battle massive scale virtual battle fought space game possibly largest player versus player battle history pitting russian alliances legion hour long conflict involved player characters overall maximum players system time game cost losses totalled estimated theoretical real world value usd theoretical value derived time cards real currency converted item game larger conflict known halloween war fight started single player controlling space station star system accidentally failed scheduled game routine maintenance payment system key staging area war highly vulnerable capture russian began pouring players system swift offensive moved large fleet players response massive battle erupted system numerous smaller engagements occurred game universe players attempted block reinforcements joining battle gained clear win inflicting heavy losses successfully capturing losses totalled capital class ships including largest ships available players thousands smaller vessels commemorate sheer size cost battle game creators erected permanent monument system named consisting non capital ship background space game players engage variety activities including mining piracy manufacturing trading exploration combat dozen players form corporations called clans alliances video games corporations turn formally join alliance corporations alliances create informal work common goals fight competing alliances halloween war conflict game universe started halloween late october pitted russian coalition allies allies located region served staging ground legion fleets days fighting russian coalition suffered decisive loss forces catch region ball formation ships center huge sphere mainly carriers battle outbreak conflict january game year anniversary immense battle player corporation member turn legion coalition mistakenly failed scheduled payment game security force concord resulted star system losing sovereign status meant players capture system needing wait normal reinforcement real time waiting periods days designed allow defenders rally enemy scout discovered quietly attempting regain control territorial control units utc hour remaining clock regain control russian coalition sent capital fleet station took station russians destroyed territorial control unit set order establish control capturing system enable trap assets including hundreds capital sub capital ships inside prevent joining war alliance russian heavy coalition forces gain control system thousands players logging preparing fleets legion claimed missed payment resulted bug holding corporation checked battle legion moved retake system russians destroyed anchored system deployed super carrier carrier fleet ball formation system space station formation previously defeated russian alliance conflict surprise occurred monday decided advantage gain field superiority respond deployed entire capital fleet system deployed sub capital fleets staging systems including delay reinforcements attempted rush available pilots system game time software engaged time game feature created developer handle heavy loads game game players time game percent normal speed second game time displaying seconds real time sides traded kills hour weapons fire system filled warp disruption bubbles making extraction difficult gained real advantage managed line held slight lead number enemy destroyed engagement related battles played entire game universe fleets tried block reinforcements destroy fleeing capitals super capitals trap pilots attempting enter tide battle started turn initial fleet commander handed control ceo managed concentrate fire destroy forced additional russian leave system depleted shields armor success began focus attacks belonging commander remaining russian forces field high damage resistance drew entire fleet assist repairing enabling hold longer point time fell managed destroy putting alliance ahead member legion coalition reported associated_press looks like winning hoping players online turn tide players logged reinforcements available numbers expected blockaded adjacent systems prevent joining battle eventually longer destroy ordered retreat switched fire dreadnoughts attempt ships possible retreat spy network knew ordered retreat deployed heavy prevent withdrawal lost capitals extraction trapped warp disruption bubbles battle area aftermath unique characters participated overall battle participated directly system maximum system time numbers included unique player corporations involved unique player alliances called battle potentially largest recorded battle game date hour long conflict resulted loss dreadnoughts carriers thousands smaller ships fighters lost russian coalition lost estimated assets lost battle media outlets reported battle biggest expensive eve online history estimating battle cost real world money estimate comes figure listed official report report based theoretical conversion pilot license extensions real world usd direct conversion real currency vice versa strictly prohibited units game additional units purchased usd theoretical real world value estimated dollar amounts lost battle drawn mean real world money expended ships purchased game currency corporation assets economist hired oversee eve online economy stated economist doesn matter cases economical value created people work real life virtual life blood sweat tears making stuff advantage battle battle like battle meet worlds real life resources available goes game character ceo largest corporation federation alliance largest alliance reported near end battle vengeance battle goes somewhat ironic forces lost seven year lost battle year killed hostile seven hours killing near end battle wrote eve online devoted website kills decide war noted economic repercussions stating price upwards anticipating industrial production come following battle withdrew southeast theater formed agreement allowed evacuate assets system forces retreated south following days alliances managed capture total systems regions catch legion alliances withdrew southeast theater weeks russian suffered internal troubles allowing regain territory lost conquer russian territory longer term established later branded predominant eve online little resistance challenging coalition years commemoration game went developer announced create game monument star system commemorate battle created brand new wreck models introduced eve online release came immediately following battle posted eve online website planned install january hard work placing beautiful arrangement placed seventh planet system installation grid space station stated player plays eve online dangerous pilgrimage marvel scope destruction expect travel write ups immediately eve online moving tributes
Bloodbath of B-R5RB