Fablehaven: Keys to the Demon Prison
Brandon Mull
 Kendra, Seth, and the Knights of the Dawn continue to take the last possible steps to safeguard the keys and locks placed on Zzyzx. Seth was taken captive to a preserve unknown to the world. However, as a result of a certain attempt, the Society gained all the keys to the demon prison. With this added worry, as Kendra finds out, comes some advantages previously unimaginable. Kendra gains two new allies and finds an old friend during her extremely short visit in the same cell as her brother had been. The three, Kendra, Warren, and Bracken, take the very last, final steps to prevent the demon horde from escaping. After retreating over the preserve's wall, the three race to beat the Society to the final locks that hold Zzyzx shut. Their problem: they would be trapped inside the preserve without outside help. Their troubles include a tempting yet lethal grove of trees, a roc parent, and some furious harpies. On his journey, Bracken finds an "old friend." Meanwhile, Seth is coping with a friend's death and a betrayal back at Fablehaven. Patton Burgess, in a gaseous form, suggests some truly desperate ideas to oppose the demon horde. Seth must call upon his loyalty, devotion, and his unique traits to gain a powerful weapon, a remnant from an age of wonders that may save the world. When all of the demon prison's locks were undone, the hour had arrived to unite. They all meet up at the place where the ship Lady Luck will take them to Shoreless Isle. They use the items to summon the Lady Luck. Seth uses force to convince the ghost of the Lady Luck to take them there. They find a Fairy Queen Shrine near Zzyzx. Kendra and Bracken speak once more to the Fairy Queen, who tells them that she has destroyed all of her other shrines, and they have one final secret plan that may just grant success. The astrids' dream comes true. Bracken needed the five artifacts, so Seth, some astrids, and the Sphinx transport into the dome and reclaim the artifacts. After a success on the battlefield, Kendra, Seth, and all creatures of Light must wait to see whether Bracken's plan would work and whether the world would live to see a dawning of a new age of security, when Kendra can finally find peace and joy and reclaim a life even better than the one that was stolen from her.