Larry Ahern  is best known for being the co-project leader on an adventure game released in what year?
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Larry Ahern Larry Ahern is an American computer game designer, writer, artist, and animator. He is best known for being the co-project leader on "The Curse of Monkey Island", alongside Jonathan Ackley.
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The Curse of Monkey Island The Curse of Monkey Island is an adventure game developed and published by LucasArts, and the third game in the "Monkey Island" series. It was released in 1997 and followed the successful games "The Secret of Monkey Island" and "". The game is the twelfth and last LucasArts game to use the SCUMM engine, which was extensively upgraded for its last outing before being replaced by the GrimE engine for the next game in the series, "Escape from Monkey Island". "The Curse of Monkey Island" is the first "Monkey Island" game to include voice acting, and has a more cartoon-ish graphic style than the earlier games.
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Adventure Games Adventure Games was an American game company that produced role-playing games and game supplements.
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Infamous Adventures Infamous Adventures (commonly referred to as IA) is an amateur game development company, founded in 2004 by Shawn Mills (screen name Klytos) and Steven Alexander (screen name Blackthorne), and is dedicated to making games in the classic adventure made famous by the releases of Sierra Entertainment and LucasArts in the 1980s and early 1990s.
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Tomb Raider III Tomb Raider III: Adventures of Lara Croft, or simply Tomb Raider III, is an action-adventure video game developed by Core Design and published by Eidos Interactive. It was originally released for the PlayStation and Microsoft Windows platforms in 1998. "Tomb Raider III" is the third title in the "Tomb Raider" video game series and a sequel to "Tomb Raider II". The story of the game follows archaeologist-adventurer Lara Croft as she embarks upon a quest to recover four pieces of a meteorite that are scattered across the world. To progress through the game, the player must explore five locations (India, South Pacific, London, Nevada, and Antarctica) and complete a series of levels that involve solving puzzles, jumping over obstacles, and defeating enemies.
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Astroneer Astroneer is an upcoming sandbox adventure game developed by System Era Softworks. An early access version of the game was released on December 16, 2016. The player is tasked with colonizing planets, creating structures and mining resources. "Astroneer" has no set goal or storyline.
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Adventure (1982 video game) Adventure is an 8-bit computer game published in the UK by Micro Power. It was released on the Acorn Atom sometime around 1982 and on the Acorn Electron and BBC Micro in 1983.
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Terraria Terraria is a 2D action-adventure sandbox video game developed by Re-Logic. The game was initially released for Microsoft Windows in May 2011, and has since been released for various other platforms and devices. Gameplay of "Terraria" features exploration, crafting, building, and combat with a variety of creatures in a procedurally generated 2D world. "Terraria" received generally positive critical reception upon release, with direct comparisons to "Minecraft" and praise given to its sandbox elements. By February 2017, the game had sold over 20 million copies across all platforms.
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Lego Bionicle (video game) Lego Bionicle (also subtitled Tales of the Tohunga or Quest for the Toa) is a Lego-themed action-adventure game based on the Bionicle franchise. It was developed by Saffire Corporation, published by Lego Software and distributed in North America by Electronic Arts. It was released for the Game Boy Advance in October 2001.
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Telengard Telengard is a 1982 role-playing dungeon crawler video game developed by Daniel Lawrence and published by Avalon Hill. The player explores a dungeon, fights monsters with magic, and avoids traps in real time without any set mission other than surviving. Lawrence first wrote the game as "DND", a 1976 version of "Dungeons & Dragons" for the DECsystem-10 mainframe computer. He continued to develop "DND" at Purdue University as a hobby, rewrote the game for the Commodore PET 2001 after 1978, and ported it to Apple II+, TRS-80, and Atari 800 platforms before Avalon Hill found the game at a convention and licensed it for distribution. Its Commodore 64 release was the most popular. Reviewers noted "Telengard"'s similarity to "Dungeons and Dragons". RPG historian Shannon Appelcline noted the game as one of the first professionally produced computer role-playing games, and "Gamasutra"'s Barton considered "Telengard" consequential in what he deemed "The Silver Age" of computer role-playing games preceding the golden age of the late 1980s. Some of the game's dungeon features, such as altars, fountains, teleportation cubes, and thrones, were adopted by later games such as "Tunnels of Doom".
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Warren Robinett Joseph Warren Robinett, Jr. (born December 25, 1951) is a designer of interactive computer graphics software, notable as the developer of the Atari 2600's "Adventure" — the first graphical adventure video game — and as a founder of The Learning Company, where he designed "Rocky's Boots" and "Robot Odyssey". More recently he has worked on virtual reality projects.
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Ultima IV: Quest of the Avatar Ultima IV: Quest of the Avatar, first released in 1985 for the Apple II, is the fourth in the series of "Ultima" role-playing video games. It is the first in the "Age of Enlightenment" trilogy, shifting the series from the hack and slash, dungeon crawl gameplay of its "Age of Darkness" predecessors towards an ethically-nuanced, story-driven approach. In 1996 "Computer Gaming World" named "Ultima IV" as #2 on its Best Games of All Time list on the PC. Designer Richard Garriott considers this game to be among his favorites from the "Ultima" series.
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Egypt 3 Egypt 3: The Egyptian Prophecy (aka Egypt III: The Fate of Ramses) is a 2004 adventure video game developed by Kheops Studio and published by The Adventure Company for the PC. The player must solve an array of ancient riddles that will help a dying Pharaoh survive and restore Egypt to glory. The game follows "Egypt: 1156 B.C.: Tomb of the Pharaoh" and "Egypt 2: The Heliopolis Prophecy". In 2010, Microïds released an adaptation of the game, split into parts, for the Apple iPhone.
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Total Distortion Total Distortion is a 1995 full motion video adventure game for Mac and Windows, developed by Pop Rocket. It was critically acclaimed for being innovative and creative. Originally slated for Q4 1993, the game was delayed until November 1995.
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Laura's Happy Adventures Laura's Happy Adventures is an adventure game developed by Ubisoft Montreal and distributed by Playmobil Interactive. The game was originally released in 1998 becoming the first adventure video game to be produced primarily for young girls as a target audience. The setting was based on Playmobil's Victorian dollhouse line. The game's storyline revolved around a good-natured young girl named Laura as she solved the mystery of a magic diamond by helping the people around her, both within her family and the outside villagers, blending real-world everyday life with fantasy elements. A Game Boy Color-exclusive version, simply re-titled "Laura", was produced and released in 2000.
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Larry Kaplan Larry Kaplan is an American video game designer and programmer best known for the 1981 Atari 2600 game, "Kaboom!". and for co-founding Activision.
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Deadfall Adventures Deadfall Adventures is an action-adventure video game developed by The Farm 51 and published by Nordic Games. Deadfall: Adventures was released on November 15, 2013 for Windows and Xbox 360, and on October 28, 2014 for PlayStation 3. The game is set in the universe of the Allan Quatermain series, created by H. Rider Haggard.
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Hot Lava (video game) Hot Lava is an upcoming adventure video game developed and published by Klei Entertainment. It began its development by Mark Laprairie, before he was hired by Klei Entertainment, as a "passion project". It is based primarily on the children's game with the same name.
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Project Eden Project Eden is a 2001 action-adventure video game developed by Core Design and published by Eidos Interactive. It was released for Microsoft Windows and PlayStation 2. A Dreamcast version was planned but cancelled. The plot sees a squad of four law enforcement agents investigating disappearances by working their way downwards through layers of a towering mega-city. Gameplay emphasises puzzle-solving, requiring the player(s) to control each of the four characters and use their individual abilities to progress. A single player can control any of the characters and jump between them at will; up to four players can play simultaneously, taking control of team members.
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The Isle of Dread The Isle of Dread is an adventure for the "Dungeons & Dragons" role-playing game. The adventure, module code "X1", was originally published in 1981. Written by David "Zeb" Cook and Tom Moldvay, it is among the most widely circulated of all "Dungeons & Dragons" adventures due to its inclusion as part of the "D&D Expert Set". In the adventure, the player characters search for a lost treasure, journey to the prehistoric Isle of Dread, and there meet new nonhuman races.
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The Omega Stone The Omega Stone is a PC puzzle adventure game developed by Omni Creative. It was the sequel to the game "" and was released by DreamCatcher Interactive on March 19, 2003. In "The Omega Stone", players embark on an adventure to solve an ancient mystery, visiting locations such as the Great Sphinx of Giza, Stonehenge, Easter Island and even the ruins of Atlantis in the process.
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Legends of the Hero-Kings Legends of the Hero-Kings is an adventure module for the 2nd edition of the "Advanced Dungeons & Dragons" fantasy role-playing game, published in 1996.