you've like shot a unit to be weak and then they go in and saw them down and claim the objective great perfect like courses they are they are your work horses yep yeah yeah these guys are successful so like i i dig the heck out of the rigors cool models good unit does what it says on the tin a plus like yep that's the way i that's the way i want things to feel in this game um let's talk gary you and i should go into flying high and disengaging and stuff because this is where we're going to get some like uh faq stuff right possibly i mean i don't think it needs it but it does need it because people are still confused about it yeah but yeah the answer all that since they didn't put them in a sidebar explanation i feel like they have to put them in the um they have to put them in the faq more just like in the designer's commentary than the iran right like it's not actually changing roles it's just clarifications okay so your boats have the ability to disengage and fly high these are two separate abilities and they actually turn off at different points in time into the wound profile so disengage this model and any models in its garrison can still shoot if this model retreats in the same turn okay so it can retreat and shoot they could have just stopped there but they didn't instead like so many units in this game just have retreat and shoot however that's not what this actually is because then there's a caveat as long as there are no enemy units that can fly within three inches of this model at the start of the retreat move and there are less than 10 wounds allocated to this model at the start of the retreat move okay all right so i'm reading the ironclad rules right now there's different thresholds on disengage for all this but we're gonna use the ironclad as the exam part of those rules are actually on the thresholds of the wound table anyway why i don't get why yeah why we repeat it down there yes okay so um so thinking about this what that means is if you're engaged in combat with anyone who can fly you cannot retreat and shoot right yep okay ever if you're if you're engaged in combat with something on the ground that can't fly and you have more than 10 wounds you can't retreat and shoot okay if both of those aren't true then you may retreat and shoot okay got it with you so far uh and here leads to the next question if the boat retreats does the unit inside it garrisoning at retreat gary well this is it it could have been quite easily spelled out as you say the indication is that the occupants while garrisoning are passive they do not do whatever the boat does right so when the boat charges the occupants have not charged nope we lost gary for a second yes what he was he'll be back in a second i'm sure and what we're saying is yes exactly that like if they if the boat charged the people didn't charge they just they're just there they can fight because they happen to be within range if the boat retreats they didn't retreat so they can still act like they didn't retreat yeah so that is a benefit called garrisoning right now again i can see i read that the opposite way the first way around you know you and i had a long discussion about this because i read it is like oh no it's obvious because it says this model and any models in its garrison it seemed to want to like you know there and it's like they're starting in combat they're within three inches of enemy now they're not doesn't that count as a retreat but like so this needs an FAQ because this could be argued up and down all day i don't like there's indicators in the text but it's far from clear right okay and and noggin ochre i totally agree with why you're dislike with why you disagree totally understood man that's why i want an FAQ for this because i read it like i can read it both ways and and be reading it in good faith right as to trying to like divine what their intentions were with it because it's just a super complex interaction by the rules of the game okay so anyways FAQ it put in the designer's commentary and just give us an answer and we can all move on with our lives yeah exactly i don't really mind which way it is just so i know right exactly yeah i can go either way just give us an answer uh fly high uh so instead of making a normal move with this model if there are less than seven wounds currently allocated to this model you can say that it will fly high it can retreat and disengage so it can it calls back to that other disengage rule and retreating okay meaning you can do it if you're in combat if you do so remove this model from the battlefield and set it up again more than one inch from any terrain features or objectives which i that's a weird restriction i don't know why but okay nobody else has like a terrain features or objectives restriction on setup and like you'd still be claiming an objective theoretically if it wasn't a setup which doesn't often claim objectives because it's not a move blah blah blah blah why are we talking about this okay uh and more than nine inches away from any enemy models all right right got it why did it need the brackets yes why did it need the it can retreat and disengage yes setups are setups setups are never retreats why put the word retreats in a setup rule right when you and the easy example of this by the way is think of any teleport that's in the game where you can teleport people out of combat there are many of them right many of them where you can just like select a unit and you can teleport them whether they're in combat or not you just have to set them up nine inches away those units when they get reset up don't count as retreating right they just get reset up happens all the time yeah it's just how the rules work right so why suddenly does this one say so are you saying it also counts as a retreat even though it's a setup like even though we're replacing a normal move again you and I had different reads on this I can totally see your read of like oh no it's not they're just putting it there as a can but I can also completely read somebody you know see somebody reading the opposite it's like again this just needs all the clarifications yeah my my my my initial gut feeling and that's that's the silly thing I'm reading rules and I'm happy to go with the feeling right rather than reading the rules my feeling is that the you can either do a setup and then you've got to be nine away or you can do a retreat and be three away and carry on kind of objectives and things like that they are two separate tools for doing two separate things and they've somehow managed to muddy the water and confuse both of them together right but my gut feeling is that setup is a setup but you have the disadvantage of being further away the retreat is a retreat and you can still kind of hug objectives and and whatnot and still shoot basically your objective play is retreating out combat and shooting them off the objective so you outnumber them one zero that's that's how I think they kind of try to kind of make it play yeah the idea would be you disengage alone float three inches away and then you unleash all the guns right yeah and then you only do the setup if you're in dire straits and you need to get out of dodge and you know retreat to a prepared position and you still get to do the same thing but you know it may even you know it's just a setup you come to a charge as well but you've got more space you've got you can go further but you've got to be further away well so it's more safe rather than a more dangerous retreat and you're kind of hoping that the point blank works right yep so it's it's tricky it's tricky it's tricky to rock a rhyme or to fly high it's tricky trick trick tricky and the passive occupants again is just and it's something you can only infer by reading the book about 20 times yep something don't make sense unless that is the so again it could be that if that's not the case it's just yet another disincentive to garrison it would probably be the the final you know the straw that broke the spot for garrison right right uh okay let's talk about a few other fun things here uh while we while we move through these so here's a fun thing so gary have you looked at all at thundricks profiteers and björgen thunderick the this is like the underworlds war man right the special character yeah i'm bringing him up for a very specific reason which i'm sure you know there's there's a whole heap of things actually but the main reason why is there aren't pistols 12 inches right so this guy is real fun so as tom mentioned earlier right so this guy is a version of uh the chemist right that's who's that's who's leading this thing right he is a chemist he himself is an aether chemist björgen thunderick even though his chemist ability is actually different to the other chemists right what's what's fascinating and i want to make sure people notice this is that the regular chemist gives your skyfarers unit in your hero phase he can choose a unit to do this re-roll ones to wound björgen gets to do the same thing but he gives them re-roll ones to hit so like it's kind of actually interesting that you can take both a regular chemist and björgen um and you can then have them re-rolling ones to both uh as it will be as it's generally pretty tough for them to get aether gold it's kind of a neat way to then balance that out you know it's a little more expensive like thundricks 140 points but you do get his little profiteers um and what and yes as you mentioned his homeboy still has the old-school pistol his arco he has like the last remnant yeah it's even worse than that because all the all the dudes the uh you know what's his face has got the old pistol um the body gun the body gun is 18 inches which which has been marked 12 inches in regular archery as well so they've got all the old ranges and all the weapons they're well they're the profiteers they kept all the good stuff apparently yeah so it's how they're cut and paste error so yeah it feels like a cut and paste error but okay hey banger in your favor collect six extra inches on your gun yeah and they're 140 points for the law yeah for the count trying to do they're they're actually doing good yeah i agree also interestingly they have both the skyfarer that the thundricks profiteers actually have both the skyfarer and marine unit so they're like actually a unit of like these dudes can board boats right because they have the marine keyword you can only put people you can only garrison on a boat with marines and all of thundricks profiteers have the marine keyword even though they like are a different type of unit so that's kind of cool it's a niche only your people on foot only and yeah thundricks have a flying guy right yep so kind of fun because they can absorb skyfarer buffs they can absorb marine they can do marine focus things so kind of cool yeah and they're pretty good yeah you know 140 points as well it's uh yeah and they've got the four up safe like the uh and they are importantly five man units as well well yep uh and uh in another note in their favor they also have a built-in plus one to hit on their war scroll just a straight up plus one to hit right as long as thundrick himself is around which is uh pretty good for all their guns like these guys put out a decent amount of shots i didn't run the numbers on just them but i should i should run some numbers on just them assuming thundricks around because it's actually kind of kind of interesting because thundrick can give the whole unit uh plus one to hit by his presence and he can make them re-roll ones to hits because they are skyfarers because they have the skyfarer keyword even though only one of them is a balloon boy and so like he can actually buff his unit up pretty strong yeah and he's got the existing chemists debuff as well minus one to hit so they become relatively um you know hard to to kill in combat yeah you know yeah four hundred four it's a 50 point unit of guns absolutely i actually think this is one of the best like underworlds forces or whatever that's come over into the game especially as you can win gun awards now which can take up an item which makes them carry five models which this bit too but yep so they can they can all ride up on the on the gun hauler and just like whoo just going to town so there you go um also notably uh both their built-in plus one to hit and the neg one to hit that the that he has the chemist do not work if this model is part of a garrison of course so so if you do garrison these five dudes everything shuts off cool uh let's talk arco um because arco are interesting so so arco had a big big big change the first change is what we all expected which is they went down to just like you can only build them as per what came in the box no more three light skyhooks wobble no one didn't think that was gonna happen right obvi no problem duh we're all good okay great great stuff um but arco changed a lot they're 90 points now they're still battle line four inch move one wound but they have a four up save now okay which is nice um their pistols went to a nine inch range which is very unfortunate because that's a there's a world of difference in this army literally a world of difference between a nine inch range gun and a 12 inch range gun like it is all the difference and it wasn't even like these ones were the ones that were gonna break anything like throwing a couple of system shots they can switch out for some of the special guns none of them are like super impressive but they're all whatever the light skyhook is still a decent enough gun however they're all worse versions of the same gun right yep they're all they're all worse off because of the loss of some other special things however what they did get was you can reroll battle shock test for this unit while it's wholly within nine inches of an objective and add one to hit rolls for attacks made by this unit while it's wholly within nine inches of an objective this ability cannot be used if this unit is part of a garrison yep and this one is so fascinating to me because what that seems to be implying is like well how they want you to use arco is like load them up their you know 10 dudes on a four up save for 90 points 10 wounds for 90 points on a four up save traditionally we would consider that a pretty decent you know wound to point ratio they can be relatively okay chaff I think that's the problem though I can't honestly picture taking this unit in greater than 10 as a chaff you know like it's fine for that it is that I think people couldn't say that's a really good unit for what it does and it is but it's not a really good unit for what it used to do and I don't care about losing three weapons it's just that they used to be really good second ones it's like you were an army that had a very low wound care your your boats and your rigors and all your things they did lost knowledge but you needed something to kind of come up as second wave and carry the day once the first wave dies almost to a man a lot of the time and they don't do that they don't have any place other than being punch bags and a lot of their abilities are pointless if I'm honest like they get to plus one here which is quite useful but they've got no real attacks anymore where that's worth it right like even the champion or I don't know what it's called the champion used to have two attacks in combat and they got rid of that one who's only one now so apparently I don't know what was wrong with having a champion with two of that but all he gets now is a slightly better pistol which is actually a slightly worse pistol because there is the range right they don't do anything they exist really well but they don't do much yeah they're like relatively cheap-ish warm bodies and like they're still not as cheap as some warm bodies right let's be to be fair I'm sure you can have a four rerolling so you on that key turn but then they just died a turn after you know and they've got battle shock rerolling when actually you've got battle shock immunity almost everywhere else in the list so yeah there's just lots of wine when it comes to looking at the scroll you can stick them in cover and you can get three up save maybe even three rerolling save and that's worth it for a turn but that is all they will do even like skinks of what how much 60 70 something like that but they do something they they do they do the same job and then they also do something else they are warm bodies on an objective but they can also do tricks and they can do little things if you're not being shot at then the resilience is immaterial 10 10 skinks watching a battle go by is the same as 10 artinals watching a battle go by you know they are deck chairs they just sit right things happening but when you need something to happen in your part of the in their part of the board skinks can be weird they can jump out of it you know jump out of combat you can do the things they can they can have an impact whereas our course don't really they just they just exist for one to a better word for one turn and sometimes that is an important turn which is why I don't hate having 10 in that attack but I can't envision it ever taking like 30 without one right right it's just it doesn't and to be clear the damage here that these guys generate is basically zero like it is extremely minimal against a four up save it's in the like three to it's it's a three on average three to four basically is what they do right it's a fact they got reduced to chat which is the thing that noises because you don't have the spare points because you're not going to be very right on the bigger expensive boats yeah yep okay so um let's uh let's kind of close this out gary and let's talk about the last thing we haven't talked about which is ironic given it's usually where we start our discussions but here I feel like it's the right answer to talk about these last okay which is the skyports so let's make a little blanket statement up here about the skyports okay so uh first off uh the skyports the relevant thing we care about here number one frigates become battle line in barack ziflin or zilfin however you say it sorry thunders become battle line in barack gnar and gun haulers become battle line in barack urbaz okay so we can turn two of the boats into battle line which by the way I love that nothing has made me want to build this army more than battle line frigates like the fact just doing like two iron clads three frigates uh and then like an endring master in a dirigible suit and jobs a good I'm pretty sure that fits in the army yeah that's right yeah I think I think I'm 10 shy I think that's 1990 because he's today Ender master in suit is 220 um that sounds like an awesome army to me I love that I love everything about a six model army of just boats hauling around the battlefield shooting stuff it makes me so happy uh so maybe I'll build that army at some point in the future but uh so let's so just one more time frigates in zilfin gun haulers in urbaz and thunders in barack gnar so let's talk about these uh these skyports so what's your what's your sort of default choice you've been playing around with who do you like uh the default it's kind of zippered okay just because it plays some strengths of the army as a whole um not for the free battle unfortunately um they just they get a pregame move they're pretty well not even a pregame move it's a hero phase move once per game yep so all intents and purposes it's a pregame move you have your hero phase you do a move and then you get to go with all your movement based on importantly they get to do in hero phase it's not the start or the end or anything it's just the hero phase that means you can then cast a spell which means then you can pop your spell in the bottom yep so zilfin the army is kind of incentivized to move into an alpha strike army and zilfin helps that because you get to do extra movements and that aside from that you also get fairly decent buffs you know obviously it's reroll ones you know right you get the reroll ones for your sky vessels that target other units that can fly you get that our generic article out of the beginning of the book yep exactly but the real powerful one is the automatic six inch runs right um and they changed that from elbow it used to be on the skyboxes only and now it's got everything in the army so that's really good you're basically having 18 inch automatic moving rigors or 10 inch moving arcadotes which they might as well be doing that because they're not going to shoot any links they've got no range right so all your stuff becomes much better at claiming objectives which means you don't have voice command points or you don't have to risk anything because you've got you know guaranteed ranges and you've got a better alpha and so building into the same battalion suddenly the rigors become you know battle line yadda yadda yadda and then become really fast moving and this hero phase move that you've got with your boat means that you're taking the boat which you can hear with the rigors and yet all the all the synergy start finally coming together exactly yep yeah absolutely um they you know like the everybody always runs six we should say there is some run in charge you can get at uh in here so or like run and shoot run in charge whatever whatever so like it is actually super useful to have this um you also get one extra sky vessel in your army can have a great endron work which is the boats it's your it's your mount traits for boats um so you get an extra free one if you have a battalion you end up with three which is really cool um so i don't know that you necessarily have three boats but if you happen to have three boats since because some of these builds will have three boats they all get one which is cool yep um the important thing as well is is that your command trait is only dictated by an admiral which you're probably not right yeah so this is one of those ones where a baroque zilph in general that is an arcana admiral must have this command trait instead of his normal one however the trick is you just don't if you don't have an admiral then you still may choose your command trait as normal general yeah yeah yeah absolutely yep so yeah so that makes the whole one drop thing very doable in um you know sky card yep uh and then your um your artifact is you get to pick one of the bearer's missile weapons and add one to hit for attack rolls made by that weapon okay cool pretty nice on the dirigible suit guy because he's actually got some good guns so exactly one of them is like a six shot gun so he's to get on that one and suddenly it's also the longest range yep so you've got a six shot gun hit on twos against specific character damage too yep yeah he can become perfectly respectful yep he he can't as i said before like this that you can manufacture like a sweet flying assassin out of that dude um like i i really like the endermaster on with dirigible suit i really really really hope they give us that character like not as part of the box set sometime relatively soon but here's what i'll say if not uh hello brock you just got a new purpose right like everybody's guy in dirigible suit is just going to be a converted brock yeah it's just going to be the way it is i mean mine can even possibly do it now but it's yeah he is the biggest winner of this book by a long shot and i feel that he is best suited because everything just works yeah in a book that is very hard to get working it's suddenly all just kind of snaps into place when he's in charge exactly and and as if in as well specifically yep agreed agreed so yeah i mean zilphin's good um i like it a lot obviously i love battle line frigates like who's gonna complain about that super cool uh so you know super sweet right uh let's talk about i think another one that's kind of that's kind of fun is let's talk about urbaz um yeah probably the best of the rest yeah urbaz is really cool so um obviously what we're getting with urbaz is the gun haulers as gunline or gunline has battle line i mean i guess it's kind of true in this army yeah yeah gunline is battle line battle line is gunline that's what it is right that's what we're talking about all right so um barock urbaz um this is like the the money city when you got to get that when you got to get that cheddar you got to get that gold baby and this is where all your your eighth of gold shares really start doing some work it's when it's the one that really makes that that part of the allegiance ability really sing right um so first of all do not subtract one from the bravery characteristic of a barock urbaz unit spends a share of eighth or gold like okay cool like just what a i would have rather just yeah exactly thanks thanks for that but that's okay like that's silly and i hate stuff like that i hate when you build in a negative that doesn't need to be there to begin with and then your special ability is backing out a negative that shouldn't have been there to begin with but i don't care urbaz is still good uh because your article is seeing new prospects you can re-roll battle shock tests for friendly urbaz units while they're wholly within your opponent's territory which is like okay fine neat not just re-roll battle shock tests are not immune to battle shock in your opponent's territory no i just get a re-roll when i'm completely in there okay fine uh but the amendment is pick up to this is really the reason you take this pick up to d3 different friendly barock urbaz units each of those units starts the battle with one share of eighth or gold in addition to any they normally receive this is a good ability if you're on average getting two this means your rigor units that are six man's could now start with eighth or gold giving them re-rolls to hits re-rolls to wounds blah blah blah the max your balloons to to to get something yeah you don't have to suddenly spend four hundred points to benefit from your religion's ability right right exactly um so that's like that's a very good ability i like that one you can also double up obviously right because you could if you had a big brick of thunders you can you can drop another unit or drop another piece of gold on them right so then they've got two so then they get two shading phases of like quite high potential damage great yep yep yep and then uh where there's war there's gold once per battle at the end of the combat phase once per battle yet again uh one friendly skyfarers unit that fought in that phase gains one share of eighth or gold i love this idea and hate the way this is written so let's go through the number of times this says one thing once per battle one friendly skyfarers unit gets one share of eighth or gold at the end of the combat if they survived right like one i like giving i love giving skyfarers eighth or gold super cool giving endring riggers eighth or gold is awesome but man couldn't that just be like you know once per battle all of your units get it or you know what i mean or just at the end of every combat phase you get to pick one skyfarers unit that fought and they get a share of eighth or gold like we're talking about a 12 wound total unit here probably on average and if we're completely honest it's probably actually thunders right if yeah it will because i'm getting the rigors to work blah blah blah but because erba's work so much better than the other battalion which then acts like some thunderers so you might as well lean into the thunderers and take the 20 man thunderer unit which are in combat if the boat charges into combat they are in combat even though they didn't charge so they might as well get another ability another eighth or gold but then you lean into the whole kind of 20 man thunderer yeah shoot place again it's another one of those kind of linear bill path things yeah there so erba's was famously the one that led you to double stack chemist buffs in the old days and it still does that but now it's stacked you get to apply the the chemist buff of reroll ones to wound uh for two your this is your command trait by the way if you have a ether chemist general um he gets to pick two skyfarers units to give reroll rule wound rules of one they've written the whole rule but just put two and then added in now be used as part of the garrison i you thought you maybe maybe they might have just made an exception on that one but nope and then you have you instead of getting a magic item which this is actually kind of cool this is another reason i really like erba's instead of dictating your magic item it dictates your enduring work right so it's a good one to go for that double you can take the the battalion and go for unfettered two item builds right you can get your fast bomb and your and your and your what you call it you're spelling a bottle yeah you go two good ones without having to like limit yourself on it yep and then finally we can't leave we've got to represent tom gary we've got to do tom proud and we'll end this discussion with barrack thring or however you say it the city of ancestors the one that tom built his whole army around so barrack thring is the like combined all the all the dwarves get together we're back together we're all friends again city and this is arguably the one where you can actually um make the best call yeah yeah yeah this is this is strong and a very different build than everything we've been discussing right like this does completely change the access on which the army turns so it's definitely worth discussing uh okay so barrack thring uh first of all if a friendly skyfarer's model is slain while it's within three inches of an enemy unit roll a die on a four plus that model can fight before it's removed from play okay so not an all-the-time death frenzy but a four-up death frenzy so that's cool it's all right it's good yeah good role uh and then your code uh so first your article after armies are set up but before the first battle round begins pick up to three different enemy units you can re-roll hit rolls of one for attacks made by friendly barrack thring units that target those units hit rolls of one it's back again but that's actually like i don't hate that one and it would apply to your other duerden who are in here as well because they are still barack thring right but there was something we'll mention about that in a minute so i'll put it yes so now let's talk about the amendment take help where you can get it one in four units in your army can be duerden duerden keyword uh that does not have the Coradron overlords keyword those units gain the barack thring keyword so this would mean normal dispossessed this would mean fire slayers right that's what you can bring in here um it does also mean chaos hell cannons because those have the duerden keyword so if you are looking to get a chaos hell cannon into your order k.o army congratulations that door has been opened for some funny reason so there you go um however we're not done with the text because that would be kind of how cities work if we just stopped there right like the city's units like tempest i it's like one in four can be Coradron overlords slightly different but yeah i wish they'd just transpose it almost verbose and right like they messed a little thing up so then but instead we have this extra text they meaning these other duerden who are not Coradron overlords cannot be the army general and do not count towards the number of battle line units in the army yay and that's a real shame like i would get the not a general thing i'm actually okay with that i kind of like that flavorfully right like that makes sense sure you're not hiring these other dudes and making them a uh you know the general the army that's weird but like things yeah why not battle line like if you bring in a bunch of you know long beards or whatever i don't remember the regular dispossessed battle line but you know generic dwarf battle line feels like they should still be battle line right it gets weird that they lose that the thing that what they've also done is they have where is in Katanaka uh whereas in cities when you bring them over to tempest i for example yeah we'll talk about here um they get the cities of sigmar keyword right which is the faction right in this they are not getting the Coradron overlords keyword right they are getting the sub faction keyword which is three right that means that there is a big question in the air of whether they even count as allies because allies are based upon you not having the keyword that finds the arm together which is caravan overlord so it works in cities because they get the cities of sigma keyword which is the book which is the allegiance and that's it there was a big question mark on whether what they meant to do was make them not allies and bring in what we do already but by giving them the sub faction keyword that is not what your army is based upon right might might have to use your allies amount for it and if that is the case what's the point right it's to me this seems like one of those things that just is like missing text because the intention here is clearly that they're not allies right like it just feels like that's the the the intended functionality i mean they're sort of pseudo effective allies right and just how they end up working but uh but like you're right as it is they don't share the army keyword so almost by definition they end up as allies but like clearly we just need FAQ we're back to needing an FAQ on this um so there you are part of the army if the FAQ goes that way you can build some quite funny armies where you take mostly hunk of the circus so they'll be about aligned with the general and then take some allies which happen to be fire fighters as well and so you end up with an army which is basically 75 percent fire right yep you can end up with like three units of arco and a leader in ko and literally the rest of the army is fire slayers basically fire right yep and they can bring all their all their toys along yeah you get all the blocks that you want and all the related and appear you basically end up taking the hero support out of the allies amounts and all the hunk of circus come out of your proper it should be noted oh there you go of course of course the stream is going to drop why wouldn't it be um we'll see if this one we'll see if the uh if it comes back up there it's back it just dropped a second no big deal okay sometimes it still happens they there he is a skyfarer your admiral he is a skyfarer right your navigator he is a skyfarer right so um like all of your normal heroes are skyfarers so i don't know if there's any that break that at all i don't think there's any i think they're all skyfarers so it just feels like extra text for no actual reason right at this point you don't even stress them about it because you're so used to it right okay so i think those are kind of the three cities i wanted to focus on or the three skyports rather i think they're all cool like there's other ones like brock gnar is it's interesting if you um brock gnar could be really interesting if like magic takes some huge place in the meta it's kind of the nul myriad of this book right and that it gives you some extra like magic related stuff um there is i'll probably try at some point to see if it's kind of cool but yeah but i mean my mom i was pretty cool as well i mean because it's got a really good item it's probably got one of the better items in the game but it's actually with so many providers and you've got to do this but you've got to weigh up whether it's worth it but it is a really good item it's it's actually known as the fucking stuff yes yes we should talk about the staff let's make some quick notes on those so this was the um this is i'm sorry this is brock mornar right so yeah brock mornar the city of shadow which does have a super cool logo by the way i love there i love the logos of all these cities they're like they're awesome they've got a lot of the fluff yeah i think you can tell most everything about the city just from looking at the logo that's good art uh so brock mornar which the rest of their abilities are like okay we're not really gonna go into them but they have the best magic item the gale force staff at the start of the enemy charge phase you can pick one enemy unit within 12 inches of that bearer have charge rolls for that unit in that phase and for once none of this cannot be used while garrisoning or anything like that right so you can land a boat in that phase and do the thing that your army was apparently supposed to do and then stop them charging you and so therefore it mitigates one of the downsides of having garrisons which is losing everything to a batch on right yep and then one quick note on for those who might be wanting to focus more on like the um uh like the andron rigors and skywardens or who really have skywardens and want to make the most use out of them um you want to look at something like a barak zon because barak zon's generic ability is you add one to wound rolls just to straight up plus one a rarity in this book uh for attacks made with melee weapons by friendly skyfarers units that made a charge move in the same turn so still limited only skyfarers and only if they charged but that's still good so that's your heroes and your andron rigors and your skywardens and so on in addition you add one to hit rolls for attacks made with melee weapons by friendly skywardens units that made a charge move so like with the plus one to hit and wound skywardens can actually then do work and in my and like the math actually tilts into their favor if you're trying to go for that like melee charge build toward skywardens yeah it's one of the few times it rigors become the kind of secondary choice right and that's the kind of stuff I like like I actually like when they have this is the kind of thing I wish was in more places right um because it makes it it takes a unit that might not be as interesting actually makes it interesting gives it a purpose in the army I wish there's kind of more of that around where it had more of that like real definition of what it does right I could see the different cities yeah yeah having more focus on the units because that's really cool actually having an alternative lifestyle it doesn't have to be good or even when I'm good yeah it doesn't have to be top end right it's not different interesting so zon is a very yeah more of what zon was would have been really nice yeah making it very distinct as you say taking a unit that might not be used a lot of time giving it a bit of a buff and a polish and sending it off you know yep and cool if you want to do this knock yourself and it's interesting and also zon you also get to call your army the best army name in the game well but get caught zon in 60 seconds which is not a that's yeah you shouldn't underestimate that advantage no that's perfectly fine that's absolutely right um brox done also has a pretty cool like command trait where the first time your general dies you get to roll a two up and they if you if you get to roll a dying on two up they don't die so kind of cool just kind of cool because you didn't figure the bus so you know it's just arm into a big rock and yeah it can let you know that dude's gonna stick around on like an objective pretty useful for the hero type objective missions and stuff like that because you can get an extra turn out of it where he's stuck around there and hasn't died so valuable I like zon I'm building was on this so I can play my casual games with KO which is something I could do for yeah absolutely so I here's the funny thing about it I do think they did a relatively decent job of actually making most of the sky ports interesting um I this there's no like Petrifex elite in here right yeah like all of these have their own little things about them there's a couple that I think are like slightly better mainly the ones that are opening up different battle line or have some really good options I think more nor is kind of probably the least interesting one but all of the sky ports are actually like are actually relatively well balanced in a band like I want to end this on a really positive note which is say the following they didn't make a Petrifex here the sky ports are all cool they do different things and feel like actually different forces especially when you take into account how they affect battle line or the bonuses they're handing out so like I actually really like that design they did a darn good job with this and this is an area they often miss on right like it's like this or don't bother with yeah right yeah how many times yeah have we seen the like the like um the Petrifex situation right where like one of them is so obviously better right and that's just not here right all of these are in the range genuinely consider the well most folks don't have it but like the old books you would never have considered having you make your own kind of barrack there was always even even the worst of the specific barracks was better than just taking over and at least in this state I'm all about the point where you could consider any of them it's the details of the book as a whole which tends to dictate which barrack you go not the barracks themselves right right right yep I agree um we give the plus point in a way but a negative in a in another but that's not their their thoughts the barracks themselves are well yeah I agree they are good um and yeah that's just it like somebody said Urbaz I love the gold because the gold is so good in the comments and like yeah I agree like I can find things to love in most of these cities right like I love Urbaz that's why I gotta get that gold that that's my city Zylphen for the movement game right like Thring for the all-in dwarf player like there's things to love about most of these cities that's real good so like I I know sometimes folks like here's the thing right for all you were still watching and thank you everybody who's sticking with us I I feel like sometimes we've been really harsh on this book and I don't want you to take away the impression that I think this book is bad I really don't what I see with this book is the same thing that happened when I read like the ogre book it's a book I liked um I mean I built an ogre army and like I I have a video where I built an ogre army in a day clearly I like ogres I like the book but you feel the pain of the missed opportunities right where it just feels like this this book is so challenging to get through because of all of the like complexities and the detail and stuff like that I think this book will be competitive right because it does not produce bad lists right yeah it does it does it absolutely does and the the reality is shooting is very powerful this army has a lot of decent shooting especially in things like thunders iron clads andrin riggers like these are potent these can put potent heat out on the table you will see them uh gun haulers even by the by um just because of the nature of what they can do like they're at like point to firepower ratio they're actually quite effective right yeah yeah like they get the most improved player award gun haulers do yeah yeah especially we do figure in andrin works and how they can pull people around or charge people and stuff like that and do damage so there's all sorts of fun stuff there a big one item that basically is a torpedo on a stick what's not to love about torpedo on a stick so you know if you're a competitive player I would not despair at this book I think they will be competitive if you're a casual fluffy player and you're experienced I think you'll be fine you can find the stuff in here you like I really do I think most of my frustration with the book is it all the like negatives you can't do this you can't do that it just feels like design wise it could have been really streamlined in a lot of different ways not a book you pick up reading no cool it's a book that you read for a week right you write about 20 30 lists and talk to your mates you go on whatsapp and go on to a website and ask question and then after you've done your homework for a week you send me up with a list which you then will do well with and enjoy but you have to go through the torch of writing the list right that is to say unless you like two ironclads three frigates and the and the boss and dirigible suit you can have that one boom there's an easy list you're not going to win any games but man will you have fun losing let me just say that what was the city list the city list is what ordinate a hurricane and a zero two boats three battle line go right yep exactly yes just like just outcomes the outcomes the heat absolutely so I think this so I think this has stuff I for everybody I don't I know Tom was rough and so I know like I saw somebody mention the comments earlier like maybe they bowed out because of that I get it folks this is a tough one I do like it I wish it had been a little different but I'm not like this isn't the worst book ever um I but it was an emotional roller coaster between what I was kind of hoping it would be which wasn't anything to do with power by the way like I'm not a whack competitive person I've been talking about the list I want to make his five boats and a dude with a balloon on his back it just kind of was like it's difficult it's a difficult book if you're Johnny though this might be the book for you if you're like super Johnny if you really like getting into list tech and having to actually work and uncover these little different weird interactions and things um this could be a good book for you I'm very not Johnny and I understand that's impacting my assessment yeah I know I was very vocal on what I thought of the book and again it was as you say it was nothing to do with power I didn't want my army to be super obi because it would just get nerfed within two weeks or six months so there's no point hoping for that it was just it just felt very difficult it's probably as good as it was I wanted a nice easy army just to kind of take off the shelf and mess about with different armies and I got that kind of like it's almost like a dissertation yeah yeah I didn't I didn't mind the Archonauts lost their weapons I wasn't annoyed that they'd become less powerful I just didn't want them to use this I didn't want to to have to to read a book 29 for a good idea of what I was going to do right right so uh but on the whole like I said I think that this is oh there was one final question I should state some people ask in the comments is this better than where they were before or where the last book I think the answer that's yes yes I mean there's there's some those and there's some massively yes right exactly uh individual war scrolls are again they've all it's all been updated it'll bring more in line it's just it is just those kind of those exceptions that they've built at time that tends to jar the army so the nuts and bolts tend to be you know the core meat and potatoes of the army seems to be buying you know the stats are fine the weapon ranges the carbon officials tend to be fine everything's fine just when you get the source and all the bits that tend to make an army yours and individual you have to kind of you know get law degree but you find out all the exceptions to make the army work the way you want it to yeah so and and here's sort of a final note you know we're going to be talking about zinch either next week or uh or the week after I have to ask I have to ask coach if he minds doing the zinch book when I'm at his house in Australia uh but like that book it's not a great like that zinch book is bent trending broken and all you have to do is go down right like when I look at that book all I see is like is it going to get kicked in the FAQ if if no how is how bad is it get kicked in ghb 2020 when I look at the KO book it came in pretty in the middle it came in very slaves to darkness honestly with like feeling about where it's sitting it's very fat middle it's very comfortable won't be overly powerful I think they they I think they were somewhat worried about it being you know one of those like negative books because it's shooting and this can only go up right like I expect we will see some points adjustments down in some minor ways in some future books uh so like there's real potential for this book and I as I said I think KO is in like you're where you wanted to be you know what I mean you're not bad you're not getting negative attention it's solid it's competitive it can be fun just understand that it will be a challenging book that's not a negative I'm just trying to make a factual statement things can be challenging and good it's challenging to run a marathon that doesn't mean it's a bad thing to run a marathon it just means it's challenging I think there was one exception which I won't go into too much because I don't want it to be up for years I'm you can use the army two weeks so um I think that but even that is in itself there was there was 10 if you looking through this each book there was a plethora of things that you like what you know and I think there's only one genuinely like not awful but you know one genuinely kind of I could see an FAQ bringing this particular interaction down because it might end up being a bit a bit not the way they were intending things to be work to work and a bit a bit oppressive but that that's that's again for a hit ratio for a book that's actually quite good yeah there's a lot of things that kind of you know four you know four or five things that you can go well that might be turned down that might be turned down that might be turned down um and so it's not that they haven't got the things they might need turned down it's just the general feel of the book feels let's say that maybe yep agreed all right so there you go that's Coradron overlords it's been an emotional roller coaster but thank you all for sticking with us uh hey if you liked this I know it was a long one everybody hit that like button you know let's let's uh because this one will get some dislikes because anytime we we try to like be a little bit blunt about a book it the dislikes roll in so if you watch this and you liked it hey hit the like button I would really appreciate that uh but Gary thank you very much buddy for hanging out with us I appreciate you putting on your your admiral's hat your tricorn hat and and sailing the skies with me here for several hours all right to all of you out there thank you very much for watching as always we really appreciate it I'll see you all next week from Australia I don't know what time the show will be because I don't know time zones and how that's all gonna work it'll be whenever I can but it'll be sometime on Wednesday so there you go uh but anyways thank you very much everybody I really appreciate you watching we'll see you next Wednesday


Why does everybody overlook this grenade? Why do people who have seemingly tried it out say it sucks? Not sure if it does suck, but not how you think. I think people just don't see its true potential as I think this thing is absolutely amazing. How's it going guys? My name's DP Jen. I'd like to thank you for stopping by and checking out the video. If you do enjoy it leaving a like really helps out and subscribe if you want to see more Borderlands. Okay so this video is a review of the chupas organ. A grenade exclusive to chupas cabra upon a finis. Now this is indeed a grenade many many people have stumbled across due to the old chupas being one of the best and first a legendary farms in the game before gearbox nerfting the poor bastard. Since then not many people have come back and for this reason I think many people don't realise the qualities of this grenade. It isn't a grenade you see everybody talking about. That's because no one really goes back to chupas because his drop rate is pretty low now. Well guys the grenade is great and it works like nothing else I have seen in this game. And looking at this this variant has divided so it splits. It also has soccer and ratch. What these do is basically create a leech grenade.  This also doesn't have an elemental burn people but it does have a party trick. This grenade targets health first. It ignores those shields and it's for this very reason alone this grenade is a truly one off item unless something else like this exists in the game but I haven't seen it.  Now I say ignore shields the state it has allows it to attack health first but it seems its initial explosions the grenades do do affect the shield but they also affect the health. So yeah you're probably wondering the same thing I am. Why doesn't anybody use this? Why doesn't anybody talk about it? Why isn't this considered one of the best grenades in the game? Yeah I'm confused too. Now because it does only target health and not really shields this I can tell you straight away does affect the damage it does. Not to a point of doing half the damage of the grenades do due to only targeting health it's way better than that guys. Now is this the best grenade in the game? Certainly not. Is it good enough for people to create grenade builds around with their classes? Absolutely. I think this thing is seriously underrated and my version even so does in fact have a low item score. I have a feeling there are much better variants out there which hit even harder. So Chupa will be who I farm next trying to get enough of a version and that's one thing to remember. When there's a certain item exclusive to a certain enemy 9 times out of 10 I have learned people overlook said items. This I truly believe is another one overlooked. I'm screwed now we can see what this thing is capable of and it truly isn't as bad as people think it is. Now the real reason I believe people actually overlook this grenade is because there's so many spectacular grenades in the game the firestorm, the hexes, the gas cool, the surge, the stone front, moxies bouncing pear and open intended. I mean all of these grenades look far more spectacular than this this is a boring grenade to look at but in reality what this does is a one-off and I'd probably rate it better than almost all of those grenades I just mentioned probably besides the hex and the rain firestorm and definitely not better than the gas cool but even so it's much better than so many other grenades in the game people consider great. But yes this is a Chupa's organ. My version being a clone inversion like I said this means it has divided on it but I am seriously curious to see what else is out there. If you have a different version of this guys and play on Xbox you can always send me a message at IMDPJ or you could join my discord linked within the video description. But on that note guys we have come to the end of the video. A clone in Chupa's organ, a grenade, many people are overlooking, a grenade seriously underrated in my opinion. Big shout out to my power trawling donkey for sending me this for review. By that note we have come to the end if you guys enjoyed it leaving a like really helps. Activate the notification bell if you want to see more bullet lines videos be sure to subscribe and if you never want to miss a video I upload a can of notifications on by hitting that bell button. But guys thanks as always for stopping by hopefully you enjoyed the video and hopefully I will see you on that next one.


Today I want to look at self-esteem and I have a question here which talks about how difficult it can be to build self-esteem. So I'm going to read the question first and then I'm going to give an answer. It's a short question, but it says, hi David. I know my self-esteem is low. I've never had confidence and I'm trying to work on this and to accept myself more. But it's hard. I have so many things that keep me stuck and unable to live the life I want. Why can't I like myself? So one of the reasons, maybe the main reason why it's so hard for us to build self-esteem, positive self-regard, just basically to like ourselves, is that we have this idea that we are not ready to like ourselves at some point in the future when all the issues I have, the imperfections, all the flaws, the bad habits, the weaknesses, all of those things, when they're all sorted then maybe I'll start to like myself. So it's this perpetual waiting for someday in the future when I can actually do it, when all those things have been addressed. So the most important thing to remember here with liking ourselves is if you find yourself waiting for a time in the future when you're going to like yourself, that's not the way this works. This has to be something that we can access immediately. So one thing to notice about this is that the flaws that we have, that we perceive in ourselves, they're not really the problem as such. They're not really the cause of the low self-esteem. It's this perpetual judgment towards these perceived flaws that creates a problem. Again, if you've watched any of my other videos, I always talk about this inner conflict, this split mind, this split psyche we have that's constantly sort of undermining itself. So yes, there's a kind of, you could say a low self-esteem, it has these flaws, it feels hopeless, it feels bad about them, but there's this other part of our mind which is more attached to self-improvement, it wants to see change and that's the part that typically looks at the defective part, defective part and judges it very harshly, has little patience for it, is out of patience with it and wants it to change immediately. So it's this conflict then that means, well, these beliefs I hold about myself, that there's something wrong with me, they don't get the one thing that they really want, which is to be understood, to be given a little bit of space and compassion and encouragement to then maybe start to see itself a little bit differently. So our power in this is in the story we have around our perceived flaws, in our ability to see them not as flaws at all. In the question there it said, I'm working hard on this and to accept myself more. So one of the things I hear a lot is this thing about acceptance, self-acceptance is the key to self-esteem. Now I think to be honest we should probably at this point think about retiring the word accept ourselves, because really what it's become is, okay I guess I'm going to accept all these lousy flaws that I have, what can I do, I can't change them anyway, I'm going to accept them. So it's this sort of negativity around this concept of acceptance, I want to change this from acceptance into celebrate, celebrate my flaws, embrace them, see these flaws that we have as one of the best things about us.  So it's not as simple as just saying it like this but this is what we're aiming for, is to get to the point where we're looking at these perceived flaws and not only accepting them but really cherishing them, really validating that part of ourselves. Now this part that wants everything to change and improve is also fine but if it's willing to validate, give some space to these perceived flaws then the likelihood is that we're not starting off from a position of something's broken, we're starting off from a position of something now can grow from this once there's a little bit of validation, a bit of emotional support for ourselves and celebration of ourselves, we will find that growth comes a lot easier. So essentially what I'm saying here it can be tricky because we think well the problem is I just don't like myself, well it's the part that doesn't like itself and then there's the judgment towards the part, right?  Change already, change already and this inner conflict is the thing so we work on that part that doesn't like it, it has that felt sense that there's something wrong with it and then there's this judgment towards that part and if we can both get them to cooperate and stop in conflict with each other you will find that self-esteem grows very naturally so don't wait, you can't wait to build yourself a steam for some day when you have enough money or you're more confident or your relationship status is better. It has to be now, there's nothing to wait for in this because it's all an inside job and when we change our mind we change how we feel about ourselves. So guys I hope that's a useful video today, keep it in mind don't wait to start building your self-esteem, start to look at that now and realize that there's nothing holding you back from developing self-esteem today. Take care of yourself and I'll see you again in the next video. Bye for now.


Did you guys know that it was national mac and cheese day today? Huh? Pretty weird, did or did I?  We're gonna be reacting to his popular series which is the bikini bottom horror. And we're gonna be reacting to episode 48 through 58. So make sure to grab some snacks, kick back, and let's enjoy the show. Shout out to Obdi for his awesome videos. Squidward, Squidward, Squidward, Squidward, Squidward, Squidward, Squidward. Jesus. What? Wanna go catch some jellyfish? No. But Squidward, friends are supposed to do stuff together. How many times do I have to say this to get it through your spongy head? We are not friends. But I would believe it. Pretty messed up, man. Probably broke SpongeBob's heart. What now? Patrick, I already told SpongeBob. I'm not. Where are you doing? Stay back. Stop. I must answer the call. I said stay back. First time the writers die. No, SpongeBob. SpongeBob? I'm sorry, SpongeBob. I'm sorry I wasn't a better friend. He stole his brain. Stop. You lied to me. Brother, join us so that we may feed the tortured one. Patrick?  Your call said they were all in on it. But only Mr. Krabs knew what was happening to you, Squidward. SpongeBob, none of them knew that the Krabby Patties were made out of Patrick Flesh. Made out of what? If they never knew what they were eating, why should they be punished? Because they never asked. Well, because of a skewered heart. Octopus has 10 to half three hearts. Now let's finish. It's pretty unusual. SpongeBob! Mind if I cut him? Yo, where'd you spend that to come from, bro? What? I thought he was dead. That's a funny picture. All right, so let's move on to... Where's the part 49? 251? But I'm strong, bro. SpongeBob, I thought I killed you. You did. Sea stars aren't the only creatures who are able to regenerate. Sea sponges can come back from just a single cell.  So I've been growing on you, Patrick. You and every copy of yourself that you made. But now the time has come to assemble. So let's have some fun. It's for a friendship. It can't last forever. Looks like a giant block of cheese.  Take your safe. You're not. Down in the deep dark sea. I'll see Sponge's feet, Patrick. Kind of terrified of SpongeBob now. Let me show you. We absorb our food. Do pores in our flesh.  Real monster hair is SpongeBob now. Only one star left to extinguish. No, please. I'm sorry. I know you are. But he's not. What was done to you was monstrous. But what you have allowed yourself to become is worse. I will stop you. As much fun as two indestructible monsters fighting it out in an endless chain of regenerative violence sounds. I think it would be a good idea if we came up with a plan. He can't regenerate from everything. Plankton taught us his weakness. Fire. Start one. Like a demon Gorgon. We're just getting warmed up. Right. This is getting better by the second we move on. Now it's a 52 to 55. Andy.  Hogging about yourself.  I take it this isn't the Krusty Krab. Barnacle boy. Barnacle boy. Why are you trying to get to the Krusty Krab? Someone killed Mermaid Man and I'm getting payback. What? This evil face. Oh yeah, remember Krusty Krab. I'm trying to find the killer. Like Ada Space. I could get you there but without my helmet I can't breathe. You don't need a helmet. Take this. The true mask of mermaid man. The source of his power. Now, will you show me the way to the Krusty Krab? No. First we're going west. Where? Where does the weeds? How are we supposed to start a fire? Oh, so now physics matter. Bung-Bung turn around. There's Mount Bikini Bottom. But that volcano has been dormant for years. Why don't we take Mount Bikini Bottom and push it somewhere else? That could actually work. That trick is actually smart for once. Literally moving mountains. I can do this. Just break off enough rock to expose the lava flow. Can't do this. Sandy, how are you back? I'm Mermaid Squirrel.  Like I said, Mermaid Squirrel. And I brought back up. All right, crew. You know the drill. Let's do this. Just puff. Sandy. I bet you're wondering about the drill. Mrs. Puff's crew and I jacked it off of an oil rig. Looks like we have the same idea about the volcano. This time offshore drilling is going to save the ocean. I'm glad you're okay, Squidward. I know you didn't want me to come back. But that wasn't your call to make. Hey, loveboats. We have a problem. The full team's ready. But it looks like we're going to have to drill pretty deep. I don't feel like sending one of my boys on a suicide mission. Godspeed, Barnacle Man. Um, what's that? It's his stomach. He'll swallow us all. Hey, Linux. Banzai's got some powers that we're not even aware of. What the heck is that? Man, I haven't even been reading the titles of the episodes, but this is the last three episodes that were released 56 through 58 Bracketola. You'd better get going, Mrs. Puff. Squidward and I will try to draw the battle this way. You go high and I go low. Got it. That's right, that's our thing. How's this for hero work, all of man? That's our opening. You're wrestling with the wrong. That's right. You can't swap me with two feet on the ground. Sandy, it's too late. You devoured my flesh for years without ever even bothering to learn what you were consuming. I didn't.  What's that dissolved every last cell in your body? I'll finish Sandy and Squidward and the rest of the Jenny Bottom. Then I'll grow a new army of stores and we will spread across the entire ocean.   That's kind of cool.   No, that hour looked pretty sick right there. What? That's it. No, that was the shortest episode yet. Right? Well, what's a happy shark? All right. Well, there we have it, the beginning bottom horror. I don't know if this is completing season 4 or they might drop a couple more episodes before they actually wrap up the season, but this is leading up to season 4 of the completion of it and pretty darn awesome. Shout out to Obdi and his team that obviously put in a lot of work on these videos for us to watch and enjoy. And yeah, thank you all for watching and I'll see you guys in the next one. Hopefully season 4 drops soon so we can react to it. I can't wait for it. I'll see you guys in the next one. Peace.


I'm Sharon and I'm a geology major at the University of Montana, western. When I was younger, the phrase I used most often was, did you know? Insert any fact about the natural world. Though I don't use that phrase quite as much anymore, that curiosity and awe has stuck with me into adulthood. This internship at neon allows me to be part of a larger community of people doing their best to understand the natural world and it's an amazing experience to be part of that. A lot of problems in today's world are best understood spatially. I may be a little biased but I think I have the coolest internship at neon. I get to create maps using GIS or geographic information systems. GIS connects geography with data using a computer. This allows people to track changes, analyze those changes and predict future events. By creating these maps, scientists at neon will be able to utilize them in order to store, share and visualize information related to climate change, land use and invasive species. If there's anything that I know about learning, at least for me anyway, it's that experiential learning is the best type of learning. The reason I applied for the internship is because I wanted to get that real experience. The reason I applied for neon is because it's such a huge project that is incredibly beneficial to our understanding of climate change. This experience has been more about applying the skills that I had before and honing them and improving upon them and that is happening because unlike GIS classes or assignments that I've had before, I really care about what I'm doing right now and so I spend a lot of time and energy into making it perfect. So this job has given me more of an insight into what a day-to-day job in a field like this is like. There's also so many other avenues I haven't explored, so more internships.


Hi everyone, Joe for jaspyscasebreaks.com coming at you with a Prism basketball Salo Pack. The last one we got to do to unlock that immaculate basketball break which is coming up in the in the next video. First we're gonna do the break. Big thanks to this group here for getting in on the action. There are the teams right there. Let's roll it. Let's randomize it. One and a six seven times for names and teams. Different dice roll for the giveaway part. Three and once more right? Yeah, seventh and final time. And seventh and final time. There's the first half of the list. Second half of the list. It's alphabetized by a team. All right here's the final printout. There you go gang. Gamin and Lillard, Bobby Portis, got an Obi-Toppin, Emmanuel quickly, Isaiah Stewart. And we got a Jaden McDaniels back there as well.  The final set of immaculate basketball spots. Let's grab everyone's names top to bottom. Everyone in between. New dice, new list. And let's randomize that list. Five and a two. Another seven. Seven times. One, two, three, four, five, six, and seventh and final time. After seven. Now from eleven on down. Josh very close. No cigar. But thanks everybody for giving this a shot. Appreciate it. Top ten though. Happy times for you.  In the next video Michael, Ryan, Steve, John, Sean, Steve, Brandon, Andrew, Tim, and Tim. So congrats to the top ten. I'll see you in the next video for that break. Jaspyscasebreaks.com. Bye bye.


When 100 people were polled with the following question, are you happy with your social life? We get 73 yes answers, 22 no answers, and 5 undecided or no response. We asked another 100 people the following question instead. Are you unhappy with your social life? This time we get 65 yes answers, 27 no answers, and 8 undecided or no response. So some of these people are clearly both happy and unhappy with their social life. How could that be? This is a graphic illustration of something called confirmation bias. When we go looking for a particular response we are much more likely to arrive at it. What probably happens in the simplest terms is that the people ask the question, compare it against an internal test of consistency. Since most people can recall a time in the recent past when they were unhappy and a time when they were happy with their social life, the response is weighted towards the affirmative for both questions. This is called a positive test strategy. So we're not getting a real satisfaction level, we're just exploiting a psychological quirk of human decision making. Some groups use this phenomenon to their advantage. Our out of 5 doctors agree, 85% express satisfaction with our services and so forth. Confirmation bias is one of the most pernicious and dangerous pitfalls of scientific analysis of data. It's used unconsciously in some cases to arrive at a predetermined conclusion. My previous video referred to the psychological phenomenon of selective acceptance, the biased rejection and acceptance of evidence to support one's preconceived position. Now I want to explore the mechanism used to justify these types of beliefs. After the video, I hope the viewer will be able to spot these fallacies and debates with people with all sorts of different bias perspectives. I'd like to focus in on three areas, but I think that once you start looking for it you'll find confirmation bias in all sorts of places. The areas I want to focus on are alternative health practices, intelligent design creationism and HIV AIDS denialism. Let's start with the broad field of alternative health practices. This includes all the ways that people seek an alternative to scientific evidence-based medicine, so-called Western medicine. We can include a lot of things here that claim a scientific basis but tend not to hold up well under the scrutiny of third-party testing. This includes homeopathy, aromatherapy, diets based entirely on raw vegetables, and here's one that's sure to elicit some angry comments, chiropractic treatment. Insofar as these types of things are used in addition to the care of a licensed physician and don't introduce additional risks, I have very little objection to them. They make people feel good, they foster a positive mental attitude which has its own powerful physiological effects, but they aren't useful as alternatives to demonstrably effective medicine. Let's take as an example colloidal silver. There's a popular idea that a solution of silver produced by a homemade electrolysis rig from a pure silver coin can be effective against a wide variety of illnesses. The proponents point to historical use of silver as a germicidal agent and its present use in topical acne treatments. Much of what will be used as evidence for colloidal silver are anecdotes, stories told about instances where the treatment worked for a personal relation, a friend or family member. Anecdotal evidence is the worst kind of evidence, specifically because of confirmation bias. If you ask someone who has gone to the effort of making silver solution in their kitchen, if they feel better after ingesting a heavy metal with known toxic effects, they will almost always say yes, because at some point since taking the silver solution, they have had a good day and that day is selectively recalled as confirming the desired outcome. When we apply a more rigorous testing to these same people, and especially when we add a blinded control group that take only distilled water, the effects disappear. As a simple example, suppose the person was having trouble with indigestion in the last three weeks. They began the silver, and the indigestion went away two weeks later. Did the silver cause the change, or was this caused by some other change of diet, exercise, sleep pattern or physiology? If you ask the person, they will insist that it was the silver. More confirmation bias comes into play when the alternative therapy is tested by proponents. The data produced is combed through for any positive effects, ignoring the negative or neutral outcomes. The same is done for literature searches and authority figures. The critics of an alternative therapy are attacked as unreliable or biased, but the source of information that supports the preset conclusion is held up as unrefutable evidence. This is most graphically illustrated by the recent anti-vaccine groups. Many still cite a few studies that have largely been discredited, such as the Wakefield paper, where the investigator was found to be in the pay of trial lawyers currently engaged in anti-vaccine lawsuits, as fair and unbiased. And the dozens of other studies on very large populations done by international agencies such as the CDC, NIH and WHO are discounted as biased. The same level of scrutiny is never applied to the sources on the internet, as are applied to major studies in peer-reviewed journals. In my own experience, I find these people to be anything but skeptics. They are merely selectively reinforcing a previously held belief by combing the internet for websites of like-minded individuals. It's unfortunately easy to find such sites, and they are filled with pseudo-scientific claims of evidentiary support, or long lists of anecdotal stories of the dire consequences of vaccines or the miraculous cures of alternative medicine. What is needed and what is used in real scientific studies is a null hypothesis. The null hypothesis is an alternative to the tested hypothesis, where both can't logically be true. In our colloidal silver example, the null hypothesis might be that the health effects of the silver solution are no different than the distilled water control group who were told they were getting silver. If we go looking for either hypothesis to be true, and they both are, we can assume that our results are biased and inconclusive. If only the hypothesis but not the null hypothesis is clearly supported by the evidence, we have determined something useful about the therapy. Most people don't think in these terms. We tend to think about the scientific process as searching for support for a hypothesis. Real scientists have learned to think in terms of falsification. Can a hypothesis be falsified from available evidence? When I see the claims of alternative medicine, I notice that the approach is always the reverse. They go to great links to prove their technique, but never put it to the falsification challenge. The most powerful tool in experimental design of new drug evaluations is the randomized double-blinded large population study. In this case, double-blind means that neither the subject nor the experimenter administering the therapy have any idea whether the subject is receiving the drug or a placebo. It is only after the results have been reported that we allow the researchers to reveal which group the result is from. In this arrangement, there is no way for confirmation bias to be applied. The large population and randomized selection are also important elements to avoid experimental bias. There are cases where it is not feasible, or sometimes not even ethical, to design human experiments in this way, but it remains the highest level of evidentiary support.


Hello, this is Nick from Laptop Media, and today we will show you how to open the 2023 version of the ASUS ROG Zephyrus G14 GA402. You have to undo 11 Phillips-head screws if you want to have a look at the internals of this notebook. The bottom right one is captive, and it will slightly raise the bottom panel so you can start to pop the plate from there. The three screws in the middle have a small rubber cap on the top, so you have to remove it first with a flathead screwdriver. Please remember, it would be of great help to us if you just hit the like button and subscribe to our channel. That would motivate us to make even more and better videos for you. The battery is a 76 watt hour model. If you want to take it out, unplug the connector from the main board. One of the two screws that is fixing the battery in place is positioned below the SSD, so you have to remove it in order to detach the battery. So there is just one M.2 slot for 2280 Gen4 SSDs. There is a cooling pad beneath the NVMe. Now we can safely undo the two screws. The capacity is enough for 20 hours of web browsing or 10 hours of video playback. The result is very good for a gaming laptop. Out of the memory is solder, but there is one Sodom slot. The maximum possible amount of memory is 32 GB of DDR5, 4800 MHz RAM in dual-channel mode. Here we have a vapor chamber cooling solution. Its components are hidden, so let's have a sneak peek. First, you have to remove the two protective stickers on the heat sinks. Then, you have to unplug the connector on the left and slightly lift the other one as well. The next step is to undo the eight captive Phillips head screws that are fixing the cooling to the base. With that out of the way, undo the two Phillips heads above the two heat pipes. Lastly, you have to remove the two fans as well, so you need to undo two pairs of Phillips head screws. Then you have to carefully raise the lower part of the cooling and lift it away from the motherboard. There is liquid metal on the CPU die and thermal paste on the GPU chip. We can also see pre-applied soft thermal interface material, also known as thermal putty, for the other components such as the GPU memory chips. The vapor chamber system is massive. It has a large cooling area in the middle, one heat pipe dedicated to each chip, and four big heat sinks.


Our genetic system has an interesting way of doing a mix and match to produce new combinations. This is known as chromosomal recombination. Chromosomal recombination refers to the process of recombining genes to produce new gene combinations. Recombination of chromosomes happens during a process within meiosis called crossing over. This is when chromosomes exchange genetic material with one another to produce different combinations. Crossing over increases genetic variability and is an important contributor to the differences in gene expression. As you may recall, meiosis is a type of cell division that occurs to produce gametes or sex cells. Chromosomal recombination occurs in prophase 1 during the first phase of meiosis. In the diagram, you can see a pair of homologous chromosomes in two different colours. Each pair of sister chromatids are identical copies produced after replication and are shown using the same colour. In prophase 1, homologous sister chromatids line up next to each other. Next, the non-sister chromatids cross over or overlap. The genetic material from these sites are cleaved from their original chromosome and inserted into a new location on the homologous chromosome. The sites where the two chromatids cross over are called the chiasma. This produces recombinant chromosomes, where the sister chromatids are no longer identical to each other due to the gene exchange during crossing over. These recombinant homologous chromosomes then line up at the equator or the middle of the cell and segregate during metaphase 1, undergoing the normal processes of meiosis. At the end of meiosis, this results in 4 gametes being produced from the original homologous pairs. Each of these gametes is slightly different to the other due to the process of crossing over. This process is commonly modelled using Drosophila flies, as there are many varieties of these flies, each with different observable characteristics. Crossing over allows new combinations of these characteristics. For instance, the black body and vestigial wing traits are normally inherited together as they are on the same chromosome. However, crossing over allows them to be passed on separately in some cases. So how do we know which genes will cross over? Although crossing over occurs randomly, we can use a process called gene mapping to estimate how likely it is for genes to recombine. Gene mapping is a process of identifying locations of specific genes on chromosomes and their distances. The closer that the genes are to each other, the less likely they are to recombine, as there is a smaller distance between them for recombination to take place. This process of gene mapping can also be used to show changes in DNA due to crossing over. In summary, within this video we covered how chromosomal recombination occurs during meiosis, using a process called crossing over, which exchanges genetic material. This process occurs between non-cystochromatids of homologous chromosomes. It contributes to genetic variability in offspring from their parents. We also looked at a process of gene mapping, which can be used to find locations of different genes on a chromosome.


Hey everyone, this is Morgan from TC Helicon. Today, I'm going to introduce you to our perform series. These four mic stand-mountable vocal processors may look similar to one another, but they actually function very differently from one another. It feels like heaven come and feel like ice. All my friends are out drinking us dry, staying up till seven still on a bus. I'm gonna tell you what sets each one apart so that you can find out which one is right for you and your musical style. Let's get started. The best way to know which perform series processor is which is to look at the letters in the name. Perform VG is for your voice and guitar. Perform VK is for voice and keyboard. Perform V is for your voice. And perform VE is for voice and electronic, which I'll explain in a few minutes. So looking first at the technical differences, we can see that each of the perform series processors has an XLR mic input and either a quarter inch or XLR output. They also each have a port for USB connections and an auxiliary input. The rest of the connections will vary by product, so let's look at them one at a time. Let's start with perform VG. Perform VG was created to be a super simple interface to manage your vocal and guitar sound on stage with ease. Perform VG has an XLR output to connect to your sound system, two quarter inch inputs for your guitar, and an input for connecting a foot switch to trigger your settings. The thing that really sets perform VG apart from the rest of the perform series is that it has a selection of effects for your acoustic guitar as well as for your voice. This includes body res, which improves the overall tone and resonance of your acoustic guitar when you play it over a sound system. The chorus, reverb, and echo effects here will modify your guitar sound and each has a few different options to choose from. The vocal features on perform VG are echo, reverb, and harmony, each with a few styles to choose from as well. The harmonies are generated from the chords you play on your guitar, but it also has a room-sense mic for picking up the music in the room. Perform VG also has adaptive tone and anti-feedback options, which you can turn on and off. Perform VK was designed to work with your keyboard and voice, so aside from your mic, there aren't any XLR inputs here. You can connect your keyboard to perform VK via MIDI and quarter inch inputs and connect to your mixer or sound system with the two quarter inch outputs.  The sounds have to come from the instrument you're using, so we don't have any effects or modifications for your instrument. Perform VK uses the information from your keyboard to generate your vocal harmonies while you sing. The vocal effects on perform VK include anti-feedback, tone, pitch, harmony, reverb, and echo. Perform V is only for vocal effects, so it doesn't have a connection for your instrument. This makes it a simple addition to your gear setup with lots of possibility for an enhanced vocal performance. The effects offered by perform V don't require an instrument to follow for harmonies, but if you do choose to beam in a harmony preset from the perform V app, it has a room-sense mic on the front that will pick up the chord progression of whatever instrument you're playing in proximity to it. Remember how perform VG and VK have harmony, echo, and reverb? Perform V overlaps with them by having reverb and echo, as well as adaptive tone, anti-feedback, and subtle pitch correction. But instead of harmony, perform V offers vocal doubling. You still have the option to beam in additional presets for other effects options. Now let's look at perform VE. Perform VE differs most from the rest of the perform series. The E stands for electronic because it's kitted out with all of the essential tools for making electronic music in one place. You can create loops and samples without having to use any other gear because it has a kick, snare, and hi-hat for you to loop beats with. Perform VE has one XLR input for your mic, one input for your MIDI controller or keyboard, and an auxiliary input for any backing tracks or samples. We have six effects to put into use with your voice on perform VE. Double, morph, hard tune, sound effects, echo, and filter. These features affect your voice more than the standard TC Helicon vocal effects. This is intentional, so you can add lots of different features and variations to your voice as you perform or create. Let's quickly review the differences we just talked about. All of these processors can be mounted on a microphone stand and can be controlled by a connectable foot switch. They also have room sense mics for hearing chord progressions to build harmonies from. Perform VG has vocal and acoustic guitar effects and a built-in tuner. Perform VK has vocal effects and MIDI connectivity, three spots to store settings, and lots of presets in the app. Perform V has vocal effects, three storage spots, as well as beamable presets in the associated app. And perform VE has six kinds of vocal effects and modifiers. Vocal sampling, MIDI connectivity, a built-in looper, and a drum sound for looping beats. Perform VE also has an app for beamable presets. So, now that you know the main differences between the products and the performance series, be sure to check out the links in the description to find out more. Thanks for joining us.


Hey coach, how's it going? My name is Ben neighbors and I'm the founder of soccer entrepreneur and this video is something I've been wanting to create for a while because I've gotten a lot of questions From coaches who've asked me hey, Ben. How do you actually make money? Training players. How how do you do this? How do you have things structured and How can I do this as a part-time thing? A lot of coaches have asked me that because they might be working nine to five And a different job and they might only have Saturdays or Sundays to be able to spend training and a lot of questions to I've gotten or like how can I make between two and five thousand dollars a month Training on the weekends, and I think these are great questions And that's why I want to create this video and I'm gonna show you how to do this And this is just one example, and I could honestly give you 50 examples on how to do this But I'm gonna give you one example. This is very easy to structure Especially if you don't have that much time during the week to train So I'm gonna just kind of lay this out there and if you have any questions I want you to comment below this video But watch the video from now all the way to the finish this way You can get my advice on how to set this up as either a part-time thing or a full-time But if you wanted to make between two and five thousand dollars per month Training players Here's what you do. So number one what I would do if I was you if time is limited if you don't have a Ton of hours, then I wouldn't do Private one-on-one training. I mean you can do that if you have a high-end service And that's what that's what I provide here. I have a high-end service That's not for everybody, but I know that if I train a certain amount of players I could do all of this on one day So you could do private training one-on-one training or I think the smartest way the easiest way for you to structure your time is Going to be doing group training. So when you think about group training This all comes down to the price if you have five players who are paying You know ten dollars a session, then you're gonna have to train a lot of sessions and train a lot of players in order to make $2,000 a month or five thousand dollars a month So here's something that's very easy that I think you can implement and I think it makes sense depending on what you're offering So it's very simple system What I would do is I would have 50 kids, okay? So you take 50 times 100. All right, every kid's gonna play or pay $100 $100 per month their parents are gonna be obviously paying that everything's gonna be set up online And you can have everything recurring that just means simply that if that's what they're paying this month They're paying that next month and you're not having to Collect money all the time from parents out the field. You're not chasing them around for checks or cash Everything's automated and if you need help with that go check my book out I go into a lot of depth about how to set that up and if you don't set that up everything I'm talking about right now is not gonna work. So I would say 50 kids All right, so you have 50 players their parents are paying $100 each You could have all of those kids, right? They're not all coming to one session The last thing you want to do is have a group of 50 kids come train with you No one's gonna get attention. That's gonna be way too hard. All right, so you could do this two different ways with 50 players You could have 10 groups. So you could have 10 hours You could do all of that on Saturday. So you could do five hours on Saturday five on Sunday That's not that hard to do or you could do five groups You could have two groups on Saturday two groups on Sunday This depends on the size of the group that you want So you could have groups of five kids and have ten sessions or you could have groups of ten kids and have five sessions And and everybody comes one time a week They come when you're available and they're gonna go through the session through your program however you want them to That's really up to you And in my opinion, that's where you need to be creative figuring out what's actually included With that session. Are they just coming to train and you hear me talk about this all the time If you're not giving a really solid service and a service has better than everything else out there Then players are not going to stick around in your academy and parents are gonna go shop for something else That might be cheaper or something that has better value So you want to offer something that's of high value, right? You're giving something that they're not getting a club soccer They're not getting in high school soccer. They're not getting from the rec programs You're offering a service that is unique that is better It's better for the players to be there and they're going to develop faster with your program That's what you need to have. So if you have that set up, you could have 50 players Their parents are paying $100 per month and right there you are at Five grand a month and that is a very simple idea that you can execute on if you set everything up And that's why I have my book That's why I have my four week program for trainers who are more serious that want to learn Strategically how to do these things how where to find those players how to set it up online How to set up the the email campaigns? I mean we go into a lot of depth there And those are for trainers who are doing this right now So I invite you right now to go check out all of those resources. So below this video. There's a link to my book It's gonna show you how to set everything up that I just talked about And I also have a four week course That's going to walk you through the business side of structuring everything this way you can do this on demand You can do this all the time you could go hire other coaches to do this for you And then we also have our high-level mastermind. That's only for six coaches per year That's not for everybody. There's an application process that you can go through But all those links are gonna be below this video and this is something that I think you should go execute on this week If you know you want to do this part-time or full-time to paying on how much money five thousand dollars is for you This is an idea that you can do and a lot of the coaches I'm helping right now are doing this They are doing that some are making way more than that And this is not about trying to Come up with any new idea. That's an idea that I saw that somebody else was doing In a different sport and I implemented that in a soccer and now I'm sharing that with you So that's something that I think it's really gonna help you out And if you want to dive deeper into that go check out the resources below this video that will explain Step-by-step how to structure that so that's it for today's video. I'll see you next time