Here is our schematic scrotum here. The best way to remember the layers of the scrotum is with this mnemonic.  Now let's move through each layer to work out those parts. So we have the skin first, and then we peel that back to reveal the DARTOS muscle. It's the DARTOS muscle that contracts the skin and makes the scrotum wrinkle when it's cold. And in ancient Greek, DARTOS means flayed.  Though I've never been flayed myself, I'm assuming that skin which has been removed looks all wrinkly like the outside of the scrotum. Next, we have the external spematic fascia. And then beneath that, the cremaster muscle. And the cremaster muscle is part of the spematic cord. Its name is derived from the Greek to hang, which is all sounding a bit morbid, but it's the responsibility mainly of the cremaster muscles to haul the testes up closer to the abdomen when it's cold. The internal spematic fascia is next. And then we have the tunica vaginalis. Now these last four layers that we've mentioned contribute to the spematic cord. That's the external spematic fascia, the cremaster muscle, the internal spematic fascia and the tunica vaginalis. It's a good one to remember for your exams. Now I'm going to remove the outer layers, those outer layers there to get a better look at this last one. So the tunica vaginalis is actually an extension of the peritoneum. So when the testicle pushes out of the abdomen, this is the part of the peritoneum that it takes with it. And just as the peritoneum has a parietal and visceral layer, so too does the tunica vaginalis. So that's the visceral layer. Yeah, it sticks to the viscera, which is the organ. And there's the parietal layer, which sticks to the wall. Now just bear with me for a moment, I'm going to rotate this because I wanna show you how the tunica vaginalis reflects back on itself. Just like the peritoneum, as this is one continuous sheet, it reflects back on itself like so. And you'll hear that word a bit in anatomy, reflection. It just means that the tissue is folding back in the direction that it came from. Around the back, I've deliberately enlarged the open space here to make that reflection look a bit more obvious. Now the last layer is the tunica alberginia, which is white fibrous connective tissue surrounding the testicle, which is in pink here. And now if I remove this tunica vaginalis, you can see at the back the epididymis hanging off the testicle. And that's all that we have to go through. Let's go backwards now, just to solidify all that. So we have the epididymis attached to the testicle. The first layer on the testicle is the tunica alberginia. Then we have the tunica vaginalis, one's part of the peritoneum. We have the internal spomatic fascia. And then surrounding that, the caramaster muscle, meaning to hang. We have the external spomatic fascia. And then we have the dartos, meaning flayed, which wrinkles the scrotum. Lastly, we have the skin on the outside. Hit subscribe if you liked this video. Click the link below to have a look at this model yourself. Thanks for watching and we will see you next time.


Cambridge is well known for being a high-tech centre with lots of innovative electronics companies. In fact, Pi could be considered to be one of the founders of that industry. Pi was named after William George Pi, who founded the company in 1896. It started as a small scientific instrument company, but it expanded into radio in all manner of electronics, the first British transistor radio. Colour television was being demonstrated in 1949 and was actually used at the Queen's Coronation in 1953, so it was a world leader in a great many of these technologies. So it was particularly important for us to create this exhibition to show people what Pi did, and it was very appropriate that it should be at this museum. The museum already had a number of Pi items in their collection. This exhibition covers all aspects of Pi with examples of the products and the history of the company. This is a perfect location because we're on one side of the river and on the other side is where Pi's main factory was, so it's a very good place to be. Pi was one of the founding scientific companies in Cambridge, and for much of the 20th century, Cambridge's largest private sector employer. Recognising that its remarkable achievements were in danger of being forgotten, a small group of ex-employees launched the Pi History Project. This project had a number of aims, as described here. Pi Company grew significantly over the years. At its peak in 1966, it consisted of more than 60 UK companies and more than 20 overseas. It had over 30,000 employees worldwide, around half in East Anglia and 7,000 in the Cambridge area. This map of Cambridge has the major sites highlighted. The main headquarters always remained in the St Andrews Road area. The company founder, William George Pi, was born on the 27th of October, 1869. He was trained by his father in the instrument business, and in 1892, he joined the Cavendish Labs as an instrument maker. In 1896, he set up a part-time business, later to become WG Pi & Company, making scientific instruments. The business began in the garden shed of the family home at 19 Humberstone Road, Cambridge, shown today here in the foreground. Joined by his father, he moved his workshop, known as Granta Works, several times in the coming years, finally ending up at Hague Road, now Elizabeth Way, in 1913. At this time, he had some 40 employees. Hague Road and the adjoining St Andrews Road remained Pi's main site for the next 80 years. An example of the type of product the Pi Company produced at this time is the tangent galvanometer. This is an early instrument for the measurement of electric current. It works by using a compass needle to compare a magnetic field generated by the unknown current to the magnetic field of the earth. In this advertisement from 1906 for his galvanometers, we see that mahogany and brass were always major components, but he was already producing cost-reduced variants. By using lower quality materials and a reduced specification, he halved the price. With the advent of World War I in 1914, Pi helped the war effort by making military equipment, such as artillery gun sights and the first Alder signalling lamps. Examples of both this gun sight and galvanometer are now in the Pi Collection at the Cambridge Museum of Technology. Following the cessation of hostilities after 1918, the military equipment market disappeared, short time working was introduced, and the company searched for new product. In 1922, prompted by W.G. Pi's son Harold, a graduate of Cambridge University, the management decided to try the new field of domestic wireless broadcast receivers. Pi's first wireless set, designed to receive the experimental broadcast signals radiated by the BBC, was based on their scientific instrument modules connected together. Gradually, the Pi wireless receivers proved successful, resulting in a big expansion of the Hague Road Factory. This is the first set, and also the Pi factory around 1923. The 1920s saw the development of radio broadcasts and the early days of the British broadcasting company. A newsreel of the time praised the speed in which Pi built its first radio, one week, and observed that Pi was producing 200 radios a week by 1924. The product quickly improved, resulting in these two landmark products from the mid-1920s. These wireless sets were now largely self-contained, gradually moving towards the more familiar integrated footprint. Here we see work inside the Pi factory on Hague Road, Cambridge. It's also possible to just see the new but distinctive front of the wooden casework, a rising sun motif which would become an important Pi image for its radios. As with many large factories, the end of work rushed for home. In 1928, Pi Radio Limited launched an important and iconic wireless, the Pi 25 set. It was one of the first portable radio sets in the country and became a big seller. Its mahogany cabinet, with the fretwork rising sun front, became a recognised Pi trademark. In set we see the interior, the large space below occupied by an accumulator and high voltage battery to power the set. In 1923 an Irishman, Charles Orr Stanley, known as CO, started a company called Arc's Publicity, working for both the WG Pi and Mollard companies. By 1926 he had recognised the potential of radio and started a business selling kits to make a radio receiver at home. In 1928, Philips, the Dutch electronics company, brought the business of Captain Stanley Mollard who made valves which were used by Pi. As a consequence, CO then took an interest in Pi and suggested that Philips buy the WG Pi instrument and radio business. WG Pi refused. An instrument maker at heart, WG Pi eventually asked CO to broker a deal whereby Philips would buy the radio part of Pi for £60,000. CO asked Philips for £5,000 commission for himself. Philips bought to the idea of commission, so CO offered to buy the Pi radio business himself from Mr Pi for £60,000 with a down payment of £5,000. At the time, CO didn't have £5,000 but he demonstrated the Pi Model 25 portable to his bank, Barclays. Suitably impressed, they granted him a loan to buy the Pi radio activity, which he did. Later in 1928, CO launched Pi Radio Limited as a public company, enabling him to pay WG Pi out of the share proceeds, while he acquired a personal controlling interest via his own shareholding. Consequently, in 1928, WG Pi's remaining interests in the instrument part of the company moved out of Hague Road and set up independently at 18 Newmarket Road, where his son, Harold, became director. In 1929, the original factory, now called Pi Radio Works, was expanded to 8,000 square metres and by 1933, Pi was producing more than 40,000 radio sets per year. Here is the 1930 model, the twin triple portable, launched at London Olympia that year. During this period, CO's skill at identifying business opportunity led him to believe Pi should make its own components, with an eye to the Valve business and the emerging possibility of television. In 1935, he formed the Cthodian Company in Church Street, Chesterton. Shown is an advertisement for one of Cthodian's more complex products, the monocon tube, used for generating electronic images. Throughout this period, there was an upsurge of interest in the new technology of television. The BBC started experimental broadcasts in 1930 and a television service from Alexandra Palace in 1936. In 1935, Pi Radio produced their first TV sets and by 1936 marketed a nine-inch set ready for the first broadcasts. The following year, Pi also launched a five-inch television, costing 21 guineas. Within two years, a total of 2,000 TV sets were sold at an average price of £34. To reflect expansion beyond just radio, the company was renamed Pi Limited, but once again, the war clouds were gathering. At the outbreak of the Second World War, Pi formed its own home guard unit to protect its own factories and the surrounding areas and inhabitants of Cambridge. They are seen here, outside the Pi factories in St Andrews Road, Cambridge. Pi needed an RF amplifier valve with excellent high-frequency properties for their television development. Pi contacted Philips Research Labs in the Netherlands, who were developing the EE50 valve. Pi proposed modifications to the design of this valve to improve its performance and it was renamed the EF50. In spring 1939, government scientists were researching airborne radar for the war effort. They needed to find ways of considerably extending the range of these radar systems. Visiting Cambridge, they found that the TV receiver Pi had developed was ideal for this purpose and promptly placed orders for this Pi strip as it became known. The Pi TV receiver, using the new EF50 valves, became the key component of all World War II VHF radar receivers. For instance, between 1939 and 1941, Pi designed, produced and installed 3,000 airborne interception radar receivers and indicator units in night fighters. The entire Pi TV section was turned over to the development of radar. Pathé newsreels of the era highlighted that Pi's TV valve and chassis were the basis of all radar sets built by hundreds of companies during the Second World War. In radio communications, Pi's radio designs became the design template for radio sets built by the Allies due to their high quality, low cost of manufacture and ease of mass reproduction. Pi applied its enthusiasm, expertise and leading edge technology in support of the war effort. Because of their experience in wireless technology, they were able to throw large and skilled resources at the development of radar, radio communications and navigation for the armed forces. Here is a unique example of Pi technology in the war effort. The proximity fuse of 1940 was designed to detect an enemy aircraft and detonate the charge close to that aircraft. Designed by Pi, it was actually manufactured in the USA. When Germany began bombing cities and industrial sites, many firms were pressured by the government to relocate to safer places in Wales and the west of England. CEO refused, reputedly growling, We are Pi of Cambridge, not Pi of Swansea. Instead, Pi diversified into towns and villages around East Anglia, such as Sauston, Kingslin, Mildenhall and Swaffen. Known as the village industry scheme, as many as 14,000 dispersed workers produced sub-assemblies and finished equipment in village halls and other buildings which were brought to Cambridge for test and dispatch. By the end of the Second World War, Pi Limited was in possession of a rich platform of technological knowledge from its wartime work, had strong links to universities and government research departments, and an experienced workforce of 14,000 people across East Anglia. In February 1944, Pi Telecommunications Limited was created, ready for the expected post-war boom in radio communications. In recognition of the Pi contribution to the war effort, the company was awarded £200,000, £8.7 million today, plus £20,000, £870,000 today for the design staff. Pi was positioned perfectly to benefit from the explosive technological growth worldwide that followed the war. This growth was not just in radio and television, but in all manner of new industrial businesses. In 1948, they even set up coronet industries in Hong Kong to capitalise on low-cost manufacture. This explosive growth required the establishment of new company facilities, such as the 1948 opening of the Laan factory in Northern Ireland, manufacturing radios and televisions. Expansion during the 1950s and 1960s led to new factories and lower staffed for televisions, Pi Telecoms and Pi Unicam in Cambridge, and many others throughout the UK. Here are some of these, including the expansion of the original Pi radio site near Elizabeth Way in Cambridge. By now, the Pi Group had a structure as shown here. The individual divisions helped to understand the breadth the company had developed. Now we take a closer look at some parts of this organisation. The consumer division was led by the radio and television products. During the 1940s, the Pi B16D16 and B18D18 were available in both console and tabletop variants, designed around a receiving valve, the EF50, developed just before the war. And the advertisement for this product, highlighting its many features and of course its price at 38 guineas plus purchase tax. Technically it was advanced, particularly from a safety aspect because of the way in which the cathode ray tube was powered. Amazingly, Pi began colour television development in 1946, demonstrating it at the 1949 Radio Olympia show. In 1953, colour TV was demonstrated during Queen Elizabeth II's coronation, relayed live to the Great Ormond Street Hospital and other selected venues. The first BBC coloured broadcasts in the UK would not begin until 1967. In 1953, the company diversified into music production with Pi Records and signed many well-known artists of the time, such as Lonnie Donegan, Betula Clark and the Kinks. They also launched a classical music label, Golden Guinea. In the early 1950s, C. O. Stanley came back from a visit to the USA, having heard about transistor development. He gave the orders to the Pi Research Labs to Make Transistors. These were used in the first British transistor radio, marketed under a subsidiary brand, PAM, to guard against initial unreliability. This proved to be an unnecessary concern, and soon they were Pi branded. The transistors which were developed proved a success, and resulted in Pi setting up a company in Newmarket called Newmarket Transistors. Meanwhile, W. G. Pi's original instrument business had been trading successfully from Newmarket Road, and in 1946 Pi acquired it once more. Three brothers, The Stubbins, had also been manufacturing scientific instruments in a small company, Unicam Instruments Limited, on Arbury Road in Cambridge. The two companies were complementary, providing a great deal of synergy in market served. Consequently, Pi also purchased Unicam the following year. In 1962 Unicam Instruments and W. G. Pi relocated to form Pi's Scientific Instruments Centre in a newly built factory at York Street, Cambridge. The two companies did not merge into a single company until 1968, becoming Pi Unicam Limited. By 1985 Pi Unicam employed nearly 1500 people, and was the UK's largest manufacturer and supplier of laboratory analytical instruments. The main product lines were spectrophotometers and chromatographs, both of which were used by laboratories and industries for the quantitation of all manner of constituent materials. After the war, Pi Telecom grew to become the largest UK producer of mobile radio equipment for police, fire, ambulance and business. As the world's biggest exporter of radio systems, by the 1960s it was contributing over 30% of the Pi group profits, and by the 1980s it had become a £200 million company. Its strategy was developing from the war technology to peacetime personal communications. A very good example of demonstrating the potential of technology devised during the war time years was the concept of the mobile phone, a concept familiar to all of us today, but barely dreamt of in the latter part of the 1940s. Here we see one of Pi's key engineers, Dennis Fuller, experimenting with adaptations of the Pi walkie-talkie. This potentially could allow people to talk with one another for all manner of purposes in an instant. A Pathé newsreel from 1946 demonstrated how quickly Pi was able to apply its military wireless technology from World War II to civilian use, illustrating just how early Pi products were in the development of mobile communications. Based at Ditten Works, Newmarket Road, the Cambridge Works in Elizabeth Way and a third factory in Haverhill, Pi Telecom drew very quickly. Expansion into production in Scotland, Suffolk, Australia, New Zealand and India assisted this growth. With a network of 23 service depots around the UK, nearly 3000 were employed at its peak. In 1977, the company moved to a new, purpose-built factory on St Andrews Road. Pi TVT was set up in 1947 to support sales of TV receivers by producing TV transmitters and broadcast studio equipment. This included its popular TV cameras. By 1960, Pi DVT Limited was established as an independent company. In 1948, Pi invented the mobile TV outside broadcast vehicle. A significant part of the TVT business was the supply of these OB vehicles worldwide. The concept of driving up to a sports event or a theatre and producing a program without having to have a fixed installation was very attractive to television companies. During the period 1945 to around 1960, Pi created and bought a range of smaller companies known internally as the Pi B companies. Some at Swaffham, Mildenhall and Linton grew out of the wartime Pi village industries. There were in excess of 50 such companies, typically employing 50 to 350 staff. They supplied components to the bigger Pi companies, but also sold their products to third parties. In 1960, a significant event took place in the history of Pi when it merged with Echo to form British electronic industries. Based in Southend with around 5000 employees and roughly one-third the size of Pi, Echo had followed a very similar growth pattern to Pi after World War II. Within a year, the merger had become a Pi takeover. Further large acquisitions followed. In 1960, Pi brought telephone manufacturing company, TMC, in Kent. After the Echo merger in 1960, Pi employment numbers reached their highest point and it's fair to say the peak of its industrial importance. With over 30,000 employees worldwide, it became the biggest private employer in the Cambridge area with 16,000 people employed in East Anglia alone. It's informative here to take a brief look at Charles or Stanley. He was to lead the company for almost 40 years. He was born in Ireland in 1899 and came to England in 1917 joining his elder brother and sister in London. He founded Arc Publicity in 1923 at the age of 24 and as we have heard, bought the Pi radio company in 1928. Over his many years leading the Pi group, CEO transformed a small specialist radio manufacturer into the UK's biggest electronics company with a global presence. His personal and business qualities were many. His vision and entrepreneurial flair made him an inspiring leader but also a great wheeler dealer. He had the knack of recruiting and motivating some extraordinarily creative but at times difficult people. If you take the Pi business, it consists of a substantial number of people from all levels that are essential to the success of the business. From the directors to the people on the factory floor. There is a hard core of people in this business that are absolutely essential to its success. He was a free enterprise activist and during the 1950s and 1960s he became a very effective political lobbyist and a thorn in the flesh of the establishment. Amongst many campaigns he agitated for commercial television as a director of ATV and by 1965 was involved in 109 companies.  I think if he told me to go out and walk on the water I would have had a go at it. He was one of those people and he was the most marvellous speech maker as well. In any collection of people he inspired people. Inspired people. By 1966, despite CEO's leadership qualities, there were a number of looming problems for the pie company. Some are shown here. For instance, by 1962 it was reckoned that four out of five TV sales were to rentals companies. Pie didn't really get into this market until 1962 using a very questionable partner, the Gibbard Group. Burgeoning Echo TV stocks and declining product quality all contributed to these issues. Given the faltering position of the pie company, many were asking were CEO Stanley starting to lose his grip? CEO was an autocrat and pie was becoming too big for one man to run it. Added to which his son, John, now deputy MD, lacked CEO's skills and abilities. Underpinned by very weak financial management, the limited investment in the professional equipment divisions, despite their potential, was a clear strategic blind spot. So the inevitable was about to happen. By 1966, Cooper Brothers reported on the company financial situation, confirming pie lacked adequate financial controls and was facing serious losses due to high stocks, over generous credit terms to distributors and questionable dealings with the Gibbard Group. A cabal of directors staged a coup, forcing CEO Stanley to resign as chairman in May of 1966, followed by the dismissal of John Stanley as deputy chairman the following November. Following the palace revolution and the company's financial revelations, the inevitable process of takeover occurred with longtime collaborator Phillips of the Netherlands winning the battle. That leaves one major question. How did pie, with 30,000 plus employees, 60 plus UK companies and 20 plus overseas companies disappear from the UK industrial scene over the next 30 years? As with many business takeovers, three main stages occurred. Initially independence of the pie companies, followed by integration of businesses useful to other Phillips business, and finally divestment of pie businesses, which no longer fitted the overall parent company strategy. These phases happened at varying times for different pie companies. Unable to initially acquire all the pie shares because of government restriction, Phillips allowed most pie companies to operate semi-independently, many still under the pie branding. This phase lasted for 10 to 20 years, according to the individual company. Phillips was renowned for its strong financial controls, acquiring all the remaining pie shares by 1978, but didn't fully complete the absorption of the pie group until 1986. The integration process into true Phillips companies occurred at different rates dependent on the synergy of pie companies to other parts of Phillips. Some integration was cautious and went through extended cross branding. For others it was more sudden. This often depended on the Phillips presence in each of these markets. The business reorganization was heavily focused on financial accountability and working practices. Examples of the transition through initial integration, followed by final divestment, were quite common. Here are two examples from the consumer products and telecom businesses. Here are two more examples, this time where the companies involved were firmly divested to other investors, especially where the products were a poor fit with the future Phillips strategy. Many of the smaller B companies were bundled together and floated as a complete package, Cambridge Electronic Industries. Pie Unicam was a slightly different example. Phillips already had an analytical division, but had failed to gain significant market share. Although Unicam fitted this portfolio, it had more value with investors already established in this marketplace. Now looking back over the years, as the pie business flourished and expanded, many sites were developed, especially in Cambridge, but also throughout the UK and indeed around the world. As the pie business was integrated and divested by Phillips, so the valuable sites were remediated and sold, mainly for housing. Here are some examples. Finally, we should take a brief look at the pie organization and the family of people it became over the years. Its commitment as an employer was viewed favourably by the majority of people who worked there. It provided an excellent working environment, especially for women. Alternative employment in East Anglia was difficult to find. The relationships developed at work extended easily into all manner of sports and social activities and clubs. A typical Christmas time scene on the assembly line at Pie's Cambridge Works during the 1950s. The largely female staff, chosen particularly for their dexterity, enjoyed the very sociable work atmosphere throughout the year. The pie management from CO Stanley Down firmly believed in the training and education of their workforce. Here are some of the major initiatives throughout the growth years of the company. Apprenticeships were key initiatives in the training program, as indeed with the management training courses for more senior staff. For the opening of Pie Telecom's new building in St Andrews Road in 1978, marquees had been erected outside to accommodate the visiting press and customer representatives. Housing a vast array of technical communication products, all was ready for the big opening ceremony. A few days prior to the big day, the River Cam broke over its banks and flooded the company playing fields, and of course, the marquee area as shown. It is a tribute to the staff that worked every hour in order to dry out the equipment, displays and catering to allow the grand opening to go ahead on time. In order to bring the large workforce into Cambridge from the many surrounding villages, Pie ran a fleet of buses each day. By 1970, some 25 buses bought in over 1200 employees. The buses became almost a part of the social life of the employees, sharing significant lengths of commuting time with the same people each day. For many years, a much anticipated event was the Pie Works outings, usually to some coastal resort. It's reported that on returning, many suffered from overindulgence, and in fact, a few never managed to return in the planned manner. An extremely wide range of both sporting and social clubs were enjoyed by many of the Pie workers and staff. Some examples from across the years are shown here. The sports clubs were so important that a huge area of the St Andrews roadside was devoted to various playing fields and pitches. A dedicated building, housing changing rooms and a full social club was built in 1978 on land adjacent to these pitches and next to the new Pie Telecoms factory. We had a girls' netball team. We were able to use the tennis courts. They used to have a sports day every summer. Telecom also had, we used to have a Christmas party every year, and we used to have some good fun at that. And we also had a trip to the seaside once a year. Which was paid by the company. We used to go by train. One year we went to Brighton, we went to Clapton, Southend and various places, you know, around seaside places, roundabouts. There was a really good atmosphere in those days. The highlight of the social year was always the summer sports day in Gala, held on the company's playing fields at St Andrews road. Pie lives on in the form of a trust that supports local charities and also provides support and social gatherings for ex-employees. In preserving the history and artefacts of the company, the Pie History Trust has now set up a display of these materials in a dedicated building at the Cambridge Museum of Technology. In addition, websites pulling the whole story together have been created in order to share all this information to a wider audience. Thank you for spending the time to view this presentation.


The Wagner Group recruits drug addicts and Nazis into the war. The Wagner Group recruits mercenaries through the Russian social media V-Contact and, due to the shortage of personnel, drug dealers, citizens hiding from the police and people with Nazi tattoos are accepted for work. CISTME investigative project announced it. An outstanding conviction for selling drugs, a swastika tattoo being wanted for robbery, all this will not be an obstacle for those who want to sign a contract with the Wagner Group and go to war in Ukraine. In addition to advertising on regional television, billboards on the street and posted adverts, the Russian social media site V-Contact is actively advertising an invitation to the front line. The CISTME project discovered dozens of advertisements targeted at various areas of Russia and spoke with the Wagner called centre employees. There are virtual recruitment centres in many areas of the Russian Federation in occupied Crimea and occupied Donbas.


So this is Connectank. It's a pretty cool game I've been playing recently. It's an indie title from Natsumi. Basically it's like a tank battling simulator similar to Dragon Quest Hero's Rocket Slam which I showed off on the channel recently and I thought it was worth taking a look at. The company did send me this that I play around with and so far I've been having some fun with it so I'll be showing you guys a little bit about this game Connectank. I thought it was kind of cool. So let's see let's go yeah let's just go jump right into it. So looks like there's only one gig we have available right now. Bonnie Ray Quinn. Alright I like the animations a lot and look who that is huh. Interesting doesn't he look familiar. So the company actually did this. They actually made a tank in the game. You can choose different tanks. I only have two unlocked right now. There's nuts and bolts and then there's the Sack Chief tank and they made this custom aid. They designed this completely themselves. It's pretty cool. He's got the the Dragon Quest kind of RPG sort of get-up going on here with the crown and the sword and the shield and his ammo that he uses is essentially it's all RPG inspired. There's swords and lances and stuff which I thought was really cool and very thoughtful of them to make a character like this for the game and I really appreciate it. So we're gonna be using of course the Sack Chief tank because why not right.  So you can choose your character right and it's also multiplayer this game. There's co-op multiplayer so somebody else has a game they could each join like somebody could join the other three slots. I like playing as Vin.  Alright here's Bonnie Ray Quinn and her buddy BRQ. She built them from spare scraps out of tanks. I like the animation a lot like for the characters. Look at the little guy in the corner like hopping up and down like that. It's pretty charming I think and just overall I like the aesthetic quality of the game a lot. Let's see and BRQ doesn't exactly talk. Okay and the animations yeah the animations are just great so you like leave the garage and you have to work for a random like you're like a mercenary essentially you're you're working for different people and different storylines and this is the one of the first people that you work for so I can go up or down. I think I'll go up. Yeah why not go up there first so because I want to see what's up here. Look who this guy is a brave capitalist and tireless consumer. Everyone's favorite business magnet the fat cat because there's like a fat cat in the game who's like literally a fat cat and he's also like a business tycoon fat cat so you can buy ammo upgrade ammo let's buy ammo the falcon canister can I even afford I have 45 coins so oh that's pretty cool all right let's use that all right and how do I go back trying to go back oh you hit K so K goes back space the controls are a little funny like it uses WASD and space bars to select and K is to go all right we're going against slow mo I have no weaknesses you saw it's actually got no weaknesses all right hit enemies attack so I'm gonna really really quick show you this if I can remember how okay so J is to pick up um and use K to rotate and you can chuck things around so like that and you have a conveyor but it's like one of those factory building games right and it's it seems a little complicated at first but it's pretty simple this thing generates a bunch of stuff and you can build one of the three ammo one of the three types of ammo using a combination of the other two types so let's see I need to somehow get the conveyor belt working how do I do that though all right I'll drop that here and I mean crap I'll throw another red there there then it's weird how am I supposed to uh there's like a monster I didn't know that they could they could launch monsters at us it's interesting all right so it pops out of there is essentially what the deal is I don't want to lose this oh my god and you can even throw throw things at the monsters it looks like just dropped out there I need a straight a straight one um or actually I don't I could just use that one right there all right we're not going to mess around anymore so I'll drop that there and now I can start throwing some of that stuff so I'm going to make a yellow ammo and by doing that with the yellow thing so we do that and I'm going to you you can change the direction of the of the cannon by doing this crap so what beats what beats red uh blue beats red which means if I want blue ammo I got to do that and do that and then that'll that'll actually beat the blue the red ammo up top so my sword is going to defeat that ammo hopefully yeah I did so blue and red now you got to keep an eye on this red come on come on ah crap all right I think we'll be able to beat him though all right purple's no good we want yellow and red all right red and yellow again to get a red sword just rapid fire these out um I can only do garbage right now so I'm going to just put both of the purples in there purple usually gives you like a garbage uh piece okay there we go this is a tough one so we got blue and red to make the all right and I've got a blue and yellow oh that's a like a super a super piece the enemy's weak so I'm actually gonna bill win this one probably all right let's get more blue it's all about keeping an eye on the ammo types that you have and combining and creating the proper ammo all right yellow and red if you want so I'm probably gonna win this one let's go and I'm gonna send this one upwards instead hopefully that'll work all right purple purple and also the enemy is pairing his tank he's got that slothy looking tank he's not gonna win against my badass macho tank look at that shit all right and I'm the winner of course look at look at that granny just kicked him ass it's that chief tank it's that chief tank for the win all right how much money do I get for that I get wow I got 42 cents nice a slow mo body so I got the the sloth body okay I kind of want that uh wing sapphire blade all right next next challenge oh I got this baseball cat guy Casey in the bat I got no weaknesses as always you can throw belts and other holes and other items in your tank can you now and I know all right this is a little more complicated um let's see I'm trying to like figure it out it's okay all I know is that I'm gonna put that there put that there put that there and I need a straight one is there no straight one huh there's none so put that there that there it's a little more complicated than I would have wanted but it'll work you can throw the conveyor belt pieces and that'll work just fine too so okay that's a yellow yellow ammo let's see blue and red okay it went past that one so now I've got purple purple you gotta know you gotta be able to throw this at at will and I'm gonna do just like to the bottom just to get rid of that blue thing and I'm gonna put this one up again I'll just let it hit me oh crap I'm actually on low HP this is actually not good um looks like he also is in trouble right now okay he's weak also so we're both kind of weak but that I might actually win this one it looked it looked kind of tough at first but I think I should be able to take this all right blue and yellow it's very it's very actually a fun game I it's a lot better than I expected you can see that this is a lot like rocket slime even the slime even the tanks look like something straight out of the slime games honestly it's a really well made spiritual successor and I think this will be really fun um in multiplayer because if you remember I did a review for rocket slime and I did mention that somebody should make a game like this with multiplayer and it would be really good it is pretty good what if I just throw this in there that doesn't work okay all right I win let's go let's go once again the winner is me okay and 78 cents again and you get like different parts and you can customize your tank it's called like it's it's all about can I customize your tank so let's see uh I could probably use some more yellow actually this is probably better the speed boost so you can collect ammo as you go along let's see navigate so I could either find a blue tank or the red tank let's let's let's go up top have not tried this game with um I've not tried this game with controller yet no weaknesses it's funny that they gave my tank no weaknesses all right so he's a red tank which means I gotta hit him with blue ammo which means I gotta get as much blue ammo out there as possible which means see they're making a tricky on me it's like it's a good because it's not gonna be easy considering the way that uh they did it yeah I'm going to have to go this way it looks like oh wait I don't need to do that actually because there are two straight pieces and it can even rotate while you're doing that let's see red and I actually got hit really hard by this guy that's not good um all right speaking up speaking up process yeah I've only got junk pieces right now this is a problem crap let's go let's go oh I can prepare my tank actually okay I don't know I could do that so I can actually go here and repair the individual parts of the tank and get my health back up I don't know how useful that'll be but every time I slip in the and launch a thing like that it was getting problems all right so let's try repairing this part of the tank so if you had like multiple people helping you out you could probably you could probably have one person like repair you while you do other stuff so like I'll be repairing this part of the tank get my health back okay blue blue what does that mean there's like a weapon wheel also that you can probably see up there uh this will probably be the finishing blow most likely let's go so blue blue ammo is really effective against the red tanks and some red raider wheels looks like actually flies faster yeah sure more damage sounds good let's go for that Mia how's that last tune up treating you okay so I can get all my health back you actually have to carry over your health between matches it looks like hmm mystery upgrade what does that do I kind of want the tune up let's just go for the tune up I don't know what the mystery upgrade would have done but I gotta not play it too safe all right no weaknesses extra ammo in the air turns into bonus coins okay I gotta think about this now kind of easy I still haven't figured how to like split the how to split the ammo like that like how to because there's multiple ways for it to get in I don't know how to do that yet blue red let's just keep doing the bottom part it takes a lot of a lot of speed to do this let's see red and yellow I suppose all right let's let's do stuff top let's go let's go hopefully it's quick enough there we go boom got them keyboard controls a little bit finicky but if you could probably map a controller it'll probably be better yeah it's very it's very rocket slime-ish let's go where's blue game blue I interestingly get a lot of good parts there's a funny thing and that was a fail oh what's this I forgot about this kind of part so this will give me actually this is actually an interesting one um watch this this will give me a boost so so it brings that along with it is an interesting thing okay so blue should work next I'll usually I usually want to get rid of the purple's bite when I have no uh no good pieces on the field uh this is probably hurt him hopefully I got a red yeah I'm pretty much gonna destroy this dude we'll get one more all right he's done let's go win as always and that's the end of the level it looks like so I got the scrap to bonnie cool and went to my little pink coin purse all right the internet is finally working again that's olive go go tank me go fund me go take me all right let's check out this go tank me all right so now I can mod my tank terror scrap damage monsters debuff machine I don't know let's use that I guess I don't really know what it does but just let's see mod loose belts oh belt increases the speed by six that's probably a good idea all right I think for now it's pretty good we'll just save our money is it interesting characters right here our finneas fat cat all right of course we're going to choose of course we're going to choose sashie wait uh what about ammo let's let's go back and check the ammo out yeah I want better ammo what the heck chrono clock sally's furious snake you know let's let's get some of these things going all right the chrono clock let's do this one all right I'll say a good mod just this one it's weird that can only get all right I'll just take the take the job I'll do a couple more and then I think that'll be good enough all right this is finneas all right pandalicious figured I should show you guys the boss of this sort of level is it just a new theme song sort of going on here too so let's see how are we going to beat this guy I think we can take him so let's go uh put this right here no that's not right wrong you got to make sure that the conveyor belts are flung properly and I want to of course use this and the one there we go they're throwing it's wrong bananas at me or what are those like it's I'm gonna launch these up because this might actually kind of be kind of tough actually because the other ones were pretty easy it's a lot of ammo at me luckily they're not very strong but there's cherries he's throwing and the ammo just going all the way because there's two different dispensers here which is the problem oh the dragon all right I'll let them attack me and then I'm gonna unleash the dragon afterwards I hope the dragon doesn't get hurt because that'll be bad come on he can he can avoid them I think oh shit come on come on no damn all right so he's he's looking pretty uh weakened right now all right get the yellow blue let's go pretty fast low hp I think I should repair my my tank that would probably be a good idea okay okay nope I completely lost that one I wonder what happens if you lose get the choose your own occupations so I managed to get right to the end before they other tank destroyed me and I lost my money you actually lose your money interesting and they send you right back to main menu all right so that was connect tank it's pretty fun it's there's a little bit of a difficulty curve it seems pretty easy at first but then you fight really tough tanks later on uh and it's it's a relatively good game I actually enjoyed it especially for like a you know a little indie game and of course how can you say no to that right I really appreciate them taking the time to make this to make a sacchive tank I thought that was really cool and I really really enjoyed seeing this they completely designed this themselves and look great honestly so yeah I do recommend checking this out if you have friends I think this would be fun like to play with friends I feel this would be more fun with in a multiplayer setting than with the single player because single player it's it's fun but I think this this would really shine with multiplayer I'd like to try that sometime if anybody I know owns the games yeah I hope you enjoy this little look at connect tank it's cool game and I'll see you guys next time


Welcome back to the channel today. I have an insane credit glitch for you. It's a farm.  It's unbelievable You do have to put some time in and there's a couple of other things you need But before we get into make sure you hit that like button Subscribe if you're new around here subscribe to my channel because I am easy now covering DPJ's channel I'll link it down below, but let's get into it. So the first thing that you need is a power pack for your back That has the power boost pack as you can see here right power boost pack You can get one of these in the commercial district of New Atlantis in the Outland shop Can't miss the sharp. It looks all wooden just go there if he doesn't have it wait for 24 hours His inventory will replenish. I can't speak and then you will be able to buy it at some point Then you want to come to the volley system and go to neon So from where Alpha Centauri is where we wear New Atlantis is which is over here Alpha Centauri you go down here to the right and we go to volley and then you load into neon If you haven't been here before you'll have to go for a little introduction But if you know you're gonna get there anyway because of the quest you want to go in and spawn into the neon core That's where you want to go or just neon if you've never been here before and then neon core will appear later I would suggest bringing a companion and turning the companion to wait here and trade all of your weapons and apparel and Things that you want to keep on to your companion because you're gonna be selling things really quickly You don't want to accidentally sell something that you want Next up we're gonna be doing some out-of-bounds jumping and glitching and you need to do this before they patch it You want to come over here to the trade authority and the thing about this boost package is if you use all of the boost You can jump very very high when I jump over here like this You want to jump up here on to that you want to wait for your boost to finish replenishing in form because you need a full boost here Go all the way up here. I don't know what I just hit then. But yeah, why don't you have a full boost? You just want to look straight up Do you boost jump and move forward and catch on to this wall here? It can be a little bit finicky if you're too close to the wall you'll probably hit something that's invisible So jump from about here straight up and then move forward at the last second Then you want to go over this way like so not that high there You want to land on this here, and then we're just gonna run straight forwards to jump through this wall onto here Very very easy to do. There's only really that one or maybe two difficult jumps But for the most part, it's pretty simple Then you want to wait for your boost to replenish again, and we're gonna do the same thing over this up here catch on And then we're gonna drop down onto this light fixture Make sure you boost right at the end because of the fact that you might break your legs Then we want to walk over here because there's an invisible floor there And we're gonna drop down here like this and do the boost again so we don't break our legs now we are robbing the shop stores this guy here and this guy here of Their inventory which is kept under the map in chests So if we just move forwards very very slightly we can see that everything that is available from that shop is ready to be stole So we've got credits we've got ammo you're gonna have a whole bunch of ammo on you after you do this multiple multiple times I think you can sell the ammo as well if you really wanted to but you're gonna get a whole bunch of Weapons and the other chest has apparel and stuff to buy now a couple of these things you might want to keep and that's fine This chest you have to jump to it and press your transfer button if you miss oh If you miss wait for your boost to come back and then jump up and get it like so We can steal all of those neuro boost marks some of these you might want to keep so throw them on to your companion while you're before you sell them Now we've got everything we need there's a third chest here completely up to you if you go for it It's just the tea shop and all they have is one thousand five hundred credits It just seems a waste of time in my opinion I've already made like ten grand just off these two chests before I've even sold anything Then you want to go fly back to neon core again I'm gonna show you the shops to sell them in to get the most efficient way to sell because You sell things to different shops to different vendors and the only place that really sells Everything to is the trade authority So the first thing you want to do is you want to run across here to the right and you want to go into the outfitters Here you're gonna sell the apparel that you just got on the majority of the apparel So don't think he's got enough credits for you to sell all of them You will have an abundance of extra things every single time you run this if you don't sell them in this kind of Like order, so you want to go down to apparel. I've got you see I've got these Neurotap marks which are like 900 credits which you're not gonna be able to sell all the time We sell as much as we can to this guy until he runs out of credits So, you know, I could take I could sell one of these and just take the 267 Credits just just so that is emptied and I lose one of the marks now.  I Haven't been doing it this way since I started so my My apparel has been stacking up if you do this straight from the start and sell all your apparel to this shop first You're gonna take less things in your inventory Then we go into the trade authority shop and we speak to this guy here who often just never allows me to talk to him Because he's in awkward positions He has about 11,000 credits. So he has a little bit more the rest of the apparels that you haven't sold yet You want to sell to him?  You just get what it's worth Now with that being said I have now got a whole bunch of credits in a very short time. Let me have a look 250,000 credits.  I mean Going in to this section here once you see that they've got credits on them and weapons and ammo and stuff Then you want to run back to the start and do it all over again. So this is the other guy here Do it to him too Now I'm gonna do it again And we're gonna see exactly how much credits I make from this at the moment. I got 251,688 Let's go get those chests One thing I will say is just be very careful when you're going for this chest because you can drop all the way down And if you miss all of the things you can land on you just teleport back up into the game And you'll have to start again.  We Oh No Right, and we've both chests done. Let's um, let's go sell and see how much we get All right again. We sell as much apparel to this guy as we possibly can Get rid of you get ready you get ready you as well get rid of you And I'm not willing to sacrifice a thing for 69 credits. Let's go to the next shot Right. He has got the 11,000 credits. So hopefully we can sell all this to him I did not mean to sell any of that But I can now also sell one of the weapons that I couldn't sell last time because now now I'm ahead of myself that I'll be able to Always constantly now never have to carry anything that I don't need to Then we could go to the weapon shop and do the same thing there So we had 251,000 now we've got 279,000 obviously some of the money fluctuates. So you're looking at at least 25,000 every Less than five minutes really depending on how efficient you are on PC It's going to be quicker because the loading screens of going in and out of the shop and just a general better control over Where you're jumping and what you're doing bear bear minimum you will get 300,000 credits an hour You're very easily get 500k if you know what you're doing and you do it really fast and efficiently And I think if you're super good, you could probably get close to about 600k an hour Which is insane do this for a couple of hours. You got enough credits to last you for a very very long time in this game So very very useful. I hope it helped hit the like button if it did leave a comment down below Subscribe to the channel subscribe to my channel, which I'll link down below and all of that fun YouTube stuff So thank you for watching. I've been easy now you guys have been awesome