arcade adventure video game developed published ultimate play game released spectrum game takes place castle player seek golden key doors avoiding enemies ultimate second game require ram previous games spectrum ran models game written graphics designed received praise critics release graphics gameplay later included rare xbox retrospective compilation game served inspiration critically acclaimed adventure game gameplay game presented perspective set inside labyrinth complex castle player trapped inside needs collect pieces golden key order escape choose different characters character access secret passage unique meaning navigating castle different number items scattered castle player carry time place start game distributed randomly items include differently coloured keys unlock respective doors pieces key items affect certain enemies mere red common enemies appear room entering attack player sight collision enemies destroys drains portion player health stationary poisonous fungi drain health constantly player contact enemies require special items order distract repel kill remain conventional attacks bosses guard pieces key contact rapidly drain away player health player number lives starting game die appear location stay place long player lives left health collecting food scattered castle constantly drop player moves player eventually die starvation escaped castle time development founded brothers tim tim wife carol headquarters trading ultimate play game began producing multiple video games spectrum early 1980s prior founding ultimate brothers backgrounds designing arcade machines marketing experience video game sector operations ultimate secretive brothers rarely gave interviews computer video games noted development staff work separate teams ensure quality control team work graphics whilst oversee gameplay sound brothers worked seven days week little sleep order devote time developing video games frequently use mechanics earlier games newer games reception legacy game received positive critical reception release mainly praised ultimate capabilities developing high quality games saying bound fix firmly minds recommending game reservation crash enjoyed game colourful graphics detail objects game criticised difficult control vague instructions adding entire game learning experience computer video games stated game best ultimate later described favourite arcade adventure computer personal computer games wrote blockbuster game praised depth plot advanced graphics citing superb ranked best spectrum game time voted 8th best game time readers article scheduled special issue eurogamer described prime example passion properly game ultimate consecutive number spectrum sales chart following games game included collection rare designed games released xbox gaming console game major inspiration critically acclaimed game producer realising spectrum run compelling adventure game television programme pre rendered graphics genre released spectrum ultimate play game later criticised having similar gameplay including similar themes continuous maze retrospective interview rare designer asserted game grabbed inspired despite similar themes haunted mansion
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