Reverse Projection: Real-Time Local Space Texture Mapping
Adrian Xuan Wei Lim Lynnette Hui Xian Ng Conor Griffin Nicholas Kyger Faraz Baghernezhad
We present Reverse Projection, a novel projective texture mapping technique
for painting a decal directly to the texture of a 3D object. Designed to be
used in games, this technique works in real-time. By using projection
techniques that are computed in local space textures and outward-looking, users
using low-end android devices to high-end gaming desktops are able to enjoy the
personalization of their assets. We believe our proposed pipeline is a step in
improving the speed and versatility of model painting.