puzzle video game ios devices person indie game development team player monitors phone calls government surveillance program find public threats player chains completing series puzzles beam reflected room set destination core concept grew day game jam immediately following release found theme following global surveillance tone story grew satirical course game development game released march review aggregator metacritic characterized reviews generally favorable critics praised game visual style story criticized way game allow players skip puzzles reviewers found light bending puzzle premise appreciated thematic connection gameplay government surveillance program player monitors phone calls find public threats apart interaction player left solve puzzles pursuit lead puzzles based reflection puzzle popularized role playing video games player moves mirrors reflect beam light room player screen pieces incoming beams symbolic phone signals specific locations beams displayed different solid colors matched destination color passing pieces reflect split beam pieces individually rows columns cardinal directions levels displayed branching tree structure player pursue multiple branches story optional story branches advance main plot hardest puzzles story told chains unlocked completing puzzles player assumes role agent determines national security ethics government surveillance core theme game development indie game developer duo released release planned celebratory road trip game jam victoria british_columbia turned financial flop wanted use jam create new small perfect end day jam core mirror reflection mechanics place years sporadic work remainder game time worked separately released received tried fit audio signal elements nascent theme light felt direction unsuccessful like boring flash game game closely bigger aaa game like system shock found theme following edward global surveillance mid felt provide satirical commentary element game story shed tone political content grew deeper wrote script totaled words length effort professional writing took months conference chapter wanted story explore questions floating national consciousness heavy handed despite work felt story gameplay don necessarily interact story serving drive interested puzzles rest game game public theater logan square chicago acknowledged difficulty story private experience decided including option skip puzzles felt game player capacity adapt increasing difficulty attribute game design philosophy released ios universal app iphone march received page feature ios app store release reception received generally favorable reviews according video game review score aggregator metacritic received silver award reviewers praised game aesthetics criticized puzzle concept wrote game striking visuals politically charged message completely reconciled individually strong described art style similar previous work political statement indicative strong opinions praised game writing thought actual puzzles weaker found clinical colored 1970s thriller film aesthetic appropriate theme tension puzzles reward unto gameplay similar papers serving point minor called essentially series pocket gamer appreciate game forces kind upside thinking compared message said perfectly designed certain set mobile gamers compared gameplay despite game similarity countless light bending puzzle games found implementation clever way player moves rows tiles time reviewers like inability skip puzzles wrote moments stuck mandatory stage player investment sense story wrote wished options mid game choices save puzzle progress leaving game multiple reviewers appreciated game story wired felt act determining messages national security powerful experience considered story game strong points unusually puzzle game wrote sufficient intrigue want finish story reward story encouraged harder puzzles
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