revolution black friday revolution black friday adventure interactive drama video game developed published assistance released april microsoft windows june ios devices players control aspiring returns iran amidst iranian revolution involved events revolution forced decisions order survive players timed responses game determining outcome plot tasked taking game photographs surroundings given historical background events game development years created combine elements video games documentaries engaging narrative game director child iran time revolution developed game intention making players understand moral ambiguity situation development team conducted extensive research game interviewing historical scholars lived revolution gathering numerous archival photos historical speeches game performances recorded motion capture characters developed ambiguous attitudes morals release revolution received critics praise particularly directed narrative characters performances historical representations criticism directed quick time sequences visual quality game criticized iranian journalist declared propaganda felt afraid iran result members development team adopted protection gameplay revolution black friday adventure interactive drama video game players control aspiring returns iran amidst iranian revolution game players presented ability interact surroundings including crowds people strike homeless mother infant child interaction players frequently prompted photographs selected person event camera appear screen comparing game photograph real images event taken photographer players collect tapes game featuring speeches revolutionary leader parts game require timed responses players leading significant decisions impact game story conversation trees require players select response limited time remains silent game requires action choices players decide specific circumstances example sequences tasks players choosing aggression protest photographs characters respond decisions accordingly feature indicates character remember selected response action based sequences players follow screen prompts quick time events order stay alive players fail follow prompts allocated time game prior quick time event plot game opens year old aspiring ambushed hideout police taken interrogated iranian revolution attempt overthrow chooses cooperate goes game cuts september friend watch crowds chanting revolution rooftop takes photographs walk streets arrive protest revolution leaders giving speeches cousin arrives protest interrupted soldiers crowd begins disperse tries convince throw rocks soldiers opposes left decide act aggressively throw rocks act voice concerns instead soldiers start threatening crowds firing flee alley shortly followed ali injured revolution leaders stabbed briefly tended escorted away ali prison brings brother cooperate providing information game returns arrive rebellion hideout meets convinced revolution leaders betrayed stabbed tasks discovering culprit investigating approached leaders accused stabbing brief argument shortly ended police begin ambush hideout demands answer forced decide revolution leaders stabbed reveals chose wrong person killed shortly hideout arrested police arrives demands know ali located refuses tell drives parents household following day protest discover martial law enacted streets join large crowds soldiers arrive demand crowds disperse crowds hold ground soldiers begin firing rushes ali shot wound help ali away alley find aims gun ali threatening shoot crimes ali produces gun threatens tries convince stop interrupted firing soldiers chooses save gunfire ali save directs nearest hospital ali dies regardless choice wounded gunfire nearest hospital shortly dies wounds prison ending determined based actions game unpleasant begins choke demands location favorable shoots kills pointing gun head demanding location development revolution black friday development years years consisted seeking money game developed following years game based events occurred iranian revolution black friday development team chose setting shortly founding development studio ink stories felt chaotic environment players wary characters trust team coined term game describe revolution based style documentary filmmaking consider interactive storytelling technique combines elements video games documentaries blending flexible narrative team wanted avoid game considered strictly educational ensuring player entertainment engagement highest priority director said game development result culmination games falling love narrative storytelling fascination documentary discussed game february announcing game initially intended episodic consisting episodes later reduced game campaign game launched goal failed reach goal total raised additional fundraising set game website following failed campaign team partnered new_york revolution approved steam july released microsoft windows april ios devices june release android planned console versions development game planned support team rewrote interrogation scenes fit experience revolution runs unity game engine expressed interest sequel stating depends commercial success game interested developing additional games historical events story setting child iran time revolution left country shortly ended developed game intention making players understand moral ambiguity situation different beliefs iran feel passion revolution initial game concept conceived location iran decided development team attracted idea game set revolution ultimately settling iranian revolution representing concept revolution development team wished demonstrate multiple definitions term stated wanted embrace spirit revolution trajectory revolution true negative complicated results real revolutions team interviewed group lived iranian revolution game setting environments based photographs taken real era graffiti streets time team studied documentaries films journals documents iran sought feedback academic political religious cultural advisers interviewed history scholars including political scientist gathered archival photos collected speeches research game home video footage featured game grandfather recorded super film 1950s producer portrayed game high school student time revolution said script brought memories provided information writers based personal experiences time character development game performances recorded motion capture technology remaining audio elements recorded later studio motion capture studio los_angeles uses cameras synchronized capture body motion actor page script game recorded days shooting april directed performances shot master takes actors performed entire scene cutting save time production game initially set follow stories playable characters beginning american iranian translator trying free american hostages later reduced single character aspiring iranian goal allow players world lot gray black white achieving having protagonist experienced revolution game characters based interviews conducted experienced revolution executive producer said characters fall typical good guy bad guy shade gray complexity history team featured variety characters different families beliefs social classes portrayed game present iranian protests appreciated game choices players forced development team felt allowing player choice game dialogue actions allowed experience players connect story characters felt allows better understanding events experiences revolution team ensured choices effect stating subtle significant decision repercussions reception critical response revolution black friday received critics review aggregator metacritic calculated average score based reviews reviewers liked game narrative characters historical representations criticism directed quick time sequences visual quality ign commended game blend drama action realistic depiction violence felt game setting period helped demonstrate spirit revolution praised game manner dealing issues like inequality causes anti noted help create atmosphere story setting eurogamer found narrative moral ambiguity refreshing particularly depiction good people felt development team primarily iranian added game authenticity similarly appreciated ambiguity noting close imitation era choices presented game split reviewers found important scary found ultimately eurogamer declared game characters superior sympathetic games depict cardboard ign found character likable game informer considered story fascinating game acting received high praise ign called performances powerful felt ability pull players drama felt characters speak exposition emotion drama works works kill screen found game historical information genuinely educational noting reinforcement story themes ign commended game ability deliver information bombarding players deemed setting iran convincing real praising complexity detail found density history somewhat overwhelming eurogamer felt information provide backstory characters events attributed personal preferences criticism directed game quick time sequences considered eurogamer found poorly constructed game informer similarly felt dialogue encounters kill screen wrote sequences featured games like walking dead reinforce sense urgency players felt unnecessary revolution tension feels real game visuals received mixed responses game informer considered art environments criticized character models eurogamer likewise condemned models textures describing graphics competent best worst ign echoed similar remarks identifying awkward animations background characters felt revolution lacks polish works controversy game started gaining popularity june iranian conservative newspaper published pieces naming game pro western propaganda accusing director espionage felt afraid country result members development team prompted use protect game concept artist fled iran involvement development iran written west feel propaganda said following release revolution april blocked websites distributing game iran began operation gather copies illegally distributed country director claimed game hostile intentions objectives stating poison minds youth young adults means false distorted information executive producer felt ban result game documenting facts different different economic classes different social classes came overthrow described gray area accused inaccurate
1979 Revolution: Black Friday