video game turn based strategy video game developed published released exclusively united_kingdom spectrum commodore ninth instalment strategic series game set landings second world war revolves attempts secure bridge canal game designed developed games games strategic series player assume control british german forces gameplay bridge focuses british forces securing locations normandy german forces defending area attacking british game received mixed reviews release praise directed attractive graphics major bug caused game crash discovered reviewer initial testing gameplay game turn based strategy revolves attempts secure later renamed honour battle canal normandy landings june player able command british german game regardless chosen british units appear map beginning game parachute drops german forces distributed far corners map units positioned near bridge playing british objective defeat german forces secure bridges area capture destruction battery ultimate goal playing germans objective hold british attacks hours equivalent game turns features different types terrain affect movement troops certain areas units situated towns woodland areas attacks effective high wind speeds render british troops temporarily ineffective units map presented small squares stacked increase defence british forces destroy bridges game certain bridges canal river preserved order win game background founded november company known creating games revolved historic war battles conflicts company partnership french video game developer published versions products united_kingdom strategic series software designer development titles steel research topic upcoming game pass findings associates london company received recognition software houses united_kingdom finalist new business enterprise award year took decision alter products release bit consoles found smaller bit consoles spectrum lacked processing power larger strategy games decision falsely interpreted pulling spectrum market video game journalist following years successful sales mid 1980s experienced financial difficulties admitted retrospective interview took eye ball company acquired february later company strains debt reception game received mixed reviews release found major bug testing game caused game crash ultimately affected experience stating obviously advantage situation bishop criticised high speed game messages flash excessive crash criticised presentation game saying annoying key action ruined controls limited praised graphics historical accuracy stating attractive clearly based historical situation reviewer computer video games called excellent game praised value money reviewer criticised slow moving pace game opposed fast tempo historical battle
Pegasus Bridge (video game)