angel darkness angel darkness sixth video game series acting direct sequel revelation developed published game originally released microsoft windows playstation mac title released playstation console storyline follows attempts clear murdering mentor investigating activities black magic cult game development began years release intention create different game previous entries franchise compete better newer action games fully exploit potential generation gaming platforms production difficulties game ended delayed twice released game sold million copies worldwide widely criticised poor controls multiple bugs aftermath game release potential trilogy scrapped development franchise transferred entry series legend gameplay angel darkness like previous games person action adventure puzzle game players control main series protagonist majority game majority basic moves carried previous instalment walking jumping climbing swinging ropes standard new moves include small hop army crawling hand hand combat super jump performed running sneak enemies perform stealth attacks walls peer round corners ability sprint present previous entries series available player opens cabinet containing gas masks galleries siege level weapons arsenal modified previous games featuring new weapons gun upgraded versions weapons like shotgun unlike previous games series stamina meter performing bouts climbing bar reaching destination falls rate meter decrease player performs special actions increase strength actions necessary progress levels game incorporates elements similar role playing game talk found environments chose kinds answers early game answers directly affect progress story game features second playable character trent initially appearing antagonist player assumes control late game features mainly identical moves sections game based combat plot follows events chronicles presumed dead unspecified time later arrives paris request mentor city fear serial killer press dubbed steals body parts leaves distinctive signs victim blood wake confrontation apartment activity occurs knocked unconscious wakes murdered prime suspect fleeing crime scene police pursuit tracks friend agrees old left discovers contracted client named track medieval icons called day revealed murdered shortly death contact french businessman underworld figure track deserted paris discovering hiding associates killed locate reveals contacted assistance breaking archaeological dig beneath gains access storm drains able uncover information connecting archaeological dig paintings concern hybrid creature descended angels humans lived turkey single dormant remains sleeper connected form called revive sleeper prevent ancient society called stole paintings hid guarded vault beneath descend stronghold beneath retrieve attempting escape painting disarmed trent magical blade steals painting knocked unconscious flee regaining consciousness met informs killing prague attempting killed survives makes way czech_republic outside crime scene meets czech journalist named fills immortal black leads mysterious local organisation called believes encounters captive near crime scene reveals plan reviving soon dead assistance headquarters process accidentally unsuccessful attempt breed new species witnesses murder encounters locks compartment kills capable killing immortal beings team stop assembling final buried deep beneath surrender painting save captured gives need lost defeat hidden laboratory flees track attempts hold attack remains fallen member succeeds killing severely wounded process final discovers midst attempting revive sleeper body parts stolen victims able stab deliver final blow interrupted right hand man kills final revealing ensure survival species manipulated guise retrieve offers help complete task experiences flashback von murder sees form refuses body plants sleeper energy causing explode taking aftermath discovers blade directs chamber smiling heads inside development angel darkness started development years prior release working title generation preparation game company conducted market research decided create new setting story main character main drives game fully new platform potential character including rebuilding character model allowing perform melee combat game series playstation platform previous entry series chronicles pushed playstation technical limits contributing lower review scores sales previous titles series separated teams new team working series regulars chronicles completion chronicles lead programmer came found new team gone rails scrapping entire project completing game basic story developers later admitted returned voice time provided voice taking legend goals team create complicated puzzles character tone game darker hard edged wished compete newer action adventure games market providing heavy competition include gameplay ideas metal gear series character movements drawn based directly movements real people similar later motion capture techniques world design drew artists elements films likes previously worked brought write story script writing background organisations involved story researched historical secret societies artefacts accurate translations latin text incorporated game created character trent request focus spin franchise core spent years trying franchise writing story form book separated multiple chapters chapters unveiled official march fuller demonstration appearing year problems game early stage heath smith forgot began swearing game trying demonstrate opening level buyer conference release date announced november game got delayed spring believed angel darkness benefit additional marketing support cradle life sequel original movie despite delays company pushed release game time marketing support order meet deadline areas game containing key narrative elements cut losses explanation character survived events revelation concepts needed cut locations character animations sound bites unique gameplay elements involving completed environmental assets ended cut mistake elements deliberately left team wished bring future games team core design later said felt forced game ready game reportedly submitted times sony release game went gold june days original release date confusion game reportedly gone gold june game finally released summer alongside cradle life music music tomb angel darkness composed soundtrack compared earlier entries franchise far orchestral areas game development suffer setbacks similar problems score recorded live abbey road studios london orchestrated conducted europe exclusive game included tracks game soundtrack bonus documentary dvd tracks later release stand audio reception angel darkness received strong initial sales driven aggressive advertising campaign game reached 6th place sales charts dropped 13th following week eventually went sell million copies game received mixed negative reviews critics metacritic assigns rating game received average score playstation windows version respectively reviewers praised game storyline graphics sound environments criticised large number bugs system requirements poor controls combat system camera movement gaming magazines game informer gave respectively game story received positive reviews ign praised compelling storyline set intriguing bit characters gamespot praised story interesting expressing surprise earn higher rating eurogamer called cut gaming fodder area core paid enormous attention game revolution white positive stating game darker story improvement compared predecessors managed build reviewer gamesradar called confusing ultimately standard creative writing music sound highly praised perry called beautifully scored game dramatic mood feeling minimal sound effects adding sense variety reed called atmospheric easily best series praised game excellent ambient effects perfectly suited musical score rate voice acting reaction graphics mixed positive perry cited multiple examples good level design smooth character models surface textures lightning feeling mixed unrealistic figure hardened appearance white cited graphics improvement unimpressed character model noted multiple frame rate like playing game slow motion gamesradar review called graphics measured improvement tomb chronicles clean break previous titles called detailing textures models impressive cited points game suffered severe reed praised game graphical polish multi location detail careful frequent loading screens low detail environments characters gameplay heavily criticised perry said aspects game pale comparison playstation adventure action adventure games actually hurt rest game best qualities new moves worked smoothly apart stealth actions white criticised new layout negative effect gameplay poor enemy called experience frustrating difficult tedious stating moments stood areas game thrilling reed found controls dated stealth mechanics strength upgrade system unnecessary gamesradar reviewer cited gameplay control layout dated citing difficulty effectively controlling multiple points game issues camera criticised white perry reed gamesradar reviewer citing awkward control confusing scripted movements placed game 5th worst sequels list angel darkness caused multiple problems franchise paramount_pictures cradle life relatively inadequate box office performance poor critical reception backlash video game received fans head resigned release game plans sequel called lost dominion proposed trilogy created game engine scrapped following poor performance game second movie took production games away assigned noted developers legacy series later years noted experimenting multiple gameplay features later commonplace rpg elements stamina metre mixing atmospheric features different video game genres
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