Unity's deferred rendering setting seems to be gone, or am I completly wrong?
<p>I started playing with unity with the version 5.4.</p>

<p>Then it was possible to change the rendering mode to "deferred" when going to the menu Project Settings -> Player.</p>

<p>I remember it for sure to be next to the "Color Space" option but on the Unity version 5.5 it is gone and I cant find this <strong>global</strong> setting anymore. :/ I know that I can set my camera to render in deferred mode but I'd like to set this globally to avoid any big render issues.</p>