On iOS 10, GLTF-WebGL app crashes, Application is build using WKWebView
<p>I am working on 3D model in javascript &amp; using GLTF webGL to render 3D model in iOS. I am loading this model using WKWebView in Ipad Air/Ipad Air 2.</p>

<p>This configuration/application works perfect in IOS9, But after upgrading OS to IOS 10 my application get crashed. I am trying to debug same on Xcode then showing following error message :</p>

<pre><code>Error Message:  "#WK: Unable to acquire assertion for process 0".
</code></pre>

<p>We have tried same thing using UIWebView in IOS10 it is working but performance is low (application working slow).</p>

<p>Additional information :</p>

<ol>
<li>GLTF-WEBGL link to open 3D model <a href="https://github.com/montagejs/glTF-webgl-viewer.git" rel="noreferrer">https://github.com/montagejs/glTF-webgl-viewer.git</a>.</li>
<li>When I changed offsetHeight to scrollHeight, able to view the 3D model, but crashed after some time. </li>
</ol>

<p>Any body have any cue to debug WebGL issues on iOS 10 ?</p>