Difficulty based on chance and obfuscation This game has every element that should make it good. Unfortunately there are several classic blunders that just make it missed the mark. Food is required  yet food is not plentiful within the dungeon. All items you pick up are unidentified the first time you see them yet you don't get enough ways to identify them short of using them and hoping. I suppose over time you would learn what all the items are  but if that's the intention what exactly is the point. It is a useless mechanic.
November 09 2015