another dose. If you're new to the channel, hi, my name is Nasser, and I'm now a third year medical student studying at King's College London. And apart from being a medical student, I've spent the last two years making videos every single week here on YouTube. So I feel like I've learned a lot about video making in that time. And so in this video, I want to share with you guys how it is that I make YouTube videos, the entire process from coming up with an idea for a video, running a script, the gear that I use, the editing publishing and everything in between behind the scenes.  All right, so let's jump right into it by talking about ideas. So ideas for videos come to me in all kinds of places at all kinds of different times, but generally I can break them down into two sort of main sections. So the first of which is sort of a spontaneous video idea. I'll be walking around the city or studying in the library and something will pop into my head, something that I think other people might be interested in knowing about, or maybe I've identified a problem that has a solution or something like that. And then the other type of video ideas that I come up with are very deliberate. So they're the ones where I'm sitting down on my desk going through YouTube videos in my space in medical field, productivity, education, things like that. And I try and think about what do people actually want to watch on YouTube. And so on my Karma Medic channel, I follow a whole range of other YouTubers who are in a similar space to what I'm doing. So either medical school, productivity, tech, education, whatever the case may be. And so watching videos made by other people in your space is a great way of understanding what kinds of topics do well on YouTube, what people are actually interested in seeing, and what things people might not be that interested in. Now, obviously, I don't condone copying or taking very heavy inspiration from any other individual video or YouTuber.  And that's what's going to make people want to watch them. The last thing that I'll say about video ideas is that you need somewhere to make sure you write all of those things down on my phone, on my notes app, I have a lengthy, lengthy, lengthy list of video ideas. I'm going to blur it so you don't know what's coming up on the channel soon, but I just want to illustrate the point that there's lots and lots of ideas on there. Now, for every one good video idea that I end up putting on that list, there's at least another 10 bad video ideas. But the point is that I can write things down, they can maybe evolve over time or I can revisit them in the future from a different angle, different perspective. As long as I have it there, it's a reference point that I can go to and maybe build a video around it. The next step in my video making process is writing a script. Now, this is something that I actually don't do almost at all now, but I relied on it heavily in the beginning months and then year of my channel because at the beginning I couldn't really organize the points in my head that I wanted to say out and a lot of the words and sentences that I would speak would be filled with ums and us and stutters and jitters and things like that because I wasn't that comfortable talking to a camera and interacting with you guys as the audience as much as I am right now. But now writing scripts is something that I really don't do as much unless I feel like I have a lot of information that's kind of confusing and I need to make sure I can organize it into specific little boxes. That's when I will use a script for videos these days. Alright, so once you have your video idea and you've written your script, it's time to actually start filming the video. Now obviously, depending on the type of video, for example, this sit down talking head video or if you're vlogging walking around the city, it's going to be very, very different. And there's all kinds of different gear that you can use for different situations. There's a whole world that I was completely oblivious to before I got into making videos. Everything that I talk about in this video is going to be linked in the description down below. So if you want to learn more about anything that I show you guys, do check it out down there. Now, for example, guys, the setup that I'm using right now, I've got a Sony a 6400 camera body, a Sony 15 to 35 millimeter G master lens, road video mic Pro plus sitting on top of a manfrotto base plate and then a newer tripod over here.  So as you can see, that's a whole lot of gear and obviously not a starter setup for the first year of making videos for the first 6000 subscribers or so that came to my channel. These are the only two things that I use. This is a five pound tripod that I bought off of Amazon. And this is the phone that I've been using for the last two years. It's an iPhone eight. And even before I bought this tripod, I would just place this phone up against the cardboard box and fill myself using that. So really, you do not need a lot of gear in order to start YouTube channel in order to start making videos and find your passion and your drive for whatever topic it is that you're interested in. I just want to make that abundantly clear. This is what I used for over a year of making videos on YouTube. And I found success with it. I managed to build up my experience and my skills. And if I can do it, then anybody else can too. Okay, let's start by talking about cameras. So the camera that I'm using to film this video right now is the Sony a 6400. Now the reasons that I bought it are one, it's made by Sony and it has incredible auto focusing capability. And two, it has a flip up screen. When I was first thinking of what cameras to buy, having a flip up screen was absolutely vital for me because I wanted to make sure I could use that camera while vlogging out and about in the city and being able to see myself on the screen and frame myself is going to be very, very important on the screen and know where the boundaries of the frame are. And that just really helps me understand where I am, how I'm appearing, how I'm coming across what I'm saying, etc, etc, etc. After using that camera to vlog for a couple of months, I realized that the setup in my bag with the tripod and the microphone and the camera and the lens was all a little bit heavy and bulky. And it was preventing me from getting as much footage and all of the shots that I wanted to include in my vlogs. And so I ended up purchasing a dedicated vlogging camera, which is this, the Sony RX100 Mark 7. Now this also has a flip up screen, which is amazing because this camera basically does almost the exact same thing that this huge one does, but it's just tiny and fits in my back pocket. The main difference between these two cameras is that this one here has a fixed lens that cannot be changed, whereas the one that I'm using has interchangeable lenses that I can use with all the other lenses that I have over there. If you plan to mostly make vlogs and sometimes do these types of sit down videos, then I would highly, highly, highly, highly, highly, highly, highly, highly, highly, highly, highly recommend this camera. So yeah, this is the camera that I use as my B camera. So what you're watching me through right now is my A camera. And then maybe I'll have this camera sitting on top filming my desk top down or it'll be off to the side filming a second view of myself. That would be my B camera. Now I've got two other lenses that help me make videos. This is called a pancake lens. It's also the kit lens, the ones that originally comes with the Sony a 6400 when you buy it. This camera actually has a decently shallow depth of field and it has quite a lot of zoom range in it. So it's quite versatile and useful for vlogging. I just didn't like it as much because I felt like it was cropped in a little bit too much. And also I didn't find it to be very sharp. I didn't find that it kept everything in focus as much as I would like it to, which brings me onto the first lens that I ever purchased, which is 10 to 18 Sony wide angle lens. Now this lens is very good at creating that wide angle view that you see in a lot of people's vlogs and it's great for filming in spaces that are quite small. For example, when I was filming the room tour video here in my room or when I'm filming my cooking videos in the kitchen over there, this is the lens that I like to use because those spaces are so small, having that wider field of view, that wide angle lens helps capture more of the environment in the same shot and gives you a better idea of where I am in respect to the rest of the room. However, I have two main problems with this lens. The first is that when it's at its widest at about 10 millimeters, tends to become very, very shaky and wobbly. And I find it hard to stabilize in post and it doesn't make for a pleasurable experience for the viewer. The second thing is it's not as sharp as this pancake lens that I showed you guys over here and nowhere, nowhere near as sharp as the massive lens that I'm using to film this video right now. So what I mean by sharpness is how well everything is in focus, how sharp the detail is in this image. So if you were to pause this video now and then zoom into my face, you would probably be able to see a lot of the hairs on my beard quite well. And that's because this camera is very, very sharp and it picks up a lot of detail, whereas this wide lens over here, once you start to zoom in a bit, you really lose a lot of that detail and focus. All right, that's enough chatter about cameras and lenses. Let's move on to talk about microphones. Okay, so I have two microphones, one for each of the cameras that I use. This is the Rode Video Micro. It is an excellent option, very good budget friendly starter microphone. Now, the second microphone that I have, I'm using to currently record this video. And that is the Rode Video Micro Plus. It is a very expensive microphone, but honestly, I do think that it makes the audio sound that much better. And just as a frame of reference, this is what the audio sounds like without that microphone plugged in. And audio is something that you shouldn't forget about when you're making videos. It's actually a very important component of the viewer's experience when they're watching your video. A bad video with good audio is watchable, but a good video with bad audio is not watchable. Now you definitely do not need the Rode Video Micro Plus. This microphone was the only one that I had for over a year and honestly served me very, very well. I have no complaints about it at all. All right, now let's move on to talk about tripods because I've tried out my fair share of them and I have some pretty strong opinions. First things first, let me get this out of the way. If you're looking to buy a tripod, but you don't know anything about tripods, buy the Joby Gorilla Pod. This is an absolutely incredible tripod. It is very versatile, very flexible. You can hang it on just about anything and it is so, so, so useful for bending, holding while vlogging. You can stick it up on a tree, you can lay it down on a desk. This is an absolutely amazing tripod and I would highly, highly recommend it. So this is the tripod that I always use if I'm vlogging and I want to set up my camera somewhere so I can have my hands free and record myself doing something. This mechanism over here is called a Manfrotto Baseplate. It is very, very useful for quickly getting your camera on and off of different tripod setups. Now I would love to use this tripod with the setup that I'm using to film this video but it's just way too big and bulky and these legs start to bend and give away to the weight of the camera and so for that purpose I need something that's more sturdy. This is a tripod by Neewer. It is made of all metal. It is very, very sturdy and the legs do not bend at all. So that is what I use for my very big and heavy setup that is this Sony a6400 with a 15 to 35 millimeter lens on it. This is the Manfrotto tripod. You guys have probably heard of it because it has some incredible hype and is used by quite a lot of YouTubers. Personally I didn't like it at all. It feels very plastic-y so it feels quite cheap and it rattles a lot. Whenever you're moving, whenever you're vlogging, if you have something in your bag, it rattles a lot. The head locking mechanism is very good. It is as good as advertised. It's very stiff and doesn't move at all. So props to them for that but everything else when you extend the legs. This is a very flat setup. There isn't a lot of room between the floor and the base plate here so your camera isn't really elevated off of the surface that you put it on. So if I'm ever studying on a desk and I want to film myself, I'd always find that the camera was too low and I was too high. This like I said is the first tripod that I ever bought. It's the one that I use if I'm filming something on my phone because it has a little phone attachment thing that I can put up here and yeah it's very bad quality. It definitely doesn't hold a lot of weight but it's the first one that I ever bought and I like it for that reason. And then this tripod I talked about in my recent EDC video. This is a Frankenstein monster between a Joby GorillaPod 1k head and then the body is from a Zion mobile phone gimbal stabilizer thing. The point of this tripod is that it's extremely, extremely small. So if I'm vlogging and I don't have a backpack then I want to take this camera with a very small tripod. This is the one that I use and then last thing for the tripod section there's also the really big tripods. The ones that you can stand up and sort of extend these legs. You know have them come out. So you can have the camera standing up on a set of legs and film a situation like this. Now again this is not something you necessarily need when you're starting up. I just used to pile up boxes and books and rest my phone against that. But if you're filming a lot of videos and you find a need for something like this then this is the Amazon basics tripod that I used for over a year. Okay the last thing that I want to talk about as far as gear goes is the lighting setup that I'm using. So this over here is the Godox SLW60, SL60W. It's just a very strong light that can help illuminate the rest of my room. Video lighting is also something that's very important and so I always try and film during the day preferably in the mornings that I can use all the natural light that's coming from outside of my apartment. Obviously don't face the windows like this because you're going to look dark and there's going to be a lot of light in the background.  All right I think that's all of the gear that I wanted to talk about. Now let's move on to editing my videos. So in order to edit my videos I use Final Cut Pro 10. I find it to be a very powerful tool, it's quick and it's easy to understand and I really really like using it. I tried using Adobe Premiere Pro CC for a couple of weeks but I just couldn't get into it. I found it too complicated honestly and Final Cut Pro just made my life so much easier. I do all of my editing on a 13 inch MacBook Pro which you guys can see over there. It is honestly the single best purchase that I've ever made in my life. Before I bought this Mac I had run through about five or six PCs because each year they would either die out on me or become so slow that I couldn't use them and before I started editing on this Mac all the PCs I would edit on would be so laggy, it would crash and I would lose hours and hours of hours of edited work and it would just be the most frustrating thing in the world. Ever since I bought this Mac and started using it for editing it hasn't crashed once. I haven't lost my work ever and honestly I'm just a happier person in general. This is the baseline 13 inch Mac and it can chew through 4k footage like it's no problem so don't think that you need a very very powerful computer in order to edit footage on top of that you can always shoot and edit in 1080p there's no need to do it in 4k if you can't do it. And then finally I want to talk a little bit about the behind the scenes that you guys probably never even think about or never hear about when youtubers talk about how they make their videos and that's things like titles tags thumbnails and publishing. So what this means is once you've come up with the idea for a video you've filmed and recorded it then you've edited it and it's ready to be uploaded your job isn't even close to being done. First thing that you need to do is make sure that you have an appropriate title and thumbnail. The thumbnail needs to be something that is very clickable something that is intriguing to the audience and tells the story of the video within one still frame. On top of that it shouldn't be misleading and it should be easy to identify what the video is about based on the thumbnail. Now personally this is the thing I hate the most about making videos it's one of the parts that I actually find the most challenging is making that perfect thumbnail for the video that I've created. Thumbnails are still something that I'm definitely learning about and experimenting with. Currently the mindset that I have for them is that I just want to get them done and out of the way as quickly and efficiently as possible which isn't exactly the right mindset I should definitely be spending more time on them. Then coming to titles tags and keywords. This is actually a very very important aspect of video making that a lot of people underestimate. A lot of times people will make a video and then title it whatever they want. Now that might be a good strategy if you're an already established youtuber with a big audience who will constantly watch your videos regardless of what the topic is what it's about when it's uploaded etc etc but for a lot of smaller youtubers who are trying to break into the scene choosing your titles and tags and keywords is a very very important decision. In your titles and tags and keywords you want to include words that are highly searchable but that do not have a lot of competition. So for example the word ipad pro is something that is searched many many many times every single day on youtube. However there's also a ton of creators with tens of millions of subscribers who are producing lots of videos also with the title and name ipad pro. As a result that word ipad pro even though it has a lot of people searching for it there's so much competition that your video is likely going to get drowned out by all that noise. So for example an alternative to that for me could be ipad pro for medical students. So ipad pro does have that high search volume but there isn't a lot of people making videos about or searching for ipad pro for medical students and so if i was to make a video on that topic it would be more likely to come up in people's recommendations on their home screens etc and get pushed out to more people because it's a little bit more niche. So especially when you're starting out you really need to find your niche your topic that you can address very well and talk about in depth and at length and stick to that and become known in that space for making videos on that topic you can start to grow and get your name out there and become sort of like a dominant figure within that space. And this is the strategy that i took on early in my youtube days when i was making videos about the ucat exam, medical school entrance exams, applications, interviews and things like that. And so slowly slowly over time i built a following within that niche space which could then translate to other things about medical school and now here we are today. So finding the right keywords to use the right tags, titles and thumbnail is something that takes a lot of research in itself. You actually have to dedicate time towards that just like you would dedicate time towards filming a video or writing a script for a video. It's equally as important because it helps your video actually get out there get recognized and seen by other people. Okay guys believe it or not i have been talking for over an hour and a half now haven't even started filming any of the b-roll for this video so there's still a lot of work to do. I hope i've given you a little bit more insight into my thought process from the very beginning of thinking of an idea for a youtube video all the way up until it's publishing title thumbnails and everything like that. I know this is going to be quite a long video it's going to be a little bit more detailed and tech heavy and so if you do enjoy it please do leave me a thumbs up and subscribe to the channel to see more content from me in the future. It really helps out the channel and i would really appreciate it. Anyways guys i hope you're having a wonderful day and i will see you in the next video peace


Hi everyone, and a warm welcome. I'm Orskasir. I'm with the Birkenstein Center for Internet and Society at Harvard University, and I have the great pleasure to be involved in the global network of internet and society centers. And today I'm particularly pleased to welcome my friend and colleague, Melanie Doulan, who's joining us from Paris.  You're the director of the Center for Internet and Society at C on RS, which is the French National Center for Science Scientific Research. And I was wondering whether you can briefly describe what your center is doing and how it relates to the French National Center for Scientific Research. Sure. Well, first, thank you very much, Orskasir, for the invitation and the opportunity to share with colleagues and friends of the network of centers and updates about the activities of our center. So the CNRS Center for Internet and Society was created two years ago by CNRS, which stands for the French National Center for Scientific Research, which is one of the national organizations, together with universities, which pilots research centers and hires researchers and works with professors and structures academia. So the format of our center is a bit peculiar because we're composed in two different parts. So first, a small research unit with 11 staff members. Not that small. It's not that small. Yeah, actually, we were four last time we met when we hosted the last NOC meeting during Paris IGF two years ago. So mostly researchers who are civil servants employed by French CNRS, a couple of postdocs based on projects, PhD students, and two admins who are also civil servants provided by CNRS. And unlike most research centers in France, we're not associated to a university. So previously we were a mixed unit with a Sorbonne University, but that's not the case. And so the second part of our center is a national wide network of actually all or well, many of French based and otherwise French speaking colleagues established in other universities, in other research centers, some also working in civil society organizations, and working on our shared topics of of internet and and society.  And the work of the past year has been to bottom up a company and help as a structuration of all the activities of this network in clusters and in working groups. So this has been particularly nice. The past two years, we had the opportunity to meet a network and introduce researchers working, for instance, in computer science labs and lawyers. And they've developed projects on platforms, for instance, without us sometimes with us. So this has been particularly lovely to see these collaborations emerging. I was just about to ask, you know, what you're describing in addition to the structure of the center, it seems you have almost like a seismographic network of collaborators across France that may pick up on different signals in their disciplines of of change or of areas of opportunities as well as concerns. And along these lines, I was wondering, you just mentioned platforms, what are some of the trending topics that you see, you know, kind of bubbling up in this collaborative network? And what are maybe some of the focus areas of your center? And are these topics some sort of the ones we all talk about globally? Or would you say there are also special French flavors to to the topics and to, you know, the lenses maybe you apply? Yes, and yes. Without much surprise, the biggest cluster and interest of our colleagues and of ourselves in the smaller unit has been AI. And how artificial intelligence can be considered by social sciences with a critical perspective? What are the risks of algorithmic regulation? We have a working group of working with artists and studying how AI tools can be can be used by by artists. And we're going to co host a conference on on the topic next next year. Another working group working on health has been so gathering medical doctors, social scientists, lawyer, computer scientists and looking at digital digital tools. Some other projects have been working on surveillance, on fake news, on on the the modeling of the emergence of scientific topics and controversies online. And we had our yearly conference of the network last month. And the funniest session and the one for which we received the best feedback aimed at the deconstruction of of AI and explaining what we all mean by by AI through the prism of our disciplines of our research project. And we use the participatory methodology and on a sort of a shared blackboard. The facilitator wrote all the definitions on on on AI and how we could try to escape maybe the hype around the term and refocus on what we actually mean by by AI. Do we mean platforms? Do we mean digital tools? Or do we mean machine learning? So this was this was really, really fun. And we might have a second session. Yeah, and the term AI is and some of the conversation is almost like a Rorschach test where you can look at the picture and everyone can read different things into it. So I can relate to the exercise you're describing. Maybe just picking up on that topic since you mentioned the interdisciplinary network you've built and the work you do is deeply interdisciplinary breaching between law and policy and computer science, for instance, but also including involving arts and artists. What are some of the formats that that seem to work very well to create these bridges, especially because we have in different disciplines, so different perspectives and methodologies on on issues like AI, as we just discussed, what is it through events or do you have some sort of joint fellowship programs? Or is it mostly organized around projects, research projects to build these bridges across the different communities and different disciplines and methods? Well, what we've been doing before the incorporation of the research unit and a year after of the network was a series of workshops of participatory workshops with facilitators and post-its basically. So the idea was to bottom up identify topics, identify maybe not leaders but coordinators who would volunteer to to launch a working group and then accompany them with sometimes a core funding or lend a room or help for communication and they've been self-organizing and some have been organizing seminars, so in a very academic way. Some others have been working on projects and now currently we have three working groups, one working on digital and the environment, one working on internet governance and another one working on digital participation. They decided that they want to write a report on 5G, so we are using our core funding to help them and support this activity. Otherwise, one topic which is maybe more specific to France or at least Europe or to the personality to one of the co-founders of the center is digital comments. We have one working group working on the comments and one other on open science and society and in a couple of days a couple of us are participating to a pre-event at IGF with other friends of centers of the NOC and what is really interesting will have a member of the French government of the Minister of Foreign Affairs and who wrote a paper on digital comments so with a few European colleagues we're really excited because if governments embrace digital comments as a diplomatic tool maybe we'll be able to develop projects with policy makers as we've been doing in the past on other topics. Thank you for this great overview. There is so much to follow up on and we have only limited time. I'm personally very curious to hear what the working group on digital and environment is up to because I think that's definitely a trending topic also of course in the context of the sustainable development goals I feel more and more centers that the NOC brings together are you know sharing a deep interest and also young academics and people coming into the field are very concerned obviously what's the contribution of digital technology as we navigate this global challenge but also what our environmental problems cost or at least to which digital technology contributes in other ways. But I think we have to bracket that likewise of course digital health you mentioned that's another core area that we hopefully have more time to explore down the road given that we're in a pandemic where digital tools also play an increasingly important role in data. If I may however since you've been one of the thought leaders on comments and the idea of digital comments you've been among the leaders of creative comments in France early on you have been one of the champions behind the communion network which was a European-wide network dedicated to the comments and you've done work on many different legal issues question of copyright and comments and the like but also infrastructure and comments and I was just wondering as you were describing also some sort of the interest now at least in the French policymaker in this topic simultaneously looking at the discussion it seems we are more in the in discussions or movements that de-emphasize the comments where it's more about questions of sovereignty and who owns and controls what and it's just wondering what your reflections are as you look back I mean 15 20 years of your work on comments where have we arrived when it comes to this tension of you know traditional property type of structures or ways how we organize you know societies and and this some sort of more hopeful and and perhaps also ambitious concept of the comments what are what has happened in 20 years where are we today and what's ahead no small question but you're the person who can answer it if anyone well thank you very much for the very thought provoking question where are we well with surveillance capitalism and the concentration of of platforms and the risk which switched from copyrights to to privacy so as you've also been been working on since since 2020 years some questions like intermediary liabilities uh liability are still are still here but what would be the contribution of uh of the comments um well as you mentioned a few years ago maybe a decade ago comments where mostly studying uh studied as resources as digital comments but more recently we've also been studying infrastructure comments such as I can't resist the pleasure to show our beautiful last book on community I can highly recommend the congratulations and it's it's actually online and they hope we can we can share the link attached to this recording so thanks for putting it into the public domain and into the comments yeah it's open access so the hope would be that the comments will continue to to provide sustainable and valid alternatives to the dominant model which is neither sustainable uh economically or socially or environmentally so that would be the the hope that our research and our advocacy will contribute to to develop sustainable alternatives which should be helped and legally financially supported by by governments and the european commission has been has been really really active with the respect funding alternative internet and decentralized platforms and similar similar efforts so maybe as I last some sort of substantive question building upon this this very helpful some sort of big picture assessment and we're living in interesting times obviously and and looking at the internet and society space we see different versions for the future emerging we of course have have large players including china we we talk a lot about china us relations and at least since the enactment of the gdpr europe has become some sort of a interesting player too with some people hoping that this may lead a third way how we think about digital spaces and privacy and all the things you've already mentioned also now with efforts to create new infrastructures gaya x is a is an example initiative out of germany but joined by france and others right now that's more infrastructure focused and so i'm just curious like what's your sense of the role of europe and france in particular in these big conversations um uh that some sort of uh span uh you know all the different layers since you mentioned internet governance the whole stack of internet governance layers from infrastructure to copyright or privacy policy and business models and things like that do you think there is really such a a thing like a european way or a european approach to to think about these questions but also to shape policy and and build new infrastructures or really say well we're all it's one global world and it's messy and complex and europe may have different views on on several issues but not necessarily a third way what's your assessment is there is there a new clear pathway forward coming out of also the new commission and what we have to expect over the next a few months yes well i'm i'm convinced that uh europe has a lot to to contribute to to the global internet governance with the the gdpr and framework of privacy and maybe also a cultural perspective uh with with uh with regards to um yeah internet governance and uh this notion of uh of the commons and citizenship citizens rights participation we're currently with four members of our center working with Singapore surprisingly on on a project on smart cities and and AI in a very multi multicultural way and that's really what's uh what's expected from uh from us is to contribute and to to develop uh maybe a legal by design or social by by design uh framework for uh digital digital infrastructure which would build privacy and and sustainability uh from uh from scratch while well digital infrastructure is uh is being uh is being developed so definitely yes fascinating great i mean you mentioned it by invoking singapore and you also alluded to some of the other global collaborations that are on the way and i was just wondering as we as we wrap up uh what are good ways to get in touch with you and learn more about the work your center is doing and you know if there are concrete opportunities for collaboration how do we learn about that um my sense is that's a question at least we have berkman client get a lot like okay this all sounds great but how do i get involved and uh so i wanted to offer you the opportunity to maybe highlight one or two possible interfaces for colleagues who may want to reach out to you to learn more about your work so for french speaking colleagues it's easier because it's possible to register to the mailing list or to join the network and choose uh and choose working groups but we also have the possibility to host visiting researchers who haven't developed yet a formal fellowship program but informally we've been hosting inviting talks when people had the opportunity to travel for something else and be in paris we would the good old times when we were able to meet in person yes and we've been also hosting for several weeks or months visiting uh researchers last year a couple from uh australia one from from mexico so probably when things get back to to normal will organize a proper a proper program and otherwise one thing we really appreciated of all the previous uh NOC events was of course scientific conferences and and social events but also the breakout sessions where members of different centers could reflect either on a topic such as AI environment or sustainability or just reflect on the international the sorry the internal organization and development of a research center and for instance tools to to collaborate and engage with a national or linguistic or an international community so that was a particularly helpful for a younger center so i hope we'll get other opportunities to to discuss about uh collaboration tools so great yeah i was just about to ask what will be on your priority list to to talk about and share experience about and i take it as an invitation to talk more about collaboration tools in the broader sense and i think particularly now as we're having this soon call during a pandemic that's a topic more important than ever and it's just striking that you know despite all the progress made it feels we're still um such in a version 1.0 when it comes to collaborative tools so i will be definitely eager to sign up for that breakout group and learn from you and all others who may join us and i'll be happy to host and co-organize with you such a session so melanie it's been such a pleasure time has been too short as always but such a pleasure to hear about your center about your work some of the trending topics some of the challenges but also opportunities and i of course share your optimism that before too long you'll be able to meet again in person hopefully with many others from the network of centers and have longer and more sustained conversations thank you for your time melanie well thank you very much and i i really really look forward to opportunities of collaboration with uh with colleagues and friends of the network of centers and thank you for for the idea of this wonderful series i should thank you


PAL WORLD! Ha ha, sure! There's enough people upset with me already, not like I can make it any worse. Why the hell is this such big news right now? Are we... are we looking at the same thing? You're telling me that we have all these AAA studios investing billions of dollars into the next AAA blockbuster? And we're all rushing out to play Pokémon version? No, we're not stopping for a cheeseburger at McDonald's. We got cheeseburgers at home. And then the cheeseburger looks like this sh**. It's already sold something like 20 million copies, it's broken records for concurrent players on Steam, and it's even managed to piss off every remaining Pokémon fan after Scarlet and Pilots. I'm pretty sure PAL World is about to or has already passed God of War Ragnarok in sales. And this just in, in the next game, Kratos is going to have an AR-15. Why is PAL World so popular though? Is it because it has guns? If it was that easy, Volition would still be in business. Is it because it's half the price of an actual Pokémon game? No, that can't be it. I mean, Nintendo fans are anything but cheap, but our favorite pastime is buying the same game 30 times and then thanking Nintendo for the opportunity. This game, technically speaking, is awful. Everybody is so hyper-focused on Nintendo needing to sue PAL World for stealing their trademark Pocket Monsters when really they should be suing for how similar these games are with their glitches, bugs, and game-breaking issues. Did Pocket Pear think that falling through the floor was a feature? This is like when you can't be bothered studying for a test, so you copy a friend and then you find out that your friend is just a dipshit. And yet, I kind of love it. I'm sorry, but the whole concept is still fun. It's how I managed to squeeze some sort of fun out of Scarlet and Violet despite those games being as tedious and outdated as rotary phones. If you see one out in the wild, you may as well spit it around a few times. It's nostalgia. Are you sure the PAL World devs don't have much shame here and that they literally just looked at Pokémon and thought, well, we could do that? I mean, they named their company Pocket Pear. They weren't exactly trying to hide the connections. That would be like if I started putting a yellow border around all my videos and called myself Wood the Was. Hey, y'all. On the other hand, Wood the Was kind of sounds like a terminal illness. G'day, mates. Wood here. And this video is sponsored by Bloomin' Raycans.  I am Australian. Scott the Was is rolling in his grave right now. Okay, he's not dead. Who are you talking to? I'm talking to you. Well, I don't care for that.  I haven't worked with Raycon in over a year. We took a little break from each other because we were together for like five years and just needed some space. But I'm no two-time Cheaton Ross gala. I respect the sanctity of a break. We were on the break. I even got an iPhone recently and everyone was telling me to get redacted. But I said, no, you can't beat the quality and value of Raycon with eight hours of playtime, a 32-hour battery life, amazing audio quality at half the price of other premium audio brands. You've got three customizable sound profiles. They're noise isolated. I work out every day. Sounds like I'm bragging, but I just do. I also go for daily walks. And my Raycons are always with me. Blocking out the world around me while I listen to music or a podcast and pump out some reps. Also, can I take a second? Why is it that every gym has the worst music blaring over the speakers? Like I go to a full-bound muscle man gym and all they're blaring is Lady Gaga and Katy Perry. All day long, who is listening to this?  Oh, and free shipping. Oh, man. With deals like that, why were we ever on break?  I mean, they also stole a lot from Ark. Most of it from Ark, actually. Nintendo fans are pretty pissed, but has anyone checked in on the Ark community? Do they care about any of this or are they out actually living a life?  But this thing looks like Eevee, so quick, somebody find their home address. I have death threats to send.  Only now seeing people care this much about somebody coming along and stealing Pokemon's whole bit. This is the world's largest franchise people. They've been around so long that people have been stealing from them for years. I mean, Pokemon even stole from themselves once or twice. This is nothing new. Pokemon POWs. Pokédex Pow Deck. I mean, how could they, right? Oh, I'm so mad. You ever seen Digimon? Complete with a Digivice. These weren't pocket monsters. No, these were digital monsters. Oh, nice loophole. I guess Pow World should have said that their version of Nintendo's fake monsters were also just fake, fake monsters. Then I would have totally got away with it. Weirdly, there's even a Digimon called Powmon. So we've come full circle, and I don't even know what this means. I'm kidding Digimon fans, of course. This franchise has always had to deal with being called just a Pokemon clone, despite the fact that they both released the same year in 1997. At least, that's what they tell you. I think there is actually a little bit of copying going on here, because if we go back to 1997, when first IPs launched, it was the Pokemon anime that launched first in 1997. For Digimon, it was the interactive Tamagotchi toy device that launched the same year. So before we had the Digimon anime or Manga or anything like that, all we had was this sick brick of pixel nostalgia that made up most of my happy childhood memories. Since I don't have many of those up here, this thing was special. It wasn't until 1999, two whole years later, that the first episode of the Digimon anime released. By that point, Pokemon had already swept the world by storm and become a huge phenomenon. So I don't think it should come as any surprise that when the Digimon anime finally released, it had a very similar style to the Pokemon anime. My point is, up until 1999, all we had to go on for Digimon was just a few pixels on a Tamagotchi. There was one single issue Manga that had released before the anime, but it had a completely different style and even bun, which was technically the first unofficial Digimon in it. Oh my God! Don't look right. The Digimon anime, looking a lot like the Pokemon anime, was obviously very intentional. And it's most likely the reason why people always saw Digimon as just a Pokemon clone, despite the two franchises launching in the same year. To be fair though, Digimon look absolutely nothing like Pokemon. I mean, these guys are sexy. Pokemon aren't hot. Yeah. This was so weird. This creature would turn into this thing, would turn into 10 year old me, needing a talk about the birds and the bees. Digimon were cool!  These guys, they got ripped jeans and guns. A lot of guns, actually. They got guns for hands, guns for arms, guns for days. I am now realizing that Digimon is just Pokemon with guns. Did Palmon copy Pokemon or Digimon? That's a serious question. Someone should call up Big Tamagotchi. I think we got a lawsuit on our hands. I think because we grew up with both of these franchises and were nostalgic for them, we're very quick to point out all of the differences between them. You go to any Reddit thread about Pokemon and Digimon and all the comments will say, nope, these things are totally different. Don't let the whole mon thing confuse me. These guys are sexy. But then this new challenger arises and threatens to ruin everything of that which we hold dear. And suddenly we're all very eager to ignore all of the crafting, looting, rooting, tooting, splooting, rebooting of it all and just say, hey, Pokemon invented sheep. How could you? You want to get wild and wacky for a second? How about we compare the original 150 Pokemon with Dragon Quest creatures? Oh, what? Did Dragon Quest invent bats? It's okay to be inspired by things. People are inspired by things all of the time. Software was inspired by Breath of the Wild and then we got Elden Ring. Without Breath of the Wild, we wouldn't have Genshin Impact. This game literally would not exist. The developers themselves have said that. And it's one of the most popular games right now and people are very quick to point out its uniqueness and that it's nothing like Breath of the Wild at all. I mean, this game is sexy. None of these Pokemon designs infringe on any of these Dragon Quest designs. Copyright. But, uh, I mean, come on. You got to put yourself back in 1997's shoes. And if those shoes air Jordan's, take them off. You know how much those are worth? I mean, this is one guy named Masuda, making his first game ever inspired by him as a kid catching some bugs. And now all of a sudden he realizes, what's that Mr. Nintendo? You want me to make 150 of these guys?  Dragon Quest had already been around since like 1986 at that point. And I don't think it's ridiculous to think. I actually think it's a little naive not to think that even back in 1997, just like now with games like Genshin Impact, people weren't inspired by or borrowed ideas from other creative people, movies, video games, media of the time. And there's no problem with that at all. But sure enough, if you look in the comments section, anywhere this image is posted, they'll call this comparison weird because they're all just based off of animals and hey, a dragon is a dragon. You can't copyright a dragon. Nintendo invented this.  Digimon definitely didn't copy Pokemon, right? We all agree. Pokemon no way they copied Dragon Quest at all. Meh, animals are animals. Pow World though? I mean, have you found that mailing address though? I'm writing all these death threats in blood. I'm about to faint. Now that hopefully we're on the same page that I've done a good job setting up my argue. Games can be inspired by other games. Even Pokemon can be inspired without necessarily infringing on anybody's copyrights. Let's take a closer look at the monsters in Pow World compared to the monsters in Pokemon. Oh yeah, they're f***ed. Yeah, I mean, Nintendo probably have a case here. The developer's name is a pocket pal. What did you forget? Pokemon didn't invent penguins, but they could have at least color swapped this little guy. That our falfer isn't fooling anybody. They did at least color swap Zebstriker. Good job. This cow is just Snorlax. It even has the same face. The teeth are just flipped upside down and they put it on all fours. And this is literally just Glarian Meowth's face, control seed and control veed onto another cat. I mean, at least don't make it a cat. Robin Krill not only looks just like Decidae, but in a game that has handguns, machine guns, spears, all kinds of weaponry. And most of these pals don't even use weapons. What's the one weapon they decided to give this Pokemon? You gotta be kidding me. They're not all just straight copies. I mean, some borrow parts from some Pokemon and mix and match with parts from other Pokemon to create something almost new. But then you have the dash. And I don't know what I find more offensive here. The fact that it's just another lazy color swap or the fact that they replaced race with dash. I mean, that's just an ironically fast way to end up in court. I don't even know why they bothered to take the Luxray clone that we saw in the initial reveal trailer out of the game before launch. What, they thought that was too far? People are even starting to datamine the game and find other hidden pals that were scrapped that are literally just clones of other Pokemon. I mean, at this point, I'm expecting them just to find a model of Masuda himself in there, looking disappointed and wagging his finger. And the thing that baffles me the most is the one thing that we barely talked about yet. And that's that this game is actually fun. Despite all of its flaws and just like a skyscraper in Tokyo, Jesus Christ, there's a lot of flaws. It is fun to play and a little addicting. Let's get this straight. Nintendo does not own the rights to creature collecting video games. Monster Hunter Stories, Yokai Watch, even Persona. The one minigame in Sonic Adventure that was actually better than the whole game, even Temtem, which is literally a Pokemon clone. Kickstarted with the whole idea behind it to be exactly like old school Pokemon. And nobody cared when that came out quite literally. Does anybody even know about this game? All of those games and even Temtem didn't matter because they each had very unique creature designs. They go out of their way to create their own look and feel to their monsters. And to be brutally honest, Power World, nobody wants to catch dollar store Pikachu. Who's that Pokemon? It's Pikachu! It's dollar store Pikachu. Power World, I need you to come in close and listen up good.  A completely open world creature collecting game that looks very cookie cutter to put it nicely, but the freedom to do whatever you want that makes it special. I get that same childhood wonder I got from Pokemon whenever I'm out exploring in Power World and I come across a creature I've never seen before like Chillid or Gummos. I love this little guy. He's so derpy and cute. Lockston taught me that he is tree sap and another word for tree sap is gum and he's got moss so he's gum moss. That's unique. I even found a shiny one and in this game shiny means massive.  He's even more cute. But every time I run into a pal that is very clearly a Pokemon clone, I just laugh and get that same disappointed feeling of seeing the same thing but the hundredth time that I've been dealing with for the last 30 years in Pokemon. Which is exactly the reason why I'm even here in the first place. Don't you see I'm getting tired of this circle of hurt. It's not even just Pokemon and Ark that Power World are stealing from because they can't be bothered being original. All of the UI and sound effects in this game are ripped straight from Zelda. Even the map stamps look the same as Breath of the Wild's map stamps. USPS has been creating new stamps since 1894 and what you can't make seven. This straight up the temple of time. This looks just like the church from the Great Plateau in Breath of the Wild. You could even walk in and pray to an altar using the orb things you've collected to upgrade yourself. Regan any bells? Oh and speaking of the Great Plateau when you select where you want to start and multiplayer you can literally select the Plateau of Beginnings. The Great Plateau where you start the game in Zelda Plateau of Beginnings. Like that's they're not creative are they? And don't even get me started on the fact that we have a glider and you can climb on anything. I know in this day and age it's hard to create anything original that hasn't been done before but when you're stealing this blatantly it's hard not to look at your entire game and think are these the chests from Fortnite? Is this the outfit from Horizon? I mean at this point we're just collecting lawsuits like Infinity Stone. But we all know why they did it right? They intentionally stole these designs in a way that was obvious. Just skirted the line and maybe they could get away with it legally but it got people talking. There's no such thing as bad press and in this case that's true. People only paid so much attention to this game because Volpix is a flamethrower now and Shaman is a hand grenade. Players bought into this game to either stream it or laugh at it with their friends and ended up getting sucked into an addictive parody of a game that barely even functions most of the time. The grappling hook doesn't work 80% of the time and when it does it still doesn't. There's a 50% chance that every time I use it I'll get stuck glitching in place. What is happening here? I don't know how you fix that. There's also no sound effect whatsoever for this thing. Like they just forgot to add that. The game world is built so poorly you'll spend half your time getting trapped in it falling through it or being yeeted above it. Oh I just went down in one hit and then I fell through the map. The only bright side of the terrible lazy world design is that you can just straight up walk on the lava because this is just a visual asset and means nothing. There are NPC players all over the game. You might be glitched. Oh no he pulled a gun at me! Oh my god! And they also all just pass out once night falls and sleep on the ground like other Pokemon. So I can only assume that canonly by law these are just Pokemon that look like people enforced by the fact that you can catch them and make them work for you which is problematic for all of the obvious reasons. Also the game kind of acts like you're supposed to be able to catch them since it brings up in the right hand corner of the screen that this is an inhumane thing to do and yet whatever you try and actually use these people pal Pokemon things they're see-through. They're like all glitched and they don't have bodies. Actually it's mostly just a floating weapon. If you try to catch a pal too close to water they'll do their best Jesus impression. When I close the game and log in later there's a good chance I'll have lost all of my permanent items and I'll have to craft them again which is a pain in the ass because trying to get materials in this game is like pulling teeth. Their world is too big. A lot of areas are devoid of all life without any pals anywhere to be seen not even sure why these exist. A lot of areas look like they've been stolen straight from Zelda even the Calamity Ganon type areas. There's even areas that look like that from Halo Infinite. I mean is anything here original? And just about any glitch bug issue you can imagine you'll experience it.  I can't be the very best unless I catch them all and trying to keep all the materials in stock I need to make the stupid pal poke bowls whatever they're called is nigh on impossible even though I have my pals working day and night. There's about to be some budget cuts around here you guys don't pick up the pace. Casual Friday will be canceled. Pow world locks you into that cycle of mining resources crafting, catching, repeating. It's annoying but every catch does feel very earned and rewarding because you had to source and craft every element that went into that catch. I even broke the game and managed to catch Zoe. I own a Zoe. Wait the girl's on the head. This is my new girlfriend everyone come say hello. Come say hi to Zoe. They might all be stolen but this game does have some good ideas. It just needs a lot more of its own. If the creator of the game happens to be watching this maybe you could use your last game to generate some new ideas. I'll show myself out.