master master platform run gun video game released nintendo_entertainment_system localized version japanese game titled loosely translates super war records simply called released june game released north_america november europe april game master series spawned spin titles sequels game features character named jason follows pet frog fred hole earth finds tank uses battle radioactive player controls jason tank 3rd levels gameplay find whereabouts fred defeat leader game praised smooth play control level designs detailed clean graphics music criticized high difficulty level lack save points game published plot game takes place planet 3rd located near center way advanced civilization flourished year emperor conquered rest outer space declared god dark star cluster invade conquer 3rd survivor raid escaped plans build weapon defeat forces build purpose tank called metal attacker driven boy named lead counterattack game opening sequence shows dropped battlefield plot adapted western release master shown beginning cinematic ominous music plays background game starts person named jason pet frog named fred day decides leap fish bowl door fred touches radioactive chest grows size fred chest fall hole earth jason chases fred hole leads large underground sources jason chased fred hole game instruction manual says jason fell hole trying reach fred finds armored tank named 3rd vehicle designed battle radioactive live inside earth jason mounts find whereabouts fred destroy leader opening sequence described greatest scenes video games gameplay master modes gameplay depends situation location player mode player controls dimensional platform mode second mode player controls jason outside platform mode perspective gameplay perspective consists series players navigate defeat enemies way gameplay non linear players return earlier levels order advance later levels game objective complete levels destroy bosses weaponry guns grenades special weapons jason inside mode player attack main cannon shoot left right determined orientation tank special weapons special weapons limited ammunition collected exploring game include following missiles fired shoot missile enemy screen thunder break fires high damage lightning bolt downward multi missiles simultaneously fires set missiles enemies players select special weapon monitor amounts special weapon left pressing start button gameplay perspective consists series players defeat enemies way player switches mode perspective leaving tank entering small located game perspective players jason direction destroy gun hand grenades mode players upgrade gun collecting gun gun point jason receives damage hazardous objects players obtain additional vehicle functions destroying bosses functions include weapon upgrades abilities swim freely underwater drive walls ceilings ground game colloquially known grenade easily defeat game exploit player throws grenade boss grenade exploding causing damage boss player game remainder action screen grenade remains active continuing damage boss seconds player game find boss destroyed jason separate power meters decrease sustain damage enemy hazardous object jason falls high place players power meters collecting power appear game player jason health time entering player loses life power meter runs game ends lives lost players continues allow restart game level lost lives gauge monitors thrust remaining located left screen power meter additional thrust obtained collecting development game released japan simply called june released title master north_america november europe april released playstation volume memorial series game released wii virtual console service north_america december game virtual console release marked north american release deciding return developing video games western market partnership released virtual console japan june wii september nintendo 3ds released north_america 3ds july game saga released created credited direct master game time development team people included main programmer sub programmer lead designer character designer sound programmer game opening sequence designed map overall layout bosses oversaw phases game development interview said trying best action game date game vehicle wanted bring life sense action incorporated environment way players hadn experienced point wanted large expansive maps support vision game design came able transport original ideas directly game far nes graphical capabilities taken time said goal try pull best graphics nes date simple graphics standard nes time firm belief possible better feel like pulled able people nes left impression office heard visuals influenced work games later nes developers game music sound designed cooperation staff outside composer previously worked scores company titles credited giving company good reputation video game music late 1980s lamented people working anymore separated years members development team created system alternating modes game planning team came idea eventually able game including navigating ceilings walls team created portions allow jason shoot directions enable express large bosses impact want design gameplay linear progression instead drew inspiration influenced nintendo create game allowed players freely levels according wanted player experience feeling excitement comes discovering difficult search composed map allowed player freely different areas great deal thought element game design mean best possible way wanted player struggle game localized japan master western markets north_america plot elements normally present anime featured popular division asked japanese development team change game original plot elements game plot changed jason pet frog fred planet 3rd jason tank original staff omitted portion map fourth level player forced control jason desperate suicide leap ladder suspended mid air complaints staff reception development team headed confident produced great game sell japan result received sequel originally planned game poor sales started development game north american release sold game impact led develop titles similar gameplay like new batch main designer helped design characters incorporated gameplay elements remake master goal players recall think original master goal find way evoke game master received praise reviewers gameplay electronic game player later known electronic gaming monthly review lauded concept combining radically different video game genres continuous game added portion contributes depth gameplay said works game crowded game featured truly awesome games buyer guide review magazine praised overall gameplay tank control movements reviewer enjoyed game fast paced gameplay abundance rooms bonus areas explore praised gameplay saying player explore map style large responsive tank occasionally having leave tank explore foot compares sequences original halo video game nintendo life praised game responsive controls non gamesradar ranked 21st best nes game felt ahead time game received positive reviews graphics sound praised attention detail graphics adding transition levels new diverse environments introduced praised fluid animation movement creatures perspective music found music pleasing noted different tracks scored separate level praised game impressive graphics saying graphics varied distinctive drawn adds regard called music game best bit era noting tempo tracks high quality sound effects ign described music memorable nintendo said game sound effects music bolster gameplay graphical atmosphere main criticisms master difficulty ign mentioned lack save features game completed sitting added players need exploit grenade beat bosses criticized game difficulty foot portions saying bosses difficult beat enemies entering screen players lose life falling far mode ign agreed lack save features saying game difficulty dying near end game having restart game save points caused frustration players parish criticized game having limited number continues graphics perspective saying display incredibly compared tank sections protagonist head providing total body mass reviewers found criticisms gameplay mentioned character holds gun right hand requiring player compensate moving left shooting enemies player left screen thomas echoed concerns later review adding requires players mentally adjust target enemies center thomas criticized control tank particular lack traction said cause players roll platform cliff parish criticized gameplay perspective saying gun players uses weak continues adding upgrades player takes damage high powered beam death stupid unreliable mild discomfort game received notable gaming magazines featured cover premiere issue december electronic gaming monthly listed game games list premiere issue nintendo_power game debuted nes games list march april issue later climbed august peaked september adventure link super mario legend magazine listed best games time list electronic gaming monthly listed games time list ign listed nes games list nintendo_power reviewed game february issue overview nes games magazine felt overlooked sell review said licensed character improve sales praised graphics gameplay saying action switches scrolling stages stages view later 100th issue september game listed 63rd best games time list citing fast furious gameplay legacy winter consumer electronics las_vegas announced planning develop sequel came instead software creations developed north american exclusive sequel master sega genesis later releases include master boy game boy master enemy released japan master blasting playstation imagining game master released nintendo service north_america february books published novelization written pen book series collection loose nes games wrote similar bases loaded second season books series acts violence portrayed games including death scenes removed result bosses portrayed book projections placed said master hardest book write lack middle plot come details game connect game actual opening conclusion use novel plot game sequel master blasting making novel worlds power series video game series interview surprised game reception outside japan named favorite memorable bit titles said kind funny time sense game success years following original release young staff member office said like definitely super famous game designer american creator bit trip series memories playing master child acknowledged game clone featured tank jump storyline said presented way felt meaningful added game music convinced video game music high quality memorable evocative listed game 11th best nes game time nes games list staff said game action game worked like nes game noting expansive map like paste magazine ranked 2nd greatest nes game time legend cited tank additional abilities main reason ranking december 3rd appearance flash game version release game tank possesses abilities character game limited supply ammunition players need collect power ups enemies order fire missiles necessary defeat version allows ceilings december game updated include skins skin changes level enemy interface graphics based according game designer planned game beginning left release time april day hoax april day april announced sequel game released virtual console titled master destination fred according press release game purported tested machines los_angeles area discovery copies game headquarters japan founder said blown away saw going boxes stored code promotional items hand release virtual console market finding completely unknown literally stunned knew virtual console fast happen story supposed continue english plot master game boss originally intended jason fred jason managed defeat kill jason fred fred jason 3rd injected inside fred battle ireland described pretty clear video game spin kind adventure planned released virtual console april wii points ign discovering master destination fred video game archives suspected april day hoax said release possible release new bit title strongly suspected hoax said proof game existence temporarily mentioned nintendo lets anybody games coming virtual console later confirmed website sequel april day hoax
Blaster Master