Which board game was first published under a different name, Mexica or Primordial Soup?
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Mexica (board game) Mexica is a board game designed by Wolfgang Kramer and Michael Kiesling and published in 2002 by Ravensburger in German and Rio Grande Games in English. "Mexica" was awarded 5th prize in the 2002 Deutscher Spiele Preis.
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Primordial Soup (board game) Primordial Soup is a board game designed by Doris Matthäus & Frank Nestel and published by Z-Man Games. It was first published in 1997 in Germany by Doris & Frank under the name Ursuppe and this original version won 2nd prize in the 1998 Deutscher Spiele Preis.
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Pegity Pegity is a board game similar to Gomoku and tic-tac-toe, and is intended for two to four players. Parker Brothers introduced the game in 1925, and continued to produce it through the 1960s. The box includes wooden pegs in four colors and a cardboard game board divided into a 16 by 16 grid. The object of the game is for a player to place five pegs of a single color in a row, vertically, horizontally, or diagonally. Its instructions also included patterns for creating designs on the game board as an alternative to playing the game.
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Machiavelli (board game) Machiavelli is a strategic board game created by S. Craig Taylor and James B. Wood, and released commercially in 1977 by Battleline Publications, later taken over by Avalon Hill, who are currently owned by Hasbro. Set in Renaissance Italy, the board is controlled by the Republic of Florence, the Republic of Venice, the Duchy of Milan, the Kingdom of Naples, the Papacy, Valois France, Habsburg Austria, and the Ottoman Turks.
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Lost Worlds (gamebook) Lost Worlds is a "combat picture book game" designed and trademarked by Alfred Leonardi and originally published in 1983 by Nova Game Designs. The game has had many publishers, including Chessex, Emithill, Flying Buffalo and Greysea. In 1984, "Lost Worlds" won the Charles Roberts/Origins Award for "Best Fantasy Boardgame of 1983".
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Hue (wargame) Hue is a board wargame first published in 1973 by Simulations Design Corporation in "Conflict" #6 and again in 1977 as "Battle for Hue", and subsequently published by Mayfair Games in 1982 under the one-word title.
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Nuclear War (card game) Nuclear War is a card game designed by Douglas Malewicki, and originally published in 1965. It is currently (as of 2012) published by Flying Buffalo, and has inspired several expansions. It is a satirical simulation of an end-of-the-world scenario fought mostly with nuclear weapons.
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The Farming Game The Farming Game is a board game simulating the economics of a small farm. Published in 1979, it was designed by George Rohrbacher, a rancher in Washington State. "The Farming Game" painfully reflects the real-life difficulties of running a farm. Also, the names and places in the game are the names of families farming for generations in Yakima Valley and other parts of Central Washington. When Rohrbacher invented the game, it was a desperate time for his failing farm and small family, which is reflected in the difficulty of the game, and the multitude of points taken into consideration in farming that are often left up to chance. It is considered a board game which has educational value.
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Battle Cattle: The Card Game Battle Cattle: The Card Game is a card game published by Steve Jackson Games. The game mechanics are based on the same system as , so the two games are able to be combined, with some players playing cows and some players playing cars. The game concept is based on the Battle Cattle miniatures game published by Wingnut Games.
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Prawn soup Prawn soup, also referred to as shrimp soup, is a soup dish prepared using freshwater or saltwater prawns as a primary ingredient. Several varieties of the dish exist in various areas of the world, including "Penang Prawn Mee" in Malaysia, Peruvian "chupe de camarones", Thai "kaeng som kung" and Mexican "caldo de camarones", among others. Prawn and shrimp soup can be prepared as a broth- or stock-based soup, as a cream-based soup, or as a chowder. In the United States, cream of shrimp soup is mass-produced and distributed canned or frozen.
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A Gamut of Games A Gamut of Games is an innovative book of games written by Sid Sackson and first published in 1969. It contains rules for a large number of paper and pencil, card, and board games. Many of the games in the book had never before been published. It is considered by many to be an essential text for anyone interested in abstract strategy games, and a number of the rules were later expanded into full-fledged published board games.
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Tlaltecuhtli Tlaltecuhtli ] is a pre-Columbian Mesoamerican deity, identified from sculpture and iconography dating to the Late Postclassic period of Mesoamerican chronology (ca. 1200–1519), primarily among the Mexica (Aztec) and other Nahuatl-speaking cultures. Tlaltecuhtli is also known from several post-conquest manuscripts that surveyed Mexica mythology and belief systems, such as the "Histoyre du méchique" compiled in the mid-16th century.
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Krypto (game) Krypto is a card game designed by Daniel Yovich in 1963 and published by Parker Brothers and MPH Games Co. It is a mathematical game that promotes proficiency with basic arithmetic operations. More detailed analysis of the game can raise more complex statistical questions.
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Finance (game) Finance, or The Fascinating Game of Finance or Finance and Fortune, is a board game originally released in 1932. The game is based on "The Landlord's Game" in the movement of pieces around the board, the use of cards, properties that can be purchased, and houses that can be erected on them. The game also has railroads, however these may not be purchased. The game is actually a predecessor to "Monopoly".
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Pachisi Pachisi (Hindi: पचीसी , Bengali: পাশা ) is a cross and circle board game that originated in ancient India which has been described as the "national game of India". It is played on a board shaped like a symmetrical cross. A player's pieces move around the board based upon a throw of six or seven cowrie shells, with the number of shells resting with aperture upwards indicating the number of spaces to move.
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Brix (video game) Brix is a puzzle game for MS-DOS, developed by Michael Riedel (Radiesel) and produced and published by Epic MegaGames in 1992 . It is a clone of Taito's "Puzznic", and thus bears strong graphical and some gameplay similarities to "Flipull/Plotting", also produced by Taito. A deluxe version of the game titled "Brix 2 Deluxe" with dozens of new levels and a level editor.
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Civilization (1980 board game) Civilization is a board game designed by Francis Tresham, published in the United Kingdom in 1980 by Hartland Trefoil (later by Gibsons Games), and in the US in 1981 by Avalon Hill. The game typically takes eight or more hours to play and is for two to seven players. The "Civilization" brand is now owned by Hasbro, but it is no longer published in the US.
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Mexica Movement The Mexica Movement is an "Indigenous rights educational organization" based in Los Angeles, California. Their organization views Mexicans of Native Mexican and Amerindian descent, as one people who are falsely divided by European-imposed borders. Their ultimate objective is the non-violent, democratic "liberation" of the Western Hemisphere from European-descendants. The organization seeks to create a future nation called Cemanahuac. The group views "White" people as Europeans who are squatting on indigenous lands, and who must be repatriated back to Europe. The group rejects the "Aztlán ideology" as being too limited, seeking instead to unite the entire American continents under indigenous control.
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Chu shogi Chu shogi (中将棋 "chū shōgi" or Middle Shogi) is a strategy board game native to Japan. It is similar to modern shogi (sometimes called Japanese chess) in its rules and gameplay. Its name means "mid-sized shogi", from a time when there were three sizes of shogi variants that were regularly being played. Chu shogi seems to have been developed in the early 14th century as a derivative of dai shogi ("large shogi"). There are earlier references, but it is not clear that they refer to the game as we now know it.
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Godzilla Game Godzilla Game was a board game released by Mattel in 1978. Between two and four people could play. Each player controlled six spaceships. One player's spaceships were all green, another's were all yellow, another's were all orange, and another's were all magenta. Occasionally Godzilla would appear and eat one of the spaceships. The last player to have a spaceship left would be the winner.
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Maya Ballgame Maya Ballgame, which is a branch of the Mesoamerican Ballgame, is an athletic event that was played throughout the Maya civilization. The Maya civilization was spread out throughout much of Central America. One of the common links of the Mayan culture of Mexico, Guatemala, Honduras, and Belize is the game played with a rubber ball, about which we have learned from several sources. Maya ballgame was played with big stone courts. The ball court itself was a focal point of Maya cities and symbolized the city’s wealth and power. The playing arena was in the shape of an I with high platforms on either side of the court allowing for large numbers of spectators. Portable stone court markers known as "hacha" usually depicting animals or skulls were placed around the arena. The game was played for 2 weeks.
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Huitzilopochtli In the Aztec religion, Huitzilopochtli (,    ), is a Mesoamerican deity of war, sun, human sacrifice and the patron of the city of Tenochtitlan. He was also the national god of the Mexicas, also known as Aztecs, of Tenochtitlan. Many in the pantheon of deities of the Aztecs were inclined to have a fondness for a particular aspect of warfare. However, Huitzilopochtli was known as the primary god of war in ancient Mexico. Since he was the patron god of the Mexica, he was credited with both the victories and defeats that the Mexica people had on the battlefield. The people had to make sacrifices to him to protect the Aztec from infinite night. It is important to remember that the defeat of their patron deity meant the defeat of his people. This is one of the many reasons why they were concerned with providing exquisite tribute and food for him. Not only was it important for him to survive his battles, but the fate of the Mexican people would have rested in the victory of Huitzilopochtli. He wielded Xiuhcoatl as a weapon, associating him with fire.