All right, hello Thank you. So first of all, I'm terrified, but it's gonna be fine. I'm sure So welcome to this talk called very 3d the animation of noir I'm Piaric Pico, I'm the art director at atypic studio the studio working on the game noir And I'm also the lead rigor and animator because it's a small studio So you tend to do everything on your own. It's not the case, but I do most of the animations I'm also Blender content creator. I do educational content and they're the name P2 design and I released Some courses including the art of effective rigging and the alive course So if you don't buy if you don't have it just buy tons of copies so that I can get rich and that's cool So what is this talk about? It's about the animation of noir, but it's mostly about how we try to break the boundaries of Animation for games and gameplay animation so we'll go through this and I'll start by talking about how animators tend or try to trick their audience We'll go through some game animation constraints because there are constraints How we apply the principle of animation like the base principle of animation to improve those game animations and how we try to push our style further or those principle further to Let's say improve those animation and we'll get a little nerdy at the end of the talk nothing crazy So yeah, let's get started So Noir is a turn-based game But the big twist and hopefully the thing that will meet will make it stand out is that you can play during your open interns So it has some real-time features and it's pretty high-paced So that's the the cool thing about it. It's a character based game. That's why we have a lot of characters Where you have to kill and conquer so war never gets old when it comes to game design So we're just sticking to that We've been working on this for five years and I've been there for five years too And we do hold the reading and animation in blender But we also do a lot of modeling UVs Environment and stuff like that all of our cinematics in blender. So We are mostly all here because we do love 3d some of you may prefer Grip pencil and 2d, but that's perfectly fine But most of what we see is seen through a 2d screen. So in the end, it's flat It's not really the world really doesn't really exist in what we are seeing right now Especially there. Okay, or it's printed on canvas or whatnot. So at some point you can use like VR or stuff like that to really see stuff in 3d in a way, but most of the time it's 2d So when it comes to cinematics, whether you're using 2d or 3d as a tool the outcome is 2d Okay, so this allows the the animator to Trick their audience or at least to guide the eyes of the audience through composition whether it's using the character pose or Other stuff to lead you to a point of interest in the whole frame You can use the effects you can use camera motion. You can use focal length You can use environments to work on the composition. So here you can see a comparison between What you will actually see on the cinematics and how it's made in 3d So it's super different in the end. What is 3d and what you Currently see You can also use posing, you know to Like trick your audience. So from this point of view this pose I would say look pretty nice But if I just show you the true pose, it's a little weird, you know, but it does look good From the point of view I give you and not from the 3d point of view, but it does also looks nice So in most games you can control the camera or at least You barely control the camera yourself and the player will be controlling the camera So it's harder to use composition or to trick your audience this way because you never know What's the player is going to be looking at unless it's a game with a lot of camera control in Nora Most of the game or the main view is a top-down view, but you can still pan rotate you can zoom in it will change the camera angle and so We try to make first the animation to look straight from this angle But it can change and I don't want my animation to looks bad from any other angle. So that's a first step It's a character based game. Okay, so we have character animation set Generally, those are like state animation like idle being stunt big dead or locomotion running jumping and skill animation, okay When it comes to locomotion, that's not super complicated, I would say and Most of the time locomotion, it's is the very first animation we do for our characters because it's a good way to Bring a bit of personality to the character or at least try to frame this and it's not technically Complicated you just try to match the ground speed and whatever touched the ground you set it to linear Interpolation and you're more or less done. So you just try to make it look good and Fit those requirements but when it comes to skills or Animation that have a purpose for gameplay Like this throwing animation the game designer. We say, okay, you are like a third of a second to release Whatever we are throwing or whatever skill is happening on the screen. So as an animator That sucks, you know, you want to have as many frames as you want to make it look good But as a gameplay animator, you have to fit those requirements because gameplay is the most important thing And you may have played like not super good-looking games But that were just fun and it's not because of the animation is become the game is fun So that's the main thing So this happened also for attack animation for example where they will again See me you have a third of a second to hit the target But then I have a bit of freedom on the recover and the settle when the action is done since it's a turn-based game We can like make a bit longer animation and have this kind of freedom for a combo same Issue or same constraint. I need to hit every five frame from frame 15 for example So with this character that has very long tentacles and limbs, how do you get to? Properly read this animation or make it Appealing in a way. So that's pretty yeah pretty good constraint in here So to Tackle that we use the principle of animation So they might be some you know some some principle that will stick to stick cinematics or games that are But most of the time those are exactly the same So our animation needs to be fast so that you have a feel of Responsiveness whenever you're clicking on the target and you want it to suffer from an attack You don't want to wait for it. So depending on the Strength that the character will put in the attack or the damage Output the animation might be a little slower or a little longer than just a fast light attack for example to Make those animation as appealing and as readable as possible We rely as much as possible on anticipation the problem is that we have like Very few frames to anticipate our motion because it's gameplay animation So you do need strong poses for example here on the anticipation poses the character is getting like really really low to raise his big hammer and Then I would hold the next kind of anticipation where he's about to slam The hammer on the ground so that you clearly understand that is raising something heavy So next move won't be good for the guy in front of it. Okay, and to bring even more Impact or whatever I often use micro anticipation. So basically you take The last pose or the last couple of frames before the heat or before the release and you just extremely push the pose So when you you see it real time on the top left corner You just feel it like you just see this this kind of extension this kind of you know trigger in the in the shot So you don't really see it But it does bring a little more little something else to the animation I would say so that's the first very important thing is Make sure that you understand the base motion and what's going to happen Then there is directionality that's super important in a game where you can move in every direction to understand What's the orientation of the character? What is he doing and in which direction? So we try to design our poses so that every part of the character or every features point in the same direction So that whatever the point of view it will work. Okay, so that's yeah What they try to to show here hopefully it's pretty obvious What you shouldn't do so those are animation like on the right it Should be like the third animation I did for the game. I did some progress hopefully it shows I Was so I had no experience in game animation So a character is dying I was doing like a death animation like super dramatic animation So you may understand that those people are dying but in the game context Where you see those animation from afar? It doesn't work at all. That's super boring to see So now when I tackle death animation, I use like way more dynamic animation with More impact for sure brother motion And it's like super snappy the first frame is that you're dead So that when it comes to the gameplay situation it's satisfying to kill someone just Don't get this out of the context, please And sue me or whatever So yeah, well when when the character is receiving the fatal blow there is no like Doubt that it was a pretty hardcore for him and it feels good, you know, it will push you to To attack why it might not be the best move in the game, you know, but you know aggressivity is yeah part of human nature, I guess so that's the I would say that the from them that the base principle of animation apply to game and now Our philosophy I would say pretty intuously Is to try to to make it look 2d to push the animation further and try to forget about 3d And just to make it look good in a way so The most important thing as first is the silhouette of your character when you're working I mean even in 2d you watch any Talk about 2d animation about posing about anything silhouette is the key thing about good animation but in the 3d context is Will my silhouette looks good from back into view side view etc So what I generally try to do is to align the silhouette of the character with the motion path So that's whatever the point of view it will feels good You will have again this directionality and these directionality will Will come many many times in what I'm going to show you in in our animation design. I Made a custom Workspace with just you know an additional workspace with a few camera angles where I can double-check the animation I'm just switching and Mostly it helps me Sporting any any glitches sometimes you forget about maybe a hands that just pop and you don't see it because you're animating from the side view or from you and on the top view it might just appear and and what not so That's a way to check this and To build like this flow in the motion and in the silhouette of the character I do rely a lot on Blender's motion path. So it's one of my quick favorites I use it all the time and you can see here that the torso root of the character the main Car of the character its center of gravity is following the bounce We saw just before any silhouette does also follow this motion path and Then I use quite a lot of space switching to unbind some of the bones from the character to be able to animate them in world space So basically here. I'm just animating some bouncing ball that goes in a random position I don't even care about the character at this point. I don't care about those Elements it just brings a bit of chaos into the animation So you can clearly see the base animation, but those add some extra details So it's an key we don't use like most of the time We don't use a fixes to do this kind of stuff and then it's baked back to the base animation So I talked about Silhouettes and motion flow So and directionality so the idea on most move It's to identify a simple shape that will fit so here It's a spinning attack. So a circle would be like the most obvious shape you will try to fit So whatever the point of view, I don't offer that many point of view here But trust me that the tentacles are perfectly aligned along this circle It was a pain because I had to totally reverse the torso chain through space switching So that it was driven by the contacting foot and then you can see that the spine Is not changing angle throughout the animation so that the The tentacles are not wobbling from frame to frame and it looks I would say pretty cool and then on top of this when Our VFX artist is like so what what kind of VFX should I add on top of that do a circle so that you you're just Supporting the current animation and the current motion and it makes kind of sense We use squash and stretch to an extreme So we you may know squash and straight because it's one of the first principle You may apply and you may learn when you're starting animation Here it's an octopus character with blades, so it's a pretty busy shape, but by using like super simple Squash and stress principle we make the animation a little more readable and again It gives directionality to the jump so beyond the the fact that it could be appealing etc You do understand that she's going to jump she's jumping and then she's just landing You will find this question stretch principle in most of the animation we do Because it allows to have a good anticipation which was one of the first point I Kind of point pointed out And when you add this question stretch effect to different part of the body It becomes very organic You know it becomes like super fleshy and again we have a good sense of directionality You do understand even though the character Fat characters are pretty hard to animate because it's hard to give a ball an orientation So I stretch the limbs so that you clearly understand where where he's attacking. Okay, so that's one of the move Finally we use a lot of stretching toward the targets So you've seen that I use stretching to give a directionality for an attack for example But I may also stretch my character to all the landing points so that it makes no doubts where the character is about to land and also it Generally contrast a lot with the next pose which is a recover pose or fall through pose where the character is Squashed so it should be a pinning and like convincing so One of the big problem with game animation and this fast motion even though the example you you saw were like Slowdown or breakdown. So it was readable. But when it's in the game context, it's like super fast You're not like focusing on the character that is currently attacking because you may play six characters at the same time So so it tends to breaks readability. So how can we fix fast motion? Readability, how can we improve that? in cinematics, so I took this I don't know where it comes from, but I Find it pretty pretty nice. I must say We use like what we call smears. So there are a lot of different kind of smears, but Basically, so I will just pause because I feel like it's not super readable when I do it this way if I can But basically if you see the the real-time motion first down Like you just felt that she was stopping but now if you watch it frame by frame some of the frame are just like Crazy deformed. I don't know if you got it, but I do believe you got it So I would advise you to watch fried sprites frame by frame. It's crazy good So you have this kind of deformation which has What we call smears. So basically you kind of stretch your character. You deform it to mimic motion blur Basically, that's the idea. Then there are multiples So I don't know if I will be able to stop on the frame But if you see the wooden bat there Like we can see Like multiple duplicate of the wooden bait So even though the character is switching from this post to this post you Kind of see the motion flow. Okay another type of smear, which is a little more like not Autistic not it's pretty common, but it might be a little harder to Think about are those broken joints where the limbs become like super like noodles And stuff like that. So It's like whips and we'll we'll see that a little later on so in cinematics since you are just like Focusing on what will be seen through the 2d screen and through the framing that you choose You can easily do that and I do believe that if we were to watch those seen from another angle that there probably are some very Dirty, you know poses or crazy poses that are involved to get this nice result on screen You can do this kind of things too into the games because it's gonna be flat So this is an example. I came across it on Twitter. This is a team. I'm pulling team 18k They are doing this game shattered. They have one animator working on the project. He does crazy animation When you see those meals, I asked him, how do you design that and I'm just transitioning from one frame to the other? Yeah, okay, but how do you? How do you came across those shapes? I mean this one that's well, that's crazy and when it's spring real time Now you know the odd smell so you you may spot them But honestly, you just feel like it's super smooth and it makes you like like it's so cool But how would you do that in 3d in in the 3d game? That's a little harder to achieve so In no hour one of our philosophy or I mean we are not like doing groundbreaking stuff But we're just trying to push the deformation as far as possible to match this kind of stuff So we're trying to create smears But in the context of animation that can be seen from any angles and this is where it becomes a little tricky Sometimes it can be pretty subtle. So on the left the blades are curving So it just support the flow of the tentacles. Okay, and it adds some femininity I don't know if you will it looks more feminine which she's the queen like she's super like Super feminine on the right.  So it's a pleasure to work with him That being said we do use those smears and we also do use exaggeration so the character is beating is opponent to to and when he does that he hit part of it and Cure himself in a way. So we do need the viewer to understand the move At least we are trying to do so. So when you see it like frame by frame on the right You can really see how we Changed totally the size and shape of the head so that on the left you just get this Beating motion at some point you you feel like yeah a mouth is opening and and and and kind of you know closing onto the target So how do we create those smears like what's the workflow in a way I? Mainly use stretching toward the previous frame to create a trail effect. So as you do with the other in a way that's the same philosophy and I do and I use a lot of crazy bending to create a weeping motion for the limbs the body whatever So That's not what I'm going to say is not our like I don't always do that this way But generally we do the base motion and we create the smears like almost frame by frame During the polishing stage so I would have my base motion and from that I would work on the smears So how would I push this motion further or this animation further to get a nice result? So this is why I just need to relaunch The thing okay So this is Shaksha. She's a Wild character in the game and our main skill is a range attack animation where she throws a couple of big boomerangs Here they are So this is where I use the whip motion of the the noodle limbs so you can see on the very left very anticipation pose and then when she's throwing the The boomerangs how I break the joints of the limbs and I also add more Kind of joints to the limbs to create a shape that more look like whip than a current limb And I'm also deforming those crystal boomerangs that should not deform just to support this shape and then you have like almost the opposite shape like a couple of frames later so that you really have this Whipping motion that you would see like if you would watch Indiana Jones so in the end From the top view or from the game point of view you almost can't see that but maybe you can feel it and It will look a little better and then as I explained before she will stretch our limbs Toward the the landing target in a way so that you understand like she's in the air She's doing her stuff and where she's going to land So if you have to click the item the square space where she's going to be to control her That you already know where it is So that's yeah, that should help you Get that right in a way This is Moxie She's one of the latest character. I worked on she's she's like super grumpy She was actually inspired by the grandmother of one of my colleague So yeah, I am he's really happy about the results of that. That's cool So I want to show you when she did her heat animation So when basically your character is receiving damages, you know, you don't hit it We will play this heat animation and I really wanted to to push the These animation as far as possible so that we totally forget it's made with 3d or whatever and it is as appealing as possible and The design is simply a heat shape. That's I mean Yeah, obvious now, but yeah that that was the idea. So I just stretched the limbs To create some kind of star shape It may not read as well from the pure side point of view We can't fix everything for sure, but still it does look pretty neat, I guess and Since she's bold and she doesn't want people to see that this was a good opportunity to Like bring more personality to the to the character and also more deformation or appeal just in the motion Or you can see her like she's recovering and she's all I need to get my head back on my head And she's just like stretching your limbs to get it back on her head basically so Hopefully this kind of breaks the usual stiffness that we do see in most games I mean there are like games that really goes way beyond what we're doing there But I'm trying to catch up basically so Here I'm applying so that the smears or I'm trying to to create smears using her face using the cloth and using her fingers and The way we do design our smears So what when you are doing it on screen you're just taking point a point B and you're trying to make the link Favourizing point a or point B so that you get the arcs of motion. We just do exactly the same I would use the motion path or whatever tool I have to Track the hands and then I will shape the fingers and the cloth along the this path So it I do believe pretentiously that it does look cool from the front view But also from the top view you clearly identify the rotation of the character when she will be spinning just now You will see the circle whatever the point of view you you're watching the animation from so you Do understand even though that's a super fast animation that she's rotating to to throw those needles This is the King Acre Andy So he's the king of the the main character at the moments in the game you really don't want to mess with that guy is pretty big and This is in his main attack animation you already saw before So what I want to show you here is that if we want we can break physics We don't care. So even though his hammer is made of stone and glass. I Will make a smear out of it, you know, I will Stretch it just that you can clearly read the arc of motion before it touched the ground And I'm squashing it and making it like a bit bouncy to bring more impact to the animation So yeah, that's That's the idea. So let's get the key. I Guess some of you will be really really disappointed about what you're going to see because it's absolutely not technical at all we're using the game engine unity to do our game and our Animation state machine is like the most Like basic stuff you could do we don't use Blending of different part of the body. We don't use body mask We don't blame different anim state Basically, we're dealing with our animation as you will do in an image sequencer If you will and we are just triggering like the attack animation It ends it goes back to the idle pose and the idle animation will stop That's the way we deal with our animation The cool thing about that is that we can use flat hierarchy. So basically This is the deformation rig the ones that is in the game engine You don't export your control ring. This is yeah all the animation is built on that And even though you are seeing some chains like on the boomerangs on the limbs or whatever Those bones are not parent in one to the other. They are just doing their stuff like independently So the cool stuff about that is that we can use non uniform scaling which is a big problem with game engines Game engines don't like that if we want we can stretch a bone for example It won't affect the children because there is no children in the end The problem with that technique You could use it But if you want to transition from between two animation that are very contrasted in the pose It's a bit like trying to achieve a rotation with a shape key It's impossible because they are just moving like in a linear fashion, you know, they are not rotating It's the same here. You can see the bones going from point A to B independently so the character bodies the boomerang are just like Getting totally like wrecked or whatever and then she will recover But we don't do this kind of transition We generally have an animation that does the transition So we do have transition for sure in the game, but they are like super Minimalistic so you won't notice that it's bugging or whatever We do have a lot of bones on our characters, but we don't use like super complicated mechanism We do have a lot of bones because as you saw we like to deform our character to an extreme and there is no like Magic beyond that you just need to have a lot of control points to do that All of our rig are custom made Because first we have a lot of creature and like strange looking characters so it's hard to find an automated solution and Also, it's a way to learn rigging and to improve rigging when you are pretending to teach people how to rig that's a good thing to do and It allows us to have a nice range of motion. Also if there's a bug I know where's the bug is for example, so I don't need to go through a rig. I haven't built myself for example So those yeah rigs we had some controllers to like get shapes or Deformation that you know will fit the animation that we have planned We also allow to as you you see before to deform any art surfaces or stuff that you didn't deform and We have a bit of facial animation So it may not make sense in the top-down game point of view especially on some kind of MOBA because Most of time you won't be seeing the face But now just think about marketing and stuff. We do use the same character for our cinematics We don't have like tons of different characters So if you came across some of our cinematic content, it was made with the game characters basically and If you were to pay for three for a free game, sorry You will buy skins and stuff like that. So you want to be attached to those characters So we need to bring personality to them and we can do it through those facial animation Also those are cool Easter eggs, especially when he's getting drunk when he's drinking like that He has a hat so you will hardly see this, you know, but it's that for Our official animation so they are not as polished as the one we will do with cinematics So we rely a lot on the action constraints and the action man Action man Adam currently I need to talk to the emitter or test is Adam because he did an improved version of it So it must be like super cool. So basically you just pose the face of your character And then Using all the control bones and then you just use a master controller that goes from pay Sorry from pose a to pose B That's just it and we use it to create like those high-opening poses some phonemes or mouth shape, but then we also have like Controller controllers for all the bones all the joints of the face so that we can fine tweak official pose if we want to and this is the kind of like Label of control we do have on most of our character like we have like those tweaker bone All over the body so that we can clearly Shape them as we want. You can generally do that in Cinematic streaks because there are a lot of bones or you may use like Laticis or stuff like that to reach like crazy deformation We just make sure that we can control every joint of our character and the game Since we're using flat hierarchy. I don't care if the game engine. We like it or not. That's gonna be fine Though if you were to do this and keep the hierarchy of your character You can achieve like super decent results by replacing the stretch to constant by a damp track constant You won't get the like the big scaling Difference, but it does work So I tested it not with no arrest character But with another character that has a lot of stretch to constant and stuff like that replaced everything with a damp track and It worked really well like I could achieve pretty crazy poses Without having like the food going underground or the strange rotation and stuff like that So we can discuss that later on if you want Um finally We try to plan our animation, which is yeah generally better, but you know, we're in these studios or sometimes ideas Come faster than production and we change a lot of stuff But we just use as much custom properties as we want just to for example swap the position of an item on the character or I did New I didn't know that I wanted to make this smashing animation. So I read the hammer accordingly With those extra bones that howl me to to create those me as for example, so hopefully our flexible rigs and The cartoon influence I may have and then our philosophy to forget that it's 3d and just make it looks good as will a 2d cartoon will Make our animation like a little Different or a little better than usual game animation There are tons of people behind the game So those are just a part of the artistic team I worked with on the game, but we do have developers people that manage like everything for sure Super cool CEO that has given me like a lot of freedom in the way In the art directing from the game. So that's super super cool And that's it. That's the end of my thought So just one last thing so game development is a super bumpy road Okay, we've been doing this game for five years and we are reopening the servers in three weeks and You should test this newer version of the game. It's the best we ever did so Like the 18th of November you will be able to play the game. It's a free game So just be a lose like one hour of your life trying our game and then maybe you you'll get stick to it And now we're going to ask the first question. We have like 10 minutes. I think yeah, cool Don't be shy. Okay So the the question is That's our phase three are always symmetrical in most case Yes, but if I was to work on a monster or whatever and I you know, the design is not symmetrical You must fit so yeah It's less of a pain when you are when you can symmetrize a rig but beyond facial rig I mean even a character with Non-symmetrical limbs. That's a pain people tend to like focus a lot on on facial ring thinking that it's more complex That means or a spine, but that's not necessarily the case. There is a lot of bone on the small surface But if you can yeah, I do just symmetrical design you concept artists, please. Oh There is still interpolation, you know, so We don't yeah, yeah, yeah, yeah, yeah, yeah, yeah, yes I would say so basically we don't use like I Think our animation that I'm it's a bit to take it for me because I don't know but we don't simplify The curve at the export so I guess our name animation that is pretty dense You almost have like a keeper frame because everything is baked since all the bone are independent and constrained by the contrary So then when you have interpolation within the game It's in most case over one frame and over a short distance. So Probably if we were to watch it frame by frame, you know, we would spot like some issues But you can't really like spot them like for real in real time So for tentacle character, I tried I Failed oh it depends so So that's I guess, I mean a big problem for a lot of animators where you're teaching something you need to use reference And you don't do it after one Sometimes I do some sometimes I don't where I do use most of the time reference. It's for creatures so for example, I animated Big, I don't know to say it in English like stuff on the high slender Like that are super big you have the seals. Thank you It was a sea lion actually Watch watch a sea lion running. That's surprising. That's not like doing this stuff They are currently running like a dog will do that's super strange. I feel like super strange So yeah, sometimes it's better to watch so I would say yes and no it depends it depends But yeah, yeah, that's you should always Yeah, yeah, yeah, so the the website I don't know if they release the latest version, but it's all translating We'll publish a video presentation of the game in English with English subtitles and stuff So yeah, the the froggy part of the of Nora will be slowly Removed in a way, but yeah, the game isn't like I don't know but it's translated in multiple language like in Dutch and maybe in Chinese I don't remember so all the translation might not be up to date, but at least the English one should be not paid So Found raising mostly so that I mean so I will give you a quick story about the game So the CEO is Kind of a genius and in work on this IP for 18 years and at some point He was used to be a pro player on Starcraft Broodwall at the time where being a pro player was having free coffee to the, you know Network Center and maybe like get a free keyboard from razor or aces or whatever He's a hardcore gamer and At some point he was like, yeah, I have this idea of an IP was writing a book The first one is already out by the way and probably translated in English. I'm not sure about that And it was a let's do a game and he just sacrificed everything to do that So I won't go into detail, but that was pretty rough for him and then he was calm like he was able to convince a lot of people to help us with the game and You know fast and found Finding investors and stuff like that. So all the artists that worked on the game were paid and there were Like hopefully correctly paid at least they were happy to be there. That's I mean a first step and yeah Yeah, I mean In the direct team team, that's a bit different. We make sacrifices, but that's a cool project So and yeah one one thing I was sharing with a lot of people is that I'm able to show you five years of work While the project is now is public But you know along the way I was able to share this so as a content creator That was like already a big salary to be able to use my everyday work For myself in a way for p2design on for for my own thing at the Blender conference So yeah, that's cool. Yeah, because I don't know how to script So I And I know like like absolutely I absolutely don't know how I just sometimes copy part of script and try to you Know change stuff to have a better UI, but that's about it. So but yeah, ultimately in my learning path I would love to be able to kind of create Some kind of meta rigs based based on what I do with Nora that would be awesome Yeah, but I don't know how to Okay. Oh, yeah. Yeah, I need to oh, thank you. Yeah Yeah so Tom will not answer but we have a common friend that is the guy developing it He's like super busy, so we've been working on on these two like for almost two years Like intensely I was hoping it will be released this year to be honest at the moment He hasn't like made like big updates on it It's it's a crazy good addon and I using a lot. I know that there are some Blender devs here, so I don't know how you could like get to be known that has made Like more or less Addons that are quite similar, you know, like the rig on the fly addon for example There are other solution to basically be able to Create constraint on the fly bake the motion that are something and change it to world space or whatever So I don't know basically. I don't know he was supposed to be there. He's not there We are really sad about this. He sent me a message just to root for me and you know But yeah, that's that's life, you know when you're doing blender stuff on the side. It's always complicated to Yeah Any other question? Yeah, I Don't know if maybe some like more clever people would answer But I don't know if there's like a limitation on the number of bones in unity It seemed that unity and those like many bones pretty well. We tried to display like 60 characters animated on the same computer with like a shitty laptops and it was fine So that will be my answer you can add a lot of bone to a scene and it's fine Now when it comes maybe to animation state, you know where you're blending all tons of different animation I don't know if it will work that well here is just reading You know bone position through time and that's it is not trying to to make crazy stuff with it So I don't really know and it's on PC. It's not on mobile on mobile That will be painful for sure So Yeah Not that much Why are you laughing at there? So so we had a conversation we've run regarding this I need to update my tutorial about exporting Canada So basically you just create At least that's for me the best way to do it You just create a Strip in the NRA pair action you want to export and then you don't click all action But NRA strip the lower action in the stack will be read as being the default action So generally I use a t-pose or a rest post for the character and then you just stack those strips and you source an action The cool thing about that is that during the exports The actions that will be in unity or in your fbx will have the name of the strip Not the name of the action So you could say it's attack one and it's gonna be attack one in unity But you can swap the action into it if you make an update or a modification in blender and my workflow is that Maybe it's a shitty workflow. I don't know I just update the fbx and I just override it in unity and the meta Just update and everything is there. Okay one last question. Okay one last question Yes, no, no, no, no, that's that's it. I think Okay, then oh, yeah one 30 Yeah, 30 print per second and I made some cinematic this way. That was a very bad choice. I won't do this anymore So, yeah, thank you very much


2021 was dubbed the European Year of Rail as part of the EU's efforts to tackle the climate crisis. To mark the moment, the Commission launched the Connecting Europe Express, a train that would criss-cross 26 countries and showcase the unifying force of rail. Unifying force? During its journey, the Connecting Europe Express had to change locomotives 55 times. Investigate Europe's team of journalists from 14 countries took a ride on the continent's trains to investigate the state of Europe's railways. Paulo left Lisbon at sunrise and arrived in Madrid at night. He had to board four different trains that took 11 hours to cover 600 kilometres. Nico and Lorenzo approached the Brenner Tunnel. When completed in 2032, it will be the longest railway tunnel in the world. Yet to date, no one knows who if anyone will use it. Attila and Anna travelled from Budapest to Belgrade to Paris. A trade route snubbed for decades by the EU, yet now promoted and funded by Beijing. What did they uncover? Railways seemed to be in a worse state than 20 years ago, despite four European Union rail packages. Many domestic networks have shrunk drastically. While international connections have also suffered a big blow. Night trains have almost disappeared. Cross-border online ticketing is often a bad joke. On both domestic and international routes, more than one in two trains is late. So, who killed the train? Was it the forced separation of railway infrastructure from train operations, a rule that exists only in Europe? Was it the privatisation and supposed liberalisation of the railways? Or on the contrary, was it big players like SNCF and Deutsche Bahn who stifled competition through protectionism and double standards? Was it national governments who heavily subsidised aviation, car makers and motorways, while neglecting railways? In This Who Done It, they are all culprits, and not the only ones. To find out who else has blood on their hands, read our investigations by media partners across Europe.


Hi everyone, I'm Joe for jaspyscasebrakes.com. Happy Saturday coming at you with 2020 Topps Chrome Baseball Jumbo Edition 8 box picker team number five From jaspyscasebrakes.com. We've got a big nice little giveaway here at the end. You saw the details right there So we're gonna give away some money at the end of the break and hopefully Pull some nice stuff out of here as well a very big. Thank you to all of these folks for getting into the action Picker team 5 8 8 2020 John with that double last-bought mojo Phillies and Cardinals, so thanks to him for Finishing this off and thanks everybody else for getting in as well. We really appreciate that All right, let's bust this baby open. Let's see what we got. We've been pulling some nice stuff out of here ladies and gentlemen So settle in for the next hour if you're watching live I guess if you're watching the replay you could just fast forward to the end for the recap Stacks these boxes right on top of each other So there's a stack of four right there you can see on the top camera right there as well and a stack of four right there All right, we're looking at five autographs a box on average for these Jumbo boxes, which are really nice maybe a little bit easier to Open as well breaks a little bit more quickly A little more action because of the five autographs per box Natina Pilanzo auto yet. I think those vet autos got it. They have to be You know fewer and far between But who knows let's see find out my Dodgers hosting the Giants in LA Top of the ninth and the Giants are up 5-4 with a runner on first two outs I don't know who's coming up in the bottom of the inning, but We'll see Copy for hires saying good luck to the crow. Yeah, Eric crowed with the Yankees That's a pretty big team there Are there yassons in here? Are there Jason Dominguez is in this checklist? I'm assuming yes No Dominguez in here. Okay Must be some other guys All right, as you know vet commons won't ship, but rookie cards will ship Right Brandon McKay will ship to EA and the Tampa Bay Rays 108 out of 499 on that refractor out is there There's a little bit of top-loader dust right there, but I got it nice Two-way player supposed to be pretty good Jorge. So there's a refractor. So yes that will ship a Kino It's a rookie and an insert so it'll ship anyway. Nice for the Reds And for in the interest of time, we're just gonna sleeve those and those will be top-loaded later Oh nice Kyle Lewis prism refractor Joe Kelly gets him out Who's coming up? That's all right. I'm Joe Davis. Say it again Kyle Lewis prism refractor for the M's Mark Bissette. He's been playing some good ball today Luis Robert also living up to the hype for the White Sox Matthew Shearer and Boba Shett as I actually don't know how Boba Shett's doing these days. How's Boba Shett doing?  There you go Steve For a seager lower back issue. I'm concerned about it Aristides Aquino for EA and the Reds In case I miss any all of those rookie cards will ship we've got the negative photo negative refractor parallel For the Padres Manny Machado Coppola with that I did not see that collision Tyler Brenner and the Tigers named they carted off the first basement for the Pirates He was playing first that usually Josh Bell maybe and we got a Nico Horner autograph Peter Elias and the Cubs big prospect for the Cubbies and On the south side you got this guy to Luis Robert Matthew Shearer with this one Wasn't Bell Phillips maybe We got Joe Palumbo we've got a Joe Palumbo that shops with us. I'm pretty sure that the same person I don't think they are but I'd like to think so that Steve Locke and the Rangers We've got Belanger up, huh? Belanger leading off Belanger Turner and Muncie. All right. Nice.  All right, Justin Turner. You can do it Justin Turner turned down for what is his walk up? I get it. Just and I see Tyler Glass now 74 out of 99 in green wave For the rays. It's another one for EA And Logan Allen rookie autograph for the tribe. Oh Was there yeah, those will ship the all of those will ship I'm sure there'll be a few more. I'll set those aside next time I see him Logan Allen tribe Mark Passett Indians. I think that I think there's one relic per case It seems like there's one or two relics per case Patrick. I think that I think those act as the case hits That's the turner working into three and two bottom of the night Dodgers down a run Just one out on a Cody Belanger fly out Jim God on the mountain not Jim God Trevor God. I don't know if they're related You guys remember Jim guy. Oh, he walks in. All right. I like that And we've got Jalen Davis rookie autograph for the Giants Coppola 221 out of 250 on that one five balls in the row. He's getting nervous Hank Aaron die cut the Braves And a Maurizio Dubon speaking of the Giants I Coppola with a Giants auto Got an orange Andrew Benintendi five out of 25 red socks Brandon Brandon M with the socks of the red The bow socks Alvarez rookie from Matty and an Aracis Aquino rookie autograph for EA sports in the game since they reds Like you've been having a pretty decent week here EA nice He's getting some hits and some breaks There you go, man Thank you. He'll be fine once the Things get back to normal. I feel like he'll be a constant fixture fixture with the Reds next year It's like a diamond backs autograph coming out. It's Zach Gallin Andy. Oh with the Arizona D backs the snakes He's a pretty big prospect for them.  I Love it's not national so this is cable TV This is the LA Dodger sports network so they don't they don't bleep out the curse words You can eat some of you may have heard max Muncie be like F. I won't say it's a family show I'll let max say it though Mark was set with the Mariners Kyle Lewis All right, so now suddenly the Dodgers now at two outs AJ Pollock with a man on what are you gonna do AJ? Oh now he's thawing strikes Brent Lowe 98 out of 99 for EA and the raid nice 85 Kyle Lewis. Oh That's that looked good off the bat, but the warning track power three outs game over It looked good off the bat, but didn't sound good. So maybe kind of dies in the At night a little more a little extra moisture in the air at night There's Sheldon Newsy rookie auto for the A's Eric J with the A's Let's pop the next box open Take a look around the league. There must be some late games wrapping up Dodgers just lost 5-4 in LA in Tampa Bay. I think game one Yankees beat the raise 8-4 in Chicago Indians beat the White Sox 7-1 Tigers at pirates Tigers win 11-5 pounding out 16 hits In Oakland A's beat the Astros 3-1 in DC Nationals fell to the Orioles three to five Orals are seven and seven by the way Nationals are four and seven Braves got shut out in Philadelphia five nothing Ranger shot the Angels to nothing Royals Beat the Twins nine to six Marlins are seven and two they lost today though But they're they're looking good thus far Mets eight Marlins four Reds beat the Brewers for one blue Jays edged out the Red Sox 2-1 in Boston Anthony K with the wind we've seen some Anthony K stuff in this set right here for the blue Jays He's got he's sporting a 1-0 record and a 1-1 3er a so something else to look forward to Nick to Kramer Rockies, what do they do they shut out the yeah shut out the Mariners five nothing Diamondbacks edged out the Padres 3-2 There's Aaron Saval right there second game you raise beat the Yankees 5-3 There you go. There's your there's your scoreboard for Saturday, August 8th, 2020 strange covid times Aaron Saval Indians that'll be for Mark Bassett rookie autograph Luis Robert all of those will go to Matthew Shira even the ones I accidentally miss There's Anthony K right there Ted Williams die cut Another yord on rookie card Dom Nunez Rookie Otto for the Rocks Manuel Garza with that there you go Garza Rockies have been playing some good Good baseball lately They shut out the Mariners five nothing in Seattle. They one hit the Mariners in Seattle Abraham Toro blue wave 36 out of 75 for Matt D and the Stroze The first two winnings of the game, but in the third Austin Slater up there And yord on Alvarez autograph check that out Matt There you go Matthew Didier with the Houston Astros rookie autograph yord on Alvarez and a refractor 466 out of 499 former Dodger prospect. I want to say There you go. Nice So Ricky how happy you think Rockies pitchers get when they start on the road They must be really happy I guess but they've been playing well at home too. They're 11 and 3 There's Michael Brousseau raise EA with the raise So something's something's clicking there with the Rocks Like Edwin Rios too. Let's say one of these all these will ship any Mike trout die cut Gavin Lux 85. He's been he's been hitting a lot better lately You saw us at the Edwin Rios home runs prep as better than Babe Ruth Yeah, I mean he he can he can definitely hit it. That's for sure I think he doesn't have a position So that's why he's not he hasn't been up earlier 132 150 So I think they're trying to find places to To hide his glove a little bit so they can get his bat into the lineup Sam Hillier to 150 so But yeah, he can he can definitely swing it There's Jacob Waggis back for nick de kramer and the blue jays If the universal DH happens Ricky, I think I think that will benefit players like uh I'll definitely benefit players like Edwin Rios. I don't know who DH for the Dodgers today Joc Peterson DH today No Rios in the lineup Joc Joc 103 with a lock. I think the DH kind of changes every day depending on On the opponent Ricky Holbert's lux PC hopes that he gets called out. I don't know Lux had a weird start this year. I He came he came to camp late To the to the summer spring training camp summer spring spring training 2.0. He came he arrived late Now the news I wasn't really able to figure out why I don't know if it was he was just late Or if it was COVID related or or whatever it was not sure The that story might have been revealed that maybe I missed it, but I'm not sure what happened So and then during the exhibition games the scrimmage games. He just looked a little rusty It wasn't quite quite getting where you need to be You know, so I don't know what's I don't know what's going on But uh, but they were just like well, I'm dodging so much depth that they they didn't have to force him to be Into the lineup or relying on too much. There's tj zoop blue But It's a weird season anyway. I'm Gavin Lux I think the first I guess knock on wood but first injury or Whatever that happens for the Dodgers. There's tj zoop 42 out of 150 Nick I think first sign of that. I think you'll he'll be one of the first people that'll get that'll get called up Yeah, there was a little yippiness happening too defensively I think I think it just sounds like to me that he was just pressing You know that he just kind of kind of got in late and then was like, okay, okay Okay, let me make up for it really quick and let me rush everything and let me speed everything up So I think that's what it's that's what it kind of sounded like He's like, I gotta make I gotta be everyday second baseman now. Let's go These are the pieces of the die cut right here So I think that's kind of what got him I also heard that he kind of has a This is ricky hennison the man of steel die cut that he kind of has a Sort of a complicated swing or a swing that maybe needs a little Little more time to get warmed up So I think that just wasn't clicking early on either I think he just he just was like a week behind everybody Another tj zoo don't have t starting your tj zoo pc nix cream I don't know about attitude issues. What have we heard about that? What have you heard about that ricky? I think there was an article that said he was late to camp But I think they I think Someone I think people have re-picked that up as he was late to Can't like daily I think he was just late to the beginning of camp for whatever reason But I don't know. I mean I don't know if there was anything else specific that came out of that but Nice adelberto amandese Luis robert 85 Well, I don't know. Maybe he was just feeling himself. He was just like i'm gavin luxe every day starting second basement for the dodgers and He's feeling himself a little bit That'll bear to amandese for the royals. That'll be for jurrell taylor Maybe he was just like I'm the man now I won the batting title in the texas league There he is right there Yes, he is pretty young Verdugo had the same issues If if if those attitude issues are to be believed for gavin luxe. Verdugo did have Certainly did have attitude issues not attitude issues, but Verdugo is a very social guy. Let's put it that way He was going out a lot You can see a lot of a lot of his instagram was like party picks and stuff like that at clubs and everything so I think Like that lifestyle a little too much Which doesn't really jive with the with the dodgers who are looking to win championships, you know So I think I think he Verdugo could have been called up a year earlier, but I think they had he had a nice talking to Or like your great player if you want to take this seriously blah blah blah blah It's peter with the cubs But I think he got it together.  He's not happy with his performance Four and a third seven hits four earned runs a walk and Six strikeouts 85 pitches total I don't know. I don't know what to believe when it comes to stuff like that ricky Did the dodgers really make a legitimate off to the indians for lindore before the mookie deal Don't know That's a 299 matt boyd tigers steve lock I mean, I I think they were maybe Wanting to upgrade that shortstop position So I believe that that I believe that tires were kicked, you know phone calls were made how serious That conversation went. I don't know But I mean if you're a gm you got to make a caller too, right But yeah, maybe I don't know maybe someone asked for too much or someone was offering too little Oh, I don't know if may and lux I think I'll bet that's what the indians asked I'll bet the tribes was just like so dust and may Gavin lux starting point For lindore and the dodgers like no Cardinals that's going to be for john mccall last bot moja on the jr. Fernandez autograph But I think I think they weren't in a rush to move this guy though I think they if they could improve maybe they thought so but I don't think they were like aggressively making that move But we'll see corey seager doesn't have injury issues a couple hip surgeries a couple years ago On each side I think and then and then he got he take himself out of the game last night or night snack two nights ago because of uh Lower back issue which if anybody has back issues, you know like You know right away Whether you can actually do any activity or not But yeah, I don't know. I mean what did Lindor, I'll bet they would have offered like alex redugo Maybe not the alex redugo jeter challenge. I think I mean I don't think lindor was going to get the same packages as mookie bets. That's for sure, but Dodgers do have a lot of outfielders. So I think I think they would have definitely moved um Definitely moved an outfielder like redugo to try to get someone like lindor to improve that Or solidify that middle infield area Or maybe like corey seager in like a second tier prospect or something like that Might have been something or maybe another pitcher comes back in return or something like that I think they were looking at clevenger actually I think the deal I think I mean again These are all just rumors, you know, who knows what the what the real deal was but I feel like they were looking to improve another renna mckay for ea I think they wanted to to get an upgrade on seager in case his injuries or Whatever Would linger Which it kind of has I think they wanted to add to the rotation too So I think they were looking at like a lindor clevengers kind of deal Yeah, I mean I I like that. I like a lot of the indian starters. So I think they were just like, hey You know if If uh, if it was like lindor clevenger, you know, maybe then we start talking verdugo and luxer Verdugo and dustin may or something like that. Maybe a couple other players. I mean that would have been a big deal marioner vera daica Luis robert Yeah, and dustin may he did like you like you were saying where he does have that Dustin may had does have that chris sail kind of Kind of height and length that lankiness There's louis robert white socks matthew shearer And I mean if you if you saw I think pitching ninja Is that rob rob Something maybe an old espn rider or something like that does it Another one for ea con posh autograph for the rays, um But but dustin may had that two seamer. Yeah, oh my god louis robert prism refractor. That's nice matthew shearer. I think it's the first one i've seen Nice one, but yeah, that two seamer from dustin may was ridiculous. I mean, it's like a 90 plus mile per hour two seam fastball. So it's sinking and tailing in to like a ridey Stupid marcus simian to 299 oakland a is eric j But like if that's the strike zone, right? I mean this this starts and he's tall too So he's tall and on a mound, right? So imagine where that sinker comes from and it probably starts up here And dives down to his machado. I think was that bad dives down to the bottom inside right inside corner right here Machado is standing and he was just like what the f And at 90 miles per hour 90 plus 93 94 Miles per hour. That's a lot really fast travis demerick For the uh tigers steve lock the tigers To 250 99 miles per hour is even more ridiculous. What was the foot? Who was the photo variation tyler Brenner? Our shipping team will be looking at the The codes on the back to make sure or the numbers on the back to make sure we get all those There's alex young that goes to andy owens and the diamond backs And and and dust may as a cutter too that goes in and then Goes in on lefties and away from righties. I mean Dustin may needs a little more marinating. You know what I mean? He just needs more some more innings and he's gonna have some ups and downs, but in the next Phys is progression continues the way it does I think he's gonna be pretty awesome. I think it could be like you got kershaw Or you got uh walker bueller And dust may kind of one and two You could put a julio aureus if he keeps improving he needs a little marinating too, but If his game continues or sandy cofax You know Julio aureus can be in that third spot You know, maybe put like a mitchell white In the back of that rotation ross tripling or something like that could be in the back of that rotation I mean, that's a that's a great rotation there. I'll take it You know, you can can always add a like a veteran pitcher Right there. Maybe eventually they'll be they'll have to be a kershaw replacement. Unfortunately So if like walker bueller dust and may in their prime and another pitcher in there That could be great tray turner It's 99 It's dusting me right there There he is Right and october is important too. Yeah the Dodgers need to get over that, huh? This is for tj and the nationals the green wave And rogelia armenteros for matthew and the astro the mat the all right three more boxes go ladies and gentlemen How are we doing on that are we gonna do that that last nt tonight? No, it looks like no still one spot left All right three boxes to go ladies and gentlemen got about another 20 minutes or so to go 15 20 minutes almost there all right third to last box Good luck broussard greater all I love too. There's osinola erin's brother 138 out of 150 For the mariners that'll go to mark the set. I wonder if they have they No, this is rookie year. I wonder if they've ever Face each other. It's Gavin Lux.  We've got to work on that in the off season that goes to Uh matthew d with that.  I think in the shortened season. Maybe they don't want to rush and they want to Let him marinate a little bit more but there was a little surprising that It was a little surprising that he was uh He didn't make the major league team, but maybe they're just letting him marinate for next year Who's 20 is the kino 26? Oh, I feel the coolness of a printing plate on the back of my hand Oh That is that is nice. That's refreshing. There's an eco harner refractor brend belt negative Corey seager and an eloy hymen is And the plate this is a one-of-ones a train whistle no ink No ink It's a national player. Yeah, it's patrick corbin One-of-one printing plate for tj and the washington nationals.  Yeah, this is a little different right the the nico is a photo variation. That's cubs peter alias and we've got robert dugher that is for Barry roberts and the marlins and michael baez rookie auto for the padres capola with that 45 out of 499 Aaron judge has been playing some good some good baseball I feel like the yord on rookie auto should have qualified for the big bigot express is out of fives and under strictly based off of the The short printedness of the card not necessarily the quality of the card Then it gets weird then people are just like Then everyone thinks everyone should everything should be a train so this kyle louis should get a train whistle. He's been raking and then I'll be doing train whistles all the time I had to make a rule somewhere five six years ago There's each row die cut It was a nice yord on alvarez auto though We got jose rodriguez for the halos That's uh, that's matthew. There you go mad another one for your other team I don't know much about him, but there he is Angels do need to improve on that pitching The mat ties to 150 Yes, chrome does have tops chrome does have vet autos, but They're not terribly common. That wasn't gold was it jeff's margin.  You never heard it from the left field fans all game He got bailed out by the pandemic All right, here we go onwards more yord on And a randy autos arreña rookie autograph. He's got a great auto. Look at that Cardinals john mccall With the red birds one of his last spot mojo teams 87 out of 150 Blue wave on that one There's kyle luis 85 M's another yord on How's he been doing? I haven't really heard anyone talk about yord on alvarez this season, but You can go off at any time You were on alvarez freshman flash luis robert That goes to matthew shear. That's how he said luis robert From from the man himself. That's what he said We got sandy cofax die cut for the dodgers We've got behind jordan yama moto a pirate james captain marvel Pittsburgh pirates Eric j with the buckos Oh, look at that You remember remember that year of card top space ball 1980 80 something on that one It's boba shea 88 87 So is it barrios to 299 It's ken griffey jr. Mariners relic That is for mark basette There you go kind of hard to grab the number there in this lighting 18 out of 99 on that one Nice there it is nice retro card there. I dig that freshman flash yord on alvarez And another randy autos arenas autograph for john mccall Because you're starting your randy autos arenas a pc whether you intended to or not and we've got johnson hernandez for the rangers that's going to be received lock The babe babe ruth die cut that's for the yankees that'll go to eric crow To get your first turn Sorry He's throwing cards around Luis robert and an abraham toro Gold wave 29 out of 50 that card is gold nice gold for matthew d I want the gold Give me the gold I want to know where the gold's at Gonna rip me a backhoe and up root that tree Luis robert behind trade turner is anthony k Blue jays that's gonna be nick to kramer with the blue birds i'm a blue bird All right, and the final of box ladies and gentlemen. Good luck Pick your team five eight box jumbo brand new 2020 toms chrome baseball. Thanks everyone for Filling this one up. We didn't need a filler for this. No mini break. No filler break. So I appreciate that. Thank you Thanks, everyone final five autographs. Good luck First one is louis Thorpe Brandon morocco with the twins there you go 129 out of 250 on that purple parallel That's the first auto of five another kyle louis freshman freshman flash nico harner cubs alex rodriguez rangers die cut and uh, aris t zekino 85 and adabrit alzalei peter alias with the cubs That's two out of five A eugenio suarez for ea one of those negative photo refractor parallels All right, we only have two so three more autos in this stack here. So we should expect on average Oh Look at this Matt diddy a yordan alvarez orange in the 85 retro and autograph I told you I'd find another one I told you We'll send that other one too, but here's a better one Yeah, I got some a little bit of top loader dust in there, but Fix that. All right, there you go 22 out of 25 on that 1985 design right there nice one Yeah, ricky thinks astros won the case. I don't know. We're gonna do a recap in a second. We'll we'll find out And we've got a tiger our fourth of the five autographs willy castro Steve lock Aquino Another printing plate There's johnny bench. Wow two printing plates in this case And that is gonna be ostinola We saw his autograph earlier And now there's the plate For mark and the m's mark All aboard the big head express Should be one more autograph what what it's gonna be. There's another 85 right there. There we go Oh rhinest, I don't think so. I'm afraid. I'm not sure if I called your number out too often rhinest Yeah, that Kyle Lewis was was crazy Anthony k to 99 blue jays 10 out of 99 We should have another autograph, right? There it is seth brown Mrs. Brown you've got a lovely daughter That goes to number herman and the hermits seth brown oakland a's eric j There's boba shed When that single came out listening on my transistor radio When I was A wee lad there's boba shed refractor And that is that ladies and gentlemen Thanks for hanging with me There you go And there you have it here is the recap Did the astros win the break? A lot of robbery. Yeah, maybe they did gold shimmer mariners I feel like did okay too because all those Kyle lewises will add up. Yeah, maybe they did Some tigers in there too. I think rays did okay They got a couple brandon mckays Blue jays got some autographs in there. They lined up some mottos Reds got that Aquino. This wasn't too bad for them either Cubs had a decent break and there's another brandon mckay at the beginning. There you go There you have it ladies and gentlemen. That was eight box jumbo pick your team number five brand new 2020 tops chrome baseball Keep your eye out on the website for more and i'm joe. I'll see you next time for the next break. Bye. Bye


Tokyo Mirage Session Sharp FE is what happens when you throw a persona game in a Fire Emblem game in a blender and drink whatever comes out. The game answers the question we never knew we needed to ask. What if a group of fantasy heroes tried to become pop stars? It's no wonder the game's premise ended up being so weird. Tokyo Mirage Sessions very nearly didn't get made at all. It was only through the power of extraordinary teamwork that creators at Nintendo and Atlas, led by three collaborating directors, were able to put together one of the most bizarre mash-ups in recent gaming history. Credit for the idea of the game belongs to co-director Kaori Ando. A veteran at Nintendo, Kaori dreamed about one day seeing two of her favourite game series, Shin Megami Tensei and Fire Emblem, merged into a single game. Hitoshi Yamagami, a producer at Nintendo, agreed to take her pitch to Atlas, and so they went to beg for an opportunity to collaborate together. The response they got was… less than positive. Atlas said, Let us think about it. Which Nintendo took as a polite way of saying, No, not a chance. Later on, Atlas clarified this, telling their contacts at Nintendo, We're too busy and we can't do it right now. Kaori and Hitoshi were disappointed, but they were hardly going to lose sleep over this rejection. They had other things to get on with, and Hitoshi held on to a hope that perhaps this crossover still might happen one day. He later said, I was really bummed about it, but it wasn't as though they had straight-out said, No. So I told Kaori, I'm sure we'll cross paths with them again sometime. Hitoshi was right. It turned out that Star for Atlas had loved the idea of working on a Fire Emblem game, but they really had just been too busy at that instant to commit to another project. A year later, Atlas' then-CEO Naoto Hirakura got back in touch, saying, Is that talk still open? Yes. Yes, it absolutely was. Hitoshi was absolutely thrilled, and Nintendo and Atlas started discussing what kind of game they wanted to make. This was a hard question to answer. Was this going to be a strategy game or a role-playing game? Which studio would lead development? Which world should the game be set in? It was decided that Atlas would spearhead development, and all involved briefly considered making their collaboration a strategy game, but this didn't feel quite right. Second co-director Shinjiro Takada later said, The problem is, if you make it too much like a Fire Emblem game, then why doesn't intelligent systems just make it themselves? The goal for this was to do something that the Fire Emblem series can't do. In the end, the reason the game looks the way it does, the reason the content is the way it is, is because this is something we wanted to do as an Atlas game, a game only Atlas could make. For this reason, the combined teams decided that their work needed to be its own unique thing, not a Fire Emblem game, not a Shin Megami Tensei or a Persona game, a unique, original property that borrowed elements from their existing work. Even after the game was announced, then simply titled Shin Megami Tensei X Fire Emblem, the creative team kept fretting over the specifics of merging their two game franchises. The game's third co-director, Mitsuru Hirata, said, Even I told myself, To think that a collaboration with Fire Emblem would shape up like this, and I was really surprised, even though I'm the one developing it. The team decided on a Persona-style modern setting, recreating real-world Tokyo locations as in Persona 5, but with this setting, in what way was this really a Fire Emblem game? Finally, a solution was found. Shinjiro explains, We were wondering, should we make Fire Emblem characters into humans that become friends with the main characters? That was one thing that changed throughout development. We were able to figure out throughout the scenario that we were going to make the Fire Emblem characters into demon-like figures, like the demons in Shin Megami Tensei. They would serve as heroes that helped your main characters in battle situations. Through a lot of trial and error, discussion and collaboration, the amalgamation of talent from Nintendo and Atlas were able to put together Tokyo Mirage Session's Sharpefie, a game that they felt perfectly blended together the core elements from their respective games. The moral of the story is that sometimes it's nice to listen to someone else's perspective. We all have different strengths and weaknesses, and when we work together, things might not always go smoothly, but they can lead to some incredible bursts of creativity and inspiration.


There's a great new opportunity for alumni to donate to the Ford School. We have a new fund called the Ford School Fund for Student Support. The dollars go directly to students. We are trying to reach a goal of 500 new alumni donors to the Ford School. When we reach that goal, we'll receive an extra $50,000 from the Ford School Committee. If you've never given to the Ford School, this is a great opportunity. By giving to the Ford School specifically to fund student support, we're showing the current students that we alumni are part of a network that helps support them, both as students and farther into their careers.


The NSMR method for strengthening reinforced concrete beams was tested in this study. The method involves applying carbon fiber strips to the concrete reinforcement cover, and then bonding them with thixotropic epoxy resin. This process can take up to seven days at 23 degrees Celsius, but can be accelerated by heating the strips using a prototype heater. The study found that heating the strips significantly reduces the strengthening execution time from seven days to 1.5 hours. Additionally, the ratio of steel and composite reinforcements had no significant impact on the strengthening effectiveness. This article was authored by Dorida Michalowska-Mazyczuk and Barbara Gosksinska.


I'm so excited that we're able to launch the first ever full-length course on our Brain Education TV YouTube channel. Those of you who've been wanting to incorporate some routine of daily self-care beyond our YouTube channel, I know you guys have shown a lot of love for the 10-minute routines, but a lot of people have been asking, I want something a little bit longer or give me like a series of things to do or like a little formula of stuff that applies to me. I really think that this course will give you all that you ever want to know about Brain Education, the principles, the exercises, how to incorporate it, what benefit it has for your body, and even how you can share the methods with other people around you. Hi guys, this is Linda from Brain Education TV. If this is your first time, welcome! Please consider subscribing to our channel like this video and click the bell for notifications of each new episode. In this video, I want to tell you guys about a brand new course that we just launched on BETV. This is our first full-length online course from our YouTube channel. For a while now, since we opened our YouTube channel, we've been getting requests in our comments from our subscribers and viewers who want to know more about Brain Education, who want to share this within their practice, who want to go more in-depth about Brain Education beyond what's offered in our YouTube channel, so we are launching this course to help you do that. The course is called Self-Management with Energy Healing Methods from Brain Education. The course will be a series of six live classes that each talk about an essential pillar of Brain Education. And not only that, you will learn principles of how different energy practices and energy modalities work in your body and then learn the exercises based on Brain Education to help you alleviate a certain symptom. So for example, chapter one will talk about the basics of Brain Education, including the five steps of how to master your brain. Chapter two will talk about how to release stress. So the energy principles that we will talk about are meridians, acupressure points, different wisdoms based on East Asian philosophy that will help you understand why you are carrying tension and understand how to release that tension in your body. Chapter three will talk about quieting the mind.  So some principles that we will talk about are brainwaves and how they work and how they affect your mood day to day. And you will also experience different exercises from Brain Education like brain wave vibration, brain respiration, chigam energy meditation to all help you calm down your brainwaves and change them within your control. Rather than being controlled by your brain. So this chapter is especially good for people who have a lot of racing thoughts and feel like their mind is not completely under their control. Chapter four will talk about moving your bowels. Because the condition of your brain is so intimately connected to the condition of your gastrointestinal tract, it's very important that you keep your stomach area, your intestine area, very soft and supple to make your mind become soft and supple as well.  Chapter five will talk about connecting to my true self. Every single person beyond our thoughts, beyond our emotions, beyond this physical body, we have something called true self. So in this chapter, we will learn about how the chakra system works in your body and some exercises to help open your chakras so that you can connect deep with that voice of your true self from within and develop a habit of finding answers to your own physical, mental, emotional, spiritual problems from that true self voice that you have inside. So this chapter is great for people who feel disconnected from themselves or people who want to find that voice of wisdom from inside and live from that voice. And finally, chapter six is about mastering the brain. So in this chapter, we're going to tie in everything that you learned together in the previous chapters so that you can create a brain that works for you rather than you working for your brain and a brain that is optimized so that it can help you manifest and create exactly the life you want. So this chapter is great for people who want to manifest something but have had some difficulties doing so in the past or people who just feel disconnected from their bodies, disconnected from their brain or people who feel a lack of willpower and drive. So if any or all of these chapters seem interesting to you, please check out our website, www.braineducationtv.com, slash course. I will also link in the description below so it's easy for you to click and access to see full details about the course online. When you get to the website, you will see something like this. When you scroll down, you will see all in-depth about any of the questions that you may have, the dates, the cost, the times, the price, the instructor, me, how you can benefit, the titles, what symptoms it can help you with, the description of each of the chapters, some discounts you can take advantage of. All that information will be laid out on the website. So make sure you visit the website for complete information about this course. I'm so excited that we're able to launch the first ever full-length course on our Brain Education TV YouTube channel. I hope that through this course, those of you who've been wanting to incorporate some routine of daily self-care beyond our YouTube channel, I know you guys have shown a lot of love for the 10-minute routines, but a lot of people have been asking, I want something a little bit longer or give me like a series of things to do or like a little formula of stuff that applies to me. I really think that this course will give you all that you ever want to know about Brain Education, the principles, the exercises, how to incorporate it, what benefit it has for your body, and even how you can share the methods with other people around you. I hope you can join us for this course. It will teach you knowledge and tools that will last you a lifetime and beyond. If you have any questions, please feel free to reach out to us. You can email me directly at braineducationtv at gmail.com. Thank you all so much for watching. I hope to see you in the online course soon. Bye.