sam max save world sam max save world graphic adventure video game developed game originally released season renamed early developed episodic fashion comprising episodes released microsoft windows course late early episodes initially distributed online later retail releases game published north_america europe respectively wii port game published late xbox live arcade version released based comic book series sam max game follows title characters sam max self styled private investigators anthropomorphic dog thing cases involving conspiracy episode features case contained story underlying plot running series game announced following cancellation freelance police preceding year employees members freelance police development team game received positive response critics praise bestowed game humor graphics gameplay concerns voiced low difficulty puzzles repetition design episodes effectiveness story opinions atlantic british reviewers appreciate writing way american critics game won awards cited commentators successful application episodic distribution game accompanied number short videos set episode game followed episodic sequels sam sam max devil gameplay sam max save world graphic adventure game player controls character sam player sam explore environments game solve series puzzles simple point click interface game puzzles logical solutions number far solutions game cartoon setting depending type game entity player player sam walk area look comment objects pick certain items try use sam engage conversation non player characters occurs game presents dialog tree subjects pick topics conversation directly involve story provide assistance game puzzles entirely unconnected cases player able choose dialog max speak game inventory system allow sam store items player picks course game player select items inventory attempt use objects game world characters simply desired target unlike save world predecessor road inventory items context specific combined create new items typically sam carries gun solve puzzles characters travel variety locations game black white selected present player list available destinations driving sequences usually involving pursuing fleeing criminals vehicles driving sequences player use sam gun car horn max attempt communicate vehicles addition special inventory items complete specific puzzles sequences driving sequences pulling innocent drivers fabricated keeping developer heritage adventure games world designed player characters die reach complete dead end synopsis characters sam max save world set universe parodies american popular culture follows title characters sam max pair private investigators sam level headed enthusiastic anthropomorphic dog wears blue suit obscure areas tends prefer logical solution problems force max described thing violence reactions situations usually incorporate force disregard personal safety freelance police operate dilapidated office block dangerous neighborhood new_york_city receive cases telephone unseen police commissioner supporting characters consistently appear episodes proprietor nearby convenience store supplies number items game driven paranoid repeated obsessed believing nearly government agency criminal outfits store overwhelmed security devices created regularly attempts disguise variety foreign nationals little effect neighborhood owns small office sam max unable consistent job regularly changes career choices introduced noted worked tattoo artist software tabloid journalist professional witness hole sam max office resides rat works petty criminal confidence fence sam max sees interfering work characters include group child stars 1970s trademark catch phrase appear victims episode later acting judges pop idol parody second episode fourth episode elected governors region civil war ownership making sporadic appearances eccentric leader cult parody seen attempting promote self help guides based sam finds bliss irritating max minor characters include agent agent penchant guarding doors pit manager mafia run casino group outdated computers attempting find purpose advanced world plot game opens sam max office awaiting new case long hiatus eventually commissioner sends investigate group child stars causing trouble neighborhood attempting promote self help video called watched viewer seeking assistance reverse knocking unconscious learn scheme devised child star owes fall popularity rise sam max confront culture sam manages fool culture ordering attack threat case freelance police gets involves studio audience held hostage talk host station sam max shows studio celebrities convince let guests sam notes strange toy bear host desk source studio sound system sam bear allowing audience leave commissioner tasks sam max criminal organisation operating casino commissioner mole organisation gone quiet wants freelance police find happened mole sam max quickly discover responsible toy bear gain mafia trust mole switched sides leading outfit discovering casino factory producing bears mass distribution freelance police sabotage factory destroy operation soon president starts bringing bizarre policies max particularly concerned introduction gun restrictions sam believes president white house max president revealing mechanical puppet designed nation broadcasts president bodyguard fallen pit boss giant robot disguised statue lincoln memorial run emergency election max sam lincoln campaign resulting max winning presidential election lincoln begins destructive max fires intercontinental missile case given sam max involves dealing computer crisis causing world economy collapse discover problem virtual reality program called reality powered internet gained people want leave program sam max access program introduce computer virus crashes reality digital embodiment internet prior internet reveals following plans sam eventually actually character seemingly background previous cases freelance police travel bliss retreat moon bliss preparing device entire planet bliss reveals colony bacteria feeds produced human happiness planet bliss assures permanent supply bliss device killed sam tricks tank water rocket engine lunar returning earth max takes great pleasure reversing personally knocking planet unconscious episodes release episode released corresponding shorts shorts set episodes released total short frank discussion released november sam max share discussion properties store short followed december sam meaning life max questions sensibility outside away office december released search having keys office sam max return hideout attempt steps short reality released january sees max volunteer duo appear reality television terribly cramped office philosophy released seven days later january features sam max host hosts television discussing philosophers final short relating television shows kitchen released january follows sam max hosting fun kitchen sam max showcase recipes special effects interrogation game episode february sam max demonstrate properly suspect followed coffee february short sam max experiment coffee cups february released sam max discuss government agency secret acronym classified following episodes relate max tenure president die war games released march sam max engage military activities white_house war room mere followed scandal march max orders agent little telephone saving economy released march showing broadcast max outlining plans economy efficient extending daylight saving time april released max holds press conference questioned gun control policies penultimate short released april shows max starting negative campaign presidential election despite fact running chat final episode released april depicting broadcast max state idaho hopes getting vote development production sam max save world originates freelance police graphic adventure game developed freelance police sequel title ceased production march subsequent weeks underwent major restructuring developers worked past adventure games redundant development team consequently formed june continue developing sort adventure games longer wished produce creator described disappointed frustrated decision took sam max franchise license expired announced new series games september worked programmer designer writer project leaders mansion day primarily led development project unlike save world developed episodic form episodes released quick succession allow reduced development time titles quicker delivery content consumers launched website november accompany new series following month began publishing entitled big sleep site ran issues concluded april won award march announced acquired funding group private investors help sustain growth round equity funding released game trailer showing new voice actors sam max respectively voiced max episode unable continue role health reasons convention announced episode forecast release end distribution service announced release date october early september note episode available days release development episode completed september october began hosting animated series promotional material release episode culture shock released time october episodes released short intervals series finale april series debuted steam june began shipping special collectors edition game july retail version game published august january saw significant update game upgrading game engine ensuring compatibility months later announced wii version game reported email campaign internet rumors port stirred interest company producing wii version redesigned game point click interface accommodate wii remote primary controller console game initially forecast release north_america october released week later october european version published later december february renamed game initial release title season sam max save world public relations explained season thought communicate game episodic nature potential consumers company felt relation game story message accompanied announcement version game subject media speculation february windows wii versions game republished new title design according objective sam max save world create game lot story character explained franchise suited graphic adventure genre action thought possible source material kind wrong designers decided introduce action moments car chase scenes wanting players feel like crazy officers involved sort presented original comic strips like previous games world point click gameplay system variation control scheme preceding adventure game series bone action sequences implemented game maintained point click interface little design carried held assets created use wary similar design patterns involved canceled project team decided start fresh pursue different treatment game subject wanted ensure game conveyed gritty feel original comics felt lacking renditions franchise stated wanted little bit dirt streets paper cups people mean nasty gritty feeling influenced artistic design instance suggestion sky changed blue yellow street outside sam max office instantly making environment feel audio company set worked extensively composition sound production games produced soundtrack soundtrack composed protégé previous work included composition sound editing scores live performances opposed synthesized music video games industry small team musicians including recording engineer produced soundtrack score primarily grounded film noir jazz inspired work noted universe open ended chance explore musical genres episodes song dance charleston number faux ode music godfather inspired retro bit game music songs incorporated soundtrack performed voice actor agent later commented seamlessly blended huge palette genres styles stated believed scores created vital atmosphere games noting prior implementation music playing games horror soundtrack sam max save world published july reception sam max save world received positive critical reaction reviewers aggregate review scores gamerankings metacritic rank fifth episode reality critical favorite episode mole mob received lowest scores entire season holds score percent gamerankings addition receiving editor choice awards game recipient publisher awards best adventure game managed release steady stream content small time gaps journalists video game industry considered max save world successful application episodic gaming previous unsuccessful distribution model included attempts half life series bone debut episode culture shock recipient optimistic response critics episode thought adequately follow introduction new engine gameplay positively received criticisms culture shock focused story humor writing praised plot seen thin excuse jokes episode primary antagonist described ign bit second episode situation comedy thought produce better antagonist culture shock puzzles linking story critics described puzzles easy expressed disappointment reuse lines episode episode mole mob lowest rated episode reviewers episode received dialogue humor criticised easy puzzles short length fourth episode die held critics series best episodes episode story political satire subject praise whilst increased length appreciated puzzles felt difficult satisfying solve detractors episode felt episode suffered need constantly locations reuse old characters locations reality fifth episode critical favorite series game puzzles cited stronger die fitting tribute text adventure games end script thought inferior preceding episode season finale bright moon received reserved response previous episodes criticisms directed length game depth character interaction reviewers felt episode reasonable puzzle design respectable end series critics gave positive reviews overall gameplay mechanics presented reservations reviews praised simplicity game interface described game learning curve incredibly simple gameplay mechanics logical extension adventure games 1990s reviewer praised intuitive point click system game chronicles stated streamlined mechanics eliminated lot exploration discovery normally associate types games reviews directed criticism puzzle design according smith game certainly accessible kids younger teens adult audience find games way easy reviewing felt puzzles took bit thought consideration point believing low difficulty intended allow players proceed story minimum frustration hyper game highly accessible funny original episodic content relation story writing critics felt overall plot felt plot lacking considered episodic nature detrimental maintaining plot episodes point agreed despite reviewers thought individual episode stories presentation development characters good reviewers considered writing episode best features game praised level humor game felt fourth episode writing properly established addition directed skepticism reuse scenes characters critical opinion divided degree success regard point contention rose british american reviewers story setting exemplified gamer whilst positive fourth episodes british edition magazine felt repetition severe failing writing work contrast american edition rated episode highly stating quality series excellent critics commended sam max save world graphics art direction commented nature characters captured perfectly enthusiastically colorful world best stranger gets reviewer praised successfully upgrading characters graphics losing cartoon appeal writing eurogamer felt graphics reflected great degree care attention locations standard character modelling animation praised game sound voice acting music review complimented soundtrack excellent ign described breath fresh air gamer felt opening theme tune busy trying hint theme memorable melody received positive response wii version game garnered reserved view critics version gamerankings metacritic gave aggregate review scores percent percent respectively better worse reviewers felt game changed version terms gameplay story overall content thought perfect naturally fit wii critics noted number technical issues release critics cited minor issues wii remote puzzles requiring accuracy observations lines dialogue cut short frame rate slow significantly especially action sequences
Sam & Max Save the World