beat beat known video game genre featuring hand hand combat protagonist large number opponents games typically place urban settings feature crime fighting revenge based plots games employ historical sci fantasy themes traditional beat ups place scrolling dimensional levels later games feature open dimensional environments larger numbers enemies games noted simple gameplay source critical acclaim player cooperative gameplay multiple player characters genre influential beat master introducing urban settings underworld revenge themes employed extensively later games genre saw period high popularity release double dragon defined player cooperative mode central classic beat ups street fighter drew gamers fighting games games final fight golden axe classics emerge period genre popular emergence based mass market games beat ups adapted simple formula utilize large scale environments definition beat called type action game player character fight large number enemies unarmed combat melee weapons gameplay consists walking level section time defeating group enemies advancing section boss fight normally occurs end level arcade versions games difficult win causing players spend money try win beat ups related distinct fighting games based matches scrolling levels multiple enemies terminology loosely applied commentators prefer terms times fighting games scrolling beat ups influenced terms graphics style appeal fans genre occasionally game feature kinds gameplay game design beat games usually employ crime fighting revenge plots action taking place city streets historical fantasy themed games exist players walk end game world game level usually horizontally later beat ups based scrolling levels instead allowing player larger environments retain simple gameplay control systems level players acquire weapons use power ups player health players walk level stopped groups enemies defeated continue level ends enemies defeated level contains identical groups enemies making games notable repetition beat games players fight boss enemy stronger enemies end level beat ups allow player choose selection protagonists strengths weaknesses set moves attacks include rapid combinations basic attacks jumping attacks characters special attacks leads different strategies depending character player control system usually simple learn comprising little buttons buttons combined pull jumping attacks release double dragon beat ups allowed players play game central aspect appeal games beat ups likely feature cooperative play game genres history origin game feature fist fighting sega boxing game heavyweight viewed view perspective like later fighting games fighting game popularized martial arts themed games year hong_kong cinema inspired master known japan laid foundations scrolling beat ups simple gameplay multiple enemies combined multi player multi character combat traditional collecting platform puzzle gameplay later year combined fight sequences freedom movement master successfully experimented adding plot fighting action beat ups successfully ported home systems released japan martial arts themes earlier games introduced street genre western adaptation released year added underworld revenge plot proved popular gamers combat sport games set standard future beat games introduced ability horizontally vertically introduced use combo attacks contrast earlier games opponents double dragon punishment requiring succession punches hit temporarily enemy making unable defend successive punches golden age release double dragon golden age beat genre lasted nearly years game designed spiritual successor took genre new heights detailed set martial arts attacks outstanding player cooperative gameplay double dragon success resulted flood beat ups came late 1980s acclaimed titles distinguished final fight intended sequel titled street fighter company ultimately gave new title contrast simple combo attacks double dragon combo attacks final fight dynamic acclaimed best game genre spawned sequels later ported systems final fight cause famous bankruptcy acclaimed hack slash action cooperative mode influential selection multiple protagonists distinct fighting styles considered strongest beat titles fantasy elements distinguishing urban settings seen beat ups beat named europe featured role playing game elements player character upgraded money stolen defeated enemies streets rage series launched early 1990s borrowed heavily streets rage sega mega drive notable console games match acclaim arcade beat ups level design praised taking traditional beat settings novel ways success led ported arcades beat popular genre video games based television series movies teenage turtles surprise success encouraged beat games based characters golden age genre ended wake success street fighter drew gamers fighting games subsequent emerging popularity video games diminished popularity based games general mid-1990s genre suffered lack innovation bit era onward fighting force anticipated genre bit consoles use environment met lukewarm reception dynasty warriors series beginning dynasty warriors offered traditional beat action large displaying dozens characters screen time series date spans games including expansions players west view overly similar games creators claim large audience japan subtle differences titles critics saw dynasty warriors innovative technically impressive held mixed opinion later titles later games received praise simple enjoyable gameplay simultaneously derided overly simplistic repetitive best selling japanese series combined elaborate plots detailed interactive environments street action despite releases game reviewers started genre died virtually new beat ups released arcades joe shaded graphics innovative gameplay features protagonist special powers traditional scrolling formula featured cartoon graphics quirky humor acclaimed cooperative gameplay games warriors based movie released featured large scale environments interspersed activities chase sequences game featured traditional scrolling beat armies night bonus content acclaimed main game later released playstation portable releases god hand seen parodies violence popular culture earning games praise taking seriously early beat games classic beat ups released services virtual console critics reaffirmed appeal appeal deemed diminished time genre lacks presence late 1980s titles joe god hand kept genre alive recent years beat genre seen revival form popular hack slash games style devil cry onwards including onwards god war onwards heavenly sword traditional scrolling beat ups released recent years including world game popular series elements beat genre
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