Unity How to play a particle system effect if when the parent get's disabled?
<p>How to play a particle system effect if when the parent get's disabled? </p>

<p>I want to play a particle system effect in the position of my obstacle. The problem is that my particle if the child of my object and when i disable the parent(object) the particle system get's disabled with it and does'nt play the affect</p>

<p>How can i play the effect in the same position of the obstacle and when the obstacle get's disabled/ Destroyed.</p>