Voyage of the Basset
 Miranda is sixteen and concerned with being sensible, while Cassandra, nine years and eleven months, likes and believes in magical things. Miranda is outnumbered in this family, because Professor Aisling lectures on mythology and legends at his university, and believes in mysterious and magical things too. But some of the members of the university think that it is nonsense to teach about myths and legends, because magical and mysterious things cannot be dissected, weighed and measured. One member in particular, Mr. Bilgewallow, takes delight in tormenting Professor Aisling, who wishes, and dreams, of a ship that would take him to the worlds where he might find the creatures of legend. One evening, his wish comes true. As he and his daughters walk along the river, they come across a curious little ship, with a crew of dwarfs and gremlins. One of the dwarfs introduces himself as Malachi, Captain of H.M.S. Basset. He says that it is Professor Aisling's ship, conjured from his wishes and ready to sail on the "tides of inspiration." Aisling is astonished and delighted, and he and Cassandra waste no time in going aboard. Miranda needs a bit more coaxing. The Aislings set sail on a magical voyage where they meet a number of creatures from mythology that join them on board the ship. Included among these are the Harpies, who take over the galley, the Manticore, the Sphinx, the Minotaur and a dryad, complete with tree. Disaster strikes when Aisling becomes distracted by the potential of bringing back measurable proof for Bilgewallow and his ilk. He also insists on bringing the lovely but deadly Medusa on board, with predictable results for one of the crew. But through the help of his daughters and Medusa, he recovers his belief and his balance, as all of them must unite against the evil trolls who pursue him.