import pygame import random # Initialize Pygame pygame.init() # Screen dimensions WIDTH, HEIGHT = 800, 600 screen = pygame.display.set_mode((WIDTH, HEIGHT)) pygame.display.set_caption("Extreme Alien FPS Shooter") # Colors WHITE = (255, 255, 255) BLACK = (0, 0, 0) GREEN = (0, 255, 0) RED = (255, 0, 0) # Player settings player_pos = [WIDTH // 2, HEIGHT - 50] player_size = 50 player_speed = 10 # Alien settings alien_size = 50 alien_speed = 5 aliens = [[random.randint(0, WIDTH - alien_size), 0]] # Bullet settings bullet_size = 5 bullets = [] bullet_speed = 15 # Game loop clock = pygame.time.Clock() running = True while running: for event in pygame.event.get(): if event.type == pygame.QUIT: running = False keys = pygame.key.get_pressed() if keys[pygame.K_LEFT] and player_pos[0] > 0: player_pos[0] -= player_speed if keys[pygame.K_RIGHT] and player_pos[0] < WIDTH - player_size: player_pos[0] += player_speed if keys[pygame.K_SPACE]: bullets.append([player_pos[0] + player_size // 2, player_pos[1]]) # Move aliens for alien in aliens: alien[1] += alien_speed if alien[1] > HEIGHT: aliens.remove(alien) aliens.append([random.randint(0, WIDTH - alien_size), 0]) # Move bullets for bullet in bullets: bullet[1] -= bullet_speed if bullet[1] < 0: bullets.remove(bullet) # Check for collisions for alien in aliens: for bullet in bullets: if (alien[0] < bullet[0] < alien[0] + alien_size) and (alien[1] < bullet[1] < alien[1] + alien_size): bullets.remove(bullet) aliens.remove(alien) aliens.append([random.randint(0, WIDTH - alien_size), 0]) # Drawing screen.fill(BLACK) pygame.draw.rect(screen, GREEN, (player_pos[0], player_pos[1], player_size, player_size)) for alien in aliens: pygame.draw.rect(screen, RED, (alien[0], alien[1], alien_size, alien_size)) for bullet in bullets: pygame.draw.rect(screen, WHITE, (bullet[0], bullet[1], bullet_size, bullet_size)) pygame.display.flip() clock.tick(30) pygame.quit()