infamous video game infamous stylized infamous action adventure video game developed published playstation game released north_america europe australia june japan november infamous player controls protagonist cole bike messenger caught center explosion city blocks fictional explosion sends city chaos cole finds new electricity based super powers game story follows cole new abilities restore order player given opportunities use powers good evil purposes game system choices ultimately affect character growth reaction city populace cole finer elements gameplay story developed infamous change pace earlier sly cooper series stealth based games similar comic book inspired origin story help player connected cole game pacing introduction new super powers ease movement city unconventional means critical factors development urban atmosphere inspired comics batman man land artists helped soundtrack aimed reflect environment game received gaming press praised elements including implementation cole powers climbing ability game content mission structure reviewers commented repetitive nature combat enemies limitations system technical aspects graphical display infamous compared contrasted prototype video game released following month elements similar infamous including exploration open world style city protagonist game offered sony free download welcome program sequel infamous released june game designed specifically playstation titled infamous second son released worldwide march gameplay infamous action adventure open world video game player controls cole primarily world cole newly gained electricity based powers movement offense defense combat better worse dealing citizens order cole use powers stored electrical power represented meter player heads display player cole draining electricity powered sources living beings cole health player stays battle long cole health time game features seventeen different electrical powers ranging simple bolts consume cole energy wide field lightning storms drain cole energy player use powers giving player options certain situations example player fire generator near foes cause explode opponents fire body kill enemy electricity cole unable use vehicles weapons swim cole easily climbs buildings structures fall great height taking damage powers acquired course game acquired player use experience points awarded specific actions stunts missions increase power effectiveness growth powers affected cole current level starting neutral position ranges good outlaw infamous evil certain actions stopping help injured citizens draining health restore cole affect level direction normal story missions alter level game player encounter action player told monologue cole actions taken good bad option example scenario player presented pull valve spray tar face good force civilian evil number paired good evil missions game completing lock mission reward player large selected goal completion missions helps gain access unique super powers based level player locked choosing path opt play extreme later switch mid game lock purchased power original chosen sector addition altering cole appearance certain aspects game story influences behavior citizens come help cole battle good turn cole throw rocks bad built islands player work main story missions island able access future missions require player return earlier island island divided number sectors start game controlled different gangs neon district controlled controlled controlled sons player undertake mission sector certain main story requirements met free sector gang control reducing eliminating presence gang sector missions unlock medical stations cole die cole travel foot eventually gains powers allow grind power cables powered elevated train rails short time scattered city hundreds blast cole collect increase electricity store dead drop satellite help reveal story game narrated recordings experiments plot setting game takes place fictional based new_york_city laid islands businesses entertainment venues located warren goods shipped city smallest islands districts connected bridges district elevated train system start game blocks wiped explosion electrical device called plague develops soon forcing government region block bridge mainland city causing societal collapse isolated city characters protagonist cole voiced bike happens center explosion surviving gaining electricity based super powers best friend fellow voiced takes initial refuge chaos streets rooftop pad impressed cole newfound powers voiced october moore medical student cole girlfriend start game rejects accusing causing sister death shortly explosion cole meets fbi agent voiced assigns missions complete hopes finding agent named voiced trapped city investigating case agency enacted left numerous messages satellite receivers rogue voice survival real dallas voiced manages broadcast conspiracy laden panic provoking messages city station legitimate reporter tries government cole explores city confronts super powers like including voiced lover high ranked member sons trying earn cole romance ability use tar like plague inducing substance control minds controls drug dealing cole voiced son richard previous leader sons old man powerful abilities leads gang warren district control fight sons organization founded medieval europe operates voiced man super powers controls sons seek cole device caused explosion story basic story game remains unchanged player good evil path story elements change depending player choice time cole instructed anonymous customer deliver package location open unbeknownst cole package contains opening city blocks cole manages survive blast health girlfriend discovers newfound electricity powers stopping members gang stealing food supply drop reveals cole responsible explosion city turns including sister killed blast cole try escape cole new powers results army opening fire crowd escapes jumping bridge harbor cole jumps container bridge inside meets high ranking government agent convinces cole return seek husband john exchange cole friends release cole proceeds follow orders restoring power city able fight gangs taken comes interact leaders gang learns displaced leadership sons organized crime group initiated construction rejecting attempts romance cole able defeat capture breakout attempt heroism antics allow free cole later cole track recovered cole able distract long recover caught realizes gain sphere happens knows went wrong offers power exchange assistance fix agrees departs taking cole finally able track john learns john fbi husband instead undercover agent assisted creation john explains ray sphere energy transfers power person holding granting cost thousands lives john urges cole help find destroy goes killing heading long battle defeated jumps bridge battle destroys huge sections bridge cut warren cole goes ahead search cole discovers kidnapped doctors forces cole choose saving doctors regardless player choice arranged fall death briefly revived cole player good proud cole love player bad curse dying breath mourning loss cole works john recover player opt destroy use enhance cole powers gives red black electricity option causes malfunction john player chooses change level hero rank good infamous bad cole goes face ground zero original explosion fight appears tries intervene tossed aside scene time shown game cole eventually mortally wounds uses actions memories cole mind revealing version cole future alternate timeline timeline cole happily children soon appearance entity known beast world chaos fled children fight years running beast eventually caught killed family realized way stop beast use powers time prepare past self cole battle late fight time seized control sons manipulating advances past love ordered construction ray sphere earlier timeline anonymous customer directed cole use death means making sure cole choose impossible battle beast dies battle cole declares hatred says ready beast arrives ending game depends player player good continues rebuild cole cole realizes lead normal life city dependence citing growing severed ties player evil fully slid chaos sky red people dying streets cole recognizes strongest person alive declaring idiot thinking use powers greater good laughs idea fight beast storyline finished player continue gain collect blast development release infamous developed team people working years opted request necessary funds sony increase team size finish game years producer noted iteration based development approach worked better smaller team size infamous came end development sly honor thieves team began look game spending years stealth game genre sly cooper games wanted loud fans comic book motif decided develop direction superhero game working idea origin story allow player experience growth character stated slower development time knew needed develop game playstation work needed complement previous game akin legend series contrasted earlier mario series sought project allow familiar new playstation hardware allow bring previous work sly cooper series forward director stated inspiration superhero story came comics series batman man land center city large disaster series inspired crafting game grim superhero genre fox stated film batman begins inspiration game static shock fox considered personal involvement seattle riots influencing reflection spending time place game stated influence team easily open world similarly model demonstrate like city answer random requests help alongside regular missions character cole created kind players like real human granted exceptional abilities team avoided giving cole alter ego costume reasonably fit character game story story cut scene animations created house plot originally written fox written sly cooper stories reviewed continued develop game rewrote pieces story reflect changes game making sure story remained enjoyable game complex brought published comic book author previously written supreme commander video games assisted story game dialog addition marketing materials noted second half story underwent significant changes months development example voice actor voiced lines additional lines team found enjoyable reworked story incorporate cut scenes created similar format comics game influenced extend atmosphere superhero motif cut scenes created taking art created placing artificial stages built create effect allowed play camera placement effects addition organic elements dust clouds ink spots developer noted wanted infamous modern day superhero stressing word key growth cole simple bike messenger god like powers led sense progress growth character aspects game including story progression player powers variation difficulty enemies player faced team initially powers lead character selected electricity based powers primary reasons power translated video game context easy aspects electrical based powers terms video game concepts ranged combat secondly electrical based powers tied city player explore requiring player use city electricity fuel developing real relationship city initially game free form allowing players purchase new powers point game developers found difficult create challenging game basis particularly design missions calling specific powers player time evolved scheme presenting new powers player course game developers created guiding rules powers ultimately included game power useful add unique game player need chance use power immediately got power need enjoyable use team employed frequent reviews powers introduced player gameplay elements added game powers necessarily offensive power allowing player psychic echo dead person death added team found element fun tracking echo crowded city powers cut game power gained evil path called allowed cole control minds civilians force join battle power decidedly evil fun watch team felt wasn useful game managed retain hint evil missions team tested core missions individually powers player based game storyboard found play played missions found game lacked variety combat situations developers revisited combat scenarios feedback alter combat adding new enemies step bridges believes game benefited greatly ability use cole electrical powers ride elevated train rails minute addition month development based play suggestion designed marry cole new found city built crime ecosystem petty crimes calls help occurring outside main story requiring player decide stop help resolve portion team devoted implementing behavior citizens city behavior change state city altered player actions climbing buildings considered important aspect game superhero motif considered fun set city details building modeled allow player climb buildings window frame lighting fox noted getting climbing system right challenging aspect development employee dedicated making sure entire city noted infamous development crackdown assassin creed games alternative takes climbing aspect released team felt games climbing systems strengths weaknesses reflect nature change city player restoring power taking away developers created deferred rendering engine render effects moving damaged light sources system game came result team wanting include use power game fox commented wanted lead player path harder tasks believing actions right things contrast evil tasks simpler complete means player hero team wanted encourage players think results large decisions moments game cole thinks option select moment moment action considering presence civilians area battle arranged major use cole powers turn city inhabitants encourage players consider sides mission cole given option drop supply food people found players people shortly event population turns cole evidence linking explosion forcing player run attack fox compared differences styles batman versus precision attacks avoid hurt path complete goal end designed powers game reflect nature powers acquired good precise evil powers destructive downloadable content december blade previously available incentive available free download released europe january downloadable version game packaged allows players deal heavy amounts damage melee attack shape color blade depends blue good red evil red black activated activated use enemy hit usually killing instantly upgrades available game spent upgrade increasing damage dealt marketing march released trailer titled beauty powers later released playstation store early copies infamous included multiplayer beta upcoming thieves beta started june infamous received exclusive code received special costume downloaded infamous demo playstation store beat received cole costume june pre orders best buy stores came early demo released codes sent email users demo includes missions available infamous released united_states released europe june australia new_zealand july released infamous themed space playstation online community based service playstation home space modeled called includes mini game based tracking clothing reward items graffiti wall allows players create graffiti infamous home space broadcast media game developer developed outfits representing good evil cole available expansion pack game good evil version cole appear downloadable content multiplayer mode cole appears guest character playstation playstation version good evil cole appear playable characters playstation title playstation stars battle infamous infamous infamous festival blood released august sony line playstation collections playstation released bundled playstation drake fortune thieves playstation plus day free trial entirety infamous audio soundtrack composed electronic musician composers electric direction sony music manager specifically brought board recent trend lines music sound design exhibited recent album instead traditional instruments team sought use sounds results objects found urban environment objects combination instruments non traditional manners example alongside bass drum wire hit suspended music divided worked game music worked music worked sure common musical themes present aspects brought late process add cello sounds group impressed work remixed completed pieces incorporate contribution manchester music group commissioned sony produce song game song penned silent melody game promotional trailers soundtrack released digital download itunes_store reception game overall received game critics ign considered title best playstation games date core game success according reviewers basic mechanics game considered nailed basic gameplay elements tying aspects game mixture cole powers elements game praised powers system seen bring difficult choices player approach battles sides system considered fun play mission structure considered strong asset game according missions forced player consider extent cole powers difficulty provided generous prevent frustration game reviewers cited variation missions related main story positive aspects game presentation considered significant factor success game climbing grabbing aspect considered avoided frustration games precision jumping generally bring according miller reviewers noted cole climbing ability character grabbing making difficult fine tune jumps combination cole powers miller cited game having original city mechanics open world game behavior city population affected player choice seen positive constant reminder game setting game story particularly second half game considered strong enhanced presentation cut scenes quality scenes seen negatively highlight poor animation game generated cut scenes quality voice work miller considered cole voice character initial hours game player started acquire potent powers considered difficult putting eurogamer noted remainder game continues difficult sections sections player defend moving target large number foes considered repetitive commented electrical powers game simply electricity based standard video game weapon sniper rifles awareness leaves difficulty game enemy placement encounters game considered rough edges technical execution lack anti occasional pop rendering drops frame rates significant action screen infamous released weeks prototype game similar concepts including character finding super powers large open world environment traveled climbing buildings city comparisons led game critics compare contrast games sarcastic zero review prototype ben initially praised infamous huge creative fun compared games point point determined tell better game challenged respective studios produce best image rival game main character wearing women bra surprise development teams rose challenge producing said images forcing near tie favor infamous noted like games images created independently nearly equal assets included rivalry highlighted advantages release gaming analysts near identical game play quality scores infamous prototype case study presents interesting data publishers considering sales bump title receive choosing release infamous released end game sold copies united_states opening week recorded sales according sold copies united_states month june 10th highest selling game month june game informer stated infamous sold nearly million copies ign awarded infamous best story game year best acting golden game awards infamous nominated golden game awards including best playstation game best independent game studio year september infamous ranked fifth playstation games ign stating infamous released playstation spring quickly clear unlike game played
Infamous (video game)