What is behind- Oh! Dude, the hockey woggie is down there! Poppy Playtime Roblox Edition. Yo, look at this place, man. It's like the actual Poppy Playtime Factory. Alright, this is pretty awesome. What is up, you guys? Realistic Gaming here. Your boy is back on Roblox. We're back on that Roblox grind. Maybe just for today, and I'll play it again next year. Just kidding. I'm gonna try to do more Roblox content. I know I always promise you guys some Roblox content, and I never do it, but I'm gonna get to it now. Oh my God, why is it zooming into my face?  Oh, that's- What the- Okay, whatever. Where were we at? Oh yeah, some more Roblox content coming soon. And yeah, let's begin with this. Okay, let's try to get up by ourselves. Ready? Go! By myself! Go!  Yes! And make sure to smash the like button, guys. Alright, let's begin. Oh my God. Dude, it's like we're actually playing the game. I love this. Hello there, hockey woggie. Like that dude looks freaky, yo. Whoa, there you go. It has been a while since I visited this place. This place brings me so many memories. I did play the Elmo mod, so go check that out if you haven't yet, the Huggie Woggie Elmo mod. Guys! Focus! We are here to find the flower. Okay, where's the flower? Oh yeah, it's a poppy flower. Alright, somebody take the green video tape and put it inside the TV. Okay, let's put it in here and... BAM! BAM! There you go. Okay, oh. What's up, my boy, Le Pierre? Yeah, we're definitely trespassing. Oh my God, this is my favorite channel. Alright, let's have a little look around. Eat healthy like Braun. Okay, cool, we got the little toy store. Alright, let's go put this code in. Guys, how do we open this big door? We might need a grab pack for that, man. Check the security room, alright. There must be a button or something. Okay, we know the code, let's go put in the code. Green, pink, yellow, red. Green, pink, yellow, red, enter. Nice. We found it. That's what I'm talking about, man. Oh! Huggy-wuggy. Playtime company. Oh my God, I kind of like how he looks here. I like the model, it looks pretty legit. Oh look, it's Huggy-wuggy. You don't say, man. Alright, let's go save ourselves a Huggy-wuggy. Wow, okay, this is literally a copy and paste. I'm loving it so far. Okay, find the blue hand. Okay, where the heck am I going to find the blue hand at? Blue hand, is that? Okay, that is not a blue hand. Where is blue hand? Let's check the theater. Oh, there it is. Wait. Dude, is that Huggy-wuggy? What the heck? Why is there just a blue hand? And the game is a little laggy if it looks laggy for you guys. Damn, not what we're going to do. Okay, look. Huggy has a key. Oh, don't tell me we're going to have to fight this guy for the key, man. Because I will fight you, Huggy-wuggy. Let's go retrieve the key from Huggy-wuggy. Cool, they did like a little obby for this. Dude, this is pretty neat. I like this. I like how Roblox always takes every game and makes it like their own way. Pretty awesome. And grab the key and bam, okay, got it. Nice. Okay, now we use the key over here. Okay, power. Now it seems like we have to restore the power. Okay, let's fix the electricity. My God, why is it so laggy? So laggy. Okay, there you go. Stop. Dude, if this keeps lagging, I'm going to punch the game, bro. I swear. Let's find the control panel. Oh my God. Be kind to others. What the heck was that? Did you guys hear that? Dude, who am I? I'm the only one here. Yeah, let's hurry up and find the panel. Dude, I'm the only one here. Who am I talking to? I'm talking to myself. All right, guys, I don't remember this place being here. What? Definitely new. Just not being a chicken. Let's just move.  Okay, I don't like that. I'm getting creeped out. Go, go, go. Just run down here.  Okay, found it. We need to leave now. Okay, let's go. Go, go. Okay, keep moving. Go. I don't want to be down here, man. It's creepy down here. I'm getting like that scary vibe. Let's go. Okay, nice. We're out of there. All right. Woo. That was a close call. Guys, where's Hunky Wunky? Dude, he vanished. What the heck? Where the heck did he go, man? I don't know. Let's just continue. That is a marvelous answer, man. All right, this place scares me. I think we should leave. No. We have to find the flower. Dude, why do we want this flower so bad? I forgot. Okay, let's keep going. Continue the search. Oh, man. This is not going to end well for us. What? What was that? I'm scared. Me too. As long as we Gucci, man. As long as Hunky Wunky is Hunky Wunky. Wait, why do I hear like loud noises? You guys hear that, right? Oh, my God. Okay, let's just go this way. I don't think we're supposed to even go behind there. What the heck? What the heck? Dude, the body just fell. Yeah, obviously he's dead. Should not see blood on him. Did Hunky do this? I'm pretty sure it was Hunky, man. We don't know, but whoever did this, he must still be around, so be careful. Look, it's Hunky Wunky. What the? Dude, he was just lurking there. Oh, my God. All right. Let's see if we can find the yellow tape. Usually it's down here somewhere. We only need one red battery to open the door. Okay, let's go look for the battery. Here it is, red battery. That wasn't so hard to find. Okay, I'm like, what the heck just happened? All right, well, let's go inside of there. I couldn't find the yellow tape. I was trying to find it, but I don't know where it's at, man. All right, whatever. Let's just keep on moving. Dude, it's so dark in here. Oh, heck no, man! Okay, we can't sprint here, this sucks, very bad. Okay, what is this? What is behind it? Dude, Hunky Wunky is down there! All right, here we go. Finally, we took the correct path. Don't worry, guys. I know this part. Somebody has to turn on the power. All right, well, let's go up there and get the power on. Let's see if this is actually like the game because, okay, the TV's right there. Okay, there's no pink tape. VHS tape. Did we hit this? Nope. Okay, we need to hit the electrical box right here. Okay, nice. Oh, rubber ducky! Where's the rubber ducky? No, the rubber ducky just got eaten alive. Oh, there's a rubber ducky!  Yes, I heard that, dude. It's like a very loud bang. I mean, it only stands out. Oh, it's Hunky Wunky run! Hunky Wunky run! No! Okay, don't be... Okay, we have to go here, right? Dude! What the... Yo! Whoa! What the heck? I can't... I can't even move my cursor, bro. Okay, continue. Yes!  Oh, my God, Hunky Wunky's right there. Oh, he's stuck on the machine. This is my chance. My chance to die again! Dude, it's not doing anything. What the heck? Okay, there you go. Okay, it's working. No freaking way, brother! Oh, my God, okay. Left, right.  Hunky Wunky, you better stay away from me, dude! What the...  Okay, let's go down here. Dude, this looks like a dead end. I just... I'm dead. I'm dead. Am I not? No way! No way! We just did that! Oh, my God, how did we manage to... to survive that? Okay, let's go, go, go. Let's not question it no more. Okay, the door. I see the light. Let's head towards... Okay, where is he at? Yo, come on! If you want to kill me, you got to keep up, man. You got to make it interesting. Ooh! Oh! That was super boolean and laggy, man. All right, awesome! We'll see you later, sucker! Okay, let's go on to the exit. I feel like we made it, guys. I feel like we actually beat the game.  This is definitely way... like 100 times easier. Okay, let's keep going. Just keep swimming. Just keep swimming. Okay, oh. Okay, why did that come out? Hey, FPS? Physics? What is... Are you not on my screen? I'm not a hacker, guys. I promise. Okay, let's go over here. Okay, stop showing me the packs and all that, man. Okay, that doesn't do any... Oh, the playhouse! That is Poppy's playhouse. I wonder if there's dolls in there. Oh, there isn't. It would have been cool if there was like a huggy-wuggy doll or like a Poppy little doll in there. Okay, the chest. Dude, I can't open it. Great, Mario. Okay, let's keep going down here. Oh, nice. We got a badge for Chapter 1. There is going to be Chapter 2, which is pretty lit. And we... Okay, that is it. We managed to survive or escape Poppy's playtime factory. Alright, and it's taking us back to the menu. Alright, cool. Alright, you guys. Well, we managed to successfully defeat Huggy-wuggy and escape Poppy playtime's playhouse or play factory, whatever you want to call it. Dude, I like the game. I just didn't like that. It's a little laggy. I did see another video. I wanted to see if it was laggy for them and it was super laggy for the people that I watched. I watched the video and it was laggy as well. And that is the end of the line, ladies and gentlemen. Thank you all for being here. I really appreciate it and I will see you all in the next video. Peace.


The Indian Serenade, by Percy Biss Shelly, read for LibriVox.org by Bruce Gachuk. I arise from dreams of thee in the first sweet sleep of night, when the winds are breathing low, and the stars are shining bright. I arise from dreams of thee, and a spirit in my feet has led me, who knows how, to thy chamber window, sweet. The wandering airs they faint on the dark, the silent stream. The champacoders fall like sweet thoughts in a dream.  O lift me from the grass, I die, I faint, I fail. Let thy love in kisses reign on my lips and eyelids pale. My cheek is cold and white, alas, my heart beats loud and fast. O press it close to thine again, where it will break at last. End of poem. This recording is in the public domain. The Indian Serenade, by Percy Biss Shelly, read for LibriVox.org by Chad Horner. I arise from dreams of thee in the first sweet sleep of night, when the winds are breathing low, and the stars are shining bright. I arise from dreams of thee, and a spirit in my feet has led me, who knows how, to thy chamber window, sweet. The wandering airs they faint on the dark, the silent stream. The champacoders fall like sweet thoughts in a dream.  O lift me from the grass, I die, I faint, I fail. Let thy love in kisses reign on my lips and eyelids pale. My cheek is cold and white, alas, my heart beats loud and fast. O press it close to thine again, where it will break at last. End of poem. This recording is in the public domain. The Indian Serenade by Percy Biss Shelly, read for LibriVox.org by David Lawrence. I arise from dreams of thee in the first sweet sleep of night, when the winds are breathing low and the stars are shining bright. I arise from dreams of thee, and a spirit in my feet has led me, who knows how, to thy chamber window, sweet. The wandering airs they faint on the dark, the silent stream. The champacoders fall like sweet thoughts in a dream.  O lift me from the grass, I die, I faint, I fail. Let thy love in kisses reign on my lips and eyelids pale. My cheek is cold and white, alas, my heart beats loud and fast. O press it close to thine again, where it will break at last. End of poem. This recording is in the public domain. The Indian Serenade by Percy Biss Shelly, read for LibriVox.org by Eva Davis. I arise from dreams of thee in the first sweet sleep of night, when the winds are breathing low and the stars are shining bright. I arise from dreams of thee, and a spirit in my feet has led me, who knows how, to thy chamber window, sweet. The wandering airs they faint on the dark, the silent stream. The champacoders fall like sweet thoughts in a dream.  O lift me from the grass, I die, I faint, I fail. Let thy love in kisses reign on my lips and eyelids pale. My cheek is cold and white, alas, my heart beats loud and fast. O press it close to thine again, where it will break at last. End of poem. This recording is in the public domain. The Indian Serenade by Percy Biss Shelly, read for LibriVox.org by Frank Duncan. I arise from dreams of thee in the first sweet sleep of night, when the winds are breathing low and the stars are shining bright. I arise from dreams of thee, and a spirit in my feet has led me, who knows how, to thy chamber window, sweet. The wandering airs they faint on the dark, the silent stream. The champacoders fall like sweet thoughts in a dream.  O lift me from the grass, I die, I faint, I fail. Let thy love in kisses reign on my lips and eyelids pale. My cheek is cold and white, alas, my heart beats loud and fast. O press it close to thine again, where it will break at last. End of poem. This recording is in the public domain. The Indian Serenade by Percy Biss Shelly, read for LibriVox.org by Florence Short. I arise from dreams of thee in the first sweet sleep of night, when the winds are breathing low and the stars are shining bright. I arise from dreams of thee, and a spirit in my feet has led me, who knows how, to thy chamber window, sweet. The wandering airs they faint on the dark, the silent stream. The champacoders fail like sweet thoughts in a dream.  O beloved as thou art, O lift me from the grass, I die, I faint, I fail. Let thy love in kisses reign on my lips and eyelids pale. My cheek is cold and white, alas, my heart beats loud and fast. O press it close to thine again, where it will break at last. End of poem. This recording is in the public domain. The Indian Serenade by Percy Biss Shelly, read for LibriVox.org by Graham Scott Cheltenham, England. GrahamScottAudio.com I arise from dreams of thee in the first sweet sleep of night, when the winds are breathing low and the stars are shining bright. I arise from dreams of thee, and a spirit in my feet has led me, who knows how, to thy chamber window, sweet. The wandering airs they faint on the dark, the silent stream. The champacoders fall like sweet thoughts in a dream.  O lift me from the grass, I die, I faint, I fail. Let thy love in kisses reign on my lips and eyelids pale. My cheek is cold and white alas, my heart beats loud and fast. O press it close to thine again, where it will break at last. End of poem. This recording is in the public domain. The Indian Serenade by Percy Biss Shelly, read for LibriVox.org by Ian King. I arise from dreams of thee in the first sweet sleep of night, when the winds are breathing low and the stars are shining bright. I arise from dreams of thee, and a spirit in my feet has led me, who knows how, to thy chamber window, sweet. The wandering airs they faint on the dark, the silent stream. The champacoders fail like sweet thoughts in a dream.  O lift me from the grass, I die, I faint, I fail. Let thy love in kisses reign on my lips and eyelids pale. My cheek is cold and white alas, my heart beats loud and fast. O press it close to thine again, where it will break at last. End of poem. This recording is in the public domain. The Indian Serenade by Percy Biss Shelly, read for LibriVox.org by Kevin S. I arise from dreams of thee in the first sweet sleep of night when the winds are breathing low and the stars are shining bright. I arise from dreams of thee, and a spirit in my feet has led me, who knows how, to thy chamber window, sweet. The wandering airs they faint on the dark, the silent stream. The champacoders fail like sweet thoughts in a dream.  O lift me from the grass, I die, I faint, I fail. Let thy love in kisses reign on my lips and eyelids pale. My cheek is cold and white alas, my heart beats loud and fast. O press it close to thine again, where it will break at last. End of poem. This recording is in the public domain. The Indian Serenade by Percy Biss Shelly, read for LibriVox.org by Larry Wilson. I arise from dreams of thee in the first sweet sleep of night when the winds are breathing low and the stars are shining bright. I arise from dreams of thee, and a spirit in my feet has led me, who knows how, to thy chamber window, sweet. The wandering airs they faint on the dark, the silent stream. The champacoders fail like sweet thoughts in a dream.  O lift me from the grass, I die, I faint, I fail. Let thy love in kisses reign on my lips and eyelids pale. My cheek is cold and white alas, my heart beats loud and fast. O press it close to thine again, where it will break at last. End of poem. This recording is in the public domain. The Indian Serenade by Percy Biss Shelly, read for LibriVox.org by Michelle Fry, Baton Rouge, Louisiana in September 2019. I arise from dreams of thee in the first sweet sleep of night when the winds are breathing low and the stars are shining bright. I arise from dreams of thee, and a spirit in my feet has led me, who knows how, to thy chamber window, sweet. The wandering airs they faint on the dark, the silent stream. The champacoders fail like sweet thoughts in a dream.  O lift me from the grass, I die, I faint, I fail. Let thy love in kisses reign on my lips and eyelids pale. My cheek is cold and white alas, my heart beats loud and fast. O press it close to thine again, where it will break at last. End of poem. This recording is in the public domain. The Indian Serenade by Percy Biss Shelly, read for LibriVox.org by Nemo. I arise from dreams of thee in the first sweet sleep of night when the winds are breathing low and the stars are shining bright. I arise from dreams of thee, and a spirit in my feet has led me, who knows how, to thy chamber window, sweet. The wandering airs they faint on the dark, the silent stream. The champacoders fail like sweet thoughts in a dream.  O lift me from the grass, I die, I faint, I fail. Let thy love in kisses reign on my lips and eyelids pale. My cheek is cold and white alas, my heart beats loud and fast. O press it close to thine again, where it will break at last. End of poem. This recording is in the public domain. The Indian Serenade by Percy Biss Shelly, read for LibriVox.org by Thomas Peter. I arise from dreams of thee in the first sweet sleep of night when the winds are breathing low and the stars are shining bright. I arise from dreams of thee, and a spirit in my feet has led me, who knows how, to thy chamber window, sweet. The wandering airs they faint on the dark, the silent stream. The champacoders fail like sweet thoughts in a dream.  O lift me from the grass, I die, I faint, I fail. Let thy love in kisses reign on my lips and eyelids pale. My cheek is cold and white alas, my heart beats loud and fast. O press it close to thine again, where it will break at last. End of poem. This recording is in the public domain. The Indian Serenade by Percy Biss Shelly, read for LibriVox.org by Thomas Peter. I arise from dreams of thee in the first sweet sleep of night when the winds are breathing low and the stars are shining bright. I arise from dreams of thee, and a spirit in my feet has led me, who knows how, to thy chamber window, sweet. The wandering airs they faint on the dark, the silent stream. The champacoders fail like sweet thoughts in a dream. The nightingales complaint, it dies upon her heart, as I must die on thine, beloved as thou art. O lift me from the grass, I die, I faint, I fail. Let thy love in kisses reign on my lips and eyelids pale. My cheek is cold and white alas, my heart beats loud and fast. O press it close to thine again, where it will break at last. End of poem. This recording is in the public domain. The Indian Serenade by Percy Biss Shelly, read for LibriVox.org by William Jones. Benita Springs, Florida. I arise from dreams of thee in the first sweet sleep of night when the winds are breathing low and the stars are shining bright. I arise from dreams of thee, and a spirit in my feet has led me, who knows how, to thy chamber window, sweet. The wandering airs, they faint on the dark, the silent stream. The champacoders fall like sweet thoughts in a dream. The nightingales complaint, it dies upon her heart, as I must die on thine, beloved as thou art. O lift me from the grass, I die, I faint, I fail. Let thy love in kisses reign upon my lips and eyelids pale. My cheek is cold and white alas, my heart beats loud and fast. O press it close to thine again, where it will break at last. End of poem. This recording is in the public domain.


All right, this week's Ion MPI is from Ublox. Ublox, one of our favorite GPS and Bluetooth module companies. Special thanks to Digi-Key for helping with these segments every single week. This is where we will show you where to get the Ion MPI, the new product introduction. So what is it this week? Okay. So I check this out on, I go to digi-key.com slash new and I check out what's new. I kind of read every blurb and I decide what I think is the niftiest new technology of the week. And also I try to make sure it's in stock so people can actually buy it, which is a new challenge that we're living with. So this week we are going to look at the Ublox angle of attack, the AOA1 dev kit. This is, there's two dev kits. There's the AOA1 and the AOA2. The AOA1 is less expensive and it has one transmitter that's the thing on the right and then one tag that's the thing on the left. And these are used to implement the new feature of Bluetooth Low Energy 5.1. A lot of people think of Bluetooth like 4.0 is Bluetooth Low Energy, but 5 and 5.1 added a new capability called angle of attack analysis and angle of departure analysis. And basically what this is for is it allows you to solve in what I call an age-old, well-trodden problem or challenge in electrical engineering and industrial design where you want to track something indoors and you want to know where it is in 3D space. And this is a, it's not shocking to people who've tried to do it, but for beginners they don't realize that's how incredibly hard this problem is. It's really, really hard to know where something is in 3D space. So, you know, a lot of times when people think about, okay, I want to find something in a room they think of like using a vision system. I thought this, I saw this cool image from Wikipedia from the IBO dogs. We were talking about IBO vision recognition at dinner a couple of nights ago. And you know, there's a robot dog and it has a camera and it can recognize this pink ball. And the ball has to be pink and it has to be round. And the vision system can recognize where it is in the room and it can use some triangulation to kind of tell how far away it is and what direction it's at. And this is what, you know, this is the closest approximation to very basic organic life vision recognition systems, right? There's, if you watch nature shows, there's shrimp and they're like, they can detect where the sun is or where the moon is, right? And that's the most basic kind of vision recognition. And if you want to do more object detection, some more complicated stuff, you can use stuff like open CV or TensorFlow. Again, it's a vision system. You do have to have really good lighting. The thing has to be recognized within your system. But you can kind of detect where it is in a room and you can also, again, you can use some mathematical analysis to determine kind of where it is in the room. But both of these really depend on having the object be fully visible and it has to be a recognizable shape and, you know, having very good lighting. If it's obscured, it won't work. And that's the challenge, right? A lot of people have object detection recognition systems that use vision. But if that thing is, you know, if that, you know, bowl is behind the computer obscured by the computer, the computer, the vision system won't recognize it. When people think a lot about, you know, detection of where something is, location detection of objects. A lot of people think about GNSS or GPS positioning systems that use satellites. This is our, you know, very popular GPS module. And these are really great, but they're only really great when you're outdoors. GPS does not work indoors, which is kind of a surprise. Not a surprise, but like a lot of people forget that. They're like, oh, why don't I just use GPS indoors? And the answer is, you can't. You can't use GPS indoors. It has to be outdoors and you need to have it be able to get a good fix. And even then, because of the way GPS works, you're not going to get precision or accuracy better than about 10 meters. If you want to get better accuracy, you can use something called RTK, which we covered also U-blocks. They're, you know, they have premier RTK hardware and designs that you can use. Check out this video which we did last year around this time about the RTK ZF9P GNSS RTK modules. These are also to be used outdoors, I think they can be used semi-outdoors, semi-indoors. And they do a cool thing that combines time of flight and GPS to get you centimeter level location detection. But again, really good for outdoor things like drones or robots that are outdoor or robotic cars. Those sorts of things use RTK. Again, not going to be good for indoor object recognition. All right, so you're like, well, what can you use for indoor object recognition? Well, you know, one of the things that is used now, and I'm not going to talk about time of flight because time of flight is still, for, you know, Wi-Fi is still under development. We haven't really seen anyone use it yet, although I know it's being developed and worked on. But traditionally, how you would do indoor recognition even now is you'd use something like a Bluetooth beacon.  Those use beacons. And one of the things that you can do is you can use, you know, sometimes I say like, something that's a side effect is also something you can sense. So the farther you get away from a two wireless devices get farther away from each other, the signal strength drops.  You want to be really close to your Wi-Fi router to get good signal and you want to have a direct line of sight. Well, you can take advantage of that property and use it for detecting where something is in space.  And if you have three transmitters that are transmitting or receiving the beacon data, they can kind of use the signal strength to kind of sort of triangulate where the object is. Only good for like a couple meters. I think it says here three to four meters. Also suffers from signals bouncing off of each other and off of walls. It's not great, but it's kind of what people use now. The good news is it's really cheap to implement. It's very easy. RSSI is built into like every radio chip. You don't need anything special. You can, you know, you can use a variety of different chip sets to do RSSI targeting, but you're only going to get that three to four meters. So what's interesting about this new Bluetooth 5.1 capability is, and this is something interesting that, you know, as I, as I was reading about it, it doesn't do RSSI like distance detection or time of flight distance detection. That's something different. It does angle detection. It'll tell you the angle of where the object is. But if you have multiple angles, like you can use that again with, if you have fixed points and you know where they are and you do the angle calculations, you can use it to detect where something is in 3D space.  Boom. You have the location in 3D space of your object. You know, there's some math behind it, but the math isn't so bad. You know, you do need to have these kind of special funky, you know, transmitter base stations and I'll show it on the overhead because this is kind of what you're paying for. So yeah, so this is kind of interesting.  It's got some buttons and it's got like an Arduino kind of shield sort of shape and debug and everything. And the thing that's really interesting about it is this intense antenna array. It's got one, two, three, four, five antennas and it's got like this cross shape, which is also, I guess, part of it or no, sorry, that's the indicator, pardon me, that's the LED indicator, but it uses these antennas to determine the angle of attack, the angle of where it is. And one thing that I thought was kind of interesting is they're like, yeah, it's not distance and yes, you can use it to determine distance by again doing this triangulation. But there are some situations where you might actually really just want the angle. You want to know where somebody is coming at towards you or, you know, show the video where an object is with respect to a camera. Okay. This is available on DigiGee. Yeah. So the AO1, the XPLR AO1 Explorer, AO1 Angle Attack gives you one tag and the tag is, you know, you can make your own tag. The tag is really just an, there's nothing super special about it. It's just an NRF 51, sorry, NRF 52, 833, but the thing that you really want is this thing and then there's the AO2 kit, which is the same part number but AO2 and that one has four of each. So that's where you want to do real multiple devices detection within space. This would be really great for just angle of attack where is something in relation to this, you know, transceiver. All right. Okay. So we have a little bit of video, there's no audio, so you want to do a little bit of audio. Yeah.  There's a pan tilt module and there's a camera and she's holding or they're holding a tag and as they move through space, again, it doesn't know how far the person is but it knows the angle they're at in respect to the base of the camera. So the camera can pan around to find them and I think it shows that you don't need to have, you know, three transceivers, you can really get away with a lot of, there's a lot of applications where you can probably get away with just one. All right. Okay. And that's this week's IonMPI. Check it out. It's in stock now. IonMPI.