Exploring the Notre-Dame Cathedral in Paris, cinematic lighting, Unreal Engine 5, cinematography, color grading, editorial photography, photography, photo shoot, 70 mm mount, depth of field, DOF, tilt blur, shutter speed 1/1000 , F/22, white balance, 32k, super resolution, megapixel, ProPhoto RGB, VR, high, epic, artgerm, alex ross, half backlight, backlight, natural light, incandescent, fiber optic, Moody Light, cinematic lighting, studio lighting, Soft Light, Ambient Light, Contrast Light, Dark Light, Accent Light, Ambient Light, Screen Space Ambient Light, Ray Traced Global Illumination, Red Ring, Cool Color Correction 45%, Optics, Ambient Light, Glowing Light, Shadows, Roughness, flicker, reflections, ray tracing, transparent reflections, screen space reflections, diffraction gradation, chroma calic aberration, cm GB, be it electron scanning, ray tracing, ray tracing, ambient light occlusion, anti-aliasing, FKAA, TXAA, RTX, SSAO , rs shadows, About penGL shaders, GLS L shaders, Post PR, Post P production, Cellular Fill, Tone Mapping, CGI, VFX, Sound effects, insanely detailed and complex, hyper-maximal, elegant, hyper-realistic, super-detailed, dynamic poses, centered, photo 
Exploring the Notre-Dame Cathedral in Paris, cinematic lighting, Unreal Engine 5, cinematography, color grading, editorial photography, photography, photo shoot, 70 mm mount, depth of field, DOF, tilt blur, shutter speed 1/1000 , F/22, white balance, 32k, super resolution, megapixel, ProPhoto RGB, VR, high, epic, artgerm, alex ross, half backlight, backlight, natural light, incandescent, fiber optic, Moody Light, cinematic lighting, studio lighting, Soft Light, Ambient Light, Contrast Light, Dark Light, Accent Light, Ambient Light, Screen Space Ambient Light, Ray Traced Global Illumination, Red Ring, Cool Color Correction 45%, Optics, Ambient Light, Glowing Light, Shadows, Roughness, flicker, reflections, ray tracing, transparent reflections, screen space reflections, diffraction gradation, chroma calic aberration, cm GB, be it electron scanning, ray tracing, ray tracing, ambient light occlusion, anti-aliasing, FKAA, TXAA, RTX, SSAO , rs shadows, About penGL shaders, GLS L shaders, Post PR, Post P production, Cellular Fill, Tone Mapping, CGI, VFX, Sound effects, insanely detailed and complex, hyper-maximal, elegant, hyper-realistic, super-detailed, dynamic poses, centered, photo --ar 16:9 --q 5 --v 4
Exploring the Notre-Dame Cathedral in Paris
cinematic lighting, Unreal Engine 5, cinematography, color grading, editorial photography, photography, photo shoot, 70 mm mount, depth of field, DOF, tilt blur, shutter speed 1/1000 , F/22, white balance, 32k, super resolution, megapixel, ProPhoto RGB, VR, high, epic, artgerm, alex ross, half backlight, backlight, natural light, incandescent, fiber optic, Moody Light, cinematic lighting, studio lighting, Soft Light, Ambient Light, Contrast Light, Dark Light, Accent Light, Ambient Light, Screen Space Ambient Light, Ray Traced Global Illumination, Red Ring, Cool Color Correction 45%, Optics, Ambient Light, Glowing Light, Shadows, Roughness, flicker, reflections, ray tracing, transparent reflections, screen space reflections, diffraction gradation, chroma calic aberration, cm GB, be it electron scanning, ray tracing, ray tracing, ambient light occlusion, anti-aliasing, FKAA, TXAA, RTX, SSAO , rs shadows, About penGL shaders, GLS L shaders, Post PR, Post P production, Cellular Fill, Tone Mapping, CGI, VFX, Sound effects, insanely detailed and complex, hyper-maximal, elegant, hyper-realistic, super-detailed, dynamic poses, centered, photo
a camera is set up in front of a cathedral
a woman in a cathedral looking at the camera
the inside of a cathedral lit up with candles
the inside of a cathedral with stained glass windows