game engine created internally japanese company square_enix combines standard libraries elements graphics sound artificial intelligence providing game developers tools target systems crystal tools playstation xbox microsoft windows wii decided intention making cross platform production feasible idea engine sprang square_enix desire unified game development environment order effectively share technology know company individual teams entered development august code intended playstation exclusive role playing game decision expand crystal tools compatibility game projects systems marked official project start company wide engine development carried headed specifically established purpose square_enix biggest project date creation crystal tools caused substantial problems simultaneous production flagship titles critics cited engine primary cause significant delays release features crystal tools unified game engine japanese developer publisher square_enix combines standard libraries graphics rendering physics processing motion control visual effects sound artificial intelligence networking target systems playstation xbox microsoft windows wii development engine takes form tools focused large scale game projects encompasses character viewer models effects editor tool sound maker usage party programs supported plug ins individual tools connected communications called reads different data formats processes gives instant preview final game engine highly expanded new functions tools need arise crystal tools allows easier cross platform development differences target systems video memory architecture fine tuning adjustments games example concerning texture sizes development origins video game company different production teams square wished employees efficiently share know technology merger competitor enix desire common development infrastructure engine dates role playing game rpg created transitional period game production artists working game asked programmer fast way check work look final game development carried personal computers graphics displayed computer monitors looked different playstation console actual graphics displayed television screen initially faithful preview game visuals time consuming data transferred console evade step created instant preview tool soon witnessed boost artists productivity quality work developers opted reuse instant preview tool programming new scratch colleagues added new functions create unified preview tool tailored game fully graphics service company foray introducing common software divisions square enix merger individual teams continued program tools game eventually waste respective creators knew use assets tools required development impending advent seventh console generation common data format company proposed developed house replace general purpose formats realizing goal engine common set tools proved difficult production teams wanted interests company select staff members different company divisions teamed work project voluntary basis loose organizational structure failed yield results considered group effort step right direction appointed general manager newly formed enabled subordinates talk company wide engine extensively lack manpower prevented significant achievements version following public positive reaction graphics presented decided release playstation playstation originally planned august began working white engine playstation engine supposed exclusively months later decided engine compatible projects action rpg final fantasy versus later massively multiplayer online rpg order company stay competitive multi platform environment support engine extended playstation xbox microsoft windows successful western markets marked official development start company wide engine purpose expanded september remained division general manager time staff disposal development crystal tools continually surveyed types tools needed create square enix flagship titles frequently requested features extensive use character close ups staff realize final_fantasy series great emphasis anime like characters consequently engine developers focused attractive visuals accurate physics achieve stylized look post processing filter additional lighting visual effects implemented square enix large teams typically composed mix industry veterans rookie game developers accommodate graphical user interface engine main feature designed intuitive possible large investments technology human resources quickly company biggest project date year work version engine completed september version later version finished engine code changed official title crystal tools represent company works better effects real life crystals meant symbolize flexibility engine months programmers advanced engine version added preliminary support wii september director announced team replaced crystal tools action game engine supplemented lighting technology company new studio engine teams staff kept crystal tools lightning returns final fantasy engine adjusted suitable games open world design problems production development crystal tools caused significant problems delays programmers spent time taking demands staff account based feedback team tried adapt engine needs game projects proved virtually impossible prevented engine specifications finalized furthermore separate groups working individual tools engine comprehensive software documentation ensure compliance unable wait longer team choice begin creating assets game production schedule lack specifications resulted assets incompatible engine end decided principal focus crystal tools game team began closely receive required tools specifications preliminary support crystal tools developed wii console fully support components said square_enix license engine companies point future limited documentation supporting posed great problems years later producer stated developing engine scratch new game mistake likely cause long period title announcement release reception time release met praise critics eurogamer described excellent engine wired felt produced breath taking cutscenes graphics seen xbox lengthy cutscenes movie like writing rpgfan called crystal tools impressive software powered jaw dropping visuals time passed media outlets criticized square_enix building engine saw crystal tools means money development said fairly date time matured company projects gamesradar leading extended delays company release schedule lowering quality games blamed engine having caused catastrophic harris said people come expect pretty graphics crystal tools simultaneously met completely shattered expectations felt game visually created platform called certain graphical features resource disappointed steep hardware requirements recommended square_enix run game rpgfan staff writer said lightning returns final fantasy seen desperate attempt squeeze game aging graphical engine equally panned square enix alleged decision drop crystal tools favor newly developed studio engine games crystal tools
Crystal Tools