Generate a dialogue between two NPCs who are chatting in the gaming area of their building. NPC1 notices NPC2 trying their luck at the crab machine. NPC1 recalls their conversation about collecting rare toys. Craft a conversation between them centered around NPC1's observation and memory.

    NPC1: Hey, I see you're going for the claw machine jackpot!
    NPC2: Yeah, trying my luck to win some cool prizes.
    NPC1: Remember when we talked about collecting rare toys?
    NPC2: Ah, those were the days! I still have some of my favorite ones.
    NPC1: Well, maybe you'll get lucky and snag a new addition to your collection.
    NPC2: That would be awesome! Fingers crossed.
    NPC1: Speaking of collections, have you checked out the vintage comic book store downtown?
    NPC2: No, I haven't,I've been a bit busy lately 
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