ysharma HF staff commited on
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eeb2b3f
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Create app.py

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  1. app.py +47 -0
app.py ADDED
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+ import gradio as gr
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+ import random
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+
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+ def generate_pet_name(animal_type, personality):
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+ cute_prefixes = ["Fluffy", "Ziggy", "Bubbles", "Pickle", "Waffle", "Mochi", "Cookie", "Pepper"]
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+ animal_suffixes = {
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+ "Cat": ["Whiskers", "Paws", "Mittens", "Purrington"],
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+ "Dog": ["Woofles", "Barkington", "Waggins", "Pawsome"],
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+ "Bird": ["Feathers", "Wings", "Chirpy", "Tweets"],
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+ "Rabbit": ["Hops", "Cottontail", "Bouncy", "Fluff"]
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+ }
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+
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+ prefix = random.choice(cute_prefixes)
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+ suffix = random.choice(animal_suffixes[animal_type])
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+
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+ if personality == "Silly":
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+ prefix = random.choice(["Sir", "Lady", "Captain", "Professor"]) + " " + prefix
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+ elif personality == "Royal":
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+ suffix += " the " + random.choice(["Great", "Magnificent", "Wise", "Brave"])
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+
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+ return f"{prefix} {suffix}"
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+
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+ with gr.Blocks(theme=gr.themes.Soft()) as demo:
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+ with gr.Sidebar(position="left"):
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+ gr.Markdown("# 🐾 Pet Name Generator")
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+ gr.Markdown("Use the options below to generate a unique pet name!")
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+
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+ animal_type = gr.Dropdown(
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+ choices=["Cat", "Dog", "Bird", "Rabbit"],
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+ label="Choose your pet type",
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+ value="Cat"
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+ )
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+ personality = gr.Radio(
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+ choices=["Normal", "Silly", "Royal"],
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+ label="Personality type",
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+ value="Normal"
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+ )
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+
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+ name_output = gr.Textbox(label="Your pet's fancy name:", lines=2)
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+ generate_btn = gr.Button("Generate Name! 🎲", variant="primary")
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+ generate_btn.click(
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+ fn=generate_pet_name,
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+ inputs=[animal_type, personality],
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+ outputs=name_output
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+ )
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+
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+ demo.launch()