LibGdx weird texture behaviour
<p>So I am trying to render a sprite with this texture:</p>

<p><a href="https://i.stack.imgur.com/IkOuS.png" rel="nofollow noreferrer"><img src="https://i.stack.imgur.com/IkOuS.png" alt="How it is supposed to look"></a></p>

<p>However, it renders like this:</p>

<p><a href="https://i.stack.imgur.com/xjuRA.png" rel="nofollow noreferrer"><img src="https://i.stack.imgur.com/xjuRA.png" alt="How it actually looks"></a></p>

<p>In the original texture, every line has a width of 1px. In the rendered texture,the top line seems to have dissapeared from the top and moved to the bottom effectively forming a 2px line. The texture is loaded from a single file, not a sheet.</p>

<p>I have disabled/enabled texture filtering, it did not help.</p>

<p>I have made sure the camera is not zoomed in or out.</p>

<p>I have made sure the texture is not scaled in any way.</p>

<p>I haven't specified any wrap for the texture.</p>

<p>Any ideas as to what may be causing this?</p>