How can I predict rigid-body movement in a multi-player network game using cannon.js?
<p>How can I simulate rigid-body movement?  I'm building a multi-player network racing game and I need to predict the next millisecond physical behavior and send position/rotation over the network to reduce the synchronization movement gap.</p>

<p>My current implementation just sends my current position/rotation to the other player.  I can see the jerky movement on the other PC.  My guess is that the cannon simulation and the latest position/rotation have a conflict that causes the slight delay.</p>