Following a path in LibGdx
<p>I've got code that's outputting a path in libGdx:</p>

<pre><code>public Target(Vector2 villager, Vector2 target){
      pathFinder = new IndexedAStarPathFinder&lt;Node&gt;(LevelManager.graph, false);

        int startX = (int) villager.x;
        int startY = (int) villager.y;

        int endX = (int) target.x;
        int endY = (int) target.y;

        Node startNode = LevelManager.graph.getNodeByXY(startX, startY);
        Node endNode = LevelManager.graph.getNodeByXY(endX, endY);

        pathFinder.searchNodePath(startNode, endNode, new HeuristicImp(), resultPath);
        Gdx.app.log("Path", ""+ resultPath.getCount());

  }
</code></pre>

<p>My question is, is there a way of then using the resultPath to implement movement without using steering behaviors? Something simple to grasp and implement? I'm talking about moving the x and y of a sprite in accordance to the outputted path. Help would be appreciated!</p>