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FIT 5th Edition Rulebook-2
2
## Mode of Play The object of the game of Touch is for each Team to score Tries and to prevent the opposition from scoring. The ball may be passed, knocked or handed between players of the Attacking Team who may in turn run or otherwise move with the ball in an attempt to gain territorial Advantage and to score Tries. Defending players prevent the Attacking Team from gaining a territorial Advantage by touching the ball carrier. ### Rules of Play #### **1** The Field of Play - **1.1** The Field of Play is rectangular in shape measuring 70 metres in length from Try Line to Try Line, excluding the In-Goal Areas and 50 metres in width from Sideline to Sideline excluding the Interchange Areas. - **1.1.1** Variations to the dimensions of the Field of Play may be made but must be included in relevant competition, event or tournament conditions - **1.2** Line Markings should be 4cm in width but must be no less than 2.5cm. Line Markings are to be laid out as shown in Appendix 1 - The Field of Play. Sidelines extend seven (7) metres beyond the Try Lines to join the Dead Ball Lines and define the In-Goal Areas which measure fifty (50) metres wide by seven (7) metres in length. - **1.3** The Interchange Areas are located no closer than one (1) metre from each Sideline. - **1.4** Suitably sized markers, cones or corner posts of a distinguishing colour and made from safe and pliable material should be positioned at the intersections of the Sideline and Halfway line and the Sideline and the Try Line. - **1.4.1** Markers, cones or corner posts placed on the junction of the Sideline and Try Line are deemed to be in the Field of Play. - **1.4.2** All other markers or cones are deemed to be out of the Field of Play. - **1.5** The standard playing surface is grass. Other surfaces including synthetic grass may be used but shall be subject to NTA approved standards. - **1.6** The Field of Play boundary lines are deemed to be out of play. Play becomes Dead when the ball or a player in Possession touches the ground on or over a Sideline or Dead Ball Line. #### **2** Player Registration - **2.1** Participating players are to be registered with a NTA or with an approved NTA competition provider. - **2.2** Teams playing unregistered players are liable to forfeit any match in which unregistered players have competed. ### **3** The Ball - **3.1** The game is played with an oval, inflated ball of a shape, colour and size approved by FIT or the NTA. - **3.2** The ball shall be inflated to the manufacturers' recommended air pressure. - **3.3** The Referee shall immediately pause the match if the size and shape of the ball no longer complies with clauses 3.1 or 3.2 to allow for the ball to replaced or the issue rectified. - **3.4** The ball must not be hidden under player attire. ### **4** Playing Uniform - **4.1** Participating players are to be correctly attired in matching Team uniforms - **4.2** Playing uniforms consist of shirt, singlet or other item as approved by the NTA or NTA competition provider, shorts and/or tights and socks. - **4.3** All players are to wear a unique identifying number not less than 16cm in height, clearly displayed on the rear of the playing top. **4.3.1** Identifying numbers must feature no more than two (2) digits. - **4.4** Hats or caps are permitted to be worn during a match provided they are safe and meet any NTA regulations. - **4.5** Safe footwear must be worn with exceptions allowed for game variants such as Beach Touch. - **4.6** Light leather or synthetic boots with soft moulded soles are permitted. **4.6.1** Shoes with screw-in studs are not to be worn by any player or Referee. - **4.7** Players are not to participate in any match wearing any item of jewellery, chain, identification band/bracelet or similar item that may prove dangerous. Any jewellery or other items that cannot be removed are to be taped to the satisfaction of the Referee. - **4.8** Long (extend beyond the finger flesh when viewed from the palm) or sharp fingernails are not allowed. - **4.9** Referees and players may wear spectacles or sunglasses provided they are safe and securely attached. - **4.10** Referees and players may wear sport monitoring equipment and medical supports such as knee or ankle braces provided, at the sole discretion of competition's controlling body, the items are not dangerous. #### **5** Team Composition **5.1** A Team consists of a maximum of 14 players, no more than six (6) of whom are allowed on the field at any time. Ruling = A Penalty awarded to the non-offending Team at the time the offence is identified seven (7) metres infield on the Halfway Line or the position of the ball, whichever is the greater Advantage. - **5.2** A Team must have a minimum of four (4) players on the field for a match to commence or continue, except during a Drop-Off. - **5.3** Where the number of players on the field from one Team falls below four (4), the match is to be abandoned and the non-offending Team is to be declared the Winner.
false
This document outlines the 5th Edition of the Federation of International Touch (FIT) Playing Rules, which are based on the Touch Football Australia (TFA) 8th Edition Playing Rules. TFA granted FIT royalty-free rights to use these rules, which were developed through extensive consultation with players, coaches, referees, and administrators. While FIT encourages consistency, it allows National Touch Associations (NTAs) to adapt the rules for local competitions, provided these adaptations are clearly documented. The document then details the rules of play, covering aspects such as: * **The Field of Play:** Dimensions, markings, and permitted surfaces. * **Player Requirements:** Registration, uniform specifications (including numbers, footwear, and restrictions on jewelry), and team composition (maximum 14 players, 6 on the field at a time, with gender restrictions in mixed competitions). * **Game Mechanics:** Commencement and recommencement of play (Tap), match duration (typically 40 minutes), possession (6 touches), the touch, passing rules (no forward passes), ball touched in flight, the rollball (procedure and restrictions), scoring (1 point per try), and offside rules (7 meters at rollball, 10 meters at tap). * **Fouls and Penalties:** Obstruction, interchange rules (restrictions during intercepts), penalties (tap at the point of infringement), advantage rule, misconduct (leading to penalties, forced interchange, sin bin, or dismissal). * **Disciplinary Actions:** Forced interchange, sin bin (4 possessions), and dismissal (permanent removal from the match). * **Tie-Breaker:** Drop-off procedure (reducing players until a try is scored). * **Match Officials:** Responsibilities of the referee. The document also includes a section on definitions and terminology used throughout the rules, as well as an appendix illustrating the field of play dimensions and layout. The overall objective of Touch Football is for each team to score tries and prevent the opposition from scoring by passing, knocking, or handing the ball between attacking players while defending players prevent the attacking team from gaining a territorial advantage by touching the ball carrier.
In the sport of Touch, what is the primary objective for the Attacking Team and how do the Defending players prevent the Attacking Team from gaining a territorial advantage?
The Attacking Team’s primary objective is to score tries and gain territorial advantage by passing, knocking or handing the ball between players and running or otherwise moving with it. Defending players prevent the Attacking Team from gaining a territorial advantage by touching the ball carrier.
- Must state that the Attacking Team aims to score tries and gain territorial advantage by passing, knocking or handing the ball and running with it.\n- Must state that Defending players prevent territorial advantage by touching the ball carrier.\n- Incorrect if it omits either the objective (scoring tries/territory) or the defensive action (touch).
2
factual
openai/o4-mini
FIT 5th Edition Rulebook-2
2
## Mode of Play The object of the game of Touch is for each Team to score Tries and to prevent the opposition from scoring. The ball may be passed, knocked or handed between players of the Attacking Team who may in turn run or otherwise move with the ball in an attempt to gain territorial Advantage and to score Tries. Defending players prevent the Attacking Team from gaining a territorial Advantage by touching the ball carrier. ### Rules of Play #### **1** The Field of Play - **1.1** The Field of Play is rectangular in shape measuring 70 metres in length from Try Line to Try Line, excluding the In-Goal Areas and 50 metres in width from Sideline to Sideline excluding the Interchange Areas. - **1.1.1** Variations to the dimensions of the Field of Play may be made but must be included in relevant competition, event or tournament conditions - **1.2** Line Markings should be 4cm in width but must be no less than 2.5cm. Line Markings are to be laid out as shown in Appendix 1 - The Field of Play. Sidelines extend seven (7) metres beyond the Try Lines to join the Dead Ball Lines and define the In-Goal Areas which measure fifty (50) metres wide by seven (7) metres in length. - **1.3** The Interchange Areas are located no closer than one (1) metre from each Sideline. - **1.4** Suitably sized markers, cones or corner posts of a distinguishing colour and made from safe and pliable material should be positioned at the intersections of the Sideline and Halfway line and the Sideline and the Try Line. - **1.4.1** Markers, cones or corner posts placed on the junction of the Sideline and Try Line are deemed to be in the Field of Play. - **1.4.2** All other markers or cones are deemed to be out of the Field of Play. - **1.5** The standard playing surface is grass. Other surfaces including synthetic grass may be used but shall be subject to NTA approved standards. - **1.6** The Field of Play boundary lines are deemed to be out of play. Play becomes Dead when the ball or a player in Possession touches the ground on or over a Sideline or Dead Ball Line. #### **2** Player Registration - **2.1** Participating players are to be registered with a NTA or with an approved NTA competition provider. - **2.2** Teams playing unregistered players are liable to forfeit any match in which unregistered players have competed. ### **3** The Ball - **3.1** The game is played with an oval, inflated ball of a shape, colour and size approved by FIT or the NTA. - **3.2** The ball shall be inflated to the manufacturers' recommended air pressure. - **3.3** The Referee shall immediately pause the match if the size and shape of the ball no longer complies with clauses 3.1 or 3.2 to allow for the ball to replaced or the issue rectified. - **3.4** The ball must not be hidden under player attire. ### **4** Playing Uniform - **4.1** Participating players are to be correctly attired in matching Team uniforms - **4.2** Playing uniforms consist of shirt, singlet or other item as approved by the NTA or NTA competition provider, shorts and/or tights and socks. - **4.3** All players are to wear a unique identifying number not less than 16cm in height, clearly displayed on the rear of the playing top. **4.3.1** Identifying numbers must feature no more than two (2) digits. - **4.4** Hats or caps are permitted to be worn during a match provided they are safe and meet any NTA regulations. - **4.5** Safe footwear must be worn with exceptions allowed for game variants such as Beach Touch. - **4.6** Light leather or synthetic boots with soft moulded soles are permitted. **4.6.1** Shoes with screw-in studs are not to be worn by any player or Referee. - **4.7** Players are not to participate in any match wearing any item of jewellery, chain, identification band/bracelet or similar item that may prove dangerous. Any jewellery or other items that cannot be removed are to be taped to the satisfaction of the Referee. - **4.8** Long (extend beyond the finger flesh when viewed from the palm) or sharp fingernails are not allowed. - **4.9** Referees and players may wear spectacles or sunglasses provided they are safe and securely attached. - **4.10** Referees and players may wear sport monitoring equipment and medical supports such as knee or ankle braces provided, at the sole discretion of competition's controlling body, the items are not dangerous. #### **5** Team Composition **5.1** A Team consists of a maximum of 14 players, no more than six (6) of whom are allowed on the field at any time. Ruling = A Penalty awarded to the non-offending Team at the time the offence is identified seven (7) metres infield on the Halfway Line or the position of the ball, whichever is the greater Advantage. - **5.2** A Team must have a minimum of four (4) players on the field for a match to commence or continue, except during a Drop-Off. - **5.3** Where the number of players on the field from one Team falls below four (4), the match is to be abandoned and the non-offending Team is to be declared the Winner.
false
This document outlines the 5th Edition of the Federation of International Touch (FIT) Playing Rules, which are based on the Touch Football Australia (TFA) 8th Edition Playing Rules. TFA granted FIT royalty-free rights to use these rules, which were developed through extensive consultation with players, coaches, referees, and administrators. While FIT encourages consistency, it allows National Touch Associations (NTAs) to adapt the rules for local competitions, provided these adaptations are clearly documented. The document then details the rules of play, covering aspects such as: * **The Field of Play:** Dimensions, markings, and permitted surfaces. * **Player Requirements:** Registration, uniform specifications (including numbers, footwear, and restrictions on jewelry), and team composition (maximum 14 players, 6 on the field at a time, with gender restrictions in mixed competitions). * **Game Mechanics:** Commencement and recommencement of play (Tap), match duration (typically 40 minutes), possession (6 touches), the touch, passing rules (no forward passes), ball touched in flight, the rollball (procedure and restrictions), scoring (1 point per try), and offside rules (7 meters at rollball, 10 meters at tap). * **Fouls and Penalties:** Obstruction, interchange rules (restrictions during intercepts), penalties (tap at the point of infringement), advantage rule, misconduct (leading to penalties, forced interchange, sin bin, or dismissal). * **Disciplinary Actions:** Forced interchange, sin bin (4 possessions), and dismissal (permanent removal from the match). * **Tie-Breaker:** Drop-off procedure (reducing players until a try is scored). * **Match Officials:** Responsibilities of the referee. The document also includes a section on definitions and terminology used throughout the rules, as well as an appendix illustrating the field of play dimensions and layout. The overall objective of Touch Football is for each team to score tries and prevent the opposition from scoring by passing, knocking, or handing the ball between attacking players while defending players prevent the attacking team from gaining a territorial advantage by touching the ball carrier.
What are the standard dimensions of the Touch playing field (excluding In-Goal and Interchange Areas), and what permission exists to vary these dimensions?
The standard field of play is 70 metres in length (Try Line to Try Line) and 50 metres in width (Sideline to Sideline). Variations to these dimensions may be made but must be specified in the relevant competition, event, or tournament conditions.
- Must state that the field is 70 metres long (from Try Line to Try Line) and 50 metres wide (Sideline to Sideline).\n- Must note that variations to these dimensions are permitted but must be documented in the competition or event conditions.\n- Incorrect if dimensions are wrong or if the allowance for variations is omitted.
3
factual
openai/o4-mini
FIT 5th Edition Rulebook-2
2
## Mode of Play The object of the game of Touch is for each Team to score Tries and to prevent the opposition from scoring. The ball may be passed, knocked or handed between players of the Attacking Team who may in turn run or otherwise move with the ball in an attempt to gain territorial Advantage and to score Tries. Defending players prevent the Attacking Team from gaining a territorial Advantage by touching the ball carrier. ### Rules of Play #### **1** The Field of Play - **1.1** The Field of Play is rectangular in shape measuring 70 metres in length from Try Line to Try Line, excluding the In-Goal Areas and 50 metres in width from Sideline to Sideline excluding the Interchange Areas. - **1.1.1** Variations to the dimensions of the Field of Play may be made but must be included in relevant competition, event or tournament conditions - **1.2** Line Markings should be 4cm in width but must be no less than 2.5cm. Line Markings are to be laid out as shown in Appendix 1 - The Field of Play. Sidelines extend seven (7) metres beyond the Try Lines to join the Dead Ball Lines and define the In-Goal Areas which measure fifty (50) metres wide by seven (7) metres in length. - **1.3** The Interchange Areas are located no closer than one (1) metre from each Sideline. - **1.4** Suitably sized markers, cones or corner posts of a distinguishing colour and made from safe and pliable material should be positioned at the intersections of the Sideline and Halfway line and the Sideline and the Try Line. - **1.4.1** Markers, cones or corner posts placed on the junction of the Sideline and Try Line are deemed to be in the Field of Play. - **1.4.2** All other markers or cones are deemed to be out of the Field of Play. - **1.5** The standard playing surface is grass. Other surfaces including synthetic grass may be used but shall be subject to NTA approved standards. - **1.6** The Field of Play boundary lines are deemed to be out of play. Play becomes Dead when the ball or a player in Possession touches the ground on or over a Sideline or Dead Ball Line. #### **2** Player Registration - **2.1** Participating players are to be registered with a NTA or with an approved NTA competition provider. - **2.2** Teams playing unregistered players are liable to forfeit any match in which unregistered players have competed. ### **3** The Ball - **3.1** The game is played with an oval, inflated ball of a shape, colour and size approved by FIT or the NTA. - **3.2** The ball shall be inflated to the manufacturers' recommended air pressure. - **3.3** The Referee shall immediately pause the match if the size and shape of the ball no longer complies with clauses 3.1 or 3.2 to allow for the ball to replaced or the issue rectified. - **3.4** The ball must not be hidden under player attire. ### **4** Playing Uniform - **4.1** Participating players are to be correctly attired in matching Team uniforms - **4.2** Playing uniforms consist of shirt, singlet or other item as approved by the NTA or NTA competition provider, shorts and/or tights and socks. - **4.3** All players are to wear a unique identifying number not less than 16cm in height, clearly displayed on the rear of the playing top. **4.3.1** Identifying numbers must feature no more than two (2) digits. - **4.4** Hats or caps are permitted to be worn during a match provided they are safe and meet any NTA regulations. - **4.5** Safe footwear must be worn with exceptions allowed for game variants such as Beach Touch. - **4.6** Light leather or synthetic boots with soft moulded soles are permitted. **4.6.1** Shoes with screw-in studs are not to be worn by any player or Referee. - **4.7** Players are not to participate in any match wearing any item of jewellery, chain, identification band/bracelet or similar item that may prove dangerous. Any jewellery or other items that cannot be removed are to be taped to the satisfaction of the Referee. - **4.8** Long (extend beyond the finger flesh when viewed from the palm) or sharp fingernails are not allowed. - **4.9** Referees and players may wear spectacles or sunglasses provided they are safe and securely attached. - **4.10** Referees and players may wear sport monitoring equipment and medical supports such as knee or ankle braces provided, at the sole discretion of competition's controlling body, the items are not dangerous. #### **5** Team Composition **5.1** A Team consists of a maximum of 14 players, no more than six (6) of whom are allowed on the field at any time. Ruling = A Penalty awarded to the non-offending Team at the time the offence is identified seven (7) metres infield on the Halfway Line or the position of the ball, whichever is the greater Advantage. - **5.2** A Team must have a minimum of four (4) players on the field for a match to commence or continue, except during a Drop-Off. - **5.3** Where the number of players on the field from one Team falls below four (4), the match is to be abandoned and the non-offending Team is to be declared the Winner.
false
This document outlines the 5th Edition of the Federation of International Touch (FIT) Playing Rules, which are based on the Touch Football Australia (TFA) 8th Edition Playing Rules. TFA granted FIT royalty-free rights to use these rules, which were developed through extensive consultation with players, coaches, referees, and administrators. While FIT encourages consistency, it allows National Touch Associations (NTAs) to adapt the rules for local competitions, provided these adaptations are clearly documented. The document then details the rules of play, covering aspects such as: * **The Field of Play:** Dimensions, markings, and permitted surfaces. * **Player Requirements:** Registration, uniform specifications (including numbers, footwear, and restrictions on jewelry), and team composition (maximum 14 players, 6 on the field at a time, with gender restrictions in mixed competitions). * **Game Mechanics:** Commencement and recommencement of play (Tap), match duration (typically 40 minutes), possession (6 touches), the touch, passing rules (no forward passes), ball touched in flight, the rollball (procedure and restrictions), scoring (1 point per try), and offside rules (7 meters at rollball, 10 meters at tap). * **Fouls and Penalties:** Obstruction, interchange rules (restrictions during intercepts), penalties (tap at the point of infringement), advantage rule, misconduct (leading to penalties, forced interchange, sin bin, or dismissal). * **Disciplinary Actions:** Forced interchange, sin bin (4 possessions), and dismissal (permanent removal from the match). * **Tie-Breaker:** Drop-off procedure (reducing players until a try is scored). * **Match Officials:** Responsibilities of the referee. The document also includes a section on definitions and terminology used throughout the rules, as well as an appendix illustrating the field of play dimensions and layout. The overall objective of Touch Football is for each team to score tries and prevent the opposition from scoring by passing, knocking, or handing the ball between attacking players while defending players prevent the attacking team from gaining a territorial advantage by touching the ball carrier.
According to Touch rules, what are the required widths for field line markings, and what are the dimensions of the In-Goal Areas?
Line markings should be 4 centimetres in width but may be no less than 2.5 centimetres. The In-Goal Areas are 50 metres wide (same as the field width) and extend 7 metres beyond the Try Line to the Dead Ball Line.
- Must state line markings should be 4 cm wide, with a minimum of 2.5 cm.\n- Must state In-Goal Areas are 50 metres wide by 7 metres deep (extending from the Try Line to the Dead Ball Line which is 7 metres beyond).\n- Incorrect if line widths or In-Goal dimensions are incorrect or omitted.
3
factual
openai/o4-mini
FIT 5th Edition Rulebook-2
2
## Mode of Play The object of the game of Touch is for each Team to score Tries and to prevent the opposition from scoring. The ball may be passed, knocked or handed between players of the Attacking Team who may in turn run or otherwise move with the ball in an attempt to gain territorial Advantage and to score Tries. Defending players prevent the Attacking Team from gaining a territorial Advantage by touching the ball carrier. ### Rules of Play #### **1** The Field of Play - **1.1** The Field of Play is rectangular in shape measuring 70 metres in length from Try Line to Try Line, excluding the In-Goal Areas and 50 metres in width from Sideline to Sideline excluding the Interchange Areas. - **1.1.1** Variations to the dimensions of the Field of Play may be made but must be included in relevant competition, event or tournament conditions - **1.2** Line Markings should be 4cm in width but must be no less than 2.5cm. Line Markings are to be laid out as shown in Appendix 1 - The Field of Play. Sidelines extend seven (7) metres beyond the Try Lines to join the Dead Ball Lines and define the In-Goal Areas which measure fifty (50) metres wide by seven (7) metres in length. - **1.3** The Interchange Areas are located no closer than one (1) metre from each Sideline. - **1.4** Suitably sized markers, cones or corner posts of a distinguishing colour and made from safe and pliable material should be positioned at the intersections of the Sideline and Halfway line and the Sideline and the Try Line. - **1.4.1** Markers, cones or corner posts placed on the junction of the Sideline and Try Line are deemed to be in the Field of Play. - **1.4.2** All other markers or cones are deemed to be out of the Field of Play. - **1.5** The standard playing surface is grass. Other surfaces including synthetic grass may be used but shall be subject to NTA approved standards. - **1.6** The Field of Play boundary lines are deemed to be out of play. Play becomes Dead when the ball or a player in Possession touches the ground on or over a Sideline or Dead Ball Line. #### **2** Player Registration - **2.1** Participating players are to be registered with a NTA or with an approved NTA competition provider. - **2.2** Teams playing unregistered players are liable to forfeit any match in which unregistered players have competed. ### **3** The Ball - **3.1** The game is played with an oval, inflated ball of a shape, colour and size approved by FIT or the NTA. - **3.2** The ball shall be inflated to the manufacturers' recommended air pressure. - **3.3** The Referee shall immediately pause the match if the size and shape of the ball no longer complies with clauses 3.1 or 3.2 to allow for the ball to replaced or the issue rectified. - **3.4** The ball must not be hidden under player attire. ### **4** Playing Uniform - **4.1** Participating players are to be correctly attired in matching Team uniforms - **4.2** Playing uniforms consist of shirt, singlet or other item as approved by the NTA or NTA competition provider, shorts and/or tights and socks. - **4.3** All players are to wear a unique identifying number not less than 16cm in height, clearly displayed on the rear of the playing top. **4.3.1** Identifying numbers must feature no more than two (2) digits. - **4.4** Hats or caps are permitted to be worn during a match provided they are safe and meet any NTA regulations. - **4.5** Safe footwear must be worn with exceptions allowed for game variants such as Beach Touch. - **4.6** Light leather or synthetic boots with soft moulded soles are permitted. **4.6.1** Shoes with screw-in studs are not to be worn by any player or Referee. - **4.7** Players are not to participate in any match wearing any item of jewellery, chain, identification band/bracelet or similar item that may prove dangerous. Any jewellery or other items that cannot be removed are to be taped to the satisfaction of the Referee. - **4.8** Long (extend beyond the finger flesh when viewed from the palm) or sharp fingernails are not allowed. - **4.9** Referees and players may wear spectacles or sunglasses provided they are safe and securely attached. - **4.10** Referees and players may wear sport monitoring equipment and medical supports such as knee or ankle braces provided, at the sole discretion of competition's controlling body, the items are not dangerous. #### **5** Team Composition **5.1** A Team consists of a maximum of 14 players, no more than six (6) of whom are allowed on the field at any time. Ruling = A Penalty awarded to the non-offending Team at the time the offence is identified seven (7) metres infield on the Halfway Line or the position of the ball, whichever is the greater Advantage. - **5.2** A Team must have a minimum of four (4) players on the field for a match to commence or continue, except during a Drop-Off. - **5.3** Where the number of players on the field from one Team falls below four (4), the match is to be abandoned and the non-offending Team is to be declared the Winner.
false
This document outlines the 5th Edition of the Federation of International Touch (FIT) Playing Rules, which are based on the Touch Football Australia (TFA) 8th Edition Playing Rules. TFA granted FIT royalty-free rights to use these rules, which were developed through extensive consultation with players, coaches, referees, and administrators. While FIT encourages consistency, it allows National Touch Associations (NTAs) to adapt the rules for local competitions, provided these adaptations are clearly documented. The document then details the rules of play, covering aspects such as: * **The Field of Play:** Dimensions, markings, and permitted surfaces. * **Player Requirements:** Registration, uniform specifications (including numbers, footwear, and restrictions on jewelry), and team composition (maximum 14 players, 6 on the field at a time, with gender restrictions in mixed competitions). * **Game Mechanics:** Commencement and recommencement of play (Tap), match duration (typically 40 minutes), possession (6 touches), the touch, passing rules (no forward passes), ball touched in flight, the rollball (procedure and restrictions), scoring (1 point per try), and offside rules (7 meters at rollball, 10 meters at tap). * **Fouls and Penalties:** Obstruction, interchange rules (restrictions during intercepts), penalties (tap at the point of infringement), advantage rule, misconduct (leading to penalties, forced interchange, sin bin, or dismissal). * **Disciplinary Actions:** Forced interchange, sin bin (4 possessions), and dismissal (permanent removal from the match). * **Tie-Breaker:** Drop-off procedure (reducing players until a try is scored). * **Match Officials:** Responsibilities of the referee. The document also includes a section on definitions and terminology used throughout the rules, as well as an appendix illustrating the field of play dimensions and layout. The overall objective of Touch Football is for each team to score tries and prevent the opposition from scoring by passing, knocking, or handing the ball between attacking players while defending players prevent the attacking team from gaining a territorial advantage by touching the ball carrier.
Where must the Interchange Areas be positioned relative to the Sidelines in Touch Football?
The Interchange Areas must be located no closer than one metre from each Sideline.
- Must state that the Interchange Areas are located no closer than 1 metre from each Sideline.\n- Incorrect if distance or positioning is wrong.
2
factual
openai/o4-mini
FIT 5th Edition Rulebook-2
2
## Mode of Play The object of the game of Touch is for each Team to score Tries and to prevent the opposition from scoring. The ball may be passed, knocked or handed between players of the Attacking Team who may in turn run or otherwise move with the ball in an attempt to gain territorial Advantage and to score Tries. Defending players prevent the Attacking Team from gaining a territorial Advantage by touching the ball carrier. ### Rules of Play #### **1** The Field of Play - **1.1** The Field of Play is rectangular in shape measuring 70 metres in length from Try Line to Try Line, excluding the In-Goal Areas and 50 metres in width from Sideline to Sideline excluding the Interchange Areas. - **1.1.1** Variations to the dimensions of the Field of Play may be made but must be included in relevant competition, event or tournament conditions - **1.2** Line Markings should be 4cm in width but must be no less than 2.5cm. Line Markings are to be laid out as shown in Appendix 1 - The Field of Play. Sidelines extend seven (7) metres beyond the Try Lines to join the Dead Ball Lines and define the In-Goal Areas which measure fifty (50) metres wide by seven (7) metres in length. - **1.3** The Interchange Areas are located no closer than one (1) metre from each Sideline. - **1.4** Suitably sized markers, cones or corner posts of a distinguishing colour and made from safe and pliable material should be positioned at the intersections of the Sideline and Halfway line and the Sideline and the Try Line. - **1.4.1** Markers, cones or corner posts placed on the junction of the Sideline and Try Line are deemed to be in the Field of Play. - **1.4.2** All other markers or cones are deemed to be out of the Field of Play. - **1.5** The standard playing surface is grass. Other surfaces including synthetic grass may be used but shall be subject to NTA approved standards. - **1.6** The Field of Play boundary lines are deemed to be out of play. Play becomes Dead when the ball or a player in Possession touches the ground on or over a Sideline or Dead Ball Line. #### **2** Player Registration - **2.1** Participating players are to be registered with a NTA or with an approved NTA competition provider. - **2.2** Teams playing unregistered players are liable to forfeit any match in which unregistered players have competed. ### **3** The Ball - **3.1** The game is played with an oval, inflated ball of a shape, colour and size approved by FIT or the NTA. - **3.2** The ball shall be inflated to the manufacturers' recommended air pressure. - **3.3** The Referee shall immediately pause the match if the size and shape of the ball no longer complies with clauses 3.1 or 3.2 to allow for the ball to replaced or the issue rectified. - **3.4** The ball must not be hidden under player attire. ### **4** Playing Uniform - **4.1** Participating players are to be correctly attired in matching Team uniforms - **4.2** Playing uniforms consist of shirt, singlet or other item as approved by the NTA or NTA competition provider, shorts and/or tights and socks. - **4.3** All players are to wear a unique identifying number not less than 16cm in height, clearly displayed on the rear of the playing top. **4.3.1** Identifying numbers must feature no more than two (2) digits. - **4.4** Hats or caps are permitted to be worn during a match provided they are safe and meet any NTA regulations. - **4.5** Safe footwear must be worn with exceptions allowed for game variants such as Beach Touch. - **4.6** Light leather or synthetic boots with soft moulded soles are permitted. **4.6.1** Shoes with screw-in studs are not to be worn by any player or Referee. - **4.7** Players are not to participate in any match wearing any item of jewellery, chain, identification band/bracelet or similar item that may prove dangerous. Any jewellery or other items that cannot be removed are to be taped to the satisfaction of the Referee. - **4.8** Long (extend beyond the finger flesh when viewed from the palm) or sharp fingernails are not allowed. - **4.9** Referees and players may wear spectacles or sunglasses provided they are safe and securely attached. - **4.10** Referees and players may wear sport monitoring equipment and medical supports such as knee or ankle braces provided, at the sole discretion of competition's controlling body, the items are not dangerous. #### **5** Team Composition **5.1** A Team consists of a maximum of 14 players, no more than six (6) of whom are allowed on the field at any time. Ruling = A Penalty awarded to the non-offending Team at the time the offence is identified seven (7) metres infield on the Halfway Line or the position of the ball, whichever is the greater Advantage. - **5.2** A Team must have a minimum of four (4) players on the field for a match to commence or continue, except during a Drop-Off. - **5.3** Where the number of players on the field from one Team falls below four (4), the match is to be abandoned and the non-offending Team is to be declared the Winner.
false
This document outlines the 5th Edition of the Federation of International Touch (FIT) Playing Rules, which are based on the Touch Football Australia (TFA) 8th Edition Playing Rules. TFA granted FIT royalty-free rights to use these rules, which were developed through extensive consultation with players, coaches, referees, and administrators. While FIT encourages consistency, it allows National Touch Associations (NTAs) to adapt the rules for local competitions, provided these adaptations are clearly documented. The document then details the rules of play, covering aspects such as: * **The Field of Play:** Dimensions, markings, and permitted surfaces. * **Player Requirements:** Registration, uniform specifications (including numbers, footwear, and restrictions on jewelry), and team composition (maximum 14 players, 6 on the field at a time, with gender restrictions in mixed competitions). * **Game Mechanics:** Commencement and recommencement of play (Tap), match duration (typically 40 minutes), possession (6 touches), the touch, passing rules (no forward passes), ball touched in flight, the rollball (procedure and restrictions), scoring (1 point per try), and offside rules (7 meters at rollball, 10 meters at tap). * **Fouls and Penalties:** Obstruction, interchange rules (restrictions during intercepts), penalties (tap at the point of infringement), advantage rule, misconduct (leading to penalties, forced interchange, sin bin, or dismissal). * **Disciplinary Actions:** Forced interchange, sin bin (4 possessions), and dismissal (permanent removal from the match). * **Tie-Breaker:** Drop-off procedure (reducing players until a try is scored). * **Match Officials:** Responsibilities of the referee. The document also includes a section on definitions and terminology used throughout the rules, as well as an appendix illustrating the field of play dimensions and layout. The overall objective of Touch Football is for each team to score tries and prevent the opposition from scoring by passing, knocking, or handing the ball between attacking players while defending players prevent the attacking team from gaining a territorial advantage by touching the ball carrier.
Describe the placement of cones or markers on a Touch field and explain which of these are considered inside the Field of Play versus out of play.
Markers, cones, or corner posts are placed at the intersections of the Sideline and the Halfway line and at the intersections of the Sideline and the Try Line. Those placed at the junction of the Sideline and Try Line are deemed to be in the Field of Play, while all other markers or cones are deemed to be out of the Field of Play.
- Must state that markers, cones, or corner posts are placed at the intersections of the Sideline & Halfway line and the Sideline & Try Line.\n- Must state that those at the junction of the Sideline and Try Line are in the Field of Play.\n- Must state that all other markers or cones are deemed to be out of the Field of Play.\n- Incorrect if placement or status of markers is misdescribed.
4
factual
openai/o4-mini
FIT 5th Edition Rulebook-2
2
## Mode of Play The object of the game of Touch is for each Team to score Tries and to prevent the opposition from scoring. The ball may be passed, knocked or handed between players of the Attacking Team who may in turn run or otherwise move with the ball in an attempt to gain territorial Advantage and to score Tries. Defending players prevent the Attacking Team from gaining a territorial Advantage by touching the ball carrier. ### Rules of Play #### **1** The Field of Play - **1.1** The Field of Play is rectangular in shape measuring 70 metres in length from Try Line to Try Line, excluding the In-Goal Areas and 50 metres in width from Sideline to Sideline excluding the Interchange Areas. - **1.1.1** Variations to the dimensions of the Field of Play may be made but must be included in relevant competition, event or tournament conditions - **1.2** Line Markings should be 4cm in width but must be no less than 2.5cm. Line Markings are to be laid out as shown in Appendix 1 - The Field of Play. Sidelines extend seven (7) metres beyond the Try Lines to join the Dead Ball Lines and define the In-Goal Areas which measure fifty (50) metres wide by seven (7) metres in length. - **1.3** The Interchange Areas are located no closer than one (1) metre from each Sideline. - **1.4** Suitably sized markers, cones or corner posts of a distinguishing colour and made from safe and pliable material should be positioned at the intersections of the Sideline and Halfway line and the Sideline and the Try Line. - **1.4.1** Markers, cones or corner posts placed on the junction of the Sideline and Try Line are deemed to be in the Field of Play. - **1.4.2** All other markers or cones are deemed to be out of the Field of Play. - **1.5** The standard playing surface is grass. Other surfaces including synthetic grass may be used but shall be subject to NTA approved standards. - **1.6** The Field of Play boundary lines are deemed to be out of play. Play becomes Dead when the ball or a player in Possession touches the ground on or over a Sideline or Dead Ball Line. #### **2** Player Registration - **2.1** Participating players are to be registered with a NTA or with an approved NTA competition provider. - **2.2** Teams playing unregistered players are liable to forfeit any match in which unregistered players have competed. ### **3** The Ball - **3.1** The game is played with an oval, inflated ball of a shape, colour and size approved by FIT or the NTA. - **3.2** The ball shall be inflated to the manufacturers' recommended air pressure. - **3.3** The Referee shall immediately pause the match if the size and shape of the ball no longer complies with clauses 3.1 or 3.2 to allow for the ball to replaced or the issue rectified. - **3.4** The ball must not be hidden under player attire. ### **4** Playing Uniform - **4.1** Participating players are to be correctly attired in matching Team uniforms - **4.2** Playing uniforms consist of shirt, singlet or other item as approved by the NTA or NTA competition provider, shorts and/or tights and socks. - **4.3** All players are to wear a unique identifying number not less than 16cm in height, clearly displayed on the rear of the playing top. **4.3.1** Identifying numbers must feature no more than two (2) digits. - **4.4** Hats or caps are permitted to be worn during a match provided they are safe and meet any NTA regulations. - **4.5** Safe footwear must be worn with exceptions allowed for game variants such as Beach Touch. - **4.6** Light leather or synthetic boots with soft moulded soles are permitted. **4.6.1** Shoes with screw-in studs are not to be worn by any player or Referee. - **4.7** Players are not to participate in any match wearing any item of jewellery, chain, identification band/bracelet or similar item that may prove dangerous. Any jewellery or other items that cannot be removed are to be taped to the satisfaction of the Referee. - **4.8** Long (extend beyond the finger flesh when viewed from the palm) or sharp fingernails are not allowed. - **4.9** Referees and players may wear spectacles or sunglasses provided they are safe and securely attached. - **4.10** Referees and players may wear sport monitoring equipment and medical supports such as knee or ankle braces provided, at the sole discretion of competition's controlling body, the items are not dangerous. #### **5** Team Composition **5.1** A Team consists of a maximum of 14 players, no more than six (6) of whom are allowed on the field at any time. Ruling = A Penalty awarded to the non-offending Team at the time the offence is identified seven (7) metres infield on the Halfway Line or the position of the ball, whichever is the greater Advantage. - **5.2** A Team must have a minimum of four (4) players on the field for a match to commence or continue, except during a Drop-Off. - **5.3** Where the number of players on the field from one Team falls below four (4), the match is to be abandoned and the non-offending Team is to be declared the Winner.
false
This document outlines the 5th Edition of the Federation of International Touch (FIT) Playing Rules, which are based on the Touch Football Australia (TFA) 8th Edition Playing Rules. TFA granted FIT royalty-free rights to use these rules, which were developed through extensive consultation with players, coaches, referees, and administrators. While FIT encourages consistency, it allows National Touch Associations (NTAs) to adapt the rules for local competitions, provided these adaptations are clearly documented. The document then details the rules of play, covering aspects such as: * **The Field of Play:** Dimensions, markings, and permitted surfaces. * **Player Requirements:** Registration, uniform specifications (including numbers, footwear, and restrictions on jewelry), and team composition (maximum 14 players, 6 on the field at a time, with gender restrictions in mixed competitions). * **Game Mechanics:** Commencement and recommencement of play (Tap), match duration (typically 40 minutes), possession (6 touches), the touch, passing rules (no forward passes), ball touched in flight, the rollball (procedure and restrictions), scoring (1 point per try), and offside rules (7 meters at rollball, 10 meters at tap). * **Fouls and Penalties:** Obstruction, interchange rules (restrictions during intercepts), penalties (tap at the point of infringement), advantage rule, misconduct (leading to penalties, forced interchange, sin bin, or dismissal). * **Disciplinary Actions:** Forced interchange, sin bin (4 possessions), and dismissal (permanent removal from the match). * **Tie-Breaker:** Drop-off procedure (reducing players until a try is scored). * **Match Officials:** Responsibilities of the referee. The document also includes a section on definitions and terminology used throughout the rules, as well as an appendix illustrating the field of play dimensions and layout. The overall objective of Touch Football is for each team to score tries and prevent the opposition from scoring by passing, knocking, or handing the ball between attacking players while defending players prevent the attacking team from gaining a territorial advantage by touching the ball carrier.
What playing surfaces are permitted in Touch Football under FIT rules, and what conditions apply to non-grass surfaces?
The standard playing surface is grass. Other surfaces, including synthetic grass, may be used but must meet standards approved by the National Touch Association (NTA).
- Must state that grass is the standard surface.\n- Must acknowledge that synthetic grass or other surfaces may be used provided they meet NTA-approved standards.\n- Incorrect if non-grass surfaces are stated as disallowed or if approval requirement is omitted.
2
factual
openai/o4-mini
FIT 5th Edition Rulebook-2
2
## Mode of Play The object of the game of Touch is for each Team to score Tries and to prevent the opposition from scoring. The ball may be passed, knocked or handed between players of the Attacking Team who may in turn run or otherwise move with the ball in an attempt to gain territorial Advantage and to score Tries. Defending players prevent the Attacking Team from gaining a territorial Advantage by touching the ball carrier. ### Rules of Play #### **1** The Field of Play - **1.1** The Field of Play is rectangular in shape measuring 70 metres in length from Try Line to Try Line, excluding the In-Goal Areas and 50 metres in width from Sideline to Sideline excluding the Interchange Areas. - **1.1.1** Variations to the dimensions of the Field of Play may be made but must be included in relevant competition, event or tournament conditions - **1.2** Line Markings should be 4cm in width but must be no less than 2.5cm. Line Markings are to be laid out as shown in Appendix 1 - The Field of Play. Sidelines extend seven (7) metres beyond the Try Lines to join the Dead Ball Lines and define the In-Goal Areas which measure fifty (50) metres wide by seven (7) metres in length. - **1.3** The Interchange Areas are located no closer than one (1) metre from each Sideline. - **1.4** Suitably sized markers, cones or corner posts of a distinguishing colour and made from safe and pliable material should be positioned at the intersections of the Sideline and Halfway line and the Sideline and the Try Line. - **1.4.1** Markers, cones or corner posts placed on the junction of the Sideline and Try Line are deemed to be in the Field of Play. - **1.4.2** All other markers or cones are deemed to be out of the Field of Play. - **1.5** The standard playing surface is grass. Other surfaces including synthetic grass may be used but shall be subject to NTA approved standards. - **1.6** The Field of Play boundary lines are deemed to be out of play. Play becomes Dead when the ball or a player in Possession touches the ground on or over a Sideline or Dead Ball Line. #### **2** Player Registration - **2.1** Participating players are to be registered with a NTA or with an approved NTA competition provider. - **2.2** Teams playing unregistered players are liable to forfeit any match in which unregistered players have competed. ### **3** The Ball - **3.1** The game is played with an oval, inflated ball of a shape, colour and size approved by FIT or the NTA. - **3.2** The ball shall be inflated to the manufacturers' recommended air pressure. - **3.3** The Referee shall immediately pause the match if the size and shape of the ball no longer complies with clauses 3.1 or 3.2 to allow for the ball to replaced or the issue rectified. - **3.4** The ball must not be hidden under player attire. ### **4** Playing Uniform - **4.1** Participating players are to be correctly attired in matching Team uniforms - **4.2** Playing uniforms consist of shirt, singlet or other item as approved by the NTA or NTA competition provider, shorts and/or tights and socks. - **4.3** All players are to wear a unique identifying number not less than 16cm in height, clearly displayed on the rear of the playing top. **4.3.1** Identifying numbers must feature no more than two (2) digits. - **4.4** Hats or caps are permitted to be worn during a match provided they are safe and meet any NTA regulations. - **4.5** Safe footwear must be worn with exceptions allowed for game variants such as Beach Touch. - **4.6** Light leather or synthetic boots with soft moulded soles are permitted. **4.6.1** Shoes with screw-in studs are not to be worn by any player or Referee. - **4.7** Players are not to participate in any match wearing any item of jewellery, chain, identification band/bracelet or similar item that may prove dangerous. Any jewellery or other items that cannot be removed are to be taped to the satisfaction of the Referee. - **4.8** Long (extend beyond the finger flesh when viewed from the palm) or sharp fingernails are not allowed. - **4.9** Referees and players may wear spectacles or sunglasses provided they are safe and securely attached. - **4.10** Referees and players may wear sport monitoring equipment and medical supports such as knee or ankle braces provided, at the sole discretion of competition's controlling body, the items are not dangerous. #### **5** Team Composition **5.1** A Team consists of a maximum of 14 players, no more than six (6) of whom are allowed on the field at any time. Ruling = A Penalty awarded to the non-offending Team at the time the offence is identified seven (7) metres infield on the Halfway Line or the position of the ball, whichever is the greater Advantage. - **5.2** A Team must have a minimum of four (4) players on the field for a match to commence or continue, except during a Drop-Off. - **5.3** Where the number of players on the field from one Team falls below four (4), the match is to be abandoned and the non-offending Team is to be declared the Winner.
false
This document outlines the 5th Edition of the Federation of International Touch (FIT) Playing Rules, which are based on the Touch Football Australia (TFA) 8th Edition Playing Rules. TFA granted FIT royalty-free rights to use these rules, which were developed through extensive consultation with players, coaches, referees, and administrators. While FIT encourages consistency, it allows National Touch Associations (NTAs) to adapt the rules for local competitions, provided these adaptations are clearly documented. The document then details the rules of play, covering aspects such as: * **The Field of Play:** Dimensions, markings, and permitted surfaces. * **Player Requirements:** Registration, uniform specifications (including numbers, footwear, and restrictions on jewelry), and team composition (maximum 14 players, 6 on the field at a time, with gender restrictions in mixed competitions). * **Game Mechanics:** Commencement and recommencement of play (Tap), match duration (typically 40 minutes), possession (6 touches), the touch, passing rules (no forward passes), ball touched in flight, the rollball (procedure and restrictions), scoring (1 point per try), and offside rules (7 meters at rollball, 10 meters at tap). * **Fouls and Penalties:** Obstruction, interchange rules (restrictions during intercepts), penalties (tap at the point of infringement), advantage rule, misconduct (leading to penalties, forced interchange, sin bin, or dismissal). * **Disciplinary Actions:** Forced interchange, sin bin (4 possessions), and dismissal (permanent removal from the match). * **Tie-Breaker:** Drop-off procedure (reducing players until a try is scored). * **Match Officials:** Responsibilities of the referee. The document also includes a section on definitions and terminology used throughout the rules, as well as an appendix illustrating the field of play dimensions and layout. The overall objective of Touch Football is for each team to score tries and prevent the opposition from scoring by passing, knocking, or handing the ball between attacking players while defending players prevent the attacking team from gaining a territorial advantage by touching the ball carrier.
Under what circumstances is play considered 'dead' because of boundary lines in Touch Football?
Boundary lines (Sidelines and Dead Ball Lines) are out of play. Play becomes dead when the ball or a player in possession touches the ground on or over a Sideline or Dead Ball Line.
- Must state that boundary lines (Sidelines and Dead Ball Lines) are out of play.\n- Must state that play becomes dead when the ball or a player in possession touches the ground on or over a Sideline or Dead Ball Line.\n- Incorrect if it reverses in/out of play or omits either condition.
3
factual
openai/o4-mini
FIT 5th Edition Rulebook-2
2
## Mode of Play The object of the game of Touch is for each Team to score Tries and to prevent the opposition from scoring. The ball may be passed, knocked or handed between players of the Attacking Team who may in turn run or otherwise move with the ball in an attempt to gain territorial Advantage and to score Tries. Defending players prevent the Attacking Team from gaining a territorial Advantage by touching the ball carrier. ### Rules of Play #### **1** The Field of Play - **1.1** The Field of Play is rectangular in shape measuring 70 metres in length from Try Line to Try Line, excluding the In-Goal Areas and 50 metres in width from Sideline to Sideline excluding the Interchange Areas. - **1.1.1** Variations to the dimensions of the Field of Play may be made but must be included in relevant competition, event or tournament conditions - **1.2** Line Markings should be 4cm in width but must be no less than 2.5cm. Line Markings are to be laid out as shown in Appendix 1 - The Field of Play. Sidelines extend seven (7) metres beyond the Try Lines to join the Dead Ball Lines and define the In-Goal Areas which measure fifty (50) metres wide by seven (7) metres in length. - **1.3** The Interchange Areas are located no closer than one (1) metre from each Sideline. - **1.4** Suitably sized markers, cones or corner posts of a distinguishing colour and made from safe and pliable material should be positioned at the intersections of the Sideline and Halfway line and the Sideline and the Try Line. - **1.4.1** Markers, cones or corner posts placed on the junction of the Sideline and Try Line are deemed to be in the Field of Play. - **1.4.2** All other markers or cones are deemed to be out of the Field of Play. - **1.5** The standard playing surface is grass. Other surfaces including synthetic grass may be used but shall be subject to NTA approved standards. - **1.6** The Field of Play boundary lines are deemed to be out of play. Play becomes Dead when the ball or a player in Possession touches the ground on or over a Sideline or Dead Ball Line. #### **2** Player Registration - **2.1** Participating players are to be registered with a NTA or with an approved NTA competition provider. - **2.2** Teams playing unregistered players are liable to forfeit any match in which unregistered players have competed. ### **3** The Ball - **3.1** The game is played with an oval, inflated ball of a shape, colour and size approved by FIT or the NTA. - **3.2** The ball shall be inflated to the manufacturers' recommended air pressure. - **3.3** The Referee shall immediately pause the match if the size and shape of the ball no longer complies with clauses 3.1 or 3.2 to allow for the ball to replaced or the issue rectified. - **3.4** The ball must not be hidden under player attire. ### **4** Playing Uniform - **4.1** Participating players are to be correctly attired in matching Team uniforms - **4.2** Playing uniforms consist of shirt, singlet or other item as approved by the NTA or NTA competition provider, shorts and/or tights and socks. - **4.3** All players are to wear a unique identifying number not less than 16cm in height, clearly displayed on the rear of the playing top. **4.3.1** Identifying numbers must feature no more than two (2) digits. - **4.4** Hats or caps are permitted to be worn during a match provided they are safe and meet any NTA regulations. - **4.5** Safe footwear must be worn with exceptions allowed for game variants such as Beach Touch. - **4.6** Light leather or synthetic boots with soft moulded soles are permitted. **4.6.1** Shoes with screw-in studs are not to be worn by any player or Referee. - **4.7** Players are not to participate in any match wearing any item of jewellery, chain, identification band/bracelet or similar item that may prove dangerous. Any jewellery or other items that cannot be removed are to be taped to the satisfaction of the Referee. - **4.8** Long (extend beyond the finger flesh when viewed from the palm) or sharp fingernails are not allowed. - **4.9** Referees and players may wear spectacles or sunglasses provided they are safe and securely attached. - **4.10** Referees and players may wear sport monitoring equipment and medical supports such as knee or ankle braces provided, at the sole discretion of competition's controlling body, the items are not dangerous. #### **5** Team Composition **5.1** A Team consists of a maximum of 14 players, no more than six (6) of whom are allowed on the field at any time. Ruling = A Penalty awarded to the non-offending Team at the time the offence is identified seven (7) metres infield on the Halfway Line or the position of the ball, whichever is the greater Advantage. - **5.2** A Team must have a minimum of four (4) players on the field for a match to commence or continue, except during a Drop-Off. - **5.3** Where the number of players on the field from one Team falls below four (4), the match is to be abandoned and the non-offending Team is to be declared the Winner.
false
This document outlines the 5th Edition of the Federation of International Touch (FIT) Playing Rules, which are based on the Touch Football Australia (TFA) 8th Edition Playing Rules. TFA granted FIT royalty-free rights to use these rules, which were developed through extensive consultation with players, coaches, referees, and administrators. While FIT encourages consistency, it allows National Touch Associations (NTAs) to adapt the rules for local competitions, provided these adaptations are clearly documented. The document then details the rules of play, covering aspects such as: * **The Field of Play:** Dimensions, markings, and permitted surfaces. * **Player Requirements:** Registration, uniform specifications (including numbers, footwear, and restrictions on jewelry), and team composition (maximum 14 players, 6 on the field at a time, with gender restrictions in mixed competitions). * **Game Mechanics:** Commencement and recommencement of play (Tap), match duration (typically 40 minutes), possession (6 touches), the touch, passing rules (no forward passes), ball touched in flight, the rollball (procedure and restrictions), scoring (1 point per try), and offside rules (7 meters at rollball, 10 meters at tap). * **Fouls and Penalties:** Obstruction, interchange rules (restrictions during intercepts), penalties (tap at the point of infringement), advantage rule, misconduct (leading to penalties, forced interchange, sin bin, or dismissal). * **Disciplinary Actions:** Forced interchange, sin bin (4 possessions), and dismissal (permanent removal from the match). * **Tie-Breaker:** Drop-off procedure (reducing players until a try is scored). * **Match Officials:** Responsibilities of the referee. The document also includes a section on definitions and terminology used throughout the rules, as well as an appendix illustrating the field of play dimensions and layout. The overall objective of Touch Football is for each team to score tries and prevent the opposition from scoring by passing, knocking, or handing the ball between attacking players while defending players prevent the attacking team from gaining a territorial advantage by touching the ball carrier.
What are the requirements for player registration in Touch Football and the consequence for fielding an unregistered player?
Participating players must be registered with a National Touch Association (NTA) or an approved NTA competition provider. Teams that field unregistered players are liable to forfeit any match in which those unregistered players have competed.
- Must state that all participating players must be registered with an NTA or approved NTA competition provider.\n- Must state that any team using unregistered players forfeits the match in which the unregistered players competed.\n- Incorrect if registration requirement or forfeit penalty is omitted or mischaracterized.
2
factual
openai/o4-mini
FIT 5th Edition Rulebook-2
2
## Mode of Play The object of the game of Touch is for each Team to score Tries and to prevent the opposition from scoring. The ball may be passed, knocked or handed between players of the Attacking Team who may in turn run or otherwise move with the ball in an attempt to gain territorial Advantage and to score Tries. Defending players prevent the Attacking Team from gaining a territorial Advantage by touching the ball carrier. ### Rules of Play #### **1** The Field of Play - **1.1** The Field of Play is rectangular in shape measuring 70 metres in length from Try Line to Try Line, excluding the In-Goal Areas and 50 metres in width from Sideline to Sideline excluding the Interchange Areas. - **1.1.1** Variations to the dimensions of the Field of Play may be made but must be included in relevant competition, event or tournament conditions - **1.2** Line Markings should be 4cm in width but must be no less than 2.5cm. Line Markings are to be laid out as shown in Appendix 1 - The Field of Play. Sidelines extend seven (7) metres beyond the Try Lines to join the Dead Ball Lines and define the In-Goal Areas which measure fifty (50) metres wide by seven (7) metres in length. - **1.3** The Interchange Areas are located no closer than one (1) metre from each Sideline. - **1.4** Suitably sized markers, cones or corner posts of a distinguishing colour and made from safe and pliable material should be positioned at the intersections of the Sideline and Halfway line and the Sideline and the Try Line. - **1.4.1** Markers, cones or corner posts placed on the junction of the Sideline and Try Line are deemed to be in the Field of Play. - **1.4.2** All other markers or cones are deemed to be out of the Field of Play. - **1.5** The standard playing surface is grass. Other surfaces including synthetic grass may be used but shall be subject to NTA approved standards. - **1.6** The Field of Play boundary lines are deemed to be out of play. Play becomes Dead when the ball or a player in Possession touches the ground on or over a Sideline or Dead Ball Line. #### **2** Player Registration - **2.1** Participating players are to be registered with a NTA or with an approved NTA competition provider. - **2.2** Teams playing unregistered players are liable to forfeit any match in which unregistered players have competed. ### **3** The Ball - **3.1** The game is played with an oval, inflated ball of a shape, colour and size approved by FIT or the NTA. - **3.2** The ball shall be inflated to the manufacturers' recommended air pressure. - **3.3** The Referee shall immediately pause the match if the size and shape of the ball no longer complies with clauses 3.1 or 3.2 to allow for the ball to replaced or the issue rectified. - **3.4** The ball must not be hidden under player attire. ### **4** Playing Uniform - **4.1** Participating players are to be correctly attired in matching Team uniforms - **4.2** Playing uniforms consist of shirt, singlet or other item as approved by the NTA or NTA competition provider, shorts and/or tights and socks. - **4.3** All players are to wear a unique identifying number not less than 16cm in height, clearly displayed on the rear of the playing top. **4.3.1** Identifying numbers must feature no more than two (2) digits. - **4.4** Hats or caps are permitted to be worn during a match provided they are safe and meet any NTA regulations. - **4.5** Safe footwear must be worn with exceptions allowed for game variants such as Beach Touch. - **4.6** Light leather or synthetic boots with soft moulded soles are permitted. **4.6.1** Shoes with screw-in studs are not to be worn by any player or Referee. - **4.7** Players are not to participate in any match wearing any item of jewellery, chain, identification band/bracelet or similar item that may prove dangerous. Any jewellery or other items that cannot be removed are to be taped to the satisfaction of the Referee. - **4.8** Long (extend beyond the finger flesh when viewed from the palm) or sharp fingernails are not allowed. - **4.9** Referees and players may wear spectacles or sunglasses provided they are safe and securely attached. - **4.10** Referees and players may wear sport monitoring equipment and medical supports such as knee or ankle braces provided, at the sole discretion of competition's controlling body, the items are not dangerous. #### **5** Team Composition **5.1** A Team consists of a maximum of 14 players, no more than six (6) of whom are allowed on the field at any time. Ruling = A Penalty awarded to the non-offending Team at the time the offence is identified seven (7) metres infield on the Halfway Line or the position of the ball, whichever is the greater Advantage. - **5.2** A Team must have a minimum of four (4) players on the field for a match to commence or continue, except during a Drop-Off. - **5.3** Where the number of players on the field from one Team falls below four (4), the match is to be abandoned and the non-offending Team is to be declared the Winner.
false
This document outlines the 5th Edition of the Federation of International Touch (FIT) Playing Rules, which are based on the Touch Football Australia (TFA) 8th Edition Playing Rules. TFA granted FIT royalty-free rights to use these rules, which were developed through extensive consultation with players, coaches, referees, and administrators. While FIT encourages consistency, it allows National Touch Associations (NTAs) to adapt the rules for local competitions, provided these adaptations are clearly documented. The document then details the rules of play, covering aspects such as: * **The Field of Play:** Dimensions, markings, and permitted surfaces. * **Player Requirements:** Registration, uniform specifications (including numbers, footwear, and restrictions on jewelry), and team composition (maximum 14 players, 6 on the field at a time, with gender restrictions in mixed competitions). * **Game Mechanics:** Commencement and recommencement of play (Tap), match duration (typically 40 minutes), possession (6 touches), the touch, passing rules (no forward passes), ball touched in flight, the rollball (procedure and restrictions), scoring (1 point per try), and offside rules (7 meters at rollball, 10 meters at tap). * **Fouls and Penalties:** Obstruction, interchange rules (restrictions during intercepts), penalties (tap at the point of infringement), advantage rule, misconduct (leading to penalties, forced interchange, sin bin, or dismissal). * **Disciplinary Actions:** Forced interchange, sin bin (4 possessions), and dismissal (permanent removal from the match). * **Tie-Breaker:** Drop-off procedure (reducing players until a try is scored). * **Match Officials:** Responsibilities of the referee. The document also includes a section on definitions and terminology used throughout the rules, as well as an appendix illustrating the field of play dimensions and layout. The overall objective of Touch Football is for each team to score tries and prevent the opposition from scoring by passing, knocking, or handing the ball between attacking players while defending players prevent the attacking team from gaining a territorial advantage by touching the ball carrier.
Specify the ball specifications mandated by FIT Touch rules, including referee responsibilities if the ball becomes non‑compliant.
The ball must be an oval, inflated ball of a shape, colour, and size approved by FIT or the NTA, and it must be inflated to the manufacturer’s recommended air pressure. If at any time the ball no longer complies with these specifications, the referee must immediately pause play to allow the ball to be replaced or the issue rectified. Additionally, the ball must not be hidden under any player’s attire.
- Must state the ball is oval, inflated, and of a FIT/NTA-approved shape, colour, and size.\n- Must state it must be inflated to the manufacturer's recommended pressure.\n- Must state the referee must pause play immediately if the ball no longer complies to allow replacement or correction.\n- Must note that the ball must not be hidden under player attire.\n- Incorrect if any of these points are missing or incorrect.
4
factual
openai/o4-mini
FIT 5th Edition Rulebook-2
2
## Mode of Play The object of the game of Touch is for each Team to score Tries and to prevent the opposition from scoring. The ball may be passed, knocked or handed between players of the Attacking Team who may in turn run or otherwise move with the ball in an attempt to gain territorial Advantage and to score Tries. Defending players prevent the Attacking Team from gaining a territorial Advantage by touching the ball carrier. ### Rules of Play #### **1** The Field of Play - **1.1** The Field of Play is rectangular in shape measuring 70 metres in length from Try Line to Try Line, excluding the In-Goal Areas and 50 metres in width from Sideline to Sideline excluding the Interchange Areas. - **1.1.1** Variations to the dimensions of the Field of Play may be made but must be included in relevant competition, event or tournament conditions - **1.2** Line Markings should be 4cm in width but must be no less than 2.5cm. Line Markings are to be laid out as shown in Appendix 1 - The Field of Play. Sidelines extend seven (7) metres beyond the Try Lines to join the Dead Ball Lines and define the In-Goal Areas which measure fifty (50) metres wide by seven (7) metres in length. - **1.3** The Interchange Areas are located no closer than one (1) metre from each Sideline. - **1.4** Suitably sized markers, cones or corner posts of a distinguishing colour and made from safe and pliable material should be positioned at the intersections of the Sideline and Halfway line and the Sideline and the Try Line. - **1.4.1** Markers, cones or corner posts placed on the junction of the Sideline and Try Line are deemed to be in the Field of Play. - **1.4.2** All other markers or cones are deemed to be out of the Field of Play. - **1.5** The standard playing surface is grass. Other surfaces including synthetic grass may be used but shall be subject to NTA approved standards. - **1.6** The Field of Play boundary lines are deemed to be out of play. Play becomes Dead when the ball or a player in Possession touches the ground on or over a Sideline or Dead Ball Line. #### **2** Player Registration - **2.1** Participating players are to be registered with a NTA or with an approved NTA competition provider. - **2.2** Teams playing unregistered players are liable to forfeit any match in which unregistered players have competed. ### **3** The Ball - **3.1** The game is played with an oval, inflated ball of a shape, colour and size approved by FIT or the NTA. - **3.2** The ball shall be inflated to the manufacturers' recommended air pressure. - **3.3** The Referee shall immediately pause the match if the size and shape of the ball no longer complies with clauses 3.1 or 3.2 to allow for the ball to replaced or the issue rectified. - **3.4** The ball must not be hidden under player attire. ### **4** Playing Uniform - **4.1** Participating players are to be correctly attired in matching Team uniforms - **4.2** Playing uniforms consist of shirt, singlet or other item as approved by the NTA or NTA competition provider, shorts and/or tights and socks. - **4.3** All players are to wear a unique identifying number not less than 16cm in height, clearly displayed on the rear of the playing top. **4.3.1** Identifying numbers must feature no more than two (2) digits. - **4.4** Hats or caps are permitted to be worn during a match provided they are safe and meet any NTA regulations. - **4.5** Safe footwear must be worn with exceptions allowed for game variants such as Beach Touch. - **4.6** Light leather or synthetic boots with soft moulded soles are permitted. **4.6.1** Shoes with screw-in studs are not to be worn by any player or Referee. - **4.7** Players are not to participate in any match wearing any item of jewellery, chain, identification band/bracelet or similar item that may prove dangerous. Any jewellery or other items that cannot be removed are to be taped to the satisfaction of the Referee. - **4.8** Long (extend beyond the finger flesh when viewed from the palm) or sharp fingernails are not allowed. - **4.9** Referees and players may wear spectacles or sunglasses provided they are safe and securely attached. - **4.10** Referees and players may wear sport monitoring equipment and medical supports such as knee or ankle braces provided, at the sole discretion of competition's controlling body, the items are not dangerous. #### **5** Team Composition **5.1** A Team consists of a maximum of 14 players, no more than six (6) of whom are allowed on the field at any time. Ruling = A Penalty awarded to the non-offending Team at the time the offence is identified seven (7) metres infield on the Halfway Line or the position of the ball, whichever is the greater Advantage. - **5.2** A Team must have a minimum of four (4) players on the field for a match to commence or continue, except during a Drop-Off. - **5.3** Where the number of players on the field from one Team falls below four (4), the match is to be abandoned and the non-offending Team is to be declared the Winner.
false
This document outlines the 5th Edition of the Federation of International Touch (FIT) Playing Rules, which are based on the Touch Football Australia (TFA) 8th Edition Playing Rules. TFA granted FIT royalty-free rights to use these rules, which were developed through extensive consultation with players, coaches, referees, and administrators. While FIT encourages consistency, it allows National Touch Associations (NTAs) to adapt the rules for local competitions, provided these adaptations are clearly documented. The document then details the rules of play, covering aspects such as: * **The Field of Play:** Dimensions, markings, and permitted surfaces. * **Player Requirements:** Registration, uniform specifications (including numbers, footwear, and restrictions on jewelry), and team composition (maximum 14 players, 6 on the field at a time, with gender restrictions in mixed competitions). * **Game Mechanics:** Commencement and recommencement of play (Tap), match duration (typically 40 minutes), possession (6 touches), the touch, passing rules (no forward passes), ball touched in flight, the rollball (procedure and restrictions), scoring (1 point per try), and offside rules (7 meters at rollball, 10 meters at tap). * **Fouls and Penalties:** Obstruction, interchange rules (restrictions during intercepts), penalties (tap at the point of infringement), advantage rule, misconduct (leading to penalties, forced interchange, sin bin, or dismissal). * **Disciplinary Actions:** Forced interchange, sin bin (4 possessions), and dismissal (permanent removal from the match). * **Tie-Breaker:** Drop-off procedure (reducing players until a try is scored). * **Match Officials:** Responsibilities of the referee. The document also includes a section on definitions and terminology used throughout the rules, as well as an appendix illustrating the field of play dimensions and layout. The overall objective of Touch Football is for each team to score tries and prevent the opposition from scoring by passing, knocking, or handing the ball between attacking players while defending players prevent the attacking team from gaining a territorial advantage by touching the ball carrier.
Outline the uniform requirements for Touch Football players, including number display and permissible apparel items.
Players must wear matching team uniforms consisting of a shirt, singlet or other approved top, shorts and/or tights, and socks. Each player must wear a unique identifying number at least 16 cm in height on the rear of their playing top, and numbers may contain no more than two digits. Hats or caps are permitted if they are safe and comply with NTA regulations, and safe footwear is required (with specific allowances for game variants).
- Must state that players wear matching team uniforms (shirt or singlet, shorts/tights, socks).\n- Must state each player must wear a unique identifying number at least 16 cm high on the rear of the top.\n- Must state numbers must have no more than two digits.\n- May mention hats/caps, safe footwear, and other allowed items.\n- Incorrect if uniform matching, numbering size, or digit limit is omitted or incorrect.
3
factual
openai/o4-mini
FIT 5th Edition Rulebook-2
2
## Mode of Play The object of the game of Touch is for each Team to score Tries and to prevent the opposition from scoring. The ball may be passed, knocked or handed between players of the Attacking Team who may in turn run or otherwise move with the ball in an attempt to gain territorial Advantage and to score Tries. Defending players prevent the Attacking Team from gaining a territorial Advantage by touching the ball carrier. ### Rules of Play #### **1** The Field of Play - **1.1** The Field of Play is rectangular in shape measuring 70 metres in length from Try Line to Try Line, excluding the In-Goal Areas and 50 metres in width from Sideline to Sideline excluding the Interchange Areas. - **1.1.1** Variations to the dimensions of the Field of Play may be made but must be included in relevant competition, event or tournament conditions - **1.2** Line Markings should be 4cm in width but must be no less than 2.5cm. Line Markings are to be laid out as shown in Appendix 1 - The Field of Play. Sidelines extend seven (7) metres beyond the Try Lines to join the Dead Ball Lines and define the In-Goal Areas which measure fifty (50) metres wide by seven (7) metres in length. - **1.3** The Interchange Areas are located no closer than one (1) metre from each Sideline. - **1.4** Suitably sized markers, cones or corner posts of a distinguishing colour and made from safe and pliable material should be positioned at the intersections of the Sideline and Halfway line and the Sideline and the Try Line. - **1.4.1** Markers, cones or corner posts placed on the junction of the Sideline and Try Line are deemed to be in the Field of Play. - **1.4.2** All other markers or cones are deemed to be out of the Field of Play. - **1.5** The standard playing surface is grass. Other surfaces including synthetic grass may be used but shall be subject to NTA approved standards. - **1.6** The Field of Play boundary lines are deemed to be out of play. Play becomes Dead when the ball or a player in Possession touches the ground on or over a Sideline or Dead Ball Line. #### **2** Player Registration - **2.1** Participating players are to be registered with a NTA or with an approved NTA competition provider. - **2.2** Teams playing unregistered players are liable to forfeit any match in which unregistered players have competed. ### **3** The Ball - **3.1** The game is played with an oval, inflated ball of a shape, colour and size approved by FIT or the NTA. - **3.2** The ball shall be inflated to the manufacturers' recommended air pressure. - **3.3** The Referee shall immediately pause the match if the size and shape of the ball no longer complies with clauses 3.1 or 3.2 to allow for the ball to replaced or the issue rectified. - **3.4** The ball must not be hidden under player attire. ### **4** Playing Uniform - **4.1** Participating players are to be correctly attired in matching Team uniforms - **4.2** Playing uniforms consist of shirt, singlet or other item as approved by the NTA or NTA competition provider, shorts and/or tights and socks. - **4.3** All players are to wear a unique identifying number not less than 16cm in height, clearly displayed on the rear of the playing top. **4.3.1** Identifying numbers must feature no more than two (2) digits. - **4.4** Hats or caps are permitted to be worn during a match provided they are safe and meet any NTA regulations. - **4.5** Safe footwear must be worn with exceptions allowed for game variants such as Beach Touch. - **4.6** Light leather or synthetic boots with soft moulded soles are permitted. **4.6.1** Shoes with screw-in studs are not to be worn by any player or Referee. - **4.7** Players are not to participate in any match wearing any item of jewellery, chain, identification band/bracelet or similar item that may prove dangerous. Any jewellery or other items that cannot be removed are to be taped to the satisfaction of the Referee. - **4.8** Long (extend beyond the finger flesh when viewed from the palm) or sharp fingernails are not allowed. - **4.9** Referees and players may wear spectacles or sunglasses provided they are safe and securely attached. - **4.10** Referees and players may wear sport monitoring equipment and medical supports such as knee or ankle braces provided, at the sole discretion of competition's controlling body, the items are not dangerous. #### **5** Team Composition **5.1** A Team consists of a maximum of 14 players, no more than six (6) of whom are allowed on the field at any time. Ruling = A Penalty awarded to the non-offending Team at the time the offence is identified seven (7) metres infield on the Halfway Line or the position of the ball, whichever is the greater Advantage. - **5.2** A Team must have a minimum of four (4) players on the field for a match to commence or continue, except during a Drop-Off. - **5.3** Where the number of players on the field from one Team falls below four (4), the match is to be abandoned and the non-offending Team is to be declared the Winner.
false
This document outlines the 5th Edition of the Federation of International Touch (FIT) Playing Rules, which are based on the Touch Football Australia (TFA) 8th Edition Playing Rules. TFA granted FIT royalty-free rights to use these rules, which were developed through extensive consultation with players, coaches, referees, and administrators. While FIT encourages consistency, it allows National Touch Associations (NTAs) to adapt the rules for local competitions, provided these adaptations are clearly documented. The document then details the rules of play, covering aspects such as: * **The Field of Play:** Dimensions, markings, and permitted surfaces. * **Player Requirements:** Registration, uniform specifications (including numbers, footwear, and restrictions on jewelry), and team composition (maximum 14 players, 6 on the field at a time, with gender restrictions in mixed competitions). * **Game Mechanics:** Commencement and recommencement of play (Tap), match duration (typically 40 minutes), possession (6 touches), the touch, passing rules (no forward passes), ball touched in flight, the rollball (procedure and restrictions), scoring (1 point per try), and offside rules (7 meters at rollball, 10 meters at tap). * **Fouls and Penalties:** Obstruction, interchange rules (restrictions during intercepts), penalties (tap at the point of infringement), advantage rule, misconduct (leading to penalties, forced interchange, sin bin, or dismissal). * **Disciplinary Actions:** Forced interchange, sin bin (4 possessions), and dismissal (permanent removal from the match). * **Tie-Breaker:** Drop-off procedure (reducing players until a try is scored). * **Match Officials:** Responsibilities of the referee. The document also includes a section on definitions and terminology used throughout the rules, as well as an appendix illustrating the field of play dimensions and layout. The overall objective of Touch Football is for each team to score tries and prevent the opposition from scoring by passing, knocking, or handing the ball between attacking players while defending players prevent the attacking team from gaining a territorial advantage by touching the ball carrier.
What rules govern footwear and headgear in Touch Football under the FIT Playing Rules?
Players must wear safe footwear, though exceptions are allowed for game variants such as Beach Touch. Light leather or synthetic boots with soft moulded soles are permitted, but shoes with screw‑in studs are not allowed. Hats or caps may also be worn during a match provided they are safe and comply with any NTA regulations.
- Must state that safe footwear is required, with exceptions for variants like Beach Touch.\n- Must state that light leather or synthetic boots with soft moulded soles are allowed, but shoes with screw-in studs are prohibited.\n- Must state that hats or caps may be worn if safe and meeting NTA regulations.\n- Incorrect if safe requirement, stud ban, or headgear conditionality is omitted.
3
factual
openai/o4-mini
FIT 5th Edition Rulebook-2
2
## Mode of Play The object of the game of Touch is for each Team to score Tries and to prevent the opposition from scoring. The ball may be passed, knocked or handed between players of the Attacking Team who may in turn run or otherwise move with the ball in an attempt to gain territorial Advantage and to score Tries. Defending players prevent the Attacking Team from gaining a territorial Advantage by touching the ball carrier. ### Rules of Play #### **1** The Field of Play - **1.1** The Field of Play is rectangular in shape measuring 70 metres in length from Try Line to Try Line, excluding the In-Goal Areas and 50 metres in width from Sideline to Sideline excluding the Interchange Areas. - **1.1.1** Variations to the dimensions of the Field of Play may be made but must be included in relevant competition, event or tournament conditions - **1.2** Line Markings should be 4cm in width but must be no less than 2.5cm. Line Markings are to be laid out as shown in Appendix 1 - The Field of Play. Sidelines extend seven (7) metres beyond the Try Lines to join the Dead Ball Lines and define the In-Goal Areas which measure fifty (50) metres wide by seven (7) metres in length. - **1.3** The Interchange Areas are located no closer than one (1) metre from each Sideline. - **1.4** Suitably sized markers, cones or corner posts of a distinguishing colour and made from safe and pliable material should be positioned at the intersections of the Sideline and Halfway line and the Sideline and the Try Line. - **1.4.1** Markers, cones or corner posts placed on the junction of the Sideline and Try Line are deemed to be in the Field of Play. - **1.4.2** All other markers or cones are deemed to be out of the Field of Play. - **1.5** The standard playing surface is grass. Other surfaces including synthetic grass may be used but shall be subject to NTA approved standards. - **1.6** The Field of Play boundary lines are deemed to be out of play. Play becomes Dead when the ball or a player in Possession touches the ground on or over a Sideline or Dead Ball Line. #### **2** Player Registration - **2.1** Participating players are to be registered with a NTA or with an approved NTA competition provider. - **2.2** Teams playing unregistered players are liable to forfeit any match in which unregistered players have competed. ### **3** The Ball - **3.1** The game is played with an oval, inflated ball of a shape, colour and size approved by FIT or the NTA. - **3.2** The ball shall be inflated to the manufacturers' recommended air pressure. - **3.3** The Referee shall immediately pause the match if the size and shape of the ball no longer complies with clauses 3.1 or 3.2 to allow for the ball to replaced or the issue rectified. - **3.4** The ball must not be hidden under player attire. ### **4** Playing Uniform - **4.1** Participating players are to be correctly attired in matching Team uniforms - **4.2** Playing uniforms consist of shirt, singlet or other item as approved by the NTA or NTA competition provider, shorts and/or tights and socks. - **4.3** All players are to wear a unique identifying number not less than 16cm in height, clearly displayed on the rear of the playing top. **4.3.1** Identifying numbers must feature no more than two (2) digits. - **4.4** Hats or caps are permitted to be worn during a match provided they are safe and meet any NTA regulations. - **4.5** Safe footwear must be worn with exceptions allowed for game variants such as Beach Touch. - **4.6** Light leather or synthetic boots with soft moulded soles are permitted. **4.6.1** Shoes with screw-in studs are not to be worn by any player or Referee. - **4.7** Players are not to participate in any match wearing any item of jewellery, chain, identification band/bracelet or similar item that may prove dangerous. Any jewellery or other items that cannot be removed are to be taped to the satisfaction of the Referee. - **4.8** Long (extend beyond the finger flesh when viewed from the palm) or sharp fingernails are not allowed. - **4.9** Referees and players may wear spectacles or sunglasses provided they are safe and securely attached. - **4.10** Referees and players may wear sport monitoring equipment and medical supports such as knee or ankle braces provided, at the sole discretion of competition's controlling body, the items are not dangerous. #### **5** Team Composition **5.1** A Team consists of a maximum of 14 players, no more than six (6) of whom are allowed on the field at any time. Ruling = A Penalty awarded to the non-offending Team at the time the offence is identified seven (7) metres infield on the Halfway Line or the position of the ball, whichever is the greater Advantage. - **5.2** A Team must have a minimum of four (4) players on the field for a match to commence or continue, except during a Drop-Off. - **5.3** Where the number of players on the field from one Team falls below four (4), the match is to be abandoned and the non-offending Team is to be declared the Winner.
false
This document outlines the 5th Edition of the Federation of International Touch (FIT) Playing Rules, which are based on the Touch Football Australia (TFA) 8th Edition Playing Rules. TFA granted FIT royalty-free rights to use these rules, which were developed through extensive consultation with players, coaches, referees, and administrators. While FIT encourages consistency, it allows National Touch Associations (NTAs) to adapt the rules for local competitions, provided these adaptations are clearly documented. The document then details the rules of play, covering aspects such as: * **The Field of Play:** Dimensions, markings, and permitted surfaces. * **Player Requirements:** Registration, uniform specifications (including numbers, footwear, and restrictions on jewelry), and team composition (maximum 14 players, 6 on the field at a time, with gender restrictions in mixed competitions). * **Game Mechanics:** Commencement and recommencement of play (Tap), match duration (typically 40 minutes), possession (6 touches), the touch, passing rules (no forward passes), ball touched in flight, the rollball (procedure and restrictions), scoring (1 point per try), and offside rules (7 meters at rollball, 10 meters at tap). * **Fouls and Penalties:** Obstruction, interchange rules (restrictions during intercepts), penalties (tap at the point of infringement), advantage rule, misconduct (leading to penalties, forced interchange, sin bin, or dismissal). * **Disciplinary Actions:** Forced interchange, sin bin (4 possessions), and dismissal (permanent removal from the match). * **Tie-Breaker:** Drop-off procedure (reducing players until a try is scored). * **Match Officials:** Responsibilities of the referee. The document also includes a section on definitions and terminology used throughout the rules, as well as an appendix illustrating the field of play dimensions and layout. The overall objective of Touch Football is for each team to score tries and prevent the opposition from scoring by passing, knocking, or handing the ball between attacking players while defending players prevent the attacking team from gaining a territorial advantage by touching the ball carrier.
Describe the restrictions relating to jewellery, fingernails, spectacles, and sports‑monitoring or medical equipment in Touch Football.
Players may not wear any jewellery, chains, identification bands/bracelets or similar items that could be dangerous; if an item cannot be removed, it must be taped to the referee’s satisfaction. Long or sharp fingernails that extend beyond the finger flesh are prohibited. Referees and players may wear spectacles or sunglasses provided they are safe and securely attached. Sport monitoring equipment and medical supports, such as knee or ankle braces, are permitted if, in the controlling body’s discretion, they are not dangerous.
- Must state that jewellery, chains, identification bands, or similar items that may be dangerous are prohibited unless taped to the referee’s satisfaction.\n- Must state that long or sharp fingernails (extending beyond the flesh) are not allowed.\n- Must state that referees and players may wear spectacles or sunglasses if safe and securely attached.\n- Must state that sport monitoring equipment and medical supports (e.g., braces) may be worn if they are deemed not dangerous by the competition’s controlling body.\n- Incorrect if any category is omitted or mischaracterized.
4
factual
openai/o4-mini
FIT 5th Edition Rulebook-2
2
## Mode of Play The object of the game of Touch is for each Team to score Tries and to prevent the opposition from scoring. The ball may be passed, knocked or handed between players of the Attacking Team who may in turn run or otherwise move with the ball in an attempt to gain territorial Advantage and to score Tries. Defending players prevent the Attacking Team from gaining a territorial Advantage by touching the ball carrier. ### Rules of Play #### **1** The Field of Play - **1.1** The Field of Play is rectangular in shape measuring 70 metres in length from Try Line to Try Line, excluding the In-Goal Areas and 50 metres in width from Sideline to Sideline excluding the Interchange Areas. - **1.1.1** Variations to the dimensions of the Field of Play may be made but must be included in relevant competition, event or tournament conditions - **1.2** Line Markings should be 4cm in width but must be no less than 2.5cm. Line Markings are to be laid out as shown in Appendix 1 - The Field of Play. Sidelines extend seven (7) metres beyond the Try Lines to join the Dead Ball Lines and define the In-Goal Areas which measure fifty (50) metres wide by seven (7) metres in length. - **1.3** The Interchange Areas are located no closer than one (1) metre from each Sideline. - **1.4** Suitably sized markers, cones or corner posts of a distinguishing colour and made from safe and pliable material should be positioned at the intersections of the Sideline and Halfway line and the Sideline and the Try Line. - **1.4.1** Markers, cones or corner posts placed on the junction of the Sideline and Try Line are deemed to be in the Field of Play. - **1.4.2** All other markers or cones are deemed to be out of the Field of Play. - **1.5** The standard playing surface is grass. Other surfaces including synthetic grass may be used but shall be subject to NTA approved standards. - **1.6** The Field of Play boundary lines are deemed to be out of play. Play becomes Dead when the ball or a player in Possession touches the ground on or over a Sideline or Dead Ball Line. #### **2** Player Registration - **2.1** Participating players are to be registered with a NTA or with an approved NTA competition provider. - **2.2** Teams playing unregistered players are liable to forfeit any match in which unregistered players have competed. ### **3** The Ball - **3.1** The game is played with an oval, inflated ball of a shape, colour and size approved by FIT or the NTA. - **3.2** The ball shall be inflated to the manufacturers' recommended air pressure. - **3.3** The Referee shall immediately pause the match if the size and shape of the ball no longer complies with clauses 3.1 or 3.2 to allow for the ball to replaced or the issue rectified. - **3.4** The ball must not be hidden under player attire. ### **4** Playing Uniform - **4.1** Participating players are to be correctly attired in matching Team uniforms - **4.2** Playing uniforms consist of shirt, singlet or other item as approved by the NTA or NTA competition provider, shorts and/or tights and socks. - **4.3** All players are to wear a unique identifying number not less than 16cm in height, clearly displayed on the rear of the playing top. **4.3.1** Identifying numbers must feature no more than two (2) digits. - **4.4** Hats or caps are permitted to be worn during a match provided they are safe and meet any NTA regulations. - **4.5** Safe footwear must be worn with exceptions allowed for game variants such as Beach Touch. - **4.6** Light leather or synthetic boots with soft moulded soles are permitted. **4.6.1** Shoes with screw-in studs are not to be worn by any player or Referee. - **4.7** Players are not to participate in any match wearing any item of jewellery, chain, identification band/bracelet or similar item that may prove dangerous. Any jewellery or other items that cannot be removed are to be taped to the satisfaction of the Referee. - **4.8** Long (extend beyond the finger flesh when viewed from the palm) or sharp fingernails are not allowed. - **4.9** Referees and players may wear spectacles or sunglasses provided they are safe and securely attached. - **4.10** Referees and players may wear sport monitoring equipment and medical supports such as knee or ankle braces provided, at the sole discretion of competition's controlling body, the items are not dangerous. #### **5** Team Composition **5.1** A Team consists of a maximum of 14 players, no more than six (6) of whom are allowed on the field at any time. Ruling = A Penalty awarded to the non-offending Team at the time the offence is identified seven (7) metres infield on the Halfway Line or the position of the ball, whichever is the greater Advantage. - **5.2** A Team must have a minimum of four (4) players on the field for a match to commence or continue, except during a Drop-Off. - **5.3** Where the number of players on the field from one Team falls below four (4), the match is to be abandoned and the non-offending Team is to be declared the Winner.
false
This document outlines the 5th Edition of the Federation of International Touch (FIT) Playing Rules, which are based on the Touch Football Australia (TFA) 8th Edition Playing Rules. TFA granted FIT royalty-free rights to use these rules, which were developed through extensive consultation with players, coaches, referees, and administrators. While FIT encourages consistency, it allows National Touch Associations (NTAs) to adapt the rules for local competitions, provided these adaptations are clearly documented. The document then details the rules of play, covering aspects such as: * **The Field of Play:** Dimensions, markings, and permitted surfaces. * **Player Requirements:** Registration, uniform specifications (including numbers, footwear, and restrictions on jewelry), and team composition (maximum 14 players, 6 on the field at a time, with gender restrictions in mixed competitions). * **Game Mechanics:** Commencement and recommencement of play (Tap), match duration (typically 40 minutes), possession (6 touches), the touch, passing rules (no forward passes), ball touched in flight, the rollball (procedure and restrictions), scoring (1 point per try), and offside rules (7 meters at rollball, 10 meters at tap). * **Fouls and Penalties:** Obstruction, interchange rules (restrictions during intercepts), penalties (tap at the point of infringement), advantage rule, misconduct (leading to penalties, forced interchange, sin bin, or dismissal). * **Disciplinary Actions:** Forced interchange, sin bin (4 possessions), and dismissal (permanent removal from the match). * **Tie-Breaker:** Drop-off procedure (reducing players until a try is scored). * **Match Officials:** Responsibilities of the referee. The document also includes a section on definitions and terminology used throughout the rules, as well as an appendix illustrating the field of play dimensions and layout. The overall objective of Touch Football is for each team to score tries and prevent the opposition from scoring by passing, knocking, or handing the ball between attacking players while defending players prevent the attacking team from gaining a territorial advantage by touching the ball carrier.
What are the maximum number of players per team, maximum on‑field at one time, and minimum required to commence or continue a Touch match under FIT rules?
A team may have a maximum of 14 players registered, with no more than six on the field at any one time. A minimum of four players must be on the field for a match to commence or continue, except during a Drop‑Off.
- Must state that a team may register up to 14 players.\n- Must state that no more than 6 players from each team may be on the field at any time.\n- Must state that at least 4 players are required on the field for a match to commence or continue (except during a Drop-Off).\n- Incorrect if any of these numbers are missing or wrong.
3
factual
openai/o4-mini
FIT 5th Edition Rulebook-2
2
## Mode of Play The object of the game of Touch is for each Team to score Tries and to prevent the opposition from scoring. The ball may be passed, knocked or handed between players of the Attacking Team who may in turn run or otherwise move with the ball in an attempt to gain territorial Advantage and to score Tries. Defending players prevent the Attacking Team from gaining a territorial Advantage by touching the ball carrier. ### Rules of Play #### **1** The Field of Play - **1.1** The Field of Play is rectangular in shape measuring 70 metres in length from Try Line to Try Line, excluding the In-Goal Areas and 50 metres in width from Sideline to Sideline excluding the Interchange Areas. - **1.1.1** Variations to the dimensions of the Field of Play may be made but must be included in relevant competition, event or tournament conditions - **1.2** Line Markings should be 4cm in width but must be no less than 2.5cm. Line Markings are to be laid out as shown in Appendix 1 - The Field of Play. Sidelines extend seven (7) metres beyond the Try Lines to join the Dead Ball Lines and define the In-Goal Areas which measure fifty (50) metres wide by seven (7) metres in length. - **1.3** The Interchange Areas are located no closer than one (1) metre from each Sideline. - **1.4** Suitably sized markers, cones or corner posts of a distinguishing colour and made from safe and pliable material should be positioned at the intersections of the Sideline and Halfway line and the Sideline and the Try Line. - **1.4.1** Markers, cones or corner posts placed on the junction of the Sideline and Try Line are deemed to be in the Field of Play. - **1.4.2** All other markers or cones are deemed to be out of the Field of Play. - **1.5** The standard playing surface is grass. Other surfaces including synthetic grass may be used but shall be subject to NTA approved standards. - **1.6** The Field of Play boundary lines are deemed to be out of play. Play becomes Dead when the ball or a player in Possession touches the ground on or over a Sideline or Dead Ball Line. #### **2** Player Registration - **2.1** Participating players are to be registered with a NTA or with an approved NTA competition provider. - **2.2** Teams playing unregistered players are liable to forfeit any match in which unregistered players have competed. ### **3** The Ball - **3.1** The game is played with an oval, inflated ball of a shape, colour and size approved by FIT or the NTA. - **3.2** The ball shall be inflated to the manufacturers' recommended air pressure. - **3.3** The Referee shall immediately pause the match if the size and shape of the ball no longer complies with clauses 3.1 or 3.2 to allow for the ball to replaced or the issue rectified. - **3.4** The ball must not be hidden under player attire. ### **4** Playing Uniform - **4.1** Participating players are to be correctly attired in matching Team uniforms - **4.2** Playing uniforms consist of shirt, singlet or other item as approved by the NTA or NTA competition provider, shorts and/or tights and socks. - **4.3** All players are to wear a unique identifying number not less than 16cm in height, clearly displayed on the rear of the playing top. **4.3.1** Identifying numbers must feature no more than two (2) digits. - **4.4** Hats or caps are permitted to be worn during a match provided they are safe and meet any NTA regulations. - **4.5** Safe footwear must be worn with exceptions allowed for game variants such as Beach Touch. - **4.6** Light leather or synthetic boots with soft moulded soles are permitted. **4.6.1** Shoes with screw-in studs are not to be worn by any player or Referee. - **4.7** Players are not to participate in any match wearing any item of jewellery, chain, identification band/bracelet or similar item that may prove dangerous. Any jewellery or other items that cannot be removed are to be taped to the satisfaction of the Referee. - **4.8** Long (extend beyond the finger flesh when viewed from the palm) or sharp fingernails are not allowed. - **4.9** Referees and players may wear spectacles or sunglasses provided they are safe and securely attached. - **4.10** Referees and players may wear sport monitoring equipment and medical supports such as knee or ankle braces provided, at the sole discretion of competition's controlling body, the items are not dangerous. #### **5** Team Composition **5.1** A Team consists of a maximum of 14 players, no more than six (6) of whom are allowed on the field at any time. Ruling = A Penalty awarded to the non-offending Team at the time the offence is identified seven (7) metres infield on the Halfway Line or the position of the ball, whichever is the greater Advantage. - **5.2** A Team must have a minimum of four (4) players on the field for a match to commence or continue, except during a Drop-Off. - **5.3** Where the number of players on the field from one Team falls below four (4), the match is to be abandoned and the non-offending Team is to be declared the Winner.
false
This document outlines the 5th Edition of the Federation of International Touch (FIT) Playing Rules, which are based on the Touch Football Australia (TFA) 8th Edition Playing Rules. TFA granted FIT royalty-free rights to use these rules, which were developed through extensive consultation with players, coaches, referees, and administrators. While FIT encourages consistency, it allows National Touch Associations (NTAs) to adapt the rules for local competitions, provided these adaptations are clearly documented. The document then details the rules of play, covering aspects such as: * **The Field of Play:** Dimensions, markings, and permitted surfaces. * **Player Requirements:** Registration, uniform specifications (including numbers, footwear, and restrictions on jewelry), and team composition (maximum 14 players, 6 on the field at a time, with gender restrictions in mixed competitions). * **Game Mechanics:** Commencement and recommencement of play (Tap), match duration (typically 40 minutes), possession (6 touches), the touch, passing rules (no forward passes), ball touched in flight, the rollball (procedure and restrictions), scoring (1 point per try), and offside rules (7 meters at rollball, 10 meters at tap). * **Fouls and Penalties:** Obstruction, interchange rules (restrictions during intercepts), penalties (tap at the point of infringement), advantage rule, misconduct (leading to penalties, forced interchange, sin bin, or dismissal). * **Disciplinary Actions:** Forced interchange, sin bin (4 possessions), and dismissal (permanent removal from the match). * **Tie-Breaker:** Drop-off procedure (reducing players until a try is scored). * **Match Officials:** Responsibilities of the referee. The document also includes a section on definitions and terminology used throughout the rules, as well as an appendix illustrating the field of play dimensions and layout. The overall objective of Touch Football is for each team to score tries and prevent the opposition from scoring by passing, knocking, or handing the ball between attacking players while defending players prevent the attacking team from gaining a territorial advantage by touching the ball carrier.
What happens if a Touch Football team’s on‑field number of players falls below four during a match (outside of a Drop‑Off)?
If a team’s on‑field number of players falls below four (outside of a Drop‑Off), the match is abandoned and the non‑offending team is declared the winner.
- Must state that the match is abandoned.\n- Must state that the non‑offending team is declared the winner.\n- Incorrect if consequence is misreported or abandonment condition is not tied to falling below four players.
3
factual
openai/o4-mini
FIT 5th Edition Rulebook-2
2
## Mode of Play The object of the game of Touch is for each Team to score Tries and to prevent the opposition from scoring. The ball may be passed, knocked or handed between players of the Attacking Team who may in turn run or otherwise move with the ball in an attempt to gain territorial Advantage and to score Tries. Defending players prevent the Attacking Team from gaining a territorial Advantage by touching the ball carrier. ### Rules of Play #### **1** The Field of Play - **1.1** The Field of Play is rectangular in shape measuring 70 metres in length from Try Line to Try Line, excluding the In-Goal Areas and 50 metres in width from Sideline to Sideline excluding the Interchange Areas. - **1.1.1** Variations to the dimensions of the Field of Play may be made but must be included in relevant competition, event or tournament conditions - **1.2** Line Markings should be 4cm in width but must be no less than 2.5cm. Line Markings are to be laid out as shown in Appendix 1 - The Field of Play. Sidelines extend seven (7) metres beyond the Try Lines to join the Dead Ball Lines and define the In-Goal Areas which measure fifty (50) metres wide by seven (7) metres in length. - **1.3** The Interchange Areas are located no closer than one (1) metre from each Sideline. - **1.4** Suitably sized markers, cones or corner posts of a distinguishing colour and made from safe and pliable material should be positioned at the intersections of the Sideline and Halfway line and the Sideline and the Try Line. - **1.4.1** Markers, cones or corner posts placed on the junction of the Sideline and Try Line are deemed to be in the Field of Play. - **1.4.2** All other markers or cones are deemed to be out of the Field of Play. - **1.5** The standard playing surface is grass. Other surfaces including synthetic grass may be used but shall be subject to NTA approved standards. - **1.6** The Field of Play boundary lines are deemed to be out of play. Play becomes Dead when the ball or a player in Possession touches the ground on or over a Sideline or Dead Ball Line. #### **2** Player Registration - **2.1** Participating players are to be registered with a NTA or with an approved NTA competition provider. - **2.2** Teams playing unregistered players are liable to forfeit any match in which unregistered players have competed. ### **3** The Ball - **3.1** The game is played with an oval, inflated ball of a shape, colour and size approved by FIT or the NTA. - **3.2** The ball shall be inflated to the manufacturers' recommended air pressure. - **3.3** The Referee shall immediately pause the match if the size and shape of the ball no longer complies with clauses 3.1 or 3.2 to allow for the ball to replaced or the issue rectified. - **3.4** The ball must not be hidden under player attire. ### **4** Playing Uniform - **4.1** Participating players are to be correctly attired in matching Team uniforms - **4.2** Playing uniforms consist of shirt, singlet or other item as approved by the NTA or NTA competition provider, shorts and/or tights and socks. - **4.3** All players are to wear a unique identifying number not less than 16cm in height, clearly displayed on the rear of the playing top. **4.3.1** Identifying numbers must feature no more than two (2) digits. - **4.4** Hats or caps are permitted to be worn during a match provided they are safe and meet any NTA regulations. - **4.5** Safe footwear must be worn with exceptions allowed for game variants such as Beach Touch. - **4.6** Light leather or synthetic boots with soft moulded soles are permitted. **4.6.1** Shoes with screw-in studs are not to be worn by any player or Referee. - **4.7** Players are not to participate in any match wearing any item of jewellery, chain, identification band/bracelet or similar item that may prove dangerous. Any jewellery or other items that cannot be removed are to be taped to the satisfaction of the Referee. - **4.8** Long (extend beyond the finger flesh when viewed from the palm) or sharp fingernails are not allowed. - **4.9** Referees and players may wear spectacles or sunglasses provided they are safe and securely attached. - **4.10** Referees and players may wear sport monitoring equipment and medical supports such as knee or ankle braces provided, at the sole discretion of competition's controlling body, the items are not dangerous. #### **5** Team Composition **5.1** A Team consists of a maximum of 14 players, no more than six (6) of whom are allowed on the field at any time. Ruling = A Penalty awarded to the non-offending Team at the time the offence is identified seven (7) metres infield on the Halfway Line or the position of the ball, whichever is the greater Advantage. - **5.2** A Team must have a minimum of four (4) players on the field for a match to commence or continue, except during a Drop-Off. - **5.3** Where the number of players on the field from one Team falls below four (4), the match is to be abandoned and the non-offending Team is to be declared the Winner.
false
This document outlines the 5th Edition of the Federation of International Touch (FIT) Playing Rules, which are based on the Touch Football Australia (TFA) 8th Edition Playing Rules. TFA granted FIT royalty-free rights to use these rules, which were developed through extensive consultation with players, coaches, referees, and administrators. While FIT encourages consistency, it allows National Touch Associations (NTAs) to adapt the rules for local competitions, provided these adaptations are clearly documented. The document then details the rules of play, covering aspects such as: * **The Field of Play:** Dimensions, markings, and permitted surfaces. * **Player Requirements:** Registration, uniform specifications (including numbers, footwear, and restrictions on jewelry), and team composition (maximum 14 players, 6 on the field at a time, with gender restrictions in mixed competitions). * **Game Mechanics:** Commencement and recommencement of play (Tap), match duration (typically 40 minutes), possession (6 touches), the touch, passing rules (no forward passes), ball touched in flight, the rollball (procedure and restrictions), scoring (1 point per try), and offside rules (7 meters at rollball, 10 meters at tap). * **Fouls and Penalties:** Obstruction, interchange rules (restrictions during intercepts), penalties (tap at the point of infringement), advantage rule, misconduct (leading to penalties, forced interchange, sin bin, or dismissal). * **Disciplinary Actions:** Forced interchange, sin bin (4 possessions), and dismissal (permanent removal from the match). * **Tie-Breaker:** Drop-off procedure (reducing players until a try is scored). * **Match Officials:** Responsibilities of the referee. The document also includes a section on definitions and terminology used throughout the rules, as well as an appendix illustrating the field of play dimensions and layout. The overall objective of Touch Football is for each team to score tries and prevent the opposition from scoring by passing, knocking, or handing the ball between attacking players while defending players prevent the attacking team from gaining a territorial advantage by touching the ball carrier.
Under FIT Touch rules, how is a penalty awarded if an offence occurs relating to player numbers, and where is the tap taken?
A penalty is awarded to the non‑offending team at the time the offence (such as an illegal number of players) is identified. The tap is taken seven metres infield on the Halfway Line or at the position of the ball, whichever provides the greater advantage to the non‑offending team.
- Must mention that a penalty is awarded to the non‑offending team at the time the offence is identified.\n- Must specify that the tap is taken seven metres infield on the Halfway Line or at the position of the ball, whichever gives greater advantage.\n- Incorrect if the location or triggering conditions are misdescribed.
5
factual
openai/o4-mini
FIT 5th Edition Rulebook-2
2
## Mode of Play The object of the game of Touch is for each Team to score Tries and to prevent the opposition from scoring. The ball may be passed, knocked or handed between players of the Attacking Team who may in turn run or otherwise move with the ball in an attempt to gain territorial Advantage and to score Tries. Defending players prevent the Attacking Team from gaining a territorial Advantage by touching the ball carrier. ### Rules of Play #### **1** The Field of Play - **1.1** The Field of Play is rectangular in shape measuring 70 metres in length from Try Line to Try Line, excluding the In-Goal Areas and 50 metres in width from Sideline to Sideline excluding the Interchange Areas. - **1.1.1** Variations to the dimensions of the Field of Play may be made but must be included in relevant competition, event or tournament conditions - **1.2** Line Markings should be 4cm in width but must be no less than 2.5cm. Line Markings are to be laid out as shown in Appendix 1 - The Field of Play. Sidelines extend seven (7) metres beyond the Try Lines to join the Dead Ball Lines and define the In-Goal Areas which measure fifty (50) metres wide by seven (7) metres in length. - **1.3** The Interchange Areas are located no closer than one (1) metre from each Sideline. - **1.4** Suitably sized markers, cones or corner posts of a distinguishing colour and made from safe and pliable material should be positioned at the intersections of the Sideline and Halfway line and the Sideline and the Try Line. - **1.4.1** Markers, cones or corner posts placed on the junction of the Sideline and Try Line are deemed to be in the Field of Play. - **1.4.2** All other markers or cones are deemed to be out of the Field of Play. - **1.5** The standard playing surface is grass. Other surfaces including synthetic grass may be used but shall be subject to NTA approved standards. - **1.6** The Field of Play boundary lines are deemed to be out of play. Play becomes Dead when the ball or a player in Possession touches the ground on or over a Sideline or Dead Ball Line. #### **2** Player Registration - **2.1** Participating players are to be registered with a NTA or with an approved NTA competition provider. - **2.2** Teams playing unregistered players are liable to forfeit any match in which unregistered players have competed. ### **3** The Ball - **3.1** The game is played with an oval, inflated ball of a shape, colour and size approved by FIT or the NTA. - **3.2** The ball shall be inflated to the manufacturers' recommended air pressure. - **3.3** The Referee shall immediately pause the match if the size and shape of the ball no longer complies with clauses 3.1 or 3.2 to allow for the ball to replaced or the issue rectified. - **3.4** The ball must not be hidden under player attire. ### **4** Playing Uniform - **4.1** Participating players are to be correctly attired in matching Team uniforms - **4.2** Playing uniforms consist of shirt, singlet or other item as approved by the NTA or NTA competition provider, shorts and/or tights and socks. - **4.3** All players are to wear a unique identifying number not less than 16cm in height, clearly displayed on the rear of the playing top. **4.3.1** Identifying numbers must feature no more than two (2) digits. - **4.4** Hats or caps are permitted to be worn during a match provided they are safe and meet any NTA regulations. - **4.5** Safe footwear must be worn with exceptions allowed for game variants such as Beach Touch. - **4.6** Light leather or synthetic boots with soft moulded soles are permitted. **4.6.1** Shoes with screw-in studs are not to be worn by any player or Referee. - **4.7** Players are not to participate in any match wearing any item of jewellery, chain, identification band/bracelet or similar item that may prove dangerous. Any jewellery or other items that cannot be removed are to be taped to the satisfaction of the Referee. - **4.8** Long (extend beyond the finger flesh when viewed from the palm) or sharp fingernails are not allowed. - **4.9** Referees and players may wear spectacles or sunglasses provided they are safe and securely attached. - **4.10** Referees and players may wear sport monitoring equipment and medical supports such as knee or ankle braces provided, at the sole discretion of competition's controlling body, the items are not dangerous. #### **5** Team Composition **5.1** A Team consists of a maximum of 14 players, no more than six (6) of whom are allowed on the field at any time. Ruling = A Penalty awarded to the non-offending Team at the time the offence is identified seven (7) metres infield on the Halfway Line or the position of the ball, whichever is the greater Advantage. - **5.2** A Team must have a minimum of four (4) players on the field for a match to commence or continue, except during a Drop-Off. - **5.3** Where the number of players on the field from one Team falls below four (4), the match is to be abandoned and the non-offending Team is to be declared the Winner.
false
This document outlines the 5th Edition of the Federation of International Touch (FIT) Playing Rules, which are based on the Touch Football Australia (TFA) 8th Edition Playing Rules. TFA granted FIT royalty-free rights to use these rules, which were developed through extensive consultation with players, coaches, referees, and administrators. While FIT encourages consistency, it allows National Touch Associations (NTAs) to adapt the rules for local competitions, provided these adaptations are clearly documented. The document then details the rules of play, covering aspects such as: * **The Field of Play:** Dimensions, markings, and permitted surfaces. * **Player Requirements:** Registration, uniform specifications (including numbers, footwear, and restrictions on jewelry), and team composition (maximum 14 players, 6 on the field at a time, with gender restrictions in mixed competitions). * **Game Mechanics:** Commencement and recommencement of play (Tap), match duration (typically 40 minutes), possession (6 touches), the touch, passing rules (no forward passes), ball touched in flight, the rollball (procedure and restrictions), scoring (1 point per try), and offside rules (7 meters at rollball, 10 meters at tap). * **Fouls and Penalties:** Obstruction, interchange rules (restrictions during intercepts), penalties (tap at the point of infringement), advantage rule, misconduct (leading to penalties, forced interchange, sin bin, or dismissal). * **Disciplinary Actions:** Forced interchange, sin bin (4 possessions), and dismissal (permanent removal from the match). * **Tie-Breaker:** Drop-off procedure (reducing players until a try is scored). * **Match Officials:** Responsibilities of the referee. The document also includes a section on definitions and terminology used throughout the rules, as well as an appendix illustrating the field of play dimensions and layout. The overall objective of Touch Football is for each team to score tries and prevent the opposition from scoring by passing, knocking, or handing the ball between attacking players while defending players prevent the attacking team from gaining a territorial advantage by touching the ball carrier.
Under the FIT Touch Football Playing Rules, what requirement applies if a competition wishes to use field dimensions different from the standard 70m by 50m measurements?
Variations to the standard 70m by 50m Field of Play dimensions are permitted, but any such variations must be clearly included in the relevant competition, event, or tournament conditions.
- Answer states that variations to the standard field dimensions are permitted - Answer specifies that any variations must be documented in the relevant competition, event, or tournament conditions - Incorrect if it implies that variations are not allowed or that no documentation is required
2
factual
openai/o4-mini
FIT 5th Edition Rulebook-2
2
## Mode of Play The object of the game of Touch is for each Team to score Tries and to prevent the opposition from scoring. The ball may be passed, knocked or handed between players of the Attacking Team who may in turn run or otherwise move with the ball in an attempt to gain territorial Advantage and to score Tries. Defending players prevent the Attacking Team from gaining a territorial Advantage by touching the ball carrier. ### Rules of Play #### **1** The Field of Play - **1.1** The Field of Play is rectangular in shape measuring 70 metres in length from Try Line to Try Line, excluding the In-Goal Areas and 50 metres in width from Sideline to Sideline excluding the Interchange Areas. - **1.1.1** Variations to the dimensions of the Field of Play may be made but must be included in relevant competition, event or tournament conditions - **1.2** Line Markings should be 4cm in width but must be no less than 2.5cm. Line Markings are to be laid out as shown in Appendix 1 - The Field of Play. Sidelines extend seven (7) metres beyond the Try Lines to join the Dead Ball Lines and define the In-Goal Areas which measure fifty (50) metres wide by seven (7) metres in length. - **1.3** The Interchange Areas are located no closer than one (1) metre from each Sideline. - **1.4** Suitably sized markers, cones or corner posts of a distinguishing colour and made from safe and pliable material should be positioned at the intersections of the Sideline and Halfway line and the Sideline and the Try Line. - **1.4.1** Markers, cones or corner posts placed on the junction of the Sideline and Try Line are deemed to be in the Field of Play. - **1.4.2** All other markers or cones are deemed to be out of the Field of Play. - **1.5** The standard playing surface is grass. Other surfaces including synthetic grass may be used but shall be subject to NTA approved standards. - **1.6** The Field of Play boundary lines are deemed to be out of play. Play becomes Dead when the ball or a player in Possession touches the ground on or over a Sideline or Dead Ball Line. #### **2** Player Registration - **2.1** Participating players are to be registered with a NTA or with an approved NTA competition provider. - **2.2** Teams playing unregistered players are liable to forfeit any match in which unregistered players have competed. ### **3** The Ball - **3.1** The game is played with an oval, inflated ball of a shape, colour and size approved by FIT or the NTA. - **3.2** The ball shall be inflated to the manufacturers' recommended air pressure. - **3.3** The Referee shall immediately pause the match if the size and shape of the ball no longer complies with clauses 3.1 or 3.2 to allow for the ball to replaced or the issue rectified. - **3.4** The ball must not be hidden under player attire. ### **4** Playing Uniform - **4.1** Participating players are to be correctly attired in matching Team uniforms - **4.2** Playing uniforms consist of shirt, singlet or other item as approved by the NTA or NTA competition provider, shorts and/or tights and socks. - **4.3** All players are to wear a unique identifying number not less than 16cm in height, clearly displayed on the rear of the playing top. **4.3.1** Identifying numbers must feature no more than two (2) digits. - **4.4** Hats or caps are permitted to be worn during a match provided they are safe and meet any NTA regulations. - **4.5** Safe footwear must be worn with exceptions allowed for game variants such as Beach Touch. - **4.6** Light leather or synthetic boots with soft moulded soles are permitted. **4.6.1** Shoes with screw-in studs are not to be worn by any player or Referee. - **4.7** Players are not to participate in any match wearing any item of jewellery, chain, identification band/bracelet or similar item that may prove dangerous. Any jewellery or other items that cannot be removed are to be taped to the satisfaction of the Referee. - **4.8** Long (extend beyond the finger flesh when viewed from the palm) or sharp fingernails are not allowed. - **4.9** Referees and players may wear spectacles or sunglasses provided they are safe and securely attached. - **4.10** Referees and players may wear sport monitoring equipment and medical supports such as knee or ankle braces provided, at the sole discretion of competition's controlling body, the items are not dangerous. #### **5** Team Composition **5.1** A Team consists of a maximum of 14 players, no more than six (6) of whom are allowed on the field at any time. Ruling = A Penalty awarded to the non-offending Team at the time the offence is identified seven (7) metres infield on the Halfway Line or the position of the ball, whichever is the greater Advantage. - **5.2** A Team must have a minimum of four (4) players on the field for a match to commence or continue, except during a Drop-Off. - **5.3** Where the number of players on the field from one Team falls below four (4), the match is to be abandoned and the non-offending Team is to be declared the Winner.
false
This document outlines the 5th Edition of the Federation of International Touch (FIT) Playing Rules, which are based on the Touch Football Australia (TFA) 8th Edition Playing Rules. TFA granted FIT royalty-free rights to use these rules, which were developed through extensive consultation with players, coaches, referees, and administrators. While FIT encourages consistency, it allows National Touch Associations (NTAs) to adapt the rules for local competitions, provided these adaptations are clearly documented. The document then details the rules of play, covering aspects such as: * **The Field of Play:** Dimensions, markings, and permitted surfaces. * **Player Requirements:** Registration, uniform specifications (including numbers, footwear, and restrictions on jewelry), and team composition (maximum 14 players, 6 on the field at a time, with gender restrictions in mixed competitions). * **Game Mechanics:** Commencement and recommencement of play (Tap), match duration (typically 40 minutes), possession (6 touches), the touch, passing rules (no forward passes), ball touched in flight, the rollball (procedure and restrictions), scoring (1 point per try), and offside rules (7 meters at rollball, 10 meters at tap). * **Fouls and Penalties:** Obstruction, interchange rules (restrictions during intercepts), penalties (tap at the point of infringement), advantage rule, misconduct (leading to penalties, forced interchange, sin bin, or dismissal). * **Disciplinary Actions:** Forced interchange, sin bin (4 possessions), and dismissal (permanent removal from the match). * **Tie-Breaker:** Drop-off procedure (reducing players until a try is scored). * **Match Officials:** Responsibilities of the referee. The document also includes a section on definitions and terminology used throughout the rules, as well as an appendix illustrating the field of play dimensions and layout. The overall objective of Touch Football is for each team to score tries and prevent the opposition from scoring by passing, knocking, or handing the ball between attacking players while defending players prevent the attacking team from gaining a territorial advantage by touching the ball carrier.
According to the FIT Touch Football Playing Rules, what is the rule regarding concealing the ball under a player’s attire?
The ball must not be hidden under player attire.
- Answer states that the ball must not be hidden under player attire - Answer notes this is an explicit prohibition in the rules - Incorrect if it suggests concealment is allowed, or if it adds procedures not specified in the text
2
factual
openai/o4-mini
FIT 5th Edition Rulebook-2
2
## Mode of Play The object of the game of Touch is for each Team to score Tries and to prevent the opposition from scoring. The ball may be passed, knocked or handed between players of the Attacking Team who may in turn run or otherwise move with the ball in an attempt to gain territorial Advantage and to score Tries. Defending players prevent the Attacking Team from gaining a territorial Advantage by touching the ball carrier. ### Rules of Play #### **1** The Field of Play - **1.1** The Field of Play is rectangular in shape measuring 70 metres in length from Try Line to Try Line, excluding the In-Goal Areas and 50 metres in width from Sideline to Sideline excluding the Interchange Areas. - **1.1.1** Variations to the dimensions of the Field of Play may be made but must be included in relevant competition, event or tournament conditions - **1.2** Line Markings should be 4cm in width but must be no less than 2.5cm. Line Markings are to be laid out as shown in Appendix 1 - The Field of Play. Sidelines extend seven (7) metres beyond the Try Lines to join the Dead Ball Lines and define the In-Goal Areas which measure fifty (50) metres wide by seven (7) metres in length. - **1.3** The Interchange Areas are located no closer than one (1) metre from each Sideline. - **1.4** Suitably sized markers, cones or corner posts of a distinguishing colour and made from safe and pliable material should be positioned at the intersections of the Sideline and Halfway line and the Sideline and the Try Line. - **1.4.1** Markers, cones or corner posts placed on the junction of the Sideline and Try Line are deemed to be in the Field of Play. - **1.4.2** All other markers or cones are deemed to be out of the Field of Play. - **1.5** The standard playing surface is grass. Other surfaces including synthetic grass may be used but shall be subject to NTA approved standards. - **1.6** The Field of Play boundary lines are deemed to be out of play. Play becomes Dead when the ball or a player in Possession touches the ground on or over a Sideline or Dead Ball Line. #### **2** Player Registration - **2.1** Participating players are to be registered with a NTA or with an approved NTA competition provider. - **2.2** Teams playing unregistered players are liable to forfeit any match in which unregistered players have competed. ### **3** The Ball - **3.1** The game is played with an oval, inflated ball of a shape, colour and size approved by FIT or the NTA. - **3.2** The ball shall be inflated to the manufacturers' recommended air pressure. - **3.3** The Referee shall immediately pause the match if the size and shape of the ball no longer complies with clauses 3.1 or 3.2 to allow for the ball to replaced or the issue rectified. - **3.4** The ball must not be hidden under player attire. ### **4** Playing Uniform - **4.1** Participating players are to be correctly attired in matching Team uniforms - **4.2** Playing uniforms consist of shirt, singlet or other item as approved by the NTA or NTA competition provider, shorts and/or tights and socks. - **4.3** All players are to wear a unique identifying number not less than 16cm in height, clearly displayed on the rear of the playing top. **4.3.1** Identifying numbers must feature no more than two (2) digits. - **4.4** Hats or caps are permitted to be worn during a match provided they are safe and meet any NTA regulations. - **4.5** Safe footwear must be worn with exceptions allowed for game variants such as Beach Touch. - **4.6** Light leather or synthetic boots with soft moulded soles are permitted. **4.6.1** Shoes with screw-in studs are not to be worn by any player or Referee. - **4.7** Players are not to participate in any match wearing any item of jewellery, chain, identification band/bracelet or similar item that may prove dangerous. Any jewellery or other items that cannot be removed are to be taped to the satisfaction of the Referee. - **4.8** Long (extend beyond the finger flesh when viewed from the palm) or sharp fingernails are not allowed. - **4.9** Referees and players may wear spectacles or sunglasses provided they are safe and securely attached. - **4.10** Referees and players may wear sport monitoring equipment and medical supports such as knee or ankle braces provided, at the sole discretion of competition's controlling body, the items are not dangerous. #### **5** Team Composition **5.1** A Team consists of a maximum of 14 players, no more than six (6) of whom are allowed on the field at any time. Ruling = A Penalty awarded to the non-offending Team at the time the offence is identified seven (7) metres infield on the Halfway Line or the position of the ball, whichever is the greater Advantage. - **5.2** A Team must have a minimum of four (4) players on the field for a match to commence or continue, except during a Drop-Off. - **5.3** Where the number of players on the field from one Team falls below four (4), the match is to be abandoned and the non-offending Team is to be declared the Winner.
false
This document outlines the 5th Edition of the Federation of International Touch (FIT) Playing Rules, which are based on the Touch Football Australia (TFA) 8th Edition Playing Rules. TFA granted FIT royalty-free rights to use these rules, which were developed through extensive consultation with players, coaches, referees, and administrators. While FIT encourages consistency, it allows National Touch Associations (NTAs) to adapt the rules for local competitions, provided these adaptations are clearly documented. The document then details the rules of play, covering aspects such as: * **The Field of Play:** Dimensions, markings, and permitted surfaces. * **Player Requirements:** Registration, uniform specifications (including numbers, footwear, and restrictions on jewelry), and team composition (maximum 14 players, 6 on the field at a time, with gender restrictions in mixed competitions). * **Game Mechanics:** Commencement and recommencement of play (Tap), match duration (typically 40 minutes), possession (6 touches), the touch, passing rules (no forward passes), ball touched in flight, the rollball (procedure and restrictions), scoring (1 point per try), and offside rules (7 meters at rollball, 10 meters at tap). * **Fouls and Penalties:** Obstruction, interchange rules (restrictions during intercepts), penalties (tap at the point of infringement), advantage rule, misconduct (leading to penalties, forced interchange, sin bin, or dismissal). * **Disciplinary Actions:** Forced interchange, sin bin (4 possessions), and dismissal (permanent removal from the match). * **Tie-Breaker:** Drop-off procedure (reducing players until a try is scored). * **Match Officials:** Responsibilities of the referee. The document also includes a section on definitions and terminology used throughout the rules, as well as an appendix illustrating the field of play dimensions and layout. The overall objective of Touch Football is for each team to score tries and prevent the opposition from scoring by passing, knocking, or handing the ball between attacking players while defending players prevent the attacking team from gaining a territorial advantage by touching the ball carrier.
What restriction do the FIT Touch Football Playing Rules place on the number of digits allowed for a player’s identifying number on their uniform?
Identifying numbers on a player’s uniform must feature no more than two digits.
- Answer states the maximum number of digits (two) - Answer notes this applies to the number displayed on the rear of the playing top - Incorrect if it allows more than two digits or fails to specify the limit
1
factual
openai/o4-mini
FIT 5th Edition Rulebook-2
2
## Mode of Play The object of the game of Touch is for each Team to score Tries and to prevent the opposition from scoring. The ball may be passed, knocked or handed between players of the Attacking Team who may in turn run or otherwise move with the ball in an attempt to gain territorial Advantage and to score Tries. Defending players prevent the Attacking Team from gaining a territorial Advantage by touching the ball carrier. ### Rules of Play #### **1** The Field of Play - **1.1** The Field of Play is rectangular in shape measuring 70 metres in length from Try Line to Try Line, excluding the In-Goal Areas and 50 metres in width from Sideline to Sideline excluding the Interchange Areas. - **1.1.1** Variations to the dimensions of the Field of Play may be made but must be included in relevant competition, event or tournament conditions - **1.2** Line Markings should be 4cm in width but must be no less than 2.5cm. Line Markings are to be laid out as shown in Appendix 1 - The Field of Play. Sidelines extend seven (7) metres beyond the Try Lines to join the Dead Ball Lines and define the In-Goal Areas which measure fifty (50) metres wide by seven (7) metres in length. - **1.3** The Interchange Areas are located no closer than one (1) metre from each Sideline. - **1.4** Suitably sized markers, cones or corner posts of a distinguishing colour and made from safe and pliable material should be positioned at the intersections of the Sideline and Halfway line and the Sideline and the Try Line. - **1.4.1** Markers, cones or corner posts placed on the junction of the Sideline and Try Line are deemed to be in the Field of Play. - **1.4.2** All other markers or cones are deemed to be out of the Field of Play. - **1.5** The standard playing surface is grass. Other surfaces including synthetic grass may be used but shall be subject to NTA approved standards. - **1.6** The Field of Play boundary lines are deemed to be out of play. Play becomes Dead when the ball or a player in Possession touches the ground on or over a Sideline or Dead Ball Line. #### **2** Player Registration - **2.1** Participating players are to be registered with a NTA or with an approved NTA competition provider. - **2.2** Teams playing unregistered players are liable to forfeit any match in which unregistered players have competed. ### **3** The Ball - **3.1** The game is played with an oval, inflated ball of a shape, colour and size approved by FIT or the NTA. - **3.2** The ball shall be inflated to the manufacturers' recommended air pressure. - **3.3** The Referee shall immediately pause the match if the size and shape of the ball no longer complies with clauses 3.1 or 3.2 to allow for the ball to replaced or the issue rectified. - **3.4** The ball must not be hidden under player attire. ### **4** Playing Uniform - **4.1** Participating players are to be correctly attired in matching Team uniforms - **4.2** Playing uniforms consist of shirt, singlet or other item as approved by the NTA or NTA competition provider, shorts and/or tights and socks. - **4.3** All players are to wear a unique identifying number not less than 16cm in height, clearly displayed on the rear of the playing top. **4.3.1** Identifying numbers must feature no more than two (2) digits. - **4.4** Hats or caps are permitted to be worn during a match provided they are safe and meet any NTA regulations. - **4.5** Safe footwear must be worn with exceptions allowed for game variants such as Beach Touch. - **4.6** Light leather or synthetic boots with soft moulded soles are permitted. **4.6.1** Shoes with screw-in studs are not to be worn by any player or Referee. - **4.7** Players are not to participate in any match wearing any item of jewellery, chain, identification band/bracelet or similar item that may prove dangerous. Any jewellery or other items that cannot be removed are to be taped to the satisfaction of the Referee. - **4.8** Long (extend beyond the finger flesh when viewed from the palm) or sharp fingernails are not allowed. - **4.9** Referees and players may wear spectacles or sunglasses provided they are safe and securely attached. - **4.10** Referees and players may wear sport monitoring equipment and medical supports such as knee or ankle braces provided, at the sole discretion of competition's controlling body, the items are not dangerous. #### **5** Team Composition **5.1** A Team consists of a maximum of 14 players, no more than six (6) of whom are allowed on the field at any time. Ruling = A Penalty awarded to the non-offending Team at the time the offence is identified seven (7) metres infield on the Halfway Line or the position of the ball, whichever is the greater Advantage. - **5.2** A Team must have a minimum of four (4) players on the field for a match to commence or continue, except during a Drop-Off. - **5.3** Where the number of players on the field from one Team falls below four (4), the match is to be abandoned and the non-offending Team is to be declared the Winner.
false
This document outlines the 5th Edition of the Federation of International Touch (FIT) Playing Rules, which are based on the Touch Football Australia (TFA) 8th Edition Playing Rules. TFA granted FIT royalty-free rights to use these rules, which were developed through extensive consultation with players, coaches, referees, and administrators. While FIT encourages consistency, it allows National Touch Associations (NTAs) to adapt the rules for local competitions, provided these adaptations are clearly documented. The document then details the rules of play, covering aspects such as: * **The Field of Play:** Dimensions, markings, and permitted surfaces. * **Player Requirements:** Registration, uniform specifications (including numbers, footwear, and restrictions on jewelry), and team composition (maximum 14 players, 6 on the field at a time, with gender restrictions in mixed competitions). * **Game Mechanics:** Commencement and recommencement of play (Tap), match duration (typically 40 minutes), possession (6 touches), the touch, passing rules (no forward passes), ball touched in flight, the rollball (procedure and restrictions), scoring (1 point per try), and offside rules (7 meters at rollball, 10 meters at tap). * **Fouls and Penalties:** Obstruction, interchange rules (restrictions during intercepts), penalties (tap at the point of infringement), advantage rule, misconduct (leading to penalties, forced interchange, sin bin, or dismissal). * **Disciplinary Actions:** Forced interchange, sin bin (4 possessions), and dismissal (permanent removal from the match). * **Tie-Breaker:** Drop-off procedure (reducing players until a try is scored). * **Match Officials:** Responsibilities of the referee. The document also includes a section on definitions and terminology used throughout the rules, as well as an appendix illustrating the field of play dimensions and layout. The overall objective of Touch Football is for each team to score tries and prevent the opposition from scoring by passing, knocking, or handing the ball between attacking players while defending players prevent the attacking team from gaining a territorial advantage by touching the ball carrier.
Are players or referees permitted to wear shoes with screw‑in studs under FIT Touch Football rules, and why?
No. Shoes with screw‑in studs are not permitted to be worn by any player or Referee under FIT Touch Football rules, as they are deemed potentially unsafe.
- Answer clearly states that shoes with screw‑in studs are not permitted for any player or Referee - Answer may reference safety as the underlying reason - Incorrect if it allows screw‑in studs or provides a different prohibition
1
factual
openai/o4-mini
FIT 5th Edition Rulebook-2
2
## Mode of Play The object of the game of Touch is for each Team to score Tries and to prevent the opposition from scoring. The ball may be passed, knocked or handed between players of the Attacking Team who may in turn run or otherwise move with the ball in an attempt to gain territorial Advantage and to score Tries. Defending players prevent the Attacking Team from gaining a territorial Advantage by touching the ball carrier. ### Rules of Play #### **1** The Field of Play - **1.1** The Field of Play is rectangular in shape measuring 70 metres in length from Try Line to Try Line, excluding the In-Goal Areas and 50 metres in width from Sideline to Sideline excluding the Interchange Areas. - **1.1.1** Variations to the dimensions of the Field of Play may be made but must be included in relevant competition, event or tournament conditions - **1.2** Line Markings should be 4cm in width but must be no less than 2.5cm. Line Markings are to be laid out as shown in Appendix 1 - The Field of Play. Sidelines extend seven (7) metres beyond the Try Lines to join the Dead Ball Lines and define the In-Goal Areas which measure fifty (50) metres wide by seven (7) metres in length. - **1.3** The Interchange Areas are located no closer than one (1) metre from each Sideline. - **1.4** Suitably sized markers, cones or corner posts of a distinguishing colour and made from safe and pliable material should be positioned at the intersections of the Sideline and Halfway line and the Sideline and the Try Line. - **1.4.1** Markers, cones or corner posts placed on the junction of the Sideline and Try Line are deemed to be in the Field of Play. - **1.4.2** All other markers or cones are deemed to be out of the Field of Play. - **1.5** The standard playing surface is grass. Other surfaces including synthetic grass may be used but shall be subject to NTA approved standards. - **1.6** The Field of Play boundary lines are deemed to be out of play. Play becomes Dead when the ball or a player in Possession touches the ground on or over a Sideline or Dead Ball Line. #### **2** Player Registration - **2.1** Participating players are to be registered with a NTA or with an approved NTA competition provider. - **2.2** Teams playing unregistered players are liable to forfeit any match in which unregistered players have competed. ### **3** The Ball - **3.1** The game is played with an oval, inflated ball of a shape, colour and size approved by FIT or the NTA. - **3.2** The ball shall be inflated to the manufacturers' recommended air pressure. - **3.3** The Referee shall immediately pause the match if the size and shape of the ball no longer complies with clauses 3.1 or 3.2 to allow for the ball to replaced or the issue rectified. - **3.4** The ball must not be hidden under player attire. ### **4** Playing Uniform - **4.1** Participating players are to be correctly attired in matching Team uniforms - **4.2** Playing uniforms consist of shirt, singlet or other item as approved by the NTA or NTA competition provider, shorts and/or tights and socks. - **4.3** All players are to wear a unique identifying number not less than 16cm in height, clearly displayed on the rear of the playing top. **4.3.1** Identifying numbers must feature no more than two (2) digits. - **4.4** Hats or caps are permitted to be worn during a match provided they are safe and meet any NTA regulations. - **4.5** Safe footwear must be worn with exceptions allowed for game variants such as Beach Touch. - **4.6** Light leather or synthetic boots with soft moulded soles are permitted. **4.6.1** Shoes with screw-in studs are not to be worn by any player or Referee. - **4.7** Players are not to participate in any match wearing any item of jewellery, chain, identification band/bracelet or similar item that may prove dangerous. Any jewellery or other items that cannot be removed are to be taped to the satisfaction of the Referee. - **4.8** Long (extend beyond the finger flesh when viewed from the palm) or sharp fingernails are not allowed. - **4.9** Referees and players may wear spectacles or sunglasses provided they are safe and securely attached. - **4.10** Referees and players may wear sport monitoring equipment and medical supports such as knee or ankle braces provided, at the sole discretion of competition's controlling body, the items are not dangerous. #### **5** Team Composition **5.1** A Team consists of a maximum of 14 players, no more than six (6) of whom are allowed on the field at any time. Ruling = A Penalty awarded to the non-offending Team at the time the offence is identified seven (7) metres infield on the Halfway Line or the position of the ball, whichever is the greater Advantage. - **5.2** A Team must have a minimum of four (4) players on the field for a match to commence or continue, except during a Drop-Off. - **5.3** Where the number of players on the field from one Team falls below four (4), the match is to be abandoned and the non-offending Team is to be declared the Winner.
false
This document outlines the 5th Edition of the Federation of International Touch (FIT) Playing Rules, which are based on the Touch Football Australia (TFA) 8th Edition Playing Rules. TFA granted FIT royalty-free rights to use these rules, which were developed through extensive consultation with players, coaches, referees, and administrators. While FIT encourages consistency, it allows National Touch Associations (NTAs) to adapt the rules for local competitions, provided these adaptations are clearly documented. The document then details the rules of play, covering aspects such as: * **The Field of Play:** Dimensions, markings, and permitted surfaces. * **Player Requirements:** Registration, uniform specifications (including numbers, footwear, and restrictions on jewelry), and team composition (maximum 14 players, 6 on the field at a time, with gender restrictions in mixed competitions). * **Game Mechanics:** Commencement and recommencement of play (Tap), match duration (typically 40 minutes), possession (6 touches), the touch, passing rules (no forward passes), ball touched in flight, the rollball (procedure and restrictions), scoring (1 point per try), and offside rules (7 meters at rollball, 10 meters at tap). * **Fouls and Penalties:** Obstruction, interchange rules (restrictions during intercepts), penalties (tap at the point of infringement), advantage rule, misconduct (leading to penalties, forced interchange, sin bin, or dismissal). * **Disciplinary Actions:** Forced interchange, sin bin (4 possessions), and dismissal (permanent removal from the match). * **Tie-Breaker:** Drop-off procedure (reducing players until a try is scored). * **Match Officials:** Responsibilities of the referee. The document also includes a section on definitions and terminology used throughout the rules, as well as an appendix illustrating the field of play dimensions and layout. The overall objective of Touch Football is for each team to score tries and prevent the opposition from scoring by passing, knocking, or handing the ball between attacking players while defending players prevent the attacking team from gaining a territorial advantage by touching the ball carrier.
Under FIT Touch Football Playing Rules, when is it permissible for a team to continue a match with fewer than four players on the field?
The only circumstance in which a team may continue with fewer than four players on the field is during a Drop‑Off.
- Answer identifies the Drop‑Off procedure as the exception - Answer notes that outside of a Drop‑Off, a team must have at least four players to continue - Incorrect if it suggests any other circumstance allows fewer than four players
3
factual
openai/o4-mini
FIT 5th Edition Rulebook-2
2
## Mode of Play The object of the game of Touch is for each Team to score Tries and to prevent the opposition from scoring. The ball may be passed, knocked or handed between players of the Attacking Team who may in turn run or otherwise move with the ball in an attempt to gain territorial Advantage and to score Tries. Defending players prevent the Attacking Team from gaining a territorial Advantage by touching the ball carrier. ### Rules of Play #### **1** The Field of Play - **1.1** The Field of Play is rectangular in shape measuring 70 metres in length from Try Line to Try Line, excluding the In-Goal Areas and 50 metres in width from Sideline to Sideline excluding the Interchange Areas. - **1.1.1** Variations to the dimensions of the Field of Play may be made but must be included in relevant competition, event or tournament conditions - **1.2** Line Markings should be 4cm in width but must be no less than 2.5cm. Line Markings are to be laid out as shown in Appendix 1 - The Field of Play. Sidelines extend seven (7) metres beyond the Try Lines to join the Dead Ball Lines and define the In-Goal Areas which measure fifty (50) metres wide by seven (7) metres in length. - **1.3** The Interchange Areas are located no closer than one (1) metre from each Sideline. - **1.4** Suitably sized markers, cones or corner posts of a distinguishing colour and made from safe and pliable material should be positioned at the intersections of the Sideline and Halfway line and the Sideline and the Try Line. - **1.4.1** Markers, cones or corner posts placed on the junction of the Sideline and Try Line are deemed to be in the Field of Play. - **1.4.2** All other markers or cones are deemed to be out of the Field of Play. - **1.5** The standard playing surface is grass. Other surfaces including synthetic grass may be used but shall be subject to NTA approved standards. - **1.6** The Field of Play boundary lines are deemed to be out of play. Play becomes Dead when the ball or a player in Possession touches the ground on or over a Sideline or Dead Ball Line. #### **2** Player Registration - **2.1** Participating players are to be registered with a NTA or with an approved NTA competition provider. - **2.2** Teams playing unregistered players are liable to forfeit any match in which unregistered players have competed. ### **3** The Ball - **3.1** The game is played with an oval, inflated ball of a shape, colour and size approved by FIT or the NTA. - **3.2** The ball shall be inflated to the manufacturers' recommended air pressure. - **3.3** The Referee shall immediately pause the match if the size and shape of the ball no longer complies with clauses 3.1 or 3.2 to allow for the ball to replaced or the issue rectified. - **3.4** The ball must not be hidden under player attire. ### **4** Playing Uniform - **4.1** Participating players are to be correctly attired in matching Team uniforms - **4.2** Playing uniforms consist of shirt, singlet or other item as approved by the NTA or NTA competition provider, shorts and/or tights and socks. - **4.3** All players are to wear a unique identifying number not less than 16cm in height, clearly displayed on the rear of the playing top. **4.3.1** Identifying numbers must feature no more than two (2) digits. - **4.4** Hats or caps are permitted to be worn during a match provided they are safe and meet any NTA regulations. - **4.5** Safe footwear must be worn with exceptions allowed for game variants such as Beach Touch. - **4.6** Light leather or synthetic boots with soft moulded soles are permitted. **4.6.1** Shoes with screw-in studs are not to be worn by any player or Referee. - **4.7** Players are not to participate in any match wearing any item of jewellery, chain, identification band/bracelet or similar item that may prove dangerous. Any jewellery or other items that cannot be removed are to be taped to the satisfaction of the Referee. - **4.8** Long (extend beyond the finger flesh when viewed from the palm) or sharp fingernails are not allowed. - **4.9** Referees and players may wear spectacles or sunglasses provided they are safe and securely attached. - **4.10** Referees and players may wear sport monitoring equipment and medical supports such as knee or ankle braces provided, at the sole discretion of competition's controlling body, the items are not dangerous. #### **5** Team Composition **5.1** A Team consists of a maximum of 14 players, no more than six (6) of whom are allowed on the field at any time. Ruling = A Penalty awarded to the non-offending Team at the time the offence is identified seven (7) metres infield on the Halfway Line or the position of the ball, whichever is the greater Advantage. - **5.2** A Team must have a minimum of four (4) players on the field for a match to commence or continue, except during a Drop-Off. - **5.3** Where the number of players on the field from one Team falls below four (4), the match is to be abandoned and the non-offending Team is to be declared the Winner.
false
This document outlines the 5th Edition of the Federation of International Touch (FIT) Playing Rules, which are based on the Touch Football Australia (TFA) 8th Edition Playing Rules. TFA granted FIT royalty-free rights to use these rules, which were developed through extensive consultation with players, coaches, referees, and administrators. While FIT encourages consistency, it allows National Touch Associations (NTAs) to adapt the rules for local competitions, provided these adaptations are clearly documented. The document then details the rules of play, covering aspects such as: * **The Field of Play:** Dimensions, markings, and permitted surfaces. * **Player Requirements:** Registration, uniform specifications (including numbers, footwear, and restrictions on jewelry), and team composition (maximum 14 players, 6 on the field at a time, with gender restrictions in mixed competitions). * **Game Mechanics:** Commencement and recommencement of play (Tap), match duration (typically 40 minutes), possession (6 touches), the touch, passing rules (no forward passes), ball touched in flight, the rollball (procedure and restrictions), scoring (1 point per try), and offside rules (7 meters at rollball, 10 meters at tap). * **Fouls and Penalties:** Obstruction, interchange rules (restrictions during intercepts), penalties (tap at the point of infringement), advantage rule, misconduct (leading to penalties, forced interchange, sin bin, or dismissal). * **Disciplinary Actions:** Forced interchange, sin bin (4 possessions), and dismissal (permanent removal from the match). * **Tie-Breaker:** Drop-off procedure (reducing players until a try is scored). * **Match Officials:** Responsibilities of the referee. The document also includes a section on definitions and terminology used throughout the rules, as well as an appendix illustrating the field of play dimensions and layout. The overall objective of Touch Football is for each team to score tries and prevent the opposition from scoring by passing, knocking, or handing the ball between attacking players while defending players prevent the attacking team from gaining a territorial advantage by touching the ball carrier.
In Touch Football under FIT rules, what are the requirements for markers, cones, or corner posts in terms of their color, material, and placement on the field, and how do these items affect whether they are considered in play or out of play?
Markers, cones, or corner posts used on a Touch Football field must be of a distinguishing colour and constructed from a safe, pliable material. They are to be placed exactly at the intersections of the Sideline and the Halfway line, and the Sideline and the Try Line. Any marker placed on the junction of the Sideline and the Try Line is deemed to be part of the Field of Play; all other markers or cones are considered to be out of the Field of Play.
- The answer must state that markers, cones, or corner posts must be of a distinguishing colour and made from safe, pliable material.\n- It must specify that they are to be positioned at the intersections of the Sideline and Halfway line, and the Sideline and Try Line.\n- It must explain that markers placed on the junction of the Sideline and Try Line are deemed to be in the Field of Play, while all other markers or cones are deemed to be out of the Field of Play.\n- An answer that omits any of these three attributes (color/material requirements, exact locations, or in-play vs out-of-play determination) is incorrect.
3
factual
openai/o4-mini
FIT 5th Edition Rulebook-2
1
# **RULES TOUCH FOOTBALL RULES TOUCH FOOTBALL** ![](_page_0_Picture_2.jpeg) **5th Edition** # Preamble Touch Football Australia (TFA) undertook an extensive internal review of their domestic playing rules throughout 2018 and 2019. The review was led by an vastly experienced group of current and past players, coaches, referees and administrators of the sport from community competitions to the elite international game. This group consulted broadly within the Australian community to develop a set of playing rules that could be applied across all levels of the sport. The result was the TFA 8th Edition Playing Rules. At the Federation of International Touch Paris Convention held in October 2019 Touch Football Australia presented the TFA 8th Edition Playing Rules and subsequently offered FIT and all National Touch Associations (NTAs) royalty free rights to use the newly developed rules. Consequently, the FIT Board resolved to adopt the TFA 8th Edition Playing Rules as the 5th Edition FIT Playing Rules to be used across all levels of the game internationally. FIT and its Members acknowledge and thank Touch Football Australia for the rights to use these rules. Whilst consistency in the application of the rules of the game is important, FIT encourages its members to offer features in local competition rules to ensure that all participants enjoy a high quality experience. These Rules in no way restrict any NTA or their authorised competition providers from having different match conditions to these Rules. Any adaptation of or alterations to the Rules for local competitions should be clearly articulated in relevant competition guidelines and be readily available for players, coaches and referees alike #### COPYRIGHT © Touch Football Australia 2020 All rights reserved. These Touch Football Rules are protected by copyright laws. Except as permitted under the Copyright Act, these Rules must not be reproduced by any process, electronic or otherwise, without the written permission of Touch Football Australia. # Contents
false
This document outlines the 5th Edition of the Federation of International Touch (FIT) Playing Rules, which are based on the Touch Football Australia (TFA) 8th Edition Playing Rules. TFA granted FIT royalty-free rights to use these rules, which were developed through extensive consultation with players, coaches, referees, and administrators. While FIT encourages consistency, it allows National Touch Associations (NTAs) to adapt the rules for local competitions, provided these adaptations are clearly documented. The document then details the rules of play, covering aspects such as: * **The Field of Play:** Dimensions, markings, and permitted surfaces. * **Player Requirements:** Registration, uniform specifications (including numbers, footwear, and restrictions on jewelry), and team composition (maximum 14 players, 6 on the field at a time, with gender restrictions in mixed competitions). * **Game Mechanics:** Commencement and recommencement of play (Tap), match duration (typically 40 minutes), possession (6 touches), the touch, passing rules (no forward passes), ball touched in flight, the rollball (procedure and restrictions), scoring (1 point per try), and offside rules (7 meters at rollball, 10 meters at tap). * **Fouls and Penalties:** Obstruction, interchange rules (restrictions during intercepts), penalties (tap at the point of infringement), advantage rule, misconduct (leading to penalties, forced interchange, sin bin, or dismissal). * **Disciplinary Actions:** Forced interchange, sin bin (4 possessions), and dismissal (permanent removal from the match). * **Tie-Breaker:** Drop-off procedure (reducing players until a try is scored). * **Match Officials:** Responsibilities of the referee. The document also includes a section on definitions and terminology used throughout the rules, as well as an appendix illustrating the field of play dimensions and layout. The overall objective of Touch Football is for each team to score tries and prevent the opposition from scoring by passing, knocking, or handing the ball between attacking players while defending players prevent the attacking team from gaining a territorial advantage by touching the ball carrier.
Describe the process undertaken by Touch Football Australia (TFA) in 2018 and 2019 to develop the 8th Edition Playing Rules.
During 2018 and 2019, TFA conducted an extensive internal review of their domestic playing rules. This review was led by a group of highly experienced current and former players, coaches, referees, and administrators. The group carried out broad consultations across the Australian Touch Football community to develop a unified set of playing rules applicable at all levels of the sport.
- Must mention an extensive internal review of domestic playing rules conducted by TFA in 2018 and 2019.\n- Must identify the review was led by a group of experienced current and past players, coaches, referees, and administrators.\n- Must state that this group consulted broadly within the Australian community.\n- Incorrect if any key element (timeframe, scope, leadership, consultation) is omitted or misrepresented.
3
factual
openai/o4-mini
FIT 5th Edition Rulebook-2
1
# **RULES TOUCH FOOTBALL RULES TOUCH FOOTBALL** ![](_page_0_Picture_2.jpeg) **5th Edition** # Preamble Touch Football Australia (TFA) undertook an extensive internal review of their domestic playing rules throughout 2018 and 2019. The review was led by an vastly experienced group of current and past players, coaches, referees and administrators of the sport from community competitions to the elite international game. This group consulted broadly within the Australian community to develop a set of playing rules that could be applied across all levels of the sport. The result was the TFA 8th Edition Playing Rules. At the Federation of International Touch Paris Convention held in October 2019 Touch Football Australia presented the TFA 8th Edition Playing Rules and subsequently offered FIT and all National Touch Associations (NTAs) royalty free rights to use the newly developed rules. Consequently, the FIT Board resolved to adopt the TFA 8th Edition Playing Rules as the 5th Edition FIT Playing Rules to be used across all levels of the game internationally. FIT and its Members acknowledge and thank Touch Football Australia for the rights to use these rules. Whilst consistency in the application of the rules of the game is important, FIT encourages its members to offer features in local competition rules to ensure that all participants enjoy a high quality experience. These Rules in no way restrict any NTA or their authorised competition providers from having different match conditions to these Rules. Any adaptation of or alterations to the Rules for local competitions should be clearly articulated in relevant competition guidelines and be readily available for players, coaches and referees alike #### COPYRIGHT © Touch Football Australia 2020 All rights reserved. These Touch Football Rules are protected by copyright laws. Except as permitted under the Copyright Act, these Rules must not be reproduced by any process, electronic or otherwise, without the written permission of Touch Football Australia. # Contents
false
This document outlines the 5th Edition of the Federation of International Touch (FIT) Playing Rules, which are based on the Touch Football Australia (TFA) 8th Edition Playing Rules. TFA granted FIT royalty-free rights to use these rules, which were developed through extensive consultation with players, coaches, referees, and administrators. While FIT encourages consistency, it allows National Touch Associations (NTAs) to adapt the rules for local competitions, provided these adaptations are clearly documented. The document then details the rules of play, covering aspects such as: * **The Field of Play:** Dimensions, markings, and permitted surfaces. * **Player Requirements:** Registration, uniform specifications (including numbers, footwear, and restrictions on jewelry), and team composition (maximum 14 players, 6 on the field at a time, with gender restrictions in mixed competitions). * **Game Mechanics:** Commencement and recommencement of play (Tap), match duration (typically 40 minutes), possession (6 touches), the touch, passing rules (no forward passes), ball touched in flight, the rollball (procedure and restrictions), scoring (1 point per try), and offside rules (7 meters at rollball, 10 meters at tap). * **Fouls and Penalties:** Obstruction, interchange rules (restrictions during intercepts), penalties (tap at the point of infringement), advantage rule, misconduct (leading to penalties, forced interchange, sin bin, or dismissal). * **Disciplinary Actions:** Forced interchange, sin bin (4 possessions), and dismissal (permanent removal from the match). * **Tie-Breaker:** Drop-off procedure (reducing players until a try is scored). * **Match Officials:** Responsibilities of the referee. The document also includes a section on definitions and terminology used throughout the rules, as well as an appendix illustrating the field of play dimensions and layout. The overall objective of Touch Football is for each team to score tries and prevent the opposition from scoring by passing, knocking, or handing the ball between attacking players while defending players prevent the attacking team from gaining a territorial advantage by touching the ball carrier.
Who offered the royalty-free rights to use the TFA 8th Edition Playing Rules, and to which organizations were these rights granted?
Touch Football Australia offered the royalty-free rights to use the TFA 8th Edition Playing Rules to the Federation of International Touch (FIT) and to all National Touch Associations (NTAs).
- Must state that Touch Football Australia offered the rights.\n- Must specify that these rights were granted to the Federation of International Touch (FIT) and all National Touch Associations (NTAs).\n- Incorrect if the offering party or the recipients are misstated or missing.
2
factual
openai/o4-mini
FIT 5th Edition Rulebook-2
1
# **RULES TOUCH FOOTBALL RULES TOUCH FOOTBALL** ![](_page_0_Picture_2.jpeg) **5th Edition** # Preamble Touch Football Australia (TFA) undertook an extensive internal review of their domestic playing rules throughout 2018 and 2019. The review was led by an vastly experienced group of current and past players, coaches, referees and administrators of the sport from community competitions to the elite international game. This group consulted broadly within the Australian community to develop a set of playing rules that could be applied across all levels of the sport. The result was the TFA 8th Edition Playing Rules. At the Federation of International Touch Paris Convention held in October 2019 Touch Football Australia presented the TFA 8th Edition Playing Rules and subsequently offered FIT and all National Touch Associations (NTAs) royalty free rights to use the newly developed rules. Consequently, the FIT Board resolved to adopt the TFA 8th Edition Playing Rules as the 5th Edition FIT Playing Rules to be used across all levels of the game internationally. FIT and its Members acknowledge and thank Touch Football Australia for the rights to use these rules. Whilst consistency in the application of the rules of the game is important, FIT encourages its members to offer features in local competition rules to ensure that all participants enjoy a high quality experience. These Rules in no way restrict any NTA or their authorised competition providers from having different match conditions to these Rules. Any adaptation of or alterations to the Rules for local competitions should be clearly articulated in relevant competition guidelines and be readily available for players, coaches and referees alike #### COPYRIGHT © Touch Football Australia 2020 All rights reserved. These Touch Football Rules are protected by copyright laws. Except as permitted under the Copyright Act, these Rules must not be reproduced by any process, electronic or otherwise, without the written permission of Touch Football Australia. # Contents
false
This document outlines the 5th Edition of the Federation of International Touch (FIT) Playing Rules, which are based on the Touch Football Australia (TFA) 8th Edition Playing Rules. TFA granted FIT royalty-free rights to use these rules, which were developed through extensive consultation with players, coaches, referees, and administrators. While FIT encourages consistency, it allows National Touch Associations (NTAs) to adapt the rules for local competitions, provided these adaptations are clearly documented. The document then details the rules of play, covering aspects such as: * **The Field of Play:** Dimensions, markings, and permitted surfaces. * **Player Requirements:** Registration, uniform specifications (including numbers, footwear, and restrictions on jewelry), and team composition (maximum 14 players, 6 on the field at a time, with gender restrictions in mixed competitions). * **Game Mechanics:** Commencement and recommencement of play (Tap), match duration (typically 40 minutes), possession (6 touches), the touch, passing rules (no forward passes), ball touched in flight, the rollball (procedure and restrictions), scoring (1 point per try), and offside rules (7 meters at rollball, 10 meters at tap). * **Fouls and Penalties:** Obstruction, interchange rules (restrictions during intercepts), penalties (tap at the point of infringement), advantage rule, misconduct (leading to penalties, forced interchange, sin bin, or dismissal). * **Disciplinary Actions:** Forced interchange, sin bin (4 possessions), and dismissal (permanent removal from the match). * **Tie-Breaker:** Drop-off procedure (reducing players until a try is scored). * **Match Officials:** Responsibilities of the referee. The document also includes a section on definitions and terminology used throughout the rules, as well as an appendix illustrating the field of play dimensions and layout. The overall objective of Touch Football is for each team to score tries and prevent the opposition from scoring by passing, knocking, or handing the ball between attacking players while defending players prevent the attacking team from gaining a territorial advantage by touching the ball carrier.
What resolution did the FIT Board make regarding the TFA 8th Edition Playing Rules at the Paris Convention in October 2019?
At the Paris Convention in October 2019, the FIT Board resolved to adopt the TFA 8th Edition Playing Rules as the 5th Edition FIT Playing Rules to be used across all levels of Touch Football internationally.
- Must state that the FIT Board resolved to adopt the TFA 8th Edition Playing Rules as the FIT 5th Edition Playing Rules.\n- Must indicate these rules would be used across all levels of the game internationally.\n- Incorrect if it fails to mention the adoption or the edition numbering.
2
factual
openai/o4-mini
FIT 5th Edition Rulebook-2
1
# **RULES TOUCH FOOTBALL RULES TOUCH FOOTBALL** ![](_page_0_Picture_2.jpeg) **5th Edition** # Preamble Touch Football Australia (TFA) undertook an extensive internal review of their domestic playing rules throughout 2018 and 2019. The review was led by an vastly experienced group of current and past players, coaches, referees and administrators of the sport from community competitions to the elite international game. This group consulted broadly within the Australian community to develop a set of playing rules that could be applied across all levels of the sport. The result was the TFA 8th Edition Playing Rules. At the Federation of International Touch Paris Convention held in October 2019 Touch Football Australia presented the TFA 8th Edition Playing Rules and subsequently offered FIT and all National Touch Associations (NTAs) royalty free rights to use the newly developed rules. Consequently, the FIT Board resolved to adopt the TFA 8th Edition Playing Rules as the 5th Edition FIT Playing Rules to be used across all levels of the game internationally. FIT and its Members acknowledge and thank Touch Football Australia for the rights to use these rules. Whilst consistency in the application of the rules of the game is important, FIT encourages its members to offer features in local competition rules to ensure that all participants enjoy a high quality experience. These Rules in no way restrict any NTA or their authorised competition providers from having different match conditions to these Rules. Any adaptation of or alterations to the Rules for local competitions should be clearly articulated in relevant competition guidelines and be readily available for players, coaches and referees alike #### COPYRIGHT © Touch Football Australia 2020 All rights reserved. These Touch Football Rules are protected by copyright laws. Except as permitted under the Copyright Act, these Rules must not be reproduced by any process, electronic or otherwise, without the written permission of Touch Football Australia. # Contents
false
This document outlines the 5th Edition of the Federation of International Touch (FIT) Playing Rules, which are based on the Touch Football Australia (TFA) 8th Edition Playing Rules. TFA granted FIT royalty-free rights to use these rules, which were developed through extensive consultation with players, coaches, referees, and administrators. While FIT encourages consistency, it allows National Touch Associations (NTAs) to adapt the rules for local competitions, provided these adaptations are clearly documented. The document then details the rules of play, covering aspects such as: * **The Field of Play:** Dimensions, markings, and permitted surfaces. * **Player Requirements:** Registration, uniform specifications (including numbers, footwear, and restrictions on jewelry), and team composition (maximum 14 players, 6 on the field at a time, with gender restrictions in mixed competitions). * **Game Mechanics:** Commencement and recommencement of play (Tap), match duration (typically 40 minutes), possession (6 touches), the touch, passing rules (no forward passes), ball touched in flight, the rollball (procedure and restrictions), scoring (1 point per try), and offside rules (7 meters at rollball, 10 meters at tap). * **Fouls and Penalties:** Obstruction, interchange rules (restrictions during intercepts), penalties (tap at the point of infringement), advantage rule, misconduct (leading to penalties, forced interchange, sin bin, or dismissal). * **Disciplinary Actions:** Forced interchange, sin bin (4 possessions), and dismissal (permanent removal from the match). * **Tie-Breaker:** Drop-off procedure (reducing players until a try is scored). * **Match Officials:** Responsibilities of the referee. The document also includes a section on definitions and terminology used throughout the rules, as well as an appendix illustrating the field of play dimensions and layout. The overall objective of Touch Football is for each team to score tries and prevent the opposition from scoring by passing, knocking, or handing the ball between attacking players while defending players prevent the attacking team from gaining a territorial advantage by touching the ball carrier.
What guidance does FIT provide to National Touch Associations (NTAs) regarding local adaptations of the playing rules?
FIT encourages National Touch Associations to introduce features in their local competition rules that enhance participant enjoyment and ensure a high-quality experience. While consistency is important, FIT does not restrict NTAs from implementing different match conditions, provided such adaptations are clearly documented.
- Must state that FIT encourages NTAs to include features in local competition rules to ensure a high-quality participant experience.\n- Must note that these adaptations do not restrict NTAs from having different match conditions than the FIT Rules.\n- Incorrect if it implies FIT prohibits or does not acknowledge local variations.
4
factual
openai/o4-mini
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