package game.rules.play.moves.nonDecision.effect.set;

/**
 * Defines properties of sites that can be set in the game state.
 */
public enum SetSiteType
{
	/** Set the count value for specified sites. */
	Count,

	/** Set the local state value for specified sites. */
	State,

	/** Set the piece value for specified sites. */
	Value,
}
