vertical empire known tower japan construction management simulation video game developed published microsoft windows system operating systems november japan published year later released sony playstation game allows players build manage tower decide facilities place order ultimately build star tower random events place play terrorist acts player respond immediately critical reception game generally positive reviews praised game formula including open ended nature ability player game criticism targeted game lack documentation reviewers found harder learn play game game speed criticized slow crucial issue game time pass player earn income purchase new facilities gameplay allows player build manage operations modern multi use skyscraper plan place facilities tower include restaurants offices hotel rooms retail stores elevators prevent tenants properties player stress low fulfilling demands medical centers parking lots recycling facilities clean hotel rooms help efficient transportation system involves managing elevator traffic built elevator simulation program places strong emphasis good elevator management game begins star tower limited building options increase tower star rating attract tenants providing living space office space later game hotel commercial space new facilities available tower progresses star rating star rating highest rating designation tower awarded building cathedral star building possible tower levels ground developed tower limited maximum floors ground stories ground standard elevators span maximum floors express elevators span entire height building efficiently decrease tenant stress certain events place managing tower example terrorists phone player let know hidden bomb building demand ransom ransom paid security services find bomb tower significant damages player builds facilities underground game workers discovered gold treasure gives player significant funds random intervals game state visiting tower soon player prepare visit enjoys visit comfortable hotel suite efficient navigation tower favorable rating favorable rating allow tower advance star level assuming qualifications met impact tower end fourth quarter year game fly tower development developed originally titled tower works computers run microsoft windows system operating systems game operate based minimum requires bit colors random access memory graphics sounds similar previous games high resolution graphics sound effects kept minimum noises played background include office buzz elevator bells attending played prompted pursue video game creation graduating game simulation title future media project publishing house asked develop second business refused video game company left company personally produce second game built ideas conceived working elevators towers teamed freelance programmer complete project research gameplay contacted elevator company learn elevator scheduling management company declined provide information handled graphic design started scaled tower created designer added color differentiate hotel type buildings development neared completion noticed mac performance improved decided increase color palette size colors enlisted second designer produce animation graphics improve details color increase sequels developers original developed released sequel new called tower windows second sequel released tower tower nintendo followed release reception successful japan earning developers profit awarded best young manager venture year work game initial japanese release president contacted worldwide release creator wright informed game company localized game sale united_states changed capitalize popularity franchise increase sales figures published windows system operating systems november united_states ported japan praised game formula noting followed footsteps previous open ended games comparing review remarked interesting watch people live lives tower observe cars moving appreciated feeling contrast games felt universal personal identity entertainment_weekly praised game commented fun concept sounds stated gameplay fans series reviewer generation panned game saying lacks previous games franchise bug occasional fire deal time sees standing waiting cash reserves grow order add floors fun australia age found pleasing return form release disappointing stated game decent graphics sound felt good replay value non linear gameplay giving game stars game criticized lacking documentation making difficult learn play game predicted players unhappy game speed time plays important role earning money tenants player purchase new facilities long period time pass income earned tenants newspaper unhappy complaints tenants specific reasons dissatisfaction given age disappointed lack pre built towers scenarios suggesting lines plot included game informer referred lesser known simulation game described fun addictive writing felt compared gameplay moved slowly disliked moments wait minutes pass money purchase new additions building dragon magazine reviewers jay praised visuals gameplay commented game feel slow lacks gameplay elements options present strategy games software listed consumer software category annual awards game followed called tower japan designed initially released november later available windows operating systems january gameplay similar players build hotels resorts office buildings work building star tower sega launched version game boy advance called tower japan april united_states march version called tower published japan june today itunes ios app store devices
SimTower