How to create a Projector with shadows in Unity?
<p>I would like to simulate a real life projector that acts as a spotLigt, with a tinted texture.</p>

<p>The spotlight cookie property only affects the intensity of the light and not the color, while the Projector shader has no shadows.</p>

<p>Do I have to implement my own projector shader, if so how?
Or is there a way to attach a texture to a spotLight that also tints the colors of it?</p>

<p>(this is Unity 5.3)</p>