But the GPU stuff isn't that different than the parallelization chapter that we already went through. So basically GPUs, like if your code supports GPUs, that's good for you because it can properly use the GPUs. If it doesn't support GPUs, then it can't use GPUs, that's how it goes. So basically GPUs are very specialized like accelerators. And basically if you want to use the GPUs, your program needs to know how to like send the calculations to the GPUs.  Basically like this code in the CUDA libraries that basically tells us how to run the same calculation but on a GPU and your code or the program that you're using needs to like support doing this kind of a thing. So basically if your program supports GPUs, then you can use GPUs. For example, MATLAB has the GPU arrays, Python has these, TULIA has GPU libraries, R has many different GPU libraries. Like all of them, it really depends on whether your code supports. Many like physics simulation software can be compiled to use GPUs. But it usually, it requires that the GPU can support it. And if your GPU can, like if your code can support it, then it's very easy to ask for a GPU. You just add this one line. So basically our GPUs are in the queue, they are these generic resources or gris and basically they're specified like, okay, I want this resource when my code is running. And when you specify like, okay, I need this resource, you usually say how many of them and then you get the GPUs and then the code can utilize them. In GPUs, especially in the cluster side, usually like with the parallelization, it's usually not worth the effort of using multiple GPUs unless your program or problem is such that it can actually utilize the multiple GPUs because these cluster GPUs are a bit different to the GPUs that you have on your normal like workstation. They are much more powerful, but like you can often end up in a situation where the GPU isn't fully utilized because the problem isn't hard enough. So usually it's not worth the effort of adding like using multiple GPUs unless you know that your program is big, like that big enough that it actually needs or can utilize the multiple GPUs. You can also like, if you need certain GPU architecture, there are multiple different architectures for example in Python. So you can specify, use this corner strength to specify a certain GPU architecture. If you want to, Richard, run slurm features on the, so slurm features will give you the available different features that we have available. So you can see there that some of them have GPUs over there on the right. You can see Gress, these GPUs, some of them have like these G80s, really old stuff, or P100s, these Pascal generation stuff, or these P100s, which are like older generation, the last generation. We are getting some Unpeg GPUs, the new GPUs quite soon, but they are delayed currently, but we'll get them at some point. So if you want to, if you need a certain generation of a GPU, you can use this dash-constrained to specify the GPU generation that you want to, you can use. So, yeah, that is about it. If you're using some of the most commonly used machine learning frameworks, such as TensorFlow or Keras or PyTorch, they are all available in the Anaconda module. You don't need to load any CUDA modules or anything like that because the CUDA is in Anaconda as well. But if your code requires some CUDA libraries or you need to compile your stuff yourself, you need to usually load these CUDA modules, or these CUDA modules, and then compile your code so that it can, it can utilize the CUDA libraries. Yeah. So maybe you should run a quickly the, here's a few examples like how to do, like how to run one of the TensorFlow examples for PyTorch examples, but they are very specific for the framework. Because we may as well do one of these demos so we can show something. And you can see really there's not much about Slurm itself here. So let's see. I will get a file. You've doubled-weaved it. Double, well, it looked like it still worked anyway. Module load Anaconda. And now we're doing this without a batch script. We're doing this interactively. Oh. On other sites, the names of the GPUs, the names of the grower resources might be different, and if you want to use these Anaconda modules, you need to load the CCI common module. Like this. Who knows? We might have to be waiting a little while for this to run. But I guess the most important thing here is there's really not that much difference other than requesting it with Slurm this way. And it's a question of how does the code itself work. Talk about the monitoring of the GPUs. I guess I need to wait for this to get done. Yeah, like I've been testing out this better monitoring script that people could use, but it's not yet products. And really hopefully during the summer I can finalize it. That basically would give you a bit more output. And also this system that we have in Alto might not be in other clusters. But so many GPU frameworks, they have their own GPU monitoring tools. But when the job is running, you're allowed to SSH to the node. And there you can, for example, look with the NVIDIA SMI how the job is performing. Or in here in Alto, our GPU jobs record this GPU utilization that you can then access with this ESAC command. But we are currently working on a better monitoring script that you could use to get this monitoring information. It's a bit hard. In the future it will be better. But currently it's a bit tricky. Yeah. So there's a question of why GPUs versus CPUs on the job. So GPUs are very good at specialized calculations, such as matrix calculations. And basically all of the deep learning stuff that you have nowadays, what is really hit, is basically like big matrix calculations in a row. Like it's calculating matrices over and over again and doing operations on them. And GPUs are very fast when they have this kind of a workflow. So in specialized workflows and specialized algorithms, GPUs can be much faster than CPUs. So quite often CPUs are like central processing units. So they are generic. They can run whatever code you want there. But GPUs usually they are good only when you're running code that is optimized for the GPU. And it utilizes the structure of the GPU.  So that can do simple calculations. And usually if you have a problem that can be parallelized with GPUs, they are algorithms for those. And those run very fast on GPUs. But it's much harder to code for them because they're not generic. They're meant for like these specific kinds of calculations. Yeah. What about this data input and output stuff? Yeah, that's one of the things that might surprise people when they first start using GPUs in Triton, for example. So in your own machine, you might have like data, let's say you just download some reference data sets. Like an ImageNet or MNIST or something. Well, MNIST is really small, but CIFAR or something, like some of these popular image data sets. And you run some program against these on the GPU in the cluster. And you notice that, OK, it's not that much faster than on my own computer. What is the problem? Like why does it seem slow? And the problem usually is that these GPUs are so fast that they are not necessarily fully utilized if the data isn't there for them. So nowadays, we're talking big data is commonplace everywhere. So you might have data sets of hundreds of gigabytes and stuff like that. And the GPUs, if you're running some of these specialized algorithms like machine learning and stuff like that on the GPUs, it can be very hard to utilize the GPU because it needs so much data. And if the data needs to come all the way from our Lustre storage, which is fast, but it's far away, like it needs to travel through network, it needs network, it needs to get both the CPU and the CPU needs to feed the data to the GPU. It's a very long way away. And that might mean that the GPU is idling while this is happening. And that is why all of the GPU nodes that we have, they have local storage there.  Like if you do analysis on images, you might want to pack your images into video file. So because that's a good format to analyze images out of. It depends. It's very like don't choose one format or use. It really depends on what kind of algorithm you're running. But there are plenty of these like formats that are utilized for this. And they're very like usually you need to choose the correct format for your case. But best idea is to like have the data set in some good format, copy it to the local disk before you start the running stuff on the GPUs and then utilize the GPUs from the local disk because that's near and fast to the, like they are fast NVME disks right next to the GPUs basically they don't have to get data from the Lusterer system through the network drive. Yeah. It's much faster to take it locally. And sometimes even these GPU jobs can cause problems for the file system. Yeah. If they are very hungry for like individual files especially like let's say the ImageNet data set comes like 1.2, 1.4 million images that are very small images. And if somebody wants to like every epoch in like a machine learning training you want to go through all of these files. So you might need to do like 100,000 epochs. So you might read billions of files. Doing one training process. So it's much better to have it in the local disk so that it doesn't bother other users as well. Yeah. There's instructions here on and also links to the instructions how to use the local disks. I think we could respond to some of the questions. Oh, look at this. Look at this. The TensorFlow thing ran. Okay. Yeah, okay. So now it's running the TPU code. Yeah, we, TPU nodes, some of them are undergoing update like right now. So yeah, that's why there was a bit of a hiccup there. So basically, do you want to try to run it again? Maybe we can get it through again. Should I try again? Yeah, just like this. Well, do I need to run it multiple times? No, that's fine. But yeah, should we look at the history from it? So look at the checking the GPU performance. Yeah, that's actually a good idea. Okay. Let's see. Let me go back to the GPU. Just a minute. Yeah, there's good questions in the HackMD. So why are there so many software packages in high level languages and not software packages based on low level languages for GPUs? Well, the thing is that it's usually a lot of work to do, to work with, like let's say the CUDA libraries, they are available in low level languages like C and Fortran. You can call, I think you can call them in Fortran as well, like with the C extensors. But basically the thing is that it's so much work to write the code, like people don't want to write the code, it's usually better to just write a wrapper around the, let's say the Kubla's library call and then just like call it from Python. So it's much easier to then do other stuff as well. So you can, like CSC has courses on, for example, on GPU programming, if you want to do like low level stuff, CUDA stuff. Yeah. So we use this and the job ID is this. So this is actually in the Slurm accounting database. It has, well, someone, was it Simo or Miko? Miko mainly wrote this. Who's added an extra thing that puts a comment here. So it puts in the comment field, the GPU stats. So memory, how do I power? Is this like tools or kilowatt hours or watts hours? Yeah, number of CPUs requested, number of GPUs requested and relative GPU efficiency, which was 23%. Yeah, this is like, I think this is pulled every minute or something or half a minute. And then average after the top, when the job finishes. So this is tried and specific, but we'll try to make a better monitoring also for other sites soonish, hopefully. But what you can notice already from here is that like this small, like let's say, in this example that doesn't utilize the GPUs. That's GPUs, like what is this? Like child's game, like they don't even sweat when you put these kind of like normal examples to it. So you really need to usually out of, you have a big model, lots of like data and lots of utilization to get the GPUs to be fully utilized. Yeah.


Tim's stimtastic regime by an insult all right everyone I need you to help me come up with a really good insult Max I got I got a really good insult. Yeah, go ahead. Go ahead. Hey were your parents the developers of 1.0 cuz damn they needed to try again


Okay, hello everyone and welcome back to the Paragon the overprime partners where we talk about a Paragon the overprime Of course this week we got a lot to talk about with the patch came out I've already went over the patch notes on my channel But we've actually experienced the effects that the this patch has had so we're going to talk about that and of course the addition of Wukong which was a bit of a Anyway, I'm your host the man goose joining me as always is stunt. How you doing stunt? Good man goose good good How's the eagle doing? What are you up to you go? Oh, dude? Lifesman pretty tame clapping up Wukong mains You know just taking a day by day enjoying the new patch Excited to talk about a lot of the cool things that we got coming out with some of my co-hosts here like you low Oh smooth transition yet again.   Oh, I'm sorry I was I think I was muted without paying attention. I was trying to you know, just sometimes well Hello guys. Happy Friday everybody. I hope everybody's doing well We're here in another pop show episode number 10 and we're here to talk about today's Well, this week's update Wukong would you guys think about him and then after that? You know exclamation giveaway in my chat anti-use stunt Well, what are we gonna kick off with? Wukong the controversial What guys might as well right dude? I feel like we lost like some of us og players lost credibility because I was doom saying for like a week I'm yeah, he's coming. It's over when he arrives My biggest talk behind Wukong was obviously Again, I'm gonna go off subject to just a little bit here The reason that out of the three pair of zombies we have two companies that survive is because they're listening to the community And how we've had this conversation with man goose with neurona. I've talked to Raven to ego. We've talked The fact that they knew that the community knew this was such a broken character I'm thinking they give us they gave us an underwhelming Wukong so they can slowly Buff them to that perfect spot and and to me I think it's that's more important than giving us an Overpowered like like between Zina and Wukong Zina was extremely overpowered between the two. I Rather have a hero that's underwhelmed or underwhelming Then you bring them up to a fine point Whereas you you bring in a hero that's of way overpowered it a noise the new players and kicks are Makes the want to quit and then you slowly try to decrease it to bring you bring out that that that fine point or that perfect spot I mean like what do you guys think 100% disagree with you? Got a really pretty but pretty pretty much pretty much all points I think Zina was extremely well balanced upon release. She was not overpowered whatsoever people just They got killed by her and then lost their minds But you get killed by Kalari too like people lost their minds about Zina, but she was just well balanced She if anything she was a little under tuned Wukong being as Bad as he is right now is just a balancing failure on soul leaves part and nothing more I don't think they introduced him underpowered and then what to slowly tune him up due to the community I think they just failed in balance. They just did a poor job of introducing Wukong. We got to call it like we see it I love soul leave. I love overprime, but uh, they They did a bad this time. They they they shit their pants with Wukong a little bit So in my opinion, I I Feel like a big part of what made Wukong like really good In vintage Paragon with the movement speed of the minions even after like the buff of what they are like has set them To now they were faster than that You also had all of your tier set up like tier one tier two and then you're in head more in line with traditional mobas and stuff So it felt increasingly like insane when a tier one was gone at eight minutes and then a tier two was gone at like 1516 minutes off of this one character And I feel like that very much so contributed to what made him feel so powerful because he was able to rotate so much Quickly because there's a more towers B There is also a much smaller map than what overprime is presenting to the game with so he felt a lot stronger than I feel like it's I agree with man goose that it is partially like he needs to be better tuned There's things that I would have changed in his kid since your game. It's 80% fight 20% strategy at least Gordon what they say I Feel like you should have made his like Combat ability a little bit better. I mean people have too much mobility of the game They just move out of clones his one cc ability knocks people away from him as A melee burst damage care not a burst damage, but gradual damage character So I don't know I feel like that should be adjusted But as is now he just like I see who called and I'm like, oh Okay, cool. You can you can shove that wave or innocent one person in front of the in hip and you've just wasted time I Do want to ask you though something you said 80% fighting 20% MOBA Strategy that originally it was 70% fighting and then 30% strategy. They did increase strategy. So Yeah, it's more 30% more than 30% strategy less than 70% fighting and That's for me for Wukong. I think I think he's he's it's not that he's bad And I don't think he needs above I think he's countered better because of because I see that this game has like it's heavy on CC like realize every single game every single game you go into like there's a lot of CC and a lot of CC is What Wukong doesn't like you're able to stop him.   I don't see really him needing a buff It's just because we're coming from a notion that or previously Oh, he's coming to destroy and now that he's not destroying. We're like, oh, he's very weak. I don't think he's weak I think he's just he's okay. He's okay. I'm happy with him. He doesn't kill me. Well, I'll say I don't want him to kill me It kind of speaking to what taboo said and said and chat, which you know, he's not s tier or a tier He's just he's just a hero. He's just he's not everybody needs to be viable. I mean But I think right now. He's probably the weakest hero in the entire game I think countess has been replaced Countess went up a little bit with this patch and then wukong came in so countess is no longer the weakest hero I think it's now wukong and I don't think um He should be introduced as that that week. I Think this is the only time I've ever disagreed with man goose I Think wukong in this game as of right now comes down to how skilled you are as a player He's not that He's I think he's the only hero right now I can think of that you can't ask a new player Hey, just pick this guy and you'll be fine by by smashing buttons. I Think I've like neurona said I've seen really good wukong players And that only came down because the player was actually good and knew what he was doing or she was doing You know, I mean like the different the the reason I made a Comment about Xena it wasn't that Xena is like this easy braindead player, right? but When it came to Xena and solo lane and new players want to play I'd say hey just pick Xena and have fun That's over primes original hero and for the most part they couldn't handle what they're doing Wukong's not like that if you give wukong to a new player like In other pairs zombies you would ask him to play Greystone, right in solo lane.  Everyone's gonna oh he could take spirit in 7.3 seconds by himself.   He could take the he could take your tower really fast if you rotate out of lane Oh man, but in my opinion, especially at higher levels of play a character who's based around nothing else But mobility and objective bird just isn't good enough it seems like the fundamentals of what his Kit as as of now does best just isn't good enough to be played in a high-ranked environment And those things do scale better as the game goes on But even at its highest like even at the pinnacle of what he's supposed to be doing It's it's not good enough to just be able to burn primarily fast Because what they're only being two objectives on the map and two teleportation devices that also got nerfed that allow You to get closer in proximity to it or right on one of them you being the only one there is disadvantageous There's only those two objectives, so they're relatively easy to keep order So if you started people are gonna rotate to it. There's a sprint milk people are gonna get there pretty quickly So in my opinion off what I've seen in like ranked where he's been picked up once or twice And he tries to do the oh, I'm gonna burn prime thing the map just allows For counter-seeking of trying of care because they're trying to quick burn objectives unless they have a significant lead And because of that he's just not super great But this is this this isn't coming from like diamond or masters. This is just my opinion on what I've seen I would like to hear from rave and what he thinks on it Yeah, so uh my hot take is that uh, so yeah, I I I agree in the sense that um He doesn't have to be so overpower.  So And because wukong was mostly played solo lane You get Uh, you kind of get your power spikes quicker if that makes sense So In that in this in more traditional MOBA sense you're building up to your items So with that I I've played a few games of wukong so far.  Let's go attack damage It doesn't build up as fast as you think because I would try and go and take uh underling With like one item with spirits fang even if I was jungle early You just can't do it as fast You start building a couple more attack speed damage items now you turn into a squishy target where With sprint mode, you can't just like get away from people because they're just going to come up and kill you You know the stun you out of it root you and then you're really screwed. I tried doing the split pushing Uh It worked a little bit. I was able to get like an in him down by myself to about Like half hp, but again, you know, they can just rotate with sprint mode And one character could just stop me a murdoch with three crit items. I'm dead Uh, I tried the tank. I didn't get too far with it. I haven't really experimented that much like your traditional solo build right now Don't know how well that could play out, but you know, you're thinking wukong or thinking Let me get my clones out as fast as I can they start attacking and doing more damage Mm-hmm. It could still work, but What about a mixture of tank and damage tank and crit?  He becomes a completely worthless If you don't put attack speed and crit he becomes I've seen that we had a A 100% tank wukong Who was building more like a a sevrag in rampage than he was as with crit and attack speed And like ego said, he was not a problem. We didn't even care if he was on the map to be honest with you So like and then my biggest complaint about wukong is that his kit doesn't really work in this game because like you said when you your prior Prior notions of that.  Whatever And you could kind of do that. But once you get into a team fight I mean all these other big aoe abilities and even like sarith There's just so much better in this game than she was in paragon versus wukong where you're sitting there because And soul reapers that we he said today on his stream and I kind of made a I was like that makes it makes a lot of sense Uh His stand switch The abilities share cooldowns So if you are running up on someone and you staff them away But the other guys coming around when you you can't then Cloud walk your way out or do the bungee jump or the pogo sticker should say because it's on the same cooldown Even if you switch stance, uh, if they switch that it might make them a little bit better. But I He's you like I said, you're useless. So once you push them away Or you do your uh, your slam at the staff, that's it.  I was just gonna say do you guys suppose that Not there's not enough item systems for to have someone like wukong around No, it's his kid. Yeah, I think it's a kid problem Like like you could give him an item that was like you get 100% attacks. We didn't 50% crit Uh, and he would still be kind of bad Because he's just if you're not I bold hot take we're in a tank meta hot take um tank items are good, but um He's just he's either too squishy or it's a non-existent character If you're building them too squishy, then you have to have a payoff the investment It's just not worth the payoff currently for wukong in my opinion. You're building this damage.  Uh, what what what are you gonna do get out of the fight quicker on us? Oh, well, Jesus Christ. Well, okay, cool. We're rotating the spirit. We're rotating on the prime You're trying to solo burn it. No at higher levels of play Games are won by these things. They're always rewards on it You're not going to be able to solo burn this objectives Especially with so many ways to get there at a time in manner. Um, I just I'm I'm personally okay with him being an okay character Like I think he's fun to play Like running on the air and stuff is sick, you know running around my little cloud is dope You know seeing the clones and stuff. He sounds like a like an off-brand ninja turtle and I'm kind of into it Ninja turtle he was supposed to be a monkey. Yeah, dude. I know He's like, dude radical. I got him. Oh man. My did it. It's me and me and me Oh my god, we're doing it. Oh like it. He sounds like a ninja turtle and that's and that's fine Probably crazy brings up a good point.  Yeah, there used to be a thing. I never tried. Yeah, I didn't know that It was toxic It was a real toxic You know, um A good question here. I think uh, maybe people some people in the community. Maybe, you know, you guys as well on here Do we see wukong Bannable and comp?  You just switched and picked someone else Just so no one would play him.  Do we see people picking him or like the I haven't seen yet. I see one halo. I don't see it. I don't see even even in bronze, silver And he's not exist. We don't see him at all When you're looking at hero balance, you need to take a look at Who what what can this hero do that the other heroes in that role cannot do And wukong can't do anything the only thing you can do is burn objectives quickly But in over prime since the objectives are so important teams always rotate through them as a team So it's a full team fight not just wukong burning it down where everybody else is paying attention So when you look at that aspect fang mal is just a better pick Brux is a better pick for solo lane sarith a better pick for every everybody's a better pick than wukong Or solo the shimpy shimpy was tearing wukong a new one Our team shimpy was tearing wukong up in solo lane It's because he's so bad before six and even when you get sick, she's still bad I mean, I've seen wukong in your hands though raven. He wasn't bad. I was watching the other Like I said skill death skill death Like when you take raven and soul reaper and you give him a lane minion They'll probably still win a game, but we're we're excluding like their skill level, but the giant cannonians now they're the size of us I love it The only thing wukong does great in this game Is he can pretty much clear any terrain when he's running away When you're on that cloud run and you right click he pretty much leaps over mid lane walls He leaps over and just that's the only thing when you want to get away Yeah, but I think somebody and get away.  It is our time Rise up. Oh come come bully the wukong mains Call me crazy. It has a really good point that q ability that's done like I honestly think it's a worthless ability if I cannot target myself Take the momentum off of it Like if I can't target it if I double click by the time I double click Even a steel runs away from you from that like it's if I can't target like if I have to double Up or do anything I need to have some kind of target where I can When I can make it like easier for for me to hit the target Um another question here, um Is wukong only a solo laner does he work in the jungle? He was he's even worse in the jungle than he is in solo lane Reason being yeah, you saw it. You've got Jungle needs to be able to gank lanes wukong No initiation. No no initiate. He could just come in with your pox The only thing wukong does is jungle is push people away from getting killed Basically just like the knockback on a murdoch. I If you can get behind though, I mean you can push them towards your team And I did it like once or twice, but it's again about getting there without getting caught and sprint moaning and rooted Yeah, but that's it.  You're making him available for your team Accessible for your team to make him, you know to put some damage on him I don't think anything else really from him is he's not an invader. He's not an assassin. He's not a jungler He's barely a solo laner really and with only us having in parallel the opram one tower and not two One tower and then inhibitor guess what I think teams because there's only one tower and then the in hip I think teams really always pay attention to that Inhibitor like it's like any rotation there people pay attention to it I don't think wukong can get easily away with pushing an inhibitor without being realized really I feel like everybody just immediately rotates and he just runs away I I used to think rampage was the slowest jungle clear Now I think wukong is Until gets level six until he's level six again. Jalini's is in Mangus is chatting. He's a jungle main. I believe but until he gets to level six His jungle clearing is so slow and like mangus said you can't even gank lane So you're not getting kills off of it. So to build your to build your items And you're not leveling up fast enough because he can't clear that damn jungle All right, so I I'm currently I think on the press was a fit in plat too trying to try to get up to diamond to throw my face at a raven and lane, but um I've done it almost solely on the back of jungle and I tried him in a quick play jungle Like one game and it was the most miserable experience of my life I I oh my god, dude. I was like I was audibly groaning. I'm like, oh my god. I just Like I would like people would be like real take to my lane and I'm like, what's the point Why are we fighting like I get there? I push him with my stick Like all right. I didn't like dude. I'm playing defense.   You place one at the I don't know frank tooth or Your prime spirit even or prime and you just leave it you place it there You go I think that's more intimidating that puts more damage like people gamers fear it more than his clones than wu kong's clones I don't see them be any any threat really Saras alt is a more potent thing than it mou Kong's clones and feel at least when I'm ulting a sarith To burn down an objective quicker.  I have placed here no, um Stick and then I got that's that's that's what I got for you. It's I don't know like I'm okay with him being Okay, but I do I do kind of wish I agree I wish he came out strong Then they like power suplex don't like they picked him up by the waist and just like power nerfed him immediately afterwards Because I see us now. I was watching the video that magus is playing.  What? Oh, yeah, he tried he tried to hope got stuck in the rocks I Forgot to happen Her new all it's just the it turns blue and then like her wings are bugged. They don't show Uh, she talks to a big blueberry and she looks like she's naked because Because her pants are blue and her legs are blue So it just looks like she's naked from this. She's donald ducking it around the goddamn map Was mildly disappointed with the skin. You know, I had to buy it as say main did I like it when I'm not all things When I'm all thinking everything's like like I'm in smurfville. I'm like, dude, what is what did I look like one of the Yes, like I was just like, whoa, because at first I thought it was a visual bug until it happened every time I don't fix it. Don't worry. I'm just complaining about it enough All right. Oh, you guys so in conclusion, I do agree. Uh, we got briflin rebel here saying he does think that Um, he was op in paragon. He's not op here in over prime because of mainly Travel mode and the vaguely travel mode like your sprint mode is basically what makes him mechanics Yep, the game mechanics do not fit for wukong. He's not fitting in here But hey end of the day, we don't want to complain too much unless you guys want him buffed You know, let's just keep it down. We don't want to buff on wukong Stay houses All right, uh, we need to move on to the patch notes. We can't just beat up wukong all night We'll do that later when we play Oh So I'm going to bring up the patch notes here. I was actually right on Dude If we have them on my screen got them sweet life and pendant not nerfed enough. All right, so Yeah, I found myself still thinking like I might still just build pendant third second item Why don't you people do it? Like I'm like because I've been I pivoted over to like ice gloves, right? And I was like, okay, maybe I'll do more sweet life things But I like I'm like looking at pendant like an x lover. I'm like, oh But you still have 10% cool down. Hmm Like pendant still I think it's going to be one of the better items in the game for sure All right, so for patch notes, we already talked about wukong The first addition here is the six new skins added I personally thought that these skins were going to come out like on like every month or something like that No, they just dropped them all at once So we got the the dark um dark wings muriel I got the the sparrow and the twin blaster both from Aragon their epic assets and we got the new skin for wukong, which they made the new skin for sarith and the new skin for Decker which are all three Really cool. Um, we already gave our thoughts on the sarith one, but the decker one. I think is is uh nice Does anyone use it in game yet? I yeah, I own it and I've been seeing some you know heroes some gamers who like decker They did have any ability changes like are they different colors or something? I don't think so. Just uh, no, no, no, it's just uh, like they were not there yet Too early in the game I think it's cool a lot of them do like the two tin ones like the sarith one and the uh like rucks like the fire mage one different animations But uh, it's it's because the sarith one is 210, but the new decker one is only 70 keema if I remember right I think it's 210 I'm almost certain that it has different vfx I I haven't I haven't seen anything different. Maybe it's just me.  I like I was like cages orange decent I don't know anything about the sparrow skin though the one from competitive. Have we heard any news? I want that. I want it now. We still don't know what ranking bro. You're flat. You're good. You're definitely gonna get it I know, but I don't even play sparrow either. I see your games on it I just want to say are you are you taking hope away from bronze and silver players? Maybe they're the ones Sorry, man. You're right. Maybe plat plat players It'll probably just watch it not to be ranked watch you just be like if you're in the top 500 of your region Um, too much.  I did me as someone who's there. Yeah, I saw who's not man.  So what do you guys think has this uh slowed the early game down or slowed late game down? What do you guys think? It's a wrong change It needs to be gold gold gain Yeah You can go because even before 25 percent, I've gotten three kills off the rip at level one and i'm still level one Even with like players Like you're in like a 3v3 or something because you're in the red jungle, but It needs to be gold if you want us to slow the game down Mm-hmm. Yeah, I agree. We're just getting items too quickly Like yeah, it's it's it's really fast from from like the jungle perspective I can build a lead off of like two invades And put someone behind like two levels and then sit a lane And like the same thing happens We're still able to like snowball people are still able to rotate out when we're taking towers quicker I I have noticed people aren't now like it I'm just not getting the rank where people are starting to like group on prime at five minutes But I don't know I feel I still see people getting super active like rotating relatively early So I haven't seen too many changes. You're also screwing over supports now and I've already seen that ranked. They're much lower level If you're behind now, you're really behind again But as far as game terms, I think it stayed the same. I still end with it. I'm like And it's 40 minutes But you gotta you want to look at it in the bigger picture because The xp gain that changed that got decreased, you know Is that the only thing that they changed for us to see, you know The the funneling down of everything that they changed on the effect of the game Like they changed the way casters work the nerve that they gave and we'll we'll get to that And like that in addition to the xp gain in addition to the cooldowns on the portals All that made the game in general a little bit slower. Do you do you not agree? Yeah, you see the gate or in lane mid lane like farming a little bit more before she starts to rotate or he starts to rotate Yeah, game times are about the same but the game definitely feels slower now with all the changes that they made And we'll talk about more of these changes as we go on The cumulative effect has definitely made the game more moba ish Then third person shooter ish, which I don't know if I care for Uh, kind of like the uniqueness of over prime as opposed to other mobas Um, you know, what up whatever is there a game that's sweet spot though right now It's not too moba ish. Like it's not fully moba ish, but it's not too brawly It's like it's like a good sweet spot. I I mean you can tell that sprint mode is a little bit slower But it's not that bad. It's it's you can you can still feel like you are getting to the fights And it's just like more you got a decision make, you know, but you can still get to a fight You can still get to an objective. You can still get to a tower, you know So the next big balance change was sprint mode movement speed adjusted before it was 30% Now it's 20% you can definitely feel that in game I think it's fun. Yeah same I It's like I noticed initially but I've literally forgotten over the course of the games I've played It's forced me to be a little bit more decisive in my rotations like certain fights or not I can't just like, oh, I'm gonna finish this wave. Is it rotate?  It's just so weird to look at just There's more Yeah, they did say they changed the uh sprint mode on certain casters like bellica fey I'm not sure which ones they are, but I haven't really paid attention to that. What do you guys think? It's just their animations. They're actually like sprinting now, but fey doesn't really change Yeah, I don't see anything changing. Okay. That's what exactly I'm just Uh, see portal gate go down adjusted before it was one minute now. It's two minutes I think this is a decent change, but it's not the change they needed to make Make portals better Yeah, it's another thing where it's it's cool. Like it's on an extra 60 second cooldown, but um I haven't really felt the influence of it now being a little bit longer They need to make it uh, so we brought it up But I totally agree with him. These be a channel thing Like you need the channel for two or three seconds before you can actually take the portal that way it's not an instantaneous escape Like it's a more of a strategic thought-out thing when you take the portal not just Oh, shit. I'm in trouble. I'm just going to portal over to the other lane Oh man, a lot of times I'm being chased out of combat for like five seconds. Yeah, something like that Yeah, you know a lot of times I'm chased and I know if they catch me. I'm dead Like I'm on a slither of health and I stand I see that the portal is available But I don't want to waste it right I stand right by it and they know I'm going there And they know what because they look at the map and they see that it's available What I would do really I stand by the portal and I'm looking at him if you hit me I'm just going to take it and go so he stops and he moves away. I don't go through it. I leave it available But yeah, it's it's nice to keep it available. It's going to come through your way and you're both going to Oh, I've been I've been I've been forced to go there by mukong stick before and that's literally happened to me before I was like sitting by a portal. I was like I had rotated. I think it was to so low Got a kill, but I got kind of low and I went to take the green buff because I'm a green little jungler And like the support junk like the support Bella could just popped out popped a cap in my ass and left Literally she popped out ulted and then started backing over my corpse. I was like Punished Yeah, but I I personally think that I I like the change to it being a little bit longer I I previously was a solo lane main before I moved my ass into the jungle And it was a very common thing for me to it as soon as it's up rotate over Drop my ult on the enemy team try to get my duo some type of lead See if I can like pass the kill advantage in our favor and then by time everything was done If like I just go back because it'd be back up And if not, I'll just take the jungle camps that I'll just go back because it's right back up after a minute So I do like it being two minutes because it it feels like to me It incentivizes you to back to base and then run back to lane from there Instead of just poring over to continue getting cs on the next waves. So it's a small thing, but I've personally I've liked the change All right guys before you continue. I'm gonna head out. I got my event today All right as pleasure being here See you later, buddy. I'll catch you guys later on enjoy your events done.  All right. Do you guys believe that stunt take at the beginning of the game?   Let's move on to the to the other changes. We got tion on tion damage has increased Um, it actually basically doubled we went from melee tions hitting At 200 to 400 range from 100 to 200 siege from 100 to 200. How do you guys feel about that in the game?  You do that one tion movement speed adjusted So both the damage in the has been increased in the movement speed has been increased for minions and that's intended to Make it more Yeah, make it more the landing phase a lot more important But it punish you for rotating I don't like it You don't like it I think the movement the movement speed is fine The minions they die way too fast and because they increase the execution threshold like yeah Now you kill minions like way too fast too. So it almost feels like again I could just either set the wave or Clear it fast and move on it still feels like why am I in the lane? But if you clear it fast and move on your enemies just not gonna leave you to clear it fast and move on He's also gonna clear it fast and then you're gonna have to come back because you're missing out I haven't seen that yet though I still see people freezing the wave though So I think we'll see that I think it's more of a change for mid laners and solo laners than It is for duo lane at least in duo lane. Yeah I think it made a pretty big change for duo for mid and solo. I think It's a little bit harder to farm for real Like you can't just it used to me You could just chuck into a wave and almost be guaranteed that you were going to get that last hit But the minions hitting a little bit harder. Uh, you gotta gotta pay attention, bro They might die in between your swings Revenants shots, man That's a good thing, you know, we want like it's good for people to actually learn how to farm learn how to last hit You know, uh, when I play I play gadget a lot of mid lane even in ranked if she's not banned I'm like having her and to me because I want to rotate so fast and be around the whole map I just throw I dump all my mana on the minion waves maybe get to and just I'm out You know, I come back dump to and I'm out like it's it's a way to be able to not start on farming because I also feel like playing in mid lane now, you know shifting from support to mid lane gameplay I am more in my lane Then before before it used to be like, yeah, you hit you go now You you just gotta stay and you're not even getting that much exp like before so Um Went up against a wraith today mid lane and I was on shinby And I just hard pushed the lane under his tower and he missed out so much farm Because between the tower and my minion wave Coming up into the tower and attacking his minion wave It was just deleting the wave before he could get any of the last hits. He missed so much farm Because I was just pushing that shit so hard Which is just that's just always been the case when you're going against wraith mid lane But it's it's much more pronounced now One thing I've recently learned uh, because I I quit the lanes for the jungle lifestyle Um, but I'm like I need to be good at other things I've been uh, I can coached up a little bit and that's exactly what you said It's knowing when to shove lane apply pressure knowing when to poke To maximize the amount of cs that you're getting And minimize the amount of cs the enemy teams the way it's like been explained to me or the way I understand it with the being explained to me now from someone who does lane really well And has been like giving me like tips and tricks on how to get better at it myself Is it's almost like a constant resource tug of war in every like every cs like counts It's to a point where like I'll be in mid.  It allows you to like get pressure. Okay. Now you can start poking guys They're like backdroping you're on the edge of the tower as the minions are coming out We're trying to burn them as quickly as possible So like man, gushu said we can get our minions under tower So it makes it harder for them to last it and I feel like Since they change I haven't played as many like mid lane games But since they changed the movement speed It's definitely been one of those things that I feel is like more pronounced It's just trying to get minions underneath the enemy tower not to get tower damage But to put the enemy team behind on farm And if that was the goal with them like wanting to improve the laning phase then I out of the few games Uh, I've played I think it works pretty well I think it's a good change overall Yeah, yeah makes you want to think really adds more all in all just like we said more strategy into the game than just like You know we farm we farm we don't farm. Hey, we're just going to rotate anyways and rotations are pretty easy fast We get a kill we come back Now, uh, the other change we already brought it up was the execution range has been adjusted from 30 to 35 That's because the minions are hitting each other so much harder. It's a little harder to last hit So they changed that up Super and siege T on size increased by 20% are they sure it's not 50% because those fuckers are huge now As any of my my reaction I saw it when we were doing our little, uh, doing yeah off recording 1v1 The same size as it Literally like no big mini comes down the lane and I'm like, oh god, he coming I thought they just changed the the super minions not the cannons No, no, they change they change cannon minions and Both of them.  It's the uh, the super minions weapons glow Which is kind of a cool Make them look a little more important. Uh tower balance changes all building damage increased by 10 percent so tower diving is A little rougher now, but it's no it still happens still happens a lot, but uh I don't know.  Just be like me play revenue. You don't even take tower Bro giga chat takes him to the shadow realm. Uh, the heck realm just old Dude, I'm in the red room. Yeah, I'm expecting this to have a much larger impact on the game than it had Yeah, no, it's I mean what I'm like, oh damn. Gee whiz. I'm taking nine shots instead of 11 Oh, like it's it's still like the the prominence of like tanks and tank items in the game and you know It doesn't I don't want to say it doesn't matter because it's a part of the patch and it's something I'm sure they change for like the quality of life of laders, but I it doesn't I actually feel like it matters Um That change was probably the one that I hated the most the spirit buff has been adjusted Before a random element prime spirit would appear every spawn now a random element prime spirit appears upon the first spawn that same element prime spirit can just spawn so You don't know what prime spirit you're getting before the match But once you're in the match, it's always going to be that one if if the fire spawns It's always going to be fire if the wind spots always going to be wind um, I don't like this change at all and I Usually kind of under if even if I don't like changes.  I guess that they said that so that people could play around the buffs but It's actually making it harder not not playing around It's like basically if I'm in the mid lane and I need that that prime right it benefits me as a mid laner The dual lane is not going to help me. Hey, I'm not going to miss out on tions and my lane to come help you and the you know like And and the elements that I dropped before were actually what made it very unique It was very unique, you know now. It's just wanting all on I'm also So uh, uh, I'm going to do the stun thing it kind of disagree man goes I I kind of like it I kind of like it. I don't know like there there was an instance of it where I was like I saw it It's water buff. I'm like, okay increased health and regeneration Maybe I build like anti heal a little sooner if they get one or two of them I it's not that like I like it extremely more I feel like it was necessary because it wasn't but I kind of like didn't Really care for the random that we we were in a game together where we literally saw five consecutive fire like spirits guys and I was like Okay, this feels Kind of dumb because we're just waiting on like whichever one is next and you know because the primary objective is going to be prime in spirits So it's kind of a nice side thing I I just enjoy knowing which one it's going to be all game And if I want to build around it if they're like getting it early Then I can instead of being like, oh well this next one's the water one. Maybe we should throw on this I don't wear this thing But ultimately it's it hasn't made a very big impact in my games from what I've seen so far. It's still kind of all about prime See my thing with it is if they're gonna talk about You know, oh now we want you to you can now prep and build around it based on what keeps spawning It's like they're trying to change meta for some reason But you're not going to do that unless you're going to change the items more drastically because it doesn't matter if we get five Fire spirits is not like rampage is going to go. Well, well time to build a magical power Like you're still going to build the same items So that's why I just find it odd and like even if like you said with the water spirit thing It's the health regen That's not going to make me want to build You know anti heal right away. It's just going to be like, okay. Well, they're just giving me healing more now So I I don't I find it odd. I think the the sweet spot there is As I've said before Maybe do one random one second random one Because you know each team could get five and then from there on you have a consistent So the third one that spawns that's the same one now throughout I say at least if you get five you can get two random and then three consistent if you get all five Yeah, I also look at more complicated thoughts I forgot to I forgot to mention this when I was explaining why I kind of kind of like it like There's been instances where I've been playing in like where I think they get the snatch on fire Fire spirit. I'm like, oh, okay. We'll get the next one and then the earth one the next one's like water spirit. And I'm like Okay, like I well this this is just strictly not as good in my opinion and I don't feel like it could Take it. Well, no, we still take it But it's like what I rather have four percent like maximum power on all this stuff or what I rather like two percent region So I don't know. I feel like it's a little more I don't want to say fair But it makes more sense for it to be like the other team has like fire So they push this kind of like they have a bit of a damage advantage So you're incentivized to take the next one because you know, it'll be the same thing to kind of re-even it And you're not playing this jungling game of like, oh, I gotta win. They got the fire. I got the earth.  It's built out Maybe they need to look at fire spirit.  So it For me, it's like you get fire spirit. I get earth You get like water spirit. Okay. And then that next fire spirit is up and I'm like we're all like, okay This can help even the lines as to we're making it all the same. You just kind of pull in and you're like It's prioritized every single time no matter what it is because that's an advantage You know if you get you know instantly match or if it's an advantage that you get initially It's now doubled because it is the same thing and it does allow people like counter build into it I haven't like seen someone to get through your spirits and been like, oh man I'm a bit more of this item But but all in all we let's not forget that for example the five different elements that we had before In addition to and and more importantly our prime solo the number six Was actually what made the spirit buff funner was actually what made I I used to see way more rotations The spirit prime slower than I do now a lot of times I just see in lingering and I'm asking the jungle Like are we going to take the prime spirit and no, it's just this we don't really need it Like it's just when yeah, it was more fun before now. Again the devs did say this is temporary. Um, this is just like a test They're gonna test it out see how it's enjoyed by the community where it stands How much it did affect or did not affect strategy?  All right, I guess it doesn't matter how many fire spirits I have, you know Uh, let's move on to some of the item adjustments a pinded of confinement adjusted The cooldown reduction on it went down from 15 to 10 The mana stat from it has been removed the item passive cooldown The times it activates and deals that big slow and a we magical damage that has gone from five to 10 seconds The passive magical damages have adjusted from 150 to 120 120 for melee basic attack 60 for a range basic attack Items slow effect adjusted before is 30% now It's 30 for a melee basic attack 15 percent for a range of basic attack In the item component mana gemstone removed and the price has been dropped from 2,900 to 2,800 so Pinded of confinement has long been a problem in the game It's been a mainstay for a lot of different mages And uh, so they they nerfed it a little bit. I don't think it's um enough of a nerf to Adjust When you take it though But maybe you just don't take you don't take it always anymore. It used to be you took it always Um, but but now it's like again if i'm up against a gadget or a wraith Then i'm going to take a pinded of confinement first I know soul reaper will say that's cringe to take pinded of the confinement, but I ask you soul reaper I'm telling you directly soul reaper.  What's more cringe brother? Bro wraith mid But uh, yeah, it's just been adjusted. Um, I think it's It's actually still pretty decent on shinbi encounters if you're going shinbi encounters mid lane, which I think both of them have been uh The efficacy of both of those heroes has been increased by this patch so I'll think and I'll think yeah people playing balqa and going uh pendant sweet life And I still don't do damage to them Yeah I mean all early you say I mean all the gasters are weaker now earlier We do yeah, but but because they didn't touch tank items at all you still have the tank meta And it doesn't matter how much that you scale into the lake game. It's still tank is still stronger earlier and throughout Yeah, unfortunately We touched on it earlier, but no tanks super prominent super good It if it's a if it's a matter for me if I want to do 150 damage twice Or I want to do 70 damage to you six times because you couldn't kill me Uh, the the tank meta it's just it it's just a it's to the point where like i'm borderline Begging people in my lobbies not to take like your carry solo or like play like off mage I'm like we need that tank for that initiation We need tanks in order to like secure these kills and objectives tanks are just Pretty chef's kiss Um the most important type of role in the game in my opinion Next item that was jesson was sweet life max health adjusted before it was 600 now It's 500 item recovery effect cooldown adjusted before it was five seconds now It's 20 seconds quite clear so the item effect For sweet life was you gained a percentage of your health and mana back upon a kill or an assist It would happen every five seconds. So during a team fight you would get a lot of value out of sweet life Now you're not getting as much value out of it. You don't get as much health from it But um, still I think this was a Fairly minor nerf I don't think sweet light. I personally don't think sweet life was as big of a problem as I didn't have confinement, but Oh, no for sure. So like pendant pendant was the item the goat my goat Hmm It was one of the items that was talked about in the developer's diary in the all-paragon discord chat as well that they were You know talking about what they want to do with it and here we go We got the adjustment right here Then met a black hole magical damage decreased before was 20 percent now. It's 15 percent Um, the base skill coefficient has been adjusted for casters The adjustment decreases their base damage as the beginning of the game.  So that because mages are a little weaker early Mm-hmm. I mean, but overall do we see Do we see that big change impact and which which years do we see the impact on right now as we as we go in a game I think about the only time I ever took mana black holes on severog. Maybe Uh It's not an item. It's an item. It's not an item. I've really fucked with a lot Okay Oh, we know I have uses a uses on grocs one time and it was actually pretty good Because I was like, oh 20 percent decreased damage. Hell. Yeah. Oh, I love that Um, I've I've thrown it on like fig mound jungle a couple times like in the past But it got to a point where I my build was well Pre-dispatch at least like the empiric sword into zamias independent into whatever I need to like clear the the back line so The other thing too is no one I didn't sigh didn't even see anyone build this item literally a diamond master whatever rank No one built it no one Too busy building pendant bro All your other tank items. Yep. Let's move on to um, there's a reason. I'm sorry. God. Yeah, it's that it's uh Well, let's move on to the major changes. Um, everybody's calling this a nerf. It's not a nerf It's just a redistribution of how their damage is done. Um So the caster here aero base skill coefficient adjusted So basically what it is every caster in the game their base damage has gone down But their um scaling has gone up So they deal a little bit less damage early in the game. They deal a little bit more damage late in the game um But it kind of evens out around the midpoint of the game, which is where most games I think will find yourself anyway so it's not Not a huge change. However, um my My fear with this was that you would see more adc like mid and adc um solo and I think I Just at least in quick match. I've seen more adcs mid and solo now after this after this change I mean, we were seeing a lot of adcs and solo before right, especially in quick play, but you I do agree with you They do um because they're not hit as hard by the caster in mid lane. Uh, we do see them. However um They get stronger Throughout the mid true throughout mid game But again, you are scaling as a caster even, you know better in mid like midway through the game like It's just like I don't know if you play around your team comp Um to counter that I think that's still doable. Like I don't a lot of people like would go on Accounts or gadget or a bellica or a giddy and and say hey, we're just gonna go Uh adc in mid lane and we're just gonna stand here. Oh, you're rocked as it hurt me or you're bombed as it hurt me That's not true.  I don't think they can survive You know that long before they call out. Hey jungler. I need a gank like I've just been going through that a lot I've been going mid lane a lot. I've been seeing a lot of carries in mid lane but You know, they always need that help of the carry because they're constantly being poked by you know, um Abilities caster abilities everybody thinks it's Everyone thinks they can take swear on mid until they get hit with that 17 minute giddy and rock And all of a sudden casters are still good. I don't know. It's they scale better. It's They're still powerful. There's no poem They still bring a lot to the team fight And if you're a carry in the mid or solo lane Then I feel like at this stint of the game in early access At least people start to understand that applying more pressure on your lane Especially with the increased movement speed at which menus can be pushed under tower will put you behind and you're Gonna have a miserable experience Uh casters casters are still good So reaper still makes them look spicy dude brought a brought a bellicom it today And I was like casters aren't a good spot. So I think I think they're good Well with with minions dealing more damage at each other It doesn't take as much damage to clear the minion waves It's not that big of a deal and that's the the main reason that uh, adc doesn't work Is your early game clear isn't as good as like a giddyans or a gadgets or somebody So you're just going to get your your waves pushed under your tower and you're going to lose out on form Mm-hmm. Mm-hmm. I think this is a pretty decent change Yeah, yep Say you feel less oppressive early game Yeah, I think this is just overall a good change. Uh, and that's coming from a cast or main I don't I don't mind these changes at all Uh, you're talking about mangoes that count is uh, they said countess was nerfed you took countess in the mid lane Well, what is your feedback on that? I really wanted to know that countess wasn't nerfed at all Like they none of these are nerfs. They're just a redistribution of the damage. Um As far as that redistribution of the damage goes though for countess They seem to hit her abilities Her early game damage a little less hard than the other casters while still increasing her um Her coefficient for her scaling.   It's here for me Really been enjoying countess better than how I think I see it more countess is now than how it's hers And then late game because you're scaling even harder with countess.    I was watching god was watching the stream and uh, the dude said said it well He was like Her late game is super super good The problem is just getting there because any other like jungler mid laner who's worth their salt Is going to just try to fight you earlier in the game To kind of put you behind because in my opinion her early game It's still on the lower end of every other character in the game But that late game dude, you're walking up if they don't have fanatics Is kind of just like popping people and it's just about getting them there ADC hot take Uh, there's no other survivability items in the game that can survive. You could survive a burst from an age So fanatics still good You know changed my mind What you got emergency treatment cool I can lifesteal a little bit more, but i'm sorry to get blown up. I can't you know hit them or from stunned The thing is It just doesn't feel like there's good counter play different You know, what's there, you know, you're not going to be able to burst them down And if it's later in the game or in the mid game, they're going to burst you down our lifesteal back to a stable point Before you can really do too much about it. I just want I just want counter options to it If it's an arbat shield, I can I can like build anti heal to it Same with a rampage ult if i'm like rotating into that if i'm playing like against uh, if i'm jungling against a Laner who's maybe a little bit quicker Maybe i'll put something on that does that aoe slow if they're just getting away too frequently for me Make it scale with level then Yeah, that would something to just make it not the like one of the like Top three items in the game that feels borderline uncountable. They need a shield buster item too. Yeah, they need a shield buster item I would take an active that was just like Takes 40 off of all shields and like in a way around here or something Something to feel like I can counter play fanatics because I know it's there I know it's gonna happen and then sparrow just ults me with her shield and i'm like, I guess I die As you continue on I do want to remember that at the end of this, um, you know, I'll start about the updates I do want to tackle a little bit on a question that's being asked in the chat And I think that's something that's been going around more lately than before and I will get to it. It's uh Reporting people's behaviors in game toxicity and how is that handled? Has it been changing? We will get to that at the end because I do have an opinion to relate to you guys Okay Um All right, so hero balance changes zina leap through time or rmb This is her dash the fully charged damage increment adjusted before is 50% now it is 30% they did this because her wave clear was just a little bit too good early game Then um second change for her five stars. This is her ultimate where she becomes untargetable They changed the base damage because You're not only dealing a bunch of damage, but you're also immune while dealing that damage and it was just too much They they they thought so, uh, yeah, what do you guys think about these changes to zina? No one plays her I don't play her No, I'm just saying no literally like I haven't seen her played now because I don't think that she needed a nerf She did not need a nerf. No, she did not need a nerf. I complained about her a lot like man She's just too OP. No, she wasn't she wasn't I just didn't know how to counter her. I don't see her at all anymore I mean, she was fine. Yeah. Yeah, she was fine. Yeah, she did not need this nerf That's all I got for unfucking fortunate. Uh, yeah, I don't think that was necessary change After I spent all that money on that red jacket skin god damn it Uh Muriel now this was a nerf Muriel, yeah, just all of her shielding has been decreased a little bit They increased the mana cost and the speed buff duration Of her right click has been lowered a little bit So muriel just overall nerfed. I think this was necessary.  I was fine in xp and like items, but That wasn't the reason we lost the game. We had a shitty jungler and And our our support didn't think that they were actually I was going muriel solo lane Even though that was like the first thing we said in the lobby So when it's got time that the solo picked their support picked their character their last pick and they're like wait What's happening? I thought I was going muriel and we're like no and he's loxing gadget. So there was x factors there, but Muriel felt she at least for me definitely felt a little weaker Mm-hmm. Yeah, she's a little bit weaker, but still super strong.  So I don't want to hear bro Bro, they're trolling Look at the masters players arguing with each other Oh He won't be 13 rp like I'm not in the top 50 in the game.  All right, so moving on from from that very quick take Uh, who do we got up next big rampage seven heave? The stun duration has been decreased from two seconds to 1.5 seconds I think this was a needed change that two seconds Was uh horrible Yeah gig a bad. Yeah that two seconds.   I guess I'll sit here I'm gonna be a guy anytime you lose player agency increases player frustration And be losing complete control of your character for a full two seconds in a team fight felt airable I mean it felt good if you're a rampage, but I mean that just it's just going to frustrate people That was enough time for twin blast to auto be 36 times.  He still is able to carry on Carry your game to victory. Yeah, he can still do rampage things just Now you have a slight more of a chance to actually get out after you get stunned by him as opposed to just Get stunned by rampage.  I will say I was gonna say I feel like rampage in my opinion It's good not great I haven't personally put him up for a band in a while because you throw on some anti heal and just play the field around him pretty well and He's he's still very good, but I just I don't feel he's super band worthy in my opinion people have learned to play against him. Yeah Yeah It comes with Tom guys. Isn't this exciting We got to be partners as part of an early access We're like 18 characters felt buzzed at the beginning now. We're getting at a point and we're just like, oh, you know, it's fine Gita was good Makes me wonder if somebody's going to figure out wukong and wukong's just going to be super powerful What's what's one person unlocks that potential? Get that wukong pentakill somehow someone's like, yeah, you just don't get a starter item And you build lightning stone first and it's over and it's like Like murdoch shock bullet The knockback distance has been decreased by 20 percent.  Mm-hmm That's a little less I'd rather see an increase of the cooldown on this than an then a decrease of the knockback though I'm fine with the range. Uh, because yeah, you'd blast them like a football fuel away I think it's just it's just better. It's better in the sense of like it's more balanced now So I am not complaining about it I'm fine with anything that makes every carry feel a little a little less self or any carry nerf that makes them feel a little less safe All right, I it's like if I like saw murdoch and I'm jungling I'm picking fang mal directly into him just to get the ability shield to absorb it But like as a serith or someone else to find this you know, they shoot me I'm like this gank is over. I'm going back to my jungle. So I'm I'm happy a guy showing quite a bit Uh twin blast his boost mobility his dash has also been decreased by 20 percent The same reason they decreased the knockback one or knock shield. I think this is a That's a decent one because uh, twin blast was being able to dash way way too far. He was able to dash He's he's able to make the uh, the red buff to spirit It jump. Yeah Like a gideon teleport. Mm-hmm.   Let's not ban him. He is not trash that shield is op I don't know if you guys Watched um when uh mango sent a fellow a couple fellow gamers there We went into the prime fit and we tested what goes through that shield We literally played every single hero tested all the abilities and all the odds and that shield can consume almost everything Even if it's up for only four seconds Steel is not nerfed. Steel is definitely not nerfed. He if you play him right His main his gameplay isn't that powerful as a support Um, maybe more as a solo laner or even a jungler Yeah, his his minion wave is a little bit, you know slower at the beginning as a jungler not Not as a support though, but he's not nerfed people like Don't don't care about not banning him if there's a good steal around in a ranked game. He's gonna wreck your game What do you guys think right? Yes, I I played he's the first time today and went eight and two in a ranked game as a No as as the solo because the dude forgot to like accept the trade So I was like, it's fine. I'll I'll just And just literally walk to every lane and you just impact all of them. Yeah. Yeah, like literally I was just like, uh, uh, the charge seems good charge smat and it was a good to rampage A charge smack clear lane charge smack clear. I'm gonna oh you Yeah, and and if people know to literally hide behind that shield like use it be behind it play around it It can protect you from so many things you guys really need to get in there and try it out Yep, he's still uh crazy I just assume it's a brick wall like I just threw it up in team fights And it was like, I don't know how but this is helping Hey, hey, hey, hey my gadget bombs are still gonna get you though through that, you know That's cool. I have 93 armor Yeah Yeah Revenant reloading speed of mortal shot rmb skill when attack speed is 1.8 adjusted Before it was 0.37 seconds. Now it's 0.85 seconds Raven you want to you want to talk about this? I mean, I get it because when I was when you get to that 1.8 attack speed You're literally instant reloading, but I don't know I felt that Maybe it's just because again his his he works differently, right? Because you're just going to be blasting people with crit and hide damage anyway I did test it out though. You literally cannot get instant reload anymore. You're locked at 0.85 now So when you get to that point, it still feels faster than Let's say if you aren't at 1.8, but You're not going to have instant reload anymore. Again, it doesn't affect this optimal build It's still the same thing where you're not focusing on attack speed, but I don't know I don't think it was necessary only because you only really obtained that instant reload Building optimal if you had uh, if you were like level 16 and you had prime Then you'd hit the 1.8, but oh well Reaper Um They hit him with the hard cc removed him from the game Um experience the bug with redneck. We temporary disable Got him Uh phase uh her synchronizer. That's her link the range has been adjusted before it was 14 now It's 15 and the delinking range has been adjusted from 16 to 17 So just an overall buff for phase and I've actually seen a bit more phase players in the games now and uh She's definitely hurting Yep, I see her back in the mid lane finally. She's viable. She she does that damage to you But what about her uh blind? They did do something to her blind. I believe I haven't played her since the patch, but Didn't see Her light flux or e yeah um It says her light flux or e before was uh her coefficient. I think um increased Her scaling Oh, yeah.   She's she's she's damaging her blind is like basically a stun She she's pulling you making you available for her team, you know to put that damage all on you I want to see more phase like I feel like before this patch Like I haven't I haven't been seeing her on it. It's like she's gone. Okay. They nerfed her go sit down We don't see her but like I do want to see her more often. She's very fun I do hear a lot from people saying we miss the way she played support But you know, she's a caster now enjoy the way she is. She's still very powerful And That change was shimby phantom dancer e skill. This is the circle rhythm where the wolf circle around her Um, the skill effect has been adjusted before it increased her movement speed now Recovers hp in proportion to the damage dealt by the skill and that hp proportion goes up.  I just make gives her so much more sustained in lane um, and then Uh, I think you still for team fights You still need to build archons gospel to really be that sticky assassin that she needs to be and and stay on top people and stay in the fight, but Uh, this is just a great change for her early game And you just heal you heal even more now You're gonna start seeing more people play her again She's a beast. She's an absolute beast. I kind of want to see how she at higher levels plays out of the jungle I I consulted like I was it rebraxed about it shinbies number two fan Uh about like it how good is she out the jungle? He's like she's good not great, but she can be a very very good mid laner now So I'm I'm excited to see much in me. I like her kid I feel like she has a lot of presence and that old is always been really good So I'm excited to see she shouldn't be back in the rotation I've had to adjust the way I play her though because of that the power coefficient changes Like her ultimate times that I think is it's going to kill it does not I really didn't get a handle on that. Uh, there's a little improvements Quality of life improvements the smart key settings. Unfortunately I was hoping this would be for you could be able to you would change this and it would apply to whatever hero you change it to Like hero specific cast settings, but no, it's not. It's just an easier way to change your cast settings, which is nice Mm-hmm. That's not what I wanted Yeah, yeah Early access take I'm I'm hoping that it's like upon like full release. This is something like season one It's something that they add into the game. But for now, I Childball fire everything's on instant cast. Just just Everything is on it.   Penalty system has been approved. Um, if a player quits the game due to errors their penalties will be your eased upon reentry The log in mark net marble logo screen volume adjusted. I know a lot of people were clamoring for that. Yeah In game english announcer improved. I haven't noticed any improvements He's still very slow and slacky. I get my kill. I'm back at base. I go to the restroom Double kill. I want to hear before that.  Oh, he's still going. Nice. Oh go.  He got It was there another And one thing I don't know if you guys noticed it I've been noticing it a lot. It has nothing to do with the uh, announcer Is that let's say there's a duck in front of me and she dies, you know, my team after she dies in a bit I hear her saying uh containment fence ready Yeah, I've been hearing there Yeah, I've been hearing their voice lines like their their ability their alt ability ready even after they're dead Like a few seconds after they're gone. I hear it where she was when she actually died So yeah, that's gotta be a bug and then I speaking of sound bugs I had one and I don't think they mentioned it yet, but sometimes when I back or majority of the time when I back And I'm in a bush or something I can it sounds like someone's right next to me when they're in the jungle and like way over there on their camp Yes, they're in lane. They're over here. I started like moving the camera around. They sound like they're All around me like yeah, yeah, especially at Revenant.  Do you want this? Do you not want that the timer's like running and I didn't really I mean, I I see it in quick play being beneficial and ranked Get out of the way. It's not I I just I've unless I'm like I'm normally like Top two picks. It's all like beforehand when we're like picking roles. I'll be like it. Yeah I must be nice to win, huh? Yeah. Yeah. Yeah kind of that guy kind of kind of that line. I actually I'm not gonna talk about that on stream, but uh, but no, um I've stopped for the most part asking people what they want like oh man steel got through any of you want to Play steel because when there's a point like 0.12 seconds left on the clock They're like I play steel and I'm hovering over my pick and I'm just like, okay, okay, whatever Um nice change The theme change so along with the snow being removed the sounds have changed Print mode animation improved.  Why you Have an artist they even show a picture of it.  I haven't tried that out yet, but good on them for adding it Jungle monster recognition reset process improved So the jungle minion whenever in diagras it will immediately just turn around and walk back to its spot as opposed to the way it used to like It would go back and they would come back for you for you and then go back But all the while it would be regaining its health now it just goes straight back to spawn boy Party invite feature added at the bottom right of the friend list and main screen Which I didn't even I forgot that that was a thing Hmm Spectator system improvements. They just improved overall how you spectate the game in-game hero portraits changed to default portraits And graphics definition feature added to settings.  Yeah, I was like wait, I don't even want to have this one. Yeah, put it back down Yeah Hero tab lobby my hero portrait size adjusted and selected status display improved so just adjusted Portraits the phase model was renewed. I really like it I think it looks good. They turned her from a Karen to a Kardashian. She's They can't turned her into a Korean. Ooh Yeah, it's not made a good point. I mean like it's Korean company now. They're gonna turn everyone into like He's like attractive female Characters. I think it's one of my friends said she looks like a black desert custom character. You know I was I was like, oh god But realize they did not do anything to her uh, heroic skin She's still the same phase from the old model. Yeah, they didn't play with that one I don't mind that because now it's like, oh now it actually changes. It makes it kind of unique. Yeah. Yeah, that's sure Because it's an ugly skin to begin with right the dark kind of elf thing or fairy Hiding her features. Yeah, whatever dog. All right, you simp over there game simper man goose Uh lobby basic effects of heroes have been added to the hero tab Um during the quick battle position selection phase of the player doesn't make a selection a random position Will be selected after two seconds the player will be able to view the randomly selected position It just means if you don't lock in a position, it'll fucking pick one for you So you don't have that confusion of who's going to play what when somebody doesn't lock in Mm-hmm Respawned inhibitor icons have been added to the minimap now the respawned inhibitors don't have a circle around them It's just the The straight icon. I don't know if you guys have noticed that Actually I saw this uh Like an hour before the show, you know, it's like, oh, shit No, that's just to let you know that it's that it's a weaker inhibitor because it's a respawned inhibitor Very nice. Very nice XP gain balance has been adjusted. I'm assuming that's uh account level XP gain. I haven't really noticed anything there Uh, I do want to mention because I don't think they uh, I mentioned in the patch on us there, but The ranger teased a while back that he was working on or he or they were working on the ping system improving it They put they put it into this patch. Yeah, so if you ping now It's a little bit clearer this you could see it pop up a little bit bigger in game I mean, I wish it would still kind of pop up on the map a little bit easier, but Uh, yeah, they made it just look nicer Maybe that's the content display and location indicator UI and the signal board chat window has been improved Yeah, maybe that's why I read that back and I was like, it could be that guys we figured it out Thank you Uh bug fixes fix the bug that would stop heroes if shop was opening when was open when moving Now you can open it and move Fix the bug that would change the trajectory of a jump or cause heroes to drop When heroes with higher jump skills hit the ceiling or a wall This was very noticeable in like, uh, sarith and steel rampage rampage. Yeah You try to jump up to a lane.  Yeah I still jump on top of minions though and I get stuck up there on top of them Like if I'm leaping with the kai and I leap wrong I leap and I stay on top of the minions. Oh, yeah you mario the minions I've seen wukong on top of them. I've seen um as a steel dash as I'm dashing Um at the end of the minion line, I can get above them for some reason I don't know if you guys noticed that Are you planning on coming to the tournament all this way? Oh, no, uh, fix the bug that would cause the hero and skin UI icons to Be not arranged by grade in the hero tab Mm-hmm fix the bug that would cause the additional effect of the item sweet life to not activate when killed by a tower monster While in possession of the item Fix the bug that would cause players to hear the sound of rates R&B even when not in race range I kind of that I'd kind of noticed that before that thing. Yeah, that also was something that got me.  I always call you revanet now Call me raven it Raven it fix the bug that would cause outside summons to affect vision when raven used the bezel Okay, fix the bug that would cause some skill effects of the prime guardian and prime guardians I don't know anything to be seen when revanet used a besmal prison So a bunch of changes to a Revenant fix the bug that would cause some of the items to not be applied to the phase forest wind skill or q I didn't realize that was a thing Fix the bug that would cause quang to not deal bonus damage to towers when using his basic attack After equipping items that increase magical power and using new moon his ultimate increase that moon his rmb Didn't I never notice that I have I have b certified saying that he um That sarith is still bugged when you e you still get stuck on the map corners and arc ways Hmm sarith players you go Uh, I okay, so I am uh, I'm uh, I'm the prime Pardini sarith. I never have gotten many bugs with the the ceiling bounce. I've got like Once or twice in the past and it wasn't like a quick place. I didn't pay too much attention to it I'm happy that they're actively working on fixing some things on the characters that feel a little bit more Trank from badm's time, but it's not one that I personally have experienced. I've been playing her a lot lately and it's been Yeah, uh side-cheek, um, it's been fairly consistent like If I target my e wrong And I smack into the top of the uh archway instead of going through the archway And I fall down the nut. That's just my bad. You know what I mean Yeah, I don't think they need to fix that if I targeted incorrectly then I shouldn't be able to Go where I want to go. It's been fairly consistent for me. I haven't played a whole lot of sarith been playing her a lot recently but Um You fix the bug that would cause the starting location indicator effect to also be stealth when rates space distortion e skill target moves into the shadow bush whatever Fix the bug that would cause damage to reduce when mardox commenced bombardment east dance Was canceled after using enhanced pulse bullet when it named me target So I guess while the grenade was in air if you knocked somebody back it wouldn't damage when the grenade landed Fix the bug that was sometimes caused the target of race space distortion e skill to fall under the map If the skill was used on a target that had used a portal. I have seen that happen before um I haven't had enough opportunities to after patch to see if it actually is fixed or not Oh, this is a big one for me fix the bug that would cause counters to shadow ripple and kalari's twilight guide To move above the target.  You yeah used to be able to just kind of place them on the side of a wall and smack into it um Fix the bug where watchers eye can be placed inside some structures You can still jam a watchers eye up the uh or prime's ass Of course the enemy team to have to hit him to the ward it So I think they still need to like in the map because you could do it like in the terrain Yeah, I think they need to uh, they still need to make it to where you can't just Stick it directly inside The prime guardian. I think that's Even though I do it Yeah I I told so relate to people how to do it I had an interesting bug because you know how good the portals are um I got a kuang sword right before I went into portal right so stuck Yeah, as soon as I got out I went through the portal It took the portal cooldown. This is before this patch took the portal cooldown But I was stuck slightly in the ground inside the portal So I didn't actually go but the portal on cooldown so they couldn't get to me So I just backed I just backed There's a clip of it It was pretty funny actually because I was so caught off guard. I I go through and I'm like what I'm still here And I just backed That's weird um fix the bug Or when the hero house or dies while using the house or a showtime Scale the effect would disappear or display intermittently. So if he died during his old See that you were taking damage from his ultimate So could change there and that's that's it. That's it for the patch notes I'm gonna again guys these patch notes are available on paragon the overfines main website paragon dot net margill.com Under the tab news you can briefly go over them. Um, the devs did a great job Actually, I really love that they um For every single thing that they changed they actually put an explanation like the dev comments Why we didn't and their explanation onto it. They didn't just like, you know slap the notes and say hey This is like that without an explanation. The explanation is actually pretty cool.  So all in all do we do we like the patch? Oh, yeah, we like the patch, right?  I don't like this You just I think you were enjoying paragon the over time the way it presented itself as more More fight than strategy. I think you did mention that at the beginning. Is that so I think it's still more fight than strategy It is it was more though. It definitely was more I'm with you man goose Because I I like I just why I'm playing over crime so much because it's more fun to me. Mm-hmm. I like it, but I will say The slight reduction in speed. They don't the game. I don't think it it discredits that I think it's still that higher fast paced game Yeah, it still is it's just a little less. I don't I I think some of the changes they made it were good But I don't think they they did enough with those changes to make it as impactful enough to really change the game in a positive way And I think that the changes that they did make impacted the game in a negative way like the sprint uh reduction kind of I don't like it. Um, there's a lot of stuff that they they they changed that I think they should have changed a different way So I overall I don't like this patch. Um, I think I think wukong was a failure of a hero introduction. Um I don't know man. Just It it made the game feel slower without Actually being slower and like I don't that's not what I want Like I want them to go back to having all your skills unlocked at level one That's what that's what I want. Yeah I love that No, no, no, no, please You know, I I also want to say I want to ask you something like this your opinion mangoes is based off You know coming from a person that uh, you play predecessor and over bankrupt Okay, so when you play predecessor, it's much of a slower game pace like a true moba all the mobile elements And then you come to overprime before you used to see the you know the massive difference between them Like this is more fight less strategy. This is more strategy less fight And now do you think that they're starting to look a little bit more like or Uh, I I guess I guess a little bit and that's kind of what I don't like because if you want to play a more MOBA style paragon traditional paragon Then predecessor is just doing a better job of of making that happen. So Why would you want to make your game closer? To something that's better. I don't know. I just Don't don't try and meet in the middle with them I think just keep overprime the way it is keep it fast-paced and action-packed I mean it it's staying that way But this patch has drifted a little bit more away from that and again, I like some of the Like like um Like uh, Raven was saying at the at the top They adjusted xp gain from kills, but not gold gain like they should have it should have been the the reverse Gold gains should have been adjusted not xp gain. If anything you should get more xp from kills early, but Uh, I don't know Overall not a fan of the patch Fair fair points. That's okay. I'm I'm a fan of who cannot be into, uh, you know scary I'm good there. That's more than enough for me. Um, I did want to tackle just a little bit here a few minutes on A question that was asked and as we enrotated around Through reddit through different social media. I've been reading a lot about, you know What are they doing about reports and banning and in game behavior and all that? Uh, why don't they ban? Why don't they ban? Yes, the mods are working constantly if you guys go to their discord and report and again There's a feature in the leaderboards during the game There's a lot of people who think that you have to wait till the end game to report a certain player You do not have to as soon as you click onto the leaderboards There's an exclamation mark right next to each gamers in game tag and you can report them during the game Um, you don't have to wait till the end and even at the end if you do wait before you click on the word Leave the match you go up to stats and that's how you report them. Um in the discord There's also, um hacking reports for family reports. Uh, you guys can you know relay your screenshots or whatever proof you got And I think that the mods are doing a great job, you know, working on the game and releasing those patches and the great things So I think they're also work. They're also providing us like they they did it twice already Um, they put on two big lists of people's names who got banned. Definitely. They hashtag Some of the letters within the name to actually not really put the name but like they are constantly listening Um, obviously, you know, there's a lot of reports always happening. Um, this is just like any other game We're always going to see that kind of, you know, heated moment between two players It always happens. It happens to me a lot I learned for me if you cannot take the heat of the chat Right, there's an option to mute it. You can mute people You can only get to, you know, hear their pings if you want to, you know, take advantage of pink Um announcements within the game for strategy wise and you know, um other than that That's just how it is. You report. You can't take it You know, it's it's They're they're working on it. Definitely do not think like, oh, I'm going to get reported nothing's going to happen If there's, you know, evidential proof right there and people are doing a good job at actually reporting it This, you know, mods will pay attention to that and they will take care of it. That's all I wanted to say Yeah, man. Who's has a map looking? Map looks way better.  I was so tired of that snow map It's all about the white uh gloomy ish to now seeing that it's like on day one of the patch I was like, oh, this is too bright. It's too yellow in the middle of the drama But now like it's I'm adjusted to it And it looks more like uh, like like one of my friends who only played paragon came to this game and looked at it When it was snow He was like, uh, okay It doesn't look like a lot like paragon But I could see the the legacy and the monolith and then after they reverted to what we have now He's like, ah the looks and the colors and the polishing actually do look like paragon I love the water pathways next to like the uh jungle camps in the that are close to mid lane I'm a I'm a very big fan of that. Do you turn on the audio to that like the back like the oh, yeah My bc costs more than some people's cars. I have everything maxed out And there's water in mid lane Yeah, so like on the side of the buff on the side next to the jungle buffs The like path that leads up to it before it hits like the mid stairs has water in it Right like this long puddle of water And you can like run through it and I don't know.  Gotcha. Yeah. Oh the look next time Yeah It might be it might be somewhere else there. I remember seeing it today and being like, oh, that's nice This is this is cool. I'm a fan Anyway, let's start. Uh, let's start wrapping things up Um ravin, uh anything that you want to plug and work in everybody find you Uh ravin gg on twitch ravin on youtube at ravin Check out my newest video of how to play revenant if you guys are interested in maybe learning adc or learning revenant in general I've already had a couple comments saying thank you for it because they want to play revenant They didn't really know how to build them or plan Uh, so appreciate the feedback on that Uh and remember because I dropped the video as soon as the patch came out So I talked about 1.8 attacking me this reload anymore. So sorry first big update for that, but uh No, that's that's what I got right now. I mean, I'll be live later after this that counts as a plug too ego Uh, yeah, man, uh, you guys call me pigeon uh pigeon gg If you guys want to come over and check out my youtube, I'll teach you how to play sparrow Nice Step it on your bird related To get cares up and uh, um, I'm not working on anything super huge right now I'm going to be streaming more consistently. We're going to be doing twice a week twice a week Maybe three times So if you guys do want to hang out come follow me on twitch at the ego What's that's going to be too easy because someone stole the other one? Um, as well as that I if there's any like card game Playing nerds if there's some really really big, um magic the gathering stuff that I'm uh going to be Going to be doing here in the future. So it'll it'll be a fun time But swinging it over to to you low Um, that's for me. I will be continuing with you guys on here after the pop show I did announce that um, I do have Uh in game coupon codes that I would like to give out to you guys If you guys want to get into a prime pit 1v1 against me Just DM me on twitch whispers, uh quick battle. We can do merry images. You win or you lose Thank you for your participation and pop. Thank you, you know for you know coming in here sharing your thoughts listening to us I will give you a uh in game coupon code. Just DM me I don't know what's it for Um one of you wanting me or maybe one of the uh, oh The master's up here and a thousand written It's um, it's in game renar. You can buy skins with it You can save up and buy maybe you will come with it Different characters with it, you know, you get to figure it out All right, it's ready Yeah, I think all of us partners got codes to give away I'm still trying to kind of figure out how I'm going to do mine, but uh Pay attention to all the uh over prime partners. We will have codes given out for uh, free jeremy's So you can buy your little little stuffs there. No keema. Just jeremy's but uh, so uh, we got a lot of them We got a lot of them to give away that we would be giving away No keema, but Nice I can do myself a light. Wow. They should have a new announcer in the game So so okay, okay, so like quick quick thing. I know we're doing the it but slowly enough I actually became a partner because I was voice acting voice solvers for this game We're like for a third party site that was doing builds So I got hired to do the voice acting for that. Oh nice But that is going to wrap it up for this week. I appreciate everybody coming out to watch this live I appreciate everybody that's uh watching this as the video and if you want to head on over to uh, Lowe's twitched if you want to do the 1v1s then head on over to there and uh, whisper her But uh, that is going to wrap it up for this week. This is the paragon the over prime partner signing off you guys Have a good one