final fantasy vii vii action role playing game developed published square_enix playstation portable released game prequel video game final_fantasy vii vii includes products related original game game primarily focuses young member paramilitary organization soldier assigned look missing soldier genesis searches genesis discovers genesis origin related high ranking soldiers game storyline takes player war people events ending beginning final_fantasy vii game directed serving character designer development square_enix staff initially planned playstation portable port mobile phone game crisis final fantasy vii discussion decided create new game plot based scenario mind working final_fantasy vii enjoyed strong sales selling million units worldwide critical reception generally positive gameplay action role playing game player controls player moves open areas allowing talk non player characters interact environment engage monsters battle save points player opt available missions moved special area complete mission usually involves defeating monsters mission successfully completed player rewarded beneficial items new missions available player successful mission completion returned save point main game uses real time combat system player initiate attacks special abilities spells use items block dodge attacks abilities battle set currently equipped equipped time special attacks magic spells passive bonuses health increases ability display statistics current foe combat gained game exploration rewards missions battle shops fused powerful versions improved bonuses example attack magic create new attack skill magic damage addition physical damage special items collected game fusion increase power uses slot machine like mechanic affect combat system digital mind wave features sets spinning wheels set numbers seven pictures characters befriends game automatically spins long soldier points awarded player defeating foes stops pictures lined perform appropriate attack greatly harm enemy significantly heal additionally case number slots number slot power numbers line gain experience level increasing health soldier points ability points match pictures matching numbers slots grant temporary bonuses limited zero cost use skills abilities chance matching pictures tied current limit level raised taking damage battle reduced successful battles certain storyline events collecting certain items game pictures randomly change creatures destructive beneficial limit breaks pictures match following completion game player obtain new game plus option european releases added difficulty mode increases power health enemies plot characters begins seven years events characters game related works appear primary characters game soldier private army elite branch turks main protagonist young friendly soldier mentor friend 1st class soldier friends fellow soldier members genesis ultimately game primary antagonist soldier work director illegitimate son president friends turks particularly leader female course game encounters befriends young woman tending flowers ruined church befriends cloud story soldiers fair dispatched support war effort fighting disappears appointed find missing soldier genesis accompanied finds genesis betrayed assigned kill help scientist genesis creates army clones attack headquarters forces defeated track secret laboratory learn genesis attempt create soldiers infused cells faces genesis whilst pursues intent keeping alive wants find way return normal prevents killing doctor knocking recovers find tending spend time returns soldier headquarters attack genesis way allies developed doubts genesis actions protect headquarters confronts genesis disappear subsequently ordered investigate genesis spotted route meets cloud friends near encounters defeats genesis appears commit suicide throwing depths travels finds summons clones monster forcing kill dies gives sword telling protect honor whilst continues pursuit emerges genesis alive producing clones appeared forcing return protect leaves clone protecting travels cloud investigate near checking learns genesis experiment cells born genesis explains body needs cells survive refuses overcome recent revelations past locks mansion week later sets goes body fails stop cloud throws find covered incident cloud professor experiments cells exposure able escape taking cloud immediately high priority targets fleeing learns genesis trying stabilize genesis plan use cloud cells genes tries cloud killed finds director clone turned directs remains find genesis defeats genesis returning discovers located killed clone left guarding arrives killed discovers note carried learns cloud subjected experiments years cloud able escape heading whilst genesis body collected soldiers pursue cloud catch outside leaving semi conscious cloud hidden away fights enormous number troops ultimately fatally wounded cloud manages crawl body left dying breath sword cloud cloud begins walk epilogue opening scenes cloud memories confused claims soldier development idea originated chosen director upcoming final_fantasy title playstation portable discussion decided game installment vii feeling pressure producing game popular series staff original idea playstation portable port crisis final fantasy vii released mobile phones staff wanted expand deciding going protagonist new game idea crisis port cancelled wanted sure game exceeded fans expectations sure making tribute shared important links titles vii similarly explained staff wary production altering fans perception iconic characters example main background events final_fantasy vii destruction changed somewhat order final fantasy vii negative fan reaction change game staff decided major changes operated principal game dealt characters younger days new elements added changing characters primary reasons chosen protagonist fate stated story cooking years despite minor character final_fantasy vii developed conceptual artwork worked story game originally meant scenes depicting cloud flight expand friendship plans scenes removed limitations staff focused background formidable warrior addition character genesis story came discussions producer character japanese voice actor impressed characters brief appearance secret ending final fantasy vii felt great room expand character role specifically written human game logo represents main characters blue sky white feather water envisioned action game staff experience designing decided modify making battles similar ones found standard added action elements battles resulting game action rpg traditional rpg system designed players choose rpg oriented enhancements action oriented enhancements help game balance additionally digital mind wave system added gameplay element luck prevent combat feeling repetitive wanted include game enthusiasm machines game announced prior release playstation portable trailer consisted clips order interview famitsu stated playable demo game ready end mention demo openly available owners announced designed concept art game gameplay set interesting previously unseen revealed game complete completing story mode quests hours gameplay playable demo available audio game soundtrack released october containing songs discs music composed tracks orchestrated soundtrack included remixes music final_fantasy vii composed order final fantasy vii composed game ending theme performed addition revealed square_enix stating fascinated story felt like deliver alongside fate hearts people single released japan september release september square enix released special edition bundle special silver colored playstation portable slim final fantasy vii 10th anniversary insignia limited edition final_fantasy vii related releases square_enix bundle limited units december announced released north_america march pre ordered certain retailers buyer receive case depending long supplies lasted pre ordered buyer receive metallic foil cover versions game released europe standard edition limited edition available online pre ordered limited edition included special packaging book promotional artwork entitled art crisis core final fantasy vii europe bundle containing game limited edition silver playstation portable released june games company square released japan october release expressed surprised quality cutscenes point felt playstation game enjoyed game ending surprised moving story reception sold copies japan release date including limited edition november square_enix announced best selling game regions april september copies sold japan selling units august best selling game japan march sold copies month release united_states sales god war chains sold copies making second best selling game month march sixth best selling game overall march square_enix announced sold million units worldwide sales coming japan units game including europe sold square_enix fiscal year response game sales square enix labeled best game year calling incredible success square enix sales director called game received generally positive reviews metacritic score individual scores game received overall rating japanese gaming magazine famitsu gamespot awarded editor choice label praising storyline combat system presentation stating crisis core exciting poignant journey fan role playing games ign praised differences focus growth relationship soldiers stated crisis core great game barring minor issues received place editor choice gallery recommended games platform gamespy gave good review stating equal parts tribute original marrying classic design choices new techniques bringing old new gamespy commented players dislike pretty character grow progress adventure gave overall score finding fighting system addictive arguing cgi scenes similar quality ones final_fantasy vii similarly gamepro gave positive review calling best looking title praising incorporated elements compilation time created new aspects gamesradar stated system gameplay easy causing rare gamer try play hard mode found game gamers dislike final fantasy vii series enjoy play called best game reviews commented game relationship called best time arguing better job putting players world original game stated doesn easy way source found unlike appealing computer mentioned despite game main story lasting hours quests helped expand game length praised battle system claiming fact weak points final_fantasy vii lengthy wandering center issues game game receive negative reviews despite calling best final_fantasy vii spin eurogamer criticized thirty year olds aimed game little offer polished called system tool felt game weakest point play gave game complaining cutscenes poor dialogue repetitive gameplay weak plot april day response criticism original review decided game second look review time clear perspective dubbing original giving high received number awards different publications nominated gamespot best awards best story best rpg game best game categories winning best game listed tenth best game time ign ign articles concerning game stories review article listed number ign best won categories best rpg best story placed fifteenth fourth articles best games playstation respectively gamepro featured games gamers play best titles seventh best video game prequel voted place poll tear inducing games time voted second place famitsu readers poll topic
Crisis Core: Final Fantasy VII