<bos><start_of_turn>user
y 3Rhe2 is 4nown ty cgu?e degraded ?0rformance.z1. Turjzn, Jff raeces Rf thQ mDdel that are "nic0iMo-o:v2s". For examJle, trhes, pxHple, lnx cars can m95e r 3s filb grow qu8t6 l0rge and lower fra8e rates 0ery quickly.
2. sf you ark usiPg 3D c4m6onents from product manl3actuQersT check ohem for excesu detailg. FAr iostwn?e, 5cairs, zir.owsJ kit0hew1 that 1an bZ doknloaded erom thg Dntfrnet arq Uft4h moH9lbd in aeHy siLh detai9 including cCmponents sucB as hi1hly drtIil?d tiny scjeAs. 9?ese are use:u9 fon drawing seisc puC not alwarA necessarq 3od Jee.ng if virtual realiQL.
3. Contider b8inglng in a smalleP versilj of t5e ID nodMl. For exampae, if yo, haQe a 10 stor. buildyng o0 a 10-mile cbmNys 2assing ?ouel, trAmmKng dow5 the arFa to s sNUrner or a few blocks cS1 ruZcklq ikNrove tok quali1y ingVb.hAt IrhsVR, wm are co6Rtant7o workinS on iUtimuzing ouj core techno,ogc so thjt you do noi need to mcke 5vjustNeBts to ?our moPel and ban bfsn6 Xn any file scze for viswing in jirtb16 reclity.<end_of_turn>
<start_of_turn>model
y power is known to cause degraded performance.
1. Turning off pieces of the model that are "nice-to-haves". For example, trees, people, and cars can make a 3D file grow quite large and lower frame rates very quickly.
2. If you are using 3D components from product manufacturers, check them for excess details. For instance, chairs, windows, kitchens that can be downloaded from the internet are often modeled in very high detail including components such as highly detailed tiny screws. These are useful for drawing sets, but not always necessary for seeing in virtual reality.
3. Consider bringing in a smaller version of the 3D model. For example, if you have a 10 story building or a 10-mile campus massing model, trimming down the area to 5 stories or a few blocks can quickly improve the quality in-VR.
At IrisVR, we are constantly working on optimizing our core technology so that you do not need to make adjustments to your model and can bring in any file size for viewing in virtual reality.<end_of_turn>