Which character class in the game Magestorm would is likely to restore the health of allies in order to prevent defeat?
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Magestorm Rolemaster: Magestorm (since 2001, Magestorm Millennium) was an online-only first-person shooter using magical spells as weapons. It was developed in 1996 by Interworld Productions (now Mythic Entertainment). It centered on team-based gameplay and included some role-playing video game elements, notably the character class and level-based systems. The four character classes were the Wizard, Psionic, Eldritch and Healer; but prior to "Magestorm Millennium", the character classes were named as Magician, Mentalist, Arcanist and Cleric, respectively. A character could gain experience points by hitting other players and raise up to level 30. Each gained level gave spell picks which allowed to unlock new spells.
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Healer (gaming) A healer is a type of character class in video gaming. When a game includes a health game mechanic and multiple classes, often one of the classes will be designed around the restoration of allies' health, known as healing, in order to delay or prevent their defeat. Such a class can be referred to as a healer. In addition to healing, healer classes are sometimes associated with buffs to assist allies in other ways, and nukes to contribute to the offense when healing is unnecessary.
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False hero The False hero is a stock character in fairy tales, and sometimes also in ballads. The character appears near the end of a story in order to claim to be the hero or heroine and is, therefore, usually of the same sex as the hero or heroine. The false hero presents some claim to the position. By testing, it is revealed that the claims are false, and the hero's true. The false hero is usually punished, and the true hero put in his place.
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Forgotten One (comics) The Forgotten One (also known as Hero and Gilgamesh) is a fictional superhero appearing in American comic books published by Marvel Comics. He is a member of the near-immortal hidden race known as the Eternals.
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Magician (fantasy) An enchanter, enchantress, mage, magician, sorcerer, sorceress, warlock, witch, or wizard, is someone who uses or practices magic derived from supernatural or occult sources. Magicians are common figures in works of fantasy, such as fantasy literature and role-playing games, and enjoy a rich history in mythology, legends, fiction, and folklore.
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Donor (fairy tale) In fairy tales, a donor is a character that tests the hero (and sometimes other characters as well) and provides magical assistance to the hero when he succeeds.
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Nerull In the "World of Greyhawk" campaign setting for the "Dungeons & Dragons" roleplaying game, as well as in the game's default pantheon of deities, Nerull is the Flan god of death, darkness, murder, and the underworld. He is known as the Reaper, the Foe of All Good, the Hater of Life, and the Bringer of Darkness. His symbol is a skull and scythe.
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The Legend of Ares The game contains two nations which a player can choose to join: the Holy Empire and Religious Alliance. Players can also choose from four separate classes: (Knight, Spearman, Archer and Sorcerer), each with their own skills that are unique to their class. As with most RPGs, the more they play, the stronger they become; players must kill monsters for experience points (EXP) to level up. As a player advances in levels, trouble is bound to occur, not only with stronger monsters, but with players of either country.
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Saving throw In role-playing games (RPGs) and war games, a saving throw is a roll of dice used to determine whether magic, poison, or various other types of attacks are effective against a character or monster. The term was first used in the original Dungeons & Dragons roleplaying game by TSR.
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Null (comics) Null, also called Null the Living Darkness, is a fictional character appearing in American comic books published by Marvel Comics. Null is a demon and enemy of the Defenders and the Squadron Supreme.
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Kalibak Kalibak is a fictional deity and supervillain appearing in American comic books published by DC Comics. Kalibak is the eldest son of Darkseid and one of the main enemies of Superman and the Justice League of America.
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Prince Charming Prince Charming is a fairy tale character who comes to the rescue of a damsel in distress and must engage in a quest to liberate her from an evil spell. This classification suits most heroes of a number of traditional folk tales, including "Snow White", "Sleeping Beauty", and "Cinderella", even if in the original story they were given another name, or no name at all.
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The Legend of Heroes II: Prophecy of the Moonlight Witch The Legend of Heroes II: Prophecy of the Moonlight Witch
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Azer (Dungeons &amp; Dragons) The azer ( ) is a dwarf-like outsider in the "Dungeons & Dragons" fantasy role-playing game. In the 3rd edition of the game, azers originate on the Elemental Plane of Fire. In the 4th edition version, they are the result of dwarves' slavery to giants and titans.
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Hollyphant In the "Dungeons & Dragons" fantasy role-playing game, hollyphants are servants of the powers of good.
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Kossuth (Dungeons &amp; Dragons) In the "Dungeons & Dragons" roleplaying game, Kossuth ( ) is the god of Fire.
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Whirlwind (comics) Whirlwind is a fictional character, a supervillain appearing in American comic books published by Marvel Comics.
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Wizard (Marvel Comics) The Wizard (Bentley Wittman), also known as the Wingless Wizard, is a fictional character, a supervillain appearing in American comic books published by Marvel Comics. He first appeared as an enemy for the Human Torch.
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Ogre mage In the "Dungeons & Dragons" fantasy role-playing game, the ogre mage is a type of giant.
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Party (role-playing games) A party is a group of characters adventuring together in a role-playing game. In tabletop role-playing, a party is composed of a group of players, occasionally with the addition of non-player character allies (sometimes called "henchmen") controlled by those players or by the gamemaster. In computer games, the relationship between the party and the players varies considerably. Online role-playing games or MMORPG parties are often, in the above sense, of the same constituency as tabletop parties, except that the allies are always controlled to a lesser or greater extent by the computer AI. In single-player computer games, the player generally controls all party members to a varying degree.
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Character class In role-playing games (RPG), a common method of arbitrating the capabilities of different game characters is to assign each one to a character class. A character class aggregates several abilities and aptitudes, and may also detail aspects of background and social standing, or impose behavior restrictions. Classes may be considered to represent archetypes, or specific careers. RPG systems that employ character classes often subdivide them into levels of accomplishment, to be attained by players during the course of the game. It is common for a character to remain in the same class for its lifetime; although some games allow characters to change class, or attain multiple classes. Some systems eschew the use of classes and levels entirely; others hybridise them with skill-based systems or emulate them with character templates.
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Master Man (Quality Comics) Master Man was a Kid Eternity villain who made his first appearance in "Kid Eternity" #15. He is a type of reverse polarity Kid Eternity, similar to the way Ibac is to Captain Marvel. Kid Eternity's opposite number, Master Man was given powers similar to the Kid's by a figure heavily implied to be the Devil. When Master Man said "Stygia", he could summon any evil historical or mythological figure from Stygia. He was an average sized man with black hair, who wore a green cape and a military type uniform with a Skull and Crossbones on the front. He was also a smoker. Master Man was sent by the being who gave him his powers to spread evil on earth. He summoned Rasputin to help him cause a jailbreak, but Kid Eternity prevented this. Master Man then captured Kid Eternity and summoned Torquemada to cause the Kid such pain he would request eternal death. However the Kid freed himself. Master Man summoned up Batu Khan but the Kid summoned Charles Martel who defeated the Mongol. As Master Man tried to escape the shadowy figure caused the ground to open, sending him into fire.