Commander, U.S. Pacific Command was among many military and political leaders who met in Singapore May 30th for the 2014 Shangri-La Dialogue Summit. The summit aims to build ties in the region and strengthen partnerships during the Asia-Pacific rebalance. We're here in Singapore for the annual Shangri-La Dialogue, which is a security dialogue which focuses on the Asia-Pacific. Brings a lot of countries together, the leadership of the Secretary of Defense level, Prime Minister level, Chairman level, and then certainly PECOM, we come out here and support the efforts as best we can. First we want the people of this region to understand that we are a Pacific nation, that we have a lot of interest out here, that we care about the security environment, that we're a good reliable ally, a good partner, and we want to grow partnerships out here. From the Defense Media Activity, I'm Petty Officer Jonathan Pancall.


Hey guys, it's Nate, aka The Photo Count. Welcome back to the channel. Guys, this game is all over the place right now. I gotta be completely honest. On one hand, we have lovely content that EA released yesterday in SBCs that a lot of people, including myself, were very hyped to see. And I'm very glad that we have SBCs like this to be able to craft into all week long. Even through the weekend, it's great stuff. But on the other hand, EA just took a lot of that hype away because something they did with the store. Just a couple of hours ago. So we're going to talk about all of that today and talk about the market too because it is dropping with all this news. There is some panic and it's not good if you own some of these certain cards in the market. So we're going to talk about that in today's video. If you're excited for it, drop it thumbs up. Subscribe if you're new. Now, before we get into all the madness, let's talk about the good stuff first. Let's go to the evolutions yesterday. I mean, good stuff. This Evo is not bad. It's okay. But what's really good is the SBCs. We'll talk about the Evo first guys a free Evo future stars right back power up. And yes, Alex Scott is one of the most meta cards that you can put in this Evo. It is a bit of a higher rated one overall 85 maximum 87 pace 90 physical. It cannot be a center back.  And I'm getting kicked out of ultimate team. Okay, well, we're going to log back in and take a look at this evolution on footbin and great game. Future star right back power up. Yes, of course, it is free. It's actually only four games to do really, really easy to do and to get done. That is one thing that this evolution has going forward the upgrades plus three pace plus threes and fours and you do get plus six physical like basically across the board. It's not bad. I mean, it's actually very doable. I think it's just not like that insane. So right to us right now, it doesn't seem that crazy. You do get play style plus for slide tackle, which isn't the best, but it's okay. Alex Scott is extinct right now because she is one of the best cards that you can put in this. And I think people are looking at it compared to her champions league card and saying that it is better statistically with, I guess the physical boost other than that, it's almost the same card. So yeah, there's that but this card is extinct. D. Lorenzo is very popular in this one as well his first Evo card of the year. So if you're running a Napoli team need those links, you can get yourself an upgraded D Lorenzo. And I will tell you if any of you guys did triple threat wingback on some of those right backs earlier on this year, there are some pretty crazy combos that you can come up with this 89 rated 90 physical 90 pace caught of a hall. That is a pretty sick card. I think Pedro Poro has got a pretty sick card as well. If you take a look under the pop with their evolution players, you're seeing a lot of those in there, especially if you click on right back power up. Yes, Cliber is in here as well. Very interesting. Arsonist the center mid card who can also play right back. You can do into here as well. Like there's a couple of Evo combos that are pretty crazy with this. And it is free. So I'm not going to rate this Evo too poorly. I think it's decent. I just think that it's one for me that I don't have anybody right now in my club that I'm looking at and like, Oh my goodness. And also every time I click into here, it kicks me out. So I don't know what's going on with that. I guess I'm not doing the Evo right now. Anyways, but with that being said, we have a new Evo that is I guess leaked you could say moving into another hype Evo right another Future Stars Academy midfielder containing 10 midfield options for the Future Stars Academy midfield Evo, which of course we had the attackers we had the defenders. And now the midfielder Evo is leaked according to the pack code. So the question is when is this going to come out? Who knows, right? I mean, I thought the defenders one might come out this Friday. But maybe this one is going to come out this Friday. I feel like they just have to have another big Evo like that on a content Friday, because everybody expects big things on Friday. So that would be my guess. But honestly, guys, who knows? Now that's enough Evo talk. But really quickly, I'll preface this. I think some midfielders are dropping on the market because of this right here. But I mean, this Evo I genuinely don't think it's going to be till Friday. But I think some people are starting to prepare early to prepare early, because you started to see some prices move on the market. But let's talk about SBCs because this is actually a big W. This was the biggest W of content yesterday, guys, the SBC that we asked for, we actually got. How often does that happen, right? And the requirements are actually pretty good. Only six players that you need to turn into the 80 plus player pick. And guys, as always, 80 plus player picks, they usually hit and these hit. Now I'm going to open one right now. It's probably going to be bad. Oh my gosh, I only have 82s in my club. I bet a lot of you guys have mudded clubs like I do right now. I really don't want to spend or put an 82 rated card into this because 82s are very important for SBCs. So I will go spend 700 on a gold rare because yeah, I'm going to have to do that to get more of these player picks done. But this player pick is incredible. It is insane. And it's consistently giving out 82s, threes, fours, fives. I mean, the walkouts are not too cr- like, look at that. That's a normal one. That is genuinely normal, right? I'm going to take my 84s, send that to the club. And then from there, I can go craft into the 84 times five that was dropped yesterday or the 85 plus double upgrade. Incredible SBC. Now, if you're like, Nate, I'm running out of gold. It's just like you were right there. Here's where you can get gold commons. Make sure you do the daily bronze and silvers to get silver and bronze players and then do the daily gold upgrade four times a day, which will give you a rare and then 10 commons. So you get 40 golds out of that, which I mean, do the math that gets you eight player picks because it's five non-rares per player pick, one rare. And then you get four rares from that. And you, of course, have to go buy in two more or just get two more from somewhere else from other packs like objective. So really grindable, really easy to get the commons and the rares to get that done, at least open a few of them. And then of course, you can go ahead and do one of the new SBCs that dropped yesterday, which was the 84 times five upgrade. So instead of the 83 times 10 EA said, hey, have another upgrade pack, which again, guys, this is, these are the two most upvoted SBCs from yesterday. Phenomenal, phenomenal content, right? No questions asked. It is very grindable, very craftable. You do need a team of the week for the 84 times five and as you would expect. And as we said in yesterday's video, it was going to take an SBC that had a repeatable multiple times per day aspect to it. And that required an inform to make team of the weeks go up and team of the weeks, I'm pretty sure we're selling at 21 or 22 K earlier. Looks like they're down a little bit right now. But if I had team of the weeks, I would not be selling them right now. Yeah, the 20,000 coins, they were 17 18 K, I'll be holding on to those because every single day, the 84, five is going to refresh lazy list those for like 25 to 27 K. And I think you'll be able to sell most of them throughout the week this week. I don't know how high they're going to go, maybe like 22 to 23 K would be their max price per se. But I think that if you're lazy listening at 25, you'll start to get some sales if you invested in those. That is a big GG because those are going up a lot. Now one of the reasons that those might be down a little bit and some of the reasons that the market's getting supplied for stuff that is in packs. And some of those prices are down right now is because of this you waifu marquee matchups dropped yesterday because we have Champions League today. Get ready for that Champions League anthem. I'm ready for it. RB Leipzig and Coben Heaven City are playing this next couple of days and they are featured in the marquee matchups. You get some okay packs back and yeah, it's just tradable pack supply. We'll talk about how that's impacting the market a little bit later on. And then we had a player SBC yesterday as well, which was actually a mistake that EA made. Amir Richardson, six foot five. The man is tall, medium high work rates. He only has one play style plus. It is over the top pass, whatever's called long ball pass plus lob and lofted through passes or even more accurate. This is the same play style plus that Bruno has and it's pretty meta. He's also got jockey, press proven first touch and relentless good play styles for a midfielder for sure.  We were looking at him before the stream yet like 56 acceleration or something and got boosted to 81 guys. This card honestly is not bad and it's not that expensive either. It's only 20 38,000 coins to do because you have the inform requirement in there is an 84 squad with an inform. This is one. I mean, I normally don't recommend doing SBCs.  But this is so cheap. I would stock this. It's also low rated 87 is pretty low for where we're at in the current power curve. And then also the stats in the car are pretty evenly pushed across. I mean, hey guys, we might we might be getting evos in the next like month that require a play style plus. And if you get a center mid a center defensive mid evo, even if it's in two months, this guy's six foot five with medium high work rates with really good passing solid dribbling and six foot five is just massive. So this could be a really good player down the line for an evo. So I would recommend to get that done stick it in the club. If you have a decent amount of fodder or coins or if you're crafting this week, that's one that I would not forget about because it's there and I mean, he could be a beast in the future, but for right now, not that insane. So that's all the good stuff, right? The evo find the SBCs fantastic, right? I've been crafting 85 doubles 84 times fives packed a couple more feature stars yesterday, albeit some of them doops. But it's good to grind in the menus, the menus feel like they are back with all that content that we got yesterday. And that is great. And we like that. And that's all good things. And then yesterday EA did this. Alright, guys, you remember the four you packs, right? These packs that we saw updated in the code multiple times, they have now been dropped in the game in the store. And here's the problem with these because we thought that those remember when we looked at that pack code, it was like, Oh, this pack for you. And then we'd like all these promo cards, 85 rated or higher also contains 85 rare gold player items. How many? I don't even it doesn't even say it doesn't even say how many 85 pluses are in this. Also 85 rare gold player. Oh, that's just 85 rare golds. Okay, so there's 85 rare gold players with 187 or higher. I thought that 85 was a guarantee. Just kidding. So they dropped all these packs in the store for basically their engagement rewards guys. Remember what used to happen for engagement rewards was you would get a pack for how many days you logged in. This is foot birthday FIFA 21 promo that I could think of that had engagement rewards. However many days you played, you would get a certain pack for logging in. That's kind of what this is supposed to be. And when we saw all those packs in the code, we thought we were getting engagement rewards like, Oh my gosh, they're going to give us this pack. That is freaking sick. Nope, wrong. EA took something that was supposed to be free rewards or what we used to know is free rewards and engagement rewards, a special pack for you, right? You've entered ultimate team X number of days, or in this case, at least three days, right? That just seems like a pack that they would give out for free as an engagement reward because that's what they've done in the past. But this time what they have gone and done is putting them in the store. Now 10 and 30 coin pack, I ain't complaining about those. Fantastic. Absolutely love it. But the 250k pack and the 50,000 coin pack, like, man, just putting those behind a paywall is like, it just seems like, it seems like the EA thing to do, man. It's another way to EA taking something nice and finding a way to make some money out of it, right? They're just trying to make more dough, sell more FC points with this. And guys, I'll tell you what right now, people are opening these packs with coins as well. It's impacting the market. I'm seeing prices on the market right now. Since these have been put out, prices on the market have dropped because people are opening this with coins and it's a coin drain pack. I would not open this guys. I mean, yeah, you get 85 rare gold player items. But the promo cards trailblazers, centurions, triple threat, FC pro library, Thunderstruck, 85 plus, you're probably not going to get a very good player from that. Even though you get two of those that are 85 or higher, like it's not going to be good, man. I would not open these with coins. I would not open them with FC points. I think there's better things to spend both of those in this game. But I think the real frustration here is that besides the 10 and 30 coin packs, it's just very frustrating that EA has taken something, like I said, that was good, that was free engagement awards that we looked forward to at certain points during the year. And they've now put these packs in the store. And EA tweeted, no way, they got community noted. Oh my gosh, starting today, you may notice a new packs for you section in the FC 24 ultimate team store. This is a new section which will include packs that are specific to your ultimate team journey based on common factors, like playing ultimate team for a certain number of days. Each four you pack description will include information to explain why that pack is appearing a pack for you being made available to all players when they reach the same milestone. And then this is the context. I'm just seeing this, this is good. What do they say contrary to what was stated in this post, these are not specific to the players progress in the game, as they are the same rewards for everyone who reaches the milestones. Okay, all right. And then furthermore, they aren't rewards as you have to pay full price to open these packs. This system used to be free, get them get them. Oh, man, that's too good. All right. Yo, I just saw that that is actually so funny. Community noted how many times is that? That's like three times in the past two weeks that they've been community noted on Twitter for these tweets. That is too good, man. Yeah, so exactly how that read. I think that community note is pretty much spot on. These are packs that we used to get for free. And it just again, yeah, I'll take the 30 coin pack and I'll take the 10 coin pack, but people will be even more disappointed if those weren't there. And even with those there, it's not about those being there. And that's cool, right? It's about the other packs being there and being behind a paywall, right? Guys don't open those. I don't think they're worth it. If you're going to spend FC points, I think you're better off opening other packs in the store. Be completely honest with you 2000 FC points, save those, double it and then get a open at 600 K pack and you're getting guaranteed future stars players and like a way high radius for all that other stuff. So yeah, that's very disappointing. And again, it just it kills the mood. It kills the hype on this game at the moment because yes, yesterday EA did do something nice. But it just like, man, I think so many people are getting more and more frustrated. We have a promo card from an 85 double. This is, of course, yeah, the same promo card that we've packed a couple of times now. Double me up. No shot. Okay, EA heard me talking some crap, man. EA heard me giving some constructive feedback. Who's behind this? Endo. Okay. All right. Cool. All right. Endo and Germa. There we go, man. So double future stars in a pack. That was kind of legit. But they're the fodder ones, then we've already packed Germa. So yeah, guys, it just feels like right now on this game, people are very frustrated, very frustrated. And it feels like people want to just stop playing like, I mean, with the frustration comes people that want to leave the game. And I guess EA at this stage cares more for the casual player that will see that and thinks, Oh, FC points, that's not something I'm afraid of. Let me go and do that. Let me go try that out. Right. And I guess that they're doing that player as more important and maybe getting more revenue from that because that store change seems so catered toward the casual, if you will.  That's why we were starting to be happy yesterday. But then something like that happens and just feels like, ah, man, why sometimes doesn't even feel like it's worth it, you know? And so that's the frustration with the game right now. I know a lot of you guys are there kind of talking about all the other problems in the game as well. People are frustrated with gameplay and all this other stuff that EA has been doing wrong recently. It's just got so many people frustrated. And I feel you, I feel that frustration as well. The hype for this game has definitely come down a ton since team of the year, even with these cards being very boosted and cracked and very packable. So that's kind of the whole situation with that. But as I mentioned, people are opening those packs with coins. And if you've checked the market at all, if you've checked the market, prices have tanked since those packs came out. Now they were already dropping yesterday, but look at Bonaface. You saw the one on my transfer list as I left the stream yesterday, three, four hours after content. Bonaface was 340,000 coins, 350, and I sold them, right? I bought Bonaface to play champs. I bought them right here. And I sold them right here, like literally, like right here, like a couple of hours, I hadn't boom. And then this pack came out about right here. So we were down to 10K, whatever we had tradable supply, that's expected. But he went from 330 all the way to 270. And I actually just picked up a couple of him because I was like, you know what? This almost feels like it did on the weekend with all this panic and this frustration with the game. I was like, you know what? Let's YOLO it with the Bonaface.  But I also just kind of sent it on a Rooney as well as checking his price, hoping to flip him because he's really rare. So like the market's kind of muddied at the moment. But I'm also being pretty risky with it. So I don't know, we're just trying some things out. But look at a lot of these cards. They are down bad. Alex Baldey, 547K, Lukibus, 133,000 coins, Rodman's back down, Doku's the lowest that he has been, Harvey Elliott's 40,000 coins, man. Like that card for that price is nuts. I don't know if you guys saw this. Artigou Lair is minimum price. I had four Artigou Lairs, also on my transfer list, that I bought yesterday. And I had to take the L because I was like, this guy is going to minimum price for his price right now. So I started to take the L on those. Yes, I lost like 15K on a couple of these and I lost like 5K on a couple of others. So all in all on this transfer list, besides this Javi Simons, which I made like 20, more than 20K on actually like 30,000 coins, W, got a lazy sale there. I even started to sell something like Genthusi's and Leon Bailey, just because guys, the rest of the market is starting to get panic sold because of the stuff that is happening in the store. There's a direct correlation to it because the prices started going down with that. And I've even had people in my Twitter X mention saying I opened the store packs with coins. Guys, again, that sort of thing when EA put out store like coins, packs like that in the store, people see it and they're like, oh my goodness, that pack's got 85 players in it. Like, yo, and it's got all these promo cards. Yo, let me go open that with coins. And that's the frustrating part for us that play this game that know that packs really not worth it with the coins. Is that a lot of people see that and they open it. And yeah, it's now impacting the market as well. Look at these guys, man. Bailey's 198, he's 200,000 coins. There is some panic. Wow. Marino is 70K. There is some panic on the market right now, guys. And you know what? I worry that it's going to continue into today. I really do worry that it's going to continue today because even yesterday after content, it's not like prices really went back up. And I know that I'm saying this and I have cards on my transfer list that I'm hoping to trade and I'm hoping to flip fingers crossed that I'll be able to get a couple of flips in just because again, these cards are very rare and we love that. But I mean, like, I don't I don't love especially some of the cards that are very invested in at the moment the road to the finals. I know they're live and there's games today, man, which is hype. And some of these cards actually have an opportunity like Johnny Simons to get upgraded because he's got a game like he's playing. And if they draw or win, it's an upgrade. But I just think that that's going to create some more selling people selling the hype anyway and these cards have not done that well since there were impacts. So I'm just worried about some of them today, even though the upgrades are like on the line in the next couple of days. So that's kind of my, I guess, warning to you guys for some of these cards. But also, as we say a lot of times too, with panic selling comes opportunity, like you're going to see some of these cards are going to drop, drop, drop, like I don't know how low Javi Simon is going to go today just to kind of keep going with this example. But he's a rare card. And you have to remember guys that all of these road to the finals are rare cards. And at some point they're going to get too low and they're going to bounce back up. So if there's panic today, watch out for that. Even if they, I mean, if they lose that first round game, like then, you know, there's going to be some drops after that. But there's technically still live after that, if they would to come through in the second leg, it's just like a week or two or three before some of those guys play. So I think I'm just going to be careful on the market guys, because with the menu content being as good as it is, it just feels like there are some price drops that are going to be happening. But man, for Bonaface, when I saw this price, I was like, dude, I don't know if he's going to go any lower than this, because literally the guy on Sunday was still 400,000 coins. And now he's 270, like for this card, that's crazy. And these are the hype cards, right? And Kosonu, the defenders, evo links to him. So that's why I wanted to risk it on him. I said, again, I'll either be super happy today or I won't be. We have foot champs rewards are getting paid out today. So that could bring some more coins to the market. People may want to go out and buy cards. Usually you see a little bit of uptick after champs rewards, but who knows, man. So that's why it felt like we were a little closer to a low point than anything else on his card and maybe a couple of the other ones that are in the team. But just be careful, man, because the the market is muddied. Now let's talk about fodder. Let's kind of cruise through that part of the market and talk about this part of the market. Fodders down to 85s or 4.7k marquee matchups. And I mean, even the store pack too, bro, I think the store pack, look, 85 Chalana glue, the store pack dropped around right here. And look, he was 5.4k. And now he's gone from that to 4.7. Like that is mad fodder in the low tier is down bad. Those packs in the store aren't even tradable. But I think it's the fact that people are opening them, getting that fodder. And then like, I think a lot of people aren't even wanting to do SBCs at the moment, whatever it may be. And people have the 85s that they're getting from the 80 plus player picks, 85 plus double upgrade. So like, look at 86s, they're 8k, they're getting destroyed, 87s or 12, 88s or 19. I mean, I know that 89s and 90 look crazy low guys, but like with the way the market is heading, we need to see more SBCs either leaked or actually dropped in the game to see some of these cards go up. Like I know we talked about 90s yesterday at 45k being a goodbye, they genuinely could be a goodbye. But right now, I almost would think I would be waiting to see what's going to come out to make those cards go up. That would be a long-term play if you want a club stock, like an 88 at 18k, like that is, that is ridiculous. Let's be honest. They were like 16k at one point at the beginning of January, and then they went all the way to 33, right?  But like you guys know 88s went bananas. So yeah, that's kind of the fodder situation. If you want to club stock a little bit for a longer term play, you can, but I'm being very careful with the market. Now, what's going to happen with upcoming content? Let's talk about today on Tuesday. What could we see today? EA tweeted yesterday, their content tweets, right? Of course. And there's a Future Stars icon that is on this tweet. We had the Future Stars player SBC yesterday with Richardson. We have the pundit picks coming out tomorrow. Remember, we talked about that in yesterday's video as well, that DePaul SBC, and then two player at a once, upgrade SBCs, EVOs, theme team. And yeah, I think this icon SBC would be maybe something that could make some high rated fodder go back up if it's a big icon. Like the only icon that we have still leaked right now for Future Stars, at least we think is going to be potentially a part of team one via an SBC would be Rykard. I think he's the only icon right now that is leaked. So if Rykard is our SBC player, I don't think that's a big enough SBC that I would go and buy fodder for unless he's going to be super cracked. Like if they were to leave somebody like, I don't know, even if it was like an older icon, like a Thunderstruck Cruyff, like that'd be insane. That'd probably be too good of a card. But Thunderstruck Pushkas, like if they were going to drop an SBC for that card, then I'd be like, okay, Thunderstruck Pushkas, he's going to be a bit more expensive, million coin plus SBC, I might go buy some fodder. I feel like a lot of people in the menus right now have already finished the SBCs that they wanted to get done, you know, Ziko, Anri, Kaffu, I'm about to start Kaffu, but you know, Hulet, Sawa, a lot of people have already gotten those done. So I think that's why some of your fodder too is dropping down because there's just not as much people are working on. But with the craft ability of the menus right now, I think some people are going back in and just doing SBCs they maybe didn't think they really wanted to do, but they have the fodder now to do just because fodder is very easily accessible right now. So that we do love for sure. And especially since fodder has dropped, buying in the occasional 88 or above rated player for a high rated squad does make the SBCs way, way cheaper. Now, we do have the 86 plus player pick that is expiring today. I did yesterday and got absolutely shafted from after watching somebody on stream pack VVD from like this 86 plus pick he packed winter wildcards VVD. It was insane. Wasn't meant to be for me though this is going away. I could see it coming back. I could also see with so many upgrades out right now refreshing every day that it might not come back. So that's that. Yeah, guys, I maybe Bundesliga play the month. I don't think that's even been leaked yet. Prem play the months probably on Friday. So I don't know if Bundesliga would be this early in the week that might be on Thursday. There's no other EVO leaks besides the midfielder one, which I think EA would want to save until team two. If I was EA, I would save it for team two because of how hyped those were. So we'll expect that on Friday, but maybe it be coming today. Today might be a bit of a slower day. We'll just have to see. Last thing I want to point out, if you stuck around the end of video, maybe you notice already, but maybe you don't. EA dropped a random, very random bonus objective just a couple of hours ago as well. Like literally I'm recording this and then it was an hour ago. I think EA realized that they didn't give out enough XP during the whole season since it was a very shortened season. And they just dropped a random, random, very random objective for 4,000 XP. And it's a group reward, guys. So there's a couple interesting things about this. First of all, I'm level 14, almost level 15 with my footchamps rewards, the XP I get from that, plus this, I'm golden. I'm hitting level 20. This is very much needed. I know a lot of you guys were talking about in the stream yesterday. A lot of you guys are like level 13, 14, 15. This is going to help massively to help you get towards the end for level 20. But if you're already at level 20, or if you're going to get there before Thursday when the season ends, do this, don't claim it. Because since it's a group reward, same thing kind of happens with the weekly objectives where you used to be able to claim those and then save them for the next season, you might be able to save this and get 4,000 XP to jumpstart the next season. Now EA might have something in here where it's an auto claim or something. But since it's a group reward, you don't get the XP until you click X or click A on Xbox and claim it. So that might be worth thinking about. You might be able to save it. So that's just something I want to put out there. And I guess say because it's possible that that could happen. So yeah, guys, a lot going on this game right now, man, I mean, yesterday I was I was prepared to be like in a video today, I was like, oh yeah, guys, like, hey, we got good menu content right now. The grind is better. The grind is back. And instead, we have a these store packs that have been added and EA getting, you know, tweeted that by community notes on Twitter. Another mistake yesterday with a Richardson SBC. It's like, man, wow. And I do have some more thoughts on why I feel like the game right now is kind of in the mud, but we'll save those for a little bit later. But this does not help the just the aura of this game right now at all. But if you guys are enjoying the content on the YouTube and if you're still tuning in the videos, I appreciate you for tuning in. And yeah, we'll be live streaming today. I got more 80 plus player picks to do, man, I got champs rewards to open up on the stream. And as you can tell, the future stars are impacts, man. So we're gonna try to pack some more of those. See what else we can get into and upgrade a couple more cards in our squad with the crafting that you can do right now, which is fun at the very least. If you enjoyed today, drop a thumbs up on a comment below if you have any questions and subscribe if you do. See you guys in a stream today. The link is down below in the description. Peace out.


In by Daniels. Good effort! Oh, what a goal that is by Ritchie! Jordan droppingly brilliant from Matt Ritchie. And what a start this is for Bournemouth. Eight minutes gone, they leave by two goals to Nip. Well, you won't see a better strike this season, Gary. That has absolutely flown into the net.


I am disappointed with the new Hercules flick that just came out. Question of the day though, how does it stack up against this Disney counterpart? Let's find out on a new movie feud. Wayne The Rock Johnson is not what I would consider a fantastic actor, but he's right up there with Arnold in my mind. They pick roles that suit them and they do a great job in their performance. Unlike Arnold though, The Rock doesn't have that breakout franchise like The Terminator, and I was kind of hoping Hercules was going to be that. Unfortunately, the script doesn't have much depth. There's not much range for Mr. Johnson to grow. That sounded sexual. And I'm fine with it. I'm a big fan of The Rock, the Michael Bay film. I'm also a big fan of Dwayne Johnson, aka The Rock. You can tell he's really trying to give it his all in these films. He spent eight months training physically, and he spent six months in full isolation somewhere in Budapest, away from society, to get into the mental state of Hercules. I didn't see that on the screen. All I saw was The Rock with long hair. But still, I give him props. Now, even though Dwayne Johnson is a chiseled work of art, he can't compete with Disney's animators. They can sculpt their Hercules how they see fit. This guy is voiced by Tate Donovan, and he treats the role of our hero in a very straightforward manner. He's just a simple man trying to go the distance, if you will. Joining the new Hercules is a group of close allies that I won't even bother trying to pronounce. Naturally, one of his crew members is a female, rocking an armor mid-drift, and she also shoots a bow and arrow. Granted, Antalanta is based on a Greek character, but my point still remains. While there might be one or two more performances in 2014's version, it's not even close when compared to the Disney lineup. Rip Torn plays a goofy yet powerful Zeus. Danny DeVito plays a hero trainer, and this film is one of my favorite female Disney women to date. Susan Egan voices Meg, a hot female with attitude. That brings us to the main reason to watch Disney's Hercules, and that's actor James Woods' portrayal of Hades, Lord of the Underworld. He's a blast to watch, and his reactions to the antics' pain and panic bring him are always hot. I say hot because he always starts on fire, and because I'm sexually aroused by it. No Disney film is complete without a lovable sidekick, and here we have a half bird, half horse, by the name of Pegasus. Enough horsing around, though. Time to pony up and talk story. There was two puns there for the price of one. I'm a little cloudy with a chance of meatballs on the origin story of Hercules, but from what I do recall, old man Zeus wasn't afraid to stick his lightning bolt in a few of the common folk. He had many a child, and one of them was Herc himself, half man, half god, 100% beef. 2014's film plays this just like the original story, complete with the trials of our hero. The problem is all this interesting story, all this background is brought up within the first 10 minutes.  This was barely mentioned in the film, plus those cool shots from the trailer where Hercules goes up against the lion, he fights the Hydra and takes out that giant boar. That's five seconds of the film each, at most. In typical Brett Ratner fashion, the story is all over the place and it doesn't hold much weight. There's a nice twist halfway through that got me a bit more invested, but there's really nothing more to this. The death of Hercules' family could have been very big, very impactful, but we don't know anything about his kids or his wife. Disney got it right, although they do make the movie much more PC for the kids. No longer is Zeus going around banging random hood rats, instead it's Hades that wants him dead. And in typical Disney fashion, he goes about by hiring the dumbest goons possible, the guys that are almost 100% unlikely to get the job done, pain and panic. Naturally, they do botch the job and Hercules falls in the hands of a nice couple who raise him. The Disney version is great because we get to see him grow up and struggle with his strength and acceptance in the world. We see his training and some of his trials. Plus, there's a lot of Greek characters here. We get to see the gods and some of the Titans. There were almost no mystical elements in the 2014 version and I think that was a huge mistake. I think it really weighed it down. Easy win for the 1997 version here, but let's not be so biased. What was great in the 2014 film? Well, for starters, we have some really cool CGI creatures. There are some fun and creative action sequences, such as the chariot lawnmower that looked like something out of a Dead Rising game and some cool use of slow motion throughout. The Rock has never looked bigger, more in shape. Unfortunately, he was the weakest to watch on the film as they usually just had him swinging around a big club or sword. The cartoon has a lot of variety from the training montages to the epic fight against the Hydra. Plus, the final conflict with the Titans on Mount Olympus and the accidental destruction go a long ways. And as a bonus, the final act of the Disney film doesn't look like it ran out of budget. Seriously, that final act in the 2014 one's brutal. No chance, no way, I won't say. Let's start with the Disney soundtrack as it's much easier to talk about here. Go the Distance is the obvious standout and was nominated for both an Academy Award and a Golden Globe Award. It lost, though, to Celine Dion's masterpiece, my heart will go on from Titanic. For good reason, nobody can top the Queen of Canada, not even Avril Lavigne. As popular as Go the Distance was, I was more keen to Meg's song, I Won't Sam in Love. Then there's the zero to hero and the great opener, The Gospel Truth. Although Dwayne Johnson never busts out in the song and dance, there's still some pretty solid songs pumping through the 2014's veins. Just nothing that stays with you. I could really have just listened to The Rock, while I am Hercules over and over and have been fine. So having any sort of music at all was just a little bit of a bonus. No song. New Hercules is not bad. It's just not great either, and that's unfortunate because I thought from the trailers going in, this was gonna be a new Hercules that we all wanted. Kevin Sorbo had a TV series for many years, but I think it was time to move on. I think it was time for The Rock to show us how big, how grand, how large Hercules could be. Actually, large is less than grand, so let's scratch that last line. This is just my take, though, a mere mortal. Let's hear from you in the comments. Tell me what you thought of Hercules. If you think it was better than the animated film, I'd love to know why. More than just reviews, this is movie feuds. Also, didn't that archer look just like Nicole Kidman, a young Nicole Kidman? Just saying.


Hello, my name is Carlos Martinez, I was the RSI president with the Lothra Map Project in 2009. I'm now the co-founder of Iblis Collective. Iblis Collective is a group of people coming together to develop community art projects. We as an artist, we're community members, neighbors, planners, artists in an effort to address different issues in our community from the idea of involving people in public space, the idea of creating a platform for artists and thinking about the different issues that are currently happening in our own community. Last April 27th, we invited all our neighbors and friends to come out to the Leverage Family for Real Grand. This is one of the projects that Iblis Collective has been collaborating with neighbors with the idea of reclaiming an abandoned cemetery and the idea of using the space as a way to build community and through the idea of making a community garden in the space. My experience with the Lothra Map Project was very unique. It was opportunity for me to learn new skills, specifically the idea of engaging communities and community organizing. Since then I've been working with different members in different parts of New York City with the idea of reclaiming public spaces for them to envision spaces according to their specific needs. For example, access to the waterfront or access to spaces that were abandoned or other utilized and rethink about these spaces as a way for them to reuse them or repurpose them for the specific community needs. The Lothra Map Project pushed me into the idea of engaging communities in the public realm, the idea of engaging people in an underman or in front of the underman in a sidewalk. It was very challenging but at the same time very rewarding process. Since then I've been very interested about growing in that field and seeing the opportunities to build community and trying to create change. Since then I've been very interested about all the pieces that are part of the public space from sidewalks to plazas, parks and always the idea of engaging people in these spaces. The advice that I would give to myself 10 years ago as an artist in residence with the Lothra Map Project would be like not to fear. It would be a very challenging process of engaging people in the street and inviting them to your own project but everything is going to be alright.


All right, let's start. Welcome to my talk about PTX tests. I'm Roland and I work at Panagraphonics as a systems and integrator. And I have been using PTX tests on my daily basis for the last three years, I think, yes. But it's much older than that, as we'll see. So yeah, what is PTX tests? PTX tests is a built system with focus on building embedded Linux images from source. So that means if you're on PTX tests, it downloads all the sources from the internet and compiles them and builds them into a nice image which you can flash onto your devices. And under the hood, we're using proven technology which you probably already know, like Knoomake for the dependency resolution and Kconfig for having a nice user-friendly menu and then some Bash and AWK code as glue code to couple them together. We are doing monthly releases now and the first version I could find from PTX tests was from before August 2003 and then the repo was converted into SVN. So yeah, it's already quite old. But there hasn't been a talk for a while so this has to change now. PTX tests is GPL licensed as you probably already know this license, yeah. And we're also having a hot page now. Let's have a look at a typical BSP. First you have this folder structure which is quite usual. You have some configs in your configs folder. For example, the PTX config contains all the software that you want to build in your image and then we have a platform config that defines the hardware you're using and the kernel config. Yeah, this is basically the config file for the kernel and in this case, we're also having a barebox configuration which configures the boot loader which we're using in this case. Then we're having some files in the project route directory for example, an ETC FS tab and an ETC shadow file which we want to install on the target. And then we also have some custom rule files for our BSP. Yeah. And the philosophy here is that your BSP looks just like the PTXTIST install directory and you can override and extend the files from PTXTIST locally in your BSP just by copying them into your BSP and then adapting them to your needs. Okay, first look, what you will see when you're working with PTXTIST are these two menus. As I already said, we're using K config for that. On the left here, we have a menu config for the user space configuration. So there's everything in it. I don't know if you can read it, probably only the people in the virtual first line, first row can read it. Like shell and console tools, scripting languages, communication utilities, applications, editors and so on. So this is where you would select the software that you want to have on your target. And on the other hand, you have the platform configuration menu. This is everything bare metal, like configuring the Linux kernel or a device tree compiler and some console options and some bootloaders and the images that you want to build for your hardware. Right, if you're working with embedded Linux, you often have to apply patches to your packages. For example, in this case, we're applying two patches to Linux and one patch for Busybox. And as you already see, we can just drop them into these folders in your BSP and they get picked up automatically by PTXTIST during the extract stage. So in this case, the Linux patch tier is in the configs platform v7a folder. Because it is platform-specific and the Busybox patch tier is just in the patches folder so it gets supplied for every platform that you want to build, which we'll see later. Yes, you can edit the patch queue. Maybe if you want to develop on your package and you can just extract the package and then change into the package tier and use Git or Quilt to work on your package and then it will synchronize these patches in these directories. For packages, there are different types of packages. So for example, you want to have some software on the target. This would be a target package, of course, and is built on the host for the target architecture like for example, SystemD and Busybox and Corridors and whatever. So you have to use a cross compiler for that. And on the other hand, you need some host packages too which are compiled on the host and run on the host. For example, in this case, maybe you want to build a VFAT image or something needs to use Python for the build system or CMake as a build system. And in this case, we would build the respective packages for the host to be independent from the host system so we can run on, I don't know, year old Debian and send OS hosts and we don't have any problems finding the software that we need. And the third category is image packages which is basically defines the image format like EXT or VFAT as I already said, or I don't know, you can also, for example, build images for Rauch like software bundles, software update bundles. Yeah, things like that. And there's a nice wizard in PDxTest for creating new packages because I think in upstream PDxTest there are about 900 packages pre-packaged but you will probably have some software that you want to use on your target that is not package upstream in PDxTest.  What's the version? Where can you download it from? And so on. And in this case, what is the build system? And then it generates you the right files and the rules directory. In this case, the my package.make is the make file that contains all the recipes what you want to do to build your package and then the .infile is the kconfig snippet for the menu that gets included in the menu. Let's have a look at the infile first. This is standard kconfig language. In this case, we're first defining the section for PDxTest so it knows where to include it. In this case, it's project specific but you could also have one of the categories that I was talking about that I was showing on the previous slide. For example, editors or communication utilities. Then you define your config symbol. It's usually the same name of the package in uppercase. It is a tri-state option so you can select yes, no or as a module, we'll see about that later. And then you have to select your dependencies. In this case, we need to use the cmake house tool because we're using cmake as a build system so PDxTest needs to build this one first before building my package. And then also we're selecting libusb as a dependency. Yeah, and then some prompt and help text. Then there's the mypackage.make. It starts with a list of definitions as variables. So for example, here the version, the package name where you can download it and also this mb5 sum because when you download things from the internet, you really want to make sure that they are the right things and there hasn't been any corruption. Yeah, these are mostly standard and you don't have to change them except of course for the mb5 sum and the version and you can just use them as generated by the wizard. And the make file also then afterwards contains the stages that you built your package with. Every package starts with a get stage which is not shown here because we can just use the default get stage in PDxTest and you can always let it out if you don't need it, if you use the default one but you can always define it if you want and it gets picked up by PDxTest. So in the get stage, you would tell PDxTest how to download the image from the tarball from the internet then it gets extracted in the next stage which is the extract stage which is also not shown here because it is also the default stage. Yeah, it basically extracts the tarball into the build directory of the package. Then the prepare stage is partly defined here because we have to tell PDxTest to use CMake to build our package and use these config options for CMake. So for example, you can define here CMake in this case or just also use auto tools or if you're building a Python package just use the Python build system and everything else for these build systems at least PDxTest knows how to build. And also if you don't have a prepare system you don't need a prepare stage or something you can just set this to know and then PDxTest will just do nothing. After preparing the package it is compiled. This is also not shown here because we just need to call make basically in this case. And after compiling it it gets installed in the install stage. So PDxTest under the hood installs the package into a directory just using the default install rule from the make stage from the make file from the package. But we mostly don't want to install everything on the target which the package installs. So for example, maybe the package installs documentation or example configurations or stuff you just don't need on the target. So the next stage is the target install stage in which we define first the variables for our OPPG package which gets built by PDxTest and then we just cherry pick the files that we need from the files install location and tell PDxTest to throw this into our OPPG. And this way you can just cherry pick all the files that you need on the target. Right, I think that's everything for this stage. Let's have a look at another feature which is layers. There are a lot of layer mechanisms in PDxTest and layers are really, really useful if you want to customize software. For example, in PDxTest we have alternative config files so this is just about customizing one config file or a few config files for a package without having to copy the package rules, adapting the package rules to your VSP. And in this case, you only have to copy the single config file and adapt it. Then there are platforms as I already mentioned. Platforms are about different hardware which you want to run your VSP on. Then there are software collections which defines different sets of software. For example, if you have different product lines which are quite similar but not the same, you can define a different collection for each of them and just use the one collection for the one product and the other collection for the other product. And there are K-confit diffs. Maybe if you want to have similar kernels or something, you would just need to maintain a diff between them. And then there are base layers which are basically the most pure form of layers I think and you can basically do anything you want with them. All right, let's have a look at alternative config files first. Here we have a snippet from the upstream rule for cups from ptxtist. And in the target install stage, it uses this install alternative macro to search for ETC print cap. And if ptxtist sees this macro, it searches in different locations for ETC print cap. For example, in my BSP project route, so in my own BSP first, then in the config folder project route, in the platform folder project route, then in ptxtist itself. And if it still isn't found, it will go on to the cups installer and the cups builder and search for ETC print cap. And this way it uses the first ETC print cap it has found at the first location it has found. And usually ptxtist includes a default version of these config files and you can override them in your BSP. That's easy. Let's have a look at platforms. As already said, platforms are all about different hardware. So in this case, we're having a platform Raspberry Pi and it uses the RM 1136 JFS cross compiler and a kernel 4.19 and it builds an HD image and the Raspberry Pi also needs a boot partition, which is VFET. But we don't want to use only the RPIs. We also want to use other platforms. For example, here we have a generic V7A platform for our V7A and we're using the kernel 589 in that. I think that's the current at the time of recording newest kernel. And we're also using barebox as a boot loader and also the HD image. And then we have a V8A platform for 64-bit ARM and we're using an RC kernel here and also the barebox and an HD image. So this way you can develop four different platforms at the same time using the same user line software. So for example, here systemd, busybox and cups. And you would then select the platform you want to build before building all your images. And all the configuration contains the same software but different kernels and different boot loaders. Then there are collections. This is all about different software configurations on the target. For example, if you want to have GDP and S trace and stressNG for debugging, you could have a debug collection and then you would need to set these packages to M. This is the tri-state value as I mentioned before. Then you would, in your debug collection, set them to yes. So they are built into the image and in another release collection, you would just disable them so they don't get built into the image for release. So there are different scenarios here. As I already said, you can select them before building your image. So you would just use PDXS collection to the path for the collection config and then build your image. Or the image that you build can also use the collection by using these packages variable here and then the image will use the software from the collection. And in the second scenario, every image that doesn't explicitly use a selected collection just uses the collection you selected with this PDXS command. Right, next feature, Kconfig divs. The use case here is you're having a different kernel but you want to have a similar config but not the same config. For example, you are using a debug kernel package to develop your kernel or to develop your BSP in general. And you don't want to roll out all these debug config options to your release. So you're having a different kernel package in, yeah. And then you can set in your kernel package these refconfig to the config from your release kernel and the other line here, Moscow config tells PDXS which config to use for the debug kernel itself. So then you would go and configure your debug kernel package. And in this step, PDXS already uses the refconfig from the release kernel version and predefined everything in the menu that is like in the release kernel. But if you select different options it afterwards writes the div between the release kernel config and the debug kernel config into this .div file. And the .div file in this case only contains two symbols like for example, DMA, AP debugging. And the first line is always the MD5 some of the reference config. So in this case, the release config. So you can always, PDXS always knows that when the release config has changed it needs to recalculate the debug config from the div. So this has the implication that every time you're updating the release config you also have to update the debug config but this is just another PDXS command. So you just tell PDXS, old config, kernel release, kernel debug, sorry. And yeah, it's basically one second also. But it has the advantage that you're solving any merge conflicts that would occur during the update at an earlier time. So for example, if you deferring this update to a later stage, for example, you only have a config snippet and apply then regardless on what the release config is then it could lead to merge conflicts during the build. And maybe the person that's building the BSP is not the person who is developing for it and it doesn't then someone doesn't know how to solve these conflicts and leads to confusion. So in our case here in PDXS test we're opting to solve these conflicts early. This Kconfig div mechanism is also used for base layers. And in base layers, all you need is basically this sim link named base. It can also be a Git sub-module or just a directory or something else. It just needs to be named base. And it's points or contains the base layer that you want to build on. For example, here we have finished BSP named distrokit and it contains a V7A platform with a kernel config and a platform config and a PDXS config and some rules. And we want to build on this image. For example, because we want to enhance our product line and add another product without changing the original product. In this case, you would just create a new BSP, set the base sim link in this case to distrokit and this is basically all you need. And if you now go into the menu config, then PDXS searches for the first PDXS config it finds and it will go into this base layer because it doesn't find it. If this one doesn't exist, it wouldn't find it but the base layer has a PDXS config. So it uses this one. Then when you change something in the menu, the diff is calculated in the current layer which you were currently using. So in this case, the diff is between this base layer config and this config in the current layer. And for example, if your current layer also contains another package, then PDXS will find it when you're using this layer. But it will also find any rules that you have in the base layer. So there are some caveats. As we already saw in the previous section, this .diff kconfig diff contains the mv5 sum and I already explained this. So yeah, they are pinned down via mv5 and you can run old config to synchronize these diffs and it has the implication that you solve the update conflict early. And PDXS is always used as the lowest layer implicitly. So for example, this district layer doesn't have a base link but in this case, PDXS would just use its own install directory as the base layer. Okay, there are some more features in PDXS which are not about layering, but which are useful nevertheless. For example, we have code signing infrastructure. And the use case here is a verify boot or high assurance boot. For example, the iMix 6 processors or I think 8 and 7 also have this feature that contain some code in the ROM which you can use to pin down some fingerprints or certificates to sign your boot loader. So every time the ROM coder is loading the boot loader then it would first verify this boot loader. So if someone else wants to verify this boot loader then the verification would, the signature would not be the same and the ROM coder would not load the boot loader. And then in the next step, the boot loader loads the kernel fit image and verifies a signature and then the kernel would use the signed file system. And on this step, maybe you can use, there are certain applications like Ubifest authentication or EMAE4M or something. But the important part with German distressee is that it is a chain of signatures. So everything from the ROM code on, and the ROM code you can change and from the ROM code on, then everything is verified. And the other use case is you want to sign your update bundles. For example, I think Raak can do this if you want to use it. So you can download your update bundles from the web and make sure that they really contain the right software released by the right person. And maybe you want to also have some key set for development and some key set for the release phase. So you can configure your hardware in the development phase to only trust your development keys or your development signatures. And you want to make sure that the development images are not used for the release phase. And for example, in the development phase, you can also use some example, something like a soft HSM, which is easy to use. And in the release phase, you can then use maybe a hardware security model, a really hardware security model or a cloud signature service. And PDX tests splits this in two steps. We have providers and consumers. And the providers are really about talking to the HSM. And yeah, I don't know. In the case of soft HSM, select the right keys from the right locations in your BSP or in the case of NitroKey prompt you to insert a NitroKey, yeah, something like this. And you can select different providers in the platform config menu. For example, you have a provider for your development keys and a provider for your release keys. And we also have a package result for doing your own code signing provider. And on the other hand, we have these consumers below here. And yeah, it's basically, they use the abstraction in PDX test to select the correct keys or select the right key material to sign their images or their images basically. Recent PDX tests also have some nice features to get to know your BSP and debug it. For example, we have a BSP info command which lists everything you need to know about your BSP where it is located, where the PDX test is located, which platform config, which PDX config you're using, which images you're building and so on. And we also have the same for single packages. For example, here busybox is at version 131.1. It has a GPL license. The source is located here and it's download URL and where the patch folder is located and the rule file and the menu file. And you can use this to debug. The internals of PDX test, if you want, or if you're not sure on which layer the package comes from, you can find this out. Ah, yeah. You already saw these license variables here and I'll quickly talk about this. Every package can have these under score license variable and under score license under the files. In this case, we are setting them to zero BSD and this really means that you're defining the project license for the package itself. So PDX just knows that this package is available under the zero BSD license. And it also knows that the license is contained in the folder license in the packages build directory and the MB5 sum of this file is the following. So we are also pinning down the MB5 sum here. So we get notified by PDX test if this license changes. And in the next step, you can use this to build a license report for your BSP. Yeah, you would basically just call PDX's make license report and then it collects all these license material from the available and selected packages and drops them into a nice PDF. So you will see here, DOSFS tools, C2FS procs, GDB server, G-Lib C and the copying files for all of them. Yeah, and they also contain this dependency graph. So you know the open SSH, which is license under BSD and BSD three clause and MIT and be aware and ISC license. It depends on the Z-Lib, which is licensed under the Z-Lib license and OpenSSL, which is licensed under the OpenSSL license. So you can find software that maybe depends on GPLv3 if you don't like GPLv3 or something. Yeah. You can also use this as a template for your license compliance process. All right. Next topic, reproducible builds. PDX test tries to build packages reproducibly by default. You can select which date it uses and the goal here is if you have the same source input then you also have the same binary output after compilation. So you always know if you're having the same binary on two build holes, then it has to come from the same source. And PDX test does this by setting this source date epoch variable during build and the packages build system has to respect this, but I think it's quite standard now. There are only, yeah, I think it is quite established right now. And of course, the date is only one thing we can pin down, but there are various different variables that go into the packages and which the packages itself have to make sure to use reproducibly. And this is really an ongoing effort, but yeah, PDX test does everything it can. Next, we're also having a mechanism for your BSP to document itself. And in this case, you have a doc folder inside your BSP, in this case, district it and it contains some rescripted text files and PDX test is then using swings to build a nice, in this case, HML documentation or it can also use PDF as an output format. Then there are some development helpers which are really useful if you develop with your BSP. For example, if you want to develop your application and when developing the application, you need some container to run it in, right? So PDX test in this case has, for example, an NFS root support. And if you call this NFS root command, then it first builds all the packages, of course, and then exports the sysroot folder where all these packages are installed on the devilhost. It exports this via NFS and sets the correct access rights too. So you can just tell your kernel to use this NFS root command line. And if your board has network, then it will just use this exported NFS folder as the root file system. And this has the advantage that you can use VIM on your development host and don't need to SSH to the target and use the, I don't know if you have VIM on the target, but yeah, it's mostly not a fun experience. And you don't also need to reflash or rebuild or reboot your target. So you can just edit files and plates. For example, if you just want to test the config change or something like that. Next thing is we also have a GDB wrapper. You can use this with a GDB server or just to debug core dumps from your target. And you can just use GDB on the host with this ptxts GDB command. And it's basically just a simple wrapper that sets up the rights sysroot. So GDB finds all the debug symbols and yeah, something like that. Also quite nice to have. Yeah, it's a summary. What is ptxts? What makes it unique? It has a quite useful menu interface. It has under the hood, it's using stable and non-technology. The focus is on reproducibility. So we pin down most variables which we can control as much as possible. So if someone else is building the same BSP, then we hope it's the same output as someone else is building it. And we also like to solve conflicts earlier rather than later. We have nice code signing infrastructure and some development helpers which help you developing your application. If you want to try it out, you can have a look at district it, which is a pre-configured BSP for a variety of dev boards. I think at least Raspberry Pi one, two and three, then some older development boards like the Nitrogen six boards. We also have a QMU emulation for R and V express. And also I think for some MIPS platform and x86 64 bit. And I think we're also having some 64 R and V8. Yeah. So yeah, you can use it to try ptxts or maybe just use it to build a BSP for your own development board. Yeah. Have a look at this homepage here. Here are the references. You can start from font awesome and the Tux logo is by Larry Ewing and the Gimp. Right, that's the end. Thanks for listening and time for questions.


Item number SCP-813 Object Class Keter Special Containment Procedures SCP-813 is housed at site 117 and contained in a 2 meter cubic steel crate filled with an industrial foam. SCP-813 must be encased within this foam at all times and must not come into direct contact with the interior walls of the container. The crate is suspended by industrial grade elastic supports and is not permitted within 3 meters of any surface. Hosts of SCP-813-1 are to be held in separate standard humanoid containment cells. Each instance of SCP-813-1 should be removed from its host as quickly as reasonable. For information on surgical procedures necessary to SCP-813-1 removal, see Document 813-1. After removal, each instance will be contained in separate airtight steel canisters, 1 centimeter by 0.5 centimeter by 0.5 centimeter. In the event that an SCP-813-1 host expires, or an instance of SCP-813-1 itself is unaccounted for, the immediate area must enter lockdown and a search will be organized for the instances in question. All personnel handling SCP-813-1 instances or hosts are to wear reinforced glass face shields. Any containment personnel experiencing optical distress or anomalies must be evaluated immediately. SCP-813 is not to be located within 10 kilometers of SCP-882 or any artifact with a connection to the Church of the Broken God. Description SCP-813 is a spherical glass sculpture. Evidence suggests that the sculpture was originally 45 centimeters in diameter. However, the artifact is currently missing approximately 17% of its initial mass. Close inspection of SCP-813 has revealed a microscopic system of seemingly metallic clockwork machinery. This machinery is continuously active, though the means by which it accumulates or generates power is unclear. The properties of the artifact, see below, have prevented more extensive inspection of the machinery, and spectroscopic analysis has proven inconclusive. The glass comprising SCP-813 is exceptionally fragile and will shatter under pressure far below what would be expected. SCP-813 always fractures into fragments approximately 7 millimeters by 2 millimeters in size. These pieces cannot be broken down further by any means, rendering them presently indestructible. Upon shattering, all fragments, now designated SCP-813-1, produced, will seek out the nearest human targets. Note, it has been determined that SCP-813-1 will only target living human beings with one or more functional eyes. It is undetermined how they locate said targets. SCP-813-1 are capable of propelling themselves through unknown means, allowing them to leap at velocities up to 131 kilometers per hour. Upon reaching its target, SCP-813-1 will invade the subject's eye and embed itself into the optic nerve. Regardless of the fragment's impact velocity, there will be no substantial damage to the eye or the rest of the body. The subject will suffer sharp pain and temporary blindness, which will dissipate within a few seconds. Following this, SCP-813-1 will extend several microscopic wires of an unidentified substance into the subject's brain. These effects produce no neurological or cognitive damage and are universally unnoticed by the subject. The host of SCP-813-1 will begin to display market changes in behavior roughly two weeks after exposure. At this time, the subject will frequently cease their normal activity and stare motionlessly for several hours. These events cause the subject's pupils to dilate, and those in close proximity report subjective tinnitus, described as an electric hum. During these periods, the subject is totally unresponsive towards attempts to rouse them, and they will also deny that such periods ever take place. Over the next three to four months, these periods increase in length until they entirely comprise the subject's daily routine, and they will only deviate from this behavior for necessary nutrition and rest. SCP-813-1 will remain in the optic nerve until the subject's death. At this point, SCP-813-1 will withdraw its wires from the central nervous system and eject itself from the optic nerve towards the nearest human target and repeat the process. Forcible removal of the fragment, surgically or otherwise, is fatal to the host, and the fragment will immediately seek out a new host in its usual manner. Addendum 813-001 Item Recovery and Additional Materials SCP-813 was initially recovered from an armed convoy operated by known members of the Church of the Broken God. The crate from which SCP-813 was recovered displayed anomalous properties, causing the artifact to levitate in the center of the container. However, during the ensuing confrontation, the crate was damaged, and SCP-813 was dropped from its suspended position. Cushioning inside the crate prevented the artifact from entirely shattering. However, what are believed to be bullet fragments generated by the conflict, struck SCP-813, and dislodged several pieces of SCP-813-1. These promptly invaded a number of Mobile Task Force operatives. SCP-813-1 instances do not appear to target Church members. Following the event, SCP-813 was transported to site for analysis. No members of the Church survived the incident. A fragment of paper, believed to be a handwritten letter, was recovered from the convoy. The following is an excerpt of that letter. An eye sees all things except itself. For that, it must have another. That which was paired and now separated must be made whole once again. Through its shards, the broken eye sees. Through heathen minds, the broken God seeks. Lesson complete. If you missed the previous orientation, go watch SCP-812. A big box of river, right now. Or for the complete course, watch this playlist.