Do you know like how some people say I only do it for the fame I only do it for the weakness Yeah strategy strategy hundred story only do it for the weakness no other reason Road to 100 everybody. Yeah, I wrote to 100. Okay. The most professional Was a one-on-one series on the internet. That is a guaranteed fact. I Just put like an animation of a stamp Too much You know, then everyone will have high exactly high expectations for the rest of the videos on my channel They come in yeah, because if they come into these videos expecting nothing then I can really surprise them in other videos, you know No, yes, but if they come into these videos expecting a lot then obviously that no, I'm gonna be upset Obviously, yeah works, right? Yeah No Yeah, good day. Yeah, good day, mate. Yeah, mate.  Yeah, definitely not Zen master blue, I mean who are you? We over here posted an everyday bro because we got this was a one-on-one flow Oh, yeah fact only missed two videos as well. Yeah, look me up. Yeah, that's right Who goes on six months break in 2018 G's like every youtuber ever what no Breaks when you don't even sleep Yeah, exactly just think of that. Just did you hmm.  Yeah, we don't wait. We're here We're Yeah, Mary. Yeah, and we're Jerry Yeah, I'm definitely Jerry my name my new name is Jerry you can I'm such that up cross-box Thanks That's a fact. That's a guarantee able fact That is that we have a type we have a factual title. We have a factual not clickbait title We should call it the facts not clickbait Fact that's what this video is gonna be called and if it is you should write fact check you fact fact check yourself Brent in the comments do it. Yeah, do it. Yeah, that's not the title of this video I mean you could do it otherwise, but you should only do it if it's not the title one The only thing we're missing is Strip was it one-on-one? That would actually be a really cool video Like that's a good idea. I mean what like those videos do so well, you know like it's complete clickbait Half the time and they don't we just we just it's just it's just face cam.   Yeah, that's stripping my head of here. What did you expect? filthy-minded Facts you tube it you tube a shaved head for charity fact doesn't give any money to charity Whoa?  I didn't sleep last night. Whoa. What a cool story. Cool story Wow Cool story, bro. It would be a shame if something happened to that story like you click.  I Couldn't sleep because there was a ghost touching my


Recent research suggests that reactive oxygen species, ROS, may function as signaling molecules to promote health and extend lifespan, rather than causing oxidative stress and aging. This concept, known as mitochondrial hormesis or mitohormesis, involves low levels of ROS-inducing an adaptive response in systemic defense mechanisms, including calorie restriction, hypoxia, temperature stress, physical activity, insulin slash IGF-1 receptors, amp-dependent kinase, AMPK, target of rapamycin, TAR, and certuans. Interfering with these ROS signals through pharmacological or natural compounds may have consequences on proteostasis, unfolded protein response, UPR, stem cell maintenance, and stress resistance. Antioxidants, in particular, may be useless or harmful.


hey everyone welcome to archland we have here zelvinath we're gonna be discussing her build how to build her how to mix and match her traits how to use her um what what she is good you know how where she's good at and all of those things we'll start off with her strengths guys and weakness as you can see here they're rated from a up to s so s being the highest so more or less her strength would be magic defense also physical defense surprisingly um not all assassins do have this um strength and also physical attack is going to be your strength her major weakness though would come in her hp as all assassins do so again self-explanatory very you know very straightforward if you could tweak these stats then you're gonna be fine next up is going to be her unique passive here so unique passive is um it's gonna read the translation that i have here in my other screen um the return of the night it's what it's called ignores enemy escort skills when attacking which is nice especially if you're trying to finish off um somebody or someone or a hero that is crucial to um the enemy's uh lineup so ignore escort increase all stats excluding hp by four five six seven percent depending on the rank for each enemy within two two two and three tiles and uh this is capped from 12 to 21 percent which is nice obtain dark skills after using a skill dark skills um increases damage resistance by 50 which is nice which is rare for an assassin this effect can activate every three three three and two turns effect can be can't be spelled and it gets removed um after taking damage okay can't be dispelled and automatically wears off okay so that is her unique passive my thoughts on this um again a very unique unique passive to have um especially that it gives her um damage resistance for an assassin so that's rare pretty much so again very nice to have as well and the escort skill the ignore escort skill is actually crucial for assassins so let's move on to her traits okay so trait wise we're gonna start with the top both sets both up and down will serve its purpose depending on your build we're going first with the top um section so this one is remove um have a random debuff attached to an enemy after you deal damage that is simply it this one however is interesting it's going to give them armor shred up to four enemies within three tiles so this one is interesting because not all armor shreds are um you know it's usually a linear this one it's going to be within her surrounding so this is nice and this is up to four um enemies this one if you plan to use her as a support this is going to be useful um i did take the top row but more or less i won't be using this um could be in a support role i built her as an attacker role which i will um show with you guys later next up is the bottom row this one is deal 1.5 physical attack to a single target if the enemy is defeated deal fixed damage equal to 0.2 physical attack to all enemies within two tiles this one is nice to have uh my concern is um that enemy still has to be dead for you to deal actually small person it's 0.2 times damage so or otherwise recover on HP by 50% of the damage done so definitely nice to have but i don't see for me basically i don't see i don't think i'll be using this um again the kicker here is difficult to to do unless um she really deals that much damage and the other one here this is the other passive so there are no allies within two tiles increased physical attack and physical defense this one she's going to be a lone wolf with this one because of the wolf icon so again um that those are your skills for top and bottom i'll i'll discuss later why i chose the top portion of what do you call this of um these trees so moving on to the middle skill we'll start off with this passive here this is a one-point passive so at the end of action there's an if there's an enemy with less than 20 HP within two tiles deals fixed damage equal to again 0.2 physical attack to all enemies this one there's a chance that you could use this um based on the HP your enemy has and the point two times is actually just suited to lesser HP enemies that is why i'm keeping this i'm going to use this with my zelvinoth and this if i can be active once per turn as well so next up the middle one which is called no no definition here but this is the middle skill so it's called your gale ambush okay deals 1.2 damage physical damage to a single target increase damage of the skill by 20% uh for each tile you move through before attacking max is 60 this is actually very very nice as an assassin because it gives you more damage to stack as you move closer to your enemies uh i'll have more comments actually later for zelvinoth on our kit so this one i will use this one i will use the first passive and um the last skill here this is a bit long so deal 0.6 so this one zero it's a dragon of darkness i'm not sure what what the name is but 0.6 physical attack damage to all enemies in range so within self um it deals 20 more damage to mages at the end of action gain return of the dead for one turn so if you have both return of the dead so these are two effects and dark scales effects on self at the same time they combine into dark knight dragon for one turn so dark scales is increased damage resistance so this gives you increased damage resistance can effect can't be dispelled and it gets removed after taking damage and the other one is return of death deal fixed damage again of 0.2 to all enemies within two tiles when obtaining and losing the buff okay so dragon knight if you combine both increased damage resistance by 80 and 0 0.2 damage again to all enemies within two tiles obtaining and losing the debuff effect can be can be dispelled can't be dispelled and it gets removed after taking damage so this one i will definitely use because this you will have this will be charging while you are actually using this and using this okay so you got that guys okay in terms of summary we um i i think we have explained all of the skills here so far and um my take on her is that whichever you know trait you get if you want to get if you want to get the the the upper part this one can be used for support the bottom part can be used for damage dealing especially this one and this one so again depends on you and how you're gonna build her preferably i'm gonna build her with an attack composition with mostly the middle but but let's go to this one so this is the skill these are the skills that i used so if i want to do a support role i can actually use this because these this one seals the skill so for seal the passive skills are disabled if you want to disable something which is support then you can use this also this one is also used for support because it inflicts armor shred with this is going to be a passive so this is within the tiles that she's in okay so uh the support is more on giving enemies negative effects and the rest of the skills are on tack that is why i chose the upper part because she will be flexible enough if even if i don't choose the bottom um tree that i mentioned a while ago so that is her traits guys so hopefully you'll be able to decide whether you're gonna go with attack or support role for zelvina but but again ideally she's going to be on attack mode that this one is very important this one is also important this is her last skill and the passive as well is nice to have for her kit okay so next up is going to be her rune her rune is very self-explanatory um wanted to ensure that she has critical attack a critical sorry critical rate because she's an assassin and uh for assassins i normally use battle access even if they're in a support role because this one is um has damage assistance and okay when i want to be attacking during battle damage distance is 10 and physical penetration is also part of this uh this effect for the rune for the battle axe so this set is going to be good um for an assassin for her as well i used monstrous wolf uh because of crit rate you may also use um the gladiator for crit rate it doesn't really matter you're only after the crit rate here so if you don't have much gladiator definitely go with uh monstrous wolf okay so off to the unique equipment here okay so here is uh ssr tanathos so it adds physical attack and hp active this is the act the activation when worn by zelvi increase damage and crit rate by 10 by sorry by one percent for every tile you move through before attacking up to five tiles so this actually lines up with one of her um active skill and at the end of the action under dark skills and or dark knights dragon which aligns with her final skill inflict a random debuff to all enemies within two tiles which is not bad it's um it supports her kit and it supports the build that i have right now okay so let's uh go to here experience and let's see how she is actually played okay guys so we have zelvi not here or zelvi so we're just gonna move um towards this guy here um if i attack that is a damage if i do this no that's not the one that that is for the mages here at the back so let's uh uh there you go so that big of a damage let's take out this guy here this skill is the one that gains her life and for the little hp that she has she has a passive that deals you know um i think 0.2 physical attack so it comes in handy in cleaning up um you know cleaning up enemies that you don't really want there but have little life so this one this is her final skill to the right this is the middle so this one deals more damage to mages so technically you could do a killing spree with uh if you have mage uh enemies on the other side so that is just it so stage cleared so hopefully you have an understanding and appreciation of how she should be used and we're going to be off to my final thoughts okay so for zelvi um final thoughts if you have michael already zelvi is is somehow of the same role as michael but of the opposite she gives more of a debuff rather than michael um michael gives um buffs so they're the opposite yeah they can feel the same role they can be an assassin they can go you know further and they can fly they can ignore terrain again it's it depends on your preference whether you're gonna be using zelvinoth or michael uh michael again gives buffs to allies for she she gives debuffs to enemies and again i'm not saying that they're totally the opposite but again if you have michael you don't need to get zelvinoth but if you like her more and how she's used then go for her i don't think um you're gonna be having a problem with her she is um either gonna be your support assassin or she's going to really be an assassin but again you could also have half support half attack assassin build for zelvinoth same with michael as as what i did so that is it guys comment down in the comment section do you think that zelvinoth is worth you know uh investing in and most of you i think have someone ready for her um so that is her build so if you compare michael in her who would you prefer also comment down in the comment section so thank you guys for staying this far take care stay safe this is the warden and i'm out of here


See what you show why are lockdowns bad in your opinion? Why are lockdowns bad? Look at the supply chain Everything's broken.  I went to a gas station.  They melt super fast if you want to put ice in your in your Freezer right in your cooler. You need a block of ice, right? We're camping we've been camping a few times in the last couple of years You can't get blocks of ice gas station the manager there. They haven't seen a block of ice for two years And that's just ice Right, so what happens we made our own blocks of ice that takes Money out of the economy. They can't find workers to make blocks of ice, right? I went to the store Yesterday to buy cream Sorry, I'll look up for coffee. No cream. The organic cream is not there Potatoes organic potatoes are now back. We couldn't get organic potatoes in grocery stores anywhere in Victoria For eight months, right? I went to one place that had like a three-pound bag for ten dollars Crazy it breaks the supply chain and some of those supply chains when they get broken They ain't never gonna get fixed not for decades Okay


Welcome to another episode of GUI challenges where I build interfaces my way and then I challenge you to do it your way because with our creative minds combined, we will find multiple ways to solve these interfaces and expand the diversity of our skills. And today's GUI challenge, we're building a pick list that I call it that because it's a list and you pick from it. One of them is a checkbox group and the other one is a radio group. We're going to study the markup that it took to get here, the interactions that you get through the keyboard and screen readers, and then of course how to throw a nice little coat of paint on there. But first, that intro, dun-dun-dun-dun-dun-dun-dun-dun-dun-dun. Look at this lovely interface, isn't it just so inviting to the 1990s version of you? I I really don't like lists like this. They just while they're super functional and, you know, very accessible. They're got all sorts of good qualities about them. They just don't look that great and they're about the most boring way to collect information from users. Okay, let's let's bring in some coat of paint. That's nice. And so now we can style and give something a modern appearance. We still have all the relationships in our in our elements that are really good. And let's move forward with talking about how we can have our cake and eat it too. We can have strong markup and get the information from this with JavaScript and also make it look beautiful. So first off, I have everything wrapped in a form and that's a lot of reasons to have things in a form, especially because a lot of the web, a lot of like what we're building today is your website probably drives someone to a form. Almost every website I've ever built for any client drives users to a form where we need to collect information about them and we need to know their choices. We're giving them some sort of service and they have to indicate what parts of it that they want so that in this case, they can select multiple. In this case, they can only choose one at a time. And these two particular input modalities, like they cover a huge majority of the form and inputs that we're trying to collect from people. And so we should make these really nice. So you can see that, like, I can click the entirety of this area to select this item. I don't have to aim for the super tiny little square that's, you know, appearing in there. And I think that's really nice. Same thing with down here. I can click anywhere inside of these. I can also use my keyboard. It's really important that your keyboard can move through these things and it makes sense. And there's information there for the screen reader and keyboard users to make their choices. Like, look at this little label. You wouldn't know what you were choosing here if there wasn't a little title that said flavor profile, choose many. So what's the right way to make this HTML so that we can support the interactions that we want from our users and make it pretty. So that's what today's GUI challenge is all about making these pick lists. And I'm just, yeah, they're a list that you pick from. They have different appearances and then different markup. The sort of facilitate different types of interactions that we want. So first off, I chose a field set. I love the field set element. I feel like it's one of the most underused elements in HTML. It has some really cool features. You can disable a field set, which will disable all the children inside of there. You can listen for events on a field set in JavaScript and it will bubble up all the choices. Like, look, you can either put a listener on all three of these input checkboxes or put one on the field set and just know which one is chosen because it bubbles up to the field set. There's a container. This is an input group. So of course, the group can receive the inputs and the events for it. It's just all makes sense. Plus, it's got a really rad element that goes inside of it called the legend, which who doesn't want to be a legend. If I was this element, I'd be like, I'm the coolest of all of the elements. Plus, I'm waiting for us to get an element called dairy. Oh, here, let's see dairy, you know, and then we could do legend dairy. OK, maybe that joke is not good. You have to see how I met your mother to even know what that joke is. OK, whatever. So the field set and legend, I really like this because first off, we get the cool events and the cool kind of grouping and handling from the field set. We get this legend that can inform anybody about what this input group is asking from them. And I think the only bummer about the field set and legend is that it comes with some kind of weird styles by default. Like, let's go back to looking at those. Like, I think this is what initially turns people away from the field set legend is like, oh, I hate that border. And what's this floating little label thing? And then it's maybe kind of hard to style at times. And I don't know, I just think that like there's this hesitancy from the past of dealing with the field set. And anyway, you can get rid of it. It's totally just a style thing. It's a coat of paint thing. But the semantics of it are totally rad. OK, so next, if I've got a field set and a legend and the legend saying a list of items to select, I have a label here. And when I put an input inside of a label, what I'm doing is I'm creating an implicit relationship. There's two different types of ways to associate a label with an input. There's implicit and explicit. Implicit is when the input is inside of it. And that means they're naturally connected. The label and the contents within it will be associated with the input to a screen reader. And that sort of information is really helpful for mouse users also. Because look, I can hover over the text and still select the element, the input that's inside of there because of the implicit relationship. The explicit relationship is one where you choose an ID for your input and your label says it's for that particular ID, which we do in the tag list. Tag list is an explicit relationship. We have an input with an ID called light tag tag list checkbox floral. And the label says it's for that particular item. This is something where a framework can be really nice to do for you. Is kind of manage these relationships. You just program at once and it always stays attached. But anyway, that's implicit versus explicit label and input relationships. And I think those are really cool. So first off, I chose to list to do mine here in an implicit relationship. So my input is inside of there. I don't have to give an ID. It does have a value and it has a name. Now what's critical about making a checkbox or a radio group is the name. They all are going to have the same name as you can see here. Light pick list. So now as I interact with these, these are all toggling values that are going to be able to be retrieved as a group based off this name with a radio group. So let's close out this one and check out the pick list that's a radio. Again, I've an implicit relationship. The only difference here is type radio. Same thing. We have a unique name for all of these items and look at what a radio group does. That is pretty cool. It automatically unchecks the previous one, maintains all the state for you. And that is pretty cool. Now that's not all that you get with these. The keyboard interactions are also really interesting between a checkbox and a radio group. So I'm going to tab into my multi-select checkbox group here and I can just toggle these on and off with spacebar. Really nice. And if I tab again, I'm going to leave the group. That is not how a radio group works. If I hit tab again, you may expect it to go to choice too. But that's probably because you don't use a radio group with the keyboard very often. The actual interaction that you do here, I'll show you if I hit tab, I bounce. I bounced down here to the next input that could receive focus. But what's interesting is if I go shift tab and go back up, I use my arrow keys to make my selection. And that is how you choose with inside of a radio group. You can also hold the arrow key button and it stays trapped. In this case with Chrome and I believe in Firefox also, they are cyclical or if I hit the end with my arrow key, it sends me back to the beginning. That's really, really cool stuff. And it's also really annoying to build in JavaScript. All sorts of different factors to consider if you're building an interface like this. And there's also one more cool thing that you get with the radio group. So the state is maintained by the browser, blah, blah, blah. I mean, there's all sorts of cool stuff. But if I tab out and I tab back in, I'm put right back to where my focus was on my last choice. This means that the state, you could build like a carousel out of radios, things where a position that a user has made and interacted with something is persisted through the lifespan of this group. Really, really cool stuff. And then we can take that same markup. And well, I showed you that it's very similar markup. Instead of an implicit relationship, I've done an explicit relationship down here. And I have a checkbox group. I can go through and mark all these items. And then if I go into the radio group, of course, hitting the arrows is going to be how I navigate my way around. And I get that cyclical. I mean, that's just kind of cool. It's like roulette. I wonder if I could like let go and have it go tick, tick, tick, tick, tick, piney. Ah, then it's like a wheel of fortune chooser. So anyway, let's go back to the markup about this one. So we're looking at a label. This is our checkbox. Let's look at our radio group again. So this time I have a div inside of the field set, which is totally a great way to separate and divide your items. It's called tag toggle, and it has an input and a label. Now, if we look down here, the input and the label, well, I don't even see the input. Do you? You shouldn't. But it is there. And if I tab down here, what I'm actually tabbed into right now is the input, not the label. So even though they're right next to each other, and even though as a sighted user, I really only see the label and don't see the input. The input is what's focused. And it's the thing that I'm interacting with as I toggle it on and on. So there's a checkbox behind the scenes here, holding this state as I toggle this in and out. And that's really, really cool that I don't have to manage that. That's just, again, built in there. And I can retrieve the values when I'm ready to submit the form. And if I go down into the radio group, the same thing, I have an input and a label that are being stacked on top of each other. And so let me show you how I stacked these, because I really like this layout technique. So if I pop into here, I look at this particular item. So I've got an input and a label inside of this tag toggle. Tag toggle is set to display grid, and everything inside of it is set to grid area one. And so if I hover on both of these, look, you can see that they're stacked on top of each other, no position absolute, intrinsically sized. So if I extend the side, like the text in here, peachy, keen, and rad. Everything comes with it. The input is still spread across the entirety of that space, and I can select it and deselect it. So it's kind of cool. I like that grid pile technique. You've heard Yuna and I talk about it. It's in a ton of my demos. It's one of my favorite ways to put things on top of each other these days is with grid. And in that simple little grid area one to one technique, you're saying, hey, go into row one and column one. And if everything is going into the same row in the same column, you really only have a single cell and they stack on top of each other. Super cool little feature. Okay, so we've got the markup here for these. It's looking good. The implicit relationships, the explicit relationships. We had the IDs and the fours. Let's talk quickly about getting your values out of this form here. So let's see, I've got my console down here. I've named my form or I've given it an ID of pick list. So check this out. Did you know that everything that has an ID can just be referenced by like window pick lists? You can just give it the window name. In fact, you don't even have to write window. You can just say pick lists. And there's my form element. Pretty cool. I can be to hover out here in the console and it highlights the entire element. But here's what's cool. If I say new form data and then I say pick lists, this is my form element that will go grab all the data for that. And then I can say this is the cool one liner get all. And then what is this name of this group here? Here, this particular group is called light tag list. So I'll say light tag list. And I see all of the choices that have been made in that particular group. So not only did we get a really nice presentation, we're getting our data out of there. The browser is managing all the state. We've created a form that screen readers and all sorts of things know how to use. And that is cool stuff. So okay, what we're going to do next is we're going to go into the debugging corner and we're going to see how different browsers treat this form a little bit differently. So you can see what kind of like conveniences and things to browsers bring to the table when interacting with a checkbox group or radio group. The debugging corner, I love being in here. This is such a cool spot. Look at all the different ways that checkboxes look. We've got different looks for radios. In fact, one of the things I like is see how that scaled up as it focused in. And then as I hold a spacebar, it squishes down to sort of indicate with focus that this thing is being toggled. It's acknowledging your interaction. I totally got it from video games. And you can come down here and see it in these ones. Let's see, we'll get down into these. Again, you see it expand. I can hold spacebar, hold spacebar. Super cool. You don't see it with mouse, which is totally fine. It's just a spacebar interaction. But notice over here in Firefox, I don't see that animation. They don't really apply it to the inputs there, but they do inside of these ones. Different browsers doing things differently all good. And then if I go into the radio list, I can hit the end and go back to the beginning, just like in Chrome. Cool stuff. And on Safari, we get similar but different behaviors. So if I tab into these, you can see that we don't get that scale. We don't get the scale. If I do a radio group, they don't cyclically go back to the beginning. So if I hit my arrow all the way to the left, it's just going to kind of bump its head at the end of the focus group here. And then over here, it just kind of bumps its head at the end. I don't know if that's better or worse, but that's just how they do it. But it is still focus trapped, which is still cool stuff. And if I tab out and tab back in, it will restore that selected state. Then then we can see down here, these ones do bounce. And the offset is even like a little more exaggerated for some reason, like the offset of the outline. Anyway, kind of cool stuff. Boom, boom, boom, making selections nice and fun. And then down in Chrome, we got those different focus states. We can see the bounce on the different sort of buttons we have here, and then the cyclical roving UX that we get inside of here.  So be that developer that instigates that they have good hit areas to make your selections, because I think that's important. Okay, cool. Let's see. What else do we got to cover in here? I think that's about it. The color scheme properties, what allows these radios to be dark in this theme and light in this theme, and I think that's kind of cool to see it in there. And that's kind of it for this GUI challenge. I think it's mostly about seeing the structure of a radio list and a checkbox list, knowing what those interactions are like, being able to see the results of how these things work with your keyboard versus a mouse. And in fact, let's go look really quickly at the accessibility inspector tools and Chrome DevTools, just to see a little bit of what a screen reader might see when it's looking at these form elements. All right, I'm going to hit Command Option I to bring up the DevTools. I've enabled the Accessibility Tree tool here, and you can find that in the settings. Let me twirl this open so we can see what we've got here. And look at this. So imagine, here, let's just squeeze this so much, you can't even really see the UI anymore. You should be at least decent enough familiar with it to imagine it in your mind, but let's map it back towards the information that we've baked into the markup itself. So in case someone isn't going to use the styles and isn't going to, and of course, there's no JavaScript here, this is just the HTML. What are they hearing and what are they experiencing in terms of the content here? So the first one is that group. A list of items to select is going to be what's announced to the screen reader user. The legend is what informed that group. So the group is the field set, the legend kind of bubbled up its information to name the group. And we have our label text, and it's going to be read out to them as checkbox, item one, supporting line, text, lorem, ipsum, dollar, sit, whatever. It's going to read that out, but it's going to say item one, supporting. Notice how it took our text in here and kind of squished it into one big long sentence. There's probably some better ways to inform users about the different types of meta information you're providing about that particular label.  Labels will take any HTML that you put in and you're not supposed to put a div or any block level elements inside of a label. So I put spans and B tags to sort of bold the text or to have the text be just kind of free floating and then used display grid to sort of make them look a little bit more like block level elements. But anyway, that's an important thing to know is that inside of a label, you need to be using inline elements exclusively so that you can pass the validator, the HTML validator. I'll go down here to the next one. And the next one, a screen reader, these static text items, a screen reader can navigate across static text. So the user could find themselves on the check box and then move their virtual cursor over to associated text elements and hear those individually. So it's going to be on them to navigate as they want through this thing. Let's close this group. So that was the check box group. Here's a list of choices to make select one. Notice also it is a radio and it's going to be read out to the user as a radio. But it is nice to tell them in that label to select one. And that's something that as a sighted user, it's probably really obvious. You can see the radios, you can see the radio unchecking the previous one and checking the previous one. And it's, but it's nice though to articulate that to a user through the legend. And notice also that that legend is there, but I've hidden it on these particular elements. So let's focus on this one again really quick. Let's go back to our regular view. And here we have a legend. It's in the DOM, but as a sighted user and a keyboard user, I don't have access to it. And that's because I've given it height and width, zero and overflow clip. So it's visually hidden, but it's still present in the experience of the document here, which is kind of cool. I like this accessibility tree view. It's not bulletproof, but it's a great way to double check work. But again, always use a screen reader to go through your interfaces and learn at least one screen reader. I think that's a really healthy thing to do. So anyway, we can see that we've got more lists, more groups to go through. They're labeled a user could navigate by group. They could jump around. They have lots of cool ways to jump around a document, but it's nice when they're labeled. Well, you have good legends and you have good labels and regular inputs, and you're going to be pretty safe as you move your way into getting a user to convert into somebody who's going to pay.  So that is it. I'm going to uncheck the accessibility tree. I'm going to close out of this and I'm going to say goodbye. It's been nice this GUI challenge and I'll see y'all in the next one. Take it easy.


In this video, we are going to learn about calorimeters, what they are, how they might be used and why they are used. A calorimeter is a device used for calorimetry. The process of measuring the change in heat of chemical reactions or physical changes as well as heat capacity for a material. When you look at food items, their energy content was worked out by burning the food in oxygen to see how much energy is released. This corresponds to the energy content label and is given in calories. To do this, you have to use a calorimeter. The simplest calorimeter consists of a thermometer attached to a metal container full of water and is suspended above a combustion chamber. In a typical calorimetry experiment, you can measure the energy that is released from fuels. Can you think why this might be important? The answer is that different fuels release different amounts of energy. So if you are flying a plane, you need a fuel which releases more energy than say if you were driving a car. This is because the plane is heavier than the car, so more energy is needed to make it move. In the classroom, if you do this experiment, you would do it on a much smaller scale, using a spirit burner. This is what you would need to do. 1. You would measure the mass of the spirit burner before the experiment. 2. You would add a certain amount of cold water into a copper calorimeter, a small metal can, and suspend it at a fixed distance from the spirit burner. Can you think why it is important for it not to be too far away? Pause the video and continue when ready. The answer is that in this sort of experiment, a lot of the heat is transferred to the surroundings. So you need to minimize this by either placing the spirit burner as close to the calorimeter as possible, or you could reduce this by insulating the sides and adding a lid. 3. You would measure the starting temperature of the cold water. 4. You would use the spirit burner to heat the water for a fixed amount of time. 5. Recall the mass of the burner afterwards so that you could calculate the mass of the fuel combusted, and finally 6. Recall the temperature change of the water caused by the heating. Can you think why you might do the experiment more than once? Pause the video and continue when ready. The correct answer is that you want your results to be as accurate as possible. This also improves the reliability of the results you collect. If you have a larger temperature change on doing this experiment with one type of fuel than another, this means that more heat energy was transferred to the water, and if you have a smaller temperature change. The best fuel is likely to release more energy per gram of fuel. In summary, calorimeters are devices that can measure the heat of chemical reactions, physical changes, or heat capacities for different materials. A simple experiment showed how measuring the temperature change of water could be used for this purpose. The larger the temperature change per gram of fuel, the more energy released.


Hello everyone and welcome back to another episode of Jurassic World again! I know, it's been long overdue, so long, however we have an action-packed episode for you today! Because we've got events, we've got a new VIP thing, and since I've stopped recording Jurassic World the game on the channel, Lydia has been overly generous with the VIP passes. Now I'd often get them in a blue moon, there's a showcase of a new creature that they particularly wanted me to showcase.   Interested with the live would be great, I could do that though. Anyway, anyway, no, enough of that. We have, I just want to quickly claim this, this is actually yesterday's VIP stuff. You'll also notice we have over one million! DNA, we have 43,000 bucks and I've done all of this, no hacks, no cheats, no nothing. It's been a slow grind to get this. I haven't played this game as much as I've played stuff like Jurassic World alive, just because you know the daily stuff for Jurassic World alive is more important because you lose sort of the rank with it. Also, we've got 800 and all of that. So that's a lot. We're going to see how much we can get right this second. What's the best way? Also, here it is. We have the grand premium. I know, pass given to me. Thank you, Lydia, for allowing me the 3000 of that, the Rodriguez solitaire, which has already been in Jurassic World alive before this game. Also, is that a chance of... Oh, it was a chance of getting it, but we didn't quite get it there. Oh, okay. Oh, an extra, is that just once? Maybe it is just once. So this is all stuff that you get if you buy the grand premium, pass 10 of the gold tickets, and now we get to see just how far we get to really go. Boom, nice. Now, I did miss the first week, so this is the second week of prizes and different things we've got to do. We also have... Well, I still have to pay 35 bucks to use it, but it is there. Okay. Well, you know, it's not the best, but it's an option if you really want to do it. I mean, if you've got a lot of dinosaurs to grind through, that's great. Also, really good thing about this is that they have this thing. Now, they've got the Mosul, if you don't have a Mosul, you just want to get rid of some of those with Mosul, perfect. But the creatures, the tournament creatures, or not even tournament creatures, some of the creatures in the grand premium pass, you can unlock through this trade-up, which is brilliant. I don't know if I made an episode on this. The last one I recorded, I recorded half of it, and I was like, okay, I'll record the next half when the tournament creature comes out. And then I missed the tournament creature. And I was like, well, I'll just scrap the first part of the video then. So that, actually, it's probably in ages since you've made one. To me, it's not. It's probably like two weeks since I recorded one. So we have to get the Smilodon to get the Karina Source. And then we have to trade that same Karina Source. We have to trade a level 30 Trisot of Gen 2, which I don't even think I have. Maybe I can't do it. Hold on, let's have a look. Let's see if I have it unlocked. We'll go to herbivores. Trisot of Gen 2, I'm assuming. If I don't have it, it'll be at the bottom. And it'll also be locked. I'm hoping to see it here, though. Oh, I could just... I could get it to... So I don't have one. I don't have one at all. Okay, well, we're not unlocking Karina Source, so that's that. I'm not spending 20,000 bucks for a level 10. And it doesn't even unlock it. That button, the fact it's even there, that I could accidentally misclick and click it is absolutely terrifying. Yeah, go on, we'll trade some of those for the books. What else we got? We do have a really cool event to do. I'll just quickly do... This is normally what I would do if I was to place every day. I would go in, get the daily incubators, trade some of the Apatosaurus statues for DNA. I think that's probably the best one. If you've not got the Fidelity membership. In that case, you can trade them for books. 70,000 food, which I've already got a plethora of. We can definitely trade any of this. I mean, I'll just get rid of the phone. I really don't need that Park Oasis. And we could watch an advert, but I can't really be bothered. An incubator egg statue, that's specifically a rare one. However, at the same time, I don't really care for statues, so I mean, it's like a VIP exclusive one and I don't really care. If anything, it just means that I'm going to get a trade for that rather than the Apatosaurus. And the Apatosaurus are a really good one to get a trade for. And there is nothing. Unfortunately, that was absolutely terrible. We'll quickly go into here. We do have this, a world event, and also an Instagram event that all the kids are using these days as Instagram. I think so. I don't know. Anyway, we got a lot of DNA for this. Oh, batteries are low. I should have done low power mode. Oh, Oopsy-Daisies. Oh well. We may randomly cut out and I'll join in an hour when we cut power. Because of course, every time I'm like, you know what? Let's record a video. I don't have power. And I'm like, why don't I just charge this thing? And I do. And then a week goes by and it runs out of battery. Right, so the cool event I wanted to do, and I did start it, and I went, no, we'll save this for a video. So we do have a smile on it, which is nice. Because if we don't have one, you've got the event to do. But it's just on the Parasaurolophus stampede. Um, I'm kind of curious what dinosaur we should use to take on the Parasaurolophus.  It could be an Indoraptor, I suppose. But I kind of like the big boys. Maybe we'll go for the Giganotosaurus. Gen 2. And if I remember correctly, these might all be level ones. So anything that's this high, it's not really needed. Unicorn wizard. Oh my God. Though I never really got that off the ground. I think it was like some evil sorcerer. Or sorcerer or something like that. And again, this is burping to it. Not to you, the audience, but to Lydia. For not listening to me. I don't care about the freaking visitor center. It's dark, it's dingy. You want to know why people aren't playing a game anymore? It's because every event is this. You don't get to see the dinosaurs. It's all in the dark. Why bother? Sorry. What am I looking at here? I can't even tell. I might as well just be fighting in ghosts. Ghosts, books and goons. Anybody else feel the same? Guys, I know this is podcast. This is just chit chat with beavers. What do you guys think if you play the game? Would you like to see the fountain? The helipad and the waterfall in the background? Or remember the Sahara Desert one? It was like a coastal beachy room during sunset. That was nice. But yet every event, every freaking tournament is the same. It's this visitor center. It was cool when it first came in. But honestly, if you want to showcase the models, the game, what are you doing this for? I feel as though maybe they've got it in the pipework. They're like, okay, we should probably switch up the battle arenas. And if they do, speed it up. I would rather get some new battle arenas or just change it to this one. Then another unique or another, you know, another new creature, right? Who cares about a new creature if you can't bloody see it? I'm sorry. It just gets my goat. Anyway, hey, how you doing today? You doing good? I'm doing phenomenally well. It's always a good day when we can crack out the Jurassic World. The game pertained. They were in a much simpler time, but we didn't have all the worries and weight of the world on our shoulders. They were in a great...  Oh no, it was this, wasn't it? But no, I was streaming it onto my Mac. That's right. I was playing on this when Mac was recording it. Oh, we've already defeated 10 of the Parasaurolophuses. A Parasaurolify. I will recall it, maybe. I'm getting another Sora's wins that day. Now, one of the reasons, again, there is Parasaurolophus Tampi, do I get more? I should, there should be four Parasaurolophus in there. If that's the pack, that should be it, right? Why can't we have fun? Oh, there's another one. Another one. Oh, you get DNA. Oh, you could get DNA, but you're probably going to get a Parasaurolify. I like it, but it would be amazing if there's four Parasaurolophus, right? Like, what's the worst case scenario that people just have lots of Parasaurolophus in their game and can have fun and play around with some DNA? Oh, God, have that. Oh, never mind my daily's ending 10 minutes, and then we can restart. But really, what I want to do is have a look at this, the VIP season, the VIP weekly, and the VIP grand premium. So, what things can we knock out straight away today? You know, that won't take ages. So, the purchase 30 prize drops. Let's have a look. Now, I think I may have already done that with those guys. The rest are kind of bucks, and I don't... Oh, you know what? If it switches from, you know, maybe the first entry is 100 bucks, and then the next entry is something else, cool. No, it is just 800... No, I'm not doing that. I've already got 10, actually, for the bumby, so that's pretty cool. But I'm not putting 3,000 into it, so we're not going to bother with that. So, that's out of the question. However, we do have the complete 25 battles. We have used 40 carnivores, brilliant, herbivores, and 50 battles, as well as spend DNA. And for the premium, complete 100 battles, we could easy do that today, hopefully. Now, what you want to do is you want to look out for something like this. Here you go, and then switch it to that. Boom, boom, done. Right, that counts. Giving up counts as doing a game. Woo! What's going on there? We haven't loaded correctly. Oh, we really haven't loaded correctly. Oh! Oh! Can we do something cool? Oh, I don't... Ooh! Maybe. Oh! Oh! It's getting crazy, though. The long way to do it. Shall we go in the market? Ooh! I need to spend DNA. I don't know what... Oh, things are disappearing, guys. This is brilliant. Ah! Click more menus. Yes, Brit. How about we click into here? Or into the Bostalard. Okay, I don't know what's going on. We're going to have to quickly reset, guys. We'll be right back. And we are back. Yes, it has been half an hour. I have 36% battery. We are kind of charging at the moment, sir. We should be okay. So I just saw a code 19. They knew. Ludian knew before anyone else. Coincidence? Maybe. I hope so. They knew. How did they know? But, you know, it's free DNA. And, you know, it's part of the fun in this game. Some of the fun that's left. Now, back in the day, when I covered this game a lot, oh look, we're supposed to get 222 from that. And we got 600. That's a lot of DNA.  Like, I'd have an image in my head and be like, okay, what am I going to do? And the problem with, you know, years later, because it has been years since this game has been released, they kind of just stopped adding fun things to it after a while. Once they found their groove and they were like, okay, we'll do tournaments. Okay, we'll do this. A bit like Jurassic Park Builder became just DNA things. The oboe bonosotops. And it felt like this for the longest time is that it still is that way. And that's why I make the argument for the, you know, make some things more interesting. Just please, anything. Anyway, we were here. We were just going to quickly grind through some things. Also, also, also, also there, the last season pass, which had the pterodactyls. I don't know if any of you guys managed to get any of those, but I did. I missed out on, I think it was the last one that was guaranteed if you were VIP. I missed out on that one. Silly beavers.  Um, but I do have those to hatch as well.  Shouldn't be too hard. Well, we need to make one first. I'm assuming for the VIP. Hatch one, Rodriguez solitaire. So let's have a look. Um, ooh, is it a glacier? I'm curious. Is it a dinosaur work? I would have thought it might have been a dinosaur work. It can't be prehistoric. Wait, what? What is it? Is it a herbivore? No way they put it with the dinosaurs. The, I mean the dodo's with the dinosaurs. That's not right. Yeah, I didn't even, how did I never realize they put the dodo with the herbivores? Why? Why? Why did they do that? And it's here. Go. Oh wait, I have one. I'm so sure I got a re, I got one of these. Did I not? You guys saw it right earlier in the video, when I, oh, when I got the grand premium, I was given one of these. Right? I was so sure I had one of those. Uh, yeah, there it is. Silly game. Tricks are for kids. Okay, so we can place that. Boom. Place it in there. And there we go, we have our little chickens. Right, let's feed one of you, because apparently you were a herbivore like the dodo.  I think you might actually. And it looks, it looks very, yeah, the same animation as the dodo, I'm pretty sure. They gave, uh, what's it called? The big one in this. A separate animation or a separate something. You guys commented on that. I didn't even realize, so we'll get them to level 10. So that has done the placing. That has also done hatching one to, and getting one to level 10. Let me look at him go. He's so cute. So there we go. Rodrigo Solotay is a close relative of the famous dodo. Would you call it famous? And maybe infamous in a way, because it kind of died, where it shouldn't really have died, but it did. Unfortunate. Poor unfortunate song. Okay, so we got that. I've still got to do the 40 carnivals, 25 battles. And I'm pretty sure 50 battles. I need to spend the DNA. Okay. And I'm, I'm so sure one was herbivores. Oh hatch eight herbivores. Oh, so it's carnivores I need to do. Oh no, use 55 herbivores. Whoa, we could get so much here. Hatch 10 Ankylos, are you kidding me? Oh, that's a lot. What else we got? Gyrosphere. I never do the gyrospheres. Complete 50 battles and just do herbivores. I mean, super easy. Easiest way is to do battles that don't cost anything. I mean, sometimes you can get battles that cost coin. And as long as you're late stage like me, that doesn't really bother you. Because if you're like me, you've got plenty of dinosaurs to just speed up. And if you don't need to do that anyway. And you've got the statues that collect everything. And you should have, I think there's a better way to earn coin than the way I'm doing it now with the fountains. I'm pretty sure they've made something better because I saw somebody else's park. And I was like, hold on a minute. Not even I do it like that. Oh no, I'm not, I'm not. I don't have the latest strats to collect coin, but if I'm honest, do I really need them? I collect about 70 million coin every tap of that statue when I let it recharge them. I don't got mine. Okay, so that should have done. Oh, speed ups done. Sweet. That's 25 battles also done. And the 80 or 800, we're already halfway through like to the one where you definitely get a guaranteed even if you haven't got the special premium pass. So we still need 50 battles. And next is carnivals, which you need 40 of. So what am I going to do with that? And I'm also, unless this is good, no, we're going to send Owen for that. And it's also a good way when you're doing this to just rattle through, um, you know, code 19's code algorithm. It'll put one of those things in the bottom of video. Be like, this is from Wikipedia to do with the thing code. Right, right. Yeah. Yeah, you so didn't predict anything. We've been locked into like hold on a minute. Okay. I guess I could have done that. But we've got bigger fish to fry. We've got this. So I think this is only commons, actually. His little arms wiggled. Yeah, it's only common. So I think I've reached my limit when it comes to those guys. Okay, we could really have done the like the coin thing. But do I need to pack the coin? Unless you know. I mean, it's to eventually unlock what's it called. Yeah, the clash of the Titans. In which case, you would get a guaranteed you moon and some pretty decent prizes. But I think I'm okay. Earth shadowing terraces, which can only do terraces. Any creature for this though? Has to be Senners Oak. Any creature for this? There we go. That's what we want. Just click carnival. So free, free, free. Yeah. And even better with this one, you can do up to three of zebuggers. One, two, three, boom, done. Some boom jams. I need some Grand Longs. I think what's perfect if you're, you know, you need herbivores and you need carnivores for this. What's great is to have to zhongasaurus because I will try seratops. To be fair, try seratops. Still MVP in my books for herbivores. You need those and you need Grand Longs because more than likely, every month you get this sort of thing to reset and usually a lot of them are used carnivores and it doesn't say, you know, what type of carnival. The pyreps is actually really good as well. Apparently the cooldown on that was crazy. Okay, super fast. Let's see. So that has been a lot. We'll see if that's 90 again. Don't really care for that. We only have to use five more. So that is two more battles. And then really all the other ones we're slowly going to get and we're slowly getting towards the complete 50 battles. So we only need to do eight of these. And because this is, well, we only need to do two more of these guys. So one of those done. We'll quickly jump straight back into it. Get carnivores. And there we go. So that's the carnival one done. However, we still have six regular battles to do. So, I mean, you may as well just do this. And you can enter with one. And it's technically quicker I suppose because you don't have to put three and you could actually just put one in. But I would argue, I would make the argument that putting two in is better because if you put in one, then another menu comes up and asks you whether you want to confirm if you made the right choice. It's amazing the methods this game has went through from, you know, farming the infinite battles thing, which I think was actually a really good exploit in the game. And would technically allow people to grind the infinite battle pack, but also they might want to buy books in your game because that's what they're wanting to do. I don't know, man.  Yes, maybe it was a little bit of an oversight on their part. But it, you know, it didn't need to be fixed. The same way the aquatic thing didn't need to be fixed. Remember when you could get Indomnis Rex under the water or any other creature under the water? That was brilliant. I love that. And they took it out. And now who uses aquatic creatures, right? Nobody. I never use aquatic creatures. I never use glacier creatures because usually the battles for the glit that you use glacier in are super tough and you don't really have that many variety anyway and you want to spend your DNA on better creatures, technically, as in land-based creatures because there's more events. You've got that one. You've got that one. And you've got... Well, this is one of the only times where you've actually got two tournaments which... Oh! Ah! Okay, never mind. The land tournament and this thing. Argument will be said. This thing is, I think... No, it's not. Never mind. Okay. You know what? You've sat here. You've saw a lot of the grinding the battles. Let's do one of these. So we could, I say could, go for its weakness. But the best I have is a level 30, is Smith the Saras, which only has 1,910. Now it does half the attack of the planes of the Rhino of Behemoth 93, but at the same time we could just go for Jurassic and get more than double the attack and way more than double the health, which obviously we're going to do. So we'll start with Pachigalosaurus because it has loads of health, just a tank. I want to see just how much damage we can do. Stay in for as long as possible because the more damage we do, the more DNA we get out of it. And I don't want to do this multiple times. So, we also want to think, I mean really, it doesn't matter what I choose here. Everything's pretty much the same because there's no weakness. It's just looking at health and attack. So really, I'm using my two, my three best creatures would be best, but knowing that I can use them for other battles, I'm going to save those guys. And the ones I have the most of are carnals. So we'll just go for Pachigalosaurus, Chroma Spinosaurus, or Spinas, and Scorpius Rex from the arguably amazing Capcretaceous series. This looks really cool. Okay. I very rarely fight behemoth. So, you know what? It's lit up nicely. I can see my dinosaurs. I can see the enemy. Maybe this is the PVP arena for the Sonazoke, but I don't think it is. But the lighting's great. I like this. This is a breath of fresh air. This is the dark dinginess of the Bloody Visit SNA. Oh, no. Five hits. Whatever will I do? Oh, 600 damage. Repair to die. Okay. So I think I went for an all-out attack. I'll factor in one just in case. And there you go. You'll see it in slow motion for the first one. How will I get it?  Oh, no. They put, okay. They put some effort with the animation. Very well done. Because they reversed it. And then they did with one of the bosses.  Just reverse it. I can't remember which boss that was, but it pretty much just got up the same way and died. Okay. Two still kills. We'll factor in two just in case. We'll speed up the battle as well. What's up? So I got thinking it doubles every time for the reward. It's 500 damage first, then 1,000, then 2,000, and 4,000, and 8,000, and 60. Actually, no. I think it's way faster than that. I think it doubles and triples me. Whatever. Either way, we're going to get thousands of DNA for this. I'm still going to go for four, because I can still kill them in two. Ooh, ooh, itchy. You bagging here. All right, seven. Oh, that's attacking numbers. Even if you do go for it. But you do do. Only 4,000 damage. Oh, I think it actually had one block left over there. And there you go. A bush. Takes a while. When the bosses were first put in the game, I think they used to double their attack, and they would double their health. So a level four would have, like, I don't know, 10,000 attack at this point, or something ridiculous, and 20,000 health, which would be pretty decent if you're just grinding damage. Because then I could just go for an all-out attack. Ooh, I didn't kill into him. An all-out attack and do as much damage to as possible. Instead, I'm sort of stunted here, only going for 5,000 per, which definitely is what the game wants of me to do. And that's why they've stopped that from happening. There you go. Do you remember when they first came out as well? How hyped that was?  It just gets stronger. Oh, I wish they'd just done that still. Oh, that was a weird sound of it. I miss those days. All right. All right, oh, we started the music. I was gonna say, did I actually kill it?  All right, come on then.  I think there's one forgetting it to, there's certain achievements for getting it to level 10, I think. Level one, or level five, and level 10, is something like that. Just gotta go for that, because why not? Don't kill it in two. That's okay. I am prepared to die now. Oh, go for an eight. I wanna see your full-on eight animation. I think you will. Yes. Let's see. What does it look like? Oh, so it's kind of like, yeah, it's just, it's the same animations as a regular. A regular, whatever it's called, mono, mono, lorino, thingy, magicky. Oh, the lighting's gorgeous. I love this thing. Well, we'll go for that. That'll kill it, especially with the, the Spinosaur camera angle zooms out even more than other sort of T-Rexes. I'm pretty sure the Spinosaurus is really big. What's same is car car and stuff like that, because they've all got the same rig. So the camera is still the same. Now I definitely kill it into it, so we'll just factor in two just in case. And there it is. Let's see if we get level 10. Let's see if we can get level 10. I also wanna have a look at the other creatures that we got, like I kind of got off camera, the other T-Rexes and stuff, because I've already used one of my instant hatches, like speed-ups. See if we can do the battle stage infinite as well. Let's see if we can just do all the events, all in one video. Why not it attained? I hope so. Yeah, yeah, level nine.    Factor in two, could have went for three. Oh, perfect! That's it, level 10. Now, we'll push it to level 11, shall we? We'll just see how much damage we can do, because I'm not gonna do this again. I'll be honest, I'm not doing this again. It'll go for five? Yeah, five, okay, one block. Good, Chroma Spiner goes down. Brings in Scorpius Rex. Right, one, two. Factor in one just in case, because I think it will have that one. There we go. Level 11. I love how when you do the speed-up things, obviously it can't do the sound effects, because the sound effects would also be sped up twice as fast, and it would kind of look a bit odd. Oh my God, okay, four, cool. You went for an all-out attack. I'm gonna push my limit here. Yeah, I could have went for two. I was tempted. Oh, it had a block. Didn't see that coming. Okay, I was really... Oh, I love Scorpius Rex's design.  I'm a sucker for just spiky things, like, with its teeth and stuff. Especially when Scorpius Rex had that sound effect, didn't it? It was like, go, go, go, go, go, go. Oh, sent chills when I first heard that. I was like, ooh, ooh, that's so cool.  Cool sound effect. All right, yeah, just get it over with. Go on, let's watch Scorpius Rex dying slow-mo, shall we? Oh, from the rampant horn from Behemoth 93. Yeah, yeah, the battle rages on. Yeah, yeah, your event's already being completed. I'm just doing it for the DNA. So 138,000 damage. So we get 100 straight off the bat, 100. 300 in total. 600 in total. 1,050. 1,800. 2,800. 3,030? Oh, no, I've lost it. But anyway, thousands of DNA. We just got them. Oh, we could also... Of course it was 10 minutes and it was gonna clock over. We can do possibly, depends if it cost box. Oh, we got Inducor theorem, okay. But that was all basically free. And now this 10... Oh, of course we don't win any. Oh, maybe we do. Six, am I? Six, Moses or Gen 2s. What have we got here? Oh, again with the... Come on, guys. Yeah, of course I'm gonna do that. It gets us a little bit closer. We now need 10 more, but I'm not gonna do... I mean, if I wanted to, I could watch it out of it, but we're not gonna do that right now. And then all of this, of course, which we can obviously do. I can do my own by the time. 100 battles, fuse, win with 25 herbivores, herbivores, fuse 25 creatures, which you could fuse though. Let's just try Ceratops, right? Like, I could just do loads of try Ceratops and get that 500 if I wanted to. We've still got ages to get all these other ones. Let's have a look. How far do we go? 700, 7,120. So yeah, there it is. Rodriguez solitaire. And we have a guaranteed pack as well. Hold on, I'm pretty sure I opened that pack and I didn't get one. Or was it something else? It might have been one of these other ones. Yeah, oh, oopsie. Didn't mean to do that one. Okay, well, I'll collect that now. I like saving the packs because every day you need to open three packs and you get the free pack and then watch an advert and get another free pack. And then I just go in there and collect another one. And that's another little handy trick if you just want to grind out the days, the daily sort of missions. Right, so we've got 53 minutes to get that. So, sell that. Battle stage infinite. That is nasty. It's a common, so that's pretty decent because the prize is guaranteed DNA and box. Um, but amphibians and herbivores? Like that herbivore is just annoying because that's just thrown in there to take on my metrophodon. And then I can't really comfortably go for anything else. And my next good flyer is Zalmonadon. Not you. I mean, I need one carnivore to take on. The Pachiceratops. Which could be Indoraptor. And then metrophodon. And with metrophodon. Okay, here we go. Let's, let's see if we can do that. And this arena is really nice too. It's just the events. Get rid of the visitors and scrap it or change their lighting. That would be nice. Visitors send it to you in the day. I'd love to see that. Okay, we can almost, no, we can't almost kill at one hit. Uh, we'll go for one block. Hopefully it'll switch and just waste one of its turns. We'll speed this up too. Because we can't be here all day. We've got things to do. Uh, okay, it did. Um, it can't kill me even if it goes for three. So I will go for two block. And it does have three. Okay, now that's worrying. I'm going to go for three reserves here. I'm going to fodder off Zalmonadon because worst case comes to worst, which it does, it kills me.  And then Metrophodon can sweep the rest. So this has kind of worked out. One, two, doesn't kill it. Damn. Okay, well, what I could have done there is gone for three block and, oh no, I would need to go for four block to survive. 30,000. Oh my God. Okay. Okay. I'm a bit worried. Bit worried. How much attack do you have? Okay, you're a lot less. So one, two, kills you, factor in the one. Then one, two, three. In case you've got five. Oh, we might have five. I have to go for four block. Oh, wasted. Okay. So he's only gonna, I've survived. Now do I just go for a Hail Mary? I'm going to need three to kill him. Oh, he made it easy. Oh, there we go. They said it couldn't be done. I am the game of B-Rounder. There we go. Again, that was all up to chance. If he'd gone for like one reserve or one attack different, it could have been all to pot. And there we go. And you get a decent, okay, maybe not a decent one. I thought it was either, but the next one, next one's good. It's a rare one. Get in. Okay. So, yeah, you've got all of these. We've done a mission as well. There we go. Get it to level seven and get it to level 10. There we go. So some free super DNA. Now I just keep it as a raptor and I keep it as monolophosaurus because monostegatops is very good. And ender raptors are great just to throw out when it comes to the tournament. And that, I've had this mission. I don't care for the missions. I'm going to be honest. And oh yeah, I was going to hatch the, you know, we'll save that for another video and we'll hopefully unlock or hatch the monodactylis. I think it's the monkey one whenever it's cool. And anyway, guys, if you enjoyed this video, done a lot this episode. Leave a like until next time. I'll see you guys later. Oh, bye-bye.


Hey, what's good y'all? It's your boy Down from the Down showing friends and we back from the K-pop ration and the bro is back in the building. What's popping this your boy, James? How y'all doing? Yes, yes. What's up? You already know. So back with time being. I know, right? Call them at a good time because we got another BTS.   So you see them with the, now they have all their names. So that's all their names. My man in the middle though got the rap monster. Sure. He's not even come here to dance. Came here to rap. Put your dog in my dance anyway. Mm-hmm. So we're going to check this out y'all. So make sure you hit the like button. Make sure you share, ring that bell, you know what I'm saying, subscribe. Yeah. Mm-hmm. So, all right, I'm done drinking all this water. Let's get it. And let's see, make sure it's just ready to go. All right, here we go y'all. In three, two, one. Transition out the gate. Nice. Hold on, wait a second. Let's stop. Let's just go back. First, that transition, oh my gosh. Hey, if you got to rap monster- I ain't done a BTS in a while. You haven't. Yo. Y'all know I've been watching these like all week. So y'all already know what I'm on already. I'm like, what do y'all expect? Go ahead. That's not easy. Let's go. Man. They playing with a lot. They're so clean, man. They playing with a lot. They're so clean. They playing with a lot. Let's go back. Look at this. Ripple. Boom. Da, da, boom, tap, boom, da, da, da, ba, ba, ba. Tap, boom, boom, boom, tap, boom, boom. Yeah, see, that's crazy. The thing is, for me, is, we can all learn this choreography. You feel what I'm saying? For real. But, can you execute it? Can you be sharp and clean as it? That's the real question. And, can you make the choreography you, right? I see all their personalities as we're all doing the same movements, you know? That just takes experience. Yeah. Yeah. There's no way around it. Not at all. Not at all. 10 seconds and do it. That little step, ga, ga, ga, boom, tap, boom, wa, da, da, da, boom, boom, tap, boom, boom, tap. Nice. Yep. Let's go. Yay. Let's go. Duh, duh, duh, duh, duh, duh, duh, duh, duh, duh. All of that. It's wild. They got it for fam all over. Yeah. Well, all that type of heat. Y'all see that? First day rockin' rapping off the rip. And too, I like how, you know, a lot of the energy of the choreography is for everybody that's not in the middle, you know? It doesn't help them save energy. And also, they help them project. Yeah. They don't want to sound all muffled and nasty on the mic when they're performing. Yeah. Watch this, y'all. Keep watchin'. So you know they killed this R-rated. We went back a couple of times to showcase this to y'all. This is dope. Now I don't wanna try to pay attention. I'm gonna pause it just to get y'all set up for it. Boom, okay. Now look at J-Hope. J-Hope with his arm out, right?  And now watch right behind. Look at that. He start to take his cranky. Then watch what they do. Bo-da-do-do-do-do-do-do-do-do. Hey! Hey, that set up was nice. Now let's check it out with the music. Check this out. It was a whole combination. That was a whole concept they put together. Boom, boom. Do-do-do-do-do. Boom, boom. Boom, boom, boom, boom. Got, got, wow. That was, that was cold. Let me tell you why. Because both was on the outside. So when the choreography, instead of when they kicked out with their left, they kicked out with their right, instead of everybody was on the left. So even no matter what side, they made sure it was outside. Look at it again. So look at the set up. Turn, crank, crank. Got boom, bink, bink, watch. Bink, bink, tap, tap, boom. That's crazy good. Nice. Let's go. Let's go. Nice. They work. They're working. They're working. I really like this part. For real. Oh yeah. Hey, that lean. Yeah. Tap, tap, tap, tap. Ooh. Hey. Man, this choreography is well put together. So good. Oh, look at that. Look at that. Man, it's going up. Look how, it's the patterns, the arm patterns. Look at their arm work. Their arm patterns is well put together. Like it's being right in place, knowing where they're going. Hit that tap, tap, slap, slap, slap. That's crazy. That time of the jump. Listen. Look at this. Yeah. This is well put together. Look at this. No. I just watched that with music. Yeah, hold on.  Let's watch that. And we're still under a minute. Let's go. Let's go. Let's go. Let's go. Oh. Now there's like one choreography that always used that move. And she was like, when she does it, I just, I just melt. Her name was the one. Let me find out if she choreographed something. For now. I'm gonna watch it a thousand times. Give me three more. Let's go. Two, three, four, five, six, seven, eight. One, two, three, four, five, and tap, tap, tap, tap.  It's still executed very well. Yes. Very sharp. Uh-huh. Let's go. Very important. Watch that whole combination again. Execute this very well. I had nothing to say about this part. I just wanna see what they do right here. Oh, okay, okay. It's that little kick for me that I'm paying attention to. It sets off everything. Yeah. It's the kick. It sets off transitions. It sets off whether they're going from fast or slow. Yeah. Yeah, do that, Jen. Yeah, sugar. Okay. I'll pay attention to J-Hope and Jen. Let's go. Mm, ready to get to your spots, man. Hold up. There's still some blue retros or forces? Those are blue retros. Ew. Those are the royal blues. That's good. That's good. Hey. She got the brown ones. Ugh. See? Let's go. I like that. I like that. I like that move. Tap. Su, pu, da, da, seven, eight. Oh, something's coming. I see everybody coming out. Yeah. It's about to go up. Yeah, I'm over here looking like, oh, there they go. They coming. They know the choreo. The guy in the back practicing right now. They like, oh no, no, we're gonna get this right. Nice. I like that slide. Hold on, let's go back to that slide real quick. I like that slide coming in. He slid over it to be a little more. I like the intensity of it. Can you see Jim? Yeah, ding, ding, ding, ding, ding, ding, bop, bop, bop, bop. New the video, I know it was crazy. Wow. These transitions and formations are wow.  Like for real. Yeah. Shout out to the choreographers and the director. Let's go. Are they getting arrested? Yup, six, seven, eight. Whoa. Okay. How good they are.  They surprise me every single time. Yeah. Shit's amazing. And this right here, the 2022 BTS VESA is like their ninth anniversary of BTS. And this is like old videos of them. Like this is old work that they done during a process. And thanks to all y'all, all the comments kind of gave me a chance to understand what's going on currently. So it's just like, it's crazy. Just like I said, y'all know me personally. I love watching the process.  The ups and downs. It kind of shows, I think we talked about this in the conversation, how you're not a robot. You know what I'm saying? And somebody actually in the, in these comments about two days ago, I dropped the video. They talk about love and seeing like dancers and artists make mistakes because it gets to show that they're not a robot that, you know, everything is not perfect. And that's right. That's the beauty of art. You know what I'm saying?  Yeah, we tell our students every time we teach class, like, hey, if you're going to mess up, mess up. But as long as you keep moving. Yeah. Like if you're going to mess up, mess up now. So you can create, we can get rid of this bad habit. Like once you figure out the bad habit, you know what I'm saying? You get it down. Like when we see these videos of BTS putting in a work, you know, you know how many bad habits they probably had in their practices? Do you know how many takes that they probably took of this? Oh yeah. They did before they got the one, before they got to the one that they post. Oh yeah. Oh, absolutely. Like, absolutely. Cause you're, you're, you're going to make mistakes because you're really building that consistency in that movement, texture, level changes, all of that, singing, rapping. They probably had to change their shirts before they, before they hit record. Like, hey, let's go ahead and change up these sweaty shirts and put on the first one. So you know. Bro, I used to, when I used to dance with the Cavaliers, like Cleveland Cavaliers, we literally would have practices and then we had to go change because everything else was just sweaty.  So, and then that adrenaline goes down though, as you said still, and then you go to sleep. So with that, yeah, appreciating the process. But listen, other than that, y'all, we'll see y'all again soon. Good seeing y'all again. You know what I'm saying? He'll be back, don't worry y'all. B'lani'll be back. Got a lot of stuff going on, but, you know, but. But things is moving on up. Things is moving on up and I'll be back more consistently real, real soon, you guys. I appreciate all the love. I know y'all been asking about me. I'm all right, I'm alive, but I got some things going on. I appreciate all your love.  And then if you want to just say hi on the Instagram. Just stop by and say hi. He'll drop my Instagram. Yeah, no, for real. It'll probably be on the description. Yeah. It'll probably be right here. No, right here. It just don't come where it'll be like, hey, I'm from the channel. I just wanted to say, hey, I'll be like, hey, how you doing? Yeah, oh yeah. Cause we love that stuff. Yeah, we really do. Yeah. But other than that, y'all, we gonna get a body here. We got some things to go do. So we see y'all soon. Peace.