chronicles escape butcher bay chronicles escape butcher bay person action stealth video game developed published released xbox windows game tie prequel futuristic science fiction film chronicles actor involved game development role film protagonist game follows anti hero films chronicles attempts escape maximum security prison called escape designers focused exploring character prison break setting differentiate game film game influences include film escape video games half life splinter cell escape praised critics lauded graphics implementation stealth action adventure elements commonly lamented lack multiplayer components game went win accolades including golden award hero game year movie enhanced remake game included chronicles assault dark released gameplay escape butcher bay player takes role attempts break prison game incorporates elements video game genres person shooter adventure stealth played primarily person perspective camera switches person perspective certain scenes unlike person shooters game contains head display screen cues limited flashes new weapon selected small white boxes display player character health damage taken health designated areas game finding cigarette packs hidden levels player unlock concept art video files player interact receive quests prison residents earns information tools rewards completing quests violent conflict occurs player inmates prison guards player attacks bare hands improvised weapons clubs created punches dna scanning security system initially prevents firearms limited arsenal later available stealth mode activated player character allowing player edges screen blue player hidden stealth mode player drag bodies sight hide enemies mode grants attacks quickly kill enemies player drop enemies execute game allowing dark temporarily brightly lit areas plot setting characters escape butcher bay set futuristic science fiction universe chronicles franchise prequel film game takes place inside maximum security prison prisoner escaped facility constructed barren planet contains increasingly secure holding areas subterranean mining operation game protagonist reprised murderer recently confined seeks break prison means necessary bounty hunter previous encounters warden man named dwight prison guard disliked inmates pope joe insane old man lives sewer tunnels beneath prison story opening cinematic shows hiding having grown hair beard opening scene chronicles movie hunts animal killing voice starts talking asking got eyes states received slam preacher causes remember time butcher bay game takes place flashback opening cinematic takes place transported collection bounty brief conversation tells way going price wants wakes land stands waiting warden breaks neck proceeds escape getting hands gun goes ventilation seemingly escapes desert fades white hears saying rise shine turns escape simply dream wakes escorts ship meets negotiate pay escorts cell single max security area making enemies killing gang leader named facility soon riot confusion escapes prison sewer system armed shotgun dying discovers fighting eventually meets pope joe lost radio joe calls blessed woman named tells blind long gains trademark night vision accuses pope joe eyes joe says merely treated injured arm continues escape advantage emerging showers guard living quarters uses guard uniform blend makes way space port chance escape realizing requires guard locks doors space port decides eyes gains access apartment telling delivery fire fight floor moves kill stopped captured transferred double max security area gaining trust inmates participating fighting matches eventually kills champion fighting matches guard named leads taken room surveillance seen guards await kill walks room fully healed holding baseball bat returns tells fury kind release chooses blast energy called rage kills guards hides attacks kills proceeds find way escape secret entrance elevator mining facility meets great influence area named wishes escape makes bomb plants mining site massive gas leak discovered caught guards transfer section prison disrupted outbreak creatures called bomb planted order create confusion necessary escape attempts escape plans fist fight shot meant hit killed guards meeting warden telling getting started placed triple max area inmates kept sleep awakened daily minutes exercise time discovers flaw system escapes large robot fights way reach tired dealing prison officials helps guards knocks flies ship warden office warden calls robot guards abilities defeats receives codes ship escape disguised guard prisoner guards enter room bound covered attire mistake kill ship ending game development escape butcher bay developed swedish company published founded granted chronicles license companies owned game announced march xbox title said game features original storyline provides insight evolved complex character contrast film tie games closely follow events source material development team escape butcher bay focused game chronicles sought explore character prison break setting took inspiration films escape inspired video games splinter cell series opening sequence escorted tribute half life game hand hand combat inspired punch focused solely developing game single player mode include multiplayer company believed mode require design team twice large year development lead actor chronicles provided voice likeness director contributed game plot character design game story developed conjunction film filmmakers instructions designers origin vague diesel offered guidance game lead writer voice recording sessions included dialogue reduce lines diesel believed character spoke intended escape butcher bay feature complex role playing game systems feedback diesel game senior producer said tried limit number hard intricate rpg elements choice wanted game playable removed features include electric guard minute final boss fight playstation version development cancelled company focus xbox version game uses normal mapping allows detailed textures drawn models lower counts increases visual fidelity sacrificing higher frame rates featured dynamic lighting self escape butcher bay completed months promoted game accompanying movie electronic entertainment expo video game convention game released north_america june shortly chronicles north american pre orders game included dvd promotional content partial interactive footage film game soundtrack composed released free download june following rumors confirmed july windows port escape butcher bay development entitled chronicles escape butcher bay director cut game features higher display resolution additional cigarette packs new scenes steals riot armor includes developer commentary details game creation design decisions game released december north_america expanded remake announced escape butcher bay remade xbox playstation entitled chronicles assault dark game referred escape butcher bay include multiplayer mode new single player content planned subsidiary publish game late december merged new company announced dismissal legend video game roster july titles sale publishers september confirmed game development nearing completion following month reportedly paid flat fee publishing rights later confirmed picked titles company stated struck deal universal_studios develop chronicles games assault dark released april north_america europe australia reception escape butcher bay received critical acclaim certain reviewers preferred game film counterpart considered exception general film tie games xbox version game sold copies august best selling games platform june later released title conversely version sold months shelves escape gameplay compared person shooters like stealth game series like splinter cell metal gear thief reviewers enjoyed variety gameplay elements game informer noted aspect play implemented gamespot believed game effectively combines excellent shooting hand hand combat stealth adventure elements game stealth mechanics praised certain critics received person shooter elements enthusiasm reviewers applauded control scheme xbox version analog stick based hand hand combat implementation ability generally praised computer video games believed different night vision person shooters said developed game visuals particularly xbox version acclaimed compared doom half life said game graphics genre level textures lighting cited high points particularly gameplay role shadows character models facial animations considered highly realistic praise given gamespot appreciated developers attention graphical detail noted recent bullet holes glow red smoke gradually cool certain reviewers complained graphical gave example visibility bullet walls portrayal considered convincing compared settings alien franchise smell thick inhabitants walls dirty clothes inmates environmental textures place style creates sense reality easy immersed audio escape butcher bay generally received critics praised voice acting performances given special regard music stated good sweep away bad stick like sore thumb ign said music isn memorable bad sunday called voice acting surprisingly good game length commonly criticized reviewers noted completed hours ign said consider hours gameplay short reviewers displeased game lack multiplayer components referred missed opportunity game informer said main quest short multiplayer ton game money professor researcher video games escape butcher bay studies discussed relation thief soldier spectrum warrior character saying games allow players stance virtual world stance rooted knowledge values ways seeing world authentic professional expert awards accolades versions game given editor choice awards ign gamespot gamespy version ign game month december ign later ranked 12th list greatest xbox games time game informer placed escape butcher bay 8th best list greatest xbox games time escape nominated lost video games called version best game time billboard nominated best character game golden award hero game year gamesradar placed escape butcher bay movie games don suck list said escape butcher bay triumph level ign ranked escape butcher bay 27th greatest person shooter time
The Chronicles of Riddick: Escape from Butcher Bay