Right pattern for returning slice of structs from function in golang
<p>I'm relatively new to go and just trying to figure out what the right pattern is for returning a collection of structs from a function in go.  See the code below, I have been returning a slice of structs which then gets problematic when trying to iterate over it since I have to use an interface type.  See the example:</p>

<pre><code>package main

import (
    "fmt"
)

type SomeStruct struct {
    Name       string
    URL        string
    StatusCode int
}

func main() {
    something := doSomething()
    fmt.Println(something)

    // iterate over things here but not possible because can't range on interface{}
    // would like to do something like
    //for z := range something {
    //    doStuff(z.Name)
    //}

}

func doSomething() interface{} {
    ServicesSlice := []interface{}{}
    ServicesSlice = append(ServicesSlice, SomeStruct{"somename1", "someurl1", 200})
    ServicesSlice = append(ServicesSlice, SomeStruct{"somename2", "someurl2", 500})
    return ServicesSlice
}
</code></pre>

<p>From what I have read, everything seems to use type switch or ValueOf with reflect to get the specific value.  I think I'm just missing something here, as I feel passing data back and forth should be fairly straight forward.</p>