shoot shooting video game game released games apollo players assume role shooter shooting clay player mode players alternate developed programmer iowa home purchased release december newly formed apollo despite negative reviews financial success led continuation company director development gameplay player controls shooter shooting clay pressing button controller clay sent pressing button shoot moving changes gun angle point earned bullet hits difficulty varieties adjust speed player gameplay variations exist activated modifying difficulty switches alternating version players turns shooting clay variation features player shooting controls angle clay changed position shooter direction bird enter screen development developed independently self taught program purchasing dealer wanted flight contracted game released dealer lost interest according development took month night home finish friend sent advertisement dallas newspaper newly founded studio games apollo asked programmers contacted apollo founder showed decided good game time offered job apollo declined believing risky returned iowa home contacted told buy thousand dollars accepted released caused image flip vertically learned fixed bear bug european versions release reception released apollo december reviews negative apollo publicist acknowledged believed reason people like provide challenge video game players company distributed hurry later said wasn spectacular game start despite poor publicity game sold author wrote programmed primitive game said poor controls difficulty levels rendered game virtually worthless writer called mediocre game analog computing remarked fear graphics release gamer opined worst games system saying boring criticizing fact difficult hit similarly negative writing games apollo released couple decent games going bankrupt company knew program judging debut game opined game playable step right direction apollo aftermath signed contract led creation eventually apollo director development given job hiring programmers work apollo games apollo went release seven games year later studio eventually filed chapter bankruptcy november pressure advertising agency apollo owed company million half total debt expected apollo return smaller form company closed reorganization attempts failed
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