dance video game dance dance video game developed published game released exclusively wii november north_america november australia november europe expanding concept introduced players mimic motions screen dancer choreography selected song wii remote judge player motions accuracy dance released mixed reviews criticism directed simplistic gameplay poor motion detection lack progression additional content included disc time simplistic gameplay dance praised making game accessible casual audience praised featuring fun soundtrack dance routines enjoyable played multiplayer party game dance major commercial success selling million copies worldwide establishing franchise october collectively sold million units making second largest franchise gameplay selecting song players presented screen dancer occasional display scrolling representing specific poses holding wii remote hand players follow motions screen dancer choreographed routine players judged ranking scale accuracy moves comparison screen dancer receive points dance played players standard play modes included warm mode serves practice mode strike pose mode players instructed random freeze similarly red light green light standing mode players given seven lives players lose lives mistakes gain hitting correct moves row development concept dance originated developed inclusion series managing director team felt wii remote work music games featured music ign compared players shook wii remote prompted play instrument party concept pose based dance game proving popular demonstrations concept refined developed stand game dance developed small team paris officially pitched months prior eventual release explained unlike games described gamer game dance designed contrast skill based rhythm games concept control scheme accessible mainstream audience encouraging couch fun producer noted dance designed help players overcome anxiety dance helping build vocabulary moves practice safe context game focal point attention remembers going nightclub school disco takes couple hours bottle dance guys fix placed beer bottle dance neck shake beat creative director argued existing dance games merely instructing players press buttons feet actually dance acknowledging dance dance revolution players use gameplay base dance routines likened dance reversal concept dance moves fit gameplay applied outside game team deliberately focused building mechanics dance solely wii remote dedicated accessories dance pads arm leg bands attachment explained accessories restricted motion players instance team felt short cord limited routines removing helped game focus precision letting players feel like dancing lack dedicated peripheral contrasted music games utilized increasingly intricate expensive controllers felt team developed game potentially successful colleagues doubted dance explained people thought work people don dance wasn precise people actually learn dance felt development team cynical dance market casual games wii noted sense excitement based proven respected games example build soundtrack dance features soundtrack consisting songs unlock system downloadable content reception critical reception dance received mixed negative reviews critics metacritic lists game aggregate score based critic reviews indicating generally unfavorable reception gamespot relatively positive praising dance having simplistic gameplay remarking dance routines fun times downright hilarious gamespot felt game motion detection system frustrating panned game graphical quality lack career modes downloadable content conclusion giving game gamespot felt dance appeal best multiplayer party game players attempt silly dances laugh mistakes sing cheesy pop tunes water thin single player game noted soundtrack dance consisted primarily fun pop music contained songs considered cheesy game user interface described colorful appearance screen dancers drew comparisons commercials noted additionally represent moves contradicted instructions implied player screen dancer making look like timing relies pose movements dance enjoyable enduring extremely silly fun conclusion felt dance rough shows promise especially played friends ign felt dance experience devoid depth basic game concepts considered rip chinese knock systems existing console criticizing game basic gameplay mechanics sloppy motion detection lack variation content ironically excluding lady_gaga song game title references ign concluded urging readers buy rent look think dance find prep dance end things mark words sales contrast critical reception dance major commercial success period selling video game united_kingdom march announced dance sold million copies worldwide october company announced million copies game sold worldwide legacy success dance led development sequel dance focused adding new features game improvements motion tracking system new game modes support downloadable content sales dance surpassed original million copies january best selling party title wii ceo north american operations stated achievement solidified dance brand pop culture phenomenon felt pressure dance enormous think enormous wasn like initially end people doubts thought maybe second release motion control accessories wii competitors seventh generation video game consoles playstation playstation spawned competing motion controlled dance games wii release added mode combining traditional dance pad gameplay choreography gestures performed wii remote review ign declared dance pad motion controlled dance games dance introduce versions game xbox wii ultimately second best selling video game overall finishing duty modern warfare senior vice president sales marketing complimented success proving viability dance games brand dance way dance franchise october overall dance franchise collectively sold million units making second largest franchise assassin creed
Just Dance (video game)