So I did a poll recently asking what you guys would like to see next as far as CRT videos and the winning answer was at RGB mod to the Sony KV13 TR28 television. And that's what we're going to do today. So we're going to jump in here and we're going to add RGB to this television. And the reason that this one is so special is because this is honestly one of the easiest RGB mods. It's all because of the chassis on this set and one little part in particular that being this, the closed caption card on this set. And that plugs into the main board, but you can remove this card and then inject RGB. And that's what we're going to do today. So I will have everything segmented in chapters if you want to check out each section. Plus, there's going to be a ton of detailed information in the description of this video that I would recommend you checking out if you're going to attempt this mod or if you want more information on this mod. We're going to start things off by building the SCART input. And this is going to be our input we'll be using on the back of the television to physically input RGB and sync in the form of 240p or 480i video. So we're going to build that SCART input first. Here we go. On the CRT database, there's a guide that I've linked written by Matt Ross. He wrote this amazing guide and it explains why we're going to use SCART and also gives us SCART pinouts and a guide on how to build basically the perfect SCART input for our RGB modification. So we need to have a new SCART input. Looks like this. We're going to need 375 ohm resistors. And we'll also need 3.1 microfarad capacitors. Here's the capacitors 0.1 microfarad 50 volt. And these are radial. Got some really large 75 ohm resistors. I also have my switch. And then I don't actually have a 1000 ohm resistor here. But I have 470 ohm resistors. So what I'm going to first try to do is put two of these 470s in series and go with like 940 total resistance. And I think that will be close enough to 1000 to have it safely work on our switch for engaging our RGB mode. And then all we need is just some wiring. I've got some leftover wiring. I do have some heat shrink tubing. Here's an example of that. We'll get the ground loop done first as it is on the instructions. But again, I don't have this exact solid core wire. I'm using just whatever kind of materials I have here to do this. But if you wanted to do better and make it look super clean, you could buy that wire. Okay, so the SCART input that I have on hand is right here. So the bottom row of pins down here has more pins than the top row. And the top row is our even numbers. So we're starting over here and we have number 2 all the way over to 20. And then over here we have number 1 all the way over here where it's actually in the outside plate. And that's pin 21. These are going to be our important pins to worry about. We're going to need to attach a cable to pin... Pin 4, 5, 9, 11 and 13 and 14, 17 and 18 and 21 are grounds. Those are going to be connected to the ground loop. And that's where we're going to start. So this will be pin 4 right here on the top. So I need to bend it around and have it touching pin 5. So I need to have 4 touch 5 first. So let's put some solder on. So yeah, we've attached pin number 4 here to pin number 5. We need to now have the number 14 pin down here. And then that 18 pin bent over 14 touching 13. So 14 to 13 first off right there. 18 to 17. I'm going to try this out. There we go. So leg number 1 is connected. Now let's take a look at what we've just done. We've connected 1, 2, 3, 4, 5 pins on the ground loop together. Okay. Looks like we may have done it. Let me see. Bend that like around that little post. Solder that up. Make myself a nice connection point for that ground right there. Like that ground wire. Oh yeah. We now have pins 21, 17, 13, 9 and 5 and 4 and 14 and 18 all connected on a loop. So we're going 15, 11 and 7 for red, green and blue. And we're going to add these 75 ohm resistors to our ground. So we need to basically connect from the three color signals with this resistor to ground somehow.  This is going to be tricky. Okay. So one side of these resistors is on the ground loop. The other side of the resistor connects to our red, green and our blue pin. See, we'll connect one end of this little guy to each one of these. Now we've got our terminated red, green and blue. That is also tuned to 0.1 microfarad. Now let's install some cables. We've got audio and we're going to connect a ground to the white cable I'll attach to the audio and then the black one I'll attach to the ground. And then I need to connect that blue over here.  Line in that component together. We'll do that. Those are three color lines. Red, green and blue. Sink needs to go to pin 20. Pin 20 is right here. Sink baby. I made the job as almost as difficult I think as I possibly could have. So we've got our tuned red, green and blue here. So they go into the 0.1 microfarad capacitor here. All those three. And then we've got our ground loop here. And we're connecting to our ground loop in three places. We're doing it for our audio. We have one that we're going to connect close to all the video lines. And then we have another one that's going to connect with the sink line down here. And then under here is our sink. And under here is our audio. And then these are just the three resistors. And there we go. The scarthead is built. This is the way I'm going to wire my switch. So that I have my resistors on one end. The middle is just going to be no resistors. Just the standard wire. So we'll just do it like that. Look at that. Heat shrink over top of that side. That's like the prep work for our switch there. As well as the RGB modification. So here they are. Finished. The switch. And the RGB input for our SCART. Well now that we've finished up with our SCART input, let's disassemble the CRT so we can get it ready to modify for RGB input. So now we're going to do the discharge. I don't know if there's a resistor built into this Trinitron set. But there probably is. But let's just see what we get. I'll lift that up. Let me see the anode. I don't really want you to see it in case it goes smart. There it is. Unfortunately for the drama, there's nothing really there. Right there. So we'll come back and tap that ring right there. Okay. So not much grama on that one. I think I just lifted that. It kind of slips back. And then there's something on the other side. I do need to disconnect. That's my speaker. Speaker connection. That goes off there. There's a degausser. So this is our closed caption card right here. Just like on our plan said, you see right here closed caption on that CN 101. It labels the RGB and YS is the blanking pin. That's the ones we want. And then we have five volt over here. Reba. Reba.  I didn't even realize they were asking me to say Reba. That's hilarious. Like Reba. Reba is in one of the best made for TV cheesy westerns you'll ever see with Kenny Rogers. It's like the gambler part four. So this is the front side of our chassis. This is the backside. Now I'm going to have this so that my lines go. I don't know where I'm going to mount this thing yet, but it's going to go on that plate somewhere. Maybe like up here like this. I'm going to give it a couple of extra inches of cabling. I don't know who I pissed off today to have them send all their butts to my stream. It's like, God, it's just scary what to think will happen next. People don't knock it off. We have yellow for red, green and blue for green and blue. I'll strip these back. We're about to connect this to our board here. Hot air machine. Tighten up those little spots there. It's good. She finally got it. Guys, if you're enjoying the stream, it's a little unconventional, but if you're enjoying it, do me a favor. Drop me a like down there if you can.  Is this going to work? So we could all have fun together at my expense, which is totally cool and awesome. So we're going to use a couple of different ground points over here because those will be fine. And what we're going to do is we're going to follow the guide and we're going to go in to VN over here on section 402. I'm going to go VN and then see there's right under that says LN. So that's where I can go for my audio because that'll be my audio side. And then I'll go VN. I'll do the... And then I'll connect a couple of those ground points. This is going over here for audio. Our sink on the other side. And then there's another E I can connect to right next to it so I don't have to... The point of doing it in a ground loop like that is so it has a couple of different spots. And it all loops together on a good ground. That's in there now. Check it out. We've got the ground line next to sink. Red is sink. White is audio. And then black is just the ground for audio. May just be checking out some amazing RGB footage here in a second. This is what two days of stream were all boils up or down to. Is the moment we're about to embark upon. This is our degausing cable. It goes into the power supply. This is a connection that's just a ground. I'll just put that on the cap this time. There we go. You don't need a lot. Rub that around. Brutus dog hair out of there. I'm just rubbing that jelly. Rubbing that louver out of there. Be nice and protected. Alright. There we go. That puts us to the last board to put in here. And that's this neck board. That's all we need to do. It's all up to the hands. The fate now. So let's go ahead and get something to scart. I'm going to make sure everything's working. I've got a scart cable here that I'm about to use. I do have a backup one with different type of sink. Okay. Set's not powered on. Let's see. Okay. I see. I don't. I mean nothing's blowing up yet. Oh. So there we go. Let's see. Probably that'll turn it off. There we go. Look at that. That'll turn it off. Regular video mode. RGB mode enabled. Bam. Bam, baby. How you like dim apples? Now I know it looks extremely dim. But I have to turn. I had to turn video settings way down just to try to get the the screen to kind of show up on camera. So let's increase our picture. Actual RGB on the set. Awesome. So we have our complete service menu available in this thing. So we're pumping stereo, we're pumping stereo audio just to this little, I don't know, it's like a five or 10 ohm speaker. Maybe even less than that. It's not much, but it's cool to have it there. And again, it has just a scart input to switch. I'll probably put it under here. Install it. Maybe. I don't know. Then I have to take the whole thing apart to do that. I may just, if I can find room on that back plate. Well, I'll be honest with you. As far as like doing this job, this is the easiest RGB mod. Thank you. Thank you, everybody. This was the easiest RGB mod I've ever done. I've installed our RGB input back here on the plastic plate that has the coax input and our regular AV input down here. Here's our RGB input in the form of scart. And it's been epoxied into place. And then I also have my switch down here. And if you click that switch, that will switch between using this input for RGBS and this regular composite video input for video line one. Right now I have composite video and mono audio going into video one. And the switch is turned up, which means this input is turned on. There we have Super Mario World. That is composite video right there. So now what we'll do is we will switch this over to scart input. Got my scart cable plugged in. I'm going to flip my switch to down. And there we have it. Now we're in RGB mode. Wow, this RGB signal is amazing. We've really cleaned up a lot of the colors. And the resolution has increased exponentially. Now let's take a second to compare composite versus RGB video. On the screen here you'll see Mario is in composite video on your left hand side. And then on the right hand side I've split it off to show you the RGB signal. The RGB signal is just mild, sharper, cleaner and better all around. Well that's it for the modification. It works great. Looks amazing. But if you want more information, I do have a lot of links detailed in the description of this video. So please do check those out if you need, again, more information on this modification. And thanks again for watching everybody. I'll see you next time with some more retro content.


This is stock number 9114, a 2013 Chevy Camaro ZL1. This vehicle has the 6.2 liter supercharged V8 motor, which pumps out an amazing 580 horsepower. From this HD video, you'll be able to tell that this car is super clean all the way around. Front bumper and valence looks absolutely perfect. It does have projector lamp fog lights, the HID headlights, the LED running light rings. Front fender is very clean. Has the 20 inch painted polished aluminum alloy rims. They are Goodyear Eagle tires on this car. The fronts are 285 35 ZR20s and they have quite a bit of tread left. The ZL1's all come with the Brembo four wheel disc brakes. Has the cowl induction hood. Didn't see a single dent or ding on this hood. Absolutely perfect. Passenger side rims in pretty nice condition. One tiny little scuff on the top there. Otherwise, very, very nice. And as you go down this side of the car, you can see just how clean the body is. How reflective the paint is. We take these HD videos so if you are far away or even if you're close by and you just can't make the trip down, you can still see the car, hear the car, and have confidence in the vehicle that you're looking at before you even get here. Usually a lot of road rash right there but it looks really nice. Lower valence looks really good. The doors are very clean on this car. Back rim is an excellent condition. No scuffs or scrapes on that one and the brakes look like they're pretty new on here. Of course, this car only has about 4,000 miles on it. Back tires, just a little bit less tread than the front tires. Of course, these are our different sizes, these are 305, 35's, CR20's. The exhaust sounds great on this car. Has backup sensors. The rear bumper itself is in really nice shape. Has deck lid spoiler. The trunk is very clean. Full rear exhaust. There is just a little scuff on that rear plastic part there but it's nice about that. It's not painted so you can always place that pretty cheaply. Passenger side rim, very, very clean. No scuffs or scrapes on that and down this side of the car is just as clean as the passenger side. Very clean all the way around on this car minus that little scuff on that rear bumper that this car is just about perfect. Inside the ZL1 package gives you these suede and leather seats. There are no rips or tears on these seats. Very, very clean power driver seat. Both these seats are heated. Got factory floor mats in the front. The back seats are very clean as well. No rips or tears back here. Don't think this car has ever been smoked in. This is the Boston premium audio package. Power windows, power locks, power mirrors. They got this inlay on the door. It's actually got some metal flake in the paint. Pretty cool. And as you can see this car is 4,457 miles. I'm going to rev it just a little bit to see if you can hear it. Sounds really good. Bluetooth audio controls, cruise controls on the steering wheel. We've got auto headlamps right there. It does have the factory navigation system. You also have a backup camera that shows up right there. You have the tour sport mode. So you can change those modes. It has an automatic transmission there.  You get that black metallic trim on the dash and the doors. ZL1 badge right there. Passing your seat is very clean as well. No rips or tears on that. It has the red stitching, the ZL1 stitched headrest. Very clean. Now I'll show you how this soft top comes up. So you just press this button right here. It's all automatic. And then we'll check the soft top out once we get it up just so you can make sure the condition on that. So basically now that it's up, all you have to do, pull it down into place and then it locks. Put the windows up and you're ready to go. Do like the steering wheel, it's suede wrapped. Very clean. Has the thumb pads right there. Also has the flat bottom, the ZL1 inlet. Take a quick look under the hood and we'll check out the trunk as long as we're at it. But you can see that that soft top is in excellent condition. No rips or tears. Back storage area is very clean. You get the back cover and everything. And the side soft top is in really nice condition as well. Like I said, we'll take a quick look under the hood. 6.2 liter supercharged V8 motor. This thing really gets up and goes as you could imagine. 580 horsepower. Very, very clean underneath. This car has been fully safe and inspected by our service shop. Has a fresh oil and filter change. All the fluids have been checked and topped off. Car has been fully safe and inspected mechanically. And it is 100% ready to go. And to see more pictures of this car or one of our other 400 new and used cars, trucks, SUVs, minivan, sports cars, you name it, we got it, go to our website, www.summitauto.com. Full pictures and descriptions of every single vehicle on our lot. Videos of every single used vehicle that we have all at summitauto.com. Thank you so much for checking out my video. If you like it, if you like the car and you want to make it yours, give us a call right now,<PHONE_NUMBER>. Ask for one of our sales associates to make this car yours today. Once again, that number is<PHONE_NUMBER>. Ask for one of our sales associates and we can make this one yours. Thanks again, and if you liked the video, go check out more at youtube.com slash summitauto and like, subscribe, and share. In fact, in a second, you'll see a link to subscribe to our YouTube channel on your left. A link to more sports car videos on your right. And if you are not already on our website, on the bottom, there's a link to this vehicle on our website. Click those, check it out, and we look forward to helping you with the Super Clean 2013 Chevy Camaro ZL1. Thanks again.


Hello, everyone. Welcome here in another Moodle Academy webinar. The webinar is called today, Introduction to Instructional Design. And with us, we have today a Anastasia Mabraki, who is a master, has a master in education and is an instructional designer, and Felipe Londoño from Buen Data, a Moodle partner, a pedagogical advisor. Anastasia is going to talk about the learning theories, the importance of planning and community of inquiry, and Felipe is going to give us an input from a data course, a very interesting platform that can help all educators in the instructional design process. Anastasia, over to you. A warm welcome from me too. I'm Anastasia Mabraki, instructional designer and a learning specialist and I'm here with you today to discuss learning theories and especially the main principles that help us understand which of their elements we can adapt in our online or blended learning causes. Creating our personal mix towards the accomplishment of our learning goals and also for addressing the needs of a specific target group. The up to date research offers us so many valuable insights on how we can benefit from its theory, while how we can practically embed them in the design of our learning experiences. So let's start with the oldest of learning theories, the behaviorism, as one of the older personality theories, behaviorism can be attributed to the SCARDS, who introduced the concept of stimulus. A stimulus is an external event. So in this theory, human is considered as a machine, dependent on external events and whose soul is the ghost in the machine, because it's something unobservable. Although most theories work to a certain extent on the assumption that people have some sort of free will and moral thinking, behaviors refuse to accept the individuals inner processes.  So behaviorism in its actual name was introduced by John Watson in the early of 20th century, who was the first that attempted to form a consistent learning theory, at least in the modern Western society. Variations have emerged in the next decades by many researchers, including Thorntyke, Tolman, Guthrie, Hull, Skinner and others. From the viewpoint of the behaviorists, behavior can be observed, whereas internal mental processes cannot. That's why Watson called them as the black box. When learning occurs, then some kind of external behavior will be observed, studied and measured objectively by more than one researcher at the same time. For this reason, behavior is also known as stimulus response psychology, which means behaviorism focuses on how the correlation between the stimulus and the responses formed, strengthened and maintained and is not concerned about metacognition, mental processes or memory. Therefore, behavior can be modified just by manipulating the environment, while periodical repetition and practice maintain the learner's readiness to react. Behavioral theories define motivation as an increased rate or probability of occurrence of behavior, which results from repeating behaviors in response to stimuli, or as a consequence of reinforcement. Skinner's operant conditioning theory contains no new principles to account for motivation. Motivated behavior is increased or continued responding is produced by reinforcement. Students display motivated behavior because they previously were reinforced for it, and because effective reinforces are present. Behavioral theories do not distinguish motivation from learning, but rather use the same principles to explain all behavior. As instructional designers, behavioral theorists believe that the work of the tutor and instructional designer is to identify the triggers that cause the desirable responses. Organized training situations in which motivation will be associated with target stimuli, which initially have no induced power, but are expected to cause responses in the context of a natural environment. They create appropriate environmental situations so that students can provide the desirable responses according to the target stimuli and receive feedback. These strategies have generally proved to be credible and effective in facilitating learning that includes discrimination, which is recalling events. These are generalizations, which is definition and representation of ideas, correlations, which is application of explanations, and chain reaction, which is the automatic execution of a specific process. Here it is generally assumed that behavioral principles cannot fully explain the acquisition of higher level competencies or those that require deeper processing, such as language development, problem solving, and critical thinking. That's why we are going to pass to cognitivism. Cognitive learning theories deal with the processes that take place inside the brain. They are also within neuroscience of learning, something that behaviorism doesn't do. Cognitivists believe that human actively processes information, thus learning is a result of learners efforts. Internal mental processes include the introduction, organization, storage, recall, and correlation between information. This information is associated with past knowledge and schemata. In the early of the 20th century, some efforts were made to organize cognitive theories, but at that time, more attention was paid to behavioral investigations. Only after the Second World War, cognitive theories began to become popular. Psychologists first criticized behaviorism and emphasized on perception, insight, and meaning as the key elements of learning. The learner was considered as a perceptual organism that organized, interpreted, and gave meaning to events that contradicted his conscience. The rationalization of events and phenomena was the motivation of learning. The student made sense of things by thinking about them, not just executing them. So for Gestalt supporters, students' individuality and internal mental processes are of the utmost importance. Jean Piaget was influenced by behaviorists and Gestalt schools and suggested that internal mental structures change as a result of developmental changes in the neurological system and exposure to a variety of experiences and environments that include them. Modern theoreticians of cognitiveism, such as Ausubel, Bruner, and Gagne, of course, emphasized on the various points of cognitive function in individual and group contexts. Their common point was that internal mental processes are of major importance, and although Ausubel, Bruner, and Gagne viewed learning differently, they all contributed significantly to the overall model of human learning. Ausubel, for example, took into account the influence of prior knowledge, a factor that had not been taken into account by behaviorists, and he created a tool he called the Advanced Organizer. Later, Bruner's research into hierarchy categorization of ideas provided models of how the student perceives information from the environment, and Gagne explored the events of learning and instruction as a series of phases using the cognitive steps of coding, storing, recalling, and transferring information. So, according to cognitiveism, humans are not programmed animals that react to environmental stimuli in the same way. Instead, human is a sensible being whose action is a consequence of thought. Cognitivism, like behaviorism, emphasizes on the role that environmental conditions play in the learning process. Instructions, explanations, presentations, examples are the guiding principles of the student. Similarly, the role of exercise accompanied by reinforcing feedback is emphasized. Cognitive theories believe that environmental factors alone cannot justify learning. Additional elements are required, such as the way the student captures, encodes, converts, stores, and of course reflects information. So, as instructional designers, cognitiveists use feedback to guide and support the learner in order to make mental connections and observe learners' attitude towards learning. They also use techniques such as advanced organizers, proportions, hierarchical correlations, and tables to help the learners in connecting prior knowledge with new information. Accordingly, some of the basic elements that prevailing cognitive instructional design are, first of all, the emphasis on learners' active participation in the educational process. The conditional knowledge, which allows the learners to be aware of facts and procedures, respectively. The use of hierarchical analysis to identify and visualize prerequisites to achieve the learning goals. And of course, we shouldn't omit that they observe metacognition, how they know what they know, the metacognition knowledge, and how it influences learning. They create learning environments that allow and empower students to create links to pre-existing knowledge. And now, let's proceed to a more synchronous and adventurous learning theory through implementation, but also very challenging. And we are talking about constructivism. In constructivism, learners are the protagonists of the learning experience, since knowledge derives from collaboration and cultural exchange. This reciprocal fashion turns all participants into active learners who develop knowledge for themselves by creating their own mix of activities in their own level and context. Specifically, the notions of activity, idea, and context are the three important elements in constructivism. And we are talking about situated cognition, because the cognitive processes are directly related to the person and the situation each time. And we shouldn't also omit the principle of exploratory learning, which is congruent with a theory of situated learning, and involves interaction between the learners and the content through problem-based situations. So, experience is difficult to define in constructivism. But that's why the tutor creates the appropriate experiences as advanced organizers in order to form a base of knowledge first, according to the course objectives. Therefore, knowledge will not be just some disconnected pieces. They are presented partially and in hierarchical order, with main purpose to reinforce discovery learning. Students learn more effectively and save information in their LMS when they discover something on their own, and instructions lead to this way. In no case, we could say that constructivist learning occurs randomly. Active exploration was recommended by PSM and is compatible with discovery learning. The constructivist theorists believe that scientific truths wait for discovery and verification, therefore learning occurs when learners make knowledge their own possession. They have ownership of their learning by discovering it and constructing it, rather than by having the content delivered by the teacher. So, in the same way, we can talk about social constructivism. So, unlike PSS notion that children's development must necessarily precede their learning, Vygotsky, who introduced social constructivism, argued that learning is a necessary and universal aspect of the process of developing culturally organized specifically human psychological function. In other words, social learning tends to precede development. The concept that he introduced is the zone of proximal development, defined as the distance between the actual developmental level as determined by independent problem solving, and the level of potential development as determined through problem solving under adult guidance or in collaboration with more capable peers. So the zone of proximal development represents the amount of learning possible, the potential by a student given the proper instructional conditions. It shows how learning and development are related and can be viewed as an alternative to the conception of intelligence. In the zone of proximal development, a teacher and a learner work together on a task that the learner could not perform independently because of the difficulty level. The zone of proximal development reflects the Marxist idea of collective activity in which those who know more or are more skilled share that knowledge and skill to accomplish a task with those who know less. So they function as proctors. However, the zone of proximal development should not be confined just on the notion of scaffoldings, which is the help and guidance that a teacher can provide to the learner. It's nearly based on social interactions that bring cultural exchange. Learners bring their own understandings to these social interactions and construct new meanings by integrating those understandings with their experiences in the context. So as instructional designers, constructivists must use real problem situations, which is really challenging scenario based learning. And they have to observe phenomena because they are going to test hypothesis, nothing is taken for granted. And they have to take in mind the context of the learners, of course. So the content must be properly situated. Helping students acquire cognitive mediators such as signs, symbols through the social environment can be accomplished in many ways. A common application involves the concept of instructional scaffolding, which refers to the process of controlling task elements that are beyond the learner's capabilities. So that they can focus on and master those features of the task that they can grasp quickly. To use an analogy of scaffolding employed in construction projects, instructional scaffolding has five major functions. Provides a port function as a tool, extend the range of the learner, permit the attainment of tasks not otherwise possible, and use selectively only as needed. So in a learning situation, a teacher initially might do most of the work after which the teacher and the learners share responsibility. As learners become more competent, the teacher gradually withdraws the scaffoldings so learners can perform independently. And the key is to ensure that the scaffolding keeps learners in their potential in their zone of proximal development, which is raised as they develop capabilities, of course. And also an important application area is peer collaboration, which reflects the notion of collective activity. We must take into account that learning does not occur in isolation. So in the light of the above, it's worth mentioning that different learning theories allow us to view teaching and learning from different perspectives. More specifically, behaviorism views the mind as a black box and promotes that learning is based on regular expected responses. Instruction, according to behaviorists, is based on repetition and reinforcement, also practices vital in order to reach mastery. But cognitiveism views the mind as a computer and therefore supports that learning is based on recall of stored information. Instruction, according to cognitiveism, is based on gaining learners' attention and then assisting them to understand the meaning of new concepts and store the information so that it's available for later recall. Behaviorism answers to the question of what has to be learned, whereas cognitiveism answers to the question of how it can be learned. And then constructivism adds this type of higher-order thinking skills, which helps the learners build knowledge and create objects relevant to their context and interests. It promotes collaborative learning and reinforces activities that add value to instructional design, such as project-based learning, branching scenarios and peer evaluation. It is worth mentioning here that behaviorism is not old-fashioned at all, as we all think. It's involved with defining clear learning objectives, which is very important. It's involved with computer-assisted instruction, programmed instruction with predetermined paths by the computer, or even branching scenarios where, although we claim freedom of choice, learners follow predefined paths there too. Accordingly, in instructional design, two types of theories emerge. We have descriptive theories which describe what learning is, and the prescriptive theories which provide methods for fostering and enhancing learning and are based on the tenets of the aforementioned learning theories. And as we've developed the learning theories, it's important to understand how we can apply them in instruction, and, of course, understand what is instruction at first. So, as you will see on this quote, instruction is part of education because all instruction consists of experiences leading to learning. So, what instructional designers do? They create learning experiences just like an architect. To understand the importance of instructional design and planning the learning experiences, let's delve into a case study first. Let's say we have Peter Montival, who is in a conference with three co-workers at an airline company. So, Mr. Montival and his team are figuring out the exact nature of the learning that aircrew members need in order to improve the safety of the company's flights. The areas of required learning have already been established, and now the team is breaking those learning tasks down into the component and prerequisites. Peter and his team are using some techniques from instructional design to guide their work. So, the term instructional design refers to the systematic and reflective process of translating principles of learning and instruction into plans. Plans for instructional materials, activities, information resources, and evaluation. So, an instructional designer is somewhat like an engineer. Both plan their work based upon principles that have been successful in the past, the engineer on the laws of physics and the designer on basic principles of instruction and learning. Both try to design solutions that are not only functional but also attractive or appealing to the end user. Both the engineer and instructional designer have established problem solving procedures that they use to guide them in making decisions about their designs. So, careful systematic planning is important no matter what media of instruction are used in the implementation. When the medium of instruction is something other than a teacher and when it's possible that a teacher may not be available or prepared to compensate for poorly planned instructional materials. Careful instructional design is critical. So, instruction is the intentional facilitation of learning toward identified learning goals. In all definitions, instruction is the intentional arrangement of experiences leading to learners acquiring particular capabilities. These capabilities can vary qualitatively in form from simple recall of knowledge to cognitive strategies that allow a learner to find new problems within a field of study. For example, a teacher or trainer may wish to help learners use a particular kind of computer software to solve a certain set of problems. The instructional designer will develop materials and activities that are intended to prepare the learners to use the software effectively. That's why the factor of meaningful instruction comes to the table now. What must we have in mind, first of all, is the reason of instruction. In educational settings, the existence of effective and efficient instruction is critical. Specifically, it's important that education consists of a series of experiences that leads to the accomplishment of the learning goals in a timely and cost effective manner. This is very important. The instructional designer can serve these purposes and develop a syllabus for a new course, which is planned to be introduced in an organization or review the existing syllabus to give feedback and provide examples of other syllabi that will prove to be effective. As for the types of instructional theories, of course, different learning theories display various criteria that define the efficiency of instruction. In every situation of instructional theories, there is a different prescription according to the course objectives, the learners and the setting, just like the doctor provides us with a different prescription according to the situation. So a job of the instructional designer is to be observant and take into account every variable that affects learning. In the light of the above, the first thing that must be stressed here is that instruction is necessary for ill-defined problems in educational settings. Initially, instructional designers conduct a needs assessment, the first stage and very important stage, with a purpose to find out the problematic situation and determine if there is a need for instruction. As Smith and Ragan point, they say, if it ends broke, don't fix it. Otherwise, vain instruction could lead to pointless investments by the stakeholders and to non-responsive causes. That's why there are three questions that we must definitely have in mind. Where are we going? How will we get there? And how will we know when we have arrived? Keep in mind these three questions all the time. These are the major activities that an instructional designer completes during the design and the development process. For the first question, during the activity, the designers will learn as much as they can about the environment in which the learners will be trained about the learners themselves and about the repair tasks for which the learners must be prepared. In the second question, how will we get there? During this activity, the designers determine the way that instructional material is related to the topic. They also decide which learning activities the learners can experience. And when it comes to how will we know when we have arrived, when designing the evaluation, because it's about evaluation, the designers plan an approach for evaluating the instructional materials to determine what kinds of changes need to be made in them. Some of the questions that may be asked include the following. Is the content accurate? What materials learners should use? Should students be observed one time, one at a time, or in groups? And a lot more, of course. So in order to see how we are going to proceed with an instructional design model and answer to these three questions, we are going to analyze the ADDI model. And although there are a lot of instructional design models, ADDI model is the most straightforward of instructional design models because it provides a clear process for the course design, which is not linear though. When you design learning experiences, it's inevitable to go back and forth in order to align the learning goals and the material with the actual needs of the learners. So you can see here the diagram of the ADDI model. It has to do with the analysis, looking clockwise, of course, design, development, implementation, and evaluation. And just summarizing a little bit about what each phase contains. When it comes to needs analysis, a needs analysis should be conducted at the start of any development effort to determine whether training is required to fill a gap in professional knowledge at skills, and whether e-learning is the best solution to deliver the training. The needs analysis allows the identification of general high-level course goals. We also in this process have the target audience analysis, a crucial step. The design and delivery of e-learning will be influenced by key characteristics of the learners. For example, the previous knowledge and skills, their geographical provenience, learning context, and access to technology. Analysis also is needed to determine the course content. And then we have task analysis, which identifies the job tasks that learners should learn or improve, and the knowledge and skills that need to be developed or reinforced. This type of analysis is mainly used in courses designed to build specific job-related skills, also called perform courses. We can either have topic analysis. Topic analysis carried out to identify and classify the course content. This is typical of those courses that are primarily designed to provide information, also called inform courses. But you are always going to have the content template. You are going to find it in our course material too. And there you can analytically see the details of your target audience, the task analysis, and the topic analysis. It needs a little practice. Then we have the design stage, where you just have to determine the general capacity course objective and the sub-learning objectives. And also the learning outcomes, which are the actions that show if the learners have conquered the learning goals. So in this stage, the e-learning content is actually produced. The content can vary considerably depending on the available resources. For example, e-learning content may consist of only simpler materials. For example, those with little or no interactivity, or some multimedia, such as structured PDF documents, which can be combined with other materials. Audio or video files, assignments and tests. So in the development phase, the development of multimedia and interactive content is comprised of three main steps. The actual content development, which is writing or collecting all the required knowledge and information. And then we put them all in a storyboard. We have the storyboard development where we integrate all instructional methods, and we put them in a document that describes all the components of the final interactive products. And then we have the courseware development, which is all the interactive components. The media, the audio, the different formats of CD-ROM and web delivery. And we integrate them in the LMS or in a learning platform that learners can access. And in the implementation phase, the course is delivered to the learners. It's the actual delivery. The courseware is installed on a server and made accessible for learners. So in facilitated and instructor led courses, this stage also includes managing and facilitating learners' activities. In other words, the implementation phase develops procedures for training facilitators and learners. And then we go to the evaluation. Any learning project can be evaluated for specific evaluation purposes. You may want to evaluate learners' reactions. The achievement of learning objectives, the transfer of job-related knowledge and skills, and the impact of the project on the organization. It always depends on the situation and the target audience. The evaluation phase consists of two aspects, the formative and the summative one. Formative evaluation is present in each stage of the added process, while summative evaluation is conducted on finished instructional programs or products. And here you can also visit later is the areas of responsibility for each stage. This is a very important diagram because it helps organizations, companies to see which stakeholder each time will have a role in the process. And if we talk a little bit further about the needs analysis, we just have to focus on three aspects. Let's go back to our case study and talk about the first challenge that Peter faced at the beginning of their project. It was that he needed to conduct a needs assessment for a setting with ill-defined problems. He was required to find out a problematic situation and determine if there was a need for instruction. So therefore, he set some critical questions such as who says there's a problem, who is affected by the problem, which evaluated the situation and accordingly the actual existence of the problem. Then he became a detective and conducted qualitative research examining the view of some of their colleagues in the work environment in order to determine the existence of a gap. This time consuming process led to the creation of a course that could be promoted in the real work context. So there are many reasons that can result in a successful training. A basic one is when instructional designers have not analyzed the characteristics of the target audience and have created training that is not effective and interesting. That's why we have to bear in mind learner characteristics, which can be divided in four major categories, cognitive, physiological, effective and social. And you can elaborate more of course in the files of our course because we have all the sources and the questions that we can pose in order to learn more information about learners characteristics. So here you can also revisit the slides later we have gathered for you some methods, some research methods that show how to find more about the learners that we have never met. You can conduct research by interviews, interviewing members or other stakeholders. You can even examine job descriptions posted in the past and show important characteristics of the target audience of the training. You can read text and articles about particular age groups or text and articles that discuss the interest and motivations of individuals. Finishing our case study, we come to this conclusion that Peter and Jenny, the instructional designer, found out that there were many trainees who were unable to use the software the developers had assumed that they were able to. If they hadn't completed a learner analysis, they would not be able to determine what the learners were like and what specific prior knowledge they possessed. They would have provided the training through a mode that learners were not trained to use and the instruction would be in vain. Many learners would drop out quickly. And fortunately they had also analyzed the learning task to determine what learners actually need to know in order to complete the required tasks. So that's why we have important steps for a task analysis, which steps lead us to the design phase. The design phase is very important and critical in instructional design because it has to do with learning objectives. And I like this quote so much. It says, learning objectives are small learning promises. In fact, they show to the learners what they are going to learn. So they are short statements that tell your learners what a specific educational offering presents and what they can learn from it. So it's very important to know how to write measurable learning objectives. How to develop a course outline document. This is the document I was referring to that you will find in your course later. So the course outline document is important for any learning course because all the information, the process is there and it's something like a blueprint that gives the real picture. And what is an impact checklist document? To prove that our online or blended learning training has an impact, we need to create a value chain. Which value chain is in this impact checklist? A value chain between strategic objectives and learning. So we have to create a direct link between what is learned during the training and how this is going to bring the change during the work. That's why we have to keep on creating strong learning objectives. Bloom's taxonomy action verbs help us do this. Learning objectives, indicate the skills and the knowledge attendees will learn during the training. So if we're talking about higher order thinking skills, we are higher on the pyramid of Bloom's taxonomy. We are here in creating, in the creating skills, which of course have a lot more demandings. But if we just want our learners to remember something, we are in the lower order thinking skills. That's why here, later you can revisit, you will find the acquisition of knowledge according to Bloom's taxonomy action verbs. These are the cognitive domains and learning objectives can imply six different types of cognitive performance ranging from the lowest performance level, which is remember to the highest which is creating. So that's why we have guidelines for creating learning objectives. You first have to think about the tasks that the learner will be able to do. And you will create no more than five learning objectives for your course. And then you have the sub learning objectives, which are aligned to each capacity learning objective of the course. ABCD method, ABCD learning objectives works, it will help you a lot to keep these guidelines effective and create effective learning outcomes for your training programs. So ABCD stands for audience behavior condition and degree audience for who are your learners. For example, my learners are customer service representatives. And while what will be the desirable behavior that I want them to have. For example, provide a correct and timely response to a customer inquiry under what condition during webinar simulations and to what degree five times without error. So, according to this method, if you connect all these pieces, you will get a solid learning objective customer service representatives will provide a correct and timely response to a customer inquiry. During webinar simulations, five times without error. That's why I was referring to the content template before, which is indicative of the level of learning objectives match with the learning outcomes and the assessment criteria. So here you can revisit later we have a table that will also help you to keep in mind each time. What do you have to do. What is the capacity learning objective, which is the overall course objective. What are the learning objectives. What are the goals that will be covered there and the learning outcomes that will be aligned with the learners actions. I would like to stress that there is a very helpful tool that will help you connect the learning objectives with the activities and create a map of the processes in your course. The best outcomes are that each activity is defined with a respective color and this at the end gives you a general impression of the thinking skills that your course includes and also an amazing thing is that it generates a whole course outline for you in a word format or it creates for you a model course with sections according to the way you separated your activities. In Moodle Academy you may find other courses on ABC learning design and Philip is going to present that course so another useful tool for instructional design so you will see you will delve more into it. The last thing I'm going to analyze a little bit is the guidelines to create very nice learning outcomes and learning objectives because some of you may wonder how am I going to have a guarantee of quality in my instructional design work. Regarding this issue I would like to refer to this very important quality models in the designing phase. Daniels nine events of instruction and the community of inquiry model. Of course, I have for you here specific examples that you can revisit later and understand how you can apply those models in your courses. So when it's nine events of instruction are intended to provide teachers trainers instructors and instructional designers with a set of guidelines to create efficient and effective learning experiences. Each step in guidance process provides a communication strategy that is intended to further deepen the human learning process. As each step is completed learners are meant to become interested engaged and invested in the learning topic. Before you begin designing the learning courses or instructor led training materials make sure you read through and apply all of guidance guidelines you can even print out the guidelines and use them as a checklist. So we have to understand that we first have to gain attention of the learner in order to have a nice course. We must inform the learners of the objectives very clearly. We must stimulate and recall of prior learning, which means that learning doesn't take place in a vacuum. We must draw in prior knowledge and skills that learners already have. And I'm reminding you the how to hear are the examples that you will find later in your presentation. You have to present the content in many different ways to address the learner's needs. You have to provide guidance in order to learning can be effective. Of course you have to make them apply elicit performance. And the seventh event, very important, it says providing feedback, because you have to remember the outcomes you set right at the beginnings. You gather and share feedback, and it's part of keeping learners on track. You have to assess performance. So you have to align the goals with the learners performance and enhance retention and transfer, which means that you must make learners practice practice makes perfect. In this way, they can also transfer their learning to another context. And you can also revisit these examples and also have more information about community of inquiry here, which is the second quality model I'm referring to, and can consist of an important checklist for you to create your learning courses. So what is the community of inquiry. It's an educational community, a group of individuals who collaboratively engage in purposeful critical discourse and reflection to construct personal meaning and confirm make mutual understanding. What does this mean, when we are talking about community of inquiry, we are talking about the perfect balance of social presence, teaching presence and cognitive presence. As you can see in this diagram here, these three elements have a specific area, which is the safe place for our desirable balance. Social presence has to do with strong relationship between learning outcomes and collaboration. There are activities that cultivate social presence and also enhance the learner satisfaction with the internet as an educational delivery medium. That's why when learners collaborate, they have greater opportunities for increased social presence and a greater sense of online community which also tends to improve the social emotional climate in online courses. I have to say that of the three, three types of presence in the community of inquiry framework. Social presence is the most research. While cognitive presence is the most challenging to study and developing online courses because as you can see in this diagram, it has four different categories in order to be completed. You can provide a triggering event to make the students explore, integrate, and then have the resolution where learners apply the newly gained knowledge to educational context or workplace settings. But if you try to combine them, the social presence and the cognitive presence, there will be a desirable exchange, so you will have both of them. And of course, these two elements cannot do without the teaching presence. Activities comprising this category include that the instructors must recreate PowerPoint presentations, develop mini lectures, or provide some personal insight into the course material. But when we have to do with online courses, the instructor must address the need to diagnose comments for accurate understanding, inject sources of information, direct discussions in forums, scaffold the learners, and they generally must facilitate reflection and discourse by presenting more content according to the learner's needs and use various means of assessment and feedback. So instructors must have both content and pedagogical expertise to make links among contributed ideas, diagnose misperceptions, and inject knowledge from textbooks, articles, and web-based materials. That's why this role is associated with sharing meaning, identifying areas of agreement and disagreement, and seeking to reach consensus and understanding. So you can understand that although it is very difficult to follow these guidelines, they are a guarantee that you're going to have a quality and very successful course. And that's all for me. Thank you. Thank you very much Anastasia. I would like to invite Felipe to continue and share his screen. Thank you all. In fact, hello. Good evening to all. And thank you for your time and participation on this little course. My name is Felipe Londoño and I'm a pedagogical advisor of Buendata. We are a Colombian company of learning development. And we're going to present you a little software that attached to the presentation, the wonderful presentation that Ana just made, that Anastasia just made. By first hand, thank you for the presentation. Ana, it was wonderful. This is a little showcase and, in fact, and how can technology and learning tools can be integrated with these theories and these pedagogic models that are such important step in the education and the construction of learning routes for the students. And we are that a cursor we want to present you. In fact, it's a software system we are developing in an alpha state that is going to help the automatization and creation of the instructional design of a course, you know, by taking the elements and tools a using a conditional form a conditional format system up a it's a form based on conditional logics that will propose a teacher the resources and materials a of course for blended any learning to make automated design a instructional design multimedia script. We're planning the software in two states. First, the desktop software that is going to be developed, of course, will responsibly compatible with all browsers and with all the WACG standard accessibility to standard requirements now, and a mobile version. That is, well, a thing for Android and Google app and Huawei Play Store. And some of the features we are we are presenting on the software will be based of course also was saying in conditional logic guidance. This means that some of the answers that the teacher gives to the system will open or select some content, you know, basically the answers depends and open future phases of the form and that will change in the way of the contents that the teacher is selecting. I'm going to show you a little showcase the right on the way. It's based on the occasional standards because we developed the app and the selection of contents and questions based on pedagogic models you know we used some pedagogic models and instructional design standards. To present these questions in the form, and it will be ready for production, because in the first version, we are presenting evidence. We are developing a multimedia script, as I was saying you with the instructional design of the course with the answers and the information condensed, and the idea is that in near future, and it's going to be able to be a loaded in the model platform as an NBC archive and be a automatic and let the automaticization of the course creation. And that's why it's going to have a teacher autonomy in the creation process. And that's one of of these answers that the teacher is going to give to the form is going to have the liberty of the selection and and we're trying to make the teacher think deeply in this content creation process and these objectives and goals of the of the course. Also is based on rubric design process and in a rubric design base, you know, because the teacher needs to allow himself and the system to measure how close he will be with the learning objectives and the proposition of the courses. That's why, well that the crucial will be powered by a robust teacher and content creator community that will give us the feedback via forums via a web that will let us in the building process to create the software, using the applications of all these learning community. As I was saying you, we are planning these in three main stages the first one is the version 1.0, the development of this media of this multimedia script that is based on a PDF in the first stage that it will condense all the content all the all the specifications that the teacher is making in this in this in this form, it will be presented as a report that in the second stage in the version 2.0 will be supposed to get the integration with more LMS and upload it to the platform. So the course or the mock-up of the course with all the activities you need with all the resources that you must use, it's going to be uploaded instantly. That's the expectation, you know, and the last but not least the stage of development that is like our goal, our main goal is the integration of this dynamic script with content and learning resource databases. You know, we're talking about lecterns, scrims, micro learning, MOOCs, and all the resources associated to this construction process and to this like multimedia script. The idea is to offer the teacher also the possibility of a selection of a pool of contents, you know, that will be suited because of the audience, because of the age of the audience, because all of these important stages that he will be filling out in the form. As you will see, we have some stages based on some functionalities that we are planning based on GACNES model to fulfill this, like this, all this information that needs the course to be accomplished. These are like, we can basically divide this in like three stages, three main stages, or eight main stages I mean, sorry, that are based first on an introduction. We're going to need like diagnostic, sorry, we're going to need some information of the course and the audience. This is vital because the audience and the teacher and the context is where the course is going to take place. Every aspect of the course of this like diagnostic phase or this social phase implies because the every aspect tones, the learning path, the age of the students, the academic level, the access to technological resources, everything is important to getting touch of the resources we are going to use to get this information. Because of the access of the technology, you got to use different materials, different learning activities or resources, not everyone is in the same mediation with the technology. So the appropriation of this learning contents depends entirely off of the resources and tools the teacher is using. So we need to know the context in a very, very deeply way, like to fulfill the context from the reality of these technological resources of this use of technology and the platform. It's in fact like a research, like a first research of the learner and the student and the teacher, of course. Of course, it is construct in a way we can show a vital point around the easy access to these technologies. We got to show the teacher that he must think in this access to these maybe tools or resources that the student can get. Of course, we are thinking or maybe in our country in some countries that the development of technology is not so well construct. This will ultimately prevent the appropriation of the contents and in the section will deeply contextualize the teacher in the recognition of the chosen material and technological tools. Well, we pass for the introduction, where we're going to like fake all the generalities of the course. You know, this is where we're within the process that the formal process begins where we need an introduction, the purpose, the course title the goals, the learning objectives and topics and of course the length and the division of the course. We propose of course by models and and how it's going to be this division and we stop here to recall the importance of the previous knowledge. We build these sections based on on on now though, and what Anastasia was explained is the importance to reach out the information about the previous knowledge that the student have a and what he's going to take to learn in this course. The form can make these associations, yeah, of the previous knowledge of the previous knowledge that the student must have, maybe, or that is expected to have a to start the course and how is this going to be reflection or a reflection of the learning goals, and how he's he's going to learn by by this previous knowledge and this like elaboration of the new countens, how he's changing his learning path. So, and this building model selection, we, we selected the gaugness phase model to fulfill, in fact, all the data collation based in this in this in this in these eight stages. Based on these stages proposed originally back and got me, we expect the teacher to fulfill all the information that is going to be important in that moment of the phases, as we can see the conditional logic will be based on these expectations that are put on on every one of these phases so the expectation, maybe it's going to be around the question and motivation of the teacher to build up the engagement and curiosity. We build up around the importance of three three methodologies of construction these these eight phases are based on three methodologies of construction and these three methodologies we are are like the core for the activities and the resources, depending on the one of the three selections, the teacher made in one of the phases, and if he selects maybe the model is going to be with constructivism or conductive of cognitive isn't a, it will be proposed with different materials and resource and activities to select in a subsequent phases. So maybe I want a traditional behavioral conductive some methodology for one of my models, so that will be attached to some specific activities and resources for the course and that is the conditional model logic we are planning on data course. So, by these phases that the first one is motivation and expectations, we're going to build up the curiosity, we're going to elaborate a question that encouraged the student to learn the course contents. We're going to pass an apprehension and attention phase that according to GACNE, it allows us to identify the learning objectives and generate expectations of what is about to come, you know, to make to make the course attractive by using some I don't know factings or maybe history falling some kind of of that that position in cutting phase is important so we can get an association of the previous knowledge with the knowledge exposing the construction of the model, as I was saying, and the memory retention, where we're going to expose all these learning objectives associated with the learning resources and activities that will get memory retention and engagement with the study, the presentations, the lectures, all the things that the teacher could use in this phase. That is totally attached with the information and retrieval phase where the teacher must get guidance and support to the students using the strategies and analogies examples and the generalization and transfer information phase where the teacher is going to give the access to the student to make his own path and to express the learning content he just reached. So, based on these six phases, we proposed if I may ask you a little bit of time to show you the little form we got here in an alpha state. So maybe after this little speech, you can show in a very basic way in a first way, what are we trying to do. So, this is the first alpha model of data course of form. So I was saying you, we are trying to get a very, very deep knowledge of the audience of this course in the first time in the first phase in the diagnostic phases. You know, we're going to recollect all the information we can about the technological skills, how we can use these technological skills, the consideration of the level of academics of the teacher or the learners. The importance of the of the knowledge of some aspects of the organization, you know, in this is built like with a with a model course we I just created to show a little bit of example, we can just bank, you know, maybe if you don't need other other other type of of achievements, you will always have some conditional options that are proposed by the system, and always you can select something that is not there, you know, you must say how is the contribution of the course of the cheating goals to the organization, you know, we propose that here is a process where the teacher must think a lot of this process of creation of the goals of he's really what is expecting. So the system can get all the data in a very specific way. So this we propose also a specific instructions of the course, maybe maybe something that it must have it must do. Yeah. And we are very specific also in the in the technological resources and the human resources, maybe the teams have something that happens there with the content creation and dysfunctional design in the case of some companies is that the process is made by some external team, you know, the process is that the content or the teacher or the association or the company gives these these these directors of these direct races to the companies or to a content creator company to make the these these these formation plans and so we want to know if if the company also have these resources to construct the course. Of course, if he's going to use an LMS and a specific intentions and instructions to the use of this LMS. And this is where the conditional logic happens, maybe you're not going to use system conference audio, everything is around the necessities of the teacher, you know, maybe he's going to use zoom Google means or another video conference, all the communication channels that he's going to use, we propose a series of communication channels, you know, and the internet and the internal communication channels channels of the companies. A pleasure isn't technologies, as you can see, everything is very, very, we want to have deep information of this construction of the course. Accessibility standards, what are the technologies that the course is using or it will be going to use. And just just think about is this the patient of this is as I was saying you to allow this to model and to have this automatization in a way that the teacher doesn't have to do this or model doesn't have to do this on any kind of platform and then in the system, it will be able to read this in the intelligent form, so the platform can can can access to this information. Just by filling out the form, no. Of course, the importance of the easily as the obtainable technologies. As I was saying you, it is vital to know it is easy or hard to the students to get to the technologies, and if it's hard, we must offer alternatives and solutions to this to this fulfillment of the of the of the process you know and not everyone is going to be able to use a computer so we got to ask the teacher to what happened to this student to this person that that doesn't have all the all the all the resources, all the all the tools. We have some the importance of the student support where the tutoring and a companion is going to happen and the significant perspective is we put the teacher here in a very important path where he's going to really see what is going to improve and what is the performance that the course is giving to the students you know the perspective is what basically what the course is going to give what is going to learn and what is the proven the opportunity or improvement that the students is going to is going to learn everything is related as I was saying you to the previous knowledge to these previous knowledges and these future knowledges that are shown in next phases, you know, in the generalities phases as you see, you're going to see the options to create the full name of your course, the purpose of your course and learning those that this is deeply important also to, to, to be a part and to make the teacher to really land in what he's going to expect of his class, you know, it is like a very deeply creation process we put the teacher and of course how many models he's going to have the app is going to suspect that as now is happening to work with four models we are expecting to make it in the with the models that really the teacher wants and the length of the course expressing hours, you know, and here, as you see, we're going to have a very, most deep information of the course in terms of hours, the grading. Everything is going to be assessed with Moodle again, this is going to be read by Moodle, so the numerical scales, the grades, the technological requirements for the student or if it has a special features, maybe it's a very complex course in, I don't know, data programming or something. Well, the student needs a very powerful computer, it is going to have in these conditionals the different features that the teacher must configure to the students know previously that he, they need a powerful computer or they don't really need extra features or they just need a computer with model device and internet. It is a total consideration of the, of the, of the teacher and here is the important part of this previous knowledge, we are, we are offering the possibility to the teacher to attach a, the previous knowledge that the student must have and must know, previous to the beginning of the course, so the data can make the correlation between the new knowledge and the previous knowledge. As I was telling you, this is outflow theory applied to, to a technological tool, to a technological resource. As I was, as you can see, I proposed different examples of, of this consideration of these previous knowledges, and of course the name of the teacher that will be presented in the course. When we got all this information, we can start the model assessment and the model construction based on these three pedagogical models I was telling you back on the presentation. When you select one of these three models, what are you going to get if I allow you so you can see you will be presented with a series of different considerations regarding the pedagogical model you are using as you can see the traditional model that we offer about a bunch shows for a toolbox of learning objects that differ from the cognacidivism and like that, and you're going to select, of course, it's important to know that every model can be a different pedagogical model, and we are open in our future forums to make a new or to propose a new pedagogical models for the selection of the, of the, of the construction to these models and, of course, the interpretation of skills or the skills that is going to learn these students in the, in the process of learning. When he starts the when the teacher starts to to fill this specific information on these phases that I just explained, and he will fulfill all the information in that that the system needs you know, maybe the declarative objectives or that the to do now, if we're talking about a technological curse, of course, will be execution of objectives, you know, that carry out with practice or skills or procedural objectives with the use of the platform that are attached, obviously to this construction or this pedagogical construction This is not really helping the teacher to know what what he's gonna what are his objectives, but just simply to make easy the automatization of this data. We, in fact, are encouraging to think deeply in in these associations, because, because the data, of course, it is not well, it will not work if it is not think in a previous phase, these learning objectives and paths, as you can see, this acquisition phases will allow the teacher to make the associations from one previous knowledge to a new knowledge that is referenced in the objectives of the learn here are the previous knowledge we just put in the in the diagnostic space where we knew our our audience, and here are the new knowledges that that we are going to associate with our learning activities and materials. In that way, we construct this with this consideration or this pedagogical consideration of the learning objects. Of course, continuing with the destructorization or the or the structure way and the logical sequences of the general concepts and the topics that will have the class, the general concept that will be use of platform or moodle appropriation, or whatever the teacher has consideration that describes his curves. His this memory or recovery or recall face. We deeply encourage the teacher to give us a strategies and analogies and use of examples and demonstrations. To these types or or or these a concepts and definitions he is just proposing a bug up there, you know, the deep knowledge maybe is related to some theories or academic research that he is will be going to use in this content creation in this course that it's important to the to the student to know or or maybe just simple people information of the topic. We propose these different options to the teacher to make a robust consideration and make a robust construction of these learning objects. These generalizations face and transfer as you know how we're going to transfer the knowledge by real cases, how, how, how is the student knowing that he's learning in fact that that the contents that he's approaching are usable. The understanding of the topic is basically under is is attached to this a real cases real experiments real consideration in reality that that is that is showing the student, the real application of the course, you know, is the best guidance like real examples. And as you see the learning and activity to resource are attached to the pedagogical models. These are the basic resource that we're going to see in an LMS of course a focus team model. We are trying to make this a model model friendly in the first in the first hand. So you're going to see these the most used resources and activities or all the activities and resources you can use in the platform with the with the resources like books labels folders photographs all the multimedia information resources attached with the all activities and grading activities, the student is going to use in the course of course, the teacher will select he what will use or what will he use, and the bull automatically will upload these activities to the course. The last mission of response phase is based on this execution and to make them the teacher to practice the to make the student practice and provide this this information of of this learning of these learning results, you know, how he or if the learning was approached in the right way is going to be a show in these two phases, and in the last phase that is called the evaluation phase, and maybe with the rotation of the learning contents in the in the retention phase, we proposed a long term activity that can show the students how he is attached to this to this learned content, you know, and in the evaluation phase, you're going to get no teacher feedback is it's just a criteria to construct the quizzes and the instrumentalization of this evaluation method, what is going to be devaluation criteria and exam thesis or whatever you want to use say, or whatever indicator or skill indicator, you are engaging in the course, you take the test, you make the additional instructions to the test and the evaluation criteria, and maybe you can select how many criteria of evaluation you are using in the in this last phase with the old information condensate yeah in in in a in a multimedia script, you're going to save this information, and as I was saying you the first consideration we have is that we we expect to get a report that could be downloaded with all the information that the data just fulfill that we expect to of course and will be uploaded with information to model in an NBC format where you upload this the the platform or the plugin we are developing is going to read all this information that is of course condensate in a PDF report and will finally will be attached to a new course or a new model in the in the LMS like as I was saying you this is the first version of the software and we expect to this be attached to contents to to support the the share of databases of content databases with a score and and libraries that are attached to their resources and activities so the teacher can have a database of even of the resources based on this audience, you know, because everything is constructed from the audience from the from this diagnostic phase and so the resources and activities will be proposed it using these these consideration of the audience and the mediation with the technology and this is like the state of the up well that we are developing I hope it's it's it is it is well of course sorry I didn't tell you we got a pre registration form in the page I'm going to I'm going to send you via via the chat so we as I was saying you we expect to have a very very important feedback with the community of the teachers we are building this from the alpha state with the help of the of the teachers and here we in in in our main page data curso com you will be able to make a pro registration yeah it's a very simple landing page where you're going to get the information and you're going to get a pro registration maybe a feedback of this presentation of you just see where well you got a maybe a can give us your your your comments we will be very very thankful if you if you want to give us feedback because we are building this with a community of teachers that you can be part and of course we want you to be part and we we we just send you the the the email the page in the in the chat so maybe this is so I hope you have liked it and again Anastasia thank you it was a very wonderful presentation I hope this attached to what you just show and I hope the the participants you just like it and hope to use the system you know in in a few minutes computer we are expecting to release this software on August on August of this year the first version of the software so we are going to give you a like a model we were going to give you the all the news in this model academy and with model we are going to give you contact all these release thank you thank you so much Felipe thank you so much Anastasia we have extended the hour a lot but it has been a really impressive and presentation and what an amazing collaboration between Greece and Colombia it's a I don't know for me it's a complete presentation on instructional design I know that I will be returning back to this recording to review to this presentation again and again and I'm looking forward to see that the course so and use that the course so in action you know I've already started playing around with it I'm really impressed you have already in English and English version this means that you you work quite fast on this project and that's really great I'm going through the chat we have some questions. Okay. I'm, I'm trying to find lots of compliments for both presentations. I do remember that there was a question about the price of data course so if you can please answer this one Felipe is going to be a price is going to be how how people will be able to use data course so. Of course, well we're planning of course we're very little we are of course planning a free version of the software. In fact, we don't have prices yet, but we can assure you we're going to have a free version. That is, that is, yeah, we're going to have a free version, maybe we're going to expect some some kind of of pricing plan, maybe the number of instructional designs you can make on the platform. That is going to maybe the pricing we're going to go by that the number of instructional designs, but in fact we're going to have a very, very free version to everyone. It is, it is a fact. Thank you thank you so much for clarifying this great news I think for all of us. Someone. Kenzie made comparison between that of course so and the ABC learning design and some has already answered this one. He says that I think it does a bit more than the learning designer to because it encourages designers to conduct more rigorous analysis. While the learning at the ABC learning designer assumes that this work has been already conducted and I totally agree with this. We have several comments about people that would love to use that of course so in action, especially the corporate environment or learning organizations where instructional designers come directly with no prior knowledge without having in mind all those great things that Anastasia talked about. That will be really useful. In fact, we think like I was saying that like, maybe this instructional design is made now by a team of creators of the learning creators are not attached to organizations at all. They don't know any of the anyone there so this is very, very, they will attach with the real people and what is happening in the organizations, you know, it's important. It's in this 100% a customizable and personalization to the, of course to the person or the organization that acquire that crucial in a, in a, in a massive way. It is going to be 100% fully customizable, you know, it is, it is a tailored experience for each of the organizations. Excellent. Excellent. I think we need them fortunately to wrap up. And just to close the session. Sorry for being out of time. And thank you for staying here that long. You are happy with the webinars and information set through the Moodle Academy webinars. You may get involved and get us grow by contributing to its development. You may suggest the topic ideas to be converted in future webinars and courses by joining our getting getting both courses you can contribute to webinars and present a webinar in Moodle Academy. And I think it's important to keep in mind that webinar presenters will get a badge from Moodle Academy, and you can also contribute to courses, you can serve your expertise and also course contributors will receive course builder badge. Of course, you can also help us by spreading the word tell your friends and colleagues about Moodle Academy and the Moodle Educator Certificate. You can come in Moodle Academy take courses and earn a badge you can certainly tell others and so off your bodies. And if you are an educator and you have extended experience in teaching with Moodle, you might be interested to take the Moodle Educator Certification, and you can take a quiz to check if you are ready from the Academy. Thank you so much for being here today. I'm looking forward to see you in another webinar here in Moodle Academy.


Hi and welcome to the session, I am Shashi and I am going to help you with the following question. Question says answer the following as true or false. First part is A vector and minus A vector are collinear. Let us now start with the solution. First of all let us define collinear vectors. True or more vectors are said to be collinear if they are parallel to the same line irrespective of their magnitudes and directions. So here we can write if they are parallel to the same line irrespective of their magnitudes and directions. Now given statement is A vector and minus A vector are collinear. We have to find if this statement is true or false. Clearly we can see these two vectors are negative of each other or we can say these two vectors have same magnitude but opposite direction. Now let us consider this figure. In this figure this vector represents vector A and this vector represents negative of vector A. Clearly we can see both these vectors are parallel to this line. So we can say these two vectors are collinear vectors. Here we can see these two vectors are parallel to the same line irrespective of their magnitudes and directions. So the given statement is true. This is our required answer. This completes the session. Hope you understood the solution. Take care and have a nice day.