polish pronunciation polish video game developer publisher distributor based warsaw founded video game retailers founded company best known series video games digital distribution service company began translating major western video game releases polish collaborating gate games working version gate dark alliance experienced financial difficulties game cancelled company decided reuse code video game video game based works release worked console port called development issues increasing costs led company brink bankruptcy later released assassins kings wild hunt received positive critical reviews company upcoming project open world role playing game based system video game distribution service established help players find old games mission offer games free digital rights management players service expanded cover new aaa independent games company opposes video games hopes free downloadable content industry standard considers maintaining independence important strategies company currently focuses international market particularly europe north_america spun polish business history founding founded according enjoyed playing video games child scarce poland soviet_union sphere influence time polish copyright law exist high school sold cracked copies western video games warsaw marketplace high school met business partner time sold video games wanting conduct business legitimately began games retailers rom games transition primarily market based economy early 90s founded company founded second quarter friend flat rent free office localization founded biggest challenge overcoming video game piracy company poland games according products sold mom pop shops began partial localization developers seven stars scale localization year later sell games approached polish localization gate expected title popular poland retailer able translate text english version polish increase title popularity poland added items game packaging hired known polish actors voice characters attempt successful units shipped game release day higher average shipments games time company continued work release gate collaborating port sequel gate dark alliance develop port hired developed head company game development division months development began experienced financial problems cancelled version continued games cancellation received awards game development enthusiasm game distribution founders wondered company continue distributor game developer cancellation game cancelled code owned company planned use develop original game intended develop game series based books popular poland author accepted company development proposal franchise rights sold polish mobile game studio studio worked related franchise acquired rights franchise according idea develop video game time develop game company formed video game development studio headed studio demonstration game called piece retrospect demo role playing game perspective similar game engine powered pitched demo number publishers success office closed staff moved warsaw headquarters left company headed project game development continued demo abandoned according development team different ideas game lacked overall direction result returned drawing board team unfamiliar video game development spent nearly years organising production received assistance helped promote game electronic entertainment expo offering space booth licensed aurora game engine company game budget exceeded expectations original person development team expanded cost million according content removed game budgetary reasons characters personalities retained difficulty translating game polish text english agreed publish game years development game bring international audience company came english released generally positive reviews sales satisfactory development sequels began immediately release team began design work powered experimented consoles develop new engine development halted team began work console version collaborated french studio games console port entered development demanded manpower money time develop title complaining paid according paid staff members team cancelled project development unhappy decision demanded repay funding console port development agreed north american publisher sequel acquired dispute costly company faced bankruptcy financial crisis contributing factor stay afloat team decided focus engine engine known finished game ported consoles develop company suspended development metropolis person shooter half years development assassins kings released critical praise sales million copies wanted develop open world game quality similar games company wanted add features avoid criticism wanted push game graphics boundaries releasing eighth generation consoles triggered debate team wanted release game older consoles profit wild hunt took half years develop cost million multiple delays released critical praise commercially successful selling million copies weeks giving studio profit million million half team released content downloads expansion blood wine released games adventure board game ios android multiplayer online battle arena game ios android company announced based popular card mini game december won developer year award game awards march company announced role playing game development title scheduled released period announced plans expansion red division expand fold game distribution game distributor polish company digital distribution platform focusing polish market renamed service provided technical assistance expanded movies electronic books comics later separated holding controlling share reduced share percent company wanted aim global market polish companies operate distribution games company introduced good old games distribution service digital rights management free strategy service aims help players find good old games preserving old games team needed licensing issues defunct developers negotiate publishers distribution rights recover old code conversion modern platforms use retail versions second hand games partnered small developers large publishers including service portfolio games triple independent video games despite suspicions doomed project according managing director expanded introduction income known internally future developed titles deciding wild hunt final game series company project open world role playing game based system created introduced international development team described far bigger iii office assisted development previous games expected develop games future future series game director stated hoped continue working series future planned time games developed company philosophy decided focus aspects assess value features approach hope helps maintain quality games company focused development role playing games team working established franchises fan base introducing lesser known franchises wide audience team develops open world game quest design size world belief having choices encourages players game team makes players priority according support players drives company considers rebels team focuses creative strategy business strategy opposes inclusion digital rights management technology video games software company believes ineffective halting software piracy based data sales assassins kings found initial release included technology million times free release far released technology team believing free downloadable content industry standard published free releases example industry according head maintaining independence company priority avoided subsidiary company financial creative freedom ownership projects electronic arts rumoured attempting acquire quickly denied said maintaining company independence fighting company aims follow games model company works single project large team avoids working multiple projects time
CD Projekt