platform beat game developed treasure published nintendo gamecube released europe june north_america june australia july japan game plot centers quest regain treasure castle black jewel evil gem game fairly received reviewers praised gameplay criticized game short sold copies japan copies united_states game released player choice title gameplay gameplay centers mainly enemies requires platform navigation similar super mario controls simple jump run dash perform fighting moves use hyper ability collect nearby coins level designs platform based combat elements overall linear design levels contain lead special puzzle oriented challenges game small forest sprites known advice rescued imprisonment combat grab enemies spin throw ground enemies drop coins defeated tend area left returned later coins purchase items life restoring return life money return life game new feature spherical stuck touches allowing player reach inaccessible areas way collect lost treasures hidden treasure collect pieces golden statues increases life meter half order advance game player collect certain red diamonds level player collects treasure levels game boy advance title inc mega unlocked played link cable plot game begins enjoying newly built castle filled treasures collected earlier adventures evil gem called black jewel hidden treasure collection suddenly awakens takes castle turns treasure monsters transforms castle worlds called consisting levels boss fight central area allows access different worlds treasure square huge treasure box inside hiding found proceeds areas controlled recovering treasure rescuing creatures sealed black jewel away past key huge treasure box engages black jewel battle subsequent victory allows regain control castle game ending new castle quality depends number rescued worst case scenario sees throne dark jungle rescued given palace previous development shown technical demo shown new levels gameplay polish previous demo lacking august nintendo gamer summit north american release date set november game later going released delayed month till june uncertain developing april officially revealed treasure company successful titles developing game successful development collaboration treasure nintendo shared nintendo title companies wanted work team wanted continue development installment franchise music composed voiced voices mario mario series reception commercial success selling copies japan game released alongside tour zero line selection games high sales sold reduced price received fairly positive reviews version play magazine gave game perfect score reviewer commented pays second holding controller greatness nintendo_power said game tons fun gamepro stated stays addictive weight sheer design innovation american based publication game informer praised game including awesome boss battles ign declared great control mechanics inventive level work electronic gaming monthly said world delivers great time lasts worth checking don expect mario quality adventure gave game stating treasure proud title lift head high book got game better mario received criticism length reviewers stating game shorter average console title eurogamer compared mansion game criticized length said game like mansion gamespy stated offers little standard platform offered turns short repetitive gamespot commented final product short simplistic hold attention day
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