issued okay so what does this mean this means the person going second right it's just going to pick the combat phase okay yeah I'm sure so that you're allowed to attack in all defense both get harder I mean depending like the generic choice is just the combat phase right absolutely yeah and then when you try to do that stuff you they are going to roll a die and on a three up suddenly your total eclipsed okay that's what it is other than that score normal yes Keith Rogers said defense you can play this battle plan and cast total eclipse wonderful haha ah easy deployment good scoring the disruption mechanic will be very painful to some armies and completely irrelevant to others most of time it will just default to the combat phase I also hate the timing of it I hate that you like make the choice here and you need to remember to make the roles later on like sure the number of times we're going to hear I issue all attack okay cool as you all defense blah blah because I'm like oh crap you were supposed to roll three up to see if you should have spent extra command point yeah that's going to happen a lot you have any armies in mind when you say you think this will be very painful for some armies sure people who want to spend CP's but don't have any extra CP mechanics to gain them right but whereas like your pretenders to the Nash is just like who cares I cannot be disrupted I get you know 20 command points a turn suck it like yeah I mean that that's what I'm thinking of largely could you know come and strain armies who still care about it um I gave this one a five out of ten like it's fine three I didn't mention it but three objectives is always somewhat questionable we're like definitely on a board on a on a on a borderline there so but like this one's I'm being generous with the five out of ten on this one in my mind what do you think about this one Tom yeah um I mean I think that the three objective scenarios in general are problematic for play style um and they de-incentivize mobility especially when they're lined up in the middle like this yeah sure as opposed to like the other when we had last season where they were like this and then one of them yes like that's exactly right like like I feel more comfortable with those um I I think that this is going to generate some just not super enjoyable games yeah I could I could be moved to made up marketing this one a four out of ten I would say that right away like because of that reason that I didn't really you know like I'm so iffy on the three objectives lined up on the centerline for all the reasons you just said Tom yep yeah as someone else had a music park said by the way good lord you're gonna hit KO in the movement phase because yeah they want to do all their their commandability movement phase stuff and like they're gonna get whacked by this and that's not gonna be a fun time for them so yeah I'd be curious to see how much this has played like we've had missions like this in the past that were relatively popular with various versions of this not with the destruction well but I've just been the three objectives I mean like shifting objectives of the first blood first blood had a really nice layout diagonally and good deployment territories but yeah because like it's very simple this obviously this mission it's the simplest art art one of the simplest of all of these but so yeah the thing that everybody's gonna forget all the time crazy right exactly yeah both of those will be yeah I don't know how I honestly I don't know guys how I feel about this one like I could see it not being it's probably going to be too impactful and too impede and yeah elicit too many negative experiences because of the nature of this role that is but that's the point of the role I don't know it's weird yeah I agree this is a weird when I could be moved to a four out of ten I won't be surprised if we don't see this a lot I just I really think people are gonna find this one fun it reminds me of against some armies it's just utterly crippling right sure it reminds me of a number of scenarios we've had in the past that where we have similar situations whether it would be like places was a place of power that was like wizard based yeah right and or I think about something like a like every we're gonna get to a wizards of power or to a place of power when it's coming understandable or a like everybody like no reserve everybody has to be deployed like it just it in ordinarily hits to me from a design standpoint for scenarios it touches a third rail where it skews the actual experience for some armies when it's not actually affecting some armies at all yeah and what's funny is there are versions of the two scenarios you just mentioned we haven't gotten to yet I know we'll get there so is it this one echoes those but why echo when we can just basically have the new versions of both of those Tom I'm aware why just pay homage alright so now this one would honestly be a pass for me alright keep going every step is forward okay sure this deployment plus nine inches like boy do you have that little tendril out there the risk it for the biscuit tendril but I hate these kind of maps but whatever it's not this isn't the worst but it's still not great give no ground if a unit makes a charge move until the end of that turn add one to the number of models that each model in that unit counts as for the purpose of contesting objectives if the unit retreats until the end of that turn models in that unit cannot contest objectives hold one hold two hold three more okay upside deployment tendrils allow for some really interesting risk reward deployments and I love the deployment tendrils I really do especially for redeploy armies by the way people who can like after set up do redeploys like what a great they love a map like this right yeah bastion and so blight yeah night haunt yep night haunt nice objective spread good good like I like to spread on this a lot it's quite wide you really gonna be fighting across a lot of the board scoring solid the downsides annoying actual setup determined starting areas look I'm gonna mention it every time it's not like a huge thing in my overall rating but like it's there and I don't like it but at the same time I'm willing to put up with it because I do like the little tendrils mm-hmm and then retreat isn't shut off but it is a big penalty and a pretty common tactic it's maybe not bad but it's interesting I don't know like Sons of Bama night haunt like armies that want to go retreat away to do things that have that as part of their their theory of their of the case that really sucks for you or or let me get this right just use their allegiance mechanics sure like because retreating to two objectives is pretty popular pretty common and suddenly oh yes I do have the wrong tactic on the side you told me that I didn't change it yeah I forgot to make your fix every step is forward fixed it thank you yeah I mean again like to me this just this seems just egregious against things like like night haunt right sure where like like what it does says is that either you get your allegiance abilities or you get to claim objectives but you don't get to do both that seems problematic sure yeah if it weren't for I love this one but the night haunt issue is a real problem that's that's very unfortunate I mean I really like the idea of permitting you from doing something you would normally do in the game it's such a common tactic to just retreat and still score I like that concept as an orientation of a mission I love the map I love the objective placement I love everything about this but the night haunt asterisk is a little tough maybe a couple of you there's a couple armies that are gonna get hit I'm gonna say a couple I mean really a couple that are gonna get hit pretty hard by this but otherwise I give this I do I did rate this one a 7 out of 10 I mean if you're a night haunt player you probably give rate in this lower if you're a sons of Emma player you're probably rate in this lower right if you're a doc which what's the what's the doc? Kilmar where you have the retreat and stuff every round yeah that's probably bad now that being said like I think it's still a perfectly acceptable for attorney like I think you'll see it that's what I'll say the fundamentals of the map are good and I think if you're a night haunt player or one of those armies um you just need to like be aware that this is a thing and figure out how you're going to play around that right like it is what it is yeah warrable kind of wish they had bring back shifting objectives focal points or similar makes the game fair but just has enough of a spin to be interesting boy do I have a project for you buddy just wait alright limited resources okay so this is a very interesting map as far as the objectives go like what a wild map right hold it within your territory nine inches away standard standard siphon meltwater when a player gains control of an objective they start to siphon meltwater from it after scoring victory points if the player whose turn it is controls an objective that they controlled at the end of their previous turn they have siphoned all the meltwater from that objective for the rest of the battle that player cannot control that objective and then designers notice to say hey you can still contest the objectives in other words preventing your opponent from doing it so the maximum amount of time you can score off of any one objective is two rounds unless it's interrupted by your unless it's interrupted unless it's interrupted in which case it's three rounds yeah because then either you have to go one interrupt three four done because you did two rounds in a row or one interrupt three interrupt five so you can either do two or three with interruption right okay and honestly if you move away for a minute and there's no enemy units you still control it you still control it that's right you can't just walk away yeah yeah well you'll still siphon the the meltwater off of it you'll still then burn it out for you yeah uh alright upsides simple deployment nice objective spread good scoring upside meltwater downside meltwater turning readiness seven out of ten like the meltwater thing I was so torn on this one but I guess I'll go in seven out of ten and let me tell you why because I think the meltwater thing of being able to control the objective only two rounds is actually really interesting with six objectives and how it encourages movement around the board and all that kind of stuff I really like it okay I love the idea that it's like pushing you around the board to keep seeking out new new objectives that you can control and take and stuff like that that is fantastic conceptual okay right mm but the downside is the meltwater and remembering it like people are going to forget like have to sit there and be like wait did I control this one again? get out your tokens get out your tokens yeah exactly when you stack two put a little penny on top of the objective when you've done it once when you add the second penny that one's done for you right you can't touch any objective with two pennies on it or something you know like a secondary game made is going to be extremely valuable here but I still think this one's cool I just think it's cool I think it's probably my favorite of this pack I played it Tuesday last week and fascinating absolutely fascinating how it plays at least in that first experience it's a different for than your average game and how you're thinking about it and how you're doing things like you said you're definitely playing around the board a real consideration of again like these game theoretic situations that are coming up and the decision making between the two players really enjoyed it nice Tom? yeah what I would say is that it is going to create very unique play experiences and incentivize very unusual moves in the game where people are wanting to jump across and do very non-linear approaches to play or you might the other hand is you're going to see a lot of sweeping maneuvers where people start on one side and then as a wave kind of rotate yeah not getting on too many objectives early right potentially not starting the clock too early on too many objectives so like look this one's obvious the bookkeeping the memory stuff all of that right but to me I actually think this one's worth it that's why I still came down with a good score because the different play style encouraged I think is interesting enough that it's worth a little bit of like the mental cost here that's my general take okay cool sorry spring the trap so three objectives but this time spread quite wide not on the middle line there's an extra distance here the shorter box deployment nine inches away so this is like the small deployment zone which obviously has like some concerns around how big your army is but for the most part I don't mind it during deployment after both players have set up their units starting with the attacker I gotta figure out who the attacker is again like I ever think about that but sure each player can remove D3 units from the battlefield roll once for both players and place those units in reserve starting from the second battle round at the end of your movement phase you can set up those units you placed in reserve wholly within six inches of the battlefield edge and more than nine inches from all enemy units there is a massive problem with this battle plan that needs to be FAQ'd immediately before I flip the slide Tyler what's the problem with this? oh yeah right now Vence you've got that stupid lizard named Croak or that frog named Croak I'm just gonna pick him up buddy I'm gonna pick him up because this is what the rules tell me that I can do and potentially two other units and yeah you're just not gonna get to play with him for a while correct as it's written right now I can pick up your units and then I get to put your units onto the battlefield yep obviously that will be FAQ'd to be corrected like there's no world where they're letting that fly okay like 100% is clearly meant to be your units you're putting into reserve sounds pretty exciting yeah so yeah no I really like this one assuming that gets fixed like really like this one yes so agreed upside simple deployment nice objective spread good scoring outflank if I could only remove and set up my units downside outflank if I can remove and set up enemy units it's a 2 out of 10 or an 8 out of 10 depending on how outflank how quickly outflank gets gets FAQ'd I agree I think this is a really good one yeah might as well and I like how it's both spread out from an objective standpoint wait a minute yeah it's only three objectives but they're much more spread out and you're starting not near any of them which I also like I like when you don't actually start near any of the objectives like there's no home objective you've got to go out there and get the gold I like that design yep reminds me a little bit of meeting engagements with how meeting engagements work with units coming in different board edges sure yeah it's nice like people like it's cool that it actually gives a little bit of interesting you know sort of ambush potential to some units like this this works well with the surround the enemy or whatever battle tactic right so like a lot of good stuff there scar brand popping out 3d6 charge sure from this thing stuff right I really like spring the trap I agree I think this is one of the strong ones in there again assuming outline gets like very quickly which I assume it will because they're not insane right um okay yeah Eric Dodie says I cast a banishment on croak yeah exactly we just had D3 units of free banishment at the start of the game oh Eric man that's a callback banishment wow that was the last time they let you touch the opponents models and we had to get rid of that real fast so yeah clearly like history tells us that's going away um fountains of frost so again six objectives with the nice three in three sort of at the home geysers of primal magic uh andes count as 10 models for the purposes of contesting objectives at the start of each battle shock phase roll a dice for each objective that is contested by three or more units on a four of each contest each unit contesting that objective suffers D3 mortal wounds will separately for each unit and then hold one hold two hold more okay alright so like your andes count as a lot more they all get to be uh stone horns but if you happen to be over holding an objective like if you have too many people on it you risk some kickback okay cool upside deployment good objective spread good scoring good love a three in three six objective you gotta push into theirs to hold that one more yes yes yes nice decent DMZ in the middle right downside the stupid splash mortal wounds thing why does that exist it's so extra it just doesn't need to be there I kinda like it here I mean I agree with you in general always great in general with this because it's extra stuff but I do kind of I love the disincentive to castle to have multiple units over camp yeah the problem is this scenario already did a good job of that by having a three in three spread yeah that's true having like six objectives with that spread you were already heavily incentivized not to over camp so like we did the work then we just kept writing rules that's yeah I mean that's kind of true like I'm thinking of not just power pairs but you know your quads units where you've got like my lorchestel and Vandis relic tour and 10 predictors and are all hanging out because they all go together in a spot sure sure okay so this disincentivizes that I love that and there's another one that has set like two of those guys right outside the zone and two of those guys in the zone I guess what's the oh just contesting range yeah that's her yeah that's very you can just do that yeah it's just extra fiddle bookkeeping yeah I didn't think about that for like no real reason right now that being said this is still a seven out of ten it's a great it's a great I'm not going to hold the one silly rule that just didn't need to be there and and anybody with like half a brain in their head will never trip over like ever because it's still a nice scenario like it sucks it like okay and he's get to be worth a lot fine that's cool like okay but it's ten it's not out of control it's fine yeah playing without Andes it's not like you can't take that thing away from them right right yeah Tom yep now that's where I'm at that's where I'm at right now I mean it's all right it's fine like there it's fine like I think it's it's a I think it is perfectly acceptable it's around the number of objectives that you want I hate that it ties to unit composition but it's fine yeah the actual like big downside to me here is the Andes counting as ten because there's armies that just won't have them at all like there's armies that can't have them at all and so like that kind of stuff is always negative to me right I don't I don't love it but but at least it's not extra victory points it is just like counting as more which can still be fought against right yeah yeah it's not extra scoring which I appreciate spoilers yeah indeed we'll get there all right and yes as pointed out by by um it is total units so like if they have to when you run in with your third you turn it on right the the splash zone you turn on the splash zone but like realistically if they have two units and you're running in with your unit you're hoping that uh those units at least one of those units doesn't exist anymore after you're done with your charge as often happens in a os so you're back to two units again right yep okay the ice fields uh create a circle around the middle and let's go fight in it uh okay uh annoying lengthwise deployment ice and crushed a domain each time a unit runs it suffers d3 mortal wounds when you make a charge roll for each dice that shows where modifiers are applied that unit suffers d3 mortal wounds let's cut to the chase I hate this scenario it's a skip the scoring is fine I hate running mortal wounds I lots of support heroes will just kill themselves running around the board that's terrible like god forbid you have a run in charge army your support heroes all just killed themselves moving around trying to keep up with the units that are all actually fighting ditto for the charging oops oops you accidentally killed your support hero because they charged in like they've been doing a lot of work to make support melee foot heroes actually want to go get in fights and fight with their friends you know with the whole like like chain activation well oops you accidentally killed that guy how fun he was just trying to go fight and he killed himself what a great time that is like rolling snake eyes doesn't already suck enough on charging right now you can just get kicked when you're down right like fail and take 2d3 mortal wounds wow great okay the circle around the middle just ends up to being where units are all going to be up in each other's business because of the distance there it's lengthwise deployment which sucks at tournaments I'm sorry I won't let this go I don't care lots of tournaments run with tables budding up against each other I hate walking all the way down the stupid table row and all the way to the other side every time I just need to reach a unit it's annoying or I have to be like hey my opponent can you please move my model exactly in the way that I would want it to be moved perfectly what a great time 3 out of 10 skip it I like it oh how after her tables and all the time you saw that this was sucked do you want to play in this because it introduces some interesting weird decision now what I want what I want to affirm is that it it does all the things that I don't like that the anti night haunt table is doing yeah exactly all your dumb night on heroes that want to retreat in charge are all dead agreed agreed but here's the deal if we're going to play without other scenario this needs to be in there too like we need to properly analyze everybody how about we just don't use either like because you know because this really hurts like armies that like the whole army to get stuck in right like forces you want everybody to get stuck in because you're going to be throwing more charge dice so what I would say is this I think that this is part of a package of scenarios in this packet that to me if you're going to want run one you run all yeah I would just both of them I really hate this which which and if that's what I'll say is this I agree with you I don't like the staggered deployment or like the the length wise deployment I think that's it's terrible for events agree but but I like this like six six objective staggered formation like it's really interesting to me from a spacing standpoint yeah I agree with that we could have run it horizontally with the same deployment and I would have been fine but okay sure maybe maybe it is different because here you have three solid objectives that you're able to fortify and bunker with the other one you have two that you have to move up on two more that is a very different like deployment challenge I agree and I like the second scenario you you charted out better yeah and I understand that I understand that all that to say I don't hate ice fields even though like I hate it for what it is forcing at the same time I think that it can be valuable yeah I what a wild take I I don't think shooting castle armies needed a best scenario that they were so excited to show up in but this is what I'm saying like this is part of a constellation of scenarios that everybody gets penalized you know like in in this world of like deployment and keywords and all that stuff and if everybody has a shitty scenario right then I feel less bad about like having the if your night haunt you lose you lose the scenario sure that's fair Tyler anything we missed I'm just excited Tom's talking a lot so I won't go yeah I'm really enjoying yeah I'm good I'm good okay well let's talk about the things that are going to keep penalizing the other people then alright power flux okay so you got four objectives a a b b cool cool and standard horizontal deployment with nine inches eighth or surges in this battle players can only score victory points for objectives they control if the objective has been activated at the start of each battle round after determining which player will take the first turn the player taking the second turn touching the pin okay we'll choose which pair of objectives either a or b are active for that battle round you control at least one objective you get a VP you control both activated objectives you get a VP each activated objective you control that is contested by a friendly ant during locus that has no enemy and he's near them it's a VP any enemy wizard units destroyed that battle round it's a VP any wizards okay yeah okay scoring interesting scoring to me simple deployment large benefit for going second that could be both an upside and a downside I don't know potential potential for some very high scores or inability to score based on wizards in each army right like the the it's any enemy wizards not one per but if I can space that out over the course of the my turns and like turn one I kill one of your wizards turn two I kill one of your wizards turn three I kill one of your wizards right sure if I'm if I'm if I'm piecing out my my meal yeah I can I can run up a heck of a score depending on the sort of the wizards that you have right to me this is actually quite a massive anti anytime you just give direct points for killing a thing it becomes a strong anti that thing yeah the the issue that I have with this though is the scoring before it each activated objective you control contested by friendly Andy and that's no enemy Andy contesting at one VP each active activated objective right there's not they did not specify the any there so there there's there's a there's inequity right there potentially in some of these matchups where if you're not able to get some wizard off the board quickly enough you can really get down and scoring potentially in some in some games I could see so I know personally I that's my main problem with this one that should be any in my mind so that you cap it at one period and that that's interesting I'm putting that in both both cases the upside and the downside now say large benefit for going second hmm this one I gave a six out of ten I could be argued to a five honestly it's like it's swingy boy that incentive for going second is really big like I am I am tough on that one that is hmm it's hard to say I don't know how impactful it's gonna be yeah I mean on this one it just seems like you want to build in such a way that you can threaten a a yeah but you don't get horizontally so if you go second you'll get to choose which one you want but if they have multiple wizards they can jump in on those and score a bunch of bonus points so it's gonna be a real interesting like intersection hmm their composition like the way that you you beat one drops here is you have two wizards they can get on both points yeah yeah and then they give you first turn and you run up and like boom you just like you run up the scoreboard yeah by selecting you know they pick B if they pick B B they know they give you the chance to run up the score which then naturally makes them have to pick a a right yeah let you it's the free point but not take their home point and limits it so like there's a lot of interesting if I if this then this again that's why I still went six out of ten five out of ten I'm not sure I'm really not sure like I need to play this one to feel it a couple times as an aside he asked about what about killing Lumenath wizards with her units those units don't have the wizard keyword yeah correct they do not have the wizard keyword they won't count for this right it's about the actual whoop whoop whoop whoop wizards yep okay uh cool the frigid Zephyr all right uh one of my favorite map setups right here I love this map setup which is the deployment goes like this but the objective go like this love it love the X X marks the spot of fun for us to squall at the start of the battle the battlefield is affected by a squall until the squall dissipates units more than 12 inches apart are not visible to each other in addition until the squall dissipates models cannot fly at the start of each battle round at because well known that ghosts highly affected by the weather at the start of each battle round after the first after determining which player will take the first turn if the squall has not dissipated the player taking a second turn rolls a die and adds the number of the current battle round to the score on a seven plus the squall dissipates I don't know the player going second gets to roll the die I'm not touching the pin on this one because it literally doesn't matter just they get to roll the die mm-hmm um because it's not a may it's a must like they must roll a die so okay subsystems upon subsystems right like just somebody rolls a stupid dice great okay who cares um yeah good scoring good deployment good objective layout no shooting over 12 no spell casting over 12 no flying if the last one was a huge penalty to melee armies this one is a huge penalty to shooting and spell casting armies right well highly benefitting melee armies people who want to like use most of their spells for buffing right terrain density matters a lot yep yep because the losing the flight if you're playing with a heavy terrain density and big pieces of terrain all of a sudden everybody's army not flying means the game becomes like a slog real fast mm-hmm right and then I thought we stopped shutting off army mechanics I thought we stopped doing this 3 out of 10 stop shutting off army mechanics I rated the other one a 3 out of 10 Tom I'm consistent no you are and and I appreciate that but again if you're gonna do any one of these objectives to use I think you need to do all mm-hmm do you feel meaningfully different if it's 18 inches instead of 12 I mean it's a huge change but like it's it's an absolutely a titanic change if it's 18 instead of 12 then I don't think it's doing anything we just shouldn't do this night fighting was never fun in 40k like it's just not fun stop it yeah yeah at that point you're just affecting some shooting but mostly you're not doing anything to magic like zinches killbox is still in effect etc etc their killbox gets slightly shortened but it's not hugely yes zinches normal killbox is 16 to 18 inches right so yeah like mid-range yeah by the way I cool said it as well if you take ice fields you take this one Tom that was the point you were making I tend to agree like I think these are a pair if we're gonna take the one that screws the melee armies we got to take the one that screws the shooting armies like these have to if you're gonna take one you've got to put both bad bad battle plans in your pack together so everybody can just have a so everybody can have a bad time at least one round yay okay yep it's a problem yeah so yeah and the and by the way those need to be in rounds like two three and four for the kids that are watching those are not around one those are not around five matches pack them in alright no reward without risk opposite corner to corner with a five objective spread and across this one needs an FAQ as well I assume because right now the deployment just says holy within your territory there's no more than nine inches away so like current minimum you can just set up I guess in combat right so like yep just like be on the corner reluctantly crouched at the starting line just be right up there baby so I assume that'll be FAQed because you shouldn't we shouldn't have scenarios where you can set up in combat that's probably weird so sure and then feedback overload when a wizard is slain before removing that model from play roll a die on a four up the wizard explodes as their magical energies are released uncontrollably each unit within a number of inches equal to the wounds characteristic of that wizard suffers D3 mortal wounds will separately for each unit uh seven out of ten scoring deployment again I'm assuming the FAQ the seven out of ten is assuming the FAQ um so you know the downside starting with a few inches in me so this one does do some weird mortal wounds thing but I'm totally willing for it here because it has a really easy trigger to remember which is the wizard died and they explode honestly this one might be an eight out of ten for me in fact it's an eight out of ten I'm just going to assume the FAQ and I'm going to change it as soon as it said wizards explode I knew that this is fantastic what a fun time like cool man like now we're right now we're pod racing okay like this is this is where we should be units exploding and killing other units is really fun to me I love it I believe that Tom what do you think um oh side note I love that it's a number of inches equal to the wounds characteristic of the wizard so if you kill some like mounted 14 when wizards this nuke goes off it's a chain chain reaction oh Archeon wipes half the board yeah it's fine it's fine like I like the deployment situation um that's interesting to me um if they do let's set up a combat you mean or or period no just just like even if it's nine inches off like I like this type of like cross deployment I agree I you know I again this is another one where like having a wizard is a problem because if you get alpha like if you get alpha you could set off nukes in your army yeah just additional wizard cascade yeah I mean it's a real thing um and so and I don't think that we I don't think that people will have really thought through the consequence of this until they played a couple times especially if you have a lot of splash mortal wounds where like multiple wizards are getting weakened simultaneously like man seraphon are excited about this with the salon just like secondary explosions so yeah the first thought I had with this one is maybe a good already send game one fun mission round one that's often a slot for something a little weird and wacky but fun kickoff tournaments and then you do more of the more stable and serious battle plans after the objective placement I mean this was focal points not the territory layout but this was this five objectives this was focal points at one point it was a solid mission I think it was slightly no I take that back focal points was slightly different but kind of a similar kind of box in the middle but of course you can play six inches contesting right contesting objectives on the west north you know all of those you can actually really spread out to where yeah you can minimize some of that potential blowback potential note going off so I think you might end up playing more with the board than you're thinking than one might be thinking so yeah I generally like this one even though it could get really crazy so all I'm going to say is this man this is making like they have a one constellation of just terrible objectives or like terrible scenarios that will create a truly memorable and probably not in a good way event for the for the TO that just chains all of these like super hard counter scenarios together yeah start with this then we go to the ice fields then we go to the you know and so on no way before we're just like the Iron Man tournament you can build here right yeah absolutely game one my wizards exploded then people died for running and charging then I couldn't see anything good work Tommy you just brought this into existence this tournament is the Iron Man tournament alright last one worst one this is your game 5 in the Iron Man tournament this is your game 5 miserable hate this mission I have to do why I tell you straight up I think this is just bad bad bad bad bad bad bad like in every single way okay two objectives wide deployment the battlefield at least one feature that is neither large nor very large must be set up holy within each territory and more than nine inches from enemy territory deployment holy within your territory more than nine inches away each player chooses one defensible terrain feature or faction terrain feature holy within their territory to represent a wizards tower I cannot wait for people for corn skull ulter players to choose the skull altar as their wizard tower the irony is rich wizard towers have the arcane scenery rule in addition to any other scenery rules they have scoring hold one hold two there's only two objectives so okay no no hold more fine and in addition each player scores victory points at the end of the battle round as follows if friendly units are garrisoning the wizards tower in your territory or if your starting army did not include any units that could garrison a terrain feature and you control the wizards tower in your territory you get two victory points okay okay so so like the sons of bama could just stand around the tower and control it obviously if there are no units garrisoning the wizards tower in enemy territory it's 2vp so the opponent when the sun's player plays the opponent right then they can garrison their own tower and score two and they're automatically going to get two because nobody's garrisoning the other tower so they get all big at four right whereas the person who doesn't have the garrison right and just controls it only gets two as long as somebody stays in the other one you with me you understand okay by the way that's at the end of the battle it's at the end of the battle yeah yeah I understand did I say battle round I might have I don't know if I did so we're playing we're playing a siege game with two objective yes yeah okay this is all white noise to me gentlemen sorry I'm checking the only upside here is simple deployment yeah exactly two objectives is bad even with the fake towers defenseable terrain is bad garrisoning is a challenge like it's just every part of this is a non-starter two of like it's just it's bad bad bad fundamentally at it's bones it's a one out of ten it's a nope man I think it sounds like a great game five iron man tournament yeah so like the iron man tournament is wizards explode ice fields can't see anything uh what's our fourth one uh frigid zephyr uh you said that one the no shooting one probably no the lines of communication or no no the every step is forward where you can't retreat that's one that's the only good one out of there and then you end on on towers in the tundra which I also didn't actually wording from that's why yeah somebody brought it up I like to have white noise so you may have mentioned that did you cover how the core rolls right now as worded break this mission with the way that no I didn't even get into that I think we don't need to get into that but go ahead yeah well just that you have to be able to garrison a terrain feature to be able to control it so yeah if from the units are like where is it in here that again garrisoning the wizard's tower in your territory or if you're starting army did not include any units that could garrison you can and you control the wizards tower you know so I I don't know I guess maybe you could argue it's fine but no enemy answer garrisoning I don't know I hate this mission I don't even think about anyone I agree this is like unless you're playing the iron man punishing tournament like hey come on in masochists who wants to have a bad time playing war ever I've got the tournament for you are you tired of your armies being effective playing with your rules not losing troops randomly for no reason under your control then I've got the tournament for you warble defensible terrain features are controlled by the player who has any units garrisoning them that's it that was the yeah that's the core rules wording that breaks this we're assuming that basically this is allowing you to like take it as per normal terrain and it's basically busting those rules but yes sickness maximus I can't wait to see the results of the NPE invitational that's what it is the NPE invitational tournament now so what's the what's the total score here to me the total score here to me is you got 12 12 things I think 7 to 8 of them are perfectly viable and playable which is honestly fine with me that's that's great so like let's just a very quickly and on this and go through it okay yeah geometric pulse good one nexus collapse yeah lines of communication yeah yeah maybe that's maybe that's your round 4 by the way there you go that's that's your round 4 every step is forward 3 yeah limited resources for spring the trap 5 again assuming the FAQ found some lost 6 ice fields no or flux 7 yeah swingy but probably okay bridges effort no no reward without risk 8 yeah like and again there's probably a I could live I'm on the cusp with maybe one of those but like you know yeah there's 8 here that I think are all tournament ready bottom line okay yeah which is good yeah we were we were essentially like 7 plus cash as an 8 I think yeah so like we're on point like we gotta stop writing these these let's go make people feel bad for playing their army battle plans but other than that like these are pretty good there was no like absolute 10 out of 10s for me here but for the most part it was a lot of solid work like like a full 7 of these I actually like and think are really really well designed and then there's an 8 yeah it's good enough we've got more missions this season where we're playing across the board a little bit more than last season obviously last season was a lot of in the middle you know 4 let's see we've got 3 4 objectives 1 5 objective 4 6 objectives I think one of those might be a bad mission but anyway yeah it's it's nice to see that yeah the ice fields is one of the is one of the 6 yeah so so yeah that's nice play playing more platonic war hammer absolutely alright final thoughts gentlemen let's call it a day see I told you wouldn't be that long I knew the battle plans would be relatively quick yeah Tyler final thoughts well it's yeah I'm about a 7 7 and a half for this season okay yeah it's kind of where I'm at I yeah we've yeah that's where I'm at that's my very good Tom final thoughts it's 6 like I'll play it and it's a better than the last season last two seasons but it's it's definitely like depending on Poland's scenario choices it could be better or worse sure yeah my read is what's so funny about this season and what I talked about is I felt like I was starting very negative even though I had a lot of good things to say because the fundamental bones of this season I actually really like the battle plans I like most of them like two thirds of them I'd be happy to roll up and play at any turn you could grab any five in the storm of those eight and I'd be like this is gonna be five good rounds of Warhammer the battle tactics are good the grand strats I feel like I've got three options right the fundamental bones of the primary loop of this game is one of the best design seasons we've done mm-hmm okay I would throw the endless spells in there as well potentially I mean potential asterisk of we'll see how prevalent they are but in terms of like I really like the sets that we've gotten agreed like we'll get to that probably next week but like when we have points and stuff points dependent but like so much of the bones of this I really like it's just once again I really feel like we're gonna have the wizard season featuring nobody's playing wizards except the people who are already playing wizards and are now going to beat people up even more with them what a great deal everybody else go anti-magic or get hosed and so like that's my concern that extra weight on that front stuff is just too heavy too narrative too much for what is otherwise a really great battle pack mm-hmm right like that I'm excited to play like I'm excited to do these battle tactics these scenarios these strats like the new endless spells I agree with you like even some of the even like if you just had the new spells I think the spells are cool mm-hmm right like all that stuff good good good good good just just that fundamental realm rule stuff is just too much I mean I thought there was some real creativity in some of these battle plans like really stretching you know new ground that they've covered with this pack in all prior packs so yeah I agree I do think this is the best battle plan pack we've had in a long time maybe ever mm-hmm it's the consistency of it really really hits me so yeah okay good what do you think out there give us your vote comment down below tell us what uh what you think of it what you're excited for in the season what you're not sure about all that kind of thing shout it out uh hey if you didn't yet hit like you should do that there's there's it's so easy and really helps other people find the show and we really appreciate it subscribe if you haven't already of course we're here every week talking age sigma bringing you all the hottest goss and insights and non-sensory so you know click those things that make little ding uh as long as you're not tom who uh is just apparently unmuted at all points of time uh if you want to support the channel you can do so there's a patreon down there focused on your review and feedback for your hobby taking your next step on your hobby journey as always though we thank you so much for watching uh we'll see you next time


So, Star Garcia says, what should I do if I keep getting disrespected and dismissed from my son's dad? It's so hard to co-parent. It's always something said to me that's rude. So, what do you do? So, it's one of those things where if you have to like communicate with somebody in your life, it's a problem, right? But you can always kind of pull yourself out of the situation as much as you possibly can because you don't ever want to be in situations where you're being disrespected or dismissed. But if you're being disrespected and dismissed, the question is why do you need to communicate with them in a way that allows you to be disrespected and dismissed? I don't know what your situation is.  So, you're in, you're probably in a situation where you have custody sometimes and he has custody sometimes. And my suggestion is that you stop trying to have a lot of communication with him and bring the communication down to only the things that are absolutely necessary and that that's the only kind of communication you have and any other kind of communication you don't have. And if it gets really bad that you get the police or the courts involved in it and make it so that you don't even need to communicate with them with him, it's just communicated what's going on and then the only communication that you necessarily need to have is through your son and when he's going where and when he's coming back and all that kind of stuff. And I've come from a family where this is exactly what was going on and actually my brother, he was in a very similar situation to this and that's exactly what ended up happening was that he didn't talk to his ex-wife for years and all the communication would just go through his son and it was just, they talked and that was it. And he didn't have any conversation with his ex-wife and so you don't necessarily need to have, depending on how old your son is, you don't necessarily need to have communication with your ex.


Hi everybody and welcome back. So this is the end of the week now. I haven't had the chance to do any vlogs this week like in between so I'm going to try and do a run-through of what I've actually done this week at university. To be honest I've only been in a few days so there's not really that much I can say but I can just run through what I have done this week.  I hate just listening to policy and politics writing it I'm fine researching it myself fine but when you have to sit there and you're listening and it does drain you a little bit when you have that in lectures I'm sorry guys don't shoot me for this but the girl she did make it as interesting as possible and to be honest I did discover something really really interesting that I didn't know before so some of you may or may not know this I'm gonna tell you anyway but basically does anyone out there know why in different cities there's the poorer side and there's the rich side there's always a defined side and the rich side is always located to the west and every single city you go to it's always located on the west but why is that and I was sat there and I was like why is that that's a good point I didn't know that for a start I didn't know it was located on the west but you're right there is always that sort of defied and why is that so she went into that and actually the reason is because when industries and farms and things like that are looking to locate or build the plot or whatever they do whatever they do to set up their business they go by wind direction and things like that so they always set themselves on the opposite side so on the east they always stay away from the west side so they go to the east side nor a little bit north a little bit south like that side of the map whereas the other side of the map they don't these big industries farm ins they're always on a certain side so they're always on the opposite side so then the rich people they don't want to be near the pollution they don't want to be near the smell of farms things like that they always used to locate to the west and that's sort of what where the divide started back in the day apparently I don't know but that's a little bit of information and it blew my mind and I was like oh okay so I thought I'd just throw that random general knowledge fact out there for you that might when you acquies one day and then we had our fabulous physiology which I love physiology sessions as hard as they are and sometimes I sit there and I want to cry because I don't understand something I love it I really really love it and we have got the most amazing lecturer right now massive shout out to him because he is fantastic actually we've got a couple not just one we have got a couple but this one in particular the way he thinks is just amazing and he told us that he wanted to go into lecturing because he wants to get to student nurses before they go out there before they're qualified before they're let loose on real patients he wants to come in and teach us how to recognize certain things how to save a patient's life and he thinks he's got that mindset of actually if you get the students then the future is going to be brighter and you know what this is amazing because this is what I always think sometimes it is hard to change qualified nurses mindsets if someone's stuck in their ways they've been doing something over and over they don't want to change their mindset is set you're not going to change that opinion no matter how much you show them no matter how much positivity you bring it's sometimes it's really hard to change those mindsets but if you can get them from the start from students fresh meet your mentor winner this guy is smart and you know what the way he's teaching us is just perfect and you know what sometimes we do sit there in a class and we think this is so hard and I've said it before you know the in-depth knowledge that they're going to I always think you know what this is like doctor level shouldn't really be training to be a doctor as a nurse if that makes sense but you know what I can see why I can see why because it's going to save somebody's life and that in-depth knowledge that I'm gonna have when I qualify and I put it into practice is gonna be able to say okay this is what's happening and if I ever come across a doctor that actually is I mean the doctors are their short staffed as well the running minimal there's one doctor to how many patients if you've been on award if you've been in a different practice area GPs anywhere you'll just see there's one doctor to however many patients and it must be so hard to manage so us as nurses we have to be that the backup we have to be that person that could potentially save a life so when the doctor comes along they haven't seen that patient for a particular amount of time or they've never seen that patient before but you've been hands-on with them you can say to the doctor okay hang on hang on what about this have you thought about this and what about this medication that they're on that might cause this so you are that backbone I think to a doctor that that's just amazing and I think that that's gonna save so many lives out there and okay we are nurses and you can say we're not supposed to be doctors but actually we're here to save lives that's why I went into this profession to make a change to save lives and I think it's amazing but this lecture is just fantastic and the way he thinks and you can see how passionate is when he's talking and he's explaining things to us and he's saying this is why I want you to know this this is why you need to understand how the body works this is why you need to know that this causes this that could have an effect on this because you're gonna be that person that's rationalizing out there on the wards I can put two and two together and save somebody's life he's right he's fantastic and the way he teaches is amazing and so we had sessions at three and four of our COPD patient Arthur and these sessions were just going in more detail again about the condition why is he further deteriorating why is his respiratory rating going so high why if you give oxygen therapy is it a bad thing as well as a good thing what is that going to do to the body and learning how to manage it and acute exasperation of COPD and actually the physiology of if it's not treated how it can become sepsis and how that patient can die and it's about recognizing those signs and symptoms of COPD as well as sepsis because if you look at the signs and symptoms they can be very very similar in COPD and I think this is where people in the past nurses and things in the past have missed diagnosed possibly and if they just realized these little tiny things that actually says sepsis sepsis sepsis then they could save more lives but basically the OPD will cause breathlessness they there will be high levels of CO2 in the body will be a high heart rate will be a low blood pressure probably there's all these signs that actually could be signs of sepsis but then as recognizing the difference in what is sepsis and what is COPD so you have to look at the lactic levels you have to look at okay is this an infection is this a widespread infection rather than just COPD so you're going to look at the temperature because a massive sign of infection is your temperatures going up because that's the way that the body controls infection and tries to kill it is by raising the temperature and it's just monitoring okay what is normal for this patient with COPD and okay what is worse for this patient with COPD and the fact that the patient actually knows their condition when someone's got a long-term condition they know what's bad for them what's good for them they know the inside and outs of how they feel with that certain condition so listening to the patient as well and then saying to the patient okay is this worse than your normal state and then if they say yes then okay because the patient knows if that makes sense so it is about recognizing those signs be able to monitoring signs for deterioration understanding the physiological response in the body the compensation mechanisms and knowing what means what when you see an observation like low blood pressure high blood pressure and actually trying to connect it all together and come up with a plan for the patient and hopefully saving their life sorry I feel like I've rambled on about this for so long I'm really sorry for bored you to death so other than our lectures I've actually made a really good start on my assignment I've got 1400 words left of my assignment to right I've wrote 1600 so far made a really good start on that and I'm doing really well I think but this is just the first draft I've got 101 things that I'm probably going to change about this assignment before I submit in April but have made a really good start I'm looking to get this done within the next week or two so at least then that's one thing I'll off my mind and that is pretty much it I am working on Saturday I'm over at our amazing Solly Hall Clinic which I haven't been to in ages I'm really looking forward to being there I'm off Sunday which is today you'll be watching this on a Sunday so I'm off today I'm probably going to be hopefully because I'm not going to be lazy today I'm hopefully doing my assignment and researching for doing more research for my articles so please someone leave a comment and kick me up the bum to get me motivated to do this because I have tried to look at my assignment again yesterday and you know where you just look at something over and over and it's driving you crazy because you've spent so much time researching so much time writing that you're physically sick of it but I'm motivated and I want to get it done so I just need that push to get someone to say start it Claire do it finish this assignment give me some encouragement guys hopefully I can do it so that is it for this week I shall see you all next Sunday so have a great week and I shall see you all next week


Hi, I am Dr. Sushal Shantakumar. I am a consultant orthopedic surgeon in Manipal Hospital, Bangalore who specializes in shoulder surgeries and shoulder injuries. Major injuries are fractures. Although this is comparatively rare compared to other soft tissue and ligament ruptures, they do happen. The bones are typically very strong and they can handle a surprising amount of trauma. The muscles and tissues work in tandem to prevent injuries to the bone. However, if they do occur, the commonest ones are fractures of the clavicle or what is known as the collar bone. And sometimes you get hairline fractures of the humerus which are known as avulsion fractures. These typically need to be treated with immobilization and sometimes may even require surgery. So let's talk about the minor injuries which are far more common than the major injuries. So let me start with the most common is minor injury which is known as the sprains. Sprains typically involve the ligaments. So if the upper arm or your humerus is pulled or yanked hard enough with such force that it doesn't cause dislocation but hard enough to cause pain, you can end up causing ligament sprains. These are graded into three different categories grade 1, 2 and 3 depending upon the damage. So generally what happens are these sprains take a longer time to heal than typically frank dislocations or muscle injuries. So you might have to go through a typical physiotherapy and rehab protocol to recover your complete strength. Then you have the strains. Strains typically involve the rotator cuff or the muscles. Overworking, overstretching or overuse of the shoulder muscles may lead to muscle strains. These are typically minor tears which do not require surgeries treated by rest, eyes and of course some analgesics and in some cases may even require physiotherapy. So next we have inflammation. Sometimes repeated motion of the shoulder or sleeping in a bad position or undue wrong form while performing gym or certain activities can cause inflammation. This can cause inflammation in the muscles and tendons. Most commonly the most commonly inflamed tendon is the biceps tendon and this can cause nagging pain over a period of weeks to months. This is again typically treated by rest, eyes and analgesics. Sometimes your doctor may actually give you a steroid injection. It's a local cortisol injection injected to bring down the inflammation. Typically these are not serious and can be treated with physiotherapy. Then you have the bone spurs or what we call impingement and some people refer to as a swimmer's shoulder. Again repeated emotion such as throwing a ball or pitchers or volleyball can cause spurs or small bony growths to develop in the bone which can rub onto the rotator cuff and then gradually cause friction leading to tears. So this again requires a typical elongated rehab protocol where we have to strengthen individual rotator cuff muscles and these can be diagnosed on MRIs or ultrasound scans. If picked up early this can be treated easily and can prevent long term complications such as rotator cuff tears. Finally we have muscular imbalances. What happens is sometimes the patients complain of pain on the back side you know the shoulder blade or what we call the scapula. These are commonly missed by most of the doctors and physiotherapists. So there is a muscle imbalance which leads to constant nagging pain on the back of your shoulder. We refer to this condition as scapula dyskinesia or aekinesia. Although nothing is told or inflamed in this condition these are far more difficult to treat and you need a personalized or tailor made physiotherapy program. So these were the common injuries which affect the shoulder while sports. Being aware of these common sports related shoulder injuries and knowing their symptoms may encourage you to seek medical treatment sooner. Early treatment intervention could result in better outcome and in fact earlier return to sports. Awareness of these injuries and how they occur is the first step in prevention. Don't let yourself or your colleagues or your friends get sidelined for this reason. Proper form, strengthening and stretching measurements and safety measures can help you stay healthy and give you a long career. So this was Dr. Sushal giving you a brief overview of how to take care of your shoulder when you play sports. For more queries you can reach out to me. I'm a consultant shoulder surgeon in Manipal hospitals. We'll be happy to help you in any which way. Thank you very much.


Hello friends welcome to the session. I am Malka.  Hope you understood the solution and enjoyed the session. Goodbye and take care


Welcome to Learning English, a daily 30-minute program from the Voice of America. I'm Ashley Thompson. And I'm Dan Novak. This program is designed for English learners, so we speak a little slower, and we use words and phrases, especially written for people learning English. Coming up on the program, I have a story on a former Somali refugee who won a UN award. Dan Friedel reports on an airplane that crossed the Atlantic Ocean using fuel made from animal fat. Brian Lin has this week's technology report on Google's plan to start removing inactive user accounts. Later, Andrew Smith and Jill Robbins present the lesson of the day, but first, the United Nations Refugee Agency has named a former child refugee from Somalia winner of this year's Nansen Refugee Award. The UN High Commissioner for Refugees, or UNHCR, recognized Abdulai Mire for providing 100,000 books to Somali refugees in camps in Kenya. Mire is now 36 years old. Last year, 2022, Angela Merkel, the former federal chancellor of Germany, won the award and today, a young refugee from Dadaab. The sky is not the limit. Mire told VOA Somalia. Filippo Grandi is president of the UNHCR. He said Mire is living proof that transformative ideas can come out of displaced communities. He has shown great resourcefulness and tenacity in strengthening the quality of refugee education, Grandi said in a statement. Mire was born in southern Somalia in 1987. In 1991, his family fled the country because of Somalia's civil war. I fled from Kuryole in the lower Chabel region in 1991 with my mother and grew up and lived in the Dadaab refugee camps for 23 years, Mire told VOA. The Dadaab complex in northeastern Kenya today has a population of more than 240,000 refugees, most from Somalia. Over half of the camp's population are children. Mire finished elementary and secondary schooling while living in the camp. He went on to earn a college degree in public relations and journalism from Kenya's Kenyatta University. He said his mother gave him help and support to become, in his words, a voice for my vulnerable population. Mire got a job with the United Nations International Organization for Migration in Somalia. He worked in the capital Mogadishu and the southern cities of Baidoa and Kismayo. He said his childhood in Dadaab and professional experience taught him the importance of his education. So he decided to dedicate his professional life to helping his fellow refugees. In early 2018, he started an organization called Refugee Youth Education Hub. The organization centers on refugee education and youth development. After shortly living in Norway, he returned to Dadaab to help. I had a yearning to serve my community that drew me back to the camp, he said. A refugee woman who was studying medicine in Dadaab inspired him to collect books for refugee camps, Mire said. She told me about 20 girls normally shared one biology book that inspired me to use social media for a book collection and donation campaign till we reached 100,000 books. Mire is not the only Somali who has won the Nansen Refugee Award. In 2012, the UNHCR presented Hawa Aden Mohamed with the award for her work to help Somali refugee and displaced females. The award is named for the Norwegian explorer, scientist, diplomat, and humanitarian, Friedroff Nansen. British businessman Richard Branson and Britain's Department of Transport organized a flight crossing the Atlantic Ocean by a jet using fuel made from animal fat. The Boeing 787 passenger airplane flew from London to New York on Tuesday using what the organizer is called sustainable jet fuel. Branson founded Virgin Atlantic Airlines. The airline said it used a fuel made from waste fats including animal fat used in cooking. The transport department spent over $1.2 million for the flight. Branson was on the plane along with reporters, engineers, and government officials as it crossed the Atlantic Ocean. There were no paying passengers. The world will always assume something can't be done until you do it, Branson said. The transport department called the trip a huge step towards jet zero. Jet zero is a play on words. It means the trip did not use traditional jet fuel that comes from oil. Some officials in the international air travel industry say they hope their companies can reach what is called net zero by 2050. Net zero is a proposed balance between the release of carbon gases into the atmosphere and the capture of those gases. However, organizers admit the mix of fuel used on Tuesday's trip will not be widely available anytime soon. The U.S. Department of Energy says sustainable aviation fuel is the best way to reach the net zero target by 2050. The government says sustainable aviation fuel cuts the release of greenhouse gases. Gases said to cause warming by 70%. However, the Department of Energy said the 2050 goal is aspirational. That means it is unlikely to be reached. In the U.S., sustainable jet fuel production increased from about 8 million liters in 2016 to about 60 million liters in 2022, but that is only about 0.1% of the fuel used by major airlines. In 2018, the Federal Aviation Administration set a goal of producing about 15 billion liters per year. President Joe Biden's administration said in 2021 that it wanted three times that amount by 2030 and for commercial airlines to fly on 100% sustainable fuel by 2050. In Britain, the goal is for 10% of jet fuel to come from what it calls sustainable sources by 2030. Holly Boyd Boland is an official with Virgin Atlantic. She said Tuesday's flight shows a sustainable flight as possible, but the difficulty is in producing enough of the new fuel so that we're flying more sustainable aviation fuel every day. Kate Hewitt is the policy director for the British nonprofit group Aviation Environment Federation. The group is interested in reducing the effect of the aviation industry on the environment. She said the idea that this flight somehow gets us closer to guilt-free flying is a joke. She said it will be difficult to increase production of sustainable jet fuel to the point that it makes a difference. I'm Dan Friedel. Google is about to start deleting accounts considered inactive. The company plans to start removing inactive accounts that users have not used or signed into for more than two years on December 1. Google announced the policy in May, saying it could begin removing affected accounts in December 2023. User data that could be deleted includes content stored within Google Drive, Docs, Gmail, and other services. Google says users with accounts at risk of being deleted should have already received email messages explaining the policy and the steps required to keep accounts active. The company said the deletion process will start with Google accounts that were created but never used again. Google is urging users who want to save their accounts and related data to take some form of action by the end of this week. Google has said its policy to delete old unused accounts is designed to remove security risks related to those accounts. In its announcement, Google said accounts that go long periods of time without activity are more likely to be compromised. The reasons for this include the fact that forgotten or unused accounts often depend on old or reused passwords. Another thing that puts such accounts at risk is the lack of two-step security processes that became popular in recent years to help users keep their accounts secure. This security tool called two-factor authentication aims to reduce the risk of internet attackers taking over personal accounts and stealing data. In addition, old and unused accounts receive fewer security checks by the user, Google said. Google says the best way to keep a user account active is to sign into it at least once every two years. But there are some other actions that meet the requirements for keeping a Google account active. These include sending or looking at emails, using Google Search, and watching videos on Google-owned YouTube. The user must be signed in to their Google account when performing these actions. The policy covers Google Photos as well. The company explains that the simplest way to avoid losing saved pictures and videos is to visit Google Photos on the web or through the app. When signed in, users just need to perform some activity. For example, they can look through an image collection, share a photo or video, or backup content in photos. Google says it only plans to delete old or unused accounts for personal users. Accounts that were set up for organizations, such as schools or businesses, will not be affected. Other exceptions include Google accounts controlled by an adult for a child or accounts that have been used to buy goods or services on an ongoing basis. Google has also noted there are no current plans to delete accounts with YouTube videos. Google does offer users some tools to help them save and backup store data. One of them is called Takeout. This service permits users to download and export account data outside of Google at any time. An account holder can use this method to backup stored data or to use it with a service outside of Google. In addition, Google offers a tool called Inactive Account Manager which permits users to choose what would happen to their accounts and data if it does become inactive. The choices for activating this service include having files sent to a set of trusted contacts or requesting that the whole account be deleted. Google also asks that all its users provide a recovery email for their account. This can be an important method for getting a user back into a locked account and can also be helpful for sending inactive account messages and other communications. I'm Brian Lin. Brian Lin joins me now to talk more about his technology report. Thanks for being here, Brian. Of course, Dan. Thank you for having me. In this week's report, you explored a policy by Google to delete user accounts that are no longer considered active. The company has explained it thinks this policy is necessary to reduce security risks, right? Yes, that's right. One of the fears Google has is that these inactive accounts, ones that have not been used in at least two years, could be taken over by Internet hackers. And if these accounts are taken over or compromised, they could be used to steal data from users or used in crimes of extortion in which people or groups demand money from individuals in exchange for not releasing private data or personal details about them. Has Google provided any numbers on how many inactive accounts we're talking about? No, not specifically, but experts have noted that Google has a total of nearly 5 billion users worldwide and is by far the most popular search engine with a market share of over 90%. So that is already a lot of users and many of them also have Google accounts and of course many people could have even set up multiple accounts over the years, but just never took any action to officially close those accounts. Got it. Thanks for joining me, Brian. You're welcome, Dan. Thank you. My name is Anna Matteo. My name is Jill Robbins. And I'm Andrew Smith. You're listening to The Lesson of the Day on the Learning English Podcast. Welcome to the part of the show where we help you do more with our series Let's Learn English. This series shows Anna Matteo in her work and life in Washington, D.C. In Lesson 41 of the Let's Learn English series, Anna is going to receive a review of her work from her boss, Ms. Weaver. A work review often lets an employee know what they're doing well and what they could improve. That means Ms. Weaver will give Anna some feedback. Andrew, I think feedback is an important word to know, especially as it relates to work or job performance. I agree. And you can get feedback about almost any kind of thing you are working on. For example, if you write a paper for school or if you write a song or draw a picture, another person can tell you what they think about your paper, song or picture. When we give someone feedback, we usually point out what we think they have done well and some things we think they could change to make it better. At the end of today's lesson, we're going to ask you to write us and tell us about advice or feedback you have received. And we'll also invite you to give advice about ways people can improve their English. But first, let's see what Ms. Weaver tells Anna. Anna, hello. Hello. Sit down. As you know, at the start of a new year, we have a work review. Yes. It's time for mine. Yes. Anna, this chart shows the audience of the time traveling three-house. If you look at it, you will see something bad. Your audience is going down, down, down. Ms. Weaver, I think the chart is upside down. Here, let's flip that around. Now it's right side up. If you look at this chart, you will see something good. Your audience is big. Good, but not big enough. Not good. I want to see these numbers.  It sounds like Ms. Weaver is very ambitious. That's spelled A-M-B-I-T-I-O-U-S. Ambitious means she has a strong desire to do more and see more improvement. Yes. Even after Anna flipped the chart around, Ms. Weaver said the audience numbers needed to increase more. And let's talk about this word flip. We can flip things around in a physical sense, but we also talk about flipping ideas around. When you flip an idea around, that means you try to think about things in a different way or an opposite way. Right. For example, many people might think that living in a big house would be better than living in a small house. But we can flip this idea around and say that living in a small house would be better because a small house costs less and there is less work to do to keep it clean and perhaps for some other reasons. We flip something over like a piece of paper or like flipping an egg over to cook it on both sides. And when we flip something around, that means we rotate or turn it the way Anna turned her chart. And if something is upside down, we turn it to make it right side up. And here's where we have another expression. We can talk about the world being turned upside down. If your world has been turned upside down, that means there have been some very big changes in your life. And when we talk about the kind of changes that turn your world upside down, we usually refer to changes that are unexpected, unwanted or difficult to deal with. Now let's return to Anna's work review. Ms. Weaver told Anna, if you look at it, you will see something bad. Ms. Weaver is saying something she is sure about. So she uses the modal will before the verb see. But notice that the clause, you will see something bad, depends on something else happening first. It depends on a certain condition. And that condition is expressed by the if clause. If you look at it, in this example, the verb in the if clause is in the simple present tense. We call the combination of an if clause in the simple present, followed by another clause with the modal will, the future real conditional. A future real conditional just means if something happens, then something else will really happen in the future. Like in this example. If we stay up all night, we will be tired the next day. I'm Jill Robbins, and you're listening to the lesson of the day on the Learning English podcast. You can find more examples and ways to practice the future real conditional by going to our website at learningenglish.voanews.com and downloading the lesson plan that comes with lesson 41 of Let's Learn English. We can use the real future conditional to give advice. For example, Joe can give people learning English advice like this. If you learn more vocabulary, you will understand more English. And if you use a new word several times, you will be more likely to remember it. Okay listeners, now it's your turn. What advice can you give to help people learn English? Send us your answers using the future real conditional at learningenglishatvoanews.com And as Dr. Jill said earlier in today's lesson of the day, we'd also like you to tell us about a time that you received feedback. And be sure to tell us how the feedback was or was not helpful to you. Write to us at learningenglishatvoanews.com Okay, before we go, we should check back on Anna's work review. Listen carefully. What does Anna notice about the posters that Ms. Weaver shows Anna? I want to see these numbers go up and up and up. How, Ms. Weaver? I have something. Idea posters. You really ought to think seriously about them. I like this one. Read it, please. If at first you succeed, you will be a success. Well, it's a cute cat. Here's another one. I like it. Working hard looks hard because it really is hard. I see. It's another cute cat. This is my favorite. Oh, teamwork works best with a team. A team of cats.  So, Anna, do you understand what I want? Yes, Ms. Weaver. I understand. Do you think Anna really understands what Ms. Weaver wants? What animal did Anna notice? And what do you think Anna will do next? You can bet it's going to be silly. To find out, go to LearningEnglish at voanews.com and watch Lesson 41 of Let's Learn English. And remember that you can find us on Facebook, YouTube, and Instagram. Thanks for listening to the Lesson of the Day on the Learning English Podcast. I'm Jill Robbins. And I'm Andrew Smith. And that's our program for today. Join us again tomorrow to keep Learning English through stories from around the world. I'm Ashley Thompson. And I'm Dan Novak.


dy dx, OK? And by the anti-symmetry, this becomes minus the same thing if we replace k by its transpose, k of yx.  We're going to use the fact that y and x are dummy variables, so we can just interchange their roles. Because this truncation is symmetric with respect to x and y. So this is the same as minus integral where x minus y is bigger than epsilon, k of xy now. But now we have f of x and g of y, OK? And now this is equal to this, which means it's equal to the average of the two, OK? So this is the same as 1 half integral where x minus y is bigger than epsilon k of xy times f of y g of x minus f of x g of y dy dx, OK? And now I'm going to take absolute values, all right? I'm going to bring absolute value all the way in. And when I do that, I'm just going to crudely integrate over all of rn cross rn. And I'm going to use the cauldron-sigmund-size condition. So up to a constant, this is 1 over x minus y to the n.  So this first pairing, what will I pick up? I pick up this first pairing.  And then from this second pair, I pick up the same thing, but with the roles of f and g interchange. Except actually before I do that, I want to do one other thing. Each of these is supported in a ball centered at x naught of radius r, OK? So when I integrate in, let's say, x, I have x naught minus x less than r. And I also have, just by the triangle inequality, x minus y less than 2r, OK? And I put all that together. All of this stuff pulls out. I notice what happens that I've weakened the singularity. By order 1 now, it becomes an integrable singularity. And when you integrate in y, you pick up a factor of r. When you integrate it in x, you pick up r to the n. So this is less than or equal to r to the n times r times grad f infinity g infinity plus the same thing with the roles of f and g interchanged, OK? And that's weak-bonedness, OK? So weak-bonedness is just, should think of it actually as a cancellation condition. There's some weak cancellation implicit in this anti-symmetry. In fact, if we had a convolution kernel, that anti-symmetry would be in and of itself enough cancellation to give you L2-bonedness. But we're in the non-convolution case, so we need a little bit more. OK. So maybe one more comment is in order. Remember the examples that I gave you, the Cauchy integrable and Lipschitz curve, the color on commutators. What you notice is that they actually do satisfy this anti-symmetry condition, OK? If you just interchange the rules of x and y, all you do is introduce a minus sign. So that's worth remarking, right? The Cauchy integrable and Lipschitz curve, the color on commutators associated to Lipschitz function, have anti-symmetric kernels, OK? So that we can make sense of their principal values in this way. And in fact, the associated principal value operator satisfies the weak-bonedness property, OK? About that, maybe I should make a comment. Why does this give you existence of the principal values? It's just dominated convergence, right? Because you could put absolute values in. It says the limit exists. OK. So now another theorem, which in a way can be thought of as kind of a converse to the T of 1 theorem, a strong converse, but actually much easier and preceded it by a number of years. There's a theorem due independently to Petrie, to Span, and to Stein. They all found this theorem independently around the same time. It says the following thing. Suppose that we have a Kolder-Ohn-Ziegmann operator that we know is bounded on NL2. Then T maps L infinity to BMO, OK? Kolder-Ohn-Ziegmann operators are typically not bounded at the endpoints, right? They're bounded on, I mean, what you typically hope to find anyway is that once you get L2 boundedness, you get LP boundedness. But you don't get L infinity boundedness, nor do you get L1 boundedness. You get weak type 1, 1. And this is the naturally associated endpoint result in infinity, OK? And just a comment, of course, just basic Hilbert space theory tells you that if T is bounded on L2, then so is T star, and so then also T star maps L infinity to BMO, OK? So let's see why this is true. All right, so there's one sort of technical issue is for Kolder-Ohn-Ziegmann operators, right, we originally have defined them as mappings from test functions to distribution. So they're well-defined on C's or infinity. Once you know it's bounded on L2, then it makes the operator make sense on elements of L2, but how do we make sense of it on L infinity? So we have to interpret, OK, so for f and L infinity, we have to interpret T of f modulo constants, OK? And this makes sense, after all, because we're trying to show their maps into BMO. BMO is only defined modulo constants, so this is natural, OK, OK? All right, so we need to show that the BMO norm of T of f is bounded, all right? So let f be an L infinity, and we fix a cube, Q, OK? And we need to consider this, OK, at least formally, T f of x minus C Q, OK, where, all right, I've kind of glossed over the definition of this, but it'll kind of become apparent as we go through the arguments, OK, what we're doing here, all right? We need to show that for, is that there exists a constant, depending on Q, such that this is bounded by some uniform constant times the L infinity norm of f, OK? All right, OK, so then we're going to split f into two pieces. F is going to be f1 plus f2, where f1 is f times the indicator of, let's say, 5 times the Q. That's the concentric dilate. And so f2 is obviously living on the complement of 5Q, all right? And so the mean value on Q of T f of x minus C Q is going to be less than or equal to the mean value of Q of T of f1 plus mean value of Q T f2 minus C Q. Now, this is perfectly well-defined, because T is a minor operator in L2, and once we've truncated this to have compact support, f1 is in L2. So this makes sense. This will need to make sense of. All right, all right, so what about the first term? Let's call these a name, 1 plus 2, OK? Term 1's going to be easy. We're going to just use L2 boundedness, which we know by hypothesis. So term 1, by Cauchy-Schwarz, this is less than or equal to the average, the L2 average. And now we use that T is bounded on L2. At this point, just integrate over all of our n. This will be less than or equal to the L2 operator norm of T. We'll have 1 over the measure of Q. And then we'll pick up the L2 norm of f1. But f1, remember, is truncated to live in 5Q. So up to a constant, we're just taking an average of this L infinity function. Of course, that's controlled by the L infinity norm, OK, which is the bound we want for that term, all right? So what about the bound for term 2? For term 2, now this is where we have to make sense of what we mean here. So what we mean is that, OK, so first I have to tell you what CQ is. So CQ is going to be T of f2 evaluated at xQ, which is the center of Q. And of course, that doesn't necessarily really make sense either. But in conjunction, we make sense of them, all right? OK. So then for x in Q, T f2 of x minus T f2 of xQ, what we mean by this is that this is really, we think of this way, this is really the kernel for T, K of xy evaluated at x and y minus the value at xQ and y. And then that's integrated against f2. And this makes sense because of the Coulomb-Zigman-Smuthers condition, all right? This is going to be less than we bring absolute values in, use the Coulomb-Zigman-Smuthers condition. We're going to have x minus xQ to some positive power alpha divided by x minus y to the power n plus alpha. And here, then, we're integrating the picture is this, x is in the QQ, y is outside 5 times Q. So the distance from x to y is always bigger than some constant times the length of Q. So we're integrating where x minus y because of the truncation of f2. We're integrating where x minus y is bigger than a constant times the length of Q. On the other hand, x is in Q, so x minus xQ is bounded by a constant times the length of Q. And then we just pull out the L infinity norm, all right? And this just integrates to give you some constant that depends on n and alpha, OK? So that's actually a point-wise bound for this thing. And then you integrate it, you take its average over Q. Since it's point-wise bounded, then the average is also bound by the same thing that you're done, OK? All right, and I guess that's a good place to stop right of time. Thanks for your attention again. Any questions? Any questions today? OK, we'll have fun at the problem session. See you Thursday.


In the double displacement reaction of lead nitrate and potassium iodide, we have a color solution of lead nitrate. We'll add a color solution of potassium iodide. As potassium iodide reacts with the lead nitrate, we get the formation of a bright yellow solid which is lead iodide.