Unity Physics Optimization (lots of rag doll character)
<p><a href="https://i.stack.imgur.com/4j1UE.png" rel="nofollow noreferrer"><img src="https://i.stack.imgur.com/4j1UE.png" alt="enter image description here"></a>hi i am developing my new game it is like infinite runner. I am using object pooling for instantiate objects. i have lots of character with animation and rag doll. </p>

<p>Physics are very big on my iPad 3 profiler. when i destroy characters everything is good working. Characters have animator,rag doll and simple waypoint.</p>

<p>How can i optimize that ?<a href="https://i.stack.imgur.com/geMwz.png" rel="nofollow noreferrer"><img src="https://i.stack.imgur.com/geMwz.png" alt="enter image description here"></a></p>