Why are Xamarin debug builds so big, and how can I reduce the size?
<p>A simple "Hello World" program built with Debug mode in Xamarin has a size of 50mb without even including the installed Monoruntime and other things such as that.</p>

<p>While I'm guessing that release builds are smaller, I would also like to reduce the size of the debug builds, without losing any debug functionality, so that I rebuild my apps faster.</p>

<p>So, why are Xamarin debug builds so large and how can I reduce the size of them without sacrificing debug functionality?</p>