Are Halma and Nine Men's Morris both strategy board games?
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Halma Halma (from the Greek word ἅλμα meaning "jump") is a strategy board game invented in 1883 or 1884 by George Howard Monks, a US thoracic surgeon at Harvard Medical School. His inspiration was the English game "Hoppity" which was devised in 1854.
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Nine Men's Morris Nine Men's Morris is a strategy board game for two players dating at least to the Roman Empire. The game is also known as Nine Man Morris, Mill, Mills, The Mill Game, Merels, Merrills, Merelles, Marelles, Morelles and Ninepenny Marl in English. The game has also been called Cowboy Checkers and is sometimes printed on the back of checkerboards. Nine Men's Morris is a solved game in which either player can force the game into a draw.
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Tanktics (1999 video game) Tanktics is a strategy video game developed by DMA Design in 1999 for Microsoft Windows. It was published by Interplay.
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Advanced Squad Leader Advanced Squad Leader (ASL) is a tactical-level board wargame, originally marketed by Avalon Hill Games, that simulates actions of approximately company or battalion size in World War II. It is a detailed game system for two or more players (with solitary play also possible). Components include the ASL Rulebook and various games called modules. ASL modules provide the standard equipment for playing ASL, including geomorphic mapboards and counters. The mapboards are divided into hexagons to regulate fire and movement, and depict generic terrain that can represent different historical locations. The counters are cardboard pieces that depict squads of soldiers, crews, individual leaders, support weapons, heavy weapons, and vehicles.
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Kuma ken Kuma ken is a hand game in which each player throws a number from 0 to 5. Higher numbers beat lower numbers, except that 5 is beaten by 0. The primary strategy for "kuma ken" is to realize that playing the numbers 1, 2, or 3 is pointless, as 4 beats them and everything they beat. Once both parties in a game of "kuma ken" realize this, the game degenerates into "janken" (play 0 to beat 5, play 5 to beat 4, play 4 to beat 0).
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Pacru Pacru is an abstract board game invented by Mike Wellmann. Pacru has much in common with Chess (piece movement with sharp tactical exchanges and long-term positional considerations) and Go (game) (strategic concepts such as area control must be considered). Pacru can be played by 2,3 or 4 people, each controlling a single colour. Commercial versions will usually come with the rules for two other games that can be played with the same equipment, Azacru and Shacru. The game was feature at the Mind Sports Olympiad.
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Axis &amp; Allies Axis & Allies is a series of World War II strategy board games. Originally designed by Larry Harris and published by Nova Game Designs in 1981, the game was republished by the Milton Bradley Company in 1984 as part of the "Gamemaster Series" of board games. This edition has been retroactively named Axis & Allies: Classic to differentiate it from later revisions. In 1996, "Axis & Allies: Classic" was inducted into the Academy of Adventure Gaming Arts & Design "Adventure Gaming Hall of Fame". "Games" magazine also has inducted "Axis & Allies" into their buyers' guide Hall of Fame, an honor the magazine extends to "games that have met or exceeded the highest standards of quality and play value and have been continuously in production for at least 10 years; i.e., classics."
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Hansa Teutonica Hansa Teutonica is a German board game designed by Andreas Steding and published by Argentum Verlag in 2009. It placed in the top 10 at the Deutscher Spiele Preis.
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Penultima Penultima is a game of inductive logic, played on a chess board. It was invented by Michael Greene and Adam Chalcraft in Cambridge in 1994. The game is derived from the chess variant Ultima (otherwise known as "Baroque Chess"), and played with a standard chess board and pieces, each piece having different movement and capture rules from standard chess. In a manner similar to the game Mao, which was a popular game in Cambridge at that time, the rules for each piece vary from game to game, and are initially kept secret from the players. Penultima is similar in style to Eleusis, Zendo and Mao. The name of the game is a pun on "penultimate", and "Ultima", the name of the chess variant.
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Dead Man's Dice Dead Man's Dice is a pirate-themed game, played with dice, employing luck, strategy, and the accumulation of points.
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Leader Board Leader Board (sometimes Leaderboard) is a series of golf simulation video games that was developed by Bruce Carver and Roger Carver, and published by Access Software.
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Gamemaster (board game series) The Gamemaster Series of board games consists of five war simulation games released by the game company Milton Bradley beginning in 1984. The games were not developed "in-house" by Milton Bradley, with each game initially published in limited runs by smaller game publishers in the early 1980s before their rights were acquired by Milton Bradley. Despite this, some modern reissues of these games refer to the Milton Bradley versions as the "first edition" of each game.
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A Gamut of Games A Gamut of Games is an innovative book of games written by Sid Sackson and first published in 1969. It contains rules for a large number of paper and pencil, card, and board games. Many of the games in the book had never before been published. It is considered by many to be an essential text for anyone interested in abstract strategy games, and a number of the rules were later expanded into full-fledged published board games.
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MegaMek MegaMek is an open source, turn-based strategy computer game that simulates the "Classic BattleTech" board game. "MegaMek" is not licensed by or affiliated with Topps or Catalyst Game Labs, the owners and publishers of the "BattleTech" line, but is nonetheless a faithful simulation of the game. Exceptions are a few trademarked items changed by the developers (e.g., changing "'Mech" to "Mek").
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Bagh-Chal Bagh-Chal (Nepali:   , Newari:धुँ कासा " dhun kasa" meaning "Tiger game", ) is a strategic, two-player board game that originates in Nepal. The game is asymmetric in that one player controls four tigers and the other player controls up to twenty goats. The tigers 'hunt' the goats while the goats attempt to block the tigers' movements.
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Pylos (board game) Pylos is a board game invented by David G. Royffe and published by Gigamic. Two players are given 15 marbles each. They take turns to make a pyramid in a 4 by 4 square grid (note that 15 × 2 = 4 × 4 + 3 × 3 + 2 × 2 + 1). Simple rules allow them to save their marbles — if possible, instead of playing a new marble, a player may rise one of his already played marbles to a higher position, and if any move forms a line or 2×2 square of marbles the player's colour, the player may (and indeed must) remove one or two of his marbles from the board. The winner is the player who completes the pyramid.
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Battle for Armageddon Battle for Armageddon is a strategic boardgame produced by Games Workshop. Unlike the many Games Workshop games that use miniatures, this is a more traditional counter and board game.
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Hexapawn Hexapawn is a deterministic two-player game invented by Martin Gardner. It is played on a rectangular board of variable size, for example on a 3×3 board or on a chessboard. On a board of size "n"×"m", each player begins with "m" pawns, one for each square in the row closest to them. The goal of each player is to advance one of their pawns to the opposite end of the board or to prevent the other player from moving.
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Gounki Gounki is an abstract strategy game in which pieces can combine and disperse to affect their movement possibilities. Played on an eight-by-eight square grid, the goal is to move one of your own pieces off the opposite end of the board while preventing your opponent from doing the same.
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Zuma (video game) Zuma is a tile-matching puzzle video game published by PopCap Games. It can be played for free online at several Web sites, and can be purchased for a number of platforms, including PDAs, mobile phones, and the iPod. An enhanced version, called "Zuma Deluxe", is available for purchase in Windows and Mac OS X versions and as an Xbox Live Arcade download for the Xbox 360 and a PlayStation Network download for the PlayStation 3.
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Princess and Monster game In game theory, a princess and monster game is a pursuit-evasion game played by two players in a region. The game was devised by Rufus Isaacs and published in his book "Differential Games" (1965) as follows:
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Abstract strategy game An abstract strategy game is a strategy game that does not rely on a "theme". Traditional abstract strategy games will conform to the strictest definition of: a gameboard, card, or tile game in which there is no hidden information, no non-deterministic elements (such as shuffled cards or dice rolls), and (usually) two players or teams taking a finite number of alternating turns.