Lee Hammock is a professional writer and game designer, Hammock has worked on numerous products for numerous companies, including which science fiction role-playing game by Blue Devil Games built on "d20 Modern" and powered by "d20 Future" by Wizards of the Coast?
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Lee Hammock Lee Hammock is a professional writer and game designer. Hammock has worked on numerous products for numerous companies, including "" RPG by Louis Porter Jr. Design, "The Halo Graphic Novel" and the "Dawning Star Campaign Setting" by Blue Devil Games.
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Dawning Star Dawning Star (abbreviated "DS") is a science fiction role-playing game by Blue Devil Games built on "d20 Modern" and powered by "d20 Future" by Wizards of the Coast. It is the first full-scale campaign setting using the "d20 Future" ruleset. It is published under the Open Game License.
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Dragon turtle (Dungeons &amp; Dragons) The dragon turtle is a fictional creature from the "Dungeons & Dragons" role-playing game. The creature is depicted as a gigantic sea predator that breathes a cloud of scalding steam, and has an armored turtle-like shell and a dragon-like head. The dragon turtle was introduced in the original "Dungeons & Dragons" rule booklets in 1974 and subsequently appeared in the "first edition Advanced Dungeons & Dragons" game, and in the game's second edition and third edition.
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Telengard Telengard is a 1982 role-playing dungeon crawler video game developed by Daniel Lawrence and published by Avalon Hill. The player explores a dungeon, fights monsters with magic, and avoids traps in real time without any set mission other than surviving. Lawrence first wrote the game as "DND", a 1976 version of "Dungeons & Dragons" for the DECsystem-10 mainframe computer. He continued to develop "DND" at Purdue University as a hobby, rewrote the game for the Commodore PET 2001 after 1978, and ported it to Apple II+, TRS-80, and Atari 800 platforms before Avalon Hill found the game at a convention and licensed it for distribution. Its Commodore 64 release was the most popular. Reviewers noted "Telengard"'s similarity to "Dungeons and Dragons". RPG historian Shannon Appelcline noted the game as one of the first professionally produced computer role-playing games, and "Gamasutra"'s Barton considered "Telengard" consequential in what he deemed "The Silver Age" of computer role-playing games preceding the golden age of the late 1980s. Some of the game's dungeon features, such as altars, fountains, teleportation cubes, and thrones, were adopted by later games such as "Tunnels of Doom".
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Jon Pickens Jon Pickens is an American game designer and editor who has worked on numerous products for the "Dungeons & Dragons" fantasy role-playing game from TSR and later Wizards of the Coast.
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Grimm (role-playing game) Grimm is a role-playing game, released by Fantasy Flight Games. The current version is a standalone game using the Linear D6 system. The Linear D6 version is a significant expansion of the original material, including a more fully developed setting, a monster manual and game mechanics, all of which were previously provided by the core D20 System rule books.
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List of Dungeon Crawl Classics modules "Dungeon Crawl Classics" ("DCC") is a series of tabletop role-playing game modules published by Goodman Games. The modules have been published for the third and fourth editions of "Dungeons & Dragons" and for the "Dungeon Crawl Classics Role-Playing Game" (DCC RPG). Some of the modules have been ported to the first edition of "Advanced Dungeons & Dragons" as well as "Castles & Crusades".
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Blue Planet (role-playing game) Blue Planet is an environmentalist science fiction role-playing game and setting from Biohazard Games.
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Spaceward Ho! Spaceward Ho! is a turn-based science fiction computer strategy game that was written by Peter Commons, designed by Joe Williams (Joedelta) and published by Delta Tao Software. The first version was released in 1990, and further upgrades followed regularly; the current version, 5.0.5, was released on July 8, 2003. It has received wide recognition in the Macintosh community, for example being inducted into the Macworld Game Hall of Fame.
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Arcana Unearthed Arcana Unearthed (properly Monte Cook's Arcana Unearthed, ISBN  ) is a role-playing game created by Monte Cook and first published in 2003. Described as a "variant player's handbook", the 256-page hardcover core rulebook bears many similarities to the "Players Handbook" of 3rd Edition "Dungeons & Dragons", on which Cook worked a few years prior. In terms of rules, "Arcana Unearthed" is based on the d20 system of "Dungeons & Dragons", although due to including rules for character advancement it cannot be an official d20 system product. (It does, however, use the Open Gaming License.)
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Driftmoon Driftmoon is a 2013 adventure roleplaying video game developed by Instant Kingdom. The game also contains a built-in mod editor.
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Weapons of Legacy Weapons of Legacy is a supplemental rulebook for the 3.5 edition of the "Dungeons & Dragons" role-playing game published by Wizards of the Coast.
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Legends are Made, Not Born Legends are Made, Not Born is a d20 Dungeon Crawl Classics adventure written for "Dungeons & Dragons" by Chris Doyle. It is the first DCC to feature 0-level characters (PCs with 1 level in an NPC class).
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Dungeons &amp; Dragons Miniatures Game The Dungeons & Dragons Miniatures Game is a collectible miniatures game played with pre-painted, plastic miniature figures based on characters and monsters from the "Dungeons & Dragons" game. The figures are 30mm in scale. Produced by Wizards of the Coast, the "Dungeons & Dragons Miniatures" line is composed of 20 loosely themed sets that were released roughly every four months since the line was launched in 2003 until its cancellation in 2011.
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Big Bang Comics (role-playing game) Big Bang Comics is a superhero tabletop role-playing game, written by Chris Carter and published by Pisces All Media in 2006. The game uses a modified version of the "d20 System".
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Dungeons &amp; Dragons retro-clones "Dungeons & Dragons" retro-clones are fantasy role-playing games that seek to emulate editions of "Dungeons & Dragons" ("D&D") no longer supported by Wizards of the Coast. They are mostly made possible by the terms of the Open Game License and System Reference Document, which allows the use of much of the proprietary terminology of "D&D" that might otherwise collectively constitute a copyright infringement. While these rules lack the name "D&D" or any of the associated trademarks, their intent is to have a playable experience similar to those older editions.
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World of Darkness World of Darkness is the name given to three related but distinct fictional universes created as settings for supernatural horror themed role-playing games.The first was conceived by Mark Rein-Hagen, while the second was designed by several people at White Wolf Gaming Studio, which Rein-Hagen helped to found. The first two World of Darkness settings have been used for several horror-themed role-playing games that make use of White Wolf's storyteller/storytelling system, as well as "Mind's Eye Theatre", a live-action roleplaying game based on the core games. The third, "Monte Cook's World of Darkness", created by Monte Cook based on the first two World of Darkness settings, includes only a single product.
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Game System License The 4th edition Game System License was released by Wizards of the Coast to the public on June 17, 2008. This is a trademark license similar to, but more restrictive than, the d20 System Trademark License that was created for 3rd edition of "Dungeons & Dragons". The license allows third-party publishers to create products using the intellectual property of "Dungeons & Dragons".
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Eberron Eberron is a campaign setting for the "Dungeons & Dragons" ("D&D") role-playing game, set in a period after a vast destructive war on the continent of Khorvaire. Eberron is designed to accommodate traditional "D&D" elements and races within a differently toned setting; Eberron combines a fantasy tone with pulp and dark adventure elements, and some non-traditional fantasy technologies such as trains, skyships, and mechanical beings which are all powered by magic.
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Campaign setting A campaign setting is usually a fictional world which serves as a setting for a role-playing game or wargame campaign. A "campaign" is a series of individual adventures, and a "campaign setting" is the world in which such adventures and campaigns take place. Usually a campaign setting is designed for a specific game (such as the "Forgotten Realms" setting for "Dungeons & Dragons") or a specific genre of game (such as Medieval fantasy, or outer space/science fiction adventure). There are numerous campaign settings available both in print and online. In addition to published campaign settings available for purchase, many game masters create their own settings, often referred to as "homebrew" settings or worlds.
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Matt James (game designer) Matt James (born 1981) is an American game designer and a decorated veteran of the United States Army. As a game designer, James is best known for his online and print works for the "Dungeons & Dragons" fantasy role-playing game published by Wizards of the Coast, "Pathfinder" role-playing game by Paizo, and Privateer Press. He has also designed game content for Wolfgang Baur's Kobold Press (formerly Open Design LLC). In 2012 James won an ENnie Award for "" and has been nominated for several Origins Awards. In 2014, James won an ENnie Award for "".
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Farscape (role-playing game) The Farscape Roleplaying Game is a role-playing game based on the television series, "Farscape", published by Alderac Entertainment Group. Besides featuring characters and planets from the show, the game added a few more not seen onscreen. There was also an original story entitled "Ten Little Aliens," written by Keith R.A. DeCandido, who wrote the "Farscape" novel "House of Cards".