video game action adventure video game developed published ultimate play game commodore second instalment series sequel staff game features series protagonist sir attempts escape ancient egyptian tomb oxygen runs predecessor presented format game created designed brothers dave ultimate founders tim development took considerably longer develop programming game engine received positive reviews critics release praise directed graphics followed sequel released later year gameplay game presented format set inside ancient egyptian tomb sir main objective escape tomb great oxygen runs achieve end player navigate series chambers linked corridors solve logic puzzles deal hostile enemies avoiding fighting tomb seven floors form defence whip defend enemies player access torch allow certain pitch black areas tomb unlike games series features items required finish game player character life bar time makes contact enemy life player kill spawn rooms times death crow drop symbol ancient egyptian symbol life player completely runs life oxygen runs tomb game end development release founded brothers tim tim wife carol headquarters trading ultimate play game began producing multiple video games spectrum early 1980s company known reluctance reveal details operations upcoming projects little known development process work separate teams team work graphics concentrate aspects sound programming series staff brothers dave ultimate founders tim began career began producing games including moderate sellers won competition later began working company producing video games quit strain daily miles shortly started work staff trained technical illustrator experience designing interiors royal_navy later aided military themed visuals series games series programmed graphics designed admitted march interview series protagonist sir copied character black prince jack stories according longest development cycle expansion previous engine reception game received positive reviews release praised graphics colourful detail stages beautiful similarly praised presentation game expressing surprise size graphical predecessor reviewer computer video games praised graphics excellent whilst noting resemblance reviewer similarly cited graphics excellent stating expected ultimate game criticised overall gameplay stating boring slowly cook praised game puzzle sections comparing favourably predecessor summarised game definitely collection stated puzzles similarly praised favourably staff criticised sprites game asserting large crude
Entombed (video game)