The Father of Video Games Created What Game In 1978?
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Simon (game) Simon is an electronic game of memory skill invented by Ralph H. Baer and Howard J. Morrison, with software programming by Lenny Cope. The device creates a series of tones and lights and requires a user to repeat the series. If the user succeeds the series becomes progressively longer and more complex. Once the user fails, the game is over. The original version was manufactured and distributed by Milton Bradley but after they went out of business, the product was taken over by Hasbro. Much of the assembly language was written by Charles Kapps , who taught computer science at Temple University and also wrote one of the first books on the theory of computer programming. "Simon" was launched in 1978 at Studio 54 in New York City and was an immediate success, becoming a pop culture symbol of the 1970s and 1980s.
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Ralph H. Baer Ralph Henry Baer (born Rudolf Heinrich Baer; March 8, 1922 – December 6, 2014) was a German-born American inventor, game developer, and engineer, and was known as "the Father of Video Games" due to his many contributions to games and the video game industry in the latter half of the 20th century.
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Ballblazer Ballblazer is a 1984 futuristic sports game created by Lucasfilm Games. It was originally released for the Atari 8-bit family, then ported to the Atari 5200, Apple II, ZX Spectrum, Amstrad CPC, Commodore 64, MSX. and later the Atari 7800 and the Nintendo Famicom. The game was called "Ballblaster" during development; pirated versions of the game went by this name as well. The principal creator and programmer of "Ballblazer" was David Levine.
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Mega Man (video game) Mega Man, known as Rockman (ロックマン , Rokkuman ) in Japan, is a 1987 action-platform video game developed and published by Capcom for the Nintendo Entertainment System (NES). It was directed by Akira Kitamura, with Nobuyuki Matsushima as lead programmer, and is the first game of the "Mega Man" franchise and the original video game series. "Mega Man" was produced by a small team specifically for the home console market, a first for Capcom, who previously focused on arcade titles.
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Cosmic Conflict Cosmic Conflict from 1978 is the 11th official game released for the Philips Videopac console (known as Magnavox Odyssey² in the United States).
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John Carmack John D. Carmack (born August 20, 1970) is an American game programmer, aerospace and virtual reality engineer. He co-founded id Software. Carmack was the lead programmer of the id video games "Commander Keen", "Wolfenstein 3D", "Doom", "Quake", "Rage" and their sequels. Carmack is best known for his innovations in 3D graphics, such as his Carmack's Reverse algorithm for shadow volumes, and is also a rocketry enthusiast and the founder and lead engineer of Armadillo Aerospace. In August 2013, Carmack took the position of CTO at Oculus VR, which in 2014 became a subsidiary of Facebook.
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Tetris Tetris (Russian: Те́трис , pronounced ] ) is a tile-matching puzzle video game, originally designed and programmed by Russian game designer Alexey Pajitnov. It was released on June 6, 1984, while he was working for the Dorodnitsyn Computing Centre of the Academy of Science of the USSR in Moscow. He derived its name from the Greek numerical prefix "tetra-" (all of the game's pieces contain four segments) and tennis, Pajitnov's favorite sport.
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System 15000 System 15000 is a 1984 video game by A.V.S. It was originally conceived, designed, and programmed by Lee Kristofferson (born John Wagstaff) in assembly language for the Commodore 64. Versions were later ported to the ZX Spectrum and BBC Micro, both written in BASIC. This was the first game to simulate computer hacking.
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Skate Boardin' Skate Boardin', also known as Skate Boardin': A Radical Adventure, is a video game developed by Absolute Entertainment and released in 1987 for the Atari 2600. It was designed by former Activision programmer David Crane, creator of the hugely successful "Pitfall!" It is one of the first skateboarding-based video games, preceded by at least the "720°" arcade game and "Skate Rock" for the Commodore 64, both from 1986. The game was re-released in 2002, as part of the Activision Anthology collection. A sequel was released in 1988 for the Atari 7800 called "Super Skateboardin"'.
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Space Panic Space Panic (スぺース・パ二ック , Supesu Panikku ) is a 1980 arcade game designed by Universal Entertainment Corporation, which Chris Crawford called "the granddaddy of all platform games," as it predates Nintendo's "Donkey Kong" (from 1981) which is often cited as the original platform game. "Space Panic" lacks "Donkey Kong"'s jump mechanic and the main character instead digs holes in the platforms into which he must lure the aliens. He must then hit them to knock them out of the hole and off the screen. In later levels, two or more holes must be lined up vertically in order to dispose of the aliens. There is also a limited supply of oxygen.
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Bubble Ghost Bubble Ghost is a 1987 video game created by Christophe Andreani and published by ERE Informatique.
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Commander Keen Commander Keen is a series of side-scrolling platform video games developed primarily by id Software. The series consists of six main episodes, a "lost" episode, and a final game; all but the final game were originally released for MS-DOS in 1990 and 1991, while the 2001 "Commander Keen" was released for the Game Boy Color. The series follows the titular Commander Keen, the secret identity of the eight-year-old genius Billy Blaze, as he defends the Earth and the galaxy from alien threats with his homemade spaceship, rayguns, and pogo stick. The first three episodes were developed by Ideas from the Deep, the precursor to id, and published by Apogee Software as the shareware title "Commander Keen in Invasion of the Vorticons"; the "lost" episode 3.5 "Commander Keen in Keen Dreams" was developed by id and published as a retail title by Softdisk; episodes four and five were released by Apogee as the shareware "Commander Keen in Goodbye, Galaxy"; and the simultaneously developed episode six was published in retail by FormGen as "Commander Keen in Aliens Ate My Babysitter". Ten years later, a homage and sequel to the series was developed by David A. Palmer Productions and published by Activision as "Commander Keen".
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Asylum (1981 video game) Asylum is an adventure game created by William F. Denman Jr. and released in 1981 by Med Systems (later known as Screenplay) of Chapel Hill, North Carolina for the TRS-80 computer. It combines a text adventure with simple line graphics to create a first-person perspective 3D game. Med Systems had earlier released games like Rat's Revenge, Deathmaze 5000, and Labyrinth with the same kind of graphics; these games were among the earliest commercial examples of 3D games.
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Phantom Slayer (video game) Phantom Slayer is a computer game released by Med Systems in 1982 for the TRS-80 Color Computer and Dragon 32/64. Written by Ken Kalish, "Phantom Slayer" is considered by some to be a very early forerunner of the modern first-person shooter genre.
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Incunabula (video game) Incunabula is a 1984 computer game by Avalon Hill. It was designed by Steve Estvanik. It is the original computerized version of Avalon Hill's "Civilization" board game. It was eclipsed by Sid Meier's much more successful "Civilization", and its following series, released in 1991.
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Super Invader (video game) Super Invader is a clone of "Space Invaders" written by Japanese programmer M. Hata for the Apple II and published by California Pacific Computer Company. Debuting in November 1979, the game sold 20,000 copies by June 1982, tied for seventh on "Computer Gaming World"' s list of top sellers. It was voted the most popular program of 1978-1980 in a "Softalk" readers poll. The magazine described the game as the progenitor of the home arcade.
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University Games Corporation The company was founded on April 1, 1985, by Bob Moog and Cris Lehman. It has developed and manufactured over 200 games since.
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Tron (video game) Tron is a coin-operated arcade video game manufactured and distributed by Bally Midway in 1982. The game consists of four subgames inspired by the events of the Walt Disney Productions motion picture "Tron" released in the same year. The lead programmer was Bill Adams.
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Mine Storm Mine Storm (also written as MineStorm) is a game similar to Atari's 1979 "Asteroids" arcade game, published in 1982 by General Consumer Electronics as the built-in game for the Vectrex system. It was implemented by John Hall.
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Doug Neubauer Doug Neubauer is an American video game designer and programmer best known for the 1979 video game "Star Raiders".
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List of Space Invaders video games Space Invaders is a Japanese shooting video game released in 1978 by Taito. It was developed by Tomohiro Nishikado, who was inspired by other media: "Breakout", "The War of the Worlds", and "Star Wars". It is one of the forerunners of modern video gaming and helped expand the video game industry from a novelty to a global industry. It was first released as an arcade game and later remade on different platforms; re-releases include ported and updated versions. Ported versions generally feature different graphics and additional gameplay options, including moving defense bunkers, zigzag shots, invisible aliens, and two-player modes.
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Alice: An Interactive Museum Alice: Interactive Museum is a 1991 visual novel/click-and-go adventure game, developed by Toshiba-EMI Ltd and directed by Haruhiko Shono. It uses elements and ideas inspired by Lewis Carrol's "Alice's Adventures in Wonderland", and uses pre-rendered 3D computer graphics (like 1993's "Myst"). It was designed for Windows 3.x and later released for the Windows 95 platform. In 1991, Shono won the Minister of International Trade and Industry's AVA Multimedia Grand Prix Award (AVAマルチメディアグランプリ 通産大臣賞を受賞 ) for the game, and in 1995, Newsweek coined the term "cybergame" to describe games such as "Alice" and Shono's second game, "L-Zone". They were followed by Shono's third title, "Gadget: Invention, Travel, & Adventure", in 1993.