Libgdx game crashes
<p>My libgdx game crashes sometimes. I have no Idea why, so I don't think it is worth posting code yet, before knowing where it is comoing from. I am running the game on Windows. Here is the console output:</p>

<pre><code># A fatal error has been detected by the Java Runtime Environment:#
#  Internal Error (os_windows_x86.cpp:144), pid=12252, tid=14156
#  guarantee(result == EXCEPTION_CONTINUE_EXECUTION) failed: Unexpected result from topLevelExceptionFilter
#
# JRE version: Java(TM) SE Runtime Environment (8.0_65-b17) (build 1.8.0_65-b17)
# Java VM: Java HotSpot(TM) 64-Bit Server VM (25.65-b01 mixed mode windows-amd64 compressed oops)
# Failed to write core dump. Minidumps are not enabled by default on client versions of Windows
#
# An error report file with more information is saved as:
# C:\...\assets\hs_err_pid12252.log
#
# If you would like to submit a bug report, please visit:
#   http://bugreport.java.com/bugreport/crash.jsp
# The crash happened outside the Java Virtual Machine in native code.
# See problematic frame for where to report the bug.
#
# Process finished with exit code 1
</code></pre>

<p>Where could this error come from? Could it have something to do with Box2d, Shapes, Bodies...?</p>