Hey everybody, I'm Broogly and welcome to the longest backroom's video on YouTube. This video is five hours of backroom's levels, explanations, and explorations. And I now hold the record for the longest backroom's video on YouTube. If this video gets 20,000 likes, I'll release a 10-hour version. Alright, so for the next five hours, sit back and relax and get ready to explore the infinite abyss that is the backroom's. Enjoy. Backroom's level 94, aka level motion, is classified as a survival difficulty of three and is overall pretty unsafe in general. It takes the appearance of a couple of different things ranging from a big town to a stone castle to green rolling hills. And all of the level is covered in a retro grainy type effect, kind of like an old movie or a video game. And the entire level is almost like Dreamcore in a way. I know some of y'all like that. The part of the level where the main town is is pretty safe, especially during the daytime since there aren't any entities here, but at night time, it can get pretty dicey. In the various center of this town in the main area, there's actually a fountain that's flowing with almond water, which is kind of cool.  Wonders have described the feeling of this town as kind of a 1930s stop motion background, which is pretty campy and cool, to say the least. On the outskirts of the town, there are small houses with furniture and other normal house stuff. There's also retro cars and vans from the 1930s time period.  Scattered around the town's roads, there are these things that look like siren poles, but they're actually speakers, and they play really old campy cartoon music sometimes. Specifically, the sirens only play the music during the safe times, which is daytime on the level, and then the music will play until night time when it gets really unsafe and unstable, and lots of entities start to come out. But I'm gonna explain those entities during the entity explanation section of the video. The grassy hills of the level are actually infinite, and they just keep repeating themselves over and over again, but sometimes there will be like a random car parked on the side of the road, or you might run into a water tower that's just there. And sometimes on the top of the hills themselves are just random pieces of furniture, like chairs or tables, just sitting there. Which is pretty unsettling, I gotta be honest with you, but it's not as unsettling as the transparent hills that are there. Hills that you can literally see through that have castles sitting on top of them. That's terrifying, I mean that'd be pretty trippy, like just imagine walking up to an invisible hill that you can see through and seeing a whole castle just on top. I'm not even sure how like my brain would process that, but whatever. You can actually walk up the Invisahill, get in, Invisable Hill, and get to the castle. But the castle area specifically is known for draining sanity, so be sure to carry almond water with you so you don't go off the deep end. Inside of the castle you'll notice that there's a huge funhouse area. In fact, the entire castle itself is a funhouse, playhouse, whatever you want to call it.  If you wander through this castle enough, you'll actually run into a huge doorway that opens into the throne room where of course the entity called the Animated King lives. Now you'll be tricked into a false sense of security by the Animated King because he seems nice and stuff at first, but he'll actually try to control you instead of helping you. So watch out for that. The Animated King will put you through a test before he turns you into an animation entity, which I'll get into what an animation is in a second. But if you pass this test, you might be sent out of the level and if you fail, well you're probably not going to be leaving anytime soon. Now let's get into some creatures, shall we? So there are actually a lot of entities and creatures here and they're very dangerous, especially in nighttime. As per usual, you got your regular entities like Smilers, Skinstealers, Hounds, and Male Deathmoths, and even Deathrats, which are slightly less common, but still pretty common. But the level-exclusive entity, like I said, is called an animation.  And they attack victims based off of what they look like themselves. So like if an animation entity is a claymation character, then it will try to drown its victim in clay, what? Or if the animation entity is like wood or something like that, then it will try to hit its victim with blunt force, and so on and so forth. You get the point. They aren't very smart though, so you can pretty much avoid them with ease. Just make sure you don't get caught by them or, you know, you'll drown in clay.  The other level-exclusive entity is called the Roboman, which are just retro robot toys from the early 1900s that live inside the castle, and they kind of act like the guards of the castle, and they're really hostile and will instantly attack you if they see you. So just avoid the large walking robots. To enter this weird place, you have to successfully escape the end level and then go to the hub level right after. When you're there, a rectangle hole will just manifest itself in the ground inside of the hub, and it'll slowly start to close over time. And if you want to exit, you can either complete the Animated King's Trial and pass it by conquering your fears in animated form, or you can get teleported into level 7, 9, or 53 by randomly going into one of the houses on the hills in the level. So to summarize this pretty interesting level, pretty cool level as well, it's pretty much just a dream-core world filled with weird animated and glitchy type things that kind of makes you feel peaceful and at home until you get to the literal invisible hill with a castle on it, where you'll be forced to watch your biggest fears unfold in animation. If you pass, then you can leave, and if you don't, then you're condemned to stay here forever as an animation entity. Pretty neat! So this backroom's level as a whole is classified as a class variable difficulty, and it's unstable, and has varying safeties and varying levels of danger depending on where you're at. And I say that because the level is split up into two different sub-levels so far, and both of them are pretty much fully unexplored, all we have is a few pictures from a wanderer or two that have been here. So first up we have sub-level 1, and it's so new that we haven't even named it, we're just calling it sub-level 1. But it's classified as a class habitable zone, and is very safe. But it is the only safe one out of the two, so don't get used to it. It looks to be a huge grass meadow that goes out for several hundred feet. The meadow itself is green and bright, and it typically looks like a spring day. There is a day and night cycle, so you do have to worry about getting cold sometimes, but that's pretty much all that's here that's dangerous. And there are only a couple of anomalous and strange things that have even happened here. The first one is that random supplies and objects fall from the sky and land in the forest. Now this forest is what's surrounding the meadow I talked about, and it seems like these objects just fall from nowhere, but some of them can be pretty useful. Supplies like tools and almond water and even wood planks to build stuff with, you just never know what's going to fall. And that's all weird of course, but there is one more weird thing. You actually cannot no-clip out of this sub-level. No matter how hard you try, you can't leave except one single exit, which I'll get into in a second. But the no-clipping effect just doesn't work. And that's kind of like the green mist level that I went over a couple weeks ago. That level also doesn't let you no-clip either. So let me know in the comments why you think that you can't no-clip out of these levels. What does it mean? Is the backroom's breaking? Is it learning and getting more powerful so it doesn't let people leave? Who knows. So further out in the meadow, there is a concrete shack that has an open door on it. And the shack is actually the entrance to the next sub-level. Inside of it, there's a small manhole cover in the floor with one of those manhole great things on top that you have to open to go down. Now, you should not be going here because the next sub-level is easily one of the dangerous places in the backrooms and terribly more dangerous than this meadow area. But if for some reason you want to go, I'm going to explain it now. But around this shack, people have reported that they get weird senses of paranoia and overwhelming fear without even going in it. And when they're inside of it, they're kind of just overtaken with fear and paranoia. Unless you're insane, you shouldn't go in the shack. But if you do, you'll be sent to the next sub-level which is classified as a class-zone and is extremely dangerous. And currently, no one has left. Alive, at least. Now, this sub-level 2 area is an endless labyrinth of stinky, damp, dark, concrete tunnels that are dimly lit by old-looking lights. Now, the tunnels are pretty much unmapped completely because they're so windy and curvy and they almost seem to change every once in a while. The halls are dotted with entities in some of the spots and lots of them are actually unknown or undocumented entities. But of course, there are some normal ones, like skin stealers and death moths and facelings and clumps and hounds. You know, the typical kind. But if you run into any of those that I just listed, then you need to turn around and walk the other way slowly. Not like it's going to help much, but, you know, I'm just trying to be nice here. There's also a level exclusive entity here called the puddles.  The liquid is sticky and it seems to be sentient in a way, and it seems to be some kind of super creature that literally lives just to eat people. It's kind of like what the symbiotes look like from Venom, that kind of material. But yeah, it literally just attacks anything you see, even other entities. But of course, there are other hazards in these concrete halls, like partygoers and smilers. But typically, these are only found deep into the halls in the glitchy warping areas, which eventually the halls themselves will just start to decay and get glitchy and warp and almost like an error message when you get too far into them. Now, it's actually thought that if you do walk far enough into them, there will eventually be no entities or puddles or any dangers, actually. And this comes from a user named I am stoppable who posted this image to mega authorities on August 8th, 2022. That user claims that the picture they took is a safe spot that people are currently living in. Now, the user has said that since they've got there, the smell in this area has gotten worse and more sour and that the grass seems to be decaying. And even the concrete walls around them are broken and decaying and are starting to show bricks instead of concrete, which might mean that the bricks on the other side of the concrete is how you get to the next sub-level. But we don't know for sure. As of right now, there's just two that we know of, the metal and the concrete tunnels. No one knows why the tunnels are decaying and showing bricks instead of concrete, but some people think the level is on the verge of exploding or completely decaying on top of itself. So who knows? Let me know what you think in the comments. So yeah, as of right now, all we know is two sub-levels.  But yeah, that was Backrooms Level 1069. Hope you enjoyed it. Backrooms Level 9999 is classified as a class pending, which means that its safety is undetermined and there is also an unknown entity count. Pretty much no one is really sure if this level is safe or not. Now the level itself looks like an abandoned amusement park that's covered in a thick fog, almost always. The park is on some sort of island, and around this island is an ocean. And the ocean is very, very deep, like extremely deep, and the water is actually salt water, like real life oceans. Right off the bat, it is not recommended to go into the water because nothing is known about it. No one knows if there's any entities in there or if they're just unalive if you go into it. Who knows? Now the amusement park itself is pretty normal compared to real life ones.  There's also a lot of ferris wheels. Now all of what I just told you is pretty normal, right? You know, it's pretty accurate to how our life is as well. Except on this level, the roller coasters are very weird. They have very strange and anomalous effects that can either be extremely good or extremely bad for you. And I'm gonna explain what that means now. Each coaster is an exit from this level, but it's not as easy as just hopping on one and being sent out. Instead, the leading theory is that the level itself will choose if you can leave based off of your karma. That's right, your karma. Pretty much the level somehow figures out how good or bad of a person you are based off of your entire life. And it goes off of however good or bad it thinks you are in order to choose which level it sends you to. So when you get to a roller coaster, the level will just choose how good or bad you are as a person. And then based on how it chooses, it'll either send you to a nice level or a dangerous level. And on top of this, whatever it chooses, the ride will then turn to be either dangerous, foggy, or clear. If the roller coaster turns dark and gloomy, like you're seeing now, then the level apparently thinks that you're not a good person based off of your life's deeds. The sky will turn dark and then red, and then the ocean around the level will go from water to liquid pain. Once this is all happening, you'll be sent to a scary or terrifying level in some way. Like level exclamation mark, or the void, or something like that. If the roller coaster does not change and it stays at its normal fogginess, then the level thinks you're a neutral person. And that you're not that bad, but you're also not that good. People on the neutral roller coasters are probably sent to one of the first five levels, but it's unknown because we can't tell. Now if the level's fog goes away and a bunch of lights come on, then the level has decided that you have good karma and are a good person. When the level's in this state, it looks like a normal carnival from real life, and the fog that's normally on this level is gone. It's also thought that you'll be sent to a pretty safe level, like level 6999 or level 11, if it chooses that you're a good person. Of course, these are all just guesses based on how we think the level reacts to people. It could be something else entirely, though. Who knows? I mean, this is the back rooms. We have no idea. But if none of that makes sense, I'm going to explain it in the simplest way possible. You can get on a random roller coaster on this level, and then that roller coaster, or the level itself, will choose if you are a good person or not. And whatever roller coaster you're on will then transform into either a dark and gloomy one, a normal foggy one, or it will clear up and it'll be lit up and nice. And based off of what the level chooses, you'll be sent to either a dangerous, mildly dangerous, or safe level. The only entity here on this level is Facelings, and if you don't know what they are, they're just semi-sentient humanoid beings with a blank face. And on this level, they've been seen walking around the rides and riding them, except there's never been any scene on the roller coasters. Only people have been there. Weird. There are no colonies or outposts here, and to enter the level, you have to be sent here randomly from the previous level, level 9998. Now, it's really rare to be sent here, but you could just be walking along the previous level and just fall through the floor and wake up here, so that's cool. To exit, you have to do what I said and ride a roller coaster, and then it will decide which level it sends you to, based off of if it thinks you're good or bad. Now, no one knows how this level can judge a person's life, because that would mean that it would have to have had access to that person before the back rooms, or somehow the level has downloaded data about each person that comes here, or something like that. We don't know. There's been no higher power found that's controlling the level, as far as we can tell, and it seems to be that this area as a whole is alive, and the entire level is an entity, and it acts as sort of a moral compass. The better person you are in its eyes, the better level you get sent to, and the worst person you are, the worst level you get sent to. So, back room's level you win is classified as a class habitable difficulty, and is safe and devoid of any entities, harmful entities that is, and that is pretty much the opposite of level you cheated that I went over a few weeks back, which blew up, by the way, so thank you for that. This level is actually pretty weird because of how it looks and behaves, and some other things, but overall, it's safe. The entire level takes place in a building that has 11 stories. The building is apparently out in the middle of nowhere, in a field, because you can look out the windows and just see a big empty field. When you actually get to the level, you'll start in an office lounge type place. Now, this is the 11th floor, or the highest floor of the building. When you finally realize where you are, you'll immediately lose all your stress, and you'll feel relieved instantly. It's kind of like your body knows that you won the game with the back rooms. The rest of this 11th story is pretty normal for an office building. It's pretty liminal and pretty empty looking, but it gets a little weirder the further you go down to the stories below you. And in these levels that are below you, there's almond water randomly placed on tables and that kind of thing, and there's also facelings wandering around, but each level is different. For instance, the 10th floor is some kind of supermarket that's similar to a Walmart or Safeway Vons or that kind of thing from real life. And there are facelings actually shopping around for things and working the cash registers here. And on the shelves, there is literal merchandise to buy, like there's fresh food and fruits and vegetables and even seafood you can buy. And of course, none of that makes any sense because why would there be a fully functioning supermarket in the back rooms? But who cares? You just won.  They're also very liminal looking and they're mostly empty unless you run into another wanderer there or the facelings that work in the store. Now, the 8th floor has a ton of bedroom type places in it. The bedrooms are small and plain looking, kind of like just ones you'd see in a house, like a spare bedroom. And there's also a balcony at the end of this floor that juts out from the building.   That's not confirmed or anything, but it's strongly thought that that's how it works since the balcony is only on the floor with beds. So it would make sense if you jumped off the bed floor and ended up in reality in your own bed, wouldn't it? Now, the 7th floor is kind of like an old computer lab. The computers here are pretty normal.  The computers can be turned on and off, but you can't break them. Even if you smash the screen, it'll just repair itself. There's also internet here that you can connect to, apparently. The 6th floor is a really dark room with chairs where people just go to relax and chill after, you know, being in the back rooms for days or years. The floor is completely empty. There are a few random pillars holding the ceiling up, but there are just random seats around as well. The 5th floor is kind of like a dining area where there's tables and it kind of looks like a cafeteria here, and there could sometimes be entities as well. There's big long tables with seating and stuff like that, and you can occasionally run into another wanderer or two here just chilling and eating food. The 4th floor is kind of like a nightclub or a dance club. Nothing crazy, just random music and colorful lights and that kind of deal. And the music played here is very strange and unknown. The 3rd floor is kind of like a movie theater that plays real life movies that you've probably seen before, and even movies that haven't been created yet. Like, somehow, this place can play unreleased movies, which might mean that this level takes place in the future. What do you think? The 2nd floor is kind of like a regular shop with supplies and that sort of thing, a little bit of food, not as much food as the 10th store supermarket, but it's just a tiny shop. Nothing too special. And the 1st floor, which is probably the most special floor, is at the very bottom of this building. It kind of looks like a hotel lobby in a way, and it's a place to relax and to chill and meet other wanderers as well. It's kind of a hangout zone if there are other people here at the time you're there. And apparently, people come here to tell stories and commemorate and just talk about the things they've experienced in their journey throughout the back rooms. It just looks like a huge, liminal hotel lobby with nothing else really, just kind of empty, but there are seats there. And there is an important doorway in the middle of this hotel lobby that leads outside of the building, which I'll get into in the exits portion. Now, it's time for the entrance sections where you'll finally figure out how to get to this level and win the back rooms. Now, most of these entrances involve winning some kind of game in the back rooms, like if you win the Beast's game on level 4293, you have an opportunity to be sent here. Or if you win an arcade game on level 3999, the true ending level, you'll be sent here as well. You'll theorize that you can beat the Game Master at a level and have a small chance to be sent as well. So technically, you could get pretty lucky just by winning a game or an arcade machine, you can be sent here. To exit, you can go through the doors that I just mentioned on the first floor lobby and have a good chance of being sent to the front rooms. Or, at least it's thought. If you don't want to do that, you can jump off the balcony on the bedrooms floor to be sent to your own bedroom, possibly, if it works like that. We don't know. And if it doesn't work, you'll just be no-cliped back up to where you jumped. So yeah, this level is a random 11-story building with different enigmatic stories in it. Each story is different, and you can only get to this level by winning the back rooms. And then once you get here, well, you might be able to leave, we think. Could just be another fake exit, who knows. So this level is classified as a class variable difficulty, which means that its safety and stableness changes depending on where you go inside the level. Now, according to the fandom, this level is actually a sub-level of the original level Run For Your Life, which I've done a video on, if you are interested in that. And if you haven't heard of that, it's a terribly scary level in and of itself where you spawn in and you have to run instantly away from a huge horde of entities. And at first glance, the first part of this sub-level looks like the normal level. It's a long hallway that's basked in a red lighting, and this entire part is pretty similar to the main level, in that there's an entity horde chasing you and your sanity is dropping. But where it changes is that every so often, there are doors on the left or right side of the hallway that can open up to different levels, but the levels that they open up to are typically dangerous levels, not save levels, so they're dangerous. And some of them even lead back to the main part, which is level exclamation mark. So unless you want to go back to the main level and do this entire runny thing again, it's not recommended to try any of these exits. So I'm sure you're asking yourself, you know, what does this sub-level do that sets it apart from the main level? Well, the main thing is there are extra steps and extra dangerous things that can happen to you here. There are random liquid pain puddles that you can step in, and there are some carpeted sections of the hallways that have poisonous carpet fluid inside of them. And if you lose your shoes or you walk through these areas with your bare feet or socks on, that might be it for you, because if your feet touch liquid pain or this carpet fluid, then the pain will be worse than unaliving itself. So that just adds on to the difficulty on top of the entity horde chasing you. There is one pretty cool thing about this level, though, and is that if you run for a really, really long time, like 10 plus miles on this level, then you might find a staircase that goes up, and if you go up that staircase, you might get to the Promised Land, which is a thought-to-be exit of the back rooms itself, but it's not confirmed if it is. Some people are really thinking that it is, and I've done a video explaining all of that, so go check that out if you haven't. But if you find this staircase, I would recommend 10 out of 10 go into that staircase just to find the exit. It's worth it to me to try it. As you know, the main level exclamation mark isn't too long, only a few miles, but this sub-level is way longer and more confusing to run through. The good news is that there's these anomalous blue hallways scattered randomly throughout the level that can be randomly accessed to people. Now these don't appear to everybody, and it's really unknown why they even exist, but they're pretty safe, and they're a good spot to take a break from running for a second, and like I said, these hallways are blue, and that's how you'll know that you ran into a safe spot. So a basic outline you can use is that a blue hall has a chance to appear every four and a half miles of running, and these blue hallways are also exits of the level because they're staircases in those that go down, and if you walk to the bottom of those staircases, then you'll be sent to a random level. There are also entities here that are unlike any entities in the back rooms, so that massive entity hoard behind you that's going to be chasing you is full of the regular entities like deathmots and smilers and hounds and that kind of stuff, but there are also extra entities in this sub-level, and what they do is that their only goal is to cause your sanity to drop, like that is their entire reason for existing is to make your sanity less. So they're in that giant hoard of entities, and you can't really get a good look at them because they're just blended in with the entire thing, but you can definitely feel the effects of losing your mind, and if you somehow get sent to this level after the previous run for your life level, then you'll be extra susceptible and more likely to go insane from these entities. But if you couple that liquid pain puddle stuff and the poisonous carpet juice along with this entity hoard full of creatures that make your sanity go down, that makes this level even more terrifying than the main level. It's also longer, so you have to run for further. To enter this sub-level, well, there's a 50% chance that you can get stuck here from being in level 2, or you can get here by choosing an unlocked door in the hallway of level exclamation mark, which would absolutely suck because imagine you're already running for your life and you find a door that can open finally only for it to lead you to a longer red hallway in this level, where you also have to run for your life. That'd be terrible. And you can exit the level from one of those blue hallways I talked about, or you can chance opening one of the doors or run past, but as I said earlier, you never know what that's going to lead you. It might be dangerous. Or it might lead you back to level exclamation mark. You can also run to the quote-unquote end of the level to find that staircase that goes upwards to be taken to the promised land, but that would require running for miles and miles, and honestly, I don't think I could do that, so I would just try a door or try to find a blue hallway. I thought this level was pretty cool, and I thought it blended pretty well with the famous level exclamation mark. It's just like it, but it's more dangerous and it's longer. And I like how there are a couple of exits that actually lead back to the main level because you don't really find that often times of sub-levels that are written in the back room, so I like how that stays that way. Anyways, hope you enjoyed it. So if you remember way back in the day, there was a level called the Crimson Forest. Now, I actually featured this level in the first safest back room level video on the channel, which you can still see, but since then, it has seemingly disappeared. And this new level 9.1 might be what's left of it. This level entry starts out with a little audio log that says, quote, did a quick write-up of that new crater thingy where those funky fields used to be at. Yeah, those funky fields might just be referring to the Crimson Fields, which were near the Crimson Forest, perhaps. Backroom level 9.1 is classified as a class pending and it doesn't have a determined safety and there hasn't been any entities found either. Not much is known about it. The level itself is a sub-level of the normal level 9, which I've made a full video on if you're interested in checking that out. But the area looks like a huge impact crater, like the ones that a meteor would make. The crater itself is around 20 kilometers wide, or around 12 miles, and it seems to be completely barren, like there's no grass, no trees, water, or any vegetation of any kind. There's quite literally nothing that points to life here, which almost makes it seem like some sort of extinction event might have happened. Maybe a catastrophe of some sort, maybe. There's no day or night cycle either, which means the sun is constantly above you in the sky. It doesn't say what the temperature is, but I'd say if the sun's always above you, then it's gonna be pretty warm. Now, the reason this level is called level 9.1, just like the Crimson Forest used to be called that, is because the way the wanderer that no clipped here got here is literally almost the same way that the Crimson Forest used to be accessed. So the main theory, as of right now, is that this crater is the last remnants of the old Crimson Forest. But it's just that, a theory. There's no concrete evidence that this is where the Crimson Field and Forest used to be, just a bunch of speculation. And it could be just a massive coincidence that it's accessed the same way as the old Crimson Forest was. Who knows. To enter this huge barren crater, you have to walk away from the main streets in level 9, like as far out as you can, and then you'll be sent here. The grass of level 9 will start to slowly transform into rocky sand and dirt, and then it'll eventually go from darkness that level 9 is in to the light, which level 9.1, this level is in. To exit the level, you have to walk down to the crater and in the very middle of it, you'll find a couple small holes that you can jump into, and then you gotta just jump into them and you'll be sent back to level 9. So that's pretty neat. Now at the bottom of the level entry, there is another small audio log that replies to the first one that I read at the beginning. This one says, quote, Now about the theory section. I don't really see where you're coming from with the Crimson Forest hypothesis. There's no real solid ground for it to stand on. First of all, correlation does not equal causation. The crater could have been caused by a number of different things. Secondly, the crater was discovered several days before we lost contact with CF, or Crimson Field. So there's no way it can be what's left of the forest. I understand that it's difficult to process, and I know grieving takes on many forms, but coming up with these kinds of desperate explanations isn't healthy. I know that may sound harsh, but these are the words you need to hear right now. She's gone, Mack. My general advice is this. Wait for more information about the crater to come back and then you can write a draft for it providing that you keep it to the facts. Thank you, end quote. So yeah, as you can see, this MEG officer is a Debbie Downer and says that there is no way that this crater is what's left of the Crimson Forest. But what does he know? The MEG officer also says that this area was found just a few days before all contact was lost from the Crimson Forest, which is pretty interesting if you ask me. Now, MEG says this isn't what destroyed the famous Crimson Forest, but that still leaves a huge question unanswered to me. What happened to the Crimson Field and Forest and the hundreds of people living in it that couldn't have just vanished? And I really find it interesting that the exact same way you get to this crater level is the same way you used to get to the Crimson Forest level. That cannot be a coincidence. What do you think? And interestingly enough, this Crimson Forest disappearance is not the only level that's been destroyed or has disappeared. People on Backrooms Level 22 had disappeared and there were thousands at one point in time, as well as the entirety of Backrooms Level 78 being destroyed by a meteor. So if you do want to make the connection that the Crimson Forest possibly blew up or was incinerated by a meteor, you can look to Level 78, which happened the exact same way. The only difference is that 78 did take place in space where meteors are, but nevertheless, it was destroyed by a massive meteor type thing. So the Backrooms is no stranger to destroying itself. The only question is, who's destroying everything? And if you're new to the Backrooms and that kind of thing and you want to learn more about the Crimson Forest and the Crimson Field, what it used to be, there's a video on my channel about it. I'll link in the description. There's also a really cool found footage video from Frag 2 about the Crimson Forest, so I'll leave that below as well. I reacted to it on Tugli a little bit ago, but go watch that video. It will show you why the Crimson Forest used to be so awesome, and I think you'll really enjoy it. Backrooms Level Negative 3, or of light and darkness, is a very, very dangerous place, and dangerous is an understatement. It's classified as a class mirage difficulty for having psychological torque, reality warping geometry, and deceptive influences. And I'll explain what all that means in a second, but pretty much, it means that nothing is as it seems. The level is located deep into the Backroom somewhere, and it physically might be the smallest level ever found, cut up into a bunch of parts.  Each of these cubic rooms has four walls, except the walls are not just material, they're mirrors. So all four walls in each room you're in will be mirrors, and the mirrors are facing inwards towards each other, which is creating an infinite reflection on all sides. Now, it's not the mirrors themselves that make the level creepy, it's actually what you see in the mirror. When you're in the first cube, you'll see your own reflection, pretty normal, and you'll see that for the first few rooms at least. Now, the good news is, you aren't stuck in one room forever, but that's also bad news because it just gets worse. Now, to exit the rooms, you'll need to look for a part of the mirror that doesn't look completely solid. It kind of looks like it's waving water, and then you can just walk directly through it. And if you do walk through the mirror, you'll be sent to an exact copy of that same room, except each time you do this, go from one room through the mirror to the next room, you'll notice that the mirror will become more cracked and more imperfect, and you'll also notice something creepy looking back at you in the reflection. And it's not your own reflection at this point because as you get deeper into this labyrinth of cubic rooms, you'll start to see a more mangled abomination of yourself, like a decayed zombie or skeleton looking back at you instead of your normal reflection. Each time the image will get more and more distorted and gross and ugh. Kind of like you're looking into a fun house mirror from a carnival, except it's way creepier and creepier. It also doesn't really make any sense that you can see your reflection because there's no light in the cube rooms. Instead, the light comes from the reflection itself. And since there's just infinite reflections, you can hardly tell where anything is. It's hard to find any depth perception.  And on top of those migraines, you'll get confused and terrified and scared, which will eventually make you have panic attacks and, you know, you'll go nuts. So yeah, that's not fun. You'll eventually get so far deep into these small cubic rooms and these mirrors to the point where the reflections of you aren't even reflections. They act like their own entity and kind of move on their own. They almost kind of shadow what you do, except they don't move exactly when you move and they look gross and disgusting and they seem to just move around behind the mirror as they will.  But as you keep going deeper and deeper, you'll start to accept that they're not your reflection and that they're trying to hurt you. And at that point, these reflections will start to talk to you and verbally talk to you. They'll sling insults at you. They'll give you false information. They'll scream at the top of their lungs. And keep in mind, this whole time, you'll be trapped in different rooms with each wall being a mirror. So it's not like you can go anywhere. And sometimes these entities in the mirror will even convince the wanderer to walk to places in the floor that aren't solid and can be fallen through.  And if you do that, guess what? You'll land in another mirror room with more reflections. If you don't find the exit to the level, then you could be stuck in this infinite loop of small, mirrored room with monsters looking back at you from the mirrors. So you're probably going to want to listen to the exit section. And this is a quote from a wanderer that came here that they jotted down in a journal. The voice beckoned me to free it, repeatedly and desperately telling me, please, you're making a mistake. Don't just sit there. Let me out of this prison. Don't end up like me. When I opened my eyes, I saw my reflection persistently slamming her bloody fist into the wall to my left. The glass was cracking more with each successive punch. And I stumbled back in fear, unprepared to confront whatever could step through that wall once it broke. However, I must have backed up too much such that I went through the wall into the same room, in fact, though my rogue reflection was gone. My nightmares are not in there, unfortunately. All around me, I saw some mirror walls gradually fracturing. Even when my reflections on those walls displayed my same panicked expressions and conformed to match every move I made. What an adrenaline rush. I traversed this maze of mirrors for what seemed to be several minutes running towards mirrors that lacked visible cracks and just closing my eyes before I made impact. Was I escaping my own self, or was it something else? So yeah, as you can see, this person is crazy. They're running away from their own reflection and this will happen the deeper you get to this level. To enter, you have to walk through a mirror that's not made out of glass on level 365, and to exit, it's pretty hard. You have to find something to break the mirror that you're staring at and hope that behind the mirror is a tiled bathroom or tiled room behind it. And if you see that tiled room, it'll be some kind of bathroom in a random backroom's level. And if you plan on walking through it, you better hurry because the mirrors heal and fix themselves. So you have to be careful when breaking them because you don't want to hurt yourself and you don't want to be trapped. Just make sure you jump through it after you break it. Sometimes the mirrors can lead to nothing, just a blank void. And if you go through that, ha, no one knows where you go. So that's fun. So backroom's level 998 is now classified as a class variable difficulty because its safety, security, and entity count can change randomly depending on where you're at in the level. Before this, the level was actually classified as a class 5. So it's a pretty new change. The level itself is a blank flat plane that expands out in all directions and it's split up into three distinct zones or areas, which I'll be going over in a minute. Now the main and biggest plane of the level looks like it's made out of clouds. But that's just an illusion because the whole thing is table flat. It's not puffy clouds, it's flat. But an image of clouds has been stamped into the floor somehow and the texture of this floor is kind of like a wool in a way. It's rough and bumpy, but it is table flat and there's literally no change in elevation. Now this level is unlike most other levels when it comes to the entrances because every entrance to this place brings everyone to the same spot. Which is at the bottom floor of a big concrete stairwell. Now there are eight flights of stairs in total and it's at the very top of the stairs where you can see the big cloud floor thing. And at the top of the stairs there's a blank empty room that has that doorway to look out and in this room there's something pretty sad I gotta say.  These pebbles and stones are kind of like mementos or tokens of people who have willingly traveled here and they left them as a kind of reminder to those who were coming. You know that they've been here and are gone now. It's kind of like people who leave those locks chained into fences. It's the same thing. Kinda sad man. So when you go out of the doorway of this room and you look into that huge plane of cloud wool floor deal you can actually look back at the room you just came out of and you'll see that it's just a small plane box. Like a Minecraft house. There's literally nothing on it. It's just a plane, small, square room. The roof of this box room is actually a skylight and you can see the skylight all the way from the bottom staircase level which is pretty cool. Now you can walk on this flat cloud plane thing for a long time specifically around 30 kilometers or 18 miles to be exact and it's after that distance when the level will start to change. The perfectly white cloudy floor that you're standing on will start to morph into a dark and grey floor and the blue sky above you will start to shift into a gloomy grey sky. This is the second zone of the level the grey zone. At this point a breeze will start to blow that makes the area freezing cold like really cold and the further you go into it the darker and colder and more dangerous it'll get and it's not just dark skies and breezes that you're gonna have to worry about there's entities here too people there are other things which I'll get into in a second but the entities that are here are mainly smilers and skin stealers and dullers and that type of thing but there are also unknown and undocumented humanoid entities that have spawned here too people have no idea what they are but they've seen them in the distance the entities seem to not be interested in you and they kinda just walk around without chasing you it's like they don't even see where you're at but it would still be scary to see all of them and they're aggressive if you kinda instigate a fight like if you run up to one and push it it's gonna fight back but if you ignore them and just give them their space you should be okay now as I just said going deep enough into this grey section will eventually lead you into what most people think is the last area of the level it's just called the black haze at this point the floor and the sky are both black bad weather will start to appear storms will start to rage and the wind will be blowing super aggressively like it'll be blowing so hard it can knock you off of your feet and it'll rain for long periods of time there's been thunder and lightning strikes seen here as well and overall it's just this really turbulent and volatile area it's also believed that in the stormy section there are way more entities than in the grey section so you're gonna need to avoid those too now if you're crazy or determined or just dumb and decide to keep walking through this black section you'll eventually get to the quote-unquote edge of the level which is just a wall of black clouds no one knows how far out this wall is because it's kinda just hearsay and myth and legend that it exists but at this point the storms are said to get worse and the winds are said to be like a tornado and no one knows what's past this black cloudy point there's been no pictures past that or anything and the last picture that we have is one of the black cloud wall and as I said no one knows what's back there but there are some theories on what is back there and I'll get into those now there was a rumor that started a long time ago in the back rooms that level 998 is some sort of dangerous trial that you can complete to get to a safe haven level or even to escape the back rooms as a whole but since no one's past that black cloud wall no one even knows if there's anything back there it said that most people who have come to this level have been adventurers or people who have just lost all ambition and are seeking a final resting spot so they come here knowing that they might not get out it's pretty sad man, I gotta say but I don't care how bad it gets to me in the back rooms I'm not gonna try to go in the black zone it seems terrifying the other main theory is that there's just nothing behind the black cloud wall but that's no fun now is it? it's pretty easy to enter this level there are an estimated 200 entrances that's right, 200 but the entrance is a simple double white metal door that will appear on random levels you just gotta open the door, walk through and you'll be sent to the bottom of the staircase here on level 998 now the exit portion isn't as certain because there's no for sure way to leave like I said, some people think that past the black zone there's a safe haven that's really relaxing and you can be there forever but no one knows if that's real or not people could be crazy but most people that come here know what they're getting into and they know that there's no escape so they kinda just accept that they're gonna be stuck here or that they won't make it past the storms let me know in the comments what your theories are about this level I mean what do you think is past the black wall of clouds why do you think the level exists who do you think made it my personal theory is that something important is behind the clouds and one day we might know if that's true or not so back rooms level 995 or as it's commonly known reality aligned houses is classified as a class 4 difficulty because it's unsafe and unsecure and it's also very volatile and glitchy and you're gonna hear why in a second the level itself looks like a never-ending straight road with houses on both sides of it now trying to go off this road and get behind the houses is nearly impossible because of how strange the level's geometry is so with real life regular geometry it works the way where you can just walk one direction and not stop until you obviously hit a wall but for this level the geometry of the reality here is so glitchy and messed up that you can't even walk even though it looks like you can it just won't let you walk back in front of these houses there's a bunch of cars most of them don't work because they're either missing parts like engines or motors or sometimes steering wheels but some of them do work inside of the cars there might be some random objects or tools that you can use these artifacts and tools seem to all be random and strange and have no real meaning but they're also found inside of the houses too now you can only get into some of the houses on this level and if you do go inside of them they look very liminal and almost like a real life house and some people have claimed that they've even seen friends and family members' houses here and speaking of the houses I'm gonna talk a little bit about them now because they're very interesting to say the least for the most part they all resemble each other pretty closely however sometimes there is an instance where a different looking house will be in the row and when you interact with those houses that look different that's when the weird things will start to happen the entry calls these weird things spatial distortions which pretty much means that the environment will start to warp and change itself into something else typically it'll change itself to a very liminal and nostalgic looking place and you will really get the feeling like you've seen it or been there before almost like the entire level morphs into a dream of some kind and during these dream sequences many people have reported seeing houses moving and glitching and just floating and other random things being warped like that also during these spatial distortions the light on the level can be changed randomly from bright to dark to dim without worrying overall this level is so volatile and just very morphy and glitchy that you probably should avoid interacting with it even the entities on the level itself are affected by these distortions because they look weirder and they behave more out of the ordinary for their species and everything is just different about them the entities that are mainly found here are the normal back rooms entities like wretches, death moths, hounds that kind of thing but they're all glitchy and they all warp in and out of existence just like the rest of the level seems to now there are a bunch of theories on why this level warps in and out of what you can see and what you can perceive and one of them is called the glitched reality theory and this next quote that I'm about to read comes from an anonymous mega researcher and I think they explain it pretty well quote so we got the test results today and the outcome was quite shocking to be fully honest the answers that we got were something that I wasn't personally expecting so what we found was that these special accommodations on level 995 have something bewildering to them when the question why they decided to interact with these knowing the potential consequences of the spatial distortions what we got was that these houses looked exactly like replicas from their homes in the front rooms the reason we found this significant is that there are numerous amounts of similar claims if this is true then that could explain a certain correlation between level 995 and reality for some reason buildings from the front rooms also coexist here in the back rooms this could be a reasonable explanation to why these glitches occur when trying to interact with one a sort of fusion between two realities the question is if the back rooms and the front rooms are related in some way end quote so yeah if you didn't understand that it was pretty lengthy pretty much they think that the glitchiness of the houses here and of the whole level in general is because the back rooms and reality meet here on this exact level in some way and this is like an in between zone between both those realities and that's why some of the houses look like they're from real life and they seem to be here in the back rooms but they're also in real life it's also why these spatial distortions happen because it's not a steady plane of existence it's constantly warping in and out of each other I think that's a pretty good theory and I think it would explain why people have seen their own houses or their friends' houses here in this level even though they're obviously not in reality they're in the back rooms it's also thought that the longer you stay in this level and continue walking down the road that kind of thing and the longer you interact with it the more warpy and glitchy and volatile and the more it breaks down the worse it gets overall it'll eventually get to where it's just so glitching and warping between day and night and real life and back rooms that it'll be hard to exist there properly and you'll kind of just start phasing in and out of existence which I don't think anyone wants to do that so you probably need to know how to exit there are no bases or outposts on this level because to be honest it would be too dangerous to stay here for long periods of time but to enter the level you can break into a house that's locked on level 9 which is only some of them most of them are unlocked so you have to find one and kick the door down and to exit you can find a blue house that kind of looks out of place walk inside of it and then it'll be sent back to level 63 which is probably better than being here so level 990 has a classification of class variable because it has mysterious properties that we don't quite understand there's also a ton of changes in the environment that could be dangerous if you're not knowing what you're doing so listen up for this video if you want to know how you can survive now the level itself is split into two parts the above ground city area and the underground sewer system and I'll explain both of them individually in a second but first I'm gonna briefly go over some notes about the entire level the surface of this level is very calm there's a light breeze blowing in a thick mist that covers most of the air around you the mist and the breeze are hot though so the entire level feels like a humid jungle like you're literally in the middle of a rainforest except there are city buildings there too above this mist there's a light blue sky during the daytime and a dark purple sky at night time so when it's dark it's actually purple which would be really cool if you think about it this level just like a ton of other ones has a lot of non Euclidean properties that mess up traversing and mapping it so good luck trying to find where you're going you might as well just go with the flow now these properties are actually more common when you're in a tight hallway or an alleyway or a sewer here so if you're out in the open you should be okay another weird thing here is that wanderers cannot meet up or see each other like if there's two people on the level at the same time they'll never know because they can't see each other and they cannot interact which makes this level have a really strange isolation effect kind of like the level zero one the buildings on this surface area are pretty similar to the ones from real life with just a couple differences like some of the signs are written in unknown letters or some of them are blank and some of the architecture is a little too advanced for humans but other than that they're pretty normal but also most of the building types as you can see are covered in vines and in leaves and are incredibly overgrown there's also two main types of weather that can happen here one is a calm and sunny type of vibe you know chill stuff and the other is a torrential rain like literally a monsoon rain and these two weathers can flip instantly just with a snap of a finger one second it'll be nice and the next second it'll start pouring the rain and the streets will be flooded the last strange thing about the whole level is that the objects here that are inside the buildings can randomly disappear and appear at all times and this will happen with vending machines or water fountains or shelves or that kind of thing some of those items are not useful because they're old or whatever but some of them are food and water so if you get lucky you could see a turkey or something teleporting to a building or in front of you so now I'll get into the two specific zones in more detail the surface and the sewers so the surface is the area I just touched on and it's actually where you'll spawn if you get sent at this level it's the easiest one to walk around in and it's the easiest to explore except for the non-euclidean factors that could get you lost the best way to describe the surface is that it's like an abandoned urban sprawl that's been overgrown and taken back by nature the buildings have plants growing on the outside and growing on the inside and even deeper inside of the buildings there are gross disgusting rooms full of decaying plants and mold which is just nasty and as I said earlier this level is prone to random monsoon rain showers so that means that the surface will be drenched with puddles and runoffs and waterfalls and everything like that too and these rains can also flood the buildings or entire streets if you're not careful entities are pretty rare for this top part but there are two main ones that have been witnessed so far one is a strange shadowy figure that lurks in really really overgrown areas of the city and in the alleyways and the other is a strange type of water creature that's been seen in the flooding rains and waves of monsoons not much is known about either of them but I'll tell you all we do know in the entity section now for the sewer section of the level this is obviously a way more dangerous place and it's much more dangerous in the surface because it's very prone to flash floods so you could just be walking in the tunnel of the sewer and then randomly you could hear a rumble and turn around and a huge thing of water will be coming right at you there's also more non-euclidean properties and more entities here so just don't come here also there is no natural light in these sewers which is of course a hazard but the biggest hazard is those flash floods and you wouldn't want to be trapped inside of a sewer when it's flash flooding just like the top of the level there is overgrown vegetation in the sewers as well even though there's no light here and you could trip and get tangled in it if you're not careful either these sewers are accessed from alleyways or under bridges on the surface area but to be honest I'm not really sure why you'd want to come here now it's time for the entities and as I said earlier there is a weird shadow one that's been discovered on the surface level they're pretty much just all black humanoid type shapes and they've just been seen silently walking in the night no one knows anything about it they have an attack they're just there there's also those weird water creatures that I hinted at that appear during violent rainstorms and flooding they have no description but they're just part of the water it seems there's also a very specific entity that lives in the sewers called a sewer leech which are snake like water leeches that can grow up to 8 inches long they attach themselves to wanderers clothes or flesh kind of like just a normal leech and they latch on with their teeth and this could actually give you an infection if you don't wash the wound quickly and these sewer leeches crawl up to the surface if it rains heavily the sewers get flooded so you'll have to watch out for them there too the level itself was discovered on March 15th, 2022 from an anonymous wanderer who called it a quote silent paradise but also there are weird shadows and a leech that wants to eat you so I'm not really sure what that person was thinking but whatever to enter the level you have to travel far into an abandoned old building on level 11 and you'll get sent here and to exit you can stay in the sewer for a long time or you can go into a weird building that's not overgrown to be sent back to level 11 nice so ashes to ashes or level negative 319 is classified as a class 5 difficulty and is very, very unsafe and unsecure and it's really dangerous because of non-entity hazards so you don't really have to worry about creatures or stuff like that attacking you it's the level itself that's going to attack you the level takes place inside of a really old and broken down house that's all covered in a thick layer of dust ash and other kinds of trash and waste there are three bedrooms in this house one and a half bathrooms and there's also a basement, an attic, a living room and a dining room as well as a kitchen and office but you can't even get to the basement or attic so that's kinda lame the temperature inside of this disgusting house is always pretty cold it stays around 47 degrees Fahrenheit or negative 8.3 degrees Celsius and on top of it being cold it also feels really damp and it smells dank and just awful kinda like mold as you can imagine now no one knows what the outside of the house looks like because every exit is sealed with some kind of impenetrable material and from what you'll see in a second you don't really have time to try to exit the house like by going at the door so no one really cares or knows what's outside when this level was found there was a big note carved into the table in the kitchen that pretty much says who was there and why they think they won't make it out of the level alive one of the wanderers was 13 one was 16 one was 25 and one was 31 and that 13 and 16 year old were siblings but that note includes some really creepy details and honestly just some terrifying stuff about why this level is dangerous I'm just gonna read you the last paragraph and it says I do not want to be forgotten so find a way out this place ages you by one year every five minutes I timed it I've been trying to find a way out for six hours now I watched my sister unalive about 30 minutes ago and she since has crumbled into ash and dust I'm not too far behind but I'm exhausted I understand now why my grandfather was tired all the time I'm going to unalive here I made my peace with that I'm too tired to go any further I guess I wrote this to beg you to find a way out when you get out of here tell the others not to come to level negative 319 if they happen to find themselves here tell them to find an exit as soon as possible so yeah just like that note said this level makes you age one year older every five minutes that passes when you're there so if you stay in the level for six hours you'd be getting older really really quickly and this anomaly is why there's ashes all over the ground because when you unalive you literally disintegrate and fall into ash and add to that ash pile so that is that's so creepy I'm like wow that is disturbing there's also been some researchers that got stuck in this level after that first note was left and they left some information on the walls written in blue crayons apparently most people unalive at around age 85 according to this note but one of these explorers colleagues was actually earlier than that and they unalive that age 60 from diabetes which means that this level can make you have illnesses that you'd get normally while aging in real life but you get away faster here because it ages you so much quicker the researcher who wrote those findings on the wall apparently developed some kind of illness themselves and it was some kind of heart disease because of the rapid aging and well you can guess what happened in both of them the weird thing is that this aging isn't just for humans because it affects entities that are here too one wanderer went to the bathroom on this level and found an old hound in the bathroom ran away from it and then the hound started chasing and then just disintegrated because it was so old and he just watched it turn right to dust so yeah now the first person to ever make it out of this level alive and to escape and stuff was named Wanderer BB and apparently he was 14 years old when he got sent here and when he left he was 38 years old because he was trapped in the level for two hours which made him become 24 years older than he was when he got here he still has no idea how he got to this level but the good news is he does know how he escaped the way he got out was he went to the upstairs bathroom and found the mirror there and the mirror was covered in dust and ash obviously so he wiped the mirror down, cleaned the ash off and then got no-clipped instantly to level zero he was 24 years older but he was alive which is better than what everybody else could say there's no way to tell how many wanderers have actually gotten to this level and never escaped because the entry is still unknown like no one knows how you get here but it is imperative and very important that the second you get sent here you run upstairs to that mirror and you hope that it works to send you out because if it doesn't you can age 24 years in two hours so yeah Backroom's level pi is classified as a class 2E difficulty and is pretty unsafe with non-entity hazards so you're not gonna have to worry about a wretch chasing you you're gonna have to worry about the level hurting you that's all you need to know level pi is actually a sublevel that is thought to exist between levels 3 and level 4 the levels physical appearance is pretty unique to all the other levels that I've gone over it looks like this bright, bold expanse of hills the grass, the sky, the clouds all of it is set to the highest saturation possible which just means that all of the colors are literally as bold as they can physically be the hills here are so round in some spots that it's impossible to climb up them so they're kind of just like spheres sticking out of the ground and also some of the hills are coming out of the ground at such unnatural ways or they're slanted in really strange angles that it doesn't even like make any comprehensible sense to your brain you literally cannot even fathom it it all just adds to how trippy the level is the hills and slopes almost act like ocean waves but instead of water it's grass there are also freshly paved asphalt roads that wind around the hills as well and these roads curve and follow them all the slopes and turns and everything even the ones that don't make any sense there's still roads going up them some of the roads seem to randomly end or curve and then just stop which is pretty strange so pretty much the hills and the roads are so curvy and windy and wavy that it would be hard for your brain to even understand what you're looking at not to mention how bright and saturated everything is the most common thing on this level besides those hills and roads are the multi-colored gas stations and these are placed on really strange locations in fact it doesn't even seem possible to have buildings where these are but hey, that's the back rooms for ya they're put on direct hillsides on top of hills, on the sides of hills in the valleys, literally anywhere even if it doesn't even seem possible for a building to exist they're gonna be there the one constant with these gas stations is that they'll always be near a road to some degree now inside of the gas stations there is legitimately no sign of any human life but each of them is perfectly bright and clean and spotless there are things on the shelves too but they never move and you can't move them it's almost like they're stuck in time the actual brands of the gas stations that are here on the level do not exist in real life like it's a completely new random brand that no one has ever seen before which almost makes it creepier in my opinion the names and logos are just out of the world like they've never been seen before however, even after all that I think that the weirdest thing on this level is that sometimes a random fog will appear and start to roll over the hills this fog kinda hovers and slithers its way around the hills and when it gets near you you can see that the saturation of the level gets lower kinda like it lessens the color's vibrancy and the area near this fog gets really pixely when it passes by almost like the level has a low resolution when the fog is there or something like that pretty spooky this misty fog is the biggest environmental danger of the level because it's toxic to breathe in like, bad toxic you can avoid the mist by trying to get inside a gas station but if you don't well, you know what happens there are no outposts here but there was rumored to be a few however no one knows if there actually was or if the outpost is vanished somehow or who knows what happened to them there are also no entities and to enter this level you can find a door in level 51 that opens to show you this place now this door is random so you're gonna have to open a ton of different ones to find it but hey, be my guest and to exit there isn't one set in stone yet most people just randomly get sent away kind of like the level chooses who stays and goes so if you do get here you're stuck have fun first up for the video is level scopopphobia or level whatever this symbol is by nick from the discord it's classified as a class 5 difficulty and is unsafe, unsecure and is completely devoid of entities that we know of but it is extremely dangerous so the word scopopphobia is actually the fear of being stared at or stalked which leads to anxiety and feelings of being uncomfortable and since that's the level's name you can only imagine how creepy this is about to be the level itself looks like an infinite number of small, tight and cramped wooden rooms with skinny, steep staircases connecting them and these staircases require you to bend over and hunch down to even walk through them because they're so short even if you're already short you're probably not the crouch the rooms themselves can be anything like kitchens, bathrooms, living rooms and even bedrooms and everything is made out of wood kinda like the interior of a cabin every room only has one thing in common besides being made out of wood and it's that they all have grey-scale paintings of nature on the walls living rooms typically have glass doors or windows or both on one wall but they're actually blacked out you can't see through them you can't break them and you can't open them they're just in place of where real windows and real doors would be some rooms have TVs that are on but the only thing playing is just straight up static and a soft static buzz echoes throughout most of the rooms there's also soft jazz playing throughout the entire level never getting louder or quieter so it's unknown where it sources from but it does add a little creep factor to it what is known though is that two people cannot meet on this level even if they're both here at the same time the only way to communicate with another person is through walkie-talkies but even then the audio is distorted and hard to hear this is kinda like how people in the real world can talk to people in the upside down from stranger things through radios I mean stuff now it's time to get into the really creepy part of this level after you get here you'll start to feel an eerie liminal space vibe that you get with most backroom levels but this will wear off in about 5 minutes then after this that soft jazz will suddenly stop and you'll start to feel like you're being watched and after about 15 minutes of feeling this you'll start to hear knocking on the doors and on the windows and walls and since you can't see outside you'll probably be freaking out because I know I'd be freaking out if I heard that stuff after 45 minutes those grey paintings from the walls will actually turn into pictures of you from this level like someone took pictures of you and put them on the wall so what it seems like and you'll start hearing shuffling footsteps echoing through the staircases and rooms behind you then eventually those footsteps will get closer and closer but when you turn around you can't see anything until you look in the mirrors on the level if you do this in the back corner of the room that you're in you'll see something standing and staring at you can't actually make out what it is just a shadow of a humanoid with eyes but that's all you can see and that is terrifying but that is not the worst part because after this you'll start to feel breathing on the back of your neck right behind your ears but whatever you do do not turn around because you won't be seen again if you do if you're still alive at this point then you should be able to escape now and you definitely need to except no one knows how to escape but most people said that they happened to escape when they were near a TV so just go to one of those areas to enter this level for whatever reason you can find an old wooden chair with an eye carved into it and then sit into the chair and you'll be sitting here but yeah, that level literally gives me the creeps just imagine being taunted and harassed by whatever this thing is and hearing knocking and running sounds and you can't see anything I would be terrified the last level for this video is level negative 974 or puppy's domain from Andro who is a mod on the discord server this level is meant to be the polar opposite to the kitty's house level and I think it works in that way perfectly the level is classified as a class 2 difficulty and it's unsafe with a minimal entity count and there's just one entity it physically looks like a bunch of hallways that are pretty similar to level 0 in the fact that they're curving and stuff like that except these halls are grey drywall and dark grey carpet and the lights in the ceiling are not all the same shape some of them are distorted and waving and some of them give off less light than the other ones and this level also has absolutely no sounds or smells to it which makes it kinda seem like an isolation chamber in a way your voice doesn't make any sounds either there's also no food or water or tools here and the only thing here is the hallways and the lights is one single entity called puppy this thing is 9 feet tall or 2.8 meters tall and it's a humanoid shaped void shadow silhouette with thick arms and legs with no fingers or toes it has no facial features either but it can somehow sense where people are without any eyes or ears so I don't know puppy doesn't actually walk instead it teleports where it wants to go it only teleports when you're not looking at it so if you take your eyes off of them then it'll slowly teleport closer to you the entity also doesn't physically attack you either instead it gives you this paralyzing effect just by staring and if it does stare at you for long enough then you can become unable to move and then puppy will just teleport away and leave you to rot from starvation so that's fun to enter this level you can no clip inside the bathroom at house's level or if you somehow make kitty mad then kitty will send you here and to exit you can find one of these items on the floor and then fall asleep next to it and you should wake back up in kitty's house so the hallowed gate is classified as a class undetermined and most of its properties and characteristics are unknown and most information as well is pretty rare to come by the level is sort of an elusive level that's thought to exist somewhere in the void and the void is just an endless abyss of nothingness that you can get trapped in by trying to no clip between levels in the back rooms so you could try to no clip from level 0 to level 1 but you might get stuck in this void area and originally it was thought that nothing was in the void but this level is most likely there the level physically is made up of one huge behemoth gate that looks like it's made out of pure gold and marble and these materials can't be broken or cracked or anything like that and they seemingly take no damage from anybody that tries to break through and the gate is always in a closed position but it can be opened by a couple of ways the whole level is not just this one gate there's many other gates and hallways and rooms and corridors and that kind of stuff but it does start with this one huge gate one way you can open this huge gate is you can find an ornamental key artifact that's laying around somewhere and use it to enter and another way is that the gate will just open itself to you I mean, that'd be easy although sometimes the gate will eject wanderers if they don't have the proper key so you might want to try to get a key but who knows, it has some might of its own and the fact that it might have a might of its own leaves some people to believe that it's some kind of artificial intelligence or there's some kind of higher power controlling this gate and the other gates since this level does take place inside of the void most of the floors and walls are just blank nothingness but you can still somehow walk on the floor as if you were walking on the real thing however in some areas there are floors but right here with this big gate you're just walking on the air man so past the gate and inside the level there are these huge open hallways and rooms that have this baroque style of architecture to them and almost everything inside just like the gate is made out of gold and marble and the levels halls and rooms are very cold and they stay around these fahrenheit or negative 22 degrees celsius and the marble makes it feel even colder these level rooms are split into specific zones or sub layers which I'll talk about in a minute but each of the different rooms are separated by large gold and marble doors however they're not as big as the original door and each time one of these doors opens and closes back it changes how it looks which can make walking through this entire level really difficult because you can't really tell where you've been and where you haven't been earlier this level is really rare to get to and only a very few amount of people have ever set foot here and have lived to tell the story most people are thought to get lost in the labyrinth of doors and halls and some people are even consumed by an effect called the blackout cycle now the blackout cycle is almost like a natural disaster in a way that happens on this level and when it happens the entire level goes dark and you can hear loud thumping noises echoing through the hallways and even sometimes electrical buzzes on top of the loud noises and the ground shaking there are these creepy ghost-like figures that speedily move closer to you it's thought this blackout cycle is some kind of security system for the level and it tries to scare people off I mean it would work for me if there was a ghost running at me in a hallway I'm gonna be real but apparently these ghosts can really mess up people's heads and often times people suffer amnesia attacks or PTSD from interacting with them but when the blackout effect is not happening it's almost like this level mesmerizes people in a way because of how big and grandiose it is I mean it's literally just these massive huge golden hallways and marble hallways and everything is just massive and it's hard to take in the sheer size of it I imagine that it would be kind of like walking into the Versailles Palace in real life for the first time but who knows now I'm gonna talk about the different sublayers or rooms of the level and they're pretty neat I gotta say sublayer A is made up of the Great Passage which is the first massive hallway that seemingly does go on forever in one direction think of a huge castle corridor and then there are different rooms that splinter off from this great passage sublayer B is made up of another area called the halls of abundance now this hallway and room is held up by thin threads in the void and in the middle of this room there is this massive dining table with food and plates and silverware on it and the food is not old I mean it's literally edible so you can eat it if you want to sublayer C is called the Curator's Halls and this is a hallway full of statues of backroom's entities the statues are life-size and there are creatures that we know and love like wretches and stuff that are in statue form but there are also creatures that we don't know and have never been seen before as well each statue has a golden plaque on the bottom and there are words written in an unknown language on it sublayer D is a huge courtyard with ornamental plants in the middle sublayer E is a grassy area with weird plants everywhere as well sublayer F is a massive armory where there are all kinds of combat-related stuff night stuff and anything you can think of that is related to war and then sub-levels G, H, I and J are all specific rooms that tie into these hallways I just talked about and each of them have different properties and are uniquely dangerous to enter this level you can enter from the void by any of its sources but obviously that's not smart because the void is dangerous in and of itself and no one actually knows how to get to the hallowed gate level from the void it's just a randomly appearing gateway in the endless abyss of darkness and since normal people really can't find this level it's not hard to say if there's even an exit to it back room's level megalophobia is classified as a class 3 difficulty and is unsafe and unsecure with some entities running around now the word megalophobia actually means the fear of huge objects so if you have that tread with caution the level itself resembles a town specifically a really old looking town and the houses here date back to the early 1800's but some of them look a little bit newer now even though these buildings obviously look old they're not broken and they're not worn down or anything they're in incredible shape but the weirdness is just getting started because inside some of the houses the walls have level 0's wallpaper on them and level 0's carpet very strange the town also has no paved roads or anything like that instead it's just dirt paths or rock paths now even though this town is straight out of the 1800's there's also electrical poles and wires running through them and there's even cell phone towers here why does a town that looks so old have modern day technology the houses here also have tons and tons of non euclidean properties that make no sense whatsoever some of them are just massive on the inside but tiny looking on the outside some of the houses are flooded completely from the floor to the ceiling and some of the doors in the houses open up to nothing on the other side except the wall and a really common thing is that the ceilings have an insane amount of light bulbs in them just a ton of weird stuff like that is happening inside these houses even though the outside looks like it's from the 1800's but it still gets even more mysterious because the entire town of this level is actually inside of a super structure so literally everything you see is inside of this ungodly massive building the building kinda looks like a factory but instead of just a normal factory it's a huge factory with massive windows on each side and these windows cannot be seen out of because there's just bright lights coming through them they also kinda smell like coal and ash if you get too close which is another interesting thing now it's not known how big this mega structure is but it is so big that it's got its own weather and clouds inside of it because sometimes the level has rain and thunderstorms which makes it even weirder because it's raining and thunderstorming inside of a building it isn't recommended to go anywhere near the walls of this level because of the windows there and these windows are not just harmless things some of them are window entities which will suck you in and eat you and you'll never be seen again if you go near it so yeah something that isn't talked a lot about in this level are the echoes that happen in it like just talking slightly louder than your normal voice will cause these huge echoes to bounce off the walls, the ceiling and the roof so if there's ever a thunderstorm or rain that pops up you better run inside of a building to avoid going crazy or deaf from all the sounds and echoes and also on top of that sometimes you can hear really strange noises like screaming or crying way off in the distance just a faint echo of it it's not known if these noises are real or if you're just going crazy from losing your sanity but either way it will be pretty terrifying to hear a bunch of screaming these screams might also be coming from the next part of the level which is called the holes these holes lead to underground tunnels beneath the town and beneath that mega building these holes are randomly placed located along the level so no one really knows where they're at but you'll know when you find one because it's just a big hole and if you do jump into one of these holes you will fall into a tunnel and these tunnels are part of a huge system of long claustrophobic labyrinths of tunnels that have a few inches of lukewarm water in the middle the water isn't flowing, it's just completely still and it looks like it's supposed to be a sewer kind of down here so if you're splashing around or screaming it won't be that loud, it won't be that echoey because the stone absorbs it the tunnels are also lit up by these really weird orb light things on the walls which is pretty nice but it also means that there's a big hole in the tunnel and there's no dirt, no grime nothing just clean blue water and clean white surfaces and the tunnels themselves are made out of this marble but it also means that there's a bunch of entities here as well speaking of entities the only entities that will be above ground in that town area are window entities hounds and facelings and these are pretty common in most back rooms levels so they're common here and those are the only ones that have been seen so far there could be more but down in the depths of these tunnels there are a ton more like clumps, the hydrolytus plague insanity, hair worms maltering parasites that live in the water and if ingested can make you very sick and these are the ones that have just been seen so far in the tunnels but as I said, the tunnels are this infinite labyrinth of weird tunnels that no one's ever explored so there could be more since no one has any idea how deep they go there are no bases or outposts here and to enter the level, you can be sent here by randomly no clipping from level 38 or you can find a ski lift in any level but I don't think I'd be coming here to be honest I don't really like big things so I kind of have megalophobia in a way and the fact that there's a town inside of a giant factory is terrifying to me so to summarize the level, level megalophobia is a decently large town made out of old looking buildings and roads however, even though this town is old there are modern technologies like cell phone towers and telephone wires everywhere and all of the level takes place inside of a mega structure with huge roofs and walls and windows this mega building is so big that clouds and weather can form above the town and underneath all of this crazy stuff is more crazy stuff a maze of tunnels filled with clean blue water that goes deeper and gets more claustrophobic as you go cool stuff so the broken back room's level is classified as a class death zone and it has multiple environmental hazards that make it dangerous to even be in the level really can't be considered a level because it's so fragmented and shattered and glitchy that it expands outside of what we would normally consider a level it's just a massive wasteland of corrupted images planes data and other things that our tiny human brains can even begin to comprehend even though it's hard to describe I'm gonna try it anyway so the broken looks like a kaleidoscope kind of and it's extremely unstable everywhere you look the architecture and the shapes here don't make any sense to our brains and they don't follow the normal shapes and patterns that we know of the terrain itself of the level is made out of broken, swirling matter and you can actually walk on this terrain even though it's glitchy and warping but who knows how that's even possible the level is very colorful and very vibrant the further you walk into it the worse it'll get for ya just looking at the spaces around you will make you start to go insane just from seeing what you're looking at just seeing everything crumble and warping won't help your sanity either now some people call the broken a splintered plane of existence kind of like a reality that went too far and became so corrupt that you can't even tell what it is anymore it became so digitized and real the strange colors and shapes and movements and reality bending things are not the only dangers here though cause there's actually a noise that's constantly blasting full volume on this level the noises are coming from literally everywhere but it's like this amplified disturbing bass boosted sound that you could probably think of what it sounds like I mean just look at the picture of this level and listen to what you would imagine a noise would sound like there there are also objects in this level that float through the ground and the sky and they come back up and go everywhere it doesn't make any sense the wiki dot describes the level as a place that you can't even fathom or begin to understand because of how corrupted and how laggy it is ironically there are actually structures here in the level as well but the only problem is that they can change shape and are devoid of any actual material they're just warped atoms I guess so you might see a pyramid or something but then you can go right up to it and walk directly through it or glitch beside it and you won't even see it again it'll just disappear on the horizon of the level you can see an effect that is kind of like that one from Minecraft when you're loading in new chunks of the world so if you keep walking you'll see the world build on itself which must mean that this level has the ability to load new and infinite parts of itself which is crazy the newer the location the more chaotic and broken it'll be and for that reason it's said that you shouldn't wander into this level at all unless you're insane some people think that this level has some kind of relationship with the back rooms as a whole a sort of symbiotic relationship like the back rooms might feed off of this place's unstable and hostile energies and it might use those energies to create entities or other levels that we know about who knows now some of the places found in the broken it kind of resemble other locations and levels and landscapes from other back rooms levels and from real life except these are non-linear gross conglomeration glitchy things of that real thing so there could be what looks like a city but it's just warping and glitching and floating around but again that's all just a theory a back rooms theory see what I did there others who don't believe in that theory that I just talked about believe that this place is just a bizarre random meaningless plane of reality that doesn't have a purpose or a meaning so they pretty much think it doesn't mean anything personally I like the first theory that the back rooms draws this dark magical energy from this level to make other levels itself but let me know your theories in the comments pretty interested to see which I have to say if you for some reason want to come here you want to avoid one thing specifically and that thing is touching or making contact with any of the glitching fragmented structures because if you do that your existence will literally start to crack and rupture and then you'll start fading away like you could touch one of those pyramids or one of those statues there and just start decoding and not exist anymore at all in any way it's happened before and it's terrifying to think about what that might look like entities that we normally talk about here on the channel like hounds and that kind of thing they're not seen here as themselves and it's thought that they wouldn't be able to survive anyway but there actually have been glitchy prism and shape looking things in the sky that kind of resemble entities maybe those prisms are like cocoons that entities are made in for the back rooms who knows now it's said that entities have been seen no clipping here by accident just like people do but those entities have seemingly transcended and melted together with the broken's environment and it become these glitchy warping broken things that aren't bound by the laws of physics that you can see glitching around everywhere and they'll just float and warp for the rest of existence as of right now no one knows the entrance or the exits to this horrifying level which honestly makes it more terrifying because you have no idea how to avoid being sent here and you also have no idea how to leave if you were sent here nice but yeah let me know your theories about this level in the comments is this level some sort of power location that the back rooms pulls power from to make it to decent levels or is it just another random glitchy corrupted level who knows so back rooms level 7777 a.k.a bloodlust masquerade starts with a warning for anyone who might get shocked or goofed up with stuff like mental trauma or light descriptions of gory stuff if that kind of stuff messes with you then you probably shouldn't continue but as always I do censor everything pretty much so you're not gonna really hear anything you're just gonna hear code words for deep things so yeah the level itself looks like a smallish house from the late 1990s there's bookshelves on the wall and the floors have a brownish carpet color but the carpet itself is covered in a red liquid that typically comes out of people sometimes if you know what I'm saying the walls themselves are also painted red if you know what I'm saying but this red stuff is all over everything there's actually been DNA tests done on this liquid and it's been linked to the same people who have actually been on this level before even if they didn't get hurt it still can match to them which is really interesting there are three main rooms in this house on the first floor and those are the living room, the kitchen and the bathrooms called the level 7777 effect and I'll get into what that means in a second so buckle up there's actually a second floor to this house as well with two smallish bedrooms and this floor is the only one with windows since the first floor is completely dark but when you look outside of the windows it's just a glitchy distorted void there's nothing out there the windows also won't even open so you just gotta look through the glass and I don't even give light really instead a kind of a faint glow so it's recommended to bring a flashlight if you're gonna be coming to this level but trust me, you're probably gonna want to avoid the level when you shine your flashlight in some rooms you can see that in the different areas some of them have a black and white effect meaning that everything you see will be black and white only like I said though, this only happens in some specific rooms so no one knows why but it's really weird so now I'm gonna explain that thing I mentioned earlier called the level 777 effect tighten down your seatbelts this gets insane so now I'm gonna talk about the level 777 effect which appears to everybody as a active cognito hazard this could really mess you up if you don't keep your sanity with you and your bearings straight so get ready the second you get to this level you'll smell rotting and decaying and this smell is kind of wafting through the entire level and it doesn't really lead to one thing at first until you start to follow the smell you'll be led to one of the rooms that I talked about earlier and if you walk into that room suddenly you'll feel like you're standing in a pool of quote-unquote red paint wink wink if you know what I'm saying or you'll feel like you're standing on a floor made out of flesh if you know what I mean now if you feel this stuff on your feet whatever you do don't look down because of what happens if you do if you look down at whatever you're standing on the darkness that's in this level will start to fade away and you'll be able to see in full brightness what you're standing on and what you'll see is every friend or family member or person you know in real life will be under you wink if this happens then you'll start to go insane obviously because you're seeing people you love and care about just there under you, unalived once this insanity starts there's literally no going back you'll just keep getting worse you'll feel hopeless and guilty and sorrowful and sad but the best thing you can do if you get stuck in this 7777 effect is to try to just chill in the corner of the room until the grief is passed when this grief state is over most people will still go insane from what they just experienced which makes sense because obviously what you just saw when you looked down the good news is is that if you don't show many emotions or if you're pretty emotionally strong or if you're sociopath then the level 7777 effect won't really mess you up you'll kind of just go on like normal but if you're really emotional and things like this mess you up in the head it really affects this level and that's what makes this level extremely dangerous and you probably should avoid it at all costs so when this level was discovered originally it was just a class 0 because everybody thought that it was a chill house that was just really dark soon after that though people started discovering the level effect and some of the survivors of the effect are completely insane off the deep end but they remember every morbid detail about what they saw and they're just extremely traumatized there aren't any documented entities here but there is believed to be a couple of undocumented ones but it also might be that the entire level itself is an entity because of what it can do so yeah to enter this level for whatever reason you can go into a house on level 9 that will link up to this level or you can enter from the hub sometimes if you see red paint wink wink on the floor there's only two exits to the level the first one is you make it through that cognitohazard by being emotionally stable or not having emotions and if you make it through just fine you'll be sent to another level and the other exit is by unaliving so you better start getting those emotions in check if you want to leave so this level is called Backerum's level Ohio with a 0 on the front and on the end I'll explain that in a second and it's classified as a class 5 difficulty with it being unsafe very insecure and infested with an entity that's right I said entity not entities so the level itself is massive it's thought to be around the size of our earth and it even kind of looks like it it's got houses and buildings and roads and bridges and things that look man-made except it's all abandoned and cracking and broken down and everything here looks like a massive post apocalyptic war like a battle or an end time event just happened right before you got there the ground is blackened and smoking in spots and there are huge cracks in the ground that go down for miles the roads that aren't completely destroyed have road signs and street names that are in English but with weird misspellings and errors like if a street was named Baker's street it might be spelled bae street instead of just baker street or the word interstate might be spelled enter like on your keyboard interstate and so on as I said everything seems like it's completely abandoned but it also seems like something big just happened like the ground is still smoking and is still burning in so many spots and on top of that ground burning the sky above the ground has an orange smoky glow to it almost like it's on fire there is no noticeable day or night cycle and the sky and the ground level is always a dark deep orange like a wildfire happening and you can also see ashes and embers floating in the air and hear the ambient sounds of destruction and explosions and heavy machinery from the sky now on the ground among the buildings and stuff like that there are also what looks like military outposts except they're destroyed and abandoned and crumbling down it won't take you long to realize what destroyed the society you're standing in because you'll eventually look up and you'll see them the tripod entities now these are massive three legged metal entities that have seemingly taken over whatever planet this background level takes place on they seem to be using the planet to harvest its resources like minerals and wood and that kind of stuff they move around really slowly but they do take huge steps on the way and they seem to be sentient and like they have a brain because they purposefully avoid big bodies of water or big cannons or something so it seems like they're either being controlled or they're controlling themselves interestingly enough there are actually a few tripods that have been taken down by whatever military used to be here because there's been some bodies found laying on their sides with huge holes in their metal casings the only issue is that there's been no planes and no military weaponry or any military vehicle at all found so either they've all been used or the tripods literally just destroyed what was left who knows the entire level is a post apocalyptic ghost town that feels like you're the only person in all of humanity left it gives you the feeling that you no clipped into someone else's world war three and you got there right as it ended and you're the last person to be alive now as I said this level is thought to be as big as earth but where people normally get no clipped is near a city and surrounding the city in the countryside there are some small resources in the houses that are outside of the city like food and what seems to be some kind of drinkable liquid it's almost like this level produces its own kind of soft drink or this planet wherever this is makes its own different kind of soft drink it's some kind of flavored water milk substance called souls at and it's been found in the broken refrigerators that are here it's safe to drink and it's described to have a sweet and salty taste with no carbonation kind of like Gatorade mixed with milk and the food that's been found mainly consists of canned food except it's not normal canned food like chicken noodle soup or something like that it's like a turkey dinner in a can or summer dinner in a can so between the souls at drinks and the canned food that leads many people to believe that this level is actually an alternate existence of the earth that we live on but who knows and as far as we know less than three people have ever been sent to this level and each one of them landed in completely different spots one started in the city one was near what seemed to be a beach or bay area and one was in the deep wilderness somewhere and because of those three different wanderers we've been able to get a pretty accurate description of what the place looks like and it is terrifying the air itself doesn't seem to be toxic and nothing is actively trying to hurt you when you're here but it's still extremely dangerous for a ton of reasons obviously the main reason is the tripod entities that are walking around collecting resources you don't want to get stepped on and sometimes they'll shoot one of their legs into the ground and you don't want to be under that obviously but the other reason is the fires that are spreading around the level these fires can become huge walls of fire and cover the entire parts of the level for days on end so watch out for that also since the buildings seem to have been destroyed or shot with something lots of the ones left standing are about to collapse so that could be a danger too you don't want to have a building collapse on top of you now as I said this level is nicknamed Ohio after the only state sign that's been seen standing and just like the street signs and stuff it's spelled wrong compared to our earth now our earth obviously has two O's but this Ohio is spelled with zeros instead of O's and that's why it was named Ohio it's a pretty fun nickname for an absolutely gut-wrenchingly terrifying place now to enter this level you have to have no-clip through a tile floor somewhere or find a collapsed house and no-clip into the rubble in fact the first wanderer that ever came here was just looking through the remains of a collapsed house when he tripped any no-clip through the ground and he woke up in the burning city here to exit you have to find a body of water outside of the city and outside of the suburbs like a pond or a river or lake in it and no-clip through the bottom to get out and this exit was actually found when that same wanderer that got here first was trying to outrun this massive fire that just blew up and then he jumped into our river to swim away from it, sank to the bottom touched the bottom of it and then was sent to level 11 after now just imagine for a second if you will walking along a tile floor level and then falling and now just you know getting back up and walking away falling through the floor into this desolate apocalyptic level and then seeing a place just like Earth burning to a crisp with giant tripod entities walking around I don't know though, sounds like just another day in the back rooms to me so the pool rooms is a level from the fandom actually and it's level 37 it's split up into a couple different zones which I'll get into later and they all vary depending on how safe they are or how dangerous they are the first zone I want to talk about is called the safe zone shocker and it's classified as a class zero difficulty and is devoid of anything that could possibly hurt you unless you like hate water or something then I don't know to tell you this zone looks like a maze of white tiled walls and rooms that are filled at varying depths of room temperature water the water itself is clean and could theoretically be consumed but I don't know if I would want to try that to be honest with you the entire level has no actual light source no light fixtures in the ceilings and the only light that comes into the level is from some random windows that just shine bright light into the halls and then from there it reflects off into the water this level's day night cycle has it day for 16 hours and night for 8 hours and during those day hours the windows will appear perfectly white so you won't be able to see outside of them you'll just be able to see a white sheet of light and at night time they'll turn completely black the deeper you go into this level the deeper the water itself gets and the less light gets there a weird thing about the safe zones walls is that they actually damper and dampen any sound from entering or moving around and the only sound you'll be able to hear is the water splashing from your legs or feet or if you're swimming you'll hear that water earlier I said that this part of the level was completely safe and devoid of entities which is mostly true except there's been some reports of wanderers hearing weird noises from an unknown source and sometimes they've even said that something was watching them from the shadows that's pretty creepy the main theory is that people have been hearing sounds coming from the danger zone since the walls in the danger zone actually amplify sound unlike the walls of the safe zone which dampen sound the tiles here in the safe zone actually have another weird quirk where they reflect light from the windows into different colors like neon colors which then can be reflected into the water and thereby changes the color of the water to your eyes the last thing about this zone is that there's actually almond water that drips down from the ceiling which leads some people to believe that there's a huge store of almond water above this part of the level which would be pretty cool but again, it's just a theory the next part of the level is actually called the main center which as its name suggests is just the exact center location of the level and it looks like a huge room with water on the floor just like the safe zone except this time there's actually platforms that are above the water that people can stand on which is nice if you're tired of getting wet. This area typically is like a landmark to wanderers and a good place to meet up or a good place to rest there's even food and other supplies here too and these supplies will actually refill themselves if they're all taken every hour or so but the most important thing about this zone is that it has the ability to restore your sanity which if you know anything about the back rooms sanity is very important the last zone for the pool rooms is called the danger zone and well it's dangerous. It's classified as a class 4 difficulty and it's very unsafe and very unsecure and it's pretty much exactly like the safe zone except the walls are dark blue and black and not white and they're more cramped and claustrophobic it's also extremely dark here and in some cases it's actually pitch black and like I said earlier the tiles amplify every sound so it's really disorienting because everything echoes really loudly the water here is also worse than before because earlier you could theoretically drink the water but if you drink the water here you'll get severe stomach aches on top of all that this section actually makes your sanity drop really quickly which obviously isn't good but yeah, that's it for the danger zone it's like the first safe zone but dangerous there are actually three colonies that call this level home the first one is called the lifeguards which pretty much is a group of around 90 members who live in that main area where the platforms are they refuse to trade with outsiders but they will save anyone's life who's drowning or seems to be struggling in any way the next group is called the swimmers and they have around 60 members and literally they just teach people how to swim around the level like that's it the last group is called the republic the danger zone they're armed but they're friendly and they'll protect you from any hostile entities that might be attacking speaking of entities the entities here are the typical ones like smilers, skin stealers and wretches but there's one more called the glitched in which is a really rare entity but it's also very dangerous they look like a humanoid skeleton but they have neon bones and also they have a metal arm very aggressive when attacking and their main threat that they cause is that they can hear very well so if you're splashing around or whatever they'll probably come to you and they wear clothing that's been dipped in liquid silence so you can't hear them which is terrifyingly creepy like imagine just being there and turning around and seeing a skeleton with a metal arm just standing right behind you creepy where you can no clip into the bottom of an empty pool from level 823 if you want to come here and to exit you can find a cylinder stairway and walk up those stairs to be sent to level negative 33 or you can just no clip into any wall that you can in the safe zone area to be sent to level 7 easy peasy alright now that I've talked about the level itself I want to show you this pool rooms found footage that was inspired by this level entry the footage comes from a youtuber named Jared Pike it's a cool name cause you know my name's Jared too this footage is actually really cool and I recommend you go check it out for yourself if you want to watch the entire thing but in the video we can see the safe zone area with the white tiles and shallowish water and we can also see the main room area with the platforms we don't get any footage inside of the danger zone but we can see the entrances to the danger zone where it starts to get dark and you can tell this footage was based off of the pictures from the fandom's entry which is always pretty cool and I think it's really dope and you should definitely go check out Jared's channel because this found footage is really cool and I don't know it's just something about this water liminal space in the back rooms that just seems cool and seeing it you know brought to life in found footage form is just pretty dope back rooms level negative zero is classified as class pending which pretty much means everything is unsecured and undetermined negative level in the back rooms and it looks like the regular level zero except it's really glitchy and colorful it pretty much has the same layout as the normal level zero the colors on this level can be anything from bright pink to purple to black to complete white out areas where you can't even see anything because it's so white to completely glitched out areas it really just depends on where you are there aren't any documented entities here and there are not any bases or outposts either that's just like normal level zero the only way to enter this glitchy level is by trying to no clip to the normal level zero from another level and it'll put you here but this only works on rare occasions so don't go trying it to exit the level it says there is a one so good luck on that next up is back rooms level negative one which is classified as class two so it's unsafe but it has a low entity count the level looks like an infinite white hallway with black doors on each side each of these doors leads to either level negative two level zero the whiteouts or level two when you're inside of level negative one you won't hear that annoying buzz from level zero you'll actually hear a quiet piano music playing in the background and no one knows where the sound comes from and the sound never gets closer or farther away no matter how deep you walk into the level the biggest change you'll notice while walking deeper into the level is that your vision itself will start to glitch out and it will become static-y at random times while this is happening you'll start to hear random advertisements playing inside of your head and these advertisements are retro ads from like the 1920s and 30s and while you're in this state of mind you'll be able to see these humanoid entities in old business outfits walking around the level you couldn't see them before this happened but you can see them when you're seeing the glitchy stuff although you won't be able to make out any details or anything you'll just be able to see a humanoid shape with business clothes on now at this point in the level when you're starting to see this weird stuff most people freak out and turn around and run back the other way and when they do that they run into an entity that only goes by one name Nutricia or Nutricia not sure how you pronounce it there's no information on this entity and that's the only name we have for it so there are no bases here and you can enter this level by breaking a wall on levels of zero and to exit the level you can just take one of those black doors that I mentioned earlier and you can just open up the door and look in don't go there but it's recommended to try to go to a positive level level negative two is classified as a class four survival difficulty and it's unsafe and unsecure with a medium entity count also sorry my voice is kind of weird my nose is stopped up what's new the entire area of level negative two is actually split between four different sub areas which I'll explain in a second the whole level is considered to be dangerous all the time because there are multiple undocumented hostile entities and multiple properties that are not understood about it all and the level itself actually emits a really weird energy that attracts wanderers to it as soon as they get close to an entrance door to the level it sort of lures them in no one knows how or why this happens so that's pretty creepy now I'm going to get into the four different areas of the level the first part is called the pool this area is a huge flooded unfinished basement with wood pillars and support beams placed all around there's also a bunch of pipes and vents on the walls and ceilings and there's actually uncovered electrical wires that run across the walls as well that's a recipe for disaster the only light source in the area are these orange light bulbs on the roof that kind of emit a really calming glow the water that's flooded this basement is actually almond water but it's not even safe to drink because it's really high in dirt and iron content and apparently there's like a harmful bacteria that lives in the water as well so that's no fun one of the weird things that happens in this section of the level is that sometimes you can get teleported from one spot in the water to another spot like you could just randomly be walking and then be teleported to a completely different hallway other than the teleporting though and the other stuff I mentioned nothing else has really been discovered about this area and the only really weird thing in this the flooded floors of course is that all the hallways in the zone take only right turns 90 degree ankle turns to be exact there's never a rounded turn or a hallway and some of the halls themselves are so short and so skinny that you could get claustrophobia from it so if you get claustrophobia don't come here and if you have hydrophobia and claustrophobia definitely don't come here how deep the water is literally changes all the time so it's advised to be extremely cautious when you're walking around the level the safest spots in this zone are always where those orange lights are glowing because when you get there you can see and it's less dangerous and when you escape that light area and it's all dark wanderers have reported extreme paranoia the water itself has had some weird occurrences too like one time that apparently moved on its own and tried to talk to someone by spouting up water in the air so the water might be sentient we don't know to get to the next zone that I'm about to talk about you have to walk through the halls of the flooded zone and eventually they'll change into the next level and become less flooded gradually however in these halls there's actually an entity called the screamers that live here they're tall humanoids that have no face except a huge mouth and literally all they do their only purpose is that they scream at the top of their lungs at wanderers and paralyze them with fear the screams can only be heard by the wanderer so if you get screamed at no one's going to come help you because they can't hear it so if you make it past the screamers and the flooded claustrophobic hallways the next part of the level is called the hall of dole flames and this is a huge expanse of baby blue concreted walls and ceilings with white carpet on the floor this entire zone has these blue lanterns that emit this really weird blue light that basks the walls and the ceiling speaking of the walls the walls themselves look like they're kind of vintage from the victorian era specifically and there's paintings on the walls from the 1600s there's been a bunch of reports in this area actually about some weird sounds that happen like a distorted piano playing Beethoven or the sounds of screaming the main entities in these blue halls are actually skin stealers and screamers of course not too bad but in very rare cases the blue lights here will turn red which actually means that you should stop moving instantly until they turn blue again because if you keep walking when they're red you'll literally and physically fade from existence the next zone is called the abyss I wonder if it'll be scary or not this area is a huge void type zone where everything surrounding you is pitch black except what's right in front of you there are some weird structures in this zone too like there's entire pieces of furniture and kitchen appliances that are literally made from forks and knives and stuff like that just kitchen utensils and there's also this really faint ticking noise that can be heard wherever you are into the abyss and I guess I was wrong about this zone being scary because it says right here on the wiki dot that the zone is actually safe you'd love to see it most wanderers end up finding the exit to the entire level here in the abyss so the areas past this zone are mostly undocumented except for one which I'll talk about now the last zone is called the kufkaski maze kufkaski maze I think that's how you say it this zone is a huge maze made out of big bushes with purple leaves and there's actually a sky here and it's bright blue with clouds and the grass on the ground is also purple just like the bushes and there's these random statues of clocks around but other than this everything else about this zone is pretty much not known and there's sometimes these random empty pedestals with no statues on top and each of these pedestals has a bronze card on it that says the shavik no clue what that means but I mean it sounds pretty weird and creepy I guess this zone is just a big area with purple bushes and grass and random statues of clocks pretty weird so that's it for the documented zones of level negative 2 and there aren't any bases in any of them but apparently Meg is trying to set up a base in the abyss to enter level negative 2 you can enter any of the doors from level negative 1 or you can no clip through a yellow wall on level 13 to be sent here to exits you can find a set of out of place stairs randomly around the level and they'll take you to level 14 or you can just find the entrance to level negative 3 which doesn't exist somehow on any of the zones except for the pool nice next up for the video is level negative 4 which is classified as a class undetermined because of some really weird and creepy mysterious properties that I'll get into in a second physically it looks like a huge dark forest with literally no signs of human or animal life just a massive untamed forest pretty much everyone who enters this level always enters from the exact same spot which just so happens to be inside of a barn that's been randomly placed in the middle of the woods and this is actually the only structure on this level now other than what I just said this level is pretty much undocumented and it's kind of hard to travel in because the compasses you have and the flashlights you could use they'll randomly break or stop working when you're out in the woods so it's kind of like the level doesn't want to be explored there aren't any outposts here but there's been a bunch of attempts by Meg to start blowing up and all of them have failed these are pretty creepy so watch out the first attempt was called outpost charity and it was founded a year after level negative 4 was discovered it was located right next to that barn and the group that made this outpost was five Meg volunteers which were given two months of supplies upfront they were supposed to distribute these supplies evenly among each other but when the second supply crate got there and was dropped off the five members never came to get it so Meg sent out a search team to find them they found the members in a circle around the original rations crate and they were all holding hands and they were all unalived due to malnutrition none of the rations inside of the supply crate were even touched it was completely full but for some reason they were all holding hands standing around it and weren't even alive that's terrifying the next failed outpost was called outpost burns and this was created four months after that first incident this one had three members who lived without issue for three months but when the fourth month came along all three people vanished from the camp area the only evidence left behind was actually a picture taken by one of the members while they were still at camp and on the back of the picture it was written in scribbly handwriting going north don't follow none of the three people were ever found again the third failed outpost is kind of lame pretty much it was four people who burned down their rations not going to lie that's kind of lame now the last failed outpost I'm going to talk about was called outpost red forest this actually was started by 13 people in a collaboration between Meg and the followers of Jerry it was made right at the barn's entrance and it lasted a full eight months before it fell out of all 13 members only three survived and the ones that did survive have severe issues in their head right now apparently the ten that didn't make it were all unalived by an undocumented being called the gray one and just like the first time these people were all in a circle holding hands inside of the barn not cool bro so if I had to guess the entity that destroyed this outpost was also the same one that destroyed the first outpost as well kind of reminds me of the Blair Witch though if you've seen that movie you know what I'm talking about to enter this weird level you can walk through one of the doors on level negative one which will put you back in that barn and to exit all you have to do is wander into the woods and you're randomly no clip back to level negative one or onto level negative five which I'll talk about in the next negative levels video level negative five is classified as a class zero so it's safe and secure with no entities well kind of let's get a round of applause for a negative level being safe physically the level looks like a huge field that's been covered in snow and apparently this level actually isn't that big because if you walk out really far in any direction you'll just be teleported right behind where you spawned in somewhere in the depths of this level there's actually a really old looking world war two era concrete structure with a door on one side and a hole in the wall on the other side this building just seems to be randomly put here since it's the only real building here and it's unknown why it's there the only real threat to you here is the cold temperatures but even hypothermia doesn't work like it doesn't real life here and it only sets in at a lower temperature and it takes longer to get to you so as long as you've got something on you should be good if you look into that cut out hole I just talked about inside the concrete structure you won't be able to see anything and it's been described as complete darkness however if you go in that door inside the structure I just talked about you'll notice that the area after the door is very similar to the hallways in level negative two link to that explanation down below and the only difference is instead of the lights being blue they're red and the halls themselves have small plaques on them that say New Year's 1945 nice the halls are supposedly infinite but that's not confirmed and these plaques are not the only things on the walls and there are other things like World War II propaganda posters not just ones from the USA or Japan they're from other places too like Britain and Germany and all the text on these posters are in their own native language one thing that is noted about these posters is that the people on the posters have really unsettling smiles like more unsettling than the thought of war kind of creepy really far into the halls there's been some gas masks found on the floor and they seem to be really old but still functional except none of them have any filters for some reason every seven days on this level the sky fills with shadows of bomber planes from the World War II era these planes are flying fast and they're all in different layers and there's so many of them that just hearing all the noise from them might cause you to go temporarily deaf if you don't plug your ears they all fly in sort of a grid pattern and they're literally just a few fe