Freddy and the Baseball Team from Mars
Walter R. Brooks
 Freddy's ice skating with the animals on the Bean farm is interrupted by a request from Mr. Boomschmidt, the circus owner, to find a kidnapped Martian. "Mr. Boom", already anticipating that Freddy will solve the case with his detective skills, muses that the Martians could use a more interesting activity than being a circus sideshow. Since they are fast and accurate throwers, the pig suggests a baseball team. The immediate problem is finding the missing Martian, Squeak-squeak. A suspect is the criminal Anderson, whom Freddy has thwarted before, and who loiters around the circus. Since Freddy must remain unknown during his investigation, he dons the disguise of an old baseball coach with glasses, an overcoat and large beard, and moves to town. He cautiously lures Anderson into friendship. Freddy is puzzled when the Martians, at first eager for his help, now refuse to discuss Squeak-squeak. Mr. Boom is certain they are in trouble, and encourages Freddy to investigate, anyhow. The Martians are enthusiastic about baseball, especially after learning that the purpose of baseball is not, as they thought, to hit the batter and knock him unconscious. Practice begins on a muddy Bean farm field. There are four Martians; most of the rest of the team are circus animals. Freddy sets the robin Mr. J. J. Pomeroy, the head of the A.B.I. (Animal Bureau of Investigation), to watch the Martians and Anderson. Apparently unrelatedly, his rich friend Mrs. Church asks Freddy to investigate a burglary and a ghost in her house. Since the stolen necklace is costume jewelry worth only 25 cents, Freddy suggests a reward for "one third the value". The team practices for a month, and spectators watch. Freddy (in his disguise as the old man coach) tells the Martians to swing at every pitch, no matter how wild. Freddy will not explain, but apparently it is to do with the trick planned for the manager of the Tushville team, Kurtz, who used professionals the previous year in an amateur game. Somewhat frightened, Freddy and Jinx the cat stake out Mrs. Church's house at night to confront the ghost. The burglar ghost proves human, but it escapes. The first practice game draws many spectators, and Kurtz reckons that the game against his Tuskville team will get a thousand paying tickets. He offers Mr. Boom a deal where the winner takes two-thirds of the receipts. The strange Martian pitching proves effective, but at bat, Freddy has them swing at any pitch. The other team members do the hitting and scoring. Anderson returns the stolen necklace to Mrs. Church, claiming he is acting for another. As his house is watched by the A.B.I, Freddy knows there is not another person, that Anderson is the thief. When Freddy notices house paint on the Martian's flying saucer, he deduces that Anderson holds Squeak-squeak prisoner, and is forcing the Martians to help steal. An investigation of Anderson's house shows that Squeak-squeak was moved, probably to the house of accomplice Mr. Garble. Squeak-squeak is not there, but they find jewelry from recent robberies. The game with Tuskville starts reasonably, for example with an elephant sliding into third base ("...when an elephant slides, something has to go.") With the elephant on third, Freddy reveals his plan, telling the two-foot Martians not to swing at anything. With the strike zone reduced to eight inches, the Martians walk every time at bat. They take the lead until the crook Anderson whispers something to them. The Martians disobey coach Freddy, start swinging, and lose the game. Mrs. Peppercorn — from whom Freddy is renting in town — cheers him with her improved version of a Longfellow poem, for example changing: :"As a feather is wafted downward / From an eagle in his flight." to :"As a brick comes hurtling downward / From a rooftop, in a fight." The poet-pig is not enormously impressed, but is shaken out of his funk and soon realizes that coach Kuntz and crook Garble are the same. Anderson approaches Freddy in his coach disguise, asking to help with a burglary. Since then Freddy will have proof, he agrees. When the flying saucer drops Anderson in a wealthy home, Freddy leaves and calls the police. Knowing where to look for Squeak-squeak the Martian allows Freddy to infiltrate that house in yet another disguise, however the Martian is securely locked away. He is freed right in the middle of the next game. The Martians can now play ball without fear, and after a hard fight, the game is won.