OmniMotionGPT: Animal Motion Generation with Limited Data
Zhangsihao Yang Mingyuan Zhou Mengyi Shan Bingbing Wen Ziwei Xuan Mitch Hill Junjie Bai Guo-Jun Qi Yalin Wang
Our paper aims to generate diverse and realistic animal motion sequences from
textual descriptions, without a large-scale animal text-motion dataset. While
the task of text-driven human motion synthesis is already extensively studied
and benchmarked, it remains challenging to transfer this success to other
skeleton structures with limited data. In this work, we design a model
architecture that imitates Generative Pretraining Transformer (GPT), utilizing
prior knowledge learned from human data to the animal domain. We jointly train
motion autoencoders for both animal and human motions and at the same time
optimize through the similarity scores among human motion encoding, animal
motion encoding, and text CLIP embedding. Presenting the first solution to this
problem, we are able to generate animal motions with high diversity and
fidelity, quantitatively and qualitatively outperforming the results of
training human motion generation baselines on animal data. Additionally, we
introduce AnimalML3D, the first text-animal motion dataset with 1240 animation
sequences spanning 36 different animal identities. We hope this dataset would
mediate the data scarcity problem in text-driven animal motion generation,
providing a new playground for the research community.