star trek voyager elite force star trek voyager elite force person shooter video game developed published game initially released september windows mac personal computers responsible game mac platform later ported playstation console published december game set star trek universe specifically relating fourth star trek television series star trek voyager dates game place plot late voyager sixth season player assumes role ensign member new elite security section created deal particularly dangerous hostile away missions game plot focuses uss voyager trapped starship graveyard heavily damaged attack variety hostile factions tasked protecting voyager repairs investigating cause star trek games announced secured license star trek video games game license tech game engine software number video games early 2000s critical success praised truly successful star trek video game able appeal people star trek fans released expansion pack game adapted story short graphic novel july sequel developed star trek elite force published gameplay example person shooter genre based gameplay conventions shared multiple games game focused story driven combat environment activity viewed eyes game protagonist player controls movement player character walking jumping interacting environment exception cut scenes player loses control character person view scripted events player character possesses numerical values health armor displayed game heads display player character takes damage non player characters certain aspects environment values decrease health value reaches zero player character die armor impact player character health hostile action depleted player susceptible damage armor health restored wall mounted receiving assistance certain friendly non player characters doctor elite force includes arsenal star trek themed weapons weapons vary power ammunition consumption effectiveness given situations usually player equipped hand low damage weapon automatically ammunition compression rifle powerful weapon optional sniper mode long distance kills weapons acquired game progresses include grenade launchers weaponry pulse energy weapons player ammunition wall mounted weapon energy picking certain items game environment single player game single player campaign consists linear levels divided distinct missions missions different objectives particular item computer systems escorting friendly character hostile territory destroying vital ship station components enemies come multiple forms game star trek species group enemies uses different means attacking enemies armed weapons similar player use cover squad tactics attempt kill player character differ instead squad tactics eventually adapt personal energy shields player weapons slowly rendering player attacks useless advance enemies attempt player eliminate melee attacks player usually accompanied friendly non player characters follow player provide assistance combat enemies key story friendly characters killed combat scripted events combat missions player uss voyager interact members crew performing non combat tasks progress story multiplayer elite force originally released player multiplayer element participants use weaponry characters single player game compete different game modes referred multiplayer themed experience players compete players local area network internet games play opponents use game artificial intelligence player choose variety star trek characters aesthetic player character multiplayer initial release contained multiplayer game modes shared multiplayer games genre standard game mode involves player moving level collecting weaponry killing players reach particular kills winning player characters killed game short time team follows principle albeit grouping players teams capture flag involves teams players attempting retrieve flag team base returning score expansion pack added additional game types match team plays attempt team player join team gradually reducing players team action hero mode gives player weapons health overall power player opposing player kills player advantages game type known elimination game players player characters killed sit remainder round player left alive mode gives player slow firing semi automatic rifle kill opposing player shot requiring shots carefully aimed ensure hit final game mode called adds class based mode team capture flag modes giving players option choose combat roles sniper different weapons speeds abilities synopsis setting based fourth star trek television series star trek voyager series follows adventures starfleet vessel stranded enigmatic alien power way galaxy light years federation space series shows voyager effort year journey home given game places parts sixth season star trek voyager year significant parts game set voyager game takes place away missions ships space stations player races series new species created solely game characters incorporates large cast characters original characters created game characters television series core voyager characters sixth season appear captain lieutenant commander voiced appropriate cast member television series exception character seven voiced initial release actress replaced voice later patch expansion pack player takes role ensign depending player choice gender alex short alexander alexandria second command elite security force special unit created reports team commanding officer fourteen characters hazard team player consistently limited number characters team scout good friend heavy weapons specialist addition core members minor characters television series team combat seen episode squad technician character appears voyager episodes character development growing relationship murphy takes place missions player chance explore areas ship interact crew plot game opens conducting training exercise set ship team fails exercise captured accidentally destroys ship trying rescue following termination exercise voyager attacked unidentified ship voyager manages destroy ship takes heavy damage battle hostile ship explodes crippled voyager unknown location surrounded derelict ships voyager crew attempts repairs ship boarded steal voyager cargo supplies driven effort establish voyager sent derelict ship power functioning download derelict database mission goes aliens begin transporting attacking team aliens identifying eventually manage communicate team ordeal misunderstanding allowing access database voyager learns energy field projected gigantic space station forge draining power preventing repairs completed counteract effects field chief engineer suggests use rare substance called sent stealth mission base steal supplies mission disaster despite acquiring briefly captured team member critically injured team attempts extract transport extraction point killing team member capturing taking foster absence team leader seven team transports cube retrieve cube given chance rescue foster matters complicated corner team freedom assistance number species board race highly resistant successful attempt team anticipating double cross detonate explosive sensitive cube team escapes chaos voyager ship sent forge tear voyager apart resources leads hazard team nearby derelict dreadnought use weaponry destroy incoming ship successful voyager voyager consequently crab like aliens intent carrying crew cargo crew manages eliminate aliens prompts captain counterattack order destroy field projected station uses forge ship infiltrate forge disable defensive systems allowing voyager crew attack killed waiting voyager reinforcements forge power core destroyed dropping field learns species forge station true purpose harvest genetic features trapped forge create army designed conquering galaxy orders ensure recreate forge kills commander power restored voyager attacks forge destroys station moments voyager active ships area freed promoted lieutenant development publisher acquired rights produce star trek video games september leaving video game industry licensing agreement allowed publisher hold rights star trek video games years star trek games announced shortly afterward developed company past projects included person shooters soldier fortune elite force developed technology created software games license tech game engine debuted iii arena late early raven revealed discussed premise game setting release date second quarter presented demonstration convention alongside away team bridge commander months following convention biographies game key characters released promotional material august announced completed development stating game released later september consequently published september raven continued support game post release addition patches bonus content game multiplayer mode june interview founder stated objectives game player feel like voyager episode end extensively uses scripted sequences interact non player characters convey plot information build game setting person shooter title half life cited direct inspiration contrast player given ability influence outcome scripted sequences involve injury death characters immediate delayed repercussions depending player actions game cut scenes produced addition computer generated addition large portions uss voyager recreated series enhance player star trek setting versions sequels graphic novel prior release published graphic novel based story graphic novel released july star trek voyager graphic novel series produced written british comic book authors book artwork produced book follows broadly similar storyline game predominantly focusing uss voyager trapped forge controlled ancient race purpose creating army conquer galaxy graphic novel focuses limited number expand plot points created game instead fill roles ps2 port development playstation version announced late original version published developed playstation version published developed house studio elite force second playstation project undertaken playstation version game includes content computer version game albeit game graphics simplified slightly console lack online support playstation port allows players compete multiplayer game pipe dream paid particular attention adjusting controls game suit playstation introducing auto aim feature assist player game released march game released december expansion pack expansion pack computer version announced february expansion pack add new campaign content conventional sense adding virtual voyager mode game allowing player explore decks ship levels player interact variety characters collect secret items operate ship functions reading characters personal logs ship computer files new combat campaigns added integrated programs revolves black white captain hobby second based mission base addition new multiplayer modes introduced development completed expansion pack released ratings percent percent aggregator sites metacritic respectively expansion enjoy critical acclaim original material pack considered maintain predecessor production values thought lack focus breadth original game original latest version expansion pack replaced seven character voice elite force end march rumors reported sequel development confirmed rumors beginning april officially announcing star trek elite force april game star trek title developed supervision following dispute star trek licensing holder produced like elite force developed tech game engine games core hazard team characters return elite force time set uss enterprise following events tenth film star trek nemesis elite released june favorable reviews critics ratings percent percent review aggregator sites metacritic successful predecessor reception critical success scoring percent review aggregator sites metacritic sales figures released game sales reported significantly contributed revenues second quarter praise bestowed game story level design gameplay graphics criticisms focused perceived short length game single player campaign addition recipient editor choice individual publications number reviews praised gameplay level design battles described gamespot particularly intense enhanced friendly non player characters surprisingly responsive combat giving player sense fighting gamespy voiced view radically games genre stated extremely game pacing gamespy noted use periods character interaction combat helped prevent game continuous onslaught allowed story flow smoothly point echoed gamespot gamespot gamespy critical game artificial intelligence circumstances leading friendly characters way player ign impressed variety gameplay finding solutions problems coordination characters engaging stealth missions pursuing wide selection objectives individual missions reviewers complimentary design weapons game commenting powerful fun use fitting star trek theme game graphics thought good tech engine effectively describing graphics superb game revolution commented detailed weapons terrific lighting effects smooth character animation looks great eurogamer commented characters engine felt character models original voyager cast little reviewers equally impressed ign described graphics fantastic gamespy commented environment obvious artists limited elite force attention player universe praised stronger points game gamepro suggested people fans franchise marvel detail ships characters praising game faithful recreation key sets uss voyager series reviewers positive game story gamespy suggesting plot draws ign praised story stark contrast poorly produced storylines series reviewers felt game single player campaign short felt game closing levels disappointing shared technology similar gameplay conventions critics compared multiplayer iii arena varied opinions stated little fundamentally changed multiplayer labeled modification iii game revolution commented multiplayer felt refined iii innovative attempt mimic eurogamer agreed criticisms directed gameplay slow reviewers disagreed ign described multiplayer solid experience gamepro expressed helped compensate short length single player campaign consensus reviewers truly successful star trek game standing past titles deemed mediocre quality design game revolution stated managed fight curse plagued star trek action games ign enthusiastically proclaimed finally got proud gamepro commented don fledged appreciate gaming goodness offer gamespot elite force success influence expansion noting influence games evident level design gamespy closed review putting year best person shooters certainly best star trek game period franchise infamous string bad titles likewise gamer commended game best star trek game rate right original version gained critical acclaim playstation port received negative reception port game garnered mediocre reviews holding scores percent percent metacritic respectively level design story atmosphere praised critics negative seen poorly performed port complaints focused difficult controls graphical problems frame rate issues addition artificial intelligence deemed significantly worse earlier incarnation game reviews suggested simply effort port resulting level quality expected playstation games time
Star Trek: Voyager – Elite Force