referred arcade video game developed released shoot dimensional graphics game set year fictional world robots turned humans revolt aim defeat endless waves robots rescue surviving humans earn points possible popularized twin control scheme previously critically commercially successful praise critics focused game intense action control scheme game frequently listed best contributions video game industry arcade sought collector item ported numerous platforms gameplay multi directional shooter game player controls screen protagonist perspective game set year fictional world robots taken control world human race main protagonist attempting save human family game uses control scheme left controls screen character movement right controls direction character weapon fires allow input direction ways level referred wave single screen populated large number enemy robots obstacles types include invincible giants robots continually manufacture robots shoot protagonist coming contact enemy obstacle costs player life extra lives earned certain point totals waves include human family members rescued score additional points certain robots kill turn enemies destroying vulnerable robots allows player progress wave cycle continues reserve lives lost development features sound graphics inch monitor uses central processing unit operates produce multiple sounds single audio channel game uses priority scheme generate sounds order importance custom graphics operates chip generates screen objects visual effects increases transfer speed memory allows game simultaneously large number objects game developed months founders served consulting firm designed games previously worked game designed provide excitement players described game athletic experience derived physical element design gameplay based presenting player conflicting goals avoid enemy attacks survive defeat enemies progress save family earn points inspired arcade game commodore pet computer game chase shooting game character traverses maze shoot robots chase text based game players text characters initial concept involved passive main character object robots chased protagonist stationary lethal obstacles game deemed boring compared action titles market shooting added provide excitement dual design developed resulted experiences life automobile accident playing prior beginning development injured right hand accident hand cast returned work prevented traditional button rehabilitation thought enjoyed game similar titles dissatisfied control scheme single screen character button fire weapon shoot direction character facing noticed button held character remain stationary fire direction method play inspired add second dedicated aiming direction projectiles shot created prototype stargate arcade system board controllers attached control panel retrospect considers design contradiction blends incredible freedom movement ease use developers felt rescue theme similar defender previous games needed complete game added human family method players earn high score rescue aspect created situation players constantly situation choose optimal action run enemies shoot enemies rescue humans inspired nineteen eighty worked concept world developed plot noticed approaching state real world match book decided set game future year provide realistic version big brother science fiction fan based idea computers eventually advanced entities helped humans everyday life believed robots eventually realize humans cause world problems revolt game continually designs project progressed games time began use scrolling larger levels developers chose single screen action panic player character initially placed center game action deal projectiles coming multiple directions opposed previous shooting games enemies attacked single direction challenging gameplay aspect took pride enemies assigned stages different groups create themes early stages designed relatively simple compared later ones level difficulty designed increase quickly players struggle complete later stages retrospect attributes average player skills game balanced design game difficult high end skills ended good challenge expert players graphics given simple appearance avoid game screen object designs distinct avoid confusion black chosen background color help characters stand reduce special note major defect game reset carpet pattern reset reset specific scenario experienced shooting corner screen evaluated code find problem visit williams headquarters consult resulted code eventually later ports game enemy designs enemy designed exhibit unique behavior character random elements programmed enemies behaviors game interesting designed simplest stationary objects lethal game characters simple robots chase protagonist plotting shortest path designed player large groups testing game new control system enemies impressed gameplay excitement fun result began steadily increasing number screen enemies enemies generate enjoyment enemies created add variety large inspired enemy added kill humans stage destroyed developers decided protagonist projectiles slow hulk movement way help player added enemies shoot main character liked idea floating robot felt easier devised simulate enemy artificial intelligence developers felt simple shooting directly protagonist ineffective character constant motion result miss random elements added unpredictable aims random location radius character random acceleration curves trajectory differentiate devised enemy robot continually generated screen like enemies brains conceived robots capture humans enemies called devised final enemies way increase game difficulty tanks fire projectiles bounce screen tank producing robot summer wrote comprehensive evaluation game hard coded waves game repeats wave game original wave player completes wave summer provided details trigger secret room reception commercially successful williams sold approximately arcade mini cocktail versions later produced different arcade versions varying levels rarity cocktail versions rare upright available collected arcade games consistently higher priced titles collectors game positively received critics author called classic favorite time stated despite game difficulty popular video games industry rated game number list arcade games citing simple addictive design listed number arcade game technical creative cultural impact called industry exciting intense games complimented gameplay graphics audio calling addictive colorful respectively game garnered praise industry professionals electronic arts called favorite arcade game audio engineer referred game pinnacle interactive game design described perfect blend simplicity commented plot interesting commentary praised playing field crisp clear described strategy required play challenge senses summarized game best examples game play design execution critics lauded gameplay enjoyed excitement created constant waves robots fear character dying considered impressive games produced 80s 90s author considered reward system saving humans strategic elements positive components ace magazine commented despite poor graphics basic design gameplay simplicity strong point control scheme particular received wilson considered highlight provided player tactical advantage creative computing video arcade games praised freedom movement afforded controls commented unique control scheme factor game success lauded controls describing greatest control systems time retrospect felt players continued play game control scheme offered high level precision legacy contributions game development cited accolades considered high action based arcade games citing gameplay games designed ign listed game designer titles defender smash influenced video game industry referred game pinnacle career called greatest greed game time commented success defender illustrated video game enthusiasts ready difficult games complex controls implement use dual popularized design shooting games copied arcade style games control scheme appeared titles produced total shooting games use dual control design title geometry wars sequels use similar control scheme input design prominent arcade games video games dimensional graphics popular late 1990s attributes lack home market absence hardware offered games use dual scheme control movement character camera console games like title rise honor use movement attacking remakes sequels planned produce sequels north american video game crash halted video game production years prior effects crash developed unofficial sequel game set universe takes place world overrun williams considered creating proper sequel mid-1980s movie adaptation company released sequel graphics titled sony playstation personal computers ported years later nintendo addition graphical update game includes new audio multiple camera angles game features similar gameplay original received authors considered moving camera environment negative update felt original format overhead perspective single screen presented player necessary information relied player skill moving camera angle obscured areas playing field result player shot enemy suddenly appeared echoed similar statements stating gameplay suffered loss important aspects original adams attribute classic video game remakes late 1990s release remade different platforms beginning game ported platforms including apple commodore conversions dual received favorably critics web based version classic arcade games published website related years later launched website featuring versions game included multi platform compilations greatest_hits midway greatest arcade hits midway arcade origins appeared expansion planned release plug play version line games released available download microsoft november february microsoft removed service citing permission issues xbox live version included high definition graphics player cooperative multi player player controlling movement shooting scores tracked online ranking system game inspired titles arcade game designed features similar design shoot numerous enemies single screen ideas intended include sequels released game titled based design years later released upgraded version titled iphone reverse engineering work reverse engineering arcade game found video game crash early saw creating sequel went development went college later went entertainment industry successes hits racing games light gun games casino games social media games remained forgotten project implemented media robots attacking player movie near end arcade characters begin attack earth game mentioned novel protagonist favorite video game modified version game appears fallout hidden mini game called robots franchise
Robotron: 2084