north_america action adventure hack slash video game developed published playstation second instalment series sequel released april europe april north_america taking place years events game follows series protagonist sir revival victorian era london attempts stop lord jack plans city raising dead following positive reception game commissioned sequel end playstation lifespan original concepts went development cambridge team finally settled making sequel set victorian gothic revival largely reminiscent predecessor game received positive reviews critics release praise including slight improvements predecessor artificial intelligence graphical enhancements criticised lack innovation original gameplay interface gameplay style differ previous title sees player control sir use forms weaponry close range swords clubs long range game contains original forms gameplay weaponry graphics present instalment series similar predecessor dan able tear skeletal arm use club fight enemies early levels whilst featuring classic swords medieval weaponry new weapons featured include pistols guns dan visit merchants known buy additional ammunition services advice ghost sidekick named learn new moves save player game longer levels similar previous game dan health determined single health bar reduces dan hit completely falls great height dan completely runs health game known save point dan maximum health collecting automatically health depleted whilst defeating enemies dan gradually fill collected traded professor unlock new weapons items plot game begins years sir battle evil events previous game year named lord discovers casts spell raising dead city london pages book soon london gains demon like appearance result spell casts brings sir resting nearby museum life recruited professor named sidekick play winston_churchill recover pages stop plans way end joined ancient princess named future love interest incident goes killed dan shock having discovered time machine dan travels time save merging past self gain golden armour dan finally confronts steals pages uses summon large blue demon dan manages turn demon putting stop blows breath dan decides join return eternal rest player collected dan ride time machine takes time instead find merged development success commissioned develop sequel released end playstation lifespan previously served director game involved development project handed instead according shepherd original plot previous antagonist held prisoner tower london sir objective free idea eventually dropped considered identical movie twist ending cambridge studio decided difficult sequel considering ending predecessor team opportunity set game different time period shepherd settled set victorian era birthplace revival shepherd considered hardest development deciding game better predecessor making certain aspects game humorous achieve end cambridge studio lot core technology shepherd considered arguably similar starting scratch features cut previous game added playable characters levels featured puzzles time game reached beta status game offered larger levels improved logic moves protagonist reception received positive reviews critics release game praised rich detailed graphics criticised reviewers bad camera angles easy difficulty similar game game received aggregate score gamerankings slightly lower predecessor won best console game category ign praised graphical game noticing detail brings sophisticated feel story new addition cutscenes create better sense continuity story help break game controlled broader world game revolution similarly praised improved graphics noting smooth frame rate graphics brought original playstation power despite nearing end lifespan sparks hailed graphics eye candy said levels joy explore despite graphical achievements game level camera work main criticisms perry noted game plain wide confusion level cause frustration players times found direction larger levels sparks noted similar concerns confusing level layout perry disliked fixed camera positioning game saying camera angles tuned changed provide better views player outlining camera good great small improvement predecessor daily radar praised game improved artificial intelligence harder difficulty comparison game better perfect thought game lacking innovation
MediEvil 2