I think there's three ambitions around today. Firstly it's an opportunity for all the pioneer schools. Professional learning, curriculum pioneers and the digital pioneers to gain an understanding of the roles that they've each played so far. I think secondly it's about them then understanding where they go together. They have roles now going forward in the autumn term with relation to the bigger picture. I think thirdly, it's that everybody needs to start thinking about their own parts and how that will converge into a single document which will make our curriculum for Wales. We aren't replicating something that has happened anywhere else in the world. This is genuine ground up delivery. Genuine ground up driving and genuine ground up reform. And I think the fact that it's for teachers, by teachers, is the uniqueness around it, which then creates a sense of ownership and value with your individual practioners and schools. And it's that that we need to keep capitalising on, the energy that we find from today and the implications of today need to be what we capture and take forward then as a cohesive unit across the whole of Wales. Rwy'n rheswm i chweithio gael y gweithio ar gyffredinol a chyfer o gyffredinol ac erbyn hyffordd a'u ddweud. Ond o'r rhai cyfnod, gallai arall y ddoedd yma ar y gwbl o'r ddaf yn ddweud i'ch leiswn i'w adeiladol i'r gyffredinol o'r ddweud i'r cwunifredinol. is a Welsh curriculum designed and built by Welsh teachers for Welsh children and Welsh learners for a Welsh future. I think the real diversity of what we've got on offer across the sectors will be the challenge, and I think the key messages for us is that we need to ensure that everybody is receiving the communication and everybody understands again what they are part in the bigger picture is. We wouldn't be where we are without the engagement of the regions. They are the drive-in force behind all of this in the schools, without esting and qualifications Wales on board, and both learning from their intelligence gathering and from their expertise, but also being able to feed back in. So the real key thing for those outside the pioneer network will be the next stage of content development, but part of that content development stage will be the refining and the preparing and the testing in schools. That can't be controlled and contained within the pioneer network. That needs to be all schools in Wales getting involved, taking ownership of this curriculum and really stepping up to be able to contribute to the wider process. And this is the time, this is the moment that we all have now that we need to realise our role in it and engage with this pioneer network to go forward. Well the key messages from this very exciting day is that we are at a crucial point in the development of the new curriculum for Wales, and we are looking at bringing together for the very first time all six of the areas of learning and experience, sharing their learning together with each other, but also crucially pulling into that equation what's happening with professional learning across Wales, both in terms of areas of learning and also in terms of digital work. I think Wales has embarked on a very exciting way of developing a curriculum. We've put ourselves in a position whereby we are saying that this is not a matter of government, sitting in Cardiff saying this is what you'll do, this is how you'll do it, this is when. We talked to the profession and said, listen, you're delivering this curriculum, you're delivering this learning in classrooms for our learners right across Wales. And then you think about our external stakeholders in the system, people want yet thoroughly and fully engaged with this whole process, be they learners in classrooms in many cases, schools who haven't been part of the latest developments, parents, governors, the whole community, employers out there who are going to benefit from this change in times to come. We need to do a lot more work in terms of making sure we've engaged with them properly, can be communicated with them properly and learnt from what they've got to offer. Fundamentally I want people thinking when they leave here that they are part of a great big team of people who are all together trying to get the new curriculum in Wales, exciting as it is, off the ground so we can get it into classrooms as soon as we possibly can. The Donaldson Reporter 2015 energised the profession. We want to make sure now that the process of creating the new curriculum and the learning experiences that go with that continues to energise the profession, recognising there will be difficult times, there will be challenging times, there will be uplifting times. But wherever we are we know we are in this together, government, regional consortia, schools, and we've got to deliver.


This character creator came from the moon. This CCC will also count as a CCC for Destiny 1, since from what I can tell, the character creator in Destiny 2 is identical in just about every way, so yeah. When you begin, you have 3 classes to choose from, the Titan, the Hunter, and the Warlock. Each one sort of fitting the typical RPG archetype of warrior rogue mage. Their differences aren't really stat wise, but more like ability wise, where the Titan can put down a sort of wall, the Hunter has a sort of dodge roll, and the Warlock has a energy field that can either heal allies or buff them with extra damage. Otherwise, they all sort of perform very, very similarly as far as capabilities in general FPS combat goes. Every class can use every weapon, regardless of the weapon type and the class that's using it, aside from a few unique ones like some of the swords. Once you pick a class, you're then taken to the actual character editor, where you can pick from 3 different races, all cosmetic with no bearing on gameplay whatsoever. We've got your typical humans, we've got your woken, which are kind of like this game's, I guess, elves, question mark, they're like aliens, and the exo, which are robots. Then we have some face options, which includes the overall face shape, skin color, mouth color, and eye color. And what options you have for these will depend on your race. The exos, for example, don't necessarily have lips colors per se, but more of a color for the glow behind whatever their mouth apparatus is. We then have hair after that, which, again, the available selection and colors of which are unique to each race. For the exos, they have what's called head features, which are sort of like attachments and antennae and stuff because, well, they're robots. And lastly, there are the marking sections, which are basically tattoos and facial markings, once again, options of which are unique depending on which race you pick. Once you're done here, it'll throw you right into the game, where any further customization of your character comes from the gear you earn as you play since it is a looter shooter. Not a lot to cover for this one, huh? Let's look at what it does bad. The first thing that immediately comes to mind about Destiny 2's character creators is that there's not a lot of things you can adjust. This is incredibly bare bones. There's no face adjustment options, no body options, no morphing or changing of any features. I was so hesitant for a long time to critique this character creator because, well, what is there to critique? There's like nothing here. What you see is basically what you get. And what you get is very limited, in my opinion. Seven faces in total for each race. Now that's 21 faces in total if you count all of them. Sure, but without any sort of additional adjustment options, you're gonna be hard pressed to make the perfect face if there are any subtle characteristics you don't like. Because as I said, there are no additional adjustment options. And this goes for basically everything else. The selection is pretty modest as to how many options you have across the board. There's a running joke that nobody in Destiny has good hair because there are so few hairstyles, which I gotta say, a little subjective nitpick. The designs of the hairstyles you're given, I'm not a personal big fan of. There's like two that I like for each race. And even those I kind of just tolerate. Or at least I think I like them because I can't tell since there's no camera options. Not even limited camera options, none. I can't zoom in or out. I can't rotate my character to see what their hair looks like from the back or their face from the side. I remember way back in Destiny 1, I was about a few hours in when I realized the back of my guardian looked really silly because of their hairstyle, but there's no way to change it. So I had to make a new character or look up a video to see what all their hairstyles look like from different angles since the creator doesn't let you see. It's really frustrating. That may not seem like a lot of things to complain about, but that in and of itself is one of my many complaints is that there is not that much to this creator. It's very simple. And as I said, very bare bones. It barely even feels like a character creator since most of your player expression comes from your gear as you play through the game. But then it's also got to do some things right. Let's look at the good first and foremost, this character looks fantastic. The graphical fidelity and art style of this thing is gorgeous. This is likely the reason why they give you such limited options in the first place is because quality over quantity. Now, the designs of the faces and the hair themselves are subjective in their quality. You know, how good you think these faces look stylistically anyways, but I mean on a technical level and as far as generally good looking characters go, these look crazy good. The hair looks nice. The face looks nice. The movement and expressions on their face looks nice. And that goes for all three races as well. They all look really high quality, high fidelity. These are some nice high poly models or at least just very well nicely textured and the art style is nice. It just all looks nice. And I think that's another great thing this character creator does well is making sure that each race gets about equal attention in their quality and options. They all have just as many options as one another. So it never quite feels like one gets stumped in how many things you can choose because well, they all have the exact same quantity of things. That sounds like a low bar, but hey, I want to give them some credit and that's a good thing considering how many character creators with multiple races kind of give a few races the short end of the stake when it comes to customizing. It's nice to see that all of them have equal opportunity. But not only do the faces look good, but the UI looks good as well and feels good to use. This UI is clean as hell, not just visually, but functionally as well. The game's got this minimalist design going for everything that's just super easy on the eyes. Everything is straightforward. The icons and the colors are really nice and clear and that plays right into the latter. The nice visual design of this menu lends to it being super user friendly. The icons are obvious as to what they pertain to, as are the colors and the entire thing works off selectable preview, i.e. the option only ever appears on your character after you pick them as opposed to showing up just from hovering over the option. I honestly wish every character creator was as simple and clean as this one. Conclusion, it's one of the slickest and nicest looking character creators out there, but is held back immensely by a lack of options or any additional adjustments whatsoever. Super bare bones, albeit very pretty and polish. This has been Character Creator Critique, thanks for watching and I will see you next time.