Good afternoon, everybody. My name is Salvador Vanderas. I came from Funerver, which is a university network and I'm the head of educational technology and translation, but that's probably many of you I have been in every role in Moodle. So I've been a developer. I've been an instructional designer a teacher and administrator everything So I'm really glad that you're here today. I sure wasn't expecting this many people. So excuse my trembling And well, I'm going to talk to you about gamification. So I hope all of you know what gamification needs I hope so because this is a technical presentation. So okay But just for the sake of the conversation Does anyone not know what gamification is? Perfect. I'm gonna explain it either way So as you know, you'll know gamification is the application of Elements from the game playing into non-regulatory fields like I don't know marketing others education So in the case of education at least it's not new. I mean Learning by playing it's something that has been done like forever like the dawn of existence. So It's not new gamification So the the question is why now why so much fast about it now? because if you look at the trends in Education year after year gamification is there among other buzzwords like I don't know artificial intelligence micro-learning Whatever comes to mind extended reality for example. So so why gamification keeps on Keeps on appearing year after year in trends well Mainly I think it's because it's proven to be a really effective way of engaging users in the in the learning processes, but also because Nowadays there's a rising need to boost disengagement disengagement for both learners and teachers Not just in the learning process itself, but also in the in the environment where it happens and in our case It's the virtual platform. It's more I think this may be related to to the Consumption habits of of the younger generations, but also to the to the situation that we have been living lately Going forcefully to from face-to-face education to virtual education Has been hard for so many Institutions, so they're looking for any way of engaging the users in the user's platform. So Gamification is one of the best ones. So Okay, Moodle being the best LMS out there as you know Already has some gamification a Alternatives there's a number of plugins in the in the plug-in database that were wonderful and that and that Gives some gamification experience to the to the model platform I personally have been a fan of level up and stash since I've discovered discovered them in a previous model mood They they are they are really nice the others too, but I mean I'm a fan of these too But when you look at out of the books out of the books Moodle Okay You see that if you don't install any additional plugins, there's not much about gamification in fact the only real Gamification that I can think of Feature is the baddest feature And to some extent some of the capabilities that the H5p Content creation allows well and also Any way that you as teachers or developers or technologies can think of by using other type of Plugins or components that are not necessarily means for gamification So seeing this lack of gamification features in in core. I thought okay, why not Create a core gamification subsystem and that's why we're here today. Okay, so If you see on screen there's a number of words of terms that in this case belong to the To the world of role-playing by role-playing video games Most of them are shared You may have heard that not in video games, but in education itself when talking about gamification So you can see I don't know points letterboards levels quest skills inventory Man, there's there's typical from video games, but I'm pretty sure you have been listening to Hearing them when talking about gamification sometime But okay, so we're trying to create a subsystem So subsystem needs to be something simple something that Can be implemented by any other developer that can be extended that can apply to multiple scenarios or context so we can just Make all of this to happen in the subsystem So we need to find the common ground for gamification to to happen. Okay, remember. This is my approach. It's not the approach so This is what I think we can do. So let's try and find Which of these terms could be minimum the lowest common denominator for the for the subsystem anyone has any guess About which term I have chosen among all of those to to to be there the the Essence of the gamification subsystem Points yeah Points yeah, I mean we wanted to keep it simple. So points is everywhere I mean if you look at card games for example, like I don't know Remigio the card game Remigio You need a certain number of points to show your deck If you look at the sports Group sports especially you need to score points and if you look at be at video games For example, you have arcade games Which the goal is to to get the number the most the maximum number of points or other Generous of video games where you need to get experience points ability points. So points. Yeah, why not? Okay, so having points in mind What will be the basics for the subsystem So what What's shot the the subsystem alone the shot? No, well, it's bull a low obtaining points Where within an active game instance, I will talk about that in a bit But just so you know Like like the press start to start a new game that kind of game so so game instance Who of course the player but we don't have players in model. We have users so users we search capabilities When or how if you prefer is how you get points when you get the points And for example when carrying out certain actions, we'll see about it later and why Well, I as a developer actually don't care much don't get me wrong But that's up to the to the interested users to the teachers to the pedagogues How they use the subsystem is up to them actually So I don't have an answer for the why So before be we go on as I said, this is an approach. It's not the approach. It's the approach and saying I'm proposing Very main that I'm not talking about an existing plugin not something that is in production Again, it's an approach that I have made up and that I want to show you by using existing model components and features and even so and even though there are some prototypes that I plan on make Available in the near future. They were developed we as a proof of concept So they are not they are they are really far from ready to be in a in a production setting So if you ever get to them in my github or something, please don't use them in your production settings Okay, so with that said, let's start with at the what with the where the game instance So the game instance is to where the game happens Okay, where do we want the game to happen? So the most common context in model where the Action happens. Let's say action R3 context is the system context for the whole site the course category setting a Context sorry, which contains a number of courses and The course context which is the day by date of teachers and students So I choose to keep only these three contexts. There are other contexts as you know context user context module context block But probably they were just too specific about what to what I wanted to achieve So I just kept these three contexts system course cat and course oops, sorry So Gamification with this approach can happen in any of these three contexts so if you see the graph there you see that there's a bottom up here key meaning that the lower context has greatest priority over the others so if Gaming stands in set in the course context It will not be affected by the course cat or the system context, but if the course context Chooses to inherit the game instance from the higher context It can also be done because of the inheritance property of the of the game systems So This is where the action happens so any points a user gets will be linked to the Context to the game instance of the context where the action happens. Yep Okay Okay, so how do we define that really simple we just when when when the game instance is triggered We check the context level we see if it's System course cat or course if it's other we try to get the pattern context There's actually a function a model a method in model called get pattern context So we try to get the pattern context and we go again So if it's system if it's course cat or course We check if it's inheriting the game instance from the higher context or if it has its own Game instance so if it inherits we go back and check the pattern context but if not we follow we follow up same for in for our system and the final check that we would do if The the gamification is disabled because of course you can choose to disable gamification in a lower context or in a higher context We just finish but if not well we enable gamification for that context and then any action that happens will be counted to the To the gamification instance. Yeah Okay, so for that I created two classes the Game manager is not a factory class. It's more or less It's a single tone actually that handles the construction destruction and management of the instances it also handles the context checking that we have seen just now and Also, I created the game class which is There's one for each of the of the instances Which contains the the methods the core API if you API if you want to If you want to call it that way and the properties for the current game instance So some methods that includes but not limited get points of that user in that game instance Add points to that user Substract points from that user because maybe you want to subtract from points from a user and raise the whole game instance for for for a user so One of the first things I did is create a global settings The pieces of code is you you will see in the in the presentation. They are just Strikes they are not the whole file So if you copy this it won't work directly. They are just fragments from them from the pie so The first thing I did is create a settings PHP for the module in this case I forgot to tell that my first approach was to do a local plug-in instead of a core gamification subsystem, so I started with a with a local plug-in many of the of the Functions component methods that I'm showing will work either way with as a subsystem But bear in mind that some of the things you'll see here are just for local modules or any kind of modules so in this case the settings PHP for the for the gamification subsystem it allows enabling or disabling gamification for the whole site it in a allows to enable the global game instance in in context system, so you may have the Gamification enabled for the site, but you don't want the whole site to to play okay, so you can it's two different states and Finally the set the falls for local settings So for example if you add a new event, I will talk about the later in a lower context Instance, so how many points by default it will award a certain action okay so also local settings for the for the context itself especially when dealing with a course the course can be Any course or the site course so There will be users with the right capabilities that could that will be able to manage each of the game instances so in the three contexts system course cat and course So what I wanted to do was to extend the settings of the course of the course category or whenever I mean, okay So what I found there's no standard mode and there's no standard functions to Extend the settings so I tried different things like modifying directly the edit form and the edit category form I didn't want to do that. I tried to develop the course standard elements and course category standard element hooks And I tried to implement the custom fields happy, but what I ended up doing was just a Extending the navigation and creating an static page with the local settings and what can anyone do in the local setting? So they can disable the gamification for that context So maybe the gamification is enabled for the whole site, but you don't want it in a certain course and And maybe you want to inherit it from a pairing context or you want it An instance for just that course. Okay, I'm gonna rush it a bit. Sorry So that's how I extended it Actually, that's a mock-up since I haven't found the way to put it right there with model 4.0, but I'll try my best So capabilities I declared some capabilities so like manage game instances participate view the points for other users at points and remove points really simple actually and So how this is the important part? How can a user obtain points so different ways when an action is carried out events? When an activity or course has been completed completion when another user awards them I mean manual and when an action is carried out on your external application or service for example, so If you were yesterday on the hackathon, I talk about event and event observers It's mainly my my whole work nowadays So what I did was to create an another singleton event manager, which handles the event filtering It has a method that is based in an existing method for the Event list report from core. It just filters some kind some events that will be Observed by the gamification plugin. I I just used the label participating and the level teaching events And I excluded the completion since they are they belong to another process Okay, so what we do so what I do is Using event manager I get the list of all events and I create an observer for all of them So creating an observer is just Declaring a variable in DV Slash events dot PHP And what I did is a simple hacky way I I loop through the list of events and I declare an observer for each one of them So what it's happening here is all of the filtered events are being triggered But they are all Getting getting getting getting back to a to a common callback, which is tracked events of course beware of observers Both for performance and because they are catch they are in the catch So really really be really careful when working with with events Okay, and then Among all of that list the user with capabilities can filter which of these events They won and how many points they they can achieve they do that in the local settings that we have seen before and and they Can they need to set this the event name the points that it gives and the maximum frequency For example one time every two weeks Ten times a day. So for example, if you are tracking Form post event Okay, you can achieve you can get points For a maximum of ten point ten point ten post a day. Yeah Okay, important here, I didn't want to use the The standard log table. So I created a different table because of performance issues But I'm still thinking about the best way to do that Really really quick for completion. There's a separate observer So we observe them when an activity or a course has been completed that has a different set of points. It's not It's not it's a part from the from the rest of the events Okay, so you can see here that I added Gamification section to the activity settings So manual giveaway a teacher can Give points to a well as a user with capabilities can give points to another user But I haven't implemented this yet. And finally, there's a whole set of External API functions that allow an external system to give points to the game instance So these points are are tacked as external and Then I don't know an example So if I created a gaming unit, it's a mock-up, of course I can call the local game at points in model and the points will go to the to the to the gaming This is the model I won't speak about it Okay, and just to finish but to switch to a course subsystem because I already told you that this is a Local plugin by now There's some of course some things that need to be done The first one is that the game folder should be at the road directory Then you have to declare some The course subsystem and the subplugging definition because I haven't told that but it allows subplugins in the leap component Jason many of the callbacks that I have shown you can be done in a more direct way And well, I was gonna tell you some examples of subplugins, but weird of time So maybe in another moment That's all the game will be a the game know the plug-in when it's more or less ready will be Available at that link. Also, there's a plug-ins, but again, they won't be ready for production So if you try them in a development setting, please. Thank you Thank you very much any questions for Salvador I Personally, I'm a huge fan about Moodle and gaming And it plan about embedding VR or AR or like including We are in the AR in gamification in Moodle Sorry, yeah VR and AR virtual reality and augmented reality and a plan about embedding those one with gamification I'm thinking about Pokemon Go for example Any chance we can embed like the same concept with like in Moodle with gaming Sorry, I don't get the question. It's like like a plain as extended reality or augmented reality I haven't thought about it. I mean it was not the scope Hope so someday because in my head there's these virtual walls like persistent walls using Moodle And a repository for for activity for grades and stuff But of course not in my plans actually but since This plug-in has an external library It's really easy to implement from from any external service may it be another web application Maybe a video game a video game may be a phone application with augmented reality capabilities So Yeah, not on my plans, but achievable. Yeah. Thank you Any other questions on the side? Thank you Hi, thanks a lot. This was very interesting Maybe I didn't get it Completely so I'm just gonna ask maybe a dumb question But how did you imagine the points to be shown to the end user like in what way is the experience like going forward? Yeah Okay, that's a thing that I haven't mentioned yet, but since this is a work in progress. There's no From then yet How do you imagine it? How do I how do you imagine it? Oh, how do I imagine it? Yeah? Actually, actually I had some more caps at home. One of the first thing was Like this banner on the user profile saying okay, you have these many points in the in the game instance, but also since one of the Not so plugins, but one of the plugins in the ecosystem is a block it's blocked Well, I can I can use block game because it's already being used but block whatever I Imagine them like entering there and seeing having an option like I don't know my game My my game stats something like that and then seeing their their points. Remember that this is just the smallest feature ever so If you wanted anything else like a leather board or like I don't know competition between users or stuff That needs to be developed apart and actually it's one of the experience that I made I have this leather board plug-in which just orders the The users buy points on the game instance and show it to the user in a in a block Yep for your presentation Would you like to to try? This Mozilla haps for example Why not You you made my day I mean my first option was Develop something in unity or stuff, but I mean existing platforms or virtual walls. Yeah, of course I haven't of course not yet, but I will be really willing to okay, but I'm gonna Set for you now, okay Hi, you mentioned like users gonna get their own points and I'm afraid like the future is going towards like more collaborative ways like is there Something in your mind where like a group of users work towards a goal Actually one of the sub plugins that I imagine was this game team it's like dropping people depending on Many criteria like for example if this is in the system context There there will be groups like the course categories if this it's in the course category Maybe the courses and if it's a course maybe using groups. So that way They they will be able to earn points not only from theirs for themselves, but also for the team but When I was developing this experiment, I had to stop on thing because there are many concerns about for example equity So how does everyone? Get the same Possibilities like the other if for example a group is has a higher number of students and the other group What if not everybody has the time so? It can become really fast Unfair to some people so it's something that needs to be Made really quick it happens the same for the competitive version of course, but if you're facing great number of people the the problem it just multiplies so But yeah, I imagine like like this I don't know a course using groups and these groups Corporating between themselves and competing which is order for example Can this is game mentality? So winning is always there, but We can find a way that winning meaning like getting the maximum number of points. It's not the high-end We can find something else to do with the points. Oh Yeah, hello I was wondering if there was some other gamification Plug-in that wanted to add points back into your system Would they use the web services that you provided that for the external? Is that the best way to actually? There's a whole library of Functions like a core API. So if it's an another plugin, you don't you don't need to use external web services you can use the This plug in this component and library You you Haven't thought I haven't really thought about it It's difficult because you need to declare the game instance first from your plug-in So there's a lot of logic that doesn't belong to the other plug-in, but for the for the communication plug-in So I don't think it's ready yet for something like that But the idea is just that that all the plugins can implement the subsistence for anything for giving points maybe tagging it with a Custom tag instead of an event name or a completion activity or something like that, but not in the current state. No Thank you. That's super interesting Just my question because I come from the UNESCO world and working with the officials and ministers and all that Gamification is a big no-no or a bit of a taboo and people don't want to talk about Competitiveness and you know bringing this into the world So I'm always thinking how to use this Not as a winning not as a competition, but to feed back to the learning experience and I want to ask if you have thought of Way because I can see that for example it's the capability to restrict access to resources or maybe give access to more resources based on On the leaderboard or whatever you're progressing But I'm thinking how to help and feed back to the learners and help them maintain for example their engagement in a way That is not necessarily competitive like I'm thinking of Applications, maybe I don't know them but that tell you like oh you're in this Category which means that you are progressing or if you drop a category It means like like I don't know 30% of the learners being here like Basically feeding back and giving information on their experience and they're learning rather than how they're doing compared to Others or if there is anything there about that. Thank you I'm actually at funeral some years ago We had this project that get nowhere got nowhere because we hadn't had the time of the resources We wanted to do something like this like Not points, but something else So the the most active users for example the the the users that Take the most time on the platform because remember this is for engaging the platform not really the learning process itself We wanted to to compare them to to to make them like some kind of big brothers and sisters like I Know nothing a competitive way like saying okay This is the people that knows more about the course that Interacts most with each other something like that So they can be used as a reference for the rest of the users to ask questions to whatever It's the farther. I think we we we at funeral at least have thought of something like that, but again The I have to confess the idea for this was really competitive. So Not not on the initial scope, but again this is a work in progress. I don't think it will be ready soon So if anyone From wherever can make or wants to make any suggestion They are all welcome and we can even work together to achieve something like that Yeah My question is because I'm trying Does competitiveness work and in if so in what settings because in our case like a bit of research that we did showed that It didn't so we dropped it, but is there any specific? Sector area have you tested it and so that it actually like improved engagement or really worked for the learners or there is no data on this I don't have any testing data right now the first sample group we wanted to To apply it to was a university in Spain in Santander, which is part of our network and we wanted to apply it to to the extent of the whole academic year as an as a transversal activities or transversal project for the remember a university so a higher education a course but I don't have any data right now because it's it's I mean it's it's it's not even finished. So no, I'm sorry


Smart Africa thanks to all of these interventions this event was able to advance the implementation of the ITU regional initiatives for both Europe and Africa which contain the policy and regulatory component and most importantly focusing on creating the space for the practical implementation and creating of the projects to advance the operations for such an institutional cooperation between the both regions closing let me express sincere thanks to all those who made this event possible today thank you to the Sophie Madens head of regulatory and environment market environment division, NVIDIA and her team sincere thanks to my brother Andrew Rugega regional director of Africa and his effective and efficient team and also let me be efficient thanks to my colleagues who are patiently working day by day and night by night to make this event happen also our collaborators from the global services who are today with us so also thanks to technical moderators, entrepreneurs, interpreters who are behind these things and with this let me thank to all of the participants who stayed with us until the end of this event and you see alone the numbers were confirming the importance of this dialogue and the importance of continuation of this dialogue and the implementation which impacts the both regions so we look forward to seeing you at the GSR 2021 in June however we are drawing also your attention and to the other regional regulatory dialogues happening in the context of the GSR and then more information about those dialogues you will find on the website of the GSR with this we would like to thank you very much for your attention and wish you a pleasant evening and the rest of the day thank you very much and see you very soon on the nearest occasion thank you thank you, thank you thank you, bye bye thank you very much


They can't vote because they miss the registration deadline. That's it. So you are the CFO and co-founder of Blockly. Smoking weed is OK. Is it really OK? Today we are at Oakland's first Friday. Oh, bears! Oh, bears! Oh, bears! Yeah, you can catch Presley and the rest of the bears down in LA or on the Pac-12 network. The reason colleges make millions of dollars off of athletes every year.


Now this is something that is interesting and plays a role, and I'm using the exact same scenario again. This time, the cell itself, depending on the situation and long-term information over time, the cell can modify the number of receptors that it has. So if a cell were stimulated often, then I'm going to move away from my example of epinephrine and norepinephrine, and let's just go, let's keep our little green guys, and let's say that that is, for example, dopamine or serotonin. Those are both feel-good chemicals. And if, for example, we did drugs and just flooded the cell, flooded this cell with this communicating chemical, the cell might respond by increasing the number of receptors that it has to receive that information. And if the cell increases its number of receptors, actually, I think it's backwards. I think if there isn't very much of the chemical in the space, there isn't very much of this, and then it's going to increase the number of receptors that it has so that even if there's one, it's probably going to hit the receptor. So if we were to decrease the amount of, say, dopamine in this space to stimulate this molecule or this cell, then if I only have one dopamine molecule, it's at least going to hit the cell and stimulate a response. So if you have too much, I could actually make these guys go away. The cell could say, whoa, I'm getting totally overstimulated with dopamine right now. And so I definitely don't need that many receptors because where does dopamine come from? Well, it might have very well come from whatever drug you just took. And then your cell adjusted and removed receptors. And then your body doses its normal dopamine, non-drug dopamine, and how do you feel? Like, dude, I can't even feel the dopamine. I feel terrible. Maybe I better go do drugs, which is why you should definitely avoid some of those illegal drugs because they're physiologically addicting because your cells change in response to those molecules. Changing the number of receptors will help you fine-tune the information that you receive. Okay. How do you make the message stop? Because somehow you have to, I mean, if a molecule binds, how do you stop receiving the message? Think about that.


The study found that background selection was the primary driver of neutral genetic diversity in humans, while selective sweeps were largely unimportant. This suggests that most of the genetic variation observed in humans is due to background selection rather than adaptive substitutions. Additionally, the study found that the majority of deleterious mutations affecting neutral diversity occur in non-exonic regions, suggesting that these regions may be more vulnerable to purifying selection. This article was authored by David A. Murphy, E. L. Eliashiv, Guy Amster and others.


Soon, soon that's junk. Alright everybody, we're switching games once again. Thank you for watching this Let's Play. I am once again about halfway through a bottle of, this time we're going back to Telemortu And we're going to play Legend of Zelda linked in the past. Well, for one thing, uploading Super Mario World stuff tends to piss off Nintendo. We don't care about any of the story, because the story doesn't really make sense. Whoops, I did not mean to do that. Let's go with the open thing, and yeah, Nintendo doesn't like when you upload anything to do with Mario. At least it doesn't like it when I do it. But Zelda, it seems to be okay, so let's get started here. With young Link, apparently this takes place a hundred years before the original Legend of Zelda game. So this isn't, I don't follow the story here.   And of course it turns out he was the guy causing the problems in the first place.  So he can come back to the light world. What I don't get are a lot of the motivations involved here. Why does the uncle feel compelled to go help Zelda and why, like, are these the same Link and Zelda from the Legend of Zelda?  Yes, yes, yes, Zelda is your what, my sister? Is he dead? Shouldn't I, like, carry his body back and get him out of here? Am I going to leave his corpse in a castle basement? Are you kidding me? That doesn't seem sanitary or ethical or anything. But yeah, this is, I was never all that into Legend of Zelda back in the day to be honest with you. For one thing, as many of you know, I did not have an NES. I grew up with a Super Nintendo. The first console I had was Atari 2600 that belonged to my older sister. And we made the jump from there to a Super Nintendo. I did not own this game as a kid. I bought this game on eBay, complete in the box. I had, I actually googled, I keep all my eBay confirmation receipt purchases, whatever you want to call them. I bought it for $21 complete in the box on an auction back in 2005. So I've owned this for 12 years. I guess I got pretty lucky. I actually paid almost as much several years later for the guidebook. And if you like Zelda and you don't have the guidebook for Link to the Past, you are missing out. It's 168 pages and there's no ads. It's not like a Nintendo power kind of a thing. God, I am being, doing terrible here. I am not being patient and I'm being very, oh yeah, that's right. This beginning part is super forgiving. You don't need to, it doesn't matter if you get hit. You just keep going and there's going to be hearts somewhere. It's um, no, it's 168 pages and there's no ads at all. It's just solid substance. It's just all like, it tries to explain like how the games connect. I love this. Knocking him off, that's so cool. You can do the same thing with this guy. Maybe yeah. Sweet. Um, there we go. Oh, no hearts here. But yeah.  I should probably, uh, I should probably eat some breadsticks or something and settle down. That was really bad. Um, no, it's 168 pages. No advertisements. You know how you look through an old Nintendo power, like half the charm is like looking through the ads, like the crazy amount of advertisements for games, for other stuff, for like Strydex pads and stuff like that. Um, isn't it kind of cowardly to just go from behind, sneak up from behind? Alright, I got lost in what I was saying. Do I want to go this way? Where do I go again? I can't remember. What's over here? Did I just come from this way? I think, yeah, I just came from this way.  And I just came from up there. This goes to the same screen, right?  I just lost track of what I was doing because I have the guidebook in front of me and I keep a, what is this here for anyway? Is this when you get out of here? Yeah, and you jump down there. Okay. I literally have not touched this game in about two, three years. Haven't even thought about it until like I want to do another first party Nintendo game for an LP and I don't want it to be Mario. So let's do Link to the Past. Anyway, yeah, I paid just as much for the guidebook as I did for the game complete in the box. It was something like 20 bucks. And it's so worth it because it's all like, lots of little touches and Nintendo did such a good job with the guidebooks back then because they were so, they added so much to the game. Now I have two items.  As if this wasn't forgiving enough with all the hearts and stuff. I guess they want you to get off on the, start off on the right foot. But yeah, freeze them, go like that, take them out. I think this works on this guy too, yep, but whoa, that was too close. Whoops. Oh, lovely. Now I get to deal with this absolutely lovely beeping sound. Well they take this guy out. Shit, that does not last long, does it?  It'll work eventually, right? Shit. Ba-da-da-da. Da-da-da-da. Okay, big key and what's up Zelda? The wizard is controlling the soldiers at the castle, yeah, so he's finally like, I did not mean to do that. Dammit. All right, these should hopefully be hearts so I can make this beeping stop. Whoops, sorry about that, there was a disturbance over here and the dogs were going insane. I forgot I left them outside. It's a nice day here in Albuquerque. It's always a nice day in Albuquerque. It's like one of the nice things about living here as a person that comes from St. Paul, Minnesota. It's living in Albuquerque, like weather's like not a thing. The only weather we get here is like wind, like it'll be windy but it's blue sky, sunshine, it rains like once a month and when it does rain it's really pleasant, like it's needed, it's refreshing.  It's like, you've already endured three months, at least three months of winter at that point so look at this idiot, you didn't see me, are you kidding me? How did you become a soldier? Or a knight I guess? It wasn't for your peripheral vision. I guess I don't administer fricking vision tests. Look at that, you didn't see me, really? Oh I better face this wall and look around because that's where he could be hiding. That's where any potential enemy could be hiding. I just came from this way, didn't I? No, I didn't. See, I'm so, this is the problem with playing these games after you've had several drinks is my sense of direction is so bad and I get lost so easily. But I suppose it's better that I play this than, you know, try and drive somewhere, right? Do not ever drive drunk. Please don't ever do that, you'll disappoint everybody. And you don't want to disappoint anybody, do you? Anyway, yeah, here we go. We have made our way through the castle with Zelda behind us.  I don't know how Link is emitting light at this point. Does he have a LED flashlight like around his neck or something? But that's one thing that I was talking about the guide earlier and it offers so much like insight to every little thing about this game from the weapons to each enemy to each boss to the background to the story. It even tries, bless his heart, it tries to connect to this with the other two Zelda games for NES. It doesn't really make a whole lot of sense and it leaves a lot to your imagination. And there's a lot of stuff like, you know, this, this, like, how the story of Ganon Rose of Power remains unknown. Like there's a lot of that. Oh, okay. Well, you tried. Actually, you didn't try, but you at least thought to mention it. So thank you for that. Anyway, yeah, there's a lot of original artwork. There's a lot of stuff about Hyrule that's very, you know, if you're into this world, if you're into this game, if you're a Zelda fan, it's well, I don't know how much the guide is going for now. It's probably around 40 bucks, but it's almost twice the size of the, boy, these are some clean sewers besides the rats. But look at that water. You can see through the bottom. Everybody has crystal piss in Hyrule. But yeah, the Earthbound and I have a lot of guides. I don't have all of them. I wish I did. But the guides for Chrono Trigger and Earthbound are like half the size of the, let's see if I can hit a rat with this. There we go. That's a satisfying sound. Yeah, the book is like more than half, not more than, but about half twice the size of the Chrono Trigger and Earthbound guides. I have those. I have the Street Fighter II guide, which is surprisingly huge. I'm not sure why. I haven't spent a lot of time looking at that one. I have the Super Mario All-Stars guide. What else do I have? I have the Super NES like general, like right after the system came out. I did a video on that one like a long time ago. But there's that, there's what else do I have? I have an unofficial, not unofficial, but it's not Nintendo license. It's not a power player's guide, but it's from a different company entirely for Secret of Mana. That one is really cool. The only downside of that one is that it's, most of the pages are in black and white. But it does have maps. It has a ton of information on each weapon. It has hit points for each boss, like that sort of stuff, which is really excellent to have. And that's all, that one's also huge. That one's like 200 pages, which is crazy. 200 pages on Secret of Mana. But what other ones do I have? I'm gonna turn. Oh, and of course there's Super Metroid. That's a, that's another guide that's like if you're into Super Metroid, if you like the Metroid universe, if you like that game, that is well worth picking up. That's the wrong one, of course it is. Of course I would not remember which one is the right one. I don't even care because I can get money and hearts from these guys, so whatever. Let's open the right one. But yeah, it was never all that into Zelda to be honest with you. I did not. Oh, abrupt music change here. Are you drunk?  Goblin Cook. Oh boy, the Zelda fan boys are gonna have me frickin lynched for saying that. Oh well. It is more than a piece of heart, it is a heart container. You're going to tell me where to go. Oh yeah, that's right. You marked on the map where I'm supposed to go. So here we go. Let's get out of here. Let's go on our big adventure with the rollicking music and there's where we're supposed to go to the left there. That's what makes this game, if you ask me, I like the NES-linked Legend of Zelda. I think it's a better game than this. I know that may not be the most popular opinion, but I like the fact in the original Legend of Zelda that you're kind of left to your own devices to kind of stumble around whereas here the map, really the game is structured to tell you what to do and when to do it. It's not until you get to the dark world where you have the freedom to go wherever you want and do things in whatever order that you want. So that becomes kind of a, I don't know, let's see what the, let's call them the goat say fortune teller and if you don't know what goat say is, please don't ask. If you want to know why it's called the goat say it's fortune teller, look at the sign up here. Look, it's, I mean, it's a way to stay classy, okay?  I don't want to do that yet. There's a time and a place for that. Let's be mature. What's up grandma? How you doing? The elder? Oh, no one has seen him since the wizard of the master sword. Legends of swords of things within the things of evil hearts and sleeping in the forest. No, I don't, but whatever. So you don't know where he is? Well, this is marked on the map, lady. What's in here? Is this the gangster's hideaway? Gangster's paradise? Whatever it's called. Sweet. I'm more interested in this screw, screw the high roll. Let's go down here.  Okay, so what are we doing? Let's start with this. Let's get this.  You can't open these from the side.  I'm only going to get two of these, aren't I?  Here I am thinking this is like Lufia 2.  There is, I hope you get your entertainment value just from this alone, ladies and gentlemen.  Here you go. That's the result. Jesus, I can't, here I am thinking like, oh, I'll get to the side and open it that way. I forgot I was playing Zelda for a second.  Well, after that embarrassment, let's see how else I can embarrass myself here in Kakariko Village. Why is that still, am I supposed to, I forget what I'm supposed to do. It's, once I get, I remember the dungeons, I don't have, I'm one rupee short of a bottle.  Once I get to the dungeons, I have a clear idea of what to do.   What do you think, Ulysses?  No, you said yeah. My dog wandered in here. Hey, there's a bottle in here. I totally forgot about that. Hey, there's a chicken. Thank you, chicken. Aw, now I can't get him. Great, Ulysses. I call him Uly, short for Ulysses. He is a Malamute mix, and he is very sleepy and tired. Here's your bottle, kid. Well, why do you need a bottle to give me your bug catching nut? Anyway. Hey, wait, come back! Not a Jehovah Witness, what are you doing? Ah, chickens. Is this the time and place? Do I want to get destroyed? I love when you open up the charts. Another chicken. I'm easily amused. There's two things. You can't go wrong with chickens and monkeys. And this game has both of them, so that's cool. Although the monkey in Link's Awakening is much cooler. He's much more helpful. All right, chickens, let's do this. No, don't talk to me. I don't care. Oh, that's who you're supposed to talk to, not the lady. I did not know that.  That's right. Okay, this looks really bad.  All right. You literally have to hit him about 50 times. At least 50 times. How many times is this? Oh, God, here we go.  I'm not doing so well.  They go away eventually, right? Or is it like this until you go into a house? Oh, they went away. Sweet. Wait, I just... I have a few words about your Lord and Saviour Jesus Christ. Who's this guy again? Is this Bob Ross? He doesn't keep his yard kept. No, it's Mustache Man. The reserve, but it is hard to find. The treasure can turn into... That's not an interesting story. I want my money back. Oh, speaking of money, I can get that bottle from that dude. Since I have exactly 100 rupees.   Slices throat. That's what narks get. Here, let's get this. And then we'll be on our way. Well, let's take it. Take all of my money. For a magic bottle. Not just a bottle, a magic bottle. Uh-huh. Oh, God. I forgot how tedious the beginning of this game is because you can't dash. I like being able to dash everywhere.  This is the right way to go, right? Okay. Those chickens did a number on me, man. I need hearts. Is there a mod out there? A rom hack out there that turns every night in this game into a chicken? Nope, nothing to do in there. Yuli, you back away. You get away from here. Nobody. Dog is sucking up to me. I think he's annoyed because I'm talking. And I'm not talking to any person in particular, so he might think there's something wrong with me. That is our destination, the Eastern Palace. Way over there. So, let's get a move on. Ugh. Yeah, I've had a rough week, and I haven't been feeling very well. So what better way to cope with that than to drink a lot and play some Zelda? Now, I wanted to stick with a first party Nintendo game, because I don't know. The popular games are easy to LP. I was thinking about, well, what games do I really feel like playing? And I feel like playing Top Gear. But it's like, how exciting is it to watch somebody play a racing game? Like, yup, there's their car, there's the race. Like, that would be the most boring thing imaginable. At least Top Gear's got that kick-ass soundtrack though, so that would be a nice bonus. At least get to rock out to the music. But now that's a terrible choice to LP that game. God, I just want to keep going, and now I have to deal with the damn beeping again. Get away from me. There we go. Oh, thanks for not leaving a heart. Okay, should I take this guy on? No, we got arrow dudes.  This is going to be humiliating and I'm going to die.  Let's get this guy too. I have to go this way anyway, don't I?  Hey, you're not allowed to make fun of me if you're out there laughing at me, judging. Like my dog is right now. I mean, I'm just as adept with awareness as these guys are.  Where did he go? Which way did he go, George? Which way did he go? Oh, I think the fairy's in here, isn't she?  Alrighty. Well, at least that takes care of that. Let's keep going up to the eastern palace. But yeah, Nintendo does not like it when you upload anything to do with Mario.  Well, maybe they do. I'm probably jinxing myself. God, these guys do an entire heart of damage. I think maybe I should avoid them. I think Sazaba Zaba Zaba is down here. What's the right way to pronounce his name? Sahasarilla? Sesperilla? Sesafresa? Okay, yeah, or of course. Yeah. Is there a difference? Is there a no option that can be unlocked? Anyway, I don't have any bombs yet. Should I have bombs at this point? Really, you're just going to say the same damn thing? What happens if I say of course?  Of course I do. Not yeah. And there we have it. That's where we need to go. And to get to this particular shindig, let's just right up here. These guys take exactly four hits. If I remember correctly, yes they do. And they are very generous with arrows. However, we do not have a bow yet. Hint, hint. What could be the item we get next? I wonder. Let's go down here. That is a dead end. And we're still going to have to fight this guy. Yeah, sure. Why not? I don't think the boomerang works on those things either. Let's just hack and slash this dude to death. For some reason, Link already comes equipped with the ability to carry 20 arrows. I always thought it was kind of interesting. Well, if he can carry arrows, why doesn't he already have the bow? Oh, 25. I think it's 30 actually that he can carry at the beginning. And yeah, so once I get in here, I'm reasonably sure of where to go at this point. So let's just keep this LP going through this castle, and then I'll call it quits after that. Oh, nope, I wasn't smart enough to know that was coming. I think... This is... Yeah, you have to hit the switch, and then you hit the switch up here. But yeah, I did not own this game as a kid. My best friend that lived down the road from me, Dan, was the one that owned this. I think he got it shortly after it came out. And he was always a big Zelda guy. He was the kid in my neighborhood that had the NES. And he had this game. He had Zelda 2 as well. He also interestingly enough, he had the Zelda board game. I don't know if he still has it. We fell out of touch after our family moved. But I wonder what that goes for nowadays, if it's in good condition. Because that was kind of cool. Like it had... I don't ever remember playing it, but I remember coming one of the first times I went to his house. He was like, let's play this. And I'm like, why would we play this when we can play the video game? And he was like, I'm sick of the video game. It's like, all right, fair enough. And we tried it out. I remember it being fun. I don't remember any particulars about the game itself, the board game itself. But it was pretty fun. You're not going to give me another heart. Come on. Anyway. Yeah, I was never... To be honest, I was never really crazy into Zelda. Is there anything down here? Anything at all? Is there any sort of point to this other than to show off the layering technique there? No, I guess not. It's a show-off-y thing that doesn't really have any function. Anyway, it's funny to me. Now that I've been doing this channel for however many years, since I started in the fall of 2013 after I got laid off from my job and I was like, well, I was in between jobs and it's like I need to come up with something to do or I'm going to go insane. So I was always kind of like... Had, you know, an interest in like doing a channel like this where it's... I just wanted more... Is this the... What happens here? Is this where the skeletons come alive? Yes it is. Oh wow, lucky shot there. Now I just wanted to make...  I wish there was more stuff that was just like, hey, here's what this game is. Here's how you play it. Here's what you do. Is it any good? Well, it's decent. Well, it's good.  I just, you know, kind of almost like a Siskel and Ebert. I remember watching Siskel and Ebert as a kid all the time. Not to compare myself to Siskel or Ebert. I mean, Jesus, no. But those guys are real critics and writers. I'm just some guy. But they... Oh, I don't have the key yet. I can't get to this. But no, I wanted something like that. But for video games, like just a very simple like three-minute thing, because that's what they would do on their show. Is this movie any good? Thumbs up, thumbs down. And they would give their reasons and it would only take a few minutes for each movie. They'd cover like four or five movies each half-hour show. Hey, I have bombs now. When did I get bombs? Oh, yeah, that's right. I got bombs at the... at Sassaf Barilla's hideout. Oh, God. Wasn't I supposed to get a key? Oh, I'd open that. Okay. The key is in here, presumably. Um, no, I just... And so I thought I'd start this video. And since I started this video, I... Back then, I started... That's when I... It's like, well, if I want to... If I want to do this, I'm going to have to be honest with each of these games. I'm not going to... I'm not going to just be like... Like, nobody ever lost any money doing nothing but positive reviews. Like, if I just, like, go on here and just go, Oh, it's the best because it's the best and blah, blah, blah. There's enough of that out there. If you... If that's what you're looking for, go someplace else. But it's just funny to me how, you know, I said certain stuff about certain games, like, for example, Secret of Evermore. Let's, uh, get this. Like, Secret of Evermore, like Final Fantasy VI, I did some criticism on that, even though I repeatedly called it a top 10 Super Nintendo game. It's not enough for many people. Nope, it's still... You're not... That's not good enough. Blah, blah, blah. And yet, I still... I criticized this game, too. Link to the past.  I'm just like, okay, we... Okay, it just didn't get a response.  I posted that video in, like, November of 2013. I think... Isn't the bow and arrow the only thing that kills this thing? No? Okay. I'm used to using arrows on these guys. Or at least that's what I remember using. I guess, like, six sword strikes.   And it's like, well, I guess I should have figured that would be... All right, there we go. Now we've got the big key. Now we can go get the, uh... the bow and arrow. And we can take on the boss, I would think, from there. So, another thing, another reason why I'm doing this game instead of, uh... What was I rambling about? I was rambling about Final Fantasy VI for some reason. I don't know what the hell I was talking about that for, but... Oh! Because I criticize this game, too, and nobody seems to care. So... Oh well. I guess I should consider that a good thing. But, uh, uh-oh. Is this where I'm gonna die? I know I'm gonna die eventually, here. And it's gonna be really humiliating. But, um... No, it's, uh... I forgot I was... I forgot what I was gonna say. Anyway. Yeah, I guess the point is that I always liked the point. I always liked, uh... Link's Awakening is the game, is the Zelda game that stands out to me as something really cool. Yeah, that's right. You can fall down one of these. I think it's the left one. Yes! Okay, now I can fill up my magic bottles. Keep it in a bottle. Oh, I accidentally absorbed that one. Let's go down here. I probably go to the same place, right? Yep. And let's catch another one. Right on. You can stay there by yourself, Fairy. Sorry.  Oh, well. Alright, let's use the bow and arrow. Um... Yeah, Link's Awakening, I think, is... It's a weird game, first of all, from a story standpoint and from just, like, a lore... from a, uh... Oh, yeah, they can one-shot those guys. That's pretty sweet. Is there anything over here? Oh, there's a key over there. But I guess the game is telling me to go this way first. So, whatever. The game just has a goofy vibe to it. Link's Awakening. Oh, this is just money. Whatever. Um, another shoot-em-up. Top-down shoot-em-up. See if I can avoid getting hit here. See, I can do that while it's super- I'm not super drunk. I'm pretty damn buzzed, though. But, obviously, it's not rambling about 27 different things at once, but... I can do that without getting hit.   Wow. It actually closes if you hit the switch again? I didn't know that. Alright. Oh, bullshit, I hit him. While he was conscious. Conscience? Con-conscious. Um... Yeah. I prefer Link's Awakening. I like that, uh... I love the structure of the game. I know that, uh... people see linearity as a bad thing. Like, I want to be able to do whatever I want, whenever I want. It's like, you know what, sometimes linearity can be a good thing in a game like this. If it's done well. And it was done well in Link's Awakening, in my opinion. So... This game is a little... I think it's done well, but it's a little too linear. The thing I like about this game the best is the sound design, the music, the look. The same thing, it's got the same sort of thing as Secret of Mana, in my opinion. It's on that same kind of level as, uh... Um... That's the big appeal of Secret of Mana. The problem is that I think it has aged better than Secret of Mana, because Secret of Mana has that backwards magic system that pauses the game and the way you, uh...  Okay, here we go, boss fight. Super serious music. Oh my god. Alright, here we go.  And you have 24 of them, now 23 of them. 22, so you just... Try not to get hit as egregiously as I have been getting hit so far.  And their shields don't work at all. I think you can hit these guys with your swinging sword technique, but it takes too long and you risk yourself getting hit. And once we get down to just one, we get this guy trying to spike me.  Let's see if I can pull this off. Anyway, I was rambling about Secret of Mana, but, uh, yeah. Let's see if I can catch it. Catch the pendant. Don't let it break. Caught it. Shoe string catch. Way to go. Yeah, that's right. I'm congratulating myself. I'm doing the old Barry Horowitz and patting myself on the back. But yeah, this game has aged. It's got the same sort of appeal as Secret of Mana, I think. It's got the colors and the art design, the sound design, the music, the enemies, the beat-em-up styles, mechanics where you just... You got a lot of different weapons you can use, but this game has aged better than Secret of Mana because...  And you can... The only way to use the magic system is by pausing the game, which is really... It just doesn't work. It just really... It's kind of... It's almost kind of game-breaking. I would love to see Secret of Mana get, uh, re-released, remade. Oh, bullshit! That was from off the screen. That shouldn't count. Secret of Mana getting remade for the 3DS where you would use the ring system on the lower screen. The touch screen would be awesome. That would fix the magic thing with that game. That would be tremendous if they could do that. Then that game would be on the same level as this, if not better. But until they do that, then... It's, uh... I'm gonna consider this better. Oh yeah, the boots! Now I can dash everywhere. That's awesome. That's tremendous. Oh, and I have one bomb. So, uh... I just love doing that. Making the screen shake is awesome. Let's, uh, blow this up and get what I think this is just money back here, but I don't have anything else to do with... And I'm never gonna come back here anyway. So, oh, do you bomb to get some more bombs? And to get some cash? Cool. Straight cash, homie! Alright, uh... I think I'll stick with this game for at least one more part. So, I wanna thank you for watching if you're still there. Thank you for your patience. Thank you for watching. And I hope you have a great rest of your day. Cheers!


Hi there and welcome, I'm the Technician Project and today's tutorial is going to show you how to fill a Word document with color and wrap text around it. Today's tutorial we're going to start off on our desktop. We're going to load Microsoft Word from the toolbar at the bottom. We're going to click a blank document. Now to fill a document we're going to click on insert and we're going to draw a text box. To the top one draw a text box. We're just going to draw a text box in our Word document just like this. Simple as really. Then the shape format icon turns up. We're going to do shape fill. I'm going to fill the shape with a standard color at the bottom of red. I'm going to zoom my project out a little bit so I can see the full document just like that. I'm going to click and drag and make this text box as large as my document so I've got a full red background. Perfect. Now I want to add text to this document. As you can see my cursor is currently flashing on my screen to say I can add text. So I'm going to start typing some text but I'm thinking well I can't see my text. So I'm just going to change the text color from red to white because white will stand out on my document. So I'm currently typing and still thinking well I can't see the text. It's a bit weird. If I click on my image and shape format at the top and go to text wrap and click text behind image. As you can see I've started typing. The text I've typed previously behind my image has now appeared. I'm just going to finish off my sentence and there we go. We've filled a page and wrapped text around the image. I'm going to slowly show you that we go to shape format. I'm going to wrap the text behind text so the image goes behind my text. If you enjoyed the video today please leave a like rating and subscribe for more. Thank you for watching and see you next time.


Welcome to Access to Trader, the number one community for those who are committed to taking control of their trading in order to achieve success, profitability, and longevity. Thank you for joining us. Here's Dan Shapiro to help you find your edge, master your process, and own your future. Hey guys, good evening everybody. Welcome to another edition of the AccessToTrader.com Nightly Wrap-Up Show. Hope everybody is doing well. Hope everybody had a really good weekend. Hope everybody had a really great trading session. What a day, right?  We'll get to the action in a second. If you are brand new to the channel, please like, share, subscribe, come aboard. Come aboard on a daily broadcast. We do this Monday through Thursday and then once on the weekend to kind of give you the day-to-day aspects of technical analysis and short-term sentiment. Again, not in the prediction business, not in the stock is going to be at this price at that time. Again, we're not trying to pick the closing prices. We're just trying to win our interval. We're not trying to be perfect. We're just trying to get as much piece of the pie as we can and not be greedy at the same time. We'll get to that in a second. Let's talk about from the macro point of view first and then we'll continue the day. We'll get to the pivots in a second. If you guys remember, over the weekend we talked about the NASDAQ and the SPX, but especially the QQQs are building a nice little base here below the 20-day moving average. Below the 20-day, it's supply. We don't want the demand to turn into supply and we want the other way around to be bullish. That's not the case. Despite today's rally, we had a really pretty good rally today. We'll get to that in a second. It was a tail of two markets from the open, from the morning session into the closing session. Again, despite today's rally, we are building, again, another base here. We're building a pretty good base here below the 20-day moving average. I would like to see from the bullish point of view, I would like to see a close at least at 376. Minimum 376, definitely confirming the August 4 highs of 378. If we can get above the 378 level, then I think the bulls will start stretching out again and have a nice little run into the final movements of summer and into Labor Day. I think for the bulls to really start stretching their legs, I'll write this down, guys. Set alert, it needs to get them back above the 378 level and it's building a bottom here, which is actually good because it's giving us a point of reference for a potential next leg lower. So we have 378 to the upside and you see how many times it held 371.50, right guys? Three days in a row, it held 371.50. So that's our ranges going into tomorrow's session. Above 378, super bullish, below 371.50 and then we start going more and more and getting closer back to the 50-day moving average. So that's the point of reference that we are looking for. If you look at the SPYs, they did a little bit better, say, right? They did a little bit better. They at least tried to get back above the mat. They still got rejected off the 5-day moving average for the S&P to get bullish, right? And these are the levels that we really have to concentrate on from the SPY, using the SPY as a point of reference, 453.50. See these two areas here? 453.50 was the high on August 2nd and the high from yesterday was 53. So it needs to get above at least 453 to reclaim back the 10-day moving average for the market to kind of start moving back higher. And on the low side, this candle that was yesterday's low, and you can make a case that the SPY, you know, the SPY today's major move, there was a pretty good move here in the SPYs, we still put an inside day from yesterday's selling. So 453.453 to the upside and 446 to the downside. Those are the ranges that we want to play for the next leg up or potential next leg down. Key is to be prepared, right? I say this all the time. We don't have magic, you know, magic eight balls. We don't have the secret sauce. It's all in the charts. And every single video we talk about, I'm not trying to guess, not trying to anticipate, not trying to guess, what we are trying to do is be prepared. And that's exactly what we talked about. I rattled off a lot of names on the weekend update for you guys who didn't watch the weekend update show. It was yesterday's video or actually Saturday's video. Watch the video. You know, I gave you guys a lot of really strong plays because that's the research. That's the whole point. We never know if the research is going to confirm. We just have to be prepared for it. And if you look at today's action, just brilliant, brilliant action in the morning, you had a scenario today that the bears won in the morning. We were talking about a lot of setups. I'll get them in a second. Over the weekend update, you had the bears winning in the morning, and then you had the bulls kind of waking up and kind of seizing the day in the afternoon. So it was one of those situations that everybody should be happy. Everybody won, but the violence today, and that's a good thing. The violence today in the morning was really special and it was led by Tesla, right? We were prepared by Tesla. We talked about Tesla in the weekend video how important that 50-day moving average was.  And it was an awesome trade, guys. Congratulations for all you guys who caught it. It was just incredible. Just once it lost that 50-day moving average, and we talked about the importance of the 50-day moving average. It just absolutely imploded, and it held the lower bull in your band today. And obviously, this is going to become the line in the same going forward, but we're not out of the woods just yet on Tesla. Despite this rally back here, it's still closed below the 50-day moving average. For me, well, not for me to get bullish like a risk back on, obviously, we'd need to get this thing above 373 to get super bullish. But I think for the intermediate case, I think Tesla at least needs to close. At least needs to close above 255 to kind of break this little selling cycle that we started from the earnings level. But again, at least we know the line in the sand now going further. And, you know, is there a chance that Tesla has a dead cat bounce day tomorrow? Yeah, sure. Why not, right? It had a great, great, really good.  But again, we're nowhere clear out of the woods yet. Again, we're still underneath the 50-day moving average. And now the question is, especially on Tesla, how long could it sit below the 50-day? If the bulls want a swinging chance for this thing to kind of wake up at any given point in the future, it really needs to take back the 50-day moving average, which is now it was demand, right? Now it's supply. That's how important that 255 is going into tomorrow and the next day so forth and so on. But it really is a tale of two markets right now. You still have, you know, some really good-looking setups for tomorrow. You have Amazon. It was strong all day today. You can see this range here. It's putting it on the 60-minute. They were coming for the 43 and the 144 weeklies. Look at a name, for example, like Google, right? Google was another one. It had a great quarter. It had a great quarter. First close today over the five-day moving average. Let's watch Google for tomorrow, right? Let's definitely keep an eye on it. If the market is strong and it has started bouncing back, let's keep an eye on Google. Again, first close over the five-day moving average ever since the drawback or the pullback after earnings. But on the flip side, right? On the flip side, again, look at square, right? Square did not rally today. It had an inside day. It reported crappy earnings on Friday. I want to watch this thing the next couple of days. I think if it can't rally in the next couple of days and starts attacking back the earnings lows, this thing is going to start. Next leg down. Same thing with DOCN. We talked about on the video on the weekend. Again, another example of another inside day. It got destroyed on Friday, right? It got destroyed on Friday, kind of rested today. It was down 10 on Friday. It was up 50 cents today. You followed what I'm saying. Inside day, I'm watching this thing for the next couple of days for the next leg down as well. So we're set up, right? And that's the whole point. You want to make sure that you have an opinion for the next day, but you are prepared on both sides of the market. Because again, we don't know which side is going to confirm. And that's why it's super important to be ready on both sides. So let's talk about it, right? Talk about it. Guys, congratulations. Really, really stellar session today. We talked about Apple continuation day two. As a matter of fact, there was a lot of information on Saturdays. I just realized I shared a lot of information on Saturdays broadcasts. But hey, man, if you caught these things, it played out well. So here was Tesla. I think I made a pretty good case on Saturday. What happens if it loses the 50-day moving average? 253, 250. Again, they're blaming today's early weakness on the CFO resigning. I mean, 12-point move on the CFO resigning. I don't know about that. So anyway, 253 and 250, if it builds below, can flush. Stock went all the way down to 242 and changed. Just awesome. Absolutely awesome. Apple was great. We talked about it on the weekend video. A second-day potential meltdown on Apple. 180, 190, if it builds below, can have a second day of selling. That's what Apple did. Apple got toasted. Look at Apple here. After it took out this whole range here, right? After it took out this whole range here, Apple went down to 177. It's an absolute phenomenal move on Apple. AI got hit as well. AI 3766, if it builds below, can confirm the 50-day. Again, another 50-day candidate here. So it took out the 36766 and went all the way down to 34. You can see it's just phenomenal moves this morning. Really, really great session here. Amazon was one of the very few to the upside. 141.50 rejected twice. Needs to build. So here was Amazon, right? So here's the sneaky pivot. You guys hear me talking about sneaky pivots all the time. You see these two candles here, right? Actually, three candles here. You see these three candles here, right? It was 141.50 kept on getting rejected. Once it got above it, it started building the price on that 141.50, traded all the way up, all the way up into almost a 143 level. I still like it for this week. One of the very few names I did like on the upside today. Again, we're still watching DOCN. We're still watching Square. AAOI had a really, really big move, right? AAOI, 11.50 and 11.70 pre-market highs needs to confirm. Look at this move on AAOI. AAOI, right? Look at this move on AAOI, guys. Look at this move here. This thing just absolutely exploded, confirmed the 11.50, 11.70 and traded all the way up to 13.17. Just absolutely huge move. As you can see, there's a lot of things going on today. UPST, 59.50, if it builds below can flush. That was an understatement. Congrats to all you guys who caught UPST. Look at this flush here. It took out, you see this whole 59.50 level, right? It took out the 59.50, just absolutely imploded. MARA, remember we talked about MARA on the video? I really did give a lot of information on set. I got to cut some of this back. I'm just joking. I'm glad you guys took advantage of it. MARA, 15.75 if it builds below can flush. Here was MARA. Again, the same thing. Just everything got absolutely annihilated in the morning. And the next thing you know, things started bouncing back. The Q's held. That's the magic number on the Q's, guys. 371.50 held three times if it builds below can flush more. Again, it kept on holding. So that's where we have a very, very big number going forward. And that's it. And that's it. Some really, really great stuff today. I know a lot of you guys did incredibly well. If you are brand new to the channel, again, we're not trying to predict the future. Like I said, nobody's trying to be the smartest guy in the room or trying to be this magnificent market pundit. We're trying to accumulate as much data as possible from the previous night's research and waiting patiently for confirmation. And that's all we're supposed to do as traders, not to gamble, not to, you know, cut ourselves in the back.  Guys, God bless you. Great, great start to the week. I will see you all tomorrow. Take care.