final fantasy legend known japan lit warrior tower spirit world video game released december game saga series role playing video game system square translated game english worldwide release renamed linking final_fantasy series improve marketing released north_america square followed enhanced remake released mobile phones respectively operates turn based system similar game characters battle monsters variety weapons armor skills develop player actions game follows story heroes attempt scale tower center world supposedly leads paradise heroes belong character classes housing unique path conceived developed director renowned composer wrote score game square million seller million units shipped released mixed reception described game boy greatest games cited influence series franchise gameplay final fantasy legend player character game world party characters exploring areas interacting non player characters game occurs towns castles caves similar areas aid exploration field screen game makes use signs towns player initially limited explore given access later worlds party climbs tower players save game combat save slot later play players journey field screen locations world map representation worlds players freely navigate world map screen restricted terrain water mountains goal world find entrance level tower random enemy encounters occasionally travel world map screen hostile areas final_fantasy related games classes beginning game player choose character class gender group party leader available classes humans japanese version monsters strengths weaknesses character classes changed game begun player recruit additional party members similar process member towns characters recruited replace fallen party members party leader higher level party members recruited later towns game character performance battle determined numerical values statistics categories range categories strength effectiveness physical attacks defense ability reduce damage received agility effectiveness ranged weapons skills avoiding attacks effectiveness magical attacks character health measured hit points consisting current maximum ranging character statistics relative class humans higher levels strength defense physically weaker enjoy higher human statistics worn equipment different types monster class characters dependent sub class statistics vary greatly humans raise statistics items grant permanent bonuses strength attributes simply increase random battles new abilities gained lost process monsters change power consuming meat dropped battles depending monster current sub class meat origin monster transform stronger weaker sub class fully recover health later versions game released mobile phones removed effect entirely equipment abilities basic function equipment saga games increase character attributes character gold helmet increases base defense example equipment placed character time depends character class humans hold monsters types armor shields helmets shoes time added character added monsters weapons consisting swords spell books guns utilize strength agility attribute character certain number times breaking removed player inventory shields items combat limited number uses allow user evade enemy attacks monsters different spells abilities depending battle experience sub class come categories attack non healing weaknesses combat attack spells abilities damage target type non spells abilities inflict status grant benefits target healing spells abilities restore target outside combat certain spells abilities added traits like affecting group enemies draining target spell ability finite number uses depleted party visit inn weaknesses abilities active combat represented related element status respectively user resistance weakness types attack status grant immunity particular items found purchased game means limited number uses able activated character inventory items sub menu restore remove status combat single target like inventory items order combat placed party member equipment slot prior battle combat combat initiated player encounters enemy changes map battle screen enemy appears current party characters battle uses menu driven turn based system beginning turn player fight attempt run fight option selected player action party member equipment skills attack defend use magic use equipped items player chosen actions player character player characters enemy begin battle participants time determined agility player tries attempt run option fails party skip turn enemy attacks combat ends party successfully flees enemies defeated player characters defeated case game ends save winning battles award player money items enemy monsters occasionally drop meat consumed monster class characters classes evolve point randomly gaining increased statistics new random magic spell ability possibly existing party members lose combat restored items spells elements world healing party member starting character defeated battle loses heart resurrected town building large heart shaped symbol defeated characters remaining hearts revived item bought significant expense restore heart character alternatively fallen party member replaced completely new character recruited town guild regardless number hearts remaining story setting final fantasy legend takes place worlds centered large tower built creator ancient times god japanese version link worlds unique major worlds different layers tower base 5th floor world sky 10th world ruins 16th time flow constant pace levels tower rendering worlds advanced monsters come forth tower world hostile friendly humans willing human race named exists world magic descendants union humans older races large land mass ruled kings constant war control world carry object needed open tower entrance world ocean consists small islands surrounded water connected small caves pirates sea world forbidding travel ship world sky contains large land masses suspended clouds ruled powerful dictator flying castle world ruins advanced reduced post apocalyptic constant monster attacks plot standing tower hero party learn climb paradise base door base world kings named sword shield fight dominance piece legendary equipment corresponding names visiting king armor party learns love girl returns feelings marry holds village hostage return love defeat king gives armor gratitude king sword attacks heroes sword lastly king shield murdered steward short fight party recovers shield restoring items statue great hero receive attacked controlled defeat use power sphere enter tower climb tower come door inside lies second world surrounded large bodies water navigating caves find floating island allows travel world air locate old man solve obtain allowing breathe underwater enter palace encounter second defeat recover half second sphere returning reveals guardian half sphere halves form blue sphere continue tower party comes world clouds dominated army learn recently wiped underground resistance movement daughters leader party temporarily joins gang find girls attempt defend party captured breaking free confront tries kill takes blow party engages defeat recover white sphere continue journey fourth world post apocalyptic surface defended party abandoned subway refuge meets directs nearest town party confronted leader gang sister groups agree work defeat gather needed parts device sacrifices life guide party atomic power plant ambush town kidnaps party defeats earns travels climbing tower party discovers remains family attempted reach paradise failed library suggesting controlled encounter guarding final door offers control worlds refuse defeat pass door trap drops floor encountering allies journey decide tower climb stairs wrap outside tower engage revived defeat find creator summit learn tower actually game created heroes defeat evil succeeding granted wish reward angry manipulation reject reward challenge creator insists created allowed use saw fit attack defeat creator fierce battle heroes discover door leading unknown location consider entering decide return world development final fantasy legend conceived developed director years final_fantasy released installment saga series japan game boy game produced square square president requested developers create game boy game noticed success popularity handheld system partner decided instead creating game similar produce felt customers desired role playing game square concept game title completed hours based duration airplane flight japan honolulu hawaii developers sought game short bursts gameplay played train passenger stations square raised random battle encounter rate relative role playing games ensuring players enemy encounter short maintain interesting experience designed difficult feature advanced gameplay described main difference saga final_fantasy series square implemented ideas distance games notably meat system allow players collect enemy abilities proved difficult portray took direct hand shaping game scenario development working alongside involved square projects time developed game world layout geography designed background graphics developed character concept art handled game sprites screen game boy proved obstacle graphics fire difficult portray color result develop world works black white later revealed capacity contemporary severely limited designs team removed elements finished game ensure peak performance audio final fantasy legend soundtrack composed consists sixteen tracks struggled composition game boy sound hardware different featuring new stereo option unique musical notes wanted game music resemble square preceding final_fantasy titles chose develop new despite game boy limited audio capabilities expressed desire compose music added notion remake better high quality music graphics need sure users enjoy game square reused songs game notably battle theme later titles released compilation soundtracks introductory music titled prologue appeared remixed opening saga games tears known tears away staple later saga titles games arranged differently time tracks later included disc sounds saga soundtrack encompassing saga series released square_enix december saga final track set journey end synthesizer arranged version game tracks combined liner notes sounds saga states enjoys listening track remembering scenes game played song concert young medley main theme played alongside save world july concert merchandise items merchandise released game including books telephone cards released book february titled requiem adventures written page book game boy adventure series children detailed hero trek tower reach paradise august square featured game final fantasy final fantasy dragon knights fan book consisting reactions artworks series game titles featured october magazine video tape named game player game boy games demonstrated game offered gameplay versions releases square released game december japan included map major worlds game revised version followed shortly square translated english march planned release north_america new artwork great warrior saga square retitled final fantasy legend releasing september tie popularity final_fantasy video game developers slight modifications version removing game credits adjusting longevity certain weapons changes text including omission removal mention self sacrifice hint tower true purpose notably exchange player party creator reveals created simply altered acquired license game boy final fantasy games releasing north_america year despite advertising compatibility nintendo game boy color handheld released version featured enhancements square announced september release unit japan exclusive port debuted march japanese title concept art graphics square added animated cutscenes developers enabled players advance monster transform eating meat left battle port allowed intact original game boy version changes additions gameplay added feature allowed players automatically target enemy attack combat january square_enix renewed trademark japanese game square enix tokyo game september mobile phone port version available play square released game download late japanese mode compatible phones yahoo mobile compatible phones port removed mode original game boy version game condensed game cutscenes added japanese support extra shops new equipment quest reception final fantasy legend square game sell million copies game boy version shipped million copies worldwide million japan march square quickly released sequels game boy marketed subsequent saga games video game consoles eyed monster featured japanese box art later series mascot appearing sequel character named game freak founder cited game influence game boy series stating gave idea system handle action games release acclaimed japanese critics famitsu awarded game overall score panel reviewers gave gave highest rated games addition seven games received score famitsu western critics complaints gave positive reviews chicago_tribune called game little slow spots like final_fantasy worth patience good quest newspaper gave game ratings german gaming magazine power play gave game score praised showing potential role playing game platform ign called final fantasy legend compelling rpg complex gameplay system solid soundtrack complained game difficulty dated graphics praised title merits role playing game criticized high difficulty lack sense direction described gameplay successor added systems involved properly refined sequel stated monster character classes game difficult western publications reacted favorably author heavily praised title book win game boy games citing thorough manual considering game achievement unit game kind complex legend named game playing citing opening mind story based games titles like led creation website nintendo_power named game best game boy game previous year september ranked list games appear nintendo system stating stayed true square soft tradition acknowledged regarded favorably sequels flaws worked added like final fantasy legend single sequel follow ideas called essential games game boy best noting introduction new ideas contrasted final_fantasy series calling pretty decent portable rpg right named definite game game boy alongside related final_fantasy titles describing providing hours role playing excitement waiting office way house described game unusual japanese games describing narrative loosely connected experiences sort epic narrative rpg genre commonly thought result screen deaths non player characters felt poignant example felt monster class system counter intuitive frequently said classes emphasized point enemies designed pose challenges overcome electronic gaming monthly game informer pocket games gamespot shared sentiment named games difficulty significance game final boss creator mentions gamepro named video game villains time placing 37th list adding got wonder hit points developers god described battle epic considering recurring theme japanese role playing games characters band kill god referenced creator comedy central presents describing game final battle worst premise video game recalling tried months defeat boss despite final boss difficulty killed easily instant death weapon square enix battle paid homage fact game deliberately giving title final boss similar vulnerability
The Final Fantasy Legend