It's really my great pleasure to introduce three colleagues from Auckland Museum that I surrounded by here. We've got Gareth DeWaltis, who is the Digital Content Production Manager at the Museum. And then Rebecca Loud here is a pictorial librarian, and Zoe Richardson is the Assistant Librarian at the Museum as well. And I'm really delighted to have this session because Gareth was telling me, and I believe that this collection leads social media game, one thread that they're going to talk about. I kind of grew out, got an impetus from a presentation that Chris McDowell, that those of you who went to the India for, I think, two years ago, or one year, 2013, Chris gave this really great presentation about link data and connections across collections. And it was great to see that kind of spur on some ideas with Auckland Museum folk, and this social media game emerged from that talk. So it's really great to see those connections coming from India presentations. So please join me in welcoming them to present. Thanks, everyone. Welcome along. So we're going to talk about the social media game that we kicked off in February of this year called One Thread. The idea behind today's talk is that it's kind of, we'll be taking you behind the scenes, a little bit looking back on the project, some of the things we learned, and perhaps providing a few hints to anyone who's considering starting their own similar sort of project. So we'll be covering things like we've found inspiration for the project, while we start the project and what we hope to achieve, the brains behind the project, who we work with at the museums, how we establish and maintain those relationships. We'll cover off a few tips on the tools we used and developing and encouraging your player community. So we'll move right on. So, yeah, for any of the latecomers here, just again, just sort of calling out this wonderful image that my colleagues here found, and you'll recognise that gentleman there and the front there is US President Richard Nixon in a tractor somewhere in New Zealand. It's like Waipukero or something. Yeah, from the Auckland Star, so I'm just going to kick that off. Okay, so first of all, I thought we'd just talk about why there's three of us up here. We found to run a successful collections-led social media project. We really needed to bring together the skills of collections and digital staff, digital and collection subject matter experts. Because as we later learned as we went through the project, some of our partner organisations did encounter difficulty pairing up collections and digital colleagues, and that sometimes affected their ability to gather the content for games. So if you're planning your own similar project, it's well worth your time up front connecting those collections and digital stuff as soon as possible. So, I've kind of already been over this, but yeah, my name's Gareth, I'm the Digital Content Production Manager at Auckland Museum. And I'm Zoe Richardson, and I'm responsible for internal and external image supplier across all museum collections. And I'm Rebecca, and I'm the Pictorial Librarian, so I look after the museum's painting and photography collections. Okay, so what is One Thread? So One Thread is a game that we created to increase awareness of and interest in collections held across New Zealand galleries, libraries, archives and museums. It was very much a collaboration between the contributing organisations in this collaboration. Within this sector was key to its success. It allowed us to showcase the relatedness of collections that was held across all the contributors. And each game worked more or less like this. It was based on a common theme that was set by Auckland Museum or set in collaboration with the contributors. And all the contributing glams would post images of collection items to their Twitter accounts, sometimes with cryptic clues for the public to then guess what the common thread was. So players would kind of follow the clues across accounts. Games ran between Wednesday and Friday, and our Twitter followers would then DM us with the guesses of what they thought linked the clues together. As we moved through the week, the clues got progressively easier, so we're kind of encouraging people to do well at the game. And at the end of each game, we'd announce the answer, announce the winners and add those winners to a leaderboard. We had a range of glams playing during the run of One Thread, and so we'd just like to take this opportunity to acknowledge the support of Te Papa, Nelson Provincial Museum, Waikato Museum, in helping us get One Thread off the ground. We thought the best way to understand the game was to play it. Throughout this presentation, we're going to be posting clues, and at the end you'll get the chance to guess what the common thread is. We'll also be posting on Twitter as well, so you can follow through the feed, and we do have prizes at the end as well. Please travel that for people who can guess what the thread is. So this is your first clue. It's a book titled, An Account of the Manors and Customs of Modern Egyptians, and it was written by Edward William Lane and published in 1842, and it comes from Auckland Museum's Library's Rare Book Collection. Okay, so what was the inspiration for One Thread? As we heard in the intro, the inspiration came from a talk that Chris Dahl gave at NDF 2013 on linked open data. In his talk, Chris talked about the challenges and practicalities of searching common collections across New Zealand glands, and in Chris' talk, he focused on Colin McCann as a way of tracking across collections to search for those sort of common collections. And this kind of got me thinking about how our own overlapping interests with other New Zealand memory institutions, how those panned out, and could we create our own kind of lightweight social media game to help showcase these collections. So to put that in a bit of context, we were at the time that this game kicked off. We were in between collections online systems. We had an old one that was up and running, and it was soon to be replaced by a new version. So it was good for us, and the game was also kind of very useful for smaller institutions who don't have their own huge collections online database. So why would we do this? Warning, there's going to be buzzwords. In alignment with our content and engagement strategy and Future Museum, which is the Auckland Museum's strategic document for the next 20 years, we aimed to provide a game that provided real engagement with our audience. So that sits alongside our sponsored posts and general likes and favourites. So we were looking for a real engagement with our collections. And if you have a look on the left, that's an image that was tweeted by one of our players. It's a student at the Stout Centre who printed out all the clues of our first game. And we love it because it's like him in a natural environment engaging fully with museum collections. The thesis writing was put on hold that day. So moving on to building the community. The first step in this project was putting together a community of contributors. We found that the most useful places to hunt for contributors was here on that NDF network, the emerging museum professionals page on Facebook. And even simply direct messaging account coordinators at the organisation at the Glam accounts. So these are great places to start looking if you're planning your own social media project. And I think like us, you'd find that your network quickly expands as signed up contributors put the word out amongst other digital colleagues. By the start of the first game we had four regular contributors and then over time a wider cast of Glam's who joined in as it suited their own publishing schedules. So once you've gathered together your interested contributors you have to make sure there's a clear understanding amongst everybody about how the game works. So we managed that by putting together a content plan that right from the outset that clearly set out how the game worked and how the production cycle would operate. And initially it was a little bit of back and forth to develop that content plan and iron out the game format and identify each participating organisation's collection strengths to make sure we were working with each other. But once that content plan was finalised it formed a really valuable reference document for new and existing contributors. Managing the communication between four or more institutions can be really challenging. We mostly relied on email but we kind of acknowledged that these threads could get really long really unwieldy and it's got a bit of a burden on infrequent players. So I think in future we'd make better use of free and reliable messaging platforms, things like Slack make more use of project management tools like Trello which we'll come to shortly. So here's your clue number two. Here's your clue number two everyone. This is a souvenir flag from our history collection featuring Her Majesty Queen Victoria and listing her colonies. It is made of printed cotton and accessioned into the collection in 1999. So how did we come up with the ideas for each of the games? Well this kind of changed over time. So originally we selected things based around current events or celebration days. The first game we played was during the week of the 14th of February so of course the common thread was Valentine's Day and we also did a Sri Lanka versus New Zealand game to tie in with the Cricket World Cup. We thought our players would cotton on to it pretty quickly so we started to think more broadly about how we could theme our games and this has led us to more general themes such as important years in history, famous people and that kind of thing. We also had to be conscious of what we had in our collection but also what other contributors had in their collections. So ideas like the theme in a game around Edmund Hillary would have been really great for us but probably wouldn't have worked for a lot of the contributors that we were working with. So we started to think more broadly about that theme so how could we tie in Edmund Hillary with a bigger theme. So that's how we decided on 1953 which is the year that Hillary claimed Everest and to say not a theme largely involved three of us meeting up for brainstorming sessions and the ideas that have came from watching TV, at work, all sorts of places as well. So clue selection, for me this is the really fun bit.  And we tried to think as broadly and as sort of laterally as possible around selecting the clues and we often used the cryptic clue, the associated cryptic clue to sort of steer a collection item towards the theme. We also tried from our end to include a wide variety of collecting areas in the theme so included natural sciences and human history objects alongside documentary heritage connections. Ruby Harina really privileged position with regards to sort of unrestricted digital access to all of the museums collections and I think that's really key alongside a really good broad collection knowledge you need sort of access to the collections and that collection literacy is really key in this kind of game.  This is Helen Shag from our land vertebrates collection. Her scientific name is Stickto Carbo Feather Stoney and she was collected from the Chatham's ecological region and district. Okay so the other side of building a community of contributors of course building a community of players and this is where you'll need to put in most of your effort. So I'll just kind of quickly cover some of the tactics that we use to encourage our players to keep on tuning in. Provide feedback. So you really want to devote time to responding to guesses and guiding players onto the solution. It's important to stick to a predictable publishing schedule so that players know when it's time for a new game, when one ends. Provide a how to play primer to help build the audience and promote these primers frequently. You'll find that these are useful to your contributors and they'll start promoting it independently. Respond to player suggestions. They'll quickly tell you if gameplay can be made better and then write these changes back into your content plan. Record player progress through the game. As we touched on, we created a one thread leader board. So it helps create a little bit of competition between players but it's also a little bit of a platform that you can base a reward system on, which is the next point. So it's important to reward your players. In as many ways you can do this, from free tickets to behind the scenes tours, which is what happened over this side. One of the leaders of the board, we took on behind the scenes tours down to the basement 2. I should really love that. As we found one thread worked best when there was a community of memory institutions working together, players really enjoyed following clues across collections and participating in the exchanges between their glands. So, here's your clue number 4.  It's a sealed end of a telecommunications cable that stretched from Bamfield Creek Vancouver Island to Fanning Island. The cable was completed in 1901. Behold the Majesty of the Trello. For people who don't know about Trello, it's a free project management and workflow platform that can be adapted to almost any task and we used it really successfully to collaborate both internally and externally with other contributors. We loved that it was really visual and you could allow us to see all of our contributors content uploaded before it was published. It has an inbuilt messaging and notification functionality which we used to sort of prompt our fellow contributors and helped us plan and play the game. It's really easy to use, intuitive and we used it as a place for our potential future games to be sort of socialised and shared there. Thanks Paul. I think as Zoe says it's a really flexible system and we found that other contributors picked it up really fast so we didn't really have to guide people through it. So continuing on the planning and publishing theme and coordinating your own game, we'll just kind of take a deeper look at how a clue moves through the production cycle. So here's a snapshot of that clue workflow. On the left you can see there's the trailer card. We collaboratively create the clues. Trailer is very flexible and allows you to add a number of details that are useful to the contributors like details of the clue itself, due dates, production status checklists, image attachments, links to collection databases. All this information is incredibly useful for contributors who spread right across the country and streamlines that whole process of organising and publishing a game. So when they're in the middle of playing a game, contributors can reference back to this and see how the whole game is going to play out and influence how they post their own clues. Why did we select Twitter? We found Twitter was a really good fit for a responsive, quick-paced game like this. By contrast we find that Facebook or Instagram can in some ways be reasonably closed environments and don't lend themselves well to that kind of fast-paced participatory gameplay. I kind of want to stress the importance, as came up in Adrian and Amanda's talk earlier on, about the importance of using analytics. So Twitter offers a really good free analytics package that helps you monitor the success of your posts. So it's really easy to see which ones are performing best with your players and use those insights to guide your future game selection. So here's clue number five and it's a snazzy pair of shoes from our applied arts collection. They are from Clarks in England and a navy in white and they have a Cuban heel. So I'm just going to fill you in on why it was really beneficial to be involved from a collections point of view. I got involved because it was a really great opportunity to highlight the collection and some of these items might not have surfaced in exhibitions or in publications so it was a really great chance to share with other people what we had. We particularly love using quirky, odd obscure items and objects that people might not expect that we have. So on the right here you can see this is a cast lead icon which we used in our fakes and hoaxes game and it's one of the infamous Shadwell forgeries made by a pair called Billy and Charlie in England during the middle of the 19th century. We also hope to get people thinking differently about our collections. So on the left we have a Fox Torbit salt print which we used in one of our games where the clue in the answer was solved. And aside from promoting the collection it was also really great to participate in OneThread because it helped build and acknowledge the collection and it was really fun to be involved with and provide an opportunity to work with my colleagues but also my peers and other institutions as well. Turning to the benefits from a web and digital perspective one of our objects was to change the relationship between us and our visitors on social media. So away from passive likes and more towards more genuine engagement with collections. And Twitter really allowed us to do this. The platform as it was a good fit for the project it was lightweight and responsive medium and it suits these quick-paced games and thread conversations with contributors and players. You can directly ask your players how well the game is going and ask what might be improved allowing you to respond quickly and refine the game. Your players can create derivative works in some games. You can see on this slide there are instances within games where players spontaneously posted their working showing how they derived their own solutions. And so the hashtag for working became a thing. And it kind of worked into another way of rewarding players and encouraging them on. The players' answers might be delightfully incorrect or identify connections that we never intended. But either way it formed a pool of ideas that informed future game selection. We found banding together as a network helped promote the game locally and even raised our profile internationally with key influences like Mirage and Mad Dixon. And of course it improved the reach. We began to see these stats from Twitter analytics. You can see these nice little peaks that align with the One Food Gameplay with reach going up from Wednesday to Friday. So here's your final clue. This photo was taken by Arthur Ninus Brickon and it features Vivian Walsh after he made several successful flights in Papakura during April of 1911. So we'll just wrap up with a few lessons learned. Emphasizing again the importance to monitor, refine, rinse and repeat. Twitter offers this really good free analytics package which helps monitor the success of your posts. See which ones perform best with your visitors and use those insights for future game selection. We found a lot of value in publishing as a network rather than going alone. Players enjoy this interplay between glands and we took our collections into new geographic territories. So usually our reach just stuck with Auckland who was going right throughout the country and it was same for smaller institutions as well. We've retweeted their content. And expect drop-offs. That's okay. Contributors and players will come and go. But you need to consider how long can your project survive without the other contributors and write this contingency into your content plan. Okay, we also learned to create reasonable publishing schedules. So one of the things that we could have improved on was playing our games further and in advance and setting the frequency of which we played the games more realistically. So every three weeks might have worked better for us in every week. Also plan your exit strategy. So ideally we would have liked the game to continue till the end of the year.  We weren't able to dedicate as much resource to create the games. Which leads on to our next point which was devote resources to the game. While Twitter is a quick publishing platform it's still required a fair amount of team effort and staff time to plan each of the games and finally create content. And providing help for the players. So Gareth created a web page on the Auckland Museum website which we used to have full instructions for the game and the leaderboard and it was a great touchstone for people to refer back to to get full instructions rather than tweeting it out every time. Be flexible. So we were really responsive to player feedback and we modified and altered the game as we went along to sort of meet the player's needs. And this opened the door for a lot of future collaboration. So we've got the network of our fellow GLAMs and all of the content is still active and accessible so it can be used again. So as we wrap up has anyone guessed the one thread? Oh we've got one. What is it? No. I'll go through them again. Manners and customs of their modern Egyptians Queen Victoria, Stitcher Cabo, Feather Stoney Oh we've got one. Ding ding ding. Anyone else get that? Just in. It's the streets of Central Wellington. So some of you native Wellingtonians might have got that one. There is chocolate for those. Okay. Great. Well thanks. Thanks for listening everyone and any questions? So the question was what's next for the benefit of the video? That's a tough one. No plans for anything immediate right now. We'll probably take a break from this. Take some of the lessons learned and then start forming our next project. But we'll keep you updated here to be interested in collaborating. So I sort of supply images to Gareth on a daily basis for digital content and he sort of knew that I was willing and able to and had access to all of the collections so it was an easy fit. And then Rebecca sits two desks down from me so pushed my way in. Pushed my way in. And it's been a good fit. It's sort of organically. Yeah it started organically but like I was saying that a connection between collections and digital stuff was vital. I couldn't have pulled it off on my own. Needed that collection's expertise. Management, okay but was it hard to convince them that this is something you should be spending your time on? I'm just going to repeat the question again but that's your question around did management take a bit of convincing to spend your time on the game? Not at all. Everyone was very supportive but we did tie it back with the Future Museum and our public engagement strategy so we'll tie that in. Made that explicit in the content plan so we weren't going rogue. I think some of our contributors did raise questions about their management we're asking them the point of the game and what they're getting from it though. So it was probably an issue for other contributors. But in some ways it was a bit of a pilot to see how we could improve that natural engagement beyond those likes and favourites so that was really successful. Thank you for that fantastic approach towards engagement. You mentioned that you were coming from just the likes of general engagement. How did you actually measure that engagement? Sorry to have to repeat this for the videos. That's the really tough side getting that qualitative side down measuring that. It was kind of lightweight so we'd be asking them kind of doing informal surveys within Twitter getting feedback and response and changing the games as we went along. But if we did a similar game a new project I think we'd be more focused about those qualitative measures in the content plan. How was it promoted to begin with? I think that was one of the benefits of banding together. If we're broadcasting from one organisation we're broadcasting to an existing audience and we found it really took off when it was four of us or more of us working together and as I say they really enjoyed that interplay. We broke down that broadcast model so people were talking directly to the glands and we made it really informal so it was self-promoting in a way. And some of those international influences kind of picked it up and that helped promote it as well. Anybody ask someone down the back there? How many entries per one thread? It varied, it really varied. We've actually just played a game on our own where we didn't collaborate with other people but we were doing sort of like six or eight but then sometimes we did all the lyrics of a few of my favourite things from Sound and Music and that was sort of 30 entries and they'd get progressively easier. Another difficulty in terms of measurement, we got a sense kind of anecdotally that there was this big lurking audience when you internally saw people taking photos of themselves playing but they weren't actually sending us the DM so it was a challenge both to kind of make people feel comfortable and convert them and make sure they could send in their guesses but yeah that lurking audience really hard to measure. We just had a lot of internal like our Auckland Museum staff playing which was really good because we could get feedback at lunchtime over it so get your staff involved. And thank you Bonnie for playing too. Yeah Bonnie in the audience. So what do you think you could have done better? I think the big one was changing the publishing schedule to nice kind of discreet three week blocks so then the contributors know what they're signing up for. I think it initially felt a bit kind of endless and nameless for contributors and so it felt a bit too much and some might have backed away but you could come take it in those three week blocks, rest it for a while then come back and then it's more manageable. Anybody else we've got a couple more minutes before you go and have a cup of afternoon tea? Yeah one more here. So what was the quick question around what came first, the collections or the game or yeah. Sometimes both. So yeah like when we started off with Edmund Hillary that started off because we have a great collection of his and so we thought oh we could use that and then but we then had to think well that might restrict people so we had to think about another theme. But yeah a lot of the time I think the themes came first and then we would like look to see if we could actually fit stuff in. And that's where it was easier for us because we've got a huge collection compared to other people. In a psychopathic collection. Yeah so that was easier for us so that's why we had to help mitigate that. That's why we're very keen for the smaller contributors to be very active in nominating some themes so then we already knew that it would work well with their collection. Thanks so much guys for a really fantastic presentation. Yeah.


Hello and welcome to the session. Let us understand the following questions today. A train covered a certain distance at a uniform speed. If the train would have been 10 km per hour faster, it would have taken 2 hours less than the scheduled time and if train was slower by 10 km per hour it would have taken 3 hours more than the scheduled time. Finally distance covered by the train. Now let us first understand how we take out the speed. Speed is equal to distance upon time and this is the formula which we will be using in the question. So this is our key idea. Now let us write the solution. Let the actual speed of train be equal to x km per hour and let the actual time taken is equal to y hours. So distance covered is equal to speed into time from key idea. So it is equal to xy. Now according to question if speed is increased by 10 km per hour then speed is equal to x plus 10 km per hour. In this case time taken is reduced by 2 hours which is equal to y minus 2 hours. Therefore distance covered is equal to speed multiplied by time which is equal to x plus 10 multiplied by y minus 2 and which is equal to xy which we have found here. So now solving this we get which implies xy is equal to xy minus 2x plus 10y minus 20 which implies distance gets cancelled. So we are left with 2x minus 10y plus 20 is equal to 0. Taking two common from this equation we get it implies x minus 5y is equal to minus 10. This is our first equation. Now taking the other case when speed is reduced by 10 km per hour then speed is equal to x minus 10 km per hour. And in this case time taken is increased by 3 hours which is equal to y plus 3 hours. Therefore distance covered is equal to speed multiplied by time which implies distance covered is xy which is equal to x minus 10 multiplied by y plus 3. Now solving this we get this implies xy is equal to xy plus 3x minus 10y minus 30 which implies distance gets cancelled. So we are left with 3x minus 10y is equal to 30. This is our equation 2. Now solving equation 1 and 2 we have x minus 5y plus 10 is equal to 0 and 3x minus 10y minus 30 is equal to 0 are the equations 1 and 2. Now solving this solving equation 1 and 2 multiplying equation 1 by 2 we get 2x minus 10y is equal to minus 20 and writing equation 2 as it is that is 3x minus 10y is equal to 30. Now subtracting do not forget to change the signs while subtracting. So we see that distance gets cancelled and 2x minus 3x is equal to minus x which is equal to minus 20 minus 30 is equal to minus 50. Now this minus and minus gets cancelled and this implies x is equal to 50. Now substituting x is equal to 50 in equation 1 we get equation 1 is x minus 5y plus 10 is equal to 0 x minus 5y plus 10 is equal to 0 now x is equal to 50 minus 5y plus 10 is equal to 0 which implies minus 5y is equal to minus 60 this minus and minus gets cancelled which implies y is equal to 60 divided by 5 which gets cancelled by 12 which implies y is equal to 12. Now we see that x is equal to 50 which we have earlier assumed to be speed which we have earlier assumed to be speed and y is time so this is equal to speed and y is equal to 12 which is equal to time. So distance is equal to xy where x is speed and y is the time which is equal to 50 multiplied by 12 which is equal to 600 kilometer hence we require distance is equal to 600 kilometer I hope you understood the problem bye and have a nice day.


All right, joined now by the co-host of Carton and Roberts on New York's number one sports radio station WFAN. He also hosts the Carton show on Fox Sports One. Please welcome the one and only Carton! By the way, these lights are blinding right now. And they're white. Look, I'm gonna walk out of here, I'm gonna be tan. They're white. It's gonna be great. This is an amazing apartment you have here. Yeah, what do you think? With the pool over there. What do you think goes on here? Oh, I know what goes on here. Yeah, yeah, it's like scream nine. It's so true, it's like final destination. It's a show that you do with Evan Roberts, but he didn't talk much yesterday when I was on the show. Because he's intimidated by you. It's just your show. Well, no, it's Carton and Roberts, Carton and Roberts, from the law firm. It's like Carton and Roberts. You understand, Evan is probably the best straight sports guy in America. He was intimidated by you. I'm not intimidated by you. I'm not intimidated by you. No, it shouldn't you be. You're like, look at me, I'm a mess. I make up on, I'm middle aged, I was knee deep in a burger. You sent the car to the wrong address. I know it's so hard. We all put the wrong address. I just want to make sure that you're cardio. Three city blocks. I thought you were, when you eating some cardio after that burger, I care about you. I appreciate that. That's what it is. We're family now. We look like we're going to go to Offs Somebody after the show here downstairs. Question, Jets, Zach Wilson takes, what's the fan base feeling, how are you feeling? That he's not an NFL quarterback. I mean, it's a sad thing like, we keep convincing ourselves that Zach Wilson's the guy. And then every week that he proves to us, he's not the guy, we just complain about it. It's like being in, I don't know if you have any experience with this, in a bad relationship. No, I swear to God, he loves me. Yo, he loves you, bought me flowers yesterday. And then you see him like with a hooker.  Well, that's Zach Wilson and the Jets. So what are we doing with it? What are we doing? We're going to pretend that he's great. We're going to support him. We're going to lose by 40 to the bills on Sunday. And then we have two weeks, because the buy weeks right after that, we have two weeks to yell and scream about how much we need a quarterback. And that's what we're going to do because it's really what we as New Yorkers do best. We complain. You complain. Yeah. Okay, well, there is that.  Is there anything else you want to talk about? You said I can ask you anything. That's whatever you want. This is your show. I want to ask you. I said I would come here, I'm here. You are here. You have four minutes left. Probably like more like two. Make the most of it. More like two. He's going to be so mad. We only have a couple of minutes left. No, we're going over. I told Fandu we're going over. He called Amy. He called Amy. We have seven minutes from now. Great. Oh, we killed a big... Thanks. Craig Carter walks in and we killed breaks. Yeah, I'm special. We're losing advertising dollars for like some, you know... It's just Fandu commercials. That's what, that's the advertising, isn't it? I don't know. I want to ask you, like, what's your all-time favorite sports moment as a New York fan? Oh, Game 6, 86. Like, I'm old enough to have seen it. And there's a story I really can't tell on your show. Well, you mentioned Hooker, so I think we're okay. I was at an Orthodox Jewish kids' house in Newer Show, New York, where I'm from. New Roe! Okay, and there's like a dozen of us there. It's Game 6, 1986. And a buddy of mine, I won't say his last name, named Jason, he was there with his girlfriend. And for some reason, they both disappeared into the bathroom. Oh, wow. About 20 minutes before Mookie Wilson hit the little dribbler that got by Bill Buckner. And the moment was perfect because when we jumped up and yelled, yes, the Mets win, he was yelling something else. He was. And then nine months later, did they name the baby Mookie? They should have. The situation there. They should have. Yes, no. He took care of that. Oh my God! Karin! No, no, before they did it. Like, the guy asked the rest of us, we're in high school at the time. I can't. I don't know. We were in high school trying to enjoy game six. That's all we were doing. I'm going to give you two. Does anybody have saran wrap and rubber bands? Oh my God! I'm going to give you. What are you talking about? I'm so glad we blew off our commercial break for that. That was great. I'm going to give you two very New York themed things you have to pick between which one's more New York, which one's better, okay? Great, let's do it. Better New York pizza, Joseph Spamani Gardens. Well, L&B Spamani Gardens is best square pie in all of New York. Okay. Now if you want to go to Bleaker Street and get some pizza there, John's on Bleaker Street is the best. No, Joe's. No, I don't know who Joe's is. Like who's Joe? Oh, we got class. Some random guy named Joe. I love Joe's pizza place. There's two great pizza places amongst great pizza places. Okay. L&B Spamani Gardens in Brooklyn. Delicious. Square pie. Of course. All right? And then there's John's on Bleaker Street, which is the best round pie in New York City. But you can't just get it, you can't just get it and walk with it with the paper plate. You got to go where you want. You can't get slices there. I know what that looks like. So what's the best slice? Well, I mean, I don't view that. You don't care? No. I don't view it that way. Well, you're eating cheeseburgers at 11 a.m. I was knee deep on Route 66, about 10 blocks from here, eating a burger, waiting for the fan to car to arrive. Lo and behold he was sitting there for a half hour. That's not me. I just didn't know. You see what I deal with here? Yes. I can barely find you yesterday. All right, where is Aaron Judge playing next year? Yankees or Mets? Oh, Yankees. Yankees. Yeah, I'm like, how do you let him go, right? I don't know. I told you I saw him and said. But at the same point, I would say, how do you pay Aaron Judge or any baseball player you know, three, four hundred million dollars? I don't know. So it's a weird rub, right? Like, they have the money, it's not my money. Spend it. Right. That's why I find it weird when people go, I wouldn't give that player that money. Yeah. Why? It's not your money. In football, it's different because we're talking about longevity. Yankees make plenty of money. Yeah. So go spend it all.  Do I look fat? Can you get that side shot again? No, I do. I felt like I looked a little fat during the jowl. More iconic Italian restaurant, Reo's or Carbone. All right, it's a tough thing because Carbone is, that's a tough call. It's delicious. Carbone's, stop. That's what tourists say, all right? And you can't get into Reo's so you wouldn't know about that either. Now, if you need me to take you to Reo's. I've never been to Reo's. Can we go next time? Of course you haven't, right? I've never gone. I'm happy to take you to Reo's. Okay, thanks. The thing about Reo's, it's great Italian food, but it's Italian food. Like, we make such a big deal about who's got the best rigatoni bowl in the ace. Yeah. Your grandma, my sister, we all make great rigatoni bowl in the ace. So I think we sometimes get a little crazy. I view it this way. Italian food and Chinese food. It ain't that hard to mess it up. Okay. Not to do it well, I should say, right? Okay. Like, we make a big deal about what's the best rigatoni. But it's all delicious.  Who makes the best, right? It's Chinese food. It's Italian food. It's a good take. Like, who's got the best gravy? Who's got the best sauce? Yeah. It's crushed tomatoes. Yeah. They're good. I know who's got the best New York sports show. And that is you guys every day. It was really no competition at all. It was so fun to be there. But I will ask you the next question. Best quarterback, Boomer or Phil Sims? New York style. Phil Sims. Phil Sims. Yeah. Fun when Boomer and I first got the show together back in 2007 and WFN came through me and they said we have this legendary New York quarterback been to a Super Bowl. Everybody loves him. I got so excited because I thought I was working with Phil Sims. Carmen. And then they go, no, no, no, no. The other one, he went to Super Bowl but lost his. And you can imagine my disappointment. Finding out that I was working with Boomer and not Phil. But we kind of grew into it. And I have great respect and love for my former partner. How are you in Boomer? Do you speak? Oh, peaches and herbs. Peaches and herbs. So they go together well. Like reunited. Reunited, yes. The Boomer and I are great. So we have moments. That's good. I disappointed him, which is something I do very well to people in my life. But we're good. We're straight. I'm blessed to be back doing what I do. He continued hosting a successful show. And he's upset with me because he once gifted me a Ford F-150 Raptor at a friendship. And I needed lunch. So I sold it. And he was very upset with me that I sold the car he gave me. But I had to eat. This is a true story? True story, yeah. Oh, wow. But outside of that, we're great. Well, we love to hear that. And I love to obviously have respect for him. And you can joke. He's also. You're both killing it respectively, which is. Yeah, listen. I put him in a very bad spot a few years ago. And I own that. But he was a very close, loyal friend, did some good things for me behind the scenes that no one else would know about. And we're good. And I'm happy that he's still successful. And he's a fan-dual partner as well. And he's in the entire family, which is why I want to make sure everything's great. Every Sunday, you could see his over-under. Yes. And I love that. Better New York personality last one, Francesa Madduck, iconic wife. Nunn, is it you? You're better than them both, right? No, no, I'm not that guy, yes. I'm not that guy. I would never say that. I lean towards Madduck. But Mike and I also personally don't like each other. Why? Mike will come on my show. We only have 60 seconds left. Really? Francesa, don't tell me. Mike didn't come on your show? No, I think what we tried to get, but I don't have any access to Mike. He said no. I don't have any access to him, though. You do know him. I don't know him right now, if you want to. Oh, I don't think he'd want. I think he'd be really mad at you. He asked him to be, HBO did a documentary on my story. And as the story goes, the producers reached out to him to be a part of it, thinking that he would just unload on me. Right. And he wrote back two words, no chance. Really? Uh-huh. Well, we need to fix that. That's what we're hearing. No, we don't. This is a nice Oprah setting. Everything's really nice and gorgeous. OK, what are you doing this weekend before we go? I think we have like a minute left. I built a chicken coop, so I'll be hanging out with the chickens. Is that true? Yes, in the backyard. And now that my son's high school football career ended last Saturday, we'll get back to him telling me how out of shape I am, which means I'll probably be working out at some point this weekend and playing with my chickens. Well, we love it. I don't even know how to wrap that. He has chickens and a chicken coop. This is Craig Carton. A carton full of crags is what I was saying earlier today. I'd like to come back for much longer. Yeah, I'm so, he's so mad. I'm so mad. We're going to, you can, anytime. We got to go. See you later. We do. Sorry, bye.


Got some leftover pasta. So perfect opportunity to try this. Shout out to the Fung Bros. who sent me their new Smala sauce. They said, give it a great shake. I literally just opened this. So, let's see. Let's see how this goes. All right. Give everything a good mix. And taste test time. Hold on, we have to add a little bit more. That's good. It adds a smokiness to it. It's got a kick and truthfully, this pasta already has some pepper flakes in it. This makes everything turn up a notch. Look, go and support them. They're doing pre-orders for their Smala sauce right now. Give it a try. Shout out to the Fung Bros.


Hey guys, it's Missy! Welcome back! Today's tutorial is obviously a Halloween tutorial. Today I'll be showing you how to recreate this lioness hair. So I really hope you enjoyed today's video. If you haven't subscribed to my channel yet or if you're new, make sure to subscribe it down below and let's get started! To prep my hair for this hairstyle I'm going to curl it with a half inch curling wand. So I'm just taking small sections of hair and curling them away from my face starting at the nape of my neck and working up to the top of my head. Once all of the hair is curled and with my hair parted on the right side I'm going to start my braid. So I'm picking up a section on the heavy side of the part and dividing it to three sections for the Dutch braid. I'm going to start by crossing the right strand under the middle and then cross the left strand under the middle. Now I'm going to cross the right strand under the middle, pick up a new section and cross it under and into the middle strand. Then I'm crossing the left strand under the middle picking up a new section of hair and crossing it under and into the middle strand as well. And I'm just going to repeat those steps continuing the Dutch braid down the left side of my head adding in hair to both sides of the braid. Once I've brought in hair above my left ear I'm going to curve the braid around the back of my head and continue the braid adding in hair from the top of my head and from underneath the braid. Then once the braid reaches around to the right side of my head and I've brought in hair from the hair line then I'm just going to braid the rest of the section to the bottom and slide a bobby pin over the ends. Now I'm going to lay the end of the braid behind the top braid and pin it in place with bobby pins. Then I'm just going to go back over the braid pulling on the edges to make it wider and more full. That wraps up today's tutorial. I had a ton of fun creating this Alina's Halloween tutorial for you today so I really hope you enjoyed this video. If you're new to my channel or you haven't subscribed yet make sure to subscribe so you don't miss out on any future videos. You can click my little picture right up here to subscribe. Also if you did enjoy the video make sure to click the thumbs up. Thank you so very much for watching as always and I will see you next time.