All right, I think we're back live, right? No. Oh, there we go. Now I can hear you. OK, perfect. Oh, my God. Yay. Everyone. So sorry about that, guys. OK, so everyone can see my screen, right? Yeah, yeah, yeah. OK, so basically we were talking about the pullout, the length of the left hill, the reasons why we started to think it was a giga, but just to quickly recap, at no point did we as a team or amusement insiders going to be a giga for those of you that were already in it, you already know that. Oh. So we're going to go right to it. So then we got the depth of the tunnel. So this was a huge factor in terms of determining the height because if we are assuming that the left hill is going to be around 255 feet tall, this helps give you a better estimate as to the height of the drop. Now, we're not even saying that the height of the coaster is going to be 255 feet. We're assuming the coaster is going to be anywhere between the same height as Val Raven and 301 feet. Those are the numbers we've been getting. So just to clarify, we as amusement insiders do not know the height of this coaster, nor do we think it's going to be a giga for the most part. There's a small part of us that thinks there's a possibility of it being a giga coaster, but no one on the amusement insiders team is like it's going to be a giga coaster. So it was definitely a huge kerfuffle in terms of the name of the video. So it seems like the name of that one video really triggered a couple of enthusiasts, and I actually fully understand. So I just wanted to apologize for the name of the video. I thought it was a unique way to get you into the video for the discussion. I always like to name my videos with question marks because I always feel like my videos are more discussions and speculation than they are like me sitting down and being like, hey guys, so the height of the coaster is going to be 301 feet tall. I like to make my videos all about the discussion, almost as if my video is a forum. That's why I'm always like, go comment down below if you guys disagree or agree with me, totally open to discussions. Anyways, so to wrap this part up, do you guys have anything to say about everything that just happened other than the giant kerfuffle? Once again, it was pretty clear.   For sure. So this is where it gets really interesting.  This was the first moment where I was like, really? Like, is this actually going to be a giga coaster? Again, when I made the video on this teaser, at no point did I go, this is going to be a giga coaster, but it's an interesting topic of discussion because it's an interesting tweet or I think this was actually a Snapchat if I'm not mistaken, right? Yep. So it shows Leviathan, it goes giga coaster or dot, dot, dot. And then it shows Behemoth and it goes giga coaster, wink face. Now there might have been a subtle hint in there or 99% it's literally nothing at all. And it's a simple Snapchat. But in the enthusiast community, and you can't point the finger at my channel and go, oh, this is you looking too much into it. We all look into things too much. Like if we, if we all like super honest, we all, whenever your home park tweet something, post something, we're all overanalyzing it. Like, let's be honest. Now, do you guys have anything to say? I feel like, do you guys have anything to say about this Snapchat story? I just think that it was interesting that they like said giga coaster, giga coaster and clearly we know Behemoth is like, you know, hyper and surrounding, you know, everything with the diapers, I just think it was really interesting how they, you know, put this in here. And it was like really subtle, because if you didn't follow the Snapchat, you wouldn't have done this. Like, you know what I mean? Like, I just think it was interesting, I just think it was interesting how they put that in there. So, I don't know. I agree. I think if they, if they weren't hinting at a giga, they were poking fun at the fact that people are wondering if the new ride's going to be a giga. Like it was definitely intentional. Right. I agree. At first, when I saw this post, it was either like some sort of not truly common, but like an honest mistake or something. But as the time went on, now it's like, oh, maybe this is a hint on something about the new ride. So, we keep seeing giga pop up everywhere now. Yeah. CSRT, I actually have a couple comments because I know the stance you take and we're going to discuss it a little later. And I should have put a picture of it, but we'll discuss that in a bit. We'll get, we'll get to the actual, what do we see on the construction site so far, a little further on. We're just going to discuss the past like six months almost or four months. Sorry, I just had to interrupt there. What were you, anyone else saying something about this? Nope. Covered it all. Chris? No, I've got nothing to add. This is where it gets really interesting. So, and you can never, it's never fully accurate, but we have someone that we've been using to do a lot of our measuring and alignment and all that. And basically putting this into its rightful place on the construction site on Google Maps, we were able to measure the lift hill at about 90 meters. Now what's interesting about this is we measured the entire lift hill and the 90 meters matched up perfectly with the 90 meters that we measured as the prediction location for the lift hill. So that almost confirms that the lift hills definitely going to be about 80 meters long. We're talking about actual angled lift hill to make it its height. We're not talking about the curved piece at the top and the pre-lift section. So, again, the whole lift hill, including those parts, is about 90 meters long or 91, but the actual height is going to be around 80 meters approximate. So again, that brings us back to the whole 268 feet tall, which with the tunnel and the valley, it could potentially be pointing towards a Giga. So that's just matching up the blueprints. So we board out a lot of the blueprints here, but we wanted to show you the lift hill aligned with the actual plot of land it fits on and it aligns perfectly. And the measurements are pretty accurate in terms of Google measurement. Obviously there's room for error, but do any of you have anything to say about that? And guys, don't worry, we're going to get to questions at the end. We'll answer any questions you have. Even if you're against us, we are here to discuss all sides. But do any of you have anything to say about this? Not really. I mean, the length of the lift hill fits perfectly where it goes. We just don't know the angle or like what it's actually going to be. Like we have an idea, but we don't know exactly. Yeah. So I think you can calculate a range within that, I mean it's still up in the air as far as who's more accurate the people who are saying it's going to be above 200, but not so tall or those who are thinking it might be closer to three so that with the drop it can be over three. And you guys also have to remember that the drop of the coaster is going to be shorter than the actual height. Because for one dive coasters hang over the edge a little bit and the second part it descends a little bit just to turn. Yeah. Now this is where it gets really interesting. So for those of you that don't know what this is a picture of this is the footer for the drop. It has our coaster code on it which is F9 413 and that is on every piece of coaster. Like the support beams, the transfer track, the track, it's on everything. It's on the footers too. This is a footer cap by the way that I took a picture of. Then you have T301 SD. This could literally mean absolutely nothing or it potentially could mean track piece like height 301 SD maybe sit down who knows. Again it could be nothing. We're just assuming we're creating discussion as we do in all of our videos and again just to go back we will be careful with how we title our videos from now on. We'll make sure it definitely is a discussion and it's not clickbaity like they've been and we never meant them to be clickbaity. We meant them to be more like hey click here this is a great discussion. This is something you all want to talk about because a lot of the viewers that our channel gets is Canada's Wonderland fans and everyone wants to discuss these things and I tend to forget that we have viewers from all around North America now and those viewers definitely don't want to see stuff like this and it doesn't resonate with them like it does here and I guess I've forgotten that but let's get back on track. What do you guys think this means? In the comments section too what do you guys think this means? That number 301 it's a very strange number that we keep seeing. Does it mean something? We don't know. Does it mean nothing? We don't know. We're going to find out. We can't wait to find out but it's very interesting that it has appeared several times. Yeah. I feel like that's what makes it so interesting like the fact that 301 shows up on so many parts of this coaster like it has to have some importance and say what you want about the number whatever you guys are thinking about it that's obviously your choice but I think that number definitely has some importance to this coaster. For sure. I mean we keep seeing 301 in our measurements we keep seeing 301 on track pieces we're hearing that the coaster will be just under Leviathan around 301 from people but we are also hearing that the coaster will be 200 feet from some people too so just to show you we're not saying it's going to be Giga because just to give Wonderland kudos for a second every channel and everyone has sources but this is the one project where I've seen we see everyone so confused we have so much information about this coaster yet so little and it's amazing how well they've kept the height of secret. Yeah. I feel like the information we have is not necessarily the stuff that counts. Yeah. So then, oh sorry did you have something to say? Yeah I was just going to say overall this is really interesting how it keeps showing up. Think of what SD means for the question period of the stream we want to hear what you guys think. So then it comes to comparing some of the facts against Val Raven so we know that Val Raven has 103 track pieces we know that it has I believe 51 support columns and it has 69 concrete footers I can confirm that our coaster has 91 concrete footers it is approximately 255 feet if I was to actually put my own foot down and be like this is the height of the coaster and that's going to come a little closer to the announcement again we are releasing a video eventually that shows you everything in detail there are blueprints we have of literally every part of the coaster I have blueprints of footers I have blueprints of the pre-lift structures and then the coaster itself I have blueprints of where they are storing the track we have blueprints of everything but we don't know the height so if I was to take a wild guess right now 255 is where I'm sitting at maybe 268 who knows and maybe it will come close to giga territory or maybe that's the drop height all I know is 255 is very important to this coaster we see that number coming up more than any other number 255 has come up in our mathematical equation it's come up inside the park it's come up on track pieces it's come up in literally anything we do 255 and 301 are very significant numbers in things we do so what do you guys think about the 91 footers compared to the 69 footers? I feel like I feel like if anything that could potentially lead to it being possibly longer than Val Riven because that is like 30 footers you know what I mean yeah almost double the amount of footers that Val Riven had so I mean oh yeah go it could mean one of probably two things you can jump to the conclusion saying it's longer or if it's not that much longer then you can say oh maybe it's more intense because maybe there's more load points that need to fill that also the layout of Val Riven is a lot more compact so it requires less support structure mm-hmm so this you could say the area that we're dealing with can only support more of an out and back coaster so you could draw the conclusion yeah it might need more footers and more supports if it's going out and back then if it were to be compact instead of linking stuff together for sure and I mean it could literally just be suggesting that there's no mid-course brake run right it's just got a longer layout it doesn't necessarily mean it's taller to play Devil's Advocate um anyone else have anything to say about this I mean that's a pretty big difference oh yeah so we got what almost 30 footers more roughly it's like 20 something yeah around that like that's just wow and footers are pretty spaced far apart you have to remember yeah so the fact that there's 30 you know 20 something more footers is like insane this is where things got really interesting and this is where we're diving into the teasers now literally diving in so this is where literally if you saw what happens inside a amusement insiders when a when a teaser is posted it's like a complete operation I think there's like the entire admin team I think there's like a good like 8 or 10 of us now and then we bring some like pretty like active members into this discussion as well we'll go into a private meeting and we literally tear these things apart I mean we literally put these pictures through like black and white filters we put them through like computer software like editing software so when we get to that one tweet you'll see and everyone missed this red herring or is it a red herring down here and this is I think we're going to sit and talk about this for a bit as a team so this is the video and I think this is the video that I said giga confirmed in or is it my other one to forget it's one of the two but I think both videos I kind of said giga confirmed question mark in the title and to be honest I'm going to defend myself I think that was a pretty fair title to have considering the information if this was any other park let's say this was cedar point and this was a teaser for cedar point and you guys saw strata hidden on a teaser I'm I would bet that any YouTube channel that's covering cedar point would cover the fact that that's pretty legitimate you're probably getting a strata and it would be open up for discussion like we did in our video would you guys disagree or agree I would agree and I just like to throw out there as well like as someone who's running the YouTube channel like you have a right to your own opinion as well and I think that the way you infuse your opinion in the videos is very well done where you make it very clear what you would like to see or what you think is likely but you always leave it open for you know people to comment and share their own opinions and their own thoughts below so it's all speculation but I think this is something that Canada's wonderland wouldn't allow to be in there if they didn't mean it to be and even cedar fare above them wouldn't say like if they didn't want this information to eventually be found they would not allow this to happen so they're either again teasing in a literal way where they're teasing that it's going to be a giga or they're teasing us for considering a giga but they wanted us to find this for sure yeah it's interesting because it's so tiny and as we saw you can't see it so you see it on the left this is standing right up to it right and it's hardly noticeable if it was a red herring it would be somewhere up here a little bit bigger in my opinion I could be wrong but I think a red herring would be more obvious to spot than this tiny little thing that you literally have to like zoom in and enhance to get a good image of yeah in my opinion if it was a red herring the word giga could even have been used in the text right they would have found a way to incorporate that just as a joke they could have reworded it to kind of or added it to a word like gigantic or something yeah they've never been shy of doing that in the past so they wouldn't yeah anyone else have anything to say about this one I know this is kind of old news at this point yeah I think if it was like I think it probably would have been larger if it was like actually a red herring but the fact that it was so tiny and they literally hit it in between lines of you know two numbers like I think it's really interesting and these two numbers subtracted from each other and this wasn't an amusement insider theory at all I forget who said it comment down below who came up with this theory and I'll definitely credit them but someone came up with the theory of subtracting these two numbers like 286 or something like that feet yeah so I mean like who knows what the drop could be a giga if it's 286 feet we don't know and we're not suggesting it's a giga we're just going over our thought process because a lot of people are literally calling us crazy for even thinking it's a giga but let's go to the next so this is something that we literally found this was an amusement insider Zachary on our team found this and there's been people online that have been reporting on it and not crediting us for it but that's another story so you have the 815 and you have the dot and the dot was placed perfectly over this called the dome the dome is the highest point on this mountain range and also houses the like this is where all the gold basically the gold rush occurred correct me you guys if I'm making any mistakes here we also have tunnels that went under rivers right over here so this was really interesting and this is called this is like the gold rush map so what's interesting is the dome and it being the highest point on a mountain you have pretty much the gold rush theme confirmed by this teaser poster and that's pretty much all you can discuss about this teaser poster there's nothing really interesting that's you know out there there's definitely nothing here that suggests a giga at all just kind of the theme what do you guys have to say about this teaser poster I don't know like the outline of the rivers and stuff kind of to me I don't know if it's true or not but it looks like it outlines Wonderland and it like you could see approximately where international street would be approximately where action zone would be approximately where Med Ferry etc and the center point kind of looks like where Wonder Mountain would be set like what do you guys think on that one that's actually a really cool take on it and I don't know that that was necessarily intentional because I'm not exactly sure what the original source like what website originally posted this particular copy of the Klondike map I'm guessing it's pretty rough and not you know to scale or anything like that so that could have been done intentional if it was if it came from Cedar Farer from Wonderland in any way but yeah even though they clearly blocked out the words on the rivers and all of the markings on the maps I think it's pretty obvious that they also wanted us to make this connection and find this map and realize what this was definitely strange Klondike you know Old West aka Klondike River lead to you know that potentially being a possible theme for the coaster well and yeah we see steaks that mark ponds right and they already have rivers flowing alongside it there's a tunnel that goes under the river and yeah and by the way some of you will actually get to that in a bit because we're about to go to that slide does anyone else have anything to say about this teaser this teaser was boring but it was very informational yeah I just sort of confirmed a few things we thought oh this is the teaser oh boy prepare to open up a can of worms here we go this is the big can of worms so this is the teaser that literally made basically made amusement inside as a meme and I'm okay with that I'm a huge fanboy of Wonderland and I'm going to overanalyze things here and there just like anyone does for the home park like I said earlier so it's totally fine make fun of me I actually totally enjoy it so as you saw in my video I literally without explaining was like yeah this dial says giga this dial says 290 this this dial says that and I didn't describe anything to you guys and that's my fault so we are going to show you everything today we can't show you Zizz because we don't know if the wording Zizz was a total accident and it just so happened but there were basically like pieces that had like a line here and then there were the finishing of a Z on here and then like an I in the middle and then the same thing like a line and then the finishing of a Z over here so it was almost like if it matched up perfectly it was like Zizz spelled across but we can't confirm that and we can't really confirm the giga here but if you look really closely we ran this through black and white filters for you guys and if you look really closely there is definitely numbers and there are definitely letters carved onto here and just to get a little closer you have 290 marked here and it went as far as underlining the 9 so you have the 9 and it's got the underline you got the 0 and you got the 2 that's definitely a 2 and it who knows if that's meant to be but it's there and it's a teaser so here you have it even clearer so you have the asterix and you have the 13 marked here it's hard to see but that's what we're assuming it's either 313 or 303 we're not fully sure but we know that there's an asterix right after the 3 it's marked right here and it's pretty clear that it potentially could be saying giga on here you have the a perfectly carved out right here and you have the g right here if you look really closely you have to look closely I do have a 4k screen so I don't know if that helps me see things and you have the i and then you have the g now yes this could very well be nothing like every teaser this very well could be nothing but what's interesting is this teaser was actually packed full of a lot of leaks if you want to call it that or big teasers if you want to call it that bigger teasers than carolyn's teasing campaign which we'll get to in a second but before I get there so actually here's a way better image I totally forgot I like zoomed in so there's the 290 there's the three that we can see and the asterix and then whatever number we're not fully sure that's hidden underneath the 290 I'm trying to see what everyone's saying it almost looks like it says 220 but I don't know I see both 290 and 220 and then so what do you guys think about what potentially could be on here or not be on here because yes I agree the comments this is a reach I agree with that I feel like this is a lot less obvious a lot less intentional than the other teasers we've seen and I don't know if this just happened to be in there from the whoever they had do these graphics or if they were just like put some numbers in there to confuse people like I don't know but it doesn't necessarily feel like a teaser or a part of the teaser to me yeah and I would agree with that if they did so one thing that hit really well and we'll get to that in a second but this one confused the entire community but this one's definitely either I would agree a red herring or maybe it means something maybe it's there to throw us off or maybe it's literally not even there and this is like over analyzing galore yeah and like even when I saw this the first time I was like oh no Brendan you're seeing things I don't see nothing now I look at it and I'm like hmm yeah maybe so we don't even all agree and we're all part of the same team so yeah just to put that out there so are we safe to move on from this so just to confirm we don't know we don't know what this potentially means we just ran it through some stuff caught some things that were on here and potentially they could be on there by accident because it's us yeah over analyzed so it seems like everyone's saying we're over analyzing that and that's totally fair as I say in all my videos comment down below and call me out on any of my mistakes 600 feet I'm calling it alright what in the world does Brendan see okay in the comment sections quickly what do you guys think you see in this image we know everyone on the amusement and setters admin team knows what this is and we know what this is because we have the blueprints what do you think is in this picture what element so we've gone from people thinking it's the diet itself with the salad with a lot of tomatoes zero G roll red lines yeah to be honest yeah red lines is pretty accurate that's what it looks like see a big pretzel zero G stall the teaser poster is literally me without my glasses oh wow should we enhance the image for them maybe we should I see something which says what in the world is Brendan see oh my god VR a coaster clearly alright so we're going to show you a sneak peek at the blueprints one second Brendan I can't get over the fact that someone said steel vengeance dive steel vengeance dive so this is an interesting element zero G roll does not complete the element this element has a really cool twist to it which you might actually get a sneak peek to in the next clip but just to sum it up it is really difficult for anyone that did not see the blueprints to guess what part of the coaster this is but because we have the blueprints we know that literally that's the mountain back there this is the zero G roll or stall or trick track whatever it ends up being we're not fully sure it's a really weird element on the blueprints and we know vortex is down here it's a teaser poster by the way this isn't the the layout video that they posted this is a promotional material that they posted in here and that's why it looks weird if you're wondering why there's so much green and you don't see like everything but Timberwolf is right here the mountain is back here you can tell it's the beige this we're assuming is either a track piece coming in for the promotional photo or it's Ziz because it looks kind of like a crown or the track piece coming in it's hard to determine because it's a promotional material but we can confirm and anyone that's on our patreon who's in here can confirm that this is the element that we're referring to and I know my admin team has seen the blueprints because we talk about everything because we problem-solve together so what do you guys think and am I right about this being the zero G roll just so everyone who thought I was crazy I would definitely be one to say that this does look like you know it's zero G roll or style and yeah I think like you know you can see the mountain and the bays and Timberwolf and Ziz on the bottom right hand corner so yeah I definitely I think that's you know zero G roll or style or track track double up double down anyone else have anything to say hmm come on this was like the oh I think it's possible I think it to the blueprints are hard to see what's going on so it could be something else but I think it's possible yeah and I just what's interesting about this picture is that they put it like if someone wasn't paying closely attention to the video you know the one with unlock the ball 815 like if not like you know thankfully you know we were paying attention and you know we saw it like you know because if we weren't paying attention I feel like none of us probably wouldn't have noticed that and I feel like this picture does a lot you know showing some really really interesting things in my opinion Oh and there's also again like someone just mentioned the Malab mentioned like the eyes at the top there could be possibly eyes at the top of the image there could be a crown we don't know we've sort of 50 50 on that hmm hmm um so this is the element that you're looking at in the picture and we've we've hidden it because again we're giving our patreons the time to review this before everyone else that is their promise to our patreons but there are a couple patreons in here that can confirm what you're looking at is exactly what's in the picture even with these things covering the element you can tell what's going on um this is where the coaster becomes unique is at this exact location this is where it loses its typical dive coaster layout and becomes a completely different style coaster hmm yep who died I also just want to put it out there I love how the train is the tractor the mountain and the tractor they built the mountain right against the tracks so the tractor crashes into it there you go that's the theme of zizz exposed yeah and all patreons got to see this hmm interesting so jasmine said she just got booted from the call somehow and yes we will be releasing some blueprints to our patreons as we count down you know I think it's almost 16 days till announcement now and it is not I can't really go into detail but we are allowed to release what we have just to clarify for everyone we're not doing jasmine's trying to call me on google hangouts as I'm in a call no if you answer it she'll come back into the group oh will she yep oh and I just declined it rude rude there we go welcome back jasmine how was your ride I survived I was like jasmine's calling me I'm in a call and then I declined it and they're like no you have to hit that to get her back yet so jasmine do you have anything to say about the blueprints in this location and how they correlate to that element I to answer the people in the comments yes all the patreons should be able to see it I think that your guess is a good one and I really like the little icons that you've used to hide it yes CSRT you can mention that back because you're a patreon and you already know jasmine what is a giga ooh this is a question that's been coming up lately huh so a giga I guess typically would be a coaster over 300 feet however we've been debating does a 300 foot drop count yes apparently in some places it does not I think the consensus is yes yeah I think that's and again similarly to what we were talking about earlier with the little was it instagram or snapchat but the teaser that wonderland put out weeks and weeks and weeks ago about giga or giga is kind of maybe pointing and teasing to the fact that different manufacturers do call things different names so this could be a giga dive but that may not mean the same thing as the way they classify other coasters so like how they would call leviathan a hyper even though it's over 300 feet so it could be something along those lines where like this could be a manufacturers naming situation right yeah what I've heard like from multiple people just discussing stuff in coaster communities and things in the past is that a giga coaster is generally something or a roller coaster that has a lift hill and a drop that being said a dive coaster would not count because as the holding break on the top so most people wouldn't count a dive coaster as a hyper coaster it would just be known as a dive coaster this doesn't have the holding break maybe that's the difference between you know we're calling it a unique dive what does that really mean is there going to be new elements on it maybe the holding break is sort of the kitschy bit that they're kicking to the curb for this ride so it can be a traditional giga just like you said right I think talking about like if it was like a certain height but the drop was 300 feet for like example I think I would consider that a giga because take a polished chariot for example that coaster has a height of 170 feet but the drop is 210 feet which is what gets it classification as a hyper so using that same type of thought process you can do the same thing for you know a giga you could say a coaster is 260 feet tall and it has a drop of 300 feet but drop classified that's a giga oh yeah also I don't care said I still don't understand how does the first inversion not have more footers when it should and it doesn't have any footers leading up to those in the lake well they haven't finished pouring all of the footers yet there is definitely a lot more to come we even think that the mountainside cafes days are numbered because that's where the footers would have to go for the first element after the dive that's true though if you look at a general loop support for a coaster there's going into it there's a normal stake into the ground what? mountainside cafe oh anyways just looking at one I'm losing it now oh my god I was like I swear we talked about this as a team we did yes yeah there will be more footers for the emerald and there will be more footers for it heading back now we for anyone that the team seen the blueprints okay so we'll discuss the blueprints and we'll discuss in detail the blueprints we won't show anything quite yet but you guys know what I'm about to talk about the emerald the emerald out of the tunnel and then over vortex is that not a weird segment on the ride and do we not know what is going on in that part like we don't know if it's super high up and it doesn't come all the way down we don't really know what's going on but it's a super weird element like it's not just your typical emerald into the downward it looks really weird on the blueprint what do you guys think about that I think I think that part is going to be interesting let's say that that yeah I think this is what's going to give it part of that classification is most unique is taking either elements that we know or elements that we haven't seen a certain twist on before and giving them something interesting to keep us guessing this blueprint it's so funny that people are so like oh you got the blueprints there's blueprints that because they're actually not that easy to decipher there's a lot of things like you said earlier where it looks like straight track on the blueprint but you know that something's going on there so just keep in mind too that the blueprints and having them doesn't necessarily mean that you know exactly what these elements are going to look like retweet it looks like no emerald I've ever seen I haven't shown you I haven't shown you the emerald patreon's haven't seen that yet but yeah so when we make a video about something I totally get why people are like Brendon has no idea what he's talking about how did we get this from this when you look at this image totally on your side how did Brendon see or determine what's going on in this picture and you guys just have to remember again and we're not rubbing in anyone's face we're going to show everyone eventually we know the direction this coaster heads and we know like somewhat of the elements and what it does so when we see like a rendering for the coaster we're going to somewhat know what's going on so when these teasers and I hope they do this I hope in every teaser there's that flash and a part of the coaster somewhat revealed because then we will actually be able to reveal the coaster sooner to you guys that way because then the park's kind of letting us so hopefully they keep doing that that would be exciting but just as promised I wanted to show you guys a couple of the memes that have been coming my way about this whole giga theory and I love a good meme and I like someone that can make fun of me in a fun way that's fun for everyone when it's evil or mean-spirited that's just when it crosses the line but these are all amazing so we have the new coaster won't be a giga Brendan reads it, Brendan throws it in the fire that's the end of that that one's my favorite that's the best I'm digging the Avengers spoiler Canada's wondering fans if the new coaster isn't a giga colorized I don't know what movie this is from though it's from Avengers he's fading into dust I thought he was drowning in water so that explains it someone needs to make a Brendan drowning in water meme I just started something I finally understand it after 1.5 years the moment of truth it's not a giga Brendan oh my god I love these trying to justify it and by the way I just got so many more too before live streaming I wish I got them in time maybe I'll put them in my next video tomorrow trying to justify it's a giga this is the amusement insiders team well a good chunk of us this is that person it's pretty accurate this is me and this is everyone should we tell them I'm staring at you like what are you doing but yeah I think there's more it's a giga whoa backup son tell me you're lying where's magic fanboy why is he letting this happen this new coaster won't be a giga Brendan hmm that's a good one so that's essentially it for these we got so many questions on Instagram can you guys still hear me when I close out of the app okay I just wanted to make sure because sometimes it doesn't so I'm going to go to our questions and if my phone dies we'll answer questions if you guys want to start asking questions in there so just to respond to Jason oh the blurry image we did try to make it as clear as possible we ran it through filters we adjusted it in photoshop when something is blurred sorry there's not much you can do to unblur blurred image is like someone standing in front of an image you can't see what's behind it so we just ran it through as many different processing tools it's possible to see if we're able to find anything and we did find that's how we saw the details of the eyes at the top of the image that's how we saw the elements more clearly but that's how we were able to really get and Ryan Sparta you asked why is Canada's one in getting two gigas when Six Flags won't get one Canada's one of them most likely isn't getting two gigas just to again clarify that there was a little video talking about it being a giga but that was to prove why we were even discussing the topic that was the point of this video to be like hey listen this is what we've been seeing and this is why we've been discussing because a lot of people are like why is he even getting this theory from so I wanted to go back because we also forget that we have a lot of new subscribers in the last month that weren't here months ago when we started talking about this with all that evidence and no one's going to go back and watch ten minute videos for like two months straight right nor should they but here's some questions we got on Instagram there's a ton of them what information do we currently have to help us better predict the elements and layout do you guys want to answer that I'll let you because you're the one who actually has the answer do you have L.I. toss that I'm like no well we have the blueprints so we know about I don't know would you guys get 70% of the ride we know about yeah about 70% of the ride we know again what happens in Timberwolf stays in Timberwolf I guess at this point we do know that there are three minimum versions and in fact this element here is very unique I don't know what's going on there it almost reminds me of Dollywood's inversion where it goes upside down and you stay upside down for a bit and then you curve into a trick-track turn or whatever GP but yeah this is probably going to be the most exciting element if I had to guess so far again whatever happens over here we have no idea about over in Timberwolf falls do the teasers form an intricate storyline evidence for the final theme I would say yeah what about you guys oh I think so I think they're going to pull all of that together the reveal of the ride along with the reveal of the theme which part of that into between a few things so it'll be interesting to see where the overall theming in that whole section of the part goes from here right why don't you give us the blueprints and we make teasers for you guys clearly love it alright um other questions the emeline into the zero g roll and then the overbank would look odd from water park um I don't know how to answer that question because I don't think it would look odd I think any coaster at Wonderland at this point is going to look really good I'm just going to throw it out there as someone who goes to theme parks regularly if I see an odd element on a coaster I'm going to want to ride it and see what that element feels like that was my thoughts exactly I think they want this to be able to be seen from the water park so you're bordered with behemoth on one side and whichever name we're going to go with for this ride on the other and no matter where you look there's some kind of steel monster in the background hmm when do you think the coaster will be completed that's a really good question come on again my drone is going to be my drone is going to be up in the air as soon as vertical starts so I've been getting so many messages begging for the drone footage again there isn't a point to put the drone up and show you footers anymore so the drone will go up as soon as vertical starts and again we are working on a documentary for this coaster so we are literally keeping all footage so the drone will be up a lot and the action and the footage will go on youtube as always so it is coming back don't worry will the dive be intense oh if it's a gigo? if it is a gigo yes it's going to be a pretty crazy drop I mean this element here kind of screams intense yeah yes I can check my recent twitter as soon as I'm done with Instagram did you post a question there apparently my twitter is off the hook or something scared will the I already asked that think the coaster full track will be revealed as well as an animated POV on August 15th yes and yes cedar fair is really good at that they'll reveal everything do you think the area that they're storing track will grow I don't know if they have to do you what do you guys think now if they start vertical now they're just going to have to move stuff around into the construction site and then they have space to bring in more stuff yeah I do think the teaser mentioning Mississippi River is referencing either worlds of fun or valley fair and I think worlds of fun is more logical right now because they haven't gotten the coaster in a bit this is a good question I was just going to say general's thoughts he said he hates the name ziz for a coaster I was just going to say a lot of us aren't really fond of the name either but we don't even know if that's the name again that's also another thing we don't know yeah and I would say the clondigold rush is definitely coming up to the forefront it's definitely becoming more likely they could still incorporate ziz again that weird image down here I mean there's whatever you want to make of that could be referencing ziz or it could just be referencing track you're always saying this is a good question and this is the biggest question I've been getting from a lot of people you are always saying I personally don't think it's going to be a giga why though so I like that question because this person obviously watches my videos so thank you yes I am always saying I don't personally think it's going to be a giga why I think we should all answer that question I don't think it's going to be a giga because why would you go from 230 something feet or 220 something feet right what is valraven again 223 feet yeah why would we go from there to 300 feet would there really be a need no I think 255 is the perfect place to go if you're going to beat valraven or if you're not going to beat valraven in terms of height the same height as valraven that is why I ultimately don't think it's going to be a giga and I haven't seen enough evidence yet to be convinced myself so again the percentage that I think this coaster is going to be a giga is around 40% yeah what do you guys think sorry what was the question again why do we keep saying it's not going to be a giga I think just more evidence points that way like you said but I also wanted to throw in my feelings on zizz I still think it's possible I still think it can be tied into the gold rush theme and there are other names too zizz was also known as renenin zizz was also known as sequi the seer and my personal favorite zizz was also known as son of the nest ooh it's got like son of the beast like rhythm to it right I kind of like it right there's definitely an opportunity to still use that and use this particular BNM to finish out the trio of BNMs that we have going and keep that theme of monster names but it doesn't have to be zizz because I agree with everyone that sounds kind of cartoonish you know I'd still take zizz over the ledge though yeah they could do something where they give like zizz as a character the name but the ride itself like the entrance signage and whatever it's called like son of the nest or something like that yeah I totally agree like all the merch could still have the you know zizz or whatever you want to call it but sorry to cut you off but Brendan was talking about an idea no we were talking about it in discord a few days ago of naming the three trains like different names one of them could be called zizz another one can be or the other two can be named after what you just said yeah I agree but I think it's been a merch plan for a long time that they want like you ordered the beer with the hats with the shirts that it's like this battle and this I feel like is the third beast coming into the battle and I mean if this isn't zizz or whatever we want to call it then there's going to be another one because it would just be silly not to close that circle and actually sorry just going off what you said like if behemoth and Leviathan are saying in battle like I have two shirts that actually say that like behemoth versus Leviathan zizz can be the one that comes in to break it up almost totally agree seeing as this place between them yeah and back to the question that was asked about whether you know why we think it's not a giga like Jasmine was saying there's so many different things pointing to it not being a giga but there's also so many things pointing to it towards being it a giga until the announcement day comes where we see more evidence we're never going to say it is a giga or it's not a giga we just don't know just like nobody else knows we're just enthusiasts we're having fun with it we love the teasers and can't wait to see what else comes I'm sure there's going to be more to come totally agree for the record since I know everyone's like sort of telling the line of stating their actual opinion on what they think it's going to be because nobody wants to be wrong but I'm team technicality I think it's technically by some definition of quote-unquote giga it's going to count as a giga but I don't necessarily think that's going to mean that it has a 300 foot height or drop can you guys hear me yes okay sorry my phone died so I might lag out because I'm on my laptop now that means I have a really good question I want to answer this and I think you guys do too do you think the restraints will be lap or shoulder this is an interesting question and you guys kind of know why so in the blueprints there is a ton of airtime by the looks of it and be the most unique like when they say most unique that might be it so what do you guys think over their shoulder restraints vest or lap bar it's hard to say actually you brought up the fact that the combs or the drop platforms for the floorless coasters they look a lot smaller in person I disagree I think they look the same but if they're smaller it can be an 8-seat dive with over the shoulder restraints so a rationing shoulder restraints instead of a hydraulic one but I'm leaning more towards the vests an 8-seater with vests just because that's what Cedar Fair is looking into or looked into with Thaureven they could improve upon those and have a rationing version of those but I don't think so I agree with that it's definitely not going to be a lap bar with any kind of inversions that's just not going to happen in Canada the TSA would never allow it but I would like to see vests as well just like you said Cedar Fair has been doing yeah I also agree with the vests we saw with Thaureven they're probably going to want to keep going down that path because it seems like vests are the newer restraints that they're going to be using on the dive coasters also even though this isn't Cedar Fair because of a Kyria that also uses a vest restraint so I definitely think that you know whether it's 6-seater, 8-seater, 10-seater whatever it may be I think it'll have a vest restraint it's because it seems like all the newer dive coasters we have a good counter-argument actually and I'm surprised none of us mentioned this how would you mount a BNM lap bar on with strains it's already there if you take the vest restraints it's literally a lap bar shell with a vest hanging off of it you could remove the vest and have it be a lap bar no problem yeah it'd just essentially be an over the shoulder yeah it'd be an over the head lap bar macarons does it or sorry, macarons Intamin started doing that with their newer coasters and Seth also asked do you think there will be some sort of shed or pre slash post ride show element we were thinking that there could be because of the building sort of area that they were building you can see it under construction in the park but it looks like they've stopped at ground level and it looks like now it's just going to be a basement for the pre-lift so we don't know if there's going to be any kind of show or anything it would slow down and reduce capacity if they did have something like that but it's still possible we just don't think at this point that there will be mm-hmm and just to quickly sum it up someone asked what's the dome it's the highest peak and the gold rush like the highest amount of gold in the Klondike gold rush mountain range which is 49 feet and that's the height of the coaster right there oh my god yeah we're all going to die when we ride this and we'll go back to this meme yeah I feel like so I'm sure a lot of people have ridden wonder mountains guardian you know there's a TV that's playing the story of the ride in there I feel like that can be a substitute for a pre-show or an on-ride show type thing just explaining the story of the ride if they wanted to go that route of theming and just have some show effects or something I just no wonder in capacity and they're going to have nothing that holds people back right right yeah you're not going to stop on the ride unless absolutely necessary so Lara is saying like telling you your mission to kind of side with you yeah I can see a queue on show that would be yeah we're not sure yet and one thing we can also agree on is that we do think this is going to have a lot of theming yeah I definitely agree with that yes King Solomon was Hebrew or Jewish one of the two I forget and Zizz is so Jewish in Hebrew what does gold have to do with diving you're like diving into the mines yeah do we have any other questions I think we're going to wrap up soon right did we not answer anyone's question that maybe like completely disagrees with us I would want to see some questions from those people does anyone still think we are reaching hard core and don't be afraid to ask because we are not going to whatsoever we totally understand where you're coming from as an enthusiast we'd all love to see Canada's Wonderland get rid of Kingswood just to build more coasters but the park makes money off the general public and that's a very big event venue which brings in a lot of money for the park when they have events so I don't think they're going to get rid of it yeah I don't think so either is it a gig or not come on we don't know we literally know as much about the height as you do the one detail that we're missing the fact of the coaster is that vertical should be starting this week fingers crossed not going to do it go to Twitter okay I got it my phone died okay here actually I can go to Twitter in here I'm scared it's going to be a bunch of people oh wow seven notifications uh oh I'm so scared can we have a full meme video on Brendan well yeah maybe if it's not a giga will the coaster still be hyped up even though it's not height record breaking it would be to advertise no I think it's going to be really hyped up especially for Canada a lot of Americans seem to forget that Canada literally has so advertising even let's say I was about to say miracle but by a curse let's say this coaster Val Ray then in every aspect it is still going to be easy to market and Zachary your other question you asked me on Twitter I cannot read it for some reason blocked it this tweet is not available because it includes potentially sensitive content did you swear at me let's square up Zachary kidding I love how someone asks are y'all from Toronto oh thanks GP JP GP I love how we're just hovering on the tractor train here yes I live in saga hashtag theme to tractors and balance oh chat into a fight club oh dear the coaster will be called Ligma oh it giggled oh all right I think we're good to wrap this up right again we're going to go discord so feel free to join us in discord hopefully this answered everyone's questions if it didn't comment down below or feel free to message me on Instagram I will always explain my thought process to you guys if you reach out to me personally or if you have a suggestion about how we're running the channel feel free to reach out we are totally open to feedback that's what this channel is all about but yeah thanks for watching guys join us in discord and also don't forget to like our page facebook.com slash amusement insiders yay and jasm too and jasm yes thanks guys thanks for having us thank you


Welcome back to the Rig Review, and today I'm going to check out the Monkey Rig from ProRigs. And if you're not familiar with ProRigs, I did a recommendation video, I will link that in the description, and you will check it out here in the upper right corner.  Look at that. It's fantastic, it's beautiful, they're awesome rigs, they're more coming every month. And if you're new, go to the account, check out the downloads, and there you can download the install bundle, you can check out the whole library, you can also download them separately if you want. And if you have any questions on how to download that, go to my account and help videos. That's literally what I did, I checked this out, and you have how to install the actual rigs, the picker, the color system, transfer your license, and so on. There's a lot out there, so if you have any questions, it's definitely all there. And of course, I want to point this out on my animation beefy site, where I also post other rigs and other rig reviews. If you have any rigs you want me to post, I will add that to my list and add that to the site, it's a whole collection of rigs that you can find. Some are free, some are paid, but check it out, that's animation beefy. Now this is the rig in all of its glory, it also comes with a picker. Now when you open the picker, and I can show it clear, this is the picker that you get, you can install this, of course, you get this, which is pretty cool. And it depends how you import a reference, if you're referencing, or if you just open the scene. So for me, I click on this here and nothing happens because I just opened the rig. And if that's what you do, you can see that the namespace is probably different here.  And now, when I select this, you can see it does select whatever you need. I can set the hands, set the head, and so on. The other thing about the picker too is that instead of going in here and moving things around and potentially zooming in and out to readjust, you can just hit this here. And it's going to zoom in here, right? And go back to body, hand, feet, facial, tail, and so on. That is pretty nifty. I like it. So as you check out your rig, you might see that you don't have all of these controllers here. So check out all of these main controllers. So on the big one here, you got your base parents, right? That is to move all of this around. And it's not super fast. Why? Because if you select this one, you get the geocomplexity. And if I hit this here, you can see how the geometry is going to change. You put this to zero or one, you can see how there is a difference. I'm going to put this to zero just for speed reasons. You get geometry visibility, right? You can turn this off, which is awesome to block out. Keep things simple and the legs as well. You have extra controls here. So that's what I was talking about. So in here, you got the gimbal, you got the body polish. And you also have face polish to get in there, which will then match more with what you have here in the picker. And these rigs get frequently updated. So if you do feel like something is not matching or not working, let them know. They will update things, which is still brand new. They have things to iron out. But so far it's been pretty smooth. I know some of my students have used their rigs and they had some issues with some of, for instance, some of these controls not matching what's going on here. That has already been fixed. So they're very up to date. It's a very responsive staff. It's fantastic. I love it. Again, back on here, you have all of these visibilities on, off, and you also have this controller here. So when you have the rig and all of its glory there, you have the original shader, but you also go to custom. And then you can start changing the colors like that. So whatever color you have and also exposure that you want to do here. And this goes for the teeth, the tongue, gum, eye, iris, and pupil. So lots of options there. As always, sorry to feed. I don't know why. As always, part of start from the bottom. This is your foot controller. Check this out here. You got foot roll, foot bank. So you have all of these controller on here in the channel. I always like this one. Criminally underusing animation, there I say. You got the heel pivot like that. You got the toe pivot like this. Toe spin and foot squash. You don't always see that on rigs. That's pretty cool. Of course, you can also go in here. And when you select it like that, you can move this around. That is for just, so can you scale? Yes, you can. I'm always a fan when you can. You can see that you have this adjustment here to move that around as well. You can see also all the controls in here. You have, of course, separate controls for the fingers here. And you have this one here to do this as a group for some quick blocking. Some bunch of options, including here. So you have quick ways of curling and spreading and slide. That's pretty interesting too. I like that. It has lots of options. So if you are wanting to quickly block something out with quick poses, that's there as well. Again, you got a bunch of options here. Rotations as well and so on. And you have the upper leg stretch, outer stretch, foot scale as well. You can do a bunch. Now, if I go back to here and let's say I do this as well here. You can see these are your classic bimbos or whatever you wanna call it. And you can't scale. Now, of course, this is on both feet. I know why I always mention this. You would assume that it's on both. Yes, it is on both. You got the pull vector here for this, but you also have a pin, which is great. I love it. It gives you also a box. Then you can move this around, which is awesome. You don't have to use the pull vector. You can also go back to the full controller and you have this twist here if you prefer that. And if you go back to the box controller here, you can also switch from IK to FK. You can see how it switches here. And now we got these boxes and you have that. You could also scale this just in case. Again, big fan. And then let's go back. So as we go up here, you get to the hips. This is how hips function here. You have extra controller here. So this is your route to go up and down. And then you have this one that is also the route. You can see this is the root gimbal. And in this one, it's just the regular route. This is for your hips. So you have that outside that you can move. Can you scale? Yes, you can to some degree, but you can move this out and reshape this. And speaking of scaling, just to go back. When you select this one, you do have the global scale on this controller. So if you select this here and go like that, nothing's happening. That is in the global scale. And by the way, also if you want to select the geometry and it doesn't work, that is also on there. That is the display type here, right? Normal template and reference. Anyway, let's go back and go to this controller here. We are now at the torso section. You have this. And yes, you can scale, including this one here. You can translate and rotate. You can have this here for extra shaping. I have the item Polish onwards. Turn this off so you can see what is the base controller option. So you got that, get all the way up here. Again, you can translate. You can rotate a volume compensation on and off. You also have breathing on this. So as always with any rig, always check out what's in the controller option, the channel controller. You never know what's on there. As in since back here, you got your tail like that, all the way to here. Now this you can translate and it gives you this and then you can rotate that around like that. You can take these and also rotate these and you can translate that to get into different kind of shapes. Can you rotate this? You can. So be very mindful of what you move and how you rotate it and how it's going to shape your tail. And now this here, you can pin the tail, which is definitely interesting if you're gonna rest on it. And this also has different types of move all for the cock, for the hips, for the chest and the head. Just be mindful of how much you translate this in, you know, as you get some geometry complexity problems there, but that is not unusual. Now don't forget, I am also in the complexity that's zero, right? So this is gonna smooth out your tail just in case you're wondering why this has edges. Let's get to the shoulders. You got this going on here. Now this is on IK. So if I lift this up, that's what you get.  This is where the picker comes in handy. That's to adjust. Now there is no autoclavical. I'm looking at this here and even if you go back here and it's probably right there, there you go. You change it to this and then you take the arm here and lift it again. There's no autoclavical. So you're gonna have to select the shoulder, bring this up and then bring this up like that. So depending on what your preference is, if you like autoclavicals or not, you can always write the developers and ask for any kind of tweaks. Let's go back here. Again, IK, you got different world spaces here. You also have stretch. So if you select these, you can see how much you can stretch, volume, compression, and then also again for the fingers, I'm selecting everything here but you can do that as a whole or of course go in there separately and then move this around and translate. And scale to some degree. Take that last one, scale it, there you go. Tom and Jerry style when they hit, you know, a big thumb and they, ooh, that goes up there. You get that, including all the way to the base here for all of that. You can select this. This is again, you're at this point, FK, but you can select that as well.  And again, IK just in case you're not familiar, it will keep the wrists where they are.  That is very typical of an IK arm, an IK hand. I would love a switch which in a different rig, the Vixen rig, I'm gonna put that in there as an overlay but as you move the IK arm around, the wrist is actually oriented and stays oriented to the forearm at all times. So you don't have to counter. This is a very typical IK flag for students when they animate arms in IK, besides having no arcs because it's all translate-based. They also have the orientation of the wrist constantly in the same position which just looks very much like an IK arm. And I love when a rig has the option to fake that and you can turn it on and off. Now, as you move this just like with the feet and obviously the legs are with the knee. This is your pole vector and you have a pin but also you can use the twist to do it as such, autostretch and pole vector. This is all here. Now, looking at channels again for the chest, if you are looking for a different kind of chest option where you have different options to change the spine into IK, spline and all that stuff, that is not visible there. Now, you can turn all of this on, you can see all the options here but it just gives you extra bimbos options but there's nothing in terms of different spine setup. So again, if you're used to a different setup, you can always ask around for the staff to potentially tweak things in future updates but this is pretty self-explanatory how this is working. You can translate and rotate to get you shape there. Now, when we get to the neck, you have this here and of course you have the head in world space like that. Now, this is chest, you can set it to world. This is for something else. So when you have the root and you move this around it is like that and if you take the neck and set it back to chest, you can see that it's oriented to the chest. So as always, watch out what you are using when you animate. I'm personally not a massive fan of anything where when you move this that the head stays put. Again, because it locks your orientations very much and it just looks unnatural to not have. You know, if you have a rotation in the chest, you move this around, it's just gonna be more believable. Take this guy, that it stays like that and then you counter, I totally understand that this is also more work for some people but it's just, there's just something about anything that is in world space or headline or whatever it's called for whatever rig, it just, you have to go in there and then manually counter to not make it look like that. But if just for a moment you forget and you do something like this and the rotation just stays flat, it just looks very computer-y, not a fan. This is for your neck to change your line here. That's all pretty cool. And then in here you have your squash and stretch which is done like this. I actually prefer if there's a con here that you can pull this down. So if you have your controller here and you pull it down, but you can pull down and bring it up to here and the stretch is specific to where that controller is pointed at in English. I personally prefer that versus just a channel where you can do it like this but that might just be me. You can change the head size here as well. Whoa. It's a pretty awesome little bubble head there. And then you also align the world. So for instance, if you do neck, right? And then you change this, that is my preferred way of animating, but I'm always glad that there are multiple options. So the more options, the better. Sticking with just the head here, you have controls here for the hair, right? Oops, put the textures back on. You can move this around, you can select all of these, maybe not that big one there, there you go. Select this and you can see what is going on with some of these hair. Tuffs, can you scale? Yes, you can, a lot of controller scaling there, but that is an option there. You have ears, there you go. You can pull these, you can make this bigger. Same thing here, pull this out, scale and rotate. You have options here. Again, rotate around, you can translate and you can scale. Always a fan, you can do all of this and it's not locked. That is that, let's go to the mouth. You got your jaw opener here. Can you scale, just checking? You can. That reveals the tongue, and again, this will be all much easier in the picker, but for those who don't animate with pickers, not sure why you would not, because it's a time saver. So I'm gonna show you manually what's going on here. And again, you can take these translate, scale and so on, there's nothing else in the channel controls. You have these guys here, so that is for your lip control right there. Let's put this back just a little bit. On the jaw, just checking. There's not a control, that is that. There is an upper one. So now you got puff options here, and you also have thickness that you can change. This is like that. Can you scale, you can if you want. There is this one. So if I have this, this is your overall translate, and scale of course. I don't know why I'm always so happy when you can scale. I just like that you can tweak things and customize stuff. And again, you can go all the way back there to stuff like that.  So I can select this, and there we go. Now you got your squash and stretch on selected areas. I would still prefer one for the main head, but I like that it has this here. For the eating, you got extra options to move this around.  And again, if you open up the jaw, let's open this here. You get all the fine control of this here on top of that. You got the big ones, and then you got the small ones. It's very cool.  So if you have this on your running way, where are the other controls? You got to go into nerve surfaces, and you have this. Now, this also means something for a render, which I will go into later. Just want to continue quickly with the face.  You can shape it like that. This has flare options in the channels as well. If I am able to select it, there you go. Like that. So as always, check out every single controller. What are the options there are? Like for instance, this one has nothing. This one has the translate, but then also changes here. You can see there are some options that are going along the form here. So lots of options. You got this for your eye socket. Can you scale it? Yes, you can. You have effect the brow more or less. You have squash and stretch separately in here. That's awesome. Skew this way and squint options all the way up to breaking the rig. And why not? I like it. The more, the better. You have this here. So you can move your eye around like this. You have the pupil like this. And then you have pupil texture move like that. And down, iris dilation and squash and stretch within this. That's awesome. And then you also have the highlight in here. And then also, you can't really see this. I'm going to make this slightly bigger. You can see you can move this around as well and also follow the eye or not. So I like this, lots of options. To that, this is more of the nose bridge up here to move all of this around. And you can shape this all around. That's pretty cool for your, you know, if you have any type of line of action in the mouth. I mean, you can go all the way to wow into moving things around like that. And then on top of that, still adjust for this and so on. And then you can move this around and stretches. Can you scale this? Scale this closer and do a bunch of stuff. Always a fan of those options. Like I said, again, here's another control to do your squash and stretch this way. This is attached to this where you can see where the pivots are. So you got the main controller for squash and stretch and all those smaller ones. If we get to just quickly the eyes, you have eye follow like that. You also have follow head, yes or no. So if I move my eyes around like this, it's like this. And if I do follow head, it stays like that which is also my preferred way. I know these are like all weird potential animation preferences, but if I'm looking around and I move my head, sometimes if you're not careful, those eyes are just locked to the skull. It also makes it like the character's a bit spaced out, not always a fan. You got separate eye controls like that. Can you scale? I don't know why you would be able to, but I don't know. Always want to check things out. Then you have that for your lids. Like I said that we have before. And then you have this in here as well for reshaping. And then you have this as well for your eyebrow. So you can move this around like this, into that, into that. I'm doing an extra break here on purpose, but you can go pretty far. There's nothing locked in terms of like how far you can go.  And then here we are. These are your main controllers for the eyebrows. Again, you know, you can use a multiple sex, but you can go in there and just do whatever you want and break it. So if you are in the mood of really pushing the rig, the option is there. And just going back to the picker, when you have this here also, this is the selection of what you want to do. And then here you can change and edit some of the things. So if you want to look at, for instance, let's get closer to this. You can see there is a typo. You can just go in there, double click and you can rename it facial if that bothers you. And you come back in there, go back to the selection version and there we go. There you have it. But again, selecting just facial, full body, select all, select body, key all, mirror selection. There's really a bunch of stuff in there. You got your snap options into there. Look at this. There's a really bunch of stuff there. It's a really cool picker setup for sure. All right. And I did a very rough, very quick jump animations to see how it runs on my machine. So it's, you know, I can play, I can frame through all fairly fast. I like it. Let's go into, let me just quickly see here. Geocomplexity, take this out here and go to one. So my machine, that's how it runs. That's pretty good. One thing that I've noticed doing this, which I like a lot. So when you select your arms is that when you move them, see they go in the same direction. Sometimes you have rakes where you select them both, but then you have one arm that goes this way and then the other arm that goes the other way. I do like that.  I went with, with FK tails there, but it's fast. I mean, I can clearly scrub through. I can go frame by frame. I mean, I didn't do really much. I didn't animate any of these. I didn't do anything with this. It was just the basic, basic controllers with some hip stuff and feet. And so basic, you know, if you select this here, I had relax fingers working on that. Now the only thing I had, see now I selected and I grabbed this middle mouse drag and it doesn't do anything. That's the only thing I noticed that every now and then it just, it just would not do this. I can select these and now it works. Relax. See now it doesn't work. Curl, doesn't work. Select all middle mouse. It works, it relax again and it doesn't. It's the only thing out of this machine specific. Sometimes I notice going to IK arm and then IK back and then selecting relax would work, but now it doesn't. So I'm not sure that's potentially my machine or not. Let me know what you have. I can of course go in there always manually, but that's something weird that I noticed that this wouldn't work. See any of these, but select them all. Oh, see it did it for a little moment and now it's stuck again. I'm not sure. Maybe it's because I'm selecting something that's too much there. I'm not sure what's going on. This is working, not working. I don't know. Anybody uses this? Let me know. Is this machine specific thing of selecting this in the mouse drag and then it doesn't work or not. That's the only thing I noticed just working on this. I haven't done anything in terms of the mouth or the eyes. So anything like that, let me know in the comments. And of course let me let the creators know they'll fix this right away. But that's the only thing I've noticed there, but yeah, it's definitely fun to work with. Very easy. I did dare to do some IK type of animation. I'm just not a fan of tails in general. I always have some problems getting things to work. Not like, not a technical problem. It's just I'm just not good at it. To this day I hear tails and you know, anyway, arms are rough. I mean, everything is rough here. Just wanted to see how does it play real time just to do a jump? It's like a bouncing ball, that would be example. But it works. Happy to say again, let me bring Maya in here just a bit. You can see I can scrub through this slow. I can go frame by frame on my hockey's. That's great. I mean, you can scrub through that. Not every rig can do this. So definitely happy with that. One thing to note too is that when you have your scene and you're gonna import the lighting setup, which is here under all rigs, you have lighting stage and I can put in your standard rig. Once you render this, just be mindful that those shapes are still gonna show up. Because what we're looking at are these. If I turn this on and off, like that's the stuff that gets rendered here. So just be mindful if you do an Arnold render. And that is that for the reviews. I always let me know comments are open. Anybody else use this rig? Any concerns, questions, anything else you saw that I missed or anything that we can relate to the creators. But that is it on my end. Thank you for watching and I'll do more reviews on more of these. We've got the humans, we've got the robots, we've got a bunch of stuff coming up here. So awesome rig, cool stuff in there. And I know they're gonna update more and add more rigs to it. So I'm very excited to see what else is coming. Thank you for watching. If you like this, feel free to like and subscribe if they all say. How's my channel grow? And hopefully see you in the next upload.


Now, we've seen the NCAA football video game coming out this summer. If there's an NCAA basketball game coming out, who do you think should be on the cover of that game? Zach Eadie, the most dominant player in college basketball. Past two years, I kind of feel like you should put him on there. I'm going to have to go with Kyle for the Palski. Maybe even John Shire. Gimme Jimmy V, NC State. Super retro, yeah, yeah. Caitlin Clark. I don't think I can do better than either one of those. I'll support Caitlin Clark, though. She's awesome. Armado Becat. I'll like Armando Becat. I guess I'd say Dennis Smith Jr. He's our most electric player we've had in a long. He's probably Zion. I mean, he's one of the most polarizing players in the last couple of years, so I think that'll be a good pick. So I'm going to go with RJ. Probably Hansboro. I mean, he's the top scorer, so yeah, yeah.