legend phantom legend phantom japanese hepburn action adventure game developed published nintendo nintendo handheld game console fourteenth installment legend series sequel gamecube title released japan june north_america australia europe october korea april game released virtual console service pal region november north_america game features shaded graphics overhead camera perspective employs controls involving console microphone takes advantage nintendo connection online play game story follows focusing series protagonist link journey save friend story antagonist help captain ship critics generally positive control scheme praised criticism focused online features considered simple game received video game industry awards including award gamespot gamespy ign best selling game month japan copies sold united_states fifth best selling game month debuted copies sold million copies sold worldwide march gameplay legend phantom action adventure game gameplay similar games legend series player controls link protagonist explores world find new items information allies help save friend defeat antagonist game divided gameplay types sailing islands exploring islands dungeons foot land link discovers utilizes items including classic bow bombs sailing game shows map area screen view link nearby surroundings lower player bring map screen lower screen notes certain events including boss battles view shown screens allowing player wider view surroundings player controls link stylus moves pointing sides screen uses stylus interact objects people attack foes pointing travel islands player controls steamer called player plot course drawing sea chart course necessary alterations shoot enemies attack ship cannon jump avoid obstacles game includes multiplayer battle mode arena player controls link player defense controls players sides aided power items appear playing field link goal grab carry base player controlling find catch link returns force gems link caught round players switch sides multiplayer game consists rounds round player takes turn sides maximum length multiplayer game minutes assuming link caught game supports multiplayer locally online nintendo connection game legend game include multiplayer following swords introduces game mechanic large dungeon central game story case temple ocean king link visits temple multiple times course game story order obtain sea charts allow sail parts ocean game temple curse placed drains link life inside obtaining able explore temple affected curse limited time addition curse link contend type enemy exclusive temple invincible necessitating use stealth order past safe zones scattered temple allow link avoid temple curse link progresses game able access deeper levels temple stay inside longer temple including puzzles reset link leaves new items unlock new routes enable travel temple quicker plot picking immediately link defeats turns stone remains sealed away link travel flooded called board pirate ship way pair discover enters immediately entering screams help link attempts follow slips falls ocean washed ashore island link awakened fairy exploring island link finds filled sands hours meets old man named wants help link find ghost ship reunite aid quest link help captain ship link use visit islands initially reluctant team makes mention huge treasure prompting agree help link learns use maps clues hidden temple ocean king find spirits courage wisdom power turn help locate ghost ship help link finds spirits wisdom power link asks find spirit courage explains fact transforms true form possession spirits link locate ghost ship find board turned stone link determines save reveals change appearances hide life eating monster link destroy save mentions created ghost ship turned statue taken residence deep temple ocean king quickly abandon quest outraged lack treasure found instantly return promises captain wish return continued aid defeat link learns forge unique pure metals located nearby islands collecting metals forge link descends level temple ocean king face intense fighting link appears defeat freed stone link hurry find emerges ship capturing knocking link unconscious process finally shows devotion fights link wakes gets possessed forcing link fight eventually defeating good saving releasing sand sea true form white whale depart spirits surprising wishes treasure ship link pirate ship crew tells minutes passed pair left ship insisting journey dream link possesses sees ship horizon knowing adventure real development development started point game gameplay similar press conference japan october nintendo said thinking bringing swords interview nintendo confirmed working game nintendo nintendo presented address annual game developers conference revealed time presented demo conference nintendo announced game released late holiday season nintendo launched special edition nintendo different color november gold edition legend signature logo sold alongside development team worked worked game prototype action took place upper screen flat map allowed link controlled developers believed interface caused player disconnected game action prompting switch screens felt interface appeal japanese players said prefer simple developers added battle mode played appeal american players game takes advantage nintendo stylus different ways player draw shapes open certain doors plot path ships ocean tasks device direct link features shaded graphics similar influence link appearances closely resemble said opened series gave fresh new control scheme aging formula said despite disappointing sales affecting personally wished continue game style iteration leading inspiration believed game simple controls help nintendo helped game attract casual gamers reception released japan june north_america october australia october europe october korea april game considered received universal acclaim receiving scores metacritic gamerankings praise focused game use unique nintendo features criticism targeted casual gameplay compared previous games legend series best selling game debut month june japan selling copies united_states fifth best selling game debut month october selling copies march million copies game sold worldwide copies japan computer video games called nintendo worth penny believing improves great predecessor gamepro predicted sequel successful game franchise feeling game live standards set twilight princess game informer felt adventure worthy legend series noted great stuff going consider year best video game adventures enjoyed spectacular blend touch screen combat brilliant puzzles beauty calling miss adventure nintendo year best games commended perfect controls supreme world dungeon designs criticized game giving hours gameplay game revolution appreciated game graphics noted uses nintendo features better game console praising innovative fun control scheme gamespot felt gives new life series age old concepts play wrote definitely felt like legend game calling successful video game franchise owns nintendo entertainment newspaper remarked exploits nintendo extent imaginative genuinely fun way perfect star review empire stated nintendo greatest achievements contender best handheld adventure console history issues mentioned reviews game included casual gameplay compared previous legend games received gamespy felt game easy casual gamers play sufficiently rewarding challenging satisfy hardcore fans legend series ign believed game casual like found entertaining true adventure worthy calling different real deal stated short dungeon levels hand holding exploration outright disappointing comparing nintendo games conceded impressive game good game compared legend standards pointed biggest problem falls innovations previous legend games including new original ideas innovation arrives tiny steps touch screen controls damned finding difficult hardcore gamers fully enjoy claimed game lack alternative control schemes telling sign nintendo legend fans mind creating game described game decent felt game apart rest series feels different think demonstrates nintendo reluctant sail waters american newspaper new_york_times enjoyed complained temple ocean king unnecessary remarking game dungeons fun fun times noted time spent traveling dungeons removed thoughts perfect websites named game year including ign gamespy mentioned best year lists wired time edge game received editor choice awards gamespot ign named best adventure game game designated best handheld game golden awards game developers choice awards awards designated best nintendo game gamespot game placed 38th greatest nintendo games time
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