themed action role playing video game combining person shooter stealth role playing elements developed published published personal computers running microsoft windows later ported mac systems playstation set world year central plot follows rookie agent sets combat terrorist forces increasingly prevalent world slipping chaos plot deep ancient conspiracy encountering organizations majestic journey game received universal critical acclaim including repeatedly named best game time gamer games poll carried gaming magazine zone frequent candidate winner game year awards drawing praise pioneering designs player choice multiple narrative paths sold million copies april game spawned sequel invisible war released human revolution released fall released mankind divided released august gameplay incorporates elements video game genres role playing person shooter adventure simulation game reminds playing game example game uses person camera gameplay includes exploration character interaction primary features player assumes role augmented operative central gameplay mechanism allows players perform feats role playing elements player objectives player character rewarded skill points skill points enhance character abilities different areas designed provide players way characters player create combat focused character increasing proficiency pistols rifles character created focusing lock picking computer abilities different levels proficiency skill skill point cost increasing successive level weapons weapon modifications found purchased game player add laser sights increase weapon range accuracy magazine size decrease time modifications available weapons example rocket reduced players encouraged characters devices grant characters powers game contains eighteen different player install maximum certain body arms legs eyes head underneath skin forces player choose carefully benefits offered example arm requires player decide character skill hand hand combat ability lift heavy objects interaction non player characters large design focus player non player character game enter like conversation mode player advances conversation selecting list dialogue options player choices substantial effect gameplay plot non player characters react different ways depending selected answer makes likely provide assistance combat elements features combat similar person shooters real time action person perspective based gameplay player encounter enemies groups combat tends tactical approach including use cover hit run usa today reviewer found easiest difficulty setting character onslaught human robotic terrorists learn value stealth game role playing systems possible develop character skills create tank like combat specialist ability deal absorb large amounts damage non player characters praise criticize main character depending use force incorporating moral element gameplay features head display size shows shots fall based movement aim weapon use expands player moving shifting aim slowly original size actions taken quickly depends character proficiency equipped weapon number accuracy modifications added weapon level targeting features weapons ranging weapons riot laser guided anti tank rockets assault rifles lethal non lethal weapons available player use weapons opportunity fire player choice gameplay emphasizes player choice objectives completed numerous ways including stealth heavy frontal assault dialogue engineering computer level freedom requires levels characters puzzles designed significant single play game miss large sections dialogue areas content missions player encouraged avoid deadly force certain aspects story change depending violent non violent player chooses game unusual boss villains killed early game left alive defeated later affects characters interact player design focus player choice compared system shock game inspired design factors game great degree player vastly different experiences depending methods uses accomplish objectives multiplayer designed single player game initial releases windows versions game include multiplayer functionality support multiplayer modes later incorporated patches component includes game modes basic team advanced team maps based levels single player portion game included original multiplayer patch user created maps exist playstation release offer multiplayer mode april announced gamespy cease services affecting community patch multiplayer mode created response synopsis setting characters takes place year world draws heavily popular real world conspiracy theories plot elements include black helicopters area network form grey aliens mysterious groups majestic play central plot alluded course game dark setting enhanced fact entire game takes place night backdrop adds atmosphere stealth game instances exact year events story place information sequel invisible war continuity placing events year game takes place fictionalized versions real world locations including new_york_city hong_kong paris area plot depicts society slow spiral chaos massive division rich poor socially cities physically lethal known world population especially united_states cure synthetic manufactured company effects virus critically short supply available deemed vital social order finds way primarily government officials military personnel rich influential scientists intellectual elite hope common people world riots occur worldwide number terrorist organizations formed professed intent assisting french group known silhouette order combat threats world order united_nations greatly expanded governmental influence globe formed intent maintaining peace internationally world growing number terrorist groups headquartered near new_york_city bunker beneath placed terrorist strike statue liberty character model based nephew plot player assumes identity augmented agent completing training takes missions given director track members stolen shipments treatment virus missions reunited brother paul augmented tracks shipment private terminal airport paul meets outside plane explains defected working learning man virus power sure elite receive returns headquarters told paul outfitted hour kill switch paul activated betrayal orders fly hong_kong eliminate paul contact disable kill switches instead returns paul apartment find paul hiding inside paul explains encourages defect sending distress alert allies wanted man kill switch activated director unable escape forces paul provided survived raid apartment taken secret prison headquarters entity named contacts informs prison majestic arranges paul escape flee hong_kong meet kill switches requests infiltrate building discovers corporation source able steal plans virus destroy universal produces analysis virus shows manufactured prompting send paris try contact organization obtain help fighting majestic eventually meets leader learns gray death virus intended technology majestic led businessman able steal current viral form recognizes universal majestic longer create virus likely target group area scientists built aiding base personnel majestic attack meets leader reveals artificial intelligence borne program attempts gain control majestic communications network releasing military networks page releasing merges form new ability control global communications savage help components damaged majestic raid finds savage page transmission launches nuclear missile ensure area majestic headquarters location world operational able missile strike area travels confront page page reveals seeks merge gain control essentially god contacted simultaneously factions ask help defeating page objectives forced choose seeks world second dark age destroying global communications hub preventing taking control world offers chance bring power killing technology area rule world invisible hand wishes merge rule world dictator infinite knowledge reason player decision determines course future brings game close development looking glass technologies origin systems released underworld labyrinth worlds january producer began plan game found burnt fantasy science fiction settings hoped game set real world proposal described concept underworld style person action real world setting big budget nonstop action later commented origin interest funding produce game eventually left origin continued develop game concept project inspired ideas cancelled team laid storm offered chance dream game restrictions quickly joined company began august lasted roughly months person team came austin studio team director producer saw work improving game design ideas origin companies game ironic working title shooter majestic revelations scheduled release christmas team developed setting game mechanics noticing wife fascination x-files connected real world conspiracy topics mind decided game appeal wide audience shooter fiction based conspiracy theories related area cia drug trafficking assassination majestic bunker beneath denver international airport team designed characters associated game roles helpful designing missions attempted reduce scope later wrote manifesto ideal game structure role playing video games principles included problems puzzles forced failure players watch areas multiple entrance exit points retrospect believed accomplished intent manifesto shooter design document cast player augmented agent working elite dangerous chaotic cited fallout thief dark project game design influences stories settings reference points according document game engage madness gripping world general fascination conspiracy theories desire play high tech espionage toys team designed skill system featured special powers derived avoided inclusion die rolling skills required unique player character march generated pages documentation document grew pages radically different content game april alpha deadline original design document marketing section left early team grew people game entered month production phase hired new staff austin studio assigned art team dallas branch development team consisted programmers designers seven artists writer associate producer tech producer director writers hired contractors lead programmer assistant director lead designer lead artist lead writer initial management structure involved competing design teams matrix management dallas art team failure according team interested multiple video game genres contained design wanted design wanted things close friends team understood intentions game invited feedback wide range input led debates office changes game later concluded team blinded promises complete creative freedom belief game budget marketing time restraints game title derived latin literary device god machine plot resolved unpredictable intervention acknowledged faults title liked relevance game struggle power medium storytelling difficulties game played computer self acceptance trying best resolve affairs felt best aspects development high level vision length flexibility project missions engine license team included management structure unrealistic goals risks artificial intelligence handling missions weakened morale bad press referred period storm und degree hype following trash talk marketing alongside negative press said austin team frequent morale taking company coverage personally seeing private posted online eventually team developed mentality distinguish work reputation dallas branch published released june microsoft windows team planned party ports mac design original design document privileges character development features including experimental sequences technology demos game designed genre parts simulation role playing game person shooter adventure team wanted players consider wanted game alter behaved game way game world deeply simulated realistic believable player solve problems creative ways noticing distinct puzzles developers wanted include choice consequence called team frequently words team simulation ultimately failed maintain desired level force skill action character interaction paths level revealed idea role playing game based real world interesting theory reality team chose real world bases levels highly multi level spaces places visit white_house practice team found certain aspects real world hotels office buildings compelling game saw player expression making developers appear clever treated player collaborator sought choices deal consequences credited role playing video game inspiration stating limited choices inspired expand idea meaningful choices game story changed greatly production idea augmented protagonist named remained originally pictured akin x-files lead writer felt ended like james_bond wrote team planning highly elaborate scenes including replica downtown austin reconstruction area satellite data sunken post earthquake los_angeles raid free thousands prisoners war controlled united_nations concentration camp missions siberia western europe united_states designer pushed removal subplot mexico invaded texas order development easier narrative personal removed largely complete white_house level complexity production needs finished digital assets cases texas denver airport abandoned team referred white_house presidential bunker truly deleted scenes lost levels things wanted achieve player order create better gameplay experience want character force emotion feelings player experiencing comes instructed voice actor record dialogue emotion voice unusual voice acting role coded team game systems work intended prototypes systems certain missions built near beginning development revealed team planning mistakes example early tests conversation system user interface flawed team time revise game release team found skills interesting design document colleagues companies noticed pointed deficiencies game tension played prototype response substantially revised skills production served wake calls game direction milestone called functional demo revealed size game maps caused frame rate issues signs maps needed cut year later team reached milestone finished game systems nicknamed wow missions suck milestone led better estimates future mission work reduction page design document pages recalled smith point team biggest blind spots programming wrote considered figure handle relatively late development led wasted time team early code team built atop game engine shooter based instead writing new code allow characters exhibit convincing emotions result behavior variable end development felt team sin inconsistent display human technology game developed systems including dual pro hard drives team video cards development built lotus notes built custom dialogue editor team atop game engine map design wrote superior available trust led code special cases immediate mission needs instead multi case code concerned team members expressed team addressed later project lesson prefer general solutions special tool set works waited license game engine expecting benefits licensing time content gameplay reported case chose engine needed engine economical building scratch small programming team allowed larger design group programmers found engine took months software felt understood code better built instead treating engine black box acknowledged precipitated issues final release slipped quality assurance testing noted artificial intelligence sound propagation designed shooters rewritten scratch instead relying engine thought licensed engine worked expected use game sequel thief added developers attempt force technology perform ways intended find balance perfection music soundtrack composed primary contributor including main theme naval base airfield airfield action plus minor contribution tracks bar praised critics gritty atmosphere predominant game ambient music incorporated number genres including techno jazz classical music sports basic dynamic element similar system early 1990s games play music change different iteration currently playing song based player actions player starts conversation engages combat transitions level music game tracked contribution bar converted module compact disc soundtrack included game year edition available separate purchase notably soundtrack direct audio rip game soundtrack added instruments audio production originally thirty tracks included release tracks thirty considered extras playstation port featured live orchestral renditions tracks release released original publication basis number developed fan community game year edition released contains latest game updates software development kit separate soundtrack page fictional newspaper featured prominently titled midnight sun recounts recent events game world later releases said version include soundtrack contain version newspaper game disc version game released shortly version shipped capabilities enable multiplayer support publisher release subsequent editions game additional patches game supported mac classic environment compatible based version run based crossover boot camp software enable compatible version microsoft windows run mac playstation port game retitled conspiracy outside europe released march pre rendered introductory ending replaced original versions features simplified interface optional auto aim motion captured character models minor changes level design purpose balancing gameplay accommodate loading transition areas memory limitations playstation playstation version europe playstation playstation classic games worked version game company went business releasing layer wrote port sent windows gamers online patch makes game far compatible wine quality assurance major issues players noted dramatic immediately following launch team understand black box engine exactly needed characterized reviews categories based begin makes games couldn possibly said game won best awards concluded final game perfect closer having tried things right built engine previous games saw active community involvement september announced press release releasing software development kit according announcement includes tools create original game team members project director said looking forward seeing community tools kit released september soon gathered community interest followed release small announcements large conversions hugely alter engine rendering core functionality introduced role playing elements fan called released game protagonist user internet forum digital places represented physical locations offers roughly gameplay adds new features game open world structure new weapons player character developed years thousands lines recorded dialogue different parallel story arcs release earned overall magazine year awards won editor choice award fan called released balance mistakes like regeneration adds important detail maps passive improves gained year award promotional videos released 15th anniversary game release square_enix acquired earlier endorsed free fan created revision released steam created graphical overhaul original game adding support newer versions improving textures soundtrack original game adding world building aesthetics reception critical response received critical acclaim attaining score critics metacritic said game delivers moments brilliance frustration praised title deep gameplay use multiple solutions situations game gamespot reviewer awarding game score disappointed security mechanics instances essentially wrote simply stand spend particular quantity electronic picks door opens security goes similar complaints interface noting basic skills able bypass protection pressing hack button waiting seconds game graphics sounds met muted enthusiasm complained relatively sub par graphics blaming game dark industrial environments gamepro reviewer took time note despite solid moments weakness fun joe friday facts truly cheesy accents minor characters hong_kong new_york_city ign called graphics adding animation stiff plain awful spots referring limited capabilities engine design game website later stated overall certainly looks better average game reviewers players complained size save files adrenaline vault reviewer noted playing entire adventure accumulated save game data average file coming game developed strong cult following leading core playing community active years release interview ign july game director said expected sell copies expect cult classic smaller strong community continues receive fan mail players date experiences thoughts awards accolades received best awards outlets ign gamespy gamer computer gaming world adrenaline vault won excellence game design game innovation spotlight game developers choice awards nominated game year won computer innovation computer action adventure categories received nominations sound design game year overall categories television arts named game year game collected best story accolades including prize awards storytelling video game release appeared number greatest games time lists hall_of_fame features included ign greatest games time respectively modern games 4th place games time respectively lists gamespy featured game games time 18th place memorable games past years 15th place lists site hall fame gamer placed games time staff readers respectively best games time lists awarded 1st place zone best games feature included yahoo video games greatest computer games time 28th place list edge best sic 29th place best games play today 57th place lists named second best game 2000s time named greatest video games time ranked 53rd best game time complex crafted story start players making choices genuinely affect outcome listed important games time calling influence massive properly gauge legacy film adaptation based game originally announced film produced attached writing screenplay president production president marketing stated confident adaptation successful development studios franchise march interview informed ign character little bit game stated script shaping darker tone original game release date scheduled film got past scripting stage cbs films revived project buying rights commissioning film inspired series direct inspiration game human revolution writing screenplay direct film sequel game entitled invisible war released united_states december europe early xbox game console second sequel entitled clan wars originally conceived multiplayer focused game series commercial performance public reception invisible war failed meet expectations decision set game universe clan wars eventually published title project march announced sequel available purchase steam service games announced franchise titles including thief deadly shadows montreal produced prequel called human revolution confirmed november posted teaser trailer title website game released august playstation xbox platforms received critical acclaim april announced sequel human revolution second prequel entitled mankind divided
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