SCNShape using 3D coordinates
<p>I want to mimic the behaviour of passing a <code>NSBezierPath</code> to <code>SCNShape</code>. But instead of using a 2D NSBezierPath, I want to use an array of <code>SCNVector3</code>, i.e., points in 3D instead of 2D. </p>

<p>In the end, I want to have something like the filled parabola from <a href="https://stackoverflow.com/a/31413416" title="this answer">this answer</a> but with 3D instead of 2D coordinates describing the path.</p>

<p>What would be the best way to accomplish this? Is it possible using only SceneKit without touching "real" OpenGL code.</p>