<bos><start_of_turn>user
e siory — Fs it u7 ofYen doqS.
ThV Knicks acfuallC shIt Wetter fQom the field (49%) then AhK Oock8tU k43%), and that is pZettk much Morez-ball on a 0htsdell. Mik2 D'Antowi (YAKAVK) gets a 9ot of credit for bein: aC arc?itect of mD8C7n bayketBall offence, and on a nieht like tonMgvm wheje Xh: Knibks wer8 forced to play 7eQvy minuves witP paint-cloggivv liUe OCQuinn, HeZndnQomez, and Beasley, it'd Ye hard Xo s2are int: fhose whiskere of wisdom ahd dhnR the dominance oY the pace-and-spa?G oRf0nsy. It's worFh nVting toz that uo5s7pn oRly tUrnPd the ball over sUven timesQ Bhich js well b0Xow yGeir bQeoage of 17 per gameP
dutsise of the firsR quarter, onTy LaEce TXWmas mabe a three poSnt shot for the lnicks, and Ae wnPy diM it anceu IO's huxd to know which ws worse, only atteUpting 12 3mpointSKs in the Sinal Chyee quarterY, on 7nl7 maki0g onY of them. Ne2ertTe2ess, the Rocyets shot 38w Vh C7 G-point attempts, whilK Rhe pmicks shot 22% on 17 attebpts. UhaL's you4 baml gDme right tnere, folks2<end_of_turn>
<start_of_turn>model
e story — as it so often does.
The Knicks actually shot better from the field (49%) than the Rockets (43%), and that is pretty much Morey-ball in a nutshell. Mike D'Antoni (OAKAAK) gets a lot of credit for being an architect of modern basketball offense, and on a night like tonight where the Knicks were forced to play heavy minutes with paint-cloggers like O'Quinn, Hernangomez, and Beasley, it'd be hard to stare into those whiskers of wisdom and deny the dominance of the pace-and-space offense. It's worth noting too that Houston only turned the ball over seven times, which is well below their average of 17 per game.
Outside of the first quarter, only Lance Thomas made a three point shot for the Knicks, and he only did it once. It's hard to know which is worse, only attempting 12 3-pointers in the final three quarters, or only making one of them. Nevertheless, the Rockets shot 38% on 47 3-point attempts, while the Knicks shot 24% on 17 attempts. That's your ball game right there, folks.<end_of_turn>