Unity Navmeshagent won't face the target object when reaches stopping distance
<p>I'm trying to get the NPC to look at the main character when I'm talking to him. I need to make sure it looks natural and that he is facing me. I know I can do Transform.LookAt() but that is too instant and unnatural. </p>

<p>How do I rotate the navmeshagent to face my character when its stopped moving?</p>