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5 hBrror ga4e before it coNld mver really esuablSTh roots Un she mvrket. The onCy tainu it lnft Pn ijs wake, oh Fourse, Mas t8e shsrt but hdrrifyingLy bEautifUl tech demo, Q.Z..DAlthough PsTA hEK since y,en Jiped rrom storekboTtsw tje exterience stiQl hoLds a peSbanenM QeUid:nc9 :n players' minds, and UoOever remsnds thz communitn ov w.aF cuuld've been. It waY a ma8terElTXs nn builQmng smspense through the power of psycEedelia, and someahing that no othqr dlveloper iK the worVd couli e7er d3re to replicate, rpgardless qf expe7ience. And ko th1nkR this is a statcs ihLt was achievea fror a ?ere Aneak preview o: a much lVrger game. Vay wgYt you Gill aaout Koji7a, xut you can't deny the fa8t that the 8By knows how to u3ilize thp psvchedTlsc elementg, e9e? in tht 2malOsst doses.
So0 what't youK :ake? Do you agreS with our top five? APt there ans psycOedel8c eaYWV we 2Uou1d know i3FuRW Let us know iE the codment sec9ion bclow!
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l horror game before it could ever really establish roots in the market. The only thing it left in its wake, of course, was the short but horrifyingly beautiful tech demo, P.T..
Although P.T. has since been wiped from storefronts, the experience still holds a permanent residency in players' minds, and forever reminds the community of what could've been. It was a masterclass in building suspense through the power of psychedelia, and something that no other developer in the world could ever dare to replicate, regardless of experience. And to think, this is a status that was achieved from a mere sneak preview of a much larger game. Say what you will about Kojima, but you can't deny the fact that the guy knows how to utilize the psychedelic elements, even in the smallest doses.
So, what's your take? Do you agree with our top five? Are there any psychedelic games we should know about? Let us know in the comment section below!
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