what percentage of american kids play video games
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- An overwhelming number of American children between the ages of 2 and 17 are playing video games, a new study released today by the NPD Group has found. According to the research firm, 91 percent of kids between 2 and 17, or about 64 million people, are playing video games, up 9 percentage points compared to 2009.
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75% of American Children Under 8 Have Access to a Smartphone or Tablet Usage. 1  72% percent of children age 8 and under have used a mobile device for some type of media activity such as playing games, watching videos, or using apps, up from 38% in 2011. 2  38% of children under 2 have used a mobile device for media (compared with 10% two years ago). The percentage of children who use mobile devices on a daily basis—at least once a day or more—has more than doubled, from 8% to 17%.
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Money Talk: How Does the Average American Live? Americans have to have their entertainment, too. In 2012, the average American spent $2,605 on entertainment; more than $20 billion is spent each year on movies, and $13 billion — or more, depending on whom you ask — on video games.ccording to this study, buyers in Washington, D.C., could afford $31,940 on a car, whereas consumers in Tampa could only afford $14,516. Tax rates and insurance costs also affect how much you can buy depending on where you live.
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Americans' Tech Tastes Change With Times Many Americans under 30 admit they spend too much time using the Internet (59%), their cell phones (58%), and social media sites such as Facebook (48%). Among Americans overall, television is the top thief of time.
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Video gaming in the United States The households that own these items play games most commonly on their Console or PC. 36% of U.S. gamers play on their smart phones. 43% of Video game consumers believe games give them the most value for their money compared to other common forms of entertainment such as movies, or music.he most common reason parents play video games with their children is because it’s fun for the entire family or they are asked to. 52% of parents believe video games are a positive part of their child’s life and 71% of parents with children under 18 see gaming as beneficial to mental stimulation or education.
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On This Page How Many People Use CAM. In the United States, approximately 38 percent of adults (about 4 in 10) and approximately 12 percent of children (about 1 in 9) are using some form of CAM, shown in figure 1.
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The Impact of Video Games Impact of Video Games on Adolescents; Tips on Managing Teen Media Consumption; The Entertainment Software Rating Board; References; Impact of Video Games on Adolescents. Today 97% of teens in the U.S. play video games, and sales of games are growing. The domestic video game industry brings in nearly $12 billion a year. This popular form of media has both positive and negative effects on children.
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The Impact of Video Games Today 97% of teens in the U.S. play video games, and sales of games are growing. The domestic video game industry brings in nearly $12 billion a year. This popular form of media has both positive and negative effects on children.
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Gaming and Gamers About half of American adults (49%) “ever play video games on a computer, TV, game console, or portable device like a cellphone,” and 10% consider themselves to be “gamers.”. A majority of American adults (60%) believe that most people who play video games are men – a view that is shared by 57% of women who themselves play video games.
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- African-American and Hispanic kids spend nearly one-third more time each day with electronics than white kids. Among other findings: •Cellphone ownership has increased sharply since 2004, from 39% to 66%. •Ownership of iPods has jumped even more since 2004, from 18% to 76%.•20% of kids' media comes via mobile devices.frican-American and Hispanic kids spend nearly one-third more time each day with electronics than white kids. Among other findings: •Cellphone ownership has increased sharply since 2004, from 39% to 66%. •Ownership of iPods has jumped even more since 2004, from 18% to 76%.
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- About 47 percent of females ages 15 to 24 play games, while 54 percent of males do. On the upper end, 41 percent of females and 37 percent of males over age 45 play games. The most common place people play games is on the couch, and 69 percent said they do that. Fifty-seven percent play at home in bed.
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Here's how many people are playing games in America “Video games are ingrained in our. culture. Driven by some of the most. innovative minds in the tech sector, our industry’s unprecedented leaps in. software and hardware engages and. inspires our diverse global audience. Our artists and creators continue to.
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Many Children Younger Than Two Watch TV Regularly, But Content Varies Many Children Younger Than Two Watch TV Regularly, But Content Varies. FULL STORY. Approximately 40 percent of three-month old children and about 90 percent of children age 24 months and under regularly watch television, DVDs or videos, according to a report in the May issue of Archives of Pediatrics & Adolescent Medicine.
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As Industry Grows, Percentage of U.S. Sports Fans Steady Currently, 59% of Americans say they are sports fans, one percentage point less than the average in Gallup's trend dating back to 2000. The latest update, from a June 2-7 poll, came as the FIFA Women's World Cup got underway and during the NHL and NBA championship series.
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- 72% percent of children age 8 and under have used a mobile device for some type of media activity such as playing games, watching videos, or using apps, up from 38% in 2011. 38% of children under 2 have used a mobile device for media (compared with 10% two years ago).
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59% of Americans Play Video Games, 51% Of Households Own Two Consoles on Average, Report Finds The average gamer is 35 years old, and 73 percent are age 18 or older. Nearly half (41 percent) of gamers are female and women over the age of 18 represent a significantly greater portion of the game-playing population (31 percent) than boys age 18 or younger (17 percent).
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- 91 percent of kids are gamers, research says. The population of children who play video games is growing, and has been boosted in large part by kids between the ages of 2 and 5.
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Video Game Industry - Statistics & Facts Digital games industry revenue in the United States in 2016, by game category (in million U.S. dollars) Digital games industry revenue in the U.S. 2016, by category Share of internet users who played an online game on their computer as of 4th quarter 2014, by country Online gamer share worldwide Q3-Q4 2014, by country MMO & MOBA overview The most important statistics
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- Minecraft is the only other video game to have sold over 100 million units, with 122 million units sold as of February 2017. Excluding mobile sales, the best-selling video game of all time is Wii Sports with 82.81 million units sold, while Tetris is the fourth best-selling with sales of 70 million units.
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Gaming and Gamers 33% of those who play video games (and 46% of self-described gamers) do not think minorities are portrayed poorly in most games. At the same time, 9% of game players (and 10% of gamers) think most games do portray minorities poorly. Fully 61% of those who do not play video games are unsure what to think on this issue.
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Facts & Statistics 1 The least likely were Delaware (46.5%), West Virginia (47.1%) and Alabama (47.5%). 2  The national average for regular exercise is 51.6%. 3  Children now spend more than seven and a half hours a day in front of a screen (e.g., TV, videogames, computer). The least likely were Delaware (46.5%), West Virginia (47.1%) and Alabama (47.5%). 2  The national average for regular exercise is 51.6%. 3  Children now spend more than seven and a half hours a day in front of a screen (e.g., TV, videogames, computer).
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Americaâs Changing Religious Landscape But the major new survey of more than 35,000 Americans by the Pew Research Center finds that the percentage of adults (ages 18 and older) who describe themselves as Christians has dropped by nearly eight percentage points in just seven years, from 78.4% in an equally massive Pew Research survey in 2007 to 70.6% in 2014.
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- In the United States, sports are widely recognized as a tool of child development and health promotion, with 75% of parents of children in middle or high school saying they encourage participation (National Public Radio /Harvard University/Robert Wood Johnson Foundation, 2015).ccess is also shaped by geography and gender. In low socio-economic schools, those that serve the highest percentage of kids on free or reduced-price lunches, only 24.6% of eighth graders play sports. At middle socio-economic schools, it's 30.9%. For high socio-economic schools, it's 36.1%.
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Here's how many people are playing games in America Online Games. 1  One in three of the most active game players pay to play online games. 2  The most popular genres among frequent players are social games, action and puzzles / card / trivia. 3  39 percent of the most frequent gamers play social games.emographics. 1  The average game player is 35 years old. 2  26 percent of players are under 18 years old. 3  56 percent of players are male. 4  The most frequent female game player is on average 43 years old and the average male game player is 35 years old. 5  Of the most frequent game purchasers, 41 percent are female and 59 percent are male.
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Money Talk: How Does the Average American Live? Americans have to have their entertainment, too. In 2012, the average American spent $2,605 on entertainment; more than $20 billion is spent each year on movies, and $13 billion — or more, depending on whom you ask — on video games. As far back as 2009, Americans were spending more than $14 billion per year on performing arts tickets as well.
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Mobile games revenue worldwide in 2016, by region (in billion U.S. dollars) About This Statistic. The statistic illustrates the mobile games industry revenue in selected regions worldwide in 2016. According to the source, Asia Pacific was a leader on the mobile games market with a revenue of 24.8 billion U.S. dollars. Download as ...