Stoneheart
Charlie Fletcher
 After getting in trouble on a school trip to the Natural History Museum, George takes off in a huff and, out of anger, breaks off the head of a stone dragon on the side of a wall. This sets off a stone pterodactyl literally peeling itself off the top of the building and chases George. As George runs away he sees three stone salamanders too chasing him. During the chase, George bumps into the Gunner, a statue of a World War I soldier who helps him escape the pterodactyl and salamanders. He explains to George that by breaking the stone dragon, he has entered a different world - an unLondon - where statues move and talk. There are many worlds and the world George has entered is one where all the statues and sculptures and spits and taints are at war with each other. No one else can see what is happening to him, except Edie Laemmel, a glint. She has the power to experience past events recorded in stones by touching them. But unknown to them the Stone has alerted the Walker, one of its servants, who stalks them with the help of his own servant, the Raven. On his journey, George discovers he has special powers. The Black Friar identifies George as a maker, someone with a special gift for sculpting things from stone or metal. The Friar also tells them to find the 'Stone Heart' and put the broken dragon carving back to make amends for the damage George has done. But on the way the Gunner has sacrificed himself by breaking his promise sworn in the Maker's name to the Walker to try and save Edie, and ultimately falls into the clutches of the Walker. It is left to George to use his new-found gifts as a maker to rescue her. In so doing he sacrifices his own safety and is fated to take 'The Hard Way', remaining with her in this dangerous unLondon. In Ironhand, the gunner is imprisoned below the city in an old water tank. At the moment George and Edie set off to try and rescue him they are separated, as George is snatched into the air by the cat-faced gargoyle named Spout. Edie sets off on her own. George is seemingly rescued from Spout by Ariel, a spit who is also an Agent of Fate come to ensure he takes The Hard Way. She takes him to receive the challenge issued by a statue called The Last Knight. He has to fight three duels: on land, on water and in the air. He is rescued from certain death on the end of the Knight's lance by the timely arrival of Spout who snatches him into the sky. George mends Spout's broken wing, and the two form a bond. Spout calls George Ironhand, which he pronounces as 'Eigengang'. Although he has cheated death, the legacy of The Hard Way is inescapably carved into George's flesh, as three veins of marble, bronze and stone twine up his arm, each representing a duel to be fought. Each one will only stop moving fatally towards his heart as he fights and wins the duel it represents. Edie meanwhile has gone back to the Black Friar for help but, helped by an urchin-like statue named Little Tragedy, tries to escape the pub when it appears the Walker has come to the door. Only when they arrive at their destination through the mirrors does it become apparent that Tragedy has betrayed her to the Walker, since they are now in a past London, the London of the Frost Fair where she once glinted herself being killed. Meanwhile the Gunner has discovered that the Walker has killed many glints and stolen their sea-glass heart stone in his search for power. He escapes the water tank by crawling through London's underground rivers, taking the stones with him. He expects to die at midnight (turn o' day) but survives because George stands his watch on his plinth in his place. While he does this, he experiences what the Gunner and his brother soldier, the Officer, experience every night, an hour in the trenches under bombardment during an artillery duel in World War One (this is his first duel). While he does this, he meets a soldier with his own dead father's face and, though the soldier dies, George is able to heal his guilt at his father's death and realize he was both loved and known to love him back. The Gunner and George and the Officer are reunited, along with the Queen (Boadicea) and her daughters who have taken an interest in saving Edie. They travel through mirrors into the past to try and rescue her. Edie escapes briefly from the Walker but is recaptured, after she has buried her sea-glass heart stone to save it. He takes her to the Frost Fair, where, despite having foreseen it, she is unable to prevent her own death beneath the ice. George fights the Walker on the ice (his second duel) while the Gunner retrieves Edie's body. The Queen takes them all through the mirrors in her chariot but, at the moment they almost run down the Walker, he escapes into the Outer Darkness beyond the Black Mirrors. Unseen by any of the others, but felt as an icy blast, an Ice Devil enters our word as he exits it and follows them back to the present. Edie is revived by the power of all the stolen heart stones the Gunner saved from under the city, and she finds, among them, her mother's own stone. This is doubly shocking for Edie - she knows her mother didn't realize she had been a glint, and the fire remaining in the stone suggests her mother, believed dead, may actually be alive. George has one more duel to fight before the last stone vein twines into his heart and kills him. The arrival of the Ice Devil has frozen time and the city, which is disappearing under a heavy snow fall. And the ordinary people seem to have disappeared, leaving George and Edie the only normal humans in a city now only populated by warring statues. The city of London is in the middle of one of its most destructive wars in history. And yet most of its inhabitants don't even know it. The battle between the spits and taints of London rages on. The stakes are high, with the spits engaged in a struggle against the evil taints that will determine the fate of their very souls. Twelve year old George Chapman and his friend Edie are caught in the middle. A glint with the ability to "see" the past, Edie has become a crucial asset in the ongoing war. The Gunner, a statue of a World War I soldier, continues do his part to help them in their quest. But George knows that he is the one who must play the biggest role in helping to bring an end to the war. With the Walker intent on forcing his evil designs on London and the world, George realizes that his destiny is inextricably tied to the Walker's destruction. In the end, the most important soul he manages to save might just be his own. Filled with intriguing suspense, invigorating action sequences, and well developed characters, Silvertongue is a thrilling conclusion to the international blockbuster Stoneheart trilogy.