How to transform direction from local to world space in three.js
<p>You can transform a local position vector to world space using myObject.localToWorld(vector) and back to local with myObject.worldToLocal(vector)</p>

<p>Is there a similar convenient way to transform direction vectors between world and local space?</p>

<p>in Unity this would be myObject.TransformDirection and myObject.InverseTransformDirection</p>