visions power warriors iii visions power adventure video game nintendo_entertainment_system nes developed based company rare published acclaim released north_america march europe january final installment series sequel title game picks immediately events end knight warrior defeated evil wizard peak mountain unaware spirit intact gets struck bolt magic spirit causing lose armor memory honor flees city throne good king james wandering months wilderness weapons armor food arrives city build strength utilize abilities order game requires players explore areas pick items gain abilities unlock different parts city order progress developed founders additional programmers artists assist brothers designed game homage ultimate play game rare incarnation spectrum title drew inspiration gameplay art nes titles game moderate sales good predecessor praised bold graphics expansive gameplay challenge criticized controls lack fighting lack continues game received mixed reviews said game personal favorite games acquired rare known development shut shortly game completion game hinted sequel occurred plot visions power takes place immediately events end previous game defeated nemesis evil wizard peak mountain unaware spirit survived struck bolt magic spirit knocking removing armor memory honor weakened flees takes refuge peaceful city good king james takes control city left wilderness weapons armor food wandering months finally reaches city spirit lies city assumes wizard knight thief order travel town build strength skill rescue prepare battle eventually makes way throne room castle freeing good king james encounters offers partnership saying destroy rule world joined players given option choosing yes player chooses yes shoots magic instantly defeats saying fool holds prisoner game ends player chooses final battle time portal sending future game concludes saying restored city self saved good king james taken throne legend people saga like glorious banner game concludes saying return defeat repeatedly according game light shall reign end time game ending sets stage sequel sequel game released gameplay video game features open ended gameplay elements similar games players control main character sets defeat free town game features separate realms player explore town underworld palace players freely navigate realm game players find money buy items located players buy keys doors food drink restoring health information players begin game lives game ends lives lost unlike previous games continue feature objective gain new powers abilities main character classes knight thief wizard order collect bronze silver gold statues character class return statue corresponding guild returning statue guild pass test form horizontal vertical scrolling level boss defeat end person runs guild defeating boss outfitted new attire ability character class levels corresponds specific statue returned specific guild example find bronze thief statue return level thief guild passes test receives disguise ability level thief levels guild increase difficult tests new ability allows players access new areas normally character classes abilities new abilities include improved weaponry knight greater magic wizard increased access buildings doors windows thief objective finding defeating find secret gems unlock hidden passage town castle throne room evil wizard located rescue king james hidden grant gem agree marry rescued final gem obtained defeating dragon town underworld development visions power started strong sales rare gave games rights develop direct installment series company founders designed game lead artist designed concept art game assisted drawings wrote software game originally titled development project brothers came concept knight wizard thief homage ultimate play game rare incarnation spectrum title said designing game consisted multiple characters secrets dream come true time saying wanted pay tribute ultimate play game titles played early 1980s wanted design game step forward action nes opted gameplay different accompanying abilities allow player access new areas map like game wanted said previous projects concept art drawn paper graphics drawn translated rom manually nes hardware required precision different rare place graphics sprites paper marker tasked people type code rom said rare drawing method easier method time consuming efficient previous games removed main protagonist game main antagonist concept art originally drawn black white games designed color save money printing color expensive time developing demon mini boss use animation frames large nes hardware designed worm boss similar bosses found type series smaller sprites formed snake worm like enemy commented ended game like giant floating head drew inspiration designing final boss near end development time constraints led brothers sell games rare renamed rare boss morale dropped development staff eventually left company game completed shutting according programmers completed game studio closed included cover consisted knight light blue armor said drew fun final version game sent rare approval studio closing threw away cover added according document came fixed new cover revised big letters title page trace games names removed guess tim major role game published released north_america march europe january brothers included couple easter egg references revolved tavern keepers play brewery newton british soap opera coronation street easter egg reference dragon warrior regards save game saving princess asks marry prompting yes response player player princess responds refuse heart surely break prompts yes response similar thou response dragon warrior addition committed marrying forms original plan game ending come heroes going marry find promised marry person situation called referred ultimate cop ufo beam sending future setting stage sequel called came reception received preview coverage november issue nintendo_power magazine praised graphics eye saying rare bold colorful graphics lauded game challenge couple months later announced game release delayed game eventually receive rating george rob playing review section april issue receive review visions power sold copies north_america copies europe according company figures featured reviews february issue gamepro magazine reviewer compared controls previous titles saying hard control certain instances razor sharp criticisms game included frustrating item tracking game structure lack fighting lack continues added regard lack continues particularly shame acclaim reports baby twice long overall said slightly compared predecessors retrospective review game criticized issues initially praised game depth criticized game comparing previous games series saying good looking knight useless sword holds jumping adding fighters history criticizes game lack action fighting saying game occasional boss fight criticisms include slow controls hard defeat bosses overall says isn bad game great ideas hampered flaws received praise magazine september retrospective series said installment best game series developer personal favorite despite fact sell predecessor developer said warriors iii like game wanted pretty straight sequel game dropped lap look tried new version improvements added better wished able completion hinted sequel end game happened publishing rights series remained acclaim went bankrupt intellectual property rights going late toronto based company plans future games series
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