grabbed grabbed action adventure video game developed rare published xbox released north_america october europe november japan april released worldwide xbox downloadable xbox live originals title february removed store june later released compilation rare replay xbox game follows young boy sets rescue girlfriend mansion haunted supernatural creatures having originally development gamecube grabbed rare game published microsoft rare bought nintendo game met mixed reviews release criticism directed art style gameplay game graphics praised grabbed nominated plot young boy named cooper girlfriend amber seen searching wrong turn caught storm head nearby mansion seek shelter outside cooper checks map unaware watching baron game main antagonist looks window orders retrieve amber kidnapped taken cooper pursuit inside mansion cooper realises amber seen grand hallway mansion butler tells archives amber held way huge group boxing skeletons challenge cooper boxing match cooper emerging victorious reaching archives cooper finds amber held hostage mad scientist named shoots amber laser rifle transforms horrible creature cooper runs help goes kitchen cook delighted help cooper retrieve ingredients giant egg ingredients creates reverse effects amber transforms amber monster having added wrong amber attacks cooper anger cooper defeats amber arrives correct finally transforming amber afterward cooper amber attempt escape mansion stopped ribs assistant tells help free children imprisoned mansion cooper seeks help tells baron key free room cooper collect pieces rhyme opens door baron room battle cooper emerges victorious cooper allies ribs free imprisoned children finally reaching exit mansion outside knock cooper ribs arrives defeats cooper regains consciousness amber leave mansion household staff prefer stay cooper amber walk small town baron seen flying plane gameplay grabbed action adventure game elements breaking style previous rare gameplay simple design premise moving areas game mansion completing required beat challenges room challenges include eliminating room beating specified kind avoiding eliminating rest defeating boss player character cooper continue combat melee attacks control sticks game camera rotated player fails challenge takes longer set time limit complete grim chases player character rip cooper soul character leave room time standard enemies game include zombies skeletons zombie pirates bosses defeated order advance objects game character interact including chairs knives axes weapons game features bonus challenges cooper collects rare books rare books total adventure hall unlocked main objective bonus challenges rooms perform different task defeating number enemies certain time surviving duel grim completing player awarded bronze silver gold platinum medal based performance platinum medal earned piece game concept art unlocked player collects rare books earns platinum medals player given option reset game amber unlocked new playable character development release development grabbed began release bad fur day idea game began comes slang term grabbed according designer game mention grabbed thought suitable upcoming rare game details game publicised rumoured grabbed subtitle game microsoft purchased rare million development game gamecube delayed rare converted xbox console development game took years originally conceived larger non linear open platform game gamecube simpler design simpler concept adopted microsoft increasing time constraints microsoft purchase rare studio affirmed simple design game players able easily adapt devote commitment retrospective interview stated change difficult required lot changes grabbed original game started life nintendo product according grabbed inspired rare similar themed shaded art style design characters grabbed inspired cartoons character personalities based historical figures people childhood antagonist baron mix red baron british aristocracy supportive characters loosely based staff school considered conversion game xbox hardest challenges development rare year finish game converted game revealed playable demo complete version game albeit levels missing grabbed released north_america october europe november japan april rare game released microsoft later released xbox originals game xbox february later removed store june microsoft press conference compilation title rare replay unveiled selection thirty games rare lifetime game library including grabbed game remastered run xbox increasing resolution relative original xbox release reception game met mixed reviews critics release holds average score gamerankings based aggregate reviews average score metacritic based aggregate reviews graphics animation praised critics stated shaded graphics perfect theme game smooth animation resulted enemies appearing endearing eurogamer impressed graphics stating game blew away kept high standard creativity praise animation character designs reviewers game revolution gave praise game visuals comparing visuals noted character designs tied past suited nintendo xbox game criticised simplistic gameplay lack innovation noted game biggest problem gameplay stating repetitive compared gameplay bit era game revolution stated gameplay appeared interesting grew longer game played despite short length noted gameplay groundbreaking similarly stated game relied heavily practically bit gameplay camera controls criticised aspect game control sticks allocated attack functions labelled forced idea terrible drag troublesome half game game revolution review criticised camera controls stating use rotate camera felt camera fine provide grabbed nominated awards given play electronic arts respectively
Grabbed by the Ghoulies