Procedural terrain generation with blocks
<p>I am using three.js to create procedurally generated terrain using Perlin Noise.</p>

<p>I am creating the terrain using a series of blocks, but their heights along their borders are not corresponding to one another as you can see below.</p>

<p>How should I approach matching the height maps across blocks?</p>

<p><a href="https://i.stack.imgur.com/6xyBB.png" rel="nofollow noreferrer"><img src="https://i.stack.imgur.com/6xyBB.png" alt="terrain blocks"></a></p>

<p>I'm using Perlin Noise Algorithm for generating heights; the problem is that the height of each point is indipendent from the heights of the near points. I've other noise algorithm, but i have the same problem..</p>