What 1997 computer game is the sequel to a mecha based first-person shooter video game developed and published by Activision?
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Heavy Gear II Heavy Gear II is a mecha based first-person shooter video game. Set in Dream Pod 9's Heavy Gear universe, the game was developed and published by Activision in 1999 for Microsoft Windows, it was ported to Linux in 2000 by Loki Software. It is a sequel to the 1997 video game "Heavy Gear".
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Heavy Gear (video game) Heavy Gear is a 1997 computer game based on the "Heavy Gear" role-playing game. A sequel, "Heavy Gear II", was released in 1999.
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Escape Velocity (video game) Escape Velocity is a single-player role-playing space trading and combat video game series first introduced in 1996 by Ambrosia Software for the Apple Macintosh. Two other similar games based on the original, "EV Override" and "EV Nova", followed in 1998 and 2002 respectively, the latter of which is also available on Microsoft Windows. In addition there is a trading card game available based on the storyline of the "EV Nova" universe.
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Space Hulk (1993 video game) Space Hulk is a 1993 real-time tactical video game for MS-DOS, Amiga and PC-98. The game was based on Games Workshop's 1989 board game of the same name. Set in the fictional "Warhammer 40,000" universe, the player directs squads of Space Marines, genetically enhanced armoured soldiers, in their missions to protect the human race from deadly aliens. "Space Hulk" was developed and published by Electronic Arts, with support from Games Workshop.
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Flight Unlimited II Flight Unlimited II is a 1997 flight simulator video game developed by Looking Glass Studios and published by Eidos Interactive. The player controls one of five planes in the airspace of the San Francisco Bay Area, which is shared with up to 600 artificially intelligent aircraft directed by real-time air traffic control. The game eschews the aerobatics focus of its predecessor, "Flight Unlimited", in favor of general civilian aviation. As such, new physics code and an engine were developed, the former because the programmer of "Flight Unlimited"' s computational fluid dynamics system, Seamus Blackley, had left the company.
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Sid Meier's Gettysburg! Sid Meier's Gettysburg! is a real-time wargame videl game designed by Sid Meier, that was released in 1997 by Electronic Arts. In 1998, "Gettysburg" won the Origins Award for Best Strategy Computer Game of 1997. It was followed by "Sid Meier's Antietam!" in 1999.
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Spider-Man 2: Enter Electro Spider-Man 2: Enter Electro is an action-adventure video game developed by Vicarious Visions and published by Activision for the PlayStation in 2001. It is the sequel to Neversoft's "Spider-Man" title, which was released the previous year. The game follows Spider-Man as he attempts to stop another old nemesis Electro from obtaining a source of power known as the Bio-Nexus Device. Game bosses include Shocker, Hammerhead, Lizard, Sandman and the exclusive charged-up Hyper-Electro.
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RayStorm RayStorm is a scrolling shooter developed by the Taito Corporation. Originally released in Japan as an arcade game in 1996, it was later ported there to Sony's PlayStation game console in 1997, to the Sega Saturn (under the name Layer Section II) in that same year, and to Windows-based personal computers in 2001. In North America, it was released for the PlayStation by Working Designs in June 1997. The PlayStation version was also released in Europe by SCE Europe. It was re-released in 2010 with improved graphics, as "RayStorm HD", for the Xbox 360 and the PlayStation 3 (with the latter version released exclusively in Japan). In 2012, RayStorm was also released for iOS.
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Tomb Raider II Tomb Raider II is an action-adventure video game, part of the "Tomb Raider" series and the sequel to the 1996 video game "Tomb Raider". Developed by Core Design and published by Eidos Interactive, the game was originally released for Microsoft Windows and PlayStation in 1997 and then ported to Mac OS in 1998.
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Aliens vs. Predator (2010 video game) Aliens vs. Predator is a first-person shooter video game developed by Rebellion Developments, the team behind the 1999 original Microsoft Windows game and published by Sega for Microsoft Windows, PlayStation 3 and Xbox 360. The game is a sequel to "Aliens versus Predator 2" and is based on the "Alien vs. Predator" franchise, a combination of the characters and creatures of the "Alien" franchise and the "Predator" franchise.
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Maximum Force Maximum Force is a light gun shooter arcade game developed by Mesa Logic for Atari Games in 1997. In 1998, Atari Games re-released the game as part of one machine called "Area 51"/"Maximum Force" Duo that also included "Area 51", and later ported the game to both the Sony PlayStation and Sega Saturn game consoles.
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Worms 2 Worms 2 is a 2D artillery tactical game developed by Team17 as part of the Worms series. The game was released in 1997. The player controls a team of up to eight worms in combat against opposing teams. The game features the same premise as the original game, and involves controlling an army of worms and using a collection of eclectic weaponry such as bazookas, dynamite, grenades, cluster bombs, homing missiles, banana bombs and the holy hand grenade. These are among the basic weapons used to eliminate the opposing teams of worms. It features a completely new graphics system, going for a cartoon style, which has remained for the rest of the series.
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Mechanized Assault &amp; Exploration 2 M.A.X. 2: Mechanized Assault & Exploration (known in Europe as M.A.X. 2: Mechanised Assault & Exploration) is a 1998 hybrid real-time/turn-based strategy video game developed and published by Interplay Productions. It's a sequel to "Mechanized Assault & Exploration".
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Dark Earth (video game) Dark Earth is a 1997 post-apocalyptic action-adventure game developed by Kalisto Entertainment and published by MicroProse for Microsoft Windows. A PlayStation 2 port was in development, but was cancelled early in production.
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Trespasser (video game) Trespasser is a video game released in 1998 for Microsoft Windows. The game was billed as a "digital sequel" to the 1997 film "", on which it is based. The player assumes the role of Anne who is the sole survivor of a plane crash on InGen's "Site B" one year after the events of "The Lost World: Jurassic Park". With a fractured arm and only her wits about her, Anne must escape the remote island by solving puzzles and evading dangerous dinosaurs.
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Imperium Galactica Imperium Galactica is a 4X video game, developed by Digital Reality. The same company would later make its sequel, "Imperium Galactica II", in 1999. "Imperium Galactica" was published and distributed by GT Interactive in 1997. The soundtrack is the work of Tamás Kreiner. "", developed by the Hungarian-based Mithis Entertainment, was originally planned and designed as "Imperium Galactica 3" but in development renamed and refocussed to a real-time tactics game.
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Combat Mission Combat Mission is the name of a successful series of computer games simulating tactical battles. The series has progressed through two distinct game engines. The original game engine, referred to as 'CMx1' by the developer, Battlefront.com, powered a trio of games set in the Second World War. "Combat Mission:Shock Force" was released in July 2007 as the debut of the 'CMx2' game engine. The "Combat Mission" games are a mixture of turn-based strategy and simultaneous real-time execution. The game environment is fully three-dimensional, with a "Wego" style of play wherein each player enters their orders into the computer simultaneously during pauses in the action, and then are powerless to intervene during the action phase. More familiar turn-based games use an "I-go/You-go" system of play.
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Automobili Lamborghini Automobili Lamborghini is a 1997 racing video game developed and published by Titus Software for the Nintendo 64. It is a successor to their earlier "Lamborghini American Challenge".
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Zork: The Undiscovered Underground Zork: The Undiscovered Underground (or ZUU for short) is an interactive fiction video game written by former Infocom Implementors Marc Blank and Michael Berlyn and implemented by G. Kevin Wilson using the Inform language. The game was released by Activision on August 28, 1997 for free to coincide with the release of "Zork Grand Inquisitor". "ZUU" can be seen as having two goals: promotion of the commercial title "Zork Grand Inquisitor", and an attempt to reconcile with die-hard Infocom fans who may have harbored resentment against Activision for their role in buying Infocom in 1985 and subsequent closure of the company in 1989.
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Command &amp; Conquer: Red Alert 2 Command & Conquer: Red Alert 2 is a real-time strategy video game by Westwood Pacific, which was released for Microsoft Windows on October 23, 2000 as the follow-up to "". "Red Alert 2" picks up at the conclusion of the Allied campaign of the first game. Its expansion is "".
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Star Trek: Armada II Star Trek: Armada II is a real-time strategy video game published by Activision in 2001, based upon the Star Trek universe. The game was developed by Mad Doc Software. It is the sequel to "". "Star Trek: Armada II" was released by Activision a year after they acquired the full rights to all the franchise holding of the video game's franchise from Viacom. It was the first of the three major "Star Trek" video game sequel titles that were released by Activision from 2001 until their departure from the franchise in 2003.
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Act of War: Direct Action Act of War: Direct Action is a real-time strategy game developed by Eugen Systems and published by Atari, Inc. The game was released in March 2005 and features a detailed story written by Dale Brown, a retired captain of the US Air Force and a bestselling author. An expansion pack called "" was released on March 2006 in Europe and Australia. The original game and expansion were later released as "Act of War: Gold Edition", on 28 September 2007 in Europe. In September 2015 Eugen Systems released "Act of Aggression" which is considered a spiritual successor to "Act of War".