So today guys I am back with another Outro at this video and considering the game is relatively new right now and we have all that juicy legendary loot to chase you're probably wondering if you are a Devastator player what legendary armor is on offer for us to go and grind for within the game but good news today I will showcase four five piece legendary armor sets so that's a total of 20 legendary armors for you to go out there and farm for within Outriders. How's it going guys my name is dpj and if you enjoyed the video leaving a like really helps out and if you like what you see I want to see more Outriders on a daily basis be sure to subscribe. Okay so as we know Outriders is full of loot each class has so many legendary armor sets and I'm making it my job right now to bring them all to you guys right now we're going to concentrate on a Devastator today we have four sets to look at so let's get into it we're going to start with the death proof armor set now this is a five piece set one for every part of the body and as we know armor pieces or armor sets in this game legendary armor sets do have bonuses on them depending on how many you're wearing as we can see here and I think it's for all of these you need to be wearing at least three of the five pieces to get their three piece bonus that is called and this death proof set is called death proof as you would imagine reduce the call down the border lash by 90% as far as I'm aware as well guys legendary armor will come with that tier three legendary mud now I don't think that exclusive to said armor piece like we see with many weapons but even some of the tier three weapon mods there are other legendary weapons too but all I know is if you want to take these uh these mods these tier three mods and apply them elsewhere you will have to dismantle said uh armor piece to get the mud to apply elsewhere it is as simple as that same with a weapon if you have a tier three uh mud on a weapon on a legendary weapon to unlock that mud to apply elsewhere you have dismantle that legendary if you haven't already got the mud but yes this five three set as we can see all often those tier three mods I mean if you do want to pause the video and check out what they do you can it's completely up to you today's more or less a showcase of what the armor offer in terms of the the bonuses for wearing them that's what today's video is about so the death proof set not the best looking in my opinion but still I'm pretty sure your devs says out there will make use of it and it's muds okay so next up guys we have the martial set now this one is kind of more my street I'm not gonna lie looking pretty badass again it's with that three piece bonus so wearing three pieces at least to get this bonus and what it does is endless mass pools enemies and makes them share that damage not bad we can also see a lot of the tier three mods here is to do with that endless mass so that's pretty cool to think about two guys so again if you want to check out some of these tier three mods and what they do pause the video be my guest but yes we're going to click on next up guys for the devastating we have the seismic commander here I do only have images of two pieces but it is looking pretty cool we have seen this in a few of the trailers whatever way it looks amazing again it's got a three piece bonus on it but there's five pieces as we can see this one what it does is if you're wearing three pieces increases damage towards enemies we bleed by 150 percent wow wow guys that's absolutely crazy you know so you see here this is just like one pairing as we know the crafting system and the depth to it in this game and upgrading and applying mods here and there is absolutely ludicrous but we can see this mud here it's a tier one mud people earthquake inflicts bleed on enemies affected by the skill so imagine earthquake and a group of enemies and having 150 extra damage unsaid enemies affected by the skill the bleed skill absolutely unreal so yes guys we're going to move on again to the fourth and final set for today's video and it's called the statue setting again this looks incredible as I'm sure you will agree so you can see it's again a three piece bonus and what we have here is it's called statue as we know using either tremor or golem doubles your firepower and doubles your weapon skill leech for you and your teammate so that's actually quite a decent perk we can also see like I said a lot of these tier 3 mods centered towards that tremor so yes probably one to think about if it's your type of thing I mean you know foodies also concentrate towards that golem too so I'll make sure both I mean you could create some amazing things here but again like I said the possibilities are endless here because you dismantle this said armor piece or these said armor pieces and get these mods guys you get these mods and you can apply them elsewhere so keep that in mind but yes guys that's all for today's video and that's all for the Devastator as we know right now but some pretty epic things here to take into consideration for sure if you are a Devastator player I'm pretty sure you will be happy with what we've seen here but yes guys the end of the video has now arrived if you enjoyed it leaving a like really helps out if you're new around here and want to see more outriders on a daily basis be sure to subscribe and hopefully people I will see you on that next one


This is so you got an SDR, common signals and the wiki, and I'm doing this live so my window shows up because anyway, I stare at signals a lot. I have an SDR play, RSP1A, which goes from 1 kHz to 2 GHz, it's about 8 MHz bandwidth, and with it I use a very large delta loop up above my house, which is tuned for around 40 meters, and I also have a 6 by 6 foot square loop up in the tree, which is used for, well, VHF, it's tuned for something like 45 MHz. I have a general class license, which is important if you're doing radio things, and I got my technician somewhere around when I was 13, and I also have, I am biased towards HF, I much prefer HF because of where I am, I'm in a semi-rural area, it's much easier for me to set up things, and also because I'm out here, I have very little VHF and UHF capabilities because there's just no signals up there, barely even have a cell signal here. I had to ask somebody to give me a picture of the cell signal, and I love the propagation dynamics of HF and low VHF, it's very interesting with the ionosphere and sporadic heat, and I contribute a lot to this signal identification wiki and their discord, as well as interact with Youngham's The Yark, which is the Youngham mature radio club, and I have not made a PowerPoint since middle school, nor have I done a presentation since high school, so it's been a while, so bear with me. So what I hope to accomplish with this PowerPoint is show you that there's a lot more signals out there than just the amateur radio signals and public communication stuff, and checking my phone through the Twitch chat, and we will also show you a bunch of common signals that are asked of the signal identification wiki, because people go through their SDR, there is a lot to look at, especially if you have HF capabilities, so I'll show some signals that are commonly asked about, and also at the end I will give you a brief idea of how to contribute to the signal identification wiki, which I quite like helping with. So I'm going to start at VLF, LF and MF, which is 0 to 3 megahertz, yes technically I know there's ELF and ULF, but we're starting at 0, and since we're starting at 0 we're going to start with the Schumann resonances, which you probably will not be able to receive because of, because you need the pretty hefty antenna, so because you're receiving that because it's at 7.8 hertz, these are the resonances of the actual magnetosphere of Earth, so they're pretty interesting, if you were to be able to generate a signal at that low, you'd be able to hear it ping, basically the magnetosphere, it's a pretty interesting idea, but good luck doing that, and moving up from there we have the ELF navigation vacans, which are in Russia, they're used for hyperbolic navigation purposes, and they're at 11.9 kilohertz, I have a picture of it, the little bar on the left you can barely see the little beeps, unfortunately I don't have an antenna that can receive those anymore, but moving along we have submarine transmitters, there are many of submarine transmitters around the world, most of them are between 16 to 26 kilohertz, they're 300 megahertz wide, you can see them in that picture in the middle, they're the big long stripes going up vertically, the strong one is Jim Creek, which is NLK at 24.8 kilohertz, and they use minimum shift keying, they sound pretty neat, but you can't get anything out of them, and also down here of course there's lightning, which I like to listen to, it sounds kind of like crackling and pops, pretty interesting. I am moving along, we also have the lowest frequency time signals are all down here as well, in North America it's WWVB, which is at 60 kilohertz, and on a good day I can actually receive the JJY640 kilohertz, which is all the low way in Japan, and of course Germany, Russia, France, and China also have these really low frequency time signals, and below 9 kilohertz there's no allocations whatsoever, there's some people that actually try and transmit that low, which I think is ridiculous, but DK7FC if I remember correctly is a call sign to look up, if you're interested in super low stuff, there's also the 2200 meter band and the 630 meter amateur bands, those are extremely difficult to transmit on, but it is quite possible and people do do it, and there's actually a list of 630 meter transmitting people that you can find online, I don't remember how to find it, but there is one, in fact there is work all states is actually possible on 630 meters, but also when you're down at VLF ranges and slightly above, there's just loads of power in ways, so you have to be some more semi-rural in order to be able to really receive anything, and moving along, moving up a frequency sum at about 190 kilohertz, you'll start running into non-directional beacons, which are beacons that just transmit three letter codes in Morse or two letter, I believe, and at that link you can find a massive list of all of them all across the world, these are for direction finding, if you have if you get lost in the woods or something, I don't know, oh and ships use them of course, I once spent like an hour trying to decode one that was barely readable in the noise, and it just turned out to be from the town 10 miles away, it was disappointing, differential GPS is another thing that's over here, the ships use them, it's supplementary to normal GPS, it helps correct the GPS by fixing the times or something I don't quite remember, NavTex is also here at 518 kilohertz, you can figure out and get maritime notifications, stuff like you need to turn in how much halibut you've caught, and there's also long wave radio broadcasts which there are none of in North America, it's kind of disappointing, I haven't been able to receive any, most of them are in Europe to my knowledge, but it's basically just like shortwave, but way lower, you probably can't even find radios that pick up longwave, well normal radios, and they in broadcast band is of course down this low, and it still exists, you might not be able to pick up any in your car, but it still exists, and in fact if you look at this image around 1.5 megahertz there you can see a signal that has rectangular stripes along its edge, and that's actually AM radio HD, and that can actually be decoded I believe, I'm pretty sure that one can be decoded, and on a really good day from here I can actually pick up AM radio stations as far as Japan and Korea, which is pretty interesting, there is also a DX group for AM radio stations here in the Seattle area, which is actually picked up stations as far as Iran, unbelievably, using the gray line propagation of the ionosphere around sunset, which I think is ridiculous considering the first I've heard is Japan, so now we're entering HF, HF is 3 to 30 megahertz, and the important thing about HF is that HF is completely affected by the ionosphere, and the ionosphere if you're unaware, bounces signals all across the planet, on a good day you can actually get a signal across most of the planet, and this image here is a time lapse from 5 AM to 10 AM that I made to show that as the sun rises the delayer of the ionosphere starts absorbing frequencies below about 10 megahertz, and above 10 megahertz becomes better at daytime anyway, but you can do a whole giant massive talk about the ionosphere, which I would like to do someday, but when people get HF, one of the first things they ask about is number stations, because everybody's here with number stations, especially the Russian ones, and I always tell them just go to Priam, priam.org, they have all of all of the information you could ever possibly need about number stations, some of them are in Morse, some of them have voice, some of them are MFSK, some of them are FSK, MN, for some reason Cuba does errors in RDFT, which is a redundant digital file transfer, it's very odd that images of the RDFT signal that HM01 sends out, and there's also letter stations, which are just kind of just random Morse code, it's very weird, and you just try and decode it and it's gibberish, and you can find more about those on the Enigma 2000 newsletter, which is made by SignalShed, and HM01 is run from Cuba, and they make mistakes a lot, and sometimes you can hear windows noises, it's very odd considering it's, you know, for spies, but yep, also in Asia, there's many, many radars over the horizon radars, they will go quite far, and there's many varieties of them, there's three images of the radars that we have yet unnamed, most people run into the top two images, that top left image is the type of radar I believe China and Russia use, we're not entirely sure, it's very hard to track these down, especially if you want to get a name for them, but those sometimes intrude on like the 20 meter and 40 meter band, and some people get annoyed by that, but it's not really a huge issue, and that bottom image is actually, I believe, a pseudo random noise radar, which they use very complex interferometry to get the signals out of, and if you were to look really, really hard at that image, you can see the radar code embedded in it, but there's other types of radars too, there's relocatable ones which show up as little rectangles that move all over the place, they're pretty annoying, checking my things here, I don't know what an audio issue is, should be fine, but yeah, so the relocatable ones, they show up as little rectangles, they change frequencies a lot, and sweeping speeds a lot, the top right image is of a probe for one of the other larger radars going across the band, and the bottom right one is a container type radar, probably, which is one of the types that Russia uses, there's also research radars, the codar is a type of radar, it's in that left image there, which is used to bounce off of ocean waves to get their height, and super darn, which is the super dual overall radar network is an educational, well it's used by universities, so academic, so it's an academic radar that they use, they blast it up towards the north pole to receive, to get a radar of plasma convection, remember correctly, for aurora related things, there's also harp, which I've actually caught harp transmitting, that middle image there is some type of carrier that they were doing research with, harp does not actually, you know, do weather control like some conspiracy people say, in fact, you can tweet the head scientist on Twitter, he's a cool guy, and then there's ionisons as well, which show up as diagonal sweeps that go from 1 to 40 megahertz about, and those receive, they receive echoes from ionosphere layers, and you can get a rough estimate of propagation with them as well, and if you have everything set up, you can actually receive your own versions and make your own ionosphere graphs, but that requires a GPS locked thing for perfect timing, it's very complicated, but interesting if you're capable of doing it, there's a talk that you can find for that somewhere, there's also on HF a ton of different, a ton of different military signals, and there's a lot of them, some of them are overly complex, like the Japanese slot machine on the left, or the middle STD 188 110 appendix, a 16 tone, which is in the middle, it's got weird diagonal stripes that show up, and they change these all of the time, in fact, in Europe, there's a guy that tries to decode these, just posting like bits and stuff, because you can't really get anything out of these, unless you like staring at bits for the rest of your life, because they're all super encrypted, that fourth image is CIS 12, which sometimes intrudes on the 20 meter band, like it is in that image, there's also the panther modem signals, which show up as little data bursts, I believe there's six data bursts when they're establishing a connection, and then after that they just kind of go everywhere, and there's also HF global communication system, which is by the United States Air Force, and that's actually just talking, but they say, they say numbers and letters and stuff, and they have been using code names, you'll catch that at 4.724 megahertz, usually, there's other ones too, they go through the whole system, but I guess that could be a number station, but one of the signals that's most asked about is Danag 4285, because that shows up, that's the second image that shows up all over the place, and everybody uses it, but the thing to know with it is that it is 2.7 kilohertz in bandwidth, and if you know what an ACF is, it has an ACS of 1,100, if I remember correctly, in a millisecond, if I remember correctly, I don't remember. Also on HF there's a ton of time signals, WWV is well known at 2.5510, 1520, and 25 megahertz, and of course there's also a WWVH that shows up, but Canada, China, and Russia also have their own time signals at those frequencies listed there. The Canadian one's kind of interesting because it has a modem beep noise, well it's not really a beep, but modem data burst, so you can sync your modem, or rather, you know, it can be received through the modem. That second image there, if it's all skinny one, plus the time that the Russian one showed up at the 9.996 megahertz, that one's kind of neat, it's got a lot of beeps, and if you're unaware, also the WWV and WWVH one, they use separate tones, so if you see two tones like in that image there, I believe it's 500, 600 Hertz tones, then that means you're receiving both of them at the same time, and also the 510 and 15 megahertz ones at WWVH in Hawaii are aimed west for islands like Philippines and Guam, and all those other islands that the United States sort of has a claim on, well not a claim, but you know, that where they occupy, and also the WWVH has a female voice, where WWVH has a male voice, there's other things that they broadcast, such as space weather and stuff, you can find a list of that, and they also show the schedule on the hour, if I remember correctly, and obviously there's shortwave radio on HF, some people don't realize that they still exist, but it definitely does, there's only a couple stations in North America, and if you are listening to a station and you're not sure what it is, shortwaveradio.com or shortdashwave.info are very good resources to find out what you're listening to, and it's great for estimating propagation, sometimes you know grease will show up at 9,420 kilohertz, that one, they play some fun music, but it also means that you know, my honest here might have an opening up to Europe around 10 megahertz on the 30 meter band, so it might be time to try some FD8 there, but there's also DRM, which is a digital radio signal, and you can decode those with a program called DREAM, you generally need a pretty good signal to noise ratio to decode these, because it's digital information, about 14 dB or higher is probably what's needed, and also you want to make sure that it doesn't have any horrific fading, otherwise you know you're losing data in mouse, and you can see DRM in both of the images, the top right image is when the Russians were testing a DRM station on their east coast, which for some reason played like a matrix song every time they turned off for the day, that was interesting, but you can find more info on the schedules at hfcc.org slash DRM, I personally like DRM, there's other signals on HF, of course modems, you got like Pactor modems, there's also the HFDL, which is for planes flying off the ocean, there's a program called Sorcerer that's very good at decoding those, and you can get their location and small messages I guess from those, there's GMDSS, which is for boats lost at sea, well not really lost, but they're doing things out there, and that's for setting up calls between boats and also if they're in distress, ALE, which is in the bottom left image is an MFK signal, you'll know when you hear it, it's about two or three seconds long, WeFax is common popular signal that people will receive and those can get you some interesting weather images, like in the bottom right, Citor B is also known as Navtex, you can get maritime notifications, which the ones I receive are usually, hey, Russia's doing a missile test in this area, don't take your boat out there, which is interesting, NFC is also technically a HF signal, and you'll find that at 15.56 megahertz if you can, you know, receive it because they don't go as a couple feet, there's also experimental radio stock trading interestingly, supposedly it goes from London to New York or Chicago, or I don't remember other place, but people have been experimenting with that because it's slightly faster by like a couple milliseconds to do radio than to send it over the internet, there's also channel markers, which they make a honking noise four times, and then a three-letter Morse code, which will tell you where it's from, the other image I have here, the fourth image on the top row is of the SOV modem, which is technically a military signal, I believe, which is from South Africa, that's worth noting because it's a very funky image, a funky signal which goes up at 4347, occasionally I can pick it up, but HF lightning, there's also lightning on HF, if you ever see this type of thing on your SDR, you need to unplug your antenna like immediately, this was across the state when this was happening, but it was still pretty hefty, lightning can show up all the way up to about 14 megahertz, probably higher if it's close, and you can just absolutely ruin your waterfall, and but it does make neat noises sometimes, and of course there is amateur radio all over HF, there is, you know, the 160 meter, which is technically MF, but there's also the 80 meters, 60 meters, 30 meters, 20 meters, 17 meters, 15, 12, 10 meters as well, but I'm glad this image was a field day 2019, there's a ton of Morse code flying around, and then you've got a row of PSK31 mostly, and two rows of FT8 there, we get asked about FT8 a lot on the signal identification wiki, because people don't realize what it is, and it comes in strong of course, some people can receive FT8 even without an antenna, and so now we are at VHF, and I'm sort of running slow, but VHF, this is the land of sporadic E, this is what sporadic E can do to a six meter signal, left is the image is a normal day, and the right image was a fantastic day for six meters, but that's just an idea of what sporadic E does, but in the low VHF band you'll find you'll find public utility comms for rural areas, military signals which are surprisingly just normal analog voice, and you're allowed to receive them, it doesn't seem like you should, but you can, that top left image I believe was two helicopters out for doing target practice, and also there's sing cars which is another military signal, and it uses packets that fly around because it's frequently like a frequency hopping spread spectrum, so it uses packets that fly around at 100 packets per second, it looks pretty neat, but you won't be able to receive that obviously because it's super encrypted stuff, and yeah, there's also remote telemetry stations that use meteor scatter propagation like snow tell, snow tell is an image in the middle, which is snow telemetry, they have stations up in the mountains, and when a meteor comes through the signal will get received hopefully from an ionization trail, the signal can bounce off of that, there's also still, there's still NTSC stations, there's none in the United States, there's a couple in Canada along the border as well as a couple in Mexico and the Caribbean islands that still exist, there's people that try and receive these because you can receive an NTSC signal much further than the new digital television signals, and there's also the primex wireless clock syncing signal which they use at like schools and stuff to sync all of the clocks, also older remote control toys still use low VHF somewhere around 70 megahertz usually, and that bottom image is actually an NTSC signal that was generated from a VCR and is being decoded by TVSharp, the guy that sent me that image is one of the guys that likes the NTSC DXing, which is becoming very hard to do, but he once received a signal in Canada all the way in Texas and we were watching Isle of Lucy, if I'm not correctly, and also there's of course the FM broadcast band, if you look at this image the rectangles on the sides of the FM broadcast signal are HD radio, I believe you there's a program to decode these, it's a proprietary signal so I'm not sure, but those are the signals that newer cars can receive, a bit clearer audio than normal FM signal, and above this you start running into the air band which there is VOR, which is used at small airports and such to get bearings on planes from their funky signal, uses the phase correlation something, it's very complicated, there's of course air band comms and A-cars, if you are interested in air band stuff definitely look up what's used by the local airports, A-cars can be used to track planes, if I remember correctly, and also sends messages from the airports to the planes, and of course there is the NOAA meteor and Orbcom satellites as well in this area around 137 megahertz, people ask about these a lot, they're very popular to receive the images from NOAA meteor, you can get some very nice satellite images, ISS is also over here they're in the two meter band usually, and of course right now they've been doing SSTV from there, they're much stronger than other VHF satellites, like NOAA is only like two watts or one watt or something and the ISS has been using 50 watts, and of course there is the military VHF sets around 260 megahertz that have become known because they've been hijacked by pirates, usually Brazilians and Russians from what I understand, they're just linear transponders, so if you know the input frequency you can just transmit on them, however that's very illegal, don't do it, and I don't even know if they are, but there's also MILSTAR which uses an FHSS frequency helping spread spectrum signal which is the image on the right, it sounds really dang neat, that middle image is on the other satellite which I don't know what exactly it is, but the left image if you find that 260 megahertz just like a solid solid rectangle that's probably one of those satellites that has been used, other signals in VHF include ATSC which you can decode with GNU radio, it's very CPU intensive, one of the distinctive features of ATSC signals that has a carrier on the left, which as you can see is just a little white line in that image as well as it being 6 megahertz across, and then there's also of course the NOAA weather radio which is pretty neat, if you have a good antenna you can generally receive a few of them, like I can receive four of them from here, and we've reached UHF which is 300 megahertz, 3 gigahertz, but I'm stopping at 2 gigahertz because that's the general maximum frequency that a lot of common SDRs use, and in UHF there's no longer, there's no longer anything to do with the ionosphere, you end up with tropospheric propagation which is very complicated and has to do with air density, and most of UHF is for LMR land mobile radio stuff which you need to look up your local frequencies for, as I was learning to make this presentation there's a lot more frequency bands that people use for public safety comms than what is around here, around here we only have stuff that like 150 megahertz and 460 megahertz or whatever it is, but there's also radio stuff at 700, 800, 500 megahertz in some cities, you should really look up what is used in your county or city, and there's digital voice modes like P25 DMR, NXDN, DSTAR, Fusion, and in Europe there's Tetra, they all look like just fuzzy, just fuzzy lines, and you can decode those with DSD plus or if you use the SDR sharp I think there's specifically a plugin for Tetra, but with public safety comms the dispatch signals usually analog but everything else is going to be digital and using trunking which we'll get to, GMRS and FRS is walkie-talkies and businesses, licensed channels can be encrypted, others can't be, and that law code there at the bottom is allows you to, it allows you to listen to everything as long as you're not breaking encryption, yeah because it's perfectly legal to listen to these things, it doesn't seem like it, but it is unless they make an attempt to encrypt it, trunked radio systems like I said, a lot of police and public safety stuff will use trunked radio systems, this could be an entire talking end of itself if you look at these images, the ones that are on all the time are the control channels and then the control channels tell the radios what frequencies to go to for the other voice channels and it hops around and you can use DSD plus with Fastlane or SDR trunk is another program you can use for trunked radio systems, these can be very complicated and like I said you can do a whole talk on just trunked radio systems, the control channel sounds different usually than the voice comm digital signals, another thing you can do an entire talk on is cell signals like I said I had to ask somebody for pictures of cell signals because we barely receive any from here, the left image is a 4G WCDMA signal and the right image is an LTE high speed 300 megabits per second signal, people have been using SDRs to see where 5G signals have popped up, there's none around here that I know of, even Seattle I don't think there's any yet but the people around LA have been seeing a few and it is illegal to interact with these signals by the way to my knowledge, you should probably look it up but um you're gonna look at them but you can't receive them to my knowledge and also in the UHF you have the ISM bands 433 MHz and 902 to 928 MHz, this can also be an entire other talk and in fact there usually is talks about these signals in the wireless village but there'll be just little bursts of data all over the place, a lot of them if you're in an apartment complex or something or in a city you will just see a ton of these little bursts going around, they're usually AFSK signals which is audio frequency shift keying, some of them can be decoded but unless you know exactly what you're looking at you're gonna end up staring at bits forever, ADS-B is of course another signal up here at 1090 MHz and this is used by planes, they send out near real-time GPS information and speed information and altitude and these can be tracked with uh you can do it yourself with RTL 1090 or Dump 1090, it's pretty popular to set up a station to receive these and then pump the results out something like ADS-B exchange is my favorite, you can find out what all the planes are usually that are flying overhead from there but again this is another signal type where you can do an entire talk on this and people have done entire talks on ADS-B because it is incredibly complicated and there's a lot to do with it, this signal is actually of the interrogator signal which is sent out from airports I believe other signals in UHF you got radiosons which are your weather balloons and you can track these the top images there you got the thing showing the tracking and in the middle one you have the actual signal itself or one of the types of signals and also there's pagers up here at 329 to 336 MHz it is illegal to receive these because there's usually confidential information sent because pages are usually used by places like prisons and hospitals if you were to generate your own signal though you can use a program called PDW to decode them there's also fixed microwave links they usually go between transmitter sites or other types of things you can see that in the bottom image of just really big fuzzy blobs usually SCADA is another thing which is used for industrial automation and telemetry they just kind of stick random data in there and it gets modulated GPS signals it starts at about 1.2 GHz and goes to 1.3 GHz for a normal GPS signal unfortunately the wiki currently does not have an image of GPS if you can get a GPS signal please add it to the wiki but there's also the 1.5 GHz which is another type of GPS signal and also the hydrogen line at 1.42 GHz which is kind of famously at 21 centimeters if you watch Star Trek the next generation that comes up once or twice which that you can point up at the sky and see and see the signal generated by hydrogen so if you point it at the milky way you'll get a bit of a signal there it's pretty interesting there's also the ghost satellites which use high resolution picture transmission at 1.67 to 1.71 GHz those can you get some very nice very very nice satellite images that are in color if you can receive them but everybody's kind of hit 2 GHz so the wiki the signal ID wiki you can contribute to it anybody can contribute to it the wikis only as good as the people that contribute to it so we need more contributions constantly you can find those on the requested page on what we want on there's things like GPS for some reason hasn't been added there's a couple types of cell signals that we don't have any information on that's also i'm sure a ton of stuff in vhf and uhf that we have yet adds to the wiki and if you wish to explore an sdr that link there is a very good sdr that gets hf 0 to 30 megahertz that's the one most people use another thing with the wiki there is a discord business instructions on the website on how to get into the discord if you're watching this defcon talk you can actually PM me on like discord and i can send you a link if you're serious about helping but uh yes there's a lot of nerds in the discord if you ever have any questions they're very very good at signals way better than me anyway thank you thank you for watching this presentation you can follow me at twitter on pancake ffm if you like star trek means i'm in a radio related tweets and special thanks to cartoon man and no people which are this sick id admins and also the other wiki contributors and also my friends who have encouraged me to do this presentation all right i think that's it and i think it's this button there we go all right q and a if you are in the if you are in the defcon server you can go to h hrv presentation text and i can answer some questions if you have any questions hopefully you do howdy goodness i hope that went slightly smoothly anybody got any questions again it's in the defcon main server and it's the hrv presentation text what's the strangest signal i've come across one of the strangest signals is um that solve the modem from south africa it uses a combination of teletype and mfsk and a couple other things it's very weird what what software do i use i use hd sdr i think it's one of the nicer programs runs better than sdr sharp any beginning any resources for beginning sdr analysis honestly go to the wiki the wiki has a ton of signals if you see any signal is almost guaranteed to be on the wiki program is for decoding signals sr is very good multi psk is a very old program but it works have i seen any atsc three signals no but i've heard that they're rolling out i've seen some images of them on twitter from other radio dorks and i think it looks slightly different from normal atsc and yeah pagers are kind of complicated because of the confidential information i think it's technically legal to receive them but um yeah you can't store the pager data it's really odd but you can receive them sort of but you should probably check the rules yourself any other questions i do you recommend uh following trunking with a single single sdr sdr trunk and dsd plus and fast lane together i believe those two programs can do trunking i have i haven't done trunking because of trunking signals stuff because i we just barely have any vhf and uhf uh signals around here and yeah always check your local laws if you're questioning anything is it possible to modify radio FM radio receivers to cover wide range i have no idea that might be possible but probably not much further than like the airband or slightly below because those things those radio receivers are generally pretty specified to just normal 80 to 105 megahertz area i actually really like radars that's why there are so many radar images uh have you found unencrypted car key fobs that were replayable uh yeah they're supposed to lay a bunch i haven't found any because uh i just don't look for them find the receipt yeah the pager stuff is the pager stuff is complicated definitely but from what i understand though a lot of car key fobs can be replayable i don't think very many of them are encrypted in any way it's usually just like a number that it sends to them what kind of antennas do i use i have a delta loop which is about 150 150 feet of wire in a bigger big triangle above the house so i use that for hf and that's tuned for about 40 meters of seven megahertz and that basically actually covers all of hf and lower like vlf i can get a little bit of vlf on it works pretty well and then i have an antenna as well that's a six by six foot loop that is tuned for around 45 megahertz to get the low vhf band stuff like the military comms that's used in the area when you recommend a generic transmitter i don't do much transmitting actually and the transmitting i do do is just hand radio stuff so just on the normal hand bands but uh what i understand is stuff like the hack rf and blade rf can transmit a little bit if you're just doing like iot related stuff and there's again laws involved with transmitting that you probably want to look up is there any other questions because i think i'm like about out of my time there's a lot now i will be in the hrv presentation voice after i stop streaming yes a great talk thank you it was very nervous to do it yes all right see you later again i'll be in the hrv presentation voice channel if you have any questions after i stop thank you


Everybody forced here. I'm ripping a box of 2022 tops museum collection baseball For Tim P. Thanks, Tim. That's the block. I love to pull a sketch right here Big rookie auto maybe maybe a booklet framed auto copper-carat Cole Julia Rodriguez base rookie and Quadrilla cozy al-tube 18 out of 75 Trout you got a poppy wet junior base rookie patch card Mike moustachis 19 out of 25 three-color Reds patch copper Louise Robert rookie dual Jersey auto MJ Melendez Nine out of 149 last mini box Mike Trout blue 43 of 150 canvas hammer and Hank and Nice and Adrian Beltray archival autographs 67 of 125 Very nice auto on the back there for you Tim appreciate it, man. Thanks for the order. We'll get these cards right out to you


Hello everyone. Myself, Ms. Shailaja Diavarkonda, assistant professor in civil engineering department, Vulture Institute of Technology, Solapur. In today's lecture, we are going to study the modes of transportation, docks and harbors. These are nothing but the water transportations. At the end of this video, the viewers will able to explain importance of docks and harbors and its classification. First we have to see what are the importance of water transport. Water transport is the cheapest and the oldest mode of the transport. In earlier days, water transport is mostly used for the transporting for maximum distances. The cost of operation of water transport is also very low, means the construction cost as well as the maintenance cost of the water transportation system is low. It has the largest carrying capacity and it's most suitable for carrying bulky loads over the long distances. It operates on a natural track and hence does not require huge capital investment in the construction and maintenance. So by water transport, we can transfer the bulky loads over the long distances. So it is the typical view of the water transport. Introduction to docks. So in this figure, you can see the typical view of the dock. Docks are enclosed areas for berthing the ships to keep them afloat at a uniform level to facilitate loading and unloading of cargo. It is the structure made for berthing of vessels for loading and unloading cargo and passengers. So normally in docks, we manufacture the ships and keep the ships at a uniform floating level. Then these docks are classified as wet dog and dry dock. Dry dock. In this figure, you can see the typical view of dry dock. In dry dock, we are manufacturing or repairing the ships. It is a long excavated chamber having side walls, a semi-circular end wall and a floor. Means at this area, you can manufacture the new ships or you can repair the ships if any problem is there. So it is constructed near the water surface where harbours are there. The open end of the chamber is provided with a gate and act as an entrance to the dock. This figure shows the typical view of the wet dock. These are also used or these are also required for berthing of ships or vessels to facilitate the loading and unloading of passengers and cargo are called as wet dock. These are also known as harbour docks. Introduction to harbour. Harbour is a shelter water body where ships, boats and bargages can be docked. Means it is nothing but the parking area which is constructed for the ships, boats etc. It is a manmade facility built for loading and unloading vessels and dropping and picking up the passengers. Harbour may be a natural or artificial. So you can see in this figure, it is nothing but the parking area for the ships, boats for loading and unloading of the cargo and passengers. Docks are the areas where the ships are manufactured and harbour is the area where those are parked for the loading and loading of cargo. In this figure, we can see the various parts of the harbour. Entrance channel, breakwater, jetties, anchorage area, turning basin and port facilities. Entrance channel is the entrance provided for the ships and boats to enter in the harbour. The depth and width of entrance channel kept maximum and it is decided by the traffic on this entrance channel. Birthing basin and turning basin. This birthing basin or turning basins are provided for manufacturing of the ships and for turning of the ships. Here it is breakwater. You can see this line is indicated as the breakwater. This structure is constructed with stones or rubbles to avoid or to protect from the sea waves. Peer head. Peer head is a structure constructed at the top of the breakwater. So those are nothing but the lighthouses such as. Jetties and varwits. These jetties and varwits are provided at the ends of the entrance channel. Again these harbours are classified as natural harbour, semi-natural harbour and artificial harbour. Natural harbours. In this figure you can see the typical view of the natural harbour. It means if you see this structure it is naturally constructed. Means it is naturally present and it created a basin for the loading and unloading of the ships and boats. It is a protected form storms and waves. It is prominence of land. It consists of part of body of water which is protected and the deep enough for the anchorage. So semi-natural harbour. In semi-natural harbour we have to construct the structure to avoid the waves and you have to make the entrance. Means here you can see this structure. This structure is constructed to entrance of the boat and to avoid the waves from the sea. So the one who are protected on sites by land and requires man-man protection only at the entrance. So you can see here it is the entrance for this harbour and this structure is constructed. Artificial harbours. These are man-made harbours deliberately constructed breakwaters, sea walls, jetties and also dredging is done. Means these harbours are constructed by dredging the material from this area and they have prepared a channel or basin. It requires maintenance by periodic dredging means as it is artificial harbour. So by time by time we can check the depth of water for the convenience of the harbours. Now these are the advantages and disadvantages of the water transport. It means it is the advantages and disadvantages of the docks and harbours. The water transportation is possible only through the docks and harbours and ports. So it is the powerful means of transportation by the defence. It is cheapest. The overall development of the commerce industry and trades it has high loading carrying capacity and it requires chief motive power like diesel engines. The disadvantages are it requires more time due to low speed. In tight range period loading and unloading may be delayed. The fluctuations of water level produce rubbing friction effect on the side birds. Now you pause this video and try to answer this questions. These are the answers for the questions. These are the references considered for the study. Thank you.


Good evening. Valve has a reputation as a very consumer-friendly company that frequently works with and assists its fans in the production of mods and other community content. Nowadays, that isn't really as true as it used to be, if you want to break down of why I recommend giving a read to this article by the Taxman. But regardless, Valve's community has proven to be everlasting, still pressing on in the face of broken and unsupported tools, soft cease and desist, and even worse, sour spaghetti. Why? Well, I guess it's because at the end of the day, they do make some pretty damn admirable games. And there have been some pretty damn admirable mods for those games as well. Some that still retain impressive counts of daily players, and even some whose devs have impressed or paid Valve enough to earn commercial status. That being said, there are also some pretty damn bad fan games. When you give out as many developer resources as Valve does, you lower the barrier of entry, and you're obviously going to get a lot of amateur stuff flowing in through the cracks. Now, in a video like this, people tend to get pretty pedantic in the comments about what exactly is considered a fan game. So for the sake of hopefully quelling that argument, here's my criteria. Maybe it's not officially correct, you disagree with it, whatever, but it's for the sake of the video, okay? Be nice. A fan game is created either directly from or with heavy inspiration from one of Valve's IPs, but it's not created or developed by Valve themselves. They can be licensed or published by Valve, however, even a standalone product sold for money. Why? Well, partly for my convenience, but also because most of them would still be classified as source mods. My only caveat is that I'm not going to count mods that were picked up by Valve and then developed alongside the original modders. Like Counter Strike, Team Fortress, and Day of Defeat. Because if you clicked on this video, there's a good chance you already know about them, and this video is probably already going to be pretty long. Many Valve fan games have their own interesting legacies, communities filled with inside jokes and cultures that very rarely get explored on YouTube. So I'm going to split this into three categories. That being the good, the bad, and the ugly. The good being those that, even if they may not necessarily be up to Valve's standards of quality, are still fun and enjoyable experiences. The bad being, well, those that are not. And for the ugly, well, it's the exceptionally bad. I think everybody knows what I mean there. We're going to start with the good, and first on the list is a commercial game with a full history and legacy of its own. Black Mesa is a remake of Half-Life 1 on the Source engine, which was initially spearheaded as a community project. Half-Life fans weren't satisfied with the bare-bones port approach Half-Life Source took, and instead wanted a true graphical update to the FPS classic. Over time, what was once called Black Mesa Source became a more and more ambitious project, and eventually metastasized into a retail game, with its developers taking on the moniker of Crowbar Collective, and the product's final name designated as just Black Mesa. Black Mesa technically spent more than 15 years in the oven, and there was so much to its development that their entire documentaries about its evolution. The Zen chapters in particular were a big hang-up for the team since they're widely considered the worst in the original game, and the developers wanted to improve on them. This took them absolutely forever, but their work was not in vain, as the Zen adaption to Black Mesa is much longer and plays and looks completely different to how it did in the original game. Black Mesa is regarded as one of the best fan games of all time, and for good reason. It is truly impressive how much effort and love went into adapting everything to the modern era. It does have its fair share of critics, but pretty much all of them will waver and leave a footnote in the review saying that, at the very least, it is a well-made and fun product. I wouldn't recommend Black Mesa over the original game, but I would recommend it in conjunction. It's definitely a must-have for any dedicated Half-Life fan, and worth the 20 bucks in my opinion. Next up is another Half-Life fan game, but it's one that you might not know about. Codename Gordon is a fan-made Half-Life side-scroller released in 2003 shortly after the Half-Life 2 leak. Valve, despite being pants-shittingly mortified at their entire developer base being published online, was quick-witted enough to buy out the tiny studio behind it, Nuclear Vision Entertainment, and put the game on Steam prior to Half-Life 2's release as a promotional stunt. As it was built before Half-Life 2 was actually released, Codename Gordon features references to content that was cut from the final game, such as the Ravenholm Docks and the Wasteland. The story is also weirdly meta. It revolves around Gordon being trapped in 2D and trying to fight his way back to the third dimension. Altogether, Codename Gordon is a cute, interesting, and fun time-waster if you're bored and willing to fiddle with Steam protocol commands to download it. Anyway, on to the next and final Half-Life game I'm going to cover in this part of the video. Entropy Zero is a fan-made Half-Life 2 campaign created by a dev named Breadman, in which you play as a Metro Cop in the new location City 10, dispatching rebels and zombies alike. I'll admit that it is maybe a little clunky at times, but it's got a solid story, some neat gimmicks like deploying manhacks, and overall some pretty fun gameplay. It's available for free on Steam and I would recommend it if you're looking for some more Half-Life 2-infused action.  They were even kind enough to give me a cameo, so look out for that. Anyway, on to Portal. Portal Reloaded is a fan-made Portal game involving a new third-time Portal. It's pretty damn difficult too, at least for my durable brain. I played it for a few hours and I honestly couldn't beat it. This mod impressed a ton of people with its valve-esque level of polish and its innovative design. Tyler McVicar called it, quote, the community's Portal 3. If you're someone who has beaten Portal 1 and 2 and want to rack your brain with some much harder puzzles, I would definitely check it out. Next up is one of the most memorable fan games in video game history. 2D Portal was created before the original Portal came out, and it was a lot of people's first introduction to the series since it's free and readily playable in your browser. It is surprisingly intuitive, has more chambers than the actual original Portal game, and has its own cult fanbase. Also, it has a neat G-Man cameo. Anyway, the developers of 2D Portal, right after the original game's release, recreated its campaign in 3D and released it online as the Flash Map Pack. Valve was impressed enough to buy this map pack out and remake it as DLC for the Xbox 360, under the title of the Still Alive Map Pack. This Still Alive Map Pack was also re-released earlier this year, on the Portal Companion Collection for the Nintendo Switch, which is pretty neat. Before we move on to TF2 fan games, special shout-out to Mario, Mario Zero. The Mario fan game that adds a Portal gun. It's old as hell, but it's still quite a bit of fun, especially if you can get a friend to play with you. Alright, we're heading into TF2 territory and we're gonna start out retro. Gengarrison is a 2D pixel art remake of Team Fortress 2, dating back to 2008. It's unique and cute to see how its creators adapted things like the spy, stealth, and backstab mechanics to a 2D format. By the way, there's a secret that lets you play as the characters from Cave Story for whatever reason. In terms of gameplay, I don't remember it being anything too special, but it still has a lot of charm. I mean, just listen to that 8-bit rendition of the TF2 theme. Anyway, back to the realm of the Source Engine. Let me provide some context here. After the TF2 2007 leaked source code was forked onto a more modern base to patch up security exploits, a couple of developers began adding back some of the game's most well-accepted changes, like Pyro's air blast and the engineer's ability to move buildings.  TF2 Classic also features many quality of life changes such as higher-quality character models and fixed view models, and since there's no cosmetics for the game to render, it runs and honestly looks a lot better than the actual game. TF2 Classic is a lot of fun. My personal favorite addition is the 4-team arena mode. With tiny teams and high stakes, communication, coordination, and clash choice are all more important than ever.  Oh, you fell for the oldest trick in the book.   You do do do, boy. Hit him with a spin. At one point, TF2 Classic had a free-for-all deathmatch mode, but it became too hard to maintain alongside the main game. The developers were basically juggling two entirely separate projects on the same codebase, which got very messy. So this deathmatch mode got split into its own project called Team Deathmatch Classic, which still, after years in development, has yet to officially release. And before TDC received any mainstream attention or was even officially announced, well, I don't have a more elegant way of putting this, other than someone basically copied their homework and turned it in before them. Open Fortress is effectively Quake Deathmatch with a TF2 code of paint. It was birthed out of a giant shitstorm of drama that happened after one of the Team Deathmatch Classic devs contemplated out loud selling the game on Steam once it was finished. A couple of people were so upset at this prospect that they decided to split off and make their own open-source version of TF2 Deathmatch, which they decreed, would be totally free forever. And that project quickly exploded in popularity, recruiting some of the most talented people in the entire source community. Open Fortress is pretty damn fun, I can't deny it. It's got a solid gameplay loop, good art direction, and clearly a ton of passion put into it. By the way, I should probably put a disclaimer here that I hold no ill will toward the developers of TF2 Classic or Open Fortress or Team Deathmatch Classic. I'm just telling things how I remember. Anyway, enough buttering up. Let's talk about some bad fan games.  As fun as that might be. So for the bad part of this list, I'm only going to be looking at stuff that is either being sold for a retail price, which in my opinion makes it fair game for criticism, or is well-hated enough in the community to warrant a mention. And the first up to bat is Prospect. Prospect is a fan-made sequel to Half-Life Opposing Force in which you resume the perspective of Corporal Adrian Shepard and clear your way through the Nova Prospect Prison, the Alien-Zen border world, and even a Combine Space Station or something. This mod is widely criticized for its lack of interesting content. See, while the original Opposing Force expansion had a lot of new weapons and enemies that made it unique from the original Half-Life, Prospect uses nothing but bare-bones weapons and enemies that are already seen in Half-Life 2. The gameplay is really repetitive as well. For the last half of the game, you're pretty much fighting nothing but giant hordes of Combine soldiers ad nauseam. Visiting Zen is probably the most interesting thing you do in this entire mod, but sadly, that part is really amateur-looking and isn't a whole lot of fun. Prospect is basically a Half-Life 2 map pack with long stretches of extreme darkness and even longer elevator rides.  When you realize this is being sold on Steam for a higher price than the original Opposing Force, it becomes easy to see where the Half-Life community kind of took it as a slap in the face. But the sad thing about Prospect is what it could have been. Now, I don't want to talk out of my ass here since we're kind of getting into internal politics of a dev team that I was not in any way a part of, but my understanding of the situation is that after Prospect released, the lead dev got very busy with other projects and effectively abandoned it. The sad thing is that in doing this, he left behind a dev team of people who are now sitting on a ton of assets and ideas that they developed for the game, which they will seemingly never have the green light to actually implement. There is a private unreleased build of this game with a ton of new interesting content that will unfortunately never get out to the public. I got these screenshots and videos by conversing with one of the devs who asked that I leave them unnamed. And just look at this, man. This is one of the most promising Source Engine renditions of Zen I've ever seen. And look, this version of the game even has weapons like the pipe wrench and the Desert Eagle. All these new environments will never get to explore, too.  Half-Life before is a remarkably short fan mod for the original Half-Life that is hosted for free on Steam. I won't lay into this thing too hard since another creator named Pat Bytes already did a great video on it, but the cut and dry of this mod is that it's only a couple of levels long and can be beaten in less than 10 minutes. Its story doesn't really make any sense, and the barnacle nilent boss at the end is janky and goofy as hell. Because of this, despite being totally free, it has overwhelmingly negative reviews on Steam and a pretty bad reputation. However, knowing the full story of this mod, being that it was made by one guy for a mapping competition that never panned out, it makes it a lot harder to hate. I mean, after all, if you had the chance to get your Half-Life fan game officially put on Steam, you would seize that opportunity no matter how short or lame your mod was, right?  Look, look, I know what you're thinking. Calling this a fan game is kind of a stretch.  But listen, listen. Be nice. Back for Blood is a zombie shooter heavily based on and banking on the identity and success of the Left 4 Dead games. It's developed by Turtle Rock Studios, who are accredited for their work on the original game in conjunction with Valve. There is some contention about how much of the Left 4 Dead franchise's success is really Turtle Rocks to claim, but I'm not here to argue about that. Now, here's a full-out clarification. I have not played Back for Blood and I do not own it.  Many people write that the game does not have the attention to detail or fun factor of the original Left 4 Dead series, nor the polish. The real reason I'm including Back for Blood is because I didn't want Prospect in Half-Life before to be alone in the bad category. But I also didn't want to start ripping apart more random Eastern European teenagers' free fan games. So here you are. And hey, I promise I'll make it up to you. Because next up is The Ugly, and the game I'm sure you've all been waiting for. Hunt Down the Freeman is a Half-Life fan game so bad that it has earned its own category in this list. What is there to say about this game that hasn't already been said? Well, I'll give it my best. Hunt Down the Freeman is terrible at everything. Its premise and story is basically an offensively bad attempt at adapting Metal Gear Solid 5 to the Half-Life universe. Its development cycle was a horrible disaster.  But unfortunately, despite this GoFundMe being a giant flop, the lead dev was insistent on creating his shitty Metal Gear Half-Life game and worked through multiple delays to make it happen. There's a whole other dramatic side of the story about how people believe Hunt Down the Freeman might have only been approved on Steam due to mass vote-bottling and how its acceptance may have been what led Valve to canning the Steam Greenlight system as well as talks about how some of the people who worked on the game with the promise of later payment still haven't received anything and have now hijacked the Steam build to make fun of the lead dev but there's just too much going on there for me to care about or keep up with.  I've sworn a bit of an oath to myself to never buy or pirate this game just out of sheer principle. But from what I've been told and have seen, it plays similar to how DoDo smells. There's proning and broken parkour mechanics which are totally out of place in a Half-Life game. Are you excited to see what's at the top? I'm no clipping downwards. No, let me up. No. No, it's taking me back to- And there's so little direction in the level design that some developer eventually cracked open the files to the outdoor levels and added random bridge props in the snow so that players could actually figure out where the hell they're supposed to go. Another thing that really sucks about Hunt Down the Freeman is its cult status. Immediately after its release, it quickly became not only hands down the most infamous Valve fan game ever, but also one of the most infamous fan projects of all time. Its shittiness rang out loud through the halls of the internet. Heavily assisted by the E-Celebrities totally uninvolved in the Half-Life community who were either casted in the game as pivotal characters in a cringy attempt at marketing, made videos stating the obvious about how bad it is for a quick buck, or even both. To put it succinctly, the fact that Hunt Down the Freeman's atrociousness is readily available even to those who know nothing about Half-Life and has a ton of mainstay in E-Celebrities circles has led it to become one of the most notorious fan games of all time. And one of the main things people know the Valve community for. It's also ironically popular to a tragic degree. People have made memes out of every line of dialogue from this game.  And look at me! I don't even like talking about it, but it's such a hideous blot on the community's skin, I feel obligated to address it. If I didn't, there'd be a hundred people in the comments asking why I didn't. I guess it's true. The good guys never get ink like the bad guys do. Now, I definitely could have made this video longer, but I really only wanted to talk about the particularly notable titles. So I'm sorry to the one guy who was waiting for me to talk about Henry's Great Escape from City 13. But with the good, the bad, and the ugly out of the way, I'm afraid that's all I have for today. I hope you enjoyed. Subscribe and join my Discord if you did. And to shake my virtual tin can a bit, I've got a Patreon too. Thanks for watching, have a good day.


Like, I got you, and you are so incredibly filming, I got you. Oh my gosh! Yes, because I'm sending those videos to my family in Mexico just to let them know what we celebrate. Oh, good, good. Get me in it. Yeah, thank you.


under. Before that to, uh, finish away any Monday blues, it's a song called Smile. That's the sound of the Supernatural, it's greatly tuned. Okay, this Monday it is Ivan here with you on the part R+. We're taking you through it until 7pm as always.  This has been removed and teased for several months now, it has been confirmed Legendary Act ACDC will play a massive Croke Park concert this summer. I'm excited about this one, I would love to check these guys out and of course they've been in the show business for over 50 years and this is all to celebrate the group's new tour and honouring their 50 year reign as the world's greatest rock and roll band, that is for sure Legendary Rock and roll band ACDC have confirmed to play a major gig at Dublin's stadium Croke Park this summer. This will be the sixth concert to take place in the venue this year. Coldplay set to play four gigs at the Dublin venue that is in late August and Bruce the boss, Springsteen is going to perform for one night only on the 19th of May. ACDC is of course known for the songs Back in Black, Highway to Hell and Thunderstruck. ACDC will come to the Irish capital here comes the date on Saturday 17th of August and this is all part of their Power Up European tour so there we go, that's the big date Croke Park Saturday the 17th of August. ACDC the Power Up tour named after the last studio album reached number one in 21 countries including here in Ireland. We'll see the band play 21 dates across Germany, Italy, Spain, the Netherlands, Austria, Switzerland England, Belgium, France and with the final show at Croke Park on Saturday the 17th of August. And of course on the last two world tours the Australian Rockers stopped off in Ireland, they played the Viva Stadium on that was 2015 they were in the arena and punched a race course in 2009 so that was great news to save your fans, a lot of ACDC fans out there, tickets are going to go on sale for the Power Up concert on Friday at 9am


Welcome to Newsdesk on SiliconANGLE TV. For Monday, October 8th, 2012, I'm Kristen Folletti. DIY projects have gone to a whole new level with 3D printing, where you can print actual objects from your very own printer. While this is exciting for the general consumer, companies that could potentially be out of business are not so enthusiastic. What are the downsides of this fun and innovative at-home manufacturing plant? Here now to give us her breaking analysis is SiliconANGLE Newsdesk editor, Kristen Nicole. Welcome, Kristen. Good morning. The 3D printing industry is really starting to take off. This is some new technology that's all about innovation. What are your thoughts? I think it's really exciting stuff. Even my boyfriend has been playing around with some of this stuff. He's building an Ironman costume right now, and it's been amazing to watch. It's like a sculpture coming together. I'm really excited about where this industry is going and the potential behind it. Tell us more about the types of things that you can print from a 3D printer. Just about anything the heart can imagine. I know some things that are really popular are certain toys, things like iPhone cases, artwork of different sorts. I had a friend that made a clock with a 3D printer one time. There are talks that 3D printing could be used to do harm rather than good, like manufacturing weapons at home. What kind of dangers are there in making this technology available to the masses? I think there's a notable amount of danger and concern going on here. Of course, no one can really stop anyone from making a weapon or something that can be used for harm. When there's processes and machines that really simplify the process and make it as easy as pushing a button and really lowering the skillset required to manufacture certain things, there's certainly room for concern. Printing a gun is a really scary thought. Now we talk about these types of printers being available to the masses. Can you talk about how affordable they are? They're certainly getting more and more affordable, just like most things that kind of see their lifespan get older and the processes around building these machines get cheaper and more simplified. I believe there's even a 3D printer that can replicate itself and build another 3D printer. It's definitely reaching consumer level accessibility, I think, on the lower price range and you can get a 3D printer for maybe $1,000, maybe a little cheaper depending on the type of machine that you need. Currently, are 3D printers only available to print using one type of material or are there printers available that can handle multiple materials as well? When it comes to the types of 3D printers that we're looking at for regular consumer access, it's likely that the earliest models, the most affordable models are going to focus on one material or another and a lot of that is going to have to do with plastics. Of course, you can just buy bags of plastic beads and melt them down and have this printer create 3D objects. So that in the early stages will limit the types of objects that can be created with a 3D printer and maybe even help curb or address some of those issues and concerns around building things like weapons. Speaking of issues, there's a lot of legal matters surrounding this concept, mainly copyright and patent related. Do you feel patent and trademark laws will create too many limitations on 3D printing and possibly hinder innovation in that aspect? I'm hoping it doesn't hinder innovation. Of course, there's going to be so many ideas and things to come out of a trend like this. I think that innovation will definitely be there. I think it will be encouraged with things like 3D printing as far as the legal side of things go. I'm sure things can get ugly. Of course, the companies that already manufacture things and selling them in retail stores may have some issues with the possibility of a consumer just printing a product for themselves instead of going out to the store or even going online to make that type of a purchase. So it's going to be really, really debatable how the whole patent thing plays out when it comes to things like 3D printing. So do you see lawmakers attempting to create new laws that will primarily be designed for 3D printing? I certainly wouldn't be surprised. You already had certain issues, the Ironman costume that my boyfriend's building, for example. It's unlikely that he'd be able to use this end product for certain activities or be able to resell it because, of course, it's not a Marvel approved product. So things like that are going to come into question depending on how you want to use the product. And of course, if somebody wants to sell a plan that can be used for a 3D printer, how that plan has been devised, how it works with the machine, how the machine itself actually prints out that product. These are all going to be things that come into play when when the legalities of 3D printing are concerned. So is this turning into the same war that DRM digital rights management had with ripping movies and music downloads only on this instance with CAD files? It very well could be. We saw a lot of this play out when it came to the piracy that happened in the music industry in Hollywood. And they were both gravely affected by some of the things that happened when consumers had more power in their own hands. And it's really going to be a matter of what type of regulation comes into play, how this industry can self regulate itself and how agree that they're going to be when it comes to how they approach the consumer. Now that the retail middleman is starting to be removed from the picture, as well as how they want to be competitive when it comes to the the software and the designs that are going to be basically the products for the consumer are going to start being the software and designs versus the actual product itself. And there are industries like the fashion industry, recipes, comedy. These can be copyrighted. So there's lots of lessons to be learned here as to how an industry can develop with or without the extra legalities of copyright issues. The way tech companies like Apple, for instance, use patents to can really provide a cautionary tale for startups and big businesses alike. Can you elaborate on that a little bit? Yeah, the Apple story in particular, you know, they're very adamant about getting those patents pulled together. And even companies like Microsoft that have patents for a certain amount of time and have to basically offer those up to rivals with fair pricing and licensing options. This this is certainly a cautionary tale to see how smaller companies are going to have to look at larger companies, how they're going to be able to compete with each other, as well as these larger companies. There's instances where something innovative was either swallowed up or kind of just destroyed through the legal process. And that can very much hinder hinder innovation. These 3D printers, are we seeing them mostly as a show piece right now at tech shows, for instance, or are they being used in manufacturing sites? Or is it something that is widely available to consumers at this moment? It's becoming widely available to consumers. You'll certainly see them at trade shows, tech shows, DIY shows. And then there's some companies that are emerging around the 3D printer trend. I believe there's a company in in Brooklyn that will create certain products for you, semi customizable based on whatever 3D printers they have available. And I know in other areas, especially when I took a trip to Tokyo, 3D printers years ago had already been a lot more have become a lot more proliferant than they are in the States. So there's some international trends going on, depending on the types of products that are being created and for what purpose, but it's certainly starting to reach a consumer appeal and access. So similar to how consumers have sort of opened up their own eBay and Amazon stores where they'll sell things online, do you see that sort of possibility for 3D printers where if someone doesn't want to purchase their own 3D printer, perhaps they pay someone to create something for them using a 3D printer? Yes, I could certainly turn into a service based model such as that. And it could fit very well alongside consumers being able to have their own 3D printers at home or more specialized companies that have advanced 3D printers that can make more involved in more detailed products. So certainly I expect to see some tiering going on and some very specialized instruments coming out in the next few years. Do you know of any companies in particular that have spoke out about their opposition to 3D printing because it threatens their manufacturing? I don't know of any specific companies, but I can imagine that there will be some manufacturers out there that can either jump on this wave, get ahead and look to the digital world to sort of supplement similar to how the publishing industry and some others have had to do. Whereas others are going to be a lot more concerned as far as patents go and how this will affect their business long term. Well, thanks so much for joining us, Kristen. Very exciting stuff. Absolutely. Take care. 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Hey there friends, thanks for checking in at the range now today. We're looking at the car P9 I've had this for a while definitely part of my carry rotation. I love the pistol. I speak very highly of car arms I think they make great products whether it's the polymer frame or the steel frame handguns I've always enjoyed Car arms the P9 has a three and a half inch polygonal rifle barrel. This one has night sights Very common with the premium series handguns It has a double-action trigger pull that measures right around six and a half pounds with a Full reset very smooth trigger pull. It has a seven round single-stack mag that Will accept the larger 9mm mags no problem there and a great shooting handgun very accurate Always enjoyed it. Let me take a few shots here And we'll check it out very light recoil to There it is Love that Double-action pull that is so smooth Now I've said it before but it's worth repeating car does use a heavy recoil spring All right, I don't have a problem with it You know it does loosen up over time, but people will say it's hard to charge I don't think it is but some people may say that It lightens the recoil and it lightens or it lessens the muzzle rise Which is the advantage of that, but it's a good-looking gun. You may notice that they have the P9-2 that's an all-black model with Forward serrations and a rail, but essentially the same components Which in my eyes is good because that's why I love car arms very nice engraving on this as well Not sure if I mentioned 0.9 inches wide on the slide. You can see the grip is very thin known for lightweight small accurate Accuracy and that's what I've always enjoyed with the car models a lot of people know about the car CW-9 It's essentially the same size. That's a bit less expensive This one is part of the premium series as I mentioned same holsters will work no problem Let's check out how smooth this P9 fires Yeah, you feel very little muzzle rise if any 9 millimeters not a powerful round, but it kicks some guns around a little bit not so much with the P9 I really like I like the way it looks and I like the way it feels in the hand And I like that double-action trigger pull and it carries very nicely a lot of people tell you that they say the car pistols carry so well and I Had enough now to have very a very confident feeling with a car pistol So there it is car P9 I've had it for a while. It's been great for me. I love everything about it. It's a phenomenal handgun and You know, I love the PMs. I love the K9. I've got a lot of car 9 millimeters as well as that PM 45 I love that but there's something about this P9 that holds a special place in my heart and I certainly had to get it out and shoot it some more and feature it because I Think I'm not the only one that really loves this pistol if you like videos like this Please subscribe and share I always appreciate thumbs up button. Thanks for watching and you guys be safe


JP Morgan saying snap shares could fall after July 31st. Yeah, I mean, you know, there's just a lock-up expiration, but also the idea that business isn't that good. It's important that Snap get in touch with all these large shareholders and have them take a pledge not to sell, and they get that pledge out there so people know. You've been saying that for a while now. Meanwhile, Janna exiting its Whole Foods sake.  There may have been other bidders. Congratulations to Janna, really, really good call. They've had some winners and some losers.