Which board game has a maximum score of 307: Twin Tin Bots or Take It Easy?
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Twin Tin Bots Twin Tin Bots is a 2014 board game designed by Philippe Keyaerts and published by Flatlined Games.
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Take It Easy (game) Take It Easy is an abstract strategy board game created by Peter Burley. It can be characterized as a spatial bingo-like game, and has been published by Ravensburger and subsequently by several other publishers since 1983. Each player gets a board with places for 19 hexagon tiles to place in a hexagon shape. Additionally, players get identical sets of tiles which have different types of colored/numbered lines crossing in three directions. One player draws a tile randomly and then tells the others which he drew. Each player then puts their matching tile on their board in any available spot. This is repeated until the board is filled. The object is to complete same colored/numbered lines across your board, for which points are scored according to the numbers on those lines. The maximum score possible is 307.
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Wide World Wide World is a board game published by Parker Brothers, a subsidiary of Hasbro. The players are dealt a number of "Destination" cards. When a destination is visited then the player takes two "Product" cards, which are either worth 1 or 2 points. The player who visits all his destinations first then returns home is awarded an extra 5 points, and the player with the most points wins.
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Microsoft Ants Microsoft Ants was a free multiplayer strategy game for 2–4 players on the Microsoft Gaming Zone. The objective of the game is to get the most points by eating or stealing food, and making use of the various powerups available. Each player begins at a nest with a pre-programmed number of ants, whose goal is to scurry around the gamefield and bring back to their home nest various pieces of food such as candy, cookies, twinkies, etc. with each piece worth 15-30 points. When time runs out, the highest point score wins. On January 31, 2006, Microsoft's Zone retired Ants because of the lack of players.
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Six By Six Six By Six is a card game played with a standard set of 52 playing cards.
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Chitin: I Chitin: I is a 1977 board wargame published by Metagaming Concepts.
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Tic-tac-toe Tic-tac-toe (also known as noughts and crosses or Xs and Os) is a paper-and-pencil game for two players, "X" and "O", who take turns marking the spaces in a 3×3 grid. The player who succeeds in placing three of their marks in a horizontal, vertical, or diagonal row wins the game.
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Seven Devils Seven Devils is perhaps the most difficult of all solitaire games. It is a two-pack game widely available as a computer version.
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High score Scrabble High score Scrabble is a variant of the board game Scrabble that was popular among tournament players in the United Kingdom in the 1970s and 1980s. The first National Scrabble Championship of the UK was played by high score rules in 1971, and was won by Steven Haskell.
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Pasang (game) Pasang is a two-player abstract strategy board game from Brunei. The game is often referred to as Pasang Emas which is actually a software implementation of the traditional board game. The object of this game is to acquire the most points by capturing black and white tokens on the board. Black tokens are worth 1 point, and white tokens are worth 2 points. The board is initially laid out with all 120 black and white tokens in one of over 30 traditional patterns. Players choose a piece called a "ka" which is used to capture the tokens on the board. Each player's "ka" moves around the board capturing as many tokens as possible. As a note, the "kas" are the only mobile pieces in the game. The other pieces are stationary, and are captured by the "kas". Players must capture token(s) during their turn, or lose the game. When all tokens have been captured from the board, the player with the most points is the winner. However, if there are any tokens left on the board, and none can be captured on a player's turn, then that player loses the game, and the other player is the winner.
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Personal Preference Personal Preference is a 1987 board game created by Donal Carlston that involves guessing the order in which a player prefers foods, activities, people, and other items compared to one another. The game was published by Brøderbund Games in the United States, Playtoy Industries in Canada, and Parker Brothers International in Britain.
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Chinese checkers Chinese checkers (US and Canadian spelling) or Chinese chequers (UK spelling) is a strategy board game of German origin (named "Sternhalma") which can be played by two, three, four, or six people, playing individually or with partners. The game is a modern and simplified variation of the American game Halma.
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Jenga Jenga is a game of physical skill created by Leslie Scott, and currently marketed by Hasbro. Players take turns removing one block at a time from a tower constructed of 54 blocks. Each block removed is then placed on top of the tower, creating a progressively taller and unstable structure.
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Bakuretsu Quiz Ma-Q Dai Bōken Bakuretsu Quiz Ma-Q Dai Bōken (爆裂クイズ魔Ｑ大冒険 "Bakuretsu Kuizu Ma-Kyū Dai Bōken", , "Exploding Quiz Magical Q Great Adventure" ) is Namco's first quiz arcade game, released exclusively in Japan in 1992 and running upon the company's then-new NA-1 hardware; it is based upon Capcom's earlier quiz games of "Adventure Quiz Capcom World" (1989), "Adventure Quiz Hatena? Hatena? no Dai-Bōken" (1990), "Quiz Tonosama no Yabō" (1991) and "Quiz & Dragons" (US, 1992). It was also the first game from the company since "Toy Pop" (1986) that did "not" utilize a Yamaha YM2151 FM sound chip for songs (instead, it used one of Namco's then-new NA custom sound chips, for everything), and the first one where knowledge of all three Japanese scripts (Kanji, Hiragana, and Katakana) is essential if players want to succeed in it - and players must help a soldier called Scott and a Mr. T lookalike called Stanley get back the three jewels of a crown, that has been stolen by Yaminotsume Kyō (闇の爪教 ) , by using four buttons to answer three-script Japanese questions of various categories; they shall have a preset amount of time to answer each question in, and if they either fail to respond or answer it incorrectly, their character will lose a "life-heart" as their current situations at the bottom of the screen worsen. However, when they answer a question correctly, the amount of remaining time (multiplied by 10) will be added to their score, as their character's current situations improve, and if they can answer enough questions correctly, they may score enough points to earn their character an extra "life-heart". There are several types of questions in this game; ones with four possible answers are the most common, but there are also ones with only three or two possible answers, picture ones with "15-puzzle" (or sliding) images, mathematical ones, and "true/false" ones (and, when the players reach the temple of each area, they will have the choice of four different categories, which vary depending on which area it is, for the next four stages). There is also a boss battle every ten stages, where the players have to answer as many questions as they can correctly within thirty seconds - and in the third area, the players will also have the choice of taking a short path with four-answered questions, or a longer path with three-answered questions (if they choose the long path, the stage numbers will be two higher than what they would be if they chose the short path). There are even questions that relate to earlier Namco games (like "Gee Bee", "Galaxian", "Pac-Man" and "Pole Position"); however, players will need to be able to read the Japanese syllabic writing system of Katakana in order to identify them in the answers.
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Thirty-one (card game) Thirty-one (French "Trente et un") is a gambling card game played by two to seven people, where players attempt to assemble a hand which totals 31. Such a goal has formed the whole or part of various games like Commerce, Cribbage, Trentuno, and Wit and Reason since the 15th century.
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Losing Chess Losing Chess (also known as Antichess, the Losing Game, Giveaway Chess, Suicide Chess, Killer Chess, Must-Kill, Take-All Chess, Capture Chess or Losums) is one of the most popular of all chess variants. The objective of each player is to lose all of his pieces or be stalemated, that is, a misère version. In some variations, a player may also win by checkmating or by being checkmated.
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Sixteen (card game) Sixteen is a card game for 2 or 4 players, designed for players 8 and older, and published by Alpine Games. According to Major Fun, the game includes a good balance of strategy and luck, it is easy to learn, and takes approximately 15 minutes to play.
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Switch 16 Switch 16 is a board game designed for 2-4 players of ages 7 and up. Introduced in 2001, it was designed by Anthony Vadasz. The aim of the game is to discard all 16 of your cards by adding up the right numbers on the dice.
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Pegity Pegity is a board game similar to Gomoku and tic-tac-toe, and is intended for two to four players. Parker Brothers introduced the game in 1925, and continued to produce it through the 1960s. The box includes wooden pegs in four colors and a cardboard game board divided into a 16 by 16 grid. The object of the game is for a player to place five pegs of a single color in a row, vertically, horizontally, or diagonally. Its instructions also included patterns for creating designs on the game board as an alternative to playing the game.
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Go ranks and ratings Skill in the traditional board game Go is measured by a number of different national, regional and online ranking and rating systems. Traditionally, go rankings have been measured using a system of dan and kyu ranks. Especially in amateur play, these ranks facilitate the handicapping system, with a difference of one rank roughly corresponding to one free move at the beginning of the game. This system is also commonly used in many oriental martial arts, where it often corresponds with a belt color. With the ready availability of calculators and computers, rating systems have been introduced. In such systems, a rating is rigorously calculated on the basis of game results.
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Hexapawn Hexapawn is a deterministic two-player game invented by Martin Gardner. It is played on a rectangular board of variable size, for example on a 3×3 board or on a chessboard. On a board of size "n"×"m", each player begins with "m" pawns, one for each square in the row closest to them. The goal of each player is to advance one of their pawns to the opposite end of the board or to prevent the other player from moving.
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Rotten Apples (card game) Rotten Apples is a card game played by two or more players. The game is developed by No Kidding Pty Ltd. It shares some similarities to Apples to Apples but is aimed at older gamers.