fighting game action rpg elements developed published square_enix playstation portable campaign final_fantasy series 20th anniversary released japan december north_america august australia september europe september released international version japan based north american port universal tuning november game features characters different final_fantasy games centers great conflict goddess harmony chaos god summon multiple warriors fight sides thirteenth war story player controls warriors chosen protagonists final_fantasy games journey game english international versions access features arcade mode originated director desire create spin franchise changed final_fantasy series designing characters worked square staff desire appealing western players received commercially critically positive reviews sales million follow titled final_fantasy released march features new characters gameplay features gameplay genre described dramatic progressive action graphics dimensions wireless multiplayer fights revolving use individual special skills characters damage opponents players characters equipment character movement fully functional dimensional field map characters able perform special maneuvers environment pressing triangle button traps variety ill effects found arena characters equipment gain battles similar fighting games aim player reduce opponent zero character offensive lesser extent defensive power shown numerical form called bravery points characters start set reduce health attacking attack players steal opponent attacking basic attack add total gain upper hand players use attack cause direct damage opponent damage equal player current bravery attack character reduced slowly recovers starting character total depleted past forced break mode aside able cause damage able gain attacks cause critical damage opponent gets number seen screen massively main feature combat system filled variety ways inflicting damage opponents taking damage opponents obtaining scattered field play filled character enter mode significantly increasing power enabling new attacks including burst damaging special attack similar limit break mechanic seen games series player offense charges attack following screen instructions player defense reduce damage taken continuously pressing circle button burst executed mode ends gameplay mode exclusive western releases arcade mode converts game traditional fighting game rpg elements removed characters abilities stripped basics balance playing field tiers normal hard beating tier arcade mode reward player player points special items story mode characters including villains playable arcade mode example available use mode start need bought catalog use modes plot setting characters story revolves gods goddess harmony chaos god game protagonists antagonists installments main final_fantasy series stories narrated final_fantasy game gods champions player deals crystal like called game overarching storyline requires playing characters complete game contains total playable characters heroes villains representing final_fantasy final fantasy secret characters heroine representing villain representing initially main heroes playable gameplay modes main villains playable arcade mode unlocked access gameplay modes story gods chaos locked eternal conflict world mirror dimension realm world final_fantasy takes place warriors worlds main series battle ending cycle death rebirth balance tipped favor chaos war nearing end warriors band strike chaos restore balance having lost power previous cycle gives warriors warrior light knight cecil cloud task crystals help defeat chaos set journey called destiny odyssey respective stories told destiny heroes encounter personal villains defeating help obtain crystals following destiny shade impulse warriors possession crystals arrive late save killed chaos heroes begin fade away saved power crystals allowing use time left strike villains defeat chaos end warriors leave world worlds warrior light adventure reign game features storylines distant glory introduced player different areas trapped find way serves alternate scenario chaos defeated player guided entity known defeat chaos development originally envisioned producer spin featuring cast disney characters square_enix staff developing later felt uncomfortable disney characters fighting instead opted use final_fantasy characters original idea eventually gave rise development game multiplayer mode inspired gameplay game franchise 20th anniversary despite handled young employees noticed pressure having assisted designing areas gameplay game directed noted experience previous square enix game world ends good effect game order desired way fighting team chose playstation portable console plans online play console capacities unable add feature developing game took years battle system requiring years rpg mode deciding final fantasy heroes easy staff exception game features multiple characters fit role main character chosen end female fighter villains decided include warriors strong rivalry heroes games final bosses resulted inclusion non final bosses connected games leads respectively based popularity represent final place featured war lions square wanted inclusion surprise gamers characters meant featured lightning following game positive reception gamers japan surpassed expectations mind new ideas sequel wished feature responsible character designs changed look style illustrations working designs brought difficulties game based designs illustrations involved handling illustrations hand difficulties making knight ended requested advice original illustrations redesigned commented japanese gaming magazine famitsu designed look younger match design touch rest cast april square enix filed united_states trademark registration mark relation final_fantasy omitted title connected final_fantasy square enix introduced official japanese website music released december available regular special editions similar game tracks remixes past final_fantasy music originally composed main theme game messenger favorite enemies tracks chaos battle performed favorite enemies messenger main theme song game lyrics chaos battle features female vocals chaos dominated male vocals documentary conception songs lyricist vocalist admitted lyrics direct connection themes game left listeners interpret lyrics based thoughts ideas release merchandise western localization square_enix staff analysis subsidiary companies london los_angeles game western audiences director producer announced release date western world august starting north_america include number small changes including adjustments gameplay new gameplay events arcade gameplay mode shortened new moves playable characters extra cutscenes featuring cameos characters main characters original games appear japanese version referred western version action based game original japanese version rpg based release released game additional covers reserved came august announced international version game named universal tuning revision game direct port north american version game retaining extra features added released japan november english japanese voices available battle player deciding language characters speak later announced themed bundle included mystic silver system copy memory stick copy final_fantasy vii released august published initial reference guide game released december book series includes collaborated square enix create drinks released december japan promote game release square enix released line figures early series containing warrior light second series later released featuring cecil reception sales sold according despite concerns piracy august sold copies japan making fourth best selling game japan 12th best selling game japan selling copies united_states debuted 7th place august charts copies despite days availability figures list best selling game reviews received japanese gaming magazine famitsu individual scores earning game place best picks week feature platinum hall fame game battle system described fast paced simple controls capable producing battles like found final_fantasy vii noted action difficult follow things got technical aspects game hard grasp game praised story cutscenes reviewer noting history game enjoyed positive reviews american critics gamespot praised fighting system visuals commenting mix rpg action gameplay story received mixed reactions gamespot stated interest fans franchise enjoyed references previous games called game games game informer critical claiming story gameplay similar past final_fantasy titles turn new players best awarded best fighting game ign received awards famitsu japan game awards game included titles book video games play die legacy follow titled final_fantasy released march playstation portable concrete ending team decided story prequel stated games following series continue form team believed fighting genre main story served basis rhythm game nintendo 3ds uses multiple characters final_fantasy series stated team intended title mention possible platforms february japan amusement expo gameplay teaser trailer unveiled new game titled coming arcades japan unlike previous titles game feature combat adding new playable characters
Dissidia Final Fantasy