video game action video game developed published ultimate play game released spectrum ported later year ported exclusively japan game player assumes role knight sets destroy demons plague infested village game features flip screen gameplay similar vein predecessors addition features enhanced version ultimate play game game engine branded game received positive reviews release critics praised gameplay traits graphics colours critic divided perceived similarities predecessors gameplay game presented format player assumes role knight enters plague infested village demons reside additionally residents village transformed vampires supernatural creatures contact monsters knight repeated contact turning character white yellow green lead character death knight hit times enemy fourth hit result life objective game locate destroy specific demons demon vulnerable particular object collected player hammer bible items collected player track specific demon cast correct item order destroy demons destroyed game end order defend enemies vampires monsters player arm appearance found houses village slowly player items include extra lives boots enables player character run faster speed background release founded brothers tim tim wife carol headquarters trading ultimate play game began producing multiple video games spectrum early 1980s company known reluctance reveal details operations upcoming projects little known development process work separate teams team work graphics whilst concentrate aspects sound programming journalist reviewing asked tim object game responded tell game developed projection game engine known upgraded version engine engine created brothers portray imagery image technique drew filled holes background allowing game create composite structures drawings visual despite limitations platforms spectrum offered released united_kingdom spectrum ported later year ported exclusively japan reception game received positive reviews release praised game new graphics system opining wonderfully detailed contrast predecessors reviewer writing computer video games praised graphics great stated sound effects standard considering dumb spectrum thought visuals use colours stunning ultimate play game usual standards notice instances attribute clash reviewer writing asserted graphics good admitted game lacking comparison ultimate play game recent releases popular computing weekly opined game interior visuals looked like squares admitted game background drops detailed gameplay praised reviewers opined game paced similar vein arcade style games noted sense game concept stating developer games starting wear thin reviewer computer video games appreciated nice touches instant classic ultimate play game criticised lack instructions hints came game stated set new standards programming unlike admitted game technically brilliant game reviewer enjoyed wide range gameplay elements stating hold attention hours reviewer stated gameplay addictive knight lore alien game lack obstacles praised game use new engine stating ahead spectrum
Nightshade (1985 video game)