released mystic quest legend pal regions mystic quest japan role playing video game game released spin square popular final_fantasy series video games released north_america marketed simplified role playing game designed entry level player attempt genre appeal game presentation battle system broadly similar main series differed inclusion action adventure game elements final_fantasy game released europe game player controls youth named benjamin quest save world goal reclaim set stolen crystals determine state world powers gameplay takes departure main series variety ways series staples eliminated random battles save points manual equipment party system game received reviews sales north_america japan citing simplified gameplay lack depth game story time game kept reputation final_fantasy praised music gameplay exploration like previous games series presented perspective bird eye view players directly navigating main character world interact objects people game features unique way traveling world map unlike past final_fantasy games players freely world map instead travel set paths icon image world map routes blocked restriction indicated gray arrow accessible player succeeds specific task completing dungeon path open player enter icon game plot action takes place icons include towns dungeons game characterized featuring action adventure game elements jumping players use weapons outside battle play active role exploration players trees axe detonate bombs open sealed use hook clear wide gaps game puzzles earlier final_fantasy games example players pillars ice ground level fashion platforms jump second level away save points players save progress time exploration battle system system random enemy encounters trademark main series instead battles represented dungeons stationary enemy sprites player given option approaching enemy engaging battle engaged battle player thrust battle screen presents window based menu commands choose battle run control running battle transports player field screen choosing control ally battle mode player manually control main character ally opt computer controlled ally players choose battle presented options physically attack enemy cast spell use item cure defend game battle system relies turn based combat characters enemies cycle rounds battling turns awarded fastest character character health represented life bar player choose displayed numerical role playing games character life bars reach zero game player given option continuing battle player chooses option main character attack power suffer temporarily penalty character performance battle determined numerical figures called statistics attacking power defensive capabilities speed magical prowess accuracy character statistics driven experience points gained winning battles accumulate players achieve known experience levels awarding experience points battling enemies earns player buy weapons armor items absence random enemy encounters scattered world map players immediately thrust battle entering battlefield win enemy battles clean battlefield battlefield cleaned players awarded large experience large piece armor magic spell unlike final_fantasy games players manually equip characters armor instead newly acquired armor replaces main character current equipment upgrades current version weapon obtaining knight sword replace steel sword buttons allows user cycle weapons collected far benjamin uses types weapons swords axes bombs claws weapons share similar function battle different purposes exploring field map example doubles hook weapon arsenal considerably smaller role playing games magic learned designated experience instead main character magic spells treasure reward clearing system similar original final_fantasy magic points draw supplying magic spells according set number type white magic black magic wizard magic allotted number type increases character levels spell effectiveness proportional character experience level higher character level powerful cure spell example spell catalog limited compared final_fantasy games items game analogous spells increases character levels addition heal acts cure status eliminating need status recovery items plot setting fictional events place single continent unnamed world divided distinct regions welfare region determined state shining crystals earth water fire wind respectively centuries stood heart world center trade knowledge world people met peacefully settle differences warm summer day powerful monsters stormed tower stole crystals took magical coins kept tower doors unlocked monsters began consuming power crystals grew strength world began decay old prophecy tells time steal power divide world doors knight appear darkness story game opens adventurous youth named benjamin climbing hill destiny exploring village destroyed earthquake benjamin climbing hill meets mysterious old man charges benjamin fulfilling knight prophecy initially disbelief benjamin accepts role old man shows supposedly center world defeating monster hill benjamin follows old man tasked recovering proceeding meets axe wielding girl named agrees help benjamin help rid level forest monsters ambushed poisoned process mother informs benjamin found benjamin search heal brings aided treasure hunter named succeeding dual purposes heal defeats free turn restore life dying village leaves benjamin benjamin told danger need help told old man told girl named help proceeding stage arriving province benjamin learns trapped underground thick ice needs said able help free benjamin head named cave defeat monster obtain crest enter find source dried finding old man find holds bag water skin actually use plant center town find doesn work reviving crystal thing save town head defeat second ice ice crystal saved benjamin head find town like crystal revived digging tunnel save captain mac father leaving hands venus key benjamin tells head benjamin arrives find old man tells find disappears benjamin heads finds joins benjamin promises help free dad finding inn gives find left locked house teaches benjamin throw bombs says free benjamin proceed free tells tales gone goes benjamin volcano stop evil stealing crystal power defeating benjamin find returning power decide head ambushed monsters falls rope bridge comes helps benjamin cross bridge tree won talk says gal talk tree spirits drop trying find benjamin tunnel find tells great treasure leave plants bomb collapses tunnel building leaves tell happened benjamin takes alive forest talk dormant tree spirit tells kill monsters dwelling takes arriving benjamin find daughter caught winds nearby knocked rainbow road way road works wind benjamin proceed stop wind defeating powerful monster returning powers rainbow road proceed giving chase corner defeat fourth evil restore reunited stays care shows series long events captain mac rescued falls injury sustained rope bridge joins benjamin instead old man tells benjamin ominous prophecy darker night rises midst land known dark king true source evil benjamin sails confront dark king threatens benjamin rest mankind dark king claims wrote spread prophecy benjamin followed quest dark king defeated old man benjamin reveals guise human end game benjamin seen adventure ship friends gather wish sailing makes surprise appearance development designed square development teams japan specifically geared market time console role playing games major genre north_america square attempted genre appeal square released final_fantasy north_america including titles saga series series game wished break popular american consciousness square executives cited alleged difficulty reason americans away eased difficulty level aspects main series gameplay american release altered game simpler example step japanese developers worked american offices sure game accessible children mystic quest developed graphic gameplay style similar aforementioned saga series gameplay shares numerous similarities title featuring similar battle system graphical interface dungeon system jump feature reproduced icons caves enemy sprites color upgraded version character set allowing computer controlled allies game away random battles complicated storylines text based appeal perceived tastes north american audiences fast paced games square included action adventure game elements players weapons outside battle jump use hook set bombs open new paths north american translator explained action adventure players larger numbers demographic different tend younger like idea jumping straight action sword hands empowerment issue start things feels good traditional takes good hours playing finally hooked stated easiest games translate game small size game marketed younger demographic game sold came helped inexperienced new rpg players complete release debut released japan title mystic quest european release game released english german french title changed avoid confusion released europe unveiled june summer consumer electronics chicago popular venue game later presented detail fall issue audio soundtrack composed games final_fantasy series composed regular series composer known japan games called final_fantasy games north_america album released compact disc september rom capacity limits hardware limitations composition process difficult game completed recorded remixes days game album personally played guitar parts mountain range built liking sound french horn ability length song convey sense mountains track castle written short time create imagery field length left little space battle song reception according square publicity department sold total units roughly half sold japan original north american release scored november issue nintendo_power electronic gaming monthly electronic games game generate excitement america japan thought appealed younger fans game ultimately failed bid bring mainstream north american popularity console feat wouldn accomplished final_fantasy vii years later simultaneously alienated fans series anticipating epic following described final fantasy identity crisis inherent flaw creating game didn appeal masses hard core gaming audience years later reviewers looked favorably including calling worst final_fantasy games radar calling franchise embarrassment enemies stand wait players attack ign rated wii virtual console release okay citing extremely repetitive simple battle system little character development rated game worth calling praised music including praising sweet sampled metal guitar listed final boss battle music download songs final_fantasy music game praised music mentioning boss battle game music day column mentioning rest game music smooth easy listening april gamespot included april list entitled consisted spin offs main series unrelated games mystic quest praised easy having simplistic graphics plot october game released nintendo virtual console famitsu reported square preparing game release android mobile platform main character benjamin songs appear rhythm game final fantasy curtain
Final Fantasy Mystic Quest