Which Canadian-based company originated both the Aurora Engine and went on to create successful franchises such as Baldur's Gate, Mass Effect, and Dragon Age?
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Baldur's Gate III: The Black Hound Baldur's Gate III: The Black Hound was to be the third entry in the "Dungeons & Dragons" "Baldur's Gate" series, as the sequel to "" and "". It was to be developed by Black Isle Studios, going by the codenames "FR6" and "Project Jefferson". The game was announced in 2002 and was said to use the "D&D 3rd Edition" ruleset. The game was set to use a new 3D engine based on BioWare's Aurora Engine, itself a successor to the Infinity Engine used for the first two Baldur's Gate games.
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BioWare BioWare is a Canadian video game developer located in Edmonton, Alberta, Canada. It was founded in February 1995 by newly graduated medical doctors Ray Muzyka, Greg Zeschuk, and Augustine Yip, and is currently owned by American company Electronic Arts. The company specializes in role-playing video games, and achieved recognition for launching highly praised and successful licensed franchises: "Baldur's Gate", "Neverwinter Nights", and "". They proceeded to make several other successful games based on original intellectual property: "Jade Empire", the "Mass Effect" series, and the "Dragon Age" series. In 2011, BioWare launched their first massively multiplayer online role-playing game, "".
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Enix Enix Corporation (株式会社エニックス , Kabushiki-gaisha Enikkusu ) was a Japanese video game publisher that produced video games, anime and manga. Enix is known for publishing the "Dragon Quest" series of role-playing video games.
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Giga (company) Giga (戯画 ) is a Japanese adult visual novel producing studio under TGL Planning. Giga produces both regular visual novels driven by text and graphics as well as games that feature mecha with action-oriented gameplay elements. One of its development teams, Baldrhead, has been in charge of several of these action-oriented visual novels. Aside from their visual novels, they are known for creating the "Variable Geo" fighting game series for PC9800, which was later ported to TurboGrafx-CD, PC, Super Famicom, Sega Saturn and PlayStation.
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Piranha Games Piranha Games Inc. is a Canadian video game developer based in Vancouver, British Columbia. The company was founded by two members Russ Bullock, President and Executive Producer and Bryan Ekman, VP and Creative Director. Piranha Games is one of the oldest independent game developers in the Vancouver area and currently housed in the International Village Mall in the Chinatown area.
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Atmosphere Visual Effects Atmosphere Visual Effects is a Canadian visual effects company. It was founded in Vancouver in 2003 by Andrew Karr, Tom Archer, and Jeremy Hoey, ex-employees of Vancouver-based visual effects company GVFX, after said company folded in that year. They have worked on a number of science fiction shows, including the reimagined "Battlestar Galactica", "Stargate Atlantis", "The 4400", "Andromeda", and "".
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CGI Group CGI Group Inc. (Consultants to Government and Industries), more commonly known as CGI, is a Canadian global information technology (IT) consulting, systems integration, outsourcing, and solutions company headquartered in Montreal, Quebec, Canada. Founded in 1976 by Serge Godin and André Imbeau as an IT consulting firm, the company soon began branching into new markets and acquiring other companies. CGI went public in 1986 with a primary listing on the Toronto Stock Exchange. CGI is also a constituent of the S&P/TSX 60, and has a secondary listing on the New York Stock Exchange. After almost doubling in size with the 1998 acquisition of Bell Sygma, CGI acquired IMRGlobal in 2001 for $438 million, which added "global delivery options" for CGI. Other significant purchases include American Management Systems (AMS) for $858 million in 2004, which grew CGI's presence in the United States, Europe and Australia and led to the formation of the CGI Federal division.
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Bungie Bungie, Inc. or Bungie Inc., sometimes referred to as Bungie, Incorporation or Bungie Incorporation, Bungie, Incorporated or Bungie Incorporated, also known as Bungie Studios, commonly known as Bungie, LLC or Bungie LLC, or simply Bungie, formerly Bungie Software Products Corporation, more popularly called "Bungie Software" prior to its emancipation from Microsoft, is an American video game developer located in Bellevue, Washington, United States. The company was established in June 1991 as "Bungie Software Products Corporation", more popularly called "Bungie Software" by University of Chicago undergraduate student Alex Seropian, who later brought in programmer Jason Jones after publishing Jones' game "". Originally based in Chicago, Illinois, the company concentrated primarily on Macintosh games during its early years and created two very successful video game franchises called "Marathon" and "Myth". A West Coast offshoot produced the PC and console title "Oni" (now owned by Rockstar Games, a publishing subsidiary of Take-Two Interactive which at the time owned 20% of the developer).
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Imperial Game Engine The Imperial Gamel Engine is a game engine developed by "wow-bomb game studios" for creating 3D games of all genres. IE architecture also supports creating of 2D games. Targeting goals of IE was creating games with high-end cinematics, game scenes with mass of different gamelogic processes and large game servers, containing entire star systems with procedural planets (with cities and megalopolises) and star bodies.
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John Carmack John D. Carmack (born August 20, 1970) is an American game programmer, aerospace and virtual reality engineer. He co-founded id Software. Carmack was the lead programmer of the id video games "Commander Keen", "Wolfenstein 3D", "Doom", "Quake", "Rage" and their sequels. Carmack is best known for his innovations in 3D graphics, such as his Carmack's Reverse algorithm for shadow volumes, and is also a rocketry enthusiast and the founder and lead engineer of Armadillo Aerospace. In August 2013, Carmack took the position of CTO at Oculus VR, which in 2014 became a subsidiary of Facebook.
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Massive Entertainment Ubisoft Entertainment Sweden AB, doing business as Massive Entertainment, is a Swedish video game developer based in Malmö, Sweden. The company has been fully owned by Ubisoft since 2008. The studio is known for "Ground Control", "World in Conflict", and their latest title "Tom Clancy's The Division".
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En Masse Entertainment En Masse Entertainment, Inc. (formerly Bluehole Interactive, Inc.) is an American video game publisher and a subsidiary of South Korean video game developer Bluehole. Founded in June 2008, the company is based in Seattle, Washington and is best-known for publishing massively multiplayer online role-playing game "TERA", which was developed by parent company Bluehole. The original En Masse leadership team had extensive experience in the video game industry at leading companies, including Blizzard Entertainment, Microsoft, NCsoft, ArenaNet, and Electronic Arts. In January 2013, Chris Lee and Soo Min Park became chief executive officer and chief operating officer, respectively.
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Ubisoft Quebec Ubisoft Quebec is a Canadian video game developer based in Quebec City, Quebec, founded in 2005 as an operating subsidiary of French publisher Ubisoft. The studio's opening was announced on 11 April 2005, and was effective 2 June 2005. In June 2008, Ubisoft Quebec ramped up its computer-generated imagery business to work on movies in conjunction with Guillemot, which was closed down with the foundation of Ubisoft Motion Pictures in May 2011. On 3 November 2011, Ubisoft acquired a Quebec City-based development division of Longtail Studios, of which 48 employees were merged into Ubisoft Quebec, while 6–7, including the division's manager, departed.
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Motive Studios Motive Studios is a Canadian video game development studio owned and operated by Electronic Arts. Founded in July 2015 by Jade Raymond, a former Ubisoft executive and "Assassin's Creed" producer, Motive Studios was created to specialize in action-adventure games as well as incubate new intellectual properties. Their first announced project is to work with Redwood Shores-based Visceral Games on an upcoming "Star Wars video game.
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Imagination Games Imagination Games is a multi-platform game company that creates, produces and distributes interactive entertainment.
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Morrigan Press Morrigan Press Inc. is a pen and paper roleplaying game publisher headquartered in Moncton, New Brunswick, Canada. Starting out as the design studio behind "" (based on the TV series), Morrigan Press then went on to acquire the license to the Seventh Seal and Talislanta roleplaying games. They released their own "" and "Omni System" games and in early 2006 acquired the rights to the Terran Trade Authority books. Shortly thereafter, the company stopped releasing new products due to a severe decline in the US dollar exchange rate and overall decline in demand for pen and paper roleplaying games.
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Crystal Tools Crystal Tools is a game engine created and used internally by the Japanese company Square Enix. It combines standard libraries for elements such as graphics, sound and artificial intelligence while providing game developers with various authoring tools. The target systems of Crystal Tools are the PlayStation 3, the Xbox 360, Microsoft Windows and the Wii. This was decided with the intention of making cross-platform production more feasible. The idea for the engine sprang from Square Enix's desire to have a unified game development environment in order to effectively share the technology and know-how of the company's individual teams.
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SilverBirch Studios SilverBirch Studios was a video game developer founded in 2004 by Kevin Birch. SilverBirch Studios was based in the Greater Toronto Area of Ontario, Canada. SilverBirch developed several mobile games and a handheld game, Metanet Software's "N+", for the DS and PSP. N+ showed well at E3 2008 and received IGN.com's "Best Platform Game" at the conference. N+ was released on August 26, 2008 for the DS and PSP in North America. N+ won IGN Game of the Month for August 2008 for both DS and PSP. As a result of losing external funding, Silverbirch Studios closed January 1, 2009.
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ZAPiT Games ZAPiT Games, Inc. was a company based in Mississauga, Canada. It was formed in 2003 to create a family oriented video game console. To that goal, it partnered with companies such as National Semiconductor, Panasonic and Altera to create the Game Wave Family Entertainment System.
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MageSlayer MageSlayer is a computer game released in 1997. It was based on the "Vampire" engine, developed by Raven Software, along with "Take No Prisoners". The engine provides a top-down view with 2D sprites for the character and monsters in a full 3D environment with dynamic and colored lighting. The score was composed by Kevin Schilder. "MageSlayer" marked another Raven Software collaboration with the fantasy artist Brom, who produced the box cover artwork for the game.
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VisualArt's VisualArt's (株式会社ビジュアルアーツ , Kabushikigaisha Bijuaru Ātsu ) , formerly Visual Artist Office (ビジュアルアーティストオフィス , Bijuaru Ātisuto Ofisu ) , is a Japanese publishing company specializing in the publishing and distribution of visual novels for a large list of game developers. VisualArt's has developed the game engines their brands currently use, including the current engine, called Siglus, and older engines RealLive and AVG32. VisualArt's also handles the selling and distribution of these games. The games published are mostly for a male audience, though they also publish games targeted towards women as well. They are well known for the publishing of games by the studio Key such as the famous visual novels "Kanon", "Air", and "Clannad".
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I-Novae Studios I-Novae Studios is a video game developer company, founded in 2010. It is known for developing the I-Novae video game engine. It consists of part-time unpaid contractors that will be eligible for equity based compensation.