development high profile protracted year development led status indie game scene puzzle platform game built rotating views space developed indie developer published course game development designer founder received celebrity outspoken public persona prominence documentary movie followed game final stages development related legal issues game released critical acclaim xbox live arcade timed exclusive later ported platforms sold million copies end fish collaborated puzzle game left project creative differences fish game artist pursued platform game direction game programmer wrote game level editor game engine scratch levels built surfaces created textures fish joined different animators collaborators game announced june won award independent games festival entered public spotlight fish created studio later aided nearby developer publisher ran money won awards including grand prize history development cycle developed reputation protracted year length public exposure likened game rocky development process indie duke forever reviewer wrote game indie game scene years prior release game designer renowned way unusual game developers prominence movie released game released wide acclaim fish known outspoken public persona game began collaboration montreal based toronto based idea puzzle game sided space similar fish incorporated entirety design lore art descends game mechanic fish provided project art credited influence fish partnership creative differences fish wanted create platform game fish continued work game spare time announced search programmer person reply lead programmer age living montreal experience graphics studying computer science professional game development project task write level editor game engine announced july trailer released october convinced join development team producer known met fish party started work game soundtrack sound effects soundtrack ultimately composed rich sound effects game nominated awards independent games festival game developers conference excellence visual art design innovation award project fish employed time artificial mind movement montreal worked tie game film permitted time attend event decided quit job january moment later marked indie game won excellence visual art created surge public interest game concurrent similar swell interest indie game developers fish received canadian government loan open company began time work july announced release early microsoft agreed release xbox exclusive deal fish later recalled sensible fish designed game console game game felt way intended game experienced controller couch medium ruled release problems fish platform developer options development continued experimental company began run capital canadian government loan funded phase renewed production phase lost funding organization preceded producer left company fish borrowed money friends family months company open dire straits considered project march nearby developer publisher offered help having signed deal publish game warp assisted finances operations offered treat company let intellectual property rights exchange portion earnings fish felt partnership rescued game fish shown preparing march booth documentary film indie game movie chronicles stories indie developers stages games development cycles subplot film presents fish amidst legal dispute business partner game future partner believed portrayed negatively participate onscreen film end credits later corrected reflect fish business partner asked input game informer called fish film memorable developer rock paper shotgun wrote fish portrayed melodramatic theatrical way outspoken public perception eurogamer said fish resolves kill release game film startling moment won audience choice award september fantastic arcade best best story world design october independent games festival penny arcade expo selection displayed entirety lounge room october festival nottingham england fish considered demo fish told reporter received positive feedback independent games festival chairman designer near end development fish felt burnt personal health suffered final game included original work years development delays submitted certification february release released april sold copies xbox live arcade platform months later embroiled high profile dispute microsoft cost game released fix resolved game technical issues introduced corrupted saved games percent users withdrew patch found microsoft fee subsequent patch releases chose withdrawn patch option drew decision raised awareness business needs indie developers july year later microsoft announced longer charged patches fish tweeted patch couple months speaking retrospect release fish fiercely criticized publisher game release fish cited lack promotion publicity poor advertising game microsoft digital market march fish announced release game port opened steam game ports debuted pay want humble indie bundle september announced ports playstation playstation playstation august development released march playstation releases include cross console support cross buy digital purchase allows access multiple consoles cross save game save sharing consoles support controller decorative graphical upgrades port programming language ports ios announced fish announced eventual ports pretty platform nintendo 3ds planned leave finishing experience work development team stayed port windows release joining toronto credited game long development cycle inexperience game development compounded team small size difficulty setting reasonable game scope fish fish hoped players discuss online game release players collaborated online week solve final puzzle force described apparent end game harder puzzles fish told eurogamer march hidden game secrets remain found years digital launch received physical release designed fish limited signed edition december deluxe package included soundtrack stylized red gold foil design joined project game focused mechanic open world ambitions coded game microsoft visual express task level editor coded scratch inspired wrote game engine turns tiles sides cube engine tracks player character space game built game resolve collisions converting space fish created art custom software compiled game assets fish surfaces build levels fish found level design process overwhelming said relieved job fish compared design process playing blocks planned involved levels paper views building levels software levels puzzles design document drafts levels scrapped resurfaced later production process fit rotation mechanic levels tall instead wide game designed player controls introducing element worked fish proposed ideas implement discuss fine tune addition worked fish describes game changes development organic tested different kinds levels replicated types game exploration team appreciated came adopt mechanics secret passages warp gates cheat codes fish cited compared open world narrative alphabet system hard second set fish originally fought having game map wanted players draft attempting changed mind fish later called game map probably weakest aspects game fish fought including navigational assistant dot later felt addition successful positive contribution game mythology fish described ancient symbol understanding dimension different animators development world game game animals animations character animations game mechanics inspired nintendo_entertainment_system games fish played youth particularly fish cited game inspiration sought emulate feeling nostalgic isolated loneliness fish sought emulate design philosophy development team periodically remove parts game leave essential vision way ideas like player health object weight puzzles gradually struck fish personal challenge designing game relying established mechanics peaceful game enemy coded game better emulate signature open blue sky feel good atmosphere fish watched director films weekend early development cycle
Development of Fez