action adventure video game published nintendo developed division programmed released japan march north_america april europe australia july game directed written produced serving general manager game series direct sequel player controls bounty hunter attempts retrieve stolen leader gameplay focuses exploration player searching power ups reach previously inaccessible areas introduces new concepts series inventory screen facility ability fire directions received critical acclaim widely considered critics gamers greatest video games time owing use atmosphere gameplay audio cinematic elements graphics game sold poorly japan fared better north_america europe popular players gameplay design influenced games including shadow complex game followed release ending series year hiatus released virtual console service wii new nintendo 3ds gameplay scrolling action adventure game primarily takes place fictional planet large open ended world areas connected doors elevators player controls searches planet stolen leader run jump fire weapon directions perform actions wall jumping jumping wall rapid succession reach higher areas moon walk ability named popular dance allows walk backwards firing charging weapon heads display shows health supply mode reserve tanks icons represent weapons shows location surroundings course game player collects power ups enhance armor weaponry grant special abilities allowing access areas previously inaccessible allows ball roll tight places plant bombs spring ball adds ability jump form speed run high speeds crash barriers enemies allows jump infinite times cover great distances allow higher jump swing open areas ray scope items passages walls surfaces features inventory screen player enable disable weapons abilities combine weapon beams health acquired reserve tanks supply mode set auto reserve tanks automatically health depleted save system returns allows player save resume game save points scattered planet player save game fully health ammunition endings based time taken complete game determine poses suit best ending achieved game completed hours plot opens narrative bounty hunter describes hatched egg immediately believing mother brought space colony scientists believed harness power left colony received distress returned find scientists dead stolen leader escapes space colony self sequence activated follows planet searches stolen network caves finds rebuilt expanded base way defeats bosses including arrives heart base encounters grown enormous size attacks nearly drains energy realizes departs energy confronts creature controls base systems enemy forces mother brain nearly kills attacked drains energy transfers recovers destroys retaliation turn defeated extremely powerful weapon created energy given afterward self sequence begins narrowly escapes player rescues creatures encountered earlier game escape shown leaving planet distance development developed staff people managed game directed written produced developed original handled programming game released decade original game took half year gain approval initial idea actual development game took years complete asked game took long responded wanted wait true action game needed set stage previously visited areas added add sense familiarity satisfy players previous games developers primary goal game good action game wanted game large map found difficult organize graphic data involved coming ideas developers decided break game mini adventures new weapons introduced series including laser beam ceiling game series let fire directions moving open world games offer player mapping facility feature shows outlines rooms locations important rooms dots special items shortly game release self regulating organization formed response increasing violence found games mortal asked thought recent game violence controversy cause negative backlash stated don think violence game example explained purpose maintain peace galaxy claiming violence sake violence game demonstrated winter consumer electronics named best game gamepro distributed cartridge making largest game time release game opening dialogue voiced music music composed uses bit versions music previous games according came game theme riding motorcycle work addition composing music served sound programmer created sound effects game simultaneous roles allowed produce distinct music sound programmer ear sound effect creator ear approach theory composer arrangements remixes game themes prime sequels wanted satisfy old fans like present tracks released album sound action june published catalog number contained tracks covers duration album include original tracks composed additional tracks arranged release released nintendo japan march north_america april europe july released japan september downloadable game nintendo_power flash memory cartridge available wii virtual console title north_america august japan september europe october trial games available section uses technology emulate older hardware time constraints released initially available trial campaign cheaper price reverted regular price june users wii virtual console version game able version reduced price new nintendo 3ds virtual console version released april reception met widespread critical acclaim video game magazine thoroughly enjoyed claiming easily lives high expectations satisfied nintendo mixed complex gameplay state art graphics sound slate found newly added auto mapping feature players needed saying feature original concluding review slate stated action fans afford miss want play beaten nintendo_power mentioned game best action adventure game calling wave future praised game graphics sound controls negative comment wouldn electronic gaming monthly gave game month award comparing favorably original graphics weapons items available music reviewers gave scores gamepro criticized controls awkward difficult power ups lifted games simple upgrades power ups game praised game massive size auto mapping feature saying makes potentially frustrating game accessible far wider audience gamesradar pleased game phenomenal soundtrack complimenting best scores time british video game publication super play editors review game enjoyed magazine noted game better favorite game describing experience game comparing game film aliens felt game best experienced played dark volume turned found game tempted play eating sleeping publication named game atmosphere best aspect calling game mix aliens exile game controls applauded nintendo ability create refined gameplay concluded review calling undoubtedly best game played year far predicting plays game playing game destined classic status reviewer agreed concluding review wrote contained looked video game hidden tricks powerful weapons evil reviews magazine verdict love game absolutely ign called virtual console version commenting game released months wii launched felt worth wait players played ign claims owe gamers finally find missing years review gamespot found absolutely astonishing nintendo let years making readily available considered important thing players play masterpiece having track original cartridge legally questionable despite admitting virtual console version essentially emulated version year old game longer cutting edge pleased reiterated belief best action adventure games produced launched japan gamesradar noted released wrong place wrong time struggling commercially popular games launch playstation video game consoles sold poorly japan help strong marketing nintendo sold better north_america europe year release nintendo placed player choice marketing label awards accolades received awards honors electronic gaming monthly named game month gave editors choice award awarded best action game named best game time ign yearly games time lists ranked 3rd 10th 4th 7th gamepro listed retro games wii play placed 1st gamesradar list beating 2nd legend link past 3rd named best super nes game time beating legend link past 2nd 3rd classic game room series named best game time beating legend link past 2nd super mario world 3rd nintendo_power named best game series beating prime 2nd zero mission 3rd legacy super release sequel years games series point enjoyed level success mario legend franchises involved producing games left nintendo commercial failure died car accident series hiatus fans awaited title nintendo considered creating title interested development mainly console controller nintendo approached company offer declined developers thought game equal standards mario legend series creator said nintendo couldn come concrete ideas game super developer considered continuing series idea dropped handheld technical limitations new games released nintendo marking return series year hiatus games developed game boy advance team developed person action adventure game developed gamecube nintendo party developer based austin texas game feature computer graphics fusion prime garnered critical acclaim winning game year awards games person perspective spin released including sequel prime echoes gave players awards based long took complete game popular choice style play player intends complete game quickly possible purpose competition releases game symphony night formula exploration weapon upgrading elements games presented form foundations genre gameplay design influenced games shadow complex ign writes puzzle platform game developed games closest thing atmosphere played rom released fans added new features included original game super redesign created features new items expanded areas modified physics japanese released rom hack titled super zero mission intends combine elements later released zero mission
Super Metroid