Sean O’Neal starred on which video game that was noted for its advanced interaction with its game environment?
b6d887dae82ad486e479558873a69b1a
Sean O'Neal Sean O’Neal (born November 29, 1977) is an American actor. He is best known for portraying Sam Anders in the television show "Clarissa Explains It All". O'Neal appeared in the popular long-running French comedy theater show, "Au théâtre ce soir" as Monsieur Bennett at the age of 5 long before he worked on Clarissa. After Clarissa, he also starred in some TV series such as Development Hell and Penumbra.
fdc0282cbf0b848fc9111b27c6d0feb7
Penumbra (series) Penumbra is the name of an episodic survival horror video game series developed by Frictional Games and published by Paradox Interactive and Lexicon Entertainment. The games use the HPL Engine 1, initially developed as a tech demo. "Penumbra" is notable for its horror styling and for allowing advanced physical interaction with the game environment.
2b615b5b1fe072c97ba80e9cec1c36aa
Clonk Clonk is a single player and multiplayer computer game series. The games feature a mix of the action, real-time strategy and platform game genres. Developed between 1994 and 2014 by RedWolf Design the games of the series were originally released as Shareware and became around 2008/2014 Freeware and open source software. The game's community develops since then the series under the name OpenClonk. The game series was compared and described as mixture of Worms, The Settlers, Tetris, Lemmings and Minecraft. The game was noted for the easy game "extension" mechanic with an integrated editor and developer mode, which allows experienced players to create their own modifications directly into the game.
471284af89ee6e01da0adfe887f3de7c
Stonekeep Stonekeep is a role-playing video game developed and released by Interplay Productions for the PC in 1995. It is a first-person dungeon crawler game with pre-rendered environments, digitized characters and live-action cinematic sequences. Repeatedly delayed, the game that was supposed to be finished in nine months took five years to make, the record longest development of a video game at the time.
4c964a5d71a8e2627153aa990ae40b83
Buck Rogers: Matrix Cubed Buck Rogers: Matrix Cubed is a role-playing video game developed and published by Strategic Simulations in 1992 .
e0de689334ed3653862166b0b2ba68fc
Capture the Flag (video game) Capture the Flag is a 3D first-person perspective, two player, video game, released for the Atari 8-bit family by Sirius Software in 1983 . It was written by Paul Allen Edelstein as the follow-up to his 1983 game, "Wayout", which featured similar maze-based gameplay for one player. Along with its predecessor, "Capture the Flag" was among the first 3D maze games to offer the player full 360 degree movement, and one of the earliest multiplayer games from a first-person perspective within a 3D rendered environment. A VIC-20 version was also released.
2592b8dfcad518808f535018b68e70ae
Star Wars: The Force Unleashed Star Wars: The Force Unleashed is an action-adventure video game and part of . It was initially developed for the PlayStation 2, PlayStation 3, Wii, and Xbox 360 consoles and on the iOS, second-generation N-Gage, Nintendo DS, PlayStation Portable, and Java-equipped mobile phone handhelds.
8af891224ba99754a884e4fae6802557
Infinity Blade Infinity Blade is a fighting game with role-playing elements developed by Chair Entertainment and Epic Games and released through the Apple App Store on December 9, 2010. It is the first iOS video game to run on the Unreal Engine. In the game, the unnamed player character fights a series of one-on-one battles in a derelict castle to face the immortal God King. When in battle, players swipe the screen to attack and parry, and tap the screen to dodge and block enemy attacks. Upon victory or defeat, the player restarts the game as the character's descendant with the same items and experience level.
86839e28eed62f51d0caca969360398b
Game programming Game programming, a subset of game development, is the software development of video games. Game programming requires substantial skill in software engineering as well as specialization in one or more of the following areas, which overlap heavily to create a game: simulation, computer graphics, artificial intelligence, physics, audio programming, and input. For massively multiplayer online games, additional areas, such as network programming and database programming are often included. Though often engaged in by professional game programmers, many novices may program games as a hobby.
97ba4c619bcd5d83f48aebd9ce0a1cbe
Arm Wrestling (video game) Arm Wrestling is a 1985 arcade game developed by Nintendo and released only in North America, and is a spin-off of the "Punch-Out!!" series. Since it was created by the same development team that made the "Punch-Out!!" series, "Arm Wrestling" features many of the same features, such as a dual-monitor system and quirky computer opponents. It was the last arcade game Nintendo independently developed and released before switching over to third-party arcade developers. The arcade game's announcer uses some voice samples of Han (Shih Kien) from the 1973 film "Enter the Dragon", as well as original ones.
ed2d4da1bfe5b753fbf398a48b6e6b85
Interactive fiction Interactive fiction, often abbreviated IF, is software simulating environments in which players use text commands to control characters and influence the environment. Works in this form can be understood as literary narratives, either in the form of Interactive narratives or Interactive narrations. These works can also be understood as a form of video game, either in the form of an adventure game or role-playing game. In common usage, the term refers to text adventures, a type of adventure game where the entire interface can be "text-only", however, Graphical text adventure games, where the text is accompanied by graphics (still images, animations or video) still fall under the text adventure category if the main way to interact with the game is by typing text. Some users of the term distinguish between interactive fiction, known as "Puzzle-free", that focuses on narrative, and "text adventures" that focus on puzzles.
270425af210a7253fb55fc1b26ec4050
Sports game A sports game is a video game that simulates the practice of sports. Most sports have been recreated with a game, including team sports, track and field, extreme sports and combat sports. Some games emphasize actually playing the sport (such as the "Madden NFL" series), whilst others emphasize strategy and sport management (such as "Championship Manager" and "Out of the Park Baseball"). Some, such as "Need for Speed", "Arch Rivals" and "Punch-Out!!", satirize the sport for comic effect. This genre has been popular throughout the history of video games and is competitive, just like real-world sports. A number of game series feature the names and characteristics of real teams and players, and are updated annually to reflect real-world changes.
7b6fc5bb2ba1758519c83c884db59d4e
Overwolf Overwolf is a software platform created by Overwolf Ltd. which allows developers to create extensions (called "applications" by Overwolf Ltd.) for video games, which are then offered to users through Overwolf's "App Store". Extensions created for the Overwolf platform are often focused on providing in-game services that would normally require a user to exit the game, such as the use of a web browser or an IM client. Other extensions provide game-specific features that can remind users about certain in-game events, easing the game experience. The platform has gained traction in competitive video games, such as eSports and MMORPGs, where native extensions are often forbidden due to concerns about cheating. Overwolf extensions sidestep this concern, since they do not interact with the game engine; they operate exclusively on the overlay created by the main Overwolf program.
09b752c5aaf4a7e020118973f7810686
Far-Play Far-Play (stylized fAR-Play, from augmented reality) is a software platform developed at the University of Alberta, for creating location-based, scavenger-hunt style games which use the GPS and web-connectivity features of a player's smartphone. According to the development team, "our long-term objective is to develop a general framework that supports the implementation of AARGs that are fun to play and also educational". It utilizes Layar, an augmented reality smartphone application, QR codes located at particular real-world sites, or a phone's web browser, to facilitate games which require players to be in close physical proximity to predefined "nodes". A node, referred to by the developers as a Virtual Point of Interest (vPOI), is a point in space defined by a set of map coordinates; fAR-Play uses the GPS function of a player's smartphone—or, for indoor games, which are not easily tracked by GPS satellites, specially-created QR codes—to confirm that they are adequately near a given node. Once a player is within a node's proximity, Layar's various augmented reality features can be utilized to display a range of extra content overlaid upon the physical play-space or launch another application for extra functionality.
dd8fef7057917d1bba39e0bff79ef4d1
UltraCorps UltraCorps is an online, multi-player, turn-based space strategy game originally developed by VR-1 Entertainment in 1997 and acquired by Microsoft's MSN Gaming Zone in 1998. The game couples distinctive 3-D rendered artwork and the ability to play with hundreds of people in a single game. It was the first multi-player turn-based game that could be played entirely in a web browser. In 2006, the game was redeveloped by Steve Jackson Games.
243668de3c6edbcce9c7d9d05cc041f3
Ancients of Ooga Ancients of Ooga is a 2.5D platforming video game developed by NinjaBee and Bacon Wrapped Games for the Xbox Live Arcade. It was released on June 30, 2010 for Xbox Live, and on May 20, 2011 for PC.
f7f65a59fffd70fddba12123a980458e
Sherlock Holmes: Consulting Detective Sherlock Holmes: Consulting Detective is a full motion video video game based on a tabletop game-gamebook hybrid . It was originally developed by ICOM Simulations for the FM Towns computer and later ported to DOS, Apple Macintosh, Commodore CDTV, TurboGrafx-CD, Sega CD and Tandy Video Information System with all versions being distributed on CD-ROM. The game was re-released as a DVD for use with a standard DVD player and television in 1999. A high resolution and re-mastered version of the game for iPad, Microsoft Windows, and OS X was released on September 18, 2012.
0fb390189071396e672d2f027f75ab9f
Early history of video games The history of video games spans a period of time between the invention of the first electronic games and today, covering a long period of invention and changes. Video gaming would not reach mainstream popularity until the 1970s and 1980s, when arcade video games, gaming consoles and home computer games were introduced to the general public. Since then, video gaming has become a popular form of entertainment and a part of modern culture in most parts of the world. The early history of video games, therefore, covers the period of time between the first interactive electronic game with an electronic display in 1947, the first true video games in the early 1950s, and the rise of early arcade video games in the 1970s ("Pong" and the beginning of the first generation of video game consoles with the Magnavox Odyssey, both in 1972). During this time there were a wide range of devices and inventions corresponding with large advances in computing technology, and the actual first video game is dependent on the definition of "video game" used.
3b47917b1e9dec2cfe7ef8d070a776be
List of Space Invaders video games Space Invaders is a Japanese shooting video game released in 1978 by Taito. It was developed by Tomohiro Nishikado, who was inspired by other media: "Breakout", "The War of the Worlds", and "Star Wars". It is one of the forerunners of modern video gaming and helped expand the video game industry from a novelty to a global industry. It was first released as an arcade game and later remade on different platforms; re-releases include ported and updated versions. Ported versions generally feature different graphics and additional gameplay options, including moving defense bunkers, zigzag shots, invisible aliens, and two-player modes.
7d8c49688bde8b8e5fd5367419e9a14b
Ghostbusters: The Video Game Ghostbusters: The Video Game is a 2009 action-adventure game based on the "Ghostbusters" media franchise. Terminal Reality developed the Windows, PlayStation 3, and Xbox 360 versions, while Red Fly Studio developed the PlayStation 2, PlayStation Portable, and Wii versions, and Zen Studios developed the Nintendo DS version. The game was released after several delays in development and multiple publisher changes. In North America, all versions of the game were published by Atari, while publishing in Europe for the PlayStation 2, PlayStation Portable and PlayStation 3 versions was handled by Sony Computer Entertainment.
0cd761f60068d02dd03b91ee2f8ac8a5
Holodance Holodance is a collaborative multiplayer virtual reality rhythm video game developed and published by narayana games for Microsoft Windows in which players can either dance with dragons to have an environmentally themed story unfold with each of the twelve levels, or play any osu!-beatmap in one of the fifteen environments available in free mode. As a Virtual Reality rhythm game, Holodance can be classified as fitness game due to the requirement to move your arms and often the full body to interact with the gameplay mechanics, giving players a "workout".
24a72af66eaf9a471a46d315ef58b460
Adaptive tile refresh Adaptive tile refresh is a computer graphics technique for sidescrolling games, famously used by id Software's John Carmack to compensate for the poor graphics performance of PCs in the early 1990s. Its principal innovation was a novel use of several EGA hardware features to perform the scrolling in hardware. The technique is named for its other aspect, the tracking of moved graphical elements in order to minimize the amount of redrawing required in every frame. Together, the combination saves the processing time that would have been required for redrawing the entire screen.