persona eternal punishment role playing video game developed installment persona series franchise originally published japan north_america playstation game later remade playstation portable version released japan receive overseas release response playstation version released playstation network eternal punishment takes place fictional japanese city direct sequel innocent sin taking place months game follows reporter investigates phenomenon people wishes rumors coming true causing chaos investigations join gain ability summon aspects personalities gameplay features turn based battle gameplay characters use battle demons separate rumor system rumors spread city influence events characters favor halfway production writer felt fresh point view needed addition laying eternal punishment original producer character designer composers returned alongside second game began development completed reused assets gameplay rumor system improved game theme song change way written english singer songwriter based game premise reception game japan west generally positive reviewers improvements plot gameplay systems improved localization compared original persona gameplay persona eternal punishment role playing game player takes control group characters exploring fictional city camera follows party angled overhead perspective city general map key element story gameplay rumor system characters hear rumor spread rumor city certain characters rumors grant characters special items positive negative effects battles consist story related boss fights random encounters standard enemies battles turn based player characters enemies moving small battle arena perform actions player laid strategy battle menu characters perform assigned actions battle ends victory player action change strategies instead grid based battle system original persona party members enemy units act phase turn restricted placement field battle players cast spells assigned persona spell drains character spell point meter persona different strengths weaknesses different defense healing attacks persona originally weak achieve higher rank rank highest possible persona rank raised persona able cast powerful spells addition individual actions player align characters trigger fusion spell party members use certain sequence spells automatically summon multiple generate powerful attack battles characters earn experience points player option activate auto battle option having combat play player interaction battle player enemies restricted single set dialogue options instead original persona player succeeds talking enemy right character causes enemy leave battlefield gains spell card card linked family create location called velvet room velvet room player summon new persona belongs spell card particular persona family group character gains experience levels powerful spell card group available addition pre set spell cards player obtain blank skill cards forming contracts enemies right conversation blank skill cards tailored fit chosen persona family synopsis setting characters set months ending persona innocent sin eternal punishment takes place fictional seaside city japan population million television stations structure foundations period characters come high schools seven sisters prestigious school setting prestigious protagonists personalities ability granted humanity events said stem contest opposite humans find higher purpose life despite embracing contradictory emotions events influenced events favor world destroyed order reset events party power key event caused events existence exchange memories events created alternate timeline innocent sin timeline existing separate key element story negative energy possess humans trigger rises crime main protagonist reporter teen magazine playable character innocent sin joined adventure including people involved events student seven sisters main protagonist school friend maya aspiring fashion designer attorney revenge mafia older brother sergeant returning antagonists include involved incident precipitated events servant main antagonist revelations persona resurrected power turn serves father central characters revelations persona act supporting characters optional playable characters protagonists play minor supporting roles plot begins maya sent write story phenomenon according rumor phones number kill request going seven sisters find school principal murdered attacks forcing summon knocks contacts warns growing danger city waking pursue school clock tower attempts force student remember events saved tells maya forget removed case superior captain teams maya find eventually ally believes father involved going mental institution held discover sent kill confronted admits reveals attempting trigger pursuing party runs saves sets building fire escaping museum visitors injured makes final attack damages kills party vanished return party continue investigate activities find negative feelings turning people new turn kidnapped agents party eventually learn secret organization leads manipulating government corporations media ends hear investigating links curse increasingly prevalent fortune telling manipulate spread rumors involved possible involvement enemy theirs posing secretary depending party actions point join party investigate holding area new arriving find captured looking friend attempts memories enables party escape group save lisa girl group promoter order member help friendly informant police learn ultimate goal raise rumor generated spaceship trigger destruction earth surface sacred dragons creating concentration create new world free sin way stop plan defeating order failing corner motives party finally persuade reveal truth original confrontation killed prompting rest group lisa reset events refused forget events creating dangerous members original group forced remember brought existence destroying present reality revealing allowed join party place returning proper city raised successfully defeating god city returns surface party drawn making way domain discover kidnapped lisa effort force memories reality defeating shadow guarding party saves confront refusing fulfill agreement defeated bargain saying final separates consciousness current self city returned normal specific memories gone party return normal lives development concept emerged writing innocent sin halfway writing script felt draft gave impression needing alternate point view main hero concept formed basis eternal punishment plot team showed main characters minor roles began development release innocent sin eternal punishment game engine structure producer returned role developing eternal punishment development team took learned improve gameplay rumor system biggest concerns making eternal punishment development staff wanted include went original plans overarching theme persona innocent sin exploration human main characters discovering true focused protagonists teenagers eternal punishment looked protagonists adults central character theme focused people realize true adults faced reality theme carried power japanese belief words influence physical spiritual world power spreading rumors terms concepts games including character drawn psychology character cameo appearance persona original game inspired character antagonists enemy creatures games drawn played key role narrative main characters designed secondary characters designed protagonists eternal punishment adults given single standardized outfit high school protagonists designing outfits eternal punishment tried image normal adults mind restricted trying portray characters heroism end designed characters look normal having different feeling people characters helped drive style home minor character main protagonist character carried eternal punishment new actions increasingly creating contrast incarnations port localization eternal punishment announced april tokyo game held talk spot hosted featuring appearance singer responsible game theme song unlike eternal punishment chosen release west localization significantly different original persona released persona received numerous alterations overseas release including altering character location names eternal punishment future titles decided remain faithful possible japanese version according game marks halfway point localization history faithful japanese version original persona needed previous localization account naming returning characters release west officially announced following month year previously secret rpg eternal punishment received limited reprint exclusive celebrate release persona eternal punishment remade playstation portable like remake directed original plan released single game fit single completion remake plans remake eternal punishment keen opportunity arose remake team points reference original version remake team carried features implemented remake mechanics aiming culmination large portion initial work playing original version new opening animation created anime production company addition gameplay modifications new scenario added focusing activities joined party having written script downloadable quest remake asked like write new scenario remake accepted willingly writing process suggested giving maya dialogue vetoed persona protagonists silent exception scenario new characters designed remake announced february famitsu packaging asked design new piece key art artwork features maya initial remake released outside japan unusual circumstances game informer included game list released late life cycle games likely release western market response decision remake original version released playstation network announcement playstation blog released guide showing characters received changes original localization intended playable playstation playstation fault release meant version playable sony creating fix problem players complained fault music original music eternal punishment composed composers found writing process difficult number reasons favorite piece score carried maya theme tune remained popular persona fan base attributed popularity enduring nature persona series compared fashionable item time requires certain courage wear later times game theme song change way written sung british singer songwriter music composed wrote song premise mind wanted song sound positive inspiration drew experiences walking round london seeing homeless people appeared unable improve status song theme way bad situation change situation better title stemmed concept entries series feature voice acting version music remixed worked remixed music port team music want destroy original foundation ruling concept defined far close original opening animation requested personally remix game original opening theme time charge opening theme proved troublesome needed vocals sure justice original version notable arrangements maya theme previously remixed track persona asked remix faster tempo incorporated hard rock elements new scenario remixed music original game instead new tracks reception week release japan eternal punishment reached japanese sales charts selling copies following week game selling bringing sales end year ranked japan best selling titles year final sales totaling units remake debuted japanese sales charts selling copies following week sold dropped october stated index holding announced sales data game sold copies putting titles odyssey legends nintendo 3ds famitsu praised improvements gameplay calling experience thrilling citing story generally enjoyable comment game aesthetics magazine later review remake fairly positive finding atmosphere battles entertaining stating reviewers appreciated able play parts persona ign noting game slower pace contemporary generally enjoyed plot mature themes rumor persona systems said unique visual style unusual characters absorbing gameplay systems game kill plenty hours winter rpgfan despite finding camera movement speed awkward aspects graphics found characters reasonably strong generally praised gameplay rounded review saying difficulty casual rpg players players strongly recommended check gamespot generally shared points praise reviewers despite finding aspects gameplay potentially graphics said players manage flaws find rpg different sake interesting story exciting gameplay common point praise reviewers improved localization compared persona opinions voice acting varied faults grammar mentioned legacy eternal punishment success firmly establish persona franchise west persona game carry moniker title series persona playstation released game received spin manga titled persona persona sin punishment featuring new characters reprint featured new content connecting manga innocent sin developed published mobile version game titled persona eternal punishment infinity mask similar mobile port incorporates gameplay functions console version mobile device later featured internal tech demo graphics engine
Persona 2: Eternal Punishment