Hi, it's Bridgette. Welcome to Above Life Channel. The purpose here is to inspire your spirit and to fill you up with hope. Today's channel is with Prince in the Afterlife and Prince is someone that has a playlist here at Above Life Channel. He, I have a lot of gratitude for Prince in the spirit form because he's the reason why Above Life Channel exists. Truly, he's the reason because he is the one that I started channeling a few years ago who then eventually brought in other spirits and opportunity to connect with others as well. I thought it was just a Prince thing and I didn't know how long it was going to last. I thought it was just me because I'm local. I actually live in Minnesota and I live about under just under an hour from Chanasen from Paisley Park Studios in Chanasen, Minnesota. Right after college, I actually moved to a little city right nearby there. And so it was about five minutes from Paisley Park and I literally drove by Highway 5, which you may see if you ever map quest Paisley Park or Audubon Road. I drove down Highway 5 to get to work a lot. So right by Paisley Park Studios, pretty cool, huh? At that time, I had no idea. That was like in the mid-90s, you know? So anyway, let's talk with Prince and spend a little bit of time. Again, he's got a playlist. So if you love Prince playlist and if you love Prince, I actually have a website where I share a lot of my Prince stuff. There's actually a blog there from the very beginning from since he entered the afterlife. So from 2016 and I vlogged. I have a blog there actually didn't vlog with a video, but I blogged with audio and writing. So you can visit that, thepurplemedium.com website. There's a blog. You can just have a great old time binging on that if you want to. All right. So we haven't talked for a while. It's been a while because I've been doing a lot of stuff with some other afterlife folks and some series group groupings of videos and things with some other folks. So it's been a while. He says, he kind of says, I'm always around. Yeah, I'm always around. He says, it's kind of like you, but on tour, he says. He says, I saw you had some Jasmine green tea this morning. I did. And it was awesome. Jasmine green tea, you guys, very. It was very good. Yeah, it was. And then he's referring to that because in this cup, there's some coffee. There's some coffee right now. But hey, the sun is shining. Hey, Prince, what do you feel about? What do you think about the weather in Minnesota? It's been crazy. I'm filming this video in 2009 at the end of February. And if you've watched the news at all, Minnesota has been dumped on like constant, like every couple of days, snowstorms, blizzards, school closing. The kids probably missed half the month of February in school closing, which cramps my style for filming videos. Let me tell you. How do you feel about that? All that weather stuff? He says, that's Minnesota. He says, that's Minnesota for you. That's Minnesota. He says, expect the unexpected.  Yeah, basically, right?  Oh, Prince, I have a weird story I was going to share with you. And I was going to tell you guys too. This is totally random and very interesting. So about two weeks ago, in the mail, I got a handwritten letter. And it was from someone from a different city, like south of us, about an hour and hour, hour, 10 minutes, probably about an hour. And it's called Faribault, Minnesota. And somebody there is a Jehovah's Witness and they must have had to like write letters to people to talk to them about Jesus or God and to encourage them, you know, to I don't know, maybe via Jehovah's Witness? I don't know. It wasn't really like a marketing letter, but it was literally handwritten. I don't have it anymore. But I held on to it for a couple of weeks because it felt really personal. And then I realized it's probably just a form letter because the person had my last name wrong. And they said they were my neighbor and they're like an hour away. So I don't know. But I was going to tell you that I was going to mention that to you because I thought I had been doing so many channels with so many other people and you and I haven't talked for a while. And I thought, okay, this is Prince. He's reaching out to me. I'm like, he's trying to write me letters now through the other JWs. I'm like, what? I'm like, so I took it as a sign and then that I should check in with you. And then you said to me, it's time for Spring Thing. Spring Thing is a series that I do a virtual online experience with pre-recorded videos and audios and connecting to water and places near Paisley Park Studios and actually in Henderson, Minnesota where the movie Purple Rain, iconic scene from Purple Rain was filmed. And so there's water in those places. So there's a Minnesota River, there's Lake Ann, there's Riley Creek. And so he and I about a year or so ago collaborated and created this beautiful series, Intending to Embrace the Water Energy in the Spring Time in Minnesota and bring out energy within ourselves to help us to heal, to help us to clear our passageways that are blocking us, that provide resistance for us and open ourselves up to new opportunities and to more positive life experiences. And so we collaborated on that. And so I knew, like when I got it, I thought, I got to do Spring Thing. I got to, you know, go in there and make it all pretty and get it ready to share because it's almost spring. I hope, I hope it's almost spring. Oh my gosh, I hope it's almost spring. He says, you didn't a lot of talking to do. You've been doing a lot of talking, something about talking. What are you saying? He says, I'm not saying nothing. You're saying everything. I know I'm chatty. I'm really chatty right now, you guys. I think it's just because I'm just like, I'm trying to get myself a little pumped up when the, even though it's sunny today, it just, I'm just so tired of the winter, you know, many people who are in the Midwest or even on the east, east coast that have gotten all the snow or just like, we're done, man, we're done. It's Minnesota. He says, yeah, he would be in someplace else. He would be in California. He would be in like, he shows me like Italy or someplace beautiful. He said, I would be someplace beautiful right now. You know, that's what he would do. He would leave. He would have left by now. So interesting. All right. So I was going to ask you, I actually wrote down a question I was going to ask you. Someone had asked me this on a comment on one of my other videos and I thought it'd be a good thing to chat with you about. Do you, can you explain what spirits do in the afterlife so I can explain it to people? He says, sure. You know, I know, I don't know if I should say that. He just, I mean, I tell you guys everything. So he just said, people are going to be complaining because you're talking too much. I know that's how it works. This is like a casual conversation with Prince. We're channeling, but this is how connection works, you guys. And it probably works this way for you. Pay attention. Pay attention to what's happening for you because it's probably exactly like this. So can you explain for people how, like, what do you do in the afterlife? He says, well, when you don't have a body, it's not about doing anything. He says, it's not about doing. It's not about doing. It's not about doing. When you don't have a body, you can't do much of anything. He says, okay, I know, I know what this is, but you have to explain this more and use your words please so that I can translate it more effectively. He says, Bridget, you want me to reveal the secrets of the universe, the consciousness, conscious awareness of the universe. Okay, you're being funny. I know. Yeah, you think you're so funny. Yeah. All right. Can you seriously come on? Can you help me out here? Help these people out. I'm serious, please answer. Can you answer the question or give us an example? He says, all right, it's energy. He said, it's energy. There's no, there's really nothing, and there's everything. And he says, there's a movement. There's movement. He says, but there's not action the way you think about action. So how come, why is it then, when I channel because I had this question too, when I channel and I see you in the afterlife, and I see other famous people in the afterlife and you guys talk about how you have been together or played music together or collaborated together. What's that about? Why do I get that information if it's not really like you're doing anything? There's no action. There's no body. There's just energy. How do you explain that then? He says, well, you're clairvoyant. Yes. I still, that means I see.  He says, you create a reality that makes sense in the translation of things. All right. He says, the movement is the co-creation of when multiple forms of spirit come together, we unite. He says, it's collaborative, but it's not singular. We blend together like harmony. We blend together like harmony, harmonization. I've heard that word a couple of times recently in other sessions and that feels like a really good way to describe how energy flows and what spirit is like because there's no body. There's no restrictions. But so then, how do I see Elvis? How do I see Freddie Mercury? How do I see David Boyd? How do I see you and John Lennon and all that?  He says, you bring it into a form where you can contextualize it, then you see it, then you understand it.  He says, we do it for you, Bridget. Okay. Prince was charming. If you guys aren't really into the prince, he's charming. He's very charming. Let me just say. He says, thank you. He says, this is how you know me. This is how you know me. He says, you know me as afterlife, as spirit. You know me very differently than the people who knew me in person, in a person as a person. He says, in person would. So I've given you the opportunity to know me in reflection of my personal, what word is that? I can't tell if it's experience or expression. Expression, I think in his personal expression, because it's true. You guys, when I started channeling Prince, if you go back and watch the blogs, the blogs or listen to the audios and the blogs that I did early on, I had no clue.  That's not true. In fact, I was a Michael D. And he knows it. It's totally fine.  Like, he's like, Oh, don't call him in, you know, we had enough to talk about it right now. He says, the energy is constant. The energy is constant. The connection is always here. So it's always here. That's why the music is so important. So that's why the music is so special. He says it's very, the music is very sensual. It's like a sensational sensing, sensing. When he says sensual, the music is sensual. It doesn't mean he's not talking about like, sexual or attracted or in factuation energy. When he says sensual, he means sensing reality is what he means, you guys. Is that accurate? He says, beautiful, beautiful words. He's like, Bridget, because when I get the words right, when he's like talking at a higher, I'm an ascended master, teacher, helpful guide to you kind of he's not an ascended master. He doesn't like it when I say that he doesn't like when I use labels, he doesn't like labels. We all know sometimes you don't like labels or names for stuff, right? Mr. Symbol. Oh, let's talk about that. Mr. Symbol, let's talk about that. Spike Lee at the Oscars. He wore all purple and he got beautiful love symbol. It was like rich colors. It's like, it looked like fire. Like the love symbol was on fire. I love that version of the love symbol, by the way. It's beautiful. If you guys don't know what it is, it's like a circle with an arrow pointing down and then a line across it. It's like male, female, together, energy. It's beautiful. And the newer version of it was like the symbol that he used, then it kind of looks like it has an arrow across the side and a spiral. That's the newer version or the version he used for his name. Remember when he changed his name to a symbol? Totally cool and appropriate in the afterlife because everything's energy, right? You guys? So he doesn't like labels. He says, yeah, I didn't have a problem with my name. It was how it was being used. I had a problem with, he says, the misuse of it and abuse of it. He says, it was a problem. Okay. So talk about Spike Lee at the Oscars. Let's do that. That's a good topic. People have asked about that too. What do you think? He says, he's my brother. He's my man. He says, he's a good man. He's a good man. He said, he's brilliant. Brilliant. He says, the things in that man's mind is beyond, he's like beyond words. It's like Einstein-like, like the way he can create things in his mind and translate it into film, into story. And he said, it's just beautiful. He said, it's art. There's a lot of respect to you guys for Prince and Spike Lee. Just so you're aware, a lot of love there, a lot of love there. He goes like this, like gives him. So when I see, because I'm quite buoyant, so I see, when Spirit gives me symbols or signs, or they do specific motions, it means something to me. It's like a symbol for me so I can tell you what it is. So he goes going like this, which means a lot of gratitude, a lot of thanks, a lot of love. It's like acknowledging the divinity and the connection, the beautiful connection between the two of them. So yes, lots of gratitude, lots of love. All right. Yeah, it was cool, wasn't it? He says, you would have loved that movie too, of the Black Klansmen. You would have loved that movie. He said, oh. He said, man, yeah. Yeah. He said, fascinating. Isn't that fascinating? Fascinating content. He says, we have a long way to go as society is what Prince says. We have a long way to go. Okay.  So how come you're referring to, I'm trying to make this really obvious for people who have been asking me about this, like there's a lot of confusion. Well, how can they be people and how can they be spirit and how can you see them when you don't see them, when there's not and the body and all this stuff. So you say, we, why do you say we? He says, because there's ownership. He said, there's ownership. We love you. Spirit loves you basically. He doesn't say spirit. He says, we love you. And when he says, we, he means collective. He means the one source. He means the universe. He means whatever you know of as God or a prime creator or a prime source and a oneness energy says, we're all one of the same. We are the same and we're all different. He says many flames were many flames, but in one beautiful fire, like a bonfire, like a gorgeous, like a light and flowing and beautiful and generative energy, like flames is what he uses. That's a beautiful imagery. He says, thank you. Thank you. It's like artistry when he shows me stuff. Sometimes it reminds me of like the old MTV music videos and how artists would interject their visions that they wanted to create, you know, to take the music to a different level and tell a story about it or bring symbolism in. And that's what it reminds me of. So it's beautiful. Thank you for that. Thank you for that. It is difficult, you guys, to describe the there's not concreteness. There's not tangibleness about spirit. There's only what you know and what you know in your heart and what you know in your gut to be true for you is what's true for you and you make it so. So you co-create the imagery or the experience or the expression that works best for you based upon what you're believing and what you don't believe, quite frankly, because what you don't believe pushes out things. It eliminates things. So what you do believe is the focus, whether you recognize that or not. And so the more open we can be about afterlife and spirit, the more open we can be in our human life with ourselves because you are a spirit in a body, right? So Prince is a spirit without a body right now. He is not incarnated right now. You are not incarnated, right? Because it doesn't feel like you are. He says, no, I'm not incarnated. It's like, I got work to do. I got work to do. I know. So how do you have a voice? How come you're talking to me? And why sometimes can I hear some of your spirits and some of my not spirits? And I'm not asking that for me. I'm asking that for you because I got comments about that, which is totally fine. You guys, you can ask whatever. I'm fine with that. I would want to learn too. So how come that, well, how come that is Prince? He says, because sometimes she don't listen. She doesn't listen. If you know Brigid, you would know she does not listen. Nobody can tell yet he's right. Nobody can tell her what to do. Just ask her husband. Thank you. Prince knows my husband very well because we've done lots of channeling together and lots of transformative channeling as you'll see on the playlist. If you look at the Prince playlist, you'll see this version of channeling I do. I started it with Prince because I have a lot of trust with him as a spirit in the afterlife. We've shared a lot of messages and I've gotten to know him really well. He's just a wonderful supporter and great. He's a great guide, you guys. He's a great guide. Oh, man. So he does know my husband and he knows my husband will watch this when he's doing the thumbnails because he does that. I don't do that part. I don't do all the details. I don't do all the details like thumbnails. My husband does that. I just want to create the content. I want to make the videos. He does that stuff. I have other people that help me from time to time with other things. If I'm doing like a series or a class, I'll have people help manage the Facebook pages and stuff because the details are hard.  I have 15 people with the same names, 15 Lindas, 15. I actually have a lot of Deanna's and I have a lot of, I mean, random. You wouldn't expect it. You'd be like, well, my name's not unusual. My name's unusual. I'm like, no. There's a lot of people. And I might screw it up.  I mean, that's just a Bridget thing. That's a Bridget thing, you guys. And it doesn't help. It does not help me at all when I'm channeling people, people that I don't know in the afterlife yet.  Can't screw that. It's very unique.  And as you can tell, Prince says, the reason why I don't do Clare Audience, which is a psychic hearing is because I don't listen very well. And he's right. I don't. I don't listen very well. I listen so much better with my heart, don't I? He says, Oh, yes, he's like, when you're in your heart, that's your flow of energy.  That's like your station. He's like, that's where you tune in. He said, it's in your heart. He's like, that's the best. So that's even, he's like, that's better than your vision, your clairvoyance. He's like, that's better. And you know it too. You just have to use it more. I'm like, I know, I know, but it's hard to explain to people about Clare Sentience, which is a psychic gift of sensing and feeling. It's, and being an empath, being a sensitive person, because it's hard to talk about how you translate energy, which is the feeling sensing of it and how it formulates into the proper words, the appropriate words to create and share the message that is being given in the spirit form through energy translated into words to share so that you can receive it accurately what the sensing energy is. And so it's tricky. It's like, that's why I say psychic work and mediumship is totally, for me, it's an art. I am an artist. I am not a scientist when it comes to this. I'm an artist, and I recognize that not everybody's going to like my work. And that's okay. Princess, that's when you know you're doing it right. You got to be right by you and right alignment with you. Well, this has been lovely. Thanks so much for showing up and for hanging out. So thanks for inviting me. It's kind of like, finally talking to me now. Finally talking to me now. He's like, now he's just teasing you guys. It's totally fine. Princess is wonderful. He's really active for me as a, on like a council, like a group of guides that I have that I work with. He's definitely one of the, you would maybe say inner circle. He's definitely one of those. He's someone that I, I care a lot about as an afterlife spirit and representing the essence of who you are as a spiritual guide, as a healer, as someone who motivates and inspires others through music because that's the energy of the legacy that you connect with. So if you are a Prince fan, the music is the legacy and that's how you connect with Prince and you can connect just as easily as I can. Listen to the music, feel sense, the messages, not just the tangible words that your mind can understand in the lyrics, but feel the energy of the music. What is the message for you in that moment? That's a gift. That's from Prince and the afterlife. And you can do that with any other musician that you love and adore. Okay. That's really powerful. You guys. All right. So I've been chatty, chatty McChatterson today. This is just the way it is. This is, this is who I am. So hopefully doesn't annoy you too much. And if it does, I'm sure you'll post it in the comments. Again, I'm a little sassy today. I do read the comments as much as I can. And I try to reply to some of them so you know that I'm reading them, you guys, because I am. And I do appreciate your time. All right. I hope you've enjoyed this video. Make sure you check out the purplemedium.com website because in the spring here, I'm going to be offering some things that are specifically Prince related. Then again, in June, I'm going to offer something for the fall that's specifically Prince related. So if you like Prince, follow the purplemedium.com website and I have a Facebook page where I post stuff. So if you don't want to miss anything Prince, the purple medium on Facebook, I will share it there. I will also start sharing some of those things above life channel on Facebook and maybe on YouTube a little bit. I don't want to be like promotional. I don't want this channel to be that. But I also don't want you to miss opportunities and be kind of upset with me because some of you kind of get not very happy with me if I don't share stuff about my services. So there you go. Thanks so much for watching. Remember the purpose here is to inspire your spirit to fill you with hope because this is your life. So live it. Thanks for watching.


e just very tailored towards whatever that battle plan is trying to do It helps the battle plan be a little more than just circles and uh red and blue Heteris lines that are annoying to do in real life. Sure. Um On the page So it would probably help battle plans be a little more interesting um I don't want them in the core book probably because I think Um, it feels like universal artifacts then which to me was a band-aid because people didn't have artifacts That becomes a hanging chad for the next two months or two years. I mean um I would just assume not have them in the core book at all. Um Seasonal place is very legit to put them in as well because they can Then it's really about the campaign narrative and everything like that. Sure How bad is it that they're everywhere? I guess because they kind of are now They're in the books army books and they're in the seasons How bad is that I guess and they're in the core book by the way There is a set in the core book. That's only for that battle pack, but they are there. Oh, yeah What does this mean? It means that probably the The ones that are in the season will so far what has happened I don't know if this has to happen But the seasonal ones get more and more restrictive and annoying and not fun every season it seems And so the core book ones that you used to think weren't so good apparently are Suddenly right over go back and look at them core book battle type It's like play a game with those and only those and you'll be like wow This is a completely different experience than where we've gotten to now two and a half two years in two and a third years in So look at the drawn battle tome stuff Seems to really matter Tyler, what about you? I want to get want to get your take on this. Where where I'm just putting out the world for these things to be Okay, well, I'm Personally not sure this is the ideal way to approach it in my mind right now Go for it. Hit me with your back me around spin. So yeah In my mind, I'm still trying to Get a sense of of what I think Feels like an approximate ideal design for this in the first place. What are the variables? Are we talking about? one Secondary objective that a lot of scheme structure. Are we talking about? Something like the 40k system where obviously now they have two directions that you can go You can go with the You select your three objectives I think at the start of each game if I recall, I don't think it's in the list building stage I could be wrong on that either it's one of those right But they're worth fewer points than if you do the used to be called melstrom of war I don't know what it's called now. Yeah, then if you ran them your way through it. Yeah Run them your way through it. Those are worth more because I guess the idea is that they're going to be a little more challenging There's different incentives for each direction. I would guess the melstrom of war to this war what it's called Will tend to incentivize more of the toolbox list Because you are trying to cover a broad array of variables whereas as opposed to The preselector three you're honing in on those three. So I think they're both interesting But so that's kind of a cool system. So like that's one question immediately in my mind like What is sort of the ideal goalie lock space in terms of number of secondary objectives? And that would help me think about okay, where are they located? I could certainly see AOS battle plans that have one second one secondary objective essentially per battle plan Like that seems pretty reasonable to me in general We have gotten Carried away with complexity as we've talked at infinitum about With this game and battle tactics is one example of many. So it's just it's way too much We're outside of that goalie lock zone. So so we need to Narrow down one secondary objective I could see but yeah, I don't have a good answer in my head right now I'm kind of more at the moment from five one every turn What's that all the way back? Strategy but written so that it's not just win more Like is that enough or Yeah, it I hate to like to me I hate to say it it does feel like I've always really liked the 40k system from a distance personally. That's just me I haven't thought tremendously about it. I don't have a lot of personal experience with it I played eighth edition a little bit The I like that in terms of like trying to think about a goalie lock zone I like the constraints. It's healthier constraints in my mind whichever direction you go in I mean there's different ways you can do that right like I said You could do the the current version that they have or you pick one I I think there's interesting advantages with each I mean the idea of a random deck Okay, so if I'm a competitive player, right, I know Let's just that gets in the question of are we talking about each Is it just one set deck like we've talked about would be nice with our battle tactics It's not battle tone battle tactics added to the set, right? We've talked about that forever Okay, so you have I don't know 20 cards and okay I'm going to be planning for these 20 cards and then I get into an interesting headspace where competitive players where okay, I've got to I'm going to plan to cover 15 out of 20 and I'm hoping I'm going to get five or I'm going to cover 20 out of 20, right There's some interesting elements there and list design, etc Um, I like that but I don't really have a clear idea in my head like what is an approximate ideal I don't know where you guys are. So that's that's where I'm at at the moment Sure and and let me so one of the reasons I approached it like I did with these questions in this order Kind of laying this out like this Was because I didn't want to jump Not that you're doing something wrong like you're asking the right question styler. I wanted to get there Yeah But I was hoping that if we like kind of laid out some of the other elements first and like built a foundation Then that would help restrict our choice architecture From what you're talking about here, right? Because you're right There's a lot of directions we could go with this and you're you're absolutely exploring the pros and cons Which is which is more or less exactly what I wanted to get to right because to me My answer for where these things should go by the by In the trash Right in the ash bin of history um No, like where these things should go I think that if you make that decision and you say it's a seasonal thing you might end up Creating a different secondary system Then if you say They're in the battle plans, which would also lead to a seasonal system because assumingly the battle plans rotate as well Yeah, right And so to me it's like How much do you weight The different elements of what is important about them If it's some kind of set of things that are seasonally rotating, but it's a known quantity Yeah Okay Then you can build toward it Right you like as you mentioned you could build your list toward it And that could be a valuable thing that we we can say has a high value structure If they sit in the battle plans With most to is not revealing the the specific battle plans until after lists have been submitted Right, you can know the whole universe, but you have no idea what you're actually gonna play Yeah, right And so it could it could incentivize sort of different different things about what what you're doing Yeah, let's let's boy. I'd rather now Sure. I think a lot of people probably would And with that deck of cards, I'd rather I'd rather choose than pull a random card But I always like I tend to err on the side of giving the player a choice when they're Building stuff and having their decisions matter than randomness, but also I'm kind of spiky So naturally I would hate randomness obviously, right? So sure There's that too It's not a surprise that when I been you know, we when we all came together and did the scheme system Mr. Timmy over here was like, well, we'll we'll have a random draw to decide the your initial lot, right? Like what a surprise. Yeah. Yeah, right I think we eventually did a you can turn You can give two back and Get another two or no give one back what we do. We ended up with seven You draw seven you can give one back. Did we have that at one point? Anyway? Yeah, I think we matter. Yeah, just to try to even things out a little bit, but yeah But let's move to something at us that you both just hit on because I think this is the important thing Like we can hone in on this. Let's move away from the where they go Yeah, right that is a bit that is a bit obtuse Do these things have to be every turn? No, could we For a secondary that's like one thing You're trying to do Over the course of the game. Now that one thing could take multiple turns to do Yeah So it's not as like you could just complete it all at once and it doesn't necessarily have to happen at the bottom of five This is where most grand strats are pretty boring, right? And you could fight over it. It might not be personal What if there's only one that any player can get and so if one gets at one necessarily doesn't Right If it was in a battle plan that'd make a lot of sense You couldn't do that if it was in the battle tome for instance, right? Well, I guess you could but it would make less sense there Right And that gets to my next I had like two questions and one was Do they have to be worth points? Because if they if they are worth points, then you're going to get situations Where on this battle plan or that battle plan or maybe always If you have like maybe two Battle tactics a game and they're worth two and the average score of the game Is like 25 to 18 Then maybe they just don't matter Okay, okay I didn't follow that and you'd have to scale their points to how many points on average that battle plan would have to tend to go, you know so they'd have to be pretty From one battle or for one battle plan to the next you'd have to really Make sure the I don't know how you would do this actually it's kind of tricky find a Like a zone of points That's pretty consistent between all the battle plans so that the battle tactics actually matter Or maybe they're not worth points. Maybe it's you must be this tall to ride like if you haven't succeeded at the The one battle tactic you like can't win the game You can only tie or something like it could be like that for instance Or it could give you an actual bonus on the table, which is the most dangerous one If you get this thing that unit like plus one attacks or something like that Which favors this or that and it's also scary But you could reward in a different way entirely like you reward with power during the game and then the person Maybe has a higher chance of winning because they got some buff or something like that Yeah, the second half of that question was um What exactly Is the type of thing that they should ask you to do Because the game already has you stand on objectives perform some power projection and um board control And probably kill stuff Right So if we want battle tactics to be different They probably shouldn't ask you to do any of that Or maybe they want they want you to do it You should be doing something completely different than any of that right or or at least different in some some meaningful way Because a lot of battle tactics that players like are the ones that ask you to have already eaten breakfast this morning Right exactly do something you are already going to do anyways control and kill someone. Oh word Go to the objective. I don't control and kill someone there. All right Like a lead into the maelstrom there charge with these two units. I was going to charge with anyways, right classic and Really really tough So tyler, do you think that they could like I mean you mentioned schemes earlier schemes were a once were a one per game thing right and Some of them did take multiple rounds to like set up and accomplish Right, some of them had like a longer term to them Some of them were things you could accomplish like Kind of at once if you were clever about it, but you know like Like map maker touch all four corners of the board Yeah, that's a really hard thing to do in like one round unless you have all the ambush units in the world, right? Right sure Yeah, sylve could do it ogres. Maybe not right right so You know like the whereas like Uh get your hero killed like choose a hero you have and they need to get killed right yeah, um That was something that could be achieved in one round But it was you know, you had to like go set up your hero and put him in a position where they were going to get axed Those kinds of by the way like win for losing things or stuff I always love and this kind of design that they don't do enough of like get your own people killed lose Your own things get your own objective taken Right yada yada yada, right? I love stuff like that So doggen. Yeah, yeah Ty one behind your back and still win right Obviously then so I think there's a lot to be said very biased a lot to be said by Um, what was done and how the feedback that was received over those years personally, I don't think The scheme's format is the ideal it would not be my proposal for an approximate ideal at least of where my head is right now I think I'm more I'm having a hard time honestly Not ending up something approximating where 40k is today Which is probably just being constrained by and I don't even play 40k. I don't know a lot about it, but it's just more That has always struck me as a strength of that ecosystem of that landscape Is generally the nature of how they've designed their secondary objective system As I recall 8th and 9th was operating around again, you could play one of two ways But generally you go to tournament you're selecting your three objectives for your list You're writing a list to achieve Max points for those three objectives like that's an inherent part of your goal It it constrained the the space of choices in a healthier way. I think the battle tactics do And then of course now they've we just talked about they have integrated the two options Is that a better world? I don't know. Maybe epi chris. We still need to do a 40k show where we get some, you know, like Lawrence from tabletop tactics Some of some of the others over there to come on and talk with us because they've been playing aos as well That'd be really interesting But yeah, man I I have a hard time getting out of this headspace right now that it looks Something like that in my mind But that just could be a lack of imagination at the moment Sure the interesting thing about the 40k system is as you mentioned that sort of choice differential Right, you have the beginning of between being able to pick and then it being worth less or being able to random and it being worth more Yeah and I think that that's fine. I don't I don't I'd be interested to see what people Feel about that system Like in my experience with my 40k games and playing it, you know, where we're where we're using the random thing using the Flip cards, you know and complete them and so on and so forth. You can ditch card and flip a new one is that like It because of the nature of the size of the deck It's very hard to avoid the traps That then like what hey will mention of like where it doesn't become a do the thing you were already going to do anyways, right? Because you have to make it like to get to that random deck when you're trying to do them turn over turn Yeah, right. I've got to have Enough options in there that I'm not just like basically drawing the same thing Repeatedly right that I can't afford to bin one and redraw and so on it requires a deck of at least a certain size Some number of options and when you have to create that many options I think that you eventually get to a point where you're going to be like, yeah, cool. This is what Like I have to win more ones We've seen what happens when they had to design six entire artifacts for an army, right? How quickly do they run out of ideas? This is my now and now we want 28 battle tactics Because that's what you're talking about. You're talking about like having 2025 30 of these things as an option right And then the dark side of that is if you don't get that balance right of the random versus the chews And you have those win more ones and it's like well, I'll just choose And I know I can just smoke them every time And I'm just going to rely on my opponent to get a bad random draw at some point, right? And that becomes the right answer So really like getting that striking that exact balance can become really really tricky right Yeah, because I would love to get more information about this that'd be a great follow-up discussion to have with with them On where yeah, how do they feel about the current state of that system? You know, I've always been on the impression that it can Do pretty well on incentivizing Build variety list variety, which I think and again like going back to what are we wanting to achieve with this? Obviously I'm always emphasizing a variety in and the importance of it to the game I think that's been one of those struggles that we've had historically with this game And to me that feels like I'm going to be honest that feels like a c3 objective For this for secondary objectives. Okay, what I mean by that is like, yeah, it's there It's neat if we can do it, but it's not the critical thing. It's not that it's not the primary path right like how we should be encouraging diverse Armies with like interesting silhouettes is through the army design because that's what does that Right where you have units that synergize and missions that want you to be doing different things You know moving and that and like the units are designed so that spam doesn't pay off Right like that that should be the way the army the units the items the the Command traits the the everything Should be designed so that so that basically spam isn't your right answer for the it's the crime doesn't pay of this building. Yeah Yeah Like that that to me is going to do way more work than the soft incentives of whatever's the secondary thing, right Because I mean you you could make them really This is this would be terrible, but you couldn't do it like A battle tactic is your stone your frost lord on stone horn specifically captures an objective your um your Great unclean one that by mentioning it in the battle tactic I'm forcing you to put one in your army, you know can and maybe Maybe three of your battle tactics require plague bears to do something Yeah, and so that really would like Inform how you have to build your army or maybe suck right like so you could do that You could Really affect diversity by the bts, but they would feel really Uh Railroady at that point And some of them do they've done this a little bit. I've noticed Um, especially I don't know storm cast is one of them a few others are Storm cast has one where if you're like if you have city of sigmar units, you get points They're not even in your army And it's like if you're if you're playing cities as a storm keep Uh, then you get this bt And it feels a little yeah, I don't like that, but Yeah, as brandemade said they already exist um Yeah, I guess in my head just to close the loop on this was more archetype I could see secondary objectives that by the nature of their Diversity and what they're asking of you to accomplish It ties directly into more diversity in list building, right where uh more diversity in archetype Functional archetype with your units that sort of thing, but then I mean that Yeah, not all armies are created equal not all all armies are going to reflect my Beautiful perfect world of toolbox combined arms armies Like I know that there's biases that are going on here with with some of this stuff Sure And you want to still have the door open for you know people to be able to play the armies they want like I I want to run a nine steam tank army in the new book or whatever right because it's funny to me I'm not looking to go make that be competitive and go 5-0 in a tournament, but I want that door to be open You want to let let the kids have fun? Yeah, it's not the I think 40k has a thing where you just can't play any more than three of one unit Oh, yeah three of any unit six of your um, yeah, whatever the And that's like the laziest possible way of stopping people from spamming stuff. It's just make it illegal I gotta I gotta like something spamming is now illegal Yeah, I got a lecture at that. I got a lecture from Vince one night about that About what?  I don't know if I used the lazy word a few times on twitter and some designers got upset about that so No, it was Yeah, it's like it's just illegal.  It just probably shouldn't be the best Yes, that's exactly a hundred percent. Yeah, but yeah, well, yeah Long discussion and it's up right there. Uh, let me throw a wild idea Okay, Tyler, let me throw this just total back of the napkin This is this is not a baked idea. This isn't even half baked. We're we're at like we're at like quarter baked at most. Okay I have to be right back. Yeah, go for it Okay What if Let's let's get these things off of every round Okay Opening the door and I've seen some people in the chat like Ben Stafferton said that you know like, um Uh The Like for the most part a lot of people go random some lists do the the choose thing But for the most people a lot of just flip through the randoms because they're pretty achievable. So it's interesting Okay, okay Maybe Ben you can confirm my understanding is that they're worth a little more like on average. You you have a higher Yes, correct. Okay.  Okay What if the uh like what if we had something like the following? You got a relatively constrained deck of options. Let's call it Seven or eight something akin to current battle tactic choices Okay and You have the choice Of either at the beginning of the game you can choose two of them Okay And if you complete the two of them You get the points one. Let's assume they're all worth the same number of points. Just let's just say that Like they're all worth whatever x points. So everything's x. It's all equal. Yeah Or You can random your way through The deck like you shuffle your eight cards at the beginning and at the top of one you flip one over and if you Complete it that round Okay Then you can then you can choose in the next round to flip one over if or or if you can't Or you decline it or you fail it at the top of two you get to flip another one over Okay from the top of the deck And the max when you're going that direction is you can complete three of them. Okay So like let's assume x is equal to two Right if you go for the fixed ones that you're pretty sure your army can definitely get it Then at some point in the game, you need to complete two of those you get worth four points Yeah, right If you go for the random flip Then at max you top at three, but you're good, but you have very little control of what comes up win Right because you could flip the one this round That's like just imagine this happening on the current set not that I would use the current set But just like imagine it for sake of argument, right? Right you flip the you need to be on three different board edges And you're like nowhere near three different board edges, right? Okay. Well, that's gonna be impossible this round Right, but what you open the door for is it's sort of playing to that same random has a higher cap Right, but you still cap it like you max at three per game once you've scored three of them. You're done You're that's it. You can't score anymore Yeah, okay What do you think about something like that? I think that's pretty interesting man Yeah, I mean First thought would be to okay. Let's take a look at the let's seven or eight And let's write a list to be able to do As many of them as possible I would feel sufficiently confident that I could achieve three of those to be able to get more points Uh, I mean you'd have to design that carefully to where that wouldn't necessarily become the overwhelming favorite Obviously, that would be the challenge with having two options, right? Is it's so easy I would think for these things usually to tip one way or another of the overwhelming favorite But I do like that idea that is getting more into that goldilocks zone that I was describing, right of where Some players when they went to nash con they would look at every single Scheme and they would incorporate that into their thinking of their list design their two list design, right because they're trying to optimize Yeah for their their capacity to achieve the deck to take out to minimize randomness or and This this would allow you to do that, but it's yeah Anyway, I could say more about it intuitively that's making a lot more sense to me That that feels pretty good. I hope a 50 differential if you if you actually go random and achieve the max It's not it's not nothing right. I'm sorry. Go ahead. Hey, well well, I I missed a little bit of that, but I got most of it and I have a thought about All those different like when you said how many of them how many strats were you laying out and then deciding your list for in 40k? Uh, you're still doing one around so it's it's still theoretically like five you choose or or Like they're 15 because you're playing two cards Yeah, you're going after two. I believe per you're going after two per round. Yeah, sorry. Oh 10. Yeah Yeah, you either choose and you yeah, you either choose and you're going after it's two per round Whatever, I'm sorry. So that's a lot of my point is that that's a lot of that's a lot of different ones, right? Yeah, and so there it's probably 15 We'll call them battle tactics that ask you to do or have or be able to Accomplish over a pretty decent variety of things 15, right? um In 40k the armies are humongous Right like not just not just um space marines, but like All the armies in 40k have like battlefield No, I mean if you go to the web store and you look at the things you can buy Okay in range. Yeah. Yeah, and you can like or even orcs have like have like 50 You know boxes they can buy. Yeah. Yeah. Yeah. Yeah, okay In age of sigmar up until very recently iron jaws Had like two units Oh, right. Sure. They had they had pigs and a variety of hero um Most aos armies have Under 10 Different boxes they can buy And so they probably if you're if you're making a bunch of battle tactics that have to encompass everybody And a lot of aos armies are giving up entire phases to be able to be better at some other phase It might be slim pickings on those I say there's an army that might be slim pickings Sure, and that's why I think in so the the way I was describing it You still have like about eight of these things, right? I think seven or eight is probably the the actual max probably seven actually I think seven's the sweet spot For reasons how many were we doing for a game? Two if you choose three max if you random your way through the deck But keep in mind it takes a whole turn to burn off a bad one, right? so like So in my head you random the first you random the first three And if you don't get a good one the last two turns you auto unless you're gonna be tabled And that's like kind of the way well You're making the choice at the beginning of the game either you get to like take your deck At the start of the game you're taking your deck and you're either you look through your seven the seven battle tactics of the season Let's just call them or whatever. Let's just keep the name because whatever Right you look through your battle choices. I don't know something so I don't want to I don't want to wrap up too much In people's heads. I look through at the beginning of the game and I'm go I'm gonna do this one and this one Yeah, set them down Face up. These are my battle tactics. Yeah, and then if you're playing if you're playing I'm the main character of age of sigmar um Center of the universe Absolute privilege, you know, um cities of sigmar or whatever that is like some castle army That doesn't answer to everything if you want to play it then you can go random because you can reasonably do almost anything Right, but when you go random you can complete up to three, right? So it's like so you have an option either way based on your list but The points whatever x is equal to again. I don't want to say what x is worth But the point is that's tinkering. That's just you know, that's all right The point would be X for going random is going to be 50 percent more than X for going choice regardless of what we set the base points to, right? Yeah Like because it's three versus two and that's just yeah three versus two and the downside is that you have to have um We'll say a take all comers list. Maybe two Reasonably do the random ones and then you have a really focused one That'll do two, but it's you know, you guarantee you always get them And then maybe you can table your opponent or something and that's and now this is how you have a little bit of Gamesmanship there that sounds kind of neat The other reason I like a system like this drawing on that kind of random flip from 40k and that the wise I think there is wisdom in that Is that tyler you like you mentioned spending 10 minutes on deciding your battle tactic, right and seeing if there was a way You could dig out Like that is all removed that is not a possibility in either one of these worlds Well, yeah there we've just moved it to before the game. Correct. It doesn't matter Yeah, like you had the time to already think about this way back in list construction. You were probably thinking about whether or not Yeah, I would do this Right. Yeah big fan of that So yeah, like that is suddenly pulled out because if you go random you flip the top one and you're like nope can't do that Right, I guess there's a lot of other like being counting uh Nob turning for later like um If a person if you score all of the objectives the whole game But none of the secondaries and someone scores all of their secondaries who wins How much do we want this to matter, you know If you drop one turn worth of objectives is a bt enough to win you the game Or can the opponent, you know, I suppose we'll have to If we were really cooking something like this up, we would have to do all of that which would take forever And it would some of it would get down to I suppose just our philosophy about how important we want them to be Sure But my point is I think in any world you could create seven that are like theoretically viable for any force in aos Seven feels like a number Where you could write it to be doing interesting orthogonal things that most any army could complete right Like theoretically complete is what I mean, right? Like of course, it could be the wrong turn. You have the wrong situation, etc Are we still down with having them probably not be Capture an objective or kill something correct. Yeah capture an objective and kill something or both off the table Right to me it would be stuff like I actually don't mind surround and destroy as a concept in something like this Right like surround and destroy that that get next to three table edges Yeah, if you have the whole game to do it So that you're not spreading and collapsing like you're fighting a wow boss over the course of like One battle round to the next then I'm more Okay with it Like getting your hero killed is an easy fun one, right? Like there's a you know, let's sacrifice the the spy like I learned that one Oh, I had to do that anyway My my grand strategy that I choose for ogres is the sorcery one Uh the one where you have where there are no wizards on the table at the end of the game And I have a wizard And so I have to get him killed every game to get my grand strategy. Yeah, and It has gone down to that. I Battle round five.  Yeah, correct Right like in in the world Are unique and interesting enough, right? They don't need them get it out of here get it out of here And also the facts and specific dts that we have right now are so bad Are so bad that I Any potential gain that they could give you a lore wise it doesn't make the translation to reality Right, just whatever what ends up happening is it's just it ends up being one to two more that become easy slam Dugs you add on top of the bay season and then the other floor you ignore That's all yeah, and whatever you try to turn a knob because it's a new season It doesn't matter because you have these book battle tactics just being lugged behind And also half of them are like by this unit and get points. So what do you think of my solution? I think what do you think about this system? We get some randomness and incorporate you have to be, you know It can't it'll factor into list building Right people by the way this the answer to where would these things go? In that case would be absolutely seasonal Yeah, because then they would they would rotate Right, would you do any secondary objective system and battle plans? I don't think I need to in this case Yeah, I don't think you need to I think you just focus on let's just focus on writing good battle plans Even if you did it's in the same book Yeah, right Because the battle plans arrive in the seasonal ghb and so too with the bts So whether they're on page 33 or split between the 12 Yeah You could you could soup up the battle plans if you cared to you could put one extra thing in there if you wanted to Yeah, my my one My one cool trick to making every battle plan great is When designing how to deploy deployment zones You are banned from using anything but a straight line ever You can angle that straight line however you want But there will be no steps Get rid of the steps box or line This isn't talking to this guy. You can use any number of lines you want almost Hey, well, I'm disappointed in you my friends. Why?  Just there you go. Those are Oh semicircle or getting or getting a spiral double helix deployment zones that interweave into each other in ghp 2017 many of the deployment zones in the multiplayer scenarios are Semi circles because you got like six points on the board and you just Around at 12 inches like you set your dice and then you just do around at 12 inches It's actually semi circles actually not that bad. Um It's it's actually pretty easy to measure out because you're literally just picking one point. Yeah, you're doing like the comfort rose thing, right? Yeah, just doing it. Yeah, exactly. So that's actually that's much easier. It's actually easier than stairwells than this All right, good. Uh at any rate Uh, David here and said if you want to make them seasonal, then you need design space large enough for what 30 meaningfully unique tactics Not sure the game has that space. I'm not sure that's true. You're right. You need to have the game space for more than seven I agree with that But there's no reason you couldn't carry over some from season to season like you could have two or three carry over That would be fine. You don't need to rotate the entire clutch Rotating part of them is still interesting Right, if you had three before like if you let's say it's seven, right three stay four ride And then the next season those three that had ridden go away plus plus one more and then you get Four new ones. So right so you're riding three twice So in that event, you're only introducing four new you need enough design space for about 15 Over the course of an entire addition again, that feels doable All right, it's like none of this stuff is easy. There are design challenges here. I'm not trying to understate it Right. It still takes competent Talented designers to make good game rules But I think it is within the realm of the possible Okay Like it's possible to design six good magic items for a book I know there have been a couple books where that's happened and that's six and like There are 25 army books There is at least three where we got six good items Okay, so there was at least 18 good items that exist Hey, it's possible to to make three of them but I Don't see it very often either. Right Uh, they just need to go back to what they were doing in like fourth and fifth edition when magic items were awesome I'm sorry. Go ahead. Go ahead. Could you could you run through quickly? Why you think what you're proposing does a good job Asficient job of addressing your bullet points on some thoughts Especially on yeah, yeah, like especially on the point of potential staleness Yeah, happy to so uh First point having something else to play for besides standing on circles and killing people, right? So as per what we what I talked about earlier with hey Well, none of these would be stand on circles or kill people, right? So they would always be something else you would be playing for so that's number one, right Number two for the type of player who wants to go longer in the game who wants to have something they can continue Playing for even after they meaningfully feel like they've lost Doing something like the random system Does keep them in that world, right? They get to keep flipping through if they want, okay? So like it prolongs the possibility of victory In other words, there's there's still screwed if they've mathematically lost but It it prolongs the Guarantee of loss I suppose yep it by by Cutting off some of those things that we did We're tackling a lot of the problems like I already mentioned it getting rid of the Uh, the analysis paralysis challenge Right Um of getting rid of the five for five by leaving some wiggle room in there Like i'm a pro i'm purposely not setting it to all five rounds or something like that, right? So there is wiggle room to drop to like be like oops. I didn't get it that round you know Oopsie do but that's okay. I wasn't trying to go five for five. I was trying to get three out of five Right Oh, I suppose then the the staleness of Turn one. I always do this battle tactic turn two. I always do that one That's sort of up to the player. How stale do you want your game to be right? You can choose the random one and then it's not Or you can choose the two guaranteed And then you do the same thing every game Yep, but only twice at least, you know not all five battle rounds. It's just it's just the twice and you pick your moment So by the way, the more important thing though is those two better be equivalent Right because if it if it turns out that it is or people think that it is One of the two is just the choice Right, then once again, we have the the game collapses into being one thing and sure and there is a All and so on and so forth. There's a real tricky balance system here. Okay between those two I don't disagree that it's not that it's not hard to to do that I think you view anything you slightly incentivize the the random side Right. I think that's like In in the world of what were you trying to incentivize you'd want it to be like 60 40 or 70 30 where most people feel like random is the right choice Something in that range would be the healthy version of that not 50 50, but at any rate The the staleness in there are some people who aren't going to feel that at all like oh in turn Wanted to do this in turn to do this or some people who like that predictability They would take that they would be incentivized to choose the thing Well, the thing that would choose thing some people like so I've been playing Just about five stone horns Since the ghb that added points to the game. Sure some people just like Drive in monster trucks around the table making charge rolls and getting impact hits It just doesn't get old Some people take those too, you know, and they don't need randomness. They just want the world to make sense Whereas for the um, what I want to say for the Fast majority. Yeah for the vast majority of people. There we go. Thank you. That's a good way to thank you Your words, um, you know, they've been in the randomness world where you're flipping the top card Like you shuffle your deck and flip the top card. You don't know what you're doing on turn one, right? It's It's whatever the top card flips to is what you've got to try to achieve So you better build wide enough deploy in such a way, etc. Etc. You know play wide enough to allow for optionality Right to do that and if you drop it, it's not the end of the world. You got another chance next turn right Yeah So to me it tackles all of the primary issues that I talked about right, um That's that's why I think something like this feels like the right answer If the two auto ones asked you to do something awesome Then that would be fine, right? I'm sorry. I'm still caught up in that randomness versus, uh assured ones Sure Like I think I think some stillness gets staved off by you doing something that's totally sweet Sure or being asked to or being obliged to or whatever Picking the thing that's asking you to do something sweet. Yeah. Yeah being next to three board edges is like Stupid and I don't like that but like Killing something like doing 10 plus impact hits in one turn 10 plus mortal wounds from impacts that's sweet And so I do that every time I actually don't mind that one. That's one of the fun ones that I have to do You know, right the other four ones aren't fun and they're kind of dumb but So maybe that's also part of the difference too Is that once we're once we're changing these to not be Asking you to do something either not fun or Or just like boring like what you were going to do anyway Maybe that's going to go a long way for the stay on this too Because I've played diablo 2 for 20 years You would think it would be stale by now, but I actually just like the game Right. Yeah, right Yeah, I I know we're over our minimum, but I wanted to mention Come on since we haven't talked about this angle somebody commented For getting who I like the idea of having 12 and each player has a shared pool And you can counter each other by trying to achieve what your opponent is setting up for So we haven't talked about that design angle on these that's something that I think we've touched on in the past But Benz, do you have a pebo take on whether you like that approach or not? That's kind of a shortcut to balancing them. Isn't it points wise, right? If you're fighting over so let's pretend Well, let's simplify it the most and just say there's one right Well, you don't have to bounce that one anymore Because somebody just gets it and now there's a point differential like your plus two and your opponent's phantom minus two right And then suddenly there's two and you each could get the same one And then it doesn't matter but one person could get two and then you know But if you so the difference between there being two and somebody could get both Or you each could get one versus each person having two that they can just get Now those two have to be bounced towards each other If you're only choosing one And so I suppose having it be zero sum and you're fighting over it is more direct It does that thing that everybody says they want but they're lying Of interactivity. Sure Or they're like, I don't like getting shot because it's not interactive, right? Or I don't like Something because it's not interactive, but they're actually interacting a lot. They just Um, don't care about that type of interaction or maybe they do but um, they're guys lose anyway And so that's like the main thing but Speaking of that, I personally I'm so ready to get just throw redeploy in the bin In my opinion this game Hold on. I'm about to polish this whole idea for you, Tyler. All right. I'm about to ruin you to this man's day So here we go Okay, one two two comments on that sort of system first It um in a song of ice and fire and kings and war thrones or whatever The in a song of ice and fire in the game of thrones game This exists This is more or less what happens. There's a there's a sequence of thing. Yeah, you have you have I don't know. They're nco's or whatever you have non-combat Characters like the people who you wouldn't think of fighting like sansa stark and so on and so forth.  It represents the like officers and commanders outside the battle like pulling the strings of what what is going on in the game Okay, and it's it's a interesting system the the like The the nco part of a song of ice and fire war thrown song game Is the most that's the most interesting part of that whole design to me other than I find it a pretty standard Not very interesting rank and flank game um but tyler This is why This system is ruined for you. Okay. Let's say it's a deck of 12 things As you have described Tyler, I want you to imagine them sitting in the middle of the table 12 options the other player goes first They pick one There are 11 options left in the middle of the table It is now your turn tyler Okay Well, I want to make that it's a 10 seconds. That's all I need 10 seconds Sir You're now going to choose for that and then they choose again and you're like, oh no, I chose wrong Hold on. What do I need to pick now? Okay, so into 10 Now you're you're choosing and there are like nine options left in there That analysis paralysis because not only are you choosing for you Yeah, you're choosing. Yeah, you're choosing against them If you thought this was hard for you to decide before Okay Yeah Welcome to analysis paralysis on steroids Yeah, right an important thing to understand about the the song of ice and fire when is you're like going In order and stuff like that. So it's like a set sort of word to it. Whereas here. It's just very like wide open Uh, I cannot it like that is that is that is super charging the analysis paralysis problem That's my it's a super cool idea. I love that kind of system Okay, but I'm the kind of person who will just like think about that stuff and then make that decision very quickly Like I'm not someone who suffers from a lot of analysis paralysis Uh, but for those but that's not a common thing Like most people do and new players especially do I just happen to be someone who's like willing to bet it all I don't need to think too hard before I push the chips in and go all in Okay, that's why I'm an iron jaws player.  All right, let's bring this to a close. We've been going for a long time. Okay Let's talk just I want to close just here on the differentiator stuff I think we've thrown out some good ideas for secondaries and stuff like that. There's more to this Yeah But but I think we we could go around around this for another six hours but Hey, whoa I like the differentiator idea of stop differentiating open system. This is the five o's you're good to go For the big tournaments, you just take the rounds. I'm a proponent of this now. You've won me over to this Let me just say that Okay Now kill your own argument as it were. What are your downsides you see this? I want to leave on the sort of I want to want to talk counter arguments And that way everybody can kind of weigh it in their own thinking All right, um counter arguments uh, one of them was Too many trophies, but we kind of went over that sure people want a first place Yeah, they just do They want the the gold Yeah How would you it's inherently unsatisfying? To give out participation trophies, which is what these are for the five o's They will it's it's just it's cleaner It's uh, it's more satisfying to have a first place trophy now. I contend that The way we arrive at the first place trophy is so unsatisfying that it ends up ruining it And brings so much baggage with it that Hurts other people's games that I don't think it's worth it. Obviously. I'm not steel manning this. I'm still destroying it So sure, but I'm at least bringing them up Hold on what this reminds me of is the the um future rama episode with the the where the uh, I forget it's like ma is like laying down the rules and and um Leela's like fry. Why are you why are you on board with this? You're not rich And he's like, yeah, but I might be rich someday and then people like me better watch out, right? Like yeah that argument Like you've got 60 to 60 other people in the tournament care About who's getting first place even though they know in their heart of hearts. They're not they're not they were never in contention for that Like right like they're not there Okay Yeah, but like but someday I might be and then people like me but and then I will be unsatisfied, right? Do they imagine themselves in that position? I mean it it is a cool thing though like it what at the end of a tournament Everybody's sitting there.  Sorry. I didn't We'll have to mute that. Um, you got the guy with the microphone up there that doesn't work And he's the person holds the trophy up and everyone politely claps a little bit waiting for the raffle You know So that's like a cool thing that happens and instead it would be three people getting a five note trophy Yeah, so maybe maybe that's bad. Um number two is no one actually cares About all this tournament stuff.  You could change this and they wouldn't notice right um Another big one is I want to control my fate for the tiebreakers people This is most this is more like a One tiebreaker system versus another kind of thing that was what people were Kind of arguing in the responses. They they like the win more ones or the ones that I call win more Because they get to control their fate. So if they're like really good, they'll get five out of five every time Yep, and what's like they deserve it and from my point of view um It probably tends to reward You having weaker opponents or maybe good matchups randomly more so than it necessarily does how skilled you are um, but maybe this is just like an american thing where um Like in soccer if someone scores a goal that guy is like so good, right? But in america if a batter hits a home run it was because the pitcher screwed up and sucks, right? And so it's just like a different Kind of way of looking at things maybe I suppose Do you have a quick take on differential I don't know if you've looked at that much differential scoring And I don't know what it means, but I think so the short Sorry, the short version of differential means you and I are playing You get 25 victory points in the game. I get 15 victory points We will look at a table and we'll we'll take the difference you beat me by 10 points That will mean you will get let's say 14 points In your actual score that gets reported and I'll get six points in my score that gets reported I hate it for all the same reasons.  It just encourages you loving So what if I score 20 points and you score zero? What's the differential there? Technically Yeah, so it just rewards you having super weak opponents and just crushing new people. Yeah, right the more the more Yeah, I don't like different people you crush the better your your overall score That's to me. It seems like to me. It seems like there's strength of schedule Which rewards you for having strong opponents But you have no control over that And then there's every other tiebreaker. I've ever heard which just rewards seal clubbing In one way or another Yeah, man. I'm what it's worth. Uh, I will have now participated. Yeah co-ran Three tournaments where we will have used three different systems essentially or arguably four different systems All all around for a new system Yeah, exactly. And they're all they all leave a lot in my office The differential has issues Old town throwdown is is interesting and his ottd that garth came up with it's used a lot It has issues on this front as well. I don't know why we're giving people points for losing You lose your points if you try maybe one And then if you win three and we're good just quick No, because I think ben stafferton said in the comments I do agree with this differential is actually really good for team games like like european team games like four Oh, I don't know anything about how four person teams six person teams stuff like that Because then there really is like because then there is this like balance you're trying to do across the Across the thing because there is no like seal clubbing. You're gonna have you're gonna have matchups and stuff like that You're trying to steer into the skin all this like because it because it's a completely different matchup system And way that all the points are tallied that is where differential systems actually to me are really really good I don't think yeah I would leave the team Let them handle that because they know more about it than me and they might even have like a really good system already even Yeah, or stuff like worlds and things like that where they have plenty of rounds to To do that anyhow Oh, how yeah, it's a little unclear to me how what you're proposing handles Let's say non-centered awards or even like even best best grand alliance water destruction, etc Has become pretty standardized over the eight years in aos. How do you award those? That's a good one. I thought of it during this and then I forgot about it and you reminded me of it and i'm happy um If there's no standings, there's no such thing as best destruction Right period right because there's no standing and that's all there is to it Do like and those are cool Yeah, that's destruction best order Right, there's no real they're also kind of weird because necessarily one of them is the first place anyway And so you're awarding first and second place With two different trophies if order is just really good. It's kind of weird and so it's like you know destruction death and um chaos Get a trophy for being the best in that and then order gets a trophy for being the second best in that Because the winner was order so that's like kind of weird, but I guess it's not too big of a deal I think those are kind of fun and my system basically issues those For just rewarding X and L And there's no standings in my systems. There's no there's no way to fix that unless it's randomly perfect, right? Like there's only one four and one destruction or something like that I mean, you could you could lever it on on something else like that is tracked over the course of the the tournament Right, but you'd be grand alliance is pretty arbitrary anyway. Sure Like you could see people like their sports teams though. So there's this team kind of thing about your grand alliance Even though it's irrelevant My answer is we'd have to make a different arbitrary choice that we'd be totaling up along the way That doesn't factor into anything else but this in the same way we would handle best monster slayer and King slayer most kill point generals, right? Like you would just there's some other arbitrary thing we would pick that you would track and that would determine best in Like there's lots of data points being tracked still even under this system, right that you could choose to knock down And that's what you would suddenly you pick something or some combination of those things And that would become your best in faction awards You could also kick the can down the road and bring back tiebreakers just for the funny award And make them strength the schedule because it's the most fair one And you have to track And unless somebody drops around one like yeah, I mean there there are drops are way less common in aos I found then magic at least so there's the size of the tournament as the tournament It happens but that being said We're going to the fully ground so it doesn't matter anymore Yeah, I mean in magic the culture is when you lose your second you just drop and so after like round Three and four of the tournament It's cut in half basically, right like almost in aos people mostly for them just want to play actual games Yeah, I came out for the whole weekend for this. I'm not going away. Yeah, exactly All right. Look, I'm gonna call it there. So yeah, I think I think that's a good one And that's probably the best downside I've heard Yeah, that's interesting is no more best in arbitrary sport team Uh grand alliances There you go. That's a fun little trophy.  All right, everybody. There you go. We talked around this a lot I want to know your thoughts drop it down in the comments Tell us what you think what did we miss? What other what other options that you've got what other thoughts you have What did we say that you don't agree with what did we say that you do agree with that kind of thing? Hit us up with those additional comments. Don't forget to hit like subscribe do all those things new merch stores down there If you want to support the show, you can do that There's also links to like element games and monument hobbies. You can use those go get stuff Uh, of course, there's a patreon focused on review and feedback and taking your next step on your hobby journey All that's down there. Hey woes channel is linked down there. Go check that out, of course Go watch hey woe on twitch And and then when you're done watching that go watch hey woe plus On his regular channel on youtube and and of course the hey woe plus service that we all appreciate more than anything Yeah, hey woe plus channel is for the vods from the stream a stream monday's friday saturday sunday Sometimes thursday monday's the big one though. That's the aos one and then the main channel is for Scripted prepared high edited, you know really good stuff. Um When I have time the post Once every four years Very good. Thank you all for watching. We really appreciate it as always


Alternaria alternata is a common fungal pathogen found in pecan orchards in South Africa. It has been identified as the cause of black spot disease and seedling wilt of pecans. This article was authored by Conrad Shibana Akelonu, Kurt Johannes Morey, Somiagosh, and others.


I founded Open Arts Objects, which is a project, an open access platform, because I was grappling with some questions. One was, how do we widen participation in a discipline that is often seen as elitist and Eurocentric, that is art history? How do we make it more accessible? How do we bring the museum into the classroom? So I met with A-level teachers, museum curators, educators and colleagues and we decided to come up with, produce a number of films that were going to be open access to support the teaching of art history. So one of the things we wanted to do was expand the scope of art history and so we interviewed curators as well as colleagues to speak about works of art that are not just in the western canon that expand art history into a global art history. I think we live in a world bombarded with visual images from social media to the news, so more than ever we need the critical tools to assess the visual world around us and Open Arts Objects does exactly that. With over 50 films widely used in museums and A-level teaching, we're giving the next generation, we're equipping them with those visual literacy skills. We're starting a new series called Critical Terms, so we're looking at critical terms for art history, so some of the issues and what's at stake in art history, terms like globalization and hybridity, mobility, things that haven't really been addressed in art history before. It's been a huge success and it's been a great way to share our research in an accessible manner.