Hello, this is Shulita Deshary from Androzea, this research group in chemical engineering at Penn State. It's a great opportunity to showcase our work on virus filtration that has recently been published in biotechnology and bioengineering. The article is entitled, Probing Effects of Pressure Release on Virus Capture During Virus Filtration Using Conformal Microscopy. I hope you will find it interesting and informative. The consequence of viral contamination in bioprocessing are enormous. Viral contamination can compromise patient's safety, lead to product free calls and shortage of life-saving therapeutics. Therefore, viral clearance is an integral part of the purification process for all therapeutic proteins. Virus filtration membranes can provide a robust size-based mechanism for virus removal. It is a highly sized selective process which allows transmission of therapeutic products such as proteins while retaining virus particles. Most virus filters used today have a pore size around 20 nanometer, providing high removal of even the smallest viruses. Although commercial virus filtration membranes provide high initial removal of small viruses, in many cases the extent of virus retention declines significantly during the virus filtration. This decline in retention can be very dramatic. In addition, virus retention can decrease after a process disruption that might occur when using multiple feed tanks or due to operator changeover. However, the mechanisms leading to this loss in virus retention are still poorly understood. In this work, we applied fluorescence confocal microscopy to directly visualize virus capture through the depth of the virus filter. Experiments were performed with a model bacteriophage, a bacterial virus covalently labeled with a fluorescent dye, for example, fluorescence. A suspension of labeled bacteriophage were used to challenge the virus filter at a safe transmembrane pressure. At the completion of the experiment, a small piece of the membrane was placed under confocal microscope. Here you can see the Z-stacked image of the Altypo DV-20 virus filter after it was challenged with a bacteriophage labeled with the green dye fluorescent. The fars are clearly visible in a single zone near the entrance of the DV-20 filter. The virus capture profiles are very different for a membrane used in an experiment with a process disruption. In this case, the labeled fars were filtered through the membrane at a constant pressure. The pressure was then released for several minutes and the system was repressurized and the filtration continued. The confocal image obtained after the filtration showed two separate green bands near the entrance of the DV-20 filter. However, the origin of these multiple bands is unclear, since it is impossible to determine which virus entered the filter before and after the pressure release. In the current work, we developed a novel approach to study virus capture after a process disruption. We labeled two batches of fudge, one with Psi-5, which is a red fluorescent dye and one with Cyber Gold, which is a green fluorescent dye. The virus filtration experiment was performed by initially challenging the filter with red labeled fudge. The pressure was released and then the filter was challenged with the green labeled fudge. Confocal images were then obtained using different lasers to selectively excite the red and green virus. The beauty of this work is that by using viruses with different floors and dyes, we were able to differentiate between virus that were captured during the initial virus challenge and those that were captured after the pressure disruption. This slide shows typical confocal images for the DV-20 and virus-all-pro filters. The red virus in the DV-20 filter are clearly seen in two bands demonstrating that the virus that were captured before the pressure disruption migrate deeper into the filter. Our hypothesis is that the previously captured virus are able to diffuse out of the pores during the pressure release before migrating deeper into the filter. This is consistent with the observed loss of virus retention after the pressure release. The virus capture profiles in the virus-all-pro filter were very different. Multiple bands are seen but each band shows both red and green virus. The green virus in the band near the filter exit are actually located deeper in the filter. This very different profile is consistent with the observation that virus retention by the virus-all-pro filter was unaffected by the process disruption. These results clearly demonstrate that the material properties and pore morphology of the virus filter have a large effect on the details of virus capture and retention. The direct visualization of virus capture using the two-label fluorescence technique provides unique insights into the factors controlling the retention characteristics of virus filters with different pore structure. To know more about this work, please check our article on BNB's current issue. Thank you for taking the time to watch this presentation.


Good morning everyone so this morning I woke up and it was 7 30 and I totally overslept if I wake up any later than literally seven o'clock I already know that I'm gonna be late so I decided to take my time and to just kind of chill and unfortunately because I woke up late I didn't get the chance to do the little notes but I'm gonna do those in class today because you know I'm a great student but yeah so instead I thought how fun would it be if I gave myself a little like Christmas challenge to do this morning and today's Christmas challenge was to make oatmeal but I put a little bit of hot chocolate in it and so it's like chocolatey flavor but yeah so that was today's like Christmas challenge and I did it I actually thought of the idea yesterday when I was making hot chocolate and I was making oatmeal and I was like I'm gonna just mix them and let me tell you this is a good idea alright breakfast is done and now it's time to go and get ready for the day alright let's go get ready and this is the look for today it's a little vintage this kind of vibe I want to go for for today right now I actually am supposed to be in school it's 11 o'clock I decided you know what we're gonna use today to get a little bit of editing done because I am falling way behind so yeah that's what I'm doing right now and after that I'm gonna have to go to work actually and then afterwards I'm gonna go to church and so yeah I'll update you guys on the situation so I'm heading to work now and I'm gonna say I kept them at work so the plan is that I'm gonna show you guys some pictures of me at church hey guys so today's actually the 8th that's why I look completely different but I thought that I would show you guys how I made my chocolate oatmeal because as you guys noticed I said two seconds ago that I was gonna bring you guys to church with me and I didn't because I was filming at church that day and yeah so if you guys want to see the footage that I took actually our church has a YouTube channel and I can link it at the bottom and you can go watch the video for December 6th okay so basically I thought I would show you guys the chocolate oatmeal that I made on the 6th that morning that I was showing you guys and I was like oh so yummy I'm gonna show you guys how to make it well today's the day folks so the first thing I'm gonna need is some oatmeal I like to put about 150 milliliters you're gonna put that into your pot okay you're gonna put that into your pot this is a pot the next thing you're gonna want to do is fill this up with about a hundred about a hundred milliliters of water I'm just gonna use the tap water because you know broke people things and the next thing you're gonna need is some soy milk I'm just gonna use this one this is actually my roommate's soy milk so thanks Jada and you're gonna put about 100 I'm gonna do like a bit 150 a little bit more maybe not 150 but like 125 125 milliliters also if you guys are curious these are the oats that I use it's just Quaker Oats they sell them at Kaldi in Japan last the most important thing you're gonna need is this lovely hot chocolate you can use pretty much any hot chocolate that you'd like but it has to be powder form for this to work and then I also like to chop it off with some cookie crunch pieces which I also got from Kaldi so yeah you can also add that on the 6th I was supposed to eat this candy came that I got from one of the students that I teach I'm gonna be adding that anyways you're gonna want to turn on the heat like I just did and now I'm gonna show you guys from the kitchen perspective because you know you guys need to see me cook it all right so I don't know if you guys can see this it's a bit dark but I've got it on the stove here fun times are happening you're gonna want to mix it and then eventually you're gonna want to add in your hot chocolate I just eyeball it I don't really measure anything just put that much that's plenty let's put a little bit of salt we're gonna put one pack of sugar like extra sweet and then you're gonna add your cookie and then we're gonna top it off with a little candy cane and voila there we go so I'm about to eat it it is absolutely delicious looking and yeah alright let's dig in last time I made this I made it way too hot and I got really excited I ate it and I burnt my tongue trying to eat it slowly this time it's so good if you guys actually give this a try let me know what you think and also if you guys are wondering where I got all this stuff then you should definitely go check out the next video for day seven where I take you guys through so shopping with me yeah see you guys next video bye if you guys enjoyed this video make sure to give it a like make sure to subscribe and join the Heziena fam because it's always a party and yeah it's always a party right


Hey guys, it's Nate, A.K. The Foot Account, and welcome back to the channel. Boys, it is Monday, and it's market outlook time, and this is a special one, because this is the final market outlook video of FIFA 21. We have gone all year, every Monday, talking about the market, of course, like a normal market video, but of course, taking a look into the rest of the week and what that could hold. And we are inside probably what is the last promo week of FIFA 21. Now, we'll talk about potentially what they could do a little bit later in this video, maybe like a pre-season promo, which I wouldn't really consider that a promo. I think footies is the end all be-all of FIFA 21 in terms of big-time content. And man, it seems like they're trying to go out with a bang. So I want to take a look, of course, today at the content we had yesterday on Sunday with the upgrade packs and the R9 SBC along with the Lindgardinho SBC, which was great value. And I also take a look at today and into the rest of this week and how I expect things to go for this final week of footies. We are basically at the end. We are at the end, boys. And yes, indeed, we can look at the end and we can be at the end. But I also want to just remind you guys of where it started, man. This is the first Market Outlook video of this year in FIFA 21 on the web app, literally like four or five days after the game was out. We were grinding the coins, trying to get our coin totals up. Man, it's a good old Monday Market Outlook. But a year of Market Outlook videos, I love this series, man. If you love like these Monday videos where we take a look into the head of the week, I just like it because it just kind of maybe sets the week up for you. If you weren't thinking about it, I just think it's a good one. So if you like it, make sure you give it a drop. Drop it a thumbs up down below and comment and say that you do like it because this is something I would love to continue inside of FIFA 22. And I plan to do so unless you guys say otherwise. But let's get into it without further ado. First things first, I want to take a quick look back yesterday and take a look at the content that we got on Sunday because it was banger content, man. It really was. And it's all around this 82 plus player pick, which only gives you three options, but four rears, gold, non-rears for the rest of the team. 60 chemistry is a bit of an issue. But if you buy from the same league or nation for your rears or non-rears, you should be able to get the chemistry decently easy with a couple of position change or correct positions inside of the squad. So it's not terrible, right? It's doable. I think the 82 plus part to this is nice. Again, we had these same player picks released two weeks ago and I like it, right? I'm a fan because it's pretty cheap.  So I like that this is grindable, right? Of course, the 87 times 10 to more people's probably going to be, I guess, better for crafting higher rated squads, which I agree with, but these 82 plus player picks were hitting pretty good for me today. I had like seven in a row that were special cards, a lot of top cards, couple path to glories and summer stars through in there. So I like this as a price point for where we could see just a pack that we can like basically I have 800,000 coins left. I plan on rinsing just about all of those coins this week on upgrade packs and trying to pack these big boys before they're gone, right? And it didn't really push gold rares up that much. They were like 900 coins on Friday night and on Saturday a bit. Now they're about 1.2 to 1.3K for most of them, but what it actually pushed up more so was non-rares. The non-rares actually went up a lot in value. A lot of these cards still looking like they're around 900 to 1,000 a piece. We had squad battle rewards tonight. So that's applying a bit of the market might actually make them kind of cheaper at the moment. But that definitely pushed up that range of the market that part of the market, those non-rares and a little bit of the rares just because again, this is a player pick that's not too expensive. That's 82 plus and you're getting good fodder from it and it's just fun to do, right? So you can definitely be doing these this week. I'm going to be doing a lot of these rinsing into 87s times 10s and all the other upgrade packs and SPC's will be out. That was a W in terms of that content. Now we also had a Footies May favorite. We had the Footies April favorite in Renato Sanchez and they dropped this 95 rated Linn Guard which is a really insane boosted card. To be honest, big fan of this one. I'll be completely honest. It's just a cool card, right? And at the price tag of 100,000 coins, it doesn't have to be for five star, five star to be OP and meta in the game. It's just fun, right? So I'm a fan of this Linn Guard. It's a GGMU, if you will. So good stuff there from EA Sports. That's a fun card. And again, I think we're going to have more Footies content in terms of a player SPC today on Monday. I'll get into that in just a second. But I think maybe this Linn Guard could be a slight hint at what could be coming soon. Maybe we'll talk about that for a second. Now, we also had the beloved R9 Moments SPC was dropped yesterday. Now, a lot of people thought this was going to actually require icons. It didn't. So no icon moments player SPCs this year have required icons. I don't see any SPC they would drop after this that would require icon cards as a requirement. So I was a little bit surprised by that. But we had the first ever 92 rated squad requirement for R9. Two of those, 291s, 290s. I mean, 389s, 488s. It's really, really expensive. And we were somewhat close in our guesstimation of what this R9 would come out as. Right now in Footbin showing 4.1 million coins. A lot of these SPCs are down a little bit since you've got, of course, SPC fodder dropping with squad battles, tradable supply. But I mean, this R9 SPC, if you've been waiting all year for this card, I just, yes, it's cool that we have an R9 Moments SPC and that you can get in one tradable. But yay, you get to use them for two and a half to three weeks. And then the game's over and the new one comes in. So again, I like these SPCs. I just think they're at least a month too late. At least a month too late. If these were coming out in early July and we still had some of the Euro's promo going on, we were still gonna have footies after this. The problem is you've got this R9 Moments card. Yes, it's R9. It's a Moments icon. Icons just kind of feel a little bit different on the game. A little more OP. But you also have so many other Striker cards, you know, like an Anzu Fatih, just all these other items in the game now that have boosted insane looking cards like these footies items, you know, the Path of Glories and the Summer Stars, that it's like, wow, I can get a card that is just about this good or maybe even better in some rights. And I don't have to go and, you know, submit 27 squads and 4 million coins worth of fodder into this SPC. So it's cool that we got the SPC, but also I think it's just, again, too late. I think the timing is the biggest thing, but the fact that we're getting these SPCs is nice. So Gigi's the EA sports on that. If you really want to grind R9, here's your opportunity, right? I'm not stopping you. Anyways, that was the content from yesterday and it was decent, right? I want to take a look at content today on Monday as well because Mondays have been pretty big content days. Now, the past few weeks, Mondays have always been the specific League player pick, right? Last week, League on. Week before that, Bundesliga.  We had the Premier League and we had serious specific player picks that were released. And then we kind of knew what was coming on Tuesday with the Week in League Plus requirements. Now, that's probably not going to happen this week, but I still expect some sort of upgrade pack, maybe some sort of player pick. There's nothing added into the code right now, according to Footwatch, that would make us think there's some sort of crazy pack coming. But a player pick obviously doesn't have to be added into the code. So they could kind of drop whatever they want to today. Now, I don't think that will be the center of content today. I think that today on Monday, we will have potentially one of our last votes. I don't know if they're going to do a vote today because if they did a vote today, that would mean an SBC on Wednesday. That might be our last ever footies vote for FIFA 21. So be on the lookout for that today. But also, I think that with the SoCo SBC being a close call item, I think Mondays might be close call days. If you will, the SoCo was released last Monday as a close call item who almost won. And I honestly think that with the Lindgard SBC that was dropped yesterday, I might be reading into this just a little bit. I might be reading into this just a little bit, but I think there's potential. I feel like there's potential for our close call SBC today to be the main man himself, Mr. Anthony Martial. I think it's very possible that we will see an Anthony Martial SBC because if you think about it, Premier League with Angola, we have French links there. Martial is obviously a French striker and links to Lindgard. So maybe they're trying to push you towards Prem, towards French a little bit, towards GGMU maybe. That's just me kind of using my theoretical mind there. It might not be Martial at all today, but it would make sense, right? The EA could be getting people hyped with the Conte, links to Martial, links to Lindgard, nice little triangle right there with green links all around. So that's just my interpretation of what this might be pointing towards. So we'll just keep an eye out for that today. But regardless, I do think we will get one of those close call SBCs. So Silas, again, David Silva maybe, Todebo, Martial, plenty of options of cards that did not win their vote that could get SBCs today. I do think we will see one of those. And those are the main things that I would be on the lookout for is a voting, a vote for a new SBC that would come Wednesday for a Martial or a close call player SBC and then also some sort of like player pick slash upgrade pack, league specific or not. I don't know if we're going to get new weekend link plus objectives this week. Of course, the league one week and link objectives are going away. A lot of your league one cards as expected are down. Some of them are down that much like Neymar's down. Neymar Tots is down just a little bit, right? You have cards like this, Neymar's Summer Stars item as well. You know, it dropped off a little bit out of the weekend league, but a lot of people I honestly think with all the links to messy, they didn't really sell a lot of these cards. Just kind of holding on to them because it's their end game team and you're like, you know what? I bought these guys and I'm done with it, right? But if you were specifically doing for specifically doing or building your squad to kind of match up with the league one objective. I mean, this guy, Marquinhos, I have some I believe unless I cleared it. I had some on my transfer list, which I did clear. I was selling him in the middle 80K range on Friday night into Saturday. This guy was 84,000 coins. I sold two of them there. Now he is 34K. This is a perfect example of a league one card that was purely just bought up for the weekend league hype for links, right? Because primarily our league one centerbacks, there haven't been that many and especially not that many that are on the market currently. So that's why you saw that card drop off so much in my opinion. Same thing with Bomba, right? This guy's what? 27, 29,000 coins. He was upwards of 50K at his peak on the weekend. Paredes was like 80,000 coins. He's now down to 62. A lot of these league one cards are down, but some of them are down crazy amounts because I think it just depends on like end game squads. You know, this Marquinhos centerback card probably not an end game player. That's why he really dropped off a decent amount. This Mbappe actually dropped off some too, right? 1.085. That is down a little bit. So, you know, some of these cards might bounce back a little bit this morning. I'm kind of watching Marquinhos, kind of watching Paredes to see where they go because they just got so low, man. 34K from Marquinhos. It just seems really crazy after knowing that he was 80K earlier. So not a lot here to like 40,000 coins. If I could snag one of these like in the 30s on bid or something tonight, I might do that. But I mean, who's trading in August, right? If you're trying to trade in August, maybe that's a shout for you. But of course, this is still in packs too. So if we get tradable packs apply, which that's another thing to talk about. We haven't had preview packs since last Thursday. We have not had preview packs. This is, I have unassigned items, so it's not going to take me to the store. But we haven't had preview promo packs. Let me rephrase. The only thing we have had has been our usual 5K and 7.5K preview packs. You're in the store. No promos or bigger packs that are previews. So I find that very interesting. That almost makes me feel like preview packs in terms of promos are done. You know, with these, I'm not sure how much longer these previews are going to stay in here, but it almost seems like that we are done with preview packs until FIFA 22. Now, I'm pretty sure that they are going to be in FIFA 22. That's a whole nother conversation we'll be having later on. But that is kind of something that we noticed. Didn't see Friday. Didn't see Saturday. Didn't see on Sunday. We had normal lightning rounds, but we did not have actual preview packs. So I found that really, really interesting over the weekend that they just kind of stopped that. Now, I don't remember what there's. They had like one of those little infographics in game that said, hey, we're going to be stopping this at some point. I don't remember what that point was though. So maybe I missed that date and this weekend was actually a date where they were going to be done with the preview packs. That very well could be the case. But you know, right now it's just kind of like it feels like, hey, we kind of like those and people are getting used to them and now they're gone. So that's kind of the pulse around those preview packs right now on the market. But again, I'm really curious to see with the rest of this week what EA does with some of these SBCs, right? Because as we progress through this week, right? And we look towards like Friday, what's going to be happening on Friday with no new promo? What I mean, what's going to be going on? Are they going to do preseason promo? A lot of the stuff, basically all the SBCs expire under the live tab, except for some of your really big SBCs like Messi, the Linguard that's brand new. Most of these cards are going to expire on Friday. You take a look at like, you know, the 92 plus moments player pick, some of the champions upgrades have a few more days, right? Of course, because they'll go through this next week in league, you'll be able to submit stuff for them. But a lot of the footy stuff is going to be done and over with. So is it going to be a hard stop? There's going to be no content. I really feel like that's not going to be the case. We had the preseason promo in FIFA 20. And I want to show you guys this FIFA 20 last year with the preseason promo. It was sort of similar to footies, but it was like a mix between footies and a couple other things like they threw old cards back in packs. But the big thing was play foot 20 to get rewards in foot 21 at the start of the game. So I feel like this is like the last step for them. And it's worked out really well, I think for last year. And if they're really trying to keep engagement up for the last couple weeks on FIFA, of course, we have a new set of icon swaps. It'll be coming in like two weeks still, September or like ninth or something like that. Again, icon swaps, FIFA 21 like what in September? Anyways, I do think that you will see some of these sort of objectives or SBCs to gain some of these, you know, not very expensive, but still kind of decent, right? Two coin boosts, five games at 500 coins apiece. That's not bad engine anchor chemistry style that'll help out earlier on with some of the gold cards we'll have on our starter squads and stuff like that. So this is the kind of thing that I think could be next, right? We've already had best of packs content. We've already had these new players that have come out. We've had new SBCs with footies. I feel like this is really the only piece of the summer FIFA schedule that has been missing. And that is what I think could be coming later on after footies is over. I don't know what they're going to call it. Of course, last year they called it preseason. I don't know if they're just going to not brand it as a promo, maybe a loading screen later on this week, but I'd be kind of surprised that they would try to like make a promo out of it. Will they rerelease cards and packs? Of course, right now we have batch three that is impacts 200 players with the best, the best impacts right now. Again, I'd be kind of surprised if they did that to be honest, although what I could see them doing is putting the best version of every single card in the game. They've done that in past FIFA's and I feel like that's the only next step, quote unquote forward. If they wanted to try to keep stuff in packs is they could say, hey, every single player in this game, whatever their best special card version is, unless it's their gold card, then we just put their gold card impacts, but they put that best special card forwards. Like for me, no, they definitely put his 99 rated path to glory card, Conte, they would put this one of the man of the matches or this what if card, you know, Salah Tots, Havertz, PTG, Pogba PTG, stuff like that. Like, so we would still keep a lot of the summer stars in the path to glory cards impacts, but you would obviously add a decent amount of other like man of the matches, informs and stuff right now that are just random gold cards that are impacts. Now we'll see if they do that because if they're still coming out of SBC's, that would really take a lot of the supply for like gold cards, 81s, 82s, 83s away, even more than it has been. So I don't know if EA wants to do that. We'll just see what kind of content they have planned, but that's kind of my idea of what could be the content that is next. Of course, as we, we still have 18 days left in the season, just went away over here, but season eight, still has got 18 days left on it. I think, you know, the icon swap things as well, have seven days, 12 hours. So they're gonna reset in a week on Monday and we'll get the brand new ones. I guess it's not two weeks. It's one week until we get new icon swap tokens and you can finish off here's a dime or whatever icon packs that you're going after. So that'll be coming next week. But again, really curious to see how the end of this week is gonna shape up, but I'm gonna be entering the end of this week with no coins. It's basically gonna be the end of the game for me as I see it, especially with some other things going on which I'll talk about later in some videos, nearing the end of this week. But this is my full send week, man. I'm gonna get Renato done. I'm gonna finish off the 91 times five, trying to pack a 99 rated card. I have not been able to do that and that is my grind that I'm really trying to achieve. The non ESPC throw a cheeky Kailor Navasen for that one, of course. And the Big Mac Gignac ESPC, I want to get that done. I want to get the content get done. I want to get Lingard done. Just kind of card collect, right? You know, put the panini, make the panini club collection looking pretty good. So that's just kind of what my grind is gonna be this week, probably through mostly 82 plus player picks and other fodder that I have in the club. Gonna start doing those ESPCs and completing those cards. So that's the market outlook for this week. The last one, if even 21, it should be fun, right? Hopefully some player ESPCs, I would be a little skeptical on objectives unless they're gonna have these objectives run past the end of the promo date, which of course, Adama's got four days left and a tall win away. Wow, I actually did not end up finishing a tall. I missed out on that one because I did not play enough games in them, but it is what it is. He would have not made it in my team anyway at this point. Might have to do Adama though. He torched my spurs yesterday. They didn't win, but the man was creating like crazy. So just a fun card to have. Might have to get this one done. Maybe use the other versions like the 92 version or whatever it was for fodder. So that would actually help. But anyways, I don't know about objectives this week. That's all I was kind of pointing out by looking at that section. Mostly ESPCs, maybe one objective we'll see, but we'll really have to see the timeframe on that and if they start to maybe show us things that could be happening after this Friday. So that's the market outlook for today, boys. If you did enjoy it, smash thumbs up and again, comment down below if you want to see this segment, I guess, or this series continuing FIFA 22 on the channel. Of course, if you're new around here, hit the subscribe button. It's been Nathan Photocown and I will catch you guys later. Peace out.


Hi guys, welcome back. I'm Brian Sakawa, here again with my buddy Chris, and today we're going to be tasting high-west double rye. Alright Chris, high-west distillery, tell me a little bit about that. The distillery is a new one to the scene, founded in 2007 in Park City, Utah, and what's interesting about this distillery is it's the first legally licensed distillery in Utah since prohibition. So interesting thing about this one, the name, it's a double rye. What exactly is a double rye? What makes this a double rye is not that it uses twice as much rye, but it's a blend of two different age rye whiskies. One is a young two-year with a very high rye content in the mashbill. The other is a 16-year aged rye whisky with a, still has a lot, predominantly rye, but also much more corn in the mashbill, which gives it a little sweetness to it. The rye we tend to think of as being a little more spicy, and bourbon we have more sweetness and a little bit more corn in it. So the blend of those two give this a very interesting flavor profile. Wow. The first thing I notice is it starts off really sweet. I get a lot of white chocolate, maybe some vanilla, a little bit of vanilla to it. Not typical of what you would think of as a rye, but again we're talking about a double rye here. So it starts off sort of more like a bourbon, but then the finish has a little bit more spice and pepper and more like what you think of as a rye. That's exactly right, and that's why I love this whisky so much. You know, you begin to sip it and it just transforms in your mouth and changes on the palate and it really just gives an interesting experience. Not a very high alcohol content, it's a 46%, so 92 proof. 92 proof. Right. Not a very hot whisky. Not too much. It's also an excellent whisky to make a Manhattan with as well. So there you have it. High west double rye, really interesting whisky.  Great in a Manhattan. Great for a Manhattan's. So thanks for watching guys. Please subscribe to the YouTube channel and check us out online at heespokestyle.com. See you next time. Hold on. Let me tell you something about whisky. I'm not going to tell you. You seem nervous. I'm not nervous. You're nervous. Talk to me. All right. Let us know the next whisky. Oh my God. Have another Brian. Yeah. Why?


Hey, how's it going? Nice to see ya. First up, I want to say I love these new Joy-Con colors, the purple and orange. I didn't think about it until now, but they're perfect for the fall season. But that's completely irrelevant, so let me just get started with a shimmy sham. I don't know why. What are you doing today? Oh, we're just doing another 10 eShop games worth buying. If you're new around here, well, you know what to do. I wasn't talking about making a sandwich. What?! But if you're not new around here, you know that I've made 17 of these videos, or at least you'll know that I've made a lot of these videos. This is number 18, bringing in the tally of eShop games I have reviewed to 180. But regardless, there is 10 more. It's that time of year where games are releasing non-stop. So I just thought I'd make your job a little bit easier and find the good ones for you so that you don't have to. Yeah, welcome. Actually, before I get started, in the last few videos, I've been wearing these really awesome Zelda shirts. And I haven't actually talked about it yet, but everyone keeps asking me where I got them from. And it's from... This is actually my favorite one. It's got that retro trim. It's a little tight. I got the wrong size, but that's on me. I actually found this store called Zavi that sell just a ton of things, but they have this Zelda collection. And they actually ended up reaching out to me and asked if they could sponsor a video. So I said, yeah, I'm already wearing the shirts. Yeah, all you gotta do is go to Zavi's website, click on the little drop-down tab, go to gaming. You can find Nintendo, Sonic the Hedgehog, Super Mario, Crash Bandicoot, Zelda. There is so much more stuff you can get from their Zelda section too, like Christmas sweaters, which, you know, perfect Christmas gift. But yeah, you wanted to know where I got the fabric with the Zelda prints that I draped all over my body in these videos so that I'm not standing here shirtless? The first game on this list today is Sayonara Wild Hearts, and this switch is not on... Oh, and also, I have this weird, like, pimply... I have always had a soft spot for rhythm-based video games. Back since 2008, when I discovered AudioServe. It was a wonderful gem of a PC game that allowed you to load in your own songs and it builds a race track around the song. That build-up in Derude Sandstorm before that incredible freefall was just about what are the best feelings you can have. You know, other than finding a fry in the bottom of your McDonald's bag once you're finished eating. That is the best feeling you can have, but this is comparable. And Sayonara Wild Hearts snuck its way into my eShop without me noticing, which is criminal as it reminds me so much of my beloved AudioServe. Sayonara is so much more than its incredible custom-written pop music and fast-paced tracks. It's a fully-fledged-out gaming experience that plays out like an interactive music video for the hour-long soundtrack this game boasts. The gameplay mixes it up from motorbike-blastin'-wall-run-and-combat-fight-and-enemy-shooting-and-breaking-hearts-at-200 miles per hour. The visuals are a very aesthetically pleasing trip, and the cutscenes blend in so smoothly with the gameplay you'll be too scared to put down the controller for even a moment. In case your character ends up blasting off without you realizing and running into a wall. Sayonara doesn't present much of a difficulty challenge. It's more of a musical experience you can play, but the fast-paced gameplay constantly changing visuals and fantastic music will keep you glued to the game from start to end. And all of this for just over 10 bucks? That's like the same price as an actual CD album! And you can't play this with a controller? Nor would you actually want to play this at all. Next up, we have Freedom Finger! And it's not this one. It's the rude one. Ooh, I almost showed it. Hey, while we're talking about music, let's go from Pop to Rock, from Taylor Swift to Nickelback. Oh, those are terrible examples.  Freedom Finger features 30 rock songs crammed into a soundtrack much like Tony Hawk. If nothing else, your time with Freedom Finger will probably add a few new bands into your Spotify rotation. But hopefully you'll also have a great time playing this humorously wacky shoot-em-up. And I honestly can't even remember the last time if ever a shoot-em-up game made it into one of these videos. I try and be diverse, but I just really don't like shoot-em-ups. They've never appealed to me. I think that might be why I actually enjoyed the non-serious take on the genre here. It's not too difficult, and the gameplay really tries to shake it up. The best part about this game, and I mean the best part, is that for the first time in a game like this, you can actually reach out your chip, which just so happens to be a hand, and grab enemy ships. Then you can either throw them back at the bad guy's space windscreens, or use the friggin' ship as an alternative means of fire. You can also opt to just smash and bash the enemies using your fist, or you can use your, of course, middle finger to blast away and really stick it to them. The over-the-top America attitude and humor was pretty ham-fisted at times, pun-not-intended, but you can't say the developers didn't give it their all, creating a ridiculous shooter. I feel like not everyone will love this game, but if you're watching this and thinking, that, that, that looks pretty good, then I can pretty much guarantee that you're gonna love this one. Pikachu, I choose you! The return of Obra-Din was developed by the same guy who made the brilliant Papers Please, a game that I have literally never even mentioned on this channel before, so if you exclusively only ever watch my content on this platform, you've probably never heard of or seen Papers Please. Also, if you do only watch my content on this platform, there's something seriously wrong with you. Get help. I'm being serious. Obra-Din is the name of a ship that disappeared in the early 1800s. Then, four years later, it just rock and rolls back in a port all on its own, with the entire 60 crew on board all missing or dead as doornails. It's your job to figure out what the heck happened to each person on board the ship, and I do mean each person aboard the ship. Using a fancy stopwatch that rewinds time, you can see each crew member's last moments alive and pieced together who or what killed them.  Figuring out who killed Bob Joe over there would be easy if you could see his death and hear him screaming, Oh my God! This fuzzy blue puppet is killing me with a sharpened joy-con! Probably figure out who that was. Rather, you need to use subtle hints, clues, and various death scenes that brought this ship to jigsaw it all together like a good crossword puzzle. And it honestly does become as addicting as a good Sudoku puzzle. Oh, and I'm surprised I made it this far without talking about the Game Boy-esque visual style. Honestly, these graphics are what caught my eye and made this game loudly stand out above the hordes of other indie games that get released every day. But it really, really works, not only in general, but for the older time period this game is set in. You should probably buy it. But if you're thinking it's probably not for you, it's probably not for you, and you probably shouldn't buy it. Some things in life just age well, like Keanu Reeves or The Mummy featuring Brendan Frazier. However, some things in life age terribly, like milk or Brendan Frazier from The Mummy. I dare you to name any other video game that tricks you into thinking you're playing a blaster-focused first-person shooter only to have you pick up a lightsaber halfway through the game and have it shift into a third-person hack and slash. No? Can't think of any? Just Jedi Knight Academy 2?  I loved this game as a 12-year-old kid when it released.   I realized it's not good. It just hasn't aged well, sadly. It's not intuitive at all. The game has outdated mechanics left and right, and it refuses to teach you anything. If it wasn't for the fact that I can kind of remember what to do, I'd still be completely and utterly lost on the first level as we speak. But I still had loads of fun replaying it, especially in the last half of the adventure, throwing my lightsaber like a boomerang and reliving some of the best lightsaber duels of my childhood. But for newcomers, I would honestly avoid this one. I mean, personally, I've wasted $10 on much worse things. I mean, at some point, Kim bought a candle box album, so I mean, what? Are you talking about my candle box?  Not bad? 10 out of 10. You know, I don't want to be mean or anything because I really did like Cat Quest when it released on eShop whenever that was and I reviewed it. But there's something about this game, the name, the art style, that kind of just looks like a cheap budget mobile game. Oh, it is a mobile game. That's... Well, regardless, despite how it looks, the first Cat Quest was honestly a really great game and now it has a sequel that's even better. To start with, they added two player co-op into this cutesy action adventure RPG, which is cool, and they also added a pop-up as a playable character. So really, they should have changed the name to Cat and Dog Quest instead, which is somehow an even worse name. In Cat Quest, you have a pretty decently large open world to explore, filled with dungeons, exploration, quests, and it also has cute enemies to hack and slash all over. The combat is also decently fleshed out with sword slash and dodge roll and magic blast in, both active and passive spells, character customization, new weapons and items scattered throughout the world. The game is so fast-paced that it's just easy to get glued to the Switch screen doing quest after quest. And for another low price of $10 game on the Switch, it's worth trying out. And I'm not kidding around. I'm sorry, that joke was a catastrophe. If you've watched these videos before, you'll know that I try and save the best one, or at least my favorite one, until the end. So the fact that there were still three games away from the end, and I'm talking about Ori now, says a lot about the quality of games in this video. It's extremely, yeah, interesting to me, that arguably the best Xbox One exclusive game there was is now on Nintendo Switch, and yet it's just one of the many incredible games the Switch has in its library to offer. And it's in no way a jab at Ori at all. The game is perfect, and I absolutely adore it. It's just a jab at Xbox's terrible video game library. Sorry. Not sorry. The first thing everyone is obligated to talk about when they review Ori is the visuals, which are absolutely stunning. Honestly, the game is so breathtaking to stare at. It's difficult to even put into words the reaction my senses feel watching the soft lights bounce off the mesmerizing environments. Coupled with the rich atmosphere and the beautiful music, the world just feels real, feels alive. It feels...feely. Which makes the prologue of this game that much more heartbreaking.  It's so hard for me not to imprint this little guy's personality onto him and fall in love with him for that reason. The controls are so well designed, and the exploration, the platforming, the combat is just such a smooth delight to play. Ori's strong storytelling will keep you invested if nothing else, especially with its surprising plot twists. The world's light has been diminished, and you as Guardian have been stripped of your powers and your loved ones. So it's your job to restore light in the world and have a wonderful time doing so. It is a must play of our generation. G-Fuel! G-Fuel! Overland. Aesthetically, Overland had me hooked. From the moment I laid my peepers on those small squares of land, floating suspended in empty space, and then the squares themselves filled with minimalistic design characters, animals, buildings, cars, and invading aliens, or creatures. It's not clear. That doesn't really matter.  They want to demolish you and they erupt from the ground as soon as they hear any kind of noise whatsoever. It plays as a strategy game, and it's absolutely brutal and unforgiving. Maybe even too much so, unless you really crave a challenge. You start with two characters. If you're lucky, one might be a good boy. And your plan is to road trip across the United States to escape whatever the heck that thing is. Unlike most strategy games of this nature, you should probably just avoid combat at all costs. Every single step you make counts and one wrong move could be the end of your entire play-through and I'm not over-exaggerating. And it doesn't help that you have extremely low inventory space. If you have a vehicle, you can throw a couple things onto it, but on your person, you'll be lucky to find a character that can hold more than one item. And if you find much-needed gas, you better hope that whatever you are carrying, you can afford to drop it and probably lose it. It's frustrating, and honestly, I find it unrealistically challenging. But that does make successful runs through the game that much more thrilling, so it's a catch-22. If you've ruined it and you can't heal, you're doomed.  If you miss click and make a mistake, yeah. But there's just something about this game that makes me want to keep trying and playing. And that's something is probably the fact that it's a good game. Also, side note that won't make it into the video, but for some reason I keep thinking about it. When I went to the DMV to get my license, I took my switch and I was playing overland the entire time, which was like three hours, screw the DMV. I can't figure out if I like Night's Quest or if I love Night's Quest.  And I don't think just simply calling a Night's Quest a Zelda clone does it any kind of justice, as it has loads of its own spunk and personality. But I mean, ultimately, it's what it is. It's a Zelda clone. It almost feels like a parody of games like Zelda or platformers like 3D Mario games. It has a large open world filled with dungeons, towns, hilarious characters and various locations to explore and well, honestly, it looks pretty dangorgeous as well. Much like Breath of the Wild, you're able to go anywhere you want right from the start of the game. But unlike Breath of the Wild, that climbing involves a lot less of just grabbing all over stuff and going straight up until you run out of breath and falling back down again. But rather in a Night's Quest, it's a lot more platforming, jumping and combat is very Wind Waker-like in style. It's not amazing, but it gets the job done. And rather than finding items to complete puzzles and dungeons and throughout the world, you gain spells you can use instead. A Night's Quest seriously impressed me. Initially, I was worried about the $25 price tag, but the time I spent exploring this brand new world and completing its dungeons alone was well than worth the price.  I do. I remember. Well, this is their new game, Valparis, a game heavily inspired by heavy metal and so hardcore that Nintendo's website has you confirm your age before you can even read about this game. Yeah, that's friggin' rock and roll, man. Valparis is a run-and-gun game, which doesn't only diversify this video game list genre as even more so, but much like shoot-'em-ups, I really get a chance to gush over a good run-and-gun game. And the visuals are a psychedelic mess. Your blaster blows out shots so massive, they shake the entire screen and explode your enemies and they're a gory mess on impact.  There's also massive shotguns, battle axes, and more along the path to gory glory. But if I could tick a rock and roll chill pill for a second of all the games on this list, Valparis probably has the hardest asking price at $25, so that's a bit steep. But I can't tell you it's a polished quality game worth the price if you do decide to pull out that wallet and just freakin' make it rain on this quality game. The level designs are well thought out and stay fresh throughout the entire game and hey, guess what? The music has fricking freakin' roll. Listen to this. Hey, Mom, look what I can do.  I don't think there's a soul in the gaming world that hasn't at least heard of Untitled Goose Game, which just goes to show that no matter how simple, strange, or obscure a concept may be, if you take the time to make a fantastically fun video game, people will be drawn to it. At this point, you not only know more than enough about this game, but also that it's obviously worth buying, but for some reason, some people like to just hear me talk about video games they like and at least acknowledge their existence. So let's do it.  Or more accurately, steal things with its beak, hide them and or taunt the humans with them and that is the entire game.  It's such wholesome, hilarious fun.  I think this might be the one actually where he goes to sit down.  The game not only manages to capture Nintendo's own inherent innocence in their games, but also it's just the perfect game to pick up and knock out a few to-do tasks and then put back down for later. Or, and this is actually my only complaint, finish it in one sitting, because it's only about a two-hour game, unfortunately. It does have quite a bit of replay value to be fair, but two hours, it just left me wanting more. I can't fathom it, but I just love that this tiny two-hour adventure about a tiny goose ended up becoming a solid reason to own a Nintendo Switch. There's another 10 games totaling 180. Can you freaking believe it? Just like Balfaris, make sure you head bang, hair flip over that subscribe button, and don't forget to click on this video, because they take so much effort to make. If you want to keep seeing them, you have to keep liking them. You want to buy a little t-shirt? A little retro Zelda t-shirt? Look at this thing, look how cool it is. You obviously sweaties because it's the sweater time of year, why not? I really do hope you had fun here today.


Welcome to the Cal Home Disaster Assistance Loan Program Overview. I'm Nancy Manchester, Program Specialist with the Department of Housing and Community Services of the City of Santa Rosa. The program was created via a grant to the Housing Authority of $1.2 million by the State of California Housing and Community Development Department, or HCD, for disaster recovery loans. The purpose of the loans is to provide gap funding loans for up to $100,000 per household, and the money is to be used to rebuild or rehabilitate homes in the Coffee Park area damaged or destroyed in the 2017 wildfires. So the eligibility area for the program is roughly the Coffee Park Resilient City Zone, and you can see that's kind of a small map. There's another map on page 26 of your application packet that doesn't go down to the minute street detail, but it gives you a pretty good idea of where we're focusing the program. To be an eligible household, you have to be earning 80% or less than the area median income, and that's adjusted for household size. You have to have owned and occupied the home at the time of the fire, and you have to have all your other reconstruction or rehabilitation funds in place. So like I said before, it's gap funding only. The eligible costs are the actual rehab or reconstruction of your property, permits or related government fees, consultant services like architects and engineers, and non-recurring loan closing costs. The loan terms are 3% central simple interest for a 30-year term, and those are deferred payment. You have to own and occupy the property for the term of the loan. We will ask you to verify that in writing annually, and the loan is not assumable, so you would have to pay it off when you sell the home. Applications will be accepted starting on March 18th and will go through April 15th. If we don't get sufficient applications by April 15th, we may extend that deadline. There are paper applications here, I think most of you picked one up, or you can get it online at the city's website. You can pick them up at the City Hall Annex or at the city manager's office, and you can submit it by mail or in person. And that would go to the Housing and Community Services Department, Attention Cal Home Disaster Assistance Loan Program, and that's at 90 San Rosa Avenue. That's right across from the Roxy Theater, it's called the City Hall Annex, if you've ever heard that reference. And then the zip code is 95404. Applications will be processed on a first-come, first-served basis, and that will be based on the date that we receive your application, combined with the date that your application is deemed complete. And completeness means all the required information has been provided to us, and we will confirm that in writing to you that we have everything we need to go ahead and process your application. A list of all the required information is in the application form for you to refer to. So successful boroughs will be notified in writing as loans are approved, and we anticipate having that process, or at least started making the first couple of loans by the summer. So some frequently asked questions, and then I'll open it up for other questions you may have. Title to my home is in a revocable or non-revocable trust. Am I eligible? Yes. You can still apply for a loan. You should look at the program guidelines. For the most part, you have to have the authority to encumber the home as the trustee. I have a reverse mortgage. Am I eligible to apply for a loan? No. State statutes do not allow those with reverse mortgages to qualify. I have bad credit. Am I eligible for a loan? We might approve your loan based on an analysis of the circumstances that led you to have bad credit. So that would probably require a written explanation of whatever the issues were that led you to that place. And how do I access the money? Well, funds will be placed in escrow, and then progress payments are made by the title company as you approve progress disbursements to your contractor. It's probably a process that you might already be familiar with from most of any rebuild activities. For more information, a loan application, and a list of frequently asked questions, including those asked at the community meeting, please visit the city's website at srcity.org slash rebuilding financial assistance.