you can build experiences that live on the web They're kind of you know for people to interact with Irrespective of whether they have like the piece of hardware that they need to experience a VR system So that's pretty cool on that side of things the way that we implemented it And we're trying to think about how you implement some of these early VR experiences Like we're not saying right now that you go out and build a whole bunch of games on these the triple-a class games to actually You know take advantage of web VR, but it's a very much more incremental approach So in the Chrome Dev Summit site we had the plate plain old image You got the kind of the picture of this venue then you had like this 2d immersive view So if you had like a device that had web GL you could click on it And then you could kind of like drag your mouse around and scroll around the page Then you had this kind of AR view if you had an iPad or an iPhone or any device with a gyroscope on you'd be able to kind of Like basically move your device around. It's not complete AR. It's like foe AR at this point But then if you have a headset and if you I think the headset got launched today You have the headset you can pop your phone in and then experience the the web VR experience first class So this is the experience that we've got on the Chrome Dev Summit site Now this is like we know that this device doesn't have web VR But we can provide this immersive experience because we have web GL And I think that's pretty cool because the This is the model right the plain image view the immersive 2d view So this is where I'm kind of I've got my phone and I can move it around like not every experience is going to be like this But it's quite powerful that you can do that and then We've got this idea of the full immersion right and this is rendered using web GL using the web VR view Are that Boris must on the Chrome team wrote or is in the Google team at least now? Is that you can basically plop your phone in it will know that you've connected your phone to the To the hardware at least and then you move around and it automatically moves into this model. I think that's actually It's actually pretty cool right because you get to this point of every single user can experience your site You're not building an application for this experience You're not having to get people to go install it if they have the VR kind of capabilities They can start to take advantage of it pretty quickly and you can do this for videos You can do this for images like a really nice way of doing it now The thing I would say is like you can get to this point where you know We want to ultimately build these triple class or triple a class types of games I personally don't know whether we're there on the web just yet But I think we're getting into a good place and the final thing I would say is that I I Want to get to this point where we have a common understanding and it could be slice It could be any other kind of model going We have a common understanding for how we want to deploy these experience on the web The web has properties that no other platform has specifically around ephemeral ephemerality and the ability to link ability and index ability You can give a link to anyone. You can start to use that experience and go anywhere The last thing I would say is if you are interested in obviously the progressive web app space and the future developments from Chrome and These are new APIs We do have our developer portal and developers.google.com Slash web if you go to slash web slash updates You will get all the new APIs as they come through Chrome But our guidance and our focus is the new and shiny stuff is great right it gets people excited and it gets you inspired to actually build the next generation things Developers.google.com slash web is our place to build like gives you practical guidance for all the technologies that are available today so much more focused on responsive design performance and Service worker and progressive web applications and obviously developer feedback as well. So with that I've know I've run completely over time But I would like to thank everyone this rehearsal right by the way Did they see keep going are you trying to run straight into Chrome Dev Summit 2017? Yes Ladies and gentlemen Paul Kimlin


Live from Washington D.C., it's theCUBE. Covering .NEXT Conference, brought to you by Nutanix. Welcome back to Washington D.C., everybody. This is theCUBE, the leader in live tech coverage. My name is Dave Vellante. I'm here with Stu Miniman. This is day two of our coverage of .NEXT, Nutanix. NextConf, hashtag NextConf. Wendy M. Pfeiffer is here. She's the relatively new CIO of Nutanix. Wendy, thanks for coming on theCUBE. Okay, you got my attention. You said there's a reason for it. Reason for the M. For the M. Yeah, absolutely. It's my mom's middle initial. Her middle name is Michelle. My middle name is Michelle. And my 10-year-old daughter, Holly's middle name is Michelle. And we sort of pass along our female heritage. So I send Holly a message whenever I do anything publicly that it's a shout out to her. She gets to lead. She gets to be proud of her feminine heritage as well as her family heritage. I love that. That is fantastic. I got to, okay, quick aside, I got to make you laugh. We're at the racetrack one day and it was this one guy and he was winning and I wasn't winning. So I said, how are you just like the eighth race? How are you doing this? Well, his last name began with an M. He goes, I'm just betting on all the horses with an M in it. There you go. That could be another good reason. Thanks for the tip. Anyway, welcome to theCUBE and welcome to Nutanix. Five months in on the job. You got a really strong IT background. GoPro, Yahoo, both companies have senior leadership. Robert Half, I think was on the resume as well. Yeah, Cisco systems, Exodus, communications. Okay, so you've seen it all. This means I'm old. I've been around a long time. Any company, I would work anywhere. So what's the experience been like at Nutanix? Tell us about sort of the onboarding. It is a playground. I love it, Nutanix. I was hoping that they would have the technology that I love and they do. So it's one of the first places I've worked where it sort of doesn't matter if I need server storage. We have that, it's pretty cool. I have a really amazing team and then the leadership there is fantastic. It's also the first time in my career where I'm working for a company that sells to CIOs. And so my opinion of our product matters. I get to be customer number one, drink our champagne, that sort of thing. In fact, I'm on that path.  When I came on board and I said, I don't want the dog food. We're going to be drinking our own champagne. I want the good stuff. So I'm getting to sort of play and just experience the product and experience that process. And then people care what I think. People who are developing product care what I think. And that's great. Are the sales guys dragging you into situations? They are totally dragging me into situations. I'm not that compelling in direct sales but I have been giving them some tips on how to sell to CIOs and just kind of letting them know how to approach us and some of the things that we care about and don't care about. But what's great as well is I'm not very good at being fake. So when I talk about using our product and when I'm excited about our product, it's just pretty, it's genuine.  Well, CIOs, I mean, you're part of a network. We are. And that network is sort of immutable. It's a secret cabal. It really is. We get together in tree houses and kind of exchange the password and yeah. But there's a code, right? I mean, you're not going to give another, one of your peers some bad advice even if you are a CIO of a company that's trying to sell to them, right? That's right. It's a small circle. I do belong to some groups that get together and talk about some of our common challenges. And one of our cardinal rules is that no vendors are allowed and there's no selling. We do, you know, if we have some expertise, we'll share that, but we really don't cross that line. And so, you know, when I do give advice, they know it's genuine as much as possible. So Wendy, we always like to ask CIOs, you know, what's challenging you today?   What are some of the biggest challenges that they say? Yeah, it's a few things. One thing is the transformation that's happening around digital technologies and moving into the cloud. It's requiring a transformation of skill sets as well. And so, we really have a challenge, you know, first of all, in deciding if we have traditional IT folks, how do we transform their skill sets? How do you make an infrastructure guy or gal someone who writes code? So that's one thing and just a dearth of talent. There aren't enough people entering the workforce. That's one thing. Another thing is really just about the pace of innovation. And, you know, by nature, when you sort of get to a senior executive level, you're almost less innovative than you might have originally been, but we're supposed to be the, you know, paragons of innovation and new ideas. And so we struggle with that. We struggle to kind of keep it fresh and reinvent ourselves. And, you know, I left a fairly traditional career to go to GoPro just because of those, that desire to reinvent myself and try something hard and new. So we've got that struggle as well. I think as well, just the changing business models to, you know, there's a lot, we're always balancing CapEx, OpEx. A lot of us have a big investment in OpEx and in SaaS and then, you know, trying to balance that with CapEx. So we've always got those challenges. I think that's a lot of it. Wendy, we're 10 years into kind of this journey of what cloud and how it's going to affect it. And the role of the CIO is something that's been kind of in the center of it. Does the CIO become, you know, irrelevant? Does it become a broker of services? You talked a little bit about some of the changing roles. How was your viewpoint on cloud? Has it changed over the last few years and some of your different roles?  I think there's a couple of layers. One layer that doesn't go away is operations. And so whether it's taking operational expertise and transforming that into code for DevOps or whether it's transforming it into process for on-premise infrastructure, you know, you have to have that knowledge and you have to have that leadership. So I don't think the need for leadership is ever really going away. I think the center of leadership is changing, you know, over time and has sort of moved from place to place. But ultimately we have to have folks who understand how to build whatever it is to scale, who understand how to flex, who understand how to deal with crisis. And then also there are some fundamentals towards architecture and building blocks. And, you know, yes, we're architecting differently. We're architecting with code in the cloud. But the principles underline those things are relatively the same. So I don't think that the functions, the need for leadership is going away at all, but I do think that we have to be flexible in our thinking. And I think I will say the title CIO is it's actually never kind of been right, you know, and we're chief digital officer, chief AWS officer. All of those things are sort of not exactly right. And we need to sort of not be so precious about titles and just go back to thinking and leading and innovating and let the titles take care of themselves. Okay, so I got to still ask you about, you know, this emergent role of the chief data officer. All right. And so we can all agree data is important. Whatever bromide you want to use, data is the new oil and so forth and so on. And many of the chief data officers that we've talked to are, you know, individuals that maybe do a lot of governance. A lot of things that CIOs generally aren't responsible for. Yet at the same time, data is becoming this new competitive advantage. And it's so important to information technology. What are your thoughts on data helping companies become data driven? And what is the role of the CIO in that context? First of all, data is really, really important and how a company deals with its data is a gigantic differentiator. And so obviously we have all this opportunity in the areas of machine learning and potentially AI and so on. When I was at Yahoo, one of the things I worked on was our privacy initiatives. And you know, even back then, we had the ability to ingest a lot of data about our users and we had the ability algorithmically to do behavioral targeting. But we had to make some ethical decisions and some compliance decisions about how we used that data.  But where we haven't caught up is in policy. I think that chief data officer is really at the nexus of creating policy, understanding capabilities and deciding how we apply those things. And we've always needed that role. Sometimes it's the CIO, sometimes it's the chief privacy officer. We've always needed that role. But the role is a little bit different, I think, with data because of the power of the data. So I do think there's a need for some knowledge of the law. GDPR is coming down from Europe and there's a key factor there. But ultimately, data needs to be treated like an asset. It's product as much as anything else. So I think someone who's akin to a chief product officer needs to handle the company's data. And that data needs to imbue the product. It needs to imbue go-to-market plans. It also can be a reflection of the culture of the company as well. So even collecting data on ourselves and how we operate and how our employees move through their cycles is very, very powerful. Always with ethics, though. And that's the thing that if you leave data in the hands of pure engineers or pure technologists, then you need some sorts of checks and balances as well. Because sometimes we're overcome by the possibilities of the technology without thinking through the possibilities that affect human beings. And so we need that balance. I've always felt like the CIO is the sort of field general and should be implementing the data strategy. But he or she shouldn't be necessarily responsible for, okay, how are we going to monetize the data? Who has access to data? What are the data policies? That seems like a full-time job. But there is overlap, though. Well, it's messy, right? And a lot of times it has to do with, I mean, at that C-level, those are all board-level positions, right? So ultimately, we're responsible for the financial health of the company at that level. And so really, we're playing to our strengths. Sometimes we come to the table and we understand how to monetize data. Sometimes we come to the table and we know how to efficiently manage operations. And there's usually a mix, right? There's somebody with a CTO or a CPO or a CIO title or a chief data officer title. But it's less about the title and more about those strengths that show up around the executive table. But there needs to be somebody or maybe a combination of a couple of somebodies who are hungry for the value that they can derive from that data and accrue that to value to the company. It's some notion of swim lanes for accountability, but recognizing there's some overlap. We got to talk about women in tech, but go ahead. Just two things, Wendy. Do you know the Simon girl? Yeah, as a technology leader, I'm curious if you see differences between yourself being a technology leader in Silicon Valley and those outside the Valley in the second one. Just curious if you've had any learnings working now for a company that sells to the enterprise versus being on the consumer side of the house at GoPro and some of the others. Yeah, Silicon Valley is a bubble. And we all breathe our own oxygen. We think we're pretty cool. We tend to be libertarian as a group and therefore we have libertarian policies that are embodied in how we develop code, how we create products. And we're creating our own little culture, but we're not in sync with a lot of the rest of the world. Luckily, one of the pieces of our culture is about building things that are open and so people can repurpose our technologies in ways that make sense for them. And the other thing is even more profound is the effect of millennials on both Silicon Valley and outside of Silicon Valley. Millennials are changing how we develop code, how we organize our companies, et cetera. And your other question, can't remember. Consumer versus selling to the enterprise. Oh, you know, I think the difference really is just internally my job was a, it was a different sport working for a consumer company because people weren't generally smarter than me around my technology in the consumer company, but they are a lot smarter than me. I am not the technical expert in the room at Nutanix. All of them know more than I do, right? I'll bet, no offense, but I'll bet. I know, right? And that was a little intimidating. I had to think twice.  So we're going to ask you your journey. 17% of the IT industry's employment comprises women. Just so happens that 17% of the guests in the cube are women and we really try and go overboard on it. So there's a clear disparity in pay. It's well documented. What was your journey to get here? It's only now that I'm old and wise and at a senior level that people are making a big thing about me being female. I've been female my entire career. Never heard of it. I never traded on it. I will tell you that throughout my career, I have been given advice that would seem ridiculous if it were given to a male.  And when you sit down, don't spread your legs because I am drawn to looking at, you know, girls, women, we get that advice from senior advisors. We're told be less emotional. I've always ignored that advice. I am a mom. I'm, you know, I have like the blonde 1980s hair. I mean, there's not much I can do about that. And so, you know, being genuinely myself, it was all I could figure out how to be. And it just so happens that now I'm in my 50s and I'm a CIO. And so suddenly that's a thing. But it's never, it's never been a thing. It's been something where my entire career, I've had to just keep my own counsel and be genuine.  I can feel empathy and, you know, care in my heart for a person at the same time that I'm firing them for non-performance. So I can be multifaceted. And I think that's women's superpower. And I think when we try to be just one thing or we try to be more like the traditional male in leadership, then it's sort of like walking onto, you know, being Jerry Rice and walking onto the field with like, you know, your legs tied together. You know, my unfair advantage, you know, to quote John Madden, like, I got to use my unfair advantage. And my unfair advantage is that I think in a multifaceted way. Wendy M, thanks so much for coming. I'm glad we could make time for you and glad you could make time for us. Thank you. Thank you, appreciate it, it was fun. All right, keep it right there, buddy. We'll be back to wrap. This is theCUBE in DC at Nutanix.next, right back.


Patriot Prime Reviews is a channel for adult collectors and may not be suitable for children under 13 years of age. Viewer discretion is advised. Hey, what's going on guys? Patriot Prime here once again with another toyhacks.com sponsored review. But before I get started, I need you guys to do me a favor. If you're watching this video right here and are not a subscriber of Patriot Prime Reviews, please hit that subscribe button right now. It won't cost you a thing, but will help me and my channel out tremendously. Now, on to the decals. And the set I'm looking at in this video is the massive decal set for War for Cybertron Earthrise Scorponok. I have been sitting on this set for about two weeks. It's a rainy day and a perfect day to finally sit down and apply these decals. Now this decal set includes three massive decal sheets on foil backing. You've got one, two, and three. And you also get two smaller decal sheets on vinyl backing. One and two. And just a real quick heads up. The decal set for Scorponok only includes the main body of the Titan, not Lord Zarek. Lord Zarek is a separate decal set. And if you want to check out my review of this guy, click the link above. So now without further ado, let's finally take a look at Earthrise Scorponok, both before and after Toy Hacks decals. And welcome to Patriot Prime Reviews. Now, before I get started applying the decals to Scorponok, I thought I'd give you guys a little behind the scenes of the tools I use when applying decals. First off, I have this little paintbrush right here. I use this to get the dust off areas, especially if a figure's been sitting on my shelf for a while. You want to make sure the area you're applying the decal is nice and clean. I've got my official toyhacks.com tweezers right here. These are really nice and pointy so I can get in with those little tiny decals. And I apply the tip on to, you know, get those details or decals smashed down and pressed into place. I also have two different sets of flat-tip tweezers, a curved set of pointy tweezers. Once again, I keep the tip on just in case I need to apply some pressure. I have a little pair of trimming scissors just in case some of those decals do not want to come off the decal sheet. Now, how I'm going to tackle Scorponok, I'm going to take these smaller pieces off first, get those all decal up, and then move on to the bigger figure. Now, before we get started, I do want to apologize that this video will not be like my other toyhacks reviews because I just can't get Scorponok completely in frame while having my camera on the tripod. He's right here on the edge of my desk so I don't have room for a normal camera setup. So there's going to be a lot of handheld moving shaky cam. So for that, I do apologize. But let's take a look at Scorponok in city mode straight out of the packaging. City mode has tons of molded detail. That's one thing you can't slack Earthrise for is their lack of molded detail. All of their figures are amazing. And Scorponok actually just, he takes the cake. The molded detail on this guy is amazing. Starting here with the ramps. You got some orange tile here with orange arrows. Great molded detailing right here on these platforms, little roadway here. Molded detail along the legs or I guess the wall of the city. The ramp, more great detail and a blue stripe right there. I've got Titan Master Scorponok standing guard. He's not included with Scorponok. That came with Titan Master or excuse me, Titan's Return Grotesque. Moving on up the city. We've got the shield tower right here. Once again, great molded detail. You've got orange paint applications right there in the center with some blue and these movable pinchers also have some really nice detail. The towers. One thing I didn't like about this figure is the towers utilized the gun for the tower mode. I wish the guns were on the side, but oh well. Towers, great molded detail as well. Down to the guns. You got a little bit of paint applications here. Now right here on the side, I took Lord Xerix Scorponok antenna and I actually attached those to the tower to give it a little bit more beef. If that makes sense. Moving on along. You've got the exhaust ports here on the back down here along the other side. This side is exactly like the other lots and lots of great molded detail, but he could really use some extra oomph and that's what Toyhacks is for. So there you go guys. One final look at Earthrise Scorponok in city mode before and after. Scorponok City comes to life. Thanks to Toyhacks and all of these awesome decals and for city mode. There is a lot. Now let's go ahead and start from top to bottom taking a look at the towers first. The towers get brand new chrome decals up here on top along with new window decals. There's also an orange decal here and a little black stripe. Of course, this is on both tower pieces moving on down. You have the gun in placement, which is now a tower with some chrome accents here and orange decals. Moving on to the center tower piece. We've got chrome decals right there on the pinchers and decals here on the main tower itself. You got little lights all the way across center lights or excuse me center windows there. Yellow decal there and some new purple highlights and red triangles. And right here we have a really cool looking console or command center. There is a screen right there with Galvatron and a readout. And on this side is another screen as well and you've got decals there. Now opening this section up and connecting it to the tower looks really good with new black and orange decals right there on the middle with new yellow windows and some more purple highlights. You also get blue decals here and purple black and purple decals there. And down inside you've got Lord Zarek watching a monitor with Cybertron on it. So he's ready for the attack and let's see. We've got some orange decals there on the sides.  Moving on to the centerpiece here. We've got new purple decals there. Silver decals right here along the sides and decals with numbers and arrows here. Purple decals there. Chrome decal here. It looks like that diamond plating. I love toy haxes diamond plating. Always looks really, really cool. On the main ramp itself you get this new decal right down the middle. Really accents that orange and all these little light decals. Moving down you get a new decal right there. Now there is some options. You can use this one that I have or there's one that had more of a light blue. And speaking of options right here we have this Monicus Casino and Lexor. Those can go right up here on the tower. I decided to go with a plain look since I'm old school. Back to the ramp. We got more decals here with these extra blue pieces that extend on the blue arrow that was on the factory paint job and purple decals along the bottom. We also get new decals here on the sides and on the side of the ramp new decals here, a blue stripe here and decals right there. So really cool in the center section. Now moving on to the sides you got these ramps. Man these were a challenge. You got new decals that cover every orange tile that was on this ramp. Those are individual decals. Purple, black, orange up here on this ramp. Looked out this is only three decals. You got one, two and three, but you won't be careful placing those because you want to make sure you get everything lined up just right. Moving on down to the leg. You get new chrome decals there on that vent. Window decals here and here. Black decals there. Orange decal here. A black strip right there. Now that one took me forever to find because I don't think it's numbered. So if you see that little black strip, it goes right there. There's also new chrome decals right here on what looks like missile pods. And as you can see, those were tiny decals. Now a really cool feature that Toy Hacks added to this is he gave City Mode more playability by creating missile command centers. So what you'll do is just halfway transform Scorponok. Bring the feet up. See an angle this accordingly so it's straight. It's hard to do that one hand. So now you got this missile pod area. So you got a decal for missile pods right there. A command center. You got these readouts here and here. You got new floor tile, diamond plating and turning around. You got readouts here. And if you can see, there is a sign that says notice face plates required. So that is, that's a very 2020 decal.  I'm kind of curious what kind of virus does Transformers get? K.O. Rona virus. Anyway, same thing here on the other side. Fold this up. And you got another missile command center. And this side too, also has all the same decals, except there's new posters. Support the hive. And you can see Nightbird at her burlesque show. That's pretty cool. I dig it. Also, Toy Hacks showed off something else I noticed. As you can take this purple section here, pop this off. And then on the back, you can peg it in for the missile command center to have a wall. So that is really cool. I like that. So there you go guys. There is Scorponok in city mode after. In Scorpion mode, straight out of the packaging, Scorponok is still covered in all those great molded details. But now we can take a closer look at the claws. Great molded detail on these. You do have some orange paint applications there along with some silver. Moving on to Scorpion mode's head. As you can see, the Toy Hacks Lord Zarek looks really, really good. He's got little grinder teeth right there, red dots, new compound eyes and some purple striping there. Moving along the back of the Scorpion, you've got some paint details right there on his back with a Decepticon logo. There's some silver paint there. And you can see the engines or exhaust ports from city mode. Here's the blasters from city mode as well, the double barrel cannons with their orange paint applications down here on the legs. The legs look really good. Lots of molded details, but they could still use a little bit of oomph, if you will. Moving along the back of the Scorpion, you've got the tower pieces here now. There's the platforms from city mode. More molded detail along the back. You've got orange, green, gray. I like the vents right there. That looks really good. Along the back of the Scorpion, we've got more paint applications, blue paint there and there along the Scorpion tail. More great molded detail up here till we get to the orange tip, which is, in my opinion, pretty plain. So there you go guys. One final look at Scorponok in Scorpion mode before and after. Scorponok Scorpion mode benefits greatly from Toyhacks decals as well. Let's take a look at the claws first. He gets new silver decals right there, right here and some decals right there along the top. There's also a little chrome accents that go inside the orange circle. And let's see, moving around, we've got decals here on the back. More windows right there and there along with some orange highlights on the arms. Also, you can make out the details on the cannon a little better. You've got the chrome tips on the barrels, orange decals here and black and orange decals right there. Now, of course, you're seeing the Lord Zarek set right here as Scorponok's head. But here on the collar, you get this purple decal with silver vents. So that looks really cool. You can take a look at Scorpion's underside of his arm here. There's a decal that shows off pistons, more orange decals and more window decals. And on the other neat underside of the claw is a big decal right there. I really like the orange with the purple. That looks really, really good. Moving along Scorponok's body, we've got new decals right there. And if we open this up, the control panel comes into play really good for Scorpion mode. We've got many Scorponok right here at the controls, driving the giant Scorpion. So I do like that. Get that lock back into place. Moving along the legs, we've got new orange decals right here. Not the legs, the back. Well, you know what I mean. New orange decals right there. And along the sides, we have orange decal here, more window decals, some purple and gray decals there, some black, more windows, little silver decals there, and orange here at the end. There's also more windows here, orange and chrome decal right there. Moving along the tail, which was the ramp earlier, you see the same decals that you saw before. Now, of course, on the side here, you can add the shield, which, thanks to toy hacks, now has some red decals, which makes it look like a blaster of some sort. So let's go ahead and put that on so you can see what that looks like. This is really hard to do all this one handed. So there we go. Now we have the shield piece attached to the Scorpion mode. All that chrome looks so good. Now moving along the tail, also, we've got an orange decal here. And then right here on the tip of the tail, we've got a decal with a Decepticon logo and decals along the sides of the tail weapon. Now, take note for this decal set to work with the tail. You're going to have to take this section off of the figure, you know, straight out of the box. You're going to take this off and flip it around. Normally, this side of the tail is this hollow section here. So you're going to take this off, flip it around, reinstall it, and then you're going to take the tip, pop it off, and turn backwards. So the tip is going to have the hole here up top, and the middle section here is going to have the gap in the back. And that makes the decals work and I dig it. You've got the big logo right there on the tip of the tail. And then up here, it just, it looks really, really good. And I really think that's ingenious how Scorponok tweaked that tail as such. Now, let's move on down to the legs. Now, of course, you see more window decals here. Lots of great details on the legs. Let me see if I can get this angled just right. Anyway, the bottom of the robot feet have these orange and black decals. That's on the both sides of all the feet. Also up here at the knee joint, you get a silver decal. There are orange decals here on the tips of the toes and straighten the leg out. Orange decals here above the knees and down there at the joint, the main joint. So there is the legs. And of course, you see all of the individual decals that you have to put on. So all in all, I think Scorpion Mode looks great. Lots of extra added details. And I love it. I think this guy looks fantastic. So there is one final look at Scorpion Mode after. In robot mode, straight out of the packaging, Scorponok looks amazing. I absolutely love this figure. Scorponok has always been one of my favorite Generation 1 characters, thanks to Marvel Comics. And as you can see, the Toy Hacks Lord Zarek head looks amazing. I love how that looks on Scorponok. Now let's go ahead and take a look at the figure starting here at the top on his shoulders. Lots of great molded detail once again right there on the chest. You've got the blue and the orange, the Decepticon logo right there on the sides. You've got some gray pieces, the thrusters there on the side. I love the abs, lots of great molded detail on the abs, big Decepticon logo right there. Great molded detail. Moving on down to the legs, you've got some grays, purples, blues. Lower leg, you've got the gray with the blue stripes, a little bit of orange. And down to the feet, which also have some great molded detail. Up here on the arms, these are the same that you saw in Scorpion Mode. Lots of molded details and that's about it. A fantastic looking robot. And of course, there's the shield made from the tower piece from the city and the two tower pieces. Once again, lots of molded details and you got a little bit of paint applications there with the orange and the blue. So there you go guys, one final look at the mighty Scorponok before. Now before we get into Scorponok's full robot mode, I do want to show you this. That Toyhacks added decals into Scorponok's neck port. So you got these little control panels.  There's a seat right there. Turn around so you can see better. So I guess this is if Scorponok or Lord Zarek's body is in the shop. Little Z can sit in here and take command of the robot. So I thought that was pretty cool. And after, Scorponok looks fantastic in robot mode thanks to Toyhacks. Lots of great details really accent this figure. Starting here, right center in the chest is this brand new Decepticon logo. The logo I chose was kind of a glowing purple Decepticon logo. You do get options. You get a yellow logo, a Predacon logo and a logo that looks like hollow glow. But I decided to go with that one that looked more old school. Now up here on the arms, let's remove the cannon so you can get a better look. He gets new decals right here on the shoulders. You get decals right there along the top and underneath. Now these decals also carry over into Scorpion mode. But I forgot to show those there on the back with the orange and the new window decals. So that looks really, really good. But the cannon tends to hide those. Let's see if I can get that hooked back on. Like I said, this is hard doing everything one handed. Now, of course, you see the decals from Scorpion mode right there on the chest as well. New decals right there on the abdomen, blue decals right there on the crotch. And another little feature right here with this control panel. Let me get this open for you. Is right there is the old school headmaster readout. A nice throwback to us generation one fans. Now along the arms, the claws, you see the same details that you did see in Scorpion mode. There's a better look at the chrome decals right there inside that orange along the legs. Nothing on the upper legs, but there's a lot down here on the lower legs. You got these new yellow light decals here. New decals right there to extend the blue. That was from the factory paint job. New decals here inside the knees. Orange decals right there above the feet. And there's the orange decals from Scorpion mode. As far as the feet concerned, you got new black decals here along the top and silver chrome decals there on the feet. So all in all, a fantastic upgrade to Scorponok's robot mode, especially if you have the Lord Zarek set. That looks so cool. So there you go guys, Scorponok in robot mode after my hats off to the design team at toyhacks.com. They knocked it out of the park with this decal set for Scorponok. And yeah, I forgot to show you the shield in robot mode. Look how good that looks with all that chrome catching the light. This thing is fantastic and I couldn't be happier. But keep in mind, this set right here is what I would call a set for experts. I worked on this thing for five nights, about two hours a night. So I put in the time on this set and man, it's well worth it and highly recommended if you have an Earthrise Scorponok. Now guys, if you enjoyed the video, don't forget to like, don't forget to subscribe and don't forget to click that bell icon to get notified when I upload new reviews. Once again, this is Patriot Prime signing out. Hooah!