So, welcome to the sixth lecture of multi-phase systems and today we will be looking at a very interesting feature of two-phase flows and multi-phase flows in general, which is what happens at the interface between the two fluids. So, the interesting thing about fluid mechanics is that it is a subject that transcends entirely different scales. So, essentially a fluid is made up of molecules. So, you have phenomena going on on the molecular level. Then we are mostly interested in flows that happen on our scale, which means micro to the scale of a few meters. So, on that scale you can sort of forget about the molecules and look at the fluid as a single condensed matter and that is where continuum fluid mechanics comes in, which is what most of us work with and what the Navier-Stokes equations are about. And then of course, those equations themselves behave differently on very large scales, which is on planetary geophysical flows and even astronomical flows, where things again you still use the same equations, but again you are looking at different scales. Now in two-phase flows the interesting thing is that even though you may be on a macroscopic scale of maybe micro meters or meters, you still cannot avoid confronting molecular forces and that is because when you look at the what is going on at the interface between the two fluids, you are actually forced to deal with the fact that the molecules and the interaction between those molecules are different. So, for example, if you look at the classic two-phase system, water and air. So, water and air is a two-phase system that we deal with constantly. So, even if you have a small beaker and you have got some water here and you have air on the top and if I were to, so there is some sort of a difference between the two that you can clearly make out if you look at it from some distance. And if I zoom in at some what is going on over here at the interface between the water and the air, I will see an interesting picture. Therefore, I mean things are much more dynamic and complicated than what I will draw here, but just to give you the picture, you have some water molecules which I will sort of shade. Somewhere at the interface I mean that again it is not a straight line because at the molecular level you will just have more water here and suddenly you will have more air on top. But the point is that here there are some air molecules at much larger distance from each other. So what happens to this molecular water that is exactly at the surface? That is the question. So if you look at the water inside, inside the bulk, say this guy, you will realize that it is being tugged around by intermolecular forces in different directions. And in fact, the way it will be, it is arranged inside so that it will be, it will experience forces in all directions and they will sort of cancel each other out and then it keeps bouncing around and stuff. But the idea is that it gets tugged in many different directions and it sits nicely inside the bulk of the fluid. On the other hand, the molecules that are on the surface only get tugged downwards into the fluid because on top there is nothing to pull it out. In the case of air, there are very few air molecules. So it hardly sees anything on the other side. But behind it, it still has a lot of water molecules pulling it in different directions. The same thing would apply if you even had a water-oil interface because now even though you have, it is a liquid here, that could be a liquid with different molecular properties. And so the water-water interactions are different from the water-oil interactions. In this case, water-air interactions. So what happens is that all these molecules that are sitting on the interface feel a differential pull towards the bulk of its own liquid. And that sort of is the molecular origin for what we call broadly surface tension. And that is what we will be talking about today in a little detail. So this is a sort of heuristic picture of why surface tension exists and how we can picture it at the molecular level. But now if you want to actually understand why the water assumes a flat configuration or if I take the same glass and throw it into the air, why the water will form drops and why doesn't it form triangles or why even if I throw it, it won't form a single big drop. It forms many small drops and so on. So to understand these types of interface configurations, we need to couple the equations of fluid mechanics for the fluid that is water and air and as well as have an equation to describe how the interface behaves. That is to account for surface tension at the interface. So we will see how that is traditionally done today. So essentially surface tension originates at the molecular level. The surface tension parameter itself which we use in our equations, that is a macroscopic parameter. And this is the key idea here that this surface tension that is used in our calculations when we want to understand how water becomes like a drop or what is the configuration of stratified flow through a micro channel or why the interface is flat and when is it not flat. We use this parameter surface tension very often and that although it is coming from the molecular scale, it is actually defined only at the macroscopic level. And the idea for its definition is originates from the very simple idea that you would see at the molecular level as well that basically an interface seeks to minimize its surface energy and this surface energy is given by the surface tension parameter times the area. And that is essentially how surface tension can be defined which is the surface tension therefore becomes. So gamma which is the surface tension is basically the surface energy per unit area of this two phase interface. So basically as scientists we see that these interfaces keep trying to minimize their area in certain situations. So that is why when you take a drop in even vacuum it will just form a sphere immediately. That is because that is actually minimized its surface area. So it is continually seeking to minimize the surface energy locally and that is how we can characterize that behavior using surface tension. An alternative way of looking at surface tension is that the surface tension is also the force exerted at the interface per unit length and that you can see will works well with this definition as well. So it is energy per unit area and energy is can be nothing but the force into displacement. So it is force per unit length. The exact nature of surface tension and whether it depends on the fluid motion itself or whether it is purely thermodynamic property depending only on temperature and whether it depends on pressure and so on. These types of questions are still being investigated where you need to go to the molecular level and see actually what is going on. But if you want to describe some simple problems at the macroscopic skate then what we do is just work with surface tension as a parameter like how I just laid it out that it is just a surface energy per unit area and that can be measured in different ways and once we have this parameter gamma we can then incorporate it into our equations and do our calculations. So while it works well for us and that is what we will be doing throughout this course it is good to bear in mind that surface tension is still an extremely interesting and open area of research. So now we will get down to looking at forces at interfaces which have surface tension and in this class we will focus on the relatively simple situation of the case of static fluid. So what I mean by static fluids is we will look at configurations where the fluids are not in motion. So simply a drop suspended in air is static and yet that drop has a certain configuration of its interface that depends on the surface tension or a glass of water sitting on the table again the water is static and so is the air on the macroscopic skate and in that case again we have two static fluids with some interface configuration. So for these types of problems we can work out simply how surface tension affects and what are the forces at the interface. Now later on in the course we will look at situations where the fluids start to move either because we have applied some stress or some pressure gradient and then things get a little complicated because surface tension has to counteract the forces of the moving fluid itself. So before we go to that stage in this class we will just look at some of the very simple and yet interesting effects of surface tension in static cases. So very obvious first case that anyone would want to deal with is the case of a sphere of liquid or it could be gas in air. So it is either liquid in a bubble basically. So either a bubble, either a drop of liquid in air or a bubble in a liquid. So schematically we can think of it like this. So I have this big round drop and let us just call it fluid one for generality and then outside I have another fluid that is suspended throughout the domain and I can look at this drop and I know that it is going to be spherical experimentally I mean I can look at it and it will be a sphere and because that is the only situation in which everything is in equilibrium which means that fluid one is static there is no motion inside the drop or bubble and everywhere around it also everything is static and the question we want to answer is there is a pressure that is that is felt inside this bubble P1 and there is a pressure in the outside fluid as well P2. Now we know that the reason the fluid is assuming this spherical shape is because it is trying to minimize its surface area or the molecules are all getting pulled in. So naturally there will be some forces at the interface that are trying to compress it into a compact shape. So then the question arises why does it just keep collapsing and keep getting smaller and smaller and keep reducing its surface area right naturally. So what will happen eventually is that as it keeps getting condensed into a smaller packed volume the pressure will rise within the drop or bubble and at that point you will reach an equilibrium. So clearly P1 is not equal to P2 so there has to be some force that is preventing the bubble from shrinking all the more or some counter pressure is there that is preventing the bubble from shrinking any further and that is why we have an equilibrium shape and these bubbles can be really very stable and hard to break. That is a big problem in many industrial processes where you have these bubbles formed and you would like to break them but it can be really difficult to do because of this stable equilibrium that it reaches. So we want to find out how gamma which acts at this interface affects this P1-P2. So to do this since the fluids are entirely static we can adopt a very simple approach. So as pointed out the forces are in mechanical equilibrium right so the force exerted by the pressure which is going to be normal to the interface is counteracted by the force exerted by surface tension. Now the problem here is we are not yet in a position in this course to say what the force is because of surface tension and we will develop that rigorously later on but right now we will assume that we have not heard of young Laplace's law as yet which I am sure some of you all have and we will just look at how we can reach there heuristically at least by using some energy arguments. So instead of looking at the forces directly we will do what Laplace himself probably did at his time and look at the work done for a small infinitesimal displacement. So let us say the radius from the origin is r and what I want to do is we are saying that this is an equilibrium configuration so there is no net force anymore at the interface because it is at equilibrium. So then any small displacement you give and calculate the work that will also turn out to be 0 because the work is just force times the displacement and if the force is 0 then any small displacements will give you 0 work essentially. So we will compute the work done by the pressure forces, the work done by the interfacial forces and equate them to 0 and see what that tells us about the pressure jump. So we can start working that out. Let us look at the pressure forces first. So the work done by the pressure will be basically the pressure force at the interface P1-P2 multiplied by the total surface area. So that is just 4 pi r square on this sphere. Now surface tension will also do its own work and that is where we use the definition of gamma as the surface energy per unit area. So we need to multiply this surface energy per unit area into the increase of the area that we would achieve if we make the small dr. So that just turns out to be 4 pi r plus dr the whole square minus 4 pi r square and this is the total work done because of the small displacement will be equal to 0. So now we can proceed to simplify this and see what that tells us about P1-P2. Right, yeah, I have a problem, sorry, yeah, I forgot to multiply the force with the displacement, right. So for those of you all just to follow, this was the force on the surface but naturally the work was the force into the small displacement dr and but this directly gave us the energy because we interpreted surface, gamma as surface tension or the energy per unit area, right. So now that makes sense as well because I needed an infinitesimal here. So what am I left with? I have P1-P2, take it to the other side, yeah, I kept it out here, over here. Like an equation you didn't try to explain. Right, okay, okay, yeah, yeah. Right, so then it just falls out and if I take dr down and knock this off, it will have a dr but that is not a problem. So after cancelling off the terms and then taking the limit of dr going to 0 or recognizing that it is an infinitesimal, I land up with P1-P2 as 2 gamma by r. So what we have here is a relationship for the pressure jump across the bubble when the surface tension is gamma. So clearly you will see that for two phase systems with higher interfacial tension, the over pressure inside the bubble can be much higher. That's the first point. Second point of course is that bubbles which have smaller radii also have a higher internal pressure. So this simple expression explains a lot of interesting phenomena like if you have a beaker full of water and you have bubbles of air, then you will find that if you have a big bubble and a small bubble, you may think that the big bubble will like to share some of its air with a small bubble but that doesn't turn out to be the case. In fact, after some time this small bubble will disappear entirely and give you a slightly bigger bubble and that seems a little funny but the reason that happens is because the pressure inside this is much higher than the pressure over here and so if there is some way for the air to transfer maybe by dissolution, mass transfer and then absorption that's what is going to happen because of this over pressure being greater in the small bubble and it's called Oswald ripening and it's seen in many other processes apart from this simple system where you have emulsions and small bubbles and things like that. The important thing to note here is that the pressure inside the bubble is basically larger or if you want to look at it in a heuristic way, we can say that if you look at the surface, the surface is curved essentially and the idea is that any curved surface will have some surface tension force acting on it. So the pressure which is on the inside of the surface which means that if I have a circle, basically the surface itself is a circle now and the center of the circle is in the fluid of higher pressure whereas on the other side the pressure will be low. So let's store the result we have for a sphere and now very quickly having worked through this problem, let's look at another case and see whether we can generalize from there to a more general expression for the interfacial force. So first we looked at a sphere and I will just draw something like this to give you the, let you remember that it was a three-dimensional sphere and now let's look at another situation which may seem a little bit more artificial but it in fact is encountered in many practical applications as the starting point for a calculation and that is the case of a cylindrical body of fluid which extends to infinity in either direction. So just extremely long cylinder and let's see what the difference would be in the pressure on the inside P1 and the pressure on the outside P2 where the surface tension acting everywhere on the surface is again gamma. So let's do the same equilibrium calculation and let's see what we get. Naturally I will have gamma over there but I want you to fill in the remaining factor for me. So you calculate the P1-P2 multiplied by the surface area here is just the curved surface of the cylinder 2 pi r times you can take it per unit length, so just 2 pi r and that will be equal to 2 pi r times the displacement of course dr and that is equal to the change in the surface area.  So any answers? 1 by r. Right, so the answer is 1 by r and you will see that it's actually easier than the previous problem because there was just one surface to look at, just the curved surface. So now we have the case for a cylinder as well. Okay, so now with these two cases let's see if we can figure out what's going on here because we could continue this way with various imaginary configurations of fluids at infinity but we would like to get a formula for this. So in the case of a sphere we had gamma times 2 by r. Now in the case of the cylinder we just have a 1 by r. So if you look at the origin of the surface tension it's because there's a curved surface and in the case of the cylinder there is only one curved surface because here it's basically flat. If I sit on the cylinder and look straight I will not know whether I am on a cylinder or on a flat sheet. It's only if I look at this direction and I will say oops it's curved. So there's curvature in only one direction whereas if I stand on the top of this sphere whether I look in this direction or in this direction I will see the same curvature which is 1 by r. So clearly the sphere is in some sense more curved than the cylinder which accounts for the higher over pressure and from this we can sort of guess at a general law which is basically the Young Laplace relationship and what this relationship is again only for static fluid configurations that P1 minus P2 will be equal to gamma times right.  This r prime is not the derivative I just I am just using this to differentiate two different radias of curvature as they are called. So I will explain what this means suppose you have a curved surface just a two dimensional curved I mean surface that is going like this extending outside in this direction. So in this direction the surface is kind of flat it's only curved here. So the way I can define this radius of curvature is by saying at this point A. What I will say is that at this point tangentially I can have a circle and that circle will have a radius r. So this is the radius of curvature in one direction and in the other direction similarly I can find if the surface is curved say downwards then I can fit another circle which lies in the perpendicular plane and that will be the second radius of curvature r prime and we represent the curvature with a positive sign if the center of the circle lies within the fluid of interest. So if we take delta P in such a way that we are looking at the jump from fluid 1 to fluid 2 and if the circle lies in fluid 1 then we say the curvature is positive. So in this case the curvature is negative because the circle would lie outside. So r itself changes from positive to negative here and in this case r prime is 0 because it is just flat. So if we apply this law to this sphere you will see that this 2 gamma by r is nothing but gamma into 1 by r which is the positive curvature in one direction and then when I look in the other perpendicular direction I still have 1 by r because it still is just a sphere. So I will get 1 by r plus 1 by r. Oops then I should not put a minus sorry plus 1 by r and then I will get 2 gamma by r. So this sign comes out of whether the center of the circle lies inside the fluid or outside and naturally for the cylinder you had curvature in only one direction which was again positive because the circle center lie within the fluid 1, lay within fluid 1 and the other radius of curvature was 0 basically in the z direction things were flat. So the radius of curvature was infinity the curvature was 0. Are there any doubts here? All right. So now for the last 10 minutes of the lecture I would like to engage in a few thought experiments and essentially I mean these experiments have been done in reality as well but right now we will just try to look at what we can deduce by using the Young Laplace relationship about the qualitative nature of some surfaces and to make things more interesting even though this law is still valid only for static fluids we look at some quasi-static situations. So what I mean by that is even though you have flow that flow is not really affecting the interface. So a very typical situation is what we have already studied the case of co-current stratified flow and here we sort of breeze through it without thinking too much about it but now maybe we can revisit the situation and see what is going on. So I said I had a fluid 1 at the bottom and I have a fluid 2 at the top and at that point we said that okay the interface was going to be flat and that's totally fine when you look at the problem for the first time to assume okay let's study the case of a flat interface but what we should make sure is that this flat interface does not create any problems in terms of the force balance around the interface and within the fluids. So what we need to do is in this problem of course we looked at the balance of the tangential stresses but when we came to the balance of the normal stresses you need to see whether the normal forces are also in balance. So what happens at this interface of course is that p1 which is the pressure here minus p2 and there are no normal stresses because of the fluid motion because the fluid is only moving in this direction and the only stresses exerting is tangential shearing stress only if there was flow happening upwards with the fluid push the interface but since that's not happening in this version of the problem it's why it's a quasi static thing and I can look at the young Laplace relation. So then I will have p1 minus p2 is equal to gamma times 1 by r1 plus 1 by r1 prime but in this case both those terms are 0 because the radius of curvature in this direction is infinity in the sense that if I try to put a circle I will have to make the circle infinitely large so that it practically becomes a flat surface. In the other direction also we know things are extending out uniformly. So in this case p1 minus p2 was actually equal to 0 and that's what we assumed when we did the problem. So when we had the fluid driven by pressure gradients dp by dz and dp by dz is here as well. You could have asked the question how do I know that dp1 by dz is the same as dp2 by dz but that's what we did when we solved the problem and the reason is that it falls out from this since the pressures have to be equal across the interface there is no way that the pressure drops in each fluid can be unequal because say example I start here at one atmosphere each at the beginning and I am pumping the fluid through or let's say 10 atmospheres. Now if the pressure drop in fluid one is different then at fluid two at some point here I might have 5 atmospheres and here I will have 6 if this drops faster say because it has the higher viscosity then naturally I have a problem because now the interface won't remain flat but I know that I have to have p1 equal to p2. So it's from this that we concluded really that the pressure drops are also the same and then we solve the problem. What this also tells you is that if the interface were not flat for some reason then you won't have the same pressure drops if you look at it in the inverse way. So the only way my interface can be flat is my pressure drops are equal and if my interface is not flat for some reason immediately the pressure drops cannot be equal in this situation. So that was pretty straightforward but now let's look at the interesting system which we haven't considered as yet that of counter current flow. Now the counter current problem is substantially more difficult to deal with and all I want to do here is to try and see how it relates to the co-current problem and whether just by thinking about the problem itself and using Young Laplace we can read some conclusions about what assumptions will hold and what will not hold if we try to move from here to here. So once again let's begin with the schematic and now I have to be a little bit careful about what I say next. Will the interface be flat or will it be curved? So let's assume since I am just sort of waiting in the dark right now that there is some interface maybe it's flat. So there is fluid 1 here and fluid 2 here and the fact that its counter current is I wanted to flow in opposite directions. So for that to happen naturally the pressure P2 and P1 will have to drop in opposite directions as well. So if the pressure P2 is this is the high pressure zone in this fluid but it reaches a lower pressure zone here for P2. P1 on the other hand has to have its high pressure zone here to drive the fluid and reach a low pressure zone at the other end. So now assuming for the moment that the only velocity is in the x direction just for the case of assumption then we can apply once again the Young Laplace relation and see whether the interface can be flat as it was in this problem. So if you come say to the this end of the channel and try to apply it we will get P1-P2 is equal to gamma the surface tension times the curvature. So I will have only one curvature because the other guy is going to extend out to infinity. So in this problem we saw that okay if P1-P2 is equal the interface will be flat I mean P1-P2 is 0 the interface is flat. But here we can see that there is absolutely no way I am going to have P1 and P2 equal at this point because otherwise I need it to be unequal for there to be a counter current flow. So in that case if I were to plug this in I will see that P1-P2 is actually some negative quantity right or in other so therefore this 1 by r or the radius of curvature relationship has to be right or this curvature in this situation is actually going to be negative which means that if I look at fluid 1 at the center of the circle will be actually fluid 2. So now if I redraw the situation remembering that I actually have a high pressure zone here and a low pressure zone here then I would realize that I cannot actually have a flat interface at all this is 2 this is 1. So now in the beginning of the channel I need to have my curvature something like this so that at any point if I draw a circle it lies in fluid 2 that because the pressure was high here and the pressure was low here. I do the same thing on the other end and I will realize that wait the pressure has switched now. So the pressure is actually higher and fluid 1. So now again the curvature will actually have to reverse and eventually I will have to go the other way around and in fact this type of a problem this is what interface shape you would expect simply by using the young Laplace type of idea you will realize that the interface cannot be flat now it has to deform in this sort of a direction but to make any more progress we have to solve the full problem because you will see that if my interface is actually curving up my area for flow is increasing and then the continuity equation itself will tell me that there has to be a downward flow. So if I mean a fluid is going out at some velocity and the area is increasing it will spread out which means that there is a component of velocity now perpendicular to the interface. So to exactly solve this problem I have to go back and solve the full equations with the force balance that will come when I include normal stresses perpendicular to the interface. But you can still the point here was you can still use a young Laplace law to get some initial idea for how the interface will behave and whether what are the assumptions you need to make at the beginning of the problem and even these flows have been seen in microchannels and maybe we can show you some experimental work done by people in Europe I think there is a lab where they have done this counter current flow problem nicely and the chemical engineers would know that counter current processing is usually more efficient than co-current. Alright so as a final point before I wind up we will look at another interesting flow situation and this will probably come in an assignment in one form or the other sooner or later. So we are looking at very briefly I will do this so class is nearly over I have the core annular flow problem core annular flow is essentially involve one cylindrical pipe and one fluid coats the wall of the pipe entirely and the other fluid is sent through the centre and these fluid these core annular flows have a lot of practical significance especially the transport of oil because what happens is unlike the stratified flow problem you can have one fluid completely contact the wall in core annular flow. In stratified flow both fluids are in touch with the wall so regardless of if you have a very small viscosity also you will still have a lot of shear stress generated by the other fluid at the wall but in this situation you can actually put the more viscous fluid in the centre and have a thin layer of the less viscous fluid touching the wall and the entire viscous fluid will just lubricate itself through the pipe. So what they do in oil transport is that they mix oil and water and the water actually coats the wall and you can pump through a lot more oil at the same pressure drop than you would have done just oil itself. So that is the motivation behind setting these problems and there is a lot of work being done. The question that we want to address in this class which is what assignment will be is to calculate the velocity profile for the core annular case mirroring what we have done with the stratified flow. So of course in this case you will adopt the cylindrical coordinate system because and that fits much better with the geometry of this problem than the Cartesian as the Cartesian did in stratified. So if you take a cylindrical coordinates r and z and assume things are symmetric in theta and then go ahead with the usual assumption say the velocity is only in the z direction and so on. You can simplify the cylindrical coordinates Navier-Stokes and that should be straight forward then the point where I want you to pay some attention to is dealing with the interface pressure jump essentially P1 and P2. So the question is now in this problem what will be the jump across the interface because the core is essentially a cylinder and then whether the possibility of a purely cylindrical core whether that can hold in the face of this pressure jump and the fact that there will be a pressure drop in each fluid. So I have a dp1 by dz and a dp2 by dz. So the question is are these two pressure drops equal when you have a cylindrical core and based on that answer that you could get from the Young-Laplace relationship we should be able to see if we can get the full velocity profile. Thanks sir. I will take any questions if there are. In the counter current problem what I am saying is that I am looking at the problem only in these two dimensions. In the third dimension everything is extending to infinity. So it is like a big wall going straight the interface is also curved like a wave but in this direction the wave just gets repeated. So if I were to stand at any point and look straight I will see I will not see any curvature at all it will just be straight just like the cylinder there is curvature in one direction but not in the other. But of course if you take a finite box then also it could be flat in this direction assuming because if there is no flow perpendicular to the box so that is still possible but then you will have some end effects and stuff. So practically what I am saying is that the actual box is sort of wide. So if I look at the center of the box I will not see the walls and then it will look something like that.


what's up guys today's episode is super simple but sometimes some of the simplest things that are most important and it's what is a UX designer and what do they do so i'm gonna put five minutes on the clock i think it's a little bit detailed so but i'll try and grab as much information here as possible for you so UX designers work in a wide range of your companies and there's different job titles as well so i'm going to talk about UX designers specifically but there is also product designers and there's UI designers and they all focus on different parts of basically creating digital products so for a UX designer normally it's the larger companies who hire specifically UX designers and that's just because they have bigger budgets the the websites are normally not that they could be quite small but they could have a lot of designers so you can focus more on specific things and that's a good thing because it allows you to really hone in on improving things but essentially what a UX designer's job is is to improve the digital product for customers and that improves the business because you're helping people along the way and you're also increasing revenue because you're improving things like how many times they might purchase a product from you that's that's what a UX designer's job is and there are different processes that we can go about improving things so the first thing we'll talk about is the UX design process so whenever you create a digital product you want to put it through something called the UX design process and that is it's essentially a way of creating something that is what people want and it helps solve problems so there's four stages in that and a UX designer can pop in and out of different stages and sometimes at like smaller companies like startups you might work on different projects at the same time so you might be in one stage of one and another stage of another and also depending on you you might like to focus on different parts depending on your skill set and you know what that's perfectly fine we're not all sheep we're not all the same and you know I embrace who you are and let's have a look at these different stages so the first one is research so some companies don't do much research some companies do normally there's two different types of job role you'll really go into sometimes you'll be working on an existing website and sometimes you'll be creating something called the greenfield project which is a project from scratch and the different types of research really if you if you get like most of the time you probably go into a company which already has a product and the research that you'll be doing there really is talking to existing customers and it's probably better sometimes going into a company that has a product or service already in place because it's a little bit easier to talk to people who already use it the real hard work is building something from the ground up but if you first go into a company the the first thing maybe depending on what they put you on but if they're quite new to you x maybe you might have a little say in this but I'd really try and talk to some customers and you know what it could be online surveys if you don't have access to them in real life nothing's better than getting them into the office even creating a schedule so you get to get like two customers in every Friday or something try and make this a part of your routine and then you can kind of figure out what you're going to talk to them about or maybe show them new stuff but get different people in talk to them but the real point of the research phase is to understand the problem that the website's trying to solve and the UX designer needs to understand that problem so they can basically create the simplest solution for that problem that's the job of the UX designer so there's different techniques you can use like we said before the surveys this interviews there's talking the customers one-on-one but once you understand the problem you're trying to solve and also this could be looking at analytics as well which is something that a lot of people don't do but also if you've got some spare time as a designer this is actually where your value might come in so get google analytics installed make sure you get access to it and start looking at the analytics at a website and understand maybe you might identify a problem that you can solve really simply by changing a little bit of design on the website and I'd class that as part of the research phase but talking to customers identifying their problems and also identifying things in the actual problems that the website built and you'll only know that by looking at analytics so i'd say get google analytics installed maybe incorporate that like a lot of people and companies won't ask you to do this stuff but i really believe as part of the UX designer your job is to understand fully how the website works and a lot of people don't maybe don't really know that much about metrics or don't understand how powerful it is but i'd really advise you to understand how powerful metrics are and maybe take a look at them but anyway that's part of the research phase and there's lots more jobs coming available so you might not be a UX designer you might be a UX researcher and you know what it's so meaty and it's so interesting and it's something that i didn't really appreciate until later on in my career but it's something that you can definitely get stuck into and go that route maybe for larger companies with bigger budgets they might focus more on UX researchers and maybe people from oh time's done i'll have to keep going i'm gonna put another i'm gonna put another three minutes on but maybe people from a more scientific background might be interested in going into this but anyway that's the research phase and that's part of what a UX designer does then there's also the design part and that's split up into two so the first part of being a UX designer is it's kind of like low fidelity mock-ups so once you know what you what your task is to make you can then make a digital version of that so i always say it's best to sketch first because you can get through loads of ideas nine of them out of ten will probably be rubbish let's be honest i certainly happens like that for me for those ones where i choose the good one then you can work with people to make sure it solves the problem you know what you can do this you can do this on a computer if you want i certainly used to love doing stuff on the computer but then it's just quicker to do it on paper and you don't you don't need to but it's just i'm just trying to save you some time but then when you have a something that solves the problem you want and this could be a problem on your website or it could be a bigger problem and this could be the journey of how a user signs up for a website or something once you've worked through that make sure you work through that first before putting detailed designing because it's just quicker to change but once you've got something that meets the criteria that you need you can put it you can do two things you can put a wireframe together which is a basically design with no like it's just like times new roman and some squares you know there's no images or anything like that and that's basically so you can really actually think about what you're doing and don't think about design so you could go that way lots of people do that way lots of people also work for companies which have a design language and that's something like the design won't change so the buttons will be the same the fonts will be the same the colors will be the same even things down to like the images and backgrounds will be the same so you could actually it's not popular say this but you could skip that phase and actually make it in the UI language if it's easier and it's already built and it's not going to change you could actually make your page like that it's personal preference at the end of the day um but that's also the job of the UI designer so some companies have UX UI designers some companies have like UI designers the person who puts the visual detail in like I just said like the um like the design language the fonts and colors so sometimes this is one job role sometimes um so product designer could be one job role normally the smaller companies you'll do more but that's also exciting because you get to impact the business a lot more but yeah then you put it like that and then the next important thing for UX designer so once you so that's that's the design part of your job so you got your research your design and then also like just as important as the testing part and this is how you prove that the thing actually works so again customers into into the lab a few places I've worked I've been lucky where they have like an actual room setup so you can bring them in and talk to them and like um you can like record your sessions and stuff and this is normally the bigger companies where they have more budgets but it's also like such a man I'm going over time today I'm just going to stop this now I don't even know why I timed these anyway probably to make it a bit more concise so we don't go on like this but this is a super important lesson but yeah you get customers in you talk to them and you test what you're doing so part of the design phase you'll make a prototype and you can do that in Adobe XD and Figma, Sketch, InVision all these different tools make the prototype actually observe people using it because I thought I've designed something amazing for yeah we all get big headed when we design something and then to see people like using it and tearing it to shreds effectively is um is interesting and if you're humble enough you'll be able to change the design if you're quick enough you can change it and test it again with more people on the same day if you can think on your feet because you will see the same thing come up and up again and you might be like oh no one can see that button because it's blue on a blue background it'll be obvious when you see people using it you might think it looks nice but then you'll just notice people not being able to use your product so be humble accept the changes and then at the end of the day once your testing's done and that could be in person online milling different ways you'll have something that you can release and you know what it's going to perform because you know you've tested it and it's gonna you've seen people using you know it's going to perform well so there we go research design testing and then once it's done and released look at your analytics and go back into the research phase because this is the most exciting part because you can actually change like what like I said like you know we adapted on the fly one we were doing testing you can also do that when it's released if you look at the analytics and notice that 99 percent of people are bouncing on your homepage change your homepage man just like just look at your analytics this is en masse how your website's performing the scorecard and your job as a designer is to suggest the easiest things to make the biggest improvements because they're the things that are going to get done and they're the things that are going to bring you the books at the end of the day and also make your customers happy because all you're doing is looking at what how people are using it's like you know when you have a path and then you'll see a path go on the mud off to the side if that was analytics it's obvious just build another path there because then that's the route people want to take so make people happy and improve your business and improve everything else at the end of the day guys I hope you enjoyed that lesson if you want to watch more of the videos they're coming up now let me know in the comments what you think you might completely disagree but I really think it's down to personal preference like who you are as a designer like I might be more UI focused because that's where I came so maybe I might skip out wireframes and do some more stuff like that but really depends on the company I've worked in like five or six different places where they're entirely different and no one's right or wrong it's all personal preference I hope that helped UX design guys until next time keep designing and take care


Right, welcome to East Brighton Park Run. 195, this one will be for me, so we've got five more to go to get to the 200 mark. As you're well aware by now, when we come to Park Runs, 200 is really not a magic figure at all. There are people on way, way more than that. But what's your name? Matt Holmes. Matt, you've got a 250 vest on. Tell me how many you've done all in all. I've done 270. 270, where was your very first one? Rygate Fiery. How long ago was that? 2014. I've done about 148 different runs. I've run here before, and I'm trying to do London, so do all the greater London Park Runs. Oh, okay, so, and where's the furthest away from, where do you live? I live near Rygate, so sorry. I just stayed down in Brighton tonight. Where's the furthest park run you've done? I've run in Copenhagen, Munich, and men's Sala park run in Florence. Fantastic. Paul, how many park runs are you now on? I see you've got the 250 t-shirt on. Oh, we're at 268, I think, do I? 268, where's the furthest one away that you've done? Mount Etchcombe, Plymouth. Plymouth, okay. And do you do two? Hang on, Rouen in France. Oh, Rouen in France is probably more exciting, isn't it? But not as far away. Of all of them, which is your favorite park run that you've ever done? What have you enjoyed the most? Seven bridge. Brilliant. Thank you very much. Cheers, Paul.  There's no bounding off trying to win the race today.  Yeah, let's all keep away from each other at park run today, so we don't spread our lurgy around. Okay, so we are off in East Brighton Park Run. Victoria and I are taking it very easy today, because we're full of cold, so no hijinks today, basically. Just passing Football Corner, if you will do. So it looks like each of the sections of East Brighton Park Run have little names. So that was Football Corner. So that was Football Corner just back there. And we're gonna come up to Beaky Hill in a minute. Right, first kilometer down in five minutes, 48 seconds, just coming to the turn for Beaky Hill. So we're running on these terraces above the football ground. So there are some people on the lower level, and some people on this mid level, and some people on the upper level. Okay, that's two kilometers. Five, 46 for that kilometer. And we're rounding the football pitch for a second time, so it's three laps of the course. Thank you. Right, here we go, up Beaky Hill again. It's very likely that we will be overtaken by the lead runner before the end of the run. So down on the bottom terrace, there's our lead runner coming through there. He's on his final lap with him, buddy. So we're now on the top terrace. Three kilometers done. Five, 46 again for that kilometer. So we're keeping a nice, even pace. So we're just about to start our final lap, but the winner, or the lead runner in the run, at East Brighton is just first place. Thank you very much. First place is just about to come in here. Toby is the first place at Park Run today. So he's done and we're off on our final lap. These guys are our tail walkers. Okay, a bit quicker on that kilometer. Five, 33. Thank you. Five, 33 for that kilometer. So we've sped up a bit. Final kilometer. How's he doing? I should pull up, he will look down. How many Park Runs have you done then? Five Park Runs, well done, you. There's always something a little bit unique about each Park Run and running on these terraces is really interesting. The switchbacks up on the three different levels of East Brighton Park Run is really nice. For me, it feels like this is a very inclusive route. It doesn't matter what pace you are, you're pretty much near somebody. So final time climbing up the junction.  Downhill all the way and into the finish. Under 30 minutes, which is good. Here we go. Thank you, Caroline. And exactly 5K on the watch, so that's good, isn't it? We're not gonna complain at the race director for having mismeasured the course. Run director, do you know what, it's so difficult, that. Run director, first place, first finisher. Park Run is just a fun event for anyone to take part in, it is not a race. I have to keep reminding myself of that. And we're filming this on the day Wales beat Ireland at home in the first round of the Six Nations. I'm not including that in the final video. Because I'm from Barry Island, Wales. I'm not including it. Peter, why should somebody come and do East Brighton Park Run? Why, because it's awesome. That's why. It's all off-road, it's an off-road course, it's good for all weathers, unless it's really, really, really. And my wife was saying because of the terraces, it's quite inclusive because you're with people all the time. Yeah, yeah, yeah, three laps and because there's loads of switchbacks that you're always seeing people. That's what I really liked about it. And you can wave at everybody, it's really good. And I was saying on the course, what's the one unique reason why this park run might get abandoned midway? Oh, well, helicopter. Has it happened to you? It happened about, was it four weeks ago? About four or five weeks ago, we had the helicopter come in, it was, yeah, yeah. So you have abandoned once? Yeah, yeah, obviously. Right, that is it from East Brighton Park Run. We've had a nice time. It's a very inclusive park run. You can see people on the way round, very enjoyable. All off-road, so it's all on the park run, all on grass. Come on, boys. At... There's Seagull. Now, I'm not having that. We will be back next week for another park run. We haven't decided where we're going yet. Might be Bogna, because that could be our nearest one that we haven't done yet. We've done all the Brighton ones now. East Brighton is quite well attended. It's not as well attended as, say, Hove Prom, but there are more people than Bevindine, for example. East Brighton Cafe as well. Very nice banana cake. And turmeric latte. Turmeric latte. Highly recommend. Who has turmeric latte? If you want to see the park run we did at Bevindine a couple of weeks ago then, that link is right there. Otherwise, we will see you on the start line next time. Take care, everyone. Bye-bye.