Godot engine collision with KinematicBody doesn't work
<p>I was fiddling around with the Godot engine and tried a little game. </p>

<p>But I can't seem to get an info on colliding.</p>

<pre><code>if is_colliding():
    print ("Collision with " + get_collider())
    get_node("Sprite").set_texture(walk_cycle_right_1)
    move_state_right = 1
    set_pos(Vector2(get_pos().x -10, get_pos().y))
</code></pre>

<p>It always prints <code>false</code>. I'm moving my character (<code>KinematicBody2d</code> -> <code>Sprite/CollisionShape2d</code>) with the <code>set_pos</code> command.</p>