Are Trivial Pursuit and Qin both boardgames based on historical knowledge?
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Trivial Pursuit Trivial Pursuit is a board game in which winning is determined by a player's ability to answer general knowledge and popular culture questions.
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Qin (board game) Qin is a 2012 board game by Reiner Knizia. It is themed after the Qin dynasty in ancient China.
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Machiavelli (board game) Machiavelli is a strategic board game created by S. Craig Taylor and James B. Wood, and released commercially in 1977 by Battleline Publications, later taken over by Avalon Hill, who are currently owned by Hasbro. Set in Renaissance Italy, the board is controlled by the Republic of Florence, the Republic of Venice, the Duchy of Milan, the Kingdom of Naples, the Papacy, Valois France, Habsburg Austria, and the Ottoman Turks.
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Pacru Pacru is an abstract board game invented by Mike Wellmann. Pacru has much in common with Chess (piece movement with sharp tactical exchanges and long-term positional considerations) and Go (game) (strategic concepts such as area control must be considered). Pacru can be played by 2,3 or 4 people, each controlling a single colour. Commercial versions will usually come with the rules for two other games that can be played with the same equipment, Azacru and Shacru. The game was feature at the Mind Sports Olympiad.
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Dynasty Warriors 3 Dynasty Warriors 3 (真・三國無双2 , Shin Sangokumusō 2 , Shin Sangokumusou 2 in Japan) is a hack and slash video game developed by Omega Force (ω-force) and published by Koei and THQ (PAL only). It is third in the "Dynasty Warriors" series in North America and the second in the "Shin Sangokumusou" series in Japan. It is a spin-off from the video game "Romance of the Three Kingdoms" and based around a series of books by the same name, written by Luo Guanzhong. It contains a number of fictional and non-fictional elements from the same era in Chinese history that "Romance of the Three Kingdoms" is set but follows the main events of part of the story which is to unify China under the single rule of a kingdom.
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History of Ming The History of Ming, "History of the Ming", or "The Ming History" (Míng Shǐ) is one of the official Chinese historical works known as the Twenty-Four Histories of China. It consists of 332 volumes and covers the history of the Ming Dynasty from 1368 to 1644. It was written by a number of officials commissioned by the court of Qing Dynasty, with Zhang Tingyu as the lead editor. The compilation started in the era of the Shunzhi Emperor and was completed in 1739 in the era of the Qianlong Emperor, though most of the volumes were written in the era of the Kangxi Emperor.
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Duke Xian of Qin (725–704 BC) Duke Xian of Qin (, 725–704 BC) was from 715 to 704 BC the eighth ruler of the Zhou Dynasty Chinese state of Qin that eventually united China to become the Qin Dynasty. His ancestral name was Ying (嬴), and Duke Xian was his posthumous title. His title was recorded as Duke Ning of Qin (秦寧公) in the "Records of the Grand Historian" by Han Dynasty historian Sima Qian, but inscriptions on excavated bronzes from the era have proven that "Ning" (寧) was a miscopy of the correct character "Xian" (憲).
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Warrior of Rome Warrior of Rome, also known as Caesar no Yabou (シーザーの野望 , "Ambition of Caesar") , is a real-time strategy video game for the Sega Mega Drive/Genesis. The game is a fictional story about the adventures of Julius Caesar and the Roman army during his reign as general in the year 48 BCE. The game had a sequel, "Warrior of Rome II".
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Daqin Daqin (; alternative transliterations include Tachin, Tai-Ch'in) is the ancient Chinese name for the Roman Empire or, depending on context, the Near East, especially Syria. It literally means the greater China, Qin () being the name of the founding dynasty of the Chinese Empire. Historian John Foster defined it as "the Roman Empire, or rather that part of it which alone was known to the Chinese, Syria". In various texts its capitals were given as Antioch and Constantinople, with no clear descriptions of the city of Rome. Its basic facets such as laws, customs, dress, and currency were explained in Chinese sources. Its medieval incarnation was described in histories during the Tang dynasty (618–907 AD) onwards as "Fulin" (), which Friedrich Hirth and other scholars have identified as the Byzantine Empire. Daqin was also commonly associated with the Syriac-speaking Nestorian Christians who lived in China during the Tang dynasty.
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Parthenon: Rise of the Aegean Parthenon: Rise of the Aegean is a historical board game.
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Chess aesthetics Chess aesthetics or beauty in chess is generally appreciated by both players and composers. This is evident, for example, in brilliancy prizes awarded to some games in certain tournaments and also in the world of chess composition. There are many books published featuring chess problems or puzzles that emphasize its aesthetic aspect. One of the earliest is from the 9th century AD. Aesthetics in chess can be both a source of pleasure for humans and also instruction, as compositions or games featuring it typically illustrate original ideas or new instantiations of old ones. A good chess problem composer, however, is not necessarily a good player.
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Fengjian Fēngjiàn (封建) was a political ideology developed from Confucian and "Legalist" philosophers during the latter part of the Zhou dynasty of ancient China, its social structure forming a decentralized system of government based on four occupations, or "four categories of the people." The Zhou kings enfeoffed their fellow warriors and relatives, creating large domains of land. The Fengjian system they created allocated a region or piece of land to an individual, establishing him as the ruler of that region. These eventually rebelled against the Zhou Kings, and developed into their own kingdoms, thus ending the centralized rule of the Zhou dynasty. As a result, Chinese history from the Zhou or Chou dynasty (1046 BC–256 BC) to the Qin dynasty has been termed a feudal period by many Chinese historians, due to the custom of enfeoffment of land similar to that in Europe. But scholarship has suggested that fengjian otherwise lacks some of the fundamental aspects of feudalism.
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Game of the Three Kingdoms Game of the Three Kingdoms (Chinese: 三國棋 , "Sān-guó-qí" ; also called Sanguo Qi, Three Kingdoms Chess, or Three-Handed Xiangqi) is a three-player variant of the game xiangqi ("Chinese chess"). The game symbolizes the Three Kingdoms period war (221–264 AD) between the rival states Wei, Shu, and Wu, each vying for control of China after the fall of the Han Dynasty.
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Man-to-man wargame A man-to-man wargame (also known as a skirmish wargame) is a wargame in which units generally represent single individuals or weapons systems, and are rated not only on weaponry but may also be rated on such facets as morale, perception, skill-at-arms, etc. The game is designed so that a knowledge of military tactics, especially at the small unit or squad level, will facilitate successful gameplay. Man-to-man wargames offer an extreme challenge to the designer, as fewer variables or characteristics inherent in the units being simulated are directly quantifiable. Modern commercial board wargaming stayed away from man-to-man subjects for many years, though once the initial attempts were made to address the subject, it has evolved into a popular topic among wargamers.
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Chinese poker Chinese poker is a card game based on poker hand rankings.
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The Confusions of Pleasure The Confusions of Pleasure: Commerce and Culture in Ming China is an influential and frequently cited book which explores the economic and cultural history and the "influence of economic change on social and cultural life" in China during the Ming dynasty (1368–1644). The book is written by Timothy Brook, a Canadian historian of China (Sinology). The work won the Joseph Levenson Book Prize of 2000.
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Seven Kingdoms (video game) Seven Kingdoms () is a real-time strategy (RTS) computer game developed by Trevor Chan of Enlight Software. The game enables players to compete against up to six other kingdoms allowing players to conquer opponents by defeating them in war (with troops or machines), capturing their buildings with spies, or offering opponents money for their kingdom. The "Seven Kingdoms" series went on to include a sequel, "". In 2007, Enlight released a further title in the Seven Kingdoms series, "".
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Princess and Monster game In game theory, a princess and monster game is a pursuit-evasion game played by two players in a region. The game was devised by Rufus Isaacs and published in his book "Differential Games" (1965) as follows:
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Sun Tzu Sun Tzu ( ; also rendered as Sun Zi 孫子) was a Chinese general, military strategist, and philosopher who lived in the Spring and Autumn period of ancient China. Sun Tzu is traditionally credited as the author of "The Art of War", a widely influential work of military strategy that has affected both Western and Eastern philosophy. Aside from his legacy as the author of "The Art of War", Sun Tzu is revered in Chinese and the Culture of Asia as a legendary historical figure. His birth name was Sun Wu, and he was known outside of his family by his courtesy name Changqing. The name "Sun Tzu" by which he is best known in the West is an honorific which means "Master Sun".
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Hexapawn Hexapawn is a deterministic two-player game invented by Martin Gardner. It is played on a rectangular board of variable size, for example on a 3×3 board or on a chessboard. On a board of size "n"×"m", each player begins with "m" pawns, one for each square in the row closest to them. The goal of each player is to advance one of their pawns to the opposite end of the board or to prevent the other player from moving.
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Deduction board game Deduction board games are a genre of board game in which the players must use deductive reasoning and logic in order to win the game. While many games, such as bridge or poker require the use of deductive reasoning to some degree, deduction board games feature deductive reasoning as their central mechanic.
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Cox–Forbes theory The Cox–Forbes theory is a long-debunked theory on the evolution of chess put forward by Captain Hiram Cox (1760–1799) and extended by Professor Duncan Forbes (1798–1868).