Spaces:
Running
Running
File size: 23,563 Bytes
5a80058 |
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 |
import gradio as gr
import json
from leaderboard_utils import (
get_mario_leaderboard,
get_sokoban_leaderboard,
get_2048_leaderboard,
get_candy_leaderboard,
get_tetris_leaderboard,
get_tetris_planning_leaderboard,
get_combined_leaderboard,
GAME_ORDER
)
from data_visualization import (
get_combined_leaderboard_with_group_bar,
create_horizontal_bar_chart,
get_combined_leaderboard_with_single_radar
)
import pandas as pd
# Define time points and their corresponding data files
TIME_POINTS = {
"03/25/2025": "rank_data_03_25_2025.json",
# Add more time points here as they become available
}
# Load the initial JSON file with rank data
with open(TIME_POINTS["03/25/2025"], "r") as f:
rank_data = json.load(f)
# Add leaderboard state at the top level
leaderboard_state = {
"current_game": None,
"previous_overall": {
"Super Mario Bros": True,
"Sokoban": True,
"2048": True,
"Candy Crash": True,
"Tetris (complete)": True,
"Tetris (planning only)": True
},
"previous_details": {
"Super Mario Bros": False,
"Sokoban": False,
"2048": False,
"Candy Crash": False,
"Tetris (complete)": False,
"Tetris (planning only)": False
}
}
def load_rank_data(time_point):
"""Load rank data for a specific time point"""
if time_point in TIME_POINTS:
try:
with open(TIME_POINTS[time_point], "r") as f:
return json.load(f)
except FileNotFoundError:
return None
return None
def update_leaderboard(mario_overall, mario_details,
sokoban_overall, sokoban_details,
_2048_overall, _2048_details,
candy_overall, candy_details,
tetris_overall, tetris_details,
tetris_plan_overall, tetris_plan_details):
global leaderboard_state
# Convert current checkbox states to dictionary for easier comparison
current_overall = {
"Super Mario Bros": mario_overall,
"Sokoban": sokoban_overall,
"2048": _2048_overall,
"Candy Crash": candy_overall,
"Tetris (complete)": tetris_overall,
"Tetris (planning only)": tetris_plan_overall
}
current_details = {
"Super Mario Bros": mario_details,
"Sokoban": sokoban_details,
"2048": _2048_details,
"Candy Crash": candy_details,
"Tetris (complete)": tetris_details,
"Tetris (planning only)": tetris_plan_details
}
# Find which game's state changed
changed_game = None
for game in current_overall.keys():
if (current_overall[game] != leaderboard_state["previous_overall"][game] or
current_details[game] != leaderboard_state["previous_details"][game]):
changed_game = game
break
if changed_game:
# If a game's details checkbox was checked
if current_details[changed_game] and not leaderboard_state["previous_details"][changed_game]:
# Reset all other games' states
for game in current_overall.keys():
if game != changed_game:
current_overall[game] = False
current_details[game] = False
leaderboard_state["previous_overall"][game] = False
leaderboard_state["previous_details"][game] = False
# Update state for the selected game
leaderboard_state["current_game"] = changed_game
leaderboard_state["previous_overall"][changed_game] = True
leaderboard_state["previous_details"][changed_game] = True
current_overall[changed_game] = True
# If a game's overall checkbox was checked
elif current_overall[changed_game] and not leaderboard_state["previous_overall"][changed_game]:
# If we were in details view for another game, switch to overall view
if leaderboard_state["current_game"] and leaderboard_state["previous_details"][leaderboard_state["current_game"]]:
# Reset previous game's details
leaderboard_state["previous_details"][leaderboard_state["current_game"]] = False
current_details[leaderboard_state["current_game"]] = False
leaderboard_state["current_game"] = None
# Update state
leaderboard_state["previous_overall"][changed_game] = True
leaderboard_state["previous_details"][changed_game] = False
# If a game's overall checkbox was unchecked
elif not current_overall[changed_game] and leaderboard_state["previous_overall"][changed_game]:
# If we're in details view, don't allow unchecking the overall checkbox
if leaderboard_state["current_game"] == changed_game:
current_overall[changed_game] = True
else:
leaderboard_state["previous_overall"][changed_game] = False
if leaderboard_state["current_game"] == changed_game:
leaderboard_state["current_game"] = None
# If a game's details checkbox was unchecked
elif not current_details[changed_game] and leaderboard_state["previous_details"][changed_game]:
leaderboard_state["previous_details"][changed_game] = False
if leaderboard_state["current_game"] == changed_game:
leaderboard_state["current_game"] = None
# When exiting details view, reset to show all games
for game in current_overall.keys():
current_overall[game] = True
current_details[game] = False
leaderboard_state["previous_overall"][game] = True
leaderboard_state["previous_details"][game] = False
# Special case: If all games are selected and we're trying to view details
all_games_selected = all(current_overall.values()) and not any(current_details.values())
if all_games_selected and changed_game and current_details[changed_game]:
# Reset all other games' states
for game in current_overall.keys():
if game != changed_game:
current_overall[game] = False
current_details[game] = False
leaderboard_state["previous_overall"][game] = False
leaderboard_state["previous_details"][game] = False
# Update state for the selected game
leaderboard_state["current_game"] = changed_game
leaderboard_state["previous_overall"][changed_game] = True
leaderboard_state["previous_details"][changed_game] = True
current_overall[changed_game] = True
# Build dictionary for selected games
selected_games = {
"Super Mario Bros": current_overall["Super Mario Bros"],
"Sokoban": current_overall["Sokoban"],
"2048": current_overall["2048"],
"Candy Crash": current_overall["Candy Crash"],
"Tetris (complete)": current_overall["Tetris (complete)"],
"Tetris (planning only)": current_overall["Tetris (planning only)"]
}
# Get the appropriate DataFrame and charts based on current state
if leaderboard_state["current_game"]:
# For detailed view
if leaderboard_state["current_game"] == "Super Mario Bros":
df = get_mario_leaderboard(rank_data)
elif leaderboard_state["current_game"] == "Sokoban":
df = get_sokoban_leaderboard(rank_data)
elif leaderboard_state["current_game"] == "2048":
df = get_2048_leaderboard(rank_data)
elif leaderboard_state["current_game"] == "Candy Crash":
df = get_candy_leaderboard(rank_data)
elif leaderboard_state["current_game"] == "Tetris (complete)":
df = get_tetris_leaderboard(rank_data)
else: # Tetris (planning only)
df = get_tetris_planning_leaderboard(rank_data)
# Always create a new chart for detailed view
chart = create_horizontal_bar_chart(df, leaderboard_state["current_game"])
# For detailed view, we'll use the same chart for all visualizations
radar_chart = chart
group_bar_chart = chart
else:
# For overall view
df, group_bar_chart = get_combined_leaderboard_with_group_bar(rank_data, selected_games)
# Use the same selected_games for radar chart
_, radar_chart = get_combined_leaderboard_with_single_radar(rank_data, selected_games)
chart = group_bar_chart
# Return exactly 16 values to match the expected outputs
return (df, chart, radar_chart, group_bar_chart,
current_overall["Super Mario Bros"], current_details["Super Mario Bros"],
current_overall["Sokoban"], current_details["Sokoban"],
current_overall["2048"], current_details["2048"],
current_overall["Candy Crash"], current_details["Candy Crash"],
current_overall["Tetris (complete)"], current_details["Tetris (complete)"],
current_overall["Tetris (planning only)"], current_details["Tetris (planning only)"])
def update_leaderboard_with_time(time_point, mario_overall, mario_details,
sokoban_overall, sokoban_details,
_2048_overall, _2048_details,
candy_overall, candy_details,
tetris_overall, tetris_details,
tetris_plan_overall, tetris_plan_details):
# Load rank data for the selected time point
global rank_data
new_rank_data = load_rank_data(time_point)
if new_rank_data is not None:
rank_data = new_rank_data
# Use the existing update_leaderboard function
return update_leaderboard(mario_overall, mario_details,
sokoban_overall, sokoban_details,
_2048_overall, _2048_details,
candy_overall, candy_details,
tetris_overall, tetris_details,
tetris_plan_overall, tetris_plan_details)
def get_initial_state():
"""Get the initial state for the leaderboard"""
return {
"current_game": None,
"previous_overall": {
"Super Mario Bros": True,
"Sokoban": True,
"2048": True,
"Candy Crash": True,
"Tetris (complete)": True,
"Tetris (planning only)": True
},
"previous_details": {
"Super Mario Bros": False,
"Sokoban": False,
"2048": False,
"Candy Crash": False,
"Tetris (complete)": False,
"Tetris (planning only)": False
}
}
def clear_filters():
global leaderboard_state
# Reset all checkboxes to default state
selected_games = {
"Super Mario Bros": True,
"Sokoban": True,
"2048": True,
"Candy Crash": True,
"Tetris (complete)": True,
"Tetris (planning only)": True
}
# Get the combined leaderboard and group bar chart
df, group_bar_chart = get_combined_leaderboard_with_group_bar(rank_data, selected_games)
# Get the radar chart using the same selected games
_, radar_chart = get_combined_leaderboard_with_single_radar(rank_data, selected_games)
# Reset the leaderboard state to match the default checkbox states
leaderboard_state = get_initial_state()
# Return exactly 16 values to match the expected outputs
return (df, group_bar_chart, radar_chart, group_bar_chart,
True, False, # mario
True, False, # sokoban
True, False, # 2048
True, False, # candy
True, False, # tetris
True, False) # tetris plan
def create_timeline_slider():
"""Create a custom timeline slider component"""
timeline_html = """
<div class="timeline-container">
<style>
.timeline-container {
width: 85%; /* Increased from 70% to 85% */
padding: 8px;
font-family: Arial, sans-serif;
height: 40px;
display: flex;
align-items: center;
}
.timeline-track {
position: relative;
height: 6px;
background: #e0e0e0;
border-radius: 3px;
margin: 0;
width: 100%;
}
.timeline-progress {
position: absolute;
height: 100%;
background: #2196F3;
border-radius: 3px;
width: 100%;
}
.timeline-handle {
position: absolute;
right: 0;
top: 50%;
transform: translate(50%, -50%);
width: 20px;
height: 20px;
background: #2196F3;
border: 3px solid white;
border-radius: 50%;
cursor: pointer;
box-shadow: 0 2px 6px rgba(0,0,0,0.3);
}
.timeline-date {
position: absolute;
top: -25px;
transform: translateX(-50%);
background: #2196F3; /* Changed to match slider blue color */
color: #ffffff !important;
padding: 3px 8px;
border-radius: 4px;
font-size: 12px;
white-space: nowrap;
font-weight: 600;
box-shadow: 0 2px 6px rgba(0,0,0,0.2);
letter-spacing: 0.5px;
text-shadow: 0 1px 2px rgba(0,0,0,0.2);
}
</style>
<div class="timeline-track">
<div class="timeline-progress"></div>
<div class="timeline-handle">
<div class="timeline-date">03/25/2025</div>
</div>
</div>
</div>
<script>
(function() {
const container = document.querySelector('.timeline-container');
const track = container.querySelector('.timeline-track');
const handle = container.querySelector('.timeline-handle');
let isDragging = false;
// For now, we only have one time point
const timePoints = {
"03/25/2025": 1.0
};
function updatePosition(e) {
if (!isDragging) return;
const rect = track.getBoundingClientRect();
let x = (e.clientX - rect.left) / rect.width;
x = Math.max(0, Math.min(1, x));
// For now, snap to the only available time point
x = 1.0;
handle.style.right = `${(1 - x) * 100}%`;
}
handle.addEventListener('mousedown', (e) => {
isDragging = true;
e.preventDefault();
});
document.addEventListener('mousemove', updatePosition);
document.addEventListener('mouseup', () => {
isDragging = false;
});
// Prevent text selection while dragging
container.addEventListener('selectstart', (e) => {
if (isDragging) e.preventDefault();
});
})();
</script>
"""
return gr.HTML(timeline_html)
def create_leaderboard_tab():
"""Create and return the leaderboard tab component"""
with gr.Tab("๐ Leaderboard") as leaderboard_tab:
# Leaderboard header
with gr.Row():
gr.Markdown("### ๐ Leaderboard Overview")
# Get initial data
df = get_combined_leaderboard(rank_data, {game: True for game in GAME_ORDER})
# Create interactive DataFrame component
leaderboard_df = gr.DataFrame(
value=df,
label="Leaderboard",
interactive=True, # Enable sorting and filtering
wrap=True, # Enable text wrapping
column_widths=["200px", "150px"] + ["100px"] * len(GAME_ORDER), # Set column widths
headers=["Model", "Organization"] + GAME_ORDER, # Set column headers
datatype=["str", "str"] + ["number"] * len(GAME_ORDER) # Set column types
)
# Game selection section
with gr.Row():
gr.Markdown("### ๐ฎ Game Selection")
with gr.Row():
with gr.Column():
gr.Markdown("**๐ฎ Super Mario Bros**")
mario_overall = gr.Checkbox(label="Super Mario Bros Score", value=True)
mario_details = gr.Checkbox(label="Super Mario Bros Details", value=False)
with gr.Column():
gr.Markdown("**๐ฆ Sokoban**")
sokoban_overall = gr.Checkbox(label="Sokoban Score", value=True)
sokoban_details = gr.Checkbox(label="Sokoban Details", value=False)
with gr.Column():
gr.Markdown("**๐ข 2048**")
_2048_overall = gr.Checkbox(label="2048 Score", value=True)
_2048_details = gr.Checkbox(label="2048 Details", value=False)
with gr.Column():
gr.Markdown("**๐ฌ Candy Crash**")
candy_overall = gr.Checkbox(label="Candy Crash Score", value=True)
candy_details = gr.Checkbox(label="Candy Crash Details", value=False)
with gr.Column():
gr.Markdown("**๐ฏ Tetris (complete)**")
tetris_overall = gr.Checkbox(label="Tetris (complete) Score", value=True)
tetris_details = gr.Checkbox(label="Tetris (complete) Details", value=False)
with gr.Column():
gr.Markdown("**๐ Tetris (planning)**")
tetris_plan_overall = gr.Checkbox(label="Tetris (planning) Score", value=True)
tetris_plan_details = gr.Checkbox(label="Tetris (planning) Details", value=False)
# Controls
with gr.Row():
with gr.Column(scale=2):
gr.Markdown("**โฐ Time Tracker**")
timeline = create_timeline_slider()
with gr.Column(scale=1):
gr.Markdown("**๐ Controls**")
clear_btn = gr.Button("Reset Filters", variant="secondary")
# List of all checkboxes
checkbox_list = [
mario_overall, mario_details,
sokoban_overall, sokoban_details,
_2048_overall, _2048_details,
candy_overall, candy_details,
tetris_overall, tetris_details,
tetris_plan_overall, tetris_plan_details
]
def update_leaderboard(*checkbox_states):
# Convert checkbox states to selected games dictionary
selected_games = {
"Super Mario Bros": checkbox_states[0],
"Sokoban": checkbox_states[2],
"2048": checkbox_states[4],
"Candy Crash": checkbox_states[6],
"Tetris (complete)": checkbox_states[8],
"Tetris (planning only)": checkbox_states[10]
}
# Get updated DataFrame
df = get_combined_leaderboard(rank_data, selected_games)
# Format scores
for game in GAME_ORDER:
score_col = f"{game} Score"
if score_col in df.columns:
df[score_col] = df[score_col].apply(lambda x: float(x) if x != '_' else 0)
return df
# Update leaderboard when checkboxes change
for checkbox in checkbox_list:
checkbox.change(
update_leaderboard,
inputs=checkbox_list,
outputs=[leaderboard_df]
)
# Reset filters when clear button is clicked
def reset_filters():
# Reset all checkboxes to default state
checkbox_states = [True, False] * len(GAME_ORDER)
# Get DataFrame with all games selected
df = get_combined_leaderboard(rank_data, {game: True for game in GAME_ORDER})
return [df] + checkbox_states
clear_btn.click(
reset_filters,
inputs=[],
outputs=[leaderboard_df] + checkbox_list
)
return leaderboard_tab
def make_leaderboard_md(df, last_updated_time):
"""
Create markdown for the gaming leaderboard
"""
total_models = len(df)
space = " "
# Calculate total games played
total_games = sum(1 for col in df.columns if col.endswith(' Score'))
leaderboard_md = f"""
# ๐ฎ Gaming Performance Leaderboard
Total #models: **{total_models}**.{space} Total #games: **{total_games}**.{space} Last updated: {last_updated_time}.
"""
return leaderboard_md
def make_category_leaderboard_md(df, game_name):
"""
Create markdown for a specific game category
"""
# Filter for models that participated in this game
score_col = f"{game_name} Score"
game_df = df[df[score_col] != '_']
total_models = len(game_df)
# Calculate average score
avg_score = game_df[score_col].astype(float).mean()
space = " "
leaderboard_md = f"""
### {game_name}
#### {space} #models: **{total_models}** {space} Average Score: **{avg_score:.1f}**{space}
"""
return leaderboard_md
def make_full_leaderboard_md():
"""
Create markdown explaining the leaderboard metrics
"""
leaderboard_md = """
The leaderboard displays performance across multiple games:
- **Super Mario Bros**: Platform game performance
- **Sokoban**: Puzzle-solving ability
- **2048**: Number puzzle game
- **Candy Crash**: Matching game
- **Tetris**: Classic block-stacking game
Scores are normalized within each game for fair comparison. Higher values indicate better performance.
"""
return leaderboard_md
def create_leaderboard_table(df):
"""
Create a formatted table of the leaderboard
"""
# Select relevant columns
columns = ['Player', 'Organization']
for game in GAME_ORDER:
columns.append(f"{game} Score")
# Create table
table = df[columns].copy()
# Format scores
for game in GAME_ORDER:
score_col = f"{game} Score"
table[score_col] = table[score_col].apply(lambda x: f"{float(x):.1f}" if x != '_' else '-')
return table
def update_leaderboard(rank_data, selected_games):
"""
Update the leaderboard with new data
"""
# Get the combined leaderboard data
df = get_combined_leaderboard(rank_data, selected_games)
# Create markdown sections
last_updated = pd.Timestamp.now().strftime("%Y-%m-%d %H:%M:%S")
leaderboard_md = make_leaderboard_md(df, last_updated)
# Add category sections
for game in GAME_ORDER:
if selected_games.get(game, False):
leaderboard_md += make_category_leaderboard_md(df, game)
# Add explanation
leaderboard_md += make_full_leaderboard_md()
# Create table
table = create_leaderboard_table(df)
return leaderboard_md, table |