resident evil video game resident evil known japan survival horror video game developed published originally released gamecube video game console remake game resident evil installment resident evil video game series story takes place near fictional town series bizarre murders taken place player takes role agents sent city investigate murders resident evil developed course year months deal nintendo directed designed directed original resident evil decided produce remake felt original aged gamecube capabilities bring game closer original vision game retains graphical presentation models superimposed pre rendered backgrounds quality graphics vastly improved remake features new gameplay mechanics revised puzzles additional areas revised script new story details including entire subplot cut original game release received critical acclaim video game journalists praised graphics improved gameplay original game described best visually impressive entries resident evil series despite game sold worse expected led change direction series action oriented approach game ported wii featuring new control system high definition version game released worldwide microsoft windows playstation playstation xbox xbox positive critical reception commercial success gameplay resident evil survival horror game player controls screen character person perspective interact environment advance game player explore mansion surrounding areas avoiding defeating types monsters like zombies dogs giant spiders player open doors push certain objects climb obstacles pick items item collected stored inventory player access time items inventory examined combined solve puzzles gain access areas previously inaccessible inventory limited certain number slots player items inventory storage boxes located certain areas manage space player use firearms kill monsters resident evil emphasizes fast paced combat providing player limited ammunition player limited health decreases attacked monsters players regain health collecting herbs mixed herbs increase healing effect monsters player poisoning effect gradually player health time poison cured special herbs zombies defeated burned eventually revive faster opponents like original player play character advantages example chris deal damage carry items unlock certain doors lock pick characters equip defensive weapons save taking damage seized enemy defensive weapons include dagger special weapon exclusive use chris able grenades zombies mouths detonate pistol shot defensive weapons limited player grabbed monster game features help players navigate different areas game additionally player pick maps certain sections reveal areas save progress players need find ink use game features limited supply ink players save progress times want story game slightly altered character player chooses play certain choices player makes game impact direction game ending completing game certain difficulty setting time limit player unlock secret costumes main characters bonus weapons special difficulty modes plot resident evil takes place july series bizarre murders occurred outskirts town stars divided assigned investigate murders sent contact lost sent investigate disappearance crashed helicopter land site suddenly attacked pack monstrous dogs kills team members helicopter pilot takes remaining members team forced seek refuge nearby abandoned mansion depending character player chooses control members separated chase mansion barry chris chris mansion team decides split search clues course game player character finds members including eaten zombie dies snake found dead balcony revived zombie leader reveals members traitor shot killed unseen survivor joins chris player character learns scattered documents found mansion series illegal experiments undertaken clandestine research team authority supervision company creatures mansion surrounding areas results experiments exposed mansion personnel animals insects highly biological agent known virus eventually player character discovers secret underground laboratory containing umbrella experiments laboratory player finds chris cell encounters programming reveals double agent working umbrella plans use kill remaining stars members ensuing confrontation supposedly killed player character defeats self system player gets manages contact extraction game features multiple endings depending player performed key points game best ending mansion destroyed team escapes helicopter defeating time contrast worst possible ending mansion remains intact player character sole survivor development resident evil developed directed designed directed original resident evil playstation video game console game agreement nintendo spanned resident evil titles gamecube resident evil zero resident evil decided produce remake original resident evil felt aged making hard new players appreciate charm remarked gamecube capabilities allow developers bring resident evil series closer original vision series according marketing director main goal developing remake achieve motion picture quality visuals create suspense fear original production game started beginning team programmers resident evil titles developed gamecube development team study system performance stages development initially team considered possibility creating game environments computer graphic animation realized approach require hardware capacity processing achieve realistic graphics result graphical style remake features models pre rendered backgrounds like resident evil games playstation despite camera dynamic track player varying angles backgrounds use particle effects motion video layers simulate effects rushing water tree branches causing fear player high priority game backgrounds designed high contrast dark light enemies appear unexpectedly originally developers planned upgrade graphics gameplay development getting closer completion started making substantial changes game example inventory expanded players carry standard item like lock picking defense items initially going separated main inventory introduced game bit easier original resident evil developers originally planned enemies invisible idea ultimately discarded remake different original game designed zombies come life certain time killed developers added new areas player explore changed puzzle designs included new control scheme called type players characters pressing button gamecube controller steer analog stick addition subplot involving character cut original game instead describe difficulty levels deliberately decided unique questions player pick hard auditioned actors references character designers faces main protagonists shaped based real people motion capture models percent characters motions animated based captured data rest created scratch developers initially struggled develop system computer graphic animation nintendo provided assistance problems eventually solved hired new voice actors rewrote game script plot convincing game developed course year months final development game intense programmers work straight months days meet proposed deadline release resident evil originally released gamecube march japan april north_america september europe january copies game sold united_states revealed total million copies gamecube game sold december game ported wii resident evil zero port titled resident evil features control system supports wii remote gamecube controller originally plans release wii version outside japan arguing game sell game eventually released north_america europe june commercial success resident evil high definition version game titled resident evil released worldwide microsoft windows playstation playstation xbox xbox january version supports surround sound resolution aspect ratio original controls game criticized includes new control scheme allows players character direction analog stick game digital release north_america europe retail edition playstation version available exclusively japan asia version commercial success breaking sales records biggest launch title service history fastest selling digital game north_america europe april million copies sold worldwide platforms reception initial release gamecube version resident evil received critical acclaim ign felt game triumph stand adventure major accomplishment remake calling atmospheric game played similarly gamespot reviewer shane described remake amazing game clearly stands best resident evil series offer writing criticized gameplay limiting controls tedious inventory management judged graphics impressive noting game visually rich simply seeing area experience game widely praised graphics impressed game attention detail realistic gore fog ability integrate real time lighting shadows pre rendered backgrounds commenting company finally perfected art mixing scenery ambient animations objects result visually impressive video game released remarked unlike original contrast character models backgrounds seamless highlighted complex geometry character models stating close shots chris look photo realistic game cinematic atmosphere received similar praise game revolution going far game makes original resident evil look like resident evil praised realistic sound reviewer felt game creates constant sense relying obvious shock values highlighted quality variety sound effects noting dozens sound effects footsteps publications considered voice acting weak exaggerated delivery changes aspects gameplay positively viewed gamepro wrote like playing resident evil time remarked defensive weapons add new layer strategy game controls criticized lack analog precision feature previously available nintendo version resident evil gamespy criticized fact original game movement scheme analog stick moves player character direction facing changed stating cause unnecessary difficulties players try evade monsters criticized game default control scheme considered type controls welcome addition gamespot best worst awards resident evil nominated best story gamecube gamecube wii version game received generally favorable reviews critics publications ign criticized outdated controls lack new features critical reception version positive critics noted features like inventory system insistence having previously explored areas aged generally agreed solid revival classic legacy resident evil regarded best visually impressive titles resident evil series according ign game graphics new standard future installments series compared digital spy writer remarked game definitive version true classic looked fantastic nearly years released gamecube version received critical acclaim sold worse expected result decided subsequent games resident evil series shift away survival horror genre incorporate action based elements starting resident evil happened developed resident evil zero direct prequel graphic engine released late commercial success version resulted announcement similar edition resident evil zero retail compilation called resident evil origins collection includes resident evil resident evil zero released january
Resident Evil (2002 video game)