Unity adding the host as a player when starting the server
<p>Currently im trying to make a lobby system for my game, the lobby system seems to have quite a few issues but im slowly working my way through them. I cannot however, find out a way to make the host automatically get added as a player in the game, when he starts a server. There will never be a situation where the host will only act as the server, so i need him to automatically get added to the game.</p>

<p>I have tried a bunch of different things with <code>ClientScene.AddPlayer()</code> But i cannot make this work. </p>

<p>Further, i cannot find any documentation on what functions the different buttons on the standard unity network lobby hud actually do, so i have a hard time replicating the behaviour. </p>

<p>Anyone has any good sources /ideas on the issue?</p>