How do I clean up and unload a Unity WebGL canvas when changing page
<p>I've got a problem on my web application when I am changing the current page after downloading and running a Unity <code>WebGL</code> game.</p>

<p>In fact, I know for sure that the game is running because I continuously hear the sounds when my player is dying. </p>

<p>Is there a way to delete all of the context when changing a web page? Could this be a kind of memory leak?</p>

<p>Edit 1: My web application is done with AngularJS / Material </p>