Dragoncharm
Graham Edwards
 The story begins with the destruction of the dragon settlement, South Point, home to Fortune, a young Natural dragon. Fleeing, he joins with the Charmed dragon Cumber on a desperate quest to reach the fabled citadel of the Charmed at Covamere. As they journey, the two dragons witness the growing conflict between the Charmed and the Naturals, which threatens to culminate in all-out war between the two species. They encounter signs everywhere that magic is leaving the world: trolls lie dying beneath the landscape, giants build enigmatic stone circles and faeries are evolving into proto-humans. The two dragon armies come together. Leading the Naturals is an insane dragon named Shatter, while the Charmed commander is a military monster called Wraith. Wraith's ambition is to breach the Maze of Covamere, at the very centre of which lies the ultimate power of the Seed of Charm. Fortune and Cumber, along with a growing band of companions from both races (including Gossamer, Brace, Scoff, Velvet, and others), thread their way through the conflict, seeking a way to unite both dragon species to face the greater threat that faces them all: the world is turning its back on magic and all dragons are facing extinction. When Fortune finally faces Wraith inside the Maze of Covamere, both dragons learn a dark secret from their shared past. When the ancient, immortal basilisk Ocher enters the fray, even Fortune is tempted by the power offered by the Seed of Charm. Dragoncharm ends in the aftermath of the turning of the world, the very moment when magic departs, leaving in its wake the natural world we humans know today. The story, following the lives of the surviving dragons, is picked up in Dragonstorm.