video game developed rare published nintendo released november japan game later released game boy advance wii virtual console 3ds perfect mode game set island centres nephew recover stolen development game began shortly rare tim ran experiments rendering realistic sprites nintendo interested rare work soon acquired company culminated production new title alias technology console brothers expressed interest create standalone game assembled team work game month development cycle game produced directed character original creator directed instead involved project following intense marketing campaign received critical acclaim million copies sold worldwide making second best selling game gameplay platform game players complete different scrolling levels game boy color version recover banana stolen level uniquely themed consists varying tasks swimming riding launching barrel cannons swinging vine vine player begins minimum lives players lose life hit enemy fall screen defeat enemy players execute roll jump hand usable enemies taken manner player throw barrel use assistance animal enemies vary difficulty usually tougher game progresses player lost lives game player gain additional lives collecting items scattered levels including golden letters spell extra life balloons golden animal lead bonus levels secret passages lead bonus games player earn additional lives items gain possible level players control characters nephew player switch characters screen larger defeat enemies easily faster levels players gain assistance animals found breaking open include animal found appropriately themed level example found underwater found cave level animals players access bonus games game offers single player multiplayer game modes multiplayer allows players play alternatively different modes competitive contest mode cooperative team mode contest mode player controls different set turns playing level quickly possible objective complete levels fastest time team mode player takes role play tag team active player control progression players player dormant player takes control active player loses damage active decides switch uses series map screens track players progress level players control character map screen navigating level want play level map marked icon unfinished levels marked game main enemy friendly areas marked members family individual world map screen boss enemy end course defeated travel main map screen island possible access previous world maps defeating boss finding borrowing barrel plane players use ability select world main screen level play game interface hides game related information number letters animal collected number lives remaining item collected relevant information briefly appears screen plot investigating located home discovering banana disappeared journey recover king collecting island vastly different regions defeats enemies including hazardous creatures native island aiding quest accompanies quest provides hints comic relief candy operates island save points funky offers means transportation island assisting times animal unique abilities progressing island different areas ultimately arrives pirate ship called nemesis leader king banana defeat game ends final shot banana restored glory filled development production rare tim invested programmed experiments initial focus centred boxing game reaching stages initial development senior nintendo staff visited studio impressed progress shown working demo dispatched japan advise president securing deal rare following talks rare staff nintendo acquired company culminated production new title alias technology addition rare second party developer expressed interest making game based given nintendo permission rare assembled team work game according product manager total people worked month development cycle rare assembled project point rare presented playable version game nintendo nintendo directed significantly reduce difficulty wanted game appeal broad audience felt game numerous secrets provide sufficient challenge hardcore gamers designer tasked arranging stages player time past obstacles eventually slow difficult stages game progressed point creator project minute suggestions incorporated final game hand character redesigned distinct dimensional physical appearance borrowing red introduced game boy version character featured new look standard continues nearly games featuring microsoft purchase rare nintendo games featuring including series credited rare use model develop movements game rare staff spent hours nearby observing real found rare occasions moved movements completely unsuitable fast paced animations instead loosely based horse initially rare created model intent update nintendo felt model great departure original look insisted rare work match original appearance present new character entirely decided new character suited updated universe kept redesigned model initially renamed character legal advice rare changed games mainstream home video game console use pre rendered graphics technique earlier finnish game later rare later video games pre rendered fully objects rare took significant financial risks purchasing expensive equipment render graphics rare composer admitted rare purchased worth new compression technique developed house allowed incorporate detail animation given memory previously achieved better captured pre rendered graphics nintendo rare refer technique creating game graphics marketing marketing budget million united_states nintendo marketing campaign minute vhs tape titled exposed sent subscribers nintendo_power magazine hosted comedian video shows brief tour headquarters washington footage game final stages development game provide tips access bonus levels perform tricks game interviews promote level graphical complexity revolutionary game systems time segment end video reminds viewers game available nintendo bit console rival bit rom based consoles sega sega boasted superior processing power hidden section end cassette host video opens door discovers playing early development version killer instinct arcade character resembling shown notable differences partnered promotional campaign running game release november april packaging breakfast feature character art announce prize audio composed majority music contributing wise started making compositions game freelance musician said originally assumed music composed game later replaced compositions japanese composer understood important licence nintendo later asked rare record jungle demo tunes connected swing guess thought music suitable offered time position rare known atmospheric music mixing natural environmental sounds prominent melodic accompaniment features wide variety different musical styles attempt evocative environments appear varies differing areas game includes music levels set africa inspired oceanic reefs frozen landscapes industrial factories wise cited music mario games tim music based film soundtracks released 1980s lot rock dance music released decade influences creator music stated wanted music produced chip game sound similar ended composing music soundtrack released title sent news media retailers november promotional item released general public march consists tracks tracks completely silent remaining tracks end secret bonus tracks listed disc cover soundtrack focus collaboration titled concert later praised wise reception successful release november receiving critical acclaim high praise retrospective reviews percent approval rating review aggregator gamerankings critics consider saved super nintendo entertainment system growing influence rivals new playstation rising popularity sonic series reviewers praised game vibrant colourful groundbreaking graphics ign expressed surprise nintendo bit system deliver rendered models praised detailed character animations lush backgrounds jungle setting game gamepro declared review elements classic outstanding graphics involving game play lots hidden stuff later game released pack game set contained console controller connections game facilitated sales million copies making player choice release title review aggregator gamerankings version received score version game boy advance version nintendo_power gave positive review version game finding game improved multiplayer feature noting graphics lack detail classic worth going game awarded best graphic achievement consumer electronics gamepro won awards electronic gaming monthly video game awards including best game best animation best game duo game year video game listed time best products considered magazine rated games time issue anniversary game spot gamespy list rated games time creator allegedly criticised game calling gameplay mediocre addressed rumors expressed fondness game despite rated best game nintendo system nintendo_power games list received best overall game awards favourite video game game eventually sell total million copies legacy financial success major factor keeping sales records high time generation consoles released including playstation sold million units holiday season selling million units second best selling game rare design character standard future nintendo games featuring including appearances super smash series games furthermore popularity managed extend series following sequel released following year critical acclaim character gained popularity spawn game released nintendo releases version released version new stage revamped longer walkway version music scrapped replaced music originated version game released game boy advance version increased cost contrast colour game easier screen games new features including new hidden pictures time trial mode additionally version multiplayer games versions lower sound fidelity number minor changes longer runs save point players save game area released virtual console wii oceania december europe day north_america february series titles removed wii store november ultimately reinstated europe released october japan november february games released reinstated wii virtual console united_states march released new nintendo 3ds virtual console
Donkey Kong Country