advance wars days ruin advance wars days ruin titled advance wars dark conflict europe australia turn based strategy video game nintendo handheld game console fourth installment advance wars series preceded advance wars dual strike released north_america january europe january australia february japanese release announced title wars canceled delays october available japan club nintendo downloadable platinum status reward nintendo 3ds system advance wars days ruin intended darker atmosphere tone contrast previous installments series features new storyline independent previous games set amidst post apocalyptic world story focuses 12th battalion surviving remnants military country locked century long war rival prior devastating global shower aftermath battalion saving survivors disaster despite shattered nations war disease sides mysterious faction unknown motives takes advantage destruction pushes sides deeper conflict scenes gameplay objective days ruin player use military force defeat enemy force certain single player missions special objectives ways defeat opponent destroy enemy units capture headquarters battle system turn based forces headed commanding officer turns building commanding units grid based maps turn units consist ground sea air units different types terrain attack enemy units perform actions submarine friendly units factors affect battle fog war phenomenon prevents players seeing enemy units visual range units weather conditions powers powers entire cast previous games replaced new characters powers toned longer affect units battle map tag powers dual strike allowed players twice turn removed players gain powers later campaign significant role overall gameplay unit producing property join specific unit automatically promote unit level cost half unit value unit advantage friendly units certain range zone effects generally minor advantages attack defense effects constant unlike previous games benefit units zone damage dealt units zone power meter fills slightly rate bar hit points worth damage inflicted power meter filled zone grows larger meter activate power effect battlefield repairing allied units damaging enemy units temporarily altering weather conditions addition offensive defensive normally apply zone applies allied units battlefield turn power active unit destroyed meter returns able unit new units properties terrain units level battle increasing capabilities units increase level enemy unit destroy level unit identified highest level units higher levels powerful new units power increase slight unit experience persistent player begins mission new units unit prices units renamed new ones introduced new land units include bike highly mobile infantry unit capture properties armored vehicle unit reveal areas affected indirect fire unit strong tanks ability counter attack direct attacks strongest ground unit game new air units include weaker lower cost strike ground units seaplane produced carriers attack unit limited fuel reserves additionally single new sea unit armed missile use transport infantry unit battleship given ability fire turn making indirect combat unit able new properties introduced including temporary properties constructed rig unit known temporary properties build new units like properties stationary resupply bases providing defensive cover units captured rig unit construct temporary properties temporary port temporary airport additionally new radar property added captured tile radius fog war new terrain available game movement ground vehicles ruins provide minor defense bonus ground units hiding places fog war fire impassable surrounding area fog war movement naval units mist provides defense bonus hiding places naval units forms impassable wall unit cross generated destroyed contact disappears allowing units pass contact destroyed campaign campaign plays missions story scenes tie plot occurring battles addition training missions unlocked missions completed training missions challenging entirely optional played separately campaign new feature days ruin campaign missions played individually player completes like training missions campaign missions selected main menu time completing mission player awarded rank starting lowest going highest ranks based categories power technique speed determined meeting certain conditions battle categories rated scale added form numerical ranking addition letter ranking example score earns ranking unlike previous games numerical score converted points purchase new maps instead unlocked completion certain missions maps exception training missions available beginning gameplay departure previous games included factions campaign days ruin features 12th battalion red blue yellow black beast black allied considered separate faction factions different names american european japanese versions game multiplayer series days ruin includes online multiplayer nintendo service feature players share custom map designs download maps custom maps sharing custom maps feature present advance wars games maps included game use local multiplayer designed player matches multiplayer games played game card player pass game player turn course systems possible set sides useful studying commanding officers table includes pal names characters question right hand forward slash custom maps players create custom maps maps tested given approval ratings players world players download randomly selected maps nintendo connection choose maps based approval ratings order map player win rate based difficulty maximum size maps tiles player time player map original replaced maps dimensions tiles game able store custom maps online multiplayer online multiplayer player choose match random opponent world match player exchanged friend codes worldwide matches limited players weather conditions randomly generated map randomly chosen set list worldwide match players choose want opponent close skill level play opponent regardless skill level playing friend options opened allow greater match type weather duration match voice chat supported playing friend unavailable worldwide online play online multiplayer extreme advantages local multiplayer players option local multiplayer requires player game card increases limit participate players classic maps previous advance wars games player maps player maps player maps playable local multiplayer custom maps multiplayer conditions maps players like previous games option use game card play players accomplished passing player player completed turn plot plot days ruin considerably darker unrelated plots previous games humanity killed following devastating strikes destroyed civilization caused massive dust cloud sun preventing preventing growing crops scattered survivors pick wreckage remnants military patrol ravaged landscape factions protecting innocent prey following disaster nations young cadet military academy named escapes ruins academy mess hall confronted beast sergeant gone rogue leads small band raiders rescued 12th battalion nicknamed wolves takes group cause saving survivors strikes possible search discovers mysterious remember knows detailed military information later names isabella vital battalion end beast reign terror year strikes 12th battalion comes contact learns war raging reluctantly sides leader advances force eventually defeating fort distraught ruthless execution commander 12th battalion break prisoners camp executed group escapes stays hides abandoned city buy time infuriated orders use new weapon completely destroys city killing troops searching later leads force preventing launch wave deadly missiles defeating process personally shoots kills death unexpectedly attacked soon private military contractor secretly supported supplying weapons mass destruction leader taken advantage world devastation carry horrific biological psychological experiments unable undertake creating spreading terrible new disease called causes flowers bloom infected individuals sole purpose studying survivor reactions despite numerous attacks massive bomber great owl battalion survives brings great owl eventually pursuing main laboratory fortress nest end killed destruction lab war finally brought end year later village founded 12th battalion conflict begins flourish new found peace sun seen rising nearby hills time strikes giving hope brighter future development days ruin announced advance wars media details installment given tentative months later october playable demo version showcased games paris france new darker style revealed october game title officially released advance wars days ruin north american version planned shipping date january alternate advance wars dark conflict european australian versions released early december advance wars days ruin features style unlike previous entries series asked changed developers stated wanted surprise people people localized days ruin english commented design change came reading comments people state effect like game love game thing designing new style setting plot developers discovered japanese people different view war american people citing previous titles war result designed game somber influence new setting advance wars successful north_america japan developers discussed kinds people exist world people seek help people attempt taking control pieces land attempt supplies kill gets way added wanted advance wars title veterans series find fresh setting reason design change distant future science fiction setting developers felt didn fit style previous titles asked feared gamers turned changes developers responded saying fight fear developers felt innovation series turn players introduced new gameplay mechanics new setting discussing elements plot morris character tells jokes developers commented elements dark elements game showing stability survivors mental conditions decision include dialogue previous entries series ensure new world new characters player developers acknowledge distract strategic gameplay developers felt dialogue story enjoyable players opposed vehicle gameplay forward asked days ruin attempt bridge series fellow series developers commented increase volume like intention explained placed importance individual units advance wars improving commanding officer developers intended require players employ tactical approaches maps introduction units gun vehicle reveal parts map hidden fog war commanding officers powers reduced importance previous titles developers added master play game commenting gun casual gamer quickly map covered fog war advanced player use strategic means unit added means speed stages fog war new units include bike means achieving faster tempo game asked modification crop added favor stealth jet advance wars dual strike developers commented inexpensive aerial unit easy use attack ground units unit added throwback older era demonstrating people world use means survival additions include rig anti tank rig modified version previous titles modified able build temporary buildings direct long range weapon specifically designed damage tanks modifications include battleship attack round produce low fuel aircraft called new unit attack carry units discussing online play game developers felt necessary limit online battles people battle explaining felt boring player sit screen people moves asked mechanism maps characters accomplished previous titles purchasing points coins won battle removed developers apologized commenting long felt mechanic detrimental enjoyment gamers busy time unlock things result designed game way allowed players play non story based map wanted introducing mechanics encourage players playing developers commented days ruin strategy previous entries series changes game compared titles interviewer asked developers features previous entries series including dual screen play survival mode combat mode hard mode dual screen play removed developers commenting implemented need use dual screens viewing units terrain allowed gameplay proceed seamlessly ability level players commanding officers introduced days ruin predecessor advance wars dual strike developers commenting gameplay centered players commanding officer mechanic replaced ability level individual units commenting mechanic required players work strategically deploy units survival combat modes removed fitting redesign world preferring focused game finally hard mode removed developers feeling normal mode designed way widespread audience enjoy commented earning high ranking mode good job effectively hard mode regional differences european australian release identical north american release days ruin terms storyline gameplay features minor details distinguish version differences names factions characters chapter names units significant dialogue changes receiving japanese copies game translate independently resulting unique versions region reception advance wars days ruin received generally positive reviews having aggregate scores gamerankings metacritic respectively nintendo_power gave positive rating calling game familiar battles online multiplayer noted taking wireless game preceded main flaws days ruin identified lack gameplay innovation game informer called excellent game criticized change charming roots post apocalyptic setting praised new turn days ruin taken series noted storyline darker close tone humor previous games new deployment feature called biggest change gameplay game criticized removal staple features series complimented new online play feature balanced advance wars experience ign gave game high rating taking risks artistic design criticized loss old single player modes favor new multiplayer content ign named advance wars days ruin best online multiplayer game nintendo game nominee awards ign including best strategy game best artistic design gamespot praised game online support map editor visuals criticized difficult campaign mode felt story wasn strong support darker tone game north_america days ruin sold copies january release close copies february bringing total sales region march
Advance Wars: Days of Ruin