moves moves platform video game developed independent developer game released microsoft windows mac april wii port released august moves originally designed computer science project original prototype won nominated awards independent game festivals team decided create version game moves focuses moving player character series hazardous environments player possesses ability freely rotate entire game world transforming walls floors vice versa game levels puzzles designed concept game features paper styled visuals designed soundtrack performed versions game received positive reviews critics gameplay mechanics visuals moves released humble indie bundle gameplay moves single player puzzle platform game set world stylized resemble paper background elements characters consist ripped paper player character appears pencil line drawing white paper moved series levels running jumping obstacles avoiding hazards player possesses ability spin entire game world degree time rotation gravity point downward relative game screen spinning world physical consequences player character environment walls steep climb flat surfaces objects react change gravity objects retain momentum relative frame reference levels moves designed spinning world certain moments required progress character tear pieces falls high distance player spin world character safely descend large obstacles hazards wild fire falling black void borders playing field tear character player unlimited lives passed prior torn main campaign mode offers levels span different environments gameplay features available online time attack modes optional achievements awarded performing specific objectives wii version players control game wii remote held sideways game world rotated twisting controller directions classic controller compatible alternate control schemes version removes restriction rotate degree intervals offers additional levels compared versions development moves video game developed independent game developer based vienna game began bachelor project held computer science students involved wanted design game gave player freedom possible normal games scrolling platform game ability rotate entire game world chosen prototype game took half year develop game engine moves chosen ambiguity hints world rotation allusion famous remark prototype showcased independent game development festivals garnered positive feedback winner category independent games festival nominee talent award interest title inspired students develop game took approximately years founded realized necessity order better deal organizational financial involved making business dedicated artist designers chose graphical style believed aesthetically pleasing easy create pencil paper look attempted appeared boring photographs collected public sources added style evolved game final ripped paper look intended appear rough analog designer created game background music sound effects echoing motif project lead stated interview adding narrative backstory avoided favor gameplay added level design follows conveys journey confined free game progresses beginning dark caves ending wide blank space october nintendo contacted asked downloadable version moves developed wii console seeing demonstration game festival los_angeles stated didn think long decision wanted bring moves console sweet spot wii game projected release date april late development begin developing wii launch simultaneously platforms version development completed wii development started june moves originally designed played digital controls wii remote analog motion controls needed implemented felt natural determined following number tests allowing player freely rotate degree best suited motion controls originally player rotate degree intervals different control schemes implemented satisfy wide number players use motion control wii remote file size limit imposed games issue visuals needed wii hardware standard definition television development felt visuals looked mac higher display resolution warned wii resolution properly recommending component cable playing game online omitted wii version version frequently new levels unlocked player completes main campaign mode added near final version game submitted nintendo quality assurance team inspect find bugs moves released north_america august europe august currently plans develop sequel moves time spent game commented unopposed idea proposals develop game reception moves received generally favorable reviews version gained aggregate scores gamerankings metacritic respectively version gained aggregate scores critics applauded game unique genre game paper visual style felt game short critics noted absence narrative backstory felt game ultimately didn need gamespot noted game weaknesses review version ign stated moves manages quarter century old genre feel new praised gameplay challenging avoids frustrating felt wasn content warrant price despite additional game modes available scored game scored version praising gameplay sound controls use physics review stated players unlikely experience motion sickness despite frequent rotating game screen gamespot scored version stating rotation mechanic wears thin end game increasingly exotic level design manages good times rolling end stated felt guess direction supposed levels set way forward easy figure praised visuals stated scenery grows difficult find safe place land sending world spinning rated moves rated version stating new additions updated controls definitive version game despite omission online features seen version sales broken rules reported sales version level expecting digital rights management protection placed game believe game cracked matter try protect philosophy adding similar people actually pay rate approximately meaning game sold cracked version sic played speculated poor sales partly caused levels demonstrated free game demo focus game puzzles units game sold humble indie bundle
And Yet It Moves