Unrolling Virtual Worlds for Immersive Experiences
Alexey Tikhonov Anton Repushko
This research pioneers a method for generating immersive worlds, drawing
inspiration from elements of vintage adventure games like Myst and employing
modern text-to-image models. We explore the intricate conversion of 2D
panoramas into 3D scenes using equirectangular projections, addressing the
distortions in perception that occur as observers navigate within the
encompassing sphere. Our approach employs a technique similar to "inpainting"
to rectify distorted projections, enabling the smooth construction of locally
coherent worlds. This provides extensive insight into the interrelation of
technology, perception, and experiential reality within human-computer
interaction.