VTK (Activiz) rendering differently on different hardware
<p>I am using Activiz.NET to render some STLs in a C# tool. The renderwindow and renderer settings are as follows.</p>

<pre><code>window.SetMultiSamples(0);
window.SetAlphaBitPlanes(1);
renderer.SetOcclusionRatio(0.1);
renderer.SetUseDepthPeeling(1);
</code></pre>

<p>Running the tool on an STL on my system results in the following image (which is as expected).</p>

<p><a href="https://i.stack.imgur.com/af5S2.png" rel="noreferrer"><img src="https://i.stack.imgur.com/af5S2s.png" alt="Expected image result on my system."></a> (Click image for full size)</p>

<p>However, when two of my colleagues run the same tool on the exact same STL, they get the following image as output.</p>

<p><a href="https://i.stack.imgur.com/cHckW.png" rel="noreferrer"><img src="https://i.stack.imgur.com/cHckWs.png" alt="Rendering artefacts on two other systems."></a> (Click image for full size)</p>

<p>Could these artefacts be related to different hardware of our three systems? Does anyone have a solution that would ensure that the render quality is always the same on all systems?</p>