remove libbox2d,libspin,libchipmunk from cocos2dx visual studio project
<p>I have a cocos2d-x project that created with command line : </p>

<pre><code>$cocos new MyGame -l cpp -p com.xxx.MyGame
</code></pre>

<p>It just a hello world project, I don't plan to use box2d or spin or chipmunk in the future, and so HOW to remove box2d/spin/bullet project from MyGame solution completely?</p>

<p>update:
simply remove these project cause compile error.</p>

<p>update:</p>

<p>1>libtiff-2015.lib(tif_win32.obj) : warning LNK4075: ignoring '/EDITANDCONTINUE' due to '/OPT:ICF' specification
1>     Creating library E:\code\cocos2dx\mycocos\proj.win32\Release.win32\libcocos2d.lib and object E:\code\cocos2dx\mycocos\proj.win32\Release.win32\libcocos2d.exp
1>LINK : warning LNK4098: defaultlib 'LIBCMT' conflicts with use of other libs; use /NODEFAULTLIB:library
1>websockets.lib(libwebsockets.obj) : warning LNK4217: locally defined symbol ___iob_func imported in function _lwsl_emit_stderr
1>libtiff-2015.lib(tif_aux.obj) : warning LNK4204: 'E:\code\cocos2dx\mycocos\proj.win32\Release.win32\vc140.pdb' is missing debugging information for referencing module; linking object as if no debug info
1>libtiff-2015.lib(tif_close.obj) : warning LNK4204: 'E:\code\cocos2dx\mycocos\proj.win32\Release.win32\vc140.pdb' is missing debugging information for referencing module; linking object as if no debug info.......
1>  libcocos2d.vcxproj -> E:\code\cocos2dx\mycocos\proj.win32\Release.win32\libcocos2d.dll
2>------ Build started: Project: mycocos, Configuration: Release Win32 ------
2>     Creating library E:\code\cocos2dx\mycocos\proj.win32\Release.win32\mycocos.lib and object E:\code\cocos2dx\mycocos\proj.win32\Release.win32\mycocos.exp
2>AppDelegate.obj : error LNK2001: unresolved external symbol "__declspec(dllimport) public: static void __cdecl cocos2d::GLView::setGLContextAttrs(struct GLContextAttrs &amp;)" (__imp_?setGLContextAttrs@GLView@cocos2d@@SAXAAUGLContextAttrs@@@Z)
2>AppDelegate.obj : error LNK2001: unresolved external symbol "__declspec(dllimport) public: __thiscall cocos2d::Rect::Rect(float,float,float,float)" (__imp_??0Rect@cocos2d@@QAE@MMMM@Z)......
2>HelloWorldScene.obj : error LNK2001: unresolved external symbol "__declspec(dllimport) public: __thiscall cocos2d::Vec2::~Vec2(void)" (__imp_??1Vec2@cocos2d@@QAE@XZ)
2>HelloWorldScene.obj : error LNK2001: unresolved external symbol "__declspec(dllimport) public: __thiscall cocos2d::Vec2::Vec2(float,float)" (__imp_??0Vec2@cocos2d@@QAE@MM@Z)
2>main.obj : error LNK2001: unresolved external symbol "__declspec(dllimport) public: static class cocos2d::Application * __cdecl cocos2d::Application::getInstance(void)" (__imp_?getInstance@Application@cocos2d@@SAPAV12@XZ)
2>main.obj : error LNK2001: unresolved external symbol "__declspec(dllimport) public: int __thiscall cocos2d::Application::run(void)" (__imp_?run@Application@cocos2d@@QAEHXZ)
2>E:\code\cocos2dx\mycocos\proj.win32\Release.win32\mycocos.exe : fatal error LNK1120: 241 unresolved externals
========== Build: 1 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========</p>