stealth game stealth game type video game tasks player stealth avoid overcome antagonists games genre typically allow player remain hiding avoiding noise games allow player choose approach directly attacking antagonists rewarding player greater levels stealth genre employed espionage counter terrorism rogue themes protagonists identified special forces spies thieves assassins games combined stealth elements genres person shooters early games emphasizing stealth include metal gear metal gear genre popular mainstream success metal gear solid stealth assassins thief dark project game genre metal gear solid released months later transformed relatively obscure series highly acclaimed profitable franchise numerous sequels thief pioneered stealth games games followed stealth series later games genre allowed player choose combine stealth tactics direct confrontation definition unlike action games stealth games challenge player avoid enemies altogether core gameplay elements modern stealth game avoid combat minimize noise strike enemies shadows completing objectives detected enemy referred common approach stealth games avoiding detection way successfully complete game usually multiple ways achieve goal different pathways styles play players hide objects shadows strike run past enemy enemy facing way player attracts attention enemies usually hide wait enemies abandon search planning important trial error stealth games emphasis physical combat skill player spotted games offer choice killing merely knocking enemy optional supported game players attempt avoid combat moral reasons demonstration skill game design hiding dark gameplay element light shadow important parts level design usually player able disable certain light sources stealth games emphasize audio design players able hear subtle sound effects alert enemies actions noise vary player walks different surfaces wood metal players noise attract attention order game include stealth gameplay knowledge artificial intelligence restricted ignorant parts game world stealth games takes specific consideration enemies reactions effects player actions turning lights opposed merely reacting player directly enemies typically line sight player avoid hiding objects staying shadows moving enemy facing direction enemies typically detect player touches moves small fixed distance overall stealth games vary player actions perceive react recent games offering wider range enemy reactions movements predictable regular allowing player strategy overcome adversaries players given limited methods engaging opponents directly stealth games restricting player ineffective non lethal weapons adversaries far superior equipment numbers providing player limited health makes combat scenarios extremely dangerous stealth games overlap survival horror genre players forced hide evade supernatural occasionally mundane enemies attempt track player examples hybrid stealth horror games include amnesia dark descent video game series history early developments stealth game boy pet personal computer game developed year old student october released november inspired store near university game involves boy entering convenience store attempting stealing symbols avoiding line sight detection owner caught player led away police presented game developer inspiration similar stealth arcade game based manga anime released april developed sequel released november pet requiring installed character generator module improved tile map graphics realistic movement game featured speech synthesis support later ported july game ported sega released arcade game called player mission secret documents waiting helicopter avoiding enemy use boxes hiding spots held world record stealth game originally available employed stealth elements focus gameplay players charged traversing levels stealing secret plans escaping players acquire uniforms disguise walk guards released included additions predecessor dagger close range kills greater emphasis enemy uniform software technically updated remake originally going feature original stealth gameplay body hiding cut game faster paced game ironically way later action games specifically person shooters released combined flight stealth based ground mission ground mission protagonist attempts sneak enemy territory false avoid detection knock gas enemies goal mission photograph secret documents avoiding released nintendo_entertainment_system utilized stealth elements action adventure framework mainstream stealth game released consoles available north_america nes version released metal gear placed greater emphasis stealth games time player character beginning weapons requiring avoid confrontation weapons found having limited ammunition weapon enemies able snake distance line sight mechanic hear non weapons security cameras sensors placed locations security alarm sounds snake spotted causes enemies screen chase snake disguise enemy uniform cardboard box use fight enemies sequel metal gear released evolved stealth gameplay predecessor introduced gameplay elements present including dimensional element height allowing players crawl hiding spots air underneath player distract guards knocking surfaces use radar plan ahead enemies improved including degree field vision turning heads left right detection different noises able screen screen limited single screen earlier games phase security alarm reinforcements called chase remain time losing sight leave area game complex storyline improved graphics establishing genre stealth gameplay appeared games 1980s 1990s seen turning point gaming history release metal gear solid thief dark project themed game stealth assassins released months metal gear solid making stealth based game highly anticipated metal gear solid transformed successful franchise large mainstream success increased power playstation console previous platforms allowed greater terms story game environment metal credited stealth genre thief credited pioneer genre stealth game person perspective dubbed person sneak use darkness shadows mode thief noteworthy contributions genre heavy use audio cues determine player level stealth establish tense atmosphere releases games genre drifted action allowing option direct confrontations series installment released allowed play style rewarded player elaborate assassination antagonists game employ genre device lives forever espionage themed parody released allowed player combine choose stealth overt violence person action role playing game incorporated stealth elements gameplay usa today reviewer found easiest difficulty setting character onslaught human robotic terrorists learn value stealth acclaimed metal gear series continued metal gear solid sons liberty playstation evolved stealth gameplay featured array new abilities including hanging opening hiding storage enemies hold gunpoint items ammunition metal gear solid sons liberty genre best selling game million sales followed metal gear solid million sales later developments present success metal gear solid extent thief stealth elements increasingly incorporated wide range video games numerous action games stealth elements way saw installment licensed splinter cell series attempt realistic game vein player discovered guards raise general alarm cause difficulty spike result automatic mission failure splinter cell notable state art graphics including dynamic lighting shadows effects contributed atmosphere game affected areas player hide sequel splinter cell tomorrow added multiplayer component stealth genre genre developed progressed stealth gameplay combined genres shaded game released stealth combined survival horror genre stealth genre year employed movie theme allowed player kill antagonists varying levels violence dependent time spent visual executions genre following year metal gear acid combined stealth gameplay metal gear series turn based strategy tactical role playing game elements card battle elements games metal gear solid playstation introduced camouflage genre set jungle game emphasized natural environment survival aspects food capture healing close quarters combat following year updated version metal gear solid introduced online multiplayer element genre release chronicles escape butcher bay based chronicles series movies game follows character attempts escape prison action stealth gaming combined seamlessly allowing character hide sneak fight way past situations game critically acclaimed followed chronicles assault dark assassin creed employed social element stealth game player able hide crowds civilians taking care blend year open world person shooter incorporated stealth elements gameplay multiplayer person shooter team fortress year person role playing game fallout following year metal gear solid guns patriots playstation introduced element stealth gameplay incorporated battlefield fought armies assassin creed predecessor elements stealth allowing player blend group civilians specific ones assassin creed allowed player distract guards coins hiring thieves featured notoriety level player recognizable paid officials tore wanted posters year thieves batman incorporated stealth elements different segments games multiplayer modes aliens predator incorporated stealth elements game tried incorporate stealth elements influenced thief importance lighting shadows developers later abandoned system citing realism factor game instead relies system based stealth vision enemies obstacles special abilities determines character visible forbes called best stealth games mark mark puts twist stealth genre posed unique factors lack corners character hide visibility presented developers overcame adding fog prevents player seeing things character visually representing enemy line sight noise character including far noise travels completion game player access harder difficulty called new game plus decreases visibility adding fog player removes noise enemy line sight
Stealth game