journalist born june american video game journalist developer games journalism known association new games journalism writing style video game reviews website guardian cited dreaming room defense metal gear solid core example new games journalism style video game journalism emphasizes author personal experiences relation game world rogers written generation play game developer game development founder designed games including person studio simple aesthetics controls following rogers video game aesthetic minimalist interests compared studio design philosophy menu selections early personal life graduated degree east asian languages cultures self guitar player rock band large prime numbers written mother vegetarian video games journalism rogers video games journalist known described infamous new games journalism style video game journalism authors emphasize personal experiences relation game world guardian cited rogers examples new games journalism piece dreaming room defense metal gear solid gaming journalist called article highly discussed fairly brilliant simon remarked online communities fascinated rogers new games journalism found odds citing awful mock review sonic riders year author cited rogers word article game year edition calling rogers video games person title rock paper shotgun recommended killed new rogers essay standout work rogers started video games reviews website early forums time launch called site great writing signature self conscious style gamesradar called character profile series discussed role sticky friction rogers edge described rogers author publish edit brain rogers selected publish round digital books games criticism published rogers written generation play revolution magazine june reported dormant action button entertainment rogers founder person studio consists rogers built studio games games consistently simple aesthetics controls following rogers video game aesthetic interests rogers known producing style trailers rogers interest minimalist simple games design philosophy compared advises failing restaurants improve great dishes rogers felt simple games work rogers said games share preferred gaming styles finding common link video games including favorite world minimalist aesthetics overt story tell game mechanics rogers wanted future games live expectations gut fine tune design decisions games reflect aspects rogers personality scream sound effect distorted guitar based sounds eccentric japanese musicians records owned called descendant video game black label cube retro style arcade shooter video game player fights incoming aliens world human atop player uses simple touch controls charge shoot enemies away dies hit enemy game bit graphics style bit soundtrack rogers founded working began idea rogers playing pushing bats shooting projectiles decided game rogers artists twitter submissions request fan art japanese box art artist replied hour entry rogers called incredible mid rogers decided work iphone game weeks break larger project rogers said team convinced design document game rogers contacted internet acquaintance previously mocked design idea rogers column programmer came rough draft week converted soundtrack created rogers rock band bit soundtrack months hiatus working social games company rogers development team finished released february ios platforms edge related unexpectedly poignant red screen sound effect flashes player death rogers personal interest noise rock called personal signature pronounced tennis brick breaking action game players use screen left bounce ball objects right screen avoid getting ball goal released little advanced notice november ios universal app playable compared called rendition breakout pocket gamer likened compared power alter ball direction apart panel stylized puzzle video game players match tiles players align similarly colored blocks trace path create aligned star blocks act power ups extend rogers produced style trailer game called signature moves called glorious released july north_america playstation mobile playstation compatible devices time rogers presented told story went indie players use solely analog stick button control shoot projectiles knock circular ball opposing team triangle shoots charges longer button held charged slam shot sail screen rogers game designer describes game abstract minimalist electronic sport development began dare developer rogers friend button rogers compared game design process convinces failing restaurants provide fewer menu options dishes rogers noted role noted basketball like strategy difficulty crafting minimalist game high importance nuanced detail sessions broadcast gameplay booth indie publisher game expected release cross platform multiplayer support simultaneous players
Tim Rogers (journalist)