A top down map for a ttrpg without a grid. The setting is a layer of an underground city that includes a residential district, an industrial zone that has stalls and shops, 4 large buildings that reach up to the next layer which are a school, a medical facility, a department of defense and safety, and an infrastructure building for city officials. There is a town square in the center that features a nice fountain and garden area for patrons of the city to relax and get a feel for outside, though they are still underground. The city is cluttered due to poor infrastructure and overpopulation, on the outskirts there are slums that house people in tents and lean-tos rather than brick and mortar housing. The clutter is because of buildings and houses everywhere that lead to a network of major roads that make it easy to travel, but also a maze of back streets and alleyways that you can easily get lost in. These alleyways connect major roads together where main infrastructure does not, but they are labyrinthian.
A top down map for a ttrpg without a grid. The setting is a layer of an underground city that includes a residential district, an industrial zone that has stalls and shops, 4 large buildings that reach up to the next layer which are a school, a medical facility, a department of defense and safety, and an infrastructure building for city officials. There is a town square in the center that features a nice fountain and garden area for patrons of the city to relax and get a feel for outside, though they are still underground. The city is cluttered due to poor infrastructure and overpopulation, on the outskirts there are slums that house people in tents and lean-tos rather than brick and mortar housing. The clutter is because of buildings and houses everywhere that lead to a network of major roads that make it easy to travel, but also a maze of back streets and alleyways that you can easily get lost in. These alleyways connect major roads together where main infrastructure does not, but they are labyrinthian.
A top down map for a ttrpg without a grid. The setting is a layer of an underground city that includes a residential district, an industrial zone that has stalls and shops, 4 large buildings that reach up to the next layer which are a school, a medical facility, a department of defense and safety, and an infrastructure building for city officials. There is a town square in the center that features a nice fountain and garden area for patrons of the city to relax and get a feel for outside, though they are still underground. The city is cluttered due to poor infrastructure and overpopulation, on the outskirts there are slums that house people in tents and lean-tos rather than brick and mortar housing. The clutter is because of buildings and houses everywhere that lead to a network of major roads that make it easy to travel, but also a maze of back streets and alleyways that you can easily get lost in. These alleyways connect major roads together where main infrastructure does not, but they are labyrinthian.
a floor plan of a room in a fantasy game
a map of a dungeon in a fantasy setting
a map of the city of eltida
a map of a city with a lot of buildings and trees