Another Zelda game could be announced this year. This is something I have not thought a whole lot about. Outside of some conversations we had on our podcast this past week where we discussed Jeff Grubb opening his mouth. And it is indeed something that we have chit-chattered a little bit on the channel about. But when I made my video covering this little bit of news coming out of, well, Jeff Grubb, you guys, you know, Zelda fans probably remember him most for like Zelda 35th anniversary stuff. The Wind Waker, Twilight Princess HD kept saying, last year we were gonna get those games. And then, well, we didn't. And look, it hasn't always been, you know, all sun and roses and sunshine and whatever. Hasn't been all smiles when talking about Jeff Grubb over the years. Although, look, he's gotten a lot right as well. I think there's a lot of focus on things he gets wrong and people forget about the things he's been right about. Heck, technically he was right that a Metroid Prime full-on remaster with massively enhanced visuals did exist. He was just wrong that it was coming last year and instead it released in February of this year. But here's the thing. When we're talking about this kind of stuff is that we need to understand that everything changes. Time is not a straight line. Not when it comes to plans anyways. Look, we can talk about how different things happen along a certain timeline to release of a game. But when it comes to, hey, I plan to get X thing out on X date, it might not happen. I'll give you an example. I have a amazing video that I'm working on for this Switch product that I think is gonna excite a lot of you guys. Hole-sensing sticks and so much more. But yet I plan they have this video done over a month ago. And as you would have it, plans change. Things move and you never really know what's going to happen. And this is true inside of big companies as well. So what are we talking about? Well, Jeff Grubb over on his podcast, Last of the Nintendo Dogs with Mike Miani went on there to talk about a couple of things. We will briefly just touch on this because it leads into the Zelda thing. He said the Metroid Prime 2 remasters probably coming out relatively soonish that is happening. That's probably is happening relatively soonish. This next phrase, I'm afraid to say it so I might not actually say it. Listen, I don't know what it means. I'm gonna tell you what they told me. And if you take this and spin it into something else, everybody, it's on you, okay? It's on you and this is important because it's leading into the Zelda stuff. It's gonna be mostly what people want, right? It's gonna have the modern controls. It's gonna be HD.  No, also something not related to Tears of the Kingdom is happening with Zelda later this year. And then they go on to speculate on games and stuff like that. Of course it might not be a game and it doesn't seem like Jeff Grubb really knows. But what's interesting is we need to get some of the, when we're trying to figure out what the Zelda thing could be later this year, we need to get out of the way some of the maybe less exciting things. Look, things like Zelda Legos, right? It could be that. You know, it did notice not Tears of the Kingdom related. Well, the only real Zelda Lego set we had leaked that we know is real was the Great Deku Tree. And no, I can't show you guys because Lego gets really mad. But one of the options on the Great Deku Tree was to make one that was from Breath of the Wild. Well, we all know the Great Deku Tree is also in Tears of the Kingdom. So if it's not related to Tears of the Kingdom then I doubt it'd be that Lego set but it doesn't mean it couldn't be some other Zelda Lego set. Say a Hero of Time related Lego set or something from a prior Zelda game. So you can't rule out that it could be Lego sets. I know a lot of you guys in my last video on this were screaming Zelda movie. It's gonna be a Zelda movie. And I'm just gonna point out the reasons that I don't think it's going to be a Zelda movie, there's a writer strike. Let's just start with that. There's a writer strike and an actor strike. And we all know for Mario they wanted to use big name actors. Well, those big name actors wouldn't be able to do anything right now. And obviously the writers wouldn't be able to finish a script. So I just don't feel like they would announce a Zelda movie while there is an active strike going on. I think that strike is gonna cause delays. And so if there is a Zelda movie that's gonna be in the works I don't think now is the right time to announce it. I just think with everything going on Nintendo is gonna avoid that controversy because even if you announce it now I know the movie still has not to come out for years but you're announcing something that can't even actively be worked on at the moment. So I would think that they're probably not going to announce a Zelda movie but it is a possibility. It could also be some other weird Zelda merchandise thing, right? Like if it's not Legos, T-shirts, maybe there's gonna be a new ride that they're going to announce for the Zelda theme park stuff, for Nintendo World. So look, those are sort of the things that I think are exciting but maybe less so. The other stuff of course is the video game side of this. Like what sort of Zelda games could there be? And that is a question I am sitting here pondering greatly. You know, I think about things like what Grezzo is working on. Grezzo, you know, yeah, they did Meetopia back in 2021. They did Link's Awakening back in 2019 but they have a very good record of releasing Zelda games every couple of years and it's been more than that. And we know Grezzo, you know, man, not just Majora's Mask 3D and Ocarina of Time 3D. You know, they did Triforce Heroes. So they have a lot of experience and I keep wondering, would Nintendo release another Zelda game in 2023? Or would they be announcing one for early 2024? Because remember, Jeff Grubb did note later in his show that, hey, even if it's a game, it doesn't necessarily mean the game has to come this year. It could just be announced this year. So we have to think long and hard about what that means. And one thing I'm really interested about in this phrase is when he says something not related to Tears of the Kingdom is happening with Zelda later this year, while he's not saying something related to Tears of the Kingdom won't happen, if they are going to announce a new game or a new remaster, right? When Wig or Twilight Princess, Oracle Games, whatever, if they're going to announce a brand new game, whether it's remaster or new, does that mean that Tears of the Kingdom isn't going to get DLC? This is sort of that elephant in the room of, why would they announce something for Zelda, a Zelda game that's not related to Tears of the Kingdom if there was going to be Tears of the Kingdom DLC? Like Tears of the Kingdom DLC would be the entire news cycle, but apparently, I am getting the strong feeling that this heavily is suggesting that maybe there's just not gonna be DLC, at least not DLC announced this year. And that to me is very, very strange, given how popular Tears of the Kingdom is. Now, having beaten Tears of the Kingdom and without spoiling anything, I could see an argument where DLC isn't needed. Tears of the Kingdom is definitely a complete game and has a pretty definitive ending, but even then, there's always plot holes and other things and other directions they could go with this stuff. I mean, including the fact that Hyrule isn't even fully rebuilt yet. So you could just have DLC related to rebuilding Hyrule. So there's a lot they could do with DLC, but the point is that maybe there won't be any and that is why Nintendo's planning to announce something else, Zelda, because I keep thinking, why would Nintendo want to announce a new Zelda game in 2023? It makes no sense, right? Like, you shouldn't announce anything until 2024 at least, right? That's when maybe you can see another remaster or a spin-off game coming out. And I was quickly reminded that people were disappointed in the last Nintendo Direct when there was no Tears of the Kingdom DLC. That was a general reaction online. In fact, it was trending at one point on multiple social medias that there was no Tears of the Kingdom DLC. And Nintendo is paying more attention. They have admitted openly. The Zelda team has admitted openly that they are all paying attention to how the general online reaction is. And when that general online reaction is disappointment that there's no Tears of the Kingdom DLC, well, if there is no Tears of the Kingdom DLC being announced this year or they're not even working on Tears of the Kingdom DLC, so the Zelda team already knows. A.G. Anomu knows. Hey, we're not releasing Tears of the Kingdom DLC, but people are gonna keep being disappointed every Nintendo Direct. Then maybe they're thinking we need to swap something in to quell that disappointment. Hey, you might not be getting Tears of the Kingdom DLC, but look what you are getting. Maybe it's a new top-down Zelda game from Grezzo. Maybe it's a new remake or remaster or a massive spin-off game. I don't know. Like, what would be that massive spin-off game? Probably the biggest one we've had was Age of Calamity, but then if it's another one like that, you figure, well, that would be related to Tears of the Kingdom if they did that, right? Maybe. Theoretically, they could follow the ending of Age of Calamity and it's a completely different timeline than it's not related to Tears of the Kingdom. Don't wanna spoil Age of Calamity too much for those that haven't played it, but I don't know. I am of mind that Nintendo isn't afraid of doing anything. If we've learned nothing about Nintendo this generation with Switch, they don't care. Look, we have three Pokemon games, three major Pokemon games in a 12-month span. We can't sit here and pretend that Nintendo would be unwilling to announce a new Zelda game the same year they released a major Zelda game. So, heck, I mean, it's not even that abnormal. Remember when Wind Waker came out? You know, Wind Waker came out and they announced Twilight Princess like six months later. So it's not even unprecedented for Nintendo to announce a new Zelda game within the same full calendar year, a full 12-month span of a major release. So they've done it before and they've definitely overlapped it sometimes a little bit with the handheld games versus the console ones. But I don't know, we'll see what happens. You guys let me know what you think. I know it feels weird to revisit this topic. I just feel like I didn't get all of my full thoughts in as much as I did. It was recorded super late in the night after I had done a live stream. So you guys are awesome. Thank you for tuning in and I'll catch you in the next video.


Join me and my roommates, Dr. Ed, Nurse Natasha, Gary Gray and Hans the Butler as we talk about all things horror. Hello and welcome to my review of Rob Zombie's The Monsters. Honestly, this review almost didn't happen at all. On the release date I went to Netflix, surprise not to see it in the new release section. It didn't come up in my recommended videos either, so I went and typed it in the search field and nothing pops up. Looks like The Monsters is not available on Netflix Canada and honestly it was a bit of a relief. It was weight lifted off my shoulders because I actually didn't really want to watch this movie whatsoever. Honestly, I don't think it should have been made in the first place. I am a diehard fan of the original 1960s show. My dad got me into it as a kid. I loved it growing up. I loved The Monsters. I even rented The Monsters made for TV, The Monsters Revenge, all the time to watch that. A lot of people don't even like that one and I loved it. I'm with you, man.  So for that reason I should be very happy that Rob Zombie's trying to reboot The Monsters, right? No. Like a lot of people, we think that this is kind of blasphemy and let's talk about that for a second. How come so many reboots and new adaptations of the Adam's family seem to be okay and people are okay with that and seem to like them all? But for some reason, The Monsters, you can't touch that. That's kind of holy ground. Adam's family is overrated. Monsters all the way. So let's go back to the 1960s, where The Monsters and Adam's family both on TV at the same time. The Adam's family was originated way back in 1938. If you look at those original drawings, those characters are essentially what we see all the way even today. Morticia Adams is overrated. She's got no spunk. The Monsters, that was not the case. Those characters were developed by the actors. Their likeness, their mannerisms and their little quirks we all love was developed by the actors who portrayed them. Just for an example, take a look at this clip from The Monsters where Herman is changed into a real man. Fred Gwynn is still Herman Monster even underneath the makeup. He is that character. Fred Gwynn hated that he was typecast as Herman Monster. He should have been proud to be Herman Monster. Fred Gwynn for the most part of his career tried to live down the character Herman Monster, but no one could live up to his performance. That's very hard to recreate. That's what I call lightening in a bottle. So when we get to The Monsters' revenge made for TV movie, even though the original actor who played Eddie and none of the two original actresses that played Marilyn were in it, you still had the three main actors. Fred Gwynn as Herman Monster, Yvonne Decarlo as Lily Monster and Al Lewis as Grandpa. As you have those three strong actors who basically created those characters, that film overall works and that essential Monsters humor and spirit is still there. They tried to revive The Monsters several times after that with new actors and it just didn't work for that reason.  Mockingbird Lane, a complete disaster. So because of that when I saw that Rob Zombie was rebooting The Monsters, I thought that this is kind of blasphemy. So back to the Netflix problem. Realized I could not watch The Monsters on Netflix and was kind of conflicted because I kind of didn't want to watch it because I didn't want to sit through something I knew was probably going to be fucking horrible, but at the same time I actually didn't want it to be horrible. I want a good Monsters movie or show again, even though I know it's probably never going to happen. I broke down and found out another way to watch it and because of that I'm going to bring you a quick little review of what I thought of Rob Zombie's The Monsters. They had to strap me down to the couch. First of all, I actually did not despise it like I thought I was going to. So let's talk about what I liked about the movie first.  I liked the settings. Costumes and makeup design were wonderful. I liked the colors. First of all was the look of it.  The Monsters TV show, even though it's black and white, was so cartoonish. It's basically like watching a Looney Tunes episode. The fact that Rob Zombie's movie is so colorful helps it seem more cartoonish, it brings out the cartoonish essence of the Monsters I thought. Most of the settings of this movie were pretty cool. It ends up in a graveyard scene which I thought was great, full of mist, it's well lit, reminding me a lot of again universal monster movies. The castle of Grandpa and Lily live in really great setting. And the nightclub that Herman's Rockabilly Act is playing at is another really cool setting. Zombie a go-go. Great name, great little cavern-esque club. I picked the maniable and zombie a go-go. I passed out in that bathroom many a times. Daniel Roebuck who plays Grandpa Monster is probably the most faithful to the original character. He did a great job. There were a couple of scenes that did really make me feel like I was watching The Monsters. There's a scene where Grandpa wants to conjure up a husband for Lily. Total Monsters. Nailed it. There's some cameos which is a nice treat. Cassandra Peterson who plays Alvira as the realtor. Cassandra Peterson is my hero. Butch Patrick from the original Monsters makes an appearance as does Pat Priest. It was also kind of neat how you get to see how they adopted Spott from a sewer in Paris and how Igor became a bat. Those are two things that worked in a prequel story. There were a couple of side characters alike too. Lily's brother Lester the Wolfman. Very good. Brother Lester. Very sexy man. So how did Grandpa father a werewolf?  Count Orlop with his rats were amusing. Richard Break as a mad scientist did a good job but I thought his character was useless because we didn't need to see the creation of Herman Munster. But where was Cousin Phantom of the Opera? The movies. I was torn actually on Jeff Daniel Phillips portrayal as Herman Munster. He had to laugh down perfectly but I thought he didn't play Herman wholesome and innocent enough.  The whole prequel concept of the movie I kind of half liked, half didn't like. So the movie all takes place mostly in Transylvania where Herman and Lily meet before they have to move to America. For the most part I kind of liked everything after their initial wedding. Which is like halfway through the movie. After that wedding scene it does kind of start to really feel like the Munsters to me. That scene made me cry. So what didn't I like about the Munsters? Pretty much exactly what I expected not to like about the Munsters.  The only jokes that landed were bad jokes that were supposed to be bad. The only thing I laughed at is when the scientists got leprosy because leprosy is funny. All that slapstick style humor from the original show is completely gone and that's what made it funny. There's one scene where Herman and Lily go to Paris and it started off kind of neat. I like seeing Herman in this French outfit and they're on their honeymoon and there's a mime.  That is classic Munsters but no he just gets scared in faints. And that's the point where I realize as much as Rob Zombie may like the Munsters he doesn't understand the Munsters and doesn't understand what makes it funny.  You don't even see Herman Munster until like 30 minutes into the movie. So it's a Munster's movie and Herman isn't in it for a quarter of the movie.  There's also no adventure, there's always adventure in a Munster's episode. In a 30 minute episode there's lots of action and adventure. They usually get in some sort of situation they gotta get themselves out of. There's no conflict in this besides the fact that Grandpa doesn't really like Herman that much. There's not enough conflict, there's nothing to be solved, there's no bad guy or antagonist in this at all. So there's no adversary for the Munsters. You can say that Grandpa is kinda the bad guy because he doesn't want Herman and Lily to get married but you know that he's not the bad guy cause you know that he's part of the family in the end anyways.   And because half this movie takes place in Transylvania the whole idea that the Munsters are an oddball family stuck in normal middle America is gone and that's the essence of the show isn't it? That's where the comedy is supposed to come from. The way they portray Transylvania in this, everyone's a monster. Which I don't really get. In the original show they always allude to the old country but they don't say that everyone in the old country is a monster. You kind of assume that they were the oddball monster family even in Transylvania in the original show. There's also no moral to this movie.  That's not the case in this movie whatsoever. The movie ends with them being greedy and saying oh ho we're rich now. So in the last scene of the movie you get the impression that money is the end all be all thing and that's what matters the most as opposed to family values. There's several Munsters episodes in the original where they have the opportunity to get all this money and they deny it cause it's either wrong or they give it away to charity or something like that. No that's where you're wrong. Money is everything. If money is everything Ed how come you're always broke? You can never make rent.  Family values. Now I know probably everyone who's done a review on this is going to go shittle over Sherry Moon Zombie for the way she portrays Lily Munster or for just being it in the first place cause she always has to be in the Rob Zombie movies. Did they even whore in a casting call? Rob Zombie should have cast me instead. All I'm gonna say is I think that she portrayed Lily a little bit too ditzy. It makes Lily look like a professional groovy. Not loving and wholesome and warm enough. That's the thing the Munsters even though they're monsters they are warm people.   He looks like me before I went on the slave diet. The ending of this movie was super anti-cligmatic. Nothing really happens in the movie besides Herman and Lily getting together.  Having to move to suburban America. And that's it. There's no ebbs and flows. There's no high points, low points. There's no roller coaster that this movie takes you on. It just kind of flat lines the whole way through. And there's a couple of musical numbers that kind of switch things up into a different gear. But again that's got nothing to do with plot. I like those songs. Another thing about this movie I didn't quite get is what time period is it supposed to take place in. It looks like the 60s. All the technology, the phones, TVs, cars. The way people dress when they move to America all look super 60s. But then there's all this music. This is contemporary electronic dance music. So like what decade is this supposed to be? I like a good Transylvanian party as much as everyone else.  Now because this movie doesn't seem to take place during any specific time period, that also defeats the whole concept of the monsters. Because you look at the original show. The monsters were an odd family living in suburbia in the 60s when it was filmed. Go to the monsters revenge. Looks like the 70s people dressed like in the 70s. And some of the humors derived from 70s culture. Herman gets called a honky in prison. Hey. Lord Bugs mind honky. And it's a hilarious scene. I admit, if you want the Lord, it's honky-dory with me. And that's also where a lot of the humor could come from. But sadly, this movie was devoid of humor. Even the monsters today and Mockingbird Lane took place in the time period it was shot. Which is interesting. That's the whole idea of the monsters, them living in modern times. And because Rob Zombie's monsters don't live in modern times, there's no commentary on modern times. And that's also where a lot of the humor could come from. So in closing, I didn't really hate this movie. I didn't like it either. I didn't really enjoy it. I struggled through the first half. After I got through the first half, I was kind of digging it a little bit. But then it just went nowhere and ended. Am I glad I watched it? Kind of. Yeah, because now it's behind me and it's under my belt. And I can talk to you guys about it. What was the point of this movie? And that's what I was thinking about after. Was this movie made for die-hard fans of the show for them to enjoy? I don't think so. Will this movie do a good job of getting new, younger people into the monsters? I don't think so. So I don't know how this movie is benefiting the monsters as a franchise. So really, this is just another nail in the coffin, solidifying that the monsters is lightning in a bottle. You can't really create the magic of that original TV show without the original cast or the writers. It's that 60s sense of humor and the wholesome morals that makes the monsters something special. I didn't laugh once during this movie and I'll probably never watch this again. Instead, I'm going to go put on the old show right now. Talk to you later.


Welcome to JSA TV and JSA broadcasts the newsroom for telecom and data center professionals. I'm Jean-Marc Sliman, joining me today is Andrew Stevens, president and CEO of CNET training to talk us through the data center talent gap. Andrew, thank you so much for talking to us. How serious is this current talent gap that we've got in the data center space? Hi, I think thank you. It's really serious. It really is a challenge. It's something that we started talking about 10, 15 years ago. And at the time it was just, I think largely thought of as a problem that would solve itself, but it hasn't. And it's getting getting worse. We've got an aging workforce that are all set to retire. We've got inflated salaries. We've got organizations trying to recruit from the same spaces. And no one is really looking at where the problem is. And the problem is we're an industry that's unknown. And everyone talks about this, but we've got to do something about it. So we've got to get together and try to first of all understand the size of the problem. How big would you say the problem is? I mean, do you have numbers? No, it's very difficult. It's very difficult to put numbers on. But I mean, if you talk to any of the data center companies, but also the supply chain. I mean, this is something that we don't talk about. The supply chain to these DC builds, these DC moves, they're struggling. And often the supply chain doesn't have the ability to pay the salaries that maybe the sort of, let me call them the end user, because in this case they are the provider of the service and they are the ultimate employer. And so those companies in the supply chain just can't find the people either. So it is significant. It's affecting everybody. And we're also, of course, in a particular period where other industries are suffering shortages as well. So where we're looking for these people, we're in a competitive place and we're in a competitive place with the industries that are well known and recognized. You know, in the influence for choosing a career path or choosing the industry. It starts very, very young, obviously with your, you know, your parents, close family, whatever got involved in and we have a pretty small community that that starts from. And certainly we always smile and joke if you're at a dinner party and someone asks you what you do and you tell them you're in a data center industry. So it's really hard. It's really hard to come together as an industry. This is one of those topics where similar to climate change, similar to sustainability, no organization can do this on their own. And we've really, really got to be effective and focus on how we solve the problem and not focus too heavily on trying to solve it now in the immediate sea because we can't solve the immediate problem. We've got to work through it and build a talent pipeline that has to go back to, you know, school, and we've got to engage with schools we've got to have correct programs to attract people to this industry. That's interesting I mean you brought quite a lot of different topics, especially the holistic view, not just within the data center we're bringing the other industries that are related to the data center the indirect industry that work with us the supply chain I think that came to light even more during covid and we're seeing some crisis in other industries now especially in the UK you've got a lot of backgrounds so you will know well the energy crisis because of the truck drivers. I mean it's, it's a very interesting era but it's interesting to also say that we need to prepare the future generations so go back to school and start with children. Is CNET doing anything around that or is CNET more focused on the university level. No I mean we do believe that you've got to really get involved at the school level. We've been one of driving forces behind the opening of the first university technical college here in the UK, it's going to be based down at Heathrow, and its main topic is data center engineering. Now that addresses children from the ages of 14 through to 18, and then of course there's some pathways therefore open to them. But in fact we've got to go further back we've got to really start to get children to understand STEM, because ultimately you know we're a STEM industry so we've really got to encourage them and of course this then links in really closely with diversity in all in all factors, because if we get the STEM message right in at schools, where they might be deprived there is not just the, you know, not just the hubs, we can start to really address the diversity issue as well. So, all of the members of staff at CNET are STEM and masseters, we give them a number of days a year, a sort of additional time off to go and work in schools and colleges, just promote the industry. And clearly, we don't want to be going in there and starting to talk technical or trying to overdo it, but what we've actually got to do is just highlight that their digital life is run on the platforms that they could become involved in in the future to shape and develop and work and, and it's quite exciting. So, you have to obviously get the message correct, but you've got to make it interesting enough to draw those individuals into thinking STEM technology. Internet, you know, those kind of things and then this is where it all runs and hopefully we can attract people. Of course we've got to stop talking about just the engineering elements as well, because that's one of the areas because there's a huge numbers of jobs in sales, marketing, HR, finance that are involved in the data center industry as well. And therefore we've got to highlight those. So it's, you know, it's a broad brush, but we've got to do it together and we've got to encourage the trade associations, for example, around the world, really to come together and start to have a sort of a global approach to this is the messages we want to get across. Let's all do our bit. And then we can start to influence it over a period, but it's going to take 10 years. It's going to take 10 years if not a bit longer to really start to make a meaningful for difference and we will a lot of work to do in the meantime. Obviously, you know, you asked the question as what else we're doing. We've been working with the military resettlement market for the last 25 years, since we started out. And, you know, we have to work with the military the military in the UK in particular has a different approach now to its resettlement. And basically, it was a bit of a sort of a scenario where if you decided to leave the military, you won't treat it favorably. Now the military is seeing really what they're trying to do from the beginning of a military career is explained to individuals that they will ultimately have two careers, they will have their military career and then they will have their civilian career. And what we need to be doing is helping them during their military career to get the qualifications to undertake the programs, maybe to do some work placement and all of those kinds of things to start to build another partner. You know, the military won't solve the problem on its own, but it's one of those many. Sorry, I was just saying it helps a little bit. Sorry, carry on. Yes, no, it does help a little bit. And of course, you're bringing military personnel in her that have maybe already trained and operated. So the rules signals, for example, in the UK, you know, many of them have worked on data centers that maybe look a bit different to what we see in and around London and but they're still functionally the same type of beast and those individuals so we've got to look at that then we've got to look at, you know, alternative industries, but we've got to look at broader than alternative industries we've got to get our teams and our people to really understand what transferable skills means. One of the challenges I've had over the last 25 years is that in academia in education, you know, there is a whole language that many people outside of that don't understand. No difference to the data center, we have our own language we have our own accurate. The people have sometimes forgotten their own educational path and what that means and you know what a bachelor's degree actually means and then where can you see in apprenticeships or as I prefer to call them career ships, how can that fit into what we're doing and start to not look for DC skills. I think I've said many times is, you know, I get so frustrated when I see a job advert for a data center technician that requires a bachelor's degree or five years experience. You know, if we keep on asking those questions we're not going to fill the gaps because an engine someone with great engineering skills can easily work in a data center with some assistance, you know, you can't leave them on their own but we certainly can put the things in place to transfer people over relatively quickly. And but also let's not in our industry. Let's not try say we need people with certain skills when we don't understand what skills we need. And, you know, the appropriate skills and be able to find ways to identify those as well. I think that's very interesting and I guess I'm bringing thinking outside the box as well into the data center space especially such a pivotal moment that we are in with all the new technologies and how we're building data centers lately. And I mean, even with COVID the whole different kind of marketing campaigns we're going to put together. I guess the industry can really benefit from bringing people from outside the industry into our sector with the transferable skills to really help build the brand into the next stage. In terms of addressing the skills gap, we do focus very, you know, for the conversation we have here about what can we do. We are focused in a lot of our efforts on on the UK market, because every country has its own educational system has different ways of funding that education system, different ages for transferring between colleges and schools, etc. So we do focus on it. However, one of the things we do think is that things like the content or curriculum that we would be using in the university technical college, you know, we should make that freely available to other colleges, other schools and really have that out there so that people can use the same information use the same templates, so we can start to get the message across and, you know, we have started to work with I Masons quite a lot, and obviously they're offering scholarships to people coming in from other industries. So that's proving to be very, very effective. And they're certainly putting a lot of work into making that happen. And of course they're also helping address the diversity issue with the way in which they're offering those scholarships so we can we can and we do do bits and pieces around the world, but obviously, we're trying to focus that particular core element in the UK. Okay. And you've said this is going to be a 10 year journey. What do you envision in 10 years time that is in the space to be alike. Well, it'll be, you know, more automated. I think it will have calm down in terms of our own self belief. I think there is a bit too much within our industry of saying how good we are how difficult it is to get people and those kind of things. I think if I have to phrase it, I think it will normalize over a period. Yes, there will be growth. Yes, there will be demands. But I think technology will assist in that. But I also do believe that we will start to see students coming into the industry, because I think the industry is now beginning to be recognized people are talking about it as terrible as COVID has been. It certainly has highlighted in some areas, not the data center industry, but the technology that sits in the data center entries no zoom and teams and all those things and people have experienced different things now. I still don't know how it works. And they may forget it. So it is our job just to keep the message going but I think it will normalize. I think it will become more of a traditional industry. I think there will be apprenticeships and career ships that come into place. And I think some of the universities and colleges will stop just teaching it in those cases they will broaden this out and the smart building revolution as well I think will assist in the data center smart building is a data center smart building was an office block of smart building or actually are there similar technologies just slightly different purposes. So I think that's what happened over the next 10 years. But I think we will always be facing a bit of a skills crisis, because I think that's a macro economic issue, I think it's a global issue. And I think that one of the areas of difficulty is largely the funding of fe colleges and how those put together because it makes it very difficult for further education and higher education establishments, and schools and colleges to be able to fund the curriculum and keep it up to date and keep it changing. That is one of their biggest challenges and I think we again as an industry have got to look at how can we provide that curriculum across all those areas and keep it fresh and keep it moving. Would you like to see the government more involved in that because I guess they are backing some of the stem subjects but would you like to see something a bit more niche into certain industries not even just data centers but would you like to see the government more involved. I think so I think government, you know, doesn't need to be more involved and I think government has to start to really listen to industry sectors as about what they require.  However, I think here in the UK now with the development of apprenticeships and the new way in which they are delivered. As I said, I would prefer to them to be called career ships because now in the UK, anybody of any age can undertake an apprenticeship, and it is either nearly fully funded by government or funded by a levy, which large organizations are have to pay regardless and they have an account that they create and the money goes into that. So I think organizations as well have got to come closer to government, and I've got to start to learn a little bit more about the system that provides them the people. Often when I go in and talk into executives as I alluded to, you know, I'm talking about level five apprenticeships, level six apprenticeships and they're looking at me blankly thinking I've no idea what we're talking about. I'm not going to explain it to you know, of course, I do explain it to them but then they've got to go off and explain it to their teams and you get Chinese whispers and by the time you sort of, you get round to the the final conversation with people. It appears to have become complicated. You know, and so that's one of the things I think we've got to do is try and bring this message together that, you know, everybody that comes into this industry will have passed through academia will have gone through the education system. As employers, we've got to understand what education system can offer to us. And we've got to work closer with the colleges and the schools that are in your in your area and try to engage. I personally think that there should be, you know, a school's engagement officer or college engagement with their job is purely to keep those local schools and colleges engaged with the industry. And that would be exciting and have somebody within the organization as well that other people can go to and say to you know, explain the apprenticeships to me, tell me about FE colleges because it is it is difficult to sort of understand the whole process and what organizations can and can't do. I like the idea of the chief engagement officer. But Andrew, some people still say that we don't need to educate people outside the industry about our industry, which consequently will then bring people to work with us. And some people also say that in a few years time in a few decades we won't even need humans working the data center because they'll be AI. Just quickly, what would you have to say about those two things to people that say that. The restrictions along those lines are incredibly dangerous. You know, only two years ago or 18 months ago, there were many, many people saying the office is dead. No one's ever going to return to an office ever again. Let's rip them all down. Well, you know, 18 months on people are returning to the office. I think AI, you know, will obviously have an impact. But data centers are growing. There are more of them. There are still an awful lot of legacy and enterprise data centers out there. There are clients that are moving out of Kolo back to their own facilities. There's all sorts of change.  Things will change, but then there'll be other roles other deployments. We've got to sort of the hollowing out effect, you know, maybe some roles that are replaced, but certainly with the critical skills crisis that we've got. Most people will just be moving into slightly different roles and who knows what the next edge is going to do. Who knows what the impact of local deployment and when new technology comes along. So I think, you know, it's a long way, a long way away before we don't have humans in the data centers, you know, in scale. So we've got time and Andrew, if people want to find out more about CNET, where can they go and how can they get in touch with you? Our website, which is CNET-training.com is probably the best place to go. We have all the information about individual courses and programs and schedules and detailed program overviews, but also follow us on Twitter. And obviously find us on LinkedIn as well. Alright, great place to be. Andrew, thank you so much for your time and thank you our viewers as well for tuning into JSA TV and JSA Podcasts and don't forget to check our social media channels for more content. Until next time, happy networking. Thank you.


Okay, number two, do you share the same values with each other, ask those deeper questions? Ask questions like when was the last time you had sex with someone? Ask the person a question. This is for those newly dating people. When was the last time you went on a first date with someone? But Jonathan, that's too personal and intimate of a question. Look, if you're going to engage your heart, you have every right to ask deeper questions. In my private coaching program, and if you need help with that, schedule a free discovery call with me, see if working with a coach is right for you. One of the things we talk about is the rules of engagement, establishing what your standards are because you want to actually scare the wrong person away.


So, I am back with another Cyberpunk video and in Episode 2 of Knowing the Basics, we check out our character, the customization, upgrading and the story options we can select before being thrown into the world of Cyberpunk 2077. How's it going guys? My name is DPJ and if you enjoyed the video, hitting that like button really helps out and if you enjoy what you see and want to see more, be sure to subscribe. Also people do check out the playlist linked within the video description for all you need to know on Cyberpunk 2077, with detailed guides and the very basic foundations which make this game. So the character customization and the availability of an upgrade in our character skills are truly enormous. And while from the other videos I have seen, things can be a little overwhelming. Today we take a deep dive into it and I'll explain the options available, how it works, what can be done and so much more. Firstly, the character we play is known by the alias of V, this cannot be changed. We play the role of a mercenary outlaw within Night City. And gain into the game, we have three options of backstories or life paths we can select from Nomad, Street Kid and Corporate. Nomad's description is, roaming the badlands, looting scrapyards, raiding fuel depots and life on the road wasn't easy but growing up, in a Nomad clan has its perks, honesty, integrity and love of freedom, qualities that few in the Night City possess and no amount of money can buy. We then have Street Kid, they say if you want to understand the streets you gotta live them, gangs, fixers, dolls, small time pushers, you were raised by them all. Down here, the low of the jungle, dictates the weak serve the strong, the only law in Night City you are yet to break.  Now either of these three options sees you before being let loose in Night City, playing around 30 minutes of gameplay, now all three options will see you end in Night City at the same point as the same character. These are just the origin story or life path of that character you will be playing, and depending on the life path you pick, Nomad Street Kid or Corporate, things will obviously differ, influencing dialogue options and allowing you to interact with different factions in different ways. For instance, picking Street Kid will give you more options talking to the lower level gangs, picking Corporate will see you obviously being able to swing things easier higher up that food chain in certain instances. Okay so onto the first stages of character customisation and we start with an overall appearance, now the options here are truly staggering, now they're probably at the most in depth you've ever seen but they're definitely up there for sure, so it starts with you being able to pick either male or female. We then edit our background where we can I believe add our names and various other things like prior convictions, education and more details, we choose from a section of childhood heroes, key life events and why we chose Night City. We then under the biometric scan tab we can customise skin type, hairstyle, eyes, eyebrows, mouth, jaws, ears, 8 bits of cyberware which we will get to into a second, I mean there's a massive massive catalogue of cyberware which is just another level of customisation which will truly affect the way you play the game.  And yes guys, you can change the size of your peepee, you can change the size of your nipples, you can do so much, it's unbelievable.  Now it's said that choosing between voices determines the gender the player character is and the genitalia also determines what characters can be romanced and yes romance is a thing within this game but we'll get into that in a different video. So after you are done here with the appearance of our character it's then on to the biostats which is where we will spend points where we have five stats which are our main attributes. We have body, intelligence, reflexes, technical and cool and beyond these there's a massive skill tree which we can earn and spend points into. These five attributes are the five main points of that skill tree and the skill tree consists of many many other stats which we can build into as you'd expect from an RPG and as you can see by the skill tree on screen now we can see those five stats but there are tons of trees which build off these for instance cool is represented by assassination, nerve and snipers, technical has engineering, body we have melee, athletic, shotguns and two-handed, intelligence we have hacking, reflexes we have blades, rifles and handguns these all can be built into various different ways we can see we can earn more attribute points also so we can put further more into the original five attributes we built into. Perk points here are obviously spent on the perks unlocked with the attributes of reflexes, cool, technical and so on. Now these individual perks can also be leveled up for instance using rifles gives you rifle experience because as you can see within the skill tree there are XP bars under said skills. I guess here by looking at this we see rifles has a max level of four here represented by reflexes being at level four this can go up even further like we can see the other attributes and perks combined. So leveling up our character we can gain points to spend it's that simple but we also have street credit too levels here unlock new vendors around night city as well as I believe granting us perk points and unlocking further side missions. Now clothing within this game and the multitude of sources and themes behind this system is crazy massive and with clothes come even more benefits to our character or build with clothes offering things like resistance to certain in-game groups of wild caught elements like thermal, EMP, chemical and physical resistance. These we see commonly on jackets where we also see a boost in street cred XP so that's pretty cool to know but the customization doesn't end there people. The world of cyberpunk 2077 is certain to be rich and vivid in its dystopian vision of a future entrenched in corruption and technological marvels and these marvels include cyberware technology which compromises much of cyberpunk 2077's aesthetics and storytelling and like I said earlier I'm one with talking about appearance and character customization Cyberware in cyberpunk 2077 is absolutely massive and plays a massive role within this game so cyberware in this game can be organized into a number of different categories generally in short cyberware is defined by any cybernetics technology that is inserted into or into the human body to serve a particular purpose. These are different from cyberpunk 777's Bioware which are biological enhancements which we will talk about in a second but more on to the cyberware so cyberware enhancements vary in different varieties going up to legendary there are many many options here so let's check them out now for every option of cyberware you can implant or put onto your body within this game there are many many subcategories to that which we won't get completely into but you'll see the available options on screen if you do want to pause it and read them so we're going to start with implants so implants are the useful little things that you get plugged in to make living easier or that you may want for a specific job like motion detectors radiation detectors and chemical analyzers and many many more which you can see on the screen now like i said there's so much depth here people to this one category alone is unbelievable we then have neuralware so this class of cyberware possessors are critical for linking cybernetics to the general nervous system one of the most important aspects of cybertech is invisible to the naked eye this type of enhancement is known as neuralware and it's usually in the form of tiny co-processing chips and nerve amplifiers that increase existing abilities the basic neural processor is a switch box implanted into the lower spine and this is used to route signals from external cyberware to the central nervous system it is the main system for any type of neural interface including reflex boosters interface plugs weapon dataterm and vehicle links mini computers and sensory augmentations the neural processor has a small inspection space which allows secondary co-processors to be inserted into the basic processor module this makes for even more upgrading people so co-processors are specialized addons which can be plugged into the main neural processor at any time like i said now some light reflex boosters allow you to improve your reactions and perceptive abilities to inhuman levels obviously like link call processors allow you to interface with computers databases vehicles and other machines once you have that basic neural processor you can jack into as many options as you like so pretty cool we then have cyber limbs these are things that can be done to oneself to improve strength damage capacity and flexibility in addition to these improvements artificial shoulders can be mounted at waist level to provide extra arms a cyber limb can hold up to four options or built-ins a hand or foot is considered to be one option cyber limbs automatically come with foot modules some examples of cyber limbs you can read upon on screen now they were just way too many options to stay here people but if you do want to pause the video and check them out you can we then have cyber weapons so cyber weapons are at the top of the black cyberware hit hidden killing tools that can be buried within your skin until that moment you want to take someone out cyber weapons are normally not available on the open market the only exceptions are scratches and vampires and locating them usually involves going down into the local combat zone finding a fixer and paying a lot of you or two ugly nasty violent people who would normally consider you spare parts we have fashion wear so fashion wear is a cluster cyberware focused on physical aesthetics and fashion wear is a low-impact cyberware designed for casual convenience or merely for looks fashion wear is genuinely innocuous easy to install and carries a low or negligible humanity cost relative to real cyberware most mall stores and retail outlets that install commercial cyberware will have options for fashion wear as well there are even standalone kiosks that can install it again you can see the many different available options on screen now and then we have cyber optics these cyber optics are a combination of a digital processor and camera cyber optics are replacements for the normal eye cybervision is just like regular vision only bear colors are brighter images sharper and that's just the start we then have body plating so body plating covers any situation where armed plastics and metals are layered and directly anchored to the skin the arm is micro scopically porous allowing the skin underneath to breathe and made by sandwiching an ablative plastic shell with energy absorbing micro cellular honeycomb body plating doesn't though make you any stronger or faster but it's perfect for the cyborg who wants all over protection all the time and it doesn't care who knows it is the ultimate expression of the metal is better than me philosophy the body played look more like robots and do humans and i'm previous to most of the physical damage that beats us mere mortals body playing also includes specialized mounts for sensors as well as body armor and then we have cyber audio and while these systems patch into the auditory nerves and speech centers of the brain this enhancement affects both ears and also includes a sub vocalizing mic under mastoid bone there's also no visible change to the outer ear although some cyberpunk should place the outer ear with a set of mechanical speaker pickups for max effect and while people that's it for just the cyberware and like i said it's absolutely massive now i'd be lying if i told you there wasn't more here with cyberware because the depth is unreal and with the cyberware being so popular within the world of cyberpunk and the city of night city so far is the demand for places in which cyberware can be installed and that's where ripperducks come in ripperducks are the doctors you can visit in cyberpunk 2077 installing all sorts of cybernetic prosthesis there are many that operate legally but some conduct illicit deals such as installing military-grade cybernetics for the right price and well if you want cyberware ripperducks and many of them will have to be visited and it won't be free they cost you that in-game but yeah guys the end of this video is near i believe i've covered the mass majority of which you can customize and upgrade your character and well like i said at the start the depth to this game is unreal and this shows it now if you guys did enjoy the video leaving a like truly helps me out for sure i mean i'm kind of new to cyberpunk when it comes to creating content but i don't plan on stopping so if you like the depth i go to and want to see more make sure you subscribe but yeah guys this has been basically an overview of the character customization we will get come november with cyberpunk 2077 and on that note the end of the video has arrived again if you enjoyed the video leaving a like really helps out and remember and turn notifications on if you liked what you see and want to see more but guys thanks as always for stopping by hopefully you enjoyed the video and hopefully i will see you on that next one


Hello, my name is Jade Dean and I am the proud recipient of the Special Session Scholarship for the 2023 school year. I would like to thank San Jose State University iSchool, Director Dr. Anthony Chow, the Student Awards and Scholarships Committee and their Co-Chairs, Drs. Mary Ann Harlan and Mary Kay Bowlin. This award is an honor and will allow me to progress in this program. In my application, I presented on a community-focused event I pitched and facilitated ambitious ails, the brewery where I work. When I learned Belcanto Books was opening a location across the street from the brewery, I thought what better way to welcome a neighbor than to host an event with them. I created a pitch that combined the customer bases for both businesses to host a successful event. We would host a Book Fair with beer. For the pitch meeting, I conducted a SWOT analysis and market research using social media sites like Facebook, Instagram and Eventbrite. These events are commonly referred to as boozy book fairs and are popular everywhere else except Southern California. Ambitious Ails is located in Long Beach and I found only one other brewery hosting this type of event in the LA, Orange County and San Diego area. We developed a planning timeline and social media campaign to promote the event. Since the event will be held in February, we created a book and beer pairing highlighting Black stories and authors with beers on tap. Overall, the event was a huge success. We were able to welcome Belcanto Books to the neighborhood, have a record sales day for Belcanto Books and other vendors, and create an opportunity to bring together book and beer enthusiasts. The event was so popular that we are hosting another one in July. I am fortunate to be recognized by the Student Awards and Scholarship Committee at San Jose State University iSchool. Thank you again for choosing me and congratulations to all the other recipients for this award cycle.