Video-Based Rendering Techniques: A Survey
Rafael Kuffner dos Anjos João Madeiras Pereira José Antonio Gaspar
Three-dimensional reconstruction of events recorded on images has been a
common challenge between computer vision and computer graphics for a long time.
Estimating the real position of objects and surfaces using vision as an input
is no trivial task and has been approached in several different ways. Although
huge progress has been made so far, there are several open issues to which an
answer is needed. The use of videos as an input for a rendering process
(video-based rendering, VBR) is something that recently has been started to be
looked upon and has added many other challenges and also solutions to the
classical image-based rendering issue (IBR). This article presents the state of
art on video-based rendering and image-based techniques that can be applied on
this scenario, evaluating the open issues yet to be solved, indicating where
future work should be focused.