Which is a word game, Fictionary or Escape from Atlantis?
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Fictionary Fictionary, also known as The Dictionary Game or simply Dictionary, is a word game in which players guess the definition of an obscure word. Each round consists of one player selecting and announcing a word from the dictionary, and other players composing a fake definition for it. The definitions are collected by the selector and read aloud, and players vote on which definition they believe to be correct. Points are awarded for correct guesses, and for having a fake definition guessed by another player.
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Escape from Atlantis Escape from Atlantis is a board game that portrays the sinking of Atlantis and the attempts by the population to escape the sinking island. It was originally released in the United States under the title of Survive! and first published in the English language by Parker Brothers in 1982. "Survive!" was also marketed in Canada, Italy, Spain, and in many other countries.
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Hollywood (video game) Hollywood is a creative writing game released in 1995 by Theatrix Interactive. Users input text and can watch the characters read it. The game features a choice of 24 scenes and multiple cartoon animal characters. Having been released for more than a decade and its original developer defunct, this software is now considered abandonware.
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Atlantis Underwater Tycoon Atlantis Underwater Tycoon is a business simulation game in which you must create an underwater civilization, and become a tycoon. It was developed and published by Activision Value, and released January 3, 2003 for Microsoft Windows on the PC.
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Interactive fiction Interactive fiction, often abbreviated IF, is software simulating environments in which players use text commands to control characters and influence the environment. Works in this form can be understood as literary narratives, either in the form of Interactive narratives or Interactive narrations. These works can also be understood as a form of video game, either in the form of an adventure game or role-playing game. In common usage, the term refers to text adventures, a type of adventure game where the entire interface can be "text-only", however, Graphical text adventure games, where the text is accompanied by graphics (still images, animations or video) still fall under the text adventure category if the main way to interact with the game is by typing text. Some users of the term distinguish between interactive fiction, known as "Puzzle-free", that focuses on narrative, and "text adventures" that focus on puzzles.
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MindGym MindGym is a surreal game about creative thinking. It was produced as a CD-ROM in 1996 by London-based Melrose Film Productions and NoHo Digital and published by Macmillan (UK), Simon & Schuster (US) and Ravensburger (Germany).
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Hugo Award for Best Short Story The Hugo Award for Best Short Story is one of the Hugo Awards given each year for science fiction or fantasy stories published in English or translated into English during the previous calendar year. The short story award is available for works of fiction of fewer than 7,500 words; awards are also given out for pieces of longer lengths in the novelette, novella, and novel categories. The Hugo Awards have been described as "a fine showcase for speculative fiction" and "the best known literary award for science fiction writing".
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The Escape Orbit The Escape Orbit (British title: "Open Prison") is a science fiction novel by northern Irish author James White, first published in 1964 in the magazine "New Worlds". It was a finalist at the Nebula Award.
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Platypus (video game) Platypus is a horizontal scrolling shooter game created by Anthony Flack. The player flies an antiquated spacecraft (the last of the fictional F-27 Platypus fleet) and attempts to defend the peaceful country of Mungola from neighboring Colossatropolis, which has become so overcrowded that its inhabitants are taking over Mungola for space and resources. The game consists of four levels, with five areas per level and a strong boss enemy that must be defeated at the end of the fifth area. The player can collect power-ups that affect the type and firing rate of the ship's weapons, equip auxiliary cannons, or activate defensive shields.
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Alphabear Alphabear is a freemium Scrabble-style word game that was released by independent video game company Spry Fox in July 2015. It draws on creative elements of one of their older releases, the 2010 game "Panda Poet".
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Escape from Colditz Escape from Colditz is a strategy card and dice-based board game produced by Gibsons Games and first released in 1973. It was licensed to Parker Brothers in the US in the mid-1970s. The game was devised by successful escaper Pat Reid, based on the prisoner-of-war camp (Oflag IV-C) at Colditz Castle in Germany during World War II.
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Atlantis (TV series) Atlantis is a British fantasy-adventure television programme, inspired by Greek mythology (including the legend of Atlantis) and created by Johnny Capps and Julian Murphy with Howard Overman. It premiered on 28 September 2013.
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Linq (card game) Linq is a word-based card game from Endless Games, introduced at the American International Toy Fair in 2005.
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Alias (board game) Alias is a board game, where the objective of the players is to explain words to each other. Hence, Alias is similar to Taboo, but the only forbidden word in the explanations is the word to be explained. The game is played in teams of varying size, and fits well as a party game for larger crowds. The game is very competitive.
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Wyvern (card game) Wyvern is a two-player collectible card game featuring dragons and wyverns battling for treasure. The game was produced by U.S. Games Systems, Inc., with the original product launch in January 1994.
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Brave New Words Brave New Words: The Oxford Dictionary of Science Fiction (ISBN  ) is a book published in 2007 by the Oxford University Press. It was edited by Jeff Prucher, with an introduction by Gene Wolfe. The vocabulary includes words used in science fiction books, TV and film. A second category rises from discussion and criticism of science fiction, and a third category comes from the subculture of fandom. In 2008 it won the Hugo Award for Best Related Book.
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Bookworm Adventures Bookworm Adventures is a follow-up to the word-forming computer puzzle game "Bookworm" from PopCap Games. Released in November 2006, "Bookworm Adventures" combines the "create words from sets of letters" aspect of "Bookworm" with several elements of a role-playing video game. In the 2007 Interactive Achievement Awards, "Bookworm Adventures" won the "Downloadable Game of the Year". The game also won three Zeeby awards for Best Word & Trivia Game of 2006, Best Game Design of 2006 and Best Story/Narrative of 2006.
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Alpha Blitz Alpha Blitz is a word game designed by Mike Selinker and published by Wizards of the Coast. "Alpha Blitz" is based on the concept of a letter bank, as players make words using the letter cards on the table as many times as they like (e.g., LENS can become SENSELESSNESS). The game contains 98 letter cards and 10 "blitzes" (lightning bolt cards) that destroy letters and bring the game toward conclusion.
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Aquarius (game) Aquarius is a card game created by Andrew Looney and published by Looney Labs. The game play has some similarity to the game of dominoes. The card design and feel of the game is influenced by the Hippie movement and the art of Peter Max. The game has been released in two editions. The First Edition deck contained 5 Goal cards, 15 Action cards and 40 Element cards. The current Second Edition deck has 5 Goal cards, 18 Action cards, 55 Element cards and 1 "Wild" card.
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Winter Wonderland (game) Winter Wonderland is a piece of interactive fiction written by Laura A. Knauth about the adventures of a young girl in a winter-themed fantasy land. It won the 1999 annual Interactive Fiction Competition. The game features ASCII art which can be disabled.
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Carmen Sandiego Word Detective Carmen Sandiego Word Detective is a game in the Carmen Sandiego franchise which was released in 1997. This game is intended to teach language arts for kids age 8-14.
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Quest Atlantis Quest Atlantis (QA) is a 3D multiuser, computer graphics learning environment that utilizes a narrative programming toolkit to immerse children, ages 9–15, in meaningful inquiry tasks (see QuestAtlantis.Org). Quest Atlantis combines strategies used in the commercial gaming environment with lessons from educational research on learning and motivation. The project is unique in its goals to combine the best aspects of learning, playing, and helping, as a means to motivate and engage students. QA combines strategies used in the commercial gaming environment with lessons from educational research on learning and motivation. It allows users to travel to virtual places to perform educational activities (known as Quests), talk with other users and mentors, and build virtual personae. The project is intended to engage children ages 9–16 in a form of transformational play comprising both online and off-line learning activities, with a storyline inspiring a disposition towards social action. More than sugar-coating content to coerce disempowered students into caring about disciplinary knowledge, the goal of Quest Atlantis is establish educational worlds where children become empowered scientists, doctors, reporters, and mathematicians who have to understand disciplinary content to accomplish desired ends.