What type of game is Agricola and Carrom?
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Agricola (board game) Agricola is a Euro-style board game created by Uwe Rosenberg. It is a worker placement game with a focus on resource management. In "Agricola", players are farmers that sow, plow the fields, collect wood, build stables, buy animals, expand their farms and feed their families. After 14 rounds players calculate their score based on the size and prosperity of the household.
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Carrom Carrom (also known as Karrom) is a "strike and pocket" table game of Eastern origin similar to billiards and table shuffleboard. It is found throughout the Eastern part of the world under various names. In English it is known as Carroms (or Karrom). The game is very popular in Nepal, India, Pakistan, Bangladesh, Sri Lanka and surrounding areas and in the Middle East as well. In South Asia, many clubs and cafés hold regular tournaments. Carrom is very commonly played by families, including the children, and at social functions. Different standards and rules exist in different areas.
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Zuma (video game) Zuma is a tile-matching puzzle video game published by PopCap Games. It can be played for free online at several Web sites, and can be purchased for a number of platforms, including PDAs, mobile phones, and the iPod. An enhanced version, called "Zuma Deluxe", is available for purchase in Windows and Mac OS X versions and as an Xbox Live Arcade download for the Xbox 360 and a PlayStation Network download for the PlayStation 3.
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Battle royale game A battle royale game or battle royal game is a genre video game that blends the survival, exploration and scavenging elements of a survival game with last man standing gameplay. Battle royale games challenge a large number of players, starting with minimal equipment, to search for weapons and armor and eliminate other opponents all while avoiding being trapped outside of a shrinking "safe area", with the winner being the last competitor in the game. The name for the genre is adapted from the early entries in the field which were inspired by the Japanese media franchise "Battle Royale", as well as being a computerized form of a traditional battle royal.
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Alquerque Alquerque (also known as Qirkat) is a strategy board game that is thought to have originated in the Middle East. It is considered to be the parent of draughts (US: "checkers") and Fanorona.
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Clonk Clonk is a single player and multiplayer computer game series. The games feature a mix of the action, real-time strategy and platform game genres. Developed between 1994 and 2014 by RedWolf Design the games of the series were originally released as Shareware and became around 2008/2014 Freeware and open source software. The game's community develops since then the series under the name OpenClonk. The game series was compared and described as mixture of Worms, The Settlers, Tetris, Lemmings and Minecraft. The game was noted for the easy game "extension" mechanic with an integrated editor and developer mode, which allows experienced players to create their own modifications directly into the game.
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Toguz korgol Toguz korgool (Kyrgyz: тогуз коргоол - "nine sheep droppings" ) or toguz kumalak (), is a two-player game in the mancala family that is played in Central Asia.
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Animal Husbandry (game) Animal Husbandry (Polish: "Hodowla zwierzątek" ) is a dice game invented and published by the Polish mathematician Karol Borsuk at his own expense in 1943, during the German occupation of Warsaw. Modern releases use this name, Have You Herd? or Superfarmer.
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Diceland Diceland is a tabletop game played with collectible sets of dice designed by Toivo Rovainen and James Ernest and released in 2002 by Cheapass Games. Players roll paper cut-out octahedral dice into a combat arena. The dice are then used in the same way as miniatures - they can be moved around the arena and attack other dice.
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Ulama (game) Ulama (] ) is a ball game played in a few communities in the Mexican state of Sinaloa. Descended from the Aztec version of the Mesoamerican ballgame, the game is one of the oldest continuously played sports in the world and is notable for the fact that it is the oldest known game using a rubber ball.
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Carrom Company Henry L. Haskell started the Ludington Novelty company in 1889, making baskets and games. The names of the first games of "Novelty" are unknown. Haskell was a Sunday school teacher at the time and was concerned that young boys were loitering around pool halls, exposing them to develop bad habits. In 1892, he invented a game called "carroms" that the whole family could play on a carrom board, a design he later patented. A 1953 Ludington Daily News article talks of an 1895 newspaper advertisement that said, "you can keep the boys home nights by giving them a good carrom game."
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Giog Giog is a trick-taking game played by two to four players. It can either be played for fun or as a serious competition. It contains a considerable amount of luck, strategic and psychological elements. It is similar to the card games of Tam cúc, and .
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Abstract strategy game An abstract strategy game is a strategy game that does not rely on a "theme". Traditional abstract strategy games will conform to the strictest definition of: a gameboard, card, or tile game in which there is no hidden information, no non-deterministic elements (such as shuffled cards or dice rolls), and (usually) two players or teams taking a finite number of alternating turns.
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Domineering Domineering (also called Stop-Gate or Crosscram) is a mathematical game played on a sheet of graph paper, with any set of designs traced out. For example, it can be played on a 6×6 square, a checkerboard, an entirely irregular polygon, or any combination thereof. Two players have a collection of dominoes which they place on the grid in turn, covering up squares. One player, Left, plays tiles vertically, while the other, Right, plays horizontally. As in most games in combinatorial game theory, the first player who cannot move loses.
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Lines of Action Lines of Action (or LOA) is a strategy board game for two players invented by Claude Soucie. The objective is to connect all of one's pieces into a single group.
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Game of the Amazons The Game of the Amazons (in Spanish, "El Juego de las Amazonas;" often called Amazons for short) is a two-player abstract strategy game invented in 1988 by Walter Zamkauskas of Argentina. It is a member of the territorial game family, a distant relative of Go and chess. "El Juego de las Amazonas" (The Game of the Amazons) is a trademark of Ediciones de Mente.
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Kaboom! (video game) Kaboom! is an Activision video game published in 1981 for Atari 2600 that was designed by Larry Kaplan. David Crane coded the overlaid sprites. It was well-received and successful commercially, selling over one million cartridges by 1983.
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Chovgan Chovgan or Chovken (Middle Persian: "čaukān" or "čōkān", New Persian: čōgan or čōvgan), is a sporting team game with horses and a version of the modern polo game. From time immemorial it was considered an aristocratic game and held in a separate field, on specially trained horses. Nowadays, chovgan is played in Azerbaijan, Iran, Tajikistan and Uzbekistan.
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Early history of video games The history of video games spans a period of time between the invention of the first electronic games and today, covering a long period of invention and changes. Video gaming would not reach mainstream popularity until the 1970s and 1980s, when arcade video games, gaming consoles and home computer games were introduced to the general public. Since then, video gaming has become a popular form of entertainment and a part of modern culture in most parts of the world. The early history of video games, therefore, covers the period of time between the first interactive electronic game with an electronic display in 1947, the first true video games in the early 1950s, and the rise of early arcade video games in the 1970s ("Pong" and the beginning of the first generation of video game consoles with the Magnavox Odyssey, both in 1972). During this time there were a wide range of devices and inventions corresponding with large advances in computing technology, and the actual first video game is dependent on the definition of "video game" used.
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Ageod's American Civil War II Ageod's American Civil War II is a historical operational turn-based strategy computer game (WEGO system) that places players at the head of the U.S. or CSA during the American Civil War (1861–1865).
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Aconcagua (video game) Aconcagua (アコンカグア ) is a survival horror video game released only in Japan for the PlayStation.
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Bagatelle Bagatelle (from the Château de Bagatelle) is a billiards-derived indoor table game, the object of which is to get a number of balls (set at nine in the 19th century) past wooden pins (which act as obstacles) into holes that are guarded by wooden pegs; penalties are incurred if the pegs are knocked over. It probably developed from the table made with raised sides for "trou madame", which was also played with ivory balls and continued to be popular into the later nineteenth century, after which it developed into bar billiards, with influences from the French/Belgian game "billard russe " (with supposed Russian origins). A bagatelle variant using fixed metal pins, "billard japonais", eventually led to the development of pachinko and pinball. Bagatelle is also laterally related to miniature golf.