day day known mansion day graphic adventure game developed published sequel game game plot follows friends attempt stop evil taking world player takes control trio puzzles time travel explore different periods history led game development time role pair carried limited number elements character selection aspect development inspirations included cartoons history united_states day eighth title use engine game released simultaneously disk rom critical acclaim commercial success critics focused cartoon style visuals comedic elements day featured regularly lists games published decades release aspects referenced popular culture day developed current studio double fine productions released march playstation playstation windows gameplay day follows point click dimensional adventure game formula established original players direct characters game world computer mouse interact game world players choose set commands screen pick use talk object world game use original interface having screen taken selection inventory starting game use engine sam max hit road engine modified list right mouse button having inventory separate screen day uses time travel extensively early game main protagonists separated time effects faulty time machine player completing certain puzzles freely switch characters interacting game world separate time periods certain small inventory items shared placing item modified portable toilets instantly transport objects time period items shared simply leaving item past time period picked character future period changes past time period affect future game puzzles based effect time travel aging certain items alterations time stream example puzzle requires player future era succeeded send medical chart past having design american flag collecting flag future disguise allow character freely day game adopt philosophy die stuck staff felt player punished inability solve puzzle comparison earlier adventures possible characters killed player actions render game far harsh sierra adventure games infamous frequent easy deaths original game played computer resembling commodore inside day game practice repeated game developers time day release unprecedented plot years events monster lab assistant created mad scientist drinks toxic river fred laboratory causes grow pair like arms develop vastly increased intelligence global domination fred plans resolve issue killing harmless friendly brother sends plea help old friend bernard travels family medical student escapes resume quest world plans flawless fred decides use john time machines send day turn machine preventing exposure fred imitation diamond real diamond power source time machine breaks operation sent years future humanity enslaved rules world mansion dropped years past founding fathers retreat write united_states constitution bernard returned present salvage fred plan bernard acquire replacement diamond time machine restore power respective john pods overcome lack electricity past recruits help fred ancestor build power pod capture long run extension cord unit send small objects forth time changes history help complete tasks eventually bernard uses fred family fortune royalties purchase real diamond manage power reunited present arrives john takes previous day prevent turning machine pursued pod john pod left bernard use pursue previous day fred tries warn pod referencing film fly arriving trio exit pod discover turned headed monster bodies merging transfer time machine bring countless versions different moments time day prevent bernard friends defeat purple guarding turn machine prevent series events happening returning present fred discovers turned monster gotten stuck set clothes ordered fred house game ends credits rolling shaped american flag significant results history development following string successful adventure games assigned lead development new game previously assisted creation secret monkey island studio felt ready manage project company believed pair humor matched mansion suggested working sequel developers agreed commenced production gilbert creators collaborated initial planning writing total budget game according creative design planning plot designers considered number concepts eventually choosing idea gilbert time travel believed interesting discussed time periods focus settling revolutionary war future revolutionary war offered opportunities craft puzzles period changing constitution affect future noted appeal need wide sweeping changes constitution achieve small personal goal believing captured essence adventure games future period allowed explore nature cause effect historical bounds decided carry previous characters felt entertaining considered family essential chose bernard bernard considered favorite character clear choice protagonists game protagonists based mexican girlfriend named tony met respectively planned use character selection system similar game felt complicated design process increased production costs believing added little gameplay removed early process reduced number player characters dropped characters included razor female musician previous game short character clothes chester black beat poet ideas chester new twin characters family smaller number characters reduced strain game engine terms scripting animation staff designed characters discussed character personalities create concept art wanted sure art style consistent character designs established early contrast happened artists came later help fill necessary art assets necessary creating style animation shorts particularly directed opera century inspired artistic design style lent providing larger visible faces enable expressive characters designed backgrounds spending days progress concept sketch final art background influence backgrounds trying emulate style jones went forth character background art sure styles worked distraction jones visit studio development provide input developing art choice art style inspired ideas designers cited cartoons featuring commented gag involving painted white stripe inspired puzzle game artists spent year creating game animations script written evening fewer people office considered easiest aspect production encountered difficulties writing regularly time travel puzzles collaborated members development team employees identify puzzle problems work solution similar game plays issues addressed prior programming details left unfinished work later staff conceived puzzles involving early history based memory compulsory education legendary aspects history george_washington cutting cherry tree appeal international audiences complete elements researched period maintain historical accuracy visiting libraries contacting reference studio took creative license facts fit game design day features minute long animated opening credit sequence game noted previous games run credits primarily shots minutes team grown large worried approach boring players assigned intern create animated sequence helping create minimalist backgrounds aid animation originally sequence seven minutes long included characters arriving mansion releasing designer suggested cut half leading shortened version released game having player arrive mansion technology audio day uses engine developed gradually modified engine creation example number input reduced items character inventory represented icons text implementing animation designers encountered problem later discovered limitation engine learning limitation gilbert file size game staff resolved include sequel title adventure game incorporate voice work release game originally planned include voice work time install base rom low neared end rom sales grew significantly general manager recognizing game time end year holiday release suggested team include voice work game giving time complete title voice director managed aspect game described imagined characters voices sought audition tapes voice actors meet criteria presented best auditions pair sister auditions chosen opted decision selection avoid encountered difficulty selecting voice bernard aid process commented character sound like television cincinnati responded knew agent character actor brought project hired provided voice work characters recording lines dialog occurred studio hollywood directed voice actors separately sound production booth provided context line described aspects game aid actors voice work day widely praised quality comparison sierra games period suffered poor audio quality limited voice acting consisted sierra employees professional talent game music composed worked share duties equally composing music fate atlantis continued approach day according composed music taking place game present land future past outside fred theme past music composed cartoonist nature game play drawing use classical works music playing set themes major characters game themes composed account different processing speeds computers time managed music interface themes include shorter repeating patterns play game screen screen proper place music continue dramatic phrase day games concurrently released rom disk disk version created accommodate consumers purchase rom drives rom format afforded addition dialog capacity difference formats necessitated alterations disk version spent weeks reducing files sizes removing files audio dialog fit game reception day moderate commercial success according sold copies release game critically acclaimed computer gaming world wrote calling day sequel mansion little like calling space shuttle sequel enjoyed game humor interface praised designers removing dead end scenarios player character death lauded voice acting writing late proud compared game humor animation camera angles gems concluded expect game entertaining people time come dragon stated graphics style praising humor describing sound music excellent reviewer considered best graphic adventure games noted like earlier extremely short wrote felt cheated finished game ended review game longer advocate called light years ahead original believed improved controls sound graphics evolutionary leap enjoyable gaming experience praised interface summarized game excellent programs place higher premium quality entertainment technical knowledge needed run noted animation characters quality praised removal dead ends character death ended likes light hearted adventure games worth trying day blade called visuals compared writer praised game humor stated music sound effects hilarious cited voice performance high point summarized game good adventure funny cartoon highly praised game humor called brilliantly funny writer commented game puzzles relied trial error underlying logic stated game remains fun despite issue concluded day definitely comedy game year called funniest entertaining best programmed computer games seen lauded animation wrote game provided polished impression secret monkey island writer stated high system requirements believed card required fully appreciate game retrospective review adventure gamers wrote ask examples games best graphic adventure genre day certainly near day featured regularly lists games ranked 34th best game time writing completely blew away ancestor smooth animated sequences plot great adventure gamers included game entry greatest adventure games time list game appeared ign lists website rated number games list respectively ign named day adventure games ranked purple list villains ranked number gamespot listed day greatest games time legacy fans day created day day game graphics title zombies ate neighbors features stage dedicated day artists day shared office space zombies ate neighbors development team team included homage frequently seeing artwork day games productions describing considered rewarding moment career stated game writing use spoken subtitled dialog assisted learning disabled child learning read ceo commented episodic game based day feasible cautioned endeavor sales titles released year special edition according remastered version day works sale disney officially approved game art style nearly complete according person close project shelved days closure remastered playstation experience announced remastered version day simply titled day remastered developed studio double fine productions released march playstation playstation microsoft windows version released july 11th mobile port ios credited disney help creating follows similar january said originally secure rights originally plans adventure games passionate response got news decided continue efforts described getting rights day miracle aided fact executives legal rights chain fond memories playing games helped secure rights expressed interest continuing restore older titles listing throttle goal confirmed release future worked double fine document game development process created mini documentary day remastered included visit games originally developed original concept art digital files game adventure games archived day remastered retains dimensional cartoon style art higher resolution modern computers high resolution character art updated team led consultation team original sketches characters assets emulated style improvements modern graphics systems worked background assets high resolution player switch forth original graphics high resolution version game includes streamlined interaction menu command wheel akin approach player opt switch original interface game soundtrack redone adapted work system option listen commentary original creators including contains fully playable version original enhancements game game day remastered received positive reviews version having aggregate review score tallied metacritic reviewers generally praised title having lost charm initial release found aspects lackluster eurogamer found game bit crafted found processes provide high definition graphics original bit graphics making required taken graphics background low animation obvious modern hardware ign found remastered enjoyable found improvement graphics glorious worried lack hint system added secret monkey island remastered version new players game found past remastered adventure games highlighted changed gamers expectations adventure games 1990s day remastered rises issues absolutely timeless
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