japanese translated rebirth goddess commonly abbreviated marketed overseas originally revelations japanese media franchise created credited english primarily developed currently owned sega entry series released success spawned sequel later multiple form franchise aside role playing games series includes examples multiple genres tactical role playing action role playing massively multiplayer online role playing titles series published published japan north_america release europe publishes games party companies series originally based science fiction novel series series takes book subtitle titles stand entries stories characters recurring elements include plot themes story shaped player choices game mechanics notable ability fight recruit creatures demons persona aid player battle elements multiple religions early science fiction incorporated series different times early titles localized originally heavy religious influences taboo western video games maintaining high profile series final_fantasy highly popular japan maintains strong following west finding critical commercial success release moniker attached entries west help marketing series known artistic direction challenging gameplay music series equally raised controversy mature content dark themes use christian religious imagery additional media includes manga adaptations anime films series titles games installment franchise released september following entries nearly unrelated carrying thematic gameplay elements games later titles form core series spin offs marketed franchise stand spin titles main series entries released digital devil story titles unrelated terms story introduced basic gameplay story mechanics come define series entries released year gap released playstation edition director cut released japan north_america europe dropped north american release title changed europe entry strange journey released japan north_america nintendo 3ds released japan north_america year later europe digital release game set universe apocalypse released 3ds february japan addition main series spin games exist released year system second released xbox originally designed massively multiplayer online role playing game later split dual single player multiplayer package single player version released online version delayed eventually cancelled developers manage required online capacities xbox live true imagine released microsoft windows japan north_america europe western service terminated game shut online game department japanese service set end persona persona largest popular spin series entry series originally released overseas revelations persona released japan north_america persona title released japan second game eternal punishment released japan north_america persona released japan north_america europe sequel released japan north_america europe sixth entry series scheduled release japan north_america addition main persona games spin offs far focused persona canon spin persona shadow labyrinth fighting games persona arena sequel rhythm game persona dancing night moniker dropped titles long practical spin offs aside persona spin series covering multiple genres release began focusing work building spin offs form franchise devil began release devil followed devil set 1920s tokyo revolving demon shortly release titled digital devil saga japan created based similar systems intended accessible gaming experience tactical role playing games developed devil survivor moniker original devil survivor received expanded ports 3ds include bible notable stand spin offs tokyo sessions crossover series related media titles franchise received anime manga adaptations persona received theatrical adaptation spring birth falling winter rebirth non canon spin series titled persona trinity soul received adaptations persona animation based original game golden animation based expanded playstation port live action television series based original broadcast devil survivor received anime adaptation devil children series received anime adaptations multiple persona titles received manga drama adaptations action figures merchandise related persona produced common elements despite games series taking place different share certain elements defining traits set contemporary urban environment specifically modern day tokyo choice originally set game apart fantasy based gaming franchises time modern day tokyo rarely seen games opposed versions past notable early exceptions set science fiction styled future despite including fantasy elements recent notable departures shifted focus antarctica portray threat global scale included medieval stage society existing separately modern day tokyo series title translates rebirth goddess carried current series officially translated true goddess word refers cycle ties stories goddess title multiple meanings refers female character game interpreted goddess representative drastic changes location undergoes game concept included narratives gameplay mechanics tie themes series overarching title truncated series fans originating japan common term series fans gameplay gameplay series notable high difficulty mechanics endured years key element present ability recruit demons fight alongside player battle alongside ability fuse different demons create powerful demon systems appear later persona titles game recognizable battle system press turn system introduced turn based battle mechanic governing player party enemies party rewarded extra turn striking enemy weakness moon phase system equivalent phases moon changes weather affected behavior enemies featured multiple games layout games noticeably different later games person perspective combination person displays battle displays navigation change suggested staff members want players getting lost large environment person viewpoint continued switched person perspective condition similar car sickness called sickness person shooters japan time developers wanted players focus person perspective reintroduced strange journey incorporated battles environments plots themes title focuses extraordinary invading ordinary world main series focus different things focuses main protagonist gaining power needed survive world ruled deities persona focuses relationships psychology group people protagonist generally male titles female lead ability choose lead gender question staff feel lead roles better suited male character lifetime series incorporated elements world religions including christianity buddhism early science fiction psychology punk science fiction fantasy elements brought unified use philosophical concepts enabling blending concepts aesthetics normally clash stories core titles frequently include fighting god method story telling series involve traditional use cutscenes spoken dialogue persona digital devil saga text based minimalist approach places emphasis atmosphere tradition core series focus single playable character opposed group recurring character fallen angel stands god portrayed multiple forms represent series morality based decision system player actions affect outcome story defined law forces god chaos army future games additional neutral route included player reject sides selected games thematically linked particular alignment events prior story focuses law alignment characters roughly aligned chaos bring variety series allow development team creative freedom apocalypse restricted neutral alignment having multiple endings tired alignment strange journey continued development history origins series began life media expansion series set science fantasy novels written 1980s series creators credited english son book digital devil story series lit goddess provided title original game game story based book book lit demise game developed published wanted incorporate original story possible limited capabilities goal nearly impossible game proved popular japan effectively launched franchise ambitious direct sequel following development driven concept game company brand team slowly decided wanted break current gaming status quo aesthetic content despite attitude staff considered remake earlier games staff members cameos majority series developed developers involved series include bible series strange journey persona arena games handled departed form company series creative director main writers franchise worked joining team development write script working script team work series script entry written designed departure grand scale previous games instead set school environment final work series devil worked later worked multiple devil games music main titles composed work earlier spin titles brought later known work persona titles art design persona art styles defined different artists long history series having work original titles prominent work series worked art promotional artwork game characters demons responsible suggesting game darker features defining series eventual identity designing demon looks chosen subject mythological background uses design demon designs influenced creatures deities world mythology monsters popular culture like alongside working character designs persona games style described cold evolving state time artwork close possible game render work series digital coloring team devil later minor roles artwork character design later secondary characters team checking playstation ports games minor work chosen lead designer persona wanted younger staff members gain experience persona proved challenging needed drawing style expectations series fans account design persona portable drawing style recognized lighter toned work games designers worked series developers wanted new style suit game original vision characters designed animator designer series trauma center series designed main characters inspired work designs created main characters clothing blend japanese western incorporating design elements star wars series devil survivor games aiming appeal wider audience franchise hiring character designer purpose monsters second devil survivor designed manga artist localization long time franchise exported western territories despite recognized market original reasons heavy religious themes symbols considered taboo western game markets nintendo strict content guidelines overseas releases later early works prevented coming overseas age disadvantage modern gaming market early entries playstation blocked current approval policies title franchise localized action spin role playing game franchise receive overseas release persona game north american branch flagship rpg franchise compete likes according naming creatures enemies adjusted main series original japanese release persona acceptable overseas audience managed establish franchise overseas localization task small staff need change multiple aspects suit north american audience including removing references japanese culture changing character japanese african american persona title needed passed shortage manpower fact development focused second title eternal punishment release series released overseas release overseas branches decided add moniker future releases franchise help market games despite original games bearing moniker ultimately worked favor regardless title differences games chosen localization larger franchise core moniker kept titles single banner decision series given localized title revelations persona bible later changes titles called japan title altered sounded goofy english time strange journey development franchise strong presence overseas team created strange journey localization mind aspects actively linked game setting antarctica opposed modern day japan fact given starting company decided actively promote franchise overseas north_america europe mainland asia merger sega took north american publishing duties brand remained intact general publishes games japan north_america lack european branch publish titles region party companies latest partnership deal ended publication european publishing firm publish multiple titles region including apocalypse persona occasionally published titles digitally europe reception prior popularity west game major franchise japan having sold million units november series sold approximately million packaged units worldwide combined series grouped franchise accounting million persona series accounting million best selling important franchises japanese website referred series japan biggest role playing franchises writer cited game successful use aesthetics video games saying series mix science fiction elements create truly unique fictional world nintendo_power noted mixes familiar gameplay surprising settings creating games series citing persona modern day horror stories teams japanese high school kids perfect example editor added followed similar system calling science fiction series article interaction japanese western gaming culture mentioned alongside series wrote big sellers garnered underground success attracted thousands obsessed fans gamespot writer referred series biggest series japan final_fantasy ign mentioned article history console referring content challenging stuff genre princess saving evil digital devil story appeared famitsu favorite games time audience poll respectively rpgfan past decade list topped digital devil saga games followed second place ranked fourth place writing referred essential players genre cited system best battle systems existence particular reference version alongside critical acclaim series garnered controversy japan overseas material cited demon negotiation mechanic depictions suicide religious criticism use mixture christian imagery political references depictions homosexuality strange demon designs specific examples cited western journalists original release persona caused concern title religious implications game awards ran march issue electronic gaming monthly persona given controversial game created controversy award writers said sex scandal bully boy boy kissing got ps2 role player suicide initiated battles subplot involving student teacher dating gamesradar included series list controversies waiting happen saying lack public outcry niche status compared series similar content writing later article traced use controversial content novels depicted violence rape committed demons said violence particularly rare land japanese animation disturbing
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