Now. And I'll have to find it as well. Okay, we're having a little bit of technical problems. And I'll get into all of it very soon. I just have to find the new live. And I hope that people will find it as well. Yes. Excellent. Now I think we are back. It's not showing anything, but now it's showing anything. It's just a bit of a delay. So this will be fun for everyone. If you managed to catch this last stream, then it got cut off because when looking for the headphone jack, I accidentally pressed the restart button on my computer. That is the best type of mistake you can do, I think. I mean, this is how professional we roll. But I have Mo and Alice with me again. And I can hear you even. Amazing. But can everyone else hear us? That is the question. Everyone else should be able to hear you. But we'll just have to wait a minute with lag to see if they actually can, because right now they're laughing at me turning on and off the computer. Oh, we got a bit of a lag. But that's okay. This is the second last of the five tyrants drawn for you guys. And I thought I'd try to draw the final tyrant on this live stream. While I prepare the next piece of paper, can you perhaps explain a little bit about what Chroma Arcana is and what these tyrants are, because they are not part of the main competitive game? Is that right? Yeah, that's great. So Chroma Arcana is a Julian card game for two mages battling it out in the Desert Kingdoms of Arathel. And it's primarily a two player game. It takes about 20 minutes to play. And Tyrant Hunt, which is what Kim is doing the artwork for. You can see it among the Great Devourer, which is one of the tyrants. Tyrant Hunt is the one to six player cooperative version of the game, which is a small modification you can add with a little expansion. It takes about 20 minutes to an hour to play. It goes by very quickly and they are dangerous tyrants. I very rarely beat them and I made the game. So Tyrant Hunt is for solo players playing with just one person and also up to six players. And the premise of Tyrant Hunt is you are working together to fight these five fierce tyrants, which are the tyrants that Kim is painting. So far, I've drawn... I don't think I have all of them down here. I don't think I have any of them down here. But so far I've drawn... Now I don't remember the names even. I've drawn Nixarra, the Night Queen. And I've drawn the Great Devourer, which was this one. And Chahuck was the first. Yeah. You've drawn one more as well. Have I? I've enailed the Vampire. I've enailed the Vampire. But these tyrants, what are they supposed to be?  They're the five biggest villains that the world has seen. Sort of world ending monstrosities that the mages are hoping to band together and defeat once and for all. The tyrants at the moment are actually... In terms of the gameplay, the tyrants are actually in hibernation, getting ready to come out and do whatever they do to the world. So the mages are trying to hunt them down and preemptively start fighting them. And defeat them, hopefully. That's why if you see... If you've been following the Chroma Conner campaign, you might have already seen the picture of the tower, which is the card back. So then the picture of the card back for Tyrant Hunt is the same tower, but in the process of being destroyed.  And when you say they are the big baddies, are they all physically big? Good question. No, they're not all physically big. Creatures like you've shown the Great Devourer and Chahak are physically imposing. But the Vampire Lord and Xhara are both humanoid sized. But they are powerful creatures regardless. This game was formed out of our Dungeons & Dragons campaign a while ago. So they're high level characters in the world. Okay, so can you tell me a little bit about the one I'm starting to draw right now? When I'm just drawing with water thus far. And I hope the water gives me the right shapes. Otherwise we'll have to start again. Not to stream, luckily. So you're currently drawing Kwatl, the last Celestial of the world. A long time ago, all of the Celestials were banished from the world by the gods for their hubris. And Kwatl was away from the realm of the time. So Kwatl's returned without being banished and has come back to seek vengeance. The Celestials, and it doesn't sound like a big bad, right? That doesn't sound evil. The Celestials in Kromarokana are heart-eating monsters. They amass followers in a sort of cult. And then they one by one consume the hearts of those followers to power themselves up. So more like the monstrous biblical angels than modern day nice peaceful angels. And the name sort of suggests, or the name until recently was Xio Kwatl. Kwatl was picked. It's a little bit easier to write on the cards. If it's on the cards nicer, it's easier to pronounce Xio Kwatl. I still struggle with that. But the angels of the world are based loosely on Mesoamerican deities and priests and that sort of law. Hence the heart sacrificing, the heart consuming part of the power. Kwatl resides in the upside down pyramid underneath the fallen Celestial City. The upside down pyramid being a pyramid on its point. And Kwatl lives on the large roof of the pyramid. So one running theme you'll see with the Kromarokana Entire Hunt is there are lots of very loose inspirations from various sort of cultures and mythology from around the world. But a lot of it is obviously from primarily Moe's mind as well. So yeah, there's sort of little hints of things around everywhere, but it's also still, because it's our own thing. We've been able to have fun and be quite flexible with it. Yeah, it's been fun being able to tap into a few different genres of monster and genres of drawing just with these five pieces. And with Kwatl I'm channeling my best sort of Aztec type creature. Something inspired by especially the fantastic Aztec codexes and the drawings there. And that's why I thought of having this is going to be the hands. And I wanted to have this sort of a stilted and weird position for the hands because of how these codexes are drawn. These codexes always sort of reminded me of like Don Martin comics in Mad Magazine or something. Or I should probably say the other way around. Don Martin maybe reminds everyone of Aztecs. I don't know. But can you explain a little bit about how the Tyrant Hunt will be played? And how will a normal round of Tyrant Hunt go? Okay, so it plays quite similar to the base game of Chroma Arcana where every mage is trying to cast spells against their rival to try to defeat their rival. The Tyrant has a set pattern of behaviors that they follow. They start the game in cautious mode because you've just found them and they are maybe waking up from slumber or not expecting to be visited so they're a bit more cautious. And they'll reveal a behavior card that tells you what they do, what sort of effects they do before they cast spells, but then they'll cast spells like a normal mage. And then after all of that, after they've done a couple of cautious mode behaviors, they go into vicious mode behaviors. And the vicious behaviors are very, very brutal and if you've lived long enough to fight a Tyrant to get to a vicious mode, you're going to have some problems. That's usually when players start getting defeated. So the sort of trick to the game is that you need to try to defeat the Tyrants quickly while they're still cautious. And if you can't, you get to the vicious mode and you've got to figure out how to defeat them while they're also doing multiple spells that you have returned.  But they otherwise the Tyrants play quite like a player would. So that solo experience feels like the dueling experience as well, which you quite like. How do you manage that in a card game? So it's tricky. So we've got these behavior cards that sort of give you a script of how the Tyrant will behave. So they imitate manners that a player might do. So a player might try to charge up spells, prepare spells for a turn instead of casting them, or cast as many spells as it can and the Tyrant follows the script, which is how it imitates a player. So it's not quite the same because it has to do relatively random effects because it doesn't know what it's casting. But it works. The spells are threatening enough that it feels like you're playing against someone who's very tactically aware of what they're doing. Nice. How long have you been working on the game and yeah, tell us a little bit about the Kickstarter as well because that is still going on and are you funded yet? So we funded in the first 35 minutes, which is very impressive. 35 minutes. 35 minutes. Yeah, we were expecting to fund by the end of day two. We had done a lot of market research before we launched and we had done a lot of research into sort of how many people we had to bring in before we would launch. And when we launched, we were expecting to fund by day two and we funded in the first 35 minutes. Which for a first time project we think is great and we're really pleased with. Alice put a bottle of champagne in the fridge when we launched and we said that we would drink it when it was funded and we had to drink warm champagne. Which was great. So it hadn't gotten cold yet. Yeah, we should have put it in the freezer in hindsight. We were live streaming when we launched as well and a lot of people I think who are in this chat right now as well were watching us launch and they can attest to how completely surprised I was that we were funding so quickly. And it's a good surprise to have. Yeah, I've been a part of a couple of Kickstarter before I mean, I think the first one was back many, many years ago with a project called Satan is alive a tribute to merciful fate which was a friend of mine doing a merciful fate tribute comic book anthology and I had one of the or two of the comics in it and that went reasonably well. And then I think last year or the year before I was a part of the outcast Silver Raiders and we got funded in I think three hours or two hours, something like that. That felt extremely good. And then I was a part of the void. The cooperative card game another cooperative card game. Now this fall and that took a couple of days to fund.  I don't know if that's a phrase. It sounded like a phrase. Not to that of the park. I think is the phrase. Yes. Unless you're kicking things out of parks. Yeah. Yes. I guess it's a baseball reference. We're 650% funded. I think this point. And we've got the last the last couple of days are typically when a Kickstarter gets a huge boost as well. So this is going significantly better than I ever thought it would, which is great. I want more people to play this game. I want this game to be as far reaching as possible. I want everyone to enjoy and karma. And are you self publishing it? Yeah. So this is a games designer and publisher company that I formed. So at some point in the future, hopefully we'll be publishing other people's games as well. The plan is to, to when things allow for it actually open up and start working with other designers as well. And we're hoping that we'll be able to help indie designers who might not have the budget to fund artists or get their game out into the open. We're hoping that the connections that we've made with the four artists that we worked with will help those people as well. Yes. So tell me a little bit about the other artists involved because the art for the main cards is you've gotten four really good artists and it is really visually striking and also cohesive at the same time. Yeah. So as well as Kim, we have three other artists, one from the Philippines, one from Germany and one from Italy. So, yeah, they are all linked on our Instagram. So if you wanted to have a look on there, we are kind of linked to their profiles on the post of their artwork. So you can check out all of their profiles on there. They, as artists, we've got the fatal who is the person from the Philippines. They did all of our character arts. They did the artwork for three colors, green, blue and orange. We have Sancia who did the artwork for red and the chromatic cards, including one of the Tyrant Hunt chromatic cards. We've got Nadine who's doing the artwork for the advanced colors, void gold, harmony and fortune. And she also did the behavior card artwork for the Tyrants. And then we've got Kim. Kim's doing the five Tyrants, which are the, I think the bigger pieces, so big in fact that they're actually on our Kickstarter. So if you wanted to grab one of Kim's pieces of artworks now, we are selling five of them. Well, we're selling three of them, I think only three left. Yeah, because I've been a bit slow, so it's only five days left of the Kickstarter.  Nixara, we haven't put Nixara up just yet. She's next to the list, we'll update tomorrow with her. So basically, the Tyrants that have been put up are already sold. And we're putting up three more Tyrants now, very quickly in the last days. So they're going to get snapped up very quickly, I think. Let's hope, let's hope. I think... Well, actually, you say let's hope Kim, but if no one snaps them up, I get to keep them, which I'm okay with. I have to look closer at that contract. Oh, someone lost signal. Yeah. On my end, I have a signal, that's why I can see you guys here and even look at the chat. Ooh, more people lost signal, but it's back. So that's... How do you think Quattal is going so far? I am digging the green and the red combo. This is looking good. I especially liked that when you were doing the water on the face and you were creating the face, but you hadn't done the lack of the eyes and stuff yet. I was like, oh, that's a face. I love watching you do your work because you can sort of see little bits come out and then they sort of blossom into being. Yeah, that's part of the fun. It's something that started to emerge organically when doing the ink monsters. But then after a while I've started thinking about how can I actually manipulate the water and the random dots and all of those things in order to make the drawing process exciting. So it's adding another layer of difficulty in the art, in some sense. Which is fun. I honestly can't imagine how you do it. I can't work on something unless I've got a framework out on the page already. I didn't create art, but I designed the cards, for example. I couldn't do it unless I put in all the information and then started just rearranging the information. I enjoy the chaos of improvisation. I do also like occasionally having all the information and making it more like a puzzle where I have to make all the pieces fit. But generally this is more my... I get more out in terms of energy from doing the art like this. While the times where I have to plan everything, I get bored much more easier. But with this one I've actually done a whole bunch of sketches before this and I have references and I have everything ready. This exact version of Quattro is... You haven't seen that in any of the sketches. Because, yeah. Because this is how it's happening today. And hopefully I'll manage to land it without any disasters and it'll be wonderful. Have you selected your nail polish to match the piece? That is subconscious. I should have gone with pink here and then it would have been perfect. That's just a happy Coinkidink, as we say. So I'm wondering what are your inspirations in terms of board games and card games and where did you start designing games? So I actually started designing games in general when I was very young. I was seven years old. I remember designing my first game. It wasn't very good. I was seven. But for Chroma O'Connor I started designing this about three years ago. We were playing a lot of Magic Begattering and I went to a tournament and I didn't have a very good time. And I came back home and I thought about why I didn't enjoy it. And I started just taking apart things from Magic Begattering that I didn't like and putting in new things. And then I just created this card game. We tried it out a couple of times. We liked it and we just progressed from that. And now Chroma O'Connor is very different to any card game that I think we've played before. And it's got this really unique vibe. It's got a lot of different things. It allows players to make decisions on whether they want to cast lots of spells over a long period of time or if they want to cast a few spells quickly, which is just a big decision factor. And yeah, that's very originated from, but it's changed a lot since then. And in terms of sort of board games in general and our inspirations, we play a lot of board games with a lot of story, very kind of like story driven games. So we play a lot of legacy campaign games together at home. So like Frosthaven, ISS and God, Eat The Fields, anything with a really strong story and theme and cool characters. Got it. Sorry, a dog just went and rescued something that she shouldn't be chewing. I love baby. If you can talk a little bit about maybe answer some questions or talk about some games that you play and inspire you and stuff like that. And I'll try. I have to just fix one thing. Sure. What do you want to talk about? Games that inspire us. Since becoming board game designers, we've met a lot of board game designers and there's a lot of really interesting and new stuff out there. I have almost stopped backing the big company games because there are so many small games out there that are better because you can see someone's got a lot of love in the fashion project they've done together as opposed to a company that might be making games to just make some money. So I want to give a shout out to indie game developers. Like Richard Lawton from Cardinal R who did Crown of Ash. Crown of Ash is a really well designed and beautiful game. Yeah, I'd say beautiful games are one thing that we love as well. And yeah, Crown of Ash is a very beautiful game. Really kind of bold colours and a nice colour scheme and lots of sort of like silhouettes and bold shapes. I see someone in the chat mentioning Yu-Gi-Oh. Crown of Ash had a lot of Yu-Gi-Oh inspired things in it. Not exactly trap cards but Yu-Gi-Oh is famous for trap cards. I guess in the way that you sort of have the layers of cards down in Yu-Gi-Oh, we've got a spell book. It's not exactly the same.  Three Fosters is talking about how MTG pushes out sets really fast. One of the core reasons why we made Crown of Arcana again is because we used to play Magic the Gathering a lot and spent too much money on Magic the Gathering cards. So we wanted to create this game that you could buy one copy of and not have to buy that.  And not just the money but the space as well. We used to have loads of cards everywhere and it takes up so much space but this is basically all you need. This holds the entirety of Crown of Arcana and there's space in there for retirement. So it's much less space on your shelf. Meaning you have space for more games. Okay, I'm back soon but just one more minute. Sure, sure. What else can we... We've got some other games in the pipeline coming out after Crown of Arcana. We're intending on making a lot of games and I've got a thousand million ideas in my head about board games and card games I don't want to release. So one of the next games that we are planning to release is set in the same world as Crown of Arcana as well. Like Mo mentioned before, the lore behind Crown of Arcana originated in a phone brew D&D campaign or several campaigns spanning several years. So there's so much backstory and all the characters have so much story behind them that we just can't really get out in Crown of Arcana alone. So the next game that we're releasing is an area control game and that's set in the same world as Crown of Arcana but in a different place in the continent. So it's got some of the same characters and then some new characters as well. Okay, so two more seconds here and I'll get back to drawing. Hopefully this works. So you've got... I'm really loving the green and the... Is that red or pink? I'm slightly colour blind which is a bit of a problem when you make a game with loads of colours in it. It's more pink but on the screen it looks more red than it is. But that's actually an interesting point. If you're slightly colour blind, are there any easy ways to play the game even though it's colour based? So we've actually tried to make it as accessible as possible. So one of the things with colour and accessibility is that you should never use colour alone to denote some sort of important information. So we have symbols for each of the colours as well. So if you are colour blind or any other sort of visual impairment where you do struggle with colour then you can still tell the colours apart. So have we had any questions here? Alice, if you can read the chat and see if there are any questions. Now this has been the most chaotic live for me in a year of many chaotic lives where I'm learning how to do all of this stuff at the same time and this has been more chaotic than ever. So the reason why I disappeared for a little bit was not that I wanted to turn on and off the computer once again but that we're doing this through OBS and Zoom and in the middle of this live Zoom asked me to upgrade to a professional account otherwise we had eight more minutes to live stream. Parker asked a question, if Parker's still in the chat. I know he wants to, I know he'd love to know the answer to this question. Parker wants to know how you can actually do the design process of these characters in your drawing. Okay, I can show a little bit of that if I can find it because I'm terrible at keeping my sketches. Like you saw the Great Devourer sketch, the Great Devourer image and I just found the last sketch for that and that looks like this because that's the paper I've been cleaning my brush on. Artists are terrible with keeping sketches and I should really try to do something else with them but with Quattel here I basically started thinking about a lot of different I don't know how many of the sketches I can find right now I started thinking about a lot of different ways to draw something almost angel-like, almost Aztec-like and one thing, this is actually the first time I've used AI in a design process because I did an initial sketch which looked sort of like Aztec so I thought feathers all around the head like this and then I took your prompt into an AI and it generated almost exactly the same image as I had so then I knew, ooh, I need to be a little bit more original. So after that I started looking at a lot of different Aztec imagery you can see the face is pretty much this face and I'm also looking at, I don't have all of them but I've been looking and sketching a lot of these types of more comic book-like codixes because I think that style is awesome and if you see how the characters here are having their feet and their arms, I'm trying sort of to emulate that but in a slightly more realistic way and for me it's sort of a balance between not being too generic so having an identity of my own but also not over-designing the pieces because I think we've gotten to a point where specialized concept artists are just so incredibly good at making anything look super unique and well thought out and making everything just perfect and perfectly researched and I think one of the things that sort of goes missing is that things tend to become a little bit too complicated I always try to err on the side of simpler, less objects, less shapes and do something that feels a bit more primal or in other words I'm lazy I think that might be one of the reasons why we were attracted to the idea of you doing the tyrants in the first place because they are these five primal entities that existed for such a long time and the primal aspects of your artwork has really just stand out to me Thank you. I think for my part I used to spend a lot more time thinking about every single object or element of characters I designed whether I designed them for myself or for clients and it's also for me a little bit about knowing my strengths because I would probably never have become quite as good a character designer as some of the people working out there because there are magnificent people working right now and so instead of trying to go that route and making everything more complicated and thought out I started going more and more towards more primitive art so for instance usually if I use photo reference for a work usually I will first draw the photo reference with a pencil or with a brush in a more cartoony way and then I will toss away the photo reference and use the sketch as the photo references when doing the finished image so I added a layer of abstraction and a layer of simplification not to get bugged down in the detail and in... you can think endlessly just about how the belt of a character is fastened or you can do like this and that's the belt Yeah, the overall attention... you focus overall on the main image as opposed to the details not to say that your pieces aren't detailed we're looking at this right now we're watching you paint in these tiny little things that come out really nicely like his braces that you've got on we have a question and dying to answer who wants to know about... he says that he's curious as a first-time publisher as we're first-time publishers with a 600% backing on Kickstarter is there a concern about quality control or disruptions in distribution? which is a great question and this is something that a lot of first-time publishers usually don't think about when they first launch however we've got some big names helping us out for this exact issue we're working with Naila Games who released Magnate the First City they did... what was the game that they rescued again? Subterra 2 Yeah, Subterra 2 and James Naila has helped a lot of projects back from creation to... he's helped a lot of designers from creation to distribution so he's had a lot of experience in this so he's mainly going to be working with fulfillment hubs and shipping plan and sort of like helping to oversee the distribution just because as we are first-time publishers we could do it ourselves but it does sound a bit daunting and especially for our first game we don't really want to mess it up so yeah, he's sort of handing all that for us just to kind of make sure that everything goes smoothly and yeah, like Moe said he's super experienced and as well as publishing and handling the distribution for his own games he has rescued various other kick-starters who otherwise wouldn't have been fulfilled You are... in terms of kick-starters I've worked with before you are kind of special because you actually seem to be prepared for almost all of this and usually people who launch kick-starters are not terribly prepared yeah, I think we have the added benefit that because it's two of us we can afford to spend a little bit more time on it than a lot of other first-time publishers especially because Moe actually quit his job to do this full-time so we literally have one full-time person and one pop-time person sort of working on this and we have been for a while so I know we are in quite a lucky position but yeah, we just have a bit more time to sort of spend on it and iron out all the details and we've made friends with a lot of board game designers and publishers who have gone through this experience before so getting their opinions and seeing what they did and how they've handled different challenges has really helped us a lot, quite a lot yeah, so we're based in South London and I don't think we realised when we started this journey just how many board game designers are in the local area so yeah, there's loads of people who we've met who live just at the road who have got multiple published games out so yeah, we're quite lucky in that we've been able to get lots of advice from them and learn from mistakes that they might have made in the journey so there's a mention of quality control as well so we're going to be using a manufacturer called Longpack they're a big name yeah, so you probably won't know them by name because you don't really hear about the manufacturers when you're sort of on the buying of the Kickstarter side but they are one of the biggest manufacturers for board games in China and they've made loads of huge games so yeah, we think we're in pretty safe hands of them we also have another question from Odin he or they would like to know our favourite two-player games The Big Final Lost Cities, which as I mentioned we saw in we were at a board game café last night showcasing Chrome Rock Honor and playing some other games and I noticed a group of people were playing Lost Cities they had Lost Cities set out on the table in front of them which was kind of interesting it was the new Cosmos edition, I believe Do you have any favourite two-player games? I don't like playing games at all, she always meets me which is very frustrating as a competitive person to always be meeting I guess so we are a couple who've lived together so we do play a lot of two-player games together and I think the main ones we probably like are the story-driven campaign games, like we mentioned before and then the competitive card games so things like Key Forge we were quite into for a while Legend of the Five Rings We tried a couple of indie ones as well like Solaria, I don't remember the actual name is and there's some boxes so much So it's having a look at our board games but we've got them on four different shelves spread out so it's not easy to look at them all at once We've got, there was another question I wanted to answer real quick Oh, Santee is here, Santee is The painting looks amazing, Kim Yeah, so Santee is one of the artists who mentioned earlier so she's in the chat Thank you so much, Santee And so here is one of Santee's pieces This is the red-wrote I believe Santee says this is her favourite piece We love it too which is why it's on the box This is the red-wrote which is the spell that every red mage learns very early on in that career It's a very powerful spell It might actually be too powerful I need to fix that Santee is one of the artists that we have that has released videos of painting of pieces and they are magnificent Yeah, actually if you have a look at our Kickstarter page somewhere like Halfway Down is a great gift of Santee doing the obliterate artwork Yeah, that is beautiful to look at, absolutely Sorry, this chat was fun Someone asked about the support of Sorry, let me read before I start responding Yeah, it's fantastic that we've got contacts in the field I sometimes get emails from people asking for assistance in setting up their Kickstarter or how to do ads for Kickstarter or what they can do for their board game or hey can you look at my board game and see where I'm going wrong because someone doesn't like it or something like that and I always just respond to these and I always try to help as much as I can because as an indie board game designer who was previously struggling to get help until we joined our local group I know how difficult it is and I want to help people as much as possible to help people get their games out there I would rather have a million indie games out there than play one big game a year Yeah, it's quite nice because this time a year ago we were talking to loads of people who had done this before and getting advice from them and now we're finally in the position where we can be the ones giving advice to people who are about to start their journey so that's really nice We've got a question about if the game will be supported with virtual tabletop simulators Yes, we're waiting until we've got a demo version on tabletop simulator at the moment We're waiting until we have released the game and it's out there before we do anything else with tabletop simulator There's a bit of a controversy with games on tabletop simulator a game called out The most famous example is a game came out called Kelp and Kelp was stolen someone accessed their tabletop simulator program took down all of the files and just started printing it and selling it and we just really want to avoid that that's a big worry for us So Kelp hasn't even been fulfilled yet and there are or there were hundreds of copies that you could get on Amazon just all fakes So on one hand we really want to get the game out there digitally to whoever wants it but on the other hand we also don't want somebody to basically rip it off and sell loads of big copies Wow Board game piracy I didn't know Yeah I think maybe a relatively new thing that it's getting so common I think it's always been around but maybe since lockdown board games are getting more and more popular so as the popularity of board games up the board games go up and the popularity of copies go up Hmm Interesting I have to say hello to Muna in the chat and yeah I think this one is starting to turn out well here now I'm just scared of ruining it but I have so far and it can so easily be overworked that's always the biggest danger I think so I'm trying to focus on just adding just enough and not too much and I've overworked a little bit here I like to face better when it was more white around it but I think I can save it still this is my process ooh this is nice ooh I've ruined it and it just goes like that It's really nice seeing the authentic process Thank you Can you talk a little bit about the gaming scene in London and other indie games that you would recommend Check out So the game scene in London is big it's very big we go to a ballgame café every week in one part of London and one has just opened up and like a half an hour drive a half an hour transport away from that and there's another one from each of us that we go to I should really be naming there's one called there's one called there's a couple of secret weapons that I think have changed their name recently there's another one I'm desperately trying to remember the name but I can't right now there's a lot of ballgame places in London which is very fortunate we basically walk out our door and just start playing board games you asked about other indie games that we've seen we've seen a lot of the indie games that we've seen we're not allowed to talk about because they're not published yet and they're still just going to be on the pages but they'll be out soon yeah so there's a group called Playtest UK and they have a branch in south London and it's basically indie game designers getting together and playtesting their games so yeah it's great to be able to play the games before they're actually released so things like Crown of Ash that we mentioned before is one of the ones that we managed to playtest and that's they've actually done their Kickstarter now so we're allowed to talk about that one and yeah it's just a really nice community of sort of board game designers helping other board game designers sounds lovely yeah I the black background really brought it together says one of the comments and that is good to hear because I knew that black background was coming from the very start and I started to get really nervous about it right before doing it because sometimes the best laid plans of mice and men are not as good laid as you would have thought I was going to say that actually the black background on the cards especially, because all of these pictures are designed for card use that black background really adds a nice contrast on the cards and it makes it look pretty good the top part of the card has the name of the card but it's written on a black ordered box and the dark shadows at the top just really make that pop the same with when you did CharHack CharHack has got a contrasting back on white top part it's very good yeah it is sort of a challenge to try to make it work in the small format as well and that's why it's so good to have the YouTube chat right here because then I can actually see how it will work and I try to make all the five tyrants as different as I can so that's why I wanted this last one to be a full figure and a full humanoid figure and that is sort of the most difficult to to pull off in and make it look cool and make it look epic in a card sized format so that was always the challenge or is still the challenge with this one that's why I'm sort of over emphasizing the wings a little bit now is to make things clear in miniature format so how long what's the date when the Kickstarter ends because it's five days now I think it's five or six days it's Friday six days so it's ending on Thursday next week and Thursday next week is getting closer and closer and at the end of today or possibly tomorrow we'll have posted up the other three pieces of art that you've done so those will be up for grabs which is exciting very exciting I think within the first 24 hours someone backed the first piece of art one or two days one or two days yeah it was very quick we were very surprised to see someone just going in there and snatching up we thought it was going to be a lot slower I guess I'm not really surprised when we made it in 35 minutes I guess everything was quicker than we thought it would be everything was a lot quicker than we thought it would be when you do these cards these pieces of artwork are displayed on two different cards one of the little cards is a portrait of the whole thing and the other card is a very focused view of a certain part of it so I'm looking forward to getting that face in line with the red part of the wings the red part of the wings I'm probably flying this flying in there again we're just watching the white being added now on the white on the wings that's good one of the dangerous things is always to spatter all the ink blots at the end which sometimes they ruin the whole piece so it's not safe until it's done nothing is safe this is the danger important part of the process for me the danger is a huge part of the process because the danger makes it fun and if I'm not having fun then the art doesn't get as good so this is something I worked on for years because the natural thing to do as an artist is to try to eliminate more and more danger to be more and more have more and more control over your art and how it will look in the final version and I've sort of had to train myself to go the other way so if you had hired me 10 years ago you would have gotten all these um much more detailed sketches and a plan and an ordered thing and things to choose from but now I think I'm drawing much better and I didn't know that this was going to look this way until I started on the page and that's more exciting and more scary a lot more scary I'm literally stopping to breathe once in a while when I'm drawing this is how I design board games very dangerous this is a very tiny concept in the back of my brain and I just start writing and I start putting things together with one of our future games which I won't talk about too much now because it's about karma I made a page of notes while we were playing testing karma last night and it was just everything on my brain I just emptied onto this page and we're going to try that out some point soon it's going to be good sorry I was looking at the painting I was just thinking it was looking good thank you I think we are getting close to the point where I will call it finished for now and then tomorrow I'll probably go in and clean up a few small details but I really like the overall feeling of it right now I like that this tyrant is more colourful than the other ones because each tyrant really stands out individually and this one is stunning we now have a rival for the box cover we were originally going to have chahak because chahak was the first one we saw it's our first love and I was thinking chahak is definitely going to be the front art piece and I thought you'd never be able to top it because it was just such a good piece and now I'm looking at this and thinking maybe it's got a new one I really like colourful things to showcase pieces I'm very pleased with this one right now so I'm getting very scared of ruining it so I think I will not do all that much more today and then just let it lie until tomorrow and see if it's really finished or if I have to do some small alterations here and there but he's got a he's got a good vibe about him he does have a very good vibe I love his little sacrificial dagger he's holding it's a fine touch one of my favourite things about this is that we didn't give you too much of a break in real rough outlines of what Cuato was supposed to look like but who he was and I'm really happy that you've taken this concept that I had in my brain and you've created this different piece that looks very good thank you it's been very fun this whole process because yeah you guys have been sort of clear about everything that you want but leaving a lot of room for improvisation and for me to just do my thing so for instance the fact that when I asked earlier today if the tyrants were physically big or not I didn't know your answer to it I knew my answer to it and that was that some of them are and some of them aren't but there was nothing in the descriptions that said that but it was just yeah hmm I had the freedom to do basically as I please I think or the trust to do as I please and that is a very very nice privilege and I have to say thank you so much to Chris Ardappel for a super chat and of course I have to say that if you are wanting to support not only my art but also a very cool board game card game then join the Kickstarter and how much does the add on with the cooperative part cost it is I can tell you on pounds $15 $10 it is it is a very it is not the correct price for the amount of work that you have put in I should be selling it for hundreds but you are selling the originals for hundreds yes I am selling and I will be buying the ones that we don't sell don't worry I think we are going to sell all of them how much is the expansion the expansion is 10 pounds or $15 or 13 euros I think and it is a lot for your money so that is the British pounds American dollars US dollars and European euros so the base game is how much the base game is 29 pounds or 34 euros or 37 dollars and just to confirm Tyrant Hunt is 10 pounds 11 euros or 13 euros excellent okay I think I am going to say that this is all I dare to as I am saying it I am still putting down marks but that is just that is my problem but I think this is how much I dare to do on him today I don't think there will be any major changes I think I will probably keep him more or less like this but I need 24 hours to just see if it is maybe just sleep on it and see if I still feel good and if there are any minor tweaks here and there okay amazing I am looking forward to that I am looking forward to that a lot and this is that excellent so I think we are just about to finish then I want to say thank you to everyone who stuck with us with all the technical problems I will try to remember to not restart my machine while being on alive and Moe and Alice do you have any lost words for the chat we are always available on social media and discord we think we got through all the questions but if there is anything we missed or if anyone has any other questions just reach out to us on discord or on twitter or instagram or facebook if you look for us we are at rocknest games or at rocknest we will type that in the chat rocknest games most of our hand is type everything in the chat and also type the kickstarter address in the chat and don't hang up but I will hang up on our audience okay I am sure our audience will be very upset to see you go I will be back with a how to draw live stream on sunday and a request drawing live stream on thursday I think and then we will have an easter break because I am going to the inferno festival and doing stuff everyday so I will be doing a performance of 4 lovecraft stories I will be drawing daily ink monsters with the audience and I will be drawing concerts as they are happening and I will be doing too much in the easter but thank you so much for joining it has been so fun working on this Moe and Alice and I am so happy for the great success of the kickstarter and I hope you manage to sell exactly the right amount of my art so that you can get to keep some if that is what you want I will get some pieces done from you later on don't worry about it okay thank you Max bye bye everyone bye


Well, hey, howdy there, friends.  I woke up last night in a lot of pain. The bones in my leg are aching like crazy for no reason. There's a cut that I don't know where it came from, and also I had a random rash that covered my entire leg for like an hour, an hour ago that just disappeared out of nowhere. My dog got to my prosthetic leg this morning, chewed the liner when I was out of the room for about 30 seconds. So now it is covered in slobber, a few bite marks, and a lot of dirt. And the house is all stairs, meaning it's incredibly inaccessible for using a wheelchair so I can use crutches.  I don't wanna go back to it. And I make a lot of content here on the internet talking about life as an amputee and all different kinds of silly, fun, interesting things. And today is one of those days that I genuinely am so frustrated. I am genuinely so bothered by the fact that I can't just stand up and walk, that it is so complicated. Tomorrow will be better, but today I am gosh darn ticked off.


Good evening everyone and welcome. This is Melissa Armo with the Stock Swoosh and reviewing here Facebook I called an option trade in this actually last week Here is the exact call that I did although it's I wouldn't say it's late, but you're not going to get this kind of a price This is for people in the option letter it was to buy a put in Facebook the 112th strike expiring February 3rd 2017 Which actually is quite a while out. So it was about a month and it went right immediately down actually after I called it This is a solid trade. So the strike price is 112 the low here and this is Friday It was 114 77 and you can see here that this definitely is lower and One of the interesting things is I have really good entries with these options. I've been doing You know taking them on just the right time or calling them on just the right time For people to do them. I haven't done everyone. I've called I've really focused on mostly the earnings ones But I just feel like this is definitely definitely lower. So I called it and I even waited for the confirmation which really was the rally here that failed to go anywhere and The continuation of all through the gap down that happened here in the earnings that was back in November I mean stock is just lower. It's selling off and even with the market rallying It didn't really go anywhere in here all of the month of December market was near the highs and made new highs and Facebook couldn't do anything at all right Couldn't even barely hold above the 200 per movement average, which is a red line So I'm writing a special for this letter Through Friday, which is January 6 I extended it because it was so busy from the holiday I couldn't get back to people for 1350 $1,350 I normally charge 2999. This is a huge discount. It's the cheapest I've ever offered Given a price for this I think it's a way to help people that want to take the class by taking some of these trades and making money And this is the perfect example I did a video last week on it then I called it for the letter and look look at dropped on Friday and Boom, so this I mean this I don't know where actually this could totally go in the period of time. I mean Literally just look here. I Mean targets is one oh one ten one oh nine Which is very realistic again month to go This looks great So good luck and congratulations to everyone on the letter list the subscription list that already did it And if you're interested in the special for Facebook, you can contact me deadline is Friday January 6 and It's a huge huge discount and totally worth it You could have made more than that in this one here trade and it's working So email me at Melissa at the stocks wish comm if you'd like more information You want to sign up? Have a great day everyone


Hello and welcome. My name is Shannon Kemp and I'm the Executive Editor of Data Diversity. We'd like to thank you for joining the current installment of the Monthly Data Diversity Smart Data Webinar Series with host Adrienne Bowles. Today Adrienne will be discussing sense and sensors from perception to personality. Just a couple of points to get us started. Due to the large number of people that attend these sessions, you will be muted during the webinar. For questions, we'll be collecting them via the Q&A in the bottom right hand corner of your screen. Or if you'd like to tweet, we encourage you to share highlights of questions via Twitter using hashtag smartdata. If you'd like to chat with us or with each other, we certainly encourage you to do so. Just click the chat icon in the top right for that feature. As always, we will send a follow-up email within two business days containing links to the slides, the recording of the session, and additional information requested throughout the webinar. Now let me introduce you to our series speaker for today, Adrienne. Adrienne is an industry analyst and recovering academic. I love that. Providing research and advisory services for buyers, sellers, and investors in emerging technology markets. His coverage area includes cognitive computing, big data analytics, the Internet of Things, and cloud computing. Adrienne coauthored cognitive computing and big data analytics in Wiley 2015 and is currently writing a book on the business and societal impact of these emerging technologies. Adrienne earned his BA in psychology and an MS in computer science from SUNY Binghamton and his PhD in computer science from Northwestern University. And with that, I will get the floor to Adrienne to get us started with today's webinar. Hello and welcome. Thank you, Shannon. It's always good to be here. And I was saying to people before this started that this is really kind of a fun topic, getting into perception and personality and things like that. So I do want to thank Shannon for allowing me to do this as a two-hour webinar today. Just checking to see if you're still there. Okay. They wouldn't give me two hours. So we're going to try and do it all in – now I'm losing it. Doing it all in 40 minutes and leave time for Q&A. So start by getting some definitions out there and then get into the real meat of the presentation today. When we talk about sensors, we're talking about any sort of device that detects the presence of a signal and reports it to something else. So we'll all probably use sensors every day or are impacted by them, whether we think about it as a sensor or not. Just use this as a simple definition. So a sensor can be – a sensor is looking for the presence of some signal or a change in a signal. These things are event-driven and they can either be stationary. So you might have something that's counting cars as they go past a traffic light or mobile. We have lots of sensors in our smartphones. We're going to talk about that quite a bit today using the smartphone, sort of the typical platform for sensors. The first thing I want to do is kind of establish that when we're talking about sensors, you can't really consider sensors in isolation. You're looking at three things. There's my little mnemonic device. It's sad. You have to have algorithms and data to make the sensors have any value at all. And in each of the cases that we're going to look at today, basically we have a sensor. We've got some input signal that is going to – either the sensor will strip out the noise and detect the signal or there could be a second processor out there. But basically by the time the sensor is done processing the signal, it's feeding data, perhaps refined, if you will, into an algorithm. And the output of the algorithm is where you get your results. You get something that's an actionable insight, hopefully. And you can substitute analytics here. I'm always talking about algorithms. What we're looking at is a way of taking data. It's typically time sensitive. So the time element of the data is important when something occurred. And we're trying to act on it often in real time, although that's not a requirement. So you'll see in the press a lot of numbers being thrown around. There are billions or trillions of devices. If you're new to this series, I typically try and bring you some of the relevant news items as we're kicking off. And here's one from just last week where Ericsson says that by 2018 the Internet of Things, which is all sensor-based, and we've talked about that in the previous one, IoT devices are going to overtake mobile phones as the largest category of connected device. And whether or not that's true whether 2018 is the year, the important thing is here that we're looking at billions and billions of devices. And we're going to sort of make the distinction as I go through the slides today between a device and a sensor because a device may have more than one sensor. Typically you wouldn't have more than one device per sensor, but a device could be a phone and we'll see there are half a dozen different sensors in a typical smartphone, but if we're looking at it that we're going to have 28 billion devices, each of those will have perhaps multiple sensors. We're talking about a really big number. And since this is in the smart data series, you probably wouldn't be surprised to find that the way we want to position this is these are tools, you can think of these as tools, technology-based tools that are going to help you leverage data and create value from it. So the purpose of this one is just to kind of set the stage for how many there are. And if we're thinking about 16 billion to 28 billion devices, it doesn't matter if you're talking 16 or 28, that's a lot of devices. We're talking about more devices than people. So people are interacting with multiple devices, systems that are talking to each other. What I want to get into today as much as possible is looking at the interface between these devices and people. And we'll talk a little bit about machine-to-machine communication. So with that in mind, what I wanted to do is just kind of, even though we're going to be looking at some really fairly sophisticated usages and applications, show that this is a quick scan for Internet of Things starter kits. And if you go out online after we have this conversation, it's like, hmm, that's interesting. Maybe I'll try it. A lot of folks in the computer industry tend to start with a device called a Raspberry Pi, but there are kits out there starting in the $20 or $30 range up to a couple hundred dollars. So you start to put something online and look at it as a sensor or a collection of sensors and then start to communicate. So I wanted to show that even though we'll get into some things that are pretty large and all-encompassing, you don't need to be dealing with that to get started. This one from Credit Suisse, I thought was interesting because when people are looking at connected devices, when we talk about the wearable industry, and this slide was from, it's really pretty variable. I'm going to use a bit as an example in a minute. But the range of devices that are out there and the types of data that are being collected and the way the data is being used is what we want to get at today because the opportunity that you'll find today is so much richer, if you will, than just a couple of years ago. With that, I always have to go into popular culture. If you've ever seen the TV show Person of Interest, which I guess is about to finish its run, this is an example of some might say the ultimate scenario or some might say it's sensor-based technology run amok, but their premise was that all of the closed-circuit TV cameras in the world are basically connected. I'm not going to dispute that because I've seen some examples where things that you wouldn't expect to be connected are connected. But the value, it's a real network effect when you have something like this and one system starts talking to another. And I think that's the part for, you know, the folks that often come into our webinars are generally technology oriented. You're looking for how am I going to create a new competitive advantage using technology. This is maybe the extreme case where you could connect everything, but the reality is that there are opportunities with almost any sensor to go beyond the small network that you start with. So to put it in context for IT, for enterprise systems and for consumer systems, let's go and look at the actual interface. And here's one. Here's about the simplest. So I want to make a point that when we're thinking about the interface for a system, how we think about that and how we implement it and what parameters we allow really limits or constraints the types of applications that we can build. And so what I'm saying here with how we imagine and implement the user interface, that's what constrains the human-computer interaction. And in this case it's about the simplest device. There's no parameters going in. This is just a meter that I was telling Shannon before the call that I stuck in my son's car over the weekend when his fuel gauge failed and it's a calibrated ohm meter that is now acting that way. It's only got one signal in. You can't change that. So there's only one type of system that's going to be using it on the output. If we have a more complicated system, this happens to be a picture of the original IBM Watson system that I took at the Watson labs. And we're looking at, and where sensors come in, is you've got input devices and output devices and by devices I'm just saying anything that creates a signal and that can be humans or machines. On the input or the output we can producing input that's got to be interpreted or put into a form that the machine can use. That's really this sort of upper left-hand quadrant is where we're going to focus today. But thinking ahead, when we're dealing with humans the output is also something that we want to make it a rich environment, if you will. So if you've seen Watson on Jeopardy, just as an example, or seen the ads with Bob Dylan talking to Watson, I'm going to come back to that in a minute. You know that one of the features is that the input for this system goes beyond the traditional batch command line, GUI, et cetera. And now it will take natural language in speech form. We're going to look at the difference between natural language in speech and natural language in text, then also look as we get into more sophisticated types of input where the system can process gestures and look at emotions. Today we're going to really focus on that as input, but maybe just to give you sort of a little hint as to how systems are going to be using gestures and emotions to display a range of desired outputs. I don't want to say that the machine has emotions. I'm certainly not positing that at all. They don't. But if it's appropriate for the system to interact with the user by demonstrating some affect, then I think that we're going to see that the interaction is going to change dramatically. So having said that, maybe just a couple of examples here. My 2x2 matrix is the complexity of the data coming in. This is the input data versus the type of sensor. So in this case, we're dealing with stationary sensors, things that stay in one place and the events happen around them. A low complexity signal would be something that is just simply doing a count. You drive over a strip or there's a light beam that's broken as the car goes past. That's very simple. It's only one way to interpret it. A low complexity data signal in a mobile device might be a Fitbit. Maybe it's monitoring your pulse. Maybe it's monitoring blood pressure, acceleration. There are going to be a couple of sensors in some of these. But typically, we're dealing with fairly crude, if you will, technology. But as you move up the stack, hot complexity for a stationary device would be a video stream in a closed circuit TV. Now, closed circuit TV has been around for a very long time. If you've been a regular visitor to London, you know that they've been monitoring just about every part of the city for many years. What's changed is now what we can do with that video signal. So it was always there. The rich data was always there. But now the systems that are analyzing that feed can do much more with it. We're going to see an example or two of that on the mobile side. Telematics, and we'll look at this in the automobile industry and how things are starting to change. We'll put devices in and sensors, and you can think of a device as being the automobile, or maybe it's just a subsystem where it's being monitored in real time. And at the high end here, we'll have a smartphone. I mean, certainly we're going to see more and more sensors, more and more data being collected by smartphones. But right now they are really at the high end of what we can do with a mobile device. So I'm going to move for a second into what I think of as the market signals that give me confidence in the predictions that I'm going to make. And so we'll take a look at just a couple of news items to show. So here we've got Google unveiling Google Assistant. So it's a virtual assistant that's a big upgrade to Google Now. And if you've been following the technology over the last couple of years, you probably saw things like Google Glass come and go. And that was advice that had multiple sensors in it. It was, I don't think we could spend an hour on Google Glass. But the idea is they're experimenting. They're putting things out there. And Google, as you probably know, in most cases, will know more about you than your parents or your children. It's very difficult to go through a week without interacting with some app that feeds information into Google. So here we've got a virtual assistant. And one of the things that we'll see with a lot of these sensor-based devices is that they're acting as personal assistants. And this is just one example. Well, there is artificial intelligence on a stick. And here the idea is that we're creating this, or they're creating this intelligence or learning software that is an add-on to existing systems that will go into mobile devices. And so what's cool here is that they're known for thermal imaging. And now we're looking at being able to add neural network capability to conventional systems. And these are all fairly recent. So this is an April, late April announcement. And this one, if you've been with us in previous webinars, I've been talking about Qualcomm and their 0F chip set for a while. It's a neurosynaptic or brain-inspired architecture chip set that goes in telephone handsets among other devices. And now, just last month, they've opened that up to develop so they've got the SDK kit out there now. So I think we're seeing this. There was one announcement that's been just an extra minute on, which is just last week, the announcement of a partnership between IBM and Cisco, which is really where I think the world is going. And this is marrying the edge of the network devices that Cisco has. So it has a good chunk of the network market at the edge, if you will. The analytics that IBM has developed with Watson Analytics and this partnership now, what they're doing is bringing this to the edge of the network. So one of the issues when you're dealing with a large network or with cloud computing is where's the data and where's the analysis being performed. There's always been an issue for performance and this partnership, I mean it's been announced, we're still getting data on things like pricing, but the idea is that with all of this data that's out there now, if you can process it as it's being captured rather than pulling it all in and then having to do the processing, you're going to have a much more efficient system. And in some cases it's not just more efficient, it's feasible that you can't actually do it unless you do it at the edge. And so this is kind of an interesting partnership leveraging the networking device at the edge capability of Cisco with the analytics that Watson provides. And that was just, as I say, last week. I'm going to take a quick look at some devices that you've probably either used or seen advertised and I want to talk about telematics and specifically instrumented vehicles. Right now a lot of what's being done with telematics is being done by the insurance industry. Look and understand driver behavior by monitoring it. And we've seen this as the parent of teenagers. I always appreciate the ads that say you can monitor how your teenager is driving.  The one on the left is an older one. The one on the right is more recent. This was a writer for the New York Times who tried one of these devices and got a scorecard. What's interesting here is they have a grade for turns and it's measured by looking at the accelerometer and looking at the G force, the force of gravity as you're making turns. So you don't get penalized for making a lot of turns. You get penalized in this for making turns abruptly, if you will. And the way it's being used today by the insurance company is to offer incentives, offer discounts for people who get their scores down. It's almost, well, it is analogous to the way they reward students with better grade point averages, although I'm not really sure what fits in the world. But here, if you can see your performance and you get feedback, it's like biofeedback, you can improve if your goal is to be a safer driver or to be a thriftier motorist. So this has been around for a while. People are getting kind of used to it. Every car manufactured in the last several years has had a port in the onboard computer system just by every car where you could plug something like this in. But typically that hasn't been shared with a third party like your insurance company. The interesting part of this is for me that right now they promise the insurance companies are saying, well, you can use this and get a discount. We won't penalize you if you get bad grades. And in fact, on this one, it happens to be State Farm. My understanding is there's no grade lower than a C because they don't want to offend anybody. But there is the fact that that data, once it's out there, can be used for other things. The same sort of data could be used for warranty information. So let's say you're getting a good grade on acceleration and deceleration. Well, deceleration in particular, that means that you're probably going to go longer or go greater distances before you need replacement brakes. You can take this same information that was intended for the insurance company, share it with permission with the company that's manufacturing the parts, and either maybe offer you an extended warranty based on your driving habits, or you could do something like this to do predictive maintenance based on it. So one of the themes throughout the talk today is the same sensor providing the same data may be analyzed in different ways as it's aggregated for different applications. And to me that's where the real opportunity comes in. One of the issues here, and this is in the one of the Chicago is that people are still reluctant to do it. It's like everybody wants a discount, but there's still a trust issue there. So we're seeing the adoption. We're seeing people getting used to the idea of these sensors. What I think is kind of cool going here, this is a Tesla example, is that as cars become really rolling IT departments rather than having the technology as an add-on, we can see that the actual features of cars are changing based on the data they're getting from these sensors, but also taking that data and now feeding it back into a closed loop system. So in the case of the Tesla here, their latest software update, this is like a complete mind shift if you've been working with cars over the last 10 or 20 years or longer, where you're getting software updates in a car that will change the features of the car. And this sounds like a promotion. I have nothing to do with Tesla. I don't have one. I don't have it for stock. But they have a combination of cameras, radar and ultrasonic sensors that now, based on their history, they've been collecting data from all of these. Now they can use that to feed into the other systems in the car and start to get closer to an autonomous vehicle. And that's going to be interesting because even if you bought one a couple of years ago, you may not have been thinking about it as I'm going to be adding these features going forward, but it's all made possible by the analysis of the data and by the fact that you can now take near real-time input from sensors and use that. It's been analyzed. We've got sensors, analysis of the data, the SAE that I talked about. Now you can use that to actually start to have the car respond without direct human intervention. And I just, this is one that I saw actually one of my friends posted just the other day. You can tell it's European because otherwise it would be predictive analytics here. It's not July 6. It's June 7. It says 7, 6, 2016 where there is a race car driver that walked away from a 46G, the force of gravity times 46 times impact. And two things about this. One, we know all of that because the car was fully instrumented. It had lots and lots of sensors that were keeping track of these things full time. Obviously it didn't have a collision avoidance system that would work in this environment. But what was interesting to me is they have a combination of sensors. They've had cockpit mounted cameras that's new this year and they are actually photographing or recording driver at 400 frames a second. That is, that provides too much data to be analyzed in real time. So that gets stored in what you would think of as a black box in an airplane. But some of the data is actually going back to the pits and being used for changing, changing parameters during the course of a race. So it's, you know, we talk about fly by or drive by wire when you don't have a direct line from the gas pedal to the injection system. There's electronics in the middle. Well, now we've got signals that are going out based on these sensors that are all over the car going to a third party, which would be in this case the pit crew, the management. And that providing feedback that can go to the driver, but it could also go directly to the car. So we're getting much closer to autonomous vehicles, even in areas where it may not be that obvious if you're just looking at it from the outside. All right. I'm sorry if I'm going fast today. We've got a lot of different examples that I wanted to get in. Because the whole idea of sense sensors is just so cool. There are so many different ways to look at it. One of the areas that people are talking about a lot right now, a term that's getting a lot of coverage is spatial computing. And I would venture that most of us have used a GPS at one time or another. And many of us have probably seen the maturation of GPS devices from being a separate device to being something that was perhaps very expensive to have installed as an option in your car. To being a free app on your phone. And it all comes back to the fact that there are these sensors that can position you. And now we can have applications that know where you are and know what's happening in the environment around you. And so this happens to be just a, of course, Sarah Cork from some folks at the University of Minnesota, but I just wanted to get people thinking about it that we're really looking now at time and space as in physical space, not as in outer space. As dimensions that are important in creating value within an application. So that in mind, what I'm going to do for the next little section here is look at my favorite example, because most of us probably have one of these in our pocket. Sensors in the smartphone, what types of sensors there are, what they're being used for now, and get you thinking about how these things might be used differently in the future. So just look at that example with the telematics. Once you start collecting data, you'll likely find other ways to use it. So in the iPhone, it's a little modern smartphone. These are some of the sensors that are in there. You've got an accelerometer, which detects motion. And if I'll just use the iPhone, because that's one of the most familiar with it. And if you turn your iPhone from portrait to landscape mode, for example, and you're using an application where you have to input text, the keyboard is going to switch. And it does that because accelerometer is giving that information that you move things. The ambient light sensor is typically just used at this point to adjust screen brightness. But if you think about it, the ambient light sensor, if you combine that with the geolocation system in there.  There's a barometer in the modern iPhone. I didn't realize that. But the barometer is used primarily with the basic apps to measure altitude. So if you have an iPhone and you've used one of the health monitoring apps, and it says you've gone so many steps, well, it's using the barometer to check the pressure to see as you're going up and down steps, and not only that you're moving. In a second, that barometer can now be used for other things too. It's just a matter of taking that data and repurposing it. The gyroscope. Cool. We start to rotate you. You start to use your phone as an input device for a game. There's a lot of things that you can do with that. Right now, the cool thing in my view is that for most of these, if you're a software developer, if you want to develop a new app, you have access to their APIs. You can go in and say, hey, I'm going to build something that will run on the iPhone and that will use this data. And the beauty of it is you can create it and do something that's never been done before because you never have access to this kind of data. The proximity sensor is one that, if you use a phone, you've probably seen it in all the ads. When you pick up the phone and you're going to put it through your ear, I can't actually remember the last time I did that with a cell phone, but it turns off the screen because it knows, and I'll put that in air quotes, it knows based on what you're doing with the phone and the context that you're now having against your ear. You can't be looking at it. So turn off the screen. The last one, of course, the Touch ID Fairprint, which I was interested in a couple of generations ago. And now a number of apps that I use give you the option of using that touch as security for your app instead of putting in a passcode. But where this gets interesting to me is starting to combine the data from these sensors with a larger population, likely to be anonymous, but now we start to crowd share this information and again hopefully with permission. All of a sudden, there's a whole new range of opportunities for that data and now your data has new value. So it has what we think of as a network effect. Just to give an idea here, this is from Qualcomm. Their location technologies are in many of these zones are currently in over three billion devices. When you think about that, that means that if you're creating an app, it will take the data from the ISAC location technology. All of a sudden, you have an opportunity, you have a potential market that's very large, but also you can share data, you can start to gather data from a very large population. As we've seen in other talks, that creates new opportunities. So what I'd like to do is the next few slides are actually screenshots from my own phone. And if you were listening to Shannon and I chatting before the thing, you know that I'm moving in a couple of weeks, so I don't care that you know where I live. If you look at it, we've got two screens here. This one happens to be on the right is Uber. What's interesting there is when you use Uber, not only does the app get your location automatically using the sensors, but it will start to send you an active map that's using the sensor in your driver's phone. So you can actually see where they are and track them coming up the road and verify this says somebody could be here in five minutes. Well, you can look and see actually where they are. And in my case, I often use Uber to come and pick up one of my kids to go do something when I can't drive them. It's nice to be able to actually see that and get that information in advance. The one I'm left is a screen from Waze. If you haven't used Waze, again, I've got no relationship with the company, but they are a navigation application that crowdsources data. So when I'm driving and I'm using Waze to get somewhere, it's comparing the data from my phone with all the other people that are using Waze and adjusting dynamically the route that suggests based on behavior. With Waze, what's kind of interesting is you can also actually manually input information. So if you see an accident or a police car or some construction or even a large pothole, you can put that information in. And drivers in the area as they pass through for a period of time will get that. It can figure out, calculate based on driver behavior that there is a hold-up of traffic in New Rocha. But it also has these actual sort of hard alerts, if you will. And we'll see where that works and where it also has some unintended consequences. I just put down because one of the things that I think is really interesting when you get into sensors and communicating systems, this is an alert I got the other day and it said that I have a reservation at the restaurant. Yeah, okay, that's true. So it's reminding me. But it also said that there was a club ride on the 12th. And I had no idea what that was until I remembered that on Facebook I'm still a member of a motorcycle group, even though I sold my motorcycle a couple years ago. And apparently they were having a ride that I didn't notice on Facebook, but Waze was getting all the data from Facebook. Now that can get interesting. It can get creepy. And we'll look and see where it can just be annoying. I mentioned the barometer to show you one more app here, Dark Sky. Their solution, their system, their app was designed to give you very, very accurate information on the next 24 hours or even the next hour at very tight locations. Instead of turning on the TV and finding out that, you know, in your zip code, you're likely to get rained in the next 24 hours. If you crowdsource this data and you're sending basically by giving permission, by using the application, you're giving permission for your phone to allow the barometer data to be used by the app to be shared and then analyzed all of a sudden you can get data that's accurate in a much, much more accurate because you're getting real data. And it's not based on somebody's opinion. It's not based on looking at the window. It's based on actual conditions. And the more data you have, for example, like that, the more accurate it's going to be. And just this one where I'm going to end on this section, one of the things that I think is very cool if you're thinking about apps right now for mobile devices using sensors is that we can now have access as app developers to the geolocation sensors. And one thing that when I used to commute to Manhattan, I always thought it would be nice to have an app that knew when I was at the stop before mine to give me an alert rather than saying, well, the train's supposed to get to my station at 8 o'clock. Let me know at 745 because if the train's late, I'd rather just sleep up now. In this particular example, I had a leaky tire this week. I said, you know, when I get in the car, that's my location, tell me to check the tire pressure. And the one on the right is showing me that indeed when I got in the car, I had an alert to check the tire pressure. The next one is just an example of how you would use it on the train. Norwalk happens to be the station before mine. You can go in, set an alert, remind me at a location. You can see when you're arriving or leaving, you want an alert. In this case, it said, when I'm arriving, when I'm driving on the train and it's passing through Norwalk, that's when I want this reminder. So it opens up. In this case, that would just be information from me. I don't know that that would be worth sharing with anybody. But now we want to say, as we start to pull all of this together, in the title, we talked about perception and personality. We know now that the phone or the app on the phone knows your location, your acceleration, all sorts of good stuff. My question is, at what point does it know your motivation? Because then it can give you much more personalized service. And the little chart on the right is one of the early talks that I did on cognitive computing. So right now we're doing a lot with machine learning, getting into perception. Motivation is sort of down the road that we'll get to. But as perception improves, as we can get more than direct input from a person giving either text or numbers, whatever it is, and we can start to look at things the way you and I would do if we were having a conversation, we can get more information. Well, then maybe we can determine motivation, why are people asking this, and maybe we can respond appropriately. So you may have seen a diagram like this in some of the reports we put out. These are the different categories of technology that we cover at Storm Insights. And the reason that I've highlighted the ones on the left, voice, gestures, emotions and text, natural language processing, is because that's on the human input side, and that's what we want to focus on. The ones that are in bold, which is primarily voice, gestures and emotions in here, the reason this company is in bold is because we have a new report out that has brief profiles on each of those. And if you're interested in that, just send me an email after the talk, and I'll be happy to send it to you. There's no charge for those. We're building a database of profiles of companies in this area. Those happen to be the ones that are in our latest report. Now, let's get into personality and sentiment and emotion and theme and concept analysis. One of the things that has been getting a lot of coverage in the AI world recently, there's a new idea in commercial where Bob Dylan talks to Watson and Watson says, I've read all your lyrics and I think that your main themes are like it's lost love and time passes. There's this whole debate in the industry about, well, is that really what the themes were? My feeling, having looked at this and looked at the criticisms, yeah, sure, Bob Dylan wrote a lot of protest songs, but if you're looking as an intelligent reader who was reading this in 2016, let's say you're a college freshman and you were listening to the lyrics during the Vietnam War, I think that Watson is actually doing pretty much as good a job as a reasonably intelligent human based on context and the words themselves. I think that this is kind of interesting because it fits with the whole idea of sentiment and emotion analysis. There's a lot of work that's been done in that area. But here we're taking it up a level and saying what is the theme or the concept. Where this fits in with sensors is as we start to build these richer human-computer interfaces, now we can automatically, as we're processing input, try and understand what the person is doing, what the person, we know what the person is if we have access to their phone, but by looking at the concepts, things that they're saying, but also looking for properties of the input that will give you an insight into the sentiment that's being expressed or the emotion. Then we have a whole different range of options for what we can produce, what we can give, and what we can deliver to the user. So, one more slide here. This one is also in the IBM arena. This is from Bluemix where you can see that you have access to emotion analysis using natural language. In this case, it's using text. But then we start to look at in Bluemix, you can go in and build an app using their APIs. You can use it to analyze the content, understand what the emotion is, and have a different range of responses. If you think about systems over the years, one of the frustrating things is if you say the same thing, it's very deterministic if I've got the same input to a computer, it's always going to give the same output. Well, I may be in a different mood. I may be in a different place. I may have different needs, but use the same words. And now if we can start to analyze these other dimensions, we've actually got something pretty cool. So, we're just going to look at two categories. The first fairly quickly, looking at gesture recognition. And these are two or five of the companies that are profiled in that report. There's a big movement that's probably most advanced in gaming where the interface allows the system to use a camera, which may be in your computer camera or on your television as a camera now in smart TVs. And you can influence the input, basically influence the input. Your input is the movement of your hands. And if you've ever played like a Wii game that had a controller that had accelerometer in it and, you know, play Wii golf or tennis or whatever it is, then moving that device created a signal one now, this is doing the same thing, except you don't get a device because the camera is evaluating your motion and doing that. And so this particular example is from a company called iSight. But again, we profiled a few of those in our report. This one is the most interesting and the most promising is the idea of motion recognition or motion analytics based on video. And again, we're looking at several companies in this space right now. I'm just going to look at Effectiva because I've gone through and done their demo and I can show you some data. Again, this is not a client. This is not an endorsement. It's just showing you something that's representative of the advances in the industry and where we are right now. They're selling a solution or a piece of a solution that uses your device camera, whether it's your computer or your mobile device like your phone, which giving information will look at you as you're looking at the screen and try to understand the motions that you are displaying on your face. So if you think about having a conversation with someone, again, the same words are going to be interpreted differently if you're looking at your face. And I'll just give you an example. So I did one of their demos and you may recognize this. If you happen to have watched the Super Bowl in the U.S., there was an ad for beer that had a puppy and everybody loves puppies. Basically, what happened in this demo is I watched the commercial while the application was watching me. And what this graph shows, this graph was looking, you can see that I've selected Smile on here. This is actually from me using their demo. And you can see that at this point where it's at 34 seconds in, there's a light there. That was one of the places that I smiled and this is what was on the screen at the time. And if you think about that in terms of that using the sensors, it's using the camera, it's using all sorts of data, and now it can aggregate it. Now, obviously if you're reading commercials, you'd be happy to use something like this to get information. But you can use it, you can have a kiosk in a retail store. I'm looking up information and I frown and maybe you look at that and go, you know what? We've found that if people frown at this point in our presentation, they're less likely to buy unless we offer them a 10% discount. Now, all of a sudden it becomes interactive and it's based on your emotions or their perception of your emotions. And this just shows the seven basic emotions that they tend to track. All right. One more, which is, I said earlier that these are all on the input side. One of the things that I think is very cool technology is coming out of University of Auckland and it's being commercialized. This is a project called BX where the interface to the applications of the building is using neural modeling. It's a virtual infant that's actually modeled on the daughter of Mark Sagar who is leading the project. Mark has some Academy Award for his work on Hollywood productions. But basically the idea is that as you're interacting with an application whose interface is BX, what you're being shown is reacting to you because you're seeing the baby. The baby is seeing you and it can change.  You may change your voice tonality based on the feedback that you're getting. So now we're looking at interfaces that are using neural models to change the way they look at you based on what they're seeing. And to me, that's one of the coolest things. So we're getting short on time. I'm going to wrap up with what I call findings and recommendations and just some general themes that I think would be good for us to look into. And to discuss further in some of the later webinars. So number one, I mentioned Waze and I use Waze all the time. I used to have dedicated GPS systems. We have one in my wife's car that we haven't updated in years. Both just use Waze. And that's really cool. It's done a good job and I've generally learned to trust Waze. But it's creating some problems. And this particular example is in LA where all of a sudden the quiet neighborhoods are now experiencing very high volumes of traffic because Waze is directing them to take these back roads or side roads that people had never done before. And the consequence there is obviously it's unpleasant to have your quiet neighborhood overrun by cars that are being directed by a computer. But now what's happening is people in those neighborhoods are getting Waze accounts. And putting in fake accidents to try and get traffic directed away from them. So it's a very interesting behavioral situation that we're going to monitor. This one is not strictly speaking sensor based, but it's another one with unintended consequences that as we're doing things with geolocation, it's really important to get it right. If you've seen this news story, it came out a few weeks ago. If you're dealing with IP addresses and you're looking for physical addresses, there are companies like MaxMind that will give you a physical address based on an IP address. The problem is they can't always tell where it is and so they tend to approximate. And in this case, if they can figure out what state you're in, but they can't figure out where the IP address is, they'll generally go to the center of the state. And if all they can do is figure out the country, they'll go to the center of the country. And that means that at the exact longitude and latitude that they have determined was the center of the U.S., there's a lot of things defaulting to that physical address. So this poor family living in a farm in Kansas, according to MaxMind, is the home of 600 million IP addresses. So they've been getting people showing up as people using IP addresses that are cloaked that are defaulting to this, maybe doing something that folks coming after them. That's all I'm going to say on that one. So the last point I want to make here, and pulling it all together, I was following this Ford recently. And I was looking at it and I stopped in traffic and realized on that bumper are four sensors that are being used with the backup camera. I almost got run over the other day. I was at a gas station. Somebody was backing up and I honked the horn and they stopped.  Well, all of these sensors, in this case all these four backup camera sensors are doing is feeding information. It's a proximity sensor to let them know they were about to run over something if they were pointed in the right direction. But you can start to aggregate that and get all sorts of new opportunities. So the final bit here is where there's sensors of data and where there's data, there should be sensors. So let's start looking at every aggregation of data or every place that data is passing in a stream has an opportunity. So the recommendation is if you're in the IT industry, look at all your data sources for new applications and look to expand the data portfolio based on sensors. I think I'm five minutes over. But let's hand it back to Shannon and see if I can answer a question or two. Anything that we don't get to today, I'll be happy to address by email. Adrienne, thank you so much for another fabulous webinar. Very interesting information there. I actually didn't know that Bob Billen did a commercial with Watson. I'm going to go look that up when worlds collide, right? So the most common question, of course, that we receive are people wondering if they're going to get a copy of the presentation. And just to remind everyone, I'll be sending out a follow-up email to all registrants by the end of Monday with links to the slides, links to the recording, and anything else requested. Right now everyone's being fairly quiet in terms of Q&A. We have one comment that is fascinating and well presented. I would love that. If you have any questions that you want to ask, Adrienne, before we wrap up the webinar here, you can just submit it in the Q&A in the bottom right there. A hundred million IP addresses. That's just interesting. Yeah, this poor family, you know, think about it. If you're getting some internet scam and you want to go off the deep end and you want to find out who's doing it and look it up and it turns out to give you a physical address that says farmer's lawn, they ended up with the sheriff guarding the plight. And they really didn't understand what it was until somebody dug into it and realized that. So that company Maxmine that provides physical addresses has now made the default, like the middle of a lake somewhere, but they went through a really rough period. I bet. Yeah, it's amazing how much everything is connected and certainly a lot of questions coming around security now in terms of all the sensors out there. So as I said, if there are no questions, that's fine. But if people want to get in touch, you'll get these slides. There's an email address forming on there. There's my Twitter handle. Skype would love to have a more in-depth conversation about this with anybody who's interested. There's a comment that came in. It's a great webinar. I opened my eyes to great opportunities and I am in amazement state maybe going through the webinar one more time. I'd be able to ask questions. Absolutely. Yeah, and I'll include Adrian's information when I send out the follow-up email as well. So if you do think of questions afterwards, you can certainly contact him afterwards. Adrian, well, thank you so much for this great presentation. It really is just so interesting in where we're headed and with these technologies in this society and how the people are reacting to these technologies. It's just fascinating. And thanks everyone for attending today. We appreciate everything that you do in being engaged in everything that we do. Next month, we have a special event. It's going to be on July 13th. And this particular webinar series will be part of that event, Smart Data Online. And Adrian will be joined by C. Vardieri to discuss modern AI and the future of work. We hope you can join us for that full-day online webinar. We have a great lineup for everybody in the terms of smart data. And I really look forward to you talking about modern AI, Adrian. And thanks for everything, and I hope everyone has a great day. Thanks, Shannon. Take care. Cheers.


Okay, let's do some factory footage, okay? And Here's the Disney headquarters across the street from Adafruit. It's It's just getting bigger if you wonder what happens when you subscribe to Disney Plus where the money goes Every $7 by one beam it's turned into steel


Organonachip, OOC, technology has seen rapid advancements due to its potential applications in drug discovery and development. In this study, two OOC designs were compared and contrasted, focusing on their flow behavior and filling characteristics. The results showed that the elliptical chamber device offered superior flow and filling capabilities over the circular chamber device. Additionally, the biocompatibility and cell viability of both devices was confirmed through cell attachment and consistent cell growth. Overall, this study provides valuable insight into the design and performance of liveronachip prototypes, which can be used to further develop and optimize OOC technologies. This article was authored by Nerzana Bakuva, Sultan Ali Takhtarkan, Darkon Diaseminov, and others.