Is it possible to assign waypoints at runtime to player or game object in unity?
<p>Is that possible to assign way-points at runtime to player or gameObject in Unity?</p>

<p>I'm going to create a random number of players at runtime and create twice as more gameObjects or transforms as way-points for player or gameObject...</p>

<p>Is is possible to set way-points at runtime depending on nature or number of players?</p>

<p>Any suggestion or solution are welcome. </p>