puzzle flash game developed published march players control family grim tasked moving island tiles killing creatures called order life force come colors red ones restore life charge special abilities player ways kill game initially developed demo group annual development meeting san_diego hotel november demo tested day meeting resulting complete game released march game theme inspired short story beaten features monster clubs animals death unable interact way critics praised game concept gameplay intensity trying alive highlighted reviewers saving life killing large number issues lack special effects enemies highlighted prevent reviewers rating game positively overall gameplay game turn based players selecting family grim player character starting selecting game mode level mode unlimited mode players presented island consisting tiles occupied chosen present middle board armed objective game earn highest score possible killing dying come colors blue gold defeated releases soul color added player stock souls player life gauge colors fill special buttons allowing player use different attacks buttons filled new game started player begins life points expended time player moves adjoining tile player life points depleted dies player red possible continue playing level mode play ends player completes fifth level unlimited mode play continues player runs life energy player moves tile occupied creature slain color directly connected tile chains slain fashion producing souls tile player moves drained life causing grass preventing player moving destroyed chain outside initial tile eggs set period turns eggs hatch random harvested souls tiles drained player presence return life furnished egg existing eggs hatch result tile travels takes twice long spawn new compared tiles housed destroyed chain attack players game level certain moves new level increases time taken eggs hatch turn moving tile containing egg destroys egg small point destroying golden egg increases player score golden egg produced killed chain left game screen features turn consists number represent turns markers placed events level egg hatching events turn ends game player harvest red souls special abilities player charge souls include ability kill group board convert adjacent group red souls double souls obtained adjacent group development initial development began november urban met san_diego annual meeting theme game week team consisted designer programmer programmer graphic designer musician developers hired adjoining hotel rooms opened connecting door allowing concentrate solely creating game period days resulting demo spent weeks game spare time released public weeks initial demo version game release game provided feedback number souls needed allow special abilities activated music track created night met studio voiced sound effects resulting killed theme inspired short story beaten story centres monster called spends life confines single room waiting slide hammer day decides leave room encounters world cute animals responds crushing creatures thing capable reception received positive response video game critics reviewer jay games called exceptionally crafted deep game original saying developer gets interesting new title stated game addictive weekly writer stated game addictive finding playing hours day disliked lack variety levels island shape available enemies present highlighted lack special effects abilities die animation regardless killed special ability despite praised game special abilities terms balance interest stating different families powers support making feel like efforts area wired writer found bloody fun day feature deep logical narrative got style bolstered simple fun game mechanics added increased turns needed hatch eggs lead irritating close writer agreed stating game mechanics work nice concept host attack current presenter online video game review positive review said lot fun easy pick levels progress things pretty intense stated game embodied virtues simple hot deep virtues required games published outlined letter founder written teenager play died lack red souls managed reverse situation fill life bar years gaming rush work
Bloody Fun Day