What is Rymdkapsel and Commond & Conquer ?
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Rymdkapsel Rymdkapsel is a 2013 minimalist real-time strategy video game by indie developer Grapefrukt, the studio of Martin Jonasson. Players build a space station using tetromino pieces while managing resources and minions, defending against attacks, and extending the base towards four monoliths at the edges of the level. The game was built over a year and a half and was inspired by the base-building aspects of the "Command & Conquer" series. It was Jonasson's first full game as an indie developer. "Rymdkapsel" was released on May 7, 2013 for PlayStation Mobile, and was later ported to iOS, Android, Microsoft Windows, OS X, and Linux. Reviewers gave the game generally favorable reviews, where they appreciated its simplicity and challenge, but not its brevity and slow start.
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Command &amp; Conquer Command & Conquer (abbreviated as C&C or CnC) is a real-time strategy (RTS) video game franchise, first developed by Westwood Studios. The first game was one of the earliest of the RTS genre, itself based on Westwood Studios' landmark strategy game "Dune II" and introducing trademarks followed in the rest of the series. This includes full-motion video cutscenes with a notable ensemble cast to progress the story, as opposed to digitally in-game rendered cutscenes. Westwood Studios was taken over by Electronic Arts in 1998 and eventually closed down in 2003. The studio and some of its members were absorbed into EA Los Angeles, which continued development on the series.
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Game Description Language Game Description Language, or GDL, is a language designed by Michael Genesereth as part of the General Game Playing Project at Stanford University, California. GDL describes the state of a game as a series of facts, and the game mechanics as logical rules.
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Distributed development A distributed development project is a research & development (R&D) project that is done across multiple business worksites or locations. It is a form of R&D where the project members may not see each other face to face, but they are all working collaboratively toward the outcome of the project. Often this is done through email, the Internet and other forms of quick long-distance communication. Distributed development was largely pioneered by the open-source software community.
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IML++ IML++, or the Iterative Methods Library, is a C++ library for solving linear systems of equations. It is said to be "templated" in the sense that the same source code works for dense, sparse, and distributed matrices.
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SIMbox SIMbox is a licensed system architecture created by SimiGon in 1998. It allows companies to create simulation-based training which is commercial off-the-shelf software (COTS), HLA, and SCORM compliant. A few of SIMbox's partners are Lockheed Martin—who used it to create its flight simulation training branded as NxTrain, (and the LM STS division), Rocket Racing League, and the Belgian Air Force.
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Common Desktop Environment The Common Desktop Environment (CDE) is a desktop environment for Unix and OpenVMS, based on the Motif widget toolkit. It was part of the UNIX 98 Workstation Product Standard, and was long the "classic" Unix desktop associated with commercial Unix workstations.
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Crossfire (1992 video game) Crossfire is a free and open source cross-platform multiplayer online role-playing video game. Crossfire features a tile based graphic system with a pseudo-isometric perspective. All content is licensed under the GNU GPL. The client and server will run in Microsoft Windows, Mac OS X, Linux, IRIX, and an array of other platforms.
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The Computer Language Benchmarks Game The Computer Language Benchmarks Game (formerly called "The Great Computer Language Shootout") is a free software project for comparing how a given subset of simple algorithms can be implemented in various popular programming languages.
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Divide-and-conquer eigenvalue algorithm Divide-and-conquer eigenvalue algorithms are a class of eigenvalue algorithms for Hermitian or real symmetric matrices that have recently (circa 1990s) become competitive in terms of stability and efficiency with more traditional algorithms such as the QR algorithm. The basic concept behind these algorithms is the divide-and-conquer approach from computer science. An eigenvalue problem is divided into two problems of roughly half the size, each of these are solved recursively, and the eigenvalues of the original problem are computed from the results of these smaller problems.
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SIMSCRIPT SIMSCRIPT is a free-form, English-like general-purpose simulation language conceived by Harry Markowitz and Bernard Hausner at the RAND Corporation in 1963. It was implemented as a Fortran preprocessor on the IBM 7090 and was designed for large discrete event simulations. It influenced Simula.
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General video game playing General video game playing (GVGP) is the design of artificial intelligence programs to be able to play more than one video game successfully. In recent years, some progress have been made in this area, including programs that can learn to play Atari 2600 games as well as a program that can learn to play NES games.
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Rig 'n' Roll Rig'n'Roll, acronymed RnR or R&R, is a sandbox-style truck driving simulation and racing video game released on 27 November 2009 in Russia and during 2010 in the rest of the world. It simulates truck driving and management along with associated business strategic activities, and features some of the best known trucks in North America (list below). The game takes place in California and Nevada, in the year 2014.
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Lite-C Lite-C is a programming language for multimedia applications and personal computer games, using a syntax subset of the C language with some elements of the C++ language. Its main difference to C is the native implementation of multimedia and computer game related objects like sounds, images, movies, GUI elements, 2D and 3D models, collision detection and rigid body physics. Lite-C executables are compiled instead of interpreted. Lite-C runs on 32-bit and 64-bit Windows XP or Vista operating systems.
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CiMPLE CiMPLE is a visual programming language that tries to visually mimic procedural languages like C/C++. Created using C++ on a Qt 4.+ cross-platform application framework, CiMPLE was awarded by Nokia as the First Qt/C++ Ambassador Application. Motivation to create CiMPLE was to help do away for rote memorization of language syntax while programming a robotic kit.
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UrQMD UrQMD (Ultra relativistic Quantum Molecular Dynamics) is a fully integrated Monte Carlo simulation package for Proton+Proton, Proton+nucleus and nucleus+nucleus interactions. UrQMD has many applications in particle physics, high energy experimental physics and engineering, shielding, detector design, cosmic ray studies, and medical physics.
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R++ R++ is a rule-based programming language based on C++. The United States patent describes R++ as follows:
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Bitsquid Bitsquid is a 3D game engine with support for Windows, PlayStation 4, PlayStation 3, Xbox 360, Android and iOS. It uses the Lua scripting language.
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RoboDK RoboDK is an offline programming and simulation software for industrial robots. The simulation software can be used for many manufacturing projects including milling, welding, pick and place, packaging and labelling, palletizing, painting, robot calibration and more.
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Quest Atlantis Quest Atlantis (QA) is a 3D multiuser, computer graphics learning environment that utilizes a narrative programming toolkit to immerse children, ages 9–15, in meaningful inquiry tasks (see QuestAtlantis.Org). Quest Atlantis combines strategies used in the commercial gaming environment with lessons from educational research on learning and motivation. The project is unique in its goals to combine the best aspects of learning, playing, and helping, as a means to motivate and engage students. QA combines strategies used in the commercial gaming environment with lessons from educational research on learning and motivation. It allows users to travel to virtual places to perform educational activities (known as Quests), talk with other users and mentors, and build virtual personae. The project is intended to engage children ages 9–16 in a form of transformational play comprising both online and off-line learning activities, with a storyline inspiring a disposition towards social action. More than sugar-coating content to coerce disempowered students into caring about disciplinary knowledge, the goal of Quest Atlantis is establish educational worlds where children become empowered scientists, doctors, reporters, and mathematicians who have to understand disciplinary content to accomplish desired ends.
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Ray Game Designer 2 Ray Game Designer 2 (also known as RGD2) is a freeware application designed for developing simple 3D computer games such as first-person shooters and third-person platformers, without learning an advanced programming language. It was written by Emmanuel Icart of Momor Productions with the Delphi programming language. Games created with Ray Game Designer 2 can be distributed freely or sold for profit, without paying any royalties to Momor Productions. RGD2 can use either OpenGL, Direct3D, or its own software engine for rendering 2D and 3D graphics. Ray Game Designer 2 uses an extremely simple syntax for creating "behaviours", code used to create simple artificial intelligence in its games. RGD2 comes in the French and English languages, but can be translated into virtually any language by editing a few text files. Ray Game Designer 2 is also the successor of Ray Game Designer. The software remains unfinished and hasn't been updated since early 2002.
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Dungeons &amp; Dragons Computer Fantasy Game The Dungeons & Dragons Computer Fantasy Game is a handheld electronic game released by Mattel in 1981.