fire emblem tactical role playing video game franchise developed published nintendo produced published series currently consists games including remakes multiple game systems described creators rpg simulation gameplay revolves tactical movement characters grid based environments incorporating story characters similar traditional role playing video game noted aspect gameplay permanent death characters battle removing rest game defeated series title refers titular object usually portrayed weapon shield representing power war dragons recurring element series development game began project developers success prompted development titles series headed development entry release left company founded game studio develop tear ring saga games series released outside japan characters roy included playable characters fighting game popularity eventually convinced nintendo release game western regions title games series sold despite decline 2000s resulted series near cancellation individual entries generally praised series praised gameplay cited origin tactical role playing genre characters multiple games included franchises april nintendo showed plans new mobile game based series set release fall nintendo announced considered major company titles games according developer interview developers currently games fire emblem series including remakes earlier titles official portal lists thirteen games excluding counting original titles games series including game initially development nintendo peripheral originally revealed ultimately poor sales internal structural changes cancelled development shifted binding blade speculated later confirmed staff work incorporated different title wii planned trial error addition development schedule project cancelled original title currently planned wii nintendo producer said game need sell copies profitable main series entry series shadow dragon blade light released introducing basic series mechanics second title set events game fire emblem released mystery emblem released containing remake shadow dragon blade light sequel continuing story game games released respectively entry released game boy advance originally announced prequel sword flame released game boy advance following year entry released overseas title released north_america europe final entry game boy advance released japan north_america europe entry series path released gamecube worldwide fire emblem feature graphics voice acting motion animated cutscenes direct sequel path dawn released wii japan north_america europe entry series awakening nintendo 3ds released japan north_america europe second entry 3ds released june japan february north_america europe australia comes multiple versions physical versions titled conquest route titled revelation released downloadable content remakes spin offs expanded remake game titled shadow dragon released japan europe north_america restoring content cut game remade mystery emblem game makes use gameplay functions includes additional story elements second remake released titled new mystery emblem expanded remake similar shadow dragon receive western release episodic prequel mystery emblem titled released events included remake mystery emblem characters fire emblem series included multiple entries series beginning main protagonists roy characters awakening appeared strategy game code optional characters crossover series titled tokyo sessions released december japan worldwide june related media short original video animation series based mystery emblem created anime episodes released north_america years sword flame localized figures based characters produced compatible code nintendo 3ds based games produced including awakening trading card game based series available japan featuring character artwork old new artists common elements setting fire emblem games takes place multiple unrelated settings medieval renaissance themed time period story general focused main protagonist usually member royalty caught conflict countries continent fighting cause having defeat game final boss evil dragon dark god hell bent destroying main character homeland world humanity continents settings shadow dragon blade light mystery emblem awakening awakening taking place games planned setting holy war set land binding blade place set land path dawn set continent recurring element series titular object magical powers shadow dragon blade light shield magical gems derives connection dragons weapons war emblem flame appears family crest continuity family seal storyline magical sacred stones path world takes form bronze holding goddess chaos magical elements including feuding gods conflict mystical species dragons shape recurring elements series gameplay fire emblem series described developers rpg simulation combining tactical simulation gameplay plot character development role playing game creating sense connection characters field present previous tactical games battles fire emblem series play grid based map player controlling set number characters maps tied game story optional stories character specific character class giving set abilities affecting far field character classes innate skills unique character class stats depending series entry character class changed upgraded special items battle character gains experience points performing actions attacking enemy healing ally foe typically offers experience points certain level reached character levels new skill points awarded randomly character attributes character maximum health agility strength character battle experience character gains key element combat weapon triangle system governing strengths weaknesses certain weapons types magic paper rock fashion weapons stronger swords swords stronger axes axes stronger magic fire stronger wind wind stronger thunder thunder stronger fire weapon triangle relationships add weapons following way swords stronger axes bows axes bows stronger stronger swords games use system certain number times character weapon break different entries systems related character weapons holy war weapons repaired special shops path future games weapons bought upgraded system replaced system powerful weapons weaken stats inside outside battle characters relationships developed interactions battlefield strength relationships grow certain abilities battle strengthened feature introduced holy war later titles aspect relationships man woman fall love child child inherit certain skills stats recurring features series permanent death frequently referred function units defeated battle permanently removed rest game exceptions main character character pivotal main story new mystery emblem heroes light shadow option disable permanent death new added characters died revived end battle added characters slain turn revived player turn inclusion includes castle castle serves player base operations game development title shadow dragon blade light originally intended commercial game defined creator project job holding students turned game successful prompting development games series game developed previous notable game strategy game wars work fire emblem series left nintendo began development tear ring saga playstation fire emblem series releases portable devices time roy shadow dragon blade light appeared playable characters prompting western interest fire emblem series positive reception characters nintendo decide sword flame title overseas success decided return series home consoles path gamecube despite arriving late gamecube life cycle provided late boost sales nintendo faith series series suffering declining sales nintendo told failed sell units series cancelled prompted include lots features new series intending culmination series game reception sales ended saving series cancellation convincing nintendo continue production series original music composed music composer shadow dragon blade light production acted composer sound director left company freelance completing score paper mario worked later games alongside composers including series includes notable staff members involved original began graphics designer wrote scenarios game sword flame director awakening multiple artists associated series characters game remake mystery emblem designed characters designed later worked designs work series stepped designer brief tenure series ended left intelligent systems game completion art series described favorite point artists involved later games binding blade sacred stones path dawn shadow dragon character artwork redone ghost shell artist awakening character designers brought new look series returned character designer reception games highly successful japan selling copies respectively total sales reached million copies sales series went decline beginning awakening topped total sales mystery emblem remake week went sell million copies worldwide best selling title western territories fire emblem series highly popular japan japanese public poll named mystery emblem country time video games speaking creator commented influenced game referring strategy series making positive reference gameplay character relationships review awakening ign said far people played fire emblem series calling hardcore strategy rpg crowd shining gems genre sites cited low notoriety west effect nintendo sporadic localization efforts place niche game genre time praised series gameplay regularly noting high difficulty relationship mechanics game informer cited series inspiration later popular tactical role playing games naming tactics let series influenced design writer chris_carter writing praised series mechanics time listing best games series chose mystery emblem awakening awakening generally cited having brought series publicity player attention tear ring saga lawsuit left nintendo founded studio called began development game titled strategy role playing game playstation game bore multiple similarities fire emblem series nintendo filed lawsuit copyright infringement suit failed court ruled favor nintendo filed second lawsuit time awarded cash settlement million publisher allowed publish title changed eventually developed sequel nintendo attempted taking lawsuit second ruling upheld
Fire Emblem