casual puzzle video game developed games initially released microsoft windows mac systems versions released help windows mobile ios android game ported java application extended incorporated massively multiplayer online game world sequel released september titled nights inspired level challenges player shoot limited supply balls field colored clear specifically marked attempting achieve high score skilled shot planning special powers associated number cartoon masters activated aid player task initially sold slowly boosted inclusion specially designed demonstration enjoyed million downloads internet release ios enjoyed similar success subsidiary announced convention gameplay game main adventure mode divided levels level features arrangement approximately blue positioned correspond level background picture inside walls sides leaving opened fixed moving features goal level clear board random turned orange start level ball located center screen strike light hit ball falls screen caught ball catcher moves forth fixed manner removed struck removed ball stuck player begins level balls non touch version clear orange earn landing ball ball catcher earning high scores single shots failure clear board allotted number balls require player restart level completing objective allow player progress forward board levels adventure mode correspond playing masters cartoon characters help player unique special ability activated player strikes randomly selected green board abilities activate immediately ability causes second ball generated green struck abilities effects activate shot shots ability shows ball path including rebounds extend length ball catcher final levels adventure mode called master levels player select want use addition clearing board player challenged high scores shot points come main sources striking style points struck earns points bonuses gained hitting numerous single shot clearing orange builds scoring orange remain additionally shot random blue marked purple revert blue shot struck striking boost player score style points awarded making difficult shots striking orange distance apart getting lucky ball catcher player board orange announced song ode joy message extreme fever level replaced different point values ball fall player awarded score addition unused balls remaining final score level level cleared bonus awarded turn maximum value message ultra extreme fever displayed addition adventure mode game features series challenges require player complete boards requirements having clear orange remove board duel mode allows player compete person computer board attempting reach highest score xbox live playstation network versions add party mode players compete boards limited number balls attempting highest score modes game generally offers ability players select master wish use development originally envisioned studio director inspired machines recognized luck based translate video game seeing game engine created programmer able realize game worked months development bringing additional programmers initial designs focused bringing elements breakout team initially incorporated rapid fire mechanic numerous moving targets found levels fast paced demanding player found time static field provided enjoyable experience player path ball predictable leading gameplay mechanic requiring random orange cleared team established core mechanics game brought character artist background artist additional help complete year development period game established faced internal challenges increase level game defended vision game design team struggled theme game game based god time game called darker theme final product eventually game changed themes team realized longer fit game designers came calling game team later discovered flash portal wouldn able use game technically completed year opted spend time polish improving visuals background images team spent time sound effects game order provide appropriate atmosphere cases found desired sound quickly sound ball hitting borrowed game development considered perfect cases required iteration sound ball shooter originally closer cannon sound effect ball catcher caught ball changed sounds air cannon brief chorus order elements sound game music team found helped create defining moment end level player moments clearing final initially programmed simple message stating extreme fever music ode joy wanted recreate wild sounds visuals present winning games team found players reacted simpler elements team focused improving presentation including adding current ball neared orange cleared versions sequels extreme packaged windows version orange box featuring levels inspired half life team fortress portal includes levels master challenges extreme eventually free download steam account game developed conjunction learned played valve offices company helped promote game steam proposed version pay tribute valve games valve readily warmed helping development including providing graphical assets artwork ported ios xbox live arcade playstation network versions includes mode players compete simultaneously ios versions include duel mode ios version having players share iphone turns ported inside featuring levels based game including limited set masters use players use decide distribute successful raids dungeons subsequently july free standalone level edition themed similar manner extreme released released sequel original game nights september windows sequel expands adding new master addition new levels challenges xbox live playstation network versions received nights downloadable expansion game november nights available app purchase ios devices dual shot nintendo port game developed game includes content nights version game awards player star time purple bonus hit new bonus collecting stars requires player continually bounce ball like collect diamonds extra balls reception received critics eurogamer found game constant series rewards gameplay graphics audio continue satisfy player considered game comfort food gamer ability draw hardcore gamers fantasy visuals ign cited simple anybody pick instantly start having fun xbox live version seen version party mode considered interesting addition eurogamer felt remote approach fully integrate multiplayer experience game point stated lamented lack online game initially perform sales released windows according sales game took following release extreme orange box stated special version game helped bring video game players caught dead playing game trial versions downloaded million times internet early released downloads sales game release selling game service weeks remained applications weeks afterward month players listed xbox number includes players purchased game arcade volume retail package contained game ign editor ranked eighth list games stated theme easily turn players let infectious importantly fun according list compiled ign staff september listed 10th best xbox live arcade time release ios extremely popular placing applications purchased app store weeks available weekend june title sale normally sale caused game purchased application representative stated sales day period weeks prior game launch store considered addictive game game stated simple premise follows kiss principle requires repeating playing master similar fashion early arcade games leading addictive qualities claimed user play minutes accessibility game multiple platforms considered contribute named addictive computer games time despite addictive nature game like casual games considered stress study found subjects found increase mood subjects reduction depression games found help children improve attention span memory recall survey behalf nominated game developers choice awards best downloadable game best handheld game port innovation awards game nominated best downloadable game interactive achievement awards appeared gamer magazine list favorite computer games time
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