action adventure video game developed rare published instalment series released xbox worldwide november game takes place years events marks return series antagonist plans order defeat series protagonists compete set vehicle based challenges game revolves vehicle construction player design vehicles ranging automobiles boats gameplay centred completing series challenges depending specific vehicle parts game retain traits development game began remake original game involved traditional eventually project evolved construction game inspired connecting blocks received mixed reviews release critics largely divided concept vehicle gameplay critics praised mechanics innovation game sold total units end united_states game achieved platinum hits status means sold units months release game included titles book video games play die game included retrospective compilation released xbox gameplay primarily revolves vehicle construction player construct vehicles collecting specific vehicle parts contrast predecessors conventional moves use apart melee attacks performs game hub world showdown town contains lead worlds world contains levels boss level series challenges exploration worlds optional key game earn order unlock new worlds accumulate unlock final world contains final boss centre showdown town houses factory game certain total reached placing special stands game levels level features set challenges vary races combat objectives jumping game features combat players equip weapons vehicles use opposing vehicles players surpass challenge best score rewarded trophy collecting trophies earn additional trophy thomas extracted levels appears collection units scattered showdown town player physically carry central bank device affect total showdown town houses workshop player create design vehicles vehicles play prominent role game replacing moves featured predecessors vehicles built freely player different components available body panels engines wheels wings propellers fuel tanks weapons vehicles range automobiles boats order create vehicles player collect vehicle parts scattered hub world earned winning specific challenges player purchase vehicle parts addition players send receive xbox live game retains traits player vehicle explore environment manner similar previous games foot duo grab swim underwater balance perform basic jumps melee weapon outside vehicle addition vehicles limited attack power agility foot duo upgrade speed stamina strength visiting gym game hub world scattered game worlds musical notes serve currency player purchase certain items parts access advanced vehicles musical notes vary value determined colour gold silver bronze features online multiplayer players compete challenges races combat xbox live addition players share vehicle designs online bolts features bonus content unlocked use stop feature introduced original collecting mystery eggs ice key xbox live arcade release players able find special vehicle unlock novelty vehicle parts disco ball items version players purchase lost challenges gain access seven additional vehicle created fans won blueprint design contest held rare plot game takes place years following conclusion body destroyed adventure spent years playing video games listening radio soon discover detached head returning home planning revenge fight stopped sudden appearance lord games creator video games decides settle conflict series worlds challenges uses powers artificial body restore duo physical fitness moves previous games claiming need transports characters showdown town headquarters starts contest winner set loser endure eternal video game factory seek win completing challenges uses powers abilities try stop duo cat named army mechanical robots assisting witch goal game ends participating final duel destroy vehicles prepare fight gets returns declares winner sends work video game factory rewards giving deeds restoring moves friends reveal restored house destruction declares bringing factory mistake vows video game development according designer idea create remake xbox team second choice involve traditional felt approach deemed similar previous titles impact revealed idea team wanted conceive game build stuff initially rare founder suggested game revolve interactive set team designed prototype involved player putting blocks create vehicles according designer prototype set level cancelled remake difficult initial designing stages creating user interface players design vehicles furthermore stated understanding construct vehicle parts dimensional space exceptionally difficult making vehicles playable challenge game early development hinted new direction october designer revealed interview zone untitled project designing stages entire core team original giving time attention development asserted getting game editor powerful ensure players build liked designing characters tasked finding suitable way update characters initially designed high resolution characters protagonists recalled lacked charm original game held later development suggested characters game appear finalised designs smooth edges whilst retaining character original appearances game revolving theme construction team went lengths ensure game aesthetics look like constructed illusion stated voice work characters performed house rare staff lead programmer reprised role voicing music music composed final game worked rare employee soundtrack orchestrated features remastered arrangements existing music series new pieces entirely music performed orchestra june rare announced game soundtrack released available purchase amazon itunes soundtrack released label downloadable content downloadable add titled lost challenges released april content set test track area includes new missions additional earn completing missions pre determined vehicles completing missions vehicles designed player collecting unlock hero set new levels hero world add includes seven new multiplayer game types reception game received mixed reception community featuring certain key elements found previous games according rare early reception expected game received positive reviews critics release holds average score metacritic based aggregate reviews based mechanics game met reviewers eurogamer criticised overall design vehicles lack traditional unfair alongside citing weak mission design game informer stated mission structure mixed bag asserting racing largely repetitive derivative gamespot praised variety mission structure vehicle building stating problem requires creative thinking innovation criticised controls physics vehicles adding difficulty overall experience gamespy called rare decision emphasis away creation bold criticised game mechanics land based vehicles noted helicopters easy furthermore criticised vehicles stating overall frustrating game relied awkward mechanics praised driving mechanics vehicle construction despite initially frustrated game controls praised innovation game offered stating vehicle building enormous variety mission types attract audiences reviewer gamesradar heavily criticised overall mechanics gameplay stating complicated unsuitable game reviewer gamesradar criticised rare old habit collect asserting elements game aspects new levels difficult understand items pre required heralded vehicle construction fun criticised rare habit forcing player collect large quantities items build vehicles progress game reviewer similarly criticised theme game citing sensitive physics controls adds overall frustrating experience ign praised game absence platform elements asked fans write game change genre heralded vehicle creation powerful depth game mechanics ign criticised new direction game genre lack action wales stated game mechanics vehicle construction fails badly lack fundamentally engaging framework support game creative elements praised complex construction vehicles stated rewarding aspect game wired heavily criticised mechanics challenges new genre game overall experience disappointing simplistic added racing missions boring frustrating similarly stating vehicle retrospective review gamesradar stated laid future games revolve construction fallout sold total units end united_states game achieved platinum hits status means sold units months release game surpassed units united_kingdom game included titles book video games play die
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