japanese hepburn action role playing game developed square_enix published square_enix playstation xbox later microsoft windows steam released worldwide march steam port released august high definition japan exclusive playstation portable game spin main final_fantasy series nova set games sharing common story focuses class zero group fourteen students fight neighboring launch assault group efforts push defeat forces secret war existence crystals received japan release began development promote generation gaming consoles gave opportunity multiple changes experience players outside updated graphics expanded color palette largely identical original version original multiplayer functionality dropped additional difficulty levels implemented reached high positions international sales charts sold million copies worldwide october received praise story battle system criticisms focused upgrade localization gameplay action role playing video game utilizes real time battle system similar vii player controls class zero elite fighting force fourteen students outside mission environments class zero home base class zero scaled world map world foot recurring birds final_fantasy series split missions free periods free periods missions players explore breed personal use complete quests characters liberated towns missions members class zero selected missions kept reserve case player character dies lead character swapped time controlled game artificial intelligence certain story missions players real time strategy battles world map combat missions players gain experience points increase experience level defeat enemies obtaining defeated enemies upgrade characters magic skills character access summoned monsters called original japanese summoned limited periods cost character total health core gameplay remains multiple adjustments existing systems version features difficulty levels opposed original including easy option original game multiplayer elements removed consoles types magic accessories previously available multiplayer incorporated single player campaign feature unique support personnel system activated controlled support characters place normal party members points earned battle purchase special items additional character costumes included original demos downloadable content included costumes unique version development production development team explored possibility high definition port game idea went experimentation team focused keeping game portable experience team experimented sequel eighth generation consoles production halted development team transferred time working original director decided develop eighth generation consoles game began development time shifted playstation xbox came board july year director producer involvement fairly minor directing duties main development handled previously collaborated successfully square enix 3rd birthday developed high definition legend wind intended incentive final_fantasy players japan west purchase eighth generation consoles release original plan port seventh generation playstation xbox consoles eighth generation consoles proved popular tokyo game development experience seventh generation console hardware team focused eighth generation versions according art director moving playstation portable eighth generation hardware proved hard team despite early claims version developed playstation according difficulties console development environments wish playing experience home consoles handled screen displays world map features lip square enix handled graphics character models cutscenes lighting effects game assets improved updated consoles technology utilized alongside large proportion upgrade house engine engine originally meant role compared elements ended far anticipated resolution increased original game required despite changes team took care lighting shadow effects remained faithful look original game visual style fundamentally alter experience scheduling pressure team experienced difficulties hardware time developing eighth generation consoles lighting effects took year development finish characters appearance team forced focus main characters production consequently work main characters gameplay models team adapted models original cutscenes detailed original gameplay models higher count wanted main characters remain true possible original appearances models appearing older original gameplay models needed adjusting better reflected original models team adjusted characters appearances slightly charming visual going game reveal team needing create special characters operating inside production environments ultimately visuals gave team guide final game look like reducing trial error new gameplay content added team instead focused upgrading graphics adjusting existing gameplay home consoles including lower difficulty level complaints players original game difficult carrying original multiplayer functions considered lengthened estimated development time year priority bring game fans worldwide multiplayer associated elements removed incorporated single player campaign decided creation demo international version reason substitute multiplayer team strengthened improved original single player function original team names developers core team square enix departments main story remained unchanged secret future type games commissioned created square_enix cgi movie subsidiary based early ideas small piece shown privately attendees square_enix 25th anniversary commemoration event final_fantasy series writer returned write scene fatally wounded warrior resembling main protagonist ace saved death fire spirit suggestion expanded color palette increase game realism tie art style original idea change original red golden match redone logo graphics looked dark large screen adjustment blue tones added scenery additional bass sounds added sound effects original platform speaker system previously limited range strength sounds original camera behavior needed developed scratch camera angles original looked place large screen run release team modifications camera receiving negative comments demonstrations addressing scenery collisions visibility player enemy characters active gameplay modifications character speed movement increased improved december game final stages development undergoing music original soundtrack composed music crisis world ends rearranged remixed recorded soundtrack original soundtrack composed limits hardware making unsuitable new console release restricted budget bulk work changes making choral sound prominent addition composed new battle theme recorded english version colorful falling love track alternate ending lyrics translated singer worked english version overseas version game included remastered soundtrack commercial release original theme song zero japanese rock band translated version considered localization team permission band decided use original song add subtitles song lyrics additional ending credits new song titled lit commissioned created different songs final choice wanted song japanese style wrote lyrics archaic japanese originally wanted write lyrics english created recorded person team composed music singer wrote sang lyrics members alternate rock band pay money pain performed bass guitar drums respectively song heard final japanese trailer commercial blu ray release soundtrack original soundtrack released march includes entire soundtrack newly composed tracks tracks bonus tracks selected previous work best collection blu ray album reached oricon charts remained charts week album music general received positive comments music critics reviewers game release released march north_america japan europe respectively came english japanese voice tracks regions game included demo titled demo available limited quantities exclusive physical print editions came digital edition months release collector edition available square_enix online store came special featuring tracks calendar featuring official artwork card set cards modeled ace battle cadet limited editions game produced north_america europe sale selected high street online stores playstation hardware bundle produced japan featuring copy game download code demo console themed game port platform developed port created response fan demands version contrast console version port allowed graphic adjustments included camera control motion issues raised players reviewers release port released august promotion port pre order gifts use created final_fantasy title rated mature north american release western release collector edition similar released japan created included card soundtrack selection addition included english translation game prequel manga holding game disc soundtrack selection featuring logo artwork page forward written winners separate special received themed xbox promotional artwork posters specific console play arts mini ace gold bird pin runners received individual pieces excluding consoles promote north_america trailer game shown cinemas prior season big film releases shortened version trailer released online promote game release square enix offered japanese thriller free rental xbox weekend following game release initial release patch released fix issues similar fixed port release version suffered graphics problems crashes graphics locked localization international version reported works guide later commented main reasons original version coming west market uncertainty making port impractical originally square_enix europe december logo interview gamespot november stated square enix taking clean slate terms plans stating demand western release considered month alleged voice actor game said english voice recording game completed late english voice actor revealed voice recording eventually completed according english voice actor game recording process interview september commenting prequel hopeful western release said planned western release reaction fan community games deciding factor project officially green lit final stages preparation clarified time game transition mobile devices localization officially decided early survey taken found large number fans wanted game released overseas localization announced officially announced square_enix electronic entertainment expo official english version momentarily announced official playstation blog clarified erroneous hour later reception critical reception ign found portrayal cadets involvement war incredibly moving intrigued story focus war found need understand lore mythology ending convoluted gamesradar fascinated game setting questions posed morality memory finding story worth experiencing writing gamespot generally enjoyed story despite noting main plot complicated quickly stated ending introduced new story elements comfort found overall story enjoyable gaps story character development need replay game story leaves questions doubt beginning end eurogamer similarly critical need understand terms unfamiliar series newcomers disliked length cutscenes change grim imagery lighter subjects like breeding said setting story superficial similarities later books improved story confusing opening game informer stated story started strongly enjoyable began focusing game overarching narrative said abundance characters negative impact characterization rpgfan despite saying game goofy faces silly moments found story themes engaging gamer positive feeling story characters reminded poor quality anime series sullivan generally enjoyed combat saying felt powerful combat super fast paced calling game best feature finding real time strategy segments unpleasant game original form found enjoyable mastering class zero fighting styles despite difficulty spikes noted gameplay elements stopping use certain items enjoyment combat famitsu echoed points praise original generally saying veterans original newcomers finding equally enjoyable pleased change portable platform home consoles said game combat fast paced complex tough found battles welcomed change compared previous final_fantasy titles disliked aspects lock mechanic miller enjoyed exploring characters battle abilities found high speed experience considered real time strategy elements boss fights systems poorly developed found combat mechanics sharp satisfying generally praising combat mechanics critical lengthy beginning game disappointed gameplay segments missions impact characters combat ability persona series generally enjoyed combat activities game inadequate introduction gameplay elements called combat saying handled options better games genre roberts enjoyed combat found rpg gameplay outside far weaker limited optional gameplay segments combat segments offering opportunities character development quests generally praised point criticism shared western reviewers original version camera control famitsu contrast praised camera movement mixed game upgrade stating background gorgeous main characters moved expressed emotion properly characters stories receive attention main cast disappointed result frequently citing scenery character behavior looked place big screen miller said game visuals dominated muddy textures frequent loading negatively noted removal original multiplayer praised upgrades main characters noted multiple inconsistencies environments cutscenes famitsu found graphics dramatically beautiful found strange seeing original environments large screen said hard eyes upgrades expected sullivan praised lighting effects shared criticism noted low quality environmental textures saying bored environments stopped caring halfway story localized dialogue received mixed negative reactions multiple reviewers english voice actors performances opinions port mixed marked improvement ports games acknowledging issues graphics controls roberts impressed performance sales japan reached sales charts debut week selling version accounted roughly xbox version sold roughly resident evil revelations provoked rise sales console sales remained consistent ultimately performed poorly selling shipment sold units japan august 26th best selling video game period western territories demand notably higher original version released outside japan reached second place gaming charts reached tenth place north american charts march october sold million copies worldwide making solid contribution square enix fiscal income year company catalog eighth generation console games
Final Fantasy Type-0 HD