tomb tomb adventure module written role playing game originally written origins convention designed adventure challenge skill expert players campaign test players boasted having mighty player characters able best challenge module coded series special series versions adventure published recent published edition served basis novel published module plot revolves tomb player characters battle way past variety monsters traps ultimate goal destroying tomb considered greatest time difficult module influenced later products followed unrelated series white mountain expedition lost plot summary tomb set world campaign setting tomb encounter number tricks traps attempting penetrate tomb dead wizard scenario begins players told evil wizard said ancient tomb form originally powerful unbeknownst players powerful form need physical body apart skull player characters survive deadly traps tomb fight way concealed inner destroy module divided thirty encounters beginning false entrances tomb ending example encounters huge pit filled spikes section encounter gold silver shot delicate golden color vision extends dim good detected step mist save versus poison breathe clean air ground warm sun module ends destruction publication history tomb written official tournament play origins convention developed adventure idea original admit designed tomb related purposes explains expert players campaign meant challenge skill persistence invincible characters specifically mind second ready fans players boasted having mighty able best challenge offered game tomb revised late publication module published module cover revised updated use edition rules module included page book page book outer original printing featured color cover module features book illustrations players adventure tomb republished thirty page booklet identical text new color cover module described series high level scenarios included compilation produced module reprinted return tomb module substantial expansion sequel original adventure written rules coast released updated version original module free download halloween retaining original content updated content supplement book updated version designed use edition rules tomb adapted novel classics series published july coast released adventures bearing tomb hardcover super adventure written builds expands legend original tomb canon return tomb starting point second tomb conversion update original module 4th edition rules written released members program series included dungeons hardcover collection released march wrote foreword dungeon kind thought experiment wanted tomb plundered answer course defend tricks traps designed challenge kill dead furthermore ways horrific determined party leave reception tomb ranked 3rd greatest adventure time dungeon magazine dungeon master lists tomb best classic adventures adventure traps kill character making poor choices book calls adventure difficult scenario reviewed tomb issue magazine gave module rating commented adventure difficulty noting dungeon extensively subtle carefully laid traps fortunate manages avoid felt illustration booklet add great deal adventure atmosphere felt pre generated character roster useful noted module hard hard learn advance essential running properly subtle said module common excellent format instance comprehensive way scenario introduced high quality way compromised improved describes module classic gamers saying played game high school group characters quickly died explains tomb classic difficulty module involve killing large amounts monsters collection puzzles maps focus traps monsters surprise gamers time technique players past drive cattle ahead lore wired described bit heroic noting lord rings send head cattle serve bait book men discussed adventure reputation deadliest game written noting series complicated puzzles traps characters concluding survive long collect treasure fewer manage find way deadly maze escape awful presented humorous article ways tomb gamers basically series traps kills characters best worst things module huge filling tomb traps treasure leaves little messages tomb going kill players tomb influenced later products module inspiration traps supplement computer role playing game developed influenced module division director said wanted reminded foray dungeons like tomb traps corner crawling walls tomb mentioned times novel set virtual reality world created man fan module
Tomb of Horrors