blood money video game blood money scrolling shooter video game developed published dos commodore game set different locations planet players tasked attacking enemies defeating bosses game began development immediately menace borrowed similar gameplay elements development team advanced hardware develop blood money improved graphical technological processes game inspired presentation animations later inspire development game released positive reviews praise given game graphics gameplay game commercially successful selling copies gameplay blood money horizontal scrolling shooter uses computer graphics players stages planet taking control different vehicle level helicopter metal world submarine water world ice world fighter jet fire world vehicle features unique weaponry players use attack advancing enemies players upgrade vehicle power ups grant additional weapons upgrades support missiles bombs vehicles energy acts players health depleted vehicle makes contact enemies walls energy lost players lose life lives provided beginning game additional lives collected players progress levels lives lost game ends players sent title screen levels selected beginning game level complete players select remaining world restrictions end level players defeat boss development following successful release menace began developing blood money january computer publisher granted alongside personal development system jones saw blood money development concept menace jones heavily inspired development blood money game cover art designed british artist novel protector adapted game cover blood money jones determined colour range opting use opposed hardware scrolling allowed graphics drawn quickly worked menace produced graphics blood money jones began work new scrolling system developing game created compact method enemies screen jones incorporated blood money game animations fascinated jones friend began experimenting work program led employment inspired animations game walker game introduction required star field jones took quick demonstration working game ported creative assembly jones friend began game commodore following september code demo wrote new system worked multi directional scrolling wrote tape loading routines wanting allowed players play simple game blood money loaded smith designed graphics port confused limitations hardware draw double limited sixteen colours finished developing commodore version blood money march reception blood money received positive reviews critics release particularly gameplay graphical design sound wrote game best shoot game listed blood money best game 1980s format named second best shoot game game sold copies double sales menace found game superb play publication wrote measures game brilliant graphics found game challenging technically accomplished shoot ups ace called compelling conversely criticised difficulty noting lack rewards critics praised game graphical qualities video games lauded game opening sequence called sprites best designed animated game found graphics utterly impressive format wrote game class praising animations commended animation backgrounds conversely felt graphics lack depth game use sound received positive reactions impressed soundtrack particularly praising introductory music games machine echoed similar remarks writing game features excellent sound video games wrote sound chip good use format preferred sound effects music felt inferior menace felt sound poor tune average effects ace called little
Blood Money (video game)