video game published home computers released north_america game sequel ultimate warrior death sword north_america published player controls princess character exploring game world locate defeat evil wizard game plot extension predecessor gameplay different game offers players opportunity virtual head head combat second solely single player adventure fewer fighting moves developer games marketed sequel strategy game hired model known work pose cover posters princess game attempting recapture controversy boosted sales received mixed critical reception reviewers split opinions game refreshing adventure boring lonely confusing digital world gameplay action video game released personal computer platforms commodore sequel ultimate warrior released offers sword fighting action players unlike predecessor features single player mode player assumes role sword wielding princess titular savage armed common quest pursue evil wizard fled dungeon hideout defeat game player characters battle way system caves dungeon facing inner showdown keyboard player moves character world stages caves dungeon inner series rooms populated monsters traps items game displays room time flick screen manner protagonist leaves room screen updated display connections rooms exit left room connected entrance compass interface serves directional guide pointing north player directs player rooms seeking exit stage avoiding traps collecting items protagonist challenged quest types creatures moving pressing button performing equivalent keyboard commands player defends protagonist styles attacks low slash high kick spinning neck life combatants represented corners screen successful attacks character reduce gauge character killed life reduced zero timed neck bites certain monsters opponent killing instantly monsters disappear smoke killed life gauge room time later player character likewise reappears fully room killed limited number times limit number lives represented form centre screen protagonist increases number lives collecting scattered game world development predecessor ultimate warrior critical commercial success release reviewers enjoyed game exciting sword fights profile greatly enhanced marketing strategies employed developer subsidiary media company developer engaged model known shoots pose box covers posters game image bikini clad created hype pushed game attention video game industry producing controversy members public criticised industry promoting manner repeated strategy sequel publishing poster time metal bikini armour creator games recalled bikini chain snapped number times comical carry fashion shoot brown concept poster brought fruition commercial artist course weeks image princess fallen body large monster created photographs subject creature small scale model cutting subjects photos composing cut outs form new scene painted background added effects smoke form final image brown filmed sword fights combatants movements produce animations animations sequel turned works photographer series photographs animals humans captured motion movements characters based pictures book human motion published resulting animation judged realistic detailed reviewers released august commodore ported personal computers versions differed features depending specifications platforms version game given improvements speech better graphics form greater details number colours introductory disc loading sequences revamped featuring animated skeletons voices contrast spectrum version graphics level comprises black outlined sprites pink backgrounds predecessor licensed release north_america game published title included tattoo packaging north american version featured different cover art showing close screaming tendencies dragon magazine reviewers found cover ugly according canadian refused sell axe rage considered game box cover art customers similarly united_kingdom chain boots banned displays featuring stores reception received praise audio versions powerful platforms reviewers pointed remarkable feature version crystal clear sampled effects staff impressed digital produced commodore particularly rendition certain monster laughter claimed chicken send player running opposite direction rating audio visual components version par reviewers game machine felt introductory sequence stand user international called best introduction seen games reviewers impressed graphics lower end systems spectrum colours large detailed sprites higher end platforms won acclaim animation characters captured attention hailed class called sprites beautifully defined animated similar accolades given reviewers staff constantly amazed designs monsters game reviewers common complaint game difference executing attack movement pressing button find characters frequently switching directions instead attacking low slash frustration increased protagonist took damage enemy attacks command change facing praised game responsive controls review zero pointed flick screen presentation lead confusing situations combat protagonist exit appears end screen combat loss simplicity series according players enjoy game effort intense needed defeat monsters second game change combat systems difference predecessor influenced reviewers opinions sequel game enjoyed reviewers providing exciting head head action players abandoned setting experience single player reviewing doubted players looking quick action appreciate plotting path maze reach final goal felt genres slash arcade adventure fundamentally incompatible agreeing douglas maze distraction crash reviewers felt combination genres game interesting wrote force element number enemies far better game staff said expanded foes adequately reduction combat moves review dragon magazine called axe rage slash hack reviewers unanimous recommending readers years later review magazine staff said game aged badly finding gameplay lot crude dubious replay value concurred article years game release calling hugely disappointing great game brown palace software founder admitted said mixed feelings thinking idea simple fun game lost features released went ahead plans iii years game series publicised gaming magazines held contest readers asking submit concepts monsters winning entry implemented iii series games brought halt sold software subsidiary fund expansion movie industry bought reviewing holdings cancelled new acquisition projects including
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