role playing video game developed published nintendo series released exclusively gamecube november japan march north_america europe unlike previous titles game feature random encounters instead player steal game features battle modes single player multiplayer gameplay game set region player protagonist member game player rescues shadow hearts antagonistic organization non player girl serves sidekick identifies shadow exhibited north american pre orders packaged bonus disc allows player download release game generally received praise directed graphics music commercial success million copies sold united_states japan gameplay role playing game viewed person perspective player controlling named default moves towns locations traversed type wheeled motorcycle battling enemy trainers completing quests items purchased locations game currency dollars battle starts screen switches turn based interface player enemies fight battles double battle format means time trainer carry time defeated trainer switch left battles conducted cities unlike games feature random encounters player begins game obtained game trainers strengths specifically designated shadow hearts artificially closed traded game boy advance games player shadow purple gauge drained battling coming like player gauge player bringing shrine rare time flute item shadow desirable status player gain experience points moves restricted shadow rush additionally shadow sporadically enter state battle causing player character attack condition selecting battle command aside story mode features non canonical battle modes quick battle mode player battle trainers friends obtained story mode randomly assigned ones battles mode result gain experience points money single player battle mode player competes game battles earns currency buy rare items gang battle mode players compete tournament use obtained story mode game boy advance games players use game boy advance games plot setting set region region wild found sequel adds wild spots region consists cities towns characters game player protagonist default named leo games player change starter fox like start higher levels starter team criminal organization uses machine technology capture trainers serves antagonistic entity game shortly game start shadow revealed main antagonistic force having partnered obtain trainers distributing places town employee organization employs workers administrators disco loving tempered queen venus scientist story game begins cold open destroys team hideout leaving organization starts stand dilapidated train engine middle desert converted shop opponent trainer named leaves stand heads oasis esque time men dragging sack defeating battle sack find girl ability shadow meet mayor bothered problem later leaving find reveal member excellent confronts results defeat finding expert asks join forces finding shadow game progresses target powerful organization known leaving visits kidnapped shadow openly offered winners town tournament local police force powerless stop practice influential man asks enter tournament investigate enters challenge defeats trainers win inside nearby building present shadow prize recognizes pair battle way building maze like cave set rock eventually face defeat returns stole team kids working house introduce members anti news network known kids grid pledge help stop forested village mountains introduces grandfather runs room telling shrine protected attack following center tree fights agents safe resting given access place shadow suggestion decides train skills nearby battle reaching battle people inform taken section mountain battling trainers battles administrator owns shadow trio legendary defeating heads underground city located underneath town control members kids grid tell player venus administrator influence confronts venus owner second legendary beast flees head shadow transformed shadow defeating numerous faces final administrator owner final legendary beast tower administrators ready face granted access building greeted large crowd man named tells face trainers defeats trainers fights defeated tries leave interrupted reveals head battles defeats attempts escape helicopter legendary sky presumably arrested development release developed japanese game developer published nintendo nintendo predecessors stadium served home console counterparts second generation handheld titles similar role generation new concept influenced final_fantasy vii persona mold asked interview games gameplay mirror handheld games director explained players communicate key games backbone game designs feel handheld systems work better home based consoles certainly possible come concepts home based consoles change core game transition brought new graphical changes designed look years old ported models animations second generation stadium stadium based real life city phoenix arizona graphics influenced manga established convention preview game hosted completion development received rating ages game released november japan march north_america europe nintendo published media unlock additional content pre ordered copies game came bonus disc contains trailers game film north american disc contains exclusive downloaded player copy japanese release contains downloadable instead requires completed save file disc updates software remove discovered despite public anticipation bonus disc released pal territories prompting nintendo issue official apology later included pal version game channel japan cards nintendo reader available purchase featured additional trainers battle shadow reception critical response generally received release respective scores metacritic staff writer gave game half stars review game depth critics praised true role playing installment series gamers hell reviewer called certainly step right direction good game felt limited number lack true experience ign staff writer said adaptation rpg formula decent job bit linear straightforward new graphics received mixed remarks harris called game mixed bag praising visual style game criticizing poorly modeled animated angular style trainers gamespot reviewer offered similar opinion concluding visual style gone deep end gamepro writer called graphics cute criticized lack animations showing attacking tandem review took positive stance saying brief impressive attack elaborate extravagant cube nintendo_power thought similarly commending amazing level detail compared overall town design environments landmark final_fantasy vii complained characters talk find free monsters capture stated towns detail bit dull harris denounced game usage old battle cries recurring complaint series called music bit low tech synthetic contrast stated sound effects evoke nostalgia music tracks depth songs previous sic games said music annoying entertaining described terrible citing reuse graphics stadium games nintendo_power listed greatest video game appear nintendo console sales weeks release pre orders best selling game game week release united_kingdom boosted gamecube market share best selling gamecube game fourteenth consoles game certified nintendo player choice line north_america representing copies sold game sold million copies united_states japan best selling rpg gamecube legacy spawned high profile tournament united_kingdom entitled round battles held toys locations later battles taking place movie theaters europe game bundled gamecube consoles shortly release special editions set included copy game allows players organize store games memory card game boy advance gamecube link cable manga adaptation plot printed issues japanese magazine comic titled leo game followed sequel entitled set years features new protagonist shadow shadow game mascot serves antagonist player game alludes appear
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