ashley rogers
Software Engineer II at Wave
software engineer ii wave
ever since given book mswlogo 7 flimsy attempt dad get hair , 've programming game . early attempt fairly lackluster , moved quickly python , game maker , flash as3 , finally unity , leaving trail passionate attempt entertainment medium wake . becker college wa able develop skill industry experience , working several commercial mobile title massdigi . crowning achievement becker , far 'm concerned , wa cyberdrive 2077 - developed game scratch team six massdigi sip 2018 , continued producer lead programmer take launch , went become one successful title history massdigi , thousand player 4.7 star rating app store . since summer 2019 , 've worked heavily dejobaan game , award-winning developer elegy dead world , monster love ! , aaaaaa ! ! ! – reckless disregard gravity . helped bring twenty minute metropolis , 3d city builder released march 2019 , procedurally-generated 2d isometric prototype sequel , thirty minute metropolis . shader expertise , refined work 30mm , helped dejobaan take visual style last night planet earth photoshop mockups realtime unity scene . 'm currently working remaster aaaaaa ! ! ! , dejobaan 's 2009 hit basejumping game , putting graphic programming skill task updating visuals pristine 2020 quality . since graduation , 've worked tricky fast studio , massachusetts-based contract development firm , providing development support aaa game project sophisticated interactive product . short period , 've opportunity work wide variety project , variety development situation .
Wave
https://www.linkedin.com/company/thewavevr
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Software Engineer II
Tricky Fast Studios, LLC
https://www.linkedin.com/company/tricky-fast-studios
- Development work with outside clients, creating UIs to client specifications, exchanging feedback and working alongside client teams both remotely and on-site, as needed.
- Concept, planning, and development on in-house Tricky Fast Studios projects.
- Integration with proprietary tools developed by clients, interfacing with existing systems and APIs, sometimes with little provided documentation.
- Working with clients to make regular builds and maintain regular update releases on Android and iOS.
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Software Engineer
Petricore, Inc
https://www.linkedin.com/company/petricore-inc
- Developing interactive displays with C# in Unity based on designer mockups and assets.
- Consulting with clients on a regular basis to adapt our work to fit their needs and to incorporate feedback.
Worcester, MA
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Junior Developer
MassDiGI
https://www.linkedin.com/company/massachusetts-digital-games-institute-massdigi-
Producer, Lead Programmer
CyberDrive 2077 - Android, iOS
Coming on to the team off of SIP during the summer, I worked to bring our game to a soft launch in India, where we were able to collect and analyze analytics data to improve our game for the full launch in Spring.
- Designed, built, and tested four proofs of concept for new mechanics.
- Created in-editor level design tools to help our designers and artists create the game world.
- Implemented A/B testing for obtaining data on new features.
- Designed and implemented an entirely new and consistent UI across all parts of the game.
- Imported (using a custom tool I wrote) and analyzed analytics data in PostgreSQL.

Programmer
Leap A Head - Android, iOS
- Redesigned analytics from the ground up, giving Leap A Head the most in-depth analytics of any MassDiGI game to date.
- Created an advertising system that tracked a player's performance to avoid displaying ads to already frustrated players.
- Created a new loading screen, settings page, and credits UI. 
- Handled weekly builds for Android and iOS.

Programmer
Hyper Thunder Run 198X - Android, iOS
- Created a daily missions system that gave players bonus rewards for completing randomly generated daily tasks.
- Implemented an entirely redesigned UI from our artist's mockups.
- Handled weekly builds for Android and iOS.

Programmer
Colosseum Coach - Android, iOS
- Developed modular UI for the in-app purchase system.
- Created a procedurally-generated gossip system for the store.
- Worked on a daily dungeon system to create a new dungeon each day for players to conquer, synchronized with all players.
Worcester, MA
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Intern - Live Studio
MassDiGI
https://www.linkedin.com/company/massachusetts-digital-games-institute-massdigi-
Worked in association with Dejobaan Games to develop Thirty Minute Metropolis, a city builder where you begin society anew after the apocalypse and build the biggest brightest city you can in thirty minutes. I was tasked with developing a 2D isometric engine to graft on to the previously-existing 3D game skeleton, writing a procedural generation algorithm to generate infinite new levels from scratch, and overhauling the game's systems to allow new mechanics to be implemented and old mechanics to be extended while working with our external partners at Dejobaan to guide the project's direction.
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Intern - SIP 2019
MassDiGI
https://www.linkedin.com/company/massachusetts-digital-games-institute-massdigi-
As associate producer and programmer on CyberDrive 2077, I worked in a team of six to rapidly develop and test several prototypes for potential games. Based on feedback from playtesters we decided which of the prototypes would be the most successful and spent the next two months developing our unique and interesting take on the endless runner genre.
Worcester, Massachusetts
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Intern - SIP 2018
TheBeamer LLC.
Developing a multiplayer cooperative educational adventure for students about constructing the early universe.
East Hartford, CT
Video Game Programming Intern
Bachelor of Arts (B.A.)
Minor in Computer Science
Game and Interactive Media Design (Game Programming Concentration)
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Becker College
https://www.linkedin.com/school/becker-college/
Chloe Tibets
      
          



            
              
        
              
  

    
        Ashley and I worked together on the game "Colosseum Coach". On this game, Ashley proved to be an efficient and skilled worker. She was able to solve any problem thrown at her in a quick and effective manner. During her time on "Colosseum Coach" she would often do more than what was asked of her that week, overall helping the game to be in it's best shape for launch. Alongside her work on the game, she helped out other teams. She was an invaluable member of the "Colosseum Coach" team.
Liked by Ashley Rogers
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Play our games! Join us tomorrow for our annual open house. Free, fun and open to all.https://lnkd.in/eBBynwM #games #play #joinus
Liked by Ashley Rogers
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It’s out! First public game built on our platform.
https://www.linkedin.com/in/ashley-rogers-031a0a22
Crestview-Fort Walton Beach-Destin Area
Ashley Rogers
Attorney
https://www.linkedin.com/in/ashley-rogers-ab834984
East Troy, WI
Ashley Rogers
Customer Service & Sales Representative at Farmers Insurance: 262-649-2076 or ashley.gcoleman1@farmersagency.com
https://uk.linkedin.com/in/ashley-rogers-62737997
West Midlands
Ashley Rogers
General Manager at Grayson Design & Print Ltd
https://www.linkedin.com/in/ashley-rogers-6954943
Oakland, CA
Ashley Rogers
https://www.linkedin.com/in/ashleyedine
Greater Orlando
Ashley Nicholson
COTA/L