development red dead redemption began games published red dead redemption playstation xbox studios oversaw work sharing studios world development team considered game spiritual successor red dead revolver red dead redemption delayed numerous times year development attributed technological problems working hours managerial style studio development met public complaints staff members red dead redemption officially announced heavily promoted widely anticipated improved advanced game engine rage increase animation draw distance rendering capabilities game uses bullet engines animation environment rendering tasks developers felt inspired create game realising potential power playstation xbox having exhausted use older hardware previous projects development team conducted extensive research visiting historical american landmarks analyzing classic western films achieve realism creating game game open world set represents iconic features american frontier game set red dead redemption players mainly control outlaw sets bring gang justice team motion capture record body movements characters hired professional actors provide voices red dead redemption features original score composed months music producers duo composed fourteen hours music scores game missions production preliminary work red dead redemption began development commenced following formation core development team opted number studios owned parent company facilitate development team media analysts estimated development budget game million million making red dead redemption expensive video games story setting red dead redemption primarily takes place team chose time period felt exploring transformation old west modern world intriguing taking inspiration high plains proposition team felt western fiction takes place game designer writer explained overarching theme death west conventional myth west seen classic films team felt classic conquering wilderness story interesting adding transformation world game time period sparked interest allusions politics narrative supposed represent darker surrounding foundations addition game exhibits qualities relating movement violent freedom situation overt state control told story innocence freedom vice president creativity parallels representation recent modern society america expressed difficulty balancing game narrative avoid feeling camp explained balancing maintaining realism difficulty spawned story felt fully represent racial attitudes commonly associated game era stated choice designers attitudes language people use describe races offensive modern ears hint maybe don people use research explained team focused combination old modern america change experienced period terms violence depicted game spoke team need feel slightly raw unpleasant tried achieve realism team hoping players display emotional response game feel immersed game world time period designing game fictional locations team tried represent iconic features american frontier features small towns outposts includes rebel outposts mexican army forts port elizabeth represents areas world locations represent developing nation province brink war advanced nation respectively american frontier extensively researched game team organized field trips washington visited library congress captured multitude photographs analyzed classic western films challenge team faced direct result world size include content interest players challenge strength major design process team tried countryside wild variety potential events occur initially believed possible use formula large variety mission styles different activities objectives red dead redemption development continued realized world resulted inability use formula character development red dead redemption required large voice work order feel alive team felt voice work required redemption previously achieved grand theft auto prior experience amounts dating san bully cast characters team held auditions actors officially signed project known untitled video game project secrecy game portrayed portrayed portrayed portrayed der portrayed portrayed displayed care direction voice work game time specialist directors employed ensure success game dialogue performances actors recorded motion capture technology additional dialogue sound effects recorded studio red dead redemption team wanted create story mixed game mechanics result fun organic experience story developed range characters created based period stories serve game explained character developed family man team developed nuanced character opposed straightforward hero villain order provide interesting experience considered determined goals man things remarked technical director felt interesting combination realism felt aware past actions wrong resulting attempt abandon life stated early decisions life direct result need acceptance don know knew wrong said felt characters represented siblings gang dutch parental figure stated despite moral anchor felt left gang life began john grew man conquered achieving bill fell man achieved simply conquering said character partly inspired lawyer political activist game mexican revolution somewhat based developing characters team inspired historical figures 20th century including terms random non player character dialogue felt redemption sits bully remember protagonist unaware protagonist identity countryside environments people extent bored looking thing talk actions spoken people aware said technical gameplay development like projects game uses advanced game engine rage perform animation rendering tasks bullet engines animation environment rendering tasks said provides physically based character performance system tightly integrated rage physics engine scope open world initially large challenge technical viewpoint team advantage potential processing power rage allows game create high level detail including realistic animations detailed textures technology available inspired begin development potential power playstation xbox experienced development kits motivated team create game fully render countryside difficult achieve previous hardware felt primitive technology prevented game developers create game justice example referred animation easy got power kind stuff said felt previous western games represented specific aspect period redemption attempts represent features developing objects surfaces game world team utilized variety textures lighting effects found difficulty creating realistic representation nature computers don draw curves nature curves explained game envisioned improve core mechanics red dead revolver redemption spiritual successor scaling standard games fundamental goal game maintain shooting mechanic expand game features like revolver game weapons inspired real weaponry explained team attempted achieve realism feature game including horses animal ecosystem open world assure horse movements realistic possible team motion captured stunt horse recording movement created problems gesture stunt rider communicate production team horse command horse rear furthermore creating horse skeletal muscular systems presented problem took years overcome early stages development decided elements red dead revolver carried dead eye feature western setting features remained revolver represented myths iconic images american frontier redemption team tried represent reality time period tone redemption aimed combination primitive early 20th century america america developing modern contemporary society team tried portray addition felt revolver constrained level based structure team saw potential creating game similar series terms quality scope detail music production red dead redemption games use original score music supervisor cited large scale game largest difficulties producing score said order achieve effective gaming experience game solely feature licensed music like previous games figured need write original score said work score engaged member member respectively collaboration duo composed fourteen hours music scores game missions months original score subsequent album recorded mixed jackson personal recording studio los_angeles mastered following recording irish producer composer listened original score subsequently spent weeks compiling instrumental tracks standalone songs game official soundtrack holmes attempted soundtrack representative variety sounds moods game vocal performances recorded use soundtrack recorded beats minute minor songs featured constructed stems game dynamic soundtrack mix modern instruments featured traditional western films jaw creative uses instruments bring unique sounds playing trumpet surface drum consulted musicians played traditional western instruments harmonica player featured films year career provided traditional harmonica segments game guitars composers incorporated instruments researching music inspiration jackson found western sound felt soundtracks 1960s western films work representative western music score game setting commented process initially taking long time discover music work interactive way beginning development sound development team wished achieve authenticity game sounds art department sent artwork sound department inspired achieve realism researching sounds game development sound editors presented ideas achieved audio programmers main areas game world unique broken smaller sounds bugs animals refined reflect weather time sound department given specific instructions tone game locations example thieves landing feel creepy putting sounds game weapons developed order feel realistic possible weapon variety similar firing sounds development game began week long session artists los_angeles sent record thousands sounds relating game setting sound department spent time specific gameplay elements meant sound organic opposed sci electronic animals feature team found challenging players experience final sound mix audio director lead sound designer worked balance blend main aspects soundtrack dialogue sound effects music smith coded systems blend aspects order mix dynamic business announcement early trailer red dead redemption sent select number people sony conference promoting release playstation trailer technology demonstration rage referred old west project sequel red dead revolver trailer circulated internet february games officially announced red dead redemption april edition game informer confirmed game released playstation xbox later confirmed listing mistake game released windows november confirmed red dead redemption released april march pushed release date citing optimal time frame release promotion game extensively marketed video trailers press demonstrations december debut trailer titled released depicted scenes game introducing main protagonist december series gameplay videos titled introduction released footage showcase gameplay red dead redemption second series titled weapons death released january particularly focusing game weapons february new trailer released titled law trailer introduced characters law including followed new video february titled women saints survivors focused female characters game trailer game exclusive pre order content released march series gameplay videos titled life west released march focused activities available players game game cover art revealed march followed video titled gentlemen march focusing male characters game game exhibited march exclusive gameplay demonstration available booth fourth gameplay video titled life west released april showcased activities available game followed multiplayer free april multiplayer competitive modes april displayed exclusive footage online multiplayer mode game april trailer game aired television commercial united_states video game titled revolution released focused mexican characters game red dead redemption focus episode featuring exclusive gameplay footage game final pre launch trailer released viral marketing strategies market game official red dead redemption website redesigned march april april april encourage pre order sales collaborated retail outlets provide pre order bonuses included exclusive outfit weapon horse players use game game official soundtrack offered pre order bonus promote game pieces artwork depicting characters painted murals cities art depicting game featured nascar driver car april june short film titled red dead redemption man aired television network fox directed film game earlier missions attempts find kill developed facebook application based game titled red dead redemption released april game role playing social game allowed players duel friends longer available updates facebook platform staff complaints january published blog post written individual post outlined working practices place game developing including hour work days day weeks lower industry average salary increase employees described project organic disaster epic proportions game development years game developers toronto vancouver leeds new_england midnight club team san_diego transferred work game responded statement claiming case people taking opinions anonymous posters message boards fact april email sent public relations department journalist magazine zoo published online email reported requesting zoo review game reflect huge achievement red dead redemption subsequently zoo fired journalist time sought review return advertising
Development of Red Dead Redemption