What board game came out first, Personal Preference or Qin?
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Personal Preference Personal Preference is a 1987 board game created by Donal Carlston that involves guessing the order in which a player prefers foods, activities, people, and other items compared to one another. The game was published by Brøderbund Games in the United States, Playtoy Industries in Canada, and Parker Brothers International in Britain.
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Qin (board game) Qin is a 2012 board game by Reiner Knizia. It is themed after the Qin dynasty in ancient China.
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Jade Dynasty (video game) Jade Dynasty (also known as Zhu Xian ()) is a free-to-play MMORPG game created by Perfect World.
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Shaanxi cuisine Shaanxi cuisine, or Qin cuisine, is derived from the native cooking styles of Shaanxi Province and parts of northwestern China.
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Qin Wenjun Qin Wenjun (秦文君 ; born 1954) is an award-winning author of children's literature. She writes in Chinese.
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Warrior of Rome Warrior of Rome, also known as Caesar no Yabou (シーザーの野望 , "Ambition of Caesar") , is a real-time strategy video game for the Sega Mega Drive/Genesis. The game is a fictional story about the adventures of Julius Caesar and the Roman army during his reign as general in the year 48 BCE. The game had a sequel, "Warrior of Rome II".
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Chinese poker Chinese poker is a card game based on poker hand rankings.
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First Quest First Quest is an accessory for the "Dungeons & Dragons" fantasy role-playing game, published in 1994.
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Taboo (game) Taboo is a word, guessing, and party game published by Parker Brothers in 1989 (subsequently purchased by Hasbro). The objective of the game is for a player to have their partners guess the word on the player's card without using the word itself or five additional words listed on the card.
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Civilization (1980 board game) Civilization is a board game designed by Francis Tresham, published in the United Kingdom in 1980 by Hartland Trefoil (later by Gibsons Games), and in the US in 1981 by Avalon Hill. The game typically takes eight or more hours to play and is for two to seven players. The "Civilization" brand is now owned by Hasbro, but it is no longer published in the US.
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Peg solitaire Peg solitaire (or Solo Noble) is a board game for one player involving movement of pegs on a board with holes. Some sets use marbles in a board with indentations. The game is known simply as Solitaire in the United Kingdom where the card games are called Patience. It is also referred to as Brainvita (especially in India).
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Precedence Entertainment Precedence Entertainment was a publisher of collectible card games and role-playing games. Games produced include the "Tomb Raider" collectible card game which was nominated for an Origins Award in 1999,
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Victory in the Pacific Victory in the Pacific (VITP) is a board wargame published by the Avalon Hill game company in 1977. Based on the game system first used in "War at Sea", also published by Avalon Hill, the game deals with the Pacific Theater of Operations of World War II. A two-player game that can last up to five hours, each turn represents about six months, and units typically represent armies, air forces, and capital ships (aircraft carriers, battleships, battlecruisers, heavy cruisers, and light cruisers) of the United States Navy, Royal Navy, Dutch Navy, and Imperial Japanese Navy.
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Xiaolin Showdown Trading Card Game Released in October 2005 by Wizards of the Coast, the Xiaolin Showdown Trading Card Game is a collectible card game based on the "Xiaolin Showdown" animated series. It is a two player game where the object is to be the first to win four contests for Shen Gong Wu. The Shen Gong Wu are hidden mystical objects, and searching for them and using them is a central focus of the series, with conflicts over their possession resolved by a Xiaolin Showdown. The first expansion set, "Wudai Warriors", was released in March 2006.
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Quest for the Rings Quest for the Rings is a boardgame/video game hybrid for the Videopac. It is the first game in the Odyssey² "Master Strategy Series", and it was considered particularly innovative at the time of its release.
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Empire (PLATO) Empire is the name of a computer game written for the PLATO system in 1973. It is significant for being quite probably the first networked multiplayer arena shooter-style game. It may also be the first networked multiplayer action game (although "Maze War" is another possibility for this distinction).
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Pacru Pacru is an abstract board game invented by Mike Wellmann. Pacru has much in common with Chess (piece movement with sharp tactical exchanges and long-term positional considerations) and Go (game) (strategic concepts such as area control must be considered). Pacru can be played by 2,3 or 4 people, each controlling a single colour. Commercial versions will usually come with the rules for two other games that can be played with the same equipment, Azacru and Shacru. The game was feature at the Mind Sports Olympiad.
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Battleline Publications Battleline Publications was a board wargame company founded by Steven Peek in 1973. Output was relatively low at first, with each game being funded by sales of the one before, but their games were generally well-respected. Several were re-published by Avalon Hill, and their second game, "Wooden Ships and Iron Men" designed by S. Craig Taylor is still considered one of the better games on its subject. They also put out a couple games that can be considered card wargames, and at one point became a division of Heritage Models.
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Kingdoms (board game) Kingdoms is a German-style board game for 2-4 players designed by Reiner Knizia and released in 2002 by Fantasy Flight. The game is based on Knizia's original German game "Auf Heller und Pfennig", but has been given a Medieval Fantasy theme.
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Alquerque Alquerque (also known as Qirkat) is a strategy board game that is thought to have originated in the Middle East. It is considered to be the parent of draughts (US: "checkers") and Fanorona.
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Hexapawn Hexapawn is a deterministic two-player game invented by Martin Gardner. It is played on a rectangular board of variable size, for example on a 3×3 board or on a chessboard. On a board of size "n"×"m", each player begins with "m" pawns, one for each square in the row closest to them. The goal of each player is to advance one of their pawns to the opposite end of the board or to prevent the other player from moving.
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9 Pin Zhi 9 Pin Zhi (Chinese: 九品制) was an ancient Chinese ranking system for the game of Go, which first appeared in the 3rd century book "Classic of Arts" by Handan Chun. He ranks 9 different Pin (levels) for Go players, from strong to weak: