c#: converting MAYA rotation (yUp, right handed, xyz order) to UNITY rotation (yUp, left handed, zxy order)
<p>I sadly don't have experience in matrix / euler calculations, but need to solve the following in c#, in Unity to the orientations match.</p>

<p>convert:</p>

<p>3 floats (orientation) of an object originating from Maya (yUp, right handed, xyz rotation order)</p>

<p>to:
quaternion rotation in Unity (yUp, left handed, zxy rotation order)</p>

<p>any input most welcome!
m.</p>