empire total war empire total war turn based strategy real time tactics computer game developed published sega fifth installment total war series game released north_america march rest world following day game focuses early modern period 18th century announced leipzig games convention august mac version game released september version released december following similar style interface play earlier total war titles players choose contemporary 18th century faction set ensure faction domination known world military force diplomacy espionage economics campaign element game turn based players direct battles real time empire total war game series allow naval battles conducted real time addition standard campaign mode game includes special campaign follows development united_states settlement american war independence players engage historical battles early modern era battle battle reviewers gave empire total war positive response release critics commended foremost strategy titles recent times praise bestowed extensive strategy breadth accurate historical challenges visual effects real time land battles far greater focus gunpowder weaponry earlier total war titles thought successfully implemented criticisms focused shortcomings game artificial intelligence real time naval battles perceived difficult control game commercial success topping sales charts week release employees later commented issues caused perceived early release gameplay empire total war focused exploration economics politics religion founding colonies ultimately conquest game set early modern period spanning end 18th century allowing players lead variety contemporary nations dominate europe middle_east india north_america caribbean maritime trade theaters including south american coast player use complex strategies campaign map command military forces battles land sea previous total war games empire total war consists broad areas gameplay turn based campaign allows user armies navies globe conduct diplomacy trade espionage internal politics nation tasks needed run nation real time battle mode enables players direct course battles place empire total war features approximately 18th century factions powerful influential factions era playable western europe main factions great_britain france spain sweden central eastern europe represented prussia austria russia poland lithuania balkans middle_east ottoman_empire depicted dominating faction islam major powers indian colonies major powers represented respective home nations establishment key nations era united_states fall native states larger reflected game given player involvement major events smaller factions including powerful german italian states native american tribes north african countries represented faction varies territory strengths story driven campaign mode entitled road independence included empire total war player guides british america structured chapters chapter sees player establish develop english colony second focuses british fighting french allied native american nations french indian war whilst portion player directing british war independence campaign goal oriented strictly historical nature additionally functions active learning experience players learn chapter firstly manage defend regional economies secondly form alliances capture hold territories exploit resources increasingly large scales finally use player acquired skills survive achieve victory total war superior opponent completion road independence newly formed united_states use shorter later version campaign campaign main campaign empire total war involves player choosing faction moving forge global empire 18th century faction controls historical provinces regional capital number settlements ranging minor villages prosperous sea ports long coastal territories player recruit armies navies defend provinces military means adopt diplomacy politics advances game addition players use economics religion advantage clandestine means espionage assassination campaign mode turn based turn representing months starting summer winter allowing player attend needs faction ending turn allowing artificial intelligence factions moves campaign mode features similar approach rome total war medieval total war includes enhancements game features main theatres play europe includes north_africa middle_east americas indian minor trade theatres brazil way provinces work central settlement locations province deal trade technology allowing factions disrupt province productivity assaulting main settlement diplomacy taxation trade streamlined aim reducing need involves allowing player appoint ministers form cabinet court govern nation previous total war games required player promote governors major city qualifications affect government city empire ministers qualifications affect government player cities modified individual case size metropolitan administration reflecting shift modern nation city wandering scholars spies assassins previous titles deal diplomatic trade espionage aspects game replaced units gentlemen missionaries handle research challenge characters duel dispose eliminating diplomatic risk implicated assassination plot perform clandestine tasks assassination sabotage missionaries serve convert populace regions state religion nation deploying reduces religious unrest cultural unrest units exist certain nations ottomans near eastern nations replace indian nations use purposes nations south east ottoman_empire use instead gentlemen completely duel variety religious leaders exist catholic orthodox protestant missionaries way armies produced differs addition produced settlements moved generals player generals build armies directly recruiting nearby settlements players research technologies technology tree leading advances new discoveries areas infrastructure politics agriculture military changes government occur campaign rise traditional rule monarchy issue early modern time period instance united_states come existence ruling british_empire unable maintain social order addition nations highly unpopular governments history workers strikes riots popular demands change experience revolutions similar french revolution middle upper classes similarly current government civil war revolt occur factions varying number objectives establishing successful colonies trade routes dominance certain regions victory conditions rebellions revolutions occur influenced form government place revolution occurs player opt rebellious forces loyalist troops type government installed player faction determine factions view player influence diplomatic relations religion longer plays central role medieval total war important helping bring control newly captured regions defining degree diplomatic relations nations warfare second major area gameplay battle fighting system unlike campaign game players control battles real time titles series total war battles empire total war place land water empire total war title allow naval battles land based engagements fought real time previously naval battle fought automatically resolved game artificial intelligence taking account factors number ships crew armament types decide victor automatic resolution battles campaign option land sea battles outside main campaign mode players participate historical battles 18th century early 19th century land engagements players given access 18th century army consisting variety units cavalry artillery unit advantages cost overall level effectiveness players use 18th century tactics formations units available defeat enemies terrain battlefield weather impact battle fought factions lay siege settlements replacing open land battles street fighting close quarters combat unit morale increase battle goes faction decrease cases heavy casualties army losses artillery bombardment death general tactical situations attacking flank rear unit allied reinforcements cause morale unit drop dramatically unit morale sufficiently depleted routed attempt flee battlefield depending unit morale merely broken entirely shattered player able rally men unit victory battle achieved causing enemy unit rout opposing army addition siege battles won attacker manages control settlement central square set time empire total war introduces new battlefield elements total war series units cover walls buildings allowing increased terrain making buildings points strategic interest field defences set real time battlefield adjust given situations infantry units scale small obstacles field walls fences weapons based gunpowder prone accidents unit different capabilities like wedge diamond equip fire naval battles players control fleet ships varying class size armament crew land based conflicts players use 18th century tactics overcome enemy fleets army units ship crew set morale changes battle progresses crew attempt withdraw vessel battle morale broken extreme cases surrender enemy action battle won hostile ships sunk captured left map individual ships adjusted allow maximum field fire attempting maintain target whilst remaining overall formation rest fleet players designate parts hostile ship want crew target making ships prone sustaining authentic damage battle masts toppled sails gun ports destroyed damage entirely disable ship ability manoeuvre eventually sink types ammunition battle chain shot round shot different uses killing enemy crew enemy movement battles progress crews attempt board enemy vessels fight hand hand attempt capture ship lastly weather naval battle impact fought bad weather result effects poor visibility ship safety ships repaired mid battle unlike successor napoleon total war fires board ships automatically multiplayer multiplayer comes forms empire total war previous total war titles players engage real time battles creating composition armies historical battles following month delay january addition campaign multiplayer mode unveiled technology create multiplayer campaign game available previous total war games extended development time allowed implement underlying technology mode empire total war campaign multiplayer mode tested player beta build released december development empire total war announced publisher sega august press release outlined features game new game engine addition real time naval combat game planning stages release rome total war early development gameplay footage demonstrated convention game announced alongside console title viking battle media releases subsequent months showed game elaborated empire total war game mechanics game trailer consisting computer generated cut scene footage released july playable demonstration game naval combat showcased convention later july estimated game ship land combat demonstrated later leipzig game convention august convention announced game alpha development phase aiming release date february october announced game released content delivery system steam official release date february game requires steam install run retail electronic versions integrated valve programme allow updates multiplayer function efficiently game release delayed december allow development extended multiplayer features new release date march demonstration game featuring battle released steam february game released march release empire total war subject updates delivered steam system aimed performance removing bugs remaining game lead designer project stated interview 18th century chosen setting colourful period 18th century great age fighting sail obvious arena set spectacular new sea battles russell stated dynamic far reaching changes era political revolutions french revolution economic revolutions industrial revolution military revolutions widespread use gunpowder gave opportunity develop interesting new features gameplay dynamics lot variation motion capture animation extensively characters increased authenticity research conducted 18th century aspects designers observed choreography actors related films series empire total war ships different versions box art represent major faction market game sold general international version instance german customers presented artwork displaying colours prussian eagle prussian army uniforms whilst american artwork shows american revolutionaries flag special edition version empire total war entitled special forces incorporates elite faction specific units spanish infantry ottoman additionally retailers provided special unit customers receive customers given buyers best buy able receive uss constitution customers buying game received death head units added objective increasing graphical unit variety factions units released game patch june accompanying update second set units released downloadable content purchase release empire total war released march north american market days later europe game fastest selling total war title date empire topped british video game sales charts platforms week release exclusive title year half game reported sold nearly double number rome total war medieval total war united_states empire total war special forces edition ranked second respectively sales charts week release game australian version debuted game platforms empire total war ranked fourth halo wars sega reported game sold units worldwide fiscal year period consumer response hampered technical problems arising certain drivers released game development completed reports installation problems steam content delivery system interview ign manager discussed problems inherent developing huge ambitious game saying issues empire yes post release support said planning addressing issues stability performance adding improvements gameplay artificial intelligence studio director started blog october deliberate attempt engage game user community counter negative reaction game received explained entirely happy state empire total war went felt metacritic user rating percent unfair stating reason concern negative ratings damage money available developing future games later posts described february release date commercial reality explained hit significant problems game close release simpson describes campaign far complex code seen game said reached point consideration factors led ends patch months original release simpson felt comfortable sending friends having previously embarrassed flaws regard battle simpson said lead battle programmer left return family end project battle stage struggled beat good players obvious level taken time programmers understand years worth code progress slow game real world tactics work expansion september expansion titled announced release following month game series napoleon total war campaign released downloadable content focuses battles europeans native americans new campaign expands north american territories features new playable factions plains nations new technologies added new scout agents new faction specific objectives napoleon total war released february focuses life building technology empire total war napoleon released standalone game expansion number reasons technical limitations according level detail required successfully depict napoleonic wars order magnitude greater working empire total war empire year released october joining games including available downloadable content reception empire total war recipient strong critical response video game industry holding aggregate review scores percent percent gamerankings metacritic respectively reviewers praised large scope game strategy map gamer noted game takes great deal design philosophy events trends era enabled game reasonably reflect challenges faced factions historical counterparts praise given extensive number factions small factions pirate settlement reviewing eurogamer described campaign map endless large content observed managed complete entire campaign visiting indian theatre play approximately fourth playable game world factor enhanced game reviews echoed sentiment gamespot stated short year campaign good time complete given turn requires strategic thinking multiple fronts praise bestowed refined interface introduction technology tree level strategic thinking required campaign map reviewers noted inconsistent behaviour campaign artificial intelligence noted perform choices occasional war russia gamepro critical artificial intelligence number areas including inability mount naval invasion effective strategies campaign map real time land battles empire considered constructed expressing effectively implemented learned total war gamespy described addition personal firearms friendly fire changes tactical nature game real life noting player controls enemy competent ign felt real time aspects captured cinematic brilliance falling obvious controls specifically relation unit formation improved gamespot real time land battles enjoyable command enjoyable watch particularly commending detail model animation soldier points carried reviews gamespot thought artificial intelligence appear confused circumstances game informer second opinion review said enemy falls apart time time addition eurogamer felt units abilities fort insufficient game informer criticised obstacles naval combat subject criticism land battles format described visuals naval battle incredible stated controls frustrating genuine naval tactics fast disappear window player struggles bring navy cannons bear enemy gamer view noted naval strategy deeply difficult task developer creative assembly best game template allow ign praised graphical quality naval battles stated trying line ships correctly making wind choosing targets appropriately rewarding formations leave lot desired gamespot commented incapable managing naval battle success despite criticisms reviews ultimately favourable empire total war ign felt game bit small rough edges tactical battles game deserves mentioned breath greatest names gaming history finished saying problems undoubtedly progress eurogamer felt issues limit game merely games year implied post release patch deal flaws gamespot summarised game complex rewarding gamespy praised game simplified interface elements great campaign improved map information screens accessible total war great place unfamiliar series started game spectacular historical criticised documentation concluded game falls apart bad game informer reviewers criticised described overall game experience fantastic outstanding gamepro provided opinion describing empire total war game potential extra proven excellent title noted problems need resolving bugs crashes gamer enthusiastically proclaimed game playable important accomplished games created downloadable content criticised integrating original campaign adding new units concerns voiced difficulty curve reviewer felt provided players challenge playing backward native americans european praised focus stealth new tactics complimentary low price critical campaign historical accuracy
Empire: Total War