I'm going to harsh critique a tale which Contains a clear example of a Mary Sue. It's called all is bright and it starts with December 16th 2000 and Blank it's black boxed in a tale for no reason. You can't just give me a year What's the problem if you say it's 2010? Will I suddenly no longer understand your story? Let me get this straight. Well, that's a good way to start the tale Because I'm like, oh really? Let me get this straight Ethics director Lorelai stared at the grinning face in front of her you want to sing at the site holiday party Yes, I want to sing an old favorite of mine. Dr. Bright wore a cheery smile and was decked in festive accessories The ethics director looked at her clipboard and though she felt a foreboding about the idea She wrote him in at the bottom of the list So we're introducing a brand new character and we're making them essentially a boss of a long Established character. This is a classic example of Mary Sue writing Don't fucking do this If you want to introduce a new character don't introduce them as the bosses of all the characters everybody already knows It feels like that should be obvious But everybody wants to be Important from the get-go when I wrote Dr. Sumerian as a character at first He was just a bit player like just love like a level three Guy doing a little bit of work in the ethics committee and then it slowly ramped up and ramped up And now because he's used on the side of almost the only ethics committee liaison he's he's like the ethics guy but It took a while to build up to that level of seniority literally It's like it's literally like working at the foundation. You got to start small and work your way up And that's true of all fandoms If you want to build a fan work you want to build a fan character do it It's no problem in the sep wiki. We're cool with that Just don't make them the boss from the get-go and start telling other people what to do Oh boy You will get the last performance of the talent show and I'm going to trust you not to pull any of your usual antics Question mark at the end of that sentence, which makes no sense Her glare attempted to cook him all the way through that is an odd choice of phrase But he seemed either unaffected or too dense to have its desired effect think that's gonna go over well like Look understanding Extent characters is sort of important if you're going to write them into your stories There is no canon than the sep wiki, but I think most people who are going to read your tale Just understand your audience, right?  I've turned over a new leaf. I promise no ending the world. No harassment. No Really bright screamed as Lorelai pushed a pin into his throat pinning him to the wall Yep That's a real thing So we have a one big problem here. Let's just let's oh god Beyond the obvious stupidity. Let's talk about the problem with the scene placement And this is a serious issue with all of it. It's a serious issue in a lot of Mary Sue stories Yeah, we have a white room problem going on here and I I'm guilty of this periodically But I try to anchor a scene in like Something describe something in the room for people to build around and usually something that evokes a particular sense like Smell or sight like a fluorescent light. That's buzzing So that gives you a little bit of a foundation for what the room might look like in your head You can see the light and you can hear the buzzing and you can understand The idea of the room and maybe you define that there's a table in the middle of it You don't have to go into exquisite detail over your room But you have to do something to anchor Your story and instead of doing that this story is anchored in nothing They describe the characters. They describe The things the characters are holding but they don't describe anything about the room except here right now Like four or five paragraph now four paragraphs in where Lorelai pins bright to the wall.  That's important Let me be perfectly clear with you Jack. We in the ethics department Why is the ethics department getting all up in his space?   But your ethics wouldn't that be cruel punishment he screamed as the pin was pushed in this is just assault by the way Like this isn't funny assault. This is just assault at this point like This is the problem with building a character straight up like this And this is your introduction to the character Assaulting dr. Bright and this version of dr. Bright so far you haven't shown me That he's dangerous Not every version of dr. Bright on the wiki is the same sometimes.  So he's being subservient Man this is what's happening screams as the pin is pushed in harder and knew it likely broke the skin this time Yep, he's being assaulted what the rest of the foundation seems to misunderstand is that it's we will decide what is cruel And I'm very sure we can heavy our hands with regards to you I don't I guess that I guess heavy our hands could be an idiom that I'm unfamiliar with anyway Bloody our hands. I don't know We're a lot more powerful than the simple jokes you throw at us the taunt you throw Backs with ones tell your fives. What's you're just quoting you're just quoting from the ethics community orientation.  He's not He's obviously not like fighting back. He doesn't say he didn't make he didn't make jokes about the ethics committee being Ineffective. He just said but your ethics wouldn't that be cruel punishment? Which is a reasonable thing to ask an ethics committee member And you're like no, no, no, you think we're a joke. No, it didn't say you were a joke Are you in this character is insane? This character is literally crazy and that's sad Let's continue bright wasn't afraid of death Far from it But that woman was a demon from hell and would thank you narrator for explaining just how serious this kid new character is Thank you and would dorm his soul before spitting him out. Oh Understood director bright whimpered as the woman pulled away leaving a drop of blood to run onto his shirt She literally Assaulted this man stuck a pin into his throat and she's supposed to be the one who's reasonable good now get out of my sight I mean now I know what kind of voice I need to use for this character I've got an event to organize and bigger things to grill in you. I Know it's a female character. I'm still doing the gritty It's like what it would this doesn't make any sense.   You'll have all the grill you want Brent bright giggled under his breath That's not a giggle like sentence. Let me see if I can do that.  What does that even mean?    He asked if he could sing in the talent show and she stabbed him with a pin Great introduction you can't see me, but I'm doing a thumbs up It's a sarcastic thumbs up It took him longer it took him longer than anticipated to arrive at his destination word got around he was going to Preform not perform preform and it was difficult to sneak out of site 19 with everyone one up everyone on high alert You can't do this you have to establish which bright you're talking about. I mean I get it now But you didn't establish early on which bright we're dealing with this is the bright of The things dr. Bright is not allowed to do at the foundation. That's not the all that's not even the main line bright in Most stories. That's just a fan conceptualized character People it's like the person who wrote this was like I can be as shitty as I want to to bright because everyone knows bright Is a crazy maniacal murder person, but that's not true in plenty of stories He's just a regular doctor, but at the very least we are now establishing which version of bright it is Anyway, in the end he got through the defenses using the old. I'm just here to check on things and flashing his badge before Yeah, he's got access. Why would they need what's the difficulty you walk up the door and you go I have access to this thing. Let me in. Oh, okay. What are they gonna do? Like I heard you were gonna be in the talent show.   You're not allowed in here. Oh my god Why? Why dr. Bright congrats on winning this month's lottery. Why don't you tell it? Tell me what I've won?   Hey me.  He couldn't help but feel love for himself more than he did already Well this whole interlude is kind of useless Like you're revealing your thing before you need to reveal it like if I get where this is probably gonna go Whatever the talent show thing is it's gonna involve hundreds of brides But wouldn't that be more interesting if you just introduced like you showed pride doing his thing And then suddenly hundreds of bright showed up instead of hey, let's show him being actually copied The whole thing was boring. Let's get to the next section the site 19. You know, and you know, it's even better If you were gonna do that you could have done it first not second If you put introduced that that way you give me an idea of which bright we're dealing with and then the assault makes more sense The site 19 Christmas party had gone surprisingly well. No containment reaches. No threats to the world ending That is literally what that says and absolutely no abnormality whatsoever Just the last performance of the talent show and everyone could go back to the housing sector with their lives intact And the ethics director wouldn't have to write it. Why would the ethics director have to write a report over any of this? If things go wrong, the ethics director is not the person who is in charge of dealing with the problems It just feels like this was a character somebody wanted to be an ethics director And then they shoehorned it in to be like kind of in charge of something in order to make it So their character was more important than it really is which You're all in bright. I'm praying you don't make me have to work tonight But I'm also hoping you do so I can organize your permanent containment The director grinned and Jack returned to smile with a holy innocent air Let's all just try to have fun director I actually know it says let's just all try to have no let's just all try and have fun When it should be let's all just try to have fun Director like the phrasing is super awkward, but That's the least of this draft problems Jack walked past her and stepped onto the stage everyone in the audience instantly became quiet and fearful Looking around them for anything that might be used to massacre the okay. I am so sorry. I'm gonna stop right here for a second We're gonna continue. There's not much left You can have as much fun with this as you want There are jokes.  Thanks for coming everyone. It's been fun tonight It's been a fantastic year of fun and containment and research and stuff I've got a treat for you The audience made an audible shift ready to jump up and run at a moment's notice tonight I'm going to sing my favorite Christmas song the people below the stage looked at one another and mumbled before sitting down Perfect. It's it. There's no question mark on the page. I'm just like Perfect what he's like.  We've moved on what? I hate these kinds of stories like I'm fine with making jokes about the foundation staff I'm fine about them doing stuff and abusing their power every once in a while if it's funny but Like this goes 12 steps beyond That It goes from it's funny to this is ridiculous and would never happen And isn't funny like when you go overboard on a joke When you run it too hard and you try and wink at the audience and go, uh, look at what I've written It's not funny anymore.   Isn't that The people in the first row were the first to see the look on his face and stand But it was far too late a massive Late for too late for what a massive choir formed out of the backstage and ran into formation behind jack bright A choir made up of exact clones of the original All is bright Ethics director Lorelai stood instantly. Okay. Yeah, the pun all is bright. I get it. Oh, that's hilarious Foaming at the mouth but I can help to cry as a beautiful army of angels sang behind him As the terrified audience began to clear out all he could see was cleft in the back laughing hysterically And the ethics director brandishing a handgun Bright looked down to see his chest blossoming like a red point setup beneath his coat And it's his extremities growing fidget as he crumbled like a chalk statue crumbled like a chalk statue He broke into pieces.  Yep For once that is not an incorrect way to describe something Oh, thank god Why do I have to keep doing these? Okay, bye


Good afternoon, everyone. Welcome. My name is Murray Rankin. I'm the Minister of Indigenous Relations and Reconciliation. I'd like to say how honored we are and thankful to people who travel from around the province to be with us on what is truly an historic day. It's only fitting to come together on such a momentous occasion. I'd like to acknowledge first that we are meeting on the traditional territory of the Lekwungen-speaking peoples, today the Esquimalt and Sonhees nations. Thank you for your welcome to this beautiful land. I'd first like to call upon Elder Shirley Alphonse, Elder to the Premier, and from the Cowichan tribes to lead us in a welcome and a prayer. Good afternoon, everyone. I'd like to welcome you today as I acknowledge this, the ancestral lands of the Lekwungen-Swapsen peoples. Coast Salish nations create a great spirit. As we gather here together we say thank you. Thank you for today and for each one here. Chiefs from our communities, Legislature members, we thank you for this time together to share our table. We thank you for the blessing this day brings. Thank you for all the good Mother Earth is, beauty and bounty looking after us, looking after us now, and we'll be looking after our children, our grandchildren, future generations to carry on the good works that we today work towards to live life. Each child to be loved, to be guided in teachings of our ancestors, to respect and care for one another, to respect and care for Mother Earth and all life on Earth. Thank you very much Shirley. I'd like to now introduce Chief Russ Chips from the Shianu who is going to perform a song accompanied by Rick Peter and Alana Jay doing the drumming. Chief Chips, Rick and Alana, we're starting us off in such a powerful way. Really appreciate this. I now have the pleasure of welcoming to the stage the Lekwungen dancers who will perform for us. Good morning everybody. I have to apologize. Our dancers were injured this morning so we couldn't get any dances but you know we're going to sing for you. We were initially taught back in 1978 by my late Uncle Ray Peters, my cousin over there, his father. We sing some of the songs that he had taught us and we're just blessed that we can still continue to do so. The first song we're going to sing for you is our panel welcome. Thank you so much. I'd now like to introduce the Honorable Mitzi Dean, Minister of Children and Family Development to say a few words. Well thank you Minister Rankin and thank you so much to my friends and mentors. Elder Shirley, Brother Rick, Chief Chips, Alana and to the Lekwungen dancers for starting us off in such a good way. I'm so grateful to everybody who's made the journey to come here today and as Minister of Children and Family Development it's my great honor to be with you at this important event and so many people have worked so hard over a very long time to make this happen. Our government is committed to reconciliation and nowhere is this work more important than in the area of child and family services. Indigenous peoples have long told government that the current child welfare system is a continuation of harmful colonial practices. The calls to action from the Truth and Reconciliation Commission begin with demands for changing the child welfare system to address the legacies and impacts of child welfare policies on outcomes for Indigenous people in Canada. Ongoing findings of unmarked burial sites on the grounds of former so-called residential schools have shown Canadians what you and your communities have always known. The violence and harm that the colonial system inflicted upon Indigenous peoples and that this pain and trauma continues to this day through the child welfare system. Through the Declaration Act Action Plan our government committed to working with Indigenous partners to end the epidemic of Indigenous children and youth in care. The harms caused by racist structures, beliefs and practices has resulted in a disproportionate number of Indigenous children and youth in care and fundamental changes needed so future generations can thrive. And making fundamental changes is what we're doing today. We are introducing a bill and that is all about that. I have the great honour of introducing a bill that will modernise the Child and Family and Community Service Act and the Adoption Act. We've been working collaboratively with Indigenous peoples to put the United Nations Declaration of the Rights of Indigenous Peoples into action. Today is about respecting Indigenous families and recognising the significant work and dedication of our Indigenous partners who made this possible. We wouldn't be here today without the guidance and collaboration of Indigenous rights holders, governing bodies, modern treaty nations, Métis Nation and Indigenous partners including the First Nations Leadership Council. I am so honoured to be here today and I look forward to our first reading in the chambers later. Thank you for being here. Thank you very much, Mitzi. It's just incredible. I'd now like to welcome Willie Charlie from the Steylis to say a few words. I'd like to introduce myself as Chukwakwit, my traditional English name, Willie Charlie, just acknowledging the people of the land, acknowledging and thanking the elder for prayer to start us in a good way and that my being is filled up with goodness to see each and every one of you today. I really want to acknowledge the good work that we're embarking on. I'd like to think that it's a start of this good work. I want to acknowledge the provincial government and some of the workers that have been consulting with a few groups that have been doing some great work on advocating for our children. Our elders say that our children are our most precious resource. Our children have an inherent right to know who they are, where they come from, what they belong to. That inheritance is something that we need to ensure gets incorporated into the work going forward. When we first started talking with the provincial government in Canada about coordination agreement, they said, well, we first need to develop our law. And I said, we don't need to develop our law. We have our law. We have our ceremonies. We have our ways of looking after all of our relationships to the land, to the water, to the wing, to the forelegged, to the ones that swim in the river and the ocean, how we were supposed to look after each other and look after that most precious resource. Because a part of their right is to have that language, those songs, those dances. It's about time that we modernize, was the word, this law that hasn't really worked for us. And if the government is committed to reconciliation, implementing the UNDRIP, then that ongoing consultation about including then those cultural values, those beliefs, our laws into that. We're not going to probably get it right the first time around, but hopefully we have an opportunity to fix it as we go along. Again, we don't have to really develop something new. We have to find a way to describe it so that the Western world can understand it. We stand them up in ceremony. We celebrate the birth of a child, their precious gift that they bring into this world, and they have their place. There's so much that I would like to say at times like this, but acknowledging the good work, not only from the British Columbia folks, but the First Nations that have been represented at that table. And we keep mentioning that the time period that we've been given, how do we have meaningful input with the time frame that is there? How do we tell you and explain to you our laws with the time frames that we have? And so it's going to be ongoing work. And we'd like to mark things in ceremony. Really grateful for the singers to come in to celebrate. This is a historic day. Recent history I'd referred to as the dark era has really oppressed our people. And we're starting to turn that page through reconciliation to hopefully a better chapter. But we need to be involved in the writing of that chapter. We would generally cover people with a blanket so that you have a cover your heart so that you remember you're working for, remember who you're doing that work for. You might put a cedar headband on, so you have a good mind, a strong mind, a clear mind doing this work. We can't really take shortcuts because our children can't afford it. We need to return those children. So I was going to try to, I said I would try to keep within their time period, but I also want to share a song. If we were doing this the right way, we would have a ceremony. We should have a ceremony to ground our work in ceremony. And every significant step along the way, we should be grounded into our culture. We should be inviting the elders from different places, you know, to recognize the children. And I think when you start it in ceremony, the work is going to go right. So that's the challenge to British Columbia. Let's do it right. Let's start in ceremony when we get back to that table. And this song here it acknowledges here it's a good day. It also acknowledges the good work and the words in the song, that's what they will say. And so hopefully it'll encourage us again to be meaningful in our discussions. So again, I'm going to just think about those that we've lost in the system. We have way, way too many of our resources, our children, our precious ones that have been lost in the system. And we've got to find the ways to return them and keep the families together. So this is a song that comes through one of my nephews. And again, it's thanking you, respected people, friends and relatives for your it's a good day, but it also acknowledges the good work today. Thank you so much, Willie. And thank you for putting this into a broader context for us today and grounding us. And thank you for the beautiful song. I'd now like to call upon Councillor Stephanie Atlio of the Cowichan Tribes. Hi, Squail, Siem Naciea, and the Snipe Tanat. Hi, Tsepka, Siem, to the Kuangan families for welcoming us here. Thank you to our elder for starting us in a good way and the songs that were shared this morning. Hi, Tsepka. Hi, Tsepka. Premier Horgan, Minister Dean, Minister Rankin, Chiefs, Couch and Miss Dimo and guests, it's a pleasure and honor for me to be here with you today. Couch and Tribes Chief and Council and our Child and Family Services Agency, Lola Matal Spenem, are pleased to acknowledge the hard work by the province, the Ministry of Child and Family Services, the participating First Nations, and our own agency in co-developing the legislative amendments to the CFCSA. These changes represent a significant step towards reconciliation by recognizing for the past 150 years the laws and policies regarding Indigenous children and child welfare have had a severe impact on Indigenous families, including our Couch and Families. The recognition of our inherent rights to govern and provide services for our children and families provide a new and positive path forward. It is the inherent right of the Couch and Tribes to protect, care for, and nurture our children. The welfare of our children within the jurisdiction of the Couch and Tribes is of paramount importance to our nation. Couch and Tribes is in the best position to protect our children through stabilizing and strengthening families. We are committed to securing for each Couch and Child the physical and emotional care and guidance for them to thrive preferably in their own homes. Similarly, we know that preserving and strengthening family connections will also preserve and strengthen the Child's cultural and tribal identities. These inherent rights and responsibilities must be considered in all decision-making with respect to Couch and Children and Families. The federal child and family legislation, Truth and Recognition Commission 94 calls to action, United Nations Declaration on the Rights of Indigenous People, section 35 of the Constitution Act 1982, along with other important legal instruments including the United Nations Convention of the Rights of Child of the Child, provide an established and principled framework for forming Indigenous Children's Welfare and Family Services in BC. Collectively, they establish minimum standards for respecting and protecting Indigenous human rights, the rights of children, Indigenous laws and jurisdiction, and the common law Aboriginal rights of our Couch and Families. We are pleased that BC has demonstrated their support by establishing this legislative framework. This day heralds the achievement of the goals pursued for many years by successive chiefs and councils. Couch and Tribes looks forward to working together with the province on implementing this new direction. Hi, Tepka. Thanks very much, Stephanie, for those thoughtful remarks. I now like to call upon Acting Cookby, George Lamprow, of the Simp First Nation. Wait, who I tip, George Lamprow and Squest, to me, call it a Simp and Acting Cookby. I'd like to begin by thanking the elders for the prayer, the dancers, the singers. It's a great way to open this up and it grounds us. I'd like to pay my respects and acknowledgment to the Lekungwan peoples who are known today as the Songhees and Squymalt First Nations. I wish to thank you for allowing me here on your territory to share some words regarding the Minister's legislation amendments to the Child Family and Community Service Act and Adoptions Act. I'd like to acknowledge and pay my deepest respects to Indigenous Nation leadership, government officials, child welfare technicians, and legal council gathered here today. You all played an important role in contributing to the legislative amendments that will, for the first time in a province's history, enable our Indigenous Nations the opportunity to implement our inherent self-governing rights, respecting the enactment and exercise our own jurisdiction over our families and children. Our Simp First Nation has enjoyed a very respectful, collaborative, solution-based relationship with the Ministry that has evolved on April 12, 2022. We signed a huge historic co-created Tech West Massentum Agreement, or Section 92.1. I must comment that we generally felt MCFD wanted this, wanted to accomplish this as much as we did, and for that I am very grateful. I'm similarly grateful for the Minister's request to participate in the legislative amendment process that I was made aware of and can take up to two to three years. I'm very pleased that the long-awaited legislation is now moving forward and that we will remove barriers for our Indigenous Nations to exercise their self-determination and bring their own laws for the well-being and the best interest of their children and families in a way that only we can, based on our respective cultures, legal traditions, customs and values, all the things that sustained our people enabled us to thrive as distinct nations since time immemorial. We all know the widely disproportionate number of our children and youth in the foster care system. In some parts of the province, it is as high as a 75%. And our families who are enmeshed in the child welfare system that have not, and not of our making, and I feel it changed to help accomplish this. As Minister Dean said at our signing ceremony in Simp, a guiding light forward that is based on a true path of reconciliation. It is not lost on me that BC is the first province to legislate the United Nations Declaration of Rights on Indigenous Peoples into the provincial law and that my nation was previously recognized, involved in participating and amending the Wildlife Act. That along with today's legislation amendments represent to me real courage and true leadership by the province in seeking to turn the page from history of adverse colonial impacts to one where we Indigenous Nations start to chart our own path forward. I would like to take this opportunity to single out a few people I feel that went above and beyond and to provide my sincere gratitude to the minister for the revolving door and the deputy minister for acknowledging their tremendous leadership and their hard work that I witnessed through the genuine commitment and actions in supporting our Indigenous peoples. Thank you to the Honourable Mitzi Dean and Deputy Minister Allison Bond. You both travelled to you both travelled to our community and visited our signing ceremony on April 12th. That was a huge honour to have you both in our community which really cemented our positive and productive relationship. For that I am grateful on behalf of the Simp membership with our members in the development of the implementation of our inherent yachminum requisseltenke looking after our people's law. I wish to conclude by wishing each and every one of you my heartfelt best wishes as each of you work on the enactment and implementation of our inherent laws for our children and families. Thank you very much. Cooks gem. Thanks so much George. I'd now like to call upon Councillor Teresa William of this vaccine to say a few words. Why quick, why not? I would like to thank you for starting us off in a great way and the opening prayer. You know this is how everything is supposed to start and I agree that we're supposed to start everything off with the ceremony. So as I hold the portfolio for the children and families, it is my pleasure to be in attendance today to speak about the importance of the proposed amendments introduced today and in particular the amendments to the province's child family and community services act. As many of you know in this room, Splatsheen has been exercising our jurisdiction under our spell machine child welfare bylaw made under the Indian Act since 1980. It has been a unique and successful model of the exercise of our jurisdiction over child and family services. The right to self-government and the right to care for our children and families according to our own laws and inherent rights that all Indigenous people have and these rights are foundational because our children are at the center of our communities and are vital to our existence. Soquette Mclaws acknowledge the place of children and at the foundation and the center of the Soquette Mcgovernance.  Soquette Mclaws concerning child rearing and training are embedded within Soquette Mculu. Soquette Mclaws specify who in the extended family has a responsibility to transfer specific knowledge to a child. However in the past under provincial child welfare legislation, Soquette Mclaws and legal orders have not been respected and Splatsheen's authority and decision making for the care of our children has been undermined. There have been other times when the province takes steps to assume authority over Splatsheen children under provincial law contrary to the province's previous commitments to respect our jurisdiction and contrary to our bylaw on these occasions council has to rely on the bylaw to challenge provincial child welfare laws and policies being applied to Splatsheen children in court and with the minister. Splatsheen hopes that we are entering into a new era with these new legislative amendments where our inherent rights to self-government including the right to care for our children and families according to our own laws will be respected and upheld so that we no longer have to engage in time consuming and costly jurisdiction with disputes with the province and instead use our time energy and resources to care for our children and our families. That said we have some concerns with the provinces process for the development of these amendments and ongoing concerns about what is in the amendments and our changes and the changes requested by other Indigenous governing bodies have not been incorporated. The provinces process was very rushed and gave leadership very little time to consider the proposed changes and what it might mean for us. The province must do better in its process of collaborating on legislation. There must be proper time and space for us to do this work given that what is developed may have impacts on our children, our families and our community and our nations. We will wait we'll have to wait and see whether these amendments truly begin a relationship between the province and Splachine where barriers will be removed as we exercise our jurisdiction under our bylaw and there will be renewed collaboration with us when we seek the province's assistant to support their children and families. Again we remain hopeful that the ministry is charting a new path for themselves and will make the changes that they so desperately need to do given their long history of denial of our rights. Splachine of course will carry on as we have always done exercising our inherent rights and jurisdiction included under our bylaw for our children notwithstanding residency and our children that are eligible to be registered. Cooks-Chem. Thank you very much Teresa for constructive criticism and putting on the table some things that are changing. We really appreciate that that work in that context. Finally I'd like to call upon Councillor Edward Johnson of Du Heyet to say a few words. Can you send some prayers out to your loved ones and we're going to call in our ancestors to witness the day. My name is Edward Ralph Johnson from Ohio First Nations one of five Mahnooth you know modern treaty nation also one of the new channels all on the west coast of Vancouver Island. I think that everybody's said exactly what I wanted to say. I think that Du Heyet has been working for several years to bring our children home and you know we we are guided by the experiences of our families and the voices of our citizens who have lived the effects of residential school and the traumatization of removal of our children. You know I think that I really wanted to mention that because I think that we've come a long ways. You know I I believe one of our speakers is from Morech at Muchlett Jerry Jack and I think that the representation of our people are are coming and there's been a lot of change you know since Chief McQuenna had welcomed somebody that was lost to Vancouver Island you know and I think that somewhere on the back of this building Chief McQuenna is there so I just wanted to to acknowledge that I think that once upon a time it was illegal for us to have legal representation. You know in 1996 the CFCSA came into effect you know and it took over from something that was very colonial and I think that the changes the minimal changes that has happened since 1996 I think today is a very significant and beautiful day and I think that the steps that that we need to take you know and moving forward you know I acknowledge BC and Canada you know for embarking on this journey in preparing themselves to walk on the path with us I think that is significant you know there's been a lot of change happening that's not my phone but I just really wanted to to recognize that you know we have an inherent right to make our laws you know to to look after our children and families and it's it's it's always been there and this essential step forward is is key you know though the word was said earlier reconciliation you know I feel that we're we're just starting to scratch the surface of of that you know we're starting to sink our teeth and our claws into it and to to really make a difference in moving forward I just wanted to say click go click go and thank you for the opportunity to speak true wow thank you very much Edward and thank you for that very moving chant and that lovely summary I know we've got time I think for a quick photo if I could invite folks maybe people who can take pictures to come forward you that you're sure this guy here


Brilliant. Right. Yeah. So, welcome to my presentation. First, a little short introduction. I'm Dan Laney at Heathrow Jensen, and I have been a member of the KD community for a number of years at this point. And I have had many guys over the years, but usually looking either like that or like that, but also as a way of introducing myself in a more relevant fashion to what's going on here. A short introduction to my digital life. Don't worry, I'm not going to go through all of this. That's not really the point here. But it ties into the title of this talk. So, back when I was eight, I got a Commodore C64 and had my first play around with basic, and then you'll notice there is some time until anything else happens, because my first sort of experience with that was that I played with it for a while, and then the power supply broke in that, in that, or rather the diffuse blue. And I didn't tell anyone for a year, so I didn't play with it. And apparently I decided that that wasn't important, so no one knew. But it did then, after a while, turn into the case where we ended up buying a computer for the family, which a 386SX25 with an astonishing 512K of RAM, that was quite a thing, came on, you know, a slot in card, and it came with Windows 3.1 with the hot dot theme enabled by default, which was a whole entire thing. And then I got into batch scripting back then, which was fun. But then time moved on. I got a PC, and I got Visual Basic, and played around with that for a bunch. I should actually start it slightly earlier than what it says there with VB3, and then via VB4, and all the way to VB5, and then one thing that it doesn't mention there, part of the reason why I upgraded to VB5 and started actually being able to release stuff in 96, was that Christmas of 95, our house burnt down, and yeah, that was a whole thing on its own. But one result of that was that all of us kids got some money to spend on things that had, you know, burnt in the house. So I spent a fair chunk of that money to buy bits for a new computer. And then everything kind of, you know, took the standard turn from there, I guess. I went to high school, and ran into some people who played around with this crazy thing that was called Linux that I'd not really done much in, much with before then. And I installed Red Hat 4.2, and then started playing around with that a bunch, and you know, the cute little startup sound, the test sound that was Linux Torval pronouncing Linux, Linux and all of that. But that was not a part of my software distribution work. That, as it says there, started really in 96 where I released Randomizer 3, which was a wallpaper randomization tool. So that was my first public release. It was at a computer club, so it was the first public, but you know, distributed on a floppy disk between friends sort of thing. But that was my first public release of a piece of software that I had written. But then through the Linux playing around, I eventually, you know, started working on what eventually would become a content management system that actually happened a lot later when it became travel-sized. It was called other things over the years and had different concepts over time, but also that was a content management system for websites that I also ended up releasing eventually, which, as it says on the next bit, the first sort of version of that was called Site Ripple. It was basically a pre-processing tool that took bits of HTML with some keywords in it and turned it into HTML pages that was static. And it, you know, it kind of worked. It was very, very early sort of just string replacement stuff, but it worked pretty decently. And I did my first couple of websites with that and eventually also released that on that website and I glanied at DK. Kind of still exists. Incidentally, travel-sized does not, because it was PHP3. So if you go to my personal website, that has not been updated since then, and travel-sized no longer works, because PHP3 and security was fun. So that's been disabled since then. But it was part of my first sort of software release journey and a couple of other things also got released during that time. There was a another couple of little tools written in Visual Basic and eventually when I joined higher education after a small trip through security job work, which security guard work, which that was a strange experience. Talk to me later if you want to hear anything about that, because it's not really relevant to software distribution here. But then in 2006, I started my direct interaction and my direct involvement with the KD community by making the standard, again, error of reporting eight bugs in a single bug report and getting told that that is not how one reports bugs. Because you're going to start somewhere and I hadn't noticed.  And then, yeah, I got better. But so apart from that, my sort of direct involvement with actually trying to work out a better way of getting software to people, that wasn't just picking it on your personal website and hoping that people would notice. The first sort of thing where I started getting involved with that was the GLUAN project. At the Gran Canary Desktop Summit in 2009, we had Dr. IDK who presented us and a bunch of others with a couple of nifty little tools and libraries, which were based around the idea that you should be easily able to build games primarily for the KD desktop. And so we, that is, I and a couple of others, noticed that this was a thing that could be, with a bit of finagling, be turned into something that could be more than just building some very simple games and then hoping, again, that someone else would distribute them. Basically, what came out of that was the gaming freedom project, which was a kind of hybrid thing where basically we looked at the current landscape of game distribution and it was not great. Weirdly, what we saw then is basically what has happened where all of these things are kind of a closed garden. The digital distribution landscape of gaming is a problem. If you look up the various discussions that exist at the moment about digital archiving efforts for games, that the digital distribution revolution comes up a lot in that. And our sort of intentions were that we should be able to do better than what, well, at the time the likes of Steam were doing, which were locking people into effectively an ecosystem that they couldn't really get out of easily. There is a bit more to that story. Obviously, it's not just Steam is not just Valve and so on. But yeah, that was a part of our intentions back then. But also, the distribution part of it was based on this idea that you have two things when it comes to the making and playing of games, which was then the topic of my first talk at an academy in 2010, which was the social game distribution talk, which basically discussed how players of games and makers of games are not two separate entities. There is obviously the ones who make games who don't play them, which some who know me closer will be aware that I'm actually in that part. Yeah, I don't really play games, but I do tend to be a part of the playing of games. I don't just don't tend to actively do it myself, but never mind. The idea being that most people who make games also play them, so there's a large overlap there. And so there was this idea that we should be able to support this enthusiastically. And so we came up with the idea of social distribution where the idea was that someone would have an idea and then there would be tooling to support that idea being created, which at the time was glue on creator, which was a tool built on top of the engine system that we built. And then we would have a way of putting that stuff, the resulting game somewhere, which was the social desktop, which is basically what became open desktop.org. And then there was a kind of connection point, and then there would be a way for people to download and play that stuff on whatever platform they happened to do. A lot of interesting icons in that one, because of course back then Mego and those two what technically still existed. So that was a weird point in history. And then the idea was that eventually it would be a two-way thing. The idea being, of course, that you should be able to give feedback directly and that it would be a bi-directional social support system for both makers and players of games, which again with things like Steam and so on has kind of turned into a thing. It's a lot more tightly controlled on there, but that is effectively the kind of thing that we were thinking of at the time. And so in 2011, after I finished uni, I got hired to work on a project which had a similar kind of thing going on, but was focused more directly on general software distribution. And so the idea was obviously the problem with Gluon. It wasn't great for things that weren't directly based on Gluon Engine. Technically you could distribute stuff through it that weren't Gluon Engine, but it wasn't really great for it. And so the idea was that we had a lot of things that existed, which was also basically what the gaming freedom project noticed. So we had ways of getting things, which was Open Desktop.org or the KD store as it's called now. We have ways of making those things. We had Qt Creator. We have a bunch of other ideas, but Qt Creator was the sort of, yeah, it was about Qt, so why not? And we had a way of constructing binaries for a whole bunch of different systems, which was the Open Build system, the one originally built by Open Sousa for making their distributions, but then turned into something much, much, much bigger. And so the idea there was that we would basically connect the dots between those, which then resulted in the Project Breton kind of plug-in for Qt Creator. And part of the reason I say kind of plug-in is that it is technically a plug-in, but because of how Qt Creator worked in 2011, you couldn't build plug-ins for Qt Creator without building Qt Creator. So it was effectively a fork of Qt Creator, which not great, but as a proof of concept, it worked and it really did. You could build a project in Qt Creator and then you load up this thing, you would connect it to OpenDeskTop.org, and you'd connect it to the Open Build system services, and then it would, you'd fill out a little form with some information, which is the one that's a picture of just there. You'd fill out that form with the basic information of versions and descriptions and so on. And then it would create a rough set of packages for you. You could then edit those and make them better. But as a basic thing, you would have packages, it would build rpms and devs for the various things that it supported on OBS at the time. It was the very early days of the Windows build stuff on there and Mac OS wasn't supported at all. And so we didn't really focus on that. We only had half a year to build this thing. So it got put together and it worked. So the idea was you would do that and then once OBS was done, you would then be able to check. It wasn't polling, you'd have to ask, but you'd also, as a person building on there, you could subscribe to emails and it would send you an email where it eventually got done building the packages. And then through that same plug-in, you would click make me a listing on OpenDesktop.org and it would do that for you. It would also then cache the knowledge so that it wouldn't be creating a bunch of new listings every time it would update an existing one and so on. And so that was the directional thing. It didn't have the commenting stuff. It didn't have the social distribution stuff that gaming freedoms kind of focused was, but it was a way of going from ID to consumer of applications in 2011, which is something that we basically have most of this now. But yeah, we'll get back to that. So a decade after that's happened, we've got Linux distributions, which are doing great. They are doing excellent work. They've got some really polished experiences, but of course there is only so much they can do. We're going to end up with outdated apps. The common one that comes up, I didn't list it before, but I was also involved in the creature project a fair bit. So I've been involved with getting creatures to the masses through Steam and so on over the years. And one of the things that comes up for creature on Linux is that it is always outdated because creatures development cycles are fairly fast. So it's always outdated and people will come to the creature devs and go, oh, I've got a bug and that's great. And it's already fixed. It was done three months ago. You haven't got an update because your distribution hasn't packaged the most recent release. And that's fine. Like it is the distributions work at a different pace to everything else. And so that's fine. Hence the asterisk. It's just a reality of what happens with that. And that's fine. So we also have Windows, Android and macOS. And on there, again, we're kind of okay. We've got, in particular in KDE, we have the binary factory which spits out packages for those three now with some caveats. But it is mostly there. The bit where it says everybody's rolling their own, which is less true for KDE, but we do still have that situation kind of happening. We then have bundles which are kind of the thing that happens on Windows, Android and macOS where you create bundles of the application versus the developers of the application create the builds and they end up in the hands of consumers directly. And that's pretty great. You know, you go around and you talk to everybody and pretty much everybody agrees that bundles are pretty awesome. But also, yeah, there are a couple of versions of it. So we have flat pack and we have snap craft, which I call them pseudo distributions, which I don't think is entirely unfair. They have both a version of a runtime where they bundle effectively a set of the libraries that make up a sort of coherent lump of supporting libraries. And then those get updated more regularly. You might end up with a couple of different versions of some runtime because some package demands an older version of the runtime and can't be updated to a new one. But as a rule, you don't have a lot of duplication there. And then you have app images which are, right there, a more pure bundle because it is based on the idea of effectively bundling everything that is not in a conceptual, very minimal desktop system. Then, you know, I also mentioned the not quite app image type things, which are things like Discord and Telegram and there's a bunch of others as well. But those which are the ones where the idea is you go on to the developers website, you download it. Oh, incidentally, we should totally play that later. Super ToxCart is distributed roughly like that, where the idea is you download it from the website. You decompress it somewhere and it then just runs. And you, yeah, but it's the same basic concept as an app image minus the sort of that makes a thing an app image.  The closest of these two that would be Telegram, which has literally a binary that you launch. And there's nothing else. It's just the one binary, Discord and Super ToxCart. Different, they've got lumps of stuff mixed in with them. So, but conceptually, they're very similar in that you just download a thing from the website, decompress it if for some reason they've compressed it and then run it. And that's it. Some of them will have auto updates. Some of them don't. Flatpak and Snapcraft have that built into their on client service and app images have the ability to be auto updated, but it is not a guarantee. And then, oh yeah, and of course, if you think app image came out of nowhere just for that, you can go back and find out that it was kind of born out of what was originally called click, not to be confused with click, which became Snapcraft, which is spelled differently. But yeah, so as I was saying, we have, it was a little bit hyperbolic. The absolute state is basically we're good. We're well underway to making something shiny here. We have the open build system.  And then we have KDE's binary factory, which these days is in part based on craft. And that's really neat. I like that kind of things fitting together really nicely. In particular, when I say binary factory, what I mean is that it is based on that for the Windows builds and for app images they are built using that. I think also Mac OS, not entirely sure, I forgot to look. The Snap and Flatpak packages that the binary factory produce are not based on that, but exactly how that's done also, don't know. And then we have the KDE store, which is getting a lot of work done to it at the moment. And some of you will have noticed this a little bit slow, but that is a part of that work. It's undergoing some massive rewrites on the underlying system, which are having a bit of an effect. But it's there and it's, yeah, it has all of the stuff that we always had on the store. Amongst others, we have binaries on there still. And then we have to discover very own App Store or App Store clients, so to speak, which sort of is a kind of aggregation point for all of these things. And perhaps the most important of all of these is that the bus factors for all of these is improving. The open build system was always pretty good, because it was a commercial effort effectively by OpenSUSA that it was available to the outside world is more of almost a side effect. But also Kraft used to be effectively a one person thing. It is now, there's more people on it now. The same thing with Discover used to basically be one person. There's now a small team there. It's pretty cool. And so, yeah, basically, there are more people getting actively interested in this, which is neat. And so, what I'm suggesting now is that we might just be able to actually pull this off. Of course, back then, I called it social game distribution these days. It would be a federated social software distribution system because of what the bits are. And we now have a better language for it. So, my suggestion is that we have Discover already. We have the KD Store. Specifically, we have the Open Collaboration Services, which what ties us to the store and many other places. Yeah, I know what I said there. And then there is this tiny little thing called the XD Bundle App Installer, which is a little thing that I put together, which has the idea that you can stick stuff on the KD Store in whatever bundle format it happens to be, and the XDG Bundle App Installer can handle that for you. It's just a small tool so that you don't need to really know what format your bundle is. It'll just kind of work. That's the intention. The reality is it's early days. But I thought I would mention it because the promise is of all of this, that we will end up in this situation, that the social game distribution concept of gaming freedom originally intended, which feels pretty neat. Yeah, that was basically what I should have said there. So, in 2021, I'm hoping that we will have that and that it would basically look a bit like this. If you recall the old graphic from 2011, this is basically that, but with modern bits. So, Qt Creator is KDevelop because, yeah, it doesn't make sense to put it basically anywhere else. And KDevelop has a really solid plugin infrastructure. And we don't necessarily need the plugins either because we can kind of just do the thing in KDevelop, but also, yeah, that would be neat. And then integrate that with open desktop. And incidentally, through this thing, if you install it, then Discover already does this. So, yeah, that would be my hope. Just, I thought I'd throw that one in at the end. But the, basically, the states that we are in, in software development feels pretty solid, which is a neat place to be. There is obviously always more work to be done. But, yeah, I'm pretty solid. I'm pretty happy about all this. So, yeah, any questions? Thank you very much, Dan, for this presentation. We do have still some times, and we do have already some questions coming in. I didn't actually notice the time. That's fine. That's fine. That's all right. That's all I might do. Okay, so Pro Bono asks, are you aware of any truly distributed app stores with any, without any central servers, all done in peer to peer, including a way of peer producing trust? That's something you can be interested in. I am not, but that is a really good idea. If we can pull that off, that would be super neat. Possibly a little bit of a big discussion for right now, also, we'd probably need to actually be talking about it. But also, oh, no, these are the outdated slides. There is a pop, which you should totally come and have a chat. It's on, I want to say Thursday, I think. Have I got it here? Just a moment. I do not have a two hand. Yeah, there is a buff. And yeah, oh well. What's the name of the buff, the title? People will find it. Oh, I don't remember the title. It's after, it is after Alice's hosted one about, it's a part of the, all about the app's goal. So it's immediately after his one. Yeah, it seems like that would be a definitely, yeah, let's definitely take, bring that up there. That would be neat. Yeah. Okay, so we'll continue that discussion at the buff then. And I do not see any other questions coming in. So thank you very much, Dan, for presenting and enjoy the rest of the event. Thank you very much.


get to this I'm about to tell y'all how I did this color you know just about the hair how's it holding up this is my second time with this company I bought this hair with my own money so I didn't get sitting on her anyways let's get into it so I have first off this here is from Eunice I bought it myself and I have excuse me I'm gonna be coughing a little bit throughout this video just because I'm getting over a cold so yeah and if you see me looking down it's because I got notes of what not to leave out about this hair anyways I'm having three bundles with the three-part closure my mutation did do a two part for me so I can part it on this side I believe so yeah I have Jerry Curley here I think that's what it was called but I mean basically just deep curly or whatever I believe my closure don't you know don't stick to me about this but I believe my closure is a 14 inch and I have two twenties and a 22 of my bundles up in here and this hair originally came black and I'm gonna be putting in clips also about it this one in the corner because I'm gonna be putting my clips up here anyways those are the wings Jerry Curley here it's really pretty it came I never got the Eunice like box everybody that I told to get this hair like they received the Eunice company box or whatever mine always just come in DHL the little package or whatever so that's a bummer but I already did an initial review about this hair so you can go look back to one of my videos but yeah it came black it was really cute really soft and really smell anyways so the color of this hair I did I did something different I didn't color this hair like I normally color like my previous hair my red hair or my other blonde hair I usually use BW2 bleach but this time I did use quick white bleach because I was running low on fun so I have to do that but anyways I used that and I used 20 and 40 cream developer I had a little bit of 40 left but I had mostly 20 that's why I fucked up because I should just use 40 because my hair would have lifted a lot lighter like the blonde color it lifted to as you will see when I put the clips in it was like a brownish color like a brown dark brown blonde whatever I don't know how to describe it but I mean if I were to use 40 throughout the whole process this like ginger orange whatever color would have been a lot lighter but that's why I went wrong anyways I bleached this hair twice I went through the whole process once and after I saw that it didn't lift to a light blonde like I wanted it to I bleached again I kind of blow-dried it a little bit just to get it kind of dry but not like too dry it was still kind of damp so I went in again with my quick white bleach and by this time I was just using straight 20 developer volume developer so that's what I was using and before I did bleach it though I did put coconut oil on it just a little bit on the end so they wouldn't get you know destroyed or whatever so they still look pretty good to me excuse me the hair colors that I did used to dye this was I used three different ones I used Cajun spice cinnamon and sunrise orange when I put them in I put the darker colors first and then I put the lighter color so I put in cinnamon Cajun spice and sunrise orange I believe so that's how I did with that one and after I did that you can see they're like I thought it wasn't going to be orange because when I watched it I left this the door down that's why I use the door I left the door down on there for about maybe I want to say I left it on there overnight but it wasn't a whole 24 hours because I got done down his hair at like maybe like nine at night eight or nine o'clock at night and then I rinsed it out the following morning because I believe I was going somewhere or something but it wasn't in there for that long I rinsed it out probably like 12 noon the next day so it wasn't in that long and when I rinsed it out I was like oh my god my hair did not take it's not orange like I wanted it to be so whatever it's orange that's good yeah I did bleach my knots I left that one near the bleach of my knots for about maybe 20 minutes and when I first died I had if you go look at my other videos I had red hair it's units here too I died it when I died that's this hair like a lifted quickest fuck and it kind of like burnt one bundle up but like I'm conditioning shampooed it real good so it didn't really you know harm it but this one didn't do all that probably because I was using 20 instead of like not a lot of 40 but yeah I like it and that's what's saying yes really I could think of to say if you have any questions about it you can comment but I mean I didn't want this to be too long like this basically all I did to achieve this color and oh I am gonna put a clip in here my beautician it's gonna be right here she uh flat-earned it straight like first it straight because I wanted it straight when I left the shop and then this is just I waited it this morning and I left so this is like air dry if I would have gotten a shower it would be like less poofy kinda so yeah but I like it it's really cute I think after this I'm gonna do a lighter orange or I may do blue so either gonna be blue or a lighter orange you go see but I really like this I believe that's all I had to say to you guys about they are and I'm five three ish I believe so that's how long this hair is um me no so hopefully I answered if you have any questions hopefully they are answered in this video like I didn't do much about my hair the hair is good I love this hair it's cheap it's affordable so yeah I mean you know it's cute that's how I got my color so yeah thank you for watching this video it's hopefully quick but yeah subscribe to my channel like this video leave me a comment if you like the hair color if you was thinking about doing this if you want to do it you know any comment I like to read comments come on out but yeah that's basically all I wanted to tell you guys how I achieved this color it's not hard so yeah I'm in love I like it until next time thank you for watching