Firey horse for the speed of light, the cloud of dust and a hearty high old silver, the lone ranger. Faithful Indian companion, Tonto, the masked rider of the planes led the fight for law and order in the early western United States. The stories of his strength and courage, his daring and resourcefulness have come down to us through the generations. And nowhere in the pages of history can one find a greater champion of justice. Return with us now to those thrilling days of yesteryear. From out of the past come the thundering hoofbeats of the great horse, Silver. The lone ranger rides again. Come on, Silver, there's danger on the trail ahead. A pittiless sun blares down on the deserted plain. The withered grass seemed to shrivel in the sultry heat, and only two horsemen stirred in the prairie wastes. One of them wore a mask and sat astride a white stallion. The other was an Indian who rode a paint. Slowly the lone ranger and Tonto guided their horses along the edge of a small stream. On their left rose a ledge 15 feet high. The Indian, constantly alert for signs, suddenly reached out and grasped the masked man. Wait, right now. Someone on top of the ledge. You see dust slide. This deserted country. Let me take him. The Indians leap down, landing on the shoulders of the lone ranger and Tonto dragging them from their horses. They can, by surprise, the two were at a disadvantage. Behind you, Tonto. Let me get them. No, you don't. Red skin. Get back against one. At that time? Fighting a dozen bloodthirsty red skins, the lone ranger and Tonto fought for the stotted wall of rock against their backs. Their fists lashed out time after time, smashing at the painted faces. Where one savage fell, two leaped into the fight to replace him. Knives gleamed, tomahawks rose and fell. We can't go on. Much longer. We may break. Look out. With a bolt to split the masked man's skull, Silver leaped into the prey, winning with rage. He struck out with powerful hoops. First one, then another of the painted savages, felt the smashing impact of the silver shot beat. Screaming with fear, they scattered before the stallion's fury. To the settles, Tonto. Here, Scout. Smash that tomahawk. Let's go, Tonto. Come on, Silver.  Come on. Oh, my horse, Silver. Hold on. Hold on. Why Apache in this part of country? Well, Tonto. They're not usually around here. Did they wound you? Only scrape at night. It's not bad. If there are a dozen of them, there are more. Tonto, we're going to get to the top of that hill and look at the valley beyond. That gunfire! What way up that hill? One, Silver!  Scout! Bruised and battered from the fight against odds, the lone ranger and Tonto raced up hill toward the gunfire. By the time they arrived, the shooting had stopped. They found two men sprawled in the ground, victims of Indian arrows. Hold, Silver. Hold, boy. Take a look at that. I'll examine this fella. Easy. There. There are no chance. Oh. I'm afraid not. This fella's gone. This one dead, too. These Apache arrows. Yeah, those savage fiends. Who are these fellas? I don't know, Kimosabe. They haven't been in the West long. Those clothes came from the East. Me, see. Tonto, these men look like advanced scouts from a wagon train. Maybe the papers in this poor fella's pocket will prove it. Maybe Apache's still around. Maybe when I out, well, I'll see what I can learn about these men. Ah, me watch. Maybe follow trail for a little way uphill. Wait a minute. I'll go with you. What do you see on paper? Pioneers came from the East. I'll learn more when I read the rest of the papers. Easy, Silver. Let's look in the valley beyond the ridge. Come on, Silver.  Many miles east of the scene of death, a long line of canvas-covered prairie schooners threaded across the seemingly endless desert. In the first wagon, Ezra Thorn squinted into the distance. His rifle lay in readiness across his knees. As a grizzled old face was creased with worry as he scanned the horizon for hostile signs. It was so awful. I seem to see a cloud of dust. Have you noticed it, Mary? Yes, I have, Ezra. I wondered about it. It's coming nearer to us. Think it might be Sam and Kit coming back? I hope to goodness it is. They've been gone since early morning. They should be back by this time. It's nearly sunset. Now, see it? The dust? Yes. But why do we see it? They're not seeing it. It's the way the ground rolls. When the riders are in a dip, we can't see them. Yeah. Hey, Jake! Yeah, what is it? Right over here alongside my wagon. Want to ask you something? See a couple of riders heading toward us? Yeah, I've been with the boys watching them. Are they our boys coming back? Not unless they change horses. Not unless those horses wed. You sure? Yep. Sam and Kit rode red ones. You can see now. I want to rise off you on it. You see me? Sure enough. Neither of those is a red horse. One's white. One's paint. Sir, do you think something has happened to Sam and Kit? You don't know, Mary. I don't know. It's sakes. How those two are traveling? Better call a train to a halt for them. Want me to pass the word back? Yeah, yeah, Jake. You do that. Rain up there! Rain up! Pass the word! Oh! Oh, Max! Oh, Nelly! Pass the word along! Those are one of those as an engine. All right, Mary. Oh! Pull that. Yeah, she's right. One's a red skin. Pass my shooting iron over here, Mary. Oh, is there not? Let me handle this. Boys! Right up along the side of it. What's it coming, Jake? Hey, a red skin and a masked man. Masked? Vince is right. Give me guns, handy. Get ready, boys. I don't like red skins. And a man with a mask is likely to be on the prod. Rain up that! Keep your distance! Hey, he can't hear you getting those hoof beats. Rain up! You hear me? Oh, sir! Oh, sir! Who are you? What do you want of us? I found two members of your train. Six alive. You hear that, Mary? Let me down from this way. Where'd you find them? They had been attacked by Indians. Was they riding reds, chestnut horses? Indians took their horses while the man was named Kit. I wrote the letters I found in his pocket. He was killed? Yes. He was dead when we got there. The Indians had ridden away. That's a downright lie. Are you the leader of this train? Yes, I am. Is that a big fella? I'll turn these things over to you. Thank you. You look as if you'd had trouble, too. Yes. I met some apaches. Oh, Lord. Apaches, you say? There's a camp of about 50 of them. I'll handle this. You're lying, stranger. That's the second time you've said that. Don't say it again. Why shouldn't I? I'll hold on, Jake. I'm the leader of this train.  Let me take care of this. I know this country in the beat of critters that lives here. Take a look at that ombre with its clothes torn. The red skin with a loon on its shoulder. Getting Sam marked in that way. One minute. I'll talk if I want. I'll say you and that greasy red skin attacked our scars. I said hold on. You try and make me. Go on, start something. You start it and I'll finish it. You're muddy anxious for trouble. I'll show you how anxious I am. Hey, Jake. You missed that swing, Jake. Don't start another. You ain't going to tell me what to do. I'll show you. Yes. The horse of that lifted him right off his feet. I'll show you. Hold it, Jake. You sure invited what you got. I don't reach for hard work, Jake. A me and Vitz will deal ourselves a hand. A good boy, Kerry. Now, what was that about our patches? A wedding for you in the valley ahead.  A likely story. A carethorn. I know what this ombre is up to. You tried to make us change our course. I wasn't going to suggest that. You'll keep going to the night. You can attack them around sunrise. Attack red skins or patches? You camp for the night. You give those savages time to increase their strength. More engines are coming to join them. So that's the game. You want us to go right ahead and attack them and be wiped out. And I suppose you'll split the loop with your patches. Haven't you had enough? That's just game, Thorne. Very well. Here's your own judgment. You've been warned. Now, wait. Why wouldn't it be good sense to head south and go around those critters? What's the use of fighting them if you don't have to? I'm afraid, Thorne, if you change your course, the Indians will know about it. But how can they know? Do whatever you think best. You're the leader. Easy, Silver. All right, Toto. All right, Silver. Well, I'll be hog-tied and thrown on my back. See, Thorne? As soon as I called to turn on him, he was mighty anxious to get away. He didn't want you to change the course. He wanted us to attack right away. Yeah, well, I... I don't see how the Apaches would know if he was to change your course. Do you, Vince? No, they would not. If you don't seem like a smart thing to ride right into a nest of savages, some of us will be sure to get killed. I tell you that man's working in cahoots with him. Well, we'll be guided by the majority. Let's turn south. Yeah, that's my vote. Well, south of the days, boys. I know a trail. Check you sure made up fool of yourself. I'd like to throw and let it that ombre. I know his kind. You Eastermen don't.  We turn south then, that it? South of the days. As soon as we start out in the morning, we might as well pitch camp here. Then we can tell the others why we were changing the course. You pass the word to break out the supplies and make camp. We're making camp. Hold the wagons to a circle. Make camp! The lone ranger and tonto rolled back to the mountain ridge where they could see the valley camp of the Apaches. It was well after dark when they arrived. The campfires of the Indians flickered like fireflies in the dusk as their masked man and his Indian friend crept stealthily to a place where they could watch. We'll camp here, Kimosabi, and watch those savages. More Apache joined band. Yeah, there'll be more by the time the wagons cross these hills. You think wagon train comes straight across? Yeah, I don't know. I don't think so. You leave wagon train twenty-seven? There was no way to make the leader believe I told the truth. Ah, right. We'll camp here and take turns standing guard. The wagons travel through the night to attack before the Indians are ready. We'll help in the attack. The Indians start toward the wagons. We'll ride ahead and give what warning we can. Let's make camp. As the night advanced, more and more Apache savages came into the valley and camped. Fires were kept low, practically invisible, and the camp of the Indians was quiet. When it came Tonto's turn to watch, he knew that there was a white criminal directing the plans. The Indians build big fires. Dance, war dance. Sing more songs. And give twenty-one. These threads do not do that. Some time after midnight, Tonto saw one of the small glowing fires suddenly black out, and then another and another. He saw more activity in the moonlight and finally wakened the mask man. What is it, Kimosabe? You come. You take look. The Indians? Are they attacking? They're getting ready to attack. Indian, get ready to move. To move? You look over this ridge. You see? Yes. They're leading the horses, packing their things. Very quick, all valley be empty. They're not moving because they're afraid. That's right. They're going to lead us heading south. South Tonto. As Ruth Thorn may have decided, take the wagon south. That's right. But that's the case. How could the Indians know it? Me not know. Would have heard anyone who came from the wagons went to the savages in their camp. We hear if anyone come, but nobody come. Those red skins can be beaten. They're taken by surprise. That's silver. That arrow. Come over there. Let me see. There's savage. Don't shoot. Charge them. Come on. The curtain falls on the first act of our Lone Ranger story. Before the next exciting scenes, please permit us to pause for just a few moments. Now to continue our story. While the Lone Ranger and Tonto watched the Apache savages moving their camp toward the south, four red skins sneaked close in the darkness and missed their first shot with an arrow. The Lone Ranger and Tonto, instead of bringing their guns into play, charged to the shrub, concealing the Indians in battle with fists. Keep them from calling for help as you can, Tonto. Me trying. Stop that yell. Behind you. Me getting them. The masked man's fists flailed thick and fast as the remaining Indians leaped to the attack. Knives and tomahawks were jarred loose in the savages' fingers as they reeled under the Lone Rangers and Tonto's smashing blows. Finally, the four savages laid prone upon the ground. That does a ton of time. Me a fiction. Gagged them too. Me do it. I'll fix these two. You take care of those. Huh. How them know we're here? That's what I'd like to know. How we shouldn't get worried. Why go south? Why come hunt for us? This'll hold him. Now for the others. We were as savage as the Apaches. We wouldn't have to bother with ropes. What we do is let skin. We need them here for the time being. We've got to keep an eye on the rest of the pack. We can ride south, keeping justice out of the ridge. We can look over the ridge from time to time and see if those Apaches make a new camp. You ready to start now? As soon as we saddle up. Daybreak found the pioneers breaking camp, loading their wagons, checking their weapons and ammunition, and preparing to start toward the southwest. As far as the eye could see, the prairie was free of savages. And Ezra Thorn felt an increasing relief that the wagon train had voted to follow Jake's instead of the mask man's advice. Glad we decided to head to the south. So my Ezra, I don't think much of the idea of looking for trouble. Me neither. If we have to fight and there's no way to get around it, that's something different. But if a fight can be avoided, sakes alive, I'd say let's travel a hundred miles the other way if need be. Hey, how you coming, Thorn? You about ready? We're ready when the rest are. How are the other folks doing? You been checking on them, Kerry? Well, they're set to shove on whenever we get the word. They know we're changing the course. Oh, sure, we had that out last night. Where's Jake? Looking over the map we drew up. There he is, sitting over yonder. Kerry, what do you think of him? Nothing. Why? What's Vince think? We ain't a right to think, Ezra. He's different than we are, but, well, maybe that's just because he's been out here so long. I guess the life out here hardens a man. Makes him ready to suspect everyone and fight at the drop of a hat. Well, I don't like him. I'll marry him. There's something about him. I don't know what it is. Well, climb aboard, we'll start out. Hey, folks, here's an extra diplomat. All right, Jake, put it into the wagon. It's mighty helpful of you to tow some of my stuff. It's all right. The birds would get downright jiggle to death if they had to be tied in my saddle. Don't know why you lug them birds along. Well, man gets lonesome living alone like I do most of the time when I don't have a job as guide. Well, I'll put the birds in the wagon. It's not right. Hmm? Dog gone at all, Ezra. That man ain't the type one would look to have a parcel of birds as pets. Well, maybe use them for fresh meat when the hunting ain't good. Well, get it bored now, we'll start. All right, Mary? I'm fine. Everyone ready? Along now! Far ahead on the ridge, the lone ranger in Tonto saw the sabbages making a new camp at daybreak. When they were sure the camp was to be settled, they turned their horses. Steady boy, steady. There. That's it. Just had enough. Out of tunnel. We'll go back where we started from. Easy, big fella. Why don't we go there? They can't leave those Indians tied. Why not? Because if we left them to starve, we'd be as cruel as they are. Oh. We're the only ones who know where they are, Kimosabi. If in the fight that's coming, we're killed. Oh, the Indians kill us? I don't want the starvation of those prisoners on my mind. Come on, Silver. Get them up, Scout. Returning to the spot where they had left the bond and gagged, the Lone Ranger and Tonto worked over the ropes which tied the Apaches so that they could easily escape in the event the masked man and his Indian friend were unable to return and release them. Easy ropes, that's enough so the men can work themselves loose, Tonto. Ah, me fixin'. Me fix. Kimosabi. Look. Down there. More Indians.  There's three of them and their horses. Ah. Why were they left there? Me not know. They're looking this way. They know we're here. No, they're not know. They wouldn't have been left to tell others where the band is gone. There's a trail that's easily followed. Why Indian look this way? They seem to be watching the sky. Bird up there. Yes. Looks like a pigeon. Why Indian watch it? Tonto, that bird has a message on this leg. You sure? We'll make sure. Use an arrow, Kimosabi. Oh, that long shot. We've got to get that bird. Taking a long, sinewy bowl and an arrow from a sheath that's scoutside, Tonto fitted the feathered notch into the thin leather thong and carefully drew a bead on the bird, which was now weaned swiftly overhead. For a tense moment, the arrow was poised on a line with the bird's flight. Then with a twang, the Indians' lean fingers launched it into the air and the pointed shaft found its mark, bringing the bird to earth. Then they quickly examined the note attached to the pigeon's leg. This note explains everything. Mount up, Kimosabi. Easy, Silver.  What note say? Jake signed it. He already has told the savages where the wagons will head. This note says they'll camp just east of the ridge tonight. That's the news those apaches are waiting for. Come on, Silver. In a moment's count. Across the barren prairie toward the wagon train raced the powerful white stallion in the sturdy paint. Soon the familiar canvas covers of the prairie schooners were sighted and the masked man signaled for Esra to rain up. When the train had stopped, most of the men gathered around Esra's wagon and a lone ranger told them of the pigeon and its message to the Indians. You're sure someone with us is working in cahoots with the Redskins? Yes, I'll show him to you. You'd better do it right away, Mr. All right. There he is. That's your damn right. That's so fast, Jake. All right. This time you're asking for gunplay. You'll get it. Look out! Stop him! My head! My head's busted! Look at his duffel. He sent word to the Indians when you changed your course. Sent word? How could he? I'll show you. You're not playing anything here. It's somewhere on the back trail. He kept some of his stuff in our wagon. He has? Get it, Esra. He's crazy. He's local.  We are. Till we've got reason. He's trying to lead you into a trap, that's all. Here's the stuff he kept on the wagon. Unpack it. You've got no right to do that.  Why? Look here on this cage. That's just a piece of paper. That's just a pet of mine. You know how many pets he had when he first brought that pigeon cage here? Seems to me he had more than he's got now. He's released a couple of them. Bring the one we got, Tunno. Uh-huh, me get it. Haven't you heard of Carrier Pigeons? He's making it up by the whole cloth. Take a look at this. A pigeon! Look at the message on the leg. Let me see that. Here, you take a look. We've already read the message. It's an Apache sign language. A narration. I can't read this sort of thing. Tell the Indians that you plan on camping just this side of the ridge tonight. Well, that's what we did plan. No such thing. I don't know a thing about it. Maybe Israel Thorne let that pigeon lose it. Why, you... Now listen to me. If I hadn't read that message, how would I know what you planned? Well, that's right. The only way the masked man could know would be by reading the message.  And if you still doubt me, fasten that message to another pigeon and release the bird. You'll see it fly on a B-line for the Indians. You'll see Indians who were left behind wedding for it. They'll get the message and take it to their new camp. Should we let a bird go, gents? Why not? Let the Indians think you're going to make camp. Let them attack. Now look here, stranger. I like your style. I'm for taking orders from you. Can't we go back to the North Trail and avoid a fight? You've got a chance to wipe out those savages and make this country safer for the pioneers who will come after you. Let's do it. But the masked man says to make camp and let the Redskins attack us. But you'll be ready for them. I'm all for it. Yeah, me too. Now wait. Listen to me. He's over here.  You're traveling the rest of the way with ropes on your hands. Come on, mister. Take over and give us the orders. That night, as the message to the Indians explained, the wagons were drawn into a circle on the east slope of the hills just below the ridge. As darkness closed in, there were many small campfires. The horses were inside the circle of wagons, and it appeared that everyone slept. Then quite late at night, the air was suddenly split by a single sharp cry from a savage throat. Other savages took up the cry. Past ponies broke into a mad dash. The attack fluttered down the hill. Ponies painted savages, spears, bows and arrows, war cries and screams of eagerness for blood and scalp, for looted firearms. And before the Indians could form their circle about the wagons, a score of rifles spoke as one. Shattering volley dropped many of the savages in their tracks, sent the others reeling desperately in an effort to form a concentrated front. This was the beginning. Gunfire came from every rock and from behind every tree. It was a fire that nothing could withstand. Load them and we'll fire! Put it on high! There's another! A broken wild disorder. They broke and started back uphill for the safety of the valley beyond. Then new guns spoke, guns at the crest. The retreat had been cut off by men who were carefully placed for the lone ranger. Finally, sooner than anyone had hoped, the savages threw down their weapons and raised naked bronze arms high above their heads in token of surrender. Well, Jake, looks like your goose is cooked. Yeah. You can't prove anything. No? You've got none, but the word of that mass man again. It's his word again mine. His word? What we saw in the word of six captured Redskins. If that don't stand in court when we get to the next town and you'll be turned loose. But I reckon we got a plenty. You can hang, you honorary skunk. Hey, hold on, Ezra. There goes the mass man. It was Horace. Oh, wait a minute! Come here, mister. We want to show you how we appreciate what you've done for us. We'll meet again, Ezra. Good luck to you. Come on, Silver. You have just heard is a copyrighted feature of the Lone Ranger Incorporated.


So today guys I bring you the ultimate preview guide of Hogwarts Legacy bringing you everything we know so far about this game, all the details and much more. How's it going guys, my name's DPJ and if you're doing enjoyed the video, leaving a like really helps out and if you like what you're seeing more, be sure to subscribe. Guys I'm giving away a Hogwarts Legacy Deluxe Edition version of the game so you guys can win and play this three days early as well as get that dark arts exclusive to win this simply drop a like on this video and leave a comment down below winners will be picked from one of my Hogwarts videos so check them all out and announced before the 7th. Good luck. So this will be a pretty long one so you can either put your legs up and relax or find that point of interest here at the time stamped chapters down below. Today we cover more or less everything we know about this game so far. Okay so we're going to start with the story. Hogwarts Legacy set in the 1890s and follows a student starting at Hogwarts in the 5th year. As the player is starting at the school later than other students a wizard's field guide is given by the Ministry of Magic. This will deep dive into later on in the video. Completing sections of this guide through exploration provides additional information and experience points. The player character who holds the key to an ancient secret that threatens to tear the wizarding world apart is capable of manipulating a mysterious ancient magic. I will need to help uncover why this forgotten magic has suddenly made a resurgence and the ones simultaneously trying to harness it. Now in regards to our player we can create our very own witch or wizard. Check it out. So the character creator a system like this in a game like Hogwarts is something that has to be great. Players feel the need to create their own wizard or witch and thankfully the Hogwarts Legacy character creator looks pretty good. Now this won't be the most in-depth character creator you've ever seen but I think it will be efficient enough. Also remember we are basically creating a school good here so please don't expect those cyberpunk creator options because that isn't happening. Also it seems upon first inspection that there's no body shape options either but with regards to face shape skin tone hair color facial features and everything else you'd expect it's kind of here. So the character creator starts with a preset you can pick from use and base your character off. Once you've decided on that preset you can then further customize by selecting a face shape and then applying glasses if you want to. Important to note cosmetic items such as glasses and things like this you can unlock further on in the game as you play. The face shapes are limited to what you see with no indication to morph the shape into a different shape from what I've seen from the gameplay. Now the next tab is where you select your hairstyle and coloring. There are plenty available here but it's nowhere near the biggest catalog I've seen. In regards to hair it doesn't seem there's any options for a beard here but obviously like I said we are creating a school kid but hey I had a full grown beard when I was 14 but we can't have it all. The next tab is basically facial features which persists of things such as skin complexion freckles moles as well as facial scone which we know people want to apply to their player I mean Harry Potter had that classic scar. Now the next tab is based around the eyes and the eyebrows. Here you can obviously change the shape of the eyebrows and even their color but you can also change the color of the player's eyes at the same time. Now the final tab is where you finalize your character. Here you can pick from two voices masculine and feminine voice options with a further slider to change that pitch. We then have the game's difficulty option here we have four options starting with story which is said to be an option for people who ain't really gamers and want to really experience a story with minimal challenge. We then have easy normal and hard difficulty options. We then have the option to pick our name both first and second. I can imagine some people wanted to use prohibited words which I would guess will indeed be prohibited and then we have to pick that dormitory which all wizard. Here I think I'm gonna go with wizard but I just ain't sure at this moment. Important to note also you will be able to choose your house but that won't be done here you'll have to experience a bit of the story before that becomes an option which does make sense but it is said as well that the house that you do pick won't necessarily impact the game in regards to changing options or this and the other. I do believe everything will be an option no matter which house you choose in regards to quests some missions and things like that and the customization beyond our look in regards to our face is indeed possible within Hogwarts thanks to its depthy loo in gear system and there is said to be a ton of clothing gear pieces that you can find buy or even earn throughout the game even at one stage guys being able to craft and edit said gear pieces it's also important for those wondering because gear in this game can affect the way in which you play and will affect the way in which you play in regards to traits uncertain gear affecting spows and this and the other you can lock the way you want to lock so if you find that amazing piece of gear that amazing cloak that you just want to wear that's fine you will be able to use this no matter your play style and apply said traits which will buff your character for the play style you want to play the game with and that's basically it in regards to character customization yes you can edit your character further on into the game so don't worry about that if you want to change something that's completely possible now like i said at the start of the video this isn't the most in-depth character customization i've ever seen but i think it's enough for a game like this so beyond creating our character there are other things that define us as a player including our house can we pick our house well yes you can check it out so the houses of Harry Potter and Hogwarts Legacy are Gryffindor, Hufflepuff, Ravenclaw and Slytherin and they will play a major part in your player's progression within Hogwarts Legacy houses at Hogwarts are both the living and learning communities for its members each year's group of students in the same house share the same dormitory and many classes and yes houses do indeed compete with one another but most of you know all this if you've watched any of the Harry Potter movies or the books but if you've never really paid that much attention to either i will explain and give details about each house especially if you're looking forward to the game and what house could be best for you also keep in mind being in a house is more than just wearing specific colors it changes elements of the gameplay to offer a unique experience relevant to the house you're in now in Hogwarts Legacy we do get to choose our house now we know via the movies and book the sorting hat picks a house force but if you remember in the movies Harry Potter actually changes house now we do see a snippet within the trailer the gameplay trailer of the sorting hat being put on the player's head this i feel may be a random choice at the time or it goes off what we choose try or like Harry Potter maybe it chooses for us but we get to change either way we get to pick out on house now normally the way the sorting hat works is i believe it looks into the child's thoughts it looks at their attributes and qualities and most important of all it looks at their desires and what drives them the sorting hat then takes all these into account and then picks them a house it said that the brave go to Gryffindor the intellectual go to Ravenclaw the cunning go to Slytherin and hard work into Hufflepuff now in the actual game i don't think there's anything that really examines you as a player to see which house you suit and i say this because we know we get to choose our house real early on and it kind of makes sense because we are playing catch up with a game story we join as a student late into the fifth year but if you actually want to see what house would be picked for you based off your personality there's actually a website called the wizard in world which allows you to do this and i will link it down below if you head over there and just sign up for this which is free by the way you can do like a questionnaire pick what you do in certain scenarios and then the sorting hat will decide on a house for you they can also undecide do the same for your wand as well as your patronus but wait it gets even better you can then go ahead if you haven't already and create a Warner Brothers account then link the two together and what you have here in regards to your house your wand and your patronus i believe will be transferred over into the game plus you will also get some in-game bonuses at the same time now your wand brother's account obviously though needs to be linked to your playing game attack on whatever platform you're on pc xbox playstation so yeah that's a great way to choose a house or have one chosen for you now a little more about said houses griffin door values bravery daring nerve and shivery its emblematic animal is a lion its representative gemstone is rubies and its colors are scarlet and gold hover path values hard work dedication patience loyalty and fair play its emblematic animal is a badger its representative gemstone uh yellow diamonds and yellow and black are its colors raven claw values intelligence knowledge curiosity creativity and wit its emblematic animal is an eagle its representative gemstone are sapphires and its colors were blue and bronze and then we have sliverin who value ambition leadership self-preservation cunning and resourcefulness its emblematic animal is a serpent and its colors are emerald green and silver now me personally i know i was chosen to go into griffin door but i still may make that change through raven claw i mean that's a house i've always been drawn to but hey that is just me so with your house now in hand let's check out a bit of the gameplay hogwarts the open world details on its size and more so firstly hogwarts now this is a place i know many many people can't wait to explore it said players will be able to explore a fully realized hogwarts castle where they will attend classes check out common rooms discover dungeons hidden passageways challenging puzzles and many more secrets i just cannot wait guys but what about outside the walls we know this is an open world game but how big is it exactly and what's out there so beyond the school which in itself is absolutely massive there is a vast open world for you to explore and discover in hogwarts legacy it said that whatever you can see you can explore now from the gameplay reveals we have had so far although we have seen moments of this staggering size there hasn't been any confirmation as of right now and just how big this map is yes people have speculated yes there are women but right now only people close to the developers actually know the true scale of this game so even the first reveal it was confirmed upon new walking out within the courtyard that everything you see you can visit and explore and what we saw there was pretty big but that's actually just a tiny bit of what's here and explode the second reveal we got a lot more due to them showcasing broom flights which was amazing and the second reveal started just outside of the castle just outside of the school and as you can see the scale is pretty big and this is just one direction now to me the most important part isn't the fact that this world is big it has to be occupied in regards to making the game feel alive we have seen previous open world games where areas may be massive but they're just empty that is not the case with hogwarts so although it might not be as large as some games out there it's still pretty big and the areas will feel full due to things to do NPCs to visit vendors to buy from exchange with quests to be found dungeons to explore and much much more now the speculation I keep seeing on the scale of this open world is based on a concept art image that came out of Sony's state of play video on the game now the image you can see on the screen now now though if you look closely it seems as though what we are seeing here is actually missing places and areas we know in the game I mean like places like the school itself so we know it must be bigger than what we are seeing here but then if we look even closer guys we can see numbers on this map obviously describing sections in which these numbers represent if we look you can see 5-4 5-5 and 5-6 we also see 6-4 6-5 and 6-6 if this is a true representation of the map size then we are missing a massive portion of this map for instance sections 1-1 all the way up to 6-6 and if you put this into perspective I made a quick Photoshop image of how big this map could be and it's just based off the one image and times in it by six people you can see it's going to be staggering but it could be even bigger than this guys these number sections could go to 7-1 7-2 or it could go higher we just do not know but they added this into this data play for a reason probably for people to do what I'm doing now and speculate and while in reality what we are seeing here guys is just a surface we know the hidden areas like dungeons and much much more which behold secrets waiting for you to discover as well as forbidden and hidden secret sorcery puzzles rewards and so much more now the key locations we know so far within Hogwarts legacy I believe are the Hogwarts castle I think for Bidden Forest the Hugsmead village the Hugsmead station the Deagon Alley and there's probably even more guys so there's just stuff to top of my head but these are areas that you can explore and there's no doubt going to be way more now there will also be faster over points too these are called Deathly Flames and these do indicate that the map may be too big for some players to fly back and forward we just don't know but beyond the scale of the game there is just so much more to do and explore within that scale which is what most people are excited about and that's great because the team at Avalanche have gone above and beyond to make the map feel alive one addition I absolutely love is adding active seasons to the game which change over time adding absolute beauty to the wilderness unlike anything I've seen before I mean the snow the difference between the green grass the green mountain sides and the snow oh it's absolutely amazing you'll see that on screen now and yes these will impact gameplay along with that day and night cycle with this game too that has been confirmed certain things will be available at night that are not available in the day and that's what we like to see so it's not just a cosmetic appearance it actually affects the way in which you play this game which is cool so we now go back to Hogwarts to check out our home within Hogwarts which is the room of requirement so the room of requirement is your home within Hogwarts your own personal space which you can heavily customize you can literally guys make this place your own firstly a little more honest place as it's your own within Hogwarts it's going to be a place where you spend their lifetime so it's that no doubt why we can customize it so heavily but besides actually customizing the area guys this is where you will upgrade and create for your character in regards to potions and tools for the battle gear pieces and much much more these I believe are all crafted and brewed within the room of requirement so to start here guys we are seeing the ability to change the entire ceiling within this area but it doesn't end there you can change add remove edit most objects within this room to furniture chairs workbenches wall ornaments and much much more you can truly make this place your own now back to the main purpose of this area which is indeed customizing crafting and upgrading your player okay so firstly we are seeing here the enchanted loom now this will be a feature that you will unlock in which you can upgrade your wearable gear by adding many different buffs to said gear now I will have a video talking about upgrading in depth which will be a part of my Hogwarts playlist so you can check it out and many other videos on the game but to simplify it the loom allows you to apply upgrades traits and other things to perfect your wizard or witch in regards to the spells you want to use so if you want to go down a certain route of sorcery do a certain trait you can apply to certain gear or to your gear which will help you along the way now you can they say look how you want to look meaning if you find an amazing piece which you just want to wear that's fine the loom allows you to do just that which is sort of like a transmog system I guess but not sure it works that way but you can apply traits and upgrades to gear which allows you to do this which is cool also within this room is the identification station now as you play this game you'll find gear which you will need to identify to see what it offers and what's possible with it this is where you ring it guys you bring it to the identification station now another partner's room is the part in table which you can customize as well change the lookup change the color of and so much more what these are used for is basically to grow things to use within your tools your potions to help you in that battle again an in-depth look at this will be a part of that upgrading video we also guys here have a potion station where you can brew those potions these again are used in battle via that tool tab there's no that guy is going to be other stations here which can basically earn an unlock which help you along the way in regards to brewing said potions another amazing part of the room requirement guys is the beast care section which consists guys of you basically taming wild beasts you will find out in the open world world via dens etc etc and you'll be able to bring them back here keep them and lock after them in doing this guys it means you'll have to care for these beasts here and that means you'll have to feed them too now what are the benefits you are wondering well certain potions or even gear which we've spoke about just will require certain materials so whether that's a item you're crafting a potion you're brewing materials will be needed and certain materials guys you will receive from these beasts once they have become accustomed to you via you raising them good and treating them right now nothing about the beast care area yes you can customize it a lot like inside the room requirement and in objects to the area to make it look better or even once you unlock them via playing and leveling up you can add things like beast feeders which allows for the beast within the area to feed automatically so you don't have to do it manually which is cool and you can even purchase toy boxes so you can play with these beasts but it doesn't end there you can also name these beasts at the same time so they are truly your in-game pets as you play guys this area will only expand and your options to customize it here get bigger and bigger so yes people that's basically the room of requirement your home within Hogwarts and what you can do here this is your goal to place to craft build blue and so much more so with the basics of the story the character creation your house and general gameplay out of the way we now move on to the wizards feel guide so the wizards guide is the centerpiece of progression within Hogwarts legacy this hub will tell you everything you need to know about your progression while playing but it's more than just that it's a place you check your inventory your level your challenges absolutely everything so on screen now you can see the wizards feel guide menu this is brought by simply pressing pause on your controller but a little backstory I guess to help you understand why you have this players enter the Hogwarts legacy narrative as a late entry fifth year student so there's a lot of catching up for you to do in regards to learning about magic etc etc this particular feel guide is a gift from the ministry of magic that Hogwarts has given the player in order for them to basically acquaint themselves with the school so yet like I said it's basically you're playing catch up and the wizards feel guide is here to help you out so pausing brings up this guide so let's go through each section here each page each card first we have the overall level now level progress comes through earning XP which is given out to I believe in combat progress in the game story etc etc just how you would imagine but it's also given out to me finding secrets like collectibles and more also notice the house crests on the level icon and under wizards feel guide book as well it's pretty cool next up guys we have the map now I've made a video talking about this and this game's scale in regards to the open world beyond Hogwarts and what no doubt this does reveal the true scale which is something we have yet to see as I make this video yes there's been hints there's been clues for actual confirmation on the map size we are missing we then have quests which is self-explanatory this tab no doubt beholds progress on the main quest which is said to be an engaging story based around the fact we as a player will come to find that we possess the unique ability to manipulate powerful ancient magic hidden in a wizarding world this forgotten magic is now returning and the player will have to uncover who or what could be beyond do surgeons of this old power as well as discover those who might be seeking to harness it for their own purposes but beyond this guys Hogwarts legacy is an RPG and offers way more quests fully voiced quests which can be found everywhere in the castle and no doubt beyond each quest has multiple choices for players to choose from this meaning the game has multiple endings and it said that almost every player's quest decision matters it brings a unique experience for every player and it means the game has huge replayability and this tab this quest tab beholds everything we need to know about each quest we do progress we then have our post which is a system we don't exactly know how it works but I'd imagine just like any in-game messaging system gone off the original books and the movies we get a gist of what's going on here this is where we will be notified on certain instances of progression tied into things we are doing seeking out or even yet to find within Hogwarts next up we have the settings tab which I don't think I need to explain we then have the challenges tab now this is a tab we do we see inside this is a page or card we do see inside and as you can see here on screen there are five further tabs within this challenges tab which basically show uh an overall progression for the player within Hogwarts we have combat challenges quests exploration field guide pages one we have seen a couple being collected within the few gameplay reveals we've had and we also have the room of requirements tab which we do know will be a hefty one due to the amount that can be done here this I'm really looking forward to exploring more progression has always been something I love completing especially when it's there I'm sure for you to check out on the fly we then have the collections tab now like the pages we have seen being collected around Hogwarts via these reveals there are collectibles within the game and there are many many things for you to find now once said pages are found I don't know if it triggers something else within their collections tab mean you can unlock or even progress said things further or if you are rewarded for collecting a set amount a group to a lot but I'd imagine there are collectibles scattered around the entirety of the open world map within Hogwarts legacy so the next tab is the talents tab again we have seen inside of this page so our talents are where we obviously upgrade ourselves as a player as things we can use to help us along the way now if we can quickly it seems there are 50 talents for us to upgrade here and we use talent points to unlock them now I first thought when we level up we would get a talent point but looking at this screen here we can see the player is a level 12 yet there are 15 of these talents unlocked and well that really doesn't add up so there could be another system in which we use to earn talent points I can't confirm that yet okay so the first two cards on the left at this page we actually don't see what these are but if I had to guess I'd say the first one represents spells due to its color blue and as we know this is almost always associated with mana and magic in other RPGs so that's what I'd imagine the first one is the second one I guess would be something to do with gear upgrades of some sort now starting from the far right because these we do know we have the room of requirement this is now our home within Hogwarts and consists of basically our goal to to upgrade craft brew rays and much more in regards to our player progression we then have stealth where these abilities improve your ability to sneak around unseen which is cool we then have caught these talents improve our overall effectiveness as a witch or wizard so the talents tab is basically where we upgrade ourselves to progress further in this game next up we have our inventory card this we don't see inside but I'd imagine it consists of things we found collected or even farmed through craft create or brew things would take back to the room of requirement things used to make those spells for those tools which help us in battle and much much more and probably even items to progress the story quests and things of that nature and lastly guys we have the gear tab this is of no doubt a place where we switch in and out our gear we find upgrade or even created a point in which we know is heavily customizable so that the player can play it again the way they want to play but again this is a tab we haven't yet seen inside so I'm just going off instinct here but there we have it guys that is what we know about so far of the wizard's field guide so next up people a very important part of this gameplay is that combat check it out okay so to my surprise the combat system in Hogwarts legacy is a B-3-1 from what we've seen and what's been showcased from the reveal gameplays not only does it look incredibly fun but it's actually way more advanced than I ever thought it could be or would be shall I say so the basics the hood it's important to understand what's actually happening on screen and what's on offer here going into combat okay so looking at this screen the hood from right to left so firstly on the far right we have four spells surrounding that r2 button as you can see this on xbox will be that right trigger button this is called the spell diamond and what these are are slotable spells which you can swap in and out they're said to be up to 20 spells you can earn throughout the game spells are obviously here so you can access them quickly in gameplay and going into combat and these four spells these four easy access spells can be changed to suit you now to access these spells you have to hold down that said r2 or right trigger button then press the corresponding button to activate the spell and these spells will have a cooldown so you can't really spam them out on an instant but as you level up and progress guys you can reduce your cooldown now it's also said as you progress the game guys you'll be able to add up to four diamonds per slot here giving you the ability to use 16 spells via the spell diamond without swapping spells in and out now exactly how this work ain't showcases yet i did hear something in the latest reveal gameplay about you holding down the r2 or right trigger button and pressing left or right under d-pad and it'll swap to four different spells but exactly how it works i'm not certain yet we're having 16 on the fly guys for you to use in combat sounds amazing now just left of the spell diamond we have our health bar in green with a number of health potions we have to use and we plan our health at the same time that little number next to the icon the icon above this bar with the two mini bars is the ancient magic spells these are built up via you hitting enemies and then dropping that blue aura and you're collecting it all by doing combos and when that bar is full we can unleash a devastating spell to your foes now on the left shoulder of the spell diamond we see more options with the left and right d-pad icon between them pressing right under d-pad brings up spells which you can quickly add to your spell diamond this is called the grid so if you want to switch in and out their all spells and that spell diamond you push right on your d-pad so unlocking them in game guys earning them this is where they go now they haven't actually revealed the screen yet in a reveal trailer all they showed was this unclear image you're seeing on screen now now pressing left on the d-pad brings up those essential spells that are used in specific moments in gameplay to advance the story or solve certain parts of a puzzle in which they say need to be of an ease of access for that gameplay so that's interesting now the icon next to the mini map is the tool wheel tab which is where you can use buffs and other things to advance you in gameplay which you can brew together and create they have tweeted out a couple of examples which you can see on the screen now and also briefly spoke about a couple of these in a second gameplay review these potions consist of ingredients you will have to find or grow and then brew together to use said potions another example of these is the rock skin potion this gives you a resistance to that incoming damage there's also another potion called focus which will reduce cooldowns of your spells which is pretty cool and no doubt many many more as you see on the screen now by snippet I took from the second gameplay review so in the background now you are seeing a wizard tear off against waves of enemies within one of the few battle arenas so to start it's important to realise you have a standard attack or one shot which you use by just simply pressing the R2 or right trigger button this is used to parry and combo in between spells which come into play by you holding the same button of R2 or that right trigger then pressing the corresponding button to activate a spell remember though these have cooldowns so the standard shot will come into play for these combos hitting enemies you will see will sometimes drop that blue arrow like I said and this is the energy that builds up that ancient spell meter bar combos are said to fill up this bar much much quicker now once the bar is full you will see a trigger above the enemy's head normally R1 or R1 or the triggers on xbox pressing those activates a devastating attack on that enemy you are locked onto another thing you may notice are the colored orbs around yourself and the enemies this comes from the fact spells in this game are categorised and it's seen by the color the color represents them you have control spells four spells damage bars etc etc this is because not just you but enemies use magic in a game as you would expect now when you see let's say an enemy with a blue orb around them or a blue shield around them because that's basically what it is you will need to use a spell represented by that color to break that shield and that's the way it works you may also notice there are glimpses of a halo appearing around your head as the player this halo indicates an incoming attack basically your sixth sense so when the halo appears if you press that triangle or wide button on the controller you will activate a block from that said incoming attack interestingly though if you hold that block button you will also throw a counter attack back at the enemy which is pretty cool you may also notice that items are part of the map or sometimes have an icon above them normally are one or the trigger this is because you can add them into your attack by bringing them into the fight which is pretty cool using that telekinesis you may also notice a green cross appear on certain enemies too this is a feature or ability you will unlock called the curse through your talents where when you are actually using the curse you can curse certain enemies basically tagging them and when it comes to using one of those more powerful abilities like the ancient spells damage will be shared amongst all cursed or tagged enemies so you can take out multiple enemies at the same time now along with this super amazing combat system the ability to upgrade spec into different things will also be on offer here so you can play the game literally how you want to but that's basically it guys under combat system it's quite a depth through one there's still a lot for me to learn but those are the basics okay so moving on from the combat we have a few more things to cover so with a massive open world like the one on offer here how does one get a bat well there are actually a few different ways firstly we have those brooms now these do look real cool via the gameplay reveal we have seen on them now a few more details on rooms for you so there are a few different rooms in this game they are customizable i do believe but it's purely cosmetic and things you will be able to change on them won't affect the way in which they work which is my understanding i mean there may be upgrades that make them go faster as we know they do have a boost meter which runs down when boosting at altitude it stores when slow max speed on a broom can help ever be infinite when close to the ground you can also purchase a variety of different brooms from a broom shop in hogsmead now each boom will differ in visual appearance but control the exact same i'm pretty sure they did say in the second reveal that you would be able to upgrade its boost so hopefully that all upgrades in the game to make them go faster but we will see now we have covered tames in regards to the room of requirement but there are also tames which you can use to fly around the map at the same time now the ones we know about mainly are the hippo goofs now there are pre-ordered bonuses like the onyx hippo goof as well as the frustral which can also be used to fly around the map which are cool too now the other way to get around the map are the fast travel points known as the flu flames these we saw all over the reveal within hugwarts and the open world and do make things a lot easier on a player if you do need to get somewhere in a hurry now on the subject of flying around quidditch unfortunately isn't a playable activity in this game this and the cobstones and wizards chests are said to be not a playable activity or feature which is unfortunate but they have confirmed that there will be broom racing available to the player so we'll see how this goes it's got some big boots to fill now a few more details the game is single player only with no multiplayer a internet connection isn't required to play the game but you will need to download a day one patch now hugwarts legacy will launch on february 10th for playstation 5 xbox series x and s and pc and you can get it three days early with the pre-order of the hugwarts legacy deluxe edition it will release on april 4th for playstation 4 and xbox one and july 25th for nintendo switch and there we have it guys the ultimate guide on hugwarts legacy guys if you do enjoyed the video leaving a like really helps and if you like what you see and want to see more be sure to subscribe and hopefully guys i will see you on that next


Good afternoon, everyone, and welcome. This is Melissa Armo with the stocks. We're sharing and reviewing the spy. We gapped up quite a lot today. I was shocked. I was surprised. But we had good economic data. Take it for what it's worth. Plus we had Apple and new highs. We had a run-up on Avenia and some other things too. JPM also made a move this week. So you had some strength here in certain things in the market in the last couple of days. This was a big gap up, though. You just can't deny it. And the market ran up this morning. Again, we're going into a holiday weekend. But am I long this market? No. Will I go long this market ever in the next month in July? Maybe. But I am not convinced that we are higher. Now, whether you are short this market or you are flat this market is up to you. But there's a lot of retail traders that have been buying this market, quite a few. And you can tell when you see how it acts. So for me, I'm looking for institutional money. When I buy a gap up, I'm looking for institutional money that will hold it, that will hold the gap up. Because if it doesn't, then it wasn't created with institutional money, in which case I don't want to buy it, and I don't want to go long. Do you see what I'm saying? So one of the things I'm looking for is follow through in this market. Next week is going to be a slow week for the market. It's really going to be earnings season that tops us off and sees where we go. Again, we start with the banking sector, which is July 14. And it's going to be a very busy time to trade. If you are trading alone, you should not be. You should not be trading alone in this market. I think it's a market where you need guidance, you need education, you need a strategy to follow. And people follow me in the live room, or in the options calls. So if you're looking for a good mentor and someone to teach you a strategy, you can use to trade daily in the market. I teach a class. The class is once a month. It's called the Golden Gap course. Email me at Melissa at thestockswish.com for more information. And again, I teach this class once a month. I did not go long in the market here today. We will see how we close. And I will be watching next week. Have a great weekend.


A key aspect of filmmaking that is usually overlooked is art direction. Let's talk about what it is and how it can level up your videos. Art direction is basically everything that has to do with the look of your production, like set design, furniture, props and wardrobe. The importance of art direction is to help you set the tone and style for your film, as well as giving it its unique identity. It can set the mood for your scene, reflect the characteristics for your character and give us visual clues as to where the scene is taking place. In this scene, our character is a fashion vlogger. Her room is very poppy, it has a lot of vibrant colors and visual contrast. Her wardrobe is in frame as well as some other clothes and accessories that are spread around the room. All of these help tell the story of the character and build an identity around her. In this next example, we have a character with a passion for filmmaking. Everything in the room is there to help establish that fact about him. He has an editing software open on his computer. The sticky notes and the crumpled piece of paper on the desk can point that he's writing different ideas for his films. On the wall, there is a corkboard with a storyboard pinned on it and a poster of a quote by Stanley Kubrick. The messy room can tell you that he would rather make his films than clean up. Even the color of the walls convey the feeling that this guy is serious about filmmaking. All that is thought out in the process of art direction.  Till the next time, stay creative.


Let me show you how to make some of the best shrimp you've ever had in less than five minutes.  Throw them into your boil water. One minute, 45 second, now we're boiling. Two minutes, 30 seconds, turn it off. Let's strain them straight into our bowl. The juice of one lemon. Pop the top on your new Dano seasoning. That's the blue top and sprinkle generously. Give it a little mix around. Melted butter, a little Danos. And your melted butter, give it a mix. Oh, three minutes, 58 seconds.


Welcome to the Endless Knot. Today, we're digging up the word fossil. The word fossil comes from a Proto-Indo-European root that means to dig or pierce, and makes its way into English through a 16th century French word derived from the Latin verb fodeo to dig. The word fossil originally referred to a rock or mineral dug out of the ground, and appears in English at the beginning of the 17th century. The expression fossil fuel preserves this older sense. No, it's not because it's made out of dinosaurs. It was not until the 18th century or a little earlier for the adjective form that fossil gained its more restricted but now most common sense of the petrified remains of ancient living organisms. And these two different but related senses tell us something about the scientific investigations of the 18th and 19th centuries. But more on that in a minute. Though the scientific study of fossils didn't really kick off until the 18th century, people may have noticed them much earlier. Some scholars have argued that fossil remains of prehistoric megafauna may have inspired Greek myths about large monsters and heroes of giant stature. For instance, finding mammoth tusks in an area that hadn't even heard about elephants yet may have led to stories of the gigantic Caledonian boar. And the Greek historian Herodotus reports that the Delphic Oracle told the Spartans to find the bones of the hero Orestes, and when they dug up some huge bones near their border, they figured they found him and reburied the skeleton in a lavish tomb. According to one scholar, the Spartan success with Orestes kicked off a panhellenic bone rush with every city wanting its very own monster bones, much like the bone rush of the 19th century. But more on that later, too. There are many classical intrusions into this story, for instance in the history of the complicated overlap between geology and paleontology. One of the major debates in 18th and 19th century geology was between the Neptuneists and Plutonists. You see, people noticed that rocks were arranged in layers, which came to be known as strata from the Latin for bed coverings or paved road, and also that fossils were contained in these strata. And most confusingly, there were fossils of sea creatures on mountaintops. So two schools of thought arose to explain this. Neptuneists, named after the Roman god of the sea, said that the world was originally covered by a muddy ocean, and rocks were formed as the water receded or dried up, leaving layers of sediment. And since then the earth had been basically unchanging. Plutonists, named after the Roman god of the underworld, pointed out that fossils weren't found in all strata and maintained that new rocks were formed by a continuing process of volcanoes, named after the Roman blacksmith god Vulcan and earthquakes, though this left open the question of fossilized shells on mountaintops. Meanwhile, the 18th century was also the age of reason and the Enlightenment. Classical harmony and symmetry were the aesthetics of the day, and this way of thinking governed the sciences as well. The great taxonomist Carl Linnaeus said about classifying all living things with the belief that God had created a perfect and unchanging order, and all humans had to do was categorize and name it. He developed the binomial naming system that we still use today, made up of two Latin names to identify the genus, Latin for clan or family, and species, Latin for type or appearance. But toward the end of that century and into the next, as the unruly passions of romanticism, which was really into the chaos of nature, began to challenge the neoclassical order, the ordered view of the natural world was about to shatter as well. Continuing in Linnaeus' task of classifying animals was Georges Cuvier, who practically wrote the book on comparative anatomy. It was said that he could reconstruct the shape of an entire animal from a single bone through the principle of the correlation of parts. The sharp tooth of a carnivore implied a particular jaw shape, which implied a particular skull shape, and so forth. This was demonstrated when American President Thomas Jefferson, a fossil fanatic, started a campaign of sending over to Europe specimens of animals of unusual size to counter the French naturalist the con de bouffant, who claimed American animals were small and degenerate compared to the European ones, and in doing so inadvertently kicked off American paleontology. Cuvier starting with a single tooth that the Americans had sent was the first to formally describe and name the American mastodon. And I bet you didn't expect that word to mean nipple tooth from the Greek for breast and tooth because of the titillating shape of the teeth. They were initially confused with mammoths until Cuvier's work established them as a distinct but related species. The name mammoth, by the way, comes through Russian ultimately from the Phenoeugric root, meaning earth horn, because mammoth remains having been found in the ground, they were believed to have been a burrowing animal rather like a mole. And as a side note about Thomas Jefferson, the word mammoth was first used as an adjective meaning huge to describe not an animal of unusual size, but a cheese wheel of unusual size that was presented to the President. But getting back to Cuvier, he also studied the strata and noticed that certain fossils were only found in certain layers and then disappeared. And this led him to be one of the first to really suggest the idea of extinction. He proposed the idea of catastrophism, which fit in with the neptunism of the geologists, that there were a series of floods that periodically cause certain species to go extinct, which were then somehow replaced by new ones. Cuvier's findings in France fit with those of an Englishman, William Smith, who is so important to the study of strata that he is sometimes credited with coining the term stratigraphy, the first recorded instance of the word refers to his work, and was nicknamed William strata Smith. Smith was a surveyor working for a coal company and realized he could work out the relative ages of strata by the type of fossils they contained. And after much study produced a geological map of Britain showing all the different strata, a map which was sadly immediately plagiarized. Another proponent of the flood theory was an eccentric theologian cum geologist and paleontologist William Buckland, who is also significant as the first to formally describe a dinosaur, which he called megalosaurus from its fossil remains. The name megalosaurus is from Greek, meaning Big Lizard, and perhaps unfortunately replaced the Latin name originally given to the fossilized end of a femur, which was the first of its bones to be found, scrotum humanum, because of its resemblance to, well. As for the eccentric Buckland himself, he preferred to do his fieldwork while wearing his academic robes, and having pioneered the study of coprolites, fossilized feces, he had a table made with inlaid specimens, and only told his guests what it was made out of after they'd eaten off it. He also had odd tastes in food being obsessed with trying many unusual animals, such as sea slugs, crocodile, and blue bottle flies, and was apparently fond of toasted mice. He was also rumored to have eaten the mummified heart of Louis XIV, and he was purported to have properly identified a dark stain on the floor of a cathedral which would thought to be the blood of a martyr as actually bat urine, by tasting it. But all of this eccentricity didn't go to waste as he was known for using humour and buffoonery in his lectures at Oxford University to keep his students interested and entertained. Shocking. And Buckland is particularly important to this story because of one of those students, Charles Lyle.  This farmer turn geologist, the Scotsman James Hutton, who held to the Plutonist School, proposed the theory of uniformitarianism, that the gradual and ongoing processes of erosion and sedimentation, along with ongoing volcanism, could account for the geological evidence, and that these processes must have been happening in the same way for a very long time, with no need for great catastrophes or floods. He even applied this gradualistic notion to living things with a kind of proto-theory of evolution through natural selection. But unfortunately Hutton was such a bad writer that his ideas came close to going completely unnoticed. Hutton was part of the so-called Scottish Enlightenment and as such, paled around with other Scottish Notables of the Day, and along with moral philosopher Adam Smith and chemist Joseph Black, formed a dining club called the Oyster Club, soon to be joined by mathematician John Playfair. Playfair, realizing Hutton's writings needed to be reworked, wrote a summary of them explaining Hutton's uniformitarianism. And it's through this that Lyle got onto the idea. Lyle wrote his own book, Promoting and Popularizing the Idea, also providing the additional evidence of fossils in strata that ran under volcanic mountains, which demonstrated the extreme age and slow pace of everything. And this book made a big impact on Lyle's friend, Charles Darwin, who went on to formulate his own idea of evolution through natural selection, seemingly unaware of Hutton's earlier musings. So Darwin's theory only further inflamed the bone rush going on among the fossil hunters for further proof of evolution and extinction, and the search for the so-called missing links between one species and another, such as proof of the theory that birds were descended from dinosaurs. American bone hunter Othniel Charles Marsh supported that theory with his study of the first fossil specimens of a toothed bird, ichthyornus, from the Greek meaning fishbird. Marsh himself hadn't uncovered the fossil, which was actually found by geologist Benjamin Franklin Mudge, who sent the fossil to Marsh for scientific classification.  The Bone Wars was the intense and often underhanded professional and personal competition between Marsh and Cope, two of the most important paleontologists of the 19th century. Not only did they attack each other in print, but they poached each other's quarries, descending to bribery, theft, and even dynamiting fossils to keep them from falling into each other's hands, and at the end of it all, both were left broken and financially ruined men. Though often destructive, their competition to discover the most species led to the classification of some of the most iconic dinosaurs, triceratops, allosaurus, diplodocus, and stegosaurus. Sometimes their haste to one up each other led to mistakes, like misidentifying as new animals, fossils of species that had already been discovered, as in the famous case of Brontosaurus. Marsh had discovered and named the Brontosaurus from the Greek meaning thunder lizard, but it was later decided that the fossil find was really a specimen of the previously discovered Apatosaurus, so officially the name Brontosaurus was dropped except in the popular imagination where it persisted as one of the most famous dinosaur species. But recently in early 2015, a re-examination of the fossil has shown that there were actually enough differences to classify Brontosaurus as a separate species again. I'm sure Marsh would have been just as pleased as the eight-year-old dinosaur lover in all of us. Of course, fossil evidence for the evolution of humans from earlier primates was also sought and found too, including such species as Javaman, now classified as Homo erectus from Latin meaning upright person, and Neanderthal, so called because it was first discovered in the Neander Valley near Düsseldorf, and the principles of stratigraphy became a central precept of the study of the physical remains of human activity, such as artifacts or structures. In other words, archaeology. One interesting recent archaeological discovery is the oldest known remains of a bed made by early humans in the Cebutu Cave in what is now South Africa some 77,000 years ago. This mattress was made out of layers of sedges which have insecticidal properties to keep the pests away with a layer of leaves on top, and was big enough for whole family to sleep on, giving us clues to the social arrangements and behaviors of early humans. What's more, it appears to have been used over a period of 39,000 years being periodically burned and then re-layered with fresh sedges and leaves, so the bed itself is made up of strata, or bed coverings in Latin remember, of fossilized plants accumulated over thousands of years. Which is particularly appropriate since the word bed comes from the same Proto-Indo-European root that gives us fossil, only through the Germanic branch of languages instead of Latin. It's a matter of some speculation why a word that meant to dig came to mean a place for sleeping, but perhaps it had to do with the notion of a hollow dug out of the ground, like a den, giving us a linguistic clue to the sleeping arrangements of the past. In Old English, the word bed could refer to a place to sleep, as well as a garden bed where you might dig, and by the beginning of the 17th century the word bed could refer to a layer or stratum, like a geological bed, a lake bed, or a bone bed containing fossils. So, this video is a bit like uncovering the strata of history and etymology, and like Cuvier puzzling out the shape of an entire organism starting from one small bone, we've puzzled out this whole story from one word's etymology, and like the fossil mattress, the etymology of bed gives us a glimpse of the deep and distant past. Can you dig it? Thanks for watching! If you've enjoyed these etymological explorations and cultural connections, please subscribe to this channel to help me make more videos. You can also sign up for email notifications of new videos in the description below. Leave a comment or question, or tweet at alliterative. You can also read more of my thoughts at my blog at alliterative.net


A fiery horse with a speed of light, a cloud of dust, and a hearty high old silver, the Lone Ranger. When the Masked Rider of the Plains led his courageous fight for justice in the early days of the western United States, he never forgot the great American principle that all men are equal before the law. The Lone Ranger's justice meant justice for all men regardless of race or creed, and it was this principle that led him into one of his most exciting adventures. Return with us now to those thrilling days of yesteryear. From out of the past come the thundering hoofbeats of the great horse Silver. The Lone Ranger rides again. Come on Silver, we're heading for Stillwater, town is waiting on the trail ahead. Our story begins in the town of Stillwater. The Lone Ranger, carefully disguised, is standing at the bar of the cafe, listening to the conversation of a group of men. Among them is the sheriff, Charlie Dodd. No, sir fellows, I'm frank to say it's got me beat. Charlie, how many is your missing so far? 15 or 20, I reckon. Ain't that about it, Brad? Must be, sheriff. Just think of it. When you try them and disappear into thin air, there's no trace of where they're going to. Pardon me. Oh, howdy, stranger. I've just noticed a new stand in there. Care to join us in a drink? Well, thank you. I was just interested in what this man said about there being no trace of the Chinese who disappeared. New trite? No one's found a sign of them. I'm wondering if anyone's looking very hard. Remember there's something to that, stranger? They were all men employed by the railroad in the construction camp for Wednesday. Uh-huh. And where the railroad got all them coollies, I don't know. I heard they're bringing them into Frisco by the thousands. The ship's coming from China. That's got coollies loaded in so thick they're like to bust the hatches. They're good workers. It doesn't cost the railroad much to keep them. That's sure the truth. Eating in grub and paying them almost nothing and promising in case they die, they'll be shipped back to where they come from to be buried, and that's all they ask for. They're supplying just what this part of the country needs at present, however. Manpower. Labor that will put them to the brink Labor that will push the rails eastward across the mountains to meet the rails being built westward. Yeah, I suppose that's right. But what's that to you, stranger? Merely that I believe they're entitled to the same protection others receive. Ain't they getting it? You can't say they are when almost every week more disappear and no clue is ever found as to what's become of them. Oh, this is the dog-gondest thing. Now, don't get me wrong, stranger. Because them coollies are different from you and Brad Newt here don't mean I wouldn't be willing to do my best for them. I give my word to uphold the law, and I'll do that same no matter what. But like I was just saying, this is the time I'm stumped for fair. You've looked everywhere? Me and Brad here haven't, Mr. Squarefoot, for miles around. Brad, you're deputy? That's what I am. I wonder... Yeah? Have you been in Apache Valley? Huh? Apache Valley? Say, stranger, are you local? Ain't you heard about that place? I've heard a number of things. Mr. I wouldn't go in that valley for all the gold you could give me. Not unless I get the hankering for sudden death, I won't. Has anybody been there recently? When was the last time, Brad? Don't you remember? It was more than six months ago. I was when jet rivers and a party of prospectors headed that way, thinking there might be gold in the valley. Yeah. Came high-tening back out of there fast and they went in. Indians? Not just Redskins. Apache engines. Which same or plain pison? I had heard that a long time ago, the valley used to be sacred to the Apaches. But I thought as the country became subtle, they moved further back into the mountains. That's what Jed thought. That's why he went there. But he sure enough found out different. You should have heard him when he got back. He said him and his pards never did travel so fast as he did that time, making themselves scarce. How could they be sure there were Indians in the valley? They've seen them. They even brought back some of the arrows that Redskins shot at them. I see. No, stranger, them Coolies ain't in Apache Valley. Or if that's where they went, they're done for by now. You know why I've been doing some wandering myself? Yes. I've been wondering if them Coolies that disappeared didn't do that same a purpose. What do you mean, Sheriff? Well, look at it this way. Who'd have any reason for making them prisoners or any such thing? What in the name of heaven would you do with them if you had them? Don't ask me. The more I try to figure it, the more I think the only ones that disappeared was ones that wanted to. Yeah? They most likely got tired of working. They likely slipped away figuring that to have the heap easier time of living off the country. That still doesn't explain why nothing's been seen of them. Oh, shucks. That's easy. They was brought here on contract. The contract is made by the railroads. By them, uh... What do you call them, Brad? Tongs. Yeah, that's what I was trying to think of. Tongs. And I suppose they figured they'd better make themselves scarce of the tongs they belong to and make it hot for them. That's possible. However... What's the fuss?  What's the matter, Dick? You gotta come to the over-the-camp right away. What's happened? There wasn't more of them coolly declared out. That's what's happened. And if you don't find what's become of them, there's going to be the devil to pay. With the information he had gathered in town, the Lone Ranger returned to the place where he'd concealed his great horse, Silver, mounted and raced across country to the well-hidden camp where Tonto was waiting. Oh, Silver! Oh, boy! Oh! Tonto? Uh, me here. There's a little more in Silverwater, Kimosabe. What, Pat? In the first place, more Chinese laborers have disappeared. The man from the railroad camp just reported it. It's the Sheriff. That heap bad. We've got to learn where they're going. This makes more than 20. Ah. The Sheriff seems to think they're men who are running away on purpose. He believes they simply gotten tired of working. Oh, him wrong. He must be. And those men couldn't live off the land here in the west. They'd be completely lost. They haven't had the experience. That's right. I learned another thing, too. The people in town are convinced that they're Indians in Apache Valley. No. Me not think that. Tonto's Indian friend tell me them gone. They've seen Indians there, however. Oh, that's pretty strange. The valley's always had a bad name. In the old days, no white dared enter it. That's right. But I'd hoped if your Indian friends were telling you the truth, all that had been changed by now. Ah. And yet, if the whites are still afraid to enter Apache Valley, it may help us. What do you mean? Just this.  But this whole district has been searched except for the valley. You think them there? I don't know. They've been made prisoners and taken there. I haven't any idea why it was done. And if they deserted it and went to the valley by themselves, I still can't see a reason. From what I've been told, it wouldn't provide a very good living. That's right. It contains nothing but trees and rocks, scarcely any open country that could be cultivated. Nevertheless, Tonto, that's where we're going. Right now? As soon as I've taken all this disguise and put on my mask, let me help take off this disguise. Thanks. Give me some. Apache Valley may mean death to whites that go inside. What's more, may hold no clue to the disappearance of those Chinese. Ah. But we're going to try to solve its mystery if we have to risk our next to do it. Get our things together. We're leaving at once. Although the masked man and Tonto urged their mounts to their greatest speed, it was nightfall before they reached the mouth of Apache Valley. They made camp just inside its boundaries. In the morning, Saddle again and prepared to go forward. But before they mounted, a feathered shaft struck the trunk of a tree, not a foot from the lone ranger. Tonto, what was that? New look. Hit. Arrow. An arrow. That was an Indian Tonto. Could you understand what he said? Him say, leave valley or get killed. A warning. We go get him. We can't catch him, Tonto. He aimed at us from the ledge of that cliff up there. By the time we found a way to get up there, he'd be gone. That's what he must have been banking on. This proves your friends were wrong, though, Tonto. There are Indians here. Not from right. We've been given a warning and a chance to turn back and escape. I have an idea that if we continue, we won't get another chance. The next time they'll attempt our lives. Maybe you're right. You'd rather leave, Tonto. There's still time. No. Tonto not afraid. Me. Me go where white friend go. Good for you, Tonto. Then forward it is. We'll meet trouble when we have to. Stanley Silver. Yep. Get him up, Scouts. Come on, Silver. On they rode into the valley. The cliffs which hemmed it in were so high that the sunlight penetrated for only a few hours in the middle of the day. The trail led through a dense forest. An underfoot, the going was rough and treacherous. Tonto, the more I see of this valley, the more I wonder why anyone would want to come here. You stop. Oh, Scouts. Oh, Scouts. Oh. What is it, Kimosabe? You look. There. Yes. Then dig pit. You see? Look where branch stick up. That's what it is, Tonto. It must be. Wait. I'm going to have a look. Come here. Oh. Oh, there. Heat big hole. Covered first with branches, then with dirt and leaves. Look down there on the bottom. Oh. Steak sharpened to a point. We'd fallen in there with our horses, and the stakes might have killed us. That's right. Tonto, listen to me. Huh? We can't go on this way. We can't always be dodging their efforts to get us. Sooner or later, they may succeed. That's right. Unless we turn the tables on them. Unless, instead of being killed, we capture them. You got plan? I believe I have, Tonto. Not good. It's getting dark again. We'll soon have to make camp for the night. And that's when we'll be in the greatest danger. The night will hide the Indians. Even if one of us keeps watch while the other sleeps, we can't be sure of safety. What plan you've got? First, let's make camp. We've gone far enough for the day. I think that place over there will do very well. Then, Tonto, I'll explain what I have in mind. The Lone Ranger outlined his plan to Tonto as they ate their evening meal. When night had fallen, they placed their blanket rolls close to the dying embers of the fire. Then the masked man and the Indians slipped away from the camp and into the cover of a small clump of trees. Tonto, do you think anyone could have seen us leave our camp? No, them not see us. I hope not. We got away all right. Our plan should work. I think those blankets look enough like men sleeping to fool almost anyone. Go ahead. What you'll hear? Nothing, I guess. For a moment, I thought I heard steps over there, but I must have been mistaken. Of course, they may not attack at all. We may have made our plans for nothing. We doubt it, however. They're too anxious to get rid of us to let a night pass without some attempt on our lives. We wait. Them come by and by. Yes. Black Shadow. Their father, Black Shadow. Shadow's move. Indians, huh? I'm working directly toward the spot where they think we're sleeping. No, what we do? Let them get a little closer, Tonto. We don't want to make a move until them are on the hand. Tonto only see two colors. That's all I can see. Them go now. All right, Kimazami. Come. Those red skins are going to get the surprise of their lives. Quietly though. You're not making noise. At them, Tonto. Stand where you are. Tonto that way. Take that one. I'll get this fellow. Hold on. I've got you. Let me go. Shadow, have you got that fellow? Take a look at him. These men are dressed like Indians. They shouted us with arrows. But, Tonto, they're no more Indians than I am. They're flight. The curtain falls on the first act of our thrilling Lone Ranger drama. Before the next exciting scenes, please permit us to pause for just a few moments. Now to continue our story. When the Lone Ranger discovered that the men who had attacked him and Tonto made them prisoners, then he gave Tonto some instructions on early the next morning the Indian left the camp. We see the masked man now as he walks toward the outlaws. You there. Your name is Rio, isn't it? What if it is? And you call yourself Windy? A lot of good it'll do to know our names. I think I've heard those names before. If I'm not mistaken, both of you are wanted for crimes in quite a few different places. Yeah? It would be easy to find out. Either you'll talk, either you'll tell me what's behind all this or be given to the law. Blasted you've been asking us questions all night.  You can keep at us from now to the year from now, but you won't get no answer except what we've given you. Perhaps I'd better use some persuasion.  You know me? We know as much about you as anybody does. Yes? You're the father they call a Lone Ranger.  Why don't you get sense? Clear out while you can still save your hides.  Sure, there's things going on in this valley. Big things. The boss is playing for big stakes and he's got things planned so he'll win. He's the slickest customer I ever met up with, by and nobody. You won't bust up his game and either will a next fella that comes nosing around or even a next day after him. Just throw your bedrolls across your horses, head south and make tracks for home. Take it from me, that's the smartest thing you can do. I'll do it. What was that? There. We told you we had pards nearby. I'll find out what... The mask man, they got the mask man. Tunnel! What matter? Who handguns? What matter? Oh, you get shot. Tunnel, listen, I'm afraid this means we can't turn back. We can't go on after this. Oh, you plenty bad-hurt. Could you lift me to your saddle, Kimosami? How could you do that? We warned you, mister, you can't say we didn't. Rio, call out for the boys. No, you keep still.  Careful, Wendy, the red skin means just what he says. Call the horses down. Here's somewhere, here's a scout. Give me your hand. There. I'll ride with you, Tonto. You'll be able to hold me in the saddle. Help me up. Stenny scout. All right, Tonto.  Get clear of the valley, mister. Another dose a little, just about be your finish. We're leaving. But remember this. This wound is well, we'll be back. Let's go, Tonto. Follow along, silver old fellow.  Ranger and Tonto rode back the way they had come. The Indians supporting the weight of his white friend. But they had covered less than a mile when the masked man straightened in the saddle and Tonto rained up. Oh, scout. We tricked them, Tonto. They really believed I'd been shot. Pull them plenty. You know what to do, Tonto? Get me right back to town.  Ride fast so any guards who may be posted in the valley have a chance to discover I'm not with you. Hold onto the blankets as though you were keeping me in the saddle. Tonto, do that. I may notice that silver isn't following, but that can't be helped. They think of it at all. They likely decide silver broke away. When you reach town, Kimasabi, tell what we've discovered. Tell the law whites have been masquerading as Indians. Then the law will have to act. Me make posse come. I'm depending on you, Tonto. I'll allow five days for you to reach town and get back. When you get here, do your best to see what's coming. But how may I find you?  What it'll be, I won't know until I've looked over the ground. You can depend on it, however. But now I've got to get back to where we left Rio and Windy. Them break way heap quick. Yes. I made the knots in the ropes that bind them loose enough so they can free themselves when they try. The first thing that they'll do when they get free is to report to their leader that we're on our way out of the valley. What they won't know, however, is their leader's headquarters. And that plenty clever. Now on your way, Kimosabe. And be back in five days. And me do that. Get them up scout. It did not take long for Rio and Windy to undo the ropes that bound them. They took to the saddle and spurred their mounts north for a deeper into Apache valley. Finally, they left the valley behind them and followed a narrow winding trail that opened on a smaller valley. On they rose and at last drew rain to the soil. Come on, Windy. Boss. Hi there, boss. Are you inside? It's me and Windy, Mr. Brady. Come on in. What have you got to report? The job's done, boss. Mr. Brady, the mask pulling that engine front of his or high-telling out of the valley so fast you can't see him for dust. Gosh, Mr. Brady, that's something I ain't sure about. For a fact, I ain't. One of the other boys really done the trick. It was, I couldn't tell you. I don't understand. Well, it was this way, boss. The masked ombre and the red skin got by all the other fellows but us. Yes. And then they sort of got us in a bad fix. They were slick, Mr. Brady. They tricked us fair and proper. We figured they was wrapped in their blankets asleep. But when we sneaked up on them, they come from behind some trees and got the drop on us. Then they tied us up and tried to make us talk. But we didn't, Mr. Brady. Now then, they got the drop on you. How'd you get the best of them? Well, that's what I was saying. We didn't. It was one of the other fellows I reckon that must have followed after him. He drilled a mask fella from cover, but we never got a look at him. I guess he never seen us, neither. That's funny. Oh, I don't know. Me and Wendy were sitting down tied again a tree. The mask ombre was standing up. Whoever done the shooting most likely couldn't see the mask man laid out. This other fella likely didn't stay around to do any investigating. What he'd done was probably follow after him to see they kept on going. That's what he should've done. Sure. I don't believe with a lone ranger all the way we have much to worry about. If he failed, there's certainly no one else around this part of the country to trouble us. It's just barely possible that the law might get here. If it did, I don't savvy what you mean. Never mind. You can take my word for it. Not sure enough. The vast man had followed the two outlaws of the secret inner valley. During the five days it followed, he investigated the situation and made several interesting discoveries. Then on the fifth day, Brady called Pete to his office. You said for me, Mr. Brady? Got more work for you to do, Pete. Another trip outside. Oh, I get you. More coolies, eh? Exactly. With the new tunnels we've opened, we can double the number of workmen. I want more coolies within a week. You'll get them. How many men can I take? As many as you'll need, just so there are enough left to keep the coolies we've got in line. How have they been behaving, making trouble? Them that have, have been sorry for it. I imagine they have. Very well, choose your men and get started. Sure thing. I'll get rid and lies. You'll get no one. You real and windy, the blasted fools. Told me you were short. But you left the valley. You see, I haven't. What's more, Brady, I've been around for the last five days. Spying on us. Getting evidence that we'll see you and your men hung. I think not. You kidnapped Chinese laborers working for the railroad and made slaves of them. You've kept them here as prisoners, forced them to mine gold in which you have no legal claim. You were clever, Brady. Pre-labor, a rich vein. Men packing the gold you took out across the border. Other men keeping intruders from the valley. But now you're finished. That's what you think. I know what I'm talking about. Right now the law is in the valley. Town will brought it here. Enough law to handle you and your old organization. So you think you got me trapped? You are. And what if those coolies disappear? What if the mine can't be found? Then what? What'll the law do to me then? It won't happen. You think it won't? You think I wasn't ready for just this? You said I was clever. Now I'll show you just how clever I really am. Boss, what are you doing? Put off that match. It's lit. The fuse is lit. Try and stop it. Just try. You thought you had me beat? There hasn't been an hour since I opened this mine that I wasn't prepared. Now bring on your law.  But boss, that fuse is... I keep my own secret's feet. Stranger, I planted enough blasting powder at that mine to blow out the side of a mountain. That fuse leads right to it. And in just about ten minutes there won't be enough left of the mine or the many nuts to send me to jail for a day. We'll see. Wait. There! Gone, mine, coolies, evidence and all. Gone, every bit of it. Brady, look out of the window. Good Lord. But what, boss? The mine wasn't even touched. It can't be. I planted that blasting powder myself. Something's going wrong. You planted the blasting powder, Brady, but I changed it. Why? Yes, changed it, Brady. The blast you prepared to get rid of the evidence is bringing the law here this minute. It's the signal town has been waiting for. We were tricked. I'll show you. Don't make another try for a gun. This way, Tonto. Let me go. Let me out of here. Here's your prisoner, Tonto. I'll take care of the skunks.  Me pine trail, right this way when we hear blasts. Tonto, you'll find all the evidence you need right at hand. The mine is in the face of that far cliff. The Chinese who disappeared are all there. And I think that when Pete tells the rest of Brady's gang that their leader not only planned to blow up the Chinese in the mine but his own men who were inside as well, they'll testify plenty. I got my posse rounding them up right now. Wait, Sheriff. Let me go. I'll pay you. I'll make you rich. I'll give you all the gold you can never spend. Just let me go, that's all. You can't give me a blame, sailor. But listen, you've got to listen. Just hear me out.  What are you talking, you pole cat? Talk all you'll remind you. Because when you're hanging from a tree, you'll stop talking, sudden and complete. I don't hear a word. I don't hear a word. I don't hear a word. I don't hear a word. I don't hear a word. I don't hear a word. I don't hear a word. I don't hear a word. The story you have just heard is a copyrighted feature of the Lone Ranger Incorporated.