project known project arc deception north_america space simulation game xbox console developed published square_enix microsoft game acknowledged spiritual successor video game series comprised rail shooters players pilot shooting incoming enemies vertically scrolling person playing field uses computer graphics allows player instead pilot spacecraft direction plot set fictional 27th century human empire civil war game pits protagonist spacecraft variety weapons masses small enemy fighters large capital warships game points cutscenes reveal story critical opinions mixed reviews varied considering exciting cinematic shooter calling complicated microsoft considered game commercial success branding gameplay players role rookie pilot fly delta campaign comprises missions typical mission objectives destroy specific enemy targets protect allied ships optional secondary goals completing certain tasks time limit taking damage completing primary objectives time limit successfully completes mission failure ends game player fails mission times row game offers option skip stage players control delta view cockpit slight distance away outside craft controller fly direction pressing maneuver button pushing direction player makes fighter perform rolls degrees turns half loops button combinations control speed allowing craft boost great speeds coast power match speed target certain maneuvers require expenditure shield energy protects damage vessel attack suffers damage armor ship destroyed armor depleted starting new campaign player receives small selection missiles guns beams bombs mount ship certain goals game player advanced weaponry possessing greater damage range targeting abilities spacecraft purchase powerful equipment points gained completing missions points determined factors number enemies destroyed time mission completed number secondary objectives completed aside functioning form currency purchase equipment points act score players performance completing campaign player replay new game plus mode new campaign weapons equipment gathered previous run campaign offers standalone missions downloaded xbox live missions goals killing enemies possible time limit provide online players compare scores plot setting flashback sequences game fictional 27th century human civilization expanded earth years worlds forming seated earth government uses military force suppress colonial uprisings formed colonists star systems initially engaged politics seek independence worlds central government responded destroying facilities alliance planet killing colonists turning world believe cover involvement planet devastation launches war government characters reviewers noted character designs similar square_enix final fantasy line games sporting hair colors endowed females men cast exhibiting emotions characters heavily modeled personalities commonly found typical japanese animation anime characters given voice animated cutscenes game story missions radio player character vocal comments updates player assumes role young talented pilot possesses strong sense loyalty friends affiliation game progresses gradually falls love close friend fellow pilot pitted forces prominent mason modeled typical anime antagonist close friend mason evicted earth tensions escalated return witnesses devastation joins exact vengeance commanding daughter prominent anti government activist killed attack like mason pursuing vengeance attitude story plot style substance typical anime depicting characters focal points events individual grand scheme things told hour worth animated cutscenes story starts star system squadron ambushed forces losing pilot squadron fights way mother ship attacking force later revealed larger invasion fleet defending planet invaders cruise missiles evacuated system team retreat fleeing civilians attacked forces time led having opportunity kill mason account friendship warns leave military killed encounter planet onslaught repairs carrier joins task force mission attacking deep enemy territory draw away fleet task force commander fell ambush orders retreat abandoning investigating nearby defending carrier shoots mason fighter landing mason crashed engages learns story devastation mason rescue returns defenders holding waves attacks arrives destroys defenders ships single shot planet surface mount effective assault remaining ships including retreat earth bent revenge announces earth target despite mason heavy disapproval scouting ahead main force mason squadron challenged destroyed fighters mason captured persuades defect learns weakness mason final battle mason flies alongside destroying ships sacrificing clear way friend reach driver firing mechanism destroys mechanism causing form gravity ship fails escape pull loses power mason spirit appears helping escape post credits scene shows stand development announced square enix development april video games publisher proclaimed xbox conference tokyo japan game company exclusive title microsoft game console enix strategy market spreading interests xbox playstation wii initially titled game renamed obvious connection predecessor original game released rail shooter rendered computer graphics shooting incoming enemies player starship moved playing field vertically enix credited game arts company created developers game arts presence project role conceived developed team comprised employees worked series team intended use latest technology time produce sequel new game allow player characters dimensional playing arena instead restricting fixed paths standard rail shooters computer graphics studio brought develop game story characters creating animated cut scenes interspersed missions product collaboration showcased tokyo game journalists fun space shooter commenting controls learning curve simpler space flight released japan september square enix published game japanese text audio handled releases europe north_america project english speaking market voice actors western anime industry brought credits included voiced voiced characters blood provided voice demo game providing single mission small selection weapons retail version available xbox live june game went sale outside japan weeks later july game downloadable content available free xbox live reception 1980s period fast growth video game industry shooter genre enjoyed gamers loved fast paced action high score boards allowed compete influential shooters type genre introducing new elements gameplay innovative won critical acclaim attracted following allowing players ships weapons popularity shooters began 1990s gamers turned attention video games featured latest technology computer graphics members industry believed genre fade obscurity demise announcement gave pause led wonder new game genre project lets players fly enemies space reviewer said game designers idea create structured action big area colleagues agreed finding game flawed design missions disappointed missions words tasked fly shoot shoot reviewers informed secondary objectives mission goals revealed reviewers completed frustration arose fact certain time limits displayed nearing reviewers flaws stating intense compensate shortcomings game informer wrote rewarding quick trigger combat thrill overcoming worst odds makes memorable play gamers far far away missiles leave colorful wake void space explode destroyed graphics impressed critics article play magazine called game far free shooter created reviewers felt effects outstanding ign said explosions looked like bloody finding color distracting wrote article neon colored instead enemy fighters sentiment shared freeman appreciated filling space gently blue red found useful way tracking enemies certain reviewers negative experiences game caused factors difficulty picking enemies small targets distance speed microscopic heads labels club criticized game forcing player constantly focus instruments locate targets breaking illusion reviewers hard time game controls finding complex mastered controls perform maneuvers disappointment reviewers failure provide game mode friends play online weaving storyline missions unique shooters rarely called story absolutely best game colleagues agreed focus relationships complex easier relate found shooters praised game mission based space opera real emotion differing opinions uncommon disappointed find game akin exaggerated science fiction soap opera found story especially watched plenty japanese video game drama according story fleets boys determined galaxy wished story cutscenes stop enjoyment shooting enemies overall critical reactions game varied features universal appeal argued fans themes incorporated interested game colleague felt game better rail shooter graphics general sentiment reviewers spark revival interest long dying genre regardless qualities despite receiving reactions sold copies judged microsoft japan months release november
Project Sylpheed