star wars squadron star wars squadron entry star wars series video games released october north_america later australia europe game designed playstation portable exclusive features eponymous covert unit previously star wars canon games available bundle pack newly released redesign single player campaign follows exploits inception han solo operational history dissolution play participate battles including game features types multiplayer modes contrast previous titles series require characters set class players able build character fit received mixed reaction video gaming community game considered superior predecessor version star wars praised options online play single player campaign criticized brief shallow opinions graphics mixed controls generally described inadequate gameplay overall structure similar games series war game played primarily person view battles place ground space require player capture command posts specific areas territory represented floating icons playing field colored dots player heads display map set number command posts beneficial player occupy possible space battles use modified command post system set number reinforcement tickets beginning battle time soldier dies team loses ticket soldier win match player capture command post reduce opponent ticket count zero ending mission time character command post possible player adjust character weapons appearance traits liking player gets credits purchase weapons equipment character previous games series players chose character class battle list pre options pilot regular infantry units class specific combination weapons equipment release stated engine allow millions different character combinations new feature allows players enter bases space maps addition players earn medals achieving set objectives destroying certain number single player options single play campaign instant action conquest story campaign player takes control command occasionally han solo describes formation unit beginning campaign player starts series missions range different objectives voiced cutscenes static comic book style missions provide background information story final mission features objectives similar corresponding footage return instant action players able battles computer controlled opponents types missions conquest standard pits opposing forces space ground map objective controlling command posts map defeating member opposing force variants capture flag including new mode called hero flag players permitted control famous star wars characters standard flag battles physically carrying team flag heroes span clone wars civil war periods include previous games conquest played type turn based board game turns similar risk board simplified representation star wars galaxy containing planets player opponent start planets including headquarters planet reinforcements generate revenue turn form credits credits purchase reinforcements hire special commanders leaders like admiral turn player allowed reinforcements controlled planets attack opponent controlled planets attacking planet ground space battle fought manually automatically player wins conquering opponent planets multiplayer addition single player story missions allows players compete infrastructure mode internet connection support person matches hoc local option players close physical proximity multiplayer game types limited conquest capture flag gamespy network account required play infrastructure offers players rankings system track performance plot takes place second chronological trilogy star wars films empire strikes return time events civil war portrayed return formed game begins chief historian researching forces civil war finds vague references squadron commander apparently involved covert missions war manages contact relates entire history unit single player campaign follows major exploits war told flashbacks formed shortly request looking experienced warriors required additional training solo contacted smuggling associates asked help agreed solo request unit mercenaries bounty hunters fringe types work scenes goals alliance members named wanted empire generally intense hatred ensuring remain loyal alliance command unit responsible operations undertaken alliance war unit operated secrecy able work anonymously major incidents including battles unit skilled pilots addition ground able assist missions space unit considered elite alliance despite took high profile battles imperial including squadron disbanded purpose fulfilled surviving members disappeared returning criminal roots development announced announcement stated game original game developed british based independent game design company despite having worked star wars game rebellion prior development experience playstation portable titles port person shooter game gun game developers clear designed specifically decision rebellion convinced multiplayer capabilities suited game addition strong sales game lead designer stated development team tried retain aspects specifically fast furious action elements borrowed included controls feedback players previous game subsequently decided controls players learn faster game released forum posts fans complained game visuals compared predecessor response claimed boasts longer view distance higher resolution textures better lighting design team stated repeatedly focus system initially concerns rebellion feature lead gameplay lead programmer richard stated worried lead classes balancing nightmare losing trade structure old class system provided prolific testing game eventually assured system implemented appropriately game setting based primarily clone wars civil war eras star wars history rebellion took inspiration missions comments passing star wars films stated interview instance attack mentioned conversation emperor return attack planet pity similarly mentioned star wars episode iii revenge wasn portrayed movie artists took opportunity create planet based ancient architecture like concept art game provided rebellion comic artists cutscenes based company comic properties like game rebellion assistant producer careful ensure accordance established star wars canon release featured booth comic con years display upcoming games like game released october north_america october australia europe respectively official launch event sony playstation store shopping center san_francisco star wars fans attended costume including large star wars attendees eligible win prizes addition customers purchase sony new star wars bundle given han solo case bundle announced july second available bundle titled star wars entertainment pack bundled presented white case black battery cover addition copy rebellion discussed downloadable content strongly invested exploring prospect game development stated issues sony hindered implementation rebellion considered possibility comic book novel based reception critical reception game mixed march holds score media aggregator site metacritic indicates mixed average reviews reviewers praised game options multiplayer accepted marginally superior reviewer stated true sequel game won reader game month award ign october fan stating game star wars like predecessor second best selling game week release list rented games december continued seller months release game later released greatest_hits title indicating sold copies comments controls negative typically described clumsy sluggish referred space eurogamer called lock feature waste time reviewer complained lack second analog despite criticism reviewers favorable controls gamespot noting improvement reviewers game graphics cutscenes single player campaign accepted positively reception game visuals glowing gamepro stated character vehicle models look great visuals described said graphics look good lack polish single player campaign criticized short multiplayer widely praised gamespot noted game included infrastructure mode feature commented game ran smoothly multiplayer handling maximum number players gamespy described multiplayer fantastic gamesradar said promised hours satisfaction reviewers said multiplayer important game positive reviews advising players play game primarily multiplayer experience
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