platform video game developed rare published nintendo nintendo released november north_america april europe later released xbox live arcade game xbox april second instalment series serves sequel original story game follows series protagonists attempt stop plans antagonist sisters inhabitants game world development game started june directly release predecessor new features cut game time constraints limitations nintendo hardware features levels significantly larger predecessor requires player complete challenges solving puzzles collecting items defeating bosses includes multiplayer mode players compete release game sold million copies received critical acclaim video game critics game included video game compilation released xbox gameplay similar predecessor features dimensional worlds containing items collected items golden pieces called complete puzzles unlock levels instead exploring hub world search incomplete puzzle boards singular board temple master resides player obtained number required timed puzzle completion challenge played grants access world puzzle challenge requires musical notes return learn new moves bottles brother drill sergeant assumes bottles role game moves game immediately accessible player acquire new moves person aiming new egg types ability play separately gaining moves use returns time playable character venture world use specific magic spells help proceed taking previous role transforming duo different forms native american woman acts rival feature introduced direct connections worlds titular duo transported level special doors levels physically connected multiple points effectively extensions isle hub world addition train migrate minor characters worlds contain stations game includes multiplayer mode players play game single player competitions plot years following defeat playing poker friends bottles house sisters arrive large digging machine destroy boulder trapping magical spell unfortunately time spent underground flesh away reduced skeleton seeking revenge destroys house fleeing sisters escape house bottles stays believing joke gets caught blast killed remaining friends swear track end plans following trail arrive isle king explains subjects frightened away scattered island gives token gratitude help find sisters introduce cannon called suck life force given target test king consequently turned zombie plans charge long blast entire island use stolen life force restore body witch loyal sent hinder progress fighting taking punishment losing eventually sides finally reaching fortress confront witch sisters named tower tragedy losing competitors flattened weights lose getting crushed escapes reverse effects king bottles celebrate bottles house enter fortress defeat destroying body return bottles house remaining friends find celebrated disappointment instead head play game sack head vows revenge development developed rare designed previously worked development game started june features originally cut development worlds multiplayer game mode instead integrated additional world set castle planned time constraints scrapped development assets constructing game features roughly total characters including enemies non playable characters originally rare planned include additional mode called second player play version bottles control enemy characters hinder quest players roles enemy character managed defeat idea ultimately scrapped developers ran time despite admitting work later serve inspiration multiplayer mode perfect dark bosses originally able second player boss developers working dropped mode boss old king coal developers planned implement feature called stop allowed data transferred players unlock additional bonuses hardware limitations nintendo system feature ultimately dropped included xbox live release despite rare decided include additional bonuses game music composed previously worked main composer larger game predecessor twice memory space game cartridge sound effects music initially pause work work projects ultimately music score game completed time like original themes heard game designed interactive change reflect player location game having larger memory space able combine files channel different fades music player moves different locations developers initially aimed fourth quarter release game ultimately delayed presented electronic entertainment expo released november game supports nintendo rumble reception release critically acclaimed sold million copies worldwide game revolution considered worthy successor highlighted scale worlds commenting scale gamepro remarked game large players lose way forget supposed similarly gamesradar described game requires massive time investment player saying keeping track visit new requires photographic memory note taking positive review nintendo_power referred perfect cross noting features levels played publication stated disappointment resolve ice key mystery introduced years ago shane writing gamespot praised game level design progression stating constant collecting keeps controller hand eyes fixed gaze graphics game declared best nintendo rich textures long drawing distance real time shadow generation criticised inconsistent frame rate certain points game despite noted action level game normally low significantly distract experience game revolution said graphics beautiful admitted game meet level awe predecessor despite praise felt delivers decent complement clever puzzles enjoyable run jump moments feel fresh exciting previous rare game earned gamespot best platform game releases xbox live arcade version developed released xbox april version features frame rate high definition graphics supports stop xbox live arcade version predecessor allowing players unlock bonuses included original nintendo version new content related xbox xbox live arcade version received mixed favourable reviews video game critics featuring aggregate score metacritic xbox live arcade version game included video game compilation xbox
Banjo-Tooie