Ashley Rogers
Software Engineer II at Wave
Software Engineer II at Wave
Ever since being given a book on MSWLogo at 7 in a flimsy attempt by my dad to get me out of his hair, I've been programming games. While my early attempts were fairly lackluster, I moved quickly to Python, to Game Maker, to Flash and AS3, and finally to Unity, leaving a trail of passionate attempts at entertainment media in my wake. At Becker College I was able to develop my skills with industry experience, working on several commercial mobile titles with MassDiGI. My crowning achievement at Becker, as far as I'm concerned, was CyberDrive 2077 - I developed this game from scratch with a team of six at MassDiGI SIP 2018, continued on as producer and lead programmer to take it to launch, and it went on to become one of our most successful titles in the history of MassDiGI, with thousands of players and a 4.7 star rating on the App Store. 

Since summer 2019, I've worked heavily with Dejobaan Games, the award-winning developers of Elegy for a Dead World, Monster Loves You!, and AaAaAA!!! – A Reckless Disregard for Gravity. I helped bring Twenty Minute Metropolis, a 3D city builder released in March 2019, to a procedurally-generated 2D isometric prototype of a sequel, Thirty Minute Metropolis. My shader expertise, refined in my work with 30MM, helped Dejobaan take their visual style for Last Night on Planet Earth from Photoshop mockups to realtime Unity scenes. I'm currently working on a remaster of AaAaAA!!!, Dejobaan's 2009 hit basejumping game, putting my graphics programming skills to the task of updating the visuals to pristine 2020 quality.

Since graduation, I've worked for Tricky Fast Studios, a Massachusetts-based contract development firm, providing development support to AAA game projects and sophisticated interactive products. In just a short period, I've had the opportunity to work on a wide variety of projects, in a variety of development situations.
Wave
https://www.linkedin.com/company/thewavevr
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Software Engineer II
Tricky Fast Studios, LLC
https://www.linkedin.com/company/tricky-fast-studios
- Development work with outside clients, creating UIs to client specifications, exchanging feedback and working alongside client teams both remotely and on-site, as needed.
- Concept, planning, and development on in-house Tricky Fast Studios projects.
- Integration with proprietary tools developed by clients, interfacing with existing systems and APIs, sometimes with little provided documentation.
- Working with clients to make regular builds and maintain regular update releases on Android and iOS.
https://media-exp1.licdn.com/dms/image/C4D0BAQFHKjEpFgHq9g/company-logo_100_100/0/1519887457215?e=1655942400&v=beta&t=dzEF2dBYkTJVBtMZQ5PQV2b0slW0wJX_lonjICbgEUg
Software Engineer
Petricore, Inc
https://www.linkedin.com/company/petricore-inc
- Developing interactive displays with C# in Unity based on designer mockups and assets.
- Consulting with clients on a regular basis to adapt our work to fit their needs and to incorporate feedback.
Worcester, MA
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Junior Developer
MassDiGI
https://www.linkedin.com/company/massachusetts-digital-games-institute-massdigi-
Producer, Lead Programmer
CyberDrive 2077 - Android, iOS
Coming on to the team off of SIP during the summer, I worked to bring our game to a soft launch in India, where we were able to collect and analyze analytics data to improve our game for the full launch in Spring.
- Designed, built, and tested four proofs of concept for new mechanics.
- Created in-editor level design tools to help our designers and artists create the game world.
- Implemented A/B testing for obtaining data on new features.
- Designed and implemented an entirely new and consistent UI across all parts of the game.
- Imported (using a custom tool I wrote) and analyzed analytics data in PostgreSQL.

Programmer
Leap A Head - Android, iOS
- Redesigned analytics from the ground up, giving Leap A Head the most in-depth analytics of any MassDiGI game to date.
- Created an advertising system that tracked a player's performance to avoid displaying ads to already frustrated players.
- Created a new loading screen, settings page, and credits UI. 
- Handled weekly builds for Android and iOS.

Programmer
Hyper Thunder Run 198X - Android, iOS
- Created a daily missions system that gave players bonus rewards for completing randomly generated daily tasks.
- Implemented an entirely redesigned UI from our artist's mockups.
- Handled weekly builds for Android and iOS.

Programmer
Colosseum Coach - Android, iOS
- Developed modular UI for the in-app purchase system.
- Created a procedurally-generated gossip system for the store.
- Worked on a daily dungeon system to create a new dungeon each day for players to conquer, synchronized with all players.
Worcester, MA
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Intern - Live Studio
MassDiGI
https://www.linkedin.com/company/massachusetts-digital-games-institute-massdigi-
Worked in association with Dejobaan Games to develop Thirty Minute Metropolis, a city builder where you begin society anew after the apocalypse and build the biggest brightest city you can in thirty minutes. I was tasked with developing a 2D isometric engine to graft on to the previously-existing 3D game skeleton, writing a procedural generation algorithm to generate infinite new levels from scratch, and overhauling the game's systems to allow new mechanics to be implemented and old mechanics to be extended while working with our external partners at Dejobaan to guide the project's direction.
https://media-exp1.licdn.com/dms/image/C4E0BAQG0neTd9FaDZQ/company-logo_100_100/0/1624322837565?e=1655942400&v=beta&t=x5C0a7VaKykgNFmDR7M8SF52yfF_4HKSmQxql5soKHU
Intern - SIP 2019
MassDiGI
https://www.linkedin.com/company/massachusetts-digital-games-institute-massdigi-
As associate producer and programmer on CyberDrive 2077, I worked in a team of six to rapidly develop and test several prototypes for potential games. Based on feedback from playtesters we decided which of the prototypes would be the most successful and spent the next two months developing our unique and interesting take on the endless runner genre.
Worcester, Massachusetts
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Intern - SIP 2018
TheBeamer LLC.
Developing a multiplayer cooperative educational adventure for students about constructing the early universe.
East Hartford, CT
Video Game Programming Intern
Bachelor of Arts (B.A.)
Minor in Computer Science
Game and Interactive Media Design (Game Programming Concentration)
https://media-exp1.licdn.com/dms/image/C560BAQHNC1jQWtXmqA/company-logo_100_100/0/1519856760107?e=1655942400&v=beta&t=bBcUinYB3jLTm2trC45shf37JxkjXD32GdWlkgfbeMc
Becker College
https://www.linkedin.com/school/becker-college/
Chloe Tibets
      
          



            
              
        
              
  

    
        Ashley and I worked together on the game "Colosseum Coach". On this game, Ashley proved to be an efficient and skilled worker. She was able to solve any problem thrown at her in a quick and effective manner. During her time on "Colosseum Coach" she would often do more than what was asked of her that week, overall helping the game to be in it's best shape for launch. Alongside her work on the game, she helped out other teams. She was an invaluable member of the "Colosseum Coach" team.
Liked by Ashley Rogers
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Play our games! Join us tomorrow for our annual open house. Free, fun and open to all.https://lnkd.in/eBBynwM #games #play #joinus
Liked by Ashley Rogers
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It’s out! First public game built on our platform.
https://www.linkedin.com/in/ashley-rogers-031a0a22
Crestview-Fort Walton Beach-Destin Area
Ashley Rogers
Attorney
https://www.linkedin.com/in/ashley-rogers-ab834984
East Troy, WI
Ashley Rogers
Customer Service & Sales Representative at Farmers Insurance: 262-649-2076 or ashley.gcoleman1@farmersagency.com
https://uk.linkedin.com/in/ashley-rogers-62737997
West Midlands
Ashley Rogers
General Manager at Grayson Design & Print Ltd
https://www.linkedin.com/in/ashley-rogers-6954943
Oakland, CA
Ashley Rogers
https://www.linkedin.com/in/ashleyedine
Greater Orlando
Ashley Nicholson
COTA/L