Which board game, Java or Twin Tin Bots, was designed by Philippe Keyaerts and published by Flatlined Games?
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Java (board game) Java is a German-style board game designed by Wolfgang Kramer and Michael Kiesling and published in 2000 by Ravensburger in German and by Rio Grande Games in English. It is illustrated by Franz Vohwinkel.
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Twin Tin Bots Twin Tin Bots is a 2014 board game designed by Philippe Keyaerts and published by Flatlined Games.
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Mush (video game) Mush is a browser-based free-to-play multiplayer game by the French company Motion Twin. The game was first available in French on 4 February 2013. From August 2013, the English version of the game was in closed beta phase, which ended before 5 November 2013 when the game went live.
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Saboteur (card game) Saboteur is a mining-themed card game, designed by Frederic Moyersoen and published in 2004 by Z-Man Games.
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Big Kahuna (series) "Big Kahuna" is a series of puzzle video games created by Reflexive Entertainment. Four games have been released in the series: "Big Kahuna Reef", a tile-matching game, in 2004 for the PC; "Big Kahuna Words", a boggle-style puzzle game released in 2005 for PC and 2008 for iOS; "Big Kahuna Reef 2", a three in a row matchmaking game released in 2006 for PC; and "Big Kahuna Party", a WiiWare tile-based party game released in 2008. All of the games in the series feature a Hawaiian theme, with oceans, exotic fish, and tiki heads.
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Paul Lidberg Paul Arden Lidberg is a game designer of board games and role-playing games.
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The Machine: Bride of Pin-Bot The Machine: Bride of Pin-Bot (styled The Machine: Bride of PIN•BOT) is a 1991 pinball game designed by Python Anghelo and John Trudeau (Dr. Flash), and released by Williams. It is the second game in the "Pin-Bot" series, and is the last game produced by Williams to use a segmented score display rather than a dot-matrix screen. It is also one of the few pinball games produced that uses a variable-brightness segmented display.
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Tom Jubert Tom Jubert (born 1985) is a British writer, narrative designer, and video game developer in the video game industry. He is best known for his work on many high-profile games, including "", "The Talos Principle", and "The Swapper". He has worked on AAA games, but most of his work has been on smaller indie titles.
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Ikarus (chess) Ikarus is a computer chess program created by brothers Munjong and Muntsin Kolss.
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Pegity Pegity is a board game similar to Gomoku and tic-tac-toe, and is intended for two to four players. Parker Brothers introduced the game in 1925, and continued to produce it through the 1960s. The box includes wooden pegs in four colors and a cardboard game board divided into a 16 by 16 grid. The object of the game is for a player to place five pegs of a single color in a row, vertically, horizontally, or diagonally. Its instructions also included patterns for creating designs on the game board as an alternative to playing the game.
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Tic-tac-toe Tic-tac-toe (also known as noughts and crosses or Xs and Os) is a paper-and-pencil game for two players, "X" and "O", who take turns marking the spaces in a 3×3 grid. The player who succeeds in placing three of their marks in a horizontal, vertical, or diagonal row wins the game.
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Gobblet Gobblet is a board game for two players designed by Thierry Denoual and published in 2001 by Gigamic and Blue Orange Games. Gobblet was a finalist for the 2004 Jeu de l'année.
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Penultima Penultima is a game of inductive logic, played on a chess board. It was invented by Michael Greene and Adam Chalcraft in Cambridge in 1994. The game is derived from the chess variant Ultima (otherwise known as "Baroque Chess"), and played with a standard chess board and pieces, each piece having different movement and capture rules from standard chess. In a manner similar to the game Mao, which was a popular game in Cambridge at that time, the rules for each piece vary from game to game, and are initially kept secret from the players. Penultima is similar in style to Eleusis, Zendo and Mao. The name of the game is a pun on "penultimate", and "Ultima", the name of the chess variant.
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Andrew Gower Andrew Christopher Gower (born c.1978) is a British computer programmer and businessman. He is the co-founder of Cambridge-based Jagex, the company he founded with Paul Gower and Ian Gower and Constant Tedder. He wrote the MMORPG "RuneScape" with the assistance of his two brothers, Ian and Paul Gower. In December 2010 he left the Jagex board of directors. He no longer has holdings in the company. As of November 2011, he is not listed under the credits for "RuneScape". Since leaving Jagex, Gower has founded a new gaming development and consulting company, Fen Research, of which he holds 90% of the shares. Currently, he is developing a futuristic sci-fi strategy game named "Solstrike". Gower has designed a statically-typed programming language to aid in the project's development.
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Indigo (board game) Indigo is a 2012 board game developed by Reiner Knizia and published by Ravensburger.
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Citadels (card game) Citadels is a German-style card game, designed by Bruno Faidutti, originally published in French as "Citadelles" by MultiSim in 2000, illustrated by Julien Delval, Florence Magnin, Jean-Louis Mourier and Cyrille Daujean as graphic designer for the first edition. Sometimes later, Citadels was published in German as "Ohne Furcht und Adel", which means "Without Fear or Nobility".
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Candy Box! Candy Box! is a 2013 independent incremental browser video game. The game was developed by a then-19-year-old French student using the pseudonym "aniwey" and released in April 2013. "Candy Box!" is an online text-based role-playing game and features ASCII art in lieu of traditional artwork.
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Puzz 3D Puzz 3D is the brand name of three-dimensional jigsaw puzzles, manufactured by Hasbro and formerly by Wrebbit, Inc. Unlike traditional puzzles which are composed of series of flat pieces that when put together, create a single unified image, the "Puzz 3D" series of puzzles are composed on plastic foam, with part of an image graphed on a stiff paper facade glued to the underlying foam piece and cut to match the piece's dimensions. When the pieces are put together, they create a standing structure.
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I Vant to Bite Your Finger I Vant to Bite Your Finger was a board game designed by Charles Phillips and Charlie Leicht published by Ideal Toys in collaboration with Hasbro in 1979, in which waking a vampire represented as a standee on the game board obligated the player to place his or her finger in the vampire's mouth, where it would be bitten by "fangs" that were actually small, red felt-tip markers.
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VG Cats VG Cats (short for "Video Game Cats") is a webcomic written and drawn by Canadian cartoonist Scott Ramsoomair. Published on its own website, it features the adventures of a pair of anthropomorphic cats, who often play the roles of characters in popular video games that are parodied in the strip. Strips are usually presented in a large format and in full color. The author generally set Mondays as days for updating the comic; however, the update schedule has a reputation of being incredibly sporadic; he frequently mocks his tardiness in updating in various strips due to personal reasons and frequent convention appearances. As of October 2016, the site had approximately 369 comics listed in its main archives. Based on this archive alone, "VG Cats" averaged 25 comics a year while it was at its peak.
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Tintin in Thailand Tintin in Thailand is a parody of "The Adventures of Tintin" books by Hergé, released in 1999. It is written and designed to emulate a volume of the Tintin books, but is the author's own story. It was written by a Belgian author, Baudouin de Duve, who used the alias Bud E. Weyser, a name that is a play on the name of American beer, Budweiser.
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Pasang (game) Pasang is a two-player abstract strategy board game from Brunei. The game is often referred to as Pasang Emas which is actually a software implementation of the traditional board game. The object of this game is to acquire the most points by capturing black and white tokens on the board. Black tokens are worth 1 point, and white tokens are worth 2 points. The board is initially laid out with all 120 black and white tokens in one of over 30 traditional patterns. Players choose a piece called a "ka" which is used to capture the tokens on the board. Each player's "ka" moves around the board capturing as many tokens as possible. As a note, the "kas" are the only mobile pieces in the game. The other pieces are stationary, and are captured by the "kas". Players must capture token(s) during their turn, or lose the game. When all tokens have been captured from the board, the player with the most points is the winner. However, if there are any tokens left on the board, and none can be captured on a player's turn, then that player loses the game, and the other player is the winner.