Do need to atlas textures when using draw call minimizer?
<p>I just downloaded <a href="https://www.assetstore.unity3d.com/en/#!/content/2859" rel="nofollow">draw call minimizer</a> from the asset store, and I can't figure out one thing. In my project I'm using basically one material as color palette - my models are low poly so I just map UVs on the correct color. Because of this I don't know if there is any reason to use atlas textures feature.</p>