generation cause effect 18th episode fifth season american science fiction television series star trek generation overall originally released march broadcast syndication written sought write unusual type time travel related plot directed cast member set 24th century series follows adventures crew federation starship enterprise episode enterprise caught time loop results destruction ship loss hands collision uss events occur begin feel sense investigating realize commander data realizes pass brief message loop allows save ship destruction cheers actor offered role captain accepted scheduling conflicts unable appear star trek wrath khan role plans uss changed budget resulted modification uss reliant model created wrath khan use movie era enterprise bridge cause effect received nielsen ratings percent making sixth watched episode season critics praised episode specifically opening sequence enterprise destroyed writing direction plot viewer shown episode enterprise caught time loop referred universe temporal loop loop begins senior members crew playing poker continues day discover spatial studying ship suddenly emerges captain takes commander data advice commander avoiding collision new ship clips warp causing critical failure destruction enterprise moments later point loop initially crew unaware loop begins hear noises goes bed following poker game having sense poker game able predict cards data deal subsequent loop takes room records voices later discover panicked commands broadcasts crew senior staff work stuck loop voices hearing previous loop prior destruction ship evaluate voices determine loop restarted collision ships know avoid collision place data suggests brain send short message loop help avoid collision arrive collision data sends message following loop feeling poker game data deals hand cards followed hand players kind number begins appearing parts ship operations determine stuck time loop reach ship appears data suddenly realizes stands number command uniform option instead allows enterprise safely clear oncoming ship disappears time loop ends crew realize trapped loop days ship uss missing years crew 24th century production script written sought write time travel related episode time lines type plot called enjoyable episode wrote season seen episode know crew loop message passed future loop poker game original plan attributed sugar rush eating felt destruction enterprise best possible teaser episode pleased managed tie poker game overall plot named uss hometown montana registration number reference film cast member directed episode having prepared shooting episode said involved casting process offered role captain accepted grammar star trek fan role cheers filmed paramount lot near generation produced found challenge film scenes dialogue way look different director photography worked develop attachment camera cord allowed different style shooting worked home planning shots order ensure variety loop executive producer clear use footage loop needed filmed fresh order prevent episode looking like clip changes took place script filming casting difficulties crew planned planned uss star trek original series era constitution class ship similar original uss enterprise model available use costs creating new costumes props plan scrapped instead uss reliant model created star trek wrath khan relevant changes removing adding resulting described class vessel bridge dressed version film series enterprise bridge intended cameo role shots reprising role movie wrath khan scheduling difficulties organized large scale miniature effects episode set large scale low detailed versions enterprise created models reception home media release episode aired week commencing broadcast syndication according nielsen_media_research received ratings percent means watched percent households watching television timeslot sixth watched episode season parts unification matter time power play game book unauthorized trek complete generation said episode fascinated experimental nature praised direction saved series potentially boring repetition adding clearly firm grasp series listed cause effect seventh groundbreaking episode series den geek reviewed episode giving rating praised means repetition different writing described tour force said cause effect best teaser history star trek summed saying absolute triumph craft fun episode added bonus captain end didn need episodes want watch star trek episode tire zack_handlen gave cause effect grade review called opening sequence strong said tricks episode break rules finding resolution summarized saying best ostensibly goofy idea sting thinking consequences list episodes franchise cause effect placed 62nd place published article winter issue journal lieutenant commander data ability transmit message example assigning special mental abilities computers star trek noted contradiction description data built net examples traditional von architecture noted cause effect crew member removed cover data brain exposed flashing lights reminiscent large computers fifties reflected values registers cause effect released vhs cassette united_states canada june episode later released united_states september star trek generation season dvd box set blu ray release united_kingdom july followed united_states july elements episode expanded non canon novels ship line followed events captain appears books set events episode including captain daughter star trek destiny novel lost souls
Cause and Effect (Star Trek: The Next Generation)