What other game is comparable to Theatrix but uses playing cards as its randomiser?
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Theatrix (role-playing game) Theatrix is a role playing game produced by the defunct Backstage Press and no longer in print. Primarily diceless, the game includes rules for using dice to resolve actions. The game applies cinematic concepts to role-playing-- the players are "actors" and the GM is the "director." The games attempts to frame adventures in the model of screenplays, which have a structured plot consisting of a number of agreed upon acts, scenes, and "pinch-points". Players use plot points to guarantee success of an action or take minor control of the story. This was a relatively new and controversial concept being championed by few in mainstream RPGs at the time of its release. In addition to their numerically-rated attributes and skills, characters possess non-numerically-rated personality traits, and unrated 'descriptors'. Descriptors can act as advantages, but in order to use them so, the player must spend plot points. They can also act as disadvantages, and when they do so, the player gains plot points. The game encourages collaborative roleplaying, using what it calls "Distributed Directing", whereby the players may introduce subplots though the GM remains responsible for directing the main plot. Theatrix has many methods of resolving action and conflict without dice. Most notabable is the use of extensive flow-charts, printed on card-stock.
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Diceless role-playing game A diceless role-playing game is a role-playing game which is not based on chance: it does not use randomisers to determine the outcome of events in its role-playing game system. The style of game is known as "diceless" because most games use dice as their randomiser; some games such as "Castle Falkenstein" use other randomisers such as playing cards as substitutes for dice, and are not considered "diceless".
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Odd and Even Odd and Even is a solitaire card game which is played with two decks of playing cards. It is so called because the building is done in twos, resulting in odd and even numbers.
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Penultima Penultima is a game of inductive logic, played on a chess board. It was invented by Michael Greene and Adam Chalcraft in Cambridge in 1994. The game is derived from the chess variant Ultima (otherwise known as "Baroque Chess"), and played with a standard chess board and pieces, each piece having different movement and capture rules from standard chess. In a manner similar to the game Mao, which was a popular game in Cambridge at that time, the rules for each piece vary from game to game, and are initially kept secret from the players. Penultima is similar in style to Eleusis, Zendo and Mao. The name of the game is a pun on "penultimate", and "Ultima", the name of the chess variant.
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Imaginary Thirteen Imaginary Thirteen is a solitaire card game which is played with two decks of playing cards. Its gameplay makes it a two-deck version of Calculation and its name is taken from the fact that when a sum is over thirteen, thirteen (from out of nowhere) is subtracted to get the value of the next card, with spot cards worth their face value, jacks eleven, queens twelve, and kings thirteen.
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PatienceMax PatienceMax is a card game. It is a variant of solitaire. It is played by a single player. This game is played with 2 full decks of playing cards.
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Tableau (solitaire) Tableau is a solitaire that founds its own style, which means all cards are open and arranged to the left and right of the foundations. This is a similar setup like Little Napoleon Patience (solitaire), Beleaguered Castle, Fortress (solitaire), Kings Solitaire (solitaire), or Fürst Bismarck (solitaire). This is a thinking and planning game that starts hard and gets easier the farther one advances.
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Hexapawn Hexapawn is a deterministic two-player game invented by Martin Gardner. It is played on a rectangular board of variable size, for example on a 3×3 board or on a chessboard. On a board of size "n"×"m", each player begins with "m" pawns, one for each square in the row closest to them. The goal of each player is to advance one of their pawns to the opposite end of the board or to prevent the other player from moving.
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Domineering Domineering (also called Stop-Gate or Crosscram) is a mathematical game played on a sheet of graph paper, with any set of designs traced out. For example, it can be played on a 6×6 square, a checkerboard, an entirely irregular polygon, or any combination thereof. Two players have a collection of dominoes which they place on the grid in turn, covering up squares. One player, Left, plays tiles vertically, while the other, Right, plays horizontally. As in most games in combinatorial game theory, the first player who cannot move loses.
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Triomphe Triomphe (French for triumph) is a card game dating from the late 15th century. It most likely originated in France or Spain (as triunfo) and later spread to the rest of Europe. When the game arrived in Italy, it shared a similar name with the pre-existing game and deck known as "trionfi" (tarot). While trionfi has a fifth suit that acts as permanent trumps, triomphe randomly selects one of the existing four suits as trumps. Another common feature of this game is the robbing of the stock. Triomphe became so popular that during the 16th century the earlier game of trionfi was gradually renamed tarocchi, tarot, or tarock. This game is the origin of the English word "trump" and is the ancestor of many trick-taking games like Euchre (via Écarté) and Whist (via Ruff and Honours).
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Merchant of Venus Merchant of Venus is a board game, published in 1988 by Avalon Hill, set in an unexplored part of the galaxy during a reawakening of galactic civilization. Players move around the board as traders discovering long forgotten pockets of civilization and buying and selling goods. The game can be played by one to six players. In tournaments it is usually played by four players. The solitaire version, which relies heavily on combat with a militaristic race, has different game mechanics.
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Elevens Elevens is a solitaire card game using a standard 52-card deck. Cards are placed in a 3x3 grid, and pairs of cards which add up to eleven (5 and 6; 4 and 7; 3 and 8; 2 and 9; Ace and 10) are covered up;
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Crosstrack Crosstrack, the "unique track switching game", is an abstract strategy game created by Shoptaugh Games in 1994. Players place special track pieces onto an irregular octagon board, winning by being the first to create an unbroken path between two opposite sides.
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Uno H2O Uno HO is a card game similar to the original "Uno". The only difference is that the cards are transparent waterproof cards, instead of the original paper-like cards.
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Virginia Reel (solitaire) Virginia Reel is a solitaire card game which uses two decks of 52 playing cards mixed together. The object of the game is to place all the cards in the 24 foundations.
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Transcendental chess Transcendental chess is a chess variant invented in 1978 by Maxwell Lawrence. Chess960 (Fischer Random Chess) is similar but has fewer starting positions. In transcendental chess the beginning positions of the pieces on the back row are randomly determined, with the one restriction that the bishops be on opposite-colored squares. There are 8,294,400 such positions in total. In Chess960 there are 960 possible starting positions, but that is because the king must be located between the rooks and both sides must have the same starting position. In transcendental chess there is no such rule so the position of one side can be any of = 2880. There is no castling. On the first turn a player, instead of making a move, can transpose any of two pieces on the back row.
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Shedding-type games A shedding-type card game is a game in which the player's objective is to empty one's hand of all cards before all other players. Popular card games of this type include:
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Tile-based game A tile-based game is a game that uses tiles as one of the fundamental elements of play. Traditional tile-based games use small tiles as playing pieces for gambling or entertainment games. Some board games use tiles to create their board, giving multiple possibilities for board layout, or allowing changes in the board geometry during play.
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Peg solitaire Peg solitaire (or Solo Noble) is a board game for one player involving movement of pegs on a board with holes. Some sets use marbles in a board with indentations. The game is known simply as Solitaire in the United Kingdom where the card games are called Patience. It is also referred to as Brainvita (especially in India).
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Bowling (solitaire) Bowling is a solitaire game using one deck of playing cards, designed by Warren Schwader and featured in the 1988 computer game "Hoyle: Official Book of Games Vol 2: Solitaire" by Sierra Online. The object of the game is to try to fill as many Pins as possible for each of the ten frames. (This is not the similarly-named Bowling Solitaire game designed by Sid Sackson and described in his book "A Gamut of Games").
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Card football Card football refers to one of several card games that simulate American football or soccer.
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Tic-tac-toe Tic-tac-toe (also known as noughts and crosses or Xs and Os) is a paper-and-pencil game for two players, "X" and "O", who take turns marking the spaces in a 3×3 grid. The player who succeeds in placing three of their marks in a horizontal, vertical, or diagonal row wins the game.