code age commanders code age commanders japan exclusive action role playing game developed published square_enix october playstation code age series franchise created video game artist designed span different titles multiple platforms media series consists commanders mobile phone game code age manga code age archives story game depicts struggles people surviving fictional world impending destruction mysterious creatures different factions game focuses viewpoints main protagonists reviews game relatively positive high praises graphics art direction mixed feelings complex gameplay gameplay code age commanders action role playing game divided missions goal fight enemies called coded reach certain area map boss defeated player controls character allies computer controlled die mission successful missions player select menu numerous optional cut scenes watch reveal memories coded defeated stages completed explored game features successive main playable characters items skills learned time passed weapons equipped hands characters circle cross buttons pressing buttons succession necessary execute buttons lock focus enemy guard dash manually change camera angle number attacks blocks limited energy meter arm decreases time meter increases combo allows perform code drive attack executed triangle button code drive brief close sequence blue circle appears character player presses second button circle shifts red powerful special attack enemy blocks code drive second shorter close sequence triggered enemies perform case player button press allows protection attack executing code drives frequently cause weapon upgrade character code crisis mode reduces speed renders immune attack slowly drains hit points addition coded enemy creatures include defeated normally absorbed protagonist arm new form new abilities depending types absorbed fight heal shot weapon multiple absorbed arm switched usage gathering result mode attack power boosted dropped quickly character hit points decrease steadily continually characters level way similar standard role playing games instead stats evolve according systems stats skills depending usage battle instance repeated use left handed attacks increases character left arm strength running increases speed second system code extension mode code points spent arms body slots increase stats acquire new skills code points earned mission amounts depend quantity dropped code collected defeated enemies mission clear time damage taken completed stages code points earned difference player highest past score mission new score obtained plot setting code age commanders set world fictional hollow world similar sphere people living internal surface center sphere occupied central code spherical structure goes transformation called thousand years destroying life globe allowing birth new game begins near end central code cycle mankind learned impending disaster built flying stations intended float sky house deep sleep state duration operation works years objects falling central code hit cause crash surface passengers die awake mercy remained ground new species arose dropped pieces central code seek humans turn named coded fails people results free extremely evolved hybrids called knowing humans seek voluntarily try protect mankind powers gained armed factions form differing points view way save world completed characters events game viewpoints different protagonists gene young man accident son professor builders disappeared time accident searching sister kidnapped strange creature gene watches arm turning weapon battle assisted small floating companion named later joined assistant professor mysterious determined optimistic young female second protagonist soldier saved life commander female scientist worked professor initially loyal reluctant following death friend commander changing dominating behavior protagonist member loyal wonders people unite face common threat represented commander sullivan companion professor divergence opinions forced gather distinct army fourth final protagonist member keepers faction opposed white development conceptual work producer code age franchise began code age commanders officially announced april edition japanese gaming magazine famitsu development team nicknamed specifically assembled game lead developers belonging art field project management connections mobile phone game code age manga code age archives game information learnt players readers installments understand picture focus features game designed appeal american market trailer game featured later commented north american release date set concerns competing soon released playstation gaming website reported point release north_america game eventually released japan audio score game composed primarily tracks pop singer writing performing theme song titled memory pocket non optional event scenes game fully voiced code age commanders original soundtrack contain memory pocket published square_enix october japan spans discs tracks covering duration hours minutes memory pocket released single october japan included second album published japan reception code age commanders sold units week release japan strong start new franchise debuting number charts sold copies japan end game scored japanese gaming magazine famitsu gaming website gaming site reported overall low sales japan attributed absence north american release lukewarm response highly praised quality graphics animation game compared kingdom hearts titles site greatly lauded music sound effects stating set mood tie visuals comparing style final fantasy star mixed considered character design interesting original felt textures sort environments consisted wide fields felt gameplay user friendly non japanese players consists repetitive button despite featuring characters different abilities code extension mode considered implemented late development totally optional difficult use survive later missions calling gameplay shallow site stated soundtrack probably better purchase actual game noted gameplay complex button controller thirty minutes grasp play game site felt missions designed good pacing value added hardcore role playing game fans dislike lack exploration puzzle standard role playing game principles storyline criticized feeling secondary gameplay told long numerous cut scenes compared series contrary praised story report issue concerning regretted playing reading installments franchise necessary thorough understanding plot points
Code Age Commanders: Tsugu Mono Tsuga Reru Mono