big trouble. The whip punish. As I was ready. Ninja Killer's almost got it. So close now. Even chipping. That is going to be enough. It goes to Ninja Killer. Somehow that was a 3-0. Right. On paper, like the score does not really represent the match. I really before I've been very, very impressed by somebody who I thought may have a surprising run. But if it's going to happen, it's going to happen and lose your side as Ninja Killer moves on. Amen. The craziest stories sometimes happen and the losers bracket. So, you know, all of these gentlemen still in the tournament, but those call outs on those juicy down tools, man. How are you going to, you know, grab someone like that that fishes out all. Pretty much all of your grabbing attempts. It's got to be frustrating. Ninja Killer just fundamentally very sound. So many followers, but so many antires. I mean, he is one of the favorites to take the tournament, become your earth rams champion, if we will. Yeah. For a reason. I mean, third seed of the Mortal Kombat 11 pro competition. And you did that by only going to a few events. You just did so well. He advanced a few events. But, you know, alone, the dream heck win. You know, the NEC win. Probably on paper, I think it's a win is 350.  So Ninja Killer, he's going deep, I feel. He and I, yeah. It's something that we're all looking for for sure. We've seen Sonic Fox, Rewind, Combat, Foxy Grandpa, Dragon, Deoxys, and Ninja Killer Ticket. This is going to be the final first round match, and that will be Dizzy and Tweety. Dizzy and Tweety. I did a prediction earlier, and this one was in my guts. Like, on paper, no idea who's going to win. But I think I gave the benefit of the doubt to Dizzy T Team.  Absolute beast. Yeah. Forever. It was really strong early, but as the season progressed, you know, declined a bit. So let's see how this one goes, and let's see what Tweety and Dizzy T Team have to say. My name is Tyrese and Dizzy Carl, and I come from the UK. I'm looking to get through my path, get up to the finals, and hopefully win the whole event. I'm not considered the best or anything like that. I'm looking to get up to that sort of standard, and that's what keeps pushing me through. My name is Tommy Tweety. I just go by Tweety, my tag, and I'm from Newcastle, Indiana. I played Dizzy for his first round, so of course, I'm trying to get W on him.  You know, I just stick to the process, and I think if I just keep going, I can get there. So this is the number six overall on points that's Dizzy, and it's the number 11 overall on points for Tweety. Dizzy did so much traveling this year. Wow. He was everywhere. And the thing is, for the most part, David, he wasn't even sponsored. Right, right, right, right. He was not sponsored. Yeah, no, that's a lot of time and money. And look, he had results, right? I mean, he got top eight at some big, big events. Did great at Brazil Game Show. Oh, yeah. That was, I think, the game changer being second, you know, at the Brazil Game Show. But even like DreamHack 7, Kertik throw down seventh. You know, he's been consistent. Of course, the Vianality, right? Yeah, yeah, he's been consistent with it.  He was, you know, on the brink of not qualifying. Well, he started off with a blast. So, I mean, I understand why he would think that he was going to be qualified. And look, he was, right? He made it. Yeah. He got third at Combo Breaker, fifth at CEO, fifth at Evo. What a start. But then, you know, DreamHack 17th, ECT 25th. And so on. So this, that's why this one is so tough to call, however, I know that Tweety is a grinder. Oh, yeah. And he might, he might have a surprise. He might have a surprise. You know, Jerry is not being the same anymore. I really hope that he brings out the Baraka. Oh, yeah? Oh, really? I don't think so. But on paper, I still think Baraka is a good character. And he had so much success with Baraka. I mean, Baraka really, I think he's being slept on. So many characters got nerfed. Baraka out here chilling, waving with his flag. Like... You don't have to convince me. Tweety stretching. Oh, we might switch out the systems? I'm not sure. Ah, the console. Okay, we're just going to get a switch of console here and make sure everything's working as best as it can. Yeah, we don't want to get a blow-up mid-sets. Look at Tweety, man. Look at Tweety. He's ready to go in. He's ready to go. Look at him. Look, I get it, right?  Once your heart gets going, I feel personally, once I have that kind of adrenaline feel, I don't want to let it drop. I want that to keep going. It makes sense, yeah, yeah.  And David, like, we really have to talk about that for a second, man. Final combat. Four continents, I believe. God knows how many majors. And I mean, look at all these flags. Oh, yeah. Like so many talented individuals from so many different continents. Yeah, I believe six countries are represented here. Look at that, so many continents and all of that. And when the heat is on, I know this for a fact. You will lose sleep. You might have nightmares. You don't have that much appetite. All of that might be an issue, David, because once again, $100,000, you know that thousands of people will be watching you. Family and friends will be watching you. Sure, sure. It is nerve-racking. I know this firsthand. Oh, yeah. So, you know, let's see who wants it more. We've already seen a few drops here and there. So, you know, early in the day, so we've got to give them the benefit of the doubt. Hopefully they tighten things up. But how can you not be flustered, David? As you said, the prize pool is 100 in total. First place gets $40,000. Pretty big share of that. Life-changing. Yeah, it really is. But everybody gets something. Even if you go 0 and 2, you're going to end up with $750, which is great, because people have been qualifying all year. There you go. This is exactly what we're going for. And the difference I want to point out between getting last place at this event, right, losing two straight matches versus just winning once. $2,000 to $750. I mean, that already is a significant jump. That's not going to be enough for anybody, right? To end up in ninth is not going to be satisfying for anybody. Right, right, right. But there is quite a jump monetarily at that range. And you know what's sad, David? By default, if you do the math, half of these gentlemen will be going 0 and 2. Can you believe it? If you say it like that, doesn't that sound brutal? It's a quarter, but yeah, I know. Doesn't that sound brutal? Well, that's how it is. You know, we're here to see the best of the best. It's a quarter, you said? Take everybody else to the curb. A quarter goes 0 and 2? Not the half? Mm-hmm. This is why I don't do math. I do commentary. We're not the ones running the brackets back there. Right, that's the Illuminati. But yeah, speaking of which, thank you to the Illuminati pretty much, InterSport, NRS, WB. We're giving everyone a chance to get paid and not go home with a goodie bag and a hoodie maybe. You know, everyone goes home with some cash. I really do think that's important. Yeah, as you said, a quarter of people necessarily will go 0 and 2. As you said. As you said, a quarter of people. And you know, it's nice to give people at least something. Now, this has been a year-long qualification process. So everybody, by getting here, has had results already. And many of those are associated with some money. But again, that's not going to be enough for people. They want to get up into that grand finals, not just for the big money or even primarily for that. But that's nice. Definitely. Or that trophy even. Yeah. Did we see the trophy? Did we get a shot of the trophy? Production, can we get like the jib on the trophy? Yeah, it's pretty nice. The trophy, I've never seen anything like it. And whoever wins that, how are you going to ship that? Look at that. It's a replica. That is not like a miniature that we've seen and on. No. One-to-one, I've heard. One-to-one. Of course, you know, the sticker final comment and all of that. That is the trophy. That is not a prop. That is the trophy. Shao Kahn's hammer. Down one annihilation. Shout out to VGY. Yeah. And I'm glad that, for example, Tekken Master has struck teeth here to help him lift that trophy. In case he wins it. I don't know if he can handle it by himself. It's 40,000 pounds. How are you going to, like, Hand luggage, like, you know, just casually walking around there. How do you get home? I don't know. Where's my business seat, by the way, you know? That might not be allowed on, man. Carry on. Way too big, way too big. Dude. But that is quite the trophy, man. That is quite the trophy. Yeah, that's one of the coolest ones I've ever seen in fighting game competition. I think that's, it's really unique, very cool. It's something you can hang on to forever. I mean, I keep talking about EarthRamps champion. Maybe Outworld's champion with that trophy, man. Shao Kahn himself. Yeah, champion of the realms entirely, for sure. Pretty much. But once again, if you just joined, this is Final Combat 2020. We're live here in Chicago. Long, very long day full of Mortal Kombat action. Yeah, and again, this is at the end of the first round. So we took a look at the bracket before. Now it's going to be Dizzy and Tweety. I asked Dizzy before if they have fought each other in tournament, and he said they have not. So it's going to be something new for both of them. You know, many of these matchups, especially as we get further down the line, will be between people who have played each other in competitions before. And if you've played somebody in competition, the feeling of it, and your sort of understanding of how to adapt, how to change, is different than if you just played in casuals. Most definitely. And you know, back, a few years back, we always had that discussion like, EU is free to US, because they always had, you know, better training partners, more locals, all of that.  Of course, offline, online still, you know, two different things. Yeah, offline is just going to be always inherently better. But yeah, the online play is very strong. Look, I didn't know about the international scene. I knew that there were players. I didn't know that it was like that until MKX, when two UK players got in the top eight, when Bakrein got into grand finals in the next year. I haven't slept on the international scene since then, I'll tell you that. So it looks like this is going to be Sonya and Gyrus after all. Gyrus, he did it. Tweety, you mad man. It's official as well with the handshake. Wow. And I know that Disney's been practicing a few different characters too. So for him to stick with Sonya here, a character that he's used a lot, but he has been practicing others. What is this month one of the game? Sonya and Gyrus? Right, Sonya and Gyrus? Yeah, these were the terrors of month one. I've never been so hyped to see Gyrus. Yo, the start with the, with the hot that was so sick. Yeah, I know. Yeah. We're like stoked to see a rim master Sonya, an infinite war than Gyrus. But no, that is the state of things. Characters you don't see quite as often anymore. Here we go. Dizzy TT versus Tweety. Sonya versus Gyrus. Here we go. Oh man. I'm looking forward to this. Woo hoo hoo. Up two. Up two. All right. Keeping the pretty non-committal there. Plus. Neat. That intimidating walk. Hi. The nonsense. Don't point to Santa. I miss you, Gyrus. I miss you. Fight. Woo. Try to down one it. No, that little dangling leg. Got her. Got the option select as well. Heck, what's that? I'm not sure. Woo. High crush. We have yet to see an interruption from Tweety, from Dizzy TT. Pre-patch Gyrus. Okay. Give me those eyes. Thank you very much, Tweety. On the board. Sonya wasn't keeping up with Gyrus there. She wasn't seeing him. I was quite convincing as well. He's calling it off. Stop the match. Yeah, we'll see what happens here.  By Gyrus. By Tweety, I should say. First of all, the character. Explosive. Choices. And of course, yeah. The way he did. That was looking pre-patch all over. I think Dizzy TT, you know, respecting Gyrus a bit too much. You know, it's not the beast that it used to be. Right, right. If you're somebody watching from home who hasn't been keeping up quite as much, there have been changes to Gyrus a few times over the last year. And while Gyrus doesn't suck, all right, but there definitely have been some changes in some nerfs. Tweety was creeping there, was listening to the advice from Foxy Grandpa. It's quite nice to have a coach that is a Foxy Grandpa. Waiting in Winner's side there. We'll see if there are changes in how he plays. I just felt like a lot of it was getting steamrolls, to be honest. A lot of little interruptions with the down one that were very useful. Skate failed. Throw lose. They're still there. Yeah. Stagger. Okay. Just walking in again, fair enough in the middle. Oh, there you go. Yep, that was one of the changes. Uh-huh. Ooh, the mix. Knocked right there on the whip. That was a cool hit. Punished. There was no bar. Org is a TT, down two. Back throw. Get some snowball on that. Oh, that was cool. Nineteen percent. And no extra button. But this was ready. It is enough. Just enough. No discipline. Dizzy TT. With the adaptation on the board. Fart. A little hoppers in case of sand trap. Yeah, he's avoiding that. Smart. Smart. Oh, yeah. That didn't rain. Tweety's trying to make it happen underneath. But now you can see she's just above. But if he gets it, it makes sense. Sure, yeah. If he finds it, then he gets it. Not only damage, but he gets to get right at close. And the crushing blow, of course. Because it whips quite a few times. That's true. Uh-huh. Doesn't watch his feet. He needs so much more, though. Oh, yeah. To stay alive in this match. Break the front. Not in there in time. And also, Zid and Dizzy gets the grab. It's very close now. He doesn't trouble. Chip has an issue here. Six percent. Yeah, really swinging for the fences on that kind of thing. All right. Wow. Back to back. Convincing matches. It's gonna be 1-1. And the last round of top 16 winner's side. It was pretty convincing in favor of Tweety, like you said. And then it was pretty convincing in favor of Dizzy. Round one. Fight. Spreadry match. Match number three here. Bunky timing. Now, it's just a little bit more like deliberate button timings here from Tweety as he moves in. Escape failed. Yeah, nobody looks for the throw out of the corner. Now, the real question is, David, when will we see the 4-2-1-2 wall choke? It's Tweety after all. He has no fear. Well, no need to yet, I guess. Hey. Hey. Hey. Hmm. Yeah, not bad. Dang. Not bad. Oh, here's a chance. Not at range, though. Oh, yes. Hello. No offense. That's a bar. Right away. Yeah, that might have just been him wanting to block. Now, this is an issue. One mix into fatal blow, David. You got her. Not going to matter. Try to roll away, and nope. He gets dunked over it yet again. But that, as you said, is making them win. That is the condition for the fatal blow. I'm sorry for the crushing blow. Yeah, jump and kick. Nobody's slashing. Okay, yeah. This is exactly what Tweety would love to do. If he could just loop this forever, I'm sure he would. Oh, that was cool. Came back to a halt to the option selection. Yes, good read yet again. We've seen that twice. Not there. Okay, wait. Is it going to be? No. Okay. They hit confirm. Breaks, of course, but still very close. Six percent. Wow. It's going to do it. So back and forth and back and forth. Tweety, game one, pretty convincing. Dizzy, like you said. Pretty convincing on the second. And now Tweety's right back there. Two to one. Is this scripted? Back and forth. This might be scripted. No, it's not. Don't worry about it. I'm not sure it is. Two to one. Yeah, as I said, this is hard to predict. And you know, it just shows how odd this set is. So will there be a switch for Dizzy TT? That's the question. I wouldn't expect it. As they try to decide who will play against Ninja killer in the next round of winners. And who against conqueror in losers. What a reward. What a reward. And you don't want to do either of those things. Both tough opponents next round. So either way. And now there was no change. Back to Sonya. Yeah. No. Wow. Potentially final match of this set. But it's been so back and forth. I almost feel like Dizzy should take this. Right. Just right. Yeah, by default, right? Of course, if that keeps up, Tweety's going to be the one who takes it. Dizzy's got to get some interruptions on. He's looking great so far. I love the movement here. Just very deliberate constant offense. Huge likely any interrupts. Beautiful stuff by Dizzy. David. History is repeating itself. Look at that. That's right. That's right. If only he could have selected a different option to avoid the whiff on the roll. But oh well. Blocked correctly. And tries to take a little bit too much time there. Giers was such a fast down one. Doesn't interrupt anymore. I don't know what is the frail. We're right in there yet again. Dizzy's in trouble here. There's no defensive bar. He's got to deal with Giers in his face. And maybe trying to duck and just didn't work out. Call out on the throw. Back throw. Tweety in there again. If he finds one more hit, one more grab. Up three. I mean, this is Sonya. Oh, Sonya can do it. Okay, this might be the start of something. Try to get. And not quite there. Walks forward deceivingly into the knee. And that's the match point for Tweety. Match point, Tweety over Dizzy TT. Final round. Fight. Almost like Tweety has been waiting for that up. Again. We punish. We almost set a situation. Dizzy's got to keep snowballing. The risky stuff from Dizzy TT. No fear. 14% left. Okay. Is that enough? Yes. Dizzy. Wow. Exit two to two. So indeed it's back and forth and back and forth.  That's cute. Well, he's already dead. Okay, now he's dead for sure. Not for long though. Let's gear us. Yeah. He'll be back.   I've never noticed that the drone said blade on it. Oh, did it? Yeah. Oh, sick. Okay. We're thinking once again. No, we're not. No, I think that's just going to be the same. And you've proven yourself if you're either of these players that your character can do it clearly. Let's do it too. And convincing fashion. What's it get? Yeah. Hopity hop. Little bunny rabbit Sonya on the other side. Okay. Big opening. Nice confirm for Tweety. If nothing else should cost defensive borrow. That's what he expected in Disney with a read. Saves his meter. Love it. Still a lot of damage though. It was it was it. Back throw. He's looking for the grass. He's just wrong. Of the direction. Oh, no. Well, no joke. More. No joke. Stealing a turn for sure right there. All over the place. It was a punish. And he keeps it unbreakable. It's not going to be enough. Oh, he already had a course. Yeah. He had whiffed a few times. That's true. There is no turning back. It's match point. Tweety. Tweety. I love that choice. I'm keeping it unbreakable just to make sure. Option select boys. Jump into the low sand trap. 200 percent. 200 damage. Manner all the way. And that's been successful. Okay. Continuation as well. Hedge odds. Does he make this happen? This is where it needs to come. This is where it needs to come, Mitsu. Uh-oh. It's working out so far. Disrespectful. Gotta make it happen. Oh, Tweety's here. These gentlemen are so disrespectful. Mitsu, come on. One more away. Tweety. Oh. Tweety. This is not death, I think. He has a bar. This is not death. Mitsu. This is not death. Five percent. What's it going to be? Tweety, so close, Mitsu. What's it going to be? He barely kicks. Oh, damn. Three to two for Tweety. In the end. God, it really was back and forth every single game right there. Oh, it's a good sense when David screams David. It's reward. So now, again, we've gotten through the first round of the winners side. Keep it together. Yeah. And up next, look, there's going to be some classic matchups. If we can go back and check out the bracket here real fast. We have some fantastic matches coming up shortly, including Sonic Fox versus Rewind. That's going to be awesome. Wow. That's a classic. Really. Combat versus a Foxy Grandpa. There it is on your screen. Dragon versus Deoxys. And then to round it out on the winners side, Ninja Killip versus Tweety. Those are all fantastic winners side matches. That's just winners, man. That's just the winners bracket.  Yeah, yeah, yeah. Stabs versus Hayate. Tekken Master versus Samij. Nivik versus Scar. And then Conqueror versus Dizzy. Wow. To your losers side. Yeah. Those are all fantastic. So no one has eliminated just yet. Everyone is still, you know, very much alive. And their dreams. But yeah, we're getting closer. We're getting there. So lowers. Lowers bracket. You see it on your bracket right there. Unfortunate for the two Canadians to have to match up against each other right there. That's how the cookie crumbled. Yeah. But those are all great. Each one of those is, well, I guess that's not really an international matchup is the two Canadians. But other than that, each one is two different countries. Beautiful. I'd love to see the diversity of the flags. Yes. I definitely agree. One of the great things about the modern, another own game scene. Really. I mean, it's how international it is and how strong it is. It brought us together. Look, dude. The pro competition. Those are all great, man. Definitely. I was very impressed at everybody there for having put in the work that they did. That was a lot of fun, man. That was a lot of fun. I got so excited of you screaming, David, that I didn't even see if Tweety popped off. He's known for his pop-offs. You know, a little bit, yeah. Okay. There you go. But that, unfortunately, will be it for us as the duo. We will take a break and we'll be back with a few more hype matches, David.  One of the theme songs here at Final Combat 2020. The album releases next month on April 24th and you can pre-order it now over at Trivium.org. Fucking God. He took down Jumper. There's no legion at the end. No Batman. Gotham is yours for the taking. You stole the... Hot takes. I don't think it's that hot. It might be cold as ice, but I see Sonic Fox definitely taking it. I mean, how can you... Mortal Kombat X Season 1, Season 2, Season 3, Injustice Season 1, Injustice 2, Season 2 and now Final Combat and Mortal Kombat as well. A hot take I have again to dip into Heyate. It's Aaron Black. That character, the way the community sees him now is just really, really bad. But I think because of how everyone sees that character, they might not see Heyate coming. One of my hot takes is that a young player by the name of Deoxys is going to make a really deep run up until possibly top four. Tekken Master has been a big question mark in the community in terms of who's he actually going to be playing. And I think we're going to see a huge surprise pick in Katana from Tekken Master because Highborn is a character that the Middle East community have been kind of screaming from the rooftops about for a while. I've been really impressed with Conqueror lately. His Sub-Zero looks incredibly on point and he's kind of like redefined how Sub-Zero is supposed to be played. Final Combat 2020 theme songs. The album drops this Friday, March 13th. So head over to CodeOrangeTourth.com and pre-order today. Thank everybody to Final Combat 2020 here in the heart of Mortal Kombat, Chicago. What is going on everyone? We are going to be continuing on the winner's side of this bracket. We have had some immaculate matches so far. Half of them going the distance to game number five. My name is Mr. Aquaman. And my name is Ketchup. The matches that we've had today are, I think it really has been officially a taste of things to come. But as we're moving on through this bracket, we've got our next round of winners. So the players here have already won their matches to reach this point. But I mean, come on, this is a world finals. You expect it to be close. And most of these matches have been. That they most certainly have. You talked about 16. The best on the planet for display for you guys. We're moving on to the next round. Winner's quarters finals. This is not even to the top eight of the bracket. You know, we have the likes of Sonic Fox versus Rewind first matchup. This is a run-back of Epic proportions throughout NRS history. After that, we're going to have Combat versus Foxy. Veteran versus Combat coming in and looking so strong.  Got the last spot is here performing really well. We got Dragon versus Deoxys. All of these names giving me, giving shivers down my spine, by the way. I mean, this is a world finals run-back that we are just about to see as well. Same character in Joker. Different game entirely in Mortal Kombat 11. They're looking to make a statement and win two world finals with Joker in two separate games. Rewind. I mean, everyone here wants to see Rewind do well. He's got a diverse character pool. Natural skill is off the chain. And this is definitely going to be one of our more competitive matches today. Rewind has been able to defeat Sonic Fox in tournament before. Can he do it again? This is the ultimate test here. You talk about it. This was the grand finals of the last championship for Netherrealm Games. Let's go! Alright, so we have Joker versus Jackie. We've seen enough Jackie at this point. You know what she can do upgraded? She's going to have that crazy pressure on deck. But right now, Fox immediately getting that hit confirmed into a knockdown. What's going to be next? It's all going to be really who gets the momentum early on. Both of these characters can ride that wave so hard. We're going to see what Sonic brings to the table as far as the options against these leaps that we're going to be seeing out of Rewind. Rewind's a play. He's no stranger to these high execution float style characters. Let's not forget Injustice 2. He had one of the best blue bills in the business. Execution's not really something he has to worry about. But Fox really loves the set-up characters. Right now though, getting clips immediately. A second bar that he can spend. Give me those launches and the third one. Just stay nice and safe. Rewind. In a good position now. Fox getting clips and that's going to be a clean round one for Rewind. And that was just a feel-out phase up until that one strike from Rewind. And we saw him go from half screen to corner the positioning. And just a clean execution of Rewind there to take the first round. The massive swing of the 2-1. Get out of the airspace and Joker's bringing everything to the table. He's got the crowbar. He's got the wheelchair. He's got to check in the boxes. He's even got the puppet. I mean if there's one thing Joker has. It's safety. And the range combined makes him such an oppressive character. And there's the immediate launch. Get out of the airspace. Joker has got some pretty decent options for shutting down that jump. Right now a forward one ender. Knocked down again. Remember three of those with a crushing blow. Bird boy beat down. It is going to come online. A grab. I mean Joker he's got such amazing mids. And amazing buttons. The grab is so scary. Because that forward one is so oppressive on that knock down. Final round fight. We're going to find a round just to start us off. Here in the crushing blow. Watch your dome from downtown. It's Rewind and once again. Applying that pressure so fast. Breakway is going to be forced from Fox when they've lost 50% life already. That is not a good look. And now Rewind. The tech attempt from Fox. Trying to dive in there and make the dash cause it to miss. Didn't quite work out. Empty low. That low is so unsafe. But such high a reward. He's got a knock down. With a throw. What a late shrapnel there by Rewind. To try to get Sonic to press those buttons. And unlike in the dashes. We're seeing the options against the leaps. And catches out the max damage. And then down to the breakaway. And tries to paint on exactly that. The throw. The throw opened up the one too. And catches on the crushing blow as well. Sonic with the lead. The second Joker gets that fatal blow. He becomes such a scary character. All of it coming through. A grab. Wonderful tech from Fox. One clean opening. Remember this is Jackie 950 health. He has got a little bit less than moan. And the forward two cancel. Joker, I mean we've barely touched on this today. But the Joker. One of the absolute scariest characters in the roster. Once he's got fatal blow. He's one of the only characters in the game that can cancel it. Canceling it leads to a mix up. You fear that forward throw. Joker's one, two, three. Safe. Confirmable. And if you expect a grab. We'll delete health. That's exactly what happened there against Rewind. And almost in a risk. You saw Sonic take right there. Off of that same exact option. Risking the one, two, one. Which is a full combo punishable on block string. As long as you crash the high ender. But you saw the damage output that Fox got. Taking the risk of the launcher there. And this is the character. You can't jump that. It's almost like the character was made for Sonic Fox. You know, one of the archetypes that we don't really see in MK11. And we didn't talk about the log coming into this. That this is a set of character instant jump one. However, the setups do sometimes come with a price. Pretty high execution for the higher damage. We know Fox. They've got the execution. Speaking of which. Two, one. The choice is done. It's all working out here. Oh, I need more. Even more. It's just layers upon layers, Aquaman. You get one knocked down. You want to lead it into the next one. That said, Rewind. One bar of Mia. And a fatal blow. Can definitely be enough to win the jump three. Joker's jumpings are so strong. Sonic did that jump kick nice and early. Get those active frames out there. A lot harder and dire. And this character, you've spoken to Sonic Fox a lot. He loves playing neutral. And he loves setups. And one thing that this character excels at is the setups. But also the resetting of the neutral that you see with all these jack in the box, especially here in the corner. The corner's a scary place to be. Joker's got insane corner damage. The grabs as well. Just really coming back to how good Mids and Buttons Joker has. The grabs become crazy scary. Four, two, one, two. Safe on block. Sets it out again. Going into the backboard four instead. But right now, taking a turn away. Rewind's going to get a launch. Breakway's possible. Fox not playing any games. And a wonderful throw tech as well. Rewind's going to be really careful. Sticking out buttons with this help. A confirmed breakway. So important. Denying the damage. And denying crushing blow. You've got to do it. And you see there everything on block. Going to that jack in the box. He's going to get it. He's going to be coming in from the sky. Sonic Fox on pressure. Looking for something to whiff punish. Every time he does that jack in the box, it's that perfect spacing to try to see something whiff. Try to catch him with the tube. But here comes Rewind on the offense. Gets him with the low. It's going to be off the pound here. Nothing to keep it basic. Not taking too many risks now as Rewind. But with this help, it may have to eventually. Yeah, these individual hits are going to make Fox sweat. Just yet speaking of which, he spends another one. Trying to be as safe as possible. Just resaying the neutral dash punch. Not an amazing trade at this point. Especially how weak he is. He has to make a big play. And he has to do it right now. Has a fatal blow. But Fox does as well. Anything on block is going to fatal blow cancel. And just like that, that should be the chip out and Fox goes up 2-0 on Rewind. It's layers upon layers like we just talked about. Joker being able to cancel his fatal blow meant the second Rewind was a chippable life and no last breath was there. That fatal blow cancel sealed his fate. There was really nothing he could do about that. Going back to character select. Even if Rewind doesn't change characters, he might do. But this is more of just a momentum reset, I think, for sure. He's thinking about it. Looks like he's hovering over some of his characters. I saw a Liu Kang there. I saw a Kung Lao. Going back to that character pull that we discussed. Rewind, he's not a one-trick pony by any stretch. Not one bit. And these two have had a close record throughout the pro competition. Just 3-2 in Fox's favor. This is one of the few players that has actually been able to go toe-to-toe with Sonic. Looking at Sonic's record against everybody else. You look at 3-2 and you're like, that is pretty dang good considering.  The really insanely close match against Stabs. And now against Rewind, looking a little bit more manageable. But although Fox, they're the favorite to win this tournament. But the fact they used Variation 2 Joker, that's still kind of a wild card in itself. It's a tricky variation that not everyone has a lot of experience against. No pun intended whatsoever in there as well. Rewind making the switch to outtake Johnny here. We'll see if that increased range. The Fireballs might be able to make it work. Fox looking for some of those trades. Sticking out that 2-1. You can just see the range. It lets Joker go toe-to-toe with the long funds. No! Almost to confirm. The setup actually works. It's going to make it crucial to follow up with the 1-2-1. I think it's what they wanted right there. Everyone's going to play a lot more of a grounded game, which almost, I think, plays into Fox's hands here. But we'll see how it develops. Where's the jump in? I mean, he gave a good go to try and take that grab. But not quite working out. Joker's down 4. Not going to quite hit his mark. Rewind now back with some real stay with Punish. Beautiful spacing there by Rewind. We're in the corner of the wake up. Doesn't get to Punish though. Could have been a run for Rewind, but the quickest micro crouch, I think we've seen in the tournament so far. Yeah, I mean, the round was won anyway, but the read was there. Just not quite the Punish. Something that really matters, speaking of which. Not going to blow the crush and blow just yet. Wants to build towards the bird boy beat down instead. Or wait for that pesky defensive meter to disappear on the side of Rewind. No pickup, but you know, that rising star is so quick on recovery that, you know, even on breakaways, it's time to still have your turn when you're Johnny Cage. In white positioning, Rewind has right now. Foxes back to the corner of the whiff throw, not getting Punished, even though Johnny was at that sweet spot to throw out them legs instead. He's been whipping quite a lot of butts here. Rewind has been a bit slow on the uptake, trying to get those Punishes in. And now, Ender here. That's going to be the mix. In the corner against Johnny Cage. Absolute nightmare. It is jailed. Trying to be hard to get out. You know, plus six. Everywhere across the board. Speaking of plus frames coming in from Fox. And from downtown with the forward three. What an offensive decision by Rewind to stay alive here on the winter side. And we got ourselves a match. There was no fatal blow needed. Rewind knew he had all the damage with the rising star at the end. But at this point, it was just a clean change of principle. If you lose two games in current, really, the pace that Rewind did, you just got to have something to break off that. That's so cool effect that Fox was trying to build. And now they're going to get knocked down, sent full screen. It's all about the rain. It's with Punish again. But you know, it's Fox. That's not the first time they've got the forward two-one. And they've not gone for the crushing blow. They're trying to build towards like third point. So good.  And it hasn't seemed to be a big threat again. Tasonic so far. And two out of the three already loaded. And we've seen what that crushing blow can do, as you saw earlier in that first match. It's just the gift that keeps on giving really. You get that forward two-one bird boy. It's unbreakable. It builds towards crushing blow. There's good damage by itself. That's yeah. Fox, the cleanest. Oh. Rewind challenges it one, two, one. Easy knock down. And although we can't get the amp, it's still in the corner positioning. Fox looking so good right now. That is what Ace of Naves is all about. You saw, Sonic, read the breakaway and then have a follow-up ready. And it's just, you thought it was going to be your turn. But not the case here. Always thinking ahead of Sonic and trying to go for it raw. Okay. That may have been to try to steal some momentum right there. Quite a cheeky move. Fox has been quite cheeky all day. Stick out now. Now there's no breakaway. That's where the forward two-one crushing blow comes from. And again, build towards it. That should be three box. This is a win-condition situation that's with. Hang on a minute. But Rewind, half-life left and some crushing blow is off the loaded. Cannot afford to get hit now at all. Especially with that crushing blow loaded, massive damage on board and anything confirmed to it might just do it at this range in the health bar. Any individual hit here is going to put Fox in the fatal blow and the fatal blow cancel combined with these crushing blows makes it horrendous to deal with Fox. They're in a good position. But I'd say Sonic actually probably wanted to take some chip on block right there just to give him that cancel. Perfect. We've all been in that scenario. Let me, let me want one thing on block. I've got my fatal blow. But the healthy for a win-wind again to stay alive is his match point for Sonic Fox in the defense by Rewind. He's going to stay alive. They bet the absolute farm on that because the crushing blow was ready.  No breakaway available for you at all. Absolutely sensational how Rewind has managed to stay alive right there and going through, I don't even know what Joker put up. I know what involved that game. Unlocked out in the office by Rewind. He's starting to warm up. Fighting back and then some forward one string. Tries to out here. Joker's down two. Now how's great range, but it's a bit slow compared to some of the other other cuts. A little bit slow there from Fox. Half life down Rewind in a decent position. They're just going to back up and disengage for a minute but he's right back in. Clean out here. Knocked down pressure. Sticking out that forward one again. And the down two trade. Great damage and a favorable trade here. He's going to challenge. Sits of respect. Wow. You were talking about a challenge. They're swinging it down two by Rewind but they're a wonderful tech Oh my god. Oh my god. Oh my god. That happened so quick. That was such a clean answer and by all accounts that should be game over. What a decision there from Fox to interrupt. The knowledge. The knowledge. Sensational match between the two and you see Sonic there saying I don't know about a mercy this time around. Too close for comfort I think. There it is. Have the luxury of just hearing it in your ear. But I mean overall that was just a fantastic series. Changed Johnny Cage clearly worked out here. It's just the range of all the names they got. These two characters won't go. Johnny Cage and Jackie they are two characters that are kind of a rule of the rooster. The thing about that is if you're Sonic Fox you're going to get as much experience as you possibly can on a daily basis. It's a matchup that you've played a thousand times. That's right. So a lot of comfort there coming out from Fox. And you saw some matchup specific choices that were made. The most notable thing being the very last play to interrupt Rising Star. Just to go through. Failed blows of play. Joke out all the fastest ones in the game. And that right there. The fatal blow cancel going into the 1-2. Thinking that the throw was going to come. So rewinding the micro duck and then got hit by the two. Set all of that in motion. Sonic coming out swing and rewind. A little late on the adaptation but almost brought that all the way back. Almost had ourselves another game five. Still sensational across the board. Really goes to show why having multiple characters locked and loaded does make a big difference in a competitive setting. If you can have characters that just bring a different style of play to the table or just something that is leaps and bounds, no pun intended for Jackie I guess.  Looked a little bit like the range was just too far away. It's safe on block. Yeah, but if it fails to connect then you can still interrupt at the end of the day. That is right. Coming up next we're going to have Noble Combat versus PXP of Foxy Grandpa. And both of these guys had some comfortable wins coming into the second round here in this final combat. No one eliminated yet, by the way. Everyone is still alive and every single match is going to be streamed. So you guys are in for a nice long day of Mortal Kombat here at Final Kombat. But I mean, I think combat's not just getting used to it. That's all the combat. Combat's playing my bad there. That's exactly my point, because combat's up next. But this matchup is, I can't recall the last time these two players actually went head to head. But it's a clash of generations. Combat is without question kind of like the more modern generation of other realm players really kind of made a name for himself in the online world of Injustice 2.  But that was kind of the first thing that let him dip his toes into competitive. And he went all guns blazing into MK11. But if we're talking about legacy, Foxy is as old school NRS. He's been around since 2011, and he's still going. He's been top level. First Bell Hall of Fame right there is a Foxy grandpa. He's been doing it since the beginning and has been incredibly consistent and at the top since. And that's something you can't say about an awful lot of people here in this competitive community. And it's, for me, even more impressive over the fact that Netherrealm games, they change. I mean, with the exception of Injustice 2, which is very much legacy with new mechanics. But Mortal Kombat is a different game almost every single time. So to be super top level and very successful in every single one says a lot about your ability to just pick up those new mechanics and how important those Mortal Kombat fundamentals can carry you. I honestly have no idea how to call this one. Combat plays a whole bunch of different characters. Foxy really going into this tournament is exclusively Shang Tsung with a little bit of Kung Lao. The Kung Lao is matchup dependent. I know he's kind of made himself famous with Kung Lao, especially Hat Tricks. But Shang Tsung is one of his favorite characters too. He always says, shout out to Mortal Kombat Conquest, the TV show that literally determined that Shang Tsung and Kung Lao would forever be his favorite characters. True story. Very weird though. By respect. You have to respect it. By respect. Coming into this, you know, going up against Combat who plays probably half the roster but has been coming here primarily with that Johnny Cage, which I think is a matchup that, you know, Shang Tsung players, you know, when you think about Johnny Cage, it's one that's playable. You know, able to play that zoning game here to see Foxy. You saw in his first match, implement Foxy's strategy incredibly well. Very keep away heavy, very, you know, throw heavy in his mix ups.  And then at a moment's notice he'll get incredibly aggressive on you and you aren't ready for it almost every single time. The magic words to describe Foxy's playstyle is discipline. A lot of players out there don't, they're not really prepared to be as patient. I mean, you can pay attention to the way Foxy plays. Sometimes he will sit there and do literally nothing. He will do absolutely nothing. It is very aggravating. And just wait for you to do something and react accordingly. Shang Tsung, an amazing character, especially in Warlock, just forcing something out of you. The thing about Johnny Cage is he's got range and he's got five balls too. This could be an extremely long range game. I think that the name of the game here is going to be discipline. It's going to be how can combat handle that playstyle. Can he implement his own? Because Foxy's a very hard player to implement your own game plan against. And that's what I see out of Foxy so much. He didn't have control of the pace of the match. It's he's so good at it. You know, both of us have played against him. It's frustrating. Very frustrating. I'm not going to vent it here, but I can't wait to see this match go down. I have no idea how to call this one. Combat is really on quite a tear for such a young player as well. He's one of our youngest competitors in the pro competition. He doesn't look like it, but let's never forget it. He's been on fire here a little bit lately.  Didn't have the best finish to the pro competition season. What's upon a time, I'd be chinock. I have a colorful imagination. Look it up. I laid him out. Shang Tsung totally did not believe him there. That's rude. But you know, combat, ECT, NEC, the last two premier events of the pro competition, none of the results that he wanted, but started to pick things up. You know, there was that long break a few months before final combat began and really started to kind of refind himself. And that's why he finds himself here on the winner's side of this bracket. But Foxy lies and wait on the other side of the bridge, saying you want to come across this bridge bank, get through all these ground eruptions. And so far, Foxy, decently, but gotta watch out for the range. That's really the game of foots he's been looking for. Foxy, he's going to play projectiles, but he's going to keep his eye on Johnny Cage's mid. Low profiling right there. The low profile is such a dangerous tool. And again, just for a full combo set, full screen combat, the second fatal blow becomes a possibility. Cage can expand, but the forward two with punish. And just keeping it unbreakable, spend the crushing blow, get rid of it, and a very comfortable round one for the boy from the U.K. And if there is any weakness of Johnny Cage, it's when you can finally, and I mean when you can finally get that character to whiff just like you saw there.  Now he's letting the bodies hit the floor here. It's nothing but metal here in final combat. I mean, he's going in for so many corpse drops. And so far, you have to remember, so much damage for a single corpse drop that is one of the better projectiles in the entire game. Staggering the 1-1. You respect the 1-1-4, the 1-1-2 opens up these three grabs. It's either heal from forward throw, full screen from reverse, active frames of the down four. Or that with the 1-1. Trying to bait you out of reading that throw. And now here comes Foxy throwing out again. Respect, but probably expecting the overhead follow-up. Alright, a nice grab. Johnny Cage, he sends you pretty far away for a successful grab, and that's kind of where Shang Tsung gets to be. He doesn't, though, want to be in the corner. Foxy. No fear to slay it out. That is not as easy as it is. It is very difficult to do and to do it on the world stage. Foxy. Alright. Looking strong here in the whiff. Oh no, no, no. Was that a whiff or a block? I can even tell it was right in his face. I think he just slightly misjudged the range of that shadow kick. It looked like it was right here in his face. But misjudging the range of it, and some moves from combat that looked a little bit desperate, a little bit of desperation. Problem is, yeah, he's going to gear us. This is exactly what Shang Tsung wants you to do. That's exactly what Foxy wants to do.  Now he's changed to gear us. This is a straight-up counter-pick in some ways. There are a lot of Shang players out there that say they do not like this match-up, especially if it's going to be infinite warden, which combat has gone with? That's right. Remember, the sand trap, it trades favorably. You become invincible. You don't really have to use projectiles anymore. And then Shang has to really play your game. This match-up, I mean, you can win any match-up, but this one, a little bit tricky. Unfortunately, though, for combat, getting flipped by the 114, going in for the charge, just to keep the corner positioning. Foxy. And it's going to respect the frames of 4 and 2-4. Has a lot of knowledge about gear us as well. This is one of Foxy's pocket characters that we've seen him break out even in tournament. We saw it during the intercontinental. Whoa! And he gets the combo as well. Doesn't want to go into the ground eruption. He's a bit funky to combo that in the corner. Unless you're just outside of it, it will actually whiff, so you don't really get a lot of damage here. The jump kick, the whiff. The whiff. Jumped himself in the corner. The positioning acrobat. That's not where Foxy wants to be. Get interrupt. And he waits for the break away. Doesn't want to spend it. Oh! That was an infinite warden-specific blow-up by a Foxy grandpa. Sensational read right there. That was combat trying to throw that out and re-establish his turn with that combo. Infinite warden, there's going to be a big gap, but it is plus on block. And take it away. That even though he had the Juno chop-loaded. As long as you're going to be whiffing those sand traps, eventually you're going to get a crush and blow sooner or later. And right now, probably a neutral is up there for Foxy. Getting clipped by the roar for two. No counter hits compared. Oh, choice to go for a down two. I can imagine off that cross-up with the body splat. Have another plant. Trying to do it back-to-back. That's pretty hard against the active frames of that splash coming in. There's going to be another one. No! We're going to get some gear-ass loops to take the round. This is really the kind of match-up change and why combat has gone in with gear-ass. He really wants to just blow through projectiles before he's training. And this is why. This is the one move that makes this match-up a bit tricky here. Foxy waiting for his turn. He's going to take a follow. Oh! A neutral jump could have been a lot more, but Foxy, all combat, need a player committed. Oh, a big whiff there. Magnet arm. Plus frames, no. Floorless block. And the wonderful floorless block out here. Breaking. Closing the breakaway there from Foxy. The longer this pro-competition has gone along, the more we're starting to see that higher-level gameplay catch-up. And here at the World Finals, we're seeing it on its best display possible. Wonderful here confirmation. No breakaway. This will be some big ol' gear-ass damage. The crushing blow out of the corner. He wants to put Foxy on life alert here. Okay. Wake up. We're going to get a tiny bit of life back against gear-ass though. Not really going to help you too much. And a wonderful throw escape. Oh, another one. And a down one. Oh, my God. This is the opening he needs. Breakaway. They give us no tool! We're on the fatal road! But I feel like that would have had a better chance at working if he breakaway. Because remember, breakaway, you're actually in the air for a little bit longer. You actually may have read that, which was unfortunate. It's the small thing that some people miss right where. If you're launched by mostly crushing blow launches, if you don't do a breakaway, you're falling a little bit faster. Now, yeah, the change. He's gone in with Kung Lao. Gear-ass is one of the match-ups that he does not pick Shang into. And this is going to be a game of constantly going back and forth with characters, because the fact is, combat plays one of the characters that forces you to pick Kung Lao. And in this situation, if Foxy were to win this with Lao, if he wins it convincingly, combat's probably going to change away. And it's going to inspire a Shang pick again. There's going to be an immense back and forth. Is this our first-counter-pick war? Here, a final combat. If you want to get here, the Z-Had throw now. And this is a variation that you really only see out of Foxy here in the latest stages of the tournament. All right, tries to wake up roll. It's going to get chased down by the grab. Combat looking nice and comfortable. Gear-ass, he can go through all the patches in the world, but that mix-up of middle grab remains the same. Tries to test the walls of the teleport. We know now that ain't going to work. Unlikely, Foxy's going to go to it a few more times. Put that card for him. Back in a sleeve for another day. I see you are a man of culture as well. Oh, no! Four-two clips him again. And combat, this Gear-ass picked for itself at the moment. Doesn't get the full combo, but a bleak situation for Foxy. Goes for it just in case, but, realistically, that round was already over. Almost shades of combat from that game number one. We're actually starting to see the frustration possibly out of Foxy. I think Gear-ass is a character. You'd never expect him to be defensive, but he can be. Some of the best backwards movement in the whole game. And he's going to sit in respect. No answer there from Foxy, though. Looking for it. Four-four. Really loves that man. This one can be looped thanks to the speed of Kung-Low's down three. But this time, there's your... Oh! Oh, my God! You thought... It looks like he baited combat and they're trying to interrupt it. You know, he put those frames out there, the startup frames, the cancellation. Absolutely beautiful. From Foxy, the big brain from combat to the down two. If you're going to play as grab-heavy as Foxy does, you can be prepared to win a whole round on grabs, but you've got to be prepared to lose it. It's that double-edged sword effect.  Look at that. A half of a down two, crushing blow still hidden for 520 damage. And now next to... Whoa! That last second break away and now we have a fatal blow. We're in territory for it for the win-victory. Absolutely clutch. And the fatal blow's in play. Oh! Oh, my God! You know, if that was pre-packed, that might have worked. But thankfully, in the recent change, remember, the armor of fatal blow activates on frame eight rather than five. I'm not even sure he had the health in that situation to absorb that. I mean, I think it was a risky he was going to take. However, knock down again. Damage. That must have played. Just sits and respects it. Nice and patient there from combat. The ball's really in Foxy's court to make something happen here. Realistically, in this game of a counter-pick war, you kind of need to win a game each. That first win matters so much here that a Foxy interrupts 2-1-2-1-2, boys! Yeah, come out breaking it like Godland. Maybe a little too much here. All right, here we go. Foxy on the offense. What's this going to be? Throws out that Z-Head plus 8,422 it going into the throw. I mean, the down two, I believe has already been used. So he's kind of like, you've already used one of the big punishers here. Not as much severe, although this isn't, but it wasn't damage, whip, and another grab, reverse. Knocked down. It's a scary position for combat. So real. And that's not forget. And they confirm. Ouch, that's it. Foxy, this game of counter-pick, you have to take it one match at a time. Whoever wins the first game kind of gets that advantage because you get the final counter-pick. If Foxy lost that game, he would be the one in a terrible position. Now, combat has got to make a hard choice here. Does he stick with gearers? Because he plays so many characters. That's right. And all the players that exist in this top 16 bracket, combat plays the most characters. And that says a lot with someone like Tekken Master in the bracket. I would say given how that last match went, I would almost, I would almost say stick with gearers with how close that was. Oh, yeah. That just came down. Honestly, that just came down to what Foxy doesn't have tricks. Forces you to guess. He's going to do Z-Hat at a close range. It's going to be a mid or it's going to be a grab. Kung Lao, thanks to the one to wash him, working the way it does means you don't have to quite dedicate to forward fall like you did before, which makes that grab versus button game a lot scarier. Because one to one on block, one to comes out. On hit, one to one comes out. There's no hit confirm needed. It just does the work for you. But if Foxy wins this, this will be a great result for him. I think that, that combat's making that decision of it was close. If I'm able to overcome it, you know, probably give himself the best chance at victory here, you know, rather than risk potentially being counterpicked in that game number five. Well, if he, if he were to win this game. No matter what, this is spreading it all here. Yeah. I mean, if he wins this game, Foxy can't exactly go back to Shang because it's a matchup he doesn't want to play. Immediately clipping him with that forward to combat, scoring first blood and forcing an early breakaway. Really kind of best case scenario. Foxy, with loads of life to spare, goes for an interrupt. It does quite work out. Minimal punishment on the gauntlet. And here's the grab. Ready for the escape and one has gotten hit from every single time the four to one has combat. A little bit. Clean end. 32% into knockdown. Yes, please. That, that end are giving him kind of premium oaky situation for another here confirmed no breakaway available for Foxy. Yeah. A bit of an awkward round for Foxy then swinging buttons, individual buttons that were within not connected and just with punished immediately. Come back. That was just really his round through. It was one with punish that just said everything in motion for combat. Here comes another one the judo chop. What's for breakfast here? Oh, finally a throw. Check it out from Foxy. Put the grab. Please. Right here. And that is the mix up. You talked about it earlier. You know, we were kind of off stream and saying that that's that's been the mix of a lock up mid or throw. Oh, wow. Well, sure. That was from Foxy. I'm assuming the down two was not what he was after, but a bit of a ropey game from himself bar and combat been taken full advantage. Not into the corner. He still has the life lead. Foxy's the one under pressure. He's got to make a choice here. Oh, my goodness. The execution. Oh, my God. I'm not sure what we wanted. This is insanity. Well, you know, that ain't combat's problem. He's going to get a full combo here. Get an ender to knock down. Doesn't really matter. The short. I'm kidding. You never see that. Oh, my God. What is going on? The wish dive kick as well. This is absolute madness. Aquaman. Wait a minute. The fatal blow. Oh, my God. And, you know, you know what Foxy wants to do here? Throw it again. Oh, no. What was that? I don't even know. That was supposed to be forward for. Oh, my God. I had to be. How'd you forward forward and down forward come out? That was, I think, one of the... You actually... I've never seen that input error in my life. That's a first. That's definitely a first right there. That was going to be a forward four. That was going to be a fatal blow combo into round wind. Thank you very much. But it goes to show, like, just level of play. It can happen to anyone. Truly. There was a lot of scrambles in that round, in that corner. There was a lot of side switching. There was a lot of drops, a lot of... I mean, I feel like right now, Slay is just going, hey, bro, don't do that. Don't do that again. You know what you want to do forward for? To press forward. And forward. No, not down forward, dude. No, don't come out. If I was a coach, I would just say, don't lose. That's the kind of advice Foxy would give you. It's so easy to be fair. I don't know why more people don't do it. Whatever someone asks Foxy, how do I become a better player? His common answer is, don't get hit, bro. I think that was one of his things. Oh, hang on. Of course. Now, Knighton, this is a character from Foxy we have not seen in a while. In quite some time. A very unorthodox pick. I just heard the entire crowd starting up the ooze. I don't think anyone expected this pick. However, it fits his game plan of grab versus button. Oh, they're easy. They're all howling. Our entire crowd here is howling right now for Nightwolf. Are we going to get that win pose? Are we going to be howling at the mode? They tried that down to again. Number five. I am quite fearful about this change. I don't know how... Oh, hang on. One, one, one. Immediately forcing a breakaway. And that basic game begins. One, one, one. An amazing, what a shimmy. I think a grab from the company commits to the end. Mayhem from combat. The full risk, but it does pay off. And it just throws off your comfort zone. Do you think it's your turn? You have to wait for it. The sand trap doesn't come out at all. He's making all the right reads. That was one of the most combat things I've ever seen.  He's dead. Get some with the choke. Match point now for combat. This night will pick. We need to see something come out of it now. But so far all that's really happened is that clean one, one, one at the start. And that's kind of it. Combat has made some wonderful reads. Forcing these kind of reverse guesses on the ball to the exact same way. Four, two, one. The jump. No full combo in the reactionary block. I like it. And you know all the conditioning of those gauntlets is what kind of let them get away with that four, two, one, two. You know, Nerf has the gap. You let them rip there and 26 off of that. Reset of the neutral. That's a good idea. That's a micro-crouch. I didn't even see it. That is the fastest micro-crouch I have ever seen. Hidden move. And the 1-1. Iron defense here from combat. Foxy almost went in for a whip on his there, but didn't the last minute clean out of here. And there's the upcut. Rhino charge to end. Oh, wait for the whip. I want you to press. And thank you very much. Rhino charge knocked down. Combat. Is he going to swing? Swing a bit. It's Foxy the one that misspaces the jump-kick and gets pushed by combat. Where is he some massive damage here? Double fatal blow territory. And now fatal blows and player combat hits him once. That's it. He's going to win the round. And the game. Foxy lost the play. Both players can confirm quickly. Watch out for the whip. This is so scary for both players. Foxy needs this round desperately. Oh my goodness. He's still good. One more guess. Guest for Game Boys. That was the risk. Is he going to mid or grab? No, the power. No. Didn't he confirm in a fatal blow? And just like that, it was two. Two of them catch up where he had round winners right here in front of him. And it's the execution that's not going to do it for Foxy. Combat going to take it three to two another game five. In Foxy's defense, forward one two outside of the corner doesn't combo into fatal blow. It whiffs. The forward one two knocks them too far away. And the fatal blow misses completely. It's why Foxy didn't confirm. He had the knowledge there but just the wrong confirm in the day. The final win of the last minute. One of our closest sets of the day for sure. But by no means remember this is double elimination. No player that's lost so far is out permanently. And that's combat really showing. I think both players why having multiple characters can work. I don't think anyone was expecting the Night Wolf change. It almost worked but combat, he was just ready that change to Geras meant absolutely everything to him. And you know, it wasn't just the switch to Geras. It was the decision not to switch off of him. You know, it was saying it was close. All I had to do is do it just a little bit better. You know, and that belief in himself, that belief in the character really did it for him in the end. But you know, coming out of the gate, Foxy looking strong. It was the adjustments by combat and combat coming in. You know, with that 16th place is doing some work here and there was the down for the heartbreaker. That is the biggest heart. I can't watch it back. Honestly, it's just one of the worst kind of errors you can possibly go for where it is a simple button that you didn't get. If he just got the forward four, who knows? But that's just the way it works, right? It's not just avoiding mistakes, but when you finally make a crucial error like that, how do you recover? Yeah, we've all been there too. That was a big lift by combat. And this is where Foxy started to come alive here, got him to the corner. Combat just found his way out. And right there, he knows the breakaway. That's the truth. Because he wasn't actually in the corner, right? The fatal blow would have just whipped and people got punished anyway. And it was the combination of the popular breakaway too.   So close. I mean, if he was this much closer to the corner, things could have been different. But it's just about how combat recovered from the situation. And he's had the higher clutch, really. Did it come right through the end after the breakaway? Did it just come up with a 1-1 on wake-up? I mean, that wouldn't surprise me. It wouldn't surprise me. It's a very common... There was a couple things that happened in there. If you guys watch a lot of those online tournaments that these guys were competing in, or even throughout the pro competition, very... They make big reads, you know. High-risk, high reward with the way that they have the confidence in themselves to wake up with a 1-1. Wake up with a 1-2. Because I don't have that confidence if I'm being honest with you. And I'm sure a lot of you at home don't as well. It's not an easy decision to make, but these guys just know when to do it. It's just Jedi mind reads at this point. Okay. So our next matchup, Dragon versus Deoxys. It's a matchup that Dragon has already played against Nivec. So it's extremely likely to be upgraded again. Coming up from Deoxys.  But Deoxys was one of the very first really kind of championing that character. It goes back to his legacy and mostly injustice too. He was said to be really the most talented Blue Beetle that the community had. Blue Beetle had lots of hover mix ups, lots of jumps. I actually never put two and two together with those two. Kind of giving him what he was used to in a tool set from his previous title. But it's the kind of character that will fit Deoxys like a glove. The second gear is kind of underwent quite a few changes. The character was changed to something that Deoxys didn't really originally learn the character for. So Jackie was kind of the next logical step as soon as a super jump existed anyway. And he has become one of the absolute best upgraded players on the planet. But it's a matchup that a lot of people are familiar with at this stage and Dragon will be one of them. I'm also looking here. I don't believe that these two played on the pro competition. I don't know how much familiarity is between these two. But I know that coming into this, Dragon knew his path, looked ahead. We actually had him on when we were doing a little bit of a pre-show and said that he almost self-predicted and put the most work into upgraded. And we saw that there in that first game. And now we're going to see a little bit more of that knowledge on display here against Deoxys. It says he's coming in with a lot of secret stuff for Jackie. But Deoxys, you know, one of the young and up-and-comers of our community. I think it's just a celebration of young talent in another realm. See, Deoxys is one of those players and MK11 has kind of birthed this new generation of fighting game players that are crazy talented. They have a crazy amount of tournament clutch, but the fist bump goes in. We're jumping into our next match up here. Final combat world finals. That was the first 50-50 of the match, by the way. Whether it was going to be a fist bump or a handshake, starting off guessing. Here we go. We've all been there. The second round of the winners' quarterfinals. Dragon versus Deoxys. Activates out there. We're starting off with a bang. And oh, and then some. Doesn't want to potentially quite pull the trigger on the crushing blow just yet. Crushing blow launches. Some players will leave it on the table just because Great Boy is available. You don't want to waste the damage. But now, looks like Dragon is going all guns blazing right here. And another poke. A good amount of damage to start things off. And the last-minute crossover. Dragon ready for it. Just showing a high-level amount of patience. Protakes. That's where you go and look at with Dragon. He has some of the craziest playtakes in the entire scene. Oh. Dragon thought he could get away with the stagger right there because of all the threats after. That 4-2-3. Wall could come. Hell's wrath could come. Heck, anything from this character. Away teleport. Everything that you're looking for. So to get the punish. We saw by Deoxys. And we saw Dragon up with that jump back when an awful lot earlier against Nivik. Just to cover the leap in. And even on a whiff, can get out of Hell's wrath and just kind of cover two options there in here. Extra damage. Real estate. Nice man. Matchup knowledge, really. Dragon. Gonna take that first round, but immediately flipped. By the neutral jump from Deoxys, he's gonna get a full combo. Keep the corner position. Doesn't quite get the final hit, but the bulk of the damage is done. Unfortunately, though, here's a stun. And Dragon wants more, wants to keep things as unbreakable as physically possible. Nice amount of damage. Deoxys currently on the offense. The grab's gonna be good. He's plenty more than that came across. Oh, my. And now he'll do it. Two for two going through the wall, and that was absolutely sensational. Recognized the breakaway and got the teleport dragon. That'd be one of the craziest things I've ever seen in Mortal Kombat 11. I mean, Cetrion, she was recently changed in the patch, went out and lost two bars of defense and teleport out of the corner. You as a Cetrion player, you got to find other ways to get out of the corner safely. And that breakaway setup was one of them. And look at Dragon. He's done great damage, bought his way out. And now Deoxys, going in with a little bit of those desperate leaps, trying to catch him off guard, but Dragon with the iron offense again. That's plus. Happy to hold those plus braids. Hold all the mids in the world. The second the grab comes out, great reaction. Yes, I'm speaking of reactions. Jump. Every single time he went airborne, it looked like Dragon had the reaction with that instant jump. I believe that the fire was the two and that the jump one is the wind one. It's kind of hard to tell some of the elements, but looks so prepared for the matchup. And Deoxys does have a couple more characters up the sleeve. Devora, Geras, a few others. I don't know what to pick with me here. I mean, in this situation, you have to think, right, clearly Dragon has a strong... That was looking strong. That was looking strong. Yeah, exactly. But going in with another game, one game sometimes really can't be enough to get knowledge of... All right, well, how comfortable am I realistically? So he's going to try and give it one more game in the very least. Deoxys, remember, this is his main character. There are alternatives, but against Dragon, you've got to bring your AE game. No side characters unless they're at top performance. Oh, my. Crushing blow. How did it... Two, one, three. The re-stand. Whoa, what's going to be the guess here, Thoreau? Oh, I had to read. Wow. And another one's going to get spent. Dragon, a very expensive breakaway. Clipped. Should be a full combo. Couple of down ones just to get the gravity up. Just a bit higher here. Oh, trying to bait Dragon in a tech enough throw right there. Deoxys multiple times in the row. Dragon not falling forward. He gets a swing in the one-one. But no full combo punish here. Deoxys still trying to get in the one-up lock from Dragon. Going to get the hiccup for sure, but this is not going to be enough for the kill. It's going to be positioning at the same time. Remember, it's going to send full screens. You could damage.  What does Dragon go for? Oh, hell's wrath instead. Oh. Ah, he goes in and swing it. I mean, in that situation, you've got shippable life left. Your bar basically wasn't there as well. You've got to make a hard decision. Round two, fight. I didn't see if Deoxys had an offensive bar right there because if he would have traveled at the last second, I don't think there is any anti-airing strap on that situation. It's making a little bit of a ballsy button there by Dragon. But he isn't fazed by this leap at all no matter where it is on the screen. Just sticking it button after button. Deoxys probably sitting there thinking, where is my health gone? Half of it already down the drain. It's literally being melted by all of these firebeams coming from the sky catch-up. That's what's happening here. Well, we're going to get a grab. That's a good start. But Deoxys... That throw gives her incredible positioning. It's a pressure. It tried to get Dragon to anti-air right there. We saw that earlier in Deoxys' match. Love throwing that early jump normal and then cancelling into the Shrapnel after. See if you can catch those busts. So far, unaffected. They're going to go for maybe a trip guard there. No one's home. Oh! Once it's back quick, it can burn. Now Dragon. Yeah, that break with Deoxys' force. Time to do it really. Charming ball to take the damage to be on the back foot. Max range. That punch, crushing blow. Ticked. And with the fatal blow in play, you text it, but... Hang on a minute. Oh, that's just enough, I think. And a jump down. Clean conversion there for Dragon.  Now Deoxys, does he run it back? Or do we go back to carry this next for at least a timeout? We saw a little bit of him coming alive right there. He was one read away there in that round to stay alive. Dragon, that execution's looking pretty crisp. Catch up, if I could be honest with you. Dragon's execution is underratedly good. Some of these Cetrion confirms they are not as easy as they look. Especially when you factor in just the footsies. Like Dragon, you would normally, as a Cetrion player, you'd associate it with just your keepaways. Yes. Not his footsies. His spatial awareness. It's some of the absolute best in the world. It's why Cetrion fits him like a glove. Yeah, this is a character that was made for his style. There were a lot of Cetrion players that probably aren't comfortable in your face. No, Dragon is as comfortable anywhere on the screen. A nice little punish there. Getting in between that hell's wrath. Just... Needle in the haystack kind of jump, but he finds a way. But natural barrier. Active frames of that move. Some of the highest in the game. You have to show so much respect. The guys is good as well. Full combo. Great way forced out there for the Oxys. A forward grab. Good positioning as well. Because long knockdown frames for Dragon who's sitting on a fantastic life lead. And the throw tech. Again. Yeah, you brought that up earlier. And it was like I talked about Dragon even with this back to the corner. Most of that round just fought his way out. He's perfectly comfortable doing that. And I guarantee some of these throws are not the obvious one either. They are the unorthodox throw you out of the corner grabs. Throw you towards when my back's to the wall and he'll still attack them. But he has that next level. That sixth sense. And it's bringing him into a match point here against the Oxys. A 3-0 is not what I expected here between these two players. But we're moments away for it potentially being the case that come out. Oh no. Again. No belief they're out of the Oxys in a Dragon with the immediate switch. It doesn't react. The Frenchman goes over with the Strap. No, beautiful. He's about to land into a combo right there if he wouldn't have let that rip. Failed blow is going to be a play for the Oxys. Could be the start of a potential comeback but really just a mountain of a comeback needing to be made. Re-stand situation. Dragon just trying to jump out. Oh, he does that. No one would expect Dragon to jump twice in a row. That's why he was such a good choice. And he's going to do the 2-1-2 maximum amount of chip for Dragon. Gonna take it here. Dominant performance to move along on the winner's side and that is going to be the winner's side of Top 8 for Dragon. Absolutely. But no one will just play there for Dragon by no means. It's his journey over. He's got plenty of games left but if he's playing like that throughout the tournament that's why he's always set to be a top 3. Now when you think of the three players that have the highest chance of being on the top of the pyramid here, Sonic Fox and Ninja Killer and Dragon proving exclusively a Cetrion player. I know he plays a bit of Sindel. I can't say how confident he is with that character in a tournament setting but when it comes to Cetrion he is the best in the world and that is exactly what he is. And you know this is Dragon who you know rather than looking for the answer in another character tries to find the answer with his character you know one of those few that's not very you know flavor of the month type wow we're going to run back on that oh no wonderful read there by Deoxys by the way to get that punish but yeah just sensational play there only our third 3-0 of the tournament and we're on our 12th match in now as we move along to Ninja Killer versus Tweety this is CGL versus CGL we're going to have a team kill for you guys and Ninja Killer coming in with with one of those 3-0's and statistically scary coming in the final combat. I mean it's so hard to not vote for Ninja Killer to be the favorites to win this whole thing you know I said this yesterday that Ninja Killer is an inspiration to online warriors everywhere it's so rare that you see someone kind of dominate and terrorize the online world of a game and then hey there are tournaments maybe you should go it normally takes players quite a few to really find their footing and get comfortable in the world of offline because there are so many moving parts that are underratedly difficult to get through whereas Ninja Killer kind of just bypass the whole thing but we saw from he already got that close win versus Dizzy TT that final game situation had to display clutch to make it that far when you go all the way to win a set that goes on as long as it does that's not easy to do least of all in a setting like this and I feel like he's actually going to be confident against Ninja Killer in this situation you know he is one of the ultimate wild cards of our community where at any point can make a monumental run and get a massive victory and on the biggest stages of our community it's Ninja Killer who by the way coming as the third seed in the world only went to a few premiere events and this is his rookie season this is his first competitive tour ever has only been to what five tournaments total in his life and is doing a big year on the world stage but that's why it's so impressive to me is that anyone who watches Mortal Kombat knows that Ninja Killer debuted by being the Liu Kang god of Mortal Kombat X he had execution that no one had seen before you know walked into Mortal Kombat 11 it was a brand new game so you know there were all those questions for Ninja Killer that Ninja Killer had to overcome right of of can a completely different game you know mechanically can he be at that level and coming to Mortal Kombat 11 he went to his first tournament 100 plus entrance what was it about a month after the game came out and won it against some of the legends of our community I believe he defeated Grand Finals he actually played for Everking round one of the tournament and then ran it back in Grand Finals remarkable result who knew that it would lead to this but all the way in the winter side was able to take it I mean this is what a lot of online players wanted to see I don't know how oh he's already looked in Dragon's Breath Liu Kang I already you know outside looking in I don't know how he has the nerves that he has for how young he is there was no time he just went in oh my god who can I beat please but we're loading in now Tweedy versus Ninja Killer the team kill in the winner's bracket but the Dragon's Breath now for those that wonder why he goes in with D3 A, a command grab always helps but he'll pick this variation if he believes the low fireball doesn't really do much I spoke to him last like yesterday he said he'll go with this variation if the low fireball doesn't perform as much as he wants it to he's going in with the Dragon's Breath because he's got everything ready to go and has the 50-50's off of the Nunchucks there's the command grab that's the way I'm going to be here over into the wake up and every single time looks like Tweedy is trying to jump a possible gap right there but the hitbox of those Nunchucks are shutting it down real quick but Infinite Ward and one of the biggest damage dealers that we have in Mortal Combat 11 definitely has enough of the take to do it but Ninja Killer punishwork the way it did if you're punishing something you cannot take the throw he knows that's a guaranteed throw goes for the reverse grab for reposition and now he's put Tweedy's back straight into the corner where the mix just never ends waits for his turn waits for the down one of course he's been blocked the overhead so there you know Tweedy's respecting all of those quick mids that Liu Kang possesses forward four what is it on it oh man grab just has an added layer that we don't get to see from there the variations of Liu Kang so far Tweedy's only source of damage has been kind of just sneaking a little hit out here and there just I say get off me and the breakaway that's the last one we're going to see from Tweedy in this game the first take throw I've seen Ninja throw with this variation and coming in with just the first hit of the forward four and canceling into the low Nunchuck I don't even know what you would be looking for in that situation off of the first hit it's such a big deal for a character like Liu Kang that just has the buttons to make you fear and who here is ready for this variation catch up oh maybe don't Tweedy is he's going to get hit by a crush and blow down two into an instant breakaway and from this stage what does he do I've run into 6000 sorry Liu Kang's in combat league and I haven't seen a single dragon spread out there I wouldn't be ready for this match up well I guarantee after this tournament we're going to see you might be looking at this variation a little bit different here down again goes in for it clean punish and he wants to keep it unbreakable a good choice from Tweedy building a snatch his way back into this match but once more the forward two once he fears the blow so much he had to try and stagger but he was ready so suck right one two oh and he gets the every damage down to probably not going to be enough here and still alive is Ninja killer let's see what the clutch factor is tonight and the down one squeezes his way out and Tweedy that's a bravery on this that's a rare stagger from a gears player just the stand one going into the throw catching Ninja killer off guard not something that you say every day starting off wake up one two three Liu Kang would not be Liu Kang without that one two three you're not playing this character properly apparently okay so Liu Kang the bicycle kick crushing blow locked and loaded unlikely we're going to see Ninja killer use it here unless he absolutely has to the second Liu Kang can get an escape fail and the bicycle kick gets ready it is a frightening round to go against however right now might have to pull the trigger if he gets the opportunity Tweedy gets another opening and he's going to get something on knock down here the crab I mean he's just going big could have been massive damage and he's still six to his gun making this a one one acrobat you see Tweedy up there white boy possible a little bit of sweat I think everybody in the building is sweating right now for these players putting on such wonderful performances no shut out here says Tweedy we got ourselves a match and it's huge adjustments there could have got some big damage there but maybe expected the breakaway it didn't want to over commit and get punished on the wake up or the up to not as fast as it used to be so it's going to trade and that's something that you see a lot of gear this is kind of take out of their game plan against blue tank who has so many strings that have the most minor gaps in between them you know one two forward four false blocks really not going to pay off there and now he's taking one button at a time forward two game outspend down two that costs your jaw right there and he's going to spend more meter for the damage back to two very much but this is Ninja killer come back to waste possible he's got one confirmed to fail both around right now scary but breeding the stagger there was Tweety's and that is those are the decisions you have to make that down one can get you killed in a situation just as much as the victory I mean you watch Tweety playing gear is one of the big things that separates him is that he keeps it so simple but he's fearless and the interruptions fearless right there before our eyes catch him he just doesn't care he believes I'm so scary he believes in his own decision so much and he doesn't care who he's against but now Ninja killer sticking out that forward stagger one's four it's just a game of forward two verses he's going to sit and respect Ninja killer give me that leg not everyone expects that sand to come off the forward two two and it comes from about three quarter screen but here we are on the corner he's going to wave dash in that's the Ninja killer special right there trying to get that max distance sweep and reset neutral and he's sticking out the forward two one two again there's been no answer for Ninja killer just yet they're just going to trade buttons back and forth oh thank you for the jump three I guarantee that was option selected as well just in case the jump kick os recently introduced in the patch high level tech used by players in this situation back to back down once guess what quick that was so quick I'm a confirmation too he just needed to do now expensive but important we're going to see that finale here tweeting what he gets from afterwards it's going to end the round silver lining you're now going to know look the fatal blow exactly Ninja killer loses that important conversion possibility if you're you know if you're in that position you're like good spend it because you have to have the mentality coming in but that is not something you want to see right there 261 even with the break away command grab there's 140 on top you're already halfway dead and feeling the pressure now is tweeting going to get some big damage here is the break way come from Ninja killer here it comes it's still going to get could have been an active flash coming in are you kidding me to wake up down one and you know that Ninja killer he goes on for those command grabs and the mix ups a little bit more often when you've used the break away when you've not got the defensive barn you're going to have to hold something to wake up that's where the mix comes out to play nothing personal mate and that was 21 it's just good pressure now it's just showing up last turnaround that is the comeback potential and how quickly V3 Liu Kang that was so much momentum on 20 side for a match and a half and then just a complete reversal of that right off that big decision off that fatal blow comeback and it was Ninja killer who was able to take that better in the next round I think got the massive read early with the down two crushing blow started to run away with it and that is Ninja killer even after winning an entire premiere tournament same look on his face nothing phases Ninja killer it seems common collected it's all about composure and that's what separates Ninja killer from who immediate cast forward for and now here we go again tries to add the ebb here's his jump three notoriously hard to add the air in this situation now the back to back low profiling bit of an awkward exchange there for Ninja killer not quite able to squeeze a button in Tweety's strong arming his turn back hashback to back back that was sneaky right there coming Tweety little twist on the forward to a wake up down one is just the last thing someone should do back to back forward for him even even when Geras was jumping at him the decided to wake up down one and it'd be in the right decision and there's going to be almost no scaling on this but still I don't think enough to get the to kill here definitely so he's going to have a good situation it was to just give himself that first screen presence but this is new kind and Ninja killer with the reeds and he gets hit by a single sand trap just like that pretty good for crushing blows and resources so he doesn't have a pretty hard time I think and it's around he has plenty of stuff to work with Tweety on game point here to send this to potential another game number five or does Ninja killer have another comeback in him to take the victory early on try to move on to the top the massive down to crushing blow no break away available for Ninja he's going to cash out is this going to be another crushing oh my god now he gets him again another grab how many breeze is Tweety just going to force on Ninja killer tries to chase down the roll but at this point he's got such a life lead oh that frames the jump kick paying off for Ninja killer here the restart teleport it in place what a mind game about all the stops may as well throw the kitchen sink him at this point down one it's on a clock not the only one with some magic trips up their sleeve here in final combat now Tweety this is a guest game anyway we're going to save him this time we are going to a game number five once again that is an extremely Ninja killer thing to try in that situation by all accounts wake up fail blow in that position does not work you just need to hope that the opponent mistimes their meeting and enough that you can just blow through with the armor but remember as we said earlier on fail blow armor was changed it used to activate on frame five now it's more so it's not as much of a reversal as it used to be sometimes you just put all your chips on the table and think I think you're going to miss time in that instance he just didn't these change characters you heard it here Johnny Cage putting it all into the man from Hollywood this is our sixth game number five of the tournament already and we're only in our second round played this is final combat ladies and gentlemen I think this is hard to call the change Johnny Cage might be beneficial Ninja killer's been fantastic with this character today across all of the world and the media camera not sure that was intentional but doesn't really matter because we speak of the camera it gets out again it does have what it does have one of those abnormal inputs of a back to down so coming from a back position or a block position to a forward position you never know if that's going to come out a four normal or a down normal now all the momentum on a Ninja killer's court so far this is JLK and Tweety make his way out guess the throw grabs have just been a magic button if I was in that position I would have read back throw trying to reverse the position in his Tweety constantly mixing these up and it's been effective against someone who's usually not that effective gets completely recessed to neutral here but this is still infinite wait he's whiffing them you have to be so careful if you whiff those sand traps the jump only ruffles are jumping so smart their execution flawless from Ninja killer right there that one counts and then every skull he can't afford to throw a projectile every single skull every single one oh my goodness I've never seen someone get every single hit right there one after the remaining get the throw the attack what is this what is Tweety match point sensational play right there absolute patience coming out from Tweety so far Ninja killer on the ropes who is he going to take it this would be a massive upset if Tweety takes the win put the interruption into the camera combo Ninja killer there's still life in the kid ooh oh my word back to back huge decision by both these guys to interrupt each other all the way wake up at it he knew is he going to spend the temporal no he's going to keep the meter very smart and now Ninja killer he's going to be sweating and the grab potentially one more combo what's it going to be again have the flawless block Tweety give it to him again and now does Ninja killer have this come back at him does have and here I believe it could do it does Tweety freeze up he's going to get hit here come the plus frames just a down one good trade wonderful tech back to back these two are playing Mortal Kombat ladies and gentlemen plus frames have the fatal blow cancel back in the wrong decision by Tweety but comes off the break away can he survive here hold the jump in plus frame the final hit are you can he the final hit Aquaman match point for both plays and Tweety they're in the corner this is going to be a tough tough battle uphill time for Tweety to fight and claw his way out stagger the 4-3 Ninja killer nothing not afraid he is he's starting to tech every throw and it's showing Tweety's offense down significantly it's resetting the neutral into buttons that he doesn't want to deal with uh oh this is where Tweety's found himself for a match and a half this is this is starting to look scary gets another throw no fear by Tweety he's talking about coming out there's no fear at all oh he goes for it back to back down one expects to grab him eight times no punish seals a turn no confirm keeps the damage nice and minimal no break from Ninja killer empty jump oh my goodness that 4-3 going through the hitbox plus a crouch and this is going to be close going to keep it up breakable goes to the throw and is that enough is that completely calculated not enough 7.3 remaining for Tweety and down force and down would have stopped the approach and Ninja killer survived the scare here in round number two all came down to the next level tech releasing block right as the jump 3 is coming down makes the jump in with and you get a better position on it not a lot of players out there use that anti-jump in tech Ninja killer is one of the only ones and it won him the series Aquaman that was a ridiculous set to say the least well played from Tweety unfortunately he couldn't quite squeeze it out at the end but you've got to give props to Ninja killer it all comes down to how he dealt with that final jump in I cannot have to breathe from that match if I'm being honest with you that whole last game I was out of breath I think everyone here was on the edge of their seat just we've only just begun here we're two rounds in on the winner's side we're going to be moving along to the loser's side here coming up shortly and every single round every single game you'll reach that these two had against each other monumental every single game came down to those got to rule right there you know back to back just read each other these gaps and having to believe to fully swing through them is the confidence you need there was so much confidence from Tweety though it's what he really I think can celebrate as a player is that he's fearless it doesn't matter who he's against if you want to play gearis if you are going to play in a style where there's a million grabs coming out you've got to be prepared for the dire consequences if the opponent makes a right read because if you whip a grab in this game you are more vulnerable than any character is in any NRS game period but to stay true to that and to not worry about the damage and you're against Ninja killer and you're going for that kind of play he has some of the best execution the highest damage and most of those grabs still work they're all the same I'm going to wait for that final play it was right here it just all came down to a jump that whiffed and this point had to hit advantage right there and if if Tweety would have cancelled that dash any earlier into the 4-2 would have got the whiff punish possibly could have stolen that victory right there it all came down to one and that's all you can ask for in these matches and again there's so much more Mortal Kombat to come we're moving on to the losers round one after this if you guys are following along on Smash GG we got Stabs vs Hayate Tekken Master vs Samiz Nivik vs Scar and Conqueror vs Dizzy coming up next and Conqueror vs Dizzy TT the Brazil game show run back Conqueror his only opponent he fought and this whole pro comp was Dizzy TT and Dizzy was able to take it let's see if Conqueror can get some revenge down there or if he can stay alive because we are going to be entering elimination territory coming up next everyone don't go anywhere more Mortal Kombat to come here at Final Kombat don't go anywhere we want to give a big thank you to Trivium for their brand new single Catastrophist off their upcoming album What the Dead Men Say one of the theme songs here at Final Kombat 2020 the album releases next month on April 24th and you can pre-order it now over at Trivium.org Grayson he gives costumes to foolish kids I told him if he ever put the tightness back together I'd kill every last one of them and you're about to learn I'm a man Mortal Kombat because I just love the characters in this game I just love what they did with MK11 and how they personified Johnny and how cool every animation is the graphics, everything the violence and the gore I'm a gore fan so come finish him everything about it really characters are cool stage is cool it'll always be near and dear to my heart how many games can pretty much survive decades you know what all of Mortal Kombat right now the most is by far the netcode it's like really the only big tournament fighting game with good netcode so I love Mortal Kombat for the gameplay I mean that's that's what it is the Netherrealm Studios games in my opinion had the best footsies in fighting games I love this game can't say anything more about it Mortal Kombat 2020 theme songs the album drops this Friday March 13th so head over to codeorangetorth.com and pre-order today and welcome back we are back from our break and we are more than ready to get stuck into what is probably going to be the most upsetting part of the day we're going into the losers bracket which means that now it is crunch time for the players that I've already lost in winners bracket they're now going to play against each other and whoever loses now no more safety nets you are done for your pro competition journey my name is Mustard and I'm going to be commentating for you for the next hour or so and I'm joined by Big D how's it going my man it's going really well I'm still like trying to process all those sets from earlier I mean Tweety vs Ninja killer was absolutely insane and it's not going to get any easier from here just because we are in the losers bracket there's so many players that are so close in skill gap here pretty much everyone is on that same level so there is no telling who's going to be able to make it farther we're going to be going to the losers bracket side our first match of the day is going to be Dr. Stabs against Hayate a Canada team kill unfortunately you hate to see it happen but at this point it has been inevitable obviously both Stabs and Hayate fell and the winners bracket earlier on Stabs 3 to 2 really one of the most competitive matches I've seen of course Hayate somewhat on the one side of the show against Rewind but again they're wasting no time there just going straight and of course 3 out of 5 territory all tournament so we're going to have a handful of games at least look forward to Stabs on that arctic anarchy frost looking really clean earlier today the question is is there still gas left in the tank or was that super competitive first set enough to take it out Stabs already you know what I'm going to give him the benefit of the doubt I think he's got plenty left in him to go but that's the same thing that goes for Hayate now especially with this match with Hayate is going to have to be very careful getting his momentum going but if we'll grab I'll be trying to close out that life with but I don't know if that Stabs wants to make these kinds of trades he needs to be up in Hayate's face it's going to be an interesting matchup where Stabs isn't really going to get to play the full screen game thanks to Skudshot but when it comes like on a mid screen Frost has a range advantage of it around like 100% and they're going to kind of do similar damage on block confirmed so it's going to be a battle of range just as well I mean you're looking at Hayate he's inching his way in has a life lead so he really doesn't need to take any risk and overextend decides not to use the crushing blow but the four gravels certainly be able to close it out I actually I think that's really important the fact that Hayate got two of those big boots back to back the crushing blow was able to be used but deciding not to use it is sending a message of confidence it's a kill on the round I'm going to save it but also even though it's a blow to hold on to if you can because the threat when you hit one drop kick and you just threaten the next one it's a big deal and especially because he felt so comfortable he wanted to save that for when it's a little bit more of a crucial moment which might even be coming up pretty soon Dr. Stabs has Hayate's back towards the corner and you're seeing a lot of this pressure Stabs also knowing the master knowledge just poke in between those gunshots those are gimmicks Stabs has been doing that all day from main and qualified very early in the pro competition with pretty much Justin Brock this is someone that truly understands this character but Hayate's in the exact same thing about our own black which is why I'm so excited for this Hayate's really just sitting here trying to get some love this is going to be a crushing blow he has to use this here 31% switching position has to be a blow in play he needs to be careful and the patients from Hayate respecting the frame back again oh a delayed grab and the acid that was so smart from Hayate didn't quite get the win but now a magic pixel as all Stabs has to survive he couldn't even finish that string and he just let it rip the punish from full screen he couldn't even finish that string because he would have walked straight into that acid puddle and pretty much ended up killing himself nice message to mind that was all on nothing right there from Stabs this fatal blow is going to win me the round or it's going to Stabs no overplaying variation too you know ice machine as well as arctic anarchy but I was talking to Stabs earlier on he says that it's very much an arctic anarchy sort of important right so we're surprised that we see him change probably the same for Hayate right these are two people that they are thoroughly so such big fans of the characters they play they just can't seem to quit them they're pretty much character loyalists they've been playing waiting northern arena Northern arena champion Hayate of course Vianality champion these are two winners by the way big throw from Stabs and given that honestly in this kind of matchup this is a really good likely to have right it's not the biggest but because it's it's played for just so much it's so much harder to bring that life back and there's a big confirm from Stabs both these characters do a little bit to damage at a time so it's when you get that life lead all you have to do is just start playing a little bit more patient we're seeing that a lot takes time no reason to overextend nice block on the back to Hayate not ready to give up just yet all the interruption the knowledge Stabs not letting Hayate spinning around going to take that chip damage win first round Stabs is not letting Hayate get away with any of these gimmicks with the guns he's poking through absolutely every hole imaginable that's just it right he's poking you can in theory get bigger punishes but it's more about just showing Hayate I am not going to let you do this right you try and go please Stabs is like no you do not down one get my turn back and show you but I know you can't do it and again it's like you said it's just a little bit of damage that are coming out just trying to keep it his hair what was that okay that was a strange interaction that low kick completely making the such a whiff oh speaking of whiffs we are acrobatic in this game right now on again and he's Stabs is so good at just switching positions like that he's just starting to pick up there yeah these chunks 12% right there but Stabs is content he's content with getting a little bit of a life lead and just sitting back even though Arthagain Archie does well in that sweep range he doesn't want to be up close to Hayate there again threading that low I love that you Stabs oh no hang on a minute big punish coming up from Hayate no break away Stabs is just accepting the damage now that fatal blows in play to Stabs Hayate has to be careful he's not going to die in this health yeah Hayate you can tell he went as soon as he got the gun out he went straight crouching down presumably to make the fatal blow whiff but as soon as the gunshot finished he kind of stood back up into it a little bit it's not dead just yet nice block on the overhead there and Stabs with the jump kick being able to answer back and we are at a one one tie here in the loser's side this is starting to look stressful now this is this is going to be dangerous because especially when you get down to like the lower health the characters have the more stressful the characters have full screen fatal blow options each character has to respect the others right if you mess yours up and you know it's almost a game of chicken right it's that kind of stand off right if you if you fight the bullet and go for it early and gets blocked you die for it but then if you don't do it you waste it and they think the same thing like and then you end up just staring at each other for six seconds straight exactly Stabs beautiful down free anti air forcing Hayate off the break away that's a good situation for Hayate being though it's got that corner fresher stabs respecting the strings trying to build some of that space with a mid a big Scott shot I love how they're both approaching this match if they're not over extended they're going for a little bit of damage quick little stagger but then they're trying to back off because they know that each other character is dangerous especially when there's no defensive break away to be had so much respect Hayate again there's that throw no escape attempt your tool he was weak to accept that almost look like he's just willing to take a couple grabs it's the least dangerous option well a combo will kill you but a grab won't so it's just that risk assessment Hayate so good at that however this round is beginning to slip away when Hayate at a time tries to roll through but oh from behind that was so smart by Stabs unfortunately it did switch him back into the corner but you know what look at him she didn't even care she's like yeah I know I know she knew he was dead but now quickly back to make stream big boo I feel like we're in the corner like three seconds ago what happened? they both have such good corner camp but you know what the big boo you get hit once you get slid right across the screen speak of sliding that dive bomb we haven't seen that as much it's mainly been used as a mobility tool as opposed to like an attack in this round so far I think Stabs just wants to make sure that he is never in the wrong area and there's a big confirm there again one of the benefits of Artiganiki being able to use that standing 2-2 as a combo tool as opposed to just on block that back one mid that Frost has the offer so he's taking the grab every chance that he can much less dangerous in a back one she's also one of those characters that doesn't get he doesn't get pressure off the grabs right too far away to know but if it confirm again you can see the break way we do Stabs left without that defensive guard ooh tonight honestly that was a smart move he was probably gonna end up spending every bullet that he had no defensive bar to work with he's gonna at least try to chip out Stabs to get rid of the last one there's that big crushing blow ready but I mean knowing this matchup I think might actually wanna save the bullets to actually use it as a projectile seems to be potentially one of those matchups and it's very strange too because Frost really has a great full stream presence but Aaron Black with that scut shy and those bullets then the drop kick 28% finally has a chance to use that crushing blow that gives him a really comfortable life lead but then finally gets split by the back one with every button he can again this the range of this matchup this kind of life he doesn't look as dangerous but and this kind of matchup absolutely is there you go and all bullets are gone he's going I love how he's doing the tutus now he's starting to get keep Hayate more grounded he's taking this time he's saying on a slight lead just a chunk at a time that's gonna help a fatal blow already gone he got hit right out of the second he got fatal blow he went for it and Hayate immediately stuffed it and now it's back has to be careful fatal blow hits here he's gonna lose the life lead all the delay pull out punish that is a huge punish very smart by Hayate that was a risky read unfortunately for stabs that clearly did not pay off the word is patience Hayate he has the lead he knows he is in control and stabs in those situations is kind of forced into those make or break decisions in game one blow that didn't pay out in the second game Hayate won it was a dive from you know inconvenient time but I mean in those kind of situations I felt like you kind of have to make a big decision like that especially the clock was ticking as well he didn't have a lot of time left to really make something happen so it was a valiant effort unfortunately just didn't pay off now Hayate on the verge of winning the set up 2 to 1 right now and obviously they are gonna stick with their respective characters which is obviously no surprise to us not until stabs really has been rocking for us since day one even placed well a combo grace which was day one from top 24 with boss before every other change that she had before she had a great mid right before I mean the most important changes are made before variation 3 and it looks like stabs wants to be a little bit more aggressive going into game number 4 I feel like it's hurting I feel like in this game stabs is I don't want to say impatient but definitely taking things a bit faster than before and kind of forcing Hayate is just taking his punishes at least might just get out of the corner stabs just does not want to put himself back there that is not where you want to be against Hayate right now and really stabs took most of his damage just from going for these boss sides here but he might be able to get a little something going we can't count him out just yet I mean not an optimal punish on the uppercut but a throw it's better than nothing it's still 140 damage and at this point he's pretty much just reaching chip out territory the best thing he could do for himself right now is just keep his back in open space he's making it work Hayate gets into the break wait a minute knock down again another grab okay stabs he's not out of it he has the fatal blow Hayate has no break away either one touch would certainly do it it's not over yet 16 seconds on the clock time is ticking oh no miss times it stabs goes for the boss free meaty but just too early that was hate to see it that is heartbreaking to see you've you've heard the music playing in the background they go opes them up doesn't believe in the hicker for me left on check we see stabs now getting a lot more aggressive up close he is against the wall right now he is on the verge of elimination by the hands of Hayate he cannot make something work in this game can he escape failed next grab will definitely do a lot of damage oh okay preemptive drill we've really seen stabs occupy that space a little bit more is he going to be able to use this grab opes not to use it I mean he doesn't recently I mean if he could save it for round three where it's really going to make a difference but you have to get to that point first the delay stabs trying to get that kick through again opes not to use it I think he's holding on to he wants to save it for that third round he feels confident here in round number two but let's hope that doesn't come back to haunt him grab the throw escape so now that crushing blow is gone more plus frames once more Hayate doesn't press has no interest no picking stuff up and there's a throw again the crushing blow anymore but can still win the round absolutely oh just need to get one little bit that's definitely death and the biggest nightmare that stabs could have had happened to him it all boiled down to just one mid confirm Hayate he got that magic button and was ready to immediately react to that fatal blow and he smiles all round stabs you know he's not going to be happy with that but I mean he can't say he didn't lose to two of the greatest players in the world and he fought for it absolutely not to reset especially that winners match in softbox but unfortunately the stab was not made to him today I just holding on to that grab crushing blow really seemed like the right choice to make at the time but you started to slowly see that life we go away and then Hayate with that beautiful composure waiting for the right point that back to to straight in the fatal blow just to end the set right then and there was so smart I mean it's not the first time I've seen that happen today not think it's going to be the last I mean it's such a hard thing right I have to remember crushing blows are a brand new mechanic to Mortal Kombat right they haven't existed before so players about a year at this point more than enough time to kind of get used to how they work and how they really mould into the game because pretty much every character they are they are game changers for exact situations like that like the most universal crushing blows outside of the uppercut that the grab crushing blows that just make a grab do so much more damage about one point in the game in different directions you could do both of them in a game now it's just the one but in that kind of situation when you're against a player that understands that you have that crushing blow right and they know what your character can do with it as much as you do it changes the dynamic of the match completely so in that situation it looks like a mistake for stabs to hold onto it but having access to the crushing blow makes you so much more dangerous when you're trying to go in for pressure or if they're trying to defend against you and it really was the right idea I think in the beginning but once you started really loved to see and used it the second attempt that he was really able to just to close out the round yeah it's expensive but definitely worth it in a situation like that but still well played the stabs he made it all the way out here had a phenomenal showing especially with stabs vs. Fox earlier on this afternoon that was unbelievable one of the best sets of the day by far if you've tuned in a little bit later you're just joining us now welcome by the way you should go back and watch that so absolutely was absolutely killer but stabs championship you know and there was some tough competition right you had all the Canadian top players including Hayate Hayate was in it a few of the weeks honeybee biohazard flux waves like very well known and skilled players and stabs able to rise to the top but it's Hayate that wins the match today we are moving on to our second losers bracket I can't believe oh boy I can't believe that these players right someone's going to these players explain that to me it's hard to process that right because now you take a look at both of these players Samij qualified more through consistency than anything else with points Tekken master a little bit of a different story one Brazil game show which is really gave him all the points he needed massive point injection huge he needed that 100% and very well played to him for even being able to do so but you're looking and some like Tekken master winning tournaments all over the world first round losers I it's just it's just not something that you would expect to see it is it is insane but also a testament to just how tough this year has been for competition for these top players right 100% and has not been smooth sailing for anyone bar like that kind of like top three or top four I guess you could say of the players that not only got top eight in every tournament that they were at OK right there's like thousands separating yeah but for 99% especially some of them in this qualified position today it was a year it was a slog it was a grind and it was constant constant success through it however wait a minute wait a minute I saw those characters I mean this got me button check there's no way Samij is a playing Cassie surely whoa we have just been told this is not a button check we might be seeing Shang Tsung have Samij for real I mean that's where they high-born Katana that's where they were sitting but Tekken Master plays high-born as well so cute oh it's Samij's Katana OK thank you production Samij is going to be bringing that now which variation because Samij played a lot of Katana early on it's got to be high-born right fanfare still fanfare OK very good this is Shades of Cobblebreaking for him from way back in the beginning of the pro competition this was Samij's original main what got him his first top eight it feels weird saying throwback for a game standards this is a throwback Samij really burst onto MK11 with Katana right and early on Katana wasn't seen to be tremendously strong but arguably one of the most buffed characters in the game is Katana fundamentally has received a lot of love in every single patch and Samij was making things happen with like day one Katana and the character has come a long way from then to now so I'm very excited to see this beautiful match of knowledge being able to just dash right through getting that back to punish and then Tekken Master out of that Tekken Master always has this huge arsenal of characters at his disposal and goes through the soul which we never see either now I know that Tekken Master does play Katana Tekken Master has actually been playing Highborn I believe Shouts to the Middle East community have really been talking a lot about Highborn as a variation and I know that Tekken Master is the kind of player that I've been told has learned the variation to understand it more so I definitely could have expected to see Katana coming out of Tekken Master sure why not especially if he knows like how to play that character and I'm very surprised Smidge went with Katana when he seemed to be doing relatively well against Foxy Shane earlier as Yes Queen Cassie so maybe he's just going for a different approach in the crushing blow 25% just trying to inch his way towards that corner nice confirmed big combo 20% just like that Smidge really respectable damage and he's just ooh instant wake up jump kick that was such a Tekken play and now he has the full screen and that's what you want is Shane especially getting someone like Katana he has that mobility that long range jump but you definitely out his owner goes for the one one has a little bit left in the tank but unfortunately for Smidge the sparks oh no no he turned off release check say it ain't so I think Smidge is going to go back to character select screen that is really unfortunate but in terms of character choice you definitely called it where there might have been elements of discomfort with Smidge when it came to the original first match we saw Smidge versus Foxy which is why Smidge is in the loser's bracket right now was not a free game for Foxy but it was quite dominant and I know that Shang Tsung seemed to beat Digital Soldier Cassie Yasqueen does better it all comes down to ground eruption very you know Digital Soldier Cassie gunshot is punished by ground eruption that's a big deal that really sucks for the character and then Yasqueen can punish all sparks with the shoulder a lot better but this might just be a comfort thing I know that Smidge his favorite character is Katana and it's so hard to predict like someone like Tekken Master you're not just dealing with the first character you see on the characters you're dealing with the potential of whatever characters will pick it if and when he goes down right the roster that Tekken Master brings in it's one of the one of the hardest players to prepare for in any tournament is a player like Tekken Master because he's going to come in with this crazy roster of characters and you have to make sure like especially now we're in 3 out of 5 there is more counterpicking opportunities that you are willing to you know match whatever you pick against the entirety of that character is going to pick and you know what and it's really Smidge is really in a tough spot right now because going down the first game against a player like Tekken Master who like we said has all those characters at his disposal you're already at even bigger disadvantage than you would normally be but he did stick with Katana and same variation as well so I hate to point out we did see Smidge go to the control screen so yeah if ever you've accidentally gone into a tournament with the wrong buttons trust me it happens to even the pros every now and then we'll make that mistake the question is how do you come back from that right you don't want to let that kind of mistake tilt you and go oh I can't believe I did that especially now especially at the finals in the finals anger in the loser side of round number one you don't want to make all those mistakes you just have to let it go mentality is he's having a lot of trouble just staying on top of him and even when he does he just seems to back off a little bit too much it's nice to see the diverse playstyle from Tekken Master because Tekken Master was known for a long time as a very aggressive very rush down heavy player and even when you see him play Sonja will not have any problem with just sitting there throwing rings the whole game and that style transitions so well to Shang Tsung Smidge finally starting to get ever so close one mistake it just leaves a disadvantage Tekken Master looking incredibly strong right now Tekken Master really just seems fine up close definitely off to play more full screen but at the same time has no problem getting up close and personal against Smidge just trying to go with these trades here I mean positioning why is this actually really bad for Tekken Master even though he won the first round Shang the kind of character really needs the distance on no punish on the short hop attack but he really needs screen to do this right this is where Tekken Master is going to stay the rest of the game oh no he just missed it it's just one whole scramble right now okay finally was able to open up Tekken Master no breakaway so he has to make this hurt keeps the corner positioning no anti air and a nice grab escape by Tekken Master we're beginning to see one of the sides of fanfare though is overall like definitely a less than average damage output across the board and it was the right call to use he wants to close up this round he doesn't want Sameach to even take around here in game number two this was the right way to do it and he's probably just going to back off no reason to over extend here I mean one ground eruption it's over one EX corpse it's over one throw you get my drift this is very dangerous for Sameach now and it is now chip out territory and that was the height of those skulls is so perfect mind honestly this defensive play is working out really well and it's clearly getting the better of Sameach right now Sameach known for that Cassie through most of the year and going back to a Katana now as much as I'm happy to see it I do wonder if maybe fanfare just isn't the right pick if there's one person I would expect to be able to stick out with Katana and do it it is Sameach but Sameach really had the majority showing at Ivo and it was Cassie that led to that and again to me just set against Foxy Grandpa even though he lost that set it definitely wasn't super free it wasn't something that could be one and it's like Sameach going to be going back to Yasqueen Cassie it's a year and I'm still not used to saying that I feel like I say it wrong every time I just usually stick the variation to Cassie because I just don't know how I'm pronounced here Katana it would help in the counter-pick battle that might have been a serious game plan of his but now there's none of that left Tekken Masters up 2-0 and a huge life lead right off the start here finally able to get some pressure going here variation to Cassie definitely has the potential of being much more aggressive than Katana is but even then to me finishing these full strings is definitely working out for Tekken Masters and spending both bars there but I mean he's got a huge lead in all this screen space you can throw that far away it does not matter there you go but now Smeach has him in the corner especially with this variation of Cassie it's a lot of grounded damage and spending the crushing blow definitely necessary wanted to close it out and again a comfortable match point Tekken Masters finds himself on now but a big hit Smeach what can you do with this taking the knock down and nice quarter you can tell that Tekken Masters is making Smeach second guess himself up close but this is where they can change though this is where Smeach he has the corner Shang Tsung doesn't have the distance but even on block he's moving himself out they go nice little fall as well there no reversal to follow up with though and now off of this breakaway that is definitely a good spot if you're Tekken Masters and you see the second Smeach is his breakaway Tekken Masters going for all these gap strings all punish 100% going to be a punish and Smeach already looking way better off with Cassie Cage fight you do hope it's not too little too late though it's like you said before in a counter pickers game which you know you put yourself in against Tekken Masters even if you win one game you give that person the opportunity to go straight back to the character select but maybe they'll be in a big jump kick Smeach that's the kind of really needs and not to mention Smeach seems much more comfortable on being able to get in on Tekken Masters as Cassie Cage as compared to when he was playing