Three.js Device Orientation Controls to point at a specific target on load
<p>I'm using the Device Orientation Controls in Three.js to set up a web application for Google Cardboard. When I load the scene, the default target of the camera is the Y direction (Z on the phone) where there might not be any objects. I'd like to define a direction before loading. Does anyone have any suggestions on how to do this without the need to rotate the objects in the scene?</p>

<p>Thanks in advance for your help!</p>