DialogFragment pausing a CountDownTimer
<p>So I have two fragment alternatively replacing each other (both containing a countdowntimer), until the end of a game. I'd like to implement a pause button, who, like his name indicates, would pause the fragment underneath.</p>

<p>I was thinking to do that with a dialog fragment to do that smoothly but if you have another suggestion, I'm open minded.</p>

<p>When clicking on the button, a pause menu will appear and the countdowntimer underneath will stop. When resuming the game, it will continue where it stopped.</p>

<p>Thanks in advance !</p>