legend legend action adventure game real time strategy game elements created published playstation xbox game released october north_america europe australia legend originally published prior merger dropped game portfolio merger later picked double fine brought counter lawsuits publishing issues issues settled court later double fine announced port game microsoft windows steam released february mac versions game available game creative director inspired create game past musical experiences game features character voiced modeled transported fantasy world inspired artwork heavy metal album covers eddie world leading humans range supernatural battle axe guitar tap magical powers world hot rod game hybrid action adventure real time strategy genres includes stage battles single player multiplayer mode player command troops defeat foes defending stage addition black game features voices heavy metal musicians including celebrities metal songs selected inclusion game legend generally received game reviewers praising vision writing heavy metal inspired world performances voice cast particularly black felt hybrid gameplay action real time strategy games mix blaming console control limitations missing features normally found games genre gameplay legend person action adventure game incorporating real time strategy elements game uses open world described approximately square miles km2 area player controls protagonist day finds transported fantasy heavy metal world eddie tools combat transportation broad axe called guitar world ability cast magic spells heavy metal world hot rod eddie builds called spells referred solo performed playing akin note matching aspect brief guitar riff eddie use metal generated constantly prolonged usage guitar cause player wait cool period guitar power eddie find solo hidden world ranging support offensive spells player spend game currency called fire tributes earned completing missions gain new abilities upgrades tool tools combination eddie foes example player use guitar create launch foe air follow attack axe case specific boss fight player use hot rod lure boss gate held play destroy weights creature head open world player use map turn signals guide story advancing missions missions missions include hot rod races demon defending eddie allies pending attack helping cannon operator spot targets main missions story missions player player explore game world find statues bound leather chains freed gain health boost eddie reveal game backstory look special complete certain jumps earn additional player find monuments raise unlock additional heavy metal song game soundtrack played radio mouth metal player set list songs rewarded collected main story missions game stage battles based real time strategy elements player control eddie required defend giant stage new allies spawn holding specific objective completed player creates army attacks building merchandise fan magic fans collected player summon different allies consuming specific number fans upgrade stage allow produce powerful allies character known acts sound guy help construction units stage upgrades warns player enemy attacks player gathered army seek attack opponents eddie able control entire army follow attack defend point use specialized squads specific units perform certain tasks having group use destroy statues player use eddie directly combat battles ultimately eddie transforms winged demon fly issue orders lay attacks spells eddie arsenal help control performance armies temporarily attack skills creating rally flag troops gather hinder performance enemy faction removing enemy preventing creation enemy units short time different units including special allies eddie meets game special perform eddie example eddie ally tossed foes eddie style fastball special moves available outside stage battle missions game multiplayer mode described typical head head battle bands scenario axes multiplayer modes team based play manner single player team sizes versus versus team factions affect resources troops summon tasked defending stage attack team factions available human based troops led drowning doom creatures led evil creatures controlled player controls single main avatar abilities main game combat magic spells fly map control troops summon team shared resources fans generated fan map different types troops available costing amounts fans summon potential upgrade improved units different routes number types troops summoned limited cap prevent team troops engaged player initiate double team moves single player game game played single player computer controller opponents difficulty levels synopsis characters follows story voiced world best world worst heavy metal band game takes place unnamed world inspired heavy metal music created according game mythology sky alternate world human race enslaved race demons led emperor voiced assisted glam metal human general voiced based david_bowie allusion band hair big uses fly like pair broad wings leading fight small band human resistance fighters eddie joins forces voiced sister voiced voiced eddie takes romantic interest group later joined stage manager bass playing kill master voiced patterned motorcycle riding voiced visually inspired voiced based kiss characters supporting eddie voiced lent appearance character assists upgrading equipment plot gig eddie crushed falling scenery trying save member band blood lands belt reality stage transformed kills band takes unconscious eddie heavy metal world eddie meets fighting forces developing crush discover writings left eddie able build hot rod use escape temple travel base small human resistance force led meet eddie learn understand messages chosen unsure destroyer world concerned eddie heat battle transforms winged creature effect eddie decides use advantage time eddie helps create army named fight general successfully raid pleasure tower defeat celebrate arrives sending group hiding aware presence spy smell blood temple eddie allies come believe spy leaves hiding spot face quickly killed destroy tower escapes nearby mountains eddie forced leave leaving despite shared love drawn cursed waters grant humans supernatural abilities cost humanity black waters sea creates dark raises army black tear corrupted humans drowning doom months leads attack mountain camp defeats assault eddie determines destroy sea end threat travel exotic lands finding allies tribe come evidence eddie father hero known time tells traveled future attempt learn secrets bring past humans ongoing fight demons returned new allies manages push drowning doom defeated denies eddie belief spy claiming eddie traitor argue arrives confirms eddie mother past vicious demon empress sought secrets future discovering humans eventually dominant species fell deep despair followed time assassinate took pity misery fell love bore eddie past eddie demon nature borne inadvertently revealed secrets having use heart taking powers alongside causing dissipate battles forces eddie engages confrontation ends demon emperor eddie escapes sea recovers heart containing mother necklace gave met proceeds rescue real ocean floor ashore love celebrates victory statue erected continues lead troops remaining demons eddie insists maintaining presence staying scenes making look good promises leaving assembled friends eddie takes complete watching drives sunset single black tear development said heavy metal music fan high school long fascinated said things thought years ago riding bus thinking game complete opposite working secret monkey island games title released head hanging title describes sounding like hardest core fantasy thing makes use metal idea game came years prior release core concepts completely come completion presented idea game team excited concept decided title game inspiration came fantasy worlds lyrics album covers metal bands implied rarely music videos allowing fulfill promise lore credits named tony met having given idea game character imagined version previously explored idea sent time character day represented opportunity expand movie reminded idea excited publish double fine philosophy game development reason legend creation stated team attempts game radically different company previous release contrasting stated commercial tie ins hot philosophy market pressures concerned commercial success despite poor sales long cool game publishers want talk pitching game received feedback changing game style hip hop country credits influencing rhythm game market release widely successful guitar hero soundtrack heavily emphasized metal music popularity metal approach readily accepted pointed music term inspired attacks face melting guitar solo literally melt foe faces metal lifestyles norse mythology inspired game open world environments carved face mountain forest tires replace leaves giant axes swords piercing ground covered temples mining facilities human slaves excavated car motorcycle parts noted attempted sure non metal fans able jokes art design art style game based work inspired heavy metal rock album covers team considered addition elements artwork felt seen covers setting includes hot rod like engines grow earth like speed design inspired designs art team wanted avoid creating brown gray game use wide color associated heavy metal art cutscenes game use game engine pre recorded scenes engine prepared help employee helped character faces cutscenes game features unique characters addition main protagonist initial designs modeled model changed signature vest tour pass cigarette character remained character design character continued develop began add aspects black character enthusiastic fan music ultimately design came half half art team able use videos black performances add additional features character crazy stuff general fabulous hair based glam metal 1980s displaced heavy metal disappointment development team members opponents game help create mature game concepts pitch game art team created factions represented different parts heavy metal experience faction exaggerated simplified shapes strong help distinguish faction reducing development costs inspirations factions include imagery metal artwork additional characters include battle game features hours spoken dialog art team wants characters faces performances stand creating clean easy read faces team change initial textures detailed ones stood high definition displays features characters user interface created previously worked similar game elements guitar hero rock band series game interface elements medieval art style designed contrast world graphics introductory menu presented interactive movie created live action clips manipulating prop vinyl record album provide screen text controls handling separate scenes seamless movie characters voice acting legend includes lines spoken dialog written addition provide character voices lines original vision game anticipated celebrity cast particular eddie came resemble black team planned having voice character learning black fan previous game met actor musician recognized avid gamer metal fan understood choices team game subsequently signed voice work black performed live action sequences game menu screens additional promotional material black signed project found artists people involved heavy metal scene interested participating effect word mouth allowing sign voice talent game soundtrack brought board play kill master team developed character role story assists eddie healing allies giant bass original character man hat beard considered place leading consider famous bass guitar players quickly recognizing need play role plays characters general baron selected capture ability scream found abilities studio expected created baron character specifically considered heavy metal family guy character complete opposite baron captures priest attitude voices queen group amazon like jungle women considered similarities lack clothing designed ford outfits 1980s staying true development teams memories plays helps player upgrade equipment commented character dark brooding upbeat optimistic james band performed parts game role replaced voice work change speculated tense issues noted intended character emperor grew found fit role better citing role lord darkness film legend key factor later state cut combination complicated reasons circumstances outside control considered role perfect described big tough hit scream pain delight similar experience bringing black project obtaining metal artists unexpected beneficial led confusion voice recording sessions difficulties lines involving character named furthermore black frequently injected profanity scripted lines recording sessions instead development left game included option profanity content filter enabled player words mask word screen label icon considered history heavy metal similar filter exists gore game preventing blood game stated filters added game consideration older players wish aspects parents opt play game younger children development stated confirm musicians bands game stated musicians especially character creation concert shows black collaborator voices facial likeness cannon operator game provided voice work game previously worked high school newspaper confirmed voice actor roles game noted recorded lines separate black despite characters having direct interaction voiced protagonist previous game cameos lead guitarist car lift operator assigns eddie certain missions voice acting work provided veteran video game actors development history according legend development prior completion noted attempted bring lot assets including characters environments able successfully integrate attempt start development cases changes gameplay required return redesign levels account new features company decided start use development approach found worked company culture allowing quickly arrive playable targets milestone example team able bring terrain engine playable month development month ability eddie drive terrain running enemies stated began development character eddie recognizing game specifically swinging axe playing guitar driving hot rod found combination elements work combat general gameplay able expand rest game elements provided means testing game sure remained enjoyable major feature developed game multiplayer element given previous game double fine included feature highest risk element game multiplayer gameplay inspired older strategy games particular game player controlled transforming aircraft normally fly field issue orders constructing new units units areas directing combat player opt transform craft giant robot engage directly combat kept concept split mode wanted focus ground combat instead spending time controlling units player spend fashion legend subsequently led action combat driven gameplay outside stage battles interview said gameplay outside stage battles provide game action adventure avoid stigma impacts sales games caused production expand considerably merger double fine difficulties convincing new publishers fund expanded game team engine build test prototypes real time strategy elements allowing designers gameplay programmers commence work team focused creating new game engine having completed multiplayer stage battle portion game double fine found easy gradually introduce player advanced aspects single player campaign game world large size varied content necessitated game engine streaming capabilities allowing game seamlessly load content needed team prior experience double fine developed house tools help content creation process game world automated testing robert named test engineers created daily builds game continuous rigorous testing automatically reporting errors developers allowed game artists simultaneously work game world fear work team ran content management issues late game development game assets neared completion span months combined asset size game ability fit dvd causing performance problems company development systems help engineering team eventually able overcome performance issues content space popularity franchises wondered legend advantage games guitar themed controllers mentioned entertained idea find acceptable way players repeatedly switch standard guitar controllers abandoned players game able unlock special promotional game guitar designed conjunction band includes voices provided black legend fate unclear able talk project avoid causing problems potential business deals picked game december fate publication game unsure team continued work development reflected time spent development publisher beneficial allowing design game pressure publisher goals ceo asked picking distribution prior december commented significant creative risks end world best products platforms rumors possible wii port arose march stated making xbox version according variety studio engaged bring game wii albeit later date console versions suggesting follow model dead space extraction wii title scheduled released year release industry rumors claimed wii version house stated effort port game wii canceled quality technical concerns initially release double fine planned version game stated game primarily action game meant console february double fine announced windows version game released february windows port updated higher resolutions modern computers includes packs released consoles multiplayer aspects version include number double fine tracked wanted console version list changes expected present initial release stated sales version successful look adding new units factions gameplay modes originally console version mac ports released humble double fine bundle cancelled sequel double fine believed given ahead develop sequel legend game release invested great deal development time later told cancelled stated sequel likely incorporate drop prior game release game world times larger contained sequel likely included fourth faction cut original game major group player fight including major boss character final battles noted end original game head falls implied effect sea happen ideas plot character voiced likely death cancellation sequel nearly ruined double fine invested current efforts title instead sequel double fine began work smaller projects titled street monster based prototypes created amnesia development period lacked publisher weeks sessions double fine team split groups tasked creating small prototype game share rest company mini games received internally hearing cancellation sequel team began promote games able obtain publishing deals titles games able advantage custom game world engine assets created titles considered financial successes allowing double fine recover pursue game development steering away major aaa releases interested sequel require appropriate funding resources happen independent developer double fine launched crowd funded drive december said game good chance sequel legend possible publishing issues legend originally published subsidiary merged game division included gaining rights publication evaluation assets chose drop games leaving project ceo later claimed reason dropping project project running late missing budget looking like good game double fine unaware chosen drop game having informed press release omitted game upcoming release schedule according studio producer industry rumors suggested interested publishing property confirmed december electronic arts publish game period fate unclear able talk project avoid causing problems potential business deals february asserted deal invalid believing negotiations double fine publish game believed seeking monetary compensation similar manner received video game chronicles assault dark games dropped evaluated assets june filed suit prevent publishing game claiming invested million title valid contract release game suit contends double fine missed deadline game year requesting time additional million development fees considers loss money spent game potential sales related merchandise harm lawsuit july double fine issued citing company abandoned project trying harm critical marketing phase trying protect franchise stated dropped game merger failed attempt convert game sequel quoted saying commenting actions hey liked ring great going sue late july presiding judge judge reported preliminary ruling affected game release given august tentatively ready deny motion delay game prior ruling companies announced reached court settlement lawsuits details available developers involved game shielded effects lawsuit double fine noted took significant toll lead executives company lawsuit filed time game reached alpha release state need concluded prior game final release required executives time information gathering interviewing legal matters critical time development ultimately able settle legal matter believed impact effort settling lawsuit impacted quality final product wrote game dialog months following completion lawsuit prior release big downloadable content prior game release stated double fine awesome planned downloadable content support game release downloadable packs released tears released early november containing new multiplayer maps new single player weapon pack initially free weeks release second pack hammer infinite fate released mid december addition new multiplayer maps expands single player experience incorporating new weaponry outfits eddie gps system track game world additional content including lead character marketing legend officially announced october feature article game informer gaming journalists received vinyl record contained backwards message game story game release october promoted official literature game download festival england electronic arts arranged fans help break largest number air guitar players simultaneously playing ace series short online videos featuring black instances entitled brutal thoughts promote game black appeared eddie promote game promotional concert game held comic con international convention july featured metal artists inches blood pink announced official sponsor tour appeared late night october promote game black appeared october dressed staying character interview demo version game available xbox marketplace available limited time september north american users pre ordered product demo available xbox live gold users september xbox live silver users playstation users following week demo based game beginning showing eddie arrival encounters boss character fight soundtrack features heavy metal tracks different bands selected music director listed song completely sincere choice track list designed loved metal fans sought include songs main metal including classic heavy metal industrial metal black metal doom metal faction game favoring specific type double fine team vast knowledge specific types metal turned store owner named knowledge entire genre provided team sample cds help discover obscure metal bands identified known songs list able locate mission appropriate obscure titles inclusion example mission given voiced involves rescuing female troops army able locate cover bomber originally recorded band performed female metal band recorded split day massacre credits black music selections game instead relying labels bands provide list possible songs select development team sought permission use specific songs wanted game cases obtaining appropriate licensing proved difficult songs bands long split double fine needed contact band member gain permission proved valuable original bands excited music game case able provide game song slight modifications lyrics version release song game band boy eddie start game tried music groups like licensing fees high tried work group hesitant participate recognizing character suggested attachment band mascot named eddie designed band marketing group pointed imply endorsed game addition licensed music game includes minutes original score long term collaborator composed pieces orchestra metal band tie licensed music game game soundtrack contains instrumental drum track played drummer real drums tracks played drummer recorded solos triggered player game composed recorded eddie solos solos like soundtrack album game stated difficulties securing licenses songs game sure possible extend soundtrack helped select songs road crew metal meets eye testament appear pack downloadable songs available day legend release track merged song meets eye reception received positive response gaming journalists reviewers praising story characters game driven vocal performances voice actors particularly black ign felt black completely committed role found relieving black typical loud talking heavy metal act known instead performed bringing right working man matter fact role role considered amazing surprisingly coherent gamespot played brilliantly cast commended roles heavy metal musicians effective playing game voice talent performed balance star power game strength characters considered enhanced quality writing story use facial animation eurogamer considered characters strongest aspect game title video games rounded leads distinctly superior usual super signature work wired attested strength game story skill considering legend considered best gaming period noted game lacks ability review cutscenes forcing player restart story wanted heavy metal inspired world received considered clear reverence genre gamespy considered game dedicated love metal heavy metal fan service highest degree davis believed elements heavy metal fantasy world game greatest strength ridiculous fist time critics found graphics game sophisticated current console generation detailed art aspects world impressive considered matter world cool object look considered world constant delight incorporation heavy metal music game benefited game kelly considered soundtrack essential game praised moments specific songs fire flames background music specific game sequences kelly praised game songs define action game instead relegated random background music considered soundtrack enormous breadth sound diversity introducing player heavy metal genres known existed considered listening soundtrack equivalent taking class heavy metal appreciation actual gameplay seen largest weakness reviewers critical incorporation real time strategy elements game fact advertised prior game release apparent player hours game set console based game like start warned electronic arts naughty word console space instead marketed action game despite reviewers found game difficult play console selected controls difficult target objectives troops lack mini map track friends foes frantic pace battle critics appreciate slow introduction aspects game single player game felt game adequately introduce explain game features ability mount final stand stage considered single player campaign stage battles easy force advanced tactics apparent played multiplayer games including learning abilities advantages units factions mix gaming genres person action found particularly confusing commented handling individual genres accomplished leading complex design instead simple diminished enjoyment game davis considered wasn confidence piece let carry game felt genres helped create variety gameplay opportunities elegant stage battles retrospect lamented include game guide player naturally play strategy bit better come accept years development tried use double fine blog explain aspects critics argued stripping elements leaving action combat game wrapped metal themed world better game countered true vision start later jokingly refer elements fundraising threatened add elements point click funding reached certain levels gameplay outside met mixed impressions considered missions highly repetitive included mission types generally disliked gamers escort missions lack mini map replaced following glowing light sky player target navigating based turn signals criticized making difficult explore game world information world players access game pause menu found lacking showing elements game main map easily identifying alliance troops game eddie gains ability fly stage battles inability use character jump led reviewers getting character stuck landscape times exploring reviewers found number progress game lacking requiring player repeat long mission die reaching single player game considered short lasting little hours completed main story missions according sold approximately copies united_states october copies xbox platform making 12th selling game month numbers considered strong attributed difficult marketing game emphasized involvement heavy metal nature game assert gameplay actually like possibility mention elements game possibly driven players away game interview february claimed game sold million copies according data collected nielsen soundscan songs contained soundtrack saw digital sales increases following game release similar effects impact overall sales songs small black given best voice award spike video game awards legend won best strategy simulation game outstanding achievement soundtrack awards 13th annual interactive achievement awards nominated outstanding character performance outstanding achievement original story outstanding achievement game direction game nominated best writing best audio
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