aaron canary
Principal Software Engineer at Respawn Entertainment
principal software engineer respawn entertainment
core passion solve problem help others see bigger picture make change matter . veteran-ed engineer enjoys deep collaboration ai automation . specialty : artificial intelligence , algorithm , machine learning , game design , simulation design , distributed system , control system , contextual expert system . passion & hobby : contributing society , machine learning , video gaming , board gaming , financial investment , algorithm trading , autonomous robotics , mobile app development , procedural generation , evolutionary system , advanced physic , nutrition , wellness , environmentalism , permaculture .
Respawn Entertainment
https://www.linkedin.com/company/respawn-entertainment
I'm super excited to get back into making games.
Remote
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Principal Software Engineer
Verizon Media
https://www.linkedin.com/company/verizon-media
Development of CDN performance and reliability strategies for Apache Traffic Server and Cloud Edge Technologies.
Urbana-Champaign, Illinois Area
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Principal Sofware Development Engineer
Verizon Media
https://www.linkedin.com/company/verizon-media
Reimplemented network performance and reliability metrics data collection and visualizations.
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Senior Software Engineer
Volition
https://www.linkedin.com/company/volition
- Produced repeatable open world gameplay by architecting procedural systems.
- Developed procedural combat to be scale-able, extensible, and consistent quality of pacing.
- R&D contextual systems to allow data-driven collaboration, procedural selection of content.
- Assisted in various design, architecture and risk management during the early design discovery phase.
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Lead Open World Engineer - "Agents of Mayhem"
Volition
https://www.linkedin.com/company/volition
- Planned, designed, and created combat AI behaviors.
- Created run-time spacial analysis algorithms for flying and super-natural movement AI.
- Implemented controls systems and steering algorithms for biped, wheeled, flying vehicle AI. 
- Developed new Open World algorithms for combat pacing and spawning. 
- Performed system optimization and multi-threading.
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Lead GameAI Engineer -  "Saints Row 4"
Volition
https://www.linkedin.com/company/volition
- Built core AI framework from scratch for modular design and easy-to-use tools interface. 
- Developed combat and special behavior AI.  
- Various contributions to animation, physics, gameplay, scripting and tools programming.
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GameAI Engineer - "Saints Row: The Third"
Volition
https://www.linkedin.com/company/volition
- Built complex vehicle interaction system from scratch with accompanying work in AI, animation and physics programming. 
- Programming support for various gameplay content and features.
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Gameplay/Animation Engineer - "Red Faction: Guerrilla"
Volition
https://www.linkedin.com/company/volition
- Collaborated with other programmers to build and troubleshoot AI systems and behaviors.
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GameAI Engineer
Masters
Competed in National IEEE robotics challenges, and ACM programming competitions. Student Staffing Director in the universities HPC center.
Computer Engineering & Computer Science
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University of Louisville
https://www.linkedin.com/school/university-of-louisville/
AIGPG - AI Game Programming Group
Member
When game worlds were simply linear presentations of rooms and corridors, it was acceptable to create AI that existed solely in those confined spaces, with controlled gameplay and defined player experiences. As the industry moved to more open world games, static set-piece characters quickly broke the intended immersion of a "living, breathing world." Developers wanted to give the impression that the AI was living in the huge, dynamic world that they inhabited, as well as to allow for non-linear play choices and emergent end-user experiences. The quandary was developing a system that allowed ambient AI and undirected systemic gameplay, but still supporting structured narrative. This two-part session features developers who have worked on games such as Far Cry 3, Saints Row 4, and upcoming titles from Avalanche Studios, and will show concrete examples of how notable open world games provided characters that offered dynamic gameplay opportunities while still preserving scalability of design and fidelity
Free-Range AI: Creating Compelling Characters for Open World Games
GDC 2014 - AI Summit
http://www.gdcvault.com/play/1020573/Free-Range-AI-Creating-Compelling
Animal Welfare
New Horizon United Methodist
https://www.linkedin.com/company/new-horizon-united-methodist
As a small team, we manage staffing, job descriptions, salaries, and staff structure of the church. This involves many confidential team meetings, personal and professional relations with staff, as well as communication to the perish.
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HR Team Member
New Horizon United Methodist
https://www.linkedin.com/company/new-horizon-united-methodist
Defining vision, long term goals and objectives of the church. As well as reviewing internal culture and policies.
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Strategic Planning Committee Member
Scott Phillips
      
          



            
              
        
              
  

    
        Aaron has played a large part in creating some extremely unique and fun AI for Saints Row: The Third. Aaron has worked closely with every discipline at the studio at various times and consistently delivered results. Aaron often has a large workload but is able to deal with that work volume in a prioritized and clear manner. Aaron has strong opinions and passion for making great games while at the same time listening to those around him which makes him easy to work with. John Brunkhart
      
          



            
              
        
              
  

    
        Aaron is the programmer I have worked most extensively and directly with at Volition, and I am mighty glad of that fact.  A lot of programmers are wary of a designer, especially a junior one, suggesting something new or bringing up an issue that will change systems and gameplay.  Aaron is not one of those people, he is extremely willing to give new things a try and approaches everything from a 'let's see if we can make this work' perspective, first and foremost.  Then, he sets his mind to it and gets it done.  

Saints Row the Third is a great leap forward in terms of enemy variety and what we're asking the AI to be able to do compared to past SR titles, and Aaron put the systems in place to support that vision (and then continually tuned and tweaked to accommodate design requests with both a positive attitude and positive results throughout).

Aaron has an extremely good design sense, really top-notch, and as a designer this makes working with him easy and enjoyable.  He understands what makes fun gameplay, often adding little tweaks here and there that, quite frankly, I wish I'd thought of!  To top it all off, Aaron makes it his business of becoming very knowledgeable in his areas of programming responsibility, and works and collaborates confidently on a daily basis with some of the most senior programmers at the company.

I am very glad to have Aaron as a coworker, and truly hope we can work closely together again on future projects.
Liked by Aaron Canary
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The best political message to all Russians so far comes from Arnold Schwarzenegger! 👇💪. Please take the time to watch this very powerful and…
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This memory popped up on Facebook today.  15 years ago, I accepted my first job in the game industry at Volition.  I moved away from my home for the…
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Our 5 year old Quinn, begged me to setup a computer with zbrush for him…. It was not a hard sell.. (and we had an extra pc)
VideoGame Professionals
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Video Game Professionals
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Clean Energy Network – Solar power, Wind, Renewables, Hydropower, Energy efficiency, Sustainability
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Investor Collective | Impact Investors, Venture Philanthropy, Angel Investors, Social Entrepreneurs
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Permaculture Supporter
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Climate Change Professionals Group
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University of Louisville -Computer Science and Engineering Alumni and Friends
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Machine Learning Community (Moderated)
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Deep Learning, AI, Machine Learning & Machine Intelligence #reworkDL
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Blockchain and Crypto startups, DeFi, NFTs, MetaFi, Digital Assets, Trading, CBDC, No-code, GameFi
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Game Creator's Network - Video Game Developers, 2D 3D Animation, VFX, Animation
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Robotics Guru
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Machine Learning and Data Science
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