Export from Shadertoy to Three.js
<p>I am making my first steps coding. I made some courses on internet, then I played with some three.js experiments, and now I would like to continue learning experimenting with Shaders.</p>

<p>I found Shadertoy.com and it's really amazing! There are a lot of difference experiments with incredible effects. I am trying to use one of these shaders in Three.js but is not so easy.</p>

<p>The Shaders are already written, it's true. But I don't know what to do with that, I don't know how I can use it.</p>

<p>Because it's not only copy and paste the code. There is a relation that I have to write to can apply some of these amazing effects to a Three.js geometry. I have to use uniforms, and I don't know how I can make to know which uniforms I can use, and how can I use them.</p>

<p>I started see the tutorials in Shadertoy and some articles on Internet and it looks like something really abstract. I think that I should study a lot of maths before start understanding that language.</p>

<p>Do you have some recommendation to start? </p>

<p>Maybe is something simpler than I think and I can just copy, paste, and experiment with the code on my HTML document?</p>