y unit in range and they're both Really really good now given they are mutually exclusive or he can't do both of them Right a single one can't do both of them But two of them can and at the current points cost, that's very achievable Yeah, man. Yeah, it's uh, that's oh he have orders too, by the way Yeah And 36 casts in halloward Like all of that is still true The the number one thing on the board if you want to compete against this army is have ways to nuke small heroes That is often an answer right now in the state of this game, which I find Frustrating, I don't know. It's a different conversation, right? But that's kind of where we are with a lot of these armies, right? It's like do I do I have a way to aoe nuke off and if I do then my gameplay is a lot different If I don't and I'm like a melee army I'm going to be facing a number different very difficult games if I don't actually get into these here It's just like a weird game state that we're in right now with this stuff But and this guy really expresses it Yep, yeah, I agree Devin Gortman said best hero in the book and it's the cheapest. Yeah, I I agree Yeah We need someone who isn't going to play this army on the panel I'm not gonna play this army. I don't play I like I have a city's army I'm not I'll play it a few times just to test it because I always I was I always try to take every book out for a test normally like to do it before we use review shows I just didn't get a chance because of Nova and everything I would have played it last weekend But I'm not gonna play it I'll play against this army all the time because my my buddy's been like Hitting me up constantly like yo when we play next. I want to get this city stuff on the table. I'm sure you do buddy Okay uh Battle mage Battle mage 100 points The fact that this guy's more expensive than the past guy just like sure I don't know if you know who Brian Regan is. He's a comedian and he's like He's a great comedian and he talks about how like he was looking at that He likes reading the the information like the the nutrition information on the side of something He's looking at he's like I was eating a pine ice cream the other day Of course, I'm eating the whole pint and I look at the side I look at the serving size The serving size says half a cup half a cup Who eats a half a cup of ice cream? I eat Like he like a serving size is when your spoon scrapes the bottom of the the package, right? He's like how did it who put half a cup on there? They put that on there as a joke like somebody put on there. It's just like Yeah, look at that. I put half a cup on there and they're all going out like that put that on there as a joke This being a hundred when the other guy's 90 is this this being shipped out as a joke He's a single cast wizard. He can do a bunch of different things Um The most common one people will take will be the ancient grimoire for just the symbol plus one to casting rules But you know, yeah It's fun. Yeah, I mean I like the rules writing on this. That's yeah, it's it's neat Sure, uh follow exactly by by the way the realm stone ore but with the plus six to the range of your range Right. Yep, which are both really really good Yep, it's kind of hello hearts with uh, yeah the built-in bonus is to cast and yeah getting your extra range Be pretty nice piece Yep Battlemage is your only uh access to paul miasma. Yeah, I think that's correct. Um, yep because Only access to one I said why why couldn't the Yeah, because the alchemyte war forger has to take transmutation of lead The other guys have to take the the light wizards have to take the other spells. They're locked in He can take anything You made a screw up on my list then I missed that part of the collegiate arcane Transmission lead I had I had one with a wild form. No. Yeah, he has to take transmutation of lead if he takes the spell It's okay Um, yes, correct. I knew that I had seen that restriction and then forgot all about it Um, but yeah, I mean battle mage is fine. It's battle mage. It's always been classic It's your hundred point wizard. He dies to a stiff breeze, but he's good. He does he does magics cool All right battle mage on griffin Uh This guy by the way is locked to wild form because he's the beast wizard Uh I hate this guy Yeah, I was trying to figure out am I missing something a combination. He wasn't getting there for me either like I mean, he's relatively cheap 50 15 wounds four up, but yeah, it's not really doing enough. He's I think if he were a two spell cast two unbind Then that would be notable That's just one Yeah, I don't know If anybody yeah in the chat has any thoughts on this guy I couldn't figure out why he would not get off the bench. No, he's bad That's it. That's it. I like he's bad Just take just take a regular battle mage for for wild form. You don't need this guy Yeah, with the with the slot that he would be in I you know, I don't see him. Yeah, fulfilling right like you're not going to take him as your hammer Uh, you're not going to spend the money on him as a wizard He's he's does bad damage. He's not very survivable. He's yeah, it's he has no special ability to speak of that are valuable No, he's just an overcost in 250 point wizard all right Battle mage on celestial her econum and then the celestial her econum itself Obviously the first one's a hero. The second one is just the thing Um, this wizard is locked to twin tailed comet, which is unfortunate um Like super unfortunate Uh weak and decadent says why is the bird with two heads not the one with double roar? That's a really good question Uh, so this thing is really good. It's like really really good The celestial her econum It's really really good Is it that's that's the that's the claim I've been hearing. Okay in the hero phase the hero face You can pick one in a minute with an 18 inches this unit roll a number of dice equal to the number of the current Battle round for each roll of two plus the enemy unit suffers d three mortal wounds so That gets that escalates quickly Okay And then he also is a giant like a no, I should say giant that's not fair He is a reasonable sized bubble of plus by the hit. It's nine inches only within nine He is a big base.  I don't think he's under pointed. I just think he's really good I think this is probably the correct amount of points for this dude. It's 12 wounds on a four up save with no ward I think this is the correct amount of points. I'm just saying. I think he's really good like Like things can be really good without being bent Yeah, yeah, definitely. Yeah, that's Yeah, I've been hearing a lot of folks think that this guy's bent Like the idea of spamming them and blah blah. I mean Like taking three of the her econums, right? That's uh, 230 460 690 700 points for three of these Uh, by the time you're really going to turn that on round three in particular You I don't know. I mean round three and four if you managed to keep this thing alive. It is due in damage Yeah Like that's an average of six to eight mortal wounds coming out of this thing. I think small Yeah, I think that's where i'm at the tl near on this. I think it's it's fine. It's good But I don't think it's remotely busted A lot of people thinking that this thing's like busted. It's underpriced. Blah blah blah. I don't see that I played against it Uh, it it was fine like Yeah Like the game was the game was dictating round three Sure A lot of a west games are over in round three. Correct better worse right now, right? So it's like I'm not Yeah, and and if this thing is surviving into round four and five By they're already lost or you have bad target prioritization I would say Like you've probably potentially done something wrong The this thing is going to be a magnet for trying to go down You are right cool. I should have said return the fact is in both hero phases It's really strong like I don't want to understate that it's really strong Yeah, it ignores lookouts are and all that so I can just like from round three on It is going to just start executing any small hero in range Yeah, and I get all that I just Feel like they're just dead Yeah, like to me. This is going to be a hard target priority. Yeah. Yeah, not but again, it is fragile Yeah So I'm okay with it. That's why I'm okay with it. I think maybe it could be like 270 280 like it doesn't feel off like maybe a tiny point adjustment Tiny but like It's good. Like it does a cool thing. It can issue an order It's fine Like again, it doesn't do any actual damage and you don't want to ever get in a fight and it counts as two models on an objective So like it has a lot of obvious weaknesses, right? um like To be fair, all right, but man, it's it's a scary glass cannon But I like glass cannons.  I mean, I'm thinking about like what this thing used to do It wasn't one unit previously Like I think there's an argument that used to be even better than this I can't remember all the details, but storm of shimtech used to be really used to be three bolts And it would go down as I got wounded and stuff like that. So, okay Yeah, you got three bolts two bolts one bolt So like obviously you could focus those bolts up or split them around and stuff like that So now you have to wait till the middle of the game to kind of get to the same damage point But in the late game you're way stronger. So It's interesting to see people make it work with like three of these things I I have a hard time seeing it, but then I'm often not the best person to be I don't think about spam lists and skew lists obviously has been, you know So like that that's one of my blind spots. It tends to be is yeah I just have zero interest in lists like that even though they're often really strong Sure, I understand. Yeah I understand And the regular celestial icon was like fine a 230 that's I don't know that I take that honestly I think I'd rather have the Wizard because I I actually really like what chain lighting does to add to that ability I mean if I was going to take a second one Maybe like maybe the two pack of the two of them together for 490 Maybe that's a decent decent play like a regular hurricane and then a hurricane on blood of mage. Maybe I'm not sure Uh, I haven't thought of I haven't like I haven't charted out lists yet I will say the one list I am gonna play I shouldn't say I'm not gonna play this army Because I am gonna play the steam tank thing because the steam tank thing is really funny and I have a ton of steam tanks So I guess I will play that but I'm not gonna play any serious version of this army Let me say it that way I'm gonna play the mean version of this army for for giggles in lethess where I turn all my steam tank commanders into priests Because it's it's just hilarious to me. Like we're just walking around chanting Just just maybe maybe I'll make that army just as a fun joke Um do some like religious themed Uh steam tanks Okay, you're you're literally I never never realized how much more You remember travis was on the show last year talking about vault wars travis and you have apparently a lot of similar taste Unless he literally ran they like steam tanks and lethess That's what he loves I like I like silly things ultimately when it comes down to it. Tyler like, you know, we we talk about this You know, I'm trying to evaluate these things for what's bad or good or stuff like that or broken or all those kinds of things But it's almost just like you it's almost never the stuff I actually play right the stuff Actually, I mean you you you you've been to plenty tournaments with me. You know, I was rocking karzai and stuff and In in years where that was not the optimal choice because I think that the big giant dragon was cool Right, I play this stuff. I think it's cool. That's that's what people should play like whatever Uh, uh, battle mark sorry Battle mage on luminar of hi-ish. Um, this guy has fos protection built in automatically, which is cool Um, so this guy gives a six up ward within nine inches And then he still has his searing beam the big laser cannon searing beam Cool, okay It's got too much for you It's all right It's okay It's a big big range beam To ignore his lookout sir again, you just pick a point zap right through there can be a pretty interesting combination But I think I'd probably rather just take their economy I don't think the ultimate differences between 30 and 18 are going to be that meaningful that often Outside of the top of one, but maybe Main thought was what you already mentioned Take this in living city and try to get that that perfect lineup Sure Optimize yeah getting that straight line. That's as much as possible. I mean the old classic. Yep. Yeah classic Shooting down the line It he has a fun spell against horde units. Um, he has like a pretty dease horde breaker. So it's okay Yeah So triple the number of mortal wounds if it's 20 or double if it's d3 and then double if it's 10 or more triple if it's 20 more Yeah, I mean it's it's still only like six mortal wounds to a unit of zombies. So like okay, but it's cool Right, it's dease not good and all right For you command corps we already talked about steel helms. Finally. We're into the just the troops The guys One wound four up save 10 of them for 100 points. They get two attacks each on fours and fours. No rend one damage They can double up effectively all out attack or all out defense Which is neat Like if if you've got multiple units that have all the line you can issue to all of them, which is pretty cool Obviously these guys can actually become quite incredibly tanky if combined with say alchemite Warforgers and an all out defense command and all of that You can get into some save stack and stuff and even though they're on a four base they can still be quite survivable for what they are And uh, they can consecrate an objective and when they do so they also get a six up ward So they have to be contesting a thing alone basically and then end it with that So you can have them save stacked pretty decently with a six up wards. They will be like decently hard to remove They're not as tough as iron breakers, but in a unit of 20. They're pretty good Yeah Yeah, I think they'll definitely see some play particularly in 20s and yeah 20s and 10s could could easily see that Sure Yeah, as you said save stacking and then zanestra five up ward or the six up They'll be pretty solid. They also turn on like a million other things for battle line by the by Um, so like just starting with a unit of these is how most people are going to start because then Then their battle line can can just kind of be whatever they want from there, right as often will happen The free guild cavaliers five for 180 If they charge they add one to the damage and one to the rend They go to three attacks threes threes Minus two two damage these guys at a three up save base. You guys have a great profile 10 inch move right the arch knight has this little special weapon, which is actually really good like at base and run two two damage For the better like champion weapons. I've ever seen on a profile. Now. No that does not get the um The bonus on the charge, right? It's just always what it is, right? Basically. He always has the charge bonus Is is what's happening there Uh plus a bonus attack like he's a champion who just always gets the charge bonus. That's what's happening But Okay, here's my problem with these dudes They're good and we've talked about a lot of ways to buff them and do some cool things I think all of that is true and fine and real Okay, but in the end They are 10 wounds for 180 wounds Uh three up save. I'm trying to think of some bases of comparison I mean, well the other easy comparisons for these guys are chaos knights and blood knights Yeah, two both of them are a little more expensive Right, how much are blood knights right now? Do you know a 220 on chaos knights right now? But chaos knights are 15 wins not 10 wins correct and blood knights are as well I think blood knights are like two 20 to 30 something like that somewhere in that space. I don't remember Pulled out those we're talking here just for reference, but Yeah, so you just think what do you think they should be? I Maybe down a little bit. Yeah down 20 is probably where I was gonna be.  Okay Like chaos knights die Right They die A lot And so like that's the challenge Yeah, uh, I'm not necessarily convinced that they're overpriced, but I there's a fair argument that they could be a little bit overpriced But I don't think it's much I agreed and that like they're fine. They're good again. I don't want people to misunderstand me here, right They are a good unit. They have a lot of synergies. I think they can absolutely wreck face But they will often fall into the hit once and then die Okay thing. Yeah, but like the They are eminently counter-chargeable and liftable Yes, yes. Yeah, and if they get flat footed, they're in trouble it is some less like two free guild guard free guild cav marshals and Two units of these things maybe unit of 10 Right, and you're just leaning into trying to get like quadruple activations before your opponent does anything And and maybe leaning into the counter-charge, you know, like early shooting And that's the key combining them with the the champion combining them with the the counter-charge like using them In the right way is that I think is actually A critical skill test for this army. This is the kind of place I like to see skill tests in armies Not in interpreting and understanding and playing the secret order game. Okay This kind of stuff having a unit with a very clearly defined role That it can actually excel quite well at that role like these guys can do real good damage If if used optimally right That's a good skill test unit in army because then you have to hold the piece Set up the piece use the piece Right. And so like you can Get and I agree Devon you can get well more than 180 points out of them if used correctly if used poorly They will die very badly and accomplish nothing Right. They are a they will absolutely operate at like two dark ends of a spectrum very often, right I'm just like punching way above their weight or just getting wiped and doing nothing And By someone who's run a lot of chaos nights in their day, right? And that's a lot more wounds for for near the same points Yeah Okay, so there we go Free guild fusiliers. Well, we had to get to here. Okay The thing that most people will be spamming at the beginning Uh, so this unit has their little fusel cannon if they're in a fortified position They make two attacks on force force neg one one damage You get 10 of them for 150 points. So you're getting 22 attacks out of the unit if they're in a fortified position because the champion gets two extra attacks That right? Yeah, that's right. Yeah weird, but okay. Yeah, sure like you're gonna take that not the razor pistols don't get out here um and Like they have to be in their fortified position to use the the fortified position Thing which you want to very much do Um, which is why the movement thing is going to be so essential for them Like you have to if they need to move you got to have somebody near them with an order obviously Right, and if these things live into round three you immediately go send for the resupply run and then Whoa boy Uh Whole jeds a millionaire because good lord. Um, you actually get re-roll hits Re-roll hits that's a rule. I have not thought about for quite an age I know That's where my mind went. Yep Uh, it's very easy to get these guys in all the ways we've talked about onto You know 10 of them making 22 attacks on threes and threes Or 10 or 20 or 30 or you know a unit whatever On to threes and threes neg one one damage and if you really want doing sixes on mortal wounds too so If you want to think about like sort of what your optimal position is Let's put 30 of these guys together Okay with an alchemyte war forger general standing behind them Right Who is who has taken the let's go weapons free command trade? yep, uh and And then has used the who has used the stoke and then put the spell up And so now you are making uh 62 attacks Out of this unit in a fortified position right And you're going to roll on threes and threes you'll pick up everything that you'll get 10 mortal wounds on the initial roll Uh And then you'll re-roll everything that's not a six because it's not re-roll failed hits. It's just re-roll hits So you'll re-roll 52 dice and you'll get another let's just call it Let's call it nine Okay And You'll hit with Uh, what 30 of those all right roughly about 30 something let's say let's say 33 You'll wound with 22 So you'll resolve 22 wounds at rend one ish. I'm like, I'm just doing this mouth off the top of my head But somewhere in that space And 19 mortal wounds on top of that Seems pretty good, man And that cost you 540 points And you're doing that at a range of 27 inches because of course you also have the scope with an effective threat range of uh So an effective 35 inch threat range with the move Uh, let's see 27 32 and then plus three. Yeah 30. Did you say 35? Yeah 35 And if you get if you get some extras extra prayer plus two at 37 so Correct. And yes, that is only in round three or later. Yes, that has to be at least round three Because I was factoring in the ripple hits Oh, gotcha. Yeah. Yeah That powerful unit. Yep. Yes with move eight. Yeah, it's exactly what's calculating So you got a you got a 35 inch threat range unit that can put out In round three 19 mortals and 22 wounds on rend one And then in round one and two at the same threat range can put out uh 10 mortals and like That is more than that. I didn't give enough actual hits because I discount those initial 10 I'm sorry. It's like 30. Yeah, sorry 30 wounds at rend one And then 10 mortals and 30 wounds and 19 mortals. Basically, that's what happens or something like that It's a lot. Yeah I'm I I would need to actually calc in the math. I'll I'll try to do it But I'm like doing this all the all the top of my head, but it's a lot So these guys embody right thence of one of the main concerns with this book with this army When you combine the synergistic elements with this unit as the crux of everything You quickly realize That it's a catch 22 trying to deal with a unit like this I think with a well set up list and with a well-executed game plan with you know, a skilled person, right? Sure. Sure. They're going You are disincentivized to shoot at it You are and arguably disincentivized to charge it You're going to potentially be facing counter charges That can be difficult to set up at times It's going to be even more powerful laid into the game Just a number of these layers. Yeah, that this core scroll is at the center of that could really make this army a nightmare It reminds me like I said a while back, man. It reminds me so much of teclas and the sentinels Yep In a way that these I see these pieces functioning, but also now adding in counter charging with With the commands and counter charging that could fight first With multiple activations and the freakle marshal and the cavaliers and there's probably things that I haven't even thought about yet That could potentially go off So, yeah, it's uh, it very well could be a quite a problem at this current point value All right. Were you ready for the stats tyler? I was running the stats while you were talking Here we go everybody. Here's the stats Let's talk about average damage This unit uh in battle round three on like in battle round three if you do the resupply run, right? So when you do the resupply run Against a two up save this unit has an average damage of 26 Against a four up save it is 38 A five up save it's 44 and a six up save it's 50 That's actual that's damage after resolution after saves after everything Right So against your average unit in the game in round three a unit of 30 of these Will do an average of basically 40 damage To a four up save unit So, you know That's pretty good Right, dude, like we we have already been here in this game over far too long with teclis and the sentinels Now if we've been off the re-roll heads if we just talk you say in vents, but that's the optimal scenario You only get to do the resupply run once these guys are fine Sure, let's calc them out Just with the the every every other round. Okay, so no re-roll heads Then they only do a poultry tyler a poultry 30 damage To a four up save unit Nothing basically zero 30 damage basically nothing Sure, it's fine It's fine So, yeah, um, they're pretty good Yeah And keep in mind they can you know be returning fire and firing off turn like I don't I don't know how you shoot at anything near these guys You just don't That's that that's what as you were doing that that's what I was saying Obviously you were running the numbers, but that's what I was trying to lay out, right? We have already I keep emphasizing tech list in the sentinels because that's at least in my mind is the comp to The combination of elements that we're looking at here with the obvious list design But now with counter charging Counter charging that can potentially fight first with multiple units and hit you really hard Like then, you know, if I'm a slaves of darkness knights of the empty throne Oh baron guard 10 nights, and I'm just trying to run into this and smash it I'm going to get counter charged.  Oh sure Right, like It's just something like this. I don't know I'd have to see it, but I would fear that it the the combination of variables just says This is already the pattern. We've seen this pattern before We're just we're now just going to see it again, and it's a horror rip It's a terrible way to play the game like sure tech This in the sentinels was such a In a boring play experience because it's monotonous. It's one or zero Yes, or no a lot of the times against a list like that Yeah, I mean and tyler just let's just keep going with the status for a moment Let's say but venture being unfair only one unit gets the plus one to hit and wound Good point tyler. Okay. So let's get let's let's get let's say for the other unit of 30 You're tell you're rocking two units of 30 now, right? Okay You know so so that's there. Yeah, you got the two units of 30 So in this case they go to 24 damage So your primary unit you get 30 out of the secondary unit you get 24 out of Against the four I'm safe Yeah Yeah, pretty good I obviously we're going to see a unit of 30 and a ton of the list I'll be interested to see if we see 60 to start out or even 50 to start out. Maybe sure But I mean third the again, it's just 30 sentinels 15 bows Yeah, six is to hit mortals at 27 inches. We've been on this road. It's terrible. And by the way, yes, these guys as devins, right? These guys are also ethereal against shooting weapons Right. Yeah, that's what I'm saying It can't shoot. Yeah, even if you could even if you're not worried about getting counter shot Not that they should ever be shot by missile weapons ever Exactly. You're not going to do anything to them in the first place. Yeah on a four up and a five up Can you fit two units of 30 on the 12 inch bubble? Yeah. Oh, yeah easily Easily it'll be a that is so much space Brought new it's like so much space. It is wild the actual area of how that works out Yes, you could fit four units of 30 and a 12 inch bubble I mean, you're not going to need to what you could mathematically It'll be a three up save and a five up forward because you're you're able to benefit from all that defense with My position, right? It just ignore negative modifiers. You can benefit from positive.  I guess what phase. Yeah, you're right It's you're right different phase different thing. I mean blah blah blah. Yeah. Yeah But yeah Yes, you have super ethereal, correct. You could still get bonuses Yeah, you just can't so yeah Can the resupply action be canceled or stopped? No, it is just a thing that the player gets to choose to do There is no interaction for it And in that round god help you if you're still alive and anywhere near these things May god have mercy on your soul because the freehealed fusiliers will not Okay So, yes, this is the primary problem point with the book as well as potentially some one clearly undercosted Potentially two undercosted buff pieces insinestra and war forger Yeah Yep Pusal major on ogre warholk eight wounds three up. This is a hero guy He's also a cast of light um, he's a crack shot If his long fusili gets three attacks three three snag one D3 if he rolls a six to hit He's attempted a crack shot If you do so the attack sequence ends after all this unit's attacks have been resolved You can roll a dice for each crack shot it attempted for each roll that is at least double the target's wound characteristic Pick one model from the unit to be slain It's fun. It's a neat thing you can do So you can kill specific models Uh, normally we have to be in melee to get this kind of ability To get the kill the champion banner bearer You know type of thing That's fun. It's very fun. I but it's fun. Yeah, exactly. Yeah, it's like it's too random. Yeah, not shocker It's not a thing you bounce bang on but I cool neat It's just it's just neat Starting your shooting phase you can pick one friendly cast light unit Holy within 12 of this unit and roll a dice till the end of that this phase the range characteristic of that unit's miss a weapons Is increased by a number of inches equal to the roll Same unit cannot be affected by this everybody more than once in the same phase It's fine. You know d6 inches onto the fusiliers weapons just in case the 27 inch 35 inch threat range wasn't enough Let's get all the way up to 41. Just make sure you can ever hide Yeah, exactly, but it's fine Uh, and then also in the fortified position This was the first war scroll that I came across just going through the book in order that I was very disappointed in And it or at least on the other ends I mean a little disappointed in the fusiliers with what all you can do at that price point But yeah, there's not a lot at least competitively not a lot of reason. I love the look at this unit the idea of it Amazing eight wounds through save cool Yeah, the shooting is off the melee feels it's it's just off with that price and especially the special rules are off I I don't see this getting much play except in fun list or whatever list Yeah, I mean it's it's not doing anything He's like he does some okay shooting damage is what happens, right? It's fine Yeah, you just and then and then like add some more range, but at this point like I don't know how far we need to go here I'm I agree. Um frog arm said when this was spoiled. It made me think cities was getting ogre units I was so disappointed when I found out they were not I agree. Where's the actual like ogre? Like unit Like some some mercenary ogres. Yeah, it's like come on Do we got this one guy? Does that have any friends poor dude? Poor poor this poor ogre has to hang out in this city this racist city Uh, it's really unfortunate.  Yeah, it's fine Iron world grade cannon also cast a light 150 points eight wounds four up save it's got its big cannonball We had covered its shooting attack before You can do the cannonball the arm of piercing shell you can get the big rend for for d but wild d6 swing Or you can get the four up to uh, you know two rend but d3 plus two more reliable damage Um, and that's what that's what this thing does It's it has that and then it can grape shot when you get close You taking a great can on the list you taking one can in there tyler Yeah No, I mean no they not at that price. They of course have historically struggled with these kinds of worst goals, right? Uh, this has been you know for a long time. They struggled with monsters. They got better with monsters They still often struggle with the artillery pieces Uh, to me this one qualifies. I'm not sure what all exactly needs to be changed. I mean, it's one of those high risk Moderate reward. I wouldn't necessarily say high reward, especially with the d6 shots Yeah, it just doesn't get there at that price point. It's too high risk and obviously, you know much. I I hate risk Sure So, yeah, what about you? No, I mean Model is incredibly good. Like my god. This is a gorgeous model My issue with it is it's ultimately 150 points for two shots on forest twosnake to Plus two that's it. I mean, I'd rather have 10 more few sliers Exactly. Yeah. That's the problem. Yeah, we've we've been we've been playing the song for years and years and years of You're not interested in rolling two dice that are at best on threes and twos Yeah Yeah, not not at that price point. So yeah, it's it's unfortunate But that being said like it's cool like it's a cool thing Um, I mean, I the one excuse where I think you might see it is if people do use the battalion that's in here because there's a unified battalion that includes one of these things Yeah, maybe great water fastness. It's a little more interesting Because you get you get the triple all out attack So he can go on to threes and twos while your fusilliers are still getting threes and twos as well Right, right get fusilliers up or sorry your threes and threes. Sorry. Uh, yeah Either it's get the butt pieces up and or get the fusilliers up But this should not be equivalent in point cost of fusilliers as no I mean you think like well, but it's got the rend four that helps you punch through and it's like I just talked about how these guys put out like 10 mortal wounds Right with 10 and 20 mortal wounds. I I'm punching through armor. Just fine Yeah, I mean obviously you have to cast the spell, but that's why you we've been emphasizing how a heart Sure act like the Italian Like this is this is the build this is the build like this I'm just convinced that the build we're gonna see is hallow heart Warforgers behind fusilliers They're just like go ham.  And you just like march your fortified position forward march your castle forward and just like I'm just blasting. So anyways, I started blasting, right? Okay Steam tank commander finally we've come to the true hero Number one first.  Now it just moves Um, you can give him the old more pressure If you do so you need to give power to the wheels, which I'll never do Or you give power to the guns, which you will often do Uh, wherein if you Add power to the guns because the power of the wheels doesn't let you move farther I mean, you can I guess it does you can run and shoot. So like that's cool. That's that is something But like whatever it's fine. I'm using the the the I'm using the guns 270 points for this dude Uh, he does do impact hit mortal wounds and stuff like that with his steel behemoth But he's only two up save and the cannon which normally has one shots now goes two shots on fours and twos And then three d six shots on threes and threes no rend one damage and then the long rifle and the handgun Which he gets both now So that's cool. He gets both the the long rifle and the repeater handgun, which is fun just some more shots on there And he can issue the same command Up to two times in the same phase If it does so each command must be received By a friendly steam tank no command point It spent the second time that issues this command the correct way to do it This guy is actually the one who works super well With the plus one to hit and wound all out attack thing because he can be the general and then he can Double issue to both himself and another steam tank putting your uh steam gun and your repeater handgun On twos and twos So You give both of them more you you give both them more pressure go power the guns And now your two tanks are on twos and twos for all of their numbers Yeah, which is cool. Yeah. Yeah, I hadn't thought about that. I like that, right? Yeah So because yes, because this guy actually can be the general and can himself double issue so neat That yeah 270 is pretty steep 270 is pretty steep 230 is pretty steep for the normal one Once again, we're too expensive for a 12 wound model with no mortal wound protection whatsoever Yeah But you know, there's ways you can do that you can get little mortal wound protection I guess I don't know like if I ran this army I'd probably have a luminar floating in the middle of my tanks just to give the old six up ward or something I don't know but um But it's fun. This thing's a lot of fun I like this thing a lot I do like that you have the option to go to the run and charge if you want to Or run and shoot if you need to like that is a cool thing Um Yeah, and you know to up save is to up save. It's a really good save, right? So if they don't have a lot of mortal wounds, this guy's actually pretty hard to to get rid of so Obviously my main thought was a pinning piece at least thinking about it competitively Like it still seems a little rich with the idea of slotting in 230 for a pinning piece Yeah, with the oh, I guess they're running is running charge just on Oh, this unit can run and still okay. Yeah, so the regular steam tank you could shoot and or charge and yes, they can both do that So you could pop plus three on your Order potential. Well, maybe you're not going to be hopefully being range of a hero So now you have to 11. I mean he's a hero. He gets orders Oh, I'm thinking of the regular one. Just the cheaper version. Oh, got it. Okay, sure Or the four wins version. Uh, yeah, just like more or less what I'm saying right is how how high up in mobility Can you get to then do the pinplay with false protection up on this with your tube ignoring runs? Yep, and and there you go Yeah, and importantly the lumen arc is the one carrying around false protection as well Right, so that's why I said like not only to give you the six up ward But then you know you can give one of these guys like an ethereal two up with a six up ward That actually makes them pretty pretty survivable beast Yeah, again, you got to build to it You could have you could have the pond effects in there You know you could have other things messing around in the space Um But yeah, it's cool.  It's just like a lot of commanders and crazy things like that Sure, but I think they're I think they're okay. It's it's still more of a meme But they're not a bad piece like the actual legitimate use for this thing It's probably as a shoot forward pinning piece. Yes Okay Good god, we have so much more to go. All right. We're gonna move it faster. Yeah, that's good, buddy It is so late and yet we still are going. Oh my god, I just realized what time it was Okay Great here we go will the corpse hunters? Uh These guys are really good and you will often see them because they get a pregame move That's it and they can't be targeted or they're not visible at all while they're in cover Or well, it's more than 12 inches away from enemy units So and they and their battle line if you for each one battle line for each steel helm Great unit nice big unit of 11 dudes. You can move out there. They actually have some decent shooting attacks themselves. I would point out But like these guys are really good to screen That's it. They're they're just a pregame move screen That can't be easily shot off because the problem with pregame move screens is when somebody just shoots them off Yeah And these guys can say no Because if you can move them forward and put them on to cover they can screen out the enemy and then not be shot at all Mm-hmm Interesting unit. Yeah, I wonder if 140 is the right price. Maybe slightly high It's a nice unit though. Yeah, I mean the unit itself makes uh, what is it seven 14 attacks on fours and fours or no, sorry 12 attacks on fours and fours neg one one damage and two attacks on threes and threes neg two d three damage Because obviously the dogs don't have guns and there's four dogs in the unit so What's two two shots each on the crossbows? Yeah, you got six normal guys Oh, I see you got one warden Who has the the air our blest and you've got four doggie doggos the dogs don't carry guns Sadly the technology in the mortal realms is not the point where we're giving dogs guns just yet It's an opportunity. All right. We'll work on that But I think these guys are good like they're they're good I think you'll see them often in a lot of lists, especially castle lists because it'll help you protect your castle It's just more castle protection It gums up the enemy movement stops them from taking stuff to like allows you to claim early points yada yada yada yada Everything pregame moves always have been good always will be good a pregame move on a unit that's then invisible And can't be shot off even better and Haskell hexbane skip he's 180 for hexbane's hunters. Anybody want to defend these guys? Nope cool next All right. Galen van densten derally van denst Do you now take them as the pair? They're 160 They do what they basically did before with deralia having that Crossbow that just levels enemy wizards and demons, but you do have to take both of them And at 160 points, I'm not sure they're making my castle build Sure. No. Yeah. Yeah, but I do think they're in the range for a fun play Sure. Oh, absolutely. I mean she is a straight killer. Let's not mess around. Okay The fact that he's doubling damage now as well and you know, he can get up there and do some work against wizards and demons. Yeah, yep Okay Uh, all right So good stuff Oops, and then we're into the dwarves Okay, so we'll give these the same amount of attention that gw did not much So, uh, the warden king six wounds on a three up save for 110 points If he's picked to be your general You can pick one enemy unit to bear a grudge against until the end of the battle at the unmodified hit roll for an attack Made with a melee weapon by a friendly duridan unit the target set enemy unit is a six The attack automatically wounds the target. That's a very potent ability If you've played night haunt, this is a It's a very powerful ability So that's cool Um, and then he pulls he's he's got the pull Dwarf units into combat with him mm-hmm Yeah, I was thinking about that on the Hemmers minus two brand two damage And wretch bearer there. Yeah hitting on threes and wing on threes. So yeah twos get a bunch of bunch through only one inch Reach those we'll get into with the hemmers, but yeah, not not bad Yeah, and he can like he can pull the always strikes first trick if a hero gets near him Right or if he charges into a hero, he can pull the always strikes first trick and then pull his unit in with them Like I think this dude's got some play. I don't think the warden king is bad by any stretch of the imagination The grudge is a super strong rule Um, and like he can he can asf people right into into combat, which is cool Yeah, if you go back and write people just add up the elements that are at least there You can get some notable builds. Yeah, even if it's just like a power pair Like you've got your human force and then you want to have a dwarf power pair like the dwarven ensemble I think that's very doable I honestly think like I think there's probably a very fun build where you've got like a human core And then like maybe a dwarf power pair and an elf power pair that are kind of built to specific purpose And I think that's a really interesting sort of combined arms army like you like tyler, right? Right, I really do think there is probably some play there Um, cool. That's the vibe that I was getting as well. Yeah. Yep The rune lord at a hundred points You know he still has his his rend spell It's on an answer value of a one or sorry. I have a fork the little He picks a unit only within range visible change on the starting next hero phase improve the rend characteristic of that unit's melee Weapons by one Oh rune lord, how you fallen no more bonus to unbind He just gets to do one spell.  They're grumbling. Sorry. They can't grumble anymore Which was the only reason anybody ever took them to begin with so next Hammers 10 for 150 which is a lot Uh, but they do make two attacks on threes threes neg two rend two damage Start the first battle round before determining who has the first turn you can pick one friendly warden king on the battlefield Uh, and if you do so the this uh, that warden king has a ward of four plus Well, as are then three inches of this unit quite an interesting turn. They don't bodyguard them. They just give him a ward So, okay Yeah, that's kind of weird. Yep So that's fine. I mean they hit really hard, but they do have a little inch reach But they hit really hard Oh wait, they're on 25s, aren't they they are on 25s. Yeah That's good. Okay. So yeah, you could you could reinforce this and and have a fair amount in Uh, yeah, it's it's not too bad. Maybe maybe a little overcasted, but yeah, I could I could see some play with these guys As your power pair with a with a warden king hitting some of those synergistic buffs that you can get with the army Yeah, I mean they give that like I think this is one of those potential like pulling units Like I think you're making a decision Which we'll talk about when we get to the next unit because I don't really bring them pick snap the picture in But these guys hit like a truck Okay, like yeah, let's take 20 of these dudes. Right They're all gonna get to fight because they're on 25s Yeah Yep Now There is a thing missing here. Did you notice what's missing here with hammers? And it's a really big deal Oh What's missing no champion and no elite. Oh lord. That's weird Yeah, maybe the unit doesn't have a champion model. That's why they did that I know it most certainly does Okay, that's strange Uh That's like they uh, yeah now that you pointed out This is a very weird board presumably standard and musician with the kit. Yeah, it has everything in it.   It really is. Um Interesting unit on the counter charge as well Absolutely Yeah Uh, that's why I like I like the pile driver gauntlets. I think it was called sure so they can strike last cause the strike last effect And it's just right. It's just from a wrist standpoint It's it just gives your opponent something it asks a question of your opponent gives them pause, right? It's like going against against a tree lord. Am I gonna risk getting hit by that tree lord and something else before I even get To hit it The three up. Yeah, it's one of those things that And so I really like that the lack of command models though No, they don't have the plus one in charge like longbeards and airbreakers have they don't have the Brewery, they don't have the ability to issue orders themselves. That is a real bad limitation Like if you've ever played in the in armies where you have things that don't have that ability God, do you feel it now because it's so rare, but man does it suck So Yep Uh, and then iron drakes are shooters He's a shooter Uh, just not going to be taken as much anymore like let's be fair with what's happened here Uh 10 for 161 battle line per iron breakers They can still get their plus one to their tax characteristics. Uh, if they didn't make a move or Have been set up in the same turn. We fixed it folks. There it is. Okay. We fixed it No more bridging Whatever and so yeah, I mean now they just literally have to stand still if they want to blaze away And you know 15 inch range threes threes neg one one They can't get the rend above anymore from the rune priest Dead in the water Larious there are 10 points more expensive than fusiliers with all the nonsense that fusiliers can do This is a comical comparison Okay Like is this a joke are these guys a joke to you like they're so bad comparatively it's just Yeah, exactly. Hey, whoa said yet ease all beast riders. Yeah, exactly like so he He knows the pain of having non elite models with no command unit Like Yeah, no. Oh, yeah, that's right. Thank you.  Yeah, I mean I'm gonna say this tyler. You ready? Yeah, they're trash Yeah, the This is an example of the pattern that gets a lot of people frustrated and gets me frustrated at times about the studio's design choices Right, it's like, okay. So yeah, this was Like a problem at one point in the past. So we're going to kill it sort of now Sort of right like yeah, there were worse things but and and now we're going to potentially create a new problem that repeats The pattern the mistake that we've repeated multiple times before And now they're called fusiliers. Uh, it's like Yeah, I'm winging about these guys are trash. Easy enough like it's fine Uh, they're they're super trash and and I don't disagree with Devin. He said I don't even know if I take him in 100 points And I'm honestly, I think I probably agree with that I'm not even sure they're a hundred point unit honestly Maybe Iron breakers though. This is a bit of a bright spot. This is a bit of a bright spot The dwarves, like I said, I think there's I think hammers are interesting. I think the warden king is interesting I think iron breakers are interesting. I think the rest of stuff can go take a long walk off a short pier because it's all garbage I rose rune lord long beards and Iron drakes can all take a hike. Okay Iron breakers one wound three up safe uh, they make two attacks on threes and fours no run one damage And They do get the little horn blower for the plus one to run and charge which is cool Uh, and they get their little bomb thing. Okay, that's fine But importantly if this unit is picked for the form shield wall order It has a ward of four up until the end of the phase instead of a five up Okay Okay, so this is the question Are you trying to just like pin a unit completely into place in which case you you know The warden king can bring these guys in they can fight. They're not going to really do any damage right, but like The he can also pull them out of their strike last right Because he can make them just immediately fight and Not that they do any damage, but like they can they can activate which is cool It's still some damage right and then they just sit there and pin and they're three up four up like crazy crazy good And then these guys could also have to prayer and be neg one to be wounded and You know, so that's that's really cool Give me a little bit of phoenix guards. I mean they don't hit as well as phoenix guard, but No, they don't have the rendio Yeah, I mean three up four up is like a really good profile okay Like all defense on top or the neg one to wound prayer or blah blah blah blah blah blah, right? I don't think they're going to be in the Typical castle build that we're going to see Because that's just going to lean into humans, right? Warforgers are not giving them the stacking the safe stacking. They're giving that to humans So that's why you're going to have steel so steel helms as your outer walls But still yeah, I think in a mixed force a they have play I don't know I honestly think you could see like the warden king and a pack of ten of these guys is only 240 Okay, they are also on 25 mil bases Oh, yeah, so like so you can you can single file line them out Oh, yeah, I didn't do that. That's a good point. Yeah With like the warden king basically on the edge or behind or something like that, right? He can reach over the top. Either way, it doesn't really matter And like having them as the front door of your castle Yeah Is actually like an interesting play having them as a potential countercharger to just pin a unit in place is an interesting play Um, like there's there is play here Um, so I I this is the this is kind of the power pair. I was thinking about All right Ruth of Oath and steel on a three up you can make the minus one to wounds helping with their durability even more Or yeah, even rune of wrath and rune or you know with part of the counter charging trick. Yeah, I would Yeah, I really like the yeah warden kink power prayer that you're talking about. I yeah I was thinking about it. It's been surely put in that castle I just thought maybe the steel homes would still win out but it's fair point I don't think I'm guessing steel homes are 32s. They're not 25s. Uh, I think they're actually 28 I I think so. I don't I need to look I I will I have not assembled those models yet. They're sitting on the floor behind me There's something else took priority tyler over the city stuff Uh, okay, but yeah, they're good like these guys are good. I think you'll see them in some armies Which is cool. I'm glad the dwarves didn't get completely relegated to like the sidelines I think there is play within the dwarf section of the book 100% clogged smith heart pass pass There's there's I don't think there's anything I've no to say about this guy cool gyro copters and gyro bombers uh Like I like these guys before I still like them now. I still think they're fun Um If you take you can take them in a unit now they can be a they're they're too expensive Let me just state that they're like they're too expensive where they are they need to come down At four wounds and five wounds I like their little ability to like run over the top and and mortal wound people But they lost their good steam gun that was just like make a ton of shots against a big unit Now it's just you know 2d6 shots Like on this new frame 80 and 240 is a joke 120 is a joke That's the bottom line and by the way the gyro copters also lost four inches of move. They used to be 16 Oh, wow So like if you move these guys down to where they should be like there's a world where this is a compelling unit That can just like float around and be interesting screwing around with objectives and stuff if they were like 60 points a piece or 50 points a piece, which is what they should be For a four one model that basically does nothing A little hero sats and yeah, just like little shooters that float around I always had gyro copters under the old points at like 70 under with their old abilities in my tempest eye army and they always Um They always did well like they were almost always MVP for interesting things But again, that was at like 16 inch move and when they had their good steam gun So it's a bit of a cost there But I like the the fly over top of people and mortal wound them So could have a battle tactic surround and destroy And then I think that means multiple models add up to but yeah, I agree this little little expensive a good frame They are a good little frame. They are a little expensive if they came down to 60 I think you'd see one or two of them in a lot of lists for again for surrounded destroy and things like that Yeah, which is which would be fair. I just think they're like slightly too high Um, so it's cool the bomber not too much for it to get one extra wound and they'd be able to do more mortal wounds You're just you're just you want the little skirmishy harrowing unit.  It's fine. Whatever Um Why why would their noxious breath do more to wounds? It's just it's just a black dragon. It's fine Uh unit can issue the same command up to two times the same phase if it does So each command must be received by a friendly darkling covens unit No command point is spent the second time this unit. It does this which is cool And then they have uh Excuse me. I'm so sorry. They have blade storm which favors killing low save units Uh, so it's bad She's bad Yes, uh, agreed Moving on. Cool. Yeah. Yeah, like she's bad. She's been bad forever. She's still bad. Why are we still doing this? Why can't we get a decent caster on a dragon? It's the most amazing concept Like cool wizard lady It's like frasetta art or brahmar, right like wizard lady elf wizard lady in a bikini riding a dragon And it sucks every time it comes out. I do not understand why we can't get this right. It's so shocking. All right next Regular sorceress. Hey, she does have boots. Why did I just flip forward and look duh, but I assume there's an anklet hidden under there um And she still can do her stab people to get plus two to cast which is super cool She can get the anklet for plus six inches to do the shard thing. She's a hundred points. So she's good It's that easy It's that easy. Yep. I've been good for a long time. It's not good Yep like Anything that can get plus two to cast at the cost of one model right Uh, and then, you know have the plus six inch cast put it put a thing put a thing on a unit We'll talk about here in a little while that uh makes it a that makes suddenly them treat all enemies as rent as save nothing Sure Yeah, give it six inch extra range for 15 inch range. Yeah, not bad pretty good Black guard uh one wound four up save 10 for 140 their battle line if you have a darkling coven's general Two attacks each three threes neg one one This unit has a four up ward while it's within three inches of any friendly sorceress units Which is Wild in addition friendly sorceress units have a ward of four up. Well, they're within three inches of any units with this ability Sorcerer designers note. This does not include sorcerers on black dragons units Just in case you thought it might accidentally be playable Continue to jettison that thought from your mind No, only the good one is good and the bad one is bad. They forget about it I don't know anything So funny um, these guys are reasonable targets by the way for the The spell for the snever's blades at two attacks each with a range of two inches Like the fact that they're four up four up When they're around her Is pretty deice, right? They can get in there. They can chop some stuff up and then they don't die very easily on the punch back So Yeah, pretty good.  I like the like obvious power pair is obvious and not bad Again, so like I think this is another interesting one that you can include in there because again It's not too expensive.   Finally, they've ascended to their true role Um, we jettisoned phoenix card from the book and made black card phoenix card So we know where all the phoenix card went. They like they they went out there spray painted the armor black and they're like, all right Let's go boys. Let's do this Witness to destiny no more. Okay Um Bleak swords the Cheapest way if you want to get at the chop something in half at because it's 10 for 100 built-in battle line If the unmodified hit roll from attack with our sword is six It scores two hits you make a wound and save roll for each So they can spit out a lot of attacks if you're just trying to get the most bargain basement chops into people Uh with no save like with the tenebrous blades.  They're overcosted Yeah, this seems too high. I mean, yeah, that's good explosion potential with lots of sixes But they're not on a great survivable frame One wound for up save 10 10 wounds way too fragile for that points, boss Yeah Okay, yeah All right dark shards no Yeah, they got kicked in the in another there.  We did talk earlier about a couple of actual interesting Ways that you can play with this guy. Um, I think this dude can have some okay play My problem is he's still 14 wounds on four up save But he's okay Postman damage postman rend Yeah, he's got his breath and yeah, he can re-roll Order serpentis units Yeah, nah Yeah, again that we as we talked about earlier There is some interesting play with him with some of the items like if you're if you're a dark elf fan You'll take this guy and you can probably if you pick your battles very carefully He can have some use but he has 280 points Which is like 60 points too many for what this guy's doing. He should be like 220 For for his for his like stack of weapons that he has mr. Rend won over here No way Yeah, dead lord on bad dragon is not wrong like if he was 220 to 10 I okay Yeah, maybe the unparalleled duelist command trade. Exactly. Yeah that kind of stuff War hydra Okay I uh, so he has a little fiery breath It makes attacks it makes a lot of them more models in the thing more he gets up to a max of 10 And at the end of the combat phase he heals up to five wounds For 180 points and he's a little monster uh four some threes minus one three damage to Uh Probably a little high, but the five wounds heal is interesting Uh pass hard pass so hard pass on this guy. Well, you'll see why in a minute. There is no world where you take this guy Yeah Like I'm sorry. We're still garbage He just is pass Uh drake spawn chariots 90 points or 270 Makes a lot of shooting attacks and does stuff um Yeah, I didn't like this one as much as the scourge runners. Agreed the scourge runners are where I'm at I'm living I'm living that scourge runner lifestyle um The What's that? There's one nights are pretty good Yeah, they're fine Um, they have the built-in plus one to run in charge, which I like they have the three up save base, which I like Um, they are 140 points. They do go battle line if you have an order serpentis general Um, which is fun. Um And like so I guess that means uh This guy so um These guys 40 points cheaper the wind profile is one tick worse The but the mounts are a little bit better Uh, yeah, maybe these guys are an argument like 140 feels right for these guys Yeah, I think this is like a points cost. I'm decently comfortable with yeah, like these guys are okay Um, make a lot of attacks on threes and fours with friend one or on the charge, you know, rend two damage too It's not bad. That's possible. Yeah one less attack on that on the tree. I'm just thinking about the Yeah, that point value we discussed is versus.  Yeah, and particularly an elf list Yeah, if people were wanting to run elf lists and you take these drakespond nights I think that's fine. I think that's like you're not gonna they're gonna they're gonna do okay And I'm that five for 140 feels much better to me than five for 180 on your downside cost, right? It's a question of risk All right, and so that's that's where that is That's my line. So sure Dark riders Oh, these guys have usually sucked Okay, so let's talk about why I don't like these guys, but let me talk about what dark riders can do They're very fast to move 14 inches. They have an okay shooting attack. It's just like a lot of dice with no rend The so terror and confusion is their power ability. This is the new thing, right? So this is roll a dice each time an enemy unit issues a command within 12 inches of any friendly units of this ability On a five up that command is not received It still counts as having been used and the command point issue was lost It's a pretty decent range out of them For that and they're pretty easy to get in position for that right because they're so fast right and they can like Retreat and still shoot or charge if somebody catches them and doesn't kill them They can get away and keep harrying with this ability constantly Yeah, and then there was what was that an order they can retreat from combat at the end of the combat phase with an order elf order Yeah, correct Yeah, it's only that's correct.  It doesn't stop receiving You they have to be near the issuing thing right So it is possible to jump around that which is the downside to the so terror and confusion Like if they've got another they so okay They're within 12 inches and they don't want to risk it. But if they got a hero behind it, they could just Right, yeah, they could just issue from the hero So ultimately it's like Right, it's like it's fine So with the swiping a swift disengage order you have to have a hero in combat as well Next so that I don't know if that's going to exactly work out Like a mobile like this, right? Or are you going to actually have an elf hero up there? Aka dragon or something probably not so yep. Yeah uh, okay um So then the assassin who doesn't hide any units anymore. He hides near units Like he has super lookouts or he's invisible when he's near elves Okay, and if he charges he gets to strike first and he does d3 mortal wounds when he gets a hit roll of six That is a weapon he makes six stacks. He's okay. He like bunch d3 mortals I've had good luck with a similar unit in skaven But he doesn't quite have that amount of play because he doesn't have the ambush and stuff like that Which is what makes that unit powerful So he's probably just bad like because we you can't really get him into position um Black arc fleet master and the corsairs The fleet master is 90 points um and uh, he Also when he issues all that attack he gives the black arc corsairs plus one attack Yeah, I love that um, so the important part here is Uh, if they have the paired vicious blades This is your absolute optimal unit for this for the slap chop of the tenebrous blades right And it's on 25 mills man. That's gonna get scary. Yep uh Because these guys come in with four attacks each on fours and fours right um Yeah I could absolutely and they do they do a little bit of mortal wounds back as well And they they go battle line if you have a uh, scourge privateer general namely the guy directly above them obviously Yeah, I can definitely see like a darkling covens less 30 corsairs 30 Black arc maybe two by 30 just leaning right leaning into the good stuff. Absolutely I think that's the good stuff like maybe you got some knights They're also a good person to catch the nebulous blades, but they don't necessarily need it That's the advantage like if they can get in there and hit the right unit with neg two rend They don't need it. So you can save the corsairs for these guys right So or or whatever like you could have whore frost on one you could have the no No save on another one depends what you're fighting like you got a lot of play You've got the sorceresses. You can still be in hallow heart Right so you can start your sorceresses can all be casting only 3d 6 plus 2 Like it can do a lot of work I think there this is the section of the dark elves that I think have play the sorceress The black guard the fleet master the corsairs and a thing we haven't talked about yet And the and the knights. Yeah, sorry. Yes, and the drake spawn nights. I think that's all got play So like hope is not all lost if you if you're wanting to play dwarves or or dark elves I do think there is play in both of those forces if you want to make that like no, you're like That's my primary force. I don't really want much of the humans. I think there's absolutely play You don't have as much of the crazy tricks, but you still have some like the counter charge Isn't any city's list the move bonus isn't any city's bonus Right, so like you're getting these dudes moving around at nine inches. That's not nothing right and um So like yeah, it's it's good Like there's I think there is still absolutely viable armies in The dark elf and dwarf sections.  There's just like unless you're just taking dread spears to get executed, right? There's just no point Yeah, dark shards. Yeah, exactly All right scourge runner chariots one or three 80 or 240. I like these guys a lot Uh, they're ravager harpoons Uh, our two attacks three threes neg two d three goes to straight three damage against monsters They move 12 inches Uh, I like these dudes. I like these guys a lot Yeah Yeah, man, these have seen play over the years Uh, you know, there's a period when season sigma bill came out. They saw a fair amount of play like six of them plus on a table Uh, I big fan. Yeah, I really like these guys for the battle tactic You know taking three charge three with with that like if you were if you were interested in having an 80 point Unit for surround and destroy it. I would take scourge runner chariots over gyro bombers every day that we can twice on sunday Yeah I think these will definitely see some play multiple list Yep solid uh, criptus and the criptus 12 wounds four up safe If you're going to take a monster, this is the one you're going to take And you're going to take it because of abyssal howl Enemy units cannot receive the rally and inspiring presence commands while they're within 12 inches of this unit Okay. Yeah, yeah, all right Crib this is finally interesting.  I don't yeah, I don't hate it Particularly in a dark elf list in a in a dark one covence list. Yeah, that's kind of leaning leaning and all this stuff Right, I could definitely see that taking a get it get your monster in there skip the dread lord At least skip skip the black dragons go go this for your monster And she could auto run it, you know 8 14 26 Allocation on the turning off rallying inspiring pretty cool Yeah, it's more up save but yeah, yeah, I don't hate it Yeah, I mean this thing just runs around and shuts off those two commands.  It's like that is a waste. There's better units. What am I doing with that? um No, it's just fine Like it's if they waste their shooting power on killing this thing. I couldn't care less Knock yourself out man. Go for it Like what what a wonderful thing for you to shoot at. Thank you.  This is good. He's he's he's got play 160 I think he'd really have play by the buy at like 150 140 He's still a little bit expensive for what he actually is going to do on the field But it's not bad. It's not bad. He's like maybe just T see we can see bit too high I think you should go to 150 Sample list. Here's your little pack. Wait. We do need to make a change here Because you had this wrong He can't have this or the collegiate arcane. He has Transmutation of lead because that's what he has to have. There you go. Okay. Fix your list. There you go, Tyler Talk about your list Yes, I don't have the Let me pull up the version that I sent to you. Okay. Go this real quick I did choose your own adventure. I mean as we talked about maybe it's just Hello hearts Maybe it's the hammer hall accia for the issuing twice with the orders with the unit You're an adventure banners up high. Uh, I really love that grand strategy right up your alley with totems and banners They they must have stolen that from you your love So, you know, as I said with this list, I was just trying to write a list that I thought would be reflective of what somebody new to cities of sigmar might like to do like, okay I love these new models. I want to have a mix of them, but I want to have a competitive list I don't want to put 90 fusiliers on the table. I want to have something that's pretty good, right? This was this was an attempt at that. So it's an extra Well clear Cavalier marshal there's an argument to just go the foot guy the foot marshal But because we discussed during the show, right You have to think about lookout sir differently in my mind So he's not going to benefit from lookout sir But he has like a super lookout sir because he's going to be standing early on probably by the fusiliers You're not going to be shooting at this guy Freed gill cavalier marshal. Sure. So it'll probably be safe. He's got yeah, who would risk it Uh, so yeah, someone's trip safe. So he's going to be able to soak up some aoe pretty well You know, he's not getting a bodyguard like the little I don't think he gets the the bodyguard from the frugal command corps. That's just on the marshal right on the marshal with on boy Yeah, again, but But you're probably again, you're probably fine because because of all of that Uh, I didn't worry about drops with this list.  You'd love to go first often get your buffs up Uh, I guess you could go you would be a very different list if you're wanting to really care right about going like a one drop Obviously, I love acolytes battalion Like getting the extra cast especially extra unbinds Cleaning in synergy with hollow heart really making sure you're going to get your spells off merciless blizzard is one of the war forgers.   Yeah, of course Yeah, we're seeing a lot of that use with uh with merciless blizzard right now as a counter counter piece Uh, and then the cavalier marshal turns on the very synergies with the spreego cavaliers both on the charge And then the core just charge in general that counter charge are either going out and getting into something Uh, amazing, you know, because we're going to be on strike first with at least a cavalier marshal and one of them You've got some mobile pieces here to help you as the game goes on So, yeah, it's like to me man. This was like my attempt as I said at trying to create like a more Fair enjoyable version of the competitive castle build that I think we might see Sure With some mobile pieces you've got your mobile hammer in the freegill marshal on griffin with a sigmarite war hammer You've got your two war forgers. I think that's going to be very common in that but at 90 points is going to be every list Yeah You've got 139 wounds in this list Which is going to be often on a five up ward with most of it So that a lot of wounds that might be an indication that we're off with some of these point valleys Uh, you've yeah 20 freegill still helms. You've got really good buffing right there on that on that outer layer Another tenor to float elsewhere on a different objective Screening in the back or whatever it needs to do Uh, yeah, I I don't know. What do you what do you think about this? I mean, yeah, it seems seems like a nice all comers standard You know variety pack list that has real play. I mean, obviously you got you got three pretty significantly undercosted units in here Uh, so that's fine. So you're right. You're probably getting a little more But yeah, I mean it's got it's got all the toys you want It's going to play well into the things like there's still more super wombo combo stuff You could put in you could skew harder. We could we could you know, we could skew harder We could wombo combo harder, but no, I think it's a I think it's a good swing And I think it's pretty indicative of the kind of thing you're going to see as just like a baseline Yes, absolutely Yeah, okay Yeah, it's just yeah, I thought it might be helpful to try to have a baseline Yeah, I feel like some of these review shows it would be useful if we did a little bit more Uh, yeah, like in terms of how we're thinking about how you think about it Yeah Because you have to see the big picture and how all this adds up This is not the full tilt version whatever that might look like but I do feel like something like this could go 5 0 Like it might would be my assessment. This has tremendous play. I think I agree tremendous And it is it's probably a little over tuned In terms of what you're getting into k right now. Sure not a I don't know how how over tuned do you think this is like how much Like a unit over tuned, which is about the cost this thing should go up Like you should be down another steel helm unit or like 10 steel helms or a cavalry unit or something like that I mean you're kind of paid off because I think Cavaliers are slightly too expensive. So it's somewhere in that range You know Okay, cool good Well, we did it. It was a very long show, but we did it. All right. Well, thank you everybody for watching. We finally did the city's review Thank you so much for sticking that with us. If you did the whole time, you're amazing Uh, we love you. Don't forget to hit like subscribe do all those things that make all those dings Uh, but we really appreciate it. Share it That's a great thing to do if you want to support the show. There's lots of ways you can do so You can buy a game. So for example majestic 13 or space station zero or rain and hell Those are all linked down below. Those are the games I make with uncle Adam You can visit our merch store. That's linked down there all those kinds of things, but as always Hey, you watched and I am deeply appreciative of it. Thank you, tyler for going through this Thanks for making the list. Thank you all out there. Lots of great chat and conversation in this one Uh, and uh, really appreciate it As always We'll see you next week


ToffeeTV, issue boy, Astro, woo, hop out your blues y'all, hop down. Six points it feels like on the road and hopefully all them toffees that done drowned out the Saints is gonna make it home safe tonight. Let me tell you something, what a difference a season can make, right? Because it seems like last year, okay, we would find new and creative ways baby to snatch defeat from the jaws of victory. We was looking under every nook and cranny trying to find new and creative ways to lose but not now baby. Them days is over, the sun's done set, okay?  Frank Lampard and he's refused, woo, to lose, toffee blues. Then took that act on the road baby, two wins on the bounce, sitting in the middle of the table, woo, looking good and feeling fine baby. Let me tell you something right now. All right, everybody is putting a shift in. Everybody is cohesive and everybody is working hard. And that spirit of the blues baby is tying everybody together. All right, and we're right where we need to be, okay? Them new signings decided to light up the scoreboard today. The road warrior, Connor Cotey making his mark. No VAR gonna take this one away baby. No officials gonna keep that sheet clean. And then Dwight McNeil's gonna roll in and bigly blah put it in from the left side. But let me tell y'all something right now, okay? We might have let one slip in, right? But we, instead of finding a way to lose, we found ways to defend. Everybody stepped up, right? Seamus Coleman stepped in and filled in for the injured Nathan Patterson. Let me tell you something.  Long may it continue. Oh, Nana's looking bright baby. The midfield Jedi commander, Obi-Wan Iwobi. Sorry y'all. He's out there doing the business too. I'm so excited. I can't even hardly talk straight. Toff is on top baby. Woo! Falls in the air, points in the pocket. Everybody's looking good and feeling better. Let me tell you something baby. Toff is on the march, fighting hard. And it's good. It is, no, I say it is great to be an Evertonian today. Everybody soak it up, drink it in, get loud and be proud. How about them blues baby? Woo!


The United Nations Children's Fund has asked Nigerian youths to constantly engage in digital learning platforms as a means of skilling and employment. A program specialist at UNICEF Nigeria made this known as a two-day media dialogue on digital learning platforms. In his remarks, he noticed that many of the digital platforms have not been effectively tapped by the young people, hence UNICEF's engagement with the media to help in promoting the available opportunities in the digital platforms. Also, speaking of the NOA director, Lagos State Adetola Adebo Yegar, noted that in this digital era, youths must be technically inclined as academic certificates are no longer enough. What we are doing is how do we really engage key stakeholders, both the government, both private sector and most importantly young people, to design the future that they care about. And for us, it's more around giving them the tools, the skills and the capacity to become the future. And again, one of the key things that we see here today is it's about promoting some of these opportunities for young people and how we can work with the media to be able to promote these opportunities so that many young people that are not just in the rural, in the urban communities, but also in the rural, can be able to access, know about these opportunities and make use of them. The ultimate goal of Nigerian learning passport is to complement the already existing method of imparting knowledge. Just to complement, it's a kind of platform that students can go and try to learn more what they have learned in the classroom. If they don't really understand in full what they have taught in the classroom, they can go into the platform, look for those same topics and listen to it over and over again. So I would suggest that youths get technically inclined, get knowledge in anything technical or basically know how to use their hands in order to be able to move forward because without that, I don't think, I mean, our own age is totally different. During that time, it was different, but now everything has gone digital and technical. So there's a need for them to improve themselves, be skilled to be able to move forward.