Unity Update() performance
<p>I have two functionality that need to achieve:</p>

<ol>
<li>movement</li>
<li>rotation</li>
</ol>

<p>both must be in <code>Update()</code>, i can combine it but i prefer both of them in separate script in each <code>Movement.cs and Rotation.cs</code>.</p>

<p>So i have two method:</p>

<ol>
<li>Combine both into one script in and using one <code>Update()</code>.</li>
<li>Separate into two script and each of them have <code>Update()</code>.</li>
</ol>

<blockquote>
  <p>My question : does it cost performance if separate them into each individual <code>Update()</code> instead of combine in one script with one <code>Update()</code>.</p>
</blockquote>

<p>Both script will be attach on one object, so if i have hundreds of object.</p>

<p><code>Method 1</code> - 100 objects and 100 script with <code>Update()</code>.
<code>Method 2</code> - 100 objects and 200 script with <code>Update()</code>.</p>

<blockquote>
  <p>Another question : is it really bad to do <code>Method 2</code> ?.</p>
</blockquote>