tales series tales series known japan tales series franchise fantasy japanese role playing video games published developed subsidiary presently begun development release tales series currently spans sixteen main titles multiple spin games media form manga series anime series audio dramas entries series generally stand independent different characters stories commonly linked gameplay themes high fantasy settings series characterized art style draws japanese manga anime action based fighting system called linear motion battle system multiple people linked series including character designers producers composer series created main tales games localized north_america europe titles released abroad generally seen niche series english speaking regions tales considered high profile property japan series final_fantasy series gaining popularity west release tales considered popular titles december series sold million units worldwide titles games installment released tales series grown include main entries multiple spin offs derive multiple gameplay narrative elements main entries indicated naming main tales entries separate apart gameplay mechanics themes tales titles ported new consoles original release remakes rarely localized nintendo game tales originally seen main entry series classified spin main series series debuted tales introduced multiple elements staples tales series released west game boy advance ported playstation playstation portable ios playstation received original tales games tales destiny title released north_america released north_america tales destiny titles released playstation true direct sequel destiny tales destiny released playstation asian territories ported playstation portable japan versions receive western release tales released japan ps2 gamecube version released north_america europe entry feature graphics characters environments released europe tales rebirth released ported playstation portable receive western localization tales tales abyss released japan released north_america following year tales game developed internal development team project abyss developed team developed graphics engine abyss later ported nintendo 3ds released japan north_america europe tales innocence released japan remake game released playstation version released west release seventh generation consoles tales xbox released japan north_america europe japan exclusive playstation port released tales hearts released remake hearts released japan north_america europe twelfth entry released wii japan playstation port released japan north_america europe tales series 15th anniversary title released japan playstation north_america europe direct sequel fourteenth main title tales released japan north_america europe fifteenth main title tales released january japan released north_america october sixteenth main title production playstation sequels spin offs series received small number sequels large spin titles exception worked multiple staff main series treated precursor innocence derivative original works direct sequels produced destiny tales dawn new world received spin platforms titled tales online multiple crossover games mobile platforms including tales mobile series tales tales tales titles playstation portable released japan tales tales heroes twin brave main spin tales world grown include games beginning tales released japan tales world mythology released west second tales includes games released respectively playstation playstation related media tales series expanded media including dramas manga anime games adapted anime series released parts released single collection abyss adapted episode series october march received anime adaptations series theatrical film prequel called tales strike released japan north_america television anime based opening sections dawn produced 20th anniversary celebrations related title released game disc series based air books audio dramas received multiple dramas including collected january march stand drama december received seven audio dramas following game plot dramas respectively released august september manga written serialized abyss received manga adaptations years release adapted manga serial receive adaptations kinds common elements gameplay tales series classified role playing video game series multiple gameplay elements carry entry entry main element combat system short considered building blocks main entry series undergoes multiple changes alterations installment introduced real time fighting system similar opposed majority time release primarily turn based battle systems features introduced certain games proven popular remain future installments like free running ability character freely battlefield elements turn based combat present lesser degree example destiny chain capacity feature number skills character perform appears later games series battle system deliberately designed similar stated reason team wished combine combat story mechanics tales game characters generally use special attacks characters perform battle players usually control character multiplayer option implemented destiny reappeared later tales games battle system installment augmented descriptive titles representative features game battle system examples style shift system characters shifting types chain system human character merging magical character brief period deal greater damage characters awarded titles nicknames grant battle assigned majority tales games navigating environment encountering enemy combat took place separate battle screen combat took place space exploration tales games conversations different characters dramatic comedic nature commonly portrayed character portraits profiles text screen introduced tales destiny majority cut english release original release voice track removed release japanese voice track consequently voice tracks included english release include fully voiced planned abyss cut space issues recurring feature cooking system characters learn prepare dishes restore health forms experience points themes plots characters prominent narrative theme tales series issue different races particular example tales rebirth extensively explores themes racism scenario writer inspired ethnic conflicts seen yugoslavia recurring feature plot characters rooted revolve themes justice faith theme entry series decided series producer based current world events chosen theme helps game called theme decided team search languages find suitable representative word narratives story described typical interview staff members elaborated interviewer suggested point view based fact western fans generally experienced japanese culture stories entry similar writers game hired project basis house story writers involved recurring writers abyss hearts mainline games share setting takes place time axis place world different time periods settings stories primarily high fantasy worlds producers opting use dark science fiction based setting exception took place modern setting explored darker themes usual direction confirmed experiment series main characters play key role tales games partially main theme entry depicted abyss decided risk create unorthodox protagonist initially team opted raise age limit target audience showing game making main protagonist mature type female main protagonist included time form alongside male protagonist time stated solid plans create game single female protagonist sole female character called velvet eventually included way characters interact narrative forms core aspects designing game main priority players characters terminology unique terminology referring games series announced classes tales games titles escort titles essentially means main series escort essentially means recurring differences game types internally escort titles don supply inspiration main entries series draw popular elements games frequently given called characteristic genre essentially short subtitle phrase outlines game overall theme main reason stated series seen role playing series development team character playing game player learning game characters watching grow genre names meant distinguish role playing games terms largely removed english localized versions terms remakes ports games stands remake imagination hearts stood future reference game extra story content development history tales series originated began production based unpublished novel titled written game scenario writer lead programmer story development process elements original novel dropped changed game developed independent game development studio founded bad experiences japan previous employer multiple wolf team members staff sought independent publisher game unsuccessful pitch enix entered publishing contract troubled development cycle original version creative disagreements disagreements led wolf team staff leaving game order start new company tri ace series remaining members continue develop games tales series studio remained independent acquired renamed studio shares divided japan series director shares later giving control studio mid financial report indicated financial trouble having debt million dollars posting loss previous financial year studio absorption parent company formally announced november year absorption series brand manager appointed series producer previously producer original version hearts alongside chief series producer produced multiple titles including destiny innocence art design series distinguished art style manga anime according character designs created main character story personality environment determined rest production team artist allowed use imagination asked alter things like costume details facial expressions main designers series manga artist brought design characters designed multiple entries including abyss designer designed series destiny contributed designs multiple entries including rebirth regular artist designed characters dawn new world designers work series include art design game world characters ranged shaded anime style realistic style character images directly inspired anime art art style title determined theme story decided developers anime cutscenes included game primary focus production team help impression players series aims avoid standard anime common narrative elements installment game feature cutscenes destiny cutscenes animated provided cutscenes series aiming demonstrate new artistic direction series production anime cutscenes given nintendo release hearts identical versions game released experiment production team featuring traditional anime animation featuring computer generated cutscenes cgi cutscenes proved popular fans established anime style technology development teams engines games generally developed house cited reasons included problems development team worked project basis creating new development tools engines installment cost increases development process altered streamlined user friendly software engines available studio divided teams team destiny worked tales titles tales destiny developed titles house major studios core staff produced majority mainline tales games absorption notable exceptions developed internal staff group innocence developed developed portable spin titles absorption teams staff transferred new house development studio called size teams reduced previous studio main divisions merged allowed production streamlined meant team focus game time working games simultaneously music regular main composer tales series work series contributed nearly main entry capacity freelance composer noted signature musical style present majority tales scores frequently entries worked composed house composer innocence composer collaborated score multiple titles series use licensed theme songs multiple japanese artists artists destiny hearts innocence recurring aspect earlier removal japanese theme song theme song replaced orchestral version western release tales title feature theme song japan localization titles majority spin offs localized west released north_america examples case entries main series rebirth innocence example speaking explained main priority main series spin offs addition stated localization team limited needed pick choose game bring west western release changed destiny possible trademark conflict wish exploit popularity destiny port retained original title planned attempt releasing game west year released japan deciding factor resolution delayed release sequel reaction western fans fan created original versions innocence option japanese voice tracks heavily requested western releases fans licensing issues prevented implementing localization mobile titles low priority developed japan based mobile developers reception legacy series generally sold lifetime series strongest sales base japan sales distribution japan north_america europe mainland asia best selling titles series time copies gamecube playstation destiny million copies playstation million copies playstation destiny copies playstation sales data include mobile online games success entries linked consoles released release xbox caused console sell time japan decided release playstation low sales prospects consoles target audience december series shipped million units worldwide different countries keeping lower profile english speaking regions japan regarded biggest role playing video game series speaking referred biggest rpg series japan final_fantasy echoed sentiments stating series doesn cultural final_fantasy west dragon quest japan popular brand worldwide ign additionally referred biggest japanese role playing series regards sales multiple entries series notably destiny favorably compared fighting games especially street fighter series ranked particular reference battle systems stories characters generally received mixed response western critics opinions entries abyss mixed positive criticized main criticism games story predictable cliché game graphics drawn mixed responses games series including destiny leading release tales chronicles called successful title series west far series main target audience japan earlier interview commented team series large effort development keeping series fresh retaining base elements installment positive reaction gamers influenced way teams developed titles point speaking production manager said release popularity series grown response focused getting entries western territories research titles release develop future revolves direct conversation tales series fans gaming conventions special events
Tales (series)