video game clash armour turn based strategy video game developed published exclusively released united_kingdom commodore eleventh instalment strategic series game set siege world war revolves allied forces attempts overthrow german field marshal city game turn based strategy focuses mainly tank combat contains elements arcade gameplay game player controls axis powers capture hold allied bases italian libya city ultimate goal game received mixed reviews release critics divided gameplay largely negative interface tank mechanics gameplay game turn based strategy contains elements arcade gameplay focuses mainly tank combat simulation siege battle revolves australian british collectively referred allied forces attempts german field marshal city playing player controls axis powers able play allies second player involved main objective game capture hold fortifications italian libya possible city defence ultimate goals main display map game focused representation allied minefield laid line axis troops begin game western line whilst allied forces begin offensive british egypt command box game provides player instant report unit landscape data given units includes strength terms supply infantry provisions artillery number moves unit turn turns lasts game day units available enter combat phases day finished combat phase game shifts arcade sequence allows player control tank arcade sequence presents menu tank functions gun turret shell loading firing navigational buttons function time order drive tank player use navigational buttons manoeuvre tank attack gun turret shell firing mode activated self defence arcade sequence tank controlling optional required finish game background founded company known creating games revolved historic war battles conflicts company partnership french video game developer published versions products united_kingdom took decision alter products release bit consoles found smaller bit consoles spectrum lacked processing power larger strategy games decision falsely interpreted pull spectrum market video game journalist following years successful sales mid 1980s experienced financial difficulties period later admitted took eye ball company acquired february later company strains debt reception game received mixed reviews release praised game value money stating provides interesting challenge crash criticised tank mechanics badly designed whilst stating user summarised pretty disappointing near successful direct predecessor criticised interface game executed half good strategy games time release arcade sequences game computing recommended player avoid difficulty affect gameplay praised overall experience game stating best endorsed anybody interested genre asserted undoubtedly enjoyable heralded originality criticised authenticity stating game lacking elusive quality atmosphere found developers intention attempting marry strategy gaming arcade gaming unsuccessful produced negative results computer gaming world survey agreed giving game plus stars stating simulation arcade aspects appeal
Tobruk (video game)