AlphaGo versus Ke Jie was a three game match of what abstract strategy board game for two players?
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AlphaGo versus Ke Jie AlphaGo versus Ke Jie was a three-game Go match between the computer Go program AlphaGo and current world No. 1 ranking player Ke Jie, being part of the Future of Go Summit in Wuzhen, China, played on 23, 25, and 27 May 2017.
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Go (game) Go () is an abstract strategy board game for two players, in which the aim is to surround more territory than the opponent.
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Breakthrough (board game) Breakthrough is an abstract strategy board game invented by Dan Troyka in 2000 and made available as a Zillions of Games file (ZRF). It won the 2001 8x8 Game Design Competition, even though the game was originally played on a 7x7 board, as it is trivially extensible to larger board sizes.
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Pixel (board game) Pixel is an abstract strategy game for two to four players. It is played on an 8-by-8 grid of spaces with the four corner spaces removed. It uses horizontal and vertical sliders.
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ZÈRTZ ZÈRTZ is the third game in the "GIPF" Project of six abstract strategy games. The game features a shrinking board and an object that promotes sacrifice combinations. Since neither player owns on-board pieces, maintaining the initiative is of fundamental importance.
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Chu shogi Chu shogi (中将棋 "chū shōgi" or Middle Shogi) is a strategy board game native to Japan. It is similar to modern shogi (sometimes called Japanese chess) in its rules and gameplay. Its name means "mid-sized shogi", from a time when there were three sizes of shogi variants that were regularly being played. Chu shogi seems to have been developed in the early 14th century as a derivative of dai shogi ("large shogi"). There are earlier references, but it is not clear that they refer to the game as we now know it.
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Khet (game) Khet is a chess-like abstract strategy board game using lasers that was formerly known as Deflexion. Players take turns moving Egyptian-themed pieces around the playing field, firing their low-powered laser diode after each move. Most of the pieces are mirrored on one or more sides, allowing the players to alter the path of the laser through the playing field. When a piece is struck by a laser on a non-mirrored side, it is eliminated from the game.
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Abstract strategy game An abstract strategy game is a strategy game that does not rely on a "theme". Traditional abstract strategy games will conform to the strictest definition of: a gameboard, card, or tile game in which there is no hidden information, no non-deterministic elements (such as shuffled cards or dice rolls), and (usually) two players or teams taking a finite number of alternating turns.
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Gounki Gounki is an abstract strategy game in which pieces can combine and disperse to affect their movement possibilities. Played on an eight-by-eight square grid, the goal is to move one of your own pieces off the opposite end of the board while preventing your opponent from doing the same.
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Tandem simultaneous exhibition A tandem simultaneous exhibition or leapfrog simultaneous exhibition or partnership chess is a form of simultaneous exhibition in which more than one players (typically of high rank, such as a grandmaster or dan-level player) play multiple games at a time with a number of other players, making successive moves without consulting one another. Such an exhibition is often referred to simply as a "tandem simul" or "leapfrog simul". When conducted by more than two experts, it is often called a sequential simul.
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TAMSK TAMSK is the second board game in the "GIPF" Project of six abstract strategy games, and was published in 1998. Players move sand hourglass timers and drop plastic rings around spaces on a hexagonal board in an attempt to limit their opponent's moves. Each player starts the game with 32 rings, and the player with the fewest remaining rings at the end of the game is the winner. The game is unique among the "GIPF" Project games in having time as a central game component, and the manner in which time is used is possibly unique among board games in general.
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Kuma ken Kuma ken is a hand game in which each player throws a number from 0 to 5. Higher numbers beat lower numbers, except that 5 is beaten by 0. The primary strategy for "kuma ken" is to realize that playing the numbers 1, 2, or 3 is pointless, as 4 beats them and everything they beat. Once both parties in a game of "kuma ken" realize this, the game degenerates into "janken" (play 0 to beat 5, play 5 to beat 4, play 4 to beat 0).
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Game of the Amazons The Game of the Amazons (in Spanish, "El Juego de las Amazonas;" often called Amazons for short) is a two-player abstract strategy game invented in 1988 by Walter Zamkauskas of Argentina. It is a member of the territorial game family, a distant relative of Go and chess. "El Juego de las Amazonas" (The Game of the Amazons) is a trademark of Ediciones de Mente.
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Hexdame Hexdame (or HexDame) is a strategy board game for two players invented by Christian Freeling in 1979. The game is a literal adaptation of the game international draughts (checkers or "Dame") to a hexagonal gameboard.
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Laser Chess Laser Chess is a two-player computer game from 1987, modeled as a board game with chess-like pieces, most of which have mirrored surfaces, and one of which is a laser cannon.
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Imaginary Thirteen Imaginary Thirteen is a solitaire card game which is played with two decks of playing cards. Its gameplay makes it a two-deck version of Calculation and its name is taken from the fact that when a sum is over thirteen, thirteen (from out of nowhere) is subtracted to get the value of the next card, with spot cards worth their face value, jacks eleven, queens twelve, and kings thirteen.
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19th Kisei The 19th Kisei was the 19th edition of the Kisei tournament of the board game go, in 1995. Since Cho Chikun won the previous year, he was given an automatic place in the final to defend his title. Sixteen players battled in a single elimination tournament to decide the final 2. Those two would then play each other in a best-of-7 match to decide who would face Cho. Kobayashi Satoru became the challenger after beating Kobayashi Koichi, but lost 4 games to 2 against Cho.
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Board game A board game is a tabletop game that involves counters or <dfn id="">pieces</dfn> moved or placed on a pre-marked surface or "board", according to a set of rules. Some games are based on pure strategy, but many contain an element of chance; and some are purely chance, with no element of skill.
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Pegity Pegity is a board game similar to Gomoku and tic-tac-toe, and is intended for two to four players. Parker Brothers introduced the game in 1925, and continued to produce it through the 1960s. The box includes wooden pegs in four colors and a cardboard game board divided into a 16 by 16 grid. The object of the game is for a player to place five pegs of a single color in a row, vertically, horizontally, or diagonally. Its instructions also included patterns for creating designs on the game board as an alternative to playing the game.
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Pinochle Pinochle ( ) or binocle (sometimes pinocle, or penuchle) is a trick-taking card game typically for two to four players and played with a 48-card deck. It is derived from the card game bezique; players score points by trick-taking and also by forming combinations of cards into melds. It is thus considered part of a "trick-and-meld" category which also includes a cousin, belote. Each hand is played in three phases: bidding, melds, and tricks. The standard game today is called "partnership auction pinochle."
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Plateau (game) Plateau is a two-player abstract strategy board game invented by Jim Albea.
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Alpha Omega (board game) Alpha Omega is a 1977 board wargame published by Battleline Publications.