ThreeJS: create smoothed terrain from set of verticies
<p>I have a set of XYZ coordinates that I want to draw a smoothed 'terrain'-like mesh overtop of.   I want it have smoothed (like hills instead of sharp mountains) like from a Bézier curve.</p>

<p>How can i connect the verticies so it forms a terrain texture when viewed from directly above?  (there will never be 'caves')</p>