Hello. So I'm Ramak. I'm a PhD student in computer science at Georgia Tech. And I'm going to talk to you about some of the work that I've done the past few years, which is basically tying information visualization and touch base interfaces. So right off the bat, there's actually three different scales we can consider or look at when we considering the space. The first is mobile, second is tablets, and the third is large touch screens. To be more specific, mobile is something we say it's less than seven inches screen size. Tablets are between seven and 10. And anything greater than 10, we we're calling it like large screen sizes. All of them follow very different design paradigms, not just because of the difference in size, but because also because of the way they're used in different contexts. But InfoVis fits in some of the other way in each of these. So this, for instance, was one of our explorations for bringing interactive. Oh, wait, so okay, I can't see it. All right. So this is one of the explorations for bringing interactive bar charts to mobile devices. The interaction here supports things like realigning the stacked bar chart, but also things like zooming into the view and panning the bars. On the other end of the spectrum, we have a standard InfoVis technique of dust magnet up here working on a large touch display. System supports collaboration where multiple people can be on the same view together and be interacting with the system. We're not the first people to have done information visualization on large touch tables. This is a tool called Cambiera, which does document visualization, also focusing on collaborative aspects and the author of the tool is actually sitting right here, Daniel. He's going to be talking to you guys tomorrow. Hopefully not about this. So having built on all of these different platforms and understood the constraints and challenges, we expectedly found them to be very different. But the focus of this talk is specifically on the challenges that we had on the tablets. So tablets have come a long way in the past couple of years. Even two years ago, you could say the resolution and the processing power could not match those of PCs, but that's not really the case today. They've progressed tremendously. And that was one of the reasons we started exploring the space of bringing visualization to tablets. I work with my advisor John Stasko and a few of our other collaborators in doing so. And this is one of the first explorations we did. So this is a scatterblot visualization technique running on an iPad. The video is going to demonstrate to you the different techniques we adopted. It will run about two minutes, but I'll give you the context of all the different features so that we can talk about them subsequently. Can we have the volume? Yeah. So lots going on in there. And before I delve deeper into the design guideline, design considerations or the decisions that went into it, I would just want to take a quick detour. So Richard Buchanan, who started the CMU School of Design, wrote an essay on the design in the digital age. And he basically articulated three properties of good design, usefulness, usability, and desirability. And I've often used these principles in my own work. And I'd like to use these to contextualize the conversation for the rest of the stock, starting with usefulness. So what is usefulness? It's a product's clarity of its own content and purpose. The goodness of a product or the usefulness of a product is evaluated by finding answers to four questions. Who is going to use the system? Why are they going to use the system? When and where are they going to use the system? And how are they going to get there? And these questions have been increasingly brought about in the conversation for visualizations to kind of understand the context of the application. But why is this important? Well, once you know who the answers to these four questions, you can answer the bigger question. That is, what purpose does the application serve for the user? Because once the purpose is identified, then we can look at the different tasks or operation that that application needs to support. For instance, when we were building bar charts, sorry, scatter plots, we looked at all the different visualization systems that provided interactive scatter plots. And these are different features that all of them had. This is a group list of about 35 different features. But then when we went back to thinking about who the user is and why might they be using a scatter plot system on a tablet, we pruned this down to about 30 in different operations that were central to our work that we wanted to support in our system. So the next step is the usability, where it's the ease of use or how you're designing the ease of use. And once we identify appropriate interactions from the previous step, the question is how do you support, sorry, appropriate operations from the previous step? How do we support them with the different interactions? Often we use interaction design principles to impart usability to a tool. But the domain of information visualization in our experience was different in that a lot of these principles, some of them actually got amplified over the others, which was different. And I'm going to actually talk to about some of those, which were guessability, learnability, affordances, ergonomics, and exceptions. Well, given how complex they sound, you would almost wish that there was some sort of an abbreviation to it. There is, for people who are scrubs fans, but let's now actually try and discuss this individually. So guessability. So what is guessability? Well, it's exactly what you would guess. It's the idea that if you're building interactions, you should start from the ones that are familiar to the users. And what better way to find these options than to actually go to the users directly. So some of the early work in the guessability studies started where the users would be presented with the starting position of an operation and ending position, for instance, sorting or selection, where you would see all the data points and only one of them would be selected. And the questions the user would be asked is how would you perform this operation? Doing it over multiple users actually generated results such as these. So this is results from the user responses for a study, from a study on table tops in particular. The results actually here show that the most common gestures for cutting an object on a large table is to actually slash on it directly. And to paste an object is to actually bring it from outside. The problem with using these responses is that people tend to only bring out the options that they've previously seen or used. So we rarely see novel approaches to an interaction or an operation. So for instance, in the recent few years, we've seen different gestures such as pull to refresh or sliding panel layers or swipe to reveal being very popular. Almost every new apps kind of using it now. But it's also fair to assume that before these gestures were commonplace, a guessability study by going to the user actually bring these out as options. Another issue here is that users are very inconsistent about their responses. So if you they would use the same gesture for different things across along the same single study. So if this doesn't result in rich enough responses, then the other options we actually go back to existing systems and UI guidelines and see if those can help us. For instance, for our work, two systems were very relevant. One of them is TouchWare, which was Dominic's bar and colleagues, which uses multi-touch interactions for manipulating stack graphs. Dominic has actually talked about a similar topic two years ago and he's going to talk about a different topic tomorrow. Another system that was relevant was Kinetica, which is a system that uses physics-based interactions with objects, where data points are actually represented as particles that attract and repel each other based on certain properties. These two systems were very relevant, but the problem was that they either use a technique which was not what we were addressing like in the first case or they had an entirely different purpose or the way they defined their purpose was entirely different than the way we defined our purpose. So coming back, we then realized that we need to do an internal guessability approach. We need to guess our own interactions. So for instance, for different different types of operations that we supported, one of which was Zoom, we just created a list of different gestures that we think were appropriate for this operation. We went ahead and then we implemented all of these different gestures and then we just chose the one that seemed to work best. I think at the end of the day you can build off of principles but you're your best user in some sense. So a different part to the same conversation is about learnability of gestures and that's kind of easier to talk about in three parts. Complexity, discoverability and the expected action. So complexity of a gesture that you might use in the system depends on four things. It's the duration, how long it takes a user to perform an action, the distance the user needs to travel to perform an action, the number of fingers that they're using for the action and the number of taps required. I mean in no order the more these values increase the more complex the gesture gets for the user to perform. And an example I'll give you that we did use in our system was that of tap and pan. This is a gesture that's kind of commonplace at least in the Android OS. Here's somebody using this gesture to zoom in in Google Maps using just one finger.  We actually use the same gesture in our system to select a range of values on the x-axis. The user taps once and without lifting the second time drags it around. The response that we got was from people was bad. People just completely hated this gesture. They had a very difficult time performing the gesture right out of the bat. I mean we were giving them enough options to try it. They weren't familiar with it so they weren't using it. Once they did get around to learning it every next time they would themselves try and perform it they would simply go back to the basic pan gesture instead of like tapping and then panning. So that was a good thing to learn in the subsequent version we actually did not use this gesture. We just went back to basic panning gesture. Another common conversation people tend to have is discoverability. Like the gestures or the different interactions that you use in your system should be discoverable. Well within the context of information visualization we realize that this is not paramount and it's actually kind of going away from the guidelines and that's usually proposed. Two reasons for this. The first is that tools that you use for visualization on desktop such as Tableau and Spotify cannot really be called as walk-up and use systems. I mean you can't expect a user to just not know how to use them go on them and be able to perform all the sets of tasks and operations. This is not really to do with the usability of the underlying tool it's more something to do with the domain of information visualization which is feature rich and very complex. So we believe that when we're building a tool for tablets it kind of faces similar kind of conversation pieces where there's enough and more features in that tablet system that you don't expect the user to find out the interactions for all these all those features themselves. And another reason on the same point is that even consumer applications for instance here mailbox which uses gestures even they have to spend time onboarding the users on mobile interfaces and we believe we have to do the same even in our system. So overall when we were when we were designing sort of the guidelines of our system we thought discoverability was not key. It was not key to design for discoverability in mind. A third and the final step in learnability is the expected action. There's some gestures that are aligned with users expectation and in those cases the learning curve is minimal. Some of the examples of these gestures are tapping double tapping panning and pinching. Users are familiar with these gestures from having used it on other applications. But what it does for your system is that the user expects these gestures to do something. So the rule that we always follow is that have some sort of a response in the system even if it doesn't change the state of the system make sure the user realizes that the system has understood or accepted that gesture. For instance in our system we we use double tap gesture extensively. All the double tap gesture is used forever to just zoom out of the view irrespective of the type of chart that we might be building. Another gesture that we saw people increasingly try was using the menu reveal on swipes. So on the edges of the menu they expected to swipe in and some sort of okay let's try it again to have some sort of a menu pop in. In this case we have filters menu coming in from the right. The third piece I'm quickly going to cover is affordance which are the cues for guiding interaction. Very well established concept in HCI. How we use this in our system. So I was showing you a feature where the user could pan on the small rectangle on the right to preview the different attributes in the in the data. So how does the user know how to pan in that area. So the solution we used was we added a texture on that particular region which made it feel like it was draggable. We expected that the user could see the distinct color and in some sense make a connection that this gesture this up this area does something different and every time they would open the panel the color and the texture would stand out as both a reminder and a prompt to the user. Another example in similar lines is the same drop-down menu but on the y-axis at the top left we place the preview region on the left-hand side and so the right-hand side. This was naturally affording the user to use the left-hand instead of the right-hand. So if they use the right-hand they would likely occlude the view way more than they would by using their left-hand. Ergonomics also plays some important concerns in the way you go about designing these systems. And ergonomics essentially can be designed as the efficiency in interacting with the system. So this is how we expected this user to use the system. They have a left hand that's holding the tablet. They have a right hand that's interacting with the system. So at no point do they have both the hands available to use. I mean it's a constraint that we put on ourselves which effectively decided that we don't support multi-hand gestures on the tablet. And deciding between using one hand and two hands versus one finger or two finger gestures actually has a direct effect on how much the view is occluded or the interactions the user performing occludes the underlying visualization. For instance here's how Apple describes the pinch-to-zoom interaction. The location is not important as long as the location is on the view of the video or the image the view zooms in. Here's how we're supporting pinch operation in one way which is on the axis. The user to scale the axis user has to pinch directly on the axis. Similarly to user to select a range on the axis user has to drag directly on the axis. So what it does here is that in both these situations you see that while the user is pinching or dragging they're actually occluding the value that they're looking at. For instance on the right image I don't know if you can see clearly user wants to select the value of 160 but the number 160 is right below his finger so you can't even see the value 160. So occlusion like this kind of occlusion aspects of what we found very particular very specific to data visualization systems. For instance in this case we solve for this by providing those two numbers at the top so that while the user is actually performing panning they see the live feedback of what data values are being selected. Finally exceptions so there's the concept of conflicts versus consistency. As you support multiple types of charts consistency across those charts in terms of what operations what gestures are used for what operations becomes very important. It's very important for familiarity it's very important for ease of learning. However maintaining this consistency often leads to a lot of design conflicts and I'm going to bring one example out of bar charts. So this is again one of the systems I built with Danielle about couple of two three years ago now. Here this is an operation that does panning to sort the values so you just pan on the axis vertically and it sorts the value that bars base in a particular value other than the x of the y axis. In the system that I showed you previously we're using this gesture for something else we're using this gesture to actually select a range of value in the x-axis. So this is scatterplot it uses panning to select a range of values on the x-axis or the y-axis. So if now the you if we brought in a bar chart into the same mix same tool what do we expect the you the system to do the user pans on the y-axis. Well to maintain consistency it should now not sort it should actually select the bars and that's what it does. But then the problem that we have here is that sorting would require some other gesture. Sorting was optimal by just panning on the y-axis because it decided which axis to sort on and it told us which direction to sort on so it was very useful in that sense. But now it needs another gesture that is suboptimal just because this one gesture has been used in a different context across the whole application. So these kind of issues keep coming up when you're expanding your system and then in many cases you actually have to go back and change some of the designs that you previously chosen. Some design choices you previously made. In this case we actually changed the gesture to hold plus pan. So user first holds on the axis which activates the sorting state and then pans to sort in one or the other direction. So this might look like a lot of process understandably. I'd like to give you a few examples of how these are fed back into the design decisions that we took. So these were the list of different options I showed you for the zooming interaction. So how do they how do they work? So the fixed aspect ratio zoom is as user expects. As a user pinches on the view the whole view zooms out maintaining the scales of both axes consistently. In the same term of flexible axis zoom would zoom the view based on the actual motion of the user the distance between the user's fingers in x and the y axis separately. So they're basically independent on the two axes. But the motion is simultaneous. The zooming is simultaneous on both axes. When we build this gesture it was too complex for users to try. They would never they would pinch on the view and they would just not be able to get the kind of configuration they would need it because if we pinching on images or videos we're not used to pinching in a specific direction we just pinch we expect because the scaling happens on the both axes simultaneously. So then we went back to the third option which was an axis based zoom where if the user wants to pinch and zoom on the x-axis they pinch on the x-axis. They will assume on the y-axis they pinch on the y-axis. So you're basically separating the interactions for each axis. But now the problem was that the interactions weren't happening simultaneously for the two axes. Another option was select plus zoom where different to the pinch gesture the user first selects the region that they're interested in and then they just simply double tap on the region and then it pinches and zooms into that particular view. Another common operation is automatic zoom is what we call automatic zoom. You just basically double tap on the view and it automatically finds out the best zoom state so that it minimizing the occlusion basically. And finally zoom lengths where which is again one of the features I showed you pinch on the view it shows up a lens it's fun it's interactive people don't use it. Finally desirability and so if you've done with utility the usefulness the usability sort of comes back to the desirability the last element of adding grace and elegance to your system and making and making some interactions fun interesting and even quirky actually peaks user's interests. User's interests can be tickled in that sense. This has a direct in fact effect on the engagement of the user and there's no real formula to achieving it you have both the visual side to play with as well as the interactive side to play with but some of my favorite application actually showcase this behavior one of those examples is paper by 53. This provides an array of highly engaging interactions while successfully keeping the complexity of those interactions hidden. Another example is an app that actually the company that no longer exists it's got planetary again highly appealing visuals there are responses responsive to user actions in real time and I was thinking that adding such a piece would not be difficult. Here's actually Robert Hodgin who the guy who helped the planetary talking about how simple it is. So this particular particle emitter will be will use a graphic that is hard to see it's like a crescent glow the other particle emitter will use something more like us a smoke sprite so you combine the glow and the smoke and the sphere and the coronal ring and the texture and you've got a fairly nice looking star form. You've got a fairly nice looking star for me it's just that simple. I wish we could use this as a scatter blood application to be honest but it's not that simple. Coming back to earth we in some of the visualization applications the one that we've seen is touch wave equally engaging and not least because the author is actually sitting in the audience it's actually engaging. Some of the some of the features that we saw we actually try to incorporate in our own system one of them was zoom lens obviously I gave you an example. People found it to be very interactive a lot of fun but as soon as you put them in the context of a task they were just not using it like I said. Another example there is lasso. Lasso is very supportive of sort of drawing interesting funny different kinds of operations. This is actually my girlfriend using it. I spent months building the tool and I go to her and all she does is draw fancy artwork. So that helps. Finally trying to wrap up. I like to give you just two basic takeaways. So I gave attempted to give you a broad overview of the touch plus visualization space with a set of criterias for designing the space. I also tried to discuss this within the framework of usefulness usability and desirability which if followed in order actually really help. I mean if you tackle what's useful for what how the system is useful first then tackle the usability and then finally the desirability really helps your work. Hope you liked it. Thank you.


Well, the journey from Makka to Yashrab or Madina is absolutely fine and very comfortable these days. But just imagine, centuries ago, when these means of communication were not available, how tough the journey would be. The hard desert was terrible for any traveller and particularly when they had to travel on the camels at that time. Short of food, short of water, hot weather or very cold weather. Zat-e-Rasool sallallahu alaihi wa sallam was too young at that time and they stayed for complete one month in Madina Sharif. And after one month, once they came back and route a very, very tragic incident occurred which was absolutely unbearable. And if we imagine it from that viewpoint and the age of Zat-e-Rasool sallallahu alaihi wa sallam. When they reached a village named Abwar which is 23 miles away from Hajwa, she was not well and ultimately she passed away. This was a big shock to Zat-e-Rasool sallallahu alaihi wa sallam. She was buried at the same place and Prophet s age was just six years. Now first, if you see the tragedies or the problems through which our Prophet peace be upon him, the biggest personality of the universe had to undergo lot many tests and lot many problems. He was born orphan and after that he lost his mother also after six years of age. Which is the age to play, to enjoy, to run around, to roam around. This was such a sad moment that Zat-e-Rasool sallallahu alaihi wa sallam can only be known as Zat. Now the question was how can we take such a small child back to Makkah and where? Well, dear viewers, these questions seem very simple and not very hard but they are very hard questions. Fortunately, a female nurse, Umm-e-Aman, Ras-ul-Allah-u-Tala Anha, he embraced Islam afterwards. He was also accompanying the Prophet s s wa sallallahu alaihi wa sallam and Hazrat-e-Aminah. As I said, he was just six years old and this nice lady was his nurse. He used to look after him. To come back to Medina, they had no other company except Umm-e-Aman, Ras-ul-Allah-u-Tala Anha, who brought the Prophet peace be upon him, sallallahu alaihi wa sallam. Back to Makkah and whatever she could do possibly, she did it.


Game of Thrones is back, baby. I just watched the first two episodes of HBO Max's House of the Dragon. For some reason, I thought the show was called House of Dragons, not House of the Dragon, but whatever. Here we are. If you were the one fan who liked how Game of Thrones ended, you're probably pretty pumped for this. If you're like the rest of us, however, you might be going into this very cautiously, not wanting to get your feelings hurt again. Here's the good news. The show's very mediocre so far. So if an executive over at HBO Max, for some reason, I don't know, on a whim decides to cancel the rest of the season, I wouldn't lose any sleep over it. The show's in the same universe, obviously, as George R. R. Martin's books, but he has nothing else to do with this. This is said a full 200 years before Khaleesi enters the fray. Who do we have to follow here? Khaleesi Jr. That's right, Princess Rihanna Targaryen is the main focus of this show. She's like baby Yoda. She's not really Khaleesi. She just looks like her and has the same bloodline. That's right, Khaleesi fans. House of the Dragon features another strong female lead. And honestly, it's about time. Jokes aside, Khaleesi was my favorite character from Game of Thrones. I think she was a lot of people's favorite character until they ruined her in the last season. So maybe this is like a second chance. My first impressions of the show, not great. Game of Thrones hooked me pretty early on. In fact, the opening scene with the forbidden love taking place in the tower as they realized they were being watched and pushed the little star kid out the window to take him out of commission.  And a great introduction into this world. How nobody is safe. How people will turn on one another, cut each other's throats to save their own skin. Sometimes having to cut off their own skin because it's infected with some weird scale stuff. Regardless, a lot happening. There was mystery. There was intrigue. There was magic. There was a lot of backstabbery. And there was a lot of different houses all yearning for their spot on the Iron Throne one day. As of now though, this show only focuses on one house. And that's the Targaryens. And I assume it's gonna be how they end up toppling themselves over the course of this show. Outside of baby Yoda Khaleesi who's not really wowing me right now, Matt Smith is easily the highlight as the douchey brother. I think his name is Prince Daemon Targaryen. I'm not honestly sure. It took me like six seasons to figure out half the cast of Game of Thrones. A lot of mumble speaking. A lot of quiet talking and garden walking. This is no different. You should probably put subtitles on to catch even half of what they're saying. We are only two episodes in, but as I stated, nothing's really grabbing my attention. It's all serviceable. Affects-wise, the show is just as large as ever before. Not a huge fan of the new title sequence.  I mean, I appreciate that they brought the song back. Maybe they could have tweaked it a little for the new series. I'm just not huge on the blood rivers flowing everywhere. In the original, the long intro was epic because you were scaling the entire map, seeing all the different locations and landmarks. And the people that ran these communities, you had the Starks, the Lannisters, other things I forgot. I can't imagine George RR Martin is helping in any way, shape, or form with this series. He was pretty checked out in the last one. What is he on? Like the fourth book still? What is this guy doing? There's no way he's finishing this series. He'll be dead long before he gets it done. That's probably sad for some people to hear, but it's honestly the truth. I mean, I'm sure someone else can take up the mantle and finish the thing for him as long as it's not the dudes that wrote the final season of Game of Thrones. Clearly, they have a big budget for the show. They're not scaling back. Although, I will say episode two had some very questionable CG. Lot of bad green screen when they were walking up to that other castle. Oof, that was bad. So as of right now, I'm cautiously cautious. I wouldn't say cautiously optimistic. I'm not optimistic at all. I saw what they did to the last series. I know it's different show runners, writers, and whatnot. I'm still burned, I'm still sour. So this really has to do something to wow me and get me back, but right now, they're just kind of lulling me through the episode. I am making it through though without falling asleep, so I guess that's something. Let me know what you think of House of the Dragon. Don't like the title, don't like the name of the show. Are you like me and you want a little bit more sex in the show, a little bit more scandalous stuff going on? Maybe some more beheadings, or some magic, or some other factions trying to come in.  Or are you really digging this so far? Like the characters and can't wait for more. Put it in the comments below. Like the video if you had a good time. Please think about subscribing if you haven't. I post tons of movie and TV show content each and every week on the channel. Would love to have you here. And hopefully, I'll see you next time. Since you stuck around, I might as well promote some of my other content. You can find me on Twitch at twitch.tv slash Adam Does Movies. Not only do I stream myself playing some video games with some buddies, I also, every week, I'm now gonna start editing this show here so you can see the behind the scenes process of what goes down. And how it actually takes quite a bit longer to make one of these episodes than you might think. If you want faster content, I'm on Twitter. I'm on TikTok at Adam Does Movies. Or hey, if you really like the show, maybe think about becoming a supporter via Patreon or right here on YouTube via the join button. You get access to 300 exclusive videos and counting. So that's worth it alone. I think.


I'm pleased to be the recipient of a 2023 Australian Brain Foundation Research Grant. This grant will be used to research whether the pathological change as seen on MRI scans at diagnosis in patients with Suzak syndrome predict their long-term outcomes and whether patients with Suzak syndrome develop progressive brain atrophy over time, which is also potentially associated with disability outcomes. This research is important for helping clinicians to optimize treatment for patients with this condition. I extend my gratitude to the Brain Foundation for supporting Australian research.


I am Dr. Vishwanath, consultant aphrologist and HOD an aphrology. I am working at Manipal Hospital, Bangalore. Prevention of chronic kidney disease is the most important thing. Prevention is something which we can definitely do in kidney disease because once the kidney disease damage starts, we cannot do much to prevent further progression. So we need to prevent chronic kidney disease in the form of controlling blood pressure, controlling blood sugar, quitting smoking, avoiding things which are harmful to the kidney like painkillers, over the counter medications, monitor kidney functions so that you see how the kidney functions are and see if we can make it better. If there is any active infection, treat it appropriately and on the right time. Don't ignore any symptoms like swelling of the feet, having unexplained anemia, unexplained weight loss, look for kidney disease and see if we can treat it appropriately. Prevention definitely goes a very long way in kidney disease. As the old saying goes, an ounce of prevention is better than a pound of treatment. So definitely a kidney disease, an ounce of prevention is better than a ton of treatment.


Thanks for checking out this movie review video So this is for the 2020 release Possessor by Brandon Cronenberg and when I'm doing this review It's available on the Hulu streaming service, which it's not behind the paywall I have kind of the basic Hulu membership where I'm not paying extra or anything. So A lot of people could check this film out. So let's get into it. I'm very excited about this I will say up front. I really did enjoy this film It did something to me that films that I really enjoyed do a lot of times Which is I couldn't stop thinking about it and Analyzing it after I'd finished watching it and that happened after I watched it when I was trying to go to sleep And the next morning basically as soon as I woke up Hey, hell even a few times when I woke up in the middle of the night to go to the bathroom Well actually one time I woke up in the middle of the night to go to the bathroom and I started thinking about it So that's how you know, it's a great affecting film and this film is it's really good There will be no spoilers in this although there's some like slight thematic spoilers But nothing that's really going to reveal any sort of twists of the film or anything like that. So basically no spoilers in this review, so Let's get into it Written and directed by Brandon Cronenberg Now I knew this film would most likely be good because I saw his first feature-length film that was in 2012 That was antiviral and if you have not seen antiviral you should definitely see it And if you've seen possessor and you haven't seen antiviral. Oh my gosh see antiviral now. I think I'm undecided I need to revisit antiviral to see if I like possessor more or if I like antiviral more But one of the things I love about antiviral is that Caleb Landry Jones plays the main character in it And his performance is ridiculous, but that's it's no different in this film because there's character by the name of Wrought an actor by the name of I think it's Christopher I'll find it. It's in my notes somewhere Who it was but for the most part the acting in this film is overall quite good. I will say oh, yes, here it is Christopher Abbott so he plays one of the characters that's focused on a lot and He did a particularly crazy good job because his role what he had to do with his role It was very very tough very tough And if you've seen the film you know what I'm talking about if you haven't seen the film You will know what I'm talking about but like I said all the acting was really good But Christopher Abbott in in particular. Oh my gosh that performance. So kudos to that guy I did see him in the film It comes at night which a lot of people didn't like but I actually kind of did I actually have a review for it on My channel so check that out So Cronenberg had said apparently that the majority that most of the special effects and this are actually practical So there wasn't a lot of CGI used and that was kind of his purpose He didn't want to use CGI. He knows that CGI doesn't age well He knows that CGI doesn't actually look that great practical is always better So a lot of the interesting kind of effects in the film and it does get pretty trippy looking at times That was all done in camera, which I think is very impressive and I have a lot of respect for Brandon Cronenberg for doing that And yes, by the way, if you don't know Brandon Cronenberg is the son of David Cronenberg So and because well it may be because of that and it may not be because of that There are elements of body horror that are at play in this film and it's not like too much But it is it is good. It's well done Cronenberg said that he was inspired in particular by a book by Jose Delgado from the 1970s And the book was entitled physical control of the mind toward a psycho-civilized society So one of the quotes on what this this book talks about is kind of dense but hear me out on this Quote demonstrates how movements can be induced by radio command Hostility may appear or disappear social hierarchy can be modified Sexual behavior may be changed and memory emotions and the thinking process may be influenced by remote control Now this is seen very very clearly in the film and people who have just seen the trailer know Based off off the trailer that that's seen clearly in the film because well I'll do the synopsis in a second after I get to this now from a visual standpoint The inspiration for Cronenberg came from Dario Argento and you can see that if you know it watching the film Or if you go back to the film and watch it He said specifically the film opera by Dario Argento He took and used a lot of the inspiration from that you can see it not only in some of the color usage and some of the shot Framing but also in the way that architecture is used in a very interesting and visually pleasing way That's one of the big things that Argento did a lot is use really cool interesting looking architecture And one of the things that becomes clear with the visual aesthetic that's going on here with Brandon Cronenberg is he's using a lot of environments that have shapes Featured in them and it creates this really cool visual Situation like even though the film moves kind of slowly and it does move kind of slowly You're finding yourself just like really taking everything in taking in the environment It looks very beautiful. It looks very clean Sleek and it's interesting. So that really helps when you have a slower moving film Which some people might not like about this film, but I'm good with it It's as long as it pays off in the end and I feel like it definitely does There is a possibility for a second film for this and I'll tell you why because apparently Cronenberg said there was a bunch of material that was actually cut out of the original script So much so that you actually could do another film to go along with this one And I've heard great things as far as people reviewing this film. So maybe that's a possibility I don't know so the quick little synopsis without giving much of anything away This is all based off the trailer type synopsis stuff It actually I'm gonna reveal even less than is revealed in the trailer Because I feel like they revealed too much in that it doesn't ruin the film though still so basically a woman working for a company that is involved in Having people possess other people's bodies to use them as assassins to take out Certain people the clients for the company are like high paying very powerful people who want specific people dead So it's this thing. We're saying here's a ton of money You discreetly take care of this and obviously they don't want any of their employees to be caught specifically the main woman it focuses on and So they found a way to basically get her inside other people's bodies So that they can assassinate and then she gets out of the bodies But the whole big thing is then there's a job that comes along that things don't exactly go to plan And that's all I'm gonna say about it. Does it sound interesting? Yes, because it is interesting The film goes from slow and atmospheric to actually kind of crazy and intriguing kind of at a drop of a hat You you kind of see it coming a little bit But when it strikes you didn't know it was nest that necessarily gonna strike right then and to that degree The other thing about it is it's very unflinching in a lot of the kills that happen in the film. It's very Brutal, it's very gory. It's very long Like I said unflinching the camera is unflinching. We're like really focusing and really watching what's going on So it's very very violent. It's very gory and some people may have a hard time with that My wife did because she watched this with me. She literally like covered her eyes and she's like tell me when I'm good Tell me when it's over, but I appreciate that, you know good practical facts Some stuff is really brutal too pretty impressive Already talked about the use of shapes and architecture wonderful I did have a little bit of a problem with some of the camera work Especially early on in this film it does get better as the film goes on but early on there was a lot of Instability with the camera work like kind of getting that and this is something I harp on lately a lot Kind of getting that like on a boat motion thing And especially when there are a lot of really tight shots on characters And for that reason like when you're in very tight on someone any like Aaron kind of motion with the camera is even easier to pick up on and it's more exaggerated So that's one of the things I really didn't enjoy. I thought they should have kept it more stable You know, maybe use a tripod in those instances because there were a lot of shots where you know It's in tight on a character and they weren't moving with the character or anything It's just like a stable should have been a stable shot. So Some of those choices I wasn't a big fan of but it's a small thing and like I said it got better There are plenty of portions with no music, which if you have watched enough of my reviews You know, I'm a big fan of not needing to use music You let the audience kind of just take in the atmosphere of what's actually what is actually going on and figure out on their own how they're supposed to feel about things because There is such a thing as filmmakers leading the audience too much and I feel like music Especially when it's played heavily does that now with the music in this film. It's got it's got this interesting kind of like Technological like cyclical sound to it it it's it's very Mechanical and tech like techno mechanical, you know, think about The sounds of like a server room or something like that, you know, those kind of like worrying cyclical sounds So yeah stuff like that But the music's good. It's well done and it's restrained and it's used very very well Pieces of story are actually a little bit hard to catch at times Because some of the delivery of lines are kind of soft and also end up becoming a little mumbly now I think it's okay in the sense that it makes it seem more realistic because people are talking in a more realistic manner How they would with each other but also it Well at the same time it adds that issue of you kind of miss some things sometimes so Not only for this reason, but I think this film needs more than one viewing when I'm doing this review I've only seen it once I've done a lot of time like processing in my head What I saw and I do plan at some point to go back to it So I can catch all the little things that I know are just littered through the film that You know give you more hints for what was coming at the end And I'm excited to do that and I'm actually feeling very compelled to do that And that's great because when I can watch a film and then like the next day feel like I Kind of want to watch it again that it's not often that that happens. So yeah The sequence designed for body jumping to show you that it's actually happening with the assassin Looks really cool. It looks really artistic and the main reason for that is it's the practical effects It's really interesting You could have done it with CGI, but I just don't think it would have been as cool and interesting and trippy as it ends up Being so I love that commitment to the practical effects There are the prolonged kills already. Sorry already covered that but If you're squeamish, there's some tough kind of stuff there Even though it moves slowly the film keeps you engaged because you really have no clue where it's going it is slow it is atmospheric and a Lot of the times you'll just feel like very relaxed and you're just kind of like Ah, whatever you might get bored, but with this you truly never know where it's actually going It really just keeps this air of mystery until you get to the very end of the film really you feel at any time Like anything could happen the story could go in any direction and that's a great thing that really keeps the audience Involved and it for me. It really kept me involved. My wife did fall asleep, but then again that happens with other movies, too The end is kind of crazy and it leaves you actually thinking for quite some time after the credits end up rolling I was confused as soon as it ended. I needed time to process the film. I literally as soon as it was done sat there in silence and just thought and Then went upstairs I was gonna go to bed and I'm like when brushing my teeth and I'm still thinking about it I'm getting ready for bed and I'm still thinking about it My wife's trying to have a conversation with me and I'm still thinking about it And I'm also like verbalizing some of that to her to kind of like process things I'm like, yeah, but then if because this happened earlier in the film Then that means that this was how this was in the end and you know those types of things going on That is a calling card of a very well crafted story a very well-written script and a really well Executed film and I love that. I love that The film kind of looks like the film Inception by Christopher Nolan every now and then I feel like there had to be a little bit of influence from Inception with this film And there's actually kind of an aspect of the film that gets a little Inception Ask as far as the kind of possession aspect of it because it is called possessor and I'm not gonna elaborate upon that But you'll see what I mean when you see the film or you know, you'll know what I mean if you have seen the film In particular it happens kind of with a sequence one particular sequence is where it really comes up The title is dual meaning which I love I love the fact that it is a dual meaning title and to the title It made me really think this is kind of a sci-fi take on a horror possession film And I love that like I'm not big on the possession subgenre But this is the type of possession film that I am interested in and it's new. It's very fresh It's a unique idea. It's really cool I'm all in I love it and and like I said, you know Brandon Cronenberg said there's potentially enough to do another film I would love to see that I will see that and like I said, I'm gonna watch this again. Maybe more than once I don't know It does seem like this is a very small thing But there's an interesting small parallel in the film between the body possessing job of the main of the female main female character and Acting like actually doing acting because if you think about it if you're possessing another person's body You have to act like that person So you actually see that kind of stuff going on where they're trying to like get down their lines Kind of and their mannerisms and the way they talk and stuff like that So it's a cool kind of underlying small theme where this whole thing is about acting as well So it it was pretty cool the story and cinematic visuals focused so much on the senses That it actually made me start thinking about what it would be like to lose my senses or lose control of my senses And that would be something that was it would be experienced by people being possessed, you know In any possession type film So it just got me to think about that and that's another great thing is when a film can get you to think about things like that Especially things like that that are pretty scary to think about You did a good job. I mean, that's kind of the point of horror stuff. Obviously. This is this categorized as horror sci-fi thriller Which makes sense with all those tags. I agree with it Ultimately, it's an interesting twist on the possession subgenre as there's a real division in this between mind and body And that's another really interesting thing that it brings up is it made me start thinking about like it is nuts that With our brain like our reality is based in our brain and there is a I think that all came about with the Renee Descartes the philosopher Renee Descartes Basically the the separation of your reality is your brain. Basically your reality is not your body So it became the separation of brain versus body And that's very much in display in this film and it makes you think about it more about like your reality Is your brain and everything getting processed through it. So when you think about like your body It's weird to think that your brain controls your body and how you control your body and then going further thinking about the scenario in this film of if somebody else were to take over your body or if a disease takes over your body and it starts to You know deteriorate it and it takes control to some degree And there is a little bit in the film talked about in respects to that stuff But once again, it just makes you think about these things So that's all the big stuff I had to say but the last like very little thing I wanted to say and I'm sure people who have just seen the trailer have already seen this the head apparatus that's used For when the main female character kind of like goes under to then possess bodies um The design of it looks basically like a plague doctor mask that was designed by h. R. Giger Now because anyone feeling me on that I really feel like that I feel strongly it looks cool But yeah, that that's how it struck me. So anyway, um, obviously I'd love to talk about this in the comments So I'm gonna go ahead and say Spoilers in the comments go ahead if you've seen it. Let's talk in the comments. We can get very specific. It's all good Um We'd love to hear people's opinions on it too. Did you love it? Did you hate it? Whatever but out of five stars with half stars in play I can't go all the way on this but I'm gonna give it four and a half stars Which I do not give that out lightly to anyone and I'm also gonna say like I was on board after seeing antiviral I am still on board for anything brandon kronenberg after seeing possessor Uh, really enjoy this film really good great achievement. I look forward to what he has in store for us brandon Um, hopefully he has more in store for us. Hopefully another possessor But anyway, uh, do me a quick favor hit that subscribe button if you like this video or any video I've ever done that's your way to repay me because I'm not making money doing this or anything I'm just throwing the content out there for building a nerdy horror community. So join that community hit the subscribe button It's very painless. Uh, also hit the notification bell and that way you will know when I'm putting up other movie review videos Or haul videos or unboxings or any of that stuff But regardless, I do appreciate you taking your time to check this out Especially if you've made it to the end of this video and until next time keep it brutal


It's DDK, and I'm back today with another video. Two shots you for tuning in. If you're not subscribed, go ahead and subscribe, but give me a thumbs up and do not skip those ads. Guess what? I'm gonna give you guys a story time off top, right? Boom, we round and round and we getting it. We start, we about to go out and do our dashes, right? We driving, my business partner's like, it's like two orders on roadie. I'm like, okay, cool. I'm like, did you take them to like NAR? They went like, good. Then she was like, there's four orders on roadies. Then she was like, there's seven orders on roadies. Then she was like, there is 21 orders on roadie right now at this wall, right here. We here, baby. We here right now. Hey, I don't know what's gonna happen. We applied for 18 of them. We gon' see how many we get. Also, I think that all of them are TVs because they got that special going on. We about to go ahead and get it on. Let's go. Order number one, we are here at Tropical Smoothie. We're trying to get groovy. Three items, 2.9 miles for 825. We're here to pick up the prize. Let's go. Maybe they sit together. Luck they get us together right now. You know what I'm talking about? I think they get us together right now. It's a big foodie joint. Oh, it's a W. Let me see. Hello, how you doing? For Angel? Uh-oh, okay. Thank you. There you go. You have a great one. So we've been sitting around waiting around for 45 minutes and we have not been approved for any orders. The number of orders hasn't changed. I don't know, and that's not even just with this Walmart, that's any of the Walmart's. One of them has 18, one of them has two, another one has two, another one has three, and one has 36. That joint has still been saying 36 this whole time. I don't know, but last time this happened to us before and we already said that their system was behind, so I don't know what's gonna happen, baby. We ain't rapping, we ain't capping. We definitely ain't snapping, but we do got order number two while flow's sick like the fruit. Chick-fil-A, baby, 4.3 miles for 856. We are here in the mix, let's go. We are here in Chick-fil-A, baby. Hey, hey, you about to get bit, it's the A. How you doing? I ain't seen you in a long time, how you doing? I'm good myself. You're still here? I'm doing great. No, he's in school today. Yeah, he got to learn. I'm gonna have a pick up for Chad B. Yes ma'am. Thank you. What's for the half on today? Oh, one million dollar lucky by Paco. One million dollar lucky. Really? One million dollar lucky. This how I look. Let me take a picture of it. Let me pick it up bigger so you can see it all the way. One million dollar lucky, thank you. That's my man, God bless you. Take care, honey. All right, you too. All right, you too. All right, let's go. Guess what, baby? I'm in Chick-fil-A getting busy, right, getting my order. I come out, my busy part like I got an order. It's the card, two orders, 27 items, 14.4 miles for 48, 31.  See, look, she's getting in the car right now. Y'all heard the dope. She went into business and got busy already with that order. So now what the plan is, is to drop this Chick-fil-A order off, then we are gonna go to Myers after that. And that's when we go to Myers, we're gonna drop those two orders off and we gonna keep on getting order, baby. We gotta do what we gotta do. I'm sick like the flu and I thought y'all knew. Let's go. The Chick-fil-A, baby, hey, hey, y'all already getting busy. He said, leave me by the front door. I'll leave it right there.  We go. You see, she went in there and got busy. She got all these paper bags, though. Come and below and let me know. I never understood why people get paper bags. I don't know. I couldn't stand it, baby. These joints worse than all these joints. I ain't go a lot. These joints extra cheap. Extra cheap. I'm on my way. So you want me to set everything on here? Yeah. You're welcome. Look at these pennies, baby. So get these pennies, baby. Bring the doorbell. You know what I'm about? Hopefully you got the IDC so we can get busy. They got some bourbon. I don't think it's bourbon. It's bourbon. You're gonna bourbon. You know what I'm talking about? Bourbon, you're gonna bourbon. It's looking ugly, baby. Hopefully we got a call in this car. You know they don't never answer the phone. I think I talked to them for 3,000 years. Hello. How you doing? And I need your signature. That is everything. Do you have a great one? No. Let's go. You too. Order number four. We just put up the Popeyes for the sco. Popeyes, 1.7 miles for $10. We're here to pop our column. Let's go. Oh, that chicken from Popeyes.  You know we just put the other up. Hello. Had to put the other place on the black list. Yes, ma'am. Order number four. Okay, thank you. Sometime while they're getting right, right now. Hi. Can you please send this sandwich? Have a nice day. This is one of your drinks over there. Okay. Do you guys have any cup holders? They're behind the list. Okay, thank you. Where do I sign it? Anywhere. Okay. Just in case your customer says, hey, I didn't get my order and I guess you didn't. God, that's what they say, do I? I know some people do. I know. Straws in here too? Yeah, probably some of them. Okay. Thank you. You guys have a good one. Oh, okay. We can fit it. We can fit it over here. Oh, see? Guess what? They were saying. All right, you guys have a good one. Let's go. This is Popeye's order to get it in order.  So I don't drop these drinks, baby. Just leave it at the door. Let's see if I can put that right there. Yeah, these right here. I saw somebody by the door.  Man. Door up, y'all. Let's go. Order number five. We back at Chick-fil-A to pick up the prize. Chick-fil-A 2, I am 3.3 miles for 675. I don't know why, babe. We was just talking about this. Today has been low-key going slow. I don't know. We ain't ready to get no dough. And Rody, we're gonna talk about you in the end of the video. We are gonna talk about you at the end of the video. Let's go. Hey, baby. Hey, hey. It's looking up, up, lady. It's joining the pack. I'm standing on the side. Shoot. It might be critical. We might have to cancel this joint. Ends all the 3.3 miles for 675. Y'all saw what happened, babe. We had to cancel it, y'all. It was way too many people in there. It's kids running around. It's all type of stuff going on. Our new order number five is Walmart 627 miles for 1907. 1907, three of them, 1907. 1907, three of them. Look. We are taking a chance with this. I don't know how much this is gonna be. I don't know how many grocery this is gonna be. I don't know what's gonna happen, baby. We ain't wrapping. We ain't capping. And we definitely ain't snappin'. Let's go. Man. How you doin'? Man, we been movin' around. We been doin' some Amazon orders and all that stuff. We was out in Skokie. Man, we got super lucky with this joint. It's only like four bags.  I just put it in this bag so it won't roll around. You know what I'm on? Grab this. I'm on my hook. I said leave it at the door the second way we're gonna do it. They paid us, they got us right with this order. That's what I'm talkin' about. I thought all the orders were gonna be like this all day today, but I was wrong. Yeah, my drink was, I was wrong. I was wrong, baby. I ain't always right. We better get this money right. You know what I'm talkin' about? And guess what, those guys, we do have our drop off run tonight. So, you know, you get that money, too. I don't know what to do with a leave-a-bye. Uh, I'm gonna stick it right here. What? Is it back? I don't know what to put on. Man! No, no. Let's go. And just like that, it is the end of the video. Today we made 94.47. We still didn't got for our blessings. We still get this money when it's stressin', baby.  First up on Sam, Rodey. You dropped the ball today. We actually submitted an offer for 26 orders and we got since this is zero. And I'm gonna tell you why. I'm gonna give you guys a breakdown of what I think will happen, right? This is what they sent us. The system is assigning gigs slow to normal. We are aware of this issue and urge the worker to resolve it. If you have submitted an offer but are not able to wait for the system assignment, please cancel your order. Thank you for your patience. We're providing updates as soon as we have one. Look, I'm gonna tell you guys what happened. So, this is the, I'm gonna tell you guys this. As an entrepreneur and a person who's doing business, things are gonna get hard sometimes.  Like I told you guys in the other video, you're gonna make some adjustments. Rodey, this is my opinion, in my opinion only. I think what Rodey is doing wrong is they're trying to have their hands on the stuff too much. They're trying to have too much control. I'm going through this phase myself. I wanna have control. I wanna have the merch. I wanna make the merch. I wanna do this. I don't want nobody to do it. That's the problem. The problem with Rodey is they're trying to have their hands on everything. They're trying to have control and instead of just sitting in the orders out and let people pick them, how they pick them, they have to actually assign the order to the person because you actually have to submit an offer and they have to accept the offer. So, if you submitted an offer and 50 other people submitted an offer, now they have to look through 51 people to find out which one they're gonna pick. Instead of just doing like DoorDash or Uber Eats, send the order out, whoever takes it, give it. They're trying to have too much control and I'm in that same predicament right now. That's how I know exactly what they're doing wrong. So, Rodey, I think you should make an update to your app and adjust that and make it. So, the order goes out to everybody, whoever gets it gets it. You putting yourself in a bind and you went on time and we went on the grind. Cause look, it was critical. It was literally 65 orders in our area and we had zero. I don't know what's going on, baby, but it is what it is. That's what I suggest to Rodey. If you're watching this, don't hit let me know on the team. Sponsor this video or something. I hope you guys enjoyed this video. I'll see you guys on the next one. We going, we going, we going. You already know the DDK and I'm on my way.


Item number SCP-284 Object Class Safe Special Containment Procedures SCP-284-1 and SCP-284-2 are to be kept under minimal security protocols with occasional off-site trips when approved by a level 4 hire personnel. During these trips, they are to be accompanied by a minimum of one level 1 researcher and one level 1 field agent. Their quarters are a standard humanoid containment room with two beds. When offered separate containment quarters, they reply that privacy is moot. Description SCP-284-1 and SCP-284-2 are twins, born on data disclosed in Illinois. Though they appear to be normal, they are dizygotic twins who share a single functional brain. SCP-284-1 is female, 1.72 meters tall, containing the left side of the brain. SCP-284-2 is male, 1.79 meters tall, containing the right side of the brain. The portions that are not associated with either lobe are data expunged. In both subjects, the size of the possessed lobe is approximately 50% larger than normal, presumably to allow for maintaining function of two bodies at once. It has been found that while the subjects have separate personalities, they share memories, skills, knowledge, physical sensation, and have shown limited levels of emotional synergy. Though there is no way to know for certain, they claim to have taught themselves how to block out sensory information from each other to varying degrees. Vision and hearing can be blocked out completely, while taste, smell, and touch can be weakened. Doing so is a choice of the one receiving the information, not the one experiencing it. With physical skills, it should be noted that while both subjects have the knowledge of proper technique, muscle tissue only develops to properly execute the skills efficiently, and with significant endurance in the subject who physically learned the skill. While the subjects do not show any advantage in proficiency for skills associated with their respective lobes, it has been found that when separated by a significant distance, they each have delayed responses from the other subjects' lobe. Also of note is that both subjects seem incapable of remaining awake more than 16 minutes after the other has fallen asleep, and both awaken at the same time whether allowed to sleep until they wake up on their own or woken from their sleep separately. Addendum 2841 Test Log 2841 SCP-2841 and SCP-2842 were placed at separate ends of the facility. A team of researchers, including two surgeons, removed the top of SCP-2842's cranium and proceeded to apply an electrode to various points on the brain to gauge reactions to the stimuli. In all instances, SCP-2841 experiences the same sensation, or physical reaction, as SCP-2842. Addendum 2842 Researcher Note Today it was noted that while SCP-2841 was playing the piano in Dr. Brown's office, SCP-2842's fingers began twitching erratically. When brought to Dr. Brown's office, it was discovered that the twitching of SCP-2842's fingers were in time with the motions of SCP-2841's fingers as she played. Further study of this phenomenon is being scheduled. Lesson Complete If you missed the previous orientation, go watch SCP-283, a rock that falls sideways, right now. Or for the complete course, watch this playlist.


Investors in Nigerian equities lost 553 billion in four days, leading to a back-week of the Nigerian exchange, that the clients were triggered by massive profit-taking deals, or the indices at the Nigerian stock market closed lower on Thursday. The aggregate market value of all equities closed 2.45% below the week's open-in-value. The all-share index also declined by 2.45% within the week. Hello, hope you enjoyed the news. Please do subscribe to our YouTube channel and don't forget to hit the notification button so you get notified about fresh news updates.


Build the sword that seals the darkness, and defend your kingdom with Adafruit's RP2040 PropMaker Feather. This iconic sword has been upgraded to be much easier to build. Additionally, the assembly is even more durable. The new dev board packs all of the features into one, making this project even more enjoyable to build. The PropMaker Feather is powered by the RP2040 chip and features better audio quality with an I2S amplifier. With 8MB of spy flash, USB battery charging, and screw block terminals, it's the best dev board for building cosplay props. The circuit python code has been revised to handle the new pinouts and features adjustable settings for the accelerometer in NeoPixels. We think it's a great source for building similar props that feature motion-activated effects with LED animations. Get the parts to build this project, links are in the description. Dedicated 3D printed mounts, secure the electronics, and the blade utilizes hardware screws, making it a battle-grade prop. Dual strips of NeoPixel LEDs provide total brightness, making it eliminate any darkness. To learn how to build your own, check out the guide at learn.aderfruit.com. The hilt and blade parts are secured together with stainless steel screws for maximum durability. The built-in standoffs and wall thickness have been increased, making the parts much more rugged. Each component has its own mounting plate that perfectly fit inside the hilt with enough room to house the various cables. The two halves are joined together with hardware screws, making it serviceable in case anything gets damaged. To garnish the sword, a piece of green paracord wraps around the handle for a better grip. We had a lot of fun upgrading the master sword and felt it ease letting the kids cosplay with it outside. We hope this inspires you to check out the ARPY2040 prop maker feather for your next cosplay prop.


Hi everyone, this is Jason here from Nathaniel and in this lesson We are going to look at what I call as melodic arpeggios a technique to basically play arpeggios in a melodic manner or bring out The melody while focusing on the arpeggios sort of two for the price of one if you will and arpeggios normally will be chords which we move In a flowing manner in this lesson I've taken four chords Which I've done in pretty much a lot of the lessons in the past. We've taken E minor G major D major and a major so what you would normally do is you will be playing it as an arpeggio and I have done commonly used arpeggio patterns Which I've also covered and taught this video is about taking that to the next level Okay, and playing it in a very very unique and original flavor sounding way. So what was once? Something very common high middle low middle, right? You can now make it sound a bit more melodic Right something like that So I'm gonna the whole lesson is based on Starting with something we know an arpeggio pattern We already know and then figure out a way with just some simple Concepts to kind of bring out the melody line of whatever you want to play. So for this lesson We're basically going to deal with E minor G major D major and a major. I've used these chords a lot in the past, right? I like them. It sounds very brave and epic. So E minor G major D major a major you can play like this or like this and now what we do with melodic Arpeggios is we need to start with a phrase or start with a pattern which begins from the top note of the Arpeggio, so maybe create an arpeggio pattern which starts from the top for example high middle low middle or else High low middle low, what chord am I playing E minor? So I could do start like that High middle low middle high or else high low middle low High low middle low Yeah, get used to this And now we are gonna move things around so this is E minor, right? So if we just focus on E minor We could look at the top note and just keep moving it till wherever we can see I can't move it all the way I have human limitations. So I could do something like this So it's actually becoming very melodic right there because it's spelling out And What am I doing here with my left hand with my left hand? I'm doing something Really interesting, right, but very simple at the same time. I'm taking E which is my tonic in this case The scale by the way, I'm following an E Dorian scale, which is quite interesting Which is like an E minor with a raised 6th Right Okay, so if I start with something very common like high middle low middle What do I do then float the high note? So that's the high note and it goes all over the Bandwidth of where your hand can manage in the first place. So you go high High middle low middle and now start changing it F sharp I wish I could play that but it's too high and too difficult for me. So B C sharp a Company this with your left hand start with maybe an E base E What's nice about this technique You don't even need to play another chord you have enough of information because you're floating around the top note and The base note could also float for example Stay on E maybe play a C D A C it's just email E minor That's the power of the base So as you can see we've taken a very simple chord E minor Floated the top note floated the bottom note The left hand is also moved and we've created our song pretty much if you think about it So it's a really simple technique. You just start with a chord. Take the high note move it around as much as you can Start with a low note, which could be the root of your song in this case E or E Dorian And then move it around and see what options you can come up with and Look at the story. You're also trying to tell in your composition. So now this particular chord progression has More chords there are still more chords. So we have E minor G major D major A major so you see how the sky is the limit here, right with just E minor you've done so much and If you watch some of the earlier lessons on our arpeggio Techniques you are unique arpeggio techniques. You'll find that we've looked at accents. We've looked at clave We've looked at the Latin rhythms. We've looked at subtraction arpeggios where you look we looked at pattern arpeggios We've done quite a few unique techniques for arpeggio playing But if you bring all of that into this super unique technique You get something which has to be your very own sound Right while playing arpeggios and that's really what I want you to gain from this lesson So if I take let's say an accented phrase like a 3 3 and a 2 with E minor Okay, maybe change it But the whole point of this lesson is just to see what we can do with one chord and then you can do it for the other chords so Okay What did I do there? I took high Middle low the same Movement 1 2 3 1 2 3 1 2, but the high note kept floating It's still 3 3 2 isn't it? Immediately you create a melodic phrase So what have I done there I've taken 3 3 2 I can do it with accents I can take I can do any of the Any of the patterns which I've mentioned in the earlier videos which you should check out if you haven't already and Use that in a melodic context. So if you take just this one chord E minor, there are so many Opportunities right so let me just have some fun for a few seconds and just play this and you'll observe The top note floating around. I'm not giving you something exact to play But I'm just giving you an approach so the general approach if you have to recap will be the top note starts the arpeggio so High middle low or High low middle focus on that top note. That is your melody line That has to be spelled out for your composition The low note in the left hand can just be can start by playing the chord root to the chord root of E minor is obviously E Right and then you start floating the left hand as you wish Diatonically of course, you don't want to play random stuff and then you float the right hand as you wish Diatonically of course so you go Even if you change just the bass Can be quite interesting Now float the high note Right make it rhythmically interesting with some accents You can do a lot of stuff So I'd advise you to practice it in a way not to perfect the music or the job at hand But practice it with a keen sense of wanting to make something happen wanting to make Music wanting to make a song right and it'll be great if you can right guys again This is Jason here from Nathaniel. Hope you found this lesson on melodic arpeggios useful I hope you can use it in your music make some songs and don't forget to like share subscribe and Comment if you will and spread our channel to all your musician friends We'd love to grow and we can only grow with your help and support cheers and catch you in the next one