What an amazing week six it was in the NFL I mean it wouldn't be an NFL week if we didn't have dud after dud on prime video Golly Thursday night football needs some help But hey at least week six ended with a banger with that chargers and Broncos overtime victory by the chargers Dustin Hopkins and the heroics that he had injured quad and all led the chargers to a four and two record what we're gonna be talking about on today's episode is The state of New York the Jets. Why are they so good when we had such low expectations for them? We're also gonna be talking about some candidates that could be traded prior to the November 1st trade deadline on a brand-new episode of Time to football glad you guys are a part of it My name is the son con the host of this channel if you guys aren't subscribed to this channel I encourage you guys to hit that big red giant subscribe button because we come out with these podcasts every week Tuesday night 7 p.m. Eastern standard time we premiere them so throughout the duration of this show chat with us in the live chat I love chatting about football make sure you guys hit that subscribe button while you guys are at it Follow me on Twitter as well at it's a son con We've had so much fun interacting with everyone while the games have been going on during the weekend But what we're gonna be dissecting here today the first topic that we want to talk about the New York Jets By the way all these segments these segments will be Split up into their own different segments and videos throughout the duration of the week If you wanted to wait for that you were more than welcome to do that The New York Jets are now four and two following a 27 to 10 victory against the Green Bay Packers They showed up and they showed out in Lambo field on the road So Skarner walked off of Lambo field with a cheesehead on his head Promoting the Jets defense and how great they are than Alan Lazard trying to make the fans happy It's kind of irritated not the head off of sauce Gardner, but that's okay I mean he has every right to boast Gardner does this just defense has every right to boast because they just looked really really good What has Robert solid done for this New York Jets team that has made them so? Dominant I want to say on defense especially for the last three weeks the teams that they've beaten so far the Packers last week They beat the Dolphins they beat in the Steelers and the Browns the Sears and the Browns both come back victories So they're doing something right and what exactly are they doing correctly that makes them so good We want to talk about two players in particular and highlight them to set up player number one I think Daniel Olofsky of ESPN said this perfectly He tweeted out that there are two players right now that are currently the best players in the NFL one at Josh Allen and two Quinn and Williams Who that is Quinn and Williams the bless you think you guy. Yeah, that's him The guy when he was talking about Madden said that he liked to play with himself. Yeah, that guy a Guy that's a former top three pick. Yes, exactly that guy It took a few years for him to get into the player or become the player that he is right now But man is it paying off And in year four so far five sacks through six games for a DT a defense attack I'm not saying that he is Aaron Donald, but statistics wise The only defensive tackle that really gets double digit sacks or is on pace to getting double digit sacks is Aaron Donald and Quinn and Williams already has five sacks through six games The most that he's had in his career is seven, but that is when he played as a defensive end So the trajectory of his career is he was drafted as a defensive tackle started off as one And then he kind of shifted towards defensive end sometimes still plays as D Dn here and there, but he went back Officially to defensive tackle and man it has worked out with him lining up Inside and playing DT. So Quinn and Williams is a big reason probably The most important player on that just defense now We're not forgetting about player number two that we want to highlight and that is a mod sauce gardener I mean, he is just locking down corners. You look at a statistics It's like, okay, maybe he has like an interception here and there, but it's not nothing spectacular But if you just look at what he does against some elite receivers, he does a very very good job Now I will say in that game against the Browns Garner did struggle a bit to stop Amari Cooper He didn't shadow him 100% of the game But still like Cooper had 101 yards receiving and then Garner when he was up against him Sometimes he allowed these big players here and there, but since then like he's really stepped up his game To the point where the Jets secondary has locked down these elite wide receiver ones I want to say Jets secondary and not just Garner because like I said, he doesn't just shadow all these guys 100% of the game Not like Patrick Surtan does against Mike Williams this past Monday night But still he's still a big part in locking down these wide receiver ones Jamar Chase only had 29 yards receiving Against the Jets when they faced and then Tyree Kill who's on pace might I add to break Calvin Johnson's single season receiving record It was only limited to 47 yards receiving So Garner has really stepped it up already developing into one of the better young defensive backs in the NFL And he's only six games into his NFL career So we can just give all the praise in the world to the Jets defense, especially in the last three weeks I love what they're doing Garner and Williams are two of the biggest pieces on that defense Now all the praise is to the defense, but we're talking about the Jets as a whole So let's just focus in on the offense. What exactly are they doing rights and what exactly are they doing wrong as Good as Garrett Wilson has looked as good as Breece Hall has looked like what a revelation Breece Hall has been As good as they've been like they've still kind of teetered in the same area and the same kind of production as They've had in years past like nothing really too big has popped off from the Jets offense But here's the crazy thing about that is it's okay It's perfectly fine like this is the formula of the San Francisco 49ers Robert solid the head coach who comes from the 49ers than that coaching tree is Doing exactly what the 49ers do great defense run the ball and Then don't really focus too much on the passing game It's all gonna figure it itself out when you need to pass the ball You've got some great young receivers like Garrett Wilson Elijah Moore is not really in charge of that much, but Corey Davis Like you've got some good receivers in the passing game But the focus should be on offense running the ball and on defense just playing great defense keeping the other opposing offense off The field and you dominating time possession That is exactly the formula that Kyle Shanahan and the 49ers like to run Robert Sala coming from the 49ers is instilling that exact formula to the Jets Zach Wilson coming back from a knee injury I mean he hasn't been looking the best to be honest with you I mean one touchdown two interceptions 190 yards per game is his average Not the greatest But I mean he's doing enough to help the team win Will he break out eventually? I don't know But I think the Jets are at the point right now and the fans as well We're just saying Zach take your time We wanted we expected so much with you being a number two overall pick Maybe a break out is gonna happen if it does awesome We love it if it doesn't like just do enough to help us win games Just keep on doing what you're doing like take your time if it needs to be a junior year break out and not a sophomore year Breakout, that's fine But just keep us from losing games. That's it. That's all we ask As Jets fans. That's it and Zach Wilson. I think they're okay letting him take his time not putting too much on his plate Breeze Hall Looking great takes a lot of pressure off of him. I really love the Jets, man. I really love the Jets I love what they're doing. Do I think this is gonna keep up? I Honestly, don't know I do think they do have some holes like they're not 100% perfect But I mean that statement victory against the Green Bay Packers. I know Aaron Rodgers Thumb whatever but still like it's impressive to go on the road and Lambo and get that victory. It's impressive So leave your comments down below. I'd love to hear your thoughts and see what you guys think of the New York Jets I really like them. I want to see what you guys think about the Jets Now let's have a little bit of fun with this trade deadline segment November 1st is the trade deadline So we wanted to cover five players that could be traded to other teams prior to that deadline now every year rumors Pop up with these big-name players But realistically a lot of these players don't get traded just because with cap space and the draft picks It just doesn't make a lot of sense for Teams to trade for these players So we wanted to focus in on five players that could realistically get traded five big-name players that could Realistically get traded player number one I mean, it's already out there Christian McCaffrey the Panthers are already openly shopping I don't want to say shopping, but like they're they're hearing they're listening to what other teams have to offer Steve Wilkos. I keep on saying Steve Wilkos. It's Steve Wilk Steve Wilkos is a good-off boys Steve God, but Steve Wilk says the interim head coach Matt rule was fired like this is already a Rebuilding season for them and this one They just want to look ahead to the future and if that means getting a lot of draft capital because by the way for the Panthers They only have a first a second a fourth and a fifth only four draft picks in 2023 So if they want to acquire more draft capital, you got to have to trade some big-name players I know that Brian Burns has brought up but like Realistically like with the contract and like where he is It's not really realistic for him But for Christian McCaffrey it is a possibility because this year a team would only have to pay like a little bit over 1 million And then in future years. Yes, you have to take on 20 million a year But they can figure that out for themselves But for the Panthers, they would take an 8.7 million dollar cap hit which sounds like a lot And it is like a good chunk, but it's not like the end of the world if they trade them So McAfrey could get traded some teams that could be interested. I know that the bills were openly trying to acquire Christian McCaffrey in the offseason They were shut down the Rams could be in line with Cam Acres being in the trade markets The Arizona Cardinals the run game just hasn't looked great for them. They need to step up Kansas City Chiefs as well Could be in line for a new running back. So what is the compensation? I mean nothing less than two high draft picks I would say like if you want to throw in a player and just one draft pick sure but Two high draft picks whether that be a first and a second to first. I don't think you do it for two twos Maybe they do but I'm thinking like a first and a second at least The Panthers would accept that for Christian McCaffrey. So again throughout the duration of the segment leave your comments I'd love to hear your thoughts. What do you think Christian McCaffrey would go and what do you think that compensation would look like? The second player let's stick with that team. Let's stick with DJ Moore Again the Panthers need more draft capital only for draft picks and more Who hasn't been looking the best because of the poor quarterback play could get traded I know that they just traded Robbie Anderson to the Arizona Cardinals. So are they really like let's just shop our best receiver at this point. I Mean unless like DJ Moore's agency comes out says hey, we want to get shopped We want to go to another team. We want a fresh start We don't like the looks that we're getting the limited amount of looks Then sure it could happen But I don't think the Panthers go all out and trade Christian McCaffrey and DJ Moore I think if anything they trade one or the other and Get some draft capital out of that But I don't see them just getting rid of everyone at this point for DJ Moore I think the compensation that you could get out of him is maybe like a Second rounder or a third rounder that that seems like the right price. I would say for DJ Moore But anything less than that, I don't think that's happening and anything more than that I don't think he's worth a first round pick at this point for the cap hit It's only six million dollars that the Panthers would have to take a hit on besides that It's a contract that he is getting paid a lot of money and the team that acquires him Has to realistically pay that in future years But if they're willing to if they're willing to really invest in a young receiver that has a talent that just needs a new Opportunity and needs more targets DJ Moore would be the guy some teams that could trade for him would be the Baltimore Ravens I know that's a rumor that popped up with Rashad Bateman dealing with injuries I know that Devin DuVernay has really stepped in a role as a wide receiver too But I mean anything besides Mark Andrews at this point like you need some help, right? And so the Baltimore Ravens could be a team that could invest the Green Bay Packers have been talked about getting a receiver for so long They might still be in the Odell Beckham market come mid-November But it's looking like the bills seem like a favorite to land Odell at this point So DJ Moore could be a player being talked about by the Green Bay Packers The Kansas City Chiefs could also use more receivers the New York Giants as well I know that their receiving core has been injured and as well it just hasn't been working out with Cadarius Tony and the unlimited amount of steps he's getting Kenny Galladay the four-year 72 million dollar contract just not working So the Giants with them being five and one Honestly, like they could be going after DJ Moore and then maybe even the Tennessee Titans I know that trailing Berks has been put on IR. Maybe he's coming back Robert Woods hasn't really been the Robert Woods of the past that he was with the LA Rams So if the Titans really want to compete, I know the Julio Jones experiment didn't work out So maybe they're kind of hesitant to pay a high draft pick for DJ Moore But it could be a possibility that Moore could go to the Tennessee Titans Player number three that could be traded is Roe Kwan Smith I think this is kind of obvious in the preseason when he flat out came out on Twitter and Put out a statement saying like hey, I love the Bears organization I'm thankful for my time in the windy city, but I am requesting a trade To get out of Chicago because they don't want to sign him to a long-term contract He's one of the better young Outside linebackers even though technically he hasn't been voted as a second team first team all pro went to a pro bowl He's still a very very good defensive piece for the Chicago Bears and he's so far proven it This season like he's playing like Roe Kwan Smith only 25 years old In the last year of his contract So if a team really wanted to trade for him kind of like what the Eagles did for AJ Brown Where they couldn't get contracts working out with the Tennessee Titans So they said hey, we will trade for AJ Brown and we will pay him as well if Roe Kwan Smith Goes to a team that wants to do the same thing with him That's a high possibility now the team that he goes to though. You got to keep in mind they have to have A good amount of cap space So it's kind of hard to tell at this point in 2023 who's going to have a lot of cap space moving forward Just because a lot of these teams haven't really resigned their big name players So it's really hard to grasp but just looking at the perspective of Team fits and teams that are competing that need a young linebacker to really step up their game The Baltimore Ravens have been talked about a lot The Miami Dolphins I will say I'll throw them out there The New York Jets could use more pieces on that elite defense that they have and the Atlanta Falcons I mean don't count them out everybody expected them to be what one and five at this point And now they're three and three could have been a four and two if that play against Brady Whatever that Grady Jarrett call But still like the Lena Falcons could be in the running for Rokon Smith who played at Georgia. So You know born and raised in Georgia so The cap hit that the Bears would take by trading away Rokon Smith would be 9.7 million dollars again sounds like a lot of money But in the grand scheme of things it's not like The Falcons eating up the cap space for Matt Ryan kind of money like it's a little bit less so He's gonna be a free agent at this point might as well just get some draft capital for him I don't think that you get anything more than a second rounder for Rokon Smith So a first rounder out of the table, but a second rounder. Maybe like Third rounder. Yeah, I could realistically see that happening. So kind of like DJ more second or third rounder for Rokon Smith player number four news that just broke out Sean McVeigh actually just came out And said hey, yeah, we are actively shopping K makers. We were listening to offers. We wanted him to get a fresh start somewhere else just didn't work out I don't know whether it's like the Achilles or He's just frustrated with his role in the offense Whatever it is. They are looking for another running back and want to get rid of cam acres Since he's only on his rookie deal. That's only a 1.6 million dollar hit. So not bad not bad at all And what makes cam acres a little bit more attractive is that he has two years left on his contract So he's not going to be free agent in 2023 2024 is when he's going to become a free agent So that kind of gives some teams a little bit more room to kind of see like a trial and error kind of thing Hey, is cam acres going to really work out? I can trade like a low draft pick I think I'll honestly at this point the Rams with the way that acres has played Uh, I honestly think they'd be okay with like a fourth rounder at best and realistically He might be like a fifth or sixth rounder that you get for cam acres and some teams that could trade For cam acres would be the Atlanta Falcons. I mean, I know that they have Cordero Patterson He's on IR though if you want to do like a running back by committee approach I mean like the backup running backs for the Falcons cable Huntley Tyler out of gear Sometimes they have their moments, but it just really hasn't been working out for them So I mean you could pair Cordero Patterson with cam acres and that actually might be a good one to punch And then I'll also say the Raiders just because Josh Jacobs is on his last year with his contract already declined the fifth year option The way that they're playing him is like, hey, we don't really We're not playing you to preserve you For your future because we know that we're not going to resign you So we need a new running back and with two years on cam makers contract It could be again in 2023 As a workhorse or first string running back just play just see what he has And then let's see if we want to resign cam acres The last team I want to mention that could be interested in cam makers Maybe this is a little bit of a stretch But could the Rams and the Panthers do a Christian McCaffrey cam makers kind of deal Where the Rams are showing interest in Christian McCaffrey the Panthers need a running back replacement if they do trade away McCaffrey Get cam acres And I know that you can't just do straight up McCaffrey for acres who would have to be Hey, I will trade cam acres and a Second round pick for a Christian McCaffrey cam makers in a third round or whatever it may be like a package deal For McCaffrey that way the Rams obviously they get an elite running back a three down back that you can use In several formations and we know how talented McCaffrey is There's no explaining like the Rams are fine in that sense for the Panthers I mean all your left if you trade away McCaffrey is Chuba Hubbard and Deontay Foreman add in cam acres do a whole running back by committee approach Just see what acres has and then you have one more year left in this contract for 2023 Then you can utilize them as maybe like a workhorse or a first string running back You get like an extra time for acres. You don't really pay a lot of money for him He's still in his working contract it could work out for the Panthers and getting cam makers in return But I mean I want to hear your thoughts and your comments. Do you think Christian McCaffrey cam makers Panthers Rams kind of trade package deal could work out Realistically, I I don't see why not And then the last thing we want to talk about is another running back and that is josh jacobs We talked about him being declined his 50 year option on the last year of his contract I only see this happening though with the way that jacobs is playing I only see this happening if the raiders continue to lose They're one and four at this point if they drop to one and five Do you think to yourself? Hey Maybe we should trade away josh jacobs with the way that he's playing And then maybe you could go to one and six even because there's two more games before the trade deadline You could go to one is six and then be like We got to get rid of josh jacobs. We don't have any intention of resigning him His contract is going to be too expensive with the way that he's playing Let's shop him to a team that is willing to pay him a long term contract extension And let's just get our hands rid of it and let's get a high draft pick out of it So I think the compensation you could get for josh jacobs If you continue to play the way that he is you could get a second round pick out of jacobs I don't want to say first round pick just yet because running backs are kind of you know Dispensable, but You could get a second round pick for josh jacobs. So That's only if again if the raiders continue to lose and I mean, it's really friendly as far as the cap hit goes because He's again just like k-makers. He's on his rookie contract So it's not that big of a hit But those are five players that could be traded realistically mcafrey more Rokon Smith k-makers And josh jacobs if you have any other players and any other team destinations you guys want to mention down below I would love to hear your thoughts on where you think those players would go To wrap up the show. We're just going to preview week seven here real quick We just like to every week go through Each game and just give you our thoughts and notes and key injuries and things like that that we want to go over So the buys teams that have a buy this week are the eagles the rams the bills the vikings the wrestling up this week thursday night football Hey, there's gonna be some offense in this game. We hope Because thursday night, man. I'm like You know just it's brutal, man, but st. Cornels We don't know if it's any doll and we don't know if it's james watson Both of them are dealing with some injuries at this point. Maybe it could be taste some hail at quarterback We don't know for sure, but james watson actually suited up last week so Keep that in mind like he could have played if he wanted to but they Didn't elect him to play in that game any dalton played the entirety and james watson's still recovering They wanted him to be 100 before they make him the starter But if dalton is out with an injury, it could be the possibility that james watson is starting in this game uh Chris alave actually cleared concussion protocol news that just came out earlier today So he's gonna be playing in this game I guess the arizona cardinals now we go from one team's receivers to the others and arizona cardinals are dealing with a lot of receivers News, I would say first off the good news is that deandre hopkins has been reinstated He is eligible to play and more than likely he is going to be playing this week But marquis brown suffered a foot fracture. He's not been ruled out for the season, but Hopefully sometime later on in the season. He's gonna be coming back. He's gonna be out indefinitely Uh, so they traded for robbie anderson hoping that he makes some sort of impact I will say matt amondola who's been missing some kicks for the cardinals. He's been released regigo blanket ship Who was waved by the colts after missing a game winning field goal? uh against uh, the houston texans in week one He's been signed to the practice squad. So blanket ship will be playing for the arizona cardinals Uh, moving on to sunday browns ravens. I mean, there's not really much to talk about except that the rams Or I should say the browns run game Uh, it seems like it's going to go back to normal against the baltimore ravens last week The kind of struggle against the the the patriots and they were in the deficit So they had to abandon the run totally understandable But the way that this offense operates is they like to dominate time of possession And especially in this game when you want to keep a large accent off the field You got to dominate that time of possession. You got to run the ball effectively It'll be back to normal for the ravens They're three and three didn't expect them to be at this point I I still believe that they are favorites. I want to say to win The a of c north because if you look at the remainder of the schedule, like there are some difficult teams here and there Like the bangles at the face again, uh, the buccaneers. They have the face I get it like there are some difficult teams, but for the most part it's teams that they could easily beat They could go 10 to 7 Uh, 11 and 6 12 and 5 whatever and lock in an a of c north championship uh, buccaneers backers or but buccaneers panthers I should say uh brady just hasn't been himself for the last two weeks. I mean, he's been looking decent like No interceptions a couple of touchdowns 200 300 yards passing but Nothing significant not like the brady of the past and they're starting to get the receivers back from injury However, and it's just I mean the sewers just played really good defense last week. That's all there is to it Uh, so hopefully the bucks are just hoping to turn it around against this panthers team Which like the defense is actually like kind of up and down so don't count them out, but For the panthers to trade away robbie anderson after that whole altercation that he had And then uh pg walker jacob eason is going to be the start of this weekend Probably walker. I mean he didn't really suffer a concussion. I don't think They had to take him out of the game just because of The protocols and and to it to have just really changed everything didn't he? Uh, not his fault. I'm just the hits that he had Atlanta falcons versus uh, Cincinnati bingos. Hey, man The alien falcons are playoff contenders at this point It's some realities. You just don't want to accept, you know, like the new york giants We didn't want to accept That they're a playoff contender that they actually are good, but they are good They're they're really really well coached for the atlanta falcons We thought they were going to be one of five at this point, but they're playoff contenders They're really I don't want to say really good but like The statement victory that they had against the 49ers and then the 49ers had some injuries on defense, but Falcons, man, watch out for them come december I will say at least they're they're going to be competing for at least a wild card spot The Lions cowboys man. Dak is returning more than likely this weekend That cubie controversy that people talked about. Hey, Cooper rushes one every game Well, that was put to rest when he lost to the Eagles 26 to 17 last week There's no cubie controversy. It's the Dak Prescott The Cowboys would be this good if not better with Prescott under center. So No controversy guys. No controversy. Ambrose st. Brown more than likely will be returning in this game Maybe even deodorant swift Maybe back as well. So that'll be huge for the Lions. They needed against that tough Cowboys defense The giants and jaguars For the jaguars, man two and two and four look like they were looking good when they were leading the afc south and then I don't know, man. They dropped all these games and now they said that two and four. So They're hoping to get uh, Travis ctn has been more involved the last couple of weeks So maybe he's gonna turn turn into something but it's gonna be a tough game for the jaguars offense I'll go ahead and tell you that for the colton titans Uh, matt ryan last week looked like the matt ryan of the past But the falcons like before The office of lion issues before julio jones was gone Like matt ryan looked like he was really really good And the last time that these titans and colts teams faced was back in week four Matt ryan had 350 yards Passing in that game now alex pierce has emerged as a wide receiver two for that team I really like the colts in this game. I I don't know if I I don't want to count out the titans. I really don't but i'm gonna have to be thinking about like who my pick is For that weekly picks video this thursday Packers versus commanders. Carson wence is out two to four to six weeks, I should say and taylor hynaki is going to be starting For the commanders. Carson wence suffered a fractured finger. I guess the chicago bears on prime video But a lot of you guys didn't see it because you're probably sleeping during that game. I don't I don't blame you I don't blame you Aaron rogers has been playing through a thumb injury if you want to talk about injuries to a hand Matt lafleur hinted that was the cause of the poor performance against the new york jets So let's just wait and see if Aaron rogers returns to his old form Or if it really is like the thumb injury that's kind of holding him back or I don't know. I mean this matchup against commanders Hopefully the packers offense can get something going because commander's defense just has not looked the best Uh, the jets versus broncos man two good defenses to Ah, the jets offense. Okay. The broncos offense is just Oh my gosh, man.  It's not like you play thursday and then i have sunday game No, you have an extra day An extra week and a half You have an extra week and a half and an extra day To prepare then most teams For the chargers who wants their secondary hasn't been looking good And then russia wilson first half Our first quarter I should say 116 yards and then after that Barely anything So the man, uh, gosh, jerry judy is visibly upset melvin gordon three carries 10 yards. He got benched It's a it's a nightmare, man. And then they okay. Nathaniel hackett needs to get everything under control. Otherwise He's gonna be gone He's gonna be joining urban meyer of the recent head coaches that were fired in the first year prior to the season ending I don't know man It's looking bad for the broncos just defense is great though Quinn and williams and and sasca ardor are doing amazing things Texas raiders both the teams are coming off a buy both teams teams had an extra week to prepare For their opponents. Uh, this is a must win for the raiders. I mean, it's a must win for every team, right? That's involved with the texas only having one win as well But This is a must win for the raiders for sure like high expectations. This needs to happen This needs to happen. Otherwise when we talked about josh jacob's being traded He could be traded if Uh, a win doesn't happen in this week Seahawks first with chargers chargers. They survived the broncos like the defense of the broncos is good uh, and it kind of Hurt the chargers, but I I mean, they'll have a little bit more breathing room against the seahawks and the poorest defense Who actually didn't look that bad against the carnals, but it's the cardinals like the carnals in the first half just don't look good but You know genus genus smith was on a hot streak for three weeks Kind of sizzled down last week against the carnals But uh, if anything kenneth walker is a truth So if they want to lean in on anything It's kenneth walker the run defense of the chargers has been bad for the last three weeks Walker, he's the truth. He looked great last week. So Right with kenneth walker of genus smith and dk maccaff and title lock and all this guys don't work out Uh, she's first of 49ers. This should be a very good, uh game rematch of super bowl 54 The 49ers defense did miss a few players last week. We talked about that. That's where the falcons looked really really good They're still recovering. So You know, it's it's going to be tough for the 49ers defense. I highly doubt that they're going to make A big impact in this game because if last week taught us anything against the bills I know that patch from my home's through the game ending interception, but still like against the bill's defense throughout the Majority of that game. He didn't look that bad and the defense is regarded as The best defense in the nfl probably up there with the eagles And against the 49ers like I mean if you did that well against the bill's defense against the 49ers, that's a little bit banged up Should do some Some damage against them Steelers versus dolphins Uh, let's talk about the steelers offense first. Kenny picket We'll start the game if he's clear. This was announced by mike tomlin. Uh, mr. Biscay. I will say he was benched For Kenny picket not because of poor performance But mr. Biscay was actually benched because he got an argument with diante johnson Johnson during halftime was saying listen I don't like How you're not throwing me the ball and they got into a heated argument apparently and Uh, that caused uh, mike tomlin to make the decision to put in Kenny picket So I I don't think he's straight away from that decision if picket clears concussion protocol. He is in Um, I wanted to say diante johnson was like a trade candidate I almost put him down, but again, I just want to talk about realistic trades Uh, and and they can't trade them like they just signed him to a two-year contract extension And if they get rid of johnson johnson, they have to take a cap hit of 16 million dollars this year I highlight out that the steelers Uh, are going to do that but for the dolphins two took by loa has cleared concussion protocol He's gonna be starting in this game but don't Like just hear me out don't expect a lot of great things from two of this week just because The linebackers coach of the steelers is brian floris used to be the head coach are the miami dolphins Who's a very good defensive minded coach the reason why the dolphins defense the last two years last three years has looked great The reason why he's been able to make all these turnarounds when he started one in seven or whatever it was he knows How to make a defense do well So he's not the defensive coordinator. He's not going to be calling the plays But do you believe that the steelers are going to be coming up to brian floris asking for a little bit of advice and kind of picking His mind being like hey any tips and pointers on how to stop toa? Absolutely Absolutely So brian floris is going to be that deciding factor And stopping two took by loa. So that's why I don't expect like this amazing High scoring performance like he had against the multiple ravens The steelers defense who looked good against the bucks last week might contain To a little bit more and then finally the monday night football game between the bears and the patriots A quarterback controversy. Is that going on in new england between bailey zappy and mac jones? I mean four touchdowns to one interception for zappy mac jones I mean I think a lot of new england fans are frustrated that the offense just can't move down the field With zappy, it's not like that big of a difference They still rely heavily on the run game with remandry stevensson and damian harris when he's active I don't know man. I'd love to hear your thoughts in the comments Do you think that bailey zappy should be the quarterback moving forward? I don't me personally. I don't think so. I think they go back to mac jones but in the meantime While jones is still recovering from the high angle spraying zappy has been looking great for the bears offense However, from one offense that's dealing with a controversy of some sort in a good way To another controversy With the uh, uh bears offense the controversial part of them is just their offensive line is just not good And jessen fios has like no time to throw. He always has to escape the pocket and Receivers are not helping at all. I will say donno mooney though I think there was a report out there saying that the bears are interested in keeping him a long term. So Uh When I talked about rocon smith being a trade candidate earlier on the show You need to trade him. You need to trade him You need to get more picks. You need to get an offensive lineman. You need to get receivers You need to help that that offense because man, they went so defensive heavy In the draft this past year people were like, man, what about the offense? Like you need to get jessen fiel some help like it's not really working out This is the year where they really hone in on that Uh, but That's got to wrap up this episode of time to football. I appreciate you guys joining us Again every week tuesdays 7 p.m. Eastern standard time make sure you guys subscribe to this channel So you can stay up to date when this podcast comes out. Uh, and follow me on twitter as well at it's hisign con I love to chat with the guys throughout the duration of the games Who's your favorite team? You know, let's just talk about football like And leave your comments down below about all the segments that we talked about again these segments where we split up and they've put out Throughout the duration of this week on this channel With all that said thank you guys so much for watching this episode And i'll see you next week. Take care


What's up everybody, I'm the Mangus, you are awesome, I've got another quick update from Predecessor. A good friend, Ruba sent me this little tidbit via Discord that shows the results of his work using numerous locomotion techniques pioneered by Epic when making Paragon to make the game feel smooth and immersive. While this isn't the first we've seen of this kind of thing from Ruba, this is the first we've seen of it with a controller. Now I want to make it clear right now, by no means does this automatically mean that Predecessor will be coming to PS4 soon, or that it will even come to PS4 at all. This simply means that the steps are being taken to ensure that the heroes of Predecessor can work with a controller. You may or may not know that the analog stick actually provides a greater range of movement options to the player. Not only does the pressure sensitive stick allow you a greater range of motion, but you can also control your character's movement speed better. You can see that in this video as Kalari takes off and stops very slowly. That simply isn't possible with a keyboard, as you're either pressing a button or not. You can't softly press D and strafe slower. I have no idea why you would ever want to move slow like that.  This is why implementing controller support is much more difficult than simply mapping the movement to the input directions of the stick. It's great to see that attention is being paid to controller support whether that be for console playing in the future, or simply catering to the people that want to use a controller with their PC. I'll go ahead and shut up now so you can watch Kalari's strutter stuff.


Sailors, families, and friends gather for a chief pinning ceremony at Naval Support Activity Balm Rain. So today we had the privilege of pinning 78 new sailors to Chief Pedeos.  It's the greatest day of my life, you know, I became a Chief Pedeoser, all the hard work that it's not because of me, it's because of my guys. The guys that I've trained, that I've led, you know, they gave that back to me, and they made me a Chief Pedeoser. At the end of the ceremony, Commander U.S. Naval Forces Central Command Vice Admiral Kevin Donaghan congratulates newly pinned Chief Pedeos.


And we are now joined by you very much. I know you're from Vancouver. So I'm curious, did you watch a lot of football growing up? Because you look pretty athletic, like you could play. I love. I played nine years of football. I loved it. I watched the CFL growing up and BC Lions were my team. And Seattle Seahawks were my NFL team that I used to watch and love, so, yeah. You got one Seahawks fan back here and screaming for you, man. Just one. You're not alone, I'm with you. But you know, I want to talk to you about your Deadpool movies. They have been an incredibly big hit, man. Incredibly big hit. And now you're doing it once upon a Deadpool, which is PG-13. Yeah. So that's for all the kids out there, the parents who want to take their kids. That's for all. I have harvested a lot of dirty looks from parents over the years who want to be able to take their kids to Deadpool movies. So this was kind of an experiment for us. And we added a bunch of new footage. And it worked. Somehow it worked, you know? So no more death threats. I'm talking to my brother Terry out there. He's got his teenage kids. I'm very excited to have this out there.  I did. Just want you to know that. Just for them. And for all of us who are fans of the movie, Deadpool talks a lot of smack. He talks so much, which makes him perfect to be an NFL player. 100%. What position would he play? Deadpool would be like a cornerback. Corner, right? Because just a mouth. Oh, the mouth. A cornerback or a wide receiver. Yeah, a wide receiver, too. A wide receiver. Just want to smack them a little bit. Maybe the massage therapist might be that, too. But who knows what that guy's in? He could be in anything on the field. Well, that's a nice little twist, too, man. And another thing, we all know you're this incredible actor, but you're also an entrepreneur. I am. Well, I'd like to think that I am. I do, yeah. I do do the odd thing. Oh, yeah, yeah. What you got? I got this right here. It's a company I own called Aviation American Gin. Got some gin drinkers here. I brought some for everyone, including Terry. Yeah, it's a company. I, you know, about a year ago, I bought into it. And it was, it's not something I would normally do, but I was a huge fan of it. And now I can't believe it I'm saying this, but I own a gin company. Can I have that bottle? This is yours. All right, thank you very much. Absolutely, 100%. We appreciate you, Ryan. Thank you, thank you, thank you. And it is once upon a d-


The results of our study showed that younger workers, males and paramedics were statistically significantly less likely to achieve mean score on knowledge and HCWM practices. Operation Theater's workers as compared to other departments were 25 times more knowledgeable and had better practices. Paramedical staff was more knowledgeable and had better practices while handling the healthcare waste as compared to physicians and nursing staff. Physicians had positive attitude as compared to paramedics and nursing staff. Workers with five to 10 years of experience were four times more likely to have positive attitude about HCWM. This article was authored by Ramesh Kumar, Ratana Samarangthong, Jamil Ahmed, and others.


Ok, veliko. Je Ivan Capiello. Je z Vitalija v Barberi z Vitalija. Čekaj. To je vse 20 doj, nam je po 10 doj, vzvečaj smo doj vzvečanje v studio. Tko videlem, v gre in vkore prejviske prezentacije, in prizvečanje in nosenje. V semeljih dveh dveh V svafom, ki glavni in glavni nr. are two short films, we mostly use short films to test new features. For us it's like an Apple Redcycle, because in this tent year we had struggles to keep in touch with all new features in there are, so we use short films to develop new features and test our new feature sets. Fissure sets. Btw, da je tudi in jaja in ljene v Walkin Liberty. To je naši inimated feature, in bilo prezentacije, ko mi koleg Corrado Picheter di domoro v 5 p.m. v tem samom rume. In da imamo tukaj naši. Ok, so. We are to talk about our first animated series. This is the first one for us, because we always did short movies in tega animacija. Zdaj sem izgleda, da je bilo glen, o če je bilo. Če je bilo. Zdaj, o če je bilo. Pajprenstav, grezprenstav, grezprenstav, non-photoresic renderstav in video-sequensatorstav. Zdaj, da vse pixel vseh vseh vseh je vseh vseh vseh in renderstav od storyboarda do final editinga. So, let's start with pipeline stuff. I will sorry if I bother you with this, but maybe for some people it's interesting. Working on feature animation or series is not the same thing. It's a totally different matter. Because when you're planning animated feature, you have an overall duration of about 85 minutes. There are maybe sort of three acts, like making the product, the epilogue and the mid-act. And these act are split in sequences. Then in sequences you have the main characters, more or less always the same, excluding the complementary and so on. And then you have the main sets that are going through all the 85 animation minutes. And the production time for an animated feature in our studio is about 12 years of production, excluded production. The animation series is a totally different matter, because in this case we are 11 minutes for 26 episodes. That equals 286 minutes of animation, but it's done overall in less time than we do in the movie. So, how do we approach to this? Because we never did. First of all, each episode of 11 minutes has its own three-act setup, like the first act, second act deduct, but even if it's split in sequence and then even in shots, the character may be the same in one episode. And also the sets could be more or less the same for one episode. But the thing is changed when you look at the final thing. Let's say this episode is a standard structure, where in the first act, adults or kids may have a nutritional problem, and in the end of the first act, the child goes inside the body of the guy, and they are helped by the grandpa that stays outside and gives them nutritional elements that can make the guy feel better.  And a couple of these things we can also recycle from episode to episode. And then we have the ending that's about the lesson learned and how to eat better things. But this structure is not the same or kept regarding a character in episodes between episodes, because maybe some sets are recurring, but not in each episode. And moreover, we have a situation here, like the main set in the first act outside the body. Then there are the set inside the body, inside the organs, and then we have again the other set. So it's like having the three times that problem for each episode. And so planning this, we decided to have a basic approach, like say, OK, there are things that are general, like the main characters will go for each episode more or less, and their houses and probably the school, they will go for generic. And then there are episodic things that could be main character variants, maybe one of the kids has a pajama in one episode, or it's just like Halloween and so on. This is episodic props, sets, and 2D effects, because all the stuff you have seen in the main title sequence and you will see later on that's done like VFX is done by hand drawing in this pencil. So we also try to consider what's recurrent. Maybe some character is dressed like with a swimsuit in a couple of episodes. Well, for us, it's treated like episodic. So the third column is like revolved to episodic. So this is a simplification of what's a basic pipeline for animation, where some faces are overlapped. You may pass me the simplification, I will try to compress it in a more linear way so you can understand our approach. So basically, in the first phase we have the concept and the model part where 2D and drawings and basic 3D model are set. Then we have the storyboard phase that usually in the past years were done in 2D animation software. That means that storyboarders are drawing on screen and then they produce a video that is going to be sent to the layout department, the layout department generally is a department that tries to rematch in three dimensions what the storyboarder has done in 2D. So this is generally a messy phase because when you draw you don't care about lenses, camera lenses and positioning on the set. And so the layout department usually rebuilt from scratch basically on the video sequence approved by the director and made by the storyboarder and create this trendy world where all the stuff is horrible, is gray, is in the pose and is like floating around. Then there's the animatic phase where something starts to get moved and you can see some more character life in 3D but still is not the final animation. And then the rigging phase made the animation possible and then the animation is done. At this point all the stuff is animated with all the cameras approved to leave layout or animatic and so on. Render is also a phase where multiple passes, the frame is decomposed and then reassembled in compositor and then there is final edit that goes on another layer. We don't have that much time and we don't have that overall budget. So being as expert of not so high budget production we try to compress these phases. So what if we could have a storyboard that includes inside the layout and animatic phases? Well, we will have much more time to develop the storyboard by itself and we should have much more time for animation because we have not to match everything because it's already matched. So what we ended up here is we will try to edit and draw into the storyboard but inside the 3D basic environment so that cameras are already set by the storyboarder and the gris pencil objects are already moving inside the 3D virtual space so that in the next phase cameras are already matching between animation and storyboard and we just replace the gris pencil drawn characters with 3D characters, actual regular characters. So in animation the stuff is already the same but having the same 3D space of storyboards had helped really a lot. This was provisional at the time but fortunately for us, luckily for us, was done this way. And then what if we don't split, we don't just compositing because since a couple of years, EV has made possible to have two shading like happening in real time, almost real time so what if we don't composite at all? So we are compressing these phases, but how we do? So our goals were having 2D and 3D space consistency between the layout and later phases. Camera consistence is very important because maybe the storyboard could draw a character just by making it bigger to simulate that it is near to the camera but then when you switch to a 3D character and you place that character near the camera you have horrible aberrations on the phase, on the ends and so on. So having camera consistency was our main goal in this but we push it a little further trying to keep animation keep poses and timing in a sort of blocking animation phase like saying we are not doing only a basic storyboard but we are doing an half storyboard, half keep poses animation in 2D. And then there is the third thing. We are using video sequencer from the beginning even in storyboard phase and we are using it overall in each phase for animation editing, for render editing and final editing. So having the sequence shot splitting in this phase is good because we can plan better how to split work for animation phase. So that's how we did it. We used 3D object, cameras and grease pencil for the storyboard, so the whole package. And we approve the poses and the things in every storyboard and then using matching pose libraries that are already in render forms at some time and now with you and with you, asset manager is easier and easier to match almost as close as possible animation with 2D storyboard. And then for render phase we just try to put the final frame like what you see is what you get. Ok, so to make this possible we have a sort of split parallel pipelines. There is the top one that is the storyboard pipeline and is the lower one that is the animation pipeline. They go in concurrency. So for storyboard we use proxies model that is like a rough, rough, rough modeling based on blocking volumes and some specifically for the sets and a bit more detail for the character and we will go to that in a minute. They will go to the storyboard team. They will output probably a preanimation layout. Parallels we go with the final model along with the proxy model but in not exactly the same time because the production phase is a bit overlapped in the year. Then we do the final rig. As long as we know from the storyboard what needs to be in rigged and what not because maybe if you look at the short list you will see that character is interacting with let's say the bottle, the table and so on and you are planning to do lots of rigs and you go to the storyboard and you see that the scene is cut out so you don't have to make the rig. So we try to compress this phase and go to not spend time on not useful stuff. So how is done the concept proxy model phase? The concept for us is a freewheeling phase where we ask the concept artist to do whatever they want to just previsualize as something that may feel right. Then we ask the 3D department to do extremely fast mock-ups and blocking from these concepts so that the concept artist may be aware of what's happening in a 3D environment but then we'll give back the 3D models to the concept artist and let him draw on to conceptualize and rematch what's maybe going wrong in 3D going from 3D to 3D. Actually it's going like this. This is a freewheeling concept and this has also a correct representation with 3D blockout in 3D and the blackout lines you see is the blackout lines that the concept artist has done on the 3D volume using either this pencil or a tablet with and drawing application that re-make connotation on it like here is a bit more thin, here is a bit more round and so on. So in the end they also made a color model from the 3D blockout and this is how it looks when matching the things and this is how it looks when we are also matching colors so pretty, pretty, pretty close. Then we also, in this phase have made a visims chart. The visims chart is completed with also a phonemes chart for the main lip sync and facial expressions but this is pretty important because from here on we are splitting again the pipeline and we are replicating this pipeline in 3D2 creating an asset post library that the animator will be later on be able to just click and apply to match the exact storyboard phase. So this is how it's done in a basic layout. There is on top line the asset phase that consists in proxy of sets and characters and the camera that are appended inside the storyboard file where the proxies are animated. Usually we use bones here. We use just one bone because in Blender storing animation data on bones is really, really, really more convenient to the storing on the transformer data itself so you can access to the interpolation tools and also to other properties you may store on the bone that's not as easy to do on the transformer channel. So the only thing that's not detailed is that for the animated proxy space we usually introduce an intermediate bone to make the movement. So on top of these animated proxies the storyboarder can draw with the grease-painting object itself attached to the same bone so he can not take care of the movement but just of the pose. And then all is assembled in this storyboard file. And this is how it looks like when it comes out from the storyboard. The storyboarder is called Ginny, that is, me, and his partner is Carlo Winter, called PC. And... What? He is coming to the computer that the teacher gave us five minutes ago. And Amerigo Cecucci, called A. I'm telling you? The club, guys. The one where we will make our adventures. Yes, but only after eating. And then the probability of having adventure here is 0. 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1%. See you, guys. There is a new guy. What are you selling here? Fruit, vegetables, they are not your business. How much do they cost? They are not your business. Come on, I don't have time to lose with the boys. Why do you have a business if you don't want the customers? It's bad, antipatic. Antipatic doesn't exist? And then, who are you talking about, Ginny? The owner of the new business, dad. It's called... Nutriency. It's back. Who's back, mom? None. But don't bother that man, okay? So you can see this is also pretty close to a key base for animation. The overall blocking of the set is done in more or less one day for a set like that. So we have a really fast pipeline. In this phase, all these things are technically appended in the storyboard file so that the storyboard can do edits, can also lower the desk remove some walls and so on. And we can, again, freewheeling as possible explore the situation we are going to be in in the next phase. So here is not full proof. You can do whatever you want. You can break the file. But later on, the things are going to be more strict and have to respect the more standard procedures. So, this is an old trick is using Blender at least we are using it for ten years. Blender has in video sequence editing the ability to also edit Blender scenes in itself. So what we do here is we have a Blender sequence file inside the file itself then has various scenes there are split with different timing in in shots. So, these single shots are linked in the sequence file and you can edit like it's a normal video output but you are editing up actually the 3D timeline. So, with this trick that is, as far as I know, Blender is the only software to support it. We can have a storyboard file that is at first just one sequence. How do you know this is a sequence for people who doesn't know? Let's say there are a movie that is set up in this place. This room is a set and if I go out in the corridor this is another set so usually we split the sequence inside this set and then but we can have different shots inside here. The shots are inside the sequence and this is on one Blender file then we have next Blender file with all the shots depending on the next sequence and later on all these old Blender files with sequences are edited in one editing file that matches the sequence all together. I explained this in a far, far away conference so it doesn't change the bit from there but you can further on maybe ask questions later because it's a very intricate mess. But what we have at this point we have 2D entry-space consistency camera consistency animation keep-offs consistency sequences short-speed planning because in this phase the storyboarder can edit the storyboard timeline with the director it never changes anymore and we have also the speed sequence for the animation phase then the storyboard file becomes the 3D animation file I will cover it later and also the animation file and the file edit file this will be more clear later. So how the architecture the pipeline architecture works with the folders we try to have this asset folder that contains generic assets and we later on duplicate this asset in the episode storyboard by appending them so this file is totally independent because you may need to change, destroy maybe a main modification to the character so we don't want to bother about that. But when we make a modification to the asset this asset is copied, duplicated and stored in the episode asset folder so that each further modification will not affect any other episode we will duplicate it again and again in anything eventual modification or making new ones then this is very important is we use relative paths in blender files so the folder structure between branches should be the same and you will see storyboard animation and render as the same indent so in each storyboard folder is an episodic folder and then the blender file and so on. This makes possible to duplicate the storyboard file switch let's say rebuild it with the dynamic links to the episode library and then work on in that episode let's see after this process how the animation scene looks like and try to decide if matches are not the previous phase so ok so what's the difference between the first and the second that in this case we have episodic folders so the asset is derived from the generic asset of the street but it's specific for this episode so the background artist can add detail in this specific location without touching the overall project and even if the camera is not looking at displays anymore or looks in other point in next episode where this asset is loaded inerit this modification and make new one because this is done by iterations and this is very important because I can assure you that not one single shot remain untouched even if you have the full set in this kind of project because you can see each geometry is hand drawn, it's like hand drawn by moving pixels moving vertex the stuff less rigid so again for the next phase since the folder structure is exactly the same we just can copy the file into the render folder and go on making further modification to shaders and lighting and so on and this is how it looks like after the process I will not bother you with the voice as I can talk on by this phase technically there is no difference for the animation phase except that it is using the viewport lighting and rendering except for one single pass that I will show you later when talking about shaders that we need to use to achieve one effect but it is not totally unachievable it will never require some time editing blenders or scots so we have gone through standard produce procedure so this is how it looks like you can see at this point is totally matching the 3D animation that was already almost matching the 2D storyboard it's just more detailed in a mirror you can see probably shadowing effect like maybe usually the animator doesn't bother to make the characters touch the ground and so you see a shadowing effect that you have to correct and so on this is usual workflow it happens every time so these are look at the end of the process this is a comparison between all the three so you can see how close we are working on the final animation from the beginning let's say that we lose freedom in each step but we try to keep as much freedom as we can on the first phase because we know this is important for storytelling and this is how it's totally matching you can see each animation is much more detailed from the storyboard to the animation phase but it matched all the standard kipos that are there so what are my plan goals at the point as I said what happens in the episode stays in the episode you can totally or should not when anything doesn't go wrong take care of generic modification because you can do whatever you want mutuating the previous modification or creating one episodic case can be easily ported from one episode to another each branch is frozen in final state it means let's say that animation team has done a wonderful animation and when I go into render phase the render artist made something bad or something bad happened behind his back and we lose constraints we lose a character maybe a character is changed and you have to rethink and so on well you can always open parallel the animation file and see how it was going meant to be like there from scratch just by copying it over and remake your modification obviously we made this by our specific pipeline add-ons that made available one button to make this recreation but the process is the same and in essence can be easily edited per episode I already told you why as always we have to develop some rectified special feature to make this happen because as you may know until the last version on blender rectified phase was a mess meaning you could only add this phase and you can neither touch a single bone or remove it that will crash not saying error will total crash to generate so we are working for 4 years now 5 years or so from our last presentation to a modular phase system that right now is in blender but this system was developed 2 and a half years ago for this production so I will show what's behind the new phase system and how you can recall these new features if you want to look at current blender version what are the problems we have to deal with characters like this these are the toxins are strange don't have nose, don't have ears, I have spikes some strange sort of mouth that changes in form in dimensions among the process moreover there are made of two or more phases so how can you delete we rectify and also the expressions are so we know what we need modular rigs features shared between different characters because there are lots of these toxins inside the body so we have to replicate animation between characters and so on then here we go a modular phase system rigs with plenty strokes on 3D meshes this is an actual problem partially solved and reliable constraining between armatures I will say I will not cover it today some glimpse of these will be shown in the next panel about the animated feature film we did the first two tasks are already totally awesome today we rectify because if you don't rectify, you can do modular rigs you can share a feature between character through meta rigs sharing but what about the modular phase system so what are the modular phases and key elements we have worked in the last four years first of all, we split these into main areas the automated features and the generic features automated features, classic examples are high with the system so you can have following lead following and eye targeting and the zoom out system where you can have the zoom and the lips following the zoom movement and overlapping and then moving on then we have these generic features that I will name glue and pins that will serve as helper for other purposes beneath the automated feature there is a not so known rectify sample that is there like we added it from I believe 77 or 78 and it's called experimental super chain because it was an experimental feature we used it a lot in these last three movies and it's the corky element to obtain the others so let's have a little detail how super chain works super chain can have as input super chain or bones or a single bone and acts differently if it's one or the other so let's see a demo it will be more clear ok, this is the standard chain you can see basically it has a stretchy chain between the two extremes with one middle control to generate an immediate curve it has all tweak controls to have other modifications so this is what usually super chain does by itself and you can see you can tweak it as you want to buy two layers of control one main layer with the top bottom and middle and the second layer but what is also excellent is the feature that you obtain when you have just one bone is what Daniel Martinez Lara was asking times ages ago one bone one bending bone that you can flex between two controls so this was secretly already in blender for the last 10 version I believe and this is the core element we used to design the others super chain also has this specific feature this is called convergence you can define a bone where the one or more chain can converge to and so that the end of the chains will follow this particular bone these are the more complex things that will never has never gone in mass that it was only in our branch now has a new name that explains what is the design behind it the design behind it is to create some sort of mesh rig mesh outside surface that could be used also by vertex by vertex so basically the pins generate a collection of bones they are controlled by single controls and when the lines and overlapping chains just create one control by clustering all into one so this is the base that using conjunction with the glue that are helper bones that create constraints between controls so basically glue makes possible to propagate the transformation between the pins this is what lies underneath the new face system then we have the automated stuff we have the eye system that is always consistent by this design but we made it modular so you can have one or n number of bones or eyes, rigs and basically if you look at it the requirement was that modular not flexible at all you should not change any number of bones here now you can have any number of splits you want usually you need always need more bones in the corners where you can detail how the curve changed and you will need many bones to have a curve interpolation while the eye system is made by two super chains lightly modifies the super chains that are controlled by the eye itself this is how it works when you generate it basic automation obviously automation is hateable you can decide how much the lead following is going to happen and if you want to rotate the fk controls or eye control there is automatic lip closing and so on but moreover you can have any number of eyes you want you can create a beholder or a character with three faces like we did and there is also this feature is not totally as easy as you are looking at now but you can aggregate and clusterize all the target together so you can move all together and have detailed movement later the jaw is based on the same design so here we have four super chains one for each side top bottom and they are controlled by the jaw system itself but moreover we added the ability to have secondary child loops that will mimic what the lip is doing by parenting that means if you look at jaw demo first of all you can have any number of child here so you can detail a giant mount we require probably more bones than a tiny mount we needed it so we modified it and now you can have any number of splits as long as they are matched between the two up and bottom and then it acts like that and obviously you can move it around I will fast forward for not bothering you with tech stuff and this is how it works with the secondary loops secondary loops are in editing the jaw movement and then later on here they are moved as independent but as I show you you can create automation between these two loops to make a soft propagation by let's say using a 0.5 propagation between the outer loop to the inner loop and so on how we used it let's see a real world example these are all stuff we did in animations this is a cafe in episode so you see they are pretty crazy characters they changing dimensions in mount opening expressions they totally needed the system now it's available so how it works let's say you add two eye system pair together you add the mount system with the outer loop you can use what I'm calling now super chain but I will correct my naming in a second you can use super chain with the convergence bonds for the process so you can move it all together and you can move it by bending the three bonds and then these are just super chains connected to convergence bonds and they may have the glue bonds to have automations the character is stretching and deforming we are attaching it to another super chain so you can also deform in the heads or the body like you want this is the final actual moment so these are the naming I used these are the new face system developed by Alexander Gravelov the mysterious Alexander Gravelov that worked with me with the system and the history is that at some point chatting in the rigging animation rigging of our Blender Rigors channel we discussed about what we are doing and Francesco Sidi encouraged us to confront with the other developer working on rigging stuff Alexander developed the new system but the system I showed you was also the base which Demeter Zazic built the wonderful cloud rig by doing other crazy stuff around so this was a general idea put there two years and half ago to start this production now the naming is a bit different what I call pins now is called skin and super chain is also skin stretchy chain if you look in Rigify modules you can see that this is you can already apply an eye with this system by adding the sample you can add a gem out by adding the sample but you should use the skin system that is declared in the skin skin anchor skin stretchy chain maybe if tech guys are interested in it but I mentioned that we had to regrispensil objects because we had lots of strokes and drawn on props basically how we do it well end up doing with multi user super chain why because super chain has this wonderful ability to create this one single bone deforming the object why I am saying it because I don't know how much of you have tried to use grispensil and with painting or grispensil and lattice it's a total pain because I must say probably no one had take care of that it's not possible but probably we need some more development but in a while this trick since we are using one single bone as long as the object doesn't require fancy deformation but just squash, stretch, parenting and so on you can just parent with automatic weights to the bone it will not work why because as I said the standard weight paint tools are lacking in grispensil but since it's just one bone and the form group is added for you by the operator you can just assign weight one to all your grispensil stuff bind to the object and in a few seconds you will see the object moving along with grispensil with correct deformations because you have this intermediate bone and you don't have to care about matching the ball interpolation between two bones to joints, controls and so on so this is the easy trick it's always available in blender from the time and now you can do the skin stretchy chain to achieve the same results now let's talk about the look we have these goals when we started we've always if you've ever seen our panels we have clean fills, gradients but we need a clean and stable rim lights because we are not doing that in compositor we are doing in 3D in the scene it's either too fake or mimic something that is too deep so they stay stable on one side of the character even when characters turn around or camera turn around line art strokes at overlapping fills meaning we are not having line art in every part but when some part of the same color overlaps we want to detail it by having line art light linking I will not cover it because it's basically done the 3D character react to red lighting filtering the red channel and having the background reacting to green channels with the standard techniques you can find 1000 tutorials and even paid shaders you can buy if you want interactive shading and grade this is very important because we are not planning to use compositor at all so we ended up using it a tiny bit but we needed a way to color grade the frame inside scene and then reduce compositing as close as possible to zero so this is on the left the character has come out from the final concept phase and this is how the character looks in the final episode how it's done basically we made a rig for that tool so that we could access the old post library system because we are talking still about 2 years and half ago so by clicking on the post library we can define the preset lighting condition is done by both moving lights and modifying the shader properties this is also done through bones because as I said it was easier to do at least in that version then if you look at what happens in the side panel you can see the property that this bone controls the change as we click on the parameters the parameters are changing on the bone and this modification is applied to the shader this makes interactive lighting possible in scene and this may also consistent lighting happens in scene because if you look at 2D animation you don't want color shift on the characters and on the background between shots you want a stable lighting and color meaning that if you choose a particular kind of tone for the skin you don't want it to change ever unless a new condition lighting condition is applied so in the presentations we use the Z depth a lot so we include the Z depth system inside the shader itself so you can easily use it by fading it by distance and we also use a flat system to flatten out the character in some case you want basic silhouette you don't want shading at all moving on so I was talking about composing this is the only path we use sort of because workbench is perfect for making these overlapping things and line art is not because line art cannot generate this kind of cannot yet generate this kind of lines moreover as I know about line art is that line art needs to be stored and converted in if you want to edit later could have a giant footprint on the file so this is how we use it just by layering how we use this as a mask to multiply the frame by itself so that you have always the same color darkened by multiplication backgrounds are working exactly the same way as you can see in viewport and you can go through cameras and have always the correct lighting applied the parameters stays the same if you create a new lighting condition this is available for all the lighting artists by clicking and you can be sure this is the same for all the stuff closing we are going to about some more vsc stuff I said the view seven sets or file we are using to edit file yes but in this case at some point with which at some point it happens from the storyboard phase and so on we have a parallel editing branch that switches automatically the linkage scene with the exported sequence scene and what are the issues we dealt with this is something I would like to discuss with any developer that is available to do it Blender scene at least 2.6 is not temple anymore by design to export in Apple progress this is a real problem because you have to export pngs and then use ffmpeg let's say a standard tool that is also included in Blender to convert it in an intermediate movie uncompressed format you can use in video editing software even if we are using Blender as a video editor software I don't understand why there is no option anymore to support intermediate codecs then working in standard view transforms because when you are working in ampere you are not using filmic because you want exact matching color between shots and between characters standard view transforms seems a bit abundant or not so implemented anymore because can cause various issues in color management depending on the area you are working on is not a big deal you can work around but will be nice to have a look at it in grease pencil is a good information system we are working on it one of our young developers is working on porting a similar let's say surface deform system to grease pencil we have a not completely working prototype and we are looking forward to discuss with other from the grease pencil team to go further so thank you we have a couple yes, I believe Bastian says it's over if you want to have something you can meet me later on outside thank you


My name is Joe Bryan and I'm the Senior Climate Advisor to the Secretary of Defense and Department's Chief Sustainability Officer. We're frequently asked, what do climate change sustainability and clean energy have to do with the military's mission? Well, the short answer is a lot. Just look around. Climate change is dramatically impacting our world and creating new national security challenges. From hurricanes and wildfires impacting our bases to drought and dislocation that fuel instability and conflict around the world, climate change is creating new demands on the force and impacting readiness. That's a risk we can't afford to ignore. At the same time, we're in the midst of a global energy transition that will define our future. We need to harness that change to our advantage. Clean energy technologies from distributed renewables to batteries and even new airframes can enhance combat capability, mitigate logistics risk and keep the U.S. fighting force at the cutting edge. That's an opportunity we can't afford to pass up.


Hi everyone, I'm Joe for jasmizcasewrakes.com with a random number block randomizer for this group of teams right here that unlocks our Last flawless collegiate pick your team break of the day pick your team number four, which will be in a separate video That's how the number blocks work big. Thanks to this group here Thanks for the numbers right there. Let's roll it. Let's randomize names and numbers five and a six eleven times one two three four five six seven eight nine Ten and eleven the final time Got Nathan down a mark five and a six eleven times four The numbers two three four five six seven eight nine ten And finally 11th and final time. We got seven down to zero Now I don't think there's redemptions in flawless generally they they do not have redemptions But there could be blockchain cards which they have put into flawless in the past that will go to zero Daniel get all the live one-of-ones and Mark so mark was here with Daniel with one chain with two mark with three Joe with four Donald the five Corey with six Nathan with seven mark with eight and Nathan with nine Coming up in a separate video the next video will be the break itself jasky's case race calm