adventure link adventure link japanese hepburn adventure link action role playing video game elements second installment legend series developed published nintendo family computer disk system january year original legend released seven months north_america saw release title game released north_america pal region nintendo_entertainment_system late years initial release japan adventure link direct sequel original legend involving protagonist link quest save fallen sleeping spell adventure link emphasis scrolling role playing elements significant departure predecessor game remains technical sequel original title entries series place alternative reality according official timeline game highly successful time introduced elements link magic meter dark link character commonplace future games role playing elements experience points platform style scrolling multiple lives canonical games followed legend link past super nintendo entertainment system gameplay adventure link bears little resemblance game series later games series adventure link features scrolling areas larger world map exclusively perspective previous title action rpg like nes scrolling gameplay experience system similar games popular series especially released game incorporates strategic combat system proximity continue system based lives experience points system magic spells interaction non player characters apart exclusive link faces evil game series includes life feature angle link awakening entries main angle games relied primarily view experience levels installment link gains experience points upgrade attack magic life defeating enemies feature exclusive game series raise attributes maximum levels raising life level decrease damage link receives hit raising magic level decrease magic points cost spells raising attack level strengthen sword offensive power attribute requires different experience level life level requiring number points level attack requiring points acquired raise attribute player choose level attribute cancel continue gaining experience points level attribute link raised attribute maximum level advances attribute earn link extra life advancing attribute link begins game heart containers magic containers acquire permanently increasing life points magic points respectively games legend series allow link increase strength new weapons items heart containers certain enemies drain link experience attack lose level raised game ends saved cartridge records link current ability levels number experience points required increase accumulated points zero map scrolling adventure link plays mode dynamic area majority action occurs legend games perspective serves hub areas link enters new area town game switches scrolling view mode action takes place exception traveling lava water mode link damage killed link enters mode attacked wandering monsters player traverses environments enemy appear pursue random creatures appear types correspond relative difficulty monsters battle mode small weak denoting easy enemies large strong denoting harder enemies fairy link single screen free fairy health separate method traveling entering combat aspects adapted role playing video game genre stepping particular spots map automatically switch game scrolling mode enemy encounter item combat system adventure link complex combat system predecessor armed sword shield link alternate standing positions order attack enemies defend example enemy changes height attack shield depending link current stance forcing link change chance attack safely link ability jump attacking tall airborne enemies eventually learn techniques downward upward stabs magic special items link collect items order progress game previous subsequent installments series special items grant abilities remain permanent use rest game activated place actively items adventure link features spells link use action scenes spell learned different wise man towns link complete quests lost items teach spells spells items necessary advancing certain points game life spell main means recovering health action scenes healing found rare fixed spots appear randomly encounters replay like predecessor adventure link allows storing games cartridge memory game completed selecting corresponding file main menu allows starting new game preserving acquired experience levels techniques magic spells special items heart magic containers extra lives obtained plot years events legend sixteen year old link notices strange mark left hand exactly like crest seeks responds taking link door sealed generations places link left hand door opens revealing sleeping maiden tells link maiden game princess long ago origin legend brother tried force telling recently deceased father secrets concerning sacred golden triangle treasures kingdom known collectively princess refused reveal location prince wizard friend anger tried strike spell fell powerful sleeping spell wizard unable control wildly magic killed prince filled remorse unable reverse spell sister placed castle tower hope day awakened decreed born royal family point named remembrance tragedy says mark link hand means hero chosen gives link chest containing crystals ancient writings great future king read link finds read document seen language indicates crystals set statues palaces scattered open way great palace contains courage power combined enchanted taking crystals link sets restore palaces followers seeking kill link blood ashes bring life ultimately link crystals palaces defeating strong guardian enters great palace deep inside link battle flying creature known followed known dark link link claims returns unite collective link wish awakens game ends presumably kiss falling curtain development releases creator original legend intended adventure link fundamentally different predecessor different team assembled develop game credited pseudonym producer returned write story script adventure link directed credited project nintendo game music composed credited adventure link originally released worldwide release like predecessor version appears earlier version game obvious differences english release dungeons different colors version gray dungeon bosses initially named nes release different graphical appearances game screen english version features silhouette chest text saying game return game screen plain black screen text saying return end slight additions dungeons handful differences dungeons additional disk system nintendo ported nes eliminate musical elements especially title screen main map icons denoting attacking monsters look different significant change spending experience points link attributes cost unlike worldwide release game designed promote balanced saved game disk let levels attributes high set lowest life strength magic saved game reflect level saving data crystals placed items collected differences game different adventure link released legend collector edition disc gamecube classic nes series game boy advance changes intro text changed read copyright date altered read death animation removed flashing colors effort prevent replacing solid red color graphical audio released 100th title wii virtual console japan january europe australia february released north_america june text changes weren version feature solid red color death animations gamecube game boy advance versions game released september virtual console time 3ds bundled predecessor free original nintendo_entertainment_system games 3ds owners purchased console price drop available purchase 3ds 3ds version direct port original nes release consequently features flashing color death scene text alterations previous releases game features save option fully software currently results save game deleted meaning user desired outcome reception original version release north_america popular nes games retailers reporting game selling year game ultimately sold million copies worldwide making fifth best selling nes game super mario series legend game famitsu gave score based panel reviewers giving ratings second highest rated game games received famitsu score play magazine praised unique gameplay saying combination unique elements creates action rpg experience unlike nintendo_power said game entertaining natural step franchise evolution awarded game year award reviewed issue total magazine received rating great mediocre sub scores music graphics review game printed issue dragon eye monitor column gave game stars rated best game nintendo system nintendo_power games list august nintendo_power listed 12th best nintendo_entertainment_system video game describing radical refreshing departure predecessor releases ign said game recommended playable adventure said don expect gameplay truly classic titles praised game length citing certainly find plenty busy time game received criticism gamespot said game decent worth price wii virtual console features questionable design decision confusing players don help version game score metacritic score gamerankings making game series lowest score websites legacy elements introduced game remained series instance non player characters present legend role limited starting adventure link games prominently featured variety play pivotal roles link quests games walked seemingly giving world life simple stage story use magic spells carried games courage makes appearance adventure link plays important role later games strongly associated link version link shadow appears similar link clone called shadow link appears appears spirit tracks link worlds additionally adventure link games combine role playing video game elements considerable degree years number japanese games appeared similar format major titles closely resemble adventure link scrolling platform stages supplemented rpg like statistical systems weapons armor magic spells forth bear names towns adventure link excluding town character game chronology towns named characters adventure link game main english releases use legend title game feature lives counting game series include dolls game released adventure link legend link past super follows new link characters returns style original officially considered prequel nes games technical plot sequel adventure link game prequel sequel prequel small number scrolling areas legend link awakening areas mainly underground tunnels caves series broke away style released nintendo graphics new version composition temple arranged featured played temple stage underground maze level variation track new version grand palace level song appears track later updated appeared twice battle theme slower version music nintendo 3ds game link worlds making subsequent game include theme music originated adventure link battle mode inspired final boss fight fights occur player link player 3ds title adventure time hey ice king steal garbage developed intended play like pays homage features similar gameplay references legend series video games
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