american video game developer founded march acquired founded independent company involved creation original titles provision consulting services digital entertainment industry company notable games left dead published valve evolve originally set published later published founder company worked assisted development series company expanded employees seventy staff members opened subsidiary company called specialized developing casual games history prior founding initially founded prior company establishment booth worked participated development real time strategy games like red alert worked impressed popular decided join team texture artist eventually seattle based publisher purchased left join valve booth remained worked revenge command conquer generals left company acquired considered acquisition resulted studio losing personality officially founded team people limited resources set work space booth garage turtle rock derived neighbourhood booth lived team eventually expanded studio rented office continued development condition zero game officially released satisfied work continued contract work xbox version installment series source half life release source company wanted work new game gained support valve team later chose design person wizard combat game team developed competitive multiplayer games wanted design game encouraged supported operative gameplay players game allow family friends play instead citing secret example team decided use source code develop called scenario players fight equipped knives act like zombies changed texture game create gritty dark atmosphere conceived budget project time wizard combat game scrapped team considered project complicated decided use cancelled project prototype work zombie game idea developing zombie game grew team watched days later critically acclaimed zombie film film helped team ideas zombie game team decided remove counter strike content started developing zombie game players plant zombie bait kill zombies present level focus later shifted evacuating surviving zombie infested area project later presented valve helped game funding publishing project left dead development began title officially announced november released november microsoft windows xbox valve south january release left dead valve corporation announced purchased effort expand company console market founder president added easy decision company high expectations considered having long term relationship acquired valve served valve house satellite development team renamed establishment employees moved work valve headquarters seattle departure valve felt size team small allow operate triple studio coordination studios difficult physically far apart felt team communication valve lacking dissatisfied valve time slow progression projects result proposed split valve valve south shut shipment left dead valve retained rights left dead franchise allowing turtle rock logo original team news later confirmed valve june formally closed remaining team members including decided restart independent company march day new website announcing reformed working video games released iphone automotive maintenance app named began hiring scale project company booth left company requested share position studio head initially declined eventually accepted partnered lead studio considered developers managers found task running tough challenge time staff members studio team later rented warehouse designed accommodate despite shut valve maintained relatively close working relationship studio contracted valve work post launch content sequel left dead developed house valve worked global offensive early phase development eventually studio decided split away franchises work new june announced formation new division called small division based solely casual games september announced representing find publishers games concept project begun prior development left dead inspired mode left dead hunting games like big game hunter team wanted create game prey strike hunters concept eventually evolve company scale project pitched game multiple publishers including valve supportive idea multiplayer video game valve interested project companies thought small handle triple project publisher decided accept game help funding president enthusiastic idea having multiplayer game like evolve hoped develop free play business model game idea later scrapped resulted significant changes terms game gameplay cast officially announced publishing major title june described title wild time financial crisis begun eventually declared bankruptcy december game evolve listed alongside titles montreal court documents filed unable continue publishing funding roles auction held publishers acquire titles publishers interested game visited secret project company founders felt frustrated later suggested bid project described bank paid million acquire game secure rights entire franchise according super excited work game set published publishing label formally introduced january gaming magazine game informer game development team size expanded staff members originally game released october later delayed release date allow polish game evolve eventually released worldwide february microsoft windows playstation xbox platforms future announced company working new intellectual property studio consider releasing titles steam early access program allows players provide feedback unfinished games products developed list games best known work counter strike left dead franchises works include left dead left dead person shooter survival horror video game released november microsoft windows xbox led game development assistance provided publisher valve puts emphasis operative gameplay players fight zombies order complete levels addition game features multiplayer mode called versus mode players fight zombie controlled player game built atop advanced version available time introduced version technology updated condition zero game released xbox november game received critical acclaim version game received metacritic review aggregator title thought operative gameplay success left dead led valve develop left dead installment series alongside sequel franchise collectively sold million copies october evolve evolve major project left dead published powered title multiplayer game pits players play hunters person perspective player plays monster person view alpha version game released january version released february microsoft windows playstation xbox game received generally positive reviews extensive list downloadable content available launch caused controversy game shipped million copies considered permanent owner philosophy team founders enjoy playing operative multiplayer games passionate allow players play alongside instead addition found fun typical competitive multiplayer experience thought type game developed encouraged players complete objectives result company decided develop game tasks players deploy strategy work players leading development left dead evolve company management staff enjoy close relationship staff member play game provide feedback suggest improvements criticize regardless position team thought open games result instead holding press conference explain game critics choose invite people play studio practice allows people leaving smile enabling gauge real reactions players game welcomed hope early access introduce games wide audience share experience community prior game official launch
Turtle Rock Studios