video game computer game released bit home computer formats features action puzzle game elements players navigate series screens explore landscape suspended dimensional space development headed drew inspiration ultimate play game games feature projection game successful united_kingdom received video game press reviewers praised visuals design criticized audio similarities drawn marble madness released arcades years earlier followed 1990s sequel titled gameplay action puzzle game played perspective players view playing field angles rotate game takes place fictional landscape stages suspended dimensional space player controls probe called environmental reconnaissance land mapping device keyboard commands craft able transform modify mobility result configurations ball inverted square pyramid players navigate probe stages explore world time limit time limit extended collecting power scattered world decreased falling stage stages feature ramps corridors obstacles hinder player quickly traversing game ends time world completely explored development release developed british video game developer primarily inspired ultimate play game games feature projection influenced gameplay arcade game marble madness created interpreted script generate game levels script allowed design large number stages storage game originally released commodore later ported bit computers promoted prizes magazine contests release american video game company published game united_states electric dreams series programmed version unaware port existence mid-1990s later released compilation company sold compilation rights long obtaining reduced royalties eventually severed contract citing late royalty payments actions disagreed reception legacy sold united_kingdom described game marketing life short attributed business practices games commented time classic received proper marketing campaign game received video game journalists release awarded gold medal computer gamer listed essential spectrum titles praise reviewers focused game visuals design criticism focused audio reviewers called graphics amazing executed varied described audio sparse penn complimented challenging gameplay commented frustration experienced playing summarized urging readers purchase game reviewer praised gameplay mentioned screen orientation require period adjustment particularly crash reviewer called addictive spectrum games noting innovative use shape changing multiple view angles speed control audio seen lacking compared rest game described good gave game high marks graphics value money praised ability change viewpoints realistic movements character lauded speed quality graphics decade later reviews praised game editor called innovative prompts players fully explore saying game successfully mixed moments brilliant design called timeless classic magazine rated second best game perspective citing presentation stage designs reviewers drew comparisons marble madness ported home platforms year roberts called best marble game computer gaming world called thoroughly enjoyable game superior marble madness south described closest thing marble madness spectrum said similarities marble madness publications commented game obviously inspired marble madness years release called game intensely addictive added enemy design partially inspired development title populous released sequel titled computers game features similar gameplay improved graphics larger playing fields later ported disapproved considered disaster took legal action span years obtain royalty information payments
Spindizzy (video game)