Canvas draw black screen before touch
<p>I want to draw black dots when I touch the screen and its work, but when I start the activity for the first time the screen is black and after the touch is going white.I want to be white from the beggining. How can I fix it? Here is my code:</p>

<pre><code>package com.inveitix.android.clue.ui.views;

import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.Point;
import android.util.AttributeSet;
import android.view.Display;
import android.view.MotionEvent;
import android.view.SurfaceHolder;
import android.view.SurfaceView;
import android.view.WindowManager;

/**
 * Created by Tito on 3.2.2016 г..
 */
public class DrawingView extends SurfaceView {

    private final Paint paint = new Paint(Paint.ANTI_ALIAS_FLAG);
    Canvas canvas;
    int width;
    int height;
    private SurfaceHolder surfaceHolder;
    private WindowManager wm;


    public DrawingView(Context context) {
        super(context);
        init();
    }

    public DrawingView(Context context, AttributeSet attrs) {
        super(context, attrs);
        init();
    }

    public DrawingView(Context context, AttributeSet attrs, int defStyleAttr) {
        super(context, attrs, defStyleAttr);
        init();
    }

    private void init() {
        surfaceHolder = getHolder();
        wm = (WindowManager) getContext().getSystemService(Context.WINDOW_SERVICE);
        paint.setColor(Color.BLACK);
        paint.setStyle(Paint.Style.FILL);
        getScreenSize();
    }


    private void getScreenSize() {
        Display display = wm.getDefaultDisplay();
        Point size = new Point();
        display.getSize(size);
        width = size.x;
        height = size.y;
    }

    @Override
    public boolean onTouchEvent(MotionEvent event) {
        if (event.getAction() == MotionEvent.ACTION_DOWN) {
            if (surfaceHolder.getSurface().isValid()) {
                canvas = surfaceHolder.lockCanvas();
                canvas.drawColor(Color.WHITE);
                canvas.drawCircle(event.getX(), event.getY(), 10, paint);
                surfaceHolder.unlockCanvasAndPost(canvas);
            }
        }
        return false;
    }
}
</code></pre>