P with my waffle. We'll see. Hello everybody. If it's Wednesday, it's Warhammer and that must mean it's time for another episode of Warhammer Weekly. This one, an extremely special episode that I am being joined for by my one and only and maybe favorite co-host, it's Tyler. Everybody could be back. I feel like it's been forever. It has been forever. You got a week off because of Nova, but you're back now. Joining us as well on the show, two men, both of whom have been spearheading an effort for a community created battle tome to utilize some of the, I think we can just say greatest models that were ever created, not just in the history of Warhammer, but pretty much model making of humankind probably. Daren, Owen, gentlemen, pleasure to have you on the show. Wow. Thank you very much. I never felt in a million years that when I first wrote a nomadic halfling hotpot war scroll that I'd end up discussing it with the upper echelons of Warhammer society. I am very proud and honored to be here. Thank you. Well, whenever that upper echelon shows up, please tell me where they are because I'd like to meet them too. Let us know what show that is. Yeah, exactly. Come on. It's right here. You guys know that. Nice to be back. Lovely to see you both. Owen, it is wonderful to have you back on the show again. Of course, as we all know, the Owen Jackson celebrity legend. Did you know that the Owen Jackson, we're not the first group of people to call Owen the Owen Jackson. We're in fact the third group of people, the third to call him the Owen Jackson. That's amazing, isn't it? He's so humble. He's so humble. Sounds like a private conversation that's leaking out publicly. Well, clearly, my wife had just properly identified a legend in his own time, so she could tell right away. There you go. Absolutely. And I hate it.  You love it. So we're going to be getting into the Nomad Feastmasters battle tome that these two gentlemen amongst others have put together. Yes, many people have been involved. Absolutely. And we're going to go through that in the show, but of course first, the news. Tyler, what do we got? News, rumor engine. Obviously, seemingly, this is a big old spider. We've had rumors for a while, right? Well, it looks like a dead spider since you can see through it. And it looks like that's true. It's bone. So it's a dead spider face. I mean, that could still work. I mean, that's I feel like we're going to get the new year. That's going to be the big new release that doesn't fit with the history of chaos. So it's probably corn in that regard. Corner gets we get. Yeah, maybe you get some new models here with with gets this new centerpiece. New spider gets coming in war cry. That's the call. Okay. There you go. That's my that's my that's my decision. Oh, and Darren, any thoughts? I desperately hope it's gets and it's it's signaling a new battle time for them because they deserve some love. And the people that are that have been playing gets for for Aon's deserve some fun. You're not wrong. You're not wrong. I let's let's all hope this heralds. I mean, they've got to be coming like in the new year pretty quick, one would assume. Oh, and any thoughts? Yeah, those gobbling players have weighed long enough, right? That's right. That's right. David Frazier says new release, you can buy your gets pre killed to save you the effort of putting them on the table. That's great. I like it. Okay. What else we got, Tyler? Let's see. I'm seeing a turn us here. Let's be set the slaves of darkness dude. Well, it's more that no, you're looking at last week's news that I didn't know last week's nuts. Okay, that's okay. I got you. That's my fault for not doing the delete. I had that it was a busy day today. And this is an early show. But firstly, I know the news items. I'll help you out. The next one is the ogre mahtribe reveal. There you go. Which the table of contents is up on the on the page. Are we all excited about new ogre mahtribes? Oh, yes. Oh, yes. Good grief. Hungry, you might say hungry. Yes. Now, this is really well timed because I'm sure Darren, you remember that in the old world, the small hungry people, which at that time were halflings or whatnot, and the big hungry people, ogres or whatnot, they had the same root ancestor, right? They both. So there was one singular very hungry species that then evolved in two different directions, one getting more compact and tiny, but one getting much more big. But they both had endless appetites. That was part of the thing. They both came from the same the same core species. Yes, yes. And that is going to be relevant, which we'll discuss a bit later on. There you go. So I'm sure that this can only be like they knew with the Nomad Feastmasters Battletome coming out, they had to get that hot ogre information out there to compete, right? That's what it is. They know. They've known it's been coming for a little while. I've made no secret of it. So I'm pretty sure they've sent plenty of spies. That's right. That's right. Infiltrators in the organization, doubtless. They've got a lot of power, right? They're that insidious. I think we can all hope for better for the ogres than they got last time, but just don't make it like the ogre's launch in sixth edition and I'll be happy. That's all I want. And so for those of you who played back then. There's no real new more scrolls. You know, it's just all the same. Look, the meat's all there. We just got to make a better stew. Okay. Like we don't, we got everything we need in the ogre book. What do you got? You got ogres.  That's it. What else do you need? You know, seven more scrolls and iron books and we're kicking around with a plus 50% win rate for the past, you know, five years. We can do it. We have the technology, I'm just saying. It's just those, those more tribes players have had a singular diet for too long, right? They need to diversify. Exactly. Away from the, the Frost Lord on Stonehorn. There's, there's, there's more, there's more to the, hopefully there's going to be a lot more to the book. And the man eaters have stuck around, which is interesting. Are you unable to get them anymore, which suggests that there are new models? That's the hope. That is the rumor. Yes. They were removed from the site. We all, we all hope and pray that, that, what's his name? The black powder's buccaneers or whatever, right? The, the guy who was in the underworld's warband is like the herald of a new, a new, a new world of, of good man eaters. Maybe give them not a crap scroll as well to go with some new sculpts and I'd be in heaven because man eaters are like the coolest idea. I remember when they came out in fantasy and, you know, well, sorry, the models came out in fantasy and they were just fantastic.  And now there's so much more they could do with it in, in Age of Sigma, isn't there? Yeah, hopefully. Like the idea of borrowing from other cultures, which was always their thing, right? Oh, boy, you expand that to the mortal realms. I can't wait to see the Lumineth man eater. That's, that's going to be, that's a real fun one right there. What, that, that wacky, he's just going to have the biggest hat.  They're going to be real tired. Still, still normal sized robes. Yeah, just like stretched across him. Absolutely. All right. And then our, our last news item was, oops, sorry, and you just switch. That's, that's not coming yet. Hold on for that one. Here we go. Uh, is to this, there we go, is Drom and the Gorg chosen. We got the War Scrolls for this underworlds warband. Uh, Drom is, uh, he is a priest. He is a slaughter priest. As a matter of fact, he is the coolest looking slaughter priest. Yeah. Yeah. I can, I can relate. This dude's amazing. You're going to see this dude at Golden Demon Hardcore. This unit will show up in the unit category. This guy will show up in the single figure. This dude is going to be out there. So get used to him. Uh, and he's, yeah, he's kind of interesting. He has like a very different sort of blood boil type of thing. That's more of a line for multiple unit D3 mortals. He can unbind. He's a six wound, five up, save guy. And then he brings two dudes with him that are both fine. His little Gorg chosen guys, both of whom have four wounds. And he's, it's, it's effectively 14 wounds, two units for 180 points. Not bad in corn, depending on what all happens with them in the long term and how blood type works. But yeah, I don't hate them. I don't hate them. And his ability, can it hit friendly troops as well?  Is it anything within the line? Text D3 mortal wounds? No, sadly, it's just each enemy unit in past across that line. I know, right? What a missed opportunity. Apparently corn is suddenly very much worried about friendly fire. I don't underline this. It doesn't make any sense.   Yeah, absolutely. I should point out that while they're around him, they also give him a four up ward, which makes him about the toughest slaughter priest in the world. Because most of the time, slaughter priests die pretty easy. So if they're standing around him, then he's actually, yeah, I got a four.  Pretty great, actually. In that case, he's going to be cutting himself and then not taking the wounds. Absolutely. I just, just saw him away, right? Yeah. It's that ward save that really sells it for me. So pretty cool. Yeah, good stuff. And, you know, the main guy that he comes with has a, has a neg two rend attack, which is, which I always like to see. You like to see the neg two rend. So at any rate, that's these guys. I think they're pretty cool. Yeah, 180. I could see him. I think you'll see him in some lists and the models. At the moment, I'm getting a mortal corn army ready. So I think I'll be slotting these bad boys in there. There you go. It's cool. I can only hope that like, I think whenever the next corn book comes, it's going to be such a sea change. Because if you really like, if you're a hardcore Johnny that really loves the sort of ballet dance of synergy in current corn, I just have a very distinct feeling that will not be the experience of corn at 3.0 where books are meant to feel like the army's supposed to play. And like, we're going to have a Nurgle like, you know, sort of like, you're no longer the fastest army in the game anymore. Or maybe you are again now because of because of big giant flies. But I mean, corn should just like, it will be the hardest handbrake turn from Johnnyville into Timmy land in history if they do the army correctly. Because it should just be like, what are we doing killing? Let's get into it boys. Here we go. Yeah, I agree with that. I think they're going to go from like prog rock to heavy metal, aren't they? Pretty much. Yes. That is such a good analogy. Absolutely. Absolutely correct. Yeah. So that's my particular feeling. I hear that I hear the Herald's incoming. Uh, so at any rate, we'll pause here for a moment because I have the distinct feeling my wife's about to walk into the room. I was right. I somehow I knew. She could sense it. She could sense it. That's fine. I'm on right now. Oh, I forgot. And that's fine. But the Owen Jackson is on. Yeah, there he is. Hey, Kathy, you know what you've done. Is that the, no, I know that. I'm not worried about me. No, Tom. No, Tom. That's fine. Little Tommy lions can be on the next show. Yes. Okay. Very good. Anything else you needed here? Apparently not. I'm opening your package. That's fine. All right. Well, we'll just let this chaos happen while the show goes while the dog's going to sing. That'd be perfect. Absolutely. That's exactly what I wanted to happen. We were all wondering, would you sense that Owen was on the show? It was, there was a, there was a disturbance in the force. Sure. Absolutely. They found your bag after you left. Oh, okay. That's fine. And so Emily sent you your, your Nova thing. Very nice. Very cool. Very nice of her. All right. Should I probably take my dog out? Yes. I wouldn't care if it wasn't for your dog. But she's so cute. She's too loud. She has strong opinions like her owner. I'm sure. All right. With that, that's right. With that little, with that little distraction done there. It was very nice. Let's, let's go to some pick of the week. All right. Darren, I have a feeling I know what you want to share, but what would you like to share with everybody this week? Oh, I'm not going to pick myself in. I would like to, so Sam Thompson does interviews with various people within the community. And this week he released an interview on his podcast with David Kerr from Australia, who have had the pleasure of meeting Worlds. And he is an absolute gent in Warhammer. He's got loads of interesting things to say.  It was a joy to, a joy to watch. I thoroughly recommend that you can find him on Twitter at the unidentified Wargamer and Sam Thompson, I think of his two Twitter handles, but I'd recommend those. He's got like 30 interviews with various people. Nice. Awesome. All right. Owen, what about yourself? What would you like to share? So mine isn't really of the week, but I did check and it was in the last month. So I think it's perfect. But yeah, Rob, Honest Wargamer Rob, friend of the show and friend of us all, he recently did a tabletop in 10 minutes, which is this new format. He's looking to expand for, you know, competitive wargaming and looking to, you know, consolidate down a whole, he goes all the way around the world, doesn't he, and films all of these events and he's got all this content and he's been thinking of a way to then, you know, present that in a really editable format, probably for the, probably for the Zoomers, the youngsters out there with their short attention spans. So yeah, he consolidates down a game between Noah from the American team and Ridge from the season of war, from the recent Summer Slaughter, Iron Jaws versus Seraphon. And yeah, it's a really dynamic game. There's some good drama in it. And yeah, I think it's a really interesting format. So if anybody missed that, I would recommend tabletop in 10 minutes, which is on the Honest Wargamer's channel. Very nice. Yes, it's a great, it's a great breakdown. I really like his format there. I hope he does do more of it. Would you like a very, very quick, I know we're in the middle of this, would you like a very quick, fun story about Ridge and Season of War? Oh, 100s. Love, Ridge. Good man. Ridge is obviously awesome. Saw him again at Nova. So he came to Nashcon this year, where we were at. And he was, he just happened, by complete happenstance, he was across from me and table in game one. Like, in other words, you know, I'm playing somebody and he's like at the next table right here, right? And so he sits down and he's talking everybody. And I was like, oh, hey, Ridge, you're gonna get to see a blah, blah, blah. And he says, hey, I've got this for everybody. He hands everybody a Season of War dice, like just a single die.  He gives one to his opponent. He gives one to my opponent, one to me. And I was like, I shall cherish it forever. I will use it for every priority role and only priority roles for the rest of this tournament. Okay. I hear about Canadian dice, right? So I did not lose priority for the entire rest of the tournament. There was one role that did not go in my favor. Every time somebody rolled a six, I would roll a six to match him and get the, and retain the decision to choose every time. That's perfect. That's perfect, isn't it? It was, that die was unstoppable. It is now my priority die. It's the only thing I roll for priority in all games I play. One of my most treasured dice. I'm sure that that still will not help Jordan win priority roles on that poor man. Have we, have we now understood the combination of Ridge taking the best army in the game and with these amazing dice, then that's maybe goes too out towards his level of success on the board. Yeah, the funny part is I saw him roll it.  Like, he had a few mixed in, but he just had like a bunch of dice, right? Because it's Seraphon, so you see a bunch of dice for different purposes. And I was like, that is hilarious. Yes, exactly. Oh, Ridge is in the chat. What's up, Ridge? And yes, it was a winner, buddy. That thing could not be stopped. It was just like, there was a turn where I needed to retain the priority and my opponent rolled a six. And if I won, I would still retain it, right? And I'm like, oh boy, roll straight six every time. Just like, boom, laying it down. Couldn't be stopped. All right, Tyler, what do you got? What's your pick? All right, two quick ones. So hopefully everybody's seen the hashtag faces of Warhammer over this last week. It's fantastic. So it started by, I think her Twitter is at the Warhammer girl, I believe. I think her name is Rachel. So I've been a little out of social media over the last couple of weeks, but I saw it. It's amazing. I know there's a backstory with it that's unfortunate things that happens, but the community came together, turned it around, and it's just brilliant to see. The collage of faces is wonderful, isn't it? Yeah, it's really cool. Everybody holding up their stuff. Yeah, it's awesome. It's very cool. So it's on Instagram, it's on Twitter. It's just been amazing to see it over the last week. So that and then there's a certain podcast, probably my favorite podcast there right now. It's called Misscast. Does that ring a bell? Thank you. It's cast, podcast. This Alex Q really carrying the show in particular, I think. 100%. It's very, very good. Absolutely. Yeah, it's got two other guys on it. They're pretty good too. They've had some amazing episodes going into the deets on just like strategy and list building and deployment and a lot of sensible things to say. So I've been really enjoying that show. A lot of sensible things to say. I will take that. That is very high praise from Tyler. Very high praise. Thank you, Tyler. Maybe not in the first 10 to 15 minutes. There's not a lot of sense in that. Yeah, you might some sense part of it, which is really enjoyable in itself. But yeah, they're really featured in that part. I need to get a lot of my waffle out so that the rest of the show, other people can actually get a word in. There you go. Don't worry. We'll plow through it. I have no doubt. This is going to be tight, tight story. The book does flow very naturally as we'll see. So I'm not too worried about that. You guys did a really good job on that part. I'll just say that in advance. All right, my pick of the week. Very quickly, re-rolling ones, battle report. I very much enjoyed it. Little seraphon versus fire slayers.  It's pretty much one of my favorite things in the world. Any battle report where fire slayers die is a good battle report in my book. So check it out. All right, let's do a little hobby time. Darren, what have you been working on? What's been on your table? I am, like I say, I'm getting ready a mortal corn army. And I've recently finished off my bone splitters. One of my, one of my chaps in my Patreon was so kind to 3D print me two rogue idols in a crown spine as well. So I've been working on those. And I also, I build for people. So last month I put together 10,000 points, like three 2,000 points for Benjamin Savva, another 2,000 points for a couple of other chaps. And I'm currently working on, I'm just finishing actually a knight horn army. I really enjoy building other than spirit hosts. They can get in the sea. Yeah, horrendous. But other than those, the rest of the models are a joy to build. So I've been, yeah, been really enjoying getting my mortal corn up to speed, finishing my bone splitters, good grief. And I actually, I very rarely finish anything. So I was very pleased with that. Yes. And these, if there was ever a statement that summed up the phrase one man's meat is another man's poison, it would be what you just said where I'm pretty sure that would be like an actual layer of hell that I would be assigned to. It'd be like, now you will just assemble models and never paint them. I'll be like, Oh, well, okay. I got it. Okay. Well, I painters, you know, I can make your life easier if you will get model sent to me. I'm 12 pound an hour. My love. That's an excellent price. Perfectly reasonable. Oh, and what's been on your desk, buddy? No matter feast master's battle term, which has meant that there's no room for any hobby.  No, what have you been doing? I've been doing a Tyler recently, I must say I've gone from all right. I've gone from the hobbyist to the gamer. And yeah, I don't really I built and painted some seekers recently for my Sylvaneth. That's what I'm playing at the moment. Good choice. But yeah, I'm really enjoying enjoying that side of things. But yeah, my hobby is mainly been working on the tome and playing games. I've been bopping around doing a few tournaments. But I'm Darren, you're going to love this. I don't think I've told you I'm working on a new little Sylvaneth list. So the Celestin Prime will be on my desk. Oh, my God, I can't love the Winchex. Darren, you and I, we've been, we have, I mean, we're original Primetime team, man. I love it. I think there's something there with, yeah, so Prime casting loads of spells through a wood, loads of Kernoth bow hunters, and maybe a Horogast in there. So yeah, Prime time tomorrow morning, we'll be building and painting Horogast is on the rise, isn't it? When I first saw the new Endless Spells, I was like, that that made my eyes pop out, you know, Horogast, I'm glad to see that other people are starting to get on board with that Endless Spell because it's bonkers. Tyler, what have you been painting, buddy? How goes the journey? Yeah, well, I do have to get back into it. I'm working on a project I can't talk about yet. So I've been a little distracted by that, but hopefully soon. And then I've been buying some things and buying a little bit more Nurgle and not by Lords get get out. And the, yeah, but I didn't need to get back to painting and lazy. I got to say, Owen, I told you this in a private DM. I just loved your game on table one. As a heartbreaker, my friends, you almost, you almost had it. Yeah, that's just that's about as brutal as it gets facing Gavin game one, but it was such a good game. So just thank you. Yeah, yeah. Yeah, it was, it was a hell of a draw. Nova around one of the players and I get Gavin with croak. But yeah, I think if that turned four, I've done a couple of things differently than Yara and I could have had him. So yeah, but yeah, I appreciated your message. It was an amazing game. And then available on season of war, I believe. They stream that. Yeah. So. Yes. Gareth said, of course, Owen was so close to being the top Welshman, but sadly I was a new award that was just given out this year at Nova. So we'll have to see. I'll get him next year. There you go. There you go. Don't worry, Vince. I'll get him next year. I look forward to it for myself. This is going to be quick. I have been painting two things. I can't show you when I played a game I can't talk about. So there we go. What a fun time. So there you go. Your own game came out recently. It did. I just want to say congratulations on that. It looks absolutely honkers. Are you pleased with the response? The response has been super positive, hasn't it? Absolutely. Yes. I am beyond pleased. I'm thrilled. It seems like a lot of people are playing it and having a great amount of fun with it. Yeah, we launched space station zero a couple of weeks back and it's yeah, people have been having a great time. A lot of discussion. So lots of people, lots of people sharing their games in the discord, like model it, you know, sharing their hobby as they model up their crews to go in. So it's just great. And because it is a pretty challenging branching narrative, it's fun watching people discover the different challenges as they sort of wind their way through and then just be like, oh, this is easy. I'm having it. This is so simple. And then hitting like one of the real Buster challenges and being like, oh my God, why is it so hard? I'm just like, I warned you. So there you go. At any rate, but yes, it's been it's been great and I couldn't be more happy. So 100% or I'm so happy. I'm already working on the next game. So there you go. That's that's my life. If you finish one thing, you just start writing the next one. Fantastic. No rest for the wicked. All right. Well, speaking of our projects, I think it's time we get into the main segment, which is talking about some Nomad Feastmasters. Here I have the book. Let me bring down this percentage just a little bit so we get centered up there. There we go. Okay. Uh, before we get into any of the rules or anything like that, since we have the main people here, I want to talk about why like Darren, start with you. Why? I mean, it's a lot of work. I think you yourself learn just how much work this is. And you drag oh and along and everybody else who's in like this is yeah, it is a mind bending about amount of work to to put together a battle tone, right? It's not something you just do on the fly. I worked on four battle plans with a few others and it took me like four months to get those into a good place with war code. I can't imagine doing a battle tone. Sorry, go on. Why did you do this? And two, we've already had calls because everybody loves the art. Where is this cover art from? So there we go. So tell us about both those things. So Sam Manley is responsible for the the cover art. He's absolutely nailed this brief. Owen came up with a concept. We had like a couple of ideas when I visited part of this process meant I got to go visit Owen in his lovely abode a couple of times and I now call it my happy place because I love going to visit Owen and we'd had a sort of a couple of ideas going around there but Owen's very good at looking at what what else exists out there and we really wanted to keep it sort of true to you know the the GW vision and normally you've got like an elite troupe in its central so this is why we you can see here a nomad a nomad scout which is just about as elite as they as they get and and he's just absolutely nailed this but when I first saw it I almost cried I was like this is this is exactly what I wanted we wanted to imagining sort of halflings in the mortal realms we really wanted to sort of mature them a little bit because a bunch of little dudes throwing pies at each other that doesn't work in the realms it's okay in the mood let's say it's okay for blood bowl but it doesn't make sense in the realms does it where everything is so severe so we really wanted to mature them a little bit even down to the little detail of the guy's eyes like how determined does that chap look he's he's protecting that trail you know I even and I love the the the woman scout in that you can just see off there to the right if you if you get a chance to zoom in on her she's just chess kiss wonderful um it first started to answer your sort of first question there JP Gannis um got in touch with me the guy that's responsible for this spot I'm sure you know of them yep uh he got in touch with me to say down would you be interested in writing a couple of war scrolls for me so we could put it through this spot and just see what comes out um you know and I was like that's cool and it coincided with me seeing on twitter this beautiful conversion of and you you showed it earlier slightly oh yeah well actually no go ahead I'll bring it up right now yeah please do I saw this uh Stu Cunningham I think is responsible but I was just scrolling through twitter one day and I saw this giant war cockerel with like a halfling general on it and I was like that is stunning that is that to me is war hammer I wish that I had come up with that conversion and I thought to myself it's a shame that if he ever finishes it and uses it he'd only be able to use it in a city's a sigma army as a proxy this thing is so good it deserves its own war scroll so it's what I chose to do um for for for JP and then I thought to myself well I can't just do a general I'll do a hotpot I'll do some basic halflings um I'll do this that I can't remember how many war scrolls I ended up doing in the end um and then you just go down I enjoyed it but the war scrolls themselves were flat you know there was no I was thinking to myself I'm quite happy with the rules but I don't care about any of this because there's no story you know so then I started started thinking to myself well I started adding the little blurbs that you see at the top of abilities or at the top of you know war scroll descriptions and then I started thinking to myself a long story short I had a lot of fun and I went back to JP and went do you know I'm going to try and write a bell tone now this was just at the beginning of COVID and the reason I think this happened was because my mind is always you may have noticed I'm very scatty um my mind normally has a tournament or you know or someone else's tournament to get ready for or a team event sure something you're focusing in on yeah 100% and there was none of that people asking for advanced sort of gone down I had no international events or commitments I had no singles to get ready for so I had nothing there was this massive void and this flooded in I love it I get it Darren I I tried I rewrote the Sivana battle tone during COVID I'm right there with you man it was a rough time for a lot of us I like how normal society the rest of society right people were like oh no I have nothing to do within my normal sweep of activities because my normal sweep of activities are I go out and do things socially with other human beings right so I've got to learn how to make bread or do something like that right whereas all of us were just like all right well I guess we're just writing battle tomes and painting and assembling models and playing on TTS now instead like that was instantly our entire hobby just like shifted a step to the left but it was still there so yeah 100% super great for that because it was I know just how many people struggled through that time I actually after the first sort of month it was a bit bad but then I actually thrived through COVID like me and my girlfriend we we worked both worked from home and it was COVID was a good time and that sounds awful doesn't it but it was a positive time time for me I learned as well I started working from home and I learned that I couldn't work from home I always assumed that I'd be too ill disciplined and too distracted to get any work done I actually did the best I've ever done work wise anyway sorry that's a challenge a positive COVID story for you though I love it oh and anything you want to share from that when did you when did you get involved with this when when did Darren rope you into this honestly I don't even know I feel like I've been doing it my whole life no I'm joking Darren I'm really joking no no it's cool I mean the same really you know we all go if you're creative or you want to do stuff like my business the bottom dropped out of my business so yeah I was in pretty early on alongside running all the TTS stuff then you know I think I could see the joy in Darren when like I took his wall scroll and I formalized it into something that was more you know it looked like a GW wall scroll and right you know we we fed off each other in that regard side note I think the cover art we actually sketch that together during a tour during the break in a tournament that was very very early on I think it was the first weekend that we could possibly do it when COVID subsided a little bit then outside of Rob's TSN arena in the street we did a little pencil drawing of that trail thief but nowhere near the level of Sam's but it just because compositionally the cover it riffs off things like the character if you have a look at the character on overlords cover oh yeah I think I think that goes to a real desire within myself and obviously with Darren as well to we we wanted it to hit and we wanted it to have integrity and it be on a level that people took seriously because you know if you present it and package it in a professional manner then I think that that gives it a kind of has enough credence is the right word but it gives it a strength and it's gonna it's gonna bring people in um so yeah the the cover art is it's it's great it's actually been done for a very long time and we've got like the actual full art is really nice as well without the you know without the the header and the footer and the titles and stuff I look forward to the limited edition prints t-shirts mugs stretch pants yoga pants whatever the whole deal I can't wait I'm not sure expansion is that even possible though like I don't want to like it's strictly non-profit so we don't want to we don't want to wake up the the BM off that is the GW legal team sure sure just fine as prizes maybe there you go there you go all right well let's get into the tome itself so uh at a high level here of course um now I just have the rules section here that the rule stuff because I downloaded what you you sent along to me um and we're gonna focus in on that of course but I do want to just like before we get into the specifics of the rules I want both of you to tell me the 40 000 foot view of this army right yeah okay what what is this how does it play what do I expect what what do what am I getting here with this thing or what what was in your vision in your mind how you wanted this to work right and how it works now so I was very very keen for them to feel um like they were up against it you know we've got some very strong I've got to explain how the little guy can defeat or the little person can defeat the bigger people right you know um so the allegiance abilities there there's a lot of them to be fair we we may need to to cut those down a little bit but they're very strong there's a I started off with a couple of principles as well so I you know I went to the trouble of writing them down and they were no mass no real mass damage you know if there is a lot of damage then it needs to come from unity lots lots of units have got to work together no just no just dragon war scroll for example I don't want any teleports because teleports were everywhere at the time we we wrote this like quite a while ago so this is before like any of the major changes from two to three so I didn't want any re-rolls so I was ahead of my time in that regard but I don't like re-rolls as a mechanic because it slows the game down you know a re-roll is simply a way of just getting to more damage and you can do that in other more eloquent ways right so I didn't want any re-rolls and potentially it's going to be a horde army as well right with loads of little dudes running about so re-rolls aren't going to help um I wanted the battlefield I think the um the battlefield's criminally underexplored in Age of Sigmar I get mystical terrain but you just plonk terrain down and you don't really interact with it I really used to like we'll have a fantasy battle where you had hills and you could hide behind them and you you know you got bonuses for charging down them and stuff like that so I wanted them to I wanted the battlefield to feel like they're their greatest ally I remember writing that down um so like there's a lot of a lot of the spells sort they sort of interact with those I didn't want the um the law to be particularly aggressive um I wanted it to be sort of natural and and buff or debuff you know so those are the sort of principles I tried to try to work with hopefully that makes perfect sense absolutely I think that's great very very guiding principle very first principle very much what we're about on this show and I think all those were satisfied in here very much came across me and reading it it was fun actually because I came to this reading at cold like obviously I didn't talk to you beforehand you know we we we were going to do the show and you sent me along the file and I just like fired it up and read through it so I was coming to it completely cold which was fun by the way if people want to grab this they can there is a link down in the description of the show you can go download this yourself it's in beta right now so feedback is welcome uh there is also an email where you can put uh where you can send said feedback uh you will also find that in the description so uh feel free to uh give it a try uh I have by the way a ton a uh well by a ton I mean uh I have I think 30 that sounds right 30 lump and groups uh little halfling bow dudes uh I still have my whole army in there so uh they became my halfling war a bunch of them became part of my halfling warband in wartime when we got back into that in the mid-2000s and um so and then again later on in the 2010s because wartime has a cyclical nature every 10 years uh and the uh so I'm primed I'm ready to go here I've got I got a lot of this army already built uh okay uh let's get into some of the actual or before we do that oh and anything else you want to say on general play style or you know kind of themes I'll admit that my input is very much more on the art direction and the graphics and basically I've kind of this this is you know all the all the design work was was me um but I think that Darren and I through our discussions and understanding the way that he wanted the book to work then I definitely think that the the themes of um much like what you were talking about earlier with the new perhaps the new cornbook you know that very similar to you between how you expect an army to play and how it does play on the tabletop like this feels very skirmishy and they're using the terrain um to give themselves advantage because fundamentally we've got loads of little short people who aren't you know powerhouses um but through you know manipulation of the because they're effectively nature's guardians that's kind of a really nice header that I like for the army they're nature's guardians the the the terrain and the natural landscape and the trails they provide them with everything they need for their life um and and hence those natural forces then uh fight with them much like the the ants marching to war for example so that that idea of how the army plays um I think then bears out in all the rules and the war scrolls and you know I think that's why um it's a real success Darren won't admit this or maybe he will but sometimes he's not as confident in his own ideas as he should be um and and I think that um you know the the the way that he's constructed the army and the richness of it and the synergies that you get with it and I think the rewarding place experience you'll get from it um is a real big success of the book so yeah I think I'm really excited to see people play it nice now one thing I'll say and I do want to say this up front is obviously there's there's a couple things that make this certainly maybe a bit challenging to uh somebody new like this is not going to be your first thing you want to play around with this is this has like a for experienced players and modelers or something limited you know we're labeled on it because so first off the models obviously not everybody has uh 20 plus year old uh dogs of war models and stuff sitting around it right for old empire models I've still got my halfling hotpot crew as well um but like those are you know those models are long out of print often very expensive you're trying to buy them on the secondary market so what do you recommend for people there's a lot of 3d prints out there we live in a 3 live in a modern world a lot of 3d printing capability have you seen some 3d prints for stuff you like we have um tyromance adan heard about the project on I don't know what his full name I only know his tyromance adan you know the chap on on twitter who does all the wonderful more crushes um he got chatting with me and he said you know I think I can I'm going to teach myself how to 3d sculpt and he went away and taught himself how to 3d sculpt and he's come back with he created um one of the unique heroes that's the the giant swan he did me a war caravan he did the gastronome guard which are my favorite unit they're like ibex cavalry so that and all those files will be free for for sort of people to use and we'll put them out there alongside the tome um then there are there are um there are loads of different halfling like alternative model providers out there the one that i really like the one that i used for the army that's in the tome is um ttn combat have got a vast um halfling range and what's really great about that is the there's those are different sub well there's three different sub factions in the tome itself from from various trails so i'm on purpose left it open for other people to make their own trails because i think part of narrative is allowing other people to create to build on your story you don't want to write all the story for them and there were loads of alternative halfling like thing that you could use for another trail one of my favorite ones is there's like loads of um undead halflings so you could have a trail through shahish with undead nomads guarding the souls of the the beasts that have died on the great migrations you know i think that would be that'd be a fantastic army um and that's all that's in uh ttn combat but there's there's loads mantic games have just released uh well a couple of months back they released a whole new sort of halfling range so i think you could there's everything you need to make every unit in this tome either from an alternative model provider or the 3d prints that um tiremanza has managed to get for us so without the tiremanza because without him we wouldn't have had half as much as we did um and i would say very quickly as a side note um the way in which you can use allies and coalition models don't think that you're going to have to buy and pay like you know a hundred troops there are um you know you you'd be slotting in in the style of armies i like you'd be slotting in your tree lords your spirit of dirthu um or there are subfactions which include ogres or cities of sigmar you can even use a chron spine incarnate of gir if you're that kind of person um so yeah don't think that it's going to be like 2000 points of lads there are options to supplement that with um you know uh official gwe models as well very nice speaking of that let's get into the rules because i i can't think of a better uh i can't think of a better segue oh and then to then to open the door to that all right so uh let's talk about the actual rules uh with some general allegiance abilities here first off we've got nimble which is basically uh hit rolls for attacks that target your units uh your barefoot units so not your big tree lords and stuff uh always fail on an unmodified one or two instead of only on a one and unmodified hit rolls of one or two cannot be re-rolled uh my simple answer is take that you stupid elves uh that's what you get for hitting on twos uh but basically uh yeah so a nice little you know potential natural defense there all that the twos that are that are rolled are never going to hit right so even if somebody's on a three up they all out attack into you your little guys they the twos still miss so no point in the all out attack right um this is the first time i wanted to so you couldn't you can equate like halflings to stunties right and the the obvious comparison is goblins and and goblins stack loads of minuses to hit but that's just a way of mitigating damage for me this is a a cleaner faster way of getting from point A to point B absolutely because it just sets the cap it just says here's where it is it also doesn't feel as bad like people hate i mean i hate i know i'm not alone when we did a big survey on this there's a pretty decent sized group of people who really just hate when seeing their troops debuffed right but when it when i just get to use my base number it's like but that's just the number you already hit on threes you just can't get better than threes right it's a totally different story like not being able to use your buff is feels very mentally different than than making your number worse so cool okay uh and i agree with you speed is the key here i noticed a lot of that there in in here where you were trying to like there is a lot of complex rules interactions right amongst your various war scrolls and the things like this this army is going to take some learning of a interacting with b and stuff like that and creating special use cases so it's good that you tried to keep the rest of the stuff simple and moving along okay and then finally or finally for nimble there's a lot of allegiance abilities by the way because i mean you mentioned this the troops are crap i don't mean that in a bad way i just mean like they're they're little short dudes with their things right yeah well you know they so so the allegiance abilities are there and in circumstances they're they're working together utilizing the terrain or or you know doing these various things to then get them up to be punching above their weight effectively okay uh improve the save characteristic of models in a barefoot unit that is in cover by one now importantly a unit that's charged doesn't get this but importantly this is not the normal cover rule right because the normal cover rule is plus one to save that is very different this is actually improve the save characteristic by what so if you were on a six plus you're now on a five plus if you're in cover like it has set the save characteristic higher meaning if you put on something like all out defense it can carry it to a four up right or technically to a four up whereas it couldn't ever reach that number uh if it was sitting on a six so exactly exactly that one thing to pick you up on their vins is that you do receive the benefit of cover when you charge uh oh yeah sure okay yes a slight um so yeah again feeding into the idea that they are you know one with with with nature um so yeah and the nimble they're nimble you know they can make use of the cover as they run basically yep again you know they've got a so it means they've got a hug all the cover that's available you know but barefoot but it's in some context barefoot units of the infantry you know so you don't get that elsewhere yep so maybe an obvious question guys but so when it says improve the save characteristic by one it's in cover does that mean you also get the additional benefit of being originally wanted so this is before the rules changed um um save stacking changed what i originally wanted them was to get plus two in in in cover and then they changed the rules on us so it this is a longer way of effectively they've got plus two save in cover i mean some of the nomads start on no save whatsoever so it's not quite as hideous as you as you might imagine but i basically wanted them to get more out of cover than the normal troops again you know making real use of the of the scenery and that sort of that sort of marriage of protection and you know and defense um so yeah so like a nomad that's got no save in cover will have a save of five basically but you don't but you if you were in um but you that's like the you can't go past that obviously um you couldn't get all that defense on it but it will help if there's any rent etc right right and then barefoot is that a universal i'm very fresh to this uh battle tone okay it's it's a keyword it's a keyword so the infantry the characters that are on foot they're all barefoot basically okay yep so you'll see we'll and we'll hit the keywords when we get there because yes there's some of the other mounted guys or little war machines and stuff who aren't necessarily gonna gonna have that those keywords um so it's not your whole army it's these it's these effectively it's sort of the weakest people in the army that are getting these benefits to help them survive because yes you want these little dudes in cover and and having these protections uh and then in addition uh our favorite two words in warhammer in addition enemy units may not pick a barefoot hero as the target for an attack with the miss with a missile weapon if it is wholly on or within a terrain feature and within three inches of a friendly unit that has three or more models effectively they have a the little barefoot heroes again the little foot infantry heroes and we'll see some other ones that you know that they're there uh have a hyper improved lookout sir right where they just can't be picked out because they're a tiny little guy hiding amongst rocks with all the other guys around you just can't see them so there you go they where they rely on a lot of their synergies if they just had their characters shot off straight away they'd melt pretty quickly so i wanted to give them some form of protection you can still get them with spells so it's not it's not completely hideous but if there's not a great deal of ranged threats from them as well so i was quite keen that when battles sort of you know when battles joined both sides have got most of their toys still available to play play with you know it's not just going to be put them down they're going to shoot you off your characters or your characters are going to get are going to get shot off you know so and it kind of a bit different i think we're trying to trying to create sort of unique experiences and that's a challenge isn't it if you can't necessarily get to the the character straight away but you'll see most of them are very weak they've only got like four or five wounds they're not they're not with like a six up save they're not difficult to kill when you do get to yeah i don't i don't mind this rule in this particular case like this is exactly the way a rule like this should be utilized right um i see a lot of people push for rules like this to just be in general for heroes and i'm like no no no no it's way too strong when you start letting it run wild but with these little weak foot heroes like this this is the perfect way this kind of thing should be applied you know if the if if a goblin tome came out and your little foot goblin people had this same exact rule like you have four wound casters or something you know they had a similar version of this rule i'd be like yep that checks out how do you tell one little goblin apart from the sea of of other swarming goblin bodies right what i don't want is somebody like not i don't want to not be able to target a mangler squig or something you know like that's that's silly okay uh speaking of spells nature's blessings each time a friendly nomad feast master's unit is affected by a spell or endless spell you can roll a dice if you do want a six plus ignore the effects of that spell or endless spell on that unit so just a standard six up spell ignore uh army wide so good stuff halflings are a little like i believe they're a little sort of magical and attuned to nature you know so that's sort of nature protecting them that's the sort of reason reason behind that it's a bit of fact that we could potentially cut if we have to um but that's the reason that that's there a little nod to their sort of magical origins i'd get sure no i like it easy and a six up spell and spell ignore is not it's not it is neither game breaking nor a big deal because it doesn't take up a ton of roles right you don't make it that often so because it's it's not like a six of word or something like that right where you're making it all there there are ways to improve it as well right yes yeah like uh and then towering allies of course as we know uh short tiny people like this ride around in trees so that's we see here one in every four units in a nomad feast master's army can be a unit chosen from the following more scrolls spirit of derthu tree lord ancient tree lord or arwen jack's son of the jade forest which uh is something we'll read later because that's a new thing so there you go you can you can bring your big tree people with you uh as a one in four uh which is yeah i mean big trees go to go to war with little halflings of course we all know that uh rouse the guardians uh a nomad feast master's army can summon a tree lord by adding guardian counters to terrain features when three guardian counters have been added to a terrain feature the player who added the third guardian counter may spend all the guardian counters from that terrain feature and summon a tree lord to the battlefield and add it to their army any summoned units must be set up wholly within six inches of the terrain feature and more than six inches from enemy units so i have a i have a theory question for you here a couple of times in this book you you have these sorts of setups and you used six inches instead of nine inches why the shorter setup so i it was a rich so first of all shout out to uh nico you know of of nico i'm sure like probably one of the finest minds from a rules perspective uh in in the uk if not the world um he like oh and was involved from the beginning and didn't quite understand how much work he was gonna have to do sure he's he's he's responsible for turning my ideas into like words that you can read and understand basically they're in line i think with a lot of gw's wording he paid a lot of attention to that so first of all thank you very much nico i originally had it as nine inches um and nico would come back with some feedback and one of them was um if you put it at nine inches it's going to be hard to actually summon these these things but also way back when tree lords if you could summon them tree lords weren't particularly good so the thought of them being that close wasn't particularly powerful right so this is something they got spare here yeah so this is so this is so rather than go back and change it and add like more work for owing to do i just want to put it out there as it is and then if in games this is too powerful this is something we can easily change back to nine inches but originally it was the concern was that people aren't ever going to get to summon the tree no that's fair totally fair that that was the thinking there and then the last part is if a monster smashes to rubble the uh the terrain then they also you lose your your guardian counters it should be counterplay right there should be ways that you can make sense right you go up there they're guarding the thing and some monster comes in he's like no and he breaks all your toys he breaks all your toys that's what happens so yeah and then i think the the really like this rule obviously gets a lot of play and additional exploration throughout the rest of the book so it's so it's not that you you build on a lot of these in individual war scrolls and other things command traits and artifacts and things like that but this rule really you end up exploring a lot and that's those lucky scoundrels so here we go if either player has two consecutive turns as the result of a priority roll core rules 4.1 then this battle trade applies apply all the following rules for that battle round designers note the trigger for those lucky scoundrels is commonly known as a double turn um by the way you guys heavily use designers notes in here and oh well that's Nico again that's Nico again trying to make sure you know just to preempt any sort of questions i mean i'm sure we'll get plenty but we've done our best to make it as i'm glad i'm really glad that you've pointed that out because i i thought it was a beautiful when i first saw the designers note from Nico i was like that's a great touch and then when i would put it into the tome i just thought i just it just looked brilliant i wish they would just constantly use designer notes it's like i use them all the time when i write uh books because it lets you just pull the reader aside and say look let's talk in plain language for a moment okay rule sex has to be written a certain way and if that's for sort of the legalese clarity of what the rules architecture needs but i'm just gonna talk to you like a human okay you know what i mean stop being gamey listen to the words okay and like that's designers notes are just such a powerful tool okay so if we're in a double turn situation right in other words two player has a sorry either player has two consecutive turns okay apply all the following rules for that batter on so effectively for the second turn of the double turn is when this is triggering right okay so nomad feastmasters units ignore negative modifiers to their hidden wound rules okay cool no no penalties to hit or wound if the wound roll for an attack made by a friendly nomad feastmasters unit is an unmodified six uh that attack inflicts a mortal wound on the target in addition to any normal damage so wound roll good good control on that right and then friendly nomad feastmasters units have a five plus ward uh and lastly your opponent cannot re-roll multiply or modify any casting unbinding dispelling chanting or banishing rules love it love it take that Caleb's out there in the audience take that Caleb all right so as a negash player i hate it but carol yeah that means that's the other question like teclas teclas chooses four spells unmodified pens how does that interact with this rule teclas still gets to do his stuff yeah he didn't re-roll multiply modify or do any of those things he just set the number he's the pinnacle of casting he's a god of the realm so he's not going to be worried about about this too much right um that'll go in the that's one of the FAQ questions i'm glad you brought it up but yeah teclas will just sort of operate as as you didn't expect i think and then the the next example of getting a gash is modifying on his worst goal with his plus five or whatever okay that's interesting yeah you've also got things like obviously your your lord of change where he's ticking the low die up to the high die right the the spell chicken can't do that because that's a modification all those kinds of things so i i just really look forward to the time when i point at a guy who's not really a wizard and i say you're not a master anymore are you those masters of magic okay i wanted to do with this rule like this because this is basically central to the um to the nomads they're lucky they're lucky they're a lucky race but how do you represent luck in that and i didn't want it to just be six is to hit do a mortal wound i know i've got that in in the womb in the brood roll but i wanted there to be a reason shouldn't happen all the time and this is a this is a powerful powerful um set of rules you know it has a real impact on the game but you can as an opponent play around it you can choose not to take the double turn you know do you know what it means and it's it should happen it should only happen in a game two or three times you know and it creates the tension of the the um priority role that's that is real isn't it absolutely having played play tested these rules and hopefully Owen can attest to this there's loads of fun around that priority role you get you get yourself a double turn um and the nomads have really got to then capitalize on it and from a narrative perspective it represents them either getting carried away and you know they have the double turn so they've got all the momentum and then knuckle sort of shines shines on through them because they're his children or if the opponent gets the double turn and it represents them being up against it and luck sort of coming through so that hopefully that that's the point of the origins of this rule i've really tried to try to take inspiration from how i want them to to be narratively within the rules as well so hopefully that comes across sure again this is this may be a little cooked it's something that we could we can play around with um but yeah no it's great love it okay let's keep going all right because because there's more yes okay uh so uh go with your gut uh nomads battle prowess largely depends on the last meal eaten before the battle begins immediately before setting up armies roll a d6 and look up the last meal eaten effect on the list below a last meal eaten effect applies to all friendly nomad feast masters units until the end of the battle uh so if they just had breakfast you add three inches to the range of all of their missile weapons and add one to run in charge roles in addition friendly nomad feast masters units may retreat and still shoot or charge later in their turn if lunch was the last thing then friendly nomad feast masters units may add two to their nature's blessings roles uh let's refresh ourselves here nature's blessings is our spell ignore so if lunch uh just happened then you know basically it effectively they're on a on a four up right um for ignoring spells in addition your opponent may not re-roll any hit or wound rolls for attacks that target friendly barefoot units so your your infantry guys can't uh don't see a lot of re-rolls anymore anyways but hey there we go and then finally five to six dinner uh subtract three inches from the range of all friendly nomad feast masters units missile weapons and subtract one from run in charge roles uh which is you know ouch uh but however uh nomad feast masters units benefiting from those lucky scoundrels have a four upward instead of a five upward uh so so the whole army on those special double turns is is going to be under that well non coalition units is going to be under that four up ward now this is interesting for many reasons to me okay so i want to get into it we're going to get into some nitty and some gritty here uh this is spike hates this like all the spikes watching i know garith's in the audience right now and he's like i hate this okay because uh this is completely unpredictable right you can't actually you you have no idea to know uh yep there it is like i was talking at the same time he was typing and he and like this is not a thing spike loves now a timmy like especially a certain type of timmy loves this kind of thing where it's like hey you never know what you're gonna get let's see what happens like you always get something but it's highly determinative on how your army is gonna play and function and you have basically no control over it right i mean just reading it here obviously i know there is some ways to play around with this later spoilers there is ways to play around with this later but uh what made you decide to like pin so much to a very random role they're they're feast masters aren't they so we've got to have some nod to food it's got to be a real um element to them and i very early on decided upon this sort of path i wanted them to be affected by lunch dinner etc um i didn't want it to be chosen that felt it doesn't feel very chaotic they're not a militarized and narratively speaking they're a nomadic community that batten together to fight off people that attack their trail so they're not they're gonna be fighting at any time day or night basically um and their metabolism is narratively affected by the the last meals that they've eaten you know after i've eaten dinner i am on the sofa like this i don't want to do anything i certainly don't want to be fighting off of bloodthirster i'm just here i don't want to do that regardless of the meal that i had but sure i'm saying that i don't know after after after a breakfast i'll go for a jog you know so um so i i like i like the the chaoticness and i like the fact that you can then tailor your i didn't what what i really wanted like i didn't want people to be able to take uh one single unit and spam it and create a really powerful army i wanted them to really i love this building i don't think that's any secret i love the fact you can you can really play into this you know you can decide to yourself i'm just gonna do a generic army that that benefits from all of these or i can i'm gonna really hope that i get breakfast i'm really gonna hope that i get lunch i'm really gonna hope that i get dinner and if i don't i'll put a couple of elements in my list that can sort of control it so it's just it's just a way hopefully of making less diversity and less building more enjoyable basically i think as well there is a precedent here in terms of like the nirgle wheel like i played nirgle at the weekend at tournament and there's you know when i think my opponent rolled a six which was probably the worst and you know then he had to change his plans but i think from a general ship point of view you turn up at the table and there are a number of variables and i just think it's another variable that you either have to try and mitigate or you have to try and accentuate uh as a player so you know and as you mentioned vince there are ways to manipulate this role uh or you know or you know mitigate this role but uh yeah i just think that you know you turn up at the table and there's the mission there's um i mean even further back there's the there's the players pack that you're playing into then there's the mission then there's the opponent then you know there's the army um you know there's the number of drops so it's just another factor that you need to work with or again you know you need to you need to work with um yeah but uh you know when we play war hammer we want to control everything we want to control the objectives we want to control our opponents we want to control everything that's you know that i think that goes to the psyche of us as war gamers so i like the idea of um you know throwing a spanner in the works as it were at some drama at some drama yeah this is your awesome moment you got to let it go yeah yeah exactly let it go you know drink it in when you play feast masters you just got to go with the flow and make the most of your opportunities very nice all right let's hit the next two here in quick order because they're both smaller first and so this is your spell and your heroic action so your nomad feast master wizards or silvaneth wizards including unique units at a nomad feast masters army know the tectonic bulwark spell which is effectively a casting value five 24 inch range spell that allows you to pick a unit holy within range and now they count as being uh uh holy on or within a terrain feature turning on the appropriate abilities that we just talked about earlier for being on a terrain feature such as the the higher save and having cover and stuff like that right as well as other things we'll see later you could turn up to a table just full of towers there's no area terrain and then your nomad army is bugged so we need we need ways of making sure they can get into cover right yep so guys how are we is does this mean that a tree lord ancient dirthu could benefit from cover no there's still there's still a monster there's still a monster so that and they don't have the bare foot keyword so there's no real benefit for like a tree lord for example so so it looks like we have nomad feast masters for the keyword here for tectonic bulwark oh you're saying the original has the bare foot right okay i got ya yep okay very good great the other rule you're referencing them in yes because all it would give them is like they count as on or holy within and nothing like a monster still doesn't benefit nothing changes from from them standing there so it's trickle uh and then expedient providence uh so here's your heroic action pick one friendly nomad feast masters hero until the end of the turn those lucky scoundrels battle trait applies to that hero you cannot carry out this heroic action with the same hero more than once the same battle effectively they get a second best day ever they get their normal best day ever and they get their uh those lucky scoundrels dayest ever right where they can turn on all those previously referenced abilities so absolutely okay and then lastly what i think will be the most controversial piece of design uh because you at first glance i looked at this like i just looked at it visually i did with before reading it and i was like okay so we have a table in here like doc or idk or somebody like that right we we see it there's plenty of armies that have or even maybe nergal if you think of that as like they're starting in a random place but then every battle around something's happening right but it's this battle round uh it's this sort of battle round exception they're battle round set of rules and then i read it and i was like okay this is working very differently than what i had expected uh so first of all there's no battle round one effect at all okay battle round two uh they're snacking okay so you subtract one from run rolls subtract one from run rolls okay uh they run slower because they're snacking this is a penalty i want to really drive this home to everybody okay round three their tumtums are rumbling okay so now they're subtracting one from run and charge round four they're straight up starving right because these these guys cannot miss a meal subtract one from run and charge rolls these aren't cumulative by the way these are just replacement penalty it's just to be super clear right everybody it's not like we're suddenly at negative two to run a negative two charge it's just each one is replacing the last round four subtract one from run and charge rolls in addition this unit can move up to one inch when making oh sorry to a maximum of one inch when making a piling move so now they pile in very small amount and then finally round five there they've now gone from starving to hangry and they add one to all wound rolls in addition you have the number of models rounding any fractions down that have been slain this turn when this unit makes a battle shock roll they've had enough they've just had enough so the only actual benefit on this table to be super clear with everybody is in round five and then round one is just neutral because it's nothing right round two three and four you're operating under a penalty again there are ways to manipulate this of course we're going to play with this but just like again doing nothing else this is the base this is uh this is the most dangerous thing you wrote in this book okay agreed it's it's difficult to it's something that's easy to forget as well unfortunately isn't it um but i really wanted them to get tired as the game progresses you know and annoyed they want they fit they want their dinner sure yeah just from a design perspective like generally handing out negatives of any kind has sort of gone the way of the dodo right you don't really see them you don't see any kind of forced negatives the closest thing is you see risk reward stuff where it's like well you can choose to risk it for the biscuit here's you know sort of scaven style right where it's like you can overcharge this thing and like it may or may not be a good idea to do so but if you get it you get some big reward this is just straight negative it's a it's a i wanted to do like a reverse of the daughter came chart obviously they get better as the game progresses and i wanted them to get worse i wanted them to be good you know in the first couple of turns and then really bad and then there'll be a strong recovery mechanism at the end for a heroic um you know crescendo sure absolutely i agree this yeah you're you're right this probably is the most controversial part of the allegiance abilities but then the rest of them are very good the allegiance ability so it hopefully it bounces it out a little but i think the worst part of it is it is something that people are likely to forget that you know that's that's the real danger yeah tyler what's your thoughts on this one yeah i think practically that stands out the most to me the potential for getting this stuff i if there were to be something potentially cut this is the one like i said i'm really looking at this for the first time this stands out as potentially the one to change your cut if that's a concern of yeah a little too much below maybe but i i love the inclination though right of having a potential balancing mechanism with all of these other great allegiance abilities oh and how have you have you probably place it how have you found this in terms of play testing um i have to admit i haven't play tested loads but yeah definitely the the idea that the complexity of everything you know that are honestly we haven't even got into all the scrolls right yeah the the potential for you know forgetting these little things with the clutch you know those clutch turns there is a fear that perhaps the excellent benefit of hangry on turn five by the time you get to that point how many of your troops are left to be able to benefit from that excellent buff is is a is a fear i think maybe speaking plainly probably i would find the the the minus one to pile in is massive on turn four and then yeah those clutch turn three minus one to charge you know if you're trying to mitigate a redeploy and you're going for a nine with a re-roll making it a 10 with a re-roll you know often you know you you without bonuses to charge and things you put yourself at nine rather than putting yourself at seven to trigger the redeploy right so then you know having to then roll that 10 um yeah is is real hard mode um but then perhaps the elation that you feel when those lads roar in on a 12 on an 11 should i say you know maybe from a play experience point of view um i don't know i think it is it is a difficult one in terms of you normally look at a set of allegiance abilities and they inspire um whereas this makes you fear a little bit which you know is maybe counter to the traditional experience of reading a battle tone um but i think overall in the round um there are plenty of ways to accentuate and make the allegiance ability the other allegiance abilities better um maybe does counter this in the long run um and i think that from darren's point of view this is bang on brand and it's bang on theme for the whole feel of the army um yeah so yeah so so this book my read of it is this is a it's a timmy johnny book okay like absolutely that's what it is it's what it's looking like deeper than that it's a timmy book that was written by a johnny okay like this is johnny's perception of what timmy wants all right and uh so like the the the the only thing that the the thing that worries me here is not the the mental load or the memory i agree people will forget it but people forget a bunch of rules right like if that was the bar we had to cross we'd strike monsters rampage from the game immediately because like everybody forgets those every charge phase right because they happen at like the worst time for your memory they happen in between the two most exciting moments in the game successfully making a charge and then getting to swing your weapons and fight somebody the whole reason you decided to play warhammer those the two highest peak like attention moments of both players in the round and in the valley of death of memory in between these two ultra high moments comes a monstrous rampage right it's just it you couldn't have designed something to be more forgettable at any rate um so i'm not like super worried about that i'm worried about it more from just the fact that timmy generally hates penalties right and so knowing that he's actually driving into something that is going like that he has his own ability he has to play over the top of like to johnny this is a nothing this is just yeah i'll play around it johnny loves abilities that are bad and negative and like ways that they have to list build and play around and crisscross right it's the classic one with nothing dilemma for magic right where there's a card you could play that just discard your entire hand like that's all it did you played the card it made you discard your entire hand it's like one of the worst cards ever if you just read it on its face right but johnny was like i love this card i've got so many amazing things i can do with this it's so cheap and fantastic right so so that's my only actual concern but yeah i will be interested to see people's feedback on this i'm certainly not the i'm not the the spokesperson for all timmy i'm only a member um of this particular club so we'll see um okay uh let's move on and talk about some enhancements and command traits and and all these sorts of things all the fun okay so there's a lot of these um as you mentioned you started writing this in 2.0 and like the way you have it you haven't broken up with like three per hero type right so trail masters head chefs the sneaky dudes who i don't remember but i like because i love sneaky dudes there you go the trail thief i uh sneaky guy is my favorite hero by the way i love sneaky guy oh good he's my favorite all scroll too there you go i hear you did some really fun interesting creative design with sneaky guy he's tyler you're gonna really find this design interesting and compelling when we get there i promise like it's there's there's a lot of interesting design going on this book darin but the the the trail thief our little sneaky dude he he takes the cake okay i'm pleased uh all right so i'm not gonna talk about all of these but i do want to highlight because there's just it's a lot yeah yeah i appreciate your adult forever okay but i think it's interesting because what i do want to show people is how you're playing with the initial abilities uh and or granting new ones so like i am going to go through just very quickly the trail master ones because this is sort of your generic uh you know traditional boss guy right like every army has the traditional like combat utility general boss guy right this is the the loon boss in goblins and you know the claw lord in skaven that's your your trail master right okay so um prized punch add one to his wounds characteristic and if this model is affected by the dinner ability from go with your gut then add one to save rolls for this unit right so not only is his not only then with dinner remember it with dinner they're getting the four plus ward when they're under the lucky scoundrels but now he's also adding one to his save rolls uh but that's being tied to you getting dinner we'll talk more about that later uh trail blazer after the armies have been set up before the first battle begins d3 friendly nomad feast master's units can move up to six inches feels very in line with their whole forge the trails skirmishy mobile thing absolutely appropriate uh and then uh the champion polterer wonderful uh so absolutely uh if you choose this unit to have a mount trait then you can choose one extra mount trait for this unit so you can give your little your your little chicken your war chicken uh two extra two two mount traits are okay so you can see kind of the stuff you're playing with there right um these are uh what out of here uh do you love the most or what out of here grabs your attention darin what's the one you want the stuff you want to highlight in the command traits section i'll talk about some flaming cuisine because it's super fun from the others or any yeah we can we can go to the others as well yeah from any of the any of the four because obviously there's four connections i think the one that needs most attention from like a a balanced perspective potentially is the insect whisperer for the for the hedge hermit if anyone is tempted to to to actually use these rules and do a bit of balance testing for me because it allows um nomad drovers which is your infantry or your nomad scouts to throw a stone like the hedge hermit and then there is a worry that that actually becomes very very good in a lucky turn because suddenly your nomad drovers were bows have now got another shooting attack so we've now got two attacks that potentially spy can get a mortal wound so that's the one you know and you can have nomad drovers which is your basic infantry unit in 15s because i love that because it's chaotic um so you could have 45 of them so all of a sudden that's 90 shots so that potentially could be could be a bit powerful but in order to have that you would have to be outside of the trail so there is you lose out on all those trail rules so hopefully that might balance it um but i do love the idea of all these sort of insects gathering rounded stones and making sure that the drovers have got them and it's funny thinking you know or norcs dying because a little halflings throwing a stone at it yeah i like i like that imagery and it goes back to tokyan and lord of the rings you know when they're they're at hoi and storks yeah exactly um so i enjoy that i like the you can you can have as part of an um enhancement you can actually have a tree lord lead your forces so there's a couple for those and one of them is dense foliage i just like the idea of um that protects a hedge hermit that's nearby if we do get to the war scrolls i know time's getting on we'll definitely get to the war scrolls don't worry we're doing this we're going to win it oh well as long as you're enjoying yourself um oh absolutely yeah no it's you're you're good man you're good we're gonna do it i just want i just want to keep it moving at a clip because i know all of us are prone to long discussions and this is all really interesting stuff but no we're we're not we're not cutting this before we're done we're gonna get this we're gonna get through this my friend i i have i have one darin um and gang please uh because i obviously love sylvaneth they're my first army and that's what i lean into when i build my lists for the feast master so one of the towering dispositions is roots of resurrection um which is those ancient oaks that have traversed the great forests of gairan innumerable times know the names of every tree bush and bracken and and how that manifests itself on the table is that if the generals on the battlefield each time a spirit of dirt through a tree or ancient or a tree lord is destroyed before you remove it you put a guardian counter into uh the nearest terrain feature um and and my list building and the way that i've been thinking about the book is all about getting as many guardian counters out there as as quickly as possible because um yeah like a turn one tree lord can be a thing um so yeah but i also like the element of you know the idea of the resurrection so you know as one mighty oak falls then you know a an acorn or an element from it then seeps into the ground and that's the the the nexus for the you know the next tree lord to pop up so yeah that's one of the um command train cello i remember when you first read that you messaged me a chef kiss emoji that doesn't surprise me you really liked that yeah so i see some places where like rotendis position there's one that says no mad piece masters unit affected by its always hangry ability is that referring to the it's been a long day table uh the hangar effect yeah yeah yeah exactly that it's on the on the head chef will scroll when we get to it they've got a way of they're always hangry and they've got a way of inspiring other people to feel that way basically okay gotcha cool yep the only other one i'll mention here is flaming cuisine uh under the head chef which is this general and any nomad feast masters unit affected by its always hangry ability yes can move an extra one inch when it runs or piles in very fun uh which is i i do like the visual there uh nothing i'll make yet nothing i'll get you moving okay uh artifacts uh yet again here so again we're gonna you know we're both gonna add new abilities but also play with some of those uh some of those core things so for example um the under the the head chef i do not know how to say that last word i i i pulled the ripcord on that as i was about to read it because i was like given my ability to pronounce things under the what what is this word i think it's cloche cloche in in i think in the uh do you know of the term like under the coche when you're under the coche i don't know if it's like a british thing but you're kind of um you're like uh when you're under the coche you're kind of uh you're in retreat or you're kind of in the defensive position uh whereas i believe then a a cloche is that not a darin is that is that like a weapon a kind of a bludgeon a cloche shout out here to mark wilson who's responsible for um turning my very basic ideas into a full narrative so we've not got it here but proceeding these rules is almost as well as if not as much narrative as you'd get in a standard tone and he also helped out with these with these namings here yeah that's uh it's played it that is a word right there that that is one i have not encountered so there you go but don't you all really love that when i was growing up and i had like a games workshop um new code hundred percent i'm super educated i i can attribute the vast majority of my vocabulary to reading through games workshop you know to just to just be like role playing games and warhammer and everything like that in general yes absolutely uh the oh there you go the dais cast a a cloche is a cover for plates used in surfing well thank you very much that narrative see mark's our man very nice under the cloche yes and then it's a play on words with cloche okay interesting cool okay so nomad feastmasters units wholly within 12 of the bearer are not affected by the it's been a long day battle trait uh meaning that you don't suffer the negative penalties to run or charge or potentially pile in if you're near this particular uh head chef who has this artifact so um yeah fun stuff anything what would you guys like to what what of these if any of them do you want to call out i like the one of the so i i did the vast majority of the blurbs throughout the tone but i was always super worried that my english is terrible um but one of the descriptions i'm pretty proud of is the stone bane sash um and it basically it's got like the old it means you know the garb you know when frodo gets stabbed by that mithril silver sort of protection well yes he he gets stabbed by uh well he gets stabbed specifically by a troll yeah by the cave troll but he's wearing mithril armor yes yeah yeah so it's sort of based on that but i really like the blurb that i can't because i've got i've got it up there and i can't quite remember it from um stone bane weed can undermine even the sturdiest duoden fortification if left unchecked a skilled hand can fashion the roots into a lightweight protective garb i was very pleased with that one just and it means that he can only ever bake sorry they can only ever take one wound at a time basically it's yeah that's my favorite artifact for a yes reduce the damage inflicted by each successful attack that targets the bearer to one mini go track had germ it over here that dude is ready to go he's only got four wounds behind you so yeah sure he's not quite the same level of toughness yeah indeed uh okay uh yeah so there's just a uh a lot of fun stuff uh here the the uh gyration beacon is also another interesting like the hedge hermit's are all interesting they're they're weaker heroes but it's they do have interesting stuff around them so after territories have been chosen but before armies are set up select a terrain feature within your territory and add a guardian counter to it just speaking back to the thing you were talking about oh and like going for that you know summoning strategy to get some more tree people out there right waking up those woods early yep getting those counters out there really um you've you've allowed me to segue into something which i'm sure um tyler will love um as a as a player of dirthu i'm sure in the past um so one of gyran's bounties is a spirit of dirthu or a tree lord ancient but that's not part of the conversation spirit of dirthu if he takes the aurora forda um you select one of the bearers mele went oh no i thought it was mele and it's missile i thought i was going to give him a six inch guardian sword oh it's a disaster okay i'll have to i'll have to retract on that and i thought that was gonna be plus one to hit i need to read the rules it's okay what you want is the stem anchor because the bearer always counts as being wholly within eight inches of a friendly awakened wildwood for the purposes of its wrathful guardian ability once for battle in your movement phase you can remove the bear from the battlefield and set it up again anywhere on the battlefield more than nine inches from enemy units so it can still act very much like it would in a you know that spirit of dirthu can act like it would in a sort of optimal silvaneth situation so there you go yes yeah that i had to change this i showed simon weekly um the tone sort of early on to get some feedback from a you know a genius i would consider it in um sort of competitive play and originally it was you always count as within six inches of a wildwood so he was like so i can just teleport wherever i want all the time i was like no that's not quite what i was trying to achieve i had to i had to change it somewhat luckily before it got it got printed the the telus blade is actually really nice as uh cabbage is said in the chat because with the fact that the the monstrous action to fight a top bracket's gone away um the telus blade will allow dirthu to be um flat damage six all the time which is nice we love that so yeah there's loads loads of fun stuff in there it's the kind of builder bear you know you can do what you want with your chosen you know i mean i i appreciate all of this okay but i'm here for sneaky guys stuff like i didn't get into halflings to play with trees like i appreciate the the narrative but i got into it for the short guys okay so and and might like i like both the adventures map and the foragers veil but neither of their abilities are going to make a ton of sense until we talk about the actual sneaky guy himself we'll revisit them vince we'll revisit them yep after we've gone through the trial the important part here is the foragers veil lets you actually keep the model in reserve uh and then he pops up but he can pop up like really close like hey what's up i've been here the whole time and uh and the adventures map makes it a lot more likely that you're going to succeed on your on your mission uh i love mission impossible halflings so there we go um okay uh let's get down to some mount traits real quick so we've got one for the trail master and one for the uh war caravans uh so uh your war chicken rider and you're you're basically your your caravan um and uh the uh one of these can sort of boost your your warlands up in an interesting way or uh sorry um your mount up an interesting way and your lance uh which is no it actually makes your lance worse because you're oh you're right trying to that's right yes it is a five up yeah it's the it's the mount that gets better but you get worse yeah there we go yeah you're right desperately trying to hold on you see yeah that's cool uh and then you can turn one of your uh war caravans into a monster with gyrannic conduit i thought that one was very interesting uh all right but i mean really that i think the one people are gonna love is the dissonance hives which is roll a dice each time an enemy unit uh attempts to carry out a monster's rampage or perform a heroic action within range of this model's alembic shroud which just for people's this little caravan that scoots around the board has a range of 12 inches around it think of it like a the the bonus buff from like a lumen arc aura or anything like that and so it starts at like 12 inches as its bubble and it shrinks as the thing gets damaged and so it's a pretty decent size radius around this model and on a four up the enemy unit cannot carry out that monster's action or perform that heroic action uh respectively so uh quite strong stopping roar stopping uh you know potential uh stomps and of course uh enemy hero healing uh being pretty good so yeah stopping piece of chaos um summoning d3 points yeah sure absolutely yep what a monster's reaction who decided to do that good grip it's uh it's pretty strong it's pretty strong okay then we've got our spell lore so i'm just gonna i'm gonna throw straight to you guys on this one uh darin what's your favorite spell out of the list nine landscape the first one it increases the effects of a scenery piece by six inches um there's a lot of things that sort of interact with with scenery throughout the tone like that's a way of getting your summoned tree lords deeper into your opponents let's say or if you've got like a bit of deadly terrain in your enemies deployment you can make that you know a much bigger it actually has an effect on the game then right suddenly it's not one inch from the piece of scenery but it's you know seven inches from the piece of scenery so this these pieces of terrain are actually being used um and it gives your nomads a bit more covered again it's a way of getting if you've got a load of towers all the way around the board it's a way of getting an area of of cover for your for your little dudes basically to run onto um but i just think it's a it's just it's just a simple simple idea that can you can play around with a lot you know there's a lots of lots of different things you can do with with create you can make your faction scenery better when we get on to that for example yeah it's my favorite one okay Owen are you are you a guardian of gyrann guy you read it in one there Vince you read it in one i am a guardian of gyrann guy also leaves of empathy uh needs a shout out but yeah guardian of gyrann casting value of five um if successfully cast select a terrain feature within 12 inches the caster and add a guardian counter to it so yes let's get that engine going yeah it's it's another way of of getting those guardian counters into terrain um and and yeah if i may then leaves of empathy is excellent there's a way of getting some pluses to cast with some certain characters um and until the start of your next hero phase all friendly units wholly within 12 inches of the cast to gain the nomad feast master's keyword until the start of your next hero phase in addition any last meals eaten by the caster for the go with your get uh go with your gut affect all friendly nomad feast masters and friendly units wholly within 12 so just gonna cast out a big bubble um so yeah giving your tree lords and stuff the the nomad feast masters keyword um maybe over the course of a double turn getting some wards getting some mortals feel feels good right yeah absolutely yeah okay so those are my two hot picks i really wanted the lore to be to feel again like the like gyrann was helping you know the um the nomads i didn't want it to be a destructive lore i didn't want it to be a lot of d3 or d6 damage it you know it should really buff the um the armies and that's all debuff the the sort of enemy and again that's why that's super important um in the the lucky scoundrels that you've got this denial of multiplying or changing or modifying the dice rolls because they need they need to be able to get these spells spells through probably to you know to succeed and it's not a lot of bonuses in in the book again i didn't want to fill the the book with loads of bonuses to cast like you see elsewhere and then we should give a spin along that route we should give a special shout out to auspicious tidings casting by of six you get to select a friendly nomad feast masters unit within six inches of the casters it has to be pretty close but it's just a within not wholly within and uh or within six inches of a gastronome encampment which is your uh terrain feature with the army until your next hero phase apply the those lucky scoundrels battle trait to this unit so you can basically those lucky scoundrels them sort of out of uh out of out of turn or I suppose would be the answer like when it's not actually a double turn okay uh all right nomad trail uh so um okay uh no sorry no no me no me thank you nomad yes okay so basically we're in our sub factions now I should state these are written as per like the 2.0 sub factions so they have uh you know abilities command abilities command traits artifacts the whole deal okay so they're they're written like the old thing so do you want to i'm instead of what i'm going to do is rather because it's a lot of text i don't want to read it all i want you to just sum up what this thing's about for me so the nomad trail what's this one about i'll just say very briefly why they are like this because this is an important point i want to make for for sort of age of sigma um so these were written a little while ago and the decision not to change them is because when you just have like one rule per sub faction for me it destroys a lot of the character and when when early three tomes came out they had this sort of design and it meant that all the value then was on the war scrolls and it was no longer in the sub factions and this is why we saw so many spammed armies of dragons or whatever because why would you not take the most efficient war scroll if there was no way of yeah no need to think else nurgle has this problem nurgle in particular man i've noticed playing a lot of nurgle they don't have a sub faction or building a diverse army building uh like i love obviously armies that you're you've got nine or ten different war scrolls nurgle battle tone does not remotely incentivize you to do that it's spam flies or spam plague bears or etc yeah drives me crazy anyway you're right this is why this is why we made the decision to to keep it this way um this is the trail this is the original trails from gyron you know this is the where the all the power is all the closest tied to ties to the seed link in r which is the the silvan f in there they're tree lord protectors um so in summary i wanted to like put as many some things that were unique to this tome in because there's not a lot of design space within ages sigma left and here's a sort of an example of one of those it's the first time i think you can use two command points to do something so you can spend a command point um and it allows you to gain a guardian token um and if we attribute um command points to about 50 points roughly because that's what they used to be way back when two is about 100 points and you need three to get tree lords that's about 300 points so it makes a bit of sense hopefully um and then if you've got any tree lords in your army and you use the silent communion ability from them then those trees come with a a guardian token as well um and then basically the the item is a healing item that gets better if you're wholly on or within a terrain feature and what's the what's the command trait i can't again uh the command trait is the fact that you once per hero phase if the general is wholly on or within a terrain feature it may use improved landscape which is essentially um after they've cast a spell they can cast an additional spell even if they don't know it and they get plus one to cast to it so it gives them a bit of um extra magical drawing on on nature now basically they're building on their momentum but the important thing there is you have to get the cast off so it's not always going to be sort of an extra cast yeah exactly cast a spell and then you get to cast another one plus one um and then there are two things again there's you in this sub faction you you can summon spirits of dirthu as well as instead of a tree lord or a tree lord ancient it costs four guardian counters rather than three but you can bring on a dirthu and then also you've got the expert hitches um oh yeah sorry yeah so you're like don't apologize darin there's a lot to remind you um uh it's um this is the fun bit so you can garrison up to 16 barefoot models inside a tree lord ancient or a dirthu or a tree lord and then so essentially a unit of 15 troops and perhaps a small hero they can climb into the bows and then march forward with their tree lord protector um much like a caradron overlord boat would garrison some troops so um oh that's so good i love that yep i like the imagery like the it just shows you the the size of these these trees right that they've got some dudes on them so yeah it represents the power of gyron um basically this this trap yes i love this one for expert hitchers that was the thing that jumped out of me i was like hey yeah i want to put a bunch of little dudes hanging off that tree it's awesome uh okay uh curret trail or curre i'm not sure which which the pronunciation there would be so who wants to walk me through this i think it's curret it's a it's a i think it's a um a Romanian gypsy word for savage and this is the trail that runs through gir so the um the trails themselves were never supposed to go into any other places other than gyron and there's a there's it does explain why later on so these are the trails that run through through gir and here the nomads have started to interact with with ogres and obviously there's this this food connection that you were sort of alluding to earlier you know so the biggest part of this again going back to like something that's a bit more unique from other times this is the first time i think we've seen sort of um faction sort of crossovers so you can have an order around the garrom coalitioning in destruction units so one in four other than like the mercenary sounds a bit i'm not sure yeah yeah of course yeah of course so we can have the the foot infantry ogres in and the new ogre tomes just come out so the that tome hopefully might have made nomad feast masters better as well but one of four of your units can be a bit a butcher a firebelly guttons manny is i love the opportunity for the um the conversion to make like a uh you know a manny to nomad get that big chef on him hunters and i think the the um the frost sappers oh and fire bellies did i say fire bellies so so those and again you you can there's a way of making your butcher the the the general in your army and if you do that you get fancy pallets or sophisticated pallets i can't quite remember the the command where all the ogre units gain the nomad feast masters keyword yep exactly that so now we've got you lose the allegiance abilities of the more tribes but you gain the the nomad feast masters one so there's lots of fun things i think you can do with like man eaters making them lucky making them hangry you know making them retreat and retreat and retreat and still shoot and and stuff like that so i think this is this is quite a fun one for me um but there are some restrictions you lose the fact you lose the ties to gyrans so although you can still call for aid and you can still cast spells to get guardian tokens you don't you can't um start with treelords within your within your army you lose towering allies as a um as an allegiance ability very nice okay and then of course the uh the thing i think that'll make more sense in a moment as well here that's actually a pretty potent ability is the the head chef uh units using their always hangry ability makes like two additional nomad feast masters units to be hangry so i like this here because like in the lore that the head chefs are the busiest of the nomads because obviously they've got to keep everyone else fed so they're the ones that eat last so basically they're always annoyed and here they've got to keep ogres from eating that's a lot of it's a lot of craft services a rough life yeah no doubt okay uh and then lastly the blazed trail uh so take us through this one the so the blaze trail is the most recent trail to sort of form and it's the one where the nomads have got the closest ties to the sort of cities of sigma basically they they consider um sigma the great betrayer in the lore um but by necessity the trails within akshai are so dangerous that they have to interact with the the people around them just to give you a little bit of background um and then the blaze trail you can't have any towering allies this is the one where this is the the richest caravan so you can have an extra caravan in your army basically an extra blaze trail um bm off bm is that bm off basically um you get an interesting way of using their um their command trait um and their sort of allegiance ability so if you lose the roll off you gain a command point and then for their i think it's for their command ability you can choose to immediately spend that and if you you can either shoot or fight in combat if you're within three inches of the enemy as if you were affected by those lucky those lucky scoundrels so that's quite a strong ability but you only get it when your opponent beats you in the in the in the roll off basically um i wanted to this is a way out this is another example of how i wanted the game to feel like it was on the nomads sort of side there's this only present protection of gyran hopefully running throughout but how do you represent that in gaming terms so here it's like there's a lot of rules that play around with priority and it really leans it heavily favours the nomads and that's you know hope you know when your opponent wins a roll off they might be thinking ah piss he's gonna he's gonna be able to shoot me now you know so that's that's the reason for that and then there's a there's a couple of other abilities there i think um the you but the you bite the eubatic cowl which means it again if your opponent wins a roll off you can move that character six inches so you can get out you can get out of dodge it's kind of that's kind of like a um you know the one ring basically he disappears and moves basically get out of there yep no i think there's there's one really strong ability is within the blaze trail that you haven't referenced which is oh sorry yeah there is no no just the fact that you the cat because it's very caravan centric um units garrisoned within the caravans can get out after it's moved which is really strong i think for objective play um and you get uh plus one to the attacks characteristic weapons carried by units that leave the garrison using that ability um until the start of your next hero phase um and also um models inside the garrison are countered towards the control of the objective so um yeah i think that's especially if you imagine you've got maybe a load of expert conquerors inside one of those caravans yeah this is something that might need um might need tolling down a bit because potentially you've got model strength of five for the caravan sixteen dudes inside fifteen of them have got expert conquerors so you could count as fifty one an objective now i love the fact that this little caravan can waltz up to an objective and take it off of a mega gargantt i think that's hilarious but in terms of gaming mechanics perhaps we need to perhaps we need to tone that down a bit basically again this was written before three point how it is so that is something but it might not i wanted i don't want to just assume that something oh yeah let it let it play out and see how it goes yeah 100 all right you've got some match play grand strategies and battle tactics as well as some unique enhancements uh for when you're when you're allowed to use those unique enhancements um i'm not going to focus uh too much on this stuff all because it's it is uh it's not ancillary but it's it's like not it's certainly part of the book overall um but uh there's interesting options that that this does open up specifically uh if you're using like you you want to use a tree like ancient spirit to do with your butcher as your general even though they're a coalition unit or uh one allied a city of sigmar unit may replace all the cities of sigmar keywords with no mad feastmaster keywords or getting two additional reinforcement points all playing with the the fundamentals of the army basically right um so i love this building you write what you love right and hopefully that opens up loads of options yeah you can see the list building stuff that's going on here with all three of these right so they're all like i i do want to impress upon people that if if list building is something that's really interesting to you and you want to be able to play around with these different interesting mixes of models that is very much what this book delivers right between the nomads themselves and then the silvaneth the ogres the cities or or you know just expanding and actually that that reinforcement point rule should exist in like scaven's and should exist in goblin and stuff like that like it's nonsense that they're that those armies are operating under the standard thing uh used to be whitehorn but no longer because they're cooked anyone right exactly they're they're fine um i'm going to skip the core battalions for a moment just because it's going to reference a lot of the units and we won't you show them though because that's my favorite bit of design like oh oh did oh and do these well then i don't want to skip them by yes the all of your little icons are great i will say that these are really great oh i love that this is my favorite page in the in all of the rules but this is just it's just it just feels so g w i love it thank you oh and and and once again you know this is where you can see like abundance and pragmatism over pride so you can the general can be a tree or an ancient spirit do through a butcher even if they're a collision unit and so on and so forth this stuff showing in here so okay very good uh but i don't want to talk about combinations of units till people understand the units so let's talk about the units shall we let's talk war scrolls it's time okay uh all right how long your um battle time reviews normally go on for fence oh it varies highly depends on the size you know we're doing all right we're doing all right okay trail master on war cockerel i need to scoot this down just slightly okay that might be too much but that's all right here we'll do this let's do there we go okay that should be better i want to make sure people can read it but i want to i want to show the cool layout and art and everything but there's always the fight between having the text big enough for people to read and being able to see the whole thing all right so your i if i was a smart boy i would have printed out the points page and had that separate to reference i wasn't i'm sorry um so one of you has the points page handy and can and give the points as we as we talk about these guys awesome so the trail master on war cockerel obviously he is a uh he has a stout and trail master keywords he's a hero and he's a monster leaven wound hero four up save uh and as you can see from his attack profile not the scariest guy uh like these this is where we we talked about you know we've got all these allegiance abilities and ways to modify these things and now you know that comes home to roost uh so uh and that's that that is because obviously the the individual war scrolls are are as i said earlier like they're this the power doesn't come from the scroll itself right like in the end this dude does not do a lot of damage you see a lot of like threes to hit fours to wound a lot of fours to wound in this book stuff like that not a lot of rend here so on and so forth um the other thing that is still here and i'm curious as to your your take on this there's you still kept command abilities on a lot of the individual heroes obviously that's something that's largely gone away in 3.0 design but most these guys still have command abilities not all but most so what's your kind of general sense there these command abilities are sort of integral to the to that idea that they all need to fight together and they need to synergize if we if we take them away we lose that we lose that sort of that sort of narrative um and i i'm not a massive fan of uh the sort of certainly at the beginning of three i really didn't like list building was so boring i can stop doing darren's list diaries for example which is something i used to do um on the honest war game with rob um but like creating this was just boring with some of the new tomes um so this is you write what you love and this is this is what these this this type of scroll is what i love so that's why we kept it kept it like that so now let's talk about this guys i mean these guys got some stuff you'd expect like his lance is better on the charge and things like that but the things that are interesting to me are fortune favors the brave add one to ward roles when you're using those lucky scoundrels ability if this model made a charge move so in the turn where he's using those lucky scoundrels uh you get to he his ward improves uh if he as long as he charged so you know encouraging you to get out there and play that's the whole thing like you're on the when you get the the double turn you should be out there you should be moving you should be fighting here you go this is the benefit to do it uh extra provisions in a turn where you lose the roll off to german who can take the first turn in each battle round you can say this model is handing out extra provisions all friendly nomad feast master's units within three inches this model may treat this round as battle round one for the purposes of it's been a long day erasing penalties because he hands out some some midgame snacks and this is a rule that hinton um added and I liked it so much that I kept it so just shout out to Matthew Hinton thank you for he's one of the guys that helped us play test them it's great and then yes cockadoodle do which is your your command ability um you can use it during your hero phase if you do so select a model with this command ability until the start of your next phase all friendly nomad feast master units wholly within 12 of the selected model gain the breakfast ability from the go with your gut trait in addition to any other last meal eat and ability so again playing with that base rule so now uh which could counter the penalty if you roll dinner because you'd have plus three minus three and plus one minus one so you could set yourself back to to neutral or whatnot while still maintaining the better ward and so on absolutely yeah and I just like the fact that it this this chicken's gone cockadoodle do and everyone thinks it's breakfast um and he is 200 points fins very nice okay there we go thank you very much appreciate it uh Tyler any thoughts on the trail master here anything that jumps out of you yeah it looks pretty solid I mean yeah I'm loving most of this stuff so far like just pretty blown away by the amount of thought that's gone into it work that's gone into it it really shows guys that's all good because it's pretty sweet yeah it's it's really impressive and the scroll feels right on for that points cost you know 11 wounds base four up save again we're not talking about some guy that's like rolling in here with 14 wounds on a three up or something like that coming in with all this high friend you know it's not the thing that's not the thing right yeah yeah okay he's as hard as a nomad gets and you can see he's he's not he's not threatening rk on any time soon is he right loads of buffs happen you know the war caravan so here's our caravans uh 14 wounds and a four up save uh the important part really here uh I mean they have you know a set of different attacks this is the first time we'll see prodigious horns but not the last as there are many of these rams uh pulling the uh the the nomads stuff around but again even with the prodigious horns even with their their their mount and like you know sort of oftentimes the mount the monster mount on a lot of these things like this is the scarier part here it's still yeah it's six attacks but still on a four or four is hit three to wound neg one one damage right we're not we're not yeah we're not good you see the flies of that caravan we're not uh we're not shaking the world here right but the the important part here is the olympic shroud and the associated olympic overload so um anybody uh your nomad feast master models within range of the olympic shroud move they can pass across terrain features in the same manner as a model that can fly um which is really nice because one of the questions you may have very well had is well gee darin you've told me I want to go walk all over and be on terrain but a lot of terrain is really movement intensive to walk around and on if I have to like pay okay to go up here and then down and then up this other side and you know like oh geez it's going to be a problem but no this this little this little centerpiece here this little buff piece why this little literal buff wagon I suppose uh makes it so they can uh they can easily move around that terrain um in addition friendly nomad feast masters units uh wholly within range of this model's olympic shroud count as being wholly on or within a terrain feature in addition do not apply the cover modifier to save rolls for attacks that target enemy units that are within range of this model's olympic shroud it removes the cover benefit for your enemies because you're the masters of being on terrain so doing doing a lot of stuff there a lot of fun the magic the magic of the trails is in the narrative like we've got to explain how these these caravans can traverse gyron and go and everything so they they've got habinka blessed timbers that manipulate terrain basically um and they they as they go they sort of generate the the the magical veil of the trail um so it for me it solves that solution of how they can negotiate terrain and you know gaming wise it works as well we need mobile terrain for the the nomads to function I think yeah absolutely okay fine and then we get the olympic overload this model may fire its olympic overload at a visible terrain feature within range or at an enemy unit within range of this model's olympic overload uh if an attack with an olympic overload hits which is just on a three up and then the rest is stars uh then roll a dice for each enemy model within one inch of that terrain feature or each model wholly within range of the model's olympic overload for each roll of a six the model's unit suffers one mortal wound or two mortal wounds if the model is affected by those lucky scoundrels uh if this model is affected by it so yeah they have a little mortal wound gun again the terrain's shaking yeah love it uh they have a little leaping headbutt where the little prodigious horns if they uh uh if they charge uh sorry it's just all the time I apologize yes if they roll a six hit then they do a mortal wound I remember writing it that when they charge so that's something that I don't know what happened I don't know why that changed but it should definitely be why they charge when they charge shouldn't it it might be something I'll change but on a six it was not my brain wanted it to be but it isn't but that doesn't mean it's right now I agree on the charge they should do they should do mortal winds the gastronome guard which a bit later have got the same problem but that's something for the the final version I think right write it down now don't worry yeah I didn't I didn't want to bother you before I win and then finally importantly ground transport this model may be garrisoned by up to 16 friendly unmounted barefoot models that are not a war machine even though it's not a terrain feature units can be set up as this model's garrison uh when they are selected to deploy uh they can't leave if the thing itself has moved although it can move after and after they de garrison and an attack made by a weapon that's in range of this model can target either this model or the people in the garrison so basically like a KO boat is the easiest way to explain it yeah yep very cool uh 220 and the only bea moth in the army there it is yes the only and a totem indeed iron flows through the havenka blessed imbas of the war caravan uh all right uh one thing you didn't mention there actually is the attack profile sorry with the um the the murder holes I believe that you've got there's a reasonable amount of attacks there isn't there you can have 15 attacks but they're a bit rubbish but if you have murder holes which is uh one of the unique enhancements the nomad tinkers you can make the people inside fight as if they had rabble oomph which is uh an ability you'll see on the drova the drova war scroll when we get to it so you can make the guys inside fight more effectively with murder holes basically very nice okay good stuff uh gastronome guard here's our little ram ram mounted uh uh halflings uh I love this model by the way that was selected for this like that that really does tell you the prodigious horns that that really sells the prodigious horns thing our amounts of damage again did these that when I saw them I was blown away I love them so much so these guys are eight inch move three wounds with a five up save they've got little spears and little prodigious horns but again no no not shaking the world here this is the first part though where we get to a very interesting ability you have on a couple different units um so uh they you know because they have a champion and sort of banner and musician like always or whatever uh but they're they're musician I guess equivalent the loudmouth who shows up in a couple different places one in every five models can be a loudmouth well this unit includes any loud mouths during the charge phase roll a dice each time you allocate a wound or mortal wound to this unit on a three plus that wound or mortal wound is negated it's a very powerful word that's only in uh the charge phase right they scurry away yeah it's well and and I thought of it in all sorts of ways like if you charge on to deadly terrain or something and take mortal wounds you could ignore it if somebody tries to stomp you in the charge phase you can ignore it right there's there's like a bunch of interesting things that are happening there when that uh that that word is triggering for but it's very very specific that word save unleash hell perhaps those speedy eyes weaving in and out of the arrows matrix style absolutely yeah like what up going into sentinels suddenly a lot less scary for these little dudes they're they're in they're ready to go I love counterplay so uh okay um they can always move across terrain as though they can fly because they're goats and that's what goats do we goats run up and down mountains so it's no problem um you get to double the attacks characteristic for the prodigious horns uh if this unit is wholly on or within a terrain feature and if the hit roll for an attack made by this unit's prodigious horns is six it's a mortal wound in addition just like the other one so we should change that and they are 140 for five and battle line if you're in the blaze trail and your general has the stabbed keyword there you go very nice okay so this next guy is a special character a named character unique character right um Mephisto hearts heart stock okay take my shot at it tell me tell me why you wanted to include uh and by the way he's a head chef he's a named head chef tell me about why you wanted to include a named head chef and what was the motivation here with this dude where this guy come from um so I just see you know Mephisto on um um twitter sure yes of course he does a wonderful stream every year his charity event and I just remember reading up about that and it's like a little nod to him basically um you know because there's a few Easter eggs throughout the tone like you may have noticed the tree lord's name um hopefully we'll get there and it'll it'll drop if you haven't um so it was just like a little I'll blow immortalize you in my time I think what you do is really cool um and we should definitely have a head chef as a named character right that's um absolutely absolutely so this is the most uh yeah this is this is the best of the best head chef and that you know uh so we're gonna see good good on please sorry I was gonna say um in terms of the keywords the only priest in the uh the potential to bring up I did I will be honest I didn't catch that so there you go the head chefs are the they don't write anything down the nomads they've got no time for that so they keep their their stories alive through their recipes and through their great feasts when a nomad eats this is part of the narrative but when they eat a great feast they can fill the memories of past generations basically and it's the head chef's responsibility to keep those sacred recipes and this fissure heartstock obviously has the the best recipes very nice that's why the priest so I want to I want to jump to the head chef because it'll be interesting to see his baseline and then come back to the other guy to kind of compare his extra stuff right because the the head chef and the hot pot are sort of innately linked for obvious reasons right so let's look at the generic head chef first um also uh also a priest and he's these are five wound models with a six up save four inch move again we're not blowing the doors off anything here their attacks nothing to write home about they're a pure utility hero uh so uh let's I'm actually going to bring up the hot pot that way we can just reference both of these ones waste not want not the please sir may I have some more ability of the nomad hot pot units within three inches of this model affects any nomad feast master's units wholly within 18 of that model except for other hot pots so then that raises the obvious question of okay what does please sir may I have some more do let's look down here at the hot pot uh of course we have a hot pot a os coach was calling out for the hot pot earlier don't worry buddy it's here the so the pleaser may have some more any last meals eaten by the nomad hot pot from the go with your gut uh trait affect any nomad feast master's units wholly within 12 of this model except for other nomad hot pot units um so explain the interaction here for everybody okay so there's several ways i mean if you go further on into the head chef you'll you'll see there's other ways of manipulate manipulating the last meals eating um the the the hot pots themselves i'm imagining them as like a they're like a debuff piece piece to the enemy but they buff nomads around them because if different smells are emanating then their metabolisms are triggered so if an ability has changed the the meal that's being prepared in these pots and that's going to affect the other nomads around us so it's another way of getting like perhaps a lunch and a dinner or a dinner and a breakfast you know affecting the same the the same sort of area of the battlefield basically yep okay very good and then obviously the the head chef takes it and expands out the range so it goes from 12 to holy within 18 now we've got a bigger area um obviously what the hot pot does is it throws leftovers of course because that's what it does and any unit hit by the leftovers is affected by one of the following abilities until the start of your next hero phase depending on the last meals eaten by the nomad hot pot from the go with your gut trait so again breakfast lunch or dinner is going to do different things to them based on what their last meal is breakfast subtract two from the move characteristic for the unit and subtract two from that unit's run in charge rolls crippling penalty to hit the unit with I mean obviously that's a huge debuff lunch subtract one from wound rolls and dinner subtract one from the save characteristic of that unit the same unit cannot suffer from each of breakfast lunch or dinner more than once in the same turn so you can't just like pile up hot pots and start like smacking them with multiple extra d