role playing dungeon video game developed published player explores dungeon fights monsters magic avoids traps real time set mission surviving lawrence wrote game version computer continued develop hobby rewrote game commodore pet ported platforms found game convention licensed distribution commodore release popular reviewers noted similarity rpg historian noted game professionally produced computer role playing games considered deemed silver age computer role playing games preceding golden age late 1980s game dungeon features adopted later games tunnels doom gameplay player travels dungeon monsters traps treasures manner similar original game levels million rooms monster types spells missions quests goal survive improve player character game set real time player visit inn save game progress early releases game world sound represented characters stairs dollar signs treasure player enters special cheat resume progress dying single player adventure begins player character character randomly generated values statistical character attributes charisma constitution intelligence strength wisdom stays player repeatedly new character attribute satisfied player begins sword armor shield money immediate surroundings level monsters spawn randomly players options battle fight use magic evade magic includes missiles lightning bolts turning health regeneration trap navigation effects game complex spells outlined instruction manual learned trial error like game battle events carried real time instead turns enemies increase difficulty player progresses dungeon include living monsters dragons defeating enemies awards experience points raise player experience level increase player stats player rewarded treasures include magical weapons armor items players code features game development computer science student wrote computer games university computer grew college summers home worked new_york wrote dungeon crawl game called confused basic programming language operating system influenced pen paper college ported game game mechanics grew conversations engineering building real time nature descended need players occupy shared computer long lawrence purchased commodore pet longer needed university computer rewrote memory lack space designed dungeon generated based player character position maps stored memory lack memory lawrence primary design obstacle final version completely memory easily ported apple platforms similar usage basic programming language later port required complicated handling string ports finished hill saw game gaming convention licensed computer games port required rewrite programming language source code version later lost version requires game popular port commodore reported lawrence consequently directly inspired wood dungeons minimalist graphics lawrence recalled interview seen known game computer gaming world resident adventure game expert wrote based earlier public domain software game basic source code available ports exist fan community reception legacy rpg historian identifies professionally produced computer role playing games described game pure dungeon lack noted expansive dungeons key selling point remarked game mechanics similar practice computer gaming world thought game borrowed heavily original expected creators thanked end credits cited specific similarities green described game simple addictive rated stars wrote wanted control money added store purchasing upgrades useful thought games magic handled aspect better suggested player draw map absence overview mapping system felt appreciation game grew time necessary hook continually return play considered commodore version game best enhanced graphics stated interesting time game pretty dated today compared games hot stuff fun way passing time placed alongside early series deemed silver age computer role playing games preceded golden age late 1980s computer gaming world wrote temple quickly overshadowed series game dungeon features adopted later games tunnels doom sword similarly shared features wrote enjoys considerable appreciation today questioned series updated
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