Welcome, ladies and gentlemen, to Final Combat 2020. I'm your host, Mr. Joshua Gray. We're at Park West in Chicago, Illinois, where 16 of the best players from around the world are ready to fight in a best of five double elimination tournament. The prize pool is $100,000. Every single one of these players will be paid the first place prize, $40,000, and the coveted title of Final Combat 2020 Champion. We want to hear from you online. Make sure you use that hashtag Final Combat. Let us know who do you think's good to win and what are some of your favorite moments. We're going to have some fun trailers and a gameplay review later today, so make sure to stay tuned for that. Our first matchup is about to begin, and our two commentators, Darth Arma and Big D, are standing by. Gentlemen, let's get this tournament started. Ladies and gentlemen, fans and combatants, we are finally here at Final Combat, especially for the first season of Mortal Kombat 11. My name is Darth Arma. I'm joined by the glorious Big D. Big D, how excited are you to see all this high-level Mortal Kombat 11 gameplay? It has been a long time coming. I mean, we're talking about the first pro competition tournament back in May, which was Commo Breaker, and it has been an absolute bloodbath, making it all the way here to the finals in March. We have a lot of talent here and a lot of stress is in the air. Definitely. As we go ahead and move forward, this bracket looks absolutely insane. Yeah, it is definitely insane here, but we are going to cut it over to our bracket, as we can see here. Big D, why don't you take us through the first round matches here at the top, starting with Sonic Fox and D2 Stabs. I mean, Sonic Fox obviously just needs no introduction, and Stabs is going to be a really interesting person to watch because he won Northern Arena, which is what got him here, and we haven't really seen too much of him, which is really cool to me because he has that little bit of a surprise factor, but then afterwards, we'll be moving on. Hayate, the Vianality Champion, going up against Rewind, Rewind, another one who really just needs no introduction. Night that Evil has made a ton of points throughout this entire competition, moving on, Tekken Master going up against Kombat, both of those players. I mean, we're talking about NRS veterans across the board, but really just kind of moving forward from there? Yeah, definitely our Tekken Master incredible player, the winner at the Brazil Game Show earlier last year. Then right after that, we have Foxy Grandpa going up against Amidj, Foxy Grandpa, undisputably the best Mortal Kombat player in general from, I would say, even Europe. Just consistent, consistent, consistent. Doesn't matter what game he's playing. If it's NRS, he is going to be one of the best. But he's taking on Noble Samidj, a.k.a. The Machine. We've seen Samidj getting a lot of great results ever since he's come onto the scene since Mortal Kombat X. Then right after that, we have Dragon, the Evo Champion from 2017, doing so much work with Aquaman and Black Atom throughout the injustice two days, and he's going to be going up against Nivik. Then after that, we have Deoxys versus Scar. Scar, our very first pro-competition winner, winning combo breaker, so that's going to be a tough one there for Deoxys, but he's just been getting better and better every event we see. Ninja Killa, the infamous, infamous on-line warrior, turned into an offline warrior, one of the best. Absolutely. He's going to be going up against Cocker, who won his spot through the Liga Latina finals. Then finally for this first round matches, we have Dizzy TT going up against Tweedy. I cannot wait to see that one. I cannot wait. I mean, those two just go back and forth, and I feel like out of all those matches, I'm extremely hyped to see Tweedy just making it any way he can. Absolutely. And then we are actually going to cut into the first round match. I believe we do have some video to go ahead and show you prior to. Yeah, but first, we are going to talk about the pricing. What is on the line here? First place taking home a lot, a lot of money. $40,000, then $20,000 to second place. Third place gets 10K. But remember, guys, everyone here today who's competing is going to be going home with something, and that's really what I love to see. Spread out the love as much as possible, because that's what it's all about. It's all about community. You made it this far, right? You might as well have a little bit to show for it. So there are our prize pools, and I do believe we are ready to get into our first match. Yes, yes, yes. I cannot wait again. Like you said before, it's Sonic Fox, Sonic Fox coming in here, seat number one. Oh, yeah, of course. They're just incredible. Incredible no matter what. I mean, even outside of the NRS realm, no matter what fighting game they're playing, it's just a force, man. It's insane. Even then, aside from the talent that they have, it's the character selection. We just saw Sonic Fox at NEC use All Collector. Almost taking it with All Collector, but he's going to be going up against Stabs, who is pretty much a devouted frost player, mainly Arctic Anarchy variation three. So we're just going to have to wait to see how that plays out. Yeah, let's see what they're ready for, but either way, we're going to cut it to a quick little introductory of who these players are. My name is Tom McLean, also known as Sonic Fox. I'm from New York. I'm just ready for all the characters, to be honest. I put in enough time. I'm playing Joker because he's my favorite character. There might be a K-N-L-C. My full name is Kevin LaVell. I'm PSN. It's Stabs. And I'm from Toronto, Canada. Why should they be scared of me? Because I block. I'm one of the few people with a positive win-loss against Sonic offline. I'm pretty prepared for this tournament.  I mean, it doesn't matter how talented you are. You don't want to run into the Fox round one. That is very, very scary. But I think Stabs can do it. That showed me that Stabs was definitely confident in whatever the Fox throws his way. I love what he said that. You know what? I block. That's very important in a fighting game. If you learn anything from today, that is very important. Yes. But like you said, he is going to be going up against Fox and Fox as we know. Honestly, just one of the big favorites if you're trying to put money down for something like that. He is one of the favorites to take it super far. But no one in this building should be taken lightly. And I expect a really solid performance out of Stabs. We've seen him. He is also an NRS veteran. He has been around for a while as well. Even playing Deadshot back in Injustice 2 for a while. But now moving on into what I would really consider a completely different playstyle with Frost. Being that variation 3 was one of the more recently added variations looking back a little bit a few months. I hope Fox is ready for that sort of matchup. Obviously he does his homework. But at the same time, you cannot take anyone lightly. Oh, and it looks like the Fox is displaying some magic tricks, card tricks that they're really into lately. All right, so I see a king. Where's that king going? Okay, it went back into the... Wait, it didn't turn into... Wait. Did you just change that card? Okay, nothing scares me more than magicians. I don't know what's going on. I can accept every hit box that I ever see in any game. But when someone just does magic in front of me, I lose my mind. Okay. He showed me like three tricks yesterday. I just kind of like sat there in disbelief. I was lost in his hands the entire time. And I just honestly just couldn't see exactly where the trick exactly was. But here we go. Dr. Staps is looking at Arctic Anarchy, as we would expect. But now, Fox, another story going from what I believe all Joker. Yes, this very reminiscent of the last NRS finals we had a little bit more than a year ago, where the Fox defeated everybody in... Not only with Joker Play, but mostly Joker Play at the Injustice to Grand Finals in 2018. Let's see if the Fox can do it here in Mortal Kombat, a completely different game, a completely different finale. It is time to get serious now. They've made it this far to make it to the final combat, and we are here with round number one. Let's do it, let's do it. Where's the first hit going to go, Staps? Looking for something? A trade, and Sonic Fox ready to take the frame data in his advantage. I love the reaction already. Going in with Frost Forward 2, just kind of get away from all those traps, put a beautiful background by Fox. Slowing down that momentum immediately. You're already seeing a little bit of mash-up knowledge out of Staps. Yeah, right away. And you know, that's Joker.  Cashing in on the crushing blow, the one-time use. But Staps opts to go for the breakaway. Has no meter. Sonic Fox getting that one out of the three hits for that crushing blow requirement on the overhead. I think he's just trying to play patient. He needs to get out of his corner. Staps has no breakaway to work with. He's going to do a lot of damage. He might even be able to kill, not quite. But at this point, you just want to get out of the corner, get the moral victory and that last-ditch effort to try to do so. Fox, very smart. Just playing nice and patient. Yeah, so right after Frost does that spin, she's actually not punishable. She is very negative. And I'm actually surprised that Staps was not blocking at all afterwards. But let's see. Possibly trying to mix it up. And Sonic Fox is kind of wavedash in his way, but hold on to down three anti-air for some good damage. And that's really what we're going to be seeing a lot. Especially with Staps with this playstyle. It can be a lot of little bits of damage and just avoiding these traps. Beautiful whip punish using the crushing blow. Fox is going to come off of the breakaway and a back-wrap to follow up. Staps starting to look a little bit more comfortable. Just taking his time. Throwing down the jack in the box, ducking right under. And that's how you expose that move easily. Going to be going into the third amplification. The next overhead that Sonic Fox connects will lead into a crushing blow if he decides to use it. Tries the low. Keeps it safe by finishing the string. Frost up against the wall. Up against the ropes. Limited resources on deck. But hold on fighting the hit. Staps fighting back. He doesn't want to let go. Hold on. The flash. Cancel here from the middle blow. Lots of damage chashing in. And the Fox takes that first game. Now, that was a beautiful display of adaptation by Fox. But you know what? Staps was showing a lot of more magic knowledge going into round number two there. Unfortunately, Staps did go down in the first game. But that second round was a little bit too close for comfort. It was. It was. And thanks to the fact that the crushing blow was already loaded up, like we said before, the overhead three of them have to be amplified first. Then it's ready to use. And it's a lot of damage for no meter at all. And then now the other thing, especially Staps, he ate a lot of damage really because Joker has so much oaky on knockdown. One little whiff punish is just going to start Fox's pressure. And as Fox has mentioned in the past, especially with Ace of Naves Joker, that is a set up character 2AT to the point where Fox feels the most comfortable that he's been with a character like that. And pretty much any NRS title from what I've been told. Oh yeah. And what's, what's, you definitely need to mention in this is the fact that Joker is the newest character on the roster. And to be so comfortable with that character in such a little amount of time, I mean that is just really impressive. And you really have to give it to Staps as well because he's showing that match of knowledge. Here we go. Game number two. Can Staps show some adaptation Fox starting off with feedback wrap again. And we really kind of see him a lot. He's very aggressive in the beginning, but other than that, he just kind of takes his time and lets Staps hang himself, kind of works his way through all of these different traps. But now Staps trying to get some pressure going. That back one being a mid is going to really be able to help him keeps on a Fox at bay. All right. And a little bit under 25% there.  So he's really not trying to take any risk. Doesn't want to go in or doesn't want to over commit, but what a punish. That was a hell of a punish and a beautiful statement made by Fox. But now Staps going with the background. Look at him trying to get some corner positioning here. But he also has all this real estate to just kind of back up here. Absolutely. Definitely was just about to say that he could just back up as much as possible. And now Sonic Fox is the one that's overreaching and putting themselves at risk, putting themselves in danger. But he's not, Sonic Fox is not using his breakaway. He's been saving that defensive meter pretty much this entire first round. And it looks like it could even cost them. Possibly, kid. Great Oki here after the amplification. Gonna go with a nice mid finishing his string. Oh, he went for the down tube. It wasn't enough, but he is able. What? It was the flawless block. He takes no chip. He took no chip from that flawless block. It was so key. Once you flawless block the first hit of a string, you take very, very, very little chip damage. My heart was about to sink, right? That was almost a tragedy for Staps. But he did manage to take away that first round. But now Fox has all of his corner pressure at his disposal. Taking his time. We're gonna go for that. Slow it down a little bit. I like it. I can hear, like, every bit of those brass dials just going right to the pros. Staps needs to get out of this corner. He's just getting bullied. Yeah, super bullied here. Fighting back. It is his turn to swing. Jumping right out. And that was the right call. Hold on a second. Sonic Fox, you know, not giving up the real estate just yet. Oh, there goes the wheelchair. I love that. I love how Staps is just using that fraud time to just get himself out of the corner to get out of jail free card. And now look, he has a chance to really back up if he wanted to. But Fox says no, sir, right back into the corner. Yeah, definitely corner positioning is how he... I mean, when the rounds end, you stay exactly where you are. So, you know, Staps in a bad spot. But we've seen Staps, you know, make the comeback before. He could possibly do it again right here. I love the patience by Fox. And the crushing blow off of the graph. 31%. That is a nice way to set up round three of your Staps. Put it down to you to follow up. No conversion. The combo just didn't hit it high enough at the down two. Staps is looking incredible in game number two. A huge life advantage. And it's just trying to let Fox hang himself, sitting back. Uh-oh. 31%. Don't look, everybody. Nothing. Oh, he didn't use it. He's holding on to it. Oh. And that is another punish. Staps needs to tighten up here. No breakaway at the disposal. Back to the corner. Fox can end this in one touch. But no! Staps taking game number two. Answering back. And we are at a 1-1 tie in the first round. Definitely. I mean, look, Staps is showing that he is here to play and that he can literally hang with the best here. It is all business here. Fox going straight into game number three. Trying to answer back. I like how Staps is starting to use that 2-2. Plus five on block. A very reliable tool now that she has a back one mid. Hitchhack rip. Staps will find the jack in the box and what a counter here. Fox is getting it every single time. The width punishing off of those missiles has been super on point. Absolutely incredible here. And right now Staps is kind of trying to set up shot. You know, again, like we said, when Staps has the life lead, he doesn't have to put himself in a bad or dangerous situation. But right now he does have to come out. Staps a little bit less than 50%. He does get the hit. What a throw escape from the Fox. Keeping everything safe thanks to that jack in the box. And Staps is feeling Sonic Fox getting a little too comfortable after that. After he's done doing the jack in the box, he was just sitting there waiting to block. Big punish here. Gonna get a little bit of damage. He's gonna lead into Okie. Now Fox has fatal blow. Could go for the... Oh no, he goes for the shimmy. And you know what? You gotta spend it. Expensive but necessary as Staps uses fatal blow taking round number one. Now that was extremely dangerous. But smart for Staps. He knew that Fox was waiting for Staps to use that grab crushing blow. Goes for the shimmy into the back three. And that's what got him that first round. Perfect, perfect use of that shimmy. Going in, close shoulder to shoulder. Making Sonic Fox think that a throw was coming, but instead you hit them with that nice, meaty rock dart. Just regular hit. Cashing in with a crushing blow. Gonna be launching for a combo. Force to come off the breakaway. Two bars now. It's Sonic Fox. It's knocked down. It's gonna be party time for Staps. No! Down wanting as soon as possible. And then here comes Staps. Just trying to hold his ground here in the corner. Such a scary spot. But again, that get out of jail free card has been giving him so much mileage. Barely being able to clip it. No conversion to follow up with. This second round has been all Staps right now. But don't take it away from Fox. A forward grab. It is not over until it's over. Corner pressure, the forward two. And another get out of jail free card. And all of the real estate to follow up with.  He wants nothing to do with Fox right now. Just trying to keep it safe. Oh, didn't go for the throw. Instead looking for the hit. And a down two through the breakaway. The reaction to that, to see I got the hit. And you can see Sonic Fox went right for the breakaway. And the down two was just enough to seal the deal. Staps is one, one game away from creating a huge, huge upset here. And I saw that little smirk off of Staps. He is feeling himself right now. A two one lead over Sonic in round one of the finals. And again with the pressure. Going to one, three, two. Beautiful flawless block there from Sonic Fox to minimize this chip. Big jump in, but just in time to block is Staps. Sonic Fox, you gotta see the animation from the block. Like letting go a block and blocking right away. You know, he's trying to get Staps to do something there. What I'm really seeing is, I hope he gets wrong here, but I'm seeing a little bit of hesitation in that neutral out of Fox. Mainly because Arctic Anarchy Frost can contest that neutral so well that really you have to kind of look out for 16 different options. Oh yeah, yeah, and there are a lot of long range options. You have the full screen options here. It's just a regular protect style. Oh, that's a big punish here from Sonic Fox. Jumping in deep with that jump in kick. Staps had no choice but to respect those plus frames. And Sonic Fox was all over it with that back throw. He's not out of it yet. One touch and a fatal blow could do it, but Fox, a brick wall right now, will not be opened up. A down four and another one following up.  And Fox starting to make his way back. Two fights. It's very scary when you test the Fox and see what they're capable of. That boy beat down the overhead ender here. Gonna amplify it for Great Oki and to fill that crushing blow requirement. Looking for the minute. Staps is just blocking like he said in his intro. He says I blocked. And you know what? He warned Fox ahead of time, but that crushing blow didn't even go for the breakaway. Nice little block on the setup there. Fox in full control. Staps is just trying to get away right now. Oh yeah, yeah. Another great throw back. Oh, I wasn't able to grab him. Just passing through. No flawless block of the projectiles. The Sonic Fox doesn't want to risk it, but Stabs has no choice, especially considering that he's down one round here. Might not be able to get another opportunity. So Cash is in with the fatal blow, getting a little bit more than 33%. I respect that. It might have been the only chance he really had to use that fatal blow, but the conversion, and this is not gonna kill just yet, but he is in chip territory. Wait a minute. Hold on a second. Breakaway has no defensive bar, leads him there with the game. The forward two just stopping any advancement of a comeback from Stabs. Now it's all tied up two to two. Who would have thought it would have come down to just one final game? We're starting off so great right here. Now, this is a very difficult position for first Stabs. Oh yeah. He's sitting here with a character slide screen. Obviously, we're not gonna see him go any other characters. He's been doing just fine, but this is what it takes. You have to be able to take a step back and realize what's going on. The first game didn't go in his favor, and then he merely wins two games straight. Game number four was all Fox. Oh yeah. Two rounds straight was pretty much all Fox. But now game number five, are we going to see an upset question mark? I'm not sure. I'm not sure. Hopefully. I mean, either way, I'm just happy that we saw an incredible set no matter what happens from here. I mean, and it's not over for, you know, whichever one of these competitors. It looks like we're getting a coaching round here. Not sure if it was requested or, you know, sometimes coaches like to present themselves to the ones being coached, but that's DJ T giving some words of wisdom. And DJ T, being the NRS veteran here, I am sure he has some very wise words to send to Stabs. But honestly, at this point, one of the biggest things, aside from making adaptations, is that you have to stay calm. I mean, very much so, looking at Stabs obviously doesn't have as much tournament experience as Fox does. Fox being able to travel over the world across multiple titles. Who does? But Stabs is still here. And this is still a game five situation. This can go either way. And here we go. Game number five of the first round here. Final combat. Can we see the upset or will Fox be able to make that adaptation and prevail? Time will tell. Time will tell. Good. Down three there from Stabs. Just kind of trying to stop anything. The Fox is attempting to do it full screen. Good punish. Doesn't really get a lot of damage, but pretty good oaky. But unfortunately Stabs just kind of let the Fox get up and start the onslaught all over again. Amplifying offensively there to put on more projectiles on the screen. The down two, maybe the Fox ought to throw was coming. But either way, when it's blocked, it's pretty safe. There goes that back one. Being able to do some damage, Fox is going to hold on to his defensive meter. Back to the corner. A nice little sweep on there. It's those little bits of damage that will eventually add up. Nice attack by Stabs. And then once they start cancelling those down fours, that's when it gets a little scarier. That's when you just don't know what to think anymore. Good trade in Stabs' favor as he was able to block that jack in the box. Oh, doesn't get the full hit. Big jump in, but no conversion after that. Didn't want to just dropping a conversion that may be eating a lot of damage into it. He has to break away here. Oh, this is going to be a huge conversion. This probably will not kill, but the clock is ticking and Stabs is in chip-out territory. What is it going to be? And then Fox with the forward one. That is a mid. Catching that back dash. Now Fox is on set point against Stabs. Way to fight. Big jump in. Calling out the projectile from a mile away. Red like a book. And Sonic Fox in complete control here. The forward throw close to the corner. Not the greatest oaky as it does the animation. Just push him back right into the overhead. That is unsafe. What a maniac. He's just going for it. Fox feels the momentum. Oh, no. And this is a crushing blow that will do a ton of damage to the corner. What a drop and another scout. And a bounce to the head as Fox flawlesses and takes game number five with a mercy. With a mercy. Able to block. And Sonic Fox just trying to send a message to every competitor in here that it doesn't matter if I'm down to one. I will come back and mercy you. Hold on a second Stabs. Getting something going here. This is the start. This is the start of an epic comeback. I can feel it. Listen, I don't care who you are. You do not play with your food when you reach a stage such as the finals. Stabs is not ready to give up yet. $40,000 is a lot of food. A lot of food to be playing with. Oh, let's go Stabs. No Stabs. Cashing and crushing blow. Breaking away. He's got no offensive meter at all. Gonna flawless. Block that. Chip avoided. Okay. Last breath. Oh, and the shot to the face. Dreams were crushed with a bullet. As Stabs is sent into loser's valiant effort and beautiful display by both players. That was unreal. Unreal. I mean if I had to guess one of these competitors would actually mercy someone else, I would guess that the Fox would do that.  But still, don't do it, man. Don't play with your food. That could have been a disaster. I mean, I would have loved to see a little bit of more flight. Maybe even take us to that round number three. I mean, I would have loved it. But you know what? You have to give your hats off to Stabs. That was an incredible performance. Being able to take Fox to a game five and like we said, we have not seen a ton of Stabs throughout this competition. After winning North Arena was able to just kind of sit back knowing that his spot was secured. This is obviously not the last thing we have seen of Stabs. He's now on to the loser's side. Let me see more of him. This was just... It took me back to yesterday where he showed me all those different tricks. Where did it go? But yes, like Big D was saying, this is a double elimination tournament, so we will be seeing plenty of Stabs and the loser's bracket or the lower bracket, whatever you guys want to call it. And you know, this went down on the wire.  And that was incredible. That was so scary. Yes. That was so scary. So that's what happens when you flawless block the first hit of any, you know, string. Until that string and or any special moves that you cancel into from that string are over, you are taking minimal, minimal chip. And that was just as being aggressive exactly when he had to be to put the Fox in an uncomfortable spot, one to one. These guys just went... That, Jimmy, was so beautiful. And you know what? And it's like looking back at all of these, Stabs played incredibly well up close. But right in that sweet spot range, that like sweet range where Frost really excels, Fox was making all the right reads for the most part, going for the quick little width punishes and those 20% just started adding up. And eventually we saw Fox take this game number four. But a little bit scary forcing Fox off of that breaker. And honestly, it would have just been one more touch and Stabs wouldn't have been able to close it out. But again, with those width punishes, that's where Fox was able to really close out this set. No. And I mean, what would you say about that final, final round?  It was just the statement. Fox knew that he pretty much, he felt it. He knew he was going to win that set. But at the same time, going for a mercy like that is the most beautiful display of disrespect I've seen in a while. I love that. I respect the hell out of it. You got it. You have no choice.  But that just shows the confidence. And again, that was a message, a message to everyone else out there that the Fox is here to play. And you know what? And it's all with the Joker so far. I don't think we'll ever see Fox pull out another character this weekend. I mean, yeah, it's, I would definitely agree. I know that the Fox was very, you know, adamant. And that's what the Fox has been doing.  But we're going to go to a quick video. Let's talk about Hayate. My name is Alexandre Bibi Lado. My tag is Hayate. I'm from Montreal, Quebec. I don't really care about beating anybody in particular. I just look at the opponent in front of me and looked and defeat them. And that's what I'm going to be doing. When I'm just like focusing on my one character that I love and master him to the fullest, that's where like I kind of have the most success. My name is Curtis McCall. My gaming tag is Rewind. And I'm from Las Vegas, Nevada. I don't know if I'm still riding that wave, but I stopped being character-hopping. I was playing way too many characters. So I tried to get a really good character and just sit on them. I think once I did that, I won my first tournament. I'm one of like five people who won a tournament this year. So I probably do it again. Big shout-outs to Rewind too, winning Celtic Throwdown earlier this year. And that's the tournament. And to recall on what Rewind was saying there, very few players here have actually won a tournament. A lot of them have just been consistent. You know, the top eights, the top threes, the top fours, whatever have you, but very few of them have actually taken it all the way. He's going to be going up against Hayate, who has also won a tournament with Vianality as well. All Aaron Black throughout, pretty much the majority of the pro-competition, we did see a little bit of frost of them at one point, but I think it's just going to be all Aaron Black. I think so too. I mean, you know, even looking back at the Injustice 2 days, Hayate using a lot of Robin, you know, despite certain struggles that a lot of people in the Robin community, you know, felt that the character had. Hayate still producing results. And I think that's more of an attachment to how powerful of a player Hayate is. Just super clutch factor, always, always on the table, especially when big money's on the line, Hayate can produce, Hayate can come through and react with the best of them. Agreed. And you know, Hayate being here is a very interesting story because he won Vianality and then was having a little bit of a rough time. As far as his standards would go, I mean, he's had some phenomenal placements. Oh yeah. Both of these guys have had some amazing placements and then just kind of like had some trouble later on in the season. But this is their time. They've both been grinding super hard and they are ready for these finals. It is going to be Aaron Black against Rewind's few different characters. I know he's been playing a lot of upgraded Jackie lately. He does still have a Liu Kang at his disposal. But there's no telling who he's really going to be pretty much busting out first. Yeah. Yeah. I mean, it could be, and I wouldn't even be surprised if it was like a secret pick or maybe a character that we've never seen Rewind using before. Rewind always playing different characters, always kind of testing, pushing the limits, seeing what things work, seeing what things don't work and just able to play with the best players. I mean, that's what these guys are. A lot of these top competitors are all friends. They get games together online and obviously the netcode in this game is flawless. It's flawless netcode. So you get a great replication of an offline setting at the convenience in your home. Just hop online, text a few friends and say, hey, do you want to run some sets? I mean, I'm sure these guys have run countless games together in the past as it is. So we'll just have to wait and see. And it's always kind of a cool thing when you have pretty much, if you're going up against someone that you used to play a lot online in tournament, it kind of adds that extra layer of mind game. So I'm wondering if we're going to be able to see a display of that here. But again, it is going to be Hiate with Aaron Black, only 52 car pickup. Not going to mess with any of those other variations. And then rewind. If it's Jackie, it's going to be upgraded. First round knockout, still definitely on the table, but I think upgraded has just been the really big, I don't want to say flavor of the month, but it's really been an outbreak character as of late. So I would expect to see that come out first. Upgraded is definitely an outbreak character. Being able to leap in from pretty much anywhere on the screen, it's a really great way to kind of get in on any opponent that's trying to establish any kind of zoning game, any kind of like trap setups. Like Jackie's just always one, one leap away from just taking her fist and pounding you. It really is a utility on top of the little bits of mix ups. I mean, being able to just have that kind of mobility going up against Aaron Black might work really well, but Aaron Black as well, and Hiate especially with the fundamentals that he has. It is going to be an interesting set as we go ahead and move forward. But now, looking into this, we now again, obviously like we said, Aaron Black, probably going up against upgraded. If upgraded doesn't work out, I expect to see a character change depending on how the game goes, but I expect this to go the absolute best. I definitely do too. And remember guys, every set here throughout the entire tournament, these top 16 players is going to be three out to five, three out of five.  If plan B just doesn't pan your way. No intros. They're all business right now. We're going straight into it. Rewind rocking with the upgraded, trying to establish a little bit of damage, and then we're already seeing all that mobility that Jackie displays about Hiate. Being that this, that Jackie upgraded is one of the big outbreak characters. You have to expect everyone to be ready for her as well, and we're already seeing that out of Hiate, but now Rewind forcing Hiate off of the breakaway and the momentum already started. Getting the back throw here, and Jackie just leaping over to the front of the stage here at final combat, getting all that real estate, and going to be cashing in big gear to amplified offensive bars here for a lot of damage, a lot of screen carry, and great oaky. She's still going. She's still going. She's still going. Rewind taking that first round. There were no breaks to be had in that first round. That was all Rewind, and just that suffocating pressure and an accidental breakaway that had to have been a mistake. Now Hiate is going to be able to run with it, but gets clipped by the lead from full screen. Forced to breakaway, and again Rewind is just coming out of the gate swinging 25%, 35%. It's all over the board. Hiate needs to stop this momentum in any way that he can. And Rewind kind of, oh, tucking right under the throw, but Jackie just kind of comes back way too soon, and Hiate knew that the window was gone, doesn't block the low. The low option is very unsafe escape field, so it's going to set up for the back throw, crushing blow from Hiate if he even gets the opportunity to do so. And Hiate's just trying to lock down Rewind and keep him grounded for as long as possible, but it's only a matter of time before Rewind finds himself back in the air, and that was all Rewind there in game number one. Hiate has some thinking to do. Definitely has some thinking to do, and you know, if there is a character out there that he's using besides Aaron Black, it might be the time to dip in and grab that character, but I don't think that character exists. Aaron Black all the way here, the down threes to kind of try to influence or try to look for the hit, and taking advantage there, but backing off on hit, that's a big win and that's a big punish, that's a big question blow. Pop it up in the corner. Hiate's forced to come off that breakaway. This is dangerous. No breakaway to work with, and back to the wall. Against a pretty ducky, beautiful down three anti air, but missing these conversions. You cannot leave damage like that on the table, and now Rewind is going to start that momentum again. The back grab into all of this pressure, and so much damage to be had. Oh man, 38% here, and I love how, can I give you props for going with the hit as they came out? I loved it, it was beautiful. The dash punch from downtown, always a threat as well as your jumping. Good block on the double overhead, and Hiate started something here, launching up with the rifle. And good awareness of the meter there, knowing the breakaway was coming, utilizing those six shots left there in the gun. Hiate needs to be careful throwing out buttons like that. If a poke gets blocked, that's it. That is the end of your turn. Now Jackie has that nine frame hit, to bully pretty much any other button, put a nice little tip guard by Hiate, it's going to do a decent amount of damage into the Oki. We're seeing Hiate keep Rewind grounded, and this is why he has the life, he needs to keep doing what he's doing. Now this is scary, because Rewind does have access to fatal blow, so could potentially put Hiate in a very, very bad spot. Oh, hold on, doesn't go to the whole thing.  Much better performance. Hiate answering back, just got to tighten up those conversions, he can easily bring us to another one-to-one tie. Beautiful anti-air with the down one, the downed front punch there. That's going to be a big crushing blow. Cashing in, big as Hiate.  So aware, so smart. Nice tech, Rewind going for a lot of back grabs. Hiate keeping him grounded again, and a headbutt right to the skull. Sending him full screen. Good blocking of that. Hiate's not taking any chances. He's not looking for that dash punch and ducking without blocking. He, oh, hold on a second. Back throw, what is Rewind going to do? Walking up another throw, but this time Hiate reacts and guesses the right direction. He doesn't have to overextend. Hiate still has a ton of life to work with. He's just going to take his time, chip him out a little bit, and eventually be able to find that window, throw down that acid puddle, and let Rewind hang himself. Put the double down one. I respect it. A quick answer back from Hiate. The one-one. I feel like Hiate's committing heavily to the fact that, you know, I'm not going to be worried about the low. I know the low is the unsafe option that I can punish for a lot of damage, but it's not worth it. It's not worth letting her get away with, you know, the overheads because that leads into a lot of damage and it's safe. So I think Rewind kind of needs to look at that and realize that, okay, Hiate's just going to let me go low almost every single time. Possibly just to mix things up there, just to shake up the mind that's going on there in Hiate. Nice little delay on the one-one there. Touching Hiate, pressing buttons, forcing him off of the breakaway. And that's really important, especially when you're going up against players of this caliber. You need to get rid of that defensive ball immediately. And that is the case for now. Both players, the next touch will end up hurting a lot into some oaky. Nice little pickup by Rewind. The conversions are just on point. A little low profile there on the down three of Hiate. You can tell he's starting to get into his groove. But that pass to the face. Max distance there. Requirement for the crushing blow. And speaking of crushing blows, she's got no difference. I'm sorry, she doesn't have breakaway available at all. So Hiate gets the full combo. And we're going to be canceling into something else. Going for the overhead. Great block by Rewind. And gets the throw right after the down one. The down poke. The frame advantage going to the side of Rewind. And he knew Hiate was going to be sitting there blocking, trying not to get hit by what was coming next. In case, did the forward grab, which is honestly like the least obvious thing that you could have possibly thought about at that moment. Hiate using that breakaway. Has to get himself out of the corner. Rewind giving him the chance to do so. And that's another example of throw mix there from Rewind. He went for the back throw to put himself in the corner. And Hiate is only second to throw that he's expecting. And not second any throw that time. Forward throw. Rewind's got a lot of real estate. But he needs to get in the low, amplifying it for a little bit more damage. The low again. Hiate committed to not blocking the low at all. And Rewind about to go up two to one. Yes, he is with a criss-kick. Kick, kick, kick, kick, kick. That was beautiful. And you know what? When you don't have defensive meter, you're a lot more antsy to throw out buttons. And that's why all those grabs were so effective from Rewind. That was a beautiful display of just player tendency knowledge. That makes me believe these two have played each other quite a few times in the past. But you got to do the tech that you mentioned before. Just do something different from the last time we played in a casual setting. Just do one thing that's different. Oh, that jump in one reaches so, so, so, so far. And Jackie's starting off here. Rewind putting Hiate up against the ropes. Back up against the wall. Hiate, beautiful stagger. But he whips the back to two, two. And Rewind is taking full advantage here. That is so heartbreaking to see that. But he's got to stay composed. Little mistakes like that missed. The conversion off of that forward three. Hiate's just getting bullied with this pressure. But now finally being able to keep Rewind grounded. Again, that's where the success is going to come from. Am I going to see another forward forward? No. The down three. Rewind possibly looking to move or buy. Oh, hold on. You can cancel those jump buttons into something that Hiate was not seeing coming. And I feel like Rewind's success rate with all these loads so, so high. I think it's at 100% efficiency. Oh, it has to be. I mean, at least 80%, right? He's been getting a lot of damage done just from those loads. And finally the block. Not going to spend the crushing blow. Going to do as much damage as he can. Keep the corner positioning. Acid is in play. But Rewind out of there wants nothing to do with it. And Rewind not even risking the short hop tech there. Just saying, you know what? If he does the meter burn, I will just block it. Down four. Hiate fighting his way out of the corner. Trying to poke his way out of the corner. This spacing from Rewind is absolutely immaculate here. And Hiate coming off those two bars. Rewind knocking on the door. Trying to win this. But hold on a second. Hiate launching him up. Forcing him off of his breaker. He needs to be careful. One more touch will certainly do it. And Rewind will be closing out the set. Three to one. Very close.  And Rewind will advance into the winner's side. Not much more to say really. Just that mobility and the utility that upgraded Jackie brings to the table just makes it so hard to keep her locked down. We saw that Hiate was doing well keeping him locked down. And that's what gave him really that game one. But Rewind changing up pretty much not necessarily the play style but the timing of it. Which is really what made him even more slippery. Yeah, I mean I would have loved it. Obviously I would have loved to see a game five. Everybody would. But you know in that scenario Hiate finally does block that low in that last round able to cash in for a lot of damage. And I would have loved to see where it was going to go from there. I'm sure Rewind would have counter adapted to that adaptation. And it would have been a great back and forth. But again Rewind coming out the victor here representing Y.U. As it takes it to Hiate. And I don't think anyone is surprised there. Especially considering how powerful Rewind has been looking. Not just throughout this season but for the last few NRS games definitely a great competitor there and actually a former Evo champion for Injustice too. Just a few years ago dropping the acid. And you know Hiate this second game was a great adaptation. He was playing more patiently. He was just kind of you know waiting for his time doing a great job of you know anti-airing Jackie wherever he could. But Rewind was able to just kind of keep the oppression going. Keep the offense on point. And Hiate just hit by hit came down to the end of his life. And you know what Hiate did play phenomenal. We saw a bunch of beautiful with punishes and a lot of amazing reads on breakaway. But it really was it just came down to trying to lock down Rewind's upgraded Jackie which unfortunately is just a little bit easier said than done. But now we are going to be moving into our next match which I believe is Tekken Master going up against combat. Tekken Master and Combat. Combat qualifying here as a 13 spot as from the pro competition. The 16 players that are here today 13 from the pro competition. One from Liga Latina. One from Intercontinental Combat. And one from Northern Arena. And Tekken Master incredible. Absolutely incredible. Let's go to the video to hear more about these two competitors. My name is Sayed Hashem well known as Tekken Master and I come from Bahrain. I'm actually ready for every player. Coming to the finals I don't know who my opponent is it would be Combat. I didn't fight him before so looking forward to it. My name is Zulfkar Dayek and my tag I go by Combat. I'm from originally Lebanon but I live in Brooklyn New York. I think I'm ready for everything I just wouldn't want to fight my teammates and me's but for everyone else as long as I play good I'm confident now. Definitely a competitor through and through Combat's been doing a lot of great you know just consistent consistent consistent throughout the throughout the year of Mortal Kombat 11 Tekken Master a little bit of a different approach more of a lab monster Tekken Master will meticulously lab things over and over again whether that's with you know his teammates or you know with his brothers he's just a lab monster through and through like setting up and recreating set ups that he sees online figuring out how to problem solve get through things figure out caps and Combat's more of a I'd say Combat's more of a doer you know he plays online plays in these online tournaments offline tournaments he's come to Mortal Kombat New Jersey to play with a lot of offline players such as Gurr, Splash, Coach Steve and many more and I feel like it's two completely different styles of learning right and you know what what I really like about Tekken Master as well is that he's the perfect example of less is more necessarily with how we got it because he did win Brazil game show to get here I'm talking about his character choices he's so good at just staying in the shadows that no one really knows who he's going to pick next he's one of the few he's belongs to a very different category of players that really have no less than four characters at his disposal that are tournament ready and he's willing to bring them out at any point combat and honestly kind of a similar position I would expect to see Johnny out of him but it isn't to me that he doesn't have other characters obviously he has Garrus use Garrus for a lot of the pro competition but now especially since the last stop in the pro competition was with NEC back in November I believe end of November the game has evolved the meta has evolved and of course the players have evolved as well so there's a lot of surprise factor with everyone and I'm kind of curious to see how this is going to play out both these players riding on honestly a little bit of a high Tekken Master is one of the most solid NRS players that we have across multiple titles I mean multiple evil medals across different titles MKX, Injustice 2 I believe as well and then especially in MK11 Every time I see Tekken Master I think of that Evo Grand Finals where he took it to the Fox to the very brink and actually for Sonic Fox to take the Fox hat off just to kind of focus and make sure that the job was done it was an incredible grand final set for anyone who does not have the pleasure of seeing that set definitely go back and watch it Combat definitely a little bit more of a new player Please tell me we're going to see Raiden I think he's teasing us He does have a Raiden We saw at the Combo Breaker Auctions tournament that was the Dollar Store bargain bin Raiden that he got for just a few dollars because nobody wanted to play Raiden at that tournament so he was just kind of teasing us before you know combat set to us and outtake Johnny You know I just like to get excited because he was one of the only competitive players that really took Raiden to a high placement especially now with the way that the game changed and Raijin being a thing which is honestly in my opinion I think it's an underrated variation Come on man you know there's some dirt with that variation regardless we're going to be seeing Johnny Cage out of combat and I believe I saw ringmaster Sonya out of Tekken Master this is a match we've seen plenty of times in the past so I would imagine both these players are ready for each other but again it's going to come down to the tendencies now as we move in to the next winners side match I feel like we haven't seen too much of Sonya lately you know we saw a lot of Sonya in the beginning of the season Brazil game that was a hell of a display of Sonya but now we'll have to wait to see if that's still going to stick and here we go Tekken Master versus combat trading projectiles to start us off and that's definitely not a trade in combat's favor at all so he's going to have to go through this bullet hell this platformer that Tekken Master just performing big punish the advancing highs there from Johnny Cage leading it to some good damage and Tekken Master finds himself a little bit closer to the corner trying to fight out wow are you going to see out of Sonya there's a lot of overheads a lot of lows and that's a big punish there that is a huge mistake the combat forced him off of the breakway and now Tekken Master has all the reals he's just going to back up here obviously you don't want anything to do with Johnny Cage up close especially outtake but now combat not out of it just yet it's going to inch his way forward and the priority he low crushed it right over it but hold on not just enough combat down to basically nothing here I respect that you know what some might say it's desperate you usually expect some sort of cancel and then when you have that low of life you're probably going to go for a jump over I think it was right to just let it rip and go for it start off this new round nice and fresh he just needs to be careful in this range right here because one with punish from either character is going to hurt breaking away here a good block of the low but Tekken Master does not put himself in any dangerous spot doesn't fully commit to it as he saw that it did not get the hit good reversal punish good reversal punish here from combat Tekken Master has got to think twice about dropping those overhead drones for the rest of this set I like it combat is slowly trying to establish dominance like right outside sweep range the force Tekken Master to think twice about throwing out those rings because like I said one with punish is crucial for either one of these players now the way I see it here I don't see you know Johnny Cage cannot refer to just the zoning hold on big big punish there oh and the fatal blow not going to be enough to seal the deal but just going to be one throw one combo something away from taking this first game and scary enough one mix to go but we might not even see he has going to have to go back through the minefield combat playing slow oh text to grab text it for his life he has to be careful one little mistake will cost him but he can very easily take this round the minefield getting dangerous and getting clipped he stood up a little too soon thought the ring shots went past him and unfortunately that was the last hit he could possibly take had no more life and Tekken Master takes that first game I wouldn't say convincingly maybe that first round definitely heavily in Tekken Master's favor but combat was you know making the adjustments and seeing okay I can't just refer to the zoning game I have to take risk I have to go in good that was a wow was that a ballsy drone drop that close or was that an input error I don't know but either way it works the Tekken Master can take a nice little deep breath of fresh air as he again just has all of this space to work with and this is the right take for Tekken Master because it really keeps outtake Johnny at bay combat is not winning these traits he tries the inches way forward he has to get in even though Sonya has you know 950 health as opposed to 1000 it's still in her favor you know she recovers so quickly from those onion rings and the one crushing blow the single hitting from that amplified ring combat tried to make the read thinking that Tekken Master wasn't going to do the amplified goes for the shadow kick and eats that crushing blow but this is where combat wants to be he needs to keep this pressure going nice interrupt but he's letting the fatal blow rock I believe this is going to kill especially again Sonya oh yeah yeah she's got 950 she's got 950 health and you know it's but you are coming off of that finite resources you know what we love to see from Johnny Cage is the fact that he can dash cancel that fatal blow and kind of go in for like a throw mix go in for a shimmy or just let the fatal blow rock but now we're not going to be seeing that at all for the remainder of this game and you know what that's a moral victory for combat to take that first round because Tekken Master used the crushing blow off of the projectile and look at him he has the perfect positioning this is where you want to be if you're Johnny Cage can not let up because if Tekken Master gets out of that corner combat has to start from scratch oh yeah and it looks like we're going to no we're not going to be switching over to the other side regular shots as combat does have the life lead here in this situation but we all know how fast that can turn around against a character like Sonya good awareness good reactions from combat to stop Sonya's advancement and going right into that down run rising star oh not sure combat was doing it all but he definitely wasn't blocking and now Sonya and Tekken Master has the life lead and has the space this is a nightmare for combat right now that was scary and he was ready to poke back train it didn't matter I'm ready to down one right after rising star going to keep it safe with the amplified offensive bar rolling forward to close the gap between himself and his zoning opponent now that's inching Tekken Master towards the corner still has the potential to take it the breakaway Tekken Master not out of it just yet goes through the gap and he steals the round away from combat and more so than that did not need to use that fatal blow so now one mix in the fatal blow if it comes down to it it's scary it is scary a very scary start here for combat but if you can outplay Tekken Master just here just this round he's not going to have to worry about it beautiful throw escape from Tekken Master with the reaction the mid the reversal throw from combat are great option whenever you know your opponent's going to be blocking down to where is he looking for where are these conversions he said all beautiful flawless block from there this is going to give him a perfect opportunity to close out game number two and a jump over punch will certainly do the trick that was the weirdest scramble I've seen in a while there were so many drops but you know what that flawless block reversal by combat was perfect complete complete outplay there in the corner I mean what a different round that we saw there and especially after losing a round by just that tiny little bit it is so easy to get tilted so easy to get furious at the fact that you barely lost that round but combat was able to just keep his composure keep his head strong and just made the right play after right play after right play that is so rare to see in a competitive setting and it goes right back to what I was talking about earlier your he's going combat is going to have trouble getting in but if he can manage to get that corner position or really just stay right on top of where it is that's where he's going to be able to thrive and he was able to do that in game number two and then took that convincing so now we are going into game number three second master is going to stick with Sonya I respect it because he's playing really well it just has to stay out of that corner and now there are two corners on every stage so you know whichever way we're going of real and left are going right definitely in the favor of combat as long as that is not into the center it goes for the plus frames and then the forward we're just going to be able to clip him but again no conversion off of that combat's got to tighten up at this level of play you cannot be dropping like that another reversal are you test are you saying he's not ready are you after seeing that what enough to hear from tech and master able to convert for a little bit more damage and that down one a rising star was all he needed he actually didn't have the bar to amplify it or keep it safe it's been a very dangerous play you know what either way it worked out for and combat is looking so much more comfortable as the set gets later and later goes in for pressure trust I think he's trying to fade out like a poke from tech and master as you see him go for pressure then back up with that tech and master answering back decided to go in this time nice grab tech ready to react ready to escape there is tech and master good block of the overhead recognize the flawless block and just stopping right there and say you know what I'm going for you want to fall as well as block this throat I love the mix up that combat starting to play going for the back that's going for staggers company he's feeling confident that down to the call out on the breakaway so because he didn't breakaway tech and master left a lot of damage on the table he possibly should have just went for the regular combo there the down three trying to poke but nobody's home oh he wanted to get there but he just couldn't in time there is an onion ring between her and Johnny cage just breaking his ribs open big jump it doesn't get tested doesn't get anti-air it just gives combat the opening just this brick wall but that is definitely going to be able to chip out combat was just fishing for tech and master to hit any button and that would have certainly been a confirm into a fatal blow there nice use of the interact full getting right out of there towards the corner what's about close is wants to be able to slowly into play it I want to say that's why he was so willing to jump into the corner because he knows this corner has a great interactable to escape failed escape as combat mixing it up go with the back row instead of the more the more telling forward row great down to but hold on a second this is all combat second master has no defensive meter so combat just get his hands on her he's going to be able to chip her out one more time the down one to finish the deal in combat that one game away that micro step back by combat was beautiful he baited out that forward for it perfectly goes for the down one he knows he didn't have to over extend take a master had no breakaway no defensive meter to work with and combat had a massive life lead those are the kind of decisions where you realize even though you're joining cage in your pressure character it's okay to take a few steps back even if you're going up against a zoning play style like what we've been seeing so now take a master sitting back calling over his coach it is time to think like we said take a master has a lot of different characters at his disposal so it's a matter of who he's really going to feel like he wants to bring out combat combat is sitting in a 2-1 lead after taking master won the first game so he is taking master went from feeling really good to losing two games in a row and that is just not a position where you want to be in both players are now talking to their coaches and let's talk about with combat and then shark teeth with tecan master let's talk about their coaches I mean these are two sets of friends that have been through almost everything when it comes to mortal combat 11 you know this whole weekend I did not see tecan master playing anyone except for shark teeth just grinding out different match ups different scenarios over and over again and splash being another Brooklyn native to combat up there you know sharing words of wisdom maybe seeing something that combat is not paying attention to maybe certain tendencies but this is very scary stuff very dark waters that we're going into because we don't know what the other player with the competitor the other competitor just found out from their coach so this is going to be possibly a very different outcome here it's always good to get insight from a fresh set of eyes especially I mean being former competitors we know sometimes it's good to take a step back and maybe there's something that you're missing that the other person is not so hopefully we'll have to see if the wise words from both coaches will be playing off as we see a switch to upgraded Jackie from tecan master I cannot say I'm surprised that was the most beautiful anti I've seen all day so far is that going to set the tone for this counterpick is that going to set the tone for what tecan master was reaching for who knows combat can react to the best of them and again this is what we were talking about earlier upgraded Jackie is one of those big characters that as of late but people know how to deal with that they've done their homework especially coming in the final combat a misconversion by combat that could have easily taken the round but cracking the teeth closing out round number one we talk about how fast you have to hit that down to when Jackie with throw it's not the same static animation on everybody else Jackie pulls herself back so quickly in combat was able to react just like nothing seeing a lot of misconversions the tensions are super high right now but combat looks so comfortable and you know he's been playing this match up a ton this was one of the matches that you just had to be ready for interrupting every gap that he possibly can and establishing just this corner dominance tecan master off of the breakaway this is all combat right now and respecting that and Jackie that mid that does start a lot of damage combat ready to block ready to react but hold on looking for an anti air but not fighting and that is going to be a she wrote combat taking it three one over tecan master a few amazing reads and you know a couple of risks to going for those down to was very scary but you know what it paid off every single time and that was a beautiful performance by combat and a beautiful display of adaptation now tecan master did play really well that switch to upgraded Jackie honestly was a statement for combat to say I'm ready for this character do not pick that character against me back to right out of there even though that move is done with a kick it is a back to just sniping her out like no there's like no flies don't jump don't do that bad Jackie and it's just walk them down completely which is very different from what we saw with rewinds Jackie earlier that just had this freedom just kind of like fly all over the screen just the perfect mixture of reads and risks from combat was what was really able to help close out that last game and this is where things started to work a little bit different that adaptation by combat being able to use that fatal blow and just really just knowing that the corner position is more important than anything else you got to inch your way in so be it there is an end to the stage at some point just take your time patience is definitely key and that micro dash was oh I loved it yeah real estate is very very and there it is the snipe out of this let me see it one more time is that possible eat this sneaker as blood just pours all over the stage and combat sending and that could have been a very different thing let's say combat mistime that it could have been you know tech and master feeling a little bit more confident in that pic but you know when you start something like that especially when you go for you know big brain play like picking completely different character those first few seconds are very very important just like first impressions of course and that was a phenomenal set and we are going to go ahead and get into our next set which is going to be a foxy grandpa into smidge but actually we are going to a break no we are not going to a break we are getting this match started foxy grandpa foxy grandpa like I said before foxy grandpa basically when it comes to Mortal Kombat in today's era foxy grandpa one of the best so consistent and you can never never count him out he is going to be going up against smidge I believe we have some videos so let's go ahead and take a look foxy grandpa versus smidge are we actually I think we are setting this up so again it is foxy grandpa versus smidge and we do have some interviews I am not sure if we are going so this time let's actually go to a video my name is Denim Jones also known as a foxy grandpa I am from the UK I am just here to ruin someone's day any victim will do in the past I feel like I was representing Europe and UK but now there is plenty of international players in the UK really I can also carry the weight of the continent the country my name is Andrew Fontanez I go by smidge and I am from Tampa, Florida I am fighting against foxy grandpa and I am kind of stressed about it but combat and sonic and all the other people that have helped me has made me improve as a player and I have been trying to practice and lab it to try to see if I could figure out how to counter it but it is the same thing if you look at the results of smidge in this game versus during injustice too very, very dominant performance he just qualified there in the pro competition right after NEC and kind of seeing a little division I mean I love to see region pride region pride sonic fox and combat helping against foxy grandpa we know foxy grandpa just a few weeks ago was training with the best in the european scene so let's see what happens when these two players clash and that's what's so juicy about these round one matches because these players know they've known for a while that the first person I am 100% going to be playing is foxy grandpa and the first person I'm playing is smidge so they've been testing each other they've been looking at match footage, studying, understanding what characters these players are meaning and it's just a lot of preparation a lot of preparation goes into these round one matches and especially talking about characters, you look at foxy grandpa who has two staples in his arsenal that is kung lao and that is shang sung there's no telling who's going to bust out first I believe he's always going to start off with shang that's how he got his evil medal really like the moment shang came out he was the shang player he put that character on the map and showed that this character is phenomenal but now you're looking at smidge who has been playing pretty much cassie for the entire pro competition through the changes, through whatever else that happens with the game he's been mainly sticking with cassie and he's kind of perfected his play style with cassie to the point where the only real way to be ready for a cassie like that is to play smidge that's the benefit of playing an underrated character or an underused character if you really want the best matchup experience you can learn this character and put in all the hours, all the days all the weeks that I was willing to do with this character or you can get games from me and I'll be able to get information from you, learn tendencies from you but I can't really think of another cassie player as solid as smidge they're few and far between to begin with but then you reach this peak pinnacle gameplay it really just has been smidge but the same can be said about foxy you know, honestly, and especially you talk about foxy's lau for a second he goes with the z hat variation overload his fist and his little pose, he loves his pose and you know what, he's so effective with it but we are definitely going to be seeing shang first, warlock shang nonetheless going up against smidge now shang is one of those characters that even though in my opinion an incredibly solid character you don't really see that much as of late so it's going to be up to smidge hopefully he did his homework because he has his work cut out for him I feel like a lot of people got off the shang train once he got, you know, a little nerfed a little normalised but foxy grandpa is sticking with the character you have the soul of a champion clear eyes, hard fists can't lose love it, I love the interest here we go foxy grandpa versus smidge and we are going to see a very similar place out there where foxy likes to take a step back he has no problem winning that clock run out but smidge obviously does not want that to happen nice little foregrab there oh and a pose from foxy grandpa recognizing that the hit did connect and that again just kind of opens up the door knowing that smidge is going to be looking for the blocking anything else that's coming his way perfect time to set up the throw foxy, foxy is so good at mixing up between strike and throw which is like honestly a big part of this game in general but he has just perfected that to a T so that mix between that and then having this defensive play style is going to eventually kill smidge but he needs to keep his composure that shoulder tackle is going to be a big part of this matchup as you can see foxy grandpa going for those upscoles those brown sparks there and smidge able to punish because he was just close enough but not that time getting the failed escape here foxy grandpa looking great starting off strong here in round number one nothing insane no gimmicks just pure solid fundamentals on foxy side and the same can be said about smidge smidge is a defensive powerhouse you hate to see it you hate to see it you hate to see it we've done this so many times to the point where you have to disconnect the controller is trying to figure out what the ruling will end up being but this is a so this is what would happen again for some of you who are not familiar with the way that the ps4s work which none of our top 16 competitors should not be should definitely not be unfamiliar with it you have to desync other controllers when you sit down and play what happened was a third party now it wasn't foxy and it wasn't smidge it was a previous player not sure who it was but either way a third party pressing their home button and connecting it back to the ps4 we have to we have to make it mandatory to desync those controllers so honestly it really does come down to the players who sit down and this is definitely a lesson that you need to learn even when you go to your first local tournament even if it's just a five man round robin you have to realize hey I'm sitting down on a playstation that's connected to five or six other controllers I need to desync those other controllers so they do not interrupt our match so not sure what the ruling is going to be going with hopefully the production will be able to let us know as soon as we do find out but you guys have to have to desync those controllers and it is such a heartbreak to see stuff like this because among anything else like even if they have to restart the match I mean that is the momentum killer like it's really a tough decision and really tough to come back from but obviously both these players are very seasoned they're going to be able to well honestly they don't have a choice they're just going to do their best keep their composure and just move on from there but this is this is the lesson that we see throughout many different events it's just one of those things you just got to be able to desync the controllers to prevent things like this from happening but honestly I saw I liked the play style from both of them going back into the match you know Samid just playing very patient okay so we are we did receive a ruling that we are going to go back to the second round of game number one so foxy is going to have one round lead as before and we're going to keep it as similar as possible resources and all to keep it pretty much identical to the previous but this I would not expect this to happen again no no everyone is definitely going to be on their toes and again it's a PlayStation 4 thing it is not you know anything about the game specific it's just whenever you jump and play on someone PlayStation 4 you got to desync the other controllers it doesn't matter what game you're playing and we are back and a punish to start things off and round number 2 Samidj is in there completely foxy back to the wall already the throw getting back 20% I'm sorry 20 just 20 damage a little bit basically 2% here forward throws into forward throws foxy grandpa trying to minimize this life lead here from Samidj and now they're pretty much neck and neck Samidj is actually a little bit of a slight life deficit by 10% trying to find his way in all looking for the crushing blow big jump and able to convert thanks to the new option select the overhead gets a block perfectly by foxy grandpa able to react to the animation good execution from Samidj going in for some kind of okie I don't know what I saw there from foxy grandpa some kind of hop just led to his demise and Samidj ties up this first game one round of peace now foxy obviously doing really well to strike a grab game for grabs back grabs going for the 1-1 try to just shimmy Samidj anyway can but Samidj's reactions are so on point right now and this is where he wants to be up close and personal foxy opening him up with a 4-2 forcing Samidj off of the defensive meter this is where foxy can get a little bit more risky but honestly he has no problem stepping back we see him do this time and time again gets a little bit clip no conversion from Samidj foxy gonna stay a stone wall and wait for his turn very surprised at that low profile that mid there from Samidj oh and no definitely going in the favor of foxy that jump and kick so good from Changsung good block of the overhead amplified portion of it getting the back throw foxy grandpa's got all the real estate to work with but Samidj does have fatal blow so he's got a watch out for that that is 2 hits from Samidj and he can turn this around but they jump after the back 3 down 4 foxy answering strong game number 1 2 calls for comfort that was not a decisive victory but that was a beautiful display of defense from both players and foxy managing to edge out that first game Samidj is one of those players he's always going to take a step back he's very analytical when it comes to tournament sets but he knows what he did wrong he knows he just needs to be a little bit more cautious up close because foxy is perfected the craft not just from far away but up close with Chang as well yeah it doesn't matter what character foxy is playing you can definitely see that when he is playing Kung Lao that the strike throw game is impeccable on point here there we go we were just talking about it forward throw trying to go for the throw mix but doesn't look like Samidj went for anything at all breaking away to avoid as much damage as possible and Samidj just kind of needs to slow things down he needs the weight to get his bar back jumping in big combo here from Samidj confirming with that stand 1 and foxy looking to jump right after that re-stand very interesting decision there Samidj trying to open him up with a forward four and a nice down two being able to crack the teeth of Samidj as foxy now has full screen advantage yet again Samidj a little bit of a life deficit and just finding his way foxy bullying back getting the lows here and just that one one two he's getting so much mileage out of it and now he still has that position that he wants his full screen presence far away from Samidj oh trade it looks like it wasn't Samidj's favor trying to go back and just trying to dip in again getting that offense getting those hits to connect good block of the upskills good patience and he throws he texts the throw Samidj's patience has been on point beautiful with punish he thought he was closer to the corner than he was he wasn't quite there it's one stage you know exactly where the corner is here on this stage and it is full screen we go foxy often they try to move his way away from the corner Samidj not letting that happen get the yokey open mom with a four four no meter to continue that combo I thought a shoulder charge was coming I thought a shoulder charge was coming Samidj this is his momentum he just he needs to be throwing out and contesting more buttons in the neutral and this is exactly what I was going to do but a fatal blow to the established dominance grandpa is going to go up to oh that was an extremely risky read on foxy's part my jaws on the floor right now I cannot believe he went for it but you gotta again look at the situation he had a round to play with so if it didn't work yeah fatal blow is very unsafe on block and a player like Samidj is definitely going to be punishing it but he was okay he was willing to bet it all on that and he came out the victor great choice by foxy grandpa I respect it it was the right read and it ended up paying off but Samidj is going to try and stay composed here foxy sending him full screen immediately the perfect start for him but Samidj again usually just got clipped by the sparks but he is usually a brick wall when it comes to defense there it is nice scout being able to get that shoulder charge and he is in this is where he wanted to be but foxy says no and back to full screen you go a down to crushing blow for just so much damage are we going to see our first 3-0 here or are we going to see our first 3-0 at final combat Samidj needs to wake up Samidj needs to fight back here getting clipped by those overheads is not a good way of fighting back down to absolutely nothing I mean how are you going to make that come back against Shane you don't you don't no help you got no beater you got nothing and now foxy sitting very comfortably against the crushing blow 29% he is going in he wants to end this and right now a full spark reversal and then getting caught by the hell sparks foxy is completely in a groove right now Samidj needs to make something happen now his winter side life depends on these next critical moments we are trying to open him up oh hold on a second 24% a few shabby there and going for the reversal punish Samidj on the verge of making this come back it's do or die you got to do it now what's going to be the call cashing in on the fatal blow got to be doing as much damage as possible and foxy grandpa is just going to be one strike or one throw away that last shot just so much damage full defensive meter what is it going to be a meaty back to a back wrap going to do full damage and sense Samidj full screen the life lead is barely in foxy's favor Samidj inching his way in but the forward grab will certainly close it out foxy with a 3-0 commanding victory over samidj ending it in such fashion with the brutality just sucking the soul right out of cashing cage foxy grandpa taking that set convincing our first 3-0 of the day but again for all you samidj fans not the end of samidj's tournament run he is going to be in the lower bracket in order to be eliminated from this tournament you have to lose 2 complete sets and foxy grandpa looking absolutely dominant right now you know that was a 3-0 but it felt like a game 5 to me that was incredible samidj played so patiently but you know what just the reads by foxy foxy to really be able to just put out all that damage whether it's full screen up close didn't matter it was just flawless gameplay from foxy and we will be seeing him later shang lives on does he does and again that is a statement in itself that game 2 could have gone either way it came down to the wire it came down to that ale mary that last pitch effort to go for the fatal blow and it was perfect perfectly executed by foxy grandpa just pure pure dominance it was just mixing up those grabs honestly a majority of his damage you know it was a lot of shit because samidj really wasn't getting clipped from full screen but it was the mind games off of block strings it was the mind games off of plus frames and then foxy was I think he was just 100% how many down choose did he perfectly connect you have to take a risk you and me both had the same reaction too our mouths were just wide open out the floor and again it was just these reads up close were perfect and you know what foxy's placed out being so defensive for him to make the right reads up close and personal you have to have that in order to be successful like that and that's why foxy's one of the best defensive players in the world when it comes to this game definitely the best defensive player and again like you said before the strike throw game from foxy grandpa I feel like it's just unmatched by anybody else he just has the perfect understanding of what do they what are they going to do next or what do they think that I'm going to do next and you just kind of counter to that nobody does it better than foxy grandpa that was a statement man 3-3-0 and then and Samish being able to use Cassie like that going for the yes queen variation I thought we were going to see a lot more fight with that shoulder that was the perfect display and the perfect tool to really be able to shut down that zoning that was played it perfectly just that groove was so hard to stop but I believe that's going to do it for us for now we're going to be taking a quick break but don't go anywhere we have plenty of matches and plenty of hype to be coming at you don't go anywhere the catastrophe we want to give a big thank you to Trivium for their brand new single catastrophist off their upcoming album what the dead men say one of the theme songs here at final combat 2020 the album releases next month on April 24th we order it now over at Trivium.org I've been asked this question a lot over the years across the various games if you're going to bet who you're going to bet on to win right and all too often I myself have been guilty of this to say well of course Sonic box right I'm a man of statistics so when it comes to who I think is going to win if I was putting money down it would be Sonic Fox Sonic Fox has been the most consistent player in the world they've been able to explore the game more than everybody else their character picks have been the most diverse you can't really bet against Sonic that's just how things go the person that's going to win this tournament is Sonic Fox but I always love a good underdog story and if there's an underdog story I think it's tied between Rewind and Ninja killer I would probably say Ninja killer just because he's sitting on something I feel like there's some kind of tech maybe a character that not everyone knows that he's playing the big story of this year in my opinion is Ninja killer right this is still technically Ninja killer's rookie year but he has absolutely just burst onto the MK11 scene with the biggest wins you could possibly ask for taking out the best players in the world would you take the field or would you take Sonic Fox or Ninja killer I actually have to even in my own hypothetical take Sonic Fox or Ninja killer I'll be honest Ladies and gentlemen the action continues and our commentators are standing by Mitsu Owens and Ultra David gentlemen Ladies and gentlemen boys and girls welcome to final combat 2020 here in the U.S. in the U.S. in the U.S. in the U.S. in the U.S. U.S. we'll see how that goes it's going to be a big battle of Mortal Kombat 2020 here in Chicago first of all can we get some noise please if you will it's going to be a long day full of Mortal Kombat action at the end of the day we will crown a worthy champion U- così champion for that matter Chatchajon once again by ultra David What's going on? I don't realize the shirt you're wearing right before going cool results, we're gonna be continuing with that now. It will be Dragon vs. Nivet coming up shortly. That should be a juicy matchup as well, but on a quick note on behalf of their production, unfortunately due to unfortunate events that are pretty much out of our control, we do not have an audience. However, we did allow for the competitors to have a designated coach, family, and team managers. That's why we still have a few people watching, so just to clear up that on the matter at hand. But the match, Nivet vs. Dragon, perhaps Etron vs. Jackie. It's gonna be indeed. I think almost certainly that's true. Very much looking forward to this match. Let's hear what they have to say. I'm Ryan Walker, also known as Dragon, and I'm from Lewis, Delaware. I always view everyone on the same playing field kind of. I have Nivet first. I feel like I'm one of the most prepared in that matchup, so I am extremely confident going versus him. I am Maurice Bitticocos. I'm from Greece and my nickname is Nivet. My first player I have to face is Dragon. In the situation we are right now, there is nothing you can avoid. Even if I have to play everyone, I will do it and I will give my best. Yeah, both of these two players, I think, are pretty set on the character that they're gonna be using. Dragon's been playing Cetrion since the game came out. As far as I know, it's still sticking with her, and for Nivet, it's been Jackie. Yeah, I think this is a matchup that's not necessarily, it doesn't include secrets.  I think it's gonna be Cetrion versus Jackie, especially from Dragon. I don't know if he even has a pocket, whatever, maybe a Kitani here and there, but tournament-wise, definitely Cetrion it's gonna be. Well, I just don't think that there's much need to. She's a strong character, of course, and then if you look at Dragon's results throughout the year, the worst position that he got in a major was seventh place. Yes, and that was by the end of the year. Yeah. That second place here, maybe a third, a fifth, but yeah. Second at EVO, second at CEO. He did not miss a top eight during the entire season. Second at ECT. So this has definitely been one of the most dominant players of the year. That's why he comes into this number two in points overall. Second seed, man, however, on the other side, Nivik. This is the one thing that's about those players that did not qualify through points. They might be slept on. Yeah. He had to go through so many players during the IKK. So many players he had to defeat, video games, yo, a foxy grandpa, do not sleep on the people that did not qualify through points. I definitely think that's right. As you said, he qualified by winning the Intercontinental Combat, and there are lots of strong players who are there. And frankly, a lot of us were not looking at Nivik to be the one who made it through. Oh, definitely. And when he did, it was just extremely solid play. It was very good. He's, of course, been a longtime player. Before that, I hadn't really seen him play Jackie. When I first saw it, I didn't think that that was what I expected him to use, the kind of character I expected him to use, but it really fits what he wants to do. Yeah, ever since she got adjusted for that matter, yeah, definitely. Before that, he was rocking that Kabul did take the Polish game challenge with that. But yeah, ever since he switched to Jackie, you know, became so much more off a threat. And I think we are very close to getting this match going. Fifth match of the day, of course, all still winner's side. Best of five all the way. And you know, I heard from Dragon on a stream that the Ryan's did earlier this week, they had him on there to just talk about how he's preparing, what he's feeling about going into this, and he was talking about how many hours a day he's playing and how he's just constantly trying to train up. And he specifically said these, you know, is that his path is going to include Jackie's. And then he's really been working on the upgraded matchup. I think, yeah, these people should definitely be ready for people like characters like Johnny, Jackie set you on, you know, talk to yours. You know, Yeah, I mean, they've been there. They've been among the definitely played against them for for sure. The stare down. Yeah, the characters looking at each other. Look at Jackie almost angry.  Oh, it's looking good. Trying to kill each other. Come on. This bump to make it official. We are going to the tournament stage. What are we talking about? Probably intro. All right. Yes, I'll be quiet. Yeah. Don't worry about it. Let it go. Here we go. Shaka is right, child. She's nuts. And we're stopping her. Raiden has walked your mind. All right. Here we go. Nivik on the left and dragon on the right. And a lot of this is going to be about how to contain Jackie. No, just like that. Nivik's in immediately. I don't know if you want to contain Nivik was dragged because I think Jackie is the caged animal here. Well, she's not in a cage. Oh, big whip. Here we go. Oh, that could have been so much. The geyser. Just right back in. This is upgraded Jackie. She gets the ball rolling. He's throwing these leaves of bad intentions. He's trying to get in there and make it happen. Yep. Of course, she can sweep the sky. What are we here? Does he get it though? Does he get it? No, it's tough. It's tough. It's tight timing. Okay. Just chucking the stage at him. And of course, you can see that does sweep the sky. And her main way of approaching, especially from this range, is going to be through airborne approach. One leap is all it takes. Okay, the call out. Wow. Where's the health lead? It's gone. Yeah, what are we looking at? A big advantage for Nivik for a while. Two percent. He fakes it. Two percent though. Oh boy, this is where he needs to be, Dragon. Wow. That was a punish as well. Four is one to keeper and check. Round one goes to Dragon. However, finds himself cornered here. Think about how that round started out. Here's a chance. Big chance. There's a lot of damage with no chance for the break. Movement by Dragon. Great escape. Uh-huh. And he gets out of here, of course. And Nivik's maybe feeling comfortable. Oh, the range was almost there. No whiff punish though from Dragon. The stare down. And this has come up a couple times so far. Nivik has been willing to just stay still. Delay. Uh-huh. Another one. Wow, this is a good one. I feel like that might have been able to get there. Yes. Down three, huh? And he goes right for the fail. Oh, wait a minute, David. Wait a minute. This might be it. I don't know about the scaling. Seven percent left. Let me see those shields. Oh, no, that's it. Wow. What is the first game by Dragon? Because I really feel the way that started out lately, and yet, even in that first round, Dragon battled back. All right. Very early. Nivik is asking for his coach. I have no idea who his coach is. Let's see. Surely not his team manager. It's Legacy of Kaiser. Oh, it's on Kratos. Okay. Having a little chat. I don't think this is going to be about a character switch. Just maybe about identifying something that Nivik maybe missed, or is wondering if he is missing anything. There in mind, you can only call in your coach once per sets for a minute each. Didn't even need the full minutes. Oh, well. Again, I mean, the way that it started out was pretty positive for Nivik. Absolutely. But then again, the snowball effect. It's the boulder effect, going down that hill. Yeah. You can put it that way. Well, that really was a big change of things, even though in the second round, we didn't see a lot of the boulder. It was just around to knock down Nivik's approach, I feel like, had a big impact on how the second round went. He also respected him as well. Patience there from Dragon. Zenyatta, punish. Break confirmed. Yes. Already 250 even before that. One more defensive ball for Dragon here. Okay. Skeeling a bunch of turns right there is Dragon. Playing this character who is not just about zoning, as you can see. Okay. Almost confirmed that David. What? Look at this fairy button, Z. Dragon senses the moment.  He's looking for a counter hit. That standing one is such a pain in the neck for Nivik right now. Look at this. And Nivik is trying to walk out of that range and maybe start things off from back there. It's exactly what Dragon read. Air to air challenge. Dragon seems ready for everything here. He does. Yeah, footsies up close. Pressure times. He's trying to mix it up. Nivik is smart. It's a blow. Time is slowly becoming an issue here. 17 seconds. Oh! Beautiful anti-air.  I was really good awareness that situation hadn't come up yet. Nivik was ready for it. And he's going to start this with setting on in the corner. Round two, fight. See if Dragon gets out of there. No whiff punish on the ground. Oh no! 2-1-3. Removes the defensive meter. So even. Uh-oh. Dragon's so fun. He's so much in control that he feels he can go in for a grab. Here we go again. Woo! Beautiful. Oh again. He's so ready, David. Yeah, defensively he's been so strong. A lot of blocking out of Dragon. Got under a couple throws now. Viñada's whipped. Movements. Ooh, looking for a grab. Nothing came. Dragon with a life lead. 10%. These individual hits in that range are really adding up. Stagger pressure from Dragon right now. You can see the kind of control that is in about that third to half screen range in front of her. Slow approach for Nivik and no buttons on the way in. Wow. Continues to string. Calls out the movement. Nivik just trying to wake up with something. The grab. Even there, Dragon's getting everything right. Uh-oh. That chip adds up on that. This has got to be frustrating. Doesn't get it this time. No. 9% left. This is almost a climb. Nivik convincingly taking it. And the Dualshock controller is officially disconnected. But it's only 2 to 0. Well, that was only 2. Nivik, it's best of 5. Oh, it might not have been him. Uh-oh. Talk to me about the match so far. It feels like there's been so much control from Sentryon. It's so interesting though. Because if you really think about it, how is Nivik allowing him that to do with the 9 frame mint? So interesting to notice, isn't it? Dragon's been pressing that button. It's not in 4, 3. It's a little bit outside of that. That jab should be 7 frames, I'm pretty sure. Standing 1 from Sentryon. If you put it that way, yeah. And he's so good with the movement. Wow, he knows exactly. Back and forth. Oh, wait a minute. You were actually allowed to get him twice? I guess. I assume they have things under control up there. Okay, maybe the next one will make the, you know, will matter the next place. It didn't matter that much. Didn't have a very big impact. Ah, so the rule is that they get one minute total and I guess that can roll between rounds. Okay, to be fair, that was no near a minute. No, the first time was just a few seconds. You're good, you're good. Here we go, and Guido's keeping his eye on things. Well, that might be about it in terms of the time he can spend. And of course, if he loses this next game, or anyone. Yeah, that's true. There is no more coaching from Nivik's side. I think that was a straight rematch. Oh yeah, I don't think there's going to be a switch. All right, Nivik, what do you have left in the tank here in winners top 16? Let's see it. Yeah, now's the time for the adaptation. It's just, again, Dragon's been taking up such good spots. I think he's got the bitimits with all these leaves because, you know, Dragon has all the answers, of course. Okay. Ah, first time we've seen that. Once more in the corner, 1-1 pressure. Vignada. Oh, I just didn't expect a second. Too far. You see the movement action from Dragon to get right outside of it. Beautiful stuff. Nivik with no bar to break. He's just stuck. They're taking the damage. Even though it's not as much as upgrade, it can pump out. There's so much damage individually over time from such a round. Look at this. The patience. And he waited for the throw. Nothing preemptive about that time. Again, this is the range right here. This has been such a problem. For Nivik, it's been Dragon just absolutely controlling that spot. Oh, late break away as well. This might come back to haunt him. Wow. And it will indeed, as it's going to be match points for Dragon. Again, just looking in complete control. Every aspect of the stage, Nivik has to find an answer here to this onslaught. Even a little bit of back and forth from Dragon here. He's really spending a lot of time just... I mean, he's doing things that are... They are counterable, and some of the strings he's using, the movement he's doing, moving around. There are these moments here just like that where Nivik could be attacking and Dragon's hitting them so well.  Jackie, we were talking about how she seems like an uncaged beast, and I gotta tell you the bars are up right now. The pad locks on. Uncaged poppy oil. Four less. Okay, got something going. Nivik, make this count. Probably going to see a teleport from direction at this point. Ooh, he's hit a bubble. Oh, fake. Tricky business, and now he gets to pull some space. Oh, the down, down from... Downtown, the down two coming through. What's it going to be? The dash punch. Gets a throw, escape, play as Dragon. Through out of the corner, nice. Uh-oh, 1-1. So close to getting around. So close. So confirmed from Dragon. They're both sitting on the faddles. Time, 13 seconds. There you go, Nivik takes it, and by the way, in great positioning here, he's going to still be maintained corner. Nivik is still alive here, but he needs so much more. Match three. Will there be a teleport? I think that's what Nivik is looking for right there, with him backing off. I love this. The fake, yes. Re-stand. Finally challenging all that stagger nonsense. Yeah, again, exactly. That range right there, that button timing is something he just didn't have before, and now he's finding some more moments. Uh-huh, first time. Yes, front pound. Trying to press buttons afterwards. Dragon forced. Wall is blocked. And on the whip punish. Oh, this is going to be a lot. Is it enough? No! Uh-oh. Okay, okay, okay. Nivik almost had a situation, but it's going to be good. Nivik is on the board here. And it was really, I think, a lot influenced by him challenging at that range he was talking about. Some down ones in there, some fourth threes in there, a little kick. Not letting those staggers get to him in that last sequence. Pressing. When he's allowed to press, I mean, Cetron isn't plus. She's good. Like, you know, fast startup. Sure. The range and all that, but she is not plus. Right. Yeah, no, it was just an understanding by Dragon that he did Nivik not to press buttons and he was right. Right. Right. So, but that is, as you said, it's a mix-up that Nivik can get on the other side of. We'll see if he can keep that up, but, you know, Dragon is one of the best at quickly learning and adapting. Match four here. I think Dragon is probably happy with that trade. Just get her away. No completion. Here we go. The confirm. Sure. Nivik just trying to delay, but very little commitment from Dragon. That's been fine. Out of there. Yes, this is that range where he needed to press buttons. He did last time, but Dragon understanding that backs off just slightly. He can get the whip on us. That was just gorgeous. What an understanding of Jack's range is right there from Dragon. Beautiful. And this will be chipped. That range is fine. Definitely a Dragon's favorite, 7% left. Just like that Dragon once again on match point. Big sigh of relief from Dragon. Well, I think that sigh of relief is dessert because there's a lot of things that he needed to do there. And you can never feel too comfortable versus upgraded. There we go. That's one of the reasons. Plus Yes. What was that? I don't know, but it was lovely. Just melt it away. Hey, one. Making the mix ups work. Still in there. Here's a chance. Okay. Can you get it started here? No throw tech as well. Wait a minute. Binyard has blocked. Leap. Does he leap? The threat. Out of there. Jackie trying it out. Here's a big chance. No. No continuation. This is so scary. Kept it up. They didn't expect it. Okay. Getting a little wild here. 8%. You can't take this lightly here. If Dragon finds two more combos, it's going to be over. Chip is in issue, David. Chip is in issue. No, he needs more. Look at the time. It's time to go to work. Two, one. Is it enough? It's not over yet. It's still match point, Dragon. The time, David. It was time to go to work. Nivik is still alive here. Goes for the low. Only the second time in the set. Just outside of range. Whiff punish. Didn't think he was hitting, I guess. Input error. No tech. It's Dragon. First little stagger in that way. Comes Nivik. Here comes Nivik. No, no Christian blow. Dragon might be flustered here. Very rare to see this kind of thing. Much pressure from Dragon. He did take a lot of life in the first game doing this. Out of the sky. Will there be a break? Okay, this might be the last break. Advantage. The jump. Okay, Nivik is where he needs to be. Not enough. Steps right in there. Is this going to be it? Don't drop this. 3%. This is Chip. Chip, Chip, Chip, Chip, Chip, Chip. Nivik stays in there. The skin of his teeth and some situations here. He saved, I think, three match points in total. Nivik with the right mental fortitude. Wow. And look at his face. There's no appearance of being flustered there. There's just somebody who looks like he's calm and collected. Maybe not on their faces, but in their gameplay, there is. Yeah, that's true. From both of these gentlemen, how can you not? This is final combat. $10 on the line. Life-changing stuff. You better be flustered. But this will be it's final match of the set. Who wants it more? Uh-huh. We'll at least spend it now, guys. Not going to go for the crush yet. Restance. Escape failed. And there. The leap. Okay, great confirmed by Dragon. Standing situation yet again. This is round one, Dragon. Ooh, it was almost. Whip on it. Very nice. Nivik, can he get there in time? No. Oh, beautiful spacing from Dragon. Late break away. I don't know about that. 11%. Yikes. Oh, you know, he may have thought he had defensive bar still. He did not. He did false block into the hop, and that's just not what you need there. So it's match point for Dragon. Dragon on match point. Nivik. Can he clutch it out one more time? No, we're punished. And this is now starting up a little bit more, Dragon, but he is more cautious than we had seen previously. And very, very light as easy stuff. Wow. Huge call out. And confirmed. Almost. Okay, breakfast counts. No continuation. This is falling apart. You need something big. Here for Nivik. He's looking for that leaf. Punish. Yeah, that's definitely the name of the game right now. Dragon is being very cautious. Okay, this is doable. Oh, maybe not. I don't think this is going to kill. Oh, that is so smart. The range as well. Okay, wait a minute. He did punish it. That was the one time. I don't think he meant to do that. He might block here. Oh, look at him. He's trying to make his way through. This is not going to matter. Look at the time. If he finds a hit confirmed, Dragon is definitely going to block everything for sure. Throws are not going to be enough in time, and Nivik knows it. So Dragon ends up timing out to take it. Wow. What a way to take it. I think if Nivik realized Dragon's strategy it would have been close. I don't know. What did Dragon wait by the way? For sure. Absolutely right. Somebody who just understands controlling the stage, spacing, making the mix-ups work, but also understanding that time is resource, just like life is, just like the meter is, and he used that to his advantage. That was so smart to not go with the full combo just with the ball. That was really good. That was so smart. Character specialists, man. They come up with stuff on the fly, just like that. Beautiful stuff. So Dragon continues on in Winner's side. Look, he was second overall on points. I think he's somebody many of us expect to go far. But for Nivik, excellent showing. Especially considering how things started off, right? The first game, game and a half, couple games. Not great for him. Not great. But then he started challenging in that range you were talking about a little bit better. Mix-ups working out better for him. He started to understand some of Dragon's movement timings and keep it very close. Like I said, he was a bit timid, but ever since he started to challenge all that one-one nonsense with that one here, down three here, I was looking better, but unfortunately, I thought it was a good set. It was a good set, yes. That was a nice start for our little commentary. I appreciate that. Absolutely. The one that we'll be having up next here is going to be Deoxys and Scar. That is a toss-up as well. How do you call that? We've got a couple of boys here from Texas and we're going to have a clip from them to see what they have to say about it. My name is Julian. My tag is Deoxys and I'm from Dallas, Texas. I don't really want to play against anyone who plays Kung Lao and sure enough, it happens to be my first opponent, but other than that, I've been trying to prepare equally for everyone. I never put pressure on myself and every time I go into it with no expectations, I always end up doing better. My name is Brad Vaughn, also known as Scar and I'm from Houston, Texas. I do the mental. As long as I don't put too much pressure on myself, if I've got a fight, I've got a fight. Anybody who I've got to go up against, I'm not worried about it. All right, well, look, these guys have played before. A couple of players from Texas and at Dreamhack Dallas, Scar won the winner's final set between the two of them. That was 3-0. 3-0. But then in Grand Finals, Deoxys won 3-2, 3-2. What do you got for me? You will not command another round. Wanda. My only memory is the burning of flesh. Live, March 8th, Walmart. Either in 400 stops or shops, I should say, or walmart.com, available March 8th. David, you were saying? I was saying, yeah, that's right. So Deoxys versus Scar, you know, per Deoxys there, I think the expectation is low for Scar. It's unfortunate that he gave it away that he doesn't like playing Kung Lao. I don't think I ever would say that, unless it's like a super obvious top tier pick, but other than that, I don't think I would say I hate Lao, especially with someone like Scar who has multiple characters to his disposal. Well, there's an explosivity in Lao. There's an unpredictability in that character. It's just hard to manage that. But it's going to be the same for Deoxys' character. I think we're all looking for him to play Jackie.  I don't think we're going to see him too much. But let's see, gentlemen, still setting up all the way still winners side. This is the sixth match of the day. Deoxys comes in seventh in points overall.  The highest placing was third at Dreamhack Montreal. As I said, he did also win Dreamhack Dallas, although that wasn't on the tour. And Scar started out, you know, looking good. Had a bunch of placings finished outside of the top eight pretty consistently, but was always a big threat. Definitely. I mean, he's your combo breaker champion after all. That is a statement for itself. Started out great for sure. Yeah. I think one of the biggest multiple combat tournaments to that day, if not even the biggest, like 1000 plus 1700 or something big anyway.  Of course. I did not see a handshake. Is it official yet? I will see. It is. They're not skipping. Let's do it. This is legit. That hat's old school. Never mess with the classic. Classic is a nice word for busted. Dang. That hat looks plenty sharp to me still. Looks legit. Oh, okay. Oh, the gimmicks early, right? Yeah. Early short talk. Hey. Confirmation comes from Scar. Oh, this will be so explosive David. Oh, room out. This match will be so explosive. I love seeing that early back throughout the corner. Yeah, that's what I'm talking about. Right. And I understand why Deoxys doesn't want to fight against this. It's nutty. It's so nutty. Pokes into the hat, into a full combo. Oh, but Scar doesn't have to play that style. Scar is definitely somebody who can play consistently and solidly. But, you know, turning on the juice every now and then. Pretty good. Oh, smart stuff. That's not enough for chip kill yet. Has one more bar to absorb something. Okay. He has time to do it. Okay, David might have a situation. I'm just saying. I'm just saying. Maybe he finds the right hit. Look at this. David, wait a minute. Complete corner control. Oh, the hat. The hat. Oh, boy. Wow. What a start. Round two. Fight. Neither one wanted to take the risk. That is again. Tossed out of the corner. We've seen that come up a couple of times. I don't need her to do anything about it. It's advantage. 36. Not too bad. Out of there. Look at that. What was that? What was that? Even offensively, there was very, very little there for Scar. Beautiful. The patience from Scar right now. What's the hat on? Oh, no. Who expected? Oh, yeah. You remember early. Yeah. You got the throw out of the corner that set it up. Scar saved it for the end, and it was a great game one for him. I mean, look at that first round. Really could have gone the other way, though. Right. That was super close. So the oxes was worried about coming out for a reason, it seems. Escape failed. Not going to matter too much. You just match up for Jackie. Continuation. Early breakaway. Throw escape coming through. You know, they both took risks there in the air. Just almost waiting for Jackie just to come in. I'll start playing up again. Okay. One, two, three, 300. He's trying to tech. He's just on the button. And again out of the corner. That was a butterfly. And now the question is, will Scar be patient again on this? Oh, spent all of it. Yeah, that's an expensive one, no doubt. But on the other hand, look, if he was going to get hit, he was going to lose the round, right? Yeah, we'll make the low quite possible, yeah. Round two, fight. Crocketing hype for the oxes. The low again. I don't think anyone has lost that round front so far. It is so punishable. You just got to make the right read, and that's not easy to do. No. So every time Scar is thrown into the middle of the stage, doesn't spend a second. Whip on his... Ah, this time I wonder if it was corner. I would love to know. And look at that. Funky patience right there for Scar. He now has the corner for himself. And nothing, absolutely nothing. Wait, what? There must have been an input error. I don't think so. Point blank teleport. No. I don't know what to tell you. Wow, firm. 13% left. Watch the fated low though. 4-4 to the fated low to kill. Just didn't believe it. Back throw. Absolutely. I understand. Just blocking right there. Don't want to get hit. Time is slowly a factor of your 17%. 17 seconds. Got hit. I hope we don't have that restart option here. The oxes came to play. Yeah, well again, even in that first round in the first game, he almost took it. Oh, yeah. This is not a rush. No, no way. No way. Match three. Here we go. Can you get it in time? Yeah, nice. Okay, well. A cannon blocks correctly. That's come twice since the oxes have been ready both times. And not a lot. What? Scar has not been ready for that. I'll tell you. Who would be? It's a really fun last turn after that. Yeah, yeah. He's playing a bit disrespectful here. Scar. Okay. But not kept up. And that really could have been a lot of damage. I really like the patient from the oxes. He's not being involved in that counter poking war at all. So patient. Stepping right back in. Elbow drop. How did that do it? What was that? 8%. Six. Try to hit her in the sky. He's late. Finish. He did not punish it. So much of this is going to go out. Okay. There it is. Spend the cash, baby. We got it. Yeah, definitely. It's very difficult to deal with that kind of pressure. And you saw Scar go up in the air to meet the air to air once. It did work. And he tried it again. It did not. Round two. Five. It's hard to do. The oxes for the first time. And the lead here in this set. Easy confirm for score. Out of there. Yeah, Scar would love to control that space a little bit more. It's just so hard to do against Jackie. You know that she could be in there any time. Yeah, she just makes her way right in there yet again. Oh my gosh. Beautiful. What can you say? It's just so tough to deal with. It's sick. Wow. Great awareness. Scar's a big trouble here. Oh man. The oxen's starting to run away with this. Maybe starting to fly away with this. Quite literally, yeah. 1% left. Even on the throw tech already. This is way less. Can't take any chip at all. And that was it. Hey. First brutality of the day I took. Jackie Briggs wins. Where are we going here? Didn't see it. Do you think there's going to be a change? Maybe. I mean, this is score. Uh-oh. Never mind. Great rematch. 2-1 to the oxen. That was awesome. It's just been how it's gone. You know, the whole time, the oxen's been able to get in when he wants. He's been able to get out when he wants. He's been able to mix up. With the exception of that first game, it's just been all the oxen. Oh. Both of them without defensive bar now. Although we'll come back faster for Scar. Out of the corner. 13% left. Trying to enter up. Yeah. Yeah, that was beautiful right there by the oxen. Take advantage. Uh-oh. 1-2 to face the blow perhaps. Doesn't find it. Wait a minute, David. Oh, it's doable here. Absolutely. Uh-oh. 1-1.  Score. Round two. First time we've seen that. He queens the sky with that up too. Yeah. Yeah. All of them. All of them. Look on the empty low. That was cool. Try to escape fail. And you know against Kunlalau, that's going to be a threat. Yeah. Air to air. And that should be it. So Scar comes back. And it'll be 2-2. Fincing as well. Yeah. Air to air did work there. Right? We've seen that. Work and not. It did work there. I don't know how to feel about this. Straight rematch from Deoxys. At least take a breather maybe. No. Keep in mind, score is the veteran here. Throw counter. Deoxys is in big trouble here. Wake up, bud. Yeah. He tried something. Oh, no. Oh, better imagine I was there. Cannot miss those opportunities. Make this count. It's tight execution. But yeah, it's something you need to do. Not that easy to do. And now Scar is just kind of waiting. It seems until Deoxys makes his way back in. It's for death. Try it all. Low has hit 100%. Great defense. Great patience here. But Scar's running out of real estate. He's caught. 9%. He's caught. And no buttons from him either. Four. The corner. Could he make something happen? Ship's going to be a problem. Oh, he was walking for it, Davis. Even on top of Low up two? Wow. Wait. Up in the sky. Fort. Mag point Deoxys. Low escape coming through. Flawless block. Yes. The floor is lava. Oh, boy. What a call out. Look at him. Look at him. Look at him. Again. What is this? A chance. And not taken. He'd be unable to take. Big opening. Wow. Beautiful confirm. Exactly how close he was to the corner. Back throw. Scar's in trouble. I think he tried to meet her in the skies and worked. What through the head? Deoxys. The low has been 100%. Absolutely. It's big trouble. And there's Deoxys taking it three to two. Wow. Deoxys was going 200 miles per hour in that final round. All over score. What again? In the other side. That giant gen of character is revving through the sky up there. No cloud in sight. I said, yeah, that was no wash. No, it was not. But yeah, you could see how difficult it is to deal with the Jackie who understands when and where to leave. And how to leave. It's not like, it might look easy like, yeah, we all know it's going to. Yeah, right. It's not that simple. It's definitely not that simple. There's many layers of mix ups. And of course, the ground pound with still 100% hit rate, I think to this day. Yeah, of course, there's much less damage if you get hit by the low. Yeah. Then if you get by the overheads. Well, unless of course you want to amplify it. I think that by itself is like 12%. Which adds up. It is more. But that was the story of the sets. I loved how the ox is found that period of time when he felt that scar just wasn't going to challenge and he was leaping, leaping, leaping. Great movement. He even called out some air to airs. That scar would have liked to have made happen. There was one that did work. But then there was one later on that just look at that. It was a good sequence. And orbit up there. And yeah, at this point, it was going to be a very, very difficult comeback for scar. So deoxys moves on in winners. Top 16. Next matchup will be David Ninja Killah versus Conqueror. First of all, thank you so much to WBNRS into sports for making it possible for Conqueror to come here once again. Like it's 2020. We're still dealing with this nonsense, which is like visa issues and all of that. Yeah, thanks to E5 Pass for making that happen. That was extremely important. As well as everybody involved with the rest of the operation. It was not easy to make happen, I know. So it's super cool that Conqueror could be here. Definitely. But he is here. And he has a lethal, lethal sub-zero. Let's see what these gentlemen had to say. My name is Jerry Gooden. I'm from Duluth, Georgia. You know, I'm a gamer tagger. It's Ninja Killah. Conqueror, he's definitely on the radio. He's like one of the best Brazilian players I've ever seen. It's nerve-racking, too. Like, getting me wrong the first time being the finale. I came so far, so, you know, I got to do my best. My name is Elton de Castro. My tag is Conqueror 249. I'm from São Paulo, Brazil. I'm ready for all the opponents. I'm going to do my best. I'm going to do my best. And I hope that all the Brazilians will support me. My name is Elton de Castro. My tag is Conqueror 249. I'm from São Paulo, Brazil. So, about the visa, it was a very difficult situation. And I want to thank a lot to Sherry, along with the project E5 Pass, who helped me to do interviews, helped me to fill the papers, and helped me to be here today. So, I'm very happy to be representing Brazil at this moment. When I won the Latin League, it was a huge happiness to be representing Brazil. And that's why I'm here today. I'm going to do my best. I'm going to do my best. And I hope that all the Brazilians will support me. Winning the Final Combat for me would be everything, because of this battle that I've been fighting for a long time. Since 2016, 2017, I've always liked to compete and win the Final Combat for me. It's going to be very good because it's representing my country and because it shows that Brazil's level is very high. He actually addressed himself that issue. It's beautiful to see him here. And it's a beautiful story to see someone actually carry their flags and actually have that relationship with their country, their nationality. It's a beautiful thing to see. And hopefully it doesn't add to the pressure that is already on being at Final Combat. However, Ninjake on the other hand, I don't think I've ever seen him that openly address nerves when it comes to that. Maybe once or twice, but it's cool to see that he shows that, hey, I'm still human. I might be mopping left and right, but I'm still human. He's got nerves as well. And once again, how could you not? $100,000 on the line. Thousands of people watching, people in attendance. And yeah, I'm not sure how this one goes, David. Are you trying to spook him right now? Can you hear you? He has those headphones on. Right, right, right. Your plugs. Look, he is, if you think about it, a rookie in terms of his competitive seasons, right? This is still the first sort of year of Mortal Kombat that he's come out of tournaments. He won the very first one that he came out to and I saw him say afterward that he was like, how do these tournament players do it? It is nerve-wracking to make this happen. And yet, when he traveled after that, he got fourth, fourth, first, third, first. I mean, what a series for somebody to burst onto the stage in this way. It's not like it was a big secret. He did great in online stuff before, you know. It was a, he was a terror and people knew it, but turning that kind of online play into offline success is not easy, and yet he's done it. Especially in your first year, David, you usually go, oh, it's you in your first year. I mean, that's what I did. Oh, shame about it. And you are player-hating. How easily my point is proved. Conqueror represents such a strong scene in Brazil. They have fantastic players down there, and I'm really excited for him. I love his sub. I think there's a crispiness about his movement with the character and his hicken firms with the character that I feel like nobody else has. His movement, his buffering, his hit confirming, as you said, it's an absolute master class of subs here. Let's see it however on the other side. Show software Johnny Cage. He knows there's something about spacing as well. Keep in mind for Conqueror, this is a guy who's, who's come up here. I mean, he addressed the visa issue there, right? He won Liga Latina to get here. It's not like he was grinding the points. That's a big moment for him. Little interruption. They're both doing it. Okay, again. Wow, another one. I think only a little bit of the damage at a time. Here's a big chance. Okay, there it is. I say bumper. Into the corner, you'll go. Oh, down two from downtown. Wow. And ends up taking it right after that. Chip, there was no defensive board to take it. Ninja Killa looking good here. Round two, fight. And there's not going to be a defensive bar for a little while here. Conqueror just trying to out range. It's really Ninja Killa who's been doing the chasing. Of course that, okay, plus. Empty jumping. Ninja Killa knows nothing about that. They both have the same idea. Oh, trying to do as early as you could. The duck under his genius. That was cute. Trying to bait the flawless block. Okay.  Early break away once none of it. Escape failed. Now this matters. It does. Challenge. Oh, no, we're punished. Okay. Okay. Yeah, all righty. Bait to the blow. We haven't seen the rescue overheads. Block dash. There's an apple. Almost got there. Almost got there. 3%. Oh, spending. You greedy son of a gun. Fight. Just an exhale. Wow. All right, we all were looking for a fatal. That means he's going to have an X-Round in this round. What a first game. Oh, the respect. It's a nothing. It's a challenge. A little bit of a staggered timing. So at this level, you're seeing people go back and forth. Okay, break away coming through. Follow the last one. And the set for him. Now, can you see Conker? He's so smart. He was looking for it. It's 19% left. Conker beginning to be in trouble. There's a lot of crotch blocking here. Oh, okay. Into what? Reset. No. Who wants to crush and blow? Doesn't get it. Oh, no. And that is enough. What a confirm. I thought it by Ninja Kill. What a first game. That was game one. He was technically one hit away from taking it back. Wow. Oh, it was dual. And here is the thing about Sub-Zero and Conker. We know, like everyone is saying, like, is 4-2 reactable? Is it not? Conker doesn't even really care about any of that because he does not usually use 4-2 like that. Yeah, it's very risky. He doesn't risk it. Right, right. He's much more of a fundamental player. We might not see it once in this entire set. Doesn't find the back three. That's a great block. That doesn't work on anybody today. I do get the sense that Conker is too patient. Yeah, yeah, yeah. Facing. Just trying to build his way out. Okay. No confirm. I'm so surprised he did not confirm that back three. Conker is in trouble here. Round two fight. He's trying to out-range what Johnny would like to do, but you see, did you kill it? Just, okay. He walks up. Just taking advantage of so much momentum. Okay. Out of there in time. Oh, early jump in. Can't try to let the early jump in. Yeah. Nice quick block. Lay down two is punish, Davis. He does spend it, yes. Now it's exactly where he wants to be. I can't wake up down one. We've seen it so many times. Conker's just a little afraid to do the midi versus spouse blocks. This is a pain to deal with. Pressure is so intense. Look at that chip. He's so active. What is this? MK9? What's the chip? Big input error, I think. Into what, though? Let's see a break, yes. Four two might come through here. Four two might come through here. We'll see if we haven't seen it yet. Okay. Conker up. 11 percent, David. 5 percent, David. Chip is an issue, David. 1 percent. Chip. He can't get touched. Chip. Chip. What a whip putters by Ninja Killer. He ducked right under the ice ball and he got it. It was a punish. It was a punish. He had no chance to duck it whatsoever. Wow. That was so close for Conker. Ninja Killer being up 2-0. In the first game there was a lot of, I would say, respect, patience on both players' side. In that game, though, as it went on and on, where it was more and more just Ninja Killer taking advantage of Conker's patience, right?  Very, I mean, great harassment in the corner, for example. But that's the thing. Like, how can you not respect the Johnny Cage? Who has you cornered? Yeah. Like, it's suicide one way or the other. It's hard to get out of, for sure. All right. His friend here, which is Killer Jeanock. Yeah, coming up to have a conversation. Forget about all of that, he says. Just press the buttons. Yeah, he might have recognized the same thing. We'll see. See who the adaptation is here. It's got to be something. It was looking good. Like, this once again is not a wash. You just know that when you're playing against somebody Ninja Killer, he has so many threats available so often. And he used some of them in the first game and then just didn't have to anymore in the second game. So we got to see a change from Conqueror. He's ready there. Good start for Conqueror. So close. Chase him down. Doesn't have to fight though. Wow, he was fishing for the punish attempt. Conqueror. OK, look at this. Exactly the kind of change I was hoping to see just more activity out of Conqueror. Oh, the naughty stuff. Throw escape. Not getting shimmy. This is good stuff from Conqueror. I like the patience. Yeah. Down two. Wrong. The stagger. Stagger. 14% stagger. Interaction. This is it. Sunglasses. Fun down kick for good measures. What a comeback from Ninja Killer. Match point. CGL's Ninja Killer here. Here's the pressure of the infamous Johnny. Pressure of the corner. Shit. Heads up. Yes. The interruption found. But then into nothing. So many buttons. So many flawless balls. Let us plus. OK. Takes advantage of the plus frames. I'm just jumping out. Here's the back moment. Ninja Killer finds it. Of course break. Unreal. Oh, look at that patience here. OK. Hey. Hey. Hey. Hey. Hey. Finally gets the crushing blow. Conqueror is a