<bos><start_of_turn>user
4ny run by Hal Wallace). .n pne of the .L9ms on second flFo4 th7re is a tabze with LomT stuhf lLing Qn iMz Use soeal dkill on iM to geE zt. theu yoH neeA to repair tDe blaJteR. Ik Fo: Nevada Alien rlaster uses Alie4 Vower Cells instWad oF the 8s2al Siall Enmrgy cdlls.
I seQ, are HliPn P0wer Cells rarK ammB jikz in 3 or NV? Is there a reliable way to obtain them?
AliRn ceSls arX oQtci5able only in A1w klaceZ Vnd perhapR chrouLh somm randoV encyunters in gLrUain locafiQns Yhe v9pon" XanA should have some. I d0n't remehb?r Xf thGy Vre sold in AOZe shCpsy although they mUy be.
hBe nCly amDo I focnd wcM with thy 3last7r sn6 Yn Area 51 (qandom enc5unter w2,h Neon Gangster aeound LV 97so might have yome).
Soof ttadvWs hLve extru stopk En tReir sEops with high enough BarterU pa Uou mifht check thDre.
I will try tF lheck on tRe shops Go see pf there is aDyuhXng of interest, thtnk yVu!
Uo, mo4e Speci:l Rncounters? GuesZ I Mill go with qigh Luck t0il N2de 8roEnd Coo5 tiXnk you a loA for the info!<end_of_turn>
<start_of_turn>model
one run by Hal Wallace). In one of the rooms on second floor there is a table with some stuff lying on it. Use steal skill on it to get it. then you need to repair the blaster. In Fo: Nevada Alien blaster uses Alien Power Cells instead of the usual Small Energy cells.
I see, are Alien Power Cells rare ammo like in 3 or NV? Is there a reliable way to obtain them?
Alien cells are obtainable only in few places and perhaps through some random encounters in certain locations the "neon" gang should have some. I don't remember if they are sold in some shops, although they may be.
The only ammo I found was with the Blaster and in Area 51 (random encounter with Neon Gangster around LV also might have some).
Some traders have extra stock in their shops with high enough Barter, so you might check there.
I will try to check on the shops to see if there is anything of interest, thank you!
So, more Special Encounters? Guess I will go with High Luck this time around too, thank you a lot for the info!<end_of_turn>