KYC number six know your channel. We have an important update where YouTube is launching new content ID scanning in June next month. This will create a lot more third-party matches and possibly strikes on your channel. So let's know your channel and keep your channel safe by following these tips. Let's go. Here is the official important update from YouTube help. The link to this article is down there in the description below. The key points are that starting in June, some creators will see more uploads matched against known copyright content. I'll get myself out of the way so you can see the whole article. To avoid getting these new content ID claims, it is so important as a creator that you make sure you grant or obtain copyright permissions and licenses for your content. That is the key. Getting signed written permission for any content you are using on your channel that you did not create. If you're only making original content, no problem. But if you're using music or other people's videos, the safest way is to have a contract that establishes your right to monetize their music. Don't just take it from their SoundCloud page. Don't just take it from their YouTube channel. Reach out to the creator. Get at least an email confirming you have the right to monetize that content before uploading it to your channel. And if you can't get in touch with the creator, don't post his content. It's as simple as that. Oh, but all these other channels are posting that content, so that must mean it's okay. No, that's how we've seen so many channels get terminated with that logic thinking, oh, everyone else is doing it, so I can too. YouTube is not perfect. They catch bad actors, but they don't catch them all at once. They catch them a few at a time. And so never assume that if it's being done by others that it's okay for you to do it too. Otherwise, you just run the risk of getting an abuse event on your channel. Why would you do that? It's a channel you've built from the ground up, and it's your baby. So play it safe. Always play safe. Don't take unnecessary risks. Templated content is one of those new rules that many of you wanted to see more examples of because you didn't really understand what the line is between templated content, repetitive, unwanted, and just making a lot of videos about things you love. So here's another example of a channel we unlinked called Learn Colors Animals. Do you see the issue? It's the same model, the same bear, the same monkey. They just change the color and they make more videos with exactly the same concept. Let me play one of these videos so you can see what I mean. See? Templated content. Normally this applies to animations where you're using some 3D model and you're just tweaking the colors or the shape and you're making tons of videos using the same models. Now I don't mean like a Tom and Jerry cartoon which obviously uses the same Tom and Jerry because each of those cartoons has a unique script, has something different going on. It isn't the same content over and over again like this kind of content which is just bears walking endlessly with nursery rhyme in the background. Now this doesn't apply just to kids content. Of course if you have a gameplay channel and all you're doing is playing Tetris over and over again and you're uploading, they are different games but it's the exact same kind of game with no commentary, no difference. I call that templated content and I would advise you to stop uploading that. Two days ago, Lille Kurlek asked a very relevant question. So whichever video you think is not good content should be deleted. Hell yeah, that's freedom! I understand where this frustration is coming from.  All we're doing is we're giving advice. As I replied here, there is a line between a lot of videos and a lot of spammy repetitive and unwanted videos. Is this an opinion? Yes it is! Is YouTube terminating or YPP suspending channels for this reason? Yes they are! Ultimately, and here's the key point, you decide what is right for your channel. We or I am just giving you information to make a better decision. So don't think we're trying to tell you how to run your channel. We're just sharing the experiences of the channels we've seen get abuse events and we don't want those to happen to you. So we're telling you how we interpret different kinds of content, whether it's safe or not safe. And if it's not safe, we'll tell you. And if we really believe it is not safe and you're not listening to us, we will unlink you. Why? Because YouTube has strict new counts that they're holding every MCN accountable for the channels in their network and if a channel gets an abuse event, it counts like a strike against us. Now in the past it didn't. Before March 2018, like almost three months ago, channels in the affiliate CMS, they had much looser requirements and much looser penalties for MCNs. Since March, the numbers have become very strict and the rules and the penalties have become very high. So that is why we cannot take the risk when after all the channels we've reviewed, if we feel a channel is doing bad things and has a good chance of getting an abuse event and the channel owner isn't listening to us, we unlink it. We just have to guys. These are the new rules of YouTube. This is the new YouTube. Every MCN is faced with the exact same problem. So that's why you're seeing a lot of channels from every MCN get unlinked to comply with these new strict rules. I hope this helps. KratosOrientPlays also asked a very important question. So why are they verified then? Some of these channels where I was speaking of that got abuse events or we unlinked were verified. And why are they still uploading videos? So I want to be clear. The verified tick does not mean a good channel, although it should. It means, hey, you got over 100,000 subscribers. Good job. Here's your verified tick. So don't think that that little tick next to the channel title means that YouTube has put its stamp of approval on that channel. It just means it's grown to a certain size and after that it's fairly easy to get the verified tick. But you do need 100,000 subscribers. Some of you are saying, well, how come the small channel running around with the verified tick is because in the past you didn't need 100,000 subscribers. You just needed the endorsement of the MCN to get the tick. So channels even with like 100 subscribers got the tick if we believed the channel deserved it. But then YouTube created a new rule as YouTube tends to do. That said, if you don't have 100,000 subscribers, it doesn't matter how much the MCN endorses the channel. No is the answer until you cross 100k. Hope this helps. Arthur Moorehead talked about my energy level. He said, that's cool you brought it down a notch or two. It also appears that your thumbs up response has increased. And I replied, I read your comment in the previous video about how you prefer the fireside chat with George, style and tone of commentary. So let me show you his original comment from that video. He said, I like the more serious side of this video instead of all that yelling. It sounds like you are talking yourself out of breath when you do. Almost to the point where it sounds like you are gasping for air. Am I too excited at these episodes? Sometimes guys, do you agree with Arthur? Please tell me if you feel I am crossing that line of becoming like ADD, attention deficit disorder where I'm just too excited or if you feel it's an appropriate level of excitement and passion. I do get passionate about a lot of what I speak because it deals with you.  We are the freedom family and we help each other grow together as a family. That's from my heart. That isn't a marketing message. I've memorized and repeat because it gets us more views. Guys, the videos on this channel don't get many views. Maybe a thousand videos, a thousand views per video now. I do this for the passion of helping you. And when I see comments, thoughtful, meaningful comments, good discussions in these, in these comments, that's why I keep making these videos. So tell me if my excitement level is a little too high like Arthur did. How is this, by the way, Arthur? Is this better? What if we unlinked your channel by mistake? Like Kronos YT here. He said a week ago, my channel got unlinked. I have no idea why. I've been with freedom for three years plus and this is the first time anything happened. Can anyone explain? So Kronos YT, I looked at your case and that was a mistake. I checked our logs and the reason your channel was flagged from linking was three takedowns. So what's a takedown? A takedown is in your video manager, you'll sometimes see that your video has been taken down by a third party. Sometimes that takedown creates a strike, sometimes it doesn't. But the list or the number of takedowns goes into our consideration when we look for channels that might be bad actors. It's a one mark or one item in a long checklist of criteria that we look at in freedom. So our internal policy team did not understand the context of your takedowns. Can you email supportoffreedom.tm with the info about them? Now Kronos said, I have done and all I got was a reply saying you're going to look and review again in six months. So it won't take six months, Kronos, but we do have to put you in a queue where we monitor your channel for some time before we can re-invite you. Again, this is all part of our playing it safe with YouTube's new strict rules. We have to be very careful about content quality and of course we will invite your channel back. Just give us a little time to follow our own policies. Just like YouTube has policies and they follow them, we need to have policies and we need to follow them. We can't just help or scale to do whatever we want like the good old days of YouTube. And so we're trying to put on that professional policy hat and we follow the rules that we set. So right now as I mentioned, freedom has about 6000 channels in our network. We used to have over 100,000 channels and almost 200,000 at some point in the past and we are building personal relationships one-on-one coaching for every channel in freedom where a staff member in freedom will call you, email you, ask you how you're doing, ask you can we help give you suggestions on how to improve your channel. This is what, this is the high touch talent management approach that we are now adopting, we are moving to and the team is still learning how to do this. We are doing outreaches starting this week. We'll do more next week. This is the first time we've taken on the role of a one-on-one coach. So please bear with us while we get used to this new way of helping you grow, but it's something we need to do so we really understand your content. If there's three takedowns, we really understand the context and we won't just unlink you because it looks like you're a bad actor like we did to Kronos YT here. It's a process guys. I hope you'll understand and work with us as we go through this adjustment of freedom becoming your coach, freedom becoming your personal trainer, your one-on-one advisor, friend, someone you can reach out to, a human not just emailing support.freedom.tm which is what you've been doing up till now. You'll have a dedicated account manager who you can talk to, Skype with, email, Discord chat with in the future. So how does this make you guys feel? What do you think about all these changes? This new content ID scanning in June, are you worried about it? Do you like the idea of this one-on-one coach model? Tell me down there in the comments below. Let's have a meaningful discussion and ask your questions. We're happy to answer them and also answer each other's questions if you know. That is the spirit of freedom and this KYC series really does help keep your channel safe. Click that I to see all the episodes of KYC in case you missed any where I go over specific examples of channels that we unlinked and channels that are doing well. You asked me to make more examples of channels that are doing well and I'll do that in future episodes. And we have a freedom mission statement. Roll it! That's our current mission statement. We'll still tweak it over time but let us know what you think down there in the comments below, the phrasing, the music, any ways that you think we can improve it. Tell us. Who am I? I am your Papa George. George Coach? Uh, George Sun Pie? In many other names you, the beautiful freedom family has given me. I am the CEO and founder of freedom. I'm not wearing my freedom shirt today guys. It's all black for freedom and the freedom family. And at this time when things are changing is the best time to show us how passionate you are for freedom. Connect with us on our forums www.community.tm. Introduce yourself if you haven't already. Chat with us on our Discord server. The link is down there in the description below where you can collaborate with us. When times are tough that's when it shows who people really are. That's when it shows us what you're made of and how much you value the community and the family of freedom. I'm still here guys. I'm gonna be here for a very long time. I'm gonna be making these videos for a very long time. I don't care if the views go down to 100 or if they go to 100,000. I will put the same passion into this. Why? Because I love this job. It's not a job for me and I love watching you grow. I also love watching my kids grow. So it's like babies and business growing together. For those of you who don't know I have four girls. The oldest is eight. The youngest is one and the youngest is named Daenerys after Daenerys Targaryen from Game of Thrones. Yes she's our mother of dragons. Do you guys have any kids? How's family life? Feel free to share down there in the comments below. So just as I'm helping my children grow I consider you my extended family freedom family and I'll do what I can to help you grow and to keep your channel safe. Alright guys till the next episode of KYC. Keep safe and you've been watching. Click that i to partner with freedom and join the freedom family so we can all grow together. You get many perks like position music, you also get epidemic sound, a lot of other access to royalty-free videos, sponsorships and many things to help you grow. 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4 p.m. stack let's start so welcome to my talk metabolism to going deeper with meta balls and shaders That's me if you want to find me online on Twitter Instagram stuff Just hit me up there. It's usually the place where I'm the most reachable And also I need to fix something here really quick And yeah, this is not my six conference the third time speaking and I'm also my second time speaking about meta balls for you Yeah more on this Like meta balls are right now the until there's no full video open VDB support in blender the only like implicit surface and the only way to actually like work with volumes in a Yeah, really active way So implicit surfaces just like the the super recap for you is It's just like we are not defining the geometry directly by polygons faces and lines What we are defining points in space that have a radius and that can affect each other radius is So we're going to talk in this or I'm going to talk in this Spotlight about a short recap what happened in the last two years between Me talking the first time about meta balls, then I'm going to show you again the basics because it's always good to know what you're dealing with Last time I was talking I skipped the particles a bit. It's just like oh, yeah, you can also do stuff with particles so more on that and also After looking into shading, we're going to take a look at how we can reuse meta balls in other packages but also like in one project to the another project and Maybe in places where it's not sufficient to use like the raw implicit surface Starting with the short recap So what changed what did I learn the first thing I think I said it wrong again It's matter not meter and I going to remember this now. I really learned this the hard way Thank you YouTube comment section. I Gotcha, but I also got the meatballs and which were you with meta balls. So at least there's that Yeah, the last talk I recall it was in September 70 2017 Back then there was like a big keynote the workflow project and Tom was super excited but There was like mainly like lots of tiny projects shaping up to something bigger Things that were super new back then and they were not like even conceived but just an as an idea It's like the viewport upgrade Evie in general as like a real-time PBR renderer than also asset management Linking and overrides that are now I heard are in the master But also like grease pencil was just still a rough version and not as Fine and as Done as now. So let's go back to the basics not only to be on the same page like the room and my Little brain, but also to check what's new in 2.8. It's not too much because like I think we checked yesterday like the last real commit to meta balls with like a change was 2015 or so it's like there's not a much changing there But we have five types of meta balls or meta objects These are available in edit mode of the meta objects and yes meta objects have an edit mode I need to just like put this first you can Spawn directly a meta ball inside blender just like as an object and you can pop into edit mode with tap The first object is the meta ball. It's like the object with like the least amount of Properties, we just have like the types stiffness and radius and some some bulls to check Then we have the capsule which is basically a ball with another dimension stretching out over the size X We have the plane which is then two-dimensional stretching over X and Y you can ellipsoid which is just like a squishable sphere and Last but not least the meta cube which then of course has The four dimensions so you can scroll and scale it around Properties these are often only available in edit mode So what you see here is already like popped into edit mode and exposing all the objects or all the properties of the active object This is running. Yes, perfect. So here we can see how this is working. I should not fall off stage And you can basically just like scale around this mushy object You can do the same thing with the plane And also you can analysis to the cube make it to a plane and also you can make it really really sharp by Lowering the radius of the matter object. It's not working with the sphere, but with With the plane and the cube. It's like a really efficient way to get super hard edges even with the matter objects Yeah, and then there's also the capsule with basically the same options Sometimes it's hard to understand what stiffness and what the radius is doing because the stiffness is basically hardened the shape that the meta object is going to Trying to form and the radius is like setting the maximum threshold So like these are working with each other But just play around like blender is free and maybe not your time, but it's really fast to just start playing with this Yeah, the biggest thing about meta boards to actually use them in like some kind of production way Is the naming convention because it's not as you might always expect. So when you use meta objects You need to just make sure that you name them correctly and the correct way is a bit strange So we got only one suffix for meta objects, which is dot and then the number So if you want to like group your objects, which I often do by like giving them like your own Suffix this will appear as a new meta object and will not weld together with the other objects. So This is a bit hard But the good thing is we have no collections in blender 2.8 So you can group your hierarchies with collections and I did not have the problem of losing track like this So yeah, but my old naming conventions totally break the good thing also is 2.8 has Battery naming included before they were like add-on solutions now.  They're super easy to handle. You can pop them into the collection and you're done And also pro tip this also works backwards So if you have like a group of meta balls, that is not the same namespace You just like put the namespace of your meta ball you want to group with and then you have back full-running meta ball system Another thing that are also just like slightly touched first time Boolean operations, it's like man not really Boolean operations, but at least you can invert meta objects for subtractions so For anyone wondering how a meta object really works. It's two objects to it together but if we Inverted we can actually subtract shapes and we can subtract super hard shapes meaning that we get even like hard edges and Like hard save surface detail that we would basically not expect and actually using these things the first time because you're like Add some of these objects and you get like a blobby snowman, but you can really do sharp and mechanical edges Yeah, if you have issues with this whole thing and you don't get result with like the hard cutoff Just push the strength of your subtractive object to 10 that somehow gives you the cleanest results But yeah be warned It's the video playing These objects are a thing on their own. They behave on their own rules. They often feel easy to understand, but they're not and so Just you can't easily invert your operation because of the different stiffnesses so you need to again play with Rady and stiffness to actually subtract then the sphere from this cube So like it's not like a Boolean operation where you can just like switch direction But you really need to think about the influences and also Doubling of influences Yeah, one of the last points that are not explicitly Told in the interface is the resolution and grid offset So basically what we're doing is we have a matter object This is describing a sphere a cube or a capsule surface and then blender goes in and meshes this object with triangles And then you get like a grid of triangles that are like quad triangles You can have a scale slider for rendering and for preview But you can influence also this resolution by just changing the scale of your first matter ball so if you go into the hierarchy you see here and I move around the Child matter ball. Let's skip again. Like if I move around one of this Child matter balls the grid is staying solid but as soon as I pop in the Main matter ball and I move the main matter ball the whole grid is moving This could be something that you don't want because this gives like flickering and animations and also like the Basically the super bad topology will update on each frame if this Main matter ball is moving so keep this in mind to keep like the main matter ball somewhere out of your scene So that the rest is with static Topology yeah, also at higher resolutions. This will be unnoticeable. Why because like your resolutions can get like close to Pixel size, so then there's no moving apparent This is a blank slide This was actually just a blank slide. Okay The next thing also blender 2.8 zero already. Yes, you're already is a multi-object edit mode For people that come from other packages. This might not be new But for blender users we usually could just like edit one object in edit mode at once now We cannot only edit multiple matter balls of one like matter group at once But we can even pop into a more complex object like this guy. I'm showing you later and edit multiple groups of matter balls you see this here with like multiple mesh colors in the viewport At once and yeah, the performance usually is much better, but I did like this recording on the Intel thing with like high resolution display and screen recordings a bit much So talking about all these things and also talking about the sharp detail and also a bit showing the sharp detail You can get here in the mouth Is there a hard surface modeling? Practical or available with matter objects Kind of so I need to tell you like I'm not the best hard surface modeler. I Really don't like it But you can do stuff that somehow looks interesting Because it's shapes that you would often like work a really a lot on when you build it in Polygons except for using add-ons that like bevel your stuff But you can also get like shapes that maybe are just more creative or like more flowing for your For your style and this will really not be the next way you're going to do like your big sci-fi mesh But maybe it's a way to like differentiate your style or your work from somebody else's and Also, there's talented people around and there's talented people on the Internet so Emiliano Posted this and I contacted him and I was like super amazed because like this is just like a bunch of Meta balls grouped together and to see a bit more. He actually sent me a rendering Like this is solid work like this. There's no no reason why this would not be applicable in like a sci-fi movie or like even like replicating maybe How plastic molds are made? so Just put the time in and you get something really interesting out of this and again as I will tell you with like my last slides You can export this stuff and you can reuse it for your next project So I'm rush. No, I'm actually not rushing that much. I just like 15 minutes left. So more on particles The last time I came in and talked about metabots and particles. I basically said like yeah, you can use them together Do it, but I'm still not sure If this is the way to teach so let's just take a look at how easy it is so We had a plane We had a particle system Yeah, just some value so it's like sprinkling sprinkling out of the surface in a random Fashion and then instead of rendering as a halo We just render it as an object and we pick our meta ball play Ah, yeah, and then I can scale it up because the current Metabot would be too slow too small and then we just hit space and we get this splashy water fountain Yeah changed like the randomness of the scale to get like a more dynamic View is like super stuttering. Okay So but last time I was talking I said like oh, yeah You can like fake fluids when you're taking like actually a physical Simulation of rigid bodies and like they touch together and then I read up on particles And what I was doing was basically a super super hacky way to emulate SPH fluids because basically what I wanted to get is like Particles of stuff flowing around and touching each other and like bouncing off and this is basically what the SPH solver does in like a Way more optimized way so to access this and to have like a more Well, like the even the matter objects themselves or like the particles are interacting with each other We just have to Change the solver So you go into physics change the fluid solve I didn't need to do anything and now you see like there's like a bit of different motion And you can mainly see that it's now with a new loop that you get like this moment We're like the droplets that are coming down from like the first pushing out. We're like bounce against the new rendered particles and I show you some examples with this I can't give you like this full-on recipe because there's like still a lot of trial and error But I've been rendering these sequences I will show you now out and like I think like the full thing in an hour was just like setting up a rendering system Then like adding the particles a force field and then rendering the stuff with Evie so it's just a One just basically the plane emitting particles into a metal ball around to how you say like a force field and And that's just it and the thing flows around also. This is without gravity So to do particles without gravity you just like uncheck it in the worst settings and you've done The same thing with gravity often looks like a bit more interesting because you got like this blushing out to the ground And here's like a big blob dropping out done one last one Turbulence field no gravity Just flowing around and of course this is not like your flip fluid simulation with like ultra high density This is not like the old solver like touching flat surface least perfectly But it's something that is hyper Indirectable because you can go in bake your particles and just like actually key frame your own particles along or like your key frame your on matter Bots along and they will just Flow into the surface and will be like super super flat So I dropped the word shaders into my title Because somehow I have this layer-based approach I want to show you and that is way more clear than again last time Also in 2.79. I'm not sure if it's fixed. There was a bug where the viewport would not update the thing I was doing so Now I show you a way to use matter objects as origins for textures so or shaders in general so the thing is each Matter ball object can also behave like an empty or just like an origin of any object of kind of object and This is just the node setup and it's actually like in the groups There's not much stuff in there and we get like this Result here, and it would just like go through and explain what's actually happening in the thing The first thing is just like really important. We're using texture coordinates with object coordinates coming from different objects and What's actually happening there? We can see when we debug This color channel, so if you just use the matter ball object Texture coordinates you see like the the whole crosses moving from the colors But if we use like a different object, we get the same cross But just another cross section of the colors again moving So this is then exposed and just like adding multiple of these texture coordinates together so to add multiple texture coordinates together we first need a simple way to use one and For this we're taking a gradient shape I'm just like hiding what I do here for now and Map this gradient shade onto one of the matter balls He is like the original matter ball like I'm doing exactly what I told you not to do. I'm moving the original one But you can see like it's popping in and out of existence in the shape And it's not looping and we're just getting the object data and mixing it with a base color I tried to make like the base color a bit to the side so you can understand like that everything I add here On the right hand side. It's just like added on top so the group I use seems to generate like some feel of influence and it's basically just a Gradient texture that is spherical which we can cut off at like a certain point And I'm using a color ramp to get like a easy access to the blending between the pink and the blue color And also if I have everything in a node group they would just like link their information and It would be super easy to just reuse all the data for more layers of color. So let's add more layers With control H. Thank you Joshua I learned you can hide all the unused node sockets, which is super practical and we can actually clean up or of you put a bit and then just See what happens if we add like another Group so I just copied over the texture coordinates and entered on the left-hand side the object the corresponding object And then I just like have a mixed shader with like you can really think of this factor here It's like an alpha in different packages Just mixing in the different colors And so this is everything I need to do but what if I Want to activate and deactivate something I can just go in and hide the different Or mute the different nodes and it will always just add the color one through the node tree And I can activate or deactivate the blue pink and turquoise colors So you can really like go in and debug also what you're doing So let's really add another layer by hand. So what would we need to do? We have a new metal ball We have a new move We have also a new mix node Where we can like put a new color. I'm putting orange here and then checking if it's actually full orange Now we can copy over our nodes like there's no actually need to do like more than copying it And then we're also linking metal ball four with metal ball four in the texture coordinates Tada It's working. Let's check. It's actually working I'm moving it here during the animation by hand And as you can tell like this is Evie and this is actually running on this tiny Macbook pro It's running in real time and just giving you the update To bid this to make this a bit more handable because like again, I told you you cannot rename the metal ball objects You should use empties as origin at one point if you have like a really complex object And also this gives you the opportunity to change the orientation of your texture like every time you do it It's like a mesh object Separated from the actual object. So let's take a look at this sick-looking guy. It's like really bad in color I think we need to make him feel better. So I Have one object. It's like a empty object just in the middle of the scene It's the cube and I called it already main gradient just so you can see it here in orange This is my controller now. I Also added the main gradient in the texture coordinate, but as I can see here I'm not generating a texture with it as of now so How do we activate this thing? We have everything connected We have the mapping just to make sure where the point is starting and then we're activating the gradient texture and Boom gradient because we don't want to like have him like super hot We're going to need to find a way to make him like look a bit more comfortable So we cannot only move the empty, but we can also rotate it to give him like a little blush and Also, we could animate this super nicely during the full thing So like if he's getting like really angry you just like move the empty up So getting super angry or we can just like giving like a more flashy color Yeah, but the thing I really want to do is just like rotate it on the axis You cannot see to just color in like the face parts that are popping out and just giving like a nice little blush That's maybe a bit too much Yeah, and just as in the last example with like just the colorful spheres blubbing around we can simply add more details by just adding More objects Yes, so here I just taken the ears which is metaball six and metaball seven and Reconnected like the node group I had from my old file, which is just like again texture mapping Plus gradient and now I can mix this in Yeah, so and then I activate the mix nodes and you can see like get like the some fake SSS or whatever like popping out of the ears So you just get like this red spots in the ears. Just like I'm here on stage So you get like the the full fidelity and you can just like copy over this layers I saw like Simon Thomas node group and there's like super crazy like millions of nodes Like this is just like 15 or so. So you should be safe doing crazy stuff You should also be safe when reusing metal objects and the good thing is You can just mash them via a limb big so last time I stood on stage I was asking like oh, yes Like not possible to export them by a limb big and they're not into 2.8 yet And so Subran make sure that they're exporting to a limb big and now it's working So what do you have to do to export your metaballs to a limb big? You take your simulation from before you export as a limb big data Somewhere on your desktop And then you have like this loading bar because it's basically you taking every frame Saving it into a mesh file and exporting and then you can just go in and then your file import set exported file and You have your simulation in the next file this of course has implications I cannot change the The meshing as I did before but I can in and actually change the mesh is now like a sequence of Meshes per frame and can for example like decimated for stylization I talked again about like super artifactable fluids. This would be a way like to make these Low poly style looking fluids that are actually animating now we have like this Full sequence animated, but maybe we just need to have like one frame of metaballs saved So we can just use convert to it's basically applying all the effects and baking in the topology Did I already do this in the recording? So I hit convert to mesh and that's it I don't see a big result because it's currently taking the same resolution as the rendering Yeah, and now I have like a super messy mesh, but I can remesh it with the remesh modifier and get like a more quad mesh I can remesh it with the new voxel remesh it remesh it and I learned you can also mesh it with crudly Quad flow a new way to have like super clean quad meshes and blender and this is I think in 2.81 now and Yeah, super easy. You're just like putting quad reflow into the search bar You just make sure that it's not using symmetry and off you go 5000 just like a tiny change This operation takes a while, but the result looks super nice 50% boom and I don't know if you have seen like the meshes that regular metaballs generate You would never be able to accept subdivisions on such thing But on this you could add subdivisions later to have like a animatable character Promising but also there's like one way to really get the most out of metaballs, but this is a whole nother talk It's retopology. It's just like remeshing with your bare hands. Basically if you do like use metaballs for sculpting volumes and for Yeah, just getting something that's really like production ready. You should take your character or your model you did and actually Do clean retopology by hand Before you all go I Would really like to take a picture of you all standing there So if you don't mind I just grabbing my phone right now because this room is super full I just need to brag a bit and also why I will do so you will be all laughing because I'm not sure if you know him yet But we will know now One more thing Julian Glander an illustrator and animator from the USA. I think he's Doing stuff for the New York Times and he's doing stuff on his own and I have this very seasonal video for you that he Kindly made available to me. So have fun Thank you, and you don't need to do lo-fi stuff like this you can go crazy do millions of polygons. Bye


Things You Never Know About Shona Ferguson Shona Ferguson biography and wiki Shona Ferguson is a celebrated South African actor and a co-founder of the Ferguson films who was born in Gaborone, Botswana, and brought up in South Africa. He gained wide recognition after he appeared on Mubanko, a Venda soapy as Dr. Libua. He also appeared on The Wild, the Mnet soap opera as a starring character portraying Aitun Lentlating. He and his wife Connie founded the Ferguson films from which they have produced several films such as Rockville. The couple appeared in the Rockville film as starring characters. He has as well appeared in many notable films such as Scandal. As Alex and I sit and go, the need as Tyson. Shona Ferguson age and birthday Ferguson is 48 years old as of 2020. He was born on April 30, 1972 in Gaborone, Botswana. He celebrates his birthday on every 30th day of April each year. Shona Ferguson height and weight Shona stands at an average height and moderate weight. He appears to be quite tall in stature in his photos, relative to his surroundings. However, details regarding his actual height and other body measurements are currently not publicly available. We are keeping tabs and will update this information once it is out. Shona Ferguson and Connie Ferguson Shona is happily married to Connie Ferguson, a South African actress, producer, filmmaker, and businesswoman. The couple tied the knot in November 2001. The couple met in Johannesburg while he was in the city pursuing his business course. He requested a glass of water from which Connie was the one who offered the water. Since then, they became friends and lastly a couple. They are proud parents of two adorable daughters called LisaDai his stepdaughter and Alicia Angel. Shona Ferguson children Shona and Connie have two daughters LisaDai and Alicia Angel. Their daughter Alicia is a super talented upcoming musician and composer. She plays musical instruments which include piano and drums such as maestro. Alicia is ambitiously following the footsteps of her popular parents.  LisaDai is his stepdaughter from Connie's previous relationship. Shona Ferguson net worth Ferguson has enjoyed a long career in the film and creative entertainment industry spanning almost three decades. Through proceeds from his work as an actor, he has been able to accumulate a huge fortune. He is estimated to have a net worth of about $1.5 million.


This paper investigates the problem of energy consumption prediction in public buildings. It uses data from a university campus to test two different models, non-linear autoregressive, NAR, and non-linear autoregressive neural networks, NAREX. The results show that both models can be used to accurately predict future energy consumption, however, adding exogenous data can further improve the accuracy of the model. This article was authored by Luis Gonzaga Baca Ruiz, Manuel Pagalajar Cuellar, Miguel Delgado Calvo Flores, and others.


I think the greatest achievement at ITU has been the essential function of ITU as a coordinating mechanism. As newer technologies come up and different countries need to coordinate, there is no better platform than ITU to do it. So I think that is the single biggest achievement that they have been able to bring consensus around the world with reference to a planned use of technology. I think it is a marvelous job they have done so far.


Sophie Endaba and hubby Max Likaba now dead broke, fails to pay rent, landlord breathes fire. Actress Sophie Endaba is rumored to be buckling under financial pressure after spending more money on her health. This comes as the star and her hubby, Max Likaba, are allegedly about to be kicked out of their rental house in Sandhurst, north of Joseph. Property owner Sarah Lou said she was shocked by the state of her house. My house looks bad now, they can't even maintain it, my carpets are dirty," said Sarah. According to Sarah, Sophie, and her hubby's monthly rental fee is always late and short. Right now they're behind with about R61,000. I don't know how many people live in that house, their water bill is always hot. Sarah claimed the body corporate had been complaining to her since the couple moved in. I've been getting complaints about the noise coming from the house. And I'm forever paying fines for noise coming from them, she said. Sarah insisted she wanted nothing to do with the couple. Yesterday, Sophie just asked for time, having suffered a blow to her health recently, can I just heal? I don't have energy for this. Max was not available for comment this week.


The public, especially here locally, really came together here in this time. Now you're starting to see it's even spreading outside of Piperville. So some people think that law enforcement doesn't have the backing. But this just goes to prove that they do. There's people out there that really care. And for us here at the Piperville Police Department, the Nile and One Center, it really means a lot to us that this company would do this to honor Scotty.


What's up guys, welcome to SPM Buzz. My good name is Miski Tinchie and right here I am hanging out with a star super presenter The eagle himself Dr. Fonika is my name ladies and gentlemen. That's how we do it Karibusana SPM Buzz are you feeling? I'm feeling good. I'm feeling amazing. Of course We're here because of food and I can't wait. Yes, I can't wait. Fish, wet fry. Yes. Yes. That's what I love the best All right Yes Now, you know looking at some of the of some of the posts that you've done lately on your social media It's crazy how peaceful life becomes when you raise the bar Yes, how have you raised your bow for neck and do you actually relate to what you have posted? First of all For the past five years, I always post two quotes on my social media. That's how to know me Because I believe my work is just not only to make people laugh. My work is to entertain Impact and inspire people's lives as well Number two, at times I post not for people at times. I'm posting for myself I cannot post what I don't believe in And I believe the highest the word any human being can ever give themselves Is making sure that of course you protect who accesses you Because who who accesses you actually affects your life in a very big way And I've been a very big champion on people protecting their peace For me, I tell people me I me you don't unless I allow you to come into my space You don't have any access unless I allow you to you don't invite yourself to my life I invite you so I have this is my jurisdiction.  I'm the most important person here So unless I think you're equally important, I'm sorry, but this space is my space So I raised the bar every single time so that If you're not worthy of that level then you're not welcome into my space Well, I'm I'm really interested to know for any case what are three traits That if someone possesses you feel like this person is not allowed in my space Well, I don't like people who do yourself a loss of esteem issues Number one, if you don't believe in yourself, then I'm sorry Because you're not gonna give us you're not gonna give us hard work of us believing in you If you say first of all, you don't believe in yourself. All right Uh number two Anybody who confounds to what the society thinks or says about them is not something I confound to as well I walk around as dr. Phoenix. I call myself the eagle because I am above everybody else I am above the clouds and when I look at something I'm determined. I'm targeted. I guess I go for it So if you are if I'm to listen to what people say Then dr. Phoenix will never probably reach to where he is today So if your personal confounds to what people talk about you and give you sleep is nice then Number three anybody who wakes up and thinks That people in competition with you or in competition with people then you're doing it wrong Because everybody's running their own race. I am not competing against anyone. I'm not competing against But it's a I'm not competing against chipkizzy or gal or bina. Jalango Everybody is basically on their own path in life If you arrive there at the same time, then well and good If one of us gets there ahead of the other well and good But I am on my path.  It's not a conference called journey It's my journey. So I am working my journey at my speed and at my pace Sounds good. Now of when I gave this mentioned Jalango and I have remembered that He's not a member of parliament langata. He said yesterday that he is going to advocate for 50 percent jobs For only Langatarians or people from that consistent constituency to get that the jobs It has brought a lot of mixed reactions because you know, sometimes people consider qualifications It's not just about where you come from. What are your thoughts about that? But I mean we are looking at the 50 percent that you said must be labor or manpower or brain power whichever Must be got forgotten from langata Uh, what about the other 50 percent? There's still the other 50 percent which can be acquired can be important to the constituency. I just feel like honestly, genuinely Langata is a very is a very unique constituency, but I I mean I having grown almost around that area during that time when uh, the right to never reloading. I was the prime minister for uh, Langata consider the larger And I think a lot of those guys really deserve something to do There's a lot of joblessness. There's a lot of idleness And there's a lot of other things that have that have been brought by but guys not having to vote So if you can have 50 percent of those guys working langata is the hub of fun in irobi If you can have 50 percent of the bounces The waiters the waitresses our circles are smoky was a close a In a project I pursue or whatever If you can have them ask for cowish if you can have them coming for kibra a langata and then why not? You get because they also deserve to enjoy whatever is coming from the constituency You get it's unfair that are funnily coming all the way from the other side Coming and enjoying the fruits of langata yet the guys from langata not enjoying it. So yes as much as we want to say It's a populist idea. It's it's about favoring them But let look at it the other 50 percent can still come out from other from the other places They still the other half that is left that now can be acquired But what you're saying is if we can get normal basic human resource power It's okay.  I was just gonna have some chicken.  I ain't talking about no access in my life No, we're good. We're good. How are you? I mean, how are you able to do this? It's because you see espion bars is gonna use do a very positive. No Espion bars will do a very positive click bait, right? But now from there the other useless human beings we're gonna be picking up We're gonna start using issues and I think at this point.   I'll not allow that To you bloggers you have heard This I think we're giving people too much power over our destinies and I'm sorry I'm not gonna be those I'm not those weaklings in the industry Who you want to come around and where are you when I was starting? Not yet So now because now I got a laptop now I got a keyboard now I got a phone Oh, it has good camera now I can wake up and just write anything Yeah Do you think that the online media and how they are taking up the news from you know celebrities Are they I mean on a percentage on a scale of one to ten Do you think they are bringing positive impact to celebrities lives before I answer that? Let me say this sir, and I think and I've told kiddo and uh, you see your buta a million times There are very few blogs that I give I give audience is because they are one of the biggest blogs But they are still popular because they do authentic ESPN bars is on top. All right Um, two code, uh, don't you okay, whatever is on top? Um, push is on top. Um, which other one?  Yeah, it's because I feed you what I want you get I don't post my kids.  I don't I live my life the way I want to live my life.  Do you uh show younger at your chamber ready for the seven or is it your dr. Feneke tonight you for seven There's only as much People can do or feel for you. We cannot feel the same. Oh, yeah We did it with the same intensity the first time you get now. We're starting getting getting used to you Steve or just needs to start being his own man At time a man just needs to stand up and say, you know what? Now I'm just gonna rely on God You get because it can't be every time guys are coming through He has to know I mean he's learned something he has now to pick up himself pick the lessons he's learned Dust himself and go ahead number two Now it's time for him to also put his house in order You can't have your wife coming out to speak about Your issues you get she's a woman comes to you for leadership Emotionally financially sexually mentally a woman comes to you for leadership Steve or needs to take a step back and the wife needs to take a step back Steve also now man up Let's see what we can do how we can help all right for Salasia and Obina. I really do hope it's genuine Again, I don't know how to do kikis I find it like the most useless way of pushing any content and brand I don't I don't confirm to that ideology of lasimani chapter kiki and you get but I know he's gonna be well. He just needs to The problem with us who have come from hard life because at times he takes so much time for us to break away From the memories of our past At times god is a good bless we shut talker But we have cause Kuna kill a key web kya spiderman kina crew turn on you must all know how to accept That you're no longer at the same level you get it's not your fault to grow up where you came from But it's your fault to allow yourself either mentally or physical to stay at the same position when god has already moved you ahead Thank you so much for the wise words. I'm sure Steve or at is a corner interview I really wish I could sugarcoat it, but I can't I I think it's this time for us to now say you know what Let's put it as it is you we can't You can't be tripping anymore. You can't trip anymore. You have grace. You have favor people love you My wife is a big fan of steve or simple boy People just love simple boy may not have the best of voices He may not be the idris elba and the chris brown But simple boy when he does a song people have him so let him not Let him take advantage of that. You get but as if leaping up is it gonna work? Thank you so much for always talking to us as usual spain bars q. Sauti as always. Thank you so much So it's our right guys that was presenter comedian to par mc. Dr. Poinecke right here on buzz this time. Thank you so much for watching keep it You