drake fortune drake fortune action adventure platform video game developed published playstation game series combining action adventure elements person perspective game charts journey protagonist supposed descendant explorer sir seeks lost treasure help journalist mentor originally announced title developed years released end seen key title playstation holiday season game received critics cited technical achievements high production values similar summer blockbuster films mechanics particularly climbing segments received game went sell million copies weeks european best selling platinum range titles sequel titled thieves released entry series drake deception released fourth final game thief end released game released playstation sequels plot coast panama treasure hunter north journalist emily rose coffin english explorer sir supposed ancestor ring possession coordinates leading location instead body duo find small refuses allow read small fleet pirates attack ship set fire destroying record find save camera getting safety holds private discussion victor sullivan richard old friend mentor based clues provided drake faked death cover discovery ancient city said entirely gold severe financial problems persuades help find city port fears report find summon competitors follow trail left drake temple amazon learn isn city massive gold statue taken centuries follow tracks come abandoned boat search vessel turns missing page statue location spanish colony pacific island emerges vessel confronted treasure hunter named owes great deal money backed partner archaeologist pirate captain old enemy roman forces hand page seemingly shoots dead tries intervene kill loose torpedo charge previously triggered causes boat explode distracting gang long drake escape runs agrees help find statue use plane travel old colony plane shot mid air separating parachute tracks old fort controlled traps demands help find treasure arrives stolen breaks unable men time manages drive cliff lake surrounding colony port tired injured death decides return home convinces drake work work reach customs house able trace statue inland monastery reconnaissance discover roman found statue help supposedly dead pursuit falls bridge reluctantly camera save subsequently catches accuses betrayal reveals pretending help having survived roman bullet shield trio fights way roman men reaching underground chamber believes statue buried consumed paranoia warns roman force killing men dismisses nonsense investigates chamber finding statue drake corpse sadly leaves ring group zombie like creatures companions including bodyguard chaos follows man killed disappears press find old nazi submarine base built island looking way finds letter written drake exposing truth protected curse turned spanish colonists german soldiers monsters drake sought destroy creatures killed kidnapped roman reunites follows statue encouraged roman opens statue burial vault exposing airborne virus begins turn guns orders men secure statue virus sell jumps net carrying treasure connected transport captive gets pilot killed causing crash cargo ship kills remaining mercenaries attempts rescue attacked pulls pushes overboard taking leg rope connected net statue moments later arrives small loaded pirates surprises drake returning family ring makes promise story lost embrace drives boat sunset gameplay gameplay combination action adventure gameplay elements person perspective elements allow jump swim grab climb swing ropes perform actions allow players way ruins areas island drake explores facing enemies player use melee combo attacks close range foes opt use weapons melee attacks comprise variety single punches combo attacks activated specific sequences button presses timed correctly offer greater damage damaging specific brutal combo forces enemies drop twice ammunition normally leave carry pistol rifle time limited ammunition gun picking different switches weapon new grenades available certain points height aiming arc adjusted controller person perspective elements compared reviewers player drake cover walls use blind fire aimed fire kill enemies common aforementioned game lacks actual screen health bar instead player takes damage graphics begin lose color resting taking cover brief period drake health level indicated screen color returns normal game includes vehicle sections drake protect mounted turret drake ride jet ski water filled routes avoiding enemy fire explosive barrels players direct drake driving jet ski switch aiming gun order use weapon grenade depending chapter defense clear barrels path game features reward points gained collecting hidden treasures game momentarily completing certain accomplishments achieving number kills specific weapon performing number specific methods killing enemies subsequent game player use rewards points unlock special options include game bonuses alternate costumes unlimited ammunition non game extras making videos concept art references games especially series branding drake fisher reference species mixes found game strange found earlier chapters actually precursor series game censored playing japanese console remove blood normally appears shooting enemies follows trend censored console games region dead rising resistance fall man development completing naughty dog assembled technically talented staff members began development drake fortune big production years small team engineers working game year hand naughty dog decided create brand new opt develop playstation game wanted create franchise suitable new hardware order develop ideas realistic human characters instead stylized ones owing limitations previous hardware create fresh interesting termed stylized realism inspiration drawn sources action adventure genres pulp magazines movie contemporary titles like team felt sources shared themes mystery scenarios adventure aimed include game unveiled early previews game inevitable comparisons elements shooting known series drawn earning title nickname developers saw game concentrating person cover based play contrast auto aiming play greater puzzle solving elements game development staff tried remain flexible detached original design concepts attention focused features worked features work removed development team intended game main setting island play big role overall experience feeling games bleak dark settings color schemes wanted island vibrant believable game world immersed player encouraged exploration designing characters artists aimed style creators envisaged main protagonist character shown clearly stress game fire fights special training constantly living edge abilities director felt heavily armored tough nails protagonist large weapon suitable hero decided character portray human qualities supporting characters included avoid dry story fisher character underwent changes development early trailers game character dark brown hair ultimately color changed blonde style altered game went gold middle october demo released november final release november north_america demo placed north american store initially region locked play north american later confirmed mistake developers apparently unaware people different regions sign north american account download demo region free demo released soon graphics technology uses cell generate dozens layered character animations portray realistic expressions fluid movements allow responsive player control playstation graphics processing unit reality synthesizer employed functions provide graphical details helped player game world lighting models dynamic real time advanced water simulation new hardware allowed processes team playstation game development required quickly new techniques example parallel processing blu ray afforded greater storage space team concerned running room times bigger textures previous games included languages disc gameplay elements requiring motion sensing throwing grenades walking beams implemented advantage controller new playstation controller unveiled tokyo game featured force feedback vibration display demonstrations implemented limited support vibration naughty dog playstation game project required company new hardware resulted development mistakes switch developing playstation playstation prompted staff implement changes development technology naughty dog switched industry standard language order participate technology sharing sony party developers company previously programming language goal based language game code decided create new programming tools switch delayed team progress developing prototype new tools proved unreliable difficult use months production team decided recreate game pipeline chain processing elements designed progress data system retrospect president considered greatest improvement project additionally animation blending system rewritten times obtain desired character animations trophies integration game august europe north_america version include support playstation trophy system trophies game match medals won game trophy platinum trophy awarded trophies collected naughty dog game include platinum trophy type similar playstation titles receive trophy support downloaded patches players start new save game awarded trophies regardless medals received previous enforced developers wanted avoid sharing save data order gain trophies earn patch described incredibly easy implement owing game containing preliminary support trophies medals system stated hooks included belief sony roll trophy system game launch november despite mentioning game developed franchise lent episodic content later stated content available download playstation home closed beta playstation home october naughty dog released themed game space space bar game space users play arcade mini game called mercenary madness closed beta rewards rewards removed release home open beta rooms space closed beta users find codes doors accessed rooms code entry rooms removed release home open beta rooms artifact room archives den artifact viewer archives den rooms archives video screen previews thieves artifact room features seating different artifacts users look space game spaces north_america home went open beta december space released european version november year open beta release released game space sequel october making game series game space games series reception drake fortune received critical acclaim game critics game informer complimented visuals dialogue characters drake fisher calling stunning entertaining respectively added production values appeared high citing level detail musical score echoed similar statements visuals compared overall presentation game received unanimous praise critics recognized game high production values describing notch incredible comparing found hollywood combined overall style game led reviewers compare summer blockbuster films action theme game drawing comparisons film series presentation game story atmosphere received depth characters praised having tone voice acting received cast nails overall voice acting described big star performance superb stellar technical achievements creating presentation lauded graphics visuals big including appreciation lush jungle environments lighting effects greatly adding game water effects appreciated overall reviewers commented time best looking playstation games available graphical aspects facial animation animation characters fluid animations performs sections noted animations enemies reacting shot animated degree criticism game included graphical issues texture pop screen tearing concern gameplay issues including overall gameplay length short reviewers completing game hours disappointment particularly memorable vehicle sections inability aim weapons drive jet ski noted issue frustrating repetitive regards constant stream pirates mercenaries moving end game cited poorer elements overall gameplay awards received accolades web review sites ign named playstation game year game went sell million copies weeks retail later batch titles released europe budget platinum range best selling titles sales sony announced drake fortune sold million copies worldwide hit playstation game designer known creator early adventure games secret monkey island lauded game saying liked lot jokingly thanked teaching new fashion tip half shirt sequels shortly release game president stated developed franchise sequel likely later confirmed development team work installment hold work release sequel revealed entitled thieves december game informer sequel drake deception announced december released worldwide november fourth installment series thief end set main installment series released single player titles titled released playstation october spin offs playstation titled golden abyss fight fortune released respectively film adaptation
Uncharted: Drake's Fortune