video game action adventure computer game personal computer published game set titular space station located centre control drifting black hole player guide astronaut jet pack station activate engine shields prevent destruction involves collecting items solve puzzles avoiding reactivated security systems game developed founder school pupil time concentrating development failed exams game received positive response journalists praised quality graphics reviewers held mixed views game ability maintain player interest jet pack criticized sensitive responding player movement gameplay action adventure presented dimensions spread approximately game screens locations contrast spaceship interior rock surfaces players control jet pack wearing astronaut engines titular located hollow centre carved objects stored gravity boxes station ceilings object held time solve game puzzles allow player continue game object purpose discovered labelled game world filled traps laser defence mechanisms security robots kill astronaut contact resulting loss lives defences shut objects obtained gravity boxes order progress player weapon directly attack robots jet pack enables astronaut travel quickly limited supply fuel fuel run astronaut lose life spaceship contains points jet pack difficult locate plot crew temporarily abandoned vessel order allow pass black hole internal systems capable black hole station shield human inhabitants forces crew taken refuge smaller craft shielded intending return vessels passed black hole radiation storm damaged engine protection systems erased flight path leaving station drifting black hole destroyed member crew skills necessary return prepare pass black hole game player character astronaut forced contend activated security system resulted security robots deployed space station internal doors sealing defensive laser active player restored power reactivated engines reset station flight path limited time smaller shielded craft engines carry astronaut black hole shielded development game developed founders adventure game developer introduced home computers age result developed interest game development interest resulted creating studying school exams resulting failing exam game published resulting young developer entry video game industry formed years later reception reviewer magazine awarded game score calling average simple arcade adventure reviewer stated graphics striking feature lack enemies objects manipulate screens low number sound effects received criticized reviewer awarded game score rave award praising game graphics animations listed game enemies annoying flick screens reviewers differed opinion game progressed wade stated playing area opens soon clear objects required complete game hard thinking trial error needed reviewer stated trouble predictable easy solve puzzles solved reviewers stated jet pack controls sensitive making usage difficult computer video games reviewer gave game score magazine scoring criteria graphics sound value reviewer stated game premise game enjoyable makes use colour graphics reviewer stated smooth movement objects characters makes game pleasure watch play game reviewed months later released budget label stated favourite titles originally released giving game rating stating game software collection praised game adding twist maze theme player fighting threats added lot thought planning needed way sections security systems
Obsidian (1986 video game)