Khet and Quarto, are games of what type?
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Khet (game) Khet is a chess-like abstract strategy board game using lasers that was formerly known as Deflexion. Players take turns moving Egyptian-themed pieces around the playing field, firing their low-powered laser diode after each move. Most of the pieces are mirrored on one or more sides, allowing the players to alter the path of the laser through the playing field. When a piece is struck by a laser on a non-mirrored side, it is eliminated from the game.
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Quarto (board game) Quarto is a board game for two players invented by Swiss mathematician Blaise Müller in 1991. It is published and copyrighted by Gigamic.
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Board game A board game is a tabletop game that involves counters or <dfn id="">pieces</dfn> moved or placed on a pre-marked surface or "board", according to a set of rules. Some games are based on pure strategy, but many contain an element of chance; and some are purely chance, with no element of skill.
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Kuma ken Kuma ken is a hand game in which each player throws a number from 0 to 5. Higher numbers beat lower numbers, except that 5 is beaten by 0. The primary strategy for "kuma ken" is to realize that playing the numbers 1, 2, or 3 is pointless, as 4 beats them and everything they beat. Once both parties in a game of "kuma ken" realize this, the game degenerates into "janken" (play 0 to beat 5, play 5 to beat 4, play 4 to beat 0).
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Pegity Pegity is a board game similar to Gomoku and tic-tac-toe, and is intended for two to four players. Parker Brothers introduced the game in 1925, and continued to produce it through the 1960s. The box includes wooden pegs in four colors and a cardboard game board divided into a 16 by 16 grid. The object of the game is for a player to place five pegs of a single color in a row, vertically, horizontally, or diagonally. Its instructions also included patterns for creating designs on the game board as an alternative to playing the game.
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Tic-tac-toe Tic-tac-toe (also known as noughts and crosses or Xs and Os) is a paper-and-pencil game for two players, "X" and "O", who take turns marking the spaces in a 3×3 grid. The player who succeeds in placing three of their marks in a horizontal, vertical, or diagonal row wins the game.
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Trex (card game) Trex, pronounced Tricks or Trix, and also known as Ticks, is a four-player Middle Eastern card game mainly played in the Levant region (Jordan, Syria, Lebanon and Israel). Similar to the European game of Barbu, Trex takes on a cycle style in which there are four cycles with each cycle consisting of five games. Each cycle is called a "kingdom" in reference to the fact that in each cycle one player (the King) determines which contract to play in each of the five games.
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Wythoff's game Wythoff's game is a two-player mathematical game of strategy, played with two piles of counters. Players take turns removing counters from one or both piles; when removing stones from both piles, the numbers of counters removed from each pile must be equal. The game ends when one person removes the last counter or counters, thus winning.
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Pinochle Pinochle ( ) or binocle (sometimes pinocle, or penuchle) is a trick-taking card game typically for two to four players and played with a 48-card deck. It is derived from the card game bezique; players score points by trick-taking and also by forming combinations of cards into melds. It is thus considered part of a "trick-and-meld" category which also includes a cousin, belote. Each hand is played in three phases: bidding, melds, and tricks. The standard game today is called "partnership auction pinochle."
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Armchair cricket Armchair cricket is a card game that is inspired by the bat and ball sport cricket. It is played by either two or four people. Depending on the version of the game being played, a game can last a few minutes to several hours. It was produced commercially in England but is no longer made (although unused sets are still available for sale by private and specialist traders).
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Family Kuarta o Kahon Family Kuarta o Kahon was a Philippine game show and broadcast which has run from 1962 to 2000. It is aired on ABS-CBN, BBC and RPN. It is the longest-running Philippine game show for 38 years.
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Mixed reality game A mixed reality game (or hybrid reality game) is a game which takes place in both reality and virtual reality simultaneously. According to Souza de Silva and Sutko, the defining characteristic of such games is their "lack of primary play space; these games are played simultaneously in physical, digital or represented spaces (such as a game board)". There is equivalence in definitions pertaining to their existence in mixed reality. Given the definition for mixed reality by Paul Milgram and Fumio Kishino for the virtuality continuum, virtual reality games are not mixed reality games, because they take place only in virtual reality. Souza de Silva and Sutko state that hybrid reality games are a subset of pervasive games.
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Mak kep Mak kep (Thai: หมากเก็บ ) or Thai pebbles tossing and picking is the Thai traditional game which is well known to most Thais. There is no accurate period of invention but it is believed to have been played since the Ayutthaya period. The place of origin is unclear. Some research sources claimed that the game was created in the central of Thailand, but some said that Makgeb is the local game for children in Ranong Province, Southern Thailand. Makgeb is used to play with the five round stone pieces in thumb size a thrown up by the order of the game’s rule. The game is suitable for a group of 3-5 people per game.
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Elevens Elevens is a solitaire card game using a standard 52-card deck. Cards are placed in a 3x3 grid, and pairs of cards which add up to eleven (5 and 6; 4 and 7; 3 and 8; 2 and 9; Ace and 10) are covered up;
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Deck-building game A deck-building game is a card game that uses building a deck as the main focus of the gameplay. It is similar to collectible card games (CCGs) in that each player has their own deck. However, unlike CCGs, the cards are not sold in randomized packs, and the majority of the deck is built "during" the game, instead of before the game. Typically, the cards provide a type of game currency which allows players to buy more cards to add to their decks.
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Kanamachi Kanamachi is a village game popular in Bangladesh and in the Indian states of West Bengal, Assam, Odisha and Tripura. It is played mainly by children and is one of the most popular games among Bangladeshi villagers. Children living in towns and cities also love the game in great amounts.
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Khanhoo Khanhoo or Kanhu is a non-partnership Chinese card game of the draw-and-discard structure. It was first recorded during the late Ming dynasty as a multi-trick taking game, a type of game that may be as old as "T'ienkiu" ("Heaven and Nines"), revised in its rules and published in an authorized edition by Emperor Kao Tsung in 1130 AD for the information of his subjects. Meaning "watch the pot", it is very possibly the ancestor of all rummy games.
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Impartial game In combinatorial game theory, an impartial game is a game in which the allowable moves depend only on the position and not on which of the two players is currently moving, and where the payoffs are symmetric. In other words, the only difference between player 1 and player 2 is that player 1 goes first.
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Card football Card football refers to one of several card games that simulate American football or soccer.
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Patball Patball is a non-contact competitive ball game played in many forms using one's hands or head to hit the ball against a wall – the objective being to get the succeeding player out. The game is popular in school playgrounds during break-time. Patball is played with a tennis ball, or other similar-sized specific patball, and the preferred hand, rather than any form of racquet or bat. The hand is used to "pat" the ball at the wall with the objective of making the ball un-returnable, similar to squash. In some variations of the game the use of the foot is also allowed.
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Krypto (game) Krypto is a card game designed by Daniel Yovich in 1963 and published by Parker Brothers and MPH Games Co. It is a mathematical game that promotes proficiency with basic arithmetic operations. More detailed analysis of the game can raise more complex statistical questions.
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Phat (card game) Phat is an English trick-taking partnership card game derived from the 17th century game of All Fours. It is not considered a stand-alone game, but instead a variation of this one. It is quite similar to Don, shortened from "Pedro Dom", the name applied to the Five of trumps from the game Pedro, but with the game score resembling the 9-card Don variation, played in England, Ireland, Scotland and Wales.