[.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 1 test.html:1
<p>I've been trying to add texture </p>

<pre><code>  var bumptexture = THREE.ImageUtils.loadTexture('grid.jpg');
  var normaltexture = THREE.ImageUtils.loadTexture("normal.jpg");
  var diffusetexture = THREE.ImageUtils.loadTexture("diffuse.jpg");

  var material2 = new THREE.MeshPhongMaterial({
color: 0xaaaaaa,
ambient: 0xaaaaaa,
specular: 0x333333,
map: diffusetexture,
bumpMap: bumptexture,
bumpMapScale: 1,
normalMap:normaltexture,
normalScale: (1,1),
shininess: 10
</code></pre>

<p>But I keep on receiving this error.</p>

<blockquote>
  <p>[.CommandBufferContext]RENDER WARNING: there is no texture bound to
  the unit 1 test.html:1 [.CommandBufferContext]RENDER WARNING: there is
  no texture bound to the unit 0 test.html:1
  [.CommandBufferContext]RENDER WARNING: there is no texture bound to
  the unit 1</p>
</blockquote>

<p>I'm using three.js</p>