Fun but poorly balanced This is a good game that is hampered by balance issues and design choices IMO. Crabs should be slow  strength should scale with level  decrease upgrade level over time instead of """"""""breaking""""""""  ammo should be an uncounted pile with durability  monks should reflect weak hits instead of disarm  scale regen speed and double it while resting  cut door abuse  starvation should be less common but grant debuffs  dewdrops should be put in the vial regardless of current health  wands should get -1 use unless mage""
December 25 2016