jane jane combat flight developed published based world war game allows players pilot era military aircraft carry missions axis allies contains game focuses largely air ground combat jane conceived employee combat based sequel flight unlimited company continued designing game fired entered production electronic arts team experienced problems funding development game eventually heavily redesigned renamed jane request publisher issues contributed bankruptcy closure game acquired finished company composed employees game received mixed poor reviews critics found physics modelling unrealistic believed game graphics gameplay outdated particularly light contemporary like limited number missions large number widely panned certain critics enjoyed jane attack squadron air ground combat hoped fans improve game included physics mission editors gameplay combat flight jane allows players pilot military aircraft dimensional graphical environment game set western_europe world war players control german allied planes era including possible game places heavy focus air ground combat objectives range bombing torpedo runs defense escort missions player engage quick missions single missions campaign quick missions allow player select objective number friendly enemy aircraft single missions scripted pre levels campaigns available allies germans campaigns feature missions branch depending outcome achieved player online multiplayer component allows players engage plane jane composed parts removed damaged combat damage parts affects performance example broken fuel line leak quickly decreasing fuel gauge adjustments game realism including arcade physics option drastically reduces flight difficulty game packaged mission physics editors develop development looking glass september looking glass technologies employee told wanted create combat based sequel flight unlimited development directing time magazine wrote flight unlimited pass civilian tests military version right march year told gamer sequel feel real pilots afraid feel gun hits dismissed flight dynamics flight falcon favor real time fluid dynamics model created flight unlimited gamer asked team waited combat flight responded wanted players september reported designing combat based sequel flight unlimited working title flight combat told fighter pilot magazine commented teach material air_force team planned allow players practice element execute mission said game feature competitive online play new manager venture capital investors demanded work flight unlimited instead refused fired leaving company late march gamer reported design board team planned focus aerial manoeuvres performed fight looking glass designer told magazine modified version flight unlimited engine develop flight combat flight unlimited commented project everybody wants work team expected finished game roughly year june gamespot reported flight unlimited running new engine coded scratch programmer addition real time model flight unlimited discarded programming black box code gamespot noted flight unlimited team expected soon use engine combat flight set world war computer gaming world similarly reported company definitely hot develop flight combat created flight unlimited following game completion team decide developing flight unlimited iii result decided develop simultaneously began production early unlike studio games development funded bond attempt guarantee game finished company later said setup real pain team ways signed multi game publishing deal company publisher flight combat team game looking glass believed team game door faster budget actually called march game announced world war themed flight combat directed scheduled release fall year game shown booth wrote game feature new iteration flight unlimited terrain ign reported million square miles terrain based european landscapes available weather conditions snow rain planned wrote flight physics updated version recent flight unlimited games new material taken operations flight tests plane models textures based photographs moving parts flight control surfaces modeled individually players given option planes described physics based damage system according company impossible exact kind damage twice campaigns announced missions based air ground combat bombing runs claimed game feature moving tanks ships ing dynamic battlefield player carried missions aesthetically ign noted game distinct charm present options screens bankruptcy cancellation jane fit jane license publisher jane line according publisher demanded game heavily redesigned development exacerbated team existing problems meeting believed game schedule funding receive necessary adjustments allow redesign flight unlimited iii commercial failure expenses jane attack squadron long development revenue thief dark project helped company recover failure nova problems business deals microsoft unsuccessful result went bankrupt time jane roughly months completion thief iii cancelled result company closure jane near completion funded bond chance finished according computer gaming world legal logistical problems keeping portion intact finish game game type funding continued development jane attack squadron little cost fans petitioned publisher let development continue employee said flight series roughly prepared work game petition reached signatures june dropped game publisher said decision based deep uncertainty project meet schedule given changes senior management history missing brown told website worked years game missed planned october release willing delay project blamed developer closure decision cancel game rumors circulated decision publisher larger plan abandon flight genre computer gaming world later summarized company ran screaming simulation market bankruptcy electronic arts soon dropped jane license mad closure certain employees company moved developer hoped complete jane game original lead designer lead programmer hired line entertainment agent company secured rights game code team development commenced shortly afterward august year reported jane license obtained company planned publish revival jane details agreement announced year revealed jane attack squadron focus heavily air ground combat according goal wasn create completely new game complete game started noted company trimmed ambitious features jane effectively game created game features million square miles terrain planes individually modelled moving parts physics based damage system october game officially announced press release lead designer game development studios said looked forward jane ing new life believed team excited finish game sentiment later echoed game producer according presence members looking glass team ensured closely reflect original vision game action packed world war air combat simulation accessible users skill levels announced team mission physics editors released alongside game hoped generate interest players later commented game physics based damage system individually modelled components wings shot fuel tanks detonated explained tanks hit giving pilot limited time plane engine wrote losing wing tip meant ride loss tail caused plane spin ground jane went gold march released month reception computer gaming world wrote jane attack squadron potential year rendered largely irrelevant delays design goals believed graphics state art found noted presence numerous considered game flaw low number missions found air air combat generally fun citing good pilot decent flight physics believed game bombing runs outstanding element hoped fans use mission physics editors improve game concluded works worth flying gamer wrote jane entertaining unique prop believed clearly inferior games found game graphics outdated design simplistic wrote somewhat basic flight model prevents advanced maneuvers praised game sound effects music intricate damage modeling best features finished saying genre fresh titles jane recommended despite flaws ign found unrealistic erratic limited writing looks bad plays poorly unstable disliked scripted missions found bombing runs interesting air air combat features acceptable believed ease shooting aircraft damage system powerful flexibility worthless chick believed multiplayer component game worst features derided game physics offered grab bag fidelity mixed summarized jane awful adrenaline vault noted complex damage system believed game looks good today flight experienced performance issues noted gameplay hurt corner cutting general limited game found game repetitive lack missions low sense involvement like chick disliked multiplayer linear missions offered significant praise sound concluded game incomplete offering looking great jane title likely disappointed gamespy wrote game failed live jane pedigree believed enjoyed realism disappointed disliked relaxed flight models lack features cited large number found damage system robust believed game total loss like hoped fans improve game detailed editors believed somewhat unlikely
Jane's Attack Squadron