person shooter person shooter video game genre centered gun weapon based combat person perspective player experiences action eyes protagonist person shooter shares common traits shooter games turn fall heading action game genre inception advanced graphics challenged hardware development multiplayer gaming integral person shooter traced far maze war development began early playful titles like maze genre violent form credited creating genre proper basic subsequent titles based title genre wider mainstream acceptance popularity doom influential games genre years term doom clone designate genre doom influence half life sequel half life enhanced narrative puzzle elements counter strike released doom influential person shooters landmark person shooter home consoles halo series heightened console commercial critical appeal platform person shooter titles 21st century person shooter commercially viable video game genre market share genre gaming industry person shooters popular games competitive gaming competitions definition person shooters type dimensional shooter game featuring person point view player sees action eyes player character unlike person shooters player usually character controlling primary design element combat mainly involving firearms person shooter games categorized distinct light gun shooters similar genre person perspective use light gun contrast person shooters use conventional input devices movement important key difference person light gun shooters like feature rails movement person shooters like doom player freedom person shooter considered distinct genre type shooter game turn wider action game genre following release doom games style commonly termed doom clones time term largely replaced person shooter released year doom credited genre critics identified similar advanced games developed far occasional disagreements specific design elements constitute person shooter example considered person shooters considered role playing video games borrow genre extensively commentators extend definition include combat flight cockpit vehicle takes place hands weapons game design like shooter games person shooters involve avatar ranged weapons varying number enemies place environment games tend somewhat realistic shooter games accurate representations gravity lighting sound collisions person shooters played personal computers controlled combination keyboard mouse system claimed superior found console games frequently use analog sticks running looking aiming common display character hands weaponry main view head display showing health ammunition location details possible map surrounding area combat power ups person shooters focus action gameplay fast paced bloody place greater emphasis narrative problem solving logic puzzles addition shooting melee combat extensively games melee weapons especially powerful reward risk player maneuvering character close proximity enemy situations melee weapon effective necessary resort tactical shooters realistic require strategy succeed player commands squad characters controlled game human teammates person shooters typically players choice weapons large impact player play game game designs realistic models actual existing historical weapons incorporating rate fire magazine size ammunition accuracy person shooter games incorporate imaginative variations weapons including future prototypes alien technology scenario defined weaponry utilizing wide array projectiles industrial labor tools laser energy rocket grenade launchers variations applied animations grenades rocks spears unconventional modes destruction employed users hands flames electricity supernatural constructions designers allow characters carry varying weapons little reduction speed mobility pistol smaller device long rifle limiting player weapon time options trade upgrade swap games standards realism varies design elements protagonist generally healed armed means items aid kits simply walking games allow players accumulate experience points similar found role playing games unlock new weapons abilities level design person shooters structurally composed levels use technique continuous narrative game leaves person perspective feature large environments divided levels explored freely person shooters protagonists interact environment varying degrees basics doors problem solving puzzles based variety interactive objects games player damage environment varying degrees common device use barrels containing explosive material player shoot destroying nearby enemies games feature environments extensively allowing additional visual effects game world use science fiction historic particularly world war modern military themes antagonists aliens monsters terrorists soldiers types games feature multiple difficulty settings harder modes enemies tougher aggressive damage power ups limited easier modes player succeed reaction times difficult settings necessary levels trial error multiplayer person shooters feature multiplayer mode taking place specialized levels games designed specifically multiplayer gaming limited single player modes player competes game controlled characters termed massively multiplayer online person shooters allow thousands players compete persistent world large scale multiplayer games allow multiple squads leaders issuing commands commander controlling team overall strategy multiplayer games variety different styles match classic types team based variant players score points killing players characters capture flag teams attempt penetrate opposing base capture flag return base whilst preventing team game modes involve attempting capture enemy bases areas map attempting hold object long possible players variations involving limited lives players fight particularly potent power match types allowing players vary weapons health power ups found map victory criteria games allow players choose classes strengths weaknesses equipment roles team history origins 1970s late 1980s earliest documented person shooter video games maze war features foot gameplay evokes modern person shooter games development game began exact date completion unknown documented debut game rudimentary space flight featured person perspective distinct modern person shooters involving simple tile based movement player square square turn degree led detailed combat flight eventually tank developed later 1970s games available consumers tank video game released arcades version game released home computers successful mass market game featuring person viewpoint graphics presented graphics display early person shooters maze early person shooter released featured maze based gameplay character designs similar man displayed person perspective later ported systems including game boy super nes title featured network multiplayer interface relatively minor game despite connecting numerous machines multiplayer mode gained cult following called multi player shooter mainstream system major action game software pioneered ray casting technology enable faster gameplay 1980s vehicle months later introduced advance texture mapping november second game use texture mapping underworld abyss march action role playing game featured person viewpoint advanced graphics engine october developer learned texture mapping phone described texture mapping technique programmer remarked feel motivated example introduced display protagonist hand weapon case magical spells screen previously aspects player avatar visible experience developing underworld possible create series years later rise popularity created software released instant success fueled largely release credited person shooter genre built ray casting technology pioneered earlier games create revolutionary template shooter game design person shooters based today despite violent themes largely escaped controversy generated later doom banned germany use nazi super nes version replaced enemy attack dogs giant rats publisher followed success aliens gold game initially received sales rapidly declined wake success doom released week later doom released refined template adding improved textures variations height stairs player character climb effects lights patches total darkness creating believable environment simplistic levels doom allowed competitive matches multiple players termed game responsible word subsequent entry video gaming game popular multiplayer features began cause problems companies networks play game doom considered important person shooter highly influential subsequent shooter games video gaming general available video gaming system multiplayer gaming integral person shooter genre achieved successfully large scale doom combination violence dark humor imagery garnered acclaim critics attributes generated criticism religious groups commentators game murder controversy emerged perpetrators massacre fans game families victims later unsuccessfully attempted sue numerous video game companies software families claimed inspired massacre released modified version doom engine allowed vertical aiming inventory system store select items release year marathon subsequent sequels set standard person shooters platform marathon pioneered early new features dual dual function weapons versatile multiplayer modes king hill kill man ball cooperative play friendly strong emphasis storytelling addition action star wars dark forces released decided star wars appropriate material game style doom star wars added technical features doom lacked ability look released great based shooters winning acclaim humor based gameplay found game later series treatment women advances graphics exact released seal japanese sharp home computer obscure import title far western market concerned nonetheless fully person shooter innovative platform game mechanics free outdoor environments following year exact released successor playstation console placed emphasis platform elements descent released game player pilots spacecraft caves factory truly dimensional person shooter abandoned sprites ray casting favour degrees freedom shortly release software released anticipated like doom influential genre defining featuring fast paced gameplay instead sprites centered online gaming featured multiple match types found person shooter games today game following player clans concept existed previously lore mud players inspire popular parties game popularity use graphics helped expand growing market video card hardware additional support encouragement game modifications attracted players wanted game create based james_bond film rare released best selling game united_states landmark console person shooter highly acclaimed atmospheric single player levels designed multiplayer maps featured sniper rifle ability perform head shots incorporation stealth elements features position dependent hit reaction animations penalties killing aiming system allowing players aim precise spot screen kind rainbow started popular trend tactical person shooters featured team based realistic design themes based counter terrorism requiring missions planned execution single hit kill character medal honor released started long running person shooters set world war valve half life released based graphics technology initially met mild anticipation went unprecedented commercial success previous person shooters focused gameplay comparatively weak plots strong narrative game featured cut scenes remained person perspective times featured innovations non enemy characters featured somewhat earlier titles strife employ power ups traditional sense half life praised artificial intelligence selection weapons attention detail recognized greatest games time according gamespot sequel half life released influential arguably impressive game tribes released multiplayer online shooter allowing players single match featured team based gameplay variety specialized roles unusual jet pack feature game highly popular later imitated games battlefield series iii arena epic tournament released popular accessible online multiplayer modes featured limited single player gameplay released half life modification counter terrorism theme game later version went far popular multiplayer person shooter computer game modification players competing online time peak online wars return console game unveiled real time strategy game called halo following overhauled person shooter version displayed bought microsoft halo revamped released person shooter launch titles xbox console runaway critical commercial success considered premier console person shooter featured narrative storyline reminiscent earlier marathon series told largely game dialog cut scenes received acclaim characters protagonist master chief alien antagonists sequel halo brought popularity online gaming console market medium xbox live played game years released featured system similar found role playing games multiple narratives depending player completed missions won acclaim artistic style resident evil games survivor attempted combine light gun person shooter genres survival horror elements released highly praised console person shooter incorporated action adventure elements jumping puzzles built series scrolling platform adventures taking massive stride forward person games game emphasised adventure elements shooting credited journalist breaking genre free doom world war online released featured persistent massively multiplayer environment ign said realization environment probably years away battlefield world war shooter released featured large scale battles incorporating aircraft naval vessels land vehicles infantry combat allowed hundreds players compete persistent world promoted world massively multiplayer online person shooter doom released placed greater emphasis horror frightening player previous games series critically acclaimed best seller commentators felt lacked gameplay substance innovation putting emphasis impressive graphics film based doom featured sequence emulated viewpoint action person shooter critically derided deliberately violent acclaimed successfully combining person shooter gameplay japanese horror atmosphere later acclaimed commentators best game year innovation narrative design calling spiritual successor earlier system shock finally games far cry break new ground terms graphics large open ended level design duty modern warfare resistance fall man sequel resistance presented increasingly refined linear levels narratives fast pace duty games bearing resemblance rail shooters reported person shooter biggest fastest growing video game genres terms revenue publishers present researchers showed playing person shooter video games associated superior mental flexibility compared non players players games found require significantly shorter reaction time switching complex tasks possibly required develop responsive mindset rapidly react fast moving visual shift forth different sub duties use motion detecting game controllers particularly wii promised controls precise interface simple literally pointing aim dramatically person shooter technical difficulties functions aiming maneuvering prevented widespread use person shooters user interface combines motion sensitive head sliding foot increase precision level control avatar military person shooter games
First-person shooter