guardian legend guardian legend known japan hybrid action adventure shoot video game developed nintendo_entertainment_system nes sequel game published released japan north_america europe nintendo game player controls lone protagonist guardian quest destroy large alien infested world named reaches planet earth player safety devices scattered alien world self sequence player explores non linear fashion acquire different weapons course game guardian legend received mixed reviews magazines electronic gaming monthly nintendo_power praised impressive graphics memorable sound responsive controls criticized repetitive gameplay complicated system game received little fanfare release considered classic example multiple genre game set standard title incorporated gameplay elements titles legend plot guardian legend player controls guardian earth highly sophisticated player mission infiltrate large planet like object aliens sent earth inside player activate safety devices order self mechanism destroy alien world reaches earth hostile tribes alien control territories player needs fight successfully activate switches escape story advanced series messages left unidentified predecessor unsuccessfully attempted engage self mechanism guardian arrived left sole remaining survivor attack message serves introduction later messages hints help player open locked corridors gameplay gameplay varies depending player location player controls guardian form exploring surface labyrinth spaceship form investigating interior dungeon guardian life meter decreases sustaining damage enemies collecting items life meter runs guardian explodes game ends player use primary rapid fire weapon unlimited ammunition powerful secondary weapons consume power chips use power chips currency purchase upgrades guardian handful shops found labyrinth obtained defeating boss upgrades include primary weapon improvements new upgraded secondary weapons round brightly colored creatures called blue red recurring characters games increase player maximum life power chip capacities respectively play multiple roles guardian legend items non player characters advice player exchange upgrades power chips provide allows player resume game later time progress retained blue serve players restart game designated rooms defeated provided system turned action adventure portion game known labyrinth player explores surface form perspective player navigate labyrinth find infiltrate corridors ultimately activate safety devices labyrinth consists screen wide passages rooms individually plotted coordinates map details coordinates grid like form viewed pause player generally walk screen screens separated called warp panels warp panels bear symbol indicative surrounding area player access warp panels keys match symbols warp panels lead rooms containing clues story elements shops rooms corridors keys allow players access different portions labyrinth explore non linear fashion shoot portion game known player battles interior spaceship form dungeon consists series enemy filled corridors found exploration labyrinth player objective dungeon progress corridor defeat boss end completion player destroys corridor returned labyrinth power warp panel key collected reward corridors accessed freely entered performing particular action corridor room rooms labyrinth contain clues indicate corridors corridors game serve safety devices win game development guardian legend developed sequel game released japan february director president creator series development team featured staff helped create box art created japanese science fiction illustrator depicts guardian female guardian legend released nes released north_america april published europe nintendo nintendo_power previewed guardian legend january discussed game mechanics graphics shoot sequences promised review following issue postponed delay game release guardian legend exhibited winter consumer electronics las_vegas nevada release prime attractions booth controller remaining inventory guardian legend assets sold rest reception game received praise criticism multiple genre format reviewed people issue electronic gaming monthly shortly release game said game shoot ups good follow fans added multiple genre format helps elevate title higher level called game master clone average best echoed harris opinion enjoyed enjoy guardian legend said game repetitive offers little challenge better pure shoot pointed special players enter bypass labyrinth portions compared game repeated said lack difficulty boss battles overall praised game successfully bringing distinct themes guardian legend received accolades editors nintendo_power game appeared magazine september issue debuted editors praised game described protagonist ultimate transforming hero game remain chart nearly year recognition achievements magazine editors staff nominated game awards best play control best overall game win award categories nintendo_power published partial game following november issue game received moderate praise german gaming magazines european release magazine reviewer praised game good action adventure game style legend notes need find hidden items areas perspective closely resemble nintendo classic appreciated variety extras game strategies needed fight bosses difficulty graphics reviewers compared praised diverse gameplay weapons difficulty mixture action adventure shoot elements criticized game lacking battery backed ram save player progress reviewers said long ended lack challenging puzzles high difficulty level shoot sections legacy game continued receive praise major game reviewers decade release favorably compared guardian legend nes title legend game boy advance title emphasized successful fusion action adventure shoot action role playing game genres later ign article thomas listed game unreleased list contended guardian legend took concept multiple genre game farther extent master october ign ranked guardian legend nes games time list deemed influential games history gaming industry march game informer editors referred game ultimate genre likened combination nes games legend acclaimed game exciting challenging shooter stages criticized complex world map outrageous system interview designer said guardian legend best games released graphics sound guardian legend influential open computing magazine today cited game example graphics nes compensate inadequate speed graphics intensive computer applications noted fast paced action seen game replicated personal computer time expensive graphics board regardless speed music game composed remained popular years game release melbourne based newspaper reported remixed tune game rated second popular track website remix march video game cover band album titled featured cover version music game dungeon levels
The Guardian Legend