Hi everyone, I hope you're all well, having a great day and welcome back to another episode of our Pokemon Battle series. We are in the Ultra Series VGC 2019 season kicking off in our last episode into the Ultra Series with this team that you all voted for to play and kick us off in the Ultra Series in this third segment of the VGC 2019 season. It was a lot of fun yesterday, we had a little bit of a mishap with some RNG shenanigans there. But like I said at the end of that episode we could have probably maneuvered ourselves around a little bit differently throughout that match and getting a bit thrown off by some of the item choices on that team. But not to spoil anything because if you missed yesterday's episode you'd like to go back and just recap on that. I will link it up there for you, you can go and check that out before coming into today's episode where we will be continuing again with this team. So just to quickly recap and let you know that the team is in the description down below. Poker Pist and Role Pist we are playing the Duskman and Necrosma which is going to evolve or ultra burst into that Ultra and Necrosma. We've got the Xerneas there, we've got then the support options with the Incinero, the Megacangus Con which we didn't bring yesterday. So hopefully we can see a little bit more of that today. Got the Amugus and then the Tapafini there all supporting the setup around the Carmine and Ultra and Necrosma that we've got there with the Photon guys at Earth Par and then the Xerneas which we all know what the DEA does, don't we? So we had two good games like I said yesterday so hopefully we can have a good couple of games today and get a couple of wins on the board and start climbing up the ladder because that is the plan my friends. Without further ado, we'll just jump straight into it. I guess we're going to get some music on. I was aware that the music was a little bit loud yesterday so I do apologise about that. Hopefully it's a little bit better going into today's one. But as always if you enjoy this sort of content please make sure to leave a like on the video down below and do subscribe to the channel for daily Pokemon content on the channel as well as our guide series which we have started in the Ultra series right now and they are on the channel. So do go check them out and I hope you are all enjoying them. So we've got our first opponent, let's hop straight into our team preview. We've got a wacky team going up. We've got no restricted Pokemon at all. Just no need for any restrictives. We've got Heli Lisk, Komotor, Toxpex, Mudstail, Mimikyu and Incineroar. Okay so heavy trick room team with that then tagged on faster mode with the Heli Lisk and the Komotor which has probably got the Z move here to get those boosts but I mean with quite a few fairies in our team we're not too worried about that really. I'll lead off, do I lead Incineroar or yeah I think we need Incineroar on this one. We could lead Kangaskhan that's the other thing because we do have Scrappy so we can get around that Mimikyu. I think we'll bring Xerneus. Do we want Ultraner across my here? I don't know if we do to be honest. We'll bring Tabuffini and then Incineroar. We could bring Amungus as well it's decent for the trick room but I'm pretty, I feel confident that we'll be able to stop the trick room and the only thing that's really going to threaten us in the trick room is that Mudstail so we should be alright I think locking into that. So let's get into our first one and obviously because we are starting on the ladder and I am jumping straight into it without any prior playing we are going to start a little bit lower so we're going to have to get through these sort of fun teams first before we run into any serious teams and if we should do by the end of the week I will be streaming obviously in between now and then and trying to squeeze in games so we can ladder up and we can start facing us. Higher rated teams but I just hope that we, this will be fun won't it? It'll be fun anyway. We've got to look on the bright side of things. Going to see the Toxapex and the Incineroar come out from my opponent straight away. The Toxapex is something that we don't really want to be having to deal with too much. Do we mega evolve now or not? Or do we just switch in Incineroar and then protect Azernius and see what this Toxapex is going to do? I think what we'll do is we'll bring Incineroar, get the Incineroar off, we'll protect Azernius, we'll play super passive and then we can scout out things like if the Incineroar has got roll, if the Toxapex has got something that we need to be a little bit wary about. So we'll get the Intimidate as well onto the Incineroar as well. There's no threat of trick room here. At least I don't think Toxapex gets trick room. I'm pretty sure it doesn't. There's a fake out into Zern and we'll see the Toxapex go for toxic spikes. Not so good. We're probably going to see this Incineroar roll I'd imagine. Which is not so good. Not so good. Let's go fake out into the Incineroar because I do expect it to have roll. It's Geomancy as well. Well we couldn't have Geomancy'd there. Really. So we'll get the Geomancy boost. The Toxapex spikes aren't ideal. I mean Term 1 we could have just faked out the Incineroar. Couldn't we have Geomancy'd? But we haven't. We've gone for it now.  And there's the Skald. Where's it going? Into Incineroar not really worrying about that slot. We will U-turn out on the Incineroar and I'm going to just Moonblast it as well. Although we do Procoberry, that's the only issue. So we could just Dazzle and get some damage off onto it. If we get rolled out we get rolled out. But they might not even have roll. We might be just overthinking it and playing ourselves. That's the other thing we've got to think of. Okay. No roll. Mudsdale. Here we go. Horsey. I haven't seen you in a while my friend. Doesn't include him. Toxapex takes it pretty comfortably. Mudsdale. There's the stamina. But I mean it's fine isn't it? And get the U-turn. Actually we just bring in a type of finny. Because then we get the terrain and we don't get poisoned. And then your Toxapex Spikes don't mean a thing. At least they shouldn't. And we get poisoned before. Okay. That makes a lot of sense. Well that's interesting because Toxapex Spikes isn't something you normally see in VGC. We're going to see a sludge wave. Just knock out the Mudsdale unfortunately for my opponent. We'll probably see the Incineroar come back in. It's going to have access to a thicker. But I mean then we just switch in our Incineroar once again. Oh Kang is gone. Let's bring in Kang is gone. So we haven't seen enough Kang have we? In these episodes so far. I feel Kang is neglected and needs some love. Let's bring it onto the field and let it do some work. I'm going to see the Heli Lisk now. Nice and shiny with its little red jacket on. Okay. Let's bring in Kang. And I mean that's just, that's just dazzling gleam. Really. I don't want to mess around. If we can get through this pretty quickly we can maybe get through games today. So we don't need to play super passive. I think if my opponent had a way first to shut down the GM and see what we've done up by now. So yeah. Let's take the Heli Lisk down. Yeah. Bye bye. Bye bye Heli Lisk. I love you with your red coat. Oh recover. Okay. I do like Toxopex. It's a cool Pokemon. I like the concept. I love its design. It's really nice design Pokemon. So weird. It's like little body like hanging under that hood that it's kind of sitting in but it's cool. At the same time I do really like it. Just not really got the utility that you kind of hope it would maybe in VGC. Although it's not doing too bad here. It's going to be probably the last thing standing for my opponent. Let's Mega Evolve for the first time with Kengis Khan. Which is always something I will enjoy doing. Kengis Khan. One of those Megas back in the day where it was used so much because it was so powerful. It's just not used so much these days. It needs a little bit of love. Mama and baby. So here we go. We'll get the fake out into the Incinero. And prevent that from doing. It doesn't look like it was going for the fake out there. We do pick up the knockout on the Incinero with the dozen gleaming. It's just lowly old Toxapex with its sludge wave coming out. But not doing too much after that GM anti-boosting. Keng. Taking that quite comfortably. Going to be able to do all the work now. I want Keng to get the knockout. I'm going to protect Zonus here. Let Keng have all the glory. Like I say, we need Keng to get some love. And we'll get through this one pretty quick. So likelihood is we might get three games today. I'm not going to say we're going to guarantee three games. But hopefully we do. Keng. Toxapex is too strong. We're going to have to double it. Keng you do not get all the glory. Maybe you do. Maybe it does. I'll just put you in range for the double edge to take you down. So let's double edge again. You forget how bulky Toxapex is. Really. Finish this a lot quicker. But a very good game to my opponent. There we go. That should be more than enough. There's a little help in hand for you Keng. Give this double edge out. Boosh. There we go. Good game to my opponent. We'll get finished with this one and we'll go straight into game two. Yes. Shadow.  And I hope you enjoy and have a good time with that team on the ladder. And a lot of success as well. It's nice seeing players like try out these different texts and stuff like that. And sometimes they may not work but at the same time it's nice having that variety and being able to see things. Because sometimes these texts might work. You never know. Toxapex Spikes could be utility that could work. I do think Stealth Rock has a lot of potential in VGC. Something that I've thought about for a long, long time. It's just kind of being able to squeeze it in and use it on a certain Pokemon. That's the big question. But we've got our next opponent and we'll come back to Stealth Rocks another time. We'll go straight into team preview. Because we have got a team of Groudon. Hopefully it's Primal Groudon. I would imagine it is. Ho Ho. Tapa Coco. Sceptile. Toxapex again. What's the Toxapex? It's all about Toxapex today. If I can even get the words out. Tongue Twisted. And Lander as Therian. So we're going to have a discharge. Mega Sceptile on our hands. I would imagine from the looks of things here. We've got to try and do everything we can to get Xerneas boosted up. I think we'll need Megacang, Xerne. We probably do want some Incineral Intimidate support. And I think we need Ultranocrosmite in this one as well. So we've got Ultranocrosmite. Yeah. We'll just lock in with those and we'll see. How we can get on against this one. What's with the Toxapex? Is it like official Toxapex day or something? There's a chance that I've run into two Toxapex in one episode. Maybe it's the new meta. Maybe. The meta that I've never heard of or know nothing about. But we're going to get into it. It's a good look to my opponent. It should be a good one. I don't expect we'll see Toxapex here. Or maybe we do. Maybe we do. Maybe it's got some mad utility that we're just not aware of yet. I just realised that my desktop audio isn't coming through my capture card. There we go. There it is. Okay. That was so weird. Okay. Hopefully it was on. I don't know if it was on for the previous game. If it wasn't then obviously we'll come back to it now. So sorry. I'll try and put some other tune over the top. Okay. We've got the Scepter. We've got the Tapococo here. I think what we'll do. Mega Evolve.  We will just Geomancy. We don't want to give the Sceptile any opportunity to get boosts off the discharge from this Cocoa. And we would just want to get this Geomancy up. And then we can start cutting through this team. It's going to be interesting to see what the Sceptile goes for here though. We do see a Mega Evolve into Mega Sceptile. Obviously it gets a lightning rod when it does Mega Evolve. Which is quite a nice ability for it. It turns part of Dragon as well. We'll just prevent this Cocoa from doing anything here though. Get a crit with that second one. What's the Sceptile? It's super strong. So there's the Grass Knot. I'm going to do Decent Choker damage. I mean that is crazy. Look at that. That is crazy damage. That's crazy strong. I'm really like wow. I mean you just don't expect that sort of damage from a Grass Knot. I mean Zonius is pretty heavy. Sceptile is just very strong. Just very strong. But we're going to be able to take both down now. I think we'll... We'll just go double edge into the Sceptile. And go Dazzling Gleam. Razzle Dazzle the Cocoa. We should be able to take it down. Man it's still early. These alarms keep going off. I'm sorry. I'm sorry. It is very early in the morning. This is what I would normally be getting up now. It would be like the last ditch attempt of me. Lying in bed trying to get a few more Z's. But I'm actually waking up. Okay we get the Dazzling Gleam Sceptile gone. Cocoa in a really awkward position going into this next turn. But I think we identified pretty early on from the team preview if we can get the Zonius boosted up. It puts us in a really nice position going forward. Groudon likely to come in now. Or maybe the Hortel. We do have Incineroar on the back still. And we've got plenty of ammunition left in our arsenal to deal with something like the Hortel. Whereas you know in previous formats it might have been a bit more difficult to deal with. So we see the Groudon come in. We haven't been intimidated as well with Kangaskorn which is the big thing. So we can potentially just go Dazzling Gleam and Double Edge which may not get the Groudon. But it kind of does enough to close this game out for us. And I think rather than switch around like Zonius will go down to a Presby's Blades. Part of our Groudon will resist the Dazzling Gleam but because we are plus two it's going to take a lot more damage here. So we should be able to... I don't know if we'll be able to knock it out to be honest. It's so defensively bulky. But at the same time we'll get decent damage onto it. We're going to see the Cocoa retreat. See the Hortel now hit field. And it would be nice maybe to get Kangaskorn out of here to get Incineroar onto the field. And we could have potentially protected but yeah, I mean that's doing nothing to that Primal Groudon. The Double Edge does a decent amount and puts it in range for the next turn for sure. We're going to take a Presby's Blades. Does avoid the Kangaskorn. Just fine. And Zonius going down eventually. Just alright because we've got access now to bringing Incineroar. We could bring in Ultranocrosma which would be quite nice because we can do some stuff with it. Probably better off bringing in... No, we'll bring in Ultranocrosma. We'll do that. We'll do that. Because then we switch Kangaskorn out to Incineroar to get the Intimidate onto the Hortel. We'll snipe the Groudon. And then imagine if you're the Hortel you probably want to well deal with either target. We're going to Ultra Burst and go for an Earth Power Intigradon. Because the only thing you can switch out for here is that Tap of Cocoa. And with the Double Fake Out support that we've got on the team we should be able to get around the Cocoa pretty easily which otherwise does threaten Ultranocrosma pretty heavily. What's this Hortel going to be doing now? Tailwind? Potentially. Something we need to watch out for. But if we say Protect Tailwind this turn then we've got the Fake Out. Earth Power the next turn. So we're not in the worst position ever. So we will get the Ultra Burst off. Ultra Burst! This is a nice animation. There's the Protect. Yeah, I think we're going to see Protect Tailwind. There's the Earth Power. Ooh, just a Sacred Fire. Huh. It is into the Incineroar though. That's fine as well. We kind of lock this for my opponent when we get the Fake Out and then that Earth Power into the Groudon. And like I say they can't re-switch the Groudon out because the Cocoa's in the back and it will come in. We're going to see the Hortel switch out. Reset that Intimidate for later on. Cocoa hit the Field once again. Groudon going for the Double Protect. Unfortunately it's not going to happen as we do get this Fake Out into the Cocoa. A little bit more damage onto that Pokemon there. And pick up the Knockout onto the Groudon. So why the Utility of Earth Power is so good on Ultranocrosma? Okay so we've just got the Hortel to deal with. Sunlight does fade as well which helps us against this Hortel. I think what we'll do is we will switch out the Incineroar for the Megacangus Con and just protect Ultranocrosma here. Because we are at risk from Azimuth from this Cocoa still we've got to worry about that a little bit. I'm just trying to think about how we actually seen Azimuth. I don't think we have. I don't think we have but it's very early. So my brain is not in gear so we probably haven't now. Just ignore me. There's Azimuth. There it is now. Okay we hadn't seen it. Twinkle Tackle everywhere. I mean it's really good. It's such a good call. It's something that I thought about a lot on type of Cocoa and why. Because you get like Ultranocrosma, Rayquaza, Salamence, Evaltal as well. Like a lot of players attend to run their Z-Move on Evaltal so having that utility there really does make it a lot easier to deal with. There's Brave Bird coming out. It's going to be into Megacangus Con. It's going to do some damage as well. Jesus.  That is ridiculously strong. We'll get into the Ruin though now. I think we need to Z-Move that Hortal, Fake Out Cocoa. Hopefully the Z-Move's enough to get the Hortal this turn. Gotta hope it is. I didn't expect that Brave Bird to take down Kangus Con though. In all honesty, I really do think that Cocoa just protects here though. That's the big thing. We'll go for the Z-Move though. Gotta expect we do get the Hortal from 50%. We should do that. We might just see a Double Protect here. No Double Protect, but we will outspeed the Hortal. We are going to get the Z-Move. We will cut this scene and come back. We'll make contact and hopefully fingers crossed we can take down this Hortal and pick up a knockout here and then that will pretty much seal the game. So we'll come back when this is all done. So it's into the Hortal. Is it going to be enough? Come on, please. It's enough. Okay, that's fine. Then we just got the Cocoa to deal with, which Incineroa can do by itself if we needed to. It's only 50% health. So we should be able to pick up a win here and take another victory. And we probably got room probably got room for one more game, I would say, which would be very good. So we'll just Earth Power and we'll Fly Blitz. And that should be enough. Discharge coming out. We're resisted because of our dragon typing. Hopefully no paralysis. There we go. There's one. We got two. No. We're not even going to be fully paralyzed this turn. So we just got the Earth Power into the Cocoa. Pick up the win. Very good game to my opponent. And like I said, we've probably got room for one more match, one more today. Why not? Eh? Why not? So, nice seeing KangusCon. We featured it twice today. We're getting all the texts. We haven't featured Mungus very much so far, but I'm sure we will further down the line with this team. So hopefully it doesn't take too long for us to hop straight back in if we can click through. As quick as possible. I guess we need to pick some decent music as well going into this next one. So, continue battle. And I really want to get NekrosmaVision2 on. That's what I've been trying to do. I've been remembering. Can we get it? Because it's quite way down the list, isn't it? There we go. We've got it. Okay, NekrosmaVision2 going into this last game today. So I don't think we'll be able to squeeze in one more after this unless we have some crazy game where it's over in like two turns. But we've got NekrosmaVision2 next opponent from Japan. And they're playing a team of Dawn Wings Nekrosma, Salamence, Zapdos, Stack Attacker, Tapulele and Groudon. This is a cool build. I like it. Quite a lot. So we've got the the Dawn Wings Nekrosma that does cause our Dusk Main, especially when we're ultra best. A few problems because of that Moongest beam. It's got there, got the Salamence, the Zapdos, the Stack Attacker going to be the trick room setter on the team. So we've got Nekrosma support against any fake out support as well and then the the primal Groudon. So I think the thing that we've kind of coming in like noticeably makes things difficult is any sort of priority protection. So the the Tapulele, the Serena that we had in our last episode as well does make life difficult for this team to operate as well as we kind of wanted to. Right. To change the terrain. Like a hundred percent. Let's go Kangaskhan up top with do we go Xerneus or Incineroar? We could have double fake out. It's a bit pointless though. No, let's go Ultranocrosma yep, Xerneus and then Incineroar. We're not bringing the Tapufini and I don't think we've got room to either so it's a little bit of a shame but I think we need the rest of the team the components from that side anyway. So let's get into this next one. See what my opponent brings. Hmm. I wonder if they do go stacks.  What I'm kind of hoping is we can bait in the the Moonguice Beam into our Ultranocrosma turn one switch into Incineroar get the Intimidate onto that Pokemon. And yeah with them I mean one of the things we could potentially do with Ultra Burst Fake Out Scrappy Fake Out that Nacrosma and just go for an Earth Power into the Groudon We will take a Presby's Blades at the same time but it might be nice just to get rid of it if we can and yeah we'll go for the Scrappy Fake Out into the Cosma we'll yeah Ultra Burst and we will go yeah Earth Power Earth Power because the thing is with this Dawn Wings it has to it's not even gonna it's not even gonna okay we're just going to see the Tephalelik coming which is fine I don't know if the Earth Power gets a Groudon it depends what kind of build the Groudon it is because if it's too like if it's bulky we're just likely to be we probably won't get the knockout but if it's like straight up offensive there's a good chance that we pick up the knockout here Fake Out not going to do anything Earth Power straight into that Groudon let's see what damage is like can we take it down nearly nearly eruption that's ideal I mean that is I can't ask for anything more than that can you okay we'll mega evolve we'll go for a double edge into the Lele and we will go for another Earth Power into the Groudon I mean do we go for I think we just got four ton guys into the Groudon take advantage of the psychic terrain because it's likely something like the Salamence could come in there not gonna see that though the problem is I guess if this Lele is scarfed and that's something we kind of rushed in a little bit ahead of ourselves okay no no scarf there for the supper Lele which is fine so we'll get the Groudon you know special Groudon though special Groudon so good we did a stream last week with their special Groudon that was a lot of fun to play sunlight foods double edge into that protect on the Lele so what's coming in next for my opponent gotta think it'll be the Nacrosma yeah that's fine we got crunch on Kangaskorn which is which is really like really nice to have access to thing what we'll do is we will crunch that Nacrosma I think you've got to attack the Nacrosma my only worry here is it ultra bursts and it attacks into Kangaskorn with a four ton geyser because it will be able to pick up the knockout on Kang this psychic terrain at the same time we've still got we've still got our ANC so we're alright there's a moon guys beam it's into the incinero that's fine we will be able to get this dawn wings Nacrosma it's not ultra bursting now which is interesting just want to stay in this form for now try and potentially avoid any damage from the Kangaskorn I guess is it gonna be enough we do get a defense drop though which is pretty nice so close so close Kangaskorn psychic gonna be into Kang it does really nice damage we could just snarl here preserve a good old Kangaskorn do we need Kangaskorn for the rest of the game probably not I'm gonna try and double edge the Lele if we can and I'm just gonna snarl as well with incinero we can't really do too much okay we're gonna see the Nacrosma switch out so we potentially get this double edge into the Lele we will go down to the okay no we're not gonna we're not gonna be able to do that this turn which is all fine alright we do get the snarl off though which does reduce the attack on that maybe we see a trick room now I think we've got to get rid of the Tapu Lele and will you turn out onto the Stack Attacker because the one thing I want to do is try and get this intimidate again oh we're gonna see the Lele switch out okay that's a nice play from my opponent for sure the trick room probably does go up here but the psychic train is gonna run out at some point and this isn't gonna be over by any means any time soon I don't think this is why we miss cause I got raw on the Kangaskarn but this is why we miss kind of low kick really because the low kick would come in so useful here we're not gonna see that we're gonna just see a rock slide from the Stack Attacker which is interesting hmm there's the Beast Boost Beastie Boost okay the terrain does disappear from the field do we go Ultra and a Cosmo or Incineroar the thing is with Ultra and a Cosmo I need to try and keep it around so we can utilize that Earth Power later on in the game I really think though that we'll probably see that a Cosmo burst and the type of Lele come in on the Stack Attacker that's what I would expect but I don't wanna just this is the problem I think we just Flare Blitz the Stack Attacker at this point and Dazzling Gleam yeah it's gonna switch out to the Lele so potentially here we get a double knockout which just leaves that Stack Attacker it depends what a photon geyser does from this prismatic laser oh my gosh sure it has to recharge the next turn though doesn't it so we do get Ultra and a Cosmo in get some decent damage off into that Teppu Lele at the same time pretty sure prismatic laser you've gotta recharge I'm sure it's a double a double turn move where you can use it but you recharge the next turn pretty sure I'm just trying to remember back to my NBL days so we will just here a photon geyser Teppu Lele should get it we'll Earth Power the Teppu Lele I'm gonna photon geyser we should get I'm just gonna Z move the Teppu Lele just to make sure I can't I can't allow it to survive this turn I know we've got the psychic terrain up but I don't want Earth Power and it to survive and then it moon blasts us yeah it does have to recharge so we're gonna get the Z move off hopefully in psychic terrain even though the Teppu Lele will resist this even though it's got a crazy good special attack stat it should be it should be able to take it but we will have to cut this and do we get the knockout come on come on come on come on let's do it so we can get it here yes we get it okay yeah and we'll be able to take down a Stormwing's Nekrosma and then the the stack attack is easy to deal with with an Earth Power so that's that's fine and that walks us up to some nice wins today after yesterday as well that first game yesterday so that's good for us to hop forward on the ladder as well which is always gonna be nice for a stack attack coming out yeah we've got this Earth Power which will be able to pick up the knockout pretty easily and that should close up game one for us right now so Earth Power into the stacker and I think there's been an issue with the audio it keeps coming and going I think on RBS for some reason so I'll probably do an oboe later today with music and we'll be back with it normally tomorrow check out why it's being weird so very good game to my opponent though and clocks up another nice win for us today so we're gonna end it there guys thank you so much for tuning in I hope you've enjoyed today's episode it's been a lot of fun doing it and taking the team out and seeing a few different elements of it in today's episode but we'll be back with more episodes games tomorrow so do tune in for that same time every day and I will just say thanks for tuning in have a great rest of your day enjoy whatever you're doing take care of yourselves and I'll see you for another video guys take care bye bye


I'm OSCE Randsberger from Dallas, Texas. I'm with URAF 6 and honor the Navy's 239th birthday. I'd like to thank the Chief Smiths from all over the world for their support.