pixijs mousedown event not working (any version)
<p>my click events aren't working in any version of ie and I can't really find a solution for it.</p>

<p>The curious thing is that if I swap my mousedown with a mousemove it works, meaning the events get into the pixijs canvas correctly, but in my project the mousemove is not an option.</p>

<p>Here's the relevant code:</p>

<p><div class="snippet" data-lang="js" data-hide="false">
<div class="snippet-code">
<pre class="snippet-code-js lang-js prettyprint-override"><code>// This function gets called from somewhere else
var new_word = getRandomWord();
var color = new_word == currentWord ? 0xffffff : 0xffffff;
var fontSize = isSmallScreen ? Math.round(Math.random() * 10 + 10) : Math.round(Math.random() * 40 + 20);
var creationPadding = isSmallScreen ? 0 : 200;
var text = new PIXI.Text(new_word, {
            font: fontSize + 'px Clarendon',
            fill: color,
            dropShadow: !isTouchDevice,
            dropShadowColor: 0xffffff,
            dropShadowDistance: 0,
            dropShadowBlur: 8,
            dropShadowAlpha: .2,
            padding: 5,
            align: 'left'
        });
text.pivot.set(text.width / 2, text.height / 2);
text.position.x = getRandomArbitrary(creationPadding, renderer.width - creationPadding);
text.position.y = getRandomArbitrary(0, renderer.height - beer.position.y - 156);
text.rotation = degToRad(getRandomArbitrary(-20, 20));
text.interactive = true;
currentlyShownWords.push(text._text);

text.on('mousedown', function (e) {
    alert('mousedown');
    if (inGame) {
        e.stopPropagation();
        if (text._text == currentWord) {
            clickedCorrectWord(text);
        } else {
           clickedWrongWord(text);
        }
    }
});</code></pre>
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