Mentioning Starfield to a person is like flipping a coin.  So you can- I see this as beautiful personally. That some are so passionate to love or hate a video game.  That. That's why. The last time a Bethesda game came out was eight years ago. The last time a Bethesda game came out that wasn't a buggy mess was eight years ago. I give up. Fallout 4 came out eight years ago. A lot of people skipped 76 because Rick and Morty weren't enough to convince people to buy this dumpster fire. Ninja maybe has some mint mint mint mint mint mint mint mint mint mint mint mint mint mint mint mint mint mint mint mint mint mint mint mint mint mint mint mint mint mint mint mint mint mint mint mint mint mint mint mint mint mint mint mint mint mint mint mint mint mint mint mint mint mint mint mint mint mint mint mint mint mint mint mint mint mint mint mint mint mint mint mint mint mint mint mint mint mint mint mint mint mint mint mint mint mint mint mint mint mint mint mint mint mint mint mint mint mint mint mint mint mint mint mint mint mint mint mint mint mint mint mint mint mint mint mint mint mint mint mint mint mint mint mint mint mint mint mint mint mint mint mint mint mint mint mint mint mint mint mint mint mint mint mint mint mint mint mint mint mint mint mint mint mint mint mint mint mint mint mint mint mint mint mint mint mint mint mint mint mint mint mint mint mint mint mint mint mint mint mint mint mint mint mint mint mint mint mint mint mint mint mint mint mint mint mint mint mint mint mint mint mint mint mint mint mint mint mint mint mint mint mint mint mint mint mint mint mint mint Who's laughing now? The game was gonna release in 2022 but then got delayed a whole year so that they could squash and exterminate all the little bugs That got caught in the webs and now after all this time the game is out for you to play Starfield a Bethesda RPG in space It's extremely overrated and really outdated and not that good When an NBA player needs to hit a buzzer beater to win a game That's when everything becomes most crucial. Can you keep under pressure when the lights are shining brightest? Look, I'm not Luca D'Andrej. None of you could compare to greatness like that But I am Dr. Skipper and something I live for is when everyone is diluted and I feel like a crazy person Every single one of these videos was made during honeymoon phases and taking a stance during a honeymoon phase is the most dangerous You want to know something I hate in this world? Blazing.  Can't stand it. Meet riding, glizzy, gobbling, call it whatever you want. Can't stand it. You know what else I hate?   Let me explain what Bethesda magic is.  He's I swear to God That's actually him and then after the ride is over a kid is gonna be ecstatic Thinking that everything just happened was real and now feels like a part of the story and the adult Who knows it's all fake had to be whipped and slaved to afford these goddamn tickets It's just happy that they got to have some fun while being immersed in fantasy before returning to life of cold buds on the Weekend and beating their wife. This is why people enjoy Bethesda games Starfield fallout Skyrim without game design. What are they to their core space? Apocalypse and fantasy three settings three RPGs pick your poison Bethesda games are extremely successful because no one makes a Bethesda game like Bethesda They're the only game studios that have really cool settings that allow you some control while also making you feel like an important piece in a big World with easy to control gameplay None of them have groundbreaking combat role play graphics or even exploration But what they do have is groundbreaking manipulation just like my ex-wife Rebecca that stupid bitch fallout 4 in 2015 Regressed massively from New Vegas focused on being a shooter more than an RPG It also released the same year as the Witcher 3 which exposed the game's problems massively showing that fallout 4 was already outdated when it launched in 2015 it was a bad RPG the gunplay was mid the graphics were nothing special You got to remember battlefront 2015 came out the same year for comparison like look at Boba Fett in the snow That's a that's a man right there.   That's a whole another story also I lied earlier Bethesda is not the only one who makes Bethesda games and it's not obsidian They made an obsidian game unlike the others another really good Bethesda game is cyberpunk 2077 made by CD project red cyberpunk is something I was so excited to talk about in this video I'm like a kid on Christmas because cyberpunk is the best example of Bethesda magic That's not from Bethesda and it's also a great reason why you shouldn't trust shit from anyone who plays as this fucking game Fallout 4 cyberpunk 2077 and starfield are all steps down from games like oblivion new Vegas and many more RPGs as well as open-world games But cyberpunk 2077 has received more backlash than both fallout 4 at its release and starfield as of now Which makes you question what would the noise be around starfield if it launched as a buggy mess that ran like shit because starfield has some of The exact same problems as cyberpunk But since it's at least playable the Bethesda magic can take over skepticism where for cyberpunk You didn't get that Bethesda magic until years later when it was playable and everyone gave it a second chance after its popular Anime and recently people loved its new expansion don't forget The game is fixed Cyberpunk 2077 had so much hype because people expected it to have the RPG freedom of new Vegas and the city scale of GTA 5 and the main story in Open-world polish of Red Dead Redemption 2 And the Lutian gun variation of Borderlands 2 is also announced seven years before its release date had a bunch of delays to clean The game up. It was also just a really cool game premise And at launch besides being unplayable it was just fallout 4 Cyberpunk 2077 is fun to play.  I didn't hate starfield when I played it on the contrary I actually had a lot of fun with starfield. I'm not you or the Grinch or Garfield Okay, Bethesda magic works on me in 2015 I was in eighth grade and I got Fallout 4 for Christmas and fell in love with a post-apocalyptic Boston and now as an adult That Bethesda magic has once again I sat in the custom creator made a bunch of funny guys before I settled on Drizzy himself You don't actually pay anything yet. No, I'm just trying to make Drake.   I flew my little spaceship and got into dogfights I found the Batcave and explored a bunch of planets. I learned about the world and its politics I killed monsters and pirates and aliens. I got hooked war never changes my friend typo made this really good analogy He said that playing starfield is like being Andy from Toy Story in both good ways and bad ways. You have cancer Andy I'm a tumor. I'm a tumor. I'm a tumor.  You're gonna board enemy ships and clear out pirates You could be a moral gunslinger or a thief It's a great first-time experience if you allow it to be and you're gonna have fun with its general concept But when I finished the game I started talking to friends and the things I thought were unique to me were no longer unique And then I thought about other games and the mysterious illusion began to fade you see after writing something like the cars Right at Disneyland.  Oh, you're in high school could have pulled me We're gonna keep using Disneyland by the way since they got fun themed rides But after you ride the cars ride a question will pop into your head after do I want to do that again The ride was fun for the three minutes it lasted but to get those three minutes You had a wait in line without sitting down for an hour in the beaming California Sun But for the first time you had that delusion of experiencing something new So you are okay with dealing all the annoying stuff because it was a new experience Starfield was extremely fun because it was new I haven't played a Bethesda game in forever I also love space. I love shooting stuff. The graphics were pretty.     I want to apologize 1988 he mom did a 12 year old boy It's a small detail But those small details begin to matter because it makes the world feel real which helps immersion cyberpunk used to have a Problem with vehicles in its world and this made the game get compared to GTA in a bad way because rock star is really good at making Reactive worlds if you shot at cars, they stood still and wouldn't react But they fix this now and cars will hit you and drive off in Starfield You can light up place up like a bank robber or point guns at people and it's just another Tuesday for these guys You can even flat out light up NPCs without any consequence the AI civilians in Starfield aren't the brightest tools in the shed Rest in peace that shit boss in they all walk the same and react the same And I know the AIs of other games aren't perfect. They could still sometimes be jank But when you look at games like GTA 5 which released in 2013 as well as cyberpunk It's disappointing how flat Bethesda NPCs still are and like I said earlier This all hinders immersion which essentially is Bethesda magic and something else that doesn't help us how you get around Starfield has the same one Bethesda problem of teleportation exploration It is tedious and obnoxious But on the bright side I at least have an SSD fallout 4 was hell on earth to deal with you could go into an elevator and go on an Entire force gump adventure and come back to still have 30 more seconds loading screen after loading screen after loading screen and 2023 is a problem. It was already a problem with fallout 4 in 2015 having to do an animation to land on a planet to then do an animation to get out of your ship To then do an animation to get inside a door makes me want to stick a ray gun in my mouth and meet God to use The elevator in starfield requires a loading screen for each floor to then go into a loading screen for another area games Have been eliminating loading screen hell for a while now one of them being cyberpunk and cyberpunk the elevator actually works It goes up and down in real time a lot of areas in cyberpunk Have you just walking inside rooms instead of going into loading screen after loading screen after loading screen even in space? Loading screens are still a headache loading screen to get into your ship loading screen to get into space loading screen to Go on a planet loading screen to get off your ship loading screen to go into a building in between all this you're navigating through a Confusing menu to find out where the hell you're going where the hell is new Atlantis. I can't find it This is a Bethesda problem. They're still using the creation engine Which is old as hell causing these limitations all they did was polish the visuals and add physics Which is nice cool Someone gets a spun in a bunch of potatoes to get some Twitter likes but those physics bogged down the games FPS and is not worth the trade-off of seamlessness AAA games can be seamless spider-man Miles Morales launched with the ps5 and they made it a point to show off the PlayStation's new SSD and how exiting buildings can now be done in an instance where on the ps4 This wasn't a possibility cyberpunk demands a lot at times But the city is rendered in real time to avoid loading screen problems and Starfield is not easy to run either like I said earlier on xbox It's capped at 30 FPS for consistency since anything higher is going to result in frame dips and on PC It's been shown to have frame problems. No Man's Sky is also a space game that has seamlessness You can land on a planet leave your ship explore the planet get back on your ship and leave the planet all in one move The loading screens ruin immersion in Starfield and makes it feel like you're moving from preloaded box to box You are not in a spaceship just a transition screen And it begins to bog down the game because you're not docking onto another ship You're clicking a on a space door to get teleported to another loading screen to then click a again to go to the next generated box It's intrusive. There should be loading screens for hyper jumps and for leaving planets. That's it Everything that happens in preloaded spots should already be generated. I should be able to board ships seamlessly I should be able to open doors Seamlessly and we cried about this when Fallout 4 came out But now you have SSDs So you just got to deal with the black screen for two seconds unless you're stuck in an annoying force animation to trick your immersion Also, if you have an old hard drive on PC then you can go f*** yourself So with all these annoying loading screens the star map also made me want to go meet God open map set course open map set course I want to go back to New Atlantis. Where's that again? Oh, I can't remember So let's do the mission to talk to Samco so I could go back to New Atlantis and then after set course to the next one Let's go to the key. Oh, you don't have strong enough graph drives So let's make you play a game of clue on where to go to then be put into three loading screens to get with The fuck you want to go graph jumping multiple times in Guardians of the Galaxy volume 2 was seamless It also made baby Groot throw up but in Starfield It's a chore and made me want to throw up as well, but not with excitement You can't even do three graph jumps back to back You have to play with the menu before and it's animation after animation with the clunky map in between like holy shit Mass Effect even had a better system in 2007, but hey, at least you get to explore hundreds of awesome planets Zelda, Red Dead 2, Elden Ring, The Witcher 3, Cyberpunk, all have a lot going on for them in their open worlds Starfield is now a thing of its own and the idea it has going for them could work greatly Having not a huge world to explore but a bunch of mini worlds with unique things is a good idea It's what no man sky did but Starfield just does it so poorly Planets have procedurally generated content Which means that the cool stuff you're gonna want to explore is auto-generated from planet to planet and in between these Locations all you have is boring shit to scan and sometimes random wildlife that has really bad AI and Abandoned areas with pirates looting and unlike games like Far Cry or even Halo Infinite to an extent, no factions lay siege to any planets So you're not gonna be fighting for territory claimed by spacers, ecliptic, freestyle galactic, Varun, Crimson Or even the United Colonies, which is just a missed layup Like imagine if you could strengthen allegiances in Starfield by conquering claimed areas in the name of whatever house you chose Taking over spacer claimed territory for the United Colonies or raiding United Colony territory for the Crimson fleets It would strengthen the factions in Starfield and give a fun shootout for these empty planets Tell me sweet little lies Todd these planets are boring You are coping if you think scanning animals rocks and plants is engagement Random space battle dogfights are fun So why is there nothing happening on foot and you know what's worse about this filler is exploring the filler it sucks If you're gonna give me boring wild areas then let me traverse it Todd Why is everything spread so far apart with no traversal or incentivizing manipulation breath of the wild was designed to Constantly keep you exploring on foot by giving your distractions and to get these distractions You are able to climb and glide and get a horse when necessary and red dead You have a horse and Skyrim you have a horse in the Witcher you have a horse Minecraft you have a horse and cyberpunk you have vehicles in GTA You have vehicles Elden ring a from software game that was famous for backstabs and rolling has an interesting World full of life and even then you have a horse because walking is not fun All you have in Starfield is a jet boost not even an alternate mode so that you can continuously fly like Ironman because to do That would mean that you can also have fun in space which means you'd have to exit your ship and fly in space But this is Bethesda and that means more game design This is possible by the way people find an exploit to see what it would look like But hey the modders will find a way to make this a reality So let's just not do anything on planets You will run to your out of stamina which is very little since the upgrade for it was bugged for two weeks Then you boost over and over again, but skipper all the horses and cars are in open-world games This is Starfield it makes no sense You know who is smart enough to understand that gamers are gonna get bored of exploring empty places with the intention of going from point A To point B fungy in destiny You will fly to places intended for stuff and instead of forcing you to walk They give you a space motorcycle and this was in 2014 a year before fallout 4 if you're gonna be lazy Bethesda Then just own it just let us be able to click a button to park these ships at these places You know since we can't do it ourselves like you would in no man's sky I would rather have a cutscene to get where I need to go rather than running and boosting over and over again It's boring Traversal is such an important part to exploration because it lets you be able to experience these great places But not lean around so much that it gets annoying Red Dead 2 is a gorgeous game with a gorgeous world But having a horse allows it to become such a great backdrop while I traverse it same with so many other games So for Starfield to have such boring areas with bad traversal ruined a lot of the Bethesda magic You would have thought that the traversal and loading screens were the end of the stop-and-go experience But we also have weight limits weight limits aren't a lot of games It's to stop you from having literally every item in your inventory because you don't need all these little damaged machine guns next to The big kahoona's but what's annoying is when weight limits start to affect the game in a negative way That's what happened in Starfield a lot in Starfield when you're above weight capacity your oxygen burns Even when you're just walking and when you run out of oxygen it starts to get replaced by co2 that begins to damage your health This is a hindrance. You do not want to go over the weight limit So to not deal with this problem you have to neglect a core part of the game most of my playthrough I avoided materials and junk because it made my experience horrible But even food and aid items would add weight which meant that I got punished for looting and exploring these gameplay choices are awful But even with them in place. Why is the base and max weight limit so low weightlifting was the first perk? I fully upgraded but even fully upgraded. It's only 219 pounds So throughout the game I was constantly dumping resources and junk which meant I couldn't ever craft or research I know you could put it into your room at the lodge But I didn't find this out until after I finished the game Also, I'm not gonna ruin the game by carrying a hundred pounds of office supplies to then just dump it at home Even my spaceship was always at full capacity So I could never loot in space and this is going to be most people's experience in Starfield They aren't gonna go play Minecraft or add optics and lasers to guns or upgrade armor because to do so ruins the game's experience And you're gonna constantly be finding new guns and armor anyway So what's the point of making the game a living hell for something that's not even worth it? It's old game design and should have been adjusted after Fallout 4 Cyberpunk did it right components in cyberpunk have no weight Aid items also have no weight and sites for weapons have no weight either Alongside mods that could be applied to both weapons and clothing even grenades are weightless So go ahead and stockpile those bitches the only things that have weight are clothing and weapons This makes the game greater since now you could craft and modify weapons in your playthrough since you'll always have a sole spot for Components it also helps the game be seamless since you're not gonna constantly be stopping to dump a bunch of junk that takes up a lot of weight I'm a loot monkey. I love looking in cabinets and lockers for anything I could find and in every game I'm rewarded for exploring whereas in Starfield. I'm punished grenades add weight junk adds weight and materials add weight By the end of cyberpunk. I had over 400 pounds available or in Starfield. I only had 219 It's stupid It also makes the gameplay in Starfield clunky since looting midfights usually gonna put you above weight limit ruining the pace of combat with all these Problems, please let the gun play at least be amazing Starfield's combat is incredibly aged the massive change from Fallout 4 is that you can mantle that still feels awkward and that you Can slide but only if you get a perk to do so that also feels awkward and you have a space booster That's it. Other than that it's Fallout 4 all over again, except not as cool when I play video games You know what? I love blood. I was a kid that grew up on Gears of War I was wall hopping and turning people into slabs of meat I was popping off heads and cutting people in half of the chainsaw. Did this mess me up today?      Starfield isn't just age in its gameplay But it's also massively regressed as a role-playing experience from games like Skyrim and even fallout 3 Suffering from the same problems that were in fallout 4 which was heavily scrutinized for being a massive down step from fallout New Vegas, let's talk about immersion real quick Bethesda's voice acting is iconically scuffed like this funny ass retake in oblivion And this wasn't the only one this happened multiple other times You also have Todd Howard himself with an Oscar performance that really pisses me off And while this is all really fun to laugh at since it's the past the present jank just pisses me off Bethesda with a lot of money time and resources have dropped the ball on immersive role play Starfield is a flat-out embarrassment when looking at games like cyberpunk and even Baldur's Gate 3 which had less resources and Money than Bethesda every character is flat and soulless looking their dialogue is underwhelming and their writing is mediocre Also you yes, you Drizzy Drake suck as a character The Disneyland ride becomes problematic when you have no influence on where the ride goes The fun of role-play is being able to make an impact on the world you play in which can also progress the story Many different ways cyberpunk is a bad RPG and was rightfully criticized all role play was a linear path to the main quest of the game A great quote once said from Willem Dafoe and the hit animated movie Finding Nemo represents this all drains lead to the ocean But at least for a Disneyland ride the main cyberpunk quest is a bit interesting Even Fallout 4 is a bit interesting dead guys stuck in my head in corrupt government And I need to rescue my son who is stolen for me while being shit RPGs They both at least can be played as fun movies Starfield though the main quest is awful and the world around you is hindered because of it's making it not a fun and credit coaster Adventure or an immersive role-play experience And this is because Starfield has no guts this whole video Fallout New Vegas has been hanging from a string taped on the ceiling being Used for comparison, but why Dr. Skipper? Why do you keep teasing New Vegas?  But both games have a lot of players in the kiddie pool in New Vegas the main story is that each one of the factions wants to Claim New Vegas so this really basic idea leads to a bunch of nuance that leads to the ending of the game of who gets New Vegas and the whole story leading to this ending is based on what you do what factions Do you have allegiance with who do you meet through your adventure to help get you your goals?      Thanks to you Delgados cut me from the fleet.    Good. You can see Mr. House's beliefs is better good same with the NCR You have a choice and all the NPCs have opinions and morals and political and sociological beliefs that vary and Starfield the members of Constellation all aligned with good moral practices under the United Colonies even Samco, which objectively makes no sense What the hell Starfield is a lazy museum So it figures that you learn about the game's lore through literal lazy museums makes you miss the old days where you can Learn about the history of factions from factions themselves the lore of Starfield is that there's a big-ass colony war They got resolved and a peace treaty was made that band mechs and other shit.  I've ever interacted with he's so complex and interesting He's one of the best interpretations of a reformed Christian and has made many people who are not religious Question where they stand on with their own morals after interacting with him. I have been baptized twice once in water once in flame I Will carry the fire of the Holy Spirit inside Till I stand before my Lord for judgment Joshua is a complicated character that steals the room with every quote Starfield doesn't have any character like this Vladimir is an ex-crimson fleet member, but he's also buddy buddy with everyone He's a contradiction to Sarah's beliefs and doesn't have any nuance like he should he doesn't have regrets philosophies He's just boring a boring good guy It makes no sense that these people are all happy government bootlickers Where the fuck is the hobie brown like character that hates the government and is an anarchist? I watch mr.