Unity C# Error, DirectoryNotFoundException
<p>I am following an Inventory tutorial series and it is using JSON to save the data used for the inventory. </p>

<p>The error is in this block</p>

<pre><code>using UnityEngine;
using System.Collections;
using LitJson;
using System.Collections.Generic;
using System.IO;


public class ItemDatabase : MonoBehaviour {
private List&lt;Item&gt; database = new List&lt;Item&gt;();
private JsonData itemData;

void Start()
{

    itemData = JsonMapper.ToObject(File.ReadAllText(Application.dataPath + "/StreamingAssets/Items.json"));
    ConstructItemDatabase();

    Debug.Log(database[1].Player);

}
</code></pre>

<p>The error I am getting is </p>

<blockquote>
  <p>DirectoryNotFoundException: Could not find a part of the path "H:\Webb_Finale\Fantasy\Assets\StreamingAssets\Items.json".
  System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.IO/FileStream.cs:292)
  System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share)
  (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare)
  System.IO.File.OpenRead (System.String path) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.IO/File.cs:363)
  System.IO.StreamReader..ctor (System.String path, System.Text.Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.IO/StreamReader.cs:167)
  System.IO.StreamReader..ctor (System.String path, System.Text.Encoding encoding)
  (wrapper remoting-invoke-with-check) System.IO.StreamReader:.ctor (string,System.Text.Encoding)
  System.IO.File.ReadAllText (System.String path, System.Text.Encoding encoding) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.IO/File.cs:587)
  System.IO.File.ReadAllText (System.String path) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.IO/File.cs:582)
  ItemDatabase.Start () (at Assets/Scripts/ItemDatabase.cs:13</p>
</blockquote>

<p>I am not sure what to do to fix this problem, thanks for any help!</p>