So how do I get there? Well, you go down the highway, cross the creek, and then watch on your right. There's 85 mailboxes along a white fence. That's where you turn. Can't miss those mailboxes. Mailboxes aren't just for sending and receiving mail. Since the mailbox is considered an extension of the American home, some people like to create one that reflects their hobbies or interests. While these mailboxes represent personal style at the side of the roadway, their proximity to that roadway represents something else to motorists. Danger. This danger lies in the height and mounting of the mailbox. Most mailboxes are mounted approximately 42 inches above the ground, a height established by the U.S. Postal Service. While convenient for postal carriers, this height places the mailbox in a direct line with the most vulnerable and easily destroyed feature of a vehicle, the windshield. At any speed, an impact between an automobile and a mailbox can result in injuries ranging from blindness to disfigurement to decapitation. These injuries happen when the mailbox and or its support penetrate the windshield and hit the car's occupants. Early crash tests sponsored by the Federal Highway Administration were conducted at the Texas Transportation Institute at the Texas A&M University. These tests were designed to recreate what happens when a vehicle accidentally hits a mailbox and to discover which mailbox types and supports lead to the least amount of injury. In this test, the traditional single 4x4 wooden post mailbox mount was hit at 60 miles per hour by an average small car. The post, fracturing upon impact, dislodged the box and sent it against the windshield. This was an unacceptable result. The need was realized for a mailbox that would not disengage from its mount, so this test used steel straps to retain the box to the post. However, the same breakage of the post and subsequent broken windshield confirmed the overall failure of the wooden support system. Unfortunately, this failure was also verified in a fatal accident reported by the Texas Department of Public Safety where the broken half of the wood post penetrated the windshield and hit the driver in the face. Additional tests were conducted to develop a satisfactory metal support and bracket. In the final test in the series, another retaining nut was added. This modification satisfied the requirements for an acceptable mailbox attachment as being one that does not separate from its post upon impact. In addition, the post must either yield or have base bending characteristics. Multiple mailbox supports pose an even bigger problem. For example, this test of a typical 4-box installation does not appear at first glance to have caused much damage. However, the second look provided by slow motion shows how catastrophic the crash really was. Even with empty mailboxes, the plank and the boxes required little effort to fly through the windshield. Being a district maintenance engineer in the 1970s, I became aware of the hazard posed by mailboxes along the roadsides, particularly the multiple box mounts. At that time, we were still mounting the boxes on a 2x6 horizontally near the roadside, and I knew of several serious accidents that had resulted from those multiple mounts being struck by a vehicle. A young high school senior, late at night, ran off the wrong side of the road and vehicles struck one of our multiple mounts and, reading the paper the following day, it described the accident which was a fatality. He was so locked in the car and he was killed instantly. The horizontal 2x6 penetrated the windshield of the car, the chest of the driver, the driver's seat, and on into the back seat. The counties, I remembered, said that EMS people had used a chainsaw in order to free his body from the car. We had pretty much cleaned up a lot of the roadside of other hazards. Signs were breakaway, covered head walls were been removed, light standards were breakaway, but we still had the thousands of mailboxes sitting there almost invisible at night waiting to cause a serious accident. After giving it a lot of thought and trying a lot of ideas, it didn't get me anywhere. I came up on an idea for an inverted U pipe mount for multiple boxes. The inverted U pipe mount was tested using steel pipe and pouring concrete as the support. Results of the test were mixed. Eliminating the wooden plank greatly reduced the hazard. However, the extensive damage to the vehicle and the potential for serious injury to the occupant made this design unacceptable. At about this same time, private industry introduced a design for a multiple mailbox mount similar in shape to an inverted coat hanger. I suppose I had the first two foresight mounts that ever came into Texas. I delivered them to Hayes Ross and they were mounted and a few days later went up and observed the crash test and I think everybody was pretty skeptical because we tried a lot of things that didn't work, but the foresight mounts that day was caused for jubilation. They came through the test in great shape. The same Vega was used, if I remember, for both of the foresight mounts and was still completely dryable having only some very minor dents in the front bumper and grille and it was used the third time on another mount. Texas has now installed over 30,000 of these units in place of horizontal boards. Following the initial effort by FHWA, Texas began extensive research to develop safer, cost-effective designs for mailbox supports. Crash tests were conducted on various materials and types of steel as supports. Meanwhile, in answer to the needs for more efficient mail delivery, the United States Postal Service began erecting neighborhood collection and delivery units along the edge of the shoulder on Texas highways. In cooperation with the Postal Service, Texas conducted a crash test on one of the new units. The results were disastrous. As a result, the Postal Service advised their field offices to work with the highway departments and relocating the boxes outside the clear zone of the roadway. Just as mail carriers endure all weather conditions, so must the mailbox support. Testing has been done by the Minnesota Department of Transportation to provide a mailbox support that could be used in heavy snow country. Two types of cantilever designs were tested. One constructed of pipe, the second wood. Although the cantilever support and box shattered the windshields on impact, there was not penetration into the passenger compartment and very little vehicle deceleration. Requests to replace unacceptable rural mailboxes along the nation's high-speed highways have been met with everything from compliance to resentment among personalized mailbox owners. Since brick mailboxes are especially popular among these owners, two crash tests were conducted to evaluate the consequences of hitting a brick mailbox. The 50-mile-per-hour impact on this hollow brick veneer mailbox and this solid concrete-filled brick veneer box illustrate the explosive unacceptability of this support. Taxpayers spend millions of dollars to travel down a road with maintained clear zones for errant drivers only to find those zones studded with dangerous obstructions, your mailboxes. The AASHTO Guide for Erecting Mailboxes on Highways was updated in 1984 to reflect new research findings. The new guide declared the grouping of mailboxes on horizontal boards as unsafe as several new designs that were crash-tested and found acceptable. Constructed of two-pound steel-channel U-posts, these single-box supports are recommended when only one box is needed. Both Texas and Nebraska tested two boxes on a single support and found them to be acceptable. The AASHTO Guide recommends that mailbox supports be separated at a distance of at least 3 fourths of their height above ground. Texas limits to two, the number of supports in a group. These recommendations are designed to prevent the ramp effect from occurring when a vehicle impacts the group. Environmental considerations are also important in the design of the mailbox support. Two types of catalever designs for a snow country were tested and approved. This multiple unit is the only approved support to accommodate more than two boxes. They must be spaced four feet apart and no limit has been established for the maximum number in a group. Neighborhood box units or cluster boxes are a popular alternative for providing easy access to postal patrons and carriers. However, locating these boxes on or close to the shoulder does not provide a safe clear zone for errant motorists. Therefore, cluster boxes should be located outside this clear area. Postmasters and the designers responsible for the location of the cluster boxes should contact local government authorities, including the appropriate highway officials prior to installation to ensure their safe location. Mailboxes don't have to be killers. Correctly designed and installed, they can be visually pleasing and still be non-lethal when struck. For this reason, many states are joining Texas in adopting regulations for mailboxes along their highways. If your state hasn't, don't take your eyes off the road.


Copying a text. I'm not sure if you can blame Jack Michael for the fact that this is plagiarism or not, but I will So yes copying a text plagiarism. That's all I got. There's nothing more I don't think it has to do with a nonverbal verbal response. Oh, wait. Wait a minute non vocal verbal response Nonverbal verbal response.  If you can't read lips, I said I mean sorry without words. There's twice. So We've been under discussion here at psychor about whether or not this can involve things that don't have to do with written word We're kind of in the middle on that one like maybe waving so all of you waving back at me right now sign language You know sign language probably a verbal not a non vocal verbal though. So I don't know I don't want to go there right now. This is a one-minute video. We could talk about this for years So basically the idea is to have to essentially just copy what someone else wrote down But not to say it to write it down copying a text. It's just blatantly plagiarism solar is to it


I looked on the coaching manual, I seen it on Facebook, Instagram, took my session plans from off there, had a look at the videos and all they worked very close with Southampton, so you know I was looking at their sessions and kind of incorporating that into my sessions before like I say I even got talking to Chris. I've seen this in most grassroots coaches who start off down at that level at that, you know let's not beat it on the bush and what better way as a club for us as Colliers Youth can we do then give them a culture education. You know I think it matters, it helps and it will only grow again in terms of these people coming through the door who want to help at a football club. Not just necessarily Colliers but wherever it may be you know I think for me the coaching manual is a great platform in giving these people a great insight into how it works, whether that be grassroots or academy level.


The Epile, executive performance in everyday living, game is a newly developed tool for objective assessment of goal-directed behavior and perspective memory, PM. It has been adapted from the original child version and further developed for self-administration via the internet. In this study, 255 healthy adults participated in the game, which involved performing household chores instructed by a virtual character. Additionally, they filled out PM-related questionnaires and kept a diary of everyday activities. The authors hypothesized that the more realistic Epile task would produce stronger correlations with conventional PM questionnaires and diaries than traditional PM tasks would. However, this hypothesis was not supported, while Epile was rated as more similar to everyday tasks, performance in it was not associated with the questionnaires or diary. There were, however, associations between time-monitoring behavior in Epile and the traditional PM tasks. Overall, the results suggest that Epile is a reliable method with high ecological phase validity, but further research is needed to determine its convergent validity. This article was authored by Jussi Jilka, Lisa Rudicalio, Leah Mersen, and others.


Hi guys, welcome back to my YouTube channel. This is Daniel Rosal here. So I was looking, I was on the Canon forums in the summer, trying to figure out what was the biggest storage that the Canon Vixia HFR 800 was able to take. So the SD, sorry, the Vixia HFR 800 takes an SD card and it's a full size SD, but it doesn't mean you have to use full SD. You can simply use and, you know, one of these adapters which you can pick up for a dollar or actually most micro SDs nowadays, they just throw them in for free. So the official thing listed on the instruction manual I believe is 256, which is already pretty big, but I'm going to show you guys what I got working. This is the biggest micro SD card I could find last summer on Amazon that would chip. It's 512 gigabytes, I know it's a tiny bit out of focus, which is, you know, slightly over half a terabyte. So that's huge. I'm just going to pop this guy in just to show you guys that it can work and how much my SD card is pretty much empty at this point in time. I don't really have anything. I've just offloaded footage. So just want to show you guys firstly that it works and how to format it and a couple of other things to know about the SD card. So if you go into other settings and then you scroll down to initialize SD, this is where you're going to get your info on the SD card in the camcorder. So just to show you guys that it is possible. In fact, I get a little bit more, it comes up as 537 gigs and showing that I've used 500, sorry, 727 megabytes. But yeah, once you've got your, you know, five more than 500 gigabytes, you've got a ton of storage. Now you can of course also find 512 gigabyte full sized SD cards. And I think there's terabyte SDs now as well. I'm not sure they can work, but I can vouch for the fact that even though the manual says 256, you can get, you can get this memory card at the site in the camcorder. Now, how much can you record using a memory card of this size? So you can access your video card at your recording quality by going to this screen and going into video quality. And something that's really useful is that for each recording quality, it's going to tell you how much recording time you can have and the higher your recording quality as measured in megabytes per second, Mbps, the bigger the files and the less, less you're going to record obviously, right? So you can see I record at 17 megabytes per second, it's full, full HD. Now this camera only does full HD, it's not a 4k capable camcorder. And this gives me 70 hours. So that's a real, really generous amount of time. If I go down to four megabytes per second for long play, I actually get 291 hours. And then as I said, this memory card is virtually empty. I think there's like something like one clip on it. If you want to get more detail, you actually can, you can click on that info and you can toggle between 24 and 30p as your frame rate. So I actually shoot usually that should have been set for 24 frames per second and bit rate of 17 megabytes per second. And that gives me 70 hours. Now just to show you how much at 60p recording, the highest quality available on this camcorder, that reduces it to 33 hours and 44 minutes at 24 mbps. You are, it gives you 49 hours, 51 minutes, so almost 50 hours. I'm going to leave it here. And I have 70 hours of footage that I can record onto this SD card. So purpose of this video, just to tell you that I managed to get a 512 gigabyte micro SD card working with this camcorder, which means I guess that it theoretically can be done. If you've managed to get something even bigger like a terabyte, let me know. But I'm certainly very happy with this. It gives me tons and tons of storage to record onto. Thanks for watching. If you want to get more videos from me, please subscribe to this YouTube channel.


Hey everybody, welcome to the Zelda Informer Podcast, my name is Adam, thank you so much for joining us. If you have any of your own topics, theme song submissions, or anything like that, feel free to send us to us at zeldinformerpodcast.com, once again at zeldinformerpodcast.com. Here is the news from this past week. This week, Pokemon Butts became their own product line, Tri Force Heroes saw its first UK commercial, two men infuriated gamers online worldwide, and Sony gave up completely. Once again, my name is Adam, that opening theme song was brought to you by Rendon and Company, who has provided our theme song for all of time, and till the end of time. The closing theme for this week is probably going to be Hero of Time Remix by Gish, you can find him and any other of the links that we or articles that we may have mentioned or will mention in the podcast in the link down below on zeldinformer.com. Thank you so much for joining us, and this week I'm joined by... Hey, what's up guys, it's me, Chris, I'm actually the least important member of the podcast this week because we have some pretty other great people with us, and yeah. Good morning, this is the Nintendo kid coming at ya. Oh my god, I forgot about that. Oh my god. This is Colin, and earlier this week Adam and I found a channel on YouTube of some kid, he's like a Let's Play channel, and it's amazing because he has, what, the average of maybe four, five views on every single one of his videos? He is majestic. But he has like 300 videos on his channel, including like behind the scenes specials and the history behind the Nintendo kid. And special episodes featuring the Nintendo dad. Oh yeah, like he has special guests.  And he only has 27 subscribers. Yeah, he's been doing it for years. Are you saying he's underrated? Yes, I actually subscribed just to show support and Adam will probably put a link to his channel in the description. He hasn't posted a video in two years, but I want to change that. One day he'll come back and he'll realize that the Nintendo kid was what the internet needed. We'll make him come back. We'll do it together. It's a group battle. We'll do it come back. He'll be a special guest at ZeldaCon. Yes. Your League convention. Let's have him on the show. Let's have him on the show. Let's ask him how the Nintendo dad is doing. If he's listening, he's officially invited. Let's ask if the Nintendo dad ever came back from going out to buy cigarettes. Oh my God. But last, but not least, our wonderful guest for this week is... Hi, I'm Matt Danovic and I really wish I was the Nintendo kid.  Oh, way more dedicated than I am. I understand how you feel. Go up is a masterful playthrough of the rescue of Pops Ghostly. Oh, yeah, man. So good, so good. But yeah, I dig around, make videos at Machinima for Inside Gaming. Before that, I was at Polaris for a little while. And before that, I was also at Inside Gaming. And then before that, I was at GameTrailers, but you never saw me because I was just editing and doing other stuff. The mysterious background man, Dan. Yeah, well, it wasn't even... We weren't even like... When I was at GameTrailers, we weren't even actually shooting anything. Like the most we'd do is voiceover for review type stuff. So yeah. So it features like a high-pitched young Matt Danovic. I only edited stuff and did a little bit of writing. I actually didn't do reviews at that point. You did important stuff behind the scenes. You made the magic come together. I also got in trouble for picking the worst freeze frames of the reporters and whatnot for thumbnails there. Like what I always do. Like the most uncomfortable.  Mid-sneeze. But that skill became very useful when you transitioned to Inside Gaming. Yeah, exactly. I think it's great. I think it's... Tuning and doing embarrassment is important. Exactly. Welcome to the show. Oh, thank you. Glad to be here. Yeah, so what have you been playing this past week, Matt? Oh, geez. Well, actually, today I took a crack at Tony Hawk Pro Skater 5, which I was expecting to be completely unplayable and broken. I'm still waiting on my gameplay for that. It's probably... Wait, Pro Skater 1 or 2 or 3? 5. Oh, 5. Wow, I'm sorry. The recent one. No. The Revenge of Gone. Yeah, the flop. Well, it's good because Lil Wayne comes with it. So if you have any pent up aggression to Lil Wayne, if Lil Wayne is a skater in it, that's weird. You can play as King Graham from King's Quest in the new Tony Hawk, which I think is pretty great. Yeah. That's awesome. Wait, old King Graham or young King Graham? The new one from... I don't like the new one. I don't like he's young. Yeah. I like the classic King Graham. When is Activision going to bring back Doom Guy and Shrek and Spider-Man? Yeah, Spider-Man is great. I remember playing as Iron Man. That was cool. Yeah. I have Pro Skater 2 and 3 in a game case right next to me. And the Dreamcast. I had the Dreamcast version of the game. Oh, Dreamcast. You should tape them all together and make Pro Skater 9. Yeah. That works like that. Speaking of the Dreamcast, they've got a new release recently. Oh yeah, Volgar the Viking, which is a pretty great sidescroller on Steam and Xbox One.  Because I remember I had a month of Xbox games with gold and I was really pissed off because Volgar was only in Xbox One exclusive, like I had the 360. So I was like, oh, you can only put an Xbox One. I'm like, this game should be able to run on the 360. Why is that Xbox? You've disappointed me. I'm mad at you. Microsoft should burn to the ground because I get way too passionate about video games. But now I can get it for free because the devs are awesome people. Yeah, I know. I'm looking forward to it. It's pretty great. The homebrew community for the Dreamcast is fantastic. I've never gotten into the homebrew community. They make a lot of really good stuff. Really? Yeah. Well, one of the selling points and downfalls of the Dreamcast was that it's so susceptible to piracy. So what was, you know, for a business is great for a homebrew and actually, you know, making stuff. And it doesn't help the thing runs on Windows. So yeah, I mean, I love the Dreamcast stuff. I personally recommend it as one of the retro systems that you need to have as a gamer. It it will change your life in the best ways. It's kind of do you need it? Yes, yes, you do. It's kind of the I usually see it as being the last retro console because it's kind of the last of that whole. It's the last of an era. Yeah, we've talked about this before. You and I, at least I know. I don't know if we talked about in the podcast. But there's something so magical. It is it is a perfect swan song for Sega.  But it's something that I just hold so dear and I just appreciate a lot of design elements about the Dreamcast. I feel like influenced games and like later on. They sometimes sell like refurbished ones on Sega's website. It's really weird. Just occasionally time to time those was pop up. It's like, hey, we have like 30 in stock. You want one?  Yeah, yeah. But you get little VMUs. That's cool. Oh yeah. I want to say the only thing that Sega really did right with the Dreamcast was releasing Jet Set Radio. They released a lot of good games on the Dreamcast first. The Dreamcast. Virtua Tennis 2 is one of the best four player games you'll ever see. Are you being serious about that?  Dead serious. Winstone's Viva Rock Vegas is one of the test games ever made. Sonic Adventure and Sonic Adventure 2 are both from the Dreamcast and they're way better than in a lot of ways. I thought Sonic Adventure 1 was like one of the worst ones. On the Dreamcast, it was great. On the GameCube, it's horrendous. It's a buggy mess. It's really, really bad. Dreamcast is typing of the dead, enough said. Oh yeah. That's fantastic. Yeah. The keyboard of the Dreamcast is amazing. I love that thing. So you can do your fantasy star online. Yeah. Quake 3. This just be like Sega and former podcast and we just talk about the Dreamcast all the time. Get Seaman. I want to get a Seaman unit for the office and just watch them grow. Come hang out. Wonderful. But Chris, what have you been playing recently? I went back to Metal Gear. So I'm back on that. Oh, which one? What do you mean which one? Metal Gear Solid 5. The Phantom Pain, my brother. There's so many Metal Gears. It's a right for me to ask which one. You said I went back to Metal Gear and I'm like the original Metal Gear? No. Or the MSX version? I went and I took like a week off because I've been working a lot. But yeah, I got back to it. I'm still like, God knows, maybe 5, 8% and stuff like that. Because that game was just very long. Dense. Very dense. Yeah. So I'm going to be powering through that, hopefully through this next two weeks. And then maybe I can move on to something else. Just maybe, but I doubt it. As for me, I've been playing a couple of things. System Shock 1 was recently re-released on goodoldgames.com with a new control scheme and all that. I didn't mention this last week. I just want to throw this out there. I think Link to the Past was also released on Green Man Gaming. It's really weird to see that on that star, but anyway. It's not just Link to the Past.  Yeah, I'm just, I just mentioned that because it's, it pertains to something that I was really interested in. Yeah, because it's just a code.  Otherwise, I've actually been playing, this can pertain to one of our topics, but I've been playing a few games on my PlayStation TV because recently there's been a exploit that's been released and it still works on the new system update that was released earlier this morning. Of being allowing you to play any PlayStation Vita PSP and PS1 game on the PlayStation TV set-top box. And now you're just like an email, right? Yeah, you just need to email yourself a couple files and that's it. Wow, it's kind of funny. Yeah, it's weird. Sony has been making some headlines of its own this week. Yeah, I. Pertaining to the Vita as well. Yeah, it's the end of an era. It's the beginning of a new age of Nintendo dominance again. Is Nintendo dominating though? Sony announced that they're not going to be making a sequel to the Vita in any capacity. No, there's not going to be a successor to it, meaning that as it stands right now, the only company set to actually have a dedicated handheld platform is Nintendo. Yeah, you're absolutely right. Which is. I think that's like being the only company that has dedicated fax machines. If I'm going to be real for a second. Or like, just because there's a reason that other electronics like companies aren't getting into this. Because it's, you know, yeah, the 3DS is done real well and is still doing real well. But I think it's a dying segment of the marketplace. To have a huge big, like its own, like having it being dedicated to gaming is for like an expanded audience is a detractor, not an attracting. Yeah, yeah, yeah. Well, that's why things like YouTube happened and other features like that. You want to push that in your mobile platform. It's people say, like, you know, a lot of other companies are focusing more on mobile markets, like, you know, a lot of phone based stuff. And I still say, like, there's still a reason for the 3DS and mobile platforms like that. Because the processing power is dedicated to games. It's dedicated to being able to run good, like solid games, and it has like a dedicated control system for that, for interacting with those games. I mean, not to say that the PS Vita didn't do that. The PS Vita, like, technically, like, is the better system. You know, you can do so much more on the Vita. Just no one wants to develop for it. I mean, I've spent the last two episodes just, like, poking fun at Sony and all that, but, like, it's hard not to. Yeah, I know it's hard not to, but the truth is I was actually excited for the Vita. I think maybe more than the 3DS was when Sony announced. No, same. I was super excited for the Vita. The Vita sounded amazing. Because the PSP, the PS, the PSP is one of those systems that wasn't really great, like, in practice, but kind of got a whole second. Life once you learned about all it's like the PSP for me was a very important handheld console. I played a lot of games on it. I remember having a lot of significant gaming memories from the PSP. All that, all that Sony had to do was learn from the PSP's mistakes and learn from a few other things they were working on, like the Xperia Play and the Vita would have been really great. But when they announced the Vita, it seemed like that that was the case, you know, everyone thought it was going to be an Android-based handheld.  It's not going to be used by every game, but it expands the possibilities of what a developer can add to their game to like give you more of a control. And it ended up just repeating. All of the same problems the PSP had and then added it to, yeah, exactly, with its overpriced memory cards, proprietary cables, the system itself being too much. I mean, Nintendo, Nintendo kind of learned from like that mistake a while way before the Vita was even announced. I'm surprised that they still kept going with that even after seeing their own system not doing well with that concept and other companies having a hard time with that because it wasn't really, it wasn't really worth it. Well, the difference being that when the 3DS was not doing well in its first year, Nintendo decided to like buckle down and make sure there was games being released for it. Not only that, they made incentive for people to have initially signed up for the 3DS. They showed like, look, we give, we care if you invest in our products. Oh, like the ambassador program. The ambassador program is amazing. RIP. Yeah. Yeah. Well, there was the weird new ambassador program for the new 3DS. I'm not sure. It's like signed up to be able to buy the 3DS early. I mean, yeah, I don't see how that's gonna ring.   And then you have like the 2DS and things like that. Like, I honestly, the only real jump has been the 2DS near field to the new 3DS. And it's just a 3DS with a circle pad. Yeah. So, Matt, I remember you had your own little, you had some disdain for when we were saying that we were excited for the Vita. What were your thoughts on the Vita when you first saw it, you know, playing it maybe?  And I was like, well, if this means you can play a one-to-one version of Call of Duty anywhere, because this was before Call of Duty fatigue was, you know, at its peak or whatever. I'm like, if you can play Call of Duty anywhere in the exact same experience you get on, you know, at home, I'm like, this is a system seller. This is going to be phenomenal and crazy. But instead, what you got was a very watered-down version of it. And data plans were expensive and weren't really meant for, couldn't handle the packet loss of, you know, what would be the demands of a, you know, a serious competitive FPS. So I don't know, like just generally for me, they required too much user investment before they would be able to fund something that would be able to make it better. So it's like, now it's just an indie game console, not even. Black Ops to Classified is a game that was so bad that the developers had to include a free download code for a PSP game just to make up for it. And it was, and the thing was was like, that was, you know, the me like coming up, like thinking that wasn't like me being brilliant and prognosticating about the PS Vita or anything. It was because they're f***ing advertising leading up to it was plastered and it was just like, oh yeah, I get the same hardcore experience. Yeah, it's a portable PS3 and all that. Exactly. So a lot of it was like, I feel like regardless of, you know, maybe like the sort of decisions that they make, it was people felt a real sense of bait and switch between, you know, what they were promised and what they got. And if there's one thing you don't do to gamers is promise big and then not deliver on it and, you know, it's you will feel the wrath. I think that I feel like Sony, not that's not like I want to, you know, Sony or anything, but like Sony has done that in the past. Not say that Microsoft and Nintendo hasn't, but like Sony has just like a track record of doing that. Right. It's so weird with the Vita because there's so many like really strange choices that still don't make any sense. Like why every PSP game and PS1 game isn't playable on the Vita? Like why you can't play Metal Gear Solid 1 or Crash Bandicoot? Well, I mean, sir, a lot of that is kind of like Serda with the backwards compatibility thing. It isn't necessarily a representation of the capabilities of the tech, but more like publishing and legally things and what platform stuff can be actually pushed out to and things like that. And getting, as with a lot of stuff where you're like, why is it so simple? Why can't we do that? The answer is lawyers. Yeah. And not to mention, when they decided to make UMDs, the disks for PSP, they kind of screwed up and made everything just because of piracy. I like the UMDs. I defend them. They're not perfect, but I like them. And can there seem to like the cards they have now, which are pretty much equal to, you know, the 3DS or like DS cartridges? Like those work out to be a lot better. Right. Of course. Yes. It's definitely an improvement. I just didn't, I didn't hate them at the time. It's not only just that, it's like there's games that you can play on the PSP and you can download them. And you can also download PS1 games onto the PSP. You ever have like there's just a lot of PSP titles that aren't allowed, like they weren't sold digitally. They were only physical games. Yeah, I know, but there's also PSP games that are sold digitally that you can't play on the Vita either, but you can download and play like Valkyria Chronicles too. You can, you can download and play on a PSP. You can download and just hold the file on your PS. Well, that, yeah. Well, that assumed that the thing is the reason you can get around that is because then it assumes you at least own one actual copy of it rather than, you know, be digitally available and sold again. So it's like, that's at that point, like from a legal standpoint, that point of purchase has already happened and so they're like, yeah, you can put it on there. We don't care. Yeah. There's even some PSP games that are compatible with the Vita, but not with the PlayStation TV, which is weird. Like I can't play Dracula X on my PSP.  Yeah, sort of. I mean, it's not like PSP. I mean, it's not like PSP games had a great high resolution anyway. No, you're absolutely right. But like still, I just, I saw a value in the PlayStation TV for like maybe streaming from like your PS4 to another room, except, except for the latency issue. I felt like that is something that really needed to be fixed. But how good are you going to get it anyway? Right. You're depending on your internet connection really. It's 20 bucks. I mean, honestly, it's like a pretty good deal. PlayStation TV is only $20? You can get one usually for 20 bucks because no one's buying them. Oh, yeah, I was going to say I'm pretty near the best buy. It's like $20 and $40. Something like that. Yeah. Quite cheap. Exactly. But I wanted to, one thing that I did like about the PSP is the, there's, when you put in a UMD into the PSP and it starts to run, there's this like really satisfying hum, like the whirring and the machine. I don't know what it is. So it's like... It's called, it's overworking itself, Adam. No, I just, it felt like magic was happening. It felt like, you know, that was like exciting. It was a tiny version of the sound you hear when a console is reading a disc. Yeah, no. And it was, it was adorable. It was so pleasant. It was very nice. Yeah. I liked it. So... And you're like, wow, the UMDs were terrible anyway.  Like... Oh yeah. Selected game. I, I enjoy all the PlayStation jingles. Like when you start with the PS3, little orchestra, the PSP version, the PS4 doesn't really, I mean, it has one, but it hasn't grown on the map, but I'm sure it will. I really hope that the PSP becomes like sort of a legacy. Like a, like a, like a legacy of our age of gaming, you know what I mean? It kind of is. It's gotten like sort of a cult following because it's, first off, you can hack it and run any emulator on it. Oh yeah, pretty much. Like any old console. And B, it didn't necessarily have a great library, but there's still pretty good stuff on there. There's solid stuff on there. There's, there's significant titles.  Right, right. And just stuff like that. Kind of want to get into one of our topics this week. Not the fan topics yet, sorry. But if you have any of your own fan topics, please send us the Zeldin former podcast at gmail.com. Sorry, Colin. Once again, that's Zeldin former podcast at gmail.com. Send us your fan topics, theme song submissions, any artwork you want to show us or anything like that. Or just, just stop by and say hi. Feel free. I want someone to ask us what our favorite gum is again. Adam, we got an awesome message this last week from a fan. Oh yeah, thank you. I love hearing from everyone that always sends us like such kind words. It's really nice. So thank you. We get them in all the time and it's always so, so humbling to know that you guys really care. So thank yous for that. Anyway, let's get into a topic that I really wanted to get into this week. There's, well there's a few. I want to talk about how the new Pro Skater, there wasn't any review copy sent out. Yeah, so there's not, they didn't send out review copies initially. Why do you think that is? Like what, do you think that's like a bad thing or a good thing? I saw this and I just thought how strange it was because, you know, a lot of companies, they rely on these early reviews to, you know, get people interested in buying the game. I know a lot of times it doesn't work out in their favor, but people seem to rely on these reviews to know if it's worth the purchase. I think I guess the argument for it would just be there's too much bias in review, but I want to know what you guys think. Maybe Activision didn't want people to know they were going to sell a broken game. Is it broken? Let's ask our expert on this game right now. It's just Matthew Danvic. God. I mean, it doesn't seem like it's fully broken, but it's not good. I mean, there was that day one patch of seven gigabytes to a, wow, the game itself apparently was five gigabytes long or big. So that's small. They had to, yeah, yeah. Well, I mean, you can tell the graphics look like 2005. So wasn't even finished. I've heard from people that if you, if you play the game unpatched, it only plays the tutorial and the creative park. The patch is actually the rest of the game. Wow. Yeah. That's nuts. Well, and it's like, I don't know. They dicked around a little bit with the formula of it. It just doesn't feel very smooth.  And if you're holding down, why then you're grinding. So it's this really just sort of like jerky, not flowy gameplay that's just sort of like, and then you definitely will hit like mystery corners that'll just make you go flying for no reason. That's not good. It seems like it's, it had the same problem that Tony Hawk HD had, which is just being slow. Yeah. Well, I mean, also I like granted I was playing on the Xbox one. So I didn't really know, like other than visually telling if I was getting major frame drop, or if it was just kind of like, you know, taking a dump on its own or how stuff was going. Like it was just, it was just, it felt very disjointed and it wasn't running smoothly, which was a big surprise considering that it's, you know, a game from today and the graphics are very, very old and simple. Right. But I still want to ask, you know, review copies, a lot of gamers rely on them.  Or do you think that she's going? Do you think it's like worth it? You know, some people, they do kind of rely on like, move your reviews before they go and see a film, but a lot of people don't care. They'll go and see it anyway, and they'll just kind of let themselves figure out if they like it or not.  Okay. The answer is I have no clue because it seems like that. It's a tricky subject. No, review copies or not. It really just comes down to how the game is because I remember last year in April, review copies went out early for Watch Dogs and that game ended up being really, really mediocre. But at the same time, the guys behind Wolfenstein the New Order were withholding reviews and not letting anyone see or play the game until it came out. And everyone thought the game was going to be bad, but ended up being supremely good. And this all happened in the span of one week. So really, it's just that you can't win with these things. And it's like, it's bittersweet. Yeah, it's just, it could be whatever. If it's, it's funny like that people put so much weight. Some people put so much weight on reviews and things like that. I think you can really, it's not hard to get a sense of if a game is bad or not from when a game's coming out, if they start putting some media out for it. Like, I don't, I, you know, people aren't surprised that Tony Hawk Pro Skater five is like broken and bad. They're just surprised how broken and bad it is. Like when, if you look at any of the trailers or any other stuff, you know, I don't recommend looking at comments. But if you look at like ups and thumbs up and thumbs down, you kind of get a general sense of, yeah, this game's not going to be good. It isn't really a surprise. And so like, well, you know, previous and things like trying to tuck myself out of a job here or anything. But I think I think previous, yeah, I think it's, I think it's, it's important for some people because they're making a big time investment. They're making a $60 sometimes $80 investment. Yeah. And it's hard to do that just blindly. So I've mentioned this before that I think that gaming journalism is good because you, there's bias in it, like any other form of media. But once you understand the guys that tend to understand you, that's the ideas you understand, who's reviewing the game. So they understand if they are truly representing your opinion. Let's say you really like Greg Miller and his stance on video games. And you rely on him and his team for gaming reviews.  And for the most part, his opinion is probably going to be your opinion. Or in the same way. Yeah. So then it's less than like, oh, should games be reviewed or not? Like they should. It's just you need to find the reviewer that's right for you. Yeah, no, no, that's definitely it. In the same, like there's not going to be a Roger Ebert, you know, who's like the end all decision on, on video games, like there are movies. But you need to, you need to find someone who has your voice. Someone who best represents you in video gaming so that they can sit through and grind through games that would probably drive you mad.  And, you know, it's just with that being said, I just want to say, Matt, you're not my guy. That's totally fine with it. I honestly, honestly, like reviewing is, is one of the suckiest jobs to have in all of it's difficult. It's so tough, because also like kind of tying back into like what you're saying about like finding a guy that's like with you, like that that shares an opinion with you and kind of is like that people often take it as a rebuke of like if someone doesn't like a thing that I like, that it's a personal insult or that it's like, you know, insulting to like how it is. And that's why like, you know, negative reviews are positive. It's just, it's such a kettle of fish that people have so much emotion invested in this thing. It's important to also listen to the people that you don't like, because yeah, I applaud anyone who listens to this podcast that likes Winlegger and knows how much I don't like Winlegger. I remember a few years ago when GameTrailers reviewed Uncharted 2 and they gave it like a 9.2 out of 10 and everyone went like insane. And they were like, that's too low of a score. And you're like, what? 9.2 is bad? Yeah, it's not perfect. So that they that means that it's automatically an F. Yeah, I think Uncharted 2 deserved a 9.2. I think it was pretty good. Yeah. 9.2 is an excellent score. Yeah.  Like everybody has a different scale. To me, like a 10 is like a platonic ideal of like the perfect video game that can't ever actually exist, because you know, the universe and the laws of physics won't allow it. So you don't think it's going to be a 10 out of 10? A perfect video game does exist. It's called Doom. And Super Mario, brother. No, like those games are like are great for their time, but they don't, you know, like it's I never like whenever anybody goes back to like GoldenEye, they're like, holy sh**t, how did I, how did I enjoy this so much? Well, that's because you have the Octopus controller to get back to. Well, yeah. Oh, no, I can play anything and it just feels good. There was that guy that that hacked Doom onto a fax machine. There's a guy who hacked Doom into Doom. So how meta can we go? Very meta. Yeah. But there's, I want to talk about a little bit more kind of staking setback, what you're talking about how gamers, you know, take it as a personal insult if you don't like the game and like recently there's been like a lot of flak in a lot of, you know, rage online recently about some very interesting articles. WTF is wrong with video games written by a guy who clearly has the judgmental skills of someone who would write WTF. Phil, if you're listening to this, please come to my birthday party. Yeah, come to his birthday party. Okay, come to my birthday party. We'll play Space Invaders for the PS1 and we can judge high school, high scores and we can eat Oreo Friendly's Cake. And the reason that I insult him in that way is not because I have a personal dislike taste for what he said, but rather I just disliked his arguments or the fact that he didn't use proper arguments for what he was trying to, trying to support. I'm just gonna ignore it. The dude has no idea what he's talking about. Right.  Right. He knew he was gonna get the reaction that he did.  Yeah, but there's also a former ESPN host that also criticized games recently and that also caused a bit of outrage. Oh, I didn't see that. Yeah, but I'm saying is this the same guy who said something after Heroes of the Dorm? Yeah. Yeah. Um, but it's funny because like general media still kind of hates games and gamers despite, you know, it's becoming more popular.  You know, you had gamer like starting a few years ago.  And a lot of people say that a counterculture that man doesn't want to like like praise us yet. Maybe but I feel like if you really think about it, gaming, being a gamer itself hasn't really changed much since 30 years ago. I mean, the way that you are a gamer has changed, but not necessarily the sort of aspect of being a gamer social aspect that has changed a lot. It's a lot less awkward. Right.  I still I still feel like that's very present. I still feel like it's still the same sort of culture. It hasn't really changed much. It's just become more widespread because we're in a digital age, but at the same time it's really seen a lot more backlash because of that. I mean, if you look back to the the very early beginnings of gaming, you know, like the late 70s, early 80s, video gaming was like almost as mainstream, if not more so than it was nowadays, which I know is really weird for people to grasp. But like the arcade was an actual like place that people from all ages would go to. Oh yeah, no, no. The Atari 2600 is one of the just bestselling video game systems of all time is the reason why you can go to a store and buy Atari games for a dollar because there's just so many of them. Yeah. I mean, even in the 90s, like after the crash and everything, it was still huge. Video games are still huge to an extent. I mean, the reason the Power Glove sold $88 million worth of products says a lot. It's Fred Savage. I'm sorry. That's a wizard. That's where I got to. So bad. Yeah, no, no. That was an amazingly good product placement. It was, it just sold those things like crazy. And then, believe it or not, that was probably around the time that the movie studio had to pay Nintendo in order to get their product in there. Right, no. But it's so weird. It's nuts.  You had Nintendo fighting over Capcom pretty much with Sega. Sega won in the Wiley Wars to be a Sega only game. And you just had these insane, insane competitions going on in gaming. It was still, it was a busy industry, like it is now. There was a strong following for it, like it is now. I want to go back to even say things like the formation of the ESRB and like Peggy and like those associations, because those have to go through like the legal system and like those have to go to like politicians and stuff like that. Like things were up in like the news and like, I don't want to just say courthouse. The content of games was under review back then as it is now. And it's still, it survived then. It's going to survive now. It's, and I still think that like maybe in 30 years now, I don't think that the culture of gaming itself will change. I think that maybe it'll expand. But I think that it's going to, it's, it's proven that it will stay at a constant rate. Maybe it'll be a little more like accepted. Maybe, possibly the general media, possibly. I mean, for me, I feel like you have to really look back at every kind of era of gaming. And on top of that, the problem, but then the problem with that is that you're only going to have one national view on it because retro gaming in the US is very different from Japan or Europe or Brazil. Like fun fact, the video game crash is only exclusive to America. It didn't happen in Japan or Europe. The Power Glove is only big in, in America. It wasn't big in Japan. The NES didn't even sell it all in, in Europe. No one bought an NES. Sega was king in Europe. And in Japan, Sega got, Sega didn't have a good system to the Saturn. A lot of physical games only made it to Europe. Sega Channel was where primarily a lot of games were distributed in North America, which was terrible. Hell, Japan doesn't even have PC gaming. It's all arcades there. Sega didn't even sell in Japan. Like it just didn't sell. It just died in Japan, which is nuts. You, you kind of have to look at all the eras of like, you know, early, like late 70s, early 80s, the kind of arcade 2600 era, then you have to look at the NES to early 90s, like just Nintendo being king when it was pretty much just being sold as a toy, because that was Nintendo's whole like angle on it. It was how they saved video games. And how, I don't know, man, Sega do what Nintendo. Yeah. Oh, yeah. Last processing. There you go. Then you have to look at something just, just the, the turn of going near the 21st century with all the new technology, like CDs and DVDs and all that. And it's, it, you, you can't just pin it on one thing. There's so many different eras and the, the mindset has changed so much through each one, but there's still a consistency. There's like a consistent arc, right? Like it rises and falls, but there's, if you look at the numbers, there's a, there's a line you can draw. Well, yeah. You know, and I think it stayed pretty leveled despite all the changes. Maybe it just needs to like, I don't know. I just have the feeling, because a lot of people now are growing up with games, more than mobile games, than like anything I've seen. Right. Right. So I feel like just that alone is just like a gateway. It's almost like a gateway drug. I could rephrase that if you want me to, Adam. No, that's fine. It's, you mean some of that Sega CD. I don't care.  He's, all he ever does is play on his tablet. And then from there, he moves on to systems and consoles with all of his friends for like other things. You know, he's like, what are their games are out there? Yeah. The, the generations, like they're going to grow up and from kids of every age, size and shape and things like that, they're all games like Flappy Bird and Angry Birds and all that stuff. They're, they're going to exist in the mobile market. And I think that they will have a significant impact on some children's lives, like getting them into games. But honestly, and this make it, this is probably going to date me very much and make me sound very old. But I don't, I don't think that mobile games will last in terms of like, there's not going to be a retro market for these kind of mobile games in the same way that there is people. Well, I mean, if they're always around, I don't think they would become retro. Maybe. I mean, it's just, I don't see. It's, they won't be, they won't be called mobile games. They're just small games.  Whereas like all gaming is going to be essentially streamed eventually. And so like, that'll mean that processing power isn't going to be limited to what you can hold in your hand or what can be microprocessed in around there.  Well, there was always a, there was always a limitation on how much we could process and transfer data, like how fast we could transfer data. There was always von Neumann's bottleneck where, you know, it doesn't matter how powerful your machine is, data can only move at such speed in the way that we transfer data. But recently, they found a way to actually transfer, save and, and, you know, just exchange data using light. So we found the super highway of data transfer. And I think that you're, you're right in that aspect that, you know, because of something like that, streaming is going to become possible because for those of you don't understand what that really means is that basically the idea of a limited data stream is a thing of the past.  Right. No, no, but the thing about, the thing about, it's traveling at the speed of light. You're transferring data at literally the speed of light. It's the fastest we can ever possibly send anything or that anything can be sent. It's, it's, it is the, it's physically moving from one point to another, traveling to those points in between. Once we figure, once you warp data, there's the, there's the idea that literal quantum computing. It's the idea that we've created a way that's going to make it possible for essentially unlimited bandwidth or the human concept of unlimited, where we're never going to possibly never going to use anything that could come close to filling up that amount. And not in the same way that, you know, we thought, you know, oh, only going to need two computers at one point. I forget who said that exactly. And soon enough, Stephen Hawking is going to quit his job and join the gaming industry and help, help further this. Well, no, no, I just, this is, this is not even just a gaming thing. This is an across the board thing. Oh, it's across the, but yeah, you're actually right. This is like your internet service will be unlimited. There won't be no data cap or data limit because there's no reason to. I'm not sure. Well, market forces will still, it's like, yeah, AT&T and Verizon, they're going to try to peddle you for every money, every piece of money you have. I suppose, but there's no reason that actually, there's no reason for them to do it now. So, you know, if the government's getting involved and say, hey, this needs to happen, then sure, it'll happen. I mean, we're kind of in a time where we're still trying to figure that out or figure a way to keep LA maybe is pushing for LA to get that municipal internet. Oh, so bad. It's been so great. Oh, yeah. It's better than, it's better than internet here in Florida. I can tell you that much. You got that. We got the Silicon Beach. Yeah. Let's get into some of our hand topics. Yeah. Donovan asks, I'm DMing a DND campaign and I would like to move it into Hyrule. What would be the best Zelda game map to run the campaign on? Thank you, Donovan, for your question. I thought that was pretty interesting.  No. To be fair, Zelda CDI actually has one of the most diverse maps of any Zelda game. Go on. There's so many like weird areas in that game with like different weather and environments and like there's a lava section, there's a snow section. It's like a Mario game. I mean, there's a variety of sections in a lot of Zelda games. I don't think it's just Zelda CDI. I mean, I know, but I'm just, I actually had an idea of like a good one. And I think I don't want to be pleased about this, although I would object after saying it. It's the map of Link to the Past. I was going to say that actually. Yeah, because like going between like worlds in a way. Yeah, there's a light world and a dark world, which adds another level of like possibility and like complexity. You can make two different rounds in one DND game. Back to things that already happened in the campaign by upping the difficulty and keeping a similar map structure. Being like, you know, this is kind of what you're used to, but not quite. I think that players would appreciate that. There would be similarly recurring characters, but you'd see another side of them almost. And I think it has enough variety to satisfy players. As my joke answer, I want to put Wind Waker because water. Just boat adventures. As my, as my not joke answer, I'm going to put Link to the Past. There's a, there's a good video by Spoonie. It's called Don't Get on the Boat. And it's, it's about how like DMs when they find, when they have like all these water monsters in their, their NPC manuals, they, they get like, you know, I really want to put this Kraken creature, but I don't have anywhere to put them. And so they make you get on a boat just so they can do that water fight and whoever's wearing heavy armor drowns immediately because they're not made to swim and nobody ever invests in swimming because it's not a skill that anyone ever uses in DND. Um, so yeah, not Wind Waker because all you're going to do is make a team of swimmers. Uh, as the player character is like, well, 90% of the map is water. So we might as well. Someone call Octopip and Sparky the Android. Yeah, Brett, where's your DND campaign nerd? For 50% off. Yeah. No, I know. That's what we need. Yeah. Go watch that, by the way. It's a good series. Uh, anyway, good friends. They were on an episode before both of them were on episodes. In the past while ago. Uh, but yeah, I think the link to the past map is good. If you want something a little bit shorter and a little bit more condensed, you could follow four sort of ventures, uh, because those have very, very distinct areas, um, that are all very condensed and very, you know, held together. Oh, you could, uh, you could do Minish Cap and you could shrink to the sides of an ant. Yeah, you could. You could combine Minish. You could actually combine the link to the past and Minish Cap ideas. They happen in the same like timeline for sure. So like the lands exist. Right. I mean, I mean, just like the idea of, you know, shrinking down, also having a dark world and stuff. You could make multiple layers of the same area, really. I think that's, yeah, that's a good way to, you know, keep the, keep the familiarity while also keeping it interesting. If it's a horror campaign, you do, you do Majora's Mask. There you go. Yeah.  Because D&D campaigns take a while. Gosh, don't go on the boat. Yeah. Don't go on the boat.  Are you going to see us sucked into a cyclone and end up where you don't want to be? Yeah. Back on the boat. No. Why? Um, yeah, that's, that's our suggestion. Uh, Michael asks, Hey, Zeldin, former podcast. My question this week is what would you sell, what would sell you in the Pokemon Go game? I think it'd be one of the best mobile games ever. Thank you, Michael, for your 3DS port. Michael, if you know what would sell me on it, if it were real, well, that's all like the advertisements. But yeah, the advertisements are very, very misleading. I mean, Pokemon tends to have very flamboyant advertisements, but the fact is they didn't show enough of the game to really, they didn't have enough Dylan Cole Sprouse. That's that. That's what didn't do for me. If you didn't have Dylan Cole Sprouse walking on the beach, say I'm playing Pokemon Red, Dark, Gold version, and I'm playing Pokemon Silver version with their Pokey walkers. That's, if they would have had that, I would have been sold. Well, they showed like one screenshot of the game and it looked like a really watered down version of, of like older Pokemon games. And I'm just like, that doesn't look good. Yeah. If it didn't integrate with micro transactions, it would also sell me. Oh yeah. The fact that we already know that there's going to be micro transactions, it's very, very, very uncomfortable. If it wasn't a preview to the new Android system, Project NX, then I would also be happy about it. Yeah. Oh, yeah. Yeah. That's just, that's just my opinion, Michael. That's, that's what was, I'm probably going to download it anyway, but like, regardless.  But, isn't it going to be a free download on your phone with micro transactions? Pretty sure, right? Yeah, but so was Fallout Shelter. So. Eh, but Fallout Shelter. Fallout Shelter is a rare example of doing a mobile game right. But see, that's the thing though. You know, but even then, it's so much, it's not very satisfying. You can apply that to anything. Fallout Shelter's Tiny Tower, with the polish skin on it. There. Yeah, well yeah, there you go. Yeah, there you go. But behinds, he sold it so well to us. Yeah, it's, it's kind of good. It's, it's kind of great. It's kind of good, but it doesn't really satisfy me at all. Does it not? No, no, it really doesn't. It's, it's very empty. I would love it if at some point, that was somehow relevant to Fallout 4, like there's a vault on the map, dedicated to your version of Fallout Shelter, that you could like get a code and like type it in and throw all your stuff in there. Like at least the layout, I think that's kind of neat. They've been throwing curveballs at us for this last few months, so you never know. Maybe. I doubt it, but you never know. Maybe. We'll see. But Pokemon Go, what would sell it for me? Make it a game I don't have to play with other people. I don't want to play Pokemon with other people. I mean, I understand it's, there's like a trading aspect to it, but there was crystal version for a reason. I liked crystal version a lot. There you go. Yeah. Sorry for crushing your dreams, Michael. I just wanted to, just wanted to let you know what was up about that. Yeah, we're just making assumptions. Anyway, next question. Yeah, I mean, that's all we can do is, because they haven't really released enough information, yet they still made a commercial, which seems very strange. If you have to travel to certain places in the world to get some rare Pokemon, I love seeing posts on Tumblr that are like, oh, we need to go to the bottom of the ocean, or oh, it's a typhoon, and you go get one.  Like people are going to die from this, and then they're going to have to pull off them. Honestly, I really wouldn't intend to do it. They're working on population control. Yeah, exactly. Like it's really like, whoever suggested this idea, if it really is what I think it is, with like, you know, special events and all that stuff, they're playing a dangerous game, because I feel like people are going to hurt themselves. They shut down Times Square at like 4 a.m. just to film that. That? They're down. That's a lot of money out there. That is a very expensive thing to do. Watch, there's going to be a Pokemon murderer.  Oh yeah. The only thing that's going to go is your body to death. He's not very good at one-liners, but he's pretty good.  While also murdering people. While also murdering. It could also just work on a grid system, where the phone just requires you to walk one direction, however many steps, and another direction. That would make sense. And it'll randomly generate something. That would make sense. Oh, that's no fun. I mean, that's how Pokemon actually works. I want to have to travel to New Zealand to go get like Entei. I want to be exciting. I want them to make you want to travel. I want to go to Matt's house to find Psyduck. This is my goal. And I'll go to Adam's house to find like... Adam, what's your least favorite Pokemon? Beedrill. All right. I'm going to go find Pikachu at Adam's house. Sweet. Yeah. Let's get into our last fan topic for this week, because I know that we're on a limited schedule this time. Just time delays. Sorry about that. I don't know where. Yeah, I just don't know where. Sean from New York asks... We were supposed to cover this last one. Hey, I know that place. It's the place where you live. How would you guys do if they implemented a buddy system similar to the one in Metal Gear in Zelda U? For example, right before you leave a certain town in the game or an important area, you can pick a character come along with Link like Impa or Zelda. Sean from New York. Thank you so much, Sean. They did. It was called Hyrule Warriors. Yeah. It's funny that they say this, because you know how this Metal Gear game is like, oh, it's first real open world Metal Gear game. And they're trying to say that this Zelda U is going to be the first real open world Zelda game. So I find I'm fine. Well, imagine if you had a series of companions. Like you had a fairy companion. You had a talking object companion. And they all had different things or different kinds of advice. Like one's good at finding secrets. You had a shadow companion. One is good at when it's good at combat. Na'vi.  And they all have different kinds of advice. They actually be cool. Like the hat, like, let's say you have another Eslo-esque character and he knows a lot about, you know, dungeon layouts. He knows where to find. And talking back and sassing and making funny jokes. The shadow knows where to find secrets in the map. He's like, you know, if you look behind this rock, you might find something interesting. And then you have your Na'vi.  I mean, honestly, I don't think I would want that just because that seems very not Zelda. However, if they want to try new things with this game and they think they got something good, go ahead.  Right. But don't do it in a way where it's like, like I actually know do it in a way where I need to choose different people, like for certain like, you know, dungeons and stuff because that would make the game more interesting. It would less boring in fact, like because then I wouldn't be stuck with one partner the entire time. I actually hope that they stick to the theme of it being a return to the older Zelda games, specifically the first one. Yeah. And make it just like Link on his own. Link on his own is the goal. It's the dream. But if they were to do a partner system, that's how I'd want it. Yeah, I like the idea of companions. I think that would be an interesting twist. But it doesn't necessarily have to take away from the the idea of going back to their roots. As long as it's not your sword, your sword's alive and happy. And it's talking to you? I don't know. And has a creepy has a creepy robot face. It's doing like it's like humanoid in a way. Stop it. That's that's like what I don't like.  Because I want you to stop talking. Stop talking. Okay. Oh, I liked Fai. I didn't. But Adam, you don't like Skyward Sword. I could still appreciate some things about it. You know, I haven't played enough of Skyward Sword to say I could really hate the person, but I've seen enough where I'm like, that doesn't it doesn't change much. Just imagine that over and over again. It really it doesn't change at all. Yeah, they need a breath of fresh air is what they need. So, yeah. But the one other thing I did want to talk about switching gears is the Pokemon butts thing. Because never before have I seen a company something that is so amazing and yet so ridiculous. And that's saying a lot considering it's video games. Because it's literally product line from the Pokemon company based on Pokemon butts. It's not a joke. I don't know. Look at the article below. There's an entire gallery of Pokemon butts. You got Pikachu butt. You got you got. Listen, Adam, I don't want to. I don't want to like stop your your your fascination of Pokemon butts. But I have some pretty important news. There's a new translated episode of Game Center CX right now. By the way, okay. Just released. If you if you know the show, if you know me, you know that I like Game Center CX a lot. And you should be watching it with us and email us about it or tweeting us about it. Because I love the chief and you should too. It's put a link to the website. You know what? Yeah, check it down below. By the way, that's two new episodes in one week. Can you explain how to look at the website for a little bit? Like briefly, which ones they should be looking at? Because I know there's a little bit confusing for which ones are available in English subtitles. Just go on the website. There's going to be a list of all the episodes of the show. And pretty much each one of those episodes will lead you to a download link where you can download the episode and watch it. Some you can't watch are grayed out because they haven't been translated yet or they have been translated and the translation's been lost so they have to do it again. And some are clickable but will link you to an Amazon page because they were released on DVD and they want you to buy the DVD for those episodes. What is an episode that you would recommend, Colin? The episode I recommend watching is Token Meki Memorial. It's a dating sim for the PlayStation 1 and it is hilarious watching and play. But I also recommend episodes like Super Mario Land or Ghosts and Goblins. Yeah, speaking of things that you should be watching, Chris, what do you recommend this week? Watch Inside Gaming Daily featuring... You should be watching Inside Gaming. Featuring our special guest, Matthew Danovic. Yeah, watch Matt. Ah, don't watch that. Watch it. Do it. Watch it, tweet at him. Maybe watch it. I'm going to tweet at you, Matt. I'm going to watch it this week. Please tweet at me.  It's Monday through Friday, most of the time, unless they're out or it's just filled doing by himself. And it's great and they talk about all your gaming needs. All the needs you don't get from here. Exactly. That's true. We're complementary needs. Yeah, exactly. Also, this Float Cell book is the only appealing one because it seems to be the only one that has butchies. Yeah, how's it going to be thought without an anus? Yeah, that's what I'm thinking. It is important. Oh, they have boxers, too. Yeah, Pikachu boxers. This is great. What if those are just for kids and you buy them at them and they just rip as soon as you put them on? That'd be horrible. That would be really fine. I'd be very disappointed. If you're like zero stars out of 10, this is not a great purchase. If you're looking to buy this and you're in it.  Not in the way that I was promised. Anyway. Oh, there was a Smash Brothers update. Yeah, there was. There was a few new maps. Check them out. Some new costumes for the Mies. If you're into that, which you shouldn't be. I don't know. I guess stages and characters are the only real important news. I've had nothing too special. It was just like return of simple things. They did release a Rathalos Mie costume. I saw that. I saw a few of them, actually. Right? Yeah. Yeah. It's cute, so. Check it out down below. It'll be all there. Yeah. Matt, I have a question for you. Certainly.  Every once in a while. Every. You stream like the MOBAs and such with friends. Sometimes, yeah. Okay, so I got a question for you about this new thing called YouTube gaming. What do you think about all that? Because I'm pretty sure your last stream was via YouTube and not Twitch for like the first time. Yeah, for, yeah. I mean, well, I just sort of did whatever's like convenient. And like honestly, my OBS was still set to YouTube gaming, so that's what it's on. Oh, all right. It wasn't really as much of a conscious choice though. Since my like Twitch channel isn't partnered, it gets throttled, whereas YouTube gaming technically is supposed to deliver a better higher fidelity viewing experience for the audience. And also I mean, I just have way more subscribers on YouTube than I do Twitch. But really, I mean, generally is in terms of like for the market and how, you know, how it's affecting it and whatnot. Like I think it's a good thing. There's, you know, I don't really, like there was a little while when YouTube looked like what you call it. Not very good. I got, yeah, when it like, when people were really upset about that and whatnot. And I mean, like the big sort of big MCNs were excited, but like, you know, from a standpoint of a consumer, having these two things split up is just, is really just going to be a bonus for you because they're going to have to keep on one up and each other and keep offering better services. Finally, Twitch moved over to HTML5. And now Twitch is also, I believe it was this week, they announced that you can now upload videos to Twitch. Yeah, I know. Well, yeah, they're like switching, they're switching positions. They're trying to match positions really. They're trying to match the features of the other side. But I think that Twitch is still going to be considered the streaming king, but I think that you just going to have to try to, hopefully they're going to push and make it more worthwhile for people to move over. I know that Game Grumps does it through their YouTube channel. It's more, I think it's more that established channels that have an established YouTube following. This is convenient for them because it lets their view. Yeah, like this would benefit a machine a little more when they stream, right? Yeah, yeah, definitely.  Right. Because yeah, they're like a lot of people, with millions of things.  And even then, big channels, like they're not getting the craziest, subscriber rate really isn't a good predictor. Yeah, I know that Game Grumps does live streams now and those numbers are closer to 10,000, and they're over 2 million at this point, which seems like a politely low ball in comparison. Right. And that's just because a lot... Well, at least for marketing, like for ad dollars and marketing sense, a live stream viewer is worth way more than a, like, a VOD. Well, a live stream viewer tends to invest a little bit more time and energy into viewing because they know that there's a chance of interacting with the person that they're watching. There's more of a connection with the thing that they're watching and... Not to mention it's a live event and live events tend to be like one time only. Yeah, yeah. Does YouTube have save functions for their videos for less years? Yeah, it automatically... It, in fact, actually automatically archives everything you have. Because I know some channels don't put that up. No, it's because, you know... It's exclusivity. They want to, like, make you come to the thing, which is smart, but at the same time, it'd be good to post clips of... Like highlights. Not exactly highlights, but, like, some highlights. Not be like, this and more was like, you know... Things to bring you to the next stream, so to speak. Say, like, here's a teaser of what amazing stuff was going on during the stream, you know. Like, there was a stream... I'm just bringing up game rooms so that's the one I know the most, because I did a few times just to understand what the whole YouTube streaming thing was like. They had Oni from Sleepy Cabin and Spaskid. Spaskid. And they made... Brian made him try and eat an apple in two bites. And it was hilarious. There was a Twitter trend where people were trying to do the same thing. Oni wasn't paying the entire time, and Brian was just forcing him to do it. And that's not something that you would see unless you were at the stream. And now there's, like, all these... The Game Grumps fans are, like, tweeting about it, and the ones that are also Game Grumps fans, probably friends on Twitter and things like that, they're seeing them talk about the stream, like, oh, what's going on?  And so it's trying to, like, drive that traffic. So there's a cleverness to it, but I still think that, you know, it would be good to have something else on the channel just showing people what they're missing out on. Yeah, definitely. I mean, it's, it's... They also, like, it's a whole parallel site to regular YouTube, like, gaming that YouTube now is on there. I don't like the layout, to be honest. It's a little... It's just a darker layout, really. It's darker, and it's more Twitch-like. If you like more gray than you do light gray, then...  Like, they should be themselves and not try to be the other person, but I understand that's how you like, that's how you make competition happen, right? But, you know, to each their own. Yeah, yeah. Also, I have a follow-up for you, Matt. When's your next hop-ever gaming? Oh, God, I don't even know. I actually, I had, like, I hung out with Vern in a couple days ago. Tell him I say hi. I mean, I've already... Oh, yeah, definitely. Good friend of the show. I, like, I've done two, so, you know, I get, like, I'll every once in a while get, like, a thing where Vern and Sir, or Jerry, they're like, hey, we're doing a thing, and, you know, as much as I do want to, like, totally, like, respond, one, I don't want to, like, hog the opportunities. You know how many people have done, like, three or four already? Yeah, I, yeah, I mean, sure. So, but then the other reason is, like, you know, each time you go on, you can't just, like, do what you did before. You have to try and spice things up anyway. Yeah, you have to spice things up, exactly. I got a challenge for you. And then I don't really know. I mean, I do like spicy food, but I don't know if I want to do it. Here's my challenge to you. I'm measuring this now. And if you're listening to the podcast and Matt does it again, be sure to watch. You have to sing your next review, or at least add a message. You have to sing while you're doing... I kind of, I kind of sung it though I had my first one. With the destiny beta? Was that the first one? Yeah, destiny beta. I kind of, yeah.  And I start kind of belaboring the point in them, like, oh wait, no, I got to get, the sooner I get through this, the better it's going to happen. How about this? So I kind of... You just need more spice. Speak in haikus. Yeah. Okay, oh jeez. That'll be real tough. It'll be real tough keeping the, like, counting each time. I mean, if you're writing the review in advance, yeah, that's true. You can prepare for it. I do great. Might be getting out of it a little easier. I don't know. But yeah, hop-up or gaming is great. Those guys are fantastic. Yeah. You can go follow them on Twitter and YouTube. Follow them, they're great. Vernon's one of my favorite people online. I don't really get to talk to you as much as I wish. Oh yeah, no, Vernon's awesome. Yeah, now it's supremely talented. It is, sweetheart. Going places. Yeah. Yeah, I guess that's all the time we have for this week. I know it's a little shorter than we're used to. I'm sorry. I'm a time thief guy, I apologize. It happens. We're busy people, busy lives. I was almost late to this recording. So, I mean, that was by like a minute or two, but I'm sorry about that. Yeah, so I understand. But yeah, thank you again for those of you who joined us this week, and have been joining us for a long time, or if this is your first episode, welcome. If you have any of your own topics, theme songs, submissions, or in effect that, feel free to send us to us at Zeldlinformerpodcast.gmail.com. Once again, that's Zeldlinformerpodcast at gmail.com. I've been Adam, that's been Chris, that's Colin, that's been Matt. You can follow all of us on Twitter, and check out links down below for... Subscribe to the NintendoKid. Yeah, all of that will be down below. Click, share, like the podcast. Wish me happy birthday a day after this is posted. Oh, is it? Yeah, it will be. Yeah, happy birthday, Chris. Thanks. Happy birthday, Chris. Yeah, thanks, Matt. Happy day of your birth. Oh, thank you. I got you something for your birthday, Chris. Did you? Is it Matt? It's Warp Star. Oh, I got you a thing for your birthday.  Oh, no. Oh, no. That sounds almost as bad as it sounds. Podcast over. Podcast over. Goodbye. Bye. Hey, watch out.


In this video, we're gonna find the Taylor series for the exponential function f of x equals e to the x and we wanna identify its radius convergence. And we're gonna do this for two different values of a, right? So the a is the center of the Taylor series. Now, we're gonna start off by looking at the Taylor series centered at zero. This is what's referred to as the Maclaurin series for e to the x. And this is actually a pretty important one that we're gonna want to remember. Now, as we saw previously, when we have our Taylor series, we see that the coefficients of the Taylor series start from zero and go towards infinity. The coefficients of the Taylor series is gonna be the nth derivative of the function evaluated at the center a and then divide that by n factorial and then you'll times that by x minus a to the nth. And so this gives us Taylor's formula for our Taylor series. Now, let's apply this to e to the x. Now, e to the x is a really great function in that we can predict what its higher derivatives are gonna be. Cause notice that for e to the x, it's, you know, if f of x equals e to the x, then the first derivative of e to the x is also equal to e to the x. And in fact, all derivatives of e to the x will likewise be e to the x. And so if we evaluate these things, if we evaluate these derivatives at the center zero, we're gonna end up with e to the zero, which is always equal to one. And that's all there is to it. Therefore the Taylor series for, I should say the Maclaurin series for e to the x will look like it equals zero to infinity. We're gonna get one over in factorial times x minus zero to the n are in simpler form. We get n equals zero to infinity. We're gonna get x to the n over in factorial. So this is a power series where the denominator is just the in factorial. So in expanded form, this will look like one plus x plus x squared over two plus x cubed over six plus x to the fourth over 24, continue on in the pattern we've established there. So this gives us the, this gives us the Taylor series or I should say the Maclaurin series, right? I mean, every Maclaurin series is a Taylor series, but it just Maclaurin series, this means we've centered at zero, like we mentioned before. So we consider this thing at zero, we have the Maclaurin series, but what is the radius of convergence? When will this thing be convergent? So to determine the convergence here, we're gonna use the ratio test. So the ratio test we need to consider the ratio of consecutive terms, a n plus one over a n. And so we do this, we'll taking the terms here, we're gonna get x to the n plus one over n plus one factorial, that's the a n plus one term, then take the reciprocal of a n, we're gonna get n factorial over x to the n. And now we've seen things like this many times, the x to the n will cancel with all but one of the x's, so we are going to get an absolute value of x, and n factorial will cancel with all but the n plus one factor, we're using the fact that n plus one factorial factors as n plus one times n factorial. So it's that n factorial that's canceling out there. And so we end up with, oh, I give myself way more space than I needed. So we're gonna have the absolute value of x over n plus one. And so taking the limit here as n goes to infinity, we end up with just the absolute value of x over infinity. And it does not matter what real number you place in for x, there is no way that a real number divided by infinity could be anything other than zero. So this thing is gonna squish towards zero, and that's the limit of the ratios. And so by the ratio test, since this limit is less than one, this tells us that this series is absolutely convergent for all real numbers. And so we end up seeing that the radius of convergence is infinity. And this series is convergent from negative infinity to infinity. It's absolutely convergent. Now what we are not saying at this moment is that e to the x is equal to this power series. But if this, because all we know from Taylor's formulas that if, if a function has a power series representation, then that power series representation will be given by Taylor's formula. We haven't yet said that the function is equal to its power series representation. But for e to the x, we're in a pretty good position, right? We have a power series, we have a Taylor series and it's convergent for all real numbers. That's pretty cool. Now let's try to look at it this again, but this time let's set the center to equal to two, right? So we'll have the Taylor series centered at two. If we do that, well be aware that the derivatives of e to the x are still the same thing, right? That the nth derivative of e to the x is still e to the x. And so as we look at the nth derivative evaluated at two, the center, we end up with e squared. And so in this situation, the Taylor series would be the sum as n goes from zero to infinity. You're gonna get e squared over n factorial times x minus two to the n. And so in an expanded form, this thing would look like when you plug in zero, you're gonna end up with an e squared. Other than the next term, you're gonna get an e squared times x minus two. You're gonna get an e squared over two times x minus two squared. Whoops. You get an e squared over six times x minus two cubed. And this would continue on and on and on. This is the Taylor series centered at two. Now I want you to just be aware that if you go through the calculation, as you go through the calculation of the Taylor series for this situation, using the ratio test a n plus one over a n, basically everything's gonna look the same. This time, this will simplify as x minus two over n plus one factorial. That's the only distinction here. This thing will still approach zero, which is less than one. And so we can see that the radius of convergence is equal to infinity. So this Taylor series would likewise have this infinite radius of convergence, just like when we did the Maclaurin series. And this gives us the Maclaurin series for e to the x. You can see that there was nothing particularly special about two. You could use a different number and easily find the Taylor series for e to the x. And what made e to the x so nice in this situation is that its higher derivatives were predictable. In fact, e to the x is a function whose higher derivatives are always equal to the original function. And therefore it has a pretty tame Taylor series associated to it.


So after a leak from Katie fans, we now know a somewhat or we think we know a somewhat look at the layout for King's Dominion's 2021 roller coaster 2021 yet. So this is what is anticipated to be coming to King's Dominion in 2021. It is a BNM wing coaster and I think the height is between 100 and 120 feet. It's a super small layout, very ex-flight-ish, but I think ex-flight actually could have more to it than this, correct me if I'm wrong, but nonetheless it's exciting. I think a lot of people were expecting something massive for King's Dominion and I think a lot of people need to take a step back and realize that King's Dominion isn't in the top tier of the chain. It is definitely a medium small park in the chain and I think that they're bowing down to Busch Gardens-Williamsburg and allowing and accepting the fact that Busch Gardens-Williamsburg is going to be that coaster park now, but nonetheless this makes sense to me. It really does. It's going to be a great fit. It probably has a 15 to 18 million dollar price tag. American would be my guess and it's a nice fit. Again I definitely think that Volcano is greatly missed and I think the coaster community is going to be really upset about that and I think again this is where I come in and I say we all need to take a step back and realize you know not every park is going to be getting these massive world record-breaking coasters and there's other greater plans for the top tier parks and to be honest from what I know for Canada's Wonderland, having a smaller wing coaster makes sense because Wonderland is rumored to be getting a world record wing coaster down the line and it wouldn't make sense to spend all this money in the next four years on a world record wing coaster for Kings Dominion if Wonderland's just going to come and take the record from Kings Dominion. It's money not well spent and this makes sense for the park and I'm sitting here having a very difficult time analyzing this coaster because I know the coaster community is greatly upset. I think it was a little overhyped you know before the the leak of this they were saying oh this is going to be a Bush Gardens Williamsburg 2021 killer you know the shuttle giga coaster is not going to be as good as this and I have to say the shuttle giga coaster in my opinion is definitely going to be better than this. It looks like Bush Gardens Williamsburg is just going to be the coaster park and this is going to be more of a family park but that's okay. I come from a family park myself. Canada's Wonderland is definitely a family park. We have only top three coasters and the rest is not that great. Kings Dominion has a stronger coaster line up than Canada's Wonderland and I think this is definitely a supporting coaster for those top tier coasters at the park so you just got to look at it that way. It's a great supporting coaster. Any more B&M's at any park is a great add so hopefully you guys enjoy it. Again this isn't confirmed. Again this is a rough draft that has been released so things could have changed. This isn't final but yeah hopefully you guys enjoyed this quick analysis of my thoughts. Again don't get too upset again. It's amazing. You're lucky you're getting a B&M coaster. Coasters are definitely far and wide at parks now so just try and enjoy the best of it. Anyways hope you enjoyed this video. Don't forget to hit that like button, subscribe if you haven't, and share this video for others to enjoy. Add a huge thank you to Coaster Universe for letting me use this in our video. Thanks so much guys. Have a good one. Bye!


AIG Zone 5 Police Public Relations Officer PPRO DSP Tijani Momo has confirmed the arrest of the National Chairman of the Labour Party Julius Aboure following the petition of members of Labour Party to the Inspector General of Police in Abuja who directed the zone for the arrest and that Mr. Julius Aboure is in the police custody. The Zonal PPRO made this known to our Asaba correspondent, our Premier of Friday at the Zonal Headquarters in Benin City, the state capital. DSP Tijani Momo said the police are investigating the matter to follow the petitioner. I wish to confirm the arrest of the National Chairman of the Labour Party of Nigeria, Mr. Julius Aboure and I think three or four of us. This has to do with a petition, a written petition. I was endorsed to the AIG Zone 5 Benin from the office of the Inspector General of Police in the case of attempted murder, conspiracy, grievous harm. So based on that petition, it was arrested and the investigation is ongoing. They were also in possession of a firearm, I think a shotgun and three rounds of live ammunition. So the investigation is ongoing. It was just arrested today. So more details will be provided as the investigation continues. It's the National Chairman. Yeah, that video clip is not true. It was on the ground because I think that is the policeman or some people are attached to him. They try to prevent the police from carrying out a lawful arrest. The police have powers to carry out a lawful arrest. Notified about fresh news updates.


Hi everyone, before we begin this video we'd like to give a big thank you for your love and support. Here at Psych2Go our mission is to make psychology and mental health more accessible to everyone. Do you feel like no matter what you do, or where you go, there's an unexplained feeling within you that you're not good enough and a total failure at everything? Even when you've achieved something, or are given love and affection, you can't help but brush it off because of the self-loathing voice within you that tells you who do you think you are. You're nobody.  If so, here are seven common reasons why you might feel that way. 1. You had a bad childhood. Growing up in a toxic home environment and living with a dysfunctional family can be extremely damaging to a person's mental health and self-esteem. Usually, toxic families are either too strict and controlling or indifferent and neglectful. As young children, we can't help but think that the reason behind this is our faults and everything our parents do are right. We look up to them. We grow up wanting their love, attention, respect, and approval. And the more it's denied, the more we desire it. Want to know more? We can watch our video titled, 8 Ways Your Childhood Affects Your Lifestyle. 2. You had a rough time at school. Were you ever bullied by anyone?  People crises like these can cultivate feelings of shame, self-doubt, and self-hatred. You'll start to ask yourself, why is this happening to me and why don't people like me? Is there something wrong with me? 3. You struggle with past trauma. Is there a specific incident in your past that caused you to feel this way? It doesn't necessarily have to be from childhood. Maybe it was the absenteeism of a parent, a nasty breakup, the death of a loved one, or an abusive relationship. People tend to define themselves based on their experiences in life. When something terrible happens to you, it's hard not to feel as if you deserve it. Thus, the trauma of your negative past experiences can manifest as denial, defeat, or self-hatred. 4. You feel disconnected. This reason is much more philosophical than the rest, but it takes its roots from existential psychology. One of the pioneers of this field, Ralo Riesme, believed that self-hatred is what happens when we become too egocentric and focused on ourselves. It leads to a feeling of disconnect between us, others, and the world. This leads to feelings of unexplained loneliness, emptiness, and meaninglessness. When we think too much about everything only from our point of view and fail to realize our place in the universe, we deny ourselves the opportunity to fulfilling our greatest potential and thus unknowingly hate ourselves for it. 5. You don't have social support. Based on a study by Clemen and Liu in 2013, social support has been shown to be a very important protective factor against trauma and depression. So, when you have no one in your life who you can count on to be there for you in times of distress and emotional need, it further reinforces your feelings of self-loathing. From family to friends to colleagues, a lack of meaningful intimate relationships in your life can make it harder for you to feel loved, cared for, and accepted. 6. You're always comparing yourself to others.  It's emotionally exhausting. The unhealthy need to feel superior to others and setting unrealistically high expectations for ourselves only makes us feel worse about ourselves when we fail to measure up to them. In fact, research has found that more social media exposure often results in symptoms of depression, loneliness, and anxiety. While detoxifying and disconnecting from it for a short while has been proven to improve our happiness and peace of mind. 7. You have a negative self-concept. Finally, and most importantly, the reason why you hate yourself could be because of your negative self-concept. According to Arby Burns, an author of the self-concept in theory, measurement, development, and behavior, self-concept is defined as a person's view of themselves that's based on their values, principles, experiences, and relationships.    Does this sound familiar? There's no quick fix to overcoming your self-hatred, especially if you've been struggling with it for a long time now. Feelings of insecurity don't just disappear overnight, but the good news is that we don't have to resign ourselves to such a miserable fate because with time, hard work, and dedication, it gets better. The first step to the road to recovery is to understand the reason why you hate yourself and to come to terms with it. Do you relate to any of these points explained in the video? What other reasons did we miss out on? Let us know in the comments below. Also, don't forget to share this video with someone who might benefit from it. Like this video and subscribe for more psychology content. As always, thanks for watching.