crash huge adventure crash huge adventure released europe crash japan crash advance platform game published japanese release developed game boy advance released north_america february europe march japan july crash huge adventure seventh installment crash video game series crash game released handheld console game acts alternate sequel games platform game story centers plot shrink earth main antagonist doctor use gigantic weapon named protagonist story crash gather crystals order power device return earth proper size defeating doctor way game stemmed agreement enabled produce publish respectively crash game generation handheld game systems ending franchise sony produced consoles crash huge adventure received generally favorable reviews critics game praised graphics overall design critics noted game lack innovation gameplay crash huge adventure platform game player controls crash gather crystals reverse earth hands doctor main antagonist story game takes place series crash areas earth initially available play hub features levels boss level goal level find obtain hidden crystal completing levels hub boss level completed crash defeat boss character guarding area defeating boss new hub accessible play crystals collected earth enlarged proper size game won crystals gems colored gems collected extra accomplishment gems rewarded player level broken open secret area completed found special levels lead hidden areas relics won entering level crystal retrieved obtain player initiate time trial mode race level pre designated time displayed entering level begin time trial run player enter level activate floating near beginning level activate touched level played regularly player race level quickly possible scattered level yellow numbers broken frozen number seconds designated box won depending player final time beginning game crash ability jump navigate spin tornado like fashion break open defeat enemies deliver body slam break open tough objects slide ground crawl past low areas crash expand abilities defeating boss characters resulting powerful attacks increased jumping running prowess crash starts game lives crash loses life struck enemy attack suffers type damage lives earned instructing crash collect fruits break open special collect life crash shielded enemy attack collecting mask collecting masks allows temporary minor dangers plot characters returning characters previous crash titles star crash huge adventure protagonist game crash anthropomorphic reverse earth caused main antagonist doctor crash genius sister creator machine necessary reverse effects ancient wooden mask temporarily protect crash harm main antagonist series doctor mad scientist earth size new overseeing plot evil twin brother consist muscle bound beast wielding hybrid doctor right hand man story space station earth upset doctor failing promises plan bring earth inhabitants size introduces immediately uses shrink earth size situation brought attention microscopic people earth informs crash earth assumes crystals power machine requests crash find kind crystals locations world use build device reverse effects crash doctor decides deal crash firing unfortunately crash tricks colored gems stabilize causing malfunction effects fuse previous bosses creating monster known chases crash space station hallway attempt kill fortunately crash escapes earth time use crystals gathered return earth normal earth returned original size space station earth explodes escape escape pod development september universal_studios announced entered agreement enable publish crash game generation game systems handling production games originally included alongside game boy advance deal agreement served break crash franchise sony produced consoles effectively crash mascot character universal sony december approached universal showed technology game boy advance fairly impressed work universal asked submit concept liking submitted concept universal commissioned prototype prototype resembled handheld version playstation crash games given developmental duties game boy advance crash game game tentatively titled crash advance went titles crash crash big adventure arriving final game developed course months conception completion team working game expanded seven programmers height game development graphics animation game created maya original animation textures crash basis game boy advance game crash character features frames animation audio game supplied creating sound effects composing music assisted creating game audio game uses static random access memory battery allowing player save progress game designed battery saving mind beginning production keeping track data prove extremely system reception crash huge adventure received generally favorable reviews critics praising game elements concluded game overshadowed series previous successful titles offered new experience ign commented positively solid controls level design said game overall design game boy advance tight critical short levels praised game graphical prowess eyed dragon gamepro commended game superb looking straightforward interested gamer miss game guide time gamespy acknowledging game lack innovation stated translation graphics gameplay feel playstation crash games game boy advance executed gamespot cited game lack innovation negative manner nintendo_power reviewer noted game challenges generally difficult frustrating mario games reviewer criticized straight ahead nature scrolling called great little game electronic gaming monthly remarked crash ps2 game wanted
Crash Bandicoot: The Huge Adventure