shattered memories shattered memories survival horror video game developed published wii december ported playstation playstation portable platforms versions released january april appeared europe game seventh installment video game series serving reboot franchise installment retains premise original game quest find missing daughter fictitious american town set different fictional universe different plot altered characters alongside new ones endings available gameplay takes place parts framing person session shoulder perspective harry journey periodically interrupted occurrence shift alternate dimension answers given psychological tests therapy session affect gameplay elements harry journey designing prequel intentionally replicated elements installment wanted try different approach creating title series changes removal combat constant presence monsters thought unnecessary storyline composed soundtrack game series prominently feature dynamic music game received generally positive reviews graphics storyline voice acting soundtrack use wii remote praised reviewers reviewers criticized chase sequences duration deemed potentially frustrating short gameplay shattered memories installment series keeps premise writer quest missing daughter car crash leads different plot personalities roles characters game changed introduces new characters divides gameplay different settings section set office second town called silent hill section player non player character person perspective player responds questions completes psychological test fills colors pictures player responses tests aspects gameplay second setting including available areas physical appearance behavior characters encountered physical appearance monsters returns office periodically game second setting player guides shoulder view searches missing daughter snowy town harry equipped use phone check location global positioning system map photographs telephone calls moving certain spots high interference represented lot radio noise taking pictures spots figures seen unlock text messages expand story occasionally provide clues view details documents player objects game details gameplay based player views journey harry encounters puzzles mechanisms reward key required progress bonus wii version wii remote puzzle solving control cell phone game occasionally shifts alternate dimension called nightmare hostile monsters exist escape dimension harry find exit avoiding wandering creatures chase detection unlike previous installments series combat element gameplay harry entire duration game run hide slow monsters knocking objects block path throw creatures temporarily ward picking found lying ground running speed health damage endure dying decrease time monsters grab contrast previous installments series featured types monsters features type monster physical appearance changes response player actions inside outside nightmare realm including responses psychological tests plot game begins session conducted acts frame story harry quest suffering issues memory harry travels home search seven year old daughter hoping consciousness moves game real world nightmare frozen version town monsters chase finds family lives house police officer arrives decides police station caught harry eventually leaves car continue search eventually harry finds way local high school learns woman named attended school previously moved offers drive harry new address briefly stepping away returns find replaced claims harry lover acts time accepts ride shift nightmare car falls river harry escapes loses consciousness awakens wheelchair pushed town hospital tell file station town transitions nightmare harry escapes meets nurse injured crash escorts home request harry gives lisa pills returns find dead dying depending game actions taken player finding lisa corpse attempts arrest frozen nightmare emerges harry escapes home finds older claims wife tells lighthouse harry enters nightmare escapes eventually gets ride harry finds young aboard boat harbour sets course lighthouse harry wakes finds environment covered ice crosses frozen lake falls water passes harry dragged ashore near lighthouse confronts news died eighteen years ago car accident harry proceeds finds lighthouse counseling clinic patient therapy session adult denial father death harry enters office death continues fantasy father end game old video clip played variations clip available depending player actions harry love lost harry packs car tells blame parents separation drunk dad drunken harry demands beer blames drinking family harry bed lisa wicked weak verbally abuses harry ufo joke ending tells believes harry kidnapped aliens spaceship therapy session continues revealing dog grey alien regardless ending final scene shows packing away player collect game additional scene player obtain shows outside clinic development plans remake speculation possible remake based film circulating early idea remake considered early development prequel game silent hill origins rumours persisted seemingly confirmed february rated original game game officially announced issue nintendo_power developer origins developed development team members supporting network artists completion origins attempted closely replicate atmosphere gameplay elements silent hill game wanted create different horror game tenth anniversary installment thought time ideal game saw newly introduced wii platform way reach wider range gamers especially outside japan title exclusively released nintendo platform development costs xbox playstation gamers mindset decision gaming platform additionally developers wanted use wii remote incorporate gameplay elements radio static climax felt game good starting point instead continuing existing storylines adding mythology town fans series bring new ones decided setting characters changed old woman led town cult physically attractive young woman began game plot development team considered main appeal series early game development team members visited psychiatrist research use ice visual theme originated partly developers wanted create game previous games series featured theme snowfall common northeastern united_states fictional town located falling snow added limit player visibility build atmosphere developers included system psychological adjusted gameplay elements based player interaction game explained system ultimately little thing game piece content interact assigned little personality score added classical profile personality mapped research opening little significance player profile capturing multiple variations gameplay elements submission proved difficult according game producer loading times eliminated game maintain sense player developers felt creating game series style gameplay limited potential attempt game feel horror film protagonist regular person antagonist powerful avoided common survival horror gameplay feature player character skilled use weapons instead generated unarmed player character examined survival horror gameplay staple difficult combat sluggish opponents inspired zombie films modelled video games dark resident evil analyzed chase sequences films including horror films structure films powerful intelligent antagonist pursues protagonists developers drew inspiration common childhood running away unknown threat decided incorporate intelligent enemy capable trailing protagonist chase sequences designed evoke brief sense tension player developers want tension constant presence monsters concerned overwhelming player game interest story constant presence monsters thought irrelevant director said guy constantly attack monsters story surviving zombie apocalypse additionally information gathering game realistic corresponding modern life standards developers substituted text scattered documents common element survival horror games player interaction game environment use cell phone series composer scored soundtrack final contribution series resigned years company voice actress provided vocals musical pieces included game directed voice acting musician wrote lyrics pieces game series prominent use dynamic music composition introduced subsequently retracted based player actions major area game widely varying compositions ranging rock music produced game release playable demo available june annual trade fair expo received favorable reviews video game journalists group editors ign website gave game best awards wii category best overall game best adventure game best video game graphics technology game given best wii game award editors gamespot website article preferred games featured published wii north_america december europe february japan march australian release delayed june european supply problems caused economic effects major australian retailers struggled confirm available copies game months delayed release potentially damaging initial sales game playstation playstation portable versions published north_america january europe february japan march australia april available united_kingdom april compatibility planned cancelled games currently available reception according producer number pre ordered copies shattered memories looked good march game placed fifth list ps2 united_kingdom eleventh corresponding list wii games stated sales game low game eventually broke help ps2 port selling estimated copies review aggregator website metacritic displays averaged score shattered memories indicating generally favorable reviews ranked seventh place list nerve video games wrote dark dangerous grabs neck till throw right eyes ranked game fifth place list overlooked games wrote despite absence horror elements game nice experience ign included game list overlooked wii games wrote combination elements regarded positive delivered constructed paced experience unlike series seen daily_telegraph described innovative enjoyable survival year eurogamer wrote packed inventive ideas engaging sequence spirited poignant unsettling game delivers long return form horror adventures process according gamespot fantastic return core concept personal fear developers unorthodox decisions removing combat entirely decisions paid nintendo_power called compelling retrospective feature generally agreed gamespot stating installment noble arguably successful attempt revive reform survival horror genre scary genuinely disturbing shocking interesting according innovation installment capable standing silent hill series having use series reputation attract players conversely game informer considered frustrating controls dull pacing major flaws wrote fan interested fresh formula wii entry searching comes cost division gameplay puzzle based exploration chase sequences therapy scenes drew mixed comments reviewers wrote fast paced action nightmare sequences therapy scenes trapped nightmare feeling previous games ign wrote separation safe exploration run life monster scenarios transparent result inevitably come fear ice things said chase sequences severely rest game eurogamer wrote created welcome mix gameplay element reviewers divided chase sequences potentially frustrating quickly grew repetitive gamesradar expressed frustration similar enemies repetitive use stock scream neon kelly concerned absence possible death player character result game fear potentially caused player player character death major element survival horror genre use wii remote praised reviewers natural suited movement based puzzles scenes plot received praise reviewers found easier follow plot game game informer drew comparisons film director style gamesradar wrote storyline mature puzzles clear challenging atmospheric contributed game appeal said text messages minor characters introduced game overall narrative game duration considered relatively short reviewers seen reviewers said psychological elements multiple endings increased replay value game psychological elements criticized wrote far subtle gamepro herring said player element ambitious think went far changed details character dialogue reviewers praised graphics called detailed play placed game tenth list best looking games praised variety objects manipulated player detailed textures lent game environments authenticity soundtrack favorably received reviewers described moody atmospheric helping create tension voice acting similarly received believable additionally soundtrack won award audio design event held paris france paris game festival awards handed person jury french minister culture communication metacritic shows averaged score playstation port indicating generally favorable reviews gave ps2 port score wrote graphics control system wii version better port held playstation portable port metacritic displays averaged score indicating mixed average reviews gave score commented obvious visual sluggish controls inability directly control point review ports said control systems ports worked described technical triumph
Silent Hill: Shattered Memories