doom doom stylized science fiction survival horror person shooter video game developed software published doom released microsoft windows august game later adapted ported visions ported game xbox console backwards compatible xbox releasing april british developers assisted design multiplayer elements game game prequel software doom franchise doom set mars military industrial set scientific research facility research fields biological research advanced weapons design experiments inadvertently open gateway hell resulting catastrophic invasion demons player anonymous space marine fight base find way stop demons attacking earth doom features award winning game engine tech licensed developers later released november game critical commercial success software million copies game sold successful game developer date critics praised game graphics presentation reviewers divided close gameplay original doom focusing primarily simply fighting large numbers enemy characters game followed resurrection evil expansion pack developed april doom film loosely based series released october series doom written debuted february expanded improved released fourth quarter gameplay single player doom story driven action game played person perspective previous doom games main objective successfully pass levels defeating variety enemy characters intent killing player character doom story centered approach means player encounters friendly non player characters provide key plot information objectives inventory items game incorporates weapons player use survive including conventional firearms explosives gun shotgun grenades experimental weaponry traditional weapons doom franchise enemies come multiple forms different abilities tactics fall broad categories zombies demons zombies humans possessed demonic forces attack player character hands melee weapons variety firearms demons creatures hell attack claws spines based corpses demons reduced ashes death leaving trace body game levels fairly linear nature incorporate horror elements prominent darkness design choice intended foster feelings fear player create threatening game environment player likely attacking enemies aspect enhanced fact player choose holding weapon holding editions released tape standard feature forcing player choose able having weapon entering room consequently leads deliberate pace player addition levels regularly corpses body parts blood conjunction game lighting player frequent radio player communications device add atmosphere broadcasting certain sounds messages non player characters meant player early game directly event base chaos player hears sounds fighting screaming dying radio ambient sound extended base things pipes footsteps occasional loud noises machinery sources ambient sounds heard resemble deep breathing unexplained voices demonic game antagonists early game player provided personal data assistant contain security clearance levels allowing player access certain areas locked limits additionally read play videos player character game player picks found game contents automatically downloaded player device contain audio logs characters provide useful information storage door key codes significant plot details multiplayer doom released player multiplayer element featuring game modes game community created modification boost sixteen players resurrection evil expansion later officially increase player limit game modes standard game mode involves player moving level collecting weaponry killing players player highest kills time runs winning team variation involves principle game mode man standing player limited players losing life killed eventually player eliminated game leaving survivor winner final game mode tournament players fight players watch spectators victor battle remains arena facing player time winner previous rounds defeated loser moves spectators new winner remains fight player xbox version doom incorporates additional player operative mode main single player game april xbox live service shut online multiplayer original xbox games service longer available synopsis setting doom set year game story dialogue created author according game backstory grown largest corporate entity existence set research facility mars base able conduct research scientific areas including advanced weapons development biological research space exploration mars perform operations outside legal moral boundaries player progresses game learn employees base unsettled large number incidents involving hearing voices unexplained sightings increasing cases paranoia insanity leading fatal accidents facility machinery rumors nature experiments division especially prevalent base employees characters main characters doom player assumes role anonymous space marine corporal arrived mars base player non commissioned officer charge master voiced gives player objectives advice player radio half game antagonist story head scientist enigmatic division revealed working collaboration forces hell cause humanity demonic voice provided frequently player game progresses final principal characters voiced representative board directors sent check research investigate rising number accidents mars base request assistance accompanied campbell space marine acts bodyguard armed campbell voiced campbell shown game steps ahead player reached directly communicated late game game incorporates large host minor characters add details story assist player certain segments player encounters multiple scientists involved research development programs archaeological base fellow marines security guards civilian employees engaged bureaucratic work maintenance workers seen plot story doom conveyed game dialogue cut scenes audio logs video files found game game opens board member bodyguard arriving main access mars base earth transport player anonymous marine campbell investigate multiple incidents heated conference meeting man charge mars laboratories marine heads master orders kelly gives marine instructions find scientist gone missing marine finds scientist nearby decommissioned communications facility trying send warning earth experiments tries explain situation marine test takes place loses point entire mars base swept unnatural transforms base personnel zombies forces hell invade portal forced fend attacks base personnel demons hell marine returns kelly remotely gives marine orders link squad marines transmission card containing distress main communications facility reinforcements marine progresses base learns campbell survived route communications facility prevent messages sent hope containing situation mars marine squad ambushed demons slaughtered plant marine recovers transmission card late prevent bulk equipment communications facility destroyed campbell kelly directs marine backup system marine given choice obey kelly orders send reinforcements accept argument mars isolated exact nature invasion understood earth marine told kelly depending transmission sent way marine contacted clearly shown working cooperation hell order invade earth marine send distress earth hoping use ships bringing reinforcements transport demons earth unsuccessfully attempts kill marine toxic gases base recycling facilities arriving marine learns details experiments expeditions hell retrieve specimens increasing obsession tests archaeological dig surface mars dig ruins ancient civilization discovered mars produced known soul cube according scientist marine finds alive soul cube weapon created ancient civilization defend forces hell scientist reveals invasion began took soul cube portal beginning game hell marine pursues pulled main portal lured trap portal takes marine directly hell proceeds fight way large number demons defeating demonic guardian marine able equipment left research expeditions hell return tells marine main destroyed hell opening mars capable bringing millions demons mars marine encounters injured informs marine kelly working hell possibly time transformed demons telling marine campbell gone kelly gives marine containing information location surface mars assures try way base marine catches campbell central computer processing sector base campbell mortally wounded strength kelly taken campbell weapon kelly begins marine demonic voice marine eventually faces kelly central computer core revealing kelly human tank like base marine able kill kelly takes proceeding deeper surface site archaeological dig site soul cube unearthed primary excavation site marine discovers defended hell warrior soul cube marine defeats combat seals ending cut scene shows reinforcements earth arriving base discover find marine alive discover died unable locate final scene shown hell dragon like demon development production june software game engine designer posted internal company plan announcing remake doom generation technology plan revealed controversy growing software doom software owners strongly opposed doom believing going properties positive reception return latest improvements rendering technology employees agreed remake right idea presented owners ultimatum allow remake doom fire reasonably confrontation artist fired retaliation agreement work doom software began development doom late immediately finishing iii shown public tokyo later demonstrated minute gameplay demo shown won awards year early doom development trent band fan doom games set compose music sound effects doom time money bad management trent sound effects music final product eventually inch nails drummer composed performed game theme song come actual agreement trent original idea sound design game don think trent anticipated long involved process involved game design versus music production wasn good mix time going value going provide game afford pay trent popular guy rock star time valued rock star dollars doom intended storyline focused previous titles demonstrated developers conscious effort professional voice acting late employees leaked development version doom internet year later new trailer shown soon software website updated showcase doom upcoming project announced doom ready holiday season according development took longer expected music inch nails band member composed main theme game technology according lead graphics engine developer software technology doom supported primary features unified lighting complex animations scripting showed real time fully dynamic lighting surfaces add extra game key advance tech graphics engine developed doom unified lighting computing rendering map creation saving information map data light sources real time allows lights cast shadows non static objects monsters machinery impossible static non directional approach engine inability render soft shadows global illumination increase game world software designed hundreds high resolution animated screens game computers simple use key operate computers acts mouse screens allowing player use computer game world allows game computer terminal perform function operating security door codes machinery lights weapons according doom manual designer wrote lines script code generated image files create graphical computer screens displays doom important features game engine normal mapping highlighting textures realistic handling object physics dynamic ambient soundtrack multi channel sound doom xbox supports video display resolution surround sound release doom achieved gold status july mac release confirmed day doom released united_states august rest world august high demand game available select outlets midnight date release additionally version released october mac version released march february patch included universal adding support mac architecture finally modified xbox conversion released april featuring limited steel book edition included doom week game release known agreement include audio technology doom reached software heavily influenced software patent owned company patent dealt technique rendering shadows called reverse developed independently programmers software placed legal liability technique finished game issue software agreed license sound technologies exchange lawsuits address announced source code doom engine released source code open sourced november contains minor shadow rendering code avoid potential patent infringement patent held art assets models music sound effects etc remain subject versions expansion april months release doom software released expansion pack doom windows expansion entitled resurrection evil developed company partnered software projects including return xbox conversion doom published version released xbox version followed october expansion featured new level single player campaign set years original storyline new weapons geared manipulating physics game new enemy characters introduced multiplayer gameplay enhanced officially increasing player limit adding new game modes capture flag resurrection evil reception positive doom received generally favorable reviews industry critics release doom called doom published released october australia october north_america october europe november japan playstation xbox edition features enhanced graphics better sound horror effects save system support displays game includes previous expansion resurrection evil new single player expansion pack called lost mission additionally includes copies original doom ultimate doom edition add fourth episode flesh consumed expansion rest living previously available xbox features ability use holding weapon form called armor mounted version doom requires steam client valid steam account installation play achievements versions doom released censored ways doom noticeable removal campaign single player campaign reception doom critical commercial success software beginning million copies doom sold making successful project software date game engine doom tech licensed use developers raven software splash damage enemy territory wars raven software splash damage brink tech widely licensed compared engine doom received favorable reception critics version game holding percent score percent score review compilation sites metacritic gamerankings respectively praise given quality doom graphics presentation gamespot described game environments convincingly densely atmospheric surprisingly expansive gamer described graphics non player character modeling animation simply flawless stating doom signalled return doom franchise forefront computer video game industry years release original doom ign noted game presentation comprised remarkably high proportion game stating atmosphere doom plain shooter 90s addition reviewers praised software making game look surprisingly good lower graphics levels number reviewers praised attention paid game premise setting gamespot described getting impression doom takes place fully realized world ign noted base worn lived feel adds realism eurogamer particular pointed game opening sequence feels like fitting tribute excellent ideas genre defining reviewers noted doom stuck similar run gun gameplay style successful predecessors game alternately praised criticized element reviews critical perceived gameplay addition game artificial intelligence regarded particularly challenging gamespot noting enemies follow sorts predictable patterns players remember previous doom games gamespy stated way enemies spawn attack player reviewer noted players realize picking lone armor vest cause variety zombies emerge hidden compartments dark addition reviewers noted game methods conveying story compounded lack identity player character finally game multiplayer seen lacking innovation low player limits small number game modes particularly contrast software influential xbox version doom received similar level critical support holding score percent metacritic percent score gamerankings game praised issues version game praised maintaining smooth user friendly controls including player operative multiplayer mode ign described worth price admission criticism directed slow downs play game engine despite scaled xbox demanding xbox hardware legacy early new series doom novels published author worked story scripts doom resurrection evil previous doom novels expanded storyline original doom games series books aim story doom installment worlds fire published february second book series released march november source code doom engine released game artwork content remains later source code drop included changes allowing release potentially ported previously platforms port eventually released film adaptation doom film loosely based franchise released october united_states united_kingdom december directed starred rock film fare received poor critical response ticket sales opening weekend totalling million promptly dropping million second weekend reboot software eventually went remake time following series original roots minimal storytelling fast paced action simply titled doom powered new tech game released microsoft windows xbox playstation cross platform support multiplayer mode development announced slated run tech engine initially titled doom release marks second reboot doom series following release doom
Doom 3