mega man battle network video game mega man battle network known japan video game developed game boy advance handheld console title mega man battle network series games originally released japan launch game march released later year north_america europe released japan july europe july north_america july takes place 21st century world society everyday life driven internet users able interact virtually explore nearly electronic device highly advanced online called game follows young boy named solve series crimes instigated organization share platform gameplay predecessors tactical role playing game rpg player respectively controls game outside world virtual world battles place real time special abilities called battle chips accessed fight numerous computer present game environments created amidst success nintendo portable rpg franchise according producer development team wanted identify specifically younger gamers creating setting resembling real world gameplay model mixes traditional action rpg elements received positive reviews critics unconventional combat system given significant praise presentation regarded storyline met mixed opinions game followed number sequels spin titles media plot mega man battle network set ambiguous year 21st century alternate reality original series world net humanity primary means communication commerce crime users able jack net devices explore aspects program called network physical locations net inner workings computers displayed virtual world computer programs varieties form interact users pet personal information terminal device plot follows pair fifth town father world scientists researchers long story solve criminal cases involving operators confrontations criminals involve desperate life threatening situations including bus rigged explode oxygen cut large party entire city clean water freezing school students educated slaves duo continuously crosses paths official commissioned government investigate crimes net act rivals protagonists eventually learn criminals connected organization called world intentionally computer networks computer hinder normal operations hack vital information group led colleague grandfather working specialized grandfather specialized networks eventually led government cut funding opting instead pursue project goal game collect super programs constructed nearly virus capable net associated devices protagonists infiltrate disabled arrives gives batch file restore receiving file questions father revealed actually unique father twin brother hub died young age transferred hub consciousness created special physical virtual bond brothers end manage defeat destroy restore peace gameplay unlike previous action entries mega man franchise real time tactical rpg progress game player alternately navigate outside world net containing certain tasks completed allow advancement controlling player travel world map interact non player characters check email purchase items initiate net missions speak pet contrast traditional entries battle movement levels happen setting combat occurs battling computer net world represented series branching pathways travel new previously visited locations find purchase items fight battles generally appear field screen net usually set random encounters battlefield tiles divided groups group space freely group space inhabited enemies akin mega man games possesses arm cannon called mega player transition provided tiles fire enemies screen objective battle reducing hit points zero health game occurs certain power programs found upgrade defense power weak order efficiently player access special abilities called battle chips minor programs contain data utilize perform powerful attacks summon help execute supportive actions restoring destroying tiles enemies battlefield uploaded pet process called turn battle presents player random chips choose player limited chips variety chips code battle gauge custom gauge screen fills battle random set chips chosen general pool called given time player exactly chips process draw player allowed carry kind chip summon chips player possess number chips inactive reserve called sack moved active outside battle chip enemy aligned elements wood hits enemy attack aligned element weak attack double damage features limited multiplayer option players connect game link cable trade players engage battles test battle mode stakes real battle mode allows winning player battle chip loser development release mega man battle network developed amidst success nintendo portable rpg franchise extend traditional action platform formula mega man series mega man legends followed nintendo example newest handheld console creating director found difficulty blending action attributes kind fun game order enjoyable new fresh recalled production challenged effective precursor type producer stated development team wanted add real world feel mega man series placing protagonist location internet prevalent release portable team felt target modern gamers specifically children audience new series developers thought theme successful relevant younger gamers grew utilized technology daily basis ensure game popularity marketed alongside afternoon anime adaptation emphasized head head matches players provided fans exclusive content special events credited protagonist battle network series recounted character designers reluctant hand responsibility altered illustrations character initial concept art went large number changes finalized simpler design young fans easily draw acted primary character artist game game boss characters designed bodies certain motif example meant look like huge castle stone masonry bosses resembled original series counterparts large departure appearances explained artists chose size shape variety characters provide little bit surprise excitement fans familiar classic forms musical score composed later work fifth installment series musical tracks included game music collection released japan december japanese version announced august games set released recently unveiled demo game promoted nintendo space world month displayed playable consoles game displayed tokyo game following month according series planners beta build game involved player fighting school electronic officially released japan launch title march television advertisement game featured song neo venus japanese rock band english localization announced prior game released north_america europe october november respectively published pal regions seven game licensing agreement sequel mega man battle network announced june attendees fair able download chip data character bass original stated inside games interview game developers game initially intention horror game reception legacy mega man battle network generally received holding score gamerankings metacritic graphics overall favored reviewers ign gamespy contributor game informer impressed game crisp colorful style futuristic far sound concerned gamespot opined music appropriately matched rich visuals accepted sound missed turned harris stated standard japanese given bit variety reviewers gave mixed opinions game storyline called harris recognized plot game major fault describing consistent use computer terminology character names similarly summarized hold enjoying game somewhat goofy story game doesn seriously battle system positive stand aspect critics series decade retrospective felt game suffered terrible plotting play design annoying environment navigation parish perceived game combat mechanics sole reason success marrying original action qualities rpg structure requiring combination sharp thinking quick player found battle game capture spirit original compelling feature harris likewise regarded battle interface designed refreshing change traditional japanese gives game charm addition game limited multiplayer mode summarized combat easy learn difficult master satisfying admitted random encounters occasionally overwhelming considered gameplay deep simple pick thought menu system times battles repetitive mega man battle network entered japanese sales charts number selling approximately units week total units sold japan game listed online 50th best selling video game region year success led sequels spin offs consoles mobile phones arcade anime series numerous pieces merchandise successor series called began decided stop developing new titles remake game released integrated elements series
Mega Man Battle Network (video game)