A post apocalyptic street from Last of Us series seen from a roof of a high building, Hyperrealistic, Hyperdetailed, Hyperornate, by Wêtà FX, by WLOP, Cinematic, Color Grading, Editorial Photography, Photography, Photo Shoot, 70mm Shot, Gamma, White Balance, Light, Dark, Light Mode, Dark Mode, High Contrast, 5D, Multiverse, 16k resolution cell shaded, 16kSuper-Resolution, Megapixel, ProPhoto RGB, VR, Lonely, Massive, Big, Spotlight, Frontlight, Halfrear Lighting, Backlight, Rim Lights , Edge Lighting, Artificial Lighting, Natural Lighting, Bulb, Fiber Optic, Mood Lighting, Film Lighting, Studio Lighting, Soft Lighting, Hard Lighting, Volumetric Light, Volumetric Lighting, Volumetric, Contre-Jour, Rembrandt Lighting, Split Lighting, Beautiful Lighting , Accent Lighting, Global Lighting, Lumen Global Lighting, Screen Space Global Lighting, Ray Tracing Global Lighting, Optics, Materiality, Ambient Occlusion, R ozptyl, Glow, Shadows, Coarse, Shimmer, Ray Tracing, UHD, Lumen Reflections, Screen Space Reflectings, Diffraction Grading, Chromatic Aberration, GB Shift, Scan Lines, Ray Traced, Ray Tracing Ambient Occlusion, Anti-Aliasing, FXAA, TXAA , RTX, SSAO, Shaders, OpenGL-Shaders, GLSL-Shadery, Post Processing, Postproduction, Cel Shading, Tone Mapping, CGI, VFX, SFX 
A post apocalyptic street from Last of Us series seen from a roof of a high building, Hyperrealistic, Hyperdetailed, Hyperornate, by Wêtà FX, by WLOP, Cinematic, Color Grading, Editorial Photography, Photography, Photo Shoot, 70mm Shot, Gamma, White Balance, Light, Dark, Light Mode, Dark Mode, High Contrast, 5D, Multiverse, 16k resolution cell shaded, 16kSuper-Resolution, Megapixel, ProPhoto RGB, VR, Lonely, Massive, Big, Spotlight, Frontlight, Halfrear Lighting, Backlight, Rim Lights , Edge Lighting, Artificial Lighting, Natural Lighting, Bulb, Fiber Optic, Mood Lighting, Film Lighting, Studio Lighting, Soft Lighting, Hard Lighting, Volumetric Light, Volumetric Lighting, Volumetric, Contre-Jour, Rembrandt Lighting, Split Lighting, Beautiful Lighting , Accent Lighting, Global Lighting, Lumen Global Lighting, Screen Space Global Lighting, Ray Tracing Global Lighting, Optics, Materiality, Ambient Occlusion, R ozptyl, Glow, Shadows, Coarse, Shimmer, Ray Tracing, UHD, Lumen Reflections, Screen Space Reflectings, Diffraction Grading, Chromatic Aberration, GB Shift, Scan Lines, Ray Traced, Ray Tracing Ambient Occlusion, Anti-Aliasing, FXAA, TXAA , RTX, SSAO, Shaders, OpenGL-Shaders, GLSL-Shadery, Post Processing, Postproduction, Cel Shading, Tone Mapping, CGI, VFX, SFX --ar 3:2 --v 4
A post apocalyptic street from Last of Us series seen from a roof of a high building
Hyperrealistic, Hyperdetailed, Hyperornate, by Wêtà FX, by WLOP, Cinematic, Color Grading, Editorial Photography, Photography, Photo Shoot, 70mm Shot, Gamma, White Balance, Light, Dark, Light Mode, Dark Mode, High Contrast, 5D, Multiverse, 16k resolution cell shaded, 16kSuper-Resolution, Megapixel, ProPhoto RGB, VR, Lonely, Massive, Big, Spotlight, Frontlight, Halfrear Lighting, Backlight, Rim Lights , Edge Lighting, Artificial Lighting, Natural Lighting, Bulb, Fiber Optic, Mood Lighting, Film Lighting, Studio Lighting, Soft Lighting, Hard Lighting, Volumetric Light, Volumetric Lighting, Volumetric, Contre-Jour, Rembrandt Lighting, Split Lighting, Beautiful Lighting , Accent Lighting, Global Lighting, Lumen Global Lighting, Screen Space Global Lighting, Ray Tracing Global Lighting, Optics, Materiality, Ambient Occlusion, R ozptyl, Glow, Shadows, Coarse, Shimmer, Ray Tracing, UHD, Lumen Reflections, Screen Space Reflectings, Diffraction Grading, Chromatic Aberration, GB Shift, Scan Lines, Ray Traced, Ray Tracing Ambient Occlusion, Anti-Aliasing, FXAA, TXAA , RTX, SSAO, Shaders, OpenGL-Shaders, GLSL-Shadery, Post Processing, Postproduction, Cel Shading, Tone Mapping, CGI, VFX, SFX
a city with a lot of buildings and a lot of greenery
a city with a lot of vegetation and buildings
an aerial view of a city with a lot of buildings
the top of a building with a sign on it