development duke forever video game spent years development person shooter playstation xbox developed games sequel game long running video game series intended groundbreaking duke forever infamous video games industry considered severely protracted development schedule game development realms director creators original game announced title development april promotional information game released form release repeatedly announcing release dates announced released simply financial reasons resulting loss game development team statements company indicated project gold soon pictures final development interactive owns publishing rights game filed lawsuit realms failure finish development realms legal interest game limited publishing right case settled prejudice details undisclosed september years start development officially reported development expected release date official release date revealed north_america worldwide release following delayed month june internationally north american release june finally released years development june negative reviews background lifelong gamer released text based video games 1980s business million year market distribution method tried video games miller found gamers willing pay free came idea offering opening levels games players purchase game receive rest game miller met high school joined miller company published marketed games developed companies miller quiet head business enthusiastic creative new brand grew small successful corporation titles published software commander keen commander keen met great success leading development dos platform including developed engine powered keen games highly successful gaming establishing person shooter genre began working realms person shooter marine games players assumed role title character pair platforms described duke combo year half work released january game aspects appealed players environmental interaction adult oriented content including blood success announced follow duke forever engine duke forever officially announced april intention releasing game later barely year release game graphics game engine build engine software new engine far superior build decided license price spent licensing rights steep estimates high reasoned save time write game engine scratch miller flush cash sales games decided fund turning marketing publishing rights august september released gamer receive engine code november earlier mock ups engine team spare time realms unveiled video footage engine electronic entertainment expo conference trailer showed duke fighting moving truck aliens critics impressed happy progress engine soon release engine epic games unveiled engine engine realistic better suited producing open spaces struggling render nevada desert soon programmer suggested switch discussions developers unanimously agreed change mean scrapping work far including significant changes june months announcement switch announcement said game significantly delayed switch project month weeks said content seen trailer lost game programmers time change amounted complete reboot project end missed release dates largely unfinished half game weapons remained concepts shot criticisms game lengthy development time price paid developing complex modern games significant factor contributing game protracted development continually looking add new elements game running joke realms stop seeing new video game want include portions duke forever later year decided upgrade new version engine designed multiplayer matches employees recalled plan finished game look like time facing higher expected losses hired look selling company merging later year announced purchasing controlling interest publishing rights passed gathering developers early december anxious fans decided create trailer public look game years video showed couple minutes game footage notably showed player moving appears las_vegas certain level player buys sandwich machine pushes individual button duke finger trailer impressive talk convention ign reported game graphics saying characters come life picturesque facial animations perfectly speech hair swings bob heads eyes follow particle effects system boasts impressive explosion effects fire shattered glass blood direction add real time lighting effects interactive environments variation person shooter begin understand anticipated titles couple years duke forever looked good better games staff realms recalled sense presentation video eaten people said far ahead people time staff expected push finishing game finished product mind following death gathering developers founders continuing financial problems publishers texas based offices shut absorbed parent company conflict people realms working game employee said miller operating mentality games large team big budget development affairs financing project developers ignore pressure publisher standard reply ship ceo reported game year said company writing million earnings lengthy development time shot needs don want saying stupid ass things public sole purposes helping stock time money spending game absolutely stupid believe working later year said told duke forever expected finished end beginning video game website gamespot reported switched doom engine gaming news sites asking confirm deny rumor receiving answer published rumor fact explicitly denied rumor soon soon realms replaced game physics system designed relatively unknown swedish firm closed doors demonstrations technology suggested physics step critically acclaimed half life rumors suggested game appear realms previously canceled prey appearance rumors appearance proved false reported january interview elements finished basically pulling trying fun later year demonstrated samples game including early level vehicle sequence test rooms features seen interactive use game computer send actual developer affected long delays journalist game referenced note cards constantly apologized state game filing revealed deal publisher receiving million instead million release game offered bonus commercially released december denied rumors released saying realms cared asked bonus stated ship game early staff tired delays game worked giving little resume realms payment profit sharing release continual delays meant deferred income august employees left majority team recent months staff speculated departures lead delays realms denied claims stating employees left number months game moving ahead creative director hired played completed content realized finished expected told felt push game blow water responded game years away completion realms final years development long delay strained miller relationship end appeared shipping title january posted job ads small enemy later confirmed real game team doubled size short new hires project lead person successfully resist requests changes new game trailer released december teaser years video realms employees holiday festivities maintained release date added expect frequent media releases considerable work confirmed release date game later reported based misunderstanding record information game footage game appeared premiere episode hall filmed entirely hand held cameras originally expected publicly released video showed host playing parts single level realms offices footage confirmed shot months prior episode air date according contained outdated particle combat effects replaced game appearance event miller described irrelevant game neared completion funding began dry having spent million money miller asked million complete game according miller initially agreed offered million maintained offered million million completion rejected suspended development team laid realms realms laid staff lack funding inside sources claimed operate smaller company development halted fate unknown publisher interactive response stated held publishing rights funding game prior action unreleased concept art pictures models game goodbye message realms posted alleged employees similar leaks followed filed lawsuit realms failure complete duke forever citing paid million acquire publishing rights realms argued received money direct agreement lawsuit contractual breach million mentioned asked order preliminary injunction realms assets intact proceedings court denied publisher request temporary order december ceo clarified said ceased development released internal team doesn demise project realms plans hire external developer complete progress continuing resulting development title known halted unofficial compilation gameplay footage released december settled lawsuit dismissed prejudice gearbox revival release despite internal game development realms development game cease entirely employees including key personnel like continued game development homes employees later independent studio housed building gearbox collaborated project internal game development realms approached noted game developers asked interested helping games polish nearly finished version port consoles gearbox ceo worked expansion briefly forever left found gearbox felt duke die decided going help duke time need started providing funding game contacted president persuade company gearbox complete development game released platforms time duke forever originally intended exclusive game hired games port game designed xbox playstation added multiplayer order raise sales game officially announced penny arcade expo september time game development history gamers able actually try game according line gotten hours long game subsequently purchased duke intellectual property games held exclusive long term publishing rights game development complete minor game released playable demo released gearbox figured timing game year edition gaining early access demo unexpectedly different versions available purchased prior october got code demo need buy game year edition game duke forever initially scheduled release united_states internationally delay finally released june north_america june worldwide nearly weeks game gone gold years press coverage awarded times placed second june topped list wired magazine created lifetime achievement award exclusively awarded accepted award simply stating undeniably late know game wired editors said given lifetime achievement award list readers demands wired changed mind won place wired staff officially considered removing annual list citing best jokes old eventually reconsider viewing handheld camera footage game hall awarding game place excluded consideration grounds project finally dead duke comeback unprecedented 11th place award wired list gamespy editors compiled list moments gaming history june placed drawn number jokes related development timeline video gaming media public general routinely suggested names place forever calling taking forever game ridiculed forever development longest game production elaborate joke expense industry additional references
Development of Duke Nukem Forever