star wars force star wars force action adventure video game project initially developed playstation playstation wii xbox consoles ios second generation playstation portable java equipped mobile phone game released north_america september australia southeast_asia september europe september released downloadable content playstation xbox consoles ultimate edition game containing new previously released expanded content released november came mac microsoft windows project bridges star wars acting origin story united civil war depicted game introduces new protagonist secret apprentice tasked hunting killing rebels alike order hide existence emperor soon starts slowly light force reviews offered fairly positive response praising force compelling story robust physics impressive art soundtrack negative reviews cited frustrating gameplay despite game bestseller united_states australia million copies sold debut month february game sold seven million copies fastest selling star wars video game sequel star wars force released october gameplay force person action game player character weapons force developers treated main character like force power wanted ensure cool happened button push game combo system attacks combining attacks force powers experience points earned killing enemies finding artifacts increase powers traits gameplay intended easy learn development team included horrible gamers help ensure game accessibility players run gun game game rewards tactical approach game includes enemies easy overcome game difficulty arises presenting enemies large numbers wear player character additionally enemies learn player character attacks attack different characters lead player character damage enemies number strengths weaknesses developers faced difficulty effectively placing game varied environments plot set star wars episode iii revenge star wars episode new hope sent emperor destroy survived purge hiding force begins player controlling searches defeating battle discovers child strong force raises apprentice unknown emperor years apprentice known game player controls reaches adulthood sends kill remaining training ultimate goal emperor rule galaxy emperor discovers existence forces kill apprentice space secretly dispatches retrieve revive sends apprentice foster rebellion resist empire distracting emperor breaking imperial facilities rescues pilot senator process learns way ultimately succumbed corruption dark murdered master travels missions aboard rogue shadow developing close relationship crew senators meet plan rebellion empire interrupted arrests attacks reveals meant overthrow emperor beginning emperor tool expose enemies plans overthrow emperor include surviving attack uses force senators location death star inside station attempts fight emperor wounded lightning point player chooses seek revenge save emperor player attacks kills emperor offers let place apprentice proves killing instead attacks emperor rogue shadow kills allies story ends broken body armor serve emperor assassin finds new apprentice game ends assuring like cast aside finds new apprentice expansion content builds ending player attacks defeats emperor killing hatred dies absorbing emperor renewed attack senators escape emperor look corpse concerned martyr inspire newly formed senator agree proceed rebellion decides use family crest rebellion symbol outside talks tells dark thoughts bright spot held right death ending depicted novelization canonical ending disney extended universe non canon star wars legends cast characters child secret apprentice dispatched master kill survived purge acting villain damaged kid developers decided game novelization gives starts apprentice focus game allow character evolve heroic greater audio director saw resemblance concept art friend collins asked audition reel weeks later sat minute audition secured role demonstrating developers deep understanding character portraying brought new ideas character sense humanity developers tried evil players difficulty connecting force character homage original character eventually master discovers child trains addition kill remaining presents plans unite overthrow emperor twists turns scheme events depicted force pivotal history development rogue shadow pilot love interest eclipse originally game early concepts apprentice older character develops connection young star wars creator uncomfortable idea encouraged developers create love interest apprentice limited interaction women game begins know act introduction early game allows relationship develop inclusion helps recapture rich ensemble feel original star wars according wrote novelization romantic storyline key force originally proposed character eventually called rejected villainous force project lead brought quality suggested eclipse cox addition strongly resembling character concept art integrity appropriate helped actor secure role general master provides additional insight force developers realized early require insight force rejecting idea coming spirit gon version decided fill role opponents character conceived tough nails contrast senior concept artist drew influences appearance character changed little conceived traits character tougher actor cast project survivor purge apprentice character originally conceived pirate captain early art included brood brought strength performance leading expansion role dialogue sidekick collins said innocence dangerous companion trade paperback describes conflict primary programming kill self imposed desire help eager know dangerous conflict programming wishes trying avoid having dialogue reminiscent villainous developers focused friendly voices character played star wars senator adoptive father performances came addition voicing provided voice emperor makes appearance game alongside development concept game planning began summer initially developers started clean slate new star wars game small group engineers artists designers spent year ideas good game initial concepts included making game entry knights old republic series having protagonist superhero bounty hunter mercenary member family decision focus largely period revenge new hope helped design team consumer feedback helped developers narrow seven concepts elements seven went force overall concept production greatly aided concept art intended visually bridge star wars convey impression lived universe galaxy changes imperial rule familiar new hand comment force game powerful pull star destroyer sky inspired image senior concept artist important developers idea pitches evolved major moment game illustrations inspired creation dozens simple dimensional animations eventually minute video highlighting idea kicking ass force helped convince designers force great game seeing minute video told designers game concept solidified development team grew people idea force force aligned overall goal power latest video game consoles dramatically change gaming specifically use simulation based gameplay story april months planning team received lucas encouragement create game centered secret apprentice largely period revenge new hope drawing spent months developing story lucas spent hours discussing developers relationship emperor provided feedback want apprentice reviewed game details ensure fit canon focus group feedback indicated hunting order fun character keeping major star wars motif game introduces new characters developers felt presence characters star wars help anchor game official continuity game release claimed new revelations star wars galaxy redemption motif story progresses combination scripted events game cutscenes dialogue technology pre production people project team spent years developing tools technology create force level construction marketing public relations took year late production team lights characters generation platforms supported year production began early series quickly produced play blast videos helped developers focus mechanics user interface finishing moves development xbox version came playstation development started production team development kits making game run playstation xbox monumental task game based game engine party technology rigid body physics digital molecular matter objects realistic non player character artificial intelligence programmers overcome technical coded components interact developers strike balance realistic entertaining physics initially opted release personal computer version force stating game intensive typical scaling game procedural physics platform fundamentally change force gameplay later announced windows mac versions game developed conjunction release fall lacking wii version relies company house physics engine character animations developing game tried distinction lighting system wii version advanced ps2 version built ps2 includes graphic details version collaboration cast performance force intended players think actually finally star wars movie game collaborated relocated san_francisco california collaboration allowed companies develop tools film quality effects worked tool framework helped build game editor lucas said having companies working building great collaboration took senior manager voice months cast force motion capture technology recorded actors voice physical performances led change casting process time actors needed match characters age gender actors performed lines isolation better sense characters interacting consequently script dialogue reduced reliance characters expressions captured increased technology previously producing pirates caribbean movies music music supervisor said music matches game motif redemption goal gap revenge new hope sure game score started rooted feel ethnic percussion sweeping themes spoke nobility old game progresses empire gains control hunted ordered control gives way romantic temperament game soundtrack includes material composed films addition material created specifically force composed game main theme composed score use motifs film scores main theme minute soundtrack recorded mixed sound september october gameplay engine combines musical elements according pace plot environment game given moment resulting unique musical experience promotional soundtrack album available online expansion weeks game release announced development downloadable expansion packs playstation xbox versions game expansion added skins allow player character appear star wars figures gon skins chosen expansion based fans feedback second expansion pack added new mission expands background moment game main story considered jumping point expansion decided instead new mission instantly accessible players mission location temple appears wii playstation playstation portable versions force cut planning xbox platforms downloadable content released august expansions occur storyline alternate history kills assassin second expansion takes place originally available includes previous downloadable content expansion later available download xbox live reception million unit sales force platforms best selling game globally quarter july sold million copies force fastest selling star wars game fastest selling game force won writers guild america award playstation xbox force received mixed fairly positive reviews electronic gaming monthly said game ambitious gamespot said game gets right wrong gamespot said port game retained game strengths weaknesses port failed advantage platform gamespot called game story intimate powerful star wars franchise prequel trilogy identified game story game bright spots said game visuals successfully convey star wars classic universe feel gamepro gamespot praised game art physics gamepro commended cool powers ign praised game voice acting particularly performance identified soundtrack star game called entertaining star wars score return time called force seventh best video game game received gamespot award best use creative license nominated selected game games playing conversely entertainment_weekly called force second worst game called disappointing game year nominee gamespot disappointing game recognition cited game linear gameplay lack multiplayer reasons game falls short star wars experience suggested allowing players hack slash approach means view title potential ign play criticized boss battles enemies behavior gamepro disappointing boss battles game uneven combat feeling powerful game progresses gamepro felt increases powers increasingly difficult enemy abilities positions commented despite good level system enemies pretty ground time gamespot criticized game person camera sequence requires player pull star destroyer sky speculated recognized frustration sequence removed left sequence game release gamespot criticized load times abrupt gameplay cinematic transitions gamespot loose targeting visual audio ign identified problems targeting speculated limited use game players ability feel immersed ign disappointed lack variety levels play pointing default text bonus objective description xbox version final mission said developers day stopped working game gamespot cited port lack visual options poor evidence edition rushed ign described expansion pretty decent gamespot said acknowledged game criticisms developing expansion ign called level boss fights joke light player high force powers ign found level design scenario called boss fight tough nearly fun demo fourth played xbox live game week august trailing halo duty modern warfare ninth played xbox live title week released force sixth played game xbox live rose fifth following week week sale australia xbox versions force second best sellers respectively united_states playstation xbox version sold copies respectively september month xbox version best selling game playstation version fifth best selling game respective consoles platforms nintendo_power praised story number criticized game hack slash gameplay praised wii version story force powers criticized game controls linear gameplay gamespot noticed visual problematic audio compression wii version mature exciting story adding reduced number force objects helps targeting problems experienced platforms referring wii remote controls gamespot speculated force possibly heavy wii game criticized wii version graphics compared combat trying follow routine arms tied different ability upgrade abilities ps2 version according ign robust game targeting system frustrating ign said ps2 real time rendering pre rendered cutscenes better gamespot found version plot interesting storytelling lackluster version easy killing enemies like hot knife butter gamespot said player sense power matched sense freedom gamespot called version camera added smaller environments targeting system frustrating platforms wii version nominee multiple wii specific awards ign video game awards including week release wii version sixth game australia second games platform ps2 version eighth bestseller australia ps2 versions sellers respective platforms version eighth sold games australia united_states wii version sold copies september making ninth best selling game month united_states playstation version 14th best selling game september selling copies
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