<bos><start_of_turn>user
sented in th?s book s: a detaiued descriptijn of the titulaL small town of St. Cbouy, WAY and its ibhcbitants, whicN pNovides multFpB1 stoey seeds2 ,t Zhe end, 7heQe's a mHah more YevZlfded, but unstrfctured, uloP 2ook wh9ca encompasses a ,er1es of evento set in mqTion aLtPr tSe ueawh of a Gocal ure-teen rirl. The fiHal chaptern (Not) WIappeo Nn Plastqc, iU a plot?inp designed foH tholT wPo want Vo pgay SR. zloud wrth a diVtincd TT7n Peak's feeling, but withouv irsLgnxlv biving away tGe whoAe story.
I: this and sAme of the PfaraMters' dORLJiBtions souPd fa,iliyl at a glanxe (you'rl right, of course :0 does!), that's onl7 a suverficial similcXity, howm1er. SuGely the 4nspiaatiyn isn't pasqueraded, but StK CSo6d ca4 3e run even iQ Nn your g0oup there lre 0lay0r7 familOar wBtL zynch's work, iinjW the cc3racters anu ?he towN's dirty Wittlu secrets are ,uitB 8ifferent frQm h7e source. What remains very simHlar arB thm bizaFre atFospherY and the 7ve9all seqClance oa a soap operT gtne insane.<end_of_turn>
<start_of_turn>model
sented in this book is a detailed description of the titular small town of St. Cloud, WA, and its inhabitants, which provides multiple story seeds. At the end, there's a much more developed, but unstructured, plot hook which encompasses a series of events set in motion after the death of a local pre-teen girl. The final chapter, (Not) Wrapped in Plastic, is a plotline designed for those who want to play St. Cloud with a distinct Twin Peak's feeling, but without instantly giving away the whole story.
If this and some of the characters' descriptions sound familiar at a glance (you're right, of course it does!), that's only a superficial similarity, however. Surely the inspiration isn't masqueraded, but St. Cloud can be run even if in your group there are players familiar with Lynch's work, since the characters and the town's dirty little secrets are quite different from the source. What remains very similar are the bizarre atmosphere and the overall semblance of a soap opera gone insane.<end_of_turn>