DirectX 11: What happens if a depth stencil view is not bound to a render to texture
<p>As the question states:</p>

<p>I have an application (DX 11) where I have 2 views of a scene being rendered to a texture. And then in the main scene, I draw the main view and on top 2 smaller quads textured with the 2 views I rendered in the previous step.</p>

<p>I am not seeing any issue with the 2 rtts rendered. Shouldn't I be? I mean should not the depth test etc not work?</p>