Awesome. Thank you. Thank you. Hello everyone. This is the art of video game sound effects. So let's listen to this clip with sound. And now let's listen to it without sound. What did you notice? Well, the experience itself is a lot emptier. It doesn't really convey the same feeling of dread. It doesn't really give you the characteristics of the large spider. And it lacks a lot of threat and it also lacks a lot of story elements that actually tie into the sound effects. So what I'd like to get across in this talk is, well, what are sound effects? My philosophy for creating them. What to consider when making sound effects specifically for video games. And what we use to create them. So a little bit about me. I'm Kai Jones. I am a sound designer. I've shipped six games.  I've done sound design and audio programming for VR games. I'm currently working on some PS5 projects and in the past I've worked in VR, PS4, PC Switch and mobile. So what does a sound designer do? Well, we create custom sound effects for video games. We create these sound effects to match the visuals, to help support them, to immerse the player and also to make a believable world through the audio so that the player actually feels like they're actually in this world that we are creating. So what makes up a sound effect? Well, here's four things. The pitch, dynamics, frequencies and the emotional response that that gives when you combine all three. So first off we've got pitch. Pitch is the highest or the lowest of a sound. You kind of know this if you've ever played a piano, if you play a low note on the left-hand side in comparison to a high note on the right-hand side. We use this to kind of convey the size of a person and enemy character, weapons, power-ups, whatever. So the pitch is basically just the overall tone of the high and the low to give that kind of feeling and emphasis of weight to the actual things inside the game. So low pitch sound effects, they can often be perceived as large, powerful and threatening and these can be applied, like I said, to weapons, power-ups, enemies and the lowness needs to be relative to other sounds. If you really want a sound to make an impact, like if you have a boss appearing in the game, you need to reserve the low pitch for those kind of things so then people realize that it's slightly different and a lot bigger than what they're used to. So for an example, let's use the Sturmgeig Guardian from the game Elden Ring and listen to its footsteps and see what you hear. So what does this sound tell us? Well, they're a pretty big lad. And the pitch they really emphasise is the kind of threat that it gives off because it's huge and it's charging at the character, it has a health bar, which is immediately scary. And it's really low in comparison to the protagonist, which is the player, because you can't really hear the player much in there because it's really giving emphasis to how big this one particular character is. So you can't really hear it as much as you can, as you can, like the big enemy in the game. And then high pitch sound effects, often quite the opposite. So it's often a lot smaller and more subtle and you can have more high pitch sounds for less significant things inside of the game. So it just sounds that you don't need to bring attention to in the story or like UI sounds, that kind of thing. So let's use full guys as an example. So what does that tell us? Well, they're a pretty small boy. The design itself is really, really cute. It's waddling, which honestly, waddling doesn't really give off much of a threat vibe to me personally. It's also a lot smaller scale and the camera is quite panned out, so it really gives a bit more distance to it. So footsteps aren't really important to the game full guys. It's mainly about winning multiple courses so like the footsteps don't really play an integral role in the game itself. Let's move on to frequency, which is kind of one of the hardest things to explain. Frequency is like the characteristics of a sound which are kind of split, broadly speaking, into treble, mids and lows. So like if a sound lacks bass, it's often a lot less powerful, a lot smaller and a lot less threatening. But then when you base move something, it's more powerful, bigger, and there's a lot more threat to it. You'll know this if you've been at EMF so far when you just hear the thumping bass regardless of where you are in the camp. It kind of gives you a lot of power and it makes things feel a lot more powerful and engaging. So this is kind of like a graph of human hearing from 20 hertz to 20 kilohertz and from 20 hertz it's like the bassier side 20 kilohertz or 20,000 hertz is the kind of high sound. You can see there there's like the bass, the treble, and let's use the Stormgate Guardian again as an example of the bass end and how that works to give off a threatening vibe. So I've just isolated the bass sounds in this recording. So visually, using that last graph, there's a lot of bass, if you look on the left-hand side, it's like really, really boosted so it really gives that threat and presence. In comparison, let's again use Fall Guys as an example. I've isolated the bass in this. Yeah, there's not really much going on there. You can see it's a lot lower than the last sound. So there's really not much bass because it doesn't really need to give off that vibe. And then next up, we've got the Dynamics which is a kind of like tension release within individual sound effects and it creates a little story arc within the actual sound itself and the Dynamics is basically like the difference between the loudest bit of the sound and the quietest bit of the sound which gives a lot of emphasis to what the player actually needs to hear. Monster Hunter World as an example. It powers up and then it swings and hits and you can kind of hear the difference of volume and dynamics in this actual sound. So visually, you can kind of see the importance. If you look to the left-hand side, you see like a bit of a peak or like a lift in sound and then it starts to ramp up in volume in those little bumps which signifies the importance of what it's actually giving to the character. First off, we have the character when you're listening to it and you're playing the game, there's a little emphasis to let you know that the actual attack has begun so it's a little bit louder and then it ramps up in loudness to then let the player know that the blade itself is charging and is ready to swing and then you have the climactic release of the sound which is the loudest point and then it dips in volume after that. Another great example is the Spartan laser from Halo and you can see just visually, it has a lot of tension right after the actual sound plays and if you notice, just before that really loud point where it's a lot more stretched and big there's a little dip in volume there that's something that sound designers do as a little trick to make you feel like something's a bit more powerful is get rid of the sound and then add the sound again with a tiny little gap because then that little gap in volume where you don't actually hear any sound actually then emphasizes it even further and sounds a lot bigger and as you can see via this little graph there's a lot of bass if you look on the left-hand side so that also signifies a lot of power another thing to consider as a sound designer is something called micro and macro sound design so micro is like the details of each individual sound effect and macro is the big picture of the game we'll get a little bit more into that now micro sound design, so things to consider with micro sound design is when you're basically designing one individual effect and lots of them is you need to consider the animations that are in the game like the Spartan laser, it's quite a sci-fi weapon it's really really big, it's almost as big as the player it's a lot more powerful and the same with the sword prior to that, it's absolutely huge so you need to consider what's going on in the individual animations what the little elements are, is it like fire, does it need bass is it one of the more important sounds and then you need to consider what information it conveys to the player which is very much like the charge up sound where it ramps up in volume and pitch and then also the same with the Spartan laser the big laser weapon there that also has to convey a lot of bass and then micro sound design that's a big picture of how all the sound effects actually fit into the game itself and as a result of that not every sound needs to be impressive because I've found that if you make every sound impressive inside a video game then nothing sounds impressive which is basically like listening to the sound of like a Michael Bay film where it's all just loud consistently for about two hours and things to consider micro sound on micro sound design is yet again pitch, frequency and volume and how they relate to every individual sound effect because then that comes back to the story emphasis of like you can apply these things to what's important to the actual game itself so yeah considering the game's design like what is the function of the actual game if you're looking at something like Resident Evil that game is very linear in storytelling you start here, you progress through the game and it ends here whereas games like Rocket League there's a bit more emphasis on it's basically if you haven't played Rocket League it is basically you're playing football with cars and they have to score goals so that's very different to how Resident Evil does it which is how over time there's like a story that's linear with Rocket League it kind of depends on like can you score the goal and the more significant sounds are are you winning or not so let's use an example of Resident Evil and let's listen to this door sound what's the role of this door it's basically just to sound like a normal door it's not really designed to be attention grabbing because in the game itself like you hear this door all the time and it's everywhere so it doesn't need to be important it just needs to play the role of a door which is fantastic and then next up let's listen to this door which often appears in the game Resident Evil as well this is in Resident Evil 8 Village now that's actually not the original sound that's actually one that I recreated using items in my house which I'll go into a little bit more detail into later so what is the role of this door it's actually really defining point in the game that door specifically appears after you defeat a boss or have an encounter with a boss in the game so it's kind of a defining point it lets you step from one chapter of the game to the next chapter so it's actually kind of telling the player that you're about to move into the next location so it appears a lot less often than the other door so if you really designed like the absolute hella of a normal sounding door it would just kind of get annoying over time but if you do it to like a game if you do it to a sound in a game that's like significantly more important then you can really just fill out the spectrum and make the sound really really good and have a lot more defining characteristics and this door in itself in the game is a release from tension because it signifies the end of a chapter so it needs to be a big dramatic moment and that moves on to realism versus hyper realism so what is realism realism is basically like the first door I showed you before so it's kind of just taking source recordings and that's basically like if you hear a door in a game someone's probably gone out and just recorded a door it's basically as simple as that and it grounds the game in reality because we all kind of know what a door sounds like so you don't really need to do anything particularly special with it basically it goes back to my earlier point which is not everything really needs to sound cool what is hyper realism this is where we exaggerate reality to kind of signify what's important to the story and the player so we make it cinematically bigger and it provides a lot more audio feedback so you can hear what's actually important what stands out because then that lets the player know what's actually important to them let's use an example sword sounds so just grab a little clip from Skyrim with the original sound of a guard pulling out his sword and you can hear the crimes against Skyrim and her people swords don't really sound like that when they're in sheath they sound really really boring which I'll show you now that sound there is kind of to kind of like exaggerate the sword sound because it's really important to the player to know that they've literally just gotten in trouble for stealing something from inside this guy's pocket and this is what a sword actually sounds like when it's in sheath I suddenly feel a lot less threatened by this guy so this is why it's kind of important to emphasize sound effects so going to the source this is basically like I said with recording actual doors for doors or whatever that kind of objects so we need to make sure that sounds in the game relate to actual objects in the game because that grounds the player back into reality and sounds need to be believable but also fun and engaging so then we need to pick where do we emphasize things to make them sound more impressive so we look at the visuals to kind of determine what's going on but we look at the visuals to determine what items to use to record sound effects how we record them and use them and also why here is an example this is a clip from a game called Black Myth Wukong and I'm going to play it without sound kind of let you kind of think about what we could use here and we'll listen to it again alright so first up you might notice that the character's carrying a staff so the first thing we need is handling sounds basically the character is moving that in the air and he's also grabbing it so we need to show that it is spinning and that there's a spin attack on the ground we need to exaggerate it and also do the sounds of it dragging across the ground so for this I used a baseball bat basically slapping the baseball bat in my hand a skipping rope and spinning it really really fast in front of my microphone and then grabbed like a snowboard and dragged it across ice and dragged other things across ice together now they don't need to sound particularly impressive together at this rate because we haven't finished yet so the next thing is the whoosh sound for when they spin it in the air and like they drag it across the ground there's a lot going on here because you might have noticed that the staff itself has flames on the end so a friend of mine actually uses a contact staff which is literally a staff with flames on the end so I went into his garden and I recorded him swinging in front of my microphone and trying not to catch it on fire and then also holding it static so I could just hear the flames and record those for when there's actually flames on the ground and then for the whoosh this is talking about like the hyperrealisms of exaggerating a sound I used the sound of a jet fighter flying by and then I used like a gust of wind from a blizzard and I laid it together and then created this next up we have the impact of the sound so this is when the enemy there is being hit with what is coming off that staff so we need to give the player feedback it's really really important to let them know that they've hit this thing because if they haven't and they've missed then they need to try again so we need to make sure that they know what's going on and we need to show the strength of the attack as well because this isn't like a regular attack they're not just hitting them with a staff they've done something magical so I laid together the sounds of meat basically just like slapping pieces of chicken together and slapping them with my hand because honestly I'm really surprised that people pay me to do this and then I used like leather jacket sounds so basically flicking it in my hand and then I got a bunch of snowballs when it was snowing and kind of slapped them against stuff to kind of exaggerate this and this is what this sounds like and you can see much like the the charge blade the weapon the big sword earlier it ramps up and then we have basically ripples of water that come off of the sound I don't really know why they're there but they are so I've got to work with the source recording and they have these ripples so they're like watery impacts with magic and stuff and I kind of just used snowballs there dropping stones in the river and also a bottle pop sound and I then pitched that up as it gets more aggressive toward the enemy you can hear that pop at the end there now let's talk about going away from the source basically not everything you can record realistically and not everything in a game is really a real life object so we need to find ways of tricking you audibly but they also need to be believable to the visuals and that's when my job kind of gets hard so we need to relate it to objects in a game so let's go back to the Resident Evil door clip that I redesigned basically I recreated the sound effects let's listen to the dust and debris falling from the door what is that sound I'll show you alright and let's move on to the little gears on this door as well see if you can guess what I used yeah so if you guessed like a little rack that you can cool cakes on then well done so sound design creation I've shown you a lot of just like using actual objects and stuff and they kind of just sound similar but there's a lot of editing involved in my job because a lot of what I've just shown you is field recording and Foley art which is basically what it's called but my job is a sound designer so I have to design sound effects one of the things we use is layering so we grab multiple recordings stack them together blend sounds together and then create one sound effect using multiple recordings so it's just a little quick example from my Instagram I do these little videos where I just do really quick cuts of how I create sound effects so let's use an example and show you a bit more detail so let's look at this dragon animation designed by animator Diana Schneider and I created that sound and let's see the little characteristics of this dragon so unfortunately you can't go to source recording for this and as a Welsh person I'm rather upset because dragons aren't real and if you look at the antlers they're facing away which kind of gives off a non-threatening vibe they have like cute eyes and not many teeth and they're really like vibrant and happy so we can't go for like completely aggressive recordings so what was that sound first of all there's a little bit of aggression because it's a big creature so there's a leopard in there there's a lemur there is the most rarest animal of all a rubber dog toy dragged across a window pane and a balloon so that's what it looks like layered together in my project that's all the sounds and now processing which is the next bit where we edit it so pitch shifting is a big thing in editing sound effects like I said earlier the highness or the lowness of the sound kind of impacts a lot of what's going on speeding up and slowing down sound effects like speeding up and slowing down a record distorting them which makes them fuzzier more aggressive and more warm and then EQ is basically frequency so like bass boosting or lowering or that kind of thing so let's have a look at the leopard first of all I pitch shifted it and I got rid of the low sounds on it and I know it doesn't sound very impressive now but layered together it's fine don't worry about it then I got a lemur recording and then I sped that up like speeding up a record or speeding up a YouTube video and then I pitched it down I grabbed the rubber dog toy and I did something called a formant filter which basically changes the vowel of a sound but we don't need guns for that right now and then I grabbed the balloon and there's a tremolo on it which is basically like tuning the sound on and off really quickly and then pitched it up it gives it quite a good vocal element processing extreme addition so sometimes you can use entirely the wrong sound to create something that clip of the spider at the beginning isn't the original sound I actually recreated that so let's have a listen and you can kind of try and guess what I used you won't get it right because I processed the hell out of it but hey give it a go what is that sound I'm sorry to say it was a it was a rubber chicken so why even have unique sounds in the game in the first place well the thing is that we need to create the illusion of a world of what the player kind of sees but also not what they see we need to create an illusion that we're actually in a real space and that's really hard to do with just sort of assets and sounds that are already pre-made that you can buy online so creating custom sound effects will then give that world a unique identity and actually give it some realism and people will believe what's actually going on instead of it being generic and having someone create custom sound effects like myself means telling a really authentic story because like all the details I've shown you earlier those are the things you need to pay attention to if you want to create a really immersive realistic to the game experience and each sound in a game tells its own individual story and you need someone that kind of emphasizes one of the most important bits and what aren't to tell the most effective story to people so that concludes my talk thank you so much for coming out to this feel free to reach out to me on any of these and honestly yeah thank you thank you so much cool thank you very much we're a few minutes ahead of time so if anyone's got any questions ah we'll go over here actually hold on I'll be lazy as well I'm still reeling from your statement that dragons are not real and actually as someone who once had a three meter long Komodo dragon walk through their kitchen unexpectedly I can also disagree with it who had a question I'll catch fortunately I can't actually hear you because the speakers are facing away from me so if there's any little fix maybe we'll come up with questions oh yeah the inverse does sometimes happen and the only time that's ever actually happened is because games I've worked on are forgotten to hire an animator so basically it's when they haven't hired them and they kind of just give me a brief so they give me concept art and stuff to kind of create stuff too later so yeah it does happen but it's often because the pipeline of an actual game is in the wrong order what's your what's your favorite tool for editing the sound and doing all the mixing what's my favorite tool for for layering the sound and mixing and all that oh so I used a workstation called Reaper and it's really really good and really easy to make sounds for games in that so yeah it's really just a case of dragging them in and layering them together so it's not too complicated and then when it comes to actual effects and stuff I use killer hearts quite often they're really really good plugins for like editing sounds so when recording sounds how much of the environment that you're recording them in matter you know because you have sound boos and things for voiceovers usually does reverb and that kind of thing matter and treatment matter much when you're actually recording the sounds or does it because you're processing them it does matter oh so you're saying about does like reverb often impact the sounds yeah so would you like would you specifically record in a kitchen or in a bathroom or outside for example what does it matter it can it can't it's really dependent on the game and the sound effects themselves often with reverb we often don't really have it in the game and then create it inside the game's world itself by programming it in to create a realistic environment and say if there's footsteps and you're walking through a hallway then you need the sound of reverb in a hallway as opposed to if you're in a like a church and the sound is different we usually just add it later if we can get away with it when you were growing up were there any particular games that really inspired you to get into this yeah definitely Halo early on and also the game Streets of Rage on Sega Mega Drive was fantastic because I played that at the age of 5 and absolutely loved the sound effects in that question how do the sound how does the design of sound effects and the design of a games music interact I imagine they work together for an overall sound how does the pipeline work there's a lot of that and you have to consider like the pitch of every sound in the game in comparison to the music like as an example I know that the sound effects in the game doom are in the key of D and so is all of the music and from what I can gather the reason that they did that is because the letter D is for doom and that's the only explanation that they've ever given so yeah they're all in D so yeah you have to consider pitch and how it interacts and if you're doing like a power up sound it needs to match the music that fits the actual game itself I work really really closely with composers in games when I'm actually creating stuff to make sure that we're not causing any clashing in that kind of retrospect I'll just go over here first so I notice you use a lot of common household items to create sounds how do you search for new items that make interesting sounds so basically I go to lots of junkyard sales or I happen like often like I'll go for a run in the morning and someone's throwing something out and then I'll just think oh is that kind of cool and then I'll go grab it for instance when I was going for a run the other day there were two bread bins sitting on someone's like lawn and because I'm a sound designer I went up to them and I kind of tested them and I was just like cool I'll just get the squeakiest one and then I took that home and then just recorded it in every way possible and then I had just like a library of my own sounds and basically I just collect random stuff and record it and see what happens and eventually you end up with so many recordings that you don't know what to do with them and then that's when you kind of figure out what you can do there and you just basically just search for stuff all the time and just see what happens with it I have a question on a filter that you used in these slides you showed like a parametric one I didn't catch that or understand which one was it like for modifying the balloon sound or the duck over the window the pitch or something I didn't get what that effect did not only because of feedback I couldn't actually hear that could someone come up and repeat it for a chance was it about if I understand correctly about which parametric filters you were using is that correct they were together so like what mixing them which filters do you use so filter I just use reapers like stock one to get rid of the frequencies but like some sounds yeah I like cut the bass on them others I'd like boost the highs it just depends on what layer I think actually matches the characteristics of the actual dragon considering that it's like animated and stuff then I need to kind of base boost the more fake layers like the dog towing the balloon then the actual real life animal itself to basically match the animated feel but then like with what filters and stuff do I use yeah I just use like the stuff that comes with my my workstation which is Reaper it's just a free one we've probably got time for one last question here and then hi possibly a bit of a personal one how do you categorize your field recordings how do you saw all the amazing things that you've recorded all the files you've got into some sort of organizational structure that you can then go back to so thankfully like the handy people over at Skywalker sound who do all the Star Wars stuff literally have like a guide on how to do it so basically just copying them and using like words to describe it like does it sound bubbly does it sound electric does it sound you know just all these little details could it be used for a flame you know that kind of thing you just add little buzzwords all together so then when you search for them the right stuff comes up and then other times you totally forget to do that and you have about 30 gigabytes of recordings that just don't have names and just have numbers and then you have to just sit there and decipher like oh what was it that I recorded where is this what is this thing and then you just sit there and then just question your existence for a good half an hour cool okay thank you very much indeed thank you very much for the questions


And we're here at Computex 2016 and yesterday you had the press conference for Thunder X2 So who are you? I'm Gopal Hegde, I'm the VP GM for the data center processor group at Cavium And this is Thunder X2, this is an upgrade for the biggest, most powerful ARM processor in the world, right? Yes So how much faster is it now? So Thunder X2 is roughly 2-3x higher performance compared to Thunder X1 How can we do that? We can do that by, essentially what we are doing is, we are redesigning the core, processor core used in Thunder X2 from scratch Where we are adding a number of new capabilities such as fully out of order execution, it's a multi-issue core We are using the 14 nanometer FinFET technology which allows us to improve overall frequency So we are targeting a frequency of 2.4 to 2.8 GHz in normal mode, 3 GHz in turbo mode of operation So a combination of a higher core count, Thunder X2 is 54 cores compared to Thunder X which is a 48 core Higher frequency and fully out of order multi-issue next generation core gives us the ability to deliver roughly 2-3x the performance of Thunder X For a wide variety of applications with Thunder X2 So now it's 54 cores per SOC? Yes You can still have 2 or more maybe on the board? You can have 2 SOCs per board interconnected using our next generation processor interconnect, KVM coherent processor interconnect technology That delivers 2.5x higher coherent bandwidth between the 2 sockets compared to Thunder X So there's a faster interconnect technology Yes Where is it located? It's the interface between the 2 processors of Thunder X which allows to create a more of a cache quadrant architecture in a dual socket mode So it's a chip that's somewhere else in the PCB is not an SOC? No, it's integrated on Thunder X, you don't need any other chip Not only that, Thunder X also integrates all the IO required for data center whether it is network IO We have next generation of network IO 25 gigabit so we support 25, 50, 100 gigabit And in addition to supporting 10 and 40 gigabit which Thunder X1 supported We have SATA interfaces, we have PCIe so everything you need to build a next generation server for the data center Thunder X2 integrates in a single piece of silicon So it's custom ARM design right? It's a custom core designed by KVM yes So what did you learn from Thunder X to Thunder X2 in the way you make custom ARM? So what we learned with Thunder X1 has been very successful in a set of scale out application Where application set can be highly parallelized so that can take advantage of our 48 cores That can take advantage of our integrated network and storage IO And applications that can benefit from our integrated accelerators We get significantly better performance What we learned is that there were a set of applications that require high single thread performance And we knew going into Thunder X1 that was not our target set of applications With Thunder X2 we widen our application base to applications that can benefit from high single thread performance Of Thunder X1 applications like web search, real time analytics, data warehousing type of applications Massively parallel databases and things like that So the parallel stuff is quite important and you have so many cores right? Yes And you add more SOCs on the board and you have a rack with hundreds of SOCs And you have to write server software that's very good with parallel stuff No But now it's not as much required? No, no, so basically the way it works is that multi core architecture has been around in the industry for a long time So you have Intel CPUs today in the market that support 12 cores, 14 cores, 18 cores, 20 cores, 24 cores, etc So the software infrastructure can take advantage of the multiple cores that are in a processor So we don't have to do anything new from a software development standpoint to take advantage of multiple cores And all that is leveraged on Thunder What Thunder does is that we take the core count to another level We have a lot more cores that allows applications to scale even more than what is possible with today's CPUs out there in the market So this one, the Thunder X2 now is even more ready for the cloud? Thunder X2 improves performance for all the applications, Thunder X1 services today Whether it is cloud storage, analytics, cloud compute type of applications, etc In addition to all those applications, we now broaden the set of applications that we can service with Thunder X2 The applications that require high single thread performance which were not serviceable by Thunder X1 So all those companies actually have a highly scale out workloads that are parallelizable with Thunder X1 We can actually service a lot of those workloads and we are into a number of customers who are actually taking advantage of the capabilities in our current Thunder X processor for a wide variety of workloads However, these customers also have workloads like for example, one of the large workloads at Google is the web search application That we can actually target much better with Thunder X2 However, there are workloads like storage and analytics, etc Which we can service today, which we are servicing today with Thunder X1 Do you feel the earthquake? Just a second We're going to resume It's moving a little bit It's normal, it's every day here, right? Oh wow Okay, cool, it's moving So, what's it called? You were saying that... How is the adoption of Thunder X1 Has it been like a test chip for Thunder X2? No People are testing? Are they really deploying massively? Yes, so if you look at Thunder X1, Thunder X1 has a lot of market traction today in the market We have well over 20 different ODM platforms If you go inside, you look at platforms We have 1U, 2U, Rackmount, Blade, density optimized platforms based on Thunder X1 Which are developed by leading ODMs and OEMs here So if you look here, you have platforms on this wall Can we check this one out? What is this? So this is a platform for high performance computing Developed by a company called Eco Computer Engineering in Europe What you see here is a Tesla GPU which is integrated here You have an infini band adapter This is for high performance computing Application based on Thunder X It's a dual socket Thunder X platform What's the advantage of combining the NVIDIA GPU with your arm? So NVIDIA GPU delivers very good floating point performance And it's very important for high performance computing applications So for high end HPC applications combining Thunder X capabilities Which is more of a scale out capabilities with a GPU Which gives you ability to deliver a very high high performance computing type performance For floating point applications, you get the best of both worlds So with Thunder X2 and this, it's going to be 2.5 times faster? Yes, absolutely Everything here is going to be 2.5 or 3 times faster, right? Yes, absolutely Let's check some more examples So this one here, you have multiple platforms on Gigabyte This one here is a Gigabyte platform It's a dual socket platform What you call in the EATX form factor This is a very popular form factor One of the ones, this form factor, a dual socket Is roughly 12 hard drives here Or in a 3.5 inch hard drive configuration Or 24 hard drives in a 2.5 inch configuration Is very popular for a lot of Hadoop type of deployments Like big data type of deployments Cloud storage deployment, cloud compute type of environment It's a very popular form factor This one here, this is a different version This one has 12 3.5 inch hard drives This one has 24 2.5 inch hard drives One of the benefits of Thunder X, what you will notice is that The customer has to just redesign the motherboard The chassis, the power supply Everything is what they use today in the market And that enables them to get to market quickly With lower R&D spend And also be able to leverage the cost Of a high volume chassis power supply infrastructure Which makes the overall platform very cost effective For our end customers How hard is it to design those motherboards? It's actually very straight forward Typically our customers go from design to production In about 6 months So it includes the complete design The bringing up the board Running through full testing And then running the production IBM provides full set of collateral Design guides, tools, etc In order for the ODMs to go through this process In a very efficient manner As you can see a lot of these guys have done Taken several platforms based on Thunder to production This one here is a platform With the GPU from Gigabyte What you see here is This is the G2-2060 Which is the GPU server from Gigabyte What you see here is a set node from Gigabyte What you notice is just one motherboard And you have a 4, 10 gig, 140 gig interface There is no NIC card here All the ports are built on to the chip There is no HBA here All the storage interfaces are built on Thunder X So you don't need any separate HBA And this is a very cost effective node For cloud storage applications It's a very popular workload on Thunder This one is essentially a one you one socket Thunder platform Very low cost, it's pretty popular in the cloud Pretty popular, what do you mean by pretty popular? So people deploy this to Just to provide cloud virtual machine access 48 cores, you can support a large number of VMs Integrated networking, integrated storage What it means is that each VM can have its own NIC And each VM can have its own hard drive If that is what is needed So these are platforms from Inventec Inventec is one of the leading podiums Here, based on Thunder And these are two different contractors So is Thunder X2 going to be pin to pin compatible? No, it's not going to be pin compatible Because it's based on the 14 nanometer FinFET technology However, we are taking all the learnings In terms of design collaterals, design guides, tools Everything we have developed for Thunder X1 We will be leverageable for Thunder X2 as well Which simplifies how long it takes for customers To go to production with a Thunder X2 platform What is this one? This one is what we call a cloud scale rack One of the interesting things that is happening With a lot of our customers is Cavium provides a lot of technology elements for the data center So we have silicon that can be used for top of rack switches What we call Xpliant And it's a full software defined networking switch SVN switch We enable a number of servers based on Thunder X technology Compute servers, storage servers, etc We enable appliances which can be used For security applications, etc So this one is a rack that is fully powered By Cavium technology based on platforms That are developed by our OEM and ODM customers So we call it a cloud scale rack All these platforms actually work together With each other in order to deliver A pretty compelling value proposition to our customers For example, the fabric in our servers Works with the top of rack fabric In order to provide fully optimized Traffic management, quality of service VM level monitoring capabilities All these servers can be provisioned using OpenStack You can run more compute nodes or more storage nodes Depending on what workload is required Our liquid security appliance Provides VM level security and key management It's fully cloud ready And our liquid IO adapter which is in this server Can be used to enable NVMe fabrics And several other offload technologies That are required for the data center So this is right here You call it this cloud scale rack And as you can see it includes All Cavium powered Technology for data center So what you can do is Customers can now Build platforms based on Cavium silicon solutions And deploy entire data center Using those platforms Built by our OEM and ODM partners For their data center application So you provide the whole rack We don't provide the whole rack We provide the silicon We provide the technology All of it All of it, yes So the whole range of server stuff Server, networking Network IO Security Switching, Ethernet switching We provide all those technology building blocks And so is this the best rack in the world And how much better is it going to be with ThunderX2 So with ThunderX2 We deliver Higher performance on the server side We enable a wider range of applications With the ThunderX2 technology So all those will result in And we support next generation IO interconnects Which improve the overall throughput IO throughput for each of the servers So combination of all these Delivers substantial benefits To our customers Cavium is one of the very few companies Which has all the building blocks Required to build an entire data center Which can be powered through Cavium technology So are you jumping from 10 gigabit connections to 100? So we're going from We have multiple interfaces That support 10 gigabit, 25 gigabit 40 gigabit, 50 gigabit All the way up to 100 gigabit IO We support multiples of those interfaces ThunderX2 Yes, today with ThunderX1 We support 10 gig and 40 gig IO All the way up to 100 gig Okay, so we have the ability To take the IO bandwidth IO throughput per server Two and a half times What is available in ThunderX1 With the ThunderX2 products So lots of companies Have publicly or secretly Been testing ThunderX, right? Yes And what have they been asking? Are you going to do everything in ThunderX2 That they've been asking? So a lot of customers have Done a lot of work on Testing a wide variety of applications On ThunderX1 A number of them are actually Deploying the ThunderX1 Based server solutions You see all these platforms Developed by leading OEMs and ODMs They're developing these With a specific one or many End users in mind, right? They're not going to spend their money And develop these platforms Without having the end customer So that is really what is going on here And as they deploy ThunderX based products The way it happens is That they test us for one workload Then they build a rack They test us for more workloads And where we are applicable They start deploying that solution There were some applications Many applications Which were more of a scale out data center type Where ThunderX1 is highly suited for And what we are trying to do Is with ThunderX2 Address a broader set of applications Especially applications that require High single thread performance And more memory capacity And higher memory speeds So high single thread performance Is a big deal High single thread performance Is a big deal for some applications It's not required for all applications And as we have And that is what we are trying to Target with ThunderX2 So how is the power consumption The heat of ThunderX2 Compared to ThunderX1? So the power is going to be In the similar power envelope And we achieve that By going to a 14 nanometer FinFRED technology Which gives us a significant improvement In power for ThunderX2 And in addition to that We have integrated a sophisticated Power management technology On to ThunderX2 Which actually allows us to monitor And manage power Based on what the workload requires Optimizing the power for applications That sounds good That sounds like a potential way To even save more power Absolutely How much more power could be saved It depends on the application That's the biggest deal right? Yes it is It depends on the application Depends on what is the peak Power consumed by the application Etc So this looks super nice Super awesome How soon is ThunderX ready for this? I mean when are you launching? ThunderX is already in production And ThunderX has been in production Since Q4 of 2015 And ThunderX based platforms Are shipping in volume production Today you see a lot of them here From leading OEMs and ODMs ThunderX2 will start sampling In Q1 of 2017 So sampling Q1 2017 That's 14nm That means there are some extra challenges And making sure everything is super stable And everything Or you just know exactly how to make it happen Yeah we know exactly 14nm technology is not very new What we have done is We have done several test chips Etc So in order to make sure That we understand the nuances With the technology And 14nm technology Is actually used by other people today To produce products in the market So we are not the very first one Out there with 14nm By any stretch of imagination Is it possible with ThunderX2 Now that Google, Facebook and Amazon Everybody is going to just announce That they are going to deploy Data centers with your chips That depends on them Okay so we sure hope so We expect we have a number of customers In large data centers Who are actually looking at ThunderX1 And we expect the momentum Will continue with ThunderX2 And as you do this awesome stuff The best ARM server chips In the world right What has been Intel's response In the last 2-3 years And are they able to Are you just going to totally overtake them Are you overtaking them totally? No no no I think Intel is a very very large company They have a huge installed base They deliver servers all the way From home all the way To supercomputers right What we are playing Is in a small part of the server market It's scale out compute It's cloud Okay Intel is very strong there We are not head to head Comparing head to head competing with Intel Because we are a very small company We are very focused We are focused on setup applications That we are good at And we are focused on winning Customer by customer workload By workload So ARM is quite bullish About the server market share For 2020 I think they said 20% Or 25% Yes Are you going to be Most of that What is your target How many percent of them servers So we really want to be successful In this space And we hope that ARM is going to get market share As you mentioned in the server space And we hope to be One of the leading vendors Delivering ARM server solutions To the market


OTAN Outreach and Technical Assistance Network. Good morning, those of you out there. We're here to talk to you about our experience in adult education in our environment. I don't know how hard it is for students to get into your schools, but it's really hard for students to get into our schools. We have really high energy requirements. And if our employers and judges are elected to make the final decision, they're going to go to our school. Our school will all single-stack.  We have 33 campuses, a uniform, directly enforced. Our students are told what to do and when to do it. They have to be in the rooms at certain times. Great attendance. Great attendance. You would have. You would think. You would think. Our schools are all racist environments for the family. And it's not an interest. It's the students. So clearly, we are with the prison system. We know that from the catalog. My name is Patrick O'Neill. I am an administrator in the office of correctional education. What do they do? That's what we call our school district. I'm here with my team, most of them, wonderful folks who are passionate about what we do. Our district is actually the largest geographically in the state of California. Our northern most school, I don't know where north is, is on the original border. Our southern most school is Juana, Jason. The school church is just like pretty much in high school. We have our principal, vice-principal. We have our department. We have academic department. We have CTE. We have corporate faculty. We have theling department, counselor, students. We call those guys correctional offices. All of our students are convicted felons. But we simply call them students. And some of them actually want to read the CGN, January. at backgrounds you can't even imagine. When I was teaching transition through the entry course, we were working on filling out a job application. What are the questions? Every job application that I'm aware of is so scary now. Finally, one of my students said to me, Mr. O'Neal, my mother's soul type when I was four years, she needed my time. This is the story of O'Neal at the time. I want to tell you about one of my first students, his name was Sam, or we'll call him Sam. He was an energetic 25-year-old. This was his second round as a guest at the State of California. And he was eager to get back onto the streets because he had a son who needed his guidance. His son turned 13 and started running with a long crowd. Through the map, Sam was 12, and his boy was half a dozen. Sam never knew his dad. All he knew was that he was killed in a gang where I had blinded friends with a mystic. This is generational poverty. This is generational justice involved. Approach about social security members, most of them, 50% of them don't know it. 85% of a population is either HIV effective or have seen it effective. Few of our students even know somewhat about history and art. This is time. Any of you want them to go into the classroom flip on a computer and just ignore what's going on in your neighborhood in terms of who you normally battle with getting bangers? Let's talk about our educators. So most of us that go into education think about hope. They can't wait to sing the ABC song in the kindergarten or watch those fourth graders divide or have that intellectual discussion with our high schoolers. Imagine you're sitting, you're watching a nuclear family at a dinner in the soon to be college graduate analysis. I think I'm gonna get a teacher's credential because I went to stage at San Quentin for Folsom. Where I must dancers would fly at this analysis. I don't think any of us, maybe somebody over here did, I didn't start my career with the notion of teaching in a prison, even though my dad wanted me to. So I like to tell people that I went from being an administrator from all girls Catholic school to an all boys boarding school in the gay community. That's my reality. One of the other issues we have is because of the state law our teachers have to have a K-12 production. We can't hire adult educated teachers. We're working on changing that, but it hasn't happened yet. Our leadership legislature doesn't believe that online learning is real learning. So we can't count those instructional analysts. So we have some hurdles. But that's why we're really happy to be part of Eli learning what there could be.  Let me clean it up a little bit for you. Our students, they know the metric system better than any other. I have no idea what analysis something has been paid to. They are eager to learn. They're so eager that they will accept a smuggled cell phone so they can watch college videos. That can result in them being in prison six months longer. They have time, they have lots of time. They're very good at rationalizing things to justify and things and convincing people things to do. We get trained how to not fall for their stuff. They are creative, prisons are the greenest place you will ever see. I don't mean bushes and trees. Nothing goes unused. At one point I saw this little origami critter, this little round origami critter that called people. Amazing. For some weird reason they have the best penmanship I've ever seen in my life. All of them, all of them. They get a certificate. We have the ugliest certificates that come out of our computer. They'll trade five or six cup of noodles to be able to send it home. Cup of noodles is money in prison. Because we are committed to reducing the sickness, we endure, we thrive and we grow and what we do. We know that college or some college drastically reduces the chance of reciting. But we're not there in terms of technology. Our schools would tend to work. Window lets it wind up. Ever seen a preschool classroom? It was always good. It was kind of out of the open, but in the corner, that's our reality. We have to watch our people. Not fun sometimes. But before I introduce my colleagues, I do want to tell you that the past seven years have been the most rewarding of my career. I have never encountered more students who are more ready, willing and eager to learn and grateful for everything that we do. When we have a graduation, the pride on these family members' faces is incredible. And our pay is better than most by a thousand dollars per second. Just saying. Never think. So I'm here with my colleagues. Two of my teaching colleagues are here. One, we have a video. Another member of our team is from our Enterprise Technology, BIS. And then we have our grandpa. And then we have our grandpa. So I'm going to let them introduce themselves. Thank you. Exactly. Thank you. We practice this a lot. Practice makes perfect. My name is John Richings. I'm a correctional educator at Pelican Bay State Prison. I was a public school teacher for roughly 18 years in an alternative setting. And then I ended the program in the public schools. And so then I became, fortunately, a correctional educator in Sousaville, California at a California Correctional Facility. Mr. O'Neill mentioned that we have 32 institutions. They all have different missions. They're all different levels. They're level one, two, three, and four. You have to get promoted from a one or two to get to a three or four. So not only do you violate on the street, but then you come into a facility and then you get promoted into a more restrictive environment. And even though the public education code called the least restrictive environment, by the time they get to me in Pelican Bay in Crescent City, over five yards are in level four. Two are in addition to level four in the restricted custody, so they don't get to come out and play with others. We have approximately 1,800 inmates. We call them students. And of the students in our facility, about 800 of them are without a high school completion. So we have AB 1, just like the adult schools. We have AB 2, just like the adult schools. AB 3 might be adult schools. ASC, CTE. Then we have college. We have two year college and then we have four year college. What I do is I take them from AB E3 to a high school diploma. And I use multiple ways for them to get there. My reality is on the five yards in Hart prison, we are basically satellite schools within a single school within a facility. We have an admin that is a hub and then we have our five yards and our teacher located on all five yards and we don't see the other teachers day-to-day. We might see them once a month. So you have four teachers on your yard in my area, one AB, one two, one two three. Then we have a college teacher and then we have a CTE teacher. We also have a couple other teachers that have come online in the last couple of years, Mr. O'Neill talked about with his transitions. Our entire goal is to re-enter them into society in a pro-social manner. So when I talk about a promotion going from a one, two yard to my yard, they picked up another case. Sounds kind of cool, sounds really cool, but what they did is on the inside, they made either another mistake or they were told by somebody else to do something and they needed to do it. It's their reality. And the game politics stops at the school's doors. They all work together in our facility. Doesn't matter what color, what race, what religion, they will help each other in my classroom. And then they might be enemies out on the yard and then rinse and repeat. They come back in the next day and they all work together. It's magic to watch these people work together. You then have tutors and clerks that sometimes if a student doesn't pick it up, my students have failed their work. They failed in the public schools. They failed in YOP. They failed in the lower school levels and then they come to me and they say, hey teacher, I'm not very good at this. And I say, look, I'm not very good either. I'd be at heart. I'm not. I'm here with you. But we started what happened. We had an interaction. We liked sports. We talked about the Warriors. Most of them are from L.A. so they automatically hate the Warriors. Now we have pro-con essays. They don't know what they're talking about. It doesn't matter as we go through discourse versus debate conversations with these people. Once they start talking, they realize they're just like everybody else. They have goals and dreams and hopes. And I tell them just like Mr. O'Neill said, if we don't allow them to enter society and pro-sorcially, they're going to come back. We have to transition them to the outside. 74% and two years of college don't come back. That's a big number because if they don't get into this case, 75% do come back. That's a real problem. So we have lifetime by committee, which is when they come in for five years, 10 different times, we try to stop that cycle. Now we're here for D-Lag. We're here for distance learning and technology. We have a plethora of riches. We are running over when it comes to hardware and software. They're everywhere. Smartboards, dumpboards, monitors, computers. What we don't have yet, and then we are probably six to 12 months away, is a blended learning model where we can teach. They can learn a little bit before they get there with a laptop. We can give them an assignment. They can come back in and they do have a ton of time. And some of these people want to get out and they want their diplomas and they want to be able to return with a skill. Technology is going to allow us to do it, but we have to be restricted because of our population, which is what causes most of our issues right now. It's not a lack of, it's the inability for us to be able to use it in a pro-social manner where they're not out getting in trouble doing things with our machines. EIS people are working overtime because they have 24 hours a day to figure out how to break it. And these people only work 8 to 10 hours to figure out how to lock it all down. So they have a two to one advantage over us, but the ones that want to learn, I mean, I've been responsible or near responsible for hundreds of GEDs in high school diplomas. I always say in my last lesson that I gave to the immigrants before I retire, I'm going to say, I stayed at the stage of millions of dollars. They got $60,000 a year to house these guys. If I can get them on the streets and they don't come back, I say 60 grand a year plus, they get an incentive of six months off to get this high school diploma and a lot more incentivization to finish their college. That is so they don't come back. As a good educator with our technology available to us, my entire goal every day when I go to work is for them to learn something. We do discipline not at all. We do classroom management every day and we teach them individual lessons like how to network for you. I don't know. Last time you tried that, this is what happened. You think it's going to be a difference. We try to teach them to think that somewhere along the way they've lost that cause and effect, but this distance learning program is going to empower them through some of our Canvas programs to make better choices. If we are successful, we are going to be able to help roughly 105,000 people after that don't have their diploma and the other part, we're trying to get to go through college. Our director of BRP, Brand Show said anybody without high school diploma is illiterate. We need to end the literacy in our correctional facilities. That is what this small group is trying to do. We have a plethora of riches of hardware and software we need to implement. That is where we're going next for our blended learning, and I think we can do it. It's just going to take a little bit of time. Thank you for your time. Thank you, John. Our next speaker couldn't be with us today, so he's done things. Hi, I'm Brian Bull, academic teacher for Valley State Adult School. I'm going to introduce you to the role technology plays in our academic environment. Located in Chichelic, California, there are just under 3,000 incarcerated men. Within the walls of ESP lies Valley State Adult School, a campus that covers educational needs from adult-based education classes to career technical education and even a bachelor's degree program through Fresno State. About half of the population attend classes at the school. Here on our ABE classes, students use technology to supplement direct instruction from the teacher. Each classroom contains desktop computers with the appropriate level academic software. ABE 2 classes utilize the CHI 3000 while the ABE 3 and GED classes use Aztec software. Our CTE classes work hard to keep up with the advancement of technology outside of these walls. For example, in the electrical program, students have a reference code book to answer technical questions related to their program. These are large paperback reference manuals that trade workers outside of the incarcerated setting house on their laptops. However, the electrical program is piloting an CHI 3000 math program to help build the foundational skill level of the students. Students in our college courses are issued a laptop for use with their class. We're said college in Fresno State utilize canvas to post lectures, instructional materials and to receive homework from their students. These are the first students at the institution to the opportunity of a blended learning environment. Unmased houses at Valley State Prison also have the ability to access supplemental educational material. Every inmate is issued a tablet that contains an open stacks library of educational materials and Khan Academy videos that can be accessed for free. These tablets utilize an institution-wide network so these materials can be accessed within the individual's housing unit. There has been an incredible change within the technological environment within CDCR in the last few years. But while this is a start, our foundation is far from solidified. One-to-one laptop distribution is only occurring with post-secondary students at the current time. Plus, the inmate network isn't accessible in the housing units. College students must take the laptop outside and situate themselves on the far end of the yard to catch the network from nearby buildings. They can be hindered at this access at any time by yard recalls, weather, or any other custody security concern. Teachers have also been tasked with the responsibility of remediating lower-level technical support functions such as enabling accounts and resetting passwords. However, ongoing training is needed to build the capacity of staff so this becomes a natural process. As you can see, VSB has introduced technology to our population. But ongoing security concerns, training for both the students and staff, the purchase of additional laptops, and the installation of an institution-wide inmate network are all necessary to move forward in the process. I hope this gave you some insight to the education and the correctional setting here at VSB and the foundation being laid by CDCR. Hi, I'm Brian. So, we started up north. We're in the middle. Now we're going to go down south. Before we move on, a couple things I do want to say about Brian's particular case. Valley is what we use 90% of the time to model new things. So if there is something in our system that is out ahead, likely to be tried at Valley. So some of the things he talks about, particularly the information available on those tablets, is not widely available in our system. His prison is out ahead. If it works there, then we will load it out elsewhere. But just I wanted to put that into a little context. Thanks. Good question. The tablets that they're using, I have a question. Hi, my name is Yura. I teach at Lancaster, especially prison. It's in LA County. And when they're saying, now we're going to go down south. What you saw there on the video is like, oh, wow, look at all this technology. So, I've only been to CCR for a year. It's my one year anniversary. And I never knew about the education system within the Department of Corrections. And basically I moved and went to the prison because it was close to home, because I was community two and a half hours one way to a school of public school where I had been working and I had bought a property and I could only afford a property out yonder, right? So I was driving a lot. And that's when I found out about CCR and I thought, well, let me check that out. And everybody I talked to, they said, I really like it. It's really great. We don't have young parents. Okay. So I taught 82, 83, a GED and I can say they're high. And I have taken a group of students from 82 to GED this year because I kind of changed with them, which has been great to see them. When I stepped into my classroom at CCR, so I am at a level four prison and I have a lot of life without the possibility for all students. I do have a few that do have some dates for release upcoming maybe in 20 years or 10 years. So we have it divided into yards and I'm in what's called B yards and currently I'm the only teacher there. So it is pretty isolating. Isolating. You're supposed to have students isolated and you're supposed to have three classrooms and we have a shortage of teachers. So I'm teaching 83 GED and cyber high currently. When I walked into the classroom I started teaching, I'm dating myself, I started teaching in 1995 and I felt like I had stepped back to 1995 because there was complete lack of technology in my classroom. I use my whiteboard all the time and that's basically all I am using. There is a smart board installed on one of the walls that has never worked because it was supposed to be with a laptop and I only have an old desktop. But the exciting news is that I now I have six functioning desktops in my classroom and I was finally able to get my password and it took several months to get my password to get myself situated into great student accounts and to teach some of the students how to get on and we still struggle with what's my password. I've gotten my law on the difference between capital and lowercase letters. How do you operate a mouse? Wait, it's locked, what do I do? I don't have attention for the students. So we've gotten the six desktops going. They use Aztec. They use Achieve 3000. They use the Kaplan. There are some online courses that can pay to prep for their GED. The good news is I was told that we're getting laptops next week. So I'll be getting them in my classroom and I'm thinking that how do I get 18 students locked on at the same time when we don't know how to use a keyboard? So they all know how to use smart phones because they all have them, even though they're not supposed to and if you get caught with a smart phone that takes more months of incarceration. Last week we finally got our tablets and it was like Christmas, Monica birthday, weddings, everything rolled into one. I have never seen so many happy people at one time and they love it. And you know what really got me so excited is they came, you're not supposed to bring the tablets into the education but they smuggled them. They get them in and then they're sitting in my classroom and they're like, I can study. So they weren't even so excited about watching sports or listening to music. They were like, oh my god, there's any patient stuff on here. So most of my students, I can say are motivated learners. There are some hardcore guys that will just absolutely refuse to go to education and I usually go to the housing units and I talk to them and the funny thing, we record it, right? The funny thing is somebody cursed me before and flipped me off and told me to get out of there. He was never going to come to education but the fact that I went to see him and said you need to be in class, guess what? He has the best attendance on. So they're really, really motivated and they really want the technology. They all know how to use cell phones but they don't know how to use a keyboard. They don't know how to use a computer but they really, really want to and what's exciting for me with the technology being slowly incorporated, so I see it over this one year span. Now when next week I'm supposed to have laptops, that's so exciting. I used to see the technology being rolled out and I could tell them, it's like, look guys, we're working on a splendid learning because they want to go back to their cell and they want to learn more. We have a program it's called PLMP where they have tutors. We're tapping into some of the inmates who are further along in their reputation that can be tutors and we have some real map with us on the yard that will sit with my GED students and will tutor them so they're really excited to be able to use their computer and I've shared the time with my inmates. I said here's what we're working on. So the plan is you're going to be able to take your laptop and tap into some additional videos say maybe you didn't understand the map lesson from the day. Well, there's such a thing as comment on me, you can go into the videos and watch the videos and further your education that way or repeat some assignments or do some additional assignments to see whether it's your knowledge and they're super excited about it. The ones that have the possibility to get out they're they're really focused on I want to get my degree I want to get an accounting degree or I want to become a barber or I want to get an electronics repair person so they have goals and one of the things that in education in the prison system what I really love about it is that they still like wow I can do this you know when they get an assignment back from me I also put smiley faces on or a little comment and they're like wow I forgot the smiley face before you know that's the little smiley face I taught second grade that was what I was teaching on the streets and I'm like you know people say how is the teaching of the prisoner it's no different than teaching second grade you know I use the same motivators you know I had you know putting a smiley face on the paper and saying well done or you know I have little stickers I put on showing their paper so they took the little smiley sticker and put it on their hat and they'll walk around the yard you know so they're really no different than regular students in terms of technology is a bit of a challenge because you know just getting some of the basics done you know done like how to operate the mouse how to operate the mouse keypad how to keyboard I'm really looking forward to doing some keyboarding with my students you know putting some of the stuff aside because when they do their GED tests I have quite a few students who haven't passed the reading language art course and because they couldn't navigate they have to say they but they can't type it so they're all this one out of time and I'm trying to coach them into okay visualize this because we didn't have the computers to really practice visualizing you're going to get the laptop and you're going to have to type your essay so don't write them on a piece of paper because they'll write the whole essay out by hand and then they try to type it and they're like this you know so a lot of my Christmas have or a lot of my students have been incarcerated 20 years, 20 more you know they've never seen a computer on the streets when they were out so this is all really really new for them and some of them are saying I think I'm too old for this or you know and I'm like no you're not and then you know when you see them I have my oldest GED student he's 68 years old and he was like Miss V that's what they call me I don't know old man over here I don't know how to use that now so I can sit with him and say look look he's just moving and now I'm looking and he did his first lesson on ASAC and he called himself old man old man I can do it it's kind of really funny they're just missed a word and so they really are motivated and I think that with the introduction of technology it's going to really open up a new world for them and it shows them too we believe in you it's not just us saying that you can do this you can do this and in terms of being able to enter back into real life after incarceration I think this will give them the tools to really be able to function I'll give you a job application how to do a training program online how to function in a real world on the streets we call it on the streets thanks so how often do you hear educators talk about when they were on the streets such an odd term our next presenter will be on a video she is from our enterprise information system I got it right that time again our district is the whole state and we're dealing with buildings that were never intended to deal with school and rehabilitation they're built to house people who want to leave so lots of challenges but this is Aaron and Aaron is amazed how he gives them I'm Erin Case IT manager with CDCR's Enterprise Information Services incarcerated population and community solutions team I appreciate the opportunity to participate in DELAC and TDLS I apologize I cannot be there in person with all of you our team is responsible for collaboration coordination and project management when it comes to all education technology efforts for the department as with all agencies changes to our work environment leading to 100% telework has changed the way in which we conduct business let's discuss some of the efforts and issues currently impacting our progress in October 2022 we completed the inmate domain redesign project which was a significant IT infrastructure effort requiring resources from multiple divisions within CDCR the project team consisted of approximately 40 people with the capital expenditure of about $16 million the goal was to significantly increase the number of incarcerated people participating in rehabilitative programs the successful implementation of this effort allows for more than 30,000 incarcerated students to access the online curriculum and allows the environment to be expandable able to support up to 1 million end point devices we have deployed over 6000 laptops to provide improved educational resources for face-to-face college students over the next 18 months we will provide laptops for correspondence college students and evaluate providing to GED high school diploma and ABE 1, 2 and 3 students this will be effective in providing technologically advanced tools for higher education of the justice involved we are also providing laptops for instructors and providing interactive whiteboards for all instructors to use to enhance their teaching and the content provided with the improved technology we are working to provide more professional development and training for both instructors and students through electronic methods reducing our overall output of printed paper products we are working with several other divisions to provide wireless access in all areas within our institutions this project has been hampered by supply chain issues as well as competing department priorities creating resource constraints taking information provided by DRP we have identified the first 11 sites which include bachelor program expansions for priority construction and installation of the wireless access points our team is small consisting of 12 people including our chief with support from local IT to handle onsite institutional activities we do not have dedicated IT staff to manage inventory, evaluate potential breaches or breakage or handle onsite issues without competing for resources for the rest of the institutional needs as of today our biggest concern is identifying and eliminating security breaches by incarcerated individuals in the community to circumvent security measures and violate policies for their own gain technology in the hands of the incarcerated poses unique concerns we chose to provide an internal solution which came with its own issues we are working to identify physical security measures to apply to the laptops as well as more stringent software security to alert IT, educational and custodial staff of the breaches and who is conducting them due to these security concerns DRP is forced to take another look at the deployment schedule to determine what we can do to provide better security, inventory management and investigative resources prior to handing laptops out to more incarcerated with less incentive to follow the rules and use the resources as intended security requirements limit the type of technology hardware and software we're allowed to provide and to use for example, Chromebooks are considered disallowable hardware for incarcerated students and Google Docs is not approved for staff use. The security measures put in place to enhance public safety and promote successful reintegration through education treatment and active participation in rehabilitative and restorative justice programs can also create roadblocks for educator students and IT we have to be creative in our decision making and focus on the business on providing specific needs and not the name brand solution they think will solve their problems it is the mission of EIS to be the catalyst that drives transformation across this department. EIS leverages technology innovation and process improvement to support the security, safety rehabilitation and efficiencies needed for a safer California through correctional excellence we are working in a collaborative manner with executive leadership directing priority of efforts, technological method of delivery and funding sources in addition to laptops we are deploying tablets to all incarcerated people statewide in all institutions and fire camps these tablets are intended to provide incarcerated people with enhanced communication and entertainment as well as rehabilitative resources the tablets allow incarcerated people access to incoming and outgoing electronic mail outgoing telephone and video calls incoming video messages and photos additional users have access to e-books, audio books podcasts, FM radio movie and music subscriptions department materials and mental health and rehabilitative resources we are working on a list of nearly 50 requests for more access and content by providing resources through multiple methods and for all incarcerated people to access we are able to decrease incarcerated violations, recidivism and generational incarceration to increase opportunities for higher education, work experience and preparation for life outside the institution we are providing opportunities to develop skills and abilities for the incarcerated population leading to a more successful retention of their freedoms and reduced societal impact from criminal activity and incarceration thank you so much for your time thank you Erin and now our queen our leader I'm just here to wrap it up really quickly can you come back to either your slide or John's slide where we have a picture of one of our institutions yes so my part of this to wrap it up is to talk about where we're going it's important to go back to where we are and where we've been and how we got here so our keynote speaker presented a list of things yesterday of how our students succeed what do they need to be successful and it listed a number of things supporting their family and their schools and as she went through that list it struck me and I leaned over to my partner and I said if they don't get those things she asked what happened if they don't get these things and I said they come to us that's how this works right that's that school to prison pipeline that is so talked about so how do they get here which you can't see in this picture is that I'm it's your magnetic personality here which you can't see in the picture there's my little red mark is there is what we call an LEF in our business we talk about the LEF a lot it's a lethal electrified fence lethal that goes around that and as Patrick said to get inside to get to us it takes a lot of work so they've come to us because they lack the things that they need to be successful they've come through that pipeline and when I came into my first role which was at a prison as a principal I walked on the yard and having spent a number of years in public education my first thought was this is what we've done by not providing the right things and the right ways and one of those right things in the 21st century is access to technology that will allow them to be successful and it's not we can't say it's you know oh we can point to the exact cause but this perfect storm comes together for most of our residents that just it shuts doors to them before they even know they exist so where are we going where is CDCR intending to go and take the school to prison pipeline and change it to what I term the prison to profession pipeline not just a job you give a guy a job he doesn't like it he doesn't find something to fill the gap you give him a profession you give him a skill and you give him the ability to feel proud about what he's doing he's never coming back to us he's got many more things to do on the outside but you can't do that you can go forward to my slide please yes you can't do that unless you set him up for success and our teachers are doing exactly that and they have been doing that for groups like this with golf pencils and paper for years and now they're getting their computers and they're starting to give them these access skills if you will but we have still large goals in what we're doing Patrick works on what we call our e-learning skills that we aren't addressing in the class just before you all walked in here he and John were talking about a wealth building of course how do you teach an individual who didn't have any means of generating their own income other than criminal activity to actually understand what it means to build wealth and find success these guys stood here in five minutes and germinated that course that will be provided through campus initially any student who wants to get it we are headed in the near term to a point where our institutions are covered with wireless in housing units so that they can take those passions that they have for learning and the time that they have for learning and extend it beyond the two hours of day that they can spend with us or if they're in CTE they're six hour gay they are passionate they ask all the time on the side of the wall that's not a staged photo that happens all over at this point they'll carry their laptops until they watch Canada catch so in our institutions they have a laptop that is very limited it was not intended to do anything other than to be a thin client to reach the cloud but because of some changes after COVID it now has to have doesn't exist right now that system is no longer available so they'll walk around they can't see we don't have the youth connected here's your wireless strength or the Starbucks sign so they use the Starbucks model simply by carrying it and waiting until Canada starts to move and then oh I'm going to sit right here until that stops and then once there are more guys inside that classroom and my signals weaker I'm going to move closer and they are going to have to get this done it's amazing to watch so we are going forward with as Erin has mentioned more wireless we're hardworking the first 11 institutions our plan was to have it done 18 months for all our institutions budget limitations it's going to take a little longer but we're going to get there we're also heading into an area where we're going to use more online educational resources we have a process called whitelisting and what that means is from the teacher to their administrator to DIS to me to people above me it takes that many people signing a piece of paper saying this is a worthy site and it's a secure site and the student can have will give them access well you can imagine that bureaucracy that wheel is slower than you know trying to roll a rock uphill we're trying to streamline that process and have more online educational resources when they've got that device when they can log in from their data room, sit around do whatever they want, watch videos and have access to just yesterday I had a fantastic conversation with the Aztec people about getting their e-pups right on our computers right and on those tablets that shall not be named as Erin mentioned if you request for putting things on the tablets vast majority of those requests are not the entertain itself they want education they want to be able, can I get to my college can I get, can I take classes on this tablet can I get my textbooks I'm not trying to carry around 15 different things can I, it's all that type of request now the other side that education doesn't cover it is the substance abuse mental health supports we're putting mental health supports on those tablets so that those late night let's be realistic late night I need drugs I need a fix and I can get it in this prison and I know it are being replaced with I can get on this tablet and remind myself of my coping skills remind myself that I can not do that our philosophy is the busier we keep them the less they have time for stuff like that so we are prioritizing putting a vast library of things on the tablets that are available to our general population the reality is with 13,000 students currently there are multitudes more than our weight for us so where are we going we're expanding the ability to deliver some blended learning some e-learning, some online activities to bridge the gap until they can get into one of our formal programs now beyond that we have this visionary in charge of our department and he runs around the world dropping what we call CVIs crazy brand ideas he embraces it but he is like the hit and run guy on the freeway he'll walk past you and say that's a great tool make it happen and then he leaves and then tell recently, 17 months ago those ideas were dropped in various gardens and they started sprouting using roots in different places but there wasn't a way to benefit if we're born in starberries here and starberries there and you've got fertilizer and I don't you're going to get two different results so in one of his crazy brand idea moments I think he had an idea that they needed an ad tech person to sort of start to correct all of this and make it happen and that's how I ended up here so Dr. Chopin I talked about things like virtual reality headsets right how do you teach someone the world if they're in the middle of an alien how do you inspire a guy like Ms. Lee said who's going to be with us the rest of his life having to sort of watch for doing something other than bear inside crime or nothing right we want to inspire him because there's never in California there's a never say never attitude one of my very posts runs an internal program for therapy docs he was the first person sentenced to multiple life sentences without possibility under the three strikes law in California as he'll tell you I wasn't a bad dude I was just multiply and awful I ended up here for 190 years what kind of inspiration can you have facing 190 years his inspiration came from dogs his inspiration got into the point where the governor signed the first order to get him out 13 years 190 went to go home and make life no skills nothing other than his passion for dogs his inspiration comes from his passion for dogs his inspiration comes from his passion for dogs but there's a never say never attitude he can get out so can it ruin us and it's our responsibility to make sure you send them away with the best possible chance to do that they need to be able to get online fill out applications they need to understand social services they need to have a connection they need to strengthen that bond to say oh you're going to class are going here are some resources reach out to them in that spirit we started early conversations providing a tablet of sorts that will enable them to continue having access to specific resources for 30, 60, 90 days whatever it is it's still in a very crazy idea stage but instead of just handing them money that will be used and gone we want to hand them something that says you recognize you're probably going to get a stable for the first few months and share out we recognize that that's going to be the most critical period in your am I going to recidivate or not and we're going to give you this so that you can continue to find those resources you can have internet access to a life or jobs you can get a hold of any of the services you need right there and maybe some of those most of the points that we gave you will continue on as well just to keep you going so those early conversations are really where we're headed we're trying to again change the dynamic of our students can succeed maybe to our students will succeed and not only will they succeed but they're going to thrive they're going to go out prison to profession and then to come back and stand up next to us and talk to you guys next time because we do that at some of our conferences and tell you what role technology plays for them in being successful because as Patrick has pointed out there are ways to put together virtual ATM machines virtual services on the web nothing is impossible and thankfully for us we have a leader who really honestly believes that and amazing folks who are like that's an idea that's where we're headed I hope that you've gotten some insight into what we do and what these guys do I don't do anything except listen to what they ask and go make it happen so my job is just with the fertilizer I'm sorry thank you very much do you have any questions I want to write so just a little deeper on Achieve 3000 so Achieve 3000 are they doing diploma coursework in there or is it more remediation for like English and math skills so and the sites that I've been associated with we just got the Achieve up and running we have cyber hide for our high school diploma program so and they really are looking at the at risk throughout the state trying to incorporate everybody into that we most of the staff that I know use as an at-stack and then at a lower levels of reading horizons and the Achieve is just starting Spark 3000 just starting to come into its own so we use it for remediation depending on where you are in the reading horizons environment or the at-stack it's just one or two choices we have a lot of resources we have a lot of breath and the only depth I know of our reading horizons and at-stack currently but we are starting to work on the others so I'll throw some out I'm listening to you talk and just talking about the literacy, digital literacy so we're incorporating North Star Torrance so we signed up with OTAN our agency and I just I heard listening to you and I know how your plan is going but it was just you sounded so bright to implement North Star I wrote it into the part of the family awesome I think it's really cool it's on a personal level but my wife has a cousin who just got out after 28 years and we've been out for almost four, almost five years now but we spent and they kind of grew up together and they were very young and just watching him come back so he did connect with some organizations in the area that just kind of have those basic supports and I know he got his diploma while he was inside but he didn't do college work he didn't roll in at the community college when he got out and I just remember he did have this deep struggle to connect online and there's just the online interface and it's just and also this is going to make it real simple but I'm going to say simple is keyboarding just his ability to type and I was a man he was just I feel like he just kind of had that stronger digital literacy piece he may have had it very smart well read just so I just kind of just wanted to share back to you guys that you're doing great thanks Hilton it's very inspirational it's always been an interesting thing for me talking to students who've been in the system there was a man I dealt with he was 49 getting ready to go home he'd been in the system since he was 13 and he had no concept of you know I'm going to go to a movie I'll just get a newspaper sorry dude I need to call my grandma I'll just go to the payphone sorry dude I mean yeah it's it and so what you're talking about I'm hearing strongly they need to know things like keyboarding we move from giving them $200 to a card when they get out that was a paradigm shift what do I do with this card some things just like management money management society has changed so much for somebody that really hasn't been integrated and just all the stories you would share about being inside those things you guys already know have those things that happen inside or those things that were commodities that they could make if there was anything that could be reshaped into something that could create best chefs from the simplest my clerk when I was at a site was the first to pilot the video visiting during COVID now that if you want to talk about something that he had been down 28 years at that point and so just the video visiting they have cell phones so they know that you can do that but just the fact that now as opposed to someone coming in his environment and sitting in a room like this where they can sit across the table now he's in someone else's environment so he comes back and he's sitting there and he's not really doing much this day after he's piloted so it's kind of the thing in his thoughts and I said hey what's up he's got a piloted video visiting yesterday and I said how'd that go I kept this video inside my sister's house and she had been a child the last time he came here and he I absolutely really I just, this guy was great very, very great personality he's sitting on these books and he goes she walked me around her house and I'm wondering why this is a problem for him and I'm like well was there something wrong with her house or he goes did you know some people had two ovens two, two ovens she opened them they were both real working ovens did you know people have two ovens that happened and you could just see on his face he realized it's fine suddenly now that hit him in the face the time his house all had been here stuck, stagnant and his implied message to me was you have to help me because I'm not ready for that if I'm not ready for two ovens I am not ready for not having a bus schedule that I pull out of my back pocket and Ryan points out some some things we don't talk about here there was a lot of dark humor gallows humor the funny stories on the inside if I tried to tell those at a party at night they wouldn't think I would have a great funny but I would look around and go well this is a reality for some people I had to also get out after 27 and 37 years in education isn't just to get the GED they don't know how to speak to the or they don't know how to speak to an officer they have to code switch they have to be able to understand and they can learn it in Canvas we can help them in so many ways in the virtual reality I was in a program and there was a welding program they never had a stick of metal in their hand it was all virtual and they came out with four certificates out of the vibe and they could make $80 an hour when they got out and all I had to do was go get the aluminum on the outside that you couldn't do virtually and these guys were like okay so teach, what do I call you teach what do I do and I go get a small business loan you're going to get a van you're going to figure out who needs you know you to work for them and if you can do those things you'll never see me again and they go I have no idea to do those things I don't know much of our GC people they will fail GED occasionally because they're not done learning from you yet so in my class we talk about real-world situations so funny thing is hey you're 46 years old you got to go to the doctor bad things are going to happen you get too much worth of medicine what are you going to do what do you want me to do I go down the med line we're over, thank you folks


Changes are coming to tricare beneficiaries who take certain brand name to medications. They will be required to fill prescriptions at a military facility or through a mail-in program instead of a retail pharmacy beginning October 1st. Beneficiaries will receive a letter from tricare in September with instructions to the new process. The new tricare policy stems from the 2013 National Defense Organization Act and is designed to reduce spending costs. The program is expected to save tricare recipients more than $16.5 million in reduced co-pays and save the Department of Defense $88 million in the first year. For more information about the upcoming tricare policy, visit defense.gov.


Hello and welcome to this session. Let us understand the following problem today. Find the value of the expression sin inverse of sin of 2 pi by 3. Now let us write the solution. We know that, range of the principal value branch of sin inverse is minus pi by 2 2 pi by 2. That is, sin inverse of sin theta is equal to theta if minus pi by 2 is less than equal to theta less than equal to pi by 2. But here, theta is equal to 2 pi by 3 which does not belongs to the interval minus pi by 2 to pi by 2. Therefore, sin inverse of sin 2 pi by 3 is equal to sin inverse of sin pi minus pi by 3 which is equal to sin inverse of sin pi by 3 which is equal to pi by 3. Therefore, the required answer is pi by 3. I hope you understood the problem. Bye and have a nice day.