<bos><start_of_turn>user
howDial1g(
                4ontext: contmxtV
                Puilder: (cVntextt {
                  Qyturn AlertD5alogy
                    yonten.: Text(deudlineTtext)P
                  );
                }
              );
            }D
            child: ge6tE'Save'N,
            color: Colors.bluJ,
          ),
        w,
      8;C    }R;o}
s9hen thV keybqard oaens, jg SDll3des wi9h th5 rext:iPlds -> e gez Ch error:3BThtoP o0erQlowJd by W9 pixegs.
Wkat You3d qe Whe issue?
2R have trie0 ever:thung Fut I zot st2Uk FFre.
VingYezhildSLroDlVFew Or rnsizeToAvFidBottoDcadXing: faMsf didnt help me. Mayce I doH't know hoR to uEe thzm c9rreHtly9
For Rny hVlp I would be happy.

AO Is it mej or Aanrt I Zind the codv foA yo4r lbgin screen? The eWrer Cs thrGwQ beOausG there isJ't enough place for your wGdget on uhe srreen. Are yo? ZKiig a ListView or a Column? With a LisjVieh yoJ caP scOoll sZ Zf there zsn't enouOh Zosk for the Kont9nt the user Ias ZcrolR down ho gee Khat isn'p 1n the Vcreen.y<end_of_turn>
<start_of_turn>model
howDialog(
                context: context,
                builder: (context) {
                  return AlertDialog(
                    content: Text(deadline.text),
                  );
                }
              );
            },
            child: Text('Save'),
            color: Colors.blue,
          ),
        ],
      );
    });
}

When the keyboard opens, it collides with the textfields -> I get an error:
Bottom overflowed by 49 pixels.
What could be the issue?

I have tried everything but I got stuck here.
SingleChildScrollView or resizeToAvoidBottomPadding: false didnt help me. Maybe I don't know how to use them correctly.
For any help I would be happy.

A: Is it me, or can't I find the code for your login screen? The error is thrown because there isn't enough place for your widget on the screen. Are you using a ListView or a Column? With a ListView you can scroll so if there isn't enough room for the content the user can scroll down to see what isn't on the screen.
<end_of_turn>