Okay online students welcome back welcome back everybody for online students can we can I schedule assessment one For next Thursday October 6th. Is that okay with all of you? Is that fine online students? It will be multiple choice questions also maybe a few fill in the blanks true and false for 25 marks and You know on the book fulfilling God's purpose for your life The full book. So is it okay with all of you? But all of you there And I have some responses Okay, only one student says yes, we'll wait for the others. Okay Okay, thank you Arilla and Prabhu. Thank you Nina Okay, we'll begin class and then maybe we'll discuss towards the end of the class. Okay, so we were looking at the how the Holy Spirit Reveals guides us in the things of our life How we when we journey through life as to the inner witness and we saw eight different ways How the Holy Spirit reveals through the inner witness and we also See how the Holy Spirit, you know reveals Or directs and leads us and guides us through the You know his voice, okay, so the first one is the inner voice of the Holy Spirit Okay, and also we can hear the audible voice of the Holy Spirit, okay, so in the audible voice It's you know, it's where when we're hearing The the voice of the Holy Spirit it comes as though it's a natural Voice, okay, and others cannot hear it But you can hear it for example Samuel Okay, when young Samuel, you know, he heard the audible voice of the Lord and it was true You know, it was as though Eli was Calling him right so every time God called him Samuel Samuel. He thought he heard it as a Man's voice. He thought was Eli the priest was calling him so he ran You know, I think three times he runs to Eli and then Eli tells him next time you hear the voice say here Speak God your servant is listening. Okay, and so when he says that You know God speaks to him and tells him. Okay, what is going to happen? So we see that, you know, many of the prophets as well They heard the audible voice of the Holy Spirit Ezekiel, you know often states said that you know, I heard a voice of one Speaking okay, so which means he heard the audible voice of God so God can speak in any ways to the inner witness to all the eight methods that we saw He can even you know over that eight methods He can use his own creative ways of speaking to us He can also speak to us through the inner voice Where we just hear the words, but we don't hear the voice or we can even hear the audible voice of the Holy Spirit we can hear the as if to say, you know A person is speaking to us very clearly it will come through to the voice. Okay In these days it is rare Yes, maybe but we can't say that it is rare because We don't know there are many people who would be hearing the audible voice of the Holy Spirit But we sometimes They're not able to discern whether it is inner voice or whether it's an it's an audible voice So for example, when I was standing on stage and I heard years For me it could even it could you know, I knew it was an inner voice now because I've studied it But you know, it was like as soon as somebody was standing right there and speaking to my ear You know like that So we don't know sometimes we can always assume that it's an inner voice and it's not the audible voice of the Holy Spirit of course the audible voice the Holy Spirit is clear is distinctive is stronger And people You know can still hear it. So I can't say that's very rare Like in the Old Testament spoke to the prophets Yes But only through the prophets but these days, you know, it's not just the prophets, but it's Even those who believe and put their faith and trust in him So we can't really say how rare it is Okay The next one the way the Holy Spirit speaks to us the voice of prophecy Okay, we're not going to look at it in this chapter, but we're going to study it in detail I look at one whole chapter About it We'll just look at how the Holy Spirit also speaks to collective witness Okay, he does not just speak to one person, but he will reveal the same thing to uh The others as well in a team or to a church or to a group of people or to Leaders, okay So multiple people at the same time the Holy Spirit can hear either it comes through inner witness Or the inaudible voice of the Holy Spirit or the audible voice of the Holy Spirit and this can help because you know Together as a husband or wife of both of them hearing the same thing the children are hearing They receive the confirmation to go ahead sometimes even in the church, you know the the pastor the leaders of the church They all want to come to an anonymous decision about something the Holy Spirit can speak and witness to Everybody and everyone say yes, you know, I'm in agreement. It just really helps It just also shows that this is what the Holy Spirit really wants us to do This is what God really wants us to do. So let's look at some collective Witnesses the way the Holy Spirit can speak simultaneously to different people, okay The first example is in Acts chapter 13 verses one to three Here we see five leaders who were in prayer were praying and who were fasting and You know ministering to the Lord together and what happens the Holy Spirit tells them gives them clear instruction to all five Okay, what does he say set apart for me Barnabas and Saul Okay, how do we know that every all five of them got it because there was no debating You know, somebody didn't say, okay. No, we not Saul will send somebody else Not Barnabas will send somebody else, you know, but there was unanimous decision on that Let's look at another example of collective witness uh, you know in act chapter 15 when Uh, you know it act chapter 15 records for us the first council at Jerusalem When all the apostles and leaders all of them matched together Uh, you know, it was a big conference of leaders and And apostles and even Paul and Barnabas joined them And there was going to be a big debate about whether the Gentiles who come in who become believers Should they also follow the Jewish rituals the Jewish rituals of the kind of food to eat Circumcision the sign of the covenant should they keep it? So the Jews were imposing it upon the Gentiles when they become believers and come to church You know and be part of church So they were having this big council and they were going to discuss but the Because the Holy Spirit knows that there's going to be a big division about this If Paul is going to say it's not necessary The other apostles who are Jews are saying no it is necessary and also saying that you know the Uh, the the Gentiles can't uh, you know be baptized in the Holy Spirit But Peter already had an experience. Okay, so there'll be a big debate, you know So for that, you know not to cause any division and to have that unity It's it says here in verse 28 for it seemed good to the Holy Spirit and to us to lay upon you No greater burden than is necessary Things so they actually just decided everything in the council. They're bringing a conclusion They're drawing a conclusion. So they're writing to the Gentiles and the Jews in the churches and saying Hey, it's not necessary mandatory for you to be circumcised Uh for you to follow the Jewish way of eating, uh, you know and all of those things And all you need and have to do it Why because it's because you're saying it's the Holy Spirit It seemed good to the Holy Spirit. So the Holy Spirit revealed it to all of them collectively, okay Don't impose this on the uh Gentiles and also they also felt it. So there is their own thing But it also uh, it was collective because it was to the You know the Holy Spirit witness to them and then like uh when Rin asked the question I gave you the example of Acts chapter 16 right Paul and his team were traveling towards Galatia. They do ministry from there They want to go to Asia, but the Holy Spirit tells them wants them don't go to Asia Okay, and then they go to mice here and from mice said they want to go to bitinia But the Holy Spirit says don't go to bitinia. He wants them. He he does not permit them So, you know, uh, they passed by mice. They came to Taurus and then, you know, paul to see Receives a vision there. He sees a man from Macedonia You know come in his vision and say come over to Macedonia and Help us and now, you know paul is telling Has to reveal this to his team right here. I got this vision. I have to go The Holy Spirit is telling me to go to Macedonia and when he says this, you know, what happens, uh, you know, um Now after he had seen this vision immediately He sought to go to man Macedonia concluding the law that called us to preach the gospel to them So he and his team set out to Macedonia. They have no arguments No, I don't think it's Macedonia. Nobody says that but it's also maybe It doesn't mention here, but maybe all of the rest of the team would also have a confirmation or an inner witness of the Holy Spirit So sometimes when the Holy Spirit wants to reveal things to us, he can reveal it to the The the the senior pastor and also can reveal it to junior pastors or to the leaders or the elders in the church Or if you're working together as a husband and wife team Then, you know, he can reveal it to both of you or if you're working together as a team You know, you're heading the worship team or the youth team or the youth pastor children's church pastor You have some people who help you and you say, hey, this is what god is telling me to do And you know, you can ask them to pray and the Holy Spirit can confirm to them And then you know this when everybody the series. Yes We also receive it. We feel it. We sense it. The Holy Spirit has actually been speaking to me as well Then, you know, it's the Holy Spirit leading you and guiding but there is no unity Then you can always go back and check So one way of checking whether the inner witness of the Holy Spirit is also through this collective method when you want to do something collectively as a group and You and one more person is agreeing But the other four of them are saying we don't feel in our hearts The spirit is not conforming to us. Then you can always go back to the Holy Spirit and Ask him and ask for a confirmation. Okay. So any questions about lesson five The voice of the Holy Spirit The inner voice the collective voice the audible voice of the Holy Spirit any questions Any questions from our online students Okay There are no questions and we'll move on to chapter six A very interesting gifts of the Holy Spirit Okay Okay, gives you the Holy Spirit is ways to which the Holy Spirit Ministers true us to minister to others Okay, so it's basically the Holy Spirit ministering in each one of us So that we can minister to others so we can you know share what God is releasing in our hearts in our spirits What he wants to say to someone else? Okay So we see that through this gifts of the Holy Spirit the Holy Spirit reveals the plans The purposes and the ideas of God to us. Okay, so we look at We will not be looking at all the gifts of the Holy Spirit We'll just be looking at Few of them Okay But we will see how the Holy Spirit works Through us. So I I'm sure all of you will receive word of wisdom word of knowledge Desirning of spirits prophecies, but you don't know this. This is this But today you can know what each one of them is. Okay. Now the first one is personal use of tongue and interpretation Okay, can somebody read first Corinthians chapter 14 verse two Okay, thank you. So here we see that When we speak in tongues, we do not speak the language of Men but it's a language of the Spirit it's what the spirit puts into us spirit man. Okay We may not be able to understand it, but God understands it the Holy Spirit understands it So when you're speaking in tongues, we are speaking mysteries Which we really don't know which we don't understand But which the Holy Spirit knows and it's accordance to what God's will is And it's the Holy Spirit revealing the mind and the heart of God to our spirit And when we are praying we can you know the Holy Spirit This mysteries can the Holy Spirit can reveal that in reality to us give us answers to our problems solution to our problems Guidance help us to what to choose what not to choose. So that is why it's important for us to pray often in tongues. Okay, because when we pray in tongues It's mysteries, but we are praying in accordance to the will and the purpose of God and you know, uh, the Holy Spirit knows it God knows it and when you know, it's released the Holy Spirit puts it in us and we release it It's something that we can't understand and articulate with our own minds But the Holy Spirit will help us to know what is the answer Okay, so speaking in tongues Is can be mysteries we are praying. You know what is mysteries? Yes, you know, what is mysteries? Hidden things something that we really don't know which is hidden which is not we don't know But you know, when we pray this it helps us as for our benefit, okay, but when we interpret these spoken tongues sometimes, you know These tongues can be interpreted. Sometimes it's not interpreted Okay, but even if it's not interpreted you're personally praying for your own self You're pressing in in prayer The Holy Spirit can reveal the answer in your spirit man, even though you're speaking mysteries But sometimes these tongues can be interpreted so when you're especially in the context of A corporate setting or you know a church setting or a bible study group or worship time, you know When all of us are praying in tongues, we just pray but you know specifically sometimes the Holy Spirit can Help tell the leader to You know pray in tongues And he he or somebody else in the congregation will receive the interpretation Okay, he or somebody else can receive the interpretation. So sometimes it's happened that you know when people specifically when pastors preachers and you know, when they are when they're preaching and reading the Holy Spirit will say now Speak in tongues. So when they speak in tongues, it can be a language Which they have never learned which they have never spoken in their life They will speak that language but that language will be understood by somebody in the Crowd. Okay, for example, I'll give you an example that really happened You know pastor finished preaching and then he was you know He was just praying and then the suddenly the Holy Spirit asked him to pray in tongues So he started speaking in tongues. He thought he was speaking in tongues But he was speaking in a tribal language Okay, he was speaking in a tribal language and in the in that audience in the congregation There was a a mother whose daughter who was a missionary in In some in a tribal area And this was a language of the tribal area and so this lady she had learned because she was staying with the daughter for some time She learned the language and her daughter was on her deathbed. She was actually very sick and dying So there was no way to bring her back because it was a very remote place and her mother didn't know what to do She was crying out to the Lord and so The Holy Spirit led this pastor to speak in tongues. He was actually speaking in the tribal language He didn't know and but this was being clearly communicated to the Lady in the the mother and she was listening and the Holy Spirit was telling it through this pastor that don't worry about your daughter You know, she was she was on a dead bed, but you know, I have healer. I touched her and went to restore her She's not going to die and this lady starts screaming and shouting and crying and you know Then after that they call her up in front and she Testifies another time, you know, I read where a pastor was preaching and teaching and suddenly he led Fell led to speak in tongues and he when he's speaking in tongues He speaks actually, uh, I think Hebrew Aramaic He doesn't know and there's a Jewish person in the audience a Jew was not a believer and this pastor when he was speaking in tongues He was actually telling the whole gospel message And then this person Felt so convicted in his heart and he accepted the Jewish person accepted the Lord Jesus. Nobody else could understand It was Hebrew Aramaic, I think You know, nobody else could understand only this pastor was speaking He thought he was speaking in tongues, but somebody in the audience could understand so sometimes it can be Languages Chinese Korean whatever we don't know but The Holy Spirit can just lead us to speak and to be very very clear to somebody else in the audience Sometimes it can be gibberish, you know, like we mostly we speak in tongues, but God can give an interpretation to somebody Else, okay So, you know when when you need answers guidance or you're going through a problem You feel commented in your spirit and a mind the best thing to do is to speak in tongues Okay, when you speak in tongues, the Holy Spirit will speak to You okay, and you will hear clearly from God. So pastors testifies that any time he has a problem Uh, any time he has to make a decision with a smaller big You know, he'll just go to his room close the door He just starts playing in tongues and he just receives the answers the solution to the problem He's facing and what decision he needs to Make okay, because when we pray in tongues the Holy Spirit enables us To pray accordance to God's will his plan and purpose And they're actually praying God's answer to those situations and the problems that we Go to okay, and then the spirit man will be able to understand and Dissern what the Holy Spirit is telling us Um Okay, so um, you know When when you are praying in tongues God can also use other ways to communicate his message You can receive a word You know from scripture passage a quickening word you can even hear an inner voice you can even receive visions and Dreams like Peter the Peter was hungry, but he was what was he doing? He was praying And as he was praying he sees this He fell into a trance. He sees this and the Holy Spirit revealed something about You know, what he needs to do in the future. Okay. The other thing is word of knowledge Okay, now these are some things that We experience Sean you're busy writing something Some assignment or something busy looking down and writing something Okay, are you I want you to listen carefully because this is something very important. Okay So we're going to look at the word of knowledge that we receive You know during your prayer time supernatural time or in your church, you know, you can So what is this word of knowledge now this word of knowledge is something that God gives to us supernatural It's not from our own understanding and knowledge. So suppose you're praying for somebody suppose I'm praying for Rin Maybe I know all about Rin. I know all the problems. I'm she's facing so I can pray that is to my Knowledge, but the Holy Spirit can give us something very specific that I don't know about that person Can reveal something very specific? Okay Now don't get frightened the Holy Spirit will never reveal any sin or bad thing that you're doing or indulging in okay It can be in a very in a very nice way. The Holy Spirit can reveal things But you know, he will not say, okay, this person is indulging in pornography or something But the Holy Spirit can say there is some sin that is hindering the answer in this person's life So you can just say hey, I just sense that, you know, the Holy Spirit is saying there is some sin You know it you can confess it to God and you can just leave them. Okay, don't want to embarrass them So, you know the these are supernatural ways that we receive. It's not through our old Knowledge and it's a word of knowledge. That means we don't get a full paragraph full page full book Okay, we just get one word or we get two three words or we get just one phrase or a Sentence now. How does this word of knowledge really help? What does it do?  They're going to be shocked. How did you know that?  He's concerned. He loves me so much Okay, it also informs us word of knowledge also informs us about what God is going to do in our lives I'm going to give you example Examples, uh, I'll give you some examples, but you know what God is going to do about in your life You know about what healing is going to bring about, uh, you know, he's going to reveal the condition The of your body, um, you know and that God is going to heal you Okay, he's also going to reveal real problems and situations that you are going through in your life Maybe in the past that is hindering your present will hinder your future How you need to resolve that how you need to heal that Okay, he's also going to reveal events in people's life and the actions that they have to take in the present Okay, in the near future. What are the actions that they need to take and much more? So let me give you some examples Now sol king sol before he became king. He went around looking for his father's Anyone knows what was he looking donkeys I was looking for his father's donkeys as many days he's been searching for it Then finally they're not able to look find it and he tells his Uh, his You know the one who's serving to comes along with him. We are really not able to find it What do we do? We can't go and tell father we couldn't find it So the servant tells him there's a seer. There's a prophet will go to him And so they go to samuel and before they even tell samuel the The prophet their problem samuel the prophet in first samuel chapter nine verse 20 says You know as for your donkeys, you know, that's a lost three days ago They're looking for it for three days, you know, don't be anxious about them. They have been found Now, how did he solve no, I mean samuel know that sol was looking for donkeys He did not tell him and how did he know it was lost three days ago all through the word of Knowledge, so this is something about the past that has happened, but it's connected to our Present that is the word of knowledge. Now, for example, elisha and his servant gehazi Now naiman comes to elisha naiman who is the syrian commander he comes to elisha for For healing and elisha doesn't meet him but sends his word to gehazi tells him go tell him Naiman to dip himself seven times in the jordan river and he will be well, okay, so And then you know Naiman he's not interested. He said there are better rivers in our place But you know this is one why he's serving tells him the prophet tells you to do it. Just do it It's no harm just going and dipping yourself seven times and the seventh time when he dips himself He comes out this, you know, he love his leprosy. His skin is all restored Then he's so excited. He wants to go back to elisha and give him all the gold The clothing the money everything that he's brought so he goes back And then you know gehazi comes in tells elisha that that man, you know, the syrian commander has come back so Elisha says go and ask him why he's back. So he says I want to give all of these gifts So he's a elisha says no god has told me not to take it from you.   So the king of syria is so angry. He says he's asking all his officers Who is against me who is not for me? But for the king of israelite the king of israel. So one of his, um, uh, you know, his Officer says it's none of us. But it's one of the prophets elisha who can Actually hear everything that you are speaking here in syria and he is going and informing to the king So it was to the word of knowledge that the holy spirit was revealing everything that the syrian king was actually planning to attack the Israelite so that the israelites can be saved. Okay. Now if you look it in the new testament some examples The samaritan woman jesus at the well, you know, he tells a samaritan woman. What? you're married to uh five husbands Or seven and the one that you are with now is not your husband Yeah, so he says, you know, uh, she says I have no husband And jesus tells her that you have said well, I have no husband for you've had five husbands The one you're living with is not your husband. So how does he know that he has five husbands? It's not jesus is not god. He was not omnipresent omniscient and omnipresent He gave up everything filipines to chapter chapter two.  There is a village where there is a donkey tied How does this man when they go to him and say the lord needs it? How does he know that who's the lord he can question who is this lord? Just let's it go. Maybe he's also received the word of Wisdom, okay, peter, you know with peter and ananias and saffera early church Ananias and saffera, you know that right how this this This husband and wife they sell their property and they come and You know they they receive this uh, the peter says is this all the money that you have Got while selling this property and his wife says yes And then she falls down dead because she's light to the holy spirit and then later on his You know ananias comes and he also dies. How does peter know that this is not all the money they got for the land is to the word of knowledge, okay, so There are many numerous examples I'm sure some of you also have had examples when you've heard Word of knowledge Which is talking about some these paths and connecting it to the future some Decision that they need to make so once I was just praying and suddenly it was a very unusual thing That's why I'm telling you, you know the holy spirit told me to tell one person in our children's church team Who was part of our children's church team? It's a very quiet person doesn't talk to anybody. Nobody knows anything much about his life go tell this person that he should not buy He was planning to buy that high-end bike. I forget it's Harley Davidson The Harley Davidson bike, you know the like the bullet bikes Tell him not to buy that to buy I don't know. What is the other one which starts with e they're forgotten now Not avenger something And feel something you know some specific thing the holy spirit told me So then I just what's happened told, you know the holy I think I'm just sensing the holy spirit is telling me You know you had to buy this bike He was shocked. How do you know I'm going to buy a bike? I said, I didn't know you're going to buy a bike And then how did you know I'm going to buy a bike?  Okay. The next one is the word of Wisdom, okay, the word of wisdom also comes to us super naturally. It's not through our own wisdom It comes on the holy spirit. So the word of wisdom is we get Again, just a word of phrase or a Sentence not a whole page or a book Or a booklet for somebody or for your own life Now this word of wisdom is to solve a problem Somebody's going through a problem that the holy spirit will give you a word of wisdom that will have them solve the problem It also have them what give them What action they need to take Or what is coming up in the future what they need to do It can also be a release of the artistic scientific intelligent expression About what god wants them to do and many more. Now, for example, you know, there was a man of god who died His name was dinakaran paul dinakaran I think his name was paul dinakaran. His son's name is um I don't know djs dinakaran His son's name. I think is paul. So Whatever, you know djs dinakaran, he actually was he You know manifested all the nine gifts of the spirit You know, he used to flow mightily in all the nine gifts of the spirit But he got the gifts of the spirit after seven years of praying and just you know praying and praying and praying so one day when he was Gone to this town to minister to them the couple came They were having a church in Mumbai city and um, you know So this couple's relative was attending this meeting and he met paul dinakaran djs dinakaran. He didn't Then he or djs dinakaran knew this couple who were ministering in Mumbai So when he met this relative of theirs, he said, how are they doing? How is that church? So this relative said the church has not been growing You know, they're not seeing any growth in the church Uh, so, you know, they're pretty disappointed and you know djs dinakaran after he went back after the meeting He went back to his hotel room, you know where he was staying and he he prays and in his praying He receives a word of wisdom for this couple. So the next day he meets this their relative and tells them to tell this couple that, you know, um They're supposed to start healing meetings in that church healing meetings in that church and You know, uh, not to doubt god And you know, the the couple might be wondering what if nobody's getting healed, you know, it'll it'll backfire Nobody will come dating all this false propaganda and these people are just trying to bring us in the church So says don't worry about all of those things.  So how did uh, you know, he just received it through a word of Wisdom, okay? So the word of wisdom is basically how to solve a problem What cause of action to take what is coming up in the future for example, uh in the old testament Uh, what is some of the words of wisdom that people have received joseph? You know joseph and daniel they interpreted the dream of the For the king joseph even told the king what to do the seven years of plenty that is coming. He said store everything You know, and so that you know seven years of Famine you can use that grin and and and it really helped it saved the lives of so many not only in egypt But rounding surrounding nations were also going through Going through a famine, okay We also see david david was a musician He was a skillful shepherd a skillful, uh, you know in music playing the harp But you know, uh, god gave him the design of the temple He was not an architect God gave him to word of wisdom design of the temple and he actually explains everything to his son Solomon who builds the temple and how does he know it through the word of wisdom Okay, uh in the new testament we see a word of wisdom come the wisemen You know the wisemen found baby jesus and they were warned not to go back And tell her it but to go on a different way We also see word of wisdom come to joseph when he was warned in a dream You know By an angel in a dream to go to Egypt Okay, because uh, you know, there was danger that was coming up for the child and his mother So took takes the child and the mother and jesus and mary and goes to Egypt, okay We also saw an example in act chapter 16 where you know, uh, the holy spirit told To a dream sends a man from macedonia and the man tells him, please come to macedonia We need your help that was also through a word of wisdom. Okay So we also can receive words of wisdom that we can Speak into people's life regarding their future where god wants them to do where god wants them to go what god wants them to Do okay, so we looked at word of wisdom We looked at word of knowledge Another way the holy spirit guides us is through the discerning of spirits Okay, uh, actually the discerning of spirits helps us to see into the spiritual Rem And also into the hearts of people now sometimes people can come Very nicely to you and speak to you but in their hearts. They have some wicked plans and schemes Okay So through the discerning of spirits, we can actually know what is the real intentions of people's hearts and minds And sometimes when people in our team are doing something, you know, we can do the discerning of the spirit We can know whether they're doing is the leading of the holy spirit or through the leading of the demon demonic Spirits, okay So we let's look at an example the discerning of spirits. Uh, I already gave you an example for matthew chapter 16 remember peter You know peter said you are The Christ of the messiah the son of god And immediately after this this will not happen to you. You will not go. You will not die Okay, so the first thing was revealed to him by His father the second thing was revealed to him by He spoke through demonic Um interference But jesus was able to clearly discern through the discern the gift of the discerning of spirits Hey first time peter said it you said it through the Revelation from the father the second time it was true demonic spirits and so he rebukes the demon demonic Uh spirit, okay, so let's just look at a few more examples of discerning of The gift of discerning of spirits Okay, uh, basically discerning of spirits is to determine What is of god and what is not of god? Okay To discern the spirits the motives and intents of the People okay, whether it is god led or spirit led or flesh led or they're doing it to some demonic leading Okay, it's also one, you know when discerning of spirits. We can also see in the spiritual realm we can see angels You know, uh, what god what god is doing so sometimes god can show you over the city. They can be darkness Or you can see how the demon is kind of holding on to people So or if you're praying for somebody and they have you know some sickness you can easily discern the sickness is not from God, you know, I mean no sickness is from god, you know, it's not natural but it is demonic Okay, I'll give you an example When pastor was praying He was he was leading a three-day convention in a city and they bought a person who was You know bought a person who was Uh had cancer The first day he prayed nothing happened, you know, the second day he prayed nothing happened Uh, and this person would become so weak that you can't find the differences skin and bones You know the mattress and in no difference The third day when this pastor really Went into prayer. He suddenly felt he was in a spiritual realm Okay, everything was darkness around him It was just he and this person who had cancer was standing And there was this kind of lifted up and then he sees a very, you know, a very Evil-looking small creature just holding on to the tumor.  This person's tumor was caused because of demonic thing because he suddenly was, you know Went into the spiritual realm he was able to see and discern discern means knowing things In the spirit and he was able to see the You know Things that was happening there and the spirit was revealing to him that this tumor of this cancer was because of demonic Oppression, okay, uh once I just feeling severe pain in my shoulder and in my arms and it was a time when we were going to start in June You know school outreach ministry, you know, and I was just feeling immense pain and then, you know, the person who prayed for me Sense that, you know, it was it was some oppression that was just oppressing that that part because shoulders is something You know, you shoulder responsibility as a leader. You're shielding the responsibility Even when you carry things you carry it on your Shoulder even oxen and all day they put that thing the yoke on the shoulder of the The cattle, okay, so that is base of responsibility or carrying a responsibility So it was they just feel that, you know, the enemy was just kind of oppressing me and they just pressed Prayed and there was a sudden Release, okay, so you can sense things to the discerning of the spirit. Okay Let me give you some example Now in we see in Luke chapter 13 When jesus was speaking in the synagogue He sees a woman who's bent over that means, you know, she's not able to stand up. She's just totally bent down Okay, and she doesn't come to jesus and ask him for healing when jesus sees her And he calls her up in front And he casts out the he rebukes the spirit of infirmity Okay, because he knew what was causing that bending was not something natural but was caused by a Demon and when he casts out the spirit of infirmity The spirit that was causing there's a demon that was causing the sickness. She was able to stand up Straight right and able to walk, you know, healed and Whole okay, so Even when we read in luke chapter 22 Jesus is seeing Having full knowledge about what is going to happen to Simon Peter So he says in luke chapter 22 verses 31 and 32 He says Simon Simon indeed satan has asked for you that he may sift you as wheat But I have prayed for you that your faith should not fail And when you have returned to me strengthen your brethren, so Jesus is already able to see in a spirit rem What's what satan is going to do to simon peter and he's already prayed that his faith will be strengthened And he will strengthen other people's Faith, okay, so that is how that is the leading of the or discerning or the gift of the holy spirit, okay um So we just looked at three of the gifts Through how the holy spirit You know Helps us and guides us in our everyday life word of wisdom word of knowledge and discerning of spirits Okay, anyone has any questions? Yes, you can take the mic please and ask Any questions from our online students before we go into question time? since I think most of you said it's okay that we have our first assessment on Next Thursday, so online students, please note Your first assessment will be Next Thursday. I will post it by 505 30 p.m Isd in the google classroom google form And you'll have to submit it on on friday by 5 30 okay, and It will be um Multiple choice questions. I can even include a few Fill in the blanks and Or maybe two and falls as well But please note that if you make if there are three right options if you make even one wrong option You know, you will lose the entire mark for that question Now you can say that's not fair, but you know because it's an open book Um, that is how we can uh Since you have the book in front of you you can just at your own space You can answer the questions. I think this is the the right way to Do it. This is how that you know, we've been doing following this procedure So, um, I just wanted to let you know about that so that you can be aware of it and uh Yeah, it's a the whole book of uh fulfilling god's purpose for your life the entire book Yes now for your questions Anyone has any questions? Yes uh in word of knowledge when uh When we are going When we go for some people and when we go for some people like Uh, you told like a god will uh give them a word of knowledge about the past About what they are going through and all uh Can god also like a holy spirit also reveal uh some personal info things like phone password like that Oh, no, no password their passwords their bank accounts Yeah, phone pattern like In some videos I saw like they are some people who are coming and giving their phones and they are praying and opening their phone passwords Maybe god can give because um like, you know, I also heard and testimony of how one lady, um, you know, she she had zero You know amount in her bank balance and she had to take up a house of children And she were living in somebody else's house in one room We're all teenage kids three of them husband and wife and there was a house They got for rent very cheap And that owner is very nice waited for two months and he just gave them one week's time And says god you need to do something. I don't know anything. She just goes to the bank to check and that day the bank, you know, there was This was not working. It was a Saturday The the systems were down. It was not working But everyone left the line. She was there and it just she says a bit printer barely printed You know what was uh their account and she was saying she was surprised to see that it was 15 000 rupees Was the advance she had to pay she says nobody other than her knew her account number Not even her children not even her husband. So she says this is this is god So maybe even god can just to divine the sun can just give somebody the account number and Wipe of that memory also again because knows that this person not going to misuse Just put 15 000 into her account, which is the right amount for her and the lady was so excited She started running back from the bank to tell her children the good news And then she realized oh, I have to go and get the money because today's half a day She runs back the bank takes the amount pays it She invites me to the house and she testifies about god's goodness. So yeah, how did the person know the bank account? You never know, you know so yes Okay, uh, any other questions anyone has it's time, but uh, yeah, just a quick question. I have to go to my next class Yes, Sean It's actually about the inner witness of the holy spirit So when you talk about like any impression that will make it active Will that also include like a person getting a message to Set to getting a person getting a message or like a given the word of god Sorry, you can get the inner witness of a message for no when In order for the inner witness to become active like you say it needs like certain impressions can I can can someone else's like message of like what of god like Message also may become impression for that person to activate is our inner spirit Oh somebody speaking a message and can that be like an inner voice? Yes, it can be like for me. I went to church that day. I was very burden saying god, you know What do I do? Do I go to bible college or not and the preacher said you can't serve god and Mammon can't serve god and money at the same time And that came as a reama word and god was speaking you have to make a choice Choose either secular or choose ministry and I made it and I knew what god is telling me and I I made a choice. Yeah through the inner witness the holy spirit And ma'am I want to ask about the exam like we're having one okay That is the exam is just for the in-person students. So I'll just disconnect and then you can ask Okay, thank you all for joining class and have a good weekend. God bless all of you. I'll see you next Friday. Thank you


In this video, I'm going to show you how you can build a procedurally generated desert landscape from scratch using Cinema 4D and Redshift. Hope you brought some water. These days, we've got to keep one step ahead of those dang robots making that AI art, so that's why I'm going to be feeding your human brain with some procedural desert landscape building techniques, showing you how to build pretty complex sand shader materials in Redshift that should hopefully overload that dang dolly. Now, if you want to go ahead and follow along, be sure to download the project files. You'll find the link in the description below. Before we begin, I want to give a huge thank you to School of Motion for sponsoring this video. School of Motion is an online school that allows you to learn from and with artists from around the world. Yeah, for a full design, animation and 3D curriculum, so no matter what you want to learn to advance your career, School of Motion has you covered. The first 100 people to use the Opera Code iDesign 100 will get $100 off any 3D course over at School of Motion to help you get your learn on and stay one step ahead of that pesky AI robot artist. Let's go ahead and dive into the tutorial. Alright, so let's get to making our sand dunes. And when I'm creating an environment, I want to build to scale. So to get a sense of scale, I always like creating a little beeple, scaly person, which our figure object is about as tall as a six foot person. So if we zoom out and we know we want like a big expansive environment, we know we have to have that environment fill up this view right here. Okay, so there's our scaly. Now let's create the actual landscape.  Well, the landscape objects great for some things like maybe filling in the background to make the environment feel a little more expansive, but you're limited as far as the options here. So instead of using a landscape, I'm going to go ahead and use a plane object and layer up a bunch of displacers because that gives you a lot more art directability to create the exact type of landscape that you want. And I'll show you why here in just a second. So our plane objects way too small. So let's go ahead, let's increase the width in height segments to maybe 8,000 by 8,000. We don't have enough width segments either. So if I hit NB, we don't have a lot of segments. So let's bring this up to the max that it can go, which is a thousand by a thousand. Unfortunately, we can't go higher than that. And now you can see we have a lot more geometry that we can use to deform. I'm going to hit N and then A to go back to garage shading without lines. And let's just push back this plane object because if our camera is going to be right here and facing this way, we're wasting a lot of geometry behind our camera. So I'm just going to move our plane object a little bit further up just like so. And say we want to compose our shot like this. You can see that our plane objects intersecting the work plane grid. I'm going to go to filter and just turn off the work plane grid. So that's not messing with us right there. And now what we're going to start to do is displace this plane object. So I'm going to select the plane object and with the plane object selected, I'm going to go to displacer and hold the shift key down. And that's going to make the displacer a child of that plane object just by holding the shift.  And if I go to the noise shader options here and see our noise is fairly small. The type of noise that I've found that creates a really nice type of sand duni effect is actually, if I go to this little arrow here, I can see all my noise is visualized. The noise type that I'm going to use is displaced Vronoi. And you can see that we need to actually increase this scale quite a bit. So let's go to 15,000. You can see that you can just see a subtle amount of displacement here. So I'm going to press the back button here and that will go to the main level of our displaced options here. I'm going to go to object and I'm going to increase the height to like 200. And you can see not quite sand dunes either. It looks like a blobby little mess. I'm going to go back to the shader tab, go back into our noise shader. And one important aspect of a noise shader is octaves. I'm sure you might have never even messed with octaves before, but what this controls is the amount of detail within a noise. So if I bring this number higher, it means it's going to create more high fidelity detail. If I lower this number, you can see that we're actually removing some detail. And at a certain point, this becomes kind of weird looking. If I zoom out, it just looks like a fractured Vronoi kind of thing. But if I bring this up to about like 1.4, we get this really nice sand duny type of effect. And depending on how low or high this number, you get these nice little ripples in here as well. So always play around with that. If I zoom in here, you can start to see like, OK, this is looking a little bit more like some sand dunes. OK, so looking pretty cool. Now, this displacer I think we're done with for now. So let's just rename this displacer dunes. And what I'm going to do is create yet another displacer to add on more detail. So just to break up the monotony, it's always great to stack multiple noises just to make a more organic type of look. So I'm going to get a second displacer here, place the second in the stack because, again, C40 works from the top down. So we'll have this displacer be applied to the plane first and then the second displacer. And I'm going to name this displacer details.  And in this noise shader, I'm going to use stupu because it's fun to say and it looks great. And what I'm going to do is for the global scale, type in 55555. And you can see we get this nice kind of sweeping looking type of noise. And we can even make this look a little bit more sweeping because you always want to kind of figure out like what direction is the wind blowing in your scene. So if you shrink this down, you can see how it's, you know, you can get a sense of the wind direction here. And that's a little bit too much though. But we'll bring down the relative scale a little bit. And this is a little bit too much detail. So I can go back in my main level of my displacer, go to object. And let me bring this down to four. So it's super subtle. Okay. So before, after, just that little bit of noise breaks up the displace veronoi noise and makes it look a little bit more interesting. Okay. So we're going to use one more displacer here. And that is to create hills or valleys. So what I'm going to do, create a third and final displacer. I'm actually going to bring this displacer and have it be first in my stack. And I'll show you why once we're done here. But if I go ahead and rename this displacer hills, what I'm going to do is go into the shading tab here. And instead of a noise, I'm going to bring up just a color channel. And it's going to be completely white. So with our other displacers, it's using the black and white values of the noise to apply a certain percent strength of our displacer. Here we have the color white. And if I move this height up, it's going to be applying full on 100% of the displacement to every single polygon. So in the essence, if I bring this up to say 1500 and I zoom out, you can see that it just moved up all the polygons 1500 centimeters. Okay. So what I actually want to do is control the strength using fields. So if I go into my fields area here and create a spherical field, you can see that only the polygons within this spherical field is going to get this displacement. I can control the opacity here as well to control like how high this hill is. And this isn't exactly looking like a hill just yet. Because if I click on this spherical field, go the remapping tab. You can see we have this seam going on right here that doesn't look very good. And we can get rid of that by number one, going to the inner offset and bring this fairly low. And then by going to the contour mode, instead of it being linear, I can change this to curve. And you can see how that we have this nice little curve going on. And we can remove the inner offset kind of all together. Maybe just give this value of zero. We can increase the size here. And then we can just move this spherical field around and create a sand dune, kind of art direct where a sand dune is.  So this is looking pretty nice. So we got this hilly sand dune. So it's not just so flat everywhere. What we can do at this point is command click and drag to duplicate that spherical field, drag and drop that into our fields list. And then to add this field strength onto the other, you can kind of think of this as like blending modes in Photoshop and black and white masks. I'm going to go and change this from normal to max. And this will then basically act as a lighten blending mode. And I'll just move this on over. Actually, I selected the wrong spherical field. I'll select this spherical field right here, move this over. You can see this is a very big hill. Looks like a mountain. Looks like a half dome or something like that. But if I go to my displacer hills, go to the fields tab, I can bring down this opacity. And that's basically going to control the height of this hill over here. Okay, so really cool. And again, this is why I build landscapes using fields, using displacers and a plain object versus a landscape object. Because you can't have this type of control. Now another thing you can do if you wanted to is we can actually make valleys. So not just hills, but valleys as well. So I can command click and drag, create yet another spherical field here. This will be valley. And then we'll drag and drop this manually into our fields list here. Like so. There we go. And what we can do instead of using the max blending mode, we can go and choose subtract. And you can see that actually nothing's happening at all. Okay, so let's actually move this spherical field forward. You can see it's not subtracting. It's actually just subtracting the strength of the spherical fields underneath it. Now, why it's not actually allowing us to go negative as far as the displacement value goes is because it's being clamped. All these field values are being clamped. And you can see this little clamp icon here. If I turn that off, you can see that we are no longer clamping our values to 0 to 100 or 0 to positive numbers. We can actually go to negative strength as well or negative 100. And now I can go and adjust the opacity here as well and get a little bit of a little valley here. T for scale, scale this down. And again, this is where all the art directability comes in. But actually I like the hills versus the valley. So I'm just going to delete that valley. I just wanted to show that that's possible.  So if I fold this up and bring this to the bottom of the stack, you can see we have all of this jankiness going on because we're displacing with the dunes. We're displacing with the details. And then we're displacing again with the displacer hill. We're displacing already displaced geometry and that's why it's creating this jankiness. So that's why it's important the order in which any of these displacers are being applied. So you definitely want the details one last. And since this is looking more like dunes, we can actually rename this plane from plane to dunes because it doesn't look like a plane anymore, right? So now we're ready to go ahead and start texturing this in Redshift. So I'm going to go to my render settings here, I change this to Redshift. And then what I'm going to do is grab my Redshift render view here. Let's dock it to the side and let's increase this window to about 150%. Let's hit play. You can see our dunes in all of its unlit glory. So what we're going to do is let's get some good lighting going on here. I'm going to go to Redshift, Objects, Redshift, Sun and Sky Rig. And this is going to create a type of like sunlight and sky. So I mean it's very aptly named. So what I'm going to do is just rotate this and this is going to rotate the angle of the sun. You can see as the sun rotates downwards, we're getting this like nice little sunset. You can see the sun right there. So let's go and get like a nice angle like this. Just we can see some of these details and really see that noise. And actually now that I'm looking at it, maybe that noise is a little bit too pronounced in the details. So we can bring this down to like three or even two. Make it a little more subtle. And you can see we can see the horizon in the view there. So I'm going to adjust that. And we can do that by adjusting down the horizon height, even blurring it a little bit. You can also adjust the intensity if we want. We can adjust the turbidity, which is just going to make the light scatter a little bit more. You can also do this like cool red-blue hue shift where if you go to the right, it's going to give it a little bit of orangish warm hue. If you go to the left, it's going to go blue. So let's give it a little bit of like a yellowish orangish, just to have that going for us. And now what we can do is start building our redshift sand material. So there's one little gotcha. I'm using arse26 here. And in arse26, if we go ahead and create a new redshift material here by double clicking in this material manager here, you can see that it's using by default the new redshift node material setup. We're actually just the C4D material node system. And with the C4D node system, not everything has been ported over from the old Cinema 4D material system to this one. So for the purposes of this tutorial, I'm going to be using something that isn't yet supported in the new material system. And that is the C4D shader node, which allows you access to a lot of C4D shaders like tile shader, all that type of stuff. So I can't use this new shader yet. If they have added the new C4D shader to your version of C4D, you can kind of stick with this, but for anyone using an older version of Cinema 4D, what you need to do is actually use the older Expresso based node system. And to get that loaded up, I'm going to go to this menu here, go to material, tools, and uncheck this use node materials for presets. And what this is going to do, if I double click in the material manager again, see it's going to create a redshift material again, but it's going to be the old Expresso based version here. So this is exactly what we want right here. Let's go ahead and apply this to our dunes object. And you can see it's very shiny. It's up to roughness. Let's remove some of that weight there. So I'm going to do first is add some color. Now the only color that we're getting right now is from that redshift sun and sky, because we're doing that little tint shift. Right now our material is gray as you can see. So what I'm going to do is I'm going to hit shift C to bring up the node commander. And I'm going to grab a max on noise hit enter. And for this noise, I'm going to plug this into our diffuse color. And you can see we got some very small noise. What I'm going to do is I'm going to increase the scale of this noise to about 50. So make it quite large. Then I'm going to change the type of noise to displaced turbulence. We get this really nice variation in gray values. So what we could do is we can change the color one to say this yellowish-orangey-sand color. And then change the other color to like a lighter version of that color. I can just click and drag to duplicate that. And then just up the saturation a little bit. But this is kind of limiting because it only gives you too huge. So if you want more control, what you can do instead is grab a ramp node. And what we can do is just select both of these colors, right click, go to reset the default. And we can actually plug this into the ramp and output to diffuse color. And what this allows us to do is use this gradient ramp to choose whatever amount of colors we want. So we can have like this darker sand color here. We can create another knot. And this can be more like bright orange-ish like so. And then this lighter color. We can remove that and not create a new one. And again, just make this a little bit lighter. And then we can adjust this. We can add as many knots as we want. Control the mapping of it as well. So I like this a little bit better to create color variation than using just the two color chips here because it doesn't have a lot of control, right? So that's looking fairly decent. What we can do now at this point is we can go ahead and let's add some very fine noise to make it look like we have a little bit of some grains of sand here. So I'm going to go hit Shift-C, get my Max on noise again.  And you can actually see what's going on. So let's see what this noise looks like without any of the other shader properties by plugging in this Max on noise directly into the output. And you can see the noise is so small, you probably can't even see it, but if I zoom in here, you can see how small that noise is. So we're going to try to make this look like grains of sand. So let's actually go to the output, twirl that down, and increase the contrast a little bit. I'll go to 0.5. So you can see what that looks like. You can adjust the brightness here and all this good stuff. And what I'm going to do is use this noise to drive a bump to make it look like we have bumpy, grainy sand as the surface of our landscape here. So what I'm going to do is I'll plug back in that material into the output. And then what I'm going to do is grab a bump node. So shift C, bump, and I'll grab the bump map here. And so I'm going to plug in the redshift noise to be used as the input for the bump map. And then we'll plug in the bump map into the redshift materials, overall bump input port. We'll just move this down here to keep this organized. You can see how this looks really nice and grainy. Now, another thing I like to do is we can utilize the same noise and this is the power of nodes to drive the reflection roughness. So I'm going to go and plug in this Maxon noise into our reflection roughness.  Now this is a little bit too much. We're getting a little bit too much sparkling happening here. So what we can do is we can use a ramp, just like we did with this Maxon noise to remap these colors. We can do the same thing to remap the black and white values that are controlling the reflection roughness. So what I'm going to do is command click and drag this redshift ramp, right click on the ramp, go to reset to default, and then I'll plug in this Maxon noise into the input, and then I'll put this color to the reflection roughness here. So now we got this one Maxon noise driving both things, but I can remap these colors. So if I adjust this, you can see how if I move this black gradient not to the right, we're getting less of those little sparklies, but we're still getting those sparklies. And we can adjust this as well. And so we get just a little bit of this nice specular hits of the shininess of the sand, of some of those sand grains there. So that's looking pretty nice, like something like that. And you can see we can adjust the weight here as well. You can see this is too shiny right there. So we can just bring this weight down a little bit and really adjust this. And I think actually moving this to the other way is actually going to be better for us. So we'll bring up the reflection weight really high. You can see that actually had the gradient the other way around.   Everything's a little bit shinier, so we're just going to move this thing down. So everything's a little bit more white, which means more rough and kind of just dial in some of these little specular bits, some of the highlights. And to see exactly what's going on again, we can plug in this ramp into the surface. And so you can see where we're kind of blowing out all of that noise detail here. As of right now, maybe something like that. You can just barely see the noise and plug back in the redshift material to the output. You can see those little nice little specs of that. Well, it looked like sand, so that's looking pretty believable to me right now. So we've got our Maxon noise. We can actually rename this to Sand Noise. We can rename this to Sand Color just so we can make out what noise is doing what, because we're going to have quite a few of these Maxon noises in our Shader Graph here. So we got our nice little bump here. Let's go ahead and let's add those nice little wavy distorted wavy lines to our sand that looked really sand swept. Again, it's very important to use reference, or I wouldn't even know that sand kind of did that. And what we're going to do to create those little lines of sand is using that C4D shader. Again, this is only in the old Shader Graph Redshift material system. It's not ported over to the new one yet, which is why we're using this Expresso based shader graph. So I'm going to go to C4D, we're going to go to C4D Shader. And I'm going to double click there. And what the C4D shader does is awesome. It allows you to have access to all of the different types of C4D shader. So if I click on the C4D shader you can see here's our noise, our posterizer, ambient occlusion, Loomis Shader, and we have the surfaces as well, which I can't wait for C4D, for Maxon to port all of these over to the new node material system. But for now we have to use the old system. And if I go and grab tiles and again I'm just going to plug this directly into our output here. You can see that I'm not able to plug in the C4D shader into the surface. And that's because I need to convert the C4D shader to a Redshift material. And to do that, all I need to do is hit Shift C and just grab a Redshift texture node. So I'll just move this over here, plug this into the texture zero. And now I can use this within the Redshift shader system. You can see, voila, there's our little tiles that are looking very ugly right now coming from the C4D shader. Now to get to the options I'm just going to give us a little bit more space over here. You can see here's our squares pattern. We're going to change this to lines. And these are very ugly colors. I don't know why Maxon chose the ugliest colors to be as default colors for these tiles. But we just need to change all the tile colors to white. We can leave the grout color to black. So I'm just going to change this to white. And then I'm going to click and drag on this color chip to just copy that color to all these other color chips. And I'm going to change the orientation to V. So we're having this more vertical alignment. And then I'm going to bring down the global scale. And I'm going to bring it down to say like let's do one. And you can see our tiles look very big. So what's going on behind the scenes is we have to convert and bake the C4D shader into basically like an image behind the scenes and pipe it into Redshift for it to use. And because of that we need to set the parameters as far as like the resolution we're actually baking that texture for Redshift to use. So you can see that our default texture is 128 by 128 which is a super low res image. So what I'm going to do is at least bring this to about 4K which is 4096 by 4096. And you can see that that updates right away and now we're getting more of these tiny lines here. And you can see they're like alternating in colors which like looks like an old TV lines effect. Remember the TV lines. That was cool back in the early 2000s. But what that's coming from is this grout width. I'm just going to bring that to zero. And then for the bevel width I'm going to go ahead and bring this up to 100%. You can see we have these really nice lines. Now when you're updating this you might actually get a little bit of a slow down as far as Redshift updating this. And that's again because what's happening behind the scenes. It's getting baked down as a 4K image and then getting fed into Redshift. So that's happening all behind the scenes in real time. So that's why it takes a little time to kind of update all this stuff here. So what I'm going to do for one final touch is I've been told in the past that whatever your global scale is you should also change this delta number to match. And this is basically going to try to maintain amount of detail and crispness to your noise or your tile shader. So I'm just going to bring this delta down to one. And you'll notice a little bit of a difference once this updates. So just a tiny bit of a difference there. So we have our lines. What we need to do now is distort them. And the cool thing about using the old C4D shader system is we can utilize the C4D layer shader. And what that does when I just add that to my tile shader is it basically creates like a Photoshop layer system that it just automatically place my tiles in here. So I can go and add in and use blending modes for whatever type of effect that I want. So I can add another noise do some blending modes on that. But what I'm going to use in this layer shader is this effect tab. And I'm going to grab a distort tab. So again this is just like Photoshop where if you had like a distort adjustment layer or something like that. And so you're going to see and it may be different on your end. But on my end when I add this distort it's not going to show up until I go and toggle say like 16 bit and once I toggle that it's going to update and you saw that little shift there. So what's happening is my noise scale is actually pretty low. So the noise is super big and it sounds kind of contrary to how it should work but to actually make a smaller noise scale you need to up this value here. So what I'm going to do is bring up the noise scale to say 22222 because that's easy to type and with this bigger number it's actually going to make our noise smaller and again this isn't going to update for me. So we're going to do this little depth dance and once I go to 8 bit you'll see that update and you can see all that distortion. So that's a little bit too much distortion. So I can bring down the strength of that distortion down to about 2% strength. Again this is going to be a little jerky and we do the depth dance again. There it is and you can see that nice little displacement there. You can also change the noise type to say turbulence. You get a different type of noise. Again we're going to do the dance again and you can see what that looks like right there. Looking pretty good. Now if you wanted to you could start layering up a bunch of different sizes of distortion here if you wanted to just to get a little bit of variance there. So go and get another turbulence and maybe the noise for this will be you know a little bit smaller than the noise underneath and you can see that this is kind of getting cut off. So what we can also do is go to our C4D shader and click the layer tab here and you can see this show up in your attributes manager here. So I don't know why this is getting cut off here but we can change this scale to you know maybe a little bit smaller. So maybe 3,000 and let's bring the strength down to like 0.01 and then let's see what this looks like and there it is just a little slight change so just a little subtle thing but just to know that you can go and adjust this and the cool thing about using the tile shader and the distort is that this is going to be seamlessly tiled. So hopefully whenever this is ported over to the new redshift nodes, the new C4D nodes this will be much faster and you won't have these little glitches that are happening now that we're experiencing but we got some pretty nice lines happening at the moment and so let's just get back to a good position with our little scaly person in here and there are nice little lines. So what are we going to do with these lines? We're going to go ahead plug in the redshift material back into the output surface we're actually going to go ahead and we're going to use this for the bump as well so yes we can actually have two bumps and we can combine them together using a bump blender. So I'm going to hit shift C and grab yet another bump well actually I accidentally got bump blender but I need that anyways so let's go to bump let's go to bump map so there's our bump map we're going to feed this into the input we are going to then feed this into the base input and we're going to add this other bump which is our sand noise that really fine noise and we're going to plug this into layer 0 input ok now what's going to happen is this bump blender if we go and plug this into the bump input here let's just move everything over here so everything's nice and organized so now what we're doing is basically essentially having the ability if I twirl down layer 1 to blend these two bumps together so the sand noise and then the lines right now we're only seeing the lines because our blend weight of this layer 0 which is our sand noise is set to 0 so 0% opacity but if we crank this up to 1 you can see that what this is going to do is just show us the sand noise and it's going to overwrite the wavy lines ok so what we can do is actually use this additive mode and this is just going to add the top bump map on top of the base layer bump map or layer 0 and again this is like backwards from how Photoshop works where instead of top to bottom it's bottom to top as far as the layer system goes so what we can do is bring down the opacity of that sand layer to you know maybe 0.6 or something like that ok so we got 60% opacity on that nice sand layer and then we can still see that wavy texture underneath cool so we're not quite done yet we can start adding little bits of variation as far as where these little sand stripes are so right now the sand stripes are everywhere and if you look at reference images there's not these little sand waves all over the place so what we can do is we can just like we combine different bumps together we can combine different noises together and use blending modes just like we did with the C4D layer shader within redshift so if I want to combine a noise and have it like set to multiply or something on top of our lines here what I can do is grab a color layer node you can see we have all these different layers so again you can think of this as like photoshop layers only again it's reverse so bottom to top versus top to bottom and for our base layer we are just going to plug in that C4D shader which we can also rename to wavy lines ok just to keep things straight here and then what we need to do is then output this to the input and what you're going to see is that this is just going to totally overwrite the lines again because we have this layer set to black it's writing over the layer before it so again just to see what's going on let's plug this into the output here so you're just going to see black at this point so what we can do is actually pump in a noise to this color chip here instead of it just being black so let's go shift C noise this into layer color 1 now what we can do at this point is set this blending mode from normal to multiply and if I make this noise bigger to say let's do 50 and then adjust the contrast you can see we're actually going to be masking out some of those wavy lines so if I go and plug back in the color I'll put color here you can see that oh right here it's smooth and right here is the line so we can add a little bit of variation to our sand and where those lines are so let's choose a little bit more of an organic type of noise maybe stuple again and then we can just like adjust the brightness stuff like this the scale maybe the scale on the X again just to get a sense of which way is the wind flowing and stuff like that the low clip, high clip so it all depends on how much of those lines you want to kind of show up now another interesting thing you could do is you can go ahead and use some Fresnel now Fresnel is working based on the angle of your polygons and how they're facing the camera so let me go and let's get a Fresnel and let's plug this into the layer 2 color and here's the Fresnel and you can see that we just have these two colors here on an IOR so what I like to do is plug in this Fresnel shader into a ramp to just be able to better control those black and white values coming from our Fresnel we also need to turn on that layer 2 just to show up so now we can see this ramp and the Fresnel and you can see depending on the angle that our camera is facing those colors are changing so if you're just kind of doing a push move this Fresnel effect is going to work really nice but if you're kind of angled up and zooming in and stuff like that it's actually going to change where your lines are showing up pretty weirdly but just to show you that this is another thing you can do to try to mask out where those lines are showing up by using the multiply mode and you can even adjust this mask opacity here as well we have an option there I'm just going to go and delete that because I'm not going to use the Fresnel I'm going to use just my Max On Noise here you can see our layer 2 is still enabled here and just kind of writing everything over so I'm just going to turn that off for now and what I'm going to do at this point is add a little bit of noise break up to the lines so they don't look so perfect I want to make them look a little bit organic so what I'm going to do for that is just command click into the layer 2 color so there's our layer 2 here and this Max On Noise is the same as the noise here so I'm going to change this from Stupel to FBM and I'm going to make this noise super small .6 scale or something like that so pretty small and then what I'm going to do is change the blending mode to overlay and you can see how this is going to break up those lines and this is breaking up a little bit too much so I'm going to bring down that mask opacity to say .5 maybe we can increase the scale to say 1 and maybe bring down the scale in the X to like .5 and you can see how this like nicely breaks up the sand lines there let's go back to our other noise here and maybe back up on the contrast so it's a little bit more smooth because that's where those lines kind of fade in and out there so that's looking pretty good let's actually see what this looks like as a bump so I'm going to plug in the output color so I just wanted to show the black and white values we were using to drive this bump and this is looking pretty nice and the cool thing about using a bump blender is you can independently adjust the height scale on each individual layer there so if you're not seeing the lines quite enough you can bump up the scale there say you're not seeing the sand noise quite enough you can bump up the scale here as well or if you're seeing too much of it can always go lower and maybe half that okay so you have a lot more control here using the bump blender and using different noises to drive bumps so I'm saying that's looking pretty good maybe we can play around with the seed on some of this noise and that's going to control where those little wavy lines are showing up now before we wrap up the whole redshift material section I wanted to show you one other way that you could add little distortion to your sand waves versus using the distort shaders inside of the C4D shader because who knows if they'll be around for much longer so I wanted to show you an alternative to that and one thing you can do to add distortion is grabbing a max on noise and here's our wavy line texture remember we are pumping that into this redshift texture here let's just go ahead and let's just feed this into the surface so we can just see the redshift texture here so there's our lines and then what we can do with this max on noise is actually plug this into the rotation of this redshift texture and what that's going to do is it's going to use this noise shader to rotate or basically just distort our lines so what's cool about this is remember we're using this kind of baked down 4k image and tiling it across our surface here we can use another layer of distortion on top of that to get like really big distortion that isn't tiled all over the place but what we can do here is we can go ahead and adjust the scale of this noise if we wanted to and you can see how we're getting that really cool distortion that again is a little bit bigger and again adds to the nice organic nature of the distortion on our lines there now to control the strength of this distortion effect coming from the max on noise we'll actually need to go ahead and get a color mix node and basically what this is going to allow us to do is if I plug this max on noise into input 1 and go and reconnect this output color to that rotate basically what this is going to do is if I use this mix amount it's going to basically fade away the max on noise and fade away the distortion effect so you can almost think of this slider as a distortion strength effect so if I up this you can see how we're slowly removing that distortion because basically using this input 2 in the mix amount we're just fading away that effect all together so if you want just a little bit of some of that distortion coming from this max on noise you can totally do that so I just wanted to show you this other way to be able to add distortion to your lines effect and that looks really nice now I can put on some of the finishing touches here and one of the decisions you can make is if you want to have your landscape look a little bit more windswept and maybe pull back on some of the displacement details and how you can do that just move this off to the right here a little bit is adding a smoothing deformer to our displacer stack here so I'm going to go and add a smoothing deformer right there and we're going to apply this last in the stack and you can see how this smooths everything out so we're smoothing out some of those details if we want to bring back some of those details we can just up the stiffness value here to bring back a little bit of that detail but depending on how smooth you want your desert landscape you can kind of smooth everything out to make it look a little bit more windswept now one last finishing touch we can put on this is to make it look like this figure is not just like intersecting the sand but it's like in it and there's some sand maybe dusted up on the side of this character by the legs there and how we can do that is by using something called a collision deformer and what this will allow us to do is deform based on a collider object so I'm going to go and I'm going to place this right before the smoothing here I'm actually going to turn the smoothing off so it's not calculating right now and I'm actually going to pause my redshift render view here because sometimes this could be a little crashy so let me just show you what's going to go on here so our collision deformer all you need to do is define the object you want to have imprinted deform the other object you can see we're not seeing anything just yet but if we go to the advanced and increase the size here like five or something like that you can see a little bit of something happening there let's increase this even more so you can see a little bit of stuff happening there and I'm going to turn the smooth back on to smooth out those deformed polygons there and that should smooth everything out so it looks like this character is like in the sand and we got a little bit of an indent where this character is so we're going to have a lot more control over this as well the first thing we need to keep in mind is that this collision deformer is like trying to take into account this entire plane object with all the polygon so to limit it's kind of search radius we're going to limit the effect of this collision deformer to just this figure object itself and you can see how it just limited the effect of the radius in which this figure object kind of taking up space and deforming around where this object is so this should speed things up just a little bit and at this point we can go to the object tab and change the fall off from none to distance and what we can do at this point is we can do something cool I can add two points here by a controller command clicking and dragging and if I move this one point you can see how we got this little lip now which is pretty cool let's make this maybe 150 for the distance so that's looking pretty good but it's very subtle so what we can do is just increase the strength of this effect and you can really get a sense for that little lip that is occurring right now as well you can go back into the advanced maybe bring down the size to 10 so it's a little bit closer to our character that's a little bit too much you can see how you can utilize objects in your scene to create this nice little imprint of the sand kind of going over it and if we rotate this character have it facing downwards a little bit laying down in the sand making sand angels or something like that you can see how this updates this is looking really really nice so that is looking nice let's go and let's see what this looks like when we update this redshift render view here that is our poor dead scaly person laying in the sand and again we can do a lot of things to smooth out the polygons around here we can always throw this in a subdivision surface we can even use a redshift object tag to go ahead and subdivide this at render time as well you can see that just kind of screwed something up there in a bunch of ways you can introduce more smooth geometry into this scene but hopefully this gets your brain jog in seeing an oasis of creativity somewhere out there in the sand dunes speaking of which I kind of poo pooed the landscape object let me actually just turn these off and we can actually at this point start introducing some landscape objects to kind of fill in the background here so we can go make these pretty big and so now we're just increasing you know how vast this landscape is by making all these further in the distance sand dunes and we'll just command click and drag duplicate the material on there and then we'll need to probably up the width and height segments just to smooth everything out but you can see how you can get the best of both worlds get a nice little landscape object mingle it in with your perfectly art directed sand dunes scene and just fill in the details with some quick landscape objects like so now don't forget because this setup is completely procedural you can actually just simply go into your displacer dunes go to the shading tab and then just adjust the seed and this will change the random seed of your noise and you can easily just kind of cycle through different landscapes so if I just kind of cycle through here you can see all the different landscapes that we are getting by just changing a single seed so super cool all you got to do is then update where your character is make sure he's laying on the ground and all that good stuff but there's just so much control let's go and just maybe play around with a lot do some of the color controls here just to finish all of this off of those photographic controls do a little cycle through what dance here because no one quite knows what what they like until they see it just like an annoying client maybe that's looking pretty good he's the contrast there now once you're done making all your edits and all that stuff one good thing to do is to big down your geometry and all your displacements and all that stuff so you don't have this constantly calculating in your scene and really slowing down your viewport so to do that and to bake everything down I'm going to right click on this do an object here and go to current state to object and that's going to take a little bit of time but what that allows me to do is allows me to turn off all of my generator objects all of my deformers and I'm left with just this single bake down piece of geometry that is super super light in my scene now another thing you could do is we can delete that and I can turn all these back on and let's just say I wanted to still have the ability to add a different object or have something else affect this collision to former I can go ahead and turn that off and I can just bake in all the other effects so I can go in here right click current state to object then at this point turn everything off command click and drag that collision deformer there and then I can still have the ability to go ahead and edit all this stuff again I'll probably need to add another smoothing on this as well but this bakes down all of those displacers so again it's going to speed up your scene a little bit more and I can move this figure around a little bit more easily and quicker without having to worry about all those displacements constantly calculating in your scene so always be sure to bake down when you're done don't keep things live all the time like I do because it really will slow down your scene quite a bit you can see that even with the collision and the smoothing my scene is pretty slow so turn those off until you absolutely need them and you can see how much faster my scene is rocking and rolling alright so there you go how you can procedurally generate a desert landscape using cinema 4d and redshift now remember I have the link to the project in the description below so if you want to pick apart what I did see some of my post effect action and stuff like that check out that project file now if you like this video be sure to like it and if you like what I'm doing here on my channel please subscribe it really helps my viewer count and it really helps my fragile ego if you have any questions about anything I covered in this tutorial leave it in the comment section below and I just wanted to say thank you so much for watching always appreciate your support hope to see you again real soon in another tutorial bye everybody


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