solar solar hunt golden multi directional shooter video game developed rare published released north_america october europe september nintendo_entertainment_system game instalment series later released nintendo nes based arcade system united_states game series protagonist manoeuvre small craft planets whilst searching pieces game presented horizontal view environment ranging pulls planet subjects craft forms similar predecessors craft topped fuel order progress levels game developed developer ordered change game title rare ports game spectrum commodore completed released poor sales nes version game received positive reviews release critics praising game presentation graphics criticism directed game difficulty later included rare xbox retrospective compilation gameplay game multi directional shooter presented horizontal view similar vein earlier series game set events involves series protagonist quest gather pieces mythical starship allows travel player controls pod clockwise anti clockwise direction pod subject drag physics depending level gravity set planet constant pull gravity changes level makes stable flight challenging pod difficult levels progress planets hidden planet gravity system enemy infested goal navigate small launched planet bringing piece fuel journey items collected tow cable makes flight difficult drag item released deposited small deeper points earned destroying enemies spent stage buy power ups pod pod destroyed pod walk vulnerable player able return order collect new pod player dies outside pod life lost development release developed joint developer based rare founded brothers known developing sequel rare game impressed success rare purchased games commissioned development projects decision viewed wanted focus developing games independently buy brothers started development june game conceived programmer arcade shooter inspired game despite having initial creative control rare ordered games change game title halfway development late 1980s brothers sold rights ultimate play game shifted focus british home computing market broader home console games game released branded rare company western developers granted licence nintendo produce games nintendo_entertainment_system rare began employing staff expanding operations order develop games home consoles development switched brothers received little input rare later brothers confidence abilities despite entrusted revered series retrospective interview stated drew inspiration mechanics spectrum game admitting pulls pod reminiscent way development solar lasted year started standard man team workforce people game eventually grew larger scale shortly release announced ports spectrum commodore commodore developed intended release storm label commodore versions complete spectrum reached playable demo state project cancelled poor sales nes original perceived home computer markets commodore version subsequently discovered available download despite later released nintendo nes based arcade system game later included rare xbox retrospective compilation reception game received positive reviews critics release despite poor sales nes version reviewers praised game gameplay stating second different gravity pulls planet provided unique challenges computer video games similarly praised gameplay comparing thrust found gameplay challenging stated addition power ups game total asserted gameplay simplistic addictive exploration game planets set player weeks graphics sound praised reviewers mean machines stated graphics simply brilliant presented artistic accomplishment sound similarity excellent stated sound graphics functional outstanding despite stating graphics appeared fast smooth regarded graphics simple dead smooth appearance praising smooth animation enemies movement player ship praised sound soundtrack eerie great game replay value praised reviewer stating number levels items couple months similarly stated game levels provides good replay value game difficulty
Solar Jetman