Welcome to the Zelenformer podcast. I am your host Alfred Tabax joined today by my co-host Nathaniel Rolfeljantz We've got a lot to talk about today as Nintendo everything has posted three separate interviews With Aonuma from three different websites. They all contain different information About Breath of the Wild and some other things that go on in Nintendo And so I wanted to hit those they posted the summaries They said that Nintendo everything said that they will be posting the full translation of each one of these Interviews at a later time, but they wanted to summarize all the information on it so that you could Read what they said before Glad to see you keep up as Zelenformer.com we've actually been posting that stuff all day We do have we do have some of the stuff, but not all of it So what's because people like us haven't happened people like me I had another job to go to but all of the stuff is actually in the queue and broken down. I had a job interview today So that's that's enough. That's yeah, my best friend got just got hired today first job out of college So plus this is also a little bit easier to just read down because I'm gonna read down each of these interview Each of the summaries and then we'll talk about them. So the first one is from the French site LaMonday Probably pronounced that but they're French So they put up the interview with E. J. Aonoma about Breath of the Wild And so here are some of the things that they talked about and then we'll just talk about this one to move on to the next one So says the team for Breath of the Wild consisted over 300 staffers About 300 staffers four years of development. They listened to Japan Japanese fans in particular for feedback due to it being its native language But looks to consider feedback worldwide Aonoma points out that American players aren't big on upgrading abilities to progress such as in games like Monster Hunter Nintendo was criticized for the lack of freedom in the past with different areas being connected by small paths The player now has freedom similar to the original Zelda Aonoma believes Breath of the Wild will be a key entry in the series of obviously Experience points and leveling up was never considered Rather Nintendo decided to implement the weapon system to gain high level equipment players Need to be smart about how they approach the game Link speed is adapted to the pace of the game And there are different things that are hidden in the world and you could run at full speed, but you may miss a lot by doing so With Skyrim Aonoma likes how you enter a new town that feels different from the ones you listen or you you've entered previously So from white run to more thought to different towns have different looks different characters different quests in them He wanted to create something like this but in a different way This is why you can climb anywhere on shrines You said having them all be long complex means that players wouldn't complete the game So Nintendo made shrines to be rewards rather than actual trials shrines are very different from those of previous Zelda games Though some are much larger and have a boss at the insimilar to traditional dungeons Nintendo has also done away with the dungeons that have a particular theme for example Even if you come across a shrine located in a forest They won't necessarily carry that theme of the forest through the shrine Architecture was not based on specific life locations, but it rather inspired by different pieces of architecture from around the world However for Zelda Oak Green uptime This is an exception in creating the temple of time Aonoma also wanted to have more islands in Wind Waker But hardware limitations prevented that criticism from the game didn't actually inspire both of the wild even including the art style Art style was chosen so that objects to be more easily seen in the world and we've covered some of this and given you given a more detailed Response on this one with the actual excerpt from the interview Artists have also been brought up on Japanese animation and Aonoma stopped leaving messages to his son in game since his son told him that he had grown up And he didn't need them anymore Finally Aonoma also wrote all of the lines for the old man that you find at the start of the game So a lot of that was just a bunch of random some of it was just random trivia, but some of it had important Background into what went into making the game and how they made some of the decisions that they went into So I just talked a lot. Nate you give your opinions on some of that First to clarify something and this is we haven't corrected it on our site yet either Um And that's because these breakdowns are based upon the same thing like mentioned before You know, we posted a bunch of stuff to the site. Well, we posted the google translate versions Um, because I don't know if we have anyone staff that natively speaks french But we weren't going to wait to get this news out Um, and it appears after you went through that list that Nintendo everything based their breakdown on the same thing Um, because in that breakdown you mentioned I guess probably the most interesting point uh, the stuff about dungeons Um, and if you kind of read the breakdown you kind of read the google translate version It kind of says it kind of suggests that there isn't like themed big dungeons Uh, well, I shouldn't say big dungeons, but there's a themed dungeons and that uh, the dungeons are kind of sort of the shrines Um, that's actually not the case And it's it's weird because like he actually said in an english interview like last week that there are dungeons that are not shrines Well, it says in the in the interview that they posted it says the shrines are different than Um, like previous Zelda dungeons But they're also the shrines themselves aren't the ones that are that are themed um, like specifically like Forest and and fire and stuff the dungeons however probably will be We haven't gotten any education. Yeah, but but if you ruin everything says and what we say on our site It it reads it reads as the shrines or dungeons and they're not themed Um, yeah, so the shrines I never expected them to be themed anyways. They are a unifying theme across all the shrines Um, it's it's been that way in every single shrine we've seen and I see no reason that they're not going to continue that unified theme of all shrines But you know knowing what we know about how many shrines there are It will that get boring? I have no idea. I'm not bored of it yet, but I also haven't been through all of them So maybe by the end You know, uh, maybe I'll think they could have did something more original. I have no idea. I kind of likened it to um Like even in skyrim like when you go to caves like all the caves are the same Um, they're just repeated over and over again Just in different locations. So it's kind of what I think they're with the shrines except the shrines are not all the same They're all do something different. Some are very very very short One of the first shines we saw off the plateau. I couldn't believe it was even a shrine Um, you just hopped on your paraglider one time and you're done Um That's a tutorial I don't even house the tutorial because like to get to that trial. You already had had to have used your paraglider So it's just a really weird Really weird thing and like, you know, I I hope that most of the shrines aren't like that I have a feeling because of how many there are that is what most of them are going to be Um, however, I would say I'd say a good portion. Maybe not most of them Yeah Um but he kind of uh So so to kind of clarify what what are you saying to this because I had this thread open on yoga because they originally also reported exactly what transit says Um, which is it started this big drama because old drama. There's no dungeons It's the shrines and they're not themed. So like you saw all those shrines look like in the beginning That's what your dungeons are going to look like which could kill some of the variety um Even though, you know, so to clarify all he's talking about specifically here is just about shrines Um, he is not talking about dungeons at all Um, and he's saying he's comparing shrines to dungeons because in previous all the games That's the only comparison that exists because what the shrines are doing was previously only really done in dungeons Um, so that's kind of trying to clarify. So like the shrines are it doesn't matter if they're in a forest or a desert Doesn't matter. They all that unified theme um You know, so it's not like before where like you go to a dungeon specifically and that dungeon is the forest dungeon That might still be the case if there is a separate dungeon That's not a shrine But that is not how the the shrine itself works And obviously there's a lot of speculation that the dungeons themselves are just the four giant robots in the corners But um, we don't know that for sure to really say that um and it says uh That basically the shrines themselves were kind of built to use the physics engine everything was kind of like all the puzzles under the try to make more physics based um and Yeah, so just just to clarify none of this has to do anything to do with actual dungeons And they're still going to be actual dungeons in the game that are not That are probably most definitely themed around whatever the theme Not so not of that drama Because it serves that's all people have been talking about like all day with me like, what do you mean there's no dungeon? I'm like, I don't speak french. I don't know. Um Like I thought just last week he said there are dungeons and others say It's confusing stuff. There's a lot in this game. I think even Eiji Aonomo gets confused Because there's just a lot going on um And he even it's funny because if you watch that tree house stream from a couple weeks ago He said live on there. There's little things in this game that he doesn't even know about He doesn't even know everything It's not just how big this game is All right, so honestly that first interview You know my my biggest takeaway is I'm really glad that there are going to be shrines of bosses at the end Um, that's cool. That makes me feel a lot better about say say that the original rumor back in the day is true And there's only four really big dungeons Like more traditional style dungeons I am a lot more okay with that when you have shrines that are like mini dungeons that have bosses at the end Um, and I'm assuming the ones that bosses at the end have the better the better awards, you know, whether they're another ruin ability or whether it's uh, like a really strong item that you can use for a little while for breaks um You know just Maybe like armor or something. I mean anything, you know, it's It feels like if there's gonna be a boss at the end has to be a pretty important reason compared to the shrines I've seen so far Yeah, you know and and it in a later I think he says this in another interview. We haven't got to you or maybe he said it last week I don't know. There's so much breath of the wild stuff swimming around in my head I'm mixing things up, but uh, the shrines are basically included to give the player um a sense of progression Um, basically you are being rewarded with the shrines through your exploration So like every area will have, you know X and motor shrines or whatever it is And you're only going to find them by exploring They didn't want you to necessarily explore and end up not finding anything So shrines were kind of like an answer to that. Um, and I think there were an answer to I know for sure He says this in another interview where he kind of goes off to There were tracking where players were Like play testing and they were tracking where players go And they're play testing like okay everyone's going off in different directions, but at some point in the game They all started going the same direction Um, and why is that what's going on? Why are there parts of this world? No one's exploring Um, so they had to like redo the top the topography to kind of Get it that way maybe reduce some story elements to make people, you know Not necessarily feel like at this x-point in the game everyone go this way Um, they don't want that they want everyone's experience to be different Um, and they want people to freely explore and have a reason to it I think shrines are are kind of their big reason and and he kind of calls shrines rewards Um, and that's what they are there are your reward for exploring And from what we've seen in some of the trailers like there's a shrine that came out of the ground So like some of the shrines probably even have to be activated. You won't even know they're there Maybe by clearing a cap and maybe there's a like a switch, um that you had somewhere Uh Yeah, I don't know. I mean that first interview there's a lot of stuff. Uh, I just don't think there's a lot of Super important things um It's more just background into how they game and what inspired, um, you know A lot of it's really interesting, but it doesn't really present anything new besides the fact that shrines are going to be Some of the shrines are going to be really really badass Everything else is just kind of cool like 300 staff four years I mean, yeah, I figured it had, you know 300 It was supposed to be like the biggest staff they've ever assembled. So Um, the four years of development is always interesting because it will have been almost five and a half years since cardboard sword and supposedly he claims that he started like The think pot for the game like right after that game finished even before it released so You know and I kind of support I put this as a comment on the site I think what that means that there was only only four years where they took that team of 300 and actually physically made me And there was probably like six months in there where it was just egeonomo and the director sitting there Trying to conceptualize what this game is And then the rest of the time is polish and localization Um So I think that's what that extra year and a half in there Is that I'm obviously they they moved it to the specs, which it probably added like another finance I'm I'm also interested by like some of the earlier points when they talk about how they got some of the ideas for the game talking about how He said that north american players are in big upgrading abilities to progress similar to monster hunter And I was trying to think about that and that is More of a an jrpd thing Because I think Here's the thing. I don't know if he's I don't know if he's talking specifically about like leveling up Yeah, because like what he said in that feedback was uh Um Like that remark comes from you know how they accept feedback and he notes in there This was an expanded upon and everything but if you actually read I don't know again the google translate version. Um He kind of explains that what he what he receives for feedback is what nintendo america tells him reviewers in in north america are saying about the game um And yeah Thing is though like monster hunter is really weird because the lack of appeal of monster hunter Uh, I don't think has anything to do with the progression system At all like that progression system is prominent in western orc g's so Well, you see leveling up skill trees skill trees crafting the sky room Like borderline having to hunt things down and correct the clock materials like that's Like the lack of appeal of monster hunter is basically the gameplay not not The elements that have built around that gameplay is the gameplay itself. It's To at least western audiences in my experience. I love monster hunter, but it is A clinkier kind of experience with your battling Until very recently there was no way to target anything And pretty much every game since ocarina of time has a targeting system And there was no way to do that monster hunter and that really turned off western gamers And just kind of the way they present the game like there's always a home base and then you just kind of go up and go home and then you come back to your home base and that's kind of all monster hunter has always been and That isn't the kind of progression people want to see in the west Uh, because it doesn't feel like you're actually progressing. Yeah, you're getting better armor, but there is no feel of that progression um That's why I it's a really weird comment Well, I think that it's it's also way that that would be his his uh lit mist test Specifically monster hunter, which is a japanese game now. I don't know why I wouldn't be like seeing it later something um Yeah, well, I mean even in further past that you think that he'd be thinking okay Well, obviously there's something about the leveling up in say borderlands or skyrim or fallout that people like with upgrading skill trees and Yeah, but it sounds like all the feedback comes from single america and they're not they're not looking at reviews of games. They don't Yeah Yeah, that that's what I was thinking is that they're specifically targeting games That they've put out and then published on their consoles um And again, it that's that's it's maybe there at this point like well look at what he's saying about skyrim Because you know, he was quoted back in 2013 that nothing in breath of the wilds was inspired by skyrim Well, it turns out that that's not entirely true The core mechanics of the game aren't necessarily inspired by skyrim Like the reason there's cooking as we'll find out here in a later interview has nothing to do with skyrim having cooking Um, like that wasn't actually inspired like like that was one thing I see a lot of people argue like oh cooking cooking like that that's what all these other games I have Like no, none of that has anything to do like the item durability and the cooking wasn't based on other games And you see that in a later interview how he explains Why they went that direction and how it was just ideas that their staff came up with For a certain direction they went to go like his comments on skyrim Um It's it's really interesting because this shows how little I think nintendo pays attention to anything on side of their ecosystem Well, it's interesting because in the second interview that i'm i'm about to get to they talk about The other games like it specifically says the or anuma talked about how they studied other games Like west western games took inspiration from that so it's interesting that Like you said earlier that he said the ball. It's not inspired by any of these games, but obviously it is Yeah, nintendo had to Understand like here's like like this comment specifically on on skyrim says What really got me more in the skyrim is when you walk and enter a new city There's a real shock. Ah, there's a city here and she's so different from all the others This is the first time I felt this in a video game Like that's been in video games for like decades Yeah, so like if this is the first time he's experienced that sense of when you go somewhere it's completely new uh I I I guess I don't get it like like how little do they not look at what the rest of the world is Even in japan final fantasy has that well more than that like think about and think about nintendo They they like to stay within their own infrastructure for the games that they make and in their view on them um in their view on games and so I imagine that like maybe Reggie who I don't think he has that much to do with the making of games Um, but he's talked about other games that he likes And I assume that they play them But I I think that for the longest time nintendo's wanted to differentiate themselves from that um area of gaming and so they've stayed away from games like skyrim and games like um Witcher and games like all like all those games that are that are heavily western influenced Specifically because they want to be different and they want to be nintendo um And then they started to realize after skyward sword that that's that's not working anymore like they can't get behind the curve Um, and well, it's not even that like when he says that skyrim mark I kept thinking The legend is all of the very first game and the whole series worked that way With the different towns well not the different towns, but like different areas they did it with the different areas I think it might I think he means more along the lines of like the Like different like the life of the town if that makes sense um, like you see in Skyrim that you have Like you walk into a town and every character has a name and every character has a story to them Um, and it's it's a living breathing town um And I think that that may be what he's taking away from it Is that it's not just a different infrastructure a different look, but every character is different And I'm back Where'd you go hold on All my audio is all messed up now Apparently I hit the power button on my microphone underneath the table Yeah, I'm still recording. Okay. I just sat there and talked for like eight minutes with silence Okay, I was wondering where you went. I was like, um Anyways, yeah, oh kind of recap what I was saying before since it never got recorded Okay, um that I think uh, as we find out in a later interview that Miyamoto and ijiya no mo did not uh Agree on what the essence of zelta is Um, and apparently they've been debating this all the time it's like the number one conversation they have when they make a new zelta game and um, if Breath of the wild is the game that's most like the very first game in the series And apparently this was like the first time like ever that Miyamoto and ijiya no mo have agreed Simultaneously on what the essence of zelta is in breath of the wild um so That's why I think it's interesting that Um, it kind of took a different game like skyrim to make him understand Uh, what Miyamoto was trying to do is zelta in the first place um So it's weird. That's why like because I wrote editorial about how clearly look at all this stuff that zelta's done before How can this be inspired by skyrim? And here he is basically saying well Yeah, I was inspired by skyrim because I didn't understand what zelta was before Um, and and and that's not a surprise because he's openly admitted He has never played and beaten like the first two games in the zelta series. He's played him, but he can't beat him They're too difficult for him. He doesn't get it. He's never understood them Um, and maybe that's why his games have been so different from what Miyamoto was doing So Yeah, I guess he was inspired by skyrim to go back to what zelta used to actually be and he finally understands why like aha Freedom of exploration with all the stuff to discover that's amazing Why haven't we been doing that? and uh, it's it's interesting that They it's again, it's weird that they use that example for monster hunter for that that uh earlier Like this is the reason why we don't have this but They've been looking at other games and he's talked about skyrim and witcher 3 and stuff like that And said that alaskardine talks about too. Yeah all these games he used for inspiration They have these leveling systems. I'm not I I guarantee you people are not upset about that or not a lot of them are um, like I you guys we reposted my What the next like zelta I wrote an editorial a while back about what the next Zelda game needs to be and why it should be an rpg um, like a traditional jrpg with the leveling up system and stuff But uh, nobody liked that So obviously it's not there's not a big enough fan base for that for a zelta game It's obviously if nintendo wanted to do that they'd have to do it with something else like xeno blade Um, which it works well for their the system that they have is is in put in good place um, but onto the second interview then so this one's from jake's video But should that as well probably um This one Is about like the we you gamepad as well as working with the switch So here's here's a summary of it Uh, he kept quiet on timeline placement What still didn't tell us where in the timeline at fault says for clues Though remember the voice of the women who says that the world has suffered many battles against gannon With which could lend to the theory that this is Puddling all the timelines together or i don't know i'm not gonna get into that right now um He said the team wanted to create something it never had before and because of this Nintendo decided to make a bigger zelta game and then tried to find new ways to make the world interesting they started They decided to start working with the assets from one waker as From the ground up to reach the anime style they were aiming at So while he played studied and took inspirations from games like skyrim gta the witcher three and last guardian like you said However, aonuma stresses that the zelta touch being a part of zelta all the zelta games is more important and talked about how him and aonuma or him and miyamoto finally agreed on what that was Said his teams are more serious That uh than him and when he brings up such ideas They would tell him that they need to do something more original or even better or more zelta ish From a technical standpoint, it didn't take too long to create the game a development choices such as making an open world It's what took so long with ambitious planes And obviously this was not a question of anyone's mind Since it was originally planned for the wii u the team thought it'd be funny if link had a tablet similar to the game pad So it's supposed to be a game pad it was Um, they modified some elements of gameplay when the switch arrived i.e. could no longer use dual screens with the game pad Um, and the tablet aspect of the game was reduced Due to switch Aonuma said he's not talking about dlc says that if that were to happen it would be after the game releases So there's nothing to share now I said working with the switch went well and porting zelta over went faster than expected Uh, he and his dev teams are far from mastering the switch's hardware Um, but this and again the sheikah slate was supposed to symbolize the game pad But was abandoned when the switch version came into the picture The idea was that the tablet would talk to you when playing on the tv The game pad would display information and the tablet would speak Ultimately though they felt that the game pad was out of place So he talks a lot about the game pad there and how Um, they had all these plans for it and obviously like when this game was in development for the wii u primarily and at the beginning was probably A vastly different game than what we got now um In terms of some of the core gameplay mechanics like that Obviously when they revealed the sheikah slate everybody thought oh that looks like a wii u game pad because it is So it was supposed to be But as the switch came along they scrapped that and along with probably many other ideas Such as using it for a map using it for hints like they said because they wanted I guess the switch to be the definitive version Um, after all, why would you buy a Version of the game missing several core features on a newer console like they want breath of the wild to sell systems So they're not going to include all these extra features on the wii u that they're not going to have on the switch To give it a one up that that wouldn't they'd be bad marketing So some other things that I thought were interesting Were that he would come in with all these ideas that weren't very zeldish and his team would have to humble him with them And that they've been trying to That that obviously the open air open world part is the most Like it's the central focus of this game. So they wanted to make it as big and ambitious as possible Um, and so that's what they've been focusing on the most I think that's pretty much The stuff that I took away from this Like I said, we all figured pretty much everyone figured that the Sheikah slate was supposed to be the game. He actually said that a couple weeks But obviously that idea that the slate is a game pad But then, you know, he said that and then he immediately said but we also think it kind of looks like the switch so it still works Yeah, but I mean like when we first saw it Plus every single functionality we saw of it, uh at the game awards 2014 Like I like the ability to because in this game You can go on like your sheikah slate in game and like zoom in and mark places Well, he did that Back the 2014 game awards and he did it through the game pad. So Um, so clearly that used to be a game pad functionality Um, and that was the sheikah slate functionality So clearly I think anything you could do with the sheikah slate in game. I originally was all on the game pad um as Literally they were gonna basically say their game pad is the sheikah slate Is the idea I I just I I know there's some people that are uh interested in all that game pad functionality um He said in a an interview like a week ago That he thinks that the game controls better now than it did when it was on the game pad Uh, which of course marketing pr. He's never going to say the game is worse like So do you really believe that he actually thinks it's better? Is he just like you're not going to say something negative?  It wasn't that great Um, it really wasn't like that's not groundbreaking. That's not like oh my gosh game pad like they did it with wiimotes It really was kind of annoying the speakers usually aren't that great I mean, obviously the speakers on the switch are going to be better the speakers on the wiimote game pad itself aren't that great um So it felt To me it felt like uh, even though it's marketing pr speak I kind of could understand why maybe the controls they ended up settling on and the functionality at least to me is better Um, because my biggest negative. I guess with the game pad Um, is that none of the uses of it in any games on wiim? Uh outside of zombie, which is like the lone exception um Increased my immersion in the game Um, it was always a distraction sometimes a convenient distraction like inventory systems Well, like if it like it's it's a convenient distraction system like it's still a distraction I gotta take my TV refocus plus the game pad itself like screen was not that good So like I'm looking at this kind of okay looking yucky washed out blurry screen And I gotta readjust my eyes to the hd big screen in front of me Kind of sucked but Uh, you got used to it. That's just the way games were aren't we? um So I would have been fine with that in in this game But the inventory system that ended up landing on like the quick swapping of weapons That's even faster than me using the touchscreen Because I gotta take my eyes off this TV look down locate the item I want and tap it or I can just hold the button quick stop when I'm done Um, so I you know, and there's nothing saying they couldn't have had both systems in the game And maybe they did I doubt it. I think they had all the management on the touchscreen, but anyways, uh, it's one of those things that I guess I wasn't really that interested in the game pad features features like holding the game pad up to to telescope through and Mark points on the map like that's cool It's not really better than the alternative Yeah, it's trying to it's trying to prove the game. It's trying to prove the value of the game pad Without really doing anything with it that isn't just as good with a controller Even if you want to have gyro controls, that's fine. There's gyro sensors And like the switch pro controller and the joycons So you could still have the motion if you want the motion The gay pad isn't really Like the screen on the gay pad to me just the way that they were using it that we're aware of and that they hint that Is it anything I feel like I really needed? Um, even as the map and inventory is convenient like they use in twilight princess hd and the wind rigger hd Um, it's not something that is such this big annoyance Like the whole idea of it is you don't have to leave the game to manage your inventory, right? You don't have to go to a pause menu. Well, if I'm taking my eyes off the tv to do it Anyways, what's the difference of having a menu? On the tv either way. I'm not looking at the game You know and that was always like my argument for why I thought the inventory management systems were better on the game pad But that's because of how clunky they were in the wind rigger in twilight princess It wasn't because you know the game pad just offered a convenient way to do it better It doesn't that doesn't mean they could have did it better in in those games And what they're doing in Breath of the Wild to me is loads better um so Yeah, I I'm not sad to miss the Wii U game pad features A lot of people were hoping they could play Breath of the Wild on Wii U with the pro controller anyways um I mean, I think the only thing that I would have liked would have been a map. Yeah the map the map's nice Um Again, I don't know why that I guess personally that doesn't matter to me as long as there's a one button access to the map on the And it seems like I think one of the d-pad directional arrows has a one button access to it From what I've seen I think it's like So as long as I have a one button access Who cares I guess to me Yeah, if I have to take my eyes off the screen to do something that I could easily do on the screen anyways Then I don't I don't know why menus are a problem like this That's just me. I there's plenty of people that think like oh my god, the game's gonna be worse That's I guess fine I mean the only thing for me um for the the only reason that I liked it better on the Wii U was still The Wii U had a lot of processing um problems so For example, uh, when I was playing dark setters 2 on the Wii U um switching from the game to the menu in the game Took Longer than it did for me to look down. Yeah onto the Wii U game pad switch over to the map and find where I was Some of that's the double processing smaller things like that Yeah, no, I'm aware. It's just that stuff like that was a little bit more handy Obviously the switch is more powerful than the Wii U by like miles So I don't think we're necessarily going to have like a process is a Wii U game ported And they already and they open the emit. We are not even close to understanding all the power capabilities So it's like, okay. Well, they're not even using everything the system can do which Hey people who are mad about the 900p It's a Wii U game at 900p the switch is weak. They didn't even go through to see what the switch can do. They didn't push it So like he just openly omitted. We didn't push the hardware So don't use breath of the wilds a barometer for the max about the system I think the the barometer for what the system is going to be is going to be I don't even think that's a barometer. Super Mario is a highly stylized game Yeah, but we'll see In terms of what that looks like, but there's one last interview Yeah, one one more interview That we'll talk about This one is also a summary on it talks a little bit more about the development of of the game Notice all of these are with I think french companies So come on an AM and we'll come to the States We just asked really stupid questions Did you read some of the English interviews? There was like the same amount of English interviews and they were just really stupid questions that we already have answers to Come on United States companies like Heck do pull there you pull your own fan bases and see what questions they want you to ask because you're not good at coming up with questions Oh my gosh so the interview said Your anum is said in the interview that you can get lost in the originals of the game and for the The Nintendo team the system and Breath of the Wild is somewhat like that Says you can get lost by not knowing where to go or visiting places out of curiosity That curiosity Is what sparked the idea of exploring or climbing in Breath of the Wild Though anuma doesn't doesn't want to make things too complex But he believes that the different systems in the game like equipment will be easier to understand when playing Um, the physics engine took so much time since changing just one aspect can affect everything else Since the engine handles different aspects of the game world companies outside of nintendo nintendo also helped out with play testing Nintendo staffers working on different projects also tried out the game and a pc tool was created for play testing Which tracks the paths players take like nate mentioned earlier Aonuma likes to have a multiplayer mode slash feature where players communicate with each other when visiting a certain place um I imagine something like dark souls where you leave messages Um, I don't know that that's going to be in the game. Yeah, he laughed in the news I'll take that idea back to the team Game's done. So it's not in there, but It said monolith soft actually helped with skyward sword with the design graphics and artistic elements Um, but nintendo and monolith have different approaches to games obviously Um on breath of the wild the team was helped By level designers on topographic amenities from monolith soft Um, twilight princess was more difficult to manage than breath of the wild for two platforms Since he had less experience at the time for this game is also Able to better prepare to ensure that the experience would be the same on the switch in the wii Now when aonuma starts thinking about new ideas He thinks they could work in zelda and always comes back to the series and this prevents him from working on other titles other than zelda Now he implemented cooking as a logical choice since you pick up ingredients in the world and the team thought it'd be interesting to mix uh for effects Exploring by climbing everywhere living and harmony with the world around us protecting something or someone to accomplish a mission Make up the essence of breath of the wild and that is the end of that So like you said, um The cooking aspect and the the weapon aspect wasn't Made because they liked the idea and other games. It just was it was natural Yeah, basically they were going to have elements in the world That you could pick up and eat like it was just going to be part of the game Like apples is an example Like they mentioned in 2014. Well, these apples on the street. Oh, yeah, you can pick them and eat them Um, and it sounds like you know, like that's not new in zelda. There's been items like that in zelda So it sounded like okay. Well, we're gonna have a whole bunch of these in the world Why don't we make it so players can mix them? and thus cookie yeah, and it sounds like Again, they're talking about monolith soft and they're talking about how they've helped with other games and how this one was He was more seasoned when coming to breath of the wild Mm-hmm. So not that this was an easy game to make by any means, but he felt like he was more prepared for this um And that the switch in the Wii U gameplay In the both versions felt the same um So that you didn't feel cheated when you're playing one Like most people Say that the game cube version of twilight princess is the definitive edition of the game And me you could say that's twilight princess hd now um But he wanted to make sure that they're the same It's essentially the same game. There's definitely going to be some graphical updates And it's gonna run better on the switch just because it's a more powerful beast Um, it's gonna switch will be the definitive version But it's not going to be like a noticeable difference like it like you won't It was on a mirrored world It's not completely different controls unless you're playing them on two TVs at the same time You probably won't know it's not one in a four three aspect and one in a 16 One with pointer shooty shooty controls one without so That's pretty much all of that one talks about I don't really have much to say about that other than what we talked about Because we addressed a bunch of this stuff outside of the yeah Well, mostly important stuff I brought up because this is the interview I enjoyed the most because we got the most interesting stuff out of it in my opinion You know that it's just though What's interesting is that um Isn't this what brought up in another interview and clarified further in this one is that It feels like what made this game takes so long Um, because we've heard multiple excuses about why Breath of the Bob was delayed, you know Ej and almost screwed up feedback. He opened the amenity. He made the he didn't Tell them what was good about something. He only told them what was bad and so they changed too much stuff So they had to kind of wreck on those changes Well, you kind of get more detail on that in this and it's not included in the summary, but if you read the interview um He was on to talk about even more details on the physics engine and that they had to What what made this game take so long compared to others all the games Which is interesting that he says compared to other games because Skyward Sword took almost just as long to make so I don't know why he thinks this is an abnormal length of time, but uh Is it's that Because of those changes like you mentioned, you know, we you mentioned the physics change Like you make a change to one thing and it affects the rest of the game Um Hey, see he said a comment like last week in an English interview that he would go to it Like Ej and I went to an area and there were supposed to be some items there But they were gone and he had to go to the development team like hey, what happened And I'm like, oh well the wind blew it away and all those items were at the bottom of a mountain Um, and it turns out we now know why that happened Someone wanted to do something in a shrine that involved wind pushing clay pots Uh, but the default wind system in the game in the physics engine wouldn't do that So he changed one of the values to make that puzzle work In that thing well late in other areas of the game because changing that value affects the whole physics engine Um, that's what created all those pots being blown to the bottom of the mountain and it turned out that it was a lot of stuff like this because Uh, this physics engine really sounds like this is why the game took so long to get to get it, right? Because they he said he had to take all the teams because how how this game is developed I'm not going to talk about how all games are how this game is developed is they kind of have like little groups of people Doing different things with your dungeon designer your enemy designer your wildlife designer Um, you are like a topography designer Uh, so they have all these different groups groups of people That work on the same engine and everything kind of comes together. That's probably how it's always been with Zelda Well, in this case because they had this overarching physics engine Everyone's trying to make changes to it not considering how it affects everything else how how everything's connected So throughout the development process. He had to take all those teams Sit them down in a room and have them play through the game together And experience all the other things they're not working on to see what they're doing and how it's affecting everything Um and get the teams communicating more And this is why the game took so long and why he says openly Once he realized that the teams needed to communicate and be in the same room and play the game together Uh, so they can make the physics engine work perfectly as we assume it does um That's when he realized man. I need to go to management and ask them for more time Um and boom bang boom. That's the delay like It sounds like there was really only one delay Because that second delay from 2016 that literally sounds like they just that's because they decided to put it on a switch It's not development reasons Um, so the actual development reason that this game didn't end in 2015 is because hey The teams needed to communicate better about this physics engine Um, so they had to change how they developed things and I think that's a really interesting uh approach because that I'm I'm not a game developer. I have worked on little games little indie games But that's a totally different environment than triple a publishing the triple a game making. Um, So I am interested to know like Is this how games are made like everyone just groups off and then they make stuff and it just gets slapped together I feel like that's a nintendo thing I feel like it is too and like Like he explained in the past like how they made games It was just little paths connecting each environment in each section of the game I feel like each one of those sections was made by a little team and that's just how they connected them Yeah, like uh How like they were like, okay. Well you have the forest temple Yeah, you work on you work on the lost words and the forest temple. That's your team Yeah, then you go to the water temple and then you make kakariko village and sell the people You guys make long on range and we'll just connect them with paths and it'll just work um, and i'm the developer i'm the The director i'll worry about the story that connects it Um, yeah, like I don't know. I hope that's not how all triple a gaming is done Uh, it can't be not with an open world game at least Uh, and I think that was the what happened with it was they realized that probably a year or so or maybe two years into development They're like crap We can't make this game like we've been making games It doesn't work We we need to rethink how we do it um And that really that starts at the top the director who came over from capcom I forgot his name. We finally have the director about the world officially confirmed now Who it is He's the guy who directed the capcom games And uh, he also directed scourge sword And now I can't remember his name and I feel bad that I don't remember his name now because he's like a pretty big name for Zelda now um I'll look it up while you're talking but uh Yeah, so like that those decisions have to come from ej and omu and the director um So part of me is kind of glad just like i'm glad that ej and omu is looking towards western games Um, which is funny that like the last guardian that's thrown in their last guardian is actually not a western game But it plays like a western game um But it it's interesting that it took okay. Yeah hit hit amaro Fuji Bayashi Fujiashi, okay, so Um Yeah, I don't know it's just really interesting to me Because because what these interviews did collectively is something that I wish You know the english interviews would do more And that is they didn't focus on asking things they clearly weren't going to get answers to like tell me what the timeline is Or because like every english interview asked him. Where does this go in the timeline? He's he's obviously not going to tell you if you wanted to know he would have already said it um Yeah, so like after a game is released you can ask him and he'll give you an answer but uh So sometimes I mean the thing is he has given answers in the past But that was always part of he always planned to give an answer like this is 100 years after this Well, he doesn't want people to know yet But they would always ask me questions, you know that weren't very interesting. They were always about trying to get spoilers um And these questions in france at this event in paris Their development focused stuff. He can talk about Um So I think what what I find most interesting out of all of this beyond all the insights We've now learned and how this game was made which I think is amazing Is just the stark contrast in how french media and united states media Deal with the same person on the same game And I wonder if that represents like the differences between Not just the media, but like the differences between the audiences for the games Um, we're like in united states.  We use tech demographics That's all we care about Instead of instead of asking like the why like the why behind The art decision like the art decision is because they want to make this easier and because this is a company in japan That has japanese animators. They don't have western animators. So like I don't think about it like kind of in in the aspect of how We have different cultures and we have different values It's almost like we have different video game values Like there's different things that we look for in a video game in american culture overall like maybe not us you and me Because we favor more japanese games i.e. nintendo i.e. zelda but When the overall audience of america looks at games I could name like my roommates like a few of them They look at games for Graphics if it doesn't look Like the best game that's come out in the world, then it's probably not going to be worth their time It has to be pretty simple Like challenging isn't exactly the the best thing So like heavy puzzle games Really complex games Um And so some of that might be negative, but then there's also things like story Um, we're really We really like story in games and we really like to hear about the story in games Um, and that's something we never really got hence everything naughty dog makes is a is a heavy story. Yeah So that there's there's different we look for different things And have different values in general as people But we also have different values in what we look for in a game or a movie Which is why you know Japanese video games are So different from american video games in japanese film and french film. It's all very very different than what we have here um Just because of our values just because of what we we like in entertainment And I guess like you said this that's reflective of our media too because our media asks certain questions based on their viewership but also based on what's What what they know The audience wants to hear and what they want to hear as as interviewers Um, and and how they want to approach certain questions because they want to ask certain questions based on What's Like what we want to know what we value. Yep. Um, I'm probably repeating myself, but that's that's that's that's what I'm imagining Is the difference there because like you said they're asking questions that are more about development How they came to these decisions as opposed to well, why doesn't this game run in 1080p? Or something like that like that's not their their main focus with these questions. Um, And it's just interesting like that's that's a human study that I'd love to go into um But we've got some pretty good fan questions here we go uh I want to get to some of these and then I kind of want to there's a topic I want to talk about It's not really like there's no I haven't planned a game or anything afterwards. It's just a topic that I want to talk about um And I want to see Where we go with that. So first fan question then is from Cedric Patrick Jackman on facebook personal experience talking to this guy Um, he says I know how this will sound coming from me, but I'm not the only one who feels this way Could you please please please talk about the changes? I assume in breath of the wild I understand that you guys enjoy them because you try and discuss them from a neutral point of view And at least pretend you understand the opinion of us who don't like the changes. So, um, I actually Know what he's talking about which is surprising because I remember reading the day after that breath of the wild was announced A bunch of news articles talking about how this is the most western looking Zelda game how a lot of people are upset that it's it's so western focused And it's so different than um Other zelda games in terms of gameplay story how like the open world aspect of it The towns the everything about the game is has been expanded and been made different Um, and I know a lot of people aren't happy with that because they want their western games to be western games And they're japanese games to be japanese games And they don't want them to to mix and intermingle especially a game as big as is a legend of zelda And so I can kind of understand that, uh, because We don't like changes human beings Especially when it's something we really really like or something we're really really passionate about We don't want to see it Get altered in any way. Um It's like if you're watching your favorite show. Let's let's talk. Let's make up a show Let's call it aro And let's pretend that the first season is really really good And then the second season is pretty good But then they're like, you know what let's let's make this completely different And let's change the dynamic of the show and all of a sudden it's it's like you don't like it anymore because it's bad but some people do like it and That's the thing is that there's different tastes for different people And you can't please everyone But I think at this point nintendo saw where the trend was going With the legend of zelda and with games in general Um, and if they wanted to stay relevant and they wanted the legend of zelda to stay relevant Then they would have to go on on this quest for change um And I can understand like I I It's hard for us To understand from a neutral point of view why you guys Don't like these changes because for us we're like, oh, these are great changes Like these are what we've wanted in zelda games for such a long time like voice acting Um a story driven game open world non-linear Dungeons all that stuff like this is stuff we've wanted for a very long time But there are some people that look at um Ocarina of time and are like every game needs to play like this like a linear story with with uh Like specific items for specific dungeons specifically themed dungeons And you just need to go through the story like it like a It's like a like a movie Hello, and so Yeah, and it's It's hard again It's hard for us to understand that because like like I said nate and I like these changes for the most part I assume nate does um, I don't want to speak for him, but I I want to see where your guys are coming from Um, and I understand your side. I just can't feel the same way you do Um, and maybe nate's different. Maybe I'm wrong and nate hates the way the game looks. Okay, but um The thing is I've tried to be neutral about this because this cedric petrick jackman um First off you're listening to the podcast. Thanks for tutoring. Um I've actually been conversing with him back and forth on facebook like all day the day that we recorded this because uh, he's been very vocal about um All these changes not liking them and the changes that he's talking about Um, like he's not even necessarily against the open world Um, but against a lot of the other fine-tuning changes like breakable equipment Um That's just one example. What else did he say?  That's another that's a very popular one that people have been very vocal about um And yeah Part of me is different because I got to play it Uh, so I come from the perspective of I didn't know what to expect until I played it Uh, well, you guys were watching that live at e3. You think there's reels getting all this insight I didn't get to watch any of that. I was on the show floor trying to get my hands on the game Uh, so I went into the game not really knowing anything But what the first two trailers for the game showed which wasn't a whole lot Um revealed the name and it showed me an open world. It was basically all told Um, so I went into the game not knowing how that item how breakable weapons worked and how all the stuff would fit together um And ej. I know we kind of said this in an interview that we talked about today that the breakable weapon aspect has to do with world progression and player progression And it's something you will understand as you play the game So I I think like on the surface I see why people do not want breakable weapons And that they think it cheapens the experience and it doesn't feel like zelda And all I could say is as a zelda veteran who's been playing this series since I was five. I'm 30. I'm as old as the series is um That I was with you until I experienced it myself And I get it this game would not work without that that breakable weapon system It just it would not be what it is. Um, and it's something that can't be conveyed to you Uh, because it's something you have to experience You you can't just watch some gameplay clips because you're just gonna get frustrated. Oh, he was using that sword and it broke Dang it. Well, that's stupid What a waste of time that I have to go gather more items It doesn't make sense to you until you have that game in your hand And then you realize oh if I had a non breakable weapon think about how easy this game would be all the time Um And the thing is is like that's not a bad thing zelda has been easy Unless that kid ourselves zelda is a relatively easy action and venturing series it's kind of been that been easy probably since Maybe majora's mask. I'd argue even earlier than that um so The ochre time was very easy. I thought I linked on the brass was pretty easy. Um Honestly, I don't think anything's really been that hard since zelda 2 And the first two zelda games were very difficult games and the series got dramatically easier after that Um, and has just kind of progressively gotten easier Even up until scabbard sword where yeah Even if you don't want to do the controls the right way you can waggle your way through the game without knowing what you're doing It's still beat it believe it or not. It might be frustrating But you can beat gearaheem in those one-on-one sword fights by just waggling your remote Um, you know doesn't mean you won't fail a bunch, but you'll eventually beat him Um, and I've witnessed people do it. So it's like oh man. Well That's not how you're supposed to play but whatever it works um And it works because yeah because scabbard sword Was it was such a new idea with the motion controls the combat really wasn't that hard um You know, it's all puzzle based basically so it really wasn't that difficult everything's telegraphed and it's easy to figure out But it was so easy that you didn't even have to do it right and you could still get it Um, and that's kind of the way the series is going and the way that the progression model works in this game Just it's something you need to play to make sense. Like as an example Uh in the past Grass has always been something that you get rupees. You get bombs. You get extra arrows. You get a magic meter filled Um, that's just what it's been But the reasoning That it worked In previous games is because everything was in patches. It was a patch of bushes. It was a patch of grass Most grass in zelda games up to this point have been a flat texture That you could not interact with We've never had a world that had realistic grass And now we have a world an open world that grass is literal individual blades of grass And it's everywhere And if you would get rupees and bombs or well bombs they they put through an item use now, but um, you know Say arrows for for your bone and even just like the basic the basic of basic sets of arrows So you can get that from grass The game would be too easy Like way way too easy Money wouldn't matter anymore. There's grass everywhere.  We've seen true for that So we know that that's one way to gather rupees. I'm sure there's side quests in many games and stuff But it's one of those things where They didn't change this because they wanted to Change a fundamental of zelda like the grass thing They changed it because in the way the world is built with all this grass It negatively impacts the gameplay To keep it in there Yes, and it's something that until you play Until you go hands on it doesn't make sense Um, and obviously at e3 it was weird because like there was like rupees were not dropping off enemies at e3 Uh, there was you could find rupees in the demo, but they were like ones that were hidden um, they weren't like, you know You know, whatever and like even in the past like an upgrade of time You could run through some some of the tall grass and there would just be rupees in the grass Um, and there isn't to say that that doesn't exist in the world Maybe there are patches of lawn grass where there are rupees hidden in it. We don't know for sure We have not seen every blade of grass in this game to know that um But you know the general gist of it is everything that they have done in this world whether it's the item Uh, the breakable items or the the change to the grass or the fact that there's not this default green Tunik he wears all the time and that these tunics have different effects like different effects on heat and different effects on durability Or like how hard of a hit you can take like those stats or whatever um All of it is built around the core gameplay Uh, the core progression in the world and it's a progression That we haven't really had in a long time in zelda and it's a progression that Uh, makes sense because we've hit this point now where technology has advanced to a point Where you are not releasing a zelda game that all the grass is flat textures You you just can't do that You can't discover it sort of again they can't be flat textures or step it up or like that doesn't work. That's not appealing Yeah, as much as nintendo doesn't want to compete this is a competitive game market now And so they they have to it's some in some way Yeah, like the changes the horses its own against i understand you've always had people read some of the japanese That's great, but now you're in a world with a bunch of wildlife a single horse existing in that world doesn't make sense Like it just doesn't make sense. And so if you're gonna have other other wild horses then Why not give the player the option to tame them? Like you don't have that option in priors all the games because this wasn't possible In priors all the games as as eg don't put it like for the wind waker You want a more islands, but the technology won't let them do it We haven't had the technology to do stuff that we're doing in breath of the wild before um So now they do and now they're doing it and all I ask for anyone who's scared of these changes Is wait and play the game for a good I'd say a good three or four hours and then come back and tell people what you think of these changes Um, because I think like the wind waker, which is probably the last time we had a really radical change Uh change in art direction changing. You're not exploring like land or exploring a sea on a boat Um, you have a sister which you've never really had a family besides an uncle before anagram um explored these new ideas and It was instantly hated on except for the people who played the game And they ended up loving it and realizing this isn't a game for kids But you only got that if you played it um, it's a very serious game actually and breath of the wild And similarly where they made the all these changes to the core Uh, a lot of the core fundamentals at the green tunic and the rupees in the grass and all the stuff But you have to play it to get it. Otherwise on the surface.  It is not the same thing uh, so I want to be neutral, but I lost my ability to be neutral after I played the game so Yeah, and I'm I'm gonna lose that uh this weekend when I go play it packs and and that's I I agree like it's it's it's It's difficult to make a judgment on a game. You haven't played before Um, I mean if literally every review is coming out and saying well this game's crap, then you might have some some form of like Like ability to say, okay, well this game is probably gonna be bad, but You know everybody's and it's not just praising this game like it's not just If it's so widely explained that When you say everyone is praising the game, it's literally everyone across every culture Japan people, French Australia, UK, Germany, the United States, Canada, South America like everywhere this game has been There isn't any culture and any Uh media outlet or fans going going hands on with it that have disliked this game um, so it then to me that kind of goes into a larger point that in doing all these changes to the game they actually made it even more appealing across cultural barriers where in the past Zelda has really struggled outside of the United States since Ocarina of Time It's basically been US people buy the hell out of this everyone else just kind of And this game seems to be tearing down those walls And now you have to consider why you know, is it because they're going more mainstream? Well, Western RPGs aren't popular outside of the United States and parts in Europe So if they're not popular here, but people in Japan are praising the heck out of this game could in comparison to those games Then clearly something something's different And that's all I could tell you is play it and I'm really glad here that Alfred's going to get a chance to speak And I'm assuming that packs Yeah, so Sorry go on Yeah So it's okay Another comment another question from chris forbes always comments always gives great questions Um Says a lot of people weren't able to get the zelda masters edition because of online pre-order selling out in minutes Some of us got lucky and threw a fluke pre-order through game subs brick and mortar stores While originally masters edition was an online exclusive when purchasing through game stop Their corporate offices have promised to fulfill these in-store pre-orders That being said Do you believe nintendo should create more stock in advance to give fans more opportunity to collect these treasures? Or should they keep them extremely limited to increase the sentimental and retail value? And I've been debating this question with myself Since I couldn't get one of these for myself um Because on one hand You'd think that nintendo of this uh the masters edition was about 150 bucks roughly Um And you'd think nintendo would want to be like oh well everybody's gonna want this So let's amass produce the crap out of this thing so we can rake in the money Uh, you know 150 dollars per game per Package, um would be great Uh, but at the same time It's kind of like This is it's almost nothing alike, but it's it's kind of the same idea of getting trading cards Um, if every like when you're when you're buying pokemon cards put it this way it's Uh The uh the fact that you can get One of those starter decks with like a charizard ex card in it or whatever Um cheapens that card because it doesn't make it worth as much. It's like, okay Well, everybody can buy this right off the bat. It's not rare There's probably like millions of these in existence But the fact that if you buy a regular booster pack and you get a super rare card It's like, okay, this is worth something because a there's probably not a lot of them And b this was harder to get And so intrinsically it has more value to it and that's what I feel like Any special edition any collector's edition has if it's a limited edition is that it has this intrinsic value that okay, this is rare Um, and it may be expensive and Nintendo probably could make lots of money mass producing this But at the same time it wouldn't be a special edition It would just be a collector's edition and they made it pretty clear The master edition is a special edition and then some And again, I don't really like it But I can understand it like I really wanted to get the master's edition probably shouldn't have anyways because of money but Like I understand what they're doing and I and I can understand like like you said Keep them extremely limited to increase the sentimentality and retail value Um, you don't want to inflate the market with limited editions because and they're not limited editions anymore Then they're they're just regular old collector's editions. It's like a bonus version of the game um Like having something like uh, I don't know if it's sold out. I haven't done any research into this But I got the dishonor to special edition a limited edition. So I've got like Corvo's mask. I've got Emily's ring And that's it's really cool to have um, and I don't know many people that have it And so that adds kind of a value to it knowing that this is a rare thing knowing that this is a limited edition A collector's edition that very not Few people have but not a lot of people have I mean, that's what makes it more appealing too Of course, there's always going to be scalpers. There's always going to be people buying Like 30 of these copies everywhere. They can find them and then just selling them for like 3 000 times the price on ebay Um, but that's that's just the world we live in that's capitalism for you and there's really a lot you can do about it I don't know what you think anyone who wants the things in that master's and special edition you can import Because outside of like you already say it's for capitalism is like this big deal and scalpers kind of grab all the stuff and try to resell it for Hundreds if not thousands of dollars more than it's worth Um, it's not that hard to import like you say like I had the special edition pre-ordered Um, it really wasn't that hard for me to get it. I I I think people that Could get the special edition um In my interest and this is just in my opinion because I happen to have enough local retail stores If you have local retail stores that were selling it Uh I kind of view it as if you don't have it pre-ordered and you wanted that special edition Kind of your fault It wasn't that hard to get a hold of on friday the special edition the friday after When I got to gamestop, they still had copies of it I just didn't get there early enough if I really wanted it if I really wanted the special edition I could have shown up. Yeah, the thing is like like the lines aren't like i'm hard people long, you know Like it this isn't like a launch day of something like this was not hard to get because a lot of people did order I might but like the special edition specifically There were stocks set aside for in-store retail that you could have went to the morning on friday and pre-order And I know that there's there's always you know, you have a job you couldn't get like my games have over to 10 So I got it at 10 My job is zeldin former. So it's not hard for me to get off of work to go get in line Um, and for a lot of people you can't do that.  There's always circumstances like that and this kind of gets back into You know in consideration of those people and consideration of people that didn't stay up till midnight Or 1am whenever the the pre-order isn't live online to get a pre-order in now. How is it fair to them? um, and it's not and life isn't fair And I feel like a total douche bag for saying that because I do have the special edition order And the thing is i'm with people on that. I didn't want the special edition I wanted the master edition and I didn't have an opportunity to get it because it's basically online exclusive Very few stores sold master edition in-store Including game stop. Most game stops were not accepting master edition pre-orders Well, like you said, it was it was an online thing and pretty much Game stop like he got one in stores some of the special orders. They only cancel the online ones They did not cancel in as you just went over. They did not cancel any in-store orders So actually ordering in store almost guaranteed you the product better than going online Uh in that in that case of every day This is just a thing i'm always torn on because There's two collectors bundles basically for the single masters edition and the special edition And you know reggie fees may said the master edition is extremely limited and it was really funny when he said it's extremely limited It's a go at the stores and get your pre-order in it was already sold out before that stream even happened So before he even said it's extremely limited. You couldn't get it anymore So like there was almost no point to even talk about getting it anymore um So that that to me was a little strange um Like just from a marketing perspective like why are you showing off this thing and telling people to go pre-order it when they can't That was just really weird bad timing on the tennis part But at that time when he said that a lot of retail stores still did have the special edition available um So there's two there's two minds of thoughts that they could have had their collector's value and serve people who wanted to See they could have made the special edition basically make as many copies as you sell And then the master's edition make that the collector's one where it's the special edition But you get that master's and that's what the value is um And i'd like to know I would I hope somebody asks reggie someday Because this is a very specific thing. I mean there's special editions of master editions like all over the world But we obviously only know a lot of details behind the united states ones um It would be interesting for someone to actually ask reggie in an interview. So like why are there two versions? Why are they both limited? What about what about like Something like the wind waker like you make it so people can all pre-order like and they've done this like the wind waker hd Like you can get a wind waker you can get like a gambler statue or like the majority's mask You could get a pin if you pre-ordered a totally different game for some reason Um, I don't know that why that was done. It was to try to sell that new game. Um, and then Which by the way, I think it's a really shady thing if you didn't intend it Should package merchandise with a game that has nothing to do with that game Uh, but then they also did like the I have it around here summer the skull kid statue with midradiance 3d and that was extremely limited and hard to get a hold of And the thing is to get that individual statue is actually not that hard to get a hold of There are retailers like not resellers normal retailers online that will sell you that statue individually for like 20 bucks So like if you want that statue, you can still get it. It's not actually a limited thing But it was limited at the time in the united states um And i'm really torn on all this because I almost feel like if they were going to limit these bundles They should make the items available individually to purchase like Take that case that that that uh What is that the switch case it comes with right the sheikah slight case or whatever they could sell that individually Yeah, I might be wrong Um, and this might have been a rumor But I thought I remembered reading at some point that these were going to become my nintendo rewards and that still seems really And I remember seeing that somewhere that they were going to be that again physical reward Tender rewards No, I'm aware. I i'm not upset with that at all.  So don't take my word for it, but sometimes they'll do second Printings of them or second releases of them Um, like they did with the amiibo like they they did a wave two a wave two Um, which is so that hate the way they handle that but Um, like I like you said nato i'm torn on this because on one hand i'm like, oh man, I want one But on the other hand, it's like well, yeah, it's kind of like more value when it's rare if I had one Like if I had like like I had the special edition. So I already feel like a special it's no flag over here Um, so i'm speaking as someone who has a special edition order Like if I had the master's edition I got to admit Internally it would feel cool knowing I have this thing that not many people have Um, and that's where the value comes from it where it's like not so much Increasing the sales value like obviously that's the thing that happens when you limit quantities of things But that's not where the value is to me The value is that I have something that I know most of the people that are watching me unbox it Or watching it in the background on a video don't have Um, and it's They don't have because they can't get it and now they don't have because they don't want to purchase it like In videos or podcasts in the background. I've had things like some of the Dark horse first four figures that you can buy a game stop or think geek Um, anyone can go get those no one's preventing you from having Um, so they're awesome that I have them But they're not as special as say something I have like my breath of the wild shirts for me three Or my breath of the wild coin that also comes with the special edition But I have like a whole bunch of those coins like not everyone has those And that's really cool that I have something that not a lot of people have um And that's always something I kind of liked about the media is way back in the day when uh It might have been when ocarina of time 3d came out We got our media copy of it. They sent with it a ceramic ocarina like ocarina with it Um, and I'm like this is cool because like only media people have this like no one can no one can go out and buy this specific with a ceramic ocarina That wasn't a partnership. No, it wasn't even something that they need on their own. No, uh, so it was just really cool um So that's why I'm telling like I personally like having things that I know a lot of people don't have the thing is I also You know, should it be like that stuff? I talked about from game stop and think geek where you can have it if you do if you want it And you can just go buy it right the store. It's not a big deal. Um, I mean, it's a big deal for me to have it But you know, it's not You know, it's kind of like the difference between the dark horse first four figures that have basically unlimited stock And you can just go buy them and they'll just keep making them as long as people buy them compared to say An actual first four figure that's like hundreds of hundreds of dollars that there's limited quantities and they never run up again um So it's kind of like that to me those are not only higher quality We're also a lot cooler to have in your collection versus something that anyone can So I'm torn between as a collector. Yeah The fun part of collecting things isn't that everybody can get it. It's that I can get some stuff that other people can't Um, so You brought up the pokemon card example. That's a perfect example I'm the first couple generations of pokemon card. I had a lot of rare cards that most people didn't have I had a first. What is it? Uh, one of those uh, first edition foil charizard's and mint condition Those were very rare. That was one of the rarest cards you can get even now today Like if I still had another thing is worth I don't even know it was something like a thousand something dollars last I checked Oh Yeah, well, I've got stuff like like when I when I look through my pokemon card So even if it's not for anything first edition is super rare and like Yeah, like I've got like a first edition vaporion and and stuff like that like It feels I mean it sounds really selfish and it kind of is But it feels good to have something that other people don't have because you're like, wow, this is This doesn't just have like for me. I got them from a friend that that moved away So they they're sentimental, but at the same time They're also like there's that intrinsic value in it. That's like wow. This is a rare thing that not many people have and I can take pride in that and I guess that's one of the cool things like that's why The amiibo were such a big hit was because people were like, oh, well, I've got dark pit You can only get that at best buy for like three weeks um, or I've got uh, this this character this character the golden mario or whatever whatever ones that are really rare um Because it's it's like well, this is something that not a lot of people have and so that makes it that special um item that I have um and and again like you said that that's It's it's always difficult because at one point you want to be like, oh, well, I understand why um, it's rare and why they're it's limited quality, but At the same time like it's it's ultimately up to nintendo what they do with it. I hope they make more for my sake um Because I don't yeah, and I yeah, I just don't know This is always a this is always a tough one for me because what we're talking about Is merchandise that adds no value to anything we experience with games Like it'd be different if it was hard to get a hold of the game. That is wrong um, like if I mean it's really cool that the It would be really like how about that for a story you can't pre-order Breath of the Wild anymore sold out That would be crazy to me Not back in the day back in the 90s when It was a lot harder and a lot more costly to to over print games Especially on cartridges back in the day like when you know the famous landfill with all the et games like that happened because They printed way too much stuff And again, you know, you could you could argue there's still a risk of that with Breath of the Wild being a cartridge Game switch but at the same time they're gonna make as many games as they could sell So you're not gonna have a hard time getting hold of the game uh So We're talking about merchandise and maybe this is why I don't feel bad because that's what we're talking about This is merchandise that adds no value to our gameplay experience.  I wish I would have pre-ordered All the cd. Well, what I want to say is we live in the internet So like literally the day the game comes out. It's gonna be ripped in our mind somewhere That's true, but there's nothing like having that physical kind of well The first thing I'm doing is literally ripping it to my computer because I'm always going to keep the disc, but I can't guarantee that disc is not going to get scratched Because it'll be playing in my car all the time Distribute that copy. Distribute that copy at least to me. Okay. I'm an extra copy Thanks, I love you name at that way. Yes. I do still have a way to burn CDs I'm just out of think because my desktop does not have a any player on it, but I have an old laptop that gets so burned So, uh We're about an hour and a half mark. So we're not going to hit that topic today. Oh But there is there is some news that kind of came out while we were doing that. I just wanted to touch Uh really quickly It was actually a day ago, but I didn't see it until just now And this is only for european fans that are listening Um, there's a game sale going on where it's 30 off of all zelda games on the eshop So you've got for the wii u hyrule warriors legend of zelda linked to the past major's mask fan of hourglass ocarina of time Skyward sword spirit tracks the minish cap Twilight princess hd wind waker hd in zelda 2 keep in mind that the 30 is only for my nintendo members Um, and in 3ds you have hyrule warriors legends legend of zelda linked between worlds linked to the past Links awakening dx major's mask 3d ocarina of time 30 oracle of ages seasons triforce heroes and zelda 2 Um, there's no word yet on whether or not this is coming to america. This is specifically a um European thing Uh, so feel free to jump on that if you want But like nate said and like I said earlier, I'll be going to packs this weekend So I will be hopefully covering and playing Uh the switch and as much breath of the wild as I can if that's an option Um, and then I'll be back to talk about my experience with that Next week. I might see if I can get up a video. I'll have my small little Yeah, if you can record some gameplay, it's sweet We could we could put it up as a zelda informer place like I did from the e3 I don't have anyone going with me, but I have some people I know that are going to be there So I might have them record for me. Yeah, well, that's one thing I regret about e3 is like now I have like this stand that I can put my phone in if I need to To record footage and I wish I would have had that back in e3 What do I think so much easier? I mean I could I could bring it and set it up, but I'd rather just have somebody for me Um, and so we'll we'll see what I can get and then I'll bring back and uh, Hopefully talk about hey sees all the informer play about the wild switch Yeah, who knows and Nintendo doesn't actually have a conference there or a panel. They they specifically just have Don't play the switch every good day I'll be there all weekend. I'm going You could play it on a fake airplane That's true. Hopefully. Yeah, so how long the line is to to get that airplane experience. Yeah Well, um, I'm this low. That's the main reason I'm going so masses is going to be pretty upset if I don't actually get Zero footage for uh I just went for I don't think masses will be that upset. Um Be different if he was paying no, I'm not get Yeah, I'm not getting paid for this. Yeah, he would he won't be upset fun We pretty much In case of public knows like most of our staff like pretty much 99 of our staff is volunteer Um, and they always ask like I've been asked several times About like hey, could I use the other informer to get like a media pass for this thing? I'm like, yeah, you work here Well, do you expect any coverage? I'm like, no Then do do what you want like you're paying your way to go like you enjoy yourself Um, it's not like when I went to e3 like yeah, I went to e3 because it's my job Um, like yeah, if you get footage great if you can't oh, well, I don't think Masses isn't I don't know if you saw the conversation about live streams. He doesn't really care about footage Uh, so but I would like to see footage because like the the stuff that we got Uh from e3 people on our youtube channel really liked it. Like that's us highly viewed stuff 150,000 views or something crazy Um, I'll see what I can get. I'll probably get some videos of other try to beat step talus on the switch I'm just excited to play the switch and obviously what it feels like what it's like because that's yeah, that's not a uh I'm surprised they're not actually doing what they do with smash brothers and putting it in different, um Different best I'm a little surprised. They're only the only it's specific events Maybe the losers are not doing that is because of dry counts. Remember we were jacking those things Well, I think that and the fact that it's coming out in two months Like if this was still like coming out in the summer, they'd be like, oh, well, we we need other probably all like, uh We are already sold out. We don't have the extra stock to put up demo stations right now. Yeah But yeah, that's where I'll be this weekend. I'll be living it up alone and uh, oh One last interesting note to bring up myself to sleep. Um, I don't know how many people care But the pro controller only got approved in the united states for the FCC like four days ago Um, which is why the pro controller was not available to pre-order till today And it went up for pre-order without any warning No emails about it. No nothing. So obviously it's completely sold out and sold out within seconds Um, and the pro controller isn't like a limited edition thing So it kind of feels like it's something that uh, kind of got mishandled by nintendo america In in my opinion like even if it's not their fault It took this long to get approved like they submitted it at the same time as the switch itself And for some reason the sec dragged the drug repeat on it It is nintendo's fault for allowing this stuff to go up to pre-order without any warning whatsoever Uh, this isn't like the switch event on the 12th that you knew at midnight is probably going to be for pre-order online Like you can just assume this is like the big announcement event. It's going to be up for pre-order Uh, yeah anyways, I don't know. I I'm just a little Flummoxed that nintendo allowed that to happen with probably the peripheral that People who are buying the switch are most interested in um And speaking of random news that came up without anybody actually knowing it Pokemon company released a uh an app called pokemon duel, which is kind of Yeah, it's really hard to explain. Go watch some go watch. Go watch. Go watch what is that game explain put up like a 20 minute segment of them playing it It's it looks broken. It looks like an awesome idea like It is well i'm talking about like yeah, it's so buggy It it's every 10 seconds. It tries to connect to the internet tries to load So it's it's really hard. It freezes all the time. So They've got a lot of work to do before it's it's gameplay ready. Um, but Interesting concept interesting idea. They didn't say anything about it. They just released it and says here's a trailer like yeah like To serve the success of pokemon go You would you at least want to announce that you're making this game? No, we're just going to throw it out there and maybe this speaks to uh, granted this is the the pokemon company and You know nintendo doesn't necessarily get to say how they handle this stuff but I wonder if this is part of like Even a little talk with nintendo because nintendo talked about how with mobile games. They want to try different strategies Like, you know, they try stuff with mitomo. That is what it is. It's not a game So how much you could judge from that? I don't know but then like super mario run They did the okay It's 10 bucks for the whole game And we're gonna let you play it for a little bit and then like hit you with that paywall and people really Like how the paywall was approached in the game because it was a little Little abrupt There was no gradual it didn't feel like you played enough of the game to re-hit with the paywall basically but So they did that with that game pokemon go obviously had a totally different strategy. It's all micro transaction based for you um You know pokemon so pokemon go worked like a lot of other games work And now here's a pokemon game like well instead of us announcing and putting a marketing campaign behind it Let's just release this thing that might not even be fully finished yet And just see what happens Um, and I wonder if that's just like another like nintendo But hey just throw it out there because like we want to see all these different marketing strategies work on mobile Um, and this is like a zero marketing strategy Uh, but because because it's pokemon it's probably you know this game was in development Which is probably why they're having all these issues Because it's way more popular than they probably thought it was going to be because for some reason nintendo doesn't think anything's popular Pokemon doesn't think anything's popular. Yeah, like I can understand what I didn't think pokemon go was going to be as big Like who could have predicted that? You could have predicted it was going to be popular, but like like the best app of all time like You you can't predict that uh, but So you can almost forget some of the server hiccups with that at launch, but like this is one that's like Really? I don't know the thing is like it looks really cool. I haven't tried it yet. I haven't downloaded Um, it looks really cool The the the two matches I've played it looks like because game explainer actually got a nice segment where they got to play it Over a little bit before it started bugging out. I'm like this actually looks really cool Like this looks like something I feel like I should have known about Um, yeah, but that's up for you guys to check out sure if it works for you It's it released simultaneously on both the Android store and the app out now that um As you're as you're watching this listening to it Um, and yeah, that's that's pretty much all we got for this week Hopefully I'll have more next week to to lay some stuff on you guys Um, this was actually one of our heaviest zelda news featured weeks in a very long time Because it's been switched. What happens when you blasted. Yeah pokemon duel This one is literally listed by the pokemon company. So it uh This is not like a niantic made game or nintendo like the pokemon company themselves are the ones behind it They're not game freak by the way the pokemon company um, but Yeah, that's uh, this is gonna be interesting All right, well, I'm trying to launch it right now. It won't even load so Yeah, we'll see you guys next week