Assessing the Impact of Personality on Affective States from Video Game
  Communication
Atieh Kashani Johannes Pfau Magy Seif El-Nasr
Individual differences in personality determine our preferences, traits and
values, which should similarly hold for the way we express ourselves. With
current advancements and transformations of technology and society, text-based
communication has become ordinary and often even surpasses natural voice
conversations -- with distinct challenges and opportunities. In this
exploratory work, we investigate the impact of personality on the tendency how
players of a team-based collaborative alternate reality game express themselves
affectively. We collected chat logs from eleven players over two weeks, labeled
them according to their affective state, and assessed the connection between
them and the five-factor personality domains and facets. After applying
multi-linear regression, we found a series of reasonable correlations between
(combinations of) personality variables and expressed affect -- as increased
confusion could be predicted by lower self-competence (C1), personal annoyance
by vulnerability to stress (N6) and expressing anger occured more often in
players that are prone to anxiety (N1), less humble and modest (A5), think less
carefully before they act (C6) and have higher neuroticism (N). Expanding the
data set, sample size and input modalities in subsequent work, we aim to
confirm these findings and reveal even more interesting connections that could
inform affective computing and games user research equally.