How do we detect audio end point changing in a Windows Store app?
<p>For WINDOW UNIVERSAL APP, I want to detect whener audio end point is changed.</p>
<ul>
<li><p>For Windows Mobile App, I used Windows.Phone.Media.Devices.AudioRoutingManager to get the callback and do audio stream routing.</p>
</li>
<li><p>For Windows Desktop App, MMDevice API may come in hand.</p>
</li>
<li><p>For Windows Store App, I don't know how to get this. How to detect this?</p>
<p>Any help and useful suggestion is appreciated. Thank you.</p>
</li>
</ul>