Unity 3D - Third Person character movement using rigidbody
<p>I am new to Unity trying to make my first game (a Third Person Shooter).
It's been now more than a week that I've tried again and again to get my character moving using a rigidbody component and NOT the Character Controller or the simple transform.Translate.</p>

<p>I have had about 30 web pages opened since a week browsing topics about it but I haven't found anything (almost made me feel like I am trying to do something impossible lol...).</p>

<p>So, I want to move my character just like in Splinter Cell Blacklist, and to have the camera with the crosshair controlled by the mouse (if I shoot, the character would rotate if not facing the target and then shoot).</p>

<p>For the movement, if it is not possible with the rigidbody then I'll use one of the others, it's just that I love the real feeling that the rigidbody has.</p>

<p>If there's even a tutorial that break it down to really understand, that would be great or just some code with comments (I have a C# background).</p>

<pre><code>float moveSpeed = 6f;            // Player's speed when walking.
float rotationSpeed = 6f;
float jumpHeight = 10f;         // How high Player jumps

Vector3 moveDirection;

Rigidbody rb;

// Using the Awake function to set the references
void Awake()
{
    rb = GetComponent&lt;Rigidbody&gt;();
}

void FixedUpdate()
{
    Move();
}

void Move ()
{
    float hAxis = Input.GetAxis("Horizontal");
    float vAxis = Input.GetAxis("Vertical");

    Vector3 movement = new Vector3(hAxis, 0f, vAxis);
    rb.position += movement * moveSpeed * Time.deltaTime;
}
</code></pre>