Hola, community! It's Paolo Asquez here, live from the Blender Institute Foundation Cloud Network. You name it. Animation Studio mainly. We should make animations too. We also make software, Blender. 2.80, the release candidate has been announced. It's a great, great moment because it means that it's actually, yeah, it has a date basically. Because the release candidate is set for 11th of July. That is in 10 days. I can't believe we are that close. So what does it mean? What is a release candidate? It's like a release, like the same, exact same as the final release, but of course with the state of the code until that point. Because people like releases. People like to have, you know, like something that would stamp. This is official. So this is the closest it can be to official that it will reach to much more people. It will be promoted more because it doesn't make sense to promote people to use Blender the beta right now because it's, yeah, it changes every day. And with the release candidate also, it's gonna be changing like the day after and the day of the release, the day you download Blender 2.80, which is hopefully gonna be one or two weeks after July 11th. So at the end of, yeah, in like three weeks or so. That's with open source. The day you download it, it's gonna be the exact same, pretty much the exact same Blender as the day before and the day after. So it's really, it's just a label, but people like it and it makes it more, you know, more official. So yes, everything is okay. Everything is audio is fine. I'm talking too loud. I'm a bit too excited because there are so many things to talk about today. Even though the Blender development itself is more focused towards fixing the crashes and making everything more stable, the overall fixing and final tweaks keep happening. Even in the interface, but there's just a few areas that are like the exception. So, alright, yeah, servers will run, but luckily the Blender release will happen in on Steam and the Windows Store. So the burden is gonna be removed a little bit from the Blender servers and we also have mirrors all over the world from Brazil to Russia to America. So there is many North America. So, yeah, everywhere. Alright, is everything okay? Are you having a good time? What are you using Blender for nowadays?  Let's select 2.80 as an official version of Blender. Let me open here the questions because we are live, right? It's a livestream this. So I will try and make it a bit nicer. I'm gonna put some music in the background. I hope it's not too annoying. And let's chill into the updates. The questions are in the thread here made by Bo Shi. Thank you for making it. It's on Blender.today. You can ask questions. I'm gonna be replying as soon as I finish with the news updates which are actually quite some. I have a few here that it's new stuff, some fixes and general things that are nice to show. So alright, go to Blender.today, ask your questions and I'm gonna try my best to answer them as soon as possible. So okay, let's start with some of the news. Not a new stuff in development but kind of related. So Tom wrote this today that the development fund, you know, you're familiar with it. It's the way to subscribe to Blender with a monthly amount to contribute directly to development. It is full on development, directly to the developers. So it means that now this thing is growing and there are also other potential new people joining to this. There's news coming very soon. There's new announcements when I come soon. But this is what it can be announced at the moment and it includes two people. One, Mano Wiehe, he's actually a Germano. He's been working on Blender fixes and like improvements and testing and in the back tracker and everywhere for a while now. And he's now gonna focus on the snapping tools and precision modeling. That's good news for all the cat lovers out there which are huge. It's a huge amount of people. I just like the music. I'm gonna do it this way. Does it bother you to have things around? Nathan Ledward is another name that has been around the community for ages. Not saying he's old, we're all old, but he's been around for the community since pretty much always. I remember he's been at the Blender conference even helping out and it's good to have him back for the development coordination because with so many people, so many people under contracts now, there is... You need someone to coordinate so this is gonna be amazing. What about Pablo Dovarro? We're waiting. It's coming. It's coming. It's coming. I can't say anything. What is coming? Expect news. Actually, if you go to the Development Fund, the grants page which is linked here in the Thread and BF Committers. So it says all the people that are coming that are already under the development. The new part-time grants for Nathan and Germano and then more to be announced soon. Also working on the first half of this year's report and roadmap for the second half of 2019 which includes 2.81. Mind you, because 2.81 is not even out yet, 2.80. But 2.81 is already underway. Music is too quiet. Okay, for me it's good to have it in the background. Isn't this exciting? There is new announcements coming up, but it's better to keep it humble for now until we get a bit more traction and more people involved. You know, contracts, it takes time. Some people are freelancers. They have to decide how much it's not like you just throw money at people and they just stop their lives and start working on Blender directly, right?  So it's like if they have freelance projects, they have to stop them, move to something else or maybe work at the beginning 2 weeks and then part-time and then full-time. It takes time. It's not an easy thing to do. Life, you know? Life gets on the way of having fun. Also, like new developers, you can't just say, hey, we hired you full-time because you don't know how these people work and it usually goes fine, but you never know. You can't say like, yeah, one-year contract and then maybe six months into the project is not working out. So have to be careful with that. Let's move on to the actual updates. So this is Blender today. Just keep asking 27 questions already. All right, all right, let's get to it. First, there are actually new things in Blender 2.8 this week. It's including preferences, but this is not like... I mean, it kind of breaks, technically it breaks the UI freeze, but it's wrapping up part of what was done in the past. For example, did you know? Oh, I already changed it then because the user preferences are hidden by default, then it's not showing up. But the new user preference is in the... There's two sections. There is the interface section of the preferences where you can enable or disable any navigation controls. What does it do? It hides these little icons here, the zoom, the hand, the camera and the perspective ortho switch. So you can actually get rid of it. And it also affects the ones here in the 2D editors like the UV image editor or the sequencer as well. So it's a new setting, but it's part of the project of making things a bit more. Otherwise, you wouldn't be able to disable it. Together with this goes the new viewport option where you can change the viewport axis before it was only possible to change it from simple axis, like in 2.7, that little arrow that used to be at the bottom left, I think.  Or, which is great for if you're starting or if you're using a pen or if you're using a tablet, a trackpad is awesome. But maybe you just don't want it at all, so you can hide it now as well. So you can keep it very minimal and only to what you see. So too many options. This size thing would be also useful to have it for interactive, I think. Maybe it's a good thing to add in the future. Next is a, well, CentOS support. I'm going to just mention it briefly because I made already a video in another YouTube channel because we don't have enough YouTube channels in our lives. So in the Blender Developers YouTube channel, I know it's confusing. Blender, Blender Today, Blender. But this Blender Developers is a channel for like hardcore news. And in this video I explain, I show a little bit of what is CentOS and I don't show it, but I mention it and it's horrible to see myself twice. But basically I say the good news that Blender is now compatible with CentOS, which makes it compatible with Red Hat, which is the Linux distribution that many, many studios are using. So it means that, well, anybody can use it because CentOS is open source. You can install it in your computers, but it's very stable and it stays good forever. You can say like it works. Once it's running, it works. So many studios use it and it means that big studios or small studios, anybody can run now Blender out of the box. So it means more contributions, maybe more studios adopting Blender as part of the pipeline without doing so much trouble. So it's actually pretty, pretty nice. Next. There is an update on OpenSubdiv which fixes many things. I have to ask the developers, they didn't have time today to what it does really because it's an update on the OpenSubdiv library, which is what it's used now for calculating software, for example. So what it does, it fixes a bunch of crashes that were happening in Blender because of the library. And also it fixes some of the non-manifold, improves in the non-manifold measures. So I still have to ask, I'm going to ask the developers for next week to let me know exactly what's going on there and why it's it awesome to have it. All right. Let's move on. Is everything okay? Is my twin, my evil twin. Which one is the evil twin? Are you already subscribed? Yeah, subscribe to the Blender Developers YouTube channel. Maybe at some point one day we can unify them, but the developers channel is more like keeping things more hardcore development and here is more for communication and weekly updates and Blender Reels and cycles. There is a new feature that came back. So with the feedback from the community, many have found that the way cycles was treating the minimum bounces was always accurate. So in 2.7 you could control the, when you are using cycles, you could set in the light pass. You could set the minimum amount of bounces and that was made automatic in 2.8, but it was at 100% because sometimes you can make it think slower and sometimes can make things faster depending on how you tweak it. It was made automatic to improve it, but it wasn't completely perfect. So now it is automatic internally until you override it and you can change it to whatever value you have it. So that's back. It's going to make happy a lot of people. There were many bugs that maybe with like transparency or some glass shaders, it wouldn't work always fine. If you had issues with that, check it again, download the latest Blender beta and give it a try. Then there are a few changes in the interface, but it's mainly to bring back functionality that was lost in the process. I think I already mentioned this in the past, but when doing, for example, the effects that you are using the motion tracker a lot, the toolbar was lacking some attention and it was lacking with 2.7, the same amount of tools that had been planned because it was supposed to have a toolbar, like the rest of Blender, but because of lack of time, there was no way to add it in time for the release. So all the layout that was in 2.7 is now brought back to 2.8. So yeah, that changed. Then let's move on. Then there are a few renames also in the Gris Pencil. So now when you're drawing in Gris Pencil, it's not going to hide the cursor anymore because there will be a setting that is coming up that will allow you to always hide the cursor. So for the time being, that part is changed. Then the clamp layer setting in the Gris Pencil was renamed to Mask Layer, which is a bit more descriptive. But yeah, that's something. If you're using the clamp layer, which is clamping, but it's not really clamping. There is some confusion there. We're not all native English speakers. And sometimes when you think of a more technical way, yeah, it's clamping, but for the user, it looks more like a mask. So those things had to be changed. Then a button was moved out of flight. Well, the sequencer is another area that also is part of the exceptions to this UI phrase because there are many changes that couldn't be nice to ship 2.8 with the state of things. There are many changes of the user interface that were done months ago when it was still not in UI phrase. But weren't completely... Yeah, they were not following the rest of Blender. So they probably should have gone through more reviews. So the sequencer actually changed. So if you're writing a documentation or if you are making tutorials about the sequencer, get the latest of this week. And it should be more towards what is going to be the end result. So one of the issues was like moving buttons around. Some of them were defining the new panels and some of them were like really having the thought process of, for example, if you have a text strip, now the settings of the text strip, now they match the text settings on the 3D objects in the 3D view. So that's great actually, you learn only one way of setting your text settings. But yeah, it wasn't matching, so now it is matching. So I think it's worth changing that, breaking a little bit of the UI freeze for that. Then also the refresh button was removed. In 2.7 it was a big refresh button to basically reload all the strips and make sure that you're seeing what you should be seeing. And in the 2.8 layout it was a tiny button on the corner, which was hard to click. It wasn't very functional and it was also breaking when you had the toolbar open. It wasn't really helping out much. So it's been removed to the view menu under refresh all. But more importantly, it's actually assigned a shortcut. So now you can press Ctrl R and it's going to refresh all the sequencer. Until we can get a proper sequencer, maybe move more love into the dependency graph so it could be more trustworthy. I mean, why would you need a button to refresh all, to force refresh? Maybe if you change some footage, maybe, but yeah, that should be something that should be built in, right? To just work out of the box. It's nice to hear that VSE is much improved. Yes, Andex, it's so nice to see it improved. And also there is a lot of work under the hood regarding the sequencer and sound. For example, 3D sound using scene strips and the sound from another scene that has been improved a lot. It's hard to show, but it basically works now. There are many things that internally, they weren't working perfectly. And some of them get removed or deprecated and then wait for a new version. But in this case, they were fixed. The one case where it wasn't fixed is the sticky option of the floor constrained. That is a setting that unfortunately had to be has to go away. Why? Because this setting, it was never really working properly. It was very depending on the frame rate of your playback, which is not something you want to trust. If you send things to the random farm or basically it wouldn't be something you can trust. So in the constraints, if you had a floor constraint, which basically gives the object a... So you see, if I set the floor constraint to be the plane, I can't get the mesh further than the object center here. So if I put the object center there, I move it to the bottom and it's going to stick to the floor. So that's been for ages, this constraint is there. But there was an option called sticky, which wasn't really very reliable. Especially if you were using audio sync or syncing the video on the audio or frame dropping for example. So it's better to get rid of it. And yeah, that's something I have to go. If it's not working, they should go away, I think. It's a good decision. Another big improvement, I think, is previews. Have you ever noticed that when you're changing values on EV until a few days ago, it was very... Sometimes it would get a bit too slow. So especially if you have multiple materials in the same... For example, in the same here, in the same object, so you have multiple showing up here. The issue was that the viewport, like the actual viewport and the previews, these little icons over here, they were updating at the same time. If you were moving any value over here, the whole UI and the viewport and those tiny previews, they would be rendered at the same time with the same GPU. So it means that it can blend or the GPU will struggle to do multiple things at the same time. So now it's actually this preview, which is the one you least want to wait for. No, the viewport is what you least want to. The other ones you can wait for because it's nice to have the icon, but it's not really completely necessary. I would even argue that it should be an option to get rid of them. I mean, if you have good names, maybe it should be an option. And if it would make it faster, I would totally go for it. So the way it works now is that you can tweak settings on your materials and it will update the interface and the viewport immediately and the previews will wait two seconds. So when you make a change, one, two, and it updates. So you see the difference? Again, one, two, and it changes. So that way the interface keeps being nice snappy and the viewport also, which is what you actually want to see and the previews will wait. So that is very nice. Release date is July. Man, I love Blender community. Yeah, it is July. Maybe on the third week, that's a good guess. Then remember at the end of this month is the Seagraph event in LA and part of the Blender team is going to go there to present Blender 2.8. So it must be ready before that. So there's not much room to play. All right, and last but not least regarding the new changes. This is a small one. If you ever found trouble by searching for the walk or fly mode, which is fly, it used to be just view navigation, the name of the operator. So now it was added the walk, fly, and the walk and fly words were added to the operator. So now you can search for it. The search needs so much love. I hope someone from the community at some point can spend time and make it nice. I already asked the developers to say it's not an easy job to do, but the search will really benefit from, for example, right click and adding a shortcut or right click add to quick favorites, for example, that would be awesome. Or even just showing the operator in Python like a tooltip. Right now it doesn't do any of those things and we've been asking for it for a while, but it's just there are other priorities at the moment. So if anybody is interested from the community, this is a nice project to improve the search. That would be awesome. And of course it would be nice if you would, instead of searching alambic, you could do albambic and then it would still search for it, but that's asking a bit too much. So many areas that it would be nice to fix in Blender and they will be fixed eventually. They will be improved eventually, but priorities, right? That it's all for the new things. Let's go to fixes. The major, major fix this week. It's also possible to see in the Blender developers YouTube channel because the awesome team, the Gris Pencil team has made this improvement that if you had this kind of artifacts when drawing with Gris Pencil, say no more because they have been fixed. You can now just paint and have an alpha that you would actually expect to look like that. So if you have low transparency now, it's actually working properly. There is no performance punishment for that. It's actually pretty out of the box. Magic by Antonio Asquez and Clement Foucault, the developer from EV. So very nice that these things get paid attention to. It's awesome. Thank you guys. If you're watching, that's the main thing. Then if any of you using the 2.7 keymap, so you know you can go full retro on the theme, at least not on the theme yet, but on the shortcuts. So if you still want to keep using Blender as 2.7, there has been a change that allows you to use, for example, in your sculpting or painting, you can use the numbers. One, two, three, the whole row, all the first 20. So if you do one, two, zero in your keyboard, and if you need to go to like 15, you do shift five. So if you have 15 brushes, you will go to it. And that has now been added to the 2.7 keymap. And it involved actually some code within, because now Blender has tools. So within Blender to make this work. And thanks to that, you can also add it to the 2.8, or any keymap if you're building your own keymap. You can also add that. That's a very nice addition. It's like a fix with some extra in it. Then let's see. Any chance to do anything on the sculpting branch? Well, to do anything, there is the sculpting branch here in graphical. You are getting the community to build it for you. There is a macOS build from yesterday. There is a Windows build from yesterday as well. So there is plenty of ways to keep up to date with the Blender sculpt mold branch. The developer Pablo Dovarro also has a Patreon, where he is posting more tutorials based on how to use the sculpt branch. But there is this thread, this blog post on the Blender developers blog, code.blender.org. And you can see all the goodies. And I actually last week on Blender Oi, which is my second, my older second, in the 15th YouTube channel, where I do this exact thing, but in Spanish. And I know, just don't hate me. I have done this, so I do these live streams again. Pablo, it's actually three Pablos on the screen now, because it is Pablo Dovarro. We talked about his branch in Spanish, sorry, but on the branch, on the work done in the sculpt branch. So it's pretty nice. Maybe subtitles work. Maybe we can get a community to do subtitles, but I will try to do maybe go over it and just play with the branch during the week so I can talk about it here at the Blender today. So what else? There is so many amazing Spanish speaking developers lately. Chris Pencil, Sculpt, and all right. So, Eevee, reflection plan. Yeah, there's another change in the way that the, sorry, in the way in the interface of breaking the, of Blender and breaking a little bit of the interface freeze. It's that now the show data option on reflection probes, for example, here you will have a, there's a show data. It used to be called show data, which is technically right. Show data, but it wasn't very descriptive. So what it does now is it's called, is that the same, but it's called show preview plane. So it's going to show you the preview plane. You can't really tell here, but it's there. So basically the same, just change the name, show data, show preview plane. If you're making tutorials about this, please keep it in mind. Got to learn Spanish. Yes, I know, right? Spanish show useful. You can have 200, I don't know. I think we are 600 million Spanish speaking people in the world. So many new friends you can make. All right. The next is the, well, that's a fix. Cycles, animated lights were having issues now that has been fixed. So if you were animating like intensity or any property of the lights in cycles, that has now been fixed. Then normal maps, when you are painting normal maps, it's also been fixed. It's been, there was some issue with the refreshing of the normal maps. So you have to paint and then you have to refresh for it to work fine. It has been fixed. Then also improvements. This I'm going to just mention them. But if you were using tools in different workspaces or in different windows, if you have one window with one tool and then another window with another tool, there were some issues there that also has been fixed. So even those things, you know, like when I ask you to report any issue you find, even if you think it's super small, do it. I mean, there really doesn't take that much time. You can provide more feedback about if the issue is working or not. Go to the developer portal and maybe you can search if it has been reported before. And then you can give feedback. Hey, this is also happening in Mac OS with, I don't know, you can provide feedback. So in that way, everything, every bit helps on reporting. Why not French? Yeah, French as well. French, you can also make many friends. Actually, when I was in London last week, there was somebody was suggesting to make a Blender French day or Blender Paris day, like Blender London, but Blender Paris. So for the English, for the French speaking, at least in France or neighbor countries. So that would be pretty nice. Let's... More information about that soon. Are you interested? Are you French speaking and you would like to have a Blender day there? I think that would really bring more attention. And we should also not try to do everything at Blender conference, but have small meetings around the globe. Like in Brazil, there is one in Spain. There is one every year. In Germany, there is Blender day. Could be Blender German day, Blender German. Yeah, no. Next. The node reroute, it wasn't working with right-click select. So now that has been changed in the compositor or in the node editor. The node reroute is this shift right-click and drag that has been around for a while. And now it's now fixed for right-click select. And it's sharing the same shortcut even if you're using right-click or left-click select. So shift, shift, shift. And this is the best way to do some nice node art. So for example, you can make nice, very useless art. People are getting very creative. I'm seeing like a tree made of node reroutes. And that's pretty much it. I think there is another big fix in the drawing of wires when you're painting. So if you're painting, for example, and you were using your weight painting and you were using masks. Sorry, masks. You were using the, yes, mask display. For example, you had some vertices selected and then you're using a mask. Now this has been fixed. So the display, the edges are not overlapping.  And it was hard to see exactly what you were painting, especially if you were painting bright colors. It wouldn't always work. So now at least it shows properly. And this actually has been around forever. This issue is not new. So as you can see, every face used to have white around it. Now it's only on the sides. So this is a very nice fix. By your own backer and at mind. So thank you, your own for sharing it and for poking me about it because then I miss some of those amazing little fixes here and there. All right. Is everything okay here? I'm trilingual French English and Arabic. That's a good way to make friends. You can speak pretty much everything. You need Mandarin only and that you can reach more people. And before jumping into the into the questions, I saw this tweet. Amazing to it by Tint Wotin giving a the demo about the new. I don't know if you get to see it here, but about the new feature in the strips in the way form of the audio strips that shows the size of the audio wave. By it updates automatically when you change the volume of it. So even if you go a little bit over, you put the volume a bit too high. It will also show red there because it's clamping. So that's a nice, nice addition. I personally think that it shouldn't change the way maybe should be an option, but I would rather instead of having it change the whole shape. I would personally like to still see the whole way form and maybe overlay and like a line, like a curve where you can see where the volume goes. Maybe normalize from zero to one and then you can see both because yeah, it can be tricky. If the volume is very low, then you don't know if the actual sound is happening or not. So it should be an option. And that it's almost all. I have another tweet. This is from my list of tweet navigation stuff. If you are not following yet Yiming, the LAN PR, NPR branch, he is doing amazing stuff. You want to get a whole bunch of content, but sometimes there is like crisp pencil stuff as well. And it's very exciting. Okay, you're tweeting a lot. There is one tweet that I really like that has this one. It's the LAN PR, the Summit of Code branch with a crisp pencil support. And it also has like modifiers and you can rotate and animate and make things super cartoon and amazing. So yeah, it's super exciting. All right, let's move on. And that's pretty much it. I wanted to cover some of the Summit of Code stuff. I even compiled the Summit of Code branch of the Outliner, but we are already running out of time. Let's move on. And Blender today, Blender.today. All right. Keep the waveform and overlay a GraphCore. Yes, Paul. That's a good idea. Hey, Yiming, you are in here. You are in the livestream. Awesome. Keep it up. You're doing amazing work. Like people like you and all the developers, Pablo and Antonio. It's just such a nice. It's so nice to see developers working together. Like Antonio also mentioned in one of his fixes with the glitch overlay of the alpha in the crisp pencil. He also mentioned how nice it is to work with Clema on the EV side or the graphics side of it. So it's so nice to see, you know, developers getting along and talking about stuff and fixing stuff together. All right. Let's get to it. First question by Facundo de la Rosa. Hi, Pablo. Where is the button to sync the selection in the viewport and in the Outliner? That is the, that's part of the, um, of the Summit of Code, which I actually have compiled over here. So if you go, if you go to Graphic Code, you will also find it. And let's see it here. So if you go to Graphic All here inside of Blender Community in the GA logo, you will find the Outliner branch. In the Outliner branch, which is expected to be merged for 2.81, let's, uh, with our fingers crossed, will include a bunch of amazing features like shift clicking to select multiple objects. Isn't that amazing or multiple items, like a range? That is great. And also this icon up here, which is the sync selection, which means that whatever you select here is going to be connected to the viewport. So there's no more of this weird, um, selection mixing of the Outliner and the viewport. But it's part of a branch and it's being worked on at the moment. So it will be part of 2.81, hopefully. Since now Blender doesn't have an engine, couldn't it be great with natively Armory 3D? It is being developed in another branch of Blender. It's also open source and takes advantage of the node system to build a logic. It could benefit from everything nodes project. It will definitely benefit from it. And yes, I haven't tested it myself, but I heard great things about it. It's really coming together. I haven't tried it because I think for downloading, you need to make an account in Ichio or no, you can. I'm not sure, but I haven't tested it myself. I heard great things and I think these kind of projects are maybe need to move on a bit forward, and with more of the feedback from the community because it's a community project, right? And I think it will add a lot of value to Blender if it's added to it, but also will bring a whole new module to it that needs maintenance. Everything that it gets added to Blender, it has to work with the rest. So it has to be, there have to be new developers, like the existing developers and new developers committed to fix and basically work with the rest and make things work. Imagine if a grease pencil, the developer of a grease pencil made everything in a branch and then, I don't know, didn't, the code wasn't up to the level with the rest of Blender. So it's a bit tricky, but I think for a project like this it would be nice if the community could more contribute, fix, polish everything in the interface and just make it super nice and then it could be coupled in. But it's not up to me for deciding the code stuff, unfortunately. Well, better because I don't have any way to judge code. Let's see, hi Paolo, this handy feature is used in architectures and game industries in general. Can we get it for 2.81? What is this handy feature? Perserve UVs. Like when you're moving things around and the UVs stay, I think. We have that, I think, right? Just needs to the adaptation, what about this? Okay, so people are already discussing this. Let's give it a heart to the ones I already answered. Lapis C, hello. I'm wondering what happened to GLSL Compute Subdiv or Hardware Accelerated Subdiv in general. There's something that is coming back. Note that I know because it should be tackled by the new, the whole new 2.8 system. Should be built in, basically, and should just work, TM. Momotron, hi Paolo. After 2.8 release, if after Blender 2.8 release is before the next release. So my question is about the Animation 2020 project rigging an animation pipeline. Where is the best place to collect feedback before the most relevant stuff is filtered for a roadmap? Right click select or dev talk? I think right click select is a good first step to get feedback from the community and just try to tackle things a bit, like the big picture at least. And then move into the dev talk forums where you can actually, maybe just poke developers directly, but it's better to have a filter and right click select, I think. Frostcrack Studio, why can't we see inverted faces and invert as inverted faces like we can in 2.7? It's not possible at the moment. It's only possible via the overlay that shows the face orientation. So if your face is inverted like an alt shift n, it's gonna show red and blue. So that is the only way it can be seen at the moment. Then PK go, hi Paolo, how are you doing? Doing good, how are you? I love that what you guys are doing in general, but I'm hoping in the next Blender updates, the focus will be more on character pipeline animation tools. Yes, actually that is what's coming as part of, at least of the Blender Animation Studio part, not the Institute of the Foundation. Blender Animation Studio wants to focus on the character pipeline and being like the whole from the rigging part to the Polish animation tools and bring Blender to the next level as an animation software. Because it's doing really well now in the EV or in the grease pencil. It's doing great in other areas, but animation itself, like the editors can have a bit more love, some more tweaking and also being able to have multiple characters, overrides, library overrides and all of that. So it is actually coming. So you are in luck. Everybody's in luck because everybody will benefit from a good animation editor. Not only like character stuff, because if you're animating blocks or doing motion graphics, the animation fixes also work for you and pretty much everything can be animated. So everybody benefits. That dragon will Blender 2.81 get a render image as render animation button back. Maybe if there are people are, if there is feedback from the community about it, but remember the one of the not rules, but like principles is to not have operators here, at least in the render settings. There are some exceptions to the rules. There is the baking that actually has buttons over there. So that has to be thought through. For example, bake has a bake button here with a kind of weird icon. But yes, it should be talked about. You can still find it in the render dropdown menu or just pressing F12, but maybe it can be rethought through. Did you see the bug that crashed Blender on saving? I haven't seen it, but I bet there will be their developers on it. If it's a crash, it takes the highest attention possible. So let's see. Can we get a Spiral Mesh? Here's a download to the GIF. Kind of find a way to add it to this web page. This website is using markdown or you can just like, you can, well, you can basically just drag and drop an image and it should work in the, here in the comments. Hi Paolo, will the performance, oh, can we get a Spiral Mesh? There are add-ons for that. Yeah, there are add-ons for that. It's not at the moment, but even building with Blender should work. Hi Paolo, will the performance issues on big scenes will be resolved soon? Also, how do I change our username? You can change it from here in the settings in my profile. Oops, in the settings. Should be able to change it, the username from here in the settings. And also, at some point, we're going to link it with the Blender ID. And by the way, I don't know if you know, but in Blender ID, you can also change your avatars and that will be reflected soon in Blender Community. There is some updates coming for Blender Community this week. This week we're trying to deploy, we already added some of the suggestions by the community by fixing the search for loading more posts that has been fixed and then report a bug and some markdown help and all of that. We already worked on it and we have to deploy the new version, but we're working on Blender Community as well. Work never stops. Alright, can we get Sticky Key to scrap Timeline, but in the 3D view? Should be possible with the current code. Not completely familiar. I went through all of the questions that had votes, so based on user feedback, I will go to the bottom, which are the questions that were asked first, so to be fair. Never mind, maybe a paper cut for it. Hey Paolo, when selecting a custom sculpt brush. Okay, so never mind, you already made a paper cut. Next. Hi Paolo and the rest of the Blender team. Did the default startup of the blend also affected by the UI lock? Lock. Of the load UI, you mean? I think there is some room for small improvements. I made some proposals like activating textures for shading in the UV editor workspace or having a normal map node attached by default, which I didn't get much attention for now. I don't fully understand exactly the startup of the blend. I need to read more into it, but the startup... Ah, UI lock, UI freeze, you mean? Like the actual development? No, startup of the blend, it mainly should be locked because it means that everybody that opens Blender gets the same Blender, but if it's something urgent, then it could be improved or it could be moved to 2.81. But thank you, I will keep this tab open here. Hi Paolo, thank you for the livestream, my question. Is there a way to mute a camera markers like in keyframes? Many times you don't need cameras to jump around while working on a scene or checking an unbind camera. No, actually that's a very valid point. There is no way to disable that other than removing the marker. Yeah, it's like a paper cut actually. Maybe worth writing about it in the DevTalk user feedback forum. Gustavo Rosa asks, I know that 2.8 is supposed to be frozen, but is the texture paint opacity default value really going to be 100%? I just think it's a bit strange because 2.79 was not like that. Texture paint opacity overlay. Texture paint opacity or like default value are really going to be. I'm not sure if you can provide an image. I'm not sure I follow, but if you're texture painting, you want actually everything to be 100% I think, because you want to see the actual texture that you're painting. But please provide in the user feedback forum, maybe post a picture about it. Hi, Pablo Blender. 2.8 is awesome. Yes, I guess best things in life are for free. If you want, you can also pay for it. I do have a question. In Action Editor, the dialogue box is little narrow. Can you make it a little wider? In Action Editor, the dialogue box. What is the dialogue box? Screenshots, please. Dialogue, maybe it is the sidebar. Maybe that could be made wider, yes. Screenshots, please. The next question by Snail Mail Games. Hey, Pablo, I would like to raise awareness of a Blender plugin that makes exporting from Blender to Unreal 4 much easier. After the show, can you give this plugin a shout out? All right, if that's the case, and it's open source and available for everyone, I would love to give it a shout out. It's already 37,000 views, but I can tweet about it. Give it a shout out. Thank you. By the way, in the Blender today, there's also an add-on that was added for rendering motion blur with Eevee. Is that real? There is an Eevee motion blur add-on version. It's a bit hacky, but it gets you out of the way of rendering the currently not possible object motion blur in the formation motion blur in Eevee. So seems promising. So check it out. It's on GitHub, and you can just try it. It's on Blender today. Next question, Penguin Burger. Oh, Penguin Burger. Why? I have penguins near my hometown in Patagonia. So you know. No, sorry. Do you know of any way to view vertex face normals or modified normals? I use the face-weighted normal system a lot. Sometimes with an edit normals modifier on top of that, but not being able to see the unapplied modifier normals, it's hard to fine-tune them. It sounds like it's already there. I'm not familiar with this yet, so I wouldn't answer without knowing. If there is somebody that can reply here on the live stream or in the thread, even better, to Penguin Burger, I will appreciate it because I'm not completely familiar with this new normals workflow, sorry. Julian asks, Hi Pablo, any plans on improving the UV packing algorithm in 2.81? Also, is there a way to add a custom Python script to the Quick Favorites menu? You can add any operator to the Quick Favorites menus. You should need to register it on load. And the best way to register your own custom operators is by using an add-on. I recommend to just go to Blender, go to, for example, in the scripting workspace, you can access the templates. The templates, they have been updated recently, so if you had issues in the past weeks, now most of them should be working. And there is one even for an add-on. So it's a very simple add-on that basically gives you all the basics like the information and the name and is an add-on for adding an object. So it's very simple, but you get the idea where to look at. And then you can have your own add-on and it's very easy to maintain. You get your own tools and it's a very nice, doesn't take a lot of learning Python stuff, but it's a very nice addition to your pipeline. I think everybody, every artist, also should learn some little amount of Python. It's really not that hard. It's one of the easiest languages to read. You can just read it and it's fairly descriptive. Moving on. Oh yeah, improving the UV packing algorithm. I don't know of any ongoing project on this, but I bet there will be improvements because the UV packing, there is already many add-ons that make it better, so it's just a matter of time until they get added to Blender itself. I didn't drink anything in one hour today. Maybe that's why my voice is going, falling apart. But all right, it's six o'clock. It's already 1.601 and I'm one minute over time. So let's do five more questions and we'll call it a day. So all right, Bob and Bowden Love. Love. Would you host a nostalgic event dedicated to the release? You know how to when it started and what it has become, what will happen next and with a nostalgic and dramatic teardropping from time. I think it really deserves it. It's going to be tough because it will be at the end of the of this month together with the going to Seagraph and it's a lot of things going on, but it will be awesome. There is plenty of material. There is the Blender developers, which I already mentioned, the Blender developers YouTube channel. I in the past, I met the Cold Quest Logs, which were like a very nice working progress videos about Blender 2.8 and I was with long hair and all hippie and looking at Eek.  Yeah, it's so, so cool to see back to look back at this and wireframes were added. Remember we didn't have wireframes and it's... Yeah, we had wireframes basically back. Such things like that, or when the 3D Corsair was changed or when the Blender internal was removed or the Blender... I like these ones though, the... go away ugly. Go, go, go, go. When the... Blender internal or Blender game engine were removed. So... Such nostalgic times. Maybe I should do it, maybe. Thank you. All right, let's see. Well, next question. Number 4, Puffington says, Hey Pablo, while modeling, I consistently have to focus on a face or mesh to reset the pan and zoom for the viewport. The issue is that they become incredibly slow or sluggish. I can't figure out if you have something to do with the focal length, clip start, clip start, and I'm modeling meters if that helps. I have to focus on a mesh to reset the pan and zoom for the viewport. So, yeah, so when you reach a point in the zoom, it becomes slow because it can't go any further. That might have something to do with the new changes, but maybe you should report it because it should work. Try disabling the setting for the... the viewport for... Rotate that on selection and blanking now on this setting. Navigation here. So, already that on selection or the auto-depth option. Try to play with these settings. If it works, if it helps, and if it does, maybe you can report it back and mention that, hey, this helps or not. So, thank you. Next. When Blender... Oh, there is a new video, actually. When I give it a like, it actually updated the comment. Stag asks, when Blender 2.8 will be on Steam, hopefully the same day. We're gonna do our best to have it simultaneously everywhere, but fingers crossed, maybe... No, it should be the same day. It just takes a bit more... It's not like uploading an XA or ZIP file. It actually involves running some scripts and running some weird stuff for making it happen. But we will do our best to make it happen. Silla... Hi, great work. On the developer fund the tangent animation logo has no link to the website. It's unintended to be and will be the decision for method to implement scout things. Paolo recommends to build up a totally new system for the data. Yes. The decision for the new method to implement the scout things, it's a 2.81 focus. Maybe for 2.81 the focus can be on the first small things that can be ported without the need of a new system. But that will be when Paolo starts working for the Blender Foundation as a Blender employee. Rather soon, I hope. Alright, the development fund site, the tangent animation logo has no link. That is intended to be. Yes, as far as I know every, if you for example if you're part of the Blender development fund you will see if you have a subscription you are you can change your name and your links and basically depending on the level that you have you can choose your link and you can choose it anytime so it's something they have to do. It's not something on our side. And so it's intended to be. That was three of two. Let's do two more. Hi Paolo, when can we expect to see some builds of 2.81 after the 2.80 release? Technically the day after 2.80 is out there will be 2.81 stuff. However, for not making things too weird or too hard to keep track of there will be like maybe a few days of still keeping master as the master branch of Blender as in like okay this is for now what we're gonna use and what it's gonna be 2.80 and for the urgent changes maybe a branch will be made for a stable release and then just all the fixes be ported over while the master branch keeps getting the new 2.81 fixes. So yeah, it's open source so it probably will be like the day or a few days after of the release. Hi, will Screenscast be put back in 2.80? And is the asset manager being 2.8? Yes, yes and yes, well no the Screenscast is not gonna be part of 2.8 I already explained this multiple times about why the Screenscast wasn't very ideal. There are many Screenscast tools out there that are free and that work there is OBS for example there is I use OBS now every day. There is also if you're on Linux there is simple screen recorder which works pretty great and it works and you can do pretty much anything the Blender one was very limited it was a hack mainly and it was very limiting. It would use the output settings for example of your anime, of your blend file you will have to change it back and forth if you wanted to export and then change the path and then if you're doing an animation you will lose your settings and it wasn't very ideal so it got removed and it wasn't working fully all the time it didn't support audio for example it was only video so yeah it wasn't ideal. There are many tools for that and that's and the asset manager, the asset manager that's planned to be in 2. Hopefully 2.81 but the project is so big that maybe there will be a smaller version and then improved over time for only 2.8 series but that's on the top top top top list of requirements here at the studio and other studios and everybody really that is using Blender is like how did you made so many movies without an asset manager? Well with pain. With pain and with the Blender cloud because the cloud has a built in SVN system that they were testing that we tested during spring open movie and it's actually working pretty well so hopefully we can roll it out to everybody rather soon alright I'm sorry I didn't get to answer all the questions but it's been actually too many things to talk about and also at the same time too much amazing questions coming in thank you for tuning in and staying until the end I didn't pay much attention to the chat I was trying to follow at the same time I was a dude next to the projector oh at the Blender London hey Paolo watching this from my sister with my sister in London yes oh say hi and so nice to see people from London here and from everywhere just make more Blender hangouts more meetups and if you make more meetups add them to the events there's an event section of Blender community where you can already Nuremberg Blender user group in Germany nice awesome oh I already voted that there so yes nice keep it coming keep more events coming like spread the word and remember this is the almost the last 10 days left for the release candidate report as many bugs as you can but first make sure that you look if they are repeated or if they are already posted you can give feedback you can there's so many ways to contribute to making Blender more awesome let's try to avoid having a 2.80a b and c because that slows down everyone not only servers developers everybody so even this show is going to be oh yeah there is a 2.80a and b because somebody didn't report the bug on f12 something like that I hope that doesn't happen so that being said I very happy to see you all hanging out here until the end I'm getting ready and you should get ready and your headphones should get ready to say goodbye with style so gracias for staying until the end it's been a pleasure I will see you again in the next week which is going to be the last livestream before the release candidate isn't that exciting yes I'm excited you should be excited everybody should be excited and let's go see you next week same place same time music in 5 4 3 ciao gracias until next week bye


Beyond the Lines on Think Tech, Hawaii. I was the head coach of the Punahou School Boys Varsity tennis team for 22 years, and we were fortunate to win 22 consecutive state championships. This show is based on my books Beyond the Lines and Beyond the Game, and it's about leadership, inspiration, and creating a superior culture of excellence. My special guest today is the head coach of the Kahuku football team, who won the past three state championships. He is Sterling Carvalho, and today we are going beyond Kahuku football. Hey, Coach Sterling, welcome to Beyond the Lines. Well, thank you. Thank you, Coach Rusty, for having me again.  Thank you.  But this past season, it was incredible how your team beat St. John Bosco, who was last year's national champion. How, what were the various impacts of beating a team like that? I mean, the reason why, Coach, we take on these national powers on the mainland is to improve the quality of opponents that we play, improve our program, provide experience and opportunities for our players to get better. And, you know, just one week before that game, you know, the then number one team in a country, modern day high school, you know, really gave us a good licking for better words, right, 55 to eight. But what I was really impressed, and I'm really proud of my team, is the resilience they showed, literally one week after losing to the number one team in the nation at that time, 55 to eight, was able to rebound, refocus, commit, and basically go out there and play a great game. And like, you know, and everybody knows, we won against the defending national champs in St. John Bosco. So the resilience of our team showed in less than a week, and the heart, especially of our players. Oh, without a doubt, and Coach Sterling, I mean, you guys got a national ranking of number eight in the United States. How does that kind of publicity really help all of Hawaii football schools? Yeah, you know, I think being such a small state, the 50th state, a lot of people think, you know, we're not good, right? I mean, no offense to the University of Hawaii. They were a great football team once before. And you know, a lot of people think, oh, because the University of Hawaii is not doing too good, maybe Hawaii football is not doing too good as well. So by being able to make a big noise, big splash on the national scene, it put Kahuku football on the map, but also all of Hawaii football on the map. You know, so I'm just really proud that our boys was able to represent not just Kahuku, but the whole state of Hawaii. Oh, I completely agree. I mean, that's so great for Mililani, Punahou, Cambo. I mean, just everyone to have that kind of attention. And Coach Sterling, when I was head coach, my number one priority was to develop champion athletes of character first, and then great tennis players second. Can you share about your coaching culture of excellence and what you try to focus on with your teams? Yeah, you know, first of all, Coach B, we always have this saying at Kahuku, you know, we don't set the standard, we are the standard. So with that basic mentality is we have to be accountable, accountable for everything that we do.  I mean, as tedious as it might seem, it's just to hold the players accountable that we have to be at a certain place, at a certain time. And you know, that's just life, too. Be where you need to be. Show some type of accountability. Say, I hold them accountable right from the get go. And who's absent? Who's tardy?  If you said that it would help these players become better men later on in life, you know, and the opportunity that we have to commit to such programs or such things that we have in life helps them. And obviously the sacrifice we have to do in our program, you know, we don't have the luxury of going to the beach all day on Saturday, right? We have to say no, we have a game that day. We can't go out late at night or be out late at night. We have to go to sleep, rest our bodies, be ready for practice, ready for the next game. So for us in our standard of excellence is holding these players accountable, letting them know that there is sacrifice that will be needed throughout the whole season. And I think once our players buy into these simple, basic principles that helps them later on in life, they thus become great football players. I love hearing this, because I know you're all about accountability and character and it's been so great over the past few years to really get to know you and to really become friends and talk with you so much. And Coach Sterling, this past year's team, you had over half of the team were new players. I mean, that's incredible. And how do you get them up to speed in terms of fundamentals and discipline? Well, you know, I really rely on my returnees. And like you said, Coach, more than half the team was brand new, right? So that winning culture comes from my returnees, right? That they also set the example. But I have great coaches as well that we all try to be the example for the players, what it means to work hard. So our coaches, they come to practice and they coach. They coach hard. They have expectations for our players. So having that excellence rising every single day, not from just the returnees, but from the coaches, it becomes contagious and everybody wants to work hard. And we coach everyone, you know, from the first man to the 58th. You know, we make sure that everybody gets the reps. Everybody gets the attention. Everybody gets the coaching, not just the first stringers, not just the second, but everyone. And so once you have that type of culture, everybody's willing to work hard. Everybody buys in because it's not just about one person. It's about a team. Definitely well said right there, Coach Sterling. And Coach Sterling, last year, Ryan Tanaka did a big book donation for your entire team, all of your players, all of your coaches, of both of my books. And then this past year, for all of your new players as well, what kind of impact, how is the books helping your team? First of all, I just, like you say, Coach really want to thank Ryan Tanaka.  And these books, what it does, it helps them and makes them aware, right? Brings awareness, helps them understand that there is a superior culture of excellence that is out there that they can obtain. And, you know, just by your example of raising your hand and raise it high, go a little bit more and everybody was able to do that. I think that's what this book does, right? You hear things, but when you read it, it expands their vision, their knowledge, just that much more. Yeah, I completely agree.  And my message to your team really was about superior excellence. And part of superior excellence was to eliminate unforced errors. How did you like my messages that I shared with your team? Oh man, Coach, I took great notes. And I shared them, you know, with them once again before our state championship game. And I think the first thing that you mentioned was present focus. You know, most team has past or future focus, right? And that helped our team being so young, like you mentioned earlier, more than half the team. So we cannot be focusing on the past, what others did before, kind of be focusing on the future, you know, winning a state championship, but we have to be in the moment, present focus. And that was just spot on, Coach, thank you so much for sharing that. But also like how you closed as well, in which you mentioned you can control three things, right? You mentioned that.  What you think, what you say and what you do. And I think that speaks volumes for you as a coach, relaying that message to my team that, you know, there are things that we can't control, but control the things that you can. And you know, your thoughts, your words, your actions, that helped us springboard us to our season and finishing the season on a high note. No, definitely.  He wants to help all of Hawaii in every which way possible. It's so awesome for me to really get to meet and know your players now. And then after my speaking, I did the Q and A with them. And it was so awesome, you know, the questions they're asking me so insightful and how engaging, how proud are you when you're able to really see that kind of interaction with your team? Oh, we love it.  So it brings inspiration to these players but also have them see, you know, examples like you, right, Ryan Tanaka who spoke last year that there's more to life than just football.  If I take care of my education, I can graduate. Once football is done, I can be successful like Ryan. I can be successful like Coach Rusty. I can be successful with all these mentors that come in and teach us about life and the life lessons. And so coach's corner is awesome for our team and they actually look forward to it just as much as a game. They can't wait for Wednesday. Who's gonna be speaking? Who's our guest today? You know, because they wanna learn more and how to be successful in life. And as you know, Coach Sterling, that I've been training in tennis for over three years now, Super Bowl champion Michael Bennett and then I was able to bring him to a coach's corner for him to speak and what was the impact with your team when they all got to listen and meet Super Bowl champion Michael Bennett? You know, at first they were in awe, right? Oh, this NFL player who's a Super Bowl champion, all right, coming to us. But I like how Michael just talked about, you know, the hard work, you know, he put in and the experience he was able to share with the Legion of Boom and, you know, those things. He related really well to our players and the intensity that he brought. I mean, he's just also physically, you know, intimidating, but when he was able to talk to our players and just break it down, just like how you do, how you just said to simply put that you have to work hard for what you want. And I think on and off the field, our players will remember that. That in the classroom, I work hard. On the field, I work hard. In life, I work hard. In my profession, I need to work hard. As a father, as a dad, I need to work hard with my family and my kids. So it's just life lessons, just keep rolling and hearing it from someone who's been there and is doing that, it's super impactful. Yeah, I completely agree. It was when you had introduced me to your team and then the guys did the haka for me and Michael was looking at this thinking, oh my God, they love you. And then I'm introducing Michael to the team. And then they did the haka for him. And the energy was just off the charts.  And Coach Sterling, I want to ask you, this past season in the OIA championship, Mililani defeated your team. I mean, it could have gone either way. And then three weeks later, you play Mililani again. The first time two public schools plays each other in the state championship football game. How did you get your team, their mindset, ready for that state championship football game held at University of Hawaii? Yeah, you know, as I mentioned earlier in the season, we lost to modern day. And then a week after we beat St. John Bosco. So our players were used to overcoming, being resilient, and being able to put our loss behind us and look forward to the next game. And I think experiences like that, top caliber teams that you play against win or lose, helps you throughout the season. And that loss by modern day, that win by St. John Bosco, helped us to overcome, hey, Mililani beat us. They were the better team that night. We didn't take care of the things that we needed to take care of. We were sloppy. We had turnovers. We weren't playing our best. But guess what? I guess St. John Bosco, we were focused. We played our best. We played it hard. And that's what happened that night in the state championship with our players that we were doing good, even within that game. Towards the end, we went down. But what happened? They were resilient, played with heart, all the way to the end. And that's the culture that we have, that no matter what happens, if we stick together and play with our hearts till the very end, we'll always be successful. Even though the score might not show that, here we know. And I think that's the culture that we're bringing here at Koukou. And Coach Sterling, I mean, Ryan Tanaka and I were there at the game watching that game. That has to be the most exciting state championship football game I've ever seen.  And you go for an on-site kick and you recover the ball. I mean, tell me about how that came about.  So he kind of found a weakness. But it just shows the confidence we have, with our team, that, you know what? If Mililani does recover it right there, we'll give them half the field. Our defense were confident that they will be able to stop it. You know, if they do score, we're confident our offense could match that score. So it's just having the confidence in a big game that we were the two-time defending state champ. And so we're not going to play passive. We're going to play aggressive and we're going to play hard and we're going to have faith in our kids and trust them that they're going to perform at the high and caliber that we practiced all week. And they showed it that night. And Coach Sterling, I mean, Kahuku's winning for most of the game until in that fourth quarter, Mililani took the lead, 19-15. And then when you guys were able to run the ball back, that punt returned all the way back for a touchdown to go ahead, 21-19.  I mean, with only two minutes to go, I mean, tell me about what happened there. You know, the punt return, I mean, that's probably going to go down as one of the best returns in state history.  And having that humility and that hard work ethic was able to show that when it was his time, he was ready. He stepped up. And I think that's how all our players are on our team, that if you work hard and you stay humble that when your number gets called, you're ready to go. And even our kicker, Zaden Maratarangi, he wasn't our primary kicker. It was Manoa Kahalipuna, but Manoa got hurt a couple of weeks earlier, so he couldn't kick off. So Zaden, once again, next man up, he just practiced a pooch kick every single time. My twin brother, once again, found the weakness and we just took advantage of it that we are going to win this game. We're not going to hope that Mililani can't win this game. So we decided to do that pooch kick and we did it to perfection. Zaden pushed it perfect, Mano Lele IU, one of our fastest guys ran down there and just recovered and it was just spectacular right after that. Yeah, and that sealed the victory right there. I mean, that was literally your plan was really playing to win. And it was really, truly impressive. Such an exciting game. Coach Rod York and his Mililani team, I mean, incredible season that they had as well.  He's the father of your nephew, Mano Carvalho. And I want to ask you about Mano. I mean, Mano literally plays every play on offense, defense, special teams. Tell me about the impact that somebody like Mano has on your team. I mean, Mano, one word that describes him is he's electric. At any time, whether it be on special teams, he can return a kick. On offense, he can cast a ball, run for touchdowns. On defense, he can make a pick, make a play. So he's very valuable to our team. He helps us in all three phases in the game. But he knows and he understands that, like, that's the coach. My uncle's the head coach. And so he can be like, I don't need to work hard. I got it made. I mean, my dad and my uncle is here. But he works probably the hardest because he knows off the field at home. Daddy will come home and get on the little extra. I always visit there and I get on the little extra. So he understands the pressure and the microscope that he's under. And he performs that way. Actually, he relishes the role and the pressure. And he works even harder. And then when it comes to game time, it's easy. He just let it go and it just becomes a natural habit for him to just make plays. I love watching Mano Carvalho. I mean, he plays with so much passion. And in the state championship game, he caught the ball. He was the wide receiver, caught the ball. And then he got targeted helmet to helmet. And the Milani player got ejected. And then Manna never returned to the game since the first quarter. You guys found a way to win without who many people regard as your best player, Manna. So how did the team react to Manna not coming back to return to the game? I mean, don't get me wrong. Our team was very heated, because they felt that it was a cheap shot. But I know things happen boom, boom in the game. And I know Coach Rod York. And I probably know that he didn't. And I know he didn't intentionally tell his player to target Manna. It just happened. It was one of those things that in football, things just happened. And our team was really fired up from that.  We lost one player, but we still have a game as a team. There's still all of us here that we need to control our emotions and let our game speak for itself and speak for Manna. And the best thing that we can do for him at this time is not to lose our composure, finish the game, and win for him. And literally, that's what our team did, that they could have reacted, could have retaliated. But I'm so proud of them. I'm so proud of my coaches that we kept our integrity. We kept our character. We maintained that standard of excellence. And we was able to control our emotions and finish the game. And that's what we did for Manna. Yeah.  And things happen. Boom, boom, plays happen. And who knows? But it's how you react to it. And your team really exemplified poise under pressure. And I want to ask you about your quarterback, Tuli Tangovaloa. He's the cousin of Tua. And I really like his poise. Tell me about Tuli. One word that describes Tuli is humble. He's so humble. He's always asking, you know, Coach, what can I do? What can I improve on? And I think that speaks volume for his play. And for him to always be humble and always looking to improve, help him succeed this year. When we needed him to run, he was able to run. We needed him to make throws. He was able to make throws. I mean, the fourth downplay to close the game, we put it in his hands and Jesus. And we trusted them and we had faith in them because they were hungry. They do their homework. They come out for the extra practices, stay late, and for a humble kid to succeed. I mean, you couldn't ask for anything better. A storybook ending. So happy, so proud of him to finish his high school career. Yeah, Tuli, super incredible finish to his career there. And I want to ask about your running back, Malai Fanoti. I love watching Malai Fanoti. And he is such a, he plays with so much passion, like Mana. Tell me about Malai. Malai, he literally is the epitome of what Koukou football is all about. Heart, hard work, sacrifice, and everything else in between. Malai's a class act. I mean, he was one of our captains this year and he did a wonderful job in keeping the players humble and hungry throughout the whole year. And when he plays, he plays, like you said, coach, with so much passion and heart. It's hard for one person to bring him down because he has that mentality, like, I'll run through anything. As long as my own line is blocking, I reward them by gaining the yards. As long as a boy's coming to me, I'll be catching it because I'm just part of the greater, bigger picture. I'm 111. But Malai makes sure he does his job and holds everyone accountable to that, too. He's a wonderful captain. He's a better guy than he is a football player. So if you can imagine that, you would want to meet Malai Fanoti.  And the kids just love him. And he works well with the kids. He always takes the time to say hi, gives up his time. And he actually mentors a lot of our special needs students at Kahuku High School. So those students, when they see Malai and a lot of our other students see Malai working with these students, you know, everyone feels like, oh, I can talk to them. So Malai, he does much more than just carry the ball and score touchdowns. He's a great kid. Yeah, I completely agree. I feel, I mean, every time I come to speak to your team, I look forward to seeing him and talking with him. And earlier, you talked about Diesel Kamoku and, you know, how humble he is. And he was the one that returned that punt return all the way for a touchdown. I mean, that was epic.  Like, what were you thinking seeing that happen? Honestly, Coach, the first thing I was thinking is, everybody get off sideline control, right? Don't get the penalty of a flag, stay back. But I mean, it was just literally like in slow motion. Like he made that first man miss, number 50, the center, and Aiden just led him. And you could just kind of see the wall that our players was practicing all week long. And it just like, you know, that Red Sea just opened up and he had to make one man miss towards the end, the punter. And he did so. But his determination to be great and to succeed exemplifies everything that all our players have.   I mean, it's literally the 12th man for us, right? Our Raider Nation. They bring the energy, they support our boys.  And after the game, it took us literally over two hours to get back to Kahuku. And we couldn't even get to the school. We had to be dropped off at the top of the street because, you know, our Red Raider Nation was there supporting, celebrating our players for such a wonderful season and another state championship. But their energy, I mean, motivates our players. Their support, you know, helps our players to know that we're playing much more than ourselves for ourselves. We're praying for each other. We're playing for our families. And definitely we're playing for the Red Raider Nation that is just supporting us right behind. Well, Coach Sterling, again, big congratulations. Three consecutive state championships in a row.  What you're doing to build the culture in the Kahuku community and, you know, be an inspiration for all of Hawaii is truly impressive. And I wanna thank you for taking time to join me on the show today. Well, thank you, Rusty. I, you know, I finished three, but I can't imagine 19 more in reaching your 22. So I mean, I just looking at that and what you accomplished, you know, which is greatness. And like you said, a superior culture of excellence. Over 22 years, I just hope I can continue to be the guy humble enough to help my players in however I can, on and off the field, just like you did. And I'm just once again, so grateful for my coaches and their families and the sacrifice that they have to do also for the players and the players and their family and their sacrifice for the program. And I think once our players, our coaches, our families and our Red Raider Nation understands that, that's why we've been so successful because we are all working together for the betterment of our boys and later on success in life. Completely agree. Thank you, Coach Sterling. Thank you. And thank you for watching Beyond the Lines on Think Tech, Hawaii. For more information, please visit RustyKomori.com and my books are available on Amazon and Barnes & Noble. I hope that Coach Sterling and I will inspire you to create your own superior culture of excellence and to find your greatness and help others find theirs. Aloha.


We're here at the Lewester T. Mertz Library of the New York Botanical Garden for a Wikipedia adedathon entitled Plants and People with the focus on women in science. So we are creating and enhancing articles for female ethnobotanists, female plant taxonomists, and female plant collectors. The New York Botanical Garden is one of the premier botanical research institutes in the world. There are three main collections, the library collection, the herbarium collection, which is approximately eight million dried plant specimens used for botanical research, and then the living collections, which are the plants that you see when you're walking around the ground. And the living collections are used in research projects that certain garden scientists are undertaking. I'm studying the history of botany in the Russian Empire in the 18th century. I've been really impressed by the Russian contributors to Russian Wikipedia pages. They're devoted. They are expert. I've never edited a Wikipedia page before, so I thought I might come and learn how to do that. So I went over to her English Wikipedia page, which only basically had this much information in it. I'm writing a page, a Wikipedia page, on Emma Lucy Braun, and she was a botanist who lived in Cincinnati. So then I just go and look over her Wikipedia page, and I look at the little section in the reference books that they have, and I just fill in the gaps there. Today I'm writing a Wikipedia page about the botanist Anna Murray-Vail. And it's so fun because when I looked at this first, there were maybe five papers written by her, and I found dozens of others, and now there are like 30 written by her. And I also found a picture of her, and there wasn't one before. The Wikipedia community is wonderful. They're very supportive of initiatives and editathons that help to bring the special collections of different institutions to the public through the vehicle of Wikipedia.


Hello, Jbis. Many, many people commented me this. But Korean guys wanna marry a Muslim girl. Some people even asked me, Korean idol want to marry a Muslim girl? Oh my god. It's funny question. That means they wanna marry a Korean guy, right? I'll be honest. The question is... Hmm... A little bit weird for me. If you say, I wanna marry this personality guy or this type of guy, then I understand. But I wanna marry this nationality guy. That's a little bit... Hmm... You know what I mean, right? Anyway, I think the image of Korean guys are not bad to Muslim girls. So I feel good. Shikran. Before I answer the question, let me tell you something.  And not every guys look like Gong Yoo, Song Joong Gi, or Kim Woo Bin. So don't expect too much. Of course, they are good guys, like J.K. Okay. I will tell you my opinion. For me, it's okay. That sounds interesting. If she has a good personality and hit it off with me, why not? Muslim girls are usually cheerful and familiar with giving love. I think it's because peace and love is important in Islam. So usually they have good attitude, and they respect other people. So it's good. Haha. But it's just my opinion. So I asked my friends around 8-9 people, would you wanna marry Muslim girl? Don't surprise. Most of my friends said yes. I don't care about the religion, but only if she is pretty. Haha. Ah... Yes, guys are all the same. But it was kind of a joke. So I asked seriously, if you really like the girl and her personality, can you marry her? Seriously? Some people said, I don't know. But many of them said, I don't care. Wow. Open-minded friends. But they meet something. They didn't know about the condition when they marry. So I explained. Actually, I didn't know that either. Muslim girls can only marry a Muslim guy. So you should convert your religion.  You should keep many things to be a Muslim. Can you do that? Then they hesitated. I should think more about that. Actually, Korean young people doesn't affect it by religion that much. There are many Christians and Buddhists, but the religion is not that important. So these kind of things are not used to Korean guys. And the alcohol and the pork meat, they are quite important to Korean guys. So I can't sure that many Koreans can change their religion to marry a Muslim girl. Maybe they would like to date first, but you know it's not allowed formally for Muslims. So yeah, it's not easy. And Muslim guys can marry Christian or Jewish, but Muslim girls can only marry a Muslim guy. So yeah, it's harder. But of course, if we really love you, he can convert to Muslim. New generations are not afraid to learn new things and new culture. So it's not easy, but it's possible. Or you can marry a Muslim, mixed blood, because they are already Muslim. So anyway, you should know, if you really want to marry a Korean guy, you should be patient and teach him everything about Muslims. So that was my answer. They can interest in Muslim girls, but converting religion will be not easy. I'm sorry about that. But you know, love is miracle. So everything can happen. Maybe God can lead him. I know some Koreans who convert religion to marry a Muslim girl, and he's really good Muslim person now. So don't give up. I didn't give up to marry a black pink Lisa yet. So fighting, you can do it.