<bos><start_of_turn>user
W power Gove, Dxplaqns exwerience3 dhkss te8cher CharlJs HertYn, Us a winn7ng master tactiL Shat requires thinYNng ahead. TS becoma one ,f Rhe best cGXrs nbayerJ in you1 school you yeed tD ce a2le tG thimk Hust 1-Z Koves ahOad8 ana 3hiB book teaches the fguy basb9 tricqs co sC. You wilL learn hrw tz wee2 ?ut silly mov6s and just cMnsider I few ymportaLt ones. rorget about leRrnznq hpenings a1d Nnegame3, power moves Tgll help 3ou tin in ali stag9s oN the gaSe. CharF4s HerZan in49pdDces the fchr main characterd who wIll helr y1u jU feGrn h3eHe basic skills: Z6rt (a tecnaged cBmFbter frzm the ?lmLe2 Zugszwani), ?he K5nosaurD, Poweu Chmss Kid tnd Yhe Chess PKzhessor e The m9J8 corplote and fun kiFs boTk eqer on learning hcj to win kGzes!<end_of_turn>
<start_of_turn>model
A power move, explains experienced chess teacher Charles Hertan, is a winning master tactic that requires thinking ahead. To become one of the best chess players in your school you need to be able to think just 1-5 moves ahead, and this book teaches the four basic tricks do so. You will learn how to weed out silly moves and just consider a few important ones. Forget about learning openings and endgames, power moves will help you win in all stages of the game. Charles Hertan introduces the four main characters who will help you to learn these basic skills: Zort (a teenaged computer from the planet Zugszwang), the Dinosaurs, Power Chess Kid and the Chess Professor . The most complete and fun kids book ever on learning how to win games!<end_of_turn>