aaron saul
Software Engineer at Daugherty Business Solutions
software engineer
software engineer 9 year experience developing quality code professional business application , back-end system , interactive multimedia module working agile iterative project management environment , experience managing small team module deployed multiple platform . committed superior client service well trained various level business software technology tool . successfully collaborate cross-functional team delivering streamlined application tailored client specification need . confident poised interaction individual level . detail-oriented resourceful completing project along ability multi-task effectively .
Daugherty Business Solutions
https://www.linkedin.com/company/daugherty-business-solutions
Consultant with The Climate Corporation (Bayer) – Remote, Python Developer, Nov 2021 to present 
•  Develop and manage REST apis in Java and Scala
•  Process large agricultural/GIS datasets with python to generate reports
•  Deploy containerized applications via scripted gitlab.ci pipelines to AWS cloud
Remote, San Antonio, Texas
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Software Engineer
USAA
https://www.linkedin.com/company/usaa
• Design and develop REST apis using Java (JAX-RS, Spring Boot), with focus on microservices architecture.
• Team champion for adopting Test Driven Development practices.
• Construction of robust automation pipelines in gitlab.ci to streamline quality delivery. Such as test automation and dashboard deployment (ie grafana).
• Full stack development using React Redux as the frontend and Java REST apis in the back.
• Lead team of multiple devs, to deliver solutions to business partners.  
• Develop code in large integrated, services based, j2ee infrastructure. 
• Migrate legacy java code and systems from IBM WebSphere to JBoss servers (EAP 6.4).
San Antonio, Texas, United States
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Software Engineer
AT&T
• Work in small teams of programmers and engineers creating software for clients with demanding requirements in a multitude of platforms.  Job duties include:
• Write code in various languages (Java, Python, HTML, JavaScript) .
• Test driven development for all projects with Unit Testing and Continuous Integration.
• Responsible for setting up Jenkins server within a Docker container as well as Windows.
• Deploy/admin Docker containers hosting Gitlab and Redmine servers for version control and project management.  
• Create test environments utilizing Virtualization software such as VMware, QEMU and VirtualBox.
• Research client requirements for feasibility and produce documented findings along with prototypes if possible.
San Antonio, Texas
Software Engineer
Booz Allen Hamilton
Collaborate in a team of programmers and artists to rapidly produce 30 plus interactive learning modules, all covering many different topics. Multimedia Developer duties consisted of:
•	Designing and implementing code for modules such as: Level and Scene set up and design, development tools, game scripting, GUI programming, animation implementation, documentation, lighting, and shader/material creation. 
•	Creating quick solutions for clients’ mutable requirements.
•	Participate in frequent code reviews with other programmers to reinforce strong coding practices and build synergy.
•	Research solutions to problems occurring from software development in a newly established team such as: cross platform support, mobile deployment, multiple resolution support, and process management.
San Antonio, Texas
Game Developer
Cayuse Technologies, LLC
https://www.linkedin.com/company/cayuseholdings
Responsible for programming automation's to “screen scrape” and/or update web applications and legacy mainframe systems and develop necessary documentation according to company standards for users to use and run the tools effectively.  

•	Develop applications in a team “Agile” project environment.  Participate in daily Scrum meetings to discuss client requirements and give demonstrations to have user stories approved by the owner.  This process also included giving a collective presentation to the users at the end of given sprints with other members of the team.  
•	Keep projects updated through version control software with repositories located on remote servers.  
•	Maintain and update process documentation for applications and compile weekly reports for status on projects.  
•	Take part in peer code reviews and weekly status meetings to go over problems and successes for the week.
Pendleton, Oregon
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Software Developer
MS computer science
Studies range from Artificial Intelligence to Computer Vision. (In progress)
Interactive Intelligence
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Georgia Institute of Technology
https://www.linkedin.com/school/georgia-institute-of-technology/
Bachelor's of Science
Game and Simulation Programming
Devry University Online
AI for Robotics
8300
Artificial Intelligence
6601
Computational Photography
6475
Computer Networking
6250
Computer Vision
6476
Intro to Information Security
6035
Knowledge Based AI
7637
Knowledge Based Artificial Intelligence
7637
Computer Architecture /w Assembler
130
Data Structures/Algorithms
290
Discreet Mathematics
233
Game Engine Architecture
420
Intro to programming in C++
170
Math/Physics and programming
220, 320
Multimedia Applications Programming
380
Network Programming
465
Object Oriented Programming - C++
246
Project Management
404
Software Engineering
410
Education technology research project in building collaboration tools in VR.  Utilized Unity3D's Native GoogleVR support to build a daydream app that explores the possibilities of VR in a multiplayer environment.   The final deliverable of the class project required a paper write-up suitable for submission to a conference of our choice.  I am considering picking the project back up and expanding the VR drawing code to be released to the Unity Asset store as a tool
CollabVR
https://gitlab.com/CollabVR/cs6460_VR_unity
Responsible for creating a game engine resource managing core that tracks and manages assets loaded into the game engine as well as an Audio Manager that controlled audio function playback.  Worked in a group of 3 individuals and provided leadership through knowledge of management and coding practices.  The project was an entire classroom effort and had its fair share of hiccups during the integration phase. 

•	Provided main prototype and definition of Resource Manager and Resource classes.  Came up with a design for resources belonging to other managers (audio, 3d) to derive from the abstract Resource class from which the Resource Manager could manage over.
•	Designed work flow for this portion of the project, and led team meetings twice a week until the project’s completion.  
•	Collaborated with a team of 8 other classmates to integrate 7 functional game engine cores to create one application.  
•	Delegate work from unwilling members to motivated classmates to speed up completion of the project.
GSP Class Attempt at Game Engine
https://github.com/aSaul2006/GameEngineProject
Responsible for leading a team of 2 including myself to create a side scrolling 2.5D shooter game with the use of DirectX and FMOD libraries.  

•	Helped the group to accomplish tasks by providing guidance where needed and giving a sense of security through establishing strong bonds of communication within the team.  Document and manage the project in an iterative schedule.
•	Committed to promoting communication within the team to ensure understanding of concepts and tasks assigned. Supervised team, prepared work schedules and assigned specific duties as determined by team project and promote collaborating game and programming ideas. 
•	Led team meetings by providing an agenda and presenting points detailing tasks yet to be assigned, milestones, deadlines and timelines. Knowledge of business and management principles involved in strategic planning, resource allocation, leadership practices, and coordination of people and resources.
•	Code a variety of different classes using C++ and DirectX and integrate them with the bulk of the program.  Use GIT version tool along with a Git Hub repository to store and share code and assets within the team.
Senior Project
https://github.com/aSaul2006/SpaceStar_5
In a team of 4, create a whole level mod in UDK Editor utilizing custom mesh and code integration.  In a lead role, I provided managerial skills that kept our project schedule in line with our estimated plan.  As the lead script writer, I successfully coded our custom mesh to be used in place of the default enemy skeletal mesh, I had to reference our packaged skeletal mesh/animation set and code out the correct animations to play in different situations.  Knowledge of C++ and Java were necessary to understand Unreal Script.
Game mod in UDK
Develop 30+ simulations for the United States Department of Defense.
Multimedia Developer duties consisted of Level and Scene set up, development tools, game 
 scripting, animation implementation, documentation, lighting, and shader/material 
 creation.  Rapid prototyping, Agile development methodology with scrum, code reviews and proper process management consulting.
Department of Defense Simulation Suite
https://www.linkedin.com/in/lucas-wollney-5245828
Schertz, TX
Lucas Wollney
Software Developer & Integrator at USAA
https://www.linkedin.com/in/timothy-lindsay-5baa309a
Monroe, LA
Timothy Lindsay
Software Developer - Senior at TEC - Telephone Electronics Corporation
https://www.linkedin.com/in/paul-gullette-892129180
United States
Paul Gullette
Senior Solution Architect at VMware
https://gr.linkedin.com/in/konstantinos-karavitis-20232835
Athens Metropolitan Area
Konstantinos Karavitis
Software Architect - Spring Certified Professional
https://www.linkedin.com/in/anantmanipal
Palo Alto, CA
Anant Kumar
Staff Engineer at VMware
https://www.linkedin.com/in/luis-alcantar
Phoenix, AZ
Luis Alcantar
Software Engineer at USAA
https://www.linkedin.com/in/breoshshalamartin
Dallas-Fort Worth Metroplex
Breoshshala Martin
Software Engineer Senior at USAA
https://www.linkedin.com/in/kelsey-walden-bohl
West Monroe, LA
Kelsey B.
Strategic Communications, Public Relations, & Marketing professional - I’m creative thinker and visionary that uses the art of storytelling to drive results.
https://www.linkedin.com/in/shane-morphis-200a88b9
Little Rock Metropolitan Area
Shane Morphis
Cyber Security Lead at Farmers & Merchants Bank
https://www.linkedin.com/in/price-michael
San Antonio, Texas Metropolitan Area
Mike Price
Software Engineer at USAA | Veteran
https://ca.linkedin.com/in/stephaniethomas
Greater Sherbrooke Metropolitan Area
Stephanie Gauthier, MBA
Energetic and Hardworking Leader
https://www.linkedin.com/in/garry-s-bernal-16275169
San Antonio, TX
Garry S Bernal
Senior Vice President, Software Development Manager at Frost Bank / Adjunct Faculty at Northwest Vista College
https://www.linkedin.com/in/zachary-johnson-181a11202
Little Rock, AR
Zachary Johnson
Training Developer at Dillard's Inc.
https://www.linkedin.com/in/kevin-alejandro-roundy
Culver City, CA
Kevin Alejandro Roundy
Senior Technical Director, Researcher at NortonLifeLock
https://www.linkedin.com/in/shreegovind
San Francisco, CA
Govind Mishra
Software Engineer at Apple
https://www.linkedin.com/in/dannykassa
San Francisco Bay Area
Danny K
Software Engineer at HPE
https://www.linkedin.com/in/chinh-pham
Austin, Texas Metropolitan Area
Chinh Pham
Software Engineer
https://www.linkedin.com/in/mmrahmanoct10
Camp Hill, PA
MD MASUDUR RAHMAN
Sr Software Engineer at Foot Locker
https://www.linkedin.com/in/xiaog
Seattle, WA
Xiao Guo
Fullstack Software Engineer
https://www.linkedin.com/in/duong-truong
Seattle, WA
Duong (John) Truong
Senior Software Engineer at Oracle
https://www.linkedin.com/in/aaron-saul-170074127
Fairfax, CA
Aaron Saul
Professional Musician, Music Charts & Transcriptions, Arrangements
https://www.linkedin.com/in/aaron-saul-71886055
Madison Heights, MI
Aaron Saul
Director of Operations at RPS Quality Solutions
https://www.linkedin.com/in/aaron-saul-58bbb942
Chemung County, NY
Aaron Saul
Hockey Coach at Elmira College
https://www.linkedin.com/in/aaron-saul-45b447219
Lincoln Park, MI
Aaron Saul
Package Handler at UPS