How to stop objects being pixelated in Gear VR app?
<p>I imported the Vuforia sample for gear vr in unity and replaced the objects with blender objects. Now when in my scene I put the object very close to the camera it works alright. But when I am in the Ar mode or I look form a distance at the object the edges of the objects seem very pixelatex. And move a little bit.(Blink). I have the anti aliassing on the hightes it can be but that didn´t change a thing. The blinking would indicate to me that the depth buffer is confused but since i am new to unity I have no idea what to do about that. I also read about mipmapping, that the resulution of the textures might be false. But I use materials which are colored so I can´t imagine which settings to change. Please help! Any suggestion would be very welcome! </p>