All right. We're live. Hello, everyone. And welcome back to for the minions. The, uh, supposed, supposed to be weekly podcast all about, uh, third person mobas. We do, uh, the updates for predecessor over prime and, uh, serial. I'm your host, the man goose joining me as always my friend and co-host jelly knees. How you doing, jelly fantastic. Magoose. Yeah. We're at the monthly podcast rate at this point, but no, I'm happy to be back happy to talk about all the stuff. There's a lot of good stuff this week. And we always have the Viking Jedi with us. Welcome back Viking. How you doing, man? I am too blessed to complain. Uh, I am doing so well. It's, uh, it's been a stacked week. So I'm really excited to get into this. Um, and I talk about this on my stream when I have been streaming, but I do want to say it here again. Uh, I really appreciate everybody who shows up for these streams and for the content when I'm making it over on my channel. We know that you guys can be almost anywhere else. So we really appreciate you spending the time with us here, especially during the live part of it. But if you're here on the VODs, thank you guys so much for being here and joining us this week to give us his expert opinions is Raven. Welcome Raven. How are you, sir? How do you do to everyone? If everyone's having a great weekend out there, you know, coming up, uh, close it here. But, uh, yeah, no, I'm doing well. Excited to talk to you guys again. It's been a while since I've been on here. Do you do anything fun for the holiday? Hmm. No, not really. I mean, I got my brother an air fryer for Christmas and he's been loving that thing. He's been using it a lot. He made wings so far. Oh, the chicken, you can put hamburgers in there. Hell yeah. It's pretty good. If you guys want to, um, if you want to learn how to play ADC really well, go watch Raven. I've got his YouTube and his Twitch linked in the description below. Excellent ADC player and you just made diamond, right? Yeah, I'm usually pretty humble, but, uh, I'm going to toot my own horn here for a second. Just got into diamond in over prime and as of today, I should be in the top 30 of North America. There you go. That's huge, dude. I know. I made that my goal. I said, I'm going to get top 10 with this game when it comes out. So that's huge. You squeeze it on the East Coast servers, which is crazy. Yeah. Squeeze it, turn hard enough and you get a diamond. All right. So I kind of want to start with predecessor just because I did pop already. So I've already talked about all these over prime, all the over prime news. I think we're going to start off with predecessor and I'm going to go thing over. So predecessor, they had a vote of different heroes that we should see next that we people would want to see next, but it was Greystone, Kwong and, uh, phase, phase, right? Yep. I'm not even sure who won. Uh, they're still closed and decided yet, but right now I think phase was in the lead when I checked earlier. Really? A really small margin, like 100 votes. Okay. Here's a crazy thought, right? Why can't we just get all three? Oh man. Is that, is that too hard? Apparently we're getting Wukong next season. We're talking about predecessor, right? Uh-huh. I'm not even convinced we're getting Wukong next season. It's about ascension. So I mean, who better to be in your ascension season than Wukong himself? Sereth? I thought Greystone was a shoe in as well, but I mean, Sereth literally has ability called to sin. Exactly. Wukong and Wukong. We're going to be the three guaranteed. So I'm getting excited to be about those three. Yeah. Because it's like, why can't we just get all three? It's like they had all this time where they were quiet and they had all this funding. But they like, are these characters ready to be played live? Like, why can't they just be at it right now? Like, I get it's a hype thing. Like, but are they still trying to stray away from Paragon or are they still trying to do Paragon? So I pulled it up. It's, uh, Kwong in third place right now at 2.4,000 votes. Nice. Greystone in second at 2.6,000 votes and phase in first at 2.7,000 votes. So like I said, really close. Wow. 100 votes is really, really close. So one thing to help maybe understand why all three aren't is that this is these three are, one of them would be slotted at the end of the ones that they are already trying to do over the next now three months, right? So my guess would be that the time that they still need to polish one of these three to be ready to go on to the Early Access live servers, that's why. But I kind of agree with you, Raven. It's like, okay, well, do we not have enough manpower? Do we not have enough resources to be able to just say, do you know what guys, it seems like you really want all these guys? The votes are so close. Let's get them in there. Do understand or something like that. I don't know. I feel like as a team, they could come out. It's an Early Access. They could say something like, these guys might not be perfect. We're still working behind the scenes to polish them up to the level that we want them to be at. But you guys all really wanted these characters. We know that they're fan favorites. Let's just get them all in here.  I think with these three and added in, everything goes a little bit more. I think the only one that makes things even slightly different is Space. Really? Kwong is just another tank. He's an AP tank. And Greystone just runs around and does this. An AD tank. Great, congratulations. But people will play them. People will revive in his kit, whereas a great team might last a little bit longer, but only one that brings like unique gameplay to the game out of these three characters.   You know what I mean? I want Greystone or Kwong more than FaZe, but FaZe is the most diverse of these three. But look at the kits anyway from original Paragon. They're all pretty boring. Yeah, but that doesn't mean they're going to have the same kits. No, it's not. And they could change it. And I hope they do. I'm sure they'll change Greystone. The way they change Decker, I think they'll change Greystone. Yeah.   People seem to like to change FaZe. I don't think Fred will, though. I think Fred. There's been enough community outcry over both the fault and over prime versions of FaZe that I think predecessor will have learned their lesson and they'll just implement her the way she was in Paragon. I think the game is so slow paced anyway. So yeah, it would make sense to be a link to your own hero character. Not a get aggressive, pull them toward me. I think FaZe in Paragon was one of those heroes that people either loved or hated, right? And she was so problematic that fault and now over prime, we're both like, OK, well, let's change her out. And then they made her almost more problematic than original FaZe. So it's just like, well, let's just go back to the easier problems of FaZe and just do the original kit. See, I think Greystone would be a great addition because he's another one of those pure tank heroes. His whole thing is get in there, just soak up damage, just wait enemies from getting in on your team. And then if he goes down, he's got his ultimate to revive him and then he just gets out for free. I think that's a more, not more unique, but more needed thing in Fred right now is the ability for tanks to do something rather than another mage or a Kuang who's just kind of there. You go for it, go. Well, I just want to kind of, because I think that Greystone to me would be the best addition. And I'm coming at this for more of a new player, casual player. Greystone is fairly straightforward if we're going to keep him relatively similar to Paragon and Fault, right? Those are two reference points.  You need those guys. And I think that there's something to be said about having him in there. The other two, I think, are a little bit more of a skill check. You know, you do have to put in time probably to get good on those guys, whereas, you know, for the most part, Greystone, anybody can play him, which is good and or bad. But I think it would help to, especially in the solo lane, I don't know how much you guys have played in solo lane.  It feels like you're just waiting for a gank, whatever. I just spammed crunch when he was good. Yeah. And that's fair. But I feel like coming in would be a lot more interesting to play in the off lane because he does offer a lot more team fighting. He offers, you know, his own survivability. But the main thing I want is I don't, and I see this a lot in reddit, and especially since I took a deep dive and I wish I hadn't, but into the reddit is how much people want predecessor to be just old Paragon. I personally, and maybe I'm the minority here, I don't want an eight, seven, six year old game now. I want newer versions of a game that I loved back then. I want these guys to be updated. I want them to feel more to the 2023 standards of gaming, feel exciting to play. I want to enjoy pressing my buttons. I don't want to press buttons that are eight years old, you know, or seven years old or six years old, depending on the character. Oh, I want to do that. I want to play newer versions of them. I think that predecessor has showcased that they can do that with Decker and with some of the changes and how it's absolutely those buttons are way more fun to press than most of the other buttons in the game personally. And I don't care about like, you know, the cool passives that they've added in and some of those things. No, dude, make my buttons fun to press. And that's what I want. So any of these three that managed to make it in, I don't want the old necessarily the old versions of them. I don't mind if you keep the identity that made them who they were in Paragon days, you know, to an extent, like, don't lose their identity, but there's a good way. And I'm not a dev. So I can't exactly give them the exact solutions for that, but make it more interesting into the 2023 era of things. You know what I'm saying? Well, giving Greystone a disarm when his E was, I thought was really good. That made him just that one change made him far more interesting to play in my opinion. Give you some player play around as a teammate, not just as a solo laner. Right. Yeah.   I thought that was a really cool thing. Hopefully I'm sure predecessor will come up with something for him.  Greystone, I don't know. No, not with two passives. No, the topic of hero kits. I know. Go ahead. I know like we're talking about Fred, but like with Wukong coming to overprime, like they said they're, he's going to have the exact same kit. But I mean, that's an interesting kit. It's not like it's a boring one. They didn't say the exact same kit. They said they want him to fill the same identity as in Paragon. So I, because it was a translation thing. I had. Yeah. So there's a, there's a, there's a little bit of a disconnect from what they translated it to in English on the YouTube versus what they said in Korean. So, but it kind of it's a similar thing. So they wanted him to fill a similar identity that he did in Paragon as a solo lane, maybe you put, like being able to push the lanes and you have to answer him, make him, you know, powerful in that regard. But I don't think they were necessarily going to keep his kit the exact same as the kit. Some of the animations and stuff like that might be the same. Either way, I still think it's a, it'll be a good fit for that. But hairs is going to be a new passive ability on a basic ability. Now you can always create clones. Simon is all people around. No big deal. Love it. You're on crack. If you say Kwong is not a tank, Kwong and literally every one of these games, alts, pred or fault overprime and even back in Paragon became a tank. Like his kit, his damage is not high enough to be a damage dealer. Yeah. You can do that, but the better build is a tank build. You're on crack. Yeah. I think got locked down too. So yeah, he's a, he's a bruiser. So I mean.  I think so. Yep. I agree with that. I've been playing a bit of pred recently and this is completely off topic.  Like the ranch show me. I just hit it once with a basic attack and then crunch comes by. Like motherfucker, you're a full man. What are you doing? Conversely, if I'm the jungle with no mana and the mid laner with full mana is coming.  I get that too. I need the mana. You want to gank, then I need the mana for in order to gank you. Leave it alone or go to the other side. They both just came up.  Just not as often because the overprime buff is just mana. So junglers aren't tempted to take it for the. Yeah.  I know. So normally, though, because I play so much with jelly knees, I've gotten to the point where it's like, if I don't need the buff, like a lot of times I just want my back timers to be on and going down there and killing the buff is sometimes slower than just backing, getting all my health and coming back in. So if the jungler can stay out on the map and use those things to further gain advantages, I'm all for it. But it's just to get a carrot. 100%. Yes. 100%. Takes the river buff then recalls instantly. Yep. The most tilting thing I've ever seen in my entire life. I'll say this. Now that I don't know, do we have an official date of when Revenant's coming to predecessor? No, just a month. Just January? Just this month? Sometime this month. So whenever he gets that, I mean, I'll start playing again because to be honest, the ADC player, all the ADCs right now are born. Revenant in this game is going to be sick.  Drongo's fun, but gets outclassed by the other two. Yeah. Although his smoke is probably one of the most broken. The silence is good. Of course. And again, that's what makes the kit fun and then the hero fun. But yeah, once Rav comes out, I mean, I'll start playing him. We'll see.  I look like I've never played the game before. Like I'm the worst person ever because I'm just going like five and like 14. I'm like, guys, I can't hit anything. No, but I don't know. It's still overall, it's just still a slower pace for me. So I don't know. I gotta say it's got to do something to pull me in. I think one of my things to kind of go along with that, I wish that as they're getting closer to patching the game, that they would release like a, like a pre patch like notes so they could get community feedback on things. So we can have like an idea of what's coming and get hyped about the next patch because like right now I'm sitting here going like I have like ideas that they're going to make some pretty substantial changes in this next patch to, you know, to improve a lot of the quality of life things that we complain about in the game. But I don't know. And so right now it's just guessing. So I kind of, that's one thing that I think we've talked about with pride at least here on FTM is that their communication sometimes really feels lacking. The things that they choose to talk about versus the things that like the community wants to hear about seems to not always coincide. And again, it's their game. They get to ultimately choose what they share and they don't. But I do wish there was a little bit more transparency, especially since they're asking people to pay for the game and it's in early access. Like give me more to chew on than just like some arbitrary, you will get this champion some time in January. Like we'll win in January. And what's coming along with it? Like what balance changes are you going to be making? Like who's going to be improved? What's the meta going to look like in two weeks?  Because like I know for me, I'm going to jump on and play more often. If I feel like some changes are going to come for a champion that I haven't gotten used to playing, but I know they're going to be, you know, stronger or whatever, or if like they're going to nerf my main champion, I might start trying to find another champion to get, you know, better on once those nerfs come through. So right now it's kind of up in the air. And I kind of wish that they gave a little bit more in that. How about this with Fault when it was still alive? Is that Fault relied on new heroes to change their game. Right. And that was it. And it was, and the new heroes were so sporadic that that wasn't enough. That didn't do enough to make the game feel fresh, or patch to patch it or hero to hero. Is it you two months on a hero and then they release a new hero and that's the really biggest change that happens where the meta is exactly the same just with a new hero in the rotation. And that to me is also the weird thing with this pull of trying to add, trying to decide which hero to add in the next season. They're trying to involve the community. That part is totally fine. But when you've done nothing for the current state of the game for several, several weeks now, it feels like a weird thing to talk about over teasing Revenant over T over. If Revenant is coming out this month, he's no doubt in testing already. He's no doubt got a defined kit. They're probably just doing final tweaks on numbers, final bug fixes, stuff like that. Show off his VFX. Show off video. Do anything. Something that keeps your, the time now interesting. I don't want to, I don't necessarily need things in six months to be interesting. I want the things that I'm doing now to be interesting. They've had a few hot fixes and stuff.  So we haven't talked about the stuff in a while, but yeah, I am still a little sick. But they have done some things. They've done some hot fixes. They, they fixed thing now thing now is back in the game. Count us. They nerfed her a little bit. There's still other things I think they need to do. Like, like I jokingly referred to crunch as well. He might as well just be mutilator incarnate. Yeah. Like, Is he still really strong? If he, if you build mutilator. Yeah. Well, I know they nerfed him, but I don't know how much. Not, not enough. Pretty strong in the game. Okay. Yeah. He just gets to do a lot for free and he's really slippery. Yeah. He's tough to deal with. In the good hands, in the good hands of a good player, like you can feel the difference for sure. Anyway. All right. Actually, I think that's about it for Predecessor. I don't really have anything else that I wanted to talk about. Just the vote, they've been putting out a lot of videos and highlighting the community, which is great to see. But as far as just actual, like news and updates, not really a whole lot. I'm sure we'll, we'll have a lot more to talk about with Fred once Revenant comes out and we can talk about what goes on with Revenant. You on a roller coaster? No, this is a throwback to another FTM where if you rose both hands, you get to talk. No, so I actually have one thing and I want to go to bat for the Pred team a little bit because they were putting out some stuff and and then the comments on it pissed me off and it's all going to talk very quickly. And this is not my normal rant against console players, although I am going to be talking about console players. For those of you who don't know, I have like this running joke going about where I hate console players and console players. I don't really. I can't wait for those things to be added into the game. I heard it last time. Yeah, yeah. I have a ranch, but this time it is kind of going against the console players and it's something we've talked about before, but I am so frustrated with seeing in every Twitter posts, every Reddit posts, every discord post, everything coming from one of the devs talking about the game. It is immediately met by these console players who want more news about console. They released more information that is on the big picture of things that they want to add into the game. But if people keep forgetting, I think, how difficult it is to get permission from, whether that's Xbox or from PlayStation, especially Nintendo, to get a game that's still technically in early access onto their stores. It is extremely difficult. Some of the AAA titles that we're all familiar with took a long time for them to get onto console because they're still in early access. So I just want to speak to the people who might be listening in here on the FTM show that are waiting for console and wanting to play this game on console. They hear you. They know that that's something you want. It's going to take time.  That also needs to be taking a different perspective and look at than mouse and keyboard. They have to make sure that everything feels good when you're holding a controller, when you press the buttons that they match well together and all the things that come with playing a high skill level MOBA like predecessor on a controller and it has to feel well and and interact well with the console that you're playing on. So I just wanted to get that out there. That's my little rant.    Good times. I mean, yeah, I agree too. I mean, that's literally the number one thing you see anywhere. So it's kind of gets boring. Badge kind of ignored at this point. Literally every single one, no matter what the post is, it's console console. It's it's honestly those seagulls from finding the seagulls. Make the meme. It's brilliant. All right. Let's anybody has anything else to say for predecessor. Let's let's move into a thorough and then we'll close things out with with overprime because I think we're going to be talking about overprime for. Raven, you have to do a fancy wave. No, that one's already been said. You have to do a different one. Who's that or mud? One of the other. So they're going to release a video towards the end of the year to showing like how far they've come, like everything they've changed, like the map changed.  That was like the only indication that it was ice lane. So now it's like an actual ice lane and fire lanes, actual fire lane changes to the abilities, the addition of characters. So it's been it's really good. Jelly sent me the video that watching right now. So Jelly, obviously you probably put this together. What can you tell us about? I didn't. Wow. But yeah, no, you basically covered it. The last year has seen a ton of improvement for ethereal, not just visually, but the gameplay aspects too, which are starting to be shown as well, right? Like we've got visual effects updates. We've got the map updates. We've got the tower inspire updates. We've got gameplay systems have all been updated. New characters, so many things, new skins, new everything. Everything under the sun feels like it's brand new just over the last year alone in ethereal. And so this was a video to kind of showcase a lot of that showcase. Oh, Zekeel. Going concepts going or skins going from concepts to full blown assets. Like you see the Malaya skin that was displayed there, right? All the community has seen of that is just the concept art. And then now we've got a full blown splash art, which means the model is fully completed because our models are used in the splash arts. So it's all mixed into there. I mean, full gameplay out on the Patreon right now for Kalea. Kalea has been added to the game. A gameplay video went out today. Just a little short snippet went out on TikTok and YouTube shorts. And so just a lot of updates across the board. And we're putting videos out on TikTok and YouTube shorts and all that kind of stuff. I've been seeing a lot coming out of especially you, Jelly, but Kalea, I think that's another one that people have been dying to see some gameplay for. We finally get to see it. Looks like she's got a skin and everything, which is really cool that you're already showing off her using the skin in the game. Yeah. Great stuff all around the the Empress Malaya skin. Oh, so good.  That's the one I voted for. Digital characters, right? Hey, no, no, don't worry about it. We simp. Don't worry about it. It's wild. It's cool. I mean, it looks really cool. It has definitely come a long way. Playtest win. Yes. You didn't say. Malware already. Yes, auto malware, baby. This is kind of just the beginning, right? This is especially with the game place, right where all the myths are playable that you guys know. And we've got three now myths haven't been played by the community yet. All playable on the new map that we're going to be releasing gameplay for for all of them. And so it's it's an exciting time to be an ethereal fan. That's for sure. Have anybody talked about or thought about adding a bridge from fire to Iceland?  Yeah, it would be cool to think about it like as like a death bridge. You know what I mean? Like no walls. So people can be thrown off of it and take fall damage and all that other stuff, but but that way you can rotate from ice to I don't know.  Great. So you'll find Viking by himself on the bridge fire.  That's not perfect. That's a good question. Are you able to zoom in zoom out the camera in the game? That's a good question, actually. Yes, it's still the camera position is still being messed with and determined. But so the some of the gameplay you're going to see that different variation of angles. And so there is some variation in there for you as well. Like a VOV like a field of view slider. Yeah, as well. Yeah. Very welcome. Big true. All right, you guys done with ethereal you want to move on to of a problem. Fire Lane still best man is just apparently going to ignore the other stuff I sent him.   Items. Mangers. Oh yeah. Yeah, go ahead and talk about that. I'll pull up the items and then I also sent all the other images for the lighting from last week. True. I do. I got all that. I got all that. He got it all. He's just trying to skip the game. I'm not like you guys also chat just as reminder because jelly don't think said it yet, but most of these videos that you're watching have already been released on all their social so you can go and look at them and watch them in your own time. Obviously we're doing it fairly quickly here on FTM. But if you want a more, you know, closer in look on everything they did this last year, it's all there for you. And on the Patreon support the game if you can. It's already live on the Patreon so you want to see the full game from that clip. There are a lot more kills where that came from. So the stats on everything everything matches up. If you get an axe it's always going to have the same sort of stats on it, right? If you get a spear it'll have the same sort of base stats. Yeah, quick recap of the item tree in ethereal is the items, the type of item you're buying. So if you're buying an axe you will always get a tax feed and physical power. If you're buying a spear you're always going to get physical penetration and physical power. That's guaranteed. If you're buying a bow you get a tax feed. That way you know at a glance I need a tax feed so I know that I can buy spears or bows. I need physical pen, I can buy a spear. I need whatever it is. Sorry, axes and bows for the attack speed. Are you messing it up? I know, seriously. But so what we did is we showed you guys item art a couple weeks ago for the new spears that are being added and part of that change was with the addition of cleave. So with those two things we looked at the axes and spears and realized that they kind of don't make sense. Axes being used for penetration comparatively to a spear doesn't make a lot of sense whereas we can use axe to have cleave in the game or you can use axes to have additional cleave in the game. You have melee myths have cleave just off the bat. But now when you get a tier two or higher axe that cleave percentage is going to go up. So you're going to be doing more damage to the enemies around you as a melee myth when you have these axes. And it's kind of to prioritize a lot of that. So axe stats are now attack speed, physical power and cleave when you get tier two and above and then the spear stats are physical penetration and physical power. Thank you BroDac. Enjoy your games brother, hope you win. Yeah, it's always good to see.  Yeah. You know the stats of what you're looking for and you know bows have attack speed, right? It's just a real quick purchase that you can, at least very quickly if you're trying to get in and out of base as fast as possible. Right, you can just be like, yep, couple bows let's go, right, or whatever it's going to be. Jelly, can you expand a little bit on what skifters giving you? He said for clarity sake cleave his default on all melee myths, the items are going to get more impactful. Yeah, so melee myths have cleave while ranged myths do not, right? You're swinging an axe. You're going to be able to hit a couple more things whereas a bullet's not going to hit multiple enemies in an area, right? So you have a certain percentage just off the back. My bullets would. Level one, you're doing a certain percentage of damage to enemies around where you're striking. Whereas when you buy an axe the tier two or above version that percentage is going to go up. 25% with the tier two and then 40% with the tier three. You're just doing a lot more damage to the area around you or the area around where you're hitting rather as a melee myth. Yeah, so if I as a ranged character bought the axe, would my ability start to do cleave? No, it only works on melee myths. Do you restrict the items so like the range can't purchase those to shred up? I don't think so. It's one of those things where it's an added benefit, but you also are gaining the stats on top of it. If you're looking for a speed and physical power, there are other items for ranged myths that you can do that with. So you could buy an axe if you really wanted to, but a lot of the axe passives as tier threes don't make a lot of sense for ranged characters too. So it's that kind of draw. We're not going to tell you no, but we're not going to encourage you either at the same time. I'm assuming in the tool tip it'll say like melee only or something like that for some of it. Yeah. Okay. That makes sense. You cannot buy. You're ranged. You cannot buy this. But I agree with messed up perfect. Where's the myth with a shotgun? Angel with a Glock, I think is what the community said it's called. I mean, that's not wrong. Angel with a Glock. Dogma. Very exciting. So then we've got lighting updates. We're seeing the fire wither and pit right now with the new lighting updates. Oh, dude, these new lighting updates are wild. It makes the game look way better. It's in Unreal 5, right? So it's lighting across the entire map. So it's Fire Lane, Ice Lane, Void Lane, the whole nine yards completely. We basically scrap the entire lighting and we actually have a senior lighting designer that works for a triple A game studio, come in and actually do the lighting for us. Completely redid the lighting from square one. It not only looks better, it performs better. It is just visually more clear. Just all around the new lighting just looks incredible. You guys can see, I mean, fires on screen, at least from what I can see. You said this is Unreal Engine 5, right? No, no, no. No, it's not. Oh, you're trying to get there. Unreal Engine 4. We still plan to move but this lighting is still an Unreal Engine 4. So the increase in quality just across the board is just insane. Fire looks clearer, more like fire, while still being clear at the same time. Ice, we don't need that saturation to really sell the idea of ice or the cold, right? Now it's actually just the lighting itself. Void Lane, very similarly, is you don't need the saturation filter cranked up in order to get the feeling of the trees and the ground and all that kind of stuff. It's a lot more natural lighting and, like I said, way more performance in comparison to the previous lighting as well. Yeah, I'm especially excited that it's going to make the game run a little smoother. The optimization is always going to be an issue and this helps it be a little bit better optimized. I'm all for that. Yeah, the changes are insane. Just clicking through the different pictures right now. And it's cool. The thing for me that was really cool to see about this, other side from the lighting is just incredible in general, is that we are able to have a senior lighting designer from a AAA studio look at our game and want to work on the lighting for us. Right, because this is, we didn't hire this person for the lighting. This person was working on the team already and just happens to be a AAA dev that then was working on lighting for that AAA studio and we're willing to use their talents here for that. And that's really cool that we have people at that level working on our indie game. It's just a really cool idea for me that they're passionate about the project just like the rest of us are. Just dropping by to do some quick work. It would make this look a little better. I would also imagine and of course you can correct me if I'm wrong, but just having somebody that's working in that caliber environment consistently will be able to also drop little nuggets of wisdom that some of the more like junior devs can use to improve their own, you know, ability. So it's always nice to have somebody who's like at that skill level and at that level professionally to be able to help elevate everybody around them in that team. So at least I would imagine I could be wrong. Obviously the guy could be not doing those things, but I would guess that he probably is even just by being around and showcasing his work it helps people want to learn and grow and improve themselves to get to that level, which I think is super cool and very exciting to see. Yeah, it's just like I said, the improvements over the last year have just been night and day different comparatively. Yeah, and that's partly why I wanted to make that New Year's thing was to show like in 60 seconds right where we were a year ago to where we are now and it's completely changed. We need more lore videos please. And we get to see a little bit of Cleo, which a lot of people have been hurting for some Cleo gameplay. She looks really cool. I love how the all of her tails pop out whenever she throws her ultimate. Yeah. It's the little details, right? Like the VFX artists we've had working on her effects especially is just so good and making tweaks really fast as we notice them and all that kind of stuff. Just super cool. Right on. Right, let me check. You have a really good question. Day night cycle and weather. Yes, they're still planned. So I don't have a good time frame for you when they're going to be implemented. It's something that once the game is really in a good place then we'll start looking at those systems because those are going to affect and build on what's already there. So we want to make sure it has a good foundation before we start looking at the like really crazy stuff like weather and night and day cycle and all that kind of stuff. And you have on the sheet it just says Sky Slayer. What does that mean, Jelly? Under the TikToks. The TikToks and Shorts for the map updates, the Sky Slayers and then the Kalea little short that went out today. Awesome. I love her little hat.  She's got a little sun dress. Awesome. All right. I think that wraps it up for ethereal unless you guys got anything else. No, I love getting the update. So I'm good. I test win, play test win, play test win. Oh, are you in chat?  When are we going to play? The Patreon people know when they're playing next. I know. Keep it secret.  It's up to the Patreon to find out. True. Big truth. It's how they get you. Guys, it's how they get you. Don't fall into it. Darf got jelly knees, feet pics, I think, on there. So maybe... No, no, no, no. No, there's knee pics. Knees. Knees, knee pics. Knees. You know what? The reason that causes me out. And we'll sub to the Patreon for that. Maybe that's it. Knees. Let me see some ashy knees. Especially if they're ashy. Yeah. All right. So over prime, I've released a whole bunch of roadmaps and a whole bunch of information. Whole bunch of stuff. A whole bunch of stuff coming out. Dear Lord. The upcoming major system updates. It looks like in order we're going to have console release, then a hero mastery system, and a battle pass system, a replay system. User manner rating system, and the emotes. Which I thought was funny that emotes was part of their major system updates. But I guess that's major for them. Well, if it's going to be like they kind of like mimed it in the video of the emotes being full like animations and stuff like that, I could be a major update, right? Having to get the characters to perform XYZ motions. I don't know how easy or hard that stuff is. But to be able to implement it without breaking the game.  So like I would, it might be a major. I don't know. I don't know how hard that stuff is. I mean, yeah, they said they got the mocap studio. Yeah, I was going to say, I think they're mocap in a lot of these emotes. But again, that just doesn't strike me as nearly as important as console release. Probably not as important as console release. Just one emotes. Yes, that's right. Covet is lemon. And consoles up front. I still say, though, like anything that allows your players to feel like they're, you know, more immersed and also just this is going to be probably wild to say adding money into the game. It's probably something that the devs are more excited about. That's I'm just going to throw that out there. But I think it's cool having emotes. Like I love, I mean, how often are we sitting in jungle waiting for the camps and we're all spamming, you know, weak or thumbs up or love you like all the time. Yeah. So those things matter. I think it's a, I love doing it when I get ganked and they don't, nothing comes of it.  Like it's maybe a little toxic, but I like it. I think it's going to be cool. They're going to be original too, right? Cause it's not like they're just reusing for Paragon ones. Yeah. He's on the lower end though.  I love it. I love it. But yeah, probably the biggest, biggest thing here was the console. I don't think it's going to be this quarter, but it's going to be held a lot sooner than I think anybody thought. I think you said in one of the comments of your video that you, you guessed it would be sometime in the, in the summer, I think is what you said. I think so. And I think that's reasonable. I think that's reasonable that they would, would aim for that. I also, I mean, we didn't talk, talk about it. I think a lot, but I think Fred mentioned it as part of theirs, but as far as like part of release, maybe, or close to release when, when console would be added in, I can't remember. But anyway, either way, I think that that's obviously something that a lot of the community is really, really pushing for all the time. Console win, console win, console win.  They definitely want controller support in Q1 as per the graph, but as for like full on, you know, integrated to console, like PlayStation Xbox. We do. Probably later. The big thing to remember though is that they said that console and PC are going to be exclusive platforms. There's not going to start right. They have said they will be exclusive and have not come back on that. Well, they've come, they've lighten up on that a bit. They said that it'll be whatever the players want. Yeah. Like what's hurting them. They've definitely, they've definitely gone back on that statement a long time ago. I feel like in 2023 you need cross play. As much as I think that I don't, like there's opportunity and we've seen it in lots of other games, right? We can look at almost every first person shooter that's come out in the last five years that has cross play enabled. There's definitely some growing pains as far as balancing between the two systems. I still think it's important to have it not only because Q times will be better, but you're not splitting your, your, your player base. You're not splitting like, it just, to me, it makes a lot more sense that they would have cross play enabled. They need cross play 100%. They should have cross play for better for worse. The option to turn off cross play. That's tough. I'm either willing or not willing to play with the other, the other console should be a thing. Yeah. That splits it up, but that's at least your choice. Right. Whereas if they just completely segregate the two, that can hurt a lot more than it would help. Cross progression. They haven't really commented on cross progression. I don't think you've talked about it, but we, I mean, I'm always for like, you should be able to keep the, the power from one to the other personally. I think the biggest thing, the big two are hero, the console and hero mastery system, because that's a retention system. And right now they don't really have a good retention system for their players. Five days that you get the heroes, which is the login bonus. That's pretty good. But then after that, it's just grind to get currency and to unlock some of the skins and stuff like that. And I'm sure probably some of the emotes when that comes to, but they, a hero mastery system is a huge retention thing that we saw even in faults. Hero mastery system was a big addition to the game that got players playing more faults than they were prior. Sure. Yeah. I mean, and if you look at like face value, I mean, both, you know, overprime process or like, what are you, yeah, overprime is ranked, but if people, there's a lot of people that don't play ranked and they just play it for a quick battle. So yeah, you don't have anything to like, maintain yourself playing other than just the game itself. Now we could talk about my favorite game ever of all time hood outlaws and legends and how they didn't listen to the community and you know, that game sucked. But yeah, I mean, like a, I'm sure that they can, they can twist and adapt to like what the community wants because if you don't, then you're just going to ruin your reputation with them. And then it's just going to make things worse. Yep. I 100% agree. And I think you mentioning hood as an example, hood had progression system, but it was too simple. Right. You got through it too quickly. It was like, you know, and I think, and we talked about it a little bit, but like League of Legends, I think has a pretty decent like mastery system, things that keep you kind of wanting to play your favorite champions and progress room faults started to really open the doors for that. I think anything that keeps people wanting to log in and play a game ranked currently for OP is about the only thing that if you're into that kind of competitive nature where you can see your number going up or going down based off of your playing outside of that, like you're not really gaining a whole lot, especially since you don't even gain renar when you level. So like, even if you were just trying to grind for more champions, leveling up means nothing. So you're just really going into quick battles, quick battles over and over again. And if you just love that, the game overall and just want to get in, but I don't think most gamers are like that these days. Like you want to see some kind of like almost like role playing game progression of your, you as a character or you as a player moving farther in the game. And so them not having anything yet, but they are planning to add it. It depends on how they implement it, right? That'll be another thing is what this mastery system really looks like, but and a battle pass system. That's the third one on the list. I think that having a battle pass is like some people love or hate battle passes. I think that it gives people who want to opt into that something to continue to grind for. Like, I know that we played probably way more of the vampire game. I'm totally playing mass grade because we had the battle pass that we would have probably if we didn't have the battle pass, right? It's like, I don't know. They need to do something. Battle passes can basically only help and don't really hurt at all. Yeah. I've not heard a single person say, Oh, they have a battle pass. I'm not playing that game. That's not the thing that keeps you from playing. But for the people that want to support or the people that do play the game all the time, a battle pass is beneficial. Again, it's another retention system. Yeah. Cause what it's at minimum only help them in implementation rather than hurt them at minimum $10 and you're getting much more value out of it than that. So you get the $10 back. Chat's going to blow up with people being like, I've played didn't play this game because of a battle pass. Right. Like, I made a statement on the internet, but. I really hope they do something nice though with the hero mastery system.  I thought that was really cool actually. But like, if you, you know, compared to hood that mastery system with the heroes, it did nothing for you. It really didn't. There was really no point to doing it other than be like, all right, I got that character level 10. I got the achievements. I got everyone else to level 10. Yeah. We would tell it. We're like, yo, can you add like a mastery skin or mastery weapon, something to use to maybe spend our millions and millions of in game gold that we have nothing to spend it on. But no, they just didn't listen. Man, you're going to make me get tilted on because like just, just the camp as a whole, right? Like, because there was so much promise. Yeah. I don't even care if it's just, you know, cosmetic, give me like, I can add a ranch. I can add the barracks, you know, this is that banners. You can visit other people's hideout. Bro. That game is so far gone. I mean, I've talked about it in the past, right? But there are a bunch of different types of gamers that these games have to try to appeal to all of. Yes. Right. You've got the achievers and the convenience players. So they want progression. Whether it be mastery, whether it be level, whether it be whatever it is, you've got the socializers. They want to look cool. Right. They're the customization. They want to be able to go to their friends and be like, dude, look at the thing I got. Right. Like because that's who they are. You've got the killers. So they want competitive advantage. They want to be competitive. They want ranked modes. They want something to give them that competitive edge. And you've got explorers who want content. Right. You have to appeal to all four of those groups as much as possible with your game. And right now a lot of those for both pred and overprime are kind of being ignored or have something very minimal to bring them into the game. Right now, like overprime's biggest thing is they've got the killers. They've got the competitive, the competitive people that they can appeal to with the ranked mode, but not everybody is fits in that category. Right. You don't really have anything for progression that you're trying to achieve. You don't really have the socialization, the customization of skins and stuff is there to an extent in overprime, but a mastery system that gives skins or crowns or whatever. Even furthers that concept. And then the content is just the thing that they're always going to have to work on is more content. And like mastery system has to be in game showoffable, in my opinion. Like if it's just on my profile or it's a profile icon or something that I mastered somebody to level 10 or whatever the fuck, I'll be pissed.  Because I agree with, I think it who was mind mind troverted. I feel that just there should be a champion. Sorry. Where was it? He put something. I think it was him. Somebody said that it was super hard to get the Decker one, right?  Oh, man, we got to watch out for this dude.  We used to feel that way in fault too.  It's important to be able to give those guys just like in World of Warcraft or any other RPG.  Like, look at me. I agree. You know, like, they don't have that flex. You could play Mastery Seven, right?  You're Mastery Seven. Thank you, sir. There you go. They could add that. Those players do it for the game. They know you like, yeah, I know my champion. Get out of my game.  I'll do it. Everybody does it. Helping beyond all reason. But I get it. Sorry, spamming it. So Nightbird brings up a thing that a lot of games have done but Fortnite really is the one to do it first is giving you enough coins and a battle pass to buy it again. Yep. And that's usually you have to clear the entire battle pass, which is fine, right? But if I clear your entire battle pass, letting me get all the stuff in that battle pass and the next one, assuming I don't spend the currency. And they want you to spend the currency. They're going to give you five million reasons to spend that currency. So you have to spend the $10 again. But if you have the resilience to hold on to that $10 of coin that they give you back from that battle pass, spending it on the next one, huge, huge thing to do. And I wish all those things to do it. Okay, so we'll redo it. No, I've said this before. I think that, and then Raven, please, I want you to jump in.  Fortnite revolutionized, and I still think they did it the best of a paid-for battle pass system. They made it fun to engage with the battle pass. Like, you had either a progression of a skin that started off fairly basic, and then once you got to the end, it looked really cool. My favorite, of course, was the Viking one.  And it was cool. I think they could do the same thing. You don't necessarily have any kind of skins for a certain character. You can have, like, a theme that by the time you get to the end of it, all the characters have that themed skin or something along those lines. But it's definitely feasible, and I think doable. And of all of a team that I think could really pull that off, Over Prime seems to be the type with their skin directions and their art. They can make something really cool and interesting. If they don't, I think, as silly as it might sound, I think I would be disappointed because they have every opportunity to do so. And if they choose to go the minimal route, I think I'll be upset. I'll think I'll be disappointed because I just, at this point, they've shown what they can do. And if they don't do it, I'll be upset. That's my take. Raven, you were going to say something. I was going to say, I think it's funny, or you want to hear something funny. I have had people ask me, they're like, oh, there's a competitive rank reward, the sparrow skin. They're like, oh, how do I get it? Oh, they got me grinding right now. I don't even know when to do this. I think people need to take it with a grand assault. You need to look at it and you go, look, they're actually announcing that this is stuff we're working on. Not necessarily it's here and ready to go, but it's in the pipeline. So like the sparrow competitive skin. Yeah, no one knows when you're going to get it or at what rank you get it. Or what? Yeah. But hey, look, they have something for a rank reward that they're working on. That's good. I agree. I now, in speculation of what you're going to get or when you're going to get a gold maybe. I don't know. That's that's kind of like the level for every other MOBA. But I don't know. This is a slightly smaller player base for rank. So I mean, as someone who's about to I'm hoping that it's gold and not right. But no, League does the same thing, right? To Raven's credit, like if you hit gold in League of Legends, which is very hard, by the way, like, I mean, it's, it's a very hard thing to hit.  Next season, when you go into your game and you have that skin for that champion. Amen. I'm not just every, and now they even made it better where each tier after that gets even better skin. Recolor. Bro. And that matters, dude. It does. It shows off. Like again, I know a lot of us who play these types of games come from maybe RPG backgrounds.  You know what I mean? And so that matters just as much in these types of games, especially since each game is into itself individual, right? It doesn't matter how good of a player you are. Everybody starts at level one with the same items and the same gold opportunity. And so you don't have any of that. Like I'm carrying this game say that you can get into with a actual number of gems because things like skins are a really good way to do it. Emotes are a really good way to do it. I know we're beating this one to a Dead Horse, but I just think that they have an opportunity, especially what they showcase of like there are in directions and stuff like that to really make this special. I hope they don't fumble it because if they do, I think so. It's been 50 years. I really got brought up an interesting thing that the idea of overprime bringing in a mode that has no sprint and three towers instead of two. So a very much more conventional MOBA mode. They could do that. If you had the more brawly mode that people know of overprime right now and a more traditional mode of a MOBA that more people know and are comfortable in and with, I would assume no teleporters are probably in that mode as well. And splitting player base aside that could be a great idea for them. It could be their equivalent of an arena of where there are two distinctly different modes that the player base can be entirely split on those two different modes and they can still have fun in their own mode. Yeah, maybe you occasionally go across to the other. You play a couple of normal MOBA modes and a couple of normal overprime modes, games back and forth with your friends or whatever, but that you have your mode you stick to and that's okay. And I think that could be really interesting if done well. What do you got, Mangoes? Oh, I just I got a head cold and I'm kind of out of it. That's okay. I mean, as far as the different modes go, I think you'd be surprised by how many people have been asking for like stuff like more towers and a slower pace and everything.  I think you get a weekend thing or like again, a four fun mode that is like, you know, for a week long to test the waters. I think that it's definitely something feasible. I mean, we've seen it with Smite, right? Like Smite has I'd rather see an ARAM mode. I would too. 100%. Okay. Well, hold on. Smite and overprime now granted overprime numbers have started to dwindle, but overprime had the same number of concurrent players as Smite at one point. Like they were playing every single day they were having enough players that matched Smite if not exceeding Smite. So if Smite can split its player base, now granted, they do have probably a way more consistent and we also don't know the console numbers. But if they can have like, I mean Smite has like five or six different modes, dude. They have like a traditional 5v5 mode, they have a 3v3 mode, they have an arena mode.  Like it's crazy. Also been around longer though. True. I agree with you. I'm just saying, I don't think it's outside of the realm of being able to add in and still keep because I think for a lot of us, the reason why we like playing overprime so much is because of how fun the characters are, how much skill expression you have in each character. I don't really play overprime because the map is great. I don't play overprime because I like the rotations. I mean sprint mode, I do like sprint mode because it makes things quicker, it makes things more exciting, like you have to be aware that like a rotation can come way faster than you're expecting. I like those things, but like it's not because of the map itself. Like I don't think overprime's map is so amazing that they can't shake it up and I would still have fun pressing the characters. Like Xena is one of the coolest implemented champions of almost any game that I've played. It's so fun to play. And so smooth. A lot of times.  Well, speaking of heroes, I only talk about the new heroes coming. Oh yeah. They're world map. Yeah, we need to jump in. Before we do that, I want to address the comment because it got made and I feel like it's really important to address. I didn't add a mini ranch to Mangus and Viking about it yesterday. Stop talking about the player base. Stop talking about the numbers. The actual numbers. The player base dipping. That's different. Sure. The numbers themselves. People. So we've got a comment that talked about overprime dipping down below predecessors numbers and players in the off hours. Yes. That is true. But in the peak hours of overprime, predecessors at one tenth of the numbers that overprime has. So the, the, you need to A, look at the peak timings compared to the low timings. There's a lot of abstract. And for the games, they're complete opposites. Overprime has an Eastern market that they appeal more to that have more players in that Eastern market. Predecessor does not. So overprime and predecessor will have opposite peaks and lows on, of their player base.  The actual numbers themselves aren't really the telling factor. Right. And like we said, I've talked about last week. I've talked about another shows. I've heard other people talk about it. A game can exist for several years on three to 4,000 players daily average and be just fine. Go into a full release and then have 30,000. Yep. That's the prime example of this. Yep. Right. That there are plenty of games that have shown that this is a stable player base for themselves in order to continue forward. If there is a continuous drop in players over time, that's different. But just the flat number of, I could take a slice right now, the flat numbers lower. My game is better. It just doesn't make any sense. I hate that argument in the first place. Like, and I know we talk about all, and I'll take covetous living was saying that. No. No. Sorry. It just triggered it. You hit a nerve of what I've seen in the community. That's all. I apologize. I hate it when both and I know you guys all kind of echo this sentiment too. I hate it when both try to bring down the other, you know, title with, with like their opinions about why one title is better than the other. Like, dude, just play the game that makes you happy. Like, you know what I mean?  Like if they would enjoy one game over another game, that's fine.  Like, I'm by no means.  Like, I don't want Fred to be worse that way overprime is therefore by proxy better. I don't think that works. I don't think that that doesn't translate.  I like this one better. Yeah, no. I never understood that. Like it is silly to me to be so bought in on one title over the other that you have to actively go out and seek reasons to try and talk shit about it and like use it as a talking point. Like, and that's that post that you shared with us was what sent me down an angry predecessor reddit hole. I never look at Reddit, man. Well, I mean, I love reddit as a whole, but like I just I just that that made me so mad how often and I'm sure overprime has its issues too. And I haven't gone into it. So if they've done it too, then that's annoying. But when I was so annoyed by how many people in the predecessor discord or not discord in the subreddit were trying to find ways to make it to me make themselves feel better about liking Fred because X, Y, Z thing in over one like who gives a shit, dude? If you like, Fred, like Fred, that's fine. Play the game that makes you happy, man.  Play the one that makes you happy.   Well, let's move on from that. No, I'm sorry. Let's talk about the new heroes to the new hero schedule. It's far more robust than I think anybody thought it was going to be. We've got two heroes coming a month sometimes. So this month probably I would my guess would be the twenty first because that's when the snow map is supposed to go away. That's when the snow update ends. We're getting Wukong. So Wukong coming to overprime. And then I'm just going to read through these really quickly. February. We got Egy and Scorch and Crunch. Then March, we have Mako. Whatever, it's short for mascot. That's one of their original IP heroes. It's going to be a support. And then April, we've got Drongo and Grey Stone. May, we've got Grim and Richter. And then in June, we have Adele. So that leaves us without Ginn, Zynx, Terra, Boris. Or Gash. That is that it? That's about right. Yeah, the lean on you, OG, Paragon guys. I don't have the freaking OG lists in front of me. Yeah. Yeah, so pretty cool stuff. They're adding a lot of heroes. And I think I'm especially excited for February because I love Crunch. And I know you love Egy Viking. We're going to be we're going to switch lanes for that for that month. I'm so interested to see Richter because like the game is so fast. Like, is this Rip Lash going to be sped up quite a bit? It's going to be Hitscan.  No, I did. The list is great, too. And we're getting like the fun characters. You know, we're getting Egy. Fred doesn't have you. I don't want to compare games again. But like we're going to score. It's like, are we going to get the flame spitting turrets? Are we going to get like solid flamethrowers? You know, what's that going to look like? Or like Grim is Grim going to get another like redo of his kit? God, I hope so because. No one can figure out what to do with this guy. Your kit was so like the walking fridge. That was the meme, right? With the spell shield with the spell shield. But like, I don't know. The other stuff is like the weird magic scaling. Like do what you do with race, you know, make them full range or physical, everything. I don't know. They could do a lot of stuff. Yeah, what I really want to see about Iggy and Scorch is which ultimate the flame breath, not get back ultimate or the the burp activate machine guns ultimate. I'm going to tell you guys this as the Iggy guy, I hated that ultimate.  Oh, you're done. I don't like it. I don't like it. You know what?   It's not like mine. I hate it. No, I actually thought the fault version of Iggy was in the direction that I would encourage. And we talked about this a lot in previous FTMs. That Iggy and Scorch was probably the best Iggy and Scorch. He made him his identity way more secure around what what he is, which is a turret based champion mage. That was super fun.  But outside of that, he was super fun to play. He made fault for me who hated fault. Enjoyable to play purely because of one champion added into the game. I really am excited to see what they do for Wukong and Iggy. I'm also in me and Mingus were talking about this a little bit. I hope they do something a little bit more interesting with Crunch because Crunch, to me, feels like in the games that have implemented him like a Rockham Sockham robot, and they don't really innovate and they don't really change him too much. And I know that his kit is kind of cool. And those of you who really love Crunch, you like the combos and all that stuff. And I don't want those to go away. I don't want his identity to be lost. But I hope they get creative in which and how those things are implemented.  That's my knock up in a stun, aren't enough for Viking. I'm not saying you want to have every deal. No, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no. I need more status effects. Let's go. I think I think what's going to be cool about Crunch in over prime is the jump deck, the jump deck that you can do at over prime is really cool being able to charge up your shit, then sprint at somebody, jump into them and uppercut them in the air. It's going to be so much fun mid lane jumping off the one platform and then dashing into the shadow. Well, it's going to be really fun.  From red and blue buff and then dashing up to the. Yeah, yeah, prime spirit. Yep. Yeah. So good. So good. You can do that on Twin Blast. I found that out. I tried it with his dash. I could see. Yep.  Wukong, though. So I mean, we've the elephant in the room. Wukong's this month. He is going to be I think he's going to be if his kid is really similar to how it was in Paragon, he's going to be one of the coolest heroes in the game right now, because his kid from Paragon fits into over prime really, really well in terms of design, like they kind of made everyone their own version of Wukong, right? And I think that's a really cool idea. And I am so beyond excited for Wukong to show up. I didn't love Wukong in Paragon, but he was fun to play. And I could turn into a Wukong one trick in over prime if he plays really fun and really well, 100 percent.  Oh, my God. Well, what concerns me about an actual split pusher now, like you can kind of split push, but you don't do damage to the turrets. He's got. Seven clones. I can't wait. What kind of concerns me about Wukong is I thought one of the one hero that could really consistently counter Wukong in Paragon was Richter, but we don't get Richter until well after. We get Wukong five months later. I guess maybe FaZe could be that substitute that could actually counter Wukong, but that's that's a big true, actually, with the pole and blinds and all that stuff.  Yeah, maybe. I know Wukong is a big one before we get it because Mako is probably going to be another one that we have a lot of of curiosities about. But I kind of want to go into Drongo because again, we only have like the two versions of Drongo, right? So all OG Paragon and currently predecessors version of Drongo as the 80 carry, you know, main here, what is your hopes and like feelings for for what OP Drongo could be feel like? Like, what are you leaning towards? If you have any at all, if you've even thought about that, I've thought about it. I know I have thought about it. Oh, I have a good. Let me let me give you the rundown quick. So you got Murdoch. He's the, you know, target check. You get do a million damage. You know, no one can run up to him. You shotgun them away. He's number one. Revenant is probably right up there too. He just does a million damage. As long as you know how to play Revenant, he's good. Then you got like Twin Blast and Sparrow. Twin Blast can run up to you with a lot of crit, a lot of damage.  Sparrow is very good late game with her ultimate. You just do a million damage to everyone. If they're all grouped together, it's hilarious, actually. And with her E, you just kind of can't be caught with Spirit's armor. I did it before. You know, that was that clip. Fantastic. Wait, the one where you died in it, when you after you got No, no, no, no, no, no, no, no. I had mid lane and that. I thought it wasn't that great. I was confused on the clips. So you have. So that gives you the idea of where the the EDCs are currently. Then let's add Drongo. What does Drongo do? Drongo is your build up EDC. You got to proc your round rounds. Make sure you hit them because if you don't, oh my God, my camera's freaking out. Yeah, because if you don't, you're just going to get blown up everyone else. You're going to get blown up by Twin Blast. Blown up by Murdoch reference. Just going to hold you like, you know. So they need to do something. Are you in a lighthouse? What is going on? And it's freaking out right now. Hold on, hold on. He's in Arizona. Chad, I thought he was having like a very low key rave. What the heck? Oh, dude, I think I think Lighthouse is way better than the low speed rave. Holy moly. OK, I think we're good now. But yeah, so that was not just a sat back down. Oh, OK, OK. All right, we're good. Drongo, Drongo. Yeah, so all in all, they do need to do something different, I think, because he's just going to get outclassed completely by all these other EDCs currently in the game. Yeah. So what I guess they're then if you were to use like tangible what to do with him. Well, sort of, yeah. So like if you're going to use the reference points that everybody's going to understand, either OG, Paragon, Drongo or current predecessor. And like, again, we're not trying to compare titles, but obviously the kits you can use. And so if you were going to bring that Drongo into overprime, what was what would you want to have changed?  Or would you want like rad rounds to mean more? Would you want his ultimate to do something to like, you know? So if you've thought about this, you know, on the spot again, what would it be that would bring him into the meta and feel viable? Or again, would you think that he needs to be put into a different lane? Like he's now a solo lane kind of guy or something along those lines. Like a wraith can be where he can play in multiple. No, I think he needs to stay in the dual lane role and what they keep. They keep the gag grenade. I think the silence is massive. That's huge. Boomerang is so underwhelming. Old Rusty. Old Rusty. If they did sound maybe a little bit better with that, I don't know. As for round rounds, it's fine. I think they need to like add some kind of like natural armor pen to those. And they need to maybe last a little bit longer because I know in like predecessor, you procket, you can only get like three round round shots off early. And then like completely agree. Yeah, you need to add something a little bit. Make round rounds a purpose. Like why am I going to put these on when I could just auto you and crit you and deal damage that way? I think round rounds should just be a modifier for a number of basic attacks rather than in a certain amount of time. Right. Because then I benefit higher tax speed. I benefit because if I land 10 attacks faster, the effect is built up faster. But then early game, it's still 10 attacks. It's not now I only have two shots because it's a four second timer and I can only get two shots out in that amount of time. I also boomerang.  Super boring, super lame. Basically, it's underwhelming game. I want a bouncing attack that he was under the heart. He targets somebody and it bounces six times. So I think each for Zinks very similar. Yeah, it's literally the boomerang. We throw it and it bounces between it. And that's fine. You know what? Give an ABC another lock on. I'm going to do that, baby. I think the thing with that is that like do it. So misfortune queue in League of Legends is a bullet that bounces off the first target toward a target behind it. It's only one bounce.  The second target takes more damage. So if you build up your boomerang to bounce well and it does more damage if it kills the thing it's bouncing off of, then you can make super fun ability that has high skill cap but is still super powerful and good in the right hands. Yes, Viking Jedi. So what if they did the boomerang? Because I think the boomerang sounds like a good idea, but it's just not executed the way that I would have expected it to, at least in the versions that I've participated in. So what if it was more like a like, I'm going to use League of Legends. Sorry, guys, for who don't like League of Legends. But what if it was like either like a server queue or a. Oh, my gosh. Did the Tristana? No, not Tristana. Let's crack. The nap lady with the pigtails. No, no, no. Tom Kinch.  So you know what's surprising? I was surprised by Tom Kinch. The other two are fine, whatever. No, I think I'm done with names that I know. The guy that can go invisible, he's relatively newer. Master Yi. No. I can make this.  I have ADHD and he's like really making me the worst for me to try and focus on the name. I'm trying to think of it. It's it's more than you guys. He has the the the hook that can like throw him around. Yeah, but it's great. Akshan Akshan. So Akshan, yeah, yeah, yeah. See, he has a queue. It does it a little bit different than Sivers, right? But it like it looks like a boomerang. But when it goes, the more players or minions that it hits, the farther that it goes out and then it comes back. I think that there is a way to like implement something like that for Drongo where it would feel more beneficial. I also think that at least in the games that I've played with him on predecessor. Now granted, I don't remember back in OG. The queue just the boomerang doesn't do a lot of damage. So it doesn't feel good to throw out. I think if it chunked a little bit more on a longer cooldown, whatever, however you want to call it. Or if it like scaled off of like crit like like Sivers does or something along those lines, like where you can start to build that. That's what it does in bread. It scales off crit. Does it? OK, because of his.   What did I do? Why do I even hear my ultimate now? This is the ultimate change. The thing needs to happen. And you can make fun of me if you want, but I think it's a great idea. No, only original Drongo ultimate. It, you know, more or less proxies around shreds, more armor and repositions you. Cool. I think it could reposition you in OP. It might do the same thing. Sure. But change it to this. Oh, and it pushes people away. But changes to this. Trapnel cannon. He brings it up.   But then I'm out of the team fight now. Yeah. So or I do it to chase someone down. So here I am. I'm chasing or I'm chasing this guy down. Oh, right. It's far away, right. And then I got to get up here. So I'll do the spin around, jump, ult and now I'm up chasing because I got a little bit further.  OK, and with overprime, too, if both of you jump when Drago uses that ultimate, then both of you are just going to be relocated to a different game.  You know, it's set to the other lane, dude. But anyway, as far as round rounds goes, just whenever it just to be thematic, whenever it procs, it provides radiation sickness and it lowers their max health by 10 permanently. That's feasible. If you're just in lane with them, he's got a passive. It's losing out. Everybody just loses health around it. You build 500 stacks on somebody. They just remain dead for the rest of the. All right. Well, well, let's talk about let's talk about Mako, though.    No, I'm going to throw this out there.  I think the rad rounds when you would level it up should just be a passive. And that's my guess. That's my good. Instead of instead of now, you can scale it on. They're just always on. But if you scale it back, obviously, you don't want the same level that they are currently. But instead of it being inactivatable, it's a passive and dangerous. It could be dangerous. But again, I think that there's obviously some balance speaking. But that's my my last thing on Drago. I think you can make it a passive instead and make it make it more interesting in that regard. Oh. I haven't seen the next game. I haven't looked at you yet. There you go. There you go. That's what I'm talking about. There you go. All right. So Mako, they they talked about this in their community corner. Mako is going to be a new support.   They showed him. He's just a slightly shorter than the Fae. But well, he's much shorter than the Fae, but he's riding on a ball. Like a rock, like he runs around on that. And it's good. And they said that's going to be implemented into his ability somewhat. So I think it's cool that we're getting another support. I hope he has a hope. He's not a damper support in the way that Fae is a damaged support. Like I hope he has some.   There's no like inherent stuns or he doesn't give shields.  I don't know. Pretty exciting stuff. It's going to be cool to see him come this soon. We got Xena. Now we're getting Mako. And then we know Adele is coming in June. And Adele is the one that I'm really excited for. Yeah.  She's a true tank, which. Need. But yeah, great. The great to see that we're getting a support. Yeah, Mako on the data. My insight, right? Yeah. For Adele or a Paragon Kodak. Yeah. I think Mako's ultimate, the ball will grow in size and he just runs everyone over. I hope so. I hope so. I was thinking of the Jones or played our Ragnaros and here's the storm. He sends a wave of fire that just completely wipes out a lane, just moves all the way through a lane. I want to see that ball just roll all the way down the lane. Like like from one corner to the other. Yeah. Yeah. So if you're not looking for it, all of a sudden here it comes, just flattens you. Brilliant. But then we got all that. So you guys need to repeat everything you just said, because I was talking to my dog.  Then we got Greystone, Grim and Richter. Greystone, I think will be fun. He's going to add.  Change tank items by then. Yeah. Or you will literally be unkillable.  I've seen some people in chat talking about the ADCs need nerf. ADCs are in a pretty good place right now.  Yeah, I'm just going to ask you, like the carries like early, if you're able to get ahead and get like, you know, whether you go full crit or maybe even try to go into the armor pen route to try and help late game. It doesn't do enough. Like even with full armor pen, you're not you're not doing enough damage against those tanks. Late game is just it's just they're they're unstoppable. I'll touch it quick. But it's like if you're not Revenant, the build is you go crossbow into merchants into Satar chainsaw. By that point, once you finish chainsaw, you actually start shredding your rampage, your severog. And then you either you get emergency treatment after that. And then you can go into a little bit of crit, like electric zone for attack speed to as for Revenant. You just go straight treasure sword of the kingdom, sword of conviction, sword of conviction.  Now you're shredding the tanks and then you can go from there.  So like, is there a trade off that you feel like it's healthy for the game or is it just kind of Revenant? It slows down the team fights a lot more because you don't have the crits.  You're doing like 400 damage static per auto.  So unless I'm Revenant, then then I am blowing people up. Oh, no, just squishy. You just go crit. Just seems to be that if I'm steel and I get to late game with a full build, then there's nothing at any ADC no matter what they build will ever do to me. They're not going to kill kill me in enough time for me to escape if I if I have to. And I'm still going to be in their face for a good long time before I have any need to escape. Yeah, even I've been playing Aurora jungle and building her full tank through and through. And she feels the same way they came, especially with how fast her E comes off of cooldown. She can just spam her E. And if anything goes south, she just walls out and gets away for free every single time every time. But her tankiness just keeps her makes her a nuisance that carries just can deal with nine times out of 10. I think that's a real eye on your team to either a frontline or 100 percent peel for you. Yeah, well, that was that's the other thing. And I know Raven and I could probably talk about this a lot. But it's like people not understanding what comps are going like, is this a front to back team fighting comp? Or is this a poke comp?  Like, what is this? And so many people will draft without any idea of what kind of identity they want.   And this is the thing that's kind of wild about Over Prime. This is my one of my complaints. All the tanks have so much good disengage if they want it. Like they are still so slippery.  Like it seems like Adele will not have any kind of disengage, though. She is an engaged tank. She is there. She is there for the long haul once she's in. Yeah. Rampage will look up to Adele and how much she can do for the team, because she's going to be tankier than everybody in the game right now. Well, I mean, she'll shred she'll shred tanks as well. Well, they're ultimate if she keeps. Yep, I'm excited to see like when because I know we talked about a little bit, but Wukong has potential, right, to just be a solo lane monster, which means that he's going to be able to counter the tanks really aggressively. They go thinks that's the idea. I thought that's what Xena was going to be, but she kind of didn't quite live up to that, to be honest. I felt like she kind of fell off because her ultimate has like armor shredding in part of it. By the way, if you're a Zena player and you're not pressing your ultimate against tanks, literally when you get within range, you're not using her kit appropriately because you're losing out on all of that.  Don't do that. Use it as an engage and then do all of your other abilities because it automatically shreds armor in case you didn't know. Now you know. I'm hoping Wukong can kind of help. I know Wukong is also going to by proxy decimate 80 carries, but I'm hoping that he also creates a point of pressure where if you take tanks and you're not getting the opportunity to team fight, then you are you're losing, right? Because that's where they excel, right? Tanks aren't going to win the game if they're just left in a side lane. They're only going to win games when you group up for objectives or trying to do 5v5s, right? That's where they really win. So I'm kind of hoping that Wukong will shake up a little bit of that. And especially in the higher elos of things, but not in a way that it feels broken, which we're all very concerned about. Richard Chaz, a symbol that's funny. Yeah, before we get director, I'll talk about grim a little bit. I think fault I've said it many times. Grim, I think fault did a great job with grim. And I hope I hope that I hope that overprime does something similar with them.  If it's if it's going to be a lobbing knockback or a straight line skill shot or an armor shredding thing. Just really I thought I had a really, really cool kit. Just for the love of God, you're going to make him an energy hero. Don't make his shield cost energy. Yeah.  I was like, I want to try this, but he just if he's going to be an ADC like that, we just can't have him sapping so much self mana and then picture that into Velika like dog, come on. I'm hoping grim feels more like a off-laner that can also do only. That's my my hope. I just wanted to be a straight up carry. I'm glad you want everyone to be in the off lane. I want everyone to be on an off lane.  I because I saw him in multiple roles and he could excel. I think he was still better when he had a support to kind of help set him up, especially in the early game. But if you're really, really good on him, you could take him into the off lane and do well in fault mid lane as well. You saw him in mid lane. So yeah, I'm not I just like it when it feels like the identity of a champion is not completely like, you know, forcing them into one area, not that there shouldn't be like some champions that are like that, like I like Decker being a support. Like I don't want to see Deckers in off lane. I want to see Deckers in mid lane. I want her to be a support. Like I think that's where her identity should stay. But I do also like when there's some flexibility. And I think personally, I would like to see Grim kind of branch out a little bit and being able to be played in multiple roles because I thought, especially with the stance switching that they had in fault, that that was something that was feasible, but it still required a higher skill level to be able to execute well.  You had to understand the nuances of the champion and and the matchups to be able to really use them well. Let's let's speed things up. Let's move on to Richter. I don't know what they're going to do with Richter, since FaZe already has a lock on pole. Like how is his pole, Richter? I mean that he's going to have to have Rip Lash because it's an iconic ability to Richter. Like you can't have Richter without Rip Lash. And honestly, the pole, his range is just going to have to be insane to compete with anything like FaZe. It otherwise it's just going to feel useless in comparison. And it's going to need something else. It's going to have to be sped up. Like it's very close to hit scan, honestly. Yeah. I think he needs basically to mimic Blitzkrieg from League. I think he needs a knockup. I think you get the pole, you can do a knockup and they're CC'd right in front of you for a second. Because I think the silence, while it does like it's a sort of CC, it's not like it's, I don't know. That's just my take. It's a hard CC. Right. And so from that, like I think that would make him a way more feasible in comparison to some of the other supports that fell the role. And I think that's just my take on it, though. I mean, they could add it to the silence. They could do a silence knockup and he does the little flow. Sure. Something that, you know, again, I'm not necessarily wanting them to steal everything from League of Legends. But let's be honest, it's a very similar ability and it works well. I think that's what makes him very strong in League is that that you have not only just the pole, but then you have the knockup right afterwards, which allows your team to do so much more setup and why he's like the bane of lower, lower elo. And it might be too strong, but make his rip flash go through minions. Oh, that's that's something you could do. But a lot of times, as Richard, like offline or whatever, you kind of want that rip flash for like a siege minion or something like that or to help you secure the Roadhog or something like that. Yeah, Ractor Meta, I'm ready. Ractor. Yeah, I don't know.  I'm looking forward to him in the game and just. Kind of weirded out because FaZe has that pull already, but. I don't know. We'll see. They're getting pulled through walls. That would be good, too. I think similar to like a right right click. Oh, God. Yeah, I mean, I've brought I've brought that up a million times. Sylvanas could do it in goddamn smite. Sylvanas could do it in smite. Why can't Richard do it in no B? I think it's fair.  Pull them as you go through the portal. So they both they come. Yeah, hell, yeah, maybe fucking. That's going to be weird, though. Like I'm sure they're going to allow you to pull while jumping it over prime, which yeah. So are you going to jump up there? Pull somebody they go up to where you are while you're dropping down like. So if it works like grucks, Q. Yes, yeah, yeah, you're jumping. If you're midair, when the pole lands, they go up. It's very weird, animation wise, because then you're wanting to follow up with like your right click or something like that, but they're above you. So you don't have way too far away in the last ones at Dell, which we already talked about at Dell a little bit. Yeah. Graystone, I think will be a great addition for the same reason we talked about in Pred. I think just having him be a newer for a new player friendly champion, tanky or Bruiserie, depending on how they build him can work in the jungle or an off lane. I think will be fun. I know he's probably not as sexy and as exciting as the rest of the lineup, but I think I think he will fit well into into the meta. So let's talk about now. I'll go ahead and rave him. Can we go back to the old names? I don't want to keep calling them by their old Paragon names. You want to go back to Scott and I can be interesting dog. All right, interest. I personally liked it. I know some people hated it, but I like them having different names. It does let them differentiate themselves from Paragon a little bit. Kind of nice, but I just think they should have had better names. Yeah, whatever, I guess. So let's move on. We got the first quarter major updates. So we talked about their major updates that they play in, but this is actually what they plan in the very near future. So we've got an AI match is going to be setting up a smart shop with a quick buy and an improvement of the tutorials. So that's going to help a lot of beginning players out that the AI matches will help them get a little more experience in the game before they play P and then improved tutorials and then, of course, the smart shop. You don't have to.   Conveniences, these are really nice item preset system, something we've been talking about. We've been asking for forever. Smart key UI, hopefully that means that we can have hero specific smart key settings. God damn, I hope that's what that means so much. I've been running everything on instant gas. Well, I think it's the items preset system, too, with the auto buy or the smart buy, the quick buy is huge. Now, if I can preset my items and yeah, I go nine times out of 10, you can go the same items, especially in quick battle in higher elo ranks that that changes. Right. But in quick battle for a lot of these players, they want their build, they want it every time. They want it exactly the same. So item preset plus quick buy, huge, huge benefit. I like how to preset a lot. Me too. I mean, I know a lot of us don't necessarily want people to start getting into cookie cutter builds. Right. However, there is something to be said about especially for newer players who are learning the systems like when I first got into Pred, having something that quickly bought me so I could get back into lane and I could learn these items at my own pace and all that stuff and start to innovate as I got better at the game was a huge benefit. I didn't sit because so often I see it in over prime right now where someone will be in base and they're sitting in there and I know what they're doing. They're scrolling through the huge amount of items trying to figure out the next item they should be buying. And I know I end up doing it too.  I need to get an item. I don't remember the name of it.  And it's annoying. Right. So having like the click on the little icons for the stats and that actually filters them to they should. Hopefully not convenient. But it's it gives you a start in the right direction, right? But like having presets, like being able to say, like, OK, this is my preset for, you know, anti tanks. This is my preset for this or whatever could start to get newer players, especially have a better understanding. And then when you have content creators, like, you know, let's say Raven puts out a new YouTube video like, hey, guys, if you want this item build, this is what I've been really running. And it works like more most of your games when you're playing Murdoch actually working on that. How funny. There you go. But like people could theoretically take your item set and put it into each game, you know what I mean? And start running with it. And especially when they start releasing API, then you could just copy paste from APIs into the game. Like it's it's so important, especially for new players. But even for the veterans, it'll help to be able to like have all your favorite items in one place that you know you want to access consistently. Funny you mentioned that because they're going to have balance adjustments, game balance and item balance. But the others on game API, they're going to be released to the game API. Then they've got colorblind mode, which I know a lot of I've heard a lot of people complain that there's no colorblind mode. This will be very helpful for people to access the game. A spectator system. Hopefully this means that you'll see your friends at a game. You'll be able to just go in and spectate, watch them. Physics system, a custom game competitive mode.  So I think out of the most important out of all of these for as far as I'm concerned, is the controller sport. It's it's just been such a black eye on their reputation that they don't have controller support for this game. And it has stopped so many people from trying over prime at all.  I think you guys want to discuss. I think all of these for especially for first quarter changes. Yeah, they're just a good quality of life. As it's wild to me, it's so it seems like, in my opinion, this seems like so many massive updates. Like all of these things are huge in their own right, in my opinion, and they're wanting to do that within the first quarter of twenty three team over there. Right, right. Brazil, I like that you need two hours reading God, it's been required before you like that. What all physics system, they said physics system, too. We don't I'm not sure what that is. What I said in overprime partner panel was, I hope, is jiggle physics. I hope that's getting added to the game. But my man, why not? Have they have they have hair physics? I mean, the noodle strands on on hair is a little. Well, the little nuts. That's only on Xena, though. Like everybody else's hair is fun. Is it? I thought there's other ones, but it's fine. It's fine. Now, all of these are huge, though. Yeah, I can't wait for like a spectator slash replay system.  I mean, we're talking about overprime, currently. What? I'll bring us in the chat if. Yeah, what game we're currently talking about. We're talking about overprime. I do think as I talk about controllers, I do think controller support is a big one for for for those exact reasons, because there's a lot of people who probably prefer to play on console and consoles not in this Q1 update. So having a better controller thing for those of the people who are wanting to play this game familiar to how they played it in Paragon days, I think is good. Like it seems like something that should have been added at the very beginning because they had to have known they're not dumb. They had to have known that a lot of people would be playing wanting this to be on console, but it's not on console. Maybe they bought a PC like if you're bearded, he bought a PC to be able to play, you know, faulted in some of these Paragon remakes. Other people might be in the same way, especially as PCs get a little bit more accessible and easy to come by. Not having that controller support is a huge letdown, I think for a major part of the community.  Speaking of Jiggle physics, these are the competitive reward rank award Sparrow, a new skin for Sparrow. We don't really know what's going to be the requirements for this, but it looks it looks like a badass skin. It's such a good skin. It looks like a awesome skin and it's going to be a bit of prestige to be able to rock this skin, it seems. Yeah. Yeah. Nothing I play a lot of Sparrow, but skin's going to be wild. I'm so excited for it. It's ridiculous. It looks so good. Would this make you want to play Sparrow? Fuck, dude. I mean, see, this is that they mean. I think me and Jelly Needs are very similar in this. Sometimes such a good skin will come out.  That was how I was with Shinbi. How many games of Shinbi did I play before they released that skin? Zero. We started playing Shinbi because they released that skin.  It's true. And the skin even has lore attached to it. Oda's got the perfect line here. He likes the plot of this skin. And I completely agree with him. Well, a lot of us, you know, we watch the lore and the plot behind them. I think the plot of this skin just brilliant. I look like a gadget skin that they made. Yeah. An incredible plot behind that skin, too. Yeah, the lore behind that gadget skin is amazing. Amazing. Very good. Or if you guys don't know the lore, you haven't looked at that skin. So. Oh, I need more. But yeah, we don't we have we have no idea what the rank requirements going to be for this. Pretty cool stuff. Let's hang on. I don't see this as a dig, even though it's going to sound like one. This skin does not make me devalue other sparrow skins in this game. But I but again, they haven't implemented it yet. It's important to talk about it where we can predecessor has not implemented skins. The reason we've been given is that they're afraid Paragon skins will devalue other skins in their game if they're put out put out at a lower price. Me getting this skin for free. If I reach gold or whatever the requirement is, doesn't devalue other skins in overprime for sparrow. They can hold their own weight. And I think that's I'm going to keep reiterating that that you do not need to be worried about devaluing your skins. If you're making good skins, whether they're free, not free, cheaper, not cheaper, whatever, you can make two good skins and they both hold value. All right. In that same theme, and I think Raven will agree with this. I know Jelly already has. I mean, I have way too many skins in League of Legends. I've spent probably thousands of dollars at this point over the last 10 years on League of Legends skins for multiple champions that I already own. I have like almost every freaking Malzahar skin. I have almost I know like Jelly has like every skin for a lot of the favorite champions that he has because every time they release a new skin, I'm going to use that one. And I might go back to the old ones. I might go back and keep the newest version of the one. It doesn't matter. It's the idea that I want the one that I want. Give it to me. It doesn't devalue just because it's six years old versus brand new. You might use the brand new one because you just spent the money on it. But it doesn't make the other one any less valuable to you when you when it's sitting in your inventory. Counts its backstory is really good. I agree. We'll just spend money on wherever they want. So speaking of feedback on systems that haven't been implemented yet for both of these games, speaking of the new skins, we've got a whole slew of new skins coming. We've got the King Mihoo skin for. For Wukong coming first. And then we got Mr. Chu, which I think is just the epic asset skin for. Yeah, the one blast.  I want to see the rest of it.  Jungle Cat Sparrow. This is just another epic old epic asset skin. Yeah. And then finally, a skin for Sarah. That dude, that one's got to look sick. Come on, the judge of balance. Yeah. No, that's a that sounds like a cool skin. But just with the little halo thing around it, like it's giving me some epicness, right? We're going to get we're going to get something cool with it. Like as it is like her the way that like her animations are already in game. She looks pretty epic.  So once we add these skills, the skins, and you might turn somebody into a seraph mean like jelly knees. The Decker skin looks really cool as well. Explorer of knowledge. Decker skin that I think the Muriel and the Decker skin look are probably going to be my favorites. Maybe the seraph skin will blow me away. We've already we've seen the the Wukong skin on their OP for the record. Yeah, so we're getting four original skins out of six that they asked. Yep. That's pretty cool. Mm hmm. And of course, the support main is super stuck that the two coolest looking skins are for supports.  Do those kids are sick? And if it brings more people like excited to play support, I'm all for it because I said this is something I will say in overprime. I think the supports actually have a way bigger impact than people give them credit for. Like a really, really good support and it can be massive game changer. And Muriel, I think more recently, it has really come online as probably one of the premier, if not the premier support. Like I do think the Decker still has a place. So does almost all of them. I think all the supports are in a pretty good place overall. But Muriel, man, her buttons are fun to press, dude.  Wild, giving him a heart attack, I'm sure. But it was super fun. So I'm excited to see more loved exactly like Mangus said to the skins department for for the supports, because I think it'll help people feel like they can represent themselves in that role a little bit more. And it doesn't matter. Muriel is getting more and more respect as time is going by in the game. Rightfully so, too. I think a better event has had such a large effect on the player base. People have really realized what actually works and what actually doesn't. And like when you're playing with people of people skill level, like you're not just dogging out on brand new players. Like Muriel is just so good. Like somebody tries to go gadgets support into Muriel.  You're done. You're done skis. The thing, too. And I'm sure Raven can talk a lot about it because he plays with probably a lot of good Muriel's is the flexibility and builds like Muriel's can really change how they're building around the game itself and be either full like support or like every single key is an active ability where you're just doing all kind of stuff or you go more, you know, like as you go more AP, your shields get bigger and all that kind of stuff. So like there's so much more involvement in her build, which like not every champion gets to talk like that where because the item system is a little bit underwhelming a lot of times. There's not a lot of flexibility for most champions. Muriel, I think as a support has that flexibility, which is super, super cool to see. Yeah. The couple of times that I've played her, I go Victoria's Footstep first, then I get Mutant Poe and then third item. If I'm ahead, I'll get Rampage and Toto. Oh, really? I'll get the shields and then if not, I'll probably get the link item. I just go all cool down, baby. The CDR is going to watch that. Watch that heals. No one really uses that. And that's actually pretty good. But it's you, Neil. But footsteps and Mutant Poe are my steps insane. They're the two that I go with first as well.  There is nothing funnier to me than when a revenant alts me and then I turn them into a fish. It's like, nice old bro. My my item just counted it like. I think Pendant is a sneaky, strong item on her, too, because it does that AoE slow as soon as you cast your ability, you do an ability and then you press right click or left click. I'm sorry. And it doesn't AoE slow. So in teamfights, it's very, very strong.   Everyone builds it. Everyone's a tank. I get it. I get it. It's strong. You have ability power. Because on melee, right? It just activates around you on whatever you hit on range. It literally activates on whatever you hit.  It's whatever you hit, man. Yeah. Well, too strong. Maybe. Maybe. Especially on Dekker, because you hit him with a bubble and that activates your Pendant. So once they're done being stunned, you hit them again and then they're slowed. Yeah. I'm excited. I know we're about wrapping it up. The road map we've been begging over prime for a for a more well-rounded road map for a while.  Really, really exciting. Of course, they did it, I think, like. And what was it? I think were you about to do pop and then they released everything. So you had to scramble to get everything. Pretty much, pretty much. Yeah, I was glad they didn't release it after I did pop.  All right. But so, yes, they released this road map. Dear God, release it in a better fashion than just six. To back to back to back. They had their community corner and then this. Yeah, that was so. It wasn't pretty. I wasn't in your community corner. Why? Why didn't it wasn't it just in a post? What is this weirdness? Oh, yeah. OK, I get that point. Then, you know, yeah, pretty. But I still like that. They're being they're finally being like transparent again. They give a whole information. You got Ranger talking about how like the game is losing players and what we can do to fix that with help community reactions. And then you have like Bumblebee talking to us every now and then like the content creator chat. That's funny, too, because someone was saying like, oh, someone's complaining that what do we get for being the partners for overprime?  Like, I don't know, man.  So I'm sure they'll get to that eventually. Like content creator chat for overprime pisses me off. It pisses me off, too, bro.  I'm not number one because somebody was bad.  Literally. Oh, my God. Everyone's competitive. First in my game, you shouldn't be in a matchmaking. But like an overarching view, right? Is that the game just released early access for you to play. It's we're about to be basically two months into it now. I think that's good. Growing pains. Yeah. There's going to be a lot of things. OK, so just stick with it. If you like the game, please stick with it. I know someone I just became friends with. He streams squirt, but he plays. All he does is play quick play. He just play ranked and he just has a fun time. Sometimes he gets stomped. Sometimes if I play with them, they win, you know? Overall, it's a great time. And that's Dapper Dice. And speaking of him, too, because he only plays quick play and he likes to do all kinds of random, fun stuff with his community. So a big shout out to him. But he made a mention of that. I think in Mingyu's live stream, when him and I were playing ranked, this both of these titles, actually, that we talk about a lot on here are a month into early access. And I know I know it's so easy for us as community. And I know I've been guilty of it.  I want more. Bro, it's a month. Like it's really not that big. And I think my final statement will be with with overprime is I really wish there was more finite times associated with some of the stuff that they released. Like it would be cool to get that. But that's I think I'm still now I feel like I'm being greedy. Like it's just it's good enough to know that they're quarter one goals. Now, whether or not we get there, I know somebody mentioned in in chat and whether or not we'll actually get all of those things in their own map. I mean, obviously, we don't know. Things can come up. Shit is weird. You don't know how things will come through. If they if they capitalize on seventy five percent of the Q one stuff that they mentioned and a controller support has to be in there, in my opinion, then I think that will be a success. If they somehow miss a UI adjustment or they somehow miss something else just because things got in the way, I think us as a community need to be like, you know what, that was still pretty good. Like these they got a good chunk of everything that they tried to get to. But if they keep the communication up, if they go silent again, then I'll be annoyed. I don't think they ever really went. That's all that silent. I mean, they did a little bit after after early access. Like we weren't getting as much like information from them, but like Bumblebee was a little bit quieter than he normally was. Like, you know, before early access, like, because he was popping into the discord and, you know, answering questions and stuff like that. I get it, though.  I'm sure after early access and plus, this is the other thing. It was holidays.  No, I'm actually happy that it seems like both studios said we're taking time for our family. We just we went into early access. We put out good quality products. We're happy with where they are currently. We're going to get to things at the beginning of the year. Let us enjoy our Christmas and let us enjoy our New Year's. I think that's fine because I enjoyed my Christmas. I enjoyed my New Year's. They should be able to do the same thing. So I think that's something that we as talking heads, but also as a community as a whole need to keep in mind. They released in December during Christmas during New Year's. And it's only been a month. Cameron Rafferty says, I think the roadmap is promising. Do you think they'll deliver all of it, though? They've been pretty good. They have a pretty good track record of actually delivering upon what they said that they were going to deliver upon and doing it within a timely fashion. So I think definitely we'll see a lot of this stuff coming pretty soon. The biggest thing is that if you, if they don't meet something, don't just be silent about it. Don't try to kick it under the rug or try and announce something flashy to make people forget that that's something that you said. You're like, look, we wanted to deliver an AI jungler, but we realized that coding a jungler in the that's AI ridiculously difficult to take us longer than it did. Then we thought it was going to it'll be out and it'll be out next quarter. It'll be out next month. It'll be out next month. AI is garbage, by the way.  But yeah, it does be communicative about the reason as to why something wasn't completed. And don't just ignore that you missed something and be like, but look at all this other great stuff we did. But the stuff you promised me is not in there because for everything that's promised in there, there is a person out there that one of those items is the thing that they're waiting for. Yeah, right. Big true. So that's a jungle. If that's the thing you're hyped for and that's the thing they miss, people are going to be disappointed. Even if they did every other thing on that list. So they have to be communicative about why they don't meet things, if they don't meet things. I just want to point out quick, like we're watching the O.P. the record, the most recent one on the stream right now. Do we know the other two people? I know the ones Ranger all the way in the left. One of them is the lead designer, the lead character skin designer, I think. Yeah. And then, OK. OK. And then the other one's just the dude that always interviews them. I don't know what is. I think it's his name, though. Baseball cap, man. Yeah. I just wanted to say and point out, like they're having fun in these videos and they're like joking. The energy is good. And honestly, they're not robotic. So that's kind of positive to think about. And Rangers always really cool. He jumps into like this court all the time.  Rangers hilarious, too.  Like, I think I think a lot of people and myself include or forget like Ranger was a hardcore O.G. Paragon guy like he wants this game to feel competitive. He wants his game to feel good. He has just as much invested in this as anybody else who's coming from that community like he knows and you see it. Like, I mean, we talked about this a few weeks ago, but when they were doing the in-house tournament, he was pissed that his team lost like you did the interview and you could see like how much he was seething under the skin that he didn't win because that's how competitive the guy is. But I agree. I think that what's cool and if you haven't watched it already, everybody go and watch this video. It's really cool to see how candid they are about their successes as well as their mistakes. Like, Jelly touched on it a little bit and I thought that was such a cool thing to hear them talk about is that the dwindling player base. It's obviously a concern for anybody who wants to see any of these titles succeed is player base. How often am I getting into games? NA West, like me and Raven, we can't get NA West tournament or a competitive. Not comp. Not comp. Not comp games. No, maybe quick play.  It's on 100 ping. Like for anybody who's trying to play like a competitive game and using skill shots and doing all those things, like 100 ping matters. Like it's not always going to matter. Sometimes it won't matter, but it will matter sometimes in crucial moments. And that's a big issue. And so them addressing that kind of concern probably not at their East audience, they know where the main falloff is probably here in EU and in NA. Like those are the two, the Western audience is probably where the major drop off is probably not so much the East. The East, they seem to still hit really high numbers. I think it is backwards. Is it really? You and a has stayed consistent in terms of their numbers. It's interesting. I got that wrong then. I apologize, guys. I got that wrong.  Hello, 100 ping is hard. What do you want me to do, bro? Murray Diamond, I'm just talking about in general. I'm just talking about in general. Hold on. Wait, what rank are you, Mingus? Well, we're not talking about rank. We're talking about where you can get competitive cues. And that's East Coast. I would like to point that out exactly that Raven's in the top 30 playing from the West on an Eastern server. Yeah. Stop complaining. Wait, but guy who hit who hit that has come and said that playing on N.A.  I get those legs. It's doable. Right. It's not doable.  But yeah, no, I play through it. But yeah, are we trying to say here and say whether or not Raven is a better player than me? Because I'll admit it. I think I know better player than I am. Oh, that's what jelly is. Stop complaining about ping. Wait, what? You're also a silver pleb. And I'm not complaining about ping. You don't even play as many ranked games as I do. And you know, out of the out of the four of us, me and Raven probably play this game the most. And I don't want to hear you guys. I don't want to hear your nonsense.    I don't even want to hear you. Not sure what that has to do with ping, but OK. Well, Fred kind of misreports their ping blood on you. You got to take that into account as well. It's getting late. Yeah, let's close things out. Raven, any final thoughts and anything you want to plug? Like I said, I'm going to give processor more of a try. Now that I've reached my short term goal of diamond in over prime, when revenue comes out, I'll be playing that probably a little bit more. Still trying to get to that top 10, my long term goal in over prime. But for now, I'm streaming Raven GG on Twitch. And then my YouTube's been slacking quite a bit between work and then putting all the energy into the streaming. It's been tough for me to find time to edit videos. So I think my new goal is maybe like one video a week, but I am going to definitely work on a first up how to play Revenant video, positioning, tips and tricks, guides, builds, all that sort of thing. So look forward to that. But yeah, it's all I got. Viking Jedi, I haven't been streaming as much. But for those of you who would like to watch me stream when I do go live, you can follow me on YouTube. I will. Some people have been asking me to stream on Twitch. I've personally been having some some some some issues with the idea of Twitch. I don't really like a lot of the stuff that they've been doing from a from a manager standpoint, I guess, or from a company standpoint. So you can still follow me on YouTube, subscribe. It's free to you outside of that. No, man, I'm chilling, dude. Just been relaxing, having some games with.  Gunfire reborn. Dude, guys, if you have either Xbox Game Pass or if you're a steam kid, try this game out. You do so much more fun. It's a rogue light, been really blasting with it. Me and Jelly Knees have been trying it, getting our butts handed to us mean more than him. But it's a fun game. If you like those kind of like action packed like rogue lights, it's a really, really fun game. So that's all I got to plug. It's just because the 80 ping that he has in the game, guys, that's the only reason that he and I are at a skill disparity. No, you're just better at the game than I am. That's OK. I don't mind that. I'm almost 40, so I will take that. Maybe my hand-eye coordination is not as good as you, youngster. Jelly Knees. Not much. I've been I streamed a couple of days ago. Had a cool sponsored stream, which was fun. And yeah, I'm going to stream some more. Excited for these games. Excited for Wukong to come out. Yes, not a big revenant player, but I'll probably play some pred with Revenant on his release for sure. Watch out when I'm on the team, buddy. OK, we'll do it. Actually, because because Revenant almost always five stacks, too. So they're all in comms and they're going to be just they're pooping. Revenant doesn't five stack that much. Not for real. What? Revenant, Fred. Now, it's not usually five, but we did that initially. But I don't know.  Not everyone's on at the same time now. No. I'll join your five stack, by the way. All right, cool. Yeah. Uh, failed experts. You can sign up for the for the close beta. As the start starts in March, it's that you could if you look it up on Steam, you can find it. Sign up for that.   You know, I'm so excited. Thank you for saying that until you mentioned it.  Do veiled experts is such a good game, guys.  Wait, were we the one that turned you on to it, Raven? Was that us? No, no, no. Yeah, I'm doing OK. I couldn't remember how it went this game out for this month. Oh, dude, it is so good. And I started a project with Narono where we were doing videos, just really quick tips on how to maximize your time in overprime. The first one we did was it was insanely successful and people have been requesting more. So keep an eye on. We're posting those on her channel. I'll make a I'll make a post to him on my on my YouTube as well. But we're mainly going to. But that is going to wrap it up for this week. Thanks, you, everybody, for hanging around for the stream. And thank you for watching the video, if you're watching that. Let's get some mangies in the chat if you got them. For now, this is the for the millions cruise signing off, you guys. What? What do I have to say? I have I wanted to ask you, are you are you still wanting to push people to from FTM to your to your. Oh, yeah, my discord.  So the discord is going to change into the for the major discord, not the mangus discord. And I'm going to give administrative privileges over to Jelly and I.  Never wanted to discord. I never set it up to begin with, really. OK. Yeah, just quickly, quickly, quickly. So that way to people. So one, we want for I'm going to speak a little bit for jelly knees and myself, but I want people who are part of the FTM community to feel like they can come collectively and like whether you're, you know, a Pred fan, whether you're an overprime fan or just any of the other games that we talk about here on FTM, you know, yeah, a thorough like any of the games you feel like you can come in and have a chat about those games. But we also do not want anything nonsense like any of the toxicity that sometimes pops up in there or any of those things.  The FTM community, you guys have been so awesome. I've seen you guys out there being really good advocates for like, you know, fair games and, you know, trying to get people to chill out about like comparing one title versus the other title. So cool to see you guys. Thank you so much for being that, because I think Mingus has worked over the last like five, six years on his channel to really create that kind of community where we just enjoy games. We want people to have fun and the Discord is we want that to carry over. So if you want to be part of the Mingus slash FTM Discord, the link will be below. Come in, give us shout outs. If you want to try and group up for games, most of us are always, you know, excited to get to play with the community when Mingus, especially he's been doing a lot of community focused gameplay on overprime. If you want to get into his games, that's the place you'll be able to do so. So please come on down, hang out. But again, keep things cordial. We want we want to have a fun place, not not a, you know, political debate place. You know what I mean? Now we're going to wrap things up next week. Oh, yeah, yeah, yeah, right. Raven won the 1v1. So yeah, he's easy to be the competitor.