IOS Audio Compression
<p>I am creating a game that uses a lot of small (5K-40K)sound bites (15M of mp3) to make voice responses. Apple's best practices talk about compressed formats. If I use "afconvert -f AIFC -d ima4 sound.wav" to compress any of the files, I get one almost four times the size. Should I just use mp3s? Is there another way of compressing files, or am I doing something wrong? Being a newbie to programming, I would appreciate any advice on how to keep my app bundle smaller.</p>