Unity Animator Default Layer State Freezes on First Frame
<p>I animated a knife being drawn and an Idle state, however no matter what I do they will not animate in game. It instead freezes on the first frame.
Thi is what the animator window looks like when it is running:
<a href="https://i.stack.imgur.com/ltOVY.png" rel="nofollow noreferrer"><img src="https://i.stack.imgur.com/ltOVY.png" alt="When running"></a></p>

<p>The Animation: 
<a href="https://i.stack.imgur.com/DNL8l.png" rel="nofollow noreferrer"><img src="https://i.stack.imgur.com/DNL8l.png" alt="The Animation Tab"></a></p>

<p>And in the inspector:</p>

<p><a href="https://i.stack.imgur.com/DxTVi.png" rel="nofollow noreferrer"><img src="https://i.stack.imgur.com/DxTVi.png" alt="In the Inspector Tab"></a></p>