live action role playing game live action role playing game form role playing game participants physically act characters actions players pursue goals fictional setting represented real world interacting character outcome player actions game rules determined consensus players event called decide setting rules facilitate play run late 1970s inspired role playing games genre fiction activity spread internationally 1980s wide variety styles play game like concerned dramatic artistic expression events designed achieve educational political goals fictional genres vary greatly realistic modern historical settings fantastic futuristic eras production values minimal involve elaborate venues costumes range size small private events lasting hours large public events thousands players lasting days terminology referred live role playing interactive literature free form role playing terms common use commonly accepted term written live action analogous term live action film video differentiate works human actors animation playing called play overview participants physically portray characters fictional setting characters speech movements somewhat like actors theatre distinct role playing games character actions described verbally played public private area hours days usually audience players dress character carry appropriate equipment environment decorated resemble setting events series events setting events vary size handful players thousand events benefit players roles called player characters players create given players play character repeatedly separate events progressively developing character relations characters setting called determine rules setting influence event act taking place logistical work handle details advertising event booking venue financial management unlike role playing game seldom overview happening play numerous participants interacting reason role concerned tightly maintaining narrative directly entertaining players arranging structure play begins players crew maintain fictional environment play participants known crew help set maintain environment play acting playing non player characters fill setting crew typically receive information setting direction players role playing game usually plays typically played separate crew member players asked play periods event play consists interactions characters scenarios primarily feature interaction scenarios focus interaction aspects setting including direction history single point origin invented independently groups north_america europe australia groups shared experience genre fiction role playing games desire physically experience settings addition role playing rooted childhood games believe play fighting costume parties theatre military historical groups earliest recorded group founded united_states focuses fantasy battles soon release movie logan run rudimentary live role playing games based movie run science fiction conventions started rules influenced named fictional group novel dream park described futuristic predecessor formed recorded theatre style group treasure trap formed castle recorded game influenced fantasy followed recorded australia run science fiction traveller setting released played internationally probably commercially successful published german events sources claim fantasy particular growing quickly major german events run annually players attract players europe today widespread activity internationally games thousands participants run profit companies small industry exists sell costume armour foam weapons intended primarily purpose intended games entertainment enjoyable aspects include collaborative creation story attempt overcome challenges pursuit character objectives sense fictional setting include game like aspects intellectual puzzles sport like aspects fighting simulated weapons stress artistic considerations dramatic interaction challenging subject matter avant garde events especially experimental approaches high culture aspirations occasionally held fine art contexts festivals art museums themes avant garde events include politics culture religion sexuality human condition common countries present addition entertainment artistic merit events designed educational political purposes example danish secondary school uses teach classes language classes taught students role playing scenario forced speech writing language learning politically themed events attempt shape political thinking culture involves controlled artificial environment people interact research tool test theories social fields economics law example study application game theory development criminal law fiction reality player actions real world represent character actions imaginary setting game rules physical symbols theatrical improvisation bridge differences real world setting example rope imaginary wall realistic looking weapon props risky physical activity discouraged forbidden safety reasons fictional timeline rpg progresses game time faster slower time passing players different usually run real time game time special circumstances distinction player character meaning actively representing character player character meaning encourage players stay consistently character accept players character times usually assumed players speaking acting character noted opposite normal practice role playing games character knowledge usually considered separate player knowledge acting information character know viewed cheating maintain clear distinction real world fictional setting fiction modern reality fashion similar alternate reality games unaware game taking place treated fictional setting character materials incorporated real world rules game rules determine characters affect setting rules defined publication created rules define characters capabilities objects exist setting characters events available character actions players relied honest application rules rules use simulated weapons foam weapons guns determine characters succeed hitting combat situations russian events weapons hard plastic metal wood alternative simulated weapons pause role play determine outcome action symbolically example rolling playing rock paper comparing character attributes rules instead relying players use common sense feel dramatic decide outcome actions genres genre use themes settings derived genre fiction borrow setting established work medium lord rings use settings based real world designed specifically campaign settings principal creative asset groups publishers set modern day explore everyday concerns special interests espionage military activity resemble assassin game military simulation live combat laser tag markers set historical eras semi historical settings mythological aspects incorporated fantasy common genres internationally genre largest events use fantasy set pseudo historical worlds inspired fantasy literature fantasy role playing games settings typically magic fantasy races limited technology fantasy focus adventure competition character factions contrast science fiction place futuristic settings high technology extraterrestrial life describes broad array including politically themed depicting societies settings inspired space opera post apocalyptic fiction horror inspired horror fiction popular include zombie apocalypse published live rules published widely punk horror setting players usually portray secretive supernatural creatures vampires setting played set rules published world darkness usually played chronicle series short events held regular intervals popular conventions international chronicle run official fan club styles events wide variety styles overlap simple genre presence simulated weapons abstract rules players create characters assigned distinction scenarios run designed number common classifications follow theatre style characterised focus interaction characters written simulated weapons combat eclectic approach genre setting events style typically hours require relatively little preparation players played gaming conventions murder mystery games players assigned characters encouraged freely resemble theatre style large events known short festival hundreds thousands participants usually split competing character factions camped separately large venue relatively world based europe canada size means significant influence local culture design end size scale small events known linear line course feature small group facing series challenges tightly planned controlled styles open participants ages minimum age requirement youth specifically intended children young people run institutions schools churches scouts denmark especially high number youth cultural significance seen movement western culture arts opposed traditional spectator arts participants cast role passive observer new roles outside daily life contrary culture participants act creators game collaborative process creating shared fictional worlds associated broader burgeoning geek culture developed societies turn associated prolonged education high information technology increased leisure time comparison mainstream video game industry highly marketed male audience women actively contribute authors participants known countries confused role playing dramatic activities fan gamer culture general increasingly mainstream developed countries achieved degree cultural resemblance childhood games pretend perceived risk identification characters absence mass marketing films documentary documentary comedy fantasy depicted somewhat ridiculous treated social outlet countries achieved high level public recognition popularity shown positive light mainstream media emphasis dramatic creative aspects norway greater recognition countries achieved recognition cultural activity government bodies communities formed creation play discussion communities developed crosses role playing fan drama early focused like fantasy later include appreciation genres especially horror genre rapid setting 1990s like groups common context shared experience language humour clothing regarded lifestyle subject academic research theory research originates role players especially publications role playing conventions broader academic community recently begun study compare media varieties interactive gaming evaluate right speculated day evolve major industry form location based games computing popular culture films dream park monsters role models wild hunt documentaries monster camp featured episode animated american series american dad titled nova american dad originally broadcast steve friends pretend colony moisture farmers mother joins game parodied short foam cardboard legitimate outdoor role playing gravity falls episode dungeons
Live action role-playing game