QuestEnvSim: Environment-Aware Simulated Motion Tracking from Sparse
  Sensors
Sunmin Lee Sebastian Starke Yuting Ye Jungdam Won Alexander Winkler
Replicating a user's pose from only wearable sensors is important for many
AR/VR applications. Most existing methods for motion tracking avoid environment
interaction apart from foot-floor contact due to their complex dynamics and
hard constraints. However, in daily life people regularly interact with their
environment, e.g. by sitting on a couch or leaning on a desk. Using
Reinforcement Learning, we show that headset and controller pose, if combined
with physics simulation and environment observations can generate realistic
full-body poses even in highly constrained environments. The physics simulation
automatically enforces the various constraints necessary for realistic poses,
instead of manually specifying them as in many kinematic approaches. These hard
constraints allow us to achieve high-quality interaction motions without
typical artifacts such as penetration or contact sliding. We discuss three
features, the environment representation, the contact reward and scene
randomization, crucial to the performance of the method. We demonstrate the
generality of the approach through various examples, such as sitting on chairs,
a couch and boxes, stepping over boxes, rocking a chair and turning an office
chair. We believe these are some of the highest-quality results achieved for
motion tracking from sparse sensor with scene interaction.