japanese hepburn platform game developed player controls young woman quest avenge father save world fire lightning hands summon faithful aid game released outside japan sega packaged heroine rugged instead looking originally lack publicity game internationally big impact video game market despite critical acclaim received gameplay player controls female protagonist quest save world defeating evil forces killed father game consists levels scrolling environments jump gaps kill enemies stand way stage completed defeating boss end attacks shooting streaks lightning hands attack automatically targets enemies range gets weaker volley power depleted power stops attacking fully charged allows smart bomb like attack hitting enemy screen energy system introduces element strategy encouraging player manage power able defend critical moments quest pet monsters creatures fly heroine attacking foes blocking enemy attacks hitting pets type attack dragon thunder blast affects enemies screen burns enemies contact pet fight alongside quest player select active companion time course game monsters improve abilities collecting power ups items placed seven stages hidden locations power ups heal monsters increase maximum life bars improve attacks grant certain time life bars lost taking damage enemy attacks traps pets lose life bars removed play brought revive power collected loses life bars restart level continue game ends continues features saving player progress game completed screen shown charting overall performance player based number kills power level attack frequency pet monsters plot similar action games plot simple short game goes straight action kill sight defeating final boss player treated cinematic triumphant return home japanese release story described manual daughter imprisoned main villain sent outer space father turn tortured death followers villain crashes planet begins sets defeat followers american european versions game promoted different story champions cause people pet companions task evil monsters source production silver star crashed earth development japanese animation studio collaboration makers lunar role playing games produce action video game video game product line tended target niche crowd generally preferred dating anime based adventure games departure tradition animation studio handled artistic end production writing story creating artwork design game environments characters founders worked animated films influences science fiction animated film evident certain levels game similarly mixing science fiction fantasy themes japanese animation circles time featured high tech robots alongside mythical zombies dragons composition soundtrack delegated produced music works action games work producing adapting artwork environments creatures rendered console hardware writing lines software code reception small customer base japan sold copies release april console popular device japan selling million units sold world game published earlier sega north_america europe march subdued release sega place major advertisements game media contents western market video game publisher changes instead big eyed heroine drawn typical anime portrayed golden bikini wearing female box covers outside japan western version likened clad females artist work enthusiastic game japanese negative gamepro magazine opined responsive controls coupled action handsome graphics game highly desirable owners genesis console equally impressed gameplay praising solid arcade action satisfied need fast mean machines praised game pet monsters design calling management pets game encouragement tactics fellow reviewer wrote game visually attractive beautiful sprites amazing backdrops found gameplay challenging forced conserve energy game threw kitchen sink agreed game difficulty secret rooms power ups discovered excellent action platform game long lasting appeal hundreds genesis games mega magazine rated games calling probably best dragon based platform game despite positive sentiments sales game outside japan weak sixteen years game release reviewed repeated sentiments reviewers noting catalog games noted different rest instead targeting hardcore fans anime focusing themes game appeal light called best video game touched spectacular ride right recognized relatively early video game challenge gender bias prevalent industry time early 1990s video game market young male demographic games portrayed women distress requiring rescue male protagonists contemporary games like streets rage journey center earth featured female leading character defend help male hero
Alisia Dragoon