The Nightrunner Series and The Tamír Triad
 The series revolves around Seregil, a spy, and Alec, his apprentice and soon-to-be partner. The series takes place in a fictional country, Skala, described similarly to medieval Europe. Seregil stumbles into the rescue of Alec, a poor, orphaned hunter. After hiring Alec to guide him through the Northern Lands, Seregil notes Alec’s quick learning ability and fast hands, and offers him a job as his apprentice. Alec, though wary of Seregil at first due to a distressing amount of secrecy and suspicion that he’s becoming a thief or spy, accepts the offer. They fall into a mystery that involves the fast deterioration of Seregil’s mind and sanity, and Alec must find a way to save his new teacher and friend. Alec manages to deliver Seregil into the hands of Nysander, a wizard of Skala, but the mystery seems to only deepen. At the same time, a traitorous plot against the Queen seems to be unfolding, and Seregil must solve it quickly; before he is found guilty of treason himself. The seemingly harmless wooden disc that nearly caused Seregil’s death and loss of sanity in Luck in the Shadows is revealed to be part of a broken, evil, helm belonging to the ‘Eater of Death’, a forsaken god named Seriamaius. A plan to retrieve all the pieces of the helm is attempted by a Plenimarine, Mardus, who wishes to use it to conquer Skala and Mycena and rule over the three lands. A prophecy long foretold takes place, and Seregil has to kill his mentor, Nysander, in order to destroy the helm. In the last paragraphs of the book, Seregil and Alec admit their feelings for one another. Seregil and Alec are sent to Aurënen, Seregil’s homeland, with Princess Klia, in a Skalan delegation to ask for open ports, warriors and supplies in the deepening war between Skala and Plenimar, but the attempted murder of the Princess means trouble. Seregil and Alec must unravel the mystery before all chance of a treaty is ruined. At the same time, Seregil must readjust himself to the country he was exiled from more than thirty years previously. A collection of short stories including the story of how Seregil, Nysander, and Micum all meet. Seregil and Alec are kidnapped by Zengati slavetraders, and bought by a Plenimarine alchemist. Using Alec’s unique blood as a half-northerner, half-hâzadriëlfaie, the alchemist intends to create a creature called a rhekaro, who appears to be a young child, and yet is most definitely not human at all. Seregil eventually helps Alec and Sebrahn escape, coming to terms with his own past as he reunites with an old lover and enemy. Having escaped death and slavery in Plenimar, Seregil and Alec want nothing more than to go back to their nightrunning life in Rhíminee. Instead they find themselves saddled with Sebrahn, a strange, alchemically created creature - the prophesied "child of no woman." It's moon-white skin and frightening powers make it a danger to all whom Seregil and Alec come into contact with, leaving them no choice but to learn more about Sebrahn's true nature. But what then? With the help of old friends and Seregil's clan, the pair sets out to discover the truth about this living homunculus - a journey that can lead only to danger... or death. For Seregil's old nemesis Ulan í Sathil of Virèsse and Alec's own long-lost kin (Hâzadrielfaie) are after them, intent on possessing both Sebrahn and Alec. On the run and hunted, Alec and his friends must fight against time to accomplish their most personal mission ever. More than the dissolute noblemen they appear to be, Alec and Seregil are skillful spies, dedicated to serving queen and country. But when they stumble across evidence of a plot pitting Queen Phoria against Princess Klia, the two Nightrunners will find their loyalties torn as never before. Even at the best of times, the royal court at Rhíminee is a serpents' nest of intrigue, but with the war against Plenimar going badly, treason simmers just below the surface. And that's not all that poses a threat: A mysterious plague is spreading through the crowded streets of the city, striking young and old alike. Now, as panic mounts and the body count rises, hidden secrets emerge. And as Seregil and Alec are about to learn, conspiracies and plagues have one thing in common: The cure can be as deadly as the disease.