Wales Interactive has made games that are supported by the virtual reality headset known by what codename?
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Wales Interactive Wales Interactive Limited is a British independent video game developer and publisher established in 2011 and based in Pencoed, Wales. The studio, best known for "Soul Axiom", "The Bunker" and "Master Reboot", have published over 20 video game titles across 10 platforms and have won a BAFTA Cymru Games Award and a MCV Indie Games Label 2017 nomination. The studio supports PlayStation 4, Xbox One, Wii U and Microsoft Windows as well as all the latest virtual reality devices including HTC Vive, Oculus Rift and PlayStation VR. Wales Interactive develop and publish their own original IP as well as third-party titles.
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PlayStation VR The PlayStation VR, known by the codename Project Morpheus during development, is a virtual reality headset developed by Sony Interactive Entertainment, which was released in October 2016.
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Frogwares Frogwares is an independent Ukrainian video game development studio headquartered in Kyiv with subsidiary offices in Dublin. Together with its subsidiaries, the studio is widely recognized for their adventure games created for major gaming platforms, including PlayStation 4, Xbox One, PlayStation 3, Xbox 360, Nintendo DS, Nintendo 3DS, Wii, PC and mobile.
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HTC Vive The HTC Vive is a virtual reality headset developed by HTC and Valve Corporation. The headset uses "room scale" tracking technology, allowing the user to move in 3D space and use motion-tracked handheld controllers to interact with the environment.
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Virtuality (gaming) Virtuality is a line of virtual reality gaming machines produced by Virtuality Group, and found in video arcades in the early 1990s. The machines deliver real time (less than 50ms latency) gaming via a stereoscopic visor, joysticks, and networked units for multi-player gaming.
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Mixed reality game A mixed reality game (or hybrid reality game) is a game which takes place in both reality and virtual reality simultaneously. According to Souza de Silva and Sutko, the defining characteristic of such games is their "lack of primary play space; these games are played simultaneously in physical, digital or represented spaces (such as a game board)". There is equivalence in definitions pertaining to their existence in mixed reality. Given the definition for mixed reality by Paul Milgram and Fumio Kishino for the virtuality continuum, virtual reality games are not mixed reality games, because they take place only in virtual reality. Souza de Silva and Sutko state that hybrid reality games are a subset of pervasive games.
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Jester Interactive Jester Interactive is a video game developer based in North Wales in the United Kingdom and was founded in 1997 as a trading arm of Morgan Computing Limited. It would later trade under the name Jester Interactive Limited, and after going into administration in 2003  would re-emerge trading as Jester Interactive Publishing Limited. The company is well known for its music sequencing software on home consoles in the form of the MUSIC and MTV Music Generator branded software.
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Kinectimals Kinectimals is a video game for the Xbox 360 that use Kinect, with versions also available for various mobile devices. In the game players can interact with virtual animals in a manner akin to pets, gameplay includes activities such as teaching tricks to the animal, guiding the animal around an obstacle course, and free-form play.
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Far-Play Far-Play (stylized fAR-Play, from augmented reality) is a software platform developed at the University of Alberta, for creating location-based, scavenger-hunt style games which use the GPS and web-connectivity features of a player's smartphone. According to the development team, "our long-term objective is to develop a general framework that supports the implementation of AARGs that are fun to play and also educational". It utilizes Layar, an augmented reality smartphone application, QR codes located at particular real-world sites, or a phone's web browser, to facilitate games which require players to be in close physical proximity to predefined "nodes". A node, referred to by the developers as a Virtual Point of Interest (vPOI), is a point in space defined by a set of map coordinates; fAR-Play uses the GPS function of a player's smartphone—or, for indoor games, which are not easily tracked by GPS satellites, specially-created QR codes—to confirm that they are adequately near a given node. Once a player is within a node's proximity, Layar's various augmented reality features can be utilized to display a range of extra content overlaid upon the physical play-space or launch another application for extra functionality.
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Until Dawn: Rush of Blood Until Dawn: Rush of Blood is an arcade survival horror first-person shooter developed by Supermassive Games and published by Sony Interactive Entertainment, released on 13 October 2016 worldwide for PlayStation VR headset on PlayStation 4. It is a direct spin-off from "Until Dawn" and features the player riding a horror-themed roller coaster while shooting at inanimate objects and live enemies.
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Fantastic Contraption (2016 video game) Fantastic Contraption is a 2016 room scale virtual reality video game for the HTC Vive and PlayStation VR in which players construct machines from building materials to meet challenges. It was released at the HTC Vive's launch on April 5, 2016 and was released for PlayStation VR in July 2017.
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Counter-Strike (video game) Counter-Strike (also known as Half-Life: Counter-Strike) is a first-person shooter video game developed by Valve Corporation. It was initially developed and released as a "Half-Life" modification by Minh "Gooseman" Le and Jess Cliffe in 1999, before Le and Cliffe were hired and the game's intellectual property acquired. "Counter-Strike" was released by Valve on the Microsoft Windows platform in 2000. The game spawned a franchise, and is the first installment in the "Counter-Strike" series. Several remakes and Ports of "Counter-Strike" have been released on the Xbox console, as well as OS X and Linux. It is sometimes referred to as Counter-Strike 1.6 to distinguish it from other titles of the series, 1.6 being the final major software update the game received.
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World War II Online World War II Online is a massively multiplayer online first-person shooter (MMOFPS) video game. It was released on June 6, 2001, for Microsoft Windows, with a Mac OS version being released in 3Q 2002. The game is set in 1940–1943 World War II Europe. It is a virtual battlefield, a combined arms war simulation. A player can command or crew a variety of accurately modeled aircraft, armored fighting vehicles, anti-tank guns, anti-aircraft artillery, and three naval vessels, or fight as a foot-soldier with a variety of infantry weapons. The game is played in real time alongside or against other players as German, US, British and French forces in a persistent world. Command structures and missions provide strategic and tactical layers while ranks provide a RPG layer by demonstrating leadership roles. WWIIOL online uses a ½ scale map of Western Europe with 52000 km² of accurate terrain (800 m resolution satellite data). It is commonly recognized as the first MMOFPS. "World War II Online" was re-released in 2006 under the new name of "World War II Online: Battleground Europe".
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VirtualGL VirtualGL is an open source program that redirects the 3D rendering commands from Unix and Linux OpenGL applications to 3D accelerator hardware in a dedicated server and displays the rendered output interactively to a thin client located elsewhere on the network.
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Id Tech 6 id Tech 6 is a multiplatform game engine developed by id Software. It is the successor to id Tech 5 and was first used to create the 2016 video game "Doom". Internally, the development team also used the codename "id Tech 666" to refer to the engine. The PC version of the engine is based on OpenGL API and additionally Vulkan API is also supported through patch updates.
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Video Reality The Video Reality is a game engine developed by SouthPeak Games for Graphic adventure games between 1997-2000.
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Dolby Headphone Dolby Headphone is a technology developed by Lake Technology (Australia), that later sold marketing rights to Dolby Laboratories, sometimes referred to as Mobile Surround, which creates a virtual surround sound environment in real-time using any set of two channel stereo headphones. It takes as input either a 5.1 or a 7.1 channel signal, a Dolby Pro Logic II encoded 2 channel signal (from which 5 or 7 channels can be derived) or a stereo 2 channel signal. It sends as output a 2 channel stereo signal that includes audio cues intended to place the input channels in a simulated virtual soundstage.
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Cybernet Cybernet was a weekly video gaming magazine programme, originally broadcast overnight on the ITV network in the United Kingdom. The programme was commissioned by "Yorkshire Television" and produced by "Capricorn Programmes" (who also produced the similar "Movies, Games and Videos") and also aired on GBC TV in Gibraltar. It was broadcast overseas on Dutch, Brazilian, Mexican (OnceTV), Chilean television (Canal 13), Ireland (TG4), Czech Republic (SuperMax), Israel (The Kids' Channel), the channel 2M TV in Morocco, the channel CNBC-e in Turkey, the channel ATV Home and ATV World in Hong Kong and the 4 channel, ATV Stavropol in Russia, with local voice-overs, furthermore, in Middle-East, Kuwait Television channel 2 ( KTV2) with original English voice-overs.
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Code Hero Code Hero was a planned educational video game by Primer Labs, designed by Alex Peake. The game was supposed to teach players how to write programming languages by having them do so in a 3D world.
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VBS3 VBS3, short for Virtual Battlespace 3, is the third major version of the Virtual Battlespace software series, developed by Bohemia Interactive Simulations. It is a desktop tactical trainer and mission rehearsal software system. The software has been cited as a cost-effective training tool in the "crawl" phase of soldier training.
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GameFace Labs GameFace Labs is an American technology company that develops hardware and software solutions for the consumer virtual reality market, and was founded in 2013 by Edward Mason. The company's headquarters are in San Francisco, with international offices in London, United Kingdom.
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Headstrong Games Headstrong Games is a subsidiary of Kuju Entertainment based in London that develops video games. Headstrong Games are known for creating intellectual property such as the "Art Academy" series and the "Battalion Wars" franchise.