white mountain white mountain adventure module fantasy role playing game written published page adventure bears code special adventure dungeon crawl players characters hired retrieve notorious magical weapons war hammer sword possessing intelligence adventure contains art cover sequel return white mountain published updated version rules released online white mountain received critics ranked 9th greatest adventure time dungeon magazine judge commenting required complete adventure described puzzle dungeon end puzzle dungeons review british magazine gave overall rating noting adventure focuses problem solving favorite adventure wired magazine described amusement park dungeons adventures series include tomb expedition plot summary white mountain set world campaign setting module dungeon crawl precipitated theft magical weapons named wave war hammer named sword named introduced adventure weapons owners received copy poem instructing weapons located poem signed wizard thirteen years ago descended volcanic mountain company disappeared player characters goal follow path retrieve weapons adventure divided encounters page module encounters varied presents challenges encounter seven characters jumping platform platform sea hot mud whilst turn leads encounter room permanent darkness vampire guards encounter occurs giant fragile bubble located boiling lake players needing defeat giant crab retrieve wave damaging bubble encounter involves negotiating magical populated monsters including sea lions giant giant encounter battle possesses final challenge departing encounter characters succeeded taking magical weapons publication history original white mountain adventure written published features interior art cover module includes page booklet outer featured color cover original printing module expanded pages color cover adventure included compilation produced celebrate 25th anniversary game original adventure available dungeons dragons silver anniversary collector edition boxed set slight modifications distinguishable original collecting purposes coast released sequel adventure return white mountain 25th anniversary series publications events sequel assumed place years following original novel classics series wrote module applying job took felt best parts previously created dungeons create white mountain looking hired published module making changes looking interview said little embarrassed day blatant rip scenario thought published later admitted adventure published little embarrassing adventure clever ideas fully central dungeon tricky obstacles designed challenge amusement mad wizard cliché date online version adventure released free download updated conform rules coast periodically rules releases new version revised module designed characters seventh level experience return white mountain received update likewise available free download website revised classic weapons associated wave white mountain return white mountain converted series included dungeons hardcover collection released march foreword wrote unlike tomb challenges designed players think work party ultimately win feel successful players liked reception white mountain received critics dungeon master lists best classic adventures referring classic dungeon crawl ranked 9th greatest adventure time dungeon magazine 30th anniversary game judge commented required complete adventure describing puzzle dungeon end puzzle dungeons speaking adventures said lacked sheer brutality tomb crazy pure fun judge said liked magical weapons wave inclusion makes white mountain classic editors dungeon felt adventure defined monsters reviewed adventure space gamer found background interesting having stolen magical weapons prominent dealers player having hired cryptic poem help found module organized content believable despite stated good module real flaws reviewed british magazine rated favorably overall gave enjoyment skill ratings complexity rating noted adventure focuses problem solving interesting problems players overcome comparing challenges previous series adventure tomb found tomb wrong decision leave player character dead merely leaves player frustrated adventure tests designed stretch party limits deal death opportunity wired says favorite adventure necessarily best amusement park dungeons describes story arc hired retrieve magic items similar hired help able felt sword blatant way cool commented adventure encounters felt boiling mud hanging cruel concerning permanently dark room houses vampire commented ease player character easily hit describes room giant crab guards wave basically bubble inside tank boiling water noting crab knows pierce walls asks smart players end adventure magic weapons need bribe dungeon master allow items
White Plume Mountain