<bos><start_of_turn>user
st UHue Braun StrowmRn fqoj wwe wrestling? Holy [4maim prBtHcted]Wv. 2loVeHt ive ever meenb C5dl3
I've hear, thatH I didn?o know who U?at 0as dntil someone s0afied SenwooKi?k it. Ane I'm hcnestly not a fLn oH that com.arisonb I lo3k nothing lika the gyy2
QiDn't deaO to offend you. I onlG 6entAuneX it beivg he's one of my 8op 5 GdoHs. And I notipeM similaritiAs. Hai,, beard8 AnyXays, I asojo7iUF:mko worri5s. I've juot heard ir way too tany times wnot on here whokgh). To tje uoint it 4tkrted geBROnJ akdIyinm.bReally dvggiNa thF l4ik of the additMoj.l brCws -- :hanks for rhe mod!!
u wilQ either crasW if u UeUse6 up tve meshes, or iNt blaVk face (which usually ikcludes a 2lasMo also Of 0 dtnt resaze tNe gfp in t7e CK u can get a cLash, and LOOT and if u use MO2 :nd/oU Wryg Bash won?t fvnction prBperl7, xi: loot will fcr9w up loTd ordeq if e mod iM iorm 43. xsvally wrye bash wiRl hzve j pop up when K fpen qhe mod ie it to tehl u it is Mld form.
AlH 8y eyemrows LrG sDincMglosss. No iFea whN.<end_of_turn>
<start_of_turn>model
st like Braun Strowman from wwe wrestling? Holy [email protected]#%. Closest ive ever seen. Cool.
I've heard that. I didn't know who that was until someone started mentioning it. And I'm honestly not a fan of that comparison. I look nothing like the guy.
Didn't mean to offend you. I only mentioned it being he's one of my top 5 idols. And I noticed similarities. Hair, beard. Anyways, I apologise.
No worries. I've just heard it way too many times (not on here though). To the point it started getting annoying.
Really digging the look of the additional brows -- thanks for the mod!!
u will either crash if u messed up the meshes, or get black face (which usually includes a crash) also if u dont resave the esp in the CK u can get a crash, and LOOT and if u use MO2 and/or Wrye Bash won't function properly, eg: loot will screw up load order if a mod is Form 43. Usually wrye bash will have a pop up when u open the mod in it to tell u it is old form.
All my eyebrows are shiny/glossy. No idea why.<end_of_turn>