warriors action adventure video game nintendo_entertainment_system nes developed based company subsidiary published acclaim released north_america december europe march sequel rare title player controls knight warrior ventures land defeat evil wizard assumed forms earth wind fire water collect parts assemble legendary order defeat resides mountain developed founder game developed nes assisted development rare video game composer music sound wanted expand previous game having experience developing computer games animation graphics techniques try nes graphical capabilities addition acclaim hired italian male model pose game cover game fairly received selling copies north_america copies europe video game magazines praised size graphics sound detailed characters bosses gameplay reviews criticized lack originality compared games released time game led games develop additional games rare nes hunt golden visions power won game player nes excellence award magazine better nes titles gameplay warriors video game player controls renowned warrior explores land defeat evil wizard time taken form based greek classical elements earth wind fire water stop quest objective assemble legendary weapon defeat defeat evil wizard lies peak mountain game players left right control pad buttons allow jump use sword magic spell defeat enemies access magic spell screen pause game life meter decreases time damage enemy dangerous falls long distance way players collect chicken life meter loses life life meter runs game ends loses lives players continue restart game left times continue feature normally disabled player completed earth domain game bug player actually loses continue function immediately merely setting foot domain consists levels called domains named domain find golden artifact belongs domain animal king return path second domain appear second find magic spell necessary defeat boss domain spell impossible damage boss stage destroyed piece needed final battle game players collect items spells money progress money helps buy magic spells powerful weapons shields helmets keys open locked treasure additional food treasure located game contain following items additional money magic spells weapon armor upgrades domain players visit buy food keys items participate bonus chance game money cup bouncing skull fall game magic spells help enemies bosses bought found magic spells include familiar spell turns enemies money helps retrieve golden objects dragon tooth spell turns enemies food tongue spell enemies silver spell makes temporarily invincible water spell creates upward column water allows reach high places spell limited number uses vanished player inventory magic spells necessary defeat bosses spells found domains include spells corresponding levels obtained magic use players obtain additional magic collecting small floating gold bubbles appear randomly triggered player proximity secret locations players increase score defeating enemies collecting items hidden way relics worth points collected end game players high score place names hall fame list console turned game includes feature players obtain magic spell screen use continue game later time console turned development warriors developed based computer game company headed game developed fellow based video game company rare time completed previous game titled game published released commodore new technical capabilities nintendo_entertainment_system brothers visited rare pleased nes library thought deciding develop games console according nes primitive comparison sub commodore games times better released home computers appreciated wanted try games good rare decided hire games develop sequel remarked rare showed asked develop sequel pretty left rare felt games develop sequel help development started early brothers learning nes time new developing console video games learning market aspects nintendo policies restrictions games feeling graphics games nes library poor placed emphasis graphics animation particularly pleased animation enemy eagles movement rare assisted sound game background music composed video game composer said fantastic job far gameplay concerned tried expand predecessor introducing adventure based gameplay additional rpg elements magic money graphics animation developed gameplay map according basically copied map conversion port developed couple years earlier brothers trying resemble similar games attempt earn rights develop game rare map screen specific character data rom font data inserted separately floating heads graphic according job graphic drawing technical stuff terrible artists people couldn draw decent video game artists manage technical things developing game graphics translated black white sketches character maps game bosses plan use entire screen involving moving sprites possible fool player thinking thing alive dragon king game bosses dragon head neck composed sprites rest body considered background dragon neck stretched vertically nes hardware limitations horizontally animation eagle eagle king transports graphics drew nes mouse assistance graphics took eagle drawings book animals motion wanted possible graphical capabilities nes said wanted early game trying amazing graphic art skills primitive nes working games time trying push nes bigger better graphics right start work machine eagle consisted colors sprites frame animation smaller version eagle regular enemy level development game title screen inspired loading screens computer games time objective create nice looking graphic waiting game load nes rooted arcade traditions require spent character space title screen image limited number available colors limited graphic capabilities nes opposed home computers designed scrolling animation stationary graphics sword title screen character sprites different palette picture sword vertical nes hardware allow sprites horizontally planned use completed logo acclaim use planned logo said bit bland detail didn work low resolution release warriors unveiled north_america winter consumer electronics las_vegas nevada displayed games released later year acclaim mentioned future game premiere issue video gaming magazine covered gamepro premiere issue finally previewed nintendo_power july august issue game cover acclaim hired italian male model pose presented cover bare armor games saw image cover week prior release according jaws hit floor saw image merely developers probably week game release earth choose photograph bare promote game starring knight shining armour added example lack imagination americans suggesting having actual suit armor costly use photo shoot released acclaim nes north_america december europe australia managed sell copies north_america copies europe following game release proceed develop game rare solar hunt golden eventually release installment series visions power television advertisement consisted boy shown playing game conan enters room having defeated monster hands copy describing brief plot shortly showing clips game conan leaves room fate world hands beast end commercial briefly playing boy opens door room find dog smoke coming reception initially reviewed received positive ratings june issue electronic gaming monthly said game large expansive noting big offer competition comparison called game worthy sequel fortunately better original similarly noting game size difficulty appreciated game good graphics complement adventure theme noted precise movements required areas cause frustration gameplay praised aspects game saying liked love reviewers lauded game involving gameplay graphics game featured magazine september issue named magazine game month featured game box art cover reviewers noted game superior predecessor games released time noting particularly better praised detailed thought graphics inclusion drawn large bosses supporting characters sound eerie tone sets mood game additional features expanded game predecessor concluded welcome nintendo_entertainment_system games long time game featured games november december issue nintendo_power received pages coverage featured poster game magazine awarded game player nes excellence award best games console game featured based magazine said impressed game saying similar games new batch superior original approach gameplay criticized fact players hit enemies mid air noted game good gameplay said game fun spectacular noted said game offer special like better titles mega man noted game good graphics challenge noted backgrounds slightly bland reviewers said game presented good introductions mode easy controls fair challenge fairly good tunes effects fit action overall said fun ultimately limited game appeal platform fans listed ign list nes games said game expansive predecessor featured good graphics gameplay usage middle english noted bare likeness cover art game smash hit kids alike website gamesradar praised game music especially title theme said set tone game saying heavy beats mix fantasy minded melody sound like funeral game cover features received significant coverage gaming websites ign listed having notable covers video game history listing cover 2nd best time conversely listed having worst covers time comparing cover gamespy listed 4th worst video game cover history saying thanks presence cover gamers got confused thought accidentally picked mom romance novels retrospective nes console 25th anniversary nintendo_power wrote game quality forever overshadowed acclaim choice cover model
Ironsword: Wizards & Warriors II