How to load textures after startup in XNA using vb.net
<p>I've encountered a problem with my gameproject lately. When I load more than a certain number of textures (around 1000) at startup I recieve an error regarding memory (because I have to use 32-bit in XNA). I am self-taught and so have only basic knowledge of the "correct" ways to program a game. The project itself is getting very big and although I try to compress images together etc, I will have to use more than 1000 textures throughout the project.</p>

<p><strong>My question, then, is</strong>: How can I load textures at other points in time than at startup in XNA, using vb.net? (I'm not using classes at all that I'm aware of, so I hope to stay away from that if possible)</p>

<p>Thank's for any feedback on this!
/Christian</p>