Unity 5 NetworkManager StartHost & StartClient Properties
<p>Is there any way to change the <code>.networkAddress</code> and <code>.networkPort</code> properties within the <code>NetworkManager.singleton.StartHost()</code> and <code>NetworkManager.singleton.StartClient()</code> objects? I tried <code>NetworkManager.singleton.StartHost().networkAddress = GetLocalIp()</code> where <code>GetLocalIp()</code> is a function that gets the computers local IP so another person on a different computer can connect.</p>

<p>I'm trying to make it so I don't have to use localHost for my multiplayer game as that is quite pointless to run two instances of the same game on the same machine. </p>

<p>Any ideas on how to do this so that one computer is a host machine and the other is a client that connects to the host and they are able to play on the same map.</p>