aditya harsh
R&D Programmer (技術戦略グループ) at PlatinumGames
programmer platinumgames
specializing graphic programming , engine , game development . primarily use c++ ; proficient low-level high-level development .
PlatinumGames
https://jp.linkedin.com/company/platinumgames
Independently researching and integrating real-time global illumination technologies for both current and next generation platforms.

Responsibilities: working with artists to figure out what kind of tools and technologies they need, reading and implementing papers, integrating research into the engine, optimizing shader memory access patterns as well as line-by-line optimizations to maximize performance, building easy-to- use tools to manipulate GI, debugging, etc.
Kita-ku, Osaka, Japan
R&D Programmer (技術戦略グループ)
Amazon
https://jp.linkedin.com/company/amazon
Worked in Lumberyard's Large Worlds team, which focuses on creating the next generation of world editing and runtime systems for things like terrain, vegetation, oceans, rivers, roads, and clouds. Responsible for designing, developing, deploying, and maintaining core systems and tools for creating, editing, and rendering most of the pieces that make up the world in modern games.
Austin, TX
https://media-exp1.licdn.com/dms/image/C560BAQHTvZwCx4p2Qg/company-logo_100_100/0/1612205615891?e=1655942400&v=beta&t=AVKhS-aqZ8h_yaf-McQWAc1jIlHiawZrjoadhfnNFOM
Software Development Engineer
Huawei
https://jp.linkedin.com/company/huawei
Worked in Huawei’s R&D division with a focus on developing an in-house graphics library for use within development tools and released products. Responsibilities included: implementing graphics related techniques, optimizing graphics and Android components for power efficiency, binary compression, integrating the Vulkan graphics API, work with other team members to design interfaces between graphics and other sub-systems, etc.
Bellevue, WA
https://media-exp1.licdn.com/dms/image/C510BAQEtZ01_ey5nIA/company-logo_100_100/0/1586016478298?e=1655942400&v=beta&t=trcJ58oAKETn-l4Ky3y1USWzHdbnpwCsDoT85wblu_I
Software Engineer - Graphics
Pycabit, LLC
Founded Pycabit and developed my own indie games for mobile and desktop platforms under the company.
Morrisville, NC
Game Developer
BS in Computer Science in Real-Time Interactive Simulation
Computer Science
https://media-exp1.licdn.com/dms/image/C4D0BAQF3XCAeTsiVCw/company-logo_100_100/0/1536857179005?e=1655942400&v=beta&t=QQNPcPHsNZQZIni-k1GxOzkLRTsGhfE23mSsZJYS9Rg
DigiPen Institute of Technology
https://jp.linkedin.com/school/digipen-institute-of-technology/
Associate of Science (A.S.)
Earned an AS via the Wake Early College of Health and Science program.
Early College High School
https://media-exp1.licdn.com/dms/image/C4D0BAQGoKF8qOwpSBQ/company-logo_100_100/0/1629073002976?e=1655942400&v=beta&t=5rP_AellbF0X6r8q2EI7zENS-kSBZ9_wipZSnelndoQ
Wake Technical Community College
https://jp.linkedin.com/school/waketechcc/
Neural Networks 101
2018年4月4日
https://www.gamedev.net/tutorials/programming/artificial-intelligence/neural-networks-101-r4870/
Futurewei Technologies
Rising Star Award
Harvard Summer Business Academy
-
AI is a neural network framework written in C++ for solving new problems given adequate amounts of training data. For example, you can use AI for: image recognition, games, any sort of pattern recognition, etc.
AI Chan
https://bitbucket.org/mrsaturnsan/aichan/overview
Minus Infinity is a 3D game being built for Mac (Windows support is in planning too!). Currently, the technology to support the game is in development. The game is being written in C++, and uses OpenGL for rendering.
Minus Infinity
https://bitbucket.org/mrsaturnsan/minus_infinity
Setting up data-orientated classes is quite cumbersome, but with SoA, the process becomes quite easy and straight forward! Also, using SoA would make writing an Entity-Component Systems much simpler!
SoA
https://bitbucket.org/mrsaturnsan/soa/src/master/
日本国際教育支援協会
Japanese Language Proficiency Test - N1 Level
edX
courses.edx.org
CS198.2x: Blockchain Technology
https://courses.edx.org/certificates/93a4961c71084b5aaa6716ce23ff9c52
edX
courses.edx.org
FC1x: Fat Chance: Probability from the Ground Up
https://courses.edx.org/certificates/9771ceb104a6400aac16db43a180b2c7
edX
credentials.edx.org
Professional Certificate in Blockchain Fundamentals
https://credentials.edx.org/credentials/f3b91aca16ce4de9a69b79e010f22e8b/
edX
courses.edx.org
UTokyo008x: Contemporary Japanese Society: What Has Been Happening Behind Demographic Change?
https://courses.edx.org/certificates/5a183985e1af440fa55c919568371939
edX
courses.edx.org
CS198.1x: Bitcoin and Cryptocurrencies
https://courses.edx.org/certificates/6bb5a95f18c649619bbec77b5ed75b38
edX
courses.edx.org
JPC111x: Japanese Pronunciation for Communication
https://courses.edx.org/certificates/fa66b5f113504494af96cccdce5fbee3
日本国際教育支援協会
Japanese Language Proficiency Test - N2 Level
https://jp.linkedin.com/in/qun-shi-365b52a6
大阪
QUN SHI
Programmer - PlatinumGames Inc.
https://www.linkedin.com/in/krishna-singh-587a6515
キュパーティーノ, CA
Krishna Singh
Wireless Engineering Program Manager | RF System/Application Engineer | Product Engineer | Physical Design Engineer
https://www.linkedin.com/in/johnneynguyen
サンノゼ, CA
Johnney Nguyen
Senior Software Engineer
https://www.linkedin.com/in/himadri-pal
キュパーティーノ, CA
Himadri Pal
Principal Software Engineer/Subscription Analytics Platform Architect@Apple (Building - Apple Media Products - Subscription Analytics Platform)
https://www.linkedin.com/in/pallavibharane
シアトル, WA
Pallavi Bharane
Senior Software Development Engineer at Amazon
https://www.linkedin.com/in/mayanksrv26
フェイエットビル, AR
Mayank Srivastava
Full stack Devolvement Lead | GIS SME
https://www.linkedin.com/in/ramya-mohan-4b5b861a
コロンバス, OH
Ramya Mohan
Senior Software Professional
https://www.linkedin.com/in/jogeshdinavahi
サンマテオ, CA
Jogesh Anand
Senior Data Engineer at Fanatics, Inc.
https://www.linkedin.com/in/krishna-kumar-singh-66586128
サンノゼ, CA
Krishna Kumar Singh
Research Scientist II at Adobe
https://www.linkedin.com/in/rsgarland
ヘイワード, CA
Ryan Garland
Network Engineering
https://in.linkedin.com/in/warikoo
インド
Ankur Warikoo
Founder nearbuy.com, Mentor, Angel Investor, Public Speaker
https://www.linkedin.com/in/eunsilim
アメリカ合衆国
Eunsil Im, aPHR
Technical Recruiter @ Amazon
https://www.linkedin.com/in/alexander-gorobets-7717a71b
レドモンド, WA
Alexander Gorobets
AI Applications Specialist at Graphcore
https://www.linkedin.com/in/neel-kamal-585b872b
シアトル, WA
Neel Kamal
Engineering Manager at Kindle. Hiring for SE/SysDev/SQE/SDET/SDE in Seattle.
https://www.linkedin.com/in/kylevogt
サンフランシスコ, CA
Kyle Vogt
CEO at Cruise
https://www.linkedin.com/in/shelby-eide-630987138
グレーター シアトル エリア
Shelby Eide
Healthcare Recruiter II at CareerStaff Unlimited - Looking for CNA's, LPN's, and RN's for Washington! Let's chat!
https://www.linkedin.com/in/saurabh-m-kulkarni
レドモンド, WA
Saurabh Kulkarni
VP/GM, North America, Graphcore
https://www.linkedin.com/in/charlotte-charlie-johnson-15a8927
ローリー - ダーラム - チャペルヒル エリア
Charlotte "Charlie" Johnson
Software engineer
https://www.linkedin.com/in/edwardlrowe
チャペルヒル, NC
Edward Rowe
Developer and Co-Founder at Red Blue Games
Aditya Harshさんが「いいね！」しました
https://www.linkedin.com/signup/cold-join
I am delighted to announce that I will be speaking at GDC! Join me to learn how you can leverage Bifrost to make game production tools.#GDC #Maya…
Aditya Harshさんが「いいね！」しました
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Creating a Generic Data-Oriented "Schema" Datastructure in C++
Aditya Harshさんが「いいね！」しました
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This is really helpful. Stencil Buffer.
https://in.linkedin.com/in/aditya-harsh-9b3559118
Rohini
Aditya Harsh
Full Stack Developer
https://in.linkedin.com/in/aditya-harsh-82a7a01b3
パトナ
Aditya Harsh
Student at IHM Chennai
https://in.linkedin.com/in/adiharsh
パトナ
Aditya Harsh
NITA'23 | Frontend Developer | problem solver
https://nl.linkedin.com/in/aditya-harsh-47a79859
エイントホーフェン
Aditya Harsh
Manufacturing Project Lead, EF Program Management at ASML
https://in.linkedin.com/in/aditya-harsh-b33bab202
ニュー・デリー
Aditya Harsh
Student at The Institute of Chartered Accountants of India