My code is on the Steam Deck and it's actually is enough to do it so that you can also try to make your code to the Steam Deck if you know anything about coding. I didn't when I started. So you probably know this Steam Deck and you probably know that you can enable this desktop mode. Let me show you through a video of gaming on Linux. This desktop mode that actually boots up a desktop that's called KD Plasma. And the cool thing about KD Plasma which is this desktop here and of course this desktop here that I'm using is that it's a desktop completely made through like volunteers or developers by paid by third-party companies and actually anybody can work on it. So even if you're not like employed by the KD Plasma EV, you can still look at the code, contribute to it, make merge requests and it's very easy to actually make a change in KD Plasma. And of course if you do that codes also gets everywhere that KD Plasma is used including the Steam Deck which is rather cool because now since I've contributed to KD Plasma my code is on the Steam Deck. Let me actually explain what kinds of my code is on the Steam Deck. So this is a video by Linux for everyone and it shows something pretty cool which is that the start menu is blurred behind it and you can also see it on my machine there's blur behind the menu. Now it's actually not that easy to make blur behind menus and there are two different effects behind menus to achieve that. The first one is the actual blur which is the normal one you would expect but it's not just that there's also a contrast effect which changes the color, the intensity, the saturation and the contrast of what's behind the element to make sure that the blur is actually noticeable. And I spent hours and hours and days and months actually to get to the very best values for blur and the contrast effect. And in fact I was so obsessed with it that I've done my own website sorry with all of the toggles to quickly test without having to change the code at all so I could see what impact all of the value they did when changed through a variety of backgrounds and eventually I found the one that I'd like. I set those values in the default KD Plasma theme and those are the values that everyone using the Steam Deck received so that's pretty cool. What else? This is a video by the Linux experiment and what they show here is pretty important. You can see that there is the panel which is you don't quite see it because it's a black background but it's actually transparent and you've got Dolphin and what Nick is doing now he's maximizing Dolphin. Now look carefully at the panel you can see that let me show you again. So you can see that by maximizing the window the panel went from being transparent to completely opaque and that's adaptive transparency. Let me show it again here I've got my panel and if I maximize Dolphin it becomes opaque and then transparent again when I demaximize it. So this idea of having a panel that's only transparent when there's nothing maximized is adaptive transparency. It's actually customizable if you don't like it you can turn it off by selecting either always opaque or always translucent and it was mostly implemented by me with some L because I'm not that good with code but it was one of my very first big contributions. What else? So actually all outlets in KD Plasma have this bar on the top and this bar on the bottom. You can see it better here there is this bar on the top and one at the bottom.  So that is called a plasmoid heading and when I first came to KD Plasma it wasn't there and to my opinion it looked kind of ugly without it. So I actually went there we did a design with various mockups and I implemented it and it's the quite the same concept if you have an application to the top area of the application with all of the buttons you have the same thing actually built in into outlets and that was also something that I implemented and that you can see in all videos actually featuring KD Plasma on the Steam Deck. Another thing is that if you go and actually customize the panel because you can do that you just right click and go into edit mode and I can only show you this on my actual machine because no videos about the Steam Deck actually feature this. There is this applet here which is called a margin separator and what this does is makes sure that all outlets to the left are slightly bigger than the outlets on the right which might seem like not quite necessary but it actually is because if all outlets were the same size in the panels by default it would look weird even if you open up like Windows 11 or 10 I guess you can see sorry 10 not 11 you can see that the icons on the left of the taskbar are actually bigger of that compared to the icons to the right of the taskbar so I did that and generally speaking I will I work a lot with the panel and I make sure that it works and that it looks good in theory at least and as an example recently I've done a completely rewrite of the code of the panel and also I'm working currently to implement floating panels so that it looks like this like this and of course if I finish this up and then I ship it on KD Plasma by default and then the Steam Deck actually updates its version of the KD Plasma it will start using the floating panel as well and that's pretty cool because I now know that if you give me like any Steam Deck for five minutes I can just open up the right file and my name is going to be that in that file because I'm in the copyright section so that sounds cool isn't it so let's say that you also want to flex with your friends and making sure make sure that your name is on the Steam Deck too then you go to kd.org and you go into the get involved page and there's actually many many ways to get involved what I personally choose is both development and a little bit of help also in the promotion community but of course if you want your name on the Steam Deck you can have to do a bit of development and it's actually rather easy to do this now obviously if you're using KD Plasma already then it's slightly easier because you know how it works and everything but if you do not use KD Plasma well what about you give it a try because yes it's on the Steam Deck but it can run on any computer actually so you don't need to wait for a Steam Deck to actually have a Steam Deck to try out the Steam Deck desktop and use it on your desktop or laptop if you don't know how to do that you just go to KD.org and click on install on your computer and there are instructions for various distributions you can choose from etc etc so now that you do have KD Plasma installed if you want to try it out by the way you don't have to like wipe up your current operating system you can just install it alongside or even just in a virtual manager you follow this nice tutorial which tells you how to install the right packages set it up everything and then set up this nice little tool that basically does everything for you as far as compiling and installing goes and after that is done you have all of the code you have all of the result of the code which is the apps and you can just change the code of course that requires some basic skills of code editing coding but also an idea and if you need an idea on what to do you can try to get involved in some like KD chats there are telegram chats and such so you can see all the all the people discussing their ideas and it should make that easier oh by the way another piece of my code that's on the Steam Deck and it's stupid but I want to talk about this because I'm so happy I did this is if you actually open up anything and you zoom in and you zoom in and you zoom in you can see that there is a little shadow around everything and you can see it easier more easily on white wallpapers and of course the panel and the applets have a shadow and the shadow was done by me it was done actually two times because I just couldn't be happy about the result and I've actually spent one month developing just the shadow how the shadow should look and I've actually done a 15 minutes video on my channel just talking about how I implemented the shadows because sure it sounds easy it's not otherwise I wouldn't have spent one month but now the shadows are just right and I'm actually proud of my shadow so by the way you might notice that I'm showing you all of these on my machine and on videos on the Steam Deck and not on an actual Steam Deck and you might also remember how I told you that people working on kdplasma are mostly volunteers and I'm one so you might realize that one causes the other and if you do want me to try these things out and actually have the money to buy a Steam Deck to see that my code is indeed on the Steam Deck then you can try to give me some tips on my like Patreon, PayPal, LibrePay, whatever and that really is a nice thing to do I guess that makes me happy so it is and that was everything and I cannot wait to see what could of yours will be on the Steam Deck so make sure to pop up kd.org and get involved bye


Hello, my name is Nicholas Chidici. I'm a professor at the University of Maine, and I'm excited to be speaking with you in this conversation series. So this talk is about the role of information access in scientific visualizations for STEM disciplines, and really for any fields requiring scientific and computational thinking, understanding and processing. And my goal today is to consider limitations of current visualization approaches and to discuss best practices for improving how we create and visualize data, really of all kinds. So it increases general learning and understanding. So it increases inclusion for those who consume it. And so it better mirrors how the brain actually works and processes information for visualization. And note that while there's a lot of science underlying what I'm talking about today, given the time constraints, I'm not focusing on data, but what I really am concentrating on are high-level concepts that I hope will generate some subsequent conversations and feedback. All right, a little background about me. So as a blind guy myself who got my PhD in a vision science program and who now works in a spatial computing department focusing on multisensory information access, I bring a somewhat different perspective to the normal view on the role of visual information and visual perception and the technology that we use to visualize data. So the traditional approach for conveying numeric data, whether when we're communicating ideas and whether they be abstract or concrete, involves using different visualization techniques. We have diagrams, figures, animations and what have you. A major theme of this talk is that most of these approaches are outdated in terms of ideology, in terms of an understanding of human information processing and in terms of the technology used. And we'll discuss specifics of each, but the aggregate result is that much of what exists and is used in STEM fields today is exclusionary to many people and does not maximize the brain's native abilities. And that's something that we really want to do more. That's a big kind of take home for me. So the alternative approach that I'm advancing here argues that dynamic, any type of numeric and graphical representations in the technology that we use to produce them should be designed based on how the brain actually works and how it uses multisensory information and multisensory interactions. And the result of using this bio-inspired multisensory approach is that our visualizations will be more intuitive, they'll be more realistic and they'll be more inclusive. A second quick note, although a lot of the work that I'm talking about today is geared toward improving access specifically for blind and visually impaired people. This is a focus of a lot of my own research. It's also a personal interest. Inclusive design is by definition independent of any ability or disability. So as such, the ideas and best practices that I'm touching on here are relevant to improving access, inclusion and equity for everybody. And that's really the goal of universal design more broadly. Okay, so I've structured this talk around a few problem statements that I argue underlie a lot of the issues that I'm discussing. And then I'm following these up with a few positions and hypotheses that not only make my point, but also serve as some guidance for moving us toward needed solutions. So my first problem statement is that most of the tools and technologies and terminology that we use to perform or talk about visualizations are based on a misconception about the visualizing process. And so, whether we're talking about data visualization or visualization of a process or design, conceptual visualization, visualizing something in our heads, what have you? There's tons of types of visualizations. They all make a mistake and the mistake is in the belief that what is happening is about vision and visual information. And this is kind of an understandable confusion here. You can't write, you can't even say visualization without including vision in the process, but I'd argue this is a little bit too literal. So this leads us to my first two positions. All right, position one. This is characterized by the following hypothesis. The majority of what most people call visual information isn't really visual, but it's actually spatial information. I'm not talking about outer space. I'm talking about the spatial relations of the world around you. And a lot of people push back on this immediately. It seems kind of not intuitive, but I invite you to look around the room that you're in right now. And my question is, as you're looking around, what is intrinsically visual in what you are seeing? All right, so color certainly is fine. Texture is a good example, but think about the 3D structure of space, the relations between edges and surfaces, the direction and distance between objects and people. These are things that you're seeing in their spatial properties. They can be specified through vision and that's a wonderful way to do it, but also through other spatial channels, touch and haptics, audition and hearing and spatial language being the most notable. Okay, so my second position kind of builds directly on the first, but it's tied specifically to visualization. So P2 argues that since the vast majority of visualizations rely on vision and visual information and since most visual information is actually spatial information, we get the logical conclusion that most visualizations actually convey spatial information. So again, think about some of the types of numeric representations that you use, whether they be data graphs or figures or diagrams, photos, maps, 3D renderings, what have you? As with the room example, these all mostly are about representation of spatial information, spatial relation and spatial configuration. And again, are best described and are best depicted using spatial concepts rather than visual concepts. So the previous two positions motivate a second core problem for information visualization. So problem two is that most visualizations rely only on the visual channel for conveying information. This is kind of expected from what I'm saying, but this leads us to a third position and that is essentially since the brain processes spatial information from all of our senses as we just described, effective visualizations should be multisensory. So for example, they should use multiple channels of information for delivery, not just vision. I'll discuss more on specific benefits of multisensory, the advantages of multisensory information, but the bottom line is that, well, vision is a great conduit of spatial information. It's really this really broad, huge pipe to the brain. It doesn't have a monopoly on space. All of our senses convey spatial information. And so therefore I think of space as what you can think of as the common denominator of the senses. And I know I'm kind of a skipping record on this point, but I think it's hugely important for dealing with the issues that we're talking about today. And one of my key take-homes is that we, and I'm talking here as the collective, we need to do a better job of appreciating this point and considering how to use multisensory information when we design technology and techniques for supporting visualizations of all kinds. I wanna talk very briefly about some underlying theories. I think this is important if you were to accept my arguments here of why we need to use multisensory visualizations and why they work. So there's now results from a growing body of converging research, behavioral studies and there are imaging studies, computational studies. And they're all demonstrating that there is far more similarity than difference in the processing, computation and representation of multisensory spatial information in the brain. I've worked in this area for longer than I like to think. And I've done a lot of studies at this point kind of looking at this idea with a number of different colleagues. And this is based on what's called the functional equivalence hypothesis of spatial information, kind of a mouthful. There's a lot of underlying stuff here, but the essence of the argument is that spatial information learned from both, from different input modalities, whatever they are, whether they be touch, vision, audition, linguistic information, however you learn it, this leads to spatial understanding and spatial behaviors that are statistically identical. So functionally equivalent, independent of what sense that you use during the learning process. I think maybe this example might make this a little clear. So imagine that you're learning this simple root map that we're showing here, a three leg root map and you're gonna learn it from vision and you're gonna learn it from touch, okay? If you develop functional equivalent representations, then you should be able to do things like pointing between remembered objects or locations, recreating the map or various other behaviors with similar accuracy, independent of how you actually learn the map. And it turns out this is the case. We've done this with lots of studies. I'm not showing the data if you're interested that these references show you a number of some of the basic work. But this brings us to our fourth position and position four argues that the robust evidence supporting functional equivalence that we just talked about is best explained by what we call the A modal hypothesis. And the bottom line of what this means is that spatial information from the different inputs that we talked about that you might use during learning, this all builds up into a single A modal or what you can think of as a sensory independent spatial representation in the brain. And this representation is not tied to the input source of the input learning modality. So therefore functional equivalence occurs because our computation and our cognitive processes and the behaviors they support are tapping this unified representation when they're guiding our interpretations and our actions. And we call this A modal, it's a 3D working memory representation, the spatial image. And again, this is just a block diagram showing you kind of conceptual framework of how it would be implemented. Okay, so at this point, you may be saying, all right, Nick, that sounds reasonable, hopefully you are at least, but what's the connection here between functional equivalence and A modal representations and visualization, which is how you started. So the bottom line is that this basic research speaks to the ability of non-visual information to support the same level of performance as can be done using visual information. And this is important because it provides a theoretical framework for why communicating spatial information using multimodal approaches works for scientific visualizations. And there are many advantages of using these multimodal interfaces, but I'd say my fundamental take home is that our interface design, especially for visualization, should borrow more from what our brain does so well. Our brain is amazing at seamlessly integrating multiple channels of information into a unified experience. Here are some more practical kind of benefits of using this multi-sensory interfaces and types of visualization. So first, doing this optimizes the brain's ability to interpret, process, and act on spatial information. So in other words, for a visualization to be maximally efficient in how we use it and what it's communicating, we should complement the traditional visual content with multiple sources of non-visual information. Second guideline, designing visualizations to be inherently multimodal and using redundant channels of spatial information. So again, using different ways and different senses to provide redundancy represents inclusive design that's going to benefit the greatest number of people. So it's gonna be beneficial to people that have with different disabilities, people of different ages, people of different learning styles. And I'd argue really everybody, we are all multimodal learners. Otherwise we would have evolved with just vision and that's not the case. Third and perhaps the most obvious is that using multimodal visualizations is most consistent with how we actually perceive experience and interact with the world around us. So we do this based on this rich mosaic of multi-sensory information. And why shouldn't our visualizations be doing this? So why is that? Why are rendering techniques and user interfaces still based almost exclusively on vision and visual information and largely ignoring what we've learned from the types of studies that we've talked about and more importantly from the most important information processor in the world, our brain, right?  So the reality, however, is that the vast majority of technology that we use to visualize information is still limited by simple interactions like we do typing and we have tapping and we have finger gestures for input and data manipulation. We have visual displays for output and information presentation. And this is silly. It's not how we actually experience the world through all of our senses. There's lots of reasons why, right? Partly it's because visual interfaces provide the most bang for the buck. This is something that's easy to do. People are used to vision and it's what has been developed over the years. It's also partly due to inertia. So people, it's what's worked good enough in the past and there's kind of a basic human nature. People resist doing new things if what they're currently doing is working good enough. So this brings me to my final position, position five. And it argues that good enough doesn't cut it anymore. Our visualizations need to adopt new bio-inspired approaches for conveying information based on how the brain uses multi-sensory input and output, the things that we've talked about. And this is frequently talked about. A lot of people will say this and there are many known benefits. We've talked about some, there are many others, but the reality is that there is little actual progress in what's been done and how these visualization technologies have advanced. And this, as I was writing this, maybe think of my grandmother. My grandmother used to tell me when I was equivocating or not doing things and she'd say, Nicky, do your business or get off the pot. I think she would not like my representation of her voice. Either way, it's a good point. I'm listening, Graham. That's why I'm trying to give this type of talk and get the word out. There are some really promising tools in the visualization domain that are doing the types of things that I'm talking about and specifically augmented reality and virtual reality. There's lots of variants here. You can do this in lots of different ways. The technology can use monitors. It can use head-mounted displays. It can use caves. You can have AR classes. But the advantages in general of this technology for visualizations are that they're based on 3D simulations. They're highly immersive. They allow for three-dimensional user movement and interactions. And it supports the ability to model and simulate any type of multi-dimensional data. That's a really big deal. And I'm particularly excited about this technology because it finally is moving from vision-only interfaces to using multimodal information. And this is important because historically virtual reality was synonymous with visual reality and visual simulations. If you were in a VR world, that's what you've got, visual stuff. But this is now changing. And so for instance, we're getting VR systems that are starting to use spatialized audio. So this is where you hear sound is coming from around you in 3D space. They're using touch and haptics. They're using temperature, virtual temperature changes. They're even using taste and smell in these simulations. And so this is important. It's beneficial. It means that by using these cues, you're not only going to increase VR inclusion to people who can't see and otherwise couldn't use it, but you're also gonna greatly improve the realism and the impact for everybody because we are now finally modeling how the brain actually receives and processes information in these multimodal interfaces. And the bottom line here is that both VR and AR have been used for some really amazing visualizations in lots of different domains. And the growing focus on moving beyond the kind of vision-only interfaces I think is hugely promising for visualizations of the future. This is something that I think is going to be particularly important. Okay, I'm going to end by quickly discussing one line of research in my lab that's based on multimodal bio-inspired visualizations. And there's a lot of projects that I'd like to talk about, but I have time for one. And this one I'm doing because I think it's particularly important. So currently there are over 12 million people in the United States alone that have some form of uncorrected vision loss. And this balloons to 280 million people worldwide. So we're not talking about a tiny demographic. And most of these people have significant trouble accessing visual graphics because there's currently no easy way to produce or convey graphical content non-visually. So our goal was to say, okay, how can we develop new multimodal visualization techniques based on a lot of things that we're talking about that can be used in STEM fields of all types? And so our solution uses the touch screen of smart devices, so phones and tablets to communicate graphical and numeric representations through combinations of touch, auditory information, high contrast vision and kinesthetic cues. So you may say, okay, well, that sounds interesting, but touch screen is a flat glass surface. There's no tactile cues. How are you actually using touch on this? What we realized is that the embedded vibration motors that are in phones, for instance, are actually amazingly good at generating tactile sensations. This is called vibrotactile cues. So we're used to using this stuff as tertiary cues. You know, your phone rings when there's a vibration, when there's an alarm, but you're not using it for anything that's really substantive, but we can use this as a primary cue as well. So how it works is that, whenever you have an on-screen visual element, it could be a map, a figure, what have you, whenever it is touched by the finger, as someone's moving their finger around the screen, we can trigger predefined vibration patterns synchronously at that screen location. And so the result is that as people are moving their finger around and feeling the lines or the points, they're able to feel these vibrating surfaces and vibrating elements. And as I said, they can be points, they can be lines, they can be regions, and they can be traced. It's really quite compelling. And so, you know, we're the traditional paper-based tactile renderings. And this is kind of the current gold standard for haptic visualizations, but they're static, they're touch-only. And so they have a lot of limitations. Our system here is dynamic. It's intrinsically multimodal. As the haptic-based spatial information that I was talking about feeling can be combined with auditory cues to provide semantic information and they can be provided with using enhanced visual information because a lot of people with low vision still have some vision. And so we end up with a really robust multi-sensory visual experience. And we call this the Vibro-Audio Interface, so the VI. I've not done, we've worked on this for a bunch of years and I've done a lot of research in the lab using this visualization tool and the results are hugely promising. So some of our studies are evaluating its efficacy for learning things like maps and figures and different scientific renderings. Others are looking at common data representations that you might use in school or stats or vocational settings like bar and line graphs, pie charts, Venn diagrams and the like. And the reason I'm so excited about this approach is that every study we've done and we've now run hundreds of participants has shown that the VI system that we've developed is equivalent to or better than current gold standard approaches for non-visual rendering. But unlike these approaches, as I mentioned earlier, the VI has the benefit of being dynamic so we can update things change as people are feeling them. It's multi-sensory, it's portable and it's implemented on smartphone which is a computational platform that 80 to 90% of blind people already own. So there's a huge benefit for penetration and actually getting out there to be something that people can use. Really, of all the work that I've done in the last 20 years on accessibility, I'd say that I'm most excited about the promise and the prospect of this technology for improving information access and multi-sensory visualizations. Another thing I'm excited about is we've consolidated a lot of this work into several published guidelines papers. If these are giving desired guidelines for how you'd use this interface, I think this will be hugely beneficial for people who are interested in using the VI in their visualizations and their curricula moving forward and people are starting to do this around the world which I think is really great. All right, I'm gonna finish by summarizing a few take home points that you may be able to predict from what I've said. So first, we need more bio-inspired visualization approaches based on the brain's playbook for natural information processing. Second, we need to move beyond the vision-only bottleneck of visualization to support use of multi-sensory information for both input and output channels and how we present and communicate information. Third, we need to design our visualizations using technologies and techniques that serve as many people as possible. So this inclusive design, I think is critically important, but it also needs to be done from the onset instead of a post hoc bandit. A lot of times people try to make things inclusive at the end and therefore it really doesn't work. Fourth, and finally, we need a lot more crosstalk between scientists and engineers and tech developers, the people that are making and using visualizations and the end users that are at the end of the day trying to consume these to be useful. I think this will lead to far better products, far better techniques for supporting inclusive visualization of the future. And I think that this is absolutely possible. I want to thank you. I look forward to input and feedback that you have and I will look forward to hearing from you.


to be the light and to bring out the God colors in the world. Your life and your story brings light. And we are so honored to be with you today on Hope Today. I'm Amy Schaefer. I'm here with Sydney and with Corey. Corey, we're gonna hear about your God story today. I can't wait. Yeah, it's gonna be exciting to really have the opportunity to share my story and details about my story and about my life so that you can get to know my family and me better. So it's gonna be exciting things I'm happy to share and to let people in on some things that you may not know, things that you might have thought from television, but it'll be a great opportunity to share. So I'm excited to talk to you all. Well, we're excited for you to like open up and share because I know all of you when we're able to share our stories, our testimonies, things that we've walked and we've gone through that it gives you hope to know that God is going to be on the other side. Well, you know, if you've been watching Hope Today long enough, you know, we love rainbows. When rainbows appear and many of you maybe haven't heard about this, but did you know there was a double rainbow that appeared over nine on New York City on 9-11? Look at that. Isn't that absolutely incredible? It's incredible. Like look at that God side in the sky. And I was actually on TikTok last night. You know, it was amazing. I just started when I was like scrolling through people to start talking about this double rainbow in New York City and this one girl, Corrie, named me that she was like, I didn't believe in God, but when I saw that I started believing. How incredible is that? And we know that God, when he shows the rainbows all about his covenant. It's all about his covenant and God's promise not to destroy the world again. God's promise, it is God's. He owns it. So for him to display that so purposefully on 9-11, I just believe it did draw all men back to him and to know that there is a God in heaven, that there is life and there are promises of God and we do have a covenant with him. And it gives that essence that God has not forgotten about me. It's that I know the grieving that you're experiencing and that there's so many citizens of New York who are still dealing with that. These are their family members, moms, aunts, uncles, fathers who were lost in 9-11 and to know that God's saying, I see you, I'm with you and I'm covering this city. That must have gave so many people so much hope.  And you know, Kori, I think it is not just a sign for New York, but like you're saying, it's just for all of us. So take that rainbow, I feel like it's a sign over the nation of what God is saying over this country, God is saying over America, God is saying over our family. So I think it is important today when we see those things, it's like, oh, not to dismiss it, but to know that God really does see us, He really does hear us and maybe today that you need some encouragement, just know that we always have our prayer line that is available at<PHONE_NUMBER> and we have wonderful prayer partners that are standing by that wanna pray with you and uplift you so no matter if you are here in the Pittsburgh area, if you're watching in Alabama or Florida or wherever, we are always here from you. Well, without further ado, we do wanna get to our dear friend Kori's story. So Kori, take us to your journey, tell us about your God story. Oh my goodness, get to talk about this story. Well, you know, first and foremost, one thing I do wanna say is that I don't want anybody by any means to feel that I have arrived or that I have reached the destination I'm here talking to you and I have made it. No, my story is being written as it's going. God is currently doing things in my life right now. I'm talking about things that I dealt with as a child, things that I didn't understand why God was doing what He was doing.  That means like you got in a lot of trouble. And in many senses, I did, but for me, I began to hide as a child a lot because when you have parents who are really big in ministry and they're doing a lot of those things, you don't wanna make their name look bad. Like you don't want to do things that puts them on the front street because I don't know what it is about church culture, but soon as people in the church or in any area of ministry get caught up in something, it's like people are quick to be like, hey, you're supposed to be this and you're doing this and I heard. So I hid a lot as a child and I would go up in my room and I'd play with my toys all the time. I mean, army men, cars, everything. And that was the beginning of my stages of storytelling. I had no idea that God was teaching me as a kid while I play with my toys, how to do scenes and movies and theater. I had no idea. That's why childhood is so important because who you are as a child, you'll see shadows of those and levels and layers of that in adulthood. And those are things that God is doing in my life right now about being someone who doesn't feel like I have the opportunity to be vulnerable. I'm an introvert. I don't know about you all, but I'm an introvert. I mean, it's funny. He's like, how's an introvert work on TV? I would say I'm an ambervert. That's the mixture between introvert and extrovert. But the introvert aspect was that I would internalize things in my life, whether it was a situation at school or there would be times there'd be a girl I liked and the way I would deal with that was get the McDonald's toys that had the little girl doll and I would be the best action figure and I would beat up the guy that liked her. I just internalized my issues a lot, but as I got older in my life, I did not know how to express those emotions and those feelings. I got inducted into ministry at age 15. I was very, very young. My parents saw the gift of God in my life, the ability to communicate and they put me into ministry and although that was very honorable, it made me hide even more because there were issues I was dealing with as a teenager and I didn't feel like I had the opportunity to express them because how does the prayer pray for others that like who prays for others get prayer? I didn't know how to get into the prayer line without being judged. So I would pray for others, but I would go home and ask God to take and deal with my issues privately. And so what that did was, and this is something that people are gonna be very shocked about, it taught me how to lie in plain sight. I got really good at being, hey brother Corey how you doing? Oh I'm doing well, God is just doing some things in my life and I got really good at that script but then I would be wrestling with depression in my teenage years. I would be wrestling with secret sin in my teenage years and so I continued to go through life with two areas of battle that I was facing.  And the other part was God I have these dark struggles, these situations, these systems that I have built in my hiding place that don't give you glory. And those were always at war but yet my public ministry was increasing but my private misery was increasing as well. So I dealt with a lot of conflicting emotions throughout my life. So I was a writer and that's why I wrote The Production Hell, Way to Heaven, which is a production that focuses on eternity, heaven and hell. And a lot of the scenes and the stories were my life and that was the way that I helped people, I would recycle some of that struggle that I couldn't talk about and I would put it in my work and people would cry and I'm like, man, that's me, that's my real story, that's the stuff I couldn't tell people. And so God has been using me, he's been working in my life, he's been getting some things out, trying to put some things in but I made a lot of bad decisions. As you all, as I said before, being a child that didn't feel I can express myself with the greatest sense of vulnerability, I was in ministry at 15, I dealt with a lot of things without therapy and with that I made a lot of bad relational decisions. I felt, hey, let me get into marriage, marriage is gonna fix everything. I think there's a lot of believers that think that, that if I have a problem, let me go marry it away or let me go date it away. And when you do that, you actually make it worse because marriage is a mirror. Marriage shows you who you are because that partner that you choose is gonna see all of the parts of you that we can just mask around people and when we're at work and we're out in public but they're seeing who you really are, which can make you wanna hide even more. So I made a lot of bad decisions and I lost that marriage. And then so on top of that being in ministry, going through a divorce, you have that level of shame and shame is such a driving factor that make people hide even more. I stopped feeling like I had the right to speak. How can he say anything?  We heard, we heard and that's what people do. They say, I heard about you, I know about you and you'll deal with that, you'll carry that. So I literally wanted to have a Moses experience where I run away and say, God, I don't wanna deal with anybody anymore. I just wanna be quiet, I just wanna have my little life. What was I doing? Trying to go find my toys again. Trying to go hide again in my life.  You know, he's like wonder, hey man, this older guy got this nice car, he's always in the garage but he never talks about real issues. He doesn't know how. He might've never had the opportunity to communicate his heart. So for me, I was in ministry but I didn't know who I could talk to. I didn't know who I could express to who wouldn't try to kill me if I told them, hey, I'm really dealing with feelings of depression or suicidal thoughts, what do I do? I have to preach. But yet I'm depressed. How do I help the people that I'm trying to lead? And this is why I am a huge advocate on therapy. I'm a huge advocate on prayer partners. I'm a huge advocate on accountability people. I'm a huge advocate on confidants. Not just people who are comrades, I think we have a lot of those in ministry, where a comrade comes along because we have this similar enemy. So we come along, we're fighting the devil together.  They will cover you, they will pray for you, confess your faults one to another and pray for one another that you may be healed. They allow you to ventilate your heart. And I met some brothers and some people along my journey that covered me and protected me. Not in a sense to say, hey, I'm gonna cover you so you can do the dirt that you need to do. But covered me in a sense to say, it's the enemy who's trying to uproot what God has put inside of you. And that's what he wants to do through shame is to silence us so we never feel like there's another day of redemption. But the thing about God is he will never stop calling us. That's the thing. I used to wrestle with God all through my story. I would say, God, you know the things that I've done. You know my proclivities to mess up. Why do you keep calling me?  Like you keep calling, stop calling me. But he will never un-call us. He knows who we are. He knows the name that he has given us. And he will never un-call us but he will continually say, you are my son. You are my daughter.  You are my beloved. I love you. I'm calling you the royalty that you are.  So my son's name is legend. My daughter's name is wisdom. If I continue to say, hey, legend, legend, legend in his direction, sooner or later he goes, that must be my name. I'm legend. I'm wisdom. So God will say, you're beautiful. You're beautiful. You're beautiful. And you may feel like I'm so ugly. I'm so unusable, Lord. Just let me go stand off to the side. I'm not one of those good people. I'm not fasting and praying and in my word every day but God's saying beautiful, called, peculiar people. He keeps calling you until you start saying, you must be talking to me. I must be beautiful. I must be peculiar because every time I get around you you're calling me the opposite of what I feel about myself. So where God is healing me currently in my life and I've been remarried to my beautiful wife, Faith. It's so cool. Her name is Faith. My son's name is legend. My daughter's name is wisdom. And she's a big part of that. When she said that we can name the child legend, it was her idea to actually name him legend. I was like, as a guy I'm like, are you serious? I get to name my son that? I was so excited. I'm so excited. I love it. He's beautiful and what's really wild is I watch him play with his toys and he plays with them just like me. And we were outside just yesterday and he's like intricately in the story and there was two realities that happened. One, there's me playing with my toys like how I did but the other part is, is he gonna be that hider like I was?   And I have to continually, even out loud, audibly begin to say the goodness of God in my life. I can't just let it rest in my mind because I think one of the things about shame is shame does connect with the level of truth in your life. You did do it, right? You did mess up some things. And so the shame goes, you know what? The evidence is there, I messed up.  But what God is saying is that despite what you did, I only see my blood. And that was what I did not understand about the sacrifice of Jesus. I did not understand that when we walk in his righteousness, we are cloaked in his covering. God's like, I don't see that. I see my son's sacrifice over your life. So when he says I throw it into the sea and forgetfulness, he literally is saying, what are you talking about? Why are you leading from something that I forgot about?  You're not mistaken. God makes no mistakes. You know who you are. You know who I am. And you also are aware that the only reason why I may feel the shame that I feel is because the enemy knows the glory that's in our mouths and in our lives. And so the key importance that I've learned is spending time with God. Because there's been times I've dealt with imposter syndrome. If you are familiar with imposter syndrome, that is a paralyzing emotional experience where you feel like I'm not the one, I'm not supposed to be here. This is somebody else's life. This is somebody else's family. This is somebody else's money. I'm not supposed to be here. I don't deserve all of that. The presence of God gives us a fullness and an assurance and a safety to know I'm right where I'm supposed to be. I'm right who I am supposed to be. And I can find safety in that. So now where I am in my life is I'm at a place where I don't do ministry too much. I've been asked to come and speak here and there. But right now it's the ministry of home for me. God is finally able to get things into me because I'm not so busy doing things for everyone else. It's a season where I felt guilty about because I was always out preaching. I was always out doing things. But now I actually get to let God minister to me. I'll go into some ministries and I'll sit in with my family and I'll be able to just get fed, take notes. And no one's going, hey, it's the man of God. You know what I mean? I can actually enjoy the presence of God. And so he's writing that story. There's so much more that's in me from productions and from movies. I'm very big in film now. I do a lot of film. I do a lot of photography. But I think it's all putting things together for what God wants to do.  He doesn't want just performance. I grew up performing. I grew up feeling like, God, to earn your love, I have to perform for you. So let me get on a mic so I can perform for you. Let me help your people so I can earn your love. And that was the furthest from the truth. And just a note to anybody who's trying to do ministry or pursuing ministry and thinking that that is the highest endeavor of God's affirmation, that is wrong. That is wrong. And I see a lot of people do that. I see a lot of people thinking, man, I gave my life to the Lord. I gotta do something for him. Do it because you love him genuinely and authentically. Don't do it to try to buy back something. You know what I'm saying? People do that. I need to do this because I owe you. We will never be able to pay the payment that God gave, that he paid for our life. We will never be able to do that. And I used to do that because I did not understand grace and what that really meant. I did not understand it. I thought that grace was, man, I'm out of money. Can you lend me $20? All right, I'ma lend you this $20, but next time you better have it. That's what I thought grace was, that God got me covered a couple times, but now, son, it's on you. No, grace is the power and the unmerited favor of God that allows us to even do anything, to even speak right now. It's God's grace. It's his power. And when I see grace that way, I'm understanding that there is nothing we can do outside of God's presence. And there's nothing we should wanna do outside of God's presence. So now in my life, at this point in my story, with my family, my two kids, my wife, business, and everything that God is doing, I give all glory to him that he's continually being in that story. I will make more mistakes, hopefully not the mistakes I've made before. I wanna continually learn, but I'm grateful that God has given his time, his patience, and his love to me so that I'm here with you all right now. So that's the story. Glory, that's such a rich story. Was there like an awakening, so to speak, somewhere in your young adult age? It seemed like something significant happened before you met faith. And what did that look like? I realized I wasn't perfect. See, when you're young and you're going through things and you're not making really bad, sinful decisions, you get this arrogance that, oh man, God's using me. You know what I mean? And then I started falling into my own personal sins in high school and then in college it was horrible. So now it was like, oh my goodness, I need the same God that I preached to people. So that's when the humility started and that's when the awakening said like, you know God, I need you. Forget about what I'm telling everybody else. I need you for myself. That was rude to me. You know, it just says you're just saying that Corey of just like how I think a lot of people can relate exactly where you are. Can you just take a moment to pray for that person that's like, I can relate to you man, I've been there, I know what it feels like to fail and to feel like the world is crumbling in, but I just need you Jesus. Can you just take a moment? Father, I thank you for this individual that's listening right now, God. Let transparency be the doorway to healing, to know God, that you don't want us just because of what we can do for you, God. You want us, period, that's it. We are your children. Help us to get away from the facade that we feel like we have to earn something, God. That is a mentality of sacrificing bulls and goats in the Old Testament to try to get in front of your presence, God. But when you died, you ripped the veil, meaning you gave us access to your presence. All people now have a direct hit of the Holy Spirit. We can access you just by praying and coming together. So God, right now, God, we access you and we say, Father, endow us with your love, endow us with levels of affirmation like never before, that we won't need what the world gives and we won't need what we've done in our life as accomplishments to give us affirmation, but our affirmation would come just from your presence alone. We need a dad hug, we need a God-sized hug to feel those voice in our life. We thank you, we know that through this experience and through this story, God, that people will come closer to you like never before, in Jesus' name, amen. Amen. Thank you so much, Cory, for your transparency and everything you shared. I know it was like, it was so touching and impactful and we know that you were touched and blessed by that and be sure to call us if that is you, that you really need to know today that you are affirmed and that you are loved by God. When we come back, we will continue our 21 days of prayer and a time of ministry for you. We're gonna talk about going from the dark to light, we'll be right back. Every now and then, life gets the best of us and we need a reminder to keep calm and trust God. Simple but striking, the keep calm and trust God box of blessings provides messages of reassurance to help carry you through tough and challenging times. These small cards fit into the palm of your hand and will turn your focus to the one who is in control of everything. Inside, you'll find 51 colorful double-sided cards featuring a combination of inspirational scripture verses and faith-based quotes. Add it to a get well basket or use it to encourage a teacher, family member or friend or save it for the time you need encouragement. Be sure to ask for the keep calm and trust God box of blessings when you give today. It's our way of saying thanks as you encourage others by providing life-changing Christian television through Cornerstone TV. Call us at<PHONE_NUMBER> or give at ctvn.org slash donate. Welcome back to Hope Today. We are on our 21 day prayer journey and today it is day 16 and the focus of today is courage to be light in the darkness. And we first wanna just say thank you to the hundreds of you that have been along with us on this journey. It is so powerful when we're able to gather together to specifically focus on God and we are so grateful for each and every one of you that has joined us. And you know there's still time to get in on the 21 days of prayer so you can always go to ctvn.org slash journey that's ctvn.org slash journey. And today our scripture comes from Joshua 1.9 and you're probably very, very familiar with it but we're gonna hone in and focus it on it today. It says this, have I not commanded you? This is God, be strong and courageous. Do not be afraid, do not be discouraged for the Lord your God will be with you wherever you go. Amy, what are your thoughts on that? No, those are like, those are some strong words. Do not be afraid. I have commanded you. Do not be fearful, be courageous. Like this is the time for you.  He will help you. He will give you courage. He will give you that boldness to go out. Like we're a city set on a hill, we're light bearers and the light bearers cannot just keep it to themselves. So I just prayed today that, man if I could come in there and just like grab your hand and say, let's go. Let's go into the world. Let's step out of the box. Let's step out of our comfort zone. Let's step out of faith.  I just pray that our step of faith as we each share our story will inspire you to maybe just step out and you're sitting at Panera. You got your favorite soup and salad or whatever and you just maybe tell somebody your story sitting next to you. I mean, just take that one step. Corey, you never know who you're gonna reach when you just step out in that boldness. People need our stories. They need it so bad. When we were talking about that scripture, don't be afraid. I like to go deeper and say, what is the fear? What is the real fear? Is it the rejection that when you go forth people are gonna say, you don't know anything about God? What is the fear? Is it the fear of your life? When we really submerge into God, he gives us a confidence that says, you can do this. You can do all things. You can do anything through Christ Jesus. And that is the real focus. It's not just building self-help and saying, come on, Corey, come on, you can do this. And coaching yourself. It is God, you can do this through me. And I want you to be present in there. So that is really what transforms that darkness into light through that transparency and knowing that without God, we can do nothing.  You don't want to say anything. But this is a season of time that we just declared a decree over you today to take the muzzle off of your mouth.   It doesn't, you don't have, just like what I love what Corey was saying. It's not about, I think a lot of people do have this desire. I want to be in the pulpit. I want to have this ministry. Do you know that the thing is that you need to just seek and know your calling and what God is calling you to do in your sphere of influence?  Maybe it's in your family. Wherever you may, like God has called you, be that voice in the midst of the darkness. The world is waiting. They're not flooding and coming to the churches like they used to because God, I really believe in the season.   People are hurting, people are dying, spiritually dying. But we just want to keep it all to ourselves and we don't want to declare the goodness of the Lord and what he's done for us.  And I just truly believe as we see all the signs that are happening right now, we see what's going on in Libya, we see what's happening in Egypt, we see what's going on all over the world. We don't know when Jesus is coming. Things are warming up, things are happening. It's getting serious, it's getting real. And God is calling on us in this generation and in this season, it doesn't matter your background, it doesn't matter what you've been through.  There's too many people right now with suicidal thoughts. There's too many people that are on their deathbeds and they just don't know where they're going, this is real. Do we believe this is the greatest news ever told? Do we believe the power of what Jesus did for us when he died and he rose again, that the blood works? That's where God is calling us to in this season. And we just want to encourage you today to be that light in the midst of the darkness because it's gonna get darker, it's not gonna get better y'all and we just have to accept it but we know that we are called as the ecclesia, as ambassadors of Christ to be there and to love people like never before. Amy, quick thoughts. So we pray for you in Jesus' name, boldness. Go out, step out in faith. The world is waiting for the manifestation of the sons and the daughters of God. You're it, you're the light and we'll see you tomorrow on Hope Today.


Trains and railroads were the talk of the town in Brinard today as the Brinard Lakes Chamber held an event titled Railroads 2017, which included a discussion on railroad safety and the economic impact of rail transportation. The event brought out citizens and local and state dignitaries alike for the presentation and discussion, which featured a representative from Burlington Northern and Santa Fe Railway, as well as a lobbyist on rail transportation matters, who says that it's important that legislators continue to advocate for railroads in government. The railroads play a big part, obviously, in the economic infrastructure of the state, and they move about a quarter of everything that comes in and out of the state of Minnesota. Railroads are private businesses. The more regulation, the more taxes placed on railroads, the less they have to invest in their own infrastructure, and the more difficulty it is to move stuff. Twenty-six percent of rail tonnage transported through Minnesota is transported by rail. If you've enjoyed this segment of Lakeland News, please consider making a tax-deductible contribution to Lakeland Public Television.


I guess after I get my fs boost fsd boost I can hook up my crate Because I really want that to be my all-purpose ship But the fsd booster will probably give it a decent enough jump race to where it could be but right now the DBX is like If I need to go somewhere and get some stuff Well, I got to two curses the heck that was weird All right, so shipyard Diamondback Explorer we're tinkering with the lion's crusader last time I played that was a new ship added in chapter 2 You get up to 63 light years Yeah That's more than what I have now on this but I probably have to strip it down right ghost rider just a resubscribe for 36 months in a row Everybody's showing some love in the chat. Thank you so much ghost rider for that continued support. Appreciate it, man All right We're going to sin if you I'm no, I probably not pronouncing that right sin if you See 21-10. I just say it the wrong way See 21-10 That's gonna be about four or 500 light years and I already have it bookmarked naturally 700 light years. That's a little bit longer than I thought it would be 700 light years. Oh Well, we got to do what you got to do Oh, yeah, let's put on let's put it on Last time we went out to garden stuff. I wish I had point defense. I don't have it now, so let's See if we can throw it on here now set of a heat sink some point defense I might put two of them on here Hey, what's up PA? I did how you doing man? Little hand you sir gonna store this frame shift wakescan Cuz this engineer chat and that means that it's good Point defense two point defense. I Hope those are good spots. Yeah, they are they are so when I land and there's some sentinels They'll take out the missiles and stuff so that's nice Gonna do some autumn cleaning and nice to nice good stuff good stuff Other than that, I Think we're good. My paint job is kind of hurting. I should I should probably clean that up Go to advance maintenance and yeah, that's integrity That paint work can use some work Hook that paint job up. That's about going another long trip You know what a lot of people I know do that on Labor Day They do either they do outside housework or stuff. They've been putting off It's kind of bad You get a day off is like, okay I can finally take care of stuff that I haven't had time for you know instead of actually taking a break You know from labor You tend to do other types of labor below whatever your day. You can do whatever you want with Try to think of there's something else. I needed on my ship. The point defense was the main thing.    I might get this something I might get enough for the For the shield reinforcement too Because you need 20 for the shield reinforcement. That might be worth getting Might be worth getting the shield reinforcement.  All right, let's launch voice attack real quick Oh There we go. It's like something keeps taking focus Retract landing here vocal mode. I Am here commander All right, thanks for the host chaos cap. Appreciate that Hey, what's up? So tell welcome dude. They're born a boy in the chat.  We we had a points reset. Yes for today actually I gave you guys too many points when champion 7b demolished my face on stream The bot has a 32-bit interview limit and I went above that and it caused it causes problems That I'm gonna have to I would I would have had to manually massage those problems for a long time So I was like, let's just do a point reset So yeah, the points have been reset everybody got reset to zero so we're starting from the scratch We don't do those very often.  I like happen jump sure I Detargeted somehow. I must have hit the button by accident That's gotta be what happened. I hit the button by accident Otherwise, I don't know what happened there. I just didn't target the target when I was targeting something Target Target You're not gonna have to have long talk Amy. What time is it? No use your eyes and find out for yourself Good talk. It's only thing that bothers me by the dbx man. It's like the scooping is so slow Man, it's a small scoop Jump You've got it commander Yes, dbx man. It can't you can't put a big scoop on it and it takes a while So I want to get the crate to replace this if I can and I can I can't I probably lose a little bit of jump But still I really want to hook up the crate and just have it be able to do everything I'm gonna play PoE, but I'll have you on my phone. I'll put you up But thank you for letting me I'll join you on your adventures There's a jack teal. How you been man? Mr. Jack teal showing his face yee Thank you so much man for nine months. That's the twitch baby when it cries. That's what babies do Thank you so much Jack teal. How you doing? jump Yeah, also needed I need to hurry up and get combat elite man Because I want to use a new fighters, but it's like I don't want to use fighters because they take away your combat XP And I need all the combat XP. I can get chat You hate to see it.  I Didn't feel like I was too close, but I guess it's kind of hot so Feeling hot hot hot You hate to see it. I forgot I wasn't flying a paper thin ship. I Bunked a son. I guess I just I think I just took off my heat sink, too. I Did heat sink Thank you so much in rocky for the 24 months. That's a platinum badge. He has done it Everybody show him Rocky some love in the chat. Oh No You don't want It burns the precious. Oh another thing I need to let you guys know I Got a Twitch You know when you play copyrighted music twitch and mute your vod I have to be very careful of that now since I'm uploading to YouTube directly from the twitch vods I had to take off the 13 dollars and 37 cent tip with With the warface thing because it triggered a mute So now I have to have to come up with some new sounds I took it down for now, but we'll put we'll put it back up once I can create or find a better sound that doesn't trigger a copyright mute on twitch Jump Here goes ship you fast fast now go go thingy in the space boom So we had to take that off so no more 1337s I was gonna create one for 1337 and $25 to And maybe like I don't know $4 and something with 42. I don't know some some fun numbers So we can have some different sounds for different alerts Because people seem to like that on a sub-a-thon But it was a warface one. Let me see your warface sir You got a warface We have about seven more jumps eight more jumps. I am off my one one entire jump Jump Pushing the go fast button commander. I was wondering why I wasn't I wasn't earning points like you all turns out I put myself on the exemplars I was like, oh, okay That's cool. That's cool. I don't know why I did it, but I did it And I actually remember doing it too when I saw it. I was like, yeah, I did do that That I was trying to remember why I did I was like, I want to earn points.  Everybody's showing some love in the chat. Thank you so much Atlas No man sky patch looks awesome. It does Jump it sure does direct control lol just key Shawn has all done himself now How's that community event going in no man's sky by the way Pulling my dashboard here.  I don't want to hear what you guys say. I need to find a spot where I can use this to monitor myself Okay, I did hit X. I don't remember if I did it or not. Oh See maximize Chat goes away.  I don't Just put it right in front of me. Is he going for the Guardian FSD booster or something else? Is there another FSD booster I'm going for the Guardian FSD Just need a couple more mats. I've taken a long break from this game. So I don't have all the stuff Like I um, I came back on patch day for for Guardian Chapter 3 or for Beyond Chapter 3 And we got the fighters. We got the Guardian fighters, but I didn't go back and get the FSD booster Oh, you wasn't sure if I was gonna engineer my frameship drive or get okay. Yeah, I'm getting the I'm getting the Guardian one It's the Guardian. I need some technology components.  I Think you need to work on your jokes I'm saying this out of love. You need to work on your jokes You need to come up with something a little bit more Humorous See impact is doing the Eve online became so advanced This first person model this first person month for Eve looks amazing. What did they put in this warframe? See? What did they put in this warframe space flight update? Wow It's gunjack Early Is this asteroids she creaks that's pretty unique wasn't expecting that one That was that was Jack with a 1337 Thank you so much for the tip everybody shows some love the chat. I don't have a new sound Jack I'm sorry. I got it. I got to come up with new sound like I got a copyright mute from twitch for the For the warface I'm sorry, but thank you for the 1337 everybody shows some love the chat. Thank you Jack man. I appreciate that so much But I need some ideas. What should I use that won't get me copyright struck struck by copyright mute I vote screaming without the music Is that possible?  They'll pitch it up or they'll they'll speed it up and then it'll it'll it'll it fools the It fools the algorithms So we can speed it up. We go. Let me see your white face. What your face? You know, we can make it fast like that and maybe Wow this version of sinister all sinister beware I Hunger That game used to legit scare me and I loved it. Good God. I love Sinistar And it was hard The game kicked my butt every time I played it. It was like the early bullet crazy. Oh, I'm gonna run into it again Beware pitch it down and slow it down. They will be terrifying No, what y'all are you guys are inspiring the boona. Let's get odd odd Not audition audacity.  I'm assuming there's a There's change pitch Okay, okay change pitch without changing tempo That's how you do this from F to to G. All right more. Let's go to a Who's this number do This this this this go up to 11, huh? I think I broke it. I Broke a chat it locked up. Let me see your wall face Thank you any rap for the support everybody I'm chatting into a mosquito into a mosquito you got a wall face Wait, what's the default I don't remember the default chat. I broke it. I don't want to change it back It was like four Four here. Yeah, it was four Let's go to be that was so high pitch. I kind of want to hear the whole thing Okay, undo Do it again Okay, change pitch this time we're gonna go up and go to see we got a winner service All right, we're gonna. All right. I'm okay. I'm all right. I'm okay. All right war phrase donation pitched dude Oh That was that is so perfect. It hurts. All right. Hold on. Hold on. I got tears in my eyes and like it's kind of blurry Right now. I'm flying a DBX pure glass can now you do a man I'm flying a DBX diamond back explorer to go out to Guardian land, but I'm mainly gonna be flying a crate now And I gotta work on that too. I got tears in my eyes. Um, this is called All right, we're gonna We're gonna re-enable we're gonna re-enable the tip Uh Tip variation all right variation settings add a new variation All right, so it's gonna be exactly 1337 I Just called the tip as a title change sound Not blow from it. Yeah upload Stream directory. It's called warface donation pitch then Not warframe warface I'll be all right Warface there is pitch dude, please don't play. Okay. I got this muted. So won't play so that's a little file 20% should be fine change image.  There it is That should be it let me test it real I think I changed much else today Save variation Emulate tip events custom Is that gonna Go towards my goal. I think it is All right, I'm not gonna I'm not gonna test it. I think it's I think it is broke


Ukrainian troops killed the most dangerous man in Krynkiy, a Russian drone commander. The battle for Krynkiy, where the Ukrainian Marine Corps hangs onto a narrow bridgehead on the left bank of the wide Nipro River, in southern Ukraine's Kursan Oblast, largely is a drone battle. The Forbes outlet said this. It is noted that both the Russians and Ukrainians survey and strike at each other with small first-person view drones on Sundays, filling the air with scores of FPVs. So it was a big deal when, in mid-January, a Ukrainian drone team hunted down and killed an ace Russian drone pilot with the call sign Moisi, shot for Moses. Taking out Moses shifted the momentum in the Krynkiy battle. After Moses' group was disabled, the enemy carries out rotations into the settlement without any problems. One Russian correspondent complained according to Forbes. Moses was the main reason why. Moses and his teammates reportedly hit 31 Ukrainian boats and killed or wounded nearly 400 Ukrainian troops. Finding and killing Moses became a top priority of Ukrainian drone operators on the right bank of the Nipro. A Ukrainian drone spotted Moses' team, launching its own drones from its Krynkiy hideout. A Ukrainian FPV barreled into the house and blew it up. Little present to Moisi, quipped a Ukrainian drone pilot with the call sign Balu.