How to Make The Wheel Mesh Renderer At the Wheelcollider Position Unity
<p>I am having a little trouble figuring out how to make the wheels mesh render er object match up with the Wheelcollider object. I have searched the internet and found a few brief answers for a different version of unity.</p>

<p>Here is my current code:</p>

<p>using UnityEngine;
    using System.Collections;</p>

<pre><code>public class Position : MonoBehaviour {

    public WheelCollider wc;
    public Transform tf;

    // Use this for initialization
    void Start () {

        wc = GetComponent&lt;WheelCollider&gt; ();
        tf = GetComponent&lt;Transform&gt; ();

    }

    // Update is called once per frame
    void Update () {

        transform.position = new Vector3 (tf.transform.position.x + (wc.suspensionDistance * 100), tf.transform.position.y);
</code></pre>

<p>I have know idea how to make this work please help!</p>