What is ambient occlusion in baked GI settings?
<p>I'm currently struggling with lighting settings in Unity 5.4, and because I'm learning how to use them I'm trying to understand how every one of them works. I have problem with figuring out what ambient occlusion actually does. The discription in the docs also doesn't explain this clearly for me. Can somebody explain to me what this does - what's the effect, and what's the process of making this? Also it would be nice if you could explain what settings that appear after i pick ambient occlusion do(max distance, direct, indirect), in case that isn't obvious after explaining how AO works.</p>