Hi. Ah, you made it back. Thanks. That's awesome. Good job. All right, today I have something a little different to what I normally do on the channel, is because I'm full of energy and excitement over numbers and figures and math and stuff that I usually don't care about, because these are really fun numbers and math.  Exquise me? The Wii U was a complete and total failure as far as commercial sales go, and I was always the one saying, guys, I think it's gonna do okay.  I've been saying for the longest time this system is gonna do well, and for the longest time, there's been a lot of people, even in the comments section, saying this system is going to fail. This system is not only not going to fail, it is currently not failing. It is currently doing pretty damn well. Hey, if you like what I do here on this channel and videos like this, I really hope you consider going and supporting ExpressVPN because they're supporting me today.  Well, at the touch of a button, boom, now you're in the UK watching Breakfast Club. And it's not just for the fun stuff. Even when you're at home, your internet service provider can sell all of your browsing data from the websites you visit, even when you're using Cognito Mode. ExpressVPN has a 30-day money-back guarantee, so there's no risk in trying it out. And you get three months free if you click the link down below, expressvpn.com forward slash beat em ups. Thank you ExpressVPN for sponsoring this video. Now let's get back to it. So as of right now, this point in time, the Switch has sold 55.7 million units. Oh, what? But it doesn't stop there. Let me keep going. In April alone, the Switch sold 808,000 units. And in the last year, 20 million. That broke the Wii's record for highest year-to-date dollar sales for any hardware platform. It's pretty undeniable at this point, that I was right, but also that the Switch is a very successful console. It's undeniable, even though a lot of people still choose to deny it. And so now the big question on a lot of people's minds coming out of people's mouths isn't anymore, will the Switch be successful? The nail is already in the coffin for that one in a good way. I don't know if that's in a good way. But now the question is, will the Switch topple the Wii sales? The Wii being Nintendo's most successful console, having sold 101 total million units, which is crazy. But the fun part of this video, which we're going to get to really quickly is my vision, my idea on what games I feel could push Nintendo over that point. What games do we need? And I've come up with a list of 10 11-ish games that I feel if Nintendo hits every one of these. But first, I want to point out that even before any of that, it does look like we're on track to pass the Wii's sales anyway. So there's a couple of graphs, and yes, graphs can be fun, and in this case I find them fun, posted to Twitter by a username Daniel and I'll link down below. So to understand this graph, obviously we've got PlayStation 3, we've got Wii, we've got Switch, they all came out different times. It just pinpoints the original launch date for each of these systems and it starts it there at zero. What we can essentially see is the Switch riding the same wave as the PlayStation 4 and the PlayStation 4 has sold 106 million units, which is already 5 million units more than the Wii sold. Pretty safe to say it's a lock, so it's long as Nintendo doesn't screw it up from here. Don't see them doing that. It's safe to say at the least that the Switch is one of and still a extremely successful console. Nintendo, for the first time in generations, has managed to market and sell a console to gamers, which I think is more impressive, let alone the fact that these numbers might even pass the Wii. Okay, see, numbers biggest facts? They can be fun. Alright, so what 10 games will propel the Switch to success from here? Before that, trust me, this is all fun. I know, I know. I found all this stuff out just by this one topic. I thought to myself, what 10 games could see success? And then I started looking at the best-selling games of all time and what we could bring to the Switch or what the Switch could use moving forward. I found it very interesting that most of the best-selling games of all time are already on the Switch. Now, some key observers out there might already have glanced at that list and noticed a few key missing games, like the second most selling game of all time being GTA V. Wii Sports is the fourth best-selling game of all time, and I kind of wish Nintendo had done a Switch Sports Clubhouse Games, the Clubhouse 51 that's coming out next month. That has a Wii Bowling game on it. It's Wii Bowling, but on Switch. And I hope it does well. Nintendo's pushing it pretty hard. I've seen this game being pushed more than Minecraft Dungeons. I don't think anyone is yelling and screaming to get PUBG on Switch, which apparently is the fifth best-selling game of all time. Above Mario Brothers. For some reason, that hurts my soul. But enough of this. Okay, now that we've looked at that, very fun. You might be thinking, well now, Wooderson, now you're going to give us the 10- No. Games, I feel make or break a system. It's not the only thing that contributes to a system doing well. There's a lot of boring things that we don't care about, like marketing or whatever. There's other things that Nintendo can do, some fun things like the themed Nintendo Switch consoles. They add a lot to these sales numbers. Is that cheating? Maybe. But one that I feel would really not only push a lot of people over the edge to get a Switch if they haven't already, but would cause so many of us to just buy another Switch because screw you, Nintendo. Breath of the Wild 2, which may or may not be on my list. What if that releases with a Zelda theme Switch? We have yet, for some reason, do not have a Zelda theme Switch. We had a Zelda themed Wii U, which did actually, and I remember this. At that time, the Wii U was failing, and we did see a big spike in sales for the Wii U. Well, we saw a spike in sales. Also on top of themed systems, love it or hate it, but a Switch revision, another one I know, it would contribute to sales. And whether it's a revision that gives us something we don't already have, or it's just a revision that exists for no reason, people will buy it because it's Nintendo. Third party support. We've seen it up until now. Actually, it's been very strong. I can't complain. There are some publishers, some developers, slaggin, laggin, slaggin and laggin. I don't know how there isn't a cooler duty game on Switch. That didn't make my list of 10 either, because I don't know how much that would help, but I mean, even those DS cooler duty games sold really well, like in the millions. But just continued third party support moving forward. As long as we keep getting that, all things are gravy. I really look forward to Outer Worlds coming out June 5th. That'll be really interesting. Honestly, that's one of the biggest third party efforts we are going. We have seen on Switch so far and we might ever see. Okay, I'm literally going to do it now. I've guessed things like this before, even doing my own fake directs, which I think everything from that fake direct ended up coming true. So it'll be interesting to look back at this list I'm about to give you right now and see how many of these things come true. And if they actually did help the Switch's sales. Okay, in no particular order, Mario Kart 9. Mario Kart 8 Deluxe isn't a, well, it is a Switch game, but it's technically a Wii U game. So the Switch hasn't yet seen a Mario Kart game developed for the system. Mario Kart 8 Deluxe is the best selling game on Switch. When you think of that, it's really no surprise that Nintendo keeps porting all these Wii U games because this is a port of a Wii U game with a little bit of polish on it and it's the best selling game on the system. So there's no question that it is a system seller of a game and not having a new one on the system yet could be really exciting to see a Mario Kart 9. There's many a game that people still rant and rave and want to see on the system, but I think one that is in the top five most begged for at this point. Not only Metroid Prime 4, but I would say more intensely a Metroid Prime trilogy. Personally, more excited for Metroid Prime 4, but whichever way you slice it, these games aren't really like anything else we have on Switch. Nintendo's IPs are usually very white and colorful and vibrant and cartoonish. I think the closest thing we have to another Nintendo shooter IP is Splatoon and look at that. So it's no surprise that Metroid Prime has its own Nintendo fanbase. I would just blast through a couple. Bayonetta 3, it is a big one and it's just another reason to have a Switch to own a Switch or just something else to play on the system to make it worth having it. And we're in a similar situation as the Metroid situation on this next one. A Pikmin 4, same number, or a Pikmin trilogy. Well look at that. History repeats itself. I won't go into this one. I feel similar about this as I do Bayonetta where I don't know how many people are going to consider this a system seller, but it's just one of Nintendo's staple IPs and we're yet to see it. Splatoon 2 is Nintendo's eighth best-selling game on the system and it released very early in the Switch's lifespan. I don't think it's beyond reason to think five or six years after Splatoon 2 we might see a new one. And I would argue that Splatoon 3 will do a lot better than Splatoon 2 just because as I said near the start of this video, 20 million more people have bought a Switch in the last year. And so once you have this insane install base like 55 million right now where the game likes Splatoon dropping on it, we could see something really incredible happen. Another thing is we don't really have many games on Switch that brings people together playing competitively online. There's been a lot of rumors because we are at some kind of Mario anniversary year right now of a Mario collection set coming to the Switch sometime this year possibly seeing the Galaxy games the Mario Sunshine games. If this is your first time hearing about this don't worry I'm very clueless about it too but it's something that people keep talking about and it's definitely some it's Mario right? It's Mario and it's Sunshine.  I say do it again. I don't know about going the Let's Go route. I think the hype on Pokemon Go Let's Go all of that but let's remake Pokemon Ruby and Sapphire. I would like that I'm always down to replay a Pokemon game in that new gorgeous style mind you. I really liked Let's Go Pikachu and Eevee. Also we have the Pokemon Home app now and I'm sure Ruby and Sapphire could work with the Let's Go games and I don't know makes sense. Okay so I already gave away such an obvious one. You guys were expecting it anyway but Breath of the Wild 2 that is a huge one. Breath of the Wild has sold I don't know I want to say 17 million as well but that's a guess. It is in the top best selling games of all time not near the top but something like in the top 30 or something which considering how many billions of games there is still very impressive. As awesome as Breath of the Wild is or was or will ever be it's also a Wii U game in a way that was brought to Switch. We haven't seen a Switch developed Zelda game which is what Breath of the Wild 2 or whatever it's gonna end up being called is going to be and I think that hype alone is gonna draw people to it especially if it comes with a themed console. Please Nintendo give me gold joy cons and I will cry. But on top of that Zelda Zelda Zelda Zelda Zelda something Nintendo usually does when we're all waiting for a new Zelda game is give us a Zelda tie over game. Wind Waker and Twilight Princess combination pack the Wii U games the HD remakes remasters whatever throw them on a combo pack slice them down the middle and give it to us on one gorgeous release. On top of that and slotting it into this Zelda bracket I would also like to see a Skyward Sword remaster. Was it beloved by everyone? No but something they did with Twilight Princess and Wind Waker was they went in and they adjusted certain things I think they added a dungeon or something to Wind Waker they tweaked a lot of the gameplay elements in Twilight Princess that were kind of drawn out and a little boring and stale. Oh Skyward Sword might need a little bit more tweaking than those two games but just tweak some parts and make it more fun and re-release it I'll buy it. And last and it's kind of a cop out but at the same time it's very important and very integral it isn't a game I can think of it's not another game in a franchise it's not anything that I am aware of right now in gaming existence it's just new things new IPs because sequels are great but they only get you so far. I love seeing new IP look at Splatoon Splatoon was a brand new IP and it exploded out the game I would love to see another one or two at least new IPs from Nintendo on the system I would love to see other developers taking a risk and a stab at developing a new IP exclusively for Switch like we had Octopath that was a pretty big risk by Square Enix and even though now they've shared it to PC and I believe it's even going to Stadia it was a switch exclusive for the longest time games like Untitled Goose game a little cute indie game that's like two hours long about a goose took the world by storm it was a cultural phenomenon I struggle to pronounce that word you never know what game is going to be the next big hit again it could be a very polished exclusive first-party Nintendo IP or it could be a little indie game any game can succeed on the switch a console that is very successful thank you I'm so glad to get all that out my system these are just my ideas the things I think could propel the switch to see that kind of success but I'm sure there's more leave in the comment section what you want from the switch like the video if you enjoyed it subscribe if you're new here come on so close to a million come on all right I'll see you guys in the next one love you all bye oh yes and I know the irony that I'm wearing a PlayStation shirt in a switch video I'm sorry we're in isolation and I'm all out of clean clothes or so I really like this shirt I don't care


Hey guys! Welcome back to my channel! So for this video, I'm coming at you with another Titanic-themed video. You guys really seem to enjoy my Titanic-themed content, which makes my hair happy, so I'm gonna be making so much more Titanic content for you guys to watch. And in this video, I'm gonna be showing you guys my part two to my Titanic collection. I collect Titanic memorabilia, if it isn't obvious already. And I collect as often as much as I can. And I've added some really, really awesome pieces that I'm excited to show you in this video. If you guys have not seen my first Titanic collection video, be sure you do, because those are where all the really, really fun stuff is at, like the heart of the ocean necklace, the whistle, some of the other costumes that I have. It's really cool. And if you guys have not seen my try-on of this outfit right here, I'm gonna link that down below and at the end of this video as well, so that way you guys can see what it looks like on. But this video, I'm gonna be showing you guys some other memorabilia that I've collected that I found really fascinating. And I know if you're a Titanic fan, you're gonna find these fascinating too. So let's go ahead and crack into my collection. All right, so we're gonna start off strong with something super cool, and it is actually a piece from the movie Titanic. It is a movie prop tile from third class, tile number 788 out of 995. Let me just show you, it's so cool. Okay, so this is the tile that was literally used in Titanic for the flooring of third class. So it would go on the floor like this. Leonardo DiCaprio probably stepped on it once, I don't even know. But here is the front and back. It has the number of what tile it was out of the lock that was auctioned off.  I'm not quite sure what the right word for that kind of symbol is. But it is very lightweight and very thin. It is of like a chipped wood mesh. But yeah, super lightweight, very thin, and it came with a certificate of authenticity. Here it is right there. It reads, this certificate of authenticity guarantees that this is an authentic movie prop made to be used in the movie Titanic. It's salvaged from Rosarito, Mexico, where Titanic was filmed from the James Cameron film Titanic. Super cool. I love it. It's so awesome. When I get my own place, I want to like display this really nicely in like, because I want like a library in my future house and I want to have like Titanic memorabilia displayed in the corner of a like mini library. So yeah, but for now it stays really safe in this little cardboard piece. So that is the first one. So the next part of my collection are two third class contract tickets. So this is where you would put in all your information of like who's going to go with you, what their ages are, what's the ship, on what day is it going to sail. It's a white star line, Royal United States mail steamers, third class passengers contract ticket. So this is what you would have been received if you were interested to go on the Titanic specifically for third class. So let's get a close up on the detail. And be sure to really go and read what the ticket says because that's the most fascinating part about it. But in a nutshell, it is a contract ticket. So this is like saying like, yes, I agree to being on the ship. This is how much my luggage is going to weigh. Here's my name and age. And this is specifically not a Titanic ticket. It is a white starline ticket. So you would write that you want it for Titanic. You would fill it in right here. It says ship. You would write Titanic. So it wasn't a ticket that was like, here's a Titanic ticket contract. It is a, here's a white starline ticket contract. And you fill in the blanks of what ship you're looking to board. It's so cool because right here it says Joseph Bruce Ismay. If you've seen Titanic, you know who that is. The largest moving object ever made by the hand of man in all history. All right. So now we're really getting into the Fanny type merch. This is the rose doll that came out. This was gifted to me by the same person who made my necklace. And he made me a miniature version of the necklace for this doll, which is so cool. Thanks Michael. And yeah, so this is a doll that came out for the film promotion. She's wearing her jumped dresses, the dress that she wore to jump a ship right when she was meeting Jack. This is just a little fun extra thing I wanted to show you because I didn't have this before in my last one, but let's go ahead and move on to the next fan memorabilia. Of course, for my record player, I have the record version of the soundtrack, which is so beautiful. I'm going to show you. It looks just like the heart of the ocean because it's blue and it's cool. Oh, I should not be holding this record this way. Hold on. How cool is that? How cool is that? And it has their picture in the center right there. So those are my more fan-like merch that I have. And I'm going to show you the coolest, well, not the coolest, that beautiful thing is the coolest. But this one's pretty cool too. I'm going to show you the last and final part of my collection. Okay, I don't know how I'm going to fit this into the shop. So this big thing is the original movie poster for the movie. This was literally inside of a theater at some point, advertising Titanic. And is this not the coolest thing ever? I'm trying to collect original movie posters of my favorite movies. So for my future place, I have pretty much my own like mini theater wall, but I'll show you it on my wall. Let me put this back on the wall and I'll bring the camera over and show you what it looks like on the wall. All right. So we are all done. That is my entire Titanic collection up to date. I'm definitely going to be getting more, you know, me hoarding and stuff. I want to get more, but I'm looking for more specific stuff now because I have all the main things that I've been wanting all of my life. I have the heart of the ocean. I've got the outfit. I do want to get more of Kate's outfits, preferably the blue flying dress and the jump dress. So I'm on the hunt for a replica of those. I'm also more so on the hunt for historical and or original pieces, either from the movie or from the actual shipwreck. So I'm going to be looking for more of that, but it's going to take me some time to look and find that kind of stuff. So when I do, I'll make a Titanic part three video. So make sure you subscribe in case that happens, which should happen quite soon actually. And yeah, I really hope you guys like this video. If you guys want more Titanic content such as maybe fun facts that are fascinating or me dressing as Rose or I don't know, like give me ideas of stuff that you want to see so I can make content that you are excited to look forward to. So make sure that you like and subscribe so I know that you guys like this kind of content and comment down below any ideas that you may have for future Titanic videos. So thank you guys so much for watching. I hope you enjoyed this and I will see you guys in the next one.


I love Halloween. I love everybody's costumes. It's one of my favorite holidays and I know it's one of your favorite holidays as well. I love the toddlers dressed up as pumpkins and I love the stream of ghosts and goblins and spider men to our front door and the scary decorations. My own neighborhood is a Halloween magnet. During the last several years, we've had over 1,500 kids come to our porch for candy every Halloween and we love it and I'm excited to do that again in future years. But you all know that this year because of COVID Halloween is going to have to be different. Durham residents have done a great job suppressing the coronavirus, wearing masks and social distancing and washing hands. We've kept our virus count low and the last thing that we want is for Halloween to become a super spreader event in our community. To figure out how to have a fun and safe Halloween, I've spent time talking to the leaders from those neighborhoods who get the most trick or treaters and I and several other North Carolina mayors met recently with North Carolina Secretary of Health and Human Services Mandy Cohen to talk about Halloween. The department has now issued guidance for having a safe Halloween which urges local governments to take any necessary precautions to keep our residents safe and healthy. So today I'm announcing some strong local guidance from the city of Durham as well. First, our guidance incorporates the most important recommendations of the Department of Health and Human Services. That is, the department's, and I'm quoting here, strongly recommends alternative Halloween activities instead of traditional door-to-door trick-or-treating. In addition, the department cites Governor Cooper's order limiting outside mask gatherings to no more than 50 people and that's far fewer than the number of people who crowd many of our neighborhoods on Halloween. On Halloween, I often have 50 people wind up just on my sidewalk alone. We know that this year that can't happen. So now I'm going to say a little more about what we can't do on Halloween and then I'll tell you a lot of ways we can have a lot of fun on Halloween and there are ways. And this includes the wonderful activities that our own Durham Parks and Rec Department will be sponsoring. Our local guidance strongly discourages large gatherings of trick-or-treaters and city government will not be providing barriers or cones or police officers to manage Halloween traffic in neighborhoods this year. Leaving the porch light on is the traditional signal for a Halloween welcome and we will be urging neighborhoods where there are usually large crowds of trick-or-treaters to keep their lights off to discourage the mask gatherings. We hate to do that, but we know it's necessary this year. I note that the Watts Hospital Hillendale Neighborhood Association worth perhaps the most trick-or-treaters of any neighborhood in town is respectfully requesting that households in the neighborhood not participate in traditional trick-or-treating. They will be posting signage around the neighborhood announcing this to Durham residents and will be requesting that neighborhood homes turn out their porch lights on Halloween and I urge other of the busiest Halloween neighborhoods to do the same. In addition, our local guidance incorporates the Department of Health and Human Services guidance citing the high risk of traditional trick-or-treat events where children often gather in large groups in church parking lots and move from car to car. Unfortunately, we cannot have this fun activity in Durham this year either. It's just too dangerous. However, there's a lot of Halloween fun we can have and we can do it safely. So let me talk about some of those super fun things that we can do. First, our guidance will also be recommending a safe way to trick-or-treat. We will be supporting trick-or-treating that is prearranged between specific families carried out in small groups touchless in the transmission of the treats and where everyone is wearing a COVID-safe mask. Not a Halloween mask, but a COVID-safe mask. Or best of all, wear a COVID-safe mask with a Halloween theme. If your family wants to trick-or-treat with a few other families, this is encouraged. As long as you have prearranged the visits, the groups are small and outside only. Everyone is wearing a COVID-safe mask and the tradition and the transmission of the treats is touchless. Also, our guidance encourages all of the other fun Halloween activities recommended in the state guidance. That includes pumpkin carving at home or maybe you want to carve your pumpkins outside in your yard with friends or at least six feet away.  Also, we're encouraging virtual Halloween celebrations among friends, church groups and others including virtual Halloween costume contests. Also, while traditional walking, trunk-or-treat activities are not COVID-safe, we do encourage faith communities or civic groups to have a drive-through, touchless, trick-or-treating and church parking lots are elsewhere. Candy and treats must be given out safely and all volunteers must be wearing COVID-safe masks and maintaining social distance. We encourage drive-through Halloween events such as these where the kids can dress up and have fun and pick up some treats. And finally, I'm really delighted. Here at Holton, one of our wonderful recreation facilities, I'm delighted to announce the Contact Free Halloween and Fall Festival events sponsored by Durham Parks and Recreation Department. These events will be safe and they will be super fun. All of the Parks and Rec events will be free and open to the public. I do want you to know, however, that space is limited because we do need to control the number of people this year and they require – these events require pre-registration to participate so that the department can control the size of the crowds to comply with state orders. Let me tell you about some of those also Parks and Rec events and Cindy Booth and all the other folks are here from Parks and Rec who can answer your questions. But I really want to appreciate our Parks and Rec department for the great job they've done, the creativity they've shown to come up with these events. One event is called Vamp It Up and this is a virtual event. It's going to be held at Edison Johnson Recreation Center on October the 23rd. There'll be friendly vampires and ghosts and goblins – those are the kids – are invited to a virtual costume party. Participants can dress up in their Halloween best, enjoy some spectacular games and crafts and fun. Supplies will be provided earlier that day by a contactless pickup ahead of time at Edison Johnson. And then there's Friday night which will be at Pineywood Park also on October 23rd a week before Halloween. And this is Ghosts and Goals will enjoy an evening that is sure to have them howling with screams and laughter. Kids can dress up in their costume attire and enjoy drive-through trunk or treat, haunted drive-through trail and a socially distanced movie on the lawn and all that's at Pineywood Park. Then on October 30th at night before Halloween there's Trick or Treat Stay 6 Feet Apart and that's a drive-through event right here at Holton Career Resource Center where the families will be able to drive through and the participants will have a fun-filled evening that will include free candy and treats right here in the parking lot at Holton Career and Recreation Center and Resource Center. Then there's Halloween-O. This is a, as you all know, this is an event that we do every year in Durham. This is the 32nd annual Halloween-O and this one's going to be different because of COVID-19. This will be a super fun event for the whole family. Participants will enjoy a drive-through style event that includes Halloween decorations along the park loop, drive-through trick or treats, activity stations and live Halloween music from the comfort and safety of your own vehicle. And then there's the Full Moon Fever Bike Ride and this is on Saturday, October 31st Halloween and this is the also called the Blue Moon Ride. And this is a way to experience the American Tobacco Trail at night at our Full Moon Fever Bike Ride with the Durham Community Trail Watch Group. There are two starting times and locations. There will be a 16 mile ride and a 32 mile ride and look for ways to register for that. It's also going to be a wonderful event for Halloween. And finally, there's Diaz de los Muertos, a virtual event which will be on Monday, November 2nd. Diaz de los Muertos is a Mexican holiday, wonderful holiday designed to celebrate family members life and memory. Participants will learn about this tradition on Zoom through music and crafts and treats and supplies will be provided at Contactless Pickup at Edison Johnson Recreation Center. So remember that anyone wanting to register for these events should visit dprplaymore.org that's dprplaymore.org to register and for pertinent details about these events. So those are our Halloween plans. Halloween will be different this year but Halloween will still be wonderful this year. We're just going to have to do it differently. And I urge all of our residents to be as creative as you can to create a wonderful Halloween for our kids. Alright, are there any questions? Will there be any penalties for people who don't hear to these guidelines? We are not, other than the enforcement that we normally do of the government's governor's order or our local safer at home order, there won't be any additional enforcement. If people are egregiously violating the orders or the guidelines, we would visit with them and ask them for example let's say a hundred people were gathering, which is twice the limit we would have a police officer might be called to ask them to disperse or to get under the limit. But we're not in, this is not about enforcement, this is about voluntary compliance. We know we can't make this all work through enforcement. We have to make it work through our community voluntarily compliant. So could then like a homeowner in a neighborhood where they're not participating in trick-or-treating but they're still getting trick-or-treaters, what would be their recourse? What would you recommend that individual do? Well, if they're still getting, again if it's pre-arranged trick-or-treating with friends, that's fine. I think we encourage that. But if you're getting trick-or-treaters and you are uncomfortable with that as I would be this year I would just simply advise people to turn their lights off and discourage people from trick-or-treating. We can't afford to have a super spreader event at Halloween. What's the overall message that the city wants to tell the citizens about Halloween? So the overall message is this, Halloween's got to be different this year. We can't have mass gatherings and so that means traditional trick-or-treating is not really possible. But there's lots of ways to have fun at Halloween, we can still do it. Go to the Durham Parks and Rec website, dprplaymore.org, find the events there for you and figure out a creative way that you and your family can have a really fun trick-or-treat with pumpkin carvings and costumes and all of those things without the mass gatherings that will endanger our health. This guidance is city guidance but I would expect that the county will be adopting this guidance as well. Any other questions? Well, thank you all so much for coming. I really appreciate it and thank you for helping us get this important message out to our residents. We really are grateful to you. Thank you. Thank you, sir. Thank you.


on? We talk about other places. Let's talk about other places. No, thank you, Ming. I think I see a lot of connections already threading through and maybe something that I kind of picked up is, I think many, both Charmaine and Aziz, you show kind of these archival documents from the artist themselves or whether it's photos that they took or kind of notes that they took. And it's interesting for me digging into those kinds of archives in Thailand with the artist's states because it's so multilingual. You go in and then suddenly you realize that this artist is writing in Thai, in Chinese, in French, in English, and kind of all broken. You try to read all of them. It doesn't seem like they're really fluent in any or all. And I think that's maybe part of how we think about de-centring London is just this sheer traffic of people who are speaking at each other, not necessarily always getting through to each other, but maybe that mistranslation ends up being productive. Someone goes there and gets something quite unexpected out of it. So maybe I'll just leave that open as kind of a provocation as well. And I think that it's been slightly difficult for me to grapple with Bangkok and London because there's such a big kind of mythology of what London is in the Thai elite imagination, which is a place where Prime Ministers go to get educated. So you can see that the cast of characters that I show were very much like elite, like men of a certain standing. So that's something that I am also trying to figure out how to de-center or dislocate that story. If I could just add one thing in there is that perhaps we also need to sort of move away from thinking about London as one thing. So it's interesting to look at the references that both Aziz and Charmaine wrote up. So in the practices of the Black Arts group and particularly the roadworks. Now one of the things to think about is how do roadworks feature in histories of British art and where do they feature. And actually think about the street as a place where artists who don't find that space kind of take it on. Both as studio, as exhibition space, but also as a space where they then sort of can talk and teach. So the street becomes all of these things. And perhaps there are different London's happening. So there is a London which Mona Hatoum and Rashid Ar-Ain are taking over or Tangdavu. And I'm thinking also about people like Hassan Sharif. So who didn't go to the storied schools, who were in Bayamshol rather than Central St Markins or Horsleyd or what have you. And how those practices have inspired people who then sort of go to Karachi or Singapore or Bangkok. And also create networks which are not those that are being served by the sort of the central infrastructure of galleries and institutions in those places. Thank you for that, Hamad. Now I'm just looking at the Q&A and we have five questions here. So I'm thinking that maybe we need to sort of spend some time with our audience members here. I'm just going to get a read out a couple of comments first. So Iftikar Dadi is writing in with a couple of informational points. Durya Kazi was not associated with the Indus Valley School except briefly and I was never associated with it. Actually Iftikar, if you'd like to turn on your microphone, would you like to just make these comments yourself? Is that possible? There we go. Hello, can you hear me? Yes. I mean, this is an interesting discussion. I just wanted to mention, you know, which is Naji's comments that definitely Indus is an important art school that started I think in 1989 and remains an important art school. But what happened in terms of the engagement with popular culture in Karachi, it wasn't, I mean it was, there were some people from Indus, but it was bigger than that. People were not associated with Indus in fact, including myself for Durya actually taught there for very, very short time, you know, so Elizabeth also taught there for a very, very short time. So it's not, so you know, an Indus was, I get some issues which Aziz mentioned having to do with, you know, kind of questions of authenticity and so on that were being that basically the principle at that time was pushing, you know, okay, and that was not really open to kind of no engagement with popular culture. The other, and part of this London thing is that London actually didn't, what I'm trying to say is that London actually didn't make a big contribution to what happened in Karachi, you know, because the things that were relevant in terms of post-colonial developments actually never were brought to in a kind of a systematic way to Karachi because people read, I mean Durya had some exposure to Black British, you know, I was reading some third text and public culture and things like that. But you couldn't really, there was no space for debate and that British Council show that happened in 1997 was basically this colonial show, you know, that's my understanding, it was basically a kind of a colonial show so there wasn't really so it was the work of individual artists trying to, you know, kind of articulate a position and articulate a trajectory but it wasn't really done through either, I mean institutions didn't play a big role and London didn't play a big role in it so. That's really very interesting. I'm wondering if maybe we should also take John Tain's comment into bringing it into this conversation now and he's saying perhaps one way not to centre London is to simply not let it be the centre. Actually John, if you would want to, there you are. Good. Would you like to make your comment yourself. Yeah, can you hear me. Yeah, so I think it was really interesting. First of all, thank you everyone for for your presentations is a very rich set of talks, and I think that in each of your own ways, you know, you did kind of turn, I guess, the kind of the equation so it's more about the Asia side of things in some ways. And, you know, I was kind of really struck by the way that Kenji, I think, took a different set of artists so you know usually we look at artists who are working towards progressive goals, and in this case, I think he was a very useful reminder that, you know, going abroad is not necessarily just about opening up possibilities, but can also be about closing them. And so I was actually curious to hear from the other panelists about this idea of, you know, the pedagogy as a process that allows for the accumulation of capital that can be used for, you know, different ends and not just entirely it's not always the cosmopolitan results that you know we kind of stereotypically expect right. There are, it's a kind of a useful reminder, I guess, and just curious to hear what others have to say about that. Maybe I'll just go first. So in those case, actually, even though kind of the scholarship indicate came back to Singapore in 88, and if you kind of don't know him, you think that he kind of stayed in Singapore since 88 and he was made all these shows. So he actually spends half his time in London still. So he hasn't been able to go back because of COVID, but in normal circumstances he commutes back and forth and he actually hasn't, like a council flat still in London where he stays. He uses the British Medical Services. So, I mean, that's not art, but there is this entire back and forth life that is meeting between Singapore and London. And while the pedagogical aspects, I guess mainly conducted in Singapore when he teaches at NIE, which is a teacher's college, and he occasionally still teaches, I think, shorter courses as well in formal educational institutes here. I guess it's about looking, I think, for me beyond his art practice, where we start to see this kind of less, or maybe where we start to see sort of more open and complicated relationships in the figure of one particular artist that's kind of struggling these two cities. Sarah? To come in, I don't want to disrupt if there's any responses from the speakers because it's a slightly different point just to bringing that sort of bubbling up from the papers and then the conversation that's happening around them. And, you know, just really to think about how we research pedagogies. I think it's such an interesting question and an issue and problem for just thinking methodologically across this session, and across, you know, the whole the whole programme as well that you how do you actually research practices and methods. You know, I think, as I wrote down a phrase that you had used about pedagogy outside of the classroom, you know when it can't be contained within the formal spaces of teaching.  Is it in artworks? Is there something that we can actually do some kind of visual analysis around pedagogy? Or is that, you know, a futile task which you'll be just, you know, searching for traces on the surface and, you know, fabricating things really from that? Or, you know, you've all talked about archives and things that are not in archives as well.  You know, I think things like that, the informalities, the textures of human lives and relationships within classrooms, art schools and campus situations in corridors. You know, the proximity of bodies. I think, you know, it's just really asking, you're putting questions out there about how we do this kind of research and what traces pedagogy leave. So I'm just really fascinated by these ideas that the papers have all sparked. Thank you so much for that comment, Sarah. I'd love to hear more from our speakers. Aziz has his hand up, so hopefully he'll address that question. Yeah, I mean, this is all great. And I mean, I, there's a lot to say, and I think also to like, engage with the current, some of the things you brought up and also exactly trouble some of these things. But, you know, I mean, sorry, I bring queerness into everything, but whatever, but I'm going to just do this. But, you know, I also think a lot about how Jose Esteban Muno talks about, like, and I know that it's not like that these folks are thinking about that. But Jose Esteban Muno talks about ephemera as evidence to think of like queer, you know, kind of constellations and sort of the things that are that are not translatable or kind of written down in the record and sort of finding those gaps in the record and sort of that's my work with kind of the queer archive. But I, you know, I mean, of course, the other kind of concept is also Fred Motons under, and Stefano Harney's under comments. And sort of the kind of work that gets kind of takes this under the institution, right. And I'm not saying that in the 80s and the 90s, of course, these artists are these thinkers are productively thinking about that consciously. But I know for a fact that at least now a lot of us who are sort of the systems are like sort of grappling with these theories, because there was the words weren't there but I do think of a lot of these as the under comments, and as it's sort of like ephemera, kind of that, and basically what you were saying, Sarah, you know, kind of those circulations and I think in that way. That is a form of the centering London as well right as I said right that what are the under comments of London right what are the spaces that kind of like the radical work is actually taking place that of course. I mean this is the 1980s it's Margaret Thatcher I mean it's you know it's neoliberal capitalism right all of that I mean there's a lot that's actually quite horrible. And I think in that way, also thinking about class is really important in all of our work right like, like the fact that like literally in this valley attracts a particular class of students because it's a private university. Same with who actually gets to go to the UK, but then the fact that garage university that Durya does found in 1998 as a public university and it is a completely different class of students economically and of course by this time like from the 80s to 90s also because of the explosion neoliberal capital Pakistan class based dynamics are shifting right as well. So and I think these are all things that like, you know, we don't center in our analysis but I think I really important to also like consider a lot more to think of then how London gets decentered and then we kind of come to things with our own terms with kind of again you know resources that have been given to us and as I think john said this kind of accumulation of capital and capital of course again defined in all sorts of ways. Thank you for that disease. I am quite aware of the time we've now gone over by about 15, what actually 18 minutes. And I still have three more questions in our Q&A box, which I'll just read to you all very quickly so that you can get a sense of what some of the directions of inquiry are. I think it might perhaps suggest that instead of answering all of these questions in this formal setting that we would invite you all to join us in a conversation after this panel. There is a zoom after party that you can join us for. It sounds much more glamorous than it is, but where we can continue these conversations and so I'll just go through this very quickly. Ewa Benchefa is asking Kenji a question that he's typing an answer to right now. Excellent. Really asking about the connections between Bedkar and Cwcrit and trying to understand what those connections are. Ewa Benchefa, she says, thank you to all of you. It has a question mostly for Aziz about the pedagogical resonances of the British Black Arts Movement via Rashida Irene. Ewa Benchefa is also typing an answer. Excellent. You're excellent interlocutors. And Faisa Gauri asks, at what point do you feel like you have reached a decolonised practice? What are good indicators of this? And then finally, Iftikar has also written in to say, yes Karachi University Department is not founded until a decade after the Indus Valley School. So, with all of that, I think this is not a goodbye but a see you in the next room perhaps for some of you. I'd really like to ask all of you to join me in thanking all of our speakers for their brilliant papers. Nazish for her wonderful keynote speech. Aziz and Kenji and Charmaine for their wonderful papers. All of you for your stimulating questions and thank you Hamad and Sarah for joining the conversation and also of course to Danny and Shona for all of the hard work that you've done to bring this all together. And also Shona, thank you so much for gaining control again from our Zoom bomber. All right, see you in a bit. I think that there should be a link in the chat here for the Zoom after party and you can join us there. Okay. See you. Goodbye. And hopefully you'll join us tomorrow for bureaucracy and agency. Bye.


In the last few weeks, we've examined the reality of human cause global warming. This week, we'll look at the global impacts of this change in an effort to answer the question, how is climate change affecting human societies, natural environments, and the species we share them with. We'll examine how things like longer and hotter heat waves, more intense rainfall, and other forms of extreme weather cause impacts that ripple through every aspect of society. As usual, we'll hear from a range of experts, from scientists who have meticulously collected data for decades, to biologists and filmmakers who have witnessed the effects of climate change before their very eyes. We'll also travel here to Heron Island Research Station on the Great Barrier Reef, where scientists are researching the combined impacts of global warming and ocean acidification on coral reefs. As we look at these different impacts, we'll debunk a number of myths that try to downplay their significance.


So, if you're watching this video, you probably are a Maya user who wants to move to Blender, but you want to see what the equivalent of Melscript is like. That's cool. That's exactly the position that I was in a month ago. And I used Maya all throughout college, but when you graduate and you're not a student anymore, you have to decide between shelling out $200 a month to Autodesk or find another 3D software. So I decided to move to Blender, and I gotta say, this was one of the best decisions I ever made. Yes, there are things in Blender that frustrate me, but they're constantly being improved, and I just think that the Blender community is more friendly, more responsive, and easier to work with. The community is a huge reason I think Blender overall is a better program. They really pool their resources together to try and help each other out, and they've really helped me with information, tutorials, and feedback, and one of the developers himself actually gave me some advice to find the information that I am about to share with you now. So, if you're a Maya user and you're thinking about switching to Blender, I highly recommend you do it, and if you decide to make that decision, I've created an entire Blender 2.8 speed tutorial series to help you transition as fast and painlessly as possible. So come on, join our party. Anyway, that being said, I think it's really important not to be afraid to be objective about the things you love, because the only way things get better is if we are honest about the places that could be improved. Alright, let's do this. So as a Maya user, I know what you want to hear. You want me to tell you that, yes, the info window in Blender is just as good as Melscript. Unfortunately, that would be a lie. I can understand why Blender users might look at these two and think they're the same, but if I had to be completely straight with you, anyone from Maya that tries to use Blender's info window is going to be severely disappointed. What I'm about to show you is the closest to Melscript that you are going to get in Blender. Now, I could tell you why Melscript is better, but I think the best way to convey this is to simply show the two side by side, straight up, and just explain the differences. So here we go. Let's start with Maya. If you want to create an add-on in Maya, go to Windows, hold Ctrl Shift, left click to create a new add-on button, click this icon to open the info window, clear the code with this button, and record your actions. We're just going to select this object, move it to the left, name the helmet SuperDuper, and then rotate it 25 degrees down and delete these points right here. Now, to program my add-on, I simply copy the code, right click my icon, edit, and paste the new code over the old. We're done. If I was to close Maya right now and open the program and press this button, it would copy my workflow perfectly. At any point, if I wanted to change these instructions, I simply copy the code into the button instead, and you can see it will now perform the new sequence instead. That is it. Every single one of you right now, now knows exactly how to create any add-on you can possibly imagine in Maya. I'm now going to try and accomplish the same sequence I just demonstrated, but using Blender's info window instead of mail script. To create your own add-on in Blender, drag down a new view and set it to info window. And if we try to select the object and move it to the left, it is here that we encounter the first limitation of Blender's info window. The info window does not document which object you have selected. You can see in Maya, if I so much as click an object, it documents the code for that. It even documents which points I have selected on that object, but Blender does no such thing. So right off the bat, Blender's info window cannot be used to record sequences that involve selecting multiple things. It also doesn't record selection of vertices. So any hopes you have of using the info window to record point sequences is not going to happen. I've done a lot of testing and to my knowledge, the info window does not record selected objects, faces, edges, vertices, undo, redo, or hiding and unhiding collections. So at this point, Maya users are probably asking, so what can it do? Well, it can do a few things, things that involve staying in a single mode and doing a few steps is fine. So if we stay in object mode and move the cube left up and then name it Tom, copy the code, drag a new window, open the text editor, activate Python by checking these three boxes, type in import BYP, enter and then paste our code and then click one script. Then you can see that it actually does the thing. But as soon as you try to sequence more than one object, things mess up. For example, if we have two cubes instead and I try to record moving this left up and then naming this cube Jill, you'll see that it has applied all of the steps to only the object that was selected. Also anything that goes back and forth between object mode and edit mode doesn't work either. If you move this cube left, move it up and then go to edit mode and then select these points and then move them to the right, copy the code, paste it, run it. It doesn't work. Another big drawback is you don't have access to any of the normal text commands. For example, in the Maya info window, I can drag select or press control a to highlight everything and then delete to clear the screen. But in Blender, you can't drag select in the info window. You can only select by clicking on it one chunk at a time. And if you want to delete everything, you'll have to select the line, delete, select another line, delete, select the line, delete. Okay, so what about the code that you actually managed to record? How do you create an add-on once you have that? Well, in Blender, you have to copy the code, go to the text editor, then go to templates. Then you have to know enough about Blender and Python to figure out what template fits your chunk of code the most. Once you have figured that out, you've selected template and then somewhere in the middle here is where you get to paste your code. And it's a matter of knowing Python well enough to understand where you need to put the code in proper programming. But assuming that you do know your Python and you know that this is the proper code you're supposed to have to delete an object, how would you create an add-on that simply deletes an object? To make this an add-on, you have to run it, save it somewhere on your computer, go to edit, preferences, add-ons, install, find the file, check this box, set it to a hotkey by going to the key map, 3D view, find a key that isn't being used like shift Q, go here and type in WM call menu, then type in the name of your file and then save preferences. And now, if we press shift Q, finally, you have access to your add-on. If you ever want to edit it, you'll have to go back into the Python script, save it again and then reinstall it all over. Now, I tried my best to learn how to simplify this. I went to Stack Exchange and for those of you who don't know, Stack Exchange is, in my opinion, the best place to go to get Blender help. I've had a lot of really good experiences there and there are very few problems that they have not been able to help me with. I got the most basic code that I could find from my info window. I just selected my object and rotated it up like 20 degrees. And then I took this code to them and asked, how do I turn this into an add-on? And a very generous guy told me that this would require a tutorial and that the API is not finalized yet. There's very little documentation and that many of the features are not made yet. And after talking a little bit more, he also told me that even if we were able to create an add-on, the API is constantly changing and that more than likely, the add-on wouldn't work after an update. For example, it's not uncommon for add-ons made for Blender 2.79 to stop working for Blender 2.8. And you know what? This is kind of a bummer, but I really appreciate how honest this guy was. He straight up told me the system isn't really set up to do what you're trying to do very easily. And at least now I know there isn't some magic tutorial I just couldn't find. It's something they're still developing and we'll have to look forward to seeing how it improves in the future. But yeah, this is the closest thing you're going to find to Melscript in Blender. If anyone knows of a good tutorial that shows a better way to create add-ons from the info window, please share it in the comments below. I would love to watch it, see how it works, and make a new video sharing what I learned from it. Blender's definitely got some good tricks you can do with its info window, but as it stands right now, I think that Melscript just blows the info window and Python out of the water. What makes Melscript so amazing is how fast you can learn it. You don't need to understand any of the code you use. You just need to know how to copy and paste it. Creating add-ons in Blender really does come down to understanding Python and program. So until Blender developers find a way to let users create their own add-ons as easily as Melscript from Maya, this is going to be one of the final gatekeepers between Blender and Maya users who are considering moving the Blender. Again, if Blender could bring its add-ons on par with Melscript, I can say without a doubt that Maya users would have a very hard time finding any reason not to move to Blender. As someone who has moved, I really hope to see that day coming soon. The next tutorials I have planned will be teaching you guys everything that I have learned about the info window and creating add-ons using Python. But anyway, hope that helps. Thank you so much for watching. If you enjoyed this video, please don't forget to like and subscribe. I hope you have a fantastic day and I'll see you around.


The name of the project is BIM Futures, which aims to design development, pilot and professional development framework for students, academic staff and industry stakeholders involved in BIM related practice. BIM, or Building Information Management, is a process for creating and managing information on a construction project across the project life cycle. One of the key outputs of this process is the Building Information Model, the digital description of every aspect of the build asset. The model draws and information assembled collaboratively and updated at key stages of a project. The project has been led by the Department of Building and Civil Engineering and the Gower-Mail Institute of Technology. The project aims to collaborate with other higher education institutions who are involved in BIM education, including our Connect Also Alliance partners, IOT Sligo and Kenny IoT, and other leaders including Technological University Dublin, Waterford Institute of Technology and Limerick Institute of Technology. The intended outcomes include the development of an open educational BIM hub containing a suite of learning resources for students, staff and industry stakeholders, and the development of a capacity building professional development framework for students, staff and industry stakeholders.


One, two, three! Woo! Today is a real milestone in British Columbia because we've broken ground for the Chip and Shannon Wilson School of Design here at Quantland Polytechnic University. Most people in BC are familiar with our design industry in only a superficial way, and what we're doing now is creating a real nucleus for the technical apparel and design industry in British Columbia which is taking off. We expect this industry will double in size in the next ten years, and this is going to be the nucleus of that industry, the Wilson School of Design here at Quantland. I expect it to be the fifth largest business in BC in five to ten years from now. So that's a lot of jobs, but when you consider there's probably about 15 to 20 companies here that are head office in Vancouver in technical apparel, I think that can be 40 to 60 in five to ten years. We're very, very thankful to the vision of Quantland University for taking this on, this project, and to the province of British Columbia for both the institutions for partnering with us to make this happen. This is a really incredible time to be a student at KPU's Wilson School of Design, and I'm speaking for all design students within the seven distinct programs when they say we are extremely thankful to Chip and Shannon Wilson and the province of British Columbia for their support in a student space that will encourage future design, spark new ideas, and give students the skills to bring our visions to life. Thank you very much.