beneath steel sky science fiction point click adventure game developed published dos home computers game available platforms set future player assumes role stranded known gap child adopted group local gradually adjusting life wilderness years armed security officers arrive killing locals taking robert escapes soon corruption lies heart society originally titled underworld game collaboration game director comic book artist cost cecil fan work approached idea video game game tone features humour filled dialogue came result cecil writer goal find middle ground sierra comedy adventure games built engine revolution previous debut release lure received extremely positive reviews time release viewed cult classic revolution greatest game shadow remastered edition released ios beneath steel sky remastered received positive reception gaming press sequel curse campaign development confirmed gameplay adventure game played person perspective player uses point click interface interact environment guide protagonist game world solve puzzles progress game player collects items combined environment given non player characters protagonist dialogue trees learn game puzzles plot clues information obtained items inventory objects environment unlike adventure games time protagonist death possible player starts save point remastered ios version point click interface replaced touch user interface hint system added highlighted synopsis background set unknown point future earth significantly damaged pollution nuclear fallout australia states territories consumed respective capital cities described city states second largest remaining city states acquisition socio political national intelligence agency great deal power euro american war participants agreed set ideals described neo democratic principles remove labour representation social benefits ironically principles called unions contrasting real world definition trade union pushes oppose unions ideals called corporations australia larger political context game involves conflict trying achieve market dominance use sabotage game characters remark winning economic war flooding market cheap garbage clarified mere propaganda plot immediate backstory introduced comic book tells story young boy called robert sole survivor helicopter crash gap applied time game young fend robert adopted group locals teach skills needs survive harsh new environment partly fostered discovery foster found near crash site years foster learns engineering technology builds talking robot called personality stored small circuit board easily inserted removed types robot allows change bodies situation requires provided circuit board damaged commentaries current shell running gag game game starts foster kidnapped tribe annihilated security soldiers sent powerful computer refuse foster explanation happening shortly arriving city helicopter crashes city upper level foster survives flees making way recycling plant carrying circuit board foster places circuit board robotic vacuum cleaner happy attempts escape plant security officer survived accident officer addresses foster kill foster nearby security camera shoots laser tells camera reveals controlled foster stopped answer camera shoots killing foster takes officer access card sunglasses continues escape makes way city foster eventually arrives abandoned subway tunnels discovers grown point half machine half organic entity order function needs human host share brain current host foster biological father old severely worn revealed sent foster death current host inevitable needed replacement blood relative foster ultimately defeats calling able control system foster set turning development working ceo got idea working artist creator comic book cecil fan comic book approached shortly old broke maintained friendship cecil later contacted ask work revolution second game seeing son play video games interested realized skills drawing writing useful gaming environment joining team release lure sent rudimentary outline happen game wrote longer story new characters scenarios revolution added originally game named underworld title proposed renamed release underworld abyss production values higher lure resulting game times larger end team working game grown game created sections allowed team ensure perfected moving year development cost large money company time creative technical design designers goal create visual bridge comic video game graphics drew backgrounds pencil starting sent revolution technically feasible agreed final sketch pencil sketches colored mainly backgrounds bit images million colors transformed bit images colors version backgrounds designed sprites appear clear screen wouldn mix backgrounds created sprites joined team february created number animations painting backgrounds based sketches designed characters found challenging character personality expression face seven wide high limited palette liked design character similar manner flashback revolution wanted detailed result compromise character sprites smoothly animated positions according backgrounds characters designed game wrote dialogue game tone revolution early games born tension cecil wanted dialogue cecil wanted goal find middle ground sierra earnest stories comedy games voice acting included rom version revolution actors days spent recording thousands lines dialogue pleased results revolution decided lengthy recording realized voice actors stage actors result speech doesn match screen text english terms responsible score game writing specific tune main locations beneath steel sky second game use revolution engine lure according cecil original version engine applicable ability issue commands conflicted gameplay intended create lure story moved forward key event multiple threads way presented exciting gameplay opportunities ambitious ideas terms consequence engine features scaled revolution founders programmers update engine new deal example change updated engine explained lure system controlled instance specific routines door door screen door routine called handle consequence door looked acted door somewhat different caused problem changed new system object oriented distinction proper object like door key release presented london business design centre april consumer electronics chicago june according french magazine game supposed released end october playable demos game added issue gamer demos added cover magazines published march rom came opposed lure came restrictions animations left owners hard drive conversion images resulted loss detail limited palette resolution according revolution house artist took couple days touch screens comic book created translated introduction sequence game came game package translated english french portuguese game developed portugal released portuguese translation release remastered edition august game released assembly language source code source code availability possible project support game allows game played windows windows compatible operating systems platforms november released enhanced soundtrack game game available free download digital distribution services including july revolution announced remastered edition released ios later year remastered edition features new animated movies context sensitive help system improved audio quality game released app store october animated movies ios remastered version use original use sliding paper like style critical reception commercial performance critically acclaimed gamer awarded best dialogue award won best adventure award golden awards commercial success reaching number place british charts proclaimed beneath steel sky greatest adventures said game utterly brilliant massive intense atmospheric adventure right final startling conclusion gamer called slick funny absorbing playable adventures time appeal wide variety gamers said example adventure game like funny convincing adventure gamers claire wood called enjoyable engaging adventure classic thoroughly enjoyable playing experience computer game generation thought main game story ending actually surprise wood praised intelligent thought provoking storyline compelling punctuated unexpected plot twists discoveries praised game stunning graphics said comic book like artwork projected great atmosphere felt game looked superb wood said graphics aged reasonably critics praised game adult humour showcased numerous liners double praised charm characters personalities built conversations wood praised revolution trademark light hearted humour wood highlighted witty remarks called writing funniest dialog characters interesting reviewers praised game puzzles logical challenging found puzzles tricky engaging stated difficulty puzzles final game high disliked race clock puzzles hand felt real time puzzles add pace wood puzzles odd space sequences wrote controls simple revolution finally lay claim having created ultimate intuitive control methods labeled simplicity praised simple interface wood said interface factors game highly experience remastered version remastered ios version received holds aggregate score gamerankings based seven reviews metacritic based reviews nominated best port enhanced release awards game sold units month release cecil anticipated sales copies year sale roughly lifetime remastered release available spanish french swedish portuguese german italian english subtitles slide play keith andrew said beneath steel sky feels bigger rivals raising bar highlighting far failed achieve perfectly suited new home classic game serves point click play nearly app store andrew noted point click interface seamlessly controls hint system feature steel sky hardened fan base perfectly pitched iphone generation ign stated game reminder good old point updated elements add experience especially cutscenes looking intriguing story solid gameplay nostalgic charm applauded intuitive responsive touch controls said visuals attractive update original release gave game editor choice award pocket gamer said game remains entertaining years ago adventure gaming resurgence iphone felt touch controls functional fantastic measures taken address problems original point click interface respectable degree enhanced presentation raises alarm concluded brush dust title standout game gave silver award legacy shadow generally looked revolution holds status cult classic featured numerous time lists ranked 42nd power time ranked game 17th list adventure games time 19th time adventures adventure classic gaming game 9th place list retro graphic adventure games time consoles placed list adventure games time included edge editor video games play die book published gamer ranked ninth list free games play year gamer listed greatest point click games placed 40th list best free games play today pocket gamer included list adventure games revived remastered placed numerous lists including edge iphone games 26th pocket gamer point click adventure games iphone classic games found new life iphone referenced revolution games including smoking mirror shadow director cut curse form easter egg sequel cecil commented beneath steel sky project revolution considering started forward unable comment interview eurogamer cecil spoke admiration work resulting interest sequel stated game love work february interview ign wii versions director interest sequel september revolution announced curse reached million despite curse failing meet million stretch goal revolution announced success campaign inspired beneath steel sky revolution later clarified necessarily studio project following think game finishing game february reported entered production despite previous reports contrary reason cited franchise took sole focus company
Beneath a Steel Sky