humans real time strategy game developed published dos version released november version late sales fairly high reviewers impressed game won awards finalist release version version didn word user manual copy protection prior versions sequel tides darkness main rival series competition fostered boom mid late 1990s title offer multiplayer games game persuaded wider audience multiplayer facilities essential future titles game introduced innovations mission design gameplay elements adopted developers main games management relatively small forces development characterization storyline games played universe gameplay real time strategy game player takes role human inhabitants invading single player campaign mode player works series missions objective varies usually involves building small town harvesting resources building army leading victory multiplayer games objective destroy enemy players forces scenarios complicated presence wild monsters monsters troops game plays medieval setting fantasy elements sides melee units ranged units modes gameplay expands build base build army destroy enemy include modes game play include new mission types conquering rebels player race rescuing rebuilding besieged towns rescuing friendly forces enemy camp destroying main enemy base limited forces missions units making efficient use platoon key strategy element mission player kill chief daughter game allows players compete multiplayer contests local networks enables gamers version play multiplayer skirmishes campaigns supported random map generator game allowed spawn installations economy power requires players collect resources produce buildings units order defeat opponent combat non builders deliver resources town center mines gold dug forests wood limited resources exhausted game players collect efficiently retain forests defensive walls early game combat forces small lower level buildings humans functions different sprites town hall stores resources produces units collect resources construct buildings farm provides food units additional units produced farms built barracks produces non magical combat units including melee ranged mounted siege units basic need assistance buildings upgrade units construct types magical buildings produces type advanced spells type advanced buildings constructed assistance buildings defend magic distant parts territory short periods spells protective healing injured making troops invisible raises skeletons troops units temporarily cost severely damaging spell energy wider range destruction spells ability summon small monsters summon water summon demonic melee unit user interface main screen areas largest right territory player currently operating left building unit selected left shows status upgrades actions performed status details include building unit health including progress constructed upgrades object completed menu control left provides access save game load game menu functions initially main map visible area expands player units explore map mini map shows summary territory green dots player buildings units red dots enemy ones player click main map main map territory functions invoked mouse keys game setup menu options gameplay functions including scrolling game players select single units groups shift units players shift mouse select units main map unit menu select action main map specify target area keys eliminate middle mouse action cycle storyline originated world peaceful race gone blood remained time research magic noticed rift dimensions years opened small portal world explored found region human inhabitants called returned strange plants evidence discovery enlarged portal transport seven warriors human village raiding party brought samples good food fine report humans raiding parties grew larger assaulted principal castle humans training warriors especially mounted heavily armed knights assisted gradually forced retreat portal humans discovered years faction demanded portal closed chief exceptional realized humans numbered prevailed use superior tactics organization magic united clans imposed discipline army sought new combined forces ready overthrow humans development publication games appeared early 1980s 1970s followed early 1990s released dos established pattern modern games surprised titles appeared early fact quietly working completion advantage releases produced humans later craft games famous complex stories presented member series script improvised recording studio game producers contract composer wrote music staff found reminiscent demos summer completed game released november game published north_america europe republished dos version march reception far company greatest success date time company finances secure november entertainment_weekly reported game ranked 19th cds categories reviews appear months later collection reviews shows scores estimated score swedish review described game great fun absorbing colorful praised solid strategy simple interface fantasy theme won gamer editors choice award computer life critics pick innovations award consumer electronics winter finalist premier award gamer strategy game year best strategy award early stage game slow player produce basic buildings peasants order gather resources start building combat units spend effort gathering resources starts buildings forces player spend contest defensive basic units sides identical advanced forces favored especially summoned user interface appearance worked respects selecting units time restrictive gamers found play hard work gamer units attack orders rest buildings lie idle orders construction research reviewers thought game predictable wished facility set difficulty level found raids managed usually found weaknesses gamer position reviewer found adequate found poor considered typical games dos versions game ran slowly large battles good stereo sound helped gamers locate events occurred outside current reviewers like units speech effects especially response repeated found game revolution review mac version complained graphics ported dos version exploit superior resolution game revolution mac gamer agreed visual shortcomings reduce mac gamers enjoyment gameplay complained released year later dos version legacy predecessors innovations game developed 1970s home computers appeared early 1980s released established conventions subsequent games followed including collect resources build base army destroy opponents pattern years later known game introduced new types missions including conquering rebels player race limited forces missions units included skirmishes single player games larger campaign support multiplayer skirmishes random map generator feature previously seen turn based strategy game civilization series adopted use non standard mission types skirmishes microsoft included features random map generator wars released dos commodore multiplayer games means allow gamers compete local networks persuaded wider audience multiplayer competition challenging contests artificial intelligence multiplayer facilities essential future titles realms released dos medieval theme melee ranged units allowed gamers resolve combat automatically type style humans typical presented medieval setting units included melee ranged units sequels success motivated publish sequel tides darkness december expansion pack autumn released competition sequels genre popular defined genre new game enhancements included naval air units supported new buildings new resource oil excellent artwork rendered graphics improved sound including additional responses units better new mechanisms moving continuously route surveillance defense generation humans lineage called iii reign chaos released july gained instant enduring acclaim critics players april released concepts mechanisms setting totally different races expansion brood war received critics successful world released north_america november europe february attempt massively multiplayer online role playing game universe games including characters appeared wow praised highly critics popular profitable video game created video games franchises include board games card games books comics style games moderate critical commercial success laid ground style personality distinctive element increasingly humorous responses unit repeatedly trademark company introduced characters appeared enormously successful massively multiplayer online role playing game world company presented detailed artwork futuristic theme placed emphasis characterization games units managed carefully treated produced fewer expansion packs integrated story predecessors
Warcraft: Orcs & Humans