sonic sonic japanese hepburn platform video game developed assistance published sega sega genesis console released worldwide november game second main entry sonic series feature miles tails flying tailed fox protagonist sonic stop series antagonist stealing order power space station called death egg development game began november months later originally intended sega america felt soon sequel american staff contributed development art director designed appearance game new special stages based earlier tech demo created staff increased speed sonic comparison predecessor original game soundtrack composed sonic critical commercial success sold million copies making second best selling genesis game original sonic released compilations downloads platforms generally positively received remastered version released ios android devices december including new features modes hidden palace zone scrapped original release sequels sonic released plot game protagonists sonic sidekick miles tails tails described having sonic child wanting game premise similar original sonic sonic nemesis planning world domination army robots placed animals inside power seven time constructing armored space station known goal game defeat saving animals possible collecting seven default game ends sonic riding tails tornado player collected sonic form flies alongside gameplay sonic scrolling platform game game start player select play mode players control sonic tails runs second player join time control tails separately game takes place series levels divided acts boss fight end act character jump enemies defeat game introduces new spin dash super dash attack player ball spins stationary resulting speed boost player attacked enemy rings crushed falls screen exceeds act minute limit lose life return recently passed dying zero lives gives player game player collects rings passes warp special stage stages player runs half pipe course collecting rings bombs set rings collected pass turn obtain sonic bomb loses rings momentarily stages rise difficulty player enter stage passing previous finishing player transported star post enter special stage collected player chose sonic ability turn requires rings yellow invincible enemy attacks speed acceleration jump height increased loses ring second regular sonic rings gone game competitive mode players compete finish line split screen race regular levels special stage player finishes regular levels player finish zone seconds level ends instantly regular levels players ranked areas score time rings held end level total rings collected number item boxes broken player wins number categories wins level players compete obtain rings mode ends stages completed player loses lives opponent automatically win sonic released years sonic game cartridge features special lock player attach genesis variation sonic player plays character introduced sonic playable game largely identical sonic climb walls allowing access new areas jump high making areas certain boss fights difficult fewer rings needed progress special stages score longer player mode removed development following release original sonic creator quit sega disagreements corporate policies recently founded met japan offered higher salary creative freedom joined agreed lead level designer sonic decided assigned help establish outbreak gulf war delayed united_states months joined sonic project development sonic began november months later intended sega america initially felt soon sequel american staff contributed development art director designed appearance game special stages based tech demo created special stages created pre rendered video compressed vertically horizontally fit game cartridge sonic introduced sonic sidekick tailed flying fox named tails inspired japanese folklore created level artist sega america objected character pun miles hour given nickname tails compromise served game director staff increased speed sonic compared game game originally believed contain time travel elements port mega sega sega add genesis port surfaced time travel instead implemented original sonic game mega sonic demonstration cartridge game stolen new_york toy earlier sega stated leak lack security prototype features playable section level titled hidden palace zone level cut shortly release said level basic idea encounter stage normal play collecting idea stage come sonic originally supposed granted powers finally able use wound different planned sonic sonic throwing sorts ideas running time looked things quickly trying figure dump went hidden palace simply way thrown deadline rate going hidden palace level lost years included ios release december implemented level sega provided magazines gamepro early builds game showed removed level desert themed level named dust hill zone alluded unidentified scrapped level sonic jam official strategy guide explaining metropolis zone parts level problems story act going different zone appear cut wanted act acts finished map shame waste went music sonic music like previous game composed bassist lead songwriter pop band dreams come true music began early development concept images reference having previous game meant experience creating music genesis began taking similar approach game treated sonic film designed music atmosphere felt images stages graphics discussion given freedom music creation believes reason able create melodic tunes unusual rhythm patterns created music recording dreams come true london working fourth album swinging star gift produced alternate version ending theme dreams come true included album recording time stage music casino night zone remixed sega use later october year disc compilation music sonic sonic released japan alongside music game compilation includes comments interview disc contains original tracks games second contains demo recordings produced games development disc contains english language version sweet dream remixes songs singer sonic release sega launched million advertising campaign sonic release sega sought global release date game available stores day fairly novel concept time required sega distribution system ensure games available major stores release date tuesday november marketed sonic day genesis release north_america release europe released game day sega game available days japan november copies sold seven days release million life span console alternate versions ports bit version version game game gear developed aspect based original game distinct game different level designs different plot version unlike bit release led thought sega genesis version compilation releases compilations include game nintendo gamecube sonic playstation xbox playstation playstation portable sonic xbox playstation nintendo download releases game available download wii virtual console june playstation april xbox xbox live arcade having enhancements online achievements online play mobile phone versions exist including ios release remastered version game christian retro engine released ios android windows phone devices december featuring playable character boss attack mode online multiplayer additional multiplayer stages previously unreleased hidden palace zone game released nintendo 3ds classics line japan july release north_america europe initially slated september pushed october reception popularity predecessor sonic established fanbase anticipating release game received critical acclaim release best seller charts months game sold million copies making second best selling game original sonic reviewers praised game large levels colorful graphics backgrounds increased cast characters enemies music gamespot stated time eroded sega prominence hasn diminish sweet sonic reviewers commented fun game play electronic gaming monthly awarded best sega genesis game game informer ranked sonic number games time list calling challenging finely polished sonic title mega placed game sega mega drive games time list critics enjoyed faster gameplay game offered comparison predecessor new features ign praised new spin dash ability prepare sonic launch faster speed thomas noted levels sonic designed showcase character speed platform jumping game platform running game slight contrast predecessor game main criticisms player mode new introduction series game allowed player mode different zones casino night mystic cave reviewers criticized mode noticeable prominent play area player praised innovation new player mode mario run levels time described player racing mode game citing mode split screen view graphics characters action legacy sonic financial success major factor sega catching nintendo console wars brought market share months release tails sonic introduced prominent frequently recurring characters series appearing acting sonic sidekick franchise media including recent games recurring cast appear relegated minor roles tails starred games sega game gear tails tails adventure furthermore sonic popularity managed extend cult following spawn merchandise comic books received sonic comic television series sequel sonic received similar acclaim sonic twentieth anniversary sega released game remade aspects past games franchise playstation xbox versions contained remade chemical plant level contained remake final boss fight death egg robot classic era boss game separately nintendo 3ds version game contained remake casino night level casino night themed available download pre order bonus console versions
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