good evil video game action adventure video game developed published playstation microsoft windows xbox gamecube platforms mastered version game released march june story follows adventures jade investigative reporter martial artist works resistance movement reveal planet wide alien conspiracy player controls jade allies solving puzzles fighting enemies obtaining photographic evidence creator series envisioned game trilogy good evil commercial failure critically acclaimed receiving nomination game year game developers choice awards sequel good evil currently development gameplay action adventure game elements puzzle solving stealth based games player controls protagonist jade person perspective jade run jump obstacles pits climb push bash doors objects walls jade player investigates number installations search truth war alien threat game interior spaces player puzzles makes way past enemies order reach areas containing photographic evidence jade main tools combat staff melee weapon discs attacking range camera jade health represented hearts decreases hit enemy attacks restored fictional food items increased maximum held jade companions increases life gauge heart jade health depleted game restart certain stealth segments later game automatically kill jade detected times possible advance game help characters characters computer controlled players direct commands example player order perform super attack pounding ground bounce enemies air allowing player hit long distances knocking balance making vulnerable attack allies possess health bar depleted jade share items characters addition obtaining evidence completing assignments jade camera pictures animal species exchange currency scan objects reveal information environment glove obtained jade attack enemies activate devices distance camera interface sub missions offered scattered world travel world racing later spaceship acquired dock spaceship vehicles require upgrades order reach new areas progress game upgrades purchased collected game completing missions exploring areas filling animal trading credits vehicles boost ability repaired repair pod damaged enemies main city serves hub giving player access areas explored order expose conspiracy jade earn credits defeating enemies taking pictures completing assignments purchase additional items jade vehicles plot setting characters takes place year mining planet located remote section galaxy architecture city game takes place european style world combines modern elements email credit cards science fiction fantasy anthropomorphic animals humans game begins siege aliens called beings drain life force power spores convert slaves prior opening game military dictatorship called come power promising defend populace unable stop despite public assurances underground resistance movement fights alpha sections believing league good evil main protagonist jade voiced young resides island lighthouse doubles home children orphaned attacks voiced like creature jade uncle guardian figure double heavily built human iris operative assists jade missions wears military issue suit armor times artificial intelligence built jade storage unit synthetic atomic sac offers advice items main antagonists high priest chief architect invasion alpha sections leader general uses propaganda gain trust citizens sustain story jade care taking children orphaned jade runs money run shield protects finds photography job species science museum recruited suspects alpha sections planet wide jade target investigation alpha sections factory discovers evidence human trafficking orchestrated authority way rescues double kidnapped tortured abducted taken launched lunar base failing extract time jade learns fact secret chief jade learns alpha sections possessed manipulated ship travel jade double lunar base jade finds dead strange power inside brings soul reviving rescuing final report sparking revolution jade confronts learns human form latest container hide power stolen centuries ago hope high priest spirit energy survive death managed find substitute energy souls kidnapped stolen power jade able destroy high priest nearly losing control soul process revive rescue abducted post credits scene spore grows hand development developed creator video game studios france game developed production lasting years group employees comprised development team chief executive officer fully supported project frequently met team years working wanted different recalled goal pack universe single mountains planets towns idea player feel like explorer sense absolute freedom second goal design create meaningful story amid player freedom said linear nature gameplay necessary convey story player freedom experience parts plot create rhythm similar movie engage delight players game drew influences inspirations including universe politics media aftermath september attacks creating lead character wife reportedly inspired designer wanted portray persona players identify good evil shown publicly electronic entertainment expo received negative reception originally ambitious resembling games like game substantially changed order commercially appealing jade originally teenage girl redesigned powerful job game shortened removing long periods exploration dislike aspect gameplay legend wind development team changes commenting finished game resembled sequel reworking prior release playable previews game offered movie theaters audio soundtrack composed hired background film director worked past worked television special referred assisted orchestrated pieces brother performed sound effects singing soundtrack incorporates wide variety languages instruments world mainly bulgarian lyrics chosen song propaganda plays game bar soviet propaganda cold war uses recording telephone conversation female bulgarian friend represent government control media incorporates arabic string instruments indian percussion song called funky originally planned replaced propaganda decided vocals recorded september bad taste wake september attacks fun mini games song plays races includes spanish lyrics lyrics music created fictional language prominent rolling sounds crashing metal sound effects metal gear music played boss fight recorded son neighbor playing scrap metal voices city recorded music published album released entirety free download soundtrack featured video games live international concert tour edition mastered version game released march june features improved character models textures modified soundtrack achievements trophies online added released europe september collection includes dust reception prior release praised game showing electronic entertainment expo described best titles display received generally positive reviews critics review websites gamerankings metacritic gave xbox version gamecube version playstation version xbox version playstation version version game graphics generally received reviewing gamecube version game informer wrote moment looks good traditional rpg game effects character animations amazing hand format wrote effects excellent game graphics game console roots cited frame rate game appear tax console hardware edge commended game storytelling design criticized plot unable match jade initial appeal fairly mundane darkness moral ambiguity suggested title jade appeal undermined revelation mysterious hidden identity called game setting dark baroque far cry clean action final_fantasy games described game european role playing genre best adventure games years star gamepro commented game jack trades master lives title adding vision focused complaints control issues lack gameplay depth game informer wrote game controls simplistic wished character gamer found gameplay exploration refreshing called races fun felt combat game weakest element edge called gameplay interaction consequence attempt game good evil commercial success game saw poor sales release christmas holiday season retailers quickly decreased price percent staff attributed poor sales game releases saturated market labeled commercial disappointment retrospect noted consumers time interested established franchises impressive games coupled number big titles available stated market poor environment time appreciated staff commented lack marketing game odd premise naturally reserved obscurity disappointing sales stemmed knowing market title ceo labeled worst business decisions time marketing efforts focused release sands time north american vice president publishing european managing director attributed commercial failure game lack marketing game play technical excellence target audience told bbc later commented xbox release extremely considered success late difference game poor sales game intended trilogy poor sales placed plans hold time awards legacy nominated won gaming awards nominated title honors game developers choice awards game year original game character year jade excellence game design titles garnered awards festival france winning best writer game year team award nominated game outstanding achievement character story development interactive achievement awards ign best playstation ps2 version won best adventure game gamecube version received best story good evil audio recognized game nominated audio year music year best interactive score best sound design awards second annual game audio network guild awards similarly nominated outstanding achievement sound design awards interactive achievement awards good evil named 22nd best xbox game 12th best gamecube game time ign game informer listed title 12th gamecube games list list games time game informer placed ps2 xbox gamecube versions best ranked best nintendo game nintendo_power ranked 29th nintendo_power placed gamecube version 11th best gamecube game time 20th anniversary issue ranked gamecube playstation xbox versions 6th best game decade ign listed playstation games gamesradar placed best game time sequel stated desire produce sequel game announced opening conference second game sequel tentatively titled currently development project temporarily halted focus game developed playstation xbox
Beyond Good & Evil (video game)