lit mini fully titled plug adventure platform adventure video game nintendo gamecube developed published nintendo game released japan released north_america europe following year originally conceived point click adventure game developmental hold nintendo producer gained interest title overhauled production player takes role eponymous character centimeter tall robot owned family gameplay revolves navigating household collecting happy points points accumulated completing tasks helping solve family numerous living toys inhabit household action game battery powered protagonist energy requiring player home electrical outlets generally received critics praise directed premise charming storyline sound design gameplay mechanics quality graphics drew criticism sales modest spawn sequels nintendo park patrol released happy released japan exclusive nintendo 3ds released japan north_america released original saw japanese release wii series plot plot takes place 1960s style american home revolves tiny highly advanced robot given birthday gift socially withdrawn year old named father dismay mother constantly stressed money husband spends toys despite unemployment packaged small assistant named speaks behalf million world supposed collect happy points good deeds owners occasionally charge batteries electrical outlets night humans house toys come life cast includes superhero action figure group egg shaped army men called wooden pirate named eventually finds large robot basement called companion high electricity consumption attempts bring life fully charging massive battery makes goal find missing leg time attacked spider like robots called purchases toy wife locks room tells wants divorce prompting rest family finds strange pattern backyard uses radar contact alien species aliens land greet uses time machine visitors past find code safe master bedroom containing leg returns present open safe larger released capture revealed originally created friends toy company hostile causing quit job upgrades weapon allowing small robot defeat queen recover missing leg rescue aliens meet backyard aliens explain toys able walk talk request aliens life infinite battery power prevent energy consumption aliens time returned planet obtain item necessary grant wish ability shares rest robots world eliminating energy problem gameplay platform adventure game puts player direct control tiny battery powered robot humans objective game ranked super world accumulating happy points gained good deeds family toys home order player control centimeter tall protagonist explore humble human scaled home exploration find wide variety things collect including currency important task gaining happy points clean house trash dirty player interact help personal problems toys ranges solving plot driving crisis completing simply locating lost object favor assistant speaker player prompted positive negative response question request player loses battery power step action battery charged collapse emerge house having lost half house electrical outlets player plug battery save progress player exploration limited representing day night automatically returns house start day night player begins house player charge battery save electrical outlet player connect purchase variety items power ups use scrap metal build robotic ease navigation home gear available includes reach far points fly high place safely eliminate obstacles fend hostile radar detect hidden objects items find use include clean coffee protection dig holes hold gain special costumes game unique function instance player poses wearing drake costume happy points acquired player rank increases world certain ranks send player bonus batteries allowing longer having development developed skip ltd creators japan exclusive announced early publishing rights held original projected release date june japan spring north_america unlike released version beta version entailed player training defend home inventor pair gameplay different instead platform adventure game played like point click adventure title player direct control conveying commands area protagonist learn develop depending choices player incarnation ultimately indefinite hold disappeared media eventually introduced game fellow nintendo producer took personal interest character signed game senior producer development revamped nintendo acting new publisher development years start finish director previous development credits moon remix rpg adventure incredible crisis approach game design standard orthodox method crash twist create totally different direction reason chose majority cast toys humans big interact create drama added sense fantasy experience family appeared previous games moon remix rpg adventure lack love director based dog pet felt black white color simple universal despite game overall happy attitude game designers emphasis topics divorce loneliness pollution loss concentrate cheerful fun lose depth explained surprising people game looks cheerful experience cheerful surprises unexpected things use topics major themes player felt effective bring ordinary things enhance adventure daily life music sound composed wanted unique sound patterns motifs character human voices create system sounds menu selections noises actions electronic instruments character actions actions ordinary actions want totally eliminate mechanical characteristics different background music played day night cycles lack melody footsteps create melody random tempo footsteps designed match background music picks plug walk faster music speeds game music compiled limited soundtrack released alongside official page published japan august reception enjoyed favorable critical reception gamecube version currently holds aggregate score based reviews gamerankings ranked best game available nintendo platforms staff felt gamecube classic critics gamespot eurogamer gamespy shane ign applauded game charming setting compelling storyline complex characters found fashion main plot objectives reason game enjoyable noted endearing charismatic qualities toy characters honestly touching games played ages player events pan like miniature plays love love toys scenes real considering atmosphere surprised inclusion controversial topics like divorce possible distortion target audience attribute criticized columnist usa_today thought issues game overall charm render inappropriate younger children writers praised interpreting deep symbolic meaning subtle aspects publication found game use overarching narrative arcs stock melodramatic devices dysfunctional interactions emotional crisis points rhythms cycles action day night events evocative music way characters communicate feelings opinions gameplay mixed positive reactions assessed cleaning mechanics fun rewarding compared game series entities convert seemingly boring tasks fun similarly enjoyed near constant sense discovery tiny details included skip earning happy points satisfied frequently dismayed stop current task order find outlet gamespot contributor aggravated mere minute intervals day night cycles considered major game pacing felt pacing appropriate viewed feature flexible difficulty level setting proclaimed gameplay somewhat varied constituted tedious location collection objects non player characters game informer displeased game wrote adventure game composed entirely quests repetitive labor audio design particularly integration different instrumental tones hero actions lauded press felt sound seed new way music games commented developers brave create title main character generates varying musical notes takes step exactly actually cute critics appreciated bright colorful features accompanying aesthetics judged graphical presentation dated encountered low models average frame rate stated game operated level portions assessed sources noted game default camera system frustrating times noted switching person viewpoints ability center camera problems regarded cutscenes awkward repetitive claimed ugly characters recycling animation routine comes perceived game combat entirely unnecessary significant commercial success according gamecube version fourth best selling game japan week ending june nearly copies sold game managed sell units japan end wii port game fare sold copies japan week ending june total copies remainder year legacy received sequel nintendo called park patrol follows different attempts park nintendo established deal exclusive rights sell united_states second sequel titled happy saw japanese release involves dirt money home adult original released selection wii remakes gamecube games remake features special wii remote controls game tools aiming remote allows player change perspective pointing interactive objects identified sound remake released japan june permit english release fourth game series released nintendo 3ds fifth game series titled announced released october nintendo 3ds
Chibi-Robo!