Which board game was created more recently, The Mad Magazine Game or Qin?
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The Mad Magazine Game The Mad Magazine Game, titled Mad Magazine: The "What-Me Worry?" game on the cover, is a board game produced by Parker Brothers in 1979. Gameplay is similar, but the goals and directions often opposite to, that of "Monopoly"; the object is for players to lose all of their money. Play proceeds to the first player's right and the first player is determined by a left-handed roll for the lowest number. The game includes cards, money, dice, and tokens, and the game board features Alfred E. Neuman and illustrations from "Mad magazine". By design, no conclusive strategy exists for the game, since even if a player is winning, several spaces and cards direct players to exchange money or chairs with others, causing advantages to be lost instantly.
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Qin (board game) Qin is a 2012 board game by Reiner Knizia. It is themed after the Qin dynasty in ancient China.
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Ingenious (board game) Ingenious is the English name for Einfach Genial (Simply Ingenious), a German abstract strategy board game designed by Reiner Knizia under commission from Sophisticated Games and published in 2004 by Kosmos. Across most of Europe it is titled as the local translation of Ingenious or Simply Ingenious, the notable exception being Mensa Connections in the UK.
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Breakthrough (board game) Breakthrough is an abstract strategy board game invented by Dan Troyka in 2000 and made available as a Zillions of Games file (ZRF). It won the 2001 8x8 Game Design Competition, even though the game was originally played on a 7x7 board, as it is trivially extensible to larger board sizes.
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Penultima Penultima is a game of inductive logic, played on a chess board. It was invented by Michael Greene and Adam Chalcraft in Cambridge in 1994. The game is derived from the chess variant Ultima (otherwise known as "Baroque Chess"), and played with a standard chess board and pieces, each piece having different movement and capture rules from standard chess. In a manner similar to the game Mao, which was a popular game in Cambridge at that time, the rules for each piece vary from game to game, and are initially kept secret from the players. Penultima is similar in style to Eleusis, Zendo and Mao. The name of the game is a pun on "penultimate", and "Ultima", the name of the chess variant.
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Pacru Pacru is an abstract board game invented by Mike Wellmann. Pacru has much in common with Chess (piece movement with sharp tactical exchanges and long-term positional considerations) and Go (game) (strategic concepts such as area control must be considered). Pacru can be played by 2,3 or 4 people, each controlling a single colour. Commercial versions will usually come with the rules for two other games that can be played with the same equipment, Azacru and Shacru. The game was feature at the Mind Sports Olympiad.
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Nodwick Nodwick is a comic strip created by Aaron Williams, based around the conventions of fantasy role-playing games, in particular "Dungeons & Dragons" ("D&D"). It debuted in "Dragon" magazine issue No. 246 (April 1998), first with short strips, and later receiving a second strip in "Dungeon" magazine, making fun of one of the adventures published in each issue. In "Dragon" No. 270 (April 2000), "Nodwick" was expanded to a two-page spread and replaced "Knights of the Dinner Table" as a full-page comic that served as a parody of "D&D" adventuring. It later became a single page strip, related to the issue's theme; later, the strip was removed from "Dungeon", but still appeared in "Dragon", now unrelated to the main theme of the issue, until "Dragon" ceased print publication late in 2007.
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Seafall Seafall is a board game designed by Rob Daviau and published in 2016 by Plaid Hat Games. Seafall is a game of colonial era exploration which uses a legacy format, meaning the board and components change during each game, creating a different game each time and a story with a beginning, middle, and end. The game is played by 3–5 players, each of whom takes on the role of a 16th-century province taking to the seas after a long dark age. Players explore the game board with their ships, revealing islands and other surprises. The game contains 430 entries in a Captain's Booke, a journal which is read in sections when players trigger in-game events called milestones. The story contains about 15 games worth of content, with each game taking about two hours to play.
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Empire in Arms: The Napoleonic Wars of 1805–1815 Empires in Arms the Napoleonic Wars is a strategy video game based upon Australian Design Group's boardgame Empires in Arms.
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Aquarius (game) Aquarius is a card game created by Andrew Looney and published by Looney Labs. The game play has some similarity to the game of dominoes. The card design and feel of the game is influenced by the Hippie movement and the art of Peter Max. The game has been released in two editions. The First Edition deck contained 5 Goal cards, 15 Action cards and 40 Element cards. The current Second Edition deck has 5 Goal cards, 18 Action cards, 55 Element cards and 1 "Wild" card.
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Mad (magazine) Mad (very often stylized as MAD) is an American humor magazine founded in 1952 by editor Harvey Kurtzman and publisher William Gaines, launched as a comic book before it became a magazine. It was widely imitated and influential, affecting satirical media, as well as the cultural landscape of the 20th century, with editor Al Feldstein increasing readership to more than two million during its 1974 circulation peak. As of January 2017, "Mad" has published 544 regular issues, as well as hundreds of reprint "Specials", original material paperbacks, compilation books and other print projects.
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Wits and Wagers Wits & Wagers is a board game designed by Dominic Crapuchettes and Nate Heasley. It is published by North Star Games. The first edition of the game was introduced in 2005, but the more refined second edition was released in 2007 and continues to be available today.
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Axis &amp; Allies Axis & Allies is a series of World War II strategy board games. Originally designed by Larry Harris and published by Nova Game Designs in 1981, the game was republished by the Milton Bradley Company in 1984 as part of the "Gamemaster Series" of board games. This edition has been retroactively named Axis & Allies: Classic to differentiate it from later revisions. In 1996, "Axis & Allies: Classic" was inducted into the Academy of Adventure Gaming Arts & Design "Adventure Gaming Hall of Fame". "Games" magazine also has inducted "Axis & Allies" into their buyers' guide Hall of Fame, an honor the magazine extends to "games that have met or exceeded the highest standards of quality and play value and have been continuously in production for at least 10 years; i.e., classics."
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Qin schools A qin school (琴派 "qin pai" in Chinese) is a school of guqin players that play in a style that is different from other styles.
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Chinese checkers Chinese checkers (US and Canadian spelling) or Chinese chequers (UK spelling) is a strategy board game of German origin (named "Sternhalma") which can be played by two, three, four, or six people, playing individually or with partners. The game is a modern and simplified variation of the American game Halma.
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Machiavelli (board game) Machiavelli is a strategic board game created by S. Craig Taylor and James B. Wood, and released commercially in 1977 by Battleline Publications, later taken over by Avalon Hill, who are currently owned by Hasbro. Set in Renaissance Italy, the board is controlled by the Republic of Florence, the Republic of Venice, the Duchy of Milan, the Kingdom of Naples, the Papacy, Valois France, Habsburg Austria, and the Ottoman Turks.
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Battle for Armageddon Battle for Armageddon is a strategic boardgame produced by Games Workshop. Unlike the many Games Workshop games that use miniatures, this is a more traditional counter and board game.
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Roger E. Moore Roger E. Moore (born July 11, 1955 in Winchester, Kentucky) is a designer of role-playing games. He is best known for his long-running tenure as editor of "Dragon" magazine, and was the founding editor of "Dungeon" magazine.
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Indigo (board game) Indigo is a 2012 board game developed by Reiner Knizia and published by Ravensburger.
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King Oil King Oil is a board game by Milton Bradley, created in 1974 and now long out-of-print. The game requires players to drill for oil on a three-dimensional board, acquiring property and wealth.
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TAMSK TAMSK is the second board game in the "GIPF" Project of six abstract strategy games, and was published in 1998. Players move sand hourglass timers and drop plastic rings around spaces on a hexagonal board in an attempt to limit their opponent's moves. Each player starts the game with 32 rings, and the player with the fewest remaining rings at the end of the game is the winner. The game is unique among the "GIPF" Project games in having time as a central game component, and the manner in which time is used is possibly unique among board games in general.
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Rome: Total War Rome: Total War is a PC strategy game developed by The Creative Assembly and released in 2004 by Activision, although its rights have since passed to Sega. The Mac OS X version was released on none }} by Feral Interactive, who released the iOS version on none }} . The game is the third title in The Creative Assembly's "Total War" series.