survival survival arcade game developed released sequel williams game like predecessor platform game features dimensional graphics player uses button control knight riding flying object progress levels defeating groups enemy knights riding features improved audio visuals gameplay elements absent original game uses advanced hardware original allowing new elements led development began create conversion kit allowed arcade owners convert cabinet game williams chose vertically oriented screen kit result design popularity time released days golden age arcade games achieve success reached game later released home consoles arcade compilations gameplay game like predecessor player controls yellow knight riding flying person perspective player protagonist game world consists floating platforms way button controls horizontal direction knight travels pressing button makes wings rate player repeatedly presses button causes fly upward slowly descend objective defeat groups enemy knights riding level referred wave completing wave challenging begin players navigate knight enemies elevation enemy relation player knight determines outcome collision protagonist higher enemy villain defeated vice versa collision equal elevations results knights bouncing introduced transformation ability player bird provides better offensive capabilities ground poor flight capabilities second player join game players complete waves attack defeating enemies development developed lead designer game features sound graphics inch color monitor like williams arcade games programmed assembly language williams video game department following decline video game industry company wanted sell arcade conversion kit games use vertically oriented monitor popular time management felt sequel improve kit company decided release sequel ultimately choosing technology progressed original release providing flexibility result newcomer conceived new elements additional characters improved audio visuals new mechanics portray progression villains staff added new enemy knight lord developers added backgrounds levels inspired artwork newcomer favorite artist staff added transform button provide players variety balance gameplay reception legacy williams shipped units significantly fewer predecessor attributed poor numbers industry slump mid-1980s arcade fairly rare collectors negatively compared game predecessor calling popular enjoyable commented graphics detailed robust retrospect newcomer expressed dissatisfaction game design specifically monitor orientation commented gameplay works best horizontal orientation multi directional scrolling vertical orientation proved home conversion game saw fewer home releases released arcade greatest_hits included multi platform compilations respectively appeared
Joust 2: Survival of the Fittest