pure pure futuristic racing video game developed sony published playstation portable released march north_america april japan september europe sixth instalment series released simultaneously launch playstation portable game takes place year exactly years revolves players competing anti gravity racing league developed sony known production started august lasted early development team created entirely new user sped development process time playstation portable launch march game received positive reviews critics release reviewers unanimously praised graphics track designs general aesthetics noticed occasional fluctuations gameplay pure racing game set year exactly years events revolves players competing anti gravity racing league players control anti gravity ships owned racing corporations effectively referred teams game total teams featured game ship available ship different characteristics example ship variations handling thrust maximum speed shield strength craft equipped energy shield damage sustained race energy lost player ship hit weapons fire shield runs player ship explode consequently eliminated race player energy absorbing weapon pick ups addition ship air brakes utilised navigating difficult corners high speed game features weapons opponents weapons defensive purposes example auto pilot control player ship computer short period time shields protect player ship damage albeit temporarily offensive weapons include rockets missiles bolts mines game modes include single race tournament time trail exclusive zone mode revolves survival player ship increasingly extreme speeds game features online multiplayer addition downloadable content features new ships tracks music development pure developed developer sony known pre production game began august production occurred october year staff members working game time team received development kits playstation portable august time development team grown people original staff members game reflected retrospective post studio learn previous mistakes predecessor cited principal difficulties development team faced team artists designers fighting time designers design track game pass artists whilst making adjustments recalled developer editing kits required hours worth ultimately result smooth development team set game playable testing soon possible explained forced create user interface entirely scratch dynamics artificial intelligence core elements testing commence development aspects split week cycles stated instead team spending weeks designing weapons game team spent days designing weapons individually simultaneously recalled whilst developing found half time soaked building user interface editor team knew pure shipped time playstation portable release decision create create new software order save time development creating custom computer graphics software claimed team create test entire race tracks minutes custom creating tracks consisted file contained data artificial intelligence effectively cutting time create tracks hours minutes order play game soon possible team developed user interface language allowed revisions content time recalled converting game danger large playstation portable game cover art designed designed games released order showcase playstation portable capabilities team develop download system provide game future downloadable content included new tracks music ships addition realised new downloadable content potential bring revenue order achieve team find way bypass problems involved getting playstation portable recognise download files solution required use game data valid format recognised playstation portable dummy file web based java application reception received positive reviews release holds aggregate score metacritic based reviews graphics praised aspect game gamespot said visuals gorgeous breathtaking look ship designs details tracks davis noted game remains solid frames second cause occasional reviewer gamepro similarly praised visuals breathtaking stating beautiful scenery defied notion usual graphics displayed handheld console ryan donnell ign considered graphics strongest aspect game saying courses weapon detail ship designs beautiful donnell found occasional issues kept perfection gamespy visuals crafted video game feature film stated game presentation graphics stunning absolutely beautiful reviewer edge similarly praised aesthetics beautiful dynamic gamesradar stated visuals designed noticed drops critics viewed aspects gameplay favourably davis stated high speed gameplay incredibly engaging artistic visual technical level reviewer gamepro enjoyed idea different ships races praised game online multiplayer stating adds new dynamic game donnell cited developer intention blending fast gameplay clever addition donnell acknowledged sony learned mistakes poor gameplay predecessor created donnell considered polished futuristic hit market similarly previous instalment present positive experience franchise agreed resulted extremely polished playable futuristic racing game adding developers trimmed elements considered ineffective previous games reviewer edge praised game different modes dynamic vicious stating game delivers absolute sense control kelly considered online multiplayer executed large weapons game designed
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