development began following founding developer games published playstation xbox november microsoft windows oversaw development work shared core team multiple studios world delayed numerous times seven year development included change publisher platforms working hours managerial style studio development met public complaints staff members formally announced heavily promoted video trailers press demonstrations game notable use newly developed technology developed uses surrounding cameras capture actors facial expressions angle resulting highly realistic recreation human face technology central game interrogation mechanic players required use suspects reactions questioning judge lying game uses motion capture actors record voices movements characters hours voice work recorded game open world recreation los_angeles development team conducted field research los_angeles game development compiled multiple aerial photographs gather traffic building information plot points investigations game based real life events case like games published uses licensed music provided game radio licensed tracks continuously loop radio station game features original score composed group musicians inspired 1940s films production overview preliminary work began founding developer oversaw development work shared core team multiple studios owned publisher games unlike games published uses custom engine includes combination facial motion capture animation software game uses capture actor facial expressions reporter estimated development budget game exceeded million making expensive video games developed playstation xbox later ported microsoft windows windows copies game distributed dvd discs xbox copies distributed playstation version fits blu ray disc total cases game form missions advance game narrative removed final version game fit blu ray disc cases later released downloadable content cases departments completely removed technical development games published use advanced game engine uses custom engine includes combination motion capture animation software game animation physics notable game use newly developed technology developed australian company motion capture technology records face actor frames second technology crucial game interrogation mechanic requires players use suspects facial reactions questioning judge lying functions recording actors surrounding cameras capture facial expressions angle resulting highly realistic recreation moving human face despite cameras required head said extra samples allow team reconstruct better surface general remove reconstruction noise little easily use critically acclaimed highly realistic capture faces criticised inability capture body movements players considered characters dead neck game director attributed players expectations realism people expect clothes moving rest body moving way replicate video games said loved spent time fine tuning wasn feasible scope scripting talent involved said research open world design development team recreated 1940s los_angeles aerial photographs taken career spanning years took aerial photographs los_angeles team photographs create traffic patterns public transport routes location condition buildings recreate accurate model los_angeles team took artistic license including appearance film set set actually dismantled los_angeles extensively researched game team spent year development researching los_angeles newspapers magazines organising field research field trips capturing photographs total photographs available resources development newspapers research interior exterior multiple sets result researched reference material example los_angeles reference point modelling apartment building game sets originally designed order meet gameplay narrative script character development hours voice work cast characters team held secretive auditions game portrayed portrayed portrayed portrayed portrayed portrayed portrayed singer model actor appear captain respectively mad men stars featured game including performances recorded motion capture technology performances actors attempted appear realistic possible director said try monitor performances sure getting human element going compelling interesting initially keen casting vice president creativity convinced agreeing cole conflicted bit depth great conveying things said discussing player character change near end story explained narrative got point couldn outside realm cop bend rules stated players performed poorly game set allow rogue cop defend police officers feature removed game development team felt massively character prior performing received page document outlined story history said received document wasn time read page script filming began worked eighteen months said think worked months year picking things adding changing things discussing character felt initially jealous eventually warmed like good older brother shit said portrayed said personality helped connect character classic hold court need think way said described roy tough mean cruel brutally honest funny took credit roy facial expressions said dialogue scripted opposed characters game influenced real people events example captain loosely based father captain additionally cases based real life events case music production features original score game score accompanies gameplay players specific times like games published contains licensed music tracks provided game radio thirty songs artists feature game work score team engaged previously collaborated team red dead redemption recorded abbey road studios score inspired orchestral scores 1940s films addition original score licensed tracks game features original vocal recordings order create authentic sound suit musical identity period real tuesday commissioned compose original compositions sought vocals evoke period ultimately falling vocal tracks produced kill things love guilty song music supervisor stated focus authenticity realism inspired composers reflect focus music felt composing game score flexible process setting mood opposed mechanical process music specifically composed fit time frames game composers decided focus music produced attempted compose felt accessible players avoiding exclusively focusing swing jazz felt orchestral score assisted business announcement delays october director left london company form studio native australia person studio immediately announced project generation sony platform said project wholly funded game title platform revealed released exclusively playstation described game detective thriller september announced games handling publishing game referred generation crime thriller platforms specified june parent company confirmed release playstation version listing game announced date titles fiscal spokesperson later implied game likely released xbox september announced game delayed fiscal year march issue game informer confirmed game released playstation xbox september missed release date delayed game half confident delay help game success later narrowed march final delay promotion game extensively marketed video trailers press demonstrations february issue magazine ran cover story november debut trailer released depicted scenes game partly narrated characters keith december scenes development video game released titled technology performance showcased technology game featuring interviews cast development team second trailer released january particularly focusing game homicide cases trailer released february titled orientation featured gameplay footage demonstrated game interrogation investigation mechanics exhibited game combat element game cover art unveiled february followed announcement game exclusive pre order content trailers game exclusive pre order cases released march march game investigation interrogation aspects showcased gameplay trailer released march titled investigation interrogation game exhibited march exclusive theatre presentation displayed booth trailer released april particularly focusing game depiction police department corruption administrative vice department final pre launch trailer released viral marketing strategies market game official website redesigned january preview characters cases game april honoured official selection film festival video game ran competition win trip los_angeles attend festival film noir egyptian theatre play game month official release focus april episode featured interviews development team previews technology encourage pre order sales game collaborated retail outlets provide pre order bonuses included extra cases slip tongue naked city quest badge pursuit challenge bonus detective suits games shirts offered pre order bonuses addition pre order bonuses extra case consul car included north american copies playstation version later available purchase playstation store complete edition june teamed publish collection short stories noted crime authors based universe staff complaints shortly launch game group employees launched website called containing names excluded incorrectly listed official game credits later followed series claims counter claims working hours company managerial style game development anonymous members development team publicly discussed managerial style studio studio staff turnover rates working hours conditions associated july series confidential leaked comments staff members claimed highlight contentious relationship indicate companies unlikely work anonymous source development team claimed clear publish game relationship badly damaged source claimed conflict frustration direction eventually management turn resented taking lots creative control worth pointing keen making like sydney worked management came understand terrible idea placed administration august wound october company assets bought including game titled orient retained intellectual property employees went work different studios went despite allegedly difficult relationship development maintains optimistic attitude hard feelings hopefully doesn hard feelings said
Development of L.A. Noire