Overload is an upcoming video game being developed by Revival Productions, the game has been described as a 'spiritual successor' to the video games "Descent" and which 1996 first-person shooter video game developed by Parallax Software and published by Interplay Productions?
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Overload (video game) Overload is an upcoming video game being developed by Revival Productions. The game has been described as a 'spiritual successor' to the video games "Descent" and "Descent II". Members of Revival Productions include founders Matt Toschlog and Mike Kulas, who started Parallax Software, the company behind the first two "Descent" titles, as well as Luke Schneider from Radian Games.
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Descent II Descent II is a 1996 first-person shooter video game developed by Parallax Software and published by Interplay Productions. It is the second game in the "Descent" video game series and a sequel to the original "Descent". Unlike standard first-person shooters, the player must control a flying ship that has a six degrees of freedom movement scheme, allowing the player to move in any 3D direction. The original soundtrack features industrial metal contributed by notable musicians such as Type O Negative, Ogre and Mark Walk of Skinny Puppy, and Brian Luzietti. The game received very positive reviews from video game critics. A sequel, "Descent 3", was released in 1999.
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Mechanized Assault &amp; Exploration 2 M.A.X. 2: Mechanized Assault & Exploration (known in Europe as M.A.X. 2: Mechanised Assault & Exploration) is a 1998 hybrid real-time/turn-based strategy video game developed and published by Interplay Productions. It's a sequel to "Mechanized Assault & Exploration".
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SSX (2012 video game) SSX is a snowboarding video game in the "SSX" series of video games from Electronic Arts. It is a reboot of the series. First revealed at the Spike Video Game Awards in 2010 under the working title "SSX: Deadly Descents", the game's trailer appeared to show a much darker direction to the series than previous entries, though later footage revealed a return to a lighter tone. "SSX" includes the use of real locations, rather than the fictional courses of past games.
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Counter-Strike (video game) Counter-Strike (also known as Half-Life: Counter-Strike) is a first-person shooter video game developed by Valve Corporation. It was initially developed and released as a "Half-Life" modification by Minh "Gooseman" Le and Jess Cliffe in 1999, before Le and Cliffe were hired and the game's intellectual property acquired. "Counter-Strike" was released by Valve on the Microsoft Windows platform in 2000. The game spawned a franchise, and is the first installment in the "Counter-Strike" series. Several remakes and Ports of "Counter-Strike" have been released on the Xbox console, as well as OS X and Linux. It is sometimes referred to as Counter-Strike 1.6 to distinguish it from other titles of the series, 1.6 being the final major software update the game received.
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Redline (1999 video game) Redline is a 1999 post-apocalyptic combination first-person shooter/racing video game for Microsoft Windows. It was developed by Beyond Games and published by Accolade. In Europe, the game is known as "Redline - Gang Warfare: 2066". This was the last game Accolade published before being acquired by French publisher Infogrames. Tommo purchased the rights to this game and digitally publishes it through its Retroism brand in 2015.
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Fire Emblem: Genealogy of the Holy War Fire Emblem: Genealogy of the Holy War is a tactical role-playing game developed by Intelligent Systems and published by Nintendo for the Super Famicom home video game console in 1996. It is the fourth installment of the "Fire Emblem" series, and the second to be developed for the platform. It is also the first entry not to use the continent of Archanea, featured in the and its sequels, as its setting.
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Alienation (video game) Alienation is a shooter and role-playing video game developed by Housemarque and published by Sony Interactive Entertainment. It was released in April 2016 for PlayStation 4. The game is an isometric twin-stick shooter in which one to four players defend themselves against an alien invasion on Earth through increasingly-difficult levels. Players can choose one of three character classes, each with its own abilities. Players can upgrade their weapons with collectables, known as upgrade cores.
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Escape Velocity (video game) Escape Velocity is a single-player role-playing space trading and combat video game series first introduced in 1996 by Ambrosia Software for the Apple Macintosh. Two other similar games based on the original, "EV Override" and "EV Nova", followed in 1998 and 2002 respectively, the latter of which is also available on Microsoft Windows. In addition there is a trading card game available based on the storyline of the "EV Nova" universe.
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Tanktics (1999 video game) Tanktics is a strategy video game developed by DMA Design in 1999 for Microsoft Windows. It was published by Interplay.
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Until Dawn: Rush of Blood Until Dawn: Rush of Blood is an arcade survival horror first-person shooter developed by Supermassive Games and published by Sony Interactive Entertainment, released on 13 October 2016 worldwide for PlayStation VR headset on PlayStation 4. It is a direct spin-off from "Until Dawn" and features the player riding a horror-themed roller coaster while shooting at inanimate objects and live enemies.
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Descent: FreeSpace – The Great War Descent: FreeSpace – The Great War, also known as Conflict: FreeSpace – The Great War in Europe, is a 1998 space combat simulation IBM PC compatible computer game developed by Volition, when it was split off from Parallax Software, and published by Interplay Productions. In 2001, it was ported to the Amiga platform as FreeSpace: The Great War by Hyperion Entertainment. The game places players in the role of a human pilot, who operates in several classes of starfighter and combats against opposing forces, either human or alien, in various space-faring environments, such as in orbit above a planet or within an asteroid belt. The story of the game's single player campaign focuses on a war in the 24th century between two factions, one human and the other alien, that is interrupted in its fourteenth year by the arrival of an enigmatic and militant alien race, whose genocidal advance forces the two sides into a ceasefire in order to work together to halt the threat.
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Mechanized Assault &amp; Exploration M.A.X.: Mechanized Assault & Exploration is a 1996 hybrid real-time/turn-based strategy video game for PC(MS-DOS, Windows) developed and published by Interplay Productions.
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Holodance Holodance is a collaborative multiplayer virtual reality rhythm video game developed and published by narayana games for Microsoft Windows in which players can either dance with dragons to have an environmentally themed story unfold with each of the twelve levels, or play any osu!-beatmap in one of the fifteen environments available in free mode. As a Virtual Reality rhythm game, Holodance can be classified as fitness game due to the requirement to move your arms and often the full body to interact with the gameplay mechanics, giving players a "workout".
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Serious Sam: Next Encounter Serious Sam: Next Encounter is a first-person shooter video game developed by Climax Solent and published by Global Star Software for PlayStation 2 and GameCube.
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Syndicate (2012 video game) Syndicate is a cyberpunk first-person shooter video game developed by Starbreeze Studios and published by Electronic Arts for Microsoft Windows, PlayStation 3 and Xbox 360. It is a reboot of the "Syndicate" series of real-time tactical shooter games developed by Bullfrog Productions. The game was released in February 2012 worldwide.
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Stonekeep Stonekeep is a role-playing video game developed and released by Interplay Productions for the PC in 1995. It is a first-person dungeon crawler game with pre-rendered environments, digitized characters and live-action cinematic sequences. Repeatedly delayed, the game that was supposed to be finished in nine months took five years to make, the record longest development of a video game at the time.
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Project Overkill Project Overkill is a shoot 'em up game developed and published by Konami in 1996.
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Star Trek: Judgment Rites Star Trek: Judgment Rites is a computer game first produced by Interplay Productions in 1993, featuring the original cast of the classic Star Trek in a series of new adventures, including one featuring Trelane, the omnipotent child from the original episode "The Squire of Gothos". "Judgment Rites" uses the same MS-DOS gaming engine as the earlier ""; however, it had sharper graphics and sound, particularly with the CD-ROM edition.
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Dusk of the Gods Dusk of the Gods is an isometric-view role-playing video game developed by Event Horizon Software and published by Interstel in 1991.
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Diary of a Camper Diary of a Camper is a short American film made using id Software's 1996 first-person shooter video game "Quake", released in 1996. It was created by United Ranger Films, then a subdivision of a popular group of video game players, or clan, known as the Rangers. The film was first released over the Internet as a non-interactive game demo file. The video is generally considered the first known example of machinima—the art of using real-time, virtual 3D environments, often game engines, to create animated films. The story centers on a lone camper, a player waiting in a strategic location instead of seeking active battle, who faces five members of the Rangers clan in a deathmatch, a type of multiplayer game in which the goal is to kill as many opponents as possible.
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Euphoria (software) Euphoria is a game animation engine created by NaturalMotion based on Dynamic Motion Synthesis, NaturalMotion's proprietary technology for animating 3D characters on-the-fly "based on a full simulation of the 3D character, including body, muscles and motor nervous system". Instead of using predefined animations, the characters' actions and reactions are synthesized in real-time; they are different every time, even when replaying the same scene. While it is common for current video games to use limp "ragdolls" for animations generated on the fly, Euphoria employs a more complex method to animate the entirety of physically bound objects within the game environment. The engine was to be used in an Indiana Jones game that has since been cancelled. According to its web site, Euphoria runs on the Microsoft Windows, OS X, Linux, PlayStation 3, PlayStation 4, Xbox 360, Xbox One, iOS and Android platforms and is compatible with all commercial physics engines.