andrew abriam
QA Test Analyst @ Meta at Tests Assured
qa test analyst @ meta
analytical quality assurance professional passion software engineering game development . take initiative challenging team-oriented project emphasis problem solving . ha contributed development cycle numerous title successful release various platform . github : http : //github.com/fox-dev
Tests Assured
https://www.linkedin.com/company/tests-assured
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QA Test Analyst @ Meta
BANDAI NAMCO Entertainment America Inc.
https://www.linkedin.com/company/namco-bandai-games-america
-Tested and identified issues for multiple titles to ensure the games are compliant to the industry’s
regulatory standards.

-Performed compliance testing for all major game platforms to verify the title’s stability before
submission.

-Managed outsourced testing teams by assigning test plans and communicating needs for data analysis

-Maintain familiarity with Microsoft, Sony, and Nintendo testing requirements and certification guidelines.

-Reviewed early game content and advised the development team with feedback and guidance to achieve target ESRB game ratings.
Santa Clara, CA
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CQC Analyst
KIXEYE
https://www.linkedin.com/company/kixeye
-Manage test cases/ test plans and provide numerical data and feedback for unreleased features.

- Work with development and debug tools to verify stability of patches with the game’s server
environment before releasing to the live clients.
San Francisco Bay Area
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QA Analyst
Electronic Arts (EA)
https://www.linkedin.com/company/electronic-arts
-Responsible for maintaining detailed test cases for implementation/verification of features.

-Worked alongside engineers and developers to identy and address bugs and issues during the game’s development.

-Used Jira to organize bugs and issues for triage to engineers responsible for specific features.
Redwood City, CA
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QA Analyst
TiVo
https://www.linkedin.com/company/tivo
-Assisted in debugging and improving TiVo service by performing and creating manual and automated test cases for TiVo client and server side applications and equipment.

-Used Bugzilla and Testopia to improve service by reporting new bugs as well as verifying bug fixes on client and server side environments with TiVo developers.
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QA Technician and Server Quality Engineer (via PRO Unlimited)
Bachelor of Science (B.S.)
Computer Science
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California State University-East Bay
https://www.linkedin.com/school/csueastbay/
Bachelor of Science (BS)
Computer Science
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University of California, Santa Cruz
https://www.linkedin.com/school/ucsc/
A game I worked on in my free time and released on the Play Store.

•Rhythm-based memory game developed in Unity with C#.
•Object Pooling used for game performance optimization.
•Game dynamically changes to selected difficulty and the current song's BPM.

Play Store: https://play.google.com/store/apps/details?id=com.CrypticFox.Remembeat
Remembeat
https://github.com/fox-dev/Memory
Another personal project I worked on for my portfolio.

•Endless shoot-em-up developed in Unity with C#, available on the Play Store.
•Object Pooling used for game performance optimization.
•Utilizes Unity’s raycasting classes for smooth character physics.

Play Store: https://play.google.com/store/apps/details?id=com.CrypticFox.SidescrollerNew
Sidescroller
https://github.com/fox-dev/Sidescroller
First Unity project that I released on the Google Play Store

•Endless shoot-em-up developed in Unity with C#.
•Object of the game is to avoid running into doors and lasers that are blocking the path.
•Tap to select a color. All doors with that color will remain open.
•Successful dodges will net you more points and fill your boost gauge.
•Boosting provides invulnerability.

Play Store: https://play.google.com/store/apps/details?id=com.TrapDoor.CrypticFox
TrapDoor
https://github.com/fox-dev/TrapDoor
Designed and coded most of the mechanics of the game from user input to player mechanics.  

•Endless falling-game developed in Java for android devices
•Utilizes libgdx and box2d, libraries for generating world physics and collision checking
Fall
https://github.com/fox-dev/Fall-game
Project for our CS 4310 Software Engineering course for us to run through a software development life-cyle in a team environment. Was Project Manager of the project and was in charge of coding the handling of user input

•Turn-based tactics game developed using Java
•Fully functional GUI with Map Editor
•Basic Player vs. AI and Player vs. Player features
Heavy Metal
https://github.com/fox-dev/HeavyMetal-game
https://www.linkedin.com/in/djohanssonsf
San Francisco Bay Area
David Johansson
QA Test Analyst Tier 2 @ Facebook Onsite at Tests Assured
https://www.linkedin.com/in/senna-elzingre-1a8945223
Campbell, CA
Senna Elzingre
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https://www.linkedin.com/in/nick-harris-200b52132
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https://www.linkedin.com/in/joshuapfeiffer
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https://www.linkedin.com/in/kim-showalter
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https://www.linkedin.com/in/adam-alzaidi
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https://www.linkedin.com/in/marco-antonio-sanchez-k
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https://www.linkedin.com/in/herecomeshelen
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https://www.linkedin.com/in/kevin-ryan-b02788161
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https://www.linkedin.com/in/jason-liao-690884198
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https://www.linkedin.com/in/wyatt-fleming
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https://www.linkedin.com/in/robert-stone-b891433a
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https://www.linkedin.com/in/ashrithaachutharaman
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https://www.linkedin.com/in/faith-gicheha
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https://www.linkedin.com/in/nate-deakers
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https://www.linkedin.com/in/serrano2
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https://www.linkedin.com/in/benjamin-schwartz-17131b16a
San Francisco Bay Area
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https://www.linkedin.com/in/cooper-heyl-56573821
San Francisco Bay Area
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https://www.linkedin.com/in/alexis-meraz-herrera-09053b167
San Francisco, CA
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https://www.linkedin.com/in/alex-meza-22aab8132
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Alex Meza
Data Analytics  | Software Development | Automation