Which strategy board game, Twilight Imperium or Focus, appears in Sackson's "A Gamut of Games"?
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Twilight Imperium Twilight Imperium is a strategy board game produced by Fantasy Flight Games. It was designed by Christian T. Petersen and was first released in 1998. The game is in its third edition (2005), which has large changes over previous editions. This edition also has two expansions – "Shattered Empire" released in 2006, and "Shards of the Throne" released in 2011. It is known for the length of its gameplay (typically greater than 6 hours), and its in-depth strategy (including military, political, technological and trade).
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Focus (board game) Focus is an abstract strategy board game, designed by Sid Sackson and first published in 1964 by Kosmos. The game has been re-published many times since, sometimes under the titles "Domination" or "Dominio". "Focus" won the 1981 Spiel des Jahres and Essen Feather awards. The game appears in Sackson's "A Gamut of Games" in the section "New Battles on an Old Battlefield".
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World Combat World Combat (also known as Warzaid) is a military themed first-person light gun rail shooter. The arcade game comes in two types of cabinets, one for four players and one for two players. The game possesses many similarities to Namco's Time Crisis series, not the least of which is the ability of players to take cover at will. Each player character comes equipped with a large, portable metal shield that can block incoming projectiles. Unlike the Time Crisis games, however, this shield is not activated by a foot pedal, but rather by pointing the gun outside the screen (like many classic first-person rail shooters, shooting off-screen also reloads the player's weapon). The game also features a mechanic similar to Time Crisis's "Crisis Sighting," where most enemy projectiles miss the player harmlessly, but those that are an immediate threat slow down and are much larger than normal, giving the player a small window to react.
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Challenge (game magazine) Challenge was a role-playing game magazine published by Game Designers' Workshop between 1986 and 1996. Announced in "Journal of the Travellers Aid Society" No. 22, the new (at the time unnamed) magazine was going to expand "JTAS" to a larger format (8.5"×11") and add coverage of GDW's new game "Twilight 2000" and other games. The larger size would allow printing of things such as deck plans or sector maps which would not fit in the smaller "JTAS" format.
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Alfred A. Marcus Alfred Allen Marcus (born 1950) is an American author and the Edson Spencer Professor of Strategy and Technology Leadership at the Carlson School of Management, University of Minnesota and the Technological Leadership Institute. He has worked as a consultant with companies such as 3M, Corning Inc., Xcel Energy, Medtronic, General Mills, and IBM and has also taught as a visiting professor at Technion, INCAE, BI Norwegian Business School, and MIT.
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Cathedral (board game) Cathedral is a two-player abstract strategy board game in which two factions ("dark" and "light") vie for territorial supremacy within the bounds of a medieval city. The game is produced by Chrisbo I.P. Holdings Limited in New Zealand.
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Congestion game Congestion games are a class of games in game theory first proposed by Rosenthal in 1973. In a Congestion game we define players and resources, where the payoff of each player depends on the resources it chooses and the number of players choosing the same resource. Congestion games are a special case of potential games. Rosenthal proved that any congestion game is a potential game and Monderer and Shapley (1996) proved the converse: for any potential game, there is a congestion game with the same potential function.
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Eclipse Phase Eclipse Phase is a science fiction horror role-playing game with transhumanist themes. Futurist Anders Sandberg noted its differences from GURPS "Transhuman Space" included its emphasis on posthuman (rather than transhuman) characters and cosmic horror. Originally published by Catalyst Game Labs, "Eclipse Phase" is now published by the game's creators, Posthuman Studios, and is released under a Creative Commons license. In 2010, it won the 36th Annual Origins award for Best Roleplaying Game. It also won three 2010 ENnie awards: Gold for Best Writing, Silver for Best Cover Art, and Silver for Product of the Year.
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Dreamblade Dreamblade is a collectible miniatures game created by Wizards of the Coast that debuted on August 9, 2006, the day before Gen Con Indy. The game is a strategy contest that includes an element of chance which comes into play through various die rolls.
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The Horde (video game) The Horde is a hybrid action-strategy video game that was originally released on the 3DO platform, but was soon after ported to the Sega Saturn and MS-DOS. It was an unusual hybrid of action and strategy game for the time. It also featured full-motion video sequences featuring a number of actors including Kirk Cameron as Chauncey and Michael Gregory as Kronus Maelor. Video sequences were reduced to slideshows (with full sound) in some versions.
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Infinite Armies Infinite Armies is a customizable card game for two players. It was created by Greg Porter, and published in 2005 by Blacksburg Tactical Research Center. It follows on the success of the collectible card game genre, but establishes its own niche by focusing more on card and deck customization. It breaks from the traditional collectible card games by allowing players to fully design and customize their own cards. Players do not even buy cards, but print their own. Whether this is a viable business concept is still being tested, as most card games rely heavily on sales of cards and the continued publication of new cards.
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Khet (game) Khet is a chess-like abstract strategy board game using lasers that was formerly known as Deflexion. Players take turns moving Egyptian-themed pieces around the playing field, firing their low-powered laser diode after each move. Most of the pieces are mirrored on one or more sides, allowing the players to alter the path of the laser through the playing field. When a piece is struck by a laser on a non-mirrored side, it is eliminated from the game.
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TAMSK TAMSK is the second board game in the "GIPF" Project of six abstract strategy games, and was published in 1998. Players move sand hourglass timers and drop plastic rings around spaces on a hexagonal board in an attempt to limit their opponent's moves. Each player starts the game with 32 rings, and the player with the fewest remaining rings at the end of the game is the winner. The game is unique among the "GIPF" Project games in having time as a central game component, and the manner in which time is used is possibly unique among board games in general.
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Frank Chadwick Frank Chadwick is an American multiple-award-winning game designer and "New York Times" Best Selling author. He has designed hundreds of games, his most notable being the RPGs "Traveller", "" and "Twilight 2000", and the wargame series "Europa" and "The Third World War".
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Oasis (video game) Oasis is a turn-based strategy video game developed by Mind Control Software and published for Microsoft Windows by PlayFirst in April 2005. Konami released a mobile phone port in 2006 and Electrified Games released an iPad version, renamed as Defense of the Oasis, in 2010. "Oasis" is casual game set in ancient Egypt that combines "Civilization"-style strategy and puzzle gameplay. "Oasis" "has been described as "Civilization" meets "Minesweeper"".
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Perspective (video game) Perspective is an experimental puzzle video game that includes aspects of a 2-dimensional platform game. The player moves the avatar through a 2D screen that changes based on the player's camera angle in 3D space. This perspective-shifting mechanic is used to reach a goal at the end of each level. When the player takes control of the camera angle, the 2D avatar is locked in place until the player decides to return to 2D mode.
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Victory in the Pacific Victory in the Pacific (VITP) is a board wargame published by the Avalon Hill game company in 1977. Based on the game system first used in "War at Sea", also published by Avalon Hill, the game deals with the Pacific Theater of Operations of World War II. A two-player game that can last up to five hours, each turn represents about six months, and units typically represent armies, air forces, and capital ships (aircraft carriers, battleships, battlecruisers, heavy cruisers, and light cruisers) of the United States Navy, Royal Navy, Dutch Navy, and Imperial Japanese Navy.
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Nemesis Crown Online Campaign The Nemesis Crown was a massive narrative campaign created by Games Workshop for their Warhammer Fantasy setting, that started in late June 2007. The campaign revolved around the various Warhammer Fantasy races trying to obtain the Nemesis Crown in all-out warfare, similar to the "Fall of Medusa V" Warhammer 40,000 online campaign, and previous Warhammer online campaigns, such as "Dark Shadows" and the "Storm of Chaos".
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Focus Multimedia Focus Multimedia Ltd is a multi-faceted publisher and retailer of video games, consumer software and mobile apps. Founded in 1995, the company is headquartered in the town of Rugeley in Staffordshire, England, and has about 30 employees.
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Abstract strategy game An abstract strategy game is a strategy game that does not rely on a "theme". Traditional abstract strategy games will conform to the strictest definition of: a gameboard, card, or tile game in which there is no hidden information, no non-deterministic elements (such as shuffled cards or dice rolls), and (usually) two players or teams taking a finite number of alternating turns.
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Scrolls (video game) Scrolls is a strategy collectible card game developed by Mojang, which aims to combine elements from trading card games and traditional board games. "Scrolls" was originally conceived and developed by Jakob Porsér, who along with Mojang founder Markus Persson, intended to create a type of game that was currently missing from the market. The game is developed using the Unity game engine, allowing it to run on multiple gaming platforms. "Scrolls" was announced on 2 March 2011, as Mojang's third game.
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War of the Ring (board game) War of the Ring is a strategy board game by Roberto Di Meglio, Marco Maggi and Francesco Nepitello, first produced by Nexus Editrice (Italy) and currently published by Ares Games.