monster kingdom turn based role playing video game developed published playstation portable console game released february japan february north_america game takes place world monsters human beings lived harmony monsters hunted eventually imprisoned devices called trapped jewel monster owner jewel allowing human warriors called use combat monsters story revolves quest vengeance warrior vice mother died hands monster received mixed reviews gaming press monster collection theme turn based gameplay compared nintendo series game audio voice acting praised story gameplay criticized gameplay takes place person perspective view player character avatar moves static world map enter dungeons inside dungeons player movement activate random battles wild monsters battles represented split screen format dungeons contain save points restore health party player party characters member maximum monsters summoned storage called fight enemies battles turn based monster access attacks execute turn monsters individual health bars controlling character health instead enemy monsters recruited weakening battle capturing jewel different types monster game possesses traits forms elements strengths weaknesses element system similar game rock paper instance water monsters advantage fire based monsters fire based monsters advantage ice based ones monster captured jewel represents element monsters earn experience battle subsequently level learn new abilities evolve different creatures influence monsters growth specially refined items pieces increasing stats ability points earned battle combat bring monster time turn monster enemy ally activate attack ability monster initially slots available abilities monsters quickly learn abilities element type pick abilities elements fire dragon instance learn snow based attacks ability requires expenditure monster jewel points like energy creature finite monster depleted inaccessible character monster selected fight monsters return battle restored save point options multiplayer hoc local wireless feature players trade monsters fight battles game includes mode players use connect internet download game trailers plot long events monsters humans peacefully game world eventually mysterious event called great disaster occurred monsters disappeared didn contained source energy humans provide power civilization called occasionally rogue monsters called appear attack humans humans responded developing skill known fight capture generally descended clan called receive special training use trained work organization called order collaborate fight story centers young named vice vice mother died hands years vice searching monster died vice mother gave jewel containing monster subsequently discovered ability summon control despite having trained vice traveled time hunting destroying drawing attention order eventually academy joined rest game follows vice journey order teammates quest revenge development game produced studio formed departed creators role playing game series commonly referred west continued game mechanic collecting raising creatures altered concept player controlled friendly demons goal create original game goes basics gaming explained japanese gaming industry game series interested developing new ideas shortly formed new studio learned sony interested finding developers upcoming handheld game console playstation portable developed exclusively including visuals tailored screen creature development system utilize console internal clock continually train monsters unit use borrowed aspects previous games including concept elements despite similarities art style line traditional instead darker adult theme important design component game monster training system staple work game soundtrack created game fully voiced total hours dialogue took week record released february japan february north_america reported time north american release listed ign program monitors fan anticipation video games tracking wish list requests mail internet based game data future revealed game planned entry series games title created mind created comprehensive timeline allow additional games developed universe folklore playstation game similarities developed released sony assisted folklore monster creation system original title unknown realms game coded soul released gameplay elements common reception received mixed reviews gameplay format especially premise monster collecting frequent comparisons long running nintendo series games gameplay considered generic ign stated battles happen game informer reviewer said battle system boring turn based seen years called said game stray far formula fight level unlock new skills process improving monsters described gamespot long complicated ign declared worth reception game audio generally positive ign referring music notch gamesradar commenting tunes varied catchy match settings sound system comments voice acting lukewarm especially dialogue game gamespot referred dialogue dull ign said script mess game beginning described especially slow times wanted gather monsters minutes wouldn annoying home console bus work reading monster game art style visuals praised play said monsters sic designs creative detailed takes kinds different known fantasy reviewer said monster details good majority artwork ign noted characters gets nice crisp art scenes game informer mocked character design stating major heroes kind aesthetic fun biggest faux hawk history tan lines ashamed characters shallow amusement mocking digital rejects
Monster Kingdom: Jewel Summoner