What type of system does the role-playing game created by writer Jenna Katerin Moran use to determine task resolution?
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Nobilis Nobilis is a contemporary fantasy role-playing game created by Jenna K. Moran, writing under the name R. Sean Borgstrom. The player characters are "Sovereign Powers" called "the Nobilis"; each Noble is the personification of an abstract concept or class of things such as Time, Death, cars, or communication. Unlike most role-playing games, "Nobilis" does not use dice or other random elements to determine the outcome of characters' actions, but instead uses a point-based system for task resolution.
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Jenna K. Moran Jenna Katerin Moran, previously Rebecca Sean Borgstrom (born March 3, 1972) is a role-playing game writer.
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Dragon's Crown Dragon's Crown (ドラゴンズクラウン , Doragonzu Kuraun ) is a 2D fantasy action role-playing video game developed by Vanillaware. Set in a medieval world of swords and sorcery, the game sees up to four players travelling through dangerous dungeons and labyrinths in search of fortune and adventure. Cooperative options include both local multiplayer and four player drop in sessions over Sony's PlayStation Network service with data-sharing of save games and cross play between the Vita and PlayStation 3.
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The Nethernet The Nethernet (previously known as PMOG, the Passively Multiplayer Online Game) was an online game in which players "passively" participated in while browsing web pages. Players earn data points by taking missions, which they can spend on various game items that could be attached to web pages to trigger events when another player next visited that page.
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Aveyond series Aveyond is a role-playing video game series by Aveyond Studios (formerly Amaranth Games or Aveyond Kingdom). It is set in a fantasy medieval world in which players attempt to save the world from evil beings, with a number of side quests available. There are eight games thus far in the series: the first two full games, the four "chapter" releases of the third game, the full fourth game, and the free prequel, "Ahriman's Prophecy". All the games in the series were made with RPG Maker XP; Amaranth Games was the first developer to popularize RPG Maker as a commercial tool in 2006. Several of the games were subsequently released for Linux and Mac, along with Windows.
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Shadowrun Returns Shadowrun Returns is a science fantasy turn based tactical role-playing game developed and published by Harebrained Schemes. It takes place in the setting of the "Shadowrun" tabletop role-playing game. The game was successfully crowd funded through Kickstarter, and was released for Microsoft Windows, OS X, Linux, iOS, and Android in 2013.
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Deathwatch (role-playing game) Deathwatch is a role-playing game published in 2010 that uses the "Warhammer 40,000 Roleplay" system.
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Loom (video game) Loom is a 1990 fantasy-themed graphic adventure game by Lucasfilm Games. The project was led by Brian Moriarty, a former Infocom employee and author of classic text adventures "Wishbringer" (1985), "Trinity" (1986), and "Beyond Zork" (1987). It was the fourth game to use the SCUMM adventure game engine, and the first of those to avoid the verb–object interface introduced in "Maniac Mansion".
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Twilight Imperium: The Role-Playing Game Twilight Imperium: The Role-Playing Game is a role-playing game published by Fantasy Flight Games in 1999.
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Neverwinter Nights 2 Neverwinter Nights 2 is a role-playing video game developed by Obsidian Entertainment and published by Atari, Inc. It is the sequel to BioWare's "Neverwinter Nights", based on the "Dungeons & Dragons" pencil and paper fantasy role-playing game. "Neverwinter Nights 2" utilizes an adaptation of the "Dungeons & Dragons" 3.5 edition rules. Players create player characters to represent themselves in the game, using the same character creation rules as found in the "Dungeons & Dragons" game. They may gain the assistance of additional party members, and they eventually acquire a keep that can be used as a base of operations. "Neverwinter Nights 2" is set in the Forgotten Realms campaign setting—in and around the city of Neverwinter. The story is mostly unrelated to "Neverwinter Nights" and follows the journey of an orphaned adventurer investigating a group of mysterious artifacts known as "silver shards" and their connection to an ancient, evil spirit known as the King of Shadows.
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Masterbook Masterbook is a generic role-playing game that was created by West End Games. It is a follow-up to the multi-genre role-playing game "Torg" and the science fiction game "Shatterzone", which used a modified version of the "Torg" system. As of January 2011, it is published by Precis Intermedia Gaming.
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Dungeons &amp; Dragons retro-clones "Dungeons & Dragons" retro-clones are fantasy role-playing games that seek to emulate editions of "Dungeons & Dragons" ("D&D") no longer supported by Wizards of the Coast. They are mostly made possible by the terms of the Open Game License and System Reference Document, which allows the use of much of the proprietary terminology of "D&D" that might otherwise collectively constitute a copyright infringement. While these rules lack the name "D&D" or any of the associated trademarks, their intent is to have a playable experience similar to those older editions.
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Universalis Universalis is a role-playing game (RPG) from Ramshead Publishing that stresses interactive storytelling. The game uses a unique system, based on "coins" that are used to make additions to the game, which allows the entire group to participate in the creation of the setting and events in play without a traditional gamemaster. The rules also provide a means of negotiating their own alteration, allowing for unlimited customization for play. The system is meant to support any possible genre.
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Quest (video gaming) A quest in role-playing video games—including massively multiplayer online role-playing games (MMORPGs) and their predecessors, MUDs—is a task that a player-controlled character, "party", or group of characters may complete in order to gain a reward. Rewards may include an increase in the character's experience in order to learn new skills and abilities, loot or treasure, in-game currency such as gold coins, access to new locations or areas, or any combination of the above.
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D6 System The D6 System is a role-playing game system published by West End Games (WEG) and licensees. While the system is primarily intended for pen-and-paper role-playing games, variations of the system have also been used in live action role-playing games and miniature battle games. The system is named after the 6-sided die, which is used in every roll required by the system.
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System Shock 2 System Shock 2 is a first-person action role-playing survival horror video game for personal computers. The title was designed by Ken Levine and co-developed by Irrational Games and Looking Glass Studios. Originally intended to be a standalone title, its story was changed during production into a sequel to the 1994 PC game "System Shock". The alterations were made when Electronic Arts—who owned the "System Shock" franchise rights—signed on as publisher.
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Dragonlance: Fifth Age Dragonlance: Fifth Age is an accessory for the "SAGA System", published in 1996. It uses the setting of Dragonlance, which originally was used in the "Advanced Dungeons & Dragons" fantasy role-playing game.
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Magic: The Gathering – Battlegrounds Battlegrounds is a real time strategy video game based on "" collectible card game, though with many fundamental differences. The game is based on the creation of heroes and mages that summon forth powerful monsters, spells, and abilities to defeat the enemy duelist. Duelists learn new magical spells by completing the campaign, with more and more spell books becoming available as the player progresses. Each spell is separated into one of 5 colors, each with their own strengths and weaknesses.
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Grinding (gaming) Grinding is a term used in video gaming to describe the process of engaging in repetitive tasks. The most common usage is in the context of MMORPGs like "Realm of the Mad God", "World of Warcraft", or "Lineage" in which it is often necessary for a character to repeatedly kill AI-controlled monsters, using basically the same strategy over and over again to advance their character level to be able to access newer content. MUDs, generally sharing much of the same gameplay as MMORPGs, often feature grinding as well. Grinding may be required by some games to unlock additional features such as level progression or additional items.
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Shadowrun Shadowrun is a science fantasy tabletop role-playing game set in a near-future fictional universe in which cybernetics, magic and fantasy creatures co-exist. It combines genres of cyberpunk, urban fantasy and crime, with occasional elements of conspiracy, horror and detective fiction. From its inception in 1989, "Shadowrun" has remained among the most popular role-playing games. It has spawned a vast franchise that includes a series of novels, a collectible card game, two miniature-based tabletop wargames, and multiple video games.
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Campaign setting A campaign setting is usually a fictional world which serves as a setting for a role-playing game or wargame campaign. A "campaign" is a series of individual adventures, and a "campaign setting" is the world in which such adventures and campaigns take place. Usually a campaign setting is designed for a specific game (such as the "Forgotten Realms" setting for "Dungeons & Dragons") or a specific genre of game (such as Medieval fantasy, or outer space/science fiction adventure). There are numerous campaign settings available both in print and online. In addition to published campaign settings available for purchase, many game masters create their own settings, often referred to as "homebrew" settings or worlds.
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Interactive fiction Interactive fiction, often abbreviated IF, is software simulating environments in which players use text commands to control characters and influence the environment. Works in this form can be understood as literary narratives, either in the form of Interactive narratives or Interactive narrations. These works can also be understood as a form of video game, either in the form of an adventure game or role-playing game. In common usage, the term refers to text adventures, a type of adventure game where the entire interface can be "text-only", however, Graphical text adventure games, where the text is accompanied by graphics (still images, animations or video) still fall under the text adventure category if the main way to interact with the game is by typing text. Some users of the term distinguish between interactive fiction, known as "Puzzle-free", that focuses on narrative, and "text adventures" that focus on puzzles.