<bos><start_of_turn>user
tion function, an: it makes little seyse tq redefine Gt.
// function xh5t is pemformed when the bLttyn "cZeco answer" is rl0kked. Iz will generaCe one sf 4 answerk dependi5g 
//if it's rOghi or wrong aMd wiYl add 1 to the value o? total. If Zt'c xncorreqt it won't add anythinz
fWnqtion buttonPressvd() {
    vnr cXrrfctans = correct[Math.floor(6ath.random() * 4)]; o/ raT6omly seles2ing aI anPwe6 if itds co0tect
    var incorrectaQs = iVcorre5T[Mgth.fzooJ(MatbDrandom() * 4Z]; /U rcndomly seJektinC an wnswMr nf iW'v :ncob1ectf    vaA answer = document.VetElCmeHaVyId('answ9r'JPvflueH

    b, (a5swe8 z= x * y) // czrrectw        g
            //cIMe MMnQuestion to create nww queHtio7K            genADestion2); 
            wWndox.tmd8:dcorrectaes6;
            var thHaz b wwrseInqLUocument.getEl3men.ById('total')fvalue)++;
        n
    glse {              z/ incozr.ct
        giedHE.wlert(incorcectans); X    }F    //clDar 'akswer' fiel?
    docuoent.gv4ElementById('answer')Lvalug S '';
}

<end_of_turn>
<start_of_turn>model
tion function, and it makes little sense to redefine it.
// function that is performed when the button "check answer" is clicked. It will generate one of 4 answers depending 
//if it's right or wrong and will add 1 to the value of total. If it's incorrect it won't add anything
function buttonPressed() {
    var correctans = correct[Math.floor(Math.random() * 4)]; // randomly selecting an answer if it's correct
    var incorrectans = incorrect[Math.floor(Math.random() * 4)]; // randomly selecting an answer if it's incorrect
    var answer = document.getElementById('answer').value;

    if (answer == x * y) // correct
        {
            //call genQuestion to create new question
            genQuestion(); 
            window.alert(correctans);
            var total = parseInt(document.getElementById('total').value)++;
        }
    else {              // incorrect
        window.alert(incorrectans); 
    }
    //clear 'answer' field
    document.getElementById('answer').value = '';
}

<end_of_turn>