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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Ultimate Roblox Cookie Clicker Guide</title>
<script src="https://cdn.tailwindcss.com"></script>
<link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/font-awesome/6.4.0/css/all.min.css">
<style>
/* Custom styles remain the same */
.gradient-bg { background: linear-gradient(135deg, #f6d365 0%, #fda085 100%); }
.cookie-btn { transition: all 0.2s ease; transform-style: preserve-3d; }
.cookie-btn:hover { transform: scale(1.05) rotate(5deg); box-shadow: 0 10px 20px rgba(0,0,0,0.2); }
.cookie-btn:active { transform: scale(0.95); }
.progress-bar { transition: width 0.5s ease; }
.skin-card { transition: all 0.3s ease; }
.skin-card:hover { transform: translateY(-5px); box-shadow: 0 10px 25px rgba(0,0,0,0.1); }
.monster-hunger { animation: pulse 2s infinite; }
@keyframes pulse {
0% { transform: scale(1); }
50% { transform: scale(1.05); }
100% { transform: scale(1); }
}
.tooltip {
position: relative;
}
.tooltip-text {
visibility: hidden;
width: 200px;
background-color: #555;
color: #fff;
text-align: center;
border-radius: 6px;
padding: 5px;
position: absolute;
z-index: 1;
bottom: 125%;
left: 50%;
margin-left: -100px;
opacity: 0;
transition: opacity 0.3s;
}
.tooltip:hover .tooltip-text {
visibility: visible;
opacity: 1;
}
.code-tab {
display: none;
}
.code-tab.active {
display: block;
}
</style>
</head>
<body class="gradient-bg min-h-screen font-sans">
<div class="container mx-auto px-4 py-8">
<!-- Header -->
<header class="text-center mb-12">
<h1 class="text-5xl font-bold text-white mb-4">Ultimate Roblox Cookie Clicker Guide</h1>
<p class="text-xl text-white opacity-90">Create a feature-packed cookie clicking game with achievements, skins, global leaderboards, and Cookie Monster!</p>
</header>
<!-- Navigation -->
<nav class="bg-white rounded-lg shadow-lg p-4 mb-8">
<ul class="flex flex-wrap justify-center gap-4">
<li><a href="#basic-setup" class="px-4 py-2 bg-amber-500 text-white rounded-lg hover:bg-amber-600 transition">Basic Setup</a></li>
<li><a href="#cookie-design" class="px-4 py-2 bg-amber-500 text-white rounded-lg hover:bg-amber-600 transition">Cookie Design</a></li>
<li><a href="#achievements" class="px-4 py-2 bg-amber-500 text-white rounded-lg hover:bg-amber-600 transition">Achievements</a></li>
<li><a href="#skins" class="px-4 py-2 bg-amber-500 text-white rounded-lg hover:bg-amber-600 transition">Skins</a></li>
<li><a href="#leaderboard" class="px-4 py-2 bg-amber-500 text-white rounded-lg hover:bg-amber-600 transition">Leaderboard</a></li>
<li><a href="#cookie-monster" class="px-4 py-2 bg-amber-500 text-white rounded-lg hover:bg-amber-600 transition">Cookie Monster</a></li>
</ul>
</nav>
<!-- Main Content -->
<main class="bg-white rounded-lg shadow-xl p-8">
<!-- Basic Setup Section - Enhanced -->
<section id="basic-setup" class="mb-12">
<h2 class="text-3xl font-bold text-amber-800 mb-6 border-b-2 border-amber-200 pb-2">1. Basic Game Setup</h2>
<div class="grid md:grid-cols-2 gap-8">
<!-- Part 1 - Enhanced -->
<div class="bg-amber-50 p-6 rounded-lg border-l-4 border-amber-400">
<h3 class="text-xl font-semibold text-amber-700 mb-4">Creating the Base Game</h3>
<div class="mb-6">
<h4 class="font-medium text-gray-800 mb-2">Detailed Steps:</h4>
<ol class="list-decimal pl-5 space-y-3 text-gray-700">
<li>
<strong>Create a new Roblox place:</strong>
<ul class="list-disc pl-5 mt-1 text-sm">
<li>Open Roblox Studio</li>
<li>Select "Baseplate" as your starting template</li>
<li>Save your place with a descriptive name</li>
</ul>
</li>
<li>
<strong>Set up the GUI structure:</strong>
<ul class="list-disc pl-5 mt-1 text-sm">
<li>In Explorer, go to StarterGui</li>
<li>Insert a ScreenGui (rename to "MainGUI")</li>
<li>Add a Frame inside (set Size to 1,1 scale)</li>
<li>Configure background transparency (0.5-0.8)</li>
</ul>
</li>
<li>
<strong>Cookie display setup:</strong>
<ul class="list-disc pl-5 mt-1 text-sm">
<li>Add TextLabel for cookie count</li>
<li>Set font to "Gotham Black" (size 24-36)</li>
<li>Position at top-center of screen</li>
<li>Add shadow effect with TextStroke</li>
</ul>
</li>
<li>
<strong>Cookie button creation:</strong>
<ul class="list-disc pl-5 mt-1 text-sm">
<li>Insert ImageButton (200x200 pixels)</li>
<li>Upload cookie image (PNG with transparency)</li>
<li>Add hover/click effects (scale, rotation)</li>
<li>Center on screen with AutoButtonColor=false</li>
</ul>
</li>
</ol>
</div>
<div class="p-4 bg-gray-100 rounded">
<div class="flex border-b border-gray-300 mb-3">
<button class="code-tab-btn px-4 py-2 font-medium text-amber-700 border-b-2 border-amber-500" data-tab="basic-local">LocalScript</button>
<button class="code-tab-btn px-4 py-2 font-medium text-gray-600" data-tab="basic-server">ServerScript</button>
</div>
<div id="basic-local" class="code-tab active">
<h4 class="font-medium text-gray-800 mb-2">LocalScript for Click Handling:</h4>
<pre class="bg-gray-800 text-green-300 p-3 rounded text-sm overflow-x-auto">
local Players = game:GetService("Players")
local player = Players.LocalPlayer
local cookieButton = script.Parent.CookieButton
local cookieCount = script.Parent.CookieCount
-- Initialize cookie value (will be synced with server)
local cookies = 0
-- Create a remote event for server communication
local remoteEvent = Instance.new("RemoteEvent")
remoteEvent.Name = "CookieClickEvent"
remoteEvent.Parent = game.ReplicatedStorage
-- Click handler with visual feedback
cookieButton.MouseButton1Click:Connect(function()
-- Visual feedback
cookieButton:TweenSize(UDim2.new(0.9, 0, 0.9, 0), "Out", "Quad", 0.1)
task.wait(0.1)
cookieButton:TweenSize(UDim2.new(1, 0, 1, 0), "Out", "Elastic", 0.5)
-- Play sound if available
if cookieButton:FindFirstChild("ClickSound") then
cookieButton.ClickSound:Play()
end
-- Fire to server
remoteEvent:FireServer()
end)
-- Update display when cookies change
local function updateDisplay(newCount)
cookies = newCount
cookieCount.Text = "Cookies: " .. formatNumber(cookies)
end
-- Helper function to format large numbers
local function formatNumber(num)
if num >= 1000000 then
return string.format("%.1fM", num/1000000)
elseif num >= 1000 then
return string.format("%.1fK", num/1000)
end
return tostring(num)
end
-- Listen for server updates
game.ReplicatedStorage:WaitForChild("CookieUpdate").OnClientEvent:Connect(updateDisplay)</pre>
</div>
<div id="basic-server" class="code-tab">
<h4 class="font-medium text-gray-800 mb-2">Server-Side Cookie Management:</h4>
<pre class="bg-gray-800 text-green-300 p-3 rounded text-sm overflow-x-auto">
local Players = game:GetService("Players")
local ServerStorage = game:GetService("ServerStorage")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
-- Create remote events
local clickEvent = Instance.new("RemoteEvent")
clickEvent.Name = "CookieClickEvent"
clickEvent.Parent = ReplicatedStorage
local updateEvent = Instance.new("RemoteEvent")
updateEvent.Name = "CookieUpdate"
updateEvent.Parent = ReplicatedStorage
-- Player data management
local playerData = {}
local function onPlayerAdded(player)
-- Initialize player data
playerData[player] = {
cookies = 0,
clickMultiplier = 1,
autoClickers = {}
}
-- Create leaderstats
local leaderstats = Instance.new("Folder")
leaderstats.Name = "leaderstats"
leaderstats.Parent = player
local cookiesStat = Instance.new("IntValue")
cookiesStat.Name = "Cookies"
cookiesStat.Value = 0
cookiesStat.Parent = leaderstats
-- Send initial data to client
updateEvent:FireClient(player, 0)
end
-- Handle cookie clicks
clickEvent.OnServerEvent:Connect(function(player)
local data = playerData[player]
if not data then return end
-- Calculate cookies to add (with multiplier)
local cookiesToAdd = 1 * data.clickMultiplier
-- Update player data
data.cookies = data.cookies + cookiesToAdd
player.leaderstats.Cookies.Value = data.cookies
-- Update client
updateEvent:FireClient(player, data.cookies)
end)
-- Clean up when player leaves
local function onPlayerRemoving(player)
playerData[player] = nil
end
-- Connect events
Players.PlayerAdded:Connect(onPlayerAdded)
Players.PlayerRemoving:Connect(onPlayerRemoving)</pre>
</div>
</div>
</div>
<!-- Part 2 - Enhanced -->
<div class="bg-amber-50 p-6 rounded-lg border-l-4 border-amber-400">
<h3 class="text-xl font-semibold text-amber-700 mb-4">Auto-Clicker Upgrades</h3>
<div class="mb-6">
<h4 class="font-medium text-gray-800 mb-2">Upgrade System Design:</h4>
<ul class="list-disc pl-5 space-y-2 text-gray-700">
<li><strong>Upgrade Types:</strong>
<ul class="list-disc pl-5 mt-1 text-sm">
<li>Click Multipliers (2x, 5x, 10x)</li>
<li>Auto-Clickers (Grandma, Oven, Factory)</li>
<li>Temporary Boosts (30min 2x cookies)</li>
</ul>
</li>
<li><strong>Cost Scaling:</strong>
<ul class="list-disc pl-5 mt-1 text-sm">
<li>Base cost * (1.15^owned)</li>
<li>Example: First grandma costs 10, next 11.5, then 13.2, etc.</li>
</ul>
</li>
<li><strong>Visual Feedback:</strong>
<ul class="list-disc pl-5 mt-1 text-sm">
<li>Highlight affordable upgrades</li>
<li>Show purchase confirmation</li>
<li>Visual effect on purchase</li>
</ul>
</li>
</ul>
</div>
<div class="p-4 bg-gray-100 rounded">
<div class="flex border-b border-gray-300 mb-3">
<button class="code-tab-btn px-4 py-2 font-medium text-amber-700 border-b-2 border-amber-500" data-tab="upgrade-client">Client UI</button>
<button class="code-tab-btn px-4 py-2 font-medium text-gray-600" data-tab="upgrade-server">Server Logic</button>
</div>
<div id="upgrade-client" class="code-tab active">
<h4 class="font-medium text-gray-800 mb-2">Upgrade Shop UI:</h4>
<pre class="bg-gray-800 text-green-300 p-3 rounded text-sm overflow-x-auto">
-- In a LocalScript connected to your upgrade buttons
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local upgradeEvent = ReplicatedStorage:WaitForChild("UpgradeEvent")
local updateEvent = ReplicatedStorage:WaitForChild("CookieUpdate")
local upgrades = {
{
name = "Grandma",
desc = "Bakes 0.2 cookies per second",
baseCost = 10,
owned = 0,
rate = 0.2,
button = script.Parent.GrandmaButton
},
-- Add more upgrades
}
-- Initialize UI
local function updateUpgradeUI()
for _, upgrade in pairs(upgrades) do
local cost = math.floor(upgrade.baseCost * (1.15 ^ upgrade.owned))
upgrade.button.Text = string.format("%s\nCost: %d\nOwned: %d",
upgrade.name, cost, upgrade.owned)
-- Grey out if unaffordable
if playerCookies < cost then
upgrade.button.BackgroundColor3 = Color3.fromRGB(200, 200, 200)
else
upgrade.button.BackgroundColor3 = Color3.fromRGB(100, 200, 100)
end
end
end
-- Handle purchases
for _, upgrade in pairs(upgrades) do
upgrade.button.MouseButton1Click:Connect(function()
local cost = math.floor(upgrade.baseCost * (1.15 ^ upgrade.owned))
if playerCookies >= cost then
upgradeEvent:FireServer(upgrade.name)
else
-- Play error sound
end
end
end
-- Update when cookies change
updateEvent.OnClientEvent:Connect(function(cookies)
playerCookies = cookies
updateUpgradeUI()
end)</pre>
</div>
<div id="upgrade-server" class="code-tab">
<h4 class="font-medium text-gray-800 mb-2">Server Upgrade Handling:</h4>
<pre class="bg-gray-800 text-green-300 p-3 rounded text-sm overflow-x-auto">
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local upgradeEvent = Instance.new("RemoteEvent")
upgradeEvent.Name = "UpgradeEvent"
upgradeEvent.Parent = ReplicatedStorage
-- Define server-side upgrade data
local upgradeData = {
["Grandma"] = {
baseCost = 10,
rate = 0.2,
type = "auto"
},
["2x Multiplier"] = {
baseCost = 100,
multiplier = 2,
type = "click"
}
}
-- Handle upgrade purchases
upgradeEvent.OnServerEvent:Connect(function(player, upgradeName)
local data = playerData[player]
if not data or not upgradeData[upgradeName] then return end
local upgrade = upgradeData[upgradeName]
local owned = data.upgrades[upgradeName] or 0
local cost = math.floor(upgrade.baseCost * (1.15 ^ owned))
if data.cookies >= cost then
-- Deduct cookies
data.cookies = data.cookies - cost
player.leaderstats.Cookies.Value = data.cookies
-- Apply upgrade
if upgrade.type == "auto" then
table.insert(data.autoClickers, {
name = upgradeName,
rate = upgrade.rate,
nextTick = time() + 1
})
elseif upgrade.type == "click" then
data.clickMultiplier = data.clickMultiplier * upgrade.multiplier
end
-- Update client
ReplicatedStorage.CookieUpdate:FireClient(player, data.cookies)
end
end)
-- Auto-clicker processing
local function processAutoClickers()
while true do
local currentTime = time()
for player, data in pairs(playerData) do
for _, clicker in pairs(data.autoClickers) do
if currentTime >= clicker.nextTick then
data.cookies = data.cookies + clicker.rate
player.leaderstats.Cookies.Value = data.cookies
clicker.nextTick = currentTime + 1
end
end
end
wait(0.1)
end
end
-- Start the auto-clicker loop
spawn(processAutoClickers)</pre>
</div>
</div>
<div class="mt-4 p-3 bg-amber-100 rounded border-l-4 border-amber-500">
<h4 class="font-medium text-amber-800 mb-2">Pro Tip:</h4>
<p class="text-sm text-amber-700">Use a ModuleScript to store all upgrade data for easy maintenance. This allows you to balance game economics without touching the core logic.</p>
</div>
</div>
</div>
</section>
<!-- Cookie Design Section - Enhanced -->
<section id="cookie-design" class="mb-12">
<h2 class="text-3xl font-bold text-amber-800 mb-6 border-b-2 border-amber-200 pb-2">2. Creating an Appealing Cookie</h2>
<div class="grid md:grid-cols-2 gap-8">
<!-- Visual Design - Enhanced -->
<div class="bg-amber-50 p-6 rounded-lg">
<h3 class="text-xl font-semibold text-amber-700 mb-4">Advanced Visual Design</h3>
<div class="mb-6 grid grid-cols-2 gap-4">
<div class="bg-white p-4 rounded-lg shadow">
<h4 class="font-medium text-gray-800 mb-2">Particle Effects</h4>
<ul class="list-disc pl-5 text-sm space-y-1">
<li>Cookie crumbs on click</li>
<li>Golden sparkles for critical clicks</li>
<li>Steam effect for hot cookies</li>
<li>Trail effect when dragging</li>
</ul>
</div>
<div class="bg-white p-4 rounded-lg shadow">
<h4 class="font-medium text-gray-800 mb-2">Sound Design</h4>
<ul class="list-disc pl-5 text-sm space-y-1">
<li>Crunch sound on click</li>
<li>Cha-ching for purchases</li>
<li>Positive ding for achievements</li>
<li>Background bakery music</li>
</ul>
</div>
<div class="bg-white p-4 rounded-lg shadow">
<h4 class="font-medium text-gray-800 mb-2">Animation Types</h4>
<ul class="list-disc pl-5 text-sm space-y-1">
<li>Squish on click</li>
<li>Rotation when idle</li>
<li>Bounce when cookies added</li>
<li>Celebration for milestones</li>
</ul>
</div>
<div class="bg-white p-4 rounded-lg shadow">
<h4 class="font-medium text-gray-800 mb-2">Visual Feedback</h4>
<ul class="list-disc pl-5 text-sm space-y-1">
<li>Floating +1 cookies</li>
<li>Screen shake on big clicks</li>
<li>Color pulses for bonuses</li>
<li>Glow effects for active boosts</li>
</ul>
</div>
</div>
<div class="flex justify-center space-x-6">
<div class="text-center">
<div class="w-24 h-24 rounded-full bg-amber-200 border-4 border-amber-400 mx-auto mb-2 flex items-center justify-center">
<i class="fas fa-cookie-bite text-amber-700 text-3xl"></i>
</div>
<p class="text-sm font-medium">Default Cookie</p>
</div>
<div class="text-center">
<div class="w-24 h-24 rounded-full bg-blue-200 border-4 border-blue-400 mx-auto mb-2 flex items-center justify-center relative">
<i class="fas fa-cookie-bite text-blue-700 text-3xl"></i>
<div class="absolute -inset-1 rounded-full border-2 border-white animate-ping opacity-75"></div>
</div>
<p class="text-sm font-medium">Animated Cookie</p>
</div>
<div class="text-center">
<div class="w-24 h-24 rounded-full bg-purple-200 border-4 border-purple-400 mx-auto mb-2 flex items-center justify-center">
<i class="fas fa-cookie-bite text-purple-700 text-3xl"></i>
<div class="absolute inset-0 rounded-full bg-white opacity-20 animate-pulse"></div>
</div>
<p class="text-sm font-medium">Glowing Cookie</p>
</div>
</div>
</div>
<!-- Animation Code - Enhanced -->
<div class="bg-amber-50 p-6 rounded-lg">
<h3 class="text-xl font-semibold text-amber-700 mb-4">Advanced Effects Implementation</h3>
<div class="mb-6">
<h4 class="font-medium text-gray-800 mb-2">Particle System Setup:</h4>
<pre class="bg-gray-800 text-green-300 p-3 rounded text-sm overflow-x-auto">
-- Create particle emitter for cookie
local particleEmitter = Instance.new("ParticleEmitter")
particleEmitter.Name = "CookieParticles"
particleEmitter.Parent = cookieButton
-- Configure particles
particleEmitter.Texture = "rbxassetid://242842629" -- Crumb texture
particleEmitter.LightEmission = 0.5
particleEmitter.Size = NumberSequence.new({
NumberSequenceKeypoint.new(0, 0.5),
NumberSequenceKeypoint.new(1, 0)
})
particleEmitter.Transparency = NumberSequence.new({
NumberSequenceKeypoint.new(0, 0),
NumberSequenceKeypoint.new(1, 1)
})
particleEmitter.Lifetime = NumberRange.new(0.5, 1)
particleEmitter.Rate = 0 -- We'll emit manually
particleEmitter.Speed = NumberRange.new(20, 50)
particleEmitter.SpreadAngle = Vector2.new(45, 45)
particleEmitter.Rotation = NumberRange.new(0, 360)
-- Emit particles on click
cookieButton.MouseButton1Click:Connect(function()
particleEmitter:Emit(10) -- Emit 10 particles
-- Also emit golden particles for critical clicks
if math.random() < 0.1 then -- 10% chance
local goldenEmitter = cookieButton:FindFirstChild("GoldenParticles")
if goldenEmitter then
goldenEmitter:Emit(20)
end
end
end)</pre>
</div>
<div>
<h4 class="font-medium text-gray-800 mb-2">Advanced Click Animation:</h4>
<pre class="bg-gray-800 text-green-300 p-3 rounded text-sm overflow-x-auto">
local UserInputService = game:GetService("UserInputService")
local TweenService = game:GetService("TweenService")
-- Click animation with squash effect
cookieButton.MouseButton1Down:Connect(function()
-- Squash vertically, stretch horizontally
local squashTween = TweenService:Create(
cookieButton,
TweenInfo.new(0.1, Enum.EasingStyle.Quad, Enum.EasingDirection.Out),
{Size = UDim2.new(1.1, 0, 0.9, 0)}
)
squashTween:Play()
end)
-- Release animation with bounce
cookieButton.MouseButton1Up:Connect(function()
-- First return to normal size quickly
local returnTween = TweenService:Create(
cookieButton,
TweenInfo.new(0.1, Enum.EasingStyle.Quad, Enum.EasingDirection.Out),
{Size = UDim2.new(1, 0, 1, 0)}
)
returnTween:Play()
-- Then add a little bounce
task.wait(0.1)
local bounceTween = TweenService:Create(
cookieButton,
TweenInfo.new(0.3, Enum.EasingStyle.Elastic, Enum.EasingDirection.Out, 0, false, 0),
{Size = UDim2.new(1.05, 0, 1.05, 0)}
)
bounceTween:Play()
end)
-- Drag effect (cookie follows mouse slightly)
local dragConnection
cookieButton.MouseEnter:Connect(function()
dragConnection = UserInputService.InputChanged:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseMovement then
local mousePos = game:GetService("Players").LocalPlayer:GetMouse()
local buttonPos = cookieButton.AbsolutePosition
local center = buttonPos + cookieButton.AbsoluteSize/2
-- Calculate offset from center
local offset = (mousePos - center) / 10 -- Divide to reduce movement
-- Apply offset with tween for smooth movement
TweenService:Create(
cookieButton,
TweenInfo.new(0.2, Enum.EasingStyle.Quad, Enum.EasingDirection.Out),
{Position = UDim2.new(0.5, offset.X, 0.5, offset.Y)}
):Play()
end
end)
end)
cookieButton.MouseLeave:Connect(function()
if dragConnection then
dragConnection:Disconnect()
-- Return to center
TweenService:Create(
cookieButton,
TweenInfo.new(0.5, Enum.EasingStyle.Elastic, Enum.EasingDirection.Out),
{Position = UDim2.new(0.5, 0, 0.5, 0)}
):Play()
end
end)</pre>
</div>
</div>
</div>
</section>
<!-- Achievements Section - Enhanced -->
<section id="achievements" class="mb-12">
<h2 class="text-3xl font-bold text-amber-800 mb-6 border-b-2 border-amber-200 pb-2">3. Advanced Achievements System</h2>
<div class="grid md:grid-cols-2 gap-8">
<!-- Achievement Design - Enhanced -->
<div class="bg-amber-50 p-6 rounded-lg">
<h3 class="text-xl font-semibold text-amber-700 mb-4">Achievement Types & Progression</h3>
<div class="mb-6">
<h4 class="font-medium text-gray-800 mb-2">Achievement Categories:</h4>
<div class="grid grid-cols-2 gap-4">
<div class="bg-white p-3 rounded shadow">
<h5 class="font-semibold text-amber-600">Milestones</h5>
<ul class="text-sm mt-1 space-y-1">
<li>Bake 100 cookies</li>
<li>Bake 1,000 cookies</li>
<li>Bake 1,000,000 cookies</li>
</ul>
</div>
<div class="bg-white p-3 rounded shadow">
<h5 class="font-semibold text-amber-600">Upgrades</h5>
<ul class="text-sm mt-1 space-y-1">
<li>Purchase first upgrade</li>
<li>Own 10 grandmas</li>
<li>Max out all upgrades</li>
</ul>
</div>
<div class="bg-white p-3 rounded shadow">
<h5 class="font-semibold text-amber-600">Special</h5>
<ul class="text-sm mt-1 space-y-1">
<li>Critical click (1% chance)</li>
<li>Feed Cookie Monster 10 times</li>
<li>Play for 24 hours total</li>
</ul>
</div>
<div class="bg-white p-3 rounded shadow">
<h5 class="font-semibold text-amber-600">Secret</h5>
<ul class="text-sm mt-1 space-y-1">
<li>Click 100 times in 10 seconds</li>
<li>Find hidden cookie</li>
<li>Bake negative cookies</li>
</ul>
</div>
</div>
</div>
<div>
<h4 class="font-medium text-gray-800 mb-2">Reward Structure:</h4>
<div class="bg-white p-4 rounded-lg shadow">
<div class="flex items-center mb-3">
<div class="w-10 h-10 rounded-full bg-yellow-100 flex items-center justify-center mr-3">
<i class="fas fa-coins text-yellow-600"></i>
</div>
<div>
<h5 class="font-semibold">Cookie Rewards</h5>
<p class="text-xs text-gray-600">Instant cookie bonuses</p>
</div>
</div>
<div class="flex items-center mb-3">
<div class="w-10 h-10 rounded-full bg-blue-100 flex items-center justify-center mr-3">
<i class="fas fa-tachometer-alt text-blue-600"></i>
</div>
<div>
<h5 class="font-semibold">Permanent Multipliers</h5>
<p class="text-xs text-gray-600">Increase cookie production</p>
</div>
</div>
<div class="flex items-center">
<div class="w-10 h-10 rounded-full bg-purple-100 flex items-center justify-center mr-3">
<i class="fas fa-palette text-purple-600"></i>
</div>
<div>
<h5 class="font-semibold">Exclusive Skins</h5>
<p class="text-xs text-gray-600">Unique visual customization</p>
</div>
</div>
</div>
</div>
</div>
<!-- Achievement Code - Enhanced -->
<div class="bg-amber-50 p-6 rounded-lg">
<h3 class="text-xl font-semibold text-amber-700 mb-4">Achievement System Implementation</h3>
<div class="mb-6">
<h4 class="font-medium text-gray-800 mb-2">Achievement Data Structure:</h4>
<pre class="bg-gray-800 text-green-300 p-3 rounded text-sm overflow-x-auto">
-- In a ModuleScript called "AchievementData"
local AchievementData = {}
AchievementData.list = {
{
id = "first_cookie",
name = "First Cookie",
desc = "Bake your first cookie",
goal = 1,
reward = {type = "cookies", amount = 10},
icon = "rbxassetid://123456",
category = "milestone",
hidden = false
},
{
id = "cookie_tycoon",
name = "Cookie Tycoon",
desc = "Bake 1,000,000 cookies",
goal = 1000000,
reward = {type = "skin", id = "golden_cookie"},
icon = "rbxassetid://654321",
category = "milestone",
hidden = false
},
{
id = "critical_click",
name = "Critical Click!",
desc = "Get a critical click (1% chance)",
goal = 1,
reward = {type = "multiplier", amount = 0.1},
icon = "rbxassetid://789012",
category = "special",
hidden = true
}
-- Add more achievements
}
return AchievementData</pre>
</div>
<div>
<h4 class="font-medium text-gray-800 mb-2">Achievement Tracking System:</h4>
<pre class="bg-gray-800 text-green-300 p-3 rounded text-sm overflow-x-auto">
-- Server-side achievement tracking
local AchievementData = require(script.Parent.AchievementData)
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Players = game:GetService("Players")
local achievementEvent = Instance.new("RemoteEvent")
achievementEvent.Name = "AchievementEvent"
achievementEvent.Parent = ReplicatedStorage
local playerAchievements = {}
local function onPlayerAdded(player)
-- Initialize player's achievement progress
playerAchievements[player] = {}
for _, achievement in pairs(AchievementData.list) do
playerAchievements[player][achievement.id] = {
progress = 0,
unlocked = false
}
end
-- Set up stat tracking
player:SetAttribute("TotalClicks", 0)
player:SetAttribute("CriticalClicks", 0)
end
local function checkAchievement(player, achievementId, progress)
local achievement = AchievementData.list[achievementId]
if not achievement or playerAchievements[player][achievementId].unlocked then
return
end
-- Update progress
playerAchievements[player][achievementId].progress = progress
-- Check if achievement is completed
if progress >= achievement.goal then
playerAchievements[player][achievementId].unlocked = true
giveReward(player, achievement.reward)
achievementEvent:FireClient(player, achievementId)
end
end
-- Example of tracking cookie milestones
local function onCookiesChanged(player, cookies)
for _, achievement in pairs(AchievementData.list) do
if achievement.category == "milestone" and string.find(achievement.desc, "Bake") then
checkAchievement(player, achievement.id, cookies)
end
end
end
-- Example of tracking critical clicks
local function onCriticalClick(player)
player:SetAttribute("CriticalClicks", player:GetAttribute("CriticalClicks") + 1)
for _, achievement in pairs(AchievementData.list) do
if achievement.id == "critical_click" then
checkAchievement(player, achievement.id, 1)
end
end
end
Players.PlayerAdded:Connect(onPlayerAdded)</pre>
</div>
</div>
</div>
</section>
<!-- Skins Section - Enhanced -->
<section id="skins" class="mb-12">
<h2 class="text-3xl font-bold text-amber-800 mb-6 border-b-2 border-amber-200 pb-2">4. Advanced Skin System</h2>
<div class="grid md:grid-cols-2 gap-8">
<!-- Skin Shop UI - Enhanced -->
<div class="bg-amber-50 p-6 rounded-lg">
<h3 class="text-xl font-semibold text-amber-700 mb-4">Skin Shop Architecture</h3>
<div class="mb-6">
<h4 class="font-medium text-gray-800 mb-2">Skin Types:</h4>
<div class="grid grid-cols-3 gap-3 mb-4">
<div class="bg-white p-3 rounded text-center shadow">
<div class="w-12 h-12 rounded-full bg-amber-100 mx-auto mb-2 flex items-center justify-center">
<i class="fas fa-cookie text-amber-600"></i>
</div>
<p class="text-xs font-medium">Cookie Skins</p>
</div>
<div class="bg-white p-3 rounded text-center shadow">
<div class="w-12 h-12 rounded-full bg-blue-100 mx-auto mb-2 flex items-center justify-center">
<i class="fas fa-user text-blue-600"></i>
</div>
<p class="text-xs font-medium">Character Skins</p>
</div>
<div class="bg-white p-3 rounded text-center shadow">
<div class="w-12 h-12 rounded-full bg-purple-100 mx-auto mb-2 flex items-center justify-center">
<i class="fas fa-utensils text-purple-600"></i>
</div>
<p class="text-xs font-medium">Baker Tools</p>
</div>
</div>
<h4 class="font-medium text-gray-800 mb-2">Unlock Methods:</h4>
<div class="bg-white p-4 rounded-lg shadow">
<div class="flex items-center mb-3">
<div class="w-8 h-8 rounded-full bg-green-100 flex items-center justify-center mr-3">
<i class="fas fa-coins text-green-600 text-sm"></i>
</div>
<div>
<h5 class="font-semibold">Cookie Purchase</h5>
<p class="text-xs text-gray-600">Earned through normal gameplay</p>
</div>
</div>
<div class="flex items-center mb-3">
<div class="w-8 h-8 rounded-full bg-yellow-100 flex items-center justify-center mr-3">
<i class="fas fa-trophy text-yellow-600 text-sm"></i>
</div>
<div>
<h5 class="font-semibold">Achievement Reward</h5>
<p class="text-xs text-gray-600">Complete special challenges</p>
</div>
</div>
<div class="flex items-center">
<div class="w-8 h-8 rounded-full bg-red-100 flex items-center justify-center mr-3">
<i class="fas fa-gem text-red-600 text-sm"></i>
</div>
<div>
<h5 class="font-semibold">Premium Currency</h5>
<p class="text-xs text-gray-600">Optional real-money purchases</p>
</div>
</div>
</div>
</div>
<div>
<h4 class="font-medium text-gray-800 mb-2">Skin Rarity System:</h4>
<div class="grid grid-cols-4 gap-2 text-xs text-center">
<div class="bg-gray-100 p-2 rounded">Common</div>
<div class="bg-blue-100 p-2 rounded">Uncommon</div>
<div class="bg-purple-100 p-2 rounded">Rare</div>
<div class="bg-yellow-100 p-2 rounded">Legendary</div>
</div>
</div>
</div>
<!-- Skin System Code - Enhanced -->
<div class="bg-amber-50 p-6 rounded-lg">
<h3 class="text-xl font-semibold text-amber-700 mb-4">Skin System Implementation</h3>
<div class="mb-6">
<h4 class="font-medium text-gray-800 mb-2">Skin Data Module:</h4>
<pre class="bg-gray-800 text-green-300 p-3 rounded text-sm overflow-x-auto">
-- In a ModuleScript called "SkinData"
local SkinData = {}
SkinData.cookieSkins = {
{
id = "classic",
name = "Classic Cookie",
texture = "rbxassetid://123456",
price = 0,
rarity = "common",
ownedByDefault = true
},
{
id = "golden",
name = "Golden Cookie",
texture = "rbxassetid://234567",
price = 10000,
rarity = "rare",
unlockMethod = "purchase"
},
{
id = "dragon",
name = "Dragon Cookie",
texture = "rbxassetid://345678",
unlockMethod = "achievement",
achievementId = "dragon_slayer",
rarity = "legendary"
}
}
SkinData.characterSkins = {
-- Similar structure for character skins
}
return SkinData</pre>
</div>
<div>
<h4 class="font-medium text-gray-800 mb-2">Skin Management System:</h4>
<pre class="bg-gray-800 text-green-300 p-3 rounded text-sm overflow-x-auto">
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Players = game:GetService("Players")
local SkinData = require(script.Parent.SkinData)
local skinEvent = Instance.new("RemoteEvent")
skinEvent.Name = "SkinEvent"
skinEvent.Parent = ReplicatedStorage
local playerSkins = {}
local function onPlayerAdded(player)
-- Initialize player's skin data
playerSkins[player] = {
equippedCookie = "classic",
equippedCharacter = "baker",
ownedSkins = {}
}
-- Grant default skins
for _, skin in pairs(SkinData.cookieSkins) do
if skin.ownedByDefault then
table.insert(playerSkins[player].ownedSkins, {
type = "cookie",
id = skin.id
})
end
end
-- Load saved data from DataStore
-- (Implementation similar to previous data saving examples)
end
-- Handle skin purchases
skinEvent.OnServerEvent:Connect(function(player, action, skinType, skinId)
if action == "purchase" then
local skin = SkinData[skinType.."Skins"][skinId]
if not skin or skin.unlockMethod ~= "purchase" then return end
-- Check if player can afford
if player.leaderstats.Cookies.Value >= skin.price then
player.leaderstats.Cookies.Value = player.leaderstats.Cookies.Value - skin.price
table.insert(playerSkins[player].ownedSkins, {
type = skinType,
id = skinId
})
-- Notify client of successful purchase
skinEvent:FireClient(player, "purchased", skinType, skinId)
end
elseif action == "equip" then
-- Check if player owns this skin
local ownsSkin = false
for _, ownedSkin in pairs(playerSkins[player].ownedSkins) do
if ownedSkin.type == skinType and ownedSkin.id == skinId then
ownsSkin = true
break
end
end
if ownsSkin then
playerSkins[player]["equipped"..skinType:sub(1,1):upper()..skinType:sub(2)] = skinId
skinEvent:FireClient(player, "equipped", skinType, skinId)
end
end
end)
-- Grant achievement skins
local function onAchievementUnlocked(player, achievementId)
for _, skin in pairs(SkinData.cookieSkins) do
if skin.unlockMethod == "achievement" and skin.achievementId == achievementId then
table.insert(playerSkins[player].ownedSkins, {
type = "cookie",
id = skin.id
})
skinEvent:FireClient(player, "unlocked", "cookie", skin.id)
end
end
end
Players.PlayerAdded:Connect(onPlayerAdded)</pre>
</div>
</div>
</div>
</section>
<!-- Leaderboard Section - Enhanced -->
<section id="leaderboard" class="mb-12">
<h2 class="text-3xl font-bold text-amber-800 mb-6 border-b-2 border-amber-200 pb-2">5. Global Leaderboard with Countries</h2>
<div class="grid md:grid-cols-2 gap-8">
<!-- Leaderboard UI - Enhanced -->
<div class="bg-amber-50 p-6 rounded-lg">
<h3 class="text-xl font-semibold text-amber-700 mb-4">Leaderboard Features</h3>
<div class="mb-6">
<h4 class="font-medium text-gray-800 mb-2">Filtering Options:</h4>
<div class="bg-white p-4 rounded-lg shadow mb-4">
<div class="flex flex-wrap gap-2">
<button class="px-3 py-1 bg-amber-500 text-white rounded-full text-xs">Global</button>
<button class="px-3 py-1 bg-white border border-amber-300 rounded-full text-xs">United States</button>
<button class="px-3 py-1 bg-white border border-amber-300 rounded-full text-xs">United Kingdom</button>
<button class="px-3 py-1 bg-white border border-amber-300 rounded-full text-xs">Canada</button>
<button class="px-3 py-1 bg-white border border-amber-300 rounded-full text-xs">Australia</button>
<button class="px-3 py-1 bg-white border border-amber-300 rounded-full text-xs">Japan</button>
</div>
</div>
<h4 class="font-medium text-gray-800 mb-2">Time Frames:</h4>
<div class="bg-white p-4 rounded-lg shadow">
<div class="flex gap-2">
<button class="px-3 py-1 bg-amber-500 text-white rounded-full text-xs">All-Time</button>
<button class="px-3 py-1 bg-white border border-amber-300 rounded-full text-xs">Daily</button>
<button class="px-3 py-1 bg-white border border-amber-300 rounded-full text-xs">Weekly</button>
<button class="px-3 py-1 bg-white border border-amber-300 rounded-full text-xs">Monthly</button>
</div>
</div>
</div>
<div>
<h4 class="font-medium text-gray-800 mb-2">Player Badges:</h4>
<div class="flex flex-wrap gap-2">
<div class="w-8 h-8 rounded-full bg-yellow-100 flex items-center justify-center">
<i class="fas fa-crown text-yellow-600 text-xs"></i>
</div>
<div class="w-8 h-8 rounded-full bg-silver-100 flex items-center justify-center">
<i class="fas fa-medal text-gray-600 text-xs"></i>
</div>
<div class="w-8 h-8 rounded-full bg-amber-100 flex items-center justify-center">
<i class="fas fa-award text-amber-600 text-xs"></i>
</div>
<div class="w-8 h-8 rounded-full bg-blue-100 flex items-center justify-center">
<i class="fas fa-flag text-blue-600 text-xs"></i>
</div>
</div>
</div>
</div>
<!-- Leaderboard Code - Enhanced -->
<div class="bg-amber-50 p-6 rounded-lg">
<h3 class="text-xl font-semibold text-amber-700 mb-4">Leaderboard Implementation</h3>
<div class="mb-6">
<h4 class="font-medium text-gray-800 mb-2">Country Detection:</h4>
<pre class="bg-gray-800 text-green-300 p-3 rounded text-sm overflow-x-auto">
-- Server script to detect player country
local HttpService = game:GetService("HttpService")
local Players = game:GetService("Players")
local function getPlayerCountry(player)
-- Try to get from saved data first
local success, savedCountry = pcall(function()
return DataStore:GetAsync("PlayerCountry_"..player.UserId)
end)
if success and savedCountry then
return savedCountry
end
-- Fallback to IP detection (requires HTTP enabled)
local ip = player:GetRemote("GetRemoteEvent").InvokeClient(player, "GetIP")
if ip then
local success, geoData = pcall(function()
return HttpService:JSONDecode(HttpService:GetAsync(
"http://ip-api.com/json/"..ip.."?fields=countryCode"
))
end)
if success and geoData.countryCode then
-- Save for future sessions
pcall(function()
DataStore:SetAsync("PlayerCountry_"..player.UserId, geoData.countryCode)
end)
return geoData.countryCode
end
end
return "Unknown"
end
Players.PlayerAdded:Connect(function(player)
player:SetAttribute("Country", getPlayerCountry(player))
end)</pre>
</div>
<div>
<h4 class="font-medium text-gray-800 mb-2">Global Data Handling:</h4>
<pre class="bg-gray-800 text-green-300 p-3 rounded text-sm overflow-x-auto">
-- Using DataStores for global leaderboard
local DataStoreService = game:GetService("DataStoreService")
local leaderboardStore = DataStoreService:GetOrderedDataStore("GlobalLeaderboard")
local function updateGlobalLeaderboard(player, cookies)
-- Update all-time leaderboard
pcall(function()
leaderboardStore:SetAsync(tostring(player.UserId), cookies)
end)
-- Update daily leaderboard (with today's date as key)
local today = os.date("%Y-%m-%d")
local dailyKey = "daily_"..today.."_"..player.UserId
pcall(function()
leaderboardStore:SetAsync(dailyKey, cookies)
end)
end
-- Function to get leaderboard data
local function getLeaderboardData(scope, country)
-- scope can be "alltime", "daily", "weekly", "monthly"
-- country can be country code or "Global"
local data = {}
local keyPrefix = ""
if scope == "daily" then
keyPrefix = "daily_"..os.date("%Y-%m-%d").."_"
elseif scope == "weekly" then
-- Similar implementation for weekly
end
-- Get top 100 entries
local success, pages = pcall(function()
if country == "Global" then
return leaderboardStore:GetSortedAsync(false, 100, keyPrefix)
else
-- Filter by country would require additional data structure
-- This is a simplified version
return leaderboardStore:GetSortedAsync(false, 100)
end
end)
if success then
for _, entry in ipairs(pages:GetCurrentPage()) do
local userId = entry.key:gsub(keyPrefix, "")
table.insert(data, {
userId = userId,
cookies = entry.value
})
end
end
return data
end
-- Example of player data saving
game.Players.PlayerRemoving:Connect(function(player)
updateGlobalLeaderboard(player, player.leaderstats.Cookies.Value)
end)</pre>
</div>
</div>
</div>
</section>
<!-- Cookie Monster Section - Enhanced -->
<section id="cookie-monster" class="mb-12">
<h2 class="text-3xl font-bold text-amber-800 mb-6 border-b-2 border-amber-200 pb-2">6. Cookie Monster Game Mechanic</h2>
<div class="grid md:grid-cols-2 gap-8">
<!-- Monster UI - Enhanced -->
<div class="bg-amber-50 p-6 rounded-lg">
<h3 class="text-xl font-semibold text-amber-700 mb-4">Cookie Monster Features</h3>
<div class="mb-6">
<h4 class="font-medium text-gray-800 mb-2">Monster States:</h4>
<div class="grid grid-cols-3 gap-3 text-center text-xs">
<div class="bg-green-100 p-3 rounded">
<div class="w-12 h-12 mx-auto mb-2 bg-green-200 rounded-full flex items-center justify-center">
<i class="fas fa-smile text-green-600"></i>
</div>
<p>Happy (0-30%)</p>
</div>
<div class="bg-yellow-100 p-3 rounded">
<div class="w-12 h-12 mx-auto mb-2 bg-yellow-200 rounded-full flex items-center justify-center">
<i class="fas fa-meh text-yellow-600"></i>
</div>
<p>Hungry (31-70%)</p>
</div>
<div class="bg-red-100 p-3 rounded">
<div class="w-12 h-12 mx-auto mb-2 bg-red-200 rounded-full flex items-center justify-center">
<i class="fas fa-angry text-red-600"></i>
</div>
<p>Enraged (71-100%)</p>
</div>
</div>
</div>
<div>
<h4 class="font-medium text-gray-800 mb-2">Feeding Mechanics:</h4>
<ul class="list-disc pl-5 space-y-2 text-gray-700">
<li><strong>Basic Feed:</strong> 50 cookies - reduces hunger by 25%</li>
<li><strong>Special Feed:</strong> 200 cookies - reduces hunger by 60%</li>
<li><strong>Golden Feed:</strong> 1000 cookies - resets hunger to 0%</li>
<li><strong>Auto-Feeder:</strong> Upgrade that automatically feeds when hunger reaches 50%</li>
</ul>
</div>
</div>
<!-- Monster Code - Enhanced -->
<div class="bg-amber-50 p-6 rounded-lg">
<h3 class="text-xl font-semibold text-amber-700 mb-4">Cookie Monster Implementation</h3>
<div class="mb-6">
<h4 class="font-medium text-gray-800 mb-2">Monster State Management:</h4>
<pre class="bg-gray-800 text-green-300 p-3 rounded text-sm overflow-x-auto">
-- Server-side monster manager
local monster = {
hunger = 0, -- 0-100
lastFed = os.time(),
hungerRate = 0.1, -- % per minute
state = "happy",
rampageThreshold = 90,
isRampaging = false,
rampageEndTime = 0
}
-- Update hunger over time
local function updateHunger()
while true do
local timePassed = os.time() - monster.lastFed
monster.hunger = math.min(100, monster.hunger + (monster.hungerRate * (timePassed/60)))
-- Update state
if monster.hunger <= 30 then
monster.state = "happy"
elseif monster.hunger <= 70 then
monster.state = "hungry"
else
monster.state = "angry"
end
-- Check for rampage
if monster.hunger >= monster.rampageThreshold and not monster.isRampaging then
startRampage()
end
-- Increase hunger rate over time (gets harder)
monster.hungerRate = monster.hungerRate * 1.0001
-- Broadcast update to all players
for _, player in ipairs(game.Players:GetPlayers()) do
ReplicatedStorage.MonsterUpdate:FireClient(player, {
hunger = monster.hunger,
state = monster.state,
isRampaging = monster.isRampaging,
timeLeft = monster.rampageEndTime - os.time()
})
end
wait(60) -- Update every minute
end
end
-- Start the hunger update loop
spawn(updateHunger)</pre>
</div>
<div>
<h4 class="font-medium text-gray-800 mb-2">Rampage System:</h4>
<pre class="bg-gray-800 text-green-300 p-3 rounded text-sm overflow-x-auto">
local function startRampage()
monster.isRampaging = true
monster.rampageEndTime = os.time() + 300 -- 5 minutes to stop
-- Alert all players
for _, player in ipairs(game.Players:GetPlayers()) do
ReplicatedStorage.RampageAlert:FireClient(player, true)
end
-- Start countdown
local countdown = 300 -- 5 minutes
while countdown > 0 and monster.isRampaging do
countdown = countdown - 1
-- Update players every second
for _, player in ipairs(game.Players:GetPlayers()) do
ReplicatedStorage.MonsterUpdate:FireClient(player, {
hunger = monster.hunger,
state = monster.state,
isRampaging = monster.isRampaging,
timeLeft = countdown
})
end
-- Check if hunger was reduced below threshold
if monster.hunger < monster.rampageThreshold then
monster.isRampaging = false
break
end
wait(1)
end
if monster.isRampaging then
-- Monster eats all cookies
for _, player in ipairs(game.Players:GetPlayers()) do
player.leaderstats.Cookies.Value = 0
ReplicatedStorage.CookieUpdate:FireClient(player, 0)
end
-- Play animation/sound
for _, player in ipairs(game.Players:GetPlayers()) do
ReplicatedStorage.RampageEffect:FireClient(player)
end
end
-- Reset monster
monster.isRampaging = false
monster.hunger = 0
monster.lastFed = os.time()
-- Alert players rampage is over
for _, player in ipairs(game.Players:GetPlayers()) do
ReplicatedStorage.RampageAlert:FireClient(player, false)
end
end
-- Handle feeding
ReplicatedStorage.FeedMonster.OnServerEvent:Connect(function(player, feedType)
local cost = 0
local reduction = 0
if feedType == "basic" then
cost = 50
reduction = 25
elseif feedType == "special" then
cost = 200
reduction = 60
elseif feedType == "golden" then
cost = 1000
reduction = 100
end
if player.leaderstats.Cookies.Value >= cost then
player.leaderstats.Cookies.Value = player.leaderstats.Cookies.Value - cost
monster.hunger = math.max(0, monster.hunger - reduction)
monster.lastFed = os.time()
-- Check if rampage was stopped
if monster.isRampaging and monster.hunger < monster.rampageThreshold then
monster.isRampaging = false
end
end
end)</pre>
</div>
</div>
</div>
</section>
<!-- Final Notes - Enhanced -->
<section class="bg-amber-100 rounded-lg p-6 border-l-4 border-amber-500">
<h2 class="text-2xl font-bold text-amber-800 mb-4">Complete Implementation Roadmap</h2>
<div class="grid md:grid-cols-3 gap-6">
<div class="bg-white p-4 rounded-lg shadow">
<h3 class="font-semibold text-amber-700 mb-3">Phase 1: Core Gameplay</h3>
<ul class="list-disc pl-5 space-y-2 text-sm">
<li>Basic clicking mechanic</li>
<li>Auto-clicker upgrades</li>
<li>Simple cookie design</li>
<li>Local leaderboard</li>
</ul>
</div>
<div class="bg-white p-4 rounded-lg shadow">
<h3 class="font-semibold text-amber-700 mb-3">Phase 2: Progression</h3>
<ul class="list-disc pl-5 space-y-2 text-sm">
<li>Achievements system</li>
<li>Skin customization</li>
<li>Global leaderboard</li>
<li>Country selection</li>
</ul>
</div>
<div class="bg-white p-4 rounded-lg shadow">
<h3 class="font-semibold text-amber-700 mb-3">Phase 3: Advanced Features</h3>
<ul class="list-disc pl-5 space-y-2 text-sm">
<li>Cookie Monster mechanic</li>
<li>Special events</li>
<li>Social features</li>
<li>Premium currency</li>
</ul>
</div>
</div>
<div class="mt-6 bg-white p-4 rounded-lg shadow">
<h3 class="font-semibold text-amber-700 mb-3">Optimization Checklist</h3>
<div class="grid grid-cols-2 gap-4">
<div>
<h4 class="font-medium text-gray-800 mb-2">Performance:</h4>
<ul class="list-disc pl-5 space-y-1 text-sm">
<li>Use ValueObjects for frequently updated values</li>
<li>Limit particle effects</li>
<li>Optimize DataStore calls</li>
</ul>
</div>
<div>
<h4 class="font-medium text-gray-800 mb-2">Security:</h4>
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