Style-Consistent 3D Indoor Scene Synthesis with Decoupled Objects
Yunfan Zhang Hong Huang Zhiwei Xiong Zhiqi Shen Guosheng Lin Hao Wang Nicholas Vun
Controllable 3D indoor scene synthesis stands at the forefront of
technological progress, offering various applications like gaming, film, and
augmented/virtual reality. The capability to stylize and de-couple objects
within these scenarios is a crucial factor, providing an advanced level of
control throughout the editing process. This control extends not just to
manipulating geometric attributes like translation and scaling but also
includes managing appearances, such as stylization. Current methods for scene
stylization are limited to applying styles to the entire scene, without the
ability to separate and customize individual objects. Addressing the
intricacies of this challenge, we introduce a unique pipeline designed for
synthesis 3D indoor scenes. Our approach involves strategically placing objects
within the scene, utilizing information from professionally designed bounding
boxes. Significantly, our pipeline prioritizes maintaining style consistency
across multiple objects within the scene, ensuring a cohesive and visually
appealing result aligned with the desired aesthetic. The core strength of our
pipeline lies in its ability to generate 3D scenes that are not only visually
impressive but also exhibit features like photorealism, multi-view consistency,
and diversity. These scenes are crafted in response to various natural language
prompts, demonstrating the versatility and adaptability of our model.