someone else in mind, but if you want to take a couple of minutes to find who you want to work with and pass out some paper, is everyone following by that I also want to explain anything a little more? if you're aware of this, now everyone got a pair, everyone got paper, everyone got pens and everything else So, as I said, in our ideal world, the first stage of this process would be to go out there and get the data that you use to start informing this conversation Again, we're not going to have time to go on and do some user interviews or ask about the research or whatever So, we're going to skip that and just use our best guess for the purpose of this exercise If you do one tip on research, then we can talk tomorrow by Georgia and check that out However, so, what are you doing with us? Okay, so the best way to do this would be to sort of split your paper in half maybe, one side of the system, one side of the user I think, feel free to scope this exercise probably before that you want to go You could do the end-to-end experience of a user landing on a page for this, whatever it is they want to place for The process they need to go through in order to decide how much money they want to pledge Decide, like, to go through connecting the wallet maybe through to back to Rimi and whatever else comes to mind really When you start having that conversation and start probing in terms of what might the user have questions about When am I going to get my money back, what's the type, what's the deadline type thing So, does that make sense? Does everyone want to just take 10 minutes to sort of give that a go?  It was convincing to give this example to you What is the price of the product? It's a project Yeah That's the reason That's the price Yeah Or I can go in and start searching for the product You need to be more out of the budget That's right Yeah I'm not afraid to do anything like that exactly this So it's very, very got to go So you can kind of wait halfway into this If it obviously doesn't land on what you want to do Like we used to say Like The user led you to a product that was good That was the product that was best Yeah, exactly So, and that's gonna end up It's gonna be It's gonna be a good deal The same UI that might help you So you can have the product Or you can have the product that you want to do That's a great tool Which I'll just use I might end up translating it into like a dropdown Or a certain form The first time where you get money from the set up, you're in the middle of a quarter, or a property, you might even have to say, what's the value of money? Oh, nice. Yeah, it's really like, a gift shop, you know, that's all, all the money you get from the set up. It's on top where you get money from the set up, you know, it's on top where you get money from the set up. Yeah, one, you can only do this like this over the last 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 23, 24, 25, 26, 28, 29, 30, 31, 31, 32, 31, 32. So, to be honest, I think the role in this is, and, um, for me personally, I think it's still worth that, although I think it's still less true than what you think about it. If this is just one of the key elements of your employment field, what is the purpose of all this? It makes sense that I could sort it out. Right. So, I think it's better to be able to do kind of like the main proposition of this game, right? Yeah. So, I think it's better to be able to do kind of like the main proposition of this game, right? So, I think it's better to be able to do kind of like the main proposition of this game, right? Yeah. Yeah. So, I think it's better to be able to do kind of like the main proposition of this game, right? So, I think it's better to be able to do kind of like the main proposition of this game, right? Yeah. So, I think it's better to be able to do kind of like the main proposition of this game, right? Yeah. So, I think it's better to be able to do kind of like the main proposition of this game, right? Yeah. So, I think it's better to be able to do kind of like the main proposition of this game, right? Yeah. So, I think it's better to be able to do kind of like the main proposition of this game, right? Yeah. So, I think it's better to be able to do kind of like the main proposition of this game, right? Yeah. So, I think it's better to be able to do kind of like the main proposition of this game, right? Yeah. So, I think it's better to be able to do kind of like the main proposition of this game, right? So, I think it's better to be able to do kind of like the main proposition of this game, right? Yeah. So, I think it's better to be able to do kind of like the main proposition of this game, right? So, I think it's better to be able to do kind of like the main proposition of this game, right? Yeah. So, I think it's better to be able to do kind of like the main proposition of this game, right? So, I think it's better to be able to do kind of like the main proposition of this game, right? So, I think it's better to be able to do kind of like the main proposition of this game, right? So, I think it's better to be able to do kind of like the main proposition of this game, right? So, I think it's better to be able to do kind of like the main proposition of this game, right? So, I think it's better to be able to do kind of like the main proposition of this game, right? So, I think it's better to be able to do kind of like the main proposition of this game, right? So, I think it's better to be able to do kind of like the main proposition of this game, right? So, I think it's better to be able to do kind of like the main proposition of this game, right? So, I think it's better to be able to do kind of like the main proposition of this game, right? So, I think it's better to be able to do kind of like the main proposition of this game, right? So, I think it's better to be able to do kind of like the main proposition of this game, right? So, I think it's better to be able to do kind of like the main proposition of this game, right? So, I think that question was really great and this is all about anticipating the things that might be on the mind of the user that don't necessarily spring to mind when you don't think about things necessarily in this more sort of conversational interaction. It's good. Did you want to share a zone? Yeah, we can do it. You have to set a rule. No, I'm the computer. Hey, this project looks cool. I'd like to support it. Please show me who you are. What do I need to show you? I would like to know what tokens you have. Oh, I have E. I need to explain how this process works before we continue. This is how it works. Sounds good to me. That's when I tell him that if you pledge, you're going to get it back if the project's not fully funded at the end. He likes that. Okay, how much? Sounds good. How much would you like to pledge? I'll give you one E. Thank goodness you did that because it has to be more than $1. Because, oh, and now I give you a new alert. Even if the project fails, this project gets this much money, which is like $10 because you allow them to pool. Please approve the transaction, my friend. Approved. Oh, here are some other projects that might interest you because you funded this project. Would you like to continue? More E's. That was great. Anyone else want to share before we move on to the next section? Cool. The next step is, none of you have your script in front of you, is to start annotating and start thinking about where some of this script might translate potentially into UI later on. Also to start thinking about, or start noting down maybe where you've used language to help explain certain terms. In your example, you had that sort of question for the user posed to really start thinking about where would be a sensible place for that to come in the journey or as we start to think about it more in terms of a product rather than a conversation. So like... Can I comment all that? Yeah, note down where you could explain maybe any jargon, so around the whole onboarding or connecting a wallet, for example. And start thinking about, okay, we've asked the questions in this order, and this is how it's going to translate into interface later on. So an example might be like, in the example I gave before, it's like, okay, this is going to work well. It could be like a drop down research, but actually maybe we should pre-select the total. If the user has one in the wallet, for example. Does that make sense? This is just all... No, no, no, no, no. Yeah. Yeah. So, but there's some better stuff. I assume that I'm going to be like, I'm alone. And if it's all the same, I'm going to have to work for them. And maybe I can just say things out loud. It's like, I'm going to be like, I'm going to have to work for them. Yeah. I think that we're going to have to meet up again. Yeah. And then I will be very happy to see that. What about you? Thank you. Thank you very much. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Yes, we're going to have to move on to the next bit. And again, I'm going to ask the dreaded question, does anyone want to share some of the stuff that they identified during this place? Yeah. It's a bit of a bunch of different things, because our script wasn't entirely a script, and now our UI is not entirely UI, but I think we still have some decent ideas, so maybe we'll work sharing. Cool. So the question was, we kind of went through the user questions, like what's in the user mind, even before the interaction happens, so, well, how do you arrive at the project? But then also, what you want to know, like, why should you give money to this weird name project instead of the real Kickstarter? So, what are community points you have? Yeah. So, basically, like, I think the main kind of, like, value proposition for this could be that, since Kickstarter as a company doesn't need to, like, profit from this, so your, like, more of your contribution can go towards funding the project directly rather than, like, you know, Kickstarter making a profit off of, you know, platform feeds or whatever, and then just, like, the transparency and accountability and also the, you know, being able to support a project, even if it doesn't get fully funded, so communicating that upfront to the user before they even get to the point of wanting to find a project. And then, basically, after that point, you would basically, the user would want to know, okay, I like the value proposition of this platform. What can I do to, like, find a project that I'm interested in and how they arrive on a project could be, you know, how the project's external marketing or, you know, the existing ways for, you know, like, on Pinterest to select which things you're interested in and shows you, so that's kind of, like, already solved. So then the rest of the flow is fairly standard, but I think the right assumption would be to not assume that user, again, knows much about crypto. Like, if they come just to a weirdly named Kickstarter, it doesn't mean that they have knowledge of gas. So, first question in the user mind is, like, well, I guess just press the big, bright button, but then the next follow-up question from the system would be, do you own crypto? Any, at all, Ethereum, do you know that? And if not, we probably need to provide a crypto, like credit card integration or whatever. Then the next kind of, do you know, wallets. And we're a lucky user, do, and we can probably check for that. But if not, then it comes to the next kind of education moment of, like, here's how you install MetaMask or, yeah, most likely. And then things get a bit easier. So, then we can suggest amounts and give rewards again and just choose from a list. And then you have this recap. Yeah, so after kind of the user got to that point of seeing how much they can contribute in the different, like, levels and rewards of contribution, I think it would be a good, at that point, it would be a good point to kind of recap the whole process and, like, reiterate that, you know, if the funding fails, these funds will be returned back to you. That this is the amount you're pledging for X amount of days or however long the project is being funded. And during this period, if the project doesn't get funded, your amount of contribution will just, like, you know, accrue the interest that they could, the project will still earn this much, you know, in just interest. So, at that point, then, yeah, so the, in terms of, like, gas, so instead of, like, saying, let's say the user wanted to pledge $200 or $200 died, and then instead of saying, okay, based on a die, then you need to pay, like, this much extra in gas. We just subtract the amount they, just subtract the gas cost from the amount they give and then, so just the project receives less. And then there's other, even, ways to do everything here like, like, prepaying for gas when people, when the actual project is posted, there's a fee there to post a project which could prepay for gas, in a way, for users. To minimize the surprise for, again, people who don't know, like, because the experience we want to compare with and not be any worse is Kickstarter.  And that kind of, you know, just reiterate all these kind of things that are happening and then just the confirm pledge button which would then pop up the MetaMask or whatever wallet connector or whatever way they use is interacting with the wallet. Sweet, awesome, thank you. I wanted to add, I think that the challenge that we had is we're budding up against what, for example, I know the psychology of sharing information with an interface. So, for example, linking a wallet, asking someone to link their wallet from the beginning is a really big step psychologically. It's much easier to say how much do you want to donate and instead of having a pull-down menu, you actually physically type a number, now you've committed, there's a whole literature on, like, the psychology of some costs, the fact that you physically typed 10 means you're committed to doing so. So when you get the prompt, link your wallet, the inhibition has gone down, right? And so the challenge that we've had in working with this is that there's already stuff we know about how people commit to actually following through on things given that we know that every company out there is collecting every piece of data on everything that we're doing at all times and everyone's becoming aware of that and don't want to share as much. So how do you break down inhibitions while embracing their willingness to want to donate, et cetera? So we already presume that they were crypto holders, the mere fact that they're on the site. We never determined that we were going to try to be an exact replica of Kickstarter. It's Kickstarter for people who own crypto. We don't need to educate them on it. It's just like, what do you got? What do you want to support? And we're going to help you through that process. But that's a strategic decision that our group would basically based on rather than trying to appeal to everyone and say, yeah, here we're going to help you to learn all this new stuff. That's not the role or the strategy of our working position. No, that makes sense. I think the way this workshop has gone, we didn't have that sort of that first step, the research, which is why it's so important, right? That's why we have these, like, different experiences because you're designing for one type of music and you're designing for nothing. That's all great. I need to move really quickly on to the third part because I've been with that timekeeping. So the next the next activity is just to now sketch that out, sort of start drawing it as a product, as an interface. And using that dialogue that we've done and using it as a form and think about how it should look when you start to sketch it out. So there's an example that I just wanted to show so that people could have a sense. Yeah, I think again, I'll do this in like five, six minutes so apologies. But yeah, makes sense. Yeah.  Right now, my art is so... Yeah. Where is he? Where is he? Yeah, I don't have my justice, so... Okay guys, sorry that you didn't have too much time to get your drawer on. Does anyone have anything to show? Anyone? They don't want to show their drawing, their sketches, their crayon skills. Now we're running out of time. Our drawing is really basic, but we thought it was really interesting that you're not having people who already have crypto or people who don't. So we thought one nice thing is like turning people who already have crypto to make it simple. But after they've touched, they can share easily, you share with your friends, like kind of a product. But then the URL could be a burner wallet and then they found it and they put some crypto in there and then they share that URL with their non-crypto friends. So they can test out the interface, if they like that experience and they can create a whole wallet and like do more and then that would basically cycle through. Progressive onboarding. Yeah, that's great. Anyone else with them? Recap in like 40 seconds already. So screen number one is course status. Choose the reward because that's how people choose the amount and our system benefits. Then pledging the amount, great idea of typing in the number to opt the pledge, but keep the reward and just confirm the amount. Then if we can detect that there is a wallet, we skip so many steps, but if we can't, we have to educate. Recap and confirm transactions, so that's like third screen. And the fourth screen is a transaction state help. Transaction state help, help, help, help. Oh, help, yeah. Help, okay, yeah. It's like, yeah. Cool, great. So yeah, just a close session I think. Your script can basically act now as like a design artifact that maybe you have on the wall while you're working on your shared file in the team. This is something that you can always refer back to as you iterate on your design, as you remind yourself of what are you just thinking and feeling throughout the process. And yeah, the script itself is like you said that you changed your design based on something these guys have said. So this is something that you can come back to and if something new comes to life, you find more research, more you need to build like a new feature, script out that, you know, scope the script to that, and then see if it fits into the original script. And you can try and figure out like, is this a natural fit? Should we be building this? Does this make sense within the context of what we already had? Because if it's not going to work in a script, it probably won't work in an interface either. Amasa? Yeah, sorry, I didn't keep time very well, but I hope you've got a flavour for what conversational design is and I hope you guys maybe get to try it with your teams. And let me know if you want to ask any questions or contact me.