Apply Textures to Only Certain Faces of a Cube in Unity
<p>I am trying to make realistic-looking procedurally generated buildings. So far I have made a texture generation program for them. I would like to apply that texture to a simple <code>cube</code> in Unity, however, I don't want to apply the texture to all of the faces. Currently when I apply the texture to the <code>cube</code>'s material it apply's the same texture to all of the faces and on some of the faces the texture is upside down. Do you recommend that I make <code>plane</code> objects and apply the textures to each of those (and form a cube that way). I know this would work, but is it efficient at a large scale? Or is there a way to apply different textures to individual faces of a cube in <code>C#</code>?</p>