take you down to calibration town on a journey with this CRT so grab a glass of wine straighten up that line because you're where you ought to be good evening hey there Belmont Brian Harman Tony Escobar thanks for being with me today a little bit of a relib for you my hair looks way worse on camera than it even did before I turned it on a web t-rex welcome in today hope you all are doing well I have got a fun little thing here for us to work on today I sure do hey Johnny or Jonathan thank you all right so we are following up on the Sony PVM 8044 Q that was restored yesterday hey green thumbs and before we get started I just want everybody know I did get a little crazy I might have gotten a little unhinged at a few moments in that stream yesterday and I want to let you know that's not a representation of the good family friendly well mostly family friendly entertainment you're gonna see here on retro tech so you'll have to excuse my rage a few times in that video but if you want to watch it the playback has been published as a regular video for you so you can watch it any time but today we're taking what we did yesterday and we're gonna see what kind of adjustments we can make to this screen right now it's just of course playing some RGB it's got super Metroid on there and I've also got some interesting cool 240p test suite things that I don't think have been made public Keith the wonderful Keith Rainey did give did give me some stuff to toy around with a couple weeks ago after we did our stream together unreleased 240p test suite so I have that available on my Super Nintendo today and we'll look through it it's really cool it does have a little bit of a different thing than I've seen and we'll see if anybody can recognize it so I'll go ahead and start it on that program right so let's go ahead and just see what we got here so yeah I see I even named it the secret 240p sweet so let's just see what's going on here now I don't know we can look at the difference maybe in this and the other one and see if there's anything I did notice and I don't know whether I was just going crazy but let's I'm gonna let it play for a minute see if anybody notices what I noticed because I swear it doesn't do this on the other versions and we can actually go check the other version here in a minute because I'm watching the screen right now oh it just happened again anybody catch that I'll see how many more times it happens all right boom just happened again is it just me or did did this guy here did he always blink did anybody know that like watch his eyes they're blinking blink blink I don't remember that blink graphic in there yeah I don't remember does it I don't know if the regular version let before we even do that let's go back so I have let's see I mean this is another version I don't even know if this is an official version we'll let it run for a second until it looks a little different thought he's gonna wait that would have been even cooler so we'll just let it run for a minute I'm paying attention to his eyes and I swear in this version he wasn't blank yeah like this is the og one that I have I think are one of them and I haven't seen him blink yet and so that was awesome I was like wait a second and that thing just did he just blink at me so anyway I don't see a blank right there interesting nope no blank well there you go that's the reason it's so secret that's secret stuff in it secrets y'all oh that's funny mm-hmm he does look angry I don't know the blinking I think softens it up a little bit he's gonna start shocking me through the potentiometers I know what you're doing and I'm not here to help you all right so we've got again yeah I've been trying tweaking the camera settings to get you a close view like this after about 30 minutes this is the best I could come up with so far so we'll let it run like this I know there's gonna be that swirl every once in a while especially on an all-color screen but I'll be doggone it's not easy to get these things exactly perfect for like streaming setups the CRT monitor and I just don't have that much power so we'll go ahead let's check out this test suite so first off just look at some of these plush and gray bars and they should be able to like turn it up and see more bars possibly on the sides let me see okay I can see I'm in person but it's hard to show on there let's try contrast okay that's better you see see how there's actually more bars than you can normally see this just helps you set things like again kind of color and grayness now I'm not I'm not set up to do the color thing today and that would be something that we could do fun but I'm gonna bring a guest on to do that with me so today we're gonna go through mostly geometry we'll look at convergence we will not be doing a like yoke reseeding so that's not gonna happen that would need to be also on a bigger CRT so that you could actually see what's happening but just want to show off these patterns a little bit ahead of that so turn that back down to a suitable level hello at a later and soup scepter saver I'm sorry like I really need to get goodness once you turn 40 and then you start squinting to see the chat that's never a good sign right never a good sign that your eyesight's there anyway color bars these are nice they can tell you these are a good way to grade a tube without having to really test it if you don't have a tube tester which I'll be I'll be talking about one of those really soon too that's probably gonna be the next big video about a tube tester if you're excited about seeing that but got all the colors here now again the contrast and brightness are lowered for the screen but so as you turn that up see they balance all the way down there to zero of course at the same time you're losing some blacks so you could potentially increase the color drives on say red and blue here on this so red looks a little low and maybe we could try that why don't we just do that let's see if we can do anything here so before I just want to see if I turn the red drive potentiometer let me see if I can find that over on the board and if it does it should increase that red there let's see okay so this is like one of the sets I forgot that only has blue and green but let's try the blue line then whoa you see that yeah that's definitely turns things to blue on the back and then the gain for blue see that actually does turn that blue intensity up see how it moved up you want to balance that like down a little bit you basically probably want to have them all at the same level as the as the red to like that see like that's pretty close right that's all three colors in the same line right there cool I just tweaked the blue and green gain potentiometers which I wasn't even playing on doing but why not okay so let's turn the two brightness back down to see if I see then there's a little bit more green in the screen so maybe we should turn that green down a little bit more or maybe not there we go there we go okay anyway I might be too much down hang on there we go that looks better this is just on the fly by what I'm seeing on this screen probably not a great thing but if it's color balanced more on the picture there then that means it'll look better when you see it on your screen at least so there we go that's the color bars and these are just color bars you can switch between now if you also toggle between these start menus I'll give you a little bit of instruction about each one of these tests and what they're used for this pattern can be used to calibrate for NTSC levels regardless of contrast and brightness and colors you can toggle between 70% and 100% SM PTE color bars with a you can use color filters or the blue only option in your display if available to confirm color balance okay so again we're not doing color but one of these is a blue only I believe that one that's what the blue only looks like so you can use that for color balance hey so hello 50 shades of beige good to see y'all today welcome in we're just going through some of these color bars on the secret blinking version of the 240p test suite I really hope this doesn't get me into trouble I don't know where I'd be without the 240p test suite and those people over there they're awesome especially for what I do so I'm gonna give a little bit more background music sometimes and sometimes I'll back out of it a little bit more when I'm talking about something important but since we're just looking at patterns here again this is all being done from my Super Nintendo okay on RGB on the Sony PVMA044Q if you're interested in getting this software it's downloadable free if you google 240p test suite you'll find it and it's on it's available on all kinds of different retro consoles or emulators so you can get it there's another color you can use this you can use color filters or the blue only option in your display if available to confirm color balance so I don't have the filter it'd be cool to have like a whoops that's under scan that's the other one there we go look at that see it it bounces down to where you only have those colors viewable blue only and this one is pretty self explanatory it's a color bleed check it helps you diagnose color bleed caused by unneeded color unsampling you can toggle between vertical bars and checker board with a so this kind of a pattern helps you see if the tube has any kind of bleeding going on where colors are bleeding into each other so that can either be adjustment problem or a tube problem and then there's this that's those are the vertical lines can you see those can I get closer see other vertical there oh yeah that's a nice shot maybe I can get closer not too close anyway that's the vertical and these are checker board so checker board that's a very cool little pattern in there the best pattern for calibration will be this oh monoscope pattern and it is different whoa don't tell anybody I'm doing this oh boy yeah this is way different look at that that's way different so we'll have some fun with this ah this is the pattern we're going to use to actually adjust geometry and check a lot of things so that's very cool different it's a little different those of us who know the original camera not one to stay level okay yeah look at that cool okay we're not gonna that's we're gonna use that so much so we'll just go into that the grid patterns these are just these are what we used to have to use to try to adjust geometry and that's changed a lot I don't really use the grid patterns as much except to check overall convergence focus it's easier to see things like that in this kind of a pattern but used to have to use this pattern hey James thanks for showing up today it's much easier to use the new pattern as opposed to this pattern I think gray ramp this is a let me see I'd like to read just what they say because that's even better than me coming up with my own explanation this is the gray ramp pattern it can be used to check color balance you shouldn't make sure or you should make sure the bars are gray with no red or blue bias this can be adjusted with the color control in NTSC displays so the guys the interest in gals the interesting thing right now is we're in RGB so we don't have any real controls over color beyond the master color on the monitor for RGB and so when we when I'm going through and I made that little adjustment like I did a minute ago I'm actually adjusting the main drives of the color because there's no processing on the color in RGB but if you use composite even component video if you use that then this video you can use things like chroma balance adjustments that's the chroma wheel or knob and then you can also use the phase knob to adjust the colors of your picture using these patterns and like if you see too much green or too much red or too much blue in an image you can adjust that using those on the fly and that's how you quickly correct it on your display and that's what all this was really meant for so let's move on and please I let you please let me know if the music ever gets too loud for you or anything like that I'll be glad to turn it down I realized when I did the stream with 8 bit Esquire some points the music was just too loud so I don't want it to be really distracting it's just meant to be more of a soother white red and green and blue screens so these are just going to show us all our colors the best thing to do with these is to check like purity who so we'll get it off that main color you can check your purity which is if you have any kind of magnetism issues will show up on those screens is discoloration then you can also use it to diagnose if you have any tube burn in so you just cycle through the colors and if you see any shadowing of that strobe right there if you see any shadowing or things that look like writing on the screen then you know you have some tube levels or tube burn in thanks Belmont I appreciate it green this is also a way to test your colors right if blue white so white is the combination of red green and blue all together and black is just everything off so that's a good way like if you don't know if your colors actually working if you think you have a color out on your tube you can diagnose it by pulling up that screen and if one color is missing you'll know which one it is these IREs are for more checking again white balance with more sophisticated tooling so let's see what the test suite actually says about this you can vary IRE intensity with the L&R by 10 IRE steps so if you want to see some more on this I would recommend going and checking out the stream I did with Keith we actually did work this through a scope as well as a goodness gracious I can't believe I can't remember what it is anyway a graph so we talked about IRE and how the intensity of lightness is on there and you can check it so you could toggle between 0 to 100 and 100 to 140 by using a which is the brightness of that center say and then you can brighten out the whole screen by using L&R hey James Campbell hey wobble 2007 welcome in sharpness I mean this is just to see the overall sharpness of your screen as you get in you can see it's a pretty darn sharp tube the thing about this one is this is the HR version and so it has the higher line count tube then like the four four twos and four ones and those Sony PVMs 804 ones I mean or 904 ones or 904 twos this 4-4 has a 200 more TV line resolutions count for the tube right there so this you can see sharpness difference in that it's a good thing also if you check your focus and everything's looks really sharp so you should be able to look at our focus so that'll be fun all right let's see what we have next again in this super secret blinking pattern over scan interesting over scan I don't really some of these patterns honestly I don't even use whoops whoop oh I love that thing oh we're about to get to that okay let's do that so we're here it says over scan with this pattern you can interactively find out the over scan in the pixels of each edge in each in a display use left and right to increment the over scan until you see the white border then go back one pixel the resulting number is the amount of over scan pixels in each direction okay so we're looking at the edge oh okay so they say there's some ever scan you push it all the way till you see one light okay and it tells you how many pixels over scan your image is or you're basically under scan I guess too all right that's interesting I've never really messed with that some of these things I feel like are some amazing tools that are just not as something I'm just using for whatever reason okay this is a convergence pattern so we can zoom in on these dots and see if we have any separation of red green or blue on there it was actually look pretty tight I know it's gonna be hard to see on this camera I don't know how close I can get in there but it's not really focusing in that well I've got the autofocus offs too so let's I didn't want it to glitch out any more than it has been on you guys so this one has a 450 TV line tubes that sent you but that's the convergence pattern on there mode seven this is awesome huh oh L and R to and you press a to reset mode seven graphics this serves no particular purpose but using mode seven the grid can be rotated with L and R and reset with a rotating can be done in steps with the d-pad oh yeah that just looks cool that's all that is a fun little toy that looks cool you're getting very sleepy from the stream okay excuse me let's make sure want to make sure that focus is good looks pretty good there because we're about to get in here and do something real cool and I just need to make sure that the focus is like as good as possible so that's all that first menu that's pretty standard there's some video tests here oh there's our good gal Donna and our little B see what this says drop shadow tests this is a crucial test for 240p up scan converters it will it displays a simple sprite shadow against an image but the shadow is shown only on every other frame on a CRT this achieves a transparency effect since you are watching it since you are watching a 30 25 kilohertz signal no background details should be lost the shadow must be shown the user can toggle the frame used the to draw the shadow with the button a backgrounds can be switched with L and R X toggles the sprite Donna by Jose a lot so right where are we oh there we are okay so we're starting here and you know the funny thing is is on your screen it looks like a solid shadow kind of oh there goes away but on mine it's definitely flashing like it's strobing the bees shadow I mean that's up there floating around so it even even the camera that you're seeing it on makes it look a little different than it does in reality you see how there it is see the shadow that actually strobes back and forth there's a shadow now it's interesting on what what like lines and lights picking up by the camera lens so let's what did that say oh okay so there's the backdrops we can change through L and R does that a a changes from odd and even frames on which okay so you guys can see even frames but if I go to odd frames it just barely catches it every once in a while there's an odd frame shadow okay that's weird okay well that's a little fun with the drop shadow test again it's not really gonna show you much except to what it's supposed to show on a CRT that's more for like it said converters so you can see if you're actually gonna good 240p signal so I know we're going through here I'm moving through this a little bit slow just because I'm I'm having a good time you know hanging out with everybody and going through these patterns because in a second we're gonna jump into it and we won't really have the same opportunity like we're doing right now so yeah CRTs are cool huh all right so let's see what else we have here we have a strip sprite test which is the same kind of thing except there are d-interlacers out there this is again I'm not gonna go through some of these patterns really in depth like that again because it's not what we're gonna be using lag test you can use this with a stop motion camera to test lag and things which is actually cool and this is can be done to like manually test the lag and see how close you are I'm terrible from doing it from this angle anyway a lot of these are not gonna be important except this this is important this is our scrolling tests you press up and down and increase the speed of the scroll test like that and then all the way down and the important important thing about this this just shows you what a scrolling image looks like in your screen so if you have some kind of warping going on you need to correct it I don't really see anything on this screen this screen looks pretty good from a starting standpoint you can also I know there's a way to switch directions a stops it why x switches directions back and forth y switches to the vertical version of it you can again turn it up turn it down switch directions and that really helps because a lot of people like to use this one so they can see what a vertical scrolling image looks like along the edges and if it were wonky it would look wobbly up there oh same thing grid scrolling look at that isn't that weird looking you get it that's like going super fast but it slows down on the screen and can change direction stop and that's really it horizontal stripe test that gives you a bunch of horizontal stripes again we're not gonna go through all this stuff this is that's all pretty much what we need to look through there's some controller tests some audio tests so we're gonna be pretty much concerned about the first one we're gonna use this super secret pattern and let's just use the monoscope which one of these is better framed this will be fine this will be fine okay I have to warn you of course that we're working with live electricity here everyone so if you don't know what you're doing you probably shouldn't be doing this yourself but if you know what you're doing you can safely make these adjustments and if you set up things correctly there's not much to worry about if you know what you're doing again and you take your time so finally can use a different view here so this is a bigger path a bigger view of CRT let me move that a little bit over and what I'm gonna do is if you look down to your screen directly below me you will see you'll see a camera view of the potentiometers and things in the back of the CRT that we can adjust right in there you set a little camera down there and now it's not the best camera but it's one that we can get in there and hopefully show you kind of causality right you see something happen on the screen and it comes up so that's what we're about to work on hey Tony thank you for the $4.99 super chat always enjoy seeing the 240p test suite used by a master well thanks I don't know about any other patterns really it's the best ones to use it's something that we're all lucky to have or I'm extremely lucky to have it would be difficult to adjust a set without something like this so these potentiometers are down there in that bottom screen under that cable you kind of see them down there if I expand that camera image for a second you'll see them see I might up right here where my cursor is right now I think that should show hey Matt D thanks for showing up so this is what I'm gonna be adjusting here are those potentiometers for the most part these other potentiometers are not really things I'm gonna mess with those are our fresh caps in there and I think that all we really need are those right in there see that whoops so when we make this adjustment that's what we're gonna be going after just thought I'd kind of highlight that a little bit further I want to make sure to have all the screen I can uncovered for you so there we go and so we're gonna try to just spin some of these and you're gonna see some effects on the screen now I mean just tell you the reason this pattern is so awesome is because of the red screen you see there that's really the best part and this is where you can always start to get really excellent geometry so what you're what you're trying to do here is accomplish the same length on the sides of these red lines and you want them to be the same distance on all sides for the outside and inside square here by doing that you have perfect aspect ratio really and that's the most important thing so what you're gonna do is you're gonna try to use this what I do is I use this square and get the biggest best aspect ratio to still stay within the over scan ish area and get the maximum size within the screen it usually results in losing a little bit of vertical picture most of the time but that's the way I've do it that's my philosophy on doing it I like to use like a Taylor's little soft what is this thing measuring tape soft it can just go on the screen without any pain so first off let's see what we're starting with here that vertical line is three and three quarters inches okay that line is four inches so our aspect ratio is pretty bad right now that means uh we are way wider than we are taller so we actually need to squish the screen down a little bit and probably expand that vertically which would make sense but the first thing we're going to do is go back to this monoscope and we will we will squish the screen well yeah we're going to squish it a little bit down and get that aspect ratio correct even though it will be underscanned in our image I'm going to switch over here and guys I'm going to turn down the volume this is one of those and I'm going to turn the up the volume on my microphone because I'm going to have to step a couple feet away from my desk so I'm just going to be like shouting shouting at the uh at the microphone for a minute and to do that I need to make sure that that's turned all the way down and that's turned all the way up so hopefully that's still kind of audible still kind of audible guys if you can uh give me a second I'll move up there paste six vibe Robinson thanks for showing up today I'm going to move over here and go to the other side I'm also going to swing the camera around up top okay I hope everybody can still hear me I'm going to sit down a little stool I think old man Steve oh man 40 year old knees that was not all right we're going to get down here in our best yoga pose and the pole is going to be right in the middle of my face so just ignore that there we go move over a little bit and what I'll do is first off I will find the vertical what were we talking about we need to take down the horizontal um size a little bit let me move this cable out of the way so I can actually see what I'm what I'm messing around at cable has to stay plugged in but I can at least loosen it up so I can get to those under it there's under scan up here in phase linearity video phase is going to be our centering in phase vertical angle bow oh here here here horizontal size that's one thing we need to come down horizontal size it's like it's the first one first one can you see this one right here whoops oh my goodness all right this first one now guys can you can you hear me okay just give me a little confirmation somebody make sure that uh you can still hear my voice I'm about to adjust the CRT and I want to see if you can hear me all right well I hope you can I think it's yeah I'm still okay I see my audio levels now all right thank you I know there's like a minute delay so we're going to adjust this horizontal size right here and hopefully that will decrease our horizontal size or increase it on the picture yep that's the right one so we were way too wide way too wide we're probably going to be something closer to that decrease that size to get our aspect ratio correct let's let's check it out we haven't adjusted vertically at all so that should still be like three and three-quarters yes let's see closer where am I it's hard to see on the screen let me get around the front of the front of the set maybe we're close aren't we I think it's pretty good for oh it's hard to see over there but I think we're right at three and three-quarters you know normally if I didn't have the camera in the way I'd be able to get in closer to that and and adjust it like perfectly but that's an example see of having that proper aspect ratio now Mario or Sonic or whatever your favorite character you're going to be using on this CRT it's not going to look like wobbly and overly large this would actually make everything look fatter is what the original setting was on that's the most important thing to have this for this tape so beyond that you don't really need it you can use it to measure these other squares here to make sure that they're squares but let's have some fun we'll see about adjusting some other things so right next to horizontal sides we can adjust our vertical size so let's let's let's clean this up vertical size right here see me coming in there the bottom of your screen vertical size spin that clockwise we get smaller get bigger counterclockwise so one of the things you notice kind of right away so we have a little bit of a screen tilt okay you see that see that screen tilt a little bit up top now here's the problem take a look down here so down here this is in the back of the tube everybody could see me for a second down in this area where my screwdriver end is this is a second this tube has been installed a new tube has been installed and the person who installed it epoxy the entire thing to the to the back of the tube so I would have to cut apart all the epoxy probably to get that loosened let me let me see so to make this adjustment if we can break it free we'll have to see that screw right there uh right there right there where my let's see if I can see there you go right there where my thing my screwdriver is I have to loosen this and hope that it's not too well not too tight but it might be so let's see if that uh if that is too tight on there and it's like epoxy dang good we really we really won't be able to move it much unless I cut all the epoxy away maybe I can get it a little bit they just keeps wanting to go back like that would be I think this would be most ideal if I could get it to stay right here so I'm gonna try to close that C clamp or that ring and spin that screw tighten that up if I get lucky that'll stay put but I'm not counting on it I bet it's going to swing back no look at that maybe I don't know we'll see I mean that's better right all right get that tightened there we go hey that actually that actually helped a little bit didn't it happy friday everybody that's right there you go that was fun so see now we have a straight line vertically up top so that makes our image look a lot better you can also tell that we may be a little bit vertically uh we may need to go up a little bit vertically because we can't see all of the bottom line so let's see where we got vertical size what's next to that pin amp vertical angle bow vertical center okay we're going back down here now vertical center is actually right here this blue one my screw is on right now now watch spin it to the if I spin it's counterclockwise it goes up clockwise goes down counterclockwise up clockwise down if we do the same thing down here see no get those lined up you can see our corner still this is this is one of the phenomenons of of a crt is never really being able to get all four corners even on the high end ones to be exactly perfect it's just not going to really happen this one is this great picture you could tell compared to a lot of larger ones it's it's so small but even it suffers where like one corner is just I don't know you know a centimeter out of squareness you could say so I think that's fun to mess around with that's why you notice this one corner looks a little bit down compared to the others sometimes you just got to pick which one you want to keep so well that image I'd rather go a little bit further down with it okay so I'm going to go down now I'm going to expand it some right I want to expand this and I will use some overscan so I can get a bigger picture on this tiny screen now this is personal preference you don't have to use this overscan area you can understand it use it in an image like this and pretty much have all image on the side and just tweak up the sides like this and you'll have dark sides on the edges or you can over scan it slightly and get that as close to the edge as possible which is what I like to do so that's how I generally adjust my sets so that's what I'm going to do and I'm going to start that by expanding vertically to the max point I want to go and then we'll see how far horizontally we can get from that point so I'm going to go back to my vertical size and I really want to get something along that but I need to come down a little bit okay so on this set this would be like the vertical point I would want to achieve I don't really want to go over this because then I'm going to start losing some important information on games up top and image stuff up here but it's it's a happy compromise where I'll be able to get a lot more of this horizontal spacing out of the way and I'll be able to expand the image that way so I can get a bigger picture and almost make this screen like a quarter of an inch bigger than it actually is when you're looking at it if you use it in this mode so now we can adjust our horizontal and we're going to have to but we're going to have to keep our aspect ratio the same and use our tape measure to do that so let's see where we're at vertically on our red line we're right at four right at four inches which is pretty good so let's now expand it let's expand it out a lot horizontal going back to horizontal size I think it's going to be something like that there we go there we go that's a four incher right there so that's that's pretty good so what we'll do now is we'll center that image by going over to our adjustments we got to do video phase which is funny enough on the other side all the way over here my finger is so we're going to adjust video phase till we center that image but just remember just remember that when you change your signal we're just in towards the SNES version but if we changed our input signal and used a different console it would have a completely different calibration for the most part for like vertical horizontal centeredness and things like that the vast majority of the other parts should be good but not really the the positioning okay I like the way that's centered it shows me shows me what my issues still the remain are like that seems about a good good screen right there however just looking at it I see expansion of the screen out here and I wonder what we can do to solve that so there's bow and vertical angle let's try angle because I don't think bow is going to do it look at that but then by doing that we're swinging everything else back in to play so we got to kind of get that image centered and now we can do this so that problem is across the top let's see if we can use our what is it pin phase adjustment to help any with this part of the screen so that's right next to the vertical linearity right under the cable there we go let's see there we go and I mean if you're not if you don't know what I'm looking at I'm really looking at the edge here for the most part and the edge over here because that's what we're kind of tilting and we're like perfecting that edge to try to make it straight and to try to make it even because we don't want it tilted any direction and I know it's like it's really difficult I don't know if let me look at the front yeah we're getting we're getting this thing looking really good really good so the only thing I haven't shown you is the bow setting and that would be something let me show you what that'll do that's right here under or above video phase which is the horizontal center you can see there it's a very minimal effect but it's it's if your screen looks almost like you have an arrow like a bow and arrow pattern on it that's why it's called the bow screen bow vertical linearity I feel like this is best shown on a pattern that has been removed from this 240p test suite version so that's going to be difficult to show but the linearity is something you can adjust the vertical linearity on this set see the other this one this one and this one are all like 16 by 9 under scan mode those are those adjustments the other ones we've already used horizontal size vertical size horizontal center vertical center picture bow vertical linearity vertical angle pin phase and then there's pin amp which I'll kind of show you how that one works that one's right above pin phase this one's going to help you get those corners looking good watch the corners as I do this one a corner see see how that kind of swirls those corners in there's that like to pin phase right above it oh that looks good okay now let me fix things up here for a second get things back to balanced swing this camera around that's how you run through those adjustments and as you can tell that's pretty much all you get uh four adjustment patterns on this set are those that we've shown you right there now if we look at our screen oh there where am I where am I there I am okay if we look at our screen here together I uh I think we could I think we can agree that the edges look a lot better I know it's more centered and I'm going to pull up some games and we're going to take a look at how they look in a second and this one's pretty simple now some other things we can look at on this tube uh that we have here is we do have focus we do have focus and we should have a convergence adjustment and then so I'm going to switch back and we'll look at that real quick and what that does because that can be really crucial to the CRT and let's get it tuned down a little bit for that thank you Belmont thank you JD deluxe for showing up today all right um give me one minute here I need to turn the microphone down and I'm going to set up for the shots over on the focus let's do focus and convergence let's let's leave that like that for a moment that is live okay we've zoomed in about as far as I can with this camera and I don't know let me see if I turn out that light if that will help yeah it makes it look a little better so we're going to turn that light out and that way hopefully this will help these adjustments show a little bit better because this is this is uh what we're going to be looking at now is our focus first and then as the lighting gets turned down we're going to focus the screen and then after that we'll adjust I'll set the camera back there and adjust the neck board with the convergence but I do have to tell you this this is the part this this is a live voltage part I don't know if you should do this I'm not telling you to do anything okay not telling you to do anything I'm just telling you how I do it okay so don't don't tell me that stuff I'll try my best to help you by showing you what I do I'll move this camera just a little bit it's gonna be a headache for moving it back but that's okay error for the camera up top thank you for reminding me thank you thank you Belmont yeah let's turn that music back down now since I got it over with let's get ready again okay let's just let me check one more thing get everything set up because I'm gonna have to turn the microphone back up a little bit there we go okay sorry about that so yeah we're about to check focus and then we'll move on to conversions so I want you to pay attention to like the dots on the pattern hopefully as I spin that focus wheel down there at the bottom of your screen you'll see the screen come out of focus now I do need to tell you that if you look at the two points on the back of the flyback there's two adjustment pots the lower one is the one that adjusts your flyback g2 voltage or screen brightness so if you have a low low screen brightness uh you can turn that up or if it has too much brightness on the screen you can come back and turn that down that's not an issue with this tube so we're not even gonna adjust it so let me turn um everything back up sorry if I was yelling in the microphone for a second we're gonna start with the focus you see how I turned that and it went blurry now it's sharpening now it's too far the other way it's gotta be where truly as sharp as possible see that now that's back there and there's not a lot of space so it's not very comfy to make that adjustment I don't even know if you could see it because my hand was probably in the way but that's really the best I could do this will be a little bit easier hopefully so the other adjustment is right here on the neck board swing around well it's blocked by a couple of cables there but we see it's right here it's a white potentiometer it's hard to see from that angle let me get a better angle for that might have to go up a little bit that's better that's much better okay there we go so let's spin this one and see what it does watch watch the red line on the on the screen see how or even the white line in the center see how everything is totally out of whack we have red green and blue all the way separated like that that's our horizontal static convergence so what we want to do to get the best image is spin that till everything gets right there so it's perfect centered every beam is aligned like that and that's that's how it's done right there those are the adjustments you really have to work on for this let me let me adjust our video for one second and then we'll get a better idea of how our screen looks now as i back out the camera a little bit and then we'll get we've got it set now to where it looks so good we can hopefully play some play some gameplay footage and it'll look good let me get my camera back around here and get some more light on myself no longer needing the light on the tube i don't think it should be good so what do you think does it look better does it look any better i think it looks a lot better actually so let's let's try to get less glare off there do what we have to it's okay if i can't see myself too well i go back over to the better camera angle for everybody you know it doesn't look too bad with some light there so let's just leave it like that and see how we've how we've done we'll do that and then i promise this is going to look amazing we will have kind of what i wanted a good screen you can tell that our work from yesterday really came out well because it really came out well because our our monitor hasn't done anything since right it hasn't had a single hiccup on an adjustment nothing it's been doing perfect so there we have it that's our finished screen let's go back out here and you could see how we have everything almost out of the edges we could probably spend a little bit more time working on working on our edge geometry things like that this area i mean we could try to tweak this for hours and straighten that but at the end of the day you got to eventually just stop and enjoy it and so let's uh let's check out something i feel like we're always playing this but it's such a good one to just kind of show the ability of this monitor thank you race aroni thank you squeeb it does look pretty good and there we have it so i'm happy with it i the only thing else that i've done to it besides what you've seen today and the three and a half hours yesterday the only other thing is i cleaned it out i cleaned all the dust out of it and then i cleaned the tube and things i did all that uh and then i sprayed it with some compressed air out in the garage while it was still out there hey demo kirby and brian harmon how you guys doing oh that was so that was a fun little run through your one hour of sony calibration school for the day maybe next time we can get some guests on here and talk more about things like color calibration a little bit but if anybody has any questions and we'll let it run for a little bit and hang out otherwise i'll get ready and next week i've got a bvm to work on eight or it's the d series so i'll probably live stream a couple of those boards being worked on so we'll be going from this eight inch all the way up to the trying not to get my reflection on the the tube too bad there but it seems inevitable uh see my little reflection of my legs in there maybe i can give you a better viewing angle oh no other than now my leg's right in the middle of it anyway i uh i think this one came out pretty good i do and just i know the colors you know it's always fun trying to get the colors to do justice on me there we go now we're back on color so yeah i hope everybody's been enjoying the streams i mean i've been doing quite a few so i hope i'm not overloading everybody i mean i can't imagine people would have time to catch them all my hope is that somebody can go back like if you want to watch the first part of this i actually had to post it as a regular video and cut some things out of it but it wasn't anything like controversial it's just something that i should have known not to mess up on and then so that's on the channel those live streams are available there's all the only ones i've kind of privatized are the ones that are huge that are that i made a video for so example i made a video on the sony rgb mod of the 13 tr 28 and when i did that i actually chopped that stream up and made an episode out of that with some more information oh thanks brine yeah yeah i know that you know it's crazy think anybody can make alec but i'm i'm really appreciative a lot of you guys i see here every time in the chat even if you're not here the whole time it's awesome to have you stop by and really be part of uh what i think has been a fun great community experience i mean the numbers have been pretty good for the streams i've i've been enjoying seeing you know i feel like it's a good classroom size of people the chat hasn't been crazy or anything besides at one time that we had gotten invaded but uh i think it's i think it's a fun thing to do it's different opportunity when i make an edited video i cut out a lot of things like if you watched yesterday's stream or even today's stream and we went through in-depth stuff for today an hour whereas if i made a video about this process it wouldn't be an hour right it would be probably 20 minutes at best please body blow butter biscuit biscuit butter sorry yeah no more say my name please right so yeah thanks everybody who gets a chance to come and and hang out with these it's been fun and i'll keep doing them i'm really enjoying it so like from here going forward i'd really like to just do two or three streams a week uh at least two of them will be like this turn the middle of the week when i'm working on on things i'm working on in my shop so that's what i want to do want to do those kind of streams and then um probably twice a month i'll do a light night stream and then that's when i'll do it with someone else that you guys have seen before it'll be more funny story time less about actually doing work so those that's what i want to do with this channel and then i'm going to probably have once every two weeks a really high quality production once every two to three weeks for a full video i think that's like the best thing i can do with my space and how much work i have to do and everything i think this seems to be working out the most because i don't want to have these long gaps where i'm just working my butt off to get a video done and then not have a chance to like come in and interact with anybody on a more regular basis and it's show off just some more stuff i mean someone could watch these videos about a crt and learn a lot if they're really interested um i don't know whenever i moved all this stuff around it just doesn't look as good interesting but anyway yeah oh yeah thanks belmont i have fun i tried to get louis to come on here today but he had it's friday for him so he had to go out and uh do something have fun um because it's late night there right now or evening time so um yeah if you like that schedule that's my plan at least for the next while now i will warn you um i might have to do the daytime streams goodness i don't know it's going to be tricky because there's going to be periods my kids are out of school it's coming up in june and they'll be out for a couple months and so there may be that's why i don't think this i can say like a for sure day i will have that streaming done but i wish i could put it on an exact schedule but yeah i tried to get louis today he was too busy and um i've been talking to other people to get him on here to stream hang out and hopefully that will happen um i think we'll have some fun stuff coming up finish off the back half of 2023 thanks demo Kirby yeah i know you've been here for a long time and i know a lot of you guys have race been here for a long time um belmont you know i know some of the other guys that i see come into the streams too or just have been here for a while i really appreciate it it's been a cool journey but yeah crt's looking good i'll probably post some pictures on twitter and um this is a nice length to the stream i think today 12 30 is the local time oh no could hang out a little bit longer but i want to make sure that that everything's good i just like to see after even after you'd finish adjusting something it's good to let it sit there and run for a minute so anyway i'll do it for today's show everybody and james i know i've seen you there for a long time thank you thank you james thank you brian thank you belmont thank you race thank you demo Kirby thank you everybody else who's been hanging out today enjoyed the show and um i'll let you know i don't think there's going to be a late night stream this week but if that happens i will let you know um if that's not the case since it's friday i'll see you guys next week and uh you have a wonderful weekend have a lot of fun try to get outside if you can if you can't enjoy some time on your level


What's up everybody I'm the Mangus, you are awesome and today we're going to talk about the game demo for Over Prime that was held by Soul Leaf and streamed by Sarah Jog. I'll link his twitch in the video description if you want to go check out the full games. There was a lot of surprises in this stream. Faze was added in, which I didn't know had happened. Many of the heroes had altered or completely changed abilities. All of your basic abilities were unlocked at the beginning of the match. The portal from the teaser video that warps you from one side of the map to the other was in play. The towers had a new and kind of interesting design and there were less towers per lane. They also premiered their new update video that can be found on YouTube with a tease at what I originally thought was like a brand new hero, but I'm pretty sure it was just Yen with a skin. Not that Yen being added isn't exciting. I love me some Yen. It would be weird to see a new hero at this point I think. I think people like take Wraith for example. If you introduced like a completely brand new hero design before you did Wraith there would be so many Wraith fans just irate and pissed off so I think it would probably be a mistake, but I am kind of looking forward to seeing some new hero designs from just any of these companies. Damn went off on a little bit of a tangent there. There were a ton of changes that could easily be missed if you were distracted by how gorgeous the new map looks, so I'm going to go through and break it down while offering some of my opinions. Before we begin, for those of you who don't know, Over Prime is a spiritual successor to Paragon in development by Soul Eve. While some people are able to play, most of us currently cannot. They do plan for Steam release relatively soon with console release at an unknown time after that. Over Prime is being published by Netmarble and they have insisted that the hero names be changed, so if you're looking at Bellica and it says Ellen, well that's why.  And also, who the fuck's going to use these new names?   So let's talk about the heroes and the kits. They played, I believe, three games and we got the point of view of Kalari, Murdock and FaZe.  It looked to work much the same way as Revenant's old Q, but they didn't pierce terrain. It was a lock-on and there were multiple instances of damage flying out there, but at least it didn't go through walls.  We already talked about the Kalari changes in the last Over Prime video I did, so I'll just say that much of what I said seemed a little true. Her ult was great for 1v1 fights, but sucked in a teamfight, and the new Shadow Slip type ability that replaced her double jump kind of turned her into Chimera.  FaZe seemed to work exactly as she did in Paragon Days.  I wasn't able to really get a feel for it if any of the other heroes in the game had alternate abilities. I will say that Revenant seemed a bit undertuned compared to Murdoch. I made the joke that they should have changed his name to Revacant. I don't really expect proper balance from a game demonstration though, I just wanted to see the game in action. Balance could come later. Now some of the major changes.  This very much reminds me of how Heroes of the Storm is. In fact, much of what Soul Leaf has done with Overprime reminds me of Hots. I'm cool with it, I love Hots, but Heroes is more of a brawler than a MOBA and I'm not sure if that's what Soul Leaf wants. Another very Hots-like aspect is the way Orb Prime works. This isn't new to Overprime, but I'm guessing many of you don't know that the Prime Dunk mechanic is back. However, when you dunk the Orb, the Prime Ball spawns in mid and pushes your lane for you. That's very reminiscent of how marked camps work in Hots. Something else that isn't new but is worth mentioning is Travel Mode. Overprime brought Travel Mode back to the game. There didn't seem to be any kind of punishment for being knocked out of it and there was like a wind up time before you could enter Travel Mode. The portals that they added to the side lanes functioned like I expected they would by obeying the laws of Pac-Man. You could Zerp from one side and then Zerp back over to the other. Soul Leaf seems to be very focused on making the game faster and here's where my problem lies with a lot of these changes. I don't care if they make the game faster, I think it's good that there are options out there for people more interested in that style of gameplay. However, I think some of the systems they've implemented will actually slow the game down. Travel Mode, for example. You would think that increasing character movement speed would only serve to speed the game up, but we saw the problem with that in Legacy Paragon.  What you want to do after you get a few people down is group up and take down a tower or capture a major objective like Prime, but Travel Mode makes people more hesitant to do so. To clear minions and attack the tower, you have to use regular movement while the enemy team is going to come flying at you from every direction in Travel Mode. Then you have leapfrogging, the process by which you keep someone from retreating by having one person use Travel Mode to get ahead and attack while the other person enters Travel Mode to leap ahead and do the same. It's very punishing to anyone trying to split push. A smart split pusher knows when to turn tail and run, but with leapfrogging Travel Mode, it's impossible, so you're less likely to split push for a game ending play. The same goes for these portals on the sides of the map. A common strategy is raise some hell on duo lane so your offlaner can push without having to worry as much about ganks. Even if you lose the teamfight in duo lane, you still get value from off lane. Can't do that anymore. The enemy team will just charge through the portal and thrash the offlaner. I think these portals will actually slow the game down once people get a better feel for the game because they'll be less likely to try and push that off lane. Overall, I was very impressed by many of the improvements Soul Eve has made. The animations were very well done, the map looked fantastic, the game menus and UI were awesome, they also retained many of the good things that set them apart from the other pairs on me like a much larger hero roster, multiple maps, and multiple game modes. There are some things I didn't like though. The particle effects need to be toned down a bit. Sometimes the teamfights look like the 4th of July with all the explosions, lights, camera shake, and like a billion different numbers and status notifications showing up. In the past, I've always felt that the cons for overprime outweighed the pros, but they've slowly reversed that. The current state of overprime is one where the good qualities greatly outweigh the bad. Hopefully, we'll see this one on Steam soon. We'd love to see it on console too, but one step at a time. Until then, I'll be keeping my eye on overprime and I suggest you do too. I hope you enjoyed the video, if you did hit that like button for me, but for now, this is the mangu signing off, you guys have a good one.


So, last class I have discussed about the tension pile and the pile subjected to lateral loads. Now, when the structure which heavily loaded, then we have to go for another type of deep foundation that is called well foundation. So, that is used for a heavily loaded structure like bridge foundation, where we generally use this well foundation. So, today's class I will discuss about various components of well foundation and then how to determine the depth of well foundation. So, now first what are the different types of well foundation as I mentioned that this is used for heavily loaded structure. So, and then what are the different types of well foundation. So, depending upon that construction methodology there are the different type of type of well foundation. So, first we will go so for that is well foundation. Now, first types of well, now first type that is called open cation or open well. Now, in this type that this is our existing bed level below any river. Now, here this one is the water level. So, this is water level, this is the existing base of the water body or the river and then open well the top and bottom is open during construction. So, that means here open well is allowed to sink into the water and this is another and then this portion is filled with concrete. So, that means when it is open type of well that here top and bottom portion is open during construction. That means during construction this top portion this is the top and this is the bottom portion. So, this two portion are open during construction and then this can be circular type and this can be rectangular type also and the process of sinking is continue till the reach the required depth. So, that means this process when it is sink sink into the water. So, it is continue till the required depth is reached. Now, once the required depth is reached then the bottom portion is filled with concrete. So, this when the required depth is reached this bottom portion is filled with concrete and then the ship this is the water portion and the shaft which are filled with sand. Now, once that means during the construction this top portion and the bottom portion are open.  Now, advantage of this type of open well that the it can be constructed up to any depth or the up to the required depth and with a relatively low cost condition. So, and the limitation or disadvantage of this open well is the if the boulder deposit is there if the this ground surface or this bottom of the water body is there is boulder deposit represent then this is very difficult to process or progress the construction of this type of well. And then very slow this is this deposit this is very slow construction and concrete seal is done under the water. So, that means once it is reached in the bottom then the concrete sealing is done under the water which is not very effective and that is the advantage and the disadvantage of this open well or open cache. So, next type of the well is that is called box well or floating cache. So, this is second type of well foundation. So, here again if this is water surface and this is the well and this is the ground of the water body this is top bottom. So, in case of first case where the top and bottom both are remain open during the construction, but in this type of well the top is open, but the bottom is closed during construction. So, this is the closed bottom and this is the open top. So, that means this type of well the top open at top and closed at bottom. So, so this is cast in land. So, that means before this is this is as it is closed during the first case the bottom was sealed after it is reached up to the desired depth. So, that means the casting was done under the water which was not so effective for the first case the top well, but in case of bottom box well or floating cache and the construction cast is done in the land because as this is the sealed or the bottom is closed condition and can be used when land is not very that means this can be used when the load is not very heavy and bearing strata is up to a shallow depth. So, that means up to shallow depth this can be done and the advantage of this type of well is that that foundation band has to be prepared before and so that the advantage this advantage is done this this is the construction is done in the land. So, it is effective and the disadvantage is that before the it is placed into the ground the land has to be prepared. So, and the bearing capacity of the base has to be properly calculated. So, that otherwise it it is very difficult to construct this type of well into the soil. So, that means when we calculate the this prepared the bed and then the calculate the bearing capacity all this factor then the scouring of the foundation action has to be incorporated during the calculation. So, next type of well that is first one is the open cache and then the box well and the second one is the pneumatic well. So, this pneumatic well is another type of well foundation. So, that is again this is the water surface and this is ground surface. So, this is constructed in a dry condition. So, in this well the this is excavation is done under the dry condition. So, once the depth required depth is achieved the working chamber is filled with the concrete and the advantage of this type of well that the better control during the sinking and the suspension can be done. The bottom of the chamber can be sealed effectively with concrete under dry condition. So, that means here the first case the concrete bottom of the concrete was sealed under the below the water. So, which is not so effective but here the concrete thing is done the it is bottom of the concrete is sealed under the dry condition which is so effective and the disadvantage is the cost of this type of well is very high and the limit of the depth the penetration below the well is around the 30 to 35 meter. So, that means if we compare the three types of well the first one is the top well where the concrete is done below the water in the wet condition which is not so effective and the second one is concrete is done in the land, but the second one which is applicable if the bearing strata is at the shallow depth and during so and the bearing capacity calculation has to be properly done and the third one is it is also done up to the required depth, but the advantage is that the concreting is done under dry condition which is very effective and the disadvantage and all the advantages explain for the different types of this well in the first case a cost is not high, but concrete is being done in wet condition in the last case it is so high cost is high. So, these are the limitation and the advantages of different types of well and depending upon the cost of the project and the type of the land or the base condition and we have to use the different types of well foundation. Now, next part is that the components of the well foundation so what are the different types of components of the well foundation. So, first for the different types of components first we if we draw that is the first is the pyre or that above that pyre we will we have to place this garter that is the bridge garter that is placed above a bearing. So, this one is the garter this one is the bearing so first this is a bridge garter then this is a bearing then which is placed in a pyre this is top portion then this is the pyre pyre then this various components of this well that will start this is our different components and this is vertical reinforcement of the pyre this portion is this is the concrete then this one is the bottom plug. So, again this is the top plug where again the concrete in is done filled with top plug again this is the bottom plug and here this is sand filling. So, now these are the various components of the pyre so this is the well. So, this is pyre then this one is called as the top plug then this one is bottom plug then this is cutting edge and this is sand filling this one is well cap then this is the body of the well main body of the well that is well staining. Now, these are the various components of the well and now if I draw the section of the same well then we can draw like this these are the horizontal this is vertical reinforcement this is horizontal reinforcement. So, these are the various components so now the purpose of this various type of components. So, when this top filling the this provides contacts between the well cap and the sand filling and this helps to transfer the load which is coming from the structure to the sand filling. So, from here pile cap so it will transfer the load from pile cap to the sand filling that is the purpose of this top plug. Now, the well cap which is made of RCC slab so that is cast with the staining and the well staining that is the main body of this well and the bottom plug after the well is sink up to the desired level then the base is plugged with concrete and this concrete is done for this different types of well it is done in different condition. So, now the cutting edge the purpose of this cutting edge is to cast cuts the soil during the sinking. So, now and this are the various components of this well and the purpose of this components are explained. Now, secondly that during the construction of the excavation of the hole the dredge hole is formed. Now, the definition of this dredge hole is that this is the hole formed during the excavation of the soil and which is filled with sand later on.  So, that means the definition of this one is the hole which is formed due to the excavation of soil during the construction. So, later on it is filled with sand. So, these are the various components. So, this is the x section and these are the horizontal reinforcement and this is the vertical reinforcement which is shown here. So, next part is that what are the various type of shape of the well. So, now the different types of the well that have been explained in the components of the well, now the shape of the well. Now, first that one is called the circular shape of the well or circular well. So, this is type of well that is circular well. So, next one well can be in this form. Well can be in this form. So, this is double d well. Now, well can be in this form also. So, this is dumbbell form of well. So, now, well can be in this form also where this is the circular dredge hole. Now, it can be in this form also. So, the circular dredge hole and this is octagonal shape. So, this is also circular dredge hole and this is octagonal or double octagonal shape. So, these are the various shape of the well. So, depending upon the requirement we have to go for different types of well. Now, the when you construct well we have to keep in mind that the steaming thickness should be sufficient. So, that it can be easily sink into the well and then the dredge hole should be large enough to permit the dredging. So, when another condition is the when you construct the dredge hole that should be large enough and the base of the structure should be sufficiently stable and the size is sufficient to transfer the load. So, this condition you have to taken care when you construct the well. So, next one that will go for that that how we have to calculate the depth of the well. So, now, this if I summarize the other parts that then when the different types of well foundation and these types are in the open well in the box type of well and then the third one is the pneumatic well. So, when we construct this type of well foundation. So, we have to very careful then this the base that we have to construct that should be sufficiently rigid and then that should sufficiently transfer the load from the super structure to the foundation soil. And then depending upon the different types of well then we have to construct it for various different form and various purpose and when these are the various components that will also be designed during the construction of the well. The next we have to be determine the what would be the required depth of a well foundation and how we calculate the depth of the well foundation because the well foundation when you construct in a for a river well then you have to very careful for the scouring effect because that will play a very important role. Then what would be the grip length below the foundation below the scour level then what would be the minimum thickness of the of the or the minimum depth of the foundation that we have to be very carefully designed. So, now the next part that is the depth of the foundation. So, when you construct the depth of the foundation as I mentioned the scouring depth will play a very important role. So, that then this scour depth how we calculate this scour depth because this scour depth means that during this flow of the water the some soil will be taken out by the flow then we have to consider this scouring during our design. So, this scour depth we can calculate that d this scour depth is equal to 0.473 root 3 q y f now where the the and this is d this scour depth is below h f l high flood level. Now, here q is equal to design discharge that is meter cube per second and f is called as less is shield factor that is 1.76 root to the power m where m is equal to mean size of particles in the water millimeter. Now, this when so how we will calculate the design discharge. So, design discharge will calculate. So, that is given parameter. So, that we have to first determine our from the previous history of the site or that is we have to give as a input to calculate the scour depth. So, that maximum discharge or maximum design discharge that we have to consider and then this less is shield function factor will calculate and then how we calculate the m. So, that means the particle size of that area. So, that means soil. So, we have to collect the soil sample for the required depth and then from this soil sample we have to go for particle distribution analysis. So, that grain size distribution analysis that depending upon which type of soil it is. So, I have to go for the sieve analysis or I have to go for the high depth analysis. So, we have the grain size distribution curve. So, once we have the grain size distribution curve then from that grain size distribution curve we can determine what would be the m value. But once we get that grain size distribution curve then we have the grain size distribution so that means here if I draw the grain size distribution curve. So, this is the the particle size which is millimeter. So, that is in the log scale and this is the percent finer. So, we have this type of curve we will get. So, that is the grain size distribution curve and from this grain size distribution curve, we have to calculate the mean size of particles in what is the mean size of this particle and we can take the weighted average of this particle size. So, there will be basically a particle size and from there we calculate what is the average of the particle size of this that area and from that particle size will that will be use as m value and then from using that m value, we can calculate what would be the seal factor F. So, this design discharge as input F we can calculate based on the particle distribution curve or that we have to done by the particle distribution analysis and from that test we can determine the m value and then from that m value we will determine the F and from there we will get the scour depth. What is the scour depth required? Now, once we get the scour depth, then another length that is required is the grip length and now grip length is generally is given by one third of D max. D max means maximum scour depth. Now, according to the IS code that this D max should not be less than 2 meter for pierce and abutment with arches or I mean this grip length that should not be less than 2 meter for pierce and abutment with arches on that should not be less than 1.2 meter for an abutment with other structure. Now, this D max is the maximum scour depth that what will be a maximum scour depth that for IS code also recommends some values that mean that the grip length that we have to provide additional that is one third of the D max. Now, for the D max IS code that IS 3 in 9, 5, 5, 1967 that is recommends some maximum scour depth of the scour value and that depends on the different types of the section of the river in the in state section that this maximum D max is given the 1.27 of D. So, D is given that is the maximum depth of scour depth that we have calculate and this is D max. Similarly, for a moderate bend this value is given by 1.5 D. So, for severe bend this is 1.75 D for right angle bent that is given 2 D. So, depending upon the C P G state section then this will be given as so that the source that is taken is Ranjan and Rao 2000 book. So, now in the state portion if the section is state then we have to provide D max value is 1.27 D and therefore, the moderate bend we have to provide D max is 1.5 D and for severe bend so that is 1.75 D and right angle bends to be 2 D. So, depending upon the section of the river how much D you have to consider so that we can calculate. So, from this one we can calculate the D max and then we have to calculate D you have to calculate for the scour depth and the seal factor does mention. So, for depending once we can one process is we can determine the F value from the laboratory test. So, what would be the F value that we can determine from the laboratory test as I explained then again size distribution analysis you can determine the F value. We can determine the M value and from that M value we can determine the F value. Another option that for different tables and is available tables are available for different types of soil what would be the F value. So, that we can also use are better is we can test the soil from that area from the site and from that testing data we can determine the what would be the M value and based on that we can determine the F value. So, F value we can determine and from there we can determine D value. Now, from this difference type of section we can determine the D max value and then that mean the D max is generally varies 1.27 times to 1.75 or 2 of the D and then from there we can determine the grip length the grip length will be one third of the D max. So, now the what is the minimum depth of the foundation. So, that means it is recommend again I score recommend that the minimum depth of foundation is 1.33 times of the depth of the foundation. So, once we have the D max then what would be the minimum depth of the foundation. So, grip length that we have to add with the foundation with the depth of the foundation. So, that means the minimum depth of the foundation will be as one third is a grip length. So, that will be 1.33 times of the D max. So, below the high flood level. So, once we get the D max or depth of the foundation. So, say the minimum depth of the foundation is the D. So, that is the or the depth of the foundation is the D. So, this is D is the depth of the foundation of the well then at depth what would be the load carrying allowable load carrying capacity of the soil. So, again for this I s 3955 1976 they propose that this will be the depth of the foundation. So, that is at 5.4 n square B plus 1600 plus n square into D. So, by which we can determine what is the allowable load carrying capacity of the soil at the depth of the foundation D. So, now where this q a is the allowable load carrying capacity. So, which is given in kg per meters kg per meter square. This is kg per meter square and then the B is given that is the smaller diameter of the well meter of well section in meter and D is the depth of the foundation below scour level. So, that is in meter and here n is corrected SPT value. So, if I know that this B section and this n is the corrected SPT value then we can determine what would be the allowable load carrying capacity of the soil at the depth D below the scour level. So, now and then we can use that whether the load which is coming on the soil is greater than q a or not. If it and then we apply again we have to apply the factor allowable safety and then we have to check whether the load which is coming on the soil which is greater than of this load or not. Then if it is greater than we have to again redesign these things for the for that particular soil and at that depth. So, and this way we can determine what would be the depth of the foundation. We can determine the required depth of the well foundation and at depth what would be the bearing capacity of the soil and then we have to check during the design this bearing capacity of the soil is good enough to resist the load which is coming from the structure. And then now so again we have mentioned that we have to design these components very accurately because we have some different components of the well foundation. And then when we are constructing the well foundation there should be a lateral load which is coming from the in terms of water pressure or that means these things we have to consider during the design because this q a that I mentioned that is the bearing capacity. But when you design the total well foundation then you have to design some other components of load because that is the water pressure will come then the seismic load that may act during the life period of this well. So, that means the dead load then the those load live load that will come during the construction period during the lifetime of this well. So, that means we have to consider all these things during the design of the well. So, that means that this only bearing capacity calculation that is not enough to design of different components of the well. So, that is the bearing capacity that will give whether fine this load which is coming on the soil which is capable this soil can take that load or not at that depth. So, and depending upon the site conditions we have to then increase the load if it is not sufficient increase the depth of the well if the it is not sufficient to carry that load at the required depth. So, these things now the forces of different forces that is acting that are acting on the well foundation. So, that is different forces if are. So, these forces includes that the wind force that acts on the well foundation the wind force then the seismic force then the force due to the water current current then the force due to the buoyancy then force due to the temperature variation in the next to the force due to the earth pressure. So, these are the forces generally acting on a well foundation and definitely the traffic force load that is also acting on the well foundation in additional to that if it is in the curve then the centrifugal force will also act into the well foundation. So, when we design this well foundation we have to consider all these forces which are acting on the well foundation during design and this lateral earth pressure this earth pressure is the basically the lateral earth pressure which is acting on the well foundation due to the soil surrounded by the well. Now, when these all combination of force we have to apply and then based on then we can calculate what would be the net horizontal force that is acting on the well what is the moment that is acting on the base of the well then what is the vertical or downward force that is acting on the well including the self weight of the well. So, these forces we have forces to be considered during the design of a well foundation. Now in this class I have also discussed about the dimension part then the depth part and now these forces we have to consider during the design and now the design methodology that are available. So, that is basically there are few methods that is available one is Tazakhis method. So, another is the first method for the design when you are talking about the design of a well foundation then we are talking about the lateral stability of the well. So, what how we can check whether the well is stable under lateral force or the combination of force or a force a moment whether the well is stable or not. So, this lateral stability of this well we have to check whether this well is stable or not now the different analysis are available that is for the Tazakhis analysis then the pender's analysis then Banerjee and Ganga Padda's analysis IRC also a common one design or lateral stability check methodology and that is IRC 45. So, by using these methods we can check whether the well which is laterally stable or not and that among this methodology I will discuss about this IRC method and that will be discussed in the next class. Then how we can check the lateral stability of the well how we can check then because this lateral stability are basically from the moment that is coming. So, that means the resisting moment that should be greater than the moment which is acting on the well or the base of the well and another check that the bearing capacity check that means the load which is acting or the stress which is acting on the soil. So, soil should be able to carry that stress. So, that means the we have to check whether that moment which is applied in the well that should be a counterbalance by the well foundation. So, that means that is one check moment check another one the that soil pressure that is sufficient the soil pressure which is coming on the soil. So, that means soil is sufficient to carry that load and then we have to check another condition the horizontal force which is acting. So, that means that should be a counterbalance or a resisting force we have to that sufficient to counterbalance that horizontal force. That means we have to check whether horizontal force which is for horizontal force checking have to check for the moment which is acting and have to check whether soil pressure is acting on the base of the soil which is sufficient or not. So, once we design or we check all these things then after this checking of this well foundation we can say now this dimension we can provide for this particular condition. So, first we have to consider this load or combination of loads and then based on that we consider what would be the net horizontal pressure or force what is the moment net moment acting on the base of the well and then based on that we have to consider the what is the net vertical force that is acting on the well. So, vertical force horizontal force and then the moment that is acting on the base those we have to calculate and then we have to check whether this thing soil can able to take this vertical state acting on the soil that is able to take on soil is able to take on not. So, that means that means the check that is we have to consider that for this purpose that what are the check that means the first check is with the summation of the vertical force and the next one summation of the horizontal force and the next one summation of the moment. So, we have to check all these three things that means the this this is the total downward or force that is including the base reaction and side friction then W H is the net lateral earth pressure including friction that can be at side and base and net one is the summation of the moment including the lateral earth pressure and the friction side and the base. So, these are the force that the three equilibrium condition that means sigma v vertical force summation of the horizontal force and the summation of the moment that we have to check and according to that we have to check whether the well can resist this horizontal force and the soil can resist this vertical force or the stress which is acting on the soil and the moment which is acting on the well.


Hello everyone welcome to our pre-owned vehicles of the week. I'm Gabrielle over here at Oxmer Toyota You guys this week. We are going to have a three luxury brand SUVs Now I want to go ahead and start with this Porsche right here Our first vehicle is a 2022 Porsche Macan GTS The exterior color is in a volcano gray metallic There's going to be the 21 inch RS Snyder wheels You'll have a power lift gate There is a navigation system 10 speakers You'll have back-up camera power door mirrors Now that interior is in a black leather The mileage on here is 2,453 and the price is 99,995 Our second vehicle is a 2018 Land Rover Range Rover Valar P 380 and this is the first edition now that extra your color is in a gray You're going to have beautiful alloy wheels There's going to be a navigation system You'll have the meridian signature sound system There is a power lift gate power sunroof That interiors in a beautiful cream leather Now the mileage on here is 51,004 this is a 3.0 liter v6 supercharge and the price is 50,995 For our last vehicle we have a 2022 BMW x7 xDrive 40i The exterior color is in a black sapphire metallic Now you have alloy wheels. This is all-wheel drive You're going to have a sunroof. There's going to be bluetooth clean car facts There's heated leather seats Now this had one previous owner. There's a back-up camera. It has an exceptional service history That interior is black with the extended merino leather upholstery You'll have navigation 10 speakers Now the mileage is 22,887 the price is 76,995 All right, you all if you have any questions on any one of the three adjust one over feel free to let us know All of our contact info is listed right here. Thanks you guys for watching. I'll see you soon. Bye


What's up everybody, Jason here for jaspyscasebrakes.com. This is gonna help sell off flawless. We're gonna do three R&Bs, but this is the first one we're doing here that has the Rockets, Pistons, and Cavs guys. And of course it is a pricey R&B, but these are the biggest teams probably in flawless. And again, you get a piece of the Rockets, Pistons, and Cavs in a two box case breaker pick team number one. Now this is a random number block, zero number break. So the way the hits are distributed is a zero number break where we go by the first number on the left side of the zero number dash. There's your examples there. And remember, flawless doesn't really have redemptions. I don't think I've ever seen a redemption in flawless, at least not in basketball football, but if there is any redemptions, it'll automatically go to spot zero, even if we know it's a one-on-one. And of course any non-numbered cards are randomized to the group, but everything should be numbered here. So here's the dice roller. Here's the customer names and numbers. And of course we'll have the sheet there. So let's click dice roll. Got ourselves a one and a three, four times. Good luck, one, two, three, four. Four times, Carl down to Matthew. Four, one, two, three, four. All right, one and a three, four, four. Four and the numbers. So Carl, you have seven and one, Matthew with, sorry, seven and four. Matthew with one, Carl, you have zero. Matthew with five, Carl with nine, Paul with six, Brian with two, Carl with three, and then Matthew with eight. So again, that's just for these three teams. Now I gotta do another R&B coming up next in a separate video and then one more after that. And then we can break open flawless guys. So good luck everybody, thank you.


unofficial time, the first man to run a marathon in under two hours. One final lung busting stride for Kipchoge.  No Cuban is limited, and now he can celebrate.


Hi everybody, Joe for jazby's casebreaks.com coming at you with 2019-2020 Panini Chronicles basketball blaster edition random team number 35 with about 17 teams being given away, which is pretty awesome. This fills contenders optic pick your team to brand new release. So check that out. Get your teams before they're popped into those these filler breaks, folks.  I know a couple of people like, wait a second, I was going to buy that team. Don't wait. Buy them on jazby's casebreaks.com before they're locked away here. Now as always, we're going to do the break itself first, and then we'll randomize your names and then match you up with the team. Big thanks all of these folks for getting into it. Appreciate it. There are the teams right there for the break. And let's do it. Three and a two, five times for each list, one, two, three, four, and five. After five times, we've got Mike down to Jed and five times for the teams. One, two, three, four, and five. And remember, obviously the team giveaways will be in a different list, different dice roll. Mavs down to Lakers after five. There could be some surprises in these blaster boxes as well. I think this is our last blaster box. I think the other fillers are going to probably be something else on jazby's casebreaks.com. All right. So there's the first half of the list here. Robert, Pelicans, Ryan S, Bulls, and Robert, Grizzlies, Jed, my Lakers, so a handful of great teams here. Mike, Mavs, I think second-year Luka Dodgers are still doing pretty well on the secondary market. All right. No trades and stuff like this. Let's print and rip. Oh, you're welcome, Ja. Thanks for the curry and opulence basketball.  See you when I got home from work. There you go. Especially if you had a long day at work. Always good to see something like that. I'm sure that sells really well. It's specifically from game two of the NBA finals. We can do the second half of that panini opulence basketball tonight, jazby'scasebreaks.com. Security sticker here. And it's those, well, rookies and stars are an exclusive that we know. That'll ship anyway. Security parallels are also exclusive to this set. Wow. Once one of those Steph Curry books sold for 3,800, there you go. There you go. So maybe with a nicer patch, maybe, I mean, because you can clearly see the bridge like the big, the big logo, the big warrior's logo in the center, it can clearly see the bridge on there too and some lettering. It's a nice patch. 4,500 maybe. I don't know what that patch will do on a secondary market, especially if there's none others. No others. None others like it. There aren't any other words that are hard today. There's Tyler Hero playing pretty well for Miami. That's going to go to Ben M with that. Here's the final printout, the final list. And there's LeBron James. Hopefully the Lakers can bounce back next game. Nice Seiku Demboya for the Pistons. There's a nice Yanis threads for the Bucks, Sean. Yeah, yeah, yeah. If you're not in a rush to sell that book, nice Luka Donchich for Mike. If you're not in a rush to sell it, shoot the moon. Why not just post it as a ridiculous buy-it-now price? Worse that happens is someone clicks okay, right? Clicks that buy-it-now price. And then you can field some offers and take your time figuring it out. Hachimura Pink, Seiku Demboya Pink, Rookies and Stars, Luka Donchich, so that's a prestige Luka Donchich? Actually, I don't know what this set is. Pantheon? Luka Donch? Maybe Pan... That looks like the Pantheon P, right? And we've got a John Morant. And that... I think it's Pantheon. Pantheon and the Pink Parallel for Robert Runkle and the Gris. Hawaii Leonard Pink, and there you go. Alright, so not a bad blaster box there, pretty cool stuff. Now, let's see who's going to win those teams. So from Jed down to Sean and everybody in between, everybody has a shot at all of these teams for Pick Your Team 2 right here. So we're only randomizing your names as we've always done, I mean just line you up with a team, let's see what happens. Good luck, let's roll it, let's randomize that list three times. A 2 and 1, 1, 2 and 3. Three times right there, so from 18 down to 30, sorry you guys, we'll get them next time, but the top 17 from Ben down to Sommich and everybody in between, congrats, congrats especially to Ben. Look at that, Pells for you, that's pretty strong. I think there was only one filler break that we had to do, so we'll just put those little rooftops next to your name, so you know you won that in here in Blaster Random Team number 35. Ben with the Pelicans, Sean you got my Lakers, Aaron Pettit with the Wizards, Jose with the Bucks, Sean with the T-Wolves, Danny with the Spurs, Robert with the Clippers and the Sixers, Aaron Pettit with the Sun, Stephen with the Blazers, Robert with the Raptors, Jed with the Pistons, Randy with the Nets, Stephen with the Rockets, Randy with the Pazers, Adam with the Jazz and Mike Sommich with the Kings. There you have it, the break itself coming up in a separate video, contenders will be coming up in a separate video. This was Random Team number 35 of 2019, 2020, putting in the Chronicles basketball blaster edition, bye bye.


Have you ever wondered about the link between solitude and love? Humans exist on a spectrum between solitude and companionship. Our capacity to be alone finds its roots in childhood. Those who could comfortably play by themselves were developing vital self-soothing skills. As adults, the ability to be alone without feeling lonely is a sign of emotional maturity. It means one can find peace within themselves. But not everyone is comfortable in their own company. For some, the silence brings anxiety, not solace. But why does this capacity to be alone matter in relationships? Because it reflects our relationship with ourselves. Being comfortable alone often means a person has cultivated self-love. They don't rely solely on external validation. Dependency arises when we seek in others what we haven't found within ourselves. Independence, on the other hand, means two holes coming together. Solitude isn't about loneliness. It's a state of reflection, of understanding oneself. In relationships, those comfortable with solitude often bring understanding, patience, and self-awareness. It's a paradox. The more we're able to be alone, the deeper and more authentic our connections with others can become. To truly love another, one must first understand and love oneself. And sometimes that journey starts in solitude. So the next time you find yourself alone, embrace it. For in that silence, you may discover a universe of love.