simplified chinese traditional chinese pinyin born october known professionally chinese video game designer designer award winning games cloud flow flower journey founder shanghai earned bachelor degree computer science minor digital art design moved united_states earned master degree created cloud flow met fellow student brief period working spore founded company creative director company signed game deal sold journey born culture culture lives tries games appeal universally people goal games help video games mature medium making games inspire emotional responses player games lacking traditional games plan commercially developing think fits goals independent video game developer biography born shanghai october lived parents middle class family father worked software development industry having previously worked earliest giant computers china interested art drawing young child father influenced computers entering programming contests years old found interested video games saw enthusiastic programming teenager deep emotional experiences games played including legend sword fairy fact exposed books films life events people experiences experiences drove try create types feelings games adult emotional maturity caused standards rise game high school chose english character final_fantasy vii wanting unique thousands earned degree shanghai university background computers found easy describes spending time teaching digital art animation later minor digital art design interested video games involved making video games student group school graduating trouble finding job chinese video game industry combined interests engineering art design additionally felt games actually achieved qualities interesting adult considered working digital animation films went united_states earn master degree studied new division intention time use degree kind job wanted china inspired went game developers conference positively compared games college student work present independent games festival portion conference met student program decided work games outside mainstream game won grant thousand dollars produce cloud released focuses young hospital patient mind despite trapped indoors idea partially based child hospitalized designed attempt expand spectrum emotions video games evoke student showcase game developers conference showed game representative sony saying game genre interested deal forthcoming game won best student philosophy award games competition award independent games festival showcased spike cbs sunday felt reason cloud warmly received emotions sparked players different game available time believed calling games changed people saw video games went master thesis following year concept dynamic difficulty adjustment game player based past present actions player illustrated ideas flow flash game game involves player guiding aquatic depths ocean consuming organisms evolving process released march received downloads weeks july downloaded times playstation version announced downloadable game playstation store released february version playstation portable developed released march flow downloaded game won best downloadable game game developers choice awards graduating formed game company los_angeles lives signed deal sony playstation store games version flow development worked game spore flow release returned began working second game game flower game outside safety net creative director charge game producer clark lead designer company ranged size people varying stages game development flower intended primarily provoke positive emotions player act emotional shelter described game interactive poem exploring tension urban nature decided nature theme early development process saying concept playstation like portal living room leads thought wouldn nice portal allow embraced nature designed game idea primary purpose entertainment products like video games feelings evoked audience emotional range games limited flower emotional spectrum wanted looked development process creating work art fun game provoke desired emotions flower development named world age flower released critical praise awards moved game journey journey intended focus element communication social interaction video games games communication players focused specific goals intended player able play come players able communicate directly instead players build relationships actions helping leaving choose journey released march received critical acclaim influences philosophy plays wide variety video games names greatest influences shadow names final_fantasy vii influence game took adopted personally plays games including titles feels competitive nature turned winning game designer creating games unlike market creating competitive games raised china works america feels fully relate culture game designer instead trying games fit perfectly culture tries games tap feelings universal independent culture quit join knowing mean taking pay having stable career felt important industry medium create games provoked different emotional responses player excitement fear opposed making action games company internal exciting games received sony feels point commercially producing games like instead working existing game developers making new justified cost remaining independent studio similarly intend big budget blockbuster games pressure profits innovation wants focus believes video games mature medium like film industry needs create wide range emotional responses games similar film thriller romance comedy genres based emotions provoke feels ways video games impact adults way children work reveals new perspective world seen emotionally touching creating social environment intellectual emotional happen people
Jenova Chen