Thank you very much. We are here to update the nation of the situation from yesterday. With me is the Honorable Minister of Mines, Honorable Kausue, Honorable Minister of Commerce. For Gamolengau is also a member of Parliament for Chinggola for the situation where Sinseli Open Peak Mine is located. The situation from yesterday, first of all we want to appreciate our Republican President who came to give solidarity to all of us, as well as to the families of the big team, our brothers who are trapped here in Chinggola. We are very grateful to the Excellency, the President and the people of Chinggola who have also appreciated this coming, come and give hope to the families and all the Kopa Beoto residents. The situation is that the Bible says there is power in the time. What someone says about the situation usually comes to pass. Excellency President Akainde visited the site and I think his first pronouncement when he visited the site was to give hope to all of us and those who were waking from the area where the estate happened. His words were that we save God of miracles and he said we have every hope that we will find our brothers alive. And for sure, around 2130 the team retrieved one Mr. Moan Shaka Koma Mukoku who was found alive just like the President's word that he pronounced there. So the first one was retrieved was retrieved around 3130 by the name of Mr. Moan Shaka Koma Mukoku and he was found alive. So I want to update the nation that the first one actually was found alive. So it's important to know that we should speak positive even in a situation where we have storms. So this is the situation. He was rushed to the hospital and this time around he's still in the hospital. We went there, all of us, the three ministers and he's in a stable condition according to the doctors. We talked to him and I'm sure the Lord will make sure that he's healed completely. Secondly, around 2245 on the same site where the President went, they retrieved a body of one of our brothers which was deposited in the mortuary in Tsinghua. They continued working because they are working throughout the night like we have always said. And around 07 o'clock this morning they retrieved another body for our brother which has also been deposited in the hospital here in Tsinghua. So in summary we are saying that the official situation is that we have retrieved three people. One, the first one was alive, the second one was a dead body and the third one was a dead body. So that is the official situation here in Tsinghua. The President is sending his appreciation to the people operating from the site and he has continued encouraging all of us to be positive and continue praying for our brothers. We still have to continue to have hope that we will find others who will be alive. So we can officially say that we have two funerals and after the press briefing all of us as ministers will try and reach the funeral house. The process of identifying the two bodies is on. I think other members of the secretariat, the team which we have put together have taken up that role to try and get the families who identify these two bodies and then officially we will have a funeral. Now we can have a funeral for the two and like what our colleagues wanted us to do to have a funeral before we retrieved anyone. So this is the official situation. I would like to call upon the Minister of Commerce to add one or two words. We are also the area member of Parliament for Tsinghua and thereafter the Minister of Mines will also add one or two words. Thank you Honourable Minister. And let me also extend my sincere gratitude to the residents of Tsinghua District. Tsinghua constituents in particular were standing as one during this prime moment. It's not an easy responsibility as a servant which you have given me. It is more reason why we saw His Excellency coming to visit us like has been said by the Promotion Minister and also continued support from the Minister of Mines. But ultimately the unity that has been displayed by the residents of Tsinghua has really humbled me to the most and encouraged me to say that we do the most to see how best we can support our people. I also want to extend my sincere gratitude to the community, not only in Tsinghua but even from Ketu and other places who have responded to the call even before making a request to support the people that are working, the derived and also the victims. The Provincial Minister led from inception a team by establishing a secretariat where registration of these challenges, the challenges and other forms of help that could be provided forward to be registered from. From there I should also announce that there has been a very positive response from the private sector who have come on board to see how we can work together. I should mention before I even talk about the private sector, the medical personnel is on hand in receiving the people that we are getting from the ground. It was not an easy task and continues not to be easy but challenging, but I should give upload on the positive and quick response that we witnessed yesterday by Inchanga South Hospital of Konkola Copper Mines. I think it is a time where we all stood and see what we can do to support each other. So for this cause I call on other health practitioners to come on board and see what you can render. This is a call where we say what can I do for the country than what the country can do for me. So colleagues I am very grateful as Member of Parliament and also I want to announce publicly that at the Member of Parliament's office ministers we have received support from people in the business community. Number one we received financial support yesterday from Africa Power Call Limited. We have received today it is in transit have been engaged by MiKMA CEO Mr. Michelle Krupnik who is leading a team even on their social platform which they are calling call for action where they are engaging the private sector to come on board and support the call that we have. Minister as your seven Member of Parliament and the public we pledge to do this with the utmost transparency that this deserves. My office may receive this but definitely it will be handed over to the DMMU unit and the media is encouraged to see what will be received. And so far when the chairperson for CEO for MiKMA started this campaign to support government to support the public here in Chingola what we are going to receive until it is in transit is as follows. And his call has been responded to positively by Antelope Milling and the Vaito Biverages. And what we are receiving from there we are going to be given 300 bags of meal meal which are in transit. We will be given sorry chairperson will be given 1000 cases of water and 400 cases of drinks. They are in transit will be receiving them very shortly and ETG group of companies they are based in Lusaka but they are doing other businesses they also engaged me. They have pledged to contribute 500 bags of meal meal but so far they have delivered 250 bags at my consequence office and that will be brought to the DMMU unit to see how we can support. They have pledged 500 bags of meal meal but so far they have delivered 250 bags and I am told they will also be sending through some cooking oil for our brothers who are working there and also for the funeral houses that the minister has mentioned. We have taken full responsibility as a government and also as a constituency to see that we support our brothers who have lost beloved ones. So much of these contributions we have definitely will go to the funeral houses as much as they will also go to the working areas of our brothers. So minister in my custody I can safely mention that we have got 250 bags which have been delivered and we will be receiving today 300 bags more from Antelope and will be given an extra 1000 cases of water and 400 cases of drinks that will come and we are very optimistic that if the private sector can even set up their own platform out of their ingenious ways and call to action to support us we are very optimistic that more will come on board and the burden will be lightened. This is how we should live where we put some certain inclinations aside and respond to the call as one community and one people. In conclusion as member of parliament I just want to ask the clergy from all churches, religious organizations, all believers, the UCZ, the Catholics, the SDA, the Pentecostals, everyone let us commit this country, let us commit this district, let us commit this constituency to God. This is a time when we need to pray and we strongly believe that the power of Jesus Christ, the Holy Spirit will intervene and we will continue to find our brothers alive and active so that we can continue to live with them. So ultimately I thought I could make this known to the public and we will continue to make it public announcements to those that make donations to us. So ladies and gentlemen I thought I could make this announcement and submit to the leadership of our provincial minister and minds that are here in our midst. Thank you very much. Thank you. This time I want to call upon the minister of minds on a vocation to also say some few words. Thank you, thank you very much minister. I would like to cos-recognize the minister of commerce, the PS minds is here also, the members of the press. The first thing I want to say is to also thank the president for having come. Yesterday he boosted our morale, apart from the physical morale, he also boosted our faith because for him he was very categorical and very instructive that there is nothing as it stands. We believe in fact he went on a podium as the president of a nation and that is massive, spiritually that is big when the highest office in the land professes the name of God and says I believe in a God of miracles and believe it or not there will be a person who will come out alive here. And it took God only few hours to respond to his faith and we had a person who came out alive. In fact the very first person to come out was alive meaning that God responded to that faith from the highest office in the land. We are so grateful to the president for boosting our morale. May I also thank our technocrats. I believe that Zambia has enough capacity in terms of technocrats and ability to be able to handle a situation that is as complex and as complicated as that. So we are grateful to the rescue teams from the mines, the CEO KCM from Mopani, we are grateful also to our defense forces ZNS and Zambia Army, our Red Barret and everyone that has been involved to be able to now start showing that really we are on the right path in terms of retrieving or recovering our brothers who are trapped there. I also want to make mention of the people that normally I protect who are called illegal miners. To me I always protect them that these are our Zambians who are trying to end a living but of course trying to do it in a way that is okay. So they have also been very handy in helping us retrieve our brothers or get the bodies that we got out. It's unfortunate for those that have lost their lives. We pass our condolences to the families of those that have lost their lives. So we are very very grateful for the team spirit that has been displayed in terms of recovering our brothers and this goes to show to those who are saying immediately declare a day or whatever national mourning they wanted. This now shows the difference between a leader who knows what is doing and those who leaders who are wannabe leaders because then it was just shouting on the rooftop talking whichever way they wanted to talk without really understanding what is going on. And as such now we have seen truly the okay man said hold on let's trust God as we work and government is ready to support everything but at some point we leave everything else to God and God has responded by showing us that yes really there couldn't be people who are alive in this space. So thank you very much and to those ambience that are supporting us that you know supporting us materially financially all the support that has been announced by the comments minister really the support that you are bringing to us is coming in handy because this is a huge responsibility. And we want to say that even as government also the resources are flowing in there is no dryness even from the government side the support has been fantastic. So really we are working as a team and any help that comes is welcome but we are focused to make sure that we get our people out of there. And you members of the media members of the press please I keep emphasizing let's make sure we get the right information than getting falsehoods and throwing them all over social media. Thank you very much honourable minister. Thank you very much. I just want to emphasize in conclusion that we have a secretariat here at the pieces office just like the minister of commerce I said any contribution towards this project should go through the secretariat. It's a team of competent men and women. So we ever want to donate anything if you don't know where to find the secretariat it's at this commissioners office here in Chingor. I also want to mention that officially we still stand at 38 families who came forward with the names and NRCs claiming that the families for our police were still trapped at the Open Picks mine. So those who are coming to claim that their families they can come with the facts the NRCs and then the team will scrutinize and find out how true that is and then from there we will stand together and move on. We will continue giving updates to the nation and please like we said from the beginning do not get the information which is coming from other sources apart from this official secretariat here. We will have our next briefing maybe around 18 hours today. So to the media we are very very grateful. We have been all weather friends from the wet go we've been together we go together in the peak to come back we go together to the mosquito so let's remain together until the end of this issue. We are very grateful. Yes. Yes I have a question. There's something changing on social media pages especially PF inclined social media pages that the government has blocked GBM from the 1850,000 quarter to the family members. Which government way? I've said there's a secretariat here. Everyone knows us to donate. They are coming here. I have never seen GBM here unless maybe they came in the night. It's nothing like that. We are very transparent we have said whoever wants to donate let him come to the secretariat. Here where there's a team of women and men who are doing a commendable job they will get any donation. But of course we don't want a donation which is political. A donation should be genuine. This is something which we have tried even ourselves to restrain ourselves from politics because this is not a time to politics. This is a time to come together to work together for the sake of our boys who are still trapped. So I don't think that is true that government has blocked anyone from donating. You have seen the ministers just mentioned some few organizations who have donated. And we have several others who have started donating when this tragedy happened. Several other organizations I think the team which is here the secretariat they have got the names and everything. So whoever is trying to donate something let him come to the DC's office Chinggora. No one who refused to make a donation because that is a blessing for somebody. But political arrangements it won't be entertained here in Chinggora. Those who want to come and do politics they all have themselves to blame. Thank you. Maybe just to add something on this I know the commerce minister also weigh in. Just by that statement you can see the motive of somebody trying to gain public sympathy that they are trying to donate. But GBM if you really are genuine and you want to help the channels are there. Okay the channels are there. So just come and if you want to help you don't announce. Let them tell you what they want to do. But if you really want to help them you have to do it. All of them. Hello. We have been very transparent. This is where leadership has been seen. So even you the media, you have a responsibility to inform and educate. Thank you.


The caster stranger things the duffer brothers who uh who Created that obviously d3 mortal wounds and most importantly the caster cannot cast any more spells in that phase Whoa Nelly that's a big little change wild So I have here an arrow that says suck it negash Because at eight spells around he is very likely to at some point in that journey Yeah, uh You know get snakes like it's not incredibly likely. It's a 1 in 36 chance. Obviously the you roll snake eyes on 2d6, right? but Well 1 in 36 times 8 right is is actually significant All right comes not like it becomes a pretty reasonably expected outcome at some point during his casting time Yep Right Is rerolling a modifier?  However on the other hand All right Let's talk about that arcane bolt and mystic shield So mystic shield space will start with a simple one casting value 5 12 inch range now Holy within 12. Yep, right instead of instead of 18 Yep, plus one save great Okay, so a couple things on this. Yeah, I'm obviously negash You can still spam it which is amazing You know in terms of we talked about this the stacking you can still do and it's just you're worrying about the the cap of plus 1 In the ends if you're getting hit with multiple rins, you know, you can spread the love arounds with negash's mystic shields So that's awesome. Could you actually stack? mystic shield on the same unit multiple times have they ruled that out Oh, you're saying in 3.0 with negash if you're negash you can break the normal rules The trick here is negash can cast mystic shield and arcane bolt any number of times in a turn As opposed to the normal castors who are limited at one spell per turn capped, right? So could he yes Could he so he could do it on the same unit multiple times? Yeah As of right now, like again, I mean that could change right as of this exact moment. Yes, right So, yeah, that's that's amazing. But but yeah, I think mystic shield I mean outside of negash Like one thought of my game last night was so I had the choice to go first or second I gave away the turn one thing I could have potentially done was to take first I deployed my castor outside of 30 inches on bind range Could have cast mystic shields on a five with a plus one so four up on two dice Probably would have got that off on a cabbage boom, it's a base two up Then I could move it up Give my opponent the turn even if they double me. I've still got a mystic shield that protection on that double Right with all out defense that I could stack as well Sure In the so that's kind of like one thought that I had last night in terms of a little bit of play with mystic shield Yep So uh fe x to never said max plus one armor save. Yes, correct But negash could layer multiple mystic shields on somebody at the moment or use it and you combine it with all defense and everything You can run as we mentioned earlier in the calculation You can't ever get better in the final counting than plus one But you can have rend protection by running up the clock effectively, right?  So like okay.  I'm still at plus one Yeah Okay, that's how that's working. Yeah. All right. So now let's talk about arcane bolt in this nonsense First of all Arcane bolt was fine. It was Fine It was a perfectly reasonable spell It you rolled a number. It was a relatively normal casting value And you did a mortal wound or maybe a d3 on a good roll. Yeah, fine right okay fantastic all of a sudden They had to completely rewrite this spell for just reasons. I cannot fathom So now arcade bolt is a spell that has a casting value of five and a range of 12 If successfully cast At the start of any one phase Before your next hero phase you can pick one enemy unit within range and visible to the caster That unit suffers one mortal wound If that unit is within three inches the caster it suffers d3 mortal wounds instead of one Hmm.  Okay So if you've got a monster mage a monster wizard hero It's actually a pretty cool move To like cast arcane bolt if you know you're going to charge cast arcane bolt You're going to charge into them.  She's coming just day after day. She's coming back Yep charge impact hits monster whatever d3 arcane bolt Now the exception of course is big pop in a gosh Yep, who at the moment can still spam arcane bolt So if he doesn't miscast Which as the the math wizards have said there's about a 20 chance of miscast when you're casting eight spells So not unlikely But if he doesn't he suddenly has eight balls of potential energy spinning around him Yep Okay And obviously he'll auto cast it if he doesn't miscast like he can't actually fail the cast Other than a miscast right because his bonus is high enough. Yeah, sure right Because like he has to roll at least a three and three plus his bonuses means he hit five. Yep If he then moves in and charges, he's also a monster by the way Hmm So at the end of the charge when he impacts your unit, he unleashes his balls And he hits you for 93 mortal wounds just So that's an all-timer sentence right there.  It's ridiculous Uh, so that's interesting. I mean it's funny. Sure. It's a funny trick Yeah, I'm not sure that these two balance though like his that miscast thing is going to be such a hindrance to him. Hmm Yeah, what is he 975 right now 975? Yeah Maybe I mean like if he gets it off and goes into combat. Good god Yeah, like he is a beast Right. Yeah, because I mean obviously he's like starting the charge with 93 mortals Is crazy like I do 18 mortal wounds on the impact. Well, most units in an MSU game are just dead. They exploded They're already dead. He doesn't even need to swing a snap. Sure. Right. Yeah Uh, but like even against a super tough unit.  Yeah, it's not bad. Yeah Yeah, but well particularly with the buffs that he's gonna have access to now, of course. Yeah, a lot hit me Yeah, he could all attack he could have finest hour on like all that stuff still in his wheelhouse. Yeah Yeah, a lot of times two or a fair number of times Shoes and twos I had to look and see what he is. But yeah, I know he's around like threes and twos or threes and threes Right. Threes and threes. Yeah, so Yeah, pretty pretty wild Yes I you know when you first explained this we were we were chatting a little bit before the show and you explain this and I mean it Uh, my initial reaction was like why which is what you had on your slide. Why is this like this? I've come around a little bit more on it. You know in terms of some of the the play I mean, it's just like prima fascia if I didn't know anything about the other version And I was just looking at this like in 2.0.  Right, right, right like shouldn't I just have point click boom Magic missile, right?  So Nagash or somebody you can also put this up and then anybody who charges you You can pop it on him in their turn Right, right. It does those balls float around for a while Yeah Might be in range look for a chance to pop another one off and then at the top of battle shock phase Yeah hitting people in battle shock is very funny to me. Yeah Absolutely Simple it is not that's fair Yes, I'm not saying it's bad. I'm saying it's not simple and it doesn't need to work like this Like if you wanted to write a spell like this into the game fine, put it in some army book or something Whatever, maybe even it could have been one of the universal spells Right, and I would have been fine, but I don't understand how magic gun go bang Isn't just the very simple basic spell that everyone knows Right, right. Absolutely. Yeah Yeah, I mean speaking of which one is I was looking at it here the arcane tomes Just make sure I had it right. Yeah, that you know universal artifact You can make in a cabbage a wizard could cast this arcane bolt now He's coming in with d3 arcane bolt d3 On the monster and then the eight dies potentially on the on the rampage, right? Like that's that's pretty tasty. Yeah, and and um wilder. Yes. It's at the start of any one phase You can do it Endless spells Okay Big changes to the way endless spells play. Oh boy. Do we have some stuff to talk about here, buddy? So you can move through endless spells, but not stop on them Oh, hallelujah Uh, no more can you cheat stuck stick people in to uh To spaces by shoving random endless spells at them Now I assume some of these will be rewritten to still block Movement probably like the the grippy grippy chains No shackles shackles. Yeah, exactly like maybe the wall or something. I don't know You know, I mean like some of them seem clearly like their intent is to stop movement So those might actually have like an exception written to the new scroll We know they're all getting new scrolls written that we did see in the table of contents of the ghp Right So I assume that they're going to get new scrolls and some of them will probably turn this ability in 19.3 off Which would make sense. I could say that. Yeah Um But normally you can just walk through them.  Oh, right. Yeah. Yeah Um, you can summon one endless spell per wizard at the start of phase each wizard at start of phase each wizard and priest Can attempt to dispel an endless spell And then the spell cannot be summoned again in the turn that it was removed from play Big difference Yeah, I'm saying difference there.  Yeah Plus whatever. Yeah, uh, this spelling still works the same as it always had you still need a lot of sight and it's still 30 inch range And it still takes a cast so if you're a three cast wizard You do it you down to two cast Yep And But yeah, I mean it's that's really interesting play now the fact that we can dispel in the enemy phase So geminis is on the table Top of enemy phase you dispel it. Sorry, you're not getting geminis. Right. You're not moving geminis It's just gone for for the for the enemy. Yeah, I really like that It's great I really like it Yeah, these are all very positive changes in my mind legitimately. These are all this is great stuff Yes, please with a cherry on top wonderful Now the reason we have the wonderful bill and ted over here repping wild stallions is because now we need to talk about predatory endless spells Yep, and the spell's gone wild. Here we go. So predatory endless spells are moved at the end of the hero phase both players both players If you have abilities that are used at the end of the hero phase, they are used after All predatory endless spells have been moved Meaning that if those things are going to move over your heroes and kill them They will not get a chance to use those end of the hero phase abilities that might have done something about it But again, there's not a lot of like at the end of the hero phase stuff, but it's relevant. Sure 19.5.1 you determine which are controlled and which are wild An endless spell that is controlled Or it's sorry it is controlled if it's within 30 inches of the model that summoned it A wizard can control only one endless spell per hero phase anything not controlled is wild After control is determined to the player whose turn is taking place moves all of their controlled endless spells Then the opponent does the same Once all controlled or moved then they alternate picking wild endless spells and moving them starting with the player whose turn is taking place Now a slight a slight irony of this Thing here is that it means you can let On your turn you can let a one endless spell go wild And still know That you're going to get to move it. Yep because you have first pick if it's your turn. Yeah Right, so if you need to get it somebody who's farther than 30 inches away, who cares Mm-hmm, right.  It's wild But it's gonna be the only one wild spell I get to move because it's my turn I still move online and the wild one I want to be curious to see how it feels as we get games in in terms of whether that Were more than that positive choice Allowing you to do it or your opponent to move that first wild one Yeah, as a as a trade-off but yeah Yeah, no, this is this is good. Yeah Not too sure what all this saying about it pretty straightforward Again at the end of the hero phase. So presumably this is the same where we choose sequencing In case there's anything else It's your turn you get to choose sequencing. Yes. Yeah. Yeah Yeah Well, I mean if cogs new cogs is an indication I'm half excited to have terrified to see these new in the spells Please just fix warp lightning vortex dark fire demon rift Those are really the two I want to see fixed because those two in this new world I am scared as all get out of Yeah, really. I'm terrified of what those could do if they don't fix them. Absolutely. Well, just of course I mean everybody, you know cogs with lumineath right now. I don't know if they exactly need it You know, I'm not sure I would guess zytrek would still stack where they would get their extra spell from zytrek extra spell from cogs And then their base spell Yes, our our good our good buddy martin orlando put a little scenario on twitter earlier to create 12 inch flying 12 inch move flying five up mortal wounding five up after saving Uh, some other buff. I don't remember warden's right. I'm like, yeah, that's what we needed at the game Of course 30 packs of flying alber ears Or pikemen, I guess right. Yeah Yeah, just insane Uh, but yes as long as they fix those real problem endless spells that just like doubling on the damage is horrendous Who cares fine? No issue, right? Yeah Yeah, so cool cool beans. Yeah Uh, okay Priests I have heard from a very wise man who said you do have to pray Just to make it today and uh, they're now a formal part of the game this thing. We accidentally thought of Uh, you know back somewhere in in 1.0 and never bothered to formalize into the game Finally got formalized.  Right, right? Yeah, we we did it There we go. We got there. Yay We done rolled the mission accomplished banner behind me Uh, each priest can chant one prayer. They know we're all dock now Big change one prayer. Sorry corn Okay, so it's One one prayer. Yeah, you get one Not one plus one right No longer our priest just like ripping off 52 prayers You get one. Yeah, you cannot chant the same prayer or more than once even with a different priest Uh, another good limitation Which is fantastic. This really should be a slide that just says a banner. Sorry corn at the top One boil is limited to one Yeah, one blood boil not multiple blood boils. Yep. Wow.  We're all corn now I don't know how that like my guess is in the multiple triggers thing since it's both off the same trigger You would pick this instead of the d3 mortal wounds that some of the corn prayers can All right So I guess corn got a little easier on everybody because like I don't remember how it was but it was like the I remember either the the on scroll prayers or the separate prayers you picked One of them caused one mortal wound and one of them caused d3 And if you rolled a one and I don't remember which one was which so I apologize. It's been a while since I played my corn army Each priest knows two prayers base bless and smite Uh, which bless gives a unit Uh, holy within 12 inches a six upwards eight, which is great and smite has a range an answer value of two and 48 range And if answered you get to pick one enemy priest And that priest suffers one more wound if the chanting roll was a six or more And it is six or more because remember mystical terrain is plus one now Uh, that enemy priest suffers d3 mortal wounds instead of one I missed that part initially. Wow. Jeez D3 yeah, 40. Yeah, that's that's as a heck of a rain. Is she good? Yeah Uh, a away short said did I miss the special guest you did tom was our special guest He had to leave unfortunately. He had family stuff that he had to take care. Yeah But yeah, we only got one to be clear. I believe I but we got one. That was the important part. Yeah, absolutely Uh invocations which are endless prayers. Basically is what we had called them colloquially before they're not invocations Priests can attempt to banish them only priests wizards can't banish them Each priest can only attempt uh can only attempt one invocation banish one invocation. I'm sorry At the start of the hero phase each priest can attempt to banish one invocation within 48 inches They roll greater than the answer value of the invocation Answer value has also been formalized as casting value, right? So just what you have to roll on the d6 to do this thing. Yep. Yep Do you remember offhand what like the I was thinking the corn axe whatever that's called I was thinking that's got a high value. It doesn't answer. I think that's like an answer value of five I'm pretty I remember right the corn The corn and the and the sprayers are like three four five. I think okay. Yeah Yes smite can only be cast against enemy priests. Yes, correct. It's it's a battle of the gods Right like it's who's god is stronger so they can get this little smite war with each other on the table Which is funny to me I actually quite like that. It's a lot better than the 40k thing where smite was just became like this mortal wound machine Yeah back at the start of eight, so right So yeah, no, no, yeah all all good stuff Yeah All right That's that's magic. Let's talk about monsters Mm-hmm. All right So Let's do the mash the monster mash, uh, so More ability to impact the game in general um 18.1.2 as we already mentioned monsters count as five towards objectives And monster actions used at the end of the charge phase Uh, you can carry out one monsters rampage per monster you have you cannot duplicate them So hence if you have more than four monsters the other ones can't everybody beyond four cannot use a monstrous rampage Uh, so There you go. Yeah, I mean these these have been around for a while. We've seen these for a couple a little week or so now What do you think about these? I've got a couple notes here on the screen, but but you know, it's relevant Yeah, I mean I feel like the community we've been talking about these for quite some time now Uh, of course roar really stands out in terms of tactical play Yeah, that ability to pick one enemy unit within three inches of this model roll a dice and a three up unit cannot issue or receive commands In the following combat phase Yeah, that that could be significant in games The yeah, truly a fan of these smashed a rubble one little nuance with that It does not remove terrain keywords. It just removes the terrain feature effects So like a 7th wild you know waking wildwood 7th could still teleport to and from you just wouldn't get your What the lookouts are or not the lookouts are the line of sight blocking You wouldn't get the line of sight blocking or the mortal wounds at the end of the mortal wounds because those are both the scenery rules for it Yes, it removes the scenery rules, which is the stuff that's literally printed up top not the keywords Right that is important Only the giant smash Removes the keywords because the giant smash the gate breaker what he does It specifically says remove all keywords and replace them with scenery rubble Right, that's it like all scenery rules are gone and all keywords are gone. So there you go Yeah Yeah, I mean it definitely seems that monsters are going to be a lot more prevalent in this game and just what we've seen so far in terms of the missions Grant strategies battle tactics, you know, I'd fully expect that there's going to be quite a bit of that in ghp 21 oriented around monsters And yeah, so Yep, absolutely big big fan. Yeah. Yeah, the key thing I really want to drill in for everybody here is remember Roar does not prevent battle shock immunity Okay, because it's only in the combat Phase that they can't yes, if you will receive commands and battle shock immunity is in the battle shock phase Yeah, okay, and unleash hell still works. That's in the charge works. That's in the charge phase. Yep. Yep, exactly Yeah Okay, that's it. That's monsters. They were fast It's a lot there, but it's it is what it is. Okay. Yeah Uh, let's talk about army building because boy. Oh boy. Does this one have a big one? Army construction big changes in the way we construct our lists 25.3 Unit size units are now simply have a size. They don't have the min max anymore. They are just a size They can be reinforced which means doubling the size of the unit once Unless they are battle line in which case they can be reinforced twice tripling the size of the unit Units with the single type cannot be reinforced Which is usually like heroes or frankly any other special thing they want to carve out to keep it as as a min size They can force things into being min sized by doing that That's another really cool thing. Yeah Like if they yeah create a particular unit or like a really special unit, but it's not a hero That yeah, this gives them a tool to keep it going going crazy. Yep. Yep, exactly It actually is really interesting because they could make a unit that would be perhaps overtly powerful in Still like like say you've got Three dudes and it's like oh, this would be really powerful if it was in six or way crazy if it was nine Yeah, right But we can steps we can slap single on it and make sure that never happens Sure. Yep. All right 100. Yeah. Yeah, I'm thinking of like Varengar knights of the empty throne maybe one of the main examples we have of this right now You know where it's kind of an elite unit, but yeah, this exception that you can really make it quite scary. Yep uh Said does the remove scenery features role Have the same proviso as severeth only worse girl features removed not the scenery rules from elsewhere. Yeah, correct It's the scenery rules are what's removed Right and the demolish it's not the keywords, right or or other things that aren't scenery rules, right? So yes Yeah, I looked I kind of find anything else other than the giants that are removing the keywords Only the giants change the keywords and like they literally destroy the thing. It's gone. Yeah yes um And then uh, so the important part here is by the way if they're battle line if yes They could still be then triple reinforced because it just says if they're battle line and battle line If is battle line if you've met the conditions Yep, right. So They don't gain some special thing. We use battle line if colloquially Right, but obviously if Then is what it actually is making a statement of so they are battle line Yep, um, and then 25.5.1 conditional battlefield rules if a unit gains a new role under some circumstance of army construction They lose all old types and gain only the new stuff Which just basically is a formalization of what we knew before So, you know steam tanks with a steam tank commander or another battle liner terror geists are now battle line if they're in blah blah blah blah blah blah Yeah, yep Uh, so yeah, there you go. Um, which is relevant by the way in just a moment Um, we'll we'll see where that actually becomes interesting and relevant One thing I have as a note here is expect changes to minimum unit sizes in ghp 2021 Oh, sure. Yeah, that's like for example, I highly believe chaos warriors Might change from five to ten because otherwise they're captive 15 Right Yeah They have one inch. Yeah 40 mils one inch reach. They're on 30. They're they are on 32s. Okay Well that I mean that's yeah But still you think you think we're gonna see quite a bit of changes in terms of minimum size Uh, yeah, yeah, I mean I don't know I define a lot but so let's take Chain wrasse. What are max max chain wrasse size right now 40? Uh 40 right now. They're 10 to 40, right? So all of those like all of those 10 to 40 units I don't know what they're gonna do with it Yeah, because I could see a light to try let's say to try to maintain a semblance of the horde orientation with night haunts They might go 20 men on chain wrasse max 40 So then you're just spending I don't think they're not maxes. They there's nothing here that said anything about maxes Oh So like if you move a unit to min 20 and it has the ability to be battle liner is battle line All of a sudden that unit can shoot to 60 Oh wild, okay Huh, like there's no rules in here that says re and like There's a single says I can't be reinforced, but there's no exception It would let you just reinforce once Sure, I guess I'm thinking about you know the pitch battle profiles. You would usually you know, you have your max limit with Not present in the current pitch battle profiles. That's what I was gonna just oh interesting. Okay. That is gone It is just a unit now. I missed that. All right. Yep So like you've got like the big questions are all of those 10 40 units There was a lot of these free guild guards skeleton giant rats storm vermin like There's a lot of 10 40s in the game. Okay. Yeah And Suddenly that would become impossible. You could either like either they'll keep them at 10 and they'll be 10 30 Right, right And that's just what they'll say and like yep 30s the cap now just you know, you got to deal with that Yeah Because the problem is if they move them to 20 24 60 Yeah, well, yeah If that's true that the New pattern with the pitch battle profiles in the box Is what we're going to see going forward that I would think obviously they're not going to have them in 20s Yeah, it's going to be 10s to 30s max max 30s Right. Yeah, notably almost everything I've so so just said can only battle line can be reinforced twice. Yes, correct Unfortunately, a lot of the like 10 to 40 units are battle line things. That's what they tended to be They tended to be like the baseline troop right So, yeah, I think a lot of them will just stay 10 to 30 and they'll be like, yep, that's just what it is now Yeah That's fascinating.  So love a love variety love Yeah, just seeing more units in the game Uh smaller units blah blah blah, but yeah, that that's that's just a personal bias Like a value statement of whether that's better or worse. Yeah Yep Uh, so, you know, we'll see what happens I think there's gonna be changes Like that's for sure So like I I think they'll keep the 10 to 30 I think they'll move a lot of the fives to tens and just let them also be tens to 30s Right and and that's will probably that'll kind of become the standard That's what I think Not all the fives some stuff will still stay in fives. Like I think the really elite Fivers like stormcast stuff. I think we'll probably stay in fives I was gonna say let's talk about maybe can't say fives and it's just like it's 5 to 15 now That's what it is and we can't have these huge bricks of like a million wounds. Yeah Yeah, I have a hard time seeing even though they're in box of 10 I have a hard time seeing liberators and judicators, you know, both box of 10 Going to min size 10 Maybe that that seems unlikely Right, but yeah So, yeah, we'll see Uh, all right Core battalions Oh boy, oh boy 26.3 Uh, so you can include these if your battle pack says you can You cannot use war scroll battalions the existing battalions. We know of in matched play battalions page Uh, 339 Uh, and these do not affect your drops at all. I saw somebody already do this wrong in a battle report Yeah, right Uh, they do not affect your drops unless they are unified. It's the only unified one right now Is the battle regiment, which is this one right here. Yep. Okay And uh Nor do they give you enhancements we'll get there as to what enhancements means right Unless specified So I've I've the blue and orange arrows here mean something Okay And so the blue is the only unified one these little symbols all mean things the little lord celestine on drakeoth or whatever Mm-hmm. That is the leader any leader Okay and that is uh So that is basically any any leader of any type could be a monster could be anything whatever right Yep This little one This guy the little regular lord celestine dude or whatever is the lord imperator. I'm sorry Is any leader of nine wounds or less? Yeah, yeah, so less than 10 wounds again that 10 wound thing coming up Yeah, these are just troops who are not uh behemoths or artillery So anybody works And then the monster guy is behemoth and the shooter thing is an artillery interestingly, uh It's interesting in armies where you loot. This is really relevant if you lose the behemoth keyword and become Battle line Right. Yeah. Mm-hmm. Like interesting things start happening here all of a sudden Okay uh, so because the specific Under under troops is just unit that is not leader artillery or behemoth so in a gristle gore army, for example Like let's say you wanted to do a battle regiment from gristle gore.  Yep. She caught right and the uh The um The regular to regular dudes here can be Regular terror geists.  Yeah, yep But he but you can use these other three spaces for other terror geists, right? Does that make sense? Yeah 100? Yeah, there you go Which so more or less So the the uh, that original five guys list usually had a arch region in there or jitters Yeah, so yeah, you said an arch region.  You can do that One drop. Yep. Yep. Now. That's if you want to do it as unified, right? Sure. I'm just using this as an example But you could Yeah, whatever right you can go other ways around um We got uh double jinnies more than double jinnies nowadays Double reggie could see that being a thing. Uh, yeah, let's talk about what I see is the drops Yeah, okay, so you can take multiples of these they cost zero points Okay So In my mind What we will often see Is a four drop using the battle regiment and the command entourage Okay Command on uh command. Oh commander. Yep. Okay because it's any leader Remember you can use little leaders in this big spot in the command entourage. It doesn't have to be 10 wounds or more Sure Okay, it can just be any leader So if you've got four heroes In your army Yep, these two and and no more than one monster or one artillery Right. Yep. Sorry one behemoth or one artillery Then battle regiment plus this would give you a four drop Yeah, and you can fit all your battle line in here theoretically all your troops of any kind in here Plus, you know including your battle line, right? right And Then you become four drop because you go one two three four Yep. Yeah, and warlord plus battle regiment is five drop. So one higher Yep, but they give you the exact warlord and command entourage give you the exact same Benny exact same benes. They're both magnificent which gives you a bonus enhancements Uh and strategists so you gain a bonus command point Which is great. There's a few super good abilities once per game. You can pop that off for yeah bonus cp Mm-hmm. Yeah Yeah, I had to caught that. Yeah, you're right. Yeah, it's it's a fair point. It's about the the drop count difference between Warlords relative with battle reg relative to commander or command. Yeah Yeah, absolutely interesting So like four drops becomes sort of the kind of easy to achieve flat Mm-hmm, right um So that's cool. That's nice. I like that Uh, andrew zucker says you have to what is he saying here? You have to choose for command. You don't get both command entourage. You must pick one of them I don't know. I'm not sure what you're saying there She's saying the the two options there the cp and then the artifact Oh, yeah, no, you're right. Thank you. Yes. Okay. I understand the clarification. Yes, that's exactly correct I'm sorry. I'm sorry. I misspoke there. Thank you everybody. Yeah, absolutely, right Yes, thank you everybody for the clarification. I should have been more clear there That's yes, so you don't get both strategists and the magnificent in command entourage. You have to Oh, right the yeah, yeah, I I apologize everyone. I was very in I was very in discreet with my words there Thank you for the correction in warlord you get both Right in command entourage you pick one. Yes. Thank you my point was I was trying to say you have the option The same options and both I apologize everyone. Thank you for the the Thank you Yes, that's good. I do love the 50 people who told me appreciation It's good now. I understand what you're saying. Yes. Yes. Sorry. I was in delicate with my words there Okay, so I still like this like to me. This is the this is the the combo Yeah, like I like being four drop. I'm gonna take the enhancement Okay, there's lots of ways I have to get one bonus command point like one bonus standpoint is good But there's a lot of ways to get extra command points now Okay, the bonus enhancement is what I'm here for like to me You've got to figure out a way to work warlord or command entourage into your your strat In in most cases because that the bonus enhancement is so good as we'll get to when we talk about enhancements, right? Yeah But I love being unified and going to like four or five drops Honestly, I built a couple armies Like skaven is a good example of an army that can just go pure battle regiment and have everything they want Okay, nice So is that what you read in your first test game? Yeah one drop. Yep. One drop skaven I actually think I was two drop Okay, I think I broke this by one. I had one extra hero outside of a battalion. That was two drop, but still Because I had four heroes total So yeah, it's two drop and First of all, I love the idea that I can be one or two drops skaven like, whoa, what a what a change in the world I was living in like 12 drops before right 100 yeah And like battle regiment is so overwhelming like if you can fit The what you need in your army to win Into battle regiment and you don't need the extra enhancement It is powerful To be able to be one or two drops and you will beat the field Right right because most everybody else will be going four or five drops At the double afforded victory just checking on swift once we're battle one unit If this battalion can receive at the double afforded victory command without the command being issued without the command being spent, okay Um, yeah, we can talk about vanguard in a minute. Yeah, so why do you I haven't really sat down yet and started building too Many lists of different factions, you know trying to think through what what we're going to be seeing potentially In terms of drop count blah blah blah. How much how much are we still playing the drop game? You know as a baseline question. Sure. Do you do you have an initial Guess oh, I want to play drop super hard. I want priority I want priority like a million million times more because I want to decide to go second so I get more command points Yeah, yeah Like oh, we're hard in the drop war I'm living in battle regiment, baby. I'm living in it yeah Yeah, and even if you just do one battle regiment, you know, you get but if you need six troops Well, then your two drop or you need four heroes your two drop, right? Yeah, exactly You need a second monster a second artillery. You still just end up two drop Yeah All right So like what you have to weigh is how much is that in that enhancement? I really think magnificently or sorry strategists. I apologize strategists the one bonus command point isn't working I really do lots of rvs have ways to get bonus command points all over the place There's a prayer for it. There are spells and command traits and da da da da da da da da da On and on and on Okay, like in my invader slanesh. I got 50 million ways to get command points I got 99 problems in slanesh but command points ain't one. Okay, absolutely and So like to me I don't care I am concerned though about drops Like I want that priority decision. I want it real bad. Yeah Okay I can say yeah, I can definitely see a lot of lists wanting that one universal that one extra enhancement Yeah, that key artifact etc. Etc seems like yeah, that'll be a sufficient pool for a lot of lists So it's offset a little bit but as you said at if you're doing the the commander It's a commander commander commands. You're still just looking at a four drop. So that's that's still quite attractive It is. I think that's the other valid way to go and I like like being in four means you kind of get around Uh a lot of like it means you get around somebody who's just running warlord Yeah, warlord is a men four drop, but it can't satisfy your army Like because you can't that's not that's not that's missing a lot of battle line Sure, right. So if you include the second troop and then a third troop, it's suddenly a six drop Yeah, so like You know that like everything else is playing out if you're not living in battle regimen you're playing a high drop game Mm-hmm Yeah, hold on hold on pause Derek sabesta It is not Okay, so I thought they did being lower drop as a tiebreaker for the first round. No Match play rules page 339 outside of the core rules in the basic core rules Yes being a tie the drops only determines on a tie in matched play rules lower drops determines priority It is an overwrite on there So it is yeah, like that is drops determine priority in match play. There we go. Sorry I I had I said that earlier in the show My guess is like you joined afterward. No issue. No problem, brother. Glad to have you. Welcome But I just wanted to make sure that we got that out there So everybody knew. Okay, cool. Go ahead. Sorry. No. Yeah, it seems like a pretty good comment Like I was listening to Russ and Byron, you know Russ was really emphasizing the battle wretch plus warlord that he thought that was going to be pretty common And when I first looked at it as well that that did stand out But yeah, I honestly I didn't miss the the value you've been pointing out with that command entourage Even though particularly with all the ways that you have to I feel like I'm just going to regress Say what we already said we can probably move on to vanguard, but it's uh, it's it's a good point that you know Battle wretch. I think a lot of lists are going to be able to fit Five the five, you know five is plenty in terms of troop slots for a lot of lists I would suspect even with three reinforcement rules, but it's in terms of the hero counts Three is pretty is going to be pretty limiting for a lot of lists. So that's where the the command will come into play What do you think about vanguard? Like I don't care about any of the other ones Grand battery line breaker in vanguard are which are all just three variations on a theme, right? Yeah, they're all like Some hero either the little hero or big hero Yeah, plus three of the basic type of some type right artillery or BMS or whatever So I mean vanguard, you like maybe an alpha strike, you know, if you want to stack vanguard to stack the forward of victory and at the double Benefit where presumably when it well, I mean it's pretty clear when it says You can use it without it being issued. That means you could still issue it in the same phase Correct. So yeah, yeah, like the yeah, let's let's do talk about the advantage because this is a super worthwhile and interesting little nuanced point Right, so let's just take swift because you're you're talking vanguard Okay, this is a we're in the swift ability. So we've got to talk about a delicate set of rules as we go Out of the woods here of all this minutiae You have to have a lot of style to know how to use this But don't worry if somebody gets in an alpha's you you can just shake it off Okay, there we go. I mean, I'm sure it's a way to I mean chuck appreciated. He might be the only one That was literally just for chuck At any rate, here we go so, um The with swift says is once per battle one unit from this battalion can receive the at the double or forward to victory command. So that is the Run six automatically or you roll your charge Without the command being issued and without a command point being spent That means you can use it Not only for free like obviously cool neat. I don't have to spend a command point to do it Like that's that's cool and all that's a good thing, right but uh The relevant part of that is since you didn't have to issue the command you can double up right It breaks the normal rule because the the the rule around command points in six point one Let's just return to return to our rules here, right? in six point one is uh You cannot use the same command ability more than once in the same phase even for different units, right? But because you don't have to issue it. I assume what that's letting it do is break that rule I assume now notably in the six point one text. It doesn't say you cannot issue. It literally says you cannot use Okay, so there is some rule for FAQ there But i'm reading it perhaps incorrectly as the advantage here is it lets you double up on the item Six point one what let's see which very last sentence in six point one The very last okay in addition you cannot use the same command ability more than once in the same phase Yes, even for different units you you cannot use. Yeah, they suddenly use the world as opposed to issue Issue I should be saying right. The trick is this thing is saying without it being issued So the question is is issuing a command the same as using it And I feel like the answer is going to be yes Now we'd still have to be two separate units because somebody still got to receive it Right, and the the same prohibition around receiving commands still happens but but I'm The way I'm reading this and again this feels like something that should be FAQed is that I can use this I can issue the command as normal over here to this unit And they run six and then I can use the swift ability Right and this unit can run six Because I didn't issue the command I will wait on the FAQ before I completely back that but let me say this if that's not the case Then I I really think vanguard line breaker and grand battery are worthless Yeah I mean looking at it. Yeah, definitely seems like they're designed to be stacked if you really want to lean into it You know like three three vanguards Etc. I mean not at least with certain lists. I mean maybe not all of them you're stacking But yeah, certainly that one has a lot of potential. Do you have you sent this one in yet? Otherwise, I'll I'll make a note here. I have not sent this in yet. No, okay I'll make a note for us to add it to a list. Okay. Yeah issue versus use. All right, cool Yep, it's a good. It's a good note Again, I read it that way because like my brain can't compute why I would ever take these Yeah, if I don't have that Right Yeah Uh, vacillus, we will we will talk about those because they they they showed two new core battalions in this year's battle pack for ghb Because every year we're going to be playing in a different realm, which is cool. I'm excited about that and this year's cur um, so Uh, so we'll talk about them when we do the ghb review. I think there's some interesting stuff going on there Um These like if I can't if it doesn't let me double up. I literally don't know what the point of these are Sure. Yeah. Yeah, that seems fair. Like they're just traps. They are just a trap a hardcore trap Yeah So one question is whether we're going to be getting core battalions per battle tone like here's the stormcast core battalions. Here's the I mean the initial understanding that I had of these is that these are you know in the way that we don't have that In 40k attachments, it's all like space marines have their own unique attachments That that we will not but that made me wonder this week with that article that we saw Yeah, so hold on. I do I need to I just want to jump in here real quick Uh, stefan said so sons of behemoth can't take a single core battalion.  No, no, no, they can't they absolutely can Okay, they absolutely can sons of behemoth can take battle regiments Um, yeah, because you would be you can do it as a two drop So you you need two megas Right and then like some number of babies some number of baby giants Because you have assuming that some of them are in units like somebody's got to be in a unit, right? Right because when they're the the the little guys for you are battle line, which means they lose the behemoth keyword Okay, so they can now be your troops in the same way that the terror guys can be the troops for Gristlebore or whatever, right? So this leader is your mega These two are your or or more are your babies in some combination like you could be your two units of three babies Or you could have like one is a three into three and then one two three four, you know, whatever whatever, whatever, right? So that's all fine. And then the other The other mega Right would have to be extraneous because he's a leader because this is the ameth that isn't A leader. So sure But yeah, you can do it in two drop. Yeah And so, um, yeah, so absolutely, um Yes, you could do it. James said, um Uh, stompers are one drop. Sure. If you run the stomper tribe of the one mega and just like tons of babies Yeah, you could fit them all in battle regiment and one drop it Um, I don't know that there's any actual value to that Um So there you go. Uh, cool All right But just come back. Yeah, do you think that we're going to get the storm cast Equivalent of core battalions and the in their battle zone or my honest answer is i'm afraid. Yes, and I don't I know I don't want it. I don't I know like we this is the beauty of this is you made it simple and created even footing I accept these here and in the ghb Right. Okay. I want them nowhere else Yeah, this seems to be defeating the purpose if that's what we're going to be doing Right, then we're just back in the same place we were before with them making unbalanced battalions Please don't like Like you made core battalions you leveled the playing field keep it level. Yeah Why we'll see we'll see So I'm not going to get too angry because I don't know it's going to be the case yet. So let's hope it never happens. Hey, hey gw Hey, listen to me. Listen to me Don't do it. Yeah, don't do it. Okay. All right All righty enhancements. Oh boy Okay, all of our previous ways to customize our forces are now under one group enhancements and I will be honest I have seen little else in the book cause more unbridled confusion Sure in this section. This section is the worst written section in the book Okay, it just is because it is tremendously unclear On on first read how it interacts with existing stuff in the books How it interacts with sub factions necessarily and yes, I know that they have a little note on there It's not enough. I still had to read it like three times to fully lock it into my brain Right, it's unclear exactly what you get when you get how you pick who gets to pick what I just hate That they wrote this so obliquely When what they should have done Is been way more clear about who gets what where and how it interacts with the existing battle tone stuff And then in the sidebar, they literally should have charted out an example or burned a whole page Right just saying like so for example here is a here is a cap and they should have had a little fun cut from This storm cast battle tone or from some battle tone. Yeah, right? And so they have to select this and this because they're in the sub faction They still get to select a spell or a prayer because the army consisted of a priest and a wizard And they always get to pick one Okay, for their one they're going to take the spell or out of the book Okay, there's there's bell or out of the book. That's their one spell or they select they select, right? And so on and so forth, okay And so just All of that needs to be way clarified like this section needs such cleanup in trying to simplify everything into one Thing. Yeah They really made it challenging. It's my honest answer Okay Yeah, reminds me some of our past discussions about sort of an orientation that requires Rolling exception clauses almost or trying, you know, it's like creating a large set of these The specific types as opposed to just doing something more general In terms of like a category or something. I didn't say that very well, but the yeah, I'm like the what do they call the war chanter? Traits are, you know, are not on here.  Whatever that's called The chance that it does because that's not one of these categories Yeah, right. Sure. It's not it's just a thing they get to pick that's on their Their scrolls. I assume they still get it Right, I guess. Yeah, and I there's no way for me to give them an extra one in any way. Right. So there you go right Okay, so like And and there's all sorts of confusion happening here I can I can see the conversation in the comments, right right now Which is around the unique character. So as I said, you always get to pick one enhancement of each type Plus potential battalion bonuses or whatever else like when I say battalion bonuses I mean if you had the magnificent or whatever that gives you a bonus enhancement So for example, you can pick one bonus You're sorry you get not bonus right you get to pick one command trait your sub faction may decide that for you So you don't get to choose if your sub faction decides it you get one artifact of power Your sub faction may decide that for you. It has to be given to a hero You gain a spell lore if you take You can pick one spell for each wizard in your army From any of the spell lores available to that wizard You can pick different spells from different spell lores for different wizards Each wizard knows the spell that you picked for them in addition to the other spells. They know Taking a spell or enhancement allows every wizard in the army to know one spell from a spell lore So crazy complicated way to say like hey like in your book now How you get to pick a lore or you get to pick a spell because that's going to happen Most of the time you're just picking the spell lore from your book No, you don't have to because there's now going to be a universal table We'll talk about and people might start picking that stuff or if they take a bonus They can pick one off that stuff and every wizard in your army would now get to know one spell From that lore from the universal lore Prayer scriptures same thing very powerful for priests as we'll talk about I don't know that. I won't build a scaven army without a plague priest in it from now on like that dude stonks He's up because you get to know one prayer From a prayer scripture And you can also take a triumph Which is you can only use if your army is less It's still less points than that of your enemy Which means effectively if you build a 2k army.  You're playing in two games enhancement restrictions 27 dot 3 dot 1 very important to mention enhancements cannot be given to unique units See or allied units unless noted otherwise And boy oh boy is that last comma sentence Falling under a really important area, right? Where the named characters can still select a spell lore because it's going to be Because either it already says so in your book or it's about to say so Because clearly they're not going to make the named characters all not have access to the spell lore, right? And that would be an unless specified. Otherwise that would be what one of those things Yeah, there's a sidebar Uh page 35 taking a spell lore enhancement allows every they underline every wizard in the army to know one spell from a spell lore yes But it's led to a lot of consternation because that's in a sidebar and I don't even know if it's on the same Yeah, it's not even on the same page So, yeah, it probably needs to be clarified But I mean it seems like a safe assumption That marathi is going to be able to take a spell from doc or whatever Either because the the exception is already there. It is stated otherwise that they gain access to exactly right Um Or which by the way, I think is why all the cragno stuff just said they have the whole spell lore so they could just shortcut this whole thing Oh, sure. Yeah and the And then with the mount traits, that's clearly a unique enhancement And so I assume that that's still specifying otherwise because it's saying everybody that fulfills that criteria gets to do it So that your named characters can still take mount traits but again Uh I would you know, like I'm sure that with this will be FAQed Right. Yeah, I don't have yeah Because it just falls under unique enhancements. There's no called exception for it There's nothing usually that specifically says, you know, gordrack can still take one of the mount traits or whatever, right? Couldn't name characters takes the lore spells in 2.0. Yes, absolutely I mean they have to because most of them are like multicasters, right? Yeah, okay. So yeah, what I was saying about the uh poorly trying to convey earlier Yeah, it does fall is the as you just said is the equivalent of the unique enhancements. So the war chaner Yes, would fall off would be yeah fix and beat whatever. Yeah. All right, cool Now again, look guys, let's use some common sense here. Okay, let's invoke the power of common sense Do we really think that suddenly all named characters are going to be banned from using their own spell lures? Do you really think that all of a sudden it's going to be the case that like techless can't use any of the spells that we can use all of the spells? No, of course not obviously, right, so So that's going on what they're what they're hedging out there is dull. You can't give unique people you can't give unique people Command traits That kind of stuff, right? Yeah a hundred percent. So there we go Okay, cool beans. We can move on past that little non-controversy. All right Let's talk about the universal enhancements. Whoa Yeah, man okay um, there is a Uh, the universal enhancements. So I've just basically written down the ones I liked But I'll let you I'll let you talk about any others you want you want to talk about The ones that I liked was command traits master or magic once around re-roll casting spelling or unbinding I think with the reintroduction of miscasts. This thing is worth its weight in solid gold Okay, yeah, because you roll that too. Oh Nope Let's go ahead and I'd like to keep casting. Please. Thank you And not take d3 mortal wounds not to mention that just re-rolling spell cast is generally really good.  Nope. I'll try again You know, right? artifacts, uh five plus ward save. Whoa Hello Keeper of secrets Uh mega I'm in I'm in like flin baby. Yes My cabbage bad the the the the um Sorry the the uh mega boss on mawcrusher. Oh, yeah, he's back with a five up ward That's what I had last night. Yeah Uh, so many great things happening here My made my made up rolls for derpy that you saw. You don't have to use those anymore He's got access to five up ward now. That's right. That's right Uh excited about the presence of this thing. It's going to be a popular to select Um, like this is the artifact more than anything that makes me want to go for drop in the uh into the like command slash battle Thing. Yeah, just so I can get this artifact Like one out of my book and this good Star drake. Oh, I can't wait to see the new rules on Because I really make star drakes good. Oh, please and then if they can then take a five up ward on top. Yay Well, of course, they were amazing in 2019 It just seemed the the community didn't especially appreciate it. And then we saw what our friend did at nash con and I started playing it and uh They're they're yeah, they're they were pretty good with the four up filipin for the four boards as it were But yeah, I took that away but and then obviously the arcane tome Where you can become a wizard or gain plus one spell just a cool way for armies that don't regularly have Access to wizards or something like that to get them a wizard. It's kind of interesting It's an interesting artifact for reasons we mentioned like for otherwise melee bruisers who want to charge in You could just like take the arcane tome and have arcane bolt So you can just have an extra d3 mortals on the charge Just kind of you know, it's cool. Kind of Things like that'll be a popular one. Yeah It's like the old wizard hat an eighth edition if you remember that Uh It's the spell lore. Um all three of these have some kind of gas in the tank. Honestly Sure. Yeah flaming weapon casting value four plus one damage to one of the casters weapons Right. Not just one Plus one just one. Yeah, just one one weapon Uh, oh somebody said dwarf wizards and was really excited. Yeah, how about corn wizards? Uh, like unless there's something that says corn can't take the arcane tome You can have corn spellcasters now. So there you go Which is cool Levitate casting value eight eight Eight That's rough. Yeah, but you can make a unit fly I am very excited aos after six years finally got flying pigs. Sure the pigs will fly If you want to roll them bones on getting that eight out there, you can do it Yeah I my honest answer is everybody's all excited about levitate. I think it's a junk spell Casting value eight is too high. Yeah Like unless you're somebody who has like plus two and re-rolls. I'm not banking on an eight. Yeah. Yeah, that is a hard cast Yeah Yeah, it'd be nice if that were like just a I don't know, but you had a base six I don't know might be a little too power at least a seven but maybe a six in terms of country I like it being out of range like this because then you can't bank on it as a strat I think that's exactly the right number. Well, I mean, I was gonna say like Not everybody has fell bats or ether wings or blah blah blah in relation to the shell. Sure. Sure. Sure I mean running iron jaws last night. I didn't have any options to fly over.   Yeah to the line to get within three inches of some flamers being screened off But sure anyway. Yeah, I was thinking about it in terms of I could I could see an argument for seven if it was Like sure, you know, you kept it really tight But sure And then ghost mist ghost mist is actually the one I'm super excited for Everybody's talking about flaming weapon. Yeah, I love ghost mist Yeah, I've heard a lot of negativity around this one. I mean, it seems pretty solid I mean ghost mist is pretty solid Okay casting value five Six inch range. So yes, it is a short range Okay, but it's just within six and you don't obviously have to fit wholly within because that would be, you know, impossible right because you're targeting a terrain piece and Pick one terrain feature within range and visible to the caster Until your next hero phase visibility between two models is blocked at a straight line one millimeter wide Drawn between the closest points and the two models pass across more than three inches of that terrain feature This effect does not block visibility to or from models with a wounds characteristic of ten or more Mm-hmm. I actually really like the ability to just like take a piece of terrain You've got some folks huddling behind And just be like nope that's obscuring now, but with the way the thing we wanted Yeah, right and it blocks line of sight and your shooters can't see me unless you go way around like this I think that's a strong ability I think it's a strong spell on or on a very reasonable casting value Yeah, yeah, that's another one that you can plan for so you're deploying Yeah, you're deploying you're choosing a nice terrain piece decent size Maybe you've got the option to go first. So you decide to go first You know, it's kind of what we were talking about with mystic shield doing that out of unbind range You're maybe doing this out of unbind range for reliability Five is pretty easy plus one really easy Uh, yeah, no, I dig it. I'm the that's not a bad range within six No, it's not really it's fine. Yeah, especially when you're thinking about how you're using it, right? Like as somebody who's often played to spoilers Okay, which has a very similar ability right like after you move you can touch terrain and make it block line of sight Right, it's within six inches. Um, I've never had a problem being able to be like that Yeah It's fine Like six inches is actually pretty generous on hitting terrain, right? So yeah I mean, it's also it's a spell so potentially if you have a hero phase teleport Teleport and then pop that off. Yep. Yep Um prayers, uh, I like both two prayers I really like curse which has an answer value of four Very short range nine inches, but you can target enemy unit any natural hit of six against that unit Causes a mortal wound in addition to everything else in addition Purse is really good. Whoa Like you got to be up in the business to get that curse on them but, uh Yeah, that's good Yeah, I feel like we've maybe seen a fair amount of that Yeah Heal answer value three range of 12 one friendly model within range d3 heal. So it's okay I didn't write it down, but it's okay. Uh guidance answer value five gain one cp Honestly, that would be my default Yeah, okay, like if I like curse is really good But if I had a priest that I didn't think was sort of capable of being that close to the enemy I would just take guidance and hope for mystical Sure Because every round that's just like a five up I gain a bonus command point or four if there's mystical terrain mystical. Yeah. Yeah Right, like that's worth what like if a plague priest in scaven stays pretty cheap because he's like 80 points now He's cheapest chips Okay, if he stays super cheap Uh, like let's say he only goes up to like 90 points or something And I throw him in all the time throw guidance on him and just be like yep Do your business buddy. Just go nuts All right, all right, just go ham Right Yeah, good thing curse is a range of nine. So it doesn't allow for setups. So that's that's a good catch all those equal I mean, maybe if you have an exception some way, but yeah, absolutely. Yeah Yeah, I still like triumphs I mean the fact that you could play for being under your opponent and then have that as your extra You could take your baseline triumph and then an extra triumph. Oh, and they're good now They're real good re-roll charge, which as we said, you can only do once in the phase with the command point So having a second one is potent immune to battle shock Which you can only do once in the phase through the command ability So having a second one is potent and plus one to wound which is not a super common buff There's plus one to hit all over the place, but plus one to wound not as much so again Yeah, three triumphs all the three triumphs are like potent Yeah Yeah, I don't know. I feel like I see some list definitely leaning into going double triumph and We'll see what the average is in terms of you know, like looking at tournaments What I think our prior was if you were 1970 you are really gets place for getting a triumph. Yeah, sure Yeah, the percentages. Yeah, so it'd be interesting to see what what it becomes in terms of trying to go for double Triumph. Yeah, these are all and and they're infinite range Like there's no They happen you do. Yeah. Yeah, no hero. No trigger. No nothing like that. Yeah. Yeah Yep Connor Armstrong said can a unit that does mortal wounds on sixes to wound i.e. like most of the slanesh range Get the curse benefit to yes because the curse triggers on hits The slanesh thing triggers on wounds So they're too separate like you'd roll your hits out Pull out the sixes. Those are mortals or whatever like that's that's bonus mortals And then you roll your wounds and then those are mortals So yeah, um being able to being able to uh throw it like slanesh doesn't have any priests by default unfortunately, so You'd have to ally in I don't even know what you could ally in Is there a nergal priest? I know I'm thinking you can't ally in the corn priest Not that unless for some reason like sloppy bio piper or Scrivener, I don't think they're by the way in case that he doesn't know on on the war scroll app You can literally type in a keyword and it will show you all instances of that keyword So like just so everybody knows this in the aos app if you just type in totem or a priest It will actually show you all of them, which is really oh really. Yeah. Yeah There you go. Yeah, because like the corn priest is a priest, but you can't ally corn into slanesh Um, right, right. Yeah, there's nothing. Oh the regular chaos war shrine is a priest. There you go Do I I'm sure. Yep. Thank you. Everybody's saying it in the chat while I was looking. Yes, the regular Thank you everybody. I was behind there. Okay, cool. Yep. That's the best option Basically the only option. Okay Uh Glutos has a priest, but he doesn't have the priest keyword.  Okay Cool beans All right We got we got we got to do this bud. We we got 16 minutes to come under the cap of four hours All right. Here we go matched play Oh, there's actually not that much more to talk about Because it doesn't change a whole lot of stuff. Sure. Yeah All right matched play. Um So no, here's the here's the modifications to the base rules No single unit can be more than half your points total Faction terrain in general has to be set up three inches from all other terrain and objectives You have grand strategies and battle tactics. We'll explain those in just a second And obviously we've already talked about reinforced units and what reinforcing is you could reinforce up to four times In a 2000 point game Okay, obviously I like that the new chart has 1500 in it. That's great We play a lot of 1500 point games here at my house because we do a lot of like Two on two with 15 our points Yeah, each so 3000 is 3000 effectively, but two players two players 1500 We do a lot of a lot of triumphant treachery style matches with like Three players with 15 our points. So I'm happy to see an actual chart for that. It's cool. Nice. Yeah And The So the grand strategies there are three You pick one at the start of the battle And at the end there were three victory points and all the they are just they just are that's the universal thing Okay So you have sever the head which is no heroes from the enemy army left alive You have vendetta which is slay your opponents general While your general is not slain And you have hold the line which is any battle line units from your army survive Okay, yep Battle tactics, I'm not going to go through all of them here The important part is you have to pick one at the beginning of every round on my little cheat sheet that I made here Uh, that all like I said, I'll I'll print this out. I made I kind of talked about what they are I don't have them written in full rules text I just have like you'll still need to you still need to look at the actual rules to get it This is just reminder text Okay So, um, if somebody wants to rewrite this or whatever whatever totally fine, okay Uh, so but that's like destroy an enemy unit in the opponents territory destroy an enemy starting unit Take control of an enemy objective destroy an enemy unit in or partially in your territory Have more friendly models than enemy models within six inches of the center or slay the model chosen to be the enemy general Chosen to be the enemy general right So there you go Uh, tyler hit me thoughts on the match play stuff Yeah, I'm uh, gratitude. I mean it does strike me that we may see these customized per battle tone So, yeah, you know storm cast will have their set Uh, or at least battle tactics. I don't know. I mean that might be something that's more in the ghp 21 You know, we'll get more along those lines Yeah, I I I don't know. I I think it's the grand strategies The hold the line seems like often that may be the easiest one there Uh, but you know, that's a great example of where we're seeing heroes once again coming to play Uh, with how significant those are at three points each Yeah, so Oh, by the way, the game I played I won because I completed my grand strategy and the enemy didn't Oh, nice. So which one did you take? Which one did they have? Uh, I took vendetta, uh, which was, uh, And and yeah, that's it worked There you go. My general still alive, which was that vermin lord, uh Whips here or whatever. Mr. Unkillable. So I was like, I'm good. This dude's going to live Yeah, absolutely Yeah, so Oh They're they're interesting Like I said, I've only got one game in so far. I don't have a really good feel for them But it definitely changes the nature of our match play games a fair amount now And of course the I don't know if you've covered this but the three battle plans that we got in the book Have gone to the 40k 9 style baseline Where you get one point if you hold an objective You get another point if you hold two objectives You get another point if you hold more than your opponents. Yep And then two points if you have your If you complete your battle tactics, which means over the course of the game you can math that out, right? You have 15 maximum points from objectives You have 10 points maximum from battle tactics and three points from a grand strategy So your perfect game in all of the three scenarios that are in the base book and again I don't I don't know what the ghp is going to contain there could be other You know alternative things going on right in the the core game three battle plans 28 points is your perfect game That's you scored max every round All your tactics you hit every you know every time and you got your grand strategy in the end Yeah Yeah, I don't have a good feel for it yet, but it it seems like there's yeah a real real chance of it being a net positive You know, I mean, it's like this obviously reminds me of the schemes. It reminds me of tournaments that Depticon has secondaries tertiaries And and they're meaningful at a Depticon a lot of tournaments, you know aos over the years We've we've had a system kind of like this where it's not just about going after the primary objectives And that that was the thing I always loved about schemes in ash con is because we put the point value Where we david in particular point put the the value so high on getting that secondary Yeah, that I find this to be a little simpler than 40k system You know, I really like the one you got one battle tactic Yeah, this is I like this so much better than 40k system like it's very straightforward And I will say like again, I used my cheat sheet when I played and it was very easy to just like go Okay, I use that one. I use that one. I use that one and start marking them off Like again, this is one of those things is going to be really annoying if you're flipping through the book And you don't have a cheat sheet Right Yeah, so like I said, you can find the link down below for the cards from I'm sorry who made them tyler Please give presents. Yeah, Andy long. Yeah And that has a lot of this memory information and then I'll pull all I haven't I haven't uploaded my cheat sheet to To google drive yet, but I'll do that and open it up and then I'll put the link down there for that too So people can grab that And by the way, if somebody wants to take my horrible horrible ugly cheat sheet and make it look pretty As I'm because like I am not a graphic designer.  Knock something out Maybe we could work with Andy to whip up something a little a little yeah We're pleasing to the eye, but yeah, you've got you've got a lot of it. You got the keys covered there It has the basic information. I was delivering information. That's the key Yeah, totally it might be worth the conversation I mean we can talk about this but you know kind of or maybe some others going through looking at the set of roles And you know, maybe there's some other things that would be good to call out on another cheat sheet Where it's like, you know, how dispelling works and you know, try to try to get to the core of what may be difficult to remember At least early on in the game because there's a fair amount going on now. Sure. There's a what you're juggling the The um the cheat sheet I used with my slanesh army because there were so many triggers of various kinds in invader slanesh The cheat sheet I used forever was a Was reliance cheat sheet he shared on twitter that I saved the picture of Proud of the picture out This is like way back in the day I printed his literal picture out that he had taken And that's what I kept with me So it was like a print of a twitter picture that I had saved. It was ridiculous What was on the what was on the cheat sheet? I'm curious now Oh, it was like, you know, because it's such a so many different triggers Like you need to remember that one of your generous invaders you get a command point When does the rod of mess rule trigger and you have to prick yourself on the feign and like There's just a lot of very like timing oriented triggers in slanesh. So right on I gotcha. Okay, cool. Nice Anyways, so thanks reliant. I appreciate you sharing that that I could then steal Yeah, definitely. I was gonna say something else, but uh, it's escaped me. I'm not sure Somebody asked what was what are under strength units under strength units just means you take less than the actual minimum number in there So for example Let's say you don't want to deal with six pigs coherency You got three pigs in a unit you reinforce them once to get six pigs And you don't want to deal with the fact that now all of a sudden you have to deal with coherency. Okay, just take two You spend the same amount of points Yeah, do you have one It's not so under strength. It's not you have to start at the minimum size And then go down. Can you actually increase the size beyond the minimum and then go down? That's a good question. I assumed yes, but that's a good question. I assumed it was repeatable Let me look. I don't know if it actually says anywhere in there how it defines that Yeah, we'll look Yeah I'll I'll take a look. This is probably something for later. But anyways, yeah, I do not remember off the top of my head Yeah, it's a real good question. You're asking there, Tyler.  Yeah, good old critsa Yeah, good old critsa just go suicide him because I didn't I don't think the heroic actions Specified it comes back to what we talked about earlier in terms of are the named as general is going to be eligible for that Heroic leadership, right? Because if it is and you just go suicide that guy and now you're out of two up for the rest of the game Right. I think it has to be your chosen general is dead. But sure like that's it's worth an FAQ. Um, let's see Reliance says I had a very detailed slinnish chi chi. You did it was great I got many many much good uses out of it Cold shoulder says does summoning five wolves from veer coast count as an understrength unit? No Because this is only for army construction You do not have to heed this stuff when you're summoning Okay, so for example um You if you like I'll just keep going with slinnish since it's an easy thing I was on the top of my head I summon in 30 I could summon in with 12 depravity 30 daemonettes that That doesn't take reinforcement points like I can just I could have already spent all four reinforcement points Summon up 30 daemonettes. It's cool. This is for army construction only Summon units dodge these restrictions Yeah, I don't uh one other thing Whether allied units can be included in core battalions. I'm guessing they can But I didn't remember seeing anything in the rules that's specified. That's the case. I will have to look I don't remember if it says so or not. Yeah, okay I have that on the list and I saw that they still had the one and four Allied units limitation. I believe for match play. Sure. And yeah uh Oh and also, yeah Folks give some love to Our friend at aos reminders because he's got a lot of work ahead of him. Oh, sure. Actually, no boys You know one time Uh, and then let's see, uh, I think we answered all of the questions Yes Oh, there was somebody who said Uh, what was the darn it? I saw it and then it went away Nope, okay, uh, but there was a question there of uh, do we have any big winners or big losers in the in the addition? Because this is the end. This is the last slide This is it. Sure. I was we should do a show on that Yeah, I think that's going to be a whole show of really We can get let's do just do a brief very high level Again, we only really have a third of the picture because we still need the pdf updates for all the armies that are assumingly coming like day one Or close to and we still need to see the ghp points And that's going to determine a lot of winner and loser stuff, right? Now before we get into this right here, I just want to remind everybody hit like Please do it helps every other people find the show. So please hit the like button Uh now as to the immediate winners or losers sure I've got a couple tyler if you want to think like I said my stonks are high on scaven Scaven have a great mix they fit into the the in my opinion the best battalion the unified one easily They can also easily drop into the the they can take the second battalion so they can go one two or four drop Very simple and have everything they want in their army. They will still be set up Probably to have 40 man units one assumes We'll see we'll see how that works. I don't know That could be changed it could be clan rats go down to 10 and maybe I can only go up to 30 Which I wouldn't hate that then you know the points would assumingly Play around accordingly um I think vermin lords are one of the best leaders in the game in the new rules They're monsters. They're heroes. They benefit from heroic actions monster actions The self heal on a bravery 10 model is top-notch. They're wizards So they can benefit from a lot of different command stuff. They're great War up base ward The five up. Yeah, they have a five up ward save base And the warps here can reroll spells. They can be great targets to cast flaming weapon because like the warbringer can do great damage the the choppy choppy pestilence guy can do a lot of damage So good to crumptor. Yeah the crumptor moving his his like 1,000 shots up to to uh to damage two or it is pretty scary Yep, I really my stonks are high on scaven. I think giant sons of batemot. I've got a lot of stonks on them They are huge beneficiaries of a lot of this stuff. Yeah, uh, so Uh, yeah, I think that's that's real strong. I like both of them real hard Yeah, no, yeah, those are good Luminath definitely stands out. I mean Luminath is already obviously really strong But there's certainly they don't appear to be getting any weaker with with 3.0 between sentinels and Iliatha appears to be really turned on. I mean you really see that With your triple spell casting with cogs. Yep. Zion trick. Yeah. I mean there's there's so much yeah, just Players who really know how to play Luminath and just terms in the combos that you can do with that book now Tech that techless can do with the teleport spell and They tricks you can do with alumnia in terms of lambda light like running up I saw a really nice play with Jordan with incidentally with alumnia where you know pregame move 14 inches lord regent Uh, get in range to do lambda light on a key target outside potentially of unbind range and then run them back Into your lines in the movement phase Yeah, really cool tricks like that. Uh, so yeah, hi, Luminath. So by grave lords, you know in our review like the community That's been a lot of negativity say around that book and it obviously was a book written for 3.0 It seemed like yeah one it was going to really benefit when we see the lens start seeing the landscape and yeah I mean they strike me as uh, they're going to be quite solid again good players running those those armies Yep It's a bias, you know, lori said everything today about and in his article on on Sylvaneth I legitimate like jokes aside. I legitimately think that Sylvaneth is getting turned on In a meaningful way with 3.0 right now. Sure. Yeah, I think that plus what they got in crag knows does does change the game on them Yeah, yeah, and it would take yeah an hour to go into all the details about why with the tree with trees but there's a lot going on the main thing they were cp starts and Magically, they're not anymore. There you go.  All these are potential winners potential losers kind of who we're high on Who we're low on right now? Yeah, I think corn Is it is potentially coming out? Rough here. Yeah I'm not sure I'm seeing anything that's helping beasts of chaos any big way their Coherency rules hurt them. They got a lot of 32s They have tons of people on low bravery and a lot of susceptibility to battle shock and now all of a sudden They can't protect everybody anymore. They can protect one person They don't have a lot of big bubble battle shock Protection that feels like an army that not only needs to get an early book, but we'll probably get an early book Yeah, one would assume it's just it's crying out for it, right or praying for it. Maybe one might say Uh, yeah, so I I think those two or two of them that jump out at me as you know potential losers But again, those could get books or things could change. We could see stuff in the pdf Yeah, you know there gets stands out of my mind right now Yeah, gets is interesting It's gonna be all about what those a lot of a lot of unit size stuff looks like they lost a lot of their negatives to hit That kind of survival trick, but at the same time They did get some real interesting new tricks in there as well So gets is more of a wait and see for me honestly. I can see that. Yeah Yeah, what about slinnish? What what's your feeling on them right now?  It's out there solid. Yeah, right. Um, you know the It's Neutral to negative is what I'd say. I mean, we don't really have the shooting to take advantage of unleash how in any meaningful way Like no one's not charging because they're gonna get bliss bar archer shots. Like, okay, man, whatever beans So it's you know, you're losing your six inch pile in losing a six inch pile in. Yep, exactly Yeah, yeah Yep Cities, I mean cities is one of the ultimate toolbox armies, of course I would I've been really taking a look but I would gather that they should Yeah, my feeling is always cities can withstand almost any shock to the system Yeah, they're so big and so robust and have so many options It's almost impossible that they fall out of like a solid mid-tier performer. So Definitely. Yeah. Yeah. Yeah, it feels like fire slayers have to see what the unit size looks like Of course Lord of the Lodge is going away. That's a huge deal But yeah, that's not army kind of have to have to see there's a lot to talk about grungney So maybe we'll get that keep Five, please that would be great Then go five ten fifteen only. Yep. I'm down for that Yeah, there we go. I think that's everything. All right, Tyler. I think we hit it all buddy We've been going about four hours. So we did it Four hour show whoever predicted four hours. You were right All right, so there we go. We're going to be back if uh next week I'm not sure exactly what we'll do if we have all the ghp stuff We're going to do the ghp next week and do part two That would be great if we have it because then how we can stack this Should hopefully be like that that and then the sort of pbs and everything will work out. Well, we'll see We'll see how it all comes together Um, but anyways, we hope you join us again next week. Thank you to everybody who is here big audience today You are all awesome Don't forget to give this a like if you've got any questions about stuff that we talked about or you think we missed anything I hope we literally covered every change every implication every rule and did it all in four hours Please drop those in the comment subscribe. Obviously if you haven't already but as always We'll see you next wednesday