survival horror video game developed playstation released fourth installment series video game directed japanese film director plot characters little relation previous games story follows year old family lineage female warriors travel time defeat evil spirits travels time london 1940s 1960s order defeat entities bring peace troubled souls opposed point click gameplay previous games game series incorporate direct control protagonist given weapon majority game evade hide enemies known subordinates fought end level armed game received mixed reviews commercial failure selling considerably anticipated presentation writing graphics positively received critics praising cutscenes direction gameplay criticized repetitive mechanics game felt short gameplay survival horror game played fixed person camera perspective players control year old school girl game series incorporate direct control protagonist opposed point click gameplay previous games progress game player find items unlock new areas solve puzzles flee hide enemies subordinates eventually subordinate defeated battle level player encounters spirits innocent people slain subordinates spirits attack approaches order item sentimental value found returned spirit corpse given weaponry majority game limited supply holy water temporarily pursuing subordinates level subordinate appear location set period time randomly makes noise appear certain set locations appears immediately begins chase attempting kill player hide evade accomplished certain places point point kill subordinate instead renders unconscious set time primary means hiding multiple hiding points level multiple times hiding places ineffective subordinate sees enter game panic meter visible screen scared subordinate attacked spirit simply frightened surroundings meter begin rise fills enters panic mode state screen starts flashing difficult control begins falling unable use holy water enter hiding spots seconds momentarily freeze covering ears panic mode lasts certain time duration reduced water hit subordinate panic mode die instantly majority level played confront subordinate chasing point holy water bottle transforms allowing fight battle confined single area subordinate onscreen life bars fight dodge attacks firing arrows order inflict real damage power attacks adjust aim leaves vulnerable attacks makes possible enemy line sight fully powered shot subordinate ground multiple powered shots perform highly damaging super attack killing severely wounding plot story set london year old girl living boarding school years mother nancy sent grandfather dick disappeared game begins receiving letter mother telling hiding fifteenth birthday alarmed decides mother wishes return home arrives boarding house live mother absent person man called dark gentleman determined find mother explores mother room suddenly begins play apparent source transported time streets london world war enters tailor shop witnesses murder young girl man wielding eventually able piece happened killed christmas eve went killing caught executed comes realise free spirit trapped earth giving father pocket watch way confronted destroys gives watch spirit reuniting father moment wakes boarding house explores house friend learns past girls family known young women supernatural powers sworn enemies entities beings innocent humans drive acts murder point human subordinate powers peak age afterward disappearing completely age travels 1960s enters house blind elderly woman son albert sees murdered man known throws acid destroys returns lost spirit freeing albert returns present killing subordinates sends massive clock tower tells fifteenth birthday arrives united tells mother dead refuses believe tower regaining consciousness sewer system forced confront subordinate defeats fails kill sent graveyard learns ritual engagement human wishes entity remove heart related fifteenth birthday drink blood eventually fights able destroy dennis arrives find way abandoned hospital encounter kidnap dennis transported castle sees dick reciting strange learns dick knew ritual engagement discovered lord owner castle descended knew ritual sees incident past dick asking help entity inviting enter body complete ritual spirit takes possession dick turning dark gentleman able rescue dennis twins killing process dark gentleman tells wants save nancy soul come tower dark gentlemen turns lord begins ritual dennis allowing fight nancy spirit transfers left power giving strength destroy defeats reunites mother spirit tower collapses awakens field sees dennis runs says development officially announced april revealing taken series developing new game revealed acclaimed japanese film director directing cutscenes charge character design writing scenario composing music time announcement game casting phase actresses auditioned motion capture game shown non playable demo booth november announced game released japan december reception received mixed average reviews aggregate score metacritic based reviews commercially game failure projected sales game fell considerably short number end sold units making highest selling game japan systems sold units bringing total units sold game presentation strongly praised pointing excellent cinematic style brought strong script directed cutscenes gamespy felt script game strongest point wrote excellent cinema scenes distinct visual style contributed high quality presentation graphics atmosphere received ign noted successfully dirty look england serial killer underworld straight mary novel direction positively noted eurogamer calling cutscenes exceptionally realised game lauded criticized presentation received positively gameplay received criticism multiple reviews specifically boss fights repetitive hiding chasing gameplay mechanics cited weak gamespot argued cinematic portions gameplay believing players likely want finish game storyline fun playing game revolution white stated ultimately games cinemas interesting actual gameplay gamer standpoint good thing critics agreed game felt short
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