nights storm nights storm expansion pack role playing video game developed published released late north_america europe australia like previous entries nights series storm based paper pencil fantasy role playing game uses game edition storm inspired older video games like gate franchises storyline events fourth edition follows adventures group merchants areas forgotten realms campaign setting storm received mixed reviews critics reviewers pleased new features introduced game like options party overland map impressed game storyline technical achievements gameplay storm expansion continues formula role playing video game played overhead person perspective players create character lines rules selecting variety traits race class feats new character creation options include gray races class prestige classes rest player party created unlike nights pre characters available player interested complete party explore regions forgotten realms continent game provides overland map different areas like towns dungeons map characters use skills identify treasure monsters points interest quests secret locations party rest map puts risk random encounters form wandering monsters combat players access variety abilities magic spells based makeup party storm uses based system action requires random number generated die roll player control character individually selecting specific actions taken enemies allow game artificial intelligence fight pre selected set behaviors character defeating monsters completing quests experience points party gain levels powerful player character engage activities outside combat completing quests interacting non player characters conversation characters player character influence skills diplomacy entire party assist process appropriate skills characters create weapons armor goods raw materials system skill based crafting storm includes regional economy players establish trading outposts towns create routes providing merchandise consumers route personally observed managed player providing security attacked plot plot events characters described universe tone setting like games nights series storm takes place forgotten realms campaign setting continent planet set regions visits locations featured previous games city shadow war depicted nights subsequent disappearance game protagonist knight captain surrounding area declining economically merchant companies attempting establish region limited success story storm story begins player character escorting ship called sailing captain quickly advises party decks anticipation impending storm violent storm coupled possible act sabotage shores nation captain missing party quickly sets work organizing survivors finding positions nearby equipment wreckage long tribe discovers group leader issues challenge unknown language passengers claims speak tongue inadvertently insults battle defeated group humans approaches arrests party suspicion escorting open palm market nearby city local merchant named party behalf revealing recipient goods traveling aboard subsequently recruits party investigate ship demise whereabouts captain rescuing captain investigating wreckage recovering goods merchant offers characters employment trading corporation party missions establishing trade routes protecting group continues expand trading operation eventually discover large plot involving followers new god learn evil human settlements temples posing merchants commits act murder party learns adopted guise characters given option aiding powerful house shifted attention new god order stop house plot conquer party infiltrate house stronghold temple world assassinate high priest powerful called herald gift god party opportunity development began end development expansion mask initially referred designers game formally announced june developed creators mask given release date fourth quarter despite released fourth edition storm continue use edition rules design team storm smaller mask given shorter development period like nights inspired older role playing video games storm fallout gate series assistant producer said game plays like classic game intended authentic pencil paper offering players light hearted approach focus exploration designers included party system felt oriented ability custom entire party allowing party members collaborate social interactions game programmers instructed include ability change party members player wished storm storyline occurs concurrently mask set region story shaped lead designer written designer team leads decided create adventure considered line roots departing epic stories presented mask evans said direction title seen finding random random searching overland map addition class variety personalities game music composed mind evans wanted themes portray feel light hearted adventure audio director collaborated composers games like heroes magic series rookie composers option live orchestra decided include music game implemented overland map feature allow players opportunity explore areas game great detail designer said furthermore provided opportunity increase effectiveness skills frankly previous titles created map design philosophy centered space explains essentially term space exists things mainly concerned study interested looking cells body surrounds cells referred space designing building space floor space way space games like fallout gate final fantasy course storm conveying monster filled roads plains forests travel way meet interesting people possibly kill map prototype inspired map seen films behaved similarly normal gameplay decided create dynamic space characters able avoid monsters having high survival skill find hidden items locations high search skills groups observed interacted players including helping fight aggressive monsters trade created game economic subplot visible player actively protect investments overland map feature created community mind players nights modify map options individual basis storm ready mass production november released november north_america november europe december australia available download digital distribution service reception storm received mixed reviews critics generally pleased departure previous games series terms open ended gameplay similarities old school role playing video games criticized game story frequency random encounters runner rpg category ign video game convention reviewers favor storm focus exploration ability postpone ignore game main storyline compared gameplay older role playing video games fallout reviewer said game good old days adventure video gaming ign said feels like homage old school games past ability entire party instead main character welcomed gamespot reviewer noting playing solo hero chosen great destiny roll party average like way classics like gate franchises noted gate actually contain ability create entire party single player mode multiplayer possible ign saying strange kind joy comes creating party reviewers appreciated allows typically social skills entire party conversation gamespy said terrific convention game responds member party characters option special comment conversation open unavailable avenues reviewers grateful time based spirit eating gameplay mechanic mask included reviewers generally praised storm use edition rules exception gamespy expressed skepticism preview game game handling character death received despite faithful pencil paper version previous video games unlike nights mask defeated characters automatically revived battle storm requires powerful spell coin dead allies reviewers considered requirement gamespy said merely forces player troop town meaningless random encounters realistic means world players fight newborn gods snakes simply fun gate worked decade ago need wheel critics gave game technical achievements lukewarm reception reviewers described electron engine aging said year old engine surprisingly sluggish looks dated simplistic overhead map adds visual isn bad looking game referred graphics ign said world map bit ugly storm looks slightly better predecessors critics widely panned voice acting praised music focal point criticism storm story critics considered focus trade economics shallow compared epic adventures presented mask gamespy referred storyline generic adventure gamespot said quests reflect mundane storyline run lot lame kill specific monsters recover lost stolen merchandise clean bunch formulaic dungeons caves like complaints included presence random encounters overland map considered excessive long load times
Neverwinter Nights 2: Storm of Zehir