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SubscribeVivid-ZOO: Multi-View Video Generation with Diffusion Model
While diffusion models have shown impressive performance in 2D image/video generation, diffusion-based Text-to-Multi-view-Video (T2MVid) generation remains underexplored. The new challenges posed by T2MVid generation lie in the lack of massive captioned multi-view videos and the complexity of modeling such multi-dimensional distribution. To this end, we propose a novel diffusion-based pipeline that generates high-quality multi-view videos centered around a dynamic 3D object from text. Specifically, we factor the T2MVid problem into viewpoint-space and time components. Such factorization allows us to combine and reuse layers of advanced pre-trained multi-view image and 2D video diffusion models to ensure multi-view consistency as well as temporal coherence for the generated multi-view videos, largely reducing the training cost. We further introduce alignment modules to align the latent spaces of layers from the pre-trained multi-view and the 2D video diffusion models, addressing the reused layers' incompatibility that arises from the domain gap between 2D and multi-view data. In support of this and future research, we further contribute a captioned multi-view video dataset. Experimental results demonstrate that our method generates high-quality multi-view videos, exhibiting vivid motions, temporal coherence, and multi-view consistency, given a variety of text prompts.
Movie Gen: A Cast of Media Foundation Models
We present Movie Gen, a cast of foundation models that generates high-quality, 1080p HD videos with different aspect ratios and synchronized audio. We also show additional capabilities such as precise instruction-based video editing and generation of personalized videos based on a user's image. Our models set a new state-of-the-art on multiple tasks: text-to-video synthesis, video personalization, video editing, video-to-audio generation, and text-to-audio generation. Our largest video generation model is a 30B parameter transformer trained with a maximum context length of 73K video tokens, corresponding to a generated video of 16 seconds at 16 frames-per-second. We show multiple technical innovations and simplifications on the architecture, latent spaces, training objectives and recipes, data curation, evaluation protocols, parallelization techniques, and inference optimizations that allow us to reap the benefits of scaling pre-training data, model size, and training compute for training large scale media generation models. We hope this paper helps the research community to accelerate progress and innovation in media generation models. All videos from this paper are available at https://go.fb.me/MovieGenResearchVideos.
Pyramidal Flow Matching for Efficient Video Generative Modeling
Video generation requires modeling a vast spatiotemporal space, which demands significant computational resources and data usage. To reduce the complexity, the prevailing approaches employ a cascaded architecture to avoid direct training with full resolution. Despite reducing computational demands, the separate optimization of each sub-stage hinders knowledge sharing and sacrifices flexibility. This work introduces a unified pyramidal flow matching algorithm. It reinterprets the original denoising trajectory as a series of pyramid stages, where only the final stage operates at the full resolution, thereby enabling more efficient video generative modeling. Through our sophisticated design, the flows of different pyramid stages can be interlinked to maintain continuity. Moreover, we craft autoregressive video generation with a temporal pyramid to compress the full-resolution history. The entire framework can be optimized in an end-to-end manner and with a single unified Diffusion Transformer (DiT). Extensive experiments demonstrate that our method supports generating high-quality 5-second (up to 10-second) videos at 768p resolution and 24 FPS within 20.7k A100 GPU training hours. All code and models will be open-sourced at https://pyramid-flow.github.io.
xGen-VideoSyn-1: High-fidelity Text-to-Video Synthesis with Compressed Representations
We present xGen-VideoSyn-1, a text-to-video (T2V) generation model capable of producing realistic scenes from textual descriptions. Building on recent advancements, such as OpenAI's Sora, we explore the latent diffusion model (LDM) architecture and introduce a video variational autoencoder (VidVAE). VidVAE compresses video data both spatially and temporally, significantly reducing the length of visual tokens and the computational demands associated with generating long-sequence videos. To further address the computational costs, we propose a divide-and-merge strategy that maintains temporal consistency across video segments. Our Diffusion Transformer (DiT) model incorporates spatial and temporal self-attention layers, enabling robust generalization across different timeframes and aspect ratios. We have devised a data processing pipeline from the very beginning and collected over 13M high-quality video-text pairs. The pipeline includes multiple steps such as clipping, text detection, motion estimation, aesthetics scoring, and dense captioning based on our in-house video-LLM model. Training the VidVAE and DiT models required approximately 40 and 642 H100 days, respectively. Our model supports over 14-second 720p video generation in an end-to-end way and demonstrates competitive performance against state-of-the-art T2V models.
LVD-2M: A Long-take Video Dataset with Temporally Dense Captions
The efficacy of video generation models heavily depends on the quality of their training datasets. Most previous video generation models are trained on short video clips, while recently there has been increasing interest in training long video generation models directly on longer videos. However, the lack of such high-quality long videos impedes the advancement of long video generation. To promote research in long video generation, we desire a new dataset with four key features essential for training long video generation models: (1) long videos covering at least 10 seconds, (2) long-take videos without cuts, (3) large motion and diverse contents, and (4) temporally dense captions. To achieve this, we introduce a new pipeline for selecting high-quality long-take videos and generating temporally dense captions. Specifically, we define a set of metrics to quantitatively assess video quality including scene cuts, dynamic degrees, and semantic-level quality, enabling us to filter high-quality long-take videos from a large amount of source videos. Subsequently, we develop a hierarchical video captioning pipeline to annotate long videos with temporally-dense captions. With this pipeline, we curate the first long-take video dataset, LVD-2M, comprising 2 million long-take videos, each covering more than 10 seconds and annotated with temporally dense captions. We further validate the effectiveness of LVD-2M by fine-tuning video generation models to generate long videos with dynamic motions. We believe our work will significantly contribute to future research in long video generation.
LAMP: Learn A Motion Pattern for Few-Shot-Based Video Generation
With the impressive progress in diffusion-based text-to-image generation, extending such powerful generative ability to text-to-video raises enormous attention. Existing methods either require large-scale text-video pairs and a large number of training resources or learn motions that are precisely aligned with template videos. It is non-trivial to balance a trade-off between the degree of generation freedom and the resource costs for video generation. In our study, we present a few-shot-based tuning framework, LAMP, which enables text-to-image diffusion model Learn A specific Motion Pattern with 8~16 videos on a single GPU. Specifically, we design a first-frame-conditioned pipeline that uses an off-the-shelf text-to-image model for content generation so that our tuned video diffusion model mainly focuses on motion learning. The well-developed text-to-image techniques can provide visually pleasing and diverse content as generation conditions, which highly improves video quality and generation freedom. To capture the features of temporal dimension, we expand the pretrained 2D convolution layers of the T2I model to our novel temporal-spatial motion learning layers and modify the attention blocks to the temporal level. Additionally, we develop an effective inference trick, shared-noise sampling, which can improve the stability of videos with computational costs. Our method can also be flexibly applied to other tasks, e.g. real-world image animation and video editing. Extensive experiments demonstrate that LAMP can effectively learn the motion pattern on limited data and generate high-quality videos. The code and models are available at https://rq-wu.github.io/projects/LAMP.
Video-to-Audio Generation with Hidden Alignment
Generating semantically and temporally aligned audio content in accordance with video input has become a focal point for researchers, particularly following the remarkable breakthrough in text-to-video generation. In this work, we aim to offer insights into the video-to-audio generation paradigm, focusing on three crucial aspects: vision encoders, auxiliary embeddings, and data augmentation techniques. Beginning with a foundational model VTA-LDM built on a simple yet surprisingly effective intuition, we explore various vision encoders and auxiliary embeddings through ablation studies. Employing a comprehensive evaluation pipeline that emphasizes generation quality and video-audio synchronization alignment, we demonstrate that our model exhibits state-of-the-art video-to-audio generation capabilities. Furthermore, we provide critical insights into the impact of different data augmentation methods on enhancing the generation framework's overall capacity. We showcase possibilities to advance the challenge of generating synchronized audio from semantic and temporal perspectives. We hope these insights will serve as a stepping stone toward developing more realistic and accurate audio-visual generation models.
Snap Video: Scaled Spatiotemporal Transformers for Text-to-Video Synthesis
Contemporary models for generating images show remarkable quality and versatility. Swayed by these advantages, the research community repurposes them to generate videos. Since video content is highly redundant, we argue that naively bringing advances of image models to the video generation domain reduces motion fidelity, visual quality and impairs scalability. In this work, we build Snap Video, a video-first model that systematically addresses these challenges. To do that, we first extend the EDM framework to take into account spatially and temporally redundant pixels and naturally support video generation. Second, we show that a U-Net - a workhorse behind image generation - scales poorly when generating videos, requiring significant computational overhead. Hence, we propose a new transformer-based architecture that trains 3.31 times faster than U-Nets (and is ~4.5 faster at inference). This allows us to efficiently train a text-to-video model with billions of parameters for the first time, reach state-of-the-art results on a number of benchmarks, and generate videos with substantially higher quality, temporal consistency, and motion complexity. The user studies showed that our model was favored by a large margin over the most recent methods. See our website at https://snap-research.github.io/snapvideo/.
Make-A-Video: Text-to-Video Generation without Text-Video Data
We propose Make-A-Video -- an approach for directly translating the tremendous recent progress in Text-to-Image (T2I) generation to Text-to-Video (T2V). Our intuition is simple: learn what the world looks like and how it is described from paired text-image data, and learn how the world moves from unsupervised video footage. Make-A-Video has three advantages: (1) it accelerates training of the T2V model (it does not need to learn visual and multimodal representations from scratch), (2) it does not require paired text-video data, and (3) the generated videos inherit the vastness (diversity in aesthetic, fantastical depictions, etc.) of today's image generation models. We design a simple yet effective way to build on T2I models with novel and effective spatial-temporal modules. First, we decompose the full temporal U-Net and attention tensors and approximate them in space and time. Second, we design a spatial temporal pipeline to generate high resolution and frame rate videos with a video decoder, interpolation model and two super resolution models that can enable various applications besides T2V. In all aspects, spatial and temporal resolution, faithfulness to text, and quality, Make-A-Video sets the new state-of-the-art in text-to-video generation, as determined by both qualitative and quantitative measures.
StreamingT2V: Consistent, Dynamic, and Extendable Long Video Generation from Text
Text-to-video diffusion models enable the generation of high-quality videos that follow text instructions, making it easy to create diverse and individual content. However, existing approaches mostly focus on high-quality short video generation (typically 16 or 24 frames), ending up with hard-cuts when naively extended to the case of long video synthesis. To overcome these limitations, we introduce StreamingT2V, an autoregressive approach for long video generation of 80, 240, 600, 1200 or more frames with smooth transitions. The key components are:(i) a short-term memory block called conditional attention module (CAM), which conditions the current generation on the features extracted from the previous chunk via an attentional mechanism, leading to consistent chunk transitions, (ii) a long-term memory block called appearance preservation module, which extracts high-level scene and object features from the first video chunk to prevent the model from forgetting the initial scene, and (iii) a randomized blending approach that enables to apply a video enhancer autoregressively for infinitely long videos without inconsistencies between chunks. Experiments show that StreamingT2V generates high motion amount. In contrast, all competing image-to-video methods are prone to video stagnation when applied naively in an autoregressive manner. Thus, we propose with StreamingT2V a high-quality seamless text-to-long video generator that outperforms competitors with consistency and motion. Our code will be available at: https://github.com/Picsart-AI-Research/StreamingT2V
Goku: Flow Based Video Generative Foundation Models
This paper introduces Goku, a state-of-the-art family of joint image-and-video generation models leveraging rectified flow Transformers to achieve industry-leading performance. We detail the foundational elements enabling high-quality visual generation, including the data curation pipeline, model architecture design, flow formulation, and advanced infrastructure for efficient and robust large-scale training. The Goku models demonstrate superior performance in both qualitative and quantitative evaluations, setting new benchmarks across major tasks. Specifically, Goku achieves 0.76 on GenEval and 83.65 on DPG-Bench for text-to-image generation, and 84.85 on VBench for text-to-video tasks. We believe that this work provides valuable insights and practical advancements for the research community in developing joint image-and-video generation models.
Factorized-Dreamer: Training A High-Quality Video Generator with Limited and Low-Quality Data
Text-to-video (T2V) generation has gained significant attention due to its wide applications to video generation, editing, enhancement and translation, \etc. However, high-quality (HQ) video synthesis is extremely challenging because of the diverse and complex motions existed in real world. Most existing works struggle to address this problem by collecting large-scale HQ videos, which are inaccessible to the community. In this work, we show that publicly available limited and low-quality (LQ) data are sufficient to train a HQ video generator without recaptioning or finetuning. We factorize the whole T2V generation process into two steps: generating an image conditioned on a highly descriptive caption, and synthesizing the video conditioned on the generated image and a concise caption of motion details. Specifically, we present Factorized-Dreamer, a factorized spatiotemporal framework with several critical designs for T2V generation, including an adapter to combine text and image embeddings, a pixel-aware cross attention module to capture pixel-level image information, a T5 text encoder to better understand motion description, and a PredictNet to supervise optical flows. We further present a noise schedule, which plays a key role in ensuring the quality and stability of video generation. Our model lowers the requirements in detailed captions and HQ videos, and can be directly trained on limited LQ datasets with noisy and brief captions such as WebVid-10M, largely alleviating the cost to collect large-scale HQ video-text pairs. Extensive experiments in a variety of T2V and image-to-video generation tasks demonstrate the effectiveness of our proposed Factorized-Dreamer. Our source codes are available at https://github.com/yangxy/Factorized-Dreamer/.
REDUCIO! Generating 1024times1024 Video within 16 Seconds using Extremely Compressed Motion Latents
Commercial video generation models have exhibited realistic, high-fidelity results but are still restricted to limited access. One crucial obstacle for large-scale applications is the expensive training and inference cost. In this paper, we argue that videos contain much more redundant information than images, thus can be encoded by very few motion latents based on a content image. Towards this goal, we design an image-conditioned VAE to encode a video to an extremely compressed motion latent space. This magic Reducio charm enables 64x reduction of latents compared to a common 2D VAE, without sacrificing the quality. Training diffusion models on such a compact representation easily allows for generating 1K resolution videos. We then adopt a two-stage video generation paradigm, which performs text-to-image and text-image-to-video sequentially. Extensive experiments show that our Reducio-DiT achieves strong performance in evaluation, though trained with limited GPU resources. More importantly, our method significantly boost the efficiency of video LDMs both in training and inference. We train Reducio-DiT in around 3.2K training hours in total and generate a 16-frame 1024*1024 video clip within 15.5 seconds on a single A100 GPU. Code released at https://github.com/microsoft/Reducio-VAE .
Video-Infinity: Distributed Long Video Generation
Diffusion models have recently achieved remarkable results for video generation. Despite the encouraging performances, the generated videos are typically constrained to a small number of frames, resulting in clips lasting merely a few seconds. The primary challenges in producing longer videos include the substantial memory requirements and the extended processing time required on a single GPU. A straightforward solution would be to split the workload across multiple GPUs, which, however, leads to two issues: (1) ensuring all GPUs communicate effectively to share timing and context information, and (2) modifying existing video diffusion models, which are usually trained on short sequences, to create longer videos without additional training. To tackle these, in this paper we introduce Video-Infinity, a distributed inference pipeline that enables parallel processing across multiple GPUs for long-form video generation. Specifically, we propose two coherent mechanisms: Clip parallelism and Dual-scope attention. Clip parallelism optimizes the gathering and sharing of context information across GPUs which minimizes communication overhead, while Dual-scope attention modulates the temporal self-attention to balance local and global contexts efficiently across the devices. Together, the two mechanisms join forces to distribute the workload and enable the fast generation of long videos. Under an 8 x Nvidia 6000 Ada GPU (48G) setup, our method generates videos up to 2,300 frames in approximately 5 minutes, enabling long video generation at a speed 100 times faster than the prior methods.
4Real: Towards Photorealistic 4D Scene Generation via Video Diffusion Models
Existing dynamic scene generation methods mostly rely on distilling knowledge from pre-trained 3D generative models, which are typically fine-tuned on synthetic object datasets. As a result, the generated scenes are often object-centric and lack photorealism. To address these limitations, we introduce a novel pipeline designed for photorealistic text-to-4D scene generation, discarding the dependency on multi-view generative models and instead fully utilizing video generative models trained on diverse real-world datasets. Our method begins by generating a reference video using the video generation model. We then learn the canonical 3D representation of the video using a freeze-time video, delicately generated from the reference video. To handle inconsistencies in the freeze-time video, we jointly learn a per-frame deformation to model these imperfections. We then learn the temporal deformation based on the canonical representation to capture dynamic interactions in the reference video. The pipeline facilitates the generation of dynamic scenes with enhanced photorealism and structural integrity, viewable from multiple perspectives, thereby setting a new standard in 4D scene generation.
Allegro: Open the Black Box of Commercial-Level Video Generation Model
Significant advancements have been made in the field of video generation, with the open-source community contributing a wealth of research papers and tools for training high-quality models. However, despite these efforts, the available information and resources remain insufficient for achieving commercial-level performance. In this report, we open the black box and introduce Allegro, an advanced video generation model that excels in both quality and temporal consistency. We also highlight the current limitations in the field and present a comprehensive methodology for training high-performance, commercial-level video generation models, addressing key aspects such as data, model architecture, training pipeline, and evaluation. Our user study shows that Allegro surpasses existing open-source models and most commercial models, ranking just behind Hailuo and Kling. Code: https://github.com/rhymes-ai/Allegro , Model: https://huggingface.co/rhymes-ai/Allegro , Gallery: https://rhymes.ai/allegro_gallery .
DreamVideo: High-Fidelity Image-to-Video Generation with Image Retention and Text Guidance
Image-to-video generation, which aims to generate a video starting from a given reference image, has drawn great attention. Existing methods try to extend pre-trained text-guided image diffusion models to image-guided video generation models. Nevertheless, these methods often result in either low fidelity or flickering over time due to their limitation to shallow image guidance and poor temporal consistency. To tackle these problems, we propose a high-fidelity image-to-video generation method by devising a frame retention branch based on a pre-trained video diffusion model, named DreamVideo. Instead of integrating the reference image into the diffusion process at a semantic level, our DreamVideo perceives the reference image via convolution layers and concatenates the features with the noisy latents as model input. By this means, the details of the reference image can be preserved to the greatest extent. In addition, by incorporating double-condition classifier-free guidance, a single image can be directed to videos of different actions by providing varying prompt texts. This has significant implications for controllable video generation and holds broad application prospects. We conduct comprehensive experiments on the public dataset, and both quantitative and qualitative results indicate that our method outperforms the state-of-the-art method. Especially for fidelity, our model has a powerful image retention ability and delivers the best results in UCF101 compared to other image-to-video models to our best knowledge. Also, precise control can be achieved by giving different text prompts. Further details and comprehensive results of our model will be presented in https://anonymous0769.github.io/DreamVideo/.
ViBiDSampler: Enhancing Video Interpolation Using Bidirectional Diffusion Sampler
Recent progress in large-scale text-to-video (T2V) and image-to-video (I2V) diffusion models has greatly enhanced video generation, especially in terms of keyframe interpolation. However, current image-to-video diffusion models, while powerful in generating videos from a single conditioning frame, need adaptation for two-frame (start & end) conditioned generation, which is essential for effective bounded interpolation. Unfortunately, existing approaches that fuse temporally forward and backward paths in parallel often suffer from off-manifold issues, leading to artifacts or requiring multiple iterative re-noising steps. In this work, we introduce a novel, bidirectional sampling strategy to address these off-manifold issues without requiring extensive re-noising or fine-tuning. Our method employs sequential sampling along both forward and backward paths, conditioned on the start and end frames, respectively, ensuring more coherent and on-manifold generation of intermediate frames. Additionally, we incorporate advanced guidance techniques, CFG++ and DDS, to further enhance the interpolation process. By integrating these, our method achieves state-of-the-art performance, efficiently generating high-quality, smooth videos between keyframes. On a single 3090 GPU, our method can interpolate 25 frames at 1024 x 576 resolution in just 195 seconds, establishing it as a leading solution for keyframe interpolation.
AniSora: Exploring the Frontiers of Animation Video Generation in the Sora Era
Animation has gained significant interest in the recent film and TV industry. Despite the success of advanced video generation models like Sora, Kling, and CogVideoX in generating natural videos, they lack the same effectiveness in handling animation videos. Evaluating animation video generation is also a great challenge due to its unique artist styles, violating the laws of physics and exaggerated motions. In this paper, we present a comprehensive system, AniSora, designed for animation video generation, which includes a data processing pipeline, a controllable generation model, and an evaluation dataset. Supported by the data processing pipeline with over 10M high-quality data, the generation model incorporates a spatiotemporal mask module to facilitate key animation production functions such as image-to-video generation, frame interpolation, and localized image-guided animation. We also collect an evaluation benchmark of 948 various animation videos, the evaluation on VBench and human double-blind test demonstrates consistency in character and motion, achieving state-of-the-art results in animation video generation. Our evaluation benchmark will be publicly available at https://github.com/bilibili/Index-anisora.
Señorita-2M: A High-Quality Instruction-based Dataset for General Video Editing by Video Specialists
Recent advancements in video generation have spurred the development of video editing techniques, which can be divided into inversion-based and end-to-end methods. However, current video editing methods still suffer from several challenges. Inversion-based methods, though training-free and flexible, are time-consuming during inference, struggle with fine-grained editing instructions, and produce artifacts and jitter. On the other hand, end-to-end methods, which rely on edited video pairs for training, offer faster inference speeds but often produce poor editing results due to a lack of high-quality training video pairs. In this paper, to close the gap in end-to-end methods, we introduce Se\~norita-2M, a high-quality video editing dataset. Se\~norita-2M consists of approximately 2 millions of video editing pairs. It is built by crafting four high-quality, specialized video editing models, each crafted and trained by our team to achieve state-of-the-art editing results. We also propose a filtering pipeline to eliminate poorly edited video pairs. Furthermore, we explore common video editing architectures to identify the most effective structure based on current pre-trained generative model. Extensive experiments show that our dataset can help to yield remarkably high-quality video editing results. More details are available at https://senorita.github.io.
NUWA-Infinity: Autoregressive over Autoregressive Generation for Infinite Visual Synthesis
In this paper, we present NUWA-Infinity, a generative model for infinite visual synthesis, which is defined as the task of generating arbitrarily-sized high-resolution images or long-duration videos. An autoregressive over autoregressive generation mechanism is proposed to deal with this variable-size generation task, where a global patch-level autoregressive model considers the dependencies between patches, and a local token-level autoregressive model considers dependencies between visual tokens within each patch. A Nearby Context Pool (NCP) is introduced to cache-related patches already generated as the context for the current patch being generated, which can significantly save computation costs without sacrificing patch-level dependency modeling. An Arbitrary Direction Controller (ADC) is used to decide suitable generation orders for different visual synthesis tasks and learn order-aware positional embeddings. Compared to DALL-E, Imagen and Parti, NUWA-Infinity can generate high-resolution images with arbitrary sizes and support long-duration video generation additionally. Compared to NUWA, which also covers images and videos, NUWA-Infinity has superior visual synthesis capabilities in terms of resolution and variable-size generation. The GitHub link is https://github.com/microsoft/NUWA. The homepage link is https://nuwa-infinity.microsoft.com.
Towards An End-to-End Framework for Flow-Guided Video Inpainting
Optical flow, which captures motion information across frames, is exploited in recent video inpainting methods through propagating pixels along its trajectories. However, the hand-crafted flow-based processes in these methods are applied separately to form the whole inpainting pipeline. Thus, these methods are less efficient and rely heavily on the intermediate results from earlier stages. In this paper, we propose an End-to-End framework for Flow-Guided Video Inpainting (E^2FGVI) through elaborately designed three trainable modules, namely, flow completion, feature propagation, and content hallucination modules. The three modules correspond with the three stages of previous flow-based methods but can be jointly optimized, leading to a more efficient and effective inpainting process. Experimental results demonstrate that the proposed method outperforms state-of-the-art methods both qualitatively and quantitatively and shows promising efficiency. The code is available at https://github.com/MCG-NKU/E2FGVI.
STREAM: Spatio-TempoRal Evaluation and Analysis Metric for Video Generative Models
Image generative models have made significant progress in generating realistic and diverse images, supported by comprehensive guidance from various evaluation metrics. However, current video generative models struggle to generate even short video clips, with limited tools that provide insights for improvements. Current video evaluation metrics are simple adaptations of image metrics by switching the embeddings with video embedding networks, which may underestimate the unique characteristics of video. Our analysis reveals that the widely used Frechet Video Distance (FVD) has a stronger emphasis on the spatial aspect than the temporal naturalness of video and is inherently constrained by the input size of the embedding networks used, limiting it to 16 frames. Additionally, it demonstrates considerable instability and diverges from human evaluations. To address the limitations, we propose STREAM, a new video evaluation metric uniquely designed to independently evaluate spatial and temporal aspects. This feature allows comprehensive analysis and evaluation of video generative models from various perspectives, unconstrained by video length. We provide analytical and experimental evidence demonstrating that STREAM provides an effective evaluation tool for both visual and temporal quality of videos, offering insights into area of improvement for video generative models. To the best of our knowledge, STREAM is the first evaluation metric that can separately assess the temporal and spatial aspects of videos. Our code is available at https://github.com/pro2nit/STREAM.
Emu Video: Factorizing Text-to-Video Generation by Explicit Image Conditioning
We present Emu Video, a text-to-video generation model that factorizes the generation into two steps: first generating an image conditioned on the text, and then generating a video conditioned on the text and the generated image. We identify critical design decisions--adjusted noise schedules for diffusion, and multi-stage training--that enable us to directly generate high quality and high resolution videos, without requiring a deep cascade of models as in prior work. In human evaluations, our generated videos are strongly preferred in quality compared to all prior work--81% vs. Google's Imagen Video, 90% vs. Nvidia's PYOCO, and 96% vs. Meta's Make-A-Video. Our model outperforms commercial solutions such as RunwayML's Gen2 and Pika Labs. Finally, our factorizing approach naturally lends itself to animating images based on a user's text prompt, where our generations are preferred 96% over prior work.
3D Video Loops from Asynchronous Input
Looping videos are short video clips that can be looped endlessly without visible seams or artifacts. They provide a very attractive way to capture the dynamism of natural scenes. Existing methods have been mostly limited to 2D representations. In this paper, we take a step forward and propose a practical solution that enables an immersive experience on dynamic 3D looping scenes. The key challenge is to consider the per-view looping conditions from asynchronous input while maintaining view consistency for the 3D representation. We propose a novel sparse 3D video representation, namely Multi-Tile Video (MTV), which not only provides a view-consistent prior, but also greatly reduces memory usage, making the optimization of a 4D volume tractable. Then, we introduce a two-stage pipeline to construct the 3D looping MTV from completely asynchronous multi-view videos with no time overlap. A novel looping loss based on video temporal retargeting algorithms is adopted during the optimization to loop the 3D scene. Experiments of our framework have shown promise in successfully generating and rendering photorealistic 3D looping videos in real time even on mobile devices. The code, dataset, and live demos are available in https://limacv.github.io/VideoLoop3D_web/.
LinGen: Towards High-Resolution Minute-Length Text-to-Video Generation with Linear Computational Complexity
Text-to-video generation enhances content creation but is highly computationally intensive: The computational cost of Diffusion Transformers (DiTs) scales quadratically in the number of pixels. This makes minute-length video generation extremely expensive, limiting most existing models to generating videos of only 10-20 seconds length. We propose a Linear-complexity text-to-video Generation (LinGen) framework whose cost scales linearly in the number of pixels. For the first time, LinGen enables high-resolution minute-length video generation on a single GPU without compromising quality. It replaces the computationally-dominant and quadratic-complexity block, self-attention, with a linear-complexity block called MATE, which consists of an MA-branch and a TE-branch. The MA-branch targets short-to-long-range correlations, combining a bidirectional Mamba2 block with our token rearrangement method, Rotary Major Scan, and our review tokens developed for long video generation. The TE-branch is a novel TEmporal Swin Attention block that focuses on temporal correlations between adjacent tokens and medium-range tokens. The MATE block addresses the adjacency preservation issue of Mamba and improves the consistency of generated videos significantly. Experimental results show that LinGen outperforms DiT (with a 75.6% win rate) in video quality with up to 15times (11.5times) FLOPs (latency) reduction. Furthermore, both automatic metrics and human evaluation demonstrate our LinGen-4B yields comparable video quality to state-of-the-art models (with a 50.5%, 52.1%, 49.1% win rate with respect to Gen-3, LumaLabs, and Kling, respectively). This paves the way to hour-length movie generation and real-time interactive video generation. We provide 68s video generation results and more examples in our project website: https://lineargen.github.io/.
FlashVideo:Flowing Fidelity to Detail for Efficient High-Resolution Video Generation
DiT diffusion models have achieved great success in text-to-video generation, leveraging their scalability in model capacity and data scale. High content and motion fidelity aligned with text prompts, however, often require large model parameters and a substantial number of function evaluations (NFEs). Realistic and visually appealing details are typically reflected in high resolution outputs, further amplifying computational demands especially for single stage DiT models. To address these challenges, we propose a novel two stage framework, FlashVideo, which strategically allocates model capacity and NFEs across stages to balance generation fidelity and quality. In the first stage, prompt fidelity is prioritized through a low resolution generation process utilizing large parameters and sufficient NFEs to enhance computational efficiency. The second stage establishes flow matching between low and high resolutions, effectively generating fine details with minimal NFEs. Quantitative and visual results demonstrate that FlashVideo achieves state-of-the-art high resolution video generation with superior computational efficiency. Additionally, the two-stage design enables users to preview the initial output before committing to full resolution generation, thereby significantly reducing computational costs and wait times as well as enhancing commercial viability .
Text2Video-Zero: Text-to-Image Diffusion Models are Zero-Shot Video Generators
Recent text-to-video generation approaches rely on computationally heavy training and require large-scale video datasets. In this paper, we introduce a new task of zero-shot text-to-video generation and propose a low-cost approach (without any training or optimization) by leveraging the power of existing text-to-image synthesis methods (e.g., Stable Diffusion), making them suitable for the video domain. Our key modifications include (i) enriching the latent codes of the generated frames with motion dynamics to keep the global scene and the background time consistent; and (ii) reprogramming frame-level self-attention using a new cross-frame attention of each frame on the first frame, to preserve the context, appearance, and identity of the foreground object. Experiments show that this leads to low overhead, yet high-quality and remarkably consistent video generation. Moreover, our approach is not limited to text-to-video synthesis but is also applicable to other tasks such as conditional and content-specialized video generation, and Video Instruct-Pix2Pix, i.e., instruction-guided video editing. As experiments show, our method performs comparably or sometimes better than recent approaches, despite not being trained on additional video data. Our code will be open sourced at: https://github.com/Picsart-AI-Research/Text2Video-Zero .
4DGen: Grounded 4D Content Generation with Spatial-temporal Consistency
Aided by text-to-image and text-to-video diffusion models, existing 4D content creation pipelines utilize score distillation sampling to optimize the entire dynamic 3D scene. However, as these pipelines generate 4D content from text or image inputs, they incur significant time and effort in prompt engineering through trial and error. This work introduces 4DGen, a novel, holistic framework for grounded 4D content creation that decomposes the 4D generation task into multiple stages. We identify static 3D assets and monocular video sequences as key components in constructing the 4D content. Our pipeline facilitates conditional 4D generation, enabling users to specify geometry (3D assets) and motion (monocular videos), thus offering superior control over content creation. Furthermore, we construct our 4D representation using dynamic 3D Gaussians, which permits efficient, high-resolution supervision through rendering during training, thereby facilitating high-quality 4D generation. Additionally, we employ spatial-temporal pseudo labels on anchor frames, along with seamless consistency priors implemented through 3D-aware score distillation sampling and smoothness regularizations. Compared to existing baselines, our approach yields competitive results in faithfully reconstructing input signals and realistically inferring renderings from novel viewpoints and timesteps. Most importantly, our method supports grounded generation, offering users enhanced control, a feature difficult to achieve with previous methods. Project page: https://vita-group.github.io/4DGen/
SEINE: Short-to-Long Video Diffusion Model for Generative Transition and Prediction
Recently video generation has achieved substantial progress with realistic results. Nevertheless, existing AI-generated videos are usually very short clips ("shot-level") depicting a single scene. To deliver a coherent long video ("story-level"), it is desirable to have creative transition and prediction effects across different clips. This paper presents a short-to-long video diffusion model, SEINE, that focuses on generative transition and prediction. The goal is to generate high-quality long videos with smooth and creative transitions between scenes and varying lengths of shot-level videos. Specifically, we propose a random-mask video diffusion model to automatically generate transitions based on textual descriptions. By providing the images of different scenes as inputs, combined with text-based control, our model generates transition videos that ensure coherence and visual quality. Furthermore, the model can be readily extended to various tasks such as image-to-video animation and autoregressive video prediction. To conduct a comprehensive evaluation of this new generative task, we propose three assessing criteria for smooth and creative transition: temporal consistency, semantic similarity, and video-text semantic alignment. Extensive experiments validate the effectiveness of our approach over existing methods for generative transition and prediction, enabling the creation of story-level long videos. Project page: https://vchitect.github.io/SEINE-project/ .
Long Video Generation with Time-Agnostic VQGAN and Time-Sensitive Transformer
Videos are created to express emotion, exchange information, and share experiences. Video synthesis has intrigued researchers for a long time. Despite the rapid progress driven by advances in visual synthesis, most existing studies focus on improving the frames' quality and the transitions between them, while little progress has been made in generating longer videos. In this paper, we present a method that builds on 3D-VQGAN and transformers to generate videos with thousands of frames. Our evaluation shows that our model trained on 16-frame video clips from standard benchmarks such as UCF-101, Sky Time-lapse, and Taichi-HD datasets can generate diverse, coherent, and high-quality long videos. We also showcase conditional extensions of our approach for generating meaningful long videos by incorporating temporal information with text and audio. Videos and code can be found at https://songweige.github.io/projects/tats/index.html.
NUWA-XL: Diffusion over Diffusion for eXtremely Long Video Generation
In this paper, we propose NUWA-XL, a novel Diffusion over Diffusion architecture for eXtremely Long video generation. Most current work generates long videos segment by segment sequentially, which normally leads to the gap between training on short videos and inferring long videos, and the sequential generation is inefficient. Instead, our approach adopts a ``coarse-to-fine'' process, in which the video can be generated in parallel at the same granularity. A global diffusion model is applied to generate the keyframes across the entire time range, and then local diffusion models recursively fill in the content between nearby frames. This simple yet effective strategy allows us to directly train on long videos (3376 frames) to reduce the training-inference gap, and makes it possible to generate all segments in parallel. To evaluate our model, we build FlintstonesHD dataset, a new benchmark for long video generation. Experiments show that our model not only generates high-quality long videos with both global and local coherence, but also decreases the average inference time from 7.55min to 26s (by 94.26\%) at the same hardware setting when generating 1024 frames. The homepage link is https://msra-nuwa.azurewebsites.net/
Step-Video-T2V Technical Report: The Practice, Challenges, and Future of Video Foundation Model
We present Step-Video-T2V, a state-of-the-art text-to-video pre-trained model with 30B parameters and the ability to generate videos up to 204 frames in length. A deep compression Variational Autoencoder, Video-VAE, is designed for video generation tasks, achieving 16x16 spatial and 8x temporal compression ratios, while maintaining exceptional video reconstruction quality. User prompts are encoded using two bilingual text encoders to handle both English and Chinese. A DiT with 3D full attention is trained using Flow Matching and is employed to denoise input noise into latent frames. A video-based DPO approach, Video-DPO, is applied to reduce artifacts and improve the visual quality of the generated videos. We also detail our training strategies and share key observations and insights. Step-Video-T2V's performance is evaluated on a novel video generation benchmark, Step-Video-T2V-Eval, demonstrating its state-of-the-art text-to-video quality when compared with both open-source and commercial engines. Additionally, we discuss the limitations of current diffusion-based model paradigm and outline future directions for video foundation models. We make both Step-Video-T2V and Step-Video-T2V-Eval available at https://github.com/stepfun-ai/Step-Video-T2V. The online version can be accessed from https://yuewen.cn/videos as well. Our goal is to accelerate the innovation of video foundation models and empower video content creators.
EvalCrafter: Benchmarking and Evaluating Large Video Generation Models
The vision and language generative models have been overgrown in recent years. For video generation, various open-sourced models and public-available services are released for generating high-visual quality videos. However, these methods often use a few academic metrics, for example, FVD or IS, to evaluate the performance. We argue that it is hard to judge the large conditional generative models from the simple metrics since these models are often trained on very large datasets with multi-aspect abilities. Thus, we propose a new framework and pipeline to exhaustively evaluate the performance of the generated videos. To achieve this, we first conduct a new prompt list for text-to-video generation by analyzing the real-world prompt list with the help of the large language model. Then, we evaluate the state-of-the-art video generative models on our carefully designed benchmarks, in terms of visual qualities, content qualities, motion qualities, and text-caption alignment with around 18 objective metrics. To obtain the final leaderboard of the models, we also fit a series of coefficients to align the objective metrics to the users' opinions. Based on the proposed opinion alignment method, our final score shows a higher correlation than simply averaging the metrics, showing the effectiveness of the proposed evaluation method.
Decouple Content and Motion for Conditional Image-to-Video Generation
The goal of conditional image-to-video (cI2V) generation is to create a believable new video by beginning with the condition, i.e., one image and text.The previous cI2V generation methods conventionally perform in RGB pixel space, with limitations in modeling motion consistency and visual continuity. Additionally, the efficiency of generating videos in pixel space is quite low.In this paper, we propose a novel approach to address these challenges by disentangling the target RGB pixels into two distinct components: spatial content and temporal motions. Specifically, we predict temporal motions which include motion vector and residual based on a 3D-UNet diffusion model. By explicitly modeling temporal motions and warping them to the starting image, we improve the temporal consistency of generated videos. This results in a reduction of spatial redundancy, emphasizing temporal details. Our proposed method achieves performance improvements by disentangling content and motion, all without introducing new structural complexities to the model. Extensive experiments on various datasets confirm our approach's superior performance over the majority of state-of-the-art methods in both effectiveness and efficiency.
DiffSynth: Latent In-Iteration Deflickering for Realistic Video Synthesis
In recent years, diffusion models have emerged as the most powerful approach in image synthesis. However, applying these models directly to video synthesis presents challenges, as it often leads to noticeable flickering contents. Although recently proposed zero-shot methods can alleviate flicker to some extent, we still struggle to generate coherent videos. In this paper, we propose DiffSynth, a novel approach that aims to convert image synthesis pipelines to video synthesis pipelines. DiffSynth consists of two key components: a latent in-iteration deflickering framework and a video deflickering algorithm. The latent in-iteration deflickering framework applies video deflickering to the latent space of diffusion models, effectively preventing flicker accumulation in intermediate steps. Additionally, we propose a video deflickering algorithm, named patch blending algorithm, that remaps objects in different frames and blends them together to enhance video consistency. One of the notable advantages of DiffSynth is its general applicability to various video synthesis tasks, including text-guided video stylization, fashion video synthesis, image-guided video stylization, video restoring, and 3D rendering. In the task of text-guided video stylization, we make it possible to synthesize high-quality videos without cherry-picking. The experimental results demonstrate the effectiveness of DiffSynth. All videos can be viewed on our project page. Source codes will also be released.
VideoGPT: Video Generation using VQ-VAE and Transformers
We present VideoGPT: a conceptually simple architecture for scaling likelihood based generative modeling to natural videos. VideoGPT uses VQ-VAE that learns downsampled discrete latent representations of a raw video by employing 3D convolutions and axial self-attention. A simple GPT-like architecture is then used to autoregressively model the discrete latents using spatio-temporal position encodings. Despite the simplicity in formulation and ease of training, our architecture is able to generate samples competitive with state-of-the-art GAN models for video generation on the BAIR Robot dataset, and generate high fidelity natural videos from UCF-101 and Tumbler GIF Dataset (TGIF). We hope our proposed architecture serves as a reproducible reference for a minimalistic implementation of transformer based video generation models. Samples and code are available at https://wilson1yan.github.io/videogpt/index.html
Searching Priors Makes Text-to-Video Synthesis Better
Significant advancements in video diffusion models have brought substantial progress to the field of text-to-video (T2V) synthesis. However, existing T2V synthesis model struggle to accurately generate complex motion dynamics, leading to a reduction in video realism. One possible solution is to collect massive data and train the model on it, but this would be extremely expensive. To alleviate this problem, in this paper, we reformulate the typical T2V generation process as a search-based generation pipeline. Instead of scaling up the model training, we employ existing videos as the motion prior database. Specifically, we divide T2V generation process into two steps: (i) For a given prompt input, we search existing text-video datasets to find videos with text labels that closely match the prompt motions. We propose a tailored search algorithm that emphasizes object motion features. (ii) Retrieved videos are processed and distilled into motion priors to fine-tune a pre-trained base T2V model, followed by generating desired videos using input prompt. By utilizing the priors gleaned from the searched videos, we enhance the realism of the generated videos' motion. All operations can be finished on a single NVIDIA RTX 4090 GPU. We validate our method against state-of-the-art T2V models across diverse prompt inputs. The code will be public.
Step-Video-TI2V Technical Report: A State-of-the-Art Text-Driven Image-to-Video Generation Model
We present Step-Video-TI2V, a state-of-the-art text-driven image-to-video generation model with 30B parameters, capable of generating videos up to 102 frames based on both text and image inputs. We build Step-Video-TI2V-Eval as a new benchmark for the text-driven image-to-video task and compare Step-Video-TI2V with open-source and commercial TI2V engines using this dataset. Experimental results demonstrate the state-of-the-art performance of Step-Video-TI2V in the image-to-video generation task. Both Step-Video-TI2V and Step-Video-TI2V-Eval are available at https://github.com/stepfun-ai/Step-Video-TI2V.
AtomoVideo: High Fidelity Image-to-Video Generation
Recently, video generation has achieved significant rapid development based on superior text-to-image generation techniques. In this work, we propose a high fidelity framework for image-to-video generation, named AtomoVideo. Based on multi-granularity image injection, we achieve higher fidelity of the generated video to the given image. In addition, thanks to high quality datasets and training strategies, we achieve greater motion intensity while maintaining superior temporal consistency and stability. Our architecture extends flexibly to the video frame prediction task, enabling long sequence prediction through iterative generation. Furthermore, due to the design of adapter training, our approach can be well combined with existing personalised models and controllable modules. By quantitatively and qualitatively evaluation, AtomoVideo achieves superior results compared to popular methods, more examples can be found on our project website: https://atomo- video.github.io/.
VideoGen: A Reference-Guided Latent Diffusion Approach for High Definition Text-to-Video Generation
In this paper, we present VideoGen, a text-to-video generation approach, which can generate a high-definition video with high frame fidelity and strong temporal consistency using reference-guided latent diffusion. We leverage an off-the-shelf text-to-image generation model, e.g., Stable Diffusion, to generate an image with high content quality from the text prompt, as a reference image to guide video generation. Then, we introduce an efficient cascaded latent diffusion module conditioned on both the reference image and the text prompt, for generating latent video representations, followed by a flow-based temporal upsampling step to improve the temporal resolution. Finally, we map latent video representations into a high-definition video through an enhanced video decoder. During training, we use the first frame of a ground-truth video as the reference image for training the cascaded latent diffusion module. The main characterises of our approach include: the reference image generated by the text-to-image model improves the visual fidelity; using it as the condition makes the diffusion model focus more on learning the video dynamics; and the video decoder is trained over unlabeled video data, thus benefiting from high-quality easily-available videos. VideoGen sets a new state-of-the-art in text-to-video generation in terms of both qualitative and quantitative evaluation.
TIP-I2V: A Million-Scale Real Text and Image Prompt Dataset for Image-to-Video Generation
Video generation models are revolutionizing content creation, with image-to-video models drawing increasing attention due to their enhanced controllability, visual consistency, and practical applications. However, despite their popularity, these models rely on user-provided text and image prompts, and there is currently no dedicated dataset for studying these prompts. In this paper, we introduce TIP-I2V, the first large-scale dataset of over 1.70 million unique user-provided Text and Image Prompts specifically for Image-to-Video generation. Additionally, we provide the corresponding generated videos from five state-of-the-art image-to-video models. We begin by outlining the time-consuming and costly process of curating this large-scale dataset. Next, we compare TIP-I2V to two popular prompt datasets, VidProM (text-to-video) and DiffusionDB (text-to-image), highlighting differences in both basic and semantic information. This dataset enables advancements in image-to-video research. For instance, to develop better models, researchers can use the prompts in TIP-I2V to analyze user preferences and evaluate the multi-dimensional performance of their trained models; and to enhance model safety, they may focus on addressing the misinformation issue caused by image-to-video models. The new research inspired by TIP-I2V and the differences with existing datasets emphasize the importance of a specialized image-to-video prompt dataset. The project is publicly available at https://tip-i2v.github.io.
Latent-Shift: Latent Diffusion with Temporal Shift for Efficient Text-to-Video Generation
We propose Latent-Shift -- an efficient text-to-video generation method based on a pretrained text-to-image generation model that consists of an autoencoder and a U-Net diffusion model. Learning a video diffusion model in the latent space is much more efficient than in the pixel space. The latter is often limited to first generating a low-resolution video followed by a sequence of frame interpolation and super-resolution models, which makes the entire pipeline very complex and computationally expensive. To extend a U-Net from image generation to video generation, prior work proposes to add additional modules like 1D temporal convolution and/or temporal attention layers. In contrast, we propose a parameter-free temporal shift module that can leverage the spatial U-Net as is for video generation. We achieve this by shifting two portions of the feature map channels forward and backward along the temporal dimension. The shifted features of the current frame thus receive the features from the previous and the subsequent frames, enabling motion learning without additional parameters. We show that Latent-Shift achieves comparable or better results while being significantly more efficient. Moreover, Latent-Shift can generate images despite being finetuned for T2V generation.
TC-Bench: Benchmarking Temporal Compositionality in Text-to-Video and Image-to-Video Generation
Video generation has many unique challenges beyond those of image generation. The temporal dimension introduces extensive possible variations across frames, over which consistency and continuity may be violated. In this study, we move beyond evaluating simple actions and argue that generated videos should incorporate the emergence of new concepts and their relation transitions like in real-world videos as time progresses. To assess the Temporal Compositionality of video generation models, we propose TC-Bench, a benchmark of meticulously crafted text prompts, corresponding ground truth videos, and robust evaluation metrics. The prompts articulate the initial and final states of scenes, effectively reducing ambiguities for frame development and simplifying the assessment of transition completion. In addition, by collecting aligned real-world videos corresponding to the prompts, we expand TC-Bench's applicability from text-conditional models to image-conditional ones that can perform generative frame interpolation. We also develop new metrics to measure the completeness of component transitions in generated videos, which demonstrate significantly higher correlations with human judgments than existing metrics. Our comprehensive experimental results reveal that most video generators achieve less than 20% of the compositional changes, highlighting enormous space for future improvement. Our analysis indicates that current video generation models struggle to interpret descriptions of compositional changes and synthesize various components across different time steps.
ConsistI2V: Enhancing Visual Consistency for Image-to-Video Generation
Image-to-video (I2V) generation aims to use the initial frame (alongside a text prompt) to create a video sequence. A grand challenge in I2V generation is to maintain visual consistency throughout the video: existing methods often struggle to preserve the integrity of the subject, background, and style from the first frame, as well as ensure a fluid and logical progression within the video narrative. To mitigate these issues, we propose ConsistI2V, a diffusion-based method to enhance visual consistency for I2V generation. Specifically, we introduce (1) spatiotemporal attention over the first frame to maintain spatial and motion consistency, (2) noise initialization from the low-frequency band of the first frame to enhance layout consistency. These two approaches enable ConsistI2V to generate highly consistent videos. We also extend the proposed approaches to show their potential to improve consistency in auto-regressive long video generation and camera motion control. To verify the effectiveness of our method, we propose I2V-Bench, a comprehensive evaluation benchmark for I2V generation. Our automatic and human evaluation results demonstrate the superiority of ConsistI2V over existing methods.
Make Pixels Dance: High-Dynamic Video Generation
Creating high-dynamic videos such as motion-rich actions and sophisticated visual effects poses a significant challenge in the field of artificial intelligence. Unfortunately, current state-of-the-art video generation methods, primarily focusing on text-to-video generation, tend to produce video clips with minimal motions despite maintaining high fidelity. We argue that relying solely on text instructions is insufficient and suboptimal for video generation. In this paper, we introduce PixelDance, a novel approach based on diffusion models that incorporates image instructions for both the first and last frames in conjunction with text instructions for video generation. Comprehensive experimental results demonstrate that PixelDance trained with public data exhibits significantly better proficiency in synthesizing videos with complex scenes and intricate motions, setting a new standard for video generation.
Generative Inbetweening through Frame-wise Conditions-Driven Video Generation
Generative inbetweening aims to generate intermediate frame sequences by utilizing two key frames as input. Although remarkable progress has been made in video generation models, generative inbetweening still faces challenges in maintaining temporal stability due to the ambiguous interpolation path between two key frames. This issue becomes particularly severe when there is a large motion gap between input frames. In this paper, we propose a straightforward yet highly effective Frame-wise Conditions-driven Video Generation (FCVG) method that significantly enhances the temporal stability of interpolated video frames. Specifically, our FCVG provides an explicit condition for each frame, making it much easier to identify the interpolation path between two input frames and thus ensuring temporally stable production of visually plausible video frames. To achieve this, we suggest extracting matched lines from two input frames that can then be easily interpolated frame by frame, serving as frame-wise conditions seamlessly integrated into existing video generation models. In extensive evaluations covering diverse scenarios such as natural landscapes, complex human poses, camera movements and animations, existing methods often exhibit incoherent transitions across frames. In contrast, our FCVG demonstrates the capability to generate temporally stable videos using both linear and non-linear interpolation curves. Our project page and code are available at https://fcvg-inbetween.github.io/.
Generating Long Videos of Dynamic Scenes
We present a video generation model that accurately reproduces object motion, changes in camera viewpoint, and new content that arises over time. Existing video generation methods often fail to produce new content as a function of time while maintaining consistencies expected in real environments, such as plausible dynamics and object persistence. A common failure case is for content to never change due to over-reliance on inductive biases to provide temporal consistency, such as a single latent code that dictates content for the entire video. On the other extreme, without long-term consistency, generated videos may morph unrealistically between different scenes. To address these limitations, we prioritize the time axis by redesigning the temporal latent representation and learning long-term consistency from data by training on longer videos. To this end, we leverage a two-phase training strategy, where we separately train using longer videos at a low resolution and shorter videos at a high resolution. To evaluate the capabilities of our model, we introduce two new benchmark datasets with explicit focus on long-term temporal dynamics.
GPT4Video: A Unified Multimodal Large Language Model for lnstruction-Followed Understanding and Safety-Aware Generation
While the recent advances in Multimodal Large Language Models (MLLMs) constitute a significant leap forward in the field, these models are predominantly confined to the realm of input-side multimodal comprehension, lacking the capacity for multimodal content generation. To fill this gap, we present GPT4Video, a unified multi-model framework that empowers Large Language Models (LLMs) with the capability of both video understanding and generation. Specifically, we develop an instruction-following-based approach integrated with the stable diffusion generative model, which has demonstrated to effectively and securely handle video generation scenarios. GPT4Video offers the following benefits: 1) It exhibits impressive capabilities in both video understanding and generation scenarios. For example, GPT4Video outperforms Valley by 11.8\% on the Video Question Answering task, and surpasses NExt-GPT by 2.3\% on the Text to Video generation task. 2) it endows the LLM/MLLM with video generation capabilities without requiring additional training parameters and can flexibly interface with a wide range of models to perform video generation. 3) it maintains a safe and healthy conversation not only in output-side but also the input side in an end-to-end manner. Qualitative and qualitative experiments demonstrate that GPT4Video holds the potential to function as a effective, safe and Humanoid-like video assistant that can handle both video understanding and generation scenarios.
FusionFrames: Efficient Architectural Aspects for Text-to-Video Generation Pipeline
Multimedia generation approaches occupy a prominent place in artificial intelligence research. Text-to-image models achieved high-quality results over the last few years. However, video synthesis methods recently started to develop. This paper presents a new two-stage latent diffusion text-to-video generation architecture based on the text-to-image diffusion model. The first stage concerns keyframes synthesis to figure the storyline of a video, while the second one is devoted to interpolation frames generation to make movements of the scene and objects smooth. We compare several temporal conditioning approaches for keyframes generation. The results show the advantage of using separate temporal blocks over temporal layers in terms of metrics reflecting video generation quality aspects and human preference. The design of our interpolation model significantly reduces computational costs compared to other masked frame interpolation approaches. Furthermore, we evaluate different configurations of MoVQ-based video decoding scheme to improve consistency and achieve higher PSNR, SSIM, MSE, and LPIPS scores. Finally, we compare our pipeline with existing solutions and achieve top-2 scores overall and top-1 among open-source solutions: CLIPSIM = 0.2976 and FVD = 433.054. Project page: https://ai-forever.github.io/kandinsky-video/
From Slow Bidirectional to Fast Causal Video Generators
Current video diffusion models achieve impressive generation quality but struggle in interactive applications due to bidirectional attention dependencies. The generation of a single frame requires the model to process the entire sequence, including the future. We address this limitation by adapting a pretrained bidirectional diffusion transformer to a causal transformer that generates frames on-the-fly. To further reduce latency, we extend distribution matching distillation (DMD) to videos, distilling 50-step diffusion model into a 4-step generator. To enable stable and high-quality distillation, we introduce a student initialization scheme based on teacher's ODE trajectories, as well as an asymmetric distillation strategy that supervises a causal student model with a bidirectional teacher. This approach effectively mitigates error accumulation in autoregressive generation, allowing long-duration video synthesis despite training on short clips. Our model supports fast streaming generation of high quality videos at 9.4 FPS on a single GPU thanks to KV caching. Our approach also enables streaming video-to-video translation, image-to-video, and dynamic prompting in a zero-shot manner. We will release the code based on an open-source model in the future.
LTX-Video: Realtime Video Latent Diffusion
We introduce LTX-Video, a transformer-based latent diffusion model that adopts a holistic approach to video generation by seamlessly integrating the responsibilities of the Video-VAE and the denoising transformer. Unlike existing methods, which treat these components as independent, LTX-Video aims to optimize their interaction for improved efficiency and quality. At its core is a carefully designed Video-VAE that achieves a high compression ratio of 1:192, with spatiotemporal downscaling of 32 x 32 x 8 pixels per token, enabled by relocating the patchifying operation from the transformer's input to the VAE's input. Operating in this highly compressed latent space enables the transformer to efficiently perform full spatiotemporal self-attention, which is essential for generating high-resolution videos with temporal consistency. However, the high compression inherently limits the representation of fine details. To address this, our VAE decoder is tasked with both latent-to-pixel conversion and the final denoising step, producing the clean result directly in pixel space. This approach preserves the ability to generate fine details without incurring the runtime cost of a separate upsampling module. Our model supports diverse use cases, including text-to-video and image-to-video generation, with both capabilities trained simultaneously. It achieves faster-than-real-time generation, producing 5 seconds of 24 fps video at 768x512 resolution in just 2 seconds on an Nvidia H100 GPU, outperforming all existing models of similar scale. The source code and pre-trained models are publicly available, setting a new benchmark for accessible and scalable video generation.
Scanning Only Once: An End-to-end Framework for Fast Temporal Grounding in Long Videos
Video temporal grounding aims to pinpoint a video segment that matches the query description. Despite the recent advance in short-form videos (e.g., in minutes), temporal grounding in long videos (e.g., in hours) is still at its early stage. To address this challenge, a common practice is to employ a sliding window, yet can be inefficient and inflexible due to the limited number of frames within the window. In this work, we propose an end-to-end framework for fast temporal grounding, which is able to model an hours-long video with one-time network execution. Our pipeline is formulated in a coarse-to-fine manner, where we first extract context knowledge from non-overlapped video clips (i.e., anchors), and then supplement the anchors that highly response to the query with detailed content knowledge. Besides the remarkably high pipeline efficiency, another advantage of our approach is the capability of capturing long-range temporal correlation, thanks to modeling the entire video as a whole, and hence facilitates more accurate grounding. Experimental results suggest that, on the long-form video datasets MAD and Ego4d, our method significantly outperforms state-of-the-arts, and achieves 14.6times / 102.8times higher efficiency respectively. Project can be found at https://github.com/afcedf/SOONet.git.
VBench++: Comprehensive and Versatile Benchmark Suite for Video Generative Models
Video generation has witnessed significant advancements, yet evaluating these models remains a challenge. A comprehensive evaluation benchmark for video generation is indispensable for two reasons: 1) Existing metrics do not fully align with human perceptions; 2) An ideal evaluation system should provide insights to inform future developments of video generation. To this end, we present VBench, a comprehensive benchmark suite that dissects "video generation quality" into specific, hierarchical, and disentangled dimensions, each with tailored prompts and evaluation methods. VBench has several appealing properties: 1) Comprehensive Dimensions: VBench comprises 16 dimensions in video generation (e.g., subject identity inconsistency, motion smoothness, temporal flickering, and spatial relationship, etc). The evaluation metrics with fine-grained levels reveal individual models' strengths and weaknesses. 2) Human Alignment: We also provide a dataset of human preference annotations to validate our benchmarks' alignment with human perception, for each evaluation dimension respectively. 3) Valuable Insights: We look into current models' ability across various evaluation dimensions, and various content types. We also investigate the gaps between video and image generation models. 4) Versatile Benchmarking: VBench++ supports evaluating text-to-video and image-to-video. We introduce a high-quality Image Suite with an adaptive aspect ratio to enable fair evaluations across different image-to-video generation settings. Beyond assessing technical quality, VBench++ evaluates the trustworthiness of video generative models, providing a more holistic view of model performance. 5) Full Open-Sourcing: We fully open-source VBench++ and continually add new video generation models to our leaderboard to drive forward the field of video generation.
ANIM-400K: A Large-Scale Dataset for Automated End-To-End Dubbing of Video
The Internet's wealth of content, with up to 60% published in English, starkly contrasts the global population, where only 18.8% are English speakers, and just 5.1% consider it their native language, leading to disparities in online information access. Unfortunately, automated processes for dubbing of video - replacing the audio track of a video with a translated alternative - remains a complex and challenging task due to pipelines, necessitating precise timing, facial movement synchronization, and prosody matching. While end-to-end dubbing offers a solution, data scarcity continues to impede the progress of both end-to-end and pipeline-based methods. In this work, we introduce Anim-400K, a comprehensive dataset of over 425K aligned animated video segments in Japanese and English supporting various video-related tasks, including automated dubbing, simultaneous translation, guided video summarization, and genre/theme/style classification. Our dataset is made publicly available for research purposes at https://github.com/davidmchan/Anim400K.
MotionBridge: Dynamic Video Inbetweening with Flexible Controls
By generating plausible and smooth transitions between two image frames, video inbetweening is an essential tool for video editing and long video synthesis. Traditional works lack the capability to generate complex large motions. While recent video generation techniques are powerful in creating high-quality results, they often lack fine control over the details of intermediate frames, which can lead to results that do not align with the creative mind. We introduce MotionBridge, a unified video inbetweening framework that allows flexible controls, including trajectory strokes, keyframes, masks, guide pixels, and text. However, learning such multi-modal controls in a unified framework is a challenging task. We thus design two generators to extract the control signal faithfully and encode feature through dual-branch embedders to resolve ambiguities. We further introduce a curriculum training strategy to smoothly learn various controls. Extensive qualitative and quantitative experiments have demonstrated that such multi-modal controls enable a more dynamic, customizable, and contextually accurate visual narrative.
EasyAnimate: A High-Performance Long Video Generation Method based on Transformer Architecture
This paper presents EasyAnimate, an advanced method for video generation that leverages the power of transformer architecture for high-performance outcomes. We have expanded the DiT framework originally designed for 2D image synthesis to accommodate the complexities of 3D video generation by incorporating a motion module block. It is used to capture temporal dynamics, thereby ensuring the production of consistent frames and seamless motion transitions. The motion module can be adapted to various DiT baseline methods to generate video with different styles. It can also generate videos with different frame rates and resolutions during both training and inference phases, suitable for both images and videos. Moreover, we introduce slice VAE, a novel approach to condense the temporal axis, facilitating the generation of long duration videos. Currently, EasyAnimate exhibits the proficiency to generate videos with 144 frames. We provide a holistic ecosystem for video production based on DiT, encompassing aspects such as data pre-processing, VAE training, DiT models training (both the baseline model and LoRA model), and end-to-end video inference. Code is available at: https://github.com/aigc-apps/EasyAnimate. We are continuously working to enhance the performance of our method.
HyperReel: High-Fidelity 6-DoF Video with Ray-Conditioned Sampling
Volumetric scene representations enable photorealistic view synthesis for static scenes and form the basis of several existing 6-DoF video techniques. However, the volume rendering procedures that drive these representations necessitate careful trade-offs in terms of quality, rendering speed, and memory efficiency. In particular, existing methods fail to simultaneously achieve real-time performance, small memory footprint, and high-quality rendering for challenging real-world scenes. To address these issues, we present HyperReel -- a novel 6-DoF video representation. The two core components of HyperReel are: (1) a ray-conditioned sample prediction network that enables high-fidelity, high frame rate rendering at high resolutions and (2) a compact and memory-efficient dynamic volume representation. Our 6-DoF video pipeline achieves the best performance compared to prior and contemporary approaches in terms of visual quality with small memory requirements, while also rendering at up to 18 frames-per-second at megapixel resolution without any custom CUDA code.
Sketching the Future (STF): Applying Conditional Control Techniques to Text-to-Video Models
The proliferation of video content demands efficient and flexible neural network based approaches for generating new video content. In this paper, we propose a novel approach that combines zero-shot text-to-video generation with ControlNet to improve the output of these models. Our method takes multiple sketched frames as input and generates video output that matches the flow of these frames, building upon the Text-to-Video Zero architecture and incorporating ControlNet to enable additional input conditions. By first interpolating frames between the inputted sketches and then running Text-to-Video Zero using the new interpolated frames video as the control technique, we leverage the benefits of both zero-shot text-to-video generation and the robust control provided by ControlNet. Experiments demonstrate that our method excels at producing high-quality and remarkably consistent video content that more accurately aligns with the user's intended motion for the subject within the video. We provide a comprehensive resource package, including a demo video, project website, open-source GitHub repository, and a Colab playground to foster further research and application of our proposed method.
VideoDirectorGPT: Consistent Multi-scene Video Generation via LLM-Guided Planning
Although recent text-to-video (T2V) generation methods have seen significant advancements, most of these works focus on producing short video clips of a single event with a single background (i.e., single-scene videos). Meanwhile, recent large language models (LLMs) have demonstrated their capability in generating layouts and programs to control downstream visual modules such as image generation models. This raises an important question: can we leverage the knowledge embedded in these LLMs for temporally consistent long video generation? In this paper, we propose VideoDirectorGPT, a novel framework for consistent multi-scene video generation that uses the knowledge of LLMs for video content planning and grounded video generation. Specifically, given a single text prompt, we first ask our video planner LLM (GPT-4) to expand it into a 'video plan', which involves generating the scene descriptions, the entities with their respective layouts, the background for each scene, and consistency groupings of the entities and backgrounds. Next, guided by this output from the video planner, our video generator, Layout2Vid, has explicit control over spatial layouts and can maintain temporal consistency of entities/backgrounds across scenes, while only trained with image-level annotations. Our experiments demonstrate that VideoDirectorGPT framework substantially improves layout and movement control in both single- and multi-scene video generation and can generate multi-scene videos with visual consistency across scenes, while achieving competitive performance with SOTAs in open-domain single-scene T2V generation. We also demonstrate that our framework can dynamically control the strength for layout guidance and can also generate videos with user-provided images. We hope our framework can inspire future work on better integrating the planning ability of LLMs into consistent long video generation.
The Dawn of Video Generation: Preliminary Explorations with SORA-like Models
High-quality video generation, encompassing text-to-video (T2V), image-to-video (I2V), and video-to-video (V2V) generation, holds considerable significance in content creation to benefit anyone express their inherent creativity in new ways and world simulation to modeling and understanding the world. Models like SORA have advanced generating videos with higher resolution, more natural motion, better vision-language alignment, and increased controllability, particularly for long video sequences. These improvements have been driven by the evolution of model architectures, shifting from UNet to more scalable and parameter-rich DiT models, along with large-scale data expansion and refined training strategies. However, despite the emergence of DiT-based closed-source and open-source models, a comprehensive investigation into their capabilities and limitations remains lacking. Furthermore, the rapid development has made it challenging for recent benchmarks to fully cover SORA-like models and recognize their significant advancements. Additionally, evaluation metrics often fail to align with human preferences.
Free-Bloom: Zero-Shot Text-to-Video Generator with LLM Director and LDM Animator
Text-to-video is a rapidly growing research area that aims to generate a semantic, identical, and temporal coherence sequence of frames that accurately align with the input text prompt. This study focuses on zero-shot text-to-video generation considering the data- and cost-efficient. To generate a semantic-coherent video, exhibiting a rich portrayal of temporal semantics such as the whole process of flower blooming rather than a set of "moving images", we propose a novel Free-Bloom pipeline that harnesses large language models (LLMs) as the director to generate a semantic-coherence prompt sequence, while pre-trained latent diffusion models (LDMs) as the animator to generate the high fidelity frames. Furthermore, to ensure temporal and identical coherence while maintaining semantic coherence, we propose a series of annotative modifications to adapting LDMs in the reverse process, including joint noise sampling, step-aware attention shift, and dual-path interpolation. Without any video data and training requirements, Free-Bloom generates vivid and high-quality videos, awe-inspiring in generating complex scenes with semantic meaningful frame sequences. In addition, Free-Bloom is naturally compatible with LDMs-based extensions.
VideoCrafter2: Overcoming Data Limitations for High-Quality Video Diffusion Models
Text-to-video generation aims to produce a video based on a given prompt. Recently, several commercial video models have been able to generate plausible videos with minimal noise, excellent details, and high aesthetic scores. However, these models rely on large-scale, well-filtered, high-quality videos that are not accessible to the community. Many existing research works, which train models using the low-quality WebVid-10M dataset, struggle to generate high-quality videos because the models are optimized to fit WebVid-10M. In this work, we explore the training scheme of video models extended from Stable Diffusion and investigate the feasibility of leveraging low-quality videos and synthesized high-quality images to obtain a high-quality video model. We first analyze the connection between the spatial and temporal modules of video models and the distribution shift to low-quality videos. We observe that full training of all modules results in a stronger coupling between spatial and temporal modules than only training temporal modules. Based on this stronger coupling, we shift the distribution to higher quality without motion degradation by finetuning spatial modules with high-quality images, resulting in a generic high-quality video model. Evaluations are conducted to demonstrate the superiority of the proposed method, particularly in picture quality, motion, and concept composition.
VideoPainter: Any-length Video Inpainting and Editing with Plug-and-Play Context Control
Video inpainting, which aims to restore corrupted video content, has experienced substantial progress. Despite these advances, existing methods, whether propagating unmasked region pixels through optical flow and receptive field priors, or extending image-inpainting models temporally, face challenges in generating fully masked objects or balancing the competing objectives of background context preservation and foreground generation in one model, respectively. To address these limitations, we propose a novel dual-stream paradigm VideoPainter that incorporates an efficient context encoder (comprising only 6% of the backbone parameters) to process masked videos and inject backbone-aware background contextual cues to any pre-trained video DiT, producing semantically consistent content in a plug-and-play manner. This architectural separation significantly reduces the model's learning complexity while enabling nuanced integration of crucial background context. We also introduce a novel target region ID resampling technique that enables any-length video inpainting, greatly enhancing our practical applicability. Additionally, we establish a scalable dataset pipeline leveraging current vision understanding models, contributing VPData and VPBench to facilitate segmentation-based inpainting training and assessment, the largest video inpainting dataset and benchmark to date with over 390K diverse clips. Using inpainting as a pipeline basis, we also explore downstream applications including video editing and video editing pair data generation, demonstrating competitive performance and significant practical potential. Extensive experiments demonstrate VideoPainter's superior performance in both any-length video inpainting and editing, across eight key metrics, including video quality, mask region preservation, and textual coherence.
Temporally Consistent Transformers for Video Generation
To generate accurate videos, algorithms have to understand the spatial and temporal dependencies in the world. Current algorithms enable accurate predictions over short horizons but tend to suffer from temporal inconsistencies. When generated content goes out of view and is later revisited, the model invents different content instead. Despite this severe limitation, no established benchmarks on complex data exist for rigorously evaluating video generation with long temporal dependencies. In this paper, we curate 3 challenging video datasets with long-range dependencies by rendering walks through 3D scenes of procedural mazes, Minecraft worlds, and indoor scans. We perform a comprehensive evaluation of current models and observe their limitations in temporal consistency. Moreover, we introduce the Temporally Consistent Transformer (TECO), a generative model that substantially improves long-term consistency while also reducing sampling time. By compressing its input sequence into fewer embeddings, applying a temporal transformer, and expanding back using a spatial MaskGit, TECO outperforms existing models across many metrics. Videos are available on the website: https://wilson1yan.github.io/teco
AdaFlow: Efficient Long Video Editing via Adaptive Attention Slimming And Keyframe Selection
Despite great progress, text-driven long video editing is still notoriously challenging mainly due to excessive memory overhead. Although recent efforts have simplified this task into a two-step process of keyframe translation and interpolation generation, the token-wise keyframe translation still plagues the upper limit of video length. In this paper, we propose a novel and training-free approach towards efficient and effective long video editing, termed AdaFlow. We first reveal that not all tokens of video frames hold equal importance for keyframe translation, based on which we propose an Adaptive Attention Slimming scheme for AdaFlow to squeeze the KV sequence, thus increasing the number of keyframes for translations by an order of magnitude. In addition, an Adaptive Keyframe Selection scheme is also equipped to select the representative frames for joint editing, further improving generation quality. With these innovative designs, AdaFlow achieves high-quality long video editing of minutes in one inference, i.e., more than 1k frames on one A800 GPU, which is about ten times longer than the compared methods, e.g., TokenFlow. To validate AdaFlow, we also build a new benchmark for long video editing with high-quality annotations, termed LongV-EVAL. Our code is released at: https://github.com/jidantang55/AdaFlow.
I4VGen: Image as Stepping Stone for Text-to-Video Generation
Text-to-video generation has lagged behind text-to-image synthesis in quality and diversity due to the complexity of spatio-temporal modeling and limited video-text datasets. This paper presents I4VGen, a training-free and plug-and-play video diffusion inference framework, which enhances text-to-video generation by leveraging robust image techniques. Specifically, following text-to-image-to-video, I4VGen decomposes the text-to-video generation into two stages: anchor image synthesis and anchor image-guided video synthesis. Correspondingly, a well-designed generation-selection pipeline is employed to achieve visually-realistic and semantically-faithful anchor image, and an innovative Noise-Invariant Video Score Distillation Sampling is incorporated to animate the image to a dynamic video, followed by a video regeneration process to refine the video. This inference strategy effectively mitigates the prevalent issue of non-zero terminal signal-to-noise ratio. Extensive evaluations show that I4VGen not only produces videos with higher visual realism and textual fidelity but also integrates seamlessly into existing image-to-video diffusion models, thereby improving overall video quality.
Lumiere: A Space-Time Diffusion Model for Video Generation
We introduce Lumiere -- a text-to-video diffusion model designed for synthesizing videos that portray realistic, diverse and coherent motion -- a pivotal challenge in video synthesis. To this end, we introduce a Space-Time U-Net architecture that generates the entire temporal duration of the video at once, through a single pass in the model. This is in contrast to existing video models which synthesize distant keyframes followed by temporal super-resolution -- an approach that inherently makes global temporal consistency difficult to achieve. By deploying both spatial and (importantly) temporal down- and up-sampling and leveraging a pre-trained text-to-image diffusion model, our model learns to directly generate a full-frame-rate, low-resolution video by processing it in multiple space-time scales. We demonstrate state-of-the-art text-to-video generation results, and show that our design easily facilitates a wide range of content creation tasks and video editing applications, including image-to-video, video inpainting, and stylized generation.
Gen-L-Video: Multi-Text to Long Video Generation via Temporal Co-Denoising
Leveraging large-scale image-text datasets and advancements in diffusion models, text-driven generative models have made remarkable strides in the field of image generation and editing. This study explores the potential of extending the text-driven ability to the generation and editing of multi-text conditioned long videos. Current methodologies for video generation and editing, while innovative, are often confined to extremely short videos (typically less than 24 frames) and are limited to a single text condition. These constraints significantly limit their applications given that real-world videos usually consist of multiple segments, each bearing different semantic information. To address this challenge, we introduce a novel paradigm dubbed as Gen-L-Video, capable of extending off-the-shelf short video diffusion models for generating and editing videos comprising hundreds of frames with diverse semantic segments without introducing additional training, all while preserving content consistency. We have implemented three mainstream text-driven video generation and editing methodologies and extended them to accommodate longer videos imbued with a variety of semantic segments with our proposed paradigm. Our experimental outcomes reveal that our approach significantly broadens the generative and editing capabilities of video diffusion models, offering new possibilities for future research and applications. The code is available at https://github.com/G-U-N/Gen-L-Video.
FlowVid: Taming Imperfect Optical Flows for Consistent Video-to-Video Synthesis
Diffusion models have transformed the image-to-image (I2I) synthesis and are now permeating into videos. However, the advancement of video-to-video (V2V) synthesis has been hampered by the challenge of maintaining temporal consistency across video frames. This paper proposes a consistent V2V synthesis framework by jointly leveraging spatial conditions and temporal optical flow clues within the source video. Contrary to prior methods that strictly adhere to optical flow, our approach harnesses its benefits while handling the imperfection in flow estimation. We encode the optical flow via warping from the first frame and serve it as a supplementary reference in the diffusion model. This enables our model for video synthesis by editing the first frame with any prevalent I2I models and then propagating edits to successive frames. Our V2V model, FlowVid, demonstrates remarkable properties: (1) Flexibility: FlowVid works seamlessly with existing I2I models, facilitating various modifications, including stylization, object swaps, and local edits. (2) Efficiency: Generation of a 4-second video with 30 FPS and 512x512 resolution takes only 1.5 minutes, which is 3.1x, 7.2x, and 10.5x faster than CoDeF, Rerender, and TokenFlow, respectively. (3) High-quality: In user studies, our FlowVid is preferred 45.7% of the time, outperforming CoDeF (3.5%), Rerender (10.2%), and TokenFlow (40.4%).
Grid Diffusion Models for Text-to-Video Generation
Recent advances in the diffusion models have significantly improved text-to-image generation. However, generating videos from text is a more challenging task than generating images from text, due to the much larger dataset and higher computational cost required. Most existing video generation methods use either a 3D U-Net architecture that considers the temporal dimension or autoregressive generation. These methods require large datasets and are limited in terms of computational costs compared to text-to-image generation. To tackle these challenges, we propose a simple but effective novel grid diffusion for text-to-video generation without temporal dimension in architecture and a large text-video paired dataset. We can generate a high-quality video using a fixed amount of GPU memory regardless of the number of frames by representing the video as a grid image. Additionally, since our method reduces the dimensions of the video to the dimensions of the image, various image-based methods can be applied to videos, such as text-guided video manipulation from image manipulation. Our proposed method outperforms the existing methods in both quantitative and qualitative evaluations, demonstrating the suitability of our model for real-world video generation.
VideoFactory: Swap Attention in Spatiotemporal Diffusions for Text-to-Video Generation
We present VideoFactory, an innovative framework for generating high-quality open-domain videos. VideoFactory excels in producing high-definition (1376x768), widescreen (16:9) videos without watermarks, creating an engaging user experience. Generating videos guided by text instructions poses significant challenges, such as modeling the complex relationship between space and time, and the lack of large-scale text-video paired data. Previous approaches extend pretrained text-to-image generation models by adding temporal 1D convolution/attention modules for video generation. However, these approaches overlook the importance of jointly modeling space and time, inevitably leading to temporal distortions and misalignment between texts and videos. In this paper, we propose a novel approach that strengthens the interaction between spatial and temporal perceptions. In particular, we utilize a swapped cross-attention mechanism in 3D windows that alternates the "query" role between spatial and temporal blocks, enabling mutual reinforcement for each other. To fully unlock model capabilities for high-quality video generation, we curate a large-scale video dataset called HD-VG-130M. This dataset comprises 130 million text-video pairs from the open-domain, ensuring high-definition, widescreen and watermark-free characters. Objective metrics and user studies demonstrate the superiority of our approach in terms of per-frame quality, temporal correlation, and text-video alignment, with clear margins.
Make-Your-Video: Customized Video Generation Using Textual and Structural Guidance
Creating a vivid video from the event or scenario in our imagination is a truly fascinating experience. Recent advancements in text-to-video synthesis have unveiled the potential to achieve this with prompts only. While text is convenient in conveying the overall scene context, it may be insufficient to control precisely. In this paper, we explore customized video generation by utilizing text as context description and motion structure (e.g. frame-wise depth) as concrete guidance. Our method, dubbed Make-Your-Video, involves joint-conditional video generation using a Latent Diffusion Model that is pre-trained for still image synthesis and then promoted for video generation with the introduction of temporal modules. This two-stage learning scheme not only reduces the computing resources required, but also improves the performance by transferring the rich concepts available in image datasets solely into video generation. Moreover, we use a simple yet effective causal attention mask strategy to enable longer video synthesis, which mitigates the potential quality degradation effectively. Experimental results show the superiority of our method over existing baselines, particularly in terms of temporal coherence and fidelity to users' guidance. In addition, our model enables several intriguing applications that demonstrate potential for practical usage.
InteractiveVideo: User-Centric Controllable Video Generation with Synergistic Multimodal Instructions
We introduce InteractiveVideo, a user-centric framework for video generation. Different from traditional generative approaches that operate based on user-provided images or text, our framework is designed for dynamic interaction, allowing users to instruct the generative model through various intuitive mechanisms during the whole generation process, e.g. text and image prompts, painting, drag-and-drop, etc. We propose a Synergistic Multimodal Instruction mechanism, designed to seamlessly integrate users' multimodal instructions into generative models, thus facilitating a cooperative and responsive interaction between user inputs and the generative process. This approach enables iterative and fine-grained refinement of the generation result through precise and effective user instructions. With InteractiveVideo, users are given the flexibility to meticulously tailor key aspects of a video. They can paint the reference image, edit semantics, and adjust video motions until their requirements are fully met. Code, models, and demo are available at https://github.com/invictus717/InteractiveVideo
MimicMotion: High-Quality Human Motion Video Generation with Confidence-aware Pose Guidance
In recent years, generative artificial intelligence has achieved significant advancements in the field of image generation, spawning a variety of applications. However, video generation still faces considerable challenges in various aspects, such as controllability, video length, and richness of details, which hinder the application and popularization of this technology. In this work, we propose a controllable video generation framework, dubbed MimicMotion, which can generate high-quality videos of arbitrary length mimicking specific motion guidance. Compared with previous methods, our approach has several highlights. Firstly, we introduce confidence-aware pose guidance that ensures high frame quality and temporal smoothness. Secondly, we introduce regional loss amplification based on pose confidence, which significantly reduces image distortion. Lastly, for generating long and smooth videos, we propose a progressive latent fusion strategy. By this means, we can produce videos of arbitrary length with acceptable resource consumption. With extensive experiments and user studies, MimicMotion demonstrates significant improvements over previous approaches in various aspects. Detailed results and comparisons are available on our project page: https://tencent.github.io/MimicMotion .
JPEG-LM: LLMs as Image Generators with Canonical Codec Representations
Recent work in image and video generation has been adopting the autoregressive LLM architecture due to its generality and potentially easy integration into multi-modal systems. The crux of applying autoregressive training in language generation to visual generation is discretization -- representing continuous data like images and videos as discrete tokens. Common methods of discretizing images and videos include modeling raw pixel values, which are prohibitively lengthy, or vector quantization, which requires convoluted pre-hoc training. In this work, we propose to directly model images and videos as compressed files saved on computers via canonical codecs (e.g., JPEG, AVC/H.264). Using the default Llama architecture without any vision-specific modifications, we pretrain JPEG-LM from scratch to generate images (and AVC-LM to generate videos as a proof of concept), by directly outputting compressed file bytes in JPEG and AVC formats. Evaluation of image generation shows that this simple and straightforward approach is more effective than pixel-based modeling and sophisticated vector quantization baselines (on which our method yields a 31% reduction in FID). Our analysis shows that JPEG-LM has an especial advantage over vector quantization models in generating long-tail visual elements. Overall, we show that using canonical codec representations can help lower the barriers between language generation and visual generation, facilitating future research on multi-modal language/image/video LLMs.
Photorealistic Video Generation with Diffusion Models
We present W.A.L.T, a transformer-based approach for photorealistic video generation via diffusion modeling. Our approach has two key design decisions. First, we use a causal encoder to jointly compress images and videos within a unified latent space, enabling training and generation across modalities. Second, for memory and training efficiency, we use a window attention architecture tailored for joint spatial and spatiotemporal generative modeling. Taken together these design decisions enable us to achieve state-of-the-art performance on established video (UCF-101 and Kinetics-600) and image (ImageNet) generation benchmarks without using classifier free guidance. Finally, we also train a cascade of three models for the task of text-to-video generation consisting of a base latent video diffusion model, and two video super-resolution diffusion models to generate videos of 512 times 896 resolution at 8 frames per second.
InTraGen: Trajectory-controlled Video Generation for Object Interactions
Advances in video generation have significantly improved the realism and quality of created scenes. This has fueled interest in developing intuitive tools that let users leverage video generation as world simulators. Text-to-video (T2V) generation is one such approach, enabling video creation from text descriptions only. Yet, due to the inherent ambiguity in texts and the limited temporal information offered by text prompts, researchers have explored additional control signals like trajectory-guided systems, for more accurate T2V generation. Nonetheless, methods to evaluate whether T2V models can generate realistic interactions between multiple objects are lacking. We introduce InTraGen, a pipeline for improved trajectory-based generation of object interaction scenarios. We propose 4 new datasets and a novel trajectory quality metric to evaluate the performance of the proposed InTraGen. To achieve object interaction, we introduce a multi-modal interaction encoding pipeline with an object ID injection mechanism that enriches object-environment interactions. Our results demonstrate improvements in both visual fidelity and quantitative performance. Code and datasets are available at https://github.com/insait-institute/InTraGen
Magic 1-For-1: Generating One Minute Video Clips within One Minute
In this technical report, we present Magic 1-For-1 (Magic141), an efficient video generation model with optimized memory consumption and inference latency. The key idea is simple: factorize the text-to-video generation task into two separate easier tasks for diffusion step distillation, namely text-to-image generation and image-to-video generation. We verify that with the same optimization algorithm, the image-to-video task is indeed easier to converge over the text-to-video task. We also explore a bag of optimization tricks to reduce the computational cost of training the image-to-video (I2V) models from three aspects: 1) model convergence speedup by using a multi-modal prior condition injection; 2) inference latency speed up by applying an adversarial step distillation, and 3) inference memory cost optimization with parameter sparsification. With those techniques, we are able to generate 5-second video clips within 3 seconds. By applying a test time sliding window, we are able to generate a minute-long video within one minute with significantly improved visual quality and motion dynamics, spending less than 1 second for generating 1 second video clips on average. We conduct a series of preliminary explorations to find out the optimal tradeoff between computational cost and video quality during diffusion step distillation and hope this could be a good foundation model for open-source explorations. The code and the model weights are available at https://github.com/DA-Group-PKU/Magic-1-For-1.
Flow-Guided Transformer for Video Inpainting
We propose a flow-guided transformer, which innovatively leverage the motion discrepancy exposed by optical flows to instruct the attention retrieval in transformer for high fidelity video inpainting. More specially, we design a novel flow completion network to complete the corrupted flows by exploiting the relevant flow features in a local temporal window. With the completed flows, we propagate the content across video frames, and adopt the flow-guided transformer to synthesize the rest corrupted regions. We decouple transformers along temporal and spatial dimension, so that we can easily integrate the locally relevant completed flows to instruct spatial attention only. Furthermore, we design a flow-reweight module to precisely control the impact of completed flows on each spatial transformer. For the sake of efficiency, we introduce window partition strategy to both spatial and temporal transformers. Especially in spatial transformer, we design a dual perspective spatial MHSA, which integrates the global tokens to the window-based attention. Extensive experiments demonstrate the effectiveness of the proposed method qualitatively and quantitatively. Codes are available at https://github.com/hitachinsk/FGT.
Video Diffusion Models
Generating temporally coherent high fidelity video is an important milestone in generative modeling research. We make progress towards this milestone by proposing a diffusion model for video generation that shows very promising initial results. Our model is a natural extension of the standard image diffusion architecture, and it enables jointly training from image and video data, which we find to reduce the variance of minibatch gradients and speed up optimization. To generate long and higher resolution videos we introduce a new conditional sampling technique for spatial and temporal video extension that performs better than previously proposed methods. We present the first results on a large text-conditioned video generation task, as well as state-of-the-art results on established benchmarks for video prediction and unconditional video generation. Supplementary material is available at https://video-diffusion.github.io/
Through-The-Mask: Mask-based Motion Trajectories for Image-to-Video Generation
We consider the task of Image-to-Video (I2V) generation, which involves transforming static images into realistic video sequences based on a textual description. While recent advancements produce photorealistic outputs, they frequently struggle to create videos with accurate and consistent object motion, especially in multi-object scenarios. To address these limitations, we propose a two-stage compositional framework that decomposes I2V generation into: (i) An explicit intermediate representation generation stage, followed by (ii) A video generation stage that is conditioned on this representation. Our key innovation is the introduction of a mask-based motion trajectory as an intermediate representation, that captures both semantic object information and motion, enabling an expressive but compact representation of motion and semantics. To incorporate the learned representation in the second stage, we utilize object-level attention objectives. Specifically, we consider a spatial, per-object, masked-cross attention objective, integrating object-specific prompts into corresponding latent space regions and a masked spatio-temporal self-attention objective, ensuring frame-to-frame consistency for each object. We evaluate our method on challenging benchmarks with multi-object and high-motion scenarios and empirically demonstrate that the proposed method achieves state-of-the-art results in temporal coherence, motion realism, and text-prompt faithfulness. Additionally, we introduce \benchmark, a new challenging benchmark for single-object and multi-object I2V generation, and demonstrate our method's superiority on this benchmark. Project page is available at https://guyyariv.github.io/TTM/.
DreamRunner: Fine-Grained Storytelling Video Generation with Retrieval-Augmented Motion Adaptation
Storytelling video generation (SVG) has recently emerged as a task to create long, multi-motion, multi-scene videos that consistently represent the story described in the input text script. SVG holds great potential for diverse content creation in media and entertainment; however, it also presents significant challenges: (1) objects must exhibit a range of fine-grained, complex motions, (2) multiple objects need to appear consistently across scenes, and (3) subjects may require multiple motions with seamless transitions within a single scene. To address these challenges, we propose DreamRunner, a novel story-to-video generation method: First, we structure the input script using a large language model (LLM) to facilitate both coarse-grained scene planning as well as fine-grained object-level layout and motion planning. Next, DreamRunner presents retrieval-augmented test-time adaptation to capture target motion priors for objects in each scene, supporting diverse motion customization based on retrieved videos, thus facilitating the generation of new videos with complex, scripted motions. Lastly, we propose a novel spatial-temporal region-based 3D attention and prior injection module SR3AI for fine-grained object-motion binding and frame-by-frame semantic control. We compare DreamRunner with various SVG baselines, demonstrating state-of-the-art performance in character consistency, text alignment, and smooth transitions. Additionally, DreamRunner exhibits strong fine-grained condition-following ability in compositional text-to-video generation, significantly outperforming baselines on T2V-ComBench. Finally, we validate DreamRunner's robust ability to generate multi-object interactions with qualitative examples.
HunyuanVideo: A Systematic Framework For Large Video Generative Models
Recent advancements in video generation have significantly impacted daily life for both individuals and industries. However, the leading video generation models remain closed-source, resulting in a notable performance gap between industry capabilities and those available to the public. In this report, we introduce HunyuanVideo, an innovative open-source video foundation model that demonstrates performance in video generation comparable to, or even surpassing, that of leading closed-source models. HunyuanVideo encompasses a comprehensive framework that integrates several key elements, including data curation, advanced architectural design, progressive model scaling and training, and an efficient infrastructure tailored for large-scale model training and inference. As a result, we successfully trained a video generative model with over 13 billion parameters, making it the largest among all open-source models. We conducted extensive experiments and implemented a series of targeted designs to ensure high visual quality, motion dynamics, text-video alignment, and advanced filming techniques. According to evaluations by professionals, HunyuanVideo outperforms previous state-of-the-art models, including Runway Gen-3, Luma 1.6, and three top-performing Chinese video generative models. By releasing the code for the foundation model and its applications, we aim to bridge the gap between closed-source and open-source communities. This initiative will empower individuals within the community to experiment with their ideas, fostering a more dynamic and vibrant video generation ecosystem. The code is publicly available at https://github.com/Tencent/HunyuanVideo.
VidTwin: Video VAE with Decoupled Structure and Dynamics
Recent advancements in video autoencoders (Video AEs) have significantly improved the quality and efficiency of video generation. In this paper, we propose a novel and compact video autoencoder, VidTwin, that decouples video into two distinct latent spaces: Structure latent vectors, which capture overall content and global movement, and Dynamics latent vectors, which represent fine-grained details and rapid movements. Specifically, our approach leverages an Encoder-Decoder backbone, augmented with two submodules for extracting these latent spaces, respectively. The first submodule employs a Q-Former to extract low-frequency motion trends, followed by downsampling blocks to remove redundant content details. The second averages the latent vectors along the spatial dimension to capture rapid motion. Extensive experiments show that VidTwin achieves a high compression rate of 0.20% with high reconstruction quality (PSNR of 28.14 on the MCL-JCV dataset), and performs efficiently and effectively in downstream generative tasks. Moreover, our model demonstrates explainability and scalability, paving the way for future research in video latent representation and generation. Our code has been released at https://github.com/microsoft/VidTok/tree/main/vidtwin.
ViD-GPT: Introducing GPT-style Autoregressive Generation in Video Diffusion Models
With the advance of diffusion models, today's video generation has achieved impressive quality. But generating temporal consistent long videos is still challenging. A majority of video diffusion models (VDMs) generate long videos in an autoregressive manner, i.e., generating subsequent clips conditioned on last frames of previous clip. However, existing approaches all involve bidirectional computations, which restricts the receptive context of each autoregression step, and results in the model lacking long-term dependencies. Inspired from the huge success of large language models (LLMs) and following GPT (generative pre-trained transformer), we bring causal (i.e., unidirectional) generation into VDMs, and use past frames as prompt to generate future frames. For Causal Generation, we introduce causal temporal attention into VDM, which forces each generated frame to depend on its previous frames. For Frame as Prompt, we inject the conditional frames by concatenating them with noisy frames (frames to be generated) along the temporal axis. Consequently, we present Video Diffusion GPT (ViD-GPT). Based on the two key designs, in each autoregression step, it is able to acquire long-term context from prompting frames concatenated by all previously generated frames. Additionally, we bring the kv-cache mechanism to VDMs, which eliminates the redundant computation from overlapped frames, significantly boosting the inference speed. Extensive experiments demonstrate that our ViD-GPT achieves state-of-the-art performance both quantitatively and qualitatively on long video generation. Code will be available at https://github.com/Dawn-LX/Causal-VideoGen.
VideoDrafter: Content-Consistent Multi-Scene Video Generation with LLM
The recent innovations and breakthroughs in diffusion models have significantly expanded the possibilities of generating high-quality videos for the given prompts. Most existing works tackle the single-scene scenario with only one video event occurring in a single background. Extending to generate multi-scene videos nevertheless is not trivial and necessitates to nicely manage the logic in between while preserving the consistent visual appearance of key content across video scenes. In this paper, we propose a novel framework, namely VideoDrafter, for content-consistent multi-scene video generation. Technically, VideoDrafter leverages Large Language Models (LLM) to convert the input prompt into comprehensive multi-scene script that benefits from the logical knowledge learnt by LLM. The script for each scene includes a prompt describing the event, the foreground/background entities, as well as camera movement. VideoDrafter identifies the common entities throughout the script and asks LLM to detail each entity. The resultant entity description is then fed into a text-to-image model to generate a reference image for each entity. Finally, VideoDrafter outputs a multi-scene video by generating each scene video via a diffusion process that takes the reference images, the descriptive prompt of the event and camera movement into account. The diffusion model incorporates the reference images as the condition and alignment to strengthen the content consistency of multi-scene videos. Extensive experiments demonstrate that VideoDrafter outperforms the SOTA video generation models in terms of visual quality, content consistency, and user preference.
DropletVideo: A Dataset and Approach to Explore Integral Spatio-Temporal Consistent Video Generation
Spatio-temporal consistency is a critical research topic in video generation. A qualified generated video segment must ensure plot plausibility and coherence while maintaining visual consistency of objects and scenes across varying viewpoints. Prior research, especially in open-source projects, primarily focuses on either temporal or spatial consistency, or their basic combination, such as appending a description of a camera movement after a prompt without constraining the outcomes of this movement. However, camera movement may introduce new objects to the scene or eliminate existing ones, thereby overlaying and affecting the preceding narrative. Especially in videos with numerous camera movements, the interplay between multiple plots becomes increasingly complex. This paper introduces and examines integral spatio-temporal consistency, considering the synergy between plot progression and camera techniques, and the long-term impact of prior content on subsequent generation. Our research encompasses dataset construction through to the development of the model. Initially, we constructed a DropletVideo-10M dataset, which comprises 10 million videos featuring dynamic camera motion and object actions. Each video is annotated with an average caption of 206 words, detailing various camera movements and plot developments. Following this, we developed and trained the DropletVideo model, which excels in preserving spatio-temporal coherence during video generation. The DropletVideo dataset and model are accessible at https://dropletx.github.io.
Consistent Video-to-Video Transfer Using Synthetic Dataset
We introduce a novel and efficient approach for text-based video-to-video editing that eliminates the need for resource-intensive per-video-per-model finetuning. At the core of our approach is a synthetic paired video dataset tailored for video-to-video transfer tasks. Inspired by Instruct Pix2Pix's image transfer via editing instruction, we adapt this paradigm to the video domain. Extending the Prompt-to-Prompt to videos, we efficiently generate paired samples, each with an input video and its edited counterpart. Alongside this, we introduce the Long Video Sampling Correction during sampling, ensuring consistent long videos across batches. Our method surpasses current methods like Tune-A-Video, heralding substantial progress in text-based video-to-video editing and suggesting exciting avenues for further exploration and deployment.
VideoGen-of-Thought: A Collaborative Framework for Multi-Shot Video Generation
Current video generation models excel at generating short clips but still struggle with creating multi-shot, movie-like videos. Existing models trained on large-scale data on the back of rich computational resources are unsurprisingly inadequate for maintaining a logical storyline and visual consistency across multiple shots of a cohesive script since they are often trained with a single-shot objective. To this end, we propose VideoGen-of-Thought (VGoT), a collaborative and training-free architecture designed specifically for multi-shot video generation. VGoT is designed with three goals in mind as follows. Multi-Shot Video Generation: We divide the video generation process into a structured, modular sequence, including (1) Script Generation, which translates a curt story into detailed prompts for each shot; (2) Keyframe Generation, responsible for creating visually consistent keyframes faithful to character portrayals; and (3) Shot-Level Video Generation, which transforms information from scripts and keyframes into shots; (4) Smoothing Mechanism that ensures a consistent multi-shot output. Reasonable Narrative Design: Inspired by cinematic scriptwriting, our prompt generation approach spans five key domains, ensuring logical consistency, character development, and narrative flow across the entire video. Cross-Shot Consistency: We ensure temporal and identity consistency by leveraging identity-preserving (IP) embeddings across shots, which are automatically created from the narrative. Additionally, we incorporate a cross-shot smoothing mechanism, which integrates a reset boundary that effectively combines latent features from adjacent shots, resulting in smooth transitions and maintaining visual coherence throughout the video. Our experiments demonstrate that VGoT surpasses existing video generation methods in producing high-quality, coherent, multi-shot videos.
STIV: Scalable Text and Image Conditioned Video Generation
The field of video generation has made remarkable advancements, yet there remains a pressing need for a clear, systematic recipe that can guide the development of robust and scalable models. In this work, we present a comprehensive study that systematically explores the interplay of model architectures, training recipes, and data curation strategies, culminating in a simple and scalable text-image-conditioned video generation method, named STIV. Our framework integrates image condition into a Diffusion Transformer (DiT) through frame replacement, while incorporating text conditioning via a joint image-text conditional classifier-free guidance. This design enables STIV to perform both text-to-video (T2V) and text-image-to-video (TI2V) tasks simultaneously. Additionally, STIV can be easily extended to various applications, such as video prediction, frame interpolation, multi-view generation, and long video generation, etc. With comprehensive ablation studies on T2I, T2V, and TI2V, STIV demonstrate strong performance, despite its simple design. An 8.7B model with 512 resolution achieves 83.1 on VBench T2V, surpassing both leading open and closed-source models like CogVideoX-5B, Pika, Kling, and Gen-3. The same-sized model also achieves a state-of-the-art result of 90.1 on VBench I2V task at 512 resolution. By providing a transparent and extensible recipe for building cutting-edge video generation models, we aim to empower future research and accelerate progress toward more versatile and reliable video generation solutions.
AIGCBench: Comprehensive Evaluation of Image-to-Video Content Generated by AI
The burgeoning field of Artificial Intelligence Generated Content (AIGC) is witnessing rapid advancements, particularly in video generation. This paper introduces AIGCBench, a pioneering comprehensive and scalable benchmark designed to evaluate a variety of video generation tasks, with a primary focus on Image-to-Video (I2V) generation. AIGCBench tackles the limitations of existing benchmarks, which suffer from a lack of diverse datasets, by including a varied and open-domain image-text dataset that evaluates different state-of-the-art algorithms under equivalent conditions. We employ a novel text combiner and GPT-4 to create rich text prompts, which are then used to generate images via advanced Text-to-Image models. To establish a unified evaluation framework for video generation tasks, our benchmark includes 11 metrics spanning four dimensions to assess algorithm performance. These dimensions are control-video alignment, motion effects, temporal consistency, and video quality. These metrics are both reference video-dependent and video-free, ensuring a comprehensive evaluation strategy. The evaluation standard proposed correlates well with human judgment, providing insights into the strengths and weaknesses of current I2V algorithms. The findings from our extensive experiments aim to stimulate further research and development in the I2V field. AIGCBench represents a significant step toward creating standardized benchmarks for the broader AIGC landscape, proposing an adaptable and equitable framework for future assessments of video generation tasks.
Generative Video Propagation
Large-scale video generation models have the inherent ability to realistically model natural scenes. In this paper, we demonstrate that through a careful design of a generative video propagation framework, various video tasks can be addressed in a unified way by leveraging the generative power of such models. Specifically, our framework, GenProp, encodes the original video with a selective content encoder and propagates the changes made to the first frame using an image-to-video generation model. We propose a data generation scheme to cover multiple video tasks based on instance-level video segmentation datasets. Our model is trained by incorporating a mask prediction decoder head and optimizing a region-aware loss to aid the encoder to preserve the original content while the generation model propagates the modified region. This novel design opens up new possibilities: In editing scenarios, GenProp allows substantial changes to an object's shape; for insertion, the inserted objects can exhibit independent motion; for removal, GenProp effectively removes effects like shadows and reflections from the whole video; for tracking, GenProp is capable of tracking objects and their associated effects together. Experiment results demonstrate the leading performance of our model in various video tasks, and we further provide in-depth analyses of the proposed framework.
VidStyleODE: Disentangled Video Editing via StyleGAN and NeuralODEs
We propose VidStyleODE, a spatiotemporally continuous disentangled Video representation based upon StyleGAN and Neural-ODEs. Effective traversal of the latent space learned by Generative Adversarial Networks (GANs) has been the basis for recent breakthroughs in image editing. However, the applicability of such advancements to the video domain has been hindered by the difficulty of representing and controlling videos in the latent space of GANs. In particular, videos are composed of content (i.e., appearance) and complex motion components that require a special mechanism to disentangle and control. To achieve this, VidStyleODE encodes the video content in a pre-trained StyleGAN W_+ space and benefits from a latent ODE component to summarize the spatiotemporal dynamics of the input video. Our novel continuous video generation process then combines the two to generate high-quality and temporally consistent videos with varying frame rates. We show that our proposed method enables a variety of applications on real videos: text-guided appearance manipulation, motion manipulation, image animation, and video interpolation and extrapolation. Project website: https://cyberiada.github.io/VidStyleODE
VideoAuteur: Towards Long Narrative Video Generation
Recent video generation models have shown promising results in producing high-quality video clips lasting several seconds. However, these models face challenges in generating long sequences that convey clear and informative events, limiting their ability to support coherent narrations. In this paper, we present a large-scale cooking video dataset designed to advance long-form narrative generation in the cooking domain. We validate the quality of our proposed dataset in terms of visual fidelity and textual caption accuracy using state-of-the-art Vision-Language Models (VLMs) and video generation models, respectively. We further introduce a Long Narrative Video Director to enhance both visual and semantic coherence in generated videos and emphasize the role of aligning visual embeddings to achieve improved overall video quality. Our method demonstrates substantial improvements in generating visually detailed and semantically aligned keyframes, supported by finetuning techniques that integrate text and image embeddings within the video generation process. Project page: https://videoauteur.github.io/
Towards A Better Metric for Text-to-Video Generation
Generative models have demonstrated remarkable capability in synthesizing high-quality text, images, and videos. For video generation, contemporary text-to-video models exhibit impressive capabilities, crafting visually stunning videos. Nonetheless, evaluating such videos poses significant challenges. Current research predominantly employs automated metrics such as FVD, IS, and CLIP Score. However, these metrics provide an incomplete analysis, particularly in the temporal assessment of video content, thus rendering them unreliable indicators of true video quality. Furthermore, while user studies have the potential to reflect human perception accurately, they are hampered by their time-intensive and laborious nature, with outcomes that are often tainted by subjective bias. In this paper, we investigate the limitations inherent in existing metrics and introduce a novel evaluation pipeline, the Text-to-Video Score (T2VScore). This metric integrates two pivotal criteria: (1) Text-Video Alignment, which scrutinizes the fidelity of the video in representing the given text description, and (2) Video Quality, which evaluates the video's overall production caliber with a mixture of experts. Moreover, to evaluate the proposed metrics and facilitate future improvements on them, we present the TVGE dataset, collecting human judgements of 2,543 text-to-video generated videos on the two criteria. Experiments on the TVGE dataset demonstrate the superiority of the proposed T2VScore on offering a better metric for text-to-video generation.
MTVG : Multi-text Video Generation with Text-to-Video Models
Recently, video generation has attracted massive attention and yielded noticeable outcomes. Concerning the characteristics of video, multi-text conditioning incorporating sequential events is necessary for next-step video generation. In this work, we propose a novel multi-text video generation~(MTVG) by directly utilizing a pre-trained diffusion-based text-to-video~(T2V) generation model without additional fine-tuning. To generate consecutive video segments, visual consistency generated by distinct prompts is necessary with diverse variations, such as motion and content-related transitions. Our proposed MTVG includes Dynamic Noise and Last Frame Aware Inversion which reinitialize the noise latent to preserve visual coherence between videos of different prompts and prevent repetitive motion or contents. Furthermore, we present Structure Guiding Sampling to maintain the global appearance across the frames in a single video clip, where we leverage iterative latent updates across the preceding frame. Additionally, our Prompt Generator allows for arbitrary format of text conditions consisting of diverse events. As a result, our extensive experiments, including diverse transitions of descriptions, demonstrate that our proposed methods show superior generated outputs in terms of semantically coherent and temporally seamless video.Video examples are available in our project page: https://kuai-lab.github.io/mtvg-page.
Masked Generative Nested Transformers with Decode Time Scaling
Recent advances in visual generation have made significant strides in producing content of exceptional quality. However, most methods suffer from a fundamental problem - a bottleneck of inference computational efficiency. Most of these algorithms involve multiple passes over a transformer model to generate tokens or denoise inputs. However, the model size is kept consistent throughout all iterations, which makes it computationally expensive. In this work, we aim to address this issue primarily through two key ideas - (a) not all parts of the generation process need equal compute, and we design a decode time model scaling schedule to utilize compute effectively, and (b) we can cache and reuse some of the computation. Combining these two ideas leads to using smaller models to process more tokens while large models process fewer tokens. These different-sized models do not increase the parameter size, as they share parameters. We rigorously experiment with ImageNet256times256 , UCF101, and Kinetics600 to showcase the efficacy of the proposed method for image/video generation and frame prediction. Our experiments show that with almost 3times less compute than baseline, our model obtains competitive performance.
Efficient-VQGAN: Towards High-Resolution Image Generation with Efficient Vision Transformers
Vector-quantized image modeling has shown great potential in synthesizing high-quality images. However, generating high-resolution images remains a challenging task due to the quadratic computational overhead of the self-attention process. In this study, we seek to explore a more efficient two-stage framework for high-resolution image generation with improvements in the following three aspects. (1) Based on the observation that the first quantization stage has solid local property, we employ a local attention-based quantization model instead of the global attention mechanism used in previous methods, leading to better efficiency and reconstruction quality. (2) We emphasize the importance of multi-grained feature interaction during image generation and introduce an efficient attention mechanism that combines global attention (long-range semantic consistency within the whole image) and local attention (fined-grained details). This approach results in faster generation speed, higher generation fidelity, and improved resolution. (3) We propose a new generation pipeline incorporating autoencoding training and autoregressive generation strategy, demonstrating a better paradigm for image synthesis. Extensive experiments demonstrate the superiority of our approach in high-quality and high-resolution image reconstruction and generation.
Video Interpolation with Diffusion Models
We present VIDIM, a generative model for video interpolation, which creates short videos given a start and end frame. In order to achieve high fidelity and generate motions unseen in the input data, VIDIM uses cascaded diffusion models to first generate the target video at low resolution, and then generate the high-resolution video conditioned on the low-resolution generated video. We compare VIDIM to previous state-of-the-art methods on video interpolation, and demonstrate how such works fail in most settings where the underlying motion is complex, nonlinear, or ambiguous while VIDIM can easily handle such cases. We additionally demonstrate how classifier-free guidance on the start and end frame and conditioning the super-resolution model on the original high-resolution frames without additional parameters unlocks high-fidelity results. VIDIM is fast to sample from as it jointly denoises all the frames to be generated, requires less than a billion parameters per diffusion model to produce compelling results, and still enjoys scalability and improved quality at larger parameter counts.
Phenaki: Variable Length Video Generation From Open Domain Textual Description
We present Phenaki, a model capable of realistic video synthesis, given a sequence of textual prompts. Generating videos from text is particularly challenging due to the computational cost, limited quantities of high quality text-video data and variable length of videos. To address these issues, we introduce a new model for learning video representation which compresses the video to a small representation of discrete tokens. This tokenizer uses causal attention in time, which allows it to work with variable-length videos. To generate video tokens from text we are using a bidirectional masked transformer conditioned on pre-computed text tokens. The generated video tokens are subsequently de-tokenized to create the actual video. To address data issues, we demonstrate how joint training on a large corpus of image-text pairs as well as a smaller number of video-text examples can result in generalization beyond what is available in the video datasets. Compared to the previous video generation methods, Phenaki can generate arbitrary long videos conditioned on a sequence of prompts (i.e. time variable text or a story) in open domain. To the best of our knowledge, this is the first time a paper studies generating videos from time variable prompts. In addition, compared to the per-frame baselines, the proposed video encoder-decoder computes fewer tokens per video but results in better spatio-temporal consistency.
StableV2V: Stablizing Shape Consistency in Video-to-Video Editing
Recent advancements of generative AI have significantly promoted content creation and editing, where prevailing studies further extend this exciting progress to video editing. In doing so, these studies mainly transfer the inherent motion patterns from the source videos to the edited ones, where results with inferior consistency to user prompts are often observed, due to the lack of particular alignments between the delivered motions and edited contents. To address this limitation, we present a shape-consistent video editing method, namely StableV2V, in this paper. Our method decomposes the entire editing pipeline into several sequential procedures, where it edits the first video frame, then establishes an alignment between the delivered motions and user prompts, and eventually propagates the edited contents to all other frames based on such alignment. Furthermore, we curate a testing benchmark, namely DAVIS-Edit, for a comprehensive evaluation of video editing, considering various types of prompts and difficulties. Experimental results and analyses illustrate the outperforming performance, visual consistency, and inference efficiency of our method compared to existing state-of-the-art studies.
Vid3D: Synthesis of Dynamic 3D Scenes using 2D Video Diffusion
A recent frontier in computer vision has been the task of 3D video generation, which consists of generating a time-varying 3D representation of a scene. To generate dynamic 3D scenes, current methods explicitly model 3D temporal dynamics by jointly optimizing for consistency across both time and views of the scene. In this paper, we instead investigate whether it is necessary to explicitly enforce multiview consistency over time, as current approaches do, or if it is sufficient for a model to generate 3D representations of each timestep independently. We hence propose a model, Vid3D, that leverages 2D video diffusion to generate 3D videos by first generating a 2D "seed" of the video's temporal dynamics and then independently generating a 3D representation for each timestep in the seed video. We evaluate Vid3D against two state-of-the-art 3D video generation methods and find that Vid3D is achieves comparable results despite not explicitly modeling 3D temporal dynamics. We further ablate how the quality of Vid3D depends on the number of views generated per frame. While we observe some degradation with fewer views, performance degradation remains minor. Our results thus suggest that 3D temporal knowledge may not be necessary to generate high-quality dynamic 3D scenes, potentially enabling simpler generative algorithms for this task.
RACCooN: Remove, Add, and Change Video Content with Auto-Generated Narratives
Recent video generative models primarily rely on carefully written text prompts for specific tasks, like inpainting or style editing. They require labor-intensive textual descriptions for input videos, hindering their flexibility to adapt personal/raw videos to user specifications. This paper proposes RACCooN, a versatile and user-friendly video-to-paragraph-to-video generative framework that supports multiple video editing capabilities such as removal, addition, and modification, through a unified pipeline. RACCooN consists of two principal stages: Video-to-Paragraph (V2P) and Paragraph-to-Video (P2V). In the V2P stage, we automatically describe video scenes in well-structured natural language, capturing both the holistic context and focused object details. Subsequently, in the P2V stage, users can optionally refine these descriptions to guide the video diffusion model, enabling various modifications to the input video, such as removing, changing subjects, and/or adding new objects. The proposed approach stands out from other methods through several significant contributions: (1) RACCooN suggests a multi-granular spatiotemporal pooling strategy to generate well-structured video descriptions, capturing both the broad context and object details without requiring complex human annotations, simplifying precise video content editing based on text for users. (2) Our video generative model incorporates auto-generated narratives or instructions to enhance the quality and accuracy of the generated content. It supports the addition of video objects, inpainting, and attribute modification within a unified framework, surpassing existing video editing and inpainting benchmarks. The proposed framework demonstrates impressive versatile capabilities in video-to-paragraph generation, video content editing, and can be incorporated into other SoTA video generative models for further enhancement.
Exploring Recurrent Long-term Temporal Fusion for Multi-view 3D Perception
Long-term temporal fusion is a crucial but often overlooked technique in camera-based Bird's-Eye-View (BEV) 3D perception. Existing methods are mostly in a parallel manner. While parallel fusion can benefit from long-term information, it suffers from increasing computational and memory overheads as the fusion window size grows. Alternatively, BEVFormer adopts a recurrent fusion pipeline so that history information can be efficiently integrated, yet it fails to benefit from longer temporal frames. In this paper, we explore an embarrassingly simple long-term recurrent fusion strategy built upon the LSS-based methods and find it already able to enjoy the merits from both sides, i.e., rich long-term information and efficient fusion pipeline. A temporal embedding module is further proposed to improve the model's robustness against occasionally missed frames in practical scenarios. We name this simple but effective fusing pipeline VideoBEV. Experimental results on the nuScenes benchmark show that VideoBEV obtains leading performance on various camera-based 3D perception tasks, including object detection (55.4% mAP and 62.9% NDS), segmentation (48.6% vehicle mIoU), tracking (54.8% AMOTA), and motion prediction (0.80m minADE and 0.463 EPA). Code will be available.
A Recipe for Scaling up Text-to-Video Generation with Text-free Videos
Diffusion-based text-to-video generation has witnessed impressive progress in the past year yet still falls behind text-to-image generation. One of the key reasons is the limited scale of publicly available data (e.g., 10M video-text pairs in WebVid10M vs. 5B image-text pairs in LAION), considering the high cost of video captioning. Instead, it could be far easier to collect unlabeled clips from video platforms like YouTube. Motivated by this, we come up with a novel text-to-video generation framework, termed TF-T2V, which can directly learn with text-free videos. The rationale behind is to separate the process of text decoding from that of temporal modeling. To this end, we employ a content branch and a motion branch, which are jointly optimized with weights shared. Following such a pipeline, we study the effect of doubling the scale of training set (i.e., video-only WebVid10M) with some randomly collected text-free videos and are encouraged to observe the performance improvement (FID from 9.67 to 8.19 and FVD from 484 to 441), demonstrating the scalability of our approach. We also find that our model could enjoy sustainable performance gain (FID from 8.19 to 7.64 and FVD from 441 to 366) after reintroducing some text labels for training. Finally, we validate the effectiveness and generalizability of our ideology on both native text-to-video generation and compositional video synthesis paradigms. Code and models will be publicly available at https://tf-t2v.github.io/.
Video Diffusion Models: A Survey
Diffusion generative models have recently become a powerful technique for creating and modifying high-quality, coherent video content. This survey provides a comprehensive overview of the critical components of diffusion models for video generation, including their applications, architectural design, and temporal dynamics modeling. The paper begins by discussing the core principles and mathematical formulations, then explores various architectural choices and methods for maintaining temporal consistency. A taxonomy of applications is presented, categorizing models based on input modalities such as text prompts, images, videos, and audio signals. Advancements in text-to-video generation are discussed to illustrate the state-of-the-art capabilities and limitations of current approaches. Additionally, the survey summarizes recent developments in training and evaluation practices, including the use of diverse video and image datasets and the adoption of various evaluation metrics to assess model performance. The survey concludes with an examination of ongoing challenges, such as generating longer videos and managing computational costs, and offers insights into potential future directions for the field. By consolidating the latest research and developments, this survey aims to serve as a valuable resource for researchers and practitioners working with video diffusion models. Website: https://github.com/ndrwmlnk/Awesome-Video-Diffusion-Models
Taming Teacher Forcing for Masked Autoregressive Video Generation
We introduce MAGI, a hybrid video generation framework that combines masked modeling for intra-frame generation with causal modeling for next-frame generation. Our key innovation, Complete Teacher Forcing (CTF), conditions masked frames on complete observation frames rather than masked ones (namely Masked Teacher Forcing, MTF), enabling a smooth transition from token-level (patch-level) to frame-level autoregressive generation. CTF significantly outperforms MTF, achieving a +23% improvement in FVD scores on first-frame conditioned video prediction. To address issues like exposure bias, we employ targeted training strategies, setting a new benchmark in autoregressive video generation. Experiments show that MAGI can generate long, coherent video sequences exceeding 100 frames, even when trained on as few as 16 frames, highlighting its potential for scalable, high-quality video generation.
MagicVideo: Efficient Video Generation With Latent Diffusion Models
We present an efficient text-to-video generation framework based on latent diffusion models, termed MagicVideo. Given a text description, MagicVideo can generate photo-realistic video clips with high relevance to the text content. With the proposed efficient latent 3D U-Net design, MagicVideo can generate video clips with 256x256 spatial resolution on a single GPU card, which is 64x faster than the recent video diffusion model (VDM). Unlike previous works that train video generation from scratch in the RGB space, we propose to generate video clips in a low-dimensional latent space. We further utilize all the convolution operator weights of pre-trained text-to-image generative U-Net models for faster training. To achieve this, we introduce two new designs to adapt the U-Net decoder to video data: a framewise lightweight adaptor for the image-to-video distribution adjustment and a directed temporal attention module to capture frame temporal dependencies. The whole generation process is within the low-dimension latent space of a pre-trained variation auto-encoder. We demonstrate that MagicVideo can generate both realistic video content and imaginary content in a photo-realistic style with a trade-off in terms of quality and computational cost. Refer to https://magicvideo.github.io/# for more examples.
VideoPhy: Evaluating Physical Commonsense for Video Generation
Recent advances in internet-scale video data pretraining have led to the development of text-to-video generative models that can create high-quality videos across a broad range of visual concepts, synthesize realistic motions and render complex objects. Hence, these generative models have the potential to become general-purpose simulators of the physical world. However, it is unclear how far we are from this goal with the existing text-to-video generative models. To this end, we present VideoPhy, a benchmark designed to assess whether the generated videos follow physical commonsense for real-world activities (e.g. marbles will roll down when placed on a slanted surface). Specifically, we curate diverse prompts that involve interactions between various material types in the physical world (e.g., solid-solid, solid-fluid, fluid-fluid). We then generate videos conditioned on these captions from diverse state-of-the-art text-to-video generative models, including open models (e.g., CogVideoX) and closed models (e.g., Lumiere, Dream Machine). Our human evaluation reveals that the existing models severely lack the ability to generate videos adhering to the given text prompts, while also lack physical commonsense. Specifically, the best performing model, CogVideoX-5B, generates videos that adhere to the caption and physical laws for 39.6% of the instances. VideoPhy thus highlights that the video generative models are far from accurately simulating the physical world. Finally, we propose an auto-evaluator, VideoCon-Physics, to assess the performance reliably for the newly released models.
ExVideo: Extending Video Diffusion Models via Parameter-Efficient Post-Tuning
Recently, advancements in video synthesis have attracted significant attention. Video synthesis models such as AnimateDiff and Stable Video Diffusion have demonstrated the practical applicability of diffusion models in creating dynamic visual content. The emergence of SORA has further spotlighted the potential of video generation technologies. Nonetheless, the extension of video lengths has been constrained by the limitations in computational resources. Most existing video synthesis models can only generate short video clips. In this paper, we propose a novel post-tuning methodology for video synthesis models, called ExVideo. This approach is designed to enhance the capability of current video synthesis models, allowing them to produce content over extended temporal durations while incurring lower training expenditures. In particular, we design extension strategies across common temporal model architectures respectively, including 3D convolution, temporal attention, and positional embedding. To evaluate the efficacy of our proposed post-tuning approach, we conduct extension training on the Stable Video Diffusion model. Our approach augments the model's capacity to generate up to 5times its original number of frames, requiring only 1.5k GPU hours of training on a dataset comprising 40k videos. Importantly, the substantial increase in video length doesn't compromise the model's innate generalization capabilities, and the model showcases its advantages in generating videos of diverse styles and resolutions. We will release the source code and the enhanced model publicly.
EffiVED:Efficient Video Editing via Text-instruction Diffusion Models
Large-scale text-to-video models have shown remarkable abilities, but their direct application in video editing remains challenging due to limited available datasets. Current video editing methods commonly require per-video fine-tuning of diffusion models or specific inversion optimization to ensure high-fidelity edits. In this paper, we introduce EffiVED, an efficient diffusion-based model that directly supports instruction-guided video editing. To achieve this, we present two efficient workflows to gather video editing pairs, utilizing augmentation and fundamental vision-language techniques. These workflows transform vast image editing datasets and open-world videos into a high-quality dataset for training EffiVED. Experimental results reveal that EffiVED not only generates high-quality editing videos but also executes rapidly. Finally, we demonstrate that our data collection method significantly improves editing performance and can potentially tackle the scarcity of video editing data. The datasets will be made publicly available upon publication.
VideoUFO: A Million-Scale User-Focused Dataset for Text-to-Video Generation
Text-to-video generative models convert textual prompts into dynamic visual content, offering wide-ranging applications in film production, gaming, and education. However, their real-world performance often falls short of user expectations. One key reason is that these models have not been trained on videos related to some topics users want to create. In this paper, we propose VideoUFO, the first Video dataset specifically curated to align with Users' FOcus in real-world scenarios. Beyond this, our VideoUFO also features: (1) minimal (0.29%) overlap with existing video datasets, and (2) videos searched exclusively via YouTube's official API under the Creative Commons license. These two attributes provide future researchers with greater freedom to broaden their training sources. The VideoUFO comprises over 1.09 million video clips, each paired with both a brief and a detailed caption (description). Specifically, through clustering, we first identify 1,291 user-focused topics from the million-scale real text-to-video prompt dataset, VidProM. Then, we use these topics to retrieve videos from YouTube, split the retrieved videos into clips, and generate both brief and detailed captions for each clip. After verifying the clips with specified topics, we are left with about 1.09 million video clips. Our experiments reveal that (1) current 16 text-to-video models do not achieve consistent performance across all user-focused topics; and (2) a simple model trained on VideoUFO outperforms others on worst-performing topics. The dataset is publicly available at https://huggingface.co/datasets/WenhaoWang/VideoUFO under the CC BY 4.0 License.
InfiniMotion: Mamba Boosts Memory in Transformer for Arbitrary Long Motion Generation
Text-to-motion generation holds potential for film, gaming, and robotics, yet current methods often prioritize short motion generation, making it challenging to produce long motion sequences effectively: (1) Current methods struggle to handle long motion sequences as a single input due to prohibitively high computational cost; (2) Breaking down the generation of long motion sequences into shorter segments can result in inconsistent transitions and requires interpolation or inpainting, which lacks entire sequence modeling. To solve these challenges, we propose InfiniMotion, a method that generates continuous motion sequences of arbitrary length within an autoregressive framework. We highlight its groundbreaking capability by generating a continuous 1-hour human motion with around 80,000 frames. Specifically, we introduce the Motion Memory Transformer with Bidirectional Mamba Memory, enhancing the transformer's memory to process long motion sequences effectively without overwhelming computational resources. Notably our method achieves over 30% improvement in FID and 6 times longer demonstration compared to previous state-of-the-art methods, showcasing significant advancements in long motion generation. See project webpage: https://steve-zeyu-zhang.github.io/InfiniMotion/
Context-aware Talking Face Video Generation
In this paper, we consider a novel and practical case for talking face video generation. Specifically, we focus on the scenarios involving multi-people interactions, where the talking context, such as audience or surroundings, is present. In these situations, the video generation should take the context into consideration in order to generate video content naturally aligned with driving audios and spatially coherent to the context. To achieve this, we provide a two-stage and cross-modal controllable video generation pipeline, taking facial landmarks as an explicit and compact control signal to bridge the driving audio, talking context and generated videos. Inside this pipeline, we devise a 3D video diffusion model, allowing for efficient contort of both spatial conditions (landmarks and context video), as well as audio condition for temporally coherent generation. The experimental results verify the advantage of the proposed method over other baselines in terms of audio-video synchronization, video fidelity and frame consistency.
Follow-Your-Canvas: Higher-Resolution Video Outpainting with Extensive Content Generation
This paper explores higher-resolution video outpainting with extensive content generation. We point out common issues faced by existing methods when attempting to largely outpaint videos: the generation of low-quality content and limitations imposed by GPU memory. To address these challenges, we propose a diffusion-based method called Follow-Your-Canvas. It builds upon two core designs. First, instead of employing the common practice of "single-shot" outpainting, we distribute the task across spatial windows and seamlessly merge them. It allows us to outpaint videos of any size and resolution without being constrained by GPU memory. Second, the source video and its relative positional relation are injected into the generation process of each window. It makes the generated spatial layout within each window harmonize with the source video. Coupling with these two designs enables us to generate higher-resolution outpainting videos with rich content while keeping spatial and temporal consistency. Follow-Your-Canvas excels in large-scale video outpainting, e.g., from 512X512 to 1152X2048 (9X), while producing high-quality and aesthetically pleasing results. It achieves the best quantitative results across various resolution and scale setups. The code is released on https://github.com/mayuelala/FollowYourCanvas
CogVideo: Large-scale Pretraining for Text-to-Video Generation via Transformers
Large-scale pretrained transformers have created milestones in text (GPT-3) and text-to-image (DALL-E and CogView) generation. Its application to video generation is still facing many challenges: The potential huge computation cost makes the training from scratch unaffordable; The scarcity and weak relevance of text-video datasets hinder the model understanding complex movement semantics. In this work, we present 9B-parameter transformer CogVideo, trained by inheriting a pretrained text-to-image model, CogView2. We also propose multi-frame-rate hierarchical training strategy to better align text and video clips. As (probably) the first open-source large-scale pretrained text-to-video model, CogVideo outperforms all publicly available models at a large margin in machine and human evaluations.
Pathways on the Image Manifold: Image Editing via Video Generation
Recent advances in image editing, driven by image diffusion models, have shown remarkable progress. However, significant challenges remain, as these models often struggle to follow complex edit instructions accurately and frequently compromise fidelity by altering key elements of the original image. Simultaneously, video generation has made remarkable strides, with models that effectively function as consistent and continuous world simulators. In this paper, we propose merging these two fields by utilizing image-to-video models for image editing. We reformulate image editing as a temporal process, using pretrained video models to create smooth transitions from the original image to the desired edit. This approach traverses the image manifold continuously, ensuring consistent edits while preserving the original image's key aspects. Our approach achieves state-of-the-art results on text-based image editing, demonstrating significant improvements in both edit accuracy and image preservation.
VBench: Comprehensive Benchmark Suite for Video Generative Models
Video generation has witnessed significant advancements, yet evaluating these models remains a challenge. A comprehensive evaluation benchmark for video generation is indispensable for two reasons: 1) Existing metrics do not fully align with human perceptions; 2) An ideal evaluation system should provide insights to inform future developments of video generation. To this end, we present VBench, a comprehensive benchmark suite that dissects "video generation quality" into specific, hierarchical, and disentangled dimensions, each with tailored prompts and evaluation methods. VBench has three appealing properties: 1) Comprehensive Dimensions: VBench comprises 16 dimensions in video generation (e.g., subject identity inconsistency, motion smoothness, temporal flickering, and spatial relationship, etc). The evaluation metrics with fine-grained levels reveal individual models' strengths and weaknesses. 2) Human Alignment: We also provide a dataset of human preference annotations to validate our benchmarks' alignment with human perception, for each evaluation dimension respectively. 3) Valuable Insights: We look into current models' ability across various evaluation dimensions, and various content types. We also investigate the gaps between video and image generation models. We will open-source VBench, including all prompts, evaluation methods, generated videos, and human preference annotations, and also include more video generation models in VBench to drive forward the field of video generation.
LAVIE: High-Quality Video Generation with Cascaded Latent Diffusion Models
This work aims to learn a high-quality text-to-video (T2V) generative model by leveraging a pre-trained text-to-image (T2I) model as a basis. It is a highly desirable yet challenging task to simultaneously a) accomplish the synthesis of visually realistic and temporally coherent videos while b) preserving the strong creative generation nature of the pre-trained T2I model. To this end, we propose LaVie, an integrated video generation framework that operates on cascaded video latent diffusion models, comprising a base T2V model, a temporal interpolation model, and a video super-resolution model. Our key insights are two-fold: 1) We reveal that the incorporation of simple temporal self-attentions, coupled with rotary positional encoding, adequately captures the temporal correlations inherent in video data. 2) Additionally, we validate that the process of joint image-video fine-tuning plays a pivotal role in producing high-quality and creative outcomes. To enhance the performance of LaVie, we contribute a comprehensive and diverse video dataset named Vimeo25M, consisting of 25 million text-video pairs that prioritize quality, diversity, and aesthetic appeal. Extensive experiments demonstrate that LaVie achieves state-of-the-art performance both quantitatively and qualitatively. Furthermore, we showcase the versatility of pre-trained LaVie models in various long video generation and personalized video synthesis applications.
Automated Conversion of Music Videos into Lyric Videos
Musicians and fans often produce lyric videos, a form of music videos that showcase the song's lyrics, for their favorite songs. However, making such videos can be challenging and time-consuming as the lyrics need to be added in synchrony and visual harmony with the video. Informed by prior work and close examination of existing lyric videos, we propose a set of design guidelines to help creators make such videos. Our guidelines ensure the readability of the lyric text while maintaining a unified focus of attention. We instantiate these guidelines in a fully automated pipeline that converts an input music video into a lyric video. We demonstrate the robustness of our pipeline by generating lyric videos from a diverse range of input sources. A user study shows that lyric videos generated by our pipeline are effective in maintaining text readability and unifying the focus of attention.
EG4D: Explicit Generation of 4D Object without Score Distillation
In recent years, the increasing demand for dynamic 3D assets in design and gaming applications has given rise to powerful generative pipelines capable of synthesizing high-quality 4D objects. Previous methods generally rely on score distillation sampling (SDS) algorithm to infer the unseen views and motion of 4D objects, thus leading to unsatisfactory results with defects like over-saturation and Janus problem. Therefore, inspired by recent progress of video diffusion models, we propose to optimize a 4D representation by explicitly generating multi-view videos from one input image. However, it is far from trivial to handle practical challenges faced by such a pipeline, including dramatic temporal inconsistency, inter-frame geometry and texture diversity, and semantic defects brought by video generation results. To address these issues, we propose DG4D, a novel multi-stage framework that generates high-quality and consistent 4D assets without score distillation. Specifically, collaborative techniques and solutions are developed, including an attention injection strategy to synthesize temporal-consistent multi-view videos, a robust and efficient dynamic reconstruction method based on Gaussian Splatting, and a refinement stage with diffusion prior for semantic restoration. The qualitative results and user preference study demonstrate that our framework outperforms the baselines in generation quality by a considerable margin. Code will be released at https://github.com/jasongzy/EG4D.
Generative Frame Sampler for Long Video Understanding
Despite recent advances in Video Large Language Models (VideoLLMs), effectively understanding long-form videos remains a significant challenge. Perceiving lengthy videos containing thousands of frames poses substantial computational burden. To mitigate this issue, this paper introduces Generative Frame Sampler (GenS), a plug-and-play module integrated with VideoLLMs to facilitate efficient lengthy video perception. Built upon a lightweight VideoLLM, GenS leverages its inherent vision-language capabilities to identify question-relevant frames. To facilitate effective retrieval, we construct GenS-Video-150K, a large-scale video instruction dataset with dense frame relevance annotations. Extensive experiments demonstrate that GenS consistently boosts the performance of various VideoLLMs, including open-source models (Qwen2-VL-7B, Aria-25B, VILA-40B, LLaVA-Video-7B/72B) and proprietary assistants (GPT-4o, Gemini). When equipped with GenS, open-source VideoLLMs achieve impressive state-of-the-art results on long-form video benchmarks: LLaVA-Video-72B reaches 66.8 (+4.3) on LongVideoBench and 77.0 (+2.7) on MLVU, while Aria obtains 39.2 on HourVideo surpassing the Gemini-1.5-pro by 1.9 points. We will release all datasets and models at https://generative-sampler.github.io.
Imagen Video: High Definition Video Generation with Diffusion Models
We present Imagen Video, a text-conditional video generation system based on a cascade of video diffusion models. Given a text prompt, Imagen Video generates high definition videos using a base video generation model and a sequence of interleaved spatial and temporal video super-resolution models. We describe how we scale up the system as a high definition text-to-video model including design decisions such as the choice of fully-convolutional temporal and spatial super-resolution models at certain resolutions, and the choice of the v-parameterization of diffusion models. In addition, we confirm and transfer findings from previous work on diffusion-based image generation to the video generation setting. Finally, we apply progressive distillation to our video models with classifier-free guidance for fast, high quality sampling. We find Imagen Video not only capable of generating videos of high fidelity, but also having a high degree of controllability and world knowledge, including the ability to generate diverse videos and text animations in various artistic styles and with 3D object understanding. See https://imagen.research.google/video/ for samples.
CamViG: Camera Aware Image-to-Video Generation with Multimodal Transformers
We extend multimodal transformers to include 3D camera motion as a conditioning signal for the task of video generation. Generative video models are becoming increasingly powerful, thus focusing research efforts on methods of controlling the output of such models. We propose to add virtual 3D camera controls to generative video methods by conditioning generated video on an encoding of three-dimensional camera movement over the course of the generated video. Results demonstrate that we are (1) able to successfully control the camera during video generation, starting from a single frame and a camera signal, and (2) we demonstrate the accuracy of the generated 3D camera paths using traditional computer vision methods.
BroadWay: Boost Your Text-to-Video Generation Model in a Training-free Way
The text-to-video (T2V) generation models, offering convenient visual creation, have recently garnered increasing attention. Despite their substantial potential, the generated videos may present artifacts, including structural implausibility, temporal inconsistency, and a lack of motion, often resulting in near-static video. In this work, we have identified a correlation between the disparity of temporal attention maps across different blocks and the occurrence of temporal inconsistencies. Additionally, we have observed that the energy contained within the temporal attention maps is directly related to the magnitude of motion amplitude in the generated videos. Based on these observations, we present BroadWay, a training-free method to improve the quality of text-to-video generation without introducing additional parameters, augmenting memory or sampling time. Specifically, BroadWay is composed of two principal components: 1) Temporal Self-Guidance improves the structural plausibility and temporal consistency of generated videos by reducing the disparity between the temporal attention maps across various decoder blocks. 2) Fourier-based Motion Enhancement enhances the magnitude and richness of motion by amplifying the energy of the map. Extensive experiments demonstrate that BroadWay significantly improves the quality of text-to-video generation with negligible additional cost.
Enhance-A-Video: Better Generated Video for Free
DiT-based video generation has achieved remarkable results, but research into enhancing existing models remains relatively unexplored. In this work, we introduce a training-free approach to enhance the coherence and quality of DiT-based generated videos, named Enhance-A-Video. The core idea is enhancing the cross-frame correlations based on non-diagonal temporal attention distributions. Thanks to its simple design, our approach can be easily applied to most DiT-based video generation frameworks without any retraining or fine-tuning. Across various DiT-based video generation models, our approach demonstrates promising improvements in both temporal consistency and visual quality. We hope this research can inspire future explorations in video generation enhancement.
I2V-Adapter: A General Image-to-Video Adapter for Video Diffusion Models
In the rapidly evolving domain of digital content generation, the focus has shifted from text-to-image (T2I) models to more advanced video diffusion models, notably text-to-video (T2V) and image-to-video (I2V). This paper addresses the intricate challenge posed by I2V: converting static images into dynamic, lifelike video sequences while preserving the original image fidelity. Traditional methods typically involve integrating entire images into diffusion processes or using pretrained encoders for cross attention. However, these approaches often necessitate altering the fundamental weights of T2I models, thereby restricting their reusability. We introduce a novel solution, namely I2V-Adapter, designed to overcome such limitations. Our approach preserves the structural integrity of T2I models and their inherent motion modules. The I2V-Adapter operates by processing noised video frames in parallel with the input image, utilizing a lightweight adapter module. This module acts as a bridge, efficiently linking the input to the model's self-attention mechanism, thus maintaining spatial details without requiring structural changes to the T2I model. Moreover, I2V-Adapter requires only a fraction of the parameters of conventional models and ensures compatibility with existing community-driven T2I models and controlling tools. Our experimental results demonstrate I2V-Adapter's capability to produce high-quality video outputs. This performance, coupled with its versatility and reduced need for trainable parameters, represents a substantial advancement in the field of AI-driven video generation, particularly for creative applications.
PaintScene4D: Consistent 4D Scene Generation from Text Prompts
Recent advances in diffusion models have revolutionized 2D and 3D content creation, yet generating photorealistic dynamic 4D scenes remains a significant challenge. Existing dynamic 4D generation methods typically rely on distilling knowledge from pre-trained 3D generative models, often fine-tuned on synthetic object datasets. Consequently, the resulting scenes tend to be object-centric and lack photorealism. While text-to-video models can generate more realistic scenes with motion, they often struggle with spatial understanding and provide limited control over camera viewpoints during rendering. To address these limitations, we present PaintScene4D, a novel text-to-4D scene generation framework that departs from conventional multi-view generative models in favor of a streamlined architecture that harnesses video generative models trained on diverse real-world datasets. Our method first generates a reference video using a video generation model, and then employs a strategic camera array selection for rendering. We apply a progressive warping and inpainting technique to ensure both spatial and temporal consistency across multiple viewpoints. Finally, we optimize multi-view images using a dynamic renderer, enabling flexible camera control based on user preferences. Adopting a training-free architecture, our PaintScene4D efficiently produces realistic 4D scenes that can be viewed from arbitrary trajectories. The code will be made publicly available. Our project page is at https://paintscene4d.github.io/
OnlyFlow: Optical Flow based Motion Conditioning for Video Diffusion Models
We consider the problem of text-to-video generation tasks with precise control for various applications such as camera movement control and video-to-video editing. Most methods tacking this problem rely on providing user-defined controls, such as binary masks or camera movement embeddings. In our approach we propose OnlyFlow, an approach leveraging the optical flow firstly extracted from an input video to condition the motion of generated videos. Using a text prompt and an input video, OnlyFlow allows the user to generate videos that respect the motion of the input video as well as the text prompt. This is implemented through an optical flow estimation model applied on the input video, which is then fed to a trainable optical flow encoder. The output feature maps are then injected into the text-to-video backbone model. We perform quantitative, qualitative and user preference studies to show that OnlyFlow positively compares to state-of-the-art methods on a wide range of tasks, even though OnlyFlow was not specifically trained for such tasks. OnlyFlow thus constitutes a versatile, lightweight yet efficient method for controlling motion in text-to-video generation. Models and code will be made available on GitHub and HuggingFace.
Rethinking the Evaluation of Video Summaries
Video summarization is a technique to create a short skim of the original video while preserving the main stories/content. There exists a substantial interest in automatizing this process due to the rapid growth of the available material. The recent progress has been facilitated by public benchmark datasets, which enable easy and fair comparison of methods. Currently the established evaluation protocol is to compare the generated summary with respect to a set of reference summaries provided by the dataset. In this paper, we will provide in-depth assessment of this pipeline using two popular benchmark datasets. Surprisingly, we observe that randomly generated summaries achieve comparable or better performance to the state-of-the-art. In some cases, the random summaries outperform even the human generated summaries in leave-one-out experiments. Moreover, it turns out that the video segmentation, which is often considered as a fixed pre-processing method, has the most significant impact on the performance measure. Based on our observations, we propose alternative approaches for assessing the importance scores as well as an intuitive visualization of correlation between the estimated scoring and human annotations.
VideoBooth: Diffusion-based Video Generation with Image Prompts
Text-driven video generation witnesses rapid progress. However, merely using text prompts is not enough to depict the desired subject appearance that accurately aligns with users' intents, especially for customized content creation. In this paper, we study the task of video generation with image prompts, which provide more accurate and direct content control beyond the text prompts. Specifically, we propose a feed-forward framework VideoBooth, with two dedicated designs: 1) We propose to embed image prompts in a coarse-to-fine manner. Coarse visual embeddings from image encoder provide high-level encodings of image prompts, while fine visual embeddings from the proposed attention injection module provide multi-scale and detailed encoding of image prompts. These two complementary embeddings can faithfully capture the desired appearance. 2) In the attention injection module at fine level, multi-scale image prompts are fed into different cross-frame attention layers as additional keys and values. This extra spatial information refines the details in the first frame and then it is propagated to the remaining frames, which maintains temporal consistency. Extensive experiments demonstrate that VideoBooth achieves state-of-the-art performance in generating customized high-quality videos with subjects specified in image prompts. Notably, VideoBooth is a generalizable framework where a single model works for a wide range of image prompts with feed-forward pass.
TVG: A Training-free Transition Video Generation Method with Diffusion Models
Transition videos play a crucial role in media production, enhancing the flow and coherence of visual narratives. Traditional methods like morphing often lack artistic appeal and require specialized skills, limiting their effectiveness. Recent advances in diffusion model-based video generation offer new possibilities for creating transitions but face challenges such as poor inter-frame relationship modeling and abrupt content changes. We propose a novel training-free Transition Video Generation (TVG) approach using video-level diffusion models that addresses these limitations without additional training. Our method leverages Gaussian Process Regression (GPR) to model latent representations, ensuring smooth and dynamic transitions between frames. Additionally, we introduce interpolation-based conditional controls and a Frequency-aware Bidirectional Fusion (FBiF) architecture to enhance temporal control and transition reliability. Evaluations of benchmark datasets and custom image pairs demonstrate the effectiveness of our approach in generating high-quality smooth transition videos. The code are provided in https://sobeymil.github.io/tvg.com.
VideoLCM: Video Latent Consistency Model
Consistency models have demonstrated powerful capability in efficient image generation and allowed synthesis within a few sampling steps, alleviating the high computational cost in diffusion models. However, the consistency model in the more challenging and resource-consuming video generation is still less explored. In this report, we present the VideoLCM framework to fill this gap, which leverages the concept of consistency models from image generation to efficiently synthesize videos with minimal steps while maintaining high quality. VideoLCM builds upon existing latent video diffusion models and incorporates consistency distillation techniques for training the latent consistency model. Experimental results reveal the effectiveness of our VideoLCM in terms of computational efficiency, fidelity and temporal consistency. Notably, VideoLCM achieves high-fidelity and smooth video synthesis with only four sampling steps, showcasing the potential for real-time synthesis. We hope that VideoLCM can serve as a simple yet effective baseline for subsequent research. The source code and models will be publicly available.
Mobius: Text to Seamless Looping Video Generation via Latent Shift
We present Mobius, a novel method to generate seamlessly looping videos from text descriptions directly without any user annotations, thereby creating new visual materials for the multi-media presentation. Our method repurposes the pre-trained video latent diffusion model for generating looping videos from text prompts without any training. During inference, we first construct a latent cycle by connecting the starting and ending noise of the videos. Given that the temporal consistency can be maintained by the context of the video diffusion model, we perform multi-frame latent denoising by gradually shifting the first-frame latent to the end in each step. As a result, the denoising context varies in each step while maintaining consistency throughout the inference process. Moreover, the latent cycle in our method can be of any length. This extends our latent-shifting approach to generate seamless looping videos beyond the scope of the video diffusion model's context. Unlike previous cinemagraphs, the proposed method does not require an image as appearance, which will restrict the motions of the generated results. Instead, our method can produce more dynamic motion and better visual quality. We conduct multiple experiments and comparisons to verify the effectiveness of the proposed method, demonstrating its efficacy in different scenarios. All the code will be made available.
Collaborative Video Diffusion: Consistent Multi-video Generation with Camera Control
Research on video generation has recently made tremendous progress, enabling high-quality videos to be generated from text prompts or images. Adding control to the video generation process is an important goal moving forward and recent approaches that condition video generation models on camera trajectories make strides towards it. Yet, it remains challenging to generate a video of the same scene from multiple different camera trajectories. Solutions to this multi-video generation problem could enable large-scale 3D scene generation with editable camera trajectories, among other applications. We introduce collaborative video diffusion (CVD) as an important step towards this vision. The CVD framework includes a novel cross-video synchronization module that promotes consistency between corresponding frames of the same video rendered from different camera poses using an epipolar attention mechanism. Trained on top of a state-of-the-art camera-control module for video generation, CVD generates multiple videos rendered from different camera trajectories with significantly better consistency than baselines, as shown in extensive experiments. Project page: https://collaborativevideodiffusion.github.io/.
Autoregressive Video Generation without Vector Quantization
This paper presents a novel approach that enables autoregressive video generation with high efficiency. We propose to reformulate the video generation problem as a non-quantized autoregressive modeling of temporal frame-by-frame prediction and spatial set-by-set prediction. Unlike raster-scan prediction in prior autoregressive models or joint distribution modeling of fixed-length tokens in diffusion models, our approach maintains the causal property of GPT-style models for flexible in-context capabilities, while leveraging bidirectional modeling within individual frames for efficiency. With the proposed approach, we train a novel video autoregressive model without vector quantization, termed NOVA. Our results demonstrate that NOVA surpasses prior autoregressive video models in data efficiency, inference speed, visual fidelity, and video fluency, even with a much smaller model capacity, i.e., 0.6B parameters. NOVA also outperforms state-of-the-art image diffusion models in text-to-image generation tasks, with a significantly lower training cost. Additionally, NOVA generalizes well across extended video durations and enables diverse zero-shot applications in one unified model. Code and models are publicly available at https://github.com/baaivision/NOVA.
Efficient-vDiT: Efficient Video Diffusion Transformers With Attention Tile
Despite the promise of synthesizing high-fidelity videos, Diffusion Transformers (DiTs) with 3D full attention suffer from expensive inference due to the complexity of attention computation and numerous sampling steps. For example, the popular Open-Sora-Plan model consumes more than 9 minutes for generating a single video of 29 frames. This paper addresses the inefficiency issue from two aspects: 1) Prune the 3D full attention based on the redundancy within video data; We identify a prevalent tile-style repetitive pattern in the 3D attention maps for video data, and advocate a new family of sparse 3D attention that holds a linear complexity w.r.t. the number of video frames. 2) Shorten the sampling process by adopting existing multi-step consistency distillation; We split the entire sampling trajectory into several segments and perform consistency distillation within each one to activate few-step generation capacities. We further devise a three-stage training pipeline to conjoin the low-complexity attention and few-step generation capacities. Notably, with 0.1% pretraining data, we turn the Open-Sora-Plan-1.2 model into an efficient one that is 7.4x -7.8x faster for 29 and 93 frames 720p video generation with a marginal performance trade-off in VBench. In addition, we demonstrate that our approach is amenable to distributed inference, achieving an additional 3.91x speedup when running on 4 GPUs with sequence parallelism.
Compositional 3D-aware Video Generation with LLM Director
Significant progress has been made in text-to-video generation through the use of powerful generative models and large-scale internet data. However, substantial challenges remain in precisely controlling individual concepts within the generated video, such as the motion and appearance of specific characters and the movement of viewpoints. In this work, we propose a novel paradigm that generates each concept in 3D representation separately and then composes them with priors from Large Language Models (LLM) and 2D diffusion models. Specifically, given an input textual prompt, our scheme consists of three stages: 1) We leverage LLM as the director to first decompose the complex query into several sub-prompts that indicate individual concepts within the video~(e.g., scene, objects, motions), then we let LLM to invoke pre-trained expert models to obtain corresponding 3D representations of concepts. 2) To compose these representations, we prompt multi-modal LLM to produce coarse guidance on the scales and coordinates of trajectories for the objects. 3) To make the generated frames adhere to natural image distribution, we further leverage 2D diffusion priors and use Score Distillation Sampling to refine the composition. Extensive experiments demonstrate that our method can generate high-fidelity videos from text with diverse motion and flexible control over each concept. Project page: https://aka.ms/c3v.
Minimum Latency Deep Online Video Stabilization
We present a novel camera path optimization framework for the task of online video stabilization. Typically, a stabilization pipeline consists of three steps: motion estimating, path smoothing, and novel view rendering. Most previous methods concentrate on motion estimation, proposing various global or local motion models. In contrast, path optimization receives relatively less attention, especially in the important online setting, where no future frames are available. In this work, we adopt recent off-the-shelf high-quality deep motion models for motion estimation to recover the camera trajectory and focus on the latter two steps. Our network takes a short 2D camera path in a sliding window as input and outputs the stabilizing warp field of the last frame in the window, which warps the coming frame to its stabilized position. A hybrid loss is well-defined to constrain the spatial and temporal consistency. In addition, we build a motion dataset that contains stable and unstable motion pairs for the training. Extensive experiments demonstrate that our approach significantly outperforms state-of-the-art online methods both qualitatively and quantitatively and achieves comparable performance to offline methods. Our code and dataset are available at https://github.com/liuzhen03/NNDVS
The Best of Both Worlds: Integrating Language Models and Diffusion Models for Video Generation
Recent advancements in text-to-video (T2V) generation have been driven by two competing paradigms: autoregressive language models and diffusion models. However, each paradigm has intrinsic limitations: language models struggle with visual quality and error accumulation, while diffusion models lack semantic understanding and causal modeling. In this work, we propose LanDiff, a hybrid framework that synergizes the strengths of both paradigms through coarse-to-fine generation. Our architecture introduces three key innovations: (1) a semantic tokenizer that compresses 3D visual features into compact 1D discrete representations through efficient semantic compression, achieving a sim14,000times compression ratio; (2) a language model that generates semantic tokens with high-level semantic relationships; (3) a streaming diffusion model that refines coarse semantics into high-fidelity videos. Experiments show that LanDiff, a 5B model, achieves a score of 85.43 on the VBench T2V benchmark, surpassing the state-of-the-art open-source models Hunyuan Video (13B) and other commercial models such as Sora, Keling, and Hailuo. Furthermore, our model also achieves state-of-the-art performance in long video generation, surpassing other open-source models in this field. Our demo can be viewed at https://landiff.github.io/.
VideoFlow: Exploiting Temporal Cues for Multi-frame Optical Flow Estimation
We introduce VideoFlow, a novel optical flow estimation framework for videos. In contrast to previous methods that learn to estimate optical flow from two frames, VideoFlow concurrently estimates bi-directional optical flows for multiple frames that are available in videos by sufficiently exploiting temporal cues. We first propose a TRi-frame Optical Flow (TROF) module that estimates bi-directional optical flows for the center frame in a three-frame manner. The information of the frame triplet is iteratively fused onto the center frame. To extend TROF for handling more frames, we further propose a MOtion Propagation (MOP) module that bridges multiple TROFs and propagates motion features between adjacent TROFs. With the iterative flow estimation refinement, the information fused in individual TROFs can be propagated into the whole sequence via MOP. By effectively exploiting video information, VideoFlow presents extraordinary performance, ranking 1st on all public benchmarks. On the Sintel benchmark, VideoFlow achieves 1.649 and 0.991 average end-point-error (AEPE) on the final and clean passes, a 15.1% and 7.6% error reduction from the best-published results (1.943 and 1.073 from FlowFormer++). On the KITTI-2015 benchmark, VideoFlow achieves an F1-all error of 3.65%, a 19.2% error reduction from the best-published result (4.52% from FlowFormer++). Code is released at https://github.com/XiaoyuShi97/VideoFlow.
VideoCrafter1: Open Diffusion Models for High-Quality Video Generation
Video generation has increasingly gained interest in both academia and industry. Although commercial tools can generate plausible videos, there is a limited number of open-source models available for researchers and engineers. In this work, we introduce two diffusion models for high-quality video generation, namely text-to-video (T2V) and image-to-video (I2V) models. T2V models synthesize a video based on a given text input, while I2V models incorporate an additional image input. Our proposed T2V model can generate realistic and cinematic-quality videos with a resolution of 1024 times 576, outperforming other open-source T2V models in terms of quality. The I2V model is designed to produce videos that strictly adhere to the content of the provided reference image, preserving its content, structure, and style. This model is the first open-source I2V foundation model capable of transforming a given image into a video clip while maintaining content preservation constraints. We believe that these open-source video generation models will contribute significantly to the technological advancements within the community.
InstaDrag: Lightning Fast and Accurate Drag-based Image Editing Emerging from Videos
Accuracy and speed are critical in image editing tasks. Pan et al. introduced a drag-based image editing framework that achieves pixel-level control using Generative Adversarial Networks (GANs). A flurry of subsequent studies enhanced this framework's generality by leveraging large-scale diffusion models. However, these methods often suffer from inordinately long processing times (exceeding 1 minute per edit) and low success rates. Addressing these issues head on, we present InstaDrag, a rapid approach enabling high quality drag-based image editing in ~1 second. Unlike most previous methods, we redefine drag-based editing as a conditional generation task, eliminating the need for time-consuming latent optimization or gradient-based guidance during inference. In addition, the design of our pipeline allows us to train our model on large-scale paired video frames, which contain rich motion information such as object translations, changing poses and orientations, zooming in and out, etc. By learning from videos, our approach can significantly outperform previous methods in terms of accuracy and consistency. Despite being trained solely on videos, our model generalizes well to perform local shape deformations not presented in the training data (e.g., lengthening of hair, twisting rainbows, etc.). Extensive qualitative and quantitative evaluations on benchmark datasets corroborate the superiority of our approach. The code and model will be released at https://github.com/magic-research/InstaDrag.
StereoCrafter: Diffusion-based Generation of Long and High-fidelity Stereoscopic 3D from Monocular Videos
This paper presents a novel framework for converting 2D videos to immersive stereoscopic 3D, addressing the growing demand for 3D content in immersive experience. Leveraging foundation models as priors, our approach overcomes the limitations of traditional methods and boosts the performance to ensure the high-fidelity generation required by the display devices. The proposed system consists of two main steps: depth-based video splatting for warping and extracting occlusion mask, and stereo video inpainting. We utilize pre-trained stable video diffusion as the backbone and introduce a fine-tuning protocol for the stereo video inpainting task. To handle input video with varying lengths and resolutions, we explore auto-regressive strategies and tiled processing. Finally, a sophisticated data processing pipeline has been developed to reconstruct a large-scale and high-quality dataset to support our training. Our framework demonstrates significant improvements in 2D-to-3D video conversion, offering a practical solution for creating immersive content for 3D devices like Apple Vision Pro and 3D displays. In summary, this work contributes to the field by presenting an effective method for generating high-quality stereoscopic videos from monocular input, potentially transforming how we experience digital media.
HARIVO: Harnessing Text-to-Image Models for Video Generation
We present a method to create diffusion-based video models from pretrained Text-to-Image (T2I) models. Recently, AnimateDiff proposed freezing the T2I model while only training temporal layers. We advance this method by proposing a unique architecture, incorporating a mapping network and frame-wise tokens, tailored for video generation while maintaining the diversity and creativity of the original T2I model. Key innovations include novel loss functions for temporal smoothness and a mitigating gradient sampling technique, ensuring realistic and temporally consistent video generation despite limited public video data. We have successfully integrated video-specific inductive biases into the architecture and loss functions. Our method, built on the frozen StableDiffusion model, simplifies training processes and allows for seamless integration with off-the-shelf models like ControlNet and DreamBooth. project page: https://kwonminki.github.io/HARIVO
Vchitect-2.0: Parallel Transformer for Scaling Up Video Diffusion Models
We present Vchitect-2.0, a parallel transformer architecture designed to scale up video diffusion models for large-scale text-to-video generation. The overall Vchitect-2.0 system has several key designs. (1) By introducing a novel Multimodal Diffusion Block, our approach achieves consistent alignment between text descriptions and generated video frames, while maintaining temporal coherence across sequences. (2) To overcome memory and computational bottlenecks, we propose a Memory-efficient Training framework that incorporates hybrid parallelism and other memory reduction techniques, enabling efficient training of long video sequences on distributed systems. (3) Additionally, our enhanced data processing pipeline ensures the creation of Vchitect T2V DataVerse, a high-quality million-scale training dataset through rigorous annotation and aesthetic evaluation. Extensive benchmarking demonstrates that Vchitect-2.0 outperforms existing methods in video quality, training efficiency, and scalability, serving as a suitable base for high-fidelity video generation.
Next Block Prediction: Video Generation via Semi-Autoregressive Modeling
Next-Token Prediction (NTP) is a de facto approach for autoregressive (AR) video generation, but it suffers from suboptimal unidirectional dependencies and slow inference speed. In this work, we propose a semi-autoregressive (semi-AR) framework, called Next-Block Prediction (NBP), for video generation. By uniformly decomposing video content into equal-sized blocks (e.g., rows or frames), we shift the generation unit from individual tokens to blocks, allowing each token in the current block to simultaneously predict the corresponding token in the next block. Unlike traditional AR modeling, our framework employs bidirectional attention within each block, enabling tokens to capture more robust spatial dependencies. By predicting multiple tokens in parallel, NBP models significantly reduce the number of generation steps, leading to faster and more efficient inference. Our model achieves FVD scores of 103.3 on UCF101 and 25.5 on K600, outperforming the vanilla NTP model by an average of 4.4. Furthermore, thanks to the reduced number of inference steps, the NBP model generates 8.89 frames (128x128 resolution) per second, achieving an 11x speedup. We also explored model scales ranging from 700M to 3B parameters, observing significant improvements in generation quality, with FVD scores dropping from 103.3 to 55.3 on UCF101 and from 25.5 to 19.5 on K600, demonstrating the scalability of our approach.
ControlVideo: Training-free Controllable Text-to-Video Generation
Text-driven diffusion models have unlocked unprecedented abilities in image generation, whereas their video counterpart still lags behind due to the excessive training cost of temporal modeling. Besides the training burden, the generated videos also suffer from appearance inconsistency and structural flickers, especially in long video synthesis. To address these challenges, we design a training-free framework called ControlVideo to enable natural and efficient text-to-video generation. ControlVideo, adapted from ControlNet, leverages coarsely structural consistency from input motion sequences, and introduces three modules to improve video generation. Firstly, to ensure appearance coherence between frames, ControlVideo adds fully cross-frame interaction in self-attention modules. Secondly, to mitigate the flicker effect, it introduces an interleaved-frame smoother that employs frame interpolation on alternated frames. Finally, to produce long videos efficiently, it utilizes a hierarchical sampler that separately synthesizes each short clip with holistic coherency. Empowered with these modules, ControlVideo outperforms the state-of-the-arts on extensive motion-prompt pairs quantitatively and qualitatively. Notably, thanks to the efficient designs, it generates both short and long videos within several minutes using one NVIDIA 2080Ti. Code is available at https://github.com/YBYBZhang/ControlVideo.
Latent Video Diffusion Models for High-Fidelity Long Video Generation
AI-generated content has attracted lots of attention recently, but photo-realistic video synthesis is still challenging. Although many attempts using GANs and autoregressive models have been made in this area, the visual quality and length of generated videos are far from satisfactory. Diffusion models have shown remarkable results recently but require significant computational resources. To address this, we introduce lightweight video diffusion models by leveraging a low-dimensional 3D latent space, significantly outperforming previous pixel-space video diffusion models under a limited computational budget. In addition, we propose hierarchical diffusion in the latent space such that longer videos with more than one thousand frames can be produced. To further overcome the performance degradation issue for long video generation, we propose conditional latent perturbation and unconditional guidance that effectively mitigate the accumulated errors during the extension of video length. Extensive experiments on small domain datasets of different categories suggest that our framework generates more realistic and longer videos than previous strong baselines. We additionally provide an extension to large-scale text-to-video generation to demonstrate the superiority of our work. Our code and models will be made publicly available.
SVG: 3D Stereoscopic Video Generation via Denoising Frame Matrix
Video generation models have demonstrated great capabilities of producing impressive monocular videos, however, the generation of 3D stereoscopic video remains under-explored. We propose a pose-free and training-free approach for generating 3D stereoscopic videos using an off-the-shelf monocular video generation model. Our method warps a generated monocular video into camera views on stereoscopic baseline using estimated video depth, and employs a novel frame matrix video inpainting framework. The framework leverages the video generation model to inpaint frames observed from different timestamps and views. This effective approach generates consistent and semantically coherent stereoscopic videos without scene optimization or model fine-tuning. Moreover, we develop a disocclusion boundary re-injection scheme that further improves the quality of video inpainting by alleviating the negative effects propagated from disoccluded areas in the latent space. We validate the efficacy of our proposed method by conducting experiments on videos from various generative models, including Sora [4 ], Lumiere [2], WALT [8 ], and Zeroscope [ 42]. The experiments demonstrate that our method has a significant improvement over previous methods. The code will be released at https://daipengwa.github.io/SVG_ProjectPage.
Training-free Long Video Generation with Chain of Diffusion Model Experts
Video generation models hold substantial potential in areas such as filmmaking. However, current video diffusion models need high computational costs and produce suboptimal results due to high complexity of video generation task. In this paper, we propose ConFiner, an efficient high-quality video generation framework that decouples video generation into easier subtasks: structure control and spatial-temporal refinement. It can generate high-quality videos with chain of off-the-shelf diffusion model experts, each expert responsible for a decoupled subtask. During the refinement, we introduce coordinated denoising, which can merge multiple diffusion experts' capabilities into a single sampling. Furthermore, we design ConFiner-Long framework, which can generate long coherent video with three constraint strategies on ConFiner. Experimental results indicate that with only 10\% of the inference cost, our ConFiner surpasses representative models like Lavie and Modelscope across all objective and subjective metrics. And ConFiner-Long can generate high-quality and coherent videos with up to 600 frames.
360DVD: Controllable Panorama Video Generation with 360-Degree Video Diffusion Model
Panorama video recently attracts more interest in both study and application, courtesy of its immersive experience. Due to the expensive cost of capturing 360-degree panoramic videos, generating desirable panorama videos by prompts is urgently required. Lately, the emerging text-to-video (T2V) diffusion methods demonstrate notable effectiveness in standard video generation. However, due to the significant gap in content and motion patterns between panoramic and standard videos, these methods encounter challenges in yielding satisfactory 360-degree panoramic videos. In this paper, we propose a pipeline named 360-Degree Video Diffusion model (360DVD) for generating 360-degree panoramic videos based on the given prompts and motion conditions. Specifically, we introduce a lightweight 360-Adapter accompanied by 360 Enhancement Techniques to transform pre-trained T2V models for panorama video generation. We further propose a new panorama dataset named WEB360 consisting of panoramic video-text pairs for training 360DVD, addressing the absence of captioned panoramic video datasets. Extensive experiments demonstrate the superiority and effectiveness of 360DVD for panorama video generation. Our project page is at https://akaneqwq.github.io/360DVD/.
AMT: All-Pairs Multi-Field Transforms for Efficient Frame Interpolation
We present All-Pairs Multi-Field Transforms (AMT), a new network architecture for video frame interpolation. It is based on two essential designs. First, we build bidirectional correlation volumes for all pairs of pixels, and use the predicted bilateral flows to retrieve correlations for updating both flows and the interpolated content feature. Second, we derive multiple groups of fine-grained flow fields from one pair of updated coarse flows for performing backward warping on the input frames separately. Combining these two designs enables us to generate promising task-oriented flows and reduce the difficulties in modeling large motions and handling occluded areas during frame interpolation. These qualities promote our model to achieve state-of-the-art performance on various benchmarks with high efficiency. Moreover, our convolution-based model competes favorably compared to Transformer-based models in terms of accuracy and efficiency. Our code is available at https://github.com/MCG-NKU/AMT.
Bootstrap3D: Improving 3D Content Creation with Synthetic Data
Recent years have witnessed remarkable progress in multi-view diffusion models for 3D content creation. However, there remains a significant gap in image quality and prompt-following ability compared to 2D diffusion models. A critical bottleneck is the scarcity of high-quality 3D assets with detailed captions. To address this challenge, we propose Bootstrap3D, a novel framework that automatically generates an arbitrary quantity of multi-view images to assist in training multi-view diffusion models. Specifically, we introduce a data generation pipeline that employs (1) 2D and video diffusion models to generate multi-view images based on constructed text prompts, and (2) our fine-tuned 3D-aware MV-LLaVA for filtering high-quality data and rewriting inaccurate captions. Leveraging this pipeline, we have generated 1 million high-quality synthetic multi-view images with dense descriptive captions to address the shortage of high-quality 3D data. Furthermore, we present a Training Timestep Reschedule (TTR) strategy that leverages the denoising process to learn multi-view consistency while maintaining the original 2D diffusion prior. Extensive experiments demonstrate that Bootstrap3D can generate high-quality multi-view images with superior aesthetic quality, image-text alignment, and maintained view consistency.
4Real-Video: Learning Generalizable Photo-Realistic 4D Video Diffusion
We propose 4Real-Video, a novel framework for generating 4D videos, organized as a grid of video frames with both time and viewpoint axes. In this grid, each row contains frames sharing the same timestep, while each column contains frames from the same viewpoint. We propose a novel two-stream architecture. One stream performs viewpoint updates on columns, and the other stream performs temporal updates on rows. After each diffusion transformer layer, a synchronization layer exchanges information between the two token streams. We propose two implementations of the synchronization layer, using either hard or soft synchronization. This feedforward architecture improves upon previous work in three ways: higher inference speed, enhanced visual quality (measured by FVD, CLIP, and VideoScore), and improved temporal and viewpoint consistency (measured by VideoScore and Dust3R-Confidence).
Depth Any Video with Scalable Synthetic Data
Video depth estimation has long been hindered by the scarcity of consistent and scalable ground truth data, leading to inconsistent and unreliable results. In this paper, we introduce Depth Any Video, a model that tackles the challenge through two key innovations. First, we develop a scalable synthetic data pipeline, capturing real-time video depth data from diverse synthetic environments, yielding 40,000 video clips of 5-second duration, each with precise depth annotations. Second, we leverage the powerful priors of generative video diffusion models to handle real-world videos effectively, integrating advanced techniques such as rotary position encoding and flow matching to further enhance flexibility and efficiency. Unlike previous models, which are limited to fixed-length video sequences, our approach introduces a novel mixed-duration training strategy that handles videos of varying lengths and performs robustly across different frame rates-even on single frames. At inference, we propose a depth interpolation method that enables our model to infer high-resolution video depth across sequences of up to 150 frames. Our model outperforms all previous generative depth models in terms of spatial accuracy and temporal consistency.
VidTok: A Versatile and Open-Source Video Tokenizer
Encoding video content into compact latent tokens has become a fundamental step in video generation and understanding, driven by the need to address the inherent redundancy in pixel-level representations. Consequently, there is a growing demand for high-performance, open-source video tokenizers as video-centric research gains prominence. We introduce VidTok, a versatile video tokenizer that delivers state-of-the-art performance in both continuous and discrete tokenizations. VidTok incorporates several key advancements over existing approaches: 1) model architecture such as convolutional layers and up/downsampling modules; 2) to address the training instability and codebook collapse commonly associated with conventional Vector Quantization (VQ), we integrate Finite Scalar Quantization (FSQ) into discrete video tokenization; 3) improved training strategies, including a two-stage training process and the use of reduced frame rates. By integrating these advancements, VidTok achieves substantial improvements over existing methods, demonstrating superior performance across multiple metrics, including PSNR, SSIM, LPIPS, and FVD, under standardized evaluation settings.
Hierarchical Patch Diffusion Models for High-Resolution Video Generation
Diffusion models have demonstrated remarkable performance in image and video synthesis. However, scaling them to high-resolution inputs is challenging and requires restructuring the diffusion pipeline into multiple independent components, limiting scalability and complicating downstream applications. This makes it very efficient during training and unlocks end-to-end optimization on high-resolution videos. We improve PDMs in two principled ways. First, to enforce consistency between patches, we develop deep context fusion -- an architectural technique that propagates the context information from low-scale to high-scale patches in a hierarchical manner. Second, to accelerate training and inference, we propose adaptive computation, which allocates more network capacity and computation towards coarse image details. The resulting model sets a new state-of-the-art FVD score of 66.32 and Inception Score of 87.68 in class-conditional video generation on UCF-101 256^2, surpassing recent methods by more than 100%. Then, we show that it can be rapidly fine-tuned from a base 36times 64 low-resolution generator for high-resolution 64 times 288 times 512 text-to-video synthesis. To the best of our knowledge, our model is the first diffusion-based architecture which is trained on such high resolutions entirely end-to-end. Project webpage: https://snap-research.github.io/hpdm.
ShareGPT4Video: Improving Video Understanding and Generation with Better Captions
We present the ShareGPT4Video series, aiming to facilitate the video understanding of large video-language models (LVLMs) and the video generation of text-to-video models (T2VMs) via dense and precise captions. The series comprises: 1) ShareGPT4Video, 40K GPT4V annotated dense captions of videos with various lengths and sources, developed through carefully designed data filtering and annotating strategy. 2) ShareCaptioner-Video, an efficient and capable captioning model for arbitrary videos, with 4.8M high-quality aesthetic videos annotated by it. 3) ShareGPT4Video-8B, a simple yet superb LVLM that reached SOTA performance on three advancing video benchmarks. To achieve this, taking aside the non-scalable costly human annotators, we find using GPT4V to caption video with a naive multi-frame or frame-concatenation input strategy leads to less detailed and sometimes temporal-confused results. We argue the challenge of designing a high-quality video captioning strategy lies in three aspects: 1) Inter-frame precise temporal change understanding. 2) Intra-frame detailed content description. 3) Frame-number scalability for arbitrary-length videos. To this end, we meticulously designed a differential video captioning strategy, which is stable, scalable, and efficient for generating captions for videos with arbitrary resolution, aspect ratios, and length. Based on it, we construct ShareGPT4Video, which contains 40K high-quality videos spanning a wide range of categories, and the resulting captions encompass rich world knowledge, object attributes, camera movements, and crucially, detailed and precise temporal descriptions of events. Based on ShareGPT4Video, we further develop ShareCaptioner-Video, a superior captioner capable of efficiently generating high-quality captions for arbitrary videos...
GenXD: Generating Any 3D and 4D Scenes
Recent developments in 2D visual generation have been remarkably successful. However, 3D and 4D generation remain challenging in real-world applications due to the lack of large-scale 4D data and effective model design. In this paper, we propose to jointly investigate general 3D and 4D generation by leveraging camera and object movements commonly observed in daily life. Due to the lack of real-world 4D data in the community, we first propose a data curation pipeline to obtain camera poses and object motion strength from videos. Based on this pipeline, we introduce a large-scale real-world 4D scene dataset: CamVid-30K. By leveraging all the 3D and 4D data, we develop our framework, GenXD, which allows us to produce any 3D or 4D scene. We propose multiview-temporal modules, which disentangle camera and object movements, to seamlessly learn from both 3D and 4D data. Additionally, GenXD employs masked latent conditions to support a variety of conditioning views. GenXD can generate videos that follow the camera trajectory as well as consistent 3D views that can be lifted into 3D representations. We perform extensive evaluations across various real-world and synthetic datasets, demonstrating GenXD's effectiveness and versatility compared to previous methods in 3D and 4D generation.
Scene123: One Prompt to 3D Scene Generation via Video-Assisted and Consistency-Enhanced MAE
As Artificial Intelligence Generated Content (AIGC) advances, a variety of methods have been developed to generate text, images, videos, and 3D objects from single or multimodal inputs, contributing efforts to emulate human-like cognitive content creation. However, generating realistic large-scale scenes from a single input presents a challenge due to the complexities involved in ensuring consistency across extrapolated views generated by models. Benefiting from recent video generation models and implicit neural representations, we propose Scene123, a 3D scene generation model, that not only ensures realism and diversity through the video generation framework but also uses implicit neural fields combined with Masked Autoencoders (MAE) to effectively ensures the consistency of unseen areas across views. Specifically, we initially warp the input image (or an image generated from text) to simulate adjacent views, filling the invisible areas with the MAE model. However, these filled images usually fail to maintain view consistency, thus we utilize the produced views to optimize a neural radiance field, enhancing geometric consistency. Moreover, to further enhance the details and texture fidelity of generated views, we employ a GAN-based Loss against images derived from the input image through the video generation model. Extensive experiments demonstrate that our method can generate realistic and consistent scenes from a single prompt. Both qualitative and quantitative results indicate that our approach surpasses existing state-of-the-art methods. We show encourage video examples at https://yiyingyang12.github.io/Scene123.github.io/.
Efficient Video Prediction via Sparsely Conditioned Flow Matching
We introduce a novel generative model for video prediction based on latent flow matching, an efficient alternative to diffusion-based models. In contrast to prior work, we keep the high costs of modeling the past during training and inference at bay by conditioning only on a small random set of past frames at each integration step of the image generation process. Moreover, to enable the generation of high-resolution videos and to speed up the training, we work in the latent space of a pretrained VQGAN. Finally, we propose to approximate the initial condition of the flow ODE with the previous noisy frame. This allows to reduce the number of integration steps and hence, speed up the sampling at inference time. We call our model Random frame conditioned flow Integration for VidEo pRediction, or, in short, RIVER. We show that RIVER achieves superior or on par performance compared to prior work on common video prediction benchmarks, while requiring an order of magnitude fewer computational resources.
ARTcdotV: Auto-Regressive Text-to-Video Generation with Diffusion Models
We present ARTcdotV, an efficient framework for auto-regressive video generation with diffusion models. Unlike existing methods that generate entire videos in one-shot, ARTcdotV generates a single frame at a time, conditioned on the previous ones. The framework offers three distinct advantages. First, it only learns simple continual motions between adjacent frames, therefore avoiding modeling complex long-range motions that require huge training data. Second, it preserves the high-fidelity generation ability of the pre-trained image diffusion models by making only minimal network modifications. Third, it can generate arbitrarily long videos conditioned on a variety of prompts such as text, image or their combinations, making it highly versatile and flexible. To combat the common drifting issue in AR models, we propose masked diffusion model which implicitly learns which information can be drawn from reference images rather than network predictions, in order to reduce the risk of generating inconsistent appearances that cause drifting. Moreover, we further enhance generation coherence by conditioning it on the initial frame, which typically contains minimal noise. This is particularly useful for long video generation. When trained for only two weeks on four GPUs, ARTcdotV already can generate videos with natural motions, rich details and a high level of aesthetic quality. Besides, it enables various appealing applications, e.g., composing a long video from multiple text prompts.
Sparse VideoGen: Accelerating Video Diffusion Transformers with Spatial-Temporal Sparsity
Diffusion Transformers (DiTs) dominate video generation but their high computational cost severely limits real-world applicability, usually requiring tens of minutes to generate a few seconds of video even on high-performance GPUs. This inefficiency primarily arises from the quadratic computational complexity of 3D Full Attention with respect to the context length. In this paper, we propose a training-free framework termed Sparse VideoGen (SVG) that leverages the inherent sparsity in 3D Full Attention to boost inference efficiency. We reveal that the attention heads can be dynamically classified into two groups depending on distinct sparse patterns: (1) Spatial Head, where only spatially-related tokens within each frame dominate the attention output, and (2) Temporal Head, where only temporally-related tokens across different frames dominate. Based on this insight, SVG proposes an online profiling strategy to capture the dynamic sparse patterns and predicts the type of attention head. Combined with a novel hardware-efficient tensor layout transformation and customized kernel implementations, SVG achieves up to 2.28x and 2.33x end-to-end speedup on CogVideoX-v1.5 and HunyuanVideo, respectively, while preserving generation quality.
Animate-A-Story: Storytelling with Retrieval-Augmented Video Generation
Generating videos for visual storytelling can be a tedious and complex process that typically requires either live-action filming or graphics animation rendering. To bypass these challenges, our key idea is to utilize the abundance of existing video clips and synthesize a coherent storytelling video by customizing their appearances. We achieve this by developing a framework comprised of two functional modules: (i) Motion Structure Retrieval, which provides video candidates with desired scene or motion context described by query texts, and (ii) Structure-Guided Text-to-Video Synthesis, which generates plot-aligned videos under the guidance of motion structure and text prompts. For the first module, we leverage an off-the-shelf video retrieval system and extract video depths as motion structure. For the second module, we propose a controllable video generation model that offers flexible controls over structure and characters. The videos are synthesized by following the structural guidance and appearance instruction. To ensure visual consistency across clips, we propose an effective concept personalization approach, which allows the specification of the desired character identities through text prompts. Extensive experiments demonstrate that our approach exhibits significant advantages over various existing baselines.