Sugoi Japan Award is an event that awards Manga, Anime, Light novel, and Entertainment novels. These entertainment styles was development in what century?
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Sugoi Japan Award Sugoi Japan Award (すごいジャパンアワード ) is an event established by Yomiuri Shimbun in 2015. Awards are given in four categories: Manga, Anime, Light novel and Entertainment novel. In the first year, the award was given to "Puella Magi Madoka Magica" as 'Grand Prix'.
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Manga Manga (漫画 , Manga ) are comics created in Japan or by creators in the Japanese language, conforming to a style developed in Japan in the late 19th century. They have a long and complex pre-history in earlier Japanese art.
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Softgarage Softgarage (ソフトガレージ , Sofutogarēji ) is a Japanese company that produces anime, games, character goods, music, and books. "Softgarage" was the company that produced the anime. Though "Softgarage" primarily focuses on the production of original video animation (OVA), it has also worked on anime television series and anime film.
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MediaWorks (publisher) MediaWorks, Inc. (株式会社メディアワークス , Kabushiki-gaisha MediaWākusu ) was a Japanese publishing company in the Kadokawa Group known for their "Dengeki" (電撃 , meaning "electric shock") brand magazines and book labels. These included such well-known magazines as "Dengeki Daioh", and "Dengeki G's Magazine", along with MediaWorks' main light novel publishing imprint Dengeki Bunko. The company was merged with ASCII on April 1, 2008, and became ASCII Media Works. They mainly catered to the Japanese male otaku crowd, covering such topics as anime, light novels, manga, plastic modelling, and visual novels. However, MediaWorks had published three magazines targeted towards females—"Comic Sylph", "Dengeki Girl's Style", and "Character Parfait"—but each one was a special edition version of another magazine. MediaWorks ran yearly contests for original novel and manga submissions, such as the light novel Dengeki Novel Prize contest.
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Shingeki Shingeki (新劇 , literally "New drama") was the leading form of modern theater in Japan in the twentieth century. It was the effort to introduce Western-style realist theatre to Japan, first by presenting the works of Western writers such as Henrik Ibsen, Anton Chekhov, Maxim Gorky, and Eugene O'Neill, but then by producing Japanese works. Performances reflected the styles of Russian proscenium theatre, and some of the elements included realistic/foreign costumes, the use of actresses over onnagata, self-contained plots, and, when transferred to film, close-ups.
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Noh Noh (能 , Nō ) , or Nogaku (能楽 , Nōgaku ) —derived from the Sino-Japanese word for "skill" or "talent"—is a major form of classical Japanese musical drama that has been performed since the 14th century. Developed by Kan'ami and his son Zeami, it is the oldest major theatre art still regularly performed today. Traditionally, a Noh program includes five Noh plays with comedic "kyōgen" plays in between; an abbreviated program of two Noh plays and one "kyōgen" piece has become common in Noh presentations today. An "okina" (翁) play may be presented in the very beginning especially during New Years, holidays, and other special occasions.
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Sarugaku Sarugaku (猿楽 ) , literally "monkey music", was a form of theatre popular in Japan during the 11th to 14th centuries. It originated from "sangaku," a form of entertainment reminiscent of the modern-day circus, consisting mostly of acrobatics, juggling, and pantomime, sometimes combined with drum dancing. It came from China to Japan in the 8th century and there mingled with indigenous traditions, particularly the harvest celebrations of dengaku. In the 11th century, the form began to favor comic sketches while other elements faded away. By the late 12th century, the term "sarugaku" had come to include comic dialogues based on word play (toben), improvised comic party dances (rambu), short plays involving several actors, and musical arrangements based on courtesan traditions. During the 13th century, there was increased standardization of words, gestures, musical arrangements, and program combinations; as well as the adoption of the guild ("za") system to which all present-day Noh schools can be traced. "Kyōgen" also developed from sarugaku.
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Lolicon Lolicon (ロリコン , rorikon ) , also romanized as lolikon or rorikon, is Japanese discourse or media focusing on the attraction to young or prepubescent girls. The term "lolicon" is a portmanteau of the phrase "Lolita complex"; it describes an attraction to young or prepubescent girls, an individual with such an attraction, or lolicon manga or lolicon anime, a genre of manga and anime wherein childlike female characters are often depicted in an "erotic-cute" manner (also known as ero kawaii), in an art style reminiscent of the shōjo manga (girls' comics) style.
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Fantastic art Fantastic art is a broad and loosely defined art genre. It is not restricted to a specific school of artists, geographical location or historical period. It can be characterised by subject matter – which portrays non-realistic, mystical, mythical or folkloric subjects or events – and style, which is representational and naturalistic, rather than abstract - or in the case of magazine illustrations and similar, in the style of graphic novel art such as manga.
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Hinako Sugiura Hinako Sugiura (杉浦日向子 , Sugiura Hinako , November 30, 1958 – July 22, 2005) was a manga artist and researcher in the lifestyles and customs of Japan's Edo period. Born Junko Suzuki in Minato, Tokyo, into a tradition-steeped family of kimono merchants, she studied design and took an increasing interest in old Japan. She attended Nihon University, but gave up her formal studies to pursue research under the direction of author Shisei Inagaki. Inagaki specialized in the Edo period and taught Sugiura how to do the background surveys that would later ensure the historical accuracy of her manga and other works.
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Edo period in popular culture The Edo period of the history of Japan is the setting of many works of popular culture. These include novels, stage plays, films, television shows, animated works, manga, and video games. Major events of the period, such as the Siege of Osaka, Shimabara Rebellion, and the decline and fall of the Tokugawa shogunate figure prominently in many works. Historical and fictional people and groups of the period, including Miyamoto Musashi, Izumo no Okuni, Yagyū Jūbei Mitsuyoshi, the fictional Isshin Tasuke, Yui Shōsetsu, Matsuo Bashō, Tokugawa Mitsukuni (Mito Kōmon), Ōoka Tadasuke, Tōyama Kagemoto (Tōyama no Kin-san), the Forty-seven Ronin, Sakamoto Ryōma, Katsu Kaishū, and the Shinsengumi, as well as the fifteen Tokugawa shoguns were active for much or all of their public lives and are dramatized in works of popular culture. The cultural developments of the times, including kabuki, bunraku, and ukiyo-e, and practices like sankin kōtai and pilgrimages to the Ise Shrine, feature in many works set in Edo Japan.
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Cultural festival (Japan) Cultural festivals (文化祭 , bunkasai ) in Japan are annual open day events held by most schools, from nursery schools to universities at which their students display their artistic achievements. People who want to enter the school themselves or who are interested in the school may come to see what the schoolwork and atmosphere are like. Parents may also want to see what kind of work their children have been doing. The festivals are usually open to the public, especially at high schools and universities.
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Shoujocon Shoujocon was an American fan convention for anime and manga which focused on the shōjo (girls') subgenre. Founded in 2000 by women identified as "Nora" and "Katchan", and initially financed through eBay sales of fan-donated merchandise, Shoujocon quickly grew from 456 attendees to a peak of 1,252. In addition to its unique audience, Shoujocon attempted many other organizational and programmatic innovations during its time, such as an international staff which held meetings entirely online, support for doujinshi artists and writers, and cultural workshops.
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Actors' Analects The Actors' Analects (役者論語, "Yakusha Rongo") is a collection of 17th and early 18th century writings on the practice and aesthetics of acting in Japan's kabuki theatre form, compiled during or around the Genroku era (1688-1704). Though not providing much direct information about the origins or history of the development of kabuki in prior periods, the works collected were written at a time when many of the standards of kabuki were being established and formalized; the work thus reflects the philosophies and aesthetics of one of kabuki's most formative periods. One of the earliest extant versions was originally published in 1776, as a set of woodblock printed books in four volumes. It is unclear whether the Analects were printed as a collection before this time, but references to the "seven writings" indicate that the works were considered together as a group, even if they were not published in such a fashion, since their creation in the early 18th century.
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Fangame Fangames are video games made by fans based on one or more established video games. Many fangames attempt to "clone" or remake the original game's design, gameplay and characters, but it is equally common for fans to develop a unique game using another only as a template. Though the quality of fangames has always been variable, recent advances in computer technology and in available tools, e.g. through open source software, have made creating high-quality games easier. Fangames can be seen as User generated content, as part of the retrogaming phenomena and as expression of the remix culture.
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Ddakjibon novels Ddakjibon, which literally means "ddakji novel," was a popular type of book format during the early 1910s, when Korea was under Japanese imperial rule. Around this time, esoteric books were becoming less popular, while books meant for leisurely reading were becoming more common. Thus, many novels meant for light reading were published in this format during this time.
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Dengeki Novel Prize The Dengeki Novel Prize (電撃小説大賞 , Dengeki Shōsetsu Taishō ) is a literary award handed out annually (since 1994) by the Japanese publisher ASCII Media Works (formerly MediaWorks) for their Dengeki Bunko light novel imprint. The contest has discovered many popular and successful light novelists, like Kouhei Kadono and Yashichiro Takahashi. Originally called the Dengeki Game Novel Prize, the name was changed in 2003. The main Dengeki Novel Prize awards consist of the Grand Prize (¥3 million), Gold Prize (¥1 million) and Silver Prize (¥500,000). In addition to the money received, the winning novelists get their work published under Dengeki Bunko with the addition of an artist for the illustrated aspects of the light novels. However, if an entry is awarded the Media Works Bunko Prize, the winning novel will be published under ASCII Media Works' Media Works Bunko imprint, along with the author winning ¥1 million. Often, the name of the novel series is changed from what it was originally titled when it won the prize. There are over 5,000 submissions annually since 2011, and it is considered the largest prize for light novels.
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Shogakukan Shogakukan Inc. (株式会社小学館 , Kabushiki gaisha Shōgakukan ) is a Japanese publisher of dictionaries, literature, manga, non-fiction, DVDs, and other media in Japan.
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Enka Enka (演歌 ) is a popular Japanese music genre considered to resemble traditional Japanese music stylistically. Modern enka, however, is a relatively recent musical form, while adopting a more traditional musical style in its vocalism than "ryūkōka" music, popular during the prewar years.
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Japanese horror Japanese horror is Japanese horror fiction in popular culture, noted for its unique thematic and conventional treatment of the horror genre in light of western treatments. Japanese horror tends to focus on psychological horror and tension building (suspense), particularly involving ghosts and poltergeists, while many contain themes of folk religion such as: possession, exorcism, shamanism, precognition, and yōkai.
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Torii school The Torii school (鳥居派, "-ha") was a school of "ukiyo-e" painting and printing founded in Edo. The primary producers of kabuki theater signboards and other promotional materials, the Torii were among those whose work led to the development of "ukiyo-e". Their style was one of the primary influences in the "ukiyo-e" depiction of actors and kabuki scenes for much of the 18th century. Still today, kabuki signboards are sometimes painted by members of the Torii family.
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Bara (genre) Bara (薔薇 , "rose") , also known by the wasei-eigo construction "Men's Love" (ML , メンズラブ , "menzu rabu") , is a Japanese technical term for a genre of art and fictional media that focuses on male same-sex love usually created by gay men for a gay audience. The bara genre began in the 1950s— was launched in 1952—with fetish magazines featuring gay art and content. Besides bara manga, also called gei komi (ゲイ コミ , "gay comics") , and illustration, a number of bara erotic games exist, as well as novels and memoirs. Bara is mostly a Japanese phenomenon, with limited western exposure through manga scanlations and online homoerotic art communities. While bara faces difficulties finding western publishers, it has been described as "the next big porn wave coming out of Japan".