final fantasy japanese hepburn episodic role playing video game developed published square_enix ios android devices released japan june release internationally august player controls man wakes amnesia world help conquer dark forces attacking people game features gameplay elements previous final_fantasy titles including exploration standard navigation fast travel systems turn based combat tied job system common themes drawn original final_fantasy title warriors light fight chaos darkness game began development developed concept mobile game similar level home console game goal promoted skepticism house staff external sources assets development square_enix multiple staff previous final_fantasy titles involved development including producer writer artists composer game registered million players weeks release square enix cited successful titles released mobile graphics gameplay praised reviewers called overall combat experience simple game received awards including named japan itunes best english localization currently development gameplay role playing game designed mobile phones player controls game protagonist navigating players settings graphical quality adjust controls dominant hand local navigation field map player location map character travels location self contained areas player directly control character standard navigation player navigate game world fast travel system progressively unlocked player progresses story features game system exploration similar previous home console final_fantasy games features tactics focused turn based battle system players able activate attacks tapping enemies screen players use standard melee attacks close range weapons swords magical attacks combat player elements necessary activate abilities game form summoned monsters ready activation tile appears screen player touches activate ability abilities different attributes ability ice attack fat ability raises defense turns automatically healing player elements player strengthen resistance attacks enemy weakness struck times break gauge meter drained left weakened allowing player attack freely job system character abilities related form key system player starts job job leveled special seed items collected battle fill skill panel panel complete job evolve warrior evolving pure warrior class jobs change evolve character appearance altered degree chapter content update assassin jobs added february multiplayer functionality added enabling players bosses plot main protagonist stricken amnesia foreign world multiple people brought worlds suffering amnesia attack armies chaos fulfill prophecy warrior light free world darkness aided journey princess princess kingdom volunteers help quest chapter entitled prediction hope includes desert temple quest included entitled set ruins gold chapter traveling princess sarah waiting castle attacked held captive armies chaos tasked saving princess fighting overwhelming power chaos giants chapter prologue sarah begin adventure find earth hands chaos later chapter story continues new lands chapter journeys find source light strength conquer chaos development concept mobile experience comparable console games possible game equivalent console games game producer sought fill perceived gap market called final_fantasy mobile game scale creation artwork graphics concept work development house square_enix instead new development team dedicated production team largely veterans console final_fantasy titles staff included scenario writer producer story connected original final fantasy thematically focus warriors light fighting chaos darkness remake directly related plot original considered team game entry series spin speaking game initial release stated felt scenario mobile experience development began prompted skepticism square enix staff prospective platform managers dominant based mobile games problems cited director creating realistic facial expressions equivalent film frozen development team unity game engine updated engine unity version game updated run improved software team needed differences different phone models account allow high performance help development overcome potential difficulties handling unity engine special development environment structure created team physically based rendering create realistic lighting environmental effects budget far lower equivalent console titles team reluctant buy helping tools restrictions staff numbers person working game backgrounds charge character designs experience development team able create high end graphics mobile restrictions reveal changes character initial costume negative player feedback skin shown outfit adjusted covering music music composed previous work includes 3rd birthday final_fantasy lightning returns final fantasy asked compose title impression new setting retained nostalgic elements earlier games series sought incorporate score piece encompassed prelude writing game needed create new tracks game updates added pressure create music appeal players concept present early stage changing battle music depending job equipped player created initial battle theme acted base themes added elements like electronic elements vocal work derivative tracks variety majority game choral work game main theme synthesizers needed remixes earlier final_fantasy music theme pieces final_fantasy games appear special game events estimated created songs game music recorded tokyo official soundtrack album game released square_enix music label february catalog number music album covers chapters according music feeling like reached natural transition point stage game release trademark original title final fantasy filed square_enix october game officially announced famitsu months later days later teaser site opened english japanese message team vision game final announced company dedicated game titles logo artwork took inspiration concept strip origin title changed apparently preparation international release pre registration opened april special weapon item available registered late localization officially announced revealed dedicated final_fantasy mobile app consideration later post app anniversary celebrations game confirmed localized version development international release confirmed july august reception pre registration period game received registered users july week release game million registered players japan number expanded million following month speaking release said square_enix considered game success introduced mobile community aaa style graphics square enix annual report noted successful mobile titles year stating higher production values compared mobile games market contributed popularity addition finalists unity awards mobile games best visual experience category named japan best pre release review praised gameplay strategy present early random encounters boss battles reviewer minor reservations quality entire game able play stated players encounter difficulties boss battles reviewer summed experience simple engaging famitsu similar feature praised gameplay presentation echoing thing noted performance needed adjusted different running game rapidly drained phones batteries highest settings reviewer recommended mobile phones means playing game western reviews similarly mixed touch arcade praising games visuals calling user interface overly busy nightmare examined game july called gameplay lacking plot noted chapters released western release pre registration exceeded registered users
Mobius Final Fantasy