final_fantasy video game final_fantasy fantasy role playing video game developed published square game square final_fantasy series created originally released nes final_fantasy remade video game consoles frequently packaged video game collections story follows youths called light warriors carry world quest defeat evil forces restore light save world game originally going called changed final_fantasy development team discovered title series single player square believed game title released company faced bankruptcy instead game great commercial success received generally positive reviews spawned successful sequels titles form final_fantasy series original regarded influential successful role playing games nintendo_entertainment_system playing major role genre critical praise focused game graphics criticism targeted time spent wandering search random battle encounters raise player experience level march versions final_fantasy sold combined total million copies worldwide gameplay final_fantasy basic game modes map town dungeon maps battle screen menu screen map scaled version game fictional world player uses direct characters locations primary means travel foot canoe ship available player progresses exception battles locations bosses enemies randomly encountered field maps map traveling foot canoe ship fought fled game plot develops player progresses towns dungeons town citizens offer helpful information shops sell items equipment dungeons appear areas include forests caves mountains swamps underwater buildings dungeons treasure containing rare items available stores game menu screen allows player track experience points levels choose equipment characters use items magic character basic attribute level range determined character experience gaining level increases character attributes maximum hit points represents character remaining health character dies reach zero characters gain experience points winning battles combat final_fantasy menu based player action list options attack magic item battles turn based continue flees defeated player party wins character gain experience flees returned map screen character party dies game progress lost final_fantasy game player characters right screen enemies left screen opposed person view player begins game choosing characters form party locked choice duration game character occupation character class different attributes abilities innate acquired classes fighter thief black belt red later game player option character undergo class upgrade portraits mature classes gain ability use weapons magic previously use game contains variety weapons armor items bought found characters powerful combat character inventory slots hold weapons hold armor character class restrictions weapons armor use weapons armor magical combat cast spells magical artifacts provide protection certain spells shops characters buy items help recover traveling items available include heal characters remove like poison tents world map heal player save game houses recovers party magic saving special items gained quests magic common ability game character classes use spells divided groups white defensive healing black destructive magic bought white black magic shops assigned characters occupation allows use spells classified level white black spells level character learn spells level white potentially learn respective spells knight use high level magic plot setting final_fantasy takes place fantasy world large continents powers world determined state governing classical elements earth fire water wind world final_fantasy inhabited numerous races including robots non human races town game individuals found human towns areas years prior start game people power wind craft giant space station called floating castle game watched country decline went dark years later violent storms sank massive shrine served center ocean based civilization water went dark fire followed earth raging devastating agricultural town plains vegetation decayed time later sage tells prophecy light warriors come save world time darkness story game begins appearance youthful light warriors heroes story carry initially light warriors access ruined warriors rescue princess evil knight king builds bridge enables light warriors passage east town light warriors liberate town band pirates acquire pirates ship use warriors embark chain delivery quests shores retrieve stolen crown king ruined castle turns dark defeating gains return blind witch exchange needed cursed prince gives capable door key storage room castle holds tnt cave dwarf dwarf village destroys small tnt connecting outside world visiting near ruined town light warriors earth cave defeat vampire retrieve gains passage sage cave rod warriors venture deeper destroy light warriors obtain canoe enter defeat fire nearby allows raise reach northern continents prove courage promotes light warrior kind gesture fairy receiving special liquid produces oxygen warriors use help defeat water recover slab allows named teach language light warriors access floating castle taken defeated restored portal opens takes years past warriors discover sent chaos time sent future creating time loop live forever light warriors defeat chaos ending return home ending light warriors changed future heroic deeds remain unknown outside legend development intended role playing game rpg long time employer square refused permission expected low sales product colleagues volunteered join project headed thought rough boss spite unsuccessful creations rpg dragon quest released proved hit japan company stance genre approved vision rpg inspired according game composer title later changed final_fantasy game thought company final project threat bankruptcy explained new title stemmed personal situation game sold quit games industry gone university revealed real origin team wanted title sound good japanese originally going concerns trademark conflicts series needed settle eventually chose final_fantasy according title created commenting original story said days definitely like end times honestly word started fine final fantasy developed team seven core staff members square referred team convinced fellow game designers join project mainly responsible battle system sequences based heavily game rpg example enemies weaknesses elements fire ice included japanese point grown fond aspects western decided incorporate final_fantasy advocated player option freely choose party member classes beginning game feels fun rpg begins create character scenario written freelance writer based story heavily influenced game setting idea crystals suggested illustrator character designer declined heard artist showed drawings magazine told art style looking revealed actually created leading involvement game music final_fantasy composed marked 16th video game music composition iranian american programmer hired code game initially tried understand aspects gameplay soon advised program design concepts explain detail developers graphic designer programmers project started promise designer team joined aid development lack faith team company motivated staff members best took development rom game japanese magazine review famitsu gave game extensive coverage copies shipped pleaded company help spawn sequel management agreed following successful north american localization translated final_fantasy english published north_america north american version final_fantasy met modest success partly nintendo aggressive marketing tactics version game marketed pal region versions releases final_fantasy remade times different platforms frequently packaged collections remakes retain basic story battle mechanics different areas including graphics sound specific game elements final_fantasy released system published japan june access times storage space version suffered problems present nintendo cartridge media including noticeable loading times minor graphical upgrades improved music tracks sound effects compilation final_fantasy final launched version released japan graphical updates remake released japan december featured new graphical changes bit graphics original game updated battle scenes incorporated background images character enemy sprites drawn look like ones games japan final_fantasy final fantasy released separately combined game playstation collection released japan europe north_america version similar remake featured changes detailed graphics remixed soundtrack added motion video sequences art galleries illustrations memo save function december port released final fantasy 25th anniversary ultimate box release like port games series released game boy advance dawn souls version incorporates new elements including additional dungeons updated square enix released version final_fantasy japanese mobile phone networks version series launched march title final_fantasy subsequent release win compatible phones launched august titular version released yahoo phones july games superior original bit game advanced recent console handheld ports square enix planned release version north american mobile phones released collaboration retains game difficulty system original version elements updated graphics spell names monster names bosses items areas borrowed game boy advance color versions version feature additional areas monsters present version game data saved original version tent sleeping bag cottage going inn save game slots temporary save option available game 20th anniversary final_fantasy square enix remade final_fantasy final fantasy playstation portable games released japan north_america european territories version features higher resolution graphics motion video sequences remixed soundtrack new dungeon bonus dungeons dawn souls script dawn souls version aside new dungeon square enix released original nes version game wii virtual console service japan north_america october pal region import february square enix released ios version final_fantasy based port touch controls worldwide june square enix released windows phone version based ios version july square enix released android port largely based ios version lacking new dungeons 20th anniversary edition november game alongside games included nes classic edition nintendo classic mini nintendo_entertainment_system released nintendo reception final_fantasy received critics commercially successful original release sold copies according square publicity department releases sold combined copies release sold copies march game including releases time shipped million copies worldwide million copies shipped japan abroad november playstation portable version shipped copies editors ign ranked final_fantasy 11th best game nes calling game class system diverse praising convenient use vehicles means traveling world map gamesradar ranked eighth best nes game staff felt dragon warrior introduced gamers genre final_fantasy popularized readers voted retro game staff noting despite poor visuals relatively simple quest consider original best exception final_fantasy appeared japanese magazine famitsu games list readers voted 63rd best game time users similar list ranked final_fantasy rated 49th best game nintendo system nintendo_power games list nintendo_power ranked 19th best nintendo_entertainment_system video game praising setting basics console role playing games citing examples epic stories random battles character classes final_fantasy influential early console role playing games played major role genre according ign final_fantasy storyline deeper engaging story original known dragon warrior north_america modern critics pointed game poorly paced contemporary standards involves time wandering search random battle encounters raise experience levels money exploring solving puzzles reviewers find level building exploration portions game amusing ones famitsu initially described original final_fantasy imitated dragon quest formula game considered weakest difficult installment series subsequent versions final_fantasy garnered favorable reviews media ign enjoyed version praising graphical improvements especially environments characters monsters famitsu scored version final generally received gamepro said music fantastic graphics suitably retro generally positive ign giving particular praise improved english translation saying better previous version game playstation portable version critically successful previous releases gamespot cited visuals strongest stated additional random enemy encounters updated graphics add value dawn souls package rated nintendo_power games list legacy soundtrack album released score game tracks final_fantasy series prelude played title screen opening theme played party crosses bridge early game later referred final_fantasy theme victory fanfare played victorious battle opening motif battle theme reused number times series theme song plays player characters cross bridge recurring theme music series featured numbered final_fantasy titles final_fantasy basis series finale video game themed cartoon series captain game master entitled fractured fantasy captain based created parodies game popular gaming community started march video game spawned direct cross playstation portable final_fantasy warrior light based design lead character respective hero villain representing final_fantasy warrior light voiced japanese version english version voiced japanese version english version games add background information world final_fantasy instance final_fantasy names world order distinguish world
Final Fantasy (video game)