episode 23. I know the thumbnail for our last one is 23. The title says 22. The title is correct. The thumbnail is wrong. So it is what it is. How you guys doing? I hope you're having a lovely night. I hope everything's working for us over here. We're kind of back to our original podcast setup that we intended for this current set that we have. We have a special guest on by the way floating above my head. Mr. Andres Restar, baby. How's it going, bud? I'm chilling. I thought it was kind of funny how like you had hit me up earlier this week. It's like, hey, do you want to come on? And I'm like, what time? And I didn't say anything else. Like in my brain, I was just like, yeah, of course going to come on. But I didn't tell you anything else.  Are we good? And there's no response today.  I'm like, hey, man, it's cool if you're not coming. Can I just know so I can try to scrown somebody else? In my brain, I was always going to be on. We're good. Yeah, I just didn't actually provide words to you. But yeah, man, I'm excited to come on. I'm excited to talk about maybe Donkey Kong, maybe GoldenEye and other cool stuff. So yeah, I'm excited. Where'd it go? It's weird. We haven't had a podcast guest on in a while. So we welcome you back to the cast. It's awesome. We have some news from you guys, by the way, out there about the channel. We'll talk about that in a moment. Because our very first topic is we're going to be addressing the fact the reason that we didn't even have a podcast last week. Was it because Eric and I weren't available? We were actually here.  I was going to say it gave us a great gaming gaming night, which was like, that was cool. We haven't had a good gaming night. That is very true. But we would have liked to do our show like normal. We could have gamed around the show. But so obviously, if this is your guys' first time seeing us on a live stream since it happened, because you only come and watch the podcast or listen to our audio version, the thing is we got hacked last week and lost the channel for almost 72 hours when it wasn't quite 72 hours. It was a bit of a rough one. I'm not going to go into the details of exactly how the hack occurred. No folks, my password was not stolen. So we were bringing up, Nate, you brought up how you used the same password for everything. It wasn't a literal sense. It was like my Wi-Fi password is also like, I don't know, the password to get on to my fiance's computer or something like that. It's not that my bank accounts are using the same passwords as my Wi-Fi, or that my YouTube channel didn't have its own unique password. They all had unique passwords for stuff that money's involved, right? I make money on YouTube. I have money in the banks. Those have way more complex passwords that now I don't even know because I had to change them all. I took me a long time to memorize the ones I had. So it is what it is. But no, they didn't actually steal the password. It was that they got a piece of malware onto my computer and were able to grab an access file that exists in your cache on your web browser once you log in. That access file doesn't actually give them the password because it's encrypted, but you can import that access file into another web browser and it'll just automatically have you logged in. And once you're in, YouTube security measures once you're logged in are not very good. As an example, they go to change your backup email. They don't confirm the backup email change. They just let you change it, just like they let you change the old phone number. No confirmation. Now, I got to understand if you don't have, you know, you change your phone number, you don't have your old phone number, but the email thing doesn't make any sense. If you change the backup email, you should be able to confirm at the prior email. And if you can't, then get a hold of YouTube to change it. They start to interrupt you, but your microphone's a little fuzzy. Like you're entirely audible to me, but every time you talk, there's like a little bit of static is there behind your voice. Like more than a second. No, I still I see the static of it. You see it? That sounds better, I think. Yeah. Yeah, I think so. Yeah, I think, I think it's because we had the game really turned up on Eric. Just talk louder. Anyways, was that loud? It's cool. I was wondering what it was because I saw like a little static thing and I was like, what is that? And I realized his mic is turned way up. So, all right. Yeah, I know I'm a bit low involved, but here's what happens when I turn it up. Well, maybe it won't happen for me. There's a static again. I don't know. I mean, that was too loud. There's a sweet spot. I don't know. It doesn't matter. It is what it is, guys. We make do the best we can. All right. All right. We haven't had a guest on in a long time. My microphone is traditionally really quiet, by the way, because I talk loud. Yes, he does. And you don't want me when I scream or shout or get really excited to end up blowing your eardrums out. So, I'll turn your volume up on your guys' side because I know you can do that and it sounds fine because I've listened to my podcast back and it sounds fine when I turn the volume up. So, here's the deal. Here's the deal, Leo. We got hacked last week. And yeah, so that's how they gained access. I'm not going to get into. I've already talked about a little bit about how it happened. So, people think I'm blaming my children for some reason. By the way, my children never gotten in trouble for it just so you guys are aware.  It's my fault, folks. I should have had my computer on sleep mode so they couldn't get on it. So, I don't blame my kids. Yeah, they know not to be in here.  No. I was a kid and I know what happened when my dad tried doing that. I didn't make anything any better. It's like, no, just make it so I can't get on your stuff. Problem solved. So, yeah, I, it's all on me for not locking down. They did it out of ignorance. You know, it's just, it's just, I've never had a problem with it in four years and my kids are older now. So, obviously, higher chance of there being a problem. So, it is what it is. So, yeah, we dealt with all that, dealt with YouTube, which that was a whole mess. YouTube is not good when it comes to dealing with stuff like this. There's not, you don't get to talk to a human for starters. I didn't speak to an actual human at YouTube for, oh god, 32 hours, meaning for seven and a half hours, there was a live stream on my channel, which had its name changed that I couldn't do anything about. Bare minimum, I wanted that stream taken out. Yeah. Couldn't do anything about it. To a certain extent, you're really lucky.  Even then, I would have got it back. Well, here's the thing. It was permanently banned. They confirmed it was hacked, got it back to me. Eric and I are in the middle of the night.  So their teams aren't communicating. I got the determination overturned, of course, which if they were streaming porn, it also would have got overturned. I made sure to confirm once I was talking to a human that if that was what they would have streamed, yeah, because it was confirmed that you were hacked.  So we're not going to punish you in that way. Now, there's other ways my channel has been unfortunately affected. And it's not just the law subscriber count. There are other things like my ad revenue is now cut in half. It is what it is. I have no idea when it's going to bounce back.  You got hacked and there was an illegal stream on your thing that triggers the automated system because everything's automated at YouTube to say, oh, nope, you did something naughty, we're going to knock you down an ad too. And of course, it is what it is. It doesn't want to go back and revert that either. Oh, no, because they can't. I actually asked them and they manually cannot do it. It's all automated. Why? It's all because YouTube is rammed by AI. I get that, but you should have a manual over it for everything. Nope. As an example, oh, changes to the algorithm. They didn't change anything to the algorithm. The AI just decided to change it. Everything is AI. You literally, the little amount of control actual humans have over YouTube is really almost embarrassing. But it is what it is. It's like YouTube is like this. That cost me nothing to upload videos to and that's pretty cool. And hey, they pay me. By the way, YouTube wasn't always this way. Not everyone could make money and you used to have to have an MCN. If people don't know, that's why MCNs existed. You couldn't have ads on your YouTube channel without being part of the network. But it's kind of crappy because YouTube basically has a monopoly on the form of video, not on live streams, but the form of video delivery we have. There's other options like daily motion, but they're not really options. There's not a big audience there. There's no discovery there. And pretty much, if you've heard of daily motion, it's probably because you looked up a show illegally to watch online. It's probably the only reason you've probably even heard of daily motion. I'll give you an example. The entire Zelda cartoon series, and go ahead, Nintendo, come at me. I don't even care. I don't have access to the account anymore. I uploaded the entire Zelda cartoon series on an old Zelda Informer email account on daily motion back in the day and it's still up to this day. So if you've ever enjoyed for free the entirety of the Zelda cartoon series online, it was probably from me uploading it because they have like millions and millions of views. It is what it is. Daily motion. I don't know how they don't get dinged as much legally. You, I'm seeing people are saying that I'm loud in the chat. Should I like adjust my audio level? Yeah, I would turn yourself down. I turned it down to my, but if I turn it down anymore, it's like Let me do it on discord. I don't like touching the actual microphone. All right. Well, you're doing that. So obviously we got the channel back. Everything is good for the most part. Obviously, we talked about the ad running me cut in half. My videos are out of order. There are some things I just can't do anything about. So, how's that? I had guys, let me know if that sounds better on my end now. You look about even with me. So that sounds better. That should be good. The chat let you know. Is it good? Are we all good here? This is, see, this is a problem with audio checks. Things can sound fine on my end, but that's perfect. Yeah. So it's great now. All right. So I was dealing with all this behind the scenes and obviously pretty stressed out about it, especially as we were coming up to the end of the month, we obviously had Dreadtober giveaways going on and it was all just a big kerfuffle. And my bank account was also tied directly to my channel. So I locked down, not my main bank, like we have multiple bank accounts, but the bank account that has all the YouTube revenue in it, that one I locked down because I didn't want to risk them making withdrawals because my account information was on there, wire transfers, all that jazz. So locked all that down and unfortunately it's going to take like two to three weeks to unlock everything because I have to wait for new cards and I have to wait for basically them, they're basically going to be going through every transaction, making sure there wasn't any fraud and then moving it to an entirely new account. So I have a different account number. So that's just taking a little bit to sort through there, but that's whatever. It's fine. We have other sources of revenue and other bank accounts, we're fine. It's not a big deal, per se, it just matters for the giveaways. That's why the Dreadtober giveaways have been extended because I'm extending them until I have access to the account to pay for them. But that's either here or there. What really matters is what's happening with the future of the channel. So today, officially, some people got really upset because they saw their memberships were paused. And the last time they saw that their memberships were paused was last week when we got hacked, which I find weird that they paused the memberships and they hacked us considering that that's a revenue stream, what they want that money to, I don't know, whatever. So people thought we got hacked again because they got that email saying their membership was paused. No, after talking to several bigger YouTubers behind the scenes who were helping me out through this process trying to get their YouTube contacts involved and everything. I have decided to rejoin the space of multi channel networks, a little reluctantly, but also a little bit intelligently. For starters, I can leave in three months and be done. So if it's a mistake and I don't like it, I'm out peace. I got a decent contract, it's 90 10. That's better than I had before. Last time was MCM was like 80 20 before that was 70 30. So it is the best I've ever gotten. And there is a potential to negotiate it down even smaller as we get bigger. So we'll see what happens on that front. But why did I join the multi channel network? Well, for starters, they could have shut down the live stream. So because there's two access points to the channel with an MCN connected to it because they can't disconnect the MCM. If you've ever been at MCN guys, any of the YouTubers out there, it's a little bit of a process to disconnect an MCN, you can't just click a button and be done with it. It's a two way street. So because of that, they would have still had root access to the channel and been able to backdoor it and shut down that live stream without YouTube even needing to be involved. So that's one thing we got hacked again, they can do stuff that I can't. Cool. To they have direct contact with actual humans at YouTube. And they basically ping their every time someone's hacked. In fact, while I was on them on the meeting, someone got hacked. And they literally had the CEO of the entire company, like literally just hopped on it like that and got YouTube to respond within 30 minutes of a suite. I got to watch that happen live. That was really cool. Now it could have, you can argue it could have been a setup, of course, which who knows, I'd tell like I went through and verified all of it. But it's kind of cool, like if that is the case. And the thing is, screenwave media is who I signed up with. And they are actually really well known in the gaming world of YouTube channels. I found, I didn't even know all the YouTube channels under it. Obviously a lot of people know Cinemassacre and Angry Video Game Nerd is under that banner. But not just them, apparently like spawn waves under there, RGT, beat em ups, Bob Wolf, pretty much everyone who's in my sphere of content creators, probably not Andre's restart yet, is in this multi channel network. So that obviously give me some confidence, obviously that other people in my space are trusting this and haven't left and have been there for years. So there's that and the extra protection and the direct connection to YouTube to prevent this in the future. Just a little peace of mind. Obviously we all said that revenue issue last year, they would have been able to help out with that. So that's one thing, a little peace of mind.  And it's something that helps diversify the channel. And that is sponsorship and brand deals. We had a number of them during E3 took a lot of time to really get those set up about half my stress for E3 was setting up those things, sponsorship and brand deals. I don't want to deal with it. And I'm constantly emailed at least two, three, four times a week with potential brand deals. I usually end up turning them down. As you guys know, I don't I haven't had a brand deal here actually in quite some time. There was one deal I was working on quite recently that fell through. And I said, you know, whatever, something worth my time. So they already have a bunch of brands and stuff they work with. And they show me a few of them. And you know, they don't know which campaigns I can get into and whatnot, because the campaigns sell out and all that. But yeah, they're going to be handling all of that for me. So I'm going to have a different public facing email for business purposes, they'll be able to contact now if you guys want to contact me directly, I encourage you to join our Discord server. I encourage you to follow me on Twitter. My DMs are open on Twitter. I don't respond to everyone who DMs me, but I do check all the DMs. So there are ways to directly contact me, it just won't be through email unless it's for a giveaway specific thing. So yeah, it's going to be a different email here in the next few days. So all these companies can contact them directly and then they'll filter everything down to me. Now I could still go into that email if I want, it's withheld from me, but they're going to have an actual sponsorship brand person who's going to be handling all that for me doing all the negotiations. And basically, they're just going to come to me and say, sign here, you're going to get this paycheck and here is the stuff and here's the content that you need to make for it. And that's that simple, really simplifies it for me. I don't have to deal with the back and forth. And they have people available 24 seven to deal with it. So when you got like people in China or people in Europe that are trying to do brand deals, hey, I'm not usually awake to do that. So it takes a long time to communicate, they'll be able to deal with that. So there's that. And I emphasized with them that I really, really want my brand deals to become a staple at the channel moving forward as a way to diversify revenue in case YouTube ever comes along and says, yeah, we're going to take 4,000 from your channel again, because you have bots on your channel. That was the excuse last year. So because of that, we'll see how it goes with them. I told them how important it is. They're also going to help me with some networking and invite us to both of us to different cons and stuff where we'll get VIP access, which I don't really care as much about the VIP access, but they did emphasize to me how important it is to network. Oh, yeah. So it is what it is. Apparently, guys, I found out the spawncast was created in large part because of screenwave media. So you know how they got the same people on the spawncast? It's because they all met at a screenwave media event. So who knows, you know, who knows what could happen in the future. The problem is one of the one of the only real events they run in our areas in Ann Arbor. So like I'd probably fly there. I wouldn't drive. I would drive 10 hours. But I mean, still it's not that big. You and I just sit in the car for 10 hours. Not that bad. Yeah, I know. But I mean, literally, we could fly there and back in the same day in like half hour flight or whatever it is. Really quick flight. Zoom on over. Would have been nicer if we were going to get that speed train built, but anyways. Well, it would take us an hour and a half to drive to the cities first off. So and then so it'll be faster than driving 11 hours. I did I did them at 11 hours drive. It's crazy. Anyway, so I just signed up with them and we'll see how it goes. They were very, very nice. I talked to multiple people at the company. I got direct contact with people. It's it is what it is. So yeah, we give up 10% of our revenue. Now, some of you guys might be worried, what about our memberships and our donations? I want to make this clear to you as they made it clear to me and it's spelled out directly in the contract. They do not take 10% of your super chats. They do not take 10% of the memberships. Those are untouched by them. They are only touching Google AdSense revenue. Everything that you guys give to the channel goes to me. So no fear that money that you've been given to me is now going to go to them. Not happening. That was a big thing I was worried about as well because prior MCNs had had just taken a cut of everything and they're like, nope, we don't want money that we feel you are earning through the loyalty of your fan base. We only want the money that you're earning from basically Google. That's impressive. So that's really, really cool.  I think they might drop me at that point. I don't know if they stick with me. So we'll see if they deliver on the brand deals and all that. I did, by the way, mention up at Hey, it would be cool to have like a booze sponsor for our live streams. I do drinks and shots on live streams. They're like, yeah, working with alcohol companies is very, very tricky. And I'm like, I know, but I don't care. I'll be your first. I'll be your guinea pig. But yeah, I did tell them, you know, some ideas of things I think would work well with the channel. You know, any sort of drink sort of sponsor doesn't have to be monster in this case. They give me whatever. You know, I works fine because we're always drinking something on our podcast. Yeah, we are. So really, really natural fit to just squeeze something in for that. And I gave them some other ideas and they gave me ideas as well. So we'll see what happens guys. I have no idea if this is going to work out. It might just be a mistake. But if so, it's just a 90 day mistake. Not a big deal. And I don't think anyone can blame me in reaction to getting hacked. But you know what? I just wanted that extra layer for peace of mind right now. And we'll see what happens down the line. That being said, you guys have any thoughts on any of this hacking stuff? I mean, Eric knows obviously more about it because he was here dealing with it. I don't know.  YouTube has just got it. There is dumb. In that area. I just find it absolutely reassinine that you can't get ahold of them. Yeah.  The thing is they used to. They just don't anymore. They used to have a call center at Google, believe it or not guys. You guys seen the movie The Internship? They did a call center in that movie. That call center actually existed back then. It doesn't anymore. You can't call Google for anything. So yeah. Eric sponsored by Mountain Dew. Right? Anyways, so I guess let's get into the show that you guys are really here for. Let's talk some video games, shall we? Right? That's a thing we do here at this channel. Do we talk games? I mean, it does say nintiner. And there's SpongeBob in the background, but he does have games. He does. He does have games. All right. Let's get into some game talk. What was our first game topic? Donkey Kong? Yeah, Donkey Kong, which I guess isn't necessarily games, but related. So a rumor popped up today at thegiantrobot.com or whatever, some sort of website that actually has a really good track record with rumors about TV shows and movies. So that's why a lot of people, even IGN, picked up on it because this place has really good track record with these leaks. And they are claiming that we are going to get a Donkey Kong movie made by Illumination, obviously the same people making the Mario movie. Obviously going to be voice acted by Seth Rogen because it's just they're kind of kind of spin it off of the Mario movie, I would assume. So Mario next year, maybe DK in 2023 or something like that. And this to me, I know this is just the way it is now since Marvel, but the Nintendo cinematic universe seems to be a real thing. Heck yeah. Yes. It's happening. It's happening. You guys didn't think they were going to get Seth Rogen and have only being this, right? Of course he's got to have his own movie. Yeah. So that was a crazy thing when we got the September Direct and they showed off all the different actors, a lot of high profile actors for these different Nintendo characters. But then when they showed Seth Rogen for Donkey Kong, that was like a hold up a moment. Like, I feel like it's just like a little bit higher tier than the others, in my opinion. But then they're also like, oh, yeah, we got this other guy for a cranky Kong as well. It's like, wait, cranky Kong's in the movie too. Like it's not just Donkey Kong in there. You know, like Donkey Kong, first of all, surprised to see that Donkey Kong is me in the movie, right? Because Donkey Kong's like expanded Mario universe kind of character. Like he's not a part of like the main Mario universe where he is, but you don't understand my point. He's like the expanded one, right? You usually don't see Donkey Kong as an actual character with dialogue in a Mario game. You know, unless it's like Mario and Donkey Kong, right? But like you, for example, there was no Donkey Kong with dialogue in Super Mario Odyssey, but there was a Donkey Kong reference, but that was kind of like the biggest crossover we had seen between them in a mainline game in a long time. You go to Sunshine, you go to Mario 64, no mention of Donkey Kong, right? So to see Donkey Kong here, it's like, wait, that's interesting. But then to see that it's not just Donkey Kong, but also cranky Kong. That's very interesting, especially considering that we have the, we announced officially confirmed, but we knew about it because of blueprints, but they are, the next planned expansion for the, the Nintendo universal park is a Donkey Kong expansion. And then we consider the Donkey Kong characters in this Mario movie, that Donkey Kong park expansion. And now these rumors of the next Nintendo movie being a Donkey Kong movie, it is related to games. It is related to games because this brings us back to a few months ago, we were talking about the Donkey Kong game that's being made by internal Nintendo, like EPD. It all comes together. The whole, the, the big piece to that rumor was that Nintendo has this big plan to bring back Donkey Kong to make it a big, big deal. How do you do that? The basis for all of that has to be a big, awesome game. That's the basis. That's the core. These Donkey Kong movies, this Donkey Kong park, that's all just peripheral stuff to support. It's complimentary or supplementary content that's coming. The big thing is a Donkey Kong game. I don't know that with 100% certainty, but that's what I hard, hardcore believe. So that's exciting. Yeah. No, seriously, it is, it is, uh, it's very curious because obviously we have the Donkey Kong game rumors, which we were hoping would be unveiled this year for the 40th anniversary. They weren't, whatever, maybe it's not ready to go yet and they obviously have plenty of other content. So we'll have to see what comes of it. I do think we'll get a new Donkey Kong game eventually anyways. I don't think they're just going to leave it at tropical freezing be done. There clearly is going to be more Donkey Kong at some point. He's one of their primary mascots at low, but it'll be interesting to see what happens because we do know obviously they didn't publicly announce for sure this is confirmed they are doing a Donkey Kong expansion, right? So at the, uh, Universal Theme Park. So we already know that that's a thing and I just don't feel like they're going to do that and not try to like tie that into a bunch of other DK stuff around the same time, which conveniently that part's not opening until like 2023, which would work really well for a movie and a game potentially. We'll see. Of course, a lot of us think the game might come next year, but whatever, you know, it can kind of all be a long time of things. Right? The timing of next year and there's a Mario movie. So who knows? You know, it does have a new Mario game, by the way, since we're in New Zelda games supposed to be next year. And last Mario game we got happened to be four years ago. So great. Nice main game, of course. Yeah, you could, you could, you could argue that Bowser's Fury, 3D Whopper's Bowser's Fury pushes that a little bit. Because, I mean, that was a good 10 to 15 hours game.  Yeah, it was like when I paid 60 for it, I don't know, but it was fun. It was fun, well. Yeah. So and then the base game 3D World was still like, you know, compared to other Wii U ports was, it was pretty, they did some nice work to it, you know, it had gotten a little bit of a visual bump, they sped up a gameplay, like there was a number of quality life improvements, and then they added Bowser's Fury, like 3D Whopper's Bowser was kind of a big deal. But because of that, I do kind of think that the timeline in the next 3D Mario is kind of pushed up a little bit. I don't think, I don't know if next year is the year for 3D Mario. Like, so there's an interesting sort of difference, in my opinion. Okay, so like with the Mario movie, there doesn't need to be a Mario game at the basis of it all to kind of like propel that forward, right? Because Mario is the most established Nintendo character by far. There's Mario content coming out every single year. It's not the same thing. But with Donkey Kong, I do think it's different. I think with Donkey Kong, there needs to be a game at the core of it all. There's no game at the core of it all. It's kind of weird, I think.  So that kind of works. But then they're also playing this Donkey Kong park. Like, that all kind of works, but I still feel like at the basis of it all, there has to be a game, a good one, a big one. And that is Nintendo's core business, games, right? When Iwata, you know, before he departed, his plan, you know, the NX is a big part of the plan, right? The NX being the switch, that another big part of the plan was to expand Nintendo with multimedia and mobile games. And they've done that with mobile games, and now they're starting to do it with, you know, movies and parks and stuff. But the core of it all is the games, right? The idea of the movies, the idea of the parks, the idea of the mobile games was to propel the main core games on the NX, the switch. That's the core, right? So I think we're going to see the Donkey Kong game. I mean, we already have those rumors circulating things. I've told you that I've been told things as well. Like, so, like, it's, I think that's at the core. I'd be shocked otherwise. But the timing of it is also interesting, right? Because like, when, when does that happen? Like, we were hoping we would get an announcement this year. But when it comes to these rumors, like, yeah, I've heard that it's real. But that doesn't mean Nintendo has to put it out when we want them to put it out, right? Like Skyward Sword HD was teased to us by Al Anuma years before it was actually announced, you know? So when does it actually happen? Same thing with Prime Trilogy HD or Metroid Prime, whatever it ends up being a remake or the three, like, we've known about that for a few years too. So, like, I'd love for it to be announced soon. But conceivably, because maybe the movie doesn't come out to, the movie's not coming out, the Donkey Kong movie's not going to come out until 2023, that's the earliest. I wouldn't, I'd be surprised actually if it came out 2023 because these movies take a while. This Mario movie's been in development for a long time. Now they may, you know, jump right into the Donkey Kong movie, they may be developing it alongside of it. This thing may have already been in the works for quite some time already. But I don't know if they're going to be divided by a year. That I feel like, I don't know. I don't think the talent's just going to all of a sudden start pumping out a movie year by year immediately. Maybe we get to that point at some point, right? It is kind of like Marvel where we're seeing multiple things every year, but it's not going to happen overnight or over, or in the course of a year. So I'm not even sure we see the Donkey Kong movie in 2023. I would expect maybe 2024 at the earliest. That's just my personal expectation. We don't know. We don't have that much details. We don't see Mario yet. So it's like, yeah, they're pretty confident when it's coming out. And I'm sure, I mean, they could show it. I suppose they wanted to, but yeah, they're very varied. I mean, it's just like, you know, how long do we have to wait to finally see the Spider-Man trailer when we knew that's coming this year? It's like, we know it's coming. But like, they literally kept us waiting and waiting in ways like, yeah, they couldn't do it sooner. But you know, it's all about marketing and it's all about driving hype closer to when it's actually going to hit theaters. So people don't forget about it and just kind of push the hype to them or maybe push the disappointment for some people. Because I know some people are not happy with some of the voice acting choices. Have you seen the Dune movie? Which one? The Dune movie. The new one? I have not seen the new movie. Well, I mean, they already confirmed part two. But I think part two is not slated until 2023. So like, they announced part two immediately after part one and it's coming out two years later, you know? So I'm just saying, yeah, yeah, well, I'm just saying it just kind of serves my point that I feel like it might, it might be safer to expect this Donkey Kong movie if real to not come out till 2024. I just don't see 2023 really being a thing for the Donkey Kong movie. The reason I say 2023 is because it's animated. They have illumination we already know has released multiple animated films in the same year, let alone consecutive years. So that's why it's like, yeah, they could work on Mario and Donkey Kong at the same time. They don't even have to like mutually make them at different times. That's kind of, you know, it's a little different when it's like an action or like a live person movie because while you have your recording, then you have all the post editing and all that stuff that that gets done. Yeah. And so like, you know, and you're not going to keep the actors just working nonstop for two, three years straight. They have their break as well. So yeah, that's usually why those movies take two or three years. I mean, and I know people will be like, oh, but the Marvel movies, yeah, it's a little different because they separate everything out. There's different teams for each movie. So like, you know, the main actors aren't necessarily in every single movie. And even when they make appearances, they're usually small cameo ones, although we know in the Spider-Man one, not just strangers and a little cameo. He's pretty much like half of the dang movie. But that's cool. You know, we'll see. The thing is, we don't know. We haven't even seen the Mario movie and we don't even know if it's going to be great yet. I think this is more so to me, if this is true, shows confidence that Nintendo has an illumination, everyone involved has that Mario is going to be a success because if Mario flops, it doesn't make sense to do a DK movie. But I think they think it's going to hit. So we'll see.  They didn't do that for no reason. Yeah, they're putting money into this thing is going to be huge. You know, they probably saw what Sonic did. They saw with Detective Pikachu, then they said, this is Mario. It could do that. Right. We'll see. Yeah, we'll see. I mean, the movie doesn't even have to be like a really, really, really good like movie in terms of like winning awards. Like it just has to be okay. Look at all the Final Fantasy movies. Most of them are just terrible, but they keep making them because they make enough money to keep doing it. I'm just saying the movie doesn't like Detective Pikachu and the Sonic movie. They're okay, right? Like in terms of like just like as a movie. They're great for video game movies. Yeah, they're great for video game movies because the bar is so low.  So these ones, right? Because I mean, if we're just comparing video game movies, they're some of the highest rate of video game movies ever. But if we're talking about just like as a movie, they're pretty like they're fun family flicks above average. Yeah, they're slightly above average family movies, right? They're not bad, but they're not greatness. You know, they're not they're not winning like nominations and stuff like that. Like the so the point is with the Mario movie, like there isn't a high bar that they have to hit if you just look at it as a movie. Well, I actually I would I would I would I would say that I say that we would we do know what their bar is. I think the bar is so let me explain. I mean, I know you kind of know this already, but like so the reason we haven't seen a lot of Nintendo movies over the last few decades is because of the abomination of the original Super Mario Bros movie, the live action one. Like Nintendo didn't have a lot of control over that. And as a result, that movie is awesome. I love it. Hold on. Hold on a second. Right? I enjoyed it. Okay, let's just make that clear. But it is also an abomination. No, it's in my top 10 movies of all time.  No, when I saw it, I was playing PC games. I didn't really even know who Mario was when I watched it. Well, even if you like the movie, the point is Nintendo didn't like the movie. They didn't like the image it portrayed Mario in. No, they didn't like they didn't have a lot of control over that. Right? And I love the flying jump boots. I think they had they mishandled the Koopa stuff. But you know, Yoshi was cool. Anyway, anyway, regardless of what you think or I think of the movie, how regardless of how much we enjoyed it, Nintendo had a huge problem with what what it did for for his brand. They didn't like how it portrayed the Mario character Mario or the or the other characters that this is the entire universe. They wanted more control. They didn't have control. So they kind of got scared away from the movie industry with that. Until now, you know, going going back to a Wada's plan yet they've had this plan for years to sort of expand the different Nintendo franchises to different things. So now they're you know, we saw what they saw what happened to Detective Pikachu. And then they saw with, you know, Sega, right, what they handed with it was Sonic with Sonic, right? Like also their thing, their bar is it has to be good, but also something that represents the franchise. That that's what their bar is. At the voice, Mario. Hey, who was the movie? Who was my expectations for the Mario movie, by the way, is that it's not going to be anything that anyone expected it to be. Mario's talking a lot. It's going to be very comedic. It's going to be just screw it. They're going all out to try to make a Hollywood version of Mario. Think about this. And we'll see what happens when Ryan Reynolds, when Ryan Reynolds did Detective Pikachu, the guys who plays Deadpool, and that worked out really well, right? So they can get away with that for Pikachu. They can get probably get away with Chris Pratt for for for Mario, although I think Ryan Reynolds is great. So one, there also is the whole everybody loves Ryan Reynolds, not everyone necessarily loves Chris Pratt, although Chris Pratt is popular. He's not as like universally loved. I don't think I've found a single person who doesn't like Ryan Reynolds. I mean, they're probably out there, but I have yet to see a single person talk bad about Ryan Reynolds. So there is that whereas Chris Pratt, for some reason, people are just divisive with him, and we won't get into what those reasons are. But and Seth Rogen obviously over there. I like him in Guardians of the Galaxy. I'll tell you that. But one thing I want to make sure we get through. Hugh Jackman doesn't like him. Hugh Jackman hates him. The one one thing I'm with the start of this NCU. The one NCU. I love it. The NCU, baby. Let's go. The one movie I'm looking forward to the most is Luigi's Mansion. You've got to know they're going to have one of those in the works eventually, especially with who they have voice in Luigi. It'd be perfect, man. You've got to know that they're going to have one of those in the work somewhere. But see, we also call this the NCU, but is it more like the like the MCU Mario Cinematic Universe? Because until they make a Zelda until they do, you know, Metroid or something else, which I look at how they handle Dread, forget its own movie, but no, no, no, no, no, no, no. Hard to disagree. Oh, hard to say. All right, all right, all right. So, okay, hear me out. Okay. So with Metroid, first of all, look at how they handle Dread. That was very cinematic. I feel like the storytelling in Dread was brilliant.  I'm not going to spoil it for anyone, but play through Dread. It's really good. There are some awesome story beats in there. It's pretty impressive. Okay, it's awesome just to not give you any details, but say it's good. It's good. Okay, but also you got to take into consideration the very inspiration for the Metroid franchise is a movie. Alien. The blueprint is already there. They can do it. It can happen. The fact that think about the movies we talked about, they made a Pokemon movie, one of the biggest IPs in the world. They're making a Mario movie, one of the biggest IPs in the world. They're spinning it off a Donkey Kong movie, which is also one of the largest IPs in the world. Metroid doesn't rank up there. Well, no, no, no, no, no, no, well, this is about, but exactly. But see, I'm thinking ahead here. I'm optimistic about the future of Metroid. You're optimistic Metroid's about to become that. Right. But you'll drive Metroid. Yeah, I don't I don't I don't see Nintendo saying, yeah, we're going to get some high tier actors and put out a really good high quality Metroid flick. Well, here's the thing, you don't need the mini actors. You don't need that many actors. You got Sam. It's just and then maybe it's going to make Ridley talk maybe. But just so the other thing with Donkey Kong, though, to your point, Donkey Kong can get propelled by Mario. That's a good point. Like Donkey Kong isn't had serious impact before. And it seems like Nintendo's plan is to give Donkey Kong that serious impact again. They want to become a big deal. I get that. But similar to the way we're seeing signs, Nintendo wants to push Donkey Kong, they're clearly pushing Metroid right now. You cannot tell me that this is not the best marketed a Metroid game has ever been. Like, Nintendo's pushing Metroid more than anything else right now. I don't know. They have a plan for it marketed. I think it's just a game that shows really well. Is there another Metroid game that they've marketed better? The entire Prime series? The entire Prime series also happens to be the best selling Metroid games too on top of that. Yeah, but Metroid is going to outsell them. Probably, but we don't know. I'm hopeful. But again, my projection was five million in sales, which would be far to weigh the Metroid of all time. But again, we don't know because like literally a lot of games go out there. They sell a lot in the first week and then just drop off a cliff and Metroid sales kind of dropped off a cliff everywhere that we have actually had sales data for. So it's possible Metroid's getting the same treatment that pretty much everyone else in the industry, but Nintendo usually gets. And that is everyone that wants it buys it right away and then it's done. So we'll see. We don't know that like Nintendo's game sell well because they have evergreen sales. But Metroid's never had evergreen sales. So Metroid Drive would not only have to sell more at launch, it would also have to do something that Metroid games never done, which is have an evergreen sales and keep selling month over month over month. Breath of the Wild sold three million copies in the last year. That's more than pretty much any Metroid game ever. And that's like five years later. They've never been able to do that with a Metroid game. So we'll have to wait and see. I'm hopeful. But also there is stats out there kind of pointing to everyone kind of blew the reload at launch. And now that that might be it. Now there's a holiday period. Maybe we get a boost there. They're not going to stop marketing it until after the holidays. So we'll see. But I want to make sure I get a shout out here quick to J. Lo who was excited. The podcast is back saying podcast is back party mode. Thanks for the 20 bucks. I got your little shot of vodka here. By the way, guys, people don't know every time I stream at night anyways, not during the day at night. If you guys do any super chats or anything like that, we do I do shots. Anyway, sometimes you can convince Eric to pull off one. And then we also had a renewal on a membership earlier by Logan LeBlanc. Thank you so much for re upping your membership for five months. I know the whole membership sniffle over the last week. They're all good to go. So let's go Nate. Ninty prime time. Woo, the trio. This is like the ultimate trio. He is our most regular podcast. He's been on more episodes, I think than anybody else, maybe even more than Darren back in the day at this point, since he was so flaky. More than five J two because he was also flaky. So it's almost like it's almost like this is the triforce of Nintendo Prime at the moment. Andre's research just kind of hook in his his YouTube channel onto the Nintendo Prime train, trying to take him to the moon. That's okay. Sure. It's all good. Who cares? Go subscribe. I'll pop a subscription link in the thing. We have a new thing this week where we do have a way to link his channel and you guys can go subscribe to him. I'll pop that up. We do have a spam thing in the chat that our mods are not getting to. I will take care of quick. Have I made you a mod on here, by the way? Yeah. Okay. All right. I got that. Bird van got it too. All right. So that's cool. Do you have any other thoughts, man, about Donkey Kong movie? Like, I'm excited. I'm just excited to see I love illumination. I love movies.  And also you guys get annoyed by it. I don't really care. I think it's all hilarious. I'm not if you guys can tell I really love the original Mario movie, which means I'm not as judgmental about movies as a lot of people are. I just go to enjoy. I could laugh and then it depends on the movie. Yeah. Are you not entertained? Are you not entertained? I thought Detective Pikachu was amazing. And some people aren't into slapstick. Oh, that's that's yeah. So some people aren't into that. Like some people don't like Will Ferrell because it's all slapstick. Yeah, it is. Yeah, that's what he does. And some people like it or don't. Yeah, I'm flexible with my interest, right? Like I can enjoy a good serious sort of dark brooding movie. I could also enjoy something that's just very abstract and, you know, makes you really think or not know what's going on. I can enjoy horror. I can enjoy good romance, good comedy. And I can enjoy a good family movie, you know? Yeah. So I'm looking forward to it. This movie based on the cast anyways is going to lean towards the family try to do funny slapstick comedy. So we'll yeah, we'll see. And by the way, that's what illumination is best at. So I would rather illumination do what they're good at. Yeah, well, there's probably going to be a billion toads at one point on screen. Oh yeah. For sure. And I think I think Chris Pratt actually would be pretty good. Like based off his sort of like demeanor in Guardians of the Galaxy, you know, he's he's kind of a hearing just worried about the character sounding like especially with like Seth Rogan. I've heard some complaints that well, Seth Rogan doesn't really do voices per se. And his when when he does his animated stuff, it's just his voice. And people are all like it might feel weird to have Donkey Kong have the same voice as say the sausage from sausage party. And like, I think it's hilarious. I'm like, we're starters. We remember that one is an adult film. Yeah, one is a children's film, right? Children aren't going to make that association. So don't worry about it. Yeah.  And Donkey Kong is definitely a tough guy. Right. So like, you know, I think from that perspective, it makes sense. It's gonna be it's gonna be interesting to see, like if they put him like in a humorous sort of context, like I wonder how that how that's going to kind of fly. Unless they it's not going to fly. I'm just kind of curious how it's going to go. Like I'm just very curious to see it all come together. It was interesting that Miyamoto is actually going along with all of this because people were actually worried about Miyamoto being involved in the project because he's so reserved with a lot of the characters. And I pointed out that hey, he also was the person who was the mastermind behind all those Pikmin shorts back in the day. And those are actually kind of cute and kind of funny and, you know, clearly showing that he has an interest in animation and doing something with that. And by the way, I don't think Miyamoto, like he's heavily involved in this, but I don't think guys, he's writing the script. He's making every single decision. I think he's just doing what he's been doing at Nintendo a long time. He's overseeing, making sure the project stays true enough to Nintendo, but it's still its own thing. Clearly, it's own thing based on just the voice cast alone. You're really going to let this be its own thing realizing we can't just take the video game and make it a movie. Everyone's tried that. It basically doesn't work. Like, why did Sonic work as a movie? They didn't really just take the video game and make it a movie. They created kind of their own thing around it with those characters, right? Same thing with Detective Pikachu. A fantastic game. You wouldn't really think it would make sense as a movie, but they didn't do it like the game. They took elements of the game and then kind of expanded to its own thing and actually made it sort of a serious story out of it. It was really cool. I like what they did with the game. I mean, I think it helped that Detective Pikachu was, it's not, it's already a spin-off that has more of a narrative than something that's an easier, more a traditional narrative than, say, like the mainline games. So it was based off of that. And I guess the key thing here is that specifically with Detective Pikachu, I didn't watch the Sonic movie yet. I haven't. I should. But when you watch the movie, it's clear the people who made the movie know Pokemon. Like they understand, you can tell that it's made by Pokemon fans. So the fact that Miyamoto has been overseeing his entire project, we're going to go in as Mario fans and we're not going to be like, this was made by some dude who's never played a Mario game before. Like you're not going to get that vibe. And that's going to go over a long ways towards, you know, pleasing a lot of fans. And fortunately for Mario, like there's a lot of Mario fans. So, you know, that is suggestive of a high grossing movie already. Just on brand alone, it's probably going to do well, even if it's not like well put together. But I think it is enough. I love the chat. Chief Firewater. Okay, we're not going to go too much in this awesome party. I really love that movie by the way. It's especially fun if you partake in some, let's just say when you're buzzing or any other adult thing you might be doing. Legally, of course. All right. I think it's time to probably get into our next topic, which, well, do you remember what the topic was, Eric? Well, considering I can see you're running your screen, GoldenEye possibly coming into the switch. Yeah, buddy. So this is actually something that we were going to talk about last week, but hello. How's it going? Our channel didn't exist on this day last week. So. No, it did. It was just Shibu Inu. Oh, my God. That's not. Yeah. Shibu Inu to the punted to the moon. Yes. You know, I must send them up in one of your rockets. You're done with it. All right. So, yeah, there was this thing where a partner company of Nintendo filed to get GoldenEye, quote unquote, unbanned in Germany, which it really wasn't banned. But what happened with GoldenEye in the country like Germany when it originally came out in the N64 was they have a different way of rating things there. They don't just use the Peggy rating system. They essentially said this game can only be bought by people that are 25 and older, which really hurt the ability for it to sell. You guys all know here it was teen, teen older, no problem. Everyone can get it. But like they really restricted the sales of that game to a very specific group of people back in the N64 days. And Nintendo, what happens is all these things that happened back then get reviewed every 25 years. So we're actually not that far away from when this would have naturally came up for Germany to review that rating and remove the restrictions and allow people to buy it, which at this point doesn't really matter because it's never been made. This original form of the game has never been made available again, due to all the different copyright owners, which by the way, Nintendo is one of those copyright owners. There's a ton of companies that own copyrights for that specific game, which is why it's never really come back. We have had the GoldenEye remake game, but it wasn't the same thing. So what happened is Nintendo's partner company actually filed early to have this game have the restrictions removed. Now, why would you do that when literally in like two years, it's already going to come up again automatically without them having to pay a fee, because they have to pay money for them to get it reviewed early. So Nintendo and their partner companies paying money to have the game reviewed early, when it would have been reviewed in two years, a game that's never come out again. Why would you do that unless you're planning to have it come out again, before that review period comes up? That seems to be the suggestion at this point. Again, it's sort of a leap of faith to think this, but also, why else would they possibly be reviewing this? It's not a movie related thing. And it's a game from the 90s. So it's not like it's a game that's even currently available to buy anywhere. So the only reason would be, well, because it's going to be available again in some form. Now, granted, this might not be necessarily Nintendo Switch Online. It could be an N64 retro console, like they've done with the NES Mini, stuff like that. It could also be that, hey, this game is going to get republished on Xbox or PlayStation or somewhere else. I don't know. So that's always possible. But it was Nintendo's partner company, not Xbox and Sony's partner company that did this now. You might wonder why not Nintendo directly? In Europe in general, Nintendo basically relies on partner companies for everything. Like in China guys, by the way, like Nintendo doesn't do anything directly. It's all through Tencent. They're partnered with Tencent. So you guys might hate Tencent, but Tencent's the reason you can buy a Switch in China. Tencent's the reason you can get Nintendo games in China, because you can't do anything in China without Tencent. They have such a monopoly there. It's insane. But that's not the case in Europe. Europe has their own different factions for different countries. And Nintendo doesn't just publish their own stuff everywhere. They work through partner companies. So that seems to be the suggestion. Now, there's more we can get into here about Nintendo Switch Online and the N64 stuff. But first, where are your guys' thoughts just on this general story and even the minute thought that a game that hasn't been able to come back due to all these copyrights could come back? And my only argument I have, besides that this is a fact-based thing that this actually happened, but we don't know what it's for, is they also had to jump through hoops with Disney, which I feel like is a much harder to do to get Sora than it would be to work with a bunch of movie production companies and write owners for an IP. When you can look at them and go, each of you will get a cut of money. Whereas Disney is like so protective, they've been blocking Sora forever. And by the way, it was a chance meeting. We now know it was a really a chance meeting for Sakurai that led to Sora getting into Smash. But there are more companies involved, which makes it more complex. There's only two companies involved for Sora. So I don't know, what are you guys talking about?  Quick one. It says he brought up Sora because we were getting more information from Sakurai and like some of the thought process that goes into some of the characters. Like with Sora, like it was, there was a chance meeting that sort of propelled that obviously there's more things happened after the fact, but that sort of spearheaded that movement for Sora. Right? Not to mention there is the prior stuff of him being the top voted character for the fan ballot. But then like we also hear recently that initially they wanted to have Rex in Smash Brothers, but the idea of having Rex and Pyra together, gone the way from a technical perspective. So eventually they made the creative decision to just do Pyra and Myth or interchangeably as one character. So the reason I bring that up is just like, a lot of people make these assumptions like, Oh, see, it was always never going to be this character was going to be this character. It's not that simple. When it comes to the creative design, like perspective, like decisions have to be made. And changes need to be done to sort of conform to that. Right. So for example, people thinking that Rex never had a chance. No, Rex had a chance. It was just when it came down to developing the characters. This is how it sort of made the most sense. They had to make certain decisions to get something going. Or for example, Sora, Sora ended up being like the ideal sort of climactic character. So people say, Oh, well, Master Chief or Doom Guy could not have happened. Well, if they didn't have Sora, maybe they would have picked someone else that was kind of huge instead to close things out. Like it just kind of comes down to how things shake out. It isn't necessarily that another character wouldn't have had a great chance if things just sort of had, if there were just like slightly different circumstances, right? According to Sakurai, at least in terms of Sora, he was not part of this DLC originally. It was added on after the fact. The bonus character. And so the five characters we got before were actually just going to be the five characters that were going to be in the DLC. Sora was literally a bonus addition that happened after they already decided the characters. This is this is Sakurai who said this. So it's it's one of those situations where I don't know the order of the characters coming up might have changed. That's possible. You know, I don't know which one they would have ended with. You know, you say, Oh, I ended with Andrew Kazooie, but Andrew Kazooie didn't sell very well. So that might have made me hype. But most kids today playing Smash don't even know who the character is and doesn't care. So like, is that really a good way to end where Sora is actually relevant today? You know, so it's one of the situations. I don't really know what they would have ended with. To me, I look at that five pack of characters without Sora and I go, none of those characters are really like universally going to be loved. So I kind of sort of lucked into it, by the way. Sakurai's already explained all this. He explained how he bumped into someone at an awards show and that forgot the point rolling. He didn't even think it was possible. He's apparently tried before and got totally shut down because he's, guys didn't know he's a big fan of Kingdom Hearts who knew Sora LTD. Oh my gosh, it's almost like he's referencing Kingdom Hearts in the name of his company.  It's literally a direct reference. Yeah, he very clearly loves Kingdom Hearts and would really love for Sora to be there. But like he could, he literally said, I tried this before and it was like, no, it can't happen. He thought it was impossible after he tried. Chance meeting, meet the right person, ball gets rolling, next thing you know. Yeah, the ultimate theme that I think we're both kind of agreeing on here is just like, there's a certain air of unpredictability when it comes to these things. So like, I guess, basically, you never know what's gonna make it come together. Yeah, right. And sometimes there are happy accidents where they sort of find themselves in a situation where they can have a character like this to like close things out in a very beautiful, conclusive way. Right. But going back to the topic, because I'm sorry, I created that tangent there. Yeah, I do kind of feel like that this is going to happen. And for n64 online, specifically, like, yes, you brought up other possibilities. Hasn't been around in 20 plus years online, multiplayer for one of the OG, like even perfect dark, I want that as well. But yeah, by the way, I'm not saying I want this instead of perfect art, both. Yeah, give us both. Yeah. They both were the pillars of FPS multiplayer games on home. And this is everyone looks at Halo and Xbox. Yes, that that was that that popularized online. But when it came to just cover that up, FPS. Yeah, it was you played on PC or nothing. Then these two games came out. Yeah. And it changed the game. Except this time, they'll be online. Yes, like that. So that's so one be one be one in we're going to get into some big paintballs. Let's go. We're going to get to some criticisms for n64 online. But before we do, one thing that's kind of clear about n64 online is that in terms of the lineup that they have and what it seems like they have planned, they're going above a lot of people's expectations. Like we already have confirmed rare games coming. Banjo-Kazooie is coming. That was already something that a lot of people debated would even happen. So with Banjo-Kazooie coming, the implication is we could get other stuff. I feel like after Banjo-Kazooie is about to smash, it was very clear that Microsoft is willing to work with Nintendo on anything. Right. Yeah. Because by the way guys, Microsoft is probably getting a cut. They're not just going to hand you Banjo-Kazooie. They're going to get a cut of subscription fees or something. And that's the rumor as to why part of the reason why the price is so high for the expansion pack plus because there is a lot of companies at a hand. Like it's not even just like Microsoft. Like for example, Winback is not even like the Nintendo thing, but that's on n64 online. So there are other companies involved here. And then obviously you have the Sega Genesis stuff, right? There's a whole bunch of stuff with that. Like there's other companies getting a cut. So they have a hefty price here. But what that may ultimately mean is that the kind of lineup we would have hoped for for Sega Genesis and n64, it's going to be, it's going to, it's going to, it's going to meet our expectations. So, you know, I actually have some hope based on what we've seen so far from the software lineup that getting something like Goldeneye is not out of the question. And again, to your point, you know, we've seen Nintendo doing things like with Disney. Like it's not impossible. If there's it, if there's a true desire there, they can make it work. So, and charging us $50 for this route, you know, for arguably not the best service is probably how it's going to be able to be accomplished because there's a lot of companies getting money here, hence the higher price. Um, shout out to the young caps. Thank you so much for the $5 as big weave here. Sora is the Japanese word for sky. So you'll hear it a lot in Japanese media and companies. My anon is Samurai naming it after Kingdom Hearts. What's interesting about, about that, which by the way, I knew it meant sky, is that the only reason that I mentioned that the company was named after that and not named after sky, like the, like the sky is because Sakurai himself mentioned that he named his company after. He literally said that when they announced the character. Um, but yeah, dude, it's cool, man. It's cool. By the way, shout out to the young caps. Yeah, you guys were excellent guests on our E3 show. It was awesome. We should really get you back on the podcast sometime. I know you guys also talk Nintendo, you know, just talk Xbox and other stuff. So, um, we should get you guys back on a future episode. You guys are awesome. Thanks so much for the $5. By the way, cheers to you. Um, Eric, GoldenEye, Switch, is it happening? And I, how hyped would you be? Sure as hell. Would you, would you buy Nintendo Switch Online, Expansion Pass, if it was there? Yeah. That's the better question. Yeah. Whoo. I mean, I'm excited for the Expansion Pass.  And yet you haven't got the Expansion Pass. I know, I know, I know. But again, but, but do you need it? You can just go play the originals. Online play is great, but also do you need it? No.  Sounds cool. Yeah. Maybe on the channel, but like besides playing it here or a couple matches with me. I get you. I get you. Yeah. You can do a competition.   Oh, the OG. Oh, we got to get the HDMI hook up though, so we can stream it. Oh, yeah. But that they exist though. Just, just a heads up, Eric, your, your audio is a little choppy. I don't know. His audio is what? It's a little choppy. A little choppy? Yeah, a little choppy. Hold on. Like, you're audible. It's just like not clear. I'm just reset. Go on for a moment while I fix his mic. Okay. Goldeneye specifically. I think Goldeneye is cool. I wanted on N64 online. I think it'll be great.  But I do like, if there is ever a time that I thought Goldeneye could happen, this is the time. Basically, we already kind of like mentioned it, right? But just the whole, the whole thing of what we're seeing on N64 online, we're seeing the rare games on there, we're seeing other companies getting involved with that. We see like in today's day and age, Nintendo is pretty capable at working with other companies and getting seemingly impossible sort of rights issues overcome. Like, I think it could happen. Now, we're seeing this sort of weird situation of it being unbanned in Germany. You know, I think that that is promising, right? It doesn't guarantee anything. But yeah, I'm, I'm somewhat optimistic that this could happen. No, I don't want to guarantee it again. But you know, I'm kind of, I'm kind of feeling like it might happen. And that would be huge. And I mean, considering all the backlash, Nintendo may feel pressure to really deliver the goods as well. Like, I don't, I kind of feel like all the backlash, hi. Cool. All right, is Eric any better? Eric, tell me about Goldeneye. Let's see how it goes. Yeah, I don't know. Am I any better? I hope. Yes, you are. You are much better. Much better. Much better. Sounds good. Yeah, the mic we were using is a brand new one that we haven't actually used before. So yeah, so there could be a problem with it. We'll test it off. Yeah, no, I'd be super excited for it.  It's still going to be still fun. But no, I one reason why I could see it happening is in my hope is kind of the one of those things that there may have been because it's been, you know, how many years now, there's probably been some changes of guards and heads of these companies that have, you know, rights to this game, where they might be kind of in that wheelhouse of playing the game and remembering how awesome it was and wanting to see it come back. Plus also make the money off of it because they know they can.  That's the whole reason hasn't come back is because all the disputes over who makes the money. There's so many companies involved that it feels like the cut of the pie is so small that why bring it back because if even one company says no, it can't happen. It's all or nothing. But also you never know. It's one of those situations where Nintendo might know it's a big get for their service. It could move people. It could get rid of some of the stigma against the expansion back right now because people might go, well, 30 bucks, but you get golden eye. You can't even get that anywhere, let alone online. There's people who have modded it to play online on PC, but even then it's kind of wonky and doesn't work very well. Does it get to a point where Nintendo just goes, all right, you said no. Here's a wad of cash. Let me buy your rights to it. I mean, maybe. That's an interesting take. I have no idea. All I know is, I mean, would this be enough to make people forget about how upset they are over the expansion back pricing and because more bad news has come out, by the way. I haven't talked about it yet on the channel. Nintendo has confirmed there's no more N64 games coming out this year, so they released in October. We're not getting any new ones in November. We're not getting any new ones in December and we have no idea when we're getting new ones next year. Now, we know some of the ones that are coming like Banjo-Kazooie and all that people got hyped about, but we also don't know when those games are coming. And one of the major criticisms of Nintendo Switch Online in making this a service is we have no idea when we're getting new games, let alone what those games are going to be. Now, we do have an idea of what the games are going to be initially, but when and how and how often is it going to happen. Is it going to be six months before we get new ones? Because this is a subscription that we pay for. It's a sub that they want you to keep subscribing to. And we know it felt like it was going to be monthly. Originally, we were getting NES games almost every month. Then we got SNES games almost every month. And then it just stopped. And then now we just get them randomly without warning, dropped on social media. Oh, by the way, we're going to have an update. You're getting three new games and like tomorrow. At some point that just isn't going to work. That isn't going to be good enough. We're talking now about games that are closer and closer to the relevancy still mattering. Literally, 3D All Stars was a big one of the big selling games for that was Mario 64. So like, clearly, the 64 games are closer and closer to the current generation playing Switch. So you can't just be like, Oh, yeah, randomly on a Tuesday in the middle of March, we decide to let you know that in a week, you'll be able to play more NSO games for N64, because that's exactly what they're going to do. They're not going to One thing that is a credit to the other companies, whether you enjoy the games they add with games for gold around PlayStation Network, is that you know, you're getting them every month, you know when they're going to be announced, and you know when they're going to release. Yeah, you know, the customers know they pay a subscription fee, and they know when they're getting stuff. We have no idea. We have no control. Right. I have a question. When did we get the news? We think there might be 38 because of the Yeah, one thing, but we don't actually know there's only ever been 21 on virtual console for N64 by the way, they've never gone beyond 21. But we never had Mandra Kazooie. So you can already presume there's going to be more than 21. Yeah. We'll see what's up. I've never seen I've never seen win back before. That's like, it's like a new thing for me. I hadn't not even heard about it until N64 online. So for those who don't know when back is a game that's on N64 online, it's like a shooting cop game. It's actually the mechanics seem pretty progressive for its time. But anyway, my question to you was about the news of the game no more N64 coming out this year. Like, when did that I just didn't see the actual article? Like, what was that? What was that from? Because I'm just kind of curious, like, Yeah, this was a story I saw last week and then I got hacked. So I didn't like, did Nintendo themselves confirm that? And if they did, what was the vibe we got? Like, is it do you think that was is it possible that maybe they have seen all the backlash and they're holding off on release some stuff until they work out some kinks first? Oh, one story we do know, by the way, guys, is the N64 controllers, that's not going to be resold this year. Nintendo has confirmed that to many outlets. It looks like that N64 controllers will not have any new stock till next year. So if you didn't get one in the initial rush, I'll see in six months, maybe I'll get some, maybe I'll get some then. Nintendo clearly was not ready for demand for that. But I wonder if demand for the controller was higher than the demand for the expansion because they do a little finicky, but they do work. Maybe. Technically, they saw someone playing Mario Kart 8 Deluxe with one. So they worked for some Switch games. I heard recently that there was a patch for the controller to work on 3D All-Stars. Yeah, well, because I mean, come on, Mario 64 is in there, why wouldn't it? You know, but it didn't. It didn't originally, you couldn't use it with it. So hopefully that they took that series and they patched it. I don't know, I don't own one. So I can't, am I going to go on and confirm any of that? Yeah, I don't see the story right this second. So I don't know, maybe it's fake news. I don't know, again, this was this was the last week and I had a lot of other stuff going on. I mean, I hope it's fake. I hope it's fake news for everyone's sake. But you know, if it isn't right, like, I hope. Okay, let's say it's not fake news. Let's say all the games they have already announced are going to come out this month, next month, January, February, right? We get all the games then. Tradition has shown us they're eventually going to stop and it's going to be like a long gap before we get born. That's at least what's happened with this and SNES. I don't know why it'd be different with N64. Genesis will see, Genesis is a little different because so many of those games have come out and re-released and re-released and re-released and emulated and re-released. I feel like those might have a really high chance of being pretty consistent. I also don't know if Nintendo is handling those directly, but it's possible that they're partnering with Sega. Obviously, and Sega is actually going to be managing a lot of that because they've already dealt with a lot of the emulation for it, but not always good emulation. By the way, there's been a number of these Sega classic sort of systems that have come out that have really bad emulation, but I think it'd be cool if they just, I know that they probably won't do this, but say they come out with a game or two every month and they print, after about a year or two, they pretty much go through the entire lineup, get most of the big releases out within the two years and then two years from now, they're like, all right, it's time for an update GameCube Online. That would be cool. And you wouldn't even have to come out with 20 games or anything like that. So, Andres, are you an expansion pack subscriber? I am. You are. So, you're the only one on the show that is subscribed to it? Has it been worth it to you? Yep. What have you been primarily doing? I've been playing The Rockering of Time and Dr. Mario and Echo of the Dolphin. I've also played a little bit of Castlevania. I've also played a little bit of Mario Kart. I played a little bit of Windback just to kind of test out a few games. I've been enjoying it really, like I like it. Do you not have any other way to play those games? So, I lost my N64 a while back. So, I do have a Wii U Virtual Console. I rather play things on my Switch Wii U. Yeah, it's portable. Obviously, it's just newer. Most of my games are all in one place.  And yeah, it's only one in-game individually. I have Ocarina of Time on my Wii U Virtual Console, and I have Mars 64. But I didn't have Mario Kart. I didn't have Dr. Mario. Then, I have Star Fox. Wii U is kind of a beast for Virtual Console. I mean, it is. In terms of the library, you can get almost everything on there. But it just slowed everything up. Well, yeah, I mean, in comparison to today's system, it's pretty slow. They weren't rocking the PCs and stuff. And then also, it's getting Sega Genesis stuff is cool. Like, playing through Echo the Dolphin, man, that game, the game is awesome.  Well, the reason I have it is that, like, so a lot of the Sega games are already available on Switch with a $20, $50 game collection you can get. Yeah. Now, obviously, no online play or anything, but it is $20 and you own them. They don't go away when Nintendo decides not to support it anymore. The N64 games, obviously, a little hit and miss. We haven't really had an option to play them officially, legally, since the Wii U Virtual Console. And even then, again, only 21 games. And obviously, no online play. Online play is a big seller. Now, obviously, the emulation is actually not that great. The games also look better on the Switch. On the Switch compared to Wii U, they're using, they have, like, the same problems. So if, like, you play it awkward in time on Wii U, and you had issues with fog or issues with things that might have bothered you if you played the original, those same issues exist now, but that's... All right. Let me, can I talk about that? Sure. Because I've been playing through it. Like, I've put in hours into this game already. And then when I first saw people, like, bashing awkward in time, I was like, I don't know if it's that bad. Like, I had doubt. But I played it and I can't confirm there are issues. But I think there's... So, let me make myself clear. I am not saying that there are not issues. There are issues. And I am not saying that they should not be addressed. They should be addressed. I am hoping that Nintendo patches things. And I absolutely think that if people are not okay with what's going on, you should continue to talk about it. Continue the conversation. Because if we're vocal about it, Nintendo's more likely to change things, I think. I'm not saying they will, but it's more likely. Right? So I'm not against any of that. But at the same time, I feel like the negativity about this has been so strong and prevalent, it's suggested something far worse than it actually is. So I'm not saying it's great, but I'm also saying it's not unplayable. Like, I'm actually... I'm playing through on screen in time. I have noticed a number of little issues. But I'm still enjoying my playthrough of the game. Sure. Well, it doesn't make the games not great games. Yeah. Well, I think the thing is, like, when some people look at, well, like some of the conversation happening on social media, the interpretation by many is that the game is like straight up broken and playable. Yeah. There is a little misrepresentation, I think, by some people. What I will say is, and why my criticism isn't going to go away, is we pay for this, and I can play it better for free. And Nintendo's done it better, where you own the game on Wii. It was factually a better version, because they tailored each game specifically. They modified the engine specifically in their emulator to each game. So each game was running a custom emulator that gave you a very close to N64 experience, and technically, some games were better. I created enough time as an example. This is where people talk about input lag. The input lag, by the way, I played it on Switch. It's roughly the same as it was on the N64. So if you haven't played it since the N64, you're not going to notice any difference. The problem is, Nintendo gave us a better version on the Wii that had no input lag, or very minimal. It was like one or two... And there's also the Master... Going from that, like, a lot of people didn't buy Wii U. So they didn't experience the already worse version on Wii U. So they're jumping from, I was playing this on Wii, and I'm playing it on here, and whoa, this doesn't feel right. Of course it doesn't feel right, because the Wii version was factually better emulated. And I think that's where people run into problems here is, these N64 games, whether we like it or hate it, we can't ignore. If you just have a Chromebook, you can download an emulator and find a ROM for these games quite easily that will run them better than something you pay for with Nintendo. And I feel like that's where a lot of the criticisms are coming in, which by the way, not Nintendo's fault necessarily that you can get this stuff for free and get it quite easily, they're very much against doing that stuff. But at the same point, these emulators are free. Yeah, I'll tell you that I... I get what you're saying, but I also don't... I don't feel like for most people the ROMs run... I'm saying Nintendo should be able to do a higher standard than people doing this in their basement for no money. That mean that I agree with, I think there's certainly a lack...  There's... and I also heard... I haven't done the ghost stuff, the time trials in Marker 64. Yeah, for the record, Marker 64 I think plays fine, but apparently for the time trials, the ghost data... The time trial ghost mechanic doesn't work, yep. ...does not work. That's bad. And it didn't work on Wii U either, so... If this isn't a new issue, it's more of a people kind of expect you to fix it at this point. They didn't. People have already modified it on PC to fix it, so why can't Nintendo, like 10 years later, after starting... You know, it's one of those... It's one of those where I understand, I think for a general consumer, it's fine, but I also think that just because it's fine for general consumers... If you're an average consumer, you're not going to notice. So to me, I have very high standards. If I'm going to can do money for something I can actively do for free, knowingly do for free, easily do for free. And I'm going to pay you because I want to do it right. I don't want to do something illegal. I want... Because I don't have the N64 cards anymore. I'm not dumping them. I'm going to get the ROMs illegally. I don't want to do that. I want to do it legally. But when you offer me a worse experience when I pay you, than people who are doing this for nothing, it makes me feel like Nintendo's cheaping out. Because it runs on Chromebooks. We're not even talking about running on super hardcore hardware here with these emulators. These N64 emulators have been around since the 90s. So like, Switch is way more powerful than these emulators need. But by the way, you can hack your version one Switch and run better emulators than this gives on a hacked Switch. So like, the Switch is capable of doing better emulation. Nintendo has to provide it. And this has been kind of an issue I've had with Nintendo Switch Online this entire time with the NES, SNES. Now go ahead and then the N64 where it gets worse. Obviously, SNES and SNES are much easier to emulate. And I'm not saying there's any emulation issues with those specifically. But it's one of those... Nintendo is asking a premium price for things that aren't necessarily worth that premium price compared to what's available on the market today. You can go buy a SNES classic and a NES classic and get, at the time, almost more games than were available on Switch. Now, granted, you can argue it's a bit more expensive, but you will always have access to those games. For the rest of your life, as long as that system powers on, you will have access. Once we're off Switch, this is based on Nintendo's history, all these games we have now aren't going to be available because they're designed specifically for Switch's hardware. The moment they use a different architecture, a new chip, there's a high likelihood this stuff isn't just going to forward transfer and just be perfect. It's not going to be their day one. You're going to lose access to all of this when you move on to your next system because that's what happened with the Wii U. Now, technically, they literally put a Wii inside the Wii U to try to podge their way around it. But that, again, it wasn't, you know, you had... I'm actually optimistic that we're going to get this up in the next system. They didn't even give you those for free if you had the Wii ones. You still had to pay an extra fee on top. So my thing is, if I'm going to hand Nintendo money, I should expect them to at least match what people are doing for free. My thing is, is why don't they just find the person who made the damn emulations that are like fantastic out there and just go, here's a little bit of money, give me your emulator, and I'm going to use that. Because then Nintendo would be publicly supporting emulation. Nintendo's never going to use the word emulate. Well, I mean, we know it's running on an emulator, but they're never going to tell you it's running on an emulator. The issue is not them not having the capability of getting good emulator. They can absolutely do that. That is not the issue. 3D All-Stars is emulation. It's fine. It's great, actually, right? Yeah, but they customized everything to each game in that pack. Right. Like, they just need to do that. But they... And for the record, most of the games are actually... They're not doing it now. Not all the games are running poorly on this emulator, right? Like, most of the games are fine. Well, yeah. That's fine. Time, if you could argue, is the most important one. Isn't. And then also Mario Kart, which is really important. The fact that those two have issues, that's not okay. But just let me kind of describe it a little bit. Like, for those who didn't hear me talk about it on my stream a few days ago. Sure.  Like, I've never played Ocarina of Time before. It's going to ruin my experience. I don't really think so. Like, if you don't know what to look for, you may not even realize. Like, the game is fine. I'm enjoying my experience. They're having a couple little things that I'm like, eh, weird. So, like, for example, let's say you're approaching the castle as a kid. There's this one part where you'll see, like, steps to kind of... Not steps, but like a rock wall to climb. So you'll see a wall and then the ground. But there's like a... Where the wall and the ground connect, you'll see like a sliver. Of where you can kind of see through the plane. Like, it's kind of... It kind of takes away from your suspension of this belief because like you can see that the world's not meeting flushly as it should. I've seen that occasionally playing through. And then also I noticed a bit of a shadowing issue in Jabu Jabu's belly when I was carrying Princess Ruto. Like, her shadow on mine when I was on an elevating platform. It was kind of like flickering, which was a little off-putting. But then once I got off the platform, it didn't happen anymore. So just kind of like subtle things occasionally seem like that. And there is a fog issue. You've heard about the fog issue, like... The fog is cool because it does have, like, an atmospheric look to it. Because the game is in HD, it's upscaled HD. So like, parts of the game actually... Most of the game actually looks better and nicer than what it used to. It's a lot sharper. Things seem to kind of pop more. So visually, the game looks nice. I think it actually looks better than what it looked like on Wii U Virtual Console. Like, it looks noticeably clean. Like, it looks nice. But you do notice some of these other issues as I've already brought up. And the fog's gone. Like, when you are in Kokiri's Forest, normally there's a fog blocking out the Deku Tree in the background. You can still see it a little bit, but it's a lot more like vague and ominous. But in this time around, you can just kind of see the entire canopy of the Deku Tree very clearly. And because it's in HD, you can see kind of like the square pixel-y like sort of leaves of the Deku Tree. And it just kind of shows like the age of the game more clearly because of that, because the fog is gone. So it's kind of weird there. I haven't gone into the Water Temple yet. I'm like right before it. I'm about to do the Ice Cavern, which gets you into the Water Temple. So I'm kind of curious how it's going to look there, but I'm assuming based on everything else I've seen that that's true, that there's just something off with the fog and that area. I'm curious to see if the water texture is actually different. That's going to be really, really weird to kind of look at if that's the case, but I'm assuming it is. So, you know, little things, but like if you don't even know what you're looking for, you're probably like, oh, this is fine. I would say the biggest issue for me is just occasionally I can kind of see through the environment. But by the way, if I remember correctly, that may have still happened sometimes even playing through the game initially. But I've noticed a little bit more often this time around. And then the shadow flickering kind of off-putting. But, you know, overall, the game is still fine. Most of the game runs fine. Even when you do see those things, it's not like the game's about to crash. It's not like it's chugging. It feels okay to me. And then the input lag doesn't really bother me. I mean, maybe it's because I played it like several times on Wii Virtual Console. So I'm used to the input lag already, but the game doesn't feel unplayable by any stretch. Because it's not an online game, it's not like you need it to have instantaneous, and be entirely instant. It feels fine. But definitely, you know, I wish the fog was better. Because this is arguably the greatest game of all time. It should be presented better. Got you. So what I'm kind of hearing you saying is it doesn't have the classic Nintendo polish that we've all come to know and expect. Where everything, you know, even like Breath of the Wild, everything was pretty well thought of.  It's all polished almost, you know, to pixel perfect almost to a certain extent. And, you know, a lot of Nintendo's games have that like nice polish. They think of almost everything. And it just kind of feels like these games were afterthoughts type of things where they didn't quite fully put in the 100% effort. They may have put in 85 to get the game out. Just didn't work type of thing. But they haven't fully waxed on waxed off type thing. Polished it. Yeah. I mean, I feel like they probably, I don't know who they had behind this emulation, but they must have had some small team. And yeah, the quality check on there was not significant. Like, because it doesn't feel like this was an internally developed project. You know, like most Nintendo games do have like that level of polish that they bring up. Like this, it feels like an entirely different department. This doesn't feel like the Nintendo developer like worked. This feels like they just got some outside company to do this. And it's so I got great. This might be part of what my anger comes from too, is I got privy some information about how Nintendo put this together and what they used to do. And there was a guy named Tim. I'm not going to get into the full story behind Tim, but he was the one who handled literally every single game emulated on Wii Virtual Console. He was the one who really pushed for emulation. He actually handled the original emulation of Ocarina of Time and Master Quest on the GameCube. So that's how far back he went with Nintendo. He left Nintendo in 2011 right before Wii U came out. So hence why there's a massive difference in emulation between the two systems. And he was the one that customized the emulator to literally everything when he basically did it on his own. He customized the emulator that his team, an internal team at Nintendo developed, to every single game to work on that specific hardware better than it even worked on the N64 at the time. And that was all fine. And that's why there was hardly any complaints about any of this stuff back in the Wii days. One, the first time we ever had it, so we're just happy to have it. Two, it ran so well. There was hardly any complaints. The biggest complaints were some of the price points Nintendo was charging for some games just felt kind of a little bit out of touch with what those games might be worth today. But Nintendo has always kind of been that way with pricing. Or for the most part been that way. There are some games I feel like they launch and do price correctly. But then you get into, you know, he leads, moves on to a different company. And that same internal team is still there. And they're still the ones handling all the emulation. It's still handled in-house at Nintendo. But they no longer have the person at the top that cares about the quality of that emulation. And so when Nintendo does their checking on it, they go, does it play? Yes. Can you finish the game? Yes. Does the online work? Yes. Check, check, check. Good to go. And that's all they care about. Nintendo decided to spend less money focusing on each individual game. And it said make a generalized emulator that they could just use for everything. And if there's any major issues, we'll worry about it later and try to patch it. Which by the way, I'm not saying any of these issues are actually major besides the ghost thing in Mario Kart, which by the way, has been around for a while with their emulation should be fixed by now. It's not. I don't understand how they haven't gotten it fixed at this point. People literally have already fixed it with PC emulators decades ago. Still causes issue with some emulators, but a lot of them have already patched it and made it work. The Ocarina Time thing bothers me more just because when they announced, sorry, but I didn't mean to cut you off, but this is just a quick little thing. It's just the Ocarina Time thing bothers me even more because when they unveiled N64 online, the first title they show off is Ocarina Time. Yeah. Right. It's their headliner is my point. Yeah. If you can't headline N64, we already have that, technically. Right. So they headline Ocarina Time and there's tons of Zelda. There's a huge Zelda fan base now. Yeah. So you do this and then what we get is in some ways, it's nice because it's upscaled to HD, right? Sure.  But to your point, most people aren't even going to know their glitches or know anything's wrong because... To the casual person, they'll just think what's Ocarina Time. I would say Breath of the Wild sold 25 million or something at this point. We don't have the updated figures till tomorrow. But Breath of the Wild sold 23 million, 25 million if we include with you.  And to them, they're not going to know there's anything wrong. Like this is the point where I say the emulation is what I would say good enough for your average Nintendo Switch consumer who doesn't know any better. I just don't think that's acceptable. We shouldn't just accept Nintendo being good enough for the average consumer when we are paying them for something that other people for free do better. That's always going to be my stance that if people are willing to do it for free better then Nintendo should be doing like one of my major criticisms of Nintendo Switch Online. Voice Chat in an app. Why does Fortnite have better communication both in-game chat and in-game voice chat than any Nintendo game? And I pay for the access to that. Fortnite I don't. And this is because the Nintendo stance of wanting to do things different thinking they knew a better way, wanting to break from the norm, doing what Nintendo does, which by the way helped lead to Switch being a system anyways, helped led to the motion controls with Wii. Well, you could argue the failure of successive consoles and selling less and less might have led to Wii. But either way, whatever drives Nintendo to make the decisions they do, it's frustrating when they're charging you money for something that you could just get elsewhere. And I know a lot of people have told me, by the way, when I've complained, well then just go play the games there. And that's fine, I'm not a subscriber. I'm not giving them money for subpar. It's just not happening. The only thing that makes it worthwhile is if you have a family membership and everybody wants the Animal Crossing DLC. It's legitimately a super cheap way to get everybody the Animal Crossing DLC if they all have the game. It just is. It's a really cheap way to get eight people that DLC because it would take a number of years before you could have bought that DLC individually for each person for you to end up wasting that money. And by the time that you reach that four or five years down the road where it would line up or if you just bought it for everyone individually, you might not be playing the game anymore. So that is kind of a good deal. But for that specific reason, not had nothing to do with N64 or Genesis. Which by the way, I am so thrilled that you and several other people I've talked to are having a blast with these games. Classic games are amazing. And I'm super glad that people are starting to enjoy and play games they've maybe never played before. Especially Nintendo fans. A lot of them skipped a lot of these Genesis games because of the whole console wars back then. So this is really cool to see people enjoying this stuff. And I'm so happy that they are. We're getting excited. But I just, I feel like and maybe a whole huge chunk of the internet feels this way too. By the way, the internet is a small minuscule thing compared to the whole of it's a local minority. There's many people that own switches or whatever. Okay, us making it the most dislike video of all time at like 150,000 dislikes. That's cool. There's 90 plus million people who own Switch. It's nothing to Nintendo. But the thing is, to me, like my kids aren't going to care, right? My kids don't care about this. I mean, it's not a good look because you know, some people are going to look up N64 online and they take a look at the overview of the dislikes. Because of what I do and because of who I am, I hold Nintendo. This is like where people talk about how you're not critical of Nintendo. No, I hold them to higher standards than pretty much everyone who owns a Switch because I expect better. If I'm going to give you money, I expect you to deliver something that's better than something I get for free. That's my biggest problem with the voice chat. That's my biggest problem with how they've handled these online games. Like, all of this stuff, I can go on Amazon right now, spend 40 bucks, get a little Android device sent to me that has better emulation and has 7,000 games across platforms going all the way up to PlayStation 1 that work mostly flawlessly for $40. And I own that. And no one can take that away from me until the system breaks. You can, by the way, you can purchase this legally. Not saying it's legal for that company to be selling that. I guarantee they did not get the rights for all those ROMs, but they're widely available on Amazon. So forget even free emulation. This is, you're paying money for it and you own it and it's better and you get more. And this is where it's like, when you look to who should have the best versions of their games, the company that made them. And when that's not the case, I can't justify spending a dollar on this service. The only reason I even have Nintendo Switch online service at all, the year membership, is just so I can play online matches with people on YouTube and my fan base. Which I don't even do that often, but when I do, it's cool that I have it and I don't have to think about it. Don't have to worry about it. But you get cloud saves. You know. But even then, I don't agree that the thing should be behind a paywall. I think it's ridiculous that it's behind a paywall. But I also think the same thing about Xbox and PlayStation as well. This is a general criticism. The console is charging money for the play games online.  I already pay money for online. It's called my internet bill. Thanks. I play games for free online on my PC all the time. You don't have to profit off me. The internet company already gets plenty. I'm paying to access my own internet. It feels kind of dumb. But that's a general complaint and something that, unfortunately, if you want to play these console games, you have to do online. And you could argue if you want to play these N64 games online. Unfortunately, this is something that you have to pay for. And I totally get that. But I also just... It's never going to be okay to me that Nintendo is providing me the worst versions of their own games. It's just not... I can't wrap my mind that Nintendo thinks this is okay. And know why they do, by the way. Nintendo is nobody's friends. None of these companies are, guys. Like, they're all for-profit businesses. They're just trying to make as much money as they can for as cheap as they can. Yeah. Like, that's just the way it is.  Like, they're not dumb. They spent a shitload of money on a game. They're not going to send it out to die. They already tried that with Skyward Sword thinking, oh, there's still enough wheeze in the market, but we didn't matter at that time anymore. They already announced their next-gen system. They sent it out to die. Like I said, we didn't matter. Skyward Sword was an expensive game for them at the time. We at the WV. So I just, I'm never going to be okay with it, and I don't think there's anyone that can convince me otherwise.  They're not watching my channel anyway, so hey, kudos to you guys. The people that watch my channel, I would say are probably the more hardcore Nintendo faithful out there. But I hope, by the way, you guys don't participate in console wars and all that. I know that's a thing. I hate it. But I would hope that all of you guys can sort of agree to a certain extent that, hey, if we're going to give Nintendo our money, they should at least give us something better than... I'm two clicks away from doing it for free. Probably, you could do it on my iPhone too. The best way to... A little more than two clicks, though, to do it on my iPhone. The best way to stop emulation is to make a better version of it. Well, like the number one argument against like Nintendo has a number of things, lawsuits and things going on, and being pissy about emulation and ROMs and all that. And people that love game preservation, and who cares? I bought a copy of Mario Party Superstar, so who cares if I download a little bit of ROM and I'm playing it on an emulator? Look, you guys make your own personal choices. I'm not here to make those choices for you. Everyone's allowed to make your own choices. Free world, free country. Well, not free for everybody, but free at least in the United States. Make your choices. You're probably not going to get in trouble. It is what it is. If you're not distributing, distributors get in trouble a lot. People downloading usually don't. So go ahead and make your choices. And even if I hate some of those choices, like I'm not going to download any new switch game ROM and play it on an emulator. I'm not going to do that. I don't have Mario Party Superstars right now because my bank's locked up, so I'll get it eventually. But I'll wait. My thing is it's like anything. If I give a company money, I don't think it's asking a lot to expect near perfection, especially for games that have been out for like almost 30 years. We're not talking about like, oh, Breath of the Wild came out and we had some on Switch. There were some issues. We talked about the polish before, Kokiri Forest was a problem. It dropped down into the teens in FPS. That's a problem on Switch. They did patch it. But also, this is a brand new experience I've never experienced before. We're talking about games that they've been around for 30 years. They've been sitting on computers forever. The emulators have existed forever. Yeah, Nintendo could use better emulators. They're never going to use publicly available ones. That's just not who they are because they're not going to support that. But if you're going to develop internal ones and you're going to release a limited library, by the way, how many N64 games are there? What, eight? At launch? Nine? It's not even 10. I know it's in the single digits. You can't get those right. And then we're supposed to think, oh, they'll patch it up and fix it later. Well, do you want new games? Because they're not doing both. The team's small. You're getting one or you're getting the other? You either get new games or you're getting fixes to the current. And they're not going to fix the current. They didn't fix them on Wii U. They're not going to fix them now. They don't care. They care that people spend their money. And that's fine. That's what all companies care about. I just, I'm always going to hold them to a standard that maybe some people think is unfair. I don't think it's unfair that the richest company in Japan gives me the best emulation possible for their own video games. I think that's reasonable when I'm going to hand them 30 bucks a year. Can I give me? I think for that specifically, you know, yeah, I agree that it should be better. I hope it gets better. I also still enjoy it for what it is, but I also got the family plan. Yeah, as I said, in general, none of these games are unplayable. And that's fine. Nintendo's never going to release an unplayable game. Most of them are actually fine. It's specifically awkward in time that's the biggest issue. They technically, every single one of them has like a small minor thing. It's just how much do people care about it? Yeah. But I want to kind of just go a little bit back because you mentioned, this is me nitpicking, but you mentioned that like it, you know, Breath of the Wild had the Kokiri Force frame rate issue, which is totally true. But like, I don't, I just think that like, I'm not saying, I know you love Breath of the Wild, right? But like, Yeah, it's my favorite game of all time. Perfection, though, I would argue is unreasonable to expect. Now, let me fully explain, because the reason why is is there's actually no such thing as perfection. Like that's a fact. There's literally nothing out there. I'm pretty sure I can perfectly emulate NHD and 4K and 60 FPS on my computer for free right now, Ocarina of Time. Ocarina of Time, right? And every other N64 game in existence. I'm just talking about games, you know, just as a whole, right? I'm not talking about performance, necessarily alone. I'm just talking about games as a whole. There's no, there's no, there's no, like what I say, Breath of the Wild is my favorite game of all time. It's a 10. It's amazing.  But honestly, oh, I can find things to criticize. Nothing's perfect. Yeah. But that's also be like, Yeah, I can criticize Ocarina of Time. It's not a perfect game of fact. It's not even on my 10-10 Zelda games. I can easily criticize Ocarina of Time. But I'm not criticizing the games. I'm criticizing the emulation. The emulation that is perfect. Not even the emulation. Elsewhere if I put in. Yeah, the effort. I'm criticizing Nintendo's, let's just, I'm gonna throw it out there. Nintendo's laziness and unwillingness to do better. They think this is fine. And as long as people keep shelling out money for it, it's gonna continue to be this way. Like Nintendo doesn't have an incentive to do it better if people not only speak with their wallets, but also make a huge hubbub about it online and be like, hey, we're not okay with this. This is not what you're doing. You need to do better. I'll tell you this. But again, they're not gonna care because again, most people online aren't the people buying it. Two things. Two things. I just wanted to speak about Breath of the Wild. It has a frame rate issue, but Breath of the Wild is still has way more polish than pretty much any open world game that came up before it. Like buy a long shot, right? I don't know about that. Yes, I'll challenge you there. You'll challenge that. So you don't think the Wind Waker had the same amount of polish? The original Wind Waker would say it's an actual open world game. What? It simulated an open world experience, but Breath of the Wild is like an actual massive open world game. Open world games in general. How did the Wind Waker simulate an open world experience when you could sail anywhere? That was a trick. Seriously, you could sail everywhere. It opens up after that little beginning area for Dragon Roost and when does Breath of the Wild open up after you complete the tutorial area in the Four Shines? It's the same thing. It opens up. It's just a different type of open world because a lot of it is sea versus land. Compared to just we're talking, we'll just talk about modern open world games. Glitches and little issues because of so huge there's so much going on in them. Yeah. There are things to be found. Breath of the Wild compared to most other open world games, it's far more polished. Like there's a significant amount of polish in comparison. That's saying, again, there's always things to be on. Give me an example of a game that's not as polished. Any Bethesda game known to man. Okay. Which have huge, huge teams, hundreds of people, half decades of development time, sometimes more like, yeah. Okay. Anything besides Bethesda? That sounds like just a company-wide issue. Which, by the way, Bethesda does have a company-wide issue with their engine they use on everything and bugs they haven't fixed ever for some ungodly reason. I have no idea why. But Bethesda is well known that their engine, I don't know what the hell's, it's been like 20 years Bethesda. Patch your engine already or use something new.  Because I think you're like, oh, open world games like, okay, yeah. You could say like Cyberpunk 2077. Terrible. Horrid. Worst polish game ever. Like is there even polish in that game? I don't even know. It's not even, it wasn't even a complete video game when it came out. So like, okay, yeah. Perfect example that supports your case. But then I think, yeah, but the Witcher 3 was pretty perfect at launch. Was it? I didn't play it the perfect game to end. But in terms of its polish level and everything. Yeah, it wasn't game-making bugs weren't there. It was very well polished. And then I think about, you know, that's modern open world, right? Like your point with the Winmaker was that's not a modern open world game. And obviously we're talking about a game from the GameCube. Of course, that's not a modern open world game. So Birdman said by saying that that Witcher 3 was worse at release in Breath of War. Is there a way for the Nintendo Switch Online expansion pack to fail? Says Doggy. Thank you, by the way, for re-opening your membership. Is there a way for it to fail? I mean, the only way is people don't buy it. But here's the thing. That actually speaks to me. Here's the problem with, and this is something I know in the back of my mind. Here's the problem. What's Nintendo's messaging going to be if they thought N64 was going to add, let's say, 15 million more subscribers, and instead it only adds a million? Okay, let's say they don't get the number boost they want, which I think they're going to get it anyways. But let's say they don't. So a failure to Nintendo would be, we didn't gain new subscribers. We may be converting some current ones to a higher tier, but we're not growing NSO like we want. The whole point of adding these consoles for Nintendo is to grow NSO. So let's say NSO isn't growing. That's Nintendo's worst case scenario. That would be a failure to them. But what's Nintendo's outlook going to be based on the history of Nintendo when something doesn't sell? Oh, people don't want these things. And then they just won't give it to us anymore. That's how, that's my fear is if like people don't buy it, it's not going to be, oh, let's do it better. It's going to be, oh, people don't care about these games. So we're not, you know, we spent all this money. We got all these licensing rights for all these third party games coming to Sega. And we did all this work and all this legwork and invest a little money thinking we were going to make hand over fist money in return. We didn't, it didn't grow NSO. Man, people really don't care about the, they really only want to buy the nostalgic classic systems so it could sit on a shelf in their house. People don't actually want to play the games. Cool, we're just not going to give you retro games anymore. That's honestly, based on Nintendo's history, how they react when things don't sell. Oh, Federation Forces and not selling. Yeah, we're just not going to make Metroid. Other M-Pan, we're just not going to make Metroid games for a while. Just the way it's going to be, we're just going to be done for a while. We're not, we're not touching the IP for a while. People don't want to buy it. Oh, if Fire Emblem Awakening doesn't sell well, guess what, we're done making Fire Emblem games. Oh, look, it sold well because the fans rallied and it ended up being a really good game and now Fire Emblem's a big staple for Nintendo. But Nintendo has a history of zero. The last F-Zero game, unfortunately, did not sell very well. Notice how we haven't had one since? Yeah, that's true. Like this is what Nintendo does when things don't sell. Federation Forces came out in 2015. There's not really, like when I criticize and say, oh, we just speak with our wallets, I mean, there is that fundamental issue that Nintendo's not going to get the right messaging from it because they just look at pocketbooks and go, fine, it's not worth the effort. Yeah, I'll say that for Metroid though, Federation Forces came out in 2015. Yeah, and then we got Samus Returns a little bit later. In 2017, and they also confirmed, they announced Prime 4 in 2017 as well. So it wasn't, I think when people talk about it, Federation Force, that issue was not with Metroid. I think they understood the issue with Federation Force. So they didn't give up on Metroid because of Federation Force. Well, the problem was, though, here's the issue they said. When Other M flopped, Nintendo didn't really use the word flop, but they used a term that suggested it did not meet expectations. They publicly stated they were going to put Metroid on the shelf. They, that's their own words. Nintendo publicly said for, It wasn't even just Other M though. It was Other Prime 3. And then, on then, they did really put it on the shelf. They came back with Federation Force, which is, okay, if your normal Metroid games aren't selling, you think a spin-off's gonna sell? It was kind of like a baffling decision and really upset a lot of people, which is why that's now their second, most unlike trailer of all time Federation Force. By the way, Federation Force is actually a good game. No one wants to admit it for some reason, but it's actually a good game. Go play it with some friends. If it had good online. Like, play Prime Hunters. Like, these games are fun. I just had a squeeze playing. Clive Force Heroes, it's fun. Get some friends together. These aren't bad games. My problem with Federation Force is that playing online didn't work. Yeah. Every game I played, my friend would crash. People wanted more. It doesn't go up experience, and it just didn't, all my missions would crash. So like, I just couldn't play it. Is there a way to give Nintendo feedback? Says Doggy. The only feedback you can give them, really, is when they ask for it. They don't really pay attention. At least Nintendo's aware of the backlash. Reggie has been on a couple of podcasts, and he's noted that when he worked at Nintendo of America, when he stated publicly that they don't listen to fan feedback, they literally don't listen to fan feed feedback. They only care when it's something Nintendo specifically puts out. Like, the Super Smash Bros poll, to figure out what characters that. They did pay attention to that because they asked for that information. When they send you polls through my Nintendo or surveys, they do, they are looking for feedback. They will consider that feedback. Now, will they consider your individual feedback versus everybody else's? No, it'll have to be like a more general consensus from all of the feedback they get. It won't be one specific message. But Nintendo doesn't really care as long as they're making money. That's kind of the sneaky thing about all businesses. Amazon got a bunch of backlash for the way that they treated employees in warehouses and not letting them have bathroom breaks and factually having news outlets report on poop bags hidden in aisles and stuff like this because they couldn't go to the bathroom. And yet, Amazon stock went down for like a day. People didn't stop using Amazon. Nobody cares as long as you're making money. And that's where Nintendo is right now, most profitable company in all of Japan at the moment. So, let's kind of move on from this. I think we're just going to start going in circles. You got one thing you want to do? One point. With that, I'll tell you that right now, I'm optimistic that the library is going to be something satisfying to me. So, I'm taking advantage of the family plan so it's not really that expensive for me. So I'm good. But I'll tell you also, I am struggling getting people to get onto my family. Not as many people are jumping onto it as much as I thought. So, it's not vibing with a lot of people. So that may mean I may be paying a higher price than I anticipated. But also, if Nintendo fails to continually update the content here, I may drop the expansion pack come next year or the year after. If I'm like, yeah, I don't need to spend this money. I got my fill of these games. I'll just, if I want them back, I'll either just collect them in real life. The actual N64 versions, I get some sort of cool HDMI upscaler for it, which would be expensive. But I'll be getting it for more collector's reason. And then I'll just go down to the normal service. Even though I bought this first year, it's on Nintendo to maintain subscribers for this. And I do feel like they're not doing a great... Like if they want this to become more lucrative in their current setup, I don't think they're headed in a good direction. I think they need to make some serious changes. One, maybe a price cut. And if not a price cut, do something to make it feel more compelling. I announced that more regular DLC patch the emulation. Make it a quality emulation. Give us more options with the app. Like maybe we could change around the... Just that weird sort of like border that has the icon on. You know, just that it needs more quality of life additions. Hopefully it's something that they actually like build on. Like if they're getting this much extra money from a subscription service, hopefully it's something that they're more actively working on to improve. So it gets better. Maybe it's not amazing right now, but they build on it and make it better. That's kind of like the best we can hope for right now. Cool. So our last topic was actually supposed to be you bring a topic to the table. So you got something for us? Pulling it off the top of my head. So like, I don't know which one to pick. There's a lot of good ones that make your own show too this weekend. I got a lot. Well, I'll tell you this. I was sort of talking about this on my podcast last Sunday, but like I could have gone further. We just stopped because of time. But on the note of time and me looking at the Deku Tree, and because we've been talking about Ocarina Time already, I'm kind of curious on your thoughts on what if Nintendo were to go back to Ocarina Time someday, right? Like you look at this emulation and it's not even like a quality. Like yeah, it's not even like a quality emulation, right? And like, I know, I mean, your friends with Game Over Jesse, right? And Game Over Jesse has been talking, he's heard that there's an Ocarina Time HD in the works, right? And I haven't double checked. Maybe it was for this, for this emulation, but maybe it's not, right? Like what if there is something else? And I'm not saying for sure it is, but what if, right? Like what if there is like an Ocarina Time project that they're working on, right? Like what if Nintendo right now is finalizing Breath of the Wild 2? And the next thing is to not remake, re-imagine Ocarina of Time. Like if there's ever a game that Nintendo goes back to and re-imagines it, similar to what they did with Final Fantasy VII Remake. I said similar, not the same, because I know some people have some problems with VII Remake. Nintendo would do it better, I hope. But what if they were to go back, re-assess that game, and modernize it significantly, like restructure it, add more content, tell a slightly different narrative. And some of you may jump at the idea, why would you change the story for Ocarina of Time? Well, actually, because they need to. Because Ocarina of Time causes a three-way timeline split, and it technically only explains two, not the third. There is nothing in Ocarina of Time that explains why there is the fallen hero timeline. Imagine if they were to go back to Ocarina of Time, re-imagine it with modern-day visuals, maybe give us a light temple dungeon because we were just given the light medallion. There's no actual dungeon for that one. What happened? It feels like cut content. Throw us into a new dungeon, add more side quests, maybe fill up the other half of the map that has nothing there, because there's the right side of the map that has towns, and there's the left side that just has a desert. Like, it's just weird. Just to make it a more cohesive world, there's a lot of really cool characters in there. Build that up, and maybe also answer the question to the fallen hero timeline. Put something in there for that. I think it would be amazing. And it could be like a project between major Zelda games. I mean, it would be cool. I mean, Ocarina of Time is the game that may be falling in love with the Zelda series, but for me, personally, it ranks pretty far down the list of the games that I want to see this happen to, but I understand it's important, so I know it's popularity, and with Zelda being more popular than ever, it's kind of a great time to do it. Now, I don't agree that we need to change the story to explain the fallen hero timeline, because the whole point of it is that you're dead, and you can't play the game when you're dead. So that's the explanation. It's a weak explanation, by the way, but that's the official explanation. That's why it's called the Fallen Hero Timeline, because you fell, you died, you failed. It wasn't just that you failed and you lived, you died.   But also, that's the official explanation, and it does technically make sense. It's just, it also means every game's a split. They just haven't had something happen on the split yet. But it's a messy thing, and I understand wanting a better explanation for it.   Now you could say you could play the game. It just changes perspectives. Maybe you become Zelda, or some other character that lives past when Link would die. And then you suddenly have a three-way ending of sorts, which isn't really a three-way ending, because technically there's only one ending, but it's understood because of the time travel mechanics, why there's a split, even though you only ever see the end to one of those splits, sort of, because you also get sent back in time. So you kind of see both endings. It's weird, right?  Yeah, depending on how time works. Right?  It's like infinite time loops. So it's like, it's really weird, but whatever. Nintendo chose not to use that explanation and said, nope, Link died, and this is what happens then. Like, okay, well, I mean, technically Link wasn't around for seven years and we saw what happened to that. Okay, I don't, okay, sure. That's what the explanation I want to use. Sure, it's possible. Yeah. I mean, yeah, it's kind of weak, but technically it does make sense. I'm not so sure we need more of that. I understand that they don't have to do it. Yeah, they don't have to, yeah, yeah. They're in a position where they can just let it be. To expand upon it and give us more. But the point is that there's material, right? There's material for it. I don't think they're gonna do it, by the way. Like, I think it's possible they could quote-unquote remake the game. Don't know how, don't know what they're gonna do. I think it's plausible then. But it's possible they could remake it. I just don't think they're reimagining anything. Like Final Fantasy VII remake is, it's a remake, but it's almost a reimagined remake. There's additional things that never happened in the original game. The base plot is still there, of course. And I don't like that it's split up over all these things. I understand they added so much to the game and that's why there's, no, they're splitting it up because it makes them the most money. That's just reality. They could literally just wait and take 12 years to make this game like they did with Shadow of the Colossus and call it, or not the sequel, The Last Guardian and just call it a day. But they don't, they want to maximize profits. And so they release it in parts, they release it as they finish sections. It is what it is, right? People seem to be mostly fine with it that are enjoying it. So more power to them. I'm personally going to wait until the whole thing is complete and they end up repackaging it for just 70 bucks on PlayStation 5 at some point because that's going to happen. Yeah. So I'm just going to wait until it's all done and then I'll play Start to Finish and be good. Let me throw an idea out for you. Just with a hundred of time, it's such a classic. And Final Fantasy VII was too. That I feel like the way Nintendo does things, like you look at like the definitive edition of Xenoblade or you look at anything they've done, even like the Wind Waker HD, which I feel like they had real work put into it in comparison to like Twilight Princess HD is more like a texture up res pack that you, you know what I mean? They added, they eliminated some of the Twilight, they added a couple things and they eliminated some of the tedium of it. But people have done that with mods and emulators. So like, it kind of felt like, okay, yeah, almost anyone can kind of throw down that. I always felt like they need that. The Wind Waker had a whole new lighting system. They redid almost the character models. They literally got rid of the tingle tuner and replaced it with a completely different mechanic, which is cool as those tingle bottles are. Dude, you got rid of the story of tingle. Damn it. Come on. We literally had a gamepad. Come on now. You didn't need to get rid of tingle story. Anyways, it is what it is. I wish they would have reincorporated it in a different way if they didn't want it because it was based on a GBA connection. Which by the way, I don't think most people that play Wind Waker even know tingle story because how many of you actually used the tingle tuner and did the tingle tuner side quest? Most people didn't. Anything that involved GBA connectivity, I don't think most people did. We did for some games. But I did for Wind Waker, but most people didn't. Most people didn't have either have a GBA and have it or have the connection cable or care or even know. Like if you don't even go down to tingle's little jail, you don't even know. You just skip the whole thing. So I think that I want Nintendo to do as you describe, and it's fun to dream. It's like a pipe dream. Yeah. But then again, Breath of the Wild was a pipe dream to me. I never thought they'd make a Zelda game like that. I always hoped they would. It was kind of like this that would Zelda could have been if they would have stuck with Open World after Zelda 2, but they didn't. So like, it's fine. Zelda still became something that was great. I mean, if you play Oca