video game turn based strategy video game developed published commodore second instalment strategic series game set pacific_ocean theatre world war revolves objective secure island game turn based strategy focuses player units attack japanese forces order capture island player assumes control marine_corps eliminate japanese forces ground air naval combat game received mixed reviews release critics praised game value money easy difficulty gamers criticised graphics mechanics gameplay game turn based strategy focuses invasion land battles player commands occupying islands pacific_ocean theatre world war game menu based allows player use command functions attack land pass depending difficulty set game lasts turns won eliminating japanese forces island final turn ends game enemy positions launch air strikes united_states_navy fleet perform suicide attacks unit wiped player ability order air strikes enemy weather permits beginning game player number american troops order establish beaches island beaches scattered land mines provide initial disadvantage assault game player air strikes assaults available american forces attacked enemy inaccessible location time game player able request troop reinforcements fleet furthermore japanese air forces sink american battleships game player given opportunity shoot addition japanese submarine sink american random intervals destroyed way save function game background founded company known creating games revolved historic war battles conflicts company partnership french video game developer published versions products united_kingdom took decision alter products release bit consoles found smaller bit consoles spectrum lacked processing power larger strategy games decision falsely interpreted pulling spectrum market video game journalist following years successful sales mid 1980s experienced financial difficulties admitted retrospective interview took eye ball company acquired february later company strains debt reception game received mixed reviews form critics release hughes reviewer praised game value money heralded good introduction genre hughes believed unlikely provide established major challenge reviewer concerned game easy crash criticised graphics stating let poor unit markers terrain features user asserted game overall competent summarised failing added game implemented inspiring reviewer computer video games criticised game having awkward mechanism lack save feature historic realism compared historical accuracy accurate interpretation war stated game ideal players praised simplicity controls despite suggesting experienced gamers genre prefer complex similarly criticised game experienced gamers suggesting appeal experienced player likely limited
Iwo Jima (video game)