american video game designer producer founder president born venezuela raised richmond virginia played video games young age encouraged software engineer father experiment computers attending active experimental theater intended pursue earning master degree involved video game design produced cloud game developed student team success sparked found graduating president produced studio games flow flower moving president role development company latest game journey addition work group development independent video games fellow married fellow graduate release journey left company addition serving advisory boards works google play games biography born venezuela raised richmond virginia played video games young age playing younger brother earliest games describes simple effective evocative emotion player father software engineer computer house young encouraged experiment moved new_york_city age attend involved amateur theater focused theater developing new works adapting older ones especially drawn incorporating interactive digital media works father work software engineering experiments computers drove performances experience group moved los_angeles studied master degree intention remain theater second semester took class taught history game design inspired focus studies video game design instead class caused realize hadn realm communication expression video games lack established structure rules best games appealed interested experimental theater school produced award winning game cloud developed student team worked video games dying cloud intended experiment group create game expressed different video games past determine level interest gaming community video games nature game received downloads months release single person single theater worked convinced remain video game industry indefinitely strong response game released inspired consider founding company continue making games like left school design based emotions wanted inspire gameplay mechanics graduating founded contract develop games addition role president company initially served producer studio despite job title title involved design games game studio flow adaptation game thesis released game caused studio noted key figure independent video game development recognized studio breakthrough developers year emphasizing key role second game studio completely original company flower released titles heavily praised critics received awards garnering high sales studio game journey hired producer allowing focus directing company journey released march weeks later march announced departure plans future development journey fellow giving talk conference discussed video games art responded year later roger_ebert started march group development independent video games october married met named influential women technology march joined lead developer relations joined women advisory board official adviser night light interactive october following sale dissolution company left google play games influences philosophy described work creating emotional responses order demonstrate video games create wider range experiences typically shown felt goal tenure create games push boundaries medium create games appeal wide variety people hopes change rest industry approach making creative medium product independently tried support independent video game development industry funding connecting independent game developers video game credits credited following games inc inc cloud inc dying presents inc inc studios flower play toxic games inc journey inc dear
Kellee Santiago