survival horror video game published playstation developed production group installment silent hill series direct sequel silent hill game released port microsoft windows released october year didn release xbox playstation exclusive remastered high definition version released playstation xbox march set seventeen years events defeats god town cult given baby girl care focuses heather mason teenage girl raised harry portland discovers cult plans use birth god caught conflict cult received critics especially presentation including environments graphics audio overall horror elements themes continued past installments plot loosely adapted film silent hill gameplay gameplay resembles closely predecessors main gameplay elements combat exploration puzzle solving combat exploration takes place person view player able equip weapons found game heather block perform step maneuvers avoid enemies series staple radio return monsters proximity players set difficulty combat puzzle elements game separately case puzzle difficulties large difference medium difficulty level hard difficulty level puzzles medium level requires simple pattern recognition hard difficulty level version puzzle requires knowledge shakespeare plays complete game features weapons costumes plot setting characters set fictional universe silent hill series seventeen years start year defeated god brought forth resident cult ending given baby girl care protagonist player character heather adopted daughter harry cult plans bring paradise earth serves game antagonist heather attempts reasons cult pursuing encounters private investigator named vincent member cult abusive father story beginning game heather awakens shopping mall having fallen asleep dining joint dreaming trapped amusement park forced follow roller coaster tracks flight monstrous creatures subsequently run roller coaster leave mall private detective called confronts claiming information birth heather discovers mall abandoned monsters encounters hints heather fate heather finds version mall monster filled decaying eventually restored original shopping mall encounters douglas confesses hired find heather leaves mall resolves subway home having arrived residence heather discovers father killed monster orders tells waiting leaves heather resolves intent killing meets douglas apartment accepts offer drive journey douglas explains vincent left message telling look man named heather reads memo left father death reveals baby girl left adoptive father conclusion game defeated god seeks heather birth cult god heather arriving abandoned fog heather checks discovering father heather meets attacks discovering cult member heather defeats eventually meets vincent directs church local amusement park douglas request heather arrives amusement park finds douglas wounded reaches church confronts kills vincent substance father given heather deity form dies deity heather fights defeats god endings appear game normal ending ending available play game sees heather douglas survive possessed ending sees douglas having killed heather revenge ending joke ending accessible performing certain game actions sees heather talking harry blow card puzzle player supposed find cards game order solve crucial puzzle card cut scene collected arranged grid solve puzzle difficulty level determines clues given order cards need laid cards depictions high hanged man moon card fictional cards major including fool zero card development created production group development playstation version began release silent hill september carried simultaneously development title intended explore different direction franchise main numbered series known room game eventually integrated main series room development team iteration smaller working silent hill people working game core team second title newcomers smaller group staff later developed port microsoft windows like games silent hill influences film jacob ladder subway platforms named bergen street station station jacob beginning film developers cited horror writer influences incorporates references drawn real life actors actresses came american actor developers stated suit true connection namesake process character modeled actors noted concept designs designed middle aged detective character considered difficult design early sketches revealed creators wanted dress like holy woman point shaved head body covered creators thought way showing obvious eventually creators decided model remove appearance slightly named deemed cute character eventually named actress vincent originated actor connection look early designs based actor focused capturing look music soundtrack composed released europe march japan july song included ps2 port included silent hill experience media pack game soundtrack vocals prominently tracks performed credited song features vocals reception received positive reviews garnering rating playstation version rating version metacritic rating playstation version version rating version fared reviewers drawing unfavourable comparisons combat based games found platform highlighted technical issues poor controller support positive reactions given general horror atmosphere game including truly sections packs genuine feeling doom overwhelming story told atmosphere received positively making satisfying coherent sequel status meant little tough follow people haven played game despite effort help people catch addition graphics audio production values credited adding positively atmosphere negative criticism largely stemmed lack innovations gameplay game doesn major series hasn little term innovation doesn offer titles series criticised game camera control system despite having improved previous games described awkward motion sickness inducing criticism stemmed length game easily beaten handful hours sold copies november game topped sales charts japan release film adaptation film adaptation titled released october open road films film sequel film adaptation installment silent hill series directed starred adelaide heather film received percent approval rating review aggregator website rotten_tomatoes general consensus mediocre effort standards video game adaptations revelation features weak characters plot shortage
Silent Hill 3