This video is going to talk about quadratic applications. So we have a height of an object thrown upward from the roof of a building 408 feet tall with the initial velocity of 96 feet per second and it's given by this equation. Thankfully they give that to us. Where h of t represents the height of the object after t seconds. How long will it take the object to hit the ground? So we have this object here that's being thrown and when it hits the ground it's going to look something like this. It's going to go up in the air and come back down and hit the ground and when it hits the ground the height is equal to zero feet because it's on the ground. So we really want to know when this is zero is equal to negative 16 t squared sorry about the bleed here plus 96 t plus 408. So let's try putting that in our calculator. We have lots of ways that we know how to solve it from previous video. So negative 16 x squared plus 96 x plus 408. So I have my y2 equals zero I can now graph but I need to change my window because I have a standard window and this constant that's the y-intercept is at 408. So I need to change that and I've already done this. I'm saying that but the max is 20 that's 20 seconds. I think it's going to take probably less than 20 seconds for this thing to fall. But I needed to go up to something bigger than 408 because that's where it's starting. So I chose to say 600 feet. X is in seconds so 20 seconds this is 600 feet and when I graph I get this nice graph. Obviously I didn't need as much as 20 but this is a good graph. I want to know this point right down here. So I need to intersect. I already have the y2 equals zero which is the value I want the height to be. So I do intersect which is five and I just have to press enter enter enter because I'm already on that side of my graph and it tells me that t is equal to 8.87 approximately seconds. When it hits the ground it takes 8.87 seconds to get there. Cost to produce bottled spring water is given by the cost equation. C is equal to that's a 16x plus I mean 63 where x is the number of bottles in thousands and then total revenue from the sales of these bottles is given by this equation. So determine the profit equation. Well profit is revenue which is negative x squared plus 326x minus 18,463 minus the cost equation which is 16x plus 63. But remember this is going to be now minus 16x and minus 63. Negative x squared stays but 326 minus the 16x of both x's gives me plus 310x. I know I could have done that in my head. And then negative 18,463 minus 63 more gives me minus 18,526 so that's my new equation. So it says after a bad flood contaminates drinking water when you're by community the owner decides to bottle and donate as many bottles of water as it can without taking a loss. This means they break even. Approximately how many bottles will they produce for the flood victims? That means that their revenue is equal to their cost. Let's think about it this way. Revenue is equal to cost or we could say that profit is equal to zero since we already have that nice equation. So zero is equal to negative x squared plus 310x minus 18,526. Well we could graph it, that would be a way to find the solution or let's try another method this time. When it's equal to zero we can also use the quadratic formula. So we know that a is negative 1, b is 310, and c is that negative 18,526. So program quadratic 84, quad 84, enter again and we have negative 1, enter 310, enter and then negative 18,526 and it tells us that x is going to be equal to 80.84 or and whichever would you choose 229.16 if we round it. How many approximately would they produce? We would want to say then that they're going to have the 229.16000 bottles because remember it was in thousands.


Welcome! Are you interested in human speech? Would you like to understand how humans produce and perceive sounds? Well, here is the perfect open online course for you. The VLC Massive Open Online Course, Linguistics 102 Speech Science. And this is how to register. First, you have to create your free account on the Virtual Linguistics Campus. Then you should log in with your personal data. And you should visit the registration office where you can register for the Linguistics 102 class with a few mouse clicks. And once you have registered, you can log in. And then you will find on your personalised start site the name of the MOOC you have registered for. The simple click on this name leads you to the class start site. On the class start site, you have access to several class-related links. And one of these links is, for example, the hyperlink to the class-related forum where you can discuss problems with your classmates. The core of the class are the e-learning units. The first one, the so-called class preliminaries, provides some helpful routines that find out whether your computer is configured correctly and make some further suggestions about how to study online. So, especially if you are a first-time user of a VLC class, please go through the class preliminaries very carefully. The remaining units exhibit the content of this class. And if you wish, you can retrieve an overview of each unit by means of a click on one of these information symbols. Well, for example, on vowels, click on the information symbol opens this small pop-up window and you can find details about that particular unit. Let us now look at the content of the class traditionally referred to as syllabus. The class is subdivided into three central parts. The first of them deals with the production of speech, also known as articulatory phonetics. Then we will look at the physics of speech, alternatively labeled acoustic phonetics. And finally, we will deal with the perception of speech, also known as auditory phonetics. These three central parts are surrounded by an introductory unit and a unit that leads from phonetics to phonology. Now, studying online simply means go through the content of each e-learning unit at your own pace, from wherever you are and at whatever time you want. Study the virtual session, that is the content of each unit using your equipment and use the textual material provided. Also, watch the corresponding e-lectures on your, well, let's say on your mobile devices or on your computer and optionally use the class-related forum where you can discuss questions, where you can solve problems together with your classmates. And if you're successful, you will be given a certificate. Now, this is the standard certificate, the so-called statement of participation issued by the Virtual Linguistics Campus for regular and active participation. If you want more, you have to invest more work and a very small amount of money. Well, if this is the option of your choice, you will receive a qualified statement of accomplishment issued by Marburg University in conjunction with the Virtual Linguistics Campus. And this certificate will include your precise grade, the class workload in hours and a complete list of all the tasks you successfully submitted. In order to be given such a certificate, we want you to participate regularly and we want you to do the worksheets, one for each e-learning unit. And if your overall score is 60% or higher, you have the choice. The statement of accomplishment which involves this very small fee or the standard statement of participation which is free. Well, it's all up to you. So, be part of our Linguistics 102 Massive Open Online course and learn more about human speech, learn to produce and identify human speech sounds, work with sound analysers and discover the secrets of the human hearing and phonation system. As soon as the class has been activated, you will be contacted by the Virtual Linguistics Campus team. The rest is up to you. So, become part of our class and I'm sure you will enjoy it. Thank you for your patience.


Well I'm not going to give a plenary address. I couldn't. I think actually that nearly all the most of the papers we've heard, and particularly the last two, have actually provided a plenary address. So I just want to make a couple of remarks. I haven't got any PowerPoints. Then I think we might just have a few final questions before toasting Ieithiwn i'r newid ddweud ymlaen o'r gwahs. Felly, when Matt and I came up with the idea of this meeting, we felt that the Paleolithic community hadn't really come together to talk about these sorts of issues and to go beyond the immediate Paleolithic community to involve curators, sy'n bwysig i gychwyn fod yn llawer y proces y lawer o aethau waspwys, cyfnodio ar wrthuig ac mewn. Ar eistedd hynny wedyn ydych yn ddweud thaton o gynnydd. Mae gwaith yn y cyfnodio palmiso'r hynny, ond mae'n golygu i ddim yn cael ei dweud yn cael ei ddim yn ddweud. Daewch yn wych chiHHH. Yn y gallai iawn o'i cyfnod yw am Haflwyr. Mae'r rhagliannol oedd gofal yng nghymru i thymau ydych chi'n gweld y normau, fel that we felt that there needed to be a kind of wider overview. So we started off with those two questions which we thought that the Paleolithic needed to investigate which was how can we protect what we do not understand. This is very, I think we were in a kind of Donald Rumsfeld moment here about the knowns and the unknowns and the knowns that are not known and so on. But how can we protect what we do not understand? And we've heard a lot about that today. And I think the overriding view there is that we can answer that question through further research and also a very frank understanding of what we don't know. And our second was how can we understand that unknown in greater detail. And we've talked a lot about methodologies and David's examples from France. I think we're extremely important in showing us that we're not alone in this and that there are other ways, albeit perhaps slightly different geologies and of course different traditions of research into these periods which allow us to do that. So that I think in asking the Antica is to host this organisation, host this particular event, that was our hope that we would actually provide a forum again for bringing the Paleolithic together and for pushing some of these ideas forward or at least testing the temperature of those particular waters. And this was something that I don't think we ever really did in those research frameworks documents. And I was involved in several of them. And we did have very large meetings I seem to remember, but not as big as this. And we aim to be inclusive. And hence, there are 101 particular topics that people would like to have seen impacted. And there I would agree with the new approach that Mark put forward there with the E-Cubed, that I think we do need to simplify that process and to come back to some sorts of basics and forget about those eternal issues of diet and mobility and evolution and so on, which will always be there. I did go back like Jonathan and looked at my much-thumbed copy of the 1948 Survey and Policy of Field Research. It's a wonderful document actually. The Paleolithic part was written by K.P. Oakley, so it was written from great authority. It's interesting looking at the whole document because very wisely it goes up to the Anglo-Saxon period and then stops. So it just shows you how inclusive archaeology was in 1940. It also took about five years to come out, but I put that down to paper shortages after the war. We were all on rations then, but it's interesting looking at it, though, from the point of view of the Paleolithic through. Everyone seems to be asking the same questions. They all want to know what the age of various things are, but they've written this document without knowing that radiocarbon is just round the corner and is actually going to change their lives. Now, it took a long time to change the Paleolithic's life. It helped in the Mesolithic and it obviously helped in the Upper Paleolithic, although we now know that all those early dates have to be thrown away. They're complete rubbish, but it didn't help what we heard about this morning for the later Middle Pleistocene and so on, which has risen to prominence. It seems to me that it was after that moment that there was this kind of fault line appeared in archaeology generally and certainly in British archaeology between those periods that could exploit radiocarbon and be freed from the shackles of having to work out chronologies based on some inscription in Egypt and how you translated it across 3,000 miles into a stonehenge or something like that. The sorts of things that Gordon Child was absolutely brilliant at doing and suddenly archaeologists were relieved of that very intricate kind of scholarship and they could start asking different questions. It took the Paleolithic a lot longer to catch up, but catch up we did and I suppose one thing that has concerned me listening to the papers today is that there's kind of just a little sense that we've lived through a golden age and that we're seeing this golden age of aggregates Levy and Ahob and many of these wonderful projects like Channel Tunnel and the sites that went along with it. We're seeing that kind of slightly slip off into the past and I don't think that's the case. Golden ages are always a little bit of a myth, but I don't feel that we should feel embarrassed by our previous success. What we should do is build on that success and to take it forward. I'm also a little concerned about the bunker mentality and I noticed on Mark's first slide that along with the venerable institutions of Oxford, Cambridge, Southampton, Royal Holloway, Durham, wherever, he also had Hogwarts. It was up there in the middle of the slide and maybe those at the back couldn't see it that well but I could see it and of course the thing about Hogwarts is there are four houses and obviously the Paleolithic community would put itself in Gryffindor because Gryffindor is always going to win and if we were nasty I suppose the Romanists would be in Slytherin or something like that but my point is that we want to get rid of this kind of silo bunker mentality. We're all interested in the past and in human history so if I was being really controversial and I have written about this I would say that actually what we need to do is to get rid of some of this 19th century baggage that was invented by Lubbock and all these other great people and that can certainly be looked at in terms of the history of the subject and terribly important it is but in a sense we're all studying deep history. We may study very deep history and the Neolithic people may study more recent deep history but it's a seamless continuity of trying to tell the human story through objects, through landscapes, through the environments that we can reconstruct guided by some big principles such as evolutionary theory in our case but many other theoretical perspectives can be brought in and for me I think that we're a lot stronger if we're actively taking down those barriers and talking to our colleagues as many speakers have intimated and particularly John was arguing that we should all go off and dig on a Roman site or a Neolithic longbarrow just to get the feel of what's going on in those particular periods and I think that that's absolutely right and that of course is the genius of the of our hosts today the Society of Antichories that not only embrace all of deep history they embrace all of shallow history as well and there are heralds and all sorts of people interested in antiquarianism as well so that was that was one thought I don't think we're at the end of a golden age we're we're we're still riding that particular crest so I just had a few other thoughts though which because we've got a couple of minutes before so I'd be interested to hear what people might think and I'm going to call I'm going to give him advanced warning but I'm going to call on my co-organiser to also say a couple of words if he would like to towards the end but what do I take what do I take away from today well some of the phrases I've written down as we've been going along I think the key one is expect the unexpected and but that's a that's a phrase which I think all archaeologists would subscribe to you dig your own age pitch you've got no idea what's at the bottom of it you pray for a gold talk you end up you know with a cereal grain but that's that's that's the way that archaeology works our unexpected is partly because we still don't quite understand the dimensions of the paleolithic record because it is complex and it is difficult to sample and we're not yet sure that we've got a representative sample of what was there representative sample by landscape by environmental type by hominin whatever it might be and that I think goes along with what Nick was talking about you know that we've got these new worlds waiting to be discovered and that I think is still the great intellectual excitement about the paleolithic about the deepest of deep history that those worlds they had to be imagined 150 years ago and we're still imagining them and and then testing that imagination against hard evidence and data to see what is what is going on then we had a phrase from Francis which I think followed on from that the paleolithic is the same but different but yes that's true of all of archaeology every period is the same but different it has its own particular traditions and its own ways of working my argument would be along that Hogwarts line that we need to we need to work out the ways in which the paleolithic fit in to the rest of human history it may require rather different and specialist archaeological methods but its position in human history has to be guaranteed and has to be put in there so what else a meeting like this we can all go away with a good feeling and so on we can all get our copy of lost landscapes and have a glass of wine but I think we need to move a little bit further on and try and think about where we would want to take this and how we would want to use the energy generated in such a meeting to best effect and these were just my thoughts going along and I think they chime with the historic England's agendas under the aims and the strategic policies of heritage 2020 and I noticed on Jonathan's slides that they were fitting there but I think we seem all agreed and this is where I'd like a little bit of feedback that enhancing the H.E.R devising a mechanism by which this citizen science by which our own academic research our own archaeological contract grade literature all the work that's going on that is finding materials actually gets into a central resource which can then help us understand about this deep past and which can help us inform the processes of planning and curating on a much more solid footing and that I think is important and I think one of the ways that that needs to be run alongside is something else that's kept coming back and back today which is modelling the deposits in which we find this is a really powerful tool. James raised the issue of GIS and maybe we're not quite ready for the national GIS although it would be great if we could have it but this deposit modelling and talking to some of you in the coffee breaks more along the lines of identifying you know the 50 wetland sites that are at most risk we identify the 50 deep history deposits which are at most risk or at most potential and then we can look at those so that was one thought and how to do that I suppose the scheme which has impressed me most is the portable antiquity scheme and flows were mentioned at one point I think there's a model or not just a model of framework which I think we could align ourselves with much more closely which gives us both public engagement and this of course is why government is so keen to fund PAS although maybe not quite at the levels that it deserves but they are very keen with it and Edvezy the minister is always talking about PAS as being a shining example because it reaches parts of the stakeholder community that other parts of the heritage don't and it seems to me that we have an even more ubiquitous set of materials in lithics and whatever to engage but I would like to hear more about that as a possibility I think revisiting John Wymer's great guidance notes is well overdue and if Mark will allow me that it's not a part of a research agenda but I think that that sort of guidance does need to be redrafted and a group such as this I think is from this group it would be good to have that sort of support that that's what needs to be done and to find how it might then be disseminated and the revision would be to go through through that so those were all the thoughts that I had but I just wondered if Matt would like to take this opportunity to say a few words or whether he feels that that's unnecessary I always like putting co-organisers on the spot thank you Clive I've not prepared a thing I'm going to open my mouth and we'll see we'll see what comes out it's been of course a great pleasure to bring this meeting here to the Society of Antiquaries and I think one of the exciting things about bringing it here is these are really really challenging times for heritage protection and for archaeology in Britain it looks as if they're going to get a hell of a lot more challenging as well nothing that we'd seen within the past couple of years can give us any sort of sucker or comfort that things are going to get great everything I remember being a teenager finding my first bag of flints in the field taking along to Andrew Woodcock I don't know if Andrew's still in the room um East Sussex County archaeologist and Andrew Dutifly putting it into the HER going to the museum seeing material that my great grandfather collected these are all knowns and constants that we grew up with and if we're not careful we're going to live to see all of these fixed points in the heritage landscape come under huge stress and maybe even disappear now the paleolithic is our tiny corner and we're here fighting the paleolithic but I think we're only going to be strong if we join up the connections between all of these different periods into the wider narrative for various reasons it's not going to be at the individual university departments or the period interest groups it's going to be those groups like the society of antiquaries like the cba which have enough disconnection from the agendas from the politics from the creation or the implementation of policy to truly have a radical voice and say no enough you know this this isn't going to work because no one else is actually speaking out no one else has enough distance from self-interest to actually be able to make those calls for our own part in paleolithic archaeology one of our great strengths has been that as our discipline has transformed itself over the past say generation 30 years 40 years it's allied itself so much more closely with paternary science we've benefited so hugely by working with geographers retigraphers dating specialist scientists and we've managed to embed a part of archaeological practice very successfully within a scientific paradigm and this is all to the good and I'm not suggesting we change direction on that tool but I do think as someone who identifies self-identifies as a paleolithic archaeologist we also need to reconnect nationally and maybe on a european level as prehistorians as archaeologists try and see that connectivity that actually reconnects the paleolithic not just with the mesolithic and god knows we have enough trouble there but yes with the neolithic with the bronze age with the iron age and beyond and actually find those commonalities not just in themes not just in research questions but in the fundamental texture of the landscape how does the deep distribution of Pleistocene sedimentation translate right the way through into land use into medieval period you can draw those lines you know lurse deposits through the LBK to good preservation of medieval field systems all of those lines are there and we've got to be part of joining it up because it's only going to be by joined up we're actually going to achieve this um I've learned a lot through our response in 2008 with um you know the the crash of the economy seeing the writing on the wall with the research wondering how we're going to pursue our own research agenda in developing a program research in jersey which was very much a response to that and working together as a group with some other fantastic prehistorians of quaternary specialists and thinking about how we can impact not just on research in a particular block of land that happened to be 10 by 5 miles in size but also feeding into community archaeology into evolving policy and protection an ongoing an ongoing process these kind of lessons have got to be played out now I think on a county by county authority by authority basis and it's only going to be by working together by being more connected by joining up those lines that um we're going to be more effective so yeah this is paleolithic 2020 but you know this is prehistory and this is archaeology and we've got to be part of that bigger community too so thank you thank you matt and rather like just a minute we've now filled up the time uh so we're we're we are right at the at the wine reception moment um and uh I think uh it just remains for me to thank our hosts today in particular uh well a general thank you to the society of Antiochurys and to its council who approved this uh meeting and have funded it but also in particular to John Lewis who gave us full support when we came to him with this idea uh and to René Ladoo who's been uh indefatigable in organising it keeping us to time making sure we're fed uh and coughed and so on so thank you ex very much indeed for that and I'd just like to thank all our speakers who came today and uh and gave us such great papers and who were kept to time so admirably that in my experience is something that could well be passed on to other periods in archaeology so thank you very much for that but more importantly to all of you who've come and from your very diverse backgrounds have shown that the Paleolithic is a very broad tent and that we are open to all so thank you very much indeed and outside of the wine reception


Oh my god. I'm so excited. Alright. Actually gotta make the video. Hello people of the internet, my name is Johnny and welcome back to a very very very special Help Wanted video where we have a PlayStation website up. We have the official Steam page up. We even have a new voice actress that is going to be in the game. Maybe for Chica, but we're gonna get on that later. But we are about two weeks away from the release of Help Wanted. So we're in the end game now. Anyway, some very excited stuff. I literally just got home. I saw stuff on Reddit happening. It's so white. I haven't really taken a look at the Steam page of the PlayStation stage, uh, stage, um, site. But I do know that a few more characters have been revealed some new screenshots and honestly, the game is coming along very very well. So let's just jump into it, starting off with maybe something a little less exciting but the voice actress for possibly Chica. So again, this isn't as exciting as the Steam page and the PlayStation stage. Why do I keep saying stage? The Steam page and the PlayStation page. But it is very, very important because if you saw the last video talking about Freddie getting a voice, this actually kind of reflects that, I guess you could say. So basically yesterday, Hannah Laurel left a response to Scott for the job singing performers. Now this is entirely different from his request, his request for a Freddie voice. Now this is singing performers saying this was such a unique and fun character to perform. I can't wait to see, hear her, see, hear how she turns out in the game. Now the reason why I'm calling Chica on this, not only is the character in the game a female, not only is the, um, the voice a female because Hannah Laurel 2019, but that is a very feminine name. So I'm guessing this is Chica. We know that there is probably most likely going to be a stage performance happening in VR. So that's really all my evidence for this being Chica's voice. It seems, it doesn't seem that far-fetched in my opinion, maybe it does for you guys. But, um, yeah, it's called singing performers. Unless there's going to be some other singing character in the game, maybe Ballora is going to be in it. We don't actually know if she's going to be in it. I'm pretty sure, um, where she sings her song. But in that case, I'm pretty sure that the voice actress for Ballora would come back Michelle Amos. But this seems like a completely new character. This seems like a completely new actress, a completely new voice. And the only character, um, well, not the only character. Chica was one of the only characters to not have a voice in Custom Night. And I'm pretty sure that she is officially getting a voice possibly just like Bonnie and Freddie in Help Wanted. But now, this is, this is it. Voices.com is linked below. Now let's move on to the PlayStation VR, or I guess just the PlayStation page for FNAF VR. The PlayStation.com Games Five Nights at Freddy's VR Help Wanted for PlayStation 4, obviously. Here is what appears to be the official logo or box art for the game. Um, I'm pretty, actually I have no clue to assume whether it will be, end up being a physical copy thing that you can pick up. I don't know a whole lot about physical copy and digital copies of games. Maybe you guys are educated and can tell me below. So here it is, PSVR required. Five Nights at Freddy's VR Help Wanted. FNAF VR Help Wanted is a collection of classic and original mini-games set in the Five Nights universe. Survive terrifying encounters with your favorite killer animatronics in a collection of new and classic FNAF experiences where fantasy and fun comes to life. Release date, 21st of May 2019. Genre, horror slash puzzle, developer, Steawall Games, and publisher, Scott Games. Or Scott Goffin. Off to the right you have the trailer that we had previously covered. It is completely the same. I've already looked at it. So there was nothing new. This is a brand new, can I get that top it out of the way? This is a completely new screenshot. It is official, we'll see more screenshots down below. Jiga looks a bit derpy, but I think that's just the view. Five Nights at Freddy's VR Help Wanted is a collection of, oh wait, we oughta did that. Oopsie. Anyways, new screenshot, which is very, very interesting. This is also a new screenshot. Get a better look right here. Wow, that'll probably also be in the thumbnail. I don't know. There was lockers behind there, and there was a tool table. We're going to be repairing Freddy. We already know how this works. Open up his stomach, and there's a shield in there. Got to fix some wires. We already know how it's going to roll. You are hired. Time to get your hands dirty. Repair... Oh, that's a big word.  Clostrophobic ventilation systems. How did I ever mess that up?  Clostrophobic ventilation systems. Troubleshoot broken animatronics that could activate at any moment. We've kind of seen that with Foxy. Or spend your evening cowering in the nighttime security guard office. Celebrate. Confront your favorite killer animatronics including Freddy, Bonnie, Chica, Foxy, Springtrap, the Mangle, Frontime Foxy, and Circus. Baby. Fun fun prizes. Toys, plushies, bobbleheads, and candy. Candy. Candy. On super fun prizes you can play with at the interactive prize counter. Collect well hidden fast tokens to unlock even more rare collectibles for more super fun fun fun. And it appears that this is the prize corner or maybe it is a representation of the plushies, the bobbleheads, and all that junk. But anyways, whether or not it is. Got a Funtime Foxy plushie right here. Some boxes, crates. Which the crates kind of look like number one crate, ironically. We got the plush babies back there in a ginormous Toy Freddy plushie. And a little vent behind there. And those checkerboards on the wall make me feel like this is FNAF 2. And it is because of the prize corner. Pizza party. Scenes from classic titles have been updated and remade for a fully immersive VR experience, including FNAF 1, 2, 3, 4, and Senate, and sister location. So it appears that no pizzeria simulator or custom night will be in VR. But you know what? We have a 40 plus minigame, so that is going to be crazy nonetheless. And down below is possibly the best thing about this page. Not only does it have a new character, at least one new character in it, as far as I remember. It has, I think it was about 20 screenshots. Most of them we've seen, but some we have not. So are you ready to see the new character? It's uh, yeah. It's Bonnet, or Bon Bon. Honestly, I can't, um, it appears it is Bonnet. I have a FNAF poster over there that has both Bon Bon and Bonnet. So I'm trying to tell, it really could be the one. But based on the red lighting makes it really, really difficult, but I'm guessing it's Bonnet, because Bon Bon is usually attached to Funtime Freddy. And we all know that Funtime Freddy is going to be in FNAF 4, in the FNAF 4 office with us, or I guess the FNAF 4 bedroom. But who knows, maybe this is a detached version of Bonnet. I mean, Bon Bon, we have seen it before. Or it could be Bonnet, though it does look a bit of a pink.  But then again, that could just be the red hue. So, screenshots. The majority of these are new. Like this one right here, featuring our favorite and beloved Fred Bear. I'm actually going to take my facecam away from this, so that you guys can see the whole, the whole, the entirety of the screenshots. There we go, that's what I'm trying to say. Never mind, you can actually see pretty well. I didn't realize that. Anyways, this is Fred Bear. They have changed his colors. If you remember in the trailer, he was brown, just like Freddy. It appears that Scott did keep his promise, and they have changed him to look. Just like Fred Bear in FNAF 4, which is awesome.  I love that little detail. I'm so glad they got that. Onwards, we have Foxy. As you can see, there's still sticky notes down there. It looks like there's a can of paint up there. I can't, I can't zoom in on it, unfortunately. But this is a brand new screenshot. We got some gears here, possibly. Actually, those look a bit too big to go inside of Foxy. Got a little plushie here. As you can see, the addition and subtraction symbols with the little electric buttons on him. And it's a new angle, so we can see a bit more of him. We can see a little bit more of his jar. But I guess not his jar, the inside mechanisms of his endoskeleton mouth. We can also see his eye socket a little bit better. And it still doesn't look like he has feet. Fantastic. Next one, we've seen its mangle in the vents. We've also seen this minigame in full detail now, which is awesome. Onwards, seen this one. Soak his baby in the FNAF 4 bedroom. Just looking through us, looking through us, looking at us with her glowing red eyes. Very, very appealing. This one, I'm pretty sure we've seen, but just in case we haven't, it's the FNAF 1 office. Pretty simple. Looking at the cameras, cheekers in the dining room. And something that's going to be super, super awesome and help wanted is that it's no longer static images. We actually see the characters moving around in full animation. So that's going to be terrifying. Also, it's 2 a.m. A little clock right there. What's going to be cool is that there's actually little stickers saying what camera you're looking at. That's awesome. 3, we have the phone right here. We've got the clock, the fan, most importantly. The light, which may be for the vent. Actually, yes, it's going to be for the vent because there is a vent off to our right in FNAF 3. We can just never see it. That's how Springtrap gets to us from the vents. Again, the camera is no labels this time, which is interesting, but it does still say Chem 6. That's Chem 7, 7, 6, 8. You get it. We're in Chem 4 looking at the Foxy Mask. This one we've also seen in a trailer, not as a screenshot, however. It's Frontime Foxy peering at us from the hallway in FNAF 4. Nothing really different it does. I feel like those doorknobs are a different color in the FNAF 4, but it's just a doorknob. Here we have another angle of Foxy. Pretty good. Look at his jaw a bit more. Look at his eyes. Thumbnail worthy images. Sorry if the thumbnail is just a mess of images. This is incredible. Honestly, it's possibly one of the best days for images because we're only two weeks away. Got the puppet coming down the FNAF 2 hallway. Gynormous. We're actually going to see her walking full animation as well. The circus baby plushies we've seen. We kind of know a little bit how they are. We do know that they're enemies because they do have a jump scare. Actually, I have two. One jump scare is just with one of them. The second one is with all three or possibly more. We're halfway through the images, guys. Jika, we've seen with the buttons to take off her mask. We smoke to get rid of all the cockroaches and the rodents and all that stuff. And yep, that's it. Freddie, we've seen again with the shoe opening up his stomach to reveal all his wires and everything. We're going to repair that. Toy Freddy, I believe we've seen Mason. Please stop barking. I believe we've seen this, but I don't know if I covered it in great detail. But just in case I did, I'm going to go over it again. So we've got Toy Freddy here in the FNAF 2 office. Peering at us, I'm guessing we are going to have to put on a mask when he eventually comes into our office to get rid of him. But that's going to be interesting seeing an animatronic like this far away from you in VR, terrifying. Puppet, we've seen. Bonnie, we've seen. Springtrap, we've seen this one, but I feel like I didn't go over it a bit. Ventilation thing right here to reboot our systems.  I'm running out of breath, you guys. Springtrap looming over us in the doorway. Got our coffee vending machine over there. The parts and service bucket, the fan, paperwork, the phone, all that stuff. This is the one we saw at the top of the store. It's chica appearing. Why do I keep saying peering? Peering through us. Looking at us through the window in FNAF 1. Not really much to say here. We've got the cameras, the fan. Our power is on a monitor, which is good. We have another monitor here. We have a ringing phone, possibly darker. Just upload a video about this. Now everyone's going to say you're copying him. Ready? New from Darko. The best screenshots we have seen. There's your proof that I did it first. Stop saying I copy him. Yeah, chica right there. Not much else to say. Ready? I believe we've seen this one. We have with lockers back there. We know what's going to happen. This one we've seen, gone over it. And the final one is a closer look at bonnet or bonbon. Peering through the drawer. Again, I don't know if this is bonnet or bonbon. I'm going with bonnet just because I really want her to be in it. I want as many characters in this game as possible. It's going to be amazing if it has just loads and loads of characters. It's going to be absolutely phenomenal. Anyways, that is it for the PlayStation VR store. Now we're going to move on to Steam. This is Steam, all games, action games, FNAF franchise, FNAF VR Help Wanted, all caplas by the way. Really shouting it out there. Here we have the logo. FNAF VR Help Wanted is a virtual reality experience for the HTC Vive and Oculus Rift. FNAF VR HW is a collection of classic and original minigames set in the Five Nights universe. Developers, dear world, Scott, May 21st. We're going to go through this pretty quickly because most of it was on the PlayStation site. We've got the image, pretty, bonnet, first counter, the nightmare, the trailer, which we've seen. Notice requires one of the following virtual reality headsets, Vive or Oculus, see the VR section for more info. Available at 21st, approximately two weeks. FNAF VR believe, yep, we've seen this all system requirements. Most of you may want to see this. OS, Windows 8, processor, Intel i5-4590 or greater. AMD FX 8350 or greater. I don't know what any of these mean. Memory, 9 gigabytes of RAM. I know that. Graphics, Nevadia, GeForce, G Fuel. GTX 970 AMD or not. You guys can read this on your own time. I have no clue what I'm talking about. I'm not even kidding. Alright, so single player steam achievements. Steam is learning about this game. VR support, Vive, Rift, Tracked Motion Controllers, Seated or Standing, which is very interesting. Interface, it's all English. Fantasy violence, obviously. All this stuff we know and that is it. Not really much. Just throwing it out there that there is a steam page for this. It's because it's raining outside. It looks like a filter on the webcam to make it all dark and gloomy. Anyways, that is the PlayStation site and the steam page and the new voice actress for Chica. Again, there are loads of images. There was loads of information that this was all too much for you. Everything that we covered is linked down below. Steam, PS4 and the voice actress are all linked below. You can check this out for yourself in detail. So you can possibly go over it at your own pace because this was a lot of information. In about probably 20-ish minutes. Maybe? I don't know. Yeah, it's a lot. Loads of images. Don't know what I'm going to do for a thumbnail. It's honestly crazy. Anyways, that was it. Two more weeks to go. We are in the end game officially. So thank you everyone so much for watching. I will see you all on the flip side. Goodbye.


Item Number – SCP-104 Object Class – Euclid Special Containment Procedures – SCP-104 is currently contained in a steel box with electronic keypad access. Access is to be restricted to Class 3 and higher. Do not allow SCP-104 to come in contact with any living tissue. Any and all interaction with SCP-104 is to be handled via robotic assistance or with full hazmat suits and gloves. Anyone found to be imprinted by SCP-104 must submit for unimprinting. Failure to do so within 24 hours of exposure will result in termination. Description – SCP-104 is a sphere 35.5 cm or 14 inches around and weighing 2.3 kg or 5 pounds. The outside is glass and very smooth, coating the sphere in a layer 6 mm or 0.2 inches thick. Under this layer is an extremely intricate design of very thin black and white lines. This inner core is a delicately carved ball of wood giving slight texture to the line design. The design itself is unimaginably complex and seems to form something of a Rorschach test, as all viewers seem to have a different interpretation. One door ticking sound from inside the sphere has been reported, but at this time is unconfirmed. Whenever a human touches SCP-104 in its unimprinted state, it will imprint on the subject. If the imprinted subject moves more than 9 meters or 30 feet from SCP-104 for more than 5 minutes, SCP-104 will appear within 2 meters or 7 feet of the imprinted subject. This shift appears instantaneous, disappearing and reappearing in less than a nanosecond, regardless of distance or intervening objects. Every hour that the subject remains within 9 meters or 30 feet of SCP-104, it will move one foot closer to the subject until it is touching the subject. When SCP-104 is touching its imprinted subject, it will not attempt to move closer. SCP-104 will not exhibit this behavior to nonimprinted subjects, and will only imprint on one subject at a time. Thick cloth or metal appears to block the imprinting in most cases. Testing of SCP-104 with multiple instances of SCP-1680 suggests this imprinting is not genetically based, as SCP-104 does not change behaviors when faced with multiple genetically identical subjects. SCP-104 also appears to be indestructible, in that it always appears whole and undamaged after reappearing. Even after being crushed and incinerated, SCP-104 will reappear, whole and undamaged, if its imprinted subject is outside of its minimum range for more than 5 minutes. SCP-104 causes paranoia and anger in most subjects, but this is not an effect of the sphere, as some are wholly unaffected by the constant presence of SCP-104, if slightly annoyed at times. SCP-104 can only be unimprinted if the subject is killed or enters a near-death-like state. SCP-104 will then enter its unimprinted state until touched. Thick gloves appear to block the imprinting process, as long as they are more than 13 millimeters or 0.5 inches thick. SCP-104 was recovered in a flea market from a man carrying it in a bowling bag. The man never identified himself, and sold it to age a... for a quarter, thanking him profusely before running off. Notes 104-1108-R. It has been theorized that SCP-104 is some form of extra-dimensional probe or recording device. This appears to be unlikely, as it appears to be made of terrestrial materials and has no means by which to record or observe anything. However, with few other explanations for its odd behavior, the theory is being investigated. Dr. P... Item number SCP-190. Object Class. Safe. Special Containment Procedures. SCP-190 is kept in Security Locker 23, at Site 41. Everyone under the age of 10 are not allowed within 50 meters of SCP-190, except under testing conditions. All personnel working at Site 41 are to be made aware of SCP-190's secondary effect, and its innocuous nature. Personnel transfer requests made due to SCP-190's secondary effect are to be expedited, unless doing so would violate the special containment procedures for another item. All individuals who have directly interacted with SCP-190 are to be monitored indefinitely for long-term side effects. Description. SCP-190 is a carved wooden box, banded with iron, measuring 50 cm by 70 cm by 35 cm. The lid is carved with a representation of a large circus tent, with an open central panel, within which stands a figure dressed as a stereotypical ringmaster. The carvings on the sides consist of assorted animals, typically associated with circuses, including lions, tigers, bears, elephants, and horses. These carvings move at a maximum observed rate of approximately 5 mm per day, and time-lapse monitoring indicates that the depicted creatures appear to be acting in a non-violent play behavior with each other. When an individual aged 10 or older opens the hinged lid, SCP-190 contains 17 marbles of assorted size and color, 2 sticks of lightly used green sidewalk chalk, and 1 deck of bicycle brand playing cards. These objects can be manipulated within the confines of SCP-190, but cannot be removed from it. Attempts to remove these objects encounter an otherwise undetectable, impenetrable barrier stretching across the opening to the box. When an individual aged 10 or older who interact with SCP-190 or its contents, typically report feelings of unease or discomfort, until they cease interacting with them. When an individual under the age of 10 opens SCP-190, it will contain 1-5 toys or games intended for use by children. Observed objects include stuffed animals, rubber balls, yo-yos, dolls, blocks, and simple board games. These objects can be freely removed from SCP-190 by any pre-pubescent individual, although attempts by pubescent or post-pubescent encounter the same barrier described above. The objects typically possess a circus theme, depicting classic circus animals, venues, performers, and design schemes containing red, gold, white, stars, and or the initials HF. Children in the appropriate age range express great pleasure and excitement when playing with SCP-190, or the objects it produces, regardless of prior attitudes regarding toys or games of that type. Children exhibit more energetic play behaviors than they normally do, as well as more physical activities such as somersaults, cartwheels, climbing nearby objects, and simple one and two object juggling. Most play behaviors include incidental elements of causing harm to other people, especially those older than themselves. All objects produced by SCP-190 are capable of causing extreme damage, regardless of their composition. Representative samples below. Objects produced by SCP-190 vanish if placed back within it and the late is closed. Toy. Red and white striped rubber ball, with a gold star on one end. Usage by child. Eight-year-old male bounced against a wall 37 times prior to throwing it at a supervising junior researcher. Result. The wall had noticeable shallow dents where it had been struck. The junior researcher suffered two cracked ribs and significant soft tissue bruising where she had been struck. Child expressed disappointment that junior researcher didn't throw the ball back. Toy. Stuffed elephant made of felt, measuring 35 cm in height, wearing a red and gold saddle with the initials HF embroidered on the sides. Usage by child. Four-year-old female moved toy as if it were walking, child making trumpeting noises before making it step on the foot of supervisory D-class. Result. D-class's foot suffered multiple complex bone fractures and hemorrhaging consistent with a crush injury. Child chided D-class for getting in the way of the toy. Game. See the Big Top, a board game of similar design to the 2004 edition of Candyland. Usage by child. Six-year-old male begged supervisory D-class to play game until D-class was ordered to do so by researchers. Result. Child lost game and threw cards at D-class in anger. D-class suffered deep paper cuts to the face, hands, and forearms, requiring multiple bandages. Child hugged D-class after completion of game and asked if she would receive Batman adhesive bandages to make the boo-boos better. Toy. Tin container labeled junior clown kit containing 30 grams or one ounce of clown white grease paint, two red jumbo makeup pencils, two yellow gold makeup pencils, small hand mirror. Usage by child. Seven-year-old female decorated own face and that of supervisory D-class. Result. D-class suffered mild chemical burns where makeup had made contact with skin and developed persistent allergy to lanolin. Child was unharmed. Toy. Lacker finished red wooden rod, resembling a miniature version of SCP-2024. Usage by child. Nine-year-old female touched various furnishings around the room, including the supervisor D-class's arm. Result. D-class's arm tied into a knot. Child commented on D-class's improved physical appearance. After initial testing ceased following the determination of baseline properties, an additional property became apparent. If SCP-190 and its contents have not been used by a child under the age of 10 for 29.5 consecutive days, faint calliope music will be audible to all individuals within 50 meters of SCP-190. This music appears to act as a mild cognitohazard, wherein children under the age of 10 will seek out SCP-190 if they are aware of its existence. Long-term monitoring of individuals who interacted with SCP-190 as children revealed that they are approximately four times more likely than age peers to become performers once they are adults, either professionally or as a primary hobby. Equal examples include acrobatics, magic and sleight of hand, animal training, and improvisational oratory enacting. Subjects do not otherwise display statistically significant behavioral abnormalities. Item Number SCP-254 Object Class Safe Special Containment Procedures SCP-254 is to be kept at a standard storage locker when not in use. When in storage, it must be placed face down on the floor of the locker and secured with straps to prevent accidental activation. Use of SCP-254 may be requested by any department head and must be approved by at least two level three personnel. SCP-254 may not be used in a capacity that will result in SCP-254-1's contact, with SCPs posing a memetic contagion hazard. Under no circumstances is SCP-254 to be active in a single department or area for longer than 26 days. Reuse is permitted only if the area in question has undergone a complete personnel rotation, i.e. no employees remain who have had previous contact with SCP-254. Description SCP-254 is a rectangular wooden plaque measuring 22 cm by 30 cm and weighing approximately 1.5 kg. On the front of the plaque is an empty brass picture holder, as well as a printed metal plate with a black background and gold-colored letters reading, Employee of the Month. A fix to the back of the plaque is a standard hanging device. SCP-254 was discovered in the rubble of a Texaco gas station in Ruffin, Kansas in 1951. A Foundation agent secured SCP-254 after discovering that it had sustained no damage in the explosion that had leveled the gas station and resulted in the deaths of numerous employees and civilians. When SCP-254 is hung on a wall in a work area of four or more people, SCP-254-1 will appear soon afterward. SCP-254-1 will arrive either at the end of the next designated break period or at the beginning of the following work shift. SCP-254-1 is an incorporeal human of variable gender, age, race, name, and appearance, able to manipulate objects in the manner similar to that of a normal human of average strength and coordination. SCP-254-1 will adopt the appearance and persona of a model employee based on an area's mimetic consensus. Once SCP-254-1's appearance has been established, an image of SCP-254-1 that appears to be an 8x10 glossy photograph fills the empty picture holder and it will not change until SCP-254 is moved to a new location. Across the bottom of the photograph, in print, is the newly assumed name of SCP-254-1. The photograph cannot be removed from the picture holder by any known means, but it can be torn or ripped. Doing so in an aggressive or purposeful manner results in a violent reaction from SCP-254-1. Regardless of appearance, SCP-254-1 maintains a cheerful demeanor at all times. SCP-254-1 is able to carry on conversations about the weather, traffic, the previous night's TV shows, sports, and other such topics. Although SCP-254-1 will never discuss topics of which present individuals have no knowledge, personnel assigned to work in an area where SCP-254 is in use do not appear alarmed by SCP-254-1's incorporeal nature or sudden appearance, stating that SCP-254-1, quote, works here. Due to local personnel's reluctance to remove the plaque, or inability to remember to remove the plaque, removal is to be scheduled and performed by offsite personnel. SCP-254-1 is capable of performing menial tasks quickly and efficiently. When given tasks that require specialized training, although SCP-254-1 does not possess the required expertise, she will attempt them with the usual good attitude, but will perform as well as an average person could be expected to perform. SCP-254-1 will continue to perform as exemplary an employee as possible for a length of time between 28 to 46 work days, usually ending at the conclusion of a calendar month. If SCP-254 is placed in a workplace several days into a calendar month, SCP-254-1 will act as an effective employee until the end of the following month, although due to the dangers posed by shifting the medic consensus. No use of SCP-254 for longer than 26 days is permitted. After the month has passed, if SCP-254 is not removed, SCP-254-1 will begin to degrade in performance, beginning with an unhelpful attitude and forgetfulness. If SCP-254 is not removed, SCP-254-1 will become a worse and worse employee until, quote, fired. Employment can be represented by removing SCP-254 from the wall or by informing SCP-254-1 of its termination. If SCP-254-1 is fired within approximately 20 days from the start of its decline in performance, SCP-254-1 simply leaves the area and disappears. Following cessation of employment after this point, SCP-254-1 will actively sabotage the work area in the most destructive manner possible, posing severe hazards to any nearby personnel. And the world, people! We work with SCPs here, and if proper removal arrangements are not made with off-site security and documented with on-site security, the offending employee will find themselves jobless or worse. Addendum. Following incident 254-0210G, all tests on employing SCP-254-1 beyond 26 days must be conducted at a separate site containing no other SCPs. No exceptions. No 5-0254-A13 Dr. This is Dr. This is experiment number 13 on SCP-254. I'm using a standard Phillips head screwdriver to attempt to remove the brass fitting from SCP-254. There are 15 seconds of tool-working sounds. It appears that these screws are affixed by means beyond the normal, perhaps glue or something else. SCP-254-1 going by Gus, this iteration. Would you like me to get you some solvents, sir? Dr. No thanks, Gus. No need. Would you hand me that box cutter? I'll try cutting this picture out. Gus. Really? Why would you want to do that? I think that plaque looks Jim Dandy right where it is. Dr. Now, now. This isn't an insult to you, Gus.  This is an experiment. Gus. Okay, doc. I trust you. There's a slight paper ripping noise. Gus. Whatcha doing, doc? Would you please not do that? Dr. Just a little bit fir- The audio of the two cuts out and there are five hard banging sounds. Presumably, SCP-254-1 slamming Dr. P***'s head against the table. Then there is a wet sound, as the box cutter is data-expunged. End of tape. Experiment log, 254-B, testing on extended employment of SCP-254-1 as a janitor at Sector 1. Day 26. End of standard employment period reached. SCP-254-1's performance continues to meet high standards. Day 32. First sign of performance degradation noted. SCP-254-1 leaves a dirty rag on one of the research assistant's desk. Apologetic when rag is noticed and returned. Day 34. SCP-254-1 is mopping the floor in Sector 1 when a hurrying technician trips over the bucket of cleaning solution. SCP-254-1 recorded cursing at the technician. Day 35. End of the calendar month. SCP-254-1 described as sullen by a late-working researcher. Break room kitchen in Sector 1 left uncleaned.  Day 36. SCP-254-1 reprimanded by supervisor for apparent drunkenness. Note, very odd, SCP-254-1 has never been seen to eat or drink. Day 39. SCP-254-1 fails to return cleaning solutions to the janitorial closet. Near disaster when mentally disturbed test subject finds a bottle of ammonia-based cleaner in a bathroom. SCP-254-1 reprimanded for carelessness. A fellow janitor observed in a verbal altercation with SCP-254-1. Both parties are somewhat vague on the cause of the quarrel. Day 43. SCP-254-1 again observed to be apparently drunk on duty. Cleaning is becoming noticeably more erratic. Day 48. Fire alarm goes off in Sector P***. False alarm. Ink markers fail to pinpoint a culprit, but SCP-254-1 was observed near the tripped alarm a few minutes prior to the incident. Security footage unavailable due to an unidentifiable object blocking the camera's view of the hallway. Day 56. Dr. P*** upgrades SCP-254-1 for removing perishable items from the lab refrigerator and shredding irreplaceable experiment logs. SCP-254-1 calls said doctor data expunged and threatens to data expunged. Security called. Day 58. Kitchen knife found stabbed deeply into Dr. P***'s whiteboard. Said doctors locked secure documents safe has been opened and rifled. Guard posted at the door to said doctor's office. SCP-254-1 recorded arguing with undisclosed and raised voices in the staff break room. Day 59. Janitor S. signs in to work, but fails to report to supervisor. Located by accident several hours later, trapped in the cold storage rooms, attached to an autopsy theater, suffering from severe hypothermia. Guard on duty at Dr. P***'s office incapacitated by a blow to the head. Crude human figure formed from a mop head impaled on a broken mop handle, driven through Dr. P***'s desk chair. SCP-254-1 nowhere to be found. Day 60. At Dr. P***'s request, SCP-254 removed from the wall. SCP-254-1 leaves the building and vanishes. Day 61. SCP-254-1 caught on camera in Sector P*** late at night. Power failure and multiple backup system failures caused several containment breaches, resulting in numerous direct casualties and a few further losses from sterilization of an outbreak of SCP- Room number SCP-282 Object Class Safe. Special Containment Procedures SCP-282 should be kept in a containment locker, outfitted with a standard array of explosive, chemical, biological, and mimetic high-level defenses. Personnel entering SCP-282's containment must be verified with a retinal scanner and no experimentation sessions lasting longer than three hours are permitted. SCP-282 is a children's toy, recovered from the truck atoll in Micronesia. SCP-282 is in the shape of a set of devil or juggling sticks, apparently made from locally available materials. Historical and cultural sources show that SCP-282 was originally used by natives of its island of origin as part of an elaborate annual ritual known as *** literally translated as *** he moves. To bring good luck for the following year, numerous anomalies on the island alerted the foundation to SCP-282's presence, including exceptionally long harvest seasons, several unknown species of fruit growing locally, and reports by missionaries of strange lights and noises, and packs of children who appeared identical. Full research on SCP-282's properties is pending. Addendum 282A End-up operations in the truck atoll have recovered large amounts of information, including a nearly complete set of use instructions for SCP-282. Operations in the atoll will be reduced, and despite apprehension from teams assisting in recovery of SCP-282, full testing as to whether anomalous properties can be recreated will continue. Addendum 282B Personnel of level 4 or above may view incident report 282CB. As of *** any attempts to recreate the effects of SCP-282 are punishable by termination. All remaining information is to be classified. Data Expunged Addendum 282C Materials seized from a residence on the truck atoll resembled an incomplete replica of SCP-282. As the replica, seemingly in the process of creation, demonstrates no anomalous properties, that has been added to SCP-282's containment, until such a time as we can ascertain its nature. Foundation-operated coercion revealed little information as to how or why it was created, but did indicate that more civilians in the area of recovery may know how or be interested in creating similar replicas. Whether the recovered replica is identical to SCP-282 is unknown. Incident Report 282CB Personal log of Dr. J. Garrison, date undisclosed. Attempts to recreate the ritual described in documents 282-14-17 are slow going, mostly due to the exhausting requirements of using SCP-282. First of all, it took us half a week to find anyone at the site who can actually use juggling sticks. For reference, researcher M. Munoz, a medical technology analyst, was ultimately chosen as the subject. Second, SCP-282 are apparently very difficult to use, compared to ordinary juggling sticks, so he had to spend a few weeks working on that. Third, and most persistent and annoyingly, the instructions we have call for the subject to juggle with SCP-282 constantly for 36 hours, with a low rate of error, and no dropping the stick. And that's the reason it's taken us two months so far. I can talk about dedication and project funding and results, but the stamina required is damn near superhuman. It's been suggested that we apply an intravenous drip of caffeine and electrolytes to maintain alertness, and I'm willing to try that. Hour Zero Subject stands in a 10 meter by 10 meter blast chamber that has been prepared according to recovered instructions. Among other preparations, subject stands in the center of a 1.5 meter diameter circle marked with native flowers, with a goat's head at the interior point. Surrounding this circle is a 3 meter circle marked with a mixture of goat and chicken entrails, mashed by hand with wooden implements.  One chicken skeleton and one goat skeleton have been laid around the room, outside the perimeter of the final circle. The subject, medical technician M. Munoz, with attached intravenous drip, stands in the center with SCP-282. Subject begins to use SCP-282. Hour One Subject continues with no major errors in play or reports of anomalies. Vital signs are all normal. Six hours already. He hasn't dropped it yet. Very hopeful that this time will be it. I watch through the plate glass, get nervous every time he fumbles. Every time.  I'm worried it might be an effect of the SCP, so I told the standing guard. But I think it's more stress than a mental pull. Going to call a secondary observer in and sleep on the cod in here. Woke up and he's still going. Note, instruments and testing chambers showed that subject's heart rate had increased slightly by this point in time. Hour 18 Subject notes sounds of laughter from inside the testing chamber. Outside observer notes nothing abnormal. Hour 23 Subject becomes increasingly paranoid, claiming that the experiment won't work and asking if he can stop. Encouraged to continue juggling, and at no point does the subject drop the stick, hypothesized to be a stress reaction. Hour 26 Subject claims to feel a breeze in the chamber. Signs of strong winds are apparent when animal skeletons outside the circles are moved as if being blown. However, none of the flowers in the first circle are disturbed, nor is subject's play impaired. Hour 27 All lights in chamber abruptly dim. In addition, the outer circle appears to completely and suddenly disappear from view. Signs of wind, despite the enclosed and subterranean nature of the blast chamber, have increased. Subject is encouraged to continue juggling. Note, later records show no electrical issues with chamber lights. Hypothesized to be an effect of the SCP. Hour 30 Subject reports feeling cold, senses affirmed that the temperature inside the chamber has dropped 20 degrees. Continues juggling. I nearly can't believe he's kept it moving this long. Obviously, the error frequency was expected to go up as the time goes longer, but he hasn't dropped it once, and the error rate seems to have decreased like it's getting ingrained. Here comes the final stretch. Looks tired, but I don't blame him. Hour 32 Second circle moves as if being blown inwards, then disappears entirely. Subject makes no note of this. After 10 minutes, animal skeletons around the perimeter of the chamber stand up, despite lack of muscle or connective tissue. Subject becomes unresponsive, muttering quietly. Hour 33 Final circle disappears, and lights dim again, until area inside chamber is completely dark. Observers note a voice exclaiming, he moves, before sounds of juggling cease, and a clattering noise is heard. Class 2 lockdown is ordered. Note, further analysis through infrared camera reveals that at Hour 3314, the subject's knees buckle, and after muttering loudly before footage is interrupted by several bright flashes, apparently only visible to infrared sensors. During this time, subject disappears entirely, and SCP-282 falls to the ground. Hour 34 Sounds of juggling resume from inside the chamber. Note, infrared cameras show that a figure not corresponding to M-Munus appeared in the testing chamber, recovered as SCP-282 from the floor, and continued juggling while laughing quietly. Hour 35 Several more infrared flashes occur, some of which now translate into flashes in the visible spectrum. Containment chamber is very dark. At 3528 hours, side of containment chamber is ruptured by a sudden heat, measuring over 10 degrees Celsius. Camera footage shows the unknown force proceeding to destroy obstacles in its path via obliteration, moving up an emergency stairwell, damaging stairwell but without compromising it structurally. At ground level, it proceeds to carve a route through the facility until the perimeter of sight is reached, at which point it is no longer seen. All of the above take place within 4.7 seconds. By personnel report seeing only a bright hot light. Note, camera footage shows that upon compromising the perimeter of the facility, the force paused for several milliseconds, then disappeared, as opposed to exiting the facility. Infrared footage from the testing chamber shows that it is completely empty at this time. Within several seconds, light in testing chamber returns to normal. Subject has returned to testing chamber, collapsed on the floor, with SCP-282 nearby as if dropped. In addition, a fine layer of ash covers the testing room floor. Paramedic teams rush in. Subject is currently undergoing treatment for post-traumatic stress disorder, and is expected to resume normal operation shortly. After action report. From interview with subject M. Munoz, I'm, I'm juggling, right? Like I've been doing for the last, hell, whole day.  Everything went black, and I knew that I had moved, that I was somewhere else, because I knew there wasn't a floor or ceiling or those goddamn sticks where I was, just nothing really, and the darkness. And then it was there. God damn it, I knew it, that there was something else there, even though I couldn't see or hear or feel it, because there was nothing to see or hear or feel. It was just waiting there, keeping me there, waiting for me to do something, and I curled up in this little ball, tried to make it not notice me, but it was there, breathing down my neck the whole time. In the end, I just told it I wanted to leave, that was it. Item number, SCP-421, Object Class, Euclid. Local Containment Procedures SCP-421 is contained near Sector 28, by means of a steel anti-submarine net, positioned across the mouth of the bay found at... The net is to be examined for damage weekly by Sector 28's staff, or immediately, upon observation of abnormal behavior of SCP-421, civilian shipping should be prevented from entering the bay. Local charts have been altered to indicate the presence of subsurface rocks, dangerous to vessels throughout the area. The bay containing SCP-421 has been dredged by Foundation vessels, to allow for simulation of a deep sea environment. As it is believed, this encourages SCP-421 to remain docile. SCP-421 should be fed on a bimonthly basis. Current feed consists of a wooden fishing vessel, typically at least 15 meters in length, and preferably in a dilapidated condition. The feed vessel should be floated out into the middle of the SCP-421 bay before being scuttled. It is noted that SCP-421 could theoretically consume significantly more material than it is currently provided with. Current feeding protocols are designed to maintain the total mass of SCP-421 at the present level. SCP-421 is an organism comprised entirely of driftwood and other oceanic waste. The exact configuration of the organism appears to be in constant flux, but typically consists of a centralized body of relatively tightly packed driftwood surrounded by a shoal of smaller organisms similar in appearance and behavior to fish. Individual members of the shoal are regularly subsumed, or created from the main body and have demonstrated no ability to reconfigure themselves while separated from the bulk of SCP-421. It is hypothesized that SCP-421 possesses a hive intelligence, similar to that observed in social insects. Members of the SCP-421 shoal are able to travel independently for several kilometers, beyond which they lose integrity, and are reduced to simple driftwood, with no known anomalous properties. Although typically docile, SCP-421 requires a regular supply of fresh wood to maintain its mass. The role of the shoal appears to be to locate suitable material and transport it to the main body, within which it rapidly becomes indistinguishable from the wider mass of driftwood. Sources of this wood vary. SCP-421 has been observed harvesting wood from shipwrecks and collecting material floating at the ocean surface. SCP-421 has also been recorded assaulting ships, with the shoal typically ramming against a single point below the waterline, until the target capsizes, before stripping the vessel of all wooden components within reach. SCP-421 was first encountered in 1970 following the unexplained destruction of a yacht, owned by Data Expunged. Survivors reported sailing through an unexpected mass of driftwood that appeared to be moving against the prevailing current. Soon after initial contact with the mass, the yacht was hauled and rapidly began to sink. Reports that the driftwood appeared to be dragging parts of the yacht beneath the surface were dismissed by local investigators, but attracted the attention of the Foundation, who assumed responsibility for the case. An extensive underwater survey eventually found some traces of the wreck of the yacht. An estimated 80% of the vessel's wooden structure was missing. Sporadic reports of similar incidents continued throughout the next two decades, during which time, SCP-421 is believed to have been responsible for the loss of wreck vessels a year. SCP-421 was captured in 1990 and moved to its current containment location. Since this date, dozens of reports of events similar to its attacks have been recorded. It is speculated that at least one more wild shoal still exists. Addendum 421A During scheduled feeding on date expunged, anomalous behavior by SCP-421 was recorded. The shoal harvesting the provided wreck was estimated as 50% larger than normal, resulting in a far quicker assimilation of material into the main body of the SCP. In monitoring of SCP-421 revealed that the central mass had condensed into a denser configuration than normal, and that the feeding shoal did not subsequently rejoin it, instead remaining in close proximity as a cloud surrounding the main body. Two days after initial observation of anomalous behavior, the central mass of SCP-421 was recorded settling close to the seafloor. A part of the shoal was observed to leave the cloud and begin moving around the compound in what has been described as an exploratory pattern, seemingly in an effort to retrieve any material not yet subsumed into SCP-421. Though it had decreased in density since the feeding, ultrasound monitoring of the main body appeared to indicate the formation of a solid structure within it, distinguishable from the standard mass of SCP-421 as not being in constant motion. On this basis, authorization was granted for the use of an ROV to examine the interior of the central mass. Upon deployment of ROV, the SCP-421 shoal appeared to become agitated. ROV was able to successfully penetrate the outer cloud surrounding the main body of SCP-421. Contact was lost soon after. The wreckage of the ROV was subsequently drawn into the central mass of SCP-421. This is believed to be the first time SCP-421 has damaged a non-wooden vessel. Investigation is ongoing. Item number SCP-550 Object Class Euclid Special Containment Procedures SCP-550 is to be held in a standard-sized humanoid cell.  Any remaining materials are to be cleaned and removed from the containment chamber after provision. All personnel handling SCP-550 are to wear provided chemical-resistant gloves and hazmat suits at all times. Directions made toward SCP-550 may be broadcast from speakers, installed in its containment chamber, and should be used for transportation, maintenance, and testing. Description SCP-550 is a humanoid composed of wood shavings from Fraxinus Excelsior, European ash, measuring 2.1 meters in height and 70 kilograms in weight. SCP-550 closely resembles a human male suffering from advanced muscle atrophy, though it lacks all exterior and bodily organs. SCP-550 is mainly compliant to human subjects, though it is restricted to following simple commands. Conversation through alternative systems of communication has been unsuccessful in determining if SCP-550 is sapient. SCP-550 is able to smell despite the lack of any sensory organs and does this solely for the purpose of locating human corpses. SCP-550 is mainly drawn toward corpses and early stages of putrification. If no such cadaver is in the vicinity, it will attempt to locate one itself through bipedal locomotion. Upon finding a cadaver, SCP-550 will unravel itself to create a wide split in the area where a chest would be and will kneel over the cadaver and make physical contact with the cavity. This cavity does not appear to be different from SCP-550's exterior, and it secretes high concentrations of hydrochloric acid. The acid produced by SCP-550 does not dissolve the wood it is covered in. SCP-550 is capable of incorporating simple molecules and compounds through its cavity. The hydrochloric acid it produces is used in breaking down organic substances located in corpses, allowing it to take nutrients through pores in the wood it is composed of. SCP-550 mainly intakes amino acids in various proteins, though it is unclear in how it uses them to maintain itself. SCP-550 will continue making contact with its chosen corpse before closing its chest cavity and standing up. SCP-550 will then release a slurry of materials, mostly containing loose portions of epidermis, articles of clothing, if present on the corpse, and stomach bile. When deprived of corpses for several days, SCP-550 will enter a dormant state and refrain from movement for an indefinite period of time until a corpse is available. Addendum 550. Recovery SCP-550 was found at the site of a mass grave in South Africa. Foundation intelligence was made aware of rumors being passed between locals regarding a ghoul, descriptions of which had been marked deviations from traditional folklore. MTF Beta-7, Maz Hatters, was dispatched with orders to confirm the existence of a potential Euclid-class being and to retrieve it on the Foundation's behalf. Twenty-eight corpses were found to have been damaged by SCP-550, and protocol Sone Veil was enacted to restore bodies to acceptable conditions. Several ritualistic items such as incense, candles, pieces of a large cloth stained with various bodily fluids, utensils, pots, plates, and various salts and spices were found scattered throughout the graveyard. One person was reported missing in the town of SCP-550's original location, a local resident named Sionda... No corpse has been found that matches the civilian. Other town members claimed it had begun taking regular trips to a neighboring town prior to their disappearance. On search of the civilian's home, a voicemail from a public phone located in the town was found. No other evidence of possible involvement with SCP-550 was discovered. Forward, the following is translated from the Bantu language belonging to the Zulus. Coughing and heavy breathing, masculine voice. We know you feel it in you. I know you do not want to answer me. You need to come. We are here to open those shredded bonds. Never mind their state. You're famished. Make you are not hungry. Where do you expect to hide from what you need? A feminine voice can be heard whispering for four seconds before the caller makes a sound of approval. Kety Wies says she is prepared, so now it is only up to you. Do you not want to let it burn through your bones, mixing you into the slime from where we began? Do you not want to become one with the saliva of the beast, soaking in the juices of your kin? You know what to do. We want to bring ourselves inside the beast. This is not something you should be afraid of. Further unknown background noises are heard. See, Slindil has already brought forth her tendons. Fresh. Just look at her pinch the eye out. Lord, I can't wait to feel what it is like inside him. Addendum 550A1. 419. 2011. Analysis of SCP-550 skin samples shows the presence of mucosal cells and microvilli and confirms skin pigmentation as melanin. Dr. Wies has suggested and authorized an MRI scan without sedation. Scan postponed following incident SCP-550-T1. Incident 550-T1. At 3.43am, date expunged, surveillance showed that SCP-550 had begun pacing in its cell during research of its dormant state. Agent M and Dr. Wies were given permission to investigate. Surveillance footage shows that standard foundation procedure was followed and no abnormalities were found until personnel left. SCP-550 immediately lay down in its cell until a large black tongue, anatomically human, erupted from within SCP-550. Site 36 was placed under lockdown, while the tongue protruding from SCP-550 had begun slathering the entirety of its containment cell. Two minutes and 14 seconds had passed before the tongue withdrew into SCP-550. An amount of black viscous saliva containing various amounts of organic material from all previously consumed corpses was left on containment chamber walls, along with what appeared to be an intact traditional black zulu dress. Note, thorough analysis of this material revealed significant teeters of a heavily modified variant strain of SCP-742. Additional analysis of genetic material, including the accompanying viral particles, showed significant splicing and incorporation of functional genes from a variety of plants and several scavenger species, aligning with genetic analysis of recovered samples of SCP-3140. Shortly after incident 550-T1, the tongue belonging to SCP-550 has been recorded to randomly protrude from SCP-550's chest cavity for several seconds. SCP-550 has resorted to remaining in a fetal position, presumably to prevent an event similar to the recent incident. No further deviations and behavior have been noted. Containment procedures are currently being updated.


World Wildlife Day is an opportunity to remind ourselves of the need to protect wildlife, to support frontline law enforcement, to work with law enforcement agencies around the world to tackle these global criminal syndicates and networks that are undermining government efforts, destroying the environment and driving species to extinction. Interpol works very closely with other international organizations in very close coordination and partnership, particularly the International Consortium for Combating Wildlife Crime, IQUIC, which is an international consortium where we work together with the UN Office of Drugs and Crime, the Society's Secretariat, the World Customs Organization and the World Bank, collectively to ensure that our combined strengths are coordinated and are supporting global efforts to combat wildlife crime, to get serious about wildlife crime, and to support law enforcement agencies around the world, in Africa, in Asia, in Latin America, here in Europe and North America, in the Asia Pacific region, to address wildlife crime, not just in the areas where the poaching occurs, but to address the entire trafficking routes, entire supply chain, to address all of those that are involved and facilitating and enhancing this wildlife crime that's happening around the world.