labyrinth labyrinth graphic adventure game developed published based fantasy film labyrinth tasks player navigating maze solving puzzles dangers player goal find defeat main antagonist real time hours unlike adventure games period labyrinth feature command line interface instead player uses scrolling word wheel screen construct basic sentences labyrinth adventure game created project led designer invented word wheels avoid text typical text based adventure games early development team collaborated author week long series sessions inspired final product labyrinth received positive reviews united_states bigger commercial success film based design influenced subsequent adventure title critically acclaimed overview labyrinth graphic adventure game player maneuvers character maze solving puzzles dangers adaptation film labyrinth events characters reproduced game follow plot film beginning player enters sex favorite color fields determine appearance player character afterward short text based adventure sequence player enters movie theater watch film labyrinth game changes graphic adventure format main antagonist appears projection screen transports protagonist prison player goal locate destroy real time hours protagonist trapped maze forever traveling maze player passes series scrolling contain doors enemies things radar bar screen allows player hallway miniature form locations items characters given hallway displayed unlike adventure games period labyrinth feature command line interface instead commands player scrolling word wheels example selected wheel command based player items location available change context development games began design labyrinth company head requested tie video game movie production common projects lucas provided little direction team labyrinth licensed game developed company earlier products rescue original intellectual properties according project leader working license ways adaptation team pressured reuse events characters labyrinth film felt follow source material saw film adventure story chose set adaptation adventure game genre fox disliked genre reliance text created word wheel replacement meant supply limited set words let lot things order game player freedom game visual design shared habitat massively multiplayer online game production time early development game team screened rough cut film afterward sent london management week session author galaxy adams worked previously development book video game adaptation present meetings writer friend film director game publisher team worked extensively adams period laurel later wrote day fresh blast wild intelligent humor creativity team view pinnacle meetings adams idea opening sequence suggested reference wizard famous transition black white color transition text based format graphical fox given job taking notes trip hoped complete design emerge meetings returned london sheets sheets ideas find usable concepts material influenced game adams suggestions fox felt opening sequence mistake called tedious believed alienated potential fans labyrinth released commodore reception united_states labyrinth commercially successful film based lauded game puzzle design detailed graphics newcomer friendly interface believed experienced players enjoy depth challenging puzzles commodore user praised animation dubbed superb game found unusual given status tie product campbell adventure game wrote word wheels tedious genre veterans computer gaming world summarized labyrinth game excellent user interface writing praised game variety interface disliked long loading times believed small price pay brilliant game labyrinth criticized reviewers praised visuals reviewer called game slow paced action title simplistic adventure reviewer considered boring real disappointment given strong track record legacy labyrinth adventure game produced critically acclaimed commercially successful developer genre game technology mechanics influenced company subsequent title engine reused adventure games word wheels predecessor game point click interface artist labyrinth went lead production fox contributed later directed writers regarded labyrinth solid attempt inferior real classics afterward
Labyrinth: The Computer Game