going commando known locked loaded europe australia japan platform video game developed published playstation second game series following preceding arsenal game begins interview seen ceo contacts explains secret experiment stolen given task tracking experiment run difficulties journey galaxy gameplay similar original player controlled protagonists seen person perspective player uses weapons defeat enemies solve puzzles exploring planets completing sections progressing story game features improvements original game aesthetics introduces new gameplay aspects weapon upgrading going commando released roughly year predecessor received critical acclaim calling best playstation games critics noted game improved graphics engaging gameplay longer story overall sound major improvements original criticized game high difficulty level certain gameplay player controls person perspective uses weapons defeat enemies player use explore new areas player travels planets galaxy completes main objectives optional quests bolts game world currency primarily obtained defeating enemies breaking located game levels includes types maxi games games include arena battles spherical world battles bike races space races battles completing game player enter challenge mode difficult player starts weapons health finished game time additional weapon upgrades unlocked introduces eighteen new weapons lava gun weapon growth bar increases weapon defeat enemies weapon upgraded bar filled increasing power changing design certain devices original return new player use save file original retro weapons game free weapons gains experience enemy destroyed experience bar fills gains new level awards additional health bubbles maximum health increased finding upgrades game introduces armor vendors able provide additional levels protection plot defeating previous game celebrities lives remain uneventful giving interview hero suddenly galaxy founder ceo galaxy largest maker consumer goods electronics offers job recovering stolen biological experiment completing extensive training regime duo sent flying laboratory planet experiment seen retrieve masked thief appears escaping unharmed returns ship contacts provides coordinates track experiment duo proceed pursue thief planets eventually confronting planet thief escapes manages reclaim experiment arranges meeting custody accidentally duo desert thief arrives reveals true identity scientist claiming experiment threat entire galaxy gives location testing facility planet created following lead duo infiltrate facility discover video recording experiment violent angela contacts news hosting event planet promote experiment attendance convinced unaware flaws goes warn discover thing trap set private mercenaries payroll captured sent remote prison manage reunite escape tracking mercenaries hideout planet rescue captive angela set confront headquarters surprise turns hero captain bid restore reputation intends galaxy use device created angela defeat creatures famous demonstrates device transforms original gigantic beast angela goes rescue real saves life help angela device broadcasts signal restoring peace galaxy game epilogue angela female met points game hang apartment angela informs assigned work test subject punishment crimes development release approved development months game release highly positive reviews original august started designing visual concepts fixing bugs original game vice president programming said interview step game design try come big ideas things think grab people attention game wow factor case big ideas rpg elements like weapon upgrades health upgrades spherical planets space combat hastings said inspiration game spherical worlds came cover novel little prince designing spherical worlds required changing lines game code account different handling gravity development took total months time design team doubled members common criticism original design personality game producer said fix friendly able handle better situations character captain late addition game released north_america november europe november japan december sony added greatest_hits series games playstation similarly added pal region august japanese list best games july reception received critical acclaim said better additions push game informer said game best compelling content date game arena combat racing levels praised game informer gamespy similarly said surprising fun play gamepro praised game pacing saying game felt like didn true colors halfway feeling end second level gamespot mentioned great sense humor original game noticeable statement echoed said game cut scenes represent thought gut funny sequences witnessed game graphics praised reviewers specifically mentioned improved character design game informer said graphical details leave gamespot considered reuse graphics mission screens little lazy praised graphics sound effects game weapons gamespy mentioned easily impressive market reported game sound including music weapon effects dialogue criticism game aimed level difficulty higher predecessor mentioned noticeable near end game levels consist wave wave difficult enemies thrown waves enemies gamespy praised aspect game saying interesting original reviewers felt game space combat poorly comparison rest game giant levels boring game awarded 11th place ign list ps2 games time ign awarded final fantasy game month award november game month feature cover games suffered opinion immensely generic character relative ease going commando tries solve problems typical fashion annoying let grow charge game easy increase quantity kinds weapons enemies didn fix problems looked detail game ground improved wholesale upgraded added new stuff core fabric improved way
Ratchet & Clank: Going Commando