John Valenti
Lead Set Dressing Artist at Bethesda Game Studios
Lead Set Dressing Artist at Bethesda Game Studios
•       Self-Taught Artist
•	12 years of Video Game Art and Development
•	10+ Shipped Game titles
•	Proficiency in High and low poly modeling, world building, environment art, visual storytelling, environment design, sculpting, texturing, optimization, and map extraction
•       Skills in both Hard surface and Organic modeling
•	Experience with Physically Based Rendering pipeline
•	Strong knowledge of color, form, composition and structure

Software							                                   
•	3ds Max, Blender, Maya
•	Zbrush
•	Marvelous Designer
•	Photoshop, Substance Suite, Quixel Suite
•	Unreal Engine, Cryengine, Unity
Bethesda Game Studios
https://www.linkedin.com/company/bethesda-softworks
•	World Building
•	Set Dressing
•	Environment Design
•	Navmesh
•	High and Low poly prop creation
•	High poly to Low poly map extraction (Normal, Diffuse, Specular, Gloss/Roughness, Metalness)
•	Next-Generation Pipeline using Physically based rendering, etc.
Washington D.C. Metro Area
https://media-exp1.licdn.com/dms/image/C4D0BAQGDPco5u1Z1nw/company-logo_100_100/0/1646767946250?e=1655942400&v=beta&t=MH8Y1KN7tAlCLx9-qo2h1GS_HAFni51TaN5lWvX2f9U
Lead Set Dressing Artist
Crytek USA
https://www.linkedin.com/company/crytek
•	World Building
•	Environment/Level Design
•	Asset Optimization
•	High and Low poly prop creation
•	High poly to Low poly map extraction (Normal, Diffuse, Specular, Gloss/Roughness, Metalness)
•	Next-Generation Pipeline using Physically based rendering, etc.
Austin, Texas Area
https://media-exp1.licdn.com/dms/image/C4D0BAQEDTCqskS1mjw/company-logo_100_100/0/1534947078974?e=1655942400&v=beta&t=RR7jqXJ20XqnnAa0CqxT4_HG1XSU8d-hcLmg3A5hq4E
Environment Artist
GameTextures.com
https://www.linkedin.com/company/gametextures
I worked closely with Game Textures - www.gametextures.com - to create high quality, game-ready, tiling textures for video games. 

•	Create High quality, Tiling Textures that can be used in video games.
•	Use High poly modelling to extract textures from (AO,Normals, Cavity, etc)
•	Use nDo2 to create normal maps.
Remote
https://media-exp1.licdn.com/dms/image/C4E0BAQExKJ8H_h0giw/company-logo_100_100/0/1519883554643?e=1655942400&v=beta&t=imHqovzpn9vQt6Nk48Sk6bbs6dZmc1Sp6xsd877EKEo
Texture Artist
3d Modeller
Work with various different clients to create high-quality assets for their projects.

• Create props for Mobile, PC, and Console games.
• Create levels for or Mobile, PC, and Console games.
• Create tiling textures and texture objects for Mobile, PC, and Console games.
Freelance 3D Artist
Streamline Studios
https://www.linkedin.com/company/streamlinestudios
•	Prop creation
•	High poly to low poly map extraction (AO, Normal, Diffuse,Specular)
•	Optimization of assets
•	Close communication with Art Director
Remote
https://media-exp1.licdn.com/dms/image/C510BAQEt57DnFOPvHg/company-logo_100_100/0/1558366443599?e=1655942400&v=beta&t=PrGjxDQTVVXIarIOta9CyVRXbzHUXUFGQHIGEe5eiFA
Contract Prop Artist
Emotional Robots Inc.
https://www.linkedin.com/company/emotional-robots-inc.
My responsibilities on the video game Warm Gun.

•	Optimization of Assets for Mobile Platforms 
•	Creation of Low poly models
•	World Building
•	High poly to low poly map extraction (AO, Normal, Diffuse, Specular)
https://media-exp1.licdn.com/dms/image/C4E0BAQGNPN5_-Y5xnA/company-logo_100_100/0/1519895208003?e=1655942400&v=beta&t=1J91VteQxeHN_V61j8Ia0U6VnFuf5qZnl_0__0m4IPA
Environment Artist
Puppy Punch Productions LLC
• Short term internship creating terrain textures for mobile video game Chicken Coup.
Intern Environment Artist
Digital Arrow
https://www.linkedin.com/company/digital-arrow
•	Asset Creation
•	High and Low poly prop creation
•	High poly to low poly map extraction (Normal, Diffuse, Specular, Gloss)
https://media-exp1.licdn.com/dms/image/C4E0BAQGAYxOYSxrBsw/company-logo_100_100/0/1616768028946?e=1655942400&v=beta&t=XoxLl504TEdCZZmbxj_2_9dz6lPPmkgSwfLhzQTPFIM
Environment/Prop Artist
https://media-exp1.licdn.com/dms/image/C4D0BAQGzlB8oQSsFoQ/company-logo_100_100/0/1601660853951?e=1655942400&v=beta&t=JYmPkesTEAEfbSxHR81tNqDVFNzW6rbw6MyZz8SRITo
Roberts Wesleyan College
https://www.linkedin.com/school/roberts-wesleyan-college/
Quixel asked me to breakdown my Diner Siege Environment in the UDK.
Quixel
How-To: UDK Scenes with nDo 2
My work was showcased by Quixel with a short interview in 2013.
Quixel
Quixel Showcase: Overgrown City Breakdown
I was honored to be listed in the Top 10 Portfolio's in 3D Artist Magazine Issue 75
3D Artist Magazine
3D Artist Magazine: Listed Top 10 Portfolio's
Level-Design.org featured “Overgrown Environment”.
Level-design.org
Level-Design.org “Overgrown Environment” by John Valenti
Diner Siege was featured in the Polycount Recap.
Polycount.com
Polycount Recap : Diner Siege
Overgrown City was featured in the Polycount Recap.
Polycount.com
Polycount Recap : Overgrown City
•	World Building
•	Set Dressing
•	Environment Design
•	Navmesh
•	High and Low poly prop creation
•	High poly to low poly map extraction (Normal, Diffuse, Specular, Gloss)
•	Next-Generation Pipeline using Physically based rendering, etc.
Fallout 76
https://fallout.bethesda.net/
•	Fallout 4: Automatron
•	Fallout 4: Wasteland Workshop
•	Fallout 4: Far Harbor
•	Fallout 4: Contraptions Workshop
•	Fallout 4: Vault-Tec Workshop
•	Fallout 4: Nuka World
Fallout 4 DLC's
https://bethesda.net/#en/events/game.../2016/02/16/77
•	World Building
•	Set Dressing
•	Environment Design
•	Navmesh
•	High and Low poly prop creation
•	High poly to low poly map extraction (Normal, Diffuse, Specular, Gloss)
•	Next-Generation Pipeline using Physically based rendering, etc.
Fallout 4
http://www.fallout4.com/
•	World Building
•	Environment Design
•	Asset Optimization
•	High and Low poly prop creation
Hunt: Horrors of the Gilded Age
http://www.huntthegame.com/
•	Optimization of Assets for Mobile Platforms 
•	Creation of Low poly models
•	World Building
•	High poly to low poly map extraction (AO, Normal, Diffuse, Specul
Warm Gun
https://itunes.apple.com/us/app/warm-gun/id422088284?mt=8
•	Optimization of Assets for Mobile Platforms 
•	Creation of Low poly models
•	World Building
•	High poly to low poly map extraction (AO, Normal, Diffuse, Specul
Warm Gun: Carnival of Bullets
https://itunes.apple.com/us/app/warm-gun-cob/id459014545?mt=8
•	Asset Creation
•	High and Low poly prop creation
•	High poly to low poly map extraction (Normal, Diffuse, Specular, Gloss)
inMomentum
http://store.steampowered.com/app/110400/
•	Terrain Texture Creation
Chicken Coup
https://itunes.apple.com/us/app/chicken-coup/id406166873?mt=8
•	High and Low poly prop creation
•	High poly to low poly map extraction (Normal, Diffuse, Specular, Gloss)
•	Next-Generation Pipeline using Physically based rendering, etc.
Devil's Third
http://www.nintendo.com/games/detail/devils-third-wii-u
David Adams
      
          



            
              
        
              
  

    
        I have only worked with John for a short period of time, but I have found him to be a dedicated and professional artist, Even at such an early stage in his career, his work has been at a quality level beyond his years of experience.  While I think he is already quite good at his job, I also think he has a lot of room to grow and in time will become a must-have asset on any team.  For these reasons, I would definitely recommend John. Tanner Kalstrom
      
          



            
              
        
              
  

    
        John can do anything you want. 

There's a sentence I don't get to utter very often when writing recommendations. Working with John was enlightening, he always shows up, and he's never disappointed. All assignments were turned in exactly on time, and many were done very far above satisfaction.

John's chemistry and social skills are impressive. He never backs down, isn't afraid to clearly and efficiently communicate. During our time together John was always a great friend and a sturdy trustworthy employee. 

Do yourself a favor and give this man a sit-down, you won't be disappointed.
https://www.linkedin.com/in/john-valenti-697a268
Portland, Oregon Metropolitan Area
John Valenti
Project Manager
https://www.linkedin.com/in/johnvalentiroofing
Brevard, NC
John Valenti
President/Owner
https://www.linkedin.com/in/john-valenti-98076074
Waukesha, WI
John Valenti
Owner - Valenti's Mobile Auto
https://www.linkedin.com/in/john-valenti-a575a639
Saratoga, CA
John Valenti
Architectural Photographer
https://www.linkedin.com/in/john-valenti-bb4b078a
Darien, IL
John Valenti
Public Works Manager Streets/Water Divisions