What game designer served as the Director of Roleplaying Design and Development at Wizards of the Coast, who designed  a cinematic multi-genre role-playing game released by West End Games in 1990 ?
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Bill Slavicsek Bill Slavicsek is a game designer who served as the Director of Roleplaying Design and Development at Wizards of the Coast. He previously worked for West End Games and TSR, Inc., and designed products for Dungeons & Dragons, Star Wars, Alternity, Torg, Paranoia and Ghostbusters.
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Torg Torg is a cinematic multi-genre role-playing game (RPG) created by Greg Gorden and Bill Slavicsek and released by West End Games in 1990 and, as of 2016, owned by Ulisses Spiele, which uses several innovative techniques. Players take the role of "Storm Knights", deliberately larger-than-life heroes engaged in fighting the invasion of Earth, to prevent it being conquered by several invading dimensions (called "cosms"), each with its own separate reality; cosms largely correspond with popular role-playing genres. Ulisses Spiele has announced a new edition will be released in 2016 under the title, "Torg: Eternity".
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Brian Allgeier Brian Allgeier (born March 10, 1971) is an American video game designer who is best known for being the original designer and creative director of the "Ratchet & Clank" series developed by Insomniac Games for the PlayStation 2, PlayStation 3, and Playstation 4.
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Michael O'Brien (game designer) Michael O'Brien is a game designer who has worked primarily on role-playing games.
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Pagan Publishing Pagan Publishing is a role-playing game publishing company founded by John Scott Tynes in 1990. It began by publishing a "Call of Cthulhu" role-playing game fanzine, "The Unspeakable Oath". In 1994, the company moved from Columbia, Missouri to Seattle, Washington where it incorporated. The staff at this time included John Tynes as editor-in-chief, John H. Crowe III as business manager, Dennis Detwiller as art director, and Brian Appleton and Chris Klepac as editors. Tynes, Detwiller and Adam Scott Glancy released the "Delta Green" modern "Call of Cthulhu" campaign setting in 1996. Pagan has released many other "Call of Cthulhu" products, including a foray into card games with "Creatures & Cultists" and miniature games with "The Hills Rise Wild!".
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List of Looking Glass Studios video games Looking Glass Studios was an American video game developer founded in 1990 as Blue Sky Productions by Paul Neurath in Salem, New Hampshire. The company's first game was "" in 1992, which received widespread critical acclaim and sold nearly 500,000 units. Looking Glass proceeded to develop titles in multiple genres, including role-playing, sports, flight simulation, and stealth video games. These titles were primarily published by Origin Systems, Electronic Arts and Eidos Interactive, with three titles self-published by Looking Glass Studios.
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Swords and Sorcery (video game) Swords and Sorcery is a fantasy role playing video game developed and published by Personal Software Services. It was released exclusively in the United Kingdom for the ZX Spectrum in 1985 and the Amstrad CPC in 1986. The game contains elements of dungeon crawling and revolves around a customisable player-character navigating through catacombs in order to secure a large wealth of treasure, whilst simultaneously collecting seven pieces of sacred armour.
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Frank Chadwick Frank Chadwick is an American multiple-award-winning game designer and "New York Times" Best Selling author. He has designed hundreds of games, his most notable being the RPGs "Traveller", "" and "Twilight 2000", and the wargame series "Europa" and "The Third World War".
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Dave Gross Dave Gross ( ) is a game designer who has worked primarily on role-playing games.
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Word Realms Word Realms (abbreviated WR) is a single-player role-playing game designed by Asymmetric Publications, including lead designer Zack "Jick" Johnson and designer Kevin Simmons. The game was released in 2013.
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Andrew Greenberg Andrew Greenberg is a game designer of tabletop role-playing games and role-playing video games.
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Ariel's Story Studio Ariel's Story Studio (also known as The Little Mermaid Story Studio) is a point-and-click adventure interactive storybook game developed by Media Station and Creative Capers Entertainment, and published by Disney Interactive. The game was released as a tie-in to the 1997 re-release of the 1989 Disney film "The Little Mermaid". The game's plot is an abridged retelling of the film. Despite sharing the same style of gameplay and the same primary developer in Media Station, this game has never been released under the "Disney's Animated Storybook" name, although it is generally considered to be the eighth entry in that series. As a result, the game is sometimes known as Disney's Animated Storybook: The Little Mermaid.
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World of Darkness World of Darkness is the name given to three related but distinct fictional universes created as settings for supernatural horror themed role-playing games.The first was conceived by Mark Rein-Hagen, while the second was designed by several people at White Wolf Gaming Studio, which Rein-Hagen helped to found. The first two World of Darkness settings have been used for several horror-themed role-playing games that make use of White Wolf's storyteller/storytelling system, as well as "Mind's Eye Theatre", a live-action roleplaying game based on the core games. The third, "Monte Cook's World of Darkness", created by Monte Cook based on the first two World of Darkness settings, includes only a single product.
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Steven Schend Steven E. Schend is a game designer and editor who has worked on a number of products for the "Dungeons & Dragons" fantasy role-playing game from TSR throughout the 1990s.
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Dwarves Deep Dwarves Deep is an accessory for the fictional Forgotten Realms campaign setting for the second edition of the "Advanced Dungeons & Dragons" fantasy role-playing game. The book, with product code TSR 9300, was published in 1990, and was written by Ed Greenwood, with cover art by Brom and interior art by Andy Price.
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Old Empires Old Empires is an accessory for the fictional Forgotten Realms campaign setting for the second edition of the "Advanced Dungeons & Dragons" fantasy role-playing game. The book, with product code TSR 9274, was published in 1990, and was written by Scott Bennie, with cover art by Brom and interior art by Valerie Valusek.
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Black Magic (video game) Black Magic is a multi-directional scrolling action-adventure game written for the Apple II by Peter Ward and published by Datasoft in 1987. Commodore 64, ZX Spectrum, and Amstrad CPC versions were also released.
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Planescape: Torment Planescape: Torment is a role-playing video game developed by Black Isle Studios and published by Interplay Entertainment for Microsoft Windows. Released on December 12, 1999, the game takes place in locations from the multiverse of Planescape, a "Dungeons & Dragons" ("D&D") fantasy campaign setting. The game's engine is a modified version of the Infinity Engine, which was used for BioWare's "Baldur's Gate", a previous "D&D" game set in the Forgotten Realms.
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D20 Past d20 Past is a d20 based role-playing game released by Wizards of the Coast in 2005 as a supplement to "d20 Modern", providing a framework and new rules for campaigns set any historic settings from the Renaissance to World War II, including new character options and rules for early modern firearms. It begins with an exploration of the historical period between around 1450 and 1950, then provides rules for creating characters and campaigns that blend realism and fantasy. "d20 Past" also presents alternative campaign models, along with all the rules needed to play swashbuckling pirate adventures, Victorian horror investigations, thrilling Pulp Era escapades, and more, including three ready-to-play campaign modules.
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Jason D. Anderson Jason D. Anderson, usually credited as Jason Anderson, is a video game developer. He started out as a contract artist for Interplay on the USCF Chess project. He was later hired to work on "Fallout" for which he became Lead Technical Artist, working on the original game design, interface, and quests. After working on the prototype design for "Fallout 2", Anderson left with fellow developers Timothy Cain and Leonard Boyarsky to found Troika Games. After Troika Games collapsed, Anderson left the game industry for a short time to sell real estate.
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The Bard's Tale III: Thief of Fate The Bard's Tale III: Thief of Fate is a computer fantasy role-playing video game created by Interplay Productions in 1988. It is the second sequel to "The Bard's Tale". It was designed by Rebecca Heineman, Bruce Schlickbernd, and Michael A. Stackpole. The game was released for the Amiga, Apple II (64k), Commodore 64 and MS-DOS.
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Matt James (game designer) Matt James (born 1981) is an American game designer and a decorated veteran of the United States Army. As a game designer, James is best known for his online and print works for the "Dungeons & Dragons" fantasy role-playing game published by Wizards of the Coast, "Pathfinder" role-playing game by Paizo, and Privateer Press. He has also designed game content for Wolfgang Baur's Kobold Press (formerly Open Design LLC). In 2012 James won an ENnie Award for "" and has been nominated for several Origins Awards. In 2014, James won an ENnie Award for "".