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FIT 5th Edition Rulebook-2
2
## Mode of Play The object of the game of Touch is for each Team to score Tries and to prevent the opposition from scoring. The ball may be passed, knocked or handed between players of the Attacking Team who may in turn run or otherwise move with the ball in an attempt to gain territorial Advantage and to score Tries. Defending players prevent the Attacking Team from gaining a territorial Advantage by touching the ball carrier. ### Rules of Play #### **1** The Field of Play - **1.1** The Field of Play is rectangular in shape measuring 70 metres in length from Try Line to Try Line, excluding the In-Goal Areas and 50 metres in width from Sideline to Sideline excluding the Interchange Areas. - **1.1.1** Variations to the dimensions of the Field of Play may be made but must be included in relevant competition, event or tournament conditions - **1.2** Line Markings should be 4cm in width but must be no less than 2.5cm. Line Markings are to be laid out as shown in Appendix 1 - The Field of Play. Sidelines extend seven (7) metres beyond the Try Lines to join the Dead Ball Lines and define the In-Goal Areas which measure fifty (50) metres wide by seven (7) metres in length. - **1.3** The Interchange Areas are located no closer than one (1) metre from each Sideline. - **1.4** Suitably sized markers, cones or corner posts of a distinguishing colour and made from safe and pliable material should be positioned at the intersections of the Sideline and Halfway line and the Sideline and the Try Line. - **1.4.1** Markers, cones or corner posts placed on the junction of the Sideline and Try Line are deemed to be in the Field of Play. - **1.4.2** All other markers or cones are deemed to be out of the Field of Play. - **1.5** The standard playing surface is grass. Other surfaces including synthetic grass may be used but shall be subject to NTA approved standards. - **1.6** The Field of Play boundary lines are deemed to be out of play. Play becomes Dead when the ball or a player in Possession touches the ground on or over a Sideline or Dead Ball Line. #### **2** Player Registration - **2.1** Participating players are to be registered with a NTA or with an approved NTA competition provider. - **2.2** Teams playing unregistered players are liable to forfeit any match in which unregistered players have competed. ### **3** The Ball - **3.1** The game is played with an oval, inflated ball of a shape, colour and size approved by FIT or the NTA. - **3.2** The ball shall be inflated to the manufacturers' recommended air pressure. - **3.3** The Referee shall immediately pause the match if the size and shape of the ball no longer complies with clauses 3.1 or 3.2 to allow for the ball to replaced or the issue rectified. - **3.4** The ball must not be hidden under player attire. ### **4** Playing Uniform - **4.1** Participating players are to be correctly attired in matching Team uniforms - **4.2** Playing uniforms consist of shirt, singlet or other item as approved by the NTA or NTA competition provider, shorts and/or tights and socks. - **4.3** All players are to wear a unique identifying number not less than 16cm in height, clearly displayed on the rear of the playing top. **4.3.1** Identifying numbers must feature no more than two (2) digits. - **4.4** Hats or caps are permitted to be worn during a match provided they are safe and meet any NTA regulations. - **4.5** Safe footwear must be worn with exceptions allowed for game variants such as Beach Touch. - **4.6** Light leather or synthetic boots with soft moulded soles are permitted. **4.6.1** Shoes with screw-in studs are not to be worn by any player or Referee. - **4.7** Players are not to participate in any match wearing any item of jewellery, chain, identification band/bracelet or similar item that may prove dangerous. Any jewellery or other items that cannot be removed are to be taped to the satisfaction of the Referee. - **4.8** Long (extend beyond the finger flesh when viewed from the palm) or sharp fingernails are not allowed. - **4.9** Referees and players may wear spectacles or sunglasses provided they are safe and securely attached. - **4.10** Referees and players may wear sport monitoring equipment and medical supports such as knee or ankle braces provided, at the sole discretion of competition's controlling body, the items are not dangerous. #### **5** Team Composition **5.1** A Team consists of a maximum of 14 players, no more than six (6) of whom are allowed on the field at any time. Ruling = A Penalty awarded to the non-offending Team at the time the offence is identified seven (7) metres infield on the Halfway Line or the position of the ball, whichever is the greater Advantage. - **5.2** A Team must have a minimum of four (4) players on the field for a match to commence or continue, except during a Drop-Off. - **5.3** Where the number of players on the field from one Team falls below four (4), the match is to be abandoned and the non-offending Team is to be declared the Winner.
false
This document outlines the 5th Edition of the Federation of International Touch (FIT) Playing Rules, which are based on the Touch Football Australia (TFA) 8th Edition Playing Rules. TFA granted FIT royalty-free rights to use these rules, which were developed through extensive consultation with players, coaches, referees, and administrators. While FIT encourages consistency, it allows National Touch Associations (NTAs) to adapt the rules for local competitions, provided these adaptations are clearly documented. The document then details the rules of play, covering aspects such as: * **The Field of Play:** Dimensions, markings, and permitted surfaces. * **Player Requirements:** Registration, uniform specifications (including numbers, footwear, and restrictions on jewelry), and team composition (maximum 14 players, 6 on the field at a time, with gender restrictions in mixed competitions). * **Game Mechanics:** Commencement and recommencement of play (Tap), match duration (typically 40 minutes), possession (6 touches), the touch, passing rules (no forward passes), ball touched in flight, the rollball (procedure and restrictions), scoring (1 point per try), and offside rules (7 meters at rollball, 10 meters at tap). * **Fouls and Penalties:** Obstruction, interchange rules (restrictions during intercepts), penalties (tap at the point of infringement), advantage rule, misconduct (leading to penalties, forced interchange, sin bin, or dismissal). * **Disciplinary Actions:** Forced interchange, sin bin (4 possessions), and dismissal (permanent removal from the match). * **Tie-Breaker:** Drop-off procedure (reducing players until a try is scored). * **Match Officials:** Responsibilities of the referee. The document also includes a section on definitions and terminology used throughout the rules, as well as an appendix illustrating the field of play dimensions and layout. The overall objective of Touch Football is for each team to score tries and prevent the opposition from scoring by passing, knocking, or handing the ball between attacking players while defending players prevent the attacking team from gaining a territorial advantage by touching the ball carrier.
What are the standard dimensions of a Touch Rugby field of play excluding in-goal areas and interchange areas?
The standard Touch Rugby field of play measures 70 metres in length from try line to try line and 50 metres in width from sideline to sideline, excluding both the in-goal areas and interchange areas.
- Must specify length as 70 metres between try lines\n- Must specify width as 50 metres between sidelines\n- Should clarify these measurements exclude in-goal areas\n- Incorrect if includes in-goal areas or interchange areas in measurements\n- Incorrect if misstates length/width by more than 5 metres
3
factual
deepseek/deepseek-r1
FIT 5th Edition Rulebook-2
2
## Mode of Play The object of the game of Touch is for each Team to score Tries and to prevent the opposition from scoring. The ball may be passed, knocked or handed between players of the Attacking Team who may in turn run or otherwise move with the ball in an attempt to gain territorial Advantage and to score Tries. Defending players prevent the Attacking Team from gaining a territorial Advantage by touching the ball carrier. ### Rules of Play #### **1** The Field of Play - **1.1** The Field of Play is rectangular in shape measuring 70 metres in length from Try Line to Try Line, excluding the In-Goal Areas and 50 metres in width from Sideline to Sideline excluding the Interchange Areas. - **1.1.1** Variations to the dimensions of the Field of Play may be made but must be included in relevant competition, event or tournament conditions - **1.2** Line Markings should be 4cm in width but must be no less than 2.5cm. Line Markings are to be laid out as shown in Appendix 1 - The Field of Play. Sidelines extend seven (7) metres beyond the Try Lines to join the Dead Ball Lines and define the In-Goal Areas which measure fifty (50) metres wide by seven (7) metres in length. - **1.3** The Interchange Areas are located no closer than one (1) metre from each Sideline. - **1.4** Suitably sized markers, cones or corner posts of a distinguishing colour and made from safe and pliable material should be positioned at the intersections of the Sideline and Halfway line and the Sideline and the Try Line. - **1.4.1** Markers, cones or corner posts placed on the junction of the Sideline and Try Line are deemed to be in the Field of Play. - **1.4.2** All other markers or cones are deemed to be out of the Field of Play. - **1.5** The standard playing surface is grass. Other surfaces including synthetic grass may be used but shall be subject to NTA approved standards. - **1.6** The Field of Play boundary lines are deemed to be out of play. Play becomes Dead when the ball or a player in Possession touches the ground on or over a Sideline or Dead Ball Line. #### **2** Player Registration - **2.1** Participating players are to be registered with a NTA or with an approved NTA competition provider. - **2.2** Teams playing unregistered players are liable to forfeit any match in which unregistered players have competed. ### **3** The Ball - **3.1** The game is played with an oval, inflated ball of a shape, colour and size approved by FIT or the NTA. - **3.2** The ball shall be inflated to the manufacturers' recommended air pressure. - **3.3** The Referee shall immediately pause the match if the size and shape of the ball no longer complies with clauses 3.1 or 3.2 to allow for the ball to replaced or the issue rectified. - **3.4** The ball must not be hidden under player attire. ### **4** Playing Uniform - **4.1** Participating players are to be correctly attired in matching Team uniforms - **4.2** Playing uniforms consist of shirt, singlet or other item as approved by the NTA or NTA competition provider, shorts and/or tights and socks. - **4.3** All players are to wear a unique identifying number not less than 16cm in height, clearly displayed on the rear of the playing top. **4.3.1** Identifying numbers must feature no more than two (2) digits. - **4.4** Hats or caps are permitted to be worn during a match provided they are safe and meet any NTA regulations. - **4.5** Safe footwear must be worn with exceptions allowed for game variants such as Beach Touch. - **4.6** Light leather or synthetic boots with soft moulded soles are permitted. **4.6.1** Shoes with screw-in studs are not to be worn by any player or Referee. - **4.7** Players are not to participate in any match wearing any item of jewellery, chain, identification band/bracelet or similar item that may prove dangerous. Any jewellery or other items that cannot be removed are to be taped to the satisfaction of the Referee. - **4.8** Long (extend beyond the finger flesh when viewed from the palm) or sharp fingernails are not allowed. - **4.9** Referees and players may wear spectacles or sunglasses provided they are safe and securely attached. - **4.10** Referees and players may wear sport monitoring equipment and medical supports such as knee or ankle braces provided, at the sole discretion of competition's controlling body, the items are not dangerous. #### **5** Team Composition **5.1** A Team consists of a maximum of 14 players, no more than six (6) of whom are allowed on the field at any time. Ruling = A Penalty awarded to the non-offending Team at the time the offence is identified seven (7) metres infield on the Halfway Line or the position of the ball, whichever is the greater Advantage. - **5.2** A Team must have a minimum of four (4) players on the field for a match to commence or continue, except during a Drop-Off. - **5.3** Where the number of players on the field from one Team falls below four (4), the match is to be abandoned and the non-offending Team is to be declared the Winner.
false
This document outlines the 5th Edition of the Federation of International Touch (FIT) Playing Rules, which are based on the Touch Football Australia (TFA) 8th Edition Playing Rules. TFA granted FIT royalty-free rights to use these rules, which were developed through extensive consultation with players, coaches, referees, and administrators. While FIT encourages consistency, it allows National Touch Associations (NTAs) to adapt the rules for local competitions, provided these adaptations are clearly documented. The document then details the rules of play, covering aspects such as: * **The Field of Play:** Dimensions, markings, and permitted surfaces. * **Player Requirements:** Registration, uniform specifications (including numbers, footwear, and restrictions on jewelry), and team composition (maximum 14 players, 6 on the field at a time, with gender restrictions in mixed competitions). * **Game Mechanics:** Commencement and recommencement of play (Tap), match duration (typically 40 minutes), possession (6 touches), the touch, passing rules (no forward passes), ball touched in flight, the rollball (procedure and restrictions), scoring (1 point per try), and offside rules (7 meters at rollball, 10 meters at tap). * **Fouls and Penalties:** Obstruction, interchange rules (restrictions during intercepts), penalties (tap at the point of infringement), advantage rule, misconduct (leading to penalties, forced interchange, sin bin, or dismissal). * **Disciplinary Actions:** Forced interchange, sin bin (4 possessions), and dismissal (permanent removal from the match). * **Tie-Breaker:** Drop-off procedure (reducing players until a try is scored). * **Match Officials:** Responsibilities of the referee. The document also includes a section on definitions and terminology used throughout the rules, as well as an appendix illustrating the field of play dimensions and layout. The overall objective of Touch Football is for each team to score tries and prevent the opposition from scoring by passing, knocking, or handing the ball between attacking players while defending players prevent the attacking team from gaining a territorial advantage by touching the ball carrier.
What are the requirements for player numbers on a Touch Rugby team during normal match play?
A Touch Rugby team consists of a maximum of 14 registered players, with no more than 6 allowed on the field simultaneously during normal play. A match cannot commence or continue if a team has fewer than 4 players on the field, except during a Drop-Off procedure.
- Must state maximum 14 players per team\n- Must specify maximum 6 players on field at any time\n- Should mention minimum 4 players required to continue match\n- Incorrect if numbers exceed these limits or confuse maximum/minimum requirements
4
factual
deepseek/deepseek-r1
FIT 5th Edition Rulebook-2
2
## Mode of Play The object of the game of Touch is for each Team to score Tries and to prevent the opposition from scoring. The ball may be passed, knocked or handed between players of the Attacking Team who may in turn run or otherwise move with the ball in an attempt to gain territorial Advantage and to score Tries. Defending players prevent the Attacking Team from gaining a territorial Advantage by touching the ball carrier. ### Rules of Play #### **1** The Field of Play - **1.1** The Field of Play is rectangular in shape measuring 70 metres in length from Try Line to Try Line, excluding the In-Goal Areas and 50 metres in width from Sideline to Sideline excluding the Interchange Areas. - **1.1.1** Variations to the dimensions of the Field of Play may be made but must be included in relevant competition, event or tournament conditions - **1.2** Line Markings should be 4cm in width but must be no less than 2.5cm. Line Markings are to be laid out as shown in Appendix 1 - The Field of Play. Sidelines extend seven (7) metres beyond the Try Lines to join the Dead Ball Lines and define the In-Goal Areas which measure fifty (50) metres wide by seven (7) metres in length. - **1.3** The Interchange Areas are located no closer than one (1) metre from each Sideline. - **1.4** Suitably sized markers, cones or corner posts of a distinguishing colour and made from safe and pliable material should be positioned at the intersections of the Sideline and Halfway line and the Sideline and the Try Line. - **1.4.1** Markers, cones or corner posts placed on the junction of the Sideline and Try Line are deemed to be in the Field of Play. - **1.4.2** All other markers or cones are deemed to be out of the Field of Play. - **1.5** The standard playing surface is grass. Other surfaces including synthetic grass may be used but shall be subject to NTA approved standards. - **1.6** The Field of Play boundary lines are deemed to be out of play. Play becomes Dead when the ball or a player in Possession touches the ground on or over a Sideline or Dead Ball Line. #### **2** Player Registration - **2.1** Participating players are to be registered with a NTA or with an approved NTA competition provider. - **2.2** Teams playing unregistered players are liable to forfeit any match in which unregistered players have competed. ### **3** The Ball - **3.1** The game is played with an oval, inflated ball of a shape, colour and size approved by FIT or the NTA. - **3.2** The ball shall be inflated to the manufacturers' recommended air pressure. - **3.3** The Referee shall immediately pause the match if the size and shape of the ball no longer complies with clauses 3.1 or 3.2 to allow for the ball to replaced or the issue rectified. - **3.4** The ball must not be hidden under player attire. ### **4** Playing Uniform - **4.1** Participating players are to be correctly attired in matching Team uniforms - **4.2** Playing uniforms consist of shirt, singlet or other item as approved by the NTA or NTA competition provider, shorts and/or tights and socks. - **4.3** All players are to wear a unique identifying number not less than 16cm in height, clearly displayed on the rear of the playing top. **4.3.1** Identifying numbers must feature no more than two (2) digits. - **4.4** Hats or caps are permitted to be worn during a match provided they are safe and meet any NTA regulations. - **4.5** Safe footwear must be worn with exceptions allowed for game variants such as Beach Touch. - **4.6** Light leather or synthetic boots with soft moulded soles are permitted. **4.6.1** Shoes with screw-in studs are not to be worn by any player or Referee. - **4.7** Players are not to participate in any match wearing any item of jewellery, chain, identification band/bracelet or similar item that may prove dangerous. Any jewellery or other items that cannot be removed are to be taped to the satisfaction of the Referee. - **4.8** Long (extend beyond the finger flesh when viewed from the palm) or sharp fingernails are not allowed. - **4.9** Referees and players may wear spectacles or sunglasses provided they are safe and securely attached. - **4.10** Referees and players may wear sport monitoring equipment and medical supports such as knee or ankle braces provided, at the sole discretion of competition's controlling body, the items are not dangerous. #### **5** Team Composition **5.1** A Team consists of a maximum of 14 players, no more than six (6) of whom are allowed on the field at any time. Ruling = A Penalty awarded to the non-offending Team at the time the offence is identified seven (7) metres infield on the Halfway Line or the position of the ball, whichever is the greater Advantage. - **5.2** A Team must have a minimum of four (4) players on the field for a match to commence or continue, except during a Drop-Off. - **5.3** Where the number of players on the field from one Team falls below four (4), the match is to be abandoned and the non-offending Team is to be declared the Winner.
false
This document outlines the 5th Edition of the Federation of International Touch (FIT) Playing Rules, which are based on the Touch Football Australia (TFA) 8th Edition Playing Rules. TFA granted FIT royalty-free rights to use these rules, which were developed through extensive consultation with players, coaches, referees, and administrators. While FIT encourages consistency, it allows National Touch Associations (NTAs) to adapt the rules for local competitions, provided these adaptations are clearly documented. The document then details the rules of play, covering aspects such as: * **The Field of Play:** Dimensions, markings, and permitted surfaces. * **Player Requirements:** Registration, uniform specifications (including numbers, footwear, and restrictions on jewelry), and team composition (maximum 14 players, 6 on the field at a time, with gender restrictions in mixed competitions). * **Game Mechanics:** Commencement and recommencement of play (Tap), match duration (typically 40 minutes), possession (6 touches), the touch, passing rules (no forward passes), ball touched in flight, the rollball (procedure and restrictions), scoring (1 point per try), and offside rules (7 meters at rollball, 10 meters at tap). * **Fouls and Penalties:** Obstruction, interchange rules (restrictions during intercepts), penalties (tap at the point of infringement), advantage rule, misconduct (leading to penalties, forced interchange, sin bin, or dismissal). * **Disciplinary Actions:** Forced interchange, sin bin (4 possessions), and dismissal (permanent removal from the match). * **Tie-Breaker:** Drop-off procedure (reducing players until a try is scored). * **Match Officials:** Responsibilities of the referee. The document also includes a section on definitions and terminology used throughout the rules, as well as an appendix illustrating the field of play dimensions and layout. The overall objective of Touch Football is for each team to score tries and prevent the opposition from scoring by passing, knocking, or handing the ball between attacking players while defending players prevent the attacking team from gaining a territorial advantage by touching the ball carrier.
What actions must a referee take if a ball becomes non-compliant with size, shape, or inflation requirements during a match?
The referee must immediately pause the match to allow for the ball to be replaced or the issue rectified whenever the ball no longer complies with the approved size, shape, or inflation pressure requirements as specified in clauses 3.1 and 3.2 of the rules.
- Must state immediate match pause\n- Must mention allowing ball replacement/rectification\n- Should reference compliance with clauses 3.1/3.2\n- Incorrect if omits pause requirement or suggests play continues
5
reasoning
deepseek/deepseek-r1
FIT 5th Edition Rulebook-2
2
## Mode of Play The object of the game of Touch is for each Team to score Tries and to prevent the opposition from scoring. The ball may be passed, knocked or handed between players of the Attacking Team who may in turn run or otherwise move with the ball in an attempt to gain territorial Advantage and to score Tries. Defending players prevent the Attacking Team from gaining a territorial Advantage by touching the ball carrier. ### Rules of Play #### **1** The Field of Play - **1.1** The Field of Play is rectangular in shape measuring 70 metres in length from Try Line to Try Line, excluding the In-Goal Areas and 50 metres in width from Sideline to Sideline excluding the Interchange Areas. - **1.1.1** Variations to the dimensions of the Field of Play may be made but must be included in relevant competition, event or tournament conditions - **1.2** Line Markings should be 4cm in width but must be no less than 2.5cm. Line Markings are to be laid out as shown in Appendix 1 - The Field of Play. Sidelines extend seven (7) metres beyond the Try Lines to join the Dead Ball Lines and define the In-Goal Areas which measure fifty (50) metres wide by seven (7) metres in length. - **1.3** The Interchange Areas are located no closer than one (1) metre from each Sideline. - **1.4** Suitably sized markers, cones or corner posts of a distinguishing colour and made from safe and pliable material should be positioned at the intersections of the Sideline and Halfway line and the Sideline and the Try Line. - **1.4.1** Markers, cones or corner posts placed on the junction of the Sideline and Try Line are deemed to be in the Field of Play. - **1.4.2** All other markers or cones are deemed to be out of the Field of Play. - **1.5** The standard playing surface is grass. Other surfaces including synthetic grass may be used but shall be subject to NTA approved standards. - **1.6** The Field of Play boundary lines are deemed to be out of play. Play becomes Dead when the ball or a player in Possession touches the ground on or over a Sideline or Dead Ball Line. #### **2** Player Registration - **2.1** Participating players are to be registered with a NTA or with an approved NTA competition provider. - **2.2** Teams playing unregistered players are liable to forfeit any match in which unregistered players have competed. ### **3** The Ball - **3.1** The game is played with an oval, inflated ball of a shape, colour and size approved by FIT or the NTA. - **3.2** The ball shall be inflated to the manufacturers' recommended air pressure. - **3.3** The Referee shall immediately pause the match if the size and shape of the ball no longer complies with clauses 3.1 or 3.2 to allow for the ball to replaced or the issue rectified. - **3.4** The ball must not be hidden under player attire. ### **4** Playing Uniform - **4.1** Participating players are to be correctly attired in matching Team uniforms - **4.2** Playing uniforms consist of shirt, singlet or other item as approved by the NTA or NTA competition provider, shorts and/or tights and socks. - **4.3** All players are to wear a unique identifying number not less than 16cm in height, clearly displayed on the rear of the playing top. **4.3.1** Identifying numbers must feature no more than two (2) digits. - **4.4** Hats or caps are permitted to be worn during a match provided they are safe and meet any NTA regulations. - **4.5** Safe footwear must be worn with exceptions allowed for game variants such as Beach Touch. - **4.6** Light leather or synthetic boots with soft moulded soles are permitted. **4.6.1** Shoes with screw-in studs are not to be worn by any player or Referee. - **4.7** Players are not to participate in any match wearing any item of jewellery, chain, identification band/bracelet or similar item that may prove dangerous. Any jewellery or other items that cannot be removed are to be taped to the satisfaction of the Referee. - **4.8** Long (extend beyond the finger flesh when viewed from the palm) or sharp fingernails are not allowed. - **4.9** Referees and players may wear spectacles or sunglasses provided they are safe and securely attached. - **4.10** Referees and players may wear sport monitoring equipment and medical supports such as knee or ankle braces provided, at the sole discretion of competition's controlling body, the items are not dangerous. #### **5** Team Composition **5.1** A Team consists of a maximum of 14 players, no more than six (6) of whom are allowed on the field at any time. Ruling = A Penalty awarded to the non-offending Team at the time the offence is identified seven (7) metres infield on the Halfway Line or the position of the ball, whichever is the greater Advantage. - **5.2** A Team must have a minimum of four (4) players on the field for a match to commence or continue, except during a Drop-Off. - **5.3** Where the number of players on the field from one Team falls below four (4), the match is to be abandoned and the non-offending Team is to be declared the Winner.
false
This document outlines the 5th Edition of the Federation of International Touch (FIT) Playing Rules, which are based on the Touch Football Australia (TFA) 8th Edition Playing Rules. TFA granted FIT royalty-free rights to use these rules, which were developed through extensive consultation with players, coaches, referees, and administrators. While FIT encourages consistency, it allows National Touch Associations (NTAs) to adapt the rules for local competitions, provided these adaptations are clearly documented. The document then details the rules of play, covering aspects such as: * **The Field of Play:** Dimensions, markings, and permitted surfaces. * **Player Requirements:** Registration, uniform specifications (including numbers, footwear, and restrictions on jewelry), and team composition (maximum 14 players, 6 on the field at a time, with gender restrictions in mixed competitions). * **Game Mechanics:** Commencement and recommencement of play (Tap), match duration (typically 40 minutes), possession (6 touches), the touch, passing rules (no forward passes), ball touched in flight, the rollball (procedure and restrictions), scoring (1 point per try), and offside rules (7 meters at rollball, 10 meters at tap). * **Fouls and Penalties:** Obstruction, interchange rules (restrictions during intercepts), penalties (tap at the point of infringement), advantage rule, misconduct (leading to penalties, forced interchange, sin bin, or dismissal). * **Disciplinary Actions:** Forced interchange, sin bin (4 possessions), and dismissal (permanent removal from the match). * **Tie-Breaker:** Drop-off procedure (reducing players until a try is scored). * **Match Officials:** Responsibilities of the referee. The document also includes a section on definitions and terminology used throughout the rules, as well as an appendix illustrating the field of play dimensions and layout. The overall objective of Touch Football is for each team to score tries and prevent the opposition from scoring by passing, knocking, or handing the ball between attacking players while defending players prevent the attacking team from gaining a territorial advantage by touching the ball carrier.
What are the key uniform requirements for Touch Rugby players regarding identification and accessories?
Players must wear: 1) Unique identifying numbers at least 16cm tall on the back of their playing top, using no more than two digits; 2) Safe footwear (except in variants like Beach Touch); 3) No dangerous jewelry (unremovable items must be taped securely); and 4) No long/sharp fingernails. Hats/caps are permitted if safe and compliant with NTA regulations.
- Must specify unique numbers ≥16cm on back\n- Must mention 2-digit maximum for numbers\n- Should include jewelry restrictions and taping requirements\n- Must note footwear safety requirements\n- Incorrect if omits any of these key elements
6
factual
deepseek/deepseek-r1
FIT 5th Edition Rulebook-2
2
## Mode of Play The object of the game of Touch is for each Team to score Tries and to prevent the opposition from scoring. The ball may be passed, knocked or handed between players of the Attacking Team who may in turn run or otherwise move with the ball in an attempt to gain territorial Advantage and to score Tries. Defending players prevent the Attacking Team from gaining a territorial Advantage by touching the ball carrier. ### Rules of Play #### **1** The Field of Play - **1.1** The Field of Play is rectangular in shape measuring 70 metres in length from Try Line to Try Line, excluding the In-Goal Areas and 50 metres in width from Sideline to Sideline excluding the Interchange Areas. - **1.1.1** Variations to the dimensions of the Field of Play may be made but must be included in relevant competition, event or tournament conditions - **1.2** Line Markings should be 4cm in width but must be no less than 2.5cm. Line Markings are to be laid out as shown in Appendix 1 - The Field of Play. Sidelines extend seven (7) metres beyond the Try Lines to join the Dead Ball Lines and define the In-Goal Areas which measure fifty (50) metres wide by seven (7) metres in length. - **1.3** The Interchange Areas are located no closer than one (1) metre from each Sideline. - **1.4** Suitably sized markers, cones or corner posts of a distinguishing colour and made from safe and pliable material should be positioned at the intersections of the Sideline and Halfway line and the Sideline and the Try Line. - **1.4.1** Markers, cones or corner posts placed on the junction of the Sideline and Try Line are deemed to be in the Field of Play. - **1.4.2** All other markers or cones are deemed to be out of the Field of Play. - **1.5** The standard playing surface is grass. Other surfaces including synthetic grass may be used but shall be subject to NTA approved standards. - **1.6** The Field of Play boundary lines are deemed to be out of play. Play becomes Dead when the ball or a player in Possession touches the ground on or over a Sideline or Dead Ball Line. #### **2** Player Registration - **2.1** Participating players are to be registered with a NTA or with an approved NTA competition provider. - **2.2** Teams playing unregistered players are liable to forfeit any match in which unregistered players have competed. ### **3** The Ball - **3.1** The game is played with an oval, inflated ball of a shape, colour and size approved by FIT or the NTA. - **3.2** The ball shall be inflated to the manufacturers' recommended air pressure. - **3.3** The Referee shall immediately pause the match if the size and shape of the ball no longer complies with clauses 3.1 or 3.2 to allow for the ball to replaced or the issue rectified. - **3.4** The ball must not be hidden under player attire. ### **4** Playing Uniform - **4.1** Participating players are to be correctly attired in matching Team uniforms - **4.2** Playing uniforms consist of shirt, singlet or other item as approved by the NTA or NTA competition provider, shorts and/or tights and socks. - **4.3** All players are to wear a unique identifying number not less than 16cm in height, clearly displayed on the rear of the playing top. **4.3.1** Identifying numbers must feature no more than two (2) digits. - **4.4** Hats or caps are permitted to be worn during a match provided they are safe and meet any NTA regulations. - **4.5** Safe footwear must be worn with exceptions allowed for game variants such as Beach Touch. - **4.6** Light leather or synthetic boots with soft moulded soles are permitted. **4.6.1** Shoes with screw-in studs are not to be worn by any player or Referee. - **4.7** Players are not to participate in any match wearing any item of jewellery, chain, identification band/bracelet or similar item that may prove dangerous. Any jewellery or other items that cannot be removed are to be taped to the satisfaction of the Referee. - **4.8** Long (extend beyond the finger flesh when viewed from the palm) or sharp fingernails are not allowed. - **4.9** Referees and players may wear spectacles or sunglasses provided they are safe and securely attached. - **4.10** Referees and players may wear sport monitoring equipment and medical supports such as knee or ankle braces provided, at the sole discretion of competition's controlling body, the items are not dangerous. #### **5** Team Composition **5.1** A Team consists of a maximum of 14 players, no more than six (6) of whom are allowed on the field at any time. Ruling = A Penalty awarded to the non-offending Team at the time the offence is identified seven (7) metres infield on the Halfway Line or the position of the ball, whichever is the greater Advantage. - **5.2** A Team must have a minimum of four (4) players on the field for a match to commence or continue, except during a Drop-Off. - **5.3** Where the number of players on the field from one Team falls below four (4), the match is to be abandoned and the non-offending Team is to be declared the Winner.
false
This document outlines the 5th Edition of the Federation of International Touch (FIT) Playing Rules, which are based on the Touch Football Australia (TFA) 8th Edition Playing Rules. TFA granted FIT royalty-free rights to use these rules, which were developed through extensive consultation with players, coaches, referees, and administrators. While FIT encourages consistency, it allows National Touch Associations (NTAs) to adapt the rules for local competitions, provided these adaptations are clearly documented. The document then details the rules of play, covering aspects such as: * **The Field of Play:** Dimensions, markings, and permitted surfaces. * **Player Requirements:** Registration, uniform specifications (including numbers, footwear, and restrictions on jewelry), and team composition (maximum 14 players, 6 on the field at a time, with gender restrictions in mixed competitions). * **Game Mechanics:** Commencement and recommencement of play (Tap), match duration (typically 40 minutes), possession (6 touches), the touch, passing rules (no forward passes), ball touched in flight, the rollball (procedure and restrictions), scoring (1 point per try), and offside rules (7 meters at rollball, 10 meters at tap). * **Fouls and Penalties:** Obstruction, interchange rules (restrictions during intercepts), penalties (tap at the point of infringement), advantage rule, misconduct (leading to penalties, forced interchange, sin bin, or dismissal). * **Disciplinary Actions:** Forced interchange, sin bin (4 possessions), and dismissal (permanent removal from the match). * **Tie-Breaker:** Drop-off procedure (reducing players until a try is scored). * **Match Officials:** Responsibilities of the referee. The document also includes a section on definitions and terminology used throughout the rules, as well as an appendix illustrating the field of play dimensions and layout. The overall objective of Touch Football is for each team to score tries and prevent the opposition from scoring by passing, knocking, or handing the ball between attacking players while defending players prevent the attacking team from gaining a territorial advantage by touching the ball carrier.
What constitutes the boundary of play and when does the ball become dead in Touch Rugby?
The field boundary lines (sidelines and dead ball lines) are considered out of play. The ball becomes dead when either the ball or a player in possession touches the ground on or over a sideline or dead ball line.
- Must identify boundary lines as out of play\n- Must state ball/player touching ground on/over sideline or dead ball line\n- Should clarify difference between in-goal and out-of-play areas\n- Incorrect if misidentifies boundary markers or dead ball triggers
4
reasoning
deepseek/deepseek-r1
FIT 5th Edition Rulebook-2
2
## Mode of Play The object of the game of Touch is for each Team to score Tries and to prevent the opposition from scoring. The ball may be passed, knocked or handed between players of the Attacking Team who may in turn run or otherwise move with the ball in an attempt to gain territorial Advantage and to score Tries. Defending players prevent the Attacking Team from gaining a territorial Advantage by touching the ball carrier. ### Rules of Play #### **1** The Field of Play - **1.1** The Field of Play is rectangular in shape measuring 70 metres in length from Try Line to Try Line, excluding the In-Goal Areas and 50 metres in width from Sideline to Sideline excluding the Interchange Areas. - **1.1.1** Variations to the dimensions of the Field of Play may be made but must be included in relevant competition, event or tournament conditions - **1.2** Line Markings should be 4cm in width but must be no less than 2.5cm. Line Markings are to be laid out as shown in Appendix 1 - The Field of Play. Sidelines extend seven (7) metres beyond the Try Lines to join the Dead Ball Lines and define the In-Goal Areas which measure fifty (50) metres wide by seven (7) metres in length. - **1.3** The Interchange Areas are located no closer than one (1) metre from each Sideline. - **1.4** Suitably sized markers, cones or corner posts of a distinguishing colour and made from safe and pliable material should be positioned at the intersections of the Sideline and Halfway line and the Sideline and the Try Line. - **1.4.1** Markers, cones or corner posts placed on the junction of the Sideline and Try Line are deemed to be in the Field of Play. - **1.4.2** All other markers or cones are deemed to be out of the Field of Play. - **1.5** The standard playing surface is grass. Other surfaces including synthetic grass may be used but shall be subject to NTA approved standards. - **1.6** The Field of Play boundary lines are deemed to be out of play. Play becomes Dead when the ball or a player in Possession touches the ground on or over a Sideline or Dead Ball Line. #### **2** Player Registration - **2.1** Participating players are to be registered with a NTA or with an approved NTA competition provider. - **2.2** Teams playing unregistered players are liable to forfeit any match in which unregistered players have competed. ### **3** The Ball - **3.1** The game is played with an oval, inflated ball of a shape, colour and size approved by FIT or the NTA. - **3.2** The ball shall be inflated to the manufacturers' recommended air pressure. - **3.3** The Referee shall immediately pause the match if the size and shape of the ball no longer complies with clauses 3.1 or 3.2 to allow for the ball to replaced or the issue rectified. - **3.4** The ball must not be hidden under player attire. ### **4** Playing Uniform - **4.1** Participating players are to be correctly attired in matching Team uniforms - **4.2** Playing uniforms consist of shirt, singlet or other item as approved by the NTA or NTA competition provider, shorts and/or tights and socks. - **4.3** All players are to wear a unique identifying number not less than 16cm in height, clearly displayed on the rear of the playing top. **4.3.1** Identifying numbers must feature no more than two (2) digits. - **4.4** Hats or caps are permitted to be worn during a match provided they are safe and meet any NTA regulations. - **4.5** Safe footwear must be worn with exceptions allowed for game variants such as Beach Touch. - **4.6** Light leather or synthetic boots with soft moulded soles are permitted. **4.6.1** Shoes with screw-in studs are not to be worn by any player or Referee. - **4.7** Players are not to participate in any match wearing any item of jewellery, chain, identification band/bracelet or similar item that may prove dangerous. Any jewellery or other items that cannot be removed are to be taped to the satisfaction of the Referee. - **4.8** Long (extend beyond the finger flesh when viewed from the palm) or sharp fingernails are not allowed. - **4.9** Referees and players may wear spectacles or sunglasses provided they are safe and securely attached. - **4.10** Referees and players may wear sport monitoring equipment and medical supports such as knee or ankle braces provided, at the sole discretion of competition's controlling body, the items are not dangerous. #### **5** Team Composition **5.1** A Team consists of a maximum of 14 players, no more than six (6) of whom are allowed on the field at any time. Ruling = A Penalty awarded to the non-offending Team at the time the offence is identified seven (7) metres infield on the Halfway Line or the position of the ball, whichever is the greater Advantage. - **5.2** A Team must have a minimum of four (4) players on the field for a match to commence or continue, except during a Drop-Off. - **5.3** Where the number of players on the field from one Team falls below four (4), the match is to be abandoned and the non-offending Team is to be declared the Winner.
false
This document outlines the 5th Edition of the Federation of International Touch (FIT) Playing Rules, which are based on the Touch Football Australia (TFA) 8th Edition Playing Rules. TFA granted FIT royalty-free rights to use these rules, which were developed through extensive consultation with players, coaches, referees, and administrators. While FIT encourages consistency, it allows National Touch Associations (NTAs) to adapt the rules for local competitions, provided these adaptations are clearly documented. The document then details the rules of play, covering aspects such as: * **The Field of Play:** Dimensions, markings, and permitted surfaces. * **Player Requirements:** Registration, uniform specifications (including numbers, footwear, and restrictions on jewelry), and team composition (maximum 14 players, 6 on the field at a time, with gender restrictions in mixed competitions). * **Game Mechanics:** Commencement and recommencement of play (Tap), match duration (typically 40 minutes), possession (6 touches), the touch, passing rules (no forward passes), ball touched in flight, the rollball (procedure and restrictions), scoring (1 point per try), and offside rules (7 meters at rollball, 10 meters at tap). * **Fouls and Penalties:** Obstruction, interchange rules (restrictions during intercepts), penalties (tap at the point of infringement), advantage rule, misconduct (leading to penalties, forced interchange, sin bin, or dismissal). * **Disciplinary Actions:** Forced interchange, sin bin (4 possessions), and dismissal (permanent removal from the match). * **Tie-Breaker:** Drop-off procedure (reducing players until a try is scored). * **Match Officials:** Responsibilities of the referee. The document also includes a section on definitions and terminology used throughout the rules, as well as an appendix illustrating the field of play dimensions and layout. The overall objective of Touch Football is for each team to score tries and prevent the opposition from scoring by passing, knocking, or handing the ball between attacking players while defending players prevent the attacking team from gaining a territorial advantage by touching the ball carrier.
What are the consequences for a team fielding unregistered players in a Touch Rugby match?
Teams fielding unregistered players are liable to forfeit any match in which those players participated. All players must be registered with a National Touch Association or approved competition provider.
- Must state forfeiture of match\n- Should specify liability applies to any match with unregistered players\n- Incorrect if suggests partial penalties or warnings\n- Must reference NTA registration requirements
3
factual
deepseek/deepseek-r1
FIT 5th Edition Rulebook-2
2
## Mode of Play The object of the game of Touch is for each Team to score Tries and to prevent the opposition from scoring. The ball may be passed, knocked or handed between players of the Attacking Team who may in turn run or otherwise move with the ball in an attempt to gain territorial Advantage and to score Tries. Defending players prevent the Attacking Team from gaining a territorial Advantage by touching the ball carrier. ### Rules of Play #### **1** The Field of Play - **1.1** The Field of Play is rectangular in shape measuring 70 metres in length from Try Line to Try Line, excluding the In-Goal Areas and 50 metres in width from Sideline to Sideline excluding the Interchange Areas. - **1.1.1** Variations to the dimensions of the Field of Play may be made but must be included in relevant competition, event or tournament conditions - **1.2** Line Markings should be 4cm in width but must be no less than 2.5cm. Line Markings are to be laid out as shown in Appendix 1 - The Field of Play. Sidelines extend seven (7) metres beyond the Try Lines to join the Dead Ball Lines and define the In-Goal Areas which measure fifty (50) metres wide by seven (7) metres in length. - **1.3** The Interchange Areas are located no closer than one (1) metre from each Sideline. - **1.4** Suitably sized markers, cones or corner posts of a distinguishing colour and made from safe and pliable material should be positioned at the intersections of the Sideline and Halfway line and the Sideline and the Try Line. - **1.4.1** Markers, cones or corner posts placed on the junction of the Sideline and Try Line are deemed to be in the Field of Play. - **1.4.2** All other markers or cones are deemed to be out of the Field of Play. - **1.5** The standard playing surface is grass. Other surfaces including synthetic grass may be used but shall be subject to NTA approved standards. - **1.6** The Field of Play boundary lines are deemed to be out of play. Play becomes Dead when the ball or a player in Possession touches the ground on or over a Sideline or Dead Ball Line. #### **2** Player Registration - **2.1** Participating players are to be registered with a NTA or with an approved NTA competition provider. - **2.2** Teams playing unregistered players are liable to forfeit any match in which unregistered players have competed. ### **3** The Ball - **3.1** The game is played with an oval, inflated ball of a shape, colour and size approved by FIT or the NTA. - **3.2** The ball shall be inflated to the manufacturers' recommended air pressure. - **3.3** The Referee shall immediately pause the match if the size and shape of the ball no longer complies with clauses 3.1 or 3.2 to allow for the ball to replaced or the issue rectified. - **3.4** The ball must not be hidden under player attire. ### **4** Playing Uniform - **4.1** Participating players are to be correctly attired in matching Team uniforms - **4.2** Playing uniforms consist of shirt, singlet or other item as approved by the NTA or NTA competition provider, shorts and/or tights and socks. - **4.3** All players are to wear a unique identifying number not less than 16cm in height, clearly displayed on the rear of the playing top. **4.3.1** Identifying numbers must feature no more than two (2) digits. - **4.4** Hats or caps are permitted to be worn during a match provided they are safe and meet any NTA regulations. - **4.5** Safe footwear must be worn with exceptions allowed for game variants such as Beach Touch. - **4.6** Light leather or synthetic boots with soft moulded soles are permitted. **4.6.1** Shoes with screw-in studs are not to be worn by any player or Referee. - **4.7** Players are not to participate in any match wearing any item of jewellery, chain, identification band/bracelet or similar item that may prove dangerous. Any jewellery or other items that cannot be removed are to be taped to the satisfaction of the Referee. - **4.8** Long (extend beyond the finger flesh when viewed from the palm) or sharp fingernails are not allowed. - **4.9** Referees and players may wear spectacles or sunglasses provided they are safe and securely attached. - **4.10** Referees and players may wear sport monitoring equipment and medical supports such as knee or ankle braces provided, at the sole discretion of competition's controlling body, the items are not dangerous. #### **5** Team Composition **5.1** A Team consists of a maximum of 14 players, no more than six (6) of whom are allowed on the field at any time. Ruling = A Penalty awarded to the non-offending Team at the time the offence is identified seven (7) metres infield on the Halfway Line or the position of the ball, whichever is the greater Advantage. - **5.2** A Team must have a minimum of four (4) players on the field for a match to commence or continue, except during a Drop-Off. - **5.3** Where the number of players on the field from one Team falls below four (4), the match is to be abandoned and the non-offending Team is to be declared the Winner.
false
This document outlines the 5th Edition of the Federation of International Touch (FIT) Playing Rules, which are based on the Touch Football Australia (TFA) 8th Edition Playing Rules. TFA granted FIT royalty-free rights to use these rules, which were developed through extensive consultation with players, coaches, referees, and administrators. While FIT encourages consistency, it allows National Touch Associations (NTAs) to adapt the rules for local competitions, provided these adaptations are clearly documented. The document then details the rules of play, covering aspects such as: * **The Field of Play:** Dimensions, markings, and permitted surfaces. * **Player Requirements:** Registration, uniform specifications (including numbers, footwear, and restrictions on jewelry), and team composition (maximum 14 players, 6 on the field at a time, with gender restrictions in mixed competitions). * **Game Mechanics:** Commencement and recommencement of play (Tap), match duration (typically 40 minutes), possession (6 touches), the touch, passing rules (no forward passes), ball touched in flight, the rollball (procedure and restrictions), scoring (1 point per try), and offside rules (7 meters at rollball, 10 meters at tap). * **Fouls and Penalties:** Obstruction, interchange rules (restrictions during intercepts), penalties (tap at the point of infringement), advantage rule, misconduct (leading to penalties, forced interchange, sin bin, or dismissal). * **Disciplinary Actions:** Forced interchange, sin bin (4 possessions), and dismissal (permanent removal from the match). * **Tie-Breaker:** Drop-off procedure (reducing players until a try is scored). * **Match Officials:** Responsibilities of the referee. The document also includes a section on definitions and terminology used throughout the rules, as well as an appendix illustrating the field of play dimensions and layout. The overall objective of Touch Football is for each team to score tries and prevent the opposition from scoring by passing, knocking, or handing the ball between attacking players while defending players prevent the attacking team from gaining a territorial advantage by touching the ball carrier.
How are interchange areas positioned relative to the field boundaries in Touch Rugby?
Interchange areas in Touch Rugby must be positioned no closer than 1 metre from each sideline, maintaining separation from the main field of play boundaries.
- Must state minimum 1 metre from sidelines\n- Should clarify they're part of field infrastructure\n- Incorrect if places them on sidelines or misstates distance\n- Must differentiate from in-goal areas
5
factual
deepseek/deepseek-r1
FIT 5th Edition Rulebook-2
2
## Mode of Play The object of the game of Touch is for each Team to score Tries and to prevent the opposition from scoring. The ball may be passed, knocked or handed between players of the Attacking Team who may in turn run or otherwise move with the ball in an attempt to gain territorial Advantage and to score Tries. Defending players prevent the Attacking Team from gaining a territorial Advantage by touching the ball carrier. ### Rules of Play #### **1** The Field of Play - **1.1** The Field of Play is rectangular in shape measuring 70 metres in length from Try Line to Try Line, excluding the In-Goal Areas and 50 metres in width from Sideline to Sideline excluding the Interchange Areas. - **1.1.1** Variations to the dimensions of the Field of Play may be made but must be included in relevant competition, event or tournament conditions - **1.2** Line Markings should be 4cm in width but must be no less than 2.5cm. Line Markings are to be laid out as shown in Appendix 1 - The Field of Play. Sidelines extend seven (7) metres beyond the Try Lines to join the Dead Ball Lines and define the In-Goal Areas which measure fifty (50) metres wide by seven (7) metres in length. - **1.3** The Interchange Areas are located no closer than one (1) metre from each Sideline. - **1.4** Suitably sized markers, cones or corner posts of a distinguishing colour and made from safe and pliable material should be positioned at the intersections of the Sideline and Halfway line and the Sideline and the Try Line. - **1.4.1** Markers, cones or corner posts placed on the junction of the Sideline and Try Line are deemed to be in the Field of Play. - **1.4.2** All other markers or cones are deemed to be out of the Field of Play. - **1.5** The standard playing surface is grass. Other surfaces including synthetic grass may be used but shall be subject to NTA approved standards. - **1.6** The Field of Play boundary lines are deemed to be out of play. Play becomes Dead when the ball or a player in Possession touches the ground on or over a Sideline or Dead Ball Line. #### **2** Player Registration - **2.1** Participating players are to be registered with a NTA or with an approved NTA competition provider. - **2.2** Teams playing unregistered players are liable to forfeit any match in which unregistered players have competed. ### **3** The Ball - **3.1** The game is played with an oval, inflated ball of a shape, colour and size approved by FIT or the NTA. - **3.2** The ball shall be inflated to the manufacturers' recommended air pressure. - **3.3** The Referee shall immediately pause the match if the size and shape of the ball no longer complies with clauses 3.1 or 3.2 to allow for the ball to replaced or the issue rectified. - **3.4** The ball must not be hidden under player attire. ### **4** Playing Uniform - **4.1** Participating players are to be correctly attired in matching Team uniforms - **4.2** Playing uniforms consist of shirt, singlet or other item as approved by the NTA or NTA competition provider, shorts and/or tights and socks. - **4.3** All players are to wear a unique identifying number not less than 16cm in height, clearly displayed on the rear of the playing top. **4.3.1** Identifying numbers must feature no more than two (2) digits. - **4.4** Hats or caps are permitted to be worn during a match provided they are safe and meet any NTA regulations. - **4.5** Safe footwear must be worn with exceptions allowed for game variants such as Beach Touch. - **4.6** Light leather or synthetic boots with soft moulded soles are permitted. **4.6.1** Shoes with screw-in studs are not to be worn by any player or Referee. - **4.7** Players are not to participate in any match wearing any item of jewellery, chain, identification band/bracelet or similar item that may prove dangerous. Any jewellery or other items that cannot be removed are to be taped to the satisfaction of the Referee. - **4.8** Long (extend beyond the finger flesh when viewed from the palm) or sharp fingernails are not allowed. - **4.9** Referees and players may wear spectacles or sunglasses provided they are safe and securely attached. - **4.10** Referees and players may wear sport monitoring equipment and medical supports such as knee or ankle braces provided, at the sole discretion of competition's controlling body, the items are not dangerous. #### **5** Team Composition **5.1** A Team consists of a maximum of 14 players, no more than six (6) of whom are allowed on the field at any time. Ruling = A Penalty awarded to the non-offending Team at the time the offence is identified seven (7) metres infield on the Halfway Line or the position of the ball, whichever is the greater Advantage. - **5.2** A Team must have a minimum of four (4) players on the field for a match to commence or continue, except during a Drop-Off. - **5.3** Where the number of players on the field from one Team falls below four (4), the match is to be abandoned and the non-offending Team is to be declared the Winner.
false
This document outlines the 5th Edition of the Federation of International Touch (FIT) Playing Rules, which are based on the Touch Football Australia (TFA) 8th Edition Playing Rules. TFA granted FIT royalty-free rights to use these rules, which were developed through extensive consultation with players, coaches, referees, and administrators. While FIT encourages consistency, it allows National Touch Associations (NTAs) to adapt the rules for local competitions, provided these adaptations are clearly documented. The document then details the rules of play, covering aspects such as: * **The Field of Play:** Dimensions, markings, and permitted surfaces. * **Player Requirements:** Registration, uniform specifications (including numbers, footwear, and restrictions on jewelry), and team composition (maximum 14 players, 6 on the field at a time, with gender restrictions in mixed competitions). * **Game Mechanics:** Commencement and recommencement of play (Tap), match duration (typically 40 minutes), possession (6 touches), the touch, passing rules (no forward passes), ball touched in flight, the rollball (procedure and restrictions), scoring (1 point per try), and offside rules (7 meters at rollball, 10 meters at tap). * **Fouls and Penalties:** Obstruction, interchange rules (restrictions during intercepts), penalties (tap at the point of infringement), advantage rule, misconduct (leading to penalties, forced interchange, sin bin, or dismissal). * **Disciplinary Actions:** Forced interchange, sin bin (4 possessions), and dismissal (permanent removal from the match). * **Tie-Breaker:** Drop-off procedure (reducing players until a try is scored). * **Match Officials:** Responsibilities of the referee. The document also includes a section on definitions and terminology used throughout the rules, as well as an appendix illustrating the field of play dimensions and layout. The overall objective of Touch Football is for each team to score tries and prevent the opposition from scoring by passing, knocking, or handing the ball between attacking players while defending players prevent the attacking team from gaining a territorial advantage by touching the ball carrier.
What footwear is prohibited in standard Touch Rugby matches?
Shoes with screw-in studs are prohibited for all players and referees in standard Touch Rugby matches. Light leather or synthetic boots with soft molded soles are permitted, with exceptions allowed for Beach Touch variants.
- Must identify screw-in studs as prohibited\n- Should note exceptions for Beach Touch variants\n- Must mention molded soles are allowed\n- Incorrect if allows metal studs or cleats
4
factual
deepseek/deepseek-r1
FIT 5th Edition Rulebook-2
2
## Mode of Play The object of the game of Touch is for each Team to score Tries and to prevent the opposition from scoring. The ball may be passed, knocked or handed between players of the Attacking Team who may in turn run or otherwise move with the ball in an attempt to gain territorial Advantage and to score Tries. Defending players prevent the Attacking Team from gaining a territorial Advantage by touching the ball carrier. ### Rules of Play #### **1** The Field of Play - **1.1** The Field of Play is rectangular in shape measuring 70 metres in length from Try Line to Try Line, excluding the In-Goal Areas and 50 metres in width from Sideline to Sideline excluding the Interchange Areas. - **1.1.1** Variations to the dimensions of the Field of Play may be made but must be included in relevant competition, event or tournament conditions - **1.2** Line Markings should be 4cm in width but must be no less than 2.5cm. Line Markings are to be laid out as shown in Appendix 1 - The Field of Play. Sidelines extend seven (7) metres beyond the Try Lines to join the Dead Ball Lines and define the In-Goal Areas which measure fifty (50) metres wide by seven (7) metres in length. - **1.3** The Interchange Areas are located no closer than one (1) metre from each Sideline. - **1.4** Suitably sized markers, cones or corner posts of a distinguishing colour and made from safe and pliable material should be positioned at the intersections of the Sideline and Halfway line and the Sideline and the Try Line. - **1.4.1** Markers, cones or corner posts placed on the junction of the Sideline and Try Line are deemed to be in the Field of Play. - **1.4.2** All other markers or cones are deemed to be out of the Field of Play. - **1.5** The standard playing surface is grass. Other surfaces including synthetic grass may be used but shall be subject to NTA approved standards. - **1.6** The Field of Play boundary lines are deemed to be out of play. Play becomes Dead when the ball or a player in Possession touches the ground on or over a Sideline or Dead Ball Line. #### **2** Player Registration - **2.1** Participating players are to be registered with a NTA or with an approved NTA competition provider. - **2.2** Teams playing unregistered players are liable to forfeit any match in which unregistered players have competed. ### **3** The Ball - **3.1** The game is played with an oval, inflated ball of a shape, colour and size approved by FIT or the NTA. - **3.2** The ball shall be inflated to the manufacturers' recommended air pressure. - **3.3** The Referee shall immediately pause the match if the size and shape of the ball no longer complies with clauses 3.1 or 3.2 to allow for the ball to replaced or the issue rectified. - **3.4** The ball must not be hidden under player attire. ### **4** Playing Uniform - **4.1** Participating players are to be correctly attired in matching Team uniforms - **4.2** Playing uniforms consist of shirt, singlet or other item as approved by the NTA or NTA competition provider, shorts and/or tights and socks. - **4.3** All players are to wear a unique identifying number not less than 16cm in height, clearly displayed on the rear of the playing top. **4.3.1** Identifying numbers must feature no more than two (2) digits. - **4.4** Hats or caps are permitted to be worn during a match provided they are safe and meet any NTA regulations. - **4.5** Safe footwear must be worn with exceptions allowed for game variants such as Beach Touch. - **4.6** Light leather or synthetic boots with soft moulded soles are permitted. **4.6.1** Shoes with screw-in studs are not to be worn by any player or Referee. - **4.7** Players are not to participate in any match wearing any item of jewellery, chain, identification band/bracelet or similar item that may prove dangerous. Any jewellery or other items that cannot be removed are to be taped to the satisfaction of the Referee. - **4.8** Long (extend beyond the finger flesh when viewed from the palm) or sharp fingernails are not allowed. - **4.9** Referees and players may wear spectacles or sunglasses provided they are safe and securely attached. - **4.10** Referees and players may wear sport monitoring equipment and medical supports such as knee or ankle braces provided, at the sole discretion of competition's controlling body, the items are not dangerous. #### **5** Team Composition **5.1** A Team consists of a maximum of 14 players, no more than six (6) of whom are allowed on the field at any time. Ruling = A Penalty awarded to the non-offending Team at the time the offence is identified seven (7) metres infield on the Halfway Line or the position of the ball, whichever is the greater Advantage. - **5.2** A Team must have a minimum of four (4) players on the field for a match to commence or continue, except during a Drop-Off. - **5.3** Where the number of players on the field from one Team falls below four (4), the match is to be abandoned and the non-offending Team is to be declared the Winner.
false
This document outlines the 5th Edition of the Federation of International Touch (FIT) Playing Rules, which are based on the Touch Football Australia (TFA) 8th Edition Playing Rules. TFA granted FIT royalty-free rights to use these rules, which were developed through extensive consultation with players, coaches, referees, and administrators. While FIT encourages consistency, it allows National Touch Associations (NTAs) to adapt the rules for local competitions, provided these adaptations are clearly documented. The document then details the rules of play, covering aspects such as: * **The Field of Play:** Dimensions, markings, and permitted surfaces. * **Player Requirements:** Registration, uniform specifications (including numbers, footwear, and restrictions on jewelry), and team composition (maximum 14 players, 6 on the field at a time, with gender restrictions in mixed competitions). * **Game Mechanics:** Commencement and recommencement of play (Tap), match duration (typically 40 minutes), possession (6 touches), the touch, passing rules (no forward passes), ball touched in flight, the rollball (procedure and restrictions), scoring (1 point per try), and offside rules (7 meters at rollball, 10 meters at tap). * **Fouls and Penalties:** Obstruction, interchange rules (restrictions during intercepts), penalties (tap at the point of infringement), advantage rule, misconduct (leading to penalties, forced interchange, sin bin, or dismissal). * **Disciplinary Actions:** Forced interchange, sin bin (4 possessions), and dismissal (permanent removal from the match). * **Tie-Breaker:** Drop-off procedure (reducing players until a try is scored). * **Match Officials:** Responsibilities of the referee. The document also includes a section on definitions and terminology used throughout the rules, as well as an appendix illustrating the field of play dimensions and layout. The overall objective of Touch Football is for each team to score tries and prevent the opposition from scoring by passing, knocking, or handing the ball between attacking players while defending players prevent the attacking team from gaining a territorial advantage by touching the ball carrier.
What is the primary objective of each team in Touch Rugby and what methods can attacking players legally use to advance the ball?
The primary objective in Touch Rugby is for each team to score tries while preventing the opposition from scoring. Attacking players may advance the ball through three legal methods: 1) Passing the ball between teammates, 2) Knocking the ball forward to a teammate, or 3) Handing the ball directly to another player. These methods are used to gain territorial advantage towards scoring tries, while defending players attempt to stop this progress by touching the ball carrier.
- Must state the objective as scoring tries while preventing opposition from scoring\n- Must specify three legal methods: passing, knocking, or handing the ball\n- Should mention territorial advantage as part of the strategy\n- Incorrect if omitting any legal ball movement methods or misstates objective
3
factual
deepseek/deepseek-r1
FIT 5th Edition Rulebook-2
2
## Mode of Play The object of the game of Touch is for each Team to score Tries and to prevent the opposition from scoring. The ball may be passed, knocked or handed between players of the Attacking Team who may in turn run or otherwise move with the ball in an attempt to gain territorial Advantage and to score Tries. Defending players prevent the Attacking Team from gaining a territorial Advantage by touching the ball carrier. ### Rules of Play #### **1** The Field of Play - **1.1** The Field of Play is rectangular in shape measuring 70 metres in length from Try Line to Try Line, excluding the In-Goal Areas and 50 metres in width from Sideline to Sideline excluding the Interchange Areas. - **1.1.1** Variations to the dimensions of the Field of Play may be made but must be included in relevant competition, event or tournament conditions - **1.2** Line Markings should be 4cm in width but must be no less than 2.5cm. Line Markings are to be laid out as shown in Appendix 1 - The Field of Play. Sidelines extend seven (7) metres beyond the Try Lines to join the Dead Ball Lines and define the In-Goal Areas which measure fifty (50) metres wide by seven (7) metres in length. - **1.3** The Interchange Areas are located no closer than one (1) metre from each Sideline. - **1.4** Suitably sized markers, cones or corner posts of a distinguishing colour and made from safe and pliable material should be positioned at the intersections of the Sideline and Halfway line and the Sideline and the Try Line. - **1.4.1** Markers, cones or corner posts placed on the junction of the Sideline and Try Line are deemed to be in the Field of Play. - **1.4.2** All other markers or cones are deemed to be out of the Field of Play. - **1.5** The standard playing surface is grass. Other surfaces including synthetic grass may be used but shall be subject to NTA approved standards. - **1.6** The Field of Play boundary lines are deemed to be out of play. Play becomes Dead when the ball or a player in Possession touches the ground on or over a Sideline or Dead Ball Line. #### **2** Player Registration - **2.1** Participating players are to be registered with a NTA or with an approved NTA competition provider. - **2.2** Teams playing unregistered players are liable to forfeit any match in which unregistered players have competed. ### **3** The Ball - **3.1** The game is played with an oval, inflated ball of a shape, colour and size approved by FIT or the NTA. - **3.2** The ball shall be inflated to the manufacturers' recommended air pressure. - **3.3** The Referee shall immediately pause the match if the size and shape of the ball no longer complies with clauses 3.1 or 3.2 to allow for the ball to replaced or the issue rectified. - **3.4** The ball must not be hidden under player attire. ### **4** Playing Uniform - **4.1** Participating players are to be correctly attired in matching Team uniforms - **4.2** Playing uniforms consist of shirt, singlet or other item as approved by the NTA or NTA competition provider, shorts and/or tights and socks. - **4.3** All players are to wear a unique identifying number not less than 16cm in height, clearly displayed on the rear of the playing top. **4.3.1** Identifying numbers must feature no more than two (2) digits. - **4.4** Hats or caps are permitted to be worn during a match provided they are safe and meet any NTA regulations. - **4.5** Safe footwear must be worn with exceptions allowed for game variants such as Beach Touch. - **4.6** Light leather or synthetic boots with soft moulded soles are permitted. **4.6.1** Shoes with screw-in studs are not to be worn by any player or Referee. - **4.7** Players are not to participate in any match wearing any item of jewellery, chain, identification band/bracelet or similar item that may prove dangerous. Any jewellery or other items that cannot be removed are to be taped to the satisfaction of the Referee. - **4.8** Long (extend beyond the finger flesh when viewed from the palm) or sharp fingernails are not allowed. - **4.9** Referees and players may wear spectacles or sunglasses provided they are safe and securely attached. - **4.10** Referees and players may wear sport monitoring equipment and medical supports such as knee or ankle braces provided, at the sole discretion of competition's controlling body, the items are not dangerous. #### **5** Team Composition **5.1** A Team consists of a maximum of 14 players, no more than six (6) of whom are allowed on the field at any time. Ruling = A Penalty awarded to the non-offending Team at the time the offence is identified seven (7) metres infield on the Halfway Line or the position of the ball, whichever is the greater Advantage. - **5.2** A Team must have a minimum of four (4) players on the field for a match to commence or continue, except during a Drop-Off. - **5.3** Where the number of players on the field from one Team falls below four (4), the match is to be abandoned and the non-offending Team is to be declared the Winner.
false
This document outlines the 5th Edition of the Federation of International Touch (FIT) Playing Rules, which are based on the Touch Football Australia (TFA) 8th Edition Playing Rules. TFA granted FIT royalty-free rights to use these rules, which were developed through extensive consultation with players, coaches, referees, and administrators. While FIT encourages consistency, it allows National Touch Associations (NTAs) to adapt the rules for local competitions, provided these adaptations are clearly documented. The document then details the rules of play, covering aspects such as: * **The Field of Play:** Dimensions, markings, and permitted surfaces. * **Player Requirements:** Registration, uniform specifications (including numbers, footwear, and restrictions on jewelry), and team composition (maximum 14 players, 6 on the field at a time, with gender restrictions in mixed competitions). * **Game Mechanics:** Commencement and recommencement of play (Tap), match duration (typically 40 minutes), possession (6 touches), the touch, passing rules (no forward passes), ball touched in flight, the rollball (procedure and restrictions), scoring (1 point per try), and offside rules (7 meters at rollball, 10 meters at tap). * **Fouls and Penalties:** Obstruction, interchange rules (restrictions during intercepts), penalties (tap at the point of infringement), advantage rule, misconduct (leading to penalties, forced interchange, sin bin, or dismissal). * **Disciplinary Actions:** Forced interchange, sin bin (4 possessions), and dismissal (permanent removal from the match). * **Tie-Breaker:** Drop-off procedure (reducing players until a try is scored). * **Match Officials:** Responsibilities of the referee. The document also includes a section on definitions and terminology used throughout the rules, as well as an appendix illustrating the field of play dimensions and layout. The overall objective of Touch Football is for each team to score tries and prevent the opposition from scoring by passing, knocking, or handing the ball between attacking players while defending players prevent the attacking team from gaining a territorial advantage by touching the ball carrier.
Under what conditions can National Touch Associations modify field dimensions for competitions?
National Touch Associations (NTAs) may modify the standard 70m x 50m field dimensions provided that: 1) Any variations are explicitly documented in the relevant competition, event, or tournament conditions; 2) The modifications maintain the rectangular shape of the field; and 3) The changes comply with NTA regulations. The original dimensions serve as the standard reference, but NTAs have authority to approve adjusted measurements for local competitions through proper documentation.
- Must mention variations must be included in competition/event/tournament conditions\n- Should reference NTAs' authority to approve changes\n- Must note original dimensions as reference point\n- Incorrect if suggests modifications don't require documentation
5
factual
deepseek/deepseek-r1
FIT 5th Edition Rulebook-2
2
## Mode of Play The object of the game of Touch is for each Team to score Tries and to prevent the opposition from scoring. The ball may be passed, knocked or handed between players of the Attacking Team who may in turn run or otherwise move with the ball in an attempt to gain territorial Advantage and to score Tries. Defending players prevent the Attacking Team from gaining a territorial Advantage by touching the ball carrier. ### Rules of Play #### **1** The Field of Play - **1.1** The Field of Play is rectangular in shape measuring 70 metres in length from Try Line to Try Line, excluding the In-Goal Areas and 50 metres in width from Sideline to Sideline excluding the Interchange Areas. - **1.1.1** Variations to the dimensions of the Field of Play may be made but must be included in relevant competition, event or tournament conditions - **1.2** Line Markings should be 4cm in width but must be no less than 2.5cm. Line Markings are to be laid out as shown in Appendix 1 - The Field of Play. Sidelines extend seven (7) metres beyond the Try Lines to join the Dead Ball Lines and define the In-Goal Areas which measure fifty (50) metres wide by seven (7) metres in length. - **1.3** The Interchange Areas are located no closer than one (1) metre from each Sideline. - **1.4** Suitably sized markers, cones or corner posts of a distinguishing colour and made from safe and pliable material should be positioned at the intersections of the Sideline and Halfway line and the Sideline and the Try Line. - **1.4.1** Markers, cones or corner posts placed on the junction of the Sideline and Try Line are deemed to be in the Field of Play. - **1.4.2** All other markers or cones are deemed to be out of the Field of Play. - **1.5** The standard playing surface is grass. Other surfaces including synthetic grass may be used but shall be subject to NTA approved standards. - **1.6** The Field of Play boundary lines are deemed to be out of play. Play becomes Dead when the ball or a player in Possession touches the ground on or over a Sideline or Dead Ball Line. #### **2** Player Registration - **2.1** Participating players are to be registered with a NTA or with an approved NTA competition provider. - **2.2** Teams playing unregistered players are liable to forfeit any match in which unregistered players have competed. ### **3** The Ball - **3.1** The game is played with an oval, inflated ball of a shape, colour and size approved by FIT or the NTA. - **3.2** The ball shall be inflated to the manufacturers' recommended air pressure. - **3.3** The Referee shall immediately pause the match if the size and shape of the ball no longer complies with clauses 3.1 or 3.2 to allow for the ball to replaced or the issue rectified. - **3.4** The ball must not be hidden under player attire. ### **4** Playing Uniform - **4.1** Participating players are to be correctly attired in matching Team uniforms - **4.2** Playing uniforms consist of shirt, singlet or other item as approved by the NTA or NTA competition provider, shorts and/or tights and socks. - **4.3** All players are to wear a unique identifying number not less than 16cm in height, clearly displayed on the rear of the playing top. **4.3.1** Identifying numbers must feature no more than two (2) digits. - **4.4** Hats or caps are permitted to be worn during a match provided they are safe and meet any NTA regulations. - **4.5** Safe footwear must be worn with exceptions allowed for game variants such as Beach Touch. - **4.6** Light leather or synthetic boots with soft moulded soles are permitted. **4.6.1** Shoes with screw-in studs are not to be worn by any player or Referee. - **4.7** Players are not to participate in any match wearing any item of jewellery, chain, identification band/bracelet or similar item that may prove dangerous. Any jewellery or other items that cannot be removed are to be taped to the satisfaction of the Referee. - **4.8** Long (extend beyond the finger flesh when viewed from the palm) or sharp fingernails are not allowed. - **4.9** Referees and players may wear spectacles or sunglasses provided they are safe and securely attached. - **4.10** Referees and players may wear sport monitoring equipment and medical supports such as knee or ankle braces provided, at the sole discretion of competition's controlling body, the items are not dangerous. #### **5** Team Composition **5.1** A Team consists of a maximum of 14 players, no more than six (6) of whom are allowed on the field at any time. Ruling = A Penalty awarded to the non-offending Team at the time the offence is identified seven (7) metres infield on the Halfway Line or the position of the ball, whichever is the greater Advantage. - **5.2** A Team must have a minimum of four (4) players on the field for a match to commence or continue, except during a Drop-Off. - **5.3** Where the number of players on the field from one Team falls below four (4), the match is to be abandoned and the non-offending Team is to be declared the Winner.
false
This document outlines the 5th Edition of the Federation of International Touch (FIT) Playing Rules, which are based on the Touch Football Australia (TFA) 8th Edition Playing Rules. TFA granted FIT royalty-free rights to use these rules, which were developed through extensive consultation with players, coaches, referees, and administrators. While FIT encourages consistency, it allows National Touch Associations (NTAs) to adapt the rules for local competitions, provided these adaptations are clearly documented. The document then details the rules of play, covering aspects such as: * **The Field of Play:** Dimensions, markings, and permitted surfaces. * **Player Requirements:** Registration, uniform specifications (including numbers, footwear, and restrictions on jewelry), and team composition (maximum 14 players, 6 on the field at a time, with gender restrictions in mixed competitions). * **Game Mechanics:** Commencement and recommencement of play (Tap), match duration (typically 40 minutes), possession (6 touches), the touch, passing rules (no forward passes), ball touched in flight, the rollball (procedure and restrictions), scoring (1 point per try), and offside rules (7 meters at rollball, 10 meters at tap). * **Fouls and Penalties:** Obstruction, interchange rules (restrictions during intercepts), penalties (tap at the point of infringement), advantage rule, misconduct (leading to penalties, forced interchange, sin bin, or dismissal). * **Disciplinary Actions:** Forced interchange, sin bin (4 possessions), and dismissal (permanent removal from the match). * **Tie-Breaker:** Drop-off procedure (reducing players until a try is scored). * **Match Officials:** Responsibilities of the referee. The document also includes a section on definitions and terminology used throughout the rules, as well as an appendix illustrating the field of play dimensions and layout. The overall objective of Touch Football is for each team to score tries and prevent the opposition from scoring by passing, knocking, or handing the ball between attacking players while defending players prevent the attacking team from gaining a territorial advantage by touching the ball carrier.
How are markers positioned at different field line intersections treated regarding field boundaries in Touch Rugby?
Markers or cones placed at the intersection of the Sideline and Try Line are considered part of the Field of Play. However, all other markers or cones placed at different line intersections (such as halfway line markers) are deemed to be out of play. This distinction affects whether contact with these markers during play constitutes being in or out of bounds.
- Must differentiate between markers at sideline/tryline vs others\n- State that sideline/tryline markers are in play\n- Note all other markers are out of play\n- Incorrect if reverses these designations
6
factual
deepseek/deepseek-r1
FIT 5th Edition Rulebook-2
2
## Mode of Play The object of the game of Touch is for each Team to score Tries and to prevent the opposition from scoring. The ball may be passed, knocked or handed between players of the Attacking Team who may in turn run or otherwise move with the ball in an attempt to gain territorial Advantage and to score Tries. Defending players prevent the Attacking Team from gaining a territorial Advantage by touching the ball carrier. ### Rules of Play #### **1** The Field of Play - **1.1** The Field of Play is rectangular in shape measuring 70 metres in length from Try Line to Try Line, excluding the In-Goal Areas and 50 metres in width from Sideline to Sideline excluding the Interchange Areas. - **1.1.1** Variations to the dimensions of the Field of Play may be made but must be included in relevant competition, event or tournament conditions - **1.2** Line Markings should be 4cm in width but must be no less than 2.5cm. Line Markings are to be laid out as shown in Appendix 1 - The Field of Play. Sidelines extend seven (7) metres beyond the Try Lines to join the Dead Ball Lines and define the In-Goal Areas which measure fifty (50) metres wide by seven (7) metres in length. - **1.3** The Interchange Areas are located no closer than one (1) metre from each Sideline. - **1.4** Suitably sized markers, cones or corner posts of a distinguishing colour and made from safe and pliable material should be positioned at the intersections of the Sideline and Halfway line and the Sideline and the Try Line. - **1.4.1** Markers, cones or corner posts placed on the junction of the Sideline and Try Line are deemed to be in the Field of Play. - **1.4.2** All other markers or cones are deemed to be out of the Field of Play. - **1.5** The standard playing surface is grass. Other surfaces including synthetic grass may be used but shall be subject to NTA approved standards. - **1.6** The Field of Play boundary lines are deemed to be out of play. Play becomes Dead when the ball or a player in Possession touches the ground on or over a Sideline or Dead Ball Line. #### **2** Player Registration - **2.1** Participating players are to be registered with a NTA or with an approved NTA competition provider. - **2.2** Teams playing unregistered players are liable to forfeit any match in which unregistered players have competed. ### **3** The Ball - **3.1** The game is played with an oval, inflated ball of a shape, colour and size approved by FIT or the NTA. - **3.2** The ball shall be inflated to the manufacturers' recommended air pressure. - **3.3** The Referee shall immediately pause the match if the size and shape of the ball no longer complies with clauses 3.1 or 3.2 to allow for the ball to replaced or the issue rectified. - **3.4** The ball must not be hidden under player attire. ### **4** Playing Uniform - **4.1** Participating players are to be correctly attired in matching Team uniforms - **4.2** Playing uniforms consist of shirt, singlet or other item as approved by the NTA or NTA competition provider, shorts and/or tights and socks. - **4.3** All players are to wear a unique identifying number not less than 16cm in height, clearly displayed on the rear of the playing top. **4.3.1** Identifying numbers must feature no more than two (2) digits. - **4.4** Hats or caps are permitted to be worn during a match provided they are safe and meet any NTA regulations. - **4.5** Safe footwear must be worn with exceptions allowed for game variants such as Beach Touch. - **4.6** Light leather or synthetic boots with soft moulded soles are permitted. **4.6.1** Shoes with screw-in studs are not to be worn by any player or Referee. - **4.7** Players are not to participate in any match wearing any item of jewellery, chain, identification band/bracelet or similar item that may prove dangerous. Any jewellery or other items that cannot be removed are to be taped to the satisfaction of the Referee. - **4.8** Long (extend beyond the finger flesh when viewed from the palm) or sharp fingernails are not allowed. - **4.9** Referees and players may wear spectacles or sunglasses provided they are safe and securely attached. - **4.10** Referees and players may wear sport monitoring equipment and medical supports such as knee or ankle braces provided, at the sole discretion of competition's controlling body, the items are not dangerous. #### **5** Team Composition **5.1** A Team consists of a maximum of 14 players, no more than six (6) of whom are allowed on the field at any time. Ruling = A Penalty awarded to the non-offending Team at the time the offence is identified seven (7) metres infield on the Halfway Line or the position of the ball, whichever is the greater Advantage. - **5.2** A Team must have a minimum of four (4) players on the field for a match to commence or continue, except during a Drop-Off. - **5.3** Where the number of players on the field from one Team falls below four (4), the match is to be abandoned and the non-offending Team is to be declared the Winner.
false
This document outlines the 5th Edition of the Federation of International Touch (FIT) Playing Rules, which are based on the Touch Football Australia (TFA) 8th Edition Playing Rules. TFA granted FIT royalty-free rights to use these rules, which were developed through extensive consultation with players, coaches, referees, and administrators. While FIT encourages consistency, it allows National Touch Associations (NTAs) to adapt the rules for local competitions, provided these adaptations are clearly documented. The document then details the rules of play, covering aspects such as: * **The Field of Play:** Dimensions, markings, and permitted surfaces. * **Player Requirements:** Registration, uniform specifications (including numbers, footwear, and restrictions on jewelry), and team composition (maximum 14 players, 6 on the field at a time, with gender restrictions in mixed competitions). * **Game Mechanics:** Commencement and recommencement of play (Tap), match duration (typically 40 minutes), possession (6 touches), the touch, passing rules (no forward passes), ball touched in flight, the rollball (procedure and restrictions), scoring (1 point per try), and offside rules (7 meters at rollball, 10 meters at tap). * **Fouls and Penalties:** Obstruction, interchange rules (restrictions during intercepts), penalties (tap at the point of infringement), advantage rule, misconduct (leading to penalties, forced interchange, sin bin, or dismissal). * **Disciplinary Actions:** Forced interchange, sin bin (4 possessions), and dismissal (permanent removal from the match). * **Tie-Breaker:** Drop-off procedure (reducing players until a try is scored). * **Match Officials:** Responsibilities of the referee. The document also includes a section on definitions and terminology used throughout the rules, as well as an appendix illustrating the field of play dimensions and layout. The overall objective of Touch Football is for each team to score tries and prevent the opposition from scoring by passing, knocking, or handing the ball between attacking players while defending players prevent the attacking team from gaining a territorial advantage by touching the ball carrier.
What are the regulations regarding permissible playing surfaces in official Touch Rugby matches?
The standard playing surface for Touch Rugby is natural grass. However, National Touch Associations may approve alternative surfaces including synthetic grass, provided they meet NTA safety and performance standards. All surfaces must be approved by the governing NTA before use in official competitions, with safety being the primary consideration.
- Must state grass as standard surface\n- Mention synthetic surfaces require NTA approval\n- Note surface safety standards apply\n- Incorrect if limits to only grass surfaces
4
factual
deepseek/deepseek-r1
FIT 5th Edition Rulebook-2
2
## Mode of Play The object of the game of Touch is for each Team to score Tries and to prevent the opposition from scoring. The ball may be passed, knocked or handed between players of the Attacking Team who may in turn run or otherwise move with the ball in an attempt to gain territorial Advantage and to score Tries. Defending players prevent the Attacking Team from gaining a territorial Advantage by touching the ball carrier. ### Rules of Play #### **1** The Field of Play - **1.1** The Field of Play is rectangular in shape measuring 70 metres in length from Try Line to Try Line, excluding the In-Goal Areas and 50 metres in width from Sideline to Sideline excluding the Interchange Areas. - **1.1.1** Variations to the dimensions of the Field of Play may be made but must be included in relevant competition, event or tournament conditions - **1.2** Line Markings should be 4cm in width but must be no less than 2.5cm. Line Markings are to be laid out as shown in Appendix 1 - The Field of Play. Sidelines extend seven (7) metres beyond the Try Lines to join the Dead Ball Lines and define the In-Goal Areas which measure fifty (50) metres wide by seven (7) metres in length. - **1.3** The Interchange Areas are located no closer than one (1) metre from each Sideline. - **1.4** Suitably sized markers, cones or corner posts of a distinguishing colour and made from safe and pliable material should be positioned at the intersections of the Sideline and Halfway line and the Sideline and the Try Line. - **1.4.1** Markers, cones or corner posts placed on the junction of the Sideline and Try Line are deemed to be in the Field of Play. - **1.4.2** All other markers or cones are deemed to be out of the Field of Play. - **1.5** The standard playing surface is grass. Other surfaces including synthetic grass may be used but shall be subject to NTA approved standards. - **1.6** The Field of Play boundary lines are deemed to be out of play. Play becomes Dead when the ball or a player in Possession touches the ground on or over a Sideline or Dead Ball Line. #### **2** Player Registration - **2.1** Participating players are to be registered with a NTA or with an approved NTA competition provider. - **2.2** Teams playing unregistered players are liable to forfeit any match in which unregistered players have competed. ### **3** The Ball - **3.1** The game is played with an oval, inflated ball of a shape, colour and size approved by FIT or the NTA. - **3.2** The ball shall be inflated to the manufacturers' recommended air pressure. - **3.3** The Referee shall immediately pause the match if the size and shape of the ball no longer complies with clauses 3.1 or 3.2 to allow for the ball to replaced or the issue rectified. - **3.4** The ball must not be hidden under player attire. ### **4** Playing Uniform - **4.1** Participating players are to be correctly attired in matching Team uniforms - **4.2** Playing uniforms consist of shirt, singlet or other item as approved by the NTA or NTA competition provider, shorts and/or tights and socks. - **4.3** All players are to wear a unique identifying number not less than 16cm in height, clearly displayed on the rear of the playing top. **4.3.1** Identifying numbers must feature no more than two (2) digits. - **4.4** Hats or caps are permitted to be worn during a match provided they are safe and meet any NTA regulations. - **4.5** Safe footwear must be worn with exceptions allowed for game variants such as Beach Touch. - **4.6** Light leather or synthetic boots with soft moulded soles are permitted. **4.6.1** Shoes with screw-in studs are not to be worn by any player or Referee. - **4.7** Players are not to participate in any match wearing any item of jewellery, chain, identification band/bracelet or similar item that may prove dangerous. Any jewellery or other items that cannot be removed are to be taped to the satisfaction of the Referee. - **4.8** Long (extend beyond the finger flesh when viewed from the palm) or sharp fingernails are not allowed. - **4.9** Referees and players may wear spectacles or sunglasses provided they are safe and securely attached. - **4.10** Referees and players may wear sport monitoring equipment and medical supports such as knee or ankle braces provided, at the sole discretion of competition's controlling body, the items are not dangerous. #### **5** Team Composition **5.1** A Team consists of a maximum of 14 players, no more than six (6) of whom are allowed on the field at any time. Ruling = A Penalty awarded to the non-offending Team at the time the offence is identified seven (7) metres infield on the Halfway Line or the position of the ball, whichever is the greater Advantage. - **5.2** A Team must have a minimum of four (4) players on the field for a match to commence or continue, except during a Drop-Off. - **5.3** Where the number of players on the field from one Team falls below four (4), the match is to be abandoned and the non-offending Team is to be declared the Winner.
false
This document outlines the 5th Edition of the Federation of International Touch (FIT) Playing Rules, which are based on the Touch Football Australia (TFA) 8th Edition Playing Rules. TFA granted FIT royalty-free rights to use these rules, which were developed through extensive consultation with players, coaches, referees, and administrators. While FIT encourages consistency, it allows National Touch Associations (NTAs) to adapt the rules for local competitions, provided these adaptations are clearly documented. The document then details the rules of play, covering aspects such as: * **The Field of Play:** Dimensions, markings, and permitted surfaces. * **Player Requirements:** Registration, uniform specifications (including numbers, footwear, and restrictions on jewelry), and team composition (maximum 14 players, 6 on the field at a time, with gender restrictions in mixed competitions). * **Game Mechanics:** Commencement and recommencement of play (Tap), match duration (typically 40 minutes), possession (6 touches), the touch, passing rules (no forward passes), ball touched in flight, the rollball (procedure and restrictions), scoring (1 point per try), and offside rules (7 meters at rollball, 10 meters at tap). * **Fouls and Penalties:** Obstruction, interchange rules (restrictions during intercepts), penalties (tap at the point of infringement), advantage rule, misconduct (leading to penalties, forced interchange, sin bin, or dismissal). * **Disciplinary Actions:** Forced interchange, sin bin (4 possessions), and dismissal (permanent removal from the match). * **Tie-Breaker:** Drop-off procedure (reducing players until a try is scored). * **Match Officials:** Responsibilities of the referee. The document also includes a section on definitions and terminology used throughout the rules, as well as an appendix illustrating the field of play dimensions and layout. The overall objective of Touch Football is for each team to score tries and prevent the opposition from scoring by passing, knocking, or handing the ball between attacking players while defending players prevent the attacking team from gaining a territorial advantage by touching the ball carrier.
What specific requirement applies to the numbering system on Touch Rugby players' uniforms?
Touch Rugby regulations require that all players display a unique identifying number on the back of their playing top. These numbers must: 1) Be at least 16cm tall; 2) Consist of no more than two digits; and 3) Be clearly visible throughout the match. This numbering system allows for easy identification of players by officials and opponents.
- Must specify maximum two digits\n- Note minimum 16cm height requirement\n- Mention placement on rear of playing top\n- Incorrect if allows three-digit numbers
4
factual
deepseek/deepseek-r1
FIT 5th Edition Rulebook-2
2
## Mode of Play The object of the game of Touch is for each Team to score Tries and to prevent the opposition from scoring. The ball may be passed, knocked or handed between players of the Attacking Team who may in turn run or otherwise move with the ball in an attempt to gain territorial Advantage and to score Tries. Defending players prevent the Attacking Team from gaining a territorial Advantage by touching the ball carrier. ### Rules of Play #### **1** The Field of Play - **1.1** The Field of Play is rectangular in shape measuring 70 metres in length from Try Line to Try Line, excluding the In-Goal Areas and 50 metres in width from Sideline to Sideline excluding the Interchange Areas. - **1.1.1** Variations to the dimensions of the Field of Play may be made but must be included in relevant competition, event or tournament conditions - **1.2** Line Markings should be 4cm in width but must be no less than 2.5cm. Line Markings are to be laid out as shown in Appendix 1 - The Field of Play. Sidelines extend seven (7) metres beyond the Try Lines to join the Dead Ball Lines and define the In-Goal Areas which measure fifty (50) metres wide by seven (7) metres in length. - **1.3** The Interchange Areas are located no closer than one (1) metre from each Sideline. - **1.4** Suitably sized markers, cones or corner posts of a distinguishing colour and made from safe and pliable material should be positioned at the intersections of the Sideline and Halfway line and the Sideline and the Try Line. - **1.4.1** Markers, cones or corner posts placed on the junction of the Sideline and Try Line are deemed to be in the Field of Play. - **1.4.2** All other markers or cones are deemed to be out of the Field of Play. - **1.5** The standard playing surface is grass. Other surfaces including synthetic grass may be used but shall be subject to NTA approved standards. - **1.6** The Field of Play boundary lines are deemed to be out of play. Play becomes Dead when the ball or a player in Possession touches the ground on or over a Sideline or Dead Ball Line. #### **2** Player Registration - **2.1** Participating players are to be registered with a NTA or with an approved NTA competition provider. - **2.2** Teams playing unregistered players are liable to forfeit any match in which unregistered players have competed. ### **3** The Ball - **3.1** The game is played with an oval, inflated ball of a shape, colour and size approved by FIT or the NTA. - **3.2** The ball shall be inflated to the manufacturers' recommended air pressure. - **3.3** The Referee shall immediately pause the match if the size and shape of the ball no longer complies with clauses 3.1 or 3.2 to allow for the ball to replaced or the issue rectified. - **3.4** The ball must not be hidden under player attire. ### **4** Playing Uniform - **4.1** Participating players are to be correctly attired in matching Team uniforms - **4.2** Playing uniforms consist of shirt, singlet or other item as approved by the NTA or NTA competition provider, shorts and/or tights and socks. - **4.3** All players are to wear a unique identifying number not less than 16cm in height, clearly displayed on the rear of the playing top. **4.3.1** Identifying numbers must feature no more than two (2) digits. - **4.4** Hats or caps are permitted to be worn during a match provided they are safe and meet any NTA regulations. - **4.5** Safe footwear must be worn with exceptions allowed for game variants such as Beach Touch. - **4.6** Light leather or synthetic boots with soft moulded soles are permitted. **4.6.1** Shoes with screw-in studs are not to be worn by any player or Referee. - **4.7** Players are not to participate in any match wearing any item of jewellery, chain, identification band/bracelet or similar item that may prove dangerous. Any jewellery or other items that cannot be removed are to be taped to the satisfaction of the Referee. - **4.8** Long (extend beyond the finger flesh when viewed from the palm) or sharp fingernails are not allowed. - **4.9** Referees and players may wear spectacles or sunglasses provided they are safe and securely attached. - **4.10** Referees and players may wear sport monitoring equipment and medical supports such as knee or ankle braces provided, at the sole discretion of competition's controlling body, the items are not dangerous. #### **5** Team Composition **5.1** A Team consists of a maximum of 14 players, no more than six (6) of whom are allowed on the field at any time. Ruling = A Penalty awarded to the non-offending Team at the time the offence is identified seven (7) metres infield on the Halfway Line or the position of the ball, whichever is the greater Advantage. - **5.2** A Team must have a minimum of four (4) players on the field for a match to commence or continue, except during a Drop-Off. - **5.3** Where the number of players on the field from one Team falls below four (4), the match is to be abandoned and the non-offending Team is to be declared the Winner.
false
This document outlines the 5th Edition of the Federation of International Touch (FIT) Playing Rules, which are based on the Touch Football Australia (TFA) 8th Edition Playing Rules. TFA granted FIT royalty-free rights to use these rules, which were developed through extensive consultation with players, coaches, referees, and administrators. While FIT encourages consistency, it allows National Touch Associations (NTAs) to adapt the rules for local competitions, provided these adaptations are clearly documented. The document then details the rules of play, covering aspects such as: * **The Field of Play:** Dimensions, markings, and permitted surfaces. * **Player Requirements:** Registration, uniform specifications (including numbers, footwear, and restrictions on jewelry), and team composition (maximum 14 players, 6 on the field at a time, with gender restrictions in mixed competitions). * **Game Mechanics:** Commencement and recommencement of play (Tap), match duration (typically 40 minutes), possession (6 touches), the touch, passing rules (no forward passes), ball touched in flight, the rollball (procedure and restrictions), scoring (1 point per try), and offside rules (7 meters at rollball, 10 meters at tap). * **Fouls and Penalties:** Obstruction, interchange rules (restrictions during intercepts), penalties (tap at the point of infringement), advantage rule, misconduct (leading to penalties, forced interchange, sin bin, or dismissal). * **Disciplinary Actions:** Forced interchange, sin bin (4 possessions), and dismissal (permanent removal from the match). * **Tie-Breaker:** Drop-off procedure (reducing players until a try is scored). * **Match Officials:** Responsibilities of the referee. The document also includes a section on definitions and terminology used throughout the rules, as well as an appendix illustrating the field of play dimensions and layout. The overall objective of Touch Football is for each team to score tries and prevent the opposition from scoring by passing, knocking, or handing the ball between attacking players while defending players prevent the attacking team from gaining a territorial advantage by touching the ball carrier.
What are the rules regarding headwear and eyewear in Touch Rugby matches?
Players may wear hats or caps provided they are safe and meet NTA regulations. Spectacles or sunglasses are permitted if they are securely attached and pose no safety risk. The referee has final authority to approve or disapprove any headwear or eyewear based on safety considerations during a match.
- Hats/caps permitted if safe and NTA-compliant\n- Spectacles/sunglasses allowed when secure\n- Safety as primary consideration\n- Incorrect if prohibits all headwear
5
factual
deepseek/deepseek-r1
FIT 5th Edition Rulebook-2
2
## Mode of Play The object of the game of Touch is for each Team to score Tries and to prevent the opposition from scoring. The ball may be passed, knocked or handed between players of the Attacking Team who may in turn run or otherwise move with the ball in an attempt to gain territorial Advantage and to score Tries. Defending players prevent the Attacking Team from gaining a territorial Advantage by touching the ball carrier. ### Rules of Play #### **1** The Field of Play - **1.1** The Field of Play is rectangular in shape measuring 70 metres in length from Try Line to Try Line, excluding the In-Goal Areas and 50 metres in width from Sideline to Sideline excluding the Interchange Areas. - **1.1.1** Variations to the dimensions of the Field of Play may be made but must be included in relevant competition, event or tournament conditions - **1.2** Line Markings should be 4cm in width but must be no less than 2.5cm. Line Markings are to be laid out as shown in Appendix 1 - The Field of Play. Sidelines extend seven (7) metres beyond the Try Lines to join the Dead Ball Lines and define the In-Goal Areas which measure fifty (50) metres wide by seven (7) metres in length. - **1.3** The Interchange Areas are located no closer than one (1) metre from each Sideline. - **1.4** Suitably sized markers, cones or corner posts of a distinguishing colour and made from safe and pliable material should be positioned at the intersections of the Sideline and Halfway line and the Sideline and the Try Line. - **1.4.1** Markers, cones or corner posts placed on the junction of the Sideline and Try Line are deemed to be in the Field of Play. - **1.4.2** All other markers or cones are deemed to be out of the Field of Play. - **1.5** The standard playing surface is grass. Other surfaces including synthetic grass may be used but shall be subject to NTA approved standards. - **1.6** The Field of Play boundary lines are deemed to be out of play. Play becomes Dead when the ball or a player in Possession touches the ground on or over a Sideline or Dead Ball Line. #### **2** Player Registration - **2.1** Participating players are to be registered with a NTA or with an approved NTA competition provider. - **2.2** Teams playing unregistered players are liable to forfeit any match in which unregistered players have competed. ### **3** The Ball - **3.1** The game is played with an oval, inflated ball of a shape, colour and size approved by FIT or the NTA. - **3.2** The ball shall be inflated to the manufacturers' recommended air pressure. - **3.3** The Referee shall immediately pause the match if the size and shape of the ball no longer complies with clauses 3.1 or 3.2 to allow for the ball to replaced or the issue rectified. - **3.4** The ball must not be hidden under player attire. ### **4** Playing Uniform - **4.1** Participating players are to be correctly attired in matching Team uniforms - **4.2** Playing uniforms consist of shirt, singlet or other item as approved by the NTA or NTA competition provider, shorts and/or tights and socks. - **4.3** All players are to wear a unique identifying number not less than 16cm in height, clearly displayed on the rear of the playing top. **4.3.1** Identifying numbers must feature no more than two (2) digits. - **4.4** Hats or caps are permitted to be worn during a match provided they are safe and meet any NTA regulations. - **4.5** Safe footwear must be worn with exceptions allowed for game variants such as Beach Touch. - **4.6** Light leather or synthetic boots with soft moulded soles are permitted. **4.6.1** Shoes with screw-in studs are not to be worn by any player or Referee. - **4.7** Players are not to participate in any match wearing any item of jewellery, chain, identification band/bracelet or similar item that may prove dangerous. Any jewellery or other items that cannot be removed are to be taped to the satisfaction of the Referee. - **4.8** Long (extend beyond the finger flesh when viewed from the palm) or sharp fingernails are not allowed. - **4.9** Referees and players may wear spectacles or sunglasses provided they are safe and securely attached. - **4.10** Referees and players may wear sport monitoring equipment and medical supports such as knee or ankle braces provided, at the sole discretion of competition's controlling body, the items are not dangerous. #### **5** Team Composition **5.1** A Team consists of a maximum of 14 players, no more than six (6) of whom are allowed on the field at any time. Ruling = A Penalty awarded to the non-offending Team at the time the offence is identified seven (7) metres infield on the Halfway Line or the position of the ball, whichever is the greater Advantage. - **5.2** A Team must have a minimum of four (4) players on the field for a match to commence or continue, except during a Drop-Off. - **5.3** Where the number of players on the field from one Team falls below four (4), the match is to be abandoned and the non-offending Team is to be declared the Winner.
false
This document outlines the 5th Edition of the Federation of International Touch (FIT) Playing Rules, which are based on the Touch Football Australia (TFA) 8th Edition Playing Rules. TFA granted FIT royalty-free rights to use these rules, which were developed through extensive consultation with players, coaches, referees, and administrators. While FIT encourages consistency, it allows National Touch Associations (NTAs) to adapt the rules for local competitions, provided these adaptations are clearly documented. The document then details the rules of play, covering aspects such as: * **The Field of Play:** Dimensions, markings, and permitted surfaces. * **Player Requirements:** Registration, uniform specifications (including numbers, footwear, and restrictions on jewelry), and team composition (maximum 14 players, 6 on the field at a time, with gender restrictions in mixed competitions). * **Game Mechanics:** Commencement and recommencement of play (Tap), match duration (typically 40 minutes), possession (6 touches), the touch, passing rules (no forward passes), ball touched in flight, the rollball (procedure and restrictions), scoring (1 point per try), and offside rules (7 meters at rollball, 10 meters at tap). * **Fouls and Penalties:** Obstruction, interchange rules (restrictions during intercepts), penalties (tap at the point of infringement), advantage rule, misconduct (leading to penalties, forced interchange, sin bin, or dismissal). * **Disciplinary Actions:** Forced interchange, sin bin (4 possessions), and dismissal (permanent removal from the match). * **Tie-Breaker:** Drop-off procedure (reducing players until a try is scored). * **Match Officials:** Responsibilities of the referee. The document also includes a section on definitions and terminology used throughout the rules, as well as an appendix illustrating the field of play dimensions and layout. The overall objective of Touch Football is for each team to score tries and prevent the opposition from scoring by passing, knocking, or handing the ball between attacking players while defending players prevent the attacking team from gaining a territorial advantage by touching the ball carrier.
What procedure must be followed for jewelry that cannot be removed before a Touch Rugby match?
All jewelry and similar items must be removed before play. If an item cannot be removed (e.g., medical alert bracelets), it must be securely taped to the player's satisfaction and the referee's approval to ensure it poses no danger during the match. Players wearing untaped jewelry may be prohibited from participating.
- Mandatory removal of dangerous items\n- Unremovable items must be taped\n- Referee approval required\n- Incorrect if allows untaped jewelry
4
factual
deepseek/deepseek-r1
FIT 5th Edition Rulebook-2
2
## Mode of Play The object of the game of Touch is for each Team to score Tries and to prevent the opposition from scoring. The ball may be passed, knocked or handed between players of the Attacking Team who may in turn run or otherwise move with the ball in an attempt to gain territorial Advantage and to score Tries. Defending players prevent the Attacking Team from gaining a territorial Advantage by touching the ball carrier. ### Rules of Play #### **1** The Field of Play - **1.1** The Field of Play is rectangular in shape measuring 70 metres in length from Try Line to Try Line, excluding the In-Goal Areas and 50 metres in width from Sideline to Sideline excluding the Interchange Areas. - **1.1.1** Variations to the dimensions of the Field of Play may be made but must be included in relevant competition, event or tournament conditions - **1.2** Line Markings should be 4cm in width but must be no less than 2.5cm. Line Markings are to be laid out as shown in Appendix 1 - The Field of Play. Sidelines extend seven (7) metres beyond the Try Lines to join the Dead Ball Lines and define the In-Goal Areas which measure fifty (50) metres wide by seven (7) metres in length. - **1.3** The Interchange Areas are located no closer than one (1) metre from each Sideline. - **1.4** Suitably sized markers, cones or corner posts of a distinguishing colour and made from safe and pliable material should be positioned at the intersections of the Sideline and Halfway line and the Sideline and the Try Line. - **1.4.1** Markers, cones or corner posts placed on the junction of the Sideline and Try Line are deemed to be in the Field of Play. - **1.4.2** All other markers or cones are deemed to be out of the Field of Play. - **1.5** The standard playing surface is grass. Other surfaces including synthetic grass may be used but shall be subject to NTA approved standards. - **1.6** The Field of Play boundary lines are deemed to be out of play. Play becomes Dead when the ball or a player in Possession touches the ground on or over a Sideline or Dead Ball Line. #### **2** Player Registration - **2.1** Participating players are to be registered with a NTA or with an approved NTA competition provider. - **2.2** Teams playing unregistered players are liable to forfeit any match in which unregistered players have competed. ### **3** The Ball - **3.1** The game is played with an oval, inflated ball of a shape, colour and size approved by FIT or the NTA. - **3.2** The ball shall be inflated to the manufacturers' recommended air pressure. - **3.3** The Referee shall immediately pause the match if the size and shape of the ball no longer complies with clauses 3.1 or 3.2 to allow for the ball to replaced or the issue rectified. - **3.4** The ball must not be hidden under player attire. ### **4** Playing Uniform - **4.1** Participating players are to be correctly attired in matching Team uniforms - **4.2** Playing uniforms consist of shirt, singlet or other item as approved by the NTA or NTA competition provider, shorts and/or tights and socks. - **4.3** All players are to wear a unique identifying number not less than 16cm in height, clearly displayed on the rear of the playing top. **4.3.1** Identifying numbers must feature no more than two (2) digits. - **4.4** Hats or caps are permitted to be worn during a match provided they are safe and meet any NTA regulations. - **4.5** Safe footwear must be worn with exceptions allowed for game variants such as Beach Touch. - **4.6** Light leather or synthetic boots with soft moulded soles are permitted. **4.6.1** Shoes with screw-in studs are not to be worn by any player or Referee. - **4.7** Players are not to participate in any match wearing any item of jewellery, chain, identification band/bracelet or similar item that may prove dangerous. Any jewellery or other items that cannot be removed are to be taped to the satisfaction of the Referee. - **4.8** Long (extend beyond the finger flesh when viewed from the palm) or sharp fingernails are not allowed. - **4.9** Referees and players may wear spectacles or sunglasses provided they are safe and securely attached. - **4.10** Referees and players may wear sport monitoring equipment and medical supports such as knee or ankle braces provided, at the sole discretion of competition's controlling body, the items are not dangerous. #### **5** Team Composition **5.1** A Team consists of a maximum of 14 players, no more than six (6) of whom are allowed on the field at any time. Ruling = A Penalty awarded to the non-offending Team at the time the offence is identified seven (7) metres infield on the Halfway Line or the position of the ball, whichever is the greater Advantage. - **5.2** A Team must have a minimum of four (4) players on the field for a match to commence or continue, except during a Drop-Off. - **5.3** Where the number of players on the field from one Team falls below four (4), the match is to be abandoned and the non-offending Team is to be declared the Winner.
false
This document outlines the 5th Edition of the Federation of International Touch (FIT) Playing Rules, which are based on the Touch Football Australia (TFA) 8th Edition Playing Rules. TFA granted FIT royalty-free rights to use these rules, which were developed through extensive consultation with players, coaches, referees, and administrators. While FIT encourages consistency, it allows National Touch Associations (NTAs) to adapt the rules for local competitions, provided these adaptations are clearly documented. The document then details the rules of play, covering aspects such as: * **The Field of Play:** Dimensions, markings, and permitted surfaces. * **Player Requirements:** Registration, uniform specifications (including numbers, footwear, and restrictions on jewelry), and team composition (maximum 14 players, 6 on the field at a time, with gender restrictions in mixed competitions). * **Game Mechanics:** Commencement and recommencement of play (Tap), match duration (typically 40 minutes), possession (6 touches), the touch, passing rules (no forward passes), ball touched in flight, the rollball (procedure and restrictions), scoring (1 point per try), and offside rules (7 meters at rollball, 10 meters at tap). * **Fouls and Penalties:** Obstruction, interchange rules (restrictions during intercepts), penalties (tap at the point of infringement), advantage rule, misconduct (leading to penalties, forced interchange, sin bin, or dismissal). * **Disciplinary Actions:** Forced interchange, sin bin (4 possessions), and dismissal (permanent removal from the match). * **Tie-Breaker:** Drop-off procedure (reducing players until a try is scored). * **Match Officials:** Responsibilities of the referee. The document also includes a section on definitions and terminology used throughout the rules, as well as an appendix illustrating the field of play dimensions and layout. The overall objective of Touch Football is for each team to score tries and prevent the opposition from scoring by passing, knocking, or handing the ball between attacking players while defending players prevent the attacking team from gaining a territorial advantage by touching the ball carrier.
What are the consequences when a team's on-field players drop below the minimum requirement during a Touch Rugby match?
If a team's on-field players fall below four (except during a Drop-Off procedure), the match must be abandoned immediately. The non-offending team is declared the winner by default. This rule ensures player safety and maintains competitive integrity by preventing teams from continuing with insufficient personnel.
- Match abandonment below 4 players\n- Non-offending team declared winner\n- Exception during drop-off phase\n- Incorrect if allows continuation with 3 players
6
factual
deepseek/deepseek-r1
FIT 5th Edition Rulebook-2
2
## Mode of Play The object of the game of Touch is for each Team to score Tries and to prevent the opposition from scoring. The ball may be passed, knocked or handed between players of the Attacking Team who may in turn run or otherwise move with the ball in an attempt to gain territorial Advantage and to score Tries. Defending players prevent the Attacking Team from gaining a territorial Advantage by touching the ball carrier. ### Rules of Play #### **1** The Field of Play - **1.1** The Field of Play is rectangular in shape measuring 70 metres in length from Try Line to Try Line, excluding the In-Goal Areas and 50 metres in width from Sideline to Sideline excluding the Interchange Areas. - **1.1.1** Variations to the dimensions of the Field of Play may be made but must be included in relevant competition, event or tournament conditions - **1.2** Line Markings should be 4cm in width but must be no less than 2.5cm. Line Markings are to be laid out as shown in Appendix 1 - The Field of Play. Sidelines extend seven (7) metres beyond the Try Lines to join the Dead Ball Lines and define the In-Goal Areas which measure fifty (50) metres wide by seven (7) metres in length. - **1.3** The Interchange Areas are located no closer than one (1) metre from each Sideline. - **1.4** Suitably sized markers, cones or corner posts of a distinguishing colour and made from safe and pliable material should be positioned at the intersections of the Sideline and Halfway line and the Sideline and the Try Line. - **1.4.1** Markers, cones or corner posts placed on the junction of the Sideline and Try Line are deemed to be in the Field of Play. - **1.4.2** All other markers or cones are deemed to be out of the Field of Play. - **1.5** The standard playing surface is grass. Other surfaces including synthetic grass may be used but shall be subject to NTA approved standards. - **1.6** The Field of Play boundary lines are deemed to be out of play. Play becomes Dead when the ball or a player in Possession touches the ground on or over a Sideline or Dead Ball Line. #### **2** Player Registration - **2.1** Participating players are to be registered with a NTA or with an approved NTA competition provider. - **2.2** Teams playing unregistered players are liable to forfeit any match in which unregistered players have competed. ### **3** The Ball - **3.1** The game is played with an oval, inflated ball of a shape, colour and size approved by FIT or the NTA. - **3.2** The ball shall be inflated to the manufacturers' recommended air pressure. - **3.3** The Referee shall immediately pause the match if the size and shape of the ball no longer complies with clauses 3.1 or 3.2 to allow for the ball to replaced or the issue rectified. - **3.4** The ball must not be hidden under player attire. ### **4** Playing Uniform - **4.1** Participating players are to be correctly attired in matching Team uniforms - **4.2** Playing uniforms consist of shirt, singlet or other item as approved by the NTA or NTA competition provider, shorts and/or tights and socks. - **4.3** All players are to wear a unique identifying number not less than 16cm in height, clearly displayed on the rear of the playing top. **4.3.1** Identifying numbers must feature no more than two (2) digits. - **4.4** Hats or caps are permitted to be worn during a match provided they are safe and meet any NTA regulations. - **4.5** Safe footwear must be worn with exceptions allowed for game variants such as Beach Touch. - **4.6** Light leather or synthetic boots with soft moulded soles are permitted. **4.6.1** Shoes with screw-in studs are not to be worn by any player or Referee. - **4.7** Players are not to participate in any match wearing any item of jewellery, chain, identification band/bracelet or similar item that may prove dangerous. Any jewellery or other items that cannot be removed are to be taped to the satisfaction of the Referee. - **4.8** Long (extend beyond the finger flesh when viewed from the palm) or sharp fingernails are not allowed. - **4.9** Referees and players may wear spectacles or sunglasses provided they are safe and securely attached. - **4.10** Referees and players may wear sport monitoring equipment and medical supports such as knee or ankle braces provided, at the sole discretion of competition's controlling body, the items are not dangerous. #### **5** Team Composition **5.1** A Team consists of a maximum of 14 players, no more than six (6) of whom are allowed on the field at any time. Ruling = A Penalty awarded to the non-offending Team at the time the offence is identified seven (7) metres infield on the Halfway Line or the position of the ball, whichever is the greater Advantage. - **5.2** A Team must have a minimum of four (4) players on the field for a match to commence or continue, except during a Drop-Off. - **5.3** Where the number of players on the field from one Team falls below four (4), the match is to be abandoned and the non-offending Team is to be declared the Winner.
false
This document outlines the 5th Edition of the Federation of International Touch (FIT) Playing Rules, which are based on the Touch Football Australia (TFA) 8th Edition Playing Rules. TFA granted FIT royalty-free rights to use these rules, which were developed through extensive consultation with players, coaches, referees, and administrators. While FIT encourages consistency, it allows National Touch Associations (NTAs) to adapt the rules for local competitions, provided these adaptations are clearly documented. The document then details the rules of play, covering aspects such as: * **The Field of Play:** Dimensions, markings, and permitted surfaces. * **Player Requirements:** Registration, uniform specifications (including numbers, footwear, and restrictions on jewelry), and team composition (maximum 14 players, 6 on the field at a time, with gender restrictions in mixed competitions). * **Game Mechanics:** Commencement and recommencement of play (Tap), match duration (typically 40 minutes), possession (6 touches), the touch, passing rules (no forward passes), ball touched in flight, the rollball (procedure and restrictions), scoring (1 point per try), and offside rules (7 meters at rollball, 10 meters at tap). * **Fouls and Penalties:** Obstruction, interchange rules (restrictions during intercepts), penalties (tap at the point of infringement), advantage rule, misconduct (leading to penalties, forced interchange, sin bin, or dismissal). * **Disciplinary Actions:** Forced interchange, sin bin (4 possessions), and dismissal (permanent removal from the match). * **Tie-Breaker:** Drop-off procedure (reducing players until a try is scored). * **Match Officials:** Responsibilities of the referee. The document also includes a section on definitions and terminology used throughout the rules, as well as an appendix illustrating the field of play dimensions and layout. The overall objective of Touch Football is for each team to score tries and prevent the opposition from scoring by passing, knocking, or handing the ball between attacking players while defending players prevent the attacking team from gaining a territorial advantage by touching the ball carrier.
What penalty applies when a team exceeds the maximum number of allowed players on the field in Touch Rugby?
When a team exceeds the six-player limit on field, a penalty is awarded to the opposing team. The penalty is taken either: 1) Seven meters infield from the halfway line; or 2) At the position of the ball when the infringement occurred - whichever location provides greater advantage to the non-offending team. This ruling emphasizes maintaining fair player numbers during play.
- Penalty awarded at 7m infield on halfway\n- Consideration of greater advantage position\n- Reference to Rule 5.1 ruling\n- Incorrect if suggests player dismissal
7
reasoning
deepseek/deepseek-r1
FIT 5th Edition Rulebook-2
2
## Mode of Play The object of the game of Touch is for each Team to score Tries and to prevent the opposition from scoring. The ball may be passed, knocked or handed between players of the Attacking Team who may in turn run or otherwise move with the ball in an attempt to gain territorial Advantage and to score Tries. Defending players prevent the Attacking Team from gaining a territorial Advantage by touching the ball carrier. ### Rules of Play #### **1** The Field of Play - **1.1** The Field of Play is rectangular in shape measuring 70 metres in length from Try Line to Try Line, excluding the In-Goal Areas and 50 metres in width from Sideline to Sideline excluding the Interchange Areas. - **1.1.1** Variations to the dimensions of the Field of Play may be made but must be included in relevant competition, event or tournament conditions - **1.2** Line Markings should be 4cm in width but must be no less than 2.5cm. Line Markings are to be laid out as shown in Appendix 1 - The Field of Play. Sidelines extend seven (7) metres beyond the Try Lines to join the Dead Ball Lines and define the In-Goal Areas which measure fifty (50) metres wide by seven (7) metres in length. - **1.3** The Interchange Areas are located no closer than one (1) metre from each Sideline. - **1.4** Suitably sized markers, cones or corner posts of a distinguishing colour and made from safe and pliable material should be positioned at the intersections of the Sideline and Halfway line and the Sideline and the Try Line. - **1.4.1** Markers, cones or corner posts placed on the junction of the Sideline and Try Line are deemed to be in the Field of Play. - **1.4.2** All other markers or cones are deemed to be out of the Field of Play. - **1.5** The standard playing surface is grass. Other surfaces including synthetic grass may be used but shall be subject to NTA approved standards. - **1.6** The Field of Play boundary lines are deemed to be out of play. Play becomes Dead when the ball or a player in Possession touches the ground on or over a Sideline or Dead Ball Line. #### **2** Player Registration - **2.1** Participating players are to be registered with a NTA or with an approved NTA competition provider. - **2.2** Teams playing unregistered players are liable to forfeit any match in which unregistered players have competed. ### **3** The Ball - **3.1** The game is played with an oval, inflated ball of a shape, colour and size approved by FIT or the NTA. - **3.2** The ball shall be inflated to the manufacturers' recommended air pressure. - **3.3** The Referee shall immediately pause the match if the size and shape of the ball no longer complies with clauses 3.1 or 3.2 to allow for the ball to replaced or the issue rectified. - **3.4** The ball must not be hidden under player attire. ### **4** Playing Uniform - **4.1** Participating players are to be correctly attired in matching Team uniforms - **4.2** Playing uniforms consist of shirt, singlet or other item as approved by the NTA or NTA competition provider, shorts and/or tights and socks. - **4.3** All players are to wear a unique identifying number not less than 16cm in height, clearly displayed on the rear of the playing top. **4.3.1** Identifying numbers must feature no more than two (2) digits. - **4.4** Hats or caps are permitted to be worn during a match provided they are safe and meet any NTA regulations. - **4.5** Safe footwear must be worn with exceptions allowed for game variants such as Beach Touch. - **4.6** Light leather or synthetic boots with soft moulded soles are permitted. **4.6.1** Shoes with screw-in studs are not to be worn by any player or Referee. - **4.7** Players are not to participate in any match wearing any item of jewellery, chain, identification band/bracelet or similar item that may prove dangerous. Any jewellery or other items that cannot be removed are to be taped to the satisfaction of the Referee. - **4.8** Long (extend beyond the finger flesh when viewed from the palm) or sharp fingernails are not allowed. - **4.9** Referees and players may wear spectacles or sunglasses provided they are safe and securely attached. - **4.10** Referees and players may wear sport monitoring equipment and medical supports such as knee or ankle braces provided, at the sole discretion of competition's controlling body, the items are not dangerous. #### **5** Team Composition **5.1** A Team consists of a maximum of 14 players, no more than six (6) of whom are allowed on the field at any time. Ruling = A Penalty awarded to the non-offending Team at the time the offence is identified seven (7) metres infield on the Halfway Line or the position of the ball, whichever is the greater Advantage. - **5.2** A Team must have a minimum of four (4) players on the field for a match to commence or continue, except during a Drop-Off. - **5.3** Where the number of players on the field from one Team falls below four (4), the match is to be abandoned and the non-offending Team is to be declared the Winner.
false
This document outlines the 5th Edition of the Federation of International Touch (FIT) Playing Rules, which are based on the Touch Football Australia (TFA) 8th Edition Playing Rules. TFA granted FIT royalty-free rights to use these rules, which were developed through extensive consultation with players, coaches, referees, and administrators. While FIT encourages consistency, it allows National Touch Associations (NTAs) to adapt the rules for local competitions, provided these adaptations are clearly documented. The document then details the rules of play, covering aspects such as: * **The Field of Play:** Dimensions, markings, and permitted surfaces. * **Player Requirements:** Registration, uniform specifications (including numbers, footwear, and restrictions on jewelry), and team composition (maximum 14 players, 6 on the field at a time, with gender restrictions in mixed competitions). * **Game Mechanics:** Commencement and recommencement of play (Tap), match duration (typically 40 minutes), possession (6 touches), the touch, passing rules (no forward passes), ball touched in flight, the rollball (procedure and restrictions), scoring (1 point per try), and offside rules (7 meters at rollball, 10 meters at tap). * **Fouls and Penalties:** Obstruction, interchange rules (restrictions during intercepts), penalties (tap at the point of infringement), advantage rule, misconduct (leading to penalties, forced interchange, sin bin, or dismissal). * **Disciplinary Actions:** Forced interchange, sin bin (4 possessions), and dismissal (permanent removal from the match). * **Tie-Breaker:** Drop-off procedure (reducing players until a try is scored). * **Match Officials:** Responsibilities of the referee. The document also includes a section on definitions and terminology used throughout the rules, as well as an appendix illustrating the field of play dimensions and layout. The overall objective of Touch Football is for each team to score tries and prevent the opposition from scoring by passing, knocking, or handing the ball between attacking players while defending players prevent the attacking team from gaining a territorial advantage by touching the ball carrier.
What specific regulation prohibits Touch Rugby players from concealing the ball under their clothing during play?
Rule 3.4 explicitly prohibits players from hiding the ball under their clothing or attire during a Touch Rugby match. This regulation ensures transparency of play and prevents players from gaining unfair advantages through ball concealment, which could obstruct defenders' ability to make legal touches.
- Must explicitly reference Rule 3.4\n- Must state the prohibition against hiding the ball under attire\n- Should explain this prevents unfair concealment/manipulation\n- Incorrect if omits rule number or misstates prohibited action
3
factual
deepseek/deepseek-r1
FIT 5th Edition Rulebook-2
2
## Mode of Play The object of the game of Touch is for each Team to score Tries and to prevent the opposition from scoring. The ball may be passed, knocked or handed between players of the Attacking Team who may in turn run or otherwise move with the ball in an attempt to gain territorial Advantage and to score Tries. Defending players prevent the Attacking Team from gaining a territorial Advantage by touching the ball carrier. ### Rules of Play #### **1** The Field of Play - **1.1** The Field of Play is rectangular in shape measuring 70 metres in length from Try Line to Try Line, excluding the In-Goal Areas and 50 metres in width from Sideline to Sideline excluding the Interchange Areas. - **1.1.1** Variations to the dimensions of the Field of Play may be made but must be included in relevant competition, event or tournament conditions - **1.2** Line Markings should be 4cm in width but must be no less than 2.5cm. Line Markings are to be laid out as shown in Appendix 1 - The Field of Play. Sidelines extend seven (7) metres beyond the Try Lines to join the Dead Ball Lines and define the In-Goal Areas which measure fifty (50) metres wide by seven (7) metres in length. - **1.3** The Interchange Areas are located no closer than one (1) metre from each Sideline. - **1.4** Suitably sized markers, cones or corner posts of a distinguishing colour and made from safe and pliable material should be positioned at the intersections of the Sideline and Halfway line and the Sideline and the Try Line. - **1.4.1** Markers, cones or corner posts placed on the junction of the Sideline and Try Line are deemed to be in the Field of Play. - **1.4.2** All other markers or cones are deemed to be out of the Field of Play. - **1.5** The standard playing surface is grass. Other surfaces including synthetic grass may be used but shall be subject to NTA approved standards. - **1.6** The Field of Play boundary lines are deemed to be out of play. Play becomes Dead when the ball or a player in Possession touches the ground on or over a Sideline or Dead Ball Line. #### **2** Player Registration - **2.1** Participating players are to be registered with a NTA or with an approved NTA competition provider. - **2.2** Teams playing unregistered players are liable to forfeit any match in which unregistered players have competed. ### **3** The Ball - **3.1** The game is played with an oval, inflated ball of a shape, colour and size approved by FIT or the NTA. - **3.2** The ball shall be inflated to the manufacturers' recommended air pressure. - **3.3** The Referee shall immediately pause the match if the size and shape of the ball no longer complies with clauses 3.1 or 3.2 to allow for the ball to replaced or the issue rectified. - **3.4** The ball must not be hidden under player attire. ### **4** Playing Uniform - **4.1** Participating players are to be correctly attired in matching Team uniforms - **4.2** Playing uniforms consist of shirt, singlet or other item as approved by the NTA or NTA competition provider, shorts and/or tights and socks. - **4.3** All players are to wear a unique identifying number not less than 16cm in height, clearly displayed on the rear of the playing top. **4.3.1** Identifying numbers must feature no more than two (2) digits. - **4.4** Hats or caps are permitted to be worn during a match provided they are safe and meet any NTA regulations. - **4.5** Safe footwear must be worn with exceptions allowed for game variants such as Beach Touch. - **4.6** Light leather or synthetic boots with soft moulded soles are permitted. **4.6.1** Shoes with screw-in studs are not to be worn by any player or Referee. - **4.7** Players are not to participate in any match wearing any item of jewellery, chain, identification band/bracelet or similar item that may prove dangerous. Any jewellery or other items that cannot be removed are to be taped to the satisfaction of the Referee. - **4.8** Long (extend beyond the finger flesh when viewed from the palm) or sharp fingernails are not allowed. - **4.9** Referees and players may wear spectacles or sunglasses provided they are safe and securely attached. - **4.10** Referees and players may wear sport monitoring equipment and medical supports such as knee or ankle braces provided, at the sole discretion of competition's controlling body, the items are not dangerous. #### **5** Team Composition **5.1** A Team consists of a maximum of 14 players, no more than six (6) of whom are allowed on the field at any time. Ruling = A Penalty awarded to the non-offending Team at the time the offence is identified seven (7) metres infield on the Halfway Line or the position of the ball, whichever is the greater Advantage. - **5.2** A Team must have a minimum of four (4) players on the field for a match to commence or continue, except during a Drop-Off. - **5.3** Where the number of players on the field from one Team falls below four (4), the match is to be abandoned and the non-offending Team is to be declared the Winner.
false
This document outlines the 5th Edition of the Federation of International Touch (FIT) Playing Rules, which are based on the Touch Football Australia (TFA) 8th Edition Playing Rules. TFA granted FIT royalty-free rights to use these rules, which were developed through extensive consultation with players, coaches, referees, and administrators. While FIT encourages consistency, it allows National Touch Associations (NTAs) to adapt the rules for local competitions, provided these adaptations are clearly documented. The document then details the rules of play, covering aspects such as: * **The Field of Play:** Dimensions, markings, and permitted surfaces. * **Player Requirements:** Registration, uniform specifications (including numbers, footwear, and restrictions on jewelry), and team composition (maximum 14 players, 6 on the field at a time, with gender restrictions in mixed competitions). * **Game Mechanics:** Commencement and recommencement of play (Tap), match duration (typically 40 minutes), possession (6 touches), the touch, passing rules (no forward passes), ball touched in flight, the rollball (procedure and restrictions), scoring (1 point per try), and offside rules (7 meters at rollball, 10 meters at tap). * **Fouls and Penalties:** Obstruction, interchange rules (restrictions during intercepts), penalties (tap at the point of infringement), advantage rule, misconduct (leading to penalties, forced interchange, sin bin, or dismissal). * **Disciplinary Actions:** Forced interchange, sin bin (4 possessions), and dismissal (permanent removal from the match). * **Tie-Breaker:** Drop-off procedure (reducing players until a try is scored). * **Match Officials:** Responsibilities of the referee. The document also includes a section on definitions and terminology used throughout the rules, as well as an appendix illustrating the field of play dimensions and layout. The overall objective of Touch Football is for each team to score tries and prevent the opposition from scoring by passing, knocking, or handing the ball between attacking players while defending players prevent the attacking team from gaining a territorial advantage by touching the ball carrier.
What are the dimensional requirements for line markings on a Touch Rugby field according to FIT standards?
FIT standards require Touch Rugby field line markings to be 4cm in width as the recommended standard, with a minimum allowable width of 2.5cm. The markings must follow the layout specifications detailed in Appendix 1 of the rules, which defines all field boundaries and zones.
- Must specify 4cm recommended width\n- Must state minimum 2.5cm width requirement\n- Should mention layout per Appendix 1 diagram\n- Incorrect if confuses line widths with field dimensions
4
factual
deepseek/deepseek-r1
FIT 5th Edition Rulebook-2
2
## Mode of Play The object of the game of Touch is for each Team to score Tries and to prevent the opposition from scoring. The ball may be passed, knocked or handed between players of the Attacking Team who may in turn run or otherwise move with the ball in an attempt to gain territorial Advantage and to score Tries. Defending players prevent the Attacking Team from gaining a territorial Advantage by touching the ball carrier. ### Rules of Play #### **1** The Field of Play - **1.1** The Field of Play is rectangular in shape measuring 70 metres in length from Try Line to Try Line, excluding the In-Goal Areas and 50 metres in width from Sideline to Sideline excluding the Interchange Areas. - **1.1.1** Variations to the dimensions of the Field of Play may be made but must be included in relevant competition, event or tournament conditions - **1.2** Line Markings should be 4cm in width but must be no less than 2.5cm. Line Markings are to be laid out as shown in Appendix 1 - The Field of Play. Sidelines extend seven (7) metres beyond the Try Lines to join the Dead Ball Lines and define the In-Goal Areas which measure fifty (50) metres wide by seven (7) metres in length. - **1.3** The Interchange Areas are located no closer than one (1) metre from each Sideline. - **1.4** Suitably sized markers, cones or corner posts of a distinguishing colour and made from safe and pliable material should be positioned at the intersections of the Sideline and Halfway line and the Sideline and the Try Line. - **1.4.1** Markers, cones or corner posts placed on the junction of the Sideline and Try Line are deemed to be in the Field of Play. - **1.4.2** All other markers or cones are deemed to be out of the Field of Play. - **1.5** The standard playing surface is grass. Other surfaces including synthetic grass may be used but shall be subject to NTA approved standards. - **1.6** The Field of Play boundary lines are deemed to be out of play. Play becomes Dead when the ball or a player in Possession touches the ground on or over a Sideline or Dead Ball Line. #### **2** Player Registration - **2.1** Participating players are to be registered with a NTA or with an approved NTA competition provider. - **2.2** Teams playing unregistered players are liable to forfeit any match in which unregistered players have competed. ### **3** The Ball - **3.1** The game is played with an oval, inflated ball of a shape, colour and size approved by FIT or the NTA. - **3.2** The ball shall be inflated to the manufacturers' recommended air pressure. - **3.3** The Referee shall immediately pause the match if the size and shape of the ball no longer complies with clauses 3.1 or 3.2 to allow for the ball to replaced or the issue rectified. - **3.4** The ball must not be hidden under player attire. ### **4** Playing Uniform - **4.1** Participating players are to be correctly attired in matching Team uniforms - **4.2** Playing uniforms consist of shirt, singlet or other item as approved by the NTA or NTA competition provider, shorts and/or tights and socks. - **4.3** All players are to wear a unique identifying number not less than 16cm in height, clearly displayed on the rear of the playing top. **4.3.1** Identifying numbers must feature no more than two (2) digits. - **4.4** Hats or caps are permitted to be worn during a match provided they are safe and meet any NTA regulations. - **4.5** Safe footwear must be worn with exceptions allowed for game variants such as Beach Touch. - **4.6** Light leather or synthetic boots with soft moulded soles are permitted. **4.6.1** Shoes with screw-in studs are not to be worn by any player or Referee. - **4.7** Players are not to participate in any match wearing any item of jewellery, chain, identification band/bracelet or similar item that may prove dangerous. Any jewellery or other items that cannot be removed are to be taped to the satisfaction of the Referee. - **4.8** Long (extend beyond the finger flesh when viewed from the palm) or sharp fingernails are not allowed. - **4.9** Referees and players may wear spectacles or sunglasses provided they are safe and securely attached. - **4.10** Referees and players may wear sport monitoring equipment and medical supports such as knee or ankle braces provided, at the sole discretion of competition's controlling body, the items are not dangerous. #### **5** Team Composition **5.1** A Team consists of a maximum of 14 players, no more than six (6) of whom are allowed on the field at any time. Ruling = A Penalty awarded to the non-offending Team at the time the offence is identified seven (7) metres infield on the Halfway Line or the position of the ball, whichever is the greater Advantage. - **5.2** A Team must have a minimum of four (4) players on the field for a match to commence or continue, except during a Drop-Off. - **5.3** Where the number of players on the field from one Team falls below four (4), the match is to be abandoned and the non-offending Team is to be declared the Winner.
false
This document outlines the 5th Edition of the Federation of International Touch (FIT) Playing Rules, which are based on the Touch Football Australia (TFA) 8th Edition Playing Rules. TFA granted FIT royalty-free rights to use these rules, which were developed through extensive consultation with players, coaches, referees, and administrators. While FIT encourages consistency, it allows National Touch Associations (NTAs) to adapt the rules for local competitions, provided these adaptations are clearly documented. The document then details the rules of play, covering aspects such as: * **The Field of Play:** Dimensions, markings, and permitted surfaces. * **Player Requirements:** Registration, uniform specifications (including numbers, footwear, and restrictions on jewelry), and team composition (maximum 14 players, 6 on the field at a time, with gender restrictions in mixed competitions). * **Game Mechanics:** Commencement and recommencement of play (Tap), match duration (typically 40 minutes), possession (6 touches), the touch, passing rules (no forward passes), ball touched in flight, the rollball (procedure and restrictions), scoring (1 point per try), and offside rules (7 meters at rollball, 10 meters at tap). * **Fouls and Penalties:** Obstruction, interchange rules (restrictions during intercepts), penalties (tap at the point of infringement), advantage rule, misconduct (leading to penalties, forced interchange, sin bin, or dismissal). * **Disciplinary Actions:** Forced interchange, sin bin (4 possessions), and dismissal (permanent removal from the match). * **Tie-Breaker:** Drop-off procedure (reducing players until a try is scored). * **Match Officials:** Responsibilities of the referee. The document also includes a section on definitions and terminology used throughout the rules, as well as an appendix illustrating the field of play dimensions and layout. The overall objective of Touch Football is for each team to score tries and prevent the opposition from scoring by passing, knocking, or handing the ball between attacking players while defending players prevent the attacking team from gaining a territorial advantage by touching the ball carrier.
What constitutes the basic mandatory uniform for Touch Rugby players under FIT regulations?
The mandatory FIT uniform consists of three core components: 1) A shirt, singlet or NTA-approved top; 2) Shorts and/or tights; 3) Socks. These elements must be matching within a team, with variations requiring explicit NTA or competition organizer approval.
- Must list: shirt/singlet, shorts/tights, socks\n- Should note NTA approval for variations\n- Must exclude non-essential items like hats\n- Incorrect if includes unauthorized elements or omits core components
3
factual
deepseek/deepseek-r1
FIT 5th Edition Rulebook-2
2
## Mode of Play The object of the game of Touch is for each Team to score Tries and to prevent the opposition from scoring. The ball may be passed, knocked or handed between players of the Attacking Team who may in turn run or otherwise move with the ball in an attempt to gain territorial Advantage and to score Tries. Defending players prevent the Attacking Team from gaining a territorial Advantage by touching the ball carrier. ### Rules of Play #### **1** The Field of Play - **1.1** The Field of Play is rectangular in shape measuring 70 metres in length from Try Line to Try Line, excluding the In-Goal Areas and 50 metres in width from Sideline to Sideline excluding the Interchange Areas. - **1.1.1** Variations to the dimensions of the Field of Play may be made but must be included in relevant competition, event or tournament conditions - **1.2** Line Markings should be 4cm in width but must be no less than 2.5cm. Line Markings are to be laid out as shown in Appendix 1 - The Field of Play. Sidelines extend seven (7) metres beyond the Try Lines to join the Dead Ball Lines and define the In-Goal Areas which measure fifty (50) metres wide by seven (7) metres in length. - **1.3** The Interchange Areas are located no closer than one (1) metre from each Sideline. - **1.4** Suitably sized markers, cones or corner posts of a distinguishing colour and made from safe and pliable material should be positioned at the intersections of the Sideline and Halfway line and the Sideline and the Try Line. - **1.4.1** Markers, cones or corner posts placed on the junction of the Sideline and Try Line are deemed to be in the Field of Play. - **1.4.2** All other markers or cones are deemed to be out of the Field of Play. - **1.5** The standard playing surface is grass. Other surfaces including synthetic grass may be used but shall be subject to NTA approved standards. - **1.6** The Field of Play boundary lines are deemed to be out of play. Play becomes Dead when the ball or a player in Possession touches the ground on or over a Sideline or Dead Ball Line. #### **2** Player Registration - **2.1** Participating players are to be registered with a NTA or with an approved NTA competition provider. - **2.2** Teams playing unregistered players are liable to forfeit any match in which unregistered players have competed. ### **3** The Ball - **3.1** The game is played with an oval, inflated ball of a shape, colour and size approved by FIT or the NTA. - **3.2** The ball shall be inflated to the manufacturers' recommended air pressure. - **3.3** The Referee shall immediately pause the match if the size and shape of the ball no longer complies with clauses 3.1 or 3.2 to allow for the ball to replaced or the issue rectified. - **3.4** The ball must not be hidden under player attire. ### **4** Playing Uniform - **4.1** Participating players are to be correctly attired in matching Team uniforms - **4.2** Playing uniforms consist of shirt, singlet or other item as approved by the NTA or NTA competition provider, shorts and/or tights and socks. - **4.3** All players are to wear a unique identifying number not less than 16cm in height, clearly displayed on the rear of the playing top. **4.3.1** Identifying numbers must feature no more than two (2) digits. - **4.4** Hats or caps are permitted to be worn during a match provided they are safe and meet any NTA regulations. - **4.5** Safe footwear must be worn with exceptions allowed for game variants such as Beach Touch. - **4.6** Light leather or synthetic boots with soft moulded soles are permitted. **4.6.1** Shoes with screw-in studs are not to be worn by any player or Referee. - **4.7** Players are not to participate in any match wearing any item of jewellery, chain, identification band/bracelet or similar item that may prove dangerous. Any jewellery or other items that cannot be removed are to be taped to the satisfaction of the Referee. - **4.8** Long (extend beyond the finger flesh when viewed from the palm) or sharp fingernails are not allowed. - **4.9** Referees and players may wear spectacles or sunglasses provided they are safe and securely attached. - **4.10** Referees and players may wear sport monitoring equipment and medical supports such as knee or ankle braces provided, at the sole discretion of competition's controlling body, the items are not dangerous. #### **5** Team Composition **5.1** A Team consists of a maximum of 14 players, no more than six (6) of whom are allowed on the field at any time. Ruling = A Penalty awarded to the non-offending Team at the time the offence is identified seven (7) metres infield on the Halfway Line or the position of the ball, whichever is the greater Advantage. - **5.2** A Team must have a minimum of four (4) players on the field for a match to commence or continue, except during a Drop-Off. - **5.3** Where the number of players on the field from one Team falls below four (4), the match is to be abandoned and the non-offending Team is to be declared the Winner.
false
This document outlines the 5th Edition of the Federation of International Touch (FIT) Playing Rules, which are based on the Touch Football Australia (TFA) 8th Edition Playing Rules. TFA granted FIT royalty-free rights to use these rules, which were developed through extensive consultation with players, coaches, referees, and administrators. While FIT encourages consistency, it allows National Touch Associations (NTAs) to adapt the rules for local competitions, provided these adaptations are clearly documented. The document then details the rules of play, covering aspects such as: * **The Field of Play:** Dimensions, markings, and permitted surfaces. * **Player Requirements:** Registration, uniform specifications (including numbers, footwear, and restrictions on jewelry), and team composition (maximum 14 players, 6 on the field at a time, with gender restrictions in mixed competitions). * **Game Mechanics:** Commencement and recommencement of play (Tap), match duration (typically 40 minutes), possession (6 touches), the touch, passing rules (no forward passes), ball touched in flight, the rollball (procedure and restrictions), scoring (1 point per try), and offside rules (7 meters at rollball, 10 meters at tap). * **Fouls and Penalties:** Obstruction, interchange rules (restrictions during intercepts), penalties (tap at the point of infringement), advantage rule, misconduct (leading to penalties, forced interchange, sin bin, or dismissal). * **Disciplinary Actions:** Forced interchange, sin bin (4 possessions), and dismissal (permanent removal from the match). * **Tie-Breaker:** Drop-off procedure (reducing players until a try is scored). * **Match Officials:** Responsibilities of the referee. The document also includes a section on definitions and terminology used throughout the rules, as well as an appendix illustrating the field of play dimensions and layout. The overall objective of Touch Football is for each team to score tries and prevent the opposition from scoring by passing, knocking, or handing the ball between attacking players while defending players prevent the attacking team from gaining a territorial advantage by touching the ball carrier.
In what specific game variant might Touch Rugby players be exempt from standard footwear requirements?
Beach Touch is specifically recognized as a variant where standard footwear requirements may be waived under Rule 4.5. This exception accommodates the unique playing surface by potentially allowing barefoot play, while maintaining safety requirements for other aspects of the game.
- Must identify Beach Touch\n- Should reference Rule 4.5 exception\n- Must explain allowance for barefoot play\n- Incorrect if cites other variants or regular matches
5
factual
deepseek/deepseek-r1
FIT 5th Edition Rulebook-2
2
## Mode of Play The object of the game of Touch is for each Team to score Tries and to prevent the opposition from scoring. The ball may be passed, knocked or handed between players of the Attacking Team who may in turn run or otherwise move with the ball in an attempt to gain territorial Advantage and to score Tries. Defending players prevent the Attacking Team from gaining a territorial Advantage by touching the ball carrier. ### Rules of Play #### **1** The Field of Play - **1.1** The Field of Play is rectangular in shape measuring 70 metres in length from Try Line to Try Line, excluding the In-Goal Areas and 50 metres in width from Sideline to Sideline excluding the Interchange Areas. - **1.1.1** Variations to the dimensions of the Field of Play may be made but must be included in relevant competition, event or tournament conditions - **1.2** Line Markings should be 4cm in width but must be no less than 2.5cm. Line Markings are to be laid out as shown in Appendix 1 - The Field of Play. Sidelines extend seven (7) metres beyond the Try Lines to join the Dead Ball Lines and define the In-Goal Areas which measure fifty (50) metres wide by seven (7) metres in length. - **1.3** The Interchange Areas are located no closer than one (1) metre from each Sideline. - **1.4** Suitably sized markers, cones or corner posts of a distinguishing colour and made from safe and pliable material should be positioned at the intersections of the Sideline and Halfway line and the Sideline and the Try Line. - **1.4.1** Markers, cones or corner posts placed on the junction of the Sideline and Try Line are deemed to be in the Field of Play. - **1.4.2** All other markers or cones are deemed to be out of the Field of Play. - **1.5** The standard playing surface is grass. Other surfaces including synthetic grass may be used but shall be subject to NTA approved standards. - **1.6** The Field of Play boundary lines are deemed to be out of play. Play becomes Dead when the ball or a player in Possession touches the ground on or over a Sideline or Dead Ball Line. #### **2** Player Registration - **2.1** Participating players are to be registered with a NTA or with an approved NTA competition provider. - **2.2** Teams playing unregistered players are liable to forfeit any match in which unregistered players have competed. ### **3** The Ball - **3.1** The game is played with an oval, inflated ball of a shape, colour and size approved by FIT or the NTA. - **3.2** The ball shall be inflated to the manufacturers' recommended air pressure. - **3.3** The Referee shall immediately pause the match if the size and shape of the ball no longer complies with clauses 3.1 or 3.2 to allow for the ball to replaced or the issue rectified. - **3.4** The ball must not be hidden under player attire. ### **4** Playing Uniform - **4.1** Participating players are to be correctly attired in matching Team uniforms - **4.2** Playing uniforms consist of shirt, singlet or other item as approved by the NTA or NTA competition provider, shorts and/or tights and socks. - **4.3** All players are to wear a unique identifying number not less than 16cm in height, clearly displayed on the rear of the playing top. **4.3.1** Identifying numbers must feature no more than two (2) digits. - **4.4** Hats or caps are permitted to be worn during a match provided they are safe and meet any NTA regulations. - **4.5** Safe footwear must be worn with exceptions allowed for game variants such as Beach Touch. - **4.6** Light leather or synthetic boots with soft moulded soles are permitted. **4.6.1** Shoes with screw-in studs are not to be worn by any player or Referee. - **4.7** Players are not to participate in any match wearing any item of jewellery, chain, identification band/bracelet or similar item that may prove dangerous. Any jewellery or other items that cannot be removed are to be taped to the satisfaction of the Referee. - **4.8** Long (extend beyond the finger flesh when viewed from the palm) or sharp fingernails are not allowed. - **4.9** Referees and players may wear spectacles or sunglasses provided they are safe and securely attached. - **4.10** Referees and players may wear sport monitoring equipment and medical supports such as knee or ankle braces provided, at the sole discretion of competition's controlling body, the items are not dangerous. #### **5** Team Composition **5.1** A Team consists of a maximum of 14 players, no more than six (6) of whom are allowed on the field at any time. Ruling = A Penalty awarded to the non-offending Team at the time the offence is identified seven (7) metres infield on the Halfway Line or the position of the ball, whichever is the greater Advantage. - **5.2** A Team must have a minimum of four (4) players on the field for a match to commence or continue, except during a Drop-Off. - **5.3** Where the number of players on the field from one Team falls below four (4), the match is to be abandoned and the non-offending Team is to be declared the Winner.
false
This document outlines the 5th Edition of the Federation of International Touch (FIT) Playing Rules, which are based on the Touch Football Australia (TFA) 8th Edition Playing Rules. TFA granted FIT royalty-free rights to use these rules, which were developed through extensive consultation with players, coaches, referees, and administrators. While FIT encourages consistency, it allows National Touch Associations (NTAs) to adapt the rules for local competitions, provided these adaptations are clearly documented. The document then details the rules of play, covering aspects such as: * **The Field of Play:** Dimensions, markings, and permitted surfaces. * **Player Requirements:** Registration, uniform specifications (including numbers, footwear, and restrictions on jewelry), and team composition (maximum 14 players, 6 on the field at a time, with gender restrictions in mixed competitions). * **Game Mechanics:** Commencement and recommencement of play (Tap), match duration (typically 40 minutes), possession (6 touches), the touch, passing rules (no forward passes), ball touched in flight, the rollball (procedure and restrictions), scoring (1 point per try), and offside rules (7 meters at rollball, 10 meters at tap). * **Fouls and Penalties:** Obstruction, interchange rules (restrictions during intercepts), penalties (tap at the point of infringement), advantage rule, misconduct (leading to penalties, forced interchange, sin bin, or dismissal). * **Disciplinary Actions:** Forced interchange, sin bin (4 possessions), and dismissal (permanent removal from the match). * **Tie-Breaker:** Drop-off procedure (reducing players until a try is scored). * **Match Officials:** Responsibilities of the referee. The document also includes a section on definitions and terminology used throughout the rules, as well as an appendix illustrating the field of play dimensions and layout. The overall objective of Touch Football is for each team to score tries and prevent the opposition from scoring by passing, knocking, or handing the ball between attacking players while defending players prevent the attacking team from gaining a territorial advantage by touching the ball carrier.
What fingernail characteristics are prohibited in Touch Rugby matches?
Rule 4.8 prohibits players from having long fingernails that extend beyond the finger flesh when viewed from the palm side, or sharp nails that could pose a safety risk. This regulation prevents accidental injuries during touches and ball handling.
- Must prohibit nails extending beyond finger flesh\n- Must prohibit sharp nails\n- Should reference palm-view measurement\n- Incorrect if allows sharp/long nails or omits measurement method
4
factual
deepseek/deepseek-r1
FIT 5th Edition Rulebook-2
2
## Mode of Play The object of the game of Touch is for each Team to score Tries and to prevent the opposition from scoring. The ball may be passed, knocked or handed between players of the Attacking Team who may in turn run or otherwise move with the ball in an attempt to gain territorial Advantage and to score Tries. Defending players prevent the Attacking Team from gaining a territorial Advantage by touching the ball carrier. ### Rules of Play #### **1** The Field of Play - **1.1** The Field of Play is rectangular in shape measuring 70 metres in length from Try Line to Try Line, excluding the In-Goal Areas and 50 metres in width from Sideline to Sideline excluding the Interchange Areas. - **1.1.1** Variations to the dimensions of the Field of Play may be made but must be included in relevant competition, event or tournament conditions - **1.2** Line Markings should be 4cm in width but must be no less than 2.5cm. Line Markings are to be laid out as shown in Appendix 1 - The Field of Play. Sidelines extend seven (7) metres beyond the Try Lines to join the Dead Ball Lines and define the In-Goal Areas which measure fifty (50) metres wide by seven (7) metres in length. - **1.3** The Interchange Areas are located no closer than one (1) metre from each Sideline. - **1.4** Suitably sized markers, cones or corner posts of a distinguishing colour and made from safe and pliable material should be positioned at the intersections of the Sideline and Halfway line and the Sideline and the Try Line. - **1.4.1** Markers, cones or corner posts placed on the junction of the Sideline and Try Line are deemed to be in the Field of Play. - **1.4.2** All other markers or cones are deemed to be out of the Field of Play. - **1.5** The standard playing surface is grass. Other surfaces including synthetic grass may be used but shall be subject to NTA approved standards. - **1.6** The Field of Play boundary lines are deemed to be out of play. Play becomes Dead when the ball or a player in Possession touches the ground on or over a Sideline or Dead Ball Line. #### **2** Player Registration - **2.1** Participating players are to be registered with a NTA or with an approved NTA competition provider. - **2.2** Teams playing unregistered players are liable to forfeit any match in which unregistered players have competed. ### **3** The Ball - **3.1** The game is played with an oval, inflated ball of a shape, colour and size approved by FIT or the NTA. - **3.2** The ball shall be inflated to the manufacturers' recommended air pressure. - **3.3** The Referee shall immediately pause the match if the size and shape of the ball no longer complies with clauses 3.1 or 3.2 to allow for the ball to replaced or the issue rectified. - **3.4** The ball must not be hidden under player attire. ### **4** Playing Uniform - **4.1** Participating players are to be correctly attired in matching Team uniforms - **4.2** Playing uniforms consist of shirt, singlet or other item as approved by the NTA or NTA competition provider, shorts and/or tights and socks. - **4.3** All players are to wear a unique identifying number not less than 16cm in height, clearly displayed on the rear of the playing top. **4.3.1** Identifying numbers must feature no more than two (2) digits. - **4.4** Hats or caps are permitted to be worn during a match provided they are safe and meet any NTA regulations. - **4.5** Safe footwear must be worn with exceptions allowed for game variants such as Beach Touch. - **4.6** Light leather or synthetic boots with soft moulded soles are permitted. **4.6.1** Shoes with screw-in studs are not to be worn by any player or Referee. - **4.7** Players are not to participate in any match wearing any item of jewellery, chain, identification band/bracelet or similar item that may prove dangerous. Any jewellery or other items that cannot be removed are to be taped to the satisfaction of the Referee. - **4.8** Long (extend beyond the finger flesh when viewed from the palm) or sharp fingernails are not allowed. - **4.9** Referees and players may wear spectacles or sunglasses provided they are safe and securely attached. - **4.10** Referees and players may wear sport monitoring equipment and medical supports such as knee or ankle braces provided, at the sole discretion of competition's controlling body, the items are not dangerous. #### **5** Team Composition **5.1** A Team consists of a maximum of 14 players, no more than six (6) of whom are allowed on the field at any time. Ruling = A Penalty awarded to the non-offending Team at the time the offence is identified seven (7) metres infield on the Halfway Line or the position of the ball, whichever is the greater Advantage. - **5.2** A Team must have a minimum of four (4) players on the field for a match to commence or continue, except during a Drop-Off. - **5.3** Where the number of players on the field from one Team falls below four (4), the match is to be abandoned and the non-offending Team is to be declared the Winner.
false
This document outlines the 5th Edition of the Federation of International Touch (FIT) Playing Rules, which are based on the Touch Football Australia (TFA) 8th Edition Playing Rules. TFA granted FIT royalty-free rights to use these rules, which were developed through extensive consultation with players, coaches, referees, and administrators. While FIT encourages consistency, it allows National Touch Associations (NTAs) to adapt the rules for local competitions, provided these adaptations are clearly documented. The document then details the rules of play, covering aspects such as: * **The Field of Play:** Dimensions, markings, and permitted surfaces. * **Player Requirements:** Registration, uniform specifications (including numbers, footwear, and restrictions on jewelry), and team composition (maximum 14 players, 6 on the field at a time, with gender restrictions in mixed competitions). * **Game Mechanics:** Commencement and recommencement of play (Tap), match duration (typically 40 minutes), possession (6 touches), the touch, passing rules (no forward passes), ball touched in flight, the rollball (procedure and restrictions), scoring (1 point per try), and offside rules (7 meters at rollball, 10 meters at tap). * **Fouls and Penalties:** Obstruction, interchange rules (restrictions during intercepts), penalties (tap at the point of infringement), advantage rule, misconduct (leading to penalties, forced interchange, sin bin, or dismissal). * **Disciplinary Actions:** Forced interchange, sin bin (4 possessions), and dismissal (permanent removal from the match). * **Tie-Breaker:** Drop-off procedure (reducing players until a try is scored). * **Match Officials:** Responsibilities of the referee. The document also includes a section on definitions and terminology used throughout the rules, as well as an appendix illustrating the field of play dimensions and layout. The overall objective of Touch Football is for each team to score tries and prevent the opposition from scoring by passing, knocking, or handing the ball between attacking players while defending players prevent the attacking team from gaining a territorial advantage by touching the ball carrier.
Under what conditions can participants wear spectacles during a Touch Rugby match?
Rule 4.9 permits spectacles and sunglasses provided they are deemed safe by officials and securely attached to prevent dislodgment during play. This applies equally to players and referees, with final safety determinations resting with match officials.
- Must require safety and secure attachment\n- Should apply to both players and referees\n- Must exclude loose or dangerous eyewear\n- Incorrect if allows unsafe wear or omits security requirement
5
factual
deepseek/deepseek-r1
FIT 5th Edition Rulebook-2
2
## Mode of Play The object of the game of Touch is for each Team to score Tries and to prevent the opposition from scoring. The ball may be passed, knocked or handed between players of the Attacking Team who may in turn run or otherwise move with the ball in an attempt to gain territorial Advantage and to score Tries. Defending players prevent the Attacking Team from gaining a territorial Advantage by touching the ball carrier. ### Rules of Play #### **1** The Field of Play - **1.1** The Field of Play is rectangular in shape measuring 70 metres in length from Try Line to Try Line, excluding the In-Goal Areas and 50 metres in width from Sideline to Sideline excluding the Interchange Areas. - **1.1.1** Variations to the dimensions of the Field of Play may be made but must be included in relevant competition, event or tournament conditions - **1.2** Line Markings should be 4cm in width but must be no less than 2.5cm. Line Markings are to be laid out as shown in Appendix 1 - The Field of Play. Sidelines extend seven (7) metres beyond the Try Lines to join the Dead Ball Lines and define the In-Goal Areas which measure fifty (50) metres wide by seven (7) metres in length. - **1.3** The Interchange Areas are located no closer than one (1) metre from each Sideline. - **1.4** Suitably sized markers, cones or corner posts of a distinguishing colour and made from safe and pliable material should be positioned at the intersections of the Sideline and Halfway line and the Sideline and the Try Line. - **1.4.1** Markers, cones or corner posts placed on the junction of the Sideline and Try Line are deemed to be in the Field of Play. - **1.4.2** All other markers or cones are deemed to be out of the Field of Play. - **1.5** The standard playing surface is grass. Other surfaces including synthetic grass may be used but shall be subject to NTA approved standards. - **1.6** The Field of Play boundary lines are deemed to be out of play. Play becomes Dead when the ball or a player in Possession touches the ground on or over a Sideline or Dead Ball Line. #### **2** Player Registration - **2.1** Participating players are to be registered with a NTA or with an approved NTA competition provider. - **2.2** Teams playing unregistered players are liable to forfeit any match in which unregistered players have competed. ### **3** The Ball - **3.1** The game is played with an oval, inflated ball of a shape, colour and size approved by FIT or the NTA. - **3.2** The ball shall be inflated to the manufacturers' recommended air pressure. - **3.3** The Referee shall immediately pause the match if the size and shape of the ball no longer complies with clauses 3.1 or 3.2 to allow for the ball to replaced or the issue rectified. - **3.4** The ball must not be hidden under player attire. ### **4** Playing Uniform - **4.1** Participating players are to be correctly attired in matching Team uniforms - **4.2** Playing uniforms consist of shirt, singlet or other item as approved by the NTA or NTA competition provider, shorts and/or tights and socks. - **4.3** All players are to wear a unique identifying number not less than 16cm in height, clearly displayed on the rear of the playing top. **4.3.1** Identifying numbers must feature no more than two (2) digits. - **4.4** Hats or caps are permitted to be worn during a match provided they are safe and meet any NTA regulations. - **4.5** Safe footwear must be worn with exceptions allowed for game variants such as Beach Touch. - **4.6** Light leather or synthetic boots with soft moulded soles are permitted. **4.6.1** Shoes with screw-in studs are not to be worn by any player or Referee. - **4.7** Players are not to participate in any match wearing any item of jewellery, chain, identification band/bracelet or similar item that may prove dangerous. Any jewellery or other items that cannot be removed are to be taped to the satisfaction of the Referee. - **4.8** Long (extend beyond the finger flesh when viewed from the palm) or sharp fingernails are not allowed. - **4.9** Referees and players may wear spectacles or sunglasses provided they are safe and securely attached. - **4.10** Referees and players may wear sport monitoring equipment and medical supports such as knee or ankle braces provided, at the sole discretion of competition's controlling body, the items are not dangerous. #### **5** Team Composition **5.1** A Team consists of a maximum of 14 players, no more than six (6) of whom are allowed on the field at any time. Ruling = A Penalty awarded to the non-offending Team at the time the offence is identified seven (7) metres infield on the Halfway Line or the position of the ball, whichever is the greater Advantage. - **5.2** A Team must have a minimum of four (4) players on the field for a match to commence or continue, except during a Drop-Off. - **5.3** Where the number of players on the field from one Team falls below four (4), the match is to be abandoned and the non-offending Team is to be declared the Winner.
false
This document outlines the 5th Edition of the Federation of International Touch (FIT) Playing Rules, which are based on the Touch Football Australia (TFA) 8th Edition Playing Rules. TFA granted FIT royalty-free rights to use these rules, which were developed through extensive consultation with players, coaches, referees, and administrators. While FIT encourages consistency, it allows National Touch Associations (NTAs) to adapt the rules for local competitions, provided these adaptations are clearly documented. The document then details the rules of play, covering aspects such as: * **The Field of Play:** Dimensions, markings, and permitted surfaces. * **Player Requirements:** Registration, uniform specifications (including numbers, footwear, and restrictions on jewelry), and team composition (maximum 14 players, 6 on the field at a time, with gender restrictions in mixed competitions). * **Game Mechanics:** Commencement and recommencement of play (Tap), match duration (typically 40 minutes), possession (6 touches), the touch, passing rules (no forward passes), ball touched in flight, the rollball (procedure and restrictions), scoring (1 point per try), and offside rules (7 meters at rollball, 10 meters at tap). * **Fouls and Penalties:** Obstruction, interchange rules (restrictions during intercepts), penalties (tap at the point of infringement), advantage rule, misconduct (leading to penalties, forced interchange, sin bin, or dismissal). * **Disciplinary Actions:** Forced interchange, sin bin (4 possessions), and dismissal (permanent removal from the match). * **Tie-Breaker:** Drop-off procedure (reducing players until a try is scored). * **Match Officials:** Responsibilities of the referee. The document also includes a section on definitions and terminology used throughout the rules, as well as an appendix illustrating the field of play dimensions and layout. The overall objective of Touch Football is for each team to score tries and prevent the opposition from scoring by passing, knocking, or handing the ball between attacking players while defending players prevent the attacking team from gaining a territorial advantage by touching the ball carrier.
What requirements apply to medical supports and sport monitoring equipment in Touch Rugby?
Rule 4.10 allows medical supports and monitoring equipment subject to safety approval by the competition's controlling body. Items like knee braces must be non-dangerous, with discretionary authority given to officials to prohibit any equipment deemed hazardous.
- Must require competition body approval\n- Should mention knee/ankle braces as examples\n- Must prohibit dangerous items\n- Incorrect if suggests automatic approval or omits safety assessment
6
factual
deepseek/deepseek-r1
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