prince persia sands time prince persia sands time person action adventure puzzle platform video game developed published revealed march released playstation xbox gamecube game boy advance microsoft windows november sands time reboot series created served creative consultant designer scenario writer sands time game follows unnamed prince father sacks city attack prince artifact called dagger time army captures containing sands time visiting present sands gift city ruler tricks prince releasing sands transforming city population savage monsters daughter prince works correct mistake return sands gameplay revolves prince abilities broken fights creatures created sands key mechanic game dagger time prince makes mistake kill freeze enemies concept work began spring acquired prince persia catalog brought board production began june year initial story draft scrapped complex team began guiding concepts including ability time idea grew dagger sands powers related script drew inspiration main focus creating simple narrative worked pace gameplay game jade engine originally designed game published company production troubled team facing problems engine structure delays environment assets managing create effective network seek game bugs version mobile phones developed published north_america release received critical acclaim won nominated numerous awards recognized greatest games time sales title initially slow eventually commercial success success prompted development sequel prince persia warrior released november games set sands time continuity developed generally cited reason prince persia series return fame gameplay prince persia sands time action adventure puzzle player controls main protagonist unnamed prince kingdom persia environments seen person view camera view changes different positions triggered entering certain areas performing actions prince moved directions able manipulate large objects blocks connected mechanisms health power metre represented left hand corner screen prince health drinking water pools collecting sands increases prince power drinking hidden magic increases prince maximum health points game prince assisted companion fires bow enemies arrows hit prince line fire monsters attack killed game ends exploration prince areas filled traps traps include spike pits arrow traps wall mounted blades spinning stakes prince main wall running action runs wall set distance land jump platform prince abilities include climbing walking beams swinging jumping poles jumping pillars swinging ropes large environmental puzzles encountered prince journey extending multiple areas large rooms puzzles cooperative requiring help complete combat prince fights monsters created sands palace inhabitants single command triggered different moves depending position directional movement special moves attack bouncing walls enemies require additional commands enemies killed stabbing dagger time sands inside sands prince collects enemies environment tied magical abilities connected dagger basic power ability prince time seconds makes mistake dies combat prince slow time immediately freeze time single enemy freeze time completely prince attack enemies great speed unable use power uses sand tank powers inaccessible sand collected powerful abilities freezing time powered increasing number new sand based powers starting small sand available capacity increased collecting sand enemies sand clouds scattered palace large columns sand palace grant visions future areas act save points game boy advance version shares basic elements console counterparts displayed scrolling view prince palace skills ability present save prince life involved solving puzzles fighting bosses new moves abilities gained prince performing moves solving puzzles featured second playable character sections switching key puzzles mobile version similarly featuring simple puzzles traps powers linked sands absent enemies killed stabbing dagger enemy types flying enemies foot soldiers plot story set persia 9th century begins prince unseen listener adventures prince army father passing india visit sultan local wanting prevent death substance known sands time attacking palace sands stored fight prince called dagger time daughter taken gift sultan visiting tricks prince releasing sands turning prince protected dagger staff respectively monsters attempts seize dagger prince escapes eventually allies damage caused prevent sands covering world doubts motives navigating palace reaching sands tower dawn prince following instructions containing sands unsure trust barely escape dagger ending tomb beneath city eventually finding shelter mysterious rest growing feelings prince wakes palace gone dagger leaving follows manages catch driven monsters save prince allows fall death prince offers eternal life exchange dagger prince refuses stabs dagger time attack palace prince possession dagger memories runs ahead warn revealed prince tale finishes enters kill prince kills returns dagger believes narrative story parting prince mentions private word told time tomb leaving amazed development development initial concept work sands time began second quarter bought prince persia license held prince persia catalog actual belonged series original creator initially unwilling return series poor experiences shadow flame game developed year developing splinter cell mock assets created asked come help develop game showing concepts assets impressed work came board creative consultant soon involved project game designer writer production began june peak worked staff people internally known pop team development ran parallel splinter cell research development team read thousand nights collection stories originating middle_east previously inspiration designing original prince persia course production team ran different versions retail version game title thought production team original story built title proved impossible work original draft characters including prince love interests villains characters representing different political factions setting prince palace home instead kingdom storyline ultimately aspects development scrapped starting team returned sands time title concept decided key elements game unity time place game taking place hours palace referring gameplay setting constructed concept combat palace filled monsters game story fast paced feeling ability turn manipulate time early decisions production team refer degree designing gameplay instead looking original reference intended capture original feeling adventure environment mechanic began gameplay wish title surviving initial rewrite story key story gameplay dagger time sands born need explain mechanic game initial concept simply dagger time dispatch enemies powers gradually expanded current roster main character designed novel video game medium inspired similar stunts performed tiger hidden dragon matrix video game provided inspiration feats prince pro elements combat riding magic carpet horse early development function suggested game director based experiences playing wished making mistake entire level pre production originally estimated months ultimately extended fourteen months time new movement ability created prince required adjustments multiple systems leaving damaged game needed adjustments enemy partner artificial intelligence time polish systems meant started later originally scheduled prince scripted movements far character game caused problems creating movements characters character movements realistic team motion capture movements art director join team july game production resulting multiple delays creating game environments issue compounded need produce demo electronic entertainment expo deliver entire game higher quality demo environment needed work prince set movements abilities work needed involved checking sequence prince movement effect environment worked issues compounded late delivery environmental maps producer lamented fact time work problems caused issues despite problems parts production including play testing management creative tools integrated testing system worked smoothly cited example team discovering good finding severe bugs included testing groups giving development kit use sort bugs replicated managed greatly increase bugs found fixed development team enthusiasm high enabled problems development overcome aftermath team considered release sands time games include desired content idea dropped element needed cut demo griffin boss appear times prince journey game updated version company jade engine designed team saw capacities jade engine decided use sands time sands time team improvements engine adding additional walking running animations enabling character movement custom animations character engine editing fine tuning game easy easy use tools base able focus rapid integration new elements game able quick testing adjustments team developed substance glow systems respectively enabled natural movements cloth gave lightning effects magical feel way engine structured assets single accessible proved problematic alterations needed new features added team size meant people engine causing data files corrupted system crash attempted solve problem data monkey solution allow simultaneous access came late development risk making radical change system instead set file manage check times allow management access critical work writing created scenario wrote game script research script read translation epic poem written 10th 11th century reading helped new prince mature character original despite felt character fully shed happy lucky elements thousand nights retrospect felt inability resolve inherent conflict gave character charm included specific references prince dialogue stories story prince created newcomers series main scenario based second chances anti war theme included showcased game opening level created combined gameplay narrative device core concepts created team acquisition prince directly inspired opening raiders lost previously inspired portrayal prince original prince persia palace crafted prince playground scenes developed prince portrayal opening attack palace traps instructions guard deliberately meant morally dubious player increasing character main new storyline keeping narrative simple engaging preferred writing style keeping cutscenes short working story possible gameplay aimed mix narrative gameplay genres normally clash main characters created hero prince villain love interest sidekick non playable authority figures prince father sultan included add weight prince burden transformed monsters sands artefacts character dagger staff created explain survival sands release dagger integral gameplay prince narration difficult satisfying needed written work levels time players gain greater significance future narration served gentle hints player expand setting add depth experience cited reference points narration 1940s version thief works films double sunset boulevard prince interactions important factor character interaction deliberately designed perfect archer hitting prince line fire despite unspecified features planned needed cut audio music sands time composed canadian rock band chosen role wanted music persian elements fit setting pure persian music approached expanded music library research achieve desired effect rock elements mixed middle eastern music melodies indian elements different instruments including indian strings vocal tracks soundtrack album game prince persia sands time original soundtrack released japan october tracks game included album featuring music sands time sequels warrior titled prince persia album released december sound effects team worked sound company create game sound effects rest enemies game stand sound team mixed organic evil sound effects sounds sound effects associated supervised game voice recording unconventional choices team halt gameplay game dialogue meaning players miss large portions character interaction addition story based dialogue context specific dialogue written certain situations thousand lines dialogue written half cut help voice recording recording team created help actors playing prince time exchanges correctly aside exceptions played sequence comments prince specific thing stand responses prince voiced performance proven popular return voice character future games set sands time speaking interview felt way originated role release sands time announced march released playstation xbox gamecube game boy advance microsoft windows versions released gradually october november versions multiple differences graphics control options gamecube xbox versions included documentary making game developed version game mobile phones released april versions developed higher lower mobile phones connecting gamecube game boy advance versions game gave access port original prince persia gamecube version ability prince automatically health ps2 version released japan september game published region impressed quality praise earned west sands time later released sequels europe exclusive playstation collection november included display option reception north american debut game suffered poor sales december ps2 version sold copies xbox version copies gamecube version copies combined sales release time totaled ps2 xbox copies gamecube speculated sales negatively affected concurrent release alongside prominent releases time response offered copies games free purchases sands time providing boost sales game sold copies north_america bringing estimated revenue million week release japan game reached seventh place charts selling copies noted high western game released japan end sold copies europe best selling games main territories selling million copies game eventually sold million copies worldwide sands time received critical acclaim launch edge said despite difficulty spikes caused enemies game commended highly ign found entire experience enjoyable saying prince persia fan somebody mild interest action adventures sands time soon classic worthy permanent place collection pointing camera control tricky said game chest explode got heart condition good way course gamespot called game recommended eurogamer positively compared game aesthetics presentation reyes gave game good review praising story general gameplay finding combat difficult times lack new skills closing praised game lasting appeal thing perfectly timed leave wanting stunning rare achievement makes feel happy gamer japanese gaming magazine famitsu gave ps2 version good review saying action smooth challenging bearing similarities original prince persia reviewer found prince colourful version shared console version praise controls camera caused criticism game boy advance version garnered lower scores console versions scaled gameplay presentation generally praised competent port game nintendo_power said moves inventive traps free flowing sands time reviewing mobile version ign reviewer impressed company adaptation console game basic actions atmosphere giving score reviewer pleased prince performance game general performance lack time based mechanics main games lack plot sands time named game year game named editor choice gamespot ign game critics awards game awarded best action adventure game meeting recognised game console game year console platform action adventure game year computer action adventure game year awarded outstanding innovation computer gaming outstanding achievement game design outstanding achievement visual engineering outstanding achievement animation outstanding achievement game play engineering game developers choice awards game won excellence game design excellence programming awards nominated game year excellence visual arts categories ranked best game available nintendo platforms staff praised developer successful transition ign edge named greatest games time respectively computer video games placed list best games gamepro chose 13th best ps2 game time legacy year game release game featured episode segment dedicated video game production game cited reason prince persia series ignored returned prominence gaming world began work film adaptation produced film eventually released success game prompted immediate development sequel titled prince persia warrior game aesthetically darker team released november sequels set continuity sands time followed aspects design relationship prince later provided inspiration series reboot
Prince of Persia: The Sands of Time