literally true goddess post apocalyptic role playing video game developed published originally released japan ported multiple systems eventually released west ios game series central series gameplay uses person navigation dungeons turn based battles demons player recruit demons allies talking fighting demons fused create new demons story follows protagonist lives near future tokyo portal realm demons opened united_states officials order nuclear attack tokyo transported supporting characters thirty years future protagonist finds earth ruined demon invasion stage escalating conflict conflicting wish bring kingdoms respective patron deities story influenced moral decisions protagonist makes order ring setting independent agent start production staff saw chance create game company brand staff saw remake previous game knew going happen story development went smoothly story went multiple revisions settings inspired staff personal lives character demon designs mythical figures multiple clothing styles designs reception sales game highly positive success helped launch developer publisher series gameplay players role unnamed protagonist teenage boy communicate demons computer program gameplay similar games series players way dungeons fight demons person perspective protagonist uses variety weapons items primary weapons swords guns items bought merchants scattered world map special areas protagonist use game currency restore health magic points demons remove status revive fallen demons special scattered world map allow player save game use different areas tokyo battles turn based consist players letting characters party attack swords guns summon demons cast magic spells demons humans exception player character able use magic participating battles human characters player party receive experience points accumulating points characters levels rise new abilities randomly learned players choose talk demons instead fighting ask demons items money try away try form alliance places called shadows players fuse allied demons single powerful demon demons receive experience points way player increase demons power fuel allied demons summoned demons player character walks dungeons players run summoned demons damage way demons behave based protagonist respective come types light neutral dark demon alignment range resulting possible affect behave actions battle story progression protagonist alignment changes depending choices story response attitudes people demons change instance demons law aligned refuse form alliance chaos aligned players additionally depending alignment players let certain areas instance let chaos aligned players churches synopsis setting characters takes place tokyo year years later post apocalyptic version city rift opened world allowing demons invade tokyo computer program humans able communicate summon demons story moral portrayed ways alongside middle neutral law faction believes establishing logical order expense feeling freedom chaos faction unlimited freedom individual weak game includes human heroes player character hero teenage boy living mother tokyo heroine leader resistance force tries protect tokyo law hero represent law chaos respectively characters ambassador general lead united_states military respectively michael demon lead respectively demons use respectively plot game begins hero dreaming meets law hero woman named promises hero partner wakes receives mail computer program demons attached learns scientist opened portal abyss allows demons enter tokyo meets says fulfill promise night hero dreams meets law hero save heroine ritual day meets law hero reality reveal dreams news demons spread military led ambassador decides intervene led general opposes demons ancient spirits land group led heroine tries prevent conflict gets captured forces publicly execute supervision saved hero players choose support reject regardless choose conflict launches missiles tokyo heroine killed saves hero chaos hero magic plane existence return tokyo thirty years passed world lies ruins demons humans live tokyo groups formed building cathedral wants bring thousand year kingdom ring intends summon wants freedom exploring city hero meets heroine joins group traversing ruins decides leave demon gain power law hero soul gets taken attacking demon joins ring law hero soul gets new try hero join respective players choose support reject regardless choose finishes building cathedral great flood appears drowning people inside cathedral time survivors set camps inside cathedral takes control floors ring occupies basement floors point story continues differently depending hero alignment law law hero gets killed battle hero heroine basement way kill fight turns demon disguise calls hero adam says wanted create new age live forever tried execute heroine defeating battle hero heroine reach basement kill demon cathedral roof thanked messenger god hero alignment instead chaos heroine floor kill michael way kill law hero dies magical ring wearing roof meet says new era begin demons humans free warns god alive hero alignment instead neutral heroine kill law hero michael fight roof meet thanks says balance needed achieve happiness asks hero heroine lead humanity future doesn rely gods demons game ends heroine saying died time creation rebuilding development beginning production staff saw chance develop game company brand main staff included director producer programmer future director writers composer worked multiple aspects game including character design world concept visual design creation visual assets saw game remake previous game series staff knew happen story development went smoothly early factor game inclusion law hero protagonist initially neutral actions affect alignment defined blending different sort compared future games series designing team slowly decided wanted break current gaming status quo aesthetic content feeling granting sense reality use dark imagery later define series main theme person waking inevitable destruction able rely abilities scenario took long time revised number times multiple staff members earlier drafts planned finale story place israel extensive journey japan reasons development team chose tokyo main setting turbulent history going multiple phases development suffering severe damage wars natural disasters comparable fantasy settings games time later interview staff member stated setting style traditional fantasy adding resulted game developing punk spirit post apocalyptic setting development team wanted depict time apocalypse decision set game tokyo influenced manga fist north star decided game starting point having lived near area having visited abandoned building fascinated making wonder building prime location remain described floors arcade rest building feeling like ghost town fascination led included dungeon game designing maps wanted use wire frame models limited capacities meant idea scrapped end development multiple members staff voiced dissatisfaction final product felt portrayals law chaos heroes emotional law hero saw demon fusion system difficult players master commenting improvements game stated useless items game felt game pacing flow needed addressed naming characters player immediately prompted divide status points character designs addition handling graphics designed character demon designs game hero heroine clothes designed futuristic heroine designed protector clothes inspired american football equipment law hero ordinary clothes chaos hero designed look bad posture military clothes law hero wears clothes designed look specific form mind designing thought looked like clothes designed similar character dragon ball manga series hair style based specifically super series wanted change forth human demon form tie closely design theme concept abandoned production characters names attached help identification event planning character inspired character movie characters stephen general based real life people game files identified respectively according character originally inspired norse god thunder release realized highly similar american president approved atomic attacks japan demon design took inspiration medieval prints wooden carvings south_america masks middle_east designs characters influenced descriptions book angels having multiple strange forms multiple arms heads addition traditional demons monsters designed versions frequented figures celtic southeast asian mythology theme drawing fear extended obvious threats internal creatures evoked graphics demons directly drawn sprites concept art sure design graphics work hardware limitations certain important characters demons player guaranteed meet drawn concept art demons designed way allowed parts graphics reused instance demon body different color palette demon designed law chaos stated provided little fusion variety music game music composed arrangements considered experimental work time created music familiar console specifications composition needed check specifications repeatedly hardware limitations engine port music arranged soundtrack album released february catalog number includes discs contains music sounds game second contains arrangements second album released march catalog number includes music original playstation versions selected tracks release released october japan remained exclusive region years title published instead published caused complaints publishing game fan translation version developed subsequent ports released engine december mega february playstation game boy advance march responsible playstation port staff divided complete port new wanted direct port won engine port included added story scenes charge mega port included additional demons game boy advance version time appeared portable platform included ability exchange demons items platform data exchange capacities featured remastered music alterations ease playing experience game released february ios november year android mobile ports based game boy advance version including port features ios port localized released north_america europe march localization early titles initially localized west controversial content portrayal religious elements content clashed nintendo strict content policy guidelines playstation port prevented localized sony current approval policy possibility later localization series established west stalled age game disadvantage modern gaming market according editor english version late playstation game boy advance versions game time series taken normally interest mobile games saw ios version game perfect opportunity fill gaps series localization project slow took time extract files game localization team started playing game order find kinds dialogue text system messages contained receiving files translated text sent editors edited text sent checked lost translation text inserted game challenge localization team character limitations rows text characters able displayed time points limited order avoid graphical solved modifying game allow text boxes needed later games localized influenced localization include terms quotes game instance referred great devil include quotes terms game translated quotes persona localization reused localization reception according release great success company helping establishing developer publisher success game received criticism players high encounter rate difficulties map game instructions end playstation version best selling video game year japan sold copies release famitsu magazine gave original version score reviewers giving highest rated games world illusion starring games received famitsu score subsequent console ports famitsu gave scores website touch arcade said loved game favorite role playing games ios think game bad explaining things including system saving progress thought things explained instance said game guide players point point let players know start looking point rpgfan echoed said uncommon players wondering said think battle system particularly exciting appreciated conversation system demon fusion adds elements risk reward game british newspaper metro found game entertaining role playing games time found ios version touch screen based virtual buttons clumsy use found interface work reasonably landscape mode rpgfan found interface excellent wished game universal app played devices iphone having graphics reviewers appreciated game plot said aspect game stood positive way pointed good thought english translation touch arcade called story game strengths said impressive despite tendency metro appreciated game avoided role playing took place modern japan esque fantasy world liked style storytelling rpgfan found story good surprisingly relevant disliked little character development scenes traditionally poignant especially death scenes handled manner touch arcade called graphics good great reasonable given game age demon designs spectacular works art rpgfan found majority game graphics functional appealing said easy lost bland textures walls floors like graphics battles story sections found drawn detailed praised designs game female characters especially felt designs male characters bland touch arcade found music fantastic rpgfan said piece fits scene played memorable note exception felt composed sound good format legacy success led multiple sequels coming years franchise popular development sequel began immediately success directly continued story released multiple titles followed brought series acclaim overseas concept transformation resurrected main gameplay mechanic digital devil saga developer cited inspiration specifically talking system
Shin Megami Tensei