super video game super platform party video game developed published sega game debuted japan trade arcade cabinet running sega hardware controlled distinctive banana shaped analog stick failure sega home console company subsequent restructuring enhanced port dubbed super released launch title nintendo gamecube late garnering interest sega game published nintendo hardware conceived amusement vision head super involves guiding transparent ball containing baby series maze like platforms player reach goal falling letting reach zero advance stage multiplayer modes independent extensions main single player game super received highly positive reviews critics praised simplicity subtle depth control scheme new multiplayer modes present arcade counterpart felt presentation lacking game commercially successful remained sega best sellers united_states eventually spawning direct sequel super monkey ball entire super monkey ball franchise modes super game modes main game party games mini games mini games unavailable unlocked earning play points playing main game single player mode main game reminiscent marble madness labyrinth objective main game guide playable baby transparent ball suspended series platforms goal moving analog stick player entire set platforms level called floor ball rolls accordingly ball falls floor event dubbed fall game reaches zero player loses life given lives start speed miles hour ball moving displayed corner screen game selecting view stage option allows rotate camera examine floor replay presented floor goal reached saved memory card viewed second remaining floor completed adds points player score found game worth points increasing player score factor activated floor finished half allotted time warp gate player receives extra life collected main game features difficulty levels advanced expert consisting floors modes normal practice competition normal mode allows players turns progressing arcade competition mode involves player simultaneous split screen races selection floors practice mode floor played normal mode repeated indefinitely penalties failure normal mode player experiences game lost lives allowed opportunities continue eventually unlimited continues unlocked extra advanced extra expert extra floors unlocked respective difficulty level completed continue losing life advanced hidden set master floors unlocked playing extra floors party games following party games available monkey race players simultaneously race courses divided difficulty levels steering handled analog stick button activate items enabled produce increase speed adversely affect opponents time attack mode involves careful use available speed items achieve faster times monkey fight players simultaneously engage combat rolling direction analog stick button punch opponents boxing glove attached monkey ball points awarded knocking opponents available arenas points awarded player currently lead knocked player points declared winner round game reaches zero items extend reach size strength boxing glove players turns rolling monkey ramp launching sky monkey ball opens command resemble pair wings allowing fly monkey trajectory manipulated analog stick wind direction strength altitude speed addition random hazards selected optional wheel danger feature flight impact player ability land monkey like targets middle ocean collected airborne enable use items later rounds eliminate wind resistance control ball roll player score ensure sticky landing mini games mini games based real sporting activities player ball containing monkey following mini games available unlocked earning play points players turns competing game ball analog stick determines direction shot button stop moving gauge determines shot speed tournament mode featuring available players turns competing game pin bowling analog stick left right button sets direction strength throw buttons apply spin ball challenge mode featuring pin arrangements permitting throws available players turns competing holes game golf stroke play scoring players compete match play scoring direction general rolling distance shot arranged analog stick shot strength set button development super developed branch japanese video game publisher sega created composed people amusement vision president previously worked credited creator arcade titles devised concept rolling spheres based desire away realistic instead create game instantly possible understand play prototypes involving plain ball ball illustration considered visually difficulties movement series revisions monkey characters previously created female amusement vision designer placed inside ball appearance altered include distinctive ears intended feature cute aesthetic accurate physics engine game debuted amusement operator union trade single player arcade cabinet controlled distinctive banana shaped analog stick early sega announced home console restructuring platform party publisher result enhanced version super released nintendo gamecube launch game japan september north_america november gamecube version demonstrated public august sega confirmed arrive time gamecube launch june world hobby fair game sega published nintendo console super considered milestone company developed sega arcade board shared technology ensure games easily ported platforms commented young demographic gamecube fitting console title according amusement vision staff felt comfortable gamecube sega hardware ease development contributed decision focus system playstation xbox joked nintendo hardware manufacturer staff hate team composed individuals took amusement vision employees weeks months port gamecube graphics enhanced new background details reflections particle effects developers spent additional months incorporating extra modes game emphasis multiplayer competition introduction fourth playable character game display logo removed super monkey ball deluxe licensing dispute theme song called arranged featured vocals created japanese version super removed release reception sales super commercially successful release remained sega best selling titles united_states total sales game immediate sequel estimated million units sold major territories disappointed game performance japan expected successful weak gamecube launch sales cited negatively performance country critical reception released positive reviews scores metacritic gamerankings journalists considered super highlight gamecube launch lineup staff edge praised main game absorb ing high level difficulty noting trial error required complete challenging levels forces learn control system eventually enables player perform seemingly impossible tasks increasing ease level falls route impossible writing gamespy commented excellent progression difficulty distinct difficulty modes thoughtful stage design levels introduce new idea concept game single level played adds skill ign commended great level variation created puzzles completed combination physics calculations careful planning huge helping patience turner complimented frequent introduction incentives playing additional continues hidden levels adding high ceiling mastery enhanced game longevity simple conceived scoring system ability test strategies practice mode edge thought similarly stating carved player physics considered navigating pointed levels game extremely difficult frustrated felt little difficult casual gamer called learning curve perfectly spot falling platforms feels entirely fault time sense little bit closer elusive goal edge agreed sentiment emphasizing addictive quality gameplay technical note gamepro eyed dragon camera system position making hard maneuver tight spots described game test nerve requiring advanced eye hand coordination turner reflected game ability evoke feelings nervous excitement intensity stomach fear thrilling feeling winding paper thin path seconds clock hoping hope balance seconds goal time edge opined game defined angular emotions second brings spike despair makes game superb finally beat maze 15th try life continue worth experience single word reducing super word simpler genius party mini games kent asserted activities designed eye quality edge contended half rewards staff nintendo_power remarked fully realized activity play hours gamespot called monkey race solid little recounted felt polished finely tuned loved monkey fight kent highlighted use crown identify player currently lead encouraging players gang hailed thing beauty turner dismissed frantic button skill thought lauded kent addictive interactive activity considered complex party games turner complimented simple brilliantly intuitive control scheme careful science use item nintendo_power respectively described blown pool game fun alternative real game applauded ultra realistic physics engine perfectly pool balls react works good better pool simulation available home consoles impressed physics break apart swear real deal turner criticized physics slightly singled challenge mode personal favorite nintendo_power considered good gets kent wrote robust bowling played finally eyed dragon conveyed provided challenge crazy miniature golf course kent called absolutely test aim logic extremely complex technically impressive way launch titles turner believed graphics extremely realized perfectly suited game according monkey models levels simple design modeled shaded rich look eyed dragon spoke highly hilarious monkey animations sharp reflections cool water effects likewise enjoyed dances performed winning match cited water effects particularly incredible described turner colorful crisp clean edge likened game aesthetic sega sonic series surface bright solid shiny aspect presented turner praised consistent frame rate emphasizing truly runs frames second eyed dragon noted visuals greatly detailed observed isn geometry drawn single point title backgrounds barren power stylistic purposes disappointed difficulty modes reused level themes absence progressive scan support regarded game sound good probably weakest aspect calling music catchy finding monkey noises repetitive remaining sound effects conversely favorable entertaining monkey sounds heard hits wall falls eclectic mix instrumental tunes turner thought music set mood perfectly find annoying kent named super monkey ball best party game time opined game makes strong case power simple incredibly addictive gameplay stated represented sega pure best staff famitsu liked mini games addition regular modes nintendo_power hailed game ultimate party games best gaming turner declared rarity perfectly realized launch title bounty extras set new standard arcade home conversions according probably greatest thing game genuinely surprised extremely high quality legacy success game spawned franchise sequels spin offs released date complex physics engine abundance possible popular professional study conducted found played game minutes prior performing surgical drill finished slightly faster fewer mistakes super inspired free game microsoft windows ios nintendo_power ranked 38th best game available nintendo platforms commenting knew cute characters roll ears source tension clock relief finally break ribbon edge ranked game list best games play today stating seeing physics model perform incredible feats shows finely writing video games play die described super sega grade explanatory notes
Super Monkey Ball (video game)