Which board game was released first, The Magic Labyrinth or Through the Desert?
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The Magic Labyrinth (board game) The Magic Labyrinth is a 2009 board game designed by Dirk Baumann, for two to four players.
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Through the Desert Through the Desert is a German-style board game designed by Reiner Knizia. It was originally released in 1998 by German game publisher, Kosmos, under the name "Durch die Wüste". Players place pastel colored plastic camels on a hexagon-based board in an attempt to score points by capturing watering holes and reaching oases.
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Blackwyche Blackwyche is an action-adventure video game developed and published by Ultimate Play the Game for the Commodore 64 in 1985. The game is the third instalment of the "Pendragon" series and is a sequel to "Entombed". In the game, aristocrat adventurer Sir Arthur Pendragon is trapped on board a haunted galleon and must free the soul of its captain. The game is presented in a 3D isometric format.
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Hounds and Jackals Hounds and Jackals is the modern name given to an Ancient Egyptian game, that is known from several examples of gaming boards and gaming pieces found in excavations. The modern name was invented by Howard Carter, who found one complete gaming set in a Theban tomb that dates to the 13th Dynasty. The latter game set is one of the best preserved examples and is today in the Metropolitan Museum of Art in New York. He called it "Hounds contra Jackals". Another modern name for this game, but not so often used is fifty-eight holes.
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Alice in Wonderland (2000 video game) Alice in Wonderland is a platform video game developed by Digital Eclipse Software and published by Nintendo for the Game Boy Color. It was released in North America on October 4, 2000. The game follows the plot of the 1951 animated Disney film of the same name.
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Styx (Spectrum video game) Styx was an action maze game published by Bug-Byte Software in 1983. It was the first ZX Spectrum game written by Matthew Smith, and the first of his three-game contract with the company. He went on to write "Manic Miner" in the same year, as well as a sprite designer utility for Adrian Sherwin to use in developing "The Birds and the Bees".
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Simon the Sorcerer Simon the Sorcerer is a point-and-click adventure game developed and published by Adventure Soft in 1993 for Amiga and MS-DOS formats. The first instalment in the "Simon the Sorcerer" series, the game follows a boy named Simon, who is transported to a parallel universe to embark on a mission to rescue a wizard called Calypso from an evil sorcerer named Sordid. The story includes parodies of works such as "The Lord of the Rings" and Jack and the Beanstalk.
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Magic Realm Magic Realm is a fantasy adventure board game designed by Richard Hamblen and published by Avalon Hill in 1979. "Magic Realm" is more complex than many wargames and is somewhat similar to a role-playing game. It can be played solitaire or with up to 16 players and game time can last 4 hours or more. The game board is a type of geomorphic mapboard constructed of large double-sided hexagon tiles, ensuring a wide variety of playing surfaces.
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Journey Through Europe Journey through Europe is a family board game published by Ravensburger. The board is a map of Europe with various major cities marked, for example, Athens, Amsterdam and London. The players are given a home city from which they will begin and are then dealt a number of cards with various other cities on them. They must plan a route between each of the cities in their hand of cards. On each turn they throw a die and move between the cities. The winner is the first player to visit each of their cities and then return to their home base.
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Solarquest SolarQuest is a space-age real estate trading board game published in 1985 and developed by Valen Brost, after his having conceived the idea in 1976. The game is patterned after "Monopoly" but replaces pewter tokens with rocketships and hotels with metallic fuel stations. Players travel around the sun acquiring planet, moon, and man-made space structure monopolies while fending off attacks. They seek to knock their opponents out of the game through bankruptcy, as well as optional laser blasts and dwindling fuel supplies (when using the Advanced Play ruleset).
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Hexapawn Hexapawn is a deterministic two-player game invented by Martin Gardner. It is played on a rectangular board of variable size, for example on a 3×3 board or on a chessboard. On a board of size "n"×"m", each player begins with "m" pawns, one for each square in the row closest to them. The goal of each player is to advance one of their pawns to the opposite end of the board or to prevent the other player from moving.
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Minion Hunter Minion Hunter is a board game originally released in 1992 by Game Designers' Workshop in conjunction with their "Dark Conspiracy Role Playing Game". The game is designed to encourage the players to work together to stall and/or defeat the plans of four Dark Minion races as a primary goal, with the individual advancement of the players as a secondary objective.
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Mazera Mazera is an adventure game created by Cold River Studios and published by Astraware for Palm OS and Pocket PC. The player plays Ix, who as a boy was captured by an alien race called the Mazerians and imprisoned in their zoo, until one day something happens that gives him a chance to escape. As Ix makes his escape, he must solve a large variety of puzzles and challenges so that he can return to his home planet Ixus.
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Ars Magica Ars Magica is a role-playing game set in 'Mythic Europe' - a historically-grounded version of Europe and the Levant around AD 1200, with the added conceit that conceptions of the world prevalent in folklore and institutions of the High Middle Ages are factual reality. The players' involvement revolves around an organization of magi and their allies and foes both mundane and supernatural. The game was originally developed by Jonathan Tweet and Mark Rein·Hagen, with its first edition published in 1987.
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A Gamut of Games A Gamut of Games is an innovative book of games written by Sid Sackson and first published in 1969. It contains rules for a large number of paper and pencil, card, and board games. Many of the games in the book had never before been published. It is considered by many to be an essential text for anyone interested in abstract strategy games, and a number of the rules were later expanded into full-fledged published board games.
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Deep Labyrinth Deep Labyrinth (ディープラビリンス , Dīpu Rabirinsu ) is a 3D role-playing video game developed by Interactive Brains for mobile phone devices and the Nintendo DS handheld game system. Key contributors for this game include writer Masato Kato and composer Yasunori Mitsuda.
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Lost Treasure (board game) Lost Treasure is a board game published in 1982 by Parker Brothers. Billed as an electronic deep-sea diving game, "Lost Treasure" centers on the search for sunken treasure chests full of gold and silver.
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Alquerque Alquerque (also known as Qirkat) is a strategy board game that is thought to have originated in the Middle East. It is considered to be the parent of draughts (US: "checkers") and Fanorona.
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Magic Pockets Magic Pockets is a platform game developed by the Bitmap Brothers and published by Renegade in October 1991. It was released for the Atari ST, Amiga, Acorn Archimedes and PC.
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Dragon Skulle Dragon Skulle is a video game for the Commodore 64 developed and released by Ultimate Play the Game in late 1985. It is a sequel to "The Staff of Karnath", "Entombed" and "Blackwyche", and is the final title to feature the aristocrat adventurer, Sir Arthur Pendragon . The game was created by brothers Dave and Robert (Bob) Thomas.
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Lord of the Rings (board game) Lord of the Rings is a board game based on the high fantasy trilogy "The Lord of the Rings" by J. R. R. Tolkien. Published in 2000 by Kosmos in Germany, Wizards of the Coast in the U.S., and Parker Brothers in the U.K., the game is designed by Reiner Knizia and features artwork by illustrator John Howe. It won a Spiel des Jahres special award for "best use of literature in a game" and in 2004 it won the Games Magazine Games 100 Honor in the Family Strategy category. A slightly revised version was later published by Fantasy Flight Games.
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Gloom (card game) Gloom is a tabletop card game created by designer Keith Baker and published by Atlas Games in 2004. It won the Origins Award for Best Traditional Card Game in 2005. Four expansion packs have been created since the release of the original game called, "Unhappy Homes", "Unwelcome Guests", "Unquiet Dead" and "Unfortunate Expeditions". Additionally, In August 2011, Cthulhu Gloom, which serves as either a standalone game or a fourth expansion pack, was released, and one Cthulhu expansion pack has been released, called "Unpleasant Dreams".