The first example that we are looking at is that of a mixing chamber. This was actually discussed in the previous course where we applied the steady flow energy equation to this device and then derived an expression for the ratio of the mass flow rates m dot 3 divided by m dot 2 and m dot 3 divided by m dot 1. So, that has already been done. So, now we want to calculate the rate of entropy generation in the mixing chamber. So, we want to calculate sigma dot i n t for this device. So, control volume is shown. This is our control volume. So, we apply our previous equation. Notice that since it is since the mixing chamber is insulated delta q naught is 0. So, the integral drops out. So, we are left with an expression like this. So, we can retrieve the following property values from the table. A compressed liquid state we simply approximate as S f of t comma p is simply approximated as the specific entropy of the saturated liquid at the same temperature. So, if you plug in the values, notice that we divide both sides by m dot and if you and m dot is nothing but. So, we divide through by m dot and these values have been derived in the in the previous course. So, if you substitute the values, you end up with sigma dot int divided by m dot to be equal to 0.2452. It is a positive number. It must be a positive number. Remember, sigma dot i n t is greater than or equal to 0. That is a good consistency check for our calculations. And the entropy generation in this case is entirely due to internal irreversibility from mixing. Remember, we said sigma dot int could be non-zero because of friction, dissipation, mixing and so on. So, in this case it is due to mixing. The next example that we are going to look at is this. Saturated liquid R134A at 30 degrees Celsius is throttled to 200 kilopascal inside a domestic refrigerator. So, the exit pressure is given 200 kilopascal is the exit pressure. Determine the rate of entropy generation neglecting any heat loss. KE and PE changes may also be neglected. So, this is our control volume. And we had shown earlier that for this process, if you neglect KE and PE changes and provided the change in specific volume is not very high, we can actually show that H2 is equal to H1. It is very important to remember that this is true only if the change in specific volume is not very large. So, we can retrieve these values from the property table. Now, the dryness fraction at the exit of the throttling valve may also be evaluated like this. And application of entropy balance to the control volume looks like this. The integral drops out because the device is insulated. So, if you substitute the values, we have retrieved S1 and S2 and we are doing the calculation on a per unit mass flow rate basis. So, if you do that, then we get sigma dot int over m dot to be equal to 0.0163 kilojoule per kg Kelvin. Once again, this is positive due to internal irreversibility associated with throttling the fluid. So, as the fluid flows through these small holes, it is throttled and it is a highly irreversible process. So, the entropy generation is due to throttling of the fluid in the small pores. The next example that we are going to look at is this. Calculate the rate of entropy generation inside the heat exchanger shown below. So, this is the heat exchanger and this was also analyzed in the previous course. So, we took this to be an intercooler in between two compressive stages. So, basically air came into a compressor at atmospheric pressure and was compressed to this pressure in a compressor. It was then taken to an intercooler which is this heat exchanger here, cooled to 300 Kelvin. As you can see here, pressure remains the same. So, it was cooled to 300 Kelvin before being taken to the next stage of compression. And the air stream was cooled using a water stream which came in at 30 degree Celsius and exited at 60 degree Celsius. So, we calculated the mass flow rate of water that would be required to accomplish this cooling and all these values are shown here. Now, we are asked to calculate the rate of entropy generation inside this heat exchanger. So, for steady state operation, the entropy balance equation becomes something like this m dot water times S x minus S y plus m dot air times S 2 minus S 3 plus sigma dot i n t for the control volume that we have shown here. Notice that the control volume includes both the air and the water stream. It is also given that there is no heat loss from the heat exchanger to the surroundings. So, the integral term drops out in the entropy balance equation. So, for water, we can retrieve the specific entropy values from the steam table. So, we simply approximate this S x to be S f at 30 degree Celsius and S y is approximated to be S f at 60 degree Celsius. Now, for the air stream, delta s may be evaluated from the TDS relations. Pressure remains constant. So, you may recall that from the TDS relations, you may write delta S for air equal to C p times natural log T 2 over T 1, where 2 and 1 denote the final and the initial state minus or natural log P 2 over P 1. Since there is no change in pressure here, that term drops out. So, we are left only with this term. And as you can see, because the air is cooled from 417 to 300 Kelvin, the specific entropy of the air decreases as this negative sign shows. And once again, that is a consistency check. So, now if I calculate sigma dot int for the entire heat exchanger, I get it to be a positive value as I should equal to 0.743 watt per Kelvin. Notice that the specific entropy of the air stream decreases, but the specific entropy of the water stream increases because it is being heated. So, now the sigma dot int in this case is due to internal irreversibility associated with heat transfer across a finite temperature difference. Notice that the water stream has a varying temperature from inlet to outlet, which is different from that of the air stream, which also has a varying temperature from inlet to outlet. So, heat transfer across this finite temperature difference is what is causing entropy generation due to internal irreversibility. So, now you can realize that this equation that we derived is useful specifically for calculating sigma dot int for certain special cases, where the device is either insulated or it operates at a constant temperature. So, knowing the inlet and the exit states, this may be evaluated. So, we can actually evaluate sigma dot int using this entropy balance equation. There is no closed form for evaluating sigma dot int, it has to be calculated in an indirect manner like this. So, the next example that we are going to look at involves steam turbine. So, steam enters an insulated turbine, so Q dot equal to 0, steam enters an insulated turbine operating at steady state at 60 bar 400 degree Celsius and exits at 10 bar 190 degree Celsius. So, the steam as you can see based on the property values given, the steam is superheated at the inlet and superheated at the exit, determine the power developed and rate of entropy generation if the mass flow rate is 10 kg per second, K e and P e changes may be neglected. So, we apply steady flow energy equation to the steam turbine. So, basically, so this is what the situation looks like. So, we apply steady flow energy equation, drop all the other terms and we end up with something like this. So, if you retrieve the values for H 1 and H 2 from the tables, we can evaluate W x dot to be 3751.5 kilowatts for the given mass flow rate of 10 kg per second. Now, entropy balance equation for this case becomes after setting the integral equal to 0, we get this. So, rate of entropy production may be evaluated as 968 watt per Kelvin. One thing that we need to keep in mind here is that this entropy generation is due to internal irreversibility arising from friction, both mechanical friction as well as fluid friction or viscous effects. So, this is the cause for generation of entropy internally within this device. Now, you may recall that we wrote down two expressions at the beginning of this lecture. So, one was change in entropy of the system which involved sigma int, another one was change in entropy of the universe which involved sigma. So, change in entropy of the universe which involved sigma. So, what we are going to do now is develop an expression for calculating change in entropy of the universe as a result of a flow process. So, what we will do is start from the same control volume that we had before. So, we start with the same control volume and we use the same system as we did before. Only thing is now interaction with the surroundings also has to be broad inside. So, for this system if I write, so for this system I may write the change in entropy of the system between time instant t plus delta t and t, t like this. So, the system itself is comprised of two pieces at time t plus delta t, one within the control volume, one which is just about to leave. Similarly, at time t the system comprises of two pieces, one within the control volume, one within which is just about to enter. Now, during this time interval the change in entropy of the surroundings is given simply as delta q surrounding over t naught. Notice that there is no integral here because the surroundings are the temperature t naught and there is a heat interaction to the amount of delta q between the system and the surroundings. So, the change in entropy of the surroundings is simply delta q surroundings over t naught. So, the change in entropy of the universe during this time interval is ds system plus ds surroundings. So, delta sigma equal to ds system plus ds surroundings which is equal to this. Please bear in mind that delta q surroundings is equal to minus delta q for the system. So, if I rearrange this expression and take the divide by delta t and take the limit as delta t goes to 0, then I end up with the following expression for rate of entropy generation in the universe as a result of a flow process. So, this takes into account both entropy generation due to both sigma int I am sorry due to both internal irreversibility as well as external irreversibility. So, this is the rate of change of entropy within the universe itself. And as we mentioned earlier, this is a very very important performance metric for the device or the process that working substance executes inside the device. So, let us work out a few examples involving this concept. So, refrigerant 134A is compressed steadily in a compressor from 140 kPa minus 10 degree Celsius to 700 kPa 120 degree Celsius. Volumetric flow rate at the inlet is given, input power is also given. We are asked to calculate the rate of entropy generation. Ambient is assumed to be at 27 degree Celsius. So, if we apply steady flow energy equation to this, we end up with this expression. Notice that it is not explicitly mentioned in the problem statement that the device is insulated, which means that there is going to be some heat interaction between the device and the surrounding, the compressor and the surroundings. So, if we retrieve the property values from the table, we get H1 specific enthalpy, specific entropy at the inlet, specific volume at the inlet is required because we are given volumetric flow rate at the inlet. So, the mass flow rate at the inlet is V1 dot divided by the specific volume at the inlet and that works out to 0.006845 kg per second. So, if you plug in the values, we get the heat interaction to be minus 0.23 kilowatts, which means heat is being lost from the compressor to the surroundings. Again, when you look at this problem statement, you can see why we mentioned that an integral would be required for calculating the heat transfer in the case of just the device. You may recall that we wrote this term integral CS delta Q over TB, that is illustrated very nicely in this particular example. Even in the other examples, it is well illustrated. For example, in this case, if I sketch the compressor, so this is the inlet to the compressor and notice that the temperature at the inlet to the compressor is minus 10 degree Celsius. This is our control volume and the temperature at the exit is 120 degree Celsius. Ambient itself is at 27 degree Celsius. So, you can see from here that there will be heat transfer from the ambient to the compressor because the fluid is at a much lower temperature than the ambient. So, there will be heat transfer from the ambient to the control volume or the device in say this part of the device until its temperature increases to the ambient temperature beyond which when the temperature has become very high, heat transfer is from the device to the ambient. So, heat transfer is from the device to the ambient in some part of the device and heat transfer is from the ambient to the device in certain other parts, which is why the integral is required when we want to evaluate the term for the device itself. But as far as the surroundings are concerned, the net heat interaction is a certain amount and the surroundings are at the same temperature. So, if you want to calculate this for the device, then it becomes very difficult to do unless the device is insulated or is at a constant temperature. So, you can see why that particular integral is required from this. So, if I want to calculate integral, I mean if I want to calculate delta Q over T for this device, I have to do this integral along the control surface. So, I have to do delta Q over the bound T B, which is the boundary temperature across the entire control surface. So, basically I have to so, I have to integrate this across the entire control surface because the heat transfer magnitude as well as sign is different in different parts of the control surface. So, that is why this integral is required in that case. But in the case of the surroundings, it is simple because the surrounding is at the same temperature. So, if you plug in the values, then we get the heat transfer to be minus 0.23 kilowatts and overall there is a loss of heat from the device to the surroundings. So, rate of entropy generation in the universe may be evaluated using this expression. We substitute the numbers and remember temperature has to be in Kelvin. So, we substitute the numbers, we get this to be 2.27 watt per Kelvin, positive as it should be and this is the rate that the entropy is generated in the universe due to both internal as well as external irreversibility. External irreversibility in this case is heat transfer across a finite temperature difference between the device and the surroundings. Internal irreversibility is due to friction, both mechanical as well as fluid friction inside the device. So, what we get here is the sum of both and once again we see the usefulness of the expression that we derived. Although the integral itself cannot be evaluated, but in this case, the integral drops out of the equation because we are looking at entropy change. So, the integral that we had earlier in the entropy balance equation drops out in the expression for rate of entropy generation of the universe because we are looking at the universe system plus surrounding. So, that drops out. Next example, steam enters a turbine steadily at 30 bar 440 degree Celsius at the rate of 8 kg per second exits at 3 bar 160 degree Celsius. So, it is superheated at the inlet, superheated at the exit. Heat is lost to surroundings at 27 degree Celsius at the rate of 300 kilowatts. This has been given to us. Ke and Pe changes are negligible, determine the actual power output and rate at which entropy is generated. So, steady flow energy equation for this device comes out to be like this. We can retrieve these property values from the table and if you plug in the numerical values, we get Wx dot power generated to be 4015.2 kilowatts. Notice that Q dot is not equal to 0 and that is said to be minus 300 because heat is lost to the surroundings. Rate of entropy generation in the universe may simply be evaluated like this for a steady flow process. Time derivative drops out. So, for a steady flow process, we end up with this expression. After substituting the values, you can see that we get this to be again a positive number as it should be. That is the rate at which entropy is generated in the universe. I think this is the last example. No, we have one more example. So, what we will do is discuss this and the next example in the next lecture.


Now let me ask, have you ever been kicked at the speed of light? Hello and welcome to One Piece 101, the series that breaks down everyone and everything in the One Piece world, and today we're going to sit back, relax, and talk about one of the most mellow superpowers within the entire series, Marine Admiral Kizaru. Kizaru is a fairly easygoing gent of roughly marine admiral height, who just so happens to wield one of the most incredible powers within this exceptionally crazy world. Although you'd never know it from his attitude though, because Kizaru can best be described as absent minded, often making just plain careless decisions, which you think may impact his ability to perform his duties as an admiral of the largest organized military force in the world, but somehow he gets by. And this is because behind this layer of easygoing chap, there is a terrifyingly focused being who once given a goal will stop at nothing to accomplish it. Now, as with all admirals, we should note that Kizaru is an epithet, meaning yellow monkey, as all of the admirals are given a title incorporating a color and an animal, and Kizaru's real name is actually Borsalina. However, within the series, Kizaru is what he's best known as, so we're going to stick with that. So as for how Kizaru came to be where he is today, well, unfortunately, currently we know very little about his younger years, save for an image that overdrew of him as a child, depicting a seemingly poor and studious, yet very cheerful young boy. And then at some stage later in life, he would come to join the Marines. Now, the following information comes from One Piece Vol. 1,000, which is the companion manga to One Piece Film Z, so it isn't canon per se, but according to Vol. 1,000, Kizaru joined the Marines at the age of 26, alongside fellow future Admiral Sakazuki, who was 23. And here they would both be instructed by the legendary, but non-canon figure, Zephyr, and even at this early stage, Kizaru was considered to be something of a monster. But back to canon events now, and Kizaru would rise rather rapidly within the Marines, and assuring to have attained a high but admittedly unknown rank by the time the events of the Ed War came about, which was roughly 27 years prior to the current timeline. However, Kizaru would rise to the rank of Vice Admiral by the time the Sun Pirates were operating, and in fact, it is Kizaru who was responsible for defeating and imprisoning Arlong, easily, I might add, and of course, he would eventually become an Admiral and be given the Kizaru epithet. And as such a profound Marine in the series, Kizaru also practices his own brand of justice, in this case, being unclear justice, which is a bit of a middle ground approach between the absolute justice practiced by Sakazuki and the lazy justice held by Kuzan. As a result, Kizaru encounters far less moral crises than Kuzan, but at the same time, he won't go out of his way for the sake of extremist absolute justice. And despite his position within the Marines, Kizaru is exceptionally casual, even with his fellow admirals and superiors. For an admiral, Kizaru isn't really the greatest of leaders either, and he has a definite preference for taking orders rather than issuing them, even if they come from his close supportments. So how is this man even an admiral? Well, we're going to have a pretty clear understanding of that as we examine his first appearance in the series during the Sabati arc, where he was summoned immediately after Luffy had punched a world noble. And here, we would get a terrifying taste of Kizaru's power. To kick things off, Kizaru possesses a devil fruit known as the Pika Pika No Mi. A logia-type fruit that allows its user to conjure, manipulate, and become light, which immediately makes him quite possibly the fastest character in the entire series, because he can move at quote-unquote light speed. And the whole light speed thing, yes, it's up for debate, something that I covered in much more detail in the Pika Pika No Mi's entry of the devil fruit encyclopedia, so if you'd like to check that out, then there will be a link to it in the description below. But in addition, this speed makes his raw power output simply incredible as he has the ability to strike people at his incarnation of light speed, which usually wields devastating results. Furthermore, Kizaru can also conjure light in a laser-like manner and fire condensed beams at his opponents, also with immediately crippling results. But Kizaru's power is not simply limited to his devil fruit as he also possesses a master of observation and armament hockey. And with all of these factors combined, he became an impossible opponent to face on Sabati. As he proceeded to near instantly defeat four members of the worst generation and even briefly face off against a true living legend being the former first mate of the pirate king, Silvers Rayleigh. And despite coming up against another impossible opponent, Kizaru remained entirely calm and collected as per usual, casually displaying his true potential in the realm of combat. And whether this demonstration would not stop at Sabati as shortly afterwards, Kizaru along with the bulk of the Marine forces were summoned to Marineford to fight against the Whitebeard Pirates in an event known as the Paramount War. With his most notable actions in this conflict, being a brief skirmish with Whitebeard's first division commander, Marco the Phoenix, as well as challenging Whitebeard himself. Although the Paramount War would show us that there is a limit to Kizaru's insane abilities, as neither he nor any singular combatant on the battlefield were able to overcome Whitebeard. And furthermore, when the Redhead Pirates arrived to cease the fighting, for the first time in the series, Kizaru was stopped directly in his tracks with a simple threat from one Ben Beckman. Sadly, following the Paramount War and the time skip, Kizaru's appearances in the series had become quite sparse. Having appeared briefly in the Zowak comment on the strength of Edward Weevil, as well as the Reveriac, where he suggested to now fleet Admiral Sakazuki, that he travel to Wano and handle a situation after intercepting a communication between Big Mom and Kaido. Further demonstrating Kizaru's pure fearlessness, as he actively volunteered to put himself directly in the center of two emperors of the sea. Some more fun facts about Kizaru. As with all canon admirals featured in the series thus far, Kizaru's design is taken from a Japanese actor, in this case being Kunie Tanaka, who actually played a character named Porcelino in the action comedy Truck Kiara film series. One of Kizaru's preferred methods of transportation is via cannonball, where he fires a shot and then uses his absurd speed to plonk himself on top of the ball and ride towards his explosive destination. Three of Kizaru's attacks being Yata no Kagami, Ama no Murakumo, and Yasakani no Magatama, are directly inspired by the sacred treasures of Japan being a mirror, a jewel, and a sword respectively. Kizaru has a primary role in the non-canon film Z, in which he confronted his instructor Zepha on two occasions and is ultimately responsible for defeating and possibly killing him. Despite Kizaru's apparent failure to capture any of the worst generation during his time on Sabote, he did manage to arrest at least 500 other pirates during his impromptu visit. Like many other members of the marine organization, Kizaru harbors a deep distrust towards the warlords of the sea, who are essentially pirates sanctioned by the world government. However, two Kizaru pirates are pirates and simply cannot be trusted, a belief that was reaffirmed when warlord of the sea, Bartholome Kuma, saved the straw hats from his grasp on Sabote. And finally, a truly useless fact. During the events of one piece film Z, Kizaru was feeling slightly more casual than usual, choosing to abandon his collared shirt and tie in favor of a fashionable turtleneck. But that pretty much does it for Kizaru. If you enjoyed this video and the content this channel produced in general, then please do consider donating to the Brandline review Patreon, because the support of all of your amazing people is what continues to make this channel possible. And if you'd like to see more videos like this but applied to other anime and manga series, then please do check out my second channel, New World Review, for all of your wider needs. And if you'd like to join the fun at any time, then please do head over to my Discord server where a blind array of shenanigans takes place on a daily basis. And finally, please do comment with who, what, or where you'd like to see featured on the next one piece 101. And now, my best impression of Kizaru. Ooh.


Hello friends, very quick one today. I just wanted to throw this up here because this is information that I didn't know and it might be very useful to some of you and if it is, that's great. So basically I'm grinding for an ability patch and I just happened to speak to Peony. And then this cutscene kind of took place.  Let me have a look at what you would. So this one's across my prison Pokemon. Blah, blah, blah, blah, blah. It goes on to say that that is your legendary clue complete. Now I haven't caught all of the Ultra Beasts because I'm missing Guzzlord. So I'm assuming and from what I understand, you only need to catch Necrosma to complete this legendary quest. Now once you've done this, this is where it gets kind of interesting. They discuss where the papers comes from, you say, wherever. And it turns out that this scientist lady here, it's her paper. So how Peony got it, who knows? Anyway, so she actually gives you an ability patch, which is the biggest thing because obviously grinding for an ability patch, if you're solely grinding for an ability patch when you're not shiny hunting on top of anything else and it's just an added bonus, it is an extremely difficult task. You're going to be getting about 14 max dinite ores per time. You need 200. So this is huge. It's only a one off, but it's a very useful bit of information. And you also get a nice Beast Ball as well. So there we go. This is all I wanted to show you. I couldn't really find too much information about online after I kind of stumbled across it myself, and I thought it would be useful just to kind of put out for you guys. If you are playing through the Dynamax adventures, if you need an ability patch for something like Thunderous or Tornado, so any of the other Pokemon that you want hidden ability for, Entire, the Legendary Dogs, the list goes on. So this is a really nice, easy way for you to actually obtain an ability patch without really spending too much time. At least you get one in your game and you also get a bonus Beast Ball as well. So that was really all I wanted to do, like I said, it's going to be a very short one today. And I hope at least this is useful to some of you. Some of you may know this already, but if you don't, then there you go. Have a great rest of your day. Thanks for tuning in. As always, and I'll catch you all for another video very soon.


Hi, my name is Gonzalo and welcome to my talk, Birds Eye View of Ember. A bit about me before we start. I'm a computer engineer in London. I'm one of the organizers of Code Bar London, where we run free programming workshops for minority groups in tech. I work at CrowdStrike, and while I've been working with Ember.js for the past half year, before I spent five years working with Vue.js, this talk is about these six months that I've been trying to map my view knowledge into Ember. First things first, what does this talk about? Basically, I want you to know that if you already know Vue, you basically already know Ember as well. I want this talk to be a brief but useful reference for Vue developers new to Ember. I'll be focusing on Ember, Octane and Vue 3, since they are the most recent embodiments of each framework. What does this talk not about that's equally important? This is not about setting frameworks against each other. It's not about the technical details or differences. It's not about favorites, and it's also not going to be an extensive presentation. I'm going to focus on useful and popular Vue features. I want to start with these two diagrams. The first one comes from a presentation from Evan Yew, Vue's creator, and the second one comes from Ember documentation. I find them useful to describe the ethos of each framework. Vue is designed to be incrementally adoptable, where the code is focused on the Vue layer only, Ember, on the other hand, labels itself as a battle-tested JavaScript framework for building modern web applications. Most of the features you would need to build rich, single-page applications are already built into the framework. This difference in philosophy will run deep through the mappings that I'll be doing throughout this presentation. Let's start with our common line interfaces, or CLIs. These are tools you run in a terminal and allow you to create projects, add extensions, etc. Vue CLI is official but entirely optional, in line with its philosophy. You adopt it if it adds something to your use case. Ember CLI is a bit more ubiquitous. Used by pretty much the whole community.  Next up we have components, your building blocks in both frameworks. On the Vue site, the component itself is highlighted in bold. We're registering it on our app with a name, an internal state with a data function, and a template defined as a string. The rest of the lines are basically a Vue application that we are creating and setting an instance of this button as our template. On the Ember site, we have the same component split between files 1 and 2. One is a template in a handlebars file, and two is the JavaScript counterpart of it. File 3 is how we would use that component on a page template, for example. Note that if you don't need JavaScript for a particular component, like functional components in Vue, you don't need to create the JS file. On the previous slide, I talked about Ember CLI Generator. The Ember Generate command that you see allows you to create new components with the corresponding handlebars and JavaScript file in its component test, even. If you're coming from Vue background, you're probably a big fan of single file components where you define the template, behavior, and styling of your components in a single file. Unfortunately, there's no such thing in Ember, at least for now. However, there are some initiatives and projects exploring similar concepts. This one over here is just one example provided through a package called Ember template import. Now that we have components, how do we pass data into them? In Vue, they are called props, and you have to explicitly declare them by setting an API, as you can see in file one. On file two, you see how it would use them. Notice the script tag where you have to explicitly import and declare your component. Component imports are explicit in Vue. On the Ember side, props are called arguments and are passed with the act symbol. You don't explicitly declare them, so coming from Vue, this was something that I had to get used to. However, with the advent of TypeScript, you can define your arguments with the type or interface, and the language will do the checking for you for example. Now that we have components and we're passing data into them, how about tracking state and reacting to changes? Here we have a single file component in Vue with a starting state called defined by data, a computed property that reacts to any of their dis properties change, and a watch that looks into a reactive property and gets triggered whenever its object changes. This is where I struggle the most coming into Ember, kind of moving from an explicit declaration of what I want to a more vanilla JavaScript looking way of writing things. I do believe that this is simpler than Vue now that I was able to follow a more Ember-like approach. The way I see it is you set your reactive data with tract. Your computed from Vue becomes regular JavaScript getters that automatically react to changes in Ember as much as possible. One of the guidelines in Ember is data down actions up where you pass arguments to communicate down the tree and you trigger actions upwards. However, when you use observers you are breaking this paradigm using data to trigger changes instead of actions, which usually leads to issues. Let's briefly look at native events like click or focus. In Vue you set them as V on event name or at event name and action or call a method from your component. In Ember this is pretty similar you rely on the on modifier however you can't inline JavaScript as your action. You need to stick to handlebar helpers or actions from your components which are JavaScript functions as you can see from that handle click. Custom events deserve mention as well since this is how Vue components usually communicate with their parents. On file one you can see a custom button where when it is clicked an event of our own choosing called custom click is being emitted. You can see on file two how to intercept it to trigger an event to trigger a method on the component listening to this custom event. In Ember going back to data down actions up paradigm you can see on files one and two our own custom button reacting to a click but instead of sending a message upwards it's calling instead a function it receives as an argument. This is how you leverage parent child communication in Ember. A quick stop on Vue's custom directives which are a neat way to encapsulate DOM low level access into reusable helpers that enhance developer experience. You can do a similar thing in Ember with certain helpers like did insert for example but you can get a perfect match with Vue by installing Ember modifier as you can see from the code. You can almost match Vue's code line by line and added to any element you want pretty much the same way. Besides passing data to feed components we might actually have components that just wrap around other large components or complex information. For these cases Vue has slots. File one is our component defining a slot area where content will be injected. File two shows how to use that component. Notice how it wraps around the string add to do. In Ember these are called blocks and with a similar fashion although notice again how we had to explicitly import and declare our component in Vue but that happens automatically in Ember. File one is our component and file two shows how to use it. In both cases the resulting HTML will be the same as you can see on that red box. When you want something more complicated than a button like a modal a component that would need different areas of content like a header a content and a footer you can use named slots or named blocks. This is how Vue makes it happen. You still use the slot keyword but you name them so they all end up in the right place. In Ember I believe starting from version 3.25 upwards this is available as well. The syntax is a bit more compact but it's similar to Vue. You use yields instead of slots you name them accordingly to the block and voila. As your application gets bigger and more complex you need to start sharing state between several places of your app. In Vue it's very common to bring in Vuex. You define a store or multiple stores you define their starting date you define getters and setters where mutations and you inject that store into your application for your components to use. Besides this Vue 3 brings a new dependency injection mechanism where you provide the data you want from the top of your hierarchy and then you inject it explicitly on each component that needs it. In Ember I would say there are two main ways of sharing state across your application. First off servicers are an important tool that you have at your disposal in Ember. They are singletons which mean they live throughout the lifespan of your session allowing them to keep state if you want and you can inject them into any component by their name. Secondly Ember data for example provides you with a very popular object relational mapping or ORM where you can keep your state in models you might want to persist in a database like a shopping cart for example. If you're building a single page application with different pages having some kind of routing is pivotal. Vue router is the official package review and you can see on the left a Vue application with a functioning router. Everything is based on components so you declare your top level components in this case basic template is enough. You map each top level component to a root. You create a router with the roots you created and you create a Vue application that we use that router. Notice that the apps template and the router link that's where the page component will be inserted. Ember follows a similar pattern that splits it differently. You define your roots in the root app router. You use the link to element to navigate them and your actually pages will be usually folders under the app folder that correspond to the roots you defined previously and that will contain a template handlebars file. If you remember this diagram I showed at the beginning this is one of the main design principles in Ember that I had to get used to. Everything stems from the root. It is responsible for initiating the full loading of a model, page template and corresponding components. Going back to global state we've introduced roots. We can talk about where to get your data from and where to keep it. Vue provides no official guidelines on this encouraging you to use whatever you want. If you need something like weight, you'll probably just using Vuex stores and some plain old javascript objects, bojos. If you need more than that you might be using some GraphQL client or some other ORM package. In Ember Ember data is the default approach for the community. You can use it as a front layer for several different data layers like Firebase, Orbit and it's a feature reach ORM. Ember Apollo is another alternative for GraphQL if that's your case. If you only need to use a few pojos though, remember that services are singletons and they can keep that data for you. About testing Vue again provides loose official guidance. There's a few official packages like Vue testutils and Vue testing library but they only provide you unit tests and component tests. More than that, there are other services and packages that you can bring in. Ember on the other hand it ships with generators that create tests for you and you can create tests for models, components controllers, whatever pretty much every piece that you put into an Ember application. Finally, I want to leave you with one of my favorite features from Vue transitions. The cool thing about it is this transition tag that you can use to wrap elements that will come in or out of the DOM. You can give it the name of a transition and whenever the wrapping element shows up or disappears Vue will automatically apply certain CSS classes based on that transition name. In simple terms you define your transitions in plain CSS, you set them with the correct selectors and Vue does the heavy lifting for you. When you want to use that in several elements of your transition group instead. This is one of the few things that Ember doesn't have built in here but they are powerful add-ons that you can bring the same functionality. I'm just going to highlight two here. Ember CSS transitions allow you to port your exact transitions, your exact Vue transitions as they are keeping the exact same CSS and replacing the transition tag with the CSS transition helper. Second, you have Ember Animated which provides you with a rich set of helpers and imports to articulate powerful animations even between different pages. This gift for example is from Edward Faulkner's talk of 2018. Finally I want to provide you with a few links where you can read more about this. Ember Atlas is a great resource. They even have a specific page for Vue developers. Ember Observers to track add-ons and popular packages for Ember and then you can reach out to the community on Twitter and especially Discord. Thank you so much for this talk. I hope you had a good time.


So last week, a man from British Columbia went viral when he decided to pee on the floor in a restaurant when the workers asked him to put on a mask. So it seems like this week, anti-maskers saw what he did, and they saw the commentary surrounding that viral event. And they thought, you know what, we can actually outdo that. We can get crazier than that. And here we are. So I don't know what next week is going to bring in the anti-mass saga that we're seeing around the world. But this week, we have this entry from an anti-mass Karen, who decided to cough on people in their faces in a grocery store again during a global pandemic. That's a excuse me. Excuse me. I'm coming through. Guys, you're so.  Why don't you have a mask on? Because I don't need to have one on.  OK, but you don't have to be coughing at all. You don't know who's sick or not. My allergy. You don't know who's sick or not. My look. Oh, yeah. Yeah. And so two years ago, before anybody started talking about COVID, you were OK with that, though, going out, not knowing you were sick. Right? You don't know anything about my health. I don't. Yeah, she's coughing at me. I have my allergy and she got all freaked out. It was unpopular. No, she's coughing. You don't know. And she just said I don't know anything about her health. You don't know anything about my health. I actually maybe I have a medical. OK, everybody. I don't need to wear a mask. OK, fine. Why don't you have a mask two years ago before anybody. OK, to cough on someone during a pandemic. That is bioterrorism. That woman is a bioterrorist. So this took place in Nebraska. She knew that she was being filmed and she was so bold, so brave that she thought, you know what? I'm better than these masks. What I do, you know, it doesn't matter. There's going to be no consequences for my actions.  Now, you're probably thinking this lady is unreal. There's no way it's going to get worse than her. Actually, hold on, because that lady is going to look sane in comparison to this man.  He was literally growling, growling. That's where we're at. Like, I keep joking about how we're going to reach a state where people are literally shitting themselves and frothing at the mouth when they when they're asked to like put on a mask. But it seems like we're actually like that's going to happen. Like my anti-mask bingo is going to be filled in. I just just watch. You can't hold us. Yes, we are set. Don't fight it. Really? Both, but great. And I just great. I think of America not just great. Really? Really? Really? Sir, are you really that shocked? You were growling on the airplane. You were growling. I just I don't know what to say, folks. What do you what do you even say to that? How do you react to that? Like if you're on an airplane or you're on a bus and you see someone literally growling, what do you even do? My instinct would be to flee, get the hell out of there because I would think that this is the start of a zombie apocalypse and that's patient zero. I just I don't know what to do. Folks, what is wrong with the world? I just I don't know what to say. Now, for some additional context, Ross Stories, John Wright explains, according to fellow passenger Dennis Bush, who filmed the meltdown, it began when the man yelled at a woman of Asian ethnicity, telling her to sit down while she was standing up to deal with a back issue. SLC's Fox affiliate reported he then told flight attendants that the woman and the person she was with didn't belong here. The station reported after asking him to calm down. The man went into a complete meltdown of racist, sexist and belligerent comments culminating in his arrest at the gate. Bush went on Instagram. We were lucky to have such a well trained crew who kept their cool throughout the flight. So it seems like this is kind of like a combination of multiple things. I don't think you can officially file this under anti-maskers. As a category, I think it's part anti-masker because of what he was doing with his mask, but also it's him just being like super drunk and super racist and just, you know, wanting to pick a fight with someone. Either way, I mean, the viral videos that we're seeing, it truly it has me genuinely perplexed, like as a fellow human being. Like, like, here's a question that I want to pose to viewers of the Humanist Report. And I'm genuinely curious to know what you all are going to say here. Like, is it the case that Americans have always been this stupid?  Or are we actually literally getting done where as time goes on? I think it's probably a combination of both. I feel like in many ways we are devolving as a species. When you see issues like a global pandemic become politicized, modern medicine become politicized. I just can't not think that as a species, our standards are like deteriorating. Like, we're becoming dumber, more reactionary, more conspiratorial. I don't know if this has anything to do with, you know, the rise of social media and Facebook, but either way, I would love to, like, go a few hundred years into the future, assuming human beings survive and read what the historians say about, like, this moment and how insane people are because this is, I mean, this is this is the stuff that makes me feel misanthropic. And I am a humanist, but I mean, there are little, like, misanthropic instincts that I feel bubble up whenever I watch things like this. So either way, let me know what you think about this. I feel like it's a combination of both stupidity and just, you know, visibility of these things. But I don't know anymore. I genuinely, I'm at a loss.


Well, we did it folks. We made it to the end of 2022 and I know some of you didn't think we were going to get there. I don't know that I was going to get here, both, that I'm still alive and that the channel is still going. 2022 has been a whirlwind year, both in terms of gaming and at the channel. Today we're going to be focusing on, for our final video of 2022, the channel, the community and yeah, maybe even stuff we are going to have going on in 2023. We're going to go over a bunch of stats and numbers for those that like to have numbers from the channel because you don't get yearly numbers from me pretty much more than once or twice per year and then we're going to go over how our content has evolved and just a lot of other things because 2022 is the year I went full time on YouTube. That's right. There are no other sources of revenue for me personally than things related to the YouTube channel as a content creator.  I have a lot of people to thank along the way but we'll get to that after we go over the numbers. Let's dive into the numbers for those of you that like numbers. So we reached 4.6 million viewers this year and it's the most we have ever reached in channel history. This topped our best year ever which was previously 2021 where we reached 4.1 million viewers but the crazy thing about this was we weren't anywhere near this pace. We weren't until this month because almost half of those views came during the month of December with 2.2 million views in the month of December of 2022. Why? Well let's talk about our content and the changes that have happened. Our most watched content of the year is a YouTube short. That's right. We make YouTube shorts now. We weren't doing that until about two months ago. And it's a YouTube short about Mario Kart that we released in December of 2022. It has 1.1 million views and it was posted I believe on December 5th or 6th. The crazy part is even if we eliminated that short December would still be the most views the channel has ever had in a month. Over 900,000 views without that short. That is awesome. Now our top three most watched standard videos so we can go over shorts now. They're relatively new. I think we'll have more information on shorts in 2023. But our top three most watched standard videos in 2022 are as follows. How to download free games on Nintendo Switch at 41,000 views. Tears of the Kingdom news just dropped a video that was from this month at 36,000 views and of course a rumor about the Wind Waker and Twilight Princess arriving on Switch from earlier this year. I think around July with around 25,000 views. What a surprise, folks. A how to guide and oh, Zelda, man, you guys like Zelda. Who knew couldn't tell by the views on the Tears of the Kingdom content over the last couple of weeks at all. Could I? Yeah, Zelda is sort of a thing we all enjoy together. It is my favorite franchise after all. So no surprise that my audience tends to really watch the Zelda content more than anything else. Who knew? All right. Next up, we'll go over our top three most watched live streams of the year. The most watched live stream of the year was actually our live coverage of the Nintendo February Direct of 2022 at 9,719 views. Next up would be the Prime Gaming Fest event for the Game Awards in 2022. Well, this just happened this month at 9,525 views with our summer Prime Gaming Fest kickoff live stream in third place at 9,492 views. Now, our top viewed podcast episode of the year is actually episode 38 with 3,996 views on the live version of it. But we actually had a re-uploaded version on a second channel that did 3,200 views, putting in over 7,000 people having seen that episode. However, that's not our most listened to audio episode as that was actually episode 36 with 1,222 people listening in on various apps and devices with Apple Podcast being the number one podcast app. All right, next up we had a net gain of 5,800 subscribers in 2022. And I did say net gain. That means we actually had about 9,000 new subscribers, but we did lose 30,200 subscribers that we previously had. Based on numbers I've looked over the years, losing anywhere from 3,000 to 4,000 subscribers per year seems to be pretty normal. Some of this is just YouTube purging people. Some of this is just people don't enjoy the content anymore. What are you going to do? Obviously, as a content creator, you just want to gain more than you lose. We did do that in 2022. It was a significant drop off from 2021 when we had over 15,000 new subscribers. But again, net new subscribers by the way. But again, that we got hacked at the end of the year and we had a really rough start and we really only recovered quite recently. All right, that all being said, that's Nintendo Prime by the numbers in 2022. But what's more interesting to me is how the content has evolved. And to understand that, here's a snippet of our first video in 2022. Just blowing my mind because I never in a million years thought we'd see this game. Again, I had hope, but we're going to see it. So GoldenEye back in the day. Okay, you can see some differences. First though, before we talk about that, how about a snippet of our Nintendo Prime podcast first episode of 2022? As always, Mr. Nathana Roppeljantz. And to my left, my immediate left in the middle is Mr. Eric Moore. Hello, everybody. Awesome, man. And then way over, even further, I would like past Eric. If I just knock his mic over. Is someone that maybe some of our very, very oldest subscribers might remember. He's been on this channel before, technically. A long time ago when he, I think he worked under me officially. I think that was like the official order of things. Mr. Zeon, how's it going, buddy? I'm doing great, Nate. And Nate, you can hear me. No, he's not muted. He's not muted. We can't hear him. Nice. Cool. I'm good now, right? Not now, you're good. Hey. Maybe you weren't muted. Hey. What's happening? I was. I was muted on my own by my own. And now here's our most recent episode of the Nintendo Prime podcast. Thanks awakening. The new one. Don't put that in my head. No, no, no, no, no. Yo, yo, yo, yo, yo, yo. She could shrines or she could shrines. Yep. Equivalence. Don't go. I mean, it plays all the flora. Right? Oh, boy. Oh, my. The game pulls a breath of the wild and just rework all remix all the things and all the shrines in that game It would be infinite gameplay Eric's now I'm not talking to all you guys Now my idea feels I wasn't even thinking about that. Wow Motion while you were doing your video earlier today.  No Dungeon builder. Can you imagine if they actually like cuz like dungeon building in 2d for Link's awakening was like, okay I'm not sure obviously if you feel like things have gotten better from the start of the year to the finish But I do think that we have at least made some steps in the right direction to be sure So I keep glancing down at my notes. Make sure that I don't forget anything look 2022 has been an incredible year And I have a lot of people that I want to thank for this first off is you guys the viewer If you guys weren't watching liking subscribing commenting super chatting becoming members gifting memberships Supporting on patreon for those of you that do support us on our hardly ever mentioned patreon channel You know subscribing to a new podcast channel then coming back to this channel for the podcast really muddling the podcast in general because of it because YouTube changes how their algorithm works Guys, I am just so appreciative of each and every one of you those of you that stuck through through the lean years and those of you that are sticking Through to today. I think that 2022 was honestly our most consistent year to date both in terms of content volume We uploaded over 311 videos and had over 130 live streams guys, that's over 400 pieces of content not counting the 44 shorts at least at this time that we have also done as well That is a lot of content in a single year for a solo content creator That's that's just I look at I think about those numbers and I just my mind is blown How how the hell did I pull that off and most of the year? I wasn't even full-time so really how did I pull it off? This is what I'm talking about when it comes to just being so thankful wasn't for all of you guys watching We wouldn't be here. There was even a point this year or I contemplating shutting things down Obviously, we all know the world's trying to recover from COVID and there's sort of a worldwide recession happening And I'm not gonna act like it has an impact to me We did make less revenue on YouTube this year than last year not I wouldn't say by a Significant margin, but obviously when you're hoping to grow and you're doing it full-time now you're kind of hoping to see better numbers, but We didn't and that's okay, and it became okay due to your guys's support So thank you so much just for liking these videos. I know there's many of you out there that are Extremely critical of everything I do But even I want to thank you because you guys helped drive me to create bigger and better content The people just screaming clickbait. However, they don't always help but the ones that provide actual useful feedback Even if I disagree with you at the time all of it sits in the back of my mind and helps me improve the content Now there's been a lot of changes obviously just in terms of equipment that we've used Well, we got new microphones as you can tell and a new audio setup over here That's been really driving us in the second half of the year and yeah We have a new set obviously compared to the beginning of the year and so much more in fact this that's going to be evolving even in 2023 and we haven't really hit the final evolution of what this is going to look like This this little drape thing back here that was actually from from e3 extravaganza 2021 It's going to be gone some point next year and we're going to have some So I'm just let's just say a better looking backdrop back there that can have a little variety to it We added a giant screen over here, which you guys can sort of see in this video at least it's not visible on every video What I'm going to do with this screen in the future is still a little a little up in the air There there is a goal of mine to eventually have the screen Be in almost every video at least my standard videos But the set right now isn't really set up for this originally when we installed this TV It was about the podcast well now we're sort of changing How that podcast works so meaning I sort of need to change how the set works again So yeah, we'll see if the TV is going to be part of the set I just have to see How I want to handle things I don't know that I really like the way Things are set up now basically we I wanted an entirely new desk These are like Amazon really cheap tables put together We'll see what happens at the desk situation in 2023, but look guys. I'm just I got so many people to thank Mike Odyssey Words cannot express how important he has been both financially literally As a friend as a supporter of the channel As someone to just bounce ideas off as him and I are on this YouTube journey Trying to figure out how both of us can go full-time how we how we can make this stuff work What works on YouTube? What doesn't work on YouTube? What hurts our channels? What helps our channels? Mike Odyssey is an incredible human being incredibly kind. He never pushes his ideals or His in any of his own agendas on to me. All he ever does is push and inspire me to do my best even Even when we might not see either I had something or Maybe I say something that might annoy him He knows he's aware of what moments those were some of you guys might be aware of some of those moments as well he's understanding and I Couldn't ask for a better Somewhat partner in crime here on YouTube So thank you so much for helping inspire me through some of the changes to some of my hardships and Hopefully inspire us on our goals for 2023 I was a big thank you to my fiance for all of her support and for now helping me manage Sponsorships and other things at the channel help me manage the Prime Gaming Fest and getting all that stuff shipped out and just Helping support what I do. She is the number one support system I have in what I'm doing here on YouTube and I would be remiss if I didn't thank my fiance Yulia You know, I love you And thank you for letting me chase my dream because I don't know any other person I could possibly be with that would be crazy enough to let me try to chase this dream While raising three children at the sort of money I'm making right now. It's Thank you so much. We're gonna be I think there's big things coming in the future for this channel Next up I want to be sure that I thank eric more I know some of you guys I get calls from people sometimes to replace eric on the podcast because He's not the most knowledgeable about gaming like as much as people Chastise me and say I don't play enough games or I don't this or I don't that one thing that is pretty consistent At least when it comes to our podcast where where eric is there as it becomes very apparent Who pays attention to all the news who actually plays these games Versus a person who maybe plays a game a year and doesn't pay attention to all the news Which happens to be eric where he plays usually two maybe three games total per year I'm playing dozens of games a year So as much as people can criticize me that I didn't spend 500 hours in splatoon 3 and I didn't put 200 hours in the Z little bit chronicles 3 and you know that For some reason I beat things like Kirby in the Forgotten Land and 100% of that but Didn't 100% Mario Strikers or something look it's weird But the thing is I at least play all the games And I understand that people get really perturbed sometimes that eric doesn't seem to know a lot or have a lot to say But here's the deal. I couldn't do the podcast nor could I do what I do here without eric's support He's not only been again another financial backer of the show Helping purchase equipment and other things around here to keep things going. Yes, he gets paid back Of course, but the point is he does help things keep going I also would be remiss if I didn't mention how much he pushes and motivates me as well Um, he helped build all the sets here We have a set over there if you guys remember that we were playing around with earlier this year with the neon Nintendo prime Sign on there that set's gonna come back. I've got plans. I've got plans I just don't know when we're gonna get to that set But I've got plans for that set and he helped build that set over there He helped build this set over here the tv in the background All the cable management, which sadly is gonna have to be redone at some point and we'll talk about this Soon here in this video. He's been a big mental support He's gone to all the big events with me e3's and stuff like that and been someone to hold a camera someone to help drive me To make the best content I can and do everything he can to try to at least make things as easy as he possibly can I mean he's even offered to try to edit videos Haven't gotten to the point where I feel comfortable enough with him editing videos Especially since he volunteers his time As my best friend, but um, I do appreciate him and who knows maybe there'll be an episode in 2023 Where he's got to run the podcast not me Um, because I maybe won't be here for one reason or another, you know, like a wedding. We'll see what happens Uh, so there's just a lot to To to thank a lot of people I'm probably forgetting to mention the numerous content creators who've guested on our podcast hoops and hip hop and player essence and um, andres restart uh, sumbro nation h.m.k jake randall and Lynn's and and so many others I mean there's been this is the year that we had the most guests ever on our show and pretty sure 2023 is going to top that If you saw our most recent episode of the podcast and what we're aiming for in 2023 So I I'm just I'm really thankful for all the support. I'm thankful for all the viewers I'm thankful for my children Who also support what I do they actually think it's really cool their dad's a youtuber even if I make the kind of content They're not gonna watch they don't even care about the shorts. I make they're more interested in like minecraft or You know cooking grandma or so. I don't know the kind of crap they watch But they do know that I have an audience They do know that people care about the content I make and that for some people it it helps them out I don't know how I'm just reporting news. I'm just a random guy in his mid 30s talking about video games But apparently and I you know, I've been told anyways by others that it's helpful for them Both information wise discussion wise distractions Or whatever the interactions on live streams the numerous times we've had calling guests whether it's charles strudel or Let me see joy cj gosh I think e primifies called in Corey's called in once and and so many others. I mean I I apologize if I'm forgetting Everyone who's called in during our live shows. I appreciate all of you guys for Chiming in and helping me entertain the masses as well And just couldn't some one-on-one discussion. So You guys are amazing and I couldn't do any of this without you and obviously now it's time where we sort of shift things and talk about What do I want to do? What are some of my goals with this channel in 2023? So in 2022 thanks to a Late surge in the year. We did get to 80,000 subscribers which Honestly, I was I was aiming for 90,000 this year But that was before I really understood how much getting hacked in 2021 late in 2021 is going to affect us So the fact that we were able to turn things around hit 80,000 subscribers was absolutely incredible And maybe I'm a dreamer. Maybe it's just because I'm doing youtube full time. I don't know But I think 100,000 subscribers is in the cards in in 2023. Maybe that's nuts But I feel like we're pretty close to 83,000 You know, I think getting 17,000 new subscribers In 2023 is totally doable. We hit 15,000 in 2021 And if I really hit on this thing with this balance of shorts and regular content and live streams and podcasts I kind of feel like this is doable I kind of feel like it's sustainable. I think we've hit on something and I sort of know what I'm doing on youtube now Maybe So maybe it's a pipe dream Maybe I never get to 100,000 subscribers. Certainly social blade doesn't think I'll hit it for like three years or whatever that's worth, but I think 100,000 is in our cards next year and who knows maybe beyond I I'm not going to go into Other projections like oh wait 110 120 120 fun. No, I have no idea Some channels do blow up insanely fast Even after they've been really slow growing for many many years and some channels never do it So I I'm just going to say it's sort of a goal I have is to see if we can get 100,000 subscribers together in 2023 um Setting that aside There's a lot of other just minor goals Like I would like to see the average views for per video which according to youtube this year our average views for per video Are right around 4,000 views of video, which it's actually pretty good Uh, it's not quite where we were in 2021. We were at 5,500 But remember we got hacked and we had to deal with a lot of um suppression of our content until lately so I think it's realistic that if we go with 17,000 new subscribers Um, and that we're not really being suppressed I would say or suppressed as much anymore plus we got a zelda game coming and I don't know you guys love zelda so I would say It's a bit ambitious, but I would like to see us double that and get to An average of 8,000 views of video maybe maybe we can do better You know, I wanted to say 10, but I'm going to be a bit conservative and say let's let's let's see if we can double that to 8,000 by the end of 2022 if we don't get it in the beginning That's fine But if we can if we can hit 8,000 per video by the end, you know for like that last month of november december We're getting 8,000 views almost every video. That would be great It also allows me to post a more wide variety of content, right? Like yeah Our zelda videos can maybe hit 8,000 But would it be nice if any news video I make could could do that or any discussion video So that's sort of a a goal. I have another goal. I have is to simplify my setup I probably run the most complex setup On youtube for a solo content creator. This might not seem so complex to when you have teams of people I don't have teams of people. I got a streamdeck xl A roadcaster I got all this stuff to manage things and I'll still use those But things like right now I do everything off of a single computer, right? Yeah, I have my my laptop here that I sometimes do some screen shares of for podcasts and shows But I do all my editing all my live streaming all my content creation Running of all the various equipment all of it's done with a single computer And it's quite taxing. I mean there I believe when I was counting the other day With expansion cards and everything else. I have over 30 cables running off my computer That's insane. Most of you guys don't even have the ability to plug in 30 cables to your computer I do that's insane. It's really taxing on the computer too What I would like to do is basically get an editing only machine So I would like to take my current machine and basically Relocate it to a part of the set that you guys won't see Get rid of a lot of the cables and cable extensions and runs I have across the ceiling and on the floor and simplify things a bit And bring that computer over here to be literally nothing But it's a base station that manages my live streams And then I'll do all the actual content editing and stuff on a separate computer And of course the computer I'm thinking we're gonna need some mac studio of some type Uh sometime in 2023. It's just I gotta start making decisions that are best for content creation And at this point mac studio, it's a no-brainer for content creation over PCs I'll always love PCs always build PCs always do my thing And yes, I'll always have at least one cable running through my big monitor From this, you know current pc so I can do some pc gaming and stuff, but Mac studio is definitely something I want to add To help simplify things more than that. I would like to upgrade our main camera this camera Has been serving me well for a year and a half and It's fine for the most part has some autofocus issues at times I think I've saw the lot of the autofocus issues as much as I can For now But it is a thing And I know I just want to maybe do something about this In the future. I also want to add more lighting right now The entire set is basically lit by two lights. I have mounted on the ceiling But when we do angle shots like this, we don't have any side lighting So sometimes it's darker over here lighter over here So I'd like to have another light like maybe up here And up there where there's like a light shining this way and a light shining this way to get Eric's face Or however we redesign the set When we get our new desk and whatever lighting we think we need for that So yeah, so say a new lighting and a new camera. I I rented a camera for our prime gaming fest I actually that's the exact camera. It's a sony alpha Uh mark two or mark four. I don't remember what it is. I gotta go look it up again But that camera with the $2,500 lens we rented as well is exactly what I want for this studio As our main shooter and then this camera Would become a secondary camera, which would be great. And then our Trackable webcam would be there for more dynamic shots. So It's crazy, man Why am I talking about purchasing like $10,000 in equipment in 2023? You don't need the level of equipment. I'm talking about to do what I do on youtube part of What drives me one? I'm a tech enthusiast, but part of what drives me Is always finding ways to make things better and more streamlined Both in terms of video quality audio quality, although we we sort of hit our peak. I think with audio quality for now I would like a boom mic at some point that is In the back of my mind, but not we're still we're still paying off these mics and our audio here until that's paid off I'm not going to worry about boom mics and stuff. But that might be something we add to the set down the line I I just I always strive to make things easier and more proficient and more efficient because I'm a solo content creator And as you saw, I'm producing a crapload of videos a lot of other solo content creators That don't have as crazy of a setup as I do One they're not making as many videos Two the ones that are Are a lot more successful and have separate editors and everything handling a lot of stuff Whereas I have to handle everything. There is nobody else that handles any of this stuff by me. So It might be complicated. It might be weird. It might be funky It might not be the best way to do things, but it's how I do things And yes, one thing I don't do want to prove on is my editing One thing that prevents me from doing a lot of complicated edits is even though I have a pretty decent editing computer I don't know what it is But premiere just really bogs down when I do more complicated edits And it bogs down in a way where even when I render out certain specific sections Um, it's not a problem or like it becomes it's still a problem. I don't know. It's weird now to talk about some more personal goals This feels like a cop out People say this every year, right I'm going to lose weight this year. I'm going to hit my target. I'm going to this. I'm going to that I had this goal And I talked about on video a year ago How do you know the 2022 of losing weight? um But I got injured And I didn't really talk a whole lot about it, but I I did get injured and uh It didn't allow me To get off to the right start in 2022 and then by the time things started getting better Uh summertime, you know, you're still in your bad habits. It's hard to get out of everything. You have a bad routine because I've been kind of laid up and Now we we we get into 2023 and currently I'm feeling great. I I don't have any injuries So I don't have any excuses um It's time to get serious about weight loss It's not okay To weigh as much as me. I know we're in a world where we talk about how you know You can be big and beautiful and I I don't think you need to be a stick to be healthy Like there's plenty of people that can have some extra pounds and be fine. It's okay to have a little extra weight I Even even where like science says that you're obese. I think sometimes that's a bit Different because every person is different, right? So the science can say you're obese But if your body carries the weight well and you don't have any adverse health effects I think that's fine, but I'm not that's not where I'm at guys I'm a big boy I've weighed less than this just two years ago on this channel I was almost 200 pounds. I'm like 80 pounds heavier than that today it's time to get serious and Starting january 1st. I'm back on a more strict but more realistic diet It's not one of those fad diets or anything. You don't do that.  I don't want to really revisit this like three years ago But I don't want it to happen again Due to my weight. So I am going to go back on my three to four mile walks every day Even when it's cold out. It is what it is. I don't have a treadmill uh, and I'll probably start A little extra cardio with ring fit adventure and then do some some light some light training Uh, I've talked to like paul gale and some other, uh, you know more fitness oriented people in the past But what that training is going to be And I just never really got around to to following through with that um But I'm serious I'm supposed to get married next year. We'll see Don't even have the date locked in yet. So We'll see if it actually goes through next year, but um It's not really even about that. It's just about being healthier being more energetic being more myself. I work a job where I'm sitting in these even raising chairs all the time and as comfortable as these chairs are Maybe they're a little too comfortable. They don't get out of them enough. Um So I'm I'm very serious about it. I know I've said I'm serious about this stuff before I know that I've been in this cycle of I lose weight. I gain weight. I lose weight. This is what most I mean, I feel like I'm the most Honest person about this uh out there in that My cycle of losing weight gaining weight losing weight gaining weight is pretty normal And I don't think people talk about that enough you focus so much on Failing rather than realizing hey losing weight gaining weight losing weight. That that's pretty normal when people are trying to lose It's it's it's once you're losing weight to keep it off Like even if you fall off like let's say I get down to 200 pounds again By the way, I want to get lower than 200 pounds. I want to get down to like 160 but Let's say I get down to 200 pounds. The key thing is even if I fall off the diet and I stop losing weight It's making sure I don't put the weight back on Right. Don't gain it back.  So I know this is the law and taught just to talk about losing weight But that it honestly is a very serious goal that is going to both help my mental state of mind my physical Body and help me produce even better content. Plus, you know A better looking Nate I hear I hear being someone who is slightly attractive on camera works It makes more people want to watch. I don't know you got spawn wave out there rocking like an eight pack so I know he doesn't use it to to make his videos blow up, but I mean he did post that that that shirtless picture on twitter once and No one's ever going to let him forget it. So anyways guys, thank you so much for tuning in I am Nathan DeRobel Janssen from nintendo prime. Uh, I think this is it for 2022. I don't think there's any other videos coming today So I'll see you in 2023


Oh, you're stealing the screw so one external We have a couple of that. Oh, we have a satchel plus. Yes Oh, yay That's so for your confirmation VZO that's gonna be three iterations of five And then you'll go into your actual course of fire, which is 30


So what was your learning from this entire journey of a very long journey I would say of H1 and then L1 and then administrative processing? Yes yes we have to be proactive throughout this journey. I mean NERS if we see if a company if an organization your employer is taking care of all your visa process but still everyone have to you know proactive review all the documents.