swords video game swords fantasy role playing video game developed published released exclusively united_kingdom spectrum game contains elements dungeon crawling revolves player character navigating order secure large wealth treasure whilst simultaneously collecting seven pieces sacred armour game released dedicated shirts posters suffered delays complexity programming swords received positive reviews critics release prominent praise included graphics colours animation menu interface won game month award computer video games january gameplay swords presented person perspective contains elements dungeon crawling common trait role playing video games game set fictional land called main objective explore discover large wealth treasure alongside collecting seven pieces sacred armour game begins allowing player choose player character default protagonist called dull option allow player create character character created game day training scheme commence gives player opportunity improve abilities lock picking sword fighting game accessible time includes utilities body armour weaponry form currency game dragon teeth purchase items equipment movement controlled command referred game example entering word hit bring menu display forms attacking techniques left screen displays animated person perspective respective tunnel room player right interface displays general view screen features command box announces available options hints player flashing arrows indicate movement possible game enemies warriors appear random attack player confronted magic spells poison fire able defeat enemies alongside weaponry swords axes player character health magic bar slowly attacked enemy magic spells respectively items game include treasure artefacts chance giving player negative effects draining life movement background founded november company known creating games revolved historic war battles conflicts company partnership french video game developer published versions products united_kingdom strategic series software designer development titles steel research topic upcoming game pass findings associates london games series met controversy release company received recognition software houses united_kingdom finalist new business enterprise award year took decision alter products release bit consoles found smaller bit consoles spectrum lacked processing power larger strategy games decision falsely interpreted pulling spectrum market video game journalist following years successful sales mid 1980s experienced financial difficulties admitted retrospective interview took eye ball company acquired february later company strains debt game announced summer delayed times year announcement swords development nearly years prior explained delays game complexity required lot programming man hours game biggest launch date release swords came shirts posters reception game received positive reviews release praised imaginative atmosphere game offered stating developers drew players convincing world speculated game cult sorts crash praised presentation super graphics rare type game adding offered brilliant animation shows detail best way possible user swords aimed style dungeon explorers graphics stated felt served purpose deadly dull game text based reviewer called best dungeons dragons version produced computer stated worth wait reviewer computer video games stated game unique classified reviewer speed game combat calling frustrating times despite computer video games awarded game month award january german magazine concluded game presented successful adventure praised game presentation depth atmosphere criticized initial complexity required time commitment received game highly positively calling complex difficult giving particularly high points atmosphere later retrospect role playing games noted common criticism game similar exploring car park reviewer praised game ability portray complex world
Swords and Sorcery (video game)