Group of people Exploring the Notre-Dame Cathedral, cinematic lighting, Unreal Engine 5, cinematography, color grading, editorial photography, photography, photo shoot, 70 mm mount, depth of field, DOF, tilt blur, shutter speed 1/1000 , F/22, white balance, 32k, super resolution, megapixel, ProPhoto RGB, VR, high, epic, artgerm, alex ross, half backlight, backlight, natural light, incandescent, fiber optic, Moody Light, cinematic lighting, studio lighting, Soft Light, Ambient Light, Contrast Light, Dark Light, Accent Light, Ambient Light, Screen Space Ambient Light, Ray Traced Global Illumination, Red Ring, Cool Color Correction 45%, Optics, Ambient Light, Glowing Light, Shadows, Roughness, flicker, reflections, ray tracing, transparent reflections, screen space reflections, diffraction gradation, chroma calic aberration, cm GB, be it electron scanning, ray tracing, ray tracing, ambient light occlusion, anti-aliasing, FKAA, TXAA, RTX, SSAO , rs shadows, About penGL shaders, GLS L shaders, Post PR, Post P production, Cellular Fill, Tone Mapping, CGI, VFX, Sound effects, insanely detailed and complex, hyper-maximal, elegant, hyper-realistic, super-detailed, dynamic poses, centered, photo 
Group of people Exploring the Notre-Dame Cathedral, cinematic lighting, Unreal Engine 5, cinematography, color grading, editorial photography, photography, photo shoot, 70 mm mount, depth of field, DOF, tilt blur, shutter speed 1/1000 , F/22, white balance, 32k, super resolution, megapixel, ProPhoto RGB, VR, high, epic, artgerm, alex ross, half backlight, backlight, natural light, incandescent, fiber optic, Moody Light, cinematic lighting, studio lighting, Soft Light, Ambient Light, Contrast Light, Dark Light, Accent Light, Ambient Light, Screen Space Ambient Light, Ray Traced Global Illumination, Red Ring, Cool Color Correction 45%, Optics, Ambient Light, Glowing Light, Shadows, Roughness, flicker, reflections, ray tracing, transparent reflections, screen space reflections, diffraction gradation, chroma calic aberration, cm GB, be it electron scanning, ray tracing, ray tracing, ambient light occlusion, anti-aliasing, FKAA, TXAA, RTX, SSAO , rs shadows, About penGL shaders, GLS L shaders, Post PR, Post P production, Cellular Fill, Tone Mapping, CGI, VFX, Sound effects, insanely detailed and complex, hyper-maximal, elegant, hyper-realistic, super-detailed, dynamic poses, centered, photo --ar 16:9 --q 5 --v 4
Group of people Exploring the Notre-Dame Cathedral
cinematic lighting, Unreal Engine 5, cinematography, color grading, editorial photography, photography, photo shoot, 70 mm mount, depth of field, DOF, tilt blur, shutter speed 1/1000 , F/22, white balance, 32k, super resolution, megapixel, ProPhoto RGB, VR, high, epic, artgerm, alex ross, half backlight, backlight, natural light, incandescent, fiber optic, Moody Light, cinematic lighting, studio lighting, Soft Light, Ambient Light, Contrast Light, Dark Light, Accent Light, Ambient Light, Screen Space Ambient Light, Ray Traced Global Illumination, Red Ring, Cool Color Correction 45%, Optics, Ambient Light, Glowing Light, Shadows, Roughness, flicker, reflections, ray tracing, transparent reflections, screen space reflections, diffraction gradation, chroma calic aberration, cm GB, be it electron scanning, ray tracing, ray tracing, ambient light occlusion, anti-aliasing, FKAA, TXAA, RTX, SSAO , rs shadows, About penGL shaders, GLS L shaders, Post PR, Post P production, Cellular Fill, Tone Mapping, CGI, VFX, Sound effects, insanely detailed and complex, hyper-maximal, elegant, hyper-realistic, super-detailed, dynamic poses, centered, photo
a group of people walking down a dark hallway
a woman and a man walking through a cathedral
a woman walking down a long hallway in a cathedral
a group of people walking through a cathedral