torn role playing video game developed windows announced march cancelled july year game use modified version special role playing system implemented fallout series developed editions engine torn possessed features unseen previous games graphics real time camera movement torn player assumed role cursed bring people places king orders player undertook quests clarify series conflicting unlike games game place original world titled torn instead traditional location gameplay torn use modified version special system combat occurred quasi real time strictly turn based achieve created recovery system action points determine accomplish given time action points spent action based percentage acting character total action points character need wait varying time taking action example characters half action points attack speed regardless point totals character exceptions include recovery hindered movement items switching equipment allowed reset recovery time like fallout game support character classes instead designers opted system player defined character skills special abilities selected example character skill choices stealth assassination rough equivalent rogue system allowed players choose characters race change types abilities companions torn allow player direct control protagonist character artificial intelligence controlled companions hired replaced conventional party companions interacted player find companions worked torn introduced unique method player communicate control allies altering behaviour conversation command menu hot key driven command system allowed player companions commands time system based concept simple behaviors attack combined complex strings companions ordered attack support defend follow player character attacking remain possible player command carry orders aggressive passive manners lastly commands manners party members player character example support entire party aggressively support companion depending playable character personality orders companions given level operation vary companions followed commands best ability accordance personality example type companion told attack aggressively charge melee combat assassin type companion attempt hide knocking foes unconscious contrast type companion support player character casting beneficial spells type support attacking player character target healing protagonist battle came close dying features publicized later stated end work torn considering going system gave players direct control party members magic system torn contain types magic chaos order order magic primarily consisted healing protective empowering spells conversely chaos magic consisted harmful attacks detrimental status spells magic create alter achieve powerful effects repair items identify unknown items creatures combine different order chaos spells create spells multiple elements earth fire spells creating metal spell magic target attributes example warrior water element deal extra cold type damage receive additional heat type damage lastly magic consist gate spells entities able exist set duration time slain summoned creatures behaved different manners type simply defend worked heal allies gate spells opened portal allowing different things access game world lead designer called resulting spells generally game effect combination normal spells fired simultaneously unlike previous games torn point system spell cast points fully depleted spell unable cast spells restored certain races adept casting certain types magic increasing importance racial choice player wished experience game setting plot torn background plot established dubbed architect ultimate creator game universe architect created number god like beings turn created world torn gods eventually divided separate factions pursuing different philosophy faction chaos believing constant alteration world order believing things remain unchanged faction promoted balance chaos order game races originally created combat purposes factions gods deities struggled dominate torn respective viewpoints game world derived conflict world took place end architect banished feuding chaos order factions ethereal realms nightmare dream respectively left torn hands faction advocated balance isolated order chaos factions continued influencing world development segregation forced act indirectly agents residing torn world resulting ability torn inhabitants draw energy separate realms occupied gods chaos order magic available stated multiple occasions goal create world familiar role playing game fans simultaneously new commented interview ign feel sense familiarity association powerful thing player emotional experience game tied existing imagery subtly enhanced play pre existing feelings player throw away extra bit power disposal later interview explained world torn came given set division head clear encourage sort mature gritty setting fallout didn want world simply covered darkness places light darkness lot gray wanted sort clear conflict influenced things level didn simply decided order chaos far black white good evil agents potentially use means disposal bring rise cause meaning share end game plot contain splinter group order followers scheme destroy entire world order create new achieve ultimate order torn primary narrative revolved wandering protagonist character cursed bring pain traveled traveled king later revealed game ultimate antagonist acted player assigning quests order discover truth series apparently conflicting eventually revealed character mysterious curse fact related protagonist character effectively granting player control interpretation future realized development announced torn subject interest press team cult classic revealed developing game use praised special system according lead designer game development fourteen months announcement torn playable showing preview early build game graphical features disabled generally received division director later stated switch engine upgraded version shortly presentation significant changing necessitated switch caused game showing suffer july circulation rumors torn officially cancelled following incident members staff laid ultimate reason torn cancellation eventually revealed don know released official reason torn canceled game canceled going time revenue company needed continue operations sounds like fault case project going continued ongoing challenge members development team contested record management issues expectations gate style hit mentioned
Black Isle's Torn