anarchy online anarchy online massively multiplayer online role playing game published developed norwegian video game development company released summer game genre include science fiction setting dynamic quests free trials game advertising game ongoing storyline revolves fictional desert planet source valuable mineral known players assume role new specific objective win anarchy online player advances game improvement character skills time years oldest surviving games genre plot fighting military political power corporation owners planet thousand year lease clans terrorist groups extraterrestrial life ancient narrative developed played series virtual role play events course years influenced actions taking game according game story source life deep inside planet created forms life called began small perfect immortal civilization living peace harmony eventual discovery research source power lead create powerful technology built great civilization arrogant factions formed calling groups fought best use source strained unstable tried vain fix problem discovered late source soon destroy planet ripped apart leaving barren rock source small fragments dead civilization thrown dimension known survivors left search planets planted versions species hoped eventually return earth destinations year mining survey ship mega corporation rediscovered granted thousand year lease planet shortly seemingly useless arid landscape far civilization discovery mineral unique research properties led major leaps forward making possible creation powerful new technology resurrection dead portion constructing cities outposts transportation infrastructure company began colonists contract miners years control marked worker treatment record time passed policies degraded scientists effects colonists quest efficiency lead large numbers failed experiments survivors experiments game playable races breeds designed type work original race genetically engineered intelligent continued labor midst increasingly hostile culture caused significant number workers rebel begin trade stolen rival corporation rebel groups collectively calling clans fought series wars centuries player point view story player point view began recent peace treaty signed clans troops later moved cities protect neutral observers war rejected contractual obligations align clans clans neutral observers game playable factions control surface scientists opened portal players found source killing guardian left protect prompted alien race known begin attacking story current plots revolve fight sides control planet gameplay players assume roles new colonists game world occupied human players computer controlled characters friendly hostile game begins player creating unique character choosing gender height weight facial features character breeds final choice character profession similar character classes role playing games game multiplayer nature free form gameplay encourage creating personal networks fighting players players interact interface keyboard mouse game heads display consists series windows buttons located periphery screen players communicate text chat windows occasionally character animations communication computer controlled characters executed text windows players chose menu possible responses conversation shown like role playing games provides structure role playing events major cities include night clubs venues specifically events organized players officially staff groups players large small required complete objectives addition forming teams informal chat groups joining player organization encouraged like similar games officially recognized groups bound technical social benefits organizations able build cities game world control areas land run player markets access special content distinct gameplay elements anarchy online dynamic missions missions quests traditional gameplay element role playing genre player team given set tasks usually related story complete game world return rewarded experience points items money dynamic missions similar traditional missions purpose created player request choose difficulty options game generates new indoor area filled computer controlled enemies player team told location finish task inside reward dynamic missions like encounters mission area available owners mission breeds alien species breeds anarchy online follow traditional rpg warrior tank excellent strength stamina poor intelligence psychic follows possess poor strength stamina high intelligence psychic follows traditional thief rogue possess poor stamina psychic high agility sense finally follows typical human possesses average breed statistics choices note limitations breed profession combinations breeds encounter maximum possible certain traits earlier skill system characters determined game eighty distinct character skills skill numerical representation character proficiency area skill starting zero players kill computer controlled enemies gain experience points character gaining points character levels current maximum level new level character given skill points increase combination eighty skills choose character access increase skill character profession provides unique resources alien research programs increase specific skill makes profession adept elements gameplay doctors instance increase skills related healing higher soldier additional resources chosen menu character reaches certain levels alien gained player kills specific type alien enemy research gained percentage earned experience points personal faction specific research projects instead new levels programs temporary increases certain skills combat targeting character initiating combat player opponent damage automatically weapons continues player stops target dead profession unique programs research provide combat abilities player fight heal owner cause additional damage lower skills enemy blind hinder enemy ability fight target dead player able money items enemy body death character skills reduced minutes making powerful combat period combat human players known player player encouraged reward special equipment social nature game killing players rewards characters ranking permanently shown player represent human players killed player versus player combat controlled percentage suppression gas area player start combat player generally percentage approaches major cities providing safe decreases moving remote areas history development preliminary development anarchy online began oslo norway studios point company developed video games consoles including critically successful speed playstation interview project leader said management wanted substantial resources developing new believed genre user base expand coming years unlike games genre traditional role playing fantasy themes featured science fiction theme game feature relatively large playable area graphics time advanced existing said developers saw idea crazy describing project ambitious project team grew steadily include developers interview designer said process creating virtual world taken time effort imagined started team took inspiration number sources including science fiction books movies architecture oslo games genre stated biggest challenges finding ways encourage players use entire game world play gather corner said wanted world detail possible game convincing player composers created soundtrack music anarchy online system sample based game mixes numerous music samples create dynamic music starting stopping fading samples based player game creates continuous stream background music stated music inspired traditional sound film score orchestral electronic instruments longer length versions songs later released compact disc special edition game anarchy online officially announced electronic entertainment expo gamespot online sites published articles tracking game development year second appearance month launch based beta version shown gamespot stated confident game progress given seen awarded public beta test began weeks launch players downloaded played pre release versions game helping company find bugs technical problems software release anarchy online officially launched public june united_states norway september year rest europe addition distributed retail box physical online stores available online digital distribution month release stability registration billing issues hurt public perception game gaming reporters claimed worst launch history genre spent months fixing game particularly beginning experience company took fixed game press tour convince reporters try reviews scores printed months time company needed build subscribers difficult given reputation game introduced free trial game gave returned boxed copies free gaming publications informed readers improved game change original scores end year recovered launch won year award gamer company went create expansions including expansion earned editor choice awards months release august began offering free trial common practice games genre new players able sign accounts remained free limited number days required supply personal information including credit card number trial period players cancel accounts continue playing game cost monthly subscription fee expansions periodic free updates released content patches average month game release fix bugs add relatively small amounts new content patches downloaded installed automatically players start game software larger updates called expansion packs packs available purchase extend game typically adding new playable areas creatures equipment story progression expansions tend introduce large amounts new content considered large patch large warrant expansion free play program december replaced trial business model supported game advertising called free play program program new players allowed indefinite access original game supplying credit card number exception pack wars offer include access content added expansion packs free subscribers shown advertisements provided company supplies game advertising ads appear virtual billboards placed high traffic areas game world paying customers option replace ads ones fictitious products related game free subscribers purchase paid points participate micro transactions purchase game items directly impact combat related gameplay free play program originally set year length extended year creation june free play program exists game director stated interview program vital success game january subscription model tier subscription system adding options customers access game customers access original game wars pack free free play program pay monthly subscription fee access expansion packs pay reduced monthly fee access expansion pack present free play program started allows new players indefinite access original game return viewing game advertisements vital game continued operation program created new months generated million advertising revenue announced june game rendering engine current engine received improvements wars expansion announcement stated completely replaced modern software release game fresh originally modified version open source rendering engine released short video demonstrating early version implementation stated completed end dropped provide anticipated current game director stated small development team afford growing cost estimates involved making necessary modifications decided instead use recent version engine version age conan new engine features improved water rendering particle effects character animation includes improvements technologies anarchy online dynamic weather system new release date announced periodic status updates published game official weekly development blog friday means introduced added micro transactions game called paid points paid points acquired ways players purchase outright account management page available characters game alternatively players awarded bonus paid points based number months subscription purchased paid points purchase items given pre order bonuses fully able apartment game newly created vehicles available game currency called credits items available purchase paid points strictly nature exception personal scout combat vehicle pre order bonus lost expansion player community involved development game community created inventory icons planet map accepted official game game engine upgrade originally slated release new engine age conan secret world planned supported concurrently previous engine new engine successfully released public use live june engine beta state available use live production existence anarchy online featured game english speaking players german speaking players die die brought player population distributed english speaking remaining english merged form single host remaining anarchy online players reception launch subsequent technical problems issued statement reviewers asking hold review solved problems video game reviewers published reviews gamespy described game nearly chose wait month publishing formal review troubled release lasting effect game reputation nearly mentioned generally positive reviews later expansion packs launch problems negative effect initial critics game generally reviewed favorably scored average ign gamespy later described promising game big technical flaws ign called brilliant engaging profound added came technical problems gamer magazine said great game needed work reach potential award game year described science fiction popular fantasy time took traditional fantasy elements genre gave science sounding words went praise game large detailed game world evolutionary user interface gamespy said game soundtrack grand cinematic appropriate review gamer magazine said intricate skill system gave game incredible character depth dynamic mission system met mixed reviews gamer called brilliant solution camping practice waiting computer controlled character outdoor game world appear killed items looted said missions good idea theory simple similar claiming caused players bored camp items outside visually called missions cramped generally compared rest game pack wars released time expansion pack announced ign noted new character creation interface game introduction new players easier land control areas major additions wars described interesting fun said new additions game world improvements rendering engine add sense busy planet yahoo criticized land control areas complicated expensive said participation battles difficult players organization expansion critically acclaimed far winning editor choice awards ign gamespot gamespy critics applauded size scope andrew park gamespot called absolutely enormous gamespy praised distinctive exotic art direction new areas critics noted expansion design fantasy oriented compared original game alien invasion released receive abundance praise predecessor scores new content introduced critics eyes designed new players wrote tough sell new players added offer existing players solid reason playing gamespy wrote expansion new features improved user interface chat system game enjoyable play years longest running operation publications reviewed game previous additions review lost expansion legacy games radar wrote lost game aging graphics user interface world hard interact went acclaim new player versus player content added sales days game launch public relations director announced registered accounts created total number created launch stated release expansion packs total risen late sales game expansion packs monthly customer generated million dollars free play program started significant effect date new players signed free program months according ceo year number free created independent paid stated million income program generated second year revenue paid accounts attributed higher expected company profits release december year subscription revenue time described steady profitable subscription revenue remained steady years described slowly declining stated close million free paid created july
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