Mixamo Animation and Unity: How to flip the coordinates of one of the bones in the animation?
<p>I have a couple of basic animations I am getting from Mixamo and applying to a model in Unity, and am running into an issue. </p>

<p>In several of the Animations, key bones' movement is reversed.  For instance, in a turning cut to change direction, the left foot is backwards... and on a leaning run, the whole lower leg is reversed.  This seems like a simple fix...but I can't seem to do it through the unity rigger (and I guess now the Mixamo rigger is closed down).  </p>

<p>Does anyone know how to correct this mistake?</p>

<p><strong>In fact, nearly every single mixamo animation has some critical flaw...</strong>
However, "turn right" and "turn left" are completely working...so this feels like built in flaws in the file...Is that correct? Or could I be missing a step?</p>

<p>I have tried everything...changing the fbx to FBX for unity...I followed the instructions here <a href="https://community.mixamo.com/hc/en-us/community/posts/203173978-Animation-not-working-feed-twisted-in-Unity5" rel="nofollow noreferrer">https://community.mixamo.com/hc/en-us/community/posts/203173978-Animation-not-working-feed-twisted-in-Unity5</a></p>

<p><a href="https://i.stack.imgur.com/I2tMm.png" rel="nofollow noreferrer"><img src="https://i.stack.imgur.com/I2tMm.png" alt="enter image description here"></a></p>