What is a unit of measurement used in tabletop role-playing games to quantify a player character's progression through the game , used in the game that revolves around a leader who must lead an army in phalanx formation across a battlefield in real-time against overwhelming enemy forces while freeing and recruiting soldiers along the way?
26556ed31a4ab72f8768e5261d28fbfd
Bokosuka Wars Bokosuka Wars (ボコスカウォーズ ) is a 1983 action-strategy role-playing video game developed by Kōji Sumii (住井浩司) and released by ASCII for the Sharp X1 computer, followed by ports to the MSX, FM-7, NEC PC-6001, NEC PC-8801 and NEC PC-9801 computer platforms, as well as an altered version released for the Family Computer console and later the Virtual Console service. It revolves around a leader who must lead an army in phalanx formation across a battlefield in real-time against overwhelming enemy forces while freeing and recruiting soldiers along the way, with each unit able to gain experience and level up through battle. The player must make sure that the leader stays alive, until the army reaches the enemy castle to defeat the leader of the opposing forces.
52f35579b1a94fbd8c254ff3e80a7f9a
Experience point An experience point (often abbreviated to exp or XP) is a unit of measurement used in tabletop role-playing games (RPGs) and role-playing video games to quantify a player character's progression through the game. Experience points are generally awarded for the completion of quests, overcoming obstacles and opponents, and for successful role-playing.
774322cb06df7a887d08f7bb4510d174
Armor class In some role-playing games, armor class (abbreviated AC) is a derived statistic that indicates how difficult it is to land a successful blow on a character with an attack. It represents either a character's protective equipment, ability to dodge attacks, or a combination of the two.
57462209f000dfb14ff369d98c2f92cb
Quest (video gaming) A quest in role-playing video games—including massively multiplayer online role-playing games (MMORPGs) and their predecessors, MUDs—is a task that a player-controlled character, "party", or group of characters may complete in order to gain a reward. Rewards may include an increase in the character's experience in order to learn new skills and abilities, loot or treasure, in-game currency such as gold coins, access to new locations or areas, or any combination of the above.
fc8cdbbde5f2bfe42a3626580ce70d4b
Rush (video gaming) In video games, rushing is a battle tactic similar to the blitzkrieg or the human wave attack tactics in real-world ground warfare, in which speed and surprise are used to overwhelm an enemy's ability to wage war, usually before the enemy is able to achieve an effective buildup of sizable defensive and/or expansionist capabilities.
2eeb017e9bf0a897985f3653143ec6ea
Vietnamese units of measurement Vietnamese units of measurement (Vietnamese: "hệ đo lường Việt Nam" ) are the largely decimal units of measurement traditionally used in Vietnam until metrication. The base unit of length is the "thước" (chữ Nôm: 𡱩; lit. "ruler") or "xích" (). Some of the traditional unit names have been repurposed for metric units, such as "thước" for the metre, while other traditional names remain in translations of imperial units, such as "dặm Anh" for the English mile.
79773f21bdfc382de5f6ee4478e46154
N-player game In game theory, an "n"-player game is a game which is well defined for any number of players. This is usually used in contrast to standard 2-player games that are only specified for two players. In defining "n"-player games, game theorists usually provide a definition that allow for any (finite) number of players.
0034b1da88650d3ca2da96e4dd51cfd5
Deathwatch (role-playing game) Deathwatch is a role-playing game published in 2010 that uses the "Warhammer 40,000 Roleplay" system.
51013fea9d71340f56e0e30ae39660ba
Battalion A battalion is a military unit. The use of the term "battalion" varies by nationality and branch of service. Typically a battalion consists of 300 to 800 soldiers and is divided into a number of companies. A battalion is typically commanded by a lieutenant colonel. In some countries the word "battalion" is associated with the infantry.
4645208c398de88731e837193ff12efe
Star Wars Miniatures Star Wars Miniatures is a 34mm scale collectible miniatures tabletop game based on the "Star Wars" fictional universe that was produced by Wizards of the Coast. The game was originally released in September 2004 and continued production until May 2010. "Star Wars Miniatures" players build point-based squads from one of ten different in-universe factions then conduct battles between those squads. The game mechanics are a simplified version of the d20 roleplaying game system. Multiple maps, scenarios, and set themes from different settings and time periods from within the Star Wars universe are available.
90b32ab8a5cddcc69b753ed5ccf0c4ae
Saving throw In role-playing games (RPGs) and war games, a saving throw is a roll of dice used to determine whether magic, poison, or various other types of attacks are effective against a character or monster. The term was first used in the original Dungeons & Dragons roleplaying game by TSR.
85a62aa1a8c0ea601abef31b58025f10
Rhaumbusun In the "Dungeons & Dragons" fantasy roleplaying game, the rhaumbusun is a type of fictional monster for player characters to encounter.
bca63c670219c69fff325a38a734189f
Dragon kill points Dragon kill points or DKP are a semi-formal score-keeping system (loot system) used by guilds in massively multiplayer online games. Players in these games are faced with large scale challenges, or raids, which may only be surmounted through the concerted effort of dozens of players at a time. While many players may be involved in defeating a boss, the boss will reward the group with only a small number of items desired by the players. Faced with this scarcity, some system of fairly distributing the items must be established. Used originally in the massively multiplayer online role-playing game "EverQuest", dragon kill points are points that are awarded to players for defeating bosses and redeemed for items that those bosses would 'drop'. At the time most of the bosses faced by the players were dragons, hence the name.
6e7f462d74abaf3385613f660e865f47
Grinding (gaming) Grinding is a term used in video gaming to describe the process of engaging in repetitive tasks. The most common usage is in the context of MMORPGs like "Realm of the Mad God", "World of Warcraft", or "Lineage" in which it is often necessary for a character to repeatedly kill AI-controlled monsters, using basically the same strategy over and over again to advance their character level to be able to access newer content. MUDs, generally sharing much of the same gameplay as MMORPGs, often feature grinding as well. Grinding may be required by some games to unlock additional features such as level progression or additional items.
fdf2d0a7aa93caefc9f3631ad079f04c
Board game A board game is a tabletop game that involves counters or <dfn id="">pieces</dfn> moved or placed on a pre-marked surface or "board", according to a set of rules. Some games are based on pure strategy, but many contain an element of chance; and some are purely chance, with no element of skill.
9c2a06df3c2e79b9553356e6377dff67
D6 System The D6 System is a role-playing game system published by West End Games (WEG) and licensees. While the system is primarily intended for pen-and-paper role-playing games, variations of the system have also been used in live action role-playing games and miniature battle games. The system is named after the 6-sided die, which is used in every roll required by the system.
7cbe5974f9842b3de5170cff3345698c
Diceland Diceland is a tabletop game played with collectible sets of dice designed by Toivo Rovainen and James Ernest and released in 2002 by Cheapass Games. Players roll paper cut-out octahedral dice into a combat arena. The dice are then used in the same way as miniatures - they can be moved around the arena and attack other dice.
0b9a63b8f3ae638fc21390a9edeba49c
Warlords Battlecry II Warlords Battlecry II is a real-time strategy and role-playing game, developed by SSG as the sequel to "Warlords Battlecry". It was released on March 12, 2002. The game requires the player to build buildings and create units in order to defeat the enemy, whilst sending their hero on optional quests.
b4268d5ad15463abe7924f09f67ecc01
Live action role-playing game A live action role-playing game (LARP) is a form of role-playing game where the participants physically act out their characters' actions. The players pursue goals within a fictional setting represented by the real world while interacting with each other in character. The outcome of player actions may be mediated by game rules or determined by consensus among players. Event arrangers called gamemasters decide the setting and rules to be used and facilitate play.
5d58229a654ba5574a8877f1bd61828e
RF Online RF Online, originally named 'Rising Force', (Korean: 라이징 포스 ) is a 3D MMORPG developed by CCR. The first version of the game was released in South Korea and was later followed by Chinese (Mandarin), Japanese, Indonesia, Portuguese and English translations. The North American/European version of the game launched its retail phase on February 21, 2006. A mixture of science fiction and classic fantasy, "RF Online" is set in a distant planet in the Novus system where magic exists alongside high technology. Like most MMORPGs it follows the typical fantasy setting complete with swords and sorcery, but it also emphasizes the three-way Race vs. Race vs. Race (RvRvR) concept and modern/futuristic technology such as mecha and nuclear weapons.
3613493874d108492e64123a26e8b541
Man-to-man wargame A man-to-man wargame (also known as a skirmish wargame) is a wargame in which units generally represent single individuals or weapons systems, and are rated not only on weaponry but may also be rated on such facets as morale, perception, skill-at-arms, etc. The game is designed so that a knowledge of military tactics, especially at the small unit or squad level, will facilitate successful gameplay. Man-to-man wargames offer an extreme challenge to the designer, as fewer variables or characteristics inherent in the units being simulated are directly quantifiable. Modern commercial board wargaming stayed away from man-to-man subjects for many years, though once the initial attempts were made to address the subject, it has evolved into a popular topic among wargamers.
484e29ac2107dba9f1115d902fdcf8a5
Seven Kingdoms (video game) Seven Kingdoms () is a real-time strategy (RTS) computer game developed by Trevor Chan of Enlight Software. The game enables players to compete against up to six other kingdoms allowing players to conquer opponents by defeating them in war (with troops or machines), capturing their buildings with spies, or offering opponents money for their kingdom. The "Seven Kingdoms" series went on to include a sequel, "". In 2007, Enlight released a further title in the Seven Kingdoms series, "".