Unreal C++ Controller Input: Yaw Rotation
<p>I'm setting my game character camera via c++, and I came across this, and even though it works, I don't understand why the code uses DeltaTime. What is the function of GetDeltaSeconds actually doing?</p>

<pre><code>void AWizardCharater::LookX(float Value)  
{   
    AddControllerYawInput(Sensitivity * Value * GetWorld()-&gt;GetDeltaSeconds());  
}  
</code></pre>

<p>Here is the api ref : <a href="https://docs.unrealengine.com/latest/INT/API/Runtime/Engine/GameFramework/APawn/AddControllerYawInput/index.html" rel="nofollow">https://docs.unrealengine.com/latest/INT/API/Runtime/Engine/GameFramework/APawn/AddControllerYawInput/index.html</a></p>

<p>Thanks</p>