fall max fall max person shooter video game developed published games game sequel followed game max player controls agent reinstated events previous game reunites set resolve conspiracy death betrayal video game critics gave max highly positive reviews praise focused action story criticism targeted short length despite positive reception game sold poorly leading parent company cite sales cause company finances received industry awards including outstanding art direction golden satellite awards editors choice awards gamepro ign gamespy gameplay person shooter player assumes role plays levels initially player weapon pistol progress players access weapons including guns assault rifles sniper rifles hand thrown weapons game player told objective max internal monologue max steps played game offers difficulty level adjusted automatically game difficult player example player character dies times enemies artificial intelligence effective health form available completing game difficulty levels unlocked special game modes activated player given score based time taken complete level dead man walking mode places max scenarios survive long possible fighting enemies allows player enable bullet time mode time allowing player aim real time player time determine want mode screen color changes tone act visual cue use bullet time meter decrease player bullet time mode meter eventually increase use quickly killing enemies simulate bullet time effect max execute shoot dodge maneuver maneuver performed max jumps direction specified player activated max mid air bullet time meter combat system improved player arm max secondary weapon grenade cocktail near enemy max perform melee attack players occasionally come max aid death affect gameplay story plot years events game reinstated detective investigating series murders group known max encounters assumed dead end previous game following lead eventually arrested crimes taken police station despite max protests station max new partner talking phone suddenly station attacked looking breaks cell fighting max begin hunting people responsible attack search leads construction site defend foes leave arrives holds gunpoint claims max partner kill claims simply trying arrest fleeing fugitive moments consideration max fatally shoots allowing escape dies shoots max leading max leaves hospital finds begin look answers max kidnapped old associate head russian mob learns work eliminate competition businesses max learns secretive senator leader ensured charges max dropped end game plans kill gain control max learns hired gun orders kill finally max discovers mistress avenge death shoots max leaves dead burning building rescues max mansion save mansion knocks max ground attempt follow orders kill discovers feelings shoots realizing kill max appears wheelchair killed ensuing struggle max fight mansion burns eventually killed max returns police arrive dies arms alternative ending unlocked highest difficulty game survives canonical merit survival confirmed series installment attached graphic novels development interactive issued press release december announced acquisition franchise million cash shares common stock plans release announced agreed pay million incentive payments develop september officially announced release date october game originally modeled game writer max appearance professional actor max returned voice max game plot written lake decided write film noir love story felt suited max persona best lake hoped story break new ground noting step right direction like better new unexpected subject matters find way games stories told games lake remarked basic film noir elements found classics genre long way telling story gave examples included hostile crime ridden city story takes place late night heavy rain cynical hard boiled detective luck lake considered writing sequel art sic setting characters established lake decided primary goal sequel good fix good story surprising directions screenplay sequel ended times longer lake predicted complex story add game replay value story told game dialogue pushed forward comic panels play cut scenes developers found comic panels effective costly use cut scenes fully animated noted comic panels forced player interpret panel head reader harder reach level game developers found easier comic panels plot needed changed developing game uses game engine significant upgrades game supports graphics mimic generated making optimal use effects reflection developers considered particular scene effects max dreams screen appears focus count number rendered frame increased edges character models addition characters greater range expressions previously max expression available moves react different scenarios game uses physics engine developers chose hands best solution needs found dedicated physics engine vital create max combat scenes known increased realism dramatic action physics engine situations realistic example combat player cover boxes enemy bullets impact boxes case player find suitable object use cover enemy hidden wall player throw grenade send cover flying air rendering enemy unprotected engine weapons bombs act naturally audio updated sound realistic new physics engine allowed certain actions happen boxes moved follow laws explosion enemy bodies fall bullet time mode known improved developers referred version mode allows max slow motion react kill enemies easily enhanced max portion gauge slowing passage time max moves zone consecutive kill encourage players aggressively dive head dangerous situations safe distance waiting enemies come new animation introduced max allows duck avoid bullets spin survey combat situation briefly pause player moment think strategy development tools available games allow players create modifications game modifications perform functions ability add new weapons skills perspectives surroundings characters music composers returned compose game soundtrack features cello performances member game end credits feature song late goodbye band poets fall lyrics based poem single reached chart referenced times game usually characters singing reception released games microsoft windows october xbox november playstation december steam january xbox original april critically acclaimed reviewers praise focused action story criticism targeted length considered short despite positive reception sold poorly leading parent company cite continued disappointing sales fall max causes company sales recipient industry awards including outstanding art direction golden satellite awards editors choice awards gamepro ign gamespy gamespot game month game informer enjoyed game praised calling outstanding game keeps alive sense atmosphere engaging oriented action exciting release lauded game better production values compared game including polished story professional scripts better acting graphics complexity max character welcomed element found games created heroes simplistic described game experience brutal beautiful gun gaming new zealand herald appreciated game story calling dark person shooter crafted noir storyline particular praised remedy deemed successful port game consoles especially xbox noticing version features visuals look similar found playstation port okay job resulted quality considerably easy eye asserted powerful platforms sunday_times observed exactly things game better found enemies react convincingly damage taken bullets thanks physics engine ultimately described game entertaining earth shattering believed remedy killer job max felt company kept great previous game overhauled fan game appreciated seeing return sequel impressive visuals found game physics engine easily best aspect noted playing game threw grenade room resulted explosion sent enemies flying air realistic fashion addition applauded remedy listening fan complaints resolving issues previous game including improved dream sequences disappointed general game noted players interested film noir themes enjoy concluding commented game polish cinematic flair outright thrill like dash touch game action praised reviewers called cinematic action packed noting final scene worthy big screen similarly gamespy described action adrenaline pumping considered comparable available film story applauded criticized ign enjoyed playing film noir setting believed adds dramatic depth max story making going important interesting havoc nice great love interest things definitely task turned dialogue contrast cited final boss ending completed excellent game called story cheesy length disappointed critics including gamespot ign complained short story sydney morning herald critical short single player experience found higher difficulty levels special survivor modes helped improve game replay value
Max Payne 2: The Fall of Max Payne