staff staff action adventure video game developed published ultimate play game commodore originally united_states game instalment series feature sir game sir tasked searching castle ancient staff destroy prior midnight human race game created designed brothers dave game released ultimate founders tim direct involvement staff setting visuals heavily inspired film jack giant killer game met mixed reviews release critics divided graphics presentation criticised sound followed sequel released gameplay game presented oblique format set inside haunted castle sir player main objective collect sixteen pieces key midnight connected form shape pieces guarded magical creatures defeated casting spells requiring accurately timed attacks piece obtained player specific chamber castle placed chambers player establish whereabouts staff destroyed midnight form defence game ability magical spells correct spell required order defeat certain enemies player hit attack enemy castle lose energy cases time countdown player completely runs energy fails destroy staff midnight game end plot millions years ago creatures known ruled earth values torture creatures opposed rule aim rule universe mysterious granted great power thousands years later powerful eventually caused tear inter dimensional fabric realm reality realm rendering extinct buried deep ground millions years discovered evil finding fused magical staff learned history obsessed task releasing beings realm years isolation castle death drawing near finally able cast powerful spell staff spell designed contact powerful state tear fabric reality staff hidden deep castle inscribed powerful magical symbols protect died broke key sixteen pieces hid castle centuries later sir ventures inside castle order midnight fail power resulting inter dimensional rip human race development release founded brothers tim tim wife carol headquarters trading ultimate play game began producing multiple video games spectrum early 1980s company known reluctance reveal details operations upcoming projects little known development process work separate teams team work graphics concentrate aspects sound programming series staff brothers dave ultimate founders tim began career began producing games including moderate sellers later won competition later began working company producing video games quit strain daily miles shortly started work staff trained technical illustrator experience designing interiors royal_navy later aided military themed visuals series game programmed graphics designed according visuals setting castle staff inspired film jack giant killer plot game loosely based storyline short novels admitted retrospective interview series protagonist sir copied character black prince jack stories thomas brothers decided progress game tim evaluation despite feeling embarrassed inside parents attic impressed game brothers commissioned entire series released commodore recalled game produced met little interference ultimate game complete sent quality assessment subsequently published release staff sold units initial release work sequel began immediately according reception game received positive reviews critics release computer video games divided graphics stating expecting ultimate game felt disappointment overall game stating saw screen anti climax given anderson waiting long ultimate release commodore commodore user praised graphics detail impressive criticised moving characters game calling impressive detail background live instruction manual promise cartoon quality animation praised overall presentation asserting rooms extremely realistic quality review similarly praised graphics stating beautiful lived expectation commodore user criticised sound effects finding disappointing sound effects average anderson summarised game isn going hook staff declared seventh best commodore game issue
The Staff of Karnath