aaron damyen
Gameplay Engineer at 343 Industries
world gameplay engineer
experienced technical director demonstrated history working computer game industry . skilled software requirement , c # , servicenow , linux , algorithm . strong art design professional bachelor science ( b.s . ) focused real-time interactive simulation digipen institute technology .
343 Industries
https://www.linkedin.com/company/343-industries
Analyze game performance and optimize gameplay Lua scripts to meet frame-cost goals.
Troubleshoot source of gameplay anomalies, spanning both C++ and script codebase.
Identify and fix issues with player-facing objectives in C++ and Lua codebase.
Redmond, Washington, United States
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Gameplay Engineer
DigiPen Institute of Technology
https://www.linkedin.com/company/digipen-institute-of-technology
Assist students with assignments and help them understand the course material, including example scenarios. Utilize GitHub Classroom to monitor student activity in Git repositories. Extend GitHub Classroom technology for additional assignments and improve ease-of-use for future instructors.
Redmond, Washington, United States
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Teacher Assistant: CS315 Low-level Programming
Reformed Studios
Technical Director for medium-sized team developing a custom 3D game engine with Unity-like editor in C++.  Architected game engine core functionality and editor structure.  Implemented game object/component system for scalable component type creation.  Implemented core editor functionality including engine integration though explicit interfaces, windowing system and real-time game execution within editor.

Published at: Unpublished
Redmond, WA
Technical Director/Architect
Daring Hero, LLC
Build a software library to interface a Bluetooth NFC Reader for a digital scavenger hunt game. Develop a build procedure for quickly deploying a Unity game to dozens of mobile devices. Create an interface for a Unity game to communicate with a cloud-based database for tracking player activity and reporting game results. Assist with setup, execution and tear down of scavenger hunt game event. Provide assistance to volunteers and players during event.
Redmond, Washington, United States
Programmer
Cinder Games
Architect/Programmer for 2D action adventure game Delta Time.  Refactored engine core for seamless scene transitions.  Restructured game object life-cycle to improve game stability and properly handle time-rewind mechanic.  Assisted with integration of Spine animation into the graphics system.

Published at: Unpublished
Community at: https://www.facebook.com/cindergames/
Redmond, WA
Architect/Programmer
Wisteria
Technical Director for medium-sized team creating a 2D platform adventure game.  Architected game engine and editor.  Implemented core engine, core editor, serialization and scripting basis in C++.  Assisted with integration of Spine animation into the graphics system.

Published at: https://games.digipen.edu/games/luminova
Redmond, WA
Technical Director/Programmer
Team Lotus
Technical Director and architecture designer/programmer for 2D adventure game UFO: Unusual Frog Odyssey.  Implemented core engine functions in C, including integration with third-party level editor.

Published at: https://games.digipen.edu/games/ufo-unusual-frog-odyssey
Community: https://www.facebook.com/ufofrogs/
Redmond, WA
Technical Director/Programmer
Plexus Corp.
https://www.linkedin.com/company/plexus
ServiceNow
* General Administration and Support
* Global Discovery Administrator
* Orchestration Administration/Developer
* Application Creator - User Access Reviews, PPM Extension, Manual Account Deprovisioning
* Integrations - Hosted Jira synchronization, Scripted REST and SOAP interaction
* Conversion of legacy applications to scoped applications - Customizations dating back to 2008
* Upgrades - Planning and implementation since Berlin
* Plug-in rollout - IT Process definition - Demand Management, Project Management, Field Normalization, Problem Management
* Plug-in revert - Restore original functionality - Project Management (v2), Incident Management, Change Management

SolarWinds Orion administration.
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Programmer/Analyst II
Plexus Corp.
https://www.linkedin.com/company/plexus
Manage and Maintain Windows Server virtual servers in an Enterprise environment.  Troubleshoot 3rd-party software bugs and performance issues.  Manage eDiscovery tool for network device discovery and categorization.
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Systems Administrator II
Fidelity National Information Services
https://www.linkedin.com/company/fis
Design and develop a large set of Java programs for financial account batch processing.  Implement a non-critical path reporting interface to a Crystal Reports instance.  Create technical requirements and testing documentation from business requirements documents.  Implement technical requirements in Java and Unix shell programs.  Developed a complete set of Unix shell scripts to stub all external interfaces to Java program allowing for full execution of the applications within an controlled environment.
Milwaukee, Wisconsin
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Programmer Analyst II
University of Wisconsin-La Crosse
https://www.linkedin.com/company/uwlacrosse
Install Operating System and needed applications on over 700 general access computers on campus.  Established templates for Windows XP workstation deployment with Altiris.  Created Software Virtualization System layers for over 70 applications.  Reverse engineer a custom program for AD account creation and Exchange email creation and re-implement the program in an open scripting environment.
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GCA Assistant
Bachelor of Science (B.S.)
Real-time Interactive Simulation
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Digipen Institute of Technology
https://www.linkedin.com/school/digipen-institute-of-technology/
Master of Software Engineering
Capstone Project

Analysed process for slumping glass sheets in a kiln.  Designed and implemented a software tool for Fine Arts students to simulate the slumping process using numerical analysis, reducing turn-around time and materials cost of learning.  Software design features ability to interchange numerical analysis module, simple user interface for non-technical users, administrative module to generate data for different types and manufacturers and command-line tool for executing tests of slight variants of material properties.
Software Engineering
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University of Wisconsin-La Crosse
https://www.linkedin.com/school/uwlacrosse/
Bachelor of Science (B.S.)
Software Engineering
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University of Wisconsin-Platteville
https://www.linkedin.com/school/university-of-wisconsin-platteville/
Sigma Phi Epsilon - WI Theta
Member
Best Freshman Game award at the 2017 showcase for game UFO: Unusual Frog Odyssey
DigiPen Institute of Technology
Best Freshman Game
UFO: Unusual Frog Odyssey selected to represent the school at the 2017 PAX West booth.
Attended a day at PAX to talk with PAX attendees about the game and the school.
DigiPen Institute of Technology
UFO: Unusual Frog Odyssey Selected for PAX 2017
Architecture support and programming for the engine.
Designed and implemented the playback recording functionality.
Assisted integration of Spine animation into the engine.
Delta Time
Architected game engine in C.
Designed and implemented a JSON parser to read Tiled export data into game structures.
UFO: Unusual Frog Odyssey
https://www.facebook.com/ufofrogs/
Social Services
Daring Hero LLC
Advise and test development of a mobile-based game for directing customer to local participating businesses.
Programmer
https://www.linkedin.com/in/austin-gunsauley-56299256
Seattle, WA
Austin Gunsauley
Game Designer, Story at Visual Concepts
https://www.linkedin.com/in/scotty-hoag
Los Angeles County, CA
Scotty Hoag
Senior Gameplay Programmer
https://www.linkedin.com/in/jamesclintonhowell
Bellevue, WA
James Howell
Video Game Content Writer | Narrative Designer | Narrative & Localization Producer | Making sure that user experience and story pack the same punch!
https://www.linkedin.com/in/emma-eastman-447441168
Salt Lake City Metropolitan Area
Emma Eastman
Production Coordinator at WB Games / Avalanche.
https://www.linkedin.com/in/rhianna-pinkerton
Greater Seattle Area
Rhianna Pinkerton
Gameplay Programmer at Camouflaj
https://www.linkedin.com/in/caleb-kingsford-b8446120b
Redmond, WA
Caleb Kingsford
Student at DigiPen Institute of Technology
https://www.linkedin.com/in/grady-benson
Redmond, WA
Grady Benson
Server Programmer at ArenaNet LLC
https://www.linkedin.com/in/nathanielsmueller
Redmond, WA
Nathaniel Mueller
Programmer and Full Time Nerd
https://www.linkedin.com/in/arend-danielek-48621551
Redmond, WA
Arend Danielek
Engineering Lead at Red Lens Games
https://www.linkedin.com/in/harryjhumphries
Seattle, WA
Harry Humphries
Graphics Engineer
https://www.linkedin.com/in/jacobaburke
Greater Seattle Area
Jacob Burke
Software Engineer | Computer Science and Game Design Student at DigiPen Institute of Technology
https://www.linkedin.com/in/jonathan-bourim
Greater Seattle Area
Jonathan Bourim
Software Engineer and Product Manager
https://www.linkedin.com/in/justinli00
Redmond, WA
Justin Li
Computer Science Student | Seeking internship for summer 2022 | C++
https://www.linkedin.com/in/jack-ile
Redmond, WA
Jack Ile
Software Engineer
https://www.linkedin.com/in/marshall-heff
Redmond, WA
Marshall Heffernan
Game Designer
https://www.linkedin.com/in/charles-osberg
Redmond, WA
Charles Osberg
Computer Science Teaching Assistant at DigiPen Institute of Technology
https://www.linkedin.com/in/blaise-markley-a6522a153
Redmond, WA
Blaise Markley
Raid Designer at Bungie
https://www.linkedin.com/in/zack-krolikowski
Redmond, WA
Zack Krolikowski
Student at DigiPen Institute of Technology
https://www.linkedin.com/in/charles-eichelberger
Redmond, WA
Charles Eichelberger
Full-Stack Developer at ProfitSword LLC
https://www.linkedin.com/in/kai-kawashima
Aberdeen, WA
Kai Kawashima
Computer Science and Game Design Student at DigiPen Institute of Technology
Liked by Aaron Damyen
https://www.linkedin.com/signup/cold-join
Today I officially joined the amazing team at Raven Software! I am incredibly thankful for this opportunity and the countless people who helped me to…
ServiceNow Professionals and Jobs
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