Okay, so This is building cementing content models in Drupal 8 This is Stefan Corlos get I'll let him introduce himself Hi everyone Stefan Corlos get score on Drupal.org have been a long time contributed the Drupal project in Both core and contrab In the realm of semantic web RDF RDF a schema dog And I also happen to be a member of the security team and I work for Acquia. We both work for Acquia So and my name is Kevin O'Leary. I'm the director of design at Acquia on the Octo team I you might have seen designs that I've made like the Drupal 8 toolbar edit in place whizzy wig responsive preview several other Acquia products as well and Score and I have been working together for a while on collaborating on these you know problems around content modeling and and and Semantic content and link data and kind of bringing together the two worlds of UX and You know and link data and schema.org So this is this is a quote from Oliver Wendell Holmes, which I thought was really interesting. It's not really about Semantic content or about the internet or or any of that But I thought it was really fascinating in in in relation to what we're talking about because it's about thinking in things You know and that's essentially really what? What schema and and an RDF and semantic is all about it's about Attaching the meanings to the things and making sure that they that they are that they are not lost And that we always are rooted and grounded in the sort of in the realities of what people are actually Doing and what and what their real needs are and that we don't sort of let the language get pulled apart from or separated from either Physically, you know or or semantically from from what it's what its true meanings are so With that You know, I'm going to talk a little bit about Content modeling in the semantic web. So these two worlds. I don't know how many people saw Nazar Bena's presentation yesterday Okay, so so a lot of you saw it that was Naz made a really awesome You know presentation about you know about that the way that this whole world is changing and I think you know one of the overarching things that we saw in his presentation is this sort of this overlap and sort of marriage in a sense of of of content content strategy content modeling and semantic web and link data so You know what we're hoping to do is to try to take that further and to talk a little bit more about how we do this with Drupal so So we're going to talk about Kind of two main buckets. The first one is semantic content model creation And then the second one is semantic content creation So on the one hand we're talking about essentially kind of field UI ish kind of stuff and the other hand It's kind of when you're in the whizzy way when you're when you're inside of the body field So Stefan is going to talk a little bit about the history of the projects that we've been working on and you know Some of the things that that we've accomplished with that So you might have seen the video that Dries projected Back, I think it was in Austin. I did in his keynote. This was Guha giving his stake on schema.org and the adoption of schema.org by Drupal so just to recap what happened here before is When we started to work on Drupal 8 schema.org was launched in 2011 that's a few years back already and We decided this this was the future. We realized that that was the future of the semantic web and how you Annotate your structured content that you publish on the web. So search engines were behind this initiative. So we thought We definitely have to adopt this standard schema.org and Guha is the creator of the schema.org initiative. He works for Google and We had an interview with him. That was that's on YouTube So we'll have the link in the slides if you want to watch later, but most of you might have seen it already in Dries's keynote So schema.org it's a it's like a dictionary or a schema to tell you what terms and how to express your content, but it doesn't Tell you what format to use. So you have to pick a format what we use in Drupal 8 And we've been using that format in Drupal 7 as well It's called RDFA and its additional attributes that you add to your HTML output that tells search engines How to understand your HTML? How to break it down? What type of? Content that is described as an event or is it a news article and then all the values inside it What are those at those dates or those people authors? So this is describing your content really well to search engines And then they can pick those up and display your pages as rich snippets and make them more attractive and search Engine result pages. This is an example of an offer from using the schema.org Vocabulary and it's got a name a price for for for example, this is another offer a bit more detailed it has Reviews only one here for the sake of simplicity review rating best rating etc. How many how many rating got and schema.org has a lot more types and Properties than just reviews and offers it covers a very wide range of topics That most of you probably need on their site and most people need on the site. So like recipes Books news articles Physical items like places location countries Offices building like government buildings public buildings. So any anything that People published on the web and anything that Google is interested in understanding and surfacing and search results In triple seven we we didn't launch triple seven with schema.org support simply because The launch of triple seven happened way before triple before schema.org was launched, but We we still managed to backport some of those or to integrate some of those Vocabularies from schema.org using contrib Using a few contra modules. So the first module is is called schema.org and it's a distribution called schema kickstart But this provides you with the UI where you can go and map your existing fields and Existing content types to schema.org types and properties So if you have a lots of content on your site, but you don't have those mappings You can go and install those modules and have the mappings out of the box for All the content that you have on your site if you map things properly And we also have another member of the community who built a module called entity field builder And that was a nice initiative from his part to come up with To come up with an interface allowing you to Spin up and instantiate content types from scratch Reading the definitions on schema.org. So say you want to you're starting a new site You want to have events on your site Instead of going and clicking around and creating every field after creating your event content type You can instead go in in this interface and say I want an event Content type on my site. I don't have anything yet Please just create me an event content type with all the relevant fields and all the rip choose the field types for me Etc etc. So that was a very Bold Idea, but it's a great idea. We think so we built on that and we have a demo of what's working for triple eight Coming up in a little bit So So on the you know on the on the other end of the spectrum, you know, we saw we've seen over the last few years This is diagram from from Karen McGrane from from the MPR content model We see this sort of the world of Content modeling, you know coming into play at the same time and and over the last sort of five or six years This is really sort of exploded into a whole a whole new A whole real world of content modeling for the web and Basically the the central idea is this idea of content Create once publish everywhere, which is quite similar in a sense to the to the dry concept of don't repeat yourself that we have in you know in in development and You know you what you really want Is you want each atomic piece of content to have only one canonical version so that if I have You know if I have an author or a name or a or a place or you know Any individual piece of content that that exists one place and can be updated one time and that that will You know then flow out to all of the you know all of the places to which it's linked So having these You know having these well described and well structured You know content models that Drupal enable enables us to do as a real sort of accelerator for this, right? so Stefan is now going to show you a little bit of how You know the semantic content model creation Happens in Drupal 8 but essentially what we're talking about is you know these like I said before We have these two these two personas on the one side. You have the site owner Or this could be a sort of an editor or a site owner or a site builder But essentially it's the person who is responsible for modeling the content for for for creating for creating the content model And then you know making it a reality in the site and then on the other height on the other side We have the content author and that's what we're going to talk about a little bit later on and there's some interesting modules that have been That you know we've been working on for that, but on the site owner side You know this this is a busy individual who has lots of things that they have to do in their day and lots of sort of management responsibilities, so What we want to do is really kind of Make things much more efficient for them You know they don't want their time wasted and in fact currently in Drupal You know a lot of the a lot of the things that we we do take a lot of time And there are a lot of sort of excessive numbers of steps and UIs that you have to go through to do things One of the things that we realized is that if we can if we can save people time in the content modeling and content sort of Content model creation But have the RDFA sort of built into that process then then the link data comes becomes almost automatic And that's really kind of the the underlying goal of this So you know so people don't have to think about the RDF They found a good place that they can get an easy way to create a content model and and then the RDF comes along with it for free so Stefan is going to get into a little bit of this This this problem space and you know essentially the first problem is when I create an entity I want to start with same defaults right and The second problem is you know I want to I want maybe a whole content model essentially more simply give me a Semantic entity template and then give me a semantic Entire content model template so we're going to talk about the first one first, which is what we've really worked on and So this is the Drupal 8 RDF UI you want to yeah, we have a video for this Well, we had a video Oh There is okay, so this is all work that has Been done. Sorry. This is what I'm going to show here the videos I'm going to show is actually done has been done by a student from the Google Summer of Code over over a period of two years So the first video was done last last year summer 2014 and So this is This is it starting here so we're going to skip this step here, okay, so she's installed all the models etc and Creating she's creating a content type in this case it's of Type person and we can see her as you create your new content type You can map it directly to what it corresponds to on schema.org using auto complete Save your content type and just to show you There is this is equivalent to the person on schema.org and there's more there's a lot of properties that belongs to a person a lot of Properties you can have for a person such as the age did a state of birth Friends name first name etc So there's here we pick affiliation we create a field for the affiliation of a person in Drupal just using their regular field UI and in the settings of the field at the very bottom of the form We just click save so we just continue doing doing this in the Drupal server version. We had We had a slightly different workflow So here you just create all of your fields and then you go to a separate page dedicated to the mappings of Your content of your content type so it's called already of mapping in this and this is by the way This is triple eight. I just want to remind you There's an equivalent modules for triple seven as well the UI is slightly different But this is the newer newer version So we have the list of all the fields that we have in the person content type but the affiliation job title and We are going to map those fields which so far we're just local fields and Google has no idea what what they mean We will map them to something meaningful that Google will understand based on the schema dog Vocabulary and definition So Baldy Baldy will map to description those those values by the way in the drop-down are all coming from schema dog So you you know that if you pick one of those you got it, right? There's no chance for typo here job title So now we save the form everything is set and if we go and create Content of that content type just gonna get that step here. We can look at the Markup So this is the normal page the page that Google will see when it crawls the site And I don't know if you can see here. Well, but there are some some specific attributes that were added such as Schema affiliation. I don't know if you can read here, but this is the mapping we chose in the UI So all of a sudden all of your markup will have those additional attributes Which are really useful for Google and any search engines to understand your content and Pick out the values that they like and they want to reuse Same search results like this. So here we have the affiliation The affiliation all the values that we have here affiliation job title All of that is extracted by the Google parser and Google can do Many things with that. So now there's like the next step after this Instead of creating all those fields manually. Why don't we have a model that does that for us? We just pick a type we pick a few properties from schema.org and then we we go ahead and we let Drupal do all the hard work for us so Instead of clicking add a content type like we normally do we just add a schema.org content type and this is the list of all the types available on schema.org and Here we will choose something Sport related so sports event Just to make sure this exists here that there is a sports event type on schema.org. This is the one we just pulled Okay, so those are all the fields that we downloaded from schema.org Those are all the options all the fields we could choose to decide to include in our new brand new automatic content type We're gonna pick image Location here in the drop-downs on the right you can choose a different field type if you don't like the one we picked for you Start date for an event that makes sense That's also in the list of the fields. We want to create automatically for us and there we go So we have all the fields here machine names We used a little namespace in front here just to avoid any Conflict with existing fields that you might have on your site already All right, and then the order of mappings are pre-filled already. So that was very quick We we built one new content type and a bunch of fields and just a Few seconds, I guess it was a bit longer here just to show you but You have to do that every now and again Very often. It's very quick to do it. All right. So everything is set And then from there everything is back to like what you've seen before we can go and create a new sports event Here there's no difference. We're just gonna use an example From Wikipedia Okay, let's keep that part Copy paste. Okay. The node is there It's been created And it's ready for indexing by Google we can check that the markup is there Exactly what we wanted type of schema sports event There you go and all the fields and if we check on Google Just put our page. All right gets updated Date is there and location. So we're good. Everything is picked up All right So that's the end of the first video I'll switch back to Are you caving to believe? So So this this is all the results of you know a lot of really hard work by both Stefan and and and Saccini and you know We really Our goal was to make it as simple as possible. So we've really made the process of of entity creation much much simpler you know, you know in Drupal and The this way of being able to automatically download an entire entity and then and then set it up is kind of what we were Striving for and one of the key things about that is creating as Stefan showed you, you know The default field mappings so that if you wanted to you don't have to reconfigure anything You can just go click click like these three fields and done Because every field now has a default field mapping which maps to pretty much an 80% use case You know what that field would would generally be used for and it's this concept of you know Of going with the 80% use case in the same default and getting something into the site as rapidly as possible That makes this an accelerator for the site builder and again Gives them an incentive to do this even if they're not really necessarily interested in linked data or schema.org Or any of that although they should be So but what about the entire content model right what we'd really like to move to Is an entire you know content model? Template system, so this is an example site. You might have seen this in Andres's keynote. We use it for a Music site a sample music site It's a it's a it's a it's a sample content model that I've been using as an example for a while So imagine you have this music review site with You know with music reviews and it needs a music review content type obviously But then it also needs you know a several other content types So it needs all of these you know like album review concert artists venue song album genre and then you know in Drupal Obviously these these all need to be These all need to be You know different types of entities so some of them are nodes and some of them are possibly going to be views Some of them are going to be maybe even you know a media file or a taxonomy term And you need to make you know what again are the sort of sane default choices for for what those things are right now to do this You know it requires really an immense amount of work to get all of this all of this this stuff done and You know this is assuming of course This is assuming that you didn't use a you know a pre-created schema org You know content type that you that you Imported but even if you did you still have to create all of the entity reference views You still have to create and then configure all of those entity reference views and then you know essentially You know link together all of these things and connect all of the dots to create this entire content model Right and if we could make that simpler and and go that even one step further Then we have even more of an accelerator for for users for the site builders to come in and begin to create You know fully semantic content types So this is this is not a good process right now and we can and we can improve it and in doing so You know make it even simpler and and get those people a better experience So part of this part of the idea behind this is is the content model as a feature So if you know if we do all of those things, right? We can we can begin to You know take these schema org linked content types and bundle them together using features module so You know, I've whenever I mentioned features module a lot of people say this You know, this is actually a quote from the features module project page on the on the Drupal 8 version of features And I hear this all the time. Why do we need it? You know, we have CMI now, but the the original goal of features module was to create features so This is what we're trying to do with it now We want to create an actual feature not just a bundle of configuration that I want to transfer from my dev to my stage my prod Instance of my site I want to actually make a feature that's shareable with other with other people that I could put up on a feature server going back to that original dev seed kind of apps kind of idea that that it's a real You know a single thing that has that can be that can be downloaded and installed it kind of in one click and run and You know as a as an accelerator for content. This makes a lot of sense because you know It's it's more of a You know, it's more of it's more of a template then sort of a then then a thing that has Business logic embedded in it or or or some particular Industry vertical like a distribution would we're talking about just the 80% use case content model for a sort of domain like music or Film or art or you know, whatever this the particular domain that you're talking about is that shares this sort of 80% use case Content model and out of this you can create a kind of a content package That's a feature that could be could possibly be hosted on a feature server and download it as a Sort of one thing that people could start start from right so features module in Drupal 8 has actually come quite a long way and I I'm not sure whether they have a beta release yet, but but they're but they're doing a lot of work on it and it's going to be Really great. I believe it's going to have the ability actually to To not that you can download a feature and that you don't have to have All of the dependencies on on the site and it can immediately run the feature without without any further You know downloading and installing of other modules So, you know the future of this actually You know when we think about it, there's there's there's more really that we can do there's more that we can do with content creation and and adding to this whole sort of experience of You know allowing the the the content model Person, you know the person who's creating these these you know these these these content models to do not have to go through All of these steps because you know each each one of these boxes here represents a new UI in Drupal that you had to go to That's ridiculous You should be able to do this in a single in a single action or in a in a simple kind of in a simple UI That allows you to do it all in one place So when if you look out on the web and you serve search around on content models and you know content strategy and you know And and modeling tools and diagramming and and things like this This kind of stuff has been around for a long time data diagramming databases and entity Relationships and there's a lot of different ways that people do it, but the overarching You know concept here is that when I model my content I can see the whole thing I can see it at a 10,000 foot view I can see all of these entities and how they relate to one another But field UI in Drupal takes you through this process where it's like this I go to this UI I go to that UI I go to the other UI and there's no single place where you can create a mental model of your entire content You know structure of your site so that you can so that you can really easily create these things So one of the things that we're moving towards one of the next projects that we're hoping to build Is something that looks kind of like this. This is an initial sort of first-pass design where you can see that It's bringing together, you know a UI with a You know with a with a content modeling tool so that you can literally grab these entities and then bring them in and then And kind of drag and drop sort of you know the connections between them and then determine whether that that connection is going to be You know a one-to-one one-to-many is this going to be? You know a child of you know all of the different kind of ways that you want to you want to make these connections, you know In the directionality of them So or I should say cardinality of them. I don't always get the developer terms right But you know and then another thing, you know that that we really You know need to start to think about also building into this kind of a tool is a more automatic way of Making of making these links to External APIs right so if I have my music, you know genre List sorry, I'm gonna go back to if I have my music genres. I couldn't make that as a taxonomy I could go in and you know have the people in my and my content team You know start typing in you know jazz classical pop et cetera et cetera et cetera et cetera But why would I want to do that when I when I could go to you know a standardized? API like this one echo nest for instance that I can get a developer key to and I can get and I and I can send You know a rest call to them with rest in Drupal 8 that we have now and I can make a call to this API and immediately go and get Based on artists give me the genre You know or based on song give me the genre based on you know a number of different criteria So there's there's lots of different get requests You know that I that I can make and I can just get that thing pulled directly into my site into this You know into this piece of content now, you know having those kind of things baked in that's an even more powerful accelerator because now my taxonomy is not going to get stale and out of date and And again, it's dry and it's and it's and it's and it's create once published everywhere I'm taking that John from one place where where somebody else is maintaining it I'm offloading a maintenance task on to a you know a public API and essentially really this is available for all of these things So then my content model becomes much much much simpler to maintain in the long term Because all I have to do all my content creators have to do is create album reviews because that's what my site is all About I'm getting my artists from ASCAP. I'm getting my albums from Spotify my songs from Spotify tickets from Ticketmaster Venues from Foursquare etc etc etc, and this is true in any domain There's there's API springing up all the time that are serving up these kinds of You know of enumerations and and and and you know You know bunches of content that you can that you can suck into your site and really use So that's kind of where we see the the future going with that now We're going to talk a little bit about the content creation side And this is again. It's about the content author and getting into that You know into the whizzy wig So, you know, this is the person responsible for you know researching and writing the article and You know they don't they want things to be automatic, you know They don't want to have to think about it And the other thing is that they don't want to be taken out of flow, right? So they want to when they're in when they're in their editing experience and when they're actually typing They don't want to have to go out of that browser window into another browser window type something start researching something and then have to come back And if you look at a lot of the enterprise level tools that are out there What a lot of what these tools are doing is that they're bringing the research functions in context They have search windows on the side where you can literally start, you know typing things and researching or even having your Your your your your content parsed for entities, you know that are that are that are real things like Marlon Brando or you know Frederico Fellini that thing becomes something that gets automatically parsed and and and that you can link So Stefan is going to tell you a little bit about some of the background in this area And then we also have a video to show on that So about the background the previous work that has happened in this field really there isn't that much of it a lot of the focus that we've Had in the past many years was about content model not about the actual instance of your content So in other words, we were able to tell Google that this taxonomy term is a place or a city But that's really all we were able to say we were able to say the name of the city is say London Google might assume it's London in the UK, but really there's no way to tell the search engine that no it's not London in the UK It's London, Ontario in Canada So that's the problem. That's a challenge. We're trying to address here We haven't done a lot of work in that field. We we can't map the instances of your notes to a particular entity in the in the real world and that's because Google wasn't really as far as I can tell they were they were not as interested in that they were In the past years it has it has changed over the last year or two with the knowledge Knowledge graph announcement and then the week free base acquisition of by Google and then the wiki data movement from the wiki media foundation and wikipedia people so this aspect of Annotating your content itself not just what type of content it is, but what is it really? What if you have a name, you know, it's about disambiguation So the only thing we could find in the past that has been done about this is this early FA content editor It's a whizzy wik plugin for tiny emcee where you can go and Tag annotate your strings And that's really all there is to it in in durable so so But at the same time there's some in there's been some interesting work going on, you know in other areas On the on the usability side of this in terms of being able to while you're in flow while you're in an You know an editorial experience to be able to To be able to you know get get into a place where you can actually search, you know for other things now Yeah Okay, so this is this is something from the MIT Media Lab. It's called MIT. It's called fold It's actually a it's actually an online magazine so I'm in the actual content creation flow here and You can see what I'm doing is I'm creating this little card where I start to type something and then I can hit a plus button I have this tool over on the side where I can immediately search things and add them to You know to my to my article right so I'm I'm I'm writing an article on Bob Dylan So I'm one of I saw first I found a video and now I know that Bob Dylan was born in Duluth So I'm gonna link to the map of Duluth. I'm gonna link to Immediately again put a map there I can go on and I can do things like I can you know, then I then I Annotate that as his as his birthplace and then you know do other things like you know search for images or or even even Animated gifts so you can see this last one is You know, there's all these there's all these little animated gifts of Bob Dylan singing So, you know, this is this is really fun And it's a it's a way for sort of searching for things and adding things to content in context without getting out of context But it's not necessarily it's not necessarily semantic web. It's not really I don't know whether all of these things that are being added are necessarily You know marked up with RDFA or whether they're really they're they're really You know going to be discoverable apart from the fact that they that they're connected By by by virtual being in the same piece of content But so it's it's it's like we have these two areas of You know of of the link data and the and the user experience sort of moving towards one another and and we're and we're Trying to pull those things together. So what Stefan is going to show you next? is Yeah, so again This is work that was done by the same student this year at this time. So here. We're just going to Enable a module called the link data tool and what this module will allow you to you eventually to do eventually is to map and give a node or a given term of your site to a particular ID from a well-known authoritative bank of data or Tizoris such as wikipedia's wiki data or Google's freebase So that when Google comes across that page and sees that this is really the same Entity as the one that I know already in my system then Google or any search engine can map those two and say they are the same thing And that's useful again for avoiding ambiguity on the web So here. We're just creating a field creating a new field to to our content type and Again, I repeat this is triple eight. This is a very prototype level and But we're still working on it and polishing it So we have the field now. It's just it works like a regular field and when we create content a new article Say about Drupal Just gonna fill it up fill up the form Add a tag. So that's just a regular tags field. So don't worry about that. What's interesting is the last one here At the bottom. So you type Drupal and it's it does a another complete request to freebase and There is your tag. So not the ID here q1 It's already gone, but q1 Something that's that's the idea of the concept about Drupal in in wiki data We support two providers of tizari right now wiki data, which is the next generation wikipedia if you wish Which is here. So here's the page about Drupal on wiki data and you see the oops The idea here. So that's really the end of that first video so this was about again to to recap this was about simply Mapping a node or any entity on your site using a new field type to an ID on freebase or wiki data so so so So obviously, you know the the the experience is something that we're still sort of sort of moving towards right now We have we have one field where you can where you can map these things to to the wiki data or to to freebase But ideally what we want to be able to do is is have You know sort of more more of these search tools sort of built right in kind of alongside your your editorial experience So that's the next step You know with this tool is to is to do things where where the user can begin to in in a similar way to fold start To search for entities You know and then and then actually and actually pull them into the into the content and add them things like videos or You know or audio or or whatever? You know they may want to add to their sites And and have content that is you know that is that is rich and actually richly and properly linked to all of its canonical you know sources and You know when if you you know, I've done a lot of you know talking to people in the publishing industry at for instance at time Inc. And and others and this type of ability to sort of Immediately be able to research and link and and and create these cross references In your editorial experiences is a highly sought-after thing. So we're really kind of you know Going going in the direction that the user sort of is driving us and again creating an accelerator for For link data by by making the user experience of creating content and doing research easier So so the future in this area. I think is is very interesting because you know Essentially really what we want to do is we we don't want to force authors to to mark things up, right? So, you know when we talk about getting into the body field, right? When we when we bring things like what we're talking about like this like this entity browser into the body field where you know Where a where an individual? You know entity in the middle of a paragraph, you know sort of Marlon Brando is written in the middle of a paragraph Can be can be selected and then that can be immediately linked to you know to to its wiki data source or freebase source That's that that's that's kind of a kind of automatic power that you want it We want to give to users and if you look at you know Google sheets For instance, you can already do similar things to this with If you type a link if you have a cell in a in a Google spreadsheet and you and you type a link into the cell If you type a name into the cell it will pull up into the into the link field It will it will pull up the website that it thinks that you are trying to link to and you and you can add that in That's the kind of automatic Automagical kind of functionality that you really want in these kind of situations so that so that everything that the author Needs to do to make their their their content semantic sort of is kind of provided for them Right right where they are and indeed all of the other tools of making the content semantic like creating Sections and you know and citations and headings and etc. Is also all you know kind of Automatic so this is some you know work that we've been doing on improving the authoring experience and You know it's kind of trying to bring together these two worlds of sort of seamless smooth You know distraction-free editing like you might find in a tool like medium with with with with semantic tools that surface themselves when you need them so Don't just give me sort of an you know a effortless authoring experience Give me an effortless effortless authoring experience that exposes the structure of what I'm doing So that I don't have to dive into the markup Or have the knowledge to dive into the markup to to make that happen and And if we can do that if we can keep authors out of the markup It makes the job of of of site owners much easier because then we don't have to worry as much about things like filtering and And all of the problems that we run into Inline styles etc when when authors are looking at the at the HTML view so You know and ultimately going forward, you know, I believe that it really should be the responsibility of the CMS to In a sense interpret the intentions of the author, you know, so that if the author adds And you know, you see this in a lot of markdown system if systems if the author Types a one and then a period that automatically becomes an ordered list That's the kind of sort of automatic You know sort of interpretation of an of an author action as a key to what the semantic structure should be Right and I believe that you know as we move forward, you know We're going to get closer and closer to this ideal where where what the author does, you know Is actually underneath the covers Creating a semantic structure that that makes sense out of what out of what they're doing rather than having to sort of Impose it later, you know or have some other kind of structure to you know to impose that and it's really kind of the smart CMS Which is you know, what we'd ultimately like to to move towards so you know I the takeaways are kind of you know labor-saving tools Can be can be a catalyst for for creating You know this world of linked data that we that we you know believe will really be powerful for everybody And you know as as long as these things can can become kind of automatic that that that people don't have to think about it That that's the way that that this is going to gain traction And that we have the the first level of tools which you've seen and soon hopefully with that with some more more time and effort We're going to have some more powerful tools as well You know and and this future of you know of a smarter CMS and a more you know a more Automatically semantic CMS so The last video oh you have another video yeah, so we took a stab at what Kevin has just been describing where Instead of mapping a whole form you can go in the body field and Map each of your strings or concept to something that search engine will know and I will just show this demo now I didn't even know you had that video Was a surprise out of his hat surprise for the I was just working on it here. No So again credits goes to Sachini From Sri Lanka for working on this during the last Google summer off code. Here we go So we have the this is just the regular Text format configuration interface that we have here and You can see some buttons here Those are two new buttons that we will add to the triple eight core whizzy wig interface So one of them is for tagging and Piece a piece of string and the other one is just to remove The link so this is the way the UI works You have a list of options and you drag the one the ones you want to use In your whizzy wig editor and all the htm attacks will get updated automatically for you So you save that and then you can go and create the article of your choice I'm just using some content here. This says judge judgment of Paris. So this is just a text that I took from Wikipedia but what's What's interesting here is that I can highlight some strings and Map them to Wikipedia and it's actually automatically detecting the string and querying Freebase for the ID matching that string.  So this is Paris. So this is actually a Concept of Paris in the Greek mythology, which is not the city It's just a fictional character from a play and here we could actually Say when we type our text and when we annotate the string Paris that it's not the city that you might think of It's actually something completely different that you might not even even know about so We've tagged all our text here We're just doing another one. This is Apple So again, not interesting thing here is Apple could mean anything could mean a lot of things, sorry And here it's the fruit. So we made sure that this piece of text means The apple as the fruit. So we're going to save that note now and those strings all appear as links and As we will see shortly those links will go to Freebase, but let's first take a look at the whizzy way after if you want to edit your note You still have the same interface. So you you can clearly see this is a link data Tool and here in the markup. We have links to freebase in the whizzy weak source so let's just go back and click on one of those links and See that it indeed brings us to Wicked freebase, sorry So this is the page for those on freebase and It has a link to Wikipedia That has more information. So this is all connected once you connect your Your body field and the pieces of your body feel to those concept Then people can all of a sudden jump in and learn more about it You don't have to look for the link. You just type in or just Select what concept you meant from the drop-down and that's all So that's the view Again, this is all Drupal 8 if you're interested in playing with this approach in Drupal 7 there is actually some work that has been done by some of the folks in the back of the room here from the Finnish broadcasting company and It's called yield why I LD on Drupal.org and We just had a good meeting over lunch today Just to agree on the next steps They have a different approach. They're using taxonomy terms in Drupal 7. We're using a field in Drupal 8 But eventually we want to merge and agree on the best approach. So we're just trying different things now So all of those this session is really Inspirational it's not meant to be definitive those wireframes are still kind of being worked on So those are just ideas and I guess we want your feedback on whether you think it's a good direction for the community to go Towards or if you think it's not the right direction or if it's maybe completely useless I don't know. So I guess that's why we're opening for questions. No, right? Yeah, any questions would be would be welcome And there's a there's a mic over there. Do you have any other things that you built? No This one question coming Hello, do you hear me? Okay? I'm not sure if you If you said it, but I'm not sure if this is Custom module or if this is already a part of I don't know core or whatever Especially the last two demos. So what is this actually? It's already it's it's everything is on Drupal log so if you look for It's so the last one is a sandbox still because it's very early And if internet works well, we can put it up No, not this one. Sorry So already a few I is the first the very first video that I showed in Drupal 8 it's here and Okay, there it is The video is here if you want to watch it again Sachini is the the maintainer their student that worked on this for two two years ago two summers ago and then the other module Yes, the other module is also entrepreneur gets a sandbox, but we can prepare the next question if you if you like I have another one LD tool that's where it is. I'll link data tool. So okay. Is it possible to integrate with some? custom Data endpoints or not only use wicked data or previous or so if you have your own Vocabulary or your own tessori internally and actually the guys from the finished broadcasting company have that use case and they have their own ontology, I believe and also their own Freebase like system. So the the design of this module the LD tool module was made in such a way that you can write your own plugin for your own endpoint for those Excuse me for those Concept so you can definitely do that. Yes. Perfect. Thanks a sort of related question I was just wondering your views of micro data compared to RDFA So that's that's very deep in the weeds here It's the question is about which format to use there's also Jason LD if you want to throw in and other formats and and Also Mike micro formats also. So we really have four formats in the HTML that we could use My take is not I don't think it's big deal or I don't think it's something that people have should have to worry about In fact in all the demos that I showed you'd never had to know anything about this Personally, I picked already FA since the beginning of triple seven and it's still there in triple eight and It's something that Google said they would support Just like just an ID and micro data so At the end of the day, it doesn't really matter which one you pick if you prefer one over the other I just think that if you bring up Jason LD in the conversation Jason LD is a bit different because it's it's like a blurb of Jason at the top of your page It's not linked to any dumb element of your page. It's not in line dry It doesn't follow the dry principle and it has downsides when you have Lots of fields with a lot of content and you end up duplicating your content at the top and loading your page But it's not a I don't think it's a big deal. It's easy to swap in and out if if we ever had to Switch to another format From switch away from already FA In core we only plan to support already FA in contrib. I'm sure there will be at least just an LD so But again You know, I think ultimately what we want to we want to be the cases for nobody had to have to even know that It's like it just happens automatically in the background, you know, and the vast majority of Drupal developers Simply, you know create, you know content models from content model templates and begin to immediately have You know linked data right away. All right, if we don't have any more questions. Oh, there's one there If you're loud enough just yell


Alright, quick heads up on what I've been working on. I played Resident Evil 2, and not only is it really good, it's an amazing look at how much games have changed, and how hard it is to have games like this in an age where walkthroughs are published before they even release. I'll be doing a quick video on the indie game Gris, and how there's a place for games that are more about their beauty than their gameplay, and I just played the game Oxenfree, which I absolutely loved. Finally, I finished my third playthrough of Dark Souls 2, and I think I've now given it a fair chance, and I'll be looking at why it still makes me angry every time I play it. But today we're going to take a look at the Anthem, quote unquote, demos. I played the closed beta, the VIP beta, and finally hours of the open beta, and I've got some thoughts after the logo. I'm not going to get too deeply into critiquing this game yet, because I plan on playing it through upon release, but I can comment on the marketing, on quality of life issues, and the performance that were on off for the last few weeks. And so you have a decent understanding of what you'll see. I need to let you know what I played the game on. I played Anthem on the Xbox One X and on the PC, and as you look at the footage, I want you to know what kind of PC it's actually running on. I've got a GTX 1080 and an i5-8600K processor with 32 gigabytes of RAM. It's not a super top-end PC, but it's a pretty damn good machine, and I've yet to install a game that doesn't default to ultra settings. In its current build, on my pretty damn nice gaming PC, I could not get a consistent 60 FPS at 1080p. Enabling vSync, which I almost never have to do, I was able to hover around 60 FPS, but with inexcusively frequent frame drops, stutters, rubber banding, and in Fort Harsis, the performance was just simply abysmal. The game is poorly optimized for PC in almost every single way. As far as settings go, they are subpar, including no field of view slider, and a motion blur toggle that does almost nothing. In fact, this game has the most obnoxious nauseating motion blur I have seen in a very long time. It was so bad I literally could not play anymore, and eventually found a way to reduce it by turning off ambient inclusion because the motion blur toggle doesn't toggle the motion blur for some reason. And the really weird thing is I saw zero improvement in performance by dropping settings down. Even going down to medium gave me no appreciable difference in performance out in the world. I didn't try low because I just totally refuse. What is the point of having a decent PC if I have to ever play a game on low? I'll just buy it on the Xbox One X in that case. Even leaving aside the disastrous infinite loading screen problems and consistent matchmaking failures, this is shaping up to be a pretty bad PC port. Menus are really annoying. They require key presses all over the place and like two or three clicks anywhere where one click would do. Almost everything about every single menu is poorly designed and obnoxious, and it's clearly made with a controller in mind. And even there, they are still bad menus and a terrible UI in general. Mouse and keyboard controls are bad, with key bindings being annoying, flying feeling just awful with a mouse and a keyboard. I ended up switching to a controller and enjoyed the game much more once I did. So from what I've seen so far, Bioware has a ton of work to do to even get this port to acceptable much less good. And I will just say it again, the interface and menus and Anthem are just really inefficient. It takes five inputs to launch a mission. The loadout screen is clunky and slow. Everything about this game, aside from flying and space magic, screams unfinished and unpolished. And there were just so many really poor quality of life issues all over the place. And when I say the game feels unfinished, I'm not talking about the content, which I can't make a judgment on yet. I'm talking about all of the other systems that make a game either easy or onerous to engage with. One really quick example, when you pick up a piece of loot in the world, it does not credit to your inventory until you finish a mission. So if you're disconnected, or you have to leave or the game crashes, you lose all of your XP and loot. Why would anyone possibly think this was an acceptable design choice? Locked loadouts are bad enough. And yes, you can only change your gear at a kiosk in the hub area. But some missions can take 30 to 50 minutes. And having played a bunch of online games, I am 100% positive that disconnects and server issues will abound early on. Meaning you can have an hour totally wasted if the server boots you. Which happens 33% of my time during the recent demos. Literally, 33%. One of every three missions, I wasted my time completely because the server booted me. Now Anthem is a tremendously important title for Bioware in EA. It needs to be successful and the most important part of successful game is the gameplay. So, how does the game feel? Anthem's gameplay is pretty good. I am one of the few people who enjoyed Mass Effect Andromeda. Its story was admittedly awful, but I enjoyed the combat so much that I was able to finish the game and had a good time playing it. I generally do not like third person shooters at all. I haven't liked any of the Gears of War. I didn't love the Division. I don't like the combat in GTA or really any third person shooter outside of Vanquish, Dead Space, and Mass Effect Andromeda. The game has to really shine to win me over as a third person shooter. It has to have something different than all the others. And Bioware's last third person shooter delivered in a way I was simply not expecting it to. Mass Effect Andromeda had a really fluid and aggressive combat system that felt fresh and unique. Anthem is basically Mass Effect Andromeda's combat system plus flying. It's got the same gunplay. The powers are very similar to Mass Effect Andromeda's biotics. It even has the same boost jump and dodge that made Mass Effect Andromeda so fun to play.  So the basic systems are all in place to produce a combat experience I should absolutely love. But I don't love it. I only like it. And that's because there are several things about the combat that do not work at all. All of the javelins have a heavy focus on mobility and the maps are all quite vertical which in theory should lead to fast paced and chaotic encounters. But sadly they often just don't. Instead it plays very much like a cover based combat system on any setting above easy. Enemies are hyper accurate so even dodging or literally blasting off and flying will not stop you from getting damaged with hitscan weapons. And Anthem has made the strange decision to have non-regenerating health and shields that recharge absurdly slowly. If your shield breaks the only thing you can do is hide behind a rock and wait for like 10 seconds until your shield recharges. And enemies can break your shields in moments. What this means is that you spend an annoying amount of time not playing the game.  When you take cover in a game with a cover system you're still actually interacting with the game. You can see your enemies and form a plan. You can blind fire and you can look at the cool animations. In Anthem you have to actually break line of sight with the enemy to take cover which means that all of your time spent recharging your shields is spent looking at a rock. I understand the desire to not have a cover system as the game seems to be built on mobility. But in order to actually take advantage of the game's greatest strength you need to allow players to mitigate damage without hiding behind rocks. Bio air should have had movement or at the very least flying be the primary means of evading damage. Or they could have had a healing class. As it stands the game is a strange mix of systems that don't feel terribly cohesive. It's a cover shooter without a cover system. It's a horde shooter that requires you to not stay in the line of sight of hordes of enemies. Likewise enemies can have just insanely unfun levels of health when on normal difficulty. Bio air would be well served by calling the easy setting normal and growing up for there because the game is extremely fun when played on easy and just dreadfully annoying on normal before becoming toxic on hard. I understand that the gear system is meant to mitigate this but a normal mission means that's the preferred way to play the game and what is called normal here is not fun or at least not as fun as easy. I have said over and over and over that the very worst way to implement difficulty in a shooter is lazily increasing enemy health. On normal enemies have too much health although it is tolerable. On hard enemies have more than double health and do double damage. I make it a habit to play most games on hard because I enjoy a challenge but an example one thousand of this very thing difficulty is only fun when it reinforces the core design choices of your combat system. Anthem is at its most enjoyable when you are flying around and fighting large groups of enemies but the second you turn the difficulty up to normal or above you're left carefully plinking away at them and hiding behind rocks it actively breaks everything that makes the combat system unique. I've rarely had a game that is so clearly more fun when played on easy than Anthem. Enemy AI, unit type, spawn density none of these things change in any way whatsoever based upon difficulty. The only change is enemies turn into annoying bullet sponges and do double damage to you meaning the combat becomes stationary stale and boring. Destiny also raises enemy health and damage at higher difficulties but it also significantly changes enemy AI. Destiny's AI and raids or gambit are like playing a different game than the campaign. In the easier activities destiny's enemies almost never use their special abilities. They don't dodge, they don't take cover and they have terrible aim and gambit enemies constantly use their abilities, they flank and dive for cover, they coordinate fire and are very accurate. It's a much more interesting way to up difficulty because it feels different to play on a moment-to-moment basis. Destiny also changes unit types and spawns based upon difficulty setting and even on the harder difficulties destiny's enemies don't solely rely on hit scan weapons so using the mobility systems are more effective at mitigating damage than is possible on Anthem and that's not the only thing that makes what could have been an amazing combat system only kind of good in practice. While the particle effects are fantastic and the world of Anthem is quite nice looking though nowhere near as nice as the early footage would have had you believe surprise surprise enemy animations are not great they're bad this isn't a critique only of the visual presentation of the game the enemies look natural enough it's a combat feel critique and i know i'm not supposed to compare this game to destiny even though the game is clearly a purposeful competitor and its health is reliant on taking at least some of destiny's player base away but let me show a clip from destiny here see if you can notice a difference see how the enemies respond to damage that spectacularly good visual feedback is one of destiny's greatest strengths and the artistry of the animations go a long way to making the combat look and feel visceral and real and they serve an important mechanical function by allowing players to control how much damage they take by staggering enemies strategically anthems enemies do not seem to mind being shot if you melee them or if you do a shitload of damage they will occasionally fall very awkwardly and woodenly to the ground but for the most part almost every enemy just stands there soaking up your bullets as if nothing is happening and then they die if you remove the health bars and numbers from destiny's enemies you would still get all of the visual feedback you need to know how you are doing if you remove the numbers and health and shield bars from the enemies and anthems you would have no way of knowing if they were even taking damage at all this combination of very poor ai and very weak animations makes the combat feel kind of hollow at times it makes the encounters stale and more importantly it makes the fights feel like you're fighting target dummies who are holding guns little things like this are all over anthem the game's actual moment to moment combat is surprisingly unpolished and poorly balanced enemies and encounters are extremely spongy and wave after wave after wave of enemies spawn until a little blip comes up to let you know it's time to fly for 30 seconds to the next arena there are a lot of things to like about anthems combat a lot but it's not spectacular in any way it's much closer to good than it is to great i think one of the best ways to explain this is to say that the very best thing in the beta was when you were fighting spiders and the spider boss because they aren't hitting you with hit scan weapons you have total control over the fight dodging and flying suddenly becomes a dynamic way to actually control the pace of combat tactical decisions feel more important and everything just flows better and hitting spiders with combos and watching the blow up is super fun but whenever you're fighting the humanoid enemies the game just slaps you in the face every time you try to actually use the game's commendable mobility systems playing on normal or above requires you to be far too careful to really dive into those systems that make traversal and combat feel at its best and that's a shame really it's something that could be fixed with better enemy animations that made them stagger every so often or at the very least by toning down health quite a bit as for the other aspects of the game while there wasn't much actual story on offer here what was there made clear that this game has little to nothing to offer people who are fans of bioware games facial animations aren't disastrously nightmarishly meme worthy but they aren't all that good actually voice acting is okay in places and tiresome in most others the conversations you have range from boring to annoying the dialogue options seem completely meaningless like choosing between yes i'd like a sandwich and actually i already ate this morning the story of the game might very well be okay although i'm getting a bad feeling about it but it's pretty obvious that bioware has gone from deep branching rpg dialogue to a dialogue wheel to a simplified dialogue wheel to a meaningless dialogue choice they've confirmed there will be no branching paths of any time so this system exists only to insulate them from criticism and maybe trick some fans into believing that this game might kind of resemble their previous games it doesn't this game is almost entirely centered around improving mass effect and drama as combat system that's obviously been the central focus and again i actually really loved the combat and mass effect and drama but i just don't think there's anything here for fans of their previous games and the combat and moment to moment gameplay while quite good and fun simply is not on the same level of quality as destiny or perhaps even warframe which means this game is in a strange in between state it's a more casual and simplified version of warframe or destiny with the potential to have a decent story but it has nothing to offer fans of bioware's older games and it doesn't offer combat good enough to poach very many players of warframe or destiny which brings me to the very concept of this past weekend's quote-unquote demo bioware got a bunch of goodwill and adaboys from people myself included for admitting that early access only a couple weeks from release isn't actually a beta but when a customer hears that something is a try before you buy demo they have a reasonable expectation that what they are trying is the finished product instead bioware announced only after the first demo was a total catastrophe that this was a week's old build with quote significant differences in balance economy and bug fixes unquote i'm confused as to why you would release something that you are calling a demo and not put out a more current build or if they knew that they were putting out something that had significant issues why wouldn't they call it a beta or stress test what possible reasons could there be for that at best this was a very bad business and marketing decision from a developer and a publisher whose most recent releases have been varying shades of disastrous and considering how shockingly bad the performance was it seems that this game is not ready for release at all if the game was going to be a week's old build with significant bugs and totally different balance why would you tell everyone this was a demo of the finished game that was meant to convince you to buy it it's a troubling gaff and is a bad sign about how things are going with a final release very very close less than two weeks close i'm going to buy and play the game i liked the combat enough to give it a try and i still hope the story is at least engaging but i just do not think this is going to end up being a great game now i think it's far more likely this ends up being a pretty good game from what i've experienced between the alpha and demos it's feeling kind of like mass effect andromeda with slightly better combat competent facial animations and somehow an even worse dialogue system a good but not great game a game that falls in between and doesn't offer enough of anything to find a huge audience it confuses me that bio where who became a titan of gaming for complex rpg's and then for deep branching mature stories with think they need to tone down everything that made them successful to be more successful it never fails to amaze me when companies fail to understand what it was about their games that players loved in the first place it simply doesn't make sense to me manji became an industry leader by making top-notch fbs combat and then they went and made destiny which focuses almost completely on providing top-notch fbs combat bio where became an industry leader making mature complex rpg's with engaging stories and important dialogue choices and then began making less and less complex rpg's with less and less dialogue mass effect andromeda had the best combat bioware had ever made by a mile and the game was a flop people just don't buy bioware games for combat mechanics if mass effect two had had the mass effect andromeda combat it might have been the best game ever and obviously the more fun the combat the better but it's not what made the studio successful and anthems combat while very good isn't good enough to compete with studios who have spent their entire careers perfecting shooting combat if ea and bioware were hoping to sell 15 million units and have a huge hit i think a big disappointment is coming anthems looking like it'll be pretty good if it works at launch i can see myself playing it through the campaign and thinking it was worth my time but i have a feeling pretty good isn't what they were hoping for i am a bit less excited to play the game now than i was before i played the demos and i've got a feeling the game isn't going to be much better than what i've already played it'll just be more of it frankly i hope i am proven wrong because bioware closing would be a terrible thing but in all honesty can anyone give me even one example of a games beta that was significantly different than its release can we finally admit that these betas slash demos are basically representative slices of exactly what you will get at launch this might have been one of the very worst beta demos i have ever played performance wise for a triple a game bioware should thank their lucky stars that fallout 76 is still shitting the bed on a daily basis and is still fresh in everyone's mind because if fallout 76 hadn't happened and redefined what a total mess a beta can be this would be a much bigger and much worse story for bioware than it is all right see you in a few days thanks for coming bye


What's going on guys, welcome back to the channel and I appreciate you being here. Today I want to talk about the Iron Banner and give you guys my personal opinion on why I think it turned out to be trash. But before we get into the video guys, do you guys want to win some epic loot? If so stay tuned until the end of the video to find out more. So Iron Banner, what used to be a monthly event within Destiny 1 which came around month by month offering a variety of decent weapons and armours. Each month it brought two weapons, two armours and a class item. Those items normally had the perfect role from Lord Saladin himself or Aphrodite but it could also obtain those very weapons from end of game rewards with different roles. You could also earn emblems, shaders and even on their occasions the ships. Iron Banner back in the day also had ranks. It had five ranks in total. Normally with certain ranks reached we could then purchase gear assigned to that rank. Iron Banner would also offer us bounties too which also dropped to loot. At the end of the day the ground was there for sure. The loot was there, although most of the time we knew what we were getting it was still there. Iron Banner also had a system in place where level mattered, just like trials. The higher you were the more powerful you were simple as that but always as good as it sounded let's not forget about the Iron Banana connections. They were terrible. But it's okay now. This was back in the past we now have Destiny 2 which no doubt will have fixed all of them issues. So let's look at the Iron Banner within Destiny 2. Okay for sure it might be still a monthly thing that's cool but there's literally nothing else to it besides normal pvp with added loot. No ranks to work towards with Lord Saladin. No power advantage which I will talk more about in a sec. A loot system which is flawed. Connection is no better than what they were in Destiny 1 even though things have changed with 4v4 mold and a few other things. Weapons again were just reskins, nothing unique about them at all. Armours yes they were great but actually getting a full set of armour now is way harder than it used to be. Before yes for sure only a certain set items would be brought armour and weapon wires but it meant the month after you get a complete set. Now there is no limit on the loot you can obtain but there's also no set loot either. You can open 50 packages and still not get all what you desire. The engrams in which these come from take 20 Iron Banner tokens which you get for playing Iron Banner, 5 per win, 2 per loss so the grind is real for sure which I am happy with. I just feel the reward is well not as specific as it should be. A friend of mine had to open 35 packages before he got full hunter armour that's 700 tokens that's around 140 wins that is crazy if you ask me. Also the fact these Iron Banner engrams drop normal crucible gear should not be the case at all. It's Iron Banner we want Iron Banner gear. Connections seem okay for me as a player who plays within the UK.  It's like the servers then come overloaded which affects connections within PVP and surely that should not be the case at all. And let's not talk about the spawns. The spawning system within this game seems absolutely shocking and even worse within Iron Banner if that's even possible. I know I ain't the only one to experience it either. Also guys trying to solo queue is horrendous. Running to full teams while playing solo is a real problem. Then running around together you suffering from team shots is an absolute nightmare and if you imagine but if my pal had to open 35 packages to get full gear that's 140 wins. If you are playing solo that would not be the case. You will get 2 per loss and that's around 350 games to get 35 packages. That's if you're constantly losing and if you've gone in against teams of 4 as a solo player that's probably going to be the case all the time and that in my opinion is just not right. Our power levels as well are one of the main problems here. It's within the lore of the Iron Banner. Why has Bungee disregarded it? What is power level actually useful nowadays? Is there anything? I don't think there is. Iron Banner is just a standard PVP reskin. It doesn't feel any different. It doesn't feel special. It's crazy how can play about 6 or 7 hours of Iron Banner and not enjoy it at all? Play Fortnite Battle Royale for an hour and absolutely have 10 times the amount of fun. That shouldn't be the case. I was also expecting upon the arrival of the Iron Banner some kind of quest or story telling us to worry about what happened during the attack but nope nothing at all. Iron Banner should have sticked to how it was before. A ranking system in place would have been much better. You have the emblem which states how many packages you've opened which is kind of 50% there but we need more than just an emblem like this. In my opinion that Iron Banner as much as I've played it and will continue to play it has fallen downhill. Nothing of what I thought it would be. How they can state on Twitter all seems fine is beyond me as well.  Heads in the sand or what? I just hope they fix this game up within the near future. So many issues with what they are doing and more and more people are coming out and talking about it. I made this video because I feel I have a bigger voice than many other people within the community and I know I'm one of a select few who will call out Bungie on this matter. But guys down below let me know your experiences within the Iron Banner. Did you enjoy it? Did you not? Let me know. And on that note guys we have come to the end of the video. Thanks for stopping by as always. If you want to win some epic loot simply drop a like in the video, leave a comment down below and join my discord server linked within the video description. But thanks as always for stopping by and hopefully I will see you on that next video.


Hi and welcome to the session. Let's work out the following question. The question says find the LCM of the following polynomials 2xq minus 128 and x square minus 9x plus 20 x square minus 16. So these are the three polynomials given to us and we have to find their LCM. So let's start with a solution to this question. Left, Px be the first polynomial at this 2xq minus 128. This is equal to 2 into x cube minus 64. This is equal to 2 into x cube minus 4 cube because 64 is equal to 4 cube. That is equal to 2 into x minus 4 into x square plus 4x plus 16. Now this polynomial is equal to this because a cube minus b cube is equal to a minus b into a square plus b square plus a b. So this is equal to Px. That is this is the polynomial Px. Now let the second polynomial be qx. That is x square minus 9x plus 20. We factorize this now. This is equal to x square minus 5x minus 4x plus 20. And this is equal to x into x minus 5 because we have taken x common from these two terms minus 4 into x minus 5 because from here we have taken 4 common. Now this is equal to x minus 5 into x minus 4. Here we see that we have taken minus 4 common from these two terms. Now let polynomial Rx be equal to x square minus 16. This is equal to x square minus 4 square and this is equal to x minus 4 into x plus 4. Therefore, Lzm of the three polynomials Px, qx and Rx is equal to 2 into x minus 4 into x minus 5 into x plus 4 into x square plus 4x plus 16. So this is our answer to this question. I hope that you understood the solution and enjoyed the session. Have a good day.


Hey guys before we start this video I want to give a special shout out Well birthday shout out to Andrew Nava If you're watching this happy birthday Andrew And I hope you have the best time of your life And once again happy birthday everybody Common happy birthday Andrew in the comments below Yee Hey guys you're in this the gaming area We're playing the new scary elevator update Which is a wolf Oh my god Common rest in peace for a block And get away from me Yee You're even wolf Okay oh my god What? Jesus Christ he was going ham in there bro He was going after everybody Hopefully we get the floor again That was a short notice because I just turned on the game And then we got the floor Okay the floor is ready Are you?  What was he doing? He was just trying to get her from the tree He was trying to chop her down He was like get down here I'm gonna chop that down I'm gonna get you Oh yeah look I was just in granny's house And then I picked up this doll Which is part of the event too It looks pretty cool it's a wolf And I'm dressed as a wolf too Oh what is this? Potion Oh Oh yeah and they updated everything In the lobby too No Oh my god Okay let's try to survive this Hold on Wait you can't even see a thing Where is he at?  Bruh Oh yeah like let's show you guys Let's show you This is the new update As you can see we already saw the white fang Wolf We just need to see the brown fang And then look at the killer board Isn't that cool? I know right bros?    Oh no he wasn't Okay yeet man So funny Hey hey hey hey Oh no this is another clown one This is lexie's worst climber Look at her oh okay let's stay over here Let's keep the clown on here so we won't scare lexie Stay over here clown leave lexie alone Leave lexie alone everybody comment Leave lexie alone scary clown in the comments We got this lexie He won't go in the elevator Old Pennywise Yeah that's the old Pennywise No lexie wrecked We tried to save it here Everybody come and rest in peace lexie man Rip lexie Oh my god I was trying to keep him outside of the elevator And he just ran into the elevator Pennywise words Oh my god Okay this is lexie's worst climber You guys Okay uh oh I see you Oh my god he's running at us Is he still chasing us Okay he's not I think there's a red key somewhere back here If I'm not mistaken Or there used to be a red key Yeah there used to be a red key right there on top of that crate I swear you guys I swear there was a red key there before I guess he took it off I think I already have this badge Yeah I think I have all the badges I already took Well let's just get the hatch escape so we can get points Hurry Oh we didn't make it Come on speed boots or speed shoes What's the whole point of the speed boost If I can't even boost it if it runs out You have to let it cool down That is not cool bro Hey the king joined us back He must have timed out or something Hey jigsaw I feel like like I barely even get this floor Oh by the way what is your guy's favorite Favorite uh scary elevator floor Let me know what you guys in the comments I think mine is a grinding one Well I don't know Oh he spawned right in front of me man There was nothing I can do Nothing That was for evil He's so evil jigsaw Okay let's go back out GG GG for what Let's go check out the other VIP I haven't been in this one in a long time Okay but let's get this outfit This one looks cool Why is it not transforming me Why is it not working Or I like being the wizard Where's the wizard one Well it's a pirate I mean This isn't cool I like the pirate outfit Yeah what's up Oh look this ugly SCP It looks like his breath stinks so bad Mr.


Hello and welcome back here to the channel. I'm evil rabbit We're here on a set of Corsa and deals gap or what people may know it as the tail of the dragon So we're here to take the Corolla for a rip You guys are watching a bit of the replay of the run and then we're gonna get into the actual run Where I will be driving it in third person and switching into first person throughout the you know run Periodically back and forth sometimes one of them almost cost me to wreck We are switching between third and first just ripping this Corolla here on deals gap Having so much fun with it car is super fun to drive and once you get the tires warmed up It's all blast the thing was ripping through the mountains Definitely want to get some of the team on here and do some toge tandem runs here on deals gap since I've been on this track in real life I figured why not bring the Corolla big Thank you to road for helping me out and get some visual changes to my Game if you guys notice there's a lot more depth. There's a lot more texture There's a lot more lighting and shading definitely a big Thank you to him for hooking me up with some new post processing Updates to make the game look that much better lighting effects and everything are so much nicer So big shout out a big thank you to road for helping me out with that So if you guys are liking this style of driving and things of that nature Let me know down in the comment section below feel like I'm gonna bringing every single v2 street car here on This track because this has to be one of my favorite roads to drive and drift is definitely deals gap I know a lot of people are like, oh, you know do, you know, Maokina or Fujimekaido But I honestly like this road a lot It's very flowy They've got a lot of turns that you have to extend out, but it's also very forgiving sometimes too It's a little wider than some rods and we're doing a lot of tire dips It's a lot of three wheel action sometimes and some of these turns hitting them back and into the dirt Causing the car to go up on three wheels this Corolla screaming through the mountains So make sure you guys follow me on all social media all that are found in the description box below And as always I think you guys come back and watching this video Hope you guys enjoy the pure driving video with just Immersive in first and third person So you should follow me on all social media. Let's get into the actual driving with all the wheelcams and everything like that. Let's get to it


Jim Saunders here with today's Fanduul Hurryup. Getting you set for this weekend's Genesis Invitational by breaking down my top golfers in each salary tier for PGA DFS. My top stud will be Patrick Cantley, checking in at $12,000 over on Fanduul. He is 12 to win this event, second in betting odds behind Jon Rom. And Jon Rom has been tremendous over the past six months but Patrick Cantley has been even a smidge better. He actually leads this field in Data Golf's true strokes gained query over the past six months by just a bit over Jon Rom and guys like Cameron Smith. Cantley added to that lead by showing off the Waste Manager Phoenix Open, finishing second in a playoff there. Cantley, good all-around golfer. I'd expect Rom to be a little bit more popular than Cantley but Cantley had that exact same range. So I'll take the popularity discount and go with Patrick Cantley at $12,000. In the mid-range, I love Seamus Power for this week. Power came close to winning at Pebble Beach. He was awesome the first two days and did slide back during the weekend and maybe you could be worried because he missed the cut after that event the following weekend at the Phoenix Open. Maybe you're worried that there was a mental block for Power given that he could have won that event but digging into the data for Power the first two rounds at the Waste Manager Phoenix Open, he played well outside of on the greens. Everything else is good for Power. So that to me says it's not a lingering effect. He just had some bad luck on the greens. On the whole, Power is a very good goal for the past six months and when you adjust your field strength he has good ball striking numbers, good around the green as well and a very low salary at $9,300. So Power missed cut last week. I expect a bounce back here for a very good salary at $9,300. In the value tier we are going back once again to old reliable with Luke List at $9,000. We know Luke List is not good on the greens but the only way to think about Luke List is actually is good around the greens. He ranks sixth around the green according to Fantasy National over his past six rounds. So although list is bad on the greens everything else grades out well. He can go long, he has good approach play. You just hope he doesn't implode on the greens. Recently, List has had fewer implosions in that area than he had earlier on his career. Now that is worth mentioning he lost 5.9 strokes on the greens this past week at the Waste Manager Phoenix Open. So that is still something fully within Luke List range of outcomes. But we know he'll be long off the tee, have good ball striking and get himself in good position to score well. To have to hope that he doesn't implode once he gets himself on the greens. For $9,000 that is a risk I can take and a risk I'm going to take with someone as good as Luke List has been over the past couple of months. That's gonna wrap things up here for the Fandal Hurry Up. I am Jim Sondis saying so long and good luck to you with your PGA DFS lineups for the Genesis Invitational.


We left the farm, of course, the war was well over, and my husband never got a pension or anything, nor did my father. He had a sister living in Vancouver, North Vancouver, and husband, and the sister had phoned and said, John, if you can be out here by Friday weekend, I've got a job for you. So we just packed up all the children and left the farm. Never went back. And he was working for the district of North Vancouver, building roads. That was in Canyon Heights, right near the Cleveland Dam. And we had a few hundred dollars, which we bought property on Canyon Boulevard, I think it was.  And used the money for the down payment for the house on Canyon Boulevard. From there we were here. They needed help. And his brother-in-law worked for the municipality as well. So he had access to what was needed. And there were many people waiting for that job. Jobs were scarce.


As I was nearing the completion of the writing of my book, one of my clients asked me, George, it's almost time for the finale, you know, the moment of letting go. Your book into the world. How's it feeling? And I paused for a moment because I actually haven't been thinking about my book in that way. I've just been kind of going along on a regular process. Every week I work on my book for about two to three hours and just take the next step and then continue on, you know, just kind of almost casually. Of course, I had a plan, but every time I worked on it, it was just, okay, let me just kind of take the next step, not a big deal. I'm not really attached to what the outcome is. It doesn't have to be a New York Times bestseller or even an Amazon bestseller, whatever. Just, you know, take the next step and then complete it and then publish it. That's it. And then move on to the next thing. So that's how I related to the writing and publishing of the book.  And I think that this is, I wanted to talk about this because this is actually how I see a lot of my work. Whereas, which I think makes my work really sustainable. There's not a lot of stress. It's just, there's discipline and there's consistency in taking small steps every day. But there's not a lot of stress and like, hoping this one launch must go well or else. And I see some of my clients and friends and colleagues doing that. And to be honest, I used to do that myself. I used to have these big launches and lots of anticipation and sometimes they do okay. And sometimes they flop and it's really discouraging when it flops, right? And it's not just discouraging, it can send me into some depression for a while. And so, this also reminds me of a talk that I, a short talk I heard from Alan Watts, the philosopher, which I will quote in the notes of this video. But he was saying basically, you know, when you look hard at something, when you try to pay real close attention and try to, what happens is you get these intense muscles in your face, like looking hard, trying to figure something out or trying to listen hard, right? And it doesn't really help with clarity and the seeing more clearly. In fact, if you try to look hard, try to squint your eyes and look hard. It kind of, you don't get as clear of a view as if you would just kind of close your eyes for a moment and then open it back up and just let the images come to you, okay? And that's kind of how I approach my work is from this, from this relax, this deep relaxation of just, I'm just going to take the next step. I'm not scrunching my face and like pulling myself up for my bootstraps and I'm not hustling in that sense of the word. I'm just taking the next step in a very consistent way and then letting the results be however they are. And of course noticing what seems to get good results and what I can learn from that and maybe what didn't get good results and what can I do differently next time. But it's this kind of deep relaxation as I work that knows, I think, foundationally that I will be taken care of. Now to be clear, I'm not a trust fund kid. I have to make my own money to be able to survive and live like most people do. But I have this deep foundational feeling that on a profound basis that I don't know why, well I do, I believe it's because of God. I mean that's my personal beliefs but I hope you will tap into that own foundational security that makes sense to you, whatever your philosophy is. That you will be taken care of deeply, that there are no mistakes truly and that you can just keep taking the next steps towards your vision in a deeply relaxed and service oriented way and you will see success along the way and really the whole journey is the journey of success if you stay connected to your eternal source of support and move from there.