born american video game developer initial founders later president developer marathon myth halo video game series interested computer programming college teamed fellow student publish jones game partners grew best known apple game developer bought microsoft left created goal game development small core development team worked outside contractors produce hail acquired disney deal vice president game development left position start company focusing mobile games biography early life attended university_of_chicago joined delta fraternity soon meet future colleagues interested computer programming pursuing mathematics degree concentration computer science offer undergraduate degrees time graduated degree mathematics graduating living father sleeping couch debating job create video game company father advised job experience day decided found company dad master reverse psychology said game self published clone called apple exclusive game free customers paid game source code founded published commercial game operation sold copies game assembling game boxes bedroom partnered classmate publish jones nearly complete crete game sold copies required rare network play developed devoted following publishing formed partnership title hired team member graphics work game dimensional texture mapped game mac true person shooter grown staff moved chicago office converted religious school located crack house title marathon began development sequel pathways grew larger release won awards established mac game developer game halo series halo noted company incorporate new features surround sound halo went sell million units founded media franchise encompassing sequels books music left spend time new family game development process games founded studio called games intended streamlined video game studios calling current method game development broken began staff plan lion share development stay budget said idea came decade old assumptions games necessarily apply future turned film industry cues saying helped look older industry solving types problems longer period video games external development model allowed focus creative aspect project added flexibility types projects team produced games rebel pulse hail september disney acquired joined disney head house game development team sale originally planned disney began working title conversations turned broader scope vision companies discovered lot common said left disney february serves second game designer residence liberal arts university offer bachelor degree game design industrial toys founded studio named industrial toys company plans develop mobile games core gamers title announced sci shooter designed touch based mobile platforms mind debuted february
Alex Seropian