Interactive Spatiotemporal Token Attention Network for Skeleton-based
  General Interactive Action Recognition
Yuhang Wen Zixuan Tang Yunsheng Pang Beichen Ding Mengyuan Liu
Recognizing interactive action plays an important role in human-robot
interaction and collaboration. Previous methods use late fusion and
co-attention mechanism to capture interactive relations, which have limited
learning capability or inefficiency to adapt to more interacting entities. With
assumption that priors of each entity are already known, they also lack
evaluations on a more general setting addressing the diversity of subjects. To
address these problems, we propose an Interactive Spatiotemporal Token
Attention Network (ISTA-Net), which simultaneously model spatial, temporal, and
interactive relations. Specifically, our network contains a tokenizer to
partition Interactive Spatiotemporal Tokens (ISTs), which is a unified way to
represent motions of multiple diverse entities. By extending the entity
dimension, ISTs provide better interactive representations. To jointly learn
along three dimensions in ISTs, multi-head self-attention blocks integrated
with 3D convolutions are designed to capture inter-token correlations. When
modeling correlations, a strict entity ordering is usually irrelevant for
recognizing interactive actions. To this end, Entity Rearrangement is proposed
to eliminate the orderliness in ISTs for interchangeable entities. Extensive
experiments on four datasets verify the effectiveness of ISTA-Net by
outperforming state-of-the-art methods. Our code is publicly available at
https://github.com/Necolizer/ISTA-Net