tales tales japanese hepburn japanese role playing video game developed xbox playstation tenth mainline entry tales published japan north_america european territories expanded port game released japan released gameplay similar previous tales games featuring new version series trademark action based introducing new elements online scoring boards set world uses energy source called needs including creating protective barriers cities story focuses imperial soldier forms guild called aid noble woman encounters mission explore world challenged factions different plans related abuse resources forced confront friend game story theme justice characteristic genre rpg rpg preliminary work began development began following year lasted approximately years returning staff included producer composers character designer writers included developed team tales tales abyss designed xbox shown company console achieving international popularity anime cutscenes created art style influenced shaded animation game theme song ring bell japanese english releases release game international commercial success selling copies worldwide critical reception generally positive media related world developed gameplay tales role playing video game set fantasy world featuring dimensional environments characters game environments split types field map main characters navigate reduced scale environments compass mini map displayed towns named locations enemy icons striking enemy icon battle interacting town causes party enter battle towns similar locations characters environments built scale relative human characters areas party interact non player characters environments items came moved currently assigned character certain point game item called ring given party enabling shoot bolts energy bolts activate switches objects attack enemies distance save points found dungeons towns items equipment weapons purchased game currency environments players trigger optional character conversations called characters represented head shoulder portraits conversations range dramatic comedic characters different stats health magic meter stocked learning points learning skills character respective agility luck character attacks attack types physical magical defense limited physical attacks characters gain experience levels accumulating experience points earned battles recovering degree occasionally items dropped defeated enemies skills attributes change different stats assigned character number skills assigned calculated number skill points character available battling equipment associated particular skill enables character learn filled meter cooking creating meals ingredients found battle explored environments individual characters restore grant temporary enhancements recipes learned character called wonder chef battle system uses variation series trademark action oriented plays similar way fighting game variation called evolved range battles place isolated battle arena environment battle party player controlled character characters controlled game artificial intelligence commands set skills assigned tasks affecting actions placement battlefield features local player multiplayer option players connect single xbox console wired wireless controllers online multiplayer available players use xbox live post respective scores including damage chains consecutive hit numbers online boards updated players saving game enemies encountered environments icons react differently depending approached attacked right attack approaching grants party advantage battle groups enemies close drawn initiated battle player characters enemies battle skills character performance affected attributes status inflicted party enemies divided physical magical variety negative effects physical effects effects like slowing poisoning character magical cause units turn allies automatically recover knocked party member items characters restore remove status characters learn new skills battles titles affect aspects characters battle players perform multiple actions walking running fixed axis freely running battlefield jumping direction guarding attacks battle select different enemy attack characters launch attacks standard strikes strikes enemy attacks player character attacks create combo attacks create continual flow attacks giving enemy chance attack continual strikes activate change kills normal enemies heavily damages bosses landing successive grants bonuses end battle battle landing successive strikes taking hits fill limit meter meter player character perform continual attacks cast casting time limit duration battles triggered performing unspecified actions completing grants bonus battle grade acquire item characters use special physical magical abilities range standard attacks healing magic learned character specifically directed general area effect assigned character assigned hot key outside battle cure characters addition standard character access extra powerful cinematic attacks plot people rely energy source called devices created remains powerful race known powered mystical substance known provide resources protection major cities ancient times prompted absorb excess generated abuses consuming handle group transformed monster known consume living thing planet converting absorbing sacrificing humans innate ability convert magical energy known children moon created barrier seal away remaining children moon decided new arrangement world future times unnamed empire rules large portions children descendants ruling family years prior events new form developed seriously damage ecosystem potentially release attempted warn humanity vain attempted destroy new defeated war veterans great war duke utterly disillusioned humanity companion seen potential threat killed present imperial knight goes mission retrieve neighborhood core nobleman reservoir fails mission encounters noble woman called flees capital pursuit thief journey meet hunter separated guild researcher named raven great war veteran seeks destroy balance exclusive version seemingly legendary pirate named group recover stolen core corrupt guild leader return friend fellow knight decide form independent guild called shortly attacked called accuses poisoning planet investigating meeting second time learn child moon capable converting magic aid core actions causing sources deadly results alongside events sees imperial authorities powerless act powerful figures involved abuse takes matters hands murders officials connected abuses acts strain friendship kidnapped raven revealed agent leader knights intends use power replica magical sword activate ancient weapon called enduring shrine remake world harmful raven decides remain helping escape group travel stop fail activated revealed barrier generator kept sealed world released killed collapses separated group subordinates attempts kill knowledge rescued duke decides stop absence discovers means converting spirits process dangerous alternate energy called keeping powers check turn power weapon capable destroying receiving permission world leaders carry plan confront duke aboard city sized weapon duke intends convert human life including energy power weapon destroy returning world state share goals forced fight conflicting methods defeating duke attempts use converted energy proves insufficient moved efforts duke provides extra power destroyed formed converted spirits planet post credits scene shows continuing adventures development preliminary work tales began later development stages tales abyss released year success abyss initially planned title playstation seeing projected lifespan sixth generation consoles executives informed team abyss tales title generation addition team felt limited previous generation hardware response decided flagship installment generation hardware time platform chosen playstation shown company xbox highly popular west settled platform team able use enabling trophy online ranking implementation areas development team communication microsoft best utilize platform development began taking approximately years complete development team dubbed team group developed abyss entry tales designing battle system team drew inspiration version abyss early production phases team torn shaded anime realistic style art direction eventually settled anime style production went fairly smoothly characters designed game drawing engine opposed hand drawn characters abyss game director originally wanted realistic feel cartoon like techniques abyss wii spin title tales dawn new world challenges presented background designers adjusting advent positive aspect colors displayed ray tubes felt final effect lacked desired polish anime cutscenes created number length increasing previous titles scenario written written multiple series entries written scenario tales previously work tales rebirth newcomer series game title meant indicative games theme justice derived referring planet venus general meaning depict protagonists ship newly born star shining land similar venus evening sky logo design convey term game party game main protagonist created mature evolved protagonist tales destiny luke abyss role facilitate growth characters sense justice account law veteran tales character designer brought design main characters found designing difficult proved easiest designs intentions designs contrast main character designed designed art director music music composed composed nearly previous tales games regular partner working alias creating soundtrack caught transition streamed music gave room improvisation mid production music abyss time series method projects time tracks heavy piano element playing instrument worked create different feelings tracks character themes melodic dungeon themes given simple minimalist mood town themes struck balance approaches addition original tracks remixed tracks games included game theme song ring bell sung japanese singer songwriter theme song shared japanese western versions tales game song subject matter inspired game story themes focused deep friendship men extension love men women chosen producers long period internal consultation contacted label company fairly early game production discussed theme song connection story great length chosen team plans international release wanted create english version song western release wrote original lyrics translated english arrangements ring bell tracks main soundtrack song included soundtrack album release announced december year release japan planned platform revealed game characteristic genre recurring feature series representative game theme rpg rpg represents feelings personal goals announced overseas release xbox february later confirmed release platform japan series team wanted simultaneous worldwide release title developing localized version alongside original process proved exhausting team able game extra conversation pieces fully voice western version able abyss time constraints translation dubbed game released japan august alongside standard release game packaged xbox premium edition game released north_america august weeks japanese release july demo game released xbox live standard edition special edition bundled featuring selected music previous games released celebrate series tenth anniversary west european release came nearly year game north american release handled game released europe june game released australia june playstation port port game playstation announced april port features voice acting containing nearly twice voice work original voice script covers previously cutscenes version game features new characters permanent playable character adds new playable character form development port began release original version speaking port developed developer worked said companies like developed xbox superior funding development support compared sony ported minimal effort development costs add features needed cut original game port released september later released sony budget series release august speaking january announced plans release port overseas later year english voice actor said recording new english dialogue port report employee sparked speculation reason lack localization deal microsoft game xbox exclusive western territories later retracted statement creating false impressions series producer later said main factor decision strain team simultaneous release original meaning japan exclusive release chosen burden coincided poor marketing feedback series western territories reception critical reception game garnered positive critical reception release gamerankings metacritic scored based critic reviews respectively ign best awards nominated xbox category gamespot similar awards nominated awards special achievement best story special achievement best graphics artistic categories year release technology tell cited best tales games come overseas famitsu gave game strong review reviewer calling outstanding games series giving platinum award giving highest score game reviewed edition magazine eurogamer said lacking big budget look series sticking genre conventions applauded series small consideration flair effort resulted strongest entry aging series edge praised cast strength battle system saying development team focus areas game enjoyable easy play writing greatly enjoyed technical improvement abyss enjoyed battle system elements including mature plot elements noted translation issues english script lack end game content review called finest franchise entry date game informer positive reviewers finding story gameplay lacking graphical polish ign called strong anime style japanese rpg generally citing game enjoyable experience reyes writing found aspects battle system frustrating stated aspects game gamespot positive overall despite noting lack strategy lot battles similarity previous tales games called game good starting point series current consoles rpgfan said stood best entry series noted evolved compared rpg series gamespy cited graphical improvement console praised characters despite citing story conventional called superior blend style production value famitsu gave port positive review noting expanded content compared original sharing sentiments original review japanese gaming website recommended port veterans series newcomers positively noting expanded content reviewing port rpgfan said added features best console generation conclusion called complete package game series fans action sales debut week reached famitsu sales charts selling units alternate assessment placed game sales units game helped boost sales console japan sales rose roughly previous week doubling console sales compared beginning game sold reaching famitsu list selling games xbox game appear list april game japanese sales reached units makes second best selling xbox game japan hope ahead blue dragon north_america sold copies days launch debut week editions placed second north american sales charts united_kingdom debuted country gaming charts according fiscal report financial year game sold combined total units north_america company best selling title period day sale port sold units month sales original version nearly equal lifetime sales time port sold units september making better selling tales games playstation consoles time budget series release port sold units media adaptations october anime film titled tales strike released japanese cinemas roughly coinciding release version game anime prequel game showing time released blu ray dvd bundle japan downloadable content version game released japan english localization anime released blu ray dvd speaking theatrical release strike publishing general manager said possibility sequels tales strike tales spawned manga adaptations specially produced anthology collection traditional adaptation titled tales panels kings adaptation segment game titled tales trajectory venus adaptation strike publisher trajectory venus published novel adaptations novelization game series focusing raven titled tales mask void series focusing titled tales silence dragon episodic audio novel adaptation following childhood tales condemned began release april multiple dramas produced include audio adaptation comic dramas focused prequel mask void prequel strike
Tales of Vesperia