UE4: Take a given camera's view frustum and returns six planes that form it
<p>I have an orthographic camera and I'd like to create a plane along its top, bottom, left and right edges but in Unreal Engine 4 there is no obvious way of getting the locations in world space, all I could get is the far and near clipping plane and that's not very helpful.</p>

<p>Unity3D has <a href="http://docs.unity3d.com/ScriptReference/GeometryUtility.CalculateFrustumPlanes.html" rel="nofollow noreferrer">an utility function</a> that creates a plane for each frustum but I haven't found its implementation to see how it works.</p>

<p>Here's the camera I'm currently using and it's frustums in magenta.
<a href="https://i.stack.imgur.com/LhK2c.png" rel="nofollow noreferrer"><img src="https://i.stack.imgur.com/LhK2c.png" alt="enter image description here"></a></p>