What is the name of this sandbox video game created and designed by Swedish game designer Markus "Notch" Persson, which was influenced by Dwarf Fortress?
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Dwarf Fortress Dwarf Fortress (officially called Slaves to Armok: God of Blood Chapter II: Dwarf Fortress) is a part construction and management simulation, part roguelike, indie video game created by Tarn and Zach Adams. Freeware and in development since 2002, its first alpha version was released in 2006 and it received attention for being a two-member project surviving solely on donations. The primary game mode is set in a procedurally generated fantasy world in which the player indirectly controls a group of dwarves, and attempts to construct a successful and wealthy underground fortress. Critics praised its complex, emergent gameplay but had mixed reactions to its difficulty. The game influenced "Minecraft "and was selected among other games to be featured in the Museum of Modern Art to show the history of video gaming in 2012.
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Minecraft Minecraft is a sandbox video game created and designed by Swedish game designer Markus "Notch" Persson, and later fully developed and published by Mojang. The creative and building aspects of "Minecraft" enable players to build constructions out of textured cubes in a 3D procedurally generated world. Other activities in the game include exploration, resource gathering, crafting, and combat. Multiple gameplay modes are available, including a survival mode where the player must acquire resources to build the world and maintain health, a creative mode where players have unlimited resources to build with and the ability to fly, an adventure mode where players can play custom maps created by other players, and a spectator mode where players can freely move throughout a world without being affected by gravity or collisions. The PC version of the game is noted for its modding scene, where a dedicated community creates new gameplay mechanics, items, and assets for the game.
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Matt Ward (game designer) Matt Ward is a British author and miniature wargaming designer, who is best known for his work with Games Workshop on the Warhammer Fantasy Battles, Warhammer 40,000 and The Lord of the Rings Strategy Battle Game systems. He was also a frequent contributor to the magazine White Dwarf during his time at the company.
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Facepunch Studios Facepunch Studios Ltd is a British independent video game development company headquartered in Walsall, England founded in June 2004 and incorporated on 14 March 2009 by Garry Newman. The company is most known for its sandbox video games "Garry's Mod" and "Rust".
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Astroneer Astroneer is an upcoming sandbox adventure game developed by System Era Softworks. An early access version of the game was released on December 16, 2016. The player is tasked with colonizing planets, creating structures and mining resources. "Astroneer" has no set goal or storyline.
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Thunder Force Thunder Force (サンダーフォース , Sandā Fōsu ) is a free-roaming scrolling shooter computer game released by Technosoft in 1983. It is the first game in the "Thunder Force" series. It was initially released for the Sharp X1 computer, and later appeared on the Sharp MZ-1500, NEC PC-6001 mkII, and in 1985 on the NEC PC-8801 mkII. In 1984, it was released for the FM-7 and NEC PC-9801 computers as "Thunder Force Construction", featuring an add-on that allowed players to create custom made areas, like a level editor or game creation system.
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Neverwinter Nights 2 Neverwinter Nights 2 is a role-playing video game developed by Obsidian Entertainment and published by Atari, Inc. It is the sequel to BioWare's "Neverwinter Nights", based on the "Dungeons & Dragons" pencil and paper fantasy role-playing game. "Neverwinter Nights 2" utilizes an adaptation of the "Dungeons & Dragons" 3.5 edition rules. Players create player characters to represent themselves in the game, using the same character creation rules as found in the "Dungeons & Dragons" game. They may gain the assistance of additional party members, and they eventually acquire a keep that can be used as a base of operations. "Neverwinter Nights 2" is set in the Forgotten Realms campaign setting—in and around the city of Neverwinter. The story is mostly unrelated to "Neverwinter Nights" and follows the journey of an orphaned adventurer investigating a group of mysterious artifacts known as "silver shards" and their connection to an ancient, evil spirit known as the King of Shadows.
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Plunder Pirates Plunder Pirates is a freemium mobile MMO pirate-themed strategy video game, inspired by Clash of Clans, developed and published by Midoki. For iOS, it soft-launched in Canada and Finland on June 16, 2014 and the worldwide iOS release was on September 17, 2014. The game was one of the first to use Metal for advanced graphics in iOS 8. The Android version was released on April 22, 2015. It was originally published by Rovio Stars.
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Nord (video game) Nord is a free 3D MMORPG that is playable online and on Facebook by SLX games, which became Skygoblin after their merger with the developer of The Journey Down. "Nord" was the first virtual world on Facebook that was presented in full 3D.
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Five Nights at Freddy's 3 Five Nights at Freddy's 3 is an indie point-and-click survival horror video game created by Scott Cawthon. It is the third game in the "Five Nights at Freddy's series", and is chronologically set thirty years after the events of the first game. The game was released on Steam on March 2, 2015, for Android devices on March 7, 2015, and for iOS devices on March 12, 2015.
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Sand Storm (video game) Sand Storm is a 1992 action game in which you are shooting an anti-air ballistic weapon. The premise of the game is similar to that of "Sabotage". You must defend your home base from planes (which drop bombs), Patriot Missiles, and Scuds. If a missile or bomb touches the ground, some of the buildings in the base are damaged. Each building can be damaged three times. In other missions, you can direct a missile into designated enemy buildings.
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Bastion (video game) Bastion is an action role-playing video game developed by independent developer Supergiant Games and published by Warner Bros. Interactive Entertainment. In the game, the player controls "the Kid" as he moves through floating, fantasy-themed environments and fights enemies of various types. It features a dynamic voiceover from a narrator, and is presented as a two-dimensional game with an isometric camera and a hand-painted, colorful art style. "Bastion"' s story follows the Kid as he collects special shards of rock to power a structure, the Bastion, in the wake of an apocalyptic Calamity.
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Army of Darkness: Defense Army of Darkness: Defense is a tower defense video game developed by Backflip Studios on May 12, 2011, for the iOS and Android platforms. The game is based on the cult film "Army of Darkness".
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Lode Runner Lode Runner is a platform video game first published by Brøderbund in 1983. Unlike later platformers which rely on precision jumping and movement, levels in "Lode Runner" are puzzle-oriented. It is one of the first games to include a level editor, a feature that allows players to create their own levels for the game. This feature bolstered the game's popularity, as magazines such as "Computer Gaming World" held contests to see who could build the best level.
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Rick Dyer (video game designer) Rick Dyer is an American video game designer and writer best known for creating "Dragon's Lair". He founded RDI Video Systems, the developer of "Dragon's Lair", "Space Ace", and also "Thayer's Quest", which was a conversion kit for "Dragon's Lair".
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Dungeons &amp; Dragons Online Dungeons & Dragons Online ("DDO") is a massively multiplayer online role-playing game (MMORPG) developed by Turbine for Microsoft Windows and OS X. The game was originally marketed as "Dungeons & Dragons Online: Stormreach", then renamed "Dungeons & Dragons Online: Eberron Unlimited" upon switching to a hybrid free to play model, and was finally rebranded "Dungeons & Dragons Online", with the introduction of Forgotten Realms-related content. Turbine developed "DDO" as an online adaptation of "Dungeons & Dragons" ("D&D"), based loosely on the "D&D" 3.5 rule set. The game is set on the unexplored continent of Xen'drik within the Eberron campaign setting, and in the Kingdom of Cormyr within the Forgotten Realms campaign setting.
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MiG-29 Fulcrum (1990 video game) MiG-29 Fulcrum is a combat flight simulator video game released by Domark in 1990 for the Acorn Archimedes, Amiga, Atari ST and MS-DOS PC platforms.
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Stronghold (1993 video game) Stronghold is a "Dungeons & Dragons" city-building real-time strategy computer game published by SSI and developed by Stormfront Studios in 1993.
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Forgotten Realms Forgotten Realms is a campaign setting for the "Dungeons & Dragons" ("D&D") fantasy role-playing game. Commonly referred to by players and game designers alike as "The Realms", it was created by game designer Ed Greenwood around 1967 as a setting for his childhood stories. Several years later, Greenwood brought the setting to the "D&D" game as a series of magazine articles, and the first Realms game products were released in 1987. Role-playing game products have been produced for the setting ever since, as have various licensed products including sword and sorcery novels, role-playing video game adaptations (including the first massively multiplayer online role-playing game to use graphics), and comic books. The Forgotten Realms is one of the most popular "D&D" settings, largely due to the success of novels by authors such as R. A. Salvatore and numerous role-playing video games, including "Pool of Radiance" (1988), "Eye of the Beholder" (1991), "Baldur's Gate" (1998), "Icewind Dale" (2000) and "Neverwinter Nights" (2002).
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Dragonsphere Dragonsphere is a point-and-click graphic adventure game developed and published by MicroProse in 1994. It has graphics which were considered high-quality at the time it was published, considered a novelty. It is still a cult classic for many.
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Dennaton Games Dennaton Games is an independent Swedish video game developer founded by programmer Jonatan Söderström and artist Dennis Wedin. The company name is a portmanteau of the founders' names.
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Warlords Battlecry II Warlords Battlecry II is a real-time strategy and role-playing game, developed by SSG as the sequel to "Warlords Battlecry". It was released on March 12, 2002. The game requires the player to build buildings and create units in order to defeat the enemy, whilst sending their hero on optional quests.