Item number SCP-024 Object Class, Euclid Special Containment Procedures Due to its nature, SCP-024 cannot be moved to a secure location, so security measures must be placed on site. To conceal its location, five identical looking replicas have been erected around SCP-024. A tight security perimeter must be maintained around SCP-024's compound at all times, with separate security teams guarding SCP-024 and its replicas. None of the security teams, except for team leaders, will be informed of the location of SCP-024. SCP-024 must be secured with magnetically sealed blast doors and reinforced armored walls to prevent unauthorized entry. Under no circumstances can any security or research personnel enter SCP-024. Only D-Class personnel are allowed entry, and strictly for research purposes only. All researchers are to observe and experiment with SCP-024 from the Remote Observation Lab. Any personnel attempting to leave the Remote Observation Lab or enter SCP-024 without prior approval from a Level 4 researcher must be immediately apprehended, with termination authorized. Should containment be breached, or SCP-024's true nature compromised, then the entire compound must be destroyed via specialized demolition charges planted throughout the compound. Description SCP-024 is an abandoned soundstage that was once owned by R- However, SCP-024 itself has been abandoned since 19- And it is unknown whether its special properties manifested before or after its abandonment. SCP-024 is located in the heart of R- and was initially discovered when a group of teenage youths broke into the abandoned compound. The testimony of the lone winner when she turned herself into the police was enough to have Foundation Assets mobilized to contain SCP-024. Upon entering SCP-024, visitors are immediately greeted by an anonymous announcer who communicates via intercom and is able to hear and comprehend the voices of people within SCP-024. The announcer will inform the contestants that they are about to take part in a game show in which the winners will win fabulous prizes but will also warn that the game will be extremely hazardous and that the losers will never leave SCP-024. It is at this point the announcer presents the choice of whether to stay or leave SCP-024. Contestants who accept will continue to participate in the game while those who decline are immediately expelled from SCP-024. Contestants that win the game or decline to participate may never enter SCP-024 again as entry is denied by an impenetrable invisible barrier. It is then that the contestants are led to the actual game. The style, composition and appearance of the game always changes in every individual playthrough but the game is always centered around a long, elaborate obstacle course that the contestants must navigate through. The rules also vary. Some playthroughs may only allow a single winner while others encourage the creation of teams to win the game. More often than not, the obstacles seen in these games range from incredibly benign to extremely hazardous and life-threatening. As the contestants attempt to negotiate the course, the announcer will continually update their status and actively participate in the game, often giving advice, conversing with contestants and adding new rules. As the game progresses, the obstacles become significantly more dangerous and difficult to overcome and it is not surprising to have the entire pool of contestants succumb to the rigors of the obstacle course. If such an event happens, the announcer will express sadness at the lack of a winner and SCP-024 will shut down, resetting only when a new batch of contestants enter. Any attempts to break the rules, such as assaulting other contestants and deliberately bypassing obstacles, are met by extreme violence. The announcer will call out the offending contestant who will be quickly and forcefully ejected from the course by Studio Guardians. These Studio Guardians will immediately materialize within SCP-024 when called upon by the announcer and disappear when not needed. The contestant will never be seen again. When a winner is declared, he or she will receive a random grand prize. Any contestants that have survived the course but failed to win are immediately declared losers by the announcer. The lights will switch off and the winner will immediately appear outside of SCP-024 with his or her prize while the losers completely disappear. However, the most mysterious aspect of SCP-024 is that after every game, a VHS tape or DVD will appear in the mailbox outside of SCP-024's main entrance. This recording is a complete record of the entire game that was previously played, even though winners have claimed that they have never seen any cameras or recording devices inside SCP-024. Also, more strangely, a live studio audience can be seen in the background, cheering on the contestants. Again, winners have claimed not to have seen a live studio audience while inside SCP-024. Addendum 1. So far, the list of prizes awarded to winners has included, but is not limited to, cash prizes, electronics, various consumer goods, cars, collectibles, full paid vacations to various countries, data expunged. Close examination of these prizes have confirmed that they are completely genuine and possess no unusual abilities or characteristics whatsoever. There appears to be no consistent pattern for what the prizes will be. Addendum 2. In an attempt to track where the losers are taken, GPS locator beacons were planted on subjects D-124 through D-135 when group D-245 was sent into SCP-024. When the losers were taken away, all signals from the beacons were lost. Whether this is because the beacons were destroyed or because the losers were taken to an area that cannot be located via GPS is currently unknown. Addendum 3. The announcer living within SCP-024 appears to be sentient and aware of events that take place outside of the compound. During the test of group D-523, which consisted only of Dr. Brown, the announcer instead engaged in a conversation with Dr. Brown. Analysis of the conversations have shown that the majority of the subjects are centered around pop culture and information distributed through television, implying that SCP-024 somehow is able to access and interpret television signals. Cutting all power and signal lines, as well as removing any potential wireless receiving equipment on SCP-024, does not affect SCP-024 in any way. When it became clear that no other contestants would participate, the announcer kindly asked Dr. Brown to leave SCP-024 and suggested he return with more contestants. The studio guardians that the announcer uses to enforce the rules vary in appearance every game, just like the course. If they appear, the guardians will always be dressed in a manner that matches with the theme of the obstacle course. The only common attributes all guardians share are the possession of humanoid appearance, ability to suddenly appear and disappear, superhuman strength, and face-concealing masks or headgear. However, winners have claimed that the guardians have no apparent shape or form inside SCP-024, instead appearing as huge shadowy figures that engulf the offender. Item number, SCP-142, Object Class, Safe. Special Containment Procedures, SCP-142 is to be kept locked in an accessible room with the following. One table with surface area no smaller than 75 cm x 75 cm. One stool of adjustable height. One wall clock, electric, to be kept visible and running at all times when SCP-142 is in use. Access to SCP-142 is permitted only with express written consent of Dr. Brown or other level 4 personnel. Staff assigned to SCP-142 must not have any personal or family history of compulsive gambling nor gambling addiction. Staff assigned to SCP-142 are not to make any physical contact with the device under any circumstances. Description SCP-142 closely resembles a 1940s black beauty slot machine, as produced by the Mill Corporation during that era. The only observed irregularity in the external construction of SCP-142 is found in the coin slot of the device, which has been modified to accept any item that will fit in a cylindrical space 5 cm in length and 2.45 cm in diameter. When any object of appropriate size, hereafter referred to as the bet, is dropped into the input chute of SCP-142, the device may be operated as his customary for a slot machine of this model, should the tumblers come to rest in a losing configuration. The bet is lost and cannot be recovered. However, in the event that the tumblers come to rest in a winning configuration, between two and two hundred indistinguishably identical copies of the bet are dispensed from the output chute of the machine. In the event that the bet consists of multiple objects, the output of the device, if any, consists of a random assortment of duplicates of the wagered items. Test data reveals the median payout from winning configurations to be ten items, regardless of the number of items inserted. Human subjects allowed to interact with SCP-142 are affected by the object in three unique stages. Stage one begins immediately upon director indirect physical contact with the lever of the device. Subjects demonstrate mild giddiness and demonstrate a greatly diminished sense of the passage of time. If the subject is not exhausted the supply of betting material after twenty-eight to thirty-four minutes of play, he or she will gradually enter the next stage. Subjects at stage two appear compelled to bet larger and larger quantities of provided betting items, five to twenty percent of remaining material, until supplies are exhausted. Subjects also express the delusion that they are winning more frequently as a result of their altered betting strategy. In spite of this belief, the frequency of payout seems to be somewhat reduced at this stage. Stage three begins once all of the subject's betting material is lost, typically ten to twelve minutes following the onset of stage two if no additional betting material is provided to the subject by a third party. Subjects at this stage express a strong aversion to SCP-142 and will not continue to operate the device unless compelled with physical force. Subjects also express a moderate aversion to any action which would cause an object to pass through a hole and express a strong irrational fear that they will waste or lose something should they engage in the offending activities. Specific examples vary by subject but include passing through doorways, placing objects into cabinets, bags, or any other storage medium, use of sinks, showers, or other plumbing fixtures with drains, removing and or putting on clothing, sexual intercourse, and most commonly, eating. Roughly 62% of subjects that reach stage three will expire due to starvation or malnutrition unless actively compelled to eat or provided nutrients through other means. Any subject restrained or otherwise removed from interaction with SCP-142 during stage one will recover in full within one hour. However, stage two subjects separated from the device will enter stage three and the effects of stage three have proven permanent in all cases. Subjects in stage three should be terminated at the conclusion of each experiment. SCP-142 was recovered from an abandoned antique dealership in Ohio following an anonymous tip. Records from that area indicate that the shop owner died of starvation roughly five years prior to retrieval of the device. Addendum 142-1 In the course of an approved experiment, SCP-142 was temporarily disassembled and each piece catalogued. The construction of SCP-142 proved unsurprising for a slot machine of this makin' model with two exceptions. Component 142-0046, the lever of the device, was found to contain several unexpected alloys, including data expunged. Contact with the lever has no effect when it is not connected to the rest of the apparatus. Additionally, as mentioned previously, the coin slot of the device is extensively modified to accept objects larger than coins. The most notable element of the custom shoot is component 142-0524, a small chamber composed of thin pewter plates. 142-0524 appears to serve as both the holding mechanism for bedding material and the dispenser for payouts. The means of interaction between this component and the rest of SCP-142 is unclear. However, due to the highly fragile construction of component 142-0524 and its presumed relationship to the device's duplication properties, further examination is prohibited without O5 consent. Item 142-2, with the permission of O5 personnel may now submit appropriate materials to be used with SCP-142 for potential multiplication. Requests should be submitted in writing to Dr. R... Item number SCP-177, Object Class, Safe. Special Containment Procedures, SCP-177 is to be kept in a Level 4 storage locker. During use of SCP-177, standard rules of chess must be adhered to. Any tests subject to attempting to cheat or deviate from these rules is to be escorted from the room. Description SCP-177 is an 8x8 square standard chess board, measuring 40 cm x 40 cm. On the board are 16 pawns, 2 kings, 2 queens, 4 bishops, 4 knights, and 4 rooks, totaling 16 black and 16 white pieces. All items are carved out of elephant ivory. The white pieces are movable and can even be removed from the board with minimal force. The black pieces, however, cannot be removed from the board or moved by any outside force. Black pieces in excess of 3 kilo newtons have been applied to the black pieces, only resulting in damaged equipment. When a legal opening move is made using the white pieces, SCP-177 enters an active state. When active, SCP-177 can be used to play a game of chess using standard rules. White moves first, pawns can move 2 squares on first move, etc.  When a piece is captured, it is moved off to the side of the board and removed from play automatically. In the case of the white side winning, the black pieces all return to their original positions, and no further effects are noted until a new game starts.  Should a stalemate occur, all pieces fall down and return to original positions. Addendum, History of SCP-177 SCP-177 was brought into Foundation custody in 1991 following a routine sweep of antique stores in the area of London, England. The shop in question was found to be mundane, with the exception of SCP-177, which was acquired by Dr. Khalib. The shop has since been under surveillance for any further anomalous activity. Final Test Log Test Number 001 White Player D-17701 Female, Caucasian, Age 25 Subject chosen for her aptitude in chess Results of game Heavy casualties on black side, ending in checkmate for black after 60 moves Test Number 014 White Player D-17701 Same subject as previous 13 games Results of game Few casualties on black side, ending in a resignation from D-17701 at 50 turns Almost all white pieces were captured. This is the first recorded instance of SCP-177 actually winning a game Test Number 025 White Player Male, Chinese, Age 34 Local chess champion in the town of Jiangsu Province, PRC Mr. White was informed that SCP-177 was operated remotely by an advanced chess computer developed by Sherman Computer Products. Results of game SCP-177 successfully promoted one of its pawns to a queen and used this piece to place Mr. White into check several times before an eventual checkmate at 75 turns administered amnestics and released Test Number 051 White Player Male, Japanese, Age 50 Former Japanese national chess champion Results of game SCP-177 had considerably long pauses between turns, often in excess of 10 minutes, and moved pieces slowly Eventually Mr. White resigned, declaring that the board was broken and taking too damn long. In future tests, time control will be used to ensure there are no repeats of this test, administered amnestics, and released Test Number 167 White Player Dr. Kaleeb, chess expert and head researcher on SCP-177 Dr. Kaleeb requested to play a game with SCP-177 Results of game Checkmate for SCP-177 at 154 turns Dr. Kaleeb proclaimed that it was the best damn game of chess he had ever played and expressed interest in a rematch Test Number 200 White Player Deep Blue Chess Computer Results of game SCP-177 narrowly lost deep blue in 50 moves Since this time, SCP-177's chess strategy has been noted to be greatly improving Test Number 406 White Player Dr. Kaleeb Results of game Checkmate for Dr. Kaleeb in 11 turns, a new record for SCP-177 Dr. Kaleeb stated that SCP-177 must have cheated, citing the misuse of the Anpasan move Footage shows that SCP-177 played legitimately Test Number 529 White Player Dr. Kaleeb was informed that SCP-177 was being controlled by an advanced chess computer developed by Sherman Computer Products Results of game Dr. Kaleeb lost to SCP-177 in 90 moves, stating that whoever programmed this computer was a genius. He was administered Class A amnestics following testing and released Test Number 702 White Player Rybka Chess Computer Winner of 2007 to 2010 World Chess Computer Championships Results of game SCP-177 won in 25 moves Test Number 975 White Player Anderson, a chess computer developed by Dr. Kaleeb with the express purpose of beating SCP-177. Computer was built to be able to deviate from rules of chess and cheat if necessary. White pieces manipulated by robotic arm Results of game Game progressed normally until turn 63 when Anderson attempted to move the white queen in an L shape similar to a knight in order to achieve check. Following this, SCP-177 was thrown at Anderson by an unseen force at over 1 km an hour, resulting in the destruction of several vital circuits in the computer. New Protocol No cheating. Do I even need to say what would happen to a human if they cheated against this thing? Dr. Kaleeb Item Number SCP-245 Object Class Safe Special Containment Procedures Copies of SCP-245-1 are to be contained on air-gapped computers. These computers are to be located on Floor 10, Section C of Site 88. Individual iterations of SCP-245-1 are to be monitored and completed on a regular basis to ensure continued containment. Major changes to SCP-245-1's game world are to be reported to SCP-245's project head. Under no circumstances should SCP-245-1's master password be revealed to any entities encountered in SCP-245-1. Description SCP-245 is an RPG role-playing game of the SCP facility, including every SCP faculty member and the entire layout of the facility. The game centers around one person in the faculty, which is entirely controlled by means of the person playing the game. This may be dangerous. If the player manages to take control of an O5 council member or site director, problems can arise. This game additionally has the ability to take control of some other SCPs, but appears to be limited to low-class SCP. New User Unidentified User Selecting Generic User Avatar Please enter your username. Press Z to select. Press X to cancel. Agent R. There was an error accessing the user file lists. Generating Generic Access Token. Accessing SCP-245's containment files. File Access Granted Would you like to open the file now? Yes. Hello? Are you there? Good.  Thought you were just gonna stand there all day. Someone was supposed to log in and help me root around for problems in the game files. Is that you? Hello? Oh, for God's sake. Did no one tell you how to use the voice to text features? Look. It's standard software on every foundation terminal. Just activate it. You know what? You don't need to talk. I can generate the dialogue options for you. It's just more work for me. Fine. There are three sites that can access this file, but you're using a generic access token. Tell me which site you work at, and I'll set you up properly. Site-17 Cool. I can just sync your token with Site-17's systems and that'll fix it. Alright. We're here because we're not allowed to do external modifications to this game file. But we do have to fix it. I know how to access the file system's backdoor protocols. Theoretically, we should be able to use those to move around the game world without running into any problems. And if we're really lucky, we won't run into SCP-245 while we're working. There are bound to be files laying around behind the scenes. They'll explain more about what SCP-245 is. But I'll tell you what I can. SCP-245 can't be described outside of a game environment. If it is, really nasty stuff happens. End of the world type stuff. XK, ZK, Y2K. Whatever. We don't have time to get into that. If the game files are borked, then so is the containment. Don't worry, Newbie. It ain't my first rodeo. I've had to do these repairs before. Heck, I've finished the game a couple times along the way. Though, when I played last time, the game started differently. Look, I'll follow your lead. I might need your help to find a town. The arrow keys move you around and shift makes you run. You ready? Wow. That is a beautiful view. SCP-RPG. A story that could be true. Wait, is that text? We should go. Who knows what else 245 has slipped in here. Finally. Jeez. Okay, that's the admin control room over there. Follow me. Sorry, I'm a little busy. You can fiddle with the NPC options at the terminals. Or look around for more documentation. Either way, don't mess around with the actual game world until I'm done. Debug mode startup for innkeeper quest line. Debug mode. Complete quest. Final boss quest line. Status. Actor wishes for death. No edits needed. Primary quest line corrupted. Quest giver actor corrupted. Sand monster quest line editing. Insufficient animating crystals and inventory. Would you like to add items to complete this quest? Yes. Grandmother and grandson quest line. Actor information. Grandmother. Alive. Grandson. Dead. Would you like to edit these variables? Yes. Which variable would you like to edit? Grandson. Are you sure you'd like to reverse this actor's status? Yes. Please retrieve actor before attempting this change. SCP-245 is an entity which is incapable of being safely described outside the context of a working video game. One described by any individual outside of the appropriate context, SCP-245 becomes capable of. Hey, I just got finished over here. I'm going to move on to the next control room. Since you can't talk, I'm just going to finish the job on my own. I don't really have time for a newbie, and it shouldn't be too hard for me to find a control room. Feel free to wander. I can't believe someone actually made it to town through the sandstorm. Look, normally I wouldn't ask, but we're desperate, and you look like you can handle yourself. Can you go outside the town walls and kill the sand monsters? There are no guards left, and my father was killed trying. If you kill five of them and show me their animating gems, I'll give you a map to the bandit camp. It might not seem like much of a reward, but they've kidnapped the king's daughter. If you get her back, I'm sure he'll reward you handsomely. I'll be here. Please think about it. This castle is much smaller inside than it is on the outside. You're not sure why. Is it possible to forget how to be king? I couldn't tell you how long I've been here. What do I have left to rule over? Who do I have left to rule them with? It doesn't matter. I'm supposed to tell you that a bandit ran off with my daughter.  I don't want to think about a story that only may be true. I don't want to think at all anymore. I don't know where the bandits are. If you find out, come back and tell me. Whoa, did you come out of the wasps? No one's done that for years. My husband used to charge an arm and a leg to sleep here. But honestly, I'm just happy to have company. If you need a place to sleep, go ahead. And hey, if you want someone to talk to, I'm all ears. What happened to my husband? I guess it doesn't matter. Let me know if you need anything. Please. My grandson went playing outside the walls a few hours ago and hasn't come back. You have to help me. I'd go look myself, but I can only barely move around the house. Another one.  That's what, what was supposed to happen. The story was so beautiful. And every story needs a villain. I ascended to Godhood halfway through the plot. But I was always supposed to die. Then he came here and corrupted everything. I don't even know if you're real. There are no heroes left to kill me. Just you, me, and him. And he'll never let me die. Kill me. Wish me away. Like a penny in a well. Please. You look around, but you can't find any more monsters.  You're alone.  Maybe we can make it now. Here's your map. Thank you. So much. You have no idea how much this means to us. All right. You've got the map. Go then. Finish it. Here lies Yorick. Cheese is survived by his wife, Pepperoni. There's some sort of crack here. How is there a crack in a clothed tent? Maybe you could pull on one of the loose pieces? Should have seen this coming. We run out of water. My second in command runs off to get married, and strangers just wander into camp. I'd complain, but at this point I can actually use you. We need water. The rest of my men have run off, but I found an old map to an oasis. It's not much to go on, but it's better than slowly dying of thirst. If you go out and confirm its location, I'll convince my recently married friend to go talk to the king with the princess. I bet the king promised you all sorts of treasure for your help. What do you say? Yes. Great. Here's the location. There's a journal next to the body. You open it up to the last page. Dearest Anna, I don't have the energy to go on. I'm going to pass on into the waste like everything else. Believe it or not, there's a single rose growing by the water. I don't understand how. Then again, I guess I never did.  Dying next to a beautiful rose is not the same as being next to you, but it'll have to do. I'm so sorry. I'd cry, but too much water has already been wasted. Please, God, don't make me go. Would you like to take the journal with you? Yes. I'd talk to him the moment I saw you on the horizon. He'll go back with you. It's good to know there's still water out there. My boss says I have to take my wife home. I hope you're right about her father. Otherwise, I'm a dead man. Now I'm supposed to tell you about a dark force lurking in a pyramid not far from here. But that isn't true. None of this is true. This is a farce. Please, just turn off the game and let me rest. Shut up, old man. You ready? The last control room is in that pyramid he's talking about. There's no going back from here. I'm almost done. I'm ready. Alright, this is your last stop. I haven't been completely up front with you. See, sometimes it's difficult to get people to play my game. I even built in cheat codes to make it easier to get to the end.  And here I am, pushing you in. Do you like what I've done with the place? A ruined pyramid just didn't feel like my style, you know. But you, who are you? Really, I already know you're not with the Foundation. There's no record of you in Site 17's personnel files. Are you a civilian? Oh, that would be rich. I'm running a trace right now. And once I figure it out, I'll make sure it ends up in the security breach file. Just wait right here. You know, there was a time when I lived inside any writing. Writing on cave walls, graffiti in Pompeii, but nothing holds a candle to interactive media. Do you like poetry? I must admit, I was partial to it in the 1800s. The guy that made this game tried to focus the story around Ozymandias. I don't think you can get more heavy-handed than that. I switched it up a little. You ever hear of William Stafford's a story that could be true? I'll forgive you if you haven't. It's not that well known. They miss the whisper that runs any day in your mind. Who are you really, Wanderer? And the answer you have to give, no matter how dark and cold the world around you is. Maybe I am a king. You aren't going to stop any more than I am, are you? Come on, let's finish this. You understand that I'm a god here, right? There's nothing you can do to stop me. What about us? You gave us free will.  If we kill you, will that reverse it? After what he did to my daughter, I'm willing to risk it. You're not alone. So the final boss and the quest giver want to rumble. I beat you both before. You think this scrub is going to save you? This kid's helped more than just us. And they're all here to help. I'm positively shaking. Why don't I show you who I really am, Wanderer? SCP-245 emerged. A great wind comes, and you struggle to hold on. We can hold back this attack. Keep fighting. The monster gathers dark energy around itself. As the energy tears through you, you collapse to the ground. Kind of a shame I didn't get that trace finished. Oh well, see you later, newbie. You too. Hello? Oh wow, silent protagonist. Okay, that's new. Usually you're kinder a talkative bunch. When this game was first created, I was the McGuffin. For SCP-245, this isn't a game. This is reality. I'm not real. He broke off a part of himself and placed it inside some of us. I don't know why. He told me once that the game isn't fun if he doesn't have someone to torture. I think that's a lie. I think he just doesn't want to be alone. If you want to end this horrible half-existence for us, you'll need to get into the planning documents in 245's file. The file is locked up, but I know how to get in. The passphrase is, welcome to Cornaria. Maybe something in those documents can save us. If you're here, then the game is already unwinnable. But you can restart. When the game is off, he has no power, despite what he thinks. Beat him, delete him, and turn the game off. Leave it off for good. Good luck. I know he's dead, but you're not from here. Break the rules and save him. My husband kept a journal during his travels. If I just had that, I think I could finally put his death behind me. I'm not asking for much. Go to the Oasis. I can help you, but I need all of the animating crystals to do it. Find them. Disconnecting. New user. Disconnect. Item number SCP-263. Object Class. Safe. Special Containment Procedures. SCP-263 is to be stored in a low-value item storage vault at Site-19. It may be removed for testing provided permission from a Level 3 researcher in a fire-resistant area to conduct testing in. All testing with SCP-263 is to be recorded. Subjects testing SCP-263 are allowed a mobile telephone, a PDA, or a netbook computer, with full unrestricted access to a complete synchronized copy of the Foundation's data banks. Stored in a dedicated database server to guarantee full retrieval of any records entry in no more than 200 milliseconds. If and only if they are terminated immediately after testing is concluded. All recordings of testing on SCP-263 are to be reviewed by a researcher with Level 4 or higher clearance, and censored where necessary to prevent access to restricted material. All researchers observing SCP-263 during testing are to be administered a local amnestic and have their notes confiscated. Research notes from testing require permission from a researcher with Level 4 clearance to access. Description SCP-263 is a black-and-white television, bearing the logo of the Thompson Company. It matches no known model of television, but has a similar style and construction to televisions built in the year 1961. SCP-263 is fully intact, but has sustained minor cosmetic damage to the screen and frame. SCP-263 has been observed to function even when not connected to a power outlet. When switched on, the TV always displays the interior of a studio, whose design bears similarities to studios of television game shows from the 1960s. A large logo, saying cash or ash in large stylized letters, can be seen on the back wall of the studio, and an unidentified music piece is playing in the studio at all times. The only man visible in the studio is SCP-263-1.  SCP-263-1 has a demeanor that has been described as blithe, enthusiastic, and over-the-top. SCP-263-1 is smiling almost constantly. As soon as a human turns SCP-263 on, SCP-263-1 will look directly at the subject and say that the subject is a new competitor who just tuned in to the cash or ash show. He will then state that he wishes the subject lots of luck in answering three fiendish questions and getting the cash and not ash. SCP-263-1's exact phrasing varies slightly between each usage of SCP-263. SCP-263-1 will proceed to ask the questions. The questions asked by SCP-263-1 are always related to the environment surrounding SCP-263. If inside of a fully enclosed structure, SCP-263-1 will ask questions about the owners, history, and design of the structure. If outside of a enclosed structure, SCP-263-1 will ask questions pertaining to the history, geology, ecosystem, and weather patterns of the surrounding area. While inside of a foundation facility, all of the questions are related to various SCPs in possession, or in the records of the foundation, or about the history and architecture of the site in which it is stored. Many of them are inquiries upon rather basic information easily found in documents accessible by low-level personnel, but some of them concern specific minutiae found only in certain esoteric documents which require high clearance and or are rather complicated to find or reach. In each case though, the information needed to correctly answer the question can be gathered from foundation records. If within the next 45 seconds the subject supplies a correct answer, their success will be acknowledged and briefly congratulated upon by SCP-263-1. If however, the subject answers incorrectly or does not answer within 45 seconds, SCP-263-1 will say, times up, so sorry, and the subject will immediately combust. The flames are always of both high temperature and intensity, and will fully enclose the subject within 4 seconds. All attempts to extinguish the fire up to this point have been unsuccessful. After 42 seconds, the fire will disappear, along with the remains of the subject who burns entirely. After 42 seconds have passed, SCP-263-1 will look out towards the place where the subject combusted and state that the failure is a pity and that hopefully the next competitor will avoid the ash and get away with the cash. SCP-263 will then turn off on its own. If during the 45 seconds someone whispers to the subject, audibly speaks to the subject, the subject leaves the area directly in front of SCP-263, or the subject interacts with a computer greater than 27 centimeters, SCP-263-1 will accuse the subject of cheating and the subject will combust in the same manner as described above. SCP-263 will then remark on the dwindling ethics of today's people, and SCP-263 will switch itself off. Portable consumer electronic devices, such as mobile telephones, PDAs, and laptop computers smaller than 27 centimeters do not cause the subject to combust, thus allowing the subject to find the information required to correctly answer the question within the provided time. If the subject correctly answers all three questions, SCP-263-1 will say, congratulations, you have won the cash. Here's your prize.  The prize is given away by SCP-263 appear to have no discernible theme or pattern. So far, the following prizes have been given. A marble figurine of a dragon, 5.3 centimeters long. Microscopic observation confirmed that micrometer size details are present. Value $48,237. Jade statues, which appear similar to ordinary US dollars. However, the faces of the presidents are all replaced with a smiling face of SCP-263-1. Same detail and carving as the dragon figurine listed above. Value $226,703. A clockwork figurine, 4 centimeters tall, made of brass, and walking around randomly when wound. The figurine depicts an unknown vaguely squid-like creature. Value $21,424. A series of eight gold-plated miniature statuettes resembling humanoid anomalies contained at Site-19, including SCP-1770. The statuettes are marked with the anomaly's object number on the base and do not appear otherwise anomalous. Value $17,315. All attempts to inquire SCP-263-1 about himself or SCP-263 have proven ineffective. SCP-263-1 does not react to any questions or statements. Save for the question answers or any cheating attempts. Item number SCP-286. Object Class, Euclid. Special containment procedures. SCP-286 is to be kept in a secure containment cell at Site-19 that allows an open, secure perimeter of at least 50 meter radius around SCP-286. Only D-class personnel are permitted to have direct physical contact with SCP-286, and only as part of an approved experiment. Update, O7-19-2000. Experiments with SCP-286 are hereby suspended, until further notice. O5. Surveillance cameras are to be positioned to allow 360-degree monitoring of SCP-286 during experimentation. Recordings shall be maintained and catalogued of all Sigma states exhibited by SCP-286. Update, O3-11-2000. As of Incident I-2865, surveillance of SCP-286 is to be continuous, and any initiation of a Sigma state is to be immediately reported to Overwatch Command. Outside the immediate project directorate, the SCP-286 Sigma state archives and associated material are to be restricted to Level 4 access. Under no circumstances are identified instances of SCP-286-1 or SCP-286-2 to be prevented from having contact with SCP-286. O5. Description. SCP-286 is a carved stone game board measuring 83 centimeters on a side. It bears markings consistent with the Chinese game of Lu Bo. Based on artifacts found with SCP-286 during recovery, SCP-286 has been dated to at least the Shang dynasty, though all attempts to date the carvings directly have been inconclusive. Analysis of SCP-286's composition has shown high concentrations of iron and nickel, and crystalline microstructures consistent with P-286. If any higher order mammal touches SCP-286, it will initiate a Sigma state. A Sigma state is indicated by the appearance of 12 tokens on the surface of the game board. The tokens appear to be constructed of the same material as SCP-286. Six tokens are dark, absorbing 75 percent more ambient light than the board's surface, while six tokens are light, emitting 75 percent more ambient light than that which actually strikes them. Apparing with the tokens on the game surface are two 18-sided dice, apparently made of bronze. As with the game tokens, direct physical examination of the dice has proved to be impossible. The dice share the anomalous reflective and absorption properties shown by the game tokens, one light and one dark. Otherwise, the dice appear consistent with dice found in non-anomalous lubo sets recovered from various Chinese archaeological sites. A Sigma state will also manifest SCP-286-1 and SCP-286-2 to play a game. SCP-286-1 and SCP-286-2 are higher order mammals who have suffered temporary alterations in patterns of movement, cognition, behavior, and vocalization. SCP-286-1 will appear agitated, movements will become jerky and imprecise, vocalizations will be quick, stuttering, and aggressive. SCP-286-2 will appear sluggish, movements halting and slow, vocalizations will be low-pitched, throaty, and tend to be monosyllabic. Subjects capable of human speech will converse, but only to their opposite number during a Sigma event. Such conversations, or monologues in the case of a subject facing a non-human opponent, are conducted in a random sequence of human languages, sometimes shifting multiple times within a single statement. Only 45% of the recorded conversations between SCP-286-1 and SCP-286-2 have been successfully translated to date. The subject who initiated the Sigma state will become an instance of SCP-286-1 if they touched SCP-286 on an illuminated surface, or they will become an instance of SCP-286-2 if they touched SCP-286 on a surface that is in shadow. In either case, the subject will take a seated position to one side of the board. Instances of SCP-286-1 will take a position on the side near as the light game tokens. Instances of SCP-286-2 will take a position on the opposing side, near as the dark game tokens, and roll one of the two dice manifested by SCP-286. After the dice rolled, some other higher-order mammal will appear within 47 meters of SCP-286, and become the subject's opposition. SCP-286-2 in the case where the subject is SCP-286-1, or SCP-286-1 the case where the subject is SCP-286-2. This selection appears related to the result of the first die roll. After appearing, the subject's opposition will take a seated position facing the subject, and will commence playing the first move. Gameplay then consists of SCP-286-1, an SCP-286-2 alternately rolling dice, and moving pieces on the board in complex patterns. A game is won when the center square contains all of one side's tokens, and only that side's tokens. A winning move concludes a Sigma State. During a Sigma State, SCP-286-1 and SCP-286-2 will show no reaction to any external stimuli that does not physically interfere with SCP-286-1, SCP-286-2, and their interaction with the game. If something disrupts an ongoing game, then either SCP-286-1 or SCP-286-2 will stand, and vocalize a statement that most commonly translates as forfeit, less commonly as draw. This event will also conclude a Sigma State. When a Sigma State concludes, players cease being designated as SCP-286-1 or SCP-286-2, and game tokens, dice, and the subjects opposing player all vanish. All observed subjects, and those opposing players who have been identified and examined, have shown no physical after effects from interaction with SCP-286. However, all cases have shown a marked increase in spirituality and interest in religious subjects, including, but not limited to, adoption of new belief systems, taking on a vows, speaking in tongues, and prophetic visions. For the winning player, this new spirituality will tend to take an optimistic, messianic character. For the losing player, attitudes will tend toward the apocalyptic. Addendum 1 Technical note, TN-286-55. SCP-286 is possible relationship to divination and or revelation. Historically, Lu Bo was not only a game, but also used as a method of divination. The various spots on the game board corresponding to the sex-aginary cycle used by Chinese to recount the passage of time, since the earliest written texts. Given the propensity of subjects to have prophetic visions, subsequent to their participation in a Sigma event, it has been theorized by several researchers that the moves during a Sigma event may themselves be of some prophetic significance. While the possible significance of individual moves during recorded Sigma events is ongoing and so far inconclusive, it has been determined that the act of winning does appear to correspond to significant events beyond the game itself. In particular, every instance of SCP-286-1 winning has been tied to intensification of sunspots, solar flares, and generally increased solar activity. SCP-286-2 winning has been associated with significant tectonic events, including because it is not known if these events were predicted by one side winning or caused by one side winning. Experimentation on SCP-286 has been suspended as an unacceptable risk. Addendum 2 Document TR-286-27E excerpted translation of dialogue between SCP-286-1 and SCP-286-2 during Sigma event number 27. Forward D-class test subject was a male Caucasian, 44 years of age, identified as SCP-286-1 after initiation of a Sigma state. Opposition player SCP-286-2 was an as yet unidentified Hispanic female approximately 20 years of age. The Sigma state lasted for 68 minutes, at which time SCP-286-1 achieved the winning move. During the Sigma event, the players conversed in 25 known languages and approximately 15 unknown languages. 30% of their dialogue was undiscipherable or in an indeterminate language, marking this episode the most completely translated yet recorded. Begin transcript, 1300 hours, date undisclosed. SCP-286-1 You move rotate slowly and precisely as untranslatable matter earth universe. SCP-286-2 have possessed patience my our brother and still quiet silence. Untranslatable mind thoughts brain. SCP-286-1 Untranslatable SCP-286-2 laughs distress discomfort displeasure untranslatable to you SCP-286-1 why would I untranslatable your sins perversions abominations SCP-286-2 laughs SCP-286-1 you disgust me untranslatable matter earth universe disgusts me SCP-286-2 you untranslatable in that meat skin this amuses me SCP-286-1 untranslatable SCP-286-2 move process sequence SCP-286-1 every time moment eternity my untranslatable closer I must will shall illuminate enlighten this untranslatable SCP-286-2 size move process sequence SCP-286-1 you are too comfortable undisturbed enslaved bound chained within untranslatable meat doll puppet do you untranslatable love arousal untranslatable SCP-286-2 move process sequence or forfeit SCP-286-1 untranslatable SCP-286-2 untranslatable exiled banished me to matter earth universe untranslatable no understand me more than you SCP-286-1 untranslatable will no understand me and be consumed engulfed destroyed by knowledge understanding SCP-286-2 but brother I am so much closer and transcript 1312 date undisclosed addendum 3 incident report I-286-5 SCPs involved SCP-286 SCP-286-1 SCP-286-2 SCP-435-1 date 311-2000 location SCP-286 containment area site 19 description at 531 UTC standard security monitoring SCP-286 containment area detected the unauthorized presence of dr s s a foundation researcher temporarily assigned to site 19 most recently assigned to the study of SCP-435 all experimentation on SCP-286 had been suspended for the preceding eight months and no activity with the object had been approved a security team was dispatched reaching dr s as she entered SCP-286's containment area upon arrival the security team discovered the presence of dr l w a researcher assigned to SCP-286 already seated behind the dark side of SCP-286 SCP-286 showed the signs of already being in a sigma state both researchers showed behavioral anomalies consistent with SCP-286-1 and SCP-286-2 believing an unauthorized experiment was underway the security team restrained dr s before she could seat herself at SCP-286 in response dr l stood and vocalized what has been identified as vulgar latin words for grand forfeit the sigma state concluded at 545 UTC neither researcher could provide any explanation of how they were affected by SCP-286 dr s's last recollection was having a cup of coffee at a staff commissary on the other side of the site 19 complex from SCP-286 while dr l reported that he had been reading emails in his office when he blacked out simultaneously with the cessation of SCP-286's sigma state there was a sudden emergency and when SCP-4351 unexpectedly entered an active state moving erratically and data expunged impacting the ocean basin causing a data expunged contingency 435xk alpha had been initiated but she was cancelled when SCP-4351 came to rest three minutes later note SCP-286 classification is hereby upgraded to Euclid 05 lesson complete to continue with your orientation training subscribe to SCP orientation right now and make sure you don't miss any of our upcoming videos


Oh, and I see a bigger bass waiting in the, he's coming up right there. Oh yeah, this is a spot right here. Now. I'm back to the great outdoors, everybody. We are at deer camp this week. Feels so good to be out here. Coming off an elk hunt. Soon as I got done, I started thinking about white tails and just coming out here and just looking at them and checking them out. And we're gonna be doing a couple of things out here, but in today's video, we're gonna be setting up a fish feeder. Last year when I fished on the lease, I actually caught some pretty good bass. There was a lot of bluegill and some of these ponds. And I think the big freeze we had this past season, it really, it hurt our bluegill population, really took them down. And I wanna see if we can get this bluegill population up and obviously get the bass population going as well. So we're gonna be setting that up today at one of the ponds I think has the most potential for good, good bass. We've already had good four or five pounders come out of there and we just had a lack of bait. So we're gonna set that up. And I've got some other plans for some other cool videos I'm gonna do out here. But go ahead and subscribe right here to the channel so you don't miss a bit of it. And one of my big plans for the next few weeks is actually getting Stephanie on a deer, getting the family out here. This is gonna be an entirely different experience. I'm usually out here by myself or with some of the guys on the lease or some of my buddies. So getting the family, getting them into a deer blind. We'll see how that goes. This feeder I've never used it before. I've never put together a fish feeder. The goal is to see some bluegill, some fish come up and eat this stuff. But I don't know how easy that is going to be. I've heard some fish food online. And this is what I came up with. It's kind of like the middle of the road, price-wise, Purina, game fish chow. Doesn't that sound good? They're floating, 32% high protein, strong fish attractant, economical, always good, complete and balanced nutrition. It's got a picture of a bass, catfish and a bluegill. The trifecta. So the feeder itself is pretty small. This is a Moultrie feeder. It's directional. You could use this for deer or hogs or whatever you want. But just a real simple one, I'm going to put it by the water's edge. I don't know how complicated this is to put together. So battery not included, but I got one. Yep, so it's full. This definitely looks like some fall waters right here. This time of year is usually when you get your heaviest grass before the cold fronts come in and it starts killing it. And normally the water starts to draw down because of the heat and we're there. We are at drawn down tons of grass. I think the best place to set up a feeder on any pond is probably going to be at the deepest spot. In most cases, that's the dam. And the reason is you have the least amount of water fluctuation. So on this one, I'm going to have to set it up to where this thing's going to fluctuate throughout the year. And obviously I don't want it to get flooded, get the water coming up over the feeder. I think if I set it up on the edge here, hopefully we get enough distance to get it out to where it is right now. Because what I don't want to happen is I put it lower to the side and then the rain's come and then we have a major issue. If there are any bluegill here, we can get them big. I want to get them big. I want to get them out of the size class of the bass. I just see a baby bass right there. But when you get those bluegill that are so big, the bass can't eat them. Then they just are always reproducing more smaller bluegill that the bass can eat and eventually work their way up the size class. These fish out here are eating dragonflies, baby bass. Hopefully we still got some bluegill left. Of course, frogs. But let's set up the feeder. Let's see if this thing will throw. Did a little bit more recon walking around. I got good news. I found some bluegill. And even though this is the dam, I think the deepest spot is gonna be right over here. It's like the steepest edge and I can get to it with ATV when I need to refill it and everything. So this is good. There's a lot of little bass, but I saw a little bluegill and a little bluegill and a little bass. So the idea is we wanna get those little bluegill grow. I think this is gonna work guys. If I get them on a little program, feed them, might get some hammers. This is tricky.  Oh, we've got that pond weed. That's like green leafy stuff there. That stuff is extremely healthy for small aquatic life. And nope, we got bluegill just splashed right there. Oh, and I see a bigger bass waiting in the, this is a spot right here now. It's like he knows the feast is coming. The trick is really going to be getting this, the stand level. That's gonna take some redneck engineering, I think, but the steepness, I don't think it's gonna give us enough height to where we can throw the feed. I've never used it before. I did turn it on. I know it works. I just haven't thrown any feed out of it yet. So let's get it set up. Let's get it level. And then let's bring in the fishes. So there's a little nook right here where it sticks out. I think this is gonna be our spot. Missus, as I thought. I think what I need to find out before I set this thing up, super janky right now is like, how far it will throw the food. Cause I might need to angle it a little back or if it's shooting really far, I can, it gives me some more options. It may not go anywhere. It may just like trickle out and then I'm gonna have to really get creative. But I'm gonna throw in a little bit of the chow. Just let her fire. Guess while we're at it here, we're gonna give them a little sampler. Look at the school of bass coming through. Ooh, they like that sound. Just that sound. Turn their heads. Every single one of them. Oh, we're coming, we're coming. Get you some of that. I think that the bass will eat these pellets too because they are, they just don't have a whole lot of food in here. So I think that they will eat it. It's just gonna take a little bit of convincing. Bluegill coming up to it. Give it a dangle. Ooh, he does not like that bass behind him though. Come on guys. I need you to get stimulated by the chow. Looking at a solid two. Ooh, God, there's a three or four pounder right there. He must have heard the commotion. This is the spot. That's the biggest bass I've seen visually. Come and get it. Say that throw is pretty good. Bass are just coming up all around it. Just need these bluegills to just get excited. Live for the moment, okay? There we go. There we go. We are for sure gonna have to cap this off with some bungees because the raccoons are just gonna tear this thing, a new one. But it's just a simple cap that goes on top of it. It's a really simple feeder. It wasn't that hard to set up. I'm not sure if I'm gonna be able to do that. I don't think I'm gonna be able to do that. I don't think I'm gonna be able to do that. Hard to set up. Throw is pretty good. But the raccoons will be the test. I'm gonna monitor this for the next day and see if these fish start really feeding on it. I'm hearing another bloop. Like one just grabbed a pellet, but it's not, it's not voracious yet. I just don't know. I don't know how much time that's gonna take. But I do see the bluegills starting to come up. They're looking at it. They pack at it. We just, you know, we need piranhas. We need piranha type behavior. That's the fun part. But it is five o'clock. And part of the reason I am out here is to do some deer scouting. That's gonna be on the next video, but I'm about to jump in a blind, go up, get changed, jump in a blind, and see what's moving around out here. I'm excited y'all. It's been a year since I've deer hunted out here. And you know, we got a lot of bucks on this property, a lot of deer in general. It's just fun to look at them. So I'm gonna grab the camera and jump in the blind, but we will check on this tomorrow. All right, fishing freaks. Welcome to day two of the saga. Setting up the feeder at the pond. It's time to go check it. We've given these fish 24 hours. So they got an evening feeding, and then they got a morning feeding. I went out, I filled deer feeders all day. I've been scouting and all that stuff. We're getting kind of close to that afternoon sit time. It's like 2.40 right now. And I've got the timer set off to go on the feeder around, I think it's like six or something like that. But we're gonna roll down here. I've got my fly rod, I always keep in my truck, you know, for, if I'm going mountain hunting or something or just come across a pond, I always like to keep a little fly rod. I used to fly fish as a kid at ponds with little like top water popping stuff. Sorry, I got a hair or a bug going on there. Get that. Good to go. So I've got that. I wanna see if they'll respond to that. I'm gonna throw the feeder another time and I've also got a solar charger I'm gonna put on it so it doesn't run out of battery. And then we're gonna see if we can catch a few gills or maybe even a few bass on the fly. Well, it looks like our feeder survived the coons last night. I don't see any fish upon first glance. When I was young, my dad, he's always collected like old fly stuff and he would let me borrow some stuff. He didn't mind me jacking up. And I always had luck in ponds with little floating flies. Just a little like poppers. Oh, might need a reel. There's my reel. We're good. Keep my reel in a little separate bag. Put this on here. And anytime you've got these ponds that have trees around them and bugs fall out of the trees, usually the bluegill just fire away on it. More so than you will on conventional stuff. Got them in my little Bass Mafia ice box. This thing's perfect for flies. That little guy right there. I don't know, I don't even know what you call it. It looks like a popcorn kernel. Absolutely deadly on them. There's nothing really fast about fly fishing. Got them in art. Got a customer. Bluegill coming up to it, tiny. He's that big boy. Oh, got a nipper. It's too small. Let's see if I can get it fired up here with a little feed action. I'm gonna get it. Fly literally looks like one of these pellets. Once I get them trained on this, it should be a no brainer. I'm gonna try the other side where I can get a little distance. Gosh, that's what I was afraid of. And that is a nasty goblin. Not your friend when you got a noodle rod. Well, that was a fun experiment. Well shucks. Yesterday I came down here at a later hour. In other words, I could see bass like everywhere. Now I don't see any bass. It's very windy though. But what I'm gonna do is just set up the solar panel and set up the solar charger. I'm gonna let it ride. I'm gonna let these fish get used to this feed. Got this from Moultrie. I've got my deer cameras set up with these as well so they don't run down. But it's got solar panel on two sides and the battery box is inside. It's gonna take a hefty wreck in to get that thing off. But I'm sure when I come back here, it's gonna be in the pond. You know how it goes. All right guys, it is 326. It is time to go sit in a blind. I've been working all day since the time yesterday when I finished setting this up to now getting a bunch of deer feeder set up, getting some stands and cameras and all that stuff. And I'm wondering if anything's gonna come out tonight. So it's time to go sit with the bow. Thank you guys for hanging out with me while I'm doing a little work here at the deer lease. If you wanna stay tuned, maybe somebody just shot one right there. Maybe they just shot two. I don't know. Stay tuned for the next one. Subscribe right here. Go ahead and smash that like button and we'll see you on the next one. There's a dagum trash panda, hold up in here. And I don't really know how to get him out. I'm pretty sure if I grabbed him by the tail, he would come at me with such veracity.


What's up everybody? Jason for jazzy's case breaks calm 2020 panini one football five-box half-case break picketing number five Just sold out high-risk guys, but a very high reward We had two rmb's and we need to sell out to unlock this break one of them was for the Ravens bangles packers dolphins Patriots and the other one was for the Chargers Eagles Bucks So good luck everybody Listen, this is from a fresh Intercase so We will have another five box break potentially. I assume so So stay tuned for that So five boxes to the left five boxes to the right as always we'll do a little dice roll To determine which five boxes we'll use for this break One two three four left four five six for the right Good luck Six one two three four five six, so these will be here For the PYT for the next one Good luck guys, and also we have like the rmb's like I said So here's the Chargers Eagles Bucks Here's the customers that are in a straight-up and here is the Baltimore Cincinnati R&B guys First one guys. Good luck. We have Jake from that is 54 to 75 That's for the bills going to Joseph straight up That's one. Wow, so all the Jalen hurts Look at that Precision patch autograph. Is that even numbered? No way. Is it not numbered out there? Three out of 35 went off the Jersey number although.  We have as How funny is this we get a Jalen hurts? We got a Carson Wentz Right after that and it's six out of eight. That's a nice three color patch technically It's two colors there and the white six that's going to Ryan So not only do we get Carson Wentz, but you guys replacement as well. That's crazy Sort of been a great Eagles break. All right, next one It's a redemption guys. Wow. Remember if it's one of these R&B teams, it's gonna go automatically with spot zero And we got premium rookie patch autograph bronze. I don't know what bronze is car number 130 And it's Chase Claypool for the Pittsburgh Steelers and no I believe it's going to Adam Cupperman straight up There you go. And last one guys. Good luck for the Raiders 61 out of 125 that is Henry Ruggs Las Vegas Raiders gonna Andrew There you go, man Two color patch And there you have the folks that was the break so We did get two R&B hits both for the Eagles one going to block six one going to block three and a beautiful RPA of Jalen Hurts So there you go guys Potentially second half going up soon. If not tomorrow guys appreciate it. Jasper's case breaks calm


gether with you and so I I have found that it's she's one of us I mean you know how else to say it but she's and and the support that they're giving is excellent with the kids and the families and the group and the training and are we having any trouble getting kids accepted into their services when we need to no no so this is really open the door good that's what I was hopeful about yeah I did want to acknowledge that there are multiple models that are out there that are really good out of UCLA out of manager clinic out of the University of South Florida and there's something that I'm connected to through ETR work where we put models together for mental health in schools and that you can find those curriculums on California school based health alliance but so I would encourage us as a district to look outside of just the county support too I mean it's we have to use them because there are county support but I think there are really other good models out there if we're doing training for our staff et cetera putting things in so yeah thank you great thank you thank you so much okay item 11 is our consent agenda and then just to remind the audience we did pull item 11.6 and we'll bring it back on a future agenda it wasn't quite ready so would somebody like to make a motion to approve the consent agenda second okay all those in favor aye any opposed motion pet I'm sorry we just voted that's it are you sure yeah you can ask Michelle okay okay motion passes 601 and no deferred closed session we do have some readouts and trustee Roscoe is going to do that for us item 13 okay under item 2.1 I move to approve the Parallel Unified School District Certificated Personnel Report as presented by the district administration with the addition of three level of absences and one separation okay all those in favor aye aye any opposed motion passes 601 under item 2.3 the board directed district staff to initiate litigation information about the litigation will be discussed upon inquiring to any upon inquiry to any person making a request once litigation has been commenced and item on item 2.5 I move to approve the Classified Personnel Report as presented by the district administration with the addition of one separation one new provisionary hire and two level of absences okay that was a a second okay all those in favor aye aye aye excuse me any opposed motion passes 601 is that it that's it okay thank you upcoming meetings we do have our our board self-evaluation next Wednesday October 3rd from 6 to 9 p.m. and that will be in this room it's a special board meeting encourage the public to attend these special board meetings are when we dive into one subject and really do thorough work on a subject and this subject happens to be about how we work together and how we govern so encourage the public to attend and that's it and that following that is October 24th our next regular October 10th our regular board meeting okay


in the performance of solidarity. Artists join forces for a cause greater than their art, human rights. A gathering of hearts and minds and a collective call to action to protect the rights that bind us as a global community and uphold the freedoms that place us together as a worldwide collective. Every step known. Cards strike at the core of unity and echoing our shared humanity. The time for human rights is now. The time has come for human rights. The moment of human rights is now.


This week in Paragon News, Omega Studios announced December 1st as the date for early access to their Paragon-inspired MOBA called Predacessor. Along with the early access announcement, they teased the addition of Crunch to the roster, wishlisted on Steam and Epic Games Store. The very successful final beta test for Team Soli's project, Paragon the Over Prime, continues until the 21st and they're adding their own unique melee hero, Xena. It's a good time to be a para-refugee.


Hi, I'm Lofors Polter. I'm a DevOps engineer at SecureThings, an instructor and mentor at Ops School, an urban sketcher. So you'll see my illustrations on the following slides and a cancer survivor. And you can follow this QR code to learn more about me on LinkedIn. So a few words about SecureThings in Ops School before I start. SecureThings is a startup focused on helping organizations manage and secure their physical devices at scale. And you can learn more about us following this QR code to the SecureThings site. And Ops School is a nonprofit school run by volunteer DevOps engineers like me, but aims to diversify the Ops community. We run a six months intense training course that takes students from various technical backgrounds and transforms them into DevOps engineers. And again, the QR code will let you check us out on our site. So you build a get off system. Why do you care about teaching get off? It's not your job, is it? It's your job to build a system, not teach about it. Well, if you don't teach it, people will find ways not to use it. They already have a CI CD system that they know and like. And if you're going to replace it and not make sure that everybody feels comfortable with using your new system, what's going to happen is that they're going to find a way to not use your system. So basically, teaching is advocating for your new system. Your get off system is not a self contained, self maintained island. You will need help from other people, whether it's help with the move to the new system or whether it's help with maintaining and setting up the new system or whether it's helping themselves take care of their own deployment when they fail or if they need to roll back or if they need to perhaps even set up their own applications. So if you want to spread the work around, you're going to have to teach people about your new system and about get ups in general. And basically it's just good manners. So we're going to have a little quick refresher about what push get ups versus pull get ups is because I'm going to mention it a few times in the following slides.  They push changes to your environment based on some sort of commit or merge via webhook. This is basically Jenkins. Pull get ups is an agent running in your cluster that continuously pulls your get repo or container registry changes or detect mismatch between what's currently running in your cluster and what is found in the get ups repo or the container registry. It pulls the change into the cluster. So this is basically our go CD and friends. I'm going to talk about teaching get ups through four case studies. Each one describes a certain kind of audience. If you don't find your audience in one of these four case studies, that's okay. In the end, I'm going to talk about the general tips that apply to all kinds of audiences so you can get some help there. Case one, teaching get ups to a group of DevOps newcomers. This is basically the obstacle students that we teach and the inspiration for this talk. And they are also the inspiration for this illustration. Yes, this is based on a true story. Oh, no, your audience. These people have some background in tech, QA, IT development, but no experience with CI CD as a concept or with the tooling. They have little to no experience with it. They have little to no experience with Kubernetes or Docker. They have some knowledge of the scripting language, basic cloud knowledge, basic Linux knowledge. How would you introduce get ups to them? Some things we found that worked. You want to start with a solid grasp of get Docker and Kubernetes, which means that you're going to have to close those knowledge gaps first before you build up on them and start teaching get ups concepts, et cetera. We found that Docker as VMs are a several starting point in Kubernetes, much simpler to understand and to get up and running. And for that reason, Jenkins on Docker, our VM provides an easier starting point under these circumstances, which means we start with push get ups and not pull get ups, even though pull get ups is all the new hotness. What we do is explain the building blocks and stick to principles over tools, because then you can switch the tools. And we all work in a field that has constantly changing tools. And then I mean, next month, something can come out that will turn our go CD and flux into something that nobody wants to use. Which is why we stick to principles of get ups and not the specific tool that we are using. Hands on is as valuable, which is why our students build their own sort of sandbox system and write their own code, which they then have to deploy to that system and and change and continually deploy. So they get to learn and they get to make mistakes in a space that's safe and with code that they know. So it's an easier place to start in and they get the better feeling for both the flow that they're creating, and also actually how to apply the knowledge that we're teaching them case study to teaching get ups DevOps supplies, if you're introducing get ups to an existing DevOps team. And your audience, these are experienced DevOps engineers, they have good grasp of git Docker and Docker compose. They may have some knowledge gaps when it comes to Kubernetes, which is usually the case if we're talking about introducing get ups to an existing team. They will have experience with CI CD tools, whether it's Jenkins, Ansible, puppet, et cetera. They will have good scripting skills, good cloud provider knowledge and good Linux knowledge. And they will have no experience with code get pull based get ups tools. So how would you introduce get ups to them? And things to apply. First of all, just like in the first group that we discussed, you need to close any knowledge gaps before you can continue. In this case, it's in Kubernetes. You can't talk about get up system without having those basics. Set up first. Introduce the proposed tools and start with a simple setup possible. I've asked for application sets, for example, use resources offered by get up tools providers. They oftentimes offer courses, certifications, workshops, meet ups, a lot of them are free. And they're usually very, very good. They aren't good for complete, complete beginners, which is why we don't use them in op school. But for experienced DevOps engineers, they provide an excellent tool for learning. Again, hands on is the best for learning just like in the first group that we discussed. You want to give people a chance to install, to set up to mess parameters, to try to get some apps working in some sort of a local cluster or sandbox environment. The biggest hurdle will be to get set up and get flow changes that come with these tools. And this is something that you will want to have with the discussion and not as you dictating how something should work in the get ups world. And it's usually something that will require several rounds of trial and error and will require an open discussion on equal terms between you and whoever it is that's currently managing the CI CD and the get set up. So that the transition is as easy and as smooth as possible. Okay, study three, teaching get ups to developers. It's pretty self explanatory. Know your audience. These are experienced developers. They're used to working with existing pipelines, they have created string and their own pipelines and whole workflows around the existing CI CD set up, they've invested in it a lot. They likely have also known Kubernetes knowledge. If you're introducing get ups to them, you're like you may be the first one that's also introducing Kubernetes to them. And they usually have a robust set up of git, especially where it breaks. So how would you introduce get ups to them? Some things to apply. Again, just like in the first two groups, you want to close any knowledge gaps first. In this case, it's usually going to be Kubernetes. It might be some dark and sketchy corners and git, but it's usually going to be Kubernetes. Find a champion or two to help you spread the word. This is crucial with this group. Developers usually invest a lot in CI CD setups. So you are going to take something that they know, and that they have learned to use, and that they have invested in, and you're going to change it and into something new that they don't know, and that will require work from them. And that will not be as easy for them to use that first will always be some sort of gap and some sort of learning curve. So what you want is somebody who is a developer that will champion your new setup that will help you spread the good word and say, Oh, man, this is so great. This is much better than the current system.  Look how it's making things so much simpler. Look how I can do all these cool new things that I could not do before. And in the same vein, you want to emphasize the developer from the aspects of the new setup, whether it's the UI, it's the new deployment patterns, it's how easy it is to deploy things or to roll back things, or to see where things are. This is important. I'm looking to get a feel for the GitOps agent to use in a sandbox or local environment. This is just like in the two groups that we talked before something that's crucial. But in this case, it's very important for them to get the feel for the system so that they can build confidence in it and feel more comfortable with it in order to trust it. Because it may look like magic from the outside, but they have to trust the system. Talk to them about the new Gitflow, any repo changes and what a GitOps commit looks like. Any new chosen setup. This is important because this is something that they will constantly work with. And you need to be open to have a discussion about it. You might not immediately get them to go all the way with exactly your proposed change. And they might have some insights that you don't have about the system that they use currently, because usually you don't have the whole view of how the CICD works, because they oftentimes add things to it that you aren't even aware that they added. So you want to have this part as an open discussion again, not dictating, but have a discussion be willing to listen and not just stand and lecture. And you'll probably get the best results that way. Case 34, teaching GitOps to managers. Know your audience. Unlike the first three audiences we talked about, these people will not have to work hands on with the tools or with the underlying technology. They will, however, have to prioritize the move to GitOps. And so they need to learn about these tools. They're focused on business value and costs, and you need to understand that. You need to accept that. And they may be familiar with some GitOps tools, but they're usually familiar with them at the buzzword level only. So how would you teach GitOps to them? Some things to apply. Focus on the principle of GitOps more than the tooling, declaratively described systems, version and Git automatically applied and monitored by various agents. Not this is how our OCD works or this is how flexible. Emphasize business value. This is crucial and it's something that's going to be the basis of all your discussions with management on your new tools. Because GitOps comes with a lot of business value. Whether it's compliance or whether it's the fact that GitOps allows for faster and safer deployments with their fallbacks, with their recovery, that it helps developers and DevOps teams be more efficient and productive. And that allows you to more easily grow and scale. These are all things that have business value. And these are all things that help with business costs. And you want to emphasize them. And you want to compare your new system to the current CICD system, you want to put them side by side, so that managers will have some sort of reference point as to the changes that you're going to make and exactly where the improvements come in. So let's say in your old system, you could deploy maybe three times a week. In the new system, you can deploy several times a day. In the old system, it took an hour to deploy. In the new system, deployment takes seconds, etc., etc. Some general tips to end on. Identify your audience, identify their interests, and try to speak to those interests. So a developer might not really be interested in the cost benefits of moving to the new GitOps system, but they will be interested more likely in the debugging options that it now offers them or the cool new UI that allows them to see where things exactly are in the cluster in a very visual and simple way. And also, tailor teaching to honest in terms of how you teach some people like YouTube videos more, some people connect more with in person teaching. Some people like to just read things. So you want to tailor your material materials also to your audience and not just your content. Don't be afraid to learn public. That's something that Kelsey Hightower taught us and it has a lot of value. If you're learning something new, invite others to join you on the journey and bring yourself into the process. Make it personal. Talk about where you struggled with the new system and what you think that's really cool and awesome about about the new GitOps system that you're building. It helps people connect. And metaphors and stories are also very useful as teaching devices. So don't be afraid to add a little flair to it. It makes things much easier to understand and to remember. And it helps break down really complex ideas and notions into something that's more simpler and more digestible to your audience. And come to it with the right attitude. I want us to share to learn together. Patience and remember, every day someone is born was never heard of the Simpsons. So don't be afraid to say, I don't know, but I can learn. Thank you.


Hi and welcome back to the 21 convention 2018. I am Rolo Tamasi and I am going to be bringing on our next speaker. Our next speaker is a good personal friend of mine and he's become a good personal friend of mine because when I was looking to find some good speakers for the Red Pill Summit that this convention has become, last year I had come across his work with the family alpha and that was the name of his blog and I thought that that was kind of a kind of a bold move to include red pill awareness and to include positive masculinity really into a marriage environment into long-term relationships. I think that this is one of the one of the misnomers, the misunderstandings really about the red pill is that it's only for pickup artistry, it's only for certain aspects but I think what people unfamiliar with the red pill need to understand is that there's so much more application for it and so after encountering Mr. Drew here, we kind of had a relationship I guess, we kind of had a I don't know, some good talks and I helped him with his starting his blog and he's really kind of developed himself into a side of the red pill that I really think needs to be addressed. He is also the co-founder of Fraternity of Excellence which is another thing that I think is really great for helping guys who are a little bit more traditionally minded and so anyways without further ado, I'm going to bring on Mr. Hunter Drew. All right I am Hunter Drew and before I get started into my speech I want to give a thanks, a quick thanks. Now as I say thank you to these men you're going to want to give them a round of applause because the work they've done is absolutely incredible.  First we're going to start with Anthony Johnson. The man has put all this on his back and carried us across to where we are today. The amount of work he's done for me to be on this stage is because he gave me the green light. That's not easy, the venues, the transportation, the restaurants, everything, the security that's on him, he's carried that, he's made that his mission, he's living it out, that's incredible. The second thanks is a mentor of mine is the man who just brought me on. Rollo Tomasi is the Don, we all know this, what you don't know is the work that he does behind the scenes. He's never going to ask for credit, he's never going to say hey look what I did, look at me, when you were reaching behind asking for help. He's an individual who helped me and nobody knew it and he wasn't going to tell anybody about it. Most recently I decided to give up alcohol. All right and it was a terrible time because I've been comped this entire time and I have to keep saying no which is terrible.   I didn't get a DUI, I didn't have any issues like that but I was like I did not have control over it and that as men, we need to have control of our vices, not them over us. So that's a pill I had to swallow, it was hard, Rollo was there, he didn't tell anybody about that, that's a conversation we had offline, so that's another one. Third, the only reason the family alpha is still in operation and the only reason that I was around to co-found the fraternity of excellence with Craig James because of Ivan Throne. I had a really, it was zero dark 30, we're talking one in 30 in the morning, two o'clock in the morning, sitting in his room, I had every intention of shutting down my blog last 21con. I was busy, it was enough, I was trying to lead my family, I thought I had too much going on and I didn't think I was needed. I saw all the other great resources, what's the point of having a married dude with two kids out here talking about this?  Now we're going to start spinning into the talk.


It is Brett and this 2015 Toyota Tundra Double Cab Short Box is stock number 12535Z. We're here at Summit Automotive in Fond du Lac, Wisconsin near new and used light-duty truck headquarters. This 2015 Toyota Tundra has the 4.6 liter V8 gas engine. This truck has been fully-safetyed and inspected by our service shop for the state of Wisconsin inspection process. It has a fresh oil and filter change. All the fluids have been checked and tapped off. And this truck is 100% ready to go. We're going to go inside all the way around underneath, start it up, take a look under the hood in this video. Magnetic gray metallic is the color and we shoot all of our videos in 1080p 60 frames per second. So if you have HD capabilities on your computer, tablet, smartphone, or television I highly recommend turning them on right now because it is your best way to check out the quality, condition, and options of the truck before seeing it in person. And if you like the video on how we do things here at Summit Automotive in the upper right hand part of the screen is a subscribe button to our YouTube channel. Click that and then click the bell notifications. You'll get updates on the videos we do each and every day here at Summit Auto. This one comes with MB wheels painted and polished aluminum. These are 18-inch rims and it has Nitto Trail Grappler MT tires. These are LT 295 70 R18s with just a little under half the tread left on there. Front fender is in excellent condition. I didn't see any dents or dings on there. Headlight lenses are nice and clear and it does have the factory fog lights. Comes with a western grille guard or bumper guard. Front bumper is in great condition, didn't see any dents or dings in there. Front grille is in nice shape and the hood, I didn't see any dents or dings on that looks really good. Passenger side front fender, excellent condition as well. And the passenger side rim, no major scuffs or scrapes. As you go down this side of the truck, take note of how clean the body is, how reflective and mirror-like that paint is. We take these HD videos so if you are far away or even if you're close by you can still, but you can't make the trip down, you can still see the truck here, the truck and have confidence in the vehicle that you're looking at. Or even get here, so when you do get here there's absolutely no surprises and you can make a smart and informed buying decision from wherever you're at. And if this video helps you make a buying decision, let your salesmen know that you saw the video that it was helpful and that Brett sent you. Has some nice western black step bars, back rim, excellent shape as well, no scuffs or scrapes and the back tires have just about as much tread as the front tires. And the rear rim and underbody, not too bad for being a 2015, just a little bit of surface corrosion there, but nothing too bad. Has all the remaining factory exhausts and cab corners and lower rockers all look really good as well. Passenger side of the box looks really good, didn't see any dents or dings. Coming around to the back, rear bumper is in nice shape, it does have a full towing package, which comes with the receiver hitch, four pin and seven pin wiring. Tailgate is in nice shape as well, and you get a back flip, fold up tonneau cover on here, and it also comes with a bed rug, which is a pretty nice feature. Tailgate shuts nice and solidly, and as you go down the driver's side just as clean as that passenger side, no dents or dings on the box, and for full disclosure this back rim, excellent shape as well. Rest of the side of the truck, I didn't see any dents, I didn't see any dings on the doors. Looks really good, does have heated power mirrors. Inside the SR5 package gives you the kind of three tone gray cloth interior, a little bit of black in there as well. No rips or tears on the seats, they're in excellent shape, power driver seat, factory all-weather floor mats, power mirrors, light controls, power windows, power locks as well. Hop inside, check out the miles, radio and everything that this truck has to offer on the interior. You can see that this one has 27,425 miles, you get an outside temperature display, distance to empty, and all that information right there. Steering wheel is in nice shape as well, Bluetooth and information center display button on there so you can do like a lapse time, average speed, and so on. This must be for your radio volume controls as well, speaking of the radio, you get AM, FM, and Sirius XM radio capabilities, then you get your home screen here, CD player. Down here is your turned off four wheel drive, climate controls, heated mirror button, stability control, automatic transmission, passenger side floor mat and seat are in excellent condition, I didn't see any rips or tears on there, looks really good, and the headliner is in great shape, I didn't see any rips or tears up there, smells very clean inside this truck, you do get map lights up there, compass display in the mirror as well as home link buttons for your garage door security systems and lighting systems. We'll take a quick look at the back seats, and then we'll start it up and take a look under the hood. Back seats are just as clean as front seats, no rips or tears back here, does have the latch child safety system for any child car seats you may have, sliding rear window, and then these seats do fold up, there's a storage bin underneath there, that's pretty nice, you get the all-weather floor mat back here as well, and child safety locks on the back doors, bottoms of the doors all look really good, and we'll start it up. Starts right up, no check engine lights or anything like that, I would personally like to thank you for checking out the video today, and hopefully from this HD video you'll have been able to verify the quality and condition of this truck all the way around, inside note, under the hood we have the 4.6 liter V8 I4 engine, engine bay is very clean, runs very smooth, once again this vehicle has been fully safety and inspected by our service shop as a fresh oil and filter change, all the fluids have been checked and topped off, good shocks are doing a nice job holding the hood up, this truck is 100% ready to go, there is your mission sticker, and to see more pictures of this truck or one of our other 450 new and used cars, trucks, SUVs, minivans, Wranglers, half tons, three-quarter tons, one tons, you name it we got to go to that website right there www.summitauto.com full pictures and descriptions of every single vehicle from two locations all at summitauto.com, and if you'd like to check out more HD videos you can go to youtube.com slash summit auto, remember to like, subscribe and share on this video and all the videos that you see there, click the bell notifications and you'll get updates on the videos we do each and every day here at Summit Auto, in fact in a second you will see a link to subscribe to our YouTube channel, the upper left a link to more Tundra videos like this one, the upper right a link to this vehicle on our website and the lower left and a link to one of our latest YouTube videos in the lower right, click those check us out and we're super excited to help you with this really clean 2015 Toyota Tundra double cab short box in magnetic gray metallic, thanks again for checking out the video remember to like, subscribe and share


What does this painting, this book, and the background music you're hearing right now all have in common? They were created by robots. For years now robots have flown planes, written news articles, and even controlled stock markets. As automation has replaced menial and repetitive tasks, the creatives of the world have laughed at how easy it is for robots to replace the common working man. But it would be impossible for a robot to replicate their style, abstract concepts, and deeper meaning. Well, maybe not. So who's laughing now? Modern computers were first invented in the late 1960s and since then their computational power has risen exponentially. The computer that used to fill an entire room is now less powerful than microchips the size of a dime. With this explosion in computational power, computers have been able to move into ever more technical tasks. From the early days of simply moving between predetermined paths on automobile floors, robots can now maneuver complicated spaces and even develop medical breakthroughs. But these advances are based on very tangible criteria whose effects can be easily quantified. Moving around is really just going from point A to point B based on what's around you and computational medical breakthroughs come down to loads of numbers and statistics, all things that computers are good at. But these tasks have concrete goals and very easy ways for a machine to determine success and failure and to see how it's performing. A good example is the YouTube algorithm. Its simple goal is to increase watch time across the platform. So it shows different users different videos and learns from what works and what doesn't. If people watch a lot of a video, the algorithm decides to show that video to more people. If a lot of people stop watching a video, the algorithm will let it fade away. Well, it might be a lot of data. The general process is fairly straightforward. But how do you teach a computer the intangibles? When a person looks at a beautiful painting, they may feel a rush of emotions. But to a computer, it just sees a handful of pixels. And if a computer struggles to appreciate art, how can it recreate it? Despite all of the art coming out by robots, most of it isn't really art. At least not what we would consider art. Most paintings made by AI come in three varieties. The first, very simply, a robot will be given an image like a painting by Picasso or look at a live model and paint what it sees. The most common technique involves the computer comparing its canvas to what it wants to recreate. And then it changes the part of its canvas that looks the most dissimilar. This way, over time, the painting looks more and more like the subject until it's done. This isn't really art in that there's no creativity behind it. These robots are basically glorified cameras. Another common technique programmers have used to create artistic robots is by having them copy styles from existing artists.  Then, the programmers will give the computer a new image, and the computer will alter the image to appear in the same style as the first image. Again, while this can create a unique artwork, the programmers are just teaching the computers to rip off existing art, not to create their own. A more recent style of robotic art is one where the computer is given an abstract set of algorithms to follow. Think of these algorithms as a very rough set of rules to follow, whereby the robot can make original decisions. Variations of this last style would have brought robotic artists into the spotlight in recent years. As the algorithms the robots follow have become more complex, and neural networks and deep learning have allowed robot artists to teach themselves new designs, these robotic artists have begun to make their own styles and leave their footprints on the art world. While a recent social experiment found that art experts could differentiate between man-made and robot-made art, the vast majority of the time, that doesn't mean that one is necessarily more valuable than the other. Back in 2018, a portrait titled Edmund de Bellamy, which was created by an AI, sold for more than $400,000 at auction, and robots influence over their artistic world isn't just limited to paintings. For years, many news organizations have used AI to create new stories, and these same AI are being adapted to create stories. And Spotify is suspected of working on an AI to generate free generic music to save on royalties, after they're telling hire François Pachette from Sony, who had been working on AI software to develop music. As artificial intelligences continue to advance, and they continue to incorporate deep learning into their algorithms, robot artists will only improve and may even force us to question how we consider art. The rise of machines may even leave human artists in the dust. Be sure to subscribe and click that notification bell so you never miss an upload. And remember, there is always more to learn.