puzzle video game microsoft windows web ios player advances rooms interacting level environmental objects developed artist taught program game inspired variety painters artists game released windows web later ported added features game received universal acclaim according video game review score aggregator metacritic reviewers noted game especially short duration art style emphasis exploration problem solving influenced games including alto adventure gameplay player logic puzzles progress successive rooms screen interactive player experiments environmental objects room find hidden cube door level player guides toy car responsive objects room include light switches piles leaves thing eye building grows legs spun box grows hair touched clouds interactions objects reveal subsequent objects possible interactions development brooklyn based artist drew animated programmed microsoft windows web ios platforms collection interactive animations games began released edge previously covered praised smith prior work wrote notable having jump mainstream smith level ideas pencil transferred favorites added detail shapes colors animated programmed scenes incorporated sounds smith studied painting learned program developed physics code instead existing software libraries prefers use code fully understands smith built game considered aesthetic functional aspects smith main inspirations creating mainly artists games painter animators max sculptor painters smith credits painters use flat shapes forms designed specific audience fact smith designed enjoyment noted toy like qualities emphasis discovery intentional originally released downloadable flash game microsoft windows version half free play second half unlocked payment smith satisfied sales said long time fund ios port released december added features adds tilt controls makes room elements transparent includes piece collection concept art game included april reception game received universal acclaim according video game review score aggregator metacritic reviewers noted game especially short duration emphasis exploration problem solving multiple reviewers praised game art style campbell described style surreal slide play wrote attempt art critics described game toy selected game best indie games week wrote ios port meant game puzzles campbell added ios changed players interact puzzles change solutions reviewer wrote controls intuitive designed experimenting similarly wrote game helped remember wonderfully slide play described interactive abstract mosaic absolute thrill ride described puzzle design production value brilliant praised fitting sound effects smooth controls perfect frame rate called puzzles brilliant described abstract require unconventional thinking added puzzles designed players frustrated bored lee said little reason return game playing apart minutes experiment added ios features lee considered praised influenced games including alto adventure smith later interactive alphabet game
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