time gal time gal japanese hepburn interactive movie video game developed published originally released japan arcades action game uses motion video display screen action player correctly choose screen character actions progress story pre recorded animation game produced game set fictional future time travel possible protagonist travels different time periods search criminal time successfully tracking prevents plans alter past inspired success earlier laserdisc video games notably title dragon pre recorded animation game later ported sega mega worldwide release japan home console versions received mixed reception gameplay based game uses pre recorded animation sprites display screen action gameplay divided levels referred time periods game begins theft time travel device thief steals device world changing history protagonist known uses time travel device pursue travels different time periods search time period scenario presents series threats avoided confronted successfully navigating sequences allows player progress period player uses button input commands home versions use game controller directional pad game progresses visual cues highlighted portions background foreground appear screen help survive dangers occur stage difficult settings visual cues depending location cue player input directions left right attack shoot target laser gun correct command avoid threats progress game incorrect choices result character death dying times results game specific moments game involve stopping time moments players presented list options seven seconds choose save character development game uses laserdisc technology stream pre recorded animation produced japanese studio game features graphics monitor sound protagonist appearance derived main character japanese manga anime series factors prevented overseas release decline popularity laserdisc arcade games expensive price laserdisc technology difficulty translate voiced release release original release arcades japan ported different home formats released exclusively japan video high density format played microsoft sony laserdisc player release sega mega console spawned numerous games took advantage technology introduce interactive new titles older laserdisc based games ported system acquired rights publish mega handling development released similar games action reaction series released japan november north_america europe year american press coverage japanese release prompted video game enthusiasts contact renovations western release number requests persuaded renovation president announce release usa addition dubbed english death scenes version censored mega version uses smaller color palette original includes video gallery requires view level animation sequences features new opening ending theme respectively ported playstation compilation laserdisc arcade game developed release lacks mega version additional content features accurate reproduction animation compilation released following year game played module version home release expensive system collectors reception legacy gamepro magazine noted japanese players ate released japanese arcades believed released late life laserdisc games players getting tired genre gameplay commented despite gameplay unique charming gamepro reviewer referred arcade game lost laserdisc treasure enthusiastic mega release called death sequences hilarious felt reduced dying mega magazine rated mega version number game commenting lacked difficulty good showcase system prior mega release electronic gaming monthly praised use technology felt followed titles similar gameplay critics praised visuals magazine praising port game complimented mega version graphics short load times gamepro said animation great bright vivid colors fast paced exciting movement praised funny gameplay nonstop action complimented animation calling high quality criticized mega graphics calling downgraded commented offered good thrill lacked replay value author commented animation nice enjoyed playing echoed similar statements saying enjoyable watch play commented game frustrating rigid compared contemporary standards electronic gaming monthly group reviewers praised mega version graphics quality reviewers lauded gameplay specifically challenge format reviewer stated didn care type game referring gameplay author attributes origin quick time event game mechanic laserdisc games like dragon time gal ign listed games like reasons mega commercial failure citing waste system capabilities referred protagonist human industry added appealing lead character easily turned mascot featured games media character later included system shooting game published arcade version japan game features similar attacks personality character visual design updated recent appearance elevator action remake elevator action deluxe free
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