mega man mega man known blues lit blues trap japan action platform video game developed nintendo_entertainment_system fifth game original series released japan december saw release month north_america europe taking place events mega man brother ally leads group menacing robots attacks world kidnaps creator light leaving title character little choice arms fight trusted sibling mega man carries graphical style action gameplay preceding chapters series game introduces new character beat robotic bird player use weapon series letters found designer mega man character illustrate bosses times described work fun mega man met positive critical reception graphics music receiving criticism lack innovation plot gameplay like nes games series released japan playstation mobile phones north_america mega man anniversary collection regions wii virtual console released north_america europe japan 3ds plot mega man takes place 21st century months events mega man mad scientist attempted world secret brother ally world greatest hero leads army robots series destructive attacks world world defenders kidnaps creator genius scientist light wonders little choice left sets stop assisted beat robot bird gifted mega man new group powerful robot masters working man star man gravity man stone man crystal man man mega man makes way man fortress confronts fellow creation nearly destroys protagonist process second man arrives time revealing newest robots pursues newest hideout defeats saves light fortress begins collapsing distracted holding ceiling crushing light manages retreat escapes familiar whistle heard ceiling away allowing light escape watch castle collapse distance mystery revealed quietly slips unnoticed gameplay mega man action platform game similar previous titles series gameplay revolves player central character run jump shoot way set stages player takes damage life meter picking energy scattered level fallen enemies default arm cannon fired unlimited times charge feature introduced mega man upgraded allow powerful charged shots encompass slightly wider area stage ends boss battle robot master destroying robot master lets player copy special master weapon remainder game unlike master weapons require weapon energy use depleted selected stage power ups including extra lives energy tanks new mystery tank fully health item power picked completing certain stages player faithful dog rush reach higher platforms cross large gaps jet abilities require weapon energy master weapons use level designs mega man different earlier games series example gravity man stage reversed floor ceiling stage player drives water craft halfway point boss room hidden robot master stages circuit board gathering boards spelling gives player access robot bird friend beat player beat attack onscreen enemies development mega man developed having major involvement development prior games artist credited worked new project leader mega man past entries series experience guide supervisor team members order avoid making considered game players result leadership felt mega man turned lower difficulty level team felt accomplished gameplay release mega man decided simply introduce powered versions working fourth installment series man concept credited called help middle mega man development game taking come point according summarized work mega man fun admitted having trouble designs balance colors new direction held contest collaboration requesting submissions new villain characters robot master bosses mega man result fans sending designs received character submissions game recounted having difficult time getting approval chosen bosses having illustrate times artist little trouble designing beat draft accepted superiors idea beat originated development mega man concept support robots included dog bird team chose dog character rush earlier game bird serve basis character beat mega man musical score mega man composed credited reception legacy mega man enjoyed generally positive reactions printed online publications critics complimentary game graphics music play control challenge level ign holds mega man favorite entries series lowered difficulty compared predecessors considers easiest bunch pick play ign lists best game nes like sequels mega man series suffered criticism lack innovative gameplay storytelling gamepro summarized game disciples series kind cash recycling video games considered mega man episode lacking innovation pretty polish balance earlier games enjoyable mega man released playstation japan exclusive series featured helpful mode arranged music encyclopedia modes artwork port version fewer extras released north_america playstation xbox mega man anniversary collection port game released japan mobile phones compatible yahoo mobile applications finally nes version available wii virtual console service japan north_america japan released wii virtual console 3ds mega man series went hiatus reach adaptation mega man characters elements game particular final issue saw light experience vision events game noting thought man attacking wrong
Mega Man 5