curse curse graphic adventure game developed released british video game company dos game tells comic fantasy story teenage boy modern earth abducted world evil witch queen needs escape forces darkness find way dimension curse core design attempt adventure genre set compete game features highly unconventional controversial game mechanics design choices adventure title era including having simple action game style sequences practically devoid game text conversations curse generally received release especially magazines game graphics animation received particular praise puzzles unusual design choices criticized direct sequel briefly planned eventually turned spiritual successor game titled universe released gameplay curse uses point click style user interface similar sierra creative interpreter king quest series player character commanded icon based control bar accessible pressing right mouse button game control bar features seven main actions inventory pick manipulate use opening sub menu actions unlock insert push pull eat wear throw combine look talk help attack jump usually protagonist stand immediate vicinity game objects characters appear icons separate bar order interact computer keyboard input game feature text based object descriptions conversations short scenes rudimentary communication friendly non player characters use minimalist system comic book style speech balloons usually displaying objects characters need delivered instead game features action style sequences hazards timing use items character risk dying effectively immortal matter dangers task repeated successfully completed losing points score gold coins objects value collected game higher score plot parallel universe fantasy world suffering terrible rule powerful wicked queen managed surpass rest cruelty seeks live male child dimension main ingredient desired spell eternal youth having borrowed magic powers promise young forever created invisible portal connection earth day world 1990s american young teenager named plays baseball practice sister witch spots portal spell making suddenly flash light game begins dressed medieval style clothing wakes dungeon cell boy soon manages escape sets journey return home safely course surreal adventure braves dangers meets host friendly hostile characters rises reluctant hero break titular curse bring evil reign breaking prison falls moat coming halt maze underground reaching surface arrives nearby village location repeatedly revisited game comes traveling corners land encountering bizarre characters experiencing absurd adventures edge world cliff valley lost place kinds things lost earth gone searching unlikely set items help emerge victorious game final showdown including fire mechanical fan end boy enters evil queen castle find defeat gets instantly transported baseball field started development original concept game like action adventure project evolved classic adventure game game supposed adventure people hadn played kind game protagonist effective late demand executive producer resulting series minor plot changes game designer version chief programmer said idea parts game interesting difficult designer version programmer stated lack text speeds gameplay decision onscreen text minimum said reading slow game kill like main artist adding hopefully picture thousand words system easy use according gets humour text hopefully comical animations versions game developed separately simultaneously order best possible product platform quick port system version planned game mixes backgrounds hand drawn paint graphics animations animators created huge character sequences implement game efficient way computer memory limitations addition version bit color color palette version colors including colors background colors main character characters drawn colors game uses sound effects said sections like roller skating shattered loads tiny versions killed sprites etc game took month project completely programming work started game design evolved time original plot remained largely intact revisions resulted graphics content cut game particular final area castle interior intended longer feature monsters guard end reduced small area task basically limited finding secret chamber game story elements partially inspired lion witch wardrobe wonderful wizard snow queen disney animated films relies heavily surreal humor contains easter egg pop culture references including shop called costume shop complete costume batman band named consisting getting frozen realm wardrobe encountering wreck marie sic curse described funny version lure different plot noted games similarities working title initially later caused confusion video game magazines continued use world game magazines incorrectly assumed game antagonist actually unnamed articles featured earlier slightly different version plot involved castle needed drink special years turn dust protagonist original task involved rescue captured sister release curse officially revealed title april game originally planned released september got delayed months november adventure game rom adventure games virgin games bundled earliest rom drives released game original release accompanied promotional campaign valuable prizes computers money magazines france owners computers newer operating systems need run reception critical reception curse positive especially regard graphics animation game derided confusing user interface system puzzle solutions reviewers thought lack quality humor plot development atmosphere absence text dialogue british reviewers particular praised version game gave constructed package action award calling flawless easily best adventure game date hinted control certain sections game annoying play gave gamer gold award calling game excellent right bloody easily greatest impressive game advising buy today don likely commit suicide good gave game gold screen award said puzzles bit game luxurious bend graphics better better les said funniest games played called classic adventure easily beaten series worthy addition collection stand challenge according year later high degree humour adventure way classic slightly puzzles little obscure minor overall great game user called contender best game year positive reception gaming press english world absolutely enchanted australia said game delightful graphics animation executed seen noted problems interface system difficulty preview north american magazine called pretty looking product legend approach called actually multi screen puzzle game traditional animated adventure adding gamers strong penchant puzzle find entertaining despite bit clumsy interface australia called light hearted funny adventure appeals better releases hand format called curse light years comparison interface doesn work despite designers belief need words humour speak genuinely amusing humour preview called game set rival american adventures magazine wrote game lacks real humour atmosphere partly lack text game hard relate characters meet entertaining curse smash potato weaker substitute age opined curse seen disappointing fantasy gamers moderately sophisticated tastes gamer described average generic fare graphics pretty game lacks atmosphere feels like succession vague puzzles adventure story france curse given high ratings game received score sweden german magazine player gave saying game players nostalgic sierra titles received better scores german magazines including power play dos games dos italian magazines gave scores respectively reception strong poland curse positively reviewed secret service featured best adventure games alongside dark legend ranking graphic adventures games spanish magazine curse received stars strange design despite trademark good graphics retro review france gave stars stating game interesting characters feel varied graphics dragged bit weak plot interface intuitive website found lack text messages dialogue game interesting design element included lack partial descriptions objects reasons curse failed outstanding game user interface icons useless features ranked 27th best game noted proponents adventure genre purity day dislike game action adventure 19th best adventure game history opining lack written text perfectly fits game story specific type humor ranked 26th best game polish console gaming magazine noted strong curse video game owned let play video version game saying great graphics great animation game design said game difficulty putting beautiful scenery great sense humour understand looked modern standards advertisement curse featured gamesradar humor article game ads looked like alive legacy direct sequel game briefly planned details available continue fight sister considered play larger role released departure company new game grown development simply follow working title remained curse practical reasons spiritual successor game ultimately known universe released game uses upgraded game engine curse similar user interface responding criticism directed curse core design described universe lot logical linear adventure game described text based system improvement use icons benefits including allowing conversations characters acknowledged curse suffered considerably inclusion action sequences adventure gamers don want games game plot premise remained similar curse featuring young man protagonist changed sister named transported world save evil overlord universe tone game humor serves comic relief intended silly simon adventure game similarly featuring modern boy protagonist transported fantasy world evil wizard partially inspired curse similar cover art king quest vii game inspired polish reggae band chose thought feels warm game chief artist said cover art disney film enchanted inspired cover art curse called case art imitating disney imitating art definitely inspired disney working game magical world setting video game wrath phoenix queen appear related curse pretty big influence adventure games
Curse of Enchantia