action adventure video game developed published ultimate play game commodore game instalment series sequel game sir trapped board haunted free soul captain game presented format series created designed brothers dave ultimate founders tim development game setting graphics heavily inspired surrounding city portsmouth game met mixed reviews release critics divided game graphics usage sprites criticised game vast similarities predecessors followed final instalment series released later gameplay game presented format set board haunted named sir main objective free soul captain weapons knives magic sword defend enemy skeletons player begins game energy slightly time player hit enemy completely runs energy large skeletal hand drag player screen killing segments maps scattered form complete view game segments picked scattered items game include keys locked doors gunpowder fire cannons pieces jewellery having additional use adding player score development founded brothers tim tim wife carol headquarters trading ultimate play game began producing multiple video games spectrum early 1980s company known reluctance reveal details operations upcoming projects little known development process work separate teams team work graphics concentrate aspects sound programming series created brothers dave thomas ultimate founders tim began career started producing multiple games including moderate sellers later won competition began working company producing video games later quit strain daily shortly started work staff instalment series trained technical illustrator experience designing interiors royal_navy according setting heavily inspired hms victory surrounding naval city portsmouth sir copied character black prince jack giant killer graphics game designed code written thomas brothers decided progress game tim evaluation despite feeling embarrassed inside parents attic impressed game brothers commissioned entire series released commodore recalled game produced met little interference ultimate game complete sent quality assessment subsequently published release reception game received mixed reviews release reviewer thought graphics identical predecessor criticised low detail player character sir commodore user praised graphics stating slightly detailed despite acknowledging appeared similar predecessor commodore thought graphics repetitive stated trouble determining section game similarities colours reviewers criticised graphics stating sprites awful animation little range sir frequently criticised reviewers reviewer expressing frustration ultimate continued use sprites games reviewer condemned animation stating appeared proportion frustrating computer gamer similarly criticised graphics owing landscapes identical usage colours concluding disappointing game heralded gameplay purely considered best series game miles better predecessor thought gameplay repetitive owing number locations reviewers criticised overall gameplay stating puzzles poor gave sense similarities predecessors reviewer magazine considered game poor attempt arcade adventure game stating ideas poorly implemented concluded disappointment ultimate game considering previous hit titles knight lore
Blackwyche