So you see people using this color ramp thing all the time but you're not really sure how it works. Not a problem, in the next two minutes you'll know exactly how this beautiful beast does its job. Alright let's do this. Drag in your texture, drag color into base color, press shift A, S, color ramp and drag it over to existing connection. So here's how this works. See this bar? Like all good things it goes from 0 to 1. Everything on the left side represents all the darkest parts of your picture. So things like her shorts, her heels, her bra, her shirt and hair will be affected by the left side of the bar. Everything on the right side represents all the lightest parts of your picture. So things like her skin, her hat, her boobs and the background will be affected by what you do on the right side. Now it'll always start off going from black to white. But look what happens if we click on the black point and change the color to red. See that? Before we were telling Blenda make the darkest parts of the map black. But now we're telling Blenda make the darkest parts of the map red. And that's exactly what's going on. Now if you click on the plus it'll add another point to the bar. And if we change it to black you'll see this. Now you might be totally confused as to what's going on but just relax. I promise it'll all make sense in a second. Look what happens if we grab the black point in the middle and move it far to the left. See that? These two points are telling Blenda the very darkest parts of the map should transition from red to black. But these two points are telling Blenda anything that's brighter should transition from black to white. So what if we wanted a Mario color scheme? What if we wanted the gray parts of the map to be blue instead? Well if you add another point change it to blue. Now you can see that Blenda still transitions the darkest parts of the map from red to black. But now it transitions the middle tones of the map from black to blue. And it transitions the lightest parts of the map from blue to white. Pretty cool right? Now watch what happens when we move the white node closer to blue. And what you need to notice here is that the closer you drag two colors together, the sharper the contrast between those two colors. The farther away two colors are, the softer and more transition there will be between those two colors instead. And that's it. You're done. But wait, there's more. That's right. I'm not done with you yet. If you tap that notification bell right now I'll throw in another tutorial absolutely free. So for those of you who are wondering what Blenda is really doing behind the scenes or if that last explanation wasn't clear enough for you, I've created this image to help you visualize the entire process. So here's what's actually happening. As soon as you drag in the color ramp, it changes your image to black and white. At that very moment, it also goes through each pixel in the picture and remembers which pixels were dark and which pixels were light.  And so you can see what those values are. I've mapped each shade of gray out for you on the top. As I've told you before, Blenda thinks that black is 0 and white is 1. And it thinks this shade of gray is 0.5. It thinks dark gray is 0.25 and it thinks light gray is 0.75. So on and so forth. So if I add a red point here and move it to 0.7, here's what Blenda is actually doing. Blenda sees this red point at 0.7 and decides all the pixels that have values from 0.7 to 0 are going to transition from red to black. And all the pixels that have a value from 0.7 to 1 will transition from red to white. If I add another value and make it blue at 0.3, now Blenda is saying all the pixels with the value from 0 to 0.3 will transition from black to blue. And all the pixels with the value from 0.3 to 0.7 will transition from blue to red. And that is what's actually going through Blenda's mind when you move these points and colors. So there you have it. Two different ways to understand one of the most important aspects in Blenda. Anyway, hope that helps. Thank you so much for watching. If you enjoyed this video, please don't forget to like and subscribe. Hope you have a fantastic day and I'll see you around.


A Cast Lake area man who went missing earlier this week has been located alive near Cast Lake. Searchers located 31-year-old Derek Harper Jr. in a heavily wooded area in Brook Lake Township. He was injured and extremely dehydrated. Harper was extricated from the woods and transported to Sanford Bemidji Emergency Department. His condition is unknown. Earlier in the day, a large-scale search, including nearly 40 people from several law enforcement agencies found a piece of clothing belonging to Harper that helped the searchers zero in on Harper's location. Harper had not been seen since the overnight hours of September 11th, and family members said Harper may have been under the influence of unknown substances when he was last seen. If you enjoyed this segment of Lakeland News, please consider making a tax-deductible contribution to Lakeland PBS.