Libgdx How Do I display Text?
<p>Ok I have been searching so long for this, and I can never seem to find a good solution for my problem. I know that the TextArea class in libgdx is used for user input. People use it so that user can input multiple lines of a String. I need something like a TextArea that does the opposite. I want to display text to the user in a specific area for (Just like the text area), but I want it to be in some sort of window within my game (kinda like a table or a dialog box only without prompting the user for input). Can ANYONE help me with this? or is this something I just have to make from scratch? </p>