crisis final fantasy vii crisis final fantasy vii japanese hepburn action role playing video game developed square_enix originally released mobile service september later released crisis prequel video game final_fantasy vii forms vii expanding continuing story established final_fantasy vii takes place years prior events final_fantasy vii focuses adventures turks group covert working fights rebel group corrupt employers major final_fantasy game mobile devices crisis designed gameplay multiplayer experience unique platform major project directed created initial concept request game turks protagonists music composed originally sound arranger square enix highly successful release registering users accessed million times western critics generally praised title issues involving capacity mobile devices west released outside japan gameplay crisis real time action role playing game featuring graphics player moves scrolling manner player begins game selecting character man woman gameplay divided modes play involves player playing game main storyline completing objectives order continue game free mode allows players towns speak population players play extra missions gain experience points items exclusive free mode characters hit points magic points level acquisition experience point equip new weapons armor players choose manually attack enemy combat press action key automatically attack nearest enemy allows players acquire objects tied game magic system taking picture camera phone game picture base color depending dominant color lighting factors game produces certain type example dark green picture results blue picture results acquired leveled final_fantasy vii certain circumstances assistance form summoned monsters recurring figures final_fantasy series called system deal damage multiple enemies awarded completion objectives modes play certain acquired special bonuses unlocked stronger armor weapons extra slots player given rank based long playing game higher rank better bonuses player gets game uses hoc online multiplayer feature enables actions players including trading email players summon friend cast magic filling aid meter players team time rescue mode activated player defeated episode mode point option restart lose points allow imprisoned wait players rescue player rescued phone powered additions initial release fighting arena dubbed battle square added battle square players fight players controlled enemy units victory determined defeated damage taken combat battle tournament mode players choose use handicap handicap determined randomly slot extra difficulty settings added players able switch normal difficulty game menu released allows player auto evade incoming attacks reduce damage taken hard mode released meant advanced users increases damage dealt enemy attacks synopsis setting characters crisis set years prior events final_fantasy vii world crisis set called planet game game staff divided multiple regions run called uses energy planet known power world planet people events crisis frequently overlap exact setting shortly end war people defeated people world dependent energy company dominant economic military political power world rising rebel group believe energy extraction slowly killing planet playable characters main protagonists turks group covert working playable characters game new turks designated weapon fighting style gender eleventh known legend male true selected player characters female later turns turks led veteran group later character plays important role vii stories primary antagonists belong important characters leader daughter scientist acts group second command multiple characters vii appearances cameos supporting characters protagonists originals antagonists son company president soldier rogue plot crisis opens turks mission city investigate activities help retreat attack proves diversion greater strike town president set speech president shot survives calls attack president diversion real target weapon called planned fire destroying city battle cannon fight ends withdraw target professor carrying data soldier members creation turks sent protect accompanied guards including cloud scientist working able corrupt data turks orders save instead protecting information soldier data develops elite unit known capture soldiers turks succeed rescuing pair sent destroy accompanied captured turned able bring senses unable save president suspicious turks activities believing organization leaking sensitive information concludes removes command instead placing company security leader charge operation nearly destroys president mission command plans defeat assault launched revealed traitor supporting captured turks placed house arrest time defects turks effort save ill discovers daughter thought dead operation turks continuing weaken takes command revealed owned ancient powerful summoned monster intends use destroy humanity stop planet broken slowly draining life energy save found holds turks hold wanting betrayal known president orders turks destruction despite imminent threat turks manage find control remainder turned vicious army manages steal needed final battle summons summon body sacrifices save transforms monster defeated turks battle falsely claims dead protect hunted turks reorganized reinstated immediate leader sworn loyalty bargain survival original turks find new lives hiding later seen helping evacuation events vii development crisis created vii series based world characters vii film final fantasy vii originally product compilation production team agreed title explore world titles decided including crisis originally conceived creative minds compilation initial idea simply mobile action role playing game mobile network pre production decided set world final_fantasy vii joined point approached recently joined company mobile games division asked division create mobile game focused turks end designing game characters production began worked core team people staff original game took roles game title thought establish system letter based staff titles compilation help goal staff created timeline world final_fantasy vii little definite information concerning events prior relative creative freedom including creating early violent incarnation rebel group crisis second title created series released advent children delayed post production crisis original video game developed square enix exclusively mobile phones originally released mobile devices action role playing game exclusive platform company major mobile title collaboration remake original final_fantasy lessons learned development final_fantasy port team worked hard crisis uniquely mobile experience gameplay features built exploit mobile functions camera network capacity camera function generate based simple image recognition generated based picture general color challenges development smooth moments high action especially identical components addition problems issues integrating multiplayer functions balancing gameplay different creating comfortable button layout adjusting content include maintaining desired product quality promote game created promotional animation featuring main characters original version beta test started august released september following announcement tokyo game game released additional japanese mobile carriers respectively released january april new created release voiced interest fully crisis nintendo 3ds narrative delivery incorporating ability substantial number players enter missions suggestion positively received time busy developing 3rd birthday deployment version ended june music composer crisis compose music originally joining company music arranger staff participated competition set game developers find composer crisis task create piece music related world final_fantasy vii distinctive jobs main composer title music crisis commercially released music original video animation order final fantasy vii album titled crisis final fantasy vii order majority tracks album composed apart themes vii music written regular final_fantasy composer localization game release west announced years release japan announcement localization said coming nicely stated reason delay original projected western release mobile phones west advanced game things planned western release bring entire experience quickly possible plans chapters released month fine tuning planned year gap original western releases formed push company western mobile game market despite announcements progress crisis released west official reason stated head mobile operations mobile phones west low crisis run high end phones japan making port impossible possible reason suggested square enix leaving manage future localization efforts reception japanese website reviewed beta version september reviewer enjoyed experience overall found communication players easy found faults game hoped resolved later generally found female characters effective battle day operation game registered users making best selling mobile game time accessed million times according game highly popular japan previews features concerning game generally positive commented visuals remarkable good praised game choosing reverse good bad guy roles making turks protagonists antagonists previewed game stated graphics great especially cell phone game noted animation isn best gamespot previewed game calling perfectly delivery use episodic storytelling comes small bursts action periods stated game defined detailed character portraits lean character models running city simple layout looked nice praised smooth animations felt controls easy learn responsive additionally thought demo phone function set player receives subtle detail ign generally positive praising dark art style finding short mission based structure ideal mobile gameplay listed game classic japanese mobile games unlikely come north_america outside immediate reception crisis effect projects final_fantasy series positive reception animated commercial chosen square_enix order high popularity crisis japan led indirectly creation nova final fantasy title
Before Crisis: Final Fantasy VII