entertainment entertainment form activity holds attention interest audience gives pleasure delight idea task likely activities events developed thousands years specifically purpose keeping audience attention people attention held different things individuals different preferences entertainment forms familiar storytelling music drama dance different kinds performance exist cultures supported royal courts developed sophisticated forms time available citizens process accelerated modern times entertainment industry records sells entertainment products entertainment adapted suit scale ranging individual chooses private entertainment enormous array pre recorded products banquet adapted size type party appropriate music dance performances intended thousands global audience experience entertained come strongly associated amusement common understanding idea fun laughter purpose case forms ceremony celebration religious festival satire example possibility appears entertainment means achieving insight intellectual growth important aspect entertainment audience turns private recreation leisure activity entertainment audience passive role case persons watching play opera television film audience role active case games participant audience roles routinely reversed entertainment public private involving formal scripted performance case theatre concerts spontaneous case children games forms entertainment persisted centuries evolving changes culture technology fashion films video games example use newer media continue tell stories present drama play music festivals devoted music film dance allow audiences entertained number consecutive days activities considered entertaining particularly public removed public arena fencing necessary skills sports participants time developing entertainment wider appeal bigger audiences way necessary skills cooking developed performances professionals staged global competitions broadcast entertainment entertainment group individual regarded work familiar forms entertainment capacity cross different media demonstrated seemingly unlimited potential creative remix ensured continuity longevity themes images structures psychology philosophy entertainment distinguished activities education marketing learned use appeal entertainment achieve different goals importance impact entertainment recognised scholars increasing influenced practices fields function media entertainment results benefit usually expected final score sporting entertainment contrast education designed purpose developing understanding helping people learn marketing aims encourage people purchase commercial products blurred education seeks entertaining entertainment marketing seek educational known psychology entertainment learning applied fields education entertainment attempt combine best features people entertained pain idea entertainment produce insight audience considers universal philosophical questions meaning life mean human right thing know know questions drive narratives dramas presented form story film play poem book dance comic game dramatic examples include shakespeare influential play hamlet hero concerns poetry films matrix explores nature knowledge released world wide novels great scope investigating themes entertain readers example creative work considers philosophical questions presented wide range forms galaxy originally radio comedy story popular appeared novel film television series stage comic record adventure game online game ideas popular references phrases galaxy translated languages themes encompass meaning life ethics entertainment artificial intelligence multiple worlds god philosophical method history ancient craft communicating events experiences words images sounds gestures telling story means people passed cultural values traditions history generation important forms entertainment earliest times stories told early forms example fire camping listening stories culture tourist earliest storytelling sequences possess course committed writing undoubtedly originally speaking mouth ear force entertainment derived elements today enjoy films novels storytelling activity evolved developed variety including storytelling especially music drama remain familiar developed wide variety form suit wide range personal preferences cultural expression types blended supported forms example drama stories dining commonly enhanced music sport games incorporated activities increase appeal evolved necessary activities running jumping competition entertainment said example pole originated netherlands people long poles vault wide canals wear walking miles nearest bridge maintain pole warfare vault fortress walls battle equipment sports increasingly sophisticated poles example originally woods ash 19th century bamboo 21st century poles carbon activities walking seen circus performances 21st century known games popular roman times provide good example activity combination sport punishment entertainment changes regarded entertainment occur response cultural historical shifts hunting wild animals example introduced popular public entertainment spectacle supporting international trade wild animals entertainment evolved different forms expressions result social wars revolutions chinese cultural revolution example revolutionary opera sanctioned communist party world war great depression russian revolution impact entertainment relatively minor changes form venue entertainment continue come affected period fashion culture technology economics example story told dramatic form presented open air theatre music hall movie theatre technological possibilities advanced personal electronic device tablet computer entertainment provided mass audiences purpose built structures theatre auditorium stadium famous venues western world dedicated days games held thousand spectators audiences enjoyed blood sport stage shows competitions races sports presented purpose built arena public entertainment new continue built suit sophisticated requirements global audiences court entertainment imperial royal courts provided training grounds support professional different cultures palaces castles forts different ways maya city states example took place large palaces crowds gathered designated places watch distance court crossed cultures example introduced india passed british_empire followed indian tradition institutions titles customs ceremonies installed exchange official presents order precedence example inherited emperors delhi korea court entertainment dance originally performed palace entertainment court court entertainment moved associated court general use case masked dance dramas korea originated conjunction village rituals eventually largely entertainment form dancers performed indian courts palaces evolution similar entertainment common practice transition religious ritual secular entertainment happened dynasty festival originally solely religious secular component added conclusion survived children games courts byzantine_empire segregated upper classes period men separated women ceremonies entertainment court ceremonies palace associated entertain demonstrate wealth power events reinforce relationship ruler ruled power serving differences ordinary families ruler case traditional courts contemporary hong_kong ceremony array including banquet parade fireworks festival performance art spectacle service highlighting change political power court typically performed royalty pleasure local visiting dignitaries royal courts korean supported traditional dances musical instruments called talking drums court orchestra powerful chief multiple purposes music speak ceremonies mark community events send long distance messages men hunt war demonstrate complex relationship entertainer spectator individuals entertainer audience swap roles course entertainment court palace versailles thousands including men women inhabited apartments acted performers spectators daily rituals reinforced status hierarchy like court entertainment royal occasions weddings provided opportunities entertain aristocracy people example splendid accession day celebrations offered tournaments events performed assembled court thousands eager good day entertainment entry day events set public punishment forms entertainment evolved continued time popular forms longer acceptable example earlier centuries europe watching participating punishment criminals social accepted popular form entertainment forms public humiliation offered local entertainment past capital punishment hanging offered public warning regarded partly entertainment capital lasted longer drawing afforded greater public spectacle hanging carnival diverted merely unemployed good curious afford watched carriage rented room public punishment entertainment lasted 19th century time awesome event public hanging aroused writers philosophers wrote hanging taught wider public executions children children entertainment centred play significant growth learning entertainment provided children taught adults activities appeal cartoons enjoyed adults children played games accepted entertaining playing games helps children development famous visual accounts children games painting called children games painted depicts children playing range games presumably typical time games hide seek blowing soap bubbles riding continue played forms entertainment modified suit children needs interests 20th century starting criticised nonetheless important work promoted link study development new laboratory psychology especially work saw development analogous biological development understood psychological development children occurs stages capacities differ adults stories activities books film video games developed specifically child audiences countries responded special needs children rise digital entertainment developing systems television content rating systems guide public entertainment industry 21st century adult products entertainment available children internet private use constitutes significant change earlier times time expended children indoors screen based entertainment remarkable collapse children engagement nature drawn criticism negative effects imagination adult psychological forms venue entertainment ancient times continuing 21st century original purposes impress visitors especially important ones occasion showcase supporting music dancing integral court helped develop skills important components celebrations weddings civic political achievements military engagements victories religious obligations modern times commercially available example restaurants combined performance dinner theatres cooking professional form entertainment global competitions music music supporting component kinds entertainment kinds performance example enhance storytelling dance opera usually incorporated dramatic film theatre productions music universal popular type entertainment entire performance concerts given depending rhythm instrument performance style music divided genres classical jazz folk rock pop music traditional 20th century performed music available pay performers available individuals entertainment industry broadcasts pre records sale wide variety musical performances artificially provide entertainment performance choral orchestral groups ensemble live performances use specialised venues small large indoors outdoors free expensive audiences different expectations performers role performance example audiences expect listen entertained excellence music rendition interpretation audiences live performances entertained chance participate listeners entertained pre recorded music listen privately instruments musical entertainment solely human voice solely instrumental combination performance given vocalists performers small large group turn entertaining audience individual passing small large singing generally accompanied instruments forms notably cappella singing modern concerts use special effects accompany performances singing dancing games games played entertainment purely entertainment achievement reward played teams online professionals players audience non players people entertained watching chess championship hand players game constitute audience turn play entertainment children playing game deciding audience player equipment varies game board games monopoly need board markers oldest known board games game played enjoyed card games poker bridge long played evening entertainment friends games needed deck playing cards games played numerous strangers organised involve participation non players gambling geared children played outdoors including hide seek blind man bluff list ball games extensive includes example lawn bowling sports forms balls options cater wide range skill fitness levels physical games develop agility motor skills number games puzzle games like cube develop mental prowess video games played controller create results screen played online participants joining remotely second half 20th century 21st century number games increased enormously providing wide variety entertainment players world video games popular east asian countries south_korea reading reading source entertainment long time especially forms performance unavailable costly primary purpose writing inform reading known capacity distract everyday worries stories information passed tradition oral traditions survive form performance poetry example drastically declined literacy arrived strength return oral advent printing reduction costs books increasing literacy served enhance mass appeal reading furthermore texts reading ceased painful process act pure pleasure 16th century europe appeal reading entertainment established literature genres designed purely entertainment example use verse strict predictable rhyme rhythm create humour audience listeners readers interactive books choose adventure literary entertainment comics cartoons literary genres use drawings graphics usually combination text convey entertaining narrative contemporary comics elements fantasy produced companies entertainment industry unique authors offer personal philosophical view world problems people face comics superman type examples second sort include individual work years produced popular comic called relationships cast child characters producing cartoons incorporate social criticism japanese manga style differs western approach encompasses wide range genres themes readership ages caricature uses kind graphic entertainment purposes ranging merely putting smile viewer face raising social awareness highlighting moral characteristics person comedy comedy genre entertainment component providing laughter amusement comedy sole purpose form contrast piece valued contributor forms entertainment including literature theatre opera film games royal courts example byzantine court presumably wealthy households focus orchestrated humour expected obliged fun court emperor members imperial family highly structured role consisted verbal humour including insult ridicule non verbal humour presence audience medieval times comic types dwarf considered essentially comic type fool necessarily funny represented shortcomings individual shakespeare wrote seventeen comedies use techniques called performers writers comedy jokes parody wit humor unexpected effect irony liner jokes satire comedic effect literature comedy primary purpose meaning word comedy audience expectations changed time vary according culture simple physical comedy entertaining broad range people ages cultures sophisticated national appear style references amusing culture performance live performances audience constitute major form entertainment especially invention audio video recording performance takes wide range forms including theatre music drama 16th 17th centuries european royal courts presented complex theatrical involving dancing singing acting opera similarly demanding performance style remains popular encompass forms demanding high level musical dramatic skill collaboration like production expertise audiences generally appreciation entertaining performance applause performers run risk failing hold audience attention failing entertain audience dissatisfaction brutally honest direct course ought know singing good song giving good helps arrest company attention case devised plan bring entertainment end abruptly plan told throw wet course received wet force face desired effect putting end giving house performance artist poet storytelling storytelling ancient form entertainment influenced forms entertainment thinking human conflicts contradictions stories delivered directly small listening audience presented entertainment component piece relies narrative film drama ballet opera written stories enhanced illustrations high artistic standard example illuminated manuscripts ancient japanese ones stories remain common way entertaining group journey showing stories pass time entertain audience travellers pilgrims literary work 14th century 16th century journey west journeys completed faster stories told passengers route cars delivered form technology power stories entertain evident famous ones story persian professional storytelling tradition woman saves life telling stories connections different types entertainment shown way stories like inspire retelling medium music film games example composers inspired story turned orchestral work director film adaptation innovative video game based tale stories told music dance example tradition performance accompanied orchestra similarly traditional punch epic narratives poems cultures tell gripping tales inspired countless stories forms entertainment examples include hindu homer odyssey arabic novel ibn persian epic celebrated tale collections stories similarly influential originally published early 19th century collection folk stories significant influence modern popular culture subsequently themes images symbols structural elements create new forms entertainment powerful long lasting stories foundation stories called origin creation myths myths australian epic hawaiian stories origin world developed books films music games way increases longevity entertainment value theatre theatre performances typically dramatic musical presented stage audience history goes times leading musicians actors performed widely competitions example aristotle teacher wrote theory purpose theatre aristotle posed questions function arts shaping character member ruling class merely watch performances participant perform kind entertainment provided belong elite egypt strong theatrical tradition later wealthy patrons rome staged far lavish productions expectations performance engagement changed time example england 18th century prejudice actresses faded europe generally going theatre socially dubious activity respectable middle class late 19th early 20th centuries variety popular increased music halls available new drama theatres russia opened time commercial newspapers began carry theatre columns reviews helped theatre legitimate subject intellectual debate general discussions art culture audiences began gather appreciate creative achievement marvel entertained prominent stars music halls popular time united_states england canada australia new_zealand eventually superseded plays musicals performance poetry long history theatre venue type performance known stand comedy 20th century radio television broadcast live extended theatrical tradition continued exist alongside new forms stage spaces set audience create theatre types stage types seating audience including impromptu improvised temporary elaborate traditional permanent erected indoors outdoors skill managing organising preparing stage performance known audience experience entertainment affected expectations type stage type standard seating provided cinema film films major form entertainment films entertainment primary purpose documentary film example aims create record inform purposes work medium global business beginning brothers send world instructing film interest public launched distributed world war films meeting enormous need mass entertainment decade 20th century cinematic programmes combined random americans contrived way producing illusion motion successive images french able transform scientific principle commercially lucrative spectacle film entertainment industry early days increasingly sophisticated techniques film medium delight entertain audiences animation example involves display rapid movement art work techniques particularly appeals younger audiences advent computer generated imagery cgi 21st century possible spectacle scale dreamed 1930s 1950s movies radio mass entertainment second decade 21st century technological changes economic decisions risk reduced quality range films produced sophisticated visual effects cgi techniques example humans create realistic images people landscapes events real fantastic non living items normally entertainment game physical form creators movie wanted audience believe looking actual bricks shot real camera actually create vast environments digital bricks inside computer convergence computers film allowed entertainment presented new way technology allowed personal resources screen films home theatre private venue quality experience public theatre similar way nobility earlier times stage private musical performances use domestic theatres large homes perform private plays earlier centuries films imagine entertainment forms turning stories books plays example new story film documentary history film gives survey global achievements innovations medium changes conception film making demonstrates films particularly hollywood tradition combines realism melodramatic intended form require deeper engagement thoughtful response audiences example award winning film takes government corruption theme film great dictator brave innovative parody political theme stories thousands years old interpreted film applying familiar literary devices new techniques cgi explore big themes human good evil courage despair love faith death themes main stay entertainment forms media excellence achievement films recognised range awards including ones france dance forms dance provide entertainment age groups cultures dance tone express culture history important stories provocative service comedy combines forms entertainment music movement storytelling theatre provides good example ways forms combined create entertainment different purposes audiences dance form cultural representation involves dancers audience members patrons coming globe vastly varied time periods africa asia europe dance constantly negotiating realms political social spiritual artistic influence dance traditions limited cultural group develop example africa dances dances dances forth ballet example highly developed western form dance moved theatres french court time dancers professional theatrical performers dances square dance emerged napoleonic years france country dances popular social gatherings like balls rarely performed hand folk dances dancing irish dancing evolved competitions adding audiences increased entertainment value irish dance theatre features traditional irish steps music developed major dance form international reputation dance associated female body women experiences female dancers dance entertain cases regarded distinct decent women use bodies living instead hiding possible society attitudes female dancers depend culture history entertainment industry example cultures regard dancing women form entertainment cultures established venues strip clubs deliberately erotic sexually provocative dances performed public professional women dancers male audiences political regimes sought control ban dancing specific types dancing disapproval music clothes associated nationalism racism played banning dances dancing example nazi regime american dances swing regarded completely german public offense needed banned similarly shanghai china 1930s dancing come excess plagued chinese society officials wondered forms entertainment banned banning effect making dance greater ireland banned stop dancing crossroads popular dance forms house barn dances dances banned like suggestive like twist associated african americans african american dancers typically banned performing shows civil war dances performed solo pairs groups performers improvised highly choreographed spontaneous personal entertainment children begin dancing private audience paying audience world audience audience interested particular dance genre celebration wedding new year cultural ritual specific purpose dance warriors like dances traditional dance ballet need high level skill training require high level energy physical fitness entertaining audience normal dance produces joy dancers animals animals purposes entertainment hunted entertainment opposed hunted food displayed hunt prey watched compete watched perform trained routine human amusement romans example entertained competitions involving wild animals acts performed trained animals watched lions bears danced music pipes horses trained bow dance turning wild lions wild violent confrontations wild performances time brutal animals perform trained routines acts human entertainment include tricks audience behalf player street organ animals kept ancient times kept later use arena entertainment entertainment value contests animals regarded sports example horse racing regarded sport important source entertainment economic impact means considered global industry horses carefully transported world compete races australia horse race run melbourne cup day public holiday public regards race important annual event like horse racing racing requires human riders racing people find entertaining watch animals race trained like horses dogs like use animals entertainment controversial especially hunting wild animals contests animals popular entertainment public illegal cruelty involved blood sports bear dog fighting contests involving animals remain controversial supporters detractors example conflict opponents shooting view cruel exercise proponents view entertainment tested court law fox hunting involves use horses strong theatrical component long significant cultural history involve animals variously regarded sport entertainment cultural tradition organisations set advocate rights animals concerns include use animals entertainment cases animal advocacy groups versus organisations accused animal abuse sides cultural claims circus circus described entertainment forms special type theatrical performance involving variety physical skills performing animals usually thought travelling performed big circus performed permanent venues regarded founder modern circus second half 18th century french performer credited developing art considered synonymous brought performances generally familiar traditional british beginning 17th century rope dancing animal tricks claimed direct link roman circus circus modern times demise roman circus foundation london years later nearest thing circus ring rough circle formed curious gathered village green magic form entertainment known stage magic performance based traditions texts magical rites cultural traditions ancient times references magic example found bible tradition sources stage magic performed audience variety media locations stage television street live parties events combined forms entertainment comedy music essential magic performances performance magic relies deception psychological manipulation hand forms audience illusion performer achieve impossible audiences amazed stunt performances escape acts example regarded fantasy held important place literature centuries offering entertainment millions readers famous legends written 5th 6th centuries 21st century young wizard global entertainment phenomenon book series sold million copies june making best selling book series history street performance street entertainment street performance forms performance meeting public need entertainment centuries integral aspect london life example city early 19th century filled spectacle diversion tradition art practice celebrated annual festivals basic forms contemporary street performance form circle tends gather crowd usually distinct beginning end conjunction street theatre musicians type potential lucrative performer likely donations larger audiences entertained act good control crowd patrons foot traffic second form walk act distinct beginning end typically provides entertaining unusual instrument audience stop watch form crowd walk act spontaneously turn circle form café performed restaurants bars type act occasionally uses public transport venue held range purposes mood public events designed attract attention activities necessarily divert normal traffic clear entertainment value audiences modern variant examples public people watching parade procession special effort attend audience mood primary purpose attract entertain people watch pass occasionally parade takes place improvised theatre space tickets sold physical audience global audience broadcast earliest forms parade grand sensational displays foreign treasures given triumphant roman generals celebrate victories presented conquered peoples nations prestige victor summer chose celebrate held different days extending month europe middle ages celebrated formal visit monarch city parade decorated streets passing shows displays annual lord mayor london example civic parade survived medieval times religious festivals especially incorporate indian festival entertainment appeal addition purpose religious rituals adapted evolved secular like del venice managed grow popularity holding secular sacred purposes balance christian pilgrimage muslim hindu appear outsider entertaining parade procession intended entertainment instead individual spiritual journey relationship spectator participant unlike proper different manner example divorced cultural context western consumption renders presence deeply problematic generally impress delight including unusual colourful costumes commemorate celebrate purpose context military intention religious audience participate role play parade uses new technology distance away likely strong appeal draw attention entertain fireworks fireworks public retained enduring popularity feature elaborate celebrations 17th century china classical antiquity europe military purposes fireworks popular 18th century high prices paid especially skilled italian ones summoned countries organise displays fire water important aspects court displays inspired means fire sudden noise smoke general sentiments thought fitting subject entertain sovereign awe fear sense glory days weddings provided occasion celebration famous uses fireworks celebrate end war austrian succession fireworks caused fire accompanying music royal fireworks written popular aside contribution related military successes displays personal celebrations fireworks religious ceremony example indian temple deity taken procession lot singing dancing display fireworks fire sudden noise smoke fireworks significant public celebration entertainment example fireworks primary forms display chosen celebrate turn millennium world clock struck midnight displays open air parties greeted new year time zones changed century fireworks carefully planned choreographed let backdrop world famous buildings including sydney harbour bridge egypt athens red square moscow rome gate berlin paris london sport sporting competitions provided entertainment crowds distinguish players audience known spectators developments stadium auditorium design recording broadcast technology allowed site spectators watch sport result size audience grown larger spectator sport increasingly popular popular sports global appeal association football cricket ultimate international competitions world cup test cricket broadcast world large numbers involved playing sports notable major source entertainment millions non players worldwide comparable multi stage long form sport global appeal unusual takes place outside special run instead countryside aside sports world wide appeal competitions olympic games entertainment value sport depends culture country played example united_states baseball basketball games popular forms entertainment national sport new_zealand rugby union iran freestyle wrestling japan unique wrestling contains ritual elements derive long history cases international running group participants create blend sport entertainment largely independent spectator involvement social component important competitive evolution activity sport entertainment affected local climate conditions example modern sport associated hawaii snow skiing probably evolved scandinavia sports entertainment offer spectators spread world people originating countries remain known prowess climate offers chance adapt sport case ice hockey important entertainment canada shopping exhibitions existed ancient medieval times displaying wealth innovations objects trade offering specific places entertainment medieval market small shop shopping offered forms took away everyday modern world merchandising entertainment spinning signs flashing signs music video screens interactive computer day care 19th century encourage arts commerce truly international hugely popular having enormous impact international ideas example facilitated international cooperation ideas innovations standards london paris excess million visitors entered london paris vienna philadelphia chicago smaller shows world world war million visits recorded world expo form spectacle entertainment influenced architecture patterns fundamental matters human identity process established close relationship rise department stores art museums modern world mass consumption entertainment industry safety large festivals religious secular concerts clubs parties celebrations involve big crowds earliest times crowds entertainment associated hazards dangers especially combined recreational consumption alcohol ancient greeks example romans consequence excess crowds produce social norms behaviour causing injury death example free concert outdoor rock festival list incidents includes caused terrorism bombings targeted nightclub especially fire investigations carried station nightclub fire demonstrate lessons learned fire safety earlier events fire necessarily result lasting effective change efforts prevent incidents include appointing special officers medieval lord modern times security officers control access ongoing improvement relevant standards building safety tourism industry regards safety security entertainment venues important management task industry kings rulers powerful people able pay entertainment provided cases paid public entertainment people generally entertainment possible attended live performance technological developments 20th century meant entertainment produced independently audience packaged sold commercial basis entertainment industry referred business industry relies business models produce market broadcast distribute traditional forms including performances types industry sophisticated economics separate area academic study film industry entertainment industry components include hollywood bollywood film industries cinema united_kingdom cinemas europe including france germany spain italy sex industry component entertainment industry applying forms media example film books dance performances development marketing sale sex products commercial basis amusement parks entertain paying guests rides roller coasters train rides water rides dark rides events associated attractions parks built large area subdivided themed areas named lands amusement park based theme parks focus theme sea life consequences development entertainment industry creation new types employment jobs writer musician composer exist people work likely employed company patron new jobs appeared special effects supervisor film industry amusement park prestigious awards given industry excellence types entertainment example awards music games including video games comics dance magic sporting awards results skill entertainment value architecture architecture entertainment purpose built structures venues entertainment accommodate audiences produced famous innovative buildings theatre structures ancient greeks architectural importance theatre reflection importance community apparent effort design care detail romans subsequently developed stadium oval form known circus modern times buildings entertainment brought fame cities designers example world heritage site london entertainment contains indoor arena music club cinema exhibition space germany theatre designed built performances specific musical composition chief architectural concerns design venues mass audiences speed safety speed venue emptied important safety large crowds long time disperse badly designed venue turn creates safety risk disaster example poor aspects building design contribute audience deaths important design considerations theatrical venues 21st century entertainment venues especially likely figure leading architectural genres require new approach design need sophisticated entertainment centres multi experience venues capable enjoyed diverse ways architects design distinct functions mind sports entertainment centres playing host live audiences sports entertainment studios serving viewing listening requirements remote audience architecture entertainment architects push boundaries design construction create buildings entertaining exceed expectations public client aesthetically outstanding buildings designed type tourist attraction significant international museum apparently usable buildings deliberately constructed decorative purpose intended practical hand architecture entertainment pretending functional tourism industry example creates buildings attractions purpose instead entertain visitors cultural experiences buildings history sacred spaces purchase intentional tourist attractions divorce buildings past difference historical authenticity contemporary entertainment venues theme parks hard define examples include preservation grim civil war history conversion slave dungeons tourist attractions example presentation indigenous culture libya specially constructed buildings amusement parks represent park theme usually authentic completely functional effects developments electronic media second half 20th century developments electronic media possible delivery entertainment products mass audiences globe technology enabled people hear participate familiar forms stories theatre music dance live rapid development entertainment technology assisted improvements data storage devices cassette tapes compact discs increasing development easier faster global 1940s radio electronic medium family entertainment information 1950s television new medium rapidly global bringing visual entertainment black white colour world 1970s games played hand held devices provided mobile entertainment decade 20th century play combination products entertainment industry traditional forms entertainment available personally people select entertainment product piece music film game choose time place use portable media players emphasis computer site film consumption significantly changed audiences encounter films notable consequences rise electronic entertainment rapid recording storage methods example speed change driven electronic media course generation television medium receiving entertainment products went unknown novel finally superseded estimate percent households wii console percentage owned television expected halfway second decade 21st century television completely replaced online entertainment called digital revolution resulted increasingly marketplace caused difficulties governments business industries individuals try sports stadium future increasingly competitor television viewing terms comfort safety constant flow audio visual information entertainment available flow effects shift likely include public architecture hospitals nursing homes television regarded essential entertainment service patients residents need replaced access internet time ongoing need professional shows continuity traditional entertainment convergence second decade 21st century recording replaced digital recording forms electronic entertainment began converge example convergence challenging standard practices film industry success failure determined weekend run today series exhibition windows dvd pay view video demand profits industry adjustment release new commercial product directly video hosting services media convergence said technological convergence cultural result deliberate effort protect interests business entities policy institutions groups cultural cultural consequences convergence include interactive storytelling way single franchises distributed impact range delivery methods greater diversity ways signals received packaged viewer terrestrial satellite cable television course internet affects entertainment venues sports need designed live remote audiences interact increasingly sophisticated ways example audiences watch highlights statistics order tickets merchandise generally tap stadium resources time day night introduction television altered availability cost variety quality entertainment products public convergence online entertainment having similar effect example possibility popularity user generated content distinct commercial product creates audience model makes programming obsolete individuals corporations use video hosting services broadcast content equally accepted public legitimate entertainment technology increases demand entertainment products offers increased speed delivery forms content relatively stable storytelling music theatre dance games earlier centuries
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