dragon quest titled dragon quest gods evil spirits japan dragon warrior earlier north american releases role playing video game rpg developed published enix later merging square square_enix dragon quest series enix subsidiary published american version nintendo_entertainment_system nes set years events game game story centers prince ordered stop evil wizard named destroys castle adventure accompanied cousins prince princess greatly expands series formula game having larger party areas explore multiple heroes enemies battle sailing ship game successor legend follows ancestor main characters legendary hero games collectively called saga trilogy planning began month original released major goal development exciting combat system inspired similar multi character party systems found artwork basis characters monsters painted translated art game hit delays game balance fully corrected early sections game combined staff included students familiar process pushed release month developers ideas discarded technical limitations system later incorporated subsequent remakes game sequel successful japan original version shipped million copies later game remade combined original game release entitled version game android ios released japan june worldwide october game praised improving aspects original including having better graphics having larger world explore characters participate dynamic combat system known difficult games especially late game retained reputation despite adjustments ported platforms gameplay role playing video game allows player control character characteristics game dragon quest series game introduced party system instead beginning game entire party common previous computer player begins game character gradually recruits party members course game player controls characters game world search treasure talk trade villagers equip weapons armor cast spells wandering fields towers caves seas dungeons player randomly encounters monsters game shifts battle mode game battle mode introduces groups monsters upgrade battles battle mode player gives orders characters fight monsters player defeats monsters characters gain experience points gold experience points raise characters experience levels improves characters attributes learn new spells win player fight monsters improve characters experience levels gold buy better weapons armor eventually player characters strong town dungeon repeats player reaches final boss defeats gameplay necessarily linear especially player gets boat exploration key component game game offers spots save game towns talking king minister saves game american version incorporated battery saved games system original talking king allows moving saved games noted greatly expanding gameplay previous game game series feature multiple heroes enemies battle sailing ship allowed player land ship making possible explore entire game world open ended manner included new gameplay features weapons cast spells battles compared predecessor dragon warrior offers wider array spells items larger world game expanded inventory management system predecessor giving character individual inventory holds items placing greater emphasis conservative item management characters game include game chance played lottery tickets player finds game use multiple key types include travel doors warp gates plot set years story begins attack castle wizard seeks summon demon destroy world wounded soldier escaped battle fled kingdom informs king attack dies king commands son descendant known japanese translations later defeat prince begins quest later joined cousins princess finding began similar journey time prince save princess assault castle reduced ruins trio quest find defeat secure ship allows travel oceans reach new continents including took place meet grandson villain previous game gives party valuable information tells collecting hidden world party create charm allowing defeat obtaining charm party travels castle ice covered plateau confronts throne room defeated offers demon emerges destroy heroes heroes return prince named new king development like main games dragon quest series wrote story artwork composed music creator president directed game half programming planning dragon quest began april month release original system memory map decided started development early july beginning development producer asked director programmer definite release date set development team divided groups designing story monsters programming initial deadline set early november game ultimately suffered small delay development team finished programming time initial release believed game released end year japanese magazine weekly jump published november announced game released late december developers found game difficult delayed month adjust balance finish final version mid december rushed deliver nintendo physical game game released january developers believed combat system tedious simple system boring decided use party system players controlling multiple characters game time entitled players control party characters directly saw liked idea wanted similar technical restrictions decided use characters video game system supports display sprites game character units direction possible characters talk non playable character believed players play playing players search party members development staff discussed idea command predecessor times stated found game inspired classic trick exit moving forward sticking right hand wall avoid traps story group monsters thing designed monsters names skills personalities decided drawn artist allowed paint drawings directly create art shown game artwork converted computer graphics unfamiliar computer graphics technology staff took charge new monsters needed designed game feel real process said compared manga comics enjoyed painting balance experience positive stated process like manga film creators quickly outlines story plot mind regard map design blank map create physical shape place like castle cave tower key elements story created scenarios mainly written friend compared write lines writing paper design map paper staff wrote papers felt easy organization manuscript thickness compared predecessor game advanced nearly technological aspects programmed students time working team didn know delegate work communicate goals students unfamiliar process know track code came caused delays programming maps worked characters including numbered characters maps assigned lines designed moving route step programming items final step setting monsters data converting artwork work completed end october aforementioned balance issues game initially difficult especially later stages written program simulated single combat adjust games setting character strength enemies players encounter program failed account larger monster groups fell outside model caused game difficult enemies weapons power designed area didn think boat player boat land quickly killed developers realized balance problem modifications limiting number enemies groups moving castle closer lack cartridge space ideas abandoned development alternate ending prince killed sister dies final battle elements later remakes sequels subplot cursed added remake later remakes olivia initially idea dragon quest game cartridge rom capacity free space remains final products north american release game dragon warrior created enix published unlike original version saving nes version internal battery backup instead record player progress storyline introduction presented exclusively dragon warrior japanese original game starts right injured soldier entering castle seeking help king dialogue american localization intentionally archaic english vocabulary differences japanese version like american version censored aspects example ghost like instead original defeated character coffin cross music composed directed music game album suite dragon quest gods evil spirits released february covers orchestra version soundtracks minute original sound story suite performed tracks classical jazz august family classic concert held concert music performed later october concert recording released symphonic suite title concert music dragon quest released piano drama symphonic suite albums collected music compilations like symphonic suite dragon quest best selection dragon quest complete box symphonic suite dragon quest scene separated lonely boy background music game input interface single original opened pop song decided use song games connected music japan professional baseball team fight song song played wandering fields unknown world played hero area ending theme road journey ending song related anime remakes ported computers february ported version issues like scrolling black surround characters titles poor graphics sluggish combat ported version released japan december remade combined dragon quest engine enhanced graphics sound gameplay improved remake features improved enemy targeting system enemy defeated character assigned attack perform attack character attack enemy like version like successors players find improving items remake released japan released game compatible game boy year later localized america dragon warrior remake similar version bit bit graphics compared nes version featured better graphics difficult remake provided quick save function allow players save load game reset game boy localization main characters towns names similar original japanese names legendary hero castle dubbed original translation lot errors enix changed names help fix dragon quest remade japanese brand cell phones remakes size times bigger original port phone capacity limited game divided parts pre installed cell phones second downloaded free world map provided pre installed file japanese mobile companies started selling game mobile platforms versions game released dragon quest 25th anniversary collection compilation wii japan september wii compilation featured save functions games compilation included original copies strategy guides games original artwork material games development square enix announced titles released android ios japan dragon quest based previous cell phone version released june japan english version released october title dragon quest legendary line square enix trademark japan united_states early media guide books published published february second july game publisher enix official guide book similar early main games series adapted game books dragon quest novel written published reprinted dragon quest game book series published reception legacy sales version sold approximately million copies japan game boy color remakes shipped excess million copies worldwide version downloaded million times game included compilation called wii sold copies reception received critical financial success japan readers gave score named best overall cartridge game year readers famitsu magazine voted game 17th best video game time game generally known fixing problems found game including improvements allowing parties characters having larger world better graphics ability carry items noted improvements keys multiple times new strategic elements introduced larger parties larger groups enemies game music praised despite limited bit capabilities considered classic rpg genre game regarded japanese reviews highlighted version difficulty stemming issues traps final boss ability cast spell led critics calling game difficult released director said result received favourable everybody creator feel half wanted remakes dragon quest successful received famitsu awarded japanese super remake game boy color remake got famitsu version received fairly high marks including ign gamespot nintendo_power received year media release promoted sales original success dragon quest series japanese cultural phenomenon sequel legend released japan serves prequel games follows ancestor main characters legendary hero games collectively called saga trilogy success remake enix released game boy color dragon warrior iii based previously unreleased update original dragon quest iii world later setting heart game boy advance
Dragon Quest II