Get current fragment color
<p>Hey I currently have a system in OpenGL that uses <code>glBlendFunc</code> for bleding diffrent shaders but I would like to do something like this</p>

<pre><code>fragColor = currentColor * lightAmount;
</code></pre>

<p>I tried to use <code>gl_Color</code> but its depricated and my engine will not let me use it.</p>