aamod walavalkar
Master's degree
Computer Science (Game Development)
https://media-exp1.licdn.com/dms/image/C4E0BAQHatTfEv4Af6w/company-logo_100_100/0/1519855864375?e=1655942400&v=beta&t=SJNQIMDMco5SIQwLeVARsdt5YDg6NO5m6sBOuWQd8Dg
University of Southern California
https://www.linkedin.com/school/university-of-southern-california/
Bachelor of Engineering (BEng)
Computer Engineering
V.E.S Institute of Technology
Advanced Games
CSCI 529
Advanced Mobile Games Development
CSCI 526
Analysis of Algorithms
CSCI 570
Computer Graphics
CSCI 420
Game Design Workshop
CSCI 488
Native Console Multiplayer Game Development
CSCI 499
Networked Games Development
CSCI 523
• Pareidolia is a dual screen game where a player uses 3D objects to cast shadows and then platforms to solve puzzles in this 2D shadow world. 
• Development includes networking to set up a simultaneous visual experience on a mobile device along with the PC, custom shaders to get the desired aesthetic effects and a fully fleshed out touch control interface to manipulate objects. 
• It is being developed using the Unity engine for the PC and mobile devices (iPad / iPhone / Android)
Advanced Games: Pareidolia
http://guillotinestudios.wix.com/pareidoliagame
• Implemented a cross-platform networked game using the TRIBES model for the PC and the PS3 using USC's in house game engine PrimeEngine - a native game engine written in C++ which supports development for the PS3, Xbox 360, iOS, PS Vita and PC. 
• Development was done primarily using C++ and custom models (including animations) and levels were imported from Maya.
Native Console Game Development
• Height map rendering in OpenGL and C++ when passed a 2D image as input
• Simulated the motion of a roller coaster using Catmull-Rom Splines along with OpenGL lighting and texture mapping
• Built a Ray Tracer to handle opaque surfaces with Phong lighting and shadows given the scene data in a file.
Computer Graphics
• ‘The Great Escape’ is a 3-4 person board game which was created based on the criteria that it should be a 1 vs. All Management SIM
• 'So Far Away' is a single player board game which invokes the the emotion of loneliness in the player as the game is played. 
• 'Empire of the Sun' is a PvP board game based on strategy and was built with just pyramid pieces as the starting point. 
• 'Cartographers' is a 2-4 person board game that challenges the player to finish exploring the map first while at the same time try to hinder the progress of the other players. This project simulated the actual development life cycle of a game including deadlines and budgeting.
Game Design Workshop
• Dance Wars is a turn-based iPad game which uses pattern matching principles and touch-based controls to allow the player to challenge the AI to a dance battle.
• It has been developed using the cocos2d Framework and Objective-C. 
• The trailer for this project can be viewed here - http://www.youtube.com/watch?v=pI8HbIwnGDc
Mobile Games: Dance Wars
https://github.com/donsalari/Dance-Wars
• Bloom is a 2.5D action platformer being developed in Unity as a year long Advanced Games Project at USC for the academic year 2013-2014. 
• Worked on the networking portion of the game, which has been developed using C# scripting, that simultaneously allows 4 players to play the campaign co-operatively.
Networked Games: Bloom
https://drive.google.com/?authuser=0#folders/0B7no_RtiAtZ-a1NTdTY1NzREVm8
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Antanina Livingston
Product Manager at Activision
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Zachary Hines
Senior Product Manager at Activision
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Los Angeles Metropolitan Area
Matthew Lewis
Vice President of Product & GM, Call of Duty: Mobile at Activision
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Los Angeles Metropolitan Area
Rudy Saldivar
Lead Product Manager at Robin Games
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Michelle Yang
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Sharan Munyal
Engineering @ Facebook | We are Hiring!
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Monika Lee
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Parth Damle
Data Transformation Supervisor at General Motors | CDMP | AWS
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Los Angeles Metropolitan Area
Madeline Hashem
Growth Marketing & Creative Development at Activision
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Eric Han
Senior Product Insights Manager at Pixel United
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Michael Wu
Senior Product Manager at Scopely
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Chris Plummer
VP, Head of Mobile at Activision
https://www.linkedin.com/in/liz-chang-85b10a35
Santa Monica, CA
Liz Chang
Product Manager at Riot Games
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New York City Metropolitan Area
Sumedha Mehta
Product Manager at MongoDB
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Los Angeles Metropolitan Area
Sophia Richards
Associate Product Manager at Google
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Vinamrata Singal
Head of Product at Landis
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San Francisco Bay Area
Kaivalya Gandhi
Senior Product Manager, Commerce @ Yahoo Mail | ex Co-Founder @ EPOCH | Board Chair @ CUTC Foundation
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Natalie Xia
Product Manager @Snap | Venture Scout | ex-Airbnb, Facebook, TikTok
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San Francisco Bay Area
Jacob Miller
The Bridge Between Product, Users, and Happiness
https://www.linkedin.com/in/sabreen-ibrahim-269341bb
New York, NY
Sabreen Ibrahim
seeking for new job opportunity
LinkedIn User
      
          



            
              
        
              
  

    
        I have managed Aamod for almost a year on a project with very tight deadlines. 

During this period, I found Aamod to be very sincere, hard-working and dedicated to the tasks assigned to him, taking complete ownership of his deliverables. He is an active learner and has delivered all his tasks timely, in spite of the fact that he had to learn new technologies (Informatica & Autosys) to achieve them. I am particularly very impressed with his attention to detail and the ability to analyze issues and come up with solutions quickly. 

I, therefore, highly recommend Aamod.