Andrew A. Aldwell
Director Of Information Technology at AVM Biotechnology
IT Director / Software Engineer
Mr. Aldwell has over ten years of experience working in and around the IT sector, as well as a strong background in software engineering, game development, and web development.  He has received a Bachelor’s degree in Computer Science and Real-Time Interactive Simulation from DigiPen Institute of Technology, where his main areas of study were 3D graphics programming with C++, game development, and game engine architecture.  Prior to that, he helped build and maintain testing labs for the Microsoft Xbox 360, provided IT consulting services, and built custom made-to-order PC's for various private clients.  Andrew also continues to develop his own games and 3D graphics applications on the side, mostly just for fun.
AVM Biotechnology
https://www.linkedin.com/company/avm-biotechnology
Seattle, Washington, United States
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Director Of Information Technology
VMC Game Labs
https://www.linkedin.com/company/vmc
Provided oversight and contributed to the development of testing facilities. Facilitated the use of testing hardware and performed maintenance when necessary.  
* Proposed and executed an overhaul of the network hardware architecture which led to thousands of dollars in annual savings.
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Xbox 360 Lab Technician
Bachelor's Degree
Bachelor of Science in Computer Science and Real-Time Interactive Simulation 
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Digipen Institute of Technology
https://www.linkedin.com/school/digipen-institute-of-technology/
Associate's degree
Computer Science
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Northern Virginia Community College
https://www.linkedin.com/school/northern-virginia-community-college/
igda
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Selected from a wide pool of applicants to create and present a poster at CppCon 2017, which remained on display for the duration of the event.  Worked together with a colleague to create a triptych poster describing an algorithm for iteration over the intersection of N sorted data sets in linear lime.  Presented the poster and gave a short talk to a panel of judges at the event for the best poster competition. The poster is currently hosted on CppCon's github for public viewing here: https://github.com/CppCon/CppCon2017/tree/master/Posters
CppCon
Poster Presenter at CppCon 2017
Main Role: Lead Graphics Engineer, Art Pipeline Director

Finalist for Alt.Ctrl.GDC 2017
Pax Prime 2016 DigiPen Student Showcase Exhibit

Sand Garden is an augmented reality sandbox game which utilizes the Kinect sensor technology and projection mapping to generate virtual in-game terrain height maps in real time.

- Implemented 3D animation systems, and enhancing the existing graphics engine architecture, in C++, OpenGL 4.3, and GLSL, in a custom from-scratch engine.
- Developed multi-monitor display solutions in a custom engine and also ported this functionality to a new version developed in the Unity engine environment.
- Assisted with the original concept and design
Sand Garden
Main Role: Graphics Engineer, Art Pipeline Director

Swap Adventure is a 3D Platformer where the player uses a magic boomerang to traverse an open, expansive environment.

- Contributed to both graphics and core engine systems, using C++, OpenGL 4.3 and GLSL
- Implemented an extensible resource manager, leveraging template meta-programming to generate compile-time classes for additional resource types
- Leveraged the Assimp importer library to handle, multi-threaded, de-coupled asset loading, supporting multiple game engines and graphics API's
- Implemented a shared rendering context under SFML 2.0 that supports a production game window system, as well as an integrated editor built with Qt.
Swap Adventure
Main Role: Principal Graphics Lead Engineer

Chronosphere is a 3D Split-Screen Multiplayer First-Person-Shooter, nostalgic of the Goldeneye 64 and Quake era of games.  Players compete in a last-man standing type of deathmatch with energy weapons, and physically simulated projectiles.

- Architected and implemented a completely uncoupled graphics and UI system, supporting multiple APIs
- Programmed all major graphics features in C+, DirectX11 and HLSL, leveraging the ImGUI library for  UI
- Led the design team in tweaking and balancing the "feel" of gameplay
- Conceptualized and delivered on the art direction and color pallettes
Chronosphere
Main Role: Graphics Engineer, Art Pipeline Engineer

Pax Prime 2014 DigiPen Student Showcase Exhibit

Emeth is a 2D real-time strategy game which combines the position-based combat of chess with the frantic action-economy common to the RTS genre.

- Contributed several shader-driven graphical effects working in C++, DirectX9, and HLSL
- Steered the art direction to provide a significantly more visually appealing experience
- Exhibited at PAX Prime 2014
Emeth
Main Role: Developer, Designer, Artist

Rouger is a comedic, action-oriented Rogue-Like experience, where the player attempts to venture as far from their starting point as possible, leveling up attributes and completing quests.

- Implemented UI features as well as a complete inventory and equipping system
- Helped build a custom engine entirely in C, around an existing bare bones graphics framework
- Created all art assets
- Assisted in the design of major game mechanics
Rouger
Main Roles: Developer, Designer, Artist

Envelopment is a top-down space shooter with a virtual third dimension mechanic where players shift layers in altitude to avoid swarms of enemies and giant asteroids.

- First game project
- Implemented several graphical effects and polish in a pre-built engine, using C++
- Programmed logic for most major systems and behaviors
- Chosen for the DigiPen Game Gallery
Envelopment
http://www.will-lanoie.com/#!envelopment/c1mmt
EasterSwing.org
https://www.linkedin.com/company/seattle-swing-dance-club
I currently maintain all web-based services and provide I.T. support for the Seattle Easter Swing dance convention.  Additionally, I am in the process of building an entirely new website for the event, and migrating services over to a new web host server. Event details can be found here: http://easterswing.org
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Webmaster
Education
DigiPen Institute of Technology
https://www.linkedin.com/company/digipen-institute-of-technology
Acted as a leading organizer of school-wide events and arbiter for student-faculty communication.
Successfully negotiated the addition of the Microsoft Office software suite for student use across campus computer systems.

Served as a CS Program Council Head for one year, negotiating the needs of students with the program Dean as well as other faculty.

Procured the largest and most valuable pool of prizes to date for the bi-annual student LAN party event, by reaching out to numerous game studios and PC hardware manufacturers.
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Student Senate Representative
CompTIA
COMPTIA A+ Certification
https://www.linkedin.com/in/romantolstykh
Greater Seattle Area
Roman Tolstykh
Senior Product Manager at Author-it
https://www.linkedin.com/in/maxklassen
Bellevue, WA
Max Klassen
Sr. Software Development Engineer at AMD
https://www.linkedin.com/in/rpannkuk
Greater Seattle Area
Riley Pannkuk
Senior Product Manager at Amazon Prime Gaming
https://www.linkedin.com/in/rbfrancis
Greater Seattle Area
Robert Francis
Principal Software Engineering Manager on Project xCloud at Xbox
https://www.linkedin.com/in/connor-hollis-84b01463
Kirkland, WA
Connor Hollis
Senior Software Engineer at Meta
https://www.linkedin.com/in/robincwoodbury
Redmond, WA
Robin Woodbury
Senior Software Engineer in Test, Audio at Magic Leap
https://www.linkedin.com/in/angela-kugler
Kenmore, WA
Angela Kugler
EVP at DigiPen | Kenmore City Councilmember | Operations | Program Manager
https://cn.linkedin.com/in/denghongrui
Beijing, China
Eliza Deng
Artist, Game Designer
https://www.linkedin.com/in/kimberly-shpunder-98715832
Redmond, WA
Kimberly Shpunder
Software Quality Assurance Tester at Facebook
https://www.linkedin.com/in/kevin-french-366b464a
Greater Seattle Area
Kevin French
UX Director at Perfect Day Productions
https://www.linkedin.com/in/nathan-reed-43a83639
Greater Seattle Area
Nathan Reed
Manager, Solution Development
https://www.linkedin.com/in/deunanb
Greater Seattle Area
Deunan Berkeley
UX Professional at Fuel Talent for Alaska Airlines
https://www.linkedin.com/in/devinkaas
Bellevue, WA
Devin Kaas
Game Designer at Monolith Productions (WB Games)
https://www.linkedin.com/in/soniagmichaels
Seattle, WA
Sonia Michaels
Department Chair, Humanities and Social Sciences @ DigiPen. Game Industry Educator, Speaker, & Career Coach. IGDA Board of Directors.
https://www.linkedin.com/in/justinmillard
Redmond, WA
Justin Millard
Software Engineer II at Microsoft
https://www.linkedin.com/in/stephanie-paul-38520352
Greater Seattle Area
Stephanie Paul
Art Director at Threshold Games
https://www.linkedin.com/in/stevenbgeorge
Greater Seattle Area
Steven George
Principal Software Engineer
https://www.linkedin.com/in/jamesludden
Bothell, WA
James Ludden
Digital Sculptor & Engineer
https://www.linkedin.com/in/ryancdavison
Redmond, WA
Ryan Davison
Senior Software Engineer at Red Lens Games
David Browne
      
          



            
              
        
              
  

    
        We had Andrew join the team as our Graphics Developer. He has delivered polish and special effects to our game.  He is hard working and finds ways to get the project moving forward.

I would be excited to work with him in the future.
Liked by Andrew A. Aldwell
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It was such a pleasure to host Company Day at DigiPen with Chris Potter, Jacob Hemphill, and James Blackmer! Huge thanks to all who came out to the…
Liked by Andrew A. Aldwell
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This is something I think every firm should consider.
Liked by Andrew A. Aldwell
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6:24 am and going through Unity’s #XR source code since there is very little documentation, what I realize is that nothing is going to stop me, no…
Gaming: Passion and Profession
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