nights mask nights mask role playing video game developed published expansion pack released autumn north_america europe australia like game mask set forgotten realms campaign setting paper pencil role playing game employs edition rules mask continues story following fictional main character bearer afflicted curse requires spirits occasionally souls survive character quest determine nature curse game takes place nations considered expansion received generally favorable reviews release new character traits spells combat abilities welcomed players storyline setting game technical aspects received mixed reception reviewers welcoming changes complaining technical present original game addressed new spirit eating mechanic forces players constantly main character life force force spirits gods appreciated reviewers gameplay mask expansion pack core gameplay identical game uses edition rules role playing game players create character scratch use mask new races classes feats import existing character characters level begin game level cap raised allowing epic level characters accompanying prestige classes feats mask features races introducing types wild half types contains new base classes favored soul spirit new prestige classes game adds new feats magical spells base game like games player character mask generally relies combat progress game hero different options combat depending choice class abilities including melee ranged physical attacks spells player character opportunity solve puzzles occasionally breaking contract devil searching certain actions defeating enemies result player character awarded experience points gain levels powerful adventure player character able recruit followers create party follower agenda hero followers actions disagree course action plot setting like games nights series mask takes place forgotten realms campaign setting story direct sequel plot set immediately following events main game end main campaign set near kingdom driving force campaign story story act bearer story resumes defeat king shadows player awakens underground meets red wizard player follows nearby town hoping find acquaintance mother supposed provide player needed answers unfortunately player finds theater attacked killed theater player finds portal dark reflection defeats murdered returning player finds spirit god besieged demanding player blood player confronts defeats spirit army end battle player learns spirit feed mortal souls order survive act player meets group like creatures reveal red twin ordered kidnap player plot allegedly inspired ancient flooded city player follows clue finds portal alternate reality player enters flooded city confronts reveal mother responsible hero current dilemma send player academy discover motive academy player enters portal meet god dead reveals spirit curse originated punishment servant led crusade realm dead soul resides player body player soul displaced wall realm dead act iii player meets realizes splinters founder soul founder lover founder explains understood identities truth hidden safety founder admits responsible player plight wanted use player end spirit curse suffering returns silver sword player allows open gate travel realm dead player finds ruled current god dead player arrives army assembling outside walls led captains crusade fallen solar blue dragon captains recognize player heir player decide lead crusade oppose depending choice player character assault defend key positions battle player learns soul located wall player pulled battle avatar man control soul defeating man narrates ending varies based player choices game development began planning mask developers release nights game announced april ceo said mask continue story nights improvements character development companion system lines previous game star wars knights lead designer described game high level characters need level starting character imported game players scratch advantage mask new races classes features races consisted new types basic types commonly requested fan community new base classes include favored soul spirit divine nature prestige classes include time class appeared video game new class created game developers stated game include new feats spells including epic feats priority developers improvement original game performance said course project fixed bugs performance better use graphics technology general tied loose ends example revamped camera party controls adding like strategy mode makes combat enjoyable nights programmers improvements engine addition color filter turns colors shades black white art team developed new environments regions felt appealing game community snow covered forests magical academy mask time region featured video game stated design goal player land art music characters chosen crafted convey intriguing area modifications nights intention giving options module creators fan community making easier players taking role dungeon master said additions include appearance editor monsters easier cloth color saving loading lighting sets functionality terrain drawing creating easily adding trees use texture tools dozen monsters created mask new types dragons new spell effects character models environmental effects added stated models particular challenge artists originally opposed inclusion new races design team focused making companion system deeper contain sense players companions treated agree protagonist actions certain benefits bonuses combat companions treated poorly cooperate hero abandon hero story revolving hole player character chest need feed spirits survive described encompassing game personal nature commented epic story personal pool blood immediate goal survival sword ripped chest place dark hunger threatens consume early game involves determining source implications stated story written creative lead dark ending bring closure story critical reception generally favorable handling epic levels expansion particularly praised reviewers said higher levels expansion number reviewers mentioned expansion allows characters levels game informer saying piles new feats spells classes seasoned plenty explore official campaign custom scenarios built community likewise builders benefit improving supposedly fixed persistent world implementation eurogamer described new classes prestige classes races pretty damn neat eurogamer stated starting nights beginning installing mask interesting expansion integrate previous game select new races classes play reviewers said expansion single player game difficult nights stated tougher enemies challenging experience altogether expansion puzzles player think combat reviewer noting expansion genuinely tough logic puzzles short clues series quests completely vary open depending party makeup multiple reviewers mentioned expansion nights game story writing praised reviewers noting avoidance common fantasy clichés reviewers compared quality tone writing series fans feel right home reading intriguing passages depict character actions feelings things newcomers probably skip loss text near large quality right big boys insignificant ally having interesting things expansion sound described exactly needs supports story gameplay voice work described decent dialogue purely text graphics improved better textures spell effects addition new option player change game level violence reviewers mentioned graphics especially spells lightning combat difficult gamespy said high level spells throw ton spectacular graphics effects wonders obscure going battle beautiful trade eye candy world ability accurately select target mask nominated year named runner rpg year criticism expansion aimed poor camera angles technical issues game updates release fixed bugs original ign criticized spirit meter mechanic statement echoed gamespy said purely mechanical level spirit meter ends annoyance fun role playing story standpoint actually reverse mechanic supposed accomplish gamesradar criticized companions available immediately joyful hilarious characters dialogue dark story far companions fulfill role representing personality extremes particularly entertaining company compare temper positively dull isn helped opening dungeon tedious belief gamesradar
Neverwinter Nights 2: Mask of the Betrayer