life king final fantasy crystal chronicles life king released japan lit little king promised kingdom final fantasy crystal chronicles video game developed service wii console square enix square enix decided game service high profile decided game simulation game later development final_fantasy title game city building game set world action title series following events game son king lost kingdom game establishes new sets creating peaceful prosperous land launch title regions released march japan north_america europe game costs wii points reviews game generally favorable seen innovative games released service life announced nintendo speech game developers conference tower defense game met positive reviews gameplay life king takes place events remote area peaceful world ravaged land cleared kingdoms rebuild new king realm having lost father old realm dark lord tries revive kingdom mysterious power called received crystal king pays research new items warriors purchase sends purge land evil player free kingdom choice suggested default game fantasy city building player creates kingdom ground starting barren town consisting lone castle large power crystal crystal power player place variety buildings settlement draw residents game makes limited use motion sensing abilities played handed day lasts approximately minutes players given increasing options day game progresses end day return player reviews accomplished day continue crystal build settlement player accumulate obtained dungeons caves surround town instead gathering crystals hand game prompts player recruit young citizens posting tasks town bulletin board paid taxes player collects residents town treasures found quest player follow progress reading message boards placed town talking assistant player tend needs residents building amenities increase morale increases citizens productivity helps kingdom develop needs include weapons shops better equip game advances number quests increases player able gain experience new aspiring appear asking recruited players rewarded repeatedly talking citizens life king includes new game plus feature available completion storyline offers hard hard difficulty levels subsequent retain statistics equipment previous downloadable content life king features additional downloadable content including new costumes king assistant addition different races warriors quests new quests unlock new buildings new names library gain new warrior abilities infinity new dungeon unlimited challenges additional content priced wii points downloadable content available april items initially offered users purchased downloaded game april able download update add software menu castle development square enix wanted companies games service attract attention game different final_fantasy games developers chosen games director gameplay ideas considered project including making action role playing game video game developers fans genre settled making action role playing game game originated concept player control king hero called inverted game usual format battle system went revisions discarded final design agreed thought players spend time observing action eventually features added encourage player engagement activities battle reports toughest challenges team went right development team found difficult write dialogue game exciting player actually participating witnessing battles originally conceived final_fantasy title game began prototype cut projects costs game linked story game mechanic objects existence thought theme game series later development empire building strategy genres influenced gameplay effort genre usual high learning curve features final game including mode randomly generated dungeons game epilogue removed fitting finished game going replaced general store appealing developers multiplayer feature director enthusiastic ideas including kings tournament players competed recruiting kingdoms included reception life king received generally favorable response ign reviewing japanese version game launch impressed quality game saying good start nintendo download service later review north american release cited disappointment able undertake quests calling final_fantasy game stay home send people play final_fantasy felt elements game repetitive praised presentation felt game engaging player time compared game distinct rpg feel praised game depth reviewers felt pace soundtrack good wished game ran progressive scan mode deficit later update commented incredibly deep highly addictive mark slow niche europe praised game surprisingly deep said worth weight points despite downloadable content quoted saying titles date life king easily ambitious game wii cheap scope game enormous lack things live day game adventure gamespot thought game visual charm believed game large shallow limiting gameplay felt constrained belief game variety comes downloadable content wired felt game downloadable content available items time review costing game purchase game named 21st best game ign gamesradar listed final fantasy legacy web life king kingdom launched website game acts foil life king players citizens encouraging growth kingdom seen practically increasing house levels features eventually fulfilling sequel game life released playing daughter predecessor antagonist players discourage growth kingdom keeping taking siege tower
Final Fantasy Crystal Chronicles: My Life as a King