known japan japanese hepburn lit great melee smash brothers series crossover fighting games published nintendo primarily featuring characters franchises established systems games directed gameplay objective differs traditional fighters aiming knock opponents stage instead life bars original released nintendo small budget originally japan release domestic success led worldwide release series achieved greater success release released gamecube best selling game system installment brawl released wii developer titles game developed collaboration companies fourth fifth installments nintendo 3ds released nintendo 3ds respectively 3ds installment series title released handheld platform series features characters nintendo popular franchises including mario link original playable characters roster count risen characters melee brawl 3ds seven downloadable characters able transform different forms different styles play sets moves games feature non playable nintendo characters like brawl party characters added sonic additional party characters man appeared 3ds removed line title series received critics praise given multiplayer mode experience games spawned large competitive community featured high profile gaming tournaments history introduced nintendo released worldwide selling million copies japan featured characters start mario link fox characters captain falcon created nintendo second party developers players play multiplayer versus mode specific rules match players match types chosen time person end set time wins stock player set lives eliminated play lives depleted game player mode included adventure mode followed series opponents player change difficulty single player modes exist training mini games including break targets board platforms included sequel exception board platforms playable stages versus mode based starting characters princess peach castle mario fox based motifs original containing original sprites original version theme game released november japan december north_america europe australia gamecube video game console larger budget development team released greater praise acclaim critics consumers release sold million copies best selling game gamecube super smash melee features characters available initially doubling number characters predecessor stages introduced new single player modes alongside classic mode adventure mode star mode adventure mode segments similar original race finish mini game star fight playable character game allows player life damage accumulated battle limited number heal items battles significantly multiplayer modes tournament mode allowing different competitors controlled human player players participate time additionally game featured alternative battle modes called special melee allows players different alterations battle alternative ways judge victory collecting coins match place character profiles melee introduced trophies called figures japanese version trophies include different profiles playable character unlocked single player mode addition unlike predecessor melee contains profiles nintendo characters non playable appear game nintendo items stages enemies elements brawl game announced long nintendo unveiled information form trailer game named trailer featured metal gear fame marking time party character introduced playable character title second party character sonic nintendo rival sega confirmed playable character october brawl released japan january north_america march australia june europe june brawl game franchise support online play nintendo connection offer ability players construct original stages game features total playable characters stages brawl features compatibility kinds controllers wii remote wii remote combination classic controller gamecube controller predecessors controller designed system player ability change configuration controls controller type features new adventure mode titled brawl mode features unique character storylines numerous scrolling levels multiple bosses fight cut scenes explaining storyline features new group antagonists called led ancient minister enemy characters appeared previous nintendo video games mario series squadron based classic nintendo hardware boasts number original enemies robotic eyed ball like creature replicate left enemies come variations primarily single player mode allows cooperative multiplayer difficulty levels stage method increasing characters powers game placing collected character trophy stages improve aspects fighter nintendo 3ds confirmed coming nintendo 3ds games cross compatible way stated announcement public order attract developers needed games development titles start production june nintendo announced creation games production titles officially revealed new information released trailers presentations developer posts game features characters seven downloadable brand new fighters including party characters man game released nintendo 3ds japan september north_america europe october australia october wii version released november north_america europe november australia november japan december future april posted recruitment advertisement japanese career job opportunity website recruitment page consisted listing programmers expected released nintendo 3ds page noted game developers working project time expected number increase shortly publication page taken january column alluded possibility retirement expressing doubt able continue making games career continued december stated wasn sure game series january rumoured new game developed game planned launch title nintendo upcoming platform currently unknown installment series enhanced port 3ds versions gameplay gameplay super smash series differs fighting games instead winning opponent life bar players seek launch opponents stage map characters damage total rises damage represented percentage value measures character percentage rises character knocked progressively farther opponent attacks knock opponent player knock character outside arena boundaries direction character launched stage character attempt recover jumping moves abilities return stage characters easier time recovering stage moves abilities additionally characters vary weight lighter characters easier launch heavy characters controls greatly simplified comparison fighting games button standard attacks special attacks players perform different types moves holding directional controls neutral position pressing attack special button character types ground attacks mid air attacks special attacks performed quickly pressing tapping directional input attack button ground allows players perform smash attack generally powerful attacks characters hit attacks receive temporarily attacks allows performed shield button allows players defensive shield repeated use leave player unable broken combining shield button directional attack buttons allows player perform rolls grabs throws basic actions attacking grabbing described rock paper analogy attacking beats grabbing grabbing beats beats attacking player knocks player main platform perform action called edge guarding time player knocked try recover jumping stage avoiding players edge guarding element super smash series battle items abundance players adjust matches conventional items player hit opponent baseball bat sword throwing items including bob shells shooting items single shot guns rapid fire recovery items allow user reduce damage percentage varying amounts balls special items release random battlefield assist user brawl introduced assist trophy item serves similar purpose instead releasing summons character nintendo franchise brawl introduces smash ball broken allows fighters perform character specific super attack known final smash rules match vary depending game commonly settings games time stock time mode uses point based system fighters earn points knocking opponents lose points knocked self falling arena player highest score end set time limit wins match survival uses life based system players given set number lives known stock fighter losing life knocked eliminated run lives winner fighter standing fighters eliminated time limit applied match fighter lives remaining time runs event tie fighters sharing highest score life count end time limit remaining fighters losing life simultaneously match takes place tied fighters given starting damage percentage making easier launch stage fighter standing wins match games process repeated match ends tie gameplay competitive rules usually played stock mode items turned tournament legal stages feature hazards elements characters playable characters game series number playable characters referred games fighters taken nintendo franchises starting brawl characters party franchises playable appearances start game fighters locked play unlock hidden fighter players need clear certain conditions playing certain number matches defeat fighter match brawl players unlock fighters encountering mode nintendo 3ds players able existing fighters altered statistics given different fighting styles played online matches strangers notes non playable characters following characters non playable characters cheat appear single player modes series controlled computer hazards specific stages smash run non playable characters created use super smash series come game franchises bosses super smash series single player modes included non playable boss characters bosses generally number characteristics extreme resistance knocked screen bosses created specifically franchise appearances games master hand glove like appears games date serving final boss classic mode 50th event match final destination match melee master hand playable system introduced left hand counterpart master hand named appears alongside master hand scenarios master hand makes appearances partnered crazy hand bosses master hand crazy hand look identical aside crazy hand fingers act destructive way master hand relaxed mature evokes bizarre fingers differently preparing attack attacks faster master hand listed master hand list hidden characters citing allows playable nintendo 3ds fighting master hand crazy hand high intensity lead battle master core shape shifting dark energy forms including player fighter defeating forms master core shows true vulnerable form features metal mario originally super mario simply enhanced versions respective characters metal mario simply mario increased resistance knocked stage faster falling speed attack power simply larger powerful version characters adventure mode metal items introduced melee metal box specifically seemingly non playable characters including enhanced characters bosses game playable short amounts time completely black form link appears melee brawl opponent event match brawl 3ds playable costume link gigantic enhanced version introduced melee secret final boss melee adventure mode appearing certain conditions met playable short periods time brawl 3ds performs final smash attack transforms near invincible effect final smash wears villain brawl story mode human shaped composed pure energy single eye shaped object located person stomach able weapons use battle including large powers include ability change size end revealed entity controlled master hand true antagonist events story features boss characters characters franchises original bosses featured aforementioned giant fought times usually attacks body shoot missiles transform tank like form built bomb uses self story mode giant robot upper bodies positioned wheel pink uses attacks blue uses blades arms head created multiple game watch clones fuse characters games group characters resemble designs initial characters japanese versions games characters called english versions games given names describe physical form include melee adventure mode came inclusion minor generic enemies super mario series legend series trend continues includes assortment original characters serve non playable generic enemies led antagonists brawl appearing led ancient minister goal bring entire world piece piece devices called bombs detonated aid requires minutes waiting time appears home run contest object strike far possible home run bat fighting appears randomly item drops items hit modes brawl music features music nintendo popular gaming franchises newly arranged game pieces taken directly sources music nintendo game composed later returned sound music director melee melee features tracks composed brawl features collaboration composers including final_fantasy series composer composed main theme like previous game series nintendo 3ds features original arranged tracks different gaming franchises versions multiple musical tracks selected listened returning music feature including pieces taken directly earlier titles 3ds version features music altogether version songs stage size limitations 3ds version play sleep mode option allowing players listen game music sound menu whilst system sleep mode august website revealed list composers game known musicians provided new arrangements versions game original music created house sound team wii specific musicians revealed october feature contributions soundtrack albums series released album original music released japan nintendo released smashing live live orchestrated performance pieces featured melee disc promotional soundtrack available members registered 3ds games november january development developed nintendo party developer began prototype created spare time titled dragon king fighting game originally featured nintendo characters hit idea including fighters different nintendo franchises order provide atmosphere felt necessary home console fighting game idea approved game small budget little promotion originally japan release huge success saw game released worldwide developed head production game games released gamecube highlighted advancement graphics nintendo developers wanted pay homage debut gamecube making opening motion video sequence attract people attention graphics worked separate graphic houses tokyo opening sequence official website developers posted information highlighting explaining attention physics detail game references changes predecessor press conference president nintendo announced installment development gaming console hoped launch title compatibility online play announcement unexpected creator left company charge franchises development informed announcement despite fact shortly resigning company said new game charge conference called room floor los_angeles hotel told like involved production new possible near level director said hoping launch title stated decided director member new development team development game actually started october nintendo opened new office tokyo production nintendo enlisted outside help developer studios mainly stated people spent excessive amounts time playing team given access original material tools development melee courtesy staff members reside area new office joined project development game official japanese website developers explain reasons making particular characters playable explain characters available playable characters release initially development team wanted replace lucas main character mother game boy advance retained consideration delays game creators included lucas game sequel brawl video game developer originally requested protagonist metal gear series playable character game far development included lucas development time allowed inclusion brawl roy initially intended playable exclusively japanese version received favorable attention game north american localization leading decision developers include western version comparisons formed developers characters similar moves website characters referred clones media nintendo media conference announced president brawl released december americas months anticipated december release development team asked time work game october president announced delay october george_harrison announced brawl released february north_america january game release pushed week japan january nearly month americas march april confirmed brawl released europe june director announced new game planned nintendo 3ds june development officially began following completion project kid uprising march game later revealed joint project staff members series assisting development previously sole person responsible balance series multiple fighters involved staff improve game competitive balance game officially revealed june presentation posted weekday game official website community cinematic trailers released introducing brand new fighters chose use trailers benefit internet sharing opposed including story campaign similar mode featured brawl believed impact seeing mode cinematic cutscenes time ruined people said scenes video sharing websites stated mechanic introduced brawl removed stating gameplay fast paced competitive style melee slower casual style brawl games didn feature cross platform play 3ds version featuring certain exclusive stages option transfer characters items versions game builds previous game party involvement addition party characters return sega sonic involvement expands playable characters party characters included game trophies addition characters response growing number requests fans dream characters included game prevent potential bullying maintain game balance online online matches strangers decision release version later date 3ds version allow version receive dedicated period hardware limitations nintendo 3ds led design choices removal mid match absence ice lack circle pad pro support reception reviews series usually positive multiplayer mode title highly praised single player modes viewed highly received praise multiplayer mode nintendo_power listed series greatest multiplayer experiences nintendo history describing infinitely special moves close quarters combat criticisms game scoring difficult follow addition single player mode criticized perceived difficulty lack features generally received positive reception reviewers credited melee expansion gameplay features additional features gamespy commented melee scores big added tons great extra stuff department reviewers compared game favorably ign stated entirely different league version gamespot praised game offering advanced classic mode compared predecessor detailing adventure mode hit miss experience despite mixed response single player modes reviewers expressed game multiplayer mode strong component game review game gamespy stated pretty hard time finding enjoyable multiplayer experience console brawl received perfect score japanese magazine famitsu reviewers praised variety depth single player content dynamic fighting styles characters gave game calling vastly improved entry series nintendo_power awarded brawl perfect score march issue calling best games nintendo produced ign critic february review noted brawl solid fighter issues need acknowledged including long loading times repetition 3ds garnered critical praise commercially successful holding current ratings metacritic gamerankings reviewers particularly noted large diverse character roster improvements game mechanics variety multiplayer options criticisms 3ds version include lack single player modes issues concerning 3ds hardware size characters smaller screen issues local online multiplayer reports players damaging 3ds circle pads playing game excessively wii version online play quality mildly criticized overall critically acclaimed game revolution stated true time regard new features items characters choose favorite character return annoying force turn items altogether represents biggest leap forward seen gamespot criticized inconsistent online performance game called incredible game noting release fully realized goals ign praising game states nearly aspect fine tuned appeal nostalgia long time nintendo fans accessible new players super smash sold million copies japan million melee sold million units worldwide best selling gamecube title brawl sold million units japan march sold million units week united_states fastest selling title 3ds version sold million copies weekend sale japan sold million copies worldwide october fastest selling game date selling million units worldwide months availability beating record previously held competitive play series widely played competitive video games featured high profile tournaments publicized tournaments held early melee tournament roster picked brawl pro circuit year time nintendo prohibited live streaming brawl matches hosted event melee included evolution championship series fighting game tournament held las_vegas melee hosted won charity drive decide final game featured tournament lineup large turnout popularity year included melee event plans new_jersey based apex prominent tournament series qualifying events playing apex apex announced officially sponsored largest smash tournament history featured having having
Super Smash Bros.