puzzle role playing video game developed games collaboration square enix game player moves map enchanted forest battling monsters summoned monsters puzzle game battle based battles player groups grid gems line color lines created damage dealt enemy battles story told series cutscenes player summoned monsters gain experience power role playing game elements initial idea game inspired video game members companies playing time game proposed square enix half jokingly chief creative officer meeting companies released steam platform windows square_enix november received generally positive reception reviewers critics took issue perceived limited graphics aspects music weak confusing plot despite flaws general found game fun addictive great deal replay value gameplay players assume role immortal ventures enchanted tasked track rebel group led assassinated member royal family forest times seals trapping visitors inside rumored hold source mystical power searching game consists stages large branching maps allow player points represented stars adjacent points stage contains objectives defeating block player way solving puzzles time runs additional stages available purchase downloadable content multiple optional objectives stage addition main goal areas stage initially blocked entered stage later game moving stages player encounters monsters forced battle monsters puzzle battle based creatures variations fantasy include demons giant spiders giant frogs inspired player bring creatures stage ones battle begins grid different colored gems displayed player select blocks rotate clockwise line identical gems formed gems disappear allowing vacant spaces grid fall row replace new gems appear screen fill holes grid new lines gems formed movement process repeats lines formed gauge filled slightly player special gem appears board gem formed line damage enemy enemy gauge filled time player performs rotation damage dealt directly player filled later game non gems found player punished lead match having enemy gauge fill faster damage player deliver dependent monster battle beast battle earns experience points increase power summon monster corresponding color matching gems color chosen monster enemy makes gauge fill faster theirs slower enemy monsters change gems board cause damage player lined certain number moves defeated battle enemy monsters added list creatures player chooses start stage new monsters found hidden stages items battles development game thought meeting square enix published games japan founder chief creative officer claims half jokingly proposed game collaboration companies combine role playing game style gameplay calling final fantasy creating similar game puzzle quest challenge video game members development staff companies playing time idea attracted attention designer game began formal development differentiate game gameplay based feels fit art design game candidates considered dropped developers felt fit combat theme developed early prototype game allowed square enix complete bulk work designing creating game especially regards rpg aspects square enix announced game september published square_enix xbox live arcade steam platform windows november downloadable pack maps pack items available sale week launch november versions game game directed produced story written previously worked art direction led soundtrack created asked art style dark fantasy focus making visuals realistic fantasy oriented appeal players outside japan reception received generally positive reception reviewers critics noted similarity gameplay described fun addictive similar praises ign eurogamer welsh claimed great deal replay value praised surprisingly varied story missions game informer disagreed slightly stating game replay value limited lack depth rpg elements game paintings monsters game world rated highly critics art direction criticized called graphics noted lack animation battles cutscenes dimensional pictures characters speaking slide forth like cardboard perform realistic movements welsh added stage maps portrayed share concerns note felt portraits monsters reused different monsters miller disagreed completely critics saying game looks great map screen battles polished appearance reviewer enjoyed aesthetic game saying despite images simple effects game effort look sound deeper game felt increase player enjoyment plot similarly criticized welsh calling endearing largely rubbish termed strong point bit hard follow miller dismissed generic lackluster reviewer said somewhat thrown reviews noted plot largely irrelevant game gameplay elements criticized system inadequate cheesy music criticism left japanese metal boss battles rest orchestral tunes overall reviewers felt fun casual game
Gyromancer