Some good and some bad Good: The game is very true to the rougelike genre and challenging  prepare for several doomed first attempts and to learn from your mistakes in order to progress. Random dungeon generation makes repeat plays fresh and is very repayable. Bad: The randomness of weapon/armor drops make it difficult to get past some of the early stages  especially if the ghost side quest provides minimal value. Deterioration is a pain and serves no real point other than to provide another way to screw over late game players.
June 19 2016