Libgdx stop sounds that are currently being played and play a new one
<p>Am facing this problem in Libgdx (developing for Android) that the sounds are not played sometimes. As far as I realized this is when an old sound has not finished playing. Is there a way to track the sounds currently being played and stop them to play the new sound. I have a looping music running in the background too but that is not causing it as removing it also gives the same sound mismatch. Am loading sounds via AssetManager. Hope you guys can help, thanx in advance!</p>