Flash for Freedom!
George MacDonald Fraser
 From Dahomey to the slave state of Mississippi, Flashman has cause to regret a game of pontoon with Benjamin Disraeli and Lord George Bentinck. From his ambition for a seat in the House of Commons, he has to settle instead for a role in the West African slave trade, under the command of Captain John Charity Spring, a Latin-spouting madman. Captured by the United States Navy, Flashman has to talk his way out of prison by assuming the first of his many false identities in America. After a visit to Washington D.C. and an unsettling meeting with Abraham Lincoln (still a junior congressman at the time), he escapes his Navy protectors in New Orleans and holes up at a whorehouse run by an amorous madame, Susie Willinck. He is again taken into custody, this time by members of the Underground Railroad. Traveling up the Mississippi River with a fugitive slave ends badly once again, and the rest of the story has Flashman as a slave driver on a plantation, a potential slave himself, and a slave stealer fleeing from vigilantes. Eventually he ends up back in New Orleans at the mercy of Spring. This story is continued in Flashman and the Redskins. At the end of the novel, the editor (Fraser) claims that the escape of Cassy and Flashman across the Ohio River was the inspiration for the anti-slavery novel, Uncle Tom's Cabin, with the names altered and the story focusing on the slave Cassy rather than Flashman. This is similar to a claim made by Flashman that his experiences in Royal Flash were the basis for The Prisoner of Zenda.