american video game developer corporate headquarters located california founded black isle employees closure created original intellectual property games sequels based licensed properties early projects include star wars knights old republic lords nights sequels developed games team developed original game met generally mixed reviews notable works include fallout dungeon siege iii south_park licensed properties studio history projects including aliens project north_carolina cancelled having projects cancelled company entered severe financial crisis result decided game role playing game played perspective ultimately success saved studio closure team focus changed developing licensed titles creating original games based studio intellectual property developed close relationship studio founded employees entertainment company currently working role playing game set world war good evil fought evil coming massively multiplayer online game focus controlling tanks history founding founded prior establishment worked subsidiary created role playing games including fallout collaborated gate gate games critically commercially successful financial situation poor studio lost license produce based games led cancellation gate iii black staff members dissatisfied frustrated cancellation game development year half convinced staying longer viable option team decided leave company early time thought start new company soon old officially left parker jones founded year time company establishment seven employees including company founders parker invested newly founded company choosing company prepared short list names choose list included earth clown software team eventually chose thought strong memorable felt similar old studio establishment studio needed capital order operation running needed gain support publishers approached electronic arts result project studio contacted looking magic game instead ended contracting project magic pitched game interactive called described fallout style game powered nights engine similar projects late lords nights end team contacted president requested action role playing game set star wars universe team suggested game concept featured person melee combat included established characters like idea rejected instead asked create follow developed star wars knights team familiar technology original game partnership companies finalized late development game star wars knights old republic lords began october given months develop lords originally set holiday release gave studio extension shifting release date holiday following dispatch members staff help game time number features wound cut time constraints moved deadline time polish game lords suffered crashes technical issues despite issues released positive critical reception cut features eventually restored began effort finished beginning studio goal able develop multiple projects simultaneously decision led company expand quickly soon development began team expanded employees july expanded totally games prior launch lords approached acquired license produce based games wanted create sequel nights development game began july team people development game headed game lead developer creator provided technical assistance developing game team size grew people team given sufficient time game development willing delay project targeted release window christmas october nights received generally positive critical reception expansions mask storm released nights development team approached publishers work additional projects commissioned develop prequel seven called set person action game playstation xbox team developed prototype year development ceo disney replaced change ceo led disney head completely different direction snow white franchise resulted cancellation project according team loved game cancellation heartbreaking experience alpha protocol fallout dungeon siege iii development nights coming end contacted different publishers electronic arts wanted develop role playing game compete elder publisher interested having develop fantasy rpg publisher sega wanted studio develop action role playing game set alien franchise game titled aliens feature base building dialogue choices character february sent prototype sega sega decided cancel game weeks later demo cancellation officially confirmed june year time approached time revive gate iii requested large budget afford deal companies fell apart sold despite cancellation aliens sega interested working develop project instead developing sequel asked develop role playing game based new intellectual property team came idea spy rpg sega approved idea decided help game funding serve publisher game alpha protocol game development troubled team precise vision alpha protocol struggled settle gameplay elements include target audience result suffered identity crisis featured elements multiple genres sega unable decisions quickly publisher cut features game completion resulted numerous delays excessively long production time alpha protocol took years develop finally released june original game alpha protocol received mixed reviews critics commercial failure sega led decision plans sequel hold game launch admitted room improvements game commercial failure received community demanded sequel responded saying team hoped develop alpha protocol better later added unable develop sequel rights game owned sega suitable option february announced develop games based wheel time fantasy novel series april told agreement companies dissolved failed secure necessary funding time alpha protocol development working fallout prior working contacted developing star trek game idea gained traction released fallout began shift focus elder series approached idea having later studio develop game fallout series founders worked franchise developing looked fan requests led giving prominent role game factions concept pitched immediately approved development began soon cancellation aliens released october received generally positive reviews critics saying game quality exceeded critically acclaimed fallout case lords development team thoroughly assess bugs released players unable play game constant crashes problems later fixed considered learning experience studio aaa game taught studio manage quality assurance lords built reputation creating games technical problems team determined change future titles improvements bug tracking system improvements applied studio project dungeon siege iii sequel gas powered games developed published square_enix game received mixed reviews release enjoyed stable launch dungeon siege iii game use house engine company began working person open world game code named north_carolina rumored game produced successor xbox title ultimately cancelled publisher causing lay people financial troubles october contacted develop game set south_park universe team originally thought phone prank carried company located building met south_park creators parties agreeing critical game share television construction paper like visual aesthetic funding originally provided parent company television channel south_park broadcast decided let video game publisher game publisher shortly took entered financial crisis eventually going bankrupt late unable continue publishing funding roles auction held publishers acquire titles worried project cancelled face severe financial difficulties eventually acquired game released south_park march maintained friendly relationship entertainment like founded employees companies signed agreement share technology assisted development campaign raised million released late received generally positive reviews release studio managed complete south_park company faced financial position studio received small kill fee work north_carolina lost bonus fallout game failed meet standard aggregate review score metacritic point team lacked sufficient resources company operation running according executive producer failed pitch project publisher time exhausted money gone bankrupt time platform growing popular creative director proposed studio cancelled game attempt secure funding team members skeptical idea feared able raise platform question pursue campaign led numerous debates key members company debates ended double fine adventure campaign launched saw huge success secure belief viable funding option team decided use fund development game wanted long time spiritual successor gate campaign launched september working project requesting million studio approached mindset campaign successful game eventually turned franchise unsuccessful attempt ideas try campaign campaign hugely successful raising million breaking record set double fine adventure released march positive critical reception served game publisher planned expansion pack called white march divided different parts released august february board game titled announced developed zero radius games input provided like main game funded campaign reached funding goal day june studio founder announced departure august partnered double fine launch new funding website named serving member company advising board new platform aim offer equity focus exclusively video games related projects set use future platform currently working projects free play multiplayer military shooter august announced licensed electronic games starting tablet adaptation adventure card game scheduled released march ios android releases platforms announced ceo confirmed plans developed computer role playing game stated desire collaborate new star wars game release desire work fallout game march announced new project called rpg set world evil won game announced release microsoft windows mac published april joined second games founder work company games philosophy built reputation making sequels established franchises including star wars knights old republic fallout dungeon siege stated company fine developing sequels fun studio play world explore expand original games ideas studio believes licensed projects easier develop considered making sequels stepping stones eventually making original games based intellectual property studio focus later shift developing games allowed maximize creative freedom escape constraints imposed publishers studio platform indicator game genre popular independent company believes act react quickly market changes certain point core focus developing character driven role playing games team willing try projects smaller different genres decision develop result strategy dungeon game based story company founders game housed arcade cabinet inside
Obsidian Entertainment