known japan video game developed published nintendo gamecube console game released japan march north_america following june pal regions following july mega man battle network series originated game boy advance handheld taking place month events game plot follows protagonist online avatar fight world organization attempt spread infectious zero virus player controls set levels require actions jumping sliding shooting use special battle chips grant player combat movement abilities combines action gameplay elements older games strategy role playing elements defined series development team intent attributes home console title appeal young gamer audience found series critical reception average reviews received positive remarks gameplay critics complained game features high difficulty level game sound combination shaded graphics met varied opinions plot storyline takes place decade 21st century month original following defeat life virus ultimate weapon world organization network navigator return life ease sooner begin relax hears mysterious destructive computer virus called zero virus causes personal information terminal pet mail deal receiving mail detailing fellow trapped internet goes save finding infected cause trouble defeating duo talk operator match learn distributed amend actually opposite having caused confirming father set search cure problem finding situations pragmatic infected causing stopping returning respective operators eventually discover clues leading remnants revealed powerful called distributing virus defeating engage climatic battle powerful super virus zero conclusion battle finishing blow delivered zero heroes discover evil father transforms fledged happiness short lived member simply named professor reveals scheme revive life virus analyzing clues engage defeat second life virus use zero observation powers eventually bring professor justice dialogue end game operator dark leading plot chronological installment gameplay incorporates aspects action games similar mega man series retaining strategy role playing elements series player takes control protagonist game real world internet unlike previous games series restricted moving location location instead player uses map screen points interest travel different levels levels opened player progresses game slight emphasis linear progression path times levels typically end boss battle combat takes place real time given ability jump slide fire default arm cannon dodge enemy attacks dimensional plane special abilities called battle chips provided custom bar slowly fills screen bar player select provided player selected chips random chips available bar total level excursion dealing large amounts damage enemies protecting restoring player health aid abilities certain chips combined effective limited quantity picked deleted enemies purchased shops exploring internet previous games items upgrade maximum health firing power attributes accessed development developed previously worked street fighter series rendition publisher traditionally fighting series producer revealed interview string playstation releases team chose focus development efforts mega man franchise nintendo consoles series felt children played handheld beginning interest gamecube character suitable console related franchise originated stated developer wanted preserve core traditional action elements running jumping current gaming hardware perspective role playing series uses shaded animation style match mega man warrior anime series airing japan game development explained team opted anime style eye catching effects place realistic look felt enjoyable primary character artist series previous character designs new contribution illustration revived life virus giving arm details thought effective look elaborated reasonably mobile character based action game musical score composed company recently given rights produce soundtrack released 25th anniversary november announced display time tokyo game september game showcased mega man series 15th anniversary celebration event december playable version appearances january osaka gamer day event las_vegas finally game display los_angeles summer japanese north american releases reception sales data japan shows sold copies week sale copies second week copies week copies fifth week total copies sold country end bargain priced version game released japan march according sold copies north_america making eighth best selling gamecube game region month june met mixed critical reception game currently holds scores gamerankings metacritic point contempt critics game difficulty level summarized difficult genuine challenge cheap enemies frustrating weapons setup unnecessary complications example save beating boss common mega man series tedious wade way relatively straightforward levels time time meet instant death boss gamespy felt difficulty level steep player gains gameplay collects power ups challenge reviewers eurogamer ign gamespot similarly agreed greatest difficulty presented game start particularly boss battles opinions visuals audio decidedly split turner found music perfectly fitting stated disappointed graphics don push gamecube generally okay pretty times overall visuals bit gamespot described backgrounds animation appropriate japanese voice acting matched characters music upbeat found art style lacking personality weapon effects summons understated sound effects ign conversely impressed art style backgrounds frame rate disliked graphics proclaiming brand new product looks like released playstation miller found game use useless titular protagonist weakest link looking vague little awkward game integration genre admired reviewers entertained discovering chips useful enemies turner impressed random chips inventory instances forced improvisation player eurogamer expressed satisfaction having needed chips right times admitted frustration having oneself organize asserted list involves sending blue bomber current chips leaving choice forward beam weapon standing waiting custom bar fill
Mega Man Network Transmission