angel death angel death secrets broken sword game north_america point click adventure game developed released europe australia north_america released windows game series released console player assumes role american patent lawyer girl old manuscript search great treasure manuscript leads game uses point click interface george moves controlled keyboard revolution software announced august according game director release sleeping dragon demand fans sequel overwhelming sleeping dragon benefited commercially released console windows held constraints console versions result written windows series developed revolution digital instead having revolution sole developer uses engine game history enabled game received positive reviews critics praising fine example adventure gaming genre critics agreed game addressed flaws sleeping dragon received criticism particularly rushed ending times poor controls gameplay angel death uses point click direct control interface player guides movements mouse keyboard playable character selected portions game george collect objects objects parts scenery people game world solve puzzles progress game george engage dialogue characters conversation trees gain hints needs solve puzzles progress plot games death player character possible angel death plot events sleeping dragon running bail bonds office new_york partner george meets girl old manuscript wants help group manuscript hotel room george bail bonds office steal manuscript george discovers led runs old meat packing factory george factory conversation fingers obtained manuscript george manages manuscript examines george figures fortified city istanbul hotel istanbul named informs george citadel located beneath palace george enter palace find golden hotel romantic night george wakes comes armed gun george locked cell suspected terrorist cell george gets visit father says meet roof george escapes cell meets appears companion previous installments return hotel george finds apartment rome rome apartment building george meets brother mark george figures enter building mark willing package arrived inside apartment finds photo dressed nun standing vatican wall clue mentions place near vatican discovers airline ticket phoenix arizona monastery vatican george enters factory finds file office george discovered escorted outside father tells stolen manuscript hands business card showing card mark willing help gives package mark learns club package contains dvd interview man called managed gold leaves phoenix check things george gains access club meets met previous installments reveals owns club george caught stealing tied chair recorded voice shots fired thinks killed finds way escape goes drink trying forget loss day drunk arrives apartment returns george flashback scene explores old facility phoenix confronted men saved dies gets locked manages escape men rome informs george gold build weapon called return monastery witness father shoot taken away george knocked awakens dying hands manuscript latin tells purpose use gold destroy george goes rescue meets tells story needs human interface activated george arrives ceremony ready new fact turkish security pretended priest enters scene armed gun points gun george succeeds stopping ceremony time shoot die development announced angel death august according series originally planned trilogy release sleeping dragon demand fans sequel overwhelming sleeping dragon benefited commercially released console windows approach required certain development version superior graphics processing power held constraints console versions result revolution agreed write angel death windows push boundaries terms technology graphics angel death developed revolution digital opposed games series revolution sole game developer cecil believed requirement larger development team sizes longer possible maintain large team write single original titles result revolution concentrated design concentrated production game uses engine game enabled sleeping dragon criticized featuring high number action elements aimed player pressure cecil stood principle thought action elements right approach sleeping dragon criticized high number puzzles result cecil reduced number angel death music game composed features tracks returns voice time played making time voiced native french speaker rest credited voice actors angel death released europe september released north_america february secrets broken sword game game purchased package series game soundtrack angel death soundtrack video game released itunes store september reception angel death received positive reviews critics metacritic assigns rating reviews critics game received average score based reviews indicates mixed average reviews zone said hard opening acts don match quality follow characters modern rendition traditional formula angel death pointed nail adventure gaming coffin remain adventure classic gaming said game succeeds addressing flaws sleeping dragon plagued previous title sequel able surpass high standard expectation set forth past games series create chapter legend eurogamer said example classic basics point click finer recent example genre angel death nailed buy adventure plays
Broken Sword: The Angel of Death