story video game story interactive movie video game written directed released june microsoft windows ios game players search sort database video clips fictional police interviews use clips solve case missing man police interviews focus man wife portrayed british musician game project departure independent wanted develop game dependent narrative avoided working game settled idea possible execute eventually decided create police procedural game incorporate live action footage conducted research game watching existing police interviews discovered recurring themes suspects answers decided incorporate ambiguity investigation game release story acclaimed reviewers praise particularly directed narrative character performance unconventional gameplay mechanics game sold copies nominated multiple year end accolades including game year awards gaming publications gameplay story interactive movie game focusing series seven fictional police interviews game begins players presented old contains files programs programs text files explain game mechanics programs automatically open database allows players search sort video clips database video clips police interviews british woman interviews unable watched entirety forcing players view short clips interviews hannah answers unknown questions screen detective prompting players context answers hannah answers players find clips searching database words attempting solve case information players select clips enter user available terms files database allows players review clips viewed clip viewed red box database changes green features based strategy board game plot interview tapes feature woman introduces husband simon gone missing later found murdered hannah admits difficult relationship placing glasgow time argument pieces interviews discovered revealed hannah actually women hannah eve identical twins separated birth twins unaware existence years later point decided act single person keeping common diary set rules defining actions hannah hannah eventually began dating simon met work despite rules hannah sleeps simon pregnant eve makes effort pregnant unable hannah eighth month years later simon meets eve bar begin affair eve pregnant time hannah birthday simon gives mirror hannah argument hannah reveals sister pregnant simon realises father following day eve argument flees glasgow hannah wearing eve wig confronts simon unaware hannah simon gifts mirror hannah furious shattering mirror accidentally lodging simon throat killing eve returns agree hide simon body use eve trip glasgow end interview eve notes hannah gone asks speak lawyer players uncover story chat window appears asking finished players answer revealed sarah eve daughter chat asks sarah understands mother actions asks meet outside development story developed previously worked games silent hill origins shattered memories conceived idea police procedural game working decided independent create game order develop game deep story frustrated publishers kitchen sink realism reason rejecting game pitches found independent allowed create game sort wished independent playing games like year walk days avoided development idea possible execute probably easily gone exploration horror game kind knew big budget said spent savings work game allowing year development time followed concept story focused intimate setting dialogue character interaction found dismissed larger titles felt particularly inspired develop story seeing continuous support game aisle referring story challenges typical game conventions compares filmmaking movement film rope story approved released june microsoft windows ios wanted launch game platforms simultaneously unsure audience gone lost lot potential audience commented found playing story mobile devices experience noted felt natural released mobile devices regularly watch videos search internet similar tasks gameplay mechanics story iphone smaller size opposed led doubts release platform influenced release receiving positive feedback testing development neared completion game underwent testing allowed balance aspects polish items android version released june story runs unity game engine gameplay design immediate idea create game involving police interviews didn know exactly meant conceived idea involve real video footage ability access footage database interface described interface apple windows windows interface design inspired appreciation police procedural genre commenting making computer prop game neat compared searching mechanic google search engine wanted run idea players essentially game concept inspired series homicide life street found depicted police interviews arena detectives intentionally game opening screen slightly long immediately players slow pacing follow inspiration work story stemmed disappointment detectives games felt allowed feel like awesome detective having read things follow threads investigation called ace attorney series present began development story added typical game aspects game mechanics minimalist development progressed initial plan game players work definitive resolution ultimately solving crime tested concept pre existing interview convicted murderer began discover themes interviews particularly relating concept money ultimately large factor trial took concept recurring themes threads decided clearly scripted stuff developing story felt story appeal ambiguity investigation comparing story serial present listened late development found attraction serial lack definitive solution noting people lean certain interpretations makes interesting extent lives imagination story characters decided feature live action footage game frustrated previous projects particularly technical challenge translating actor performance game engine set work actor story having enjoyed process working albeit larger budget contacted intermittently worked legacy dead sun year cancellation felt good picking line pulling lot performance led believe perfect role story asked audition sent page script managed reduce pages altering font size dialogue accepted role began feel pressure midway filming realised game performance described shoot intense exhausting felt subtly helped performance felt intensity helped performance taking cues director upset actors order achieve greatest performance felt small performance added twists turns players anticipated game seven police interviews filmed roughly chronological order days process called natural travelled home county cornwall film felt finding locations interrogation rooms simplest production looking rooms footage recorded council building filming complete wanted impression videos recorded found digital filters unable capture time frame appropriately instead recorded footage vhs players create video video game played detectives filming asking scripted questions character featured story watching police interviews research found inspired exclude detective game stated interviews typically feature double betrayal detectives pretending best friend felt removing detective game character allowing players conducting research story looked case murder consider manner female murder suspects treated stating tend readily turned proved studying interviews found media commentary ignored evidence investigation instead focusing expressions suspects interviews conducted research studying texts psychology use language game main mechanics began developing story conducting research letting story life develop story placed script large crashed opening mapped character involved investigation including spent half development creating detailed documents charting story characters events determined dates police interviews place suspect interim determined game concept precisely ensured script contained layers intrigue order interest players finish game replaced words script synonyms ensure clips associated irrelevant words writing script generally avoided supernatural themes realised involve slight surreal edge working script found moment writing inside characters heads found difficult create new idea story detective fiction explored times audio searching music use story looked songs sounded slightly time ultimately tracks musician found music invoked nostalgia modern edge felt music highlights gap fake computer world game emotional intensity clips influences music changes story intended feature song sing clips fit game settled murder ballad sisters felt trigger mythical elements game altered ballad fit game intended sound design authenticity old keyboard provide sound effects computer stereo keys correct position sequel january confirmed sequel development working title story considered spiritual successor story narrative unrelated game continue use motion video central gameplay element reception critical reception story received critics review aggregator metacritic calculated average score based reviews ios version indicating universal acclaim based reviews windows version indicating generally favorable reviews metacritic ranks game ios windows games released gamerankings ranks story ios games time praise particularly directed game narrative performance gameplay mechanics ign called story unique game played years named year best interesting games rock paper shotgun remarked best game washington_post declared beautiful cinema video game formats critics lauded game narrative game informer wrote fragmented delivery story works benefit appreciated subtlety narrative ambiguity surrounding ending noted story nails dark nature true crime daily_telegraph impressed narrative presented order eurogamer found effects narrative similar received hbo particularly terms audience attention good game disappointed large plot points revealed early game attributed players experience performance game received high praise reviewers gamespot felt performance anchored game adventure gamers wrote convincing role particularly small details body language lack emotion game informer wallace echoed similar remarks noting nailed role rock paper shotgun smith wrote thing collapse convincing performance ign albert named acting believable stating performance appropriately grounded absurd digital spy wrote performance potential inspire similar games gamer called performance understated realistic complex burns felt generally impressed performance noted occasional bad acting unconventional gameplay mechanics received positive remarks critics felt game pacing structure assisted narrative wallace game informer found making connection key points narrative entertaining burns praised game ability players realise challenge sense self albert ign felt searching tool positively contributes pacing game washington_post wrote database mechanic created gaps scenes allowing power narrative good game described appropriately retro noting drawn immediately game sold copies august copies sold windows remaining sold ios accolades story received multiple nominations awards gaming publications won game year game month received 33rd golden awards debut game game innovation 12th award original game gamer independent games festival awards game awards story won best narrative won best performance role game game won mobile game year award awards excellence story innovation international mobile gaming awards emotional games awards guardian named best ios game
Her Story (video game)