Unity hard real time synchronization
<p>I need to synchronize Unity app to a 3rd party app where time synchronization is crucial (1-2ms varient max).</p>

<p>The way this is done today (without Unity) is getting priority of the OS scheduler with a designated app which will assure a constant delay. </p>

<p>A constant delay is good enough as it can be used in the data analysis which is not done in real time. Today the constant delay is measured once on the beginning. </p>

<p>Thanks in advance.</p>