tales hearts tales hearts japanese hepburn japanese role playing game released nintendo japan playstation worldwide eleventh main entry tales series developed published japan exclusive version received editions featuring cutscenes movie edition featuring cgi cutscenes created remake game released march later released western regions november hearts ported ios released japan october pulled march longer available download hearts developed includes staff game follows main protagonist discovers woman named brother near home town attacked mysterious antagonist named infected monster called attempts cure ancient weapon designed fight process ends shattering essence heart emotions scattering pieces world sets quest restore characteristic genre concept extensively tales series rpg lit meeting hearts rpg represents game central theme people hearts uniting overcome strife hearts extra story scenes created genre altered rpg lit new meeting hearts rpg hearts began production winter final development stages playstation remake tales destiny produced brand manager series title portable title developed remake handled different development staff writer character designer returned add new content versions game received strong sales highly positive reviews japan version selling units reviews version positive overall western reviews hearts mixed positive gameplay like previous entries tales series tales hearts action role playing game game split main areas field map battlefield arenas triggered encountering enemy battle arenas fully rendered played characters rendered outside pre rendered cutscenes character sprites backgrounds original nintendo version screen shows main visuals screen shows navigation map functions battles triggered running enemy sprites appearing random encounters previous titles extra conversations characters available player trigger battle system variant multiple tales titles action based combat system similar fighting game button commands instantly trigger attacks actions different attacks string form system hearts called combination aerial characters participate battle controlled player controlled artificial intelligence characters assigned perform different actions healing attacking combination element refers special gauge fills perform special attacks party members assigned battle second emotion gauge determines moves character perform gauge fills character blocking depleted performing actions lower gauge lower character defenses characters employ special attacks called combination hearts series staple mystic japanese version defeated enemies drop items materials level character abilities certain combinations items yielding certain abilities skills skills learned character weapon upgraded separate skill trees abilities power character changing according choice skills playstation remake gameplay takes place environments fully rendered character models including fourth controlled character battle hearts uses redesigned battle system titled called arc chase japanese version chase link mechanic enables character follow enemy knocking air continue combo attack selecting ally right moment player character perform attack holding attack button finishing multiple items found scattered land battle items obstacles objects field areas multiple elements series including cooking healing recipes included random encounters enemies field present characters level character signature weapon points causing evolve granting new abilities assigned character values called strengthen different character stats mystic original game carried new ones added special attacks unique particular character pairing characters assigned special accessories called combo commands activated specific set button presses grants character access limited time plot setting tales hearts set worlds known white moon events story taking place present day state war inhabitants food source organic weapons called designed attack essence person emotions destroyed infected known plight wishes peace provided weapons fight called present day destroyed continue threaten people people bear fight creatures called remnants civilization left planet include fortress known machines synthetic acted guardians important events united rule waged war world factions eighteen years conflict called unification war characters boy strong curiosity world lives isolated island grandfather encountering town time grandfather killed attempt save attack causes prompting join effort restore end game developed romantic feelings original japanese based japanese words intended mean armed heart surname taken english word voiced japanese girl travels world brother searching guided quest attacked infected attempt save ends shattering rendering virtually course game develops romantic feelings japanese word amber alternately translated amber hearts voiced hearts older brother circumstances mother death sister initially distant cold actions gradually comes japanese word jade alternately translated hearts voiced japanese woman manager sole employee transport shop possessed strength initially accompanies group help sell surname based mineral voiced girl ran away village court painter easily inexperience world prone directly drawn eponymous mineral voiced guardian knight hidden public currently ancient machine constructed functions mimic understand human emotions giving equivalent heart created guardian names voiced japanese leader skilled childhood initially antagonistic protagonists originally non player character hearts included playable character voiced japanese veteran joins group hope destroying master wife daughter killed attached reminds daughter initially cold distant begins lighter traveling group voiced story note aside addition presence late section game plots young man living remote island grandfather trained encounters hearts outside village fleeing female seeking finding island island attacked group conflict fatally injured infected despite inexperience enters destroy infection encounters called host sensing hostile presence inside angry causes aside fragment pieces scattered world feeling responsible chooses restore quest joined reluctantly early encounters involved conflict military religious authorities opposed silver head rebel militant group wants use technology empire create new world order eventually arrive fortress retrieve final piece silver forced kill revealed holds consciousness hostile master creed respective hosts briefly battle effort breaks seal containing physical forms allowing return group escape explains effort stop creed sister created capable remotely absorbing intended quell violent thoughts population went activated absorbed planet seal away creed attempted free interfered causing separated physical forms living hosts battling creed believes alive intends work rebuilding cost people aftermath find creed ended inside eighteen years creed respectively bodies ruler mother faced group included mother carrying final battle shattered forcing transfer creed forced abandon host leaving emotionally creed attempted possess child help succeeded sealing creed away help cost initially revelations helps bring round creed controlling attacking people planet group manage unite factions empire world united set find means turning wing based use gathering final component inside active volcano attacks group forced leave die shown dying severely weakened condition resolves live mission complete assault group repelled end finding way transport tower final confrontation defeated forced provide power journey cost life unable prevent creed freeing instantly creed attempt gain control defeated friends living destroy escape creed dies learning chance saves dying sealing inside entering state rest group return home village confirm love development hearts began development winter performed playstation remake tales destiny active development begin spring following year production headed producing original tales game development team members team team entries series team destiny responsible titles multiple development assets borrowed destiny remake use hearts earliest form game remake destiny game characteristic genre recurring feature series japan rpg lit meeting hearts rpg represented core theme people hearts meeting uniting overcome difficulties lives characters designed regular tales series designer worked designs working character designs found hard working titles characters names inspired conventional names repeatedly suggested rejected despite tales title nintendo tales innocence produced unusual experience development team according director difficult aspects creating suitable interface fitting game content limited hardware required trial error programming process early phases team considered ways touch screen battles eventually scrapped final game little use feature production created anime cutscenes created cgi cutscenes separate edition game cgi cutscenes worked person team including company director worked closely development team sure cutscenes fit properly game justice character designs despite different animation style issue lip dialog cgi character models main reason creation cgi cutscenes team wanted try new attempting sell versions games hearts released separate game editions featuring cutscenes movie edition cutscenes release determined cgi cutscenes popular fans speaking game release said tales game wanted western players try story technical achievements hearts hearts primarily developed japan based developer staff house development studio helping development game complete remake hearts featuring voice acting main scenario new playable characters graphics new anime cutscenes created addition cutscenes present poor reception edition fanbase decided use cgi cutscenes given altered genre rpg lit new meeting hearts rpg staff game differences replaced director known alias produced game place returned character designer concept hearts leave base story theme intact building improving development template developed alongside staff overlapped projects joined team early finishing work tales heroes twin brave principle developer new combat system middle development chase link system added based similar gameplay mechanic scenario writer hearts returned write extra story content rebuilt battle system team asked create sense speed compared original gameplay story additions new playable characters introduced new character originally antagonist hearts included playable cast fully explore character relationship originally conceived woman suggestion mature leader figure group changed man design based picture wearing sunglasses narrative connection initially positive fan reception prompted team add audio heart soundtrack composed veteran tales composer official soundtrack album published compact discs december addition original soundtrack special disc selected arranged tracks titled dvd released alongside movie edition game reviews soundtrack mixed rpgfan called best soundtrack games weaker soundtrack console based tales games game mixed feeling album like previous tales scores tracks noted find taste music featured hearts arranged added game theme song eternal tomorrow written performed japanese rock band previously performed theme song original version destiny single reached 6th place oricon charts week release remained charts weeks praised song multiple versions found soundtrack called charismatic emotional rock ballad referred great opening single release order compete square enix playstation portable exclusive releasing day hearts company heavily promoted game events offered multiple pre order bonuses buyers original version hearts released west fan translation version released hearts came standard edition special edition titled linked edition included accessories themed game print copies hearts gave access special downloadable game called rendered graphic style hearts game separate main story increasing difficulty level release outfits characters created themed idol school maid butler set based protagonists previous tales games hearts ported released ios mobile devices october exclusively japan version speculation existence hearts started early game teased credits post credits message saying continued imagination artwork certain dungeons featuring scenes characters hearts caused speculation remake hearts hearts officially announced weekly jump october localization title originally heavy promotion tales series europe north_america alongside domestic release multiple requests western fanbase bring titles west hearts recent title chosen localization localization officially announced april unlike previous game remained japanese voice acting subtitles multiple languages decision influenced limited space cartridge fan requests original japanese voice track north american physical release exclusive video game retail line received digital release playstation store european release special day linked edition created featured costumes tales edition included code enter competition japanese collector include special video case featuring winner pre order downloadable content form character costumes created costume available north_america selected stores stores limited digital release game alongside physical release hearts compatible playstation media adaptations hearts received manga adaptation manga eventually collected single volume released title june official strategy guide released march audio dramas based hearts produced release official soundtrack released general reception nintendo high expectations hearts preparing shipments units based previous high sales innocence week release hearts reached fourth place famitsu sales charts fifth place sold units week release innocence similar period anime edition accounted units movie edition sold according sold slightly higher units week end year versions game sold units placing famitsu list best selling titles game sold units famitsu gave game points reviewers praised battles plain fun ton volume story anime cutscenes main criticism little difference versions cutscenes japanese gaming site game watch impress greatly positive aspects saying fully satisfy fans series despite elements falling expectations series rpgfan reviewing imported version highly positive praised story normal course tales narrative called graphics outstanding music excellent generally positive battle system graphic presentation awarded site editor choice award playstation hearts commercially japan selling copies week previous tales title title sold units june year ranking japan selling games year famitsu ranked little higher original giving cited battles exciting hearts generally praised additions story praised graphical overhaul calling true tales core playstation praised game reviewers giving scores praise went fully voiced main scenario new playable characters aspects battle system main criticisms flat graphics elements battle system lack character support companion western reviews title mixed positive review aggregate sites gamerankings metacritic gave scores based critic reviews respectively gameplay general point praise rpgfan said elements tie provide cohesive battle experience enjoyable despite finding inferior said experience fun said combat works perfectly handheld system game informer said pace features help battles exciting mixed gameplay citing combat smooth experience compared previous tales titles annoyed random encounters feature present original hearts story received generally mixed response found characters mixed assortment particularly unimpressed condition game stating awkward romance feels forced wallace referred storyline cheesy stating didn impress despite taken seriously unimpressed story cast cited story slow burn commenting cast succeeded like real people character contrast reviewers generally enjoyed story calling stronger casts narratives recent tales titles localization received criticism english text japanese dialogue describing written ultimately canceled english dub mind citing renaming characters despite presence original japanese setup concerned lack english option cause controversy listed game second overlooked title stating release close proximity release tales hampered
Tales of Hearts