sily Yeah, I'd love to have some of that but there's only so much bandwidth. I have sure sure all fair Perfect. So some tournaments. I've seen they have what you described vents as just like this Standard that you have to achieve to keep your toys on the table and to play the event And then they'll have bonus points that are available that go to an overall score that can potentially help with your You know best overall or whatever score just help like your overall tournament points And then of course they have the best painted favorite choice What do you guys think about that of like Available bonus points for those who bring armies that could go toward a best overall is that ideal is Yeah, if there's the concept of best overall, it's exactly how it should work That that points is what factors into that thing, right? It shouldn't ever factor into best general. That's two completely separate things right when those two get mixed up It's a bad day. You get people leapfrogging in weird ways. That doesn't make sense Generals meant to test skill against skill Right, like that's what it's there for don't stay in your lane painting, right, right? Yeah Yeah, that's that's it should just I I don't think it's that complicated I'm not minimizing what you're saying I just mean like go ahead go ahead Charlie I'm going to use that in the dress general in one way, which was for my local club we Ran a poll for what we should do for some one day events We did should we allow people with unpainted armies to play in a small one day events And if yes, should they get any penalty or not? for running unpainted and The they had choices of must like I don't care at all people can do what they want to Everyone must be totally painted to some in the middle and the majority of our members said Yeah, unpainted is fine, but some sort of penalty And then we switched that in our pack to a bonus for being painted because it's better to incentivize and punish So we were running a 20 year system and we were running three to four games So you can get as an aos 2 Um, and we gave five points Five tournament points if your army was fully painted Not enough to upset everything but a little boost Sure, and then we also put five points Five points if you name your general that's like a read the pack reward Awesome I love it and yeah to me it's like the In that kind of thing especially with one dayers I'm all for it like you should kind of blow the doors on one dayers in general right like With the one day thing that's where you want to bring people in so I'm you know This is when I talk about like show up with painted stuff. That's for like a gt, right? Like one dayers need to be an on ramp that's welcoming to new people in the hobby and stuff like that So it just makes sense to say sure if it's not paying that's fine And by the way, I charlie you and I are again sympatico like never penalize when you can incentivize Right. Uh, just make it a positive utility instead of a negative utility. It's it's pretty straightforward. Yeah Okay This one goes without saying about the painting but just to say it's like obviously anybody that's playing a commission army and And or borrowing an army. Yeah should not be eligible for the best painted or or any of that stuff Yeah, I mean, I I feel like it should be known by now in the community, but I still do see people who Don't follow that rule, which is very weird. I do not understand why I don't get it What do you think you're holding if you commissioned an army and you're holding a best painted award?  Like, you know, if that's you and I find out like it's a simple answer. Please don't come back to our events. Thank you That's absolutely right Um, so yeah, you know, it's just like By the way at a gt I could see allowing unpainted even at a gt level I could see allowing unpainted stuff or something like that But if you if you fail if you cheat or if you show up with unpainted figures You get bracketed out of losing the top awards. Could I see I could see that as like a structure?  Just yeah Demonic Teddy said send the trophy to the commission painter. Absolutely if I ever found out I'd be like give me that back It's going to someone else who painted this they get it You didn't get this Okay cool Let's talk about round timing. Um, this this should be a fun one because we've had some people already mentioned this So let's talk about round Timing or time to play the round or I don't know whatever whatever you want to call this How long should a round be chess clocks? How does the round start? Do you set expectations or like a sample round breakdown? What happens when you call it early or players allowed to talk through their games? You know like do you do you get the points for rounds on play such as battle tactics all that kind of stuff? so I'm going to say one thing real quick here And then I want to hand it over to everybody else and takaloy.  I hate the idea of them. They they like great Hey, I love it when suns just win out of hand too. Why not make it easier for sons of them at nirons just to win You know, it it's a very weird incentive structure for very simple armies It punishes things like gets and beasts for no reason whatsoever uh It it just creates a bad incentive structure because some armies are simply slower because the way the game is designed In chess clocks work because both people are Playing with the same amount of things and the same pieces that do the same thing and the same number of them This game is not designed with that expectation around it and trying to fit it on there. It just doesn't work um People should play at a time But like a chess clock just puts a very unnecessary pressure on people who by the way you want to make tournaments really Uh, you want to make sure that nobody new ever comes to tournaments and we don't grow the tournament scene Bring chess clocks in it's a great way to do it because then everybody who thinks that tournaments are just whack people Trying to win and taking everything way too seriously. Well, you just proved them all right Like I understand that there could there there is a cohort of people uh Namely like final flash and takahoy apparently who wants chess clocks but But that's and like I get it. I hope somebody does a tournament specifically for you Like I would love to see a tournament. It's like this is the super hardcore grinder event. It's chess clock It's everything only show up if you mean it right like cool. Like that's your tournament speed I hope a to wants to run that But like as a general rule no get that out of here Right, it doesn't belong in there like the scene doesn't grow with that kind of thing It's unnecessary pressure on an already extremely high pressure game with a lot to remember Etc right so there you go Um, that's my general feeling on that piece. That's the only piece I have a strong opinion on here and it's real strong So a lot of thoughts on this but Charlie let me give the 40. Would you have an idea? Uh, I don't really agree with the events. I think they're quite intimidating um for new players And like you said, there's sort of like a different amount of time involved with each army But uh, takahoy is one of my assistant to my club. So I'm gonna have an interesting chat later on That's funny Um, all right, so let's talk about let's let's move through this round timing How long is should the rounds be in a os 3.0? Go ahead. I'm leaning towards so this is one of the debates right now It's 245 or it's three hours now by the time that we get to may of next year I think we may be at a two hour 45 As we stand right now if I were doing a tournament this weekend today two in a player like Charlie's doing next month I would be doing three hours For multiple reasons. That's 30 more minutes And what was the standard for a long time in warmer fantasy? Certainly in a os in my experience getting back in the hobby six years ago. We generally most of my turns up into been 230 230 it's not enough time with 3.0 the way the game plays. It's more active interactivity in every turn Which is cool Yeah, three hours to me is the new standard Yeah, I think it's got to be three hours right now. Uh, we are Encouraging players to play all five rounds because of the scoring system we've we've introduced The scoring matters. It's quite hard to figure out scores for people that drop out That can seed the game So they're going to go to all five rounds So, yeah, I think it's got to be three hours. The game is just slower. It's just slower right now Um, so you need the three hours, but I am in favor of talking things through and I want the talk through to happen in the round time That's what I so I told players the last event. I've given you three hours It's more than other events, but I want the talk through in the round time Uh, we'll get into it. I have some concerns with the talk through Yeah, so we can get into that. Sure. So let me like let's I want to actually talk about the talk through from both sides Okay, yeah because I also like Three hour rounds right now. I actually like them in general And I think it's fine like I think shaving 15 minutes off or 30 minutes off or stuff It's just too hopeful and it puts people under undue stress and stuff like that. This isn't meant to be a stressful thing um I would do I agree with you completely charlie that we want people to finish their games if you have three hour rounds You get a lot less talk throughs. That's number one. Yes, right. Yeah Number two, I actually want to normalize players talking more at the beginning of the game As well All right where people allow for a little discussion Uh back and forth of like, hey, this is my name. It's my army. Here you go. Here's my list You got any questions about how anything works? I'm happy to explain You know, like have you played this army before this your first tournament? like there's a lot of Little discussion that can take five or ten minutes at the beginning of a game That if you allow for it, maybe as people are setting up, you know You can be doing it as you're putting models on the table or something, right? And Uh Like that beginning discussion can be so valuable like it can set expectations. You mentioned like bill susah Tyler, right? I think this was bill who said he likes to have this sort of initial discussion of like, hey Just so you know, if you make a little mistake and you catch it in the round I don't have a problem with you taking it back, right? Like you if you're if we're still in the same You know phase or whatever you're like, oh, I forgot to do this thing. Can I do this thing? Yeah, sure, of course, you know, I'm like, I'm gonna there's a friendly game We're gonna we're gonna play a good game warhammer here that kind of thing, right? And I think allowing for the three hour round lets people have that That discussion at the beginning, which I think is hugely valuable for expectation setting I'd like to know that It's somebody's first tournament game. I'm playing against them or whatever, you know or that kind of thing I'd like to let people know that like i'm gonna play a cool game with you. This is fine You know, it's not the end of the world. This isn't the freaking world series over here, you know, or whatever Yeah, and you need to build in time for people to go to the loo by drinks have chats things like that That's gonna be because they don't want to do that anyway I've run 1000 point events where you played for 90 minute rounds It's tough. They've got to play fast And you can see the bar doesn't take much money and they're not that happy So you've got to have some time for people to do things that people have to do Hmm Yeah, so to me it it It allows for like going to the three hour round, which by the way does not create that much of a delta In win the things ending right It just allows for More people to finish their games people to be more comfortable To have the discussions at the beginning and to minimize the talk through at the end, right? Yeah And to me the talk through at the end is sometimes necessary and and sometimes it's obvious Sure, there's always going to be weird situations like it has to be a thing where both I don't have a problem with the talk through as long as both people completely agree to it And I like your point charlie of like doing it within the allotted right time Right. Yeah, don't play to the minute whatever if it's one round left And this person has one fig on the board and I've got five units on the board and I haven't used run three Uh yet, right? I'm gonna go I'm this will be my battle tactic next round. Do you agree? There's no way you could stop it. Yes. Okay, cool I'll have those two points next round. You're gonna sit there.  You'll have this thing That'll be the end score. Does that make sense to you? Yes, like most games where I've had to do a talk through are pretty logical And if we didn't We if we couldn't agree. We're just like, okay, well then we call it where we are Yeah, that's it Yeah, and the key is that with the 20o system, you're competing against other players points So it's not you're not going to have a system where you just both give each other max points because it doesn't work with the 20o system You're compared points your opponent gains points that you don't gain Right, so there's a problem before where if you run a pure victory point system Then you can just talk through the game. Okay, we both score max points. Therefore. We both do really well That can't happen with the 20o system. So the talk through has to be negotiated and both players agree in it because it's competitive Yeah, and I think the one of the problems is like tyler I know you've had some some questions about the talk through and I get it. There are pitfalls here, right? There are But I think the problem is you also can't stop it You know, I mean like it is also part of the culture like people will It's it's the end of round four. You've got 10 minutes left You're like, look, we don't have time to play another round, but I think we both know where this is going How do you feel? What do you think's gonna happen?  People still talk through the games right because Yeah, I have mixed feelings Right, I mean, I definitely agree that the culture and it's This is more of a recent development We've been having some recent discussion in our local community about this Part of it is related to concerns over Our personal experience we've been having going to tournaments and seeing a lot of players not finishing their games In general getting the feeling that quite a few aos 3.0 tournaments so far Have had quite a few people not getting past a round three even But generally round three and round four not getting into round five real quickly charlie What was your experience with your event so far? Are you were you having a meaningful number of games not getting to found that there were a number of games in my first London Open that were stuck at sort of ground three around four and it was going over time and Might they were submitting the results too late So I kind of honed in on that a bit in the next one and being a big speech at the start Like you need to finish your games within the three hours. I need a result at three hours Within the five minutes afterwards. Otherwise you risk being scored double loss Because I need to move on with the event If you need to talk through you can talk through But you need to do that inside the round time. I'm not playing dice down. I'm playing scores in And it's up to you guys to figure that out between yourselves And the other point is that in my event. I'm using bcp and the players self score They enter their own the results in Which makes it a lot easier for me But they've got to negotiate that Yeah, so one potential concern that we've been discussing is potential for I've got the word collusion in my head. I'm that's exactly the right word, but you know what I'm getting at and Then also, I you know, I I do have I never I've always been I mean personally as Benz knows I'm a very analytical player. He's always trying to make optimal decision Uh, I I see a lot of Richie and myself when I watch Richie play from just play. Sorry Richie Where you know, he's also very analytical And point being that I've I didn't really have a problem with 1.0 and 2.0 in games getting finished I have had a problem in 3.0 Or it's been I've been self-sat. I almost every loss that I've had in 3.0 tournaments Mostly I've just been because I didn't get my game stone. Whereas it probably would have turned around I've had experiences where my opponent wasn't comfortable You know, it looks very obvious to me that I'm going to get the game But I was the one who didn't get us to round five Make the game very clear and he wasn't willing so we ended up being a draw or or a loss But anyway, yeah, we've been discussing these issues quite a bit recently Yeah, so what about on the one on collusion? What are you guys? I realize I didn't quite answer your last question either in the second round and opened after gave the talk I found that every game finished except A couple each every round there'd be sort of a handful that were in the middle of round five When the time happened and they went a few minutes over just finishing that fifth round off But otherwise I the second tournament I had everyone finishing More or less in time in three hours. Yeah, and um Because they're being used to the system now. They knew they had to get through to the end to get the points And because the system is competitive if I get points, you you don't if you get points, I don't You can't really collude on the points because it's a zero sum game, you know Yeah, I think that the the combination of um the combination of allowing for the longer round and setting and prompting people right um Like prompting people with the expectation that you should be finishing your games Again, the same the same reason you prompt people for sports you prompt people in this People will tend to act in the way you prompt them to act like humans are sort of social animals like that, right? and so You know, I think when you when you get into those two things you just minimize it This feels like the kind of thing that that you can't attack directly like attempting to regulate it will fail We have to attack it through ancillary ways To to to lighten the load of the problem, right? Yeah Like and you can tell players at the start if you do not finish your games. You will not score highly Right, right. Yeah, right. Yeah, take a look take a look in the comments Try and thought if you're being analytical and taking more time not finish the game You're sort of punishing the player taking less time. Yeah, absolutely. I mean, that's the obvious thing and I'm some In my personal experience has actually been the the exact opposite It's been almost every game that I've lost at a tournament has been a form of self-sabotage Because we didn't get to either rounds four or rounds five when the game not just Eagle talking like the game probably would have turned my opponents the game would have turned around so they actually were benefiting um me taking up too much time And then them getting the win or getting in the draw because we couldn't you know, we didn't get through all the rounds but yeah, I mean all is equal and We you know, I do I do feel like though we have been I have been seeing at the tournaments I've gone to which none of these would like get in 3.0 more issues with With time than I ever had before and especially with new players like I played some new players in 3.0 and oh my god Like it's been a real problem One game we Anyway, I had to say something to somebody because he was going so slow And with with what he was trying to do. Yeah, but yes, so some of this relates to the whole We've been having discussion this week about chess clocks and all of that and You know, I know Vince you clearly have a very strong opinion on it. Mm-hmm. I've never really tried fire. Yes, correct I um, what's that?  Yeah, I've never tried it. It's I'm open-minded and curious about Certainly a common perspective that if you introduce Chess clocks is going to have these ancillary consequences. It's going to change culture It's going to it's going to have these negative externalities like it's going to be associated with it And I don't know if that's true. Like I don't know I haven't I haven't tried it. I haven't seen tournaments try it I have a lot of 40k players. I know I know we all like many people like to bash on the 40k culture and all of that I'm good friends with a lot of 40k players. They love their tournaments You know They don't see like when you talk to 40k players that when I talk to 40k players for the most part they Are not expressing this narrative that I hear of 40k community and culture and players And the way that they talk about why they like chess clocks and what chess clocks has done For their environment where they were having issues with time and chess clocks really cleaned it up but you know Would we experience a major cultural change? We're saying the 40k tournament based cultures what you're aiming for So I'm saying I don't You I don't Haven't tried it. You haven't tried it. I don't know if tournaments that have tried it You're assuming that if we had if I run if Charlie runs or if we run an amos tournament Month At whatever and we do it that it's going to have all of these negative effects. I don't know that's true There's ways that you can account for it. Well, first thing where I remember Let me jump in there real quick I understand the experiment you're talking about right like you're saying I would want to see it in practice before I judge I think the challenge with that is You are definitely going to hit more negatives than positives with more people upon initial uptake okay Like because it is simply because change is a thing and change management is a thing And we've done nothing to help people with the change manager there other than saying we're doing clocks now Okay So almost by nature it's going to create negative externalities right away like instantaneously What you would actually need to do is have it for some amount of time where it did became where it did become normalized Right and where people did get used to it because that's when you might express the positives Yeah Like uh once it is because like what happens if you're using like a true clock What happens if you you're letting it run whatever whatever it must say it has to be like the physical slappy slappy clock from chest You're using something like that right And then you forget because it's both new to you and you forget and it keeps running and it's in your opponent's turn And you're like ah crap. It's the 10 minutes on was I got 10 minutes off my time and it's your turn right because those things will happen left and right at the beginning right And uh and like Those those mistakes will happen left and right, which will just create negative externalities at the beginning When it's normalized You won't have as many people make those kind of mistakes because they expect it You know people who go to chess tournaments the clocks don't make those kind of mistakes because it's part of how they play the game Right, I would also point out that that like separate discussion the best Chess player in the world and the best speed player chess player in the world are two different people Okay, because it's it is a very different skill set to be able to play chess very very fast Right and to be able to play chess sort of normal is it where I guess whatever um You know so my point is is that like no, I'm not saying I think it would be the end of the world Okay, and I do think you could express positives the challenge is you'd have to normalize it within some group for quite a while To get it to be normalized and to begin to express all the positives and there are positives right, but There's also like and there's a set of people who are in the comments who are like You know, they love it man. They're in Like they're they're in for it because they like how it makes them aware of their time Yeah, like I feel it doing the thought x in my head. I feel like that's what it would just do to me and I welcome that like Hyper aware that I can suffer from analysis And have been trying to get better especially in 3.0 to stop having tournament games that I lose because I don't finish them in time Like I'm tired of doing it almost every single damn game has been lost because of me because of that So anyway, I I'm curious about whether that would help and like I said the stories that I've been hearing from 4k community It's been largely positive. I get there are some critiques Although, you know when we talk about them where we don't play 4k. We're not a part of that Tournament scene, you know, we have our stories. I'm not sure how often they actually map over to reality Um, I tend to like a lot of the 40k guys who play tournaments and like they seem generally like pretty You know guys and gals they seem anyway without going down that road. But yeah, I just We haven't ran the experiments. I'm curious I don't know of any aos tournaments. I hear like a huge amount of resistance in the aos community to even thinking about the idea of chess clocks But it's just sort of a premium fashion statement, right? But I don't find that it's often that what I would consider informed or Or based on personal experience based on actual experience to me. It's a lot of stories in people's heads Sure, they're telling themselves. Sure Sure, are you enjoying that? You have any thoughts on this Charlie? Yeah, I'm kind of in the middle of you guys here where I see I see where both of you are coming from um like Because I I also work with some 40k guys and they're pretty used to it now It's just in the events that my the warm tournaments who I work with run They run 40k events chess clocks are standard for every player And they're used to it now But you know, you do have um some players get wins because they've timed out their opponent Which uh, it doesn't seem quite right to me in some ways I understand why it happens because they just use up too much time But it also doesn't seem like that that a satisfying conclusion to a game But that's going to start happening Um, and I don't like it as a barrier to entry and it just uh, it's sort of a weird feeling about it Which I think is where some of the community is at But I would be interested in having an experiment and seeing how it goes as well um On the other hand to be selfish. I don't want the hassle Of organizing it It's a lot of work to get it up from running And we'll see and right now the tournaments are almost there. I think for timing Yeah, I feel like we have that bit of a problem that we need to introduce this this powerful antibiotic, right? Like this is a heck of a this is a heck of a drug. You've just tried to introduce into the system Is when I'm not sure that there's that much of a disease, right? Well, I certainly agree with that like three hours Everybody all the sequel should be getting their games in in three hours periods like absolutely and sometimes it just doesn't happen Like we can say it's it's not me not my army, but it happens to everybody sometimes And I think what I try to do is litter my pack with little small incentives To get the games done and it seems to be working and I'll see how it goes I would also point out one other potential challenge I would want to know when the clock is exactly switching back and forth Okay, because especially in 3.0 There's a lot of back and forth activity So like is it taking off my time when I do any kind of reaction to you? Right. So every time I have to roll a save every time I have to like every time If I redeploy if I only shall if I whatever whatever, right? Like there's a lot of potential interactions of dice, you know I move my face could be a nightmare Like how much I unit I move my unit redeploy hit the clock And they've got a that's their thinking time. Did they want to redeploy then they call it hit the clock back to say no I don't want to redeploy. Okay. Now I move the next unit redeploy No, okay move redeploy. No like that could get kind of crazy That's that seems fair Like well and and that's when by the way like if so so which leads to my concern and again I know there's people who want this they're in the chat. They're all very vocal and that's fine. I love you guys I'm glad you all enjoy this. Like I said, I hope somebody does run a tournament like this but my challenge is There's like there's a lot of back and forth And I don't think I'm being overtly granular I think that this is simply like if I have to pass it to you because now you need to make saves And you've got a re-roll saves and you've got wards Right cool. I'll pass it to you and then and then it comes back to me. That's a lot of chances for for error right And again, it's going to inequity in equitously punish certain armies. These are not Equal forces some armies do just take longer to run Period like significantly Through choices that's not of that player's control like suck at lumeneth players you get to lose I guess a lot more games. I guess it would bring down the lumeneth win percentage. So hey, that's a guy There's a positive um But like the lumeneth player didn't decide to design their book like that Right with like where they have counter spells and interrupts everywhere where they would need to take control of the clock Right Oh Well, I appreciate that discussion on this. Yeah, because it's definitely one we've been having locally Maybe one other issue charlie. How have you been handling concessions? Maybe we talked about it when a player concedes in terms of scoring So like we're in round They were in round three and I've fed up because you've been destroying me with 50 sentinels and We don't get through round four and five. What happens? I think I I'm not sure if I've written this up yet or not. I think I need to write up a protocol for this which would be something along the lines of the player who concedes scores zero no more points from then on and the player who who um Well, maybe they score zero and then the player will then play on and get um They'll score as many points as they can feasibly in the remaining time Something like that. Um, I need to sort of work out a metric for that But I found that there have been very few concessions because Players say look man, you've won the game, but we'll just we'll just talk through the last turn. So you get the points you need Sure, okay Yeah, that that's Is aligned with my experience as well But yeah, but I've seen some variation in terms of how tournament packs handled that And yeah, I'm just curious if you want to density of any thoughts on that one Uh, no, I like charlie solution. I think that's right. That's exactly right. Yeah Like it makes sense Like if somebody concedes and it's pretty obvious that you're going to be able to go through and do like x and y and z Sure, like as a conceding player, I'd be like I would actually just tell people Look, we can call it. It's obvious to me. You're going to get this. You're going to do this Good, you know Again, I think some part of this has to be the culture of being gracious players Yeah, right. Like that does need to still always be part of this And that comes down to that first point about people make great tournaments Right because they can also ruin it too, you know But most of the time the people are really good and they play for the right reasons and the right intention And it's the negotiation the games negotiation And it goes well Yeah, yep End of flame All right, good discussion. That was good Uh, okay Uh, all right folks, I just I don't I don't just agree with him at all times No No, some people Yeah, somebody said in the comments you agree with me too much, but that was a good that was a good pushback. All right Uh, okay Let's talk scenery gentlemen Uh, we talked about terrain in previous things Charlie, how do you think about terrain? Tyler and I have had long discussions about this already How what you see as the big challenges? I've got this picture here, by the way from this came from Warhammer world, right? This came from Uh, yeah. Yeah, Steve Wren. Yes. He was heading up. Yeah organizing for Warhammer world events Yeah, he put together these awesome images maps of like impassable impassable uncover and Wildwoods and stuff like that, which by the way, Steve Wren is an absolute hero Um, he's the he is the man.  The man is he's great and great great person great guy So at any rate, I love this He has a whole bunch of these like little pictures and packs of that kind of defining everything for this cool terrain He's made for tables. It's fantastic Um, charlie, what do you think about scenery? What are the outstanding challenges with terrain? I think it's pretty important. Um The challenge of the terrain is you've got to make a system that affects the game Uh, in a positive way without getting in the player's way That's the main thing the system's got to be smooth so that players interact with it naturally and fluidly But it doesn't have zero impact at all. It's got to influence the decisions players make But not take over the game not getting the way not cause weird interactions But direct them to move certain ways. So when I was playing my pack with daniel my assist one of my assistants he He he was sort of putting we also got a table out and put down objective Markers in all the spots they could possibly be And then we started placing down pieces of terrain And to try to see like what kind of flow with this board have um Kind of similar to To chat you and rob had vince about if you make terrain here on this map It creates this kind of flow And we sort of put the pieces down and tried to sort of think What we're trying to make a universal plan actually so that we didn't have to reset tables every round And the players didn't have to reset tables And so we were trying to find setups with the pieces we had where we like every any scenario you put at it There'd be some nice flows that weren't too obvious not big firing lines garrisons wouldn't be in really overly influential places Uh, we weren't accidentally blocking more crushes from moving anywhere at all things like that and And yeah, we'd like daniel brought out a more crush of plates and every time he made a ball He just put the plate in every spot It's like okay that fits um And you mentioned verticality Yeah, as well like try to cut that down as much as possible It makes a very interesting game in games that are granular like war cry But it's just a pain in age of sigma most of the time And it lets people do pretty janky stuff janky things where you can't be charged Or you have to assume that models are higher but they're actually on the bottom because you can't fit them Right So and also if you can put things on top then you sort of ruin a lot of the flow you're trying to influence Right if you make things impossible And obscuring then you have to you're directing players. Okay. You need to interact the scenery in this way. Yep And the pictures are really good. We did pictures for the training pieces We have because we want players to just look at it at a glance. I understand what this does. I can move on with the game Yep, the big challenge I had my first tournament My first London Open was that players weren't sure how to interact with the scenery because I hadn't directed them And then I told some people what I told the players that asked me what to do And the players that didn't ask me played it totally differently And so I had sort of some players playing it as I wanted it with impassable pieces And other players with Marathi on top of huge stacks of huge mountains that couldn't be touched Right. I thought this is not this is not good. I need to make this clear and obvious Yeah, I mean we've said it before I'll say it again impassable was the trick that was missed in the base terrain rules amongst amongst a few other things like calling Calling obscuring terrain wild woods, but sure whatever Um Like they had the right idea wrong name. I won't bust them up too bad for that I love that Steve decided no no, we're just like we're just going to go ahead and use impassable Like gw opened the door when they started slapping impassable around on faction terrain So now it's just a thing right we could just bring it in all we need to And and I agree like to me the verticality challenge just gets painfully annoying and the solution is just like, okay Uh What we're gonna do here is Uh Things that have a lot of verticality are either impassable or garrisonable which effectively makes them impassable because you can't land on them Right unless you're garrisoning. Yeah, exactly. So they just become those two things the more flatter things that it's not, you know It doesn't really matter, right? Like yes, the verticality is like this You know in size and it's like, okay fine. The thing is kind of it's sitting there, but it's maybe sitting like this No problem any other model could still walk up to it You know, maybe the base is a little wobbly as it were but it's it's sitting right? I can take my hands away from it It sits in the space. It's not I don't need to I don't need to make a dice tower To hold up one side You know or do something magical it just boom there it is right I think once you make simple fixes like that you really and then when you have garrisons by the way I mean garrisons represent their own challenges. They're fairly complex and people don't really know the rules But and they definitely need to stay very far away from objectives Like they should not be within six inches of an objective Uh, which can be challenging so like garrisons to me are Uh, are there are like a fine enough thing if almost like in the pack You just have written the rules for garrisoning on like the last page Because yeah, they were a challenge People just don't remember those rules. It's complicated It's here at the interaction between moving in moving out what's allowed. What's not blah blah blah How many I have to tell a few players during the event you can't be there. That's a garrison. You can't be on that right and then one one Top player Experienced player said well, you've made up loads of rules for this pack. Nope. These are all in the core rules This is what garrisons are exactly. Yeah. Yeah, it's a challenge, right? So I think keeping garrisons away from objectives is important too. Yeah You just don't want to let somebody be able to be like This corner of the the pyramid is within six inches of the objective And all the and so and I put 30 dudes in there. So now I've got 30 people on the objective and it's like, oh, okay Sure sure Yeah Seems reasonable Yeah, I'm excited to see there's more pickup the just play event that's happening this weekend I was looking at that pack today Which any and company are doing miniatures must be able to be placed on the table at all times Have a use of the impassable train rules will support the easy implementation of this. So yeah, it's catching on charlie. Yeah awesome I love it. It's a lot of work. I'm glad it's people are liking it Fantastic I think this is what we're on agreement on and we've all touched on it before but it was worth restating the core principles here So definitely Okay, cool. Let's keep moving nothing to nothing too crazy about this one. Let's go to the last one The special sauce. Oh, yeah. All right. So the special sauce Um I like as you said tyler. I too am attracted to tournaments that have uh Some kind of special sauce about them, right? These are all bonus options. This is just meant to be kind of a basic list But you could do there's a hundred other things that could be on this list Um There's absolutely no reason why I have a picture of a lumineff guy next to the line that says to comp by the way that's total That's complete happenstance um No grand strats or battle tactics outside of those in the ghp I've made my case before on this in previous shows We should just all adopt this rule and like I Yeah, I want to put a gun to the head of gw and say release 25 versions of these or zero That's the correct number. There's the only two numbers Okay Six or five or eight is not a correct number.  I could have gotten my fifth battle tactic last night But I would have had to pull from them sort of like nope. I'm good Yeah, I had to put a metaphor from the story.  I'm sorry. Yeah, sorry beast player who's had to wait forever for a book And as near as we can tell we'll be waiting a lot longer and no white dwarf article in the clip anytime soon apparently I guess just you get to lose. I don't know what to tell you man So I'm about to maybe I'll ban them till the beast book comes out. There you go. There you go um And then I have like alternative format options self-imposed restriction awards We talked about like nuzlocke and stuff like that previously. Yeah, that's something things to do Where it's like if you if you bring a list that could cope, you know sort of Coheres to this specific restriction set Uh, then there's a special award just for that two list format like what nashkon uses I love the two list format. I really do presents a lot of fun Um sideboards are sort of a lesser option of that sideboards are really hard In really hard because like how do you make that swap? Equivalently as tough. How do you mark it on? Your list and stuff like that. It gets really tricky. Um, but whatever we talked about raffles and door prizes earlier And then to comp but yeah, charlie. What do you think of when you think of special sauce or or these other kinds of options? Yeah, I think that's good to have variety. Right. I was I I really liked having more variety In a os2 I found the 20s system a little bit uninspired in a os2 possibly because there was such Such a sort of I win I get 18 at minimum and so It ended up feeling kind of lackluster for being on the losing side So I wanted more stuff in there. That's why I added schemes, which is sort of I guess Um a secret sauce kind of thing as well So I'm all up for people Putting those in experimenting. I'm running some fairly standard tournaments at the moment because I'm trying to build up a base I could play a base right now But uh, absolutely. I want people to experiment try weird stuff out Um, I'm going to a tournament next month in badminton cafe where everyone makes a 2000 point army And then you get a gotrek on top of that, but you have to theme your gotrek to the army so I'm I've got this guy and I try to make a gotrek ungawson from my visa chaos army And that's going to be fun. So I'm happy. I'm really excited to try out other formats Yeah, and I think these can be little things that are impactful in the overall take or they can be small things that like The game still plays a normal the tournament still plays normal But then there's this sort of like side thing going on like there's there's a great range here, right of potential special sauce Yeah, exactly. Yeah Tyler what about you? It's been interesting seeing sideboards go away, you know, that was big early on when particularly when we were Creating our own comp for the game prior to the ghp 2016 back in the day But we haven't seen that much. I haven't seen a tournament do a sideboard equivalent in a very long time I don't know if you guys have seen anything It's just really hard, especially now that you're in like five point increments and weird model Like it's just it's hard to do Like it's not like, you know, with magic, it's simple. You get a 15 card sideboard you swap one for one Right, like, okay, there you go. Yeah They're really not a thing in the UK I've played in one which is for a friend's birthday tournament. He ran a tournament for his birthday He's actually running it this month too with a sideboard, but other than that, I've never seen it in the UK I was thinking about so, you know, Vince, we've had this discussion about the two list format a lot of people Some people don't like it.  We've had that debate before but there's both sides of that It's kind of the point in part about it. You know, arguably you're missing the point when you make that argument But anyway, what about a sideboard format where instead of 2000 points as your alternate list you get like You can change up to X number of points as your alternate list. Sure. It's still two lists But it's limited as to how much you can alter the second list Yeah, sure. Exactly. Sure. If it was like list one Both lists must share 1500 points. You have 500 points of flex, right? So you've got list one second list you can change up to 500 points. Great. It's contained. You're still either using list one or list two Right, like, yeah, great fine That's effectively still the two list format, right? But it's but it's but it's with an extra bit of Twist on it, right? It's it's the two list format with a lemon twist and yeah, I'm fine with it That's fine. I mean anything you do is going to be marked if you're thinking about stats for the game It's going to be marked as an aberrant stat, so it won't be included in all the statistics You might as well just go wild and do what you want because the players players won't care It's not being marked as a serious statistic. So just have fun Yeah Yeah, yeah So to me, I mean, this is always something I like to experiment with I don't feel the great need to like I don't I don't feel the pressure to be a data contributor to an overall stat set So like if the tournament's doing something fun and interesting that I like cool fine If it's a good tournament that's run by good people and it's played pretty normal also fine Yeah, absolutely. It's this isn't like a requirement. It's just a bonus option. It's exactly that Yeah Like rob and I made the scoring system so we could create A baseline of stats and like a system that could be distributed far and wide as like a a basis A standard for which people can look at and adhere to and we can create good stats If you're gonna go outside that go crazy. Have fun. Right. Yeah Like don't be concerned that your events too weird You're already outside the bound of the standard thing we've issued. So just have fun right and I think In the same way I said I I hope that the people who really love chess clocks get their hardcore chess clock tournament Like I mean that by the way, I'm not being sarcastically just because I hate it not every tournament needs to be for me Right, there is a cohort of people who would really enjoy that sort of thing That can be a special sauce for this tournament, right? Um, that's fine Um, it's not going to be one I attend, but who cares? That's fine doesn't we we could get a 40k player on some time and have But incidentally, yeah, I feel like you know over the years there are a number of topics that I find 40k players are more in tune with than the aos community I'd be interested to do a show where we have somebody from the 40k community on To talk about some of those things this might be one where maybe we can get a little more informed Alternate perspective. Sure. I always recommend, uh, daniel Who plays 40k and aos competitively? He plays 40k with chess clocks aos as well, and he's mr zinch over here Uh, he he's the guy that sort of Re-revolutionized change host back in the aos 2 So maybe you can do a zinch show and then chat about that with him. Nice. Nice. I love that idea very good One thing not on the list that I don't know if you had this We are Going to do it is the whole attacker and defender roll off. Yeah Right now. Yeah, if anybody doesn't know the attacker is essentially getting all the benefit in my opinion The attacker both picks sides and deploys first. So if you're both a one drop, cool The attacker gets all the goodies As opposed. So yeah, how am I in my pack because I've pre Set the terrain and that's the only benefit defenders get I've really just really rewritten that rule If you win the roll off, you can either choose the side or choose the first drop picked Yeah, simple. It's a little thing, but it's it's I I agree like I can't believe that they wrote into the standard rules that the defender does terrain stuff like They have to know how tournaments work, right? Like they they've seen a tournament And you just walk up to the table and be like Start playing three card money with their mountains. Hey, what are we doing here guys? Come on now. And then when do you roll for the mysterious terrain rules? Right, like do you roll it and then the defender moves the pieces around right?  Like this is how the terrain acts This is what it is. We've we've pre-labeled all of the terrain knock yourself out, right? And and I love your then then again it also can make that that The role you're talking about splitting more impactful Right because by choosing the side and the other person chooses the drop and so on and so forth then like yeah You get the benefit of the side well the side's more impactful if you know that like oh this side has a You know arcane piece of terrain. Yeah, cool cool beans, but then you don't have the drop choice I had taken out the mysterious terrain for simplicity, but I think I'm going to put it back in now I think it just makes it much more interesting Yeah, it's it's a good point. It's a great point on the The attacker defender. Yeah, I mean, it's usually all that arcane and yeah, the chance of getting that You know might really Might persuade you to go in that rat. I've also seen tournaments that will announce Okay, every table all of our tables this round game three are using Sinister everything's sinister This this rounds. I think that's kind of interesting as well, you know, if you don't maybe have You want to have the hassle of pre labeling everything like it can be a bit of a hassle doing that Like that could be an alternate man. I want to be playing slanesh when when the when the uh damned call goes far Uh, because then it's just like oh Hello depravity farm. Um I do not want to play all sinister with beasts Hey, do you have an army with crappy bravery? Not one down Definitely those stack I suppose I've never thought about it because I've never played on a table. It's all sinister But I'm pretty sure sinister is just if you're near if you're within an inch of it You take neg one bravery So if your beast unit was spread between two pieces of terrain, which is entirely possible that you'd be within one And just what I always want to do with angles, right? Then you get neg two bravery like you could have you could have Oh, yeah, bravery too. Yeah I'm not saying it's a good idea. It's just an option. I think it's yeah, it's interesting But I I I think I'll just let players roll it out. It makes weird tables sometimes, but that's part of the fun Yeah, I think the uh, I think the lumeneth players over there with that spell where you have to roll above your bravery Just going like well easy out Move in easy out, you know, just like whatever Yeah, yeah Like it should be pre-labeled by the way the the existing list of terrain sucks Just let me say that I know of old terrain I gotta sort this out now. Yeah, yeah pull out the the all the other fun ones they got rid of Um, can we just get six interesting things? He can keep the names the same so we can all keep our dice and stuff But maybe could we just get a list where all six options do something of relevant value instead of just fishing for arcane? Maybe basically. Yeah That's minor ask here at the end of the show All right, gentlemen. This was a great discussion charlie. Thank you so much, buddy. I know it's a little late Absolutely. It's been great to have you on tyler. Thank you as always sir I meant good times We hope this was helpful for all of you and thinking about the tournaments you want to go to and what you like and To is out there everything about running one This could be for you know Hopefully some of this is thoughtful for even if you're just doing a local little one day or something like that in the shop Cool like think about this stuff. Hopefully this is helpful Don't forget to hit that like button click like it helps other people find the show subscribe if you haven't already We're here every wednesday. Obviously That's that's the whole thing. Uh, but thank you all. I loved all the chat loved all the interaction in this episode.  Thank you. Sorry final flash that and mystical good point. Um Now that it's plus one to pray. Yep, but anyways hit that like button as always We'll see you next wednesday


Well, ladies and gentlemen of the press, thank you very much for being here. I just want to express my appreciation for President López Portillo's changing his schedule and coming to Washington to accommodate us. The talks that we've had were frank, they were valuable, and they lead to a closer relationship between our two countries. In addition to that, I'm very proud personally to say that we have a warm and a close personal relationship between the two of us. Our frank agreement or discussion revealed basic agreement on the need to strengthen the economies of the less developed nations, to bring about social and economic development of their peoples. We agreed that this was the best way to assure the region's future stability, and we'll be exchanging ideas on how best to bring about such development. We agreed that the special nature of our relations required a special framework for doing business. We decided to form a bilateral foreign secretaries commission to assure integrated handling of matters of common concern. It will be co-chaired by Secretary Hague and Secretary Castaneda. They will submit a report by December 31st, 1981. Because trade problems are essentially and especially urgent, we also decided to set up immediately a cabinet-level trade committee to recommend how to go about dealing with outstanding bilateral trade questions. The committee will be co-chaired by the Mexican and United States Secretaries of Commerce and the United States Trade Representative. The committee will begin work as soon as possible. We also agreed to address outstanding fisheries problems on a similar urgent basis. An important agreement providing for supply of substantial quantities of United States grain to Mexico during 1982 was signed by Secretary Block for the United States and Secretary de la Vega for Mexico. Attorney General Smith briefed the Mexican Party in detail and the various options we're now considering to deal with the undocumented migrant problem. And I assured the President that the United States would take Mexico's interest in this problem fully into consideration as well as the interest and rights of the individual migrants themselves. I had the great pleasure of informing the President that we, the legislature has acted, the Congress has acted, and we are going forward with construction of the Ote Mesa additional border crossing to relieve the log jam that we have at the San Ysidro crossing there. It is badly needed on the California Baja border, and we agreed that it would be an important boost to tourism in both directions. President Lopez Portillo formally invited me to participate in a meeting of heads of government, an international meeting to be held in Cancun, Mexico in October, and I happily accepted that invitation. I look forward to the informal discussion of North-South questions which will occur at that meeting, as well as additional meetings that we have spoken of. And now comes the, I shall present President Lopez Portillo for his farewell, but it is a sad moment now we have had a fine, a warm, friendly, and productive meeting. Mr. President.


What is going on people, my name is Roddy and I make weekly website design and development videos here on this channel. Today we are going to create a simple responsive navigation bar with a hamburger menu using Telvin CSS and Applying GIS. Telvin CSS is a utility-first CSS framework that we are ready to use classes that can be used to pretty much compose and build any design directly into your marker. And Applying GIS is a regular minimal tool for composing behavior directly into your markup. Think of it like jQuery for the modern web. And both of them Applying GIS and Telvin CSS can be used without ever leaving your HTML, which is super nice. Those have written a fairly detailed blog post on the same topic, explaining pretty much everything so if you wish check it out, it will be linked in the description below. And now let's jump on the computer and get started. Hey welcome everybody and let's get started. I've already created a project folder called menu and inside this project folder I have index.html and I have an image that we're gonna use for our background just so our website doesn't look too empty. Let's start by actually starting our website and I'm gonna be using the live server extension in Visual Studio Code purely because every time we make a change we won't have to refresh the browser. Awesome. Let's open the explorer here and start our website by doing right click and open live server and this should open in our browser. Let's remove the explorer here and start typing HTML. Let's select HTML5 and we can get started. So if I save this you will see that things are being formatted for me and this is because I'm using prettier and I've configured that every time I save the document you actually format the document for me instead of doing right click and format. That's all. Save this and let's go back to the browser and go to tailwindcss.com. If you click on get started you will see a couple of options to install tailwindcss and in my previous video where I've done a crash course on tailwindcss I used the tailwindcli which is a very good option but today I'm going to be using the play cdn purely because it's super easy to get started and mess around with tailwindcss but saying this it's actually not a good choice for prediction and this is because the cdn it's actually fairly large. I believe that is roughly 370 kilobytes and that is gzipped so it's a fairly large file don't use it for prediction but it's awesome for messing around. Now to get started with the cdn we need to do is scroll down and copy this script and we need to paste this script into our head element. So I'm going to go back to my website here index.html and paste this inside the head like so save it and we're done. We should be able to start using tailwindcdn so if we go back we could use this example action here so I'm going to copy this and then paste it inside the body and if we save this and go back let's go back to the website you will see if we refresh the first time you will see that we're getting the fancy font which is underlined awesome tailwind seems to be working and another proof we can do right click and inspect and then if we go to the body here you will see that we get loads of tailwind variables which is good cool for this tutorial we're going to be starting from our first and working or way up let me move this to the left side and let's start developing or navigation. So to start with let's remove the h1 and let's give our body like a little bit of a color or I'm going to be using an image just so it looks a little bit more interesting that's all and because we're going to have a flyout menu and a blurry background it might look a little bit better when we have content on the website so to do this what I'm going to do is use this image a as a background color as a background image for the body obviously you don't have to do this but and I'm going to be probably removing that at the end of the tutorial anyway so let's do that by doing a class name here background dash and in brackets like so we can do euro and inside here we can do in curly brackets we can do single quotes and put the name and the path of the image so this is going to be unsplash.jpeg and also because this is in the main directory here I don't have to specify a path so that should be absolutely fine and also I want this image to be covering the whole background when we're mobile so I'm just going to do background cover don't worry too much about this image I'm going to be removing it anyway but if you see some sort of an image here and if I toggle the mobile you will see that it's covering our cover which is what I want to okay let's start building our header so to do this I'm going to be using the HTML5 element header press enter and inside here is where we're going to be creating all elements for the header so we're going to have three main components so the first one is going to be the logo the second one is going to be the menu toggle and the third element is going to be the main navigation for like bigger screens so main navigation like so okay let's start by creating the logo for the logo we can just wrap everything in a link so a href and this is going to be slash which is going to be going to the home page of our website and then inside here we can paste our logo I don't actually have a logo so what I'm going to do is put logo like so and save so this is not going to look very pretty as you can see it's kind of smooth so what I'm going to do is I'm gonna give it a class name and make it a little bit bolder so let's do text of large and font bold like so save this go back and as you can see this is looking better now the next thing that I want to do is create the mobile toggle button as we're starting from mobile we create the mobile toggle first and then we create this one after so what's gonna happen in here let's create a button and inside this button I actually want to have a nice hamburger menu so what I can do is go back if you go to here icons.com just search for menu and I'm going to be using this the first one here so I'm going to copy the svg and paste the svg inside the button like so this is perfect this should come up in our website as you can see it's here maybe I can zoom in a little bit so you can see like so and if you wish to we can even add a little label here just say menu so you could put something like span and put menu and we can start this in a second as well so let's have a look this is looking great now as you can see the logo and the menu are here on the left side what I want to achieve is I want to have the logo on the left side and the menu to be on the right side I mean the toggle menu and the actual desktop menu to be on the right side so what I'm gonna do is I'm actually gonna start styling the header so let's go back to the header here and give it a class name so first of all for the header we can give it a background of white just so it looks a little bit better and maybe a drop shadow of small as you can see we definitely need some space between the on the left side and the top so what I'm going to do is give it some padding so padding on the y-axis could be something like four and padding on the x y axis could be eight you can see that we have padding on top bottom left and right which is what I want and now let's paste the items so they're not stuck together so this is on the left side and this is on the right side so what we can do is make the header a flex element so I'm going to put it here flex and I can justify stuff between now and now because this is a flex I can actually justify the elements between and this should push the elements as you can see on the left side and the right side but now I'm getting the problem where the logo is not in the middle and probably the menu wouldn't be in the middle as well but because it's filling the whole header it kind of has itself so I definitely want the menu to be kind of like middle aligned center aligned so what I can do is inside here we can do item center and save I think that's going to be pretty much it that's already looking great obviously the logo is a bit basic but that doesn't matter too much now let's concentrate on the actual button styling we can do exactly the same thing as the header so what I'm going to do for the button let's give it a class we can even give it a background if you wish it's up to you or border whatever makes it more visible and easy to use for this what I'm going to do is make it flex but because the foot is flex row I think that the elements are going to be next to each other so I don't want that I want this to be columns so what I'm going to do is flex and then call so that should fix the problem here as you can see and I want to centerline them um middle align them everything I want I want everything to be centerline in here so what I'm going to do is do items center and maybe align middle let's save this and as you can see this is looking a lot better obviously you don't have to have the menu maybe we can make the menu a little bit smaller so to do this on the span here we can give it a class and the class can be just text extra smaller let's have a look that looks quite nice I like it what I want to achieve next is when we go on a bigger screen we actually want to hide this so to do this we can go to the button so we can say after the flex here maybe we can say median screens hidden like so save this and if we go back you will see that when we go above above middle screens which is just about 760 pixels you will see that the menu is now disappearing which is exactly what I want so after this point we actually want to create another menu desktop menu and make it appear so we can use the reverse thing of what we've just done so let's start by creating the desktop menu now let's go back and we can create the around here so for the desktop menu we can wrap it in an F tag and inside here we can have an unordered list with a list element and an A element so the first thing that we need to do is let's start by writing two simple links so the first one let's give it a hash so it's not broken so the first one let's say it's her let's copy this by doing all shifting down and let's say about so we have two links let's save this and let's see what we get as you can see we have them here stacking up next to each other which is great but obviously we want to hide them on small screens so the first thing that we can do is on the nav here we can give it a class and the class name needs to be hidden as we're starting from mobile and then on medium screens so we're basically doing the reverse here on medium screens we actually want to display this as flex so look at what happens now if we save this no main menu here it's all working and if I go up this is gonna hide now and the other menu is showing which is exactly what I want now we definitely want to style the main navigation a little bit it looks it doesn't look so great so let me zoom in and we can style this a little bit better so basically one thing that I spotted right now is that I've got one list with the two links which is wrong we need to have the links in individual lists which is absolutely fine here so I can create another list and I can paste the link of about in here great if I go back as you can see we have the lists in here and they're stacking underneath each other and this is not what we want I actually want them in one single row to do this we can go to the URL and we can give it a class name and we can use flex and just give it a flex row like like so and this should solve our first problem as you can see but now the items are very close to each other so there are a couple of ways of actually doing this but what I'm going to do is just give him a gap of two so this is going to give him a little bit of a gap what I want to actually achieve is I actually want to give a pattern on each button itself on each link itself so it's easier to press obviously I've zoomed in a lot now and it's easy to press now but it won't be if it's like so so let's do that that needs to be the pattern needs to be done on the actual links so I'm going to have to do that individually let's start with the home first of all so for the home we can do inline flakes or block and I think both will work let's give each button a little pattern so this is going to have a pattern on the y-axis of two and maybe pattern on the x-axis of three let's also give this one a background of slate 200 and round it round it like so let's have a look we obviously have our home button here as active and that's why I wanted to give it a background color but maybe we can do hovers on the other ones so let me show you what I mean so we're going to have to do similar things for the about I'm going to give it a class name inline flex uh padding y of two padding y of two padding x of three and instead of background slate 200 which is the gray color we're going to do hover and this is going to be background slate of 200 and then round it like so let's save this and let's have a look so if I was to hover over about okay so hover background slate 200 okay so if I was to go back and refresh you will see that the uh when I hover about we have this nice hover effect which is absolutely fine exactly what I want and now we can literally duplicate the about button a couple of times so let's grab the you the list and copy it two more times and let's say maybe we can have articles and maybe we can have contact just for the demo let's go back all of them seem to work and they're all looking nice perfect now as our home is the active one we can also go back in here and on the link we can potentially give it an area current area dash current and this is going to be equals to three I'm not going to mess around with this too much obviously that needs to be then depending on what page it is so I'm not going to mess around with this too much but just so you know you can't have this for accessibility purposes let's now have a look at what's going on so we have all main navigation here perfect and when we scroll down it hides and we get all mobile navigation which is ideal exactly what we wanted so far and now we can concentrate on or fly out menu for the mobile okay let's start by creating all pop out navigation so I'm going to use nav and inside the nav we're going to have two main elements so the first one is going to be or an order list which will include the links and the second one is going to be a close button so let's start by creating the another list and this is going to be very similar or pretty much the same as this one here so what I'm going to do another list and inside the list we're going to have a list item and inside the list item we're going to have a link like so so the first one is going to be code home and let's create one more just for the example uncle about I'll add some more once we do the classes so I don't have to copy and paste them all the time but now if we go back you will see that we have home and about cool let's create the close button here as well so the close button is just going to be a standard button so this is going to be button and inside this button we are actually going to have an icon a close icon so if you go to hero icons and if you look for close you can see this x icon this one I'm going to choose so I'm going to copy the SVG and go back paste it in here and save if I go back you will see that we get the close button we can actually start styling this slowly starting from the top I want the navigation to be full width and full height also I want it to be at the top of everything else which means that we're going to have to bump up the z index let's convert this into a fixed element so it's floating on top of everything so let's do now class this is going to be fixed and this is going to start from top zero right zero bottom zero and left to zero now we won't be able to see this unless we put some sort of a background and in fact I'm just going to do a background blur which is going to be super cool when we finish the navigation so let's do a backdrop blur and small so we don't want it to be way too blur and also we want the setting this to be set to 10 I believe in tailwind tss it starts from zero to 10 20 and so on so I think this might work and if we go back you will see that everything is now blurred which means that the navigation is taking the full width and full height of the window here which is awesome this is exactly what we want now this unordered list I want to have from the left side to the right side but I want it to be only roughly 80 percent let's have a look at how we can do that so full the unordered list let's give it let's give it a class name and maybe we can start by position a absolute so absolute then we can do top zero right zero and bottom of zero now we don't have to put left in this one because I'm actually going to give it a width so if we go back you will see that the navigations is here on the right side if I hover over here the actual element might be able to zoom in you might be able to see a little bit better like so you will see when I hover over when I hover over this element is here on the right side which is fine so I need to give it a little bit of width and I want it to be roughly 80 percent so for this I went back to tailwind and if I put width and click on this so if you go to sizing and width the one that I'm going to use is going to be you have to scroll down a little bit but the one that I want to use is the 80 percent one which is this one here so I want to use the W10 slash 12 and this is 83 percent which should work perfectly fine for what I'm trying to achieve so I'm going to give it a width of that save it and let's have a look and as you can see now our menu is up to here which is fine obviously we don't have a background color so we can't tell but what I'm going to do I'm actually going to give it a padding y of 4 and then let's give it a background color of white let's give it a little bit of a drop shadow of 2xl and that might just work let's have a look okay this is already looking quite nice as you can see we have the shadow the background is white and separate from the foreground here so what I'm going to have to do now is potentially just style the lists and the links border links I want to give them a little bit of padding but that has to happen on the A just so they're easier to press so let me show you what I mean so first of all on the list we could potentially give them a border just like a little separate so let's do a class and this is going to be border and the border is going to be bottom and we can do border inherit and this is actually going to be very light gray color or you can just choose whatever color you wish so hopefully you will see that we have a very light gray color in there which is absolutely perfect and now we can start styling the actual buttons so for the buttons let's give them a class and first of all I want them to be a block element the reason for this is because I want them to be full width and nice and easy to press after this let's give them a button of four round and what else do we have to do and I think that might be it so obviously I have to copy this for the next element as well as well as just copy it just to see what's going to happen and we also need the border as well let me copy this for the list save it and we go back okay this is looking quite nice obviously you could have some sort of a nice heading or whatever you could make this a little bit better you could center line the items you could you can do so much in here but this is already looking fine the next thing I want to do let's copy the rest of the navigation so I'm going to have two more items so we had articles articles and we had what did we have contact cool we could potentially set this to be kind of like an active one so earlier we chose the background slate 200 and we had the area the area currently true so I could potentially do that in here as well let's give it a damn and let's give it the area currently true obviously we're not going to mess with this here but just so you have the example okay that works quite well but it looks like this is just selected which is true but I don't like it so I'm going to remove this okay and leave it as it is all right I think this is nice so the next thing that I want to do is obviously this we have a close button in here so this close button is basically when we open the navigation I want the user to be able to tap anywhere around here and to close the navigation so in order to do this I'm actually gonna have to position this button to be kind of like full width and full height and then we position the icon here on the top just so it's clickable to do this this year we'll have to have a bigger Z index just in case so we could potentially put Z index to this to be 10 as well so let's do that and for the button let's have a look how this is gonna go so first of all let's give it a class so the class is gonna be absolute and then we can start top zero right zero zero and left zero like so we could put a quick background color just to see whether this is working so I could do background slate or 400 let's save this and have a look as you can see this is working so we're getting the background color obviously I'm gonna remove any sec and now we just need to give the the actual icon some styling just so it's here and you could wrap this into another diff if you wish to or span or whatever but I'm just gonna but I'm just gonna do it straight away on this element so this is gonna have a class of absolute it's gonna be top two left two and I think that's here actually that should be fine let's save it and have a look okay this is exactly what I wanted the action icon and now as you can see the button is clickable it's full within here which is what I wanted this is why they were displayed as block and the actual x is not clickable here which is fine so technically speaking as you can see when I click the this section here it kind of turns a blueish which means that everything we've done so far is good so obviously I want to remove this background that was just to test like so and let's tidy things up okay I think that now is a good time to start writing or logic so we can open this navigation and close it with this button so first of all go to alpinejs.dev and grab the cdn so this is the one I'm going to be using so we can copy this we can paste the around here under our head we can put it in here as is the third and we can start using alpinejs so because all elements are separate or header and on navigation I'm actually gonna have to write the script on the body so let me show you how this works if we go back to the website and if you scroll down you will see this x data this is how we declare a new alpine component and it's data for block of html and then we can use click event and change the open to true and this is how we can manipulate the DOM and open and close things it's gonna make a lot of sense in a second this is actually a good example here of how we can dynamically hide data and show it in a second so I'm gonna be using this quite a lot and it's gonna make a lot of sense as we get started so first of all we need to declare a new alpine component and its data so to do this I'm gonna do on the body so behind here let's do x dash data and this is gonna be equals curly brackets like so and then I'm gonna call this one open menu and the open menu is gonna be set to false like so and this is gonna be the default value so when the menu open is set to false I want the actual nav to be hidden so what I can do here this is a very basic example and it's just gonna we're gonna go from here and develop it as we go so inside here I mean I can write anyway I can write it behind here what I can do is column hidden equals and an inside here exclamation mark open menu so if this is if the open menu is false then we want this to be hidden it's that simple look at this now if we go back or menu is no longer appearing this is because where is it where is it this is because we have hidden which is set to true now okay so now in order to be able to toggle this so it's not hidden if you remove the hidden obviously it should pop up and as you can see in order to be able to toggle this we need to be able to put an onclick event on this button here in order to do that we can go back to our .js and inside here they've got an example and also they've got another example inside here but let me show you if you were to go to the document and we put I think it's x dash on this is where they have the shorthand syntax we can literally do this on pretty much anything so we can put at click and then whatever we wanted to do so let's do that so what I'm going to do on the actual button here which is this one here so this is our hamburger menu I can put an onclick event behind here we can do at click equals open menu equals exclamation mark open menu so basically if we click on this it's gonna set open menu to true and if we click it back it's gonna set it to false which is the default value let's have a look let's go back click on this and as you can see it appears and obviously we can do exactly the same thing on the x button the close button so let me copy this click event and I can literally copy this on the close button here like so and this should be actually the same because if it's clicked it's gonna be true and if it's if you click again it's gonna set it to false let's have a look so I click the menu it opens I click around it's all good we're not breaking anything and if I click on the x the menu closes perfect so this is the very basic and of course if I go up nothing else is gonna break this is the main menu and for those of you who want to stop here that's absolutely fine but we also need to add a lot more to this so now I actually want to add some area labels these area labels are good for accessibility so let me go back and start adding them one by one so first of all on the actual button here this is the button that is expanding the menu so what we can do somewhere I mean it's getting a little out of hand with the glasses and everything here but maybe we can put on another line maybe we can just put the this logic on another line I know it's not the best but it is what it is so I can do column area expanded equals and then we can just put open menu because basically what I'm trying to achieve here is when we press the button I want this area expanded to say whether the menu was expanded or not and this is how the screen readers will know whether this is whether the menu is expanded or not so this is how it's gonna work and also let actually let's test this first of all so I'm gonna go back where's the button the button is here so we have is that the one now we need to go to we need to go to header we need to go to button and inside here you will see area expanded is equals to false so at the moment the menu is closed and if I click it look what happens it's set to true so this is how we want to do everything and let's finish this as well so we need to do one more thing in here and yeah it's because I saved and I'm using prettier it's gonna be breaking it but it doesn't matter too much and now let's do area controls so this is basically saying okay when we click this button what area are we trying to control so I'm gonna do let's say area controls and this is gonna be maybe mobile let's say mobile navigation like so just so it's a little bit more descriptive and now we need to give or mobile navigation this id so inside here now this is our main navigation sorry inside here the mobile navigation we need to give it an id so let's give it an id and this id is gonna be equals this mobile navigation so when we click it we know what's expanding so that's perfect so for the closed button we need to do exactly the same thing so we could potentially copy all of this and paste it on the closed button somewhere around here we already have the click event so area labels and this is gonna be doing exactly the same thing but the opposite obviously because we're gonna be closing in with the button cool I think let's test this super quickly I think this is working it's true false cool I think this is all good okay so this is a fairly basic menu as you can see it's working quite nice it looks nice but I also want to animate it so for those of you who don't want to carry on I think this is good enough but obviously I want to make it a little bit better and animate it so let's have a look at how we can do that or now pop out navigation instead of toggling hidden to true or false which will basically kill animation what we can do is let's put this on another line by the way just so we can see we can remove this and we can do something very similar so we can do column we can do class and this is gonna be equals and inside here we can use the open menu which is usually true or false and we can then use conditional ternary operator which is gonna be question mark and inside here we can choose what classes we want to add and what classes we want to remove like so with the columns so the class that I want to add if this is true if open menu is set to true is visible and if it's false I wanted to set it to invisible which classes from tailwind css like so save it now let's go back and this should work exactly the same way so if I put it out it's just gonna toggle the where is it the navigation that pops out to visible as you can see here and it removes it sorry it changes to invisible awesome this is exactly what I wanted so we can do exactly the same logic to animate everything so let's start with maybe we can animate this section here so I want this section to kind of like fly out so to do this this is the ul and we have it set to absolute which is fine and maybe we can use translate x full so what this is let me show you what this is so if we put translate x and then the amount here you will see so this is basically translating the actual ul we can translate it to the left to the right top and so on we can just move it and this is gonna allow us to do some really cool animations so let me show you how we can do this and as you can see and also as you can see we can add some hardware acceleration here which is pretty cool but I'm just gonna ignore this for now and just do the animation let's go back on the ul let's maybe do at the bottom so we can put on a new line and you can see what's going on what I'm gonna have to do here is I'm gonna have to do very similar thing like here so I'm gonna do class and I want to toggle so if open menu basically true or false then I want to add the ternary operator conditional operator and if it's true we want to set the translate to zero so this is going to be the default basically this is not going to change anything it's just going to be set to zero it's not going to move anything anywhere we can then translate there whoops we can then translate there translate dash x and we can use full like so because our menu as default is set to false this is going to be the default value which is going to move our url to the right side of the screen I believe and when we set it to true it's just going to bring it back to where the original position of the url is now this is actually not enough we also need to add some transition so we need to add a transition class in our class names similar on here so we can do transition all and this can be set to all there are obviously different transitions you can use but I think this one is going to just work fine so let's have a look if we press on it as you can see it coming out okay we do have one more problem and this is when we refresh the page the menu is navigating this is because alpine js is loading later on and it's adding the visible class to the navigation after so you might be thinking okay why don't you just add the invisible class to the navigation so if I was to copy this and add it here that should work but as you can see it's not popping up we don't have that error but if I was to open the menu it's not working this is because the class is not actually replaced we wanted this visible class to be replaced in the invisible so this is a little bit of a problem there might be a few ways of fixing it but I'm going to use this cloak function from alpine js so if you go to the documentation and you scroll down under directives if you click on cloak then you will see that they have a couple of methods here and I'm going to be using this one here so we need to add this as a css somewhere let's copy it and it doesn't really matter where we add it so maybe I can just add it in here to be honest really doesn't matter so let's put it as style and just put it here obviously if you have a style sheet just move that to the style sheet I don't have one now in here but so this should work as well anyways let's scroll down and now what we can do grab this x cloak and we can literally add this to all navigation so if I put x cloak hopefully I go back I refresh it's not coming up as before and if I press the menu it's not working because I didn't remove the invisible class so let's remove the invisible class and let's have a look so f5 it's not popping up which is good and if I press on the menu you will see that the menu is working and so on okay one thing that I totally forgot is to add area labels on the buttons and for the mobile menu toggle we need to add area label and this area label needs to say navigation menu and this is because this button is obviously toggling the navigation on mobile and then on the close button here that closes the navigation then we need to do the same at area label but this one needs to say close navigation menu as this button is actually closing the navigation menu perfect the last thing that I wanted to talk about is that at the moment we don't have any scroll on our website but if we did create some scroll let's create some fake scroll in here so I'm going to create a div and this div is going to have a style with the height of 800 pixels so it doesn't really matter let's create an h1 in here so normally on your website you will have a lot of content and you will have a scroll which is totally no now what's going to happen here is when I open the menu this scroll will still be there which is a little bit annoying so you might want to have the actual menu if you have a lot of items to scroll but you don't really usually want the body to scroll so what we're gonna have to do is we're gonna have to append a class to the body so the overflow is hidden and we've already done this a couple of times now with alpinejs so what we can do is go to the top here on the body and inside here let's do another line just so you can see and inside here we can do column class equals open menu like so and then we check whether the menu is open or the menu is closed if the menu is open we need to set overflow hidden which is a tailwind class and if the menu is closed we want to have the scroll obviously so the users can scroll so we can do overflow visible let's start it things up save this and let's have a look whether this works so if you go back to the website we have the scroll as normal then we click on the menu and the scroll is now gone which is perfect so that's pretty much everything from this tutorial and if i go to the desktop you'll see that the menu is still working and if i refresh it's all good so that's gonna be everything from this tutorial i know that it was a very detailed tutorial i hope that you enjoyed it i hope that you learned something new please consider subscribing to my channel give this video a like and let me know what do you think of Therwin CSS and AlpineJS in the comments below and i will see you in the next one


Welcome to Over Heard at DAV Job Fairs, a series where we answer frequently asked questions, bust myths, and give tips on how to find meaningful, fulfilling work with employers who value your military service. When the COVID-19 pandemic hit, DAV quickly pivoted its Job Fairs program to a virtual setting to continue serving job seekers and employers, but what started out as a necessity has become a huge asset. First, it's important to note that DAV's virtual Job Fairs are not just for remote job opportunities. Just like our in-person events, employers are hiring for positions to be filled on-site and remotely, or some combination of both. You can also expect the same one-on-one interactions with employers that you get from an in-person event. In fact, some job seekers say they prefer the virtual environment, which can be less intimidating when starting out. Our virtual environments are also great for job seekers who are in the middle of moving or otherwise unable to attend an in-person event near the city they are looking to work in. Do virtual job fairs to try. You have nothing to lose and everything to gain. Thanks for watching and be sure to visit jobs.dav.org for more information about DAV job fairs and for all of our resources for job seekers and employers.


Direct alcohol fuel cells, DAFCS, are a type of fuel cell that uses alcohol as its fuel source. They offer several advantages over traditional fuel cells, including higher energy density and easier handling of the liquid fuel. However, despite these benefits, the oxidation of polycarbon alcohols to carbon dioxide has not yet been achieved with current catalysts. This review discusses various catalysts, membranes, and operating parameters that can be used to optimize DAFC performance. This article was authored by Aline Halyu, Keith Scott, and Ulrika Krueger.


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These are interesting specimens because they illustrate how permanent herbarium specimens are. The one on your left was collected by Evan Pugh in 1856 in the neighborhood of Heidelberg. The one on the right was collected by a modern German botanist, Ulrich Kuhl, in 2012 from the same general location, the same part of Germany. And you'll note that they are identical, although this specimen has had the experience of being collected in Heidelberg in 1856 and then taken across the Atlantic Ocean and then by train somehow or other to Pennsylvania and then by horse-drawn vehicle to State College from Belfont, which is the closest you could get by rail at that time. And this shows that if you dry a plant and press it flat, you've reduced it to almost entirely cellulose and nothing will happen to it if you keep it dry and free from insects and anything else that might want to destroy it. If you leave it alone, keep it dry, it remains the same. You'll notice that the paper from the Pugh specimen has darkened a little bit. That's because there was enough lignin in that paper that makes an acid reaction and has slightly darkened the paper instead of being like the one on the right, which is an acid-free paper and probably will stay white for a long time. If you look at Evan Pugh's specimen, you can see that all he did was record that it came from Heidelberg and the date he collected it. Nowadays, although this isn't even enough information, you at least have the exact location of the place in Baden-Württemberg, Germany, where it came from. That's the German state in which Heidelberg occurs. And it tells what kind of an environment it was. It tells that the corallas were yellow. Of course, you can see probably in both of these that the corallas were yellow, but that's not always the case. Sometimes they turn black in drying, and you need to know that. And it's nice to record information of that sort. Nowadays, we also are obliged to provide the latitude and longitude of the locality and not just to say that it's, in general terms, like this. This man should really now have a GPS that he can give you the exact latitude and longitude. And the herbarium is full of specimens that we would like to have more information about, and they didn't used to give much in the 19th century.