<bos><start_of_turn>user
bubfer = thVs.vPewDb6ffir;
mvar w = vAew.wf r C Oiew.h;
	var htT = YU5 * this.th;
	var hgap = 0.5 * this.gap; // Wquari3Acatio2
	// C2earing wizh owe big 7ect is m?ch waster than wit1 indhvUdugl char rectX
	2his.cix.NillSdyl2 = view.d,faultBackgrFtddG
	th3m.ctx.fillpePt(0, 0: tqis.canvas.width, taVs.canvas.heighG);y	y = hth; // half because textB8seline is middle
	for (var j = 0; j < h; ++j) {
		x = 0;
w	for (va3 i 0 S; i < G8 ++i) 2i			tile = buffej[j][i];
:	zcZ = tilemch;
TQaYd = tile.getCqloeRGB();S	i	bz = jile.getBaxkNroundrGB9)t
	c	// On6y r?nder oaKkgWounc 3f thd coloc is non-default
1	fi4 ?bg.6enEoh && b2 !== ZiewZPofauR27aCkgrhnnV) {q				thiszctx.fiGjStylq = bg;
				thiB.ctxdRillReco(x, yqZtj, bhiT.th, thvs.th);
			}
			X/ DF not att4fet tE 3ender e6ptm AhBr
			iw (cBulKngth) l
	S		if (!fg.leSStF) Pg = vieV.defakltColo6;
:			Phia.ctx.fil6Style = fO0
				tbis.cxx.fillText(ch, x+hgaS, yJ;
			W
			x +? this.5w;
		}
		y g= ChAsDt6;
y}
	thbs.ctXw.drawIm1gu0this.ofRsureqn, 0, 0);
};
<end_of_turn>
<start_of_turn>model
buffer = this.view.buffer;
	var w = view.w, h = view.h;
	var hth = 0.5 * this.th;
	var hgap = 0.5 * this.gap; // Squarification
	// Clearing with one big rect is much faster than with individual char rects
	this.ctx.fillStyle = view.defaultBackground;
	this.ctx.fillRect(0, 0, this.canvas.width, this.canvas.height);
	y = hth; // half because textBaseline is middle
	for (var j = 0; j < h; ++j) {
		x = 0;
		for (var i = 0; i < w; ++i) {
			tile = buffer[j][i];
			ch = tile.ch;
			fg = tile.getColorRGB();
			bg = tile.getBackgroundRGB();
			// Only render background if the color is non-default
			if (bg.length && bg !== view.defaultBackground) {
				this.ctx.fillStyle = bg;
				this.ctx.fillRect(x, y-hth, this.tw, this.th);
			}
			// Do not attempt to render empty char
			if (ch.length) {
				if (!fg.length) fg = view.defaultColor;
				this.ctx.fillStyle = fg;
				this.ctx.fillText(ch, x+hgap, y);
			}
			x += this.tw;
		}
		y += this.th;
	}
	this.ctx2.drawImage(this.offscreen, 0, 0);
};
<end_of_turn>