evolve video game evolve person shooter video game developed published distributed announced january originally set released late game delayed released worldwide microsoft windows playstation xbox february evolve uses structure players playing hunters monster battle alien planet called shear hunters gameplay based person shooter design monsters controlled person perspective hunters goal eliminate monster monster goal consume wildlife evolve stronger game played multiple players evolve major project company split concept evolve existed prior development previous game left dead inspired hunting games big game hunter idea prey strike hunters monster design originally intended later toned game powered believed engine capable creating dark dense forests featured game found difficulty seeking publishers provide funding marketing game originally set serve game publisher rights franchise publishing duties transferred filed bankruptcy late prior release evolve received largely positive reception won best awards electronic entertainment expo game tested general public multiple times release game received positive reviews critics praise directed game atmosphere structure controls designs received criticism progression system light narrative large downloadable content prepared evolve commercial success ceo saying property permanent franchise july announced evolve transitioning free play mixed post release reception controversy plot game set fictional future humans successfully discovered ways survive outside earth begun planets humans arrive shear distant planet located far arm space begin creating colonies industrial factories colonization progresses humans begin meet resistance alien life forms known monsters ability evolve consuming local wildlife monsters destroy colonies shear planet named brought retirement deal threat evacuate remaining colonists shear team hunters eliminate monsters protect communities gameplay evolve action video game focus operative competitive multiplayer gameplay game structure players control hunters fifth player controls monster hunters main objective track hunt monster limited time monster goal evolve powerful beginning match second given monster time escape hunters parachute plane monster started map features open world environment players explore play help hunters navigate environments quickly equipped allowing jump obstacles cliffs dodge attacks performed monster hunter energy team track monster place interactive map color different based players marked mark turns yellow environment orange wildlife red monster monster needs grow stronger order fight hunters hunting killing local wildlife order gain experience points gains experience monster evolve evolution monster health bar extended abilities available monster makes easier kill hunters monster vulnerable evolution caught hunters process disrupted monster enter stealth mode allowing avoid detection wildlife hunters evolve features different modes hunt nest rescue defend arena different objectives hunters monster evolve provides different structures game modes quick play starts single match evacuation serves match multiplayer story mode evacuation match gives winning advantage map having toxic gas monster immune autonomous gun turrets assist hunters evacuation mode ends defend match evolve features allowing players watch match playing match spectator jump cameras view match hunters monster perspectives normally players play standard round evolve hunters fighting monster playing players including single player possible modes computer controlled control characters allowing human players game mode players switch play class instantly single player match hunters evolve features total different human characters split classes class containing characters class different skills abilities players required operate match players unlock new characters progress game fourth assault character unlocked player upgraded previous assault characters hunters class features person gameplay ammunition weapons automatically use iron sights game evolve allow multiple players play class match gameplay variations present characters class assault assault class characters serve main damage dealers monster equipped heavy weapons including electronic assault rifle lightning gun assault class characters shields protection land mines shield provides temporary damage starting stage ability changed defense matrix new ability reduces damages attacked enemies class characters use gear track monster movements monster occasionally local wildlife birds use signs find location monster abilities tools slow movements monster following release stage alpha hunters gained ability use mobile arena gained plant ability similar monster smell support support class characters provide backup characters equipped damage dealing weapon laser cutter shield protect hunters use ability fellow hunters invisible monster view short period time stage gains ability charge shields companions hunters class characters main technique health team members equipped sniper rifle vulnerable points monster hunters attack abilities revive teammates killed monster according evolve concept artist playing stay avoid direct combat monster use abilities necessary starting release stage changes hunter classes class possesses ability deploy force field ability exclusive class limit monster movement small area ability time decreases hunters deal damages monster starting stage health hunters manage avoid damage longer rely class monsters total monsters featured evolve similar hunters players need inflict certain damage new monster different monster types different abilities offensive defensive players control monster person perspective features gameplay similar action game unlike hunters abilities given monster evolution gameplay mechanics change release stage monsters powerful given health stamina armor skill points unlock abilities time abilities shortened rate significantly faster starter monster available players strongest armor health monsters charge throw large rocks hunters temporarily perform attacks breathing fire leap smash order navigate environment leap obstacles second monster players unlock electricity based attacks lightning strike vortex electrical blast set traps mines map hurt hunters temporarily ascend air escape hunters past obstacles monster warp hunter blast dealing damage hunters launch small arena map grants bonus armor strength ability places kidnap hunter whilst group character abilities lava bomb hunters create rock wall hunter companions character abilities ability launch spider map acid spit web snare slow hunters abilities use second monster called mimic allows player control clone version explodes deal damage hunters sends smaller version trap hunters development origin evolve developed evolve creative director lead designer founders alongside team heritage developing competitive multiplayer games counter strike series left dead series according team wanted build operative multiplayer game gave team chance play family friends instead found offered enjoyable experience competitive multiplayer games concept evolve completed development left dead game evolve project hold thought technology time advanced handle game design merged valve early split away later year company staff members new company hoped use popularity left dead franchise create ambitious massive people forgot company eighth generation video game consoles released team realized create wanted reviewed previous projects eventually chose evolve straightforward concept team considered new project proving ground project ability build large scale game providing assistance valve development evolve officially began early design evolve inspired hunting games big game hunter members including thought gameplay hunting games animal tracking seldom incorporated action game result came original concept evolve players failed hunting animals attacked targets instead typical big game animals elephants lions team imagined king changed alien monster team picked sci setting allowing add creative unrealistic things game team took concept boss battles expanded concept key idea developing evolve team envisioned evolve video game version predator goal evolve create experience new video game players evolve carried game mechanics left dead discarded team originally thought added artificial intelligence system evolve wildlife later scrapped thought core experience offered evolve tracking hunting monster instead getting attacked wildlife constantly team thought added complex mechanics wildlife developer intentionally chose evolve action packed time introduced segments require players slow track monster explained design team wanted create contrast players appreciate action chaotic moments experiencing exciting segments design team deciding number hunters match chose believed optimal number team players lose track stats health players allowed players work character left neglected team monster perspective design team thought having hunters engaging combat monster provide challenge monster find difficulties keeping track hunters match feel balanced hunter team divided different classes makes senses according order showcase features abilities different classes class different variations appearances costume colors designed characters recognizable memorable reason design team wanted monster adapt use different strategies dealing different hunters considered way effectively extend evolve add variety gameplay originally hunter characters evolve design team experimented free play model list characters expanded titular evolve game mechanic inspired bomb planting mode counter strike series monsters started relatively weak creature defeated easily stronger gains skills early complained game mechanic thought bring unfair disadvantage hunters evolve like monster design team chose maintain game mechanic thought create engaging experience added game mechanics create turning tables feeling hunters thought sudden change strategy offensive defensive help deliver dynamic experience players monster originally intended play person perspective later shifted person perspective development person control system considered clumsy confusing person perspective took control away players design team considered designing person gameplay challenge prior experience creating games hand design team implemented person gameplay hunters evolve development started design team thought person perspective provide sense tension players able evolve environments based earth design team wanted create world felt believable players regions geological sense early concept design found extreme result design team drew inspiration real world landscapes design team wanted evolve set lush forests hunters monsters hide design team tried source game engine create forest landscape ultimately failed design team researched powers games like design team felt set new standards game environments decided utilize evolve evolve maps designed dark mysterious characters hide presenting sense surprise players ambushed evolve multiplayer focused design team time focus developing evolve narrative campaign conversations characters reduced multiplayer mode design team thought negatively impact conversations players story narrative significant single player mode evolve adapt traditional storytelling methods campaign mode instead players learn hunters backstory fictional world shear slowly progressing evolve playing different characters lead different conversations dialogues characters evolve features inspired result wildlife intentionally designed feature previously drawn lot monster designs publisher time thought designs looked unique benefit game team began developing marketing monsters stereotypical design original based changed hybrid according evolve producer design features later added design players feel connected monsters especially killed game second monster team wanted create electricity based creature looked marine creatures inspiration monster inspired team noted key feature monster abduction ability design team felt capture tense exciting moments classic monster movies team designed monsters dropped technical issues evolve artificial intelligence system abilities deemed powerful animation problems evolve soundtrack composed graves composed monsters soundtracks composed hunters soundtracks according graves music inspired aliens predator series graves stated intentionally chose use orchestra based style music instead graves synthesizers create sounds described odd according graves evolve soundtrack evolved game development progressed shifted electronic synth based hunters soundtracks futuristic synth sounding monsters soundtracks drum intense publishing evolve multiplayer structure new concept video game industry development new developer worried wondered working project design team uncertain structure work according publishers heard original creators left dead making new game interested design team encountered difficulties pitching game months prepare pitching process according publishers conservative idea attempted holes pitch representatives publishers excited pitch knew extension tank mode left dead questioned ability making triple video game uncertain project invest multiple failures team looked business partner company supported idea need operative shooter fit games lineup eventually partnered evolve serve game publisher help funding according game forgot bring battery president later excited idea time entered financial difficulties suffering severe decline profits knew internal problems decided financial situation continued declared bankruptcy december evolve listed alongside titles montreal court documents filed unable continue publishing funding roles auction held publishers acquire titles publishers interested game visited secret project team frustrated felt situation control later contacted suggested bid game bid project described bank paid million acquire game secure rights entire franchise publishing label games served game publisher despite team super excited collaborate january announced evolve declared gold indicating prepared release release evolve leaked court document expected game released fiscal year partnership companies revealed game revealed gaming magazine game informer january announced game released microsoft windows playstation xbox globally october later decided extend evolve development time frame allow polish game fully realize vision evolve result evolve delayed february prior release game multiple times general public alpha version evolve called released xbox october alpha version evolve originally set released playstation day later october delayed november technical issues related update compensation duration demo extended day ended november platforms players play classes hunters alpha version expected people participate alpha team hoped alpha testing test functionality game adjustments game balance open beta trials held january limited test playstation held january players play hunters beta evacuation mode added beta january addition game standard edition players purchase game season pass deluxe edition monster race edition season pass features additional hunters set monster skins deluxe edition features content season pass new monster called monster race edition exclusive players features content additional hunters evolve release new season pass called evolve hunting pass released june features new skins hunters new monster media january mobile game titled evolve hunter quest appeared briefly ios app store later removed game released january ios android windows phone fire devices game free play tile matching video game companion app evolve evolve hunter quest players match colour order attacks enemies fill energy bars activate special hunter abilities earn mastery points level mastery points earned app applied characters main evolve game platform players download app unlock unique game art watch online matches view evolve launched merchandise items handled evolve merchandise collection includes shirts different toys evolve including inches tall hank characters available player statue standing inches tall available purchase post release interview claimed evolve best support downloadable content downloadable content packages covered evolve season pass november founder confirmed ign maps free charge stated reason allow people don play difference play hunters monsters despite turtle rock claiming maps free players high number paid attracted criticism fans feel constitutes large content deliberately withheld sold players purchased game wrote negative reviews game steam complaining excessive planned countered claiming content possible packaged main game including content created completion evolve development release evolve launched different paid skin packs free updates added game observer mode added march strategic mode arena mode introduced thought game format potential game expressed similar enthusiasm added resources developing centric features evolve fans game expressed demands collaborated host special tournament players battle titular robot film february took place march tournament revealed future evolve determined june tournament hosted july announced game transitioning free play game title evolve stage game downloadable content controversy mixed critical reception new version introduces new changes including longer time non ranked queue casual players changes hunters abilities promised patches released frequently items featured game unlocked simply playing game alpha version stage begin july followed beta august year players purchased game given founders status gives exclusive items reception pre release evolve received largely positive reception critics initial announcement nominated different awards best best original game best console game best game best action game best online multiplayer won lost best original game awards man sky best game rainbow siege evolve named best game best console game microsoft xbox best game best online multiplayer game publisher games stated awards indicated evolve defining title playstation xbox controversy caused customers game criticized serving framework release post release evolve received positive reviews review website metacritic gave playstation version based reviews microsoft windows version based reviews xbox version based reviews game received users steam excessive sold day game structure game received praise critics ign thought system smart successfully delivered unique multiplayer experience players added system deep evolution mechanic saved contradicted stated game overall great gimmick little play month longer gamer commended structure considered compressed multiplayer experience added structure genre needs game revolution praised idea added distant gameplay elements monsters hunters successfully introduced evolve broad audience noted structure repetitive boring players months gamespot appreciated structure thought battle feel vicious intense game informer thought structure felt limited evolve modes failed offer variety challenges players thought evolve presented best moments multiplayer game felt moments far monster gameplay praised thought tasked players use skills patience playing evolve provided satisfying rewards player successfully hunters sentiment echoed commended thought encouraged hit run tactics thought monster gameplay old fast furthermore noted monsters felt evolve feel controls game received praise thought designed applauded accessible nature wrote similar statement thought gameplay difficult master gamesradar praised evolve shooting mechanic complained action presented screen chaotic players handle felt game modes terms fun certain game modes fun team penalty criticized fact outside private friends choose game mode hunt process hunting monster praised thought hunting process tense actual confrontation combat hunters monster classes applauded considered distant class abilities successfully players operate order achieve success making decision choosing correct character important tactical contradicted felt hunter gameplay finding monster hollow generally consisted going circles thought evolve successfully delivered compelling experience playing players surprised game balance monster hunters thought playing game players experience players communicate thought evolve deliver enjoyable experience players play overall experience players failed liked evolve resources management need hunters manage conserve energy hunter characters featured game received praise thought hunters game memorable pre game dialog thought dialogue written called true beauty evolve echoed similar statement calling charming thought progression system characters repetitive players need play game continuously unlock characters compared narrative left dead thought evolve map design received mixed reviews thought shear beautifully realized planet thought maps detailed varied thought successfully captured unsettling atmosphere applauded maps agreed maps designed criticized maps felt similar offered particularly unique experience required players change tactics added lack variety significantly lowered evolve echoed similar statement adding maps bland look different progression system received criticism thought unnecessary addition game added upgrade system hides lot content players play game frequently thought character unlocked felt motivated continue play game thought system offer content described thin echoed felt characters grind sales evolve debuted software sales chart title games published spot march evolve second best selling game united_states february according handheld game legend average player count steam declined significantly game launch game player count increased listed steam played games transition free play model million new players played game transition financial analyst estimated physical copies sold evolve launch month current sales rate average figure triple gaming industry stated evolve niche reach wide audience adding negative reception plan hindered success considerably despite president stated evolve achieved incredibly successful launch company satisfied sales game million copies game shipped ceo considered property permanent franchises joining
Evolve (video game)