How to scale a CCSprite to any resolution in CocosSharp (Android)?
<p>I'm trying to scale a CCSprite to any resolution in CocosSharp, this is what I've got:</p>

<pre><code>void AddTruck ()
    {
        var spriteSheet = new CCSpriteSheet ("animations/truck.plist");
        var animationFrames = spriteSheet.Frames.FindAll ((x) =&gt; x.TextureFilename.StartsWith ("frame"));

        walkAnim = new CCAnimation (animationFrames, 0.1f);
        walkRepeat = new CCRepeatForever (new CCAnimate (walkAnim));
        truck = new CCSprite (animationFrames.First ()) { Name = "Truck" };
        truck.Scale = 0.70f;

        AddChild (truck);
    }
</code></pre>

<p>And I want that when its added to scene, it be resized according to the device resolution... Any tips?</p>

<p>Thanks.</p>