Converting .fbx files to g3dj not working
<pre><code>iMac:fbx-conv me$ ./fbx-conv-mac -v -o G3DJ courier.fbx
INFO:     FBX to G3Dx converter, version 0.01.0061 x64 , FBXSDK 2014.02
STATUS:   Loading source file
PROGRESS: Import FBX 100.00%                                                             
STATUS:   Converting source file
STATUS:   Closing source file
VERBOSE:  Listing model information:
VERBOSE:  ID        : 
VERBOSE:  Version   : Hi=0, Lo=1
VERBOSE:  Meshes    : 0 (0 vertices, 0 parts, 0 indices)
VERBOSE:  Nodes     : 0 root, 0 total, 0 parts
VERBOSE:  Materials : 0 (0 textures)
STATUS:   Exporting to G3DJ file: courier.g3dj
STATUS:   Closing exported file
</code></pre>

<p>I'm using maya lt to export an object to fbx for conversion. 
The 3d model is downloaded from the maya market site, imported and exported to fbx. </p>

<p>The returned .g3dj file is almost empty. Loading it in libgdx</p>

<blockquote>
  <p>assets.load("data/courier.g3dj", Model.class);</p>
</blockquote>

<p>doesn't show anything either.</p>

<p>Anyone know what went wrong?</p>

<p>.g3dj file:</p>

<pre><code>{
    "version": [  0,   1], 
    "id": "", 
    "meshes": [], 
    "materials": [], 
    "nodes": [], 
    "animations": []
}
</code></pre>

<p>I had some success trying blender which return me this:</p>

<pre><code>    iMac:fbx-conv me$ ./fbx-conv-mac -v -o G3DJ palm_tree.fbx
INFO:     FBX to G3Dx converter, version 0.01.0061 x64 , FBXSDK 2014.02
STATUS:   Loading source file
PROGRESS: Import FBX 12.50% palm_tree                                           
PROGRESS: Import FBX 25.00% 02 - Default                                       PROGRESS: Import FBX 37.50% Map #1
PROGRESS: Import FBX 50.00% Map #1
PROGRESS: Import FBX 62.50% Take 001
PROGRESS: Import FBX 75.00% BaseLayer                                  PROGRESS: Import FBX 87.50%                                           PROGRESS: Import FBX 100.00%

STATUS:   [shape(palm_tree)] Triangulating FbxMesh geometry
VERBOSE:  [shape(palm_tree)] polygons: 1032 (3096 indices), control points: 724
STATUS:   Converting source file
STATUS:   Closing source file
VERBOSE:  Listing model information:
VERBOSE:  ID        : 
VERBOSE:  Version   : Hi=0, Lo=1
VERBOSE:  Meshes    : 1 (743 vertices, 1 parts, 3096 indices)
VERBOSE:  Nodes     : 1 root, 1 total, 1 parts
VERBOSE:  Materials : 1 (1 textures)
STATUS:   Exporting to G3DJ file: palm_tree.g3dj
STATUS:   Closing exported file
</code></pre>