end infinity end infinity visual novel video game developed kid originally published kid march playstation infinity released multiple platforms game title infinity series followed infinity remember age infinity psi integral code game player takes role college student attends camp island students befriends people meets island game takes place course week consists player reading story occasionally making choices affect direction plot sixth day female characters dies game moves time beginning letting player use knowledge set days new choices try prevent character death game directed planned written composed included science fiction elements game unable heavy use use superiors kid thought game needed focus cute female characters order sell composed music based impressions reading game story focus emotional flow science fiction theoretical themes composed geometric music reviewer rpgfan praised game plot intimate scope music writer famitsu found game mood boring science fiction elements received later entries series gradually moved away dating theme focused science fiction playstation portable version game best selling video game year japan gameplay visual novel player reads story presses button advance text certain points player gets choices affect direction plot proceeds choices involve choosing location player character choices look girl eyes hand game presented person perspective pre rendered backgrounds character portraits accompanying text visuals consist images characters changing expression talking days passed game story game moves time beginning allowing player new choices based knowledge gained days try prevent certain events depending choices player makes game ends bad ending sixth day continues good ending seventh day parts game player able use fast forward function past sections text read finishing game picture gallery music test available mode game includes story mode player play new scenarios downloaded developer website version game meter system shows player female characters shows blocks hearts inside player playstation portable version player access explains key words game android version players points game unlock applications calendar mini games plot setting characters takes place week april protagonist college student rarely attends classes result forced attend camp held remote island order allowed pass grade students camp leader group quiet girl ace student wealthy playboy heir meets girls unrelated camp wealthy girl named sisters temporarily running café island seven find leave island tropical cyclone makes boats unable leave week friends week story game begins april awakening nightmare girl dying april bell hand week goes occasionally experiences future come true depending player choices ends getting close girls april story branches different routes focusing route girl close dies april bell hand finds traveled time april retaining memories previous days concluding trapped infinite loop vows girl alive break free loop rebuilding relationships dealing emotional problem april girl ends situation similar died loop saves breaking free loop boyfriend finishing routes player gets access route learns thinking true confronts fall cliff travel time retaining memories past days accepts traveled time reveals professor charge camp events past week science experiment attempted test phenomenon known multiple people believe spread reality test subject experiment meant involve having unexpectedly turned real suggests days believing believed traveled time died april desired travel time manifested suggests thought traveling time imagined different past events played differently given partial memories form loop loop given memories knowledge experiencing says succeeds saving break days reality refuses believe claiming reality starts doubt week depending player choices route branches endings appear changing reality revealed chain change reality wakes cliff fell end loop badly wounded having protected fall left ambiguous real escaped reality trapped development game directed scenario writer development began immediately visual novel memories finished unable heavy use science fiction themes superiors kid told game needed include cute girl characters order sell kept science fiction themes light game designed focus dating game elements main focus develop relationship girl version included new scenarios available playstation version development team depicted reality world relative absolute route route history knows real syndrome exists routes mentioned bells symbols reality relative described development team vague saying know exist bad ending route bells fictional remain exist disappears metaphor idea reality reality game title comes unable escape infinite loop reach april seven characters die point game based belief lucky number development team want confirm deny game world connected memories series saying characters similar names appear wanted leave player decide answer game soundtrack composed features geometric music game theoretical science fiction elements prior composing music read game story understand setting character personality possible write impressions plot focus emotional flow events occur story valued impressions important according method takes longer time allows better music stronger relation game world designated different songs different points game enjoyed story music strongly reflects musical tastes opening ending themes playstation portable version titled respectively performed band release game originally released kid playstation title infinity march version titled released november kid december kid released version titled end infinity version released microsoft windows october playstation march released computers service released playstation portable march android august ios september reception reviews time game release reviewers appreciated science fiction themes game rpgfan called plot excellent appreciated game story personal character driven human tale based gentle romance apocalyptic beat bad guy kind story liked game personal scope adventure games role playing games played found game pacing writing quality good liked music finding complement mood game thought game graphics special impressed character designs especially character writer famitsu called game mood boring start end review playstation version playstation portable version best selling video game year japan copies sold legacy infinity games infinity remember age infinity psi integral code worked remember worked code science fiction elements positively received critics gradually focused science fiction dating title remember featuring dating elements originally intended series development decided connect worlds games
Never 7: The End of Infinity