survival horror video game published playstation developed production group game released september second installment silent hill series extended version game published xbox december year containing short bonus scenario minor additions later ported microsoft windows operating system remastered high definition version game released playstation xbox set series eponymous fictional american town direct sequel silent hill game instead centers enters town receiving letter written deceased wife saying waiting special place joined maria strongly resembles searches discovers truth death additional material releases ports included born wish sub scenario focuses maria james meet uses person view gameplay places greater emphasis finding items solving combat psychological aspects gradual disappearance mary letter added game counterparts preceding game monsters designed reflection james references real world history films literary works found game received critical acclaim critics month release north_america japan europe million copies sold greatest sales north_america english language critics praised atmosphere graphics story monster designs criticized controls difficult use improved predecessor release game appeared critics lists story use metaphors psychological horror taboo topics soundtrack sound design considered critics greatest horror game time success sequel titled silent hill released gameplay objective silent hill guide player character monster filled town searches deceased wife game features person view camera angles default control james moving direction facing player analog stick upwards use heads display check james health location items player enter pause game menu review status game james collects maps read sufficient light updates relevant maps reflect locked doors clues writes content documents future reference gameplay consists navigating town finding keys items bypass doors focus killing enemies occasionally puzzles presented left player interpret difficulty levels enemies puzzles determined independently player starting game james keeps radio presence creatures static allowing detect thick fog head direction nearby item monster combat finds melee weapons firearms course game melee weapons unlocked health ammunition found game plot setting direct sequel events characters silent hill game takes place series namesake town located northeastern united_states set area town explores backstory town draws visitors ultimately forms alternative versions town differ depending character concept town small rural town america setting realistic buildings rooms lack letter silent heaven guy protagonist main scenario silent hill comes town receiving letter wife mary died illness years exploring town encounters maria strongly resembles mary different personality clothing teenage runaway search mother teenage runaway brought town year old met befriended mary arriving james decides search local park meets maria claims met seen mary scared allows follow looking inside hospital james maria ambushed monster maria killed james escapes resumes task finding mary chooses search local hotel mary spent vacation way james finds maria alive unharmed locked room claims ignorance previous encounter discusses elements james mary past mary know james sets find way release maria room eventually returns find dead later rescues angela monster confesses father sexually abuse newspaper james find implies killed self defense coming confronts eddie admits bully killing dog fleeing attacked eddie james kills self defense point revealed eddie version monsters experienced james experienced eddie people laughing violence hotel james depicts killing dying wife point game letter mary envelope room final meeting angela sees giving life unable cope trauma guilt longer walks fire seen point revealed angela version town fire james later encounters alive maria killed james realizes created needed punish monsters james envelope mary disappears commit suicide james heads hotel rooftop depending choices player game encounters mary maria disguised features endings presented equally possible kept ambiguous leave james meeting mary reads letter leaves town water sees james commit suicide driving car cliff maria ending sees mary woman rooftop james killing defeat james dismisses leaves town alive maria briefly suggesting sick mary cycle repeat endings available replay games including rebirth james plans mary objects collected game joke endings dog james discovers dog apparently controlling events game ufo james abducted help game protagonist born wish born wish story scenario special editions releases game player takes control maria shortly james meet waking town gun contemplating suicide resolves find eventually encounters local mansion hears voice owner refuses let maria room talk closed door maria completes tasks warns james describes bad man maria opens door room finds leaves mansion conclusion scenario maria suicide ultimately resolves find james development influences design development silent hill started june directly completion predecessor game created production group story conceived cgi director based russian author novel crime punishment individual members team collaborating actual scenario main writing provided dialog female characters budget estimated million contrast previous installment estimated million decision produce sequel partly financial commercially successful partly creative team faced difficulties working game team given small window settle platform gather information gamecube xbox consoles led begin production game playstation producer stated decision influenced wish business section rapidly ps2 know currently market focus read comments original game kept mind working silent hill estimated total people worked game creative team game remained bring thirty people developed time playstation version silent hill xbox port debuted march tokyo game positive reaction shared atmosphere psychological horror silent hill game developers rough sense game environment focused game plot contrast process game hardware playstation allowed developers create improved fog shadow special effects example monster approaches player character shadow cast wall grows dealing camera angles game team struggled balance stayed true creative vision gameplay psychological elements gradual disappearance mary letter symbolic holes incorporated game team wanted silent hill protagonist reflect evil protagonist game battles art style game team drew variety influences work film directors films similar psychological thriller horror film jacob ladder painters early project studied video game creation environments influences game included survival horror video game dark silent hill game japanese comic working character designs team human faces expressions gain better sense characters facial structures drew characters profiles angles creating wire frame models consisting thousand completed model textures data character animation taken motion capture animated characters designed monsters silent hill flesh concept appearance monsters incorporate element humanity monsters reflect protagonist example monster based town fictional history intended james exceptions theme abstract daddy reflection memories angela seen game incorporates references real life events original scenario developers designed maria james double personalities maria personality mary reference jack victim joseph reference jack suspects taken actor beginning phases production eddie originally designed optimistic personality derived protagonist film net novel language cry developers guns american society allowing james find shopping cart indications layout based town california certain extent story touches mature themes taboo subjects including morality grief abuse physical sexual etc suicide mental illness mental health death trauma rape guilt bullying domestic violence loneliness body image murder substance abuse pain suffering loss loved ones relationship issues self sexuality etc audio composed music home took days write music theme main theme silent hill combining sad melody strong beat consider melody important element music piece wanted evoke emotion player music makes extensive use sound effects ranging screams footsteps broken glass charge game sound effects wanted surprise player different sounds create unsettling environment incorporated occasional silence commenting selecting moments silence way producing sound published original soundtrack japan october tracks theme moon love true promise air piano appeared playstation portable release play video game symphony concert chicago illinois performed music series size orchestra pieces performed theme release silent hill released playstation north_america september japan september europe november original european edition included second disc making dvd video featuring trailers artwork gallery documentary title development extended version game published xbox north_america december japan february europe october region different subtitle game lit poem moment japan restless dreams north_america europe edition contained short bonus scenario born wish minor enhancements revised version ported playstation subtitled director cut europe subtitle north_america released greatest hits banner ported edition windows released december added features version include ability watch trailers released extended version silent hill indirect ps2 sequels room bundle entitled europe japan compilation remastered high definition editions released playstation xbox march contains new voice actors characters games option listen original ones notable multiple bugs technical issues launch barely following release online patches reception silent hill positively received selling million copies month release north_america japan europe units sold north_america rating site shows average rating ps2 version xbox version version rating site metacritic shows average rating ps2 version xbox version version received praise video game journalists time release retrospect spin magazine praised frightening restrained game stated silent hill feels bit rushed live horror game packs punch worthy sequel ign wrote frightening deep clever tries improve genre little end want survival horror game gamespot concluded silent hill somewhat compelling game original replay history video games described high point series retrospective article survival horror genre ign writer praised game plot finest examples narrative construction gaming day retrospective article survival horror fellow ign writer credited game factor short lived period renewed interest horror games online game critic lists game favourite games time praising game thick unsettling atmosphere creating tension fear players review game commented silent hill game replay remind shiny brown quick time event rpg element space marines gaming worth defending fascinating voyage pain despair leaves emotionally drained satisfied graphics atmosphere received praise reviewers highlighted smooth transitions computer generated game cutscenes sense caused fog hand thompson felt image effects dense fog hid details environment fielder wrote exterior environments rarely push playstation graphical capabilities character animation considered realistic reviewers james animation appeared according perry voice acting received mixed responses reviewers divided improved script hampered script reviewers enjoyed monster designs found monsters frightening abundance ammunition easily avoided reviewers found camera improved difficult battling monsters hung ceiling concerns echoed reviewers version soundtrack sound effects considered reviewers effective creating suspense thompson considered bit forced contrived puzzles generally seen overly challenging reviewers thompson found generally easy gamespy wrote received combat criticized lack challenge easily defeated monsters bosses reactions xbox port positive reviewers written playstation xbox versions similar born wish scenario found xbox version eurogamer called born wish like demo fielder described extra felt completed hour add game port contrast received mixed reaction gamespy considered port overall fantastic translation stylish scary survival horror game ign advised playing game keyboard rated game great conversely reviewer gamespot wrote game atmosphere thick hide problems silent hill collection received average score metacritic playstation release xbox release indicating mixed average reviews according play technically collection lacking denying quality games stated exercise playstation fear doesn come conversely expressed disappointment collection writing inconsistent presentation original developer vision lack interesting bonus features compilation price games new voice acting drew range reactions praise general improvement originals mixed results reviewers commented absence games silent hill room silent hill origins issues lip noted today considered greatest horror game time story use metaphors psychological horror taboo topics ranked 1st play list games time ign listed best horror video games created greatest playstation games time additionally ign ranked 54th ps2 games retrospective gamepro 26th best game ps2 gamesradar placed list best stories describing tale easily matched listed 11th influential game decade emphasis psychological horror exploration taboo topics domestic abuse gore video games time list television network ranked game place year game narrative ranked 1st place gamesradar list best stories recently listed number horror game time october issue game informer number list best second games franchises
Silent Hill 2