Memory Usage of SKSpriteNodes
<p>I'm making a tile-based adventure game in iOS. Currently my level data is stored in a 100x100 array. I'm considering two approaches for displaying my level data. The easiest approach would be to make an <code>SKSpriteNode</code> for each tile. However, I'm wondering if an iOS device has enough memory for 10,000 nodes. If not I can always create and delete nodes from the level data as needed.</p>