will come back to another counter side video so today's video we are going to look over or discuss the update that is happening tomorrow august 12 so as you can see here maintenance game news so there will be a maintenance tomorrow at 6 a.m to 8 a.m august 12 GMT plus 7 so object all servers compensation of course quartz 300 and Eternium 1000 so the update includes actually new content to event great witch legacy event starts and new event episode event mission and event shop that will be open or a new in line with the witch legacy event that will be starting tomorrow second will be recruit new classified recruitment awakened solar codex yuna probability up we'll discuss more on her and the other two um units or heroes that will be dropping tomorrow next would be serapel probability up as well a normal recruitment so new banner as well and we also have skins pumpkin night skins release Cindy looper Regina McCready and Ingrid Johanna okay number five is a new counter pass and rewards would be haram for the paid one of course for the premium pass or for the special pass so i'll be discussing those three after this so let's just finish this one attendance 100 day special punch in next would be shop new yuna release celebration packages yuna update celebration classified recruitment package volume one yuna update celebration classified recruitment package volume one yuna update celebration growth package so there are a lot of packages actually coming out um tied to yuna's release and the shop a great witch legacy package recruitment recruitment package great witch legacy special recruitment package too again so this these are um items in the shop that are new so that you could recruit for um probably sharp pay and more or less other means of recruitment or other items that can aid you in your recruitment and also there is a danger close adjustment or elimination score reward and rank reward please refer to the events for more detail so this is just the announcement for the event let's move on to the the employees or the units that will be dropping tomorrow so we will start here with the new unit solar codex awaken yuna i was able to go through her you know through her her skills her passive what she brings where she's good and to sum it all up she is again this is true a striker who is in reality a tank damage dealer hybrid so we still have to see whether she will be better than awaken hilde um in terms of being tougher but if she is at par with awaken hilde i'm sure a lot of people will be switching from awaken hilde to her because they are both at six cost they are straight she's striker and a counter as well so again she is still very good in the korean server um she's not one of the top but again for the southeast station server she will really really dominate pretty much because again we we will have probably she will be client she will decline down the line but right now she is i think a must for pvp especially take note especially if you don't have awaken hilde yet okay so if you don't have awaken hilde i would suggest that you you know must summon for her um she she will also be a good complement to awaken hilde but again two six cost in a team but some some teams are actually pulling it off um but it would be tricky as well if you bring both of them but again i think it would be you know it would be an experiment but it's not impossible okay kr pve score it's they uh they scored her at a 12 out of 10 so pve she is very exceptional um no no argument there get her because she is still good in very very good in pvp probably the best and for pvp she can actually be good at a nine out of 10 especially now in the early stages of um southeast asia counter side so worth pulling future proof definitely she is and let's take a look at her skills that are here so for her basic attack summons flames inflicting aoe damage to the enemy in front after every basic attack Riley delivers an aoe attack to be to the farthest target and decreases its attack and attack speed by 30 for five seconds so again based on the basic attack um i this is just another this is just an assumption i think attack speed would be good for her because she could you know she could um um kick out or she could initiate that fifth basic attack and aoe on the furthest target so again the your furthest target would be snipers with supporters your healers so again i think attack speed would be good for her Riley's passive so summon Riley when deployed you not decreases hp by two percent every two seconds for yourself and surrounding enemies um excluding bosses and ships and recovers three percent of hp every second if Riley is on the field Riley resurrects in five seconds with full hp one summon again so this this passive is actually good but it's really dependent on Riley for his survivability and his presence as well at skill level five if Riley is dead damage taken is 50 percent and special ultimate skill hp restoration at 50 percent for five second for five seconds so this actually makes her tanky tanky again a tanky striker is actually a a headache next would be solar flare it's her special so 20 second cooldown summons a massive column of fire inflicting aoe damage on and around the target loses their buff effects and can't can't receive new buffs for six seconds you and i also recovers 10 hp if um Riley is on the field at skill level five damage taken is minus 15 percent for eight seconds when cast effect doubled if Riley is on the field again Riley is the is the difference maker here and again this is actually important to her synergy to the synergy with you yuna um next would be prominence her ultimate so 52 second cooldown concentrates and discharges the power of the sun inflicting aoe damage in the enemies in the enemies on the front recovers 20 percent of hp if Riley is on the field again at level five attack plus 15 percent and 12 seconds after skill effect doubled if Riley is on the field so again um she has um damage assistance she has um she has healing she has damage again she has really has survivability so definitely for me i think a must pull right now even if you have a weekend heal day do pull for her try to pull for her because i think at this point when a weekend heal day is banned then she can actually take her place as one of your tanks in front okay so next would be harab so harab is actually available in in the premium uh the premium pass i think it's the premium pass for for counter pass so she's an SSR supporter counter at three cost say this to hate soldiers and minions and is a counter to soldier teams so for pve her score is three out of ten so you don't get her for pve you only get her for pvp because she is a counter to soldiers which soldiers are actually gaining gaining momentum right now and in in uh in southeast asia server so again she would be a good ally to have eventually especially if if uh soldiers are actually dominating she could be you know she could be your sixth man of of the bench when you really need her so only if you like pvp she's rarely used in pve so let's take a look at her skills so basic attack whips the front area including aoe damage so it carries a whip so this the creature passive increases her attack one percent as per basic attack targets up to 99 percent harab's basic attack also damages allies at at one percent of of attack and increases their damage resistance by five percent every time up to 30 percent okay at skill level five cast an enhanced attack every attack every fourth basic attack it does 50 percent increase damage to normal enemies and additional 32 percent to target's current hp if it's a summoned unit so again i think again the best set would be attack speed based on based on just the text so i might be wrong so don't quote me please death adder special so 22 second cooldown forcefully whips the front area inflicting aoe damage confuses summoned units and increases their attack by 30 percent for 10 seconds in gauntlet this effect is also applied to cost to or below units at skill level five cooldown minus minus 0.5 seconds for every basic attack so confusion means that the target switches sides attacks its team so this is again a situational skill but again a very powerful one love the pain ultimate 48 seconds whips and generates a strong wind inflicting aoe damage on enemies in front increases damage resistance for 20 for 12 seconds when cast at skill level five damage targets are confused again pretty much very lethal so this applies in gauntlet this effect also applies to cost to or below unit again your twins will be affected by this one you know fast teams low cost teams will be affected by this one so again they're very good counter for soldiers as well okay next would be in our basic or regular banner you have cerebellum by the way her art is pretty much very creepy creepy cute very creepy creepy cute so sss she's a defender counter for cost so again another substitute for for awakened hilde eventually if you can't use her or you don't have her but again she is also a good unit to have a masochistic tank k r pve score is 10 out of 10 so she is the she is using most game modes in k r and is a go to tank thanks to the utility she provides k r pvp score is 9 out of 10 sorry that that's pvp the pvp is out of 10 alongside yumi she is a go to non-awakened tank in k r it's either her yumi that are always banned and it's a cycle there one week you see yumi another cerebell okay so again this these tanky units will usually rotate because they're banned that includes awakened hilde so if you have cerebell you have yumi uh you you have uh yuna you have i think yumi is yumi lee i'm i think and these will be your rotation in terms of if if others are banned you have a good core of defenders that you know that you could go to so more or less regional king will be out of the picture once these these ladies are going to be out she's going to be for us as well as regional king so again she is going to be good so she is she worth uh pulling for so she is the best ssistat tank in the game for both pve and pvp if you're free to play there has already which you already have um a hilde and lee yumi then you can skip her but again i would say that you need all the help that you can get because again there are ban weeks that sometimes other defenders might be banned so again i'll get my i'll give you guys my summary later let's just finish this um in terms of cerebell skill set discharges enemy inflicting aoe damage on and around target permanently increases her attack by 1 in response to incoming damage up to 99 in gauntlet incoming damage decreases all enemies hp by 45 4.5 over three seconds so ships excluded at level five after every fourth basic attack she delivers an enhanced aoe attack the front area and gains hit stun immunity for special skills and lower damage resistance plus 50 for five seconds as well so again could be attack speed so the the four p set spreading pain special 28 seconds unleash her power inflicting aoe damage on surrounding enemies enforcing them to attack her for eight seconds takes 50 with damage from surrounding allies in achieves 100 higher defense for eight seconds at skill level five recovers 30 of max hp after skill also could be um all hp um two two two hp sets could do as well dr bosa ultimate 48 seconds partially reveals her true form inflicting aoe damage on surrounding enemies this skill immediately cancels all the debuffs all the debuffs cast on her and makes her invincible for the duration at skill level five stunts all enemies for two after skill so again pretty much for me again very very impressive impressive counter so again what's my take if you are given choices so again for awakened yuna yes you must must summon um because she will be your substitute for awakened hilda when she gets banned um next is harab for me harab is more of a preference if you especially that she is behind a paywall you will have to decide whether you want to build her uh considering that you want to get revenge on soldiers so you have to make the decision for yourself but again she can be good on certain situations with soldiers but i will be getting her actually for the counter pass and also for syrup syrup l i will be getting her because again she is worth the for cost of a defender and again she will be tremendous as a tank as far as rotation is concerned you have you will have yuna you have syrup l and you will have awakened hilda um any of which could be banned but again at least you will have one um at the end of the day so anyway guys um those are my my first impressions i will have a more in-depth review of these heroes of these units um in the coming days as soon as the update uh um you know as soon as the update drops so again guys for those who have stayed this far this video thank you very much and also please consider subscribing while you are here hit the bell icon and also put a like to this video guys take care stay safe this is the warden and i'm out of here


So, what we try to do in the previous lecture is like what are all the different applications, how those applications are little different than the present day usages and how best we can go ahead that is what we have seen it. Now in the next lecture what we try to do is what are all the different management and analysis activity which you get it over here. Now you have a web application programming interface which you will be able to do that then you have got a distributed GIS this GIS as we have said it is web based mobile based and corporate GIS as well as the gridding computer. Nowadays that even the mobile GIS has come up and which will be easier for us so what are the agriculture extension activities or extension information say they can go either in the form of a adversary the text mode or in the form of a map mode or in the map of a graphic mode that can reach people and things like that. So and in addition to that what happened nowadays everything is we are talking about the open source open source. So open source is which you can download and use it and then you do not have to buy it out. So that is the type of things are available in the GIS also there are this grass, quantum and map server they are all available in the open GIS softwares are available for a download purposes and you can use it and then you do not have to buy. The web that there are Google maps and live maps that is what we are all much familiar than anything else these are all the product of the GIS which has come into picture. Now what are the open geospatial consortium or OGC standard see when you have a open downloadable thing the issue comes previously if you buy a car if you buy a material from me and other you cannot use it with the other vendor. So vendors they were trying to protect their own interest but not allowing to merge with others. See this portion the open GIS geospatial consortium is the group of universities and government agencies and companies they join together. So they have developed their own GIS so if from my the input is one and the data format may change from one to another and the individual other softwares the softwares will be able to convert from one to another and use it in their own analysis purposes. So now what we have is what I am trying to give you a list of proprietary software that means you may have to buy it from the regular vendor and some of them are very may be expensive may not be expensive depending upon who is funding over there. So these are all the different type of history auto does cart crop it does and all these things these are all the softwares which are available this you may have to buy it on the desktop activity. Then another thing is these are all the open source softwares that means you can download it and use it the same purposes can be done there may be some here and there in a request is which we may have to look around. So other GIS softwares are also listed over here so that you can decide so which software you want to do that. If you have money and you can buy a proprietary item if you want to do it on a desktop fine if you wanted if you want a laptop type activities fine or in the mobile whatever you want to do however you want to do you will be able to do that. And if you do not want to do that if you do not have money so what happen is you can download some of the open softwares use it out and your purpose will be done. So this is how this is how what we have what we have got is now to get a effective agriculture practices for the future is that you have to try to collate information collate information means information from the elders like a orally you can just collect it and then record it and then use it in your activity and you can take maps prepared from any time at any scale with any projections they will be able to you can use it either in the form of a maps in the form of a point in the form of a other activities which you will be able to do that. So GIS will be able to take or if you take a satellite picture or aerial picture or any picture you take it out they can be brought in and it can be updated. So this updated information as well as the historical information they can be combined together and you will be able to take a database that is a baseline information you will be able to correct it and that information you will be able to use it for your own agriculture practices. Agriculture practices what I mean to say is village level farm level farmland management as well as the water resources management as well as salinity management any type of management which you come across is possible. So only here is the resolution if it is for a finer resolution if you want a finer resolution is like you may have to get a more picture if you want to have a coarser picture then you pixel size then you may have to wave off with tradeoff is possible with all those things. So all these things is not only for today it is for the tomorrow also tomorrow and another 20 years what will happen is the baseline information whatever you created that can be updated that can be analyzed for a better changeover to meet the climate based smart agriculture which people are advocating now.


Hey everyone, my name is Jack Shabir and today I'll be walking you through a brief overview of what is Discovery and Solutioning in Product Management. I'll be providing an introduction of myself, what is Discovery, the stages to it, what is Solutioning and the stages to Solutioning, writing up a feature and best practices for it, setting your team for success, and then finally, reference and closing. For me, the love of product development started as early as playing my first video game as a child. I was drawn to games that focused on building a journey for the player, creating a process that led to a final goal or major milestone. This love tagged along with me throughout my professional career and allowed me to build products for amazing companies like the Economist, FreshDirect, and today American Express. My goal for this presentation is to discuss two specific starting points of product development that does not get talked about enough, Discovery for the product and Solutioning based off of that Discovery. What is Discovery? Product Discovery is understanding and investigating what your users slash clients problems are and more importantly, what specific needs do they have that are not being met by the current product? What is uncovered during Discovery then gets validated by bringing those same pain points and needs to a Solution that can be executed for development and launch. Product Discovery plays an important role in assisting product teams to decide what capabilities, features to prioritize and to build. Here are some stages to Discovery. Stage one is uncover and understand, use your metrics, competitive analysis, and then stage two is interpret and align. With uncover and understand, the first step of this is to focus on user research. There are plenty of ways to explore and uncover pain points, but the one method I personally find helpful is just speaking directly to your customers. Customer interviews are the best way to understand what is currently happening in the landscape. What are your customers facing with the product or service that are creating challenges and pain points for them? A great way to do this or to expand on this is to identify champions within your customer base. Champions help you organize and collect key insights into the current landscape of your product and allows you to understand those challenges a little bit more in depth. Champions are individuals who have either used your product extensively or daily or have gathered enough insight and information by working or managing with other users who have provided pros and cons of the product. Champions can provide key insights and gaps within the product, which can help you and also utilize in the aid to finding a suitable solution down the line when Discovery evolves into the solutioning. Use your metrics. By delving into data, you can validate what your customers are saying about their pain points and challenges. Data analysis can help draw some conclusions about your customer and user experience. Key points to note here. Data analysis is only helpful if the data is coming directly from your product or is being accurately aggregated by third party tool. Additionally, you must be mindful with the data you're pulling to verify the pain points you're uncovering with your interviews. Be sure to identify if the data is actually geared to focus on those pain points. Is the data showing something differently? What are the discrepancies and where are you seeing them? Finally, in stage one, we have competitor analysis. Are there current solutions in the market that are addressing similar or exact pain points that your customers are facing? What are your competitors implementing to solve the same or fairly similar issues that your customers are facing? Could we implement the same solution? Can we do better? Would those solutions fit within our technological framework? What additional changes would we have to explore from a regulatory or risk standpoint to make those changes fit in our development and our product? Now, we come into stage two, where we are interpreting and aligning our findings of stage one. Once you have been able to gather this information from stage one, you have to now sift through all that information and start aggregating it to making it align with your partners and stakeholders. Diving a little deeper, your customers will provide you new ones insights on specific functionalities of the product and or service. But none of those insights will give you the key to the best solution. This is where your design team comes into play. Your design team will help you sift through the information to begin the process of creating A, documentation, B, process mapping, which you will utilize with your internal stakeholders and partners to start driving alignment on what direction should that solution head into and what to prioritize based off of that direction. Now we fall into solutioning. Solutioning is where the process of identifying problems and cultivating a product to build that will solve those problems. Product Solutioning is required to ensure two critical objectives, increase the chances of success of developing a product that will resolve the problem we are trying to overcome and create maximum value and impact in the shortest amount of time. Solutioning also ensures that internal teams do not build duplicate products or build products that will create no positive impact or unfortunately fail to resolve the problems the product was initially created for. Stages of Solutioning, we have stage three, which is ideate and prioritize, as well as prototype and align. And then finally, stage four, feature creation and development. For ideate and prioritize, when you've gone through stages one and two of discovery and have defined and decided which problem or challenge to prioritize and solve, the next phase falls into Solutioning, which is ideate and prioritize. A part of this is brainstorming, which is an age old tool to get your team's creative juices flowing. A couple of great ways to start that process is starting with the five whys. The concept of the five whys is to take a top level problem and repeatedly dig into it until you arrive at the root cause of the issue and or challenge. An example of this would be why do our sales reps need to re-input all the information that they get from their CRM into our digital application? Why can our sales reps get that information directly pulled via API? Why haven't we prioritized this type of connection in our roadmap sooner? Why are we only now being aware of this problem that our sales reps have to manually input this information? Additional other ways that you can start to get your team thinking a little bit more bigger on what to solution and how to solution it would be to ask some of these other questions. What would you build if you had infinite time and resources to solve this issue? What if we only had one week to solve this issue? Uh-oh, crunch time. What if our product existed only on mobile and not on desktop? Or what would happen if we built the worst possible solution? What would it look like? These are some really, really great questions to start getting your team to think, not just outside the box, but also seeing it from the user's perspective. Once we're completed with ID and prioritized, we now fall into prototyping and align. This stage is to build a prototype that will validate the solution you and your team have created to best solve the issue. In this stage, a simple low-finality sketch could work perfectly and provide a base for your team to easily tweak, iterate, or scrap if needed based on evolving customer feedback. This is where you get to really hone in with your stakeholders and partners to align on if the solution makes sense for not just your customers, but also for your internal teams and anyone that's going to be impacted. This is where you get to start to show what will be MVP, the fast followers to MVP, and then essentially the next phases of the product as you continue down your voila, you guessed it, your roadmap. Now we get into feature creation and development. Once you've achieved alignment on the prototype and the MVP of that product and what the fast followers will be, it's time to work with your team to break down the work into features, which will then get broken down into user stories, and then finally into tasks that your developers can now take up, creating a feature. Now there are many ways to do this, and there are many tools to utilize while doing this. You've got JIRA, you've got Airtable, you've got Mondays, but here are some tips that I would like to add to building a feature. Have a clear title. What exactly is your feature targeting? Provide a description on what you're going to do. What is the purpose of the feature?  It's extremely important to build relationships. As a product manager, most of your time will be spent working alongside your dev team that will build the product you're gathering business and technical requirements for. Without your development team, nothing gets built, which means no solution is provided to the pain points of your customer. Your relationship with your developers, scrum masters, and other various team members is vital to building a successful product and having a successful launch. Listen to technical advice. Know your strengths and know when you need to listen. Chances are that though your business requirements are rock solid, the actual implementation from a technical sense might be a little bit more complicated than anticipated. Let your dev team provide you confirmations if something can be built and or connected. Or if there is a step you've missed because of another component or another technical hurdle that you just did not anticipate. Let your dev team provide timelines. It is vital to let your dev team provide you estimates on how long a feature and or tasks of that feature will take to develop and be pushed to environments that can be tested by you and your partners. If the feature is too big for the dev team to complete in a certain period of time, consider breaking up that feature even further to provide the highest chance of success the work will be completed. Communicate progress. Communicate what your dev team is accomplishing to your leadership and stakeholders. You are the voice of development when it comes to relaying progress back to your leadership. Be honest and clear about the work that is committed. The roadblocks, the solutions to those roadblocks and any other risks or impediments that may come in the way of development. Additionally, celebrate your dev team when they have completed a major milestone. This goes back to the first bullet point of relationship building. Give credit to where credit is due. In closing, each company has its own way of training its product managers on how to manage and develop products. This process is something that I have cultivated over various product roles and working with both onshore and offshore dev teams. It is vital to take what resonates in this presentation and use it in a way that sets you and your team up for success. If any of you would like to learn more about my process or would like to just chat, please do not hesitate to reach out. My LinkedIn and my email are provided here. Thank you for being a part of this presentation. I really hope you enjoyed it and can't wait to hear your feedback. Thanks.