s got gas in the tank. That's what you put him in Where he can be moving around and counter charging and stuff like that. That's great He he can do work and in fact, I think he's better as a general than the mall crusher I think he should be down points. I think he's still too expensive 380 is too much for this guy. He will come down over time. This dude will just come down Have you mentioned a may miss? Have you mentioned yet that this guy's not taking command traits or artifacts from iron jobs? Yeah, yeah, yeah, okay. Let's talk about it. Why do I say that even though? In fact, this guy is a tusk boss. He is not a mega boss meaning For no reason we decided to give this guy a different keyword Okay And he can't take even if you take him in iron jaws. He cannot take the generic command traits or artifacts Awesome crazy awesome Yeah, I'm really hoping that gets a day one irata or not day one. It's such garbage. It's immediate irata. Yeah Yeah, it's like it's that's complete nonsense Like why can't I give this guy destroyer?   Yeah Uh, because he he's not able to issue money to can he issue money? Oh, I guess he gives you my destroyers Yeah, you could give him that. Yeah, you could give him the devil issue. It's fine. The mega boss. Yeah, that might be interesting Yeah, mega boss. He's pretty good on him. Yeah Like there's options. There's options in the list that I would give him right now Uh, like yes, he could take arcane tome in a wizard command trait, but then that's silly um Like right now I would give him that I still think he's better than the mega boss on malcrusher Let me just say that even with that restriction because that's because the mega boss on malcrusher is such garbage right now Um, that guy doesn't do anything. He dies super easy and he's 450 points I'd rather save the 70 points take the generic command trait for five up.  Whatever it is I don't know for us for it. We don't have to look at some less like are you getting real value out of the 70 Uh, it's that you're saving it matters. I don't know It matters. I built a few lists. It matters You notice it. Yeah Okay, like that's 10 points away from getting your iron skulls boys for free And those are like that's a very impactful unit to be getting basically for free You know, you don't have the triple issue mighty destroyers But like again if they actually are out of this so you can properly take mega bossy I could still double order or I can take a mega boss on foot and still double order Right. Oh, sure. Yeah. I mean, I'm sold if you're assuming that What needs to happen will happen, but as of right now. Yeah for what it's worth. I don't see it over a over a cabbage But the other key is I can still give this guy fasten Yeah, as well because you can still take the base mount traits Which lets me then fly out and and like make this guy really much more mobile in the way I need him to be so There you go Okay, yeah, I love him in iron skulls. I think he's really good. I'm gonna try next time I play I'm gonna actually I've got an iron job an iron suns list built up with him We'll talk about some of the challenges in iron suns though Okay, let's keep going The regular maug run to uh, this guy's not a hero. It is the same unit But it has a four up save instead of a three up save But and his his like the actual guy on top has like slightly weaker attacks Um, he's just because he's just a big big brute basically so his gouge or chopper attacks He's got four attacks on three threes neg one two instead of six attacks on three threes neg one two It's it's an almost Irrelevant difference. Um, he's still elite so he can issue orders to himself and otherwise He's exactly the same so let's carve a path all that stuff. I actually like this guy quite a lot I like this build a lot Why 110 points cheaper for yeah for not that much of a difference in efficacy The biggest hit is the three up to four up save obviously But 110 points is probably the appropriate amount of savings for that kind of a move So These guys both of these guys feel overpriced to me right now But that's our running theme with some of these four schools. I didn't say it. I told you this for what this is worth The looking at most of these rules man It felt like they've been sitting on these releases and rules for quite some time. Yeah, like this feels to me like Well, these guys are costed for a meta that doesn't exist. Yeah, it's like fall 2021 Sort of rules writing points points pricing Maybe early 2022 like quite a while back into the into the past for what it's worth yep Like I could absolutely see these guys going down as well. I agree with you They're a little too expensive like 270 is a little wild for what this is, but it's fine. I like this unit Um, I like this unit fine. It can still get up to the same Still has basically the same attack profile can still do basically the same damage But it does it 110 points cheaper and to be completely honest with you if anything gets into your big pig it lifts it Because it's just it's it's like the three up save four up save it doesn't matter You're just as dead if any if anything with significant offense gets in there.   Like I think it's a very intriguing idea very appropriate. It'd be cool to play Uh, yeah, I I don't know age. Yeah, it's just a little off Anyway, I just wanted to get that in there because I don't want to be all negative with it There's real problems. No, I actually I think these guys are fine. I think you guys are both good. Actually. I like them in ironsons I think their points are just slightly too high. That's it. Yeah, that's and that's fine If the what we always talk about is the raw material being good, right and we can find the points that work This is not a bad scroll this and the and the and the boss are not a bad scroll. They need some FAQ fixes Carva path could use some touch ups, right? But this is minor stuff Like if even if Carva paths never changes if the big guy comes down to 340 and this guy was 250 or something I'd be like, okay I can live with it. You know, I mean like it's not great. It's not as good as it should be but I can live with it Yeah Okay, okay.  They still have momentum. They still have headlong charge They are a monstrous regiment So they have their little they can because this is a this is Not this doesn't have single Okay, so you can reinforce this thing Oh, okay. Yeah only one model this unit can carry out a monstrous rampage each turn So you're saying if you're reinforced it only one can still Yeah, you don't get to stomp with everybody Right. That's okay. Yeah, you like the big type that the The triple means right the big guy stomps and then he gets the difference is there like you get a bonus for your other other babies in the unit or whatever um But here you can take two of them to 360 for two Uh, they go battle line if you have a mall grunta general, which is cool. You don't have to be in the the actual Um faction to get these guys's battle line, which I don't hate This is actually an interesting battle line option as a one of um in the new yeah Another reason I like the mall grunta as a general because it turns these guys on his battle line Um, which I think is actually interesting Yeah, I was looking at some list man. Absolutely. That is fair. Yeah Uh, they have their own special, uh A monstrous rampage Which I quite like Um flattened into the mud only a model in a unit that has made a charge move This turn can carry out this monstrous rampage Pick an enemy unit with a wounds characteristic of one or two within three inches of this unit and roll a die If the roll is less than this unit's momentum score the strike last effect applies that enemy unit until the end of turn Once again, we're dealing with why shouldn't it white? It should be less than or equal to I don't mind the restriction of wounds one or two. You need to use this piece carefully But strike last I actually like as a very powerful ability It's actually neat because sometimes your smash and bashing will fall off and a unit might get out of Out of your your rotation where you're not fighting first This is a way to make sure they stay locked in prison and you you keep up activating Yeah Again, these guys are overcosted like if you do the comparison between these guys and three pigs There's just no comparison They do less damage. They have less wounds. They count as less on objectives Yeah Okay, so I agree they're overpriced. I don't think they're similar theme that overpriced No, they have On paper more staying power, right? That that is you lose a pig.  You get a monster. That's nice. So there's some You know pluses in their in their column compared to the pigs, but yeah, probably what 160 Just go 160. No, it's exactly the numbers in my head. Yep 160. Yeah Yeah Yeah, I was looking at a number of list men before the show today just trying to get a better sense and I had this guy and a lot of lists as a it's nice for a list building, right? Because it goes into a behemoth slot as you said it can be a battle line That's cool. It's got a couple benefits there. It helps with your low drops Which you often want to do with iron jaws. You can play for the classic double To push through and yeah, yeah, it's not it's not that far off Nope And again, I like it's monster strong page.  So they're fine That's great.  Yeah, I have I played I played with big pig I liked him. Yeah, um, he got lifted Because of some bad save roles and and I just like I really duffed him say usually bad and got and died to something I shouldn't have but I really enjoyed him Um, now I got pretty lucky on my car for path rolls, which is how that's gonna go That's what it comes down to So All right for enough But I I did like him. He did good damage. He was you know, he chopped stuff up. He was okay Again, I had him in in iron suns. I really just like Number one FAQ changes. Can we please for the love of everything that is holy? Just FAQ the guy to be a mega boss like I cannot stand that guy not being a mega boss.  Nice low save Um, he can he can rally he can double rally basically Um, only our boys and he returns back our boys on a five up And he also makes it so our boys new shield bash rule triggers on a Five instead of a six which sounds really good until you read the shield bash rule and realize how bad it is This guy is okay. If you happen to need a cheap hero That's that's it. I don't see him showing up in many lists Yeah, a lot better if they had used the newer language, which again It's just another indication that these war scrolls were written along a while ago Because as we'll get into yeah, it's just it has the old rules with the Chaining or with with the mortal ones at the end of fighting Yeah, man. I Also also also hold on one more thing. Yeah Why does this guy not pull our boys into combat with him? Oh, sure Isn't that what like that's how we've written Every single Uh, one of the heroes like this like cheap utility foot assassin heroes He has the literal standard storm cast profile five tax three threes neg one two Every other version of this guy that's been written for the past year and a half Yeah has been written to pull their unit that they're clearly tied to into combat with them when they fight This guy doesn't Longer longer than that, man. Let's over we're over like we're going on two and a half years almost now Sure, we're going back. I was being generous Not I mean it just because I was gonna you know My excuse is not going to play you right because we were seeing this in the original the og 3.0 battle tones We were seeing that so yeah, that is strange Uh, I really want to like this guy.  Here's the simple math. I do with this guy. Am I taking this guy or another war chaner? Oh, sure. Yeah, it's the war chaner or or uh, I don't care if it's my fourth war chaner. I'm taking the fourth war chaner sure yeah Incredible model He is a really cool model Like if he pulled ard boys into combat So again, he was a way to like sneak around smashing and bashing and like help synergize with all of that I'd be here for him That help. Yeah But no But anyways, let's move on. Yeah Let's move on to a guy who rules Okay, sure. Yeah Zog rock anvil smash uh now we're back in the mix uh Okay, seven wounds with a three up save and an eight bravery only a four inch move but that's standard 160 points. He's worth every penny. He has a little squig boy with him. Okay. Yeah Um, and that's fine. The squig boy doesn't really do anything Damage why the sky damage wise this guy doesn't actually like do anything Um, because you're not going to take the ward smashing choppa that does the damage You're going to take the grunta tongs. So this guy like doesn't do damage. So which is fine um The power of the great green god this he uses this in the story by the way Um, yes In your hero phase you can pick one friendly iron jaws unit Hold you within 12 inches of this unit and roll a die Add two to the roll if this unit is armed with grunta tongs Which you're going to take because you want to do this on a two up On a four up or two up if you have the tongs that unit's weapons are green hot until the start of your next hero phase Wall units weapons are green hot Unmodified hit rolls of six for attacks made with melee weapons by that unit cause one mortal wound In addition to any damage they inflict hallelujah Uh, because that is what this army has actually needed like I know that sounds funny But damage wise iron jaws actually is way behind the curve right now Yep And they can't punch through on any turn except that when they call the wall Yeah Absolutely man. Yeah And yet at first glance it felt like 160 is a little high for this guy But then I'm thinking of this guy on six pigs with a new coherency roll with the impact of the pig The mortal wounds on the pigs the minus two minus three random pigs the biofury in the pig, right? Like that's gonna be It's a lot of damage It's gonna be pretty scary I love this guy with six pigs. By the way, that's what he does in the story It's exactly what he does He charges it up and then as the pigs roll by he drags his tongs across their armor And there are there and their weapons all the light with the the fury of the great green god and they just go and kill and things I'm like, I went and read this guy's rules read that story and I was like, yep checks out Truth detected And then he has the ward smashing choppa, which you're not going to take It's if the unmodified hit roll for an attack made with this unit's ward smashing choppa Is six and the target has any wards that unit's wards smashed For the rest of the battle the ward rolls can't be made for that unit cool It's a perfectly cute need ability, but like no pass I don't want this guy fighting in melee. I want to behind the line buffing six pigs to go in and just be a missile And then buffing the big pigs do the same thing like again that kind of it's just such a huge damage add It is Wild what this does to a unit of six pigs That unit of six pigs Makes uh 43 attacks So on average this adds seven mortal wounds Seven seven eight. Yeah Yeah, pretty nice, man. Yeah, so you're doing Five mortal wounds and the impact hits. Hopefully five. Yeah around five. So that's no mortal wounds and If you were to know it's a lot a lot It means pigs can be actually super deadly even off the water Right, right this guy rules This is the next guy I'm painting by the way. This dude needs to I'm like getting my army, buddy I'm here for you I might actually use the other guy Like the art boy big boss. I might use him Because I kind of like his frame better than than zog rock and just like Give him zog rocks weapons or whatever Sure. Yeah. So you think this guy is spot on at 160 or yeah totally for that kind of utility effect I'm happy to pay for it. I ask myself the question. Am I happy to pay for that 160 for that effect and the answer is yes I wish more utility heroes across the game were pointed fairly like this Yeah, I was like thinking of the war forger compared to this dude That's uh, that is 160. Yeah No, never has something been thrown into more stark contrast than this guy against the alchemy war forger Yeah Where I can almost get two alchemy war forgers for this guy's cost and their effects are in aoe bubbles But we all know that guy is ridiculously undercosted. So, you know, it's not a fair comparison This is actually I think the correct fair amount more utility heroes should be priced like this You want the big bonus you pay the points Yeah Cool Yeah, I like this dude. He's fine cool Brute ragers and weird brute wreckers the brute ragers Uh, so both of these guys the major problem with them Is that they lost the coolest thing about iron jaws, which was being completely covered in armor What are you doing guys like in the story? They're so mad. They're like, uh Then they you know kind of take their armor off or they get bashed in the head They wear these masks is like different explanations for why they're not wearing armor Really, I think they're just not wearing armor so you can tell them apart from the normal brutes That's all the reason is Yeah I will still model mine with armor like I'm just gonna put brute armor on them. I don't care stop it Like I'm not I didn't I didn't get in the iron jaws game to not play armor clad works.  Uh, if you're not If you're a warrior Um, the the if the unmodified hit roll for an attack made with a brute crush is six That attack causes three mortal wounds to the target and the attack sequence ends The root crushers normally three attacks on fours fours neg one d three. I like these guys a lot I like these guys a lot a lot at a hundred points. They can never be battle lined under any circumstances Okay But I love them as either 100 points for three to sit on a flank and go do surrounded destroy and then come in turn three or four to Help mop up on weakened targets Mm-hmm Or as a six pack to be a beta charge like a counter charge Because six of these guys coming in with brute crushes Uh is 18 attacks That uh is an average of nine mortal wounds kicking off of there plus whatever their normal hits are which are still fine Yeah, that's great These guys of the big winner in terms of competitively out of everything the one that gives me I'm a lot of concern, but a little concern I just that that's a very efficient price Yes, I'm they're they're gonna die easily. I mean they're epitome of a glass cannon We've just gone through this with slaves of darkness ride where theridans I think have gotten like three point drops because they've not been played much and and they're essentially brute ragers So the theridans precedent should give you know kind of ease any concerns I could see these guys getting spammed a fair amount They're they're efficient man. They're gonna do a lot of work So I'm yeah, I'm just hoping we don't see the spam with with these guys I really don't think you will because they can't be battling under any circumstance and as we'll talk about making your army now Is actually pretty hard. Yeah I just think that's that's the actual thing that stops it You just can't spam them because you have to spend too many points on your heroes in battle line You just don't have the points. Yeah, actually looking at the best you're doing is 140 right now with brutes for your battle line Which is the wrong choice The cheapest you're doing. Yeah interesting But yeah, amazing amazing unit right you could triple mighty destroyers these guys triple. Sorry triple Run these guys triple auto six run these guys right and still charge with uh with the cabbage. That's cool So you can mighty mighty destroyers them so they're going eight And then ought to run them so they're going total 14 now and now they're charging Plus one on the wall. So yeah, you're getting at it 21 22 inch threat range if you're able to execute that Obviously, you're not always going to be in range or out of range to do mighty destroyers But yeah, it just it can give them an extraordinary threat range. Yep. So really interesting And then the wreckers who I don't like as much they only have the chain smashes, which is six attacks four fours and egg one two damage um They have a five up ward while they're close to enemy units The problem is they're like they're really built to fight a thing that doesn't exist Um If the unmodified hero for an attack made by this unit six and the target has 10 or more models The attack scores two hits on the target instead of a one It's cool. Like I think good against like zombies and stuff like that, but then they'll just die mortal wound crack back So But they're okay. Yeah, they're fine. It's just they shouldn't be 125 for three Exactly what yeah, is it just 100 for three? I mean, I think ragers are so attractive at 100 Um, again, maybe there's somebody that would argue that's probably like 110 Yeah Like I I could see 110 for both of these ragers and wreckers Like I could see an argument again. I don't think we're that far off But maybe 100 is pretty efficient in my mind on those ragers Yeah, I think it's the right points cost.  So yeah, because it's nine wounds Yeah, I've saved 125 Yeah, definitely too way too high. Yeah, also why is ending in five more more evidence for this was written a long long time ago, right?  A lot is the answer. Yeah, that is generally the best rule on that war scroll And it's so under counted it's just like we just pretend like it's nothing like it's just some freebie Like it doesn't matter And it matters a lot Yeah Right and so like because a sculptor whoever made these just decided not to put a horn or a drum On these guys when they used to have a drum they had a drum player, right?  So yeah Yeah, unfortunate Yep, just like it's such a catastrophic loss for no reason Okay, here we go. I'd wonder you can either give them the choppers the stickers The choppers get plus one attack on the charge to stick as get plus one to uh rend when you are charged Make sense, okay And then obviously standard spear two inches before up to hit thing going on there all right And then shield bash Each time this unit fights after all its attacks have been resolved pick one enemy unit within one edge of this unit And roll a die for each model in this unit Within one edge of that unit These dice rolls are referred to as shield bash rolls for every shield bash of six plus that enemy unit suffers one mortal wound Um, it's a bad rule because it only triggers the extra mortals for your models They're still within one inch and in many circumstances not all if you're fighting some big giant monster It's quite useful because they like on a pipe late place like archion or say a mega boss Um, you know, you'll still get all your shield bashes, but like with most people they'll just pull their casualties So you barely have anybody Uh in line for the shield bash and then you're like You get nothing out of it Yeah, I mean it's a source fight. Yes, correct, which I don't think is a good rule unless you're fighting those big monsters And that kind of thing so yeah So I think we're both in agreement. They're overpriced. Where are where are you at what they should be? Uh for gone because we play 2000 points in a os. It's a very simple answer I know that sounds simple But why why they should all end in tens because we don't need the Because we do not need the discretion of fives They've f aq'd almost every five out of the game and because the anchor point of warhammer the game is 2000 points So, yeah What do you guys think that they should be points wise? I agree. I know you feel 220 is overpriced. I agree 180 or 200 Uh 200 probably to start. I don't know about the 180, but but certainly like they're clocking in um Oh people are saying they can't pull the casualties the source bite f aq implications that the bite happens before removals After all this attack result. That's interesting. I'll have to go back and look at that that changes my perception of this lately then that's good I'm that's I hadn't thought about the source f aq the idea of all of its attacks have been resolved casualties are part of the attack resolution step So I'll have to go back and read that f aq Um to make sure So, okay The big huge change here the implications for this are massive because they can only be taken in 10s You lost your cheap Your cheap battle line option. I mentioned in big pig you want iron suns But you need blood tooth to make the regular gore grunt is battle line So if you're in iron suns where you want to be to use the big pigs now your only battle line options are 220 point 10 man arboys units 180 point maw grunt a basic guys Right And 140.5 man brute squads Yep These guys definitely are worse than chaos warriors like period Worse than yeah That's probably fair Yeah, I think that's fair. Yeah, absolutely Yeah, your market chaos warriors is usually nervel might just want to wound melee five up mortal wound against mortal winds Yeah, you've got yeah, you got other layers But I mean obviously you can get these guys with violent fury, but you're gonna have other priorities for violent fury So that's probably not happening unless you're really leaning into our boys so Yeah I'm at 200 as well But like I said, I think chaos warriors should have stayed at 200 which seems to be not a popular opinion I like I think honestly these guys could like if these guys dropped to 180 I wouldn't fight it is my honest answer I know for a fact they're overpriced at 220 though. They are Absolutely worse than chaos warriors chaos warriors have a built-in mortal wound safe Chaos warriors can take a mark chaos warriors can take an insertion banner Chaos warriors can can in certain builds get uh eye of the gods bonuses, right extra extra tax, right? Yep. Yep. Just like the list of synergies on that unit is massive, right? And by the way chaos warriors aren't very good well supposedly I mean that I Again, I I think they're being they've been underrated I I get it. I get why they're not being played as much Uh, anyway, we don't have to go into that debate. No, that's fine. And so my point is is that like whatever you think They're not being taken to a huge degree, right? Yes, exactly. That's right. And chaos warriors just went down 20 points to 180 And they yeah, they suffer from the 32 mills, which I'm guessing these are boys around 32 mills Probably they are correct. Okay. Yeah, so Yeah, because the force to hit is the same issue of the chaos warriors on their halberds so Yeah, but Yeah, man. Yeah, like it's it's not a trade-off. I see some people talking about like, oh, they're they're, you know It's trading offense for defense versus chaos warriors or something. No, they're just worse chaos warriors in all regards Chaos warriors have the exact same attack profile two attacks three threes minus one one Yes, you can get plus one attack on the charge with your chapas So can chaos warriors if they have the mark of corn, right? That's exactly the same bonus Um, but chaos warriors can then also stack on a source of banner on top of that They can also stack other things on top of that like they have more synergies They can be pulled into the fight automatically from their chaos lord, uh on foot leader Right Like they have a ton of other synergies that can stack on them that that our boys just can't because these guys aren't your primary violent fury target All that stuff i'm talking about in in in slaves You would target your chaos warriors with it, especially if you're trying to use them as an animal right Yeah Yeah, maybe some folks will try the the chop is route chop is affection triple violent fury Action going on, but yeah, I mean backing up dude. I'm sorry. I love that we this is one of the most beautiful Oh model redesign is incredible. And by the way, I just want to be clear. I think That our boys the scroll is not bad. I think the scroll is very functional and it does what it should do They actually going to a three up save is a huge deal. They can fill the angle roll This is the correct design What's wrong here is only the points, which is the story for most of the iron jaws section Right, right Yeah, right. I just want to be super clear. I think the art boys scroll is good like cover this up Right and I read this and I'm like, yeah, great. Perfect exactly what we needed I hate that we lost our musician but Like This was the correct design turning them into an anvil Right where they're actually filling a real role in the army good good Okay, uh, so like I'm I'm fine with that right Yeah Are you running any in your list? Uh, yeah, yeah, yeah, absolutely. I think I honestly, I just use 10 of them. I think it's fine Yeah, yeah, that's most of my list or that I was writing today were 10. Yeah Yeah, I mean like I think you could do a big block. I think it's 20 I think it's an over investment But I mean they they will be pretty hard to move Except by the sort of super hammers, but you know, it's fine It's nice that these guys have an anvil. They're just overcosted They should be like somewhere between 180 and 200. That's that's the correct points cost for them. That's it And then they're fine Yeah, I mean I'm yeah, I think I think we're just some errata and point changes away from This being pretty good, you know rules wise. I mean models wise. It's incredible. It's amazing. We finally got this release It's just yeah, they're really going to have to do some work here It's uh, you know all of these little things we've been discussing points and and then the errata changes Making the test boss and that boss etc etc and we'll be in a pretty good place with a lot of these The nice part about this release with the iron jaws to just summarize my thoughts here Is that all of these scrolls are actually pretty decent? There's a few mechanical problems here and there But the scrolls have some good meat. So all we need to do is get the right points as somebody who is uh, Dakota phoenix said these the points are the best problem a war scroll can have Absolutely agree because that'll work itself out over time right So list building feels pretty tight right now and uncomfortable because of this but It'll get better over time. So Yeah, I've been I don't know about she man But I've felt it in some of the lists that I wrote quickly but obviously with advice You know how I like how I like to write lists at the the wound count in particular was a bit of a red flag With an army mostly a four of save. Yep The wound count wasn't high enough with a lot of no, you'll often come in with pretty low wounds with iron jaws right now And that's unfortunate Yeah, so because you just don't have the meat to take that hit Especially when you got armies out there regenerating half their unit strength every time you actually kill a thing For free and not having to pay for that in their points. Okay. Cool. Son's a bad bot. Let's do it Yeah, because uh, we are Deep into it so much for that two hour goal Yeah, or Yeah, see if we can stand at four hours at this rate. Okay Um, we can do that. Oh, yeah. Well, I hope so. We're gonna finish this up quick Yeah king broad stomp. Uh This one I think is actually interesting Totally, uh, I like this a lot. Yeah. So do I this is the one I've been waiting on Uh, the realm is ours each mega gargant has a mightier mix right your score blah, blah, blah You still get that from the face rules. Okay, cool If your army and then the world's titans profit if your army includes king broad He has a ward of five up while he is within three inches of any other friendly units That's pretty freaking cool a five up ward on your big boy a big centerpiece. I love it. That's great That's very very very strong on him. Yes, it means you have to walk like two units around together So it reduces your overall movement on the board, but that's fine Generally, I found I always kept him near one other guy anyways Because he was usually trying to like double up with like the b-smasher or something like that So I'm actually okay with this this restriction Get a little baby a little baby buddy to go with him. Sure. He could just have a little baby, buddy Baby, baby Baby Billy's bible bonkers. All right, so we got baby Billy following him around Uh now Let's talk about this next thing I don't realize do you realize how problematic this is tyler smash it all the bits Once per turn in your shooting phase you can pick one train feature and one friendly mega gargant within one inch of it If you do so roll a dice on a two up that train feature is sundered If the train feature to sunder roll a dice for each unit that has any models on or garrison that train feature That's a lot of words there on a two up that unit surface D through mortal winds So what is the issue here? You've gone All right, then all on a two plus a unit surface D through mortal winds Then all models from units that were on or garrisoning that terrain feature Must be set up only within six of that train feature and more than three inches from all any units If a model cannot be set up only within six of that train feature and more than three inches from many units It is slain The train feature is then removed from play finally the mega gargant you picked can make a shooting attack in that phase with the Herald train missile weapon below All right, so what's the issue? Okay, let's construct a scenario. Yeah This is the most problematic rule they've written I'm gonna construct Yeah, or just here probably no, I mean maybe ever Okay, like literally maybe ever um No, that was the pick up your enemy units and move them around this is up there though. This is like a top 10 Yeah, we It isn't roll it isn't my problem. Is it roll the thing to do the thing or roll to roll to roll?  Here's the sit. Here's the sitch You you've you've seen nashkon, right? I'm a big fan. Okay, cool. Yeah Yeah, you got some units some of the best tables in the world a lot a lot of they love their terrain That's the classroom great. You've got a unit on a terrain feature or near it or whatever, right? Okay I rock up to it I tow onto it put the edge of my little base onto that terrain feature Sunder it Roll the two up Okay, your models any models you take some some damage Okay All models from units that were on or garrisoned the train feature must be set up Holy within six of that terrain feature and more than three inches from all in the units Okay, only the models that were on the thing.  What somewhere else? Near your models They have to be set up in coherency of your existing models that weren't that aren't reset up Let's say you had everybody on there you pick up your models You teleport them all the way forward onto an objective on the other side of the train feature Right like I did d3 mortals to you I offer you d3 mortals You get a teleport to anywhere within six inches of this train feature, which could be massive Now remember my mega gargant. He had also towed on to that thing So i'm going to go ahead and now teleport my mega gargant to the other side of your line That uh the normal soon We're on our garrisoning that train fruit. Oh, okay. Uh-huh, huh? Yeah Yep, so my mega that's under the train is now going to jump potentially. I don't know 20 inches across the board In the shooting phase To anywhere I want within six inches of that train feature like I walk up tow in on this side in the shooting phase Smash the thing teleport all the way up here Wait, why are you teleporting then all models? From units that were on or garrisoning that train feature must be set up wholly within six I have walked on to that train feature. I am one of the models on that train feature. It doesn't say enemy models All yeah models I was on so I get to teleport now.  I see what you're saying. Yeah. Yeah, that's the nash call reference. So you're saying like if it's It's a big old piece of terrain. Yeah, you could get that big Yeah, yeah It's still a teleport Let's say it's a five by five inch piece of terrain. I just teleported 11 inches Sure. No. Yeah. Yeah fair last time I checked mega herds don't have a lot of teleports right But hey cool I teleported over to the other side of the train got within six inches of any objective Which is going to be very easy and immediately took it from you because that's what I do Right, right Okay, I see it now. Yeah Interesting. Yeah, let's make it tyler But why stop there tyler? Why not? Why wouldn't I march three mega gargants? up on to the thing Sunder it and then teleport my whole army wherever I want Uh Teleported all the bits love it And then on top of that Okay, now I have to remove the terrain feature This does not fly at tournaments This is why we stopped writing this into rules Because at tournaments people don't want to pull terrain off of the table and potentially have it damaged. Where do you put it? Some some tables run but to but Yeah Where am I setting these terrain features at? Like that's just a logistics problem, but it's annoying. I mean home players you won't care. It's perfectly fine fun rule Sure. Okay And then you get to make a fun shooting attack Yeah, it's a teleport with a shooting attack on the back side by the way I also teleported deep into your lines now with my pretty strong shooting attack So I'm going to go ahead and shoot all your stuff that you thought was buried Right now I'm within 12 of your little heroes. Yeah, get notes here Yeah, that could be a very scary shooting attack Uh, can you all out attack timing wise? I don't think you could all out attack timing wise It's in the shooting phase If you can make a shooting attack in that phase, this is happening in your shooting phase. There you go All right, so yeah, it could be six six attacks threes and threes minus two Scary damage. Yeah, that's gross. Yeah Pretty neat, right? And then my problem with I hate this rule I hate it from top to bottom This is the classic example Of a fun fluffy rule that someone thought of and did not think about the implications to Yeah, totally Yeah, because this is one of those rules that like if I were to explain it to you Like what it does thematically the rules is intended. It's so easy to understand the big giant walks up Smashes the thing knocks everybody off of the terrain Right, like he smashes everybody off the terrain and then the thing is sundered and it's just rubble on the ground now Versa- very similar to this is a flavor win 10 out of 10 But where it meets the rules of the game It it is like all four wheels coming off the car simultaneously while you're doing 100 miles an hour Down the highway while blindfolded in in like driving into oncoming traffic Okay, yeah Because instantly it causes a ton of problems Moving the terrain teleporting your mega-gargants allowing your enemy to teleport right Like everything just goes sideways instantaneously Yeah Yeah, we always talk about they needed they've always And no normal casual player is going to read this just like you didn't and you're not a casual player You didn't read it and think oh, I can teleport my entire son's army every round No Yeah But that's what it says That is what it says. Yeah Tom would have got this They needed to have hired a tom a long time ago to crush their dreams and point out All of the all of the flaws and the horrific consequences that could come about with some of the rules Yeah That's pretty bad, man Like some fun fluffy rules you just can't write because they just don't mechanically work and this is one of them Yeah, you have like grabbed all third rails of the game simultaneously and you're just holding on All right, so we also got wrath the broads The king stop only model that's made a charge move in the same phase can carry out this much rampage This model can make a 3d6 move But it must finish that move within three of any enemy units when it makes a move in this way It can pass cross models train features in the same manners You can fly at the end of the move roll a die speech unit pass across on a two up D3 model wound so it's doing. Yeah, like we talked about earlier. What's stone horns? It's a stone. Stone players are are enjoying right now. So that's that's amazing It is like basically verbatim the stone horn monstrous rampage. Yep. Yeah Couldn't think of a new one. We're just like, yep.  So unfortunately, we're gonna have on the show sometime in the future here As soon as he feels better, but I wanted him here just for this moment I cannot wait for hey woe to read this rule I really like I am so excited for him to read this rule and do a reaction in his pot Like I am legitimately sitting here buzzing. Just thinking about it It's it's everybody steals from the ogres that the journey continues Okay, yeah, okay cool Fun uh Yes Patrick Hudson says most tournament packs use impassable and garisimble terrain You wouldn't be able to teleport using those since you cannot be on those pieces That is correct. Some use like tournament packs often have some number of pieces being impassable or garisimble Yes, yeah, that is correct, but it's never everything right Um, it's like I'm still doing this I can't do I can't believe we're almost through 2023 and we still don't have proper terrain rules in this game All right, let's keep going King broad stomp. What's your other stuff? Uh, by the way broad can take these command traits I'm really excited about this one to play this one honestly because I wanted king broad to be my general That's actually like just what I wanted. I didn't want to play the other ones I was playing the other ones because I had to So, but that was it was so stupid that the actual king of the giants didn't have his own his own thing right Okay, so uh command traits high expectations add one of the attacks characteristic of death grip attacks made by friendly mega gargants While they're within three inches of any other friendly mega gargants. That's cool death grip You only get one attack moving it to two is is fun um Big eater in the combat phase if any enemy models are slain by attacks made by friendly mega gargant holy within 12 This general you can heal up to d3 wounds allocated to that mega gargant after all of its attacks have been resolved Love that that's great Again, it's wonderful. Well, I love in combat healing Um, so that's cool And then loudmouth bully once return the combat phase you can pick one friendly king broad stomp unit holy within 12 This general if you do so until the end of that phase use the top row on that unit's damage table regardless of how many Wounds it suffered and it's fine. I don't you don't you're not generally worried about it. Is my honest answer Should probably go big eater Uh, yeah, I think big eater. It's probably what I take. I think it's good. It's a decent size bubble so Yeah, it's fine Artifacts once again broad can't take these but that's cool Brand of the gargant king if the bearer makes a charge move and the unmodified charge roll was 8 plus the strike first effect applies to them until the end of the turn awesome yeah Lucky shiny hat the bearer has a ward of five up against mortal wounds Awesome only against mortals, which is fine And then crafty creepers at the start of the combat phase you can pick one enemy hero that has an Artifact of power and is the one inch of the bear and will die on five plus that artifact power Can no longer be used pass the first two record though Yep, eight of strike first good stuff Yeah Um and new battle tactics because our existing battle tactics suck They suck These are more compelling. Mm-hmm. I mean that was a low bar son-to-be I'm at battle tactics, but yeah You kill somebody with the hurled terrain thing Just isn't that hard like it's d6 attacks on like as you said probably threes and threes like that's what you're gonna All out attack in the shooting phase Neg 2 d3 plus 3 damage. So not not that out of the path not that not that out of question um king's conquest You complete this battle tactic of a friendly king broad and one other friendly Uh, sorry king broad's stomp unit that got that shouldn't have been sorry everybody. I got a space in there accidentally Are contesting the same objective at the end of this turn and that objective was controlled by your opponent at the start of the turn um, yep cool Very doable. Um, yeah, it's just even like It's crazy that that's just contesting that you don't even have to control You've marched up 45 Control power onto an objective and you didn't take it. What's holding that objective? Sure Um, like okay, but but hey, it's nice. It's even it's even nicer than that Clear them out pick one objective on the battlefield that you do not control You complete this battle tactic if at the end of this turn You control that objective and that objective is contested by a friendly king broad stomp unit Made a charge move this turn again easy as you don't have to kill the unit You just have to have charged and again It's so funny that like two of these are about just standing around on points and not fighting or killing anything Which is exactly what this the army actually does. It doesn't actually kill anything This army does Somewhere rounded down to zero damage in most turns. Um, it just literally wins by standing around So i'm glad they just decided to steer into the you just steer into the skid here like well this army's badly designed Let's keep going And then finally you have a literal impassable grand strat Or sorry impossible grand strat Flat the lands when this battle ends you complete this grand strategy if there are no terrain features on the battlefield Okay, you get five You get five uses of that ability in best case over the course of the game Tyler what is the recommended in the book number of terrain features that should be set up on most battlefields? Believe the answer sir is eight. Correct. Correct So cool I first top of one let me count here. Yes, there are more than five terrain pieces on this board. I fail my grand strat I amazing It's pretty great. All right, that might yeah, that's gonna be up there for for third edition Like I truly love this like this has to be the absolute winner for didn't think it through Lords, okay. Yeah That is amazing Yeah Yeah, Keith Rogers says get your other friend who also plays sob conspire to both take that grand strat Together we can get there guys Keith you gotta snort out of me on that one. That's a good one. That's pretty good. Oh Yeah Okay, cool because that's king brah No comment. That's just Finally chara drawn overlords the one that actually may end up being By the way, I think the king brah at stomp one will actually be pretty competitive Um Just because because giants are pretty competitive because they're good at just standing around and holding points And this actually solves the biggest problem they had which was battle tactics Yeah, yeah, so like I predict their win rate in that will actually tick up a few points Yeah, I've afford for king brah and yeah, there's a lot of a lot of like they're hard to fail easy to control They don't kill anything. They just stand around and control the points. That's it. Yeah. Yeah, and now they can actually get battle tactics, too Right, right Okay, KO KO I love this picture. What is this guy thinking? I think he's thinking I am in trouble Look at how many balloon boys there are back here. Do you see this? All those little bubbles are balloon boys.  He's very dead Okay, yeah, there's there's a list like this that went five over recently just all the engine rigors. There's a yeah, it's a ton of minus two Shots and damaging. Yeah, it's pretty scary. Yeah Okay, anyway, here we go the grunt stock expeditionary force um Yeah, I don't know gareth gareth said existing sons of gits allies is better than the new sons I'm honestly not sure about that. I I Don't know. I really think that I think honestly gareth because the battle tactic thing the new one might be better Battle tactics were such a problem even with and like the little get solved part of your issue But you can still get there at this you really have like three now Like you can you have like those three battle tactics are pretty doable And there are easily two you can do with sons in the bass list So like getting to five is now pretty straightforward anyways Okay In this army, you can only take Units that have to be either a hero that is not unique or that have the grunt stock keyword. So thunders and gun haulers mm-hmm Them's your units Okay Yeah, well and and obviously all your heroes like your admirals and navigators and yeah, yeah Okay, the only yeah, the only mutation is yet not unique. Yeah on the heroes Not unique. Yes. You can't take you can't take moustachio machine gun guy Yeah, brock or whatever his name is Friendly grunt stock expeditionary force units gain the battle line role. That's cool. So all your all your Like everybody's just battle line, I guess Okay I guess even your heroes Uh friendly grunt stock units gained I hit everybody's battle line even your heroes Because it says all units in your army gain the grunt stock expeditionary force keyword So so I guess everybody's bad. We're all about a line now Cool So neat, I guess that's kind of fun I guess all of your like there's plenty of hero battle lines in the game it exists I guess just like every admiral and navigator and Other guys in certain name here. There's I don't remember Uh, they're all just here. They're all just battle line everybody's battle line All right Now let's talk about the thing that's actually got everybody like this has got people living grudge settler protocols Uh In any phase each time a friendly grunt stock expeditionary force unit has shot or fought For the first time in that phase you roll a die On a four up that unit can shoot or fight for a second time in that phase However, they take minus one to hit Designers note this ability can be used in your opponent's turn after a grunt stock expeditionary force unit shoots With the only shell command I would also say in their opponent's turn after you have fought it would also trigger there too So basically 50 of the time it's a straight coin flip You get to shoot twice and fight twice with all of your units Who are thunders and gun haulers Yep, and admirals and navigators and Endring rigor guys or whatever they're called. I don't know whatever those guys are called endring masters. Probably that's probably a thing, right? Sure. Yeah. Yeah chemo extension master. Yeah, there it is. There it is. That's another one These things are called okay, and then Uh rapid redeployment each time a friendly grunt stock gun hauler makes a normal move or runs You can say that it will transport a friendly unit if you do so before the move is made Pick one of their friendly grunt stock expeditionary force unit with it with the wounds characteristic of six or less There's then three inches that gun hauler and more than three inches from all enemy units You can pick a unit that has already moved in that phase Remove that unit from the battlefield then when the grunt stock gun hauler finishes this move Set up the transported unit on the battlefield again Holy within three inches of the gun hauler and more than three inches from all enemy units Units transported in this manner cannot make a charge move in the same turn So that's pretty good because you think oh you lost your mobility.  Yeah has to move to it. Okay You know the one care six or less. Yep And then units cannot make a charge move. Okay. Well, you're not so you're 10 thunders Walk up Yeah thing can charge you can can fly forward big distance because remember the gun hauler can like move 18 inches once a game Yeah And then so you could potentially slingshot that unit 21 inches forward That's built into the war scroll the eight the the longer movement. Okay. That's just on the scroll Okay, yeah, I think they still have it on the scroll make sure it has been a hot minute since I played ko But yeah That is pretty good Yep a head full Still there Okay, so yeah, what do you think? We're we're doing this again shooting shooting twice now potentially with Well, your whole force Potentially with your whole force. Yes With everybody all the time just all the time like You charge 10 thunders and they unleash on you and drop this roll like get this roll First of all that the unleash that the second neg one doesn't matter Right for the second shot because they were already neg one can't stack Yeah Um, yeah, I think you're in trouble. Uh-oh you're in trouble Some of the came along is gonna burst your bubble Yeah Yeah, I mean I don't know what to say man. Like It's not I don't care that it's on a four up. Okay. Maybe there's an argument that some competitive player again. I Are we going to see this show up? With a player who was aiming to go 5.0 at a tournament. I is the four up enough to offset Players who are trying to go 5.0 depends not like a lot of risk I don't think this is enough of an offset It's a free thing you get to do on every unit and the mobility of the rapid redeployment covers for it. It's so strong Right Gareth said it's the mobility that makes this broken not the four plus shoot again. I think it's both I just think it's both Because neither of them cost anything Right, like every time the gun hauler moves it can haul somebody along All your gun haulers get to haul somebody So gun hauler one hauls this unit 10 gun hauler two hauls this unit of five got whatever right High pulls this hero pulls this thing Right And then they're all shooting You shoot one and a half times You know mathematically I'm just looking at the battle tactics. I know I'm skipping ahead here But the battle tactics are very doable combined with the ghb. So yeah, they can they have a pathway to five out of five Yeah The path to 28 my dog. Let's get to it. Let's get to the last page Yeah Command traits when a friendly grunt stock expeditionary force unit receives the rally command Return one slain model the unit for each four up instead of each six. Okay, cool. So that's the one you're taking God lovely Or you could take entrenchment expert when this general issues all at defense you're you're Uh until the end of that phase that unit has a ward of five up That's wild Also good Yeah unit that's going to be Oh, are you getting the garrison? So if you hop into Gun hauler Are you counting as being garrisoned in that gun? No gun haulers can't transport people because you don't have the you can't you can't take the the stock You don't have the ability to take your your Magnificent thingamajigies that make it so you can haul people around. All right. All right. It's uh small small favors So you're not getting plus one to save might just want to hit etc from okay All right, but still three up base with a five ward all out of to all at fence. Yeah pretty strong Yep That's not wrong gareth.  I don't know Um I like I love that you still can take the four plus rally Or get a five up ward I don't know It's pretty strong It's pretty strong You've got a plus nine inches to the range characteristic of your missile weapons used by the bearer as an artifact Which can be interesting on balloon boy hero here Um, but you're probably going to be here at the fire for the the fire slayers malcien icon here Just so you've got your your big blank spells in this In this season Holy been 12. Yeah, you're ignoring Spells and then the spells on a four up Holy been 12 the bearer of the artifact. So yeah, basically malcien icon Uh, but yeah, that one's not bad the gimlet gaze scope. The other one's not that interesting fire rounds battle tactics Destroy during this turn by attack me by Grudge settler protocols battle trait. What was that again? Grudge led that's the extra shots kill somebody with your extra shots Take an objective with your rapid redeployment Right and can test something with two different friendly grind stock Uh Thunder units that you didn't already control Oh pretty doable Yep And then the grant at complete scratch strat at least one friendly grind stock thunder unit At least one friendly grind stock gun holler on the battlefield Cool. I have two units left alive. Don't get absolutely rocked right Yeah, so I mean it Yeah, so that's probably doable if you're winning. It's probably a little more to win more I mean you you could have some control of that potentially Uh, but yeah, like a little unit of fiber that's running with a gun holler And it's just running around trying to stay safe I could see that you know like two by 15 got two by 15 thunderers a little fiber A bunch of gun holler and then figure out figure out your hero as your hero selection Uh starting with standard 35 thunder load out. Yeah. Yeah Yeah, yeah, I got a couple chemist Uh, I mean, yeah, even though Guess right.  This is terrible. Why are we still doing the shoot more thing? Yeah, like it's it's one of those anything that has a potential out is Out of potential major out of bounds impact is You know such a skew potential Yeah, I don't know where this is in japan. That's why I said maybe it's a three quarter I think this and the sun's one are both at least interestingly competitive I do think the sun's one will move up the win rate Of an already pretty strong faction this I don't know Like I think this has the potential to be competitive It certainly has the potential to have some real blowout games I'll say that Exactly, which you don't you don't we don't god knows if we don't need more of that in the environment We've had like you pull everybody forward They all nail the four up and you just like level You just level You're your opponent right Yeah Thunders are not easy to remove. I mean gun haulers are decent Yeah, I have to look at some list, but yeah, you should be able to get a fair amount in there I mean, I know got the thunder has got a much needed point increase Yeah, I'd be curious to see what see some list, but Feels feels pretty viable. It's a big t bd for me on this one So there you go. That's dawn bringers part two. We did it tyler. We got there. Yeah, we did the battle scroll We did dawn bringers a lot of stuff. Hey everybody if you're still watching you're the real hero Thank you so much for sticking with us for darn near four hours. Hope this is all interesting to you uh Hey Guess what if you liked this and all of this discussion around the battle scroll and the Storytime and the new rules then yay, give it a like. It's so easy. It's just clicking a little button Subscribe if you haven't already of course. Don't forget. There's a new merch store down there Uh, we got new stuff including the new uh shirt featuring kathy and the dogs Uh kathy the vampire lady and uh and the dogs Uh, I gotta think we gotta we gotta we gotta I gotta kathy's gotta have like an in-world name right Lady kathryn uh more tark of of uh more tark of fuzz And and her dire wolves. So check that check out the new merch store down there Also, you'll find links to like monument hobbies and element games So if you need to order anything for for there, you can order through both of those places And there's little codes down there that you can save uh money on so check those out If you want to support the show in a bigger way, obviously, we have a patreon here You can focus on review and feedback and taking your next step on your hobby journey You can click into that. We'd love to have you as part of the community As always though, thank you so much for watching tyler. Thank you for sticking with it. I know this was a long one, man I appreciate it 100% man Absolutely for all of you out there. We really appreciate it and uh as always We'll see you next wednesday


Coming up today, YouTube discusses an ad-free subscription model, creates a Samurai movie set at the Tokyo Creator Space, and announces TrueView Interactive Cards for Advertisers. Hello and welcome to YouTube News for April 15, 2015. I'm your host, Alex, and I'll be walking you through some of the most important and interesting topics revolving around the YouTube platform. First up, YouTube is discussing the implementation of an ad-free subscription model. And while there isn't really any details about it, here's what YouTube had to say. While we can't comment on ongoing discussions, giving fans more choice to enjoy the content that they love and creators more opportunities to earn revenue are always amongst our top priorities. Are any of you guys excited for this new subscription model? Do you think it'll be more effective at allowing creators like yourselves turn a profit and create YouTube videos full-time? Tell us in the comments section down below. Next up, YouTube debuted TrueView ads five years ago now. And compared to 2013, advertisers used TrueView ads 45% more often in 2014. To help celebrate the past five years of successful monetization for creators, YouTube is introducing TrueView ad interactive cards for advertisers. These new cards will help make YouTube advertisements more engaging with informative or helpful cards being shown alongside in-stream ads. Have you seen any of these new interactive cards alongside TrueView ads yet? Also tell that to us in the comment section down below. And last up, YouTube Space Tokyo has transformed their set for a samurai themed movie. YouTube has partnered with a film production and distribution company known for their work in multiple dramas like 13 Assassins. Pretty awesome that they're doing that and I thought I'd throw that in there for those of you wanting to know what happens at the YouTube Spaces. Anyways, that's it for me this week guys. Tune in again next Wednesday for the latest in YouTube news. Thanks for watching. Tune in next Wednesday for the next video.


Welcome. My name is Craig Peters and I'm a product manager at JFrog. I'm here to talk to you about how you can work with OpenShift and understand what a Kubernetes registry means. So first just a couple of words about myself. You can follow me on the social media, you can follow me as an athlete, whatever you like. I'm a cyclist. That's what I love to do when I'm not playing with computers. When I am playing with computers I spend a ton of time these days building cloud native apps for Kubernetes and playing with all of the different distributions of Kubernetes most recently with OpenShift. So today I'm here to talk to you about a few things. First I want to introduce you to who is JFrog as a company and why are we relevant in the space? Why would anybody care about what is JFrog? Then I'll talk about the notion of a Kubernetes registry and how that relates to package management. And lastly I'll share a demo. We're going to do a Node.js application. We're going to use the OpenShift S2i to build that and use the capabilities of JFrog to detect issues in that application to block its build and deployment so that you know so that you don't put unsafe apps into production in your environment and that's what a Kubernetes registry can help you do. So first about JFrog our vision is to enable software organizations to ship their software safely and reliably to any kind of environment. So our target can be OpenShift, our target can be traditional application stacks, LAMP, what have you. The reason we do that is that we believe that automating the build and delivery of software is what helps us go fast and go safe. We believe that software updates should flow and we have a lot of evidence to show that a lot of people believe this as well. So we have a very large customer base. We have customers all across many many industries, everything from big internet and service providers all the way through engineering, research, aerospace, education and so forth. So we've got a lot of downloads. We have a big support of the open source community. So if you have an open source project you can actually use our software as a service. You can sign up on our website and so with that let me get started explaining what it is that we are talking about when we talk about repository management. Well repositories are the way that you manage the artifacts. The artifacts are actually the assets of a software enterprise. So you've got kind of two major assets. You've got your source code. The source code describes the sort of first-party information that you're building into your applications but then you also have any dependencies. So in fact if you look at the software that you're delivering into your applications it it varies anywhere from sort of 50% software that you wrote to 10% software you wrote and the rest of it it can be even less but the rest of it are dependencies. They can be dependencies on open source libraries which is very common in this sphere to dependencies on commercial attributes and commercial packages that you've acquired. So the question in big enterprises is where do we put those assets? How do we manage those? And what happens is in big enterprises they have to be very careful about what software they run in which environments. That means that you create very tight constraints over what packages can go where and you end up building sort of bespoke systems for each kind of package. So I have my system for managing my Maven artifacts. I'll have a Maven repo that maybe mirrors Maven Central and then I'll have another mirror for NPM and what that does is that creates a management overhead. What that means is that every time somebody wants to take on a new tool or use a new CI system they have to create a new way to manage those kinds of packages inside their enterprise with enforcing all of the policies around restrictor access control storage management audit ability and all of that. That is a massive cost for teams that are you're paying them to deliver software fast and to be innovative that you don't want to block people who want to use some new language from doing that by you know making them wait three months until you get the right infrastructure in place. So that's that's the problem that we are trying to help solve. We do that through a suite of tools. So the core thing that I would say how many of you know Artifactory but there's a very small audience so it's not a very interesting question. Artifactory is kind of the core of the system. It's the repository manager platform. It sits on top of an infrastructure that does distributed access control across very highly distributed organizations. You can do hybrid cloud applications with common role-based access control on-prem and off-prem. Xray then provides you the ability to have deep insight into what are in your packages. Since this is most of your application they're actually running in production it's actually pretty interesting to know whether or not there's a vulnerability in a third-party library that you depend upon. You have a management plane on top of that that helps you configure this infrastructure for deploying and distributing applications across both on-prem and off-prem applications and then Bintray is the piece that enables a CDN to act like a repository. So you can make a remote repo that's a Docker registry and that's what Bintray does. It layers that on top of a CDN so you have efficient distribution of binaries. So this provides this fills in the gap from your source code control and allows you to have flexibility for any automation tool to any deployment target and here what we're going to look at is how we're deploying on to OpenShift as a Kubernetes cluster. So taking a step back if we talk about the full software development lifecycle, Artifactory, and JFart products provide key values around the asset management for packages at many points of the software development lifecycle. So you do your planning we don't really have a role to play there and thinking about what it is you want to do there's other tools for that but when you're actually building your code that's where those assets go. Then we in the testing and release phases we give you all the metadata you need to understand whether or not something's ready to promote from one stage to the next and then in the distribution phase we help you push those binaries to the endpoints where they need to be. So if you have remote data centers where you have to make sure the bits are close to the consumers or IoT applications where you need to push things all the way out to the edge of the network and manage them as packages, Bintray provides that as a service. So that brings me to the notion of what is a Kubernetes registry. So OpenShift provides this really powerful tool for both doing application development and operations of applications on Kubernetes. It's a very powerful system. It doesn't help you know what all your third party dependencies are. So a Kubernetes registry is the notion of using all of this powerful software that I just talked about which allow you to do package management of all of the things that are contained in your application. So if you think about deploying an application to Kubernetes you need three things. You need a Kubernetes cluster, you need a Docker registry and you need some tooling for automated deployment of any updates to those applications to your Kubernetes cluster. The challenge is if you don't know what's in those containers you're exposing yourself and as we talked about before your containers actually contain a little bit of code that you wrote and a lot of code that somebody else wrote whether they're open source projects or commercial packages that you depend upon. So when you use a tool like Artifactory what you get is the ability to have traceability from all the way from your Docker containers all the way back to any dependencies you have on say the RPMs. So in Docker we understand the deep structure of all of the layers in Docker. We can unpack those and identify the contained packages and I'll show that to you in just a minute. So the notion here is that you know you build base image base layer images of the operating system components you depend upon. You bring in the third party components that you depend upon whether they're open source or commercial and often you know if we were trying to stack these like in terms of the proportion of how much of your application they make up usually this is by far the biggest amount of code right here and then the little bit of code you do that provides your core value add as an enterprise or as an application developer you're tying your dependencies together in your application code and then you're taking all of that and putting it in a Docker image putting that in a repository. Then you're deploying it to the the Kubernetes cluster to operate it to OpenShift. So what we do is we provide full traceability forward and back across all of the stacks and now I'll show that to you in a demo. So what I'm going to do is go over to OpenShift let's make sure I'm logged in still. So I have a very simple project here just to show the principles.  Let's find out what's going on with that application today so I'm going to go look at the builds for that application. I'm trying to ship software fast right I want to make sure that I trust what's in there so if I go in here I notice that the last time this build ran it failed so if I take a look at the history of this I can see that over time is sometimes it succeeds and sometimes it fails. I mean this is a demo system so I know why it failed but let's go find out why right. This particular last build failed if we go take a look at the logs what I'll see is that it gave me an error here it failed to fetch a dependency so my Node.js application so I have the CentOS Node.js app that I built was trying to download it looks like it's an NPM library called ecstatic so why did that fail if I go take a look at that I can see that it's actually trying to go this artifact failed it tried to download it from Artifactory Artifactory said hey this was blocked based on a policy so this policy is configured in x-ray so let's take a look at what that looks like. So if I go over to x-ray x-ray real quickly this is the tool that actually provides me the deep package inspection so I can understand what's in what's contained in what are the hierarchical relationships between all of the contained packages in in my environment it's a service that you run on prom or in the cloud that constantly updates with new vulnerabilities and new license information so you can understand what what you're running and changes and issues from what you're running so we're constantly streaming new vulnerabilities from known vulnerability sources but I'm particularly interested in this component that I was just trying to build so let me log in hold on so I was interested in the Node.js application right the one that I just failed to build so let's take a look in that don't tell me the Internet's are failing me here let's try that again seems like Wi-Fi might be failing us I actually saw that happen for our poor friends before us from Microsoft Azure so ah fantastic we've come back to life so I looked for this component that I built right so this is the one that failed like why was the build failing I can actually get a full report of any issues that are in this this this application so this is actually the application the last time it successfully built this is the security profile of that application so I can see the contained relationship I can see for example that I do have some major violations here well let's find out what where those are so this node this headers container actually has a number of different security issues in it maybe I shouldn't be using that but I can actually see this is the impact analysis I can understand where those issues are present across all the different layers of my application stack so in this case I can see that this npm oh no this is the RPM headers dependency is actually contained in multiple Docker layers I can see which Docker layers those are so I can actually understand the impact of where this RPM dependency is reflected but I'm interested in this case specifically about my ecstatic issue so let's go take a look at the watches here so if I go look at my npm watches a watch is configured to allow me to not necessarily block everything that happens inside my organization I want to set thresholds or policies about what's allowable what what's my sensitivity to risk and what's my tolerance to risk so in a watch let's go take a look at the configuration of this watch so we'll take a look at it it's I'm watching the Artifactory npm remote so in this case this is a way I can govern what kinds of dependencies I'm bringing into my organization so every time somebody uses the npm registry and it pulls in an external dependency that causes this watch to be triggered what does this watch actually do this watch says I have a severity filter so any time I find a major issue or greater in a new npm dependency I'm going to do a block of the download so I can do various different things so the x-ray allows me to have very configurable policies under what conditions for which types of artifacts do I want to do which kinds of actions so in this case I've blocked the download which is helps me understand why I've had that issue so if I go look at the violations here I can see that ecstatic has been blocked right because it is a major if I'd used any of these other types I could also have done that so I can see well that's a do DDOS kind of violation in npm and so here I can see where that is is contained so now I have a deep understanding of why my application wouldn't build so it's really very straightforward I can just go do you know best practice for software development I'm going to go pull that violating dependency right out of my application so let's just delete that sucker out I'm going to go ahead and commit those changes directly to master best practice for software development right so now that I've committed that I can go back into OpenShift let's go look back at the let's go just do a rebuild now and see what happens so I'm rebuilding it let's take a look at let's view this particular build and see what's happening let's take a look at the logs well now I'm not downloading that ecstatic so this is the OpenShift S2I so we've actually built our own image that uses Artifactory as the Kubernetes repository for the OpenShift S2I build so we're actually pulling all of our dependencies dynamically from endpoints in Artifactory and then when we've succeeded with the build we're actually going to push it back in to Artifactory oh we've failed to fetch it did I not merge my change why did that fail jQuery save maybe let's just try to run it again let's rebuild that sucker nope failed to fetch it again I'm not sure what's going on why do I still have a dependency maybe I'm changing the wrong oh I know why because I'm changing my fork of of his no no no I can't explain why right now I'm not going to worry about it what I'm going to do is I'm going to take a step back and say look Artifactory is this layer which allows me to abstract from my storage all the different package types which you depend upon and you can then have a consistent way to manage both local and remote repositories for all of the different package types for which you depend upon as an enterprise and if you want to try this out the best way to do that is to go to our website and get a free trial so we enable you to use the product for 30 days you can use it for all of your functionality it's complete functionality you can run it on any of the major clouds AWS Google or Amazon it works great with OpenShift we have a blog here where you can I can actually if you download it and you do self-manage you can actually deploy it via OpenShift scripts to to your OpenShift cluster and there's a nice blog about that as well so if you have any questions I will be here for those so thank you very much


Yo, so Jackie Chan got a new movie coming out.  I heard uh, they're working on rush hour three, too Yeah, right. There wasn't no rush hour three, right? Not yet. Okay. So anyway, let's get it on. It's called police story Lockdown official trailer Jackie Chan grappling. I was wondering if he still had it interesting Interesting, who's the ball that that's cleaning up with the Chinese action flicks now playing do the plate Johnny Donnie in Donnie, right? He's gonna play that man. That man is nice. I ain't taking nothing away from Jackie I'm just saying Post your comments down below. Let me know what you think. Do you want to see it? Do you not want to see it makes me a little curious to see, you know if Chan still got it One million subscribers