american dreams american dreams issue comic book series based video game series written illustrations coloring series published april july collected edition published october like game comic set post apocalyptic world overrun zombie like creatures infected strain fungus comics serve prequel game journey young ellie meeting young survivor chose ellie focus comic birth upbringing post apocalyptic world joined project discovering ellie role game considering unusual character include survival horror game comic art style different game art choice comic unique feel identity series received generally positive reviews critics particularly praised writing character development simplicity illustrations series commercial success issues requiring high demand publication history approached creative director working produce tie comic book series game initially wary idea eventually agreed realized didn want opportunity expanding characters universe game work comic began game development allowed stories projects integrate influence requested artist collaborator project reading comic friends boys personal felt felt capture gritty feel game sent concept art pitch job accepted officially involved project drawn project reading character ellie game script considered ellie unusual character include survival horror game calling tough teenage girl wasn equal male counterpart given access gameplay sequences game script development allow better understand story given videos actors performing set helpful illustrating characters look characters interacting human beings concept art said ellie story originally intended fit gameplay sequence ultimately scrapped approached naughty dog idea comic book opportunity tell story found ellie ideal main character comic birth upbringing characters like lived world outbreak ellie unaware life prior outbreak created interesting idea intrigued discovering effects everyday actions post apocalyptic world enjoyed writing american dreams particularly humor featured comic allowed design character riley including physical appearance characteristics dialogue felt like good way split riley ellie said creating comic art style avoided game art instead opting draw style best ability felt art style slightly partially ellie young age comic hyper realistic super rendered think undermine story trying tell said designing character comic second issue inspired style characters mortal series issue comic published april reprint available second issue published followed issue june fourth issue july issues republished collected edition single package october plot boston zone ellie caught fight group boys attempt steal belongings steps break fight beating boys making flee ellie angered claiming care riley advises ellie flee caught assigned cleaning duty completing realizes riley stole later demands return riley reluctantly night ellie catches riley attempting sneak school demands accompany riley reluctantly agrees way mall meet riley friend teaches ellie ride horse riley steals radio discovers attack rebel group opposing zone authorities occurred nearby ellie riley way attack find wounded outnumbered help ellie riley throw smoke grenades military allowing retreat safely spotted military escape nearby alley narrowly avoid infected zombie like creatures infected strain fungus girls soon captured leader recognizes ellie demands remains safe riley claims like join group refuses argue resulting threatening shoot riley ellie demanding gunpoint explain knows information ellie ellie finally gun informs knew ellie mother promised care ellie ellie hands gun says tell mother future telling girls leave ellie riley zone riley says escape ellie suggests running away riley informs result death walk school reception received generally positive reviews praise particularly directed story artwork comic said compliment comic commercial success issue sold resulting high demand led installment comic story received positive reactions felt unsure story issues dedication character development praised final issue delivering authentic drama raw intensity missing previous issues ign felt story served enhance world characters later praised comic availability readers played game conversely invisible gamer felt introduction development issues shortened final issue attempted include content ultimately calling comic sub par attempt video game tie series reviewers praised comic artwork wrote art expressive relaxed naming best artists generation forbes felt art style worked context story ign felt comic heavily relied artwork art style gave unique style identity called simplistic clean visually expressive matters comparing praised choice color stating contained right palette dark cover artwork calling consistently stunning wrote colors fit setting comic doom particularly praised depiction infected pain desperate calling especially issues col let rachel wright american dreams april col let rachel wright american dreams col let rachel wright american dreams june col let rachel wright american dreams july
The Last of Us: American Dreams