Unity - Too many verts in a small 2D scene
<p>I had around 500 verts in my scene, then I found out that my mesh type was set to tight, I changed it to Full Rect and now I have 360 verts.</p>

<p>So my question is: is it ok to have 360 verts in a scene with 11 square sprites?
If not (I really feel like that's too many), how else can I lower the amount of verts?</p>

<p>EDIT: My problem was very stupid, that was UI that added most of those verts.</p>