Hello and welcome to the combat cast. You've all been waiting for patch notes patch notes pop patch notes combat cast There we go. I am Tyler lamb's down to any specialist at Netherrealm Studios Derek Kurtzik designer Paula Garcia designer Steve Brownback QA analyst Jen Hey guys. All right. There we go. Hey, you know a quick announcement before we start the patch That's we got a few things to talk about. I want to say congratulations to Forever King for winning summer jam Was it yesterday? It was yesterday. Congratulations. That was awesome. So yeah, congratulations, Forever King He he's he's been working in the lab and he's come back and shown that he is the top guy right now Well, Sonic Fox is probably the top guy, but good win, but he beat Fox. He beat Fox. So hold that That was what you supposed to say Predator was pretty awesome and Predator was pretty good to see I also say something I want to give a big congratulations to somebody who's in this room right now. Oh Is it is Apollo? No, is it me? No, Jen? No, you? No, Steve? Good guess Everyone I love you. Don't know this yet. Um Steve Brownback is down a full-time member of the Netherrealm Studios family Very exciting to have you here Steve as a full-time QA analyst here to help us with all this stuff So now you're gonna have to really stop taking days off. Yep. No more days off for you Okay, so you're here. So Steve's here. He's gonna help us with the patch notes as we're Paulo I say we get started. Um, yeah Yeah, that was it. That's all we have. That's all we have really have so Let's start with general gameplay fixes. Okay, so there's a lot of stuff in the game It's kind of got tweets What kind of stuff is the most but here's the deal after the stream about within 30 minutes follow the Netherrealm Twitter And we'll be posting the full patch notes on our forum So there are some things today that we probably won't talk about you know some minor frame stuff some things They're just quality of life issues that may not get mentioned. There's me a lot of stuff We won't talk about so please look at our patch notes for the full rundown about a half hour after the stream goes sounds good Let's talk about general fixes Probably the biggest one is a most most every form any options legs are just gone so things like being able to Do a normal attack and then get a bunch of inputs in before a special move command What would have caused where that special move wouldn't come out when if the move hit as opposed to a block? That's gone. Okay. There's a few moves that have timing ones like rain is back to you Can't do back to you and then do a special move timing input where the move would come on a block But not on hit or vice versa. They're also gone There's a lot of the ones where I'd wake up in reversal You could have kept holding block and then got a special move input or a back dash. That's also gone You have to do the special input correctly now Pretty much every form of the option selects, but are there some options like this storming the game There's a few there in there on the timing ones like a lot of the command grab timing ones are still there There's a few other ones, but it's million the ones that got into like 50 50s into an option select until like a safe special move Those are the ones that we make sure you move. So that's pretty big stuff. The option select is gone It's a big change to the balance of the game in terms of risk reward The just of it is you used to be able to input a combo or normal attack and then with the right timing You could do a special move that would only come out on hit So for example with Katana I could do back three fan lift if you blocked it I would just get back three and that would keep her safe if it hit I'd go into the fan lifting at the full combo now I'm gonna have to do the proper thing which is if I think it's gonna hit I commit to the lift if not You're gonna block it and then punish me. So we did make it We did make it a choice to try to hold these for an extra day These would just so we can get so summer jam you get out of the way So you wouldn't have to learn all of this stuff this you know We feel I mean Paula you'll say that where the game is after when you hear these notes is pretty much where you like it Well, I actually wanted to put the patch out like immediately We've actually had like fixes in the works for a long time like the actual acts have actually been gone for a while But we don't want to do it like during evo or doing a First season one finals ESL so and some of the stuff we just wanted a RQA to bang on for like months at a time Yeah, so barring anything totally crazy. This is kind of be this is gonna be the game for quite a while Yeah, excellent Okay, so what else we do we remove the ability to option there's another option select Slightly adjusted some several characters collision regions will clap crouch blocking Yeah, those there was some characters that could that could low profile against stuff better than they should have been So some of those have been adjusted on we also adjusted a lot of the jumping attacks to have their hurt regions Um to be a slightly bigger while they were jump attacking some of them Actually, we are both like almost like air profile yourself to avoid things during certain jump attack to some of those are fixed Okay, fix several jump attack moving backwards slightly on hit fix several attacks causing extra frame recovery when you block them Yeah, those is something that actually on call out a slayer from Yomi He's been bugging about this for many months and there was a there was a bug in there where if you cross block certain moves There would either be an extra frame or twix frames recovery. That's also gone out with the recovery is the same throughout Okay, great Something else that we won't be getting into in the notes because they're not in there is there has been a Qanchi Yeah, there's a Qanchi a ruin bug that was found by a I'm not sure it was but somebody sent ketchup and mustard Thing a Twitter and they went and explored it for a while and they've done and we actually figured out what it actually was And we do have a fix for that bug, but it's not currently in this patch it'll probably be fixed in some some point in the future, but Right now where we do have some options to hot fix it up that we're looking into but for now That's currently not in this patch. Cool. So what we're gonna do here guys is we're gonna go through just from left to right And talk about the characters We're not gonna show you every character because some stuff is minor there are some characters who got bigger patches earlier So they don't have as much love in this one because they were already taken care of so of course We got first start Jason now Jason has some pretty interesting stuff that we kind of alluded to over Twitter. Yes Jason's Damned first of all. Let's let's explain the whole damned situation. Oh damn. Is it where you're damned if you do Damned if you don't what do you want against Jason? Who do you want to be go ahead and pick somebody there? Well, I think only Come on, yeah Jason has some pretty neat fixes some a few quality of life things and then some General ways of how he plays different. Yes, all three variations have at least a little bit something right and I think it's good to note To that I mean correct me from around here, Paulo But a lot of the a lot of this patch was kind of aimed at making some of the variations that were a little lower on people's choice List to move them up. Yeah, if there was certain variations There were seemingly underpowered to create other ones to make sure that those were just it and we just want to make sure that Every character had a viable variations to pick cool Jason's a great example to start off because unstoppable Where the main thing is he comes back to life if he dies It had kind of a flaw that made it very risky where he always came back to life So if you were losing the round very badly, it takes a super meter to come back to life You might not want to come back to life to use the super meter You might want to keep it for the next round like we just got torched one round, right? Like if you if you nearly flawless to me, I don't want to use that bar to come back to life I want to concede that use the bar for the next round, right? You can now choose not to resurrect so how you do that you hold down hold down Yes, you can only choose not to resurrect in the first round if you're going to lose it will automatically do it because Why would you not want to come back to life? Right? You have no choice, but in the first round? One little thing the lightning strikes you can hold down and you won't use your bar You'll get right back up cool. That'll help a lot of Jason players Yeah, I think a lot of Jason players love the idea and that was kind of their hang up And now you can choose not to and keep your bar Okay One change in a slasher where I've come while I was blocking you could have blocked this overhead and if I tried to cancel into choke It would you would have actually been over interrupt this before where there was a block up in there That guy that block is now gone. So now you can do the overhead Grab so that gives them a safe overhead option.  Yeah before that was actually that was actually stacking in between rounds So that's actually been fixed now where the damage doesn't go to next rounds But the damage that he actually gets for the for the round he's currently in has been greatly increased So I've played against Steve with this before like in one round. I was winning. He gets a throw that all of a sudden does 17% of both the 12. Yeah So so now instead of like only in the third round Jason's gonna get this like Almost like a 30% like bread and butter combos He now gets those in the first round, but even when he's under 25% health and then when he's under 5% Okay, there's a lot more damage. Yes. It is a it's damning Damn Moving on. All right That is a that's that's pretty much Jason in a nutshell What's new come well come loud didn't get a whole bunch of a bunch of stuff The main one is on the on the hat skin and the head orbit. There's a little more pushback on it So he's still the same amount of a plus frame these afterwards, but there's he's got a little more pushback So some characters can react to the corner stuff. Okay, but the majority game He also has a little bit more damage scaling on the head orbit combos, but it's not enough What's actually gonna affect the big combos mainly the the top bed like a Beetle is going to be a little bit more right So just some just just quality life stuff nothing nothing huge for coming out. No, I mean hat trick the he has a boomerang hat The enhanced normal hats off when it's coming back now has less damage scaling on it So now some hatch some hatching combo is actually viable to do like block strings into the back boomerang pressure And then if it hits from now confirming the combo to do a little bit more damage gotcha And in buzz saw some of his hat moves only did 3% and some did 5 It's now universal all the buzz saw moves now do 5% and also his low grinder hat Occurs closer to his body to catch runners better. Yeah, the initial hitbox is a little bit closer to his body that way There were certain characters there if they started to actually want to come out They were actually able to go over the low head as it was coming in and there were certain combos were missed We should have so those are also fixed. So another thing we've obviously you've looked at very strongly in this patch You're just a lot of things that maybe we're whiffing when it wasn't intended. You cleaned a lot of that stuff up. That's great. Okay. Let's move on Next on the list there it is. Sorry. I put a couple on each page. See. Oh, yeah We got Jax and Sonya. We can probably just talk about Jack real quick Jax just has a few a few minor hitbox adjustments for things that were going under smaller characters that were ducking And that might actually be it for Jacks and if people get mad about that Jax did place in top eight at summer jam And he won so-called prelude. Yes So it's not getting caught up in topic places, but Jax is a force to be reckoned. Yeah, yeah Sonya do we need anything we know so show us on you. We're just gonna talk about a little bit Just a few things her x-ray now scales more. So no more 70% combos. Uh-huh 91% Her air throw does a little bit more damage Some of her strings should hit a little better back 3 3 2 2 that was that's a good example of the moves that previously You could crash block it would whiff now that should always jail in Gotcha. Gotcha Can't she same thing with just to want to just chat about thinking real quick. Yeah He's got a few his down three is now an actual low And there's a little bit less recovery on some of the special moves is back for the spirit charge Are the teleflur this spirit flurry teleflurry thing? Yeah, it's really the back for three three. Yeah, and most variations are 10 frames slower faster recovery than they were before on with And in kujitsu is one one one used to have a gap that is now closed So if you block it, you have to just stay blocking it Cool, I think that's about it. Yeah, can't you took a big hit a big pass earlier with some good pop, right? Same with katana really. Yeah, she just has a couple of fixes Her two one previously if you crouch blocked it and then took the last hit She was actually disadvantaged. It's and that's common with a bunch of the gut reactions where they hold their gut That's now fixed. They'll now be a proper advantage. Yeah, there was one on can she also I think is like the his one one two combo. Yeah It's a classic block and you're actually different advantage where now those have been fixed where it's the same advantage cross the board Gotcha her throw is a little bit more vantage on it It's you can see in the patch notes hers are just kind of little fixes to moves and again with scorpion same thing Yeah, scorpion's uh his is a dunk move the a towards to their very loves that one actually that one actually properly crushes Load now, so if you go do a low when he goes today to move it will actually completely go over it and beat it out Okay, the enhanced Low minion grab in his in his um, how fire is hell fire, isn't it? No inferno inferno inferno inferno the low minion grab the enhanced version of it is a is a few things faster And it's faster recovery where you can actually do some combos differently with the enhanced one as close to the normal one They can also punish moves from full screen. I'm with faster now, too That's how they were just talking a lot right now. We know the next couple characters. We do have a lot to show So let's start with sub zero I know that a lot of sub zero fans have been wanting some some zero bus some so few buffs for some of us So you got zero box So you want some bus from some of the lesser used variations like I personally my favorites crime answers. I'm glad to see what we've done with that one Yeah, so you want to do some zero for some zero into crime answer and do what I think the big thing with these two is their offensive case capabilities have been buffed up Grandmaster is kind of defensive powerhouse and that's what everyone like to use and now the other two have kind of been Although almost redesigned to be more offensive base Has there been any changes to the grandmaster one grandmaster as a couple of changes to the the algorithm that it did whenever it would decide What are you do the enhanced clone that's been tweaked a little bit Like I don't know if you saw what there was like some guy ranting on the internet Huh about that move now that moves been adjusted slightly where it should come out a little bit more Existently on it block. No people go on the internet to rant read my Twitter So with crown answer the four four two one plus three string That now you can two and one into a special move in a little combo So that move does more damage by itself now, but from that move you can do Hammer slice or you can do do the key x-hander. I like to pop up I So he's gonna get better combos or you can use it for setups and you can do the ex freeze Which will combo then you can get like a jump in into a back one too and use the frame advantage for like four mix-up opportunities You can't combo under the regular eyes But you know you have to use the bar if you want to get a combo, but it's there so that'll prove us Combo possibilities a lot. Yeah, and also give them stuff where like now in crime Having to cancel into the hands freeze or if you've got meter You can punish a lot harder than you could now we're trying to answer cool And he has a few other changes in this that you can read on like his one one one That's a little bit more damage the air hammer is now safer and the one one one has has more hit cancel advantage So you can actually do one one one into freeze So off this jab now you get a bigger punishment and you can have the other two variations The air hammer is also so you can actually use that move to like you get in offensively. You can't be punished for it Okay, so you so he's just turned into more of an offensive juggernaut. Yeah, this one's the main is the this thing's main thing is Offense be on top of you. So we got you know grandmaster defense This is offense and then I guess you'd say that when you say I'm breakable is a little bit in between them I was a little bit in between. Yeah, it's got a lot more a lot more combo options But then it still has the parry and it's got the defensive order for these options So let's talk about what unbreakable does now like what is what is the human human for layman What is what is changing here? The biggest change is you can now do the ice burst and then breakable And then you can and then you do have the ice or on when you do the ice first it does a little bit more damage Okay, so now you have That's gonna be really good because that move was one of his best arm moves and probably his best anti air move Which he didn't have in this variation for now. He does Also the EX armor activates a lot faster and covers a lot faster It's you can really notice it how much faster he goes into it So you can use that offensively like you can do can you walk you can do like a block string into it And then get frame advantage if you do for four into it You get a lot of frame advantage then you kind of press your offense go to mix ups But then you've got the armor on you so you can't repeat it I mean you can also use it to do some combos like my combos you can before like you can do back one With some zero and that opens up the combos in that one There's a lot of damage getting on a very nice punch lot harder You could before that'll open up possibilities where you can do like a combo starter into the EX aura that they block You get frame advantage. You can keep mixing them up if it hits you can go into a combo It takes bar, but it's really really strong cool That that's that's sub-zero. Yep. I think a lot of you will be really happy with that with those changes I'm personally been looking for a new character much round with and now crime answer is definitely something I'm looking at because he's always in my favorite variation Molina another just some other some smaller stuff Queen and talk about that Derek. You know what's going on here Well her forward three the overhead Actually, you can't get low poked up which I'm a big fan of Is it faster though? If you read a sweep or you read like a slide you can get a big punish from All right, a lot of Molina stuff is more to some some frank change Yeah piercing now is has a lot more advantage and fit before on a lot of the attacks or some attacks that were That were actually punishable in piercing that are punishable now and because some hitbox changes like her away one and piercing will now Will now jail somebody on blood where it didn't before her forward one Yeah, yeah her back one to like yeah, there's a lot like her back one to is now advantage on block Which I think is a really great change for kind of her mid-range game. Yeah, so let's move on. Okay. Now. This is This is a whole page. This is a full page So I know that we have some Takeda fans out there. We've seen Takeda do you know some tournaments do pretty well But you've done a little overhaul on what Takeda does I guess you'd say We are the big thing was in lasher now We have some more some more offensive abilities where now and while jumping in lasher He gets two new command normals that actually use his whips while he's jumping And then there were a lot of like quality life issues with the stuff missing for blocking and then hit block advantage I move like this with examples a lot safer now the connections are well something to jump in Ford one two two plus four is now safer that string used to have a gap if they were crouched blocking Some new normal He's retired now though. He's washed up. Yeah, he's retired. I can now tell the truth. Catwoman was a top-ten character all along Yeah, what else we got with that with Takeda His triple kunan the EX version will now hit more consistently They all hit back to back to back very closely So there'll be no problem at the end of long combos when one of them would whip at the end Yeah, because of that He actually has some different combo like though They'll do about same damage than before but I'd be a little fleshier and mix up the commas with them Um, his tornado is now safe on block for regular ones. You can use that to jump over projectiles or use it to get It's it's negative, but it's not full combo punishable like it was before it's also always a hard knockdown Before if it was I think the air one wasn't into the ground or was or maybe vice versa It's just a universal hard knockdown. Yeah, so there were times when you use it at the end of a long combo You actually get punched so many kids echo a lot of it now they can so it's actually a viable jump kick combo under Yeah, but you can't really use it to get into this like I'm gonna do it So but it does give you at least Because you know trying to bait somebody's way gotcha now in in rodent. He also has some new Setups and whatnot. He could like new strings do some do some different things. Yes do some different things. Yeah A lot of his normal attacks have been improved. His back one is now a bit a little bit farther Oh, I don't have my sword All right. Yeah, his back one is now really good in the new game. That's a bit now Um, his standing two is sped up. So you can use that as an anti air Um, his back two was sped up a little bit and should hit better His two one has a new reaction on hit if it's in a combo It'll actually re stand them. Yep. I don't mess it up And then you can run in and continue his pressure instead of knocking down So like from that you can actually you can actually uh, if you juggle somebody you can do two one into Drop the sword and then you're actually the banner do you run in and then you can do black pressure And then something this word. Okay The hit box on his uppercut He's a little bit better. It hits more at the top now during the whole animation of the move and it has a little bit more damage Another thing that This move um before you have to do the enhanced version to get the juggle where now you can actually uh, you can actually hit confirm The normal version And then get the get the bounce so you can actually do stuff like Sort of gamble that move when you hit hits you can continue combos You do the same thing in a lasher where it's got the Around the world with ones with that one you can also make confirm We may see another one of those later in a different character. Oh, it'll be hype So tight anything else to say about to cater. I mean, there's also there's a lot of it's a lot of frame changes Frame changes there's a lot of stuff to get into here. Yeah, it's generally um, he's his stuff hits a little better Wow, it lets you play um, um, it lets you gamble a little bit more than you could before Uh, we would all get my totally punished. I know that uh, max milling did tweet me about he was probing the road and got some love And I think he'll be happy without running the player Yeah, you can play a lot more offensive now Yeah, I think kind of this range here his his offense is a lot better So this should be really happy. I love the restand too. Yeah, that's really cool. That's a good thing All right We got a couple more. Well like a couple more A couple more to get through the top half Yeah, to get through the top half So Cassie didn't get hit real hard with a lot of stuff. Cassie is pretty much where she should be. She's feeling pretty good Um, yeah, there's a lot of things out there where Cassie is very polarizing where she's just in your face And uh, she does a lot of damage in the corner But then like a neutral game she has to have stamina to continue a lot of the combos and stuff But um, she's got some fixes here and there But um, like her her x-rays like it was negative a hit before it went out It's like slightly plus it's like plus one or something Airpower slam does a little more damage. Yeah, brawler the uh, the air grab does a little more damage than before I think it only like percent before and now it is 10, but there's a few things like that here and there And uh, there was a fix where her Rocket would be it would hit low if they were on the ground when normally hits overhead That's it now just as an overhead Jackie Briggs Jackie Briggs is like to Kevin got a lot of uh A lot a lot of Jackie full page for this one Full page yeah, we do have um before we start just we have a video We're gonna get one second on that. We got a video that our friend PPJ made Which kind of is a little bit of a combo string that shows off a lot of her changes in one shot He has like three buffs and one combo. So we're gonna go ahead and play that video one more time for y'all kind of see that Excellent. So Steve, what what did they see there? Um, the EX low rocket will now re-stand them any time in your distance. Yeah, the low shock and blast the EX ground pound now launches into a combo and I couldn't see it. So I can't remember how he ended it. Was that a multi punch? the different reaction on uh for four two-string Yes, yes this you can now two and one the special the second hit of this Yeah, so this move is actually uh via the third hit of this is an overhead and all three variations where In shotgun, it just does this uh this a mac on thing. There's no red But you can actually cancel cancel this move into the ground pound So that'll open up mix-ups where the second hit is an overhead So you can do that if they're blocking standing you go to the ground pound if they read that they start to blow you up for it You can do the fake ground pound. Yeah, the new combos lets you do the fake ground pound So you can actually do the fake ground pound and then continue combos with it And then continue combos What about what else about miss Jackie? Um a lot of general fixes her low pokes are better.  A lot of Jackie players struggle with anti-iring people She was kind of you were free to jump in on her. That's going to be a little bit hard now Her neutral jump punches a little bit better um Uh, so oh she can now she had two moves before her back two like the slam dunk in the back three three low That you couldn't special cancel afterwards on block now you can So that'll open up her offense a little bit more especially like high tech So she can now Cancel and do her Charge blaster thing. Yes like in high tech. She can run in cancel into that overhead and then cancel the overhead into the charge Move to this thing which she can run cancel out of so because of that She can run in and do stuff like that and then get pressure on top of it So she can almost do like divorce style like pressure on top of your face Like kind of this stuff you see Devorah Liu Kang that kind of those Johnny cage a list She can now do that a lot better in high tech and get a really good chip damage and pressure Yeah, there'll be a lot of the board players should be able to jump by an anti-jacky Well, I've always been wanting like I've always thought that Jackie was good I think I always thought that she was secretly really good and you watch somebody like, you know Dan who was doing amazing things this is going to help a lot of those players who Been wanting Jackie to be a little love and now she's kind of getting moved up a little bit Excellent again a lot more stuff for Jackie. I'm not going to start running off numbers for you guys So what about the frame distance or a difference in on that now? Kang Jin Kang Jin just got a few things his back two is improved. It has a little bit more range It's the advantage is better on hit and His chakram the low chakram now low profiles like the ancestral low arrow shot So if you throw like subsurface blast he can go run under it with this low chakram Yeah, and if he has the enhanced version you can go under it with the enhanced one Let's continue So another lock for Kang Jin We got Tanya again Tanya sort of Keep her a little bit where she is pretty much. Yeah, the the only main difference is the teleport cancels She was actually set to where you could teleport cancel on the around the first frame Like most players wouldn't be able to input it that fast But but if you were like frame perfect you could actually get it where she could lock something down with three loops And almost her variation with teleport cancels where now you've got to be in the teleport frame before you can cancel Which most people are inputting the motion in 10 frames. So it doesn't affect most players But um, it just makes it where you can't like completely frame lock something down They can at least get out but then the Kobo Jitsu stores the the fast to it overhead So if you try to get out chances are you can hit on your move anyway And in a Kobo Jitsu her ex taunfa strike like the Rekka's that had two hits of armor and now it just has one Yeah, that was actually just a bug. Yeah Predator Predator has just a general Damage scaling things across the board like a lot of his moves just weren't damage scaling enough Um, I don't know if you see anything on there. It's No, just mainly damage scaling. Um, there was also um, there was a thing with this, um The trap in hunter where sometimes it wouldn't go away and hit There were a couple of different frames in there where it would stay out where those have been fixed now Where the trap will always go away and hit a four kick attack is now a high instead of a mid Yeah, yeah, the him and shimmer had a Had a four four attacks that were the one mids where those are not high And uh in hish kuten, there's slight adjustments to his lasers. Uh, nothing major. I think there's Five frames of extra recovery. You know, you can see in the notes. It's very small It's five frames of uh, of recovery on the opponent when they get hit So so you don't get stung like as long when you get hit, but the black advantage and the predator recovery in them is still the same All right, I think people are probably been waiting for this next one, huh? Lord shock lord shinok. Uh, we have a video to kind of show Shinok really only got a couple things. Yes. There's one major thing for shinok players So Jen will play the shinok video As no sound Roll the back one more time here. All right. All right, steve Oh, what are we seeing there? Previously after his four two two one plus three string you could do the dark beam move And the hit reaction was close enough that his low attack was guaranteed It was a guaranteed standing reset So you had to block low and then that would allow shinok to loop the string or go for the overhead or go for the Throne is very very strong for like a kind of keep out zoning character to have the restand is still there But now you can see they're pushing back a little bit more their their hit reaction They kind of stumble back a little bit more. So the low is still possible. You can run up and do it But it's not a hundred percent guaranteed the opponent can back dash or jump or armor try to make some kind of read Yeah, you'll still have to do some kind of read on what shinok's going to do At least now it gives you a little bit of breather Like guarantee right and then in the corner still has the same under pressure none of his frame data changed Outside of the on black now the dark beam is more punishable on black But uh everything on hit is now still the same where the combos are still the same Most characters won't be able to punish the dark beam on black But it's more a couple will but it's more that he won't be so low negative They can start looping as forward for again over and over again, which is something you saw kind of Yeah, it's mainly to like give the other player a turn when should not kill these guys gets me black for sure Okay, that that it should have pretty much Yeah, uh, there was the only other change is a good thing for him Where one of his moves a little bit more bandage on a hit Yeah, I think it was like the three one was actually a negative seven way to punish the hit right now Okay, uh Steve may I have the controller. Thank you. We are not going to talk about Lord Kano. I don't think I don't think that's ever happened. I think I think we roll those back So I know I've been tweeting a little bit about Kano Kano's changed He's got some good changes Um, let's first before we start we there's a video for Kano That kind of explains shows his up eye laser in cybernetic working a little differently So, yeah, that was showing that uh now you can actually the laser's faster up And you can actually on meter burn run in and do a combo Could you please be a little bit or no? No, it's okay. Now you can I didn't play that much. I don't run very often And it's yeah, it's noticeably faster It's mainly for like the the game of throwing knives and then if you read the guys in a jump You can actually like read the annihilator now and then get it on somebody that pretty uh, pretty like reactive And then when you do what you can I'll meet her you can I'll enhance it meter burn it to build a run in the combo In most like uh, in most like, um Midscreen things you're you're just going to get a ball, but there'll be situations where just so it's just outside the corner Okay, uh cutthroat got some pretty nice changes as well. Yeah cutthroat the the enhanced chest book Does uh less uh overall buff damage that did before but it's faster now We can actually confirm that So like that and you actually be an advantage on walking and um And then I think you'd be able to uh build a continued combos and you can before So there's like 70% combos might be happening more because we went out from 50% to 33% But you can now hit confirm with it. Why not? Yeah, unless you like to confirm off of the Get combos at that word before that that link wasn't possible, right? So some more leaky combos for commando. Okay. I'm sorry Simon had a cano I would like to show now the The commando the the one thing I will be pushing buttons on this entire stream seem very excited. I'm very excited about this Uh paul has to put you in do you want to build a troll? I want to build a controller as well Uh, so now commando cano See he had no no remember this right remember that We'll get it on the first try now you can do this Missed it though. So with a meter you can pump them up And do more now that's that is just that's a totally simple combo. That's that's not really optimized What have you seen with this? Oh, you can get neutral jump punch into back one into back one all you can get 30 percent damage You can get real big juicy combos. Yeah, it's not as high as like those as the good to cut throw damage But it just gives commando some other combo options If you if somebody doesn't really unsafe move you can all punish with uh with an attack tree into this Right, you know commando, uh the grabs are really good But like if you were punishing something it was a little bit harder to get the real big juicy damage Now he has a better pop up, right? So that's cool. I'm very excited about that. So that's that how much of percentage has improved your wins over steve? I don't I truthfully I've been playing a lot of uh, johnny kate. He's a johnny kate now I'm a johnny kate main now and I know that's going to disappoint some people But I still do go back to cano and he's still you just do that move over over again Yeah, I just go to the train when I just do that all day Cano is still my favorite character to watch on stream just so you know But I'm like I'm a cage main now And um another change is his ex up ball Is uh, there was a little deal where sometimes if you crash blocked it only the first hit would happen It would whiff and then you could punish him. That's a little bit better now So the both hits are going to hit much much more consistently cool I guess we're going to move right on to my other main character Uh, we can print it's talking when the show this we're talking about we can no we should show it Show okay the crash blocking thing. Cool. I see cake. Well, first of all his forward, uh Which one was that four three four Four three. I see forward kick back here. I don't want to talk that way. There's four three four now is safe Yes, it was um a really good move in terms of range, but it was punishable by some characters before now It's safe. So it's kind of easier to throw out in the mid-range game right here Okay, so something where you can punch him out with but on block. Um, it's it's uh, I believe it's a negative eight now We're like, uh, some like fasty x move to punish him But but like in general it's not going to be punished by just reverses right like normal versus um I've actually been using a lot I mean, I've always used to move my game in the neutral game and now it's so much better now because you can you can throw it out a Little more willy nilly as long as you know with with punishes still happen Yeah, yeah, it just gave you something to do when in my fisticuffs and it's not double Well, I read a list of gifts to me just in the in the in any kind of cancel Where it gives you a little bit of like, you know, play footsie games where you're not just towing And punishes just reading buttons, right? uh also did some uh Blocks and stuff. So now Yeah, there's still a lot more stuff that hits more consistently now Where before like some of that stuff would go over like a lot of people character, right? Like a lot of stuff will now hit consistently on block But then if they feel a lot of them if they still like old block and then try to attack your little profile They'll go under but at least some of you can't sit there and crouch blocking and build like low profile I also um had a bug fixed where when you cancel the stump bubble he couldn't do the Eclipse kick immediately now he can Yeah, so like if you if you go into the if you're going to pull me out of stump bubbles You can do the enhanced the kick from like full screen work So before you told you to hold on one more Okay, so just some some nice, I mean, I they've actually I think made my cage game better just these little fixes So, uh, I think people are gonna be excited about this one too. Uh, Aaron black Gunslinger gunslinger Aaron black I didn't see that in patch notes previews. You sure it's true. I think it's a lot of you asking about it We didn't preview we didn't preview everything for patch notes preview. We should have you absolutely should have Apologize everybody. My bad. Tyler's bad. I'm gonna give him a hand of controller back over. I've done my one thing And you were great at it Yeah, I I hit my stuff. Yeah. Yeah. I was real proud of you I'm just happy for the cameo community to see some new you forgot his name cameo cameo Not a person So in gunslinger, um, the coins have better recovery now And that'll let him do them in block strings or combos or kind of his zoning tunnel more consistently now He gunslinger stands the standoff stands Standoff two now Has a different reaction that will pop them up and he can get enhanced, you know better combos with that Instead of it just kind of knocking them down. Yeah, it's a little safe on black So now that I that I should give you a chance to really get a combo Yeah Um, and then and also the the retreating Still the same as was before but the retreating shots a little a little safe from black And that's going to get punished if you do it up front. So at least I have to guess to go over it or that No, I think that's it Yeah, it was mainly those like little things in there and then because of those you build to do some different combos Not to So he it opens up his combo game a little bit makes gunslinger maybe a little more viable for a high level play Where the coins always overheads here? Oh, yeah The coins had overhead on the way down but not on the way down Just gives them a little bit more of a zoning game and gunslinger And you get to wear your hat. Yeah, and you get to wear the hat Everyone is super excited about what's next Tyler up next when we switch the page looks like we got uh, luke Luke well, that's not on that page Uh-oh Well, you could do kodokana much for the kodokana. I got luke He's on page 28 Luke had changes to all three starting to do list. Uh, we'll show it a minute. Um, he can now Recover from Switching stances a little bit faster so you can use it in combos now You can start a combo go to metamorphosis and then continue the combo. I believe we have a video Oh through that A luke hang video. Let's take a look at that One more round. Let's take a look that this is steve brownback gameplay here Probably the best luke hang duelist I've ever seen very good So I know that I did get a lot of tweets from people with duelist who were really looking for some help with duelist And this should make this make him Yeah, another cool thing is duelist always focuses on the the dark version of the orbs, but the the uh Light side has been buffed now as well. The fireballs have a little bit more recovery And the airfire ball has a little recovery. So in the corner, you need some really cool Joggle combos and it'll be a little bit better in zoning. Yeah, it's a jolite version of some better zoning now Um, and then you can also do a lot more cancel combos The you're more advantage on both getting black. Um, the main stream of people were doing to get black advantage on was the This string is now, um, it is less cancel advantage on it, but but now because duelist has the Um, the better frames on everything else. He can still get the same pressure could before but but now dragon fire doesn't be like crazy Dash cancel advantage Yeah, that's not to say the dragon spire. He doesn't have pressure anymore He still has really really good cancel pressure all that stuff So he doesn't get the dash cancel pressure he was getting Okay, that's so that's that's luke hanging on that show. Um, there have been a couple changes to a flame fist. Excellent Those are just also just quality life things It'll don't matter a lot to some players in flame fist. There was an issue where his ex window punch against a few characters There was no gap in the last hit when he does the back fist Now it's been switched around. So there's no gap for anyone But there's now a gap in him doing a special move So if he does the ex flame fist, there's no gap But then if he goes into the parry or the back fist or a fireball, there's a gap there Yeah, which which from then you can do low fireball to to be able to counter the reversal or you can do a This parry to build the counter any kind of like jab reversal So before it was kind of a what you could do with this pressure on the ex window punch dependent on the character It's now kind of universal Gotcha Uh, so that seems it for luke hang again more stuff you can read on the web page here in a little while I've left off ermac from my notes page But we do we can show a little ermac now too those who use spectral Oh will be the flying one the flying one. Um, yes was kind of an underutilized, uh Variation and now we're gonna have we buff that a little bit. I think he's got like an extra move too, doesn't he he does What? So I believe before we start uh gen we have a an ermac video Back to back videos Artwork by ppj. Oh, I thought that was your tyler. Yeah, right All day. Yeah, so as you saw he can now link his normal attacks in flight the one two three fours now like a kind of a magic series Sprint it will actually Yeah, which gives a lot of different combos you can do you can also do some of his strings into like flying and pressure from there You got to guess between uh, human fly attacks or he teleported Ground coming. Um, he's also able to enhance the uh, his um Spectral charge So before he didn't Excellent, so that's gonna that's gonna change the way he plays considerably. Yeah, you were having a problem Getting into flight because you know, someone had a really good fireball game You can use that's a really good arm does a lot of damage. It's really really fast And that was your other other other main Ermac, yeah was my first main. Yes. Yeah. Yeah, if you guys are all keeping score Right, you know mystic the um, the the push choke move and mystic does a little bit more damage Same the same thing with the enhanced one That was just more about staying like max max screen and trying to get people to block pushes Um, and some of the combos are easier mystic to where it leaves that shoulder to down Okay, uh code con Uh, code con fans are going to be pretty excited about this about some buffs we gave him I would assume I heard he also has a new move. We get we gave some new moves this time. Yeah Not just buffs, but additional moves What are your thoughts on the the new and improved code con?  Yeah, that's okay. Yeah So while he has that out While he has it out if you're pressuring him, he's actually still benefiting from it cool So then I guess we'll go to war god Or uh, sorry, um sun god Okay, sun god has a new move he has this Move where he summons a beam of life and he gains I guess you could call the level from the sun choke So for those of you who may not play him a lot. He gets he has a command grab. Yes is a that's three levels Now this will be the second level because you already know that was just first. That was the second That was second So you guys would use that move to gain levels without actually doing the grab for a maximum of three So here here is at the start. I can tell by how bright his tattoos are which level is that? And now he'll do the full thing even though I've never done it before And it'll let you uh cancel some combos into So in case um in case you get a punish on somebody you can all level yourself up during the during the thing Without having to do the command grab and that gives them a little bit different combo options And also not black pressure on some moves. There's an expersion that just instantly goes to the max level Oh In addition to that the meter and the health that he regains from cashing out. Can you give me Not full health There you can cash out he now gains a pretty decent amount more health and meter So there was there was a complaint where yeah cashing out didn't seem to matter that much I didn't get much out.  So what this is really done like the meta game of playing Sun god has changed because now you're always thinking about when do I level up? When do I cash out do I level up twice here? Do I cash out here? Right? So you're always thinking yeah before it was kind of a thing where everyone would do the throw get to level three And then just keep doing the throw now cashing out is a real legitimate strategy And since you can gain a level without actually getting into the throw you could hide behind sun Build some bar like this thing recovers pretty fast And they now know they have to go in because otherwise you're gonna be getting meter or health back right And the enhanced version of is of the parries he has with his maces The enhanced version of that now also starts up on one frame similar to unbreakable and sonia And then because of that you can actually use that as a wake-up in both these variations You can actually use it There and then and then from the recovery from that you can actually get some of this like towards one Normal section punish some moves. You need them right in the wake-up It also now will absorb most projectiles in the game any parryable projectiles Whoa And then from doing that it also gives him a tiny tiny damage boost where it doesn't last very long But it will make your next tip Okay also codle got the general fixes that we've been talking about uh his Uh, his back one is a little bit faster and should hit crouching about as better his back one two two No longer has a gap Which was a a big thing that codle's kind of complained about is that he had a lot of holes in his offense And he still does because his offense is really really good But that's one that's kind of fixed but it's now instead of that gap being like here specific on the overhead Now the gap is on everybody after the over what happens into Gotcha, and then um his four one two is now safe on block. I think it's minus six now And that one's it'll still get punished by like something like reptile sliver people are saying it's wonderful reptile Sliver. It's not really the country Speaking with is that is that codle con um in war god, there were a couple of uh frame fixes around there Oh Yeah, the um the uh The uh sword quick move is not always a hard knockdown. So if you so if you do it, um, especially when you knock somebody down After a combo, he can now do the guaranteed damage off the sword quick and then and then the point can't tackle out of it Client repression um another character that people When we saw at evo kind of come out of the uh the milky situation. He said it was so awesome Reptile has a few a couple changes We do actually have a video god. I love these videos You can't see them right now because we don't have a screen for it, but jen will play that well no one will be able to see him Spoiler Right steve. So what would what happened there? He can now combo into the ex invisibility So you can do four two one in the ex invisibility A lot of his normal attacks into ex invisibility and on block in a lot of situations you get frame advantage So he can kind of recover first and press his offense on hit. He gets a big combo Which you can't see right and then then what it's done. Then you can't see so not only could he have his Running his offense on you. You can't even see right. So it's like mix-ups on top of mix-ups where you can't even see pretty cheap Good good. Yeah, what else what else can we say about rep title? Um Some some stuff that changed a lot of characters where if there were like slow-moving protectiles on the screen Like that's a very fast They're like slow-moving tricks on the screen and you and you got him. You got somebody caught in a spit It'll actually combo where before like you make the block if the spit hit you before they'll protect a lot of characters That affects a lot of people who came in duelists You can get a red orb out there who can't get through the fireball it'll actually link now until the thing Okay, that affects a lot of characters well We'll have some combos if you're trying to get a little bit of a zoning game going before it was blockable Um, some stuff like his his double dash has a quick reaction on the last hit instead of like the Flat hard splat and the main thing that causes now if you got a slower about there when you run in Double dash on him. It'll actually Where especially if you understand It's a combo For the other than splat and when you get a combo now, so now if there's a slower or a little bit more danger We're at top. Do you know some stuff there? Um in nimble, um, if you're in like the uh, the slowdown state, um He can't block in that state Well, a lot of people just see it and then do a fireball and there wouldn't be much to do against it His um a slide was a sliding loft your reaction on it where in nimble You can actually do an enhanced slide from the full screen and because of that different reaction Now you can do like nimble combo starting from the enhanced slide from full screen So it gives a little uh, it gives nimble a little bit more offensive You can catch a combos in a nibble and now if somebody's gonna try to punch back and you can release the He gets on spending some money Things like clop house is now minus seven. Yeah, so he can use that to build meter or kind of use it and block strings and stay safe His acid spit does three percent more damage So it's always been a really fast projectile, but it didn't do a lot of damage So it wasn't that threatening and kind of projectile wars now It's a little bit more threatening and the enhanced version of the the cost life is actually more negative now So It was sort of like a hard punish where it was like minus 10 minus seven for the moment So Is your punishment All right, you guys a little bit better recovery so you can use it as traps more there's a bunch that you guys can Think about a couple fun the next fun one uh fair tour That was your other other other other main. Yeah, I've had a couple of them. Yeah, why did you switch me in so much? You have no dedication. We haven't even talked about jacks. Oh, yeah Yeah, and that wiki did so on you You know, I think part of it is I just I just really love the game. I like to play a lot of characters Yeah, I'm not I'm not uh, yeah something we're here like for 50 games Some people here. I don't know what that means. I enjoy playing I I run the I like playing all the characters because I feel like I feel like you did such a good job Paulo that I just want I want to experience all of them for myself for a little time or a lot of time Yeah, cut up on your matchups to later on. It really will you've noticed me getting so much better because of it Looks like you practiced that speed. Yeah, look at me. You worked on that earlier. Thank you for those You got your lines perfectly Let's talk about ruthless.  But then because you're hitting it's juggling the strings. You got a time to get her back So it opens up a lot of his combo game And there is a risk reward. You're losing Farah. Yeah, and if they do read it There's not much armor moves you can use so there's a little bit of risk reward there But it does give them a little bit more pressure you can do And you've noticed that it didn't have before right, uh, increase the damage of talking tramples, uh to 13 up from nine This move that we're damaged before they used to both do 10. Yeah. Yeah, excellent. Um I think pretty much in for fair tour Yeah, the ruthless thing I think will make um a lot more interesting A lot of people kind of use lackey for the armor and the damage and they were using vicious For the zoning and they were kind of ignoring the painting game and now with these combo possibilities like super interesting And because of the general like uh, the general um, um Collision region fixes for all the characters. Um, there's a lot of moves now that, uh, we'll hit on characters and they're Ducking where they want them to go Let's talk about devour everything to show or just kind of discuss with you just talk about her. Yeah, um I don't think there's much in swarm queen. The main thing is in um, um brood mother The crawler now will always have the same advantage on hit where Um, trimmer had the same thing where if you were blocking move and the crawler hit you as you were blocking that move You wouldn't get the advantage from the crawler because you would block before where now it's consistent Where if you try to move she hits you and then the crawler hits where She built a combo after it. Um, the enhanced version of um, her bug projectiles In um, in uh, boob mother I'll also give her some combo abilities where there's a little bit of frantic advantage there where If you get the advantage and the guy's on the ground you can actually continue some combos with them before Okay, uh, also venomous. There's uh different moves add more stacks of poison Yeah, a lot of moves that didn't before like one one one and one one. Um, we'll add stacks of poison They're jumping attacks, um the jumping one and jumping two also adds those stacks of poison So she has more venomous. Yeah The um, the initial venomous hit also does more damage up front now As opposed to it didn't consistently awful holding the button down that way now Um, if you get somebody where if they were like max screen a lot of times He didn't cap all the damage because there wasn't a lot of damage up front now There's more damage up front. Let's take this trip off. Okay Uh, raiden couple things about raiden. We do have a quick video to show his his teleports Is faster. Yes, so we'll show the raiden thing to kind of show off a little bit of his telep faster teleport in its place And we're gonna quick More cob opportunities with with displacer now kind of brings more into the line of the other ones Yeah, also, um, it doesn't uh, it doesn't cost you stamina for doing the teleport in front of players Where before it did so so now um, it only costs you stamina for teleporting in place or teleporting Far away from the player where like the sort of the one-way game costs you stamina But anytime you teleport in on the guy, it doesn't cost you any stamina Master of storms another one that would kind of bring up a little bit the static traps now do proximity damage Before they're activated. Yeah, similar like hell traps where if there's a single uh If there's a single trap out there it does proximity damage while it's out there then when you put there traps There's a link in between but and it gives them a little bit of a different pressure Especially in corn situations where you get a trap there. Gotcha And he has a few normal changes to um his fort four which is like a big jumping hop kick That move is now safe before it was a punishable move and a lot of raiden players kind of he's really good up close And he's really good from a distance because of the teleport of the superman But they were kind of struggling kind of a sweep or jump distance range That will give him kind of an option now if people are trying to you know Bullying him with their low pokes he can hop right over them and that's now safe Cool His back one one also a lot of times was missing on ducking characters that hits long works instantly And then the options like changes affect reading a lot. Yeah a couple more to go and then we got a belt battle Yeah, we're still doing the belt battle. Of course we well, we'll talk about we'll talk about it We'll talk about that. Are we going to take an intermission from our sponsors at all? I'm getting tired. I hear you. I hear Jen fell asleep twice Uh, and but you're still nailing those. You're talking absolutely bang. Uh, kwanchi kind of just talk about him a little bit um In uh in kwanchi his um his a way to that was a sword mover you can hold now Um before the hitbox and that thing would actually uh, it was turning off at some frames If you did the the charge version of where now it's consistently throughout and also if you hold that move down The entire time it does like a little bit of bounce reaction So it gives a little bit of different combos you can do after a trans but they don't do much That should have less damage than the combos did before but it does give us some different options to do Okay, just you'll you'll have to read about kwanchi. There's some stuff that will help you out there It's just not all to show show Uh goro though. Hashtag punch walk. Hashtag punch. Let's talk about goro That's actually he's a former guy real big Discussed The prince of show con show former champion of mortal combat a prince.  His father is gore. Okay, we're going way Wow, thank you, Steve. I don't even know what it's like. I knew the dorak one. I didn't know the other one. That was good So, uh, you know goro is super hyped to watch him into like who will play I love watching everyone loves watching goro Now you're gonna have some more easy to play So goro now if you just do a randomly do a little punch walk People tend to do when they're playing goro. Um, you can now um, you can now confirm into the enhanced punch walk by In the block And get the hand version on the normal punch walk. I think that'll open up a lot of the game where a lot of times I Get into enhance up from the normal moves where before you only get a little bit damaged that gives him a little bit more damage Um, he's got a lot of like a lot of hip-hop fixes here and there. Um This move now hits mid where before you duck it. So that being a bid will Cheat the game in a cool ton of worry a little bit back one two up two Now we'll hit a little bit more consistently before he kind of Didn't move forward now in that last he moves for a little bit so often jump in or from a little bit out of Right around max range. It'll hit more. Yeah, that was yeah That kind of would tend to miss on some of the smaller characters right now Which is a little bit more consistently because I'm up one is actually a little faster than I was before So you can actually use it as a little bit more arrival until you're especially on people jumping over you It gives you a little bit of uh, uh combos in the corner now, too And you're like like four up one Uh stomp is better now this time. Yes stomp on miss recovers a little faster. It's pretty noticeable You have to kind of be ready to whip punisher Yeah, where you can still be punished, but it's not something where you can miss it and you have all day to punish it right Especially on knockdown situations where you can't see where the guy's gonna roll Let's take a look at dragon fangs. There's been a little nice addition to that, too So dragon fangs used to have this this move is a command normal where that move is actually a special command now We're pushing transfer into it does a little bit more damage So we didn't give him a new move we took one of his moves and made it special So now you can start doing overhead low mix-ups with yeah, right like one one two is elastic overhead So if they're blogging on you can start mixing up with the low Um, it also allows you to use it to wake up attack or reversal and the ex one is advantage on block So he recovers before just you can use that in pressure. You could do you know You could do a block straight into it and they block it then you keep your offense going for using a bar meter Yeah, there's not something you at least will come or anything. You just said it's just a hard knockdown It's just something that like Right and it kind of complements the punch walk thing so if you know if you You can do like one two this or two one this hits overhead You can do that into punch walks if they get strong because they thought you could do low You go to punch walk then you confirm it you get a combo. So everything ends with Everything in general you should be punch walking. Yeah The girl has a start and it's a punch walk like a punch walk in this side And um his fireball has better recovery now both his green fist and the uh Tiger our fury fireball. It's something that's slight, but um, you'll you'll still generally get red parsed on it But it's it's not where it was like Greatly dismanaged Right, uh final character A tremor was to just talk about him briefly Yeah, we can just talk about Well, uh tremors made out of rock. Yeah, there we go. Um, he's got three variations Oh, it's also in the special forces game. He was um, and he's a ninja Truth. Oh, you're here. Huh a rock ninja. Yeah rock ninja I heard he was abysmal, but then he went first he was abysmal then it turned out. He was good, right Interesting the main change with tremors and after shock it has that that thing fixed where if you do the The delay quake and then you have somebody block when you're normal and the delay quake hits them Now they'll actually be a hit stun for the entire length of it. Let you continue your combos There's a few frames shaved off of a couple of his specials the the the down back the down back one and down back two ones They have like three frames shaved off the front the the gold versions that are projectiles and down back one Don't have a few frames shaved off the animal lets you play a little bit more of his own game Or tremor, but in general, he doesn't have a lot of changes to him. There's also been a couple of bugs fixes where um in christine lean um His um his like low blast projectiles on down back one were actually getting Cancelled out by some of the backgrounds if you were to close to the corner, that's actually been fixed Okay, great. All right, so that Right there is our patch notes They're not exhausted or an hour worth of patch notes And there's still a lot that like you'll probably enjoy about your character that we just didn't talk about because just you know Quality of life stuff making things faster.  It was fun a lot of things is um Some of the chains like the general like uh like like a collision fixes on things hitting better where that'll actually affect matchups Where you wouldn't think it would as much, but that'll fix some matchups greatly All right I have shout outs. Are we are we done? Yeah, go ahead and do shout out. All right. Come on. Here we go Happy birthday shout outs. We got dakota august 28. I'm guessing his birthday was on august 28 andy cruise alex lupae Happy birthday lupae and marty Happy birthday mart and then just people that wanted shout outs because I don't open this bag That's a pandora's box. You sure can I do this? Do I do these? But we don't accept all shout outs No, no, no, no, I I have there was tons what I went with three.  So those are your patch notes within the next half hour Please look at nether realms twitter and we will have a link to find the entire list The patch should be hitting you guys tomorrow at some points. Yeah Um, so some questions might actually get it tonight if you happen to live in new zealand or something You might be playing nice tonight, but uh, it'll be out sometime before tomorrow You should be propagating over the next day or something. Um, I'm sure you all came here to find out some other exciting news We don't have anything like that for you right now, but I will tell you this Um, I will tell you this the way the random select have any patch changes Oh, there are no no patch changes for the character called random select. He's working. No, he's working as intended And it looks a lot like codle So I know you're looking for some big time information about moral combat. Let me tell you this Um, later this week, you should pay attention to all of the different social media channels You know, maybe maybe you'll have some big news from moral combat this week. Interesting. We'll see So while with that information out there and I hope you guys are all very excited to find out more about the future Let's talk about the present. Yeah, so the present So we're gonna do a a belt battle. This is the belt and this is us battling So there should be a handicap in this match because earlier in the week Tyler decided hey I'm gonna smash Derek's thumb with a big metal door and send him to the hospital to get stitches So that happened and I haven't been able to really play for I don't know like a week now. No, we played we played yesterday. You did just fine. You generally yesterday was sunday Also, I thought we got rid of the option selects Oh So I'm not going to make excuses because this community hates excuses I did accidentally slam Derek's hand in the door earlier this week and he did have to get stitches It's not broken. Thankfully. Yeah. Yeah. Yeah, but it's it's tender. It's like, uh, Set up for in case you lost here. Yeah, absolutely Absolutely. Steve, would you mind holding the belt and polishing it, please? And we're doing best two out of three. Let's do two out of three today. Well, not three out of five Okay, okay. Are you sure? I'm very no changing. Once we pick it, we pick it. Okay. We're doing two out of three All right. All right. Standard tournament rules standard rules. What are those? Yeah, what can you like two out of three variation lock variation After you get swept do you like stand up and like say can we play some more matching different character? Oh, man I Maybe oh man, let's do this. Oh, man dark Dropping the moms JC. Hey, you know what best of luck to you. Best luck to you. Not that hand. Sorry about your thumb. Okay. Didn't do it on purpose Yeah Derek going with uh piercing and It's interesting this two cups from Tyler. Tyler was a stunt double guy for months and after a lot of Picking and screaming has been trying to piss the cup slightly and it turns out he likes it I do. I don't use the fist to go hard long. I like the uh I like the fireball. Fireball are better. Yeah Ah, we have trademark zoning here. Oh, wow like dolo ball That's also trademark out of Derek The down four shades of mk9. All right, how are you doing those moves? Um, it's actually very painful, but I'm this is for the for the people They think I should throw because I am having a real punish about the world. He got mad when he told him that earlier He blocked the tile. All right. Oh interesting the trademark standing one in the four two I missed it though Okay, Tyler getting out of the corner with a star for some zoning Oh my goodness Derek absolutely getting zoned out here. Oh good No, no, no shadow kicks Nuts, they're working with a yeah, they're working. They have a 90 success rate. You should keep doing this Oh my gosh Johnny cage Tony here. Okay teleport Africa the planet simple there simple big life leave from Derek here. It could be hard for probably make this up All right, we go he's gotta get in though Man smash his other hand I should right Fight New now say four three four Making hay with four three four I don't know Don't you throw that beautiful lady at me? Oh, how did that happen? All standing up a little bit too early We're walking into it Oh no Anti air gun High-risk offense from Derek here's down four roll interesting a nice well, you don't like to mix it up some a nice trick Round two now Tyler does have full bar and Derek has none So Tyler can get up the corner. All right. This could be really good. Oh no the drop combo No, no That was pure insanity Absolutely no sense Tom Brady wasn't part of it I was in a flawless Oh man, I wanted to do it.  All right No surprising, you know wake up roll That's how you know Derek's playing very seriously right now Tyler jumping over I know what that is Good patience here not getting his own doubt This is gonna hurt Oh Tyler's in a lot of trouble here Fruit barrel of apples It's almost over and that'll be it Good games, buddy. Well. Hey, you know what? Thanks for taking it easy on me since you crippled me I gotta be pretty bad there. I'm gonna be pretty bad. Did you want to do three out of five? I don't know. No, do you want to? I mean, I thought we always were gonna do three out of five. All right, all right All right, so I'm down. Oh, you got a one three straight. It's fine All right, so well one two three Blanche is in play here Zoning with signs not with blanche. Good. Good. Good. Good punish Why are you always on the side? Something needs to be Yeah, that's true Throw punish for the win Well, that's not me. Oh big jumping no conferred Y'all want watch out for wake up roll? It's getting intense. Are you excited? Um It's almost like Seems like it. No Oh my gosh. Okay kicks her into the corner. Let's get some zoning. Do you have teleports? You got to be careful about those teleports fade them out Meter burn throw. Oh waste a meter there. Punch the hand.  Well one three. That's the low and you go overhead good blocking there. I have a teleport Hey, good call So no one's gonna be spamming armored. Oh, no Who says we spam them? Like it's a game Get this belt off me. I don't deserve it. I've been started. He knew that. He knew that's yomi yomi level two Whoa achievement achievement a lot. What advantage do we don't expect that on your face Set point here Um, my thumb hurts for a reason in population We go to lunch Nuts now Tyler Derek does have meter use armor Good bit from Tyler So is that combo that Tyler does go into That's the tongue of the ten rule for sure. You always hit it. Well, no Give me how this works. That was such a lucky marriage Oh Oh Derek hits the floor and that was a yes Keep on as she had though jump back push buttons It's not my fault that it's down Good job, dude. Thank you. Derek is the champion until next time. When is next time soon? We'll have some guys from the from the studio come in and play against each other in a week or so Maybe it sounds fun. Uh, just kind of I'll have to we have a lot of guys who are learning the game and playing a lot They get them on stream and have a play against each other in the heat of the moment where it's really challenging We'll have a belt battle we'll play against the community. Um, again pay attention to your social media We'll have some uh cool announcements for you this week this week. Uh, thank you to Steve right back Welcome to the team. Thank you. Paolo. Thank you so much. Good work. Tyler. Ah, both of us. Stop it Okay, okay, that's bad news. Don't don't gift that They just did it's art a gift and Jen. Thank you Jen. Hey Jen So we will see you soon make sure you follow our twitter and we'll have the full patch notes in about a half hour Yeah, now, uh tonight reboot your xbox only roll over and over again checking the patches and tweet me and be like Where is it because I love reading them So I get a lot of yeah, so guys. Thank you so much. We'll see you soon


So my name is Sinton Ryan. I'm an industry analyst, Red Monk, we're a developer focus industry analyst firm. And I'm delighted to be here today to be able to moderate this panel. And I would like to get us from Comcast to introduce themselves please. So Uma, if you'd like to go first. Sure. I'm Uma Tumala, working as a developer, working on the transformation of our legacy SOE platform to cloud native microservices at Comcast. And I'm Chris Trotina. I lead the technical architecture team for the department that I'm a part of at Comcast. Good afternoon. I'm Greg Otto and I lead the cloud product engineering team for Comcast. Cool. So obviously we've heard Comcast mentioned earlier on today. Abby was citing a couple of figures earlier. For people that are here for the first time and may not be familiar with Comcast's journey with Cloud Foundry, could you tell us a little bit about the background and kind of the scale that you're at at this point? Yeah. And in the spirit of rapid change, I'm going to have to apologize to Abby because her slides from just a few moments ago are already out of date. So we have over 1,500 developers on our platform. We have over 12,000 application instances. And then we also have about 210 million transactions that we process every single day on the platform. So we gained about 30 million since our keynote a few minutes ago. And then last year when I was up here, we were into tens of millions of transactions a day. So now we're into hundreds of millions. So things change pretty quickly. Yeah. We were joking backstage that Abby should put the slides up in GitHub and we can just do pull requests to update the stats as it's going through. The kind of cultural shifts and cultural changes that happen in organizations when a technology like Cloud Foundry is rolled out are quite profound. Could you tell us a little bit about kind of the organization, the way it was and the silos that exist and how you've kind of moved beyond that over the last couple of years? You mean when we were transforming our cultural shift? Yes. Sure. So when we got started back in 2014, we were facing a couple of key challenges that probably many companies are facing. The first was we did not have a way to express with our business partners the impact of the incidents that were occurring. Additionally, we had very stark divisions. We were very siloed in our methodology between developers, operations folks, and testers. On top of that, we knew that we wanted to train up those engineers, but we didn't have a solid plan for doing so. And lastly and perhaps most importantly, we just weren't able to move at the pace that the business wanted to in terms of taking some great new idea and deploying it up through to production. So when we began our transformation, we put in a couple of key changes. The first was we agreed with our business partners on some common language. We called it impact duration for how we wanted to communicate the customer felt impact whenever one of our applications had an incident. As Greg knows, this was key for us in terms of putting together a business case that we could put in front of our executives to get the initial funding that we needed to really kickstart our journey. The second piece is that we did some organizational realignments to put developers and operations folks together to form DevOps teams and then added testers like Uma herself here, that's her background, development together to form value teams. Teams that can deliver complete end to end business value all within the context of one two pizza box size team. And then we brought in Pivotal and Accenture to help really jumpstart us. We thought we were doing Agile and DevOps the best that we could, but once we brought those guys in, you haven't seen anything until you've seen them do Pure Agile. And that's what really then led us to be able to do the DevOps culture shift that started to enable the increase to cycle time. Just on that kind of training aspect and the kind of retraining and reskilling people, could you talk a little bit about kind of how that has changed over time? Like at the moment there's literally a tsunami of technologies coming up people and we can't just take people out for training courses for two weeks and put them back in as much as sometimes a training course is a nice thing to get away to. So kind of like the on-the-job type training, can you talk a little bit to us about that? Sure. Funny enough, in a past life we went through a similar transformation at a different company and it was very classroom based, which certainly has its place, but we weren't able to come up with the kind of iterative value that we wanted. So knowing that when we brought in Pivotal and Accenture to help us, we were very keen on, we wanted to be on the job training. We want our folks, our teams on the ground to pair with those guys on delivering real business value for actual applications that we were looking to build and do or to migrate. And it was hugely successful. We were able to get some of those folks, many folks now. I think we have, I don't know, 50 some odd teams probably on the platform using the existing knowledge that they had before. Cool. When you started out on this whole journey, kind of the standard method that a lot of people use is they play it safe and they choose something small. It's not something you guys, Dave, can you tell us a little bit about the kind of applications that you chose to start with? Yeah, yeah, this was one we really hit out of the park, I think. When we first started looking at what we wanted to tackle, our first temptation was to choose something very small, very easy to try and get a big quick win. But then we did a lot of analysis between Greg and Uma, and then certainly shot out to Todd and Rob over there and their teams for looking at what were the highest value applications that we could move and value in terms of traffic and number of incidents that we could avoid. So we chose three pretty good-sized services, three out of 100 some, but by migrating those we were able to move 40% of the traffic off of the platform by the end of year one and free up enough capacity where the following year we could do the remaining 60 some odd services. So all of this then ultimately ties back to developers and developer productivity. So Uma, could you tell us a little bit about kind of the developer journey and where you guys have got to at this point and how you feel it's all got its mood? Sure. So this was definitely a big challenge until 2015 because we had a solid line in between the developer, a tester and the operations. But we adopted a Comcast couple of the things to really shift to a DevOps mindset. One of the things we did is we introduced the new tools, technologies such as continuous integration, continuous development and also we did the test-driven development. We shifted the testing to far left and then start writing many, many tests early in the cycle because we were on this big monolithic platform, Heavyweight, which used it to take 250 million plus transactions on any given day. To scale that kind of application on a monolithic platform, it used to take months for us because when developer write the code for us to deploy that code to different environments, testers use it to open the ticket, put it in the queue, operations use it to take the ticket, takes couple of hours to deploy, testers find the defects, the process goes and goes. So there were a lot of manual steps in there, but with continuous integration and continuous development and also with test-driven development, we were able to achieve. I can give you one real-time example. At Comcast, delivering the new products and services to customer houses is our job. We try to deploy new devices to customer accounts on that old platform like Enterprise Services platform, which is a legacy. It used to take three to four months for us to deploy any new feature to production, but with the continuous integration, with the collaboration from the teams, we started deploying any new feature to the production in 15 days, even less than 15 days. So that is a major culture shift that Chris was talking about, and also we removed a lot of manual steps in our processes. So that was a major shift in the DevOps methodology. Cool. Would you be able to touch just a little bit more on the TDD part of it and how you feel that has changed the way people are approaching development? Yeah, sure. So we had to have a common-release schedule. We have like 20-plus development teams. We use it to share common-release schedule. So everybody put in the code on the same day by operations. But we were not talking to each other. We were not collaborating. Every team is in their own silos, their own issues. But once we started going into the DevOps, we were deploying all the applications into production at our own pace, but still we were collaborating. We started collaborating. We had a private Slack channel with like 400-plus developers talking every day, talking about the issues, solutions, different innovations. So that really changed the culture shift in Comcast. Cool. Just in terms of like this, the emergence of Slack channels, that this is something, I was talking with the guys backstage about this, that it's something that's coming up as an emerging team in lots of organizations we talked about where there are whole diverse communities of people who haven't spoken to each other before now, now talking. Could you talk a bit about kind of the cross-pollination of ideas and what you're seeing in terms of that? Yeah, I can take that. So when we started the Role-Out Cloud Foundry, we created a Slack channel. We used Slack for real-time communications and collaboration. And it was a really easy way for us to be able to share what was going on. And this kind of community phenomenon was happening naturally, which was really interesting. So we have over 750 people. Actually, I think it's closer to 800 people. So even I'm out of date. And what was really interesting is that development teams that normally would never even talk to each other, totally different products, are all collaborating on a real-time basis, sharing best practices, helping each other out. And it really started to see a shift in the way in which all the developers were collaborating across these diverse teams. And then I think Chris and Uma can talk a little bit more about how that inspired them to create product channels for their own development organizations. Yeah, like the XSP channel, right, Uma? Yes. So we rebranded our Enterprise Services Platform, ESP2, Xfinity Service Platform. That is our Comcast brand. So we introduced our own Slack private channel with the name XSP, where like 400 developers, even though they were all looking for solutions from the architecture team, if some other team already had that issue and they resolved it, they used it to pitch in, they started pitching in, they started providing the solutions and paid programming. If already a team experienced the issue and found the solution, they needed to pay them with the right folks, that's where we started collaborating. And one of the other things that we were doing is, any time we are introducing the new frameworks, new libraries or any upgrades, we started communicating using our development forum. So we used to take the constructive feedback, we keep on making the changes. So there was a lot of improvement from the initiation of the framework to where we are right now. So the feedback loops have got shorter in terms of all the conversations. Well, feedback is always welcoming, which really helped us to improve more and more on making the things very easy for all the development teams across the board. I think you referred to it earlier, Uma, as community-driven problem-solving innovation. Yes, true. So really nice kind of evolution from where things were. One of the other aspects that has struck me, I've heard Greg talk before during an analyst session here last year, the growth in terms of developer adoption within Comcast and kind of like from a relatively low base to the point you're at now, could you just tell people just a little bit about what that kind of growth rate has been? Sure, and we'll definitely ask Chris and Uma to jump in, but the growth in the developers, we started with very small teams and my team is not marketing this to the rest of the developer community, but once we had some of the wins that Chris described and his first services that we moved over and some of the developers were feeling that lift of anywhere from 50 to 75% improvement in productivity so spending more time on code and delivering new product experiences for our customers, it really started to expand because of all the developers talking to each other and encouraging them to try it out, so it really just kind of exploded from there. Yeah, I think our development community really craved the independence. Any initial hesitation I think was washed away once the first couple of teams migrated and started seeing the advantages that Uma described earlier around no ticketing to do deployments. The ability to deploy on hours without a CM, things like that, a change management ticket. Those things really encouraged the teams that moving to this platform was a reward and something that they wanted to do in order to provide more business value quicker. Which is a nice bridge to my next question, which is about the business value. So essentially technology is ultimately about customer experience and you're not in a large enterprise, you're not going to get investment in technology unless you're changing the customer experience. So could you talk to us a little bit about the business value aspects of what you've seen over the last number of years? Yeah, so I can take that and hand it over to Chris. So again, when we had some of the resiliency challenges with our applications that were impacting the business and our customers, that was really kind of the first challenge. So we think about the business value across three dimensions. One was the resiliency of the applications that moved on to the platform. The other one is around time in the market and improved productivity. And then the third being scale. So scale is hugely important for us. And just some of the numbers in the impact minutes that we've had, we actually decreased those 81%. And then at the same time, the amount of time that it took for the teams to resolve issues when they did come up was increased by twice. So they were able to solve problems twice as fast. And then in terms of the frequency, it was happening half as much. So all of those things conspired to create a really awesome story around the resiliency of our applications and then the improved customer experience for the business that resulted. And then from a time to market across the entire platform, we're seeing at least 50% improvement in time to market. And some of the teams, it's even higher than that. And then I don't know, Chris, if you want to talk about some of the specific examples from your group. Yeah, I mean, first of all, it's funny thinking back to the end of 2014 when we were sitting together, Greg, talking about that number. Because at the time we got the funding having promised that by the end of 2016, we'd reduced by 40% impact duration. Not knowing at the time how we were going to do that. And here we are today sitting before you having reduced by over 80% in just about the same time period, much of which has to do with our migration to Cloud Foundry and the additional resiliency that provided. One of the great examples that I love telling this story, near the end of 2015, Greg and I and a couple of other folks sitting over yonder were getting ready to present to our CEO the next day on, hey, here's what we built, isn't it great? The night before, we found a bug in one of the services that we had migrated. And we ended up fixing that bug and deploying all the way through to production with complete automated testing in a few hours that night. So it was pretty fortuitous going into the next morning to be able to have that story and say this is exactly the kind of value now that we're able to deliver. A fix that probably would have taken us at least a week with our old cycle now took us just a couple of hours and that was so impactful. Yeah, it really demonstrated the power of the platform and allowed us to kind of put it through its bases and definitely a fortunate moment that demos can go bad especially in front of your executives. There was also another pretty cool moment that happened and it was last year when Chris and I were heading out to the spring one platform conference and he had talked about it on stage when I didn't even know but literally the night before we were all flying out a couple of the folks from the team were a little groggy and that's because it was an issue the night before and again they were able to create a patch and then run it through all the cycles fully automated and in the production environment which is pretty sizable and it was like two to three hours which was pretty incredible. Yeah it was really nice last year to be able to share that on stage. I mean it literally had just happened as I was walking up to present and it was just a great better together story as you like to say Greg between the two teams the team running Cloud Foundry under Greg and then all the application teams like myself like Umos throughout the organization partnering together to solve a problem literally in less than 24 hours after we found it and live on ours. Yeah I was a little nervous when he started to tell the story because I was like uh oh you know Did I steal it? Well I wasn't sure if it turned out well because it was news to me at the time so it was pretty cool. So I guess one other business value or business metric that's of interest I think to most people in this audience is developer productivity and just getting things done faster. I don't have quite as good a phrase as what we were had from SAP because you talked to us just a little bit about the speed gains that you've seen in terms of bringing kind of products out and the iterations on them. One of the thing we had the challenge is scaling the applications because with 250 plus million transactions on any given day any issue that comes up in production and deploying the patch to the production for all different forms in the production it was a quite challenge for operations team monitoring perspective but now we were able to see in production across all the application instances and our strong monitoring was helping us to see how healthy is looking like so that was the biggest shift as well where we were able to see the issues before even our consumers our customers are actually identifying so that was another interesting thing that really helped us as well. Cool. I've never kind of set up on a stage like this we've got a timer that's timing down in front of us and if you've looked at the schedule we apparently have 40 minutes but I'd never like it to be said that a red mark analysts stop people getting to beer so we kind of have to have to do things on a little bit so you please know this is actually my last question but before I ask my last question if you're interested in hearing a little bit more about this, Greg is giving a talk tomorrow at 3.45 so pop along to that talk. So the last question two words, what's next? Yeah I mean we've come a long way in a short period of time we're pretty happy with where we're at but we're striving for more the next big two items are using cloud foundry as an enabler for multi-cloud we have a desire to run both in private cloud as well as multiple different public cloud providers and we think the abstraction that cloud foundry provides us gives us the ability to do that and then the second big item is around digital first that's where we really want to be able to give our customers the ability to interact with us on their smartphones on xfinity.com as the first line of defense Greg and I were talking just before and I believe the last time I saw we take 300 million phone calls per year and a lot of customer interactions from folks who I'm sure would prefer to interact with us through digital means versus waiting on the phone for a little while so you've probably seen some of the press releases we're making great progress already but we're looking to get there and really transform the customer experience Cool Thank you very much folks Thanks


Let's just open the one last report, the journal report. I'm going to right click and duplicate this. I know I'm going long here, so I'm going to do this fast, and I'm going to go to the reports on the left hand side, and close up the boogie, close up the boogie, and I have to wrap this up because my voice is threatening to leave me. I'll give you some coffee voice, and I'm going to go into the journal report this time. Let's make this from 020123 to 022823. Now we've got a similar report, but this gives you all the details, gives you the transactions that we did, and then it gives you the detailed accounts that were impacted from those transactions instead of just giving you a split line. This is also a useful report possibly for billing in that you can kind of take into consideration how many accounts were impacted in your billing structure. You might do this by exporting it to Excel to use Excel to count all the lines. You don't want to physically count all the lines, but you can export them to Excel and use some count if functions, like count if there's something in there to count the lines. Let's just scroll through this. It's quite a long report, of course. Now next time we'll get into, now that we have our reports in our custom area here, we'll get into actually grouping them together to provide them to the client.