game board released concepts designed forces game set late 21st century player single giant robot tank called pitted second player headquarters defended mixture conventional tanks infantry artillery concept strongly influenced novel short story named large strong mythological beast initial release reprinted times recently jackson founded company sequel expansions published pocket box format march announced planned production 6th edition new version successfully completed funding release november multiple delays elaborate pound designer edition shipped november game description uses map depicting barren terrain large radioactive obstacles defender sets forces map enters opposite beginning game basic version game attacker single heavy tank referred mark iii advanced scenario gives attacker larger powerful mark tank versus increased number defenders defender allocated certain number infantry armor units gets decide exact composition armored forces different types units encourage combined arms approach type better different aspects heavy tanks high attack defense moderate speed low range missile tanks moderate attack defense moderate range low speed ground effect vehicles roughly heavily armored high speed moving twice turn low attack low range moderate defense high attack range easily destroyed attacker managed close expensive according game designer balanced mix units right edition second edition sped heavy tanks slowed changed defender purchasing attack factors armor units considered equivalent worth critical reception began review edition saying warned game adding idea remarkable rated game criticized game title equipment weak infantry reviewing editions designer moved away called legend ranks lot fun play interesting high tech armoured warfare noted rules remained essentially new edition significant changes physical design larger black white colour maps watson welcomed retention original artwork alongside new pieces draws like reviewing combined edition stated simulation board games armored combat future battlefield best field seen fast elegant whilst praising production values color playing pieces found box somewhat essay game designer said think success fast open ended teaching tool mind pretty completely wasn realized effective getting important component mechanisms play design editions second editions released edition featured artwork second larger print run artwork edition released introduced double sided edition called deluxe edition released cover artwork illustration computer game board previous edition paper map provided stand plastic bases magazine review deluxe edition highlighted game ease introduction short playing time pointed gamers like game combined game called sequel box rules designated 4th edition rules designated 3rd edition released single box rules combined single booklet rules printed booklet flipped rules green white sided maps 3rd edition maps printed sheet released designated 5th edition new cover art sold vhs box rules page booklet black red white sided new deluxe issued version original packaged original crater map printed larger scale deluxe won award excellence announced sixth edition combining larger color flat units cardboard figures released reprinted version original game sold game original price new designers edition funded original goal final funding total funding grew options upgrades added final game weighing pounds began shipping supporters october expected arrive retail stores december spawned sequel focusing conventional armor infantry types games based include expansion introduced new unit types including cruise missiles map map adaptation game miniature scale adaptation won origins award best rules addition set developed won origins award best series set produced license won wells award best model series paper game games computer adaptations including release bit commodore dos books book collection articles rules variants space gamer reissued expanded pages retrospective supplement role playing game
Ogre (game)