Load Unity game scene from AssetBundle
<p>I try to load Unity scene from AssetBundle with following code:</p>

<pre><code>using (WWW www = WWW.LoadFromCacheOrDownload("http://127.0.0.1:8080/unity/test-scene", 1))
{
    yield return www;
    if (www.error != null)
    {
        Debug.Log("Load Error " + www.error);
    }

    AssetBundle bundle = www.assetBundle;
    Object[] loadObjectList = bundle.LoadAllAssets();

    foreach(Object tempObj in loadObjectList)
    {
        Debug.Log("Object = " + tempObj);
    }
}
</code></pre>

<p>For scene base bundles I always got 0 elements for <code>loadObjectList</code> array. </p>

<p>If I call <code>bundle.GetAllScenePaths()</code> function I got scene path(s), but if I try to load those scene(s) using <code>SceneManager.LoadScene()</code> function I got following error message:</p>

<p>"<em>(-1) Scene couldn't be loaded because it has not been added to the build settings or the AssetBundle has not been loaded</em>".</p>

<p>Did someone know how to load scene from AssetBundle or is this is limitation of Unity?</p>