texture2D not compatible with Compute Shaders on android mobile phone?
<p>I am trying to use texture2D() to read a value from a sampler2d texture in a compute shader. On PC it is working fine, but on a android mobile device (using version 310 es) the compilation for the same code fails with the folowing error:</p>

<pre><code>'texture2D' : type is for Vulkan api only  
</code></pre>

<p>Isn't this call somehow compatible with compute shaders?</p>