Hello there, me and Ryan from Blipp Sounds are making a collaboration series in which we talk about how we can make sound designs and the creative process behind the scenes and how we can implement that in a real game using Godot Engine. So Ryan is here with me and I will let him introduce himself and what will be up in his video. Yes, thank you so much for having me. On our video on the Blipp Sounds YouTube channel, we are going to be creating sound effects from scratch for Kitchen Tales. We create a couple different sounds and we also show off the process of recording the sounds from scratch using a piece of ham, a carrot, and a door. So if you want to see how we turn that into the sounds in this video, go check out the Blipp Sounds YouTube channel and check out the collaboration we did. But yeah, pig dev, thank you so much for having me here and I really appreciate this and yeah, I'm looking forward to seeing what comes of it. Thank you so much for inviting me, Ryan. So without further ado, let's get started. This is the animation that I talked about. What I was thinking about doing is like having a jump effect at the beginning. Something like right when the character starts the jump right here and another one right when the character reaches the ground, something like here. A squashing maybe something a bit liquid like a tomato squashing. Do you have any of those that you have in mind? Like I was seeing the dash, for instance, one of these and I think that perfect for like when the character reaches the ground. Sure, yeah. First, high pitched at the beginning and then kind of like damps after. Yeah, yeah, I think that'd be good. And then if we were to take the dash and then the jump can just be used for the regular jump maybe to and then we can just separate those into two different sections of the animation. Here we can basically just drag them into the animation. So if I add this, I will add the sound effect here and with that we just need to add another track. Perfect. Basically just drag the sounds here and say when they will begin like this. Did you hear that? I did not hear it, no. Didn't hear that, yeah. Is the volume up? It should because... Did it play inside of a in there? Yeah, it did. Yeah. Huh, interesting. Maybe I think that it was starting before the animation. Yeah. There we go. Okay. Yeah, so currently I think that it is the pitch doesn't seem to be right for the character. I agree. I think it should be a little bit lower pitched if that's what you're thinking. Yeah. Can decrease the pitch here. Oh, so did you actually ever try to use Godot? Yeah, I have before. We have some... I really... Godot is just such a good engine and it's becoming more and more viable. So right now we really try and teach with WYs and F-Mod and Unity and Unreal, but Godot is definitely on the list coming soon for us. Cool, so I don't think how this happens in other engines, but we kind of have like a mixing table here. Oh yeah. One thing that I think that happens is that if we use the pitch on this audio stream player to denote, I think that it will kind of like stretch the sound. This is basically how pitch scaling works. Is it correct? Yeah, it's pretty common. It kind of just depends on the people that see my video. They'll see that pitch shifting usually is measured by semitones, but when you're... and it's really common to just have it on like a negative one-to-one value or a float value when you're in a game engine like this. And Unity, I'm pretty sure it's common to do that at least. So for instance, if an audio like a sample sound effect has like a duration of one second and we pitch it up like for 1.5, it will cut by half the duration of the sound effect? Yeah, it should. Yeah, it should be pretty close to that, I'm pretty sure. Or if we did it by 2, we would go in half. It's just 50%. Right, right, exactly. So I know that this happens when we mess with this pitch scale, but if we mess with another effect, I will add another bus here. And if we add another pitch... I think that this pitch shift uses another algorithm because this doesn't change the duration. Right, right. Pi said this is like 50% the scale. This is actually... I've actually never seen all those effects on Godot. I haven't really experimented with the audio too much. There's a lot of stuff on there. Yeah, there is like... I think that one of the updates would basically just focus really hard on the audio engine. Yeah, I'm surprised actually. But I guess that's what you get with an open source engine. You just get better and better stuff over time. Yeah, and I think that Juan, which is the main developer, is like he really did audio processing engineering and stuff like this in the past. So he's pretty educated in that sense. So with that sound effect, I think that the jump will be a bit lower in the pitch or not because I forget to... to the pitch bus. So now I think that it will work. Yeah. There we go. Yeah. Is it good already? I think that we can go... Yeah, I think it should be lower too. It's definitely... it's lower for sure, but it could be more. How many years did you work with sound effect already? Man, I think I'm... I think I'm five or six years in now doing sound effects for games or doing sound design in general. Yeah, it's so much fun. I was a music composer before that and I... so I started doing video game music when I was like eight or nine years ago and then I just picked up sound design as like... because you know how it goes when you... I don't know how many sound designers you've worked with but most game developers that are looking for a music composer, they also just say, hey, do you also do sound design or it's kind of just an expectation and most sound designers just pick it up over time. It's just like... isn't specialization... people have to know that it's not like... it bonus like... oh, you know how to compose and logically you know how it sounds like. It's not like this. It's funny because like the same... it's the same tools that you use to create a sound effect versus what you... when you create music, but ultimately creating... it really... you have to have such a different mindset to be able to work with both. So I think what you said is probably the best definition of having... making sure that you... you have people that can actually specialize in it is very important. Yeah. Yeah, it's a lot of fun. People are making a lot of stuff for audio programs nowadays and it's really exciting to see where it's going. Same with game development as well. Yeah, it's very exciting. So this is how it sounds like now. What? But I think that I went too low. What? Yeah, that sounds a lot better though. Yeah. I think it's good for now. One thing that I like to do with my process for mixing sounds in game is just get something to a rough estimate of where we like it and then we can go back and tweak it later. Oh, perfect. So then we have this... Squashion. I think that the... the dash is like perfect for that. Oh yeah, it has like a... it almost sounds like liquidy almost. Yeah, so I think that if we go like really low we can get like even the clicking sound of liquids like... I don't know how to explain but I think that if we go like really low with that so if I drag and drop this here... See? Oh yeah, wow.  It's so awesome. Yeah, it's very cool. So basically this is what we currently have but I think that we can break this other sound effect. This Squashion, which is the dash. But this Squashion, I don't know, maybe we can use a reverb. I don't know if this will do well. What do you think? So one of my thoughts for Kitchen Tales was I think it would be cool to show off doing some reverb or seeing how it sounds but ultimately I think that considering how simplistic the art style is and you have a lot of very basic shapes and very simple coloring on the characters I feel like reverb wouldn't help really. I think that the minimalistic style would be best but I'm down to see what happens when we try it. So let's see what happens then. Yeah, yeah. I'm definitely the kind of person that just wants to see how it sounds and then we can always take it out. So I will create another audio bus so we can separate both. Wow, I'm really glad we're doing this video. I didn't realize how I didn't realize that there were so many options for audio and go-to. Yeah, I really really have actually to showcase that because audio is like one of those things that doesn't get a lot of attention. I agree. Yeah, but I deal with it on a week-to-week basis for sure. So I think that by default the wrong size is way too big so if we try to play that, actually we have to add the track for this other one. I'll remove this. Alright. So the reverb one will be the one that will play this. And I think that I think that the reverb we send to the pitch so we can get both effects. We could have both in the same but I want to separate them. I think it's better, yeah. I don't know how. So people always have this like, oh how intensive this is to performance but man don't care about that, just go for it. After you implement everything you think about optimizing and this kind of boring stuff but just designing stuff like this, just go for it. Yeah, my mindset is to add as much as possible and then I can just remove stuff later if it doesn't work.  Absolutely. So this one. So we already have these, let's see how this sounds. Where's the reverb? Okay, so I forgot again. Yeah, yeah. See? Okay, that did help it a lot actually. I think that the room size is like way too big. Yeah, it's not coming through super well on my end but I'll trust your judgment on it. I think that on your end is like way too low. Yeah, it's a little quiet but it's okay. I will change this just so we can get the real sound because if we use this audio stream player here that I'm using it gets like positional so depending on the way I am on the editor we'll get like lower or higher volume. So for instance this way and try to play that. Oh yeah, that's a lot. Yeah, now I hear it now. Let's change this to one that doesn't have positional. So I think that this is can you hear it better now? Yeah, yeah, I can hear it much better. So I think my opinion is kind of the same still. I think that's a lot of reverb if we were to add a little bit if we were to add reverb to this I think that we should do like a very very small amount to this. Yeah, I definitely agree that. I think that the thing is just that just enough to say okay this was like a something that does a lot of damage. Right. This feeling. Yeah, I would I would go to like 0.2 maybe personally and I would even maybe do some more dampening to like do like a 0.7 or 0.8 on the dampening. So what does dampening does? I really don't know. So think of it like acoustic treatment in a room. So if you have a room with walls with nothing on it and you were to add like acoustic treatment to the walls it would basically make it so the reverb doesn't go as long as how it works. Oh, got it. So basically like how does the wall absorb the sound? Correct, correct. Okay, so you suggested that we increase that? Yeah, yeah, increase that increase it to 0.7. I think that we can like decrease a little bit of the dry. Dry is like the input, right? The input sound? Correct. Okay, so I think that we can decrease just a little bit. And then for those that don't know what is the the output once it gets processed through the reverb plugin itself. Oh, right. So basically this is the input that it gets like the dry sound and it processed that and gives you this wet and the full output is the combination of both. Correct, yeah. Or if you set the dry to 0 then you would only get the wet output by itself. Or you could do remove the wet all the way but it would defeat the purpose of course. Yeah. So I want to get just the literal effect. I can just decrease the dry all the way down and leave just the wet. Absolutely. Okay, let's see how this sounds. No way I think that it's way too much yet. It's still too much. Yeah. Maybe I'm trying to think what you would do. I think that if you decrease the wetness. Yeah, I think that'd be good. I think if you decrease the wetness and I want to, can we do add one more effect to the reverb bus actually? Another effect? Yeah, yeah. So click on low pass filter. Low pass. Yeah. Set it to, where it says current, does that say current hurts?   Set that to 10,000. So what this is going to do is it's going to cut off the higher frequencies of the sound effect. Oh. So we'll cut everything up. Yeah. So basically the human hearing range is from 0 to 20,000 and it's exponential 10,000 is like 10,000 to 20,000 are like the highest of the highest frequencies that exist. So with this, we're going to be cutting off the highest frequencies and it'll be less, sort of less like in your face. If that makes sense it'll sound less as audio people call it. It'll be less tinny or it should anyways. Got it. But do we have like this kind of frequencies in our sound? Yep, we sure do. Okay. So let's try to test this. I think that we are almost there. Yeah, it sounds a lot better. The reverb is still way too high. Yeah. Maybe the wetness let's see how this goes. I was going to say maybe turn up the dampening. Yeah, move it upwards. Oh, sorry, to like 0.8. 0.8. Yeah, because I think that when you do more dampening it makes it more like it removes more of the adds more acoustic treatment rather. Oh, so it will reflect less. Yes, correct. Oh, we are getting there. Let's try to get this a little bit down. I think that maybe if we change back to what it was before. Oh, I see. Since it is positional maybe we are getting like the an effect that the player will not hear. Yeah, it might be a very extreme version of what's being processed. Exactly. Yeah, that's already sounding better. So I think that if we go back here, let's see how this goes. Yeah, sounds great. Awesome. Let's compare if we remove the reverb. What do you think? So I would also if you're going to remove the reverb I would also remove the low pass. Yeah, so this will just send it directly to pitched. Yeah, I would say so. Or no, pitch is going to lower the pitch of it as well. Yeah, it was sending to pitched already because Oh, it already was. Okay. It's now sending to pitched directly. So you can hear how it cuts out the higher frequencies kind of affected it right there. And it sounds way better with the filter. Yeah, I agree. But I don't know about the reverb though. So maybe just the pitched. Maybe. So yeah, with the with the filter it sounds way better. Yeah, I agree. Yeah, if the reverb is a little bit tough a lot of reverbs that exist in other engines can be tricky to work with like even my DAW of choice or my audio editing software Reaper I don't use the default reverb that comes with it. It's it's so hard to find really good sounding reverbs. So for something like this I feel like it might be better if I were to for future reference for those watching like it might be better to when they're have your sound designer create the sound effect with reverb in mind. So like if I were to for example if I were to create the sound effect for you and I and I included reverb in the original audio file I think we would get a better sound out of it. Yeah, so yeah, maybe the main advantage of all of these effects is that they are dynamic so we can like change things and maybe in runtime we can change like sometimes it gets reverb sometimes it doesn't but yeah, I think that the best way is like sound designer will do it by design with reverb or not. Agreed, agreed. And I think that in this case I don't have it. I think I agree with that decision. I'm glad we tried it though, it's a good experiment. Yeah, sounds way better. We can see that in-game now. Yeah, let's do it. So I think that we can play this directly because one of the coolest thing about Goodo is that besides it has like this running in a different window it's basically just making a stream and it will actually decrease and actually turn off the music. Oh, you can do it live, nice. And since it is basically just streaming if I add the tomato the scene like this there it is. Awesome. Run! So I think that it's good but we can change I think that the jump because I think that the pitch is just way too high or way too low actually. Oh, the pitch on the jump? Yeah. I don't know. Maybe if we change you send me three versions of this, right? Yeah, we can try another one. I think that there is, I created four different sounds to be used for random variation but maybe that's for another video. Yeah. I think that this is the highest pitch. Let's see, all of them together. So I think that number two let's see, three. Three was definitely better play it again. Oh yeah. Or rather we can animate the pitch. We have this option as well. Oh yeah, let's do that. So let's go here and let's animate the pitch scale. Oh my god, that's amazing. I mean this is all stuff that you can do in a really high-end audio program. Audacity can't even do this. Yeah, I would say that doesn't have automation right? No, it doesn't unfortunately. Yeah, this is like a very core feature that it uses. So currently it's starting with one but I think that we can end with one. So it's like it starts lower and it goes higher pitched. Yeah, yeah. So I wouldn't start too low because it already does increase in pitch on its own. So I would start at like maybe if it's at one I would probably start at 0.6 or 7. So let's see. Or I don't really hear a difference. Yeah, I don't think I do. It might just be me. So let's see if we have a different timing you can hear but it definitely didn't pay different. I try to like animate after the sound effect ends. Sometimes that actually happens because the processing time of doing real-time audio effects can be delayed after the fact so it's not entirely crazy for you to do that. Oh. Yeah, but I think that I can definitely hear that. And it sounds really good. So this is who will basically say how fast it goes from one point to another and I think that we can make something like this. So it gets like the highest right at the end. Agreed. Can you hear that? Yeah, yeah. But I think that I went too far. Or Yeah, that's a really common practice the sounds that I create all the time just changing the type of fade that you have. So let's see how this is now. I actually don't know because it might sound bad. Sure. Turn off the music. I think that is still very low. But One thing that might not be helping is the fact that we have the you're just trying to fix the jump sound. You're not trying to fix the squash sound. Because are you just trying to hear the higher frequencies more? Are you trying to change the pitch? Because I'm wondering if you were to add another effect to the pitched one. And if you were to add a what's it called? If you were to add just like a high shelf. So yeah, if you go to the pitched bus and hit add effect and click on high shelf filter and set that to 15,000 the cutoff hurts. So I just don't know if this is going to actually cut out the frequencies or if this is going to boost the frequencies. Because high shelf usually implies that it's it might be boosting it. I could be completely wrong though. So what's the difference between the high pass and the high shelf? So basically that is a high. That's a low pass filter. Whereas a low shelf filter looks more like this. That's really the only difference. Instead of instead it goes to like negative six decibels instead of like all the way cuts it all the way out. So one of them cuts them out entirely and one of them just cuts out all like sort of just lowers all the higher or lower frequencies. Oh god, so basically it doesn't cut but it attains weights or decreases right. Oh god. So let's see how this goes. It might sound bad, I apologize in advance. We are testing, let's see how this goes. Yeah, that's all you can do. No. It actually sounds way better. Yeah. Awesome. There we go. There we have it. Yeah. So let me try this again without the music. Yeah, that's another thing too. Listening with and without the music definitely is something to consider because sometimes even just like hearing it with the music goes or with or without the sounds goes a long way. Yeah, it is really sounding very good. Good. I'm glad to hear. Man, I so I'm so glad about it. Like the character has a live it's a live now, you know I think that I will actually use this jump like for when the character is walking like this. Oh nice, nice. Yeah, you just do like a higher pitched one, right? Just do something like way more higher pitched, right? Jumps and such. Yeah, I like it. I like it a lot. Yeah, I think that we reached a very, very good result. Very, very cool. So Ryan, can you talk about blip sounds a bit more so what people can expect to find there? Yeah, thank you so much for having me first off. So basically blip sounds, we have a YouTube channel where we teach sound design for video games. A lot of it is a lot of sound design and we have a whole community of people that make sounds for video games. It's an amazing community and everyone's so friendly. But if you're looking to start learning the technical stuff that I showed off, like the high pass filters or that we showed off I should say but a lot of the technical stuff like high pass low pass filters pitch shifters and there's so many more that you can learn about. We have a free course on the blip sounds website at blipsounds.com if you want to start learning some sound design right now. But otherwise come check us out on YouTube and check out the video where I create the sounds that we used in this video from scratch. So that's it. Thank you so much for hanging out with me, Ryan.  Yeah, I'm glad. I'm glad that I'm glad I was able to take part in your video too. I mean this is I'm gonna start using Godo now. Like I want to be able to teach some people how to use how to do sound design in it. So I'm excited. Thank you so much. Awesome. Good to know. So spread the word. So that's it. Thank you so much for watching. Keep developing and until the next time.


Hello, everyone. Welcome back. As we continue our conversation into the Tree of Life, it is important to note that this information can be viewed in many ways, a living system of spiritual development, a historical curiosity, an active esoteric tradition, any way that you choose. With that in mind, let me propose this thought. To understand Kavala, to really understand it, it is not a matter of memorizing words or philosophies, but rather it is the practice of meditating upon a progression of symbols and ideas which may enable you to develop your consciousness and climb beyond the realms of normal human thought. If this is something that you would like to do, check out Kabala 102, Meditating on the Tree of Life, which describes a meditation practice to do along with the information which you're about to learn in this video. I'm certain that we'll come back around and talk about this more as we go along too. Now, as previously discussed, one of the fundamental aspects of the Tree of Life are the Ten Spheres called Svirat. Today, we're going to take a look at the Ten Svirat, what they do, how they work, and how they all fit together. Ready? Steady? Here we go. Every one of the Svirat represents a divine emanation, a primordial outpouring of pure energy which evolves and crystallizes as it descends into denser states of existence, continually oscillating between polarities and harmonizing with itself as it goes. Each of the Svirat are contained by those that came before it, and so the topmost Svirat, titled Keter, contains all of the other Svirat within it. You might think of it like how those little wooden Russian nesting dolls each contain the collective inside of them. However, the Svirat are not things, but rather states, by which consciousness or divine energy moves and creates reality. By this understanding, you could disconnect from the idea that it has to appear in the way that it is drawn, although this is the most conducive to comprehending the Tree of Life simply. In the teachings of the Golden Dawn, who played a big part in the harmonization of Kabbalah with Hermeticism, they depict one particular representation of the Tree where each layer is overlaid upon each other, beginning with a singularity emanating outwards and returning back to the singularity at the bottom of the Tree, yet all contained within a single sphere. That said, we're still going to use this classical visualization as our principal diagram. If you remember from our first video, there are three pillars within the Tree, the pillar of severity, the pillar of mercy, and the pillar of equilibrium. As we observe these following Svirat, you will see that each opposing Svirat embodies the perfect balance of its neighbor. In every case, each individual Svirat can only truly be understood by comprehending it with its partner and further understanding manifests when we take into account the complete triad in sequence. So let us take a brief look at the Svirat individually. Now, this is going to be a very basic overview because there is just so much information to cover at once. And further, please be aware that the flow through the Svirat moves both upwards and downwards. So while we'll be looking primarily at the sequence of manifestation from the highest plane to the lowest, know that it moves upwards as well. The more we go through it and the more that you contemplate the meaning of the sequence, the more and more it will make sense. At the very top, we have Keter. Keter translates to crown, indicating the supreme source and unity, the absolute divinity. This is the highest Svirat on the Tree and acts as a bridge between the limitless and boundless creative power of the cosmos and the highest thing that can be perceived by our human consciousness. Keter describes the most supreme source of energy, the richest potential for anything to come into being. However, here nothing has actually become manifested. It is simply the pure and infinite potential for creation, doing nothing but existing. In the ancient Hebrew texts, it says that Keter is the light giving the power of comprehension of that first principle which has no beginning. It is the primal glory because no created being can attain its essence. So basically, there is no form here, only pure being. The human mind generally has a hard time grasping no other mode of existence than form and activity. So when describing formless passivity, it's okay if this experience draws a big question mark in your mind. In fact, we can't even adequately draw it, so I hope these visuals might help you comprehend that ultimately, we cannot define Keter, we can only indicate towards it. Moving on, the second Svirat is called Hokma. Hokma translates to wisdom, describing that wisdom itself is the first tangible thing that the human mind can grasp. It comes as a male energy, positive or young energetic outpouring from Keter, its source. This is an uncompensated boundless energy, and to many spiritual traditions is often even described as the all father. This is where the energy of the entire universe comes into manifestation. It is the purest manifestation of energy possible. It is in Hokma that we observe the manifestation of the creative word, let there be light, the impulse of dynamic creation. Being that Keter was unmanifested potential of creation, Hokma is the first creation itself. It is the pure force of free flowing energy, primary dynamism, a force which can give rise to literally every form and existence, the energetic basis of all created things. Much like Keter, this is still very difficult for us to comprehend, save for these particle effects. Hokma is not an organizing Svirat, but the great stimulator of the universe. However, it is only in relationship to its neighbor, Binah, that we see how creation can truly come into being. Binah is the third Svirat, the mirror of Hokma on the left side of the tree and represents the womb of creation. She is the Divine Mother, the female potency of the universe. Binah translates to understanding because it is here that we find a true understanding of what the purpose of this energy shall become. She is the one who receives the created, disorganized energy from Hokma, and applies the basis of form and stabilization to it. This is a very sacred space because without Binah, there would be literally nothing in existence, nothing could come to have form. We can see by this analogy the role that the Divine Father and Divine Mother play in the creation of all things. While many teachings classify God as a male figure, indicating Hokma, we must too see that the feminine is a requirement for life to come into being, and is just as important as the Divine Masculine. You might think of Binah as the engine that translates the raw energy of a burning fuel into usable power. In a more natural analogy, Hokma could be likened to a seed which falls to the ground, and then the soil and earth which nurtures the seed and supports its growth into a tree would be likened to the power of Binah. The fourth sphere, Hesed, continues the development of this energy along the right side of the tree. Hesed translates to mercy and is also commonly translated as loving-kindness, because it describes the principle goodness from which all things come from and are based on. This is the place where the archetypal ideas of creation begin to form, what we might comprehend as truth, love, and goodness. This means that where Binah made the space for form to happen, now the energy can move into an etheric foundation to form the conceptual framework by which our manifested universe may operate by. From here emanates all spiritual virtues with the most exalted essence. You might also think of this as the stage where cosmic law comes into being, the perfect ideals of peace, fairness, and order which uphold the structure of the universe. Hesed is a little more comprehensible than the higher Svirat. Meditating upon Hesed might relate to the leadership qualities by which we live our lives. What do we stand for, and how do we treat, act, and respond towards others? Gevura, the fifth Svirat, is located underneath Binah and partners with Hesed. Gevura translates to strength because it embodies the sharp and swift power required to carry out the cosmic order that was set out by Hesed before it. You might see this as the birth of karma or cosmic justice. Any time where there is an imbalance in the universe, the energy flowing from this state will facilitate a corrective rebalancing by enforcing these cosmic principles. Gevura is a force which fights without malice, spares the weak and wounded, and does not destroy the law, only seeking to see that it is properly fulfilled. In your personal meditations, you might experience the Svirat of Gevura as putting motion to the ideals that you stand for. If you stand for health, for example, you might find the principle of Gevura calling you to remove the unhealthier activities from your life to make room for more healthier ones. But of course, while Hokma and Binah get their balance from Keter above, Hesed and Gevura are balanced by the next Svirat. Tifaret Tifaret is the sixth Svirat and most centralized Svirat in the Kavala, forming a harmonized bridge between literally every other Svirat on the tree. Tifaret translates to beauty because this is a state of divine connectedness and unity with all things, yet individually aware of our own unique souls too. In the awareness of the Supreme Oneness, we experience and realize that all things are so magnificently beautiful, and thus it is here that we strive to reach in our human consciousness. If Hokma and Binah represent the Divine Father and Mother, this is their beautiful child, Christ Consciousness. Tifaret is very unique and its meaning is especially deep. This is the Sphere of Sacrifice and not so often a Passion of the Christ sense. It is the center of translation from force into form and form into force, where the formless energy or consciousness from above may translate through in order to become manifest as something real, outside of simple thought form archetypes and ideas. Further, it is the same sacrifice moving in the other direction, the giving up of our physical and earthly limitations in order to embody a state of being which is higher. I believe the term for this is Ascension. Moving downward on the tree, we now enter into a realm where we can actually begin to comprehend, feel and experience things. These lower Svirat are more related with the tangible human experience and it begins with Netsak, the seventh emanation. Netsak translates to victory and describes the principle of victory found within the triumph over obstacles. Netsak is most commonly described as the place where the light from Tifaret is broken apart and scattered as if by a prism into a many raid manifestation but still hasn't fully individualized. It represents extreme polarities of energy, all possibilities of what can exist in the world or how you might experience, perceive or feel something and then the subsequent awareness or balance between the individual and the collective. Thus we can see that Netsak ultimately represents the state of free moving thought forms, the flux of energy which move through our body of consciousness and give rise to our intuition and our emotional feelings. It is best understood in relationship with its partner on the other side called Hoad where Netsak is our intuition and emotions, Hoad would be our thoughts and fixed mental formations. The Eighth Spira, Hoad, represents the place where all of these polarizing energies of Netsak, all of the feelings, intuitions and subtle energies that move through our body of consciousness become tangible concepts in the human mind. It is the realm of comprehensible mind forms. For example, if you felt something, it happened in Netsak but when you attempted to understand or rationalize it, that's Hoad. Together they might be seen as the force and form of the astral or thought form consciousness. Hoad translates to glory and often splendor because all of the creations of the cosmos are exalted in the mind for mankind to perceive and the glory of the light-filled mind when mirroring the higher truths of creation. This Spira forms the basis of our mental understanding of reality. In a nutshell, Hoad plays a large role in the development of our personality and ego. The effort of Hoad is to mold the creative energy from above into comprehensible forms such as by philosophy, systems, reason, literature, science, and our mental way of interacting with the world around us. However, the power of Hoad is only made real when observed in relationship with Netsak.  If you were just to talk without any sense of care, just reciting words, the words become empty and the meaning is lost. As usual, Hoad and Netsak are connected by another balancer on the central pillar, like Tifetet but on a lower dimension which is called Yasod, the ninth Svirah. Yasod translates to foundation because it is the actual foundation by which all of the Svirah culminate and engage with the physically manifested realm. This Svirah is the stage that completes the link between mind and matter. Since the 10th Svirah, Mahut below, is where the four physical elements manifest, you might think of Yasod as the ethereal realm itself, the vibrations which give movement to inert matter. In a more scientific approach, you might think about it like the electromagnetic substance that moves through our bodies and all of life, the dynamo that causes the physical world to be filled with motion and life. You see, in order for our bodies to move, it needs an energetic signal to charge the muscle. Yasod is the strings that makes the puppet of Mahut dance, while Spirit, Tifetet, and the higher forces above Yasod would be the sacred puppet master. Now, the power of Yasod can be attributed to daily mundane tasks, such as walking or making a salad. However, its power is significantly greater than that, but there is a warning here. Much like fire, it can be used for good or not so good. The key here is keeping our hearts aligned with our higher selves when we begin connecting to the ethereal energies of these higher planes. Mahut is the final manifestation, matter, the physically created world. It is the outward visibility of all of the invisible etheric activity which brings motion to form. All matter would be inert and lifeless if not for the Spirit that hasn't sold it and made it come to be in the first place. Mahut translates to Kingdom, describing the existence of the Kingdom of God in the present moment, in magnificent splendor and revealing the great truth that the Kingdom of Heaven is actually here and now, as Christ proclaimed. This is the place where physical things exist, where life happens. It's what's happening right now. It is the place where all of the energy flowing from above finds rest, where everything has been decided and put together to form a permanent vehicle to be utilized by all consciousness as it learns and grows. However, the great secret of Mahut is that this is only the halfway point. Upon Spirit being received in Mahut, life itself actually begins. The Fibonacci sequence finds its origins and begins striving and returning back towards its source, reaching for the perfection that which it emerged from. It is the goal of Spirit to create this physical vessel, fill it with consciousness and then have it return to its source in the light. In essence, this covers the basics of the Ten Svirat, but the journey is still only just beginning. All of this information is really just to get you started on truly experiencing the tree because knowing it logically is only one tenth of the experience of the Kabbalah. In the next few episodes we'll cover exactly what this means so that you can take your experience of the Tree of Life to a level beyond just mental comprehension and use it as a powerful tool to connect with your higher self and devolve your consciousness. As we mentioned in the beginning, for those who want to get an early start at this practice, check out Kabbalah 102, Meditating on the Tree of Life. You'll find links in the description. Thank you so much for watching and we'll see you next time.


John, it's not a choice. It's not a choice. It is a universal impulse of truth, which is impulsing the system. So if you come with something, the impulse is either yes or no. It's not a choice. There is no choice. That yes or no is not a choice. It is a response to what you have come with.  No. There's no choice there. It says what is. The thing is that many find it very difficult to accept this because it's just that. Like there's just no spiritual poetry about it.


Hello everybody and welcome to episode one of series two of Doctor Who The Community Show. You're fantastic. I'm kidding. Well it's been over a month since I last saw your community show fan faces so let's catch up. Christmas has been and gone so expect a few Christmassy projects and things pop up. Consider them presents from Nick Frost's Santa. My birthday also happened in December. Remember happy birthday to me, got a couple new cosplay things being delivered. They're taking a while but you know what? That's fine. I just want that new ghost so bad. But that's in the past so let's focus on the future as I tell you some of the exciting things you've got in store. First off the interview guest is none other than George Sheard. He was kind enough to come by the flat and let me interview him here. That's a first. I'm saying this as if it's already happened but I haven't done it yet. Filming's fun. But expect some insightful questions as well as a fun little game. Aside from the beautiful George you will also be hearing from Jude Lavos. He is a fantastic multi-talented bloke that really I should interview. But he's on the show today as my first ever guest host. Really he could have hosted any section because he is a cosplayer. He is an artist. He is quite the memester. The rumba has activated itself and that's scared the life out of me.  We named it canine in his elect so it's quite fun. Sorry about that but yes Jude will be hosting the art section today and I am very very excited to see what he comes out with. And who knows maybe you watching at home might be the next guest host. There's no barrier of entry. And finally before we get this show on the road it's competition time. Oh yes just like I said in the update video we have got challenges this time. Here's your first one. Your task if you choose to accept it involves recreating a scene from Doctor Who. It can be any scene you want to do absorbaloff you do your absorbaloff. You want to do Jodie Whittaker I could have phrased that better. But getting back on track you pick a Doctor Who scene and you recreate it shot for shot as best you can. You can do this live action. You can do this with figures.  I shall be marking your submissions out of ten based on two main criteria. Criteria number one creativity. Have you made your own costumes? Have you designed the sets and focused on the small details? Have you nailed the voices or have you just used the voice clips? And criteria number two accuracy. How close have you got the cinematography? Have you got the inflections down? And the top two or three depending on the amount of submissions will be featured in episode two of The Community Show in February. How do you get them to me? Well you could upload them to Google Drive. You can upload them to YouTube as long as I have the link to it. You're in. And if this competition goes well it means I can do more in the future with bigger and better prizes. This could be gift card codes or physical prizes like Doctor Who merch. You never know. If you have any questions about this challenge leave it in the comments and I'll get straight back to you. But for now it's time to probably start episode one of Doctor Who The Community Show series two. Oh it's a big day to be a first Doctor Fan isn't it? If you're a Josh Schnares, a Chavon of the Flashing Blade podcast. Me. Hartnell's cool. Welcome to the first fan film segment of 2022. I've got three projects that I'm very excited to share with you. Firstly is a trailer for Dimension of the Daleks. I showed off a teaser for it last year but now we have a full trailer. Are you referring to me? No not you. Surely this dimension belongs to me. The Daleks Supreme? No not you either. Guys guys he's clearly talking about me. The true Daleks Supreme of the paradigm. Right if you don't know it's you it's probably not going to be you is it?  Sorry about that. Right Dimensions of the Daleks trailer. I have one critique. I mean it looks absolutely fantastic the CG Daleks are on point. The acting is also on point. I am always a big fan of Dan Patton's Doctor but very simply my critique How do I say this without being mean? Is that you don't have a release date. You can't just get me excited to watch something and then just say oh by the way it's out this year.  But in all seriousness I am excited to see this fan film. I'm sure a lot of you are too. The views on this trailer alone show that there is a lot of hype to this. Not the views or everything. And yeah check out the trailer if you haven't go and subscribe to his channel so you don't miss it coming out. Here's a segment of the trailer. So the music in the trailer is actually copyrighted and to get my monetization I've got to just mute it. Run! Although the words still pop up. I only hooked up my failure. Oh that's fun isn't it? Leads to your victory.   Beautiful. The next creator I'm going to be featuring here is also one I mentioned last year. I do intend on having more different creators this year but that's not to leave the others in the dust. This is Nicky Boy Crow. He released a Christmas fan film titled The Autons of Christmas. I mentioned his Halloween one last year also out of date. Look it's the timing-wise of the show. It doesn't match up. Expect a few Christmasy bits to sneak through this episode. But I love these fan films and I'll tell you why. It's exactly the kind of fan films I have made in the past. I relate so hard to this fan film. I don't know about you but I've tried to make fan films in the past and it's just a lack of people. You know you don't have the actors to pull off what you're trying to do so you just play everyone. I love that. I absolutely adore that about this stuff. And Nicky Boy Crow it must be said your Doctor Cosplay so far are on point both for the Halloween one and this. So you're doing well my boy. Highly recommend checking this out. I see this creator going far. At least I'm here which is a good thing. Hello Doctor. Nice to see you. I know it's not much. You that has gone down I meant you know with the budget and stuff but we're still saving the world as you. I have magic powers. I see the future and the future holds. One more person being shouted out in the fan film segment. How could I have known? I am psychic. Finally in the fan film segment there is Time Lord Productions with the Daleks strategy. Yes the Daleks are reigning supreme. All hail the Daleks. All hail the Daleks.  This is episode two of series one of their fan films and it definitely shows a lot of promise. And you know what I think it's appropriate to read the synopsis. The snakes are high for the 14th Doctor when he comes face to face with a Dalek. Fresh out of the time war. With plans to turn Earth into a mass production for weaponry. And a Cyberman attacked by the Dalek who sets out for revenge. Reading that synopsis reminded me they indeed have an excellent Cyberman cosplay a Mondusian Cyberman. As someone who is currently trying to make his own Cyberman costume I must say it's aspirational to see. Damage levels insufficient. Extabidate. Come on! So go and subscribe to this creator and check out his fan films. It's another one to keep an eye on. That is all from the fan film segment this time. Let's move on to the audios. Like I've said in the past, fan films can be very tricky. You need the costumes, you need the people, you need the time. Hence why audios are usually a lot more popular with online creators. And let me tell you, we have some amazing online audio creators. I promoted and even interviewed many amazing audio creators last year and hopefully I will be continuing this year. So let's start off. The first I will be mentioning is a personal favourite of mine, Spectral Horizons. Bless you! They have done some amazing stuff in the past and December of last year was no different. They set out to tackle an anthology series, the Winter Solstice anthology series. The link to the full Winter Solstice anthology series will be linked in the description below, as well as everything I'll be mentioning today in order, in particular I want to mention. That being, The Little Town and The Giant Goat. This is set during 11's time on Trenzelor. Cyberman Attack! A Cyberman? Those Cybermen give me a rest! Hey, no Doctor, sit! Sit Doctor!  Don't you worry about my well-being Barnable, the last person who did that, disappeared with my mode of transports. Not the best role model. I'm telling you Doctor, you're not fit! Hey, I am as fit as ever! Look at these muscles! I'm now going to lie down. I don't think I can move it. Oh, sleepy time for Doctor. Now I have to fight a Cyberman, dammit! Which is a fantastic point in time. I remember DW to DWFA, I believe his name was, made an amazing figure adventures about that, but that's not what we're here to talk about. Now if you have listened to it, you know downwell why I'm mentioning it, because I'm in it! I play Matt Smith's 11th Doctor, along with an amazing cast, playing characters such as Barnable. Such as Barnable. That's offensive. I'm aware of the vanity of promoting this one in particular, but don't get me wrong. The whole playlist is absolutely incredible, showing off some amazing talent from script writing to acting. But I hone in on that one in particular, because that's the one I got to see the most from start to end, so I'm a bit more attached to it. And from the voice acting side of things, I loved the script when I first read it. I loved the cast when I heard it all together. I loved always chatting to Teya. But yes, please go and check this one out, as well as the entire Winter Solstice anthology series. They put a lot of effort into this to get it out for December, and it shows. Anyways, how have you been Barnable? I hope your day didn't involve any boredom or danger. There's a tiny little gap in between those two, and hopefully you found a lane there. I did, luckily enough. I was making something today, something for you. Oh, for me? Oh, go on then Barnable. Speaking of putting a lot of effort into something, Rassilon Productions has been hard at work. Chances are you know Rassilon Productions, aka Rory, for one of two things. You will either know him as the creator for the Dark Days Audio series, or you'll know him as one of three guests I had at my MCM Comic-Con panel last year. Yes, I'm still bragging about that. This particular huge project is called Endgame of the Doctor. When he first told me about this project, I thought he was kidding because I was like, there's no way you could do something this big. That involves too many people. But then slowly over time on Twitter, I saw certain names being confirmed for this project, including my own, but we're not going to focus on that. You will no doubt recognize a lot of these names in it, for example, Dom and Meg from DW 2012, George Gaidera, Connor Chadwick, Alex Baxter Scott, Cliff Chapman. There are so many of these names in it, and it's only part one. As his timeline was being untangled, he remained within the confines of his ship with his head in his hands. He looks towards the ceiling of his ship and begins to ask himself about how much time he has left, and begins to ponder the possible outcomes of what just happened. His attack eyebrows focused on his console as he got up and walked towards them. To the Pyreon Invasion, God, I'm good at this pronunciation, aren't I? This is by a new creator I found, Hill Productions. And once again, it's a Christmas special. Sure. Yay! I'm aware it's not quite a season for a Christmas special, but maybe save this one in a little watch later playlist and save it for December or November of this year, because it's so cool. It's got a great cast, great premise, another fantastic original doctor. There's countless of those now, good lord. And why not? Let's read the synopsis together, shall we? The Pyronian Empire has arrived on Earth and is hunting for an escaped prisoner. The freshly regenerated doctor and his friend and companion, Phoebe, are thrust into a middle ground between the Pyrens and their quarry, determined to stop the situation escalating any further. With the doctor still feeling the effects of a traumatic regeneration and with the chances of a peaceful resolution quickly disappearing, anything could happen. Does that sound like something you want to see? Go and check it out.  It's January. This feels weird saying that now. Basically, what I'm trying to say is, through the universe, let's go find our friend. Come on. You just said it was impossible. Yes, well, like Alice, I tried to believe six impossible things before breakfast. Can you believe it? It's not butter, I can. It's one of the five impossible things I'm embracing today. Finally, something else I'm in, lol. The Queer Doctors series is something I promoted in one of the first couple episodes of The Community Show. It's about an original doctor played by James York and based on the title, The Queer Doctor, you can guess what his gimmick is. Is gimmick the right word? I don't know. I love this TARDIS team, by the way. James, York and Grace Beard are fantastic together, especially in the script reads I was with them for. This two-parter is called The Lone Soldier and it is a Sontaran story. You know, that's Sontaran adventure games where it's the Sontarans but they're back in time with Guy Fawkes and stuff. It gives me that vibe but swap Guy Fawkes for what I play, Brams Stoker. I had to do an Irish accent, so any Irish people watching that, I'm sorry but blame Chelsea Lagan because she's the one that sort of coached me on being Irish. So her fault, if it bad. Loved playing Brams Stoker in this. Absolutely loved the cast. It was a fantastic time. Also a big shout out to Matthew Chambers who plays the Sontaran because even in the script read he was giving it 100%.  Here's a clip. Any chance of a sequel? The Undead. Do not stay dead for long. Lady Erin.  You're Brams Stoker? Yes, that is my name.  You met my dear friend. There ends the first audio production segment of the year. Moving on. So what do you think's going on here? This is literally blowing my mind. My mind is exploded. Exploding mind. Now I've got a funny story about this one. Matt, as one of the doctors, what's your take on this? Guys, welcome back to another episode of Visual Effects Artists React. And today we have a very special guest. But Nicholas. Yeah, Ron? With a W. Where is he? Whoa! Hello. I'm the doctor. Matthew Smith. Matt Smith. Matthew Smithington. Or just Matt. Or the way from England.  Well, when you're on this couch, you're automatically a nerd. You can also catch me in Edgar Wright's latest movie Last Night in Shoho. So, plug. Today we're going to be looking at some Doctor Who visual effects and getting your take on them. As we have someone from the set here on the couch, hopefully you can give us some insight. I have got some stories to tell. All right, let's jump into these effects. Don't interrupt me. Sorry. So in your show, the doctor can change his face through this thing called regeneration. That's right. You have a very simple faith in light transition. Well, this was the 60s. Well, they really had to work with his lead paint and hot-nose threats. So why don't we compare this to the most recent regeneration, the 12th Doctor? So we've gone from an old man just lying on the floor to an old man literally becoming a firework. And he peering would be proud. You want to know what I want to see? I want to see something from your time on the show. Oh, goodness. I hate watching myself. Oh, really? Now, just kidding, I'm sectioned. Not on his hands than any other crime that would silence the universe. And that man was me. Yes, the day of the Doctor. Oh, I'm getting to film that with David and John Hurt. It was a dream. Well, maybe you'll be filming with David on the show again. This is actually very impressive CGI for the BBC. They're not exactly known for big bombastic effects. Oh, now I've got a funny story about this one. Really? No, I was just saying that for your opening montage, think to get people hyped, get that watch time. So what they did here is they created a visual pass with multiple different hues, then created an optical map and zoomed a digital camera right through it. What? And then to build up the tension, they added these digital explosions, although some could be filmed on a BBC lot with a green screen. I... It's alright. I'm just making it up. But I thought you were an expert. It's in the title Visual Effect Artists React. Oh, no. I'm just an AI created like... For watching this latest episode of Visual Effects Artists React, don't forget to check out the stuntman react and all the other reacts. We got lots of reacts. And if you want full, extended cuts of these episodes, don't forget to head on over to the website. I'm leaving now. Now I don't have an intro. I don't want to do the cringy thing of like, don't forget to like and subscribe and all that. Hello, everybody. What's up? It's your boy. This is the first episode of series two of The Community Show. Oh, that is the intro. Yeah, why not? I needed a good interview guest to kick us off. Oh. I couldn't get them. George shared. Yeah. So this, this is you, right? Hi, guys. I wish we were in a dozen. That's you, yeah? Subscribe to me. I will be there. Yeah. And I'm still just neck and drink as if it's nothing. Just... There we go. I've cracked open a bottle of Diet Coke. What I often do to prepare myself for an interview is to go on their channel, go on their social media and go oldest to newest. Oh, good. And that thumbnail just drew my eye. Unfortunately, I have about, like, 30. There is a lot, but we'll get to that. Oh, s***. But no, it can't all be Doctor Who stuff. No. It can't all be that. You've got such a wide history. Don't worry. Because here's the thing. You're the same as me as we've been doing YouTube for a while and we've tried everything. Yeah. And we... I've purged a lot of mine. You haven't. I'm not saying that. Oh, s***. What have you found? We'll start off with one of the Doctor Who things. One of my personal experiences was the Genesis of the Cybermen. Oh, yeah. Yeah. When you showed off the trailer initially, I remember retweeting it. I was very impressed. And then randomly, you DM'd me the full link to the whole thing. And I was like, Oh, just like, Chill this out. Check it out. Where did the idea of doing that came from? It was like a thing where I think I put on Twitter. I watched, which is now my favourite film, The Lighthouse, which is a sort of black and white, kind of noir-y horror. It's fantastic if you haven't seen it already. It's brilliant. But I saw that before. It would be great if Doctor Who Series 13 had like a full black and white, like, kind of aesthetic episode where it sort of changed the format a little bit. I bet you got really excited in that moment where you see The House and it goes black and white. Yeah, I was. I was just waiting for my check in the mail, to be honest. But I didn't come. I liked that idea and I think a lot of people liked it. And I was like, OK, well, I'm going to try and edit it. And I'll say, OK, what episode if like anyone could pick too long, maybe I should do like a full film version and mess about with that and make it. It was great. I really enjoyed sort of putting that together when I was genuinely really happy with the outcome. Definitely. I mean, that episode does very much lean its way into black and white, just the way the lighting in the direction is. It does, definitely. It's one of the only projects that I look back on and don't despise. There we go. That's what to treat. Now back to the cringe. When you go... Oh, we didn't stay away Oh, no. But some of the favourites of mine, you didn't start with your Doctor Who reviews that you're necessarily known for these days. You do a lot of some fantastic Let's Plays. I'm not going to make you watch them. Here's a clip. So today, I'm going to play a single play. And I've already made a survival world, just so I don't have to watch the loading screen. So I'm just going to load it up. I'll play this world. Hopefully it's going to be no lag. Look how smooth this is. Lovely, lovely. Thank you. I don't even know what to say. I'm excited. You can see the slow sort of transition into your Doctor Who stuff because you start with the Minecraft. Then you go to the FNAF. A lot of people are aware of that. That's really interesting because I've done like live streams of people who have said like, oh, it's one of the new finance furries game. Talk to you unaware of the fact that my channel was that for about three days.  Then you get your face more involved. And you can see it's quite clearly. Okay, we've stopped that now. Moving on to the next thing. But you, it's like slowly working your way through to what you're doing now. It's very peculiar. I wouldn't recommend it, but if you don't see it. I would. Going back to something you make me more proud of. I was surprised to find that your charity stuff started quite a while back. You started in about 2016 doing charity live streams. Yeah, I know. That was interesting.  I loved them when I was younger. The Yogscast does show it. Yeah. That was one of my main inspirations for YouTube, which is why I did so much Minecraft. One thing I really loved of theirs, they did the sort of like charity thing every December. Oh, the jingle jam. The jingle jam. And they still do it where it's like a different, like a five to eight hour live stream every day of like December, which is mad. And it's incredible. And I thought, well, I kind of had to try something for charity. And I did like a little 10 hour streamer back in the day. And it went really well. My school really supported it at the time. When I come to uni, probably not in first year because I've just moved in, but I think in second year, I really want to try and focus on doing the best version of that that I can, like set up a whole living room that do it properly. And that's that sort of last one there. I'm not sure. I probably will do another one at some point, but I want to make sure that it can be better. I don't want to like step down at all. I think that was, I'm so proud of that last one. And again, as you said, the transition of like the early streams into the later ones. Do you know how much overall? Oh God. I don't know, but I don't want to over guess just today. Five million pounds. Like 6,000-ish, I think. That's damn good, though. Vaguely. I mean, it might be more about me less. I could be tremendously less. I really can't remember, but there's about four charity streams. I think we did. I love seeing the charity stuff because Mr. Tardis did one just at the end of last year. Fantastic as well. Yeah. I absolutely love that. So you are known for quite a lot of things like spill your beans podcast. Yeah. You've got your live streams you do. Me and Gemma like tuning in. Yeah. I see. Yeah. Same with, what is it, Jude? Jude pops up. Yeah. Yeah. I love Jude. These are the areas. Yeah. You've even cameoed in EastEnders, which was the funniest thing. I can't believe it's been brought up, but that's yeah. I did, yeah. Yeah, we're bringing in the background. Oh, it's brilliant. And I love seeing people you're freelance if I'm not mistaken. Well, I do freelance. Yeah. But like my sort of, I'm sort of working out because obviously I've been still in uni now. So then after uni I'm going to try and sort of bleed myself more into the mainstream to use your words. Yeah. I mean, you've even done short audio stories. That was something I didn't know about until I looked at it. Yeah. No, they were fun. That's just sort of like where my sort of passions lie with, I love like script writing and like, I kind of want to do that more when I'm older. I kind of can. I'll just do like a short one. And then I think when those lockdown stories came out, the ones on the BBC website, I was like, oh, it'd be great if like, I could find actors to like do that. Yeah. And like bring that to life a little bit in just some sort of way, just adapt it. David Tennant will be in the next one I hear. Yeah. Yeah, there we go. He's everywhere, apparently. He's the 14th doctor. He's the next doctor, next showrunner. He's leading the century special, century special. Century special. What's the word? Centenary special. That's the one. That's the word series. The question is, the burning question that everybody needs to know is what's next? Oh. What's on the horizon for the ace creeper YouTube channel? I really don't know, actually. That's a really disappointing answer. But at the moment, I'm trying to develop some projects, a couple of short film things that I'm developing at the moment. One with uni, one sort of separately from that. So I'm hoping to get those out there in the next year or so, hopefully online. Beyond that, yeah, I'm going to be trying to do some script writing, do some sort of development, probably do some more freelance stuff. When I think of something doctor-related, I'll probably throw something out there. I mean, there's plenty more episodes to come, isn't there, with this new era? So whenever the new doctor goes in there, so that's going to be a big, exciting thing. Oh, yeah. And I can't wait to see the thumbnail where the George Sheard pose, which I will call it. Do you want to know what it is? Go on. The George Sheard pose. So I've got this here. It's in every luxury. And it absolutely cracks me up every time. I thought I never did know what to do. I'm just so like, oh, God, I have a phone for the thumbnail. I don't know what to do. They always used to do that. I was like, oh, one man set up over here. I haven't really got a fancy little button to click my camera. So I've got to press my space key. So I've got to kind of stretch one hand underneath there. So it doesn't look like I'm leaning and then doing horrible. Look, it's not fun for me, unless I get to make fun of whoever I'm into it. It's sad. It's sad to say. It's probably one of the shorter interviews. And I should have planned more. If you want more George Sheard action, tune in soon as we go head to head in trivial pursuit. Doctor Who edition. Oh, dear. Oh, dear. So here it is, the wonderful art section of the community show. Jack has kindly asked me to present this section. And of course, that's what I'm doing. Ignore what you saw at the start. None of your business. As always, there is some brilliant art to look over. So without further ado, let's get on with it. We have Doctor Who and the Great Destroyer, part three, the story and artwork by Flatcap Huvian and the editing by Matrix Boy 29. I've had a look at this comic. It's brilliant. I love the story. But what I love the most is the art style. I love the sort of cartoony genre to it. I think it really fits. We've got the master in there. We've got the Brigadier as well. We've got the third Doctor. What more could you want from a Doctor Who comic? Let's be honest. Let's be completely honest. Absolutely forgot to mention Omega on the cover. If it couldn't get any better. Omega. I am Omega. I'm an absolute sucker for tardices. Okay. As you can see up there, got quite a few of them. I love them. I love renders. I love drawings. I love models and stuff. So when the glowing one puts forward this snowy TARDIS design, very Christmas theme. We've got a Christmas tree in the background. We've got the beautiful Tenant Eccleston TARDIS with snow and the wreath. I thought, brilliant. A brilliant render. It looks so realistic. I'm eternally jealous of people's abilities to make renders like this because I love a good TARDIS render. I love a snowy TARDIS. I love a Christmasy TARDIS. Don't we all? Don't we all have a little festive TARDIS? And from Delias. I hope I'm pronouncing that right. We have another beautiful render. Okay? And this is one of my favourites because it's the TV movie exterior. The beautifully designed box by Richard Hoodlin from the TV movie, 1996. We all know it. We all love it. It's a brilliant TARDIS and an even better render. It looks so realistic. It's sort of sat in this.  You can see the picture on the screen. It's sat in this warehouse thing. It looks, it doesn't look like a render. It looks like a real picture. If anything, it's making me excited for a possible get. So it's kind of bittersweet in a way. But once again, a brilliant bit of artwork. Staying on the TARDIS theme even further, we've got an interior this time. Not an exterior. We've got an interior. And it's one of my personal favourites. It's the first doctor's TARDIS interior. And the attention to detail on this one from Sebastian Rautenberg is perfect. You've got the lovely greenish coloured console. You've got the blue flooring. You've got the scanner. You've got the time rotor. That looks perfect. This little colander thing inside. The whole thing is lit beautifully. It's rendered beautifully. It's a work of art and I absolutely love it. Moving off the topic of TARDIS is we've got some Daleks, the mortal enemy of the doctor. I'm a massive Dalek fan. Ignore that side man behind me. He means nothing. I love a Dalek. And from Jackson Temporalson we've got some beautiful Dalek customs and beautiful Dalek pictures and beautiful Dalek posing. I am jealous. I love a good Dalek photograph. I love a good Dalek pose. I love a good Dalek scene. And Jackson has absolutely smashed it out of the park once again. Like he always does. Let's be honest. He always smashed it out of the park. Some brilliant Dalek photography. Some brilliant Dalek customs. As you can see on screen you can see them with your own eyes. And another fan comic. Last but definitely not least we have this absolutely brilliant first doctor fan comic from the undocumented one. It's always good to see some love for the first doctor. I don't think he gets enough love. And this fan comic is a perfect representation of the love I think the first doctor deserves. We have the undocumented one's comic. It's brilliant. The drawing is brilliant. I love the art style. Sort of muted colours and tones that just sort of perfectly fits the first doctor's era. We've got a bit of political satire in there as well. I love that too. Absolutely brilliant bits of artwork. It's been a joy to be on the community show. Thank you for having me, Jack. Obviously enjoy the rest of the episode. If you want to find me my links are probably in the description. If not, I'm at underscore pig in tea break on Twitter. And then from there, that's where you'll find all of my links. Thank you for having me. And I hope you enjoy the segment and all of the wonderful artwork. What were they thinking? I have been a lover of cosplay from a very early age. Stop it. And clearly I'm not alone. Here are three cosplays I've had saved away for episode one to show off. Firstly, there is Gothic Princess 98. And it's a cosplay I often get to see. Gwen Cooper from Torchwood. You might recognise those steps she's standing on as that is where we did a Comic-Con Cosplay Meetup. And you could even see me in one of the pictures. Look, there I am. There I am. You could tell I wasn't ready for it. There was a lot of cameras. I never saw a lot of those pictures and I came out not good in every one of them. So that's gone well. But either way, Gothic Princess, you're rocking the Torchwood getup. I don't think I actually got to speak to you or see much of you at that meetup. I was a little bit too awkward to really socialise too much, but you look great. Next is Owen Lockhurst, also known as Dr Disco. Did some of this say Disco? I've got the chockers. Yeah, I know Owen because he works at the Who Shop and when I went to visit with Katie Haynes he was the one behind the counter. And wouldn't you know it he's also a fantastic cosplayer who goes to things such as the BFI events. He also went to a convention where he met Joe Martin and Sasha Dewan. How very, very dare you. See, this is why I need to do more Doctor Who based conventions. I haven't done one since like Doctor Who festival back in the Capol the other days. Phantom films, Capital Five, looking at you. But anyway, Owen, he cosplays the 13th Doctor and looks damn fine doing it. I do love a good gender bend when you take a normally male or female character and you swap it around or you just dress up as it for fun anyway. Because who cares? It's clothes, isn't it? Looking good, Owen. And moving on to the third and final cosplayer of this section of episode one of series two. Sean Luke. Also known as the other Harry on Instagram. Looking good as 10. Hi-ash. I also do love the caption tired doggie who. Sick. That's a big mood, rather. I mean, what else is there to say? It's a 10th Doctor Cosplay in the woods.  You got the fantastic suit. I'm assuming Magnolia Clothes. All I have to say, once again, hi-ash. You've got to love a bit of 10 in Cosplay. Not wearing the right clothes for this. But that is it for the Cosplay section. Hope you all enjoyed. Moving on to the next section. I thought it was a better fall on my head. I saw my life flash before my eyes. Here we are at the very end of the first episode of the Community Show series two. Ah, it's been fun. But before I say goodbye there are a few more promotions I wanted to show you all. Firstly, there is Doctor Who Poop Shorts which just don't miss. I have been replaying this goddamn song in my head ever since I first heard it. That being... Oh, no! Bradley won't! Look at that! How do you even come up with that? How do you watch that little video that the Doctor Who official YouTube channel comes out with and goes, oh yeah, I know what to do with this. My god, Jerry George, the two folks behind Doctor Who Poop. Oh, and Shay. Geniuses. The lawyer. I love you. Next is a project I've promoted in the past and even had the creator on for an interview. That's right. It's Clayton, that beautiful Australian boy. He is still making that amazing fan game of Forgotten Time and he has even started a TikTok. The TikTok's name is MrTreaminFT and... Yeah! Do it! Or else. Don't you want to see the adventure games come back? You know? Or really like, Doctor Who has some amazing games. Don't they? I haven't even been playing the VR game. I got the VR in the games for my birthday. Wicked, thank you, Gemma. The Edge of Time is so good.  But also, if you go further back, there's the adventure games. There's also those flash games that were on the official Doctor Who website. I missed that, like, Dalek one. Oh my god, it's so good. Anyway. Next is a brand new channel, but from a very familiar face. Doctor Who Adventures. They have decided to branch out to a secondary channel called Doctor Who Adventures Plus. Clearly taking notes from Disney. One thing I appreciate about Doctor Who Adventures is I don't want it to come across as an insult, but they're quite sort of child-friendly. It's great to see that for younger fans, they have a channel like Doctor Who Adventures or Doctor Who Adventures Plus to enjoy. I hope that came out right, because I love the Doctor Who Adventures team. I hope to get you on the show in the future, this year, hopefully. Next is an excerpt from a podcast, an awful lot of running podcasts that was uploaded to Davis's channel. It's talking all about Doctor Who what-ifs. And if you know me, I like that concept. It's a good 30, 35 minutes of them just nattering on about it, but they're both so genuinely entertaining to listen to that it flies by. Go and give it a listen, and also go and check out an awful lot of running podcasts. It's a great podcast. Can I say podcast more? Podcast, podcast. Last but not least, I wasn't actually sure where to put this. It's the 42nd Doctor. Yes, the 42nd Doctor. It is from the Something Blue Doctor Who YouTube channel, and the 42nd Doctor is played by Ryan Molyneux. And his current project seems to be doing famous Doctor Who speeches in his own Doctor's way. Kind of similar to that Doctor Radivius, who does the first Doctor, but with all the Doctor speeches. And you know what? He does a bang-up job, and I've been really enjoying his interpretation on these speeches. Funny story, many, many years ago, when Rings of Akaten came out, I tried my hand at recreating it shot-for-shot, that ending speech. Because it slaps. I don't know if it's better than the Pandorica Open speech, but it's damn close. Matt Smith and Stephen Moffat. It's a killer combination. But that was then, and this is now, so expect in the next few days, my attempt at a shot-for-shot recreation of the Rings of Akaten speech. I may be monetised now, but that one for that song is not going to be monetised, is it? But yes, that ends the first episode of the year. The first episode of the Community Show Series 2. It feels great to be doing this again. I love promoting the community. It fills my veins with dopamine. A big thank you to George Sheared for coming to my humble abode for an interview. It was awesome having you over. Probably, I'm filming this bit in advance. I haven't seen you yet. But yes, thank you, George, and thank you all for watching, and I will see you all in episode 2 at the end of February. Bye-bye!