aaron cendan
Senior Technical Audio Designer at Relic Entertainment
senior technical audio designer relic entertainment
feel free check sound design audio integration/programming work website http : //aaroncendan.me ~~~ stickless custom controller fall 2017 , close friend fellow gaming enthusiast developed wrist complication broke personal controller time . effort remedy , built custom one . design received traction got started path building controller competitive gamers casual enthusiast across u.s. abroad .
Relic Entertainment
https://ca.linkedin.com/company/relic-entertainment
Vancouver, British Columbia, Canada
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Senior Technical Audio Designer
Stickless Custom Controllers
Developed custom controllers for gaming enthusiasts with physical disabilities, specifically addressing impairments associated with repetitive thumb motion. Manage website, inventory, advertising, event and conference attendance, finances, design, construction, and delivery of controllers. 

Featured in the Orlando Sentinel, WFTV Channel 9, UCF Today, and Fox 35 Orlando. 

2019 UCF Joust Venture Semi-Finalist
Greater Chicago Area
Founder
Santa Monica Studio
https://ca.linkedin.com/company/santa-monica-studio
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Associate Technical Sound Designer
Electronic Arts (EA)
https://ca.linkedin.com/company/electronic-arts
Worked with team of audio artists on the integration of dialog for sports commentary systems in Madden. Used proprietary programming language to integrate with EA’s Frostbite. Designed and built custom database management tools using VBA and XML.
Orlando, Florida Area
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Technical Audio Artist
Not Suspicious, LLC
https://ca.linkedin.com/company/not-suspicious-llc
Sound design and integration on Tablecraft, a VR chemistry game coming out in 2020!
Orlando, Florida Area
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Technical Sound Designer
Team Desert Beagle
Managed a four person team of sound designers and audio implementors. Oversaw all audio asset production and integration. Directed voice-over sessions. Wrote, recorded, mixed symphonic metal soundtrack.

Desert Beagle's Malediction will be releasing on Steam in Fall 2019.
Orlando, Florida Area
Audio Lead
Project Replay
Produced binaural Foley audio for diegetic user interface elements. Wrote, recorded, and mixed indie soundtrack.

Project Replay's DriftLight will be releasing on Steam in Fall 2019.
Orlando, Florida Area
Sound Designer, Composer
Studio Scrapbot
Built a modular dialog engine in FMOD Studio using phonetic vocalizations. Prototyped audio in game engine using digital formant synthesis. Composed an interactive orchestral soundtrack.
Orlando, Florida Area
Technical Sound Designer
Trust The Process
Edited and integrated dialog for linear cutscenes and non-linear gameplay. Optimized audio playback and streaming in FMOD Studio for release on Xbox 1.

Wrote, recorded, and mixed orchestral soundtrack with Cambodian instrumentation. Recorded and edited Cambodian percussion sound effects to sync with game’s core rhythm mechanic.

Trust the Process' In Harmony is available now on Xbox 1.
Orlando, Florida Area
Sound Designer, Composer
Pritzker Military Museum & Library
https://ca.linkedin.com/company/pritzker-military-library
-Develop transcriptions and digital recordings of rare sheet music archives using proprietary Optical Music Recognition software
-Catalog and photograph incoming literature; classify documents in need of restoration
Chicago, IL
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Rare Books and Sheet Scores Intern
Aflac
https://ca.linkedin.com/company/aflac
-Conduct geographic study of policyholder residency throughout greater Chicago area
-Develop Spanish marketing materials in compliance with current marketing legislature
Greater Chicago Area
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Market Analytics Intern
University of Central Florida
https://ca.linkedin.com/company/university-of-central-florida
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Information Technology Intern
Master of Science - MS
Interactive Entertainment
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University of Central Florida
https://ca.linkedin.com/school/university-of-central-florida/
Bachelor of Arts - BA
Awards: Dean's List 2018
Honors: President’s Scholarship Award Recipient, Dean’s Scholarship Award Recipient
Music with Specialization in Ethnomusicology
The University of Chicago
International Baccalaureate Program
Honors: National Hispanic Recognition Program Scholar, National Honor Society Member
Winter Park High School
Presented on the role of accessibility in games as it pertains to audio. Hosted a workshop on the integration of adaptive footstep audio in games.
Accessibility in Games | The Need For Immersive Audio
Otronicon - Orlando Interactive Technology Conference
Hosted two lectures on the differences between music for linear and non-linear media, demonstrating some of the capabilities of adaptive video game music.
Creating Immersive, Interactive Music for Games
Press Play - Orlando Game Development Conference
Poverty Alleviation
Salvation Army
https://ca.linkedin.com/company/salvation-army
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Office Volunteer
Education
Myungsung Medical School, Addis Ababa, Ethiopia
Curriculum Development Assistant
National Association of Underwater Instructors
Open Water Scuba Diver
National Insurance Producer Registry
18010926
Illinois Health and Accident Insurance Producer
https://www.linkedin.com/in/carsonalexanderlewis
Los Angeles Metropolitan Area
Carson Lewis
Technical Audio Designer at 343 Industries
https://ca.linkedin.com/in/prma
Regina, SK
Paulo Andrade
Ph.D. | PMP | Software Engineer | React | TypeScript | Professor | Researcher | CSM | CSPO
https://ca.linkedin.com/in/paul-dutton-644a698
Edmonton, AB
Paul Dutton
Creative Director at Humanoid Studios
https://www.linkedin.com/in/jamieuhrmacher
Los Angeles County, CA
Jamie Uhrmacher
Senior Level Designer at Respawn Enterainment
https://www.linkedin.com/in/jacob-boyle-4b19a85
Northridge, CA
Jacob Boyle
Software Engineer at Respawn Entertainment
https://www.linkedin.com/in/faydenko
Los Angeles, CA
Ashton Faydenko
Associate Sound Designer at Respawn
https://www.linkedin.com/in/morgangoin
Houston, TX
Morgan Goin
Mission Designer at Hangar 13
https://www.linkedin.com/in/bradleygurwin
Denver, CO
Bradley Gurwin
Associate Technical Sound Designer at Santa Monica Studio
https://www.linkedin.com/in/laura-yuan-7965a5a8
United States
Laura Yuan
Graduate Student
https://by.linkedin.com/in/mikita-tratsiuk
Brest
Mikita Tratsiuk
Junior Software Engineer at EPAM Systems | Interested in IoT | 10X - Rule adherent | Proactive person | System Engineer student at BrSTU |
https://www.linkedin.com/in/sam-plattner-372aa863
Los Angeles Metropolitan Area
Sam Plattner
Sound Designer at Salt Audio
https://de.linkedin.com/in/max-krempin-91092813b
Würzburg
Max Krempin
Already Won 🏆
https://www.linkedin.com/in/noahodessakowalski
Los Angeles, CA
Noah Kowalski
Audio Engineer at SALT
https://www.linkedin.com/in/adrian-salas-2287641a8
Fort Worth, TX
Adrian Salas
Graphic / UI designer actively seeking new and exiting internship and full time opportunities
https://www.linkedin.com/in/dave-st-jean-4114236
Rocky Hill, CT
Dave St. Jean
OR Audio Visual Integration Systems Specialist  at STERIS Corporation
https://www.linkedin.com/in/rachael-cohn-b652868
Philadelphia, PA
Rachael Cohn
Head of Practice Strategy and Operations, R&D at ZS
https://www.linkedin.com/in/safia-khouja-2020
Greater Chicago Area
Safia Khouja
Data Scientist at Zillow
https://www.linkedin.com/in/zpino
Los Angeles, CA
Zach Pino
Assistant Editor at Bang Zoom! Studios
Steve Diezel
      
          



            
              
        
              
  

    
        Aaron is a man capable of practically any task when he sets his mind to it. He has drive and determination to learn completely alien things to help in implementing or solving a problem, or get his hands dirty with the systems he's working with. When I worked with Aaron no problem felt too big to tackle, since I knew we'd be able to sit down and deep dive into the work until the job was done. No engine or 3rd party software is safe from Aaron, and he'll assemble  tools and hardware to get what he wants for a project. Aaron is a force of nature and I'm glad to have worked with him. Adam Cohen
      
          



            
              
        
              
  

    
        Aaron always goes a step above other sound designers with his commitment to educating others in the process while creating a collaborative space for non-experts to feel like their input is valid. His ability to balance multiple projects and create high quality audio for them at the same time is nothing short of inspiring, and his ability to comprehend even the most complex themes as music, sfx, and ambience, has raised my own standards for what makes a good sound designer. Aaron was a willing and vital part of 5 different projects simultaneously during undergrad and was able to deliver thousands of sound assets to all of them at a reliable pace. I couldn't recommend him more highly for any sound designer position.
Liked by Aaron Cendan
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I'm extremely happy to share that I've been working with Guerrilla and Sony on Horizon Forbidden West. Huge thanks to the audio team and look forward…
Liked by Aaron Cendan
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Delighted to announce that today was my first day as an Audio Designer with the wonderful folks over at Splash Damage! Super excited for this new…
Liked by Aaron Cendan
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Warning: This post may make you angry.It's pretty common knowledge in our industry that a lot of game developers don't want to think too much about…
Game Audio
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