kid kid action platform video game japan nintendo_entertainment_system europe north_america entry nintendo kid series published japan december europe north_america february july respectively later released game boy advance japan wii virtual console online service sequel game released entry series published nintendo 3ds handheld console march plot revolves protagonist pit quest sacred treasures equip rescue fantasy world ruler goddess player controls pit platform areas fighting monsters collecting items objective reach end levels find defeat boss monsters guard treasures game developed nintendo division developed designed directed produced despite mixed critical reception cult classic reviewers praised game music mixture gameplay elements different genres criticized graphics high difficulty level included lists best games compiled ign nintendo_power release game boy sequel kid myths monsters game series lay dormant years eventually revived shooter nintendo 3ds titled kid uprising pit inclusion playable character gameplay action role playing elements player controls protagonist pit dimensional levels contain monsters obstacles items pit primary weapon bow unlimited supply arrows upgraded power items guard crystal shields pit enemies arrows hit multiple targets holy bow increases range arrows upgrades work pit health high game keeps track player score increases pit health bar end level points collected stages player enter doors access seven different types chambers stores black markets offer items exchange hearts left defeated monsters treasure chambers contain items enemy nests player opportunity earn extra hearts hot springs restore pit health god chamber strength pit bow arrow increased depending factors number enemies defeated damage taken battle training chamber pit awarded power items passes test endurance game world divided stages underworld world earth sky world stage encompasses area levels fortress areas underworld sky world stages pit climb surface world scrolling levels fortresses end stages non scrolling rooms player find defeat boss fortress pit buy check sheet pencil torch guide labyrinth single use item hammer destroy stone statues flying soldier called aid player boss battles bosses destroyed pit receives sacred treasures needed access fourth final stage sky temple portion elements previous levels resembles scrolling shooter plot game set fantasy world greek mythology theme backstory described instruction booklet events game earth ruled goddess queen light goddess queen darkness bestowed people light happy hated humans dried crop turned stone enraged transformed monster banished underworld revenge monsters underworld residence sky temple launched surprise attack stole sacred treasures mirror shield light arrows deprived army power soldiers turned stone defeated battle imprisoned deep inside sky temple power sent bow arrow young angel pit escapes prison underworld sets save earth course story pit sacred treasures fortress end game stages afterward treasures storms sky temple defeats rescues game multiple endings depending player performance presents pit transforms grown angel development releases game designed division programming handled external company known myth light time game developed peripheral media allowed times storage capacity nes console combined possibility store players progress disk format enabled developers create longer game extensive game world myth light debut video game designer staff member working game beginning project credited version intended myth light action game role playing elements wrote story rooted greek mythology fond drew art wrote technical specifications basis playable prototype programmed nintendo action adventure finished staff members allotted development myth light game directed credited produced general manager division credited credited composed music myth light credited joined team soon returned vacation completion streamlined development process decisions affected game design myth light place elements included game credit cards wizard turning player character pit large moving nose meant resemble composer attributed humor personnel division referred strange said originally tried myth light completely opted humorous approach objections team meet game projected release date december staff members worked overtime stayed office night torn cardboard boxes beds covered resist low temperatures development building eventually myth light finished entered production mere days release date ideas additional stages dropped scheduling conflicts february july respectively cartridge based version published nes europe north_america release graphics ending updated staff credits added game unlike myth light saves player progress disk card uses system return game console turned august myth light released game boy advance game published internationally wii virtual console north american european australian versions digital release cheat codes nes version removed classics classics remake kid published nintendo 3ds handheld console remake features updated graphics including backgrounds original lacked uses save system version opposed system nes version classics version utilizes family computer disk system music sound effects utilizing extra sound channel available nes version game available purchase january japan february europe april australia april north_america game available early free download code users registered selected 3ds games nintendo japan europe australia japan available users registered nintendo 3ds titles club nintendo october january game available download starting december europe available users registered selection nintendo 3ds titles club nintendo november january batch codes sent january australia available users registered selection nintendo 3ds titles club nintendo november march batch codes sent january north_america download codes classics version given customers pre ordered kid uprising select retailers picked game released march allowing obtain game release purchase reception shipped million copies worldwide late gained cult following game informer ranked best game claimed despite high level difficulty frustration fun worth playing game met mixed reviews critics years october staff writer publication said pretty good fun compare platform games owing dated graphics magazine called kid hero nes looks sounds pretty described music sublime enemy characters brilliantly drawn considered blend gameplay elements different genres success said suffered frustrating design flaws high difficulty level expressed disagreement game status forgotten masterpiece substantial internet following found pretty annoying noted exhibited music loose controls weird design decisions notwithstanding disapproval elements parish said game terrible bad little lacking recommended players buy virtual console version allowed experience kid fresh perspective gamespot reviewed virtual console version game noted gameplay unique blueprint video game fairly fresh considered difficulty level excessive found certain areas designed solely players said presentation game aged despite favorable comments scenery criticized graphics small barely animated sprites black backgrounds absence multiple scrolling layers thought music nicely composed sound effects dissatisfied game virtual console release preserves problems original nes version cheat codes removed closed review warning potential buyers said players appreciate straightforward gameplay challenging level find special gameplay horror difficulty ign noted game design odd nintendo focused thought aged timeless manner party nintendo games nes era described games lot sense 80s accompanied tips tricks strategy sheet complimented theme music considered heroic memorable review virtual console release thomas nintendo decision remove nes cheat codes called omission found issue worthy prolonged said nintendo edited product damaged nostalgic value process included ign lists nes games games time came 20th place respectively game inducted gamespy hall fame voted 54th place nintendo_power nintendo games nintendo_power listed 20th best nes video game praised unique vertically scrolling stages fun infectious bit tunes spite difficulty legacy game boy sequel titled kid myths monsters released north_america november europe developed nintendo cooperation independent company largely adopts gameplay mechanics predecessor kid myths monsters remained installment series years pit recurring character american animated television series captain game master albeit erroneously named kid cameo appearances nintendo games race playable character fighting game appearance redesigned rumors dimensional kid game wii allegedly developed german american studio factor title said production approval nintendo factor cancelled multiple projects following closure american branch early interview asked kid game wii replied aware plans revive franchise new series entry nintendo 3ds kid uprising eventually revealed trade released game shooter developed company designer independent development studio released super kid unofficial flash game super kid noted having style look including reduce difficulty
Kid Icarus