Let's get started everybody. It's busy running around and I think they can find the room now that I tweeted it Everybody will be here right, okay. I am Stefan. I'm a fully I'm at three most that take care of marketing and community mostly and Caleb I'm Caleb willing I work under stuff as the customer advocate intern on the cloud team. Yeah, so today We're gonna talk a little bit about how we've been Serving our customers Dreamost and Developers mostly and how we've gone from taking documentation from upstream and put it into a product knowledge base for the dream of cloud And I don't know how many of you are familiar with Dreamost. It's a company started in 1997 So we survived the first dot-com burst We're still thriving. We're still going on and since then we've been serving Developers people who wanted to be to have a presence online and historically Dreamost has always been the place where not only you get hosting, but you also get a shell for example So it was one of the very few people places on the planet where you could actually do that and we allowed a lot of Interactions we our customers are particularly Attached to to the brand that they get very good customer service and over the years We've gone from going from serving customers that were developers lots with lots of experience or knowledge Hands-on on how to run the systems like PHP system or a patchy system and lamp stack in general we started Offering also product products that were there are mostly hands-off Hosted and managed WordPress as a service. So we started mixing users who want to just customers we just want to write a blog or Be designers and show their their design and Less about development or system administrators So We started losing when we when we deployed open stack and in our product that it's called dream compute We realized that a lot of these new users Existing customers are less familiar with Putting getting their hands dirty on administering the systems So and to give you you know a brief history of doing compute also we launched it for in general General availability in early April. So it's about it's been running for a month great great Welcome or you know great reactions from from users but Finally in the super user award too. We have seen today that we got close to winning close and So we're catering to developers and people who want to create Systems create applications deploy their applications on a full scale Open-stack public cloud and We realized once will I started there about a year ago After the Vancouver summit basically and I started looking at the the way the I surveyed our customers in the beta program dream compute beta program and I realized that we were Talking about a lot about these amazing things that the cloud could do we had Been proposing this thing that you could you know if you could run around the block with it You could build things Fantastic and amazing, but then we were just throwing them pieces We were giving them the building block and say you can do it you can do it too And it was it felt to me like we had this wonderful play playground the full of all the bells and whistles the We were talking about compute and virtual servers and memory and scaling up scanning out and networks that you can create and destroy and level 2 or level 3 and storage you know in all the you know kind of Declination but we were not we were not giving users enough information enough inspiration on how to do things So I started looking at how we can inspire and instruct our customer based That's our the mission of our team at this point. It's to instruct them on With documents to do basic things how to run my SQL in dream compute or in open stack and we're working with strong constraints, I mean the very Visible thing is that it's we are very small as a team It's only at this moment him and I Caleb and I So we have to be smart about how to do things we cannot go after huge We cannot build a huge documentation base from scratch only by ourselves So we want to reuse as much as possible We want automate all the things and we want to collaborate with others doing similar things which is the same approach that open stack took five six years ago starting from Austin when they started talking about code and we wanted to do the same for documentation and So we want to reuse as much as possible information that is available upstream from upstream the documentation that the open stack Community has put together for application developers. It's quite comprehensive Although it's well tested Although it's still in in quantity is limited. There is a very nice First application for open stack, but that's pretty much it and then there are the basic building blocks Like how to use Nova how to Nova client or open stack client Or how to use horizon. So we want to reuse as much as possible That is there we want to automate as you know the documentation from open stack upstream is written into RST format restructure text And we want to publish. I mean the end result is always HTML so we want to go from RST to HTML in a manageable way, but make it automatic And we also want to collaborate because we know that we can write bits and pieces about how to deploy a lamp stack on on Dream compute And someone else will write about the engine X or the MongoDB and how we can mix and match all of those we want to do that together with others and so our ideal scenario is That we pull documentation that is Done in a collaboration out there call it upstream. We build the documentation from the restructure text into HTML. We put that documentation into a help desk system or publishing system and and We keep on working on that Receive patches from other our customers or someone someone else's customer and we keep on pushing up and give that cycle a very good feeling and Useful so we start venturing out there with this idea about nine months ago We started putting it together the systems and you know, I went into the company at three most as I said less than a year ago and They were already selecting the software for a comprehensive help center where the company was running on media Wiki That required Changes updates. We want want to get rid of Media Wiki on one hand Get rid of the forums that are used by our customers right now and also get rid of the The idea was to get rid of the ticketing system that the support people are using and get into an integrated platform So the selection process was done before I arrived and we ended up getting with Zen desk So which is a good choice in many aspects because it's got a very powerful rest API But you know, we started to get into limitations as we were going along So I'll pass this to Caleb who's gonna talk about more how of the technical bits of the integration with Zendesk that we've done so Stuff mentioned that it's all RST when it's written and then it has to make its way into HTML Which is done with the same simple talks command that calls Sphinx And then it has to make its way into Zendesk and there's sort of two ways to do that you can like Manually copy and paste the HTML that's built into a web UI and That's that's doable But once you have more than like five articles it gets really tedious and really boring But thankfully Zendesk provides us with a decent REST API so I wrote a Python tool just to take an HTML file and And just basically just throw it at Zendesk and put it in the right place and whatnot And it figures out how to upload images that are referenced locally So it'll put them up onto Zendesk so that they can actually be shown in in line in the text But it can't fix articles that are linked locally. That's something that I'm looking into and There's the GitHub link to that script This is a basic Example of how that runs. You just run the script give it a HTML file and give it the Section ID because in Zendesk every article is in a section And it just it gives you back the URL for where it's at So that's great for one article But what if you have 50 or a hundred and you do something that requires you to Update all of them and push them back to Zendesk. That's really tedious if you have to Tell the script to run each one and you have to tell it also what section to put it in because if you tell it the wrong section It'll just duplicate the article and it won't update the old one So I I came up with this simple YAML thing and the first field is just the section ID the second one is the directory that the Article lives in relative to this file and then inside of that is a list of HTML files that you want to publish to that section And that just it just loops through all of them pushes them up and gives you links back And so after that our workflow looks somewhat like this we fork from Garrett the upstream Garrett into GitHub and the The article writer just clones it makes changes and pushes back to GitHub pushes on to master pushes on to a branch and once it gets merged on to master they would also build the Articles and use the script to push them to Zendesk This is much better than copying and pasting the HTML into the web UI, but it's still not perfect because that requires The the article writer to have an account and be able to push things back to Zendesk which in itself is an issue So we we wrote a Jenkins job All it really does is just pulls GitHub for a new commit on master and once it finds one It just takes diffs between the current commit on master and the last one that it ran on and finds all the articles that have changed if they've changed it pushes them up to Zendesk and This is sort of what it looks like now We fork from Garrett the all the article writer cares about is making changes and getting them merged onto master And then Jenkins abstracts away the layer that is publishing to Zendesk because that's tedious and also like stuff mentioned We want people who are outside of dream host to be able to commit to commit back into our documentation Which they can't do in the old way because they wouldn't have a Login that would allow them to push back into Zendesk right the business model of Zendesk is to sell your accounts Yeah, so we have only one account and many people can publish to push to GitHub Anybody can publish to get up just don't tell them that So we do that for for several upstream repos including the open-stack manuals repo Which we take the user guide out of and the API site repo, which has the first app Which basically gives you a quick rundown of how to Effectively use the cloud to deploy an application, but we also have our specific Documentation that is an upstream that we think we need for our users and that's just basic instructions on how to do common Ops things so like setting up a lamp stack That's important lots of our users do that kind of thing or how to use ansible to to spin up some instances on dream compute And like we said anybody can contribute you make a pull request one of us will Review it if it gets merged into master then Jenkins to take care of the rest So this all sounds great, right But it it's it's it works it has some issues there's lots of things that we still want to work on to improve some features that we want to add some things that we want to make Jenkins do that it doesn't current currently do and After you fork getting the the new updates from upstream is still a very manual process And I'm going to talk about that a little bit more in a bit So some of the limitations of using the upstream docs is that I'm sure as everybody here knows every open stack cloud is different The upstream stuff sort of documents a general open stack cloud But the open stack you run is probably not that cloud It's going to maybe support a little bit more than is documented upstream and it might The upstream documentation might even document things that you don't support what you don't want to be telling your users that you do support And Zendesk doesn't support related page as well. So in Zendesk, you sort of have this hierarchy Or yeah, you have this hierarchy of a category a section and an article and there's you can't Build deeper than that. You can't have a category and then a section nested in a section and then an article Which makes it harder to group your articles So that's an issue that we've had to work around And then that's also supports tags, but it's still not clear to anyone. We asked how to Expose those tags to users. So there is no way to cross link. So if something is about PHP and you want to get all the articles tagged PHP Can't do that and also some of the things that are That come out of the the built upstream docs don't work well in Zendesk So if you see on the on the left side of the slide, there's a table of contents and when you put that into the body of a Zendesk site it like it does some weird formatting things because the CSS isn't there or something and it like it it basically It looks really ugly. So we've we've worked around that and then we also Change some titles. Yeah, the other thing you go back a little bit The other thing that you want to be we notice is that a lot of the documentation from upstream is written as a book and Although the page about launching an instance from the command line or from horizon is self-contained It's it's part of a larger Collection of documents that are all visible into that table of content So kind of stripping that table of content and leaving Launch instances as a title as a head header It's not really that useful when you just use it as an individual page in in our Zendesk And so we edit the contents of the documentation as you sort of just have to because The upstream docs aren't perfect for what you need. They're good for upstream stuff But in in your if you're running a public cloud You need to be able to tweak that and part of what we do is we add our our specific stuff that we support like Public networking or stuff like that and then we also make changes for SEO reasons So we we change the word open stack to like dream compute, which is our product and that also helps prevent confusion because Some of our users might not understand when they're reading the docs when it says open stack It really means, you know, what they're using and that can be confusing and then we also edit the build configs So like like we showed in the last slide that we don't publish a sidebar Because it messes things up So we change the build config so that that isn't an issue and we use an alabaster theme The alabaster theme instead of using the open stack theme because that allowed us to do that easily in retrospect it would have made more sense to To try avoid doing that if possible for reasons that we're gonna talk about now Maybe not. Okay. Well, this is a basic Diff from the tip of the master of our fork to where we forked it so you can see the we changed the title from access an instance through a console to how to access a dream compute instance through a console and then Open stack supports three different kinds of remote console tools and we only support one no VNC so We just strip out the documentation that says we support the other things and change the wording a little bit so it makes more sense and Then this is what that article looks like after it's made its way into Zendesk So it it gets messy because once Editing the build configs is dangerous because if you decide and this is an issue that we've somewhat hit We're using a different sphinx version than upstream Which is a big no-no because the upstream community could decide to use a part of Sphinx that is supported in that version But isn't supported in your version and at that point you have to figure out a workaround or find a way to get back Onto that version with the documentation that you have which is that's a mess. Don't do that and then pulling the updates from upstream gets gets harder the more you change each article because Just basically how how that works is you do a rebase of your patches onto the current upstream master and If there are merge conflicts you have to resolve them manually and it's very tedious and not fun This is This is yeah, so we have lots of different kinds of users We have we have people who are new to cloud people who are not new to cloud but are new to open stack people who are familiar with open stack and We sort of have to work around Doing that and we have to be able to teach the users that are new to cloud How to properly use the cloud and our cloud specifically? Without boring the people who are veterans with with using cloud and and make sure that they just get the information That they need how they want it and if if you're not sure what you're looking at This is a user that tried to They're they're in a VNC console and they typed an SSH command into a login prompt because they were told to do so from the Reading documentation. That's what it says use SSH on the console, but which console Is left to interpretation? Yeah So here's Here's another thing that we found out that Zendesk doesn't not serve our purpose one of the reasons One of the things that I wanted to do With the with with a product knowledge base is to figure out how users are actually using this knowledge base Which articles are being most searched most valuable voted commented on? Which sections which topics which categories are the most popular? Well? Zendesk only has Zendesk only exposes in the URL of the article the actual article path Which means if any of you is familiar with Google Analytics? Google Analytics likes URLs only so when I get into Google Analytics and try to search for the category drink compute cloud servers out of the 170 something categories that we have a section that we have in our knowledge base. I can't I can't I cannot find that information So I cannot filter out which articles are more popular in for cloud servers product and That's a big huge Limitation But I do I do can I can't search I can't see in Google Analytics Which search terms are more familiar with a more are more used but I cannot again I cannot restrict to a path that where that search originated from because that URL is not Carried over in the topic. So It's pretty very limited and some of the knowledge that I wanted to share. I just don't have it unfortunately And but you know the good thing is that we have we're not really dependent on on Zendesk the what we have The fact that we have based our knowledge base off of Restructure text and we actually build it locally we build it and we push it through an API Whatever the API endpoint is shall we decide to move migrate off of Zendesk? Because the company ended up not choosing Zendesk for the tech support bits We can do it and it's interesting because when I started at the company and I proposed initially the idea of using all the cloud documentation Righted in the Restructure text and use this machinery in Python to to push to an API the tech rider team That is working on the hosting and web products at 3 most they were all like Looking at me strange funny like why one why do you want to do that? There is a nice HTML with wig inside Zendesk Why don't you just copy and paste or you know author directly into a browser and I was No I'm sorry. I just not gonna engage into that conversation. I'm not even you know if you want to do it the way I want to do it fine. Otherwise you're happy happy to you know use the the Zendesk Outer in tool and it's funny because in the past couple of weeks They came back to us and said hey, you know what we need to change all of the URLs of our images We need to switch them. How do we do it automatically? They have like 700 articles exactly so So we will probably I mean one of the things that we want to do is to definitely look at another platform for for For our community of documentation to make that more interactive Enable all of the discussion and conversation features around the individual articles And other things that you have to do So what's what's on my plan for the next few weeks or month is to work on the Jenkins job Basically, it's sort of implemented really weird and it's not consistent across the repos which is a bad idea and it only publishes The article it only republishes the article if it sees that the RST changed Because it takes the diff between the git commits and the git commits don't contain the HTML So that's something that I want to change I want it to be smart enough to look at the HTML and take the diffs between that so that it can see When the HTML is changed and not just when the RST file is changed And then the publishing script it's kind of it's a it's fallen to feature creep. I guess There I didn't really have a good view of what I needed out of it until I was already into it knee-deep and It needs to be refactored And the other thing we want to do is definitely get more contributions from customers and non-customers and other users in general into our into our Depository repository and we're I'm starting a program where for no articles new instructions to do tutorials How to tips and tricks? We're gonna give we're gonna give contributors Credit on our cloud and so play a little bit with that And with that I think we're on time for getting questions, too Curiosity's so if you have a question just step up to the mic so that it can be heard on the video And feel free to ask a question I got water Hi, hi, I'm gonna be that guy. Yeah How much do you give back upstream to upstream docks? You can answer that question. Um, so I was a big part of the the shade first app project because Basically when he was he said like make this first app thing happen shade It the docks for shade didn't they didn't exist and so I was like shade is this cool thing I should write that and Then basic things like like typos and and blinks that are bad are easy to commit back upstream but changes in text And obviously things like SEO changes. We're not gonna try push that upstream because that doesn't make any sense But yeah, so for first step we we did a fair bit there and then For for the open stack manuals. It was mostly like typos and bad links and stuff like that Yeah, so the the other while we were playing with shade. He also added Swift supports to shade which was missing in order to complete the first application for open stack So other things that we I have in mind that I still haven't happened is that a lot of the Documentation that we have the how-to's the tutorials for how to do basic operation stuff on any open stack cloud or as They're generic, but I don't know where they would fit into the open stack community right now so lots of the documentation of our application developers right now is First step on open stack, which is still sitting into the first the API site Because a convenience, but it's it's an isolated piece But it's not dedicated. There is no yet a bucket that says, you know, if you are a developer If you want to deploy applications or develop applications targeting open stack. Here's where you go That place is still not existing so I'm hoping that by the end of this week We will have kind of a plan with you with Flanders With all the people involved into the app ecosystem working group So that we can we can play with that and that's another way to give back is to be part of the app like Ecosystem working group where I try to join. Yeah, I think I think so I mentioned things like setting up a lamp stack That's our our that's currently on our own repo, but that that sort of thing I think makes sense to go upstream. We just don't have a place for it currently and yeah Cool Does anybody uses Zendesk or takes you do Interesting so you use Salesforce knowledge base cool. Can you use the mic? Sounds interesting So I was saying we used to use Zendesk for both support and some articles didn't really work out for us Part of it was I mean Zendesk is great But we also want to do a lot of other things not just support cases And I think Zendesk is really really great for support But once you want to do it like a portal for customers with all the rest of the cool stuff It's just a bit limiting. So we switched to Salesforce The support runs from there and also knowledge base is there We're now in the second phase. So we did first implementation of knowledge base, which was interesting but The big challenge we ran into was the whole kind of update articles, right? because the product changes you have to update and a lot of times and You know having a doc team that's gonna also update the knowledge base does really It's complicated because we also have doc team who is responsible for docs and they're like well, you know We don't have time. We don't have resources. How can we find somebody? So we are switching right now into I'm gonna implementing KCS Which is knowledge centeric support basically the idea there and Anybody can actually Google it and find it and like there's bunch of articles and people talking about it and stuff, but it's more Where you relax or enrolls in publishing articles and it becomes more kind of Community driven versus somebody has to approve every single world word and do like all of the you know Reviews and publishers and you know multi-step process where it typically gets stuck somewhere So that's what we're doing in terms of the knowledge base Do you use upstream documentation too? We use portions of it majority way We really try to not use it directly which is provide the links which is another challenge for us because sometimes links change Yeah, and that's something you know We have to do all the time and go and see if there's any bad links But we'll try not to copy the content because then we have to you know Make sure again do same things because we did try it before but then it just merging Becomes complicated make sense any other question What are some things that the upstream? Documentation community could do to help people like you who are trying to use our docs bring them downstream Are there things we could do in an infrastructure way things we could do just generally in terms of our conventions that might make it easier It's a good question I'm Trying to think of something that doesn't sound selfish like something that makes sense for the whole community and not just for us Exactly, and I I can't I can't really think of So to me one of the things that was surprising was to realize how much the Heading the headers the titles of the pages or the articles themselves. They were so generic like launch instances How where and how is that going to help? Users find that information when they Google As it as for SEO purposes, that's not optimal Yeah Yeah, so Yeah, well anywhere they should be they should be looking good I mean we could we could run this there are companies that do the CEO analysis and they could tell us where the the How to optimize the upstream documents and we may want to talk we might want to have that conversation and The other thing that from the very You know egoistic point of view I would like you know the first results to be the dream of documentation Because I mean that's that's actually I mean yeah, well because you know, we're a public User just the right crack space is public client public cloud Deployer so we use the knowledge base We think of use it We hope to use the knowledge base also to drive traffic to to our websites, but So, you know, there is some optimization that I hope that can be done at the at the open-stack level At the same level, I want to see the the community as a whole to help public cloud deploy Deployments to to to get foot to get traffic May I propose very strange idea? How about creating something which looks like the old style web zero one link Ring of links basically open stack documentation generic and there is Drop-down list something which says those those those vendors has own version of this and I believe that That allows user of one service may be big to other Documentation to get the wall picture and it should go to upstream saying this is multi Tenancy documentation something like that. It makes sense. I think it might make sense to to To think about something like that. Yeah web links or Similar approach where where we were talking? I mean one of the things one of the challenges of the the open-stack Application ecosystem working group has been to find places inside. I mean open-stack clouds where The code that was written would run as a test. So let's say I'm a developer I'm sold on this idea of open-stack. I found this great tutorial that teaches me how to deploy a generic Proof of concept as an application on on top of open-stack and Now what where do I go? I got the tutorials? I got the knowledge myself and Where are the API's and the points that I can use and how much are they gonna cost, you know, we're You know, which ones are they and it's funny. It's funny because when when I did it the first time it was Painful it just to run the basic documentation that was written for tri-stack I know for a dev stack installation and a two private clouds When I run it on our public cloud nothing was running I had to tweak and blah blah blah then I found out about shade and then I give it to him I go, okay, you finish. I'm done But other people have tried it in fact there is a talk about this this week from Marcella Bonnell And others at Intel they have done an analysis across Analysis of the developer experience on different clouds public clouds from Amazon to rack space to to to other companies And they're written up the the summary of that. It's it's an interesting topic To continue this idea right now. There is a big topic about Sides continuous integration. I believe the same thing should be applied to all samples in documentation and Maybe some kind of checklist automatic checklist saying this is this is these systems are supporting this not and this gives two Way link you can see all those guys in upstream decided to do something crazy We do not support right now. We should all say them. Please stop or adopt our system And the main thing it should be done by robots not by humans. That's that's true Yeah, it it's basically what ref stock wants to do, but we're real life scenarios instead of abstract API calls That that's a cool idea cool All right. Well, if there are no more questions, I guess we can go get coffee or Hope to the next session. Thank you very much for coming. Thank you


I would like to introduce our panel of this morning. The panel will be moderated by Hans Finhäuser, who is standing here at the left, cultural planner. And there will be introductory statements by Mustafa Tasiolu, who has a business in Düsseldorf, in the Ruhr-Biet, called Urban Rison. Also on our panel will be Bob Kreeps, director at the Ministry of Culture, Luciana Blesing, vice president for research at the University of Luxembourg, and Anna Bernagotsi, who is a design consultant and theorist. Hans, the floor is yours. Okay, thank you, Tasi. Thank you. Happy to be here. And you said cultural planner, and as we've seen the presentation by Charles Landry, that can mean literally anything. And that's the field I'm moving in. What does culture mean to urban planning? Where does it culture hit urban planning? How can it support urban planning? What is the cultural side of urban planning? And for me, urban planning is culture. The city is basically the Gesamtkunstwerk in this time. So the three questions I've asked the panelists are, what is your position about designing the world or the world of design? The second is, what can design bring to a city like Luxembourg? And the third is, what would be the very first thing to do tomorrow? What should we do tomorrow, and who should do it? So the first speaker is Mustafa Tasiulu from Duisburg-Marxlow. Please take the stand. Hello, together. So first of all, thank you. It's my first time in Luxembourg, and I'm happy to be here because we speak French and German here, and two languages I like. And for me, it is for sure it's about the design of the world, because I'm coming from a part of Germany who is really in a transformation process after the industrial area, getting into the knowledge area. And what we see is that we have thousands or hundreds of different cultures and ethnic groups, and I see design as the entry to the people, to the culture, and as a communication method, as a code to get into the people, to find distinctions and also to put the people then together again, because they're living in the same border, they're living in the same area. So it's about the design of the world, and I would say it's the design of our world, mostly. And what can design bring to Luxembourg? I think Luxembourg is a melting pot of, because of the work, like Charles Landry said, it's the, I think more or less, the job deciding people come to Luxembourg, and they have to find ways to make the place interesting, and I think to show the diversity of the people, to celebrate their cultures in form, with the help of design, could help Luxembourg to make it more multi-ethnic and multi-diverse. And what is the first thing to do? I will continue away with the sentence of Charles Landry. It's about mind change, it's about changing minds, and to change minds we have to give things new sense or show a different sense of it, and to give you an example of our work, how we did it, is a picture Nadine can show it. This is my example, this is a changing mind salad with a migration background, we just call it like this, and it's about seeing things, and how you look to it, and how you define it, and this can help to enter into different cultures. Thank you very much. So thank you, Mustafa. Mr. Bob Kieps, so your work for the Ministry of Culture, you're a director there? I heard this correct. So please help us find answers to these questions. So the first question is, is it the world of design or design of the world? It is of course the design of the world. We are here on this planet to keep it the way it is in a certain sense and to transform it in another sense. The fact is that design is belonging to cultural and creative industries. Creative industries are not very much developed in this country, but in Europe they make 4.5% of the GDP in Europe, and I think they make 3.8% of the working force in the European countries. It is the strongest growing part of the economy in our part of the world, and if I understand well that if we use it the way we should, there is much more potential ahead. Design can certainly bring to Luxembourg a much different way of living together, of looking at things, and this city has a lot of advantages, but also has a lot of, let's say, as Enrico put it, it is because this was a fortress, so the city is a fortress. It is very small and it had a lot of problems finding the right design for its urbanistic purposes. So for me, urbanism of course belongs to culture. It is actually the centre of human culture. If you think about the Greek city, the Angora was the centre of the Greek police, and police as you all know is the basis of the world politics. And the way the Greeks looked at it was actually the way that we in the Western countries we look at cities, and for them the design of the city and the rules of their society were identical. They didn't even see a difference between this, and this is something that we should try to come back to, and design a city so that we can take full advantage of the working places, schools, leisure, and have the best way to communicate between all these places, and this is something that I'm not very sure that we always were aware of it. Well, what would be if you, let's say you're not here as a private person, but what would be the first thing to do tomorrow after you spend the day here being inspired by these lectures? There's a hell of a lot of things to do. I mean, we certainly need a change of mentality so that we, Landry said that we should love our city, and this is very important, we should not only love the money that we take out of our city, and what we make by destroying old buildings and putting new buildings in place, and there is also where property comes into the whole question, that is, do I have the right to tear down a nice building and put in place an ugly building? Do I have the right only because this belongs to me to put up a house that is two or three stairs higher than the others, and that looks ugly from the outside? So I have more the point of view that the outside of a house belongs to the community. The third speaker I want to invite is Lucien Blessing, Vice President for Research of the University of Luxembourg, and a Professor in Design Methodology. Welcome to your first question, the world or design or design of the world? I think they both exist, and I see the world of design, the designally way of thinking as something that can help design the world. Because the whole thing about design is looking in the future, and I took this longest quote here from Lea, a professor, a German professor in the 50s, 60s, and he said, and I found for it truly new things only come into existence in the product creation process. And then that's what I find the most interesting, what no one has seen, known or thought of, because it didn't exist, is generated here through mental effort for the first time. And that's the exciting thing about design, we're creating completely new things. Sometimes it's a slight change, which can have a major effect, sometimes it's a big change that hardly has any effect. Design affects the world, as you see there on the right hand side. It does affect the world, whether you want it or not. Most cases we want it, we have a purpose with design, but it does affect the world. And therefore, this designally way of thinking is a very, very responsible one. And the first factors that one needs to consider, and I will summarize it in the possible. That's the idea, what would be possible thinking out of the box, thinking about new ways of doing things. The profitable, most circumstances, you need to live off it. But the interesting thing with design, it's this added value of going from nothing to your product. But the important thing, and I think that is truly the designally way of thinking, is this design for the world. So it must be desirable. Creating products people love to use, to take the word love, love to use, whether it's for pleasure, whether it's for need, or whether it's enabling doesn't matter. But last and not least, it must be sensible and sensible in a context. Sustainable well-being, that's what we're talking about. We can't just put anything in the world just because it's desirable. The house Bob Kripser has mentioned was suddenly desirable for the person who live in there, and it's profitable, and it's possible. But is it sensible in its context? There are a lot of things design can bring to any society. And I think the richness of Luxembourg, both its heritage, as well as... I've always the feeling that have not been here that long, but that Luxembourg is able to reinvent itself. It's very innovative, I'd say. You know, it started with very agricultural, and there was steel industry, which sort of, you know, it's a fault. But realizing that that's not the future, what are we going to do? And I'm making huge jobs, yeah? The banking, and then there was the space and the media, and now it's the biomedical. So this is a country, I think, that can reinvent itself, and therefore could be a very fertile ground for design. Plus, it's enormous diversity, and I think openness. Because so many people, if people move countries, they are open to new things. So I think there is, in multiple perspectives, a fertile ground. And hopefully, to university, we can add to that. So what would be, according to you, the first thing to do to raise this awareness? You say schools? Yeah. I mean, this sort of thing, like now the design city, it's also something for society. But, you know, get them earlier, probably. But I think it needs to be part of society, just looking into things. And for me, schools is a very good starting point. There's still a lot of creativity there, but the school systems don't always allow that to be developed. Okay, thank you very much. Our last expert is Anna Bernagotti. And she's Italian, but coming from Paris, where she's a design consultant and a theoretician and working with co-creation. I will talk as an educator, because I think so. I will put the thing the other way around, but the first thing is absolutely to reeducate our students that want to be designers, but they're not alone. So they don't just have to be designers. And having the capability of looking at the world surrounding us and being capable of understanding the complexity. I would say that there has been probably too much freedom. And the designers have lost themselves in this fuzziness. And the thing that designers now have to do in my opinion, that design school have to do, is to offer designers the capacity really of deeply understanding the society they live in and to react to today's context by creating the right design tools and objects that will allow everybody to live tomorrow in what we hope will be a better and of course, sustainable world, even if the world sustainability should be debated. I think that the future role of designers should be that one of bringing clarity in the surrounding fuzziness, as I said before, in an economical and social fuzziness. And we all know that our society is quickly changing. The designers have to invent these new tools for thinking differently. They don't have to solve problems by trying to apply all solutions from the past. They have to tackle these problems differently and invent new object services systems that will have people to imagine what they don't know about the situation, to imagine solutions that they hadn't thought before, to change and find new ways of doing things. Before being capable of acting on the world, so that's the question, what should we do to Luxembourg? I don't know Luxembourg enough to say how we should act on Luxembourg. I think that we have to understand and experience it. So my experience is too short to say you what we should do to Luxembourg. And designers really have to take time, which is one of the most important things, to understand the interactions that happen in a town and really to experience it. So the definition of good design today, as from the fifties in the States, we try to redefine this good design. It always has to be part of an action on our environment, but before acting we have to understand. And implies a certain research of empathy. So empathy really becomes one of the most important things. And to end my statement, the sustainable object of tomorrow has to become a vector, of course, of social innovation, and the subject of a new universal economy that emphasizes the social bond, the exchange, the sharing of experiences and the greater awareness of the surrounding natural resources. So it's very complex. And we have also to find a common idea, because I said before that Ilic was saying that we have to have the freedom to create what is for us, but today's society is changing. And we have bigger, we know nowadays the responsibility we have and how the environment is suffering, et cetera, et cetera. So we can't have today the same freedom we had yesterday. So the images we saw, for example, before of some buildings, et cetera, I really don't think we should go in this way. So we have to understand, we have to learn, of course, from the mistakes of the past. So we have to find a common idea when, at the beginning. After we have understood where we are. Probably we should start with the people and the people working with the government in a kind of bottom up movement. But who organizes this bottom up movement? The designers. Today we're gonna do a very, very short version of a game I sometimes play in situations of change where we gather ideas and invite people to think of them and do proposals. And the essential moment in this game always is at the end.  But in the end, all that counts is the lobby you have. So we've prepared for everybody here and it's in your bag. You get your own lobby. Everybody has its own lobby power. You get two lobby cards. It's limited lobby power, but you can enjoy it and use it. Mr. Denwald, and I read your CV and what you're doing, I decided to give you this pile of lobby. I think you're in the heart of economy of culture in Luxembourg. So I wanna give you this pile of lobby and I wanna invite you to give it. Who would you give it to? When it comes to what should we do in Luxembourg? Well, the opening of mind. I think we are aware of this. And I think we are doing a lot of things in order to give incitations to people to use their minds to develop things, develop new products to be creative in a certain respect. So I really liked the approach of Anna saying that we have to make sure that we have this bottom-up approach because a top-down approach will not bring anything. I will give, I would say, I would give, I would say 30% to each one of the ladies and 15% to both men. 30% to the ladies and 50% to the audience would approve that. And then if I count, you keep 10% in your pocket. Exactly. Yes, very smart, very smart thing to do. Thank you very much. I will give a symbolic one to everybody, please. And then I wanna ask you, listening to the other speakers, who would you wanna give it to? No, I would give my point to Anna also because there is a big point. I'm not agreeing with you. I would never give the responsibility to designers in something. I would never do that because there's always, the bigger half of a designer is individual, is getting in and not in the social aspects. That's why we have to reinvent out the way to educate them so that they don't have this kind of attitude. This was the one point, but the other big point was really to look with the eyes through design to find the bottom-up movement, to find the similar ways. So I would like to give the point to Anna and I would just answer one to you because I couldn't explain it, but if you design your world in a multi-diversity area, it will create its own economy. This I believe in. It will create its own ways to find economy, to find consumers and to find new products. That's why I prefer before to design a world and then let the world do their own design. I would give my lovely to Mustafa because he managed to speak in three minutes and then he got the message over and I think we got it all. And I wanted to answer also to take advantage now that I have the mic to say that for him and for Anna, I could find maybe a compromise, I would say the world of design designs the world. So this is it and this is also what I think we all agree upon and not only design a little part of the world because there's a lot of other people who also design the world and should have the right to do so. Regarding the lobby and regarding the diversity of nationalities here in Luxembourg, I was just wanting to add that bottom-up work, you also need politics and if you have 18 nationalities in your company there's only one nationality that is allowed to vote. So Miss Blessing, please tell us who would you give your lobby to? Very difficult question. I think that there is a lot of overlap in the things that we say and the mindsets and the bottom-up and it's a society thing. It's just some people who can do it for granted. I think because of what Bopp also just mentioned we need to get also politics behind it and now currently there are budget discussions and they are usually not necessarily in favour of the sort of things that we are talking about and I thought the best lobby is to start with people in the ministry. Very good, thank you. So Anna, please tell us who would you lobby for? I think that of course I give to Mustafa who is doing this as a designer so he's an example of what I was saying. So now I would like to ask the first speaker who gave this great lecture about what culture and cities mean Charles Landry to also... No, wait one more. But you, I'm afraid I will only give two because as an advisor you have a lot of influence but now will power. So I think Bob's getting quite old in a positive sense which I think he can do what he likes in the ministry. He can say you can't sack me, you can't do anything. At last I will do what I think is right.  Now Anna, I want you to support him but also sometimes be the opposite of your normal personality. When he's going a bit too wild, you be very like this, yes but if he's being too conventional, prick him. All right, there you are. So to conclude this session about what are we exactly talking about we will give you all the opportunity to physically hand over your lobby and you will get two minutes to do that. So I want to give the final word to Miss Blessing who can celebrate her win and give some advice to the audience here. Now you say those sort of things where they have these awards and they stay there and cry and think. What I really hope is that this is the start, I know it has already been going on but this sort of gets into the lift design here in Luxembourg and that we put that on the map worldwide and that's what I really hope and I think that having heard so many views I think we really, I've been feeling, and I love that because it's an area I'm interested in that we really now get it off the ground and that we have some very, very exciting years to come on this topic.


Hi, welcome to Arlington's Community Update. Today I'm here at Monotomy Rocks Park with the friends of Monotomy Rocks Park, Judy and Mariana. You guys can start off by giving yourselves a little introduction. My name is Judy Weinberg. I'm the president of the Friends of Monotomy Rocks Park and I've been doing this for about 20 years. And I'm Mariana Foskett. I've also been a longtime member of the Friends from the beginning. And I'm the clerk of the Friends board. All right. Well, it's great to meet both of you. Thank you for coming out today. And so why don't you start off by giving us a little bit of history about Monotomy Rocks Park? Okay. We have a history of the park that you can buy as a booklet if you're really interested. And what the park was a wonderful gift from our forefathers. They hobbled together some farms and land from various landowners and made this park for us, which is about 33 acres. And the Friends formed a number of years ago when there was some concern about what was happening in the park and we've been active ever since. Great. Yeah. And now let's talk a little bit about the goals of the Friends of Monotomy Rocks Park. What have you accomplished over the years that you've been active? Well, the Friends were formed when they were, as Mariana alluded to, there were issues of what was happening at the park that we felt was detrimental to the health of the park. So it was formed back then, like 25 years ago or something. So our goal is to keep the park updated and keep it healthy. The town only has so many resources and we know that. So we are the stewards of the park. The Friends group, we're through this park every single day whereas the town just doesn't have the man person power to do that. Some of the things we've done recently, we've put aerators into the pond which we actually just turned that off yesterday. We run events here. We pay for a tree service to come through every few years and just do a complete cleanup of the entire park. What are some of the other things that we've done, Mariana? We've had some social events. We've had Earth Day to get people involved in the park. We have cleanups and I'm in charge of the invasive plants in the park of which there are many and it's going to be a full-time job for me forever. So any volunteers in the audience, please step forward. It's great. Yeah, that's great to hear. You know, this is such a beautiful park and I can only imagine what it would look like if we didn't have these guys coming around on a daily basis to keep it looking as great as it is. Do you have any events that are coming up that you'd like to talk about? We do have Spooky Walk. Spooky Walk has been in Arlington for about 20 years. It was started on a neighbor's front yard when she realized that kids really wanted to show off their costumes more than just for one day, so it was like a little parade. And now we have all around our pond are different spooky stations and kids come. It's the Saturday before Thanksgiving, before Halloween. I keep saying Thanksgiving. And we have many hundreds of kids come. It's a great event. If you want to help set it up, that would be great. If you want to come and enjoy it, that's fun too. It starts at dusk 6.30 or so. Yeah, that's the one we have coming up. It is the 26th of October. All right, that sounds like a lot of fun. So mark your calendars. October 26th, we got a fun event coming on. And my next question is how can the members of Arlington get involved with your organization? Well, they can be nominal members by just paying dues and that helps subsidize some of our work, which is we just had the stealing base and dredged two years ago. That was quite expensive. The tree work is very expensive. So just paying dues is a wonderful thing. They can also come help with invasive plants if they like to do something like that. And then we do have park cleanups. There's always litter to be cleaned up. But the park is pretty clean, thanks to our many volunteers who are here a lot. If they wanted to find us, we have a Facebook page, which is the Friends of Monotomy Rocks Park. And our website is friendsofmonotomy.org. All right, that answered my next question about how to get in contact with you. Yeah, is there a phone number or an email or are those the best way to reach you? Those are the best way to reach us. Okay. And we do have a few items for sale. We have a couple of these to our with t-shirts and t-shirts, hats, other things, aprons. So if you need something that says friends of, or friends, does it say friends or is it just monotomy? We're, go to our website. All right, nice little plug there. Well, yeah, it was awesome to meet with you guys. I'm really happy that you are out here on, you know, almost a daily basis, keeping this beautiful space nice and clean for the community. I'm sure Arlington really appreciates it. And we'll be looking forward to see the great work that you've been doing with the park. So thank you for meeting with us today. Oh, thank you very much, Shayla. Thank you.


Hey guys, it's Nate aka TheFootAccount and welcome back to the channel. It is Monday, which you guys know what that means. It is upgrade pack day today in FIFA 23 for Bundesliga team in the season. But there's one specific pack that we're expecting today as well that should give us our best chance yet of packing a Bundesliga team in the season card. I want to talk about that in today's video and of course all of the craziness that went down yesterday with the 90 plus icon pack being dropped and Saudi League team of the season being added onto this game with the Cristiano Ronaldo team of the season moments card. Not even a full team of the season card. So we're going to talk about all of that today and what's going to go on with the market because if you remember the last two Mondays on this game really meant big things for the cards impacts. A lot of these prices of team of the season cards that were impacts during community and during prem the last two weeks on Monday had some significant price movements. That's what I want to talk about in today's video as well. If you're excited for today drop a thumbs up in the video and of course subscribe if you are new. Now let's take a look at yesterday's content first starting with the Saudi League team of the season. Guys it's a little bit I guess more disappointing than I thought it was going to be. Only eight players is the first disappointment from my end. I mean that was the league that we saw before. But I thought you know it was maybe going to give us a couple more usable cards. I feel like in this team there's like three or four usable cards. We've got the of course the Anderson Tliska card which I'm super excited to try out five star skills four star weak foot. It's also crazy to me that this card last year was about a million to 1.2 million coins. The first couple of days that he was in packs. Now this year I don't think his card is as good but still 440,000 coins. He's a lot lower than it was last year. Also Romarinho being in this team is kind of a card we expected based off the leaks as well. But this card looks really really cracked and these guys have gotten pretty rare into the early morning hours today on Monday morning. Five star skill upgrade for him four star weak foot. 99 agility, 99 balance, 99 stamina, some really nice stats in here on this card as well. I do feel like these cards got really supplied when they started out on the market yesterday specifically Tliska and Romarinho. Tliska had pages and pages of supply. He was all the way down to about 370k I believe. It doesn't show here on the graph but he was like 370 and Romarinho as well was under 400k. They have rebounded back up. But I think they may continue to rise a little bit more into today. But nonetheless, the rest of this team this season, of course you've got the Cristiano Ronaldo right. How can we not talk about this card? It is a big boost, let's be honest, from his latest informed card plus 10 pace, 7 dribbling and 6 physical. A W dynamic image and he still can be lengthy as well because they stopped his agility at 85 which is kind of interesting if you like the lengthy explosive or the the lengthy sell the rates on the Ronaldo card. 5 star, 4 star and very expensive. 7.6 million coins this card. It is not going to stay here. It is for sure going to drop off as all really expensive cards do. But it's kind of like it's the brand new fresh Ronaldo in this game. And you know it does look exciting and I'm sure a lot of people are going to try to pack that this week. I bet it's going to be tough to pack this Ronaldo because a lot of us are going to be opening Bundesliga specific upgrade packs. So it's going to be from regular packs and maybe like last week we don't even have a regular upgrade pack to get Ronaldo from. So that's a little bit disappointing from that standpoint. But we'll see if EA changed up this week because that is there. But that was kind of the big card that was dropped yesterday. And the rest of this team is basically all fodder. I mean the only card that's not fodder is Tom Batke. And he is actually not fodder because his price range is messed up. And he should be you know about 15,000 coins cheaper or maybe even more than that. But he is stuck at 40k. This guy also has the craziest dribbling stat ever. He's got 70 dribbling. But he has 99 agility balance and reactions with 44 dribbling on the actual card. I bet he does not dribble very good in game. That is quite the interesting kind of stat combination there. As I tweeted out yesterday I don't think I've ever seen a card in the history of FIFA with a dribbling stat line that looks like that. So that was the cards that were added in packs yesterday. We had one Saudi Tats via SBC Kaku. And then we also had an objective for Luis Gustavo which we did talk about in yesterday's video. This was expected. And to me this one's a W, right? I already got one section done here. It's not the most insane card. But especially if you're going to try to use Romarino. If you're going to use Talishka and you're going to try them out. Medium-high work rates on a card that can be lengthy I believe as well. He is 6'2 and he's got 81 agility. So he can be lengthy. He's got the dives and the tackle straight. It's you know what, a pretty solid card. Kind of gives me like Casamiro type vibes. 95 strength, 93 aggression, 98 composure but only 83 reactions. Not too bad for a free card. Might be able to try them out with that perfect link to the Talishka. And the Brazilian links as well for the Romarino. The Marcelo Grojes, the goalkeeper as well. You know what? Not too bad to link those guys together there. So that was kind of the Saudi League content that we had yesterday. We'll get that guaranteed pack tomorrow. So best of luck trying to pack Ronaldo. But it's probably not going to happen for 99% of us.  The 90 plus icon upgrade. We were looking forward to this since we saw the pack dropped in the code. But what we didn't expect was the price of this SBC. It looks like it might be kind of expensive. 84, 86, 87. But it's coming in at less than 200,000 coins from scratch. Which in the grand scheme of things is really, really cheap. And like we mentioned yesterday's video, EA, you know, they know that fodder is pretty cheap right now. So they are purposely making this SBC pretty cheap. But what does that mean? We've said it many times before. When we have a really cheap icon SBC or a hero player pick SBC, those cheap gamble packs, the upgrade packs like this, when they're really cheap like this, they oftentimes have an absolutely woeful pack weight. And that's kind of what I saw yesterday from this. I saw a lot of primes and that was kind of the expected. Right, we talked about that as well and linked up to the video or to that SBC in the previous videos on the channel. I kind of expected the pack weight to be a little bit lackluster. But man, some of the pack pulls we had yesterday, that SBC is like 200,000 coins, right? We packed butchero guanyo like three or four times. He's only 130, 140,000 coins. Yes, it's a really good card. But you know, we weren't, we were getting a lot of primes and it was like, you know, every three or four or five of those upgrade packs, we were hitting a icon that was either a trophy Titans or a team of the year. If you want to check out, we did a video, I actually have those, I'll link that right above here. Make sure you check that out. And maybe before you do the SBC, see how you'd like the, what's coming out of those. We did pack some really big Ws as well in that video. So I won't spoil it, but you can check it out there. So it's kind of hit or miss like it always is with these icon packs. But nonetheless, I think a lot of us like these packs because they're fun and especially when it's cheap like this, it seems more fun to do because it costs less. But in turn, the pack weights usually less as well. I have not done this yet. I'm going to craft it during this week of Bundesliga upgrade packs that I will definitely be opening starting today on this game. But of course, since it is cheap, the fodder that we thought was going to go up went up and it went up fantastic amounts. 86s were actually above like 10,000 coins. They're back now, back down now a little bit. You see them at 8.9K. But look at this spike yesterday that we saw and those from the low 8K range last night all the way to 11K. They were selling at 11,000 coins for that first hour after the SBC came out. Guys, again, I'll say it, that is the best time to sell fodder, especially during the weekends right now where we have foot champions going on and that supply from people opening the rewards is still kind of trickling in. The lighting rounds are still going on during the season as well on the weekends. So the best time to sell fodder whenever we get big SBCs on the weekends like an icon pack or like a hero SBC is definitely in the peak of the hype. Some of these 85s went up a lot as well. They went from around the low to mid 5K range, 5.5 to 6K all the way up to around 7,500 coins. But now they're back down a little bit, right? I could see these prices rising back up. If you have not sold your fodder yet, I actually think you're okay to hold because think about it. We've got a nice baseline SBC here that's going to be having fodder demand throughout the rest of the week. A lot of people do an SBC like this right away, but since it is out and it's going to refresh on Friday, people are going to work on this like myself, not having done it yet. They're going to work on it through the rest of the week. So just be careful with this SBC. And if you have the fodder, I would probably say you can hold on to it, especially if we're getting more content today, which we are more player SBCs that come in this week, more SBCs that people are going to do to try to get packs to pack team the season cards, especially if you have 83s, 84s, 85s. I think you can lazy list those. I think 86s you'll be able to sell back at like 11, 12,000 coins. So don't panic if you still have those. I think those prices will go back up. But if you did sell GGs, and then for the higher tier market, man, we had it at 91s before content yesterday, you could tell people were hoping there was going to be a high rated squad requirement. They were up from 25K all the way to 28,000 coins, but they dropped all the way back down to 25,000 coins, because that high rated squad requirement was not there. It was only 87 rated. Now, of course, at the same time, you did see some selling on the market, on some of those icons that were included in the pack for the first time, specifically the Trophy Titans that they were really, really good to trade with. I picked up five Loms for under 200,000 and five coins. I think it was actually 190, 180 at one point, but I've been getting sales at like 230 to 240, some lazy sales, especially with the Bundesliga and the German links that are there right now. This has been a really good card to trade with. So I traded with that yesterday, but I wasn't trading a ton to be completely honest. I flipped that Zlatan for about 75K profit and tried them out as well. Haven't used that Zlatan in a really long time, so that was kind of fun to try him out. So a lot of your icons though from Trophy Titans, they did have some fluctuations and they went down, right? They went down because people were selling this because they were fearing the SBC and so they kind of sold those cards and then went out afterwards to buy them back. This dog leash card was as low as like 615, 620,000 coins. He's back now to 740K. A couple of other cards that I saw do really well yesterday was some of the foot birthday icons actually. Foot birthday cacao was under a mil and I believe cacao now is nearing 1.1 highs. Yeah, 1.15. So he was under a million coins, now he's 1.1. So you did have some of those icons bounce back. They were in the pack just because they got panic sold, but then they rebounded as people realized, wow, these packs are not actually giving out the most insane cards. So that's a lot of talking there about that icon pack, but I want to kind of get through that because if you learn from those movements that you saw with the icon pack yesterday, this is something that happens just about every week and if you learn what cards you're going to move based on what's in the pack, based on what the SBC requires, it is different every week, but some stuff is the same, especially trading with some of those icons that move every single week. It's a great time to be looking for those trends and learning how to maneuver the market in those different areas. Now, let's spin the focus back into today on Monday, because we're turning into a Monday. Mondays are always upgrade pack days, right? And we know, like Nate, you got to tell us buy the gold rares. Yep, I'm going to say it, buy the gold rares. They're already going up. I mean, it's pretty tough to win them now. I think at 650, I think you have to pay 700 and maybe even 750 coins to win these gold rares because people are already investing and getting ahead of the game. If you've been stocking already during the weekend, you're in luck, you're ahead of the game. And these prices are probably just going to rise even further this morning, because my game is being very, very slow here as I try to search at 750 coins for these gold rares. I think we're going to have to dashboard here. But I would try to get stocked up on those. I'm actually not able to stock up on those at the moment. I haven't done that. So I need to go and do that and fill up my club. Now, the real question is, are those cards going to go to 1.5K, like they were last week, right? I mean, last week, all gold rares were like 1.4 to 1.5K because everybody was spamming upgrade packs for a Premier League team in the season. I don't know if they're going to go that high this week. You would think, okay, Bundesliga Toss, yes, it's going to have high, maybe not as much as Prem, but the cards this week are super juiced as well. And if you think about it, there are less rares in the Bundesliga than there are in the Premier League. Rare golds, that is. So in theory, that would give you a higher percentage chance of packing Bundesliga team in the season cards, which I think could be a play as to why maybe more people would want to go and do more upgrade packs this week. But I'm still going to dump a lot of coins into these because I want to try to pack some of the biggest and best cards from Bundesliga Toss and have some fun with that. Craft some SBCs along the way. It's going to be a mad bit of fun this week on the streams opening these packs. But with that being said, make sure you stock your club with gold rares. Now, I'll also say this, four gold commons with the CR7 and the Saudi League Toss that we do have in packs, it might be a sneaky play to also stock or if you want to invest in some of these gold commons at 300 apiece. They're basically discards. They're not in demand right now. We did not have a secondary upgrade SBC released last week on the game for Premier League team of the season. But maybe this week with the Saudi League Toss cards in packs, EA will know people will be jones in for an opportunity to try to pack Christiana Ronaldo team in the season moment. So I think that they could this week potentially drop some sort of like, I don't know, 80 plus player pick, maybe an 81 plus player pick. And that will be an SBC that would probably require some commons and some rares. So if you want to make a sneaky investment, maybe go in on some commons as well. It's zero risk. They're 300 coins minimum by now, minimum bid. So very much so, get on some of those stock to club if you want to try to risk that or just have the club stocked for. Other SBCs are going to be upcoming this week. Then maybe we'll give out some packs that will acquire some non-rares. So now that's coming out today, right? And what pack are we looking for today? Right, we're looking for the eight player Bundesliga rare pack, right? I should have mentioned that earlier. That's the actual upgrade pack that is going to be coming today. It's basically this pack right here. Eight Bundesliga players pack. It's the same thing we had for Premier League last week. Now the other pack we're probably getting today is this one, the 81 times 11 Bundesliga, which is a pack that a lot of people went and did this objective as fast as they could to try to get this pack. Because this pack actually, especially on Friday when we saw the Bundesliga tots dropped in the game for the first time, this pack had a pretty solid pack weight. And a lot of people are packing Bundesliga team season blues from it. And again, like I mentioned, I think that has to be something to do with just less Bundesliga rare goals in the game, giving you maybe just that slightly higher chance of packing a Bundesliga team in the season card. And that makes me really interested in that 81 times 11 as we head into today on the game because those have been dropping on Mondays. And I think with that dropping today, I would want to stock up maybe if you don't have enough in your club, some 82s, 83s, and 84s, because those could be cards that are moving in price today as people go and do that upgrade SBC, the 81 times 11, probably 83s to 85s would be the place to look there once again. I know they're already inflated, but especially if you're gonna look into 82s, right? If there's like an 83 squad in there and you need 85s, I think 82s rose up a good amount last week as well as the gold rares rising up. So 82s are almost the same price as all gold rares are 800 right now. So maybe try to pick up a couple of those on bid at like 700, 750. That could be an investment play or just a club stock play for that 81 times 11 that comes out today. Now other SBCs that could be coming out today, we have two leaked SBCs at the moment. One of them looks really good to me and it's Rafael Guerrero. A lot of people that has played the month earlier on this year and they said he is absolutely cracked. Now I never use this card, but I take their word for it. He looks pretty good to be completely honest and he also has some really good links right now with the Marco Royce that was released on Friday. So keep a close watch on this player right here if he is to drop as an SBC today or tomorrow. I think the last week on Monday we did not have a player SBC. If we did, it wasn't a primarily card I don't believe. So what I would tell you to do is watch out for this card either today or tomorrow. But that could be a card that brings some hype. Portuguese links and of course the dormant links could be usable in many different positions as well as center mid, left back, left wing back. I think all over the place honestly. That could be a very nice card if it's released at the right price. And you also have Griffo is coming as an SBC. It's kind of like last week where remember we had the Laporte and we had the Kai Havertz and we had one other league. I forget who the other league was. But we didn't know when they were going to drop. It's kind of the same thing this week with Griffo and with the Guerrero. But I think there's more hype for Guerrero for sure this week. But if we were to get one of those SBCs today that would also feel like it might make the rest this week kind of seem a little bit slow in a sense as well. So we're going to have to be careful with what we get for SBC content this week. But watch out for those two players there that have been leaked. I feel like we may not get one today. But you know what? Who knows? It might just be the 81 times 11 day today on this game and the upgrade packs. And of course, like we said in the intro of the video, the Mondays on this game have really impacted prices on the TOTS cards that have been in packs because people see the upgrade packs. They see the 81 times 11 and the other SBCs that are out. And people get to opening packs and they get to selling cards that they maybe had bought to try out or for whatever the reason may be. And on the last two Mondays, the impacts team the season cards have dropped off a lot. Remember the EFL guys last week? I remember flipping Brownhill, right? He was like extinct at 380. He went up all the way to 400,000 coins. But then by the end of Monday, he was down in like 260 or 270. He was down bad. And even for the Premier League cards last week, I remember cards dropping down pretty considerable amounts of value after content on Monday. And I think today with Bundesliga, that same thing could happen. So if you own any Bundesliga cards, what I would do is, or if you're trying to flip any of them like I am, I picked up a couple of cards, picked up some Leroy Sanez at 60,000 coins flat because I feel like he dropped off a lot yesterday. He's got links that a lot of people want to try. His price did really well yesterday too and from 69 to 75. So I'm hoping that maybe Sanez can go back up to like 70,000 coins today. But I will be selling this card before the content drop today on Monday for sure. I would recommend you do the same thing with most of these cards. I think Kimmich might go up a bit more today. Musiala's back under 2 million coins again, which is really interesting because he was not there since last night. But these rare guys have all these crazy fluctuations. Jude Bellingham was just 4.7 million, back to 5.1. And Kunku goes to like 4.4, 4.3. And then he goes all the way up to about 4.8. Like these guys are fluctuating like crazy. So if you catch a spike today, maybe you sell the card. And I'm not saying that all these cards are gonna like drop down a bunch today. All I'm saying is Mondays bring good content for packs, right? And packs are what people get the most excited about when trying to think about these team this season cards. Having the potential opportunity to pack them in their team untradable instead of having to go buy them is big. So I would be very careful with these cards today and owning them. And that also goes for like the rest of the market. I'm really not gonna own too many cards today into 6 p.m. Just because it's a pack day, it's a coin drain day on this game. And for these Bundesliga Tots cards, I again need to mention this pack code right here that we have not yet seen in this game. The 83 plus Bundesliga tradable clear pick that guarantees all Bundesliga players rated 83 or plus. And it says see pack probabilities for full details. This feels like if it were to ever drop, which to my knowledge, it is not dropping this game just yet. If it were to drop on this game, it would have a pretty big impact on primarily Tots cards, specifically the middle to low tier because I feel like they would be very packable from that player pick. So this is something that I'm keeping a close eye out for because this is kind of some impending danger and price drop in terms of supply for a lot of these Bundesliga Tots cards. It's just a matter of when is it gonna drop or if it's gonna drop. So just kind of watching out for that, but with Bundesliga cards most likely dropping off a bit today, could we potentially buy some for our teams later on this week? Yes, we could. So I'll be keeping an eye on those prices, of course, throughout the rest of the week, but it's not throwing me away and throwing me off of the idea that some of them could rise up a little bit today. And even some of the Anderson-Talisco-Romarinho guys that are in the Saudi League team this season, these guys could have some really positive price movements today as people want to wake up today on Monday, go and try them out. And what I will tell you with these guys as well is they could spike a lot this morning. Last week at Brown Hill, tell a lot of you guys remember trading with those guys last week, I would sell those pre-content for sure. Every single one of these Saudi Tots cards sell them before the content drop today. Don't risk it, just take the cash and you don't have to worry about anything that happens after the content drop today. So be very careful with those. Be careful with the bonus ticket Tots cards, but again, they should still be nearing the low point, but maybe not at their lowest yet for any of you guys that really want to buy into them for their teams. Now, personally yesterday as well, oh yeah, we have to mention this, World Cup Al-Awarens. Since the team, I had invested in these, I lost some coins yesterday. I sold Al-Awarens at 340,000 coins. Luckily I sold them there because he is down even further. And yes, I did lose some coins yesterday's guys because this guy was massively over-invested. And also the Saudi League team of the season did not live up to the hype. But with the coin losses that we had there, we were able to make most, if not all of it actually, right back up with these Loms, with the Zlatan and some of the other cards here like the Rickens that I bought that are making a couple of thousand coins on per card. So it's kind of like I lose some coins, we make some of those coins back. It's just going all over the place right now in this game. But I'm definitely going to lose some coins today because I'm going after upgrade packs. I'm going to buy some gold rares and hopefully start packing some Bundesliga Tots cards and getting this Tots counter as high as it can possibly go. I'm going to have a week in league rewards today on stream as well. I am 10 and what is it, seven? Yeah, three games left, 10 and seven. Just got to get one more dub. I'll gift the rest and we will have 11 win rewards. Maybe we can finally get lucky in our reds this week for Bundesliga. So that's the video for today guys. I will see you guys on the stream today. If you enjoyed the video today, drop a thumbs up on a comment. I'll look at any questions and of course, subscribe if you are new. It's been Nate for the count. See you guys later today. Peace out.


This is Witchbase news for Friday the 24th of February 2023, I'm CMDR Buur In Elite Dangerous News this week, Community Manager Arthur states we are missing a story element right in front of our faces, there's more mysterious signalling this time by Elite senior designer Tom Kuhl, new Thargoid system states a sign posted to be in our future and a community goal to help pierce the maelstroms goes live. If you like our videos be sure to subscribe and click that little bell to be certain you see all our Elite Dangerous content and community posts here on YouTube and if you want to directly support our work at the burpit you'll find links to our Patreon and everything else below. With the thargs day tick yesterday the game edged one step closer to piercing further into the Caustic Horror Story maelstroms with the arrival of a community goal destined to ultimately deliver the latest technological advancement from Laboratoire Aegis the Caustic Sync. Whilst the science behind the miracle caustic sync is out of necessity somewhat hand wavy the effect of the new module when it arrives is likely to be somewhat of a game changer in the fight with the Thargoids. Anyone who spent any small amount of time around the interstellar death daisies will know that one of the biggest ship killers they're able to deploy is Caustic Damage. In order to remove the hull consuming damage over time effect you are required to either be on the receiving end of a friendly decontamination limpet, land at a starport or heat your ship up to such a degree that it burns the corrosive goop clean off. The yet to be delivered caustic sync module appears to be able to scrape off the burning mess from the ship, package it up into a nice neat package via the medium of science and then eject it safely away from your ship in exactly the same manner as the similarly named heat sync module. Whilst it will be of undoubted use in a full on flower firefight the caustic syncs actual development has been centred around the necessity to probe deeper into the Thargoid maelstrom clouds for longer. As things stand going terribly deep into the maelstrom is prevented by two things, a reactive pulse that pushes a ship away from the centre and damages it and the sheer volume of caustic damage that the cloud itself gives off the deeper into it you go. The current community goal comes in two flavours, a combat portion asking for bounty vouchers from protecting trade vessels and a component delivery portion asking for raw materials to be delivered to help in the manufacture of the caustic sync units. Both goals require their respective deliveries to be made to the Oran Miller Megaship stationed in the Duamta system. To put it mildly there is an awkward somewhat irritating wrinkle to all of this and anyone who has participated in a community goal delivering to a Megaship will sadly be very familiar with it. Despite their name these Megaships aren't very mega containing as they do just one large landing pad. The very nature of a large scale community hauling effort demands that players where possible use large hauling vessels like the type 9 or the imperial cutter to fetch and carry as many of the raw materials in a single given run as they can. Where we are delivering to a starport this presents no problems as the orbital facilities are stacked with large landing pads and can easily accommodate large volumes of traffic. The Megaships on the other hand have just one large pad meaning that upon arrival at the ship to unload at the very least you are invariably left waiting for an NPC ship to clear the pad before you can manoeuvre your island sized haulage specialist into place. This situation becomes commensurably worse in open play or in a large private group or just in a team where queues of the large vessels instanced with each other quickly form. Assuming it stays orderly and a squabble for available space doesn't occur you can be politely waiting for three or more ships to depart before your time to dock arrives. Player owned fleet carriers a way more mega of a ship than an NPC Megaship have no less than 8 large landing pads hilariously dwarfing the Megaship vessels owned and run by mega corporations and in some cases superpowers. The Megaships look great and serve a very tidy narrative function in these scenarios but I would argue they aren't really fit for purpose when it comes to a community goal especially when there is a perfectly serviceable orbital starport in the system that would serve as a much more sensible option. If you are having trouble docking for a community goal in one of elite multiplayer modes then your only less than ideal option is to drop to solo play where there is less competition for the lonely large landing pad. The CG's run until next Thursday unless they're completed quicker and there are free caustic sink modules up for grabs for the top tiers of contributors upon its completion. Last night saw the latest of FDev's fortnightly frameshift livestream return to twitch and youtube this time hosted by community managers Sally Morgan Moore and Arthur Tolmey and featuring a visit from senior game designer on Elite Dangerous Tom Coole. Tom was previously probably best known in the community for his work on the now familiar scorpion SRV but this week Tom's appearance was specifically featuring his work on the instanced scenarios that are found within unknown signal sources. The ubiquitous unknown signal source itself is obviously not new to Elite Dangerous and is a regular feature of just about every commander's trip into supercruise. The scenarios found within those USS's when they are accessed however have been tinkered with by Tom and the team for the current still evolving thargoid war and it's that tailoring to the war and how they in turn deliver flavour, texture and story to the conflict that the stream was predominantly highlighting. It's always interesting to hear from the devs about the design decisions in the game and get more insight into features that are both familiar and foreign and it's worth listening to what Tom has to say for that alone but as you perhaps expect by now there were some other hints and nuggets of information that we picked up on during the discussion. In the chat with Sally and Arthur Tom was discussing the different types of scenarios that are found within systems affected by the different states the war inflicts. Sally, Arthur and Tom can all be seen and heard joking about being extremely careful about which states they mention and what name they use for the system states they talk about. As of this recording the war with the thargoids inflicts five possible states on a system when it arrives. Those states progress as the thargoids attempt to take over a given system and are as follows. Thargoid alert where the thargoids are probing a system for a possible future incursion. Thargoid invasion where the thargoids are actively invading a system and attempting to take it over. Thargoid controlled where the invasion state has been successful and humanity has been completely driven out. Post thargoid recovery where the thargoids have been removed from what was a previously thargoid controlled state and finally thargoid maelstrom. There are eight of these such systems and unsurprisingly this is where you'll find one of the eight thargoid maelstroms. All the previous four states are fluid to a greater or lesser extent and can be changed through player action or inaction. As things stand the maelstrom state is completely immovable. We have no way currently to eject one of the thargoids colossal caustic clouds from a system. We do know that the thargoid war is an evolving beast and that we have seen and will continue to see change in its nature and gameplay as things progress. The teams being cautious with what they described as quote player facing unquote terminology last night particularly when it comes to thargoid war system states logically then tells us that we haven't yet seen all the system states that the war intends to throw at us. Of course at this stage what those states might be is anyone's guess. Who knows will we maybe be seeing thargoid retreat as a war state at some future juncture or even dare we dream maelstrom recovery. I mentioned story earlier and the unknown signal sources potential to deliver one of the versions of story more peculiar to Elite Dangerous that being the more general texture and color delivering story elements. Away from the larger sweeping narrative story elements that Elite Dangerous now very much has as one of its cornerstone features USS scenarios are able to deliver a more background action style of storytelling experience to the player. The specific examples that Tom used centered around situations such as visits to signal sources from rescue vessels that might be part of a random chance to a scenario script. Upon its arrival that rescue ship exhibits more specific programmed behavior to it for example if there's an escape pod floating in the scenario the rescue vessel may detect it and attempt to scoop it up with some added flavor text in local chat from the ship's pilot talking about what it's doing and why. Likewise in appropriate systems players can discover scenarios where a convoy of damaged vessels has stopped to make good some repairs and that convoy might get jumped by thargoid scouts randomly during that encounter and the player can either fight off the scouts or help with the repairs returning the convoy to an effective fighting force that itself then sees off the alien aggressors. Elite Dangerous as a whole and the thargoid war as part of that whole both feature a myriad of these smaller isolated narrative slices that add to the greater narrative in this case the thargoid conflict but don't necessarily drive that larger narrative forward themselves. When talking about these scenarios last night Arthur made specific mention that storytelling in Elite can be both overt and subtle. Overt storytelling is the larger narrative stuff that is seen in Galnet and then reflected in game and he then made very specific mention that some of the more subtle storytelling is there in game and we haven't yet seen it. Here's the specific clip have a listen and see what you think. We've had this conversation before today when we were discussing this and I'm not going to go into what specifically it is but the great thing about these things that you add to the game is that there's a lot of storytelling going on in Elite Dangerous some of it is very is very sort of is is unsubtle so there's the war and obviously there's Galnet and stuff like that and there's other parts that are very very subtle that you will have to look for and see but it is there and some of it you haven't seen and it's there it's right in your face but you just haven't seen it and that's all I'm going to say about it. It is worth noting that all this takes place as part of a wider conversation as I've mentioned that is centred around the more texture based storytelling elements in the game. What Arthur is referencing here could just be a texture scenario that we haven't seen yet but it's both a blessing and a curse with all things Elite Dangerous that it of course might not be just texture and we are still missing some piece of the puzzle. It's my perception and this is skewed completely by my own play style and experience that when engaging in the Thargoid Wars specifically fewer players will be hunting down USS scenarios when looking to have an effect on the progress bar then there will be perhaps defending attack starports or evacuating civilians or hauling freight etc. Is this the reason we haven't yet seen whatever it is we haven't yet seen? Is what we're missing just a flavour scenario that no one has yet encountered or is there some secret clue or story element yet to be discovered? It's hard to imagine there's an NPC waiting with a list of instructions on what to do with a Grelik or perhaps sitting with a map to Raxlar on their lap but I suppose it is always possible. The final little nugget that I have to make mention of you will need a very secure layer of tin foil for. We mentioned off the back of the previous live stream that the then co-host Bruce Garrido appeared to make what appeared to be a triangle of blue M&M suites on the desk at one point leading to speculation that the team were hinting at relics or some other aspect of the Guardian storyline. At the very end of last night's stream guest developer Tom Coole makes a very clear and I would suggest a very deliberate triangle shape with his hands aimed at the camera. I'm struggling to believe that this wasn't something aimed at the watching audience. What I'm less sure of is if this is genuinely another hint at all things Guardian or perhaps something Aegis or whether the team are now just toying with the community who they know are looking oh so very closely, possibly slightly obsessively, at their hands during live streams. Again, we'll leave that up to you to decide. What new system states do you think we are yet to experience? Will you be delving into the depths of a maelstrom in the coming weeks? And are Frontier really dropping hints in hand signals on their live streams? Let us know in the comments below. That's it for now. Thanks very much for watching. We'll be back later this week with more videos. Until then, 07 Commanders, follow the Greens on the way out and do keep clear of the toast rack. We very much look forward to seeing you next time.