Unity + Leap Motion: error CS0246 (namespace) issue
<p>We have a Unity 5 program running well with Oculus Rift + Leap Motion on a Windows 7 computer. We tried to have the same program running on another computer with Windows 10, but these following errors showed up. </p>

<p>Could any of you provide some suggestions? Thanks a lot! (ps. Oculus Rift and Leap Motion are running well on the Win10 computer with a separate Unity project: the package called "Core Assets" from Leap Motion that shows both Oculus and Leap Motion connections.)</p>

<p>Thanks!</p>

<p><strong>The error messages in Unity are:</strong></p>

<p>Assets/LeapMotion/Scripts/Hands/DebugFinger.cs(14,28): error CS0246: The type or namespace name `FingerModel' could not be found. Are you missing a using directive or an assembly reference?</p>

<p>Assets/LeapMotion/Scripts/Hands/PolyFinger.cs(13,27): error CS0246: The type or namespace name `FingerModel' could not be found. Are you missing a using directive or an assembly reference?</p>

<p>Assets/LeapMotion/Scripts/Hands/PolyHand.cs(17,25): error CS0246: The type or namespace name `HandModel' could not be found. Are you missing a using directive or an assembly reference?</p>

<p>Assets/LeapMotion/Scripts/Hands/RiggedFinger.cs(17,29): error CS0246: The type or namespace name `FingerModel' could not be found. Are you missing a using directive or an assembly reference?</p>

<p>Assets/LeapMotion/Scripts/Hands/RiggedHand.cs(12,27): error CS0246: The type or namespace name `HandModel' could not be found. Are you missing a using directive or an assembly reference?</p>